***************************************************************************** The Legend of Zelda: Twilight Princess FAQ/Walkthrough For the Nintendo Wii Version 1.15 (Last Updated 4/5/2012) By Devin Morgan This file is Copyright (c)2006-2012 Devin Morgan. All rights reserved. ***************************************************************************** Table of Contents 1. What's New 2. Introduction 3. Story 4. Controls 5. Walkthrough 6. Bosses 7. Items 8. Heart Pieces 9. Hidden Skills 10. Golden Bugs 11. Poe Souls 12. Fishing Guide 13. Mini-Games 14. Cave of Ordeals 15. Shops 16. Secrets/Tips and Tricks 17. Credits 18. Copyright Notice ***************************************************************************** -=-=-=-=-=-=-=-=-=-= -= 1. What's New -= -=-=-=-=-=-=-=-=-=-= Version 1.15 (4/5/12): Corrected the location of Poe #32. Version 1.1 (3/21/12): Added an alternate method for catching the Female Butterfly (#6). Version 1.05 (1/18/11): Made a slight correction to the second ice block puzzle in the Snowpeak Ruins, thanks to Kaz. Version 1.0 (12/14/06): I added some more information to the Cave of Ordeals guide, as well as a Fishing section. There has also been a notice added at the start of the walkthrough pertaining to the Gamecube version; please read it! Version 0.95 (12/7/06): I have completed a guide for the Cave of Ordeals, so check it out! Version 0.9 (12/3/06): At this point, the main walkthrough has been fully completed. That does not mean the guide is finished, since there are still a couple of sections I need to finish, namely the Cave of Ordeals and Mini- Games sections, as well as the creation of a Fishing section. Those will be coming in the next few days. Version 0.7 (11/30/06): This version covers until the end of the City of the Sky. Also, all 60 Poes and all 7 Hidden Skills are now listed in this FAQ. Version 0.6 (11/27/06): The walkthrough is complete up until the end of the Temple of Time. Version 0.5 (11/26/06): The walkthrough covers up until the Temple of Time. Version 0.4 (11/25/06): This update now has a walkthrough leading you to the Snowpeak Ruins, but not covering the actual dungeon just yet; the next update will do that! Version 0.3 (11/24/06): The walkthrough and other related sections now cover up until the start of the Arbiter's Grounds. Version 0.2 (11/22/06): This version covers up until meeting the third light spirit at Lake Hylia. Version 0.1 (11/21/06): The first version, which covers up to the first visit to Hyrule Field. ***************************************************************************** -=-=-=-=-=-=-=-=-=-=-= -= 2. Introduction -= -=-=-=-=-=-=-=-=-=-=-= At last the Nintendo Wii has been released, and this is one of the launch titles, if not THE launch title. After such a long wait and much development over time, we finally get to see the finished product of the latest Zelda game. The sheer amount of time and effort that went into this game is quite evident as you begin this epic quest. There really isn't a whole lot more to say, other than that the newest Zelda is upon us and it promises to be well worth the wait! ***************************************************************************** -=-=-=-=-=-=-=-= -= 3. Story -= -=-=-=-=-=-=-=-= Deep in the southernmost region of the kingdom of Hyrule lies a village by the name of Ordon. Cradled in the scenic beauty of pristine farmland, the villagers of Ordon make a living by raising livestock. Among the villagers is a boy known as the most skillful rider in all the land. A boy who, it is expected, will one day take over the responsibility of leading Ordon as the village chief. His name is Link... Trusted and liked by all the villagers, Link is especially loved by the other children of Ordon, among whom he holds unofficial status as the leader of the pack. Link spends his days as a ranch hand and learns the ways of the sword from the village's lone swordsman, Rusl, in his spare time. He often displays his newly honed skills to the village youths, which makes him even more popular. One day Link is showing off his swordsmanship as usual, when a monkey appears. "Hey! That's the monkey that's been causing trouble all over the village! Let's get him," cry the children. They run after the monkey into the forest. Link rushes into the heart of the woods after them and is shocked to find that the dark thickets are teeming with countless monsters. After fighting his way through their ranks, Link rescues the child and the monkey from the cage where they are held captive. Until now, the forest had always been a safe place... The next day, after much encouragement by Rusl, Link prepares to set out and deliver the village's tribute to Hyrule Castle. Having never visited the castle before, Link is in high spirits as he prepares for his journey, but when his childhood friend Ilia notices a wound on Epona's haunch, she gives Link an earful for being so careless with his horse. In a huff, Ilia leads Epona away. Link tracks down Epona and Ilia at the mystical spring nearby and attempts to apologize for injuring Epona. But no matter how many times he says he's sorry, Ilia simply refuses to forgive Link. Then Colin, a young boy from the village who idolizes Link, steps forward to mediate the situation. Thanks to Colin's explanation, Link is finally able to get Ilia to drop her guard and talk with him. Having warmed back up, Ilia tells Link, "Come back safely, and don't do anything reckless!" Just then... A monster astride a huge boar comes crashing out of the forest. The fearsome monster and its mount break through the gate to the spring and attack the youths. Caught off guard by the sudden assault, Link is helpless to stop the monster from delivering a blow that renders him unconscious. Through the fog of his half-conscious mind, Link watches Colin and Ilia get swept off by the monster... ***************************************************************************** -=-=-=-=-=-=-=-=-= -= 4. Controls -= -=-=-=-=-=-=-=-=-= ============================= General Controls (both forms) ============================= Wii Remote ---------- Control Pad: Assign items (Left, Down, Right), talk to Midna (Up) A: Perform an action as prompted below the onscreen icon (talk to people, swim, roll while moving, etc.) B: Use the item currently assigned to this button +: Open/close the Collection screen -: Open/close the Items screen, skip cutscenes (press twice; not all scenes can be skipped however) Home: Open/close the Home screen 1: View a closeup of the current map (while on the map, use A or B to zoom) 2: Toggle on/off the onscreen map Pointer: Move the fairy cursor around onscreen, aim with certain items, point to certain locations on a map, etc. Nunchuk ------- Control Stick: Move Link, move the cursor on menu screens C: Switch to first person view (look around with Control Stick) Z: Use Z-Targeting (hold to focus on a specific target), defend yourself ====================================== General/Battle Controls (Regular Link) ====================================== Spinning Sword Attack: Flick the nunchuk from side to side slightly Regular Attack: Flick the remote from side to side slightly Stab Attack: Hold Z, then slightly move the Control Stick up and flick the remote side to side Jump Attack: Hold Z, then press A Sidestep: Hold Z, move the Control Stick left/right and press A Backflip: Hold Z and Down on the Control Stick, then press A =================================== General/Battle Controls (Wolf Link) =================================== Spinning Attack: Flick the nunchuk from side to side slightly Regular Attack: Flick the remote from side to side slightly Jump Attack: Hold Z, then press A Energy Field Attack: Hold B to enlarge the field, then release to attack all enemies within it Midna Actions: When prompted, Z-Target Midna and press A to perform a special action Left/Right (Control Pad): Use senses to find spirits and hidden dig spots, among other things Down (Control Pad): Dig at your current location Up (Control Pad): Talk to Midna ***************************************************************************** -=-=-=-=-=-=-=-=-=-=-= -= 5. Walkthrough -= -=-=-=-=-=-=-=-=-=-=-= NOTE: If you are playing the Gamecube version of this game, please take note of the following. The Gamecube and Wii versions are mirrored, so if you are playing the Gamecube version while reading this guide, reverse all references to left/right and west/east. Meaning, when you see "east" in this FAQ, consider it as being "west" instead. This FAQ was written specifically for the Wii version, so keep this in mind. ============ Introduction ============ The opening scene shows Link talking to a fellow villager named Rusl alongside a pond. He will ask you to do him a favor, and bring something to Hyrule Castle in his place. Rusl says that Link should go out in the world and see all of Hyrule. Following this, Rusl decides to call it a night and suggests you head back to the village, so you both leave the area with Epona in tow. Link will leave Epona outside of his house, at which point a girl named Ilia will take Epona to a nearby spring. ============ Link's House ============ The next scene will show a man who you will later know as Fado calling for Link outside of the house to help him herd the goats. He will ask where Epona is, and then Link will come outside. You will now have control of Link at this point. Walk forward and talk to Fado, and he will tell you to go get Epona. Take the path going to the northeast (look at the onscreen map) to reach the next area. =========== Ordon Woods =========== Here, go north until you reach an intersection. Then, go east to the large body of water on your map, for that is the spring. There, talk to Ilia, who has taken the liberty of washing Epona for you. Talk to her a second time and she will ask you to pick up a blade of grass and whistle with it. Pick the nearby patch of grass and blow with it to whistle Epona's song. After that, talk to Ilia again before climbing onto Epona. Now that you can ride Epona, make your way back to the southern area by the house. Since Fado has gone ahead, continue down the path into Ordon Village. ============= Ordon Village ============= When you arrive aboard Epona, follow the dirt path to the southern half of the village. Cross the stream and head up the hill into the Ordon Ranch (we will return to explore the village shortly). =========== Ordon Ranch =========== In this area, approach Fado and he will ask you to herd the goats into the barn for him. Say yes and this mini-game of sorts will begin. There will be 10 goats roaming around the pasture; to herd them, simply ride around, pressing A to speed up slightly, chasing the goats around to the barn. When they get close to the barn door, they will automatically go inside. After you herd all of the goats into the barn, Fado will thank you for your help. He will then put up a couple of fences if you want to ride around freely with Epona. When you are ready to leave, hop over the fence at the edge of the ranch and you will go back to the village. At this point, you will be prompted to save your game, too. ============ Link's House ============ The next morning, some children will call for Link outside of his house. When you get control, climb down the ladders to the ground level, then exit the house. Outside, go down the ladder and talk to the group of kids who will talk about the Slingshot being sold in the village shop. Talk to Colin, who is standing next to Epona, and he will tell you that he made a fishing rod. However, it is at his house so you will have to go get it. Since you have the day off and don't need to herd more goats, head into the village. ============= Ordon Village ============= Now that you are on foot here, you can wander about and explore for a while. Head forward past the shop and as you walk past a wall of vines, the man standing on the ledge above will call to you. Use Z-Targeting and talk to him, then climb the vines and speak with him face to face. He will point out another patch of grass which you can use to whistle. Hop over to the next high ledge and pick up grass, then whistle to call a hawk to your side. Point the remote at the screen and use the Control Stick to scan the area, using the pointer to aim at a target. From this one, you can hit the beehive in the tree across the way. From here, jump to the shop's roof and then onto a couple more ledges. Use the grass on the last one to call the hawk again. This time, look across the water to a monkey dancing on a far ledge with a wooden cradle above its head. Aim for the monkey and press A, and the hawk will collect the cradle for you. With the cradle in hand, hop back to the first ledge where the man is standing and drop to the ground. Walk along the stream and you will find a woman standing near it. As you approach, she will see that you found her lost cradle. She wants to give you something, and asks that you follow her to her house atop the hill. Follow her (or if you're impatient, run up the path to the house on your own). Once there, the lady will give you a Fishing Rod, the one Colin made, as thanks. Now, head to the western side of the village at the other side of the stream. You will find a cat, as the man on the high ledge pointed out before. Approach the stream and set your Fishing Rod to the B Button (press -, then select the rod and press B). When you are ready, press B and send your line into the stream. Hold the remote steady and horizontally as the hook descends and nearby fish swim near. When the colored bobber sinks into the water entirely, quickly flick back the remote and with luck you'll have caught a fish. Release the first fish then catch a second one. The cat will grab your catch and runs off into the shop with it. Before you continue, you will need to gather some rupees (money). There are a number of ways you can get rupees just by wandering around the village: wander through the grass, lift up/throw rocks and pumpkins, climb the tree after knocking out the beehive, climb atop the mayor's house. Once you have at least 30 rupees, head to the northern area of the village where you entered, and go inside the shop (Sera's Sundries). Talk to Sera and she will be happy that her cat has returned (if you came here earlier, she was upset that it was missing). As thanks, she will give you a Bottle half-filled with Milk! Also, be sure to buy the Slingshot which comes with 50 pellets. When you're done here, exit the shop. There really isn't much else to do here, so head back north towards your house. ============ Link's House ============ When you arrive here, Rusl will tell you that he left a gift inside for you. After he leaves, talk to the children nearby and they will see that you bought the Slingshot. You will now enter into a tutorial of sorts for using your newly purchased item. Aim and shoot at a target to begin, then look around with the Control Stick and fire at the remaining targets and scarecrows. Be sure to also shoot the spider crawling on the ladder leading to your house, as well as the one on the roof. Once that's over, climb up and go inside. In the house, open the chest that Rusl left for you to receive the Wooden Sword. It will automatically be equipped, so head outside with it. Talk to the children and offer to teach them how to use it. Of course, this will act as another tutorial to familiarize yourself with using the sword. First, do a regular slice by making a slicing motion with the remote (it does not have to be dramatic, a small movement is enough). For the stab, use Z-Targeting and tap forward on the Control Stick, then press A to perform that move. To do a spinning attack, simply move the nunchuck part side to side (again, a small subtle movement is sufficient). Finally, do a jumping slice (Z-Target and press A). When this session is over, a monkey will appear and the kids will chase after it. When you regain control, climb onto Epona and ride into the northeast area. =========== Ordon Woods =========== Here, go northward and you will find one of the kids at the intersection near the pond. Talk to him and he will tell you that they went further into the woods. Ride across the suspension bridge and into the Faron Woods. =========== Faron Woods =========== In this area, ride through the grass with Epona to collect some rupees. Speed up (press A) in order to hop over the northern fence. When you reach the water, head west along a path that leads through a cavern of sorts. Soon after, you will reach an intersection with a sign noting the Forest Temple path, as well as Coro's shop. So, head to the northwest by taking the left path for now. Up ahead, you will see a house and a man with a huge afro sitting outside of it. This is Coro, and if you talk to him, he will give you the Lantern. Coro will then ask you to try it out by lighting the fire beneath the pot nearby. Set the Lantern to B, then use it to light the fire. Coro will tell you that using the lantern requires fuel, which you can buy from him if it runs out. Now that you have the Lantern, head back to the intersecting paths. Kill the Deku Baba as your first enemy encounter, then head up the hill. You will find a play wooden sword which belongs to Talo, one of the kids. Continue up the dark hill into the next area. In this dark cave, take out your Lantern (if you have it out and then wield your sword, your lantern will hang from your side, illuminating the area without wasting oil) and use it to light up the otherwise dark room. Cut through the grass and defeat the Keese and Deku Babas along the way. When you come to a giant web blocking your path, swing the Lantern to burn it down. Up ahead, defeat a rat and use your sword to hit the hanging pots to get some rupees. There will be a split in the path here. If you want to go right, you will find a chest containing 10 rupees. Otherwise, continue north to another web, which you must burn down. Then, continue northward to exit this cave. Out here, you will in a more open area as opposed to where you were. Wander around, killing the various enemies that you encounter (as a note, if you get caught by a Deku Baba, use the spinning sword attack to break free). You should make your way to the northwestern portion of this region (noted as a red circle on the map). Over there, you will enter another dark cave, as evidenced by the Keese hanging above the entrance. Go into that room and defeat the enemies, then open a chest to receive the Small Key. You can also light the 2 torches to the sides of the first chest to make a second one appear on the upper ledge. Open that one to get your first Piece of Heart! When you're done here, backtrack out of the cave. Now, make your way to the southeast area (as shown by the other red circle on your map). Defeat the guards and unlock the gate with the key you just found, then continue onward to the following area. Here, fight the enemies out in the open, then stop by Trill's Shop if you need an oil refill or a red potion (check the box and pay on your own, or the bird will attack you when you leave). Head to the north from here, opening a chest to the east to receive 10 rupees. When you reach the narrow path, you will find Talo and the monkey trapped inside a cage. Follow the path up to the top, and defeat the guards surrounding the cage. After that, destroy the cage with your sword to free Talo. He runs off, asking you not to tell his dad about all these events. Then, Rusl suddenly appears and reminds you that tomorrow is the day you depart for Hyrule. The scene fades out, and the next day arrives. =========== Ordon Ranch =========== As Link is relaxing in the grass, Fado appears at the ranch. Talk to him and he will want to get the work done early today. So, run by the ranch and pick up Epona, or use the grass patch to call her. Talk to Fado again when you're atop the horse, and another round of goat herding will begin. This time, you have to herd 20 of them into the barn. Be careful though, since one can become aggressive and ram into you (it will glow orange when that is about to happen). After you successfully herd the goats, hop over the fence and ride back into town. ============= Ordon Village ============= As you ride into town, you will stop to speak with the mayor. Ilia will also greet you and check up on Epona. She will become angry once she realizes Epona is injured, and will let you know it before leading the horse back to the spring. The mayor will be disappointed, so it is up to you to fix this situation. Head across the village and run up the path to your house. ============ Link's House ============ When you walk into this area, Colin will talk to you. He will want to come along to see Ilia, and so he will follow you. Approach the two kids blocking the path to the spring, and they will want to borrow your sword in exchange for letting you pass. Colin will thank you before running up ahead, so follow him to the spring. =========== Ordon Woods =========== Here, go north and east at the intersection to find the spring. The gate will be up and Ilia still won't let you in. Colin will try to calm her down, and tells you to crawl in through a tunnel nearby. So, head back south to the first open area and check the east wall to find a tunnel. Crawl through it to reach the spring. Ilia will be calmer at this point, and allows you to take Epona as long as you are careful. Soon after, enemies will invade the spring and knock Link unconscious while they capture Colin and Ilia. As the enemies retreat, Link awakens and finds that they were captured. You will run to a gate with mysterious symbols on it, and Link will get pulled into the twilight world. After a brief scene, Link will become a wolf. You will now get the option to save once again. ========================= Castle Dungeon (Twilight) ========================= Following the break, Link (in wolf form) will be chained up in a jail cell of sorts. When you get control, try to dash around with no apparent results. A strange person will enter the cell, and will proceed to taunt you before breaking the chain that holds you captive. The girl will then warp out of the cell and challenges you to escape the cell before she gives up any new information. You should see a box of sorts in one of the corners in your cell. Attack it (same controls as regular Link), then use the Dig command (Down button on the remote) to dig out of the cell. After you escape, the girl will offer to help as long as you behave, and will ride on your back. Run into the adjacent cell which is open, and the girl will call you (you'll hear it in the remote too). Talk to her with the Up button on the remote, and she will direct you toward the chains hanging from above. Press Z to target it, then press A to bite. Doing this will pull the chain down, opening the path which leads out of here. In the next area, run through the narrow corridors until you reach a new room. The girl will point out the glowing light in the corner, and that you should use your senses (Left/Right on the remote) to check such lights out. This ability allows you to see the spirits of the deceased, and lets you listen in on their thoughts. Follow the damp path onward until you reach a split. If you want to go right, you'll find another switch to bite which leads to a crate containing a rupee. If not, then go west through the open doorway. Up ahead, you will see a pit of spikes to the north, as well as some small enemies here or there. If you go south at the 4-way split, you will find a switch to bite, which will raise the water level a little bit. This means you can now swim over the spikes with ease. In the next portion, head north to another intersection. There, go east and bite the switch to drain the entire complex of water. Head to the western branch and the girl will float through the bars, instructing you to find your own way through. Since you drained the area, this won't be too hard. Approach the bars and look to the left to find a hole; crawl through it and run around the bend to reach your partner again. Continue west to a large, round room with stairs going up around the sides. Start to go up the steps, but when you reach the first jump, the steps will crumble. Go back up to that gap and talk to the girl (Up on the remote). To get past these complex parts, Z-Target her and press A to make the leap across. Make your way through this room by pressing Up, then using Z-Targeting and the A button to jump to the girl's location. At the top of the steps, walk across the tightrope and continue upward on some more steps. With the girl's help, use Z and A to do some more wide jumps. Soon after, you will reach the very top of the room, and the door. Defeat the bats, then check by the pile of rubble to trigger an event. Press Up on the remote and do some more jumps with her help to reach the exit (finally). ======================== Hyrule Castle (Twilight) ======================== Outside, the girl still remains tight-lipped regarding your location. She tells you to reach the tower in the distance, however. So, follow the path going north. When you find a spirit, check it out, then climb onto the nearby box. Jump to the upper ledge and drop down at the other side, then continue onward. On this platform, target and defeat the giant bird before going north. Jump over the wall and defeat another bird. After the second fight, walk onto the wooden planks to the right and press Up when prompted to do so. Perform some more Z-Targeting jumps, and you will end up on a large blue rooftop. Defeat the birds that attack, then go down and break some crates to the sides to replenish your hearts if need be. When you're ready, head north and east and jump onto the ledge, and enter the tower. Here, drop to the ground and run upstairs. Go through the open door and enter that room, then a scene will commence. You will finally learn that your companion's name is Midna when the cloaked figure addresses her. This person will explain that you are in what used to be Hyrule before the twilight king took over. After a lengthy explanation, the figure will reveal themselves as none other than Princess Zelda. She will then ask you and Midna to leave since a guard is coming, so exit the room and run down the stairs. Midna will spot an escape route through a window above, and out you go. On the rooftops, Midna will agree to send you back to the forest spring as promised. She will then remind you that you have to rescue Colin and Ilia before sending you off. =========== Ordon Woods =========== You return back at the spring, but still seem to retain the wolf form. Apparently you will stay this way for a while, so head west. Your shadow will take the form of Midna and she will talk to you again. She wants you to find a sword and shield for her to use in battle since you will have to venture into the twilight at some point. Head to the south and into the next area. ============ Link's House ============ Here, defeat the enemies that have gathered, and head towards the village. Before you go, a squirrel will speak to you, letting you know that as a wolf you can talk to the animals to get information. Following this conversation, you will run into the village. ============= Ordon Village ============= In the village, talk to the brown cucco and it will basically tell you to stay out of sight of the people, to avoid any trouble. Cross the stream and approach the people from a distance, then listen in on their conversation a couple times. They will talk about a sword and shield (just what you needed) and where those items are located. The people will then spot you and run away in fear. Midna will point out an open window accessible from the roof, and suggests that you can jump up there from some other point. If you pass by the wall of vines near the stream, the man on the ledge will call you a monster and summons the hawk to attack you. Get away from it by running to the north. Go behind the house to the north and Midna will call you. With her help, jump onto the top of the roof. From there, jump across the ledges to where the man is standing, and scare him off the ledge. If you want, you can press A while standing on this platform to howl (move the Control Stick up and down to control the pitch), which will call the hawk to you. It will let you call it at certain spots for help later on. Anyway, now that it's safe, use Midna to jump from the water wheel onto the roof of the house where you need to be. Up there, simply go through the open window. Inside the house, drop down to the lower room and jump onto the table. Press Up when Midna calls you, then jump to to the upper ledge. You will see the shield hanging on the opposite wall; dash into the wall twice to knock it down. Collect the Ordon Shield, then jump through the window to exit the home. You will land in the stream outside, which will cause Rusl and his wife to wonder what that sound was. Rusl will now patrol the dirt path leading into town from his house, leaving the gift for the royal family (the sword) on the couch in their home. His wife is standing outside, so it won't be so simple to get in. Follow the stream around to the back side of the house, then run up the hill while keeping a distance away from Rusl/his wife. When you reach the right side of the house, you will see a slightly raised platform. Behind it is a hole in the wall; dig through to enter the house. In Rusl's house, grab the Ordon Sword from the couch. Midna will then say she's taking you back into the twilight, but wants you to return to the woods first. So, dig back out of the house and while still avoiding Rusl, run back to the woods in the north. =========== Ordon Woods =========== In this area, head north along the path to the intersection. When you reach the split by the spring, you will hear a voice. Approach the water and a shadow being will suddenly appear to fight you. Use Z-Targeting and attack with A when it prompts you, and this creature will be quickly defeated. After the battle, the voice calling to you will finally appear in the form of a light spirit called Ordana. The spirit will explain why the shadow beings are appearing, and that you need to revive the other 3 light spirits. Ordana also tells you that by reviving the light spirits, you will be able to retain your original human form. After the spirit disappears, go west and northward across the bridge. At the entrance to the woods, you will reach a twilight portal. Tell Midna you want to proceed, and you will enter. =========== Faron Woods =========== In the woods, head north until you are fenced in by the twilight barriers. Move toward the center area and three of the shadow beings you fought at the spring will appear here. You will have to take them all on at once, so do your best. Midna will intervene when she realizes that they aren't dying because the last remaining monster revives the others. She will have you use an energy field (hold B while moving, then release when the enemies are within the field). After the shadow beings are defeated, continue to the north. Approach the waterfall and check the light spirit, and it will speak to you. It will request that you collect the Tears of Light from invisible dark insects throughout the area, in order to dispel the twilight from the region. To aid in this, the light spirit will give you the Vessel of Light, and also marks on your map the locations of said dark insects. To continue, go west along the path. Use your senses in this narrow tunnel to spot the first pair of dark insects. Defeat the Deku Babas, then defeat the dark insects and collect their tears. At the intersection ahead, you will find that the gate is once again locked. You'll be able to get past, but you should explore the other path first. In the field where Coro was earlier, move to the far side of his house and dash into the wall to knock another dark insect to the ground. After you use your senses and kill it for the tear, go to the south side by the scarecrow, and walk up the slight hill to a wooden ledge. Press Up when Midna calls you, then jump into the window and enter Coro's house. Drop down and listen to Coro's spirit with your senses, and two more dark insects will emerge. Defeat them, then exit the house through the same window. Now, go back to the southeast by the intersection. To the right of the locked gate is a hole under the fence; dig under it to get to the other side. When you emerge, defeat the dark insects and collect their tears before heading into the dark cave ahead. In the next area, head through the cave, defeating the enemies you encounter along the way (there are no dark insects in here). At the path split, just keep going north to exit the cave. Back outside again, head to the left and use your senses to spot the next 2 dark insects. Dash into the wall and they will start to fly around. Use Z- Targeting and the A button to defeat them and grab their tears. After that, go north and approach the twilight mist. If you try to enter it, you will be unable to pass, which Midna will mention afterward. Go to the left of the dock and use her command to hop across a series of small ledges to cross the mist. On the new ledge, run up the path until Midna prompts you once again. Hop across a couple more columns to reach the center area. Use your senses and defeat the 3 dark insects over here to recover their tears. Go up the hill and use Midna's help to cross another series of long jumps, occasionally moving on your own to trigger the next set of jumps. While you jump, be quick so as not to take damage from the various enemies along the way. At the last jump, there will be a giant pendulum swinging; wait until it swings by to jump so that it doesn't hit you. When you reach the ground, the two dark insects will burrow into the ground. Use your senses and dig them up, then defeat the insects to get the tears they possess. After you get the tears, go through the open gate to reach the next area. In there, go forward and you will have to face three of those shadow beings from before. Defeat one on your own, then use the energy field to dispatch the remaining two together. Once that's done, continue moving northward through the area. Follow the narrow path up to where Talo and the monkey were trapped earlier, and you will spot the final two dark insects. Use your senses to find and destroy them, then collect the final tears. You will also see the monkey's spirit talk about how dangerous the forest has become. Now that you have all the tears of light, the Vessel of Light will clear the woods of the twilight. The next scene will show the light spirit Faron taking shape. You will now become a human again and Midna will leave you for now while Faron informs you of your fate. He suggests that you visit the temple deep in the forest to retrieve a special power so you can begin your quest against the twilight king. After the scene ends, Midna will speak to you again now that you are a human (if you want to speak to her while in normal form, simply press Up on the remote). Now, head west and you will reach that locked gate at the intersection. Take the northern path to Coro's shop, and talk to Coro who is now sitting outside. He will give you the Small Key to open that gate. If you have the money, you can also buy a Bottle full of oil for 100 rupees. When you're ready, go back to the intersection and open the gate to continue into the dark cave. Make your way through the cave just like you did earlier in the game when rescuing Talo. If you lit the torches before, they will still be lit right now. So, defeat the enemies and collect some rupees from the hanging pots, and take the north path at the split to reach the next area. This time, the large field will be covered with a dark fog, and if you try to run into it, you will not succeed. Use your Lantern and a monkey will appear. It will steal it while you're not looking, and then proceeds to walk through the fog. Follow it all around the area, defeating any enemies in the way. When you reach the southeastern safe area, the monkey will drop the Lantern and run off. Pick it up and continue to the next area. There, head north and fight some more of the usual enemies. When you come to Trill's shop, be sure to fill a Bottle with Lantern Oil since that monkey used up all your oil wandering in the fog. Don't forget to put the 20 rupees in the box, since the shop runs on an honor system. Continue to the north and you will see a golden wolf. Approach it and a scene will commence. A skeleton warrior will appear; when you have control, try to attack it and it will quickly knock you down. It will then teach you your first hidden skill, the Ending Blow (Z-Target, then press A to finish off an enemy lying on the ground stunned). After the scene is over, head up the narrow path to the temple entrance. Beat the guards here, then take out your Lantern. Swipe it at the web blocking your access to burn it down, then when you are ready, step forth into the first temple of the game, the Forest Temple! ============= Forest Temple ============= Starting off in this temple, go forward and defeat the Keese, Deku Babas, and sword-wielding enemies. You will see a monkey trapped in a cage in front of you; destroy it with your sword to free it. The monkey will then wait for you atop the wall in front of you. However, there are spiders hanging on the vines you need to climb, so use your Slingshot to clear them. There are also some vines on the left side of the room you can climb (after killing more spiders) which will lead to a chest containing 10 rupees. Anyway, climb up the north wall and open the door leading into the next room. In the second room, go down the ramp and then up the one in front of you to the center platform. Defeat the spider enemy, then use your Lantern to light the 4 torches. Some stairs leading to the north door will appear, so follow them up to that ledge. Open the chest to your left to receive the Dungeon Map, then enter the next room. There, a giant monkey will appear and throw a boomerang at your monkey pal, causing the suspension bridge to fall apart. That means you can't go any further in here for now, so Midna will point out that the monkey wants to help you. So, go back to the previous room. Follow the monkey to the center platform and she will hang from the western rope. Jump to her, then swing and jump to the ledge across the gap, and continue into the following room. In here, go right and you'll find a spider enemy that acts as a bomb when you hit it. Attack it, then move back and it'll explode, clearing the rocks behind it. Break the pots and you will meet a creature called Ooccoo, whose function is to warp you out of the dungeon if you use it as an item. Now, take the other path around until you reach a web. Burn it down with the Lantern and go into the room ahead. Here, the monkey will jump onto a platform to the right, so follow her across a series of ledges to the other side. Go into the northern room from here, since that's the only way to go for now. Head across the rotating bridge and continue through the door straight ahead into that room. In there, open the nearby chest to get a Small Key. The path in this room is blocked off for now, so backtrack a couple rooms. This time, use your Slingshot to kill a spider to the west. Then, hop across the gap and unlock the door that the monkey leads you to before entering that room. You will spot another trapped monkey in a cage atop a pedestal in the middle area. Run along the path, crossing a bridge that will collapse after you cross it. When you reach the center, talking to your monkey friend will give a hint as to what needs to be done. So, roll into the pedestal, then while it's wobbly, do it again to knock the cage over, freeing the monkey. The guards above will notice this and jump down to attack. Defeat them, then follow the monkeys up the steps to the broken bridge. Jump and swing from monkey to monkey to get across, then head out the same door you came in. Now, backtrack to the second room of the temple (the one where you found the map). Get to the center platform and use the second monkey to reach the east platform, then enter that new room. In this room, go down and defeat the stronger Deku Babas. You will notice some flower enemies that you cannot destroy with your sword in here. Walk up the stairs to reach the upper level, and you will find one of those spider bomb enemies. Use your shield (quicker than the sword) to make the spider curl up into bomb form, then walk along the platform above the stairs you just came up. At the edge, drop the bomb down into one of those plants to clear the way. Deflect another spider bomb with your shield, then hop over the nearby gap (where you killed the first plant) and toss the bomb onto the ledge straight ahead to clear the giant boulder, revealing a door. Don't go into there yet; instead, go right to find a wall of vines. Shoot the spiders on the wall, then jump onto it and climb up. At the top, enter the room in front of you. Here, you will spot another monkey trapped behind a locked door, and the key being held by a giant plant enemy. Target the plant's head and use your Slingshot or jumping sword attack to kill it. Then, toss a spider bomb into the plant to clear it, allowing you to collect the Small Key. Use it to free the monkey, then exit the room with it. Back in the previous room, go back to the door that was previously blocked by a boulder, and enter that room. In here, you will see two poles in front of you, with a chest atop one of them. Drop to the lower area and roll into the pole with the chest to knock it down; open it to get a Small Key. Cross the bridge, avoiding the tile enemies as you cross. At the other side, use your Lantern to light the two unlit torches to make the stairs rise up in front of you. Then, jump up the steps and unlock the door to free yet another monkey. Break the pots in its cell to get 10 rupees, then head out of this room altogether and back to the second room of the temple (check your map). Once you get to that center room, use one of the monkeys to get to the center platform. When you land, the monkeys will all lead you to the north, so follow them into that room. The bridge is still out, but the monkeys can help you cross the gap since you rescued enough of them. Once you cross the large gap, continue north into the room ahead. You will find that giant monkey with the boomerang from earlier. To beat it, wait until it stops on one of the columns to throw the boomerang. At that point, roll into the column to stun the monkey, and the boomerang will knock it to the ground. Take that chance to attack with your sword. Repeat this several times until you defeat the monkey, which as it turns out was controlled by a dark insect all along. After being given a quick explanation on how to use it, pick up the Gale Boomerang as your reward! Now, turn towards the door and look up to find some propellers. Target them with your Gale Boomerang, then throw it to partially raise the bars blocking the door. Do this a few times to open the door, then exit the room. Back here again, go east across the rotating bridge (as a note, you can use your Gale Boomerang on the propellers to spin the bridges around at will). Cross the bridge and defeat the enemy, then target the rope holding the cage up with the Gale Boomerang to free the monkey. From here, use your new item to get across the bridges to the south, and make your way to the second room of the temple yet again. Once you get to that room, swing over to the center platform and look up. Use the Gale Boomerang on the ropes to drop the chest onto the platform so you can reach it. Open it to receive the Compass. Next, swing over to the western door and head into that room. Follow the left path until you reach the main area of the room. Use the Slingshot to kill the spider on the vine wall, then climb up and to the right, and drop onto the wooden ledge. Hop across a small gap to find 4 propellers on columns above you, and a pattern in the dirt. Use the Gale Boomerang to target each propeller, one at a time with Z, while following the path on the ground. If done correctly, the gate will raise. Open the large chest to receive the Big Key. Now, jump your way to the northern door and enter that room. In here, run across the rotating bridge and open the opposite door to enter the following room. There, use your Gale Boomerang to rotate the bridge, then stand on the bridge portion and use it again. From here, go into the now-accessible east room. Defeat the spiders hanging from the ceiling, then look on the floor to find 2 spider webs. Burn the one to the left (with your back to the door), and drop down the hole below it. You'll land on a platform below with the monkey cage. Use your sword to break the cage, then climb up the vines and head back out through the door. Back here, walk onto the bridge and use the Gale Boomerang to rotate it so you can reach the northern door. Enter that room, where you will see that the monkeys have all gathered on a bunch of ledges. You still need to rescue a couple of them, so for now, use the Gale Boomerang to navigate the rotating bridges in this room. When you get to the eastern platform, defeat the guard enemy, then use your Slingshot to clear the vines above of all spiders (there are three of them). Then, climb your way to the top ledge, and go through the door into the next room. In here, defeat a bunch of large Deku Babas, then go up the ramp in front of you. There is a boulder blocking your access to the ledge in front of you. To handle this, use the Gale Boomerang. First, target the spider bomb (it's to the left), then target the empty space to the right of the boulder, and then release. If done right, the winds will pick up the bomb and slam it into the boulder as it approaches the second target, clearing a path for you. Climb up the vines and defeat the guard enemy wandering around. Then, use the Gale Boomerang to knock the Deku Babas off the ceiling, and your sword to finish them off. Stand at the edge of the platform and use the Gale Boomerang to retrieve a distant spider bomb. Use it to blow open the rock wall to the east, freeing another monkey. Now, go back down and cross the bridge. Throw the Gale Boomerang to grab a spider bomb, then throw it at the bomb-eating plant on its own ledge to clear it. Jump across to the chest and open it to receive a Small Key, then exit this room. Use the Gale Boomerang here to spin the bridges around so you can get to the southern room once again. In there, rotate the center bridge, then stand on it and use your item again to rotate it so that you can reach the west room. In that room, use the Gale Boomerang to flip over the tile enemies, then attack with your sword. Head to the back of the room and through the tunnel, then drop down into the lower segment. Kill the large spider, then hit the smaller ones on the vines with your Slingshot. From here, climb up the vines to reach the area where the final monkey is in captivity. Target the two propellers on both sides of the cage with the Gale Boomerang, and you will free the monkey. Go around the large pit and defeat the hanging enemy with the boomerang/sword combination like before. Then, continue out of this room. Walk onto the rotating bridge once more and spin it so you can go north. In the room with all the monkeys, they will all form a swinging chain to help you cross the gap. Go up to the edge and jump when the monkeys come close, then let go at the other side to land. After a successful landing, continue forward to the boss door. A pot to the right contains a fairy, should you want to bottle one. If you're ready, enter the boss chamber. You will be introduced to the first major boss of the game, Diababa. Visit the Bosses section of this guide for help defeating it. Once the battle ends, you will get the first Fused Shadow. Midna will not tell you what it's used for yet, holding out until you find the other two pieces. Now, grab the Heart Container and speak to Midna to leave this temple entirely. =========== Faron Woods =========== When you arrive back outside, the light spirit will speak to you again. It will tell you to head west and meet Eldin. After Midna talks to you, you will regain control. To exit the woods, make your way to the northwest by where Coro hangs out. If you go past him, you can follow the now open path out of here. ============ Hyrule Field ============ At last, you finally get to leave the forest and explore a new portion of the vast landscape. For now, you have to go to the land where Eldin is, so make your way to the west. As you venture westward, you will be stopped by a postman making his rounds. He will warn you of the twilight curtain blocking the way onward. He will also hand you a simple letter, which you can read in your Collections menu if you want. After he goes, continue westward to the twilight curtain. Midna will ask you if you're ready; when you are, say yes and become a wolf again (you can't go back once you switch, for now). As a wolf, move forward and you will find a wooden stick in the road; sniff it to learn the Youths' Scent. Use your senses and you will be able to follow the scent of the kids from Ordon Village to where they were led. Continue heading along the path until you come to the three shadow creatures again. Defeat one with your attacks, then use the energy field to eliminate the other two. Now that the battle is done, you will see that the bridge leading across the gorge is gone. Midna will tell you that when you fight groups of those shadow beings, a portal will become accessible in that area. She can warp you from portal to portal if you talk to her for now on (while you're a wolf of course). For now however, you have to find the bridge, so you will have to test out this portal system. Warp to North Faron Woods. =========== Faron Woods =========== When you arrive at your destination, look around and you will see the giant bridge off to the side. Talk to Midna when she prompts you, and warp back to Kakariko Gorge (in the Eldin province). ============ Hyrule Field ============ When you arrive here again, the bridge will fit into place and you will be able to cross safely. When you have control, continue following the path as it heads westward. When you reach a large gate, dig under the left side of it as signified by the dark hole under the gate. At the other side, defeat the enemies, then continue into Kakariko Village. ================ Kakariko Village ================ As you arrive in the village, go forth and you will have to fight another trio of shadow beings. Defeat them, then the light spirit will call to you from the nearby pond. Run through the pond and speak to the spirit again; it will give you a Vessel of Light and requests you find all the Tears of Light to clear the twilight within the village. To begin your hunt for tears, head north to the first house. Walk onto the wheelbarrow sitting to the side, and use Midna's help to get onto the roof. From there, walk onto the wooden patch to fall into the house. Inside, use your senses and you will witness a scene showing a family, including the kids from Ordon who were captured. They will talk for a bit, before mentioning a cellar that can be accessed by lighting all the candles. When you get control of the wolf, pick up the stick and run past the fire to light it. Then, go up the steps and hop across the gaps, lighting each wall candle on the way. After you light them all, the cellar will open up, so head down there. Follow the path into the middle room and use your senses to kill the first three dark insects, collecting their tears afterward. Continue going north and use Midna to get out of the house, emerging in the nearby graveyard. ========= Graveyard ========= Here, begin by killing the bats that are flying around. Then, use your senses to find the shadow of the insect moving around underground. Dig it up and kill it for its tear, then head east to reenter the village. ================ Kakariko Village ================ From the graveyard, head east and you will see the general store (read the signs outside of it to be sure), along with a hill to the right leading above it. Check the right side of the building and you will find a hole leading inside, so enter it. Climb into the store and use your senses to find/kill the insect. Take its tear and crawl back out the same way you came in. This time, run up the hill that leads behind the store. At the top, hop across a gap to another ledge, and enter the next building. Inside, drop down to ground level and grab the stick. Jump onto the table and leap toward the torch to light the stick, then walk past the furnace in the corner to light it, causing a dark insect to come out. Defeat it for its tear, then go into the adjacent room. Defeat the enemies in the main room, then go upstairs and kill another enemy. Enter the room up there and use your senses to spot the flying insect. Kill it for a tear, then head back downstairs and exit the inn the same way you came in (climb up the boxes in the furnace room to reach the exit). Back outside, drop down to ground level and you will see a row of houses on the west side of town. Run to the southernmost house, then hop up the ledges to reach the roof. Then, go from roof to roof until you reach the third house. Drop through the wooden patch on the third roof to enter that house. In there, you will find a block that you can push towards the wall. Do so and a dark insect will come out; use your senses to destroy it. Grab the tear and walk towards the dresser, then use Midna to get outside again. Drop to the ground and head north past a bomb shop sign. When you come across the second sign, there will be a series of ledges you can jump onto. Jump onto the top ledge, then face the building and jump through its window (you will have to dash and jump). Inside the bomb shop, go upstairs and dash into the dresser to knock it over, revealing a dark insect. Kill it for its tear, then climb up to the exit door. When you emerge, you will be on the store's roof. Go northwest along the lower path and you'll see a dark insect retreating into the building there. Enter through the hole and pick up the stick, then light it by passing near the torch. Light the furnace and three insects will dart out, causing the house to go ablaze. Quickly escape through the hole and the house will burn down. Luckily all the insects die in the blaze, so approach the ruins and collect the three tears. Next, run up the hills to the top of the cliff. You will find another building at the top, and a hole in the ground next to it. Dig under the wall to get inside, and use your senses to find/kill the insect. Grab its tear before digging your way outside again. Make a jump to the ground below, then follow the path going north (the only one that's open) to reach the foothills of Death Mountain. ============== Death Mountain ============== When you arrive, Midna will point out that the path is impassable, but she can help you if needed. Go up the slight hill to the left and use Midna to scale the wall. Continue up the path, killing Keese and shadow enemies along the way. When you reach the second large wall, climb up the blocks to continue. Up there, you will see steam shooting out of the ground and walls. Try to avoid those; you won't take damage, but they can be rather annoying. Use your senses to spot the dark insect, which will burrow into the ground. Dig it up and kill it for its tear. You will also see a Howling Statue here; check it and perform the proper howl to make the golden wolf appear. It will tell you to return as a human, and will mark its location on your map (the Ordon Woods spring). Now, head further north along the path, being cautious of the steam leaks. Up ahead you will be forced to face off against four of those shadow beings. One of them is hiding behind an alcove surrounded by a barrier; try to kill that one first. Defeat two of them, then use the energy field on the remaining ones to finish them off. After that, use your senses and check the northern wall to find another dark insect. Dash into the wall, then kill the bug and grab its tear. Now, hop onto the small ledges to the west and use Midna to reach the upper platforms (wait until the steam shooter stops first). Follow the path until you reach some more steam leaks and a ramp to the right. Head up that ramp and use Midna to jump to the next ledge. From there, go forward and drop into the lower arena. Defeat the shadow enemies, then use your senses to find and kill the final dark insect for its tear. ================ Kakariko Village ================ Now that you have all the tears, you will be automatically taken back to the light spirit. Since you recovered the tears, the twilight will leave Kakariko Village and the light spirit Eldin will appear in full form. It will tell you to ascend Death Mountain in order to cleanse the region of evil. The spirit will vanish and you will become regular Link again. Following this, the kids will run out of the nearby house to see you. The shaman, Renado, will introduce himself as well. He will talk about the Goron tribe in the mountains to the north, and how there has to be something wrong in the mines due to their recent erratic behavior. So, your job will be to head up the mountain. Head all the way north again to the next area. ============== Death Mountain ============== Here, climb up the steep wall in front of you and move forward to meet a Goron. They won't be too happy to see you, and will proceed to roll towards you. There's no use trying to stop it, since you won't succeed just yet. After you get knocked off the cliff, return to the village. ================ Kakariko Village ================ When you return, Renado will greet you. He will tell you that a man named Bo (the mayor from Ordon Village) will be able to help, and that you should go visit him now. Make your way south through the village, and Epona will suddenly charge in. Of course you will jump on automatically when she stops, but she isn't quite tame yet. When prompted, hold Left/Right on the Control Stick to stay on top, then when Epona stops, press A when prompted. You will now tame Epona and thus be able to ride around with her again! Now that you have some faster transportation, head southeast to Hyrule Field. ============ Hyrule Field ============ Out here, charge towards the gate with Epona (press A to gain speed), and you will jump over it. As you head down the path, the postman will call to you once again. He will deliver a letter from Ooccoo before running off. Continue heading to the southeast until you reach the Faron Woods. Once there, head all the way south into Ordon Village. ============= Ordon Village ============= Once you're back in town, head to the south. After you cross the stream, Bo will spot you and will call to you. Go inside and talk to him, and he will offer to help once he hears about the Gorons on Death Mountain. Follow him into the back room and he will ask you about sumo wrestling. Learn the basic rules and then go into the ring with him. Basically, the objective is to push your opponent out of the ring. Grab and push by repeatedly tapping the A button. When you're not pushing, swing the remote to slap the opponent, or use the Control Stick to dodge their slaps. If you push your opponent out of the ring first, you win. When you beat Bo twice, he will direct you towards a chest in the corner. Open it to receive the Iron Boots! Now, leave his house and head north to the village exit. =========== Ordon Woods =========== As you pass through this area, be sure to stop at the spring (assuming you activated the Howling Statue on Death Mountain as a wolf before). Approach the golden wolf in the corner and you will meet the skeleton warrior again, who will teach you Skill #2, the Shield Attack. After you're done here, continue on your way back to Kakariko Village. ================ Kakariko Village ================ The moment you arrive in the village again, a bunch of armored monsters will ride into town and kidnap Colin. They are the same monsters who kidnapped Ilia earlier in the game. Since you rode onto the scene just in time, head north through town and jump over the gate to reach the next area. ============ Hyrule Field ============ Out here in this large expanse of land, you will come face to face with the leader of that group who took Colin again. The leader will blow its horn, summoning five henchmen to ride onto the scene and attack, before he rides away. When you gain control, give chase to the leader. Don't worry about the henchmen, as they will just keep coming if you defeat them. Speed up with Epona and draw your sword, attacking the leader when you get close. After you attack the leader enough times, breaking apart his armor and his horn, he will charge off to the northwest bridge. You will follow the leader there, and a joust will commence. Charge down the bridge towards the leader, and with your sword drawn, attack as you pass by (move from side to side as you approach since if you get hit head on, you'll fall off the bridge and lose one heart). If you succeed, the leader will get knocked off the bridge and it will be a huge victory for Link. Following the battle, you will return to the village. ================ Kakariko Village ================ When you return, you will talk with Colin and the others for a bit before Renado comes to take Colin away. Now that you have control once more, enter the shop across the way. It is now run by Malo, and he stocks the Hylian Shield. You should definitely have more than 200 rupees by now, so buy it as it will come in handy shortly. When you're ready to continue, head north to Death Mountain again. ============== Death Mountain ============== This time, go forward and climb the wall to the upper ledge. Assign the Iron Boots to one of your directional buttons before approaching the Goron. When the Goron tries to roll towards you, put on the Iron Boots and press A to grab it when prompted. You'll end up tossing the Goron behind you, allowing yourself to finally progress, so take off the boots and continue. Along the way up the path, you'll face more rolling Gorons, so put on the Iron Boots and grab them as well to be safe. When you reach the steam leak area, be careful since there will be enemies shooting fire arrows at you from above. Further ahead, there will also be eruptions, which cause fireballs to fall from the sky. Keep going and you will reach an open area where Gorons are standing around. Drop down to the lower area, but be careful since the Gorons will try to attack you (Z-Target them so that your shield protects you), and there will still be fireballs falling on you. As for the Gorons, if you use your Shield Attack skill on them, they will curl up into a ball. At that point, climb onto the Goron and face the direction you want to go. Shortly thereafter, the Goron will launch you into the air. Try this with the Goron standing around to reach the upper ledge. When you land, go right and use the Goron hiding behind the hill to reach the platform above. From here, you can go east and drop down to enter a hot springs, where you can recover your health and chat with Gorons. They even have a shop there, should you need anything. If you want to continue however, use the Goron on the ledge to reach yet another one above. On the platform where you end up, you will see a steam leak that you seemingly cannot pass. This is solved by wearing the Iron Boots, so use them to get past the steam. Follow the path as it goes up and around the mountain, using the Gorons to continue to the very top. Once you reach the topmost platform, go into the cave. In here, a group of Gorons will try to gang up on you before they are stopped by their elder, Gor Coron. He will offer to help you, only if you win in a contest of strength. Agree to do so, and the sumo match will begin. Let him defeat you the first time, and he will tell you to return later. Before you talk to the elder again, put on the Iron Boots. Then, challenge Gor Coron to a rematch. Win the match this time and Gor Coron will explain what has happened in the mountain regarding their patriarch Darbus. He wants you to help the tribe save Darbus, and will allow you to pass through to the Goron Mines. The place is a huge dungeon, so when you are ready, head on into the mountain (make sure you have the Hylian Shield equipped first). =========== Goron Mines =========== Start by heading forward and following the path to the main area of the room. Jump onto the first platform above the lava, then continue jumping across to the next big platform (wait for the lava geysers to go down before jumping, of course). Use your sword to cut through the wooden barricade in the fence, then use your Iron Boots to press the floor switch. Quickly take off the boots and run north past before the giant fire blast hits you. Hit the second floor switch in the same fashion and head north. After you jump across a small gap, turn right and follow the path going south to a ladder. Climb up and move south a little before turning to the left, then jump across two platforms. When you reach the wall, first go right and defeat the Fire Slug that falls from the ceiling. Activate the floor switch, then quickly make your way all the way north across the ledges. When you reach the fenced in area, go right and continue down the path. Jump onto a small platform to the right of the door and use your Iron Boots to weigh it down, thus opening the door. In the next room, go forward and you will see a path split. Head down the west path first, where you can defeat a few guards and open a chest containing the Small Key. Now, go back up the path and continue eastward until you reach rotating platforms. Hop across when they are not turning, then continue to a locked door; open it and enter the east room. In here, go down the path and fight a fire-breathing enemy (to deal with it, wait until it breathes fire, then hit its tail). Hop across the platforms to reach the far north area. Defeat the enemies there, then pick up the handle and pull the wall as far back as you can. Look in the background and wait until the fire geysers are about to go out, then quickly let go and hop across the first two platforms. Hop onto the next platform, then turn left and jump onto the ledge at the other side of the wall. Quickly run past before the wall crushes you, then enter the next room. Here, use your Iron Boots to sink to the bottom of the water, and step on the floor switch at the other side of the fence. A magnetic charge will pull you upward, allowing you to walk on the blue portions of the ceiling while you wear your boots (this is a new thing, and you will be doing a lot of it). Walk around to the top, then take off the boots and head into the next room. You will find the first Goron elder, Gor Amoto, who will give you a Key Shard (there are three of them, and you need them to form the Big Key). Open the chest behind the elder to get the Dungeon Map, then climb the ladder and follow the path around. Pick up the pot that's moving around and you will find Ooccoo once again, which can be rather useful. Now, go through the door to the previous room. Back here, use the Iron Boots and walk on the blue wall. Defeat a Fire Slug, then drop onto the ledge at the other end and continue to the next room. Go forward in here and step on the floor switch to activate another magnet. You will now have to navigate a passage along the ceiling; your map will come in handy here. Basically, head to the southeast, then the west and northwest. There is also a Piece of Heart to be found if you head to the northwest corner of the room. When you reach the end of the path, drop down and enter the next room. Walk onto the platform and defeat the various enemies, then step on the floor switch to cause a magnet to move around the room, stopping at three spots. Go west and use your boots to attach yourself to the magnet when it comes by. Wait until it moves to its northern stop, then drop down to the ground. Defeat a couple more guard enemies here, and activate another floor switch to get stuck by another magnet. It will drop you off on a northern ledge, on the second floor of the dungeon. When you land, drop down and enter the next room. In this room, go forward and defeat the spider enemies. Then, use the Iron Boots to sink into the water and open a chest on the west side to receive a Small Key. Rise to the surface and swim to the eastern corner of the room. Sink with the Iron Boots again and push a block forward, then go into the fenced area and float to the surface. Climb out of the water and activate a nearby magnet. Get onto the ceiling and follow the blue path straight, then drop onto the platform at the end. Hit another floor switch, then walk on the grating and put on your Iron Boots. Drop off the ledge and into the magnetic stream below. When you get stuck onto the wall, follow the path and drop onto the next ledge. Open a nearby chest to receive 20 rupees, then hit the crystal switch to open the northern door. As soon as you activate it, quickly jump down to the lower platform and head through the doorway. In here, avoid the Beamos statues and head to the right side of the room. Walk on the wall with your Iron Boots, and head right. Land on the platform there and open a chest to find a Piece of Heart. Then, drop to the ground and walk on the wall again, this time heading to the left. When you land on the platform, walk to the north end and cut the rope, which will drop a bridge leading to the door below. So, fall down and head into the north room. You will be faced with several archers shooting at you as you head through the passages in this room. Cut through the wooden wall in front of you and follow the path northward. When you get a chance to go west or east, go east. Look to the right corner and open a small chest to get a Small Key. Now, run all the way west and unlock the door leading into another room. In there, hop across the rotating platform and head up the hill. For the next rotating platform, there will be a few magnetic patches on it that you can stick to with the Iron Boots. Wait until the platform is horizontal, then run to a patch and stick to it. When you're topside again, remove the boots and continue some more. When you get to the far side, enter the room there. In the second safe room, you will meet Gor Ezibo, who will give you another Key Shard. After he's done talking, check a chest in the back corner to receive 10 rupees. Then, climb the ladder and go around to the door. Back in the previous room, walk behind the torch and stick to the wall, then follow its path to the end. Drop to the platform below and open a chest to find 10 rupees, then go into the southern room to meet a mini-boss. The fight against this armored Goron takes place on a wobbly magnetic platform above the lava (it will tilt when weight is shifted around, be careful). To attack, wait until the Goron raises one or both of his arms, then quickly target and attack his stomach (a jumping slash works well). If you do it quickly enough, he'll fall back and start to roll. Put on your Iron Boots and press A to grab the rolling Goron, and toss him into the lava to cause damage. Do this three times to win. Once the battle is over and the shadow insect is knocked off the Goron's head, he will allow you to go forward. So, head into the southern room. Go forward in that room and open the big chest to receive the Hero's Bow plus 30 arrows. Set your new item to B, then shoot at the rope holding the bridge up. When the bridge falls, go across to the next half of the room. Go all the way south and approach the Beamos statue to activate it, as well as all the others in the room. Head back to the entrance and shoot arrows at the red eyes of the statues to defeat them, which will allow you to grab the statues and move them. Pull the east statue back to reach a chest containing the Compass. Then, pull back the western statue and enter the safe room behind it. In this room, talk to the final Goron elder and he will give you the last Key Shard, automatically forming the Big Key. Open the big chest behind him to get 50 rupees, then exit the room. Back in the Beamos room, destroy the southernmost statue if you haven't already, then head into that room. Go forward and defeat the Keese, then roll into the fence to knock it down. Hop across to the next platform, killing the Fire Slugs on it. Continue to the east and use arrows to shoot at the lizard enemies' tails. After you kill those enemies, jump onto the next platform and take out your Hero's Bow. Aim at the ceiling ahead of you and shoot down all the Fire Slugs so they don't fall on you when you jump across. When it's clear, continue onward to the locked door. Pass the door and step on the floor switch with your Iron Boots, then when you get stuck to the ceiling, follow the path. Defeat the enemy, then turn to the east and shoot the crystal switch to open the door below. Drop to the ground and run through to the next room. In the next room, jump to the right platform and open a chest there to find 50 rupees. Then, go back and shoot the rope holding up a northern bridge. Go forward and activate the floor switch to get stuck to a magnetic platform above. Ride it to the north, then drop down when it stops. Then, continue into the north room. This time, there will be fish enemies attacking you, so take them down with arrows. Hit the crystal switch on the high ledge with another arrow to open the door, and head into the next room. In here, defeat the regular enemies, then use arrows to defeat the Beamos so that you can get by safely. Then, climb to the north ledge and enter that room. In here, go north and use your arrows to shoot down the archers from a distance. When you reach the split in the path, head to the east. Defeat the Beamos statue, then pull it all the way back to open a hidden passage in the wall. Go up the ramp behind the wall and defeat some more archers above, then follow the path to a floor switch. Activate it to turn on a magnetic platform above. Get back down to the lower area and walk to the northernmost spot, then put on the Iron Boots to get pulled onto the magnetic crane. As it swings around, shoot an arrow at the rope holding up another bridge to the northeast. When the bridge falls, wait until the magnet stops above the bridge, then drop down and enter the east room. You will have to deal with some more archers in this room, so try and take them out from a distance if you can. Then, follow the path around to the north end of the room and defeat the remaining enemies. Shoot the rope holding the northern bridge up, then head north across it. Defeat the group of enemies that charges down to attack, then continue to the boss door. When you are ready, enter and you will face off against Fyrus, the Twilit Igniter. Read the Bosses section for help defeating this fire monster. After you defeat the boss, Midna will talk to you about the king of twilight, revealing his actual name to you as well. When you have control, collect the Heart Container and talk to Midna to escape the mines. ================ Kakariko Village ================ You will automatically arrive at the light spirit's fountain here. He will tell you to head north to the land where the light spirit Lanayru is located. Following this scene, Renado and the children, especially Colin, will come out to speak with you. Once this scene is over, you will have control of Link once more. Head north to the Bomb Shop, which is now open for business. Try to buy the Bombs, and Barnes will realize you need a Bomb Bag as well. Buy his premium kit for 120 rupees, and you will get to have bombs! If you don't want to explore the town (there are a few easy Pieces of Heart you can find if you're up for it), then get Epona and jump the northern gate to reach Hyrule Field once again. ============ Hyrule Field ============ As you ride north of the village, you will be stopped once again by the postman. He will deliver to you some letters before heading out again. Make your way to the northwest across the vast field where you fought on horseback earlier. When you reach the bridge, go across it. At the other side, use a bomb arrow to clear the line of boulders in your way. As soon as you do that, the twilight will destroy the bridge you just came from, which makes it so you cannot go back for now. In addition to the bridge being destroyed, three shadow beings will land on it. Since they're here, you might as well dismount and fight the shadow beings. Try to use spinning sword attacks to kill them all at once. After you do that, get back on Epona and continue northward. Avoid the archers along the path and you will soon reach the twilight curtain once again. When you are ready, Midna will pull you into it and you will now become a wolf again. Now that you are in the Lanayru province, which is still covered in twilight, head eastward along the path. You will come across a backpack here; sniff it to learn the Scent of Ilia. If you want to use your senses, you can follow the purple scent to your next destination, which this guide will also lead you to. Anyway, continue along the path until Midna points out Hyrule Castle in the distance. Continue along the path to the southeast, eventually coming to a bridge. There will be plenty of enemies to deal with in that region, including the large annoying birds and more archers. Take care of them, then head across the bridge and keep moving to the southeast until you enter the next area. Once there, keep going to the south and eventually to the west, following the scent, into the Castle Town. =========== Castle Town =========== When you arrive at the eastern road of town, listen to the two spirits talking nearby. They will mention a child and Telma's Bar. That's probably where you need to go, so head west to the central square. Continue past the fountain, using your senses to follow Ilia's scent throughout the town. Head through the western road, which will lead to the south road. Make your way down the road and eventually into an alleyway which will lead downstairs to Telma's Bar. In the bar, head to the back room and check the map on the table. The soldiers' spirits will talk about the spirit's spring at Lake Hylia, and will mark its location on the map. Then, listen to the spirits in the main room and you will get to see Ilia finally. There is a child of the Zoras laying there, and the lady with Ilia will mention the conversing soldiers in the back. You already checked the map, so head out of the bar. Go up all the stairs, then head north to the central square. From there, take the eastern road out of town. ============ Hyrule Field ============ Outside, head across the bridge and make your way directly east of the town until you reach the next area. Once there, continue along the path going eastward (there will be a split but you cannot take the other path just yet). Continue past an advertisement sign and head southward to reach the Great Bridge of Hylia. Start to cross the bridge and Midna will alert you to some odd smell. At that point, an archer will shoot fire arrows at both ends of the bridge, igniting the gasoline that was apparently all over the ground. You will have to escape, so climb onto a nearby box and simply jump off the side of the bridge into the lake below. ========== Lake Hylia ========== When you land in the lake, you will discover that something's wrong since the lake isn't as full as it should be. If you listen to the spirits of the Zoras standing around, they will say the same thing and reference Zora's Domain as the cause. Anyway, head up the path to the building at the edge of the lake and listen to the spirit of the guy there. After some talking, he will realize a monster is close by and will get scared. Head to the northwest and approach the monster that the man is so scared of. As you get close, it will pick up some grass and call a giant bird, which it will jump onto and ride around. Avoid the fire arrows and wait for them to swoop down at you. At that point, Z-Target it and hit A to jump attack it. If done right, tap A multiple times to cause damage. Do this another time and the archer will fall to the ground. Defeat the archer and Midna will take control of the bird. She will then pick you up and start flying towards the lake's source. ============ Zora's River ============ In this area, you will play a mini-game of sorts. With the remote, you will have to move the pointer in the direction that you want the bird to play, pressing A to dash past any dangers. Along the way, there will be plenty of enemies standing on the walls trying to attack you, so steer clear of them. There will also be falling rocks from the ceiling, so try your best to stay away from those. If you crash, you will have to start from the beginning, so be careful. ================== Upper Zora's River ================== When you land at the end of your flight, you'll find that the region is much colder, which is a sign of things to come. Go by the building nearby and drop down the ledges to the bottom area. Then, head east along the icy path to enter Zora's Domain. ============= Zora's Domain ============= Go forward in this area and Midna will suggest looking for some Zoras, despite the area being frozen over. Head to the north, defeating the Keese when you come to them. Climb onto the slightly higher ledge and use Midna's help with Z-Targeting and A to get to the upper area. Follow the path around the perimeter, then hop your way up several more icy ledges. Be quick since some of the ledges will fall with your weight. After a bunch of jumps, you will have to manually turn around to continue the sequence. Once you reach the top of the area, head north into the back room. There you will have to face the shadow being trio once more. Go behind the back wall and kill the single enemy back there, then use the energy field on the two that are closer together. After you beat them and open up a portal, Midna will tell you to look under the ice. Use your senses and you will see all the Zoras frozen underneath. You can't do anything right this moment, so Midna will tell you to warp somewhere else and figure out how to melt the ice. So, warp to Death Mountain. ============== Death Mountain ============== When you arrive, walk towards the Goron and you will see that jagged piece of molten rock from earlier. Choose to take it with you, then warp directly back to Zora's Domain. ============= Zora's Domain ============= As soon as you return, that giant rock will melt the entire domain, as well as restore the water flow to Lake Hylia downstream. Midna will tell you to head back to meet the light spirit, so start to do so. As you approach the exit, a voice tells you to wait. It ends up being the spirit of the Zora elder and queen. She tells you that her son, the Zora prince, went to Hyrule Castle and may be in trouble now. The queen will ask you to save her son in exchange for the ability to swim in deep water. Now that you have another mission to take care of, head out of this area. Midna will mention that the water level has risen, and the speed of the current should carry you to the lake. Jump down the waterfall and swim with the current, and you will soon arrive at Lake Hylia. ========== Lake Hylia ========== When you arrive, you will be right in front of the cave where the light spirit dwells. Head inside and speak to the light spirit Lanayru, who will give you another Vessel of Light for collecting more Tears of Light. When you're done here, head back outside. Start by going east on the bridge and using your senses at the other side to find/kill the first insect for its tear. Continue on the next bridge to a larger platform, where you'll have to face three of those shadow beings. After you defeat the shadow trio and open up a new portal here, continue to the northeast along the bridges to the building. Go behind it and use your senses to find the next insect in the air. Jump attack it and grab its tear, then go back to the large platform where you fought those shadow creatures. Follow a path to the south, jumping across a series of ledges along the way. In the far south, you will see a tree; use your senses and dig up the bug when you see its shadow moving around. Once you have the third tear, head back to the light spirit's cave. From there, swim out to the far west patch of land and defeat the dark insect there for its tear. You will see a patch of grass nearby; pick it up and howl to summon that bird from earlier, which will take you along Zora's River. ============ Zora's River ============ Along this flight, you will have to find and kill 4 dark insects in midair. To do this, use your senses and Z-Target each insect as you approach it, then dash attack to defeat it. You still need to maneuver around the hazards this river course contains, however. If you miss an insect, you can come back downstream and try it again. ================== Upper Zora's River ================== When you land, go over to the house and listen to the spirit sitting on the steps. That will trigger the next dark insect to emerge. Kill it and collect the tear, then head north. The Fishing Hole is in the back corner here, but you cannot visit as a wolf. However, go up the nearby hill and check the Howling Statue. Howl its tune and the golden wolf will mark its location on your map for when you become human again. From here, follow the land path going eastward as you cannot take the lower path anymore due to the water. At the end you will enter Zora's Domain again. ============= Zora's Domain ============= When you arrive here, walk along the path until you reach the central area. Then, jump into the water and swim to the group of small platforms at the center. Use your senses to find two dark insects here, then defeat them both for more tears. Get back onto the eastern path and head north, using Midna to make your way upward. Make your way around the perimeter of the room heading west, using Midna's help along the way. Open the chest at the end to get 20 rupees. From there, drop down to the lower area and go forward to find a dark insect (use your senses). Dig it up and defeat it for another tear. Now, drop back down to the lower area and get onto dry land along the east side. Make your way back up the ledges again with Midna's help. When you reach a ledge where a waterfall is above you and there is a small platform you can climb onto, hop onto that platform and continue moving upward to even higher ledges. Soon after, when you reach the top of Zora's Domain, follow the path going northward into the throne room. In there, follow the dry path going around the room and past the throne. On the west side, use your senses to look for a Zora lying on the ground. When you reach them, dash into the nearby wall to knock off a dark insect. Defeat this flying bug and collect its tear. Then, jump into the water and follow the current downstream. In the next area, jump down the waterfall and keep swimming to the river. ================== Upper Zora's River ================== After you leave the domain, you will still be in the water swimming along. Stick to the left side as you go under the overpass. When you reach the more open area, swim along the left wall to the southeastern branch of the river. This will lead you out to Hyrule Field. ============ Hyrule Field ============ Once the fast-moving current subsides, get out of the water by walking up the stairs on either side of the river. Once on dry land, continue your run to the southeast, defeating enemies along the way if you choose. When you enter the next area, continue going southward until you reach the castle walls. As you approach the bridge leading into town, barriers will appear and you will have to face the three shadow beings yet again. After you defeat the shadow beings like you normally would (luckily for you they are all close together this time), head across the bridge into town. =========== Castle Town =========== Upon your arrival in town, take the first path going southward to the south road. Follow that along until you reach an intersection; continue going straight to the west at that point, towards the bar from earlier. Use your senses and check the boxes in the corner to find the next dark insect. After you collect its tear, talk to Midna when her prompt appears. She will point out that the final tear is at Lake Hylia, although it seems rather odd that it would appear now. To make things easier, talk to Midna and warp to the lake. ========== Lake Hylia ========== When you appear in this area, you will see a giant dark insect moving around in the water. So, jump into the lake and swim towards the group of platforms in the middle area. Climb onto one and jump around, and the giant dark insect will emerge, which you must defeat to obtain the final tear. Use your senses to see where it is, and try to keep Z-Targeting on it at all times. When it flies low and without its electrical barrier, do a jump attack, then hit A to cause damage while you're stuck to the creature. Do that a few times, and the bug will float on its back in the water. Jump onto its underside and use your energy field attack to attack all its legs, killing it. Once you beat this creature and collect the tear, your Vessel of Light will be full and you will return to the spirit's spring. You will meet Lanayru, and witness some interesting scenes which I will not spoil. The twilight will also be cleared from the region and you will revert back to human form. The spirit will then direct you to the Lakebed Temple beneath Lake Hylia, but the trouble is you can't really get there just yet. When you have control, exit the spring. Outside, follow the dry land path going east and north across some bridges. When you reach the building on the water, talk to the clown guy in front and pay 10 rupees to take his fantastic flight. Go into the house and you will get launched up to a high ledge overlooking the lake (this is the way to get from the lake surface to the high area by the bridge, so remember this). At the top, go into the nearby building which is the Flight and Fowl game. Exit through the door you will be outside in Hyrule Field again. ============ Hyrule Field ============ Head up the path from the mini-game building, and you will find some grass along the side of the road. Pick it and call Epona, then ride to the north. You will be stopped by the postman along the way, who will deliver two notices, one of which you will want to read. Barnes, the Bomb Shop owner in Kakariko Village, is now selling a water bomb. Additionally, the fishing hole and rapids are now open at Upper Zora's River. Anyway, head northward on Epona some more. At the path split, you can use bomb arrows to clear the way. That path is more of a shortcut to the north than anything, so don't worry too much about it right now. Continue going to the north and west to reach another area of the field. Head west towards the castle, but go just a little north of the bridge that leads to town. Dismount and climb the vines to find the golden wolf from the Upper Zora's River statue you activated before. Learn your third skill, the Back Slice, from the warrior skeleton. After you are done with that, move a little bit to the south, then west across the brdige into the castle town. =========== Castle Town =========== When you enter, take the road going south to the next area. Continue going south and all the way west through town, and head towards Telma's Bar. When you reach the alleyway, go down the steps and enter the bar. Inside, you will find the Zora Prince, as well as Ilia and the bar's owner Telma tending to him. They talk about the Kakariko Village shaman and say that she can help the prince, but they need to be escorted to the village. That ends up being your job, and after a brief explanation from Telma regarding Ilia, you're out. ============ Hyrule Field ============ You will have a quick scene outside, overlooking the Great Bridge of Hylia guarded by monsters. Your job will be to escort their wagon through Hyrule Field, while warding off any and all dangers along the way. Begin by riding alongside the wagon southward to the great bridge. When you get there, you will have another round of jousting against a boar-riding monster. This guy is shielded, so you will have to use your arrows to shoot its body from a distance as you approach. Do this a couple times and the monster will get knocked off the bridge, winning you 2 Gate Keys. Along the path to the gate, you will have to deal with archers shooting fire arrows from above. If they hit the wagon and it starts to catch on fire (you'll see this by a meter that appears along the top of the screen), target the wagon and use the Gale Boomerang to clear it. When you get to the gate, dismount and open it manually. For the trek across a large expanse of the field, you will deal with archers as well as giant bomb-dropping birds. Use your Gale Boomerang to eliminate the birds, and your arrows to handle the archers. Try to clear the enemies quickly since they will just keep diverting the wagon with attacks until you do so. When you reach the second gate, open it and clear the remaining enemies. Make sure the wagon is okay by using your boomerang, then ride onward to the village. ================ Kakariko Village ================ As soon as you arrive, there will be a scene with Renado (the shaman) and the children, of course. After a bit of conversation with Colin, and then with Telma, you will have control of Link again. Because you made it here safely, the spirit of the Zora queen will appear to you. Follow her spirit south and west into the graveyard. ========= Graveyard ========= Here, follow the spirit to the back end of the cemetery. At the far end, you will reach a gravestone, which will disappear revealing a hidden passageway. Crawl through it and swim across to the grave at the other side. The queen will then speak to you, explaining that this is King Zora's grave. As she promised earlier, she will open the grave and give you Zora Armor. When equipped, you can now dive/swim underwater without having to come up for air. The tradeoff is that you will be more vulnerable to fire/ice attacks. When you're ready, swim back and crawl through the opening, then return to town. ================ Kakariko Village ================ Here again, make your way north to the Bomb Shop. Inside, Barnes will have the Water Bombs in stock, so buy them now. If you didn't get the second Bomb Bag yet, you will be replacing regular bombs with water ones if you buy them with just one bag, so you may want to get that done. When you are ready to continue, head back to the graveyard. ========= Graveyard ========= Make your way through the graveyard, then crawl through the hole to the hidden section. This time, put on the Zora Armor and dive to the bottom of the pool. Put on your Iron Boots so you can stand while underwater, then use a Water Bomb to clear the northern boulders. Then, swim through to reach Lake Hylia via an extremely useful shortcut. ========== Lake Hylia ========== When you arrive in the lake, swim to the east a bit. Swim towards the blue dot on your map, then sink to the bottom by wearing the Iron Boots. Down there, use a Water Bomb on the circular patch to the north, which will cause air bubbles to shoot upward. Place another Water Bomb on the air bubbles and it will rise, exploding in front of a second boulder above. Then, remove the boots and swim through that upper opening to enter the Lakebed Temple. ============== Lakebed Temple ============== In the opening room, begin by swimming northward through the tunnel while avoiding the enemies you face. At the end, swim upward to enter the actual temple itself. Open a chest behind you to get 10 Water Bombs, then head up the north steps. Turn around and jump to the lever in the air to weigh it down, opening the door. So, head into the next room. There, go forward and a stalactite will fall from the ceiling. After Midna talks to you, equip your bomb arrows and shoot the rest of them down (they look like icicles, but the bottom is large with a thin part above it, just so you know what to shoot down). Then, go down and jump from one of the fallen stalactites to the upper ledge. If you want, climb to the ledge to the left and get 10 more Water Bombs. Otherwise, go through the door into the next room. In this large hub, as I will reference it as, defeat the lizard enemy and enter the central chamber. The way to get around the temple is by pulling levers, which will rearrange the center staircase, allowing access to different rooms. For now, go all the way downstairs and follow the path going clockwise around the room down there. Near the end of the path, you will see a lever in the air. Jump off the ledge and grab the lever to shift the stairs, then head upstairs. Head to the east side and jump to another lever, then go downstairs. Go right and open the chest for the Dungeon Map, then head into the west room. Go down the western hallway, defeating the enemy there by using your Back Slice skill, then enter the following room. In that room, go right and down the narrow path through a cave. When you reach the gap in the path, shoot the stalactite down to fill the hole. Go across and head right, then drop down to the west side of the room. By the water geyser, aim up and shoot another one down. Then, climb onto the ledge atop the geyser and ride it upward. Jump to the ledge with a chest on it; open the chest to get a Small Key. Now, get to the center platform and climb to the left, then head back up and out of this room. Back in the center room, head upstairs and run around to the west side. Before you unlock the door, break the lone pot just ahead to find Ooccoo. Now, unlock the door and head down the western hallway to reach the next room. In there, open a chest to the south to find 5 Water Bombs. Head north and shoot the stalactite off the ceiling, then climb the vines to reach the upper-right ledge. Once there, jump and pull the lever to open the doorway below you. Head to the west and shoot a bomb arrow to clear the way, then continue to the room in the west. In here, simply go through the other doorway leading back to the same room. This time, go around to the other end and open the chest to find a Small Key. Then, enter the door which will lead to the center area. In that room, defeat the lizard enemy without falling off the center platform (if you fall, you'll have to backtrack a bit to get back up here). Then, enter the north room and go west into the room over there. In the western room, unlock the gate and drop down to the lower area. Turn to the right and climb up the vines, then climb over the wall and follow the path as it goes upward around the perimeter of the room. At the top, open a chest to find 10 more Water Bombs. Then, climb up the ladders to reach the top of the arch, then jump to the lever in midair. This will send water flowing down the ramp you just walked up. Slide down to the pool below and jump to the second lever from the middle platform to open another floodgate. Then, go east and into the southeast room (the one with water flowing underneath). Here, go down and enter the room to the left. Now that the water is flowing, the platform will be rotating as well. Get to the east side of this room, then through to the floor below. When you land, climb the vines and get onto the east ledge by the door. Turn towards the middle area and you will see 3 platforms hanging from above and moving. Jump onto one and ride it around, then jump to the northern ledge and enter that room. In that room, go left and open a chest to find a Small Key. From here, go back to the previous room and hop onto a moving platform. This time, ride it to the west door and enter that room. Unlock the door in there, then put on your Iron Boots as you go underwater. Follow the path as it goes down, while avoiding the jellyfish enemies for now. When you see an air jet, go right and open a chest to find 20 rupees. Then, continue down the path into a new room. There, swim to the surface and the hole will close behind you. Defeat the 3 fish that fall from above, then look at the ceiling to spot the giant frog mini-boss. This giant frog has a whole slew of fish eggs on its back, and it will knock all those eggs onto the floor, causing them to become fish and chase you around. Defeat all the small fish (spinning sword attacks come in handy here) and the frog will jump high in the air. Keep moving and stay out of its shadow when it falls, so that you don't get trapped underneath it. After the frog falls, it will be temporarily stunned with its tongue sticking out. Attack its tongue a few times and then it'll hatch more fish eggs to attack you with. When the frog stops to yawn, you could also throw a Bomb (or shoot a bomb arrow) into its mouth to stun it again. Do this for a couple more rounds to win the fight. Once you beat the mini-boss, open the chest it spits out to receive the Clawshot. You can use this to grapple onto those red targets you've seen throughout this temple. Use it to reach the ledges around the room for a lot of rupees, then go by the southern doorway. Use the Clawshot on the target above the door to pull down a ceiling switch, opening the gate. Drop down and exit this room. Defeat the enemies with armored fronts by attacking from behind or using the Clawshot to remove their armor before attacking. Then, continue to the south room. In the room with the rotating platforms, hop onto one and ride it to the east side of the room. Then, jump off and go into the east room. Head down the hallway to reach the central hub. Once there, you will see the water will rise a little bit. Go right and use the Clawshot on the vines on the wall to get over the barrier. Walk to the east side of the platform, then aim at the Clawshot target above the gap to rotate the stairs so the water flows down them and to the east. Then, follow the water into the eastern room after the hallway. When you reach the room with the hanging platforms, jump onto the first hanging platform, then use the Clawshot on the target above you. Drop to the platform below and open the chest to get some Water Bombs. Then, Clawshot to the vines on the wall and climb to the nearby ledge. Clawshot over to the vines on one of the large pillars and land on the ledge there, then Clawshot over to the vines on the northern wall. Climb to the right and drop onto the ledge there, then enter the northern room. In this room, you will see a couple of water geysers to the right. Look above the right geyser and shoot a bomb arrow at the stalactite to drop it onto the geyser as a ledge. Climb onto it and ride the geyser, then jump over the wall and beat the enemies below. Use the Clawshot to reach the target above the east door, and then enter that room. Look to the ceiling and Clawshot the vines, then drop down at the other side of the gate. Drop into the water and climb up the vine wall to the right, then follow the path as it goes up and around this room. When you reach a gap, Clawshot to the target at the other side and continue. Once you get to the top, open the chest to get 10 regular Bombs, then go towards the middle area and use the Clawshot to get to the upper ledge. Open the chest to get the Compass, then jump over the wall. Walk under the arches and climb the ladders on either side to get to the top. From there, jump to a lever which will cause water to flow downstairs. Slide down the watery slope until you reach the pool below. Quickly swim to the middle platform and jump to the second lever, which will open the gate so water can flow to other rooms. Clawshot to the vines in the ceiling to get over the gate, then head through the right door into the next room. Go down and Clawshot the overhead target to raise the gate in front of you. Head into the door to the left, which is where the hanging platforms are. Look down and to the right, and Clawshot to the vines on the pillar. From that ledge, wait for the target under the western gear to come close, then grapple to it. Drop onto one of the smaller platforms as you pass over them (move downward while hanging to get an idea of where said platforms are). Then from that point, Clawshot to the vines on the west wall, then climb up to the ledge. Now, turn around and jump onto one of the moving and hanging platforms. Ride it to the east, then Clawshot the target below the eastern gear when you are close. Let yourself hang until you're over the ledge by the east door; at that point, drop down and enter that room. In this room, dive into the water and swim to the very bottom, then head north and east through the passages. Surface at the other side, then swim around the middle of the room until you find a wall with a boulder in it below the water. Use your Iron Boots to stand on the ledge in front of it, then Clawshot the piranha enemy which doubles as a Water Bomb. Toss it at the boulder in the wall to clear it, then take off the Iron Boots and swim through. At the other side, swim to the southeast and put on the Iron Boots to spot another boulder. Use a Water Bomb to clear that one, then go through and surface at the other side. Climb onto the dry platform and head through the door into the next room. In here, defeat the lizard in a bubble by using the Clawshot on it, then attacking with the sword. Clawshot the target on the ceiling to pull a switch out, opening a hole in the floor. Lower yourself into the room below while still hanging from that switch, then when you land, open the chest to get the Big Key. Now, drop into the water and put on the Iron Boots, and head into the east room. Swim through the tunnel while avoiding the jellyfish, then swim through the opening where you bombed the boulder to the west. At the other side, surface and climb onto the dry ledges. Then, enter the west room. In there, make your way across the room by using the Clawshot to grapple the targets under the east gear. Lower yourself onto the ledge with the pots, then grapple to the target on the western gear when it's close enough. From that one, lower yourself onto the platform with the chest. Then, Clawshot to the vines on the west wall, climb up them, and head through the door. Go down the hallway, rolling under the water wheel when there's an opening. When you get to the central hub room, you will see that the water has risen a little bit more. Drop off one of the ledges or Clawshot your way around the room so that you can drop into the middle pool of water. Swim to the center platform and unlock the boss door, then go into that room. In here, you will face off against the Twilit Aquatic monster, Morpheel. Read the Bosses section for help defeating this creature. Upon defeating Morpheel, you will receive the final Fused Shadow which Midna will take. Pick up the Heart Container, then talk to Midna to exit. ============ Hyrule Field ============ After you exit the temple, there will be a long scene relating to the plot. For the sake of spoilers, I will not describe this scene. However, you will become a wolf again and the light spirits will tell you to see Princess Zelda at the castle. You will then be left off in northern Hyrule Field by the river. Take control of Link and head to the east, following the southeastern path to the next segment of the field. Then, continue going southward until you reach the bridge. At that point, head west and across the bridge into the castle town. =========== Castle Town =========== As soon as you enter town, take the southern path. Follow it all the way south, then all the way west to the alleyway. Go down the stairs and attempt to enter Telma's Bar, whose door will be open. The people inside will kick you out, but as you head back up the stairs, Telma's cat will open a window and talk to you. She will tell you that the bar leads to the castle's waterway, but you will have to be undetected by the humans to get through the bar. Push the nearby box against the other boxes, then climb up and enter the window. You will be in the attic of the bar, but you will have to try not to get noticed by the people below. Cross the three tightropes while trying not to break any pots, then climb onto the ledge and head through the passage at the far end. Drop down into the room below and you will be in Jovani's house. Use your senses to defeat the Poe in the room, then finish it off to collect its soul. After you do that, talk to Jovani, whose soul was lost. He will ask you to find and defeat other Poes so that he can regain his own soul. Jovani will also open the passage to the waterway for you, so drop down to the waterway below. =============== Castle Waterway =============== When you slide into the waterway, defeat the rats that are hanging around. At the north end of the room, target and bite the lever hanging overhead to open the gate leading northward. Then, follow that water current into the next room. Once there, swim onto the dry land and defeat the two spiders on the stairs (you'll have to approach the webbed doorway to make the second one come down). Now that it's safe, pick up a stick and light it by walking next to one of the torches, then use it to burn down the webbing. In the next room to the north, defeat the 3 Keese that are flying around. Then, go back to the room you just came from and light another stick by the torch. Carry it to the new room and light a torch there, then relight the stick when it goes out. Climb onto the northwest ledges and burn down the web, then drop down to that next area. Defeat some more bats, as well as a guard in this room. Break open the boxes in the corner to find 20 rupees, then continue to the final room. Beat one more guard, then dig in the dark dirt patch in the middle to reach the floor below. You will end up in the dungeon you went through when you first became a wolf earlier in the game. Go north and west to the large round room, then make your way up the stairs, using the tightropes to advance when you cannot pass further on the steps (Midna cannot help you here this time). Be careful since there will be plenty of enemies on the way to the top this time. Once you get to the top, go through the door to get outside. Out here, head northward and defeat a couple of guards along the way. When you reach the wooden box, climb onto it and then onto the western ledge. Drop down the other side and continue going northward along the path. When you reach the seemingly dead end up ahead, you will see a bridge of sorts that will be usable when the wind kicks up. Wait for the bridge to start blowing, then quickly dash across it. On the ledge at the other end, face the east and drop to the rooftops below. Follow the blue roofs going north and east, then jump onto the ledges and enter the castle tower. In here, drop down to the stairs and follow them upward. At the top, go through the door to Zelda's room. You will now witness a long cutscene involving Princess Zelda and Midna. She will tell you to head to the Sacred Grove and collect the Master Sword, and will also restore Midna's power in the process. Following this scene, you'll be sent outside, at which point you will see the castle become encapsulated in twilight. You cannot fix that at the moment, though. ============ Hyrule Field ============ With control of Wolf Link, your destination will be the Faron Woods. It's a long run from here, so you can either run through Hyrule Field or use Midna to warp to North Faron Woods (I warped, so you probably should as well). =========== Faron Woods =========== When you arrive here, head northward. Pass by Trill's Shop, and you will see the monkey from earlier at the Forest Temple. She will then be attacked by 4 puppet enemies; defeat them and the monkey will mention a pretty area behind the waterfalls. Before the path leading to the temple, look to the east side and you will see a slight hill you can walk up. At the top, talk to Midna and then make some jumps with her help. Once you make it behind the waterfall, defeat the bats and go forward onto the bridge. There are two sections of this bridge; stand by the second pole and wait for that section to rotate. At that point, walk onto the adjacent ledge and you will see some tightropes to go across. Wait for the giant pendulums to swing to the side before walking across the ropes. Once you cross the ropes, run to the south and listen to the next Howling Statue. It will send the golden wolf to Zora's River, so you will have to return as regular Link soon. For now though, continue south into the Sacred Grove. ============ Sacred Grove ============ In this area, go forward and look to the left to find a Triforce stone. Listen to it and howl along with its melody (Zelda's Lullaby). Continue into the grove and defeat the puppet enemies along the way, and you will soon find a puppet with a horn (you will hear the difference in the music when you are close to it). Attack the horn-player and he will warp to another new section of the grove. Basically, what you have to do is navigate the grove by attacking this horn-playing puppet and following it to the next area. When you reach the last area, there will be numerous platforms where the horn-player will stop and play his horn, thus summoning more enemies to attack. Be patient; if you try to attack him quickly, he will warp off to another platform in the same area. The trick here is to wait until he's about to play the horn again (try to eliminate the enemies he summons to trigger this). While he's about to play the horn, Z-Target and do a jump attack. Repeat this process several times and then the horn-playing puppet will run off into a new area and then disappear. So, run into the new area of the grove. There, you will see a sealed doorway and two guards standing outside of it. Stand on the Triforce symbol in the center area and howl Zelda's Lullaby again. The area will become a heart- shaped grid, and the guards will move to the tiles just above and below you. The object here is to lead each guard back to their original platform. However, if you jump in a direction, the guards will each turn and jump in the same direction you do, assuming there is a platform to jump onto. Also, if you jump onto the same platform that one of the guards is jumping to, you have to start over. The layout of this puzzle is the following: ___ ___ ___ ___ | | | | | | 1 = Guard L's original position |___|___|___|___|___| 2 = Guard R's original position | | 1 | Rv| 2 | | L = Guard L's current position/direction |___|___|___|___|___| R = Guard R's current position/direction | | | | | | W = Wolf Link's initial position/direction |___|___|___|___|___| | | W^| | |___|___|___| Solution: Down, Up, Left, Up, Right, | | | | Down, Down, Down, Up, Up, |___|___|___| Left, Up, Up, Right, Down | L^| |___| After you complete this puzzle, the guards will open the way to the final area of the sacred grove. So, head northward and up the stairs. Approach the Master Sword and check it out. A scene will take place, showing Link transforming back to a human and claiming the sword. Midna will also collect the embodiment of your wolf form, so you now have the ability to change to a wolf (and back to a human) anytime you want. Midna will also ask you to help her seek out the Mirror of Twilight, and suggests heading to Castle Town for information. Now that you know where your next stop will be, transform into a wolf and warp to Castle Town. ============ Hyrule Field ============ Once you arrive just outside of the castle's entrance, transform back to a human. As you walk across the bridge into town, the postman will stop you to deliver a letter from Telma. After he leaves, read it to find out that Telma wants you to stop by and meet some new allies. So, continue across the bridge and head into town. =========== Castle Town =========== Back in town, head south and west to Telma's Bar (you should know the way by now). Inside, go forward and Telma will call to you, telling you to speak with the 3 people around the nearby table. Talk to the two people on the left side, and then the guy on the right who turns out to be the mayor of Ordon. They will talk about a fourth man, Auru, who is observing the desert from Lake Hylia. Check the map on the table for a precise location of Auru. Before you set out, you may want to exit the town via the southern exit and meet the golden wolf to get Hidden Skill #4. Whenever you are ready, warp to Lake Hylia. ========== Lake Hylia ========== Once here, become a human again and walk up the bridge to the south. Climb the ladder and head to the left to find a Howling Statue. Become a wolf and listen/howl with it to make the golden wolf appear in a far eastern land. From here, follow the high path going eastward to a tower. Climb the tower (as a human of course) and talk to Auru at the top. Listen to his story about the desert and the cursed mirror that lies in the prison there. Then, accept his offer to go investigate it, and Auru will give you Auru's Memo which is to be given to Fyer, the guy running the building on the lake. Now, climb back down the tower and make your way to the building situated on the lake. Assign Auru's Memo to one of your item buttons, then use it in front of Fyer. Agree to be shot into the oasis, and you will end up in the desert. ============= Gerudo Desert ============= When you arrive here, Midna will explain some more of the story about her tribe and the Twilight Realm. Once that is done, you will have control of Link again. Make your way to the southeast portion of the desert, going towards that tower-like object in the distance. When you get there, use the Clawshot on the tree to get onto the upper ledge. Then, Clawshot the flying enemy and maneuver it so you land on the top platform. Once you get up there, you will have to fight 3 shadow beings. Defeat them as usual, and you will now be able to warp here. Check the object on the platform here and Midna will wonder what it is as well. It turns out that this is the missing portion of the Bridge of Eldin, so warp to that location (Eldin province) to repair the bridge. After you do that, warp back to Gerudo Mesa, which is the southeast area of the desert. From here, head to the north by following the map. Up ahead, you will see a couple of archers on boars charging toward you to attack. Get your Hero's Bow equipped (as well as the Hawkeye if you bought it before in Kakariko Village) and shoot the archers off their rides. Then, climb onto one of the boars and ride it to the north. When you reach the gates, dash with the boar (they simply charge ahead for several seconds without stopping). When you reach the end of the path, get off the boar and climb up the ledges to the upper area. Go just a little bit to the north and you will find the golden wolf from the Lake Hylia statue. Meet with the skeleton warrior once again and learn the Mortal Draw hidden skill from it. After that's done, continue along the path behind it to reach tne next area. As soon as you enter this section, you will see another archer in the distance aiming towards you. Take it out from a distance yourself if you have the Hawkeye + Hero's Bow combo, otherwise make a run for it while dodging arrows. When you reach the concrete wall, take out the guards that charge at you, as well as the archer in the tower if he's still alive. Then, run up the hill to the east and continue into the enemy camp. In each segment of the camp, defeat the massive onslaught of enemies that come at you from both sides. You can probably avoid the large invasion if you pick enemies off from a distance before they realize you are here. As you make your way through the camp, you will see a couple of large gates, one of which with a lock on it. Continue onward, defeating the archers in the towers and any other enemies that come your way. When you reach the last area of the camp, defeat the single enemy standing by the roasted boar and pick up the Small Key. If you want, you can also destroy the cooking meat and collect a Piece of Heart. With the key, go back to the gates you just passed and unlock the south one. Push the door and walk inside, only to be locked in. Walk towards the boar and you will be confronted by the enemy tribe's leader, who wields a giant axe. It knocks you and the boar down, and then battle will commence. To beat this guy, you can just attack normally, but he will block a lot with the axe. Make good use of your hidden skills here, specifically the Back Slice and Shield Attack. When you defeat the leader, it will seemingly walk out in the defeat, only to set fire to the entire camp. To escape this mess, climb onto the boar and dash through the northern gate. You will then automatically break through a string of gates, eventually leading to the next area. In that area, dismount the boar and head up the stairs. Then, go into the prison building, also known as Arbiter's Grounds. ================= Arbiter's Grounds ================= Starting off, walk forward and you will see the moving sands, and the enemies that burrow beneath it. If you step in the moving sand, you will begin to sink; sink too far and you'll be sent back to the room's entrance. To get across here, use the Clawshot on the eastern wall's target, then jump across the ledges in the middle area. Roll across the sand to get to the western ledge (rolling is extremely useful when you have to move across sand, so that you don't sink as soon), then use the Clawshot to pull the lever towards you. Then, pick it up and pull it to open the north gate. Head up the hill to the north and you will reach a split in the path. An alcove to the left has a pot of Lantern Oil, so feel free to fill a Bottle or two with the stuff just in case. Then, use your sword to break through the wooden planks in the east doorway and enter that room. In there, go across to the chest and open it to receive a Small Key. Defeat all the small insects that will cling to you and slow you down, then roll over the sand and head back to the first room. Now, unlock the north door and go into that room. In this dark room, use your Lantern to see as you fight your way through plenty of skeleton enemies. At the far end by the door, there are 2 unlit torches to the sides of the door; light them to open the way into the next room. There, go forward and you will see 4 Poes running out from the room atop the stairs. They will unlight the torches, which will lock the way to the north for now. The Poes will each hide in different rooms, but one will remain here. Become a wolf and use your senses to see it, then attack and finish it off to get its soul. Also, the first torch will be relit. After you beat the first Poe, head to the northeast portion of the room to find a big chest. Open it to receive the Dungeon Map. There is another chest in the northwest area, containing a Piece of Heart. As a wolf, you can also sniff the Poe you just killed to learn the Poe Scent. Use your senses to see the actual scents (purple dust in the air), and you will see that one of them leads into the ground to the west. Check the patch of dirt where the scent leads and dig in that spot to find a lever. Pull it back to make stairs appear leading downstairs. Become a human and head downstairs, then. In the room down there, defeat the winged skull and you will see a small wall at the center area that you can push around. Push it clockwise to move the walls, giving you access to the north area. A ReDead will appear in front of a chest in that northern alcove. Defeat it from a distance with a bomb arrow (if you get close, it will stun you and attack). After it's killed, open the chest to find a Small Key, then turn and look up at a hole in the ceiling. Use your Clawshot on the target on the center pillar in the room upstairs. Let go once you reach the target and you will now be on the first floor. You can access the northern room in here as well because you turned the pillar below. In the north room, defeat the skull enemies, then become a wolf and use your senses to spot the second Poe among the similarly colored lanterns. Finish it off and collect its soul, then go back to the previous room. Drop through the hole in the floor and push the wall in the center counter-clockwise to reset the room to its original state. Now, exit the room to the east and go back upstairs. Then, reenter the western room on the first floor. This time, unlock the western door since it is no longer blocked by the wall, and enter that room. Here, make your way across the north side by rolling across the sand from ledge to ledge. Climb onto a higher platform and you will see a large block you can pull. Move it to the east until it falls off the slightly elevated platform. Next, pull the block back 4 times, then push it all the way west. Then, go up the steps and onto the left ledge, and jump across to another platform with a chained lever. Pull the lever all the way back to raise the chandelier across the room. Once you pull the lever as far back as you can, let go and run up those steps before the chandelier comes back down. Defeat the enemies and head up to the second floor. In the upper room, open the big chest to the south to find the Compass. You will see a statue in the middle of the room. Push the pedestal in front of it clockwise to shift the walls around. Break through the wooden barrier to the west and defeat a ReDead, then open the chest to find a Small Key. Then, head east and unlock the door leading to the following area. Make your way around the next room while fighting a horde of small skeleton enemies. Towards the end, there are two ReDeads to face as well, so try and take them out from a distance if you can help it. After you clear every enemy in here, become a wolf and use your senses to find the spot where the Poe's scent ends. It will lead to a patch of dirt near a wall; dig in that spot to find a lever. Pull that lever back to open up the adjacent wall, revealing the third Poe. Fight it, then finish it off to collect its soul, restoring another torch in the main room. Now, become a human and continue to the northern room. There, go down the steps to the middle area, then open the chest to the right to find a Small Key. As soon as you collect the key, become a wolf and use your senses to find all the invisible rats that will cling to you. Beat them all with spinning attacks, then become human again and walk along the perimeter of the room, jumping over a gap, to reach the locked door. Unlock it and continue into the eastern room. In the main room with the torches, jump across the chandelier to reach the opposite ledge, and enter that room. In this room, go down the steps and drop to the lower area. Push the large block forward until it falls into place, then open the chest in the room behind the block to get 20 rupees. Climb onto the block and defeat the sand enemies if they jump onto your platform, then pull the lever all the way back until you can't pull it anymore. At that point, let go and run to the slightly lower portion of the ledge below the chandelier. Stand there and wait for it to come back down, then climb onto the north side of the chandelier and jump to the eastern ledge. Then, simply go through the door into that room. Go forward and you will have to face a large skeleton knight. Attack it with your sword (the Shield Attack + Helm Splitter will put it out quickly), then when it crumbles, use a bomb to completely defeat it. Break all the wooden walls in the room and open both chests to get 10 Bombs, then head to the south room. Here, you will see 6 unlit torches to the south. Light the one that's by itself, then light the far right (west) one. If you light any of the other torches, you will be locked in the room and forced to fight a ton of skeleton enemies. Light the correct ones as I just stated, and the western wall will move, revealing a door. Head through the door into that new room. In there, become a wolf and use your senses to spot the fourth Poe. Try to approach the Poe and it will split into four bodies. They will all spin around you for a while, and then the real one will become solid and attack you. Look for the solid one (its color will be lighter than the others) and attack it when you have the chance. Do this twice, then finish it off to collect its soul. Doing this will also restore the final torch in the main area, granting you access to the northern chamber on the first floor. From where you are, go into the northern room. Become a human and use the Clawshot on the west target, then drop down and go through the west door to reach the torch room. Now that the four torches are lit, the northern gate will rise, so head up the steps and into that room. In this new area, go north and defeat the fiery skull enemies, then enter the western room. There, drop down to the bottom of this tall room. Defeat any enemies you encounter, then push the center wall counter-clockwise twice. Then, go through the east passage to reach the chest with a Small Key inside. Now, go back to the center pillar and push it clockwise three times. You should now be at the very bottom of the room; unlock the southern door and go into that room. When you enter the next room, become a wolf and dash across the sand to the east. Use your senses to defeat the invisible rats, then make your way to the southwest corner of the room. Once there, become a human and pull the lever all the way back. When you're ready, let go and become a wolf again, then run to the north and east around the spike barriers as they pop up. Make your way to the southern room before the wall that you pulled back blocks the way again (you may want to kill all the enemies in the room before you attempt this, should they try to slow you down). If you make it safely to the other side, follow the path to the east. Avoid the spinning traps along the walls, and pass when the coast is clear to get across the room. Stop when you reach the middle platform to defeat all the small bugs that will cling to your body. At the end of this corridor, roll across the sand to the south and break the pots to find Ooccoo. After you free Ooccoo, roll to the north and enter that room. In here, use a spinning attack to kill the small bugs as they approach. You will see another large pole spinning around the center of the room in front of you. If you stand on the brown tiles going around the room, you will be safe. When it is safe, go north and two large skeleton knights will rise up to fight you. Attack them until they fall, then use Bombs to defeat them. Next, roll over the sand to a western platform where you will find the third skeleton. Fight it, then bomb it to open the gate in the previous area. Head back to the south area by the spinning pole, and take the west path now that it is open. Clawshot your way across this room so that you don't sink in the sand while trying to cross the sinking ledges and dealing with the multitudes of small insects. At the north end of this hallway, jump across the gap to the other side and head up the stairs to reach the next room. In here, go forward and cut one of the ropes, and the invisible swordsman will come to life. Begin the mini-boss fight by switching to wolf form and waiting for the enemy to try attacking with its sword (use your senses to see it). At that point, Z-Target and attack since the ghost will be in a solid state. After you attack it enough, the swordsman will become visible to the naked eye, so switch back to human form. It will then float around, occasionally shooting dark energy balls at you. Avoid those and shoot the creature with an arrow, causing it to spin around the room in an attempt to confuse you as it gets in close to attack. Z-Target it when it gets close, and attack with your sword. When the skeleton bows its head, attack with your sword a few times. Then, repeat this process as needed until you defeat it. Once the battle is over, go into the northern room and open the big chest to receive the Spinner. You can use this to ride across the quicksand, and travel along special tracks that line certain walls. To get out of this room, walk to the edge of the platform where the chest is and use the Spinner to ride the wall across the room. At the other side, jump to the higher track and continue out to the previous room. From there, get off the Spinner and exit to the southern room. Back in the previous room, clear the pots to the left and use the Spinner to ride the wall to the east. At the other side of the quicksand, jump with the Spinner to the other side and continue riding the track to the top ledge. Press A to stop, then enter the east room. Here, you will be required to use the Spinner to navigate the chamber. Go against the track in the left wall and use the Spinner to ride onto the sand. Follow the path going straight, then when you reach the round platform with a blade trap spinning around it, steer to the track to the left of it. Continue going straight and attach to the right wall, and follow the track as it goes up and around, eventually sending you in the air. When you land below, continue up the hill to a chest containing the other Piece of Heart. Get to the north wall and face east, then use the Spinner on the track. Pass by the spinning spiked pole as you ride the track. Jump to the right track, then back to the left one after the gap in the left wall, and follow the track as it moves upward and to the southeast. When you land in the southeast corner, get off with A. Go clockwise around the track with the Spinner to reach the northern end of this room. Over there, go up the hills to the east and you will reach a long stretch of track on the walls, but there are spinning traps moving on these tracks as well. Ride down that track, jumping back and forth to the other side to avoid the traps as you progress. Once you reach the end of the line, go through the west door to reach a new room. Entering the room here, go forward and open the big chest to receive the Big Key. Ride the tracks to reach the room to the west, where you will find gears in the floor, as well as a slot for the Spinner. Stand in the middle spot and use your Spinner, then press B repeatedly to spin around. This will move the northern wall, giving you access to that room. In there, ride the track around the perimeter of the room to the top area. Stop at the top ledge and break the pots to find a fairy that you can bottle if you want. Otherwise, start to ride the track back down, but jump onto the middle platform below. On the middle platform, use the Spinner in its spot at the center, then press B to spin repeatedly. This will light the two torches, and eventually cause a new track to rise up around you. When it stops, use the Spinner to ride the new track to the top of the room. Up there, follow the hill to the boss's door. When you are ready, unlock the door and enter the room. In the boss room, walk down the path to a giant skeleton at the bottom. You will run into the twilight king, who will taunt you before resurrecting the giant skeleton, Stallord. Read the Bosses section for help defeating this giant boss. After the fight, collect the Heart Container and walk across the platform to exit the tower. Outside, head up the stairs, jumping over the gaps along the way. At the top, go inward and run in the other direction to find a statue. Go forward and those shadow barriers will block your exit, leaving you to fight with five of those shadow beings. Defeat three of them on your own, leaving two of them close together. Then, defeat the final two with a spinning sword attack to enable the portal above. Now, go forward and use the Spinner to climb the statue, then spin at the top of it to sink the statue and unearth a giant stone slab. You will then see the Mirror of Twilight, but it has been fragmented. There will now be a scene with the sages, who will explain everything about the mirror and the twilight king, as well as a certain leader of thieves. The sages will direct you to three new locations to recover the mirror shards. When you have control of Link, have Midna warp you to Castle Town. ============ Hyrule Field ============ When you arrive in the field east of town, become a human and walk across the bridge. The postman will appear and deliver a letter from Barnes, which mentions a new type of bomb that he now sells. If you want it now (the Bombling), warp to Kakariko Village and pick some up. Otherwise, head into the Castle Town. =========== Castle Town =========== Upon entering town, head to Telma's Bar in the southwest portion of town (you should know its location by now without me leading the way). Talk to Telma and she will mention that one of your allies, Ashei, headed northward. Check the map at the table where the others are sitting to get a precise location, which turns out to be connected to Zora's Domain. That will end up being your next destination, so head out of town and warp to Zora's Domain. ============= Zora's Domain ============= When you arrive here, swim down the current to the next area. There, switch back to human form and jump down the waterfall, then swim to the dry ledge on the east side. There will be Zoras standing around what appears to be a cave entrance (it was frozen on your first visit here). Enter the eastern cave and follow it to a new area. ======== Snowpeak ======== Out here in this icy area, go forward and talk to Ashei. They will tell you about a giant who eats red fish in this region, but then tells you that the path is impassable for now. You will also get Ashei's Sketch, which you are asked to show to the Zoras for help. So, head back to Zora's Domain for now. ============= Zora's Domain ============= At the entrance of the cave you just came from are two Zora guards. Show them the sketch and they will tell you that the monster was catching reekfish. They will also suggest that the Zora Prince, Ralis, is supposedly the only one who could catch such a fish. With that said, go out to a spot where noone can see you, then warp to Kakariko Village. Once there, go to the Graveyard. ========= Graveyard ========= When you get to the graveyard, head to the west side and crawl through the tunnel to reach King Zora's grave. Swim across and you will find Ralis standing there. You will automatically talk to him when you get across. Assign Ashei's Sketch to a directional button and show it to the prince, and he will give you the Coral Earring hook for your Fishing Rod. He will also tell you where to fish to catch the reekfish, only found in Zora's Domain. With that done, head back through the tunnel and warp back to the domain. ============= Zora's Domain ============= Back here, head south to the next area. Out here, change back to a human since nobody will see you, then jump down the waterfall. At the basin, swim to the west side by a couple of islands in the water (one larger than the other, those are the Mother and Child islands Ralis refers to). Look in the water and you should see a couple of reekfish (they are red) swimming around. Equip your Fishing Rod and throw the line out there. When the bobber goes underwater after a fish swims towards it, pull back the remote. If it says "FISH ON", hold the remote back until you ground the fish. After you catch a reekfish, turn into a wolf and sniff its scent to learn it. Now, become a human again and swim across to the east side. Once there, go through the cave to Snowpeak yet again. ======== Snowpeak ======== In this area again, you will see that Ashei is gone. The blizzard is way too blinding, so you really won't get too far on your own here. So, turn into a wolf and use your senses to see the red reekfish scent form a path. Follow it to the northeast and jump across some ice platforms over the water. At the other end, continue across a snow field, defeating the white wolves along the way. When you reach a cliff, run around it to find the hill and ledges to climb up so you can continue following the scent. After you climb up the ledges and continue following the path, you will soon come to a dead end. Dash into the wall that the scent goes up and the snow will fall, creating a hill. Luckily, you will also be high enough that the blizzard does not affect you anymore, so you can stop using your senses to see where you're going. From this hill, continue along the path to the west. Along the way, you will find the next Howling Statue off to the side, so check it out. Keep following the scent and it will appear to go under the wall to the south. Use your senses and dig at the proper location to enter a cave. Inside the cave, avoid touching the ice or you will take damage, then turn back into a human. Climb the ladder and hop up the ledges, while defeating Ice Keese on the way. Once you reach the top of the area, go through the door to get outside again. You will emerge in another blizzard full of Ice Keese floating around. Become a wolf and follow the scent once more, but you won't get too far before being confronted by three shadow beings from above. Defeat them, along with the Ice Keese, and you will gain access to the portal above, should you want to warp out and return here. Also, the blizzard has dissipated, and you will find that monster sitting atop a nearby hill. Become a human again and approach the beast. You will find out that it is the same beast, also known as a Yeti, who was eating the reekfish. Say yes to both of his questions and the Yeti will ask you to follow him to his house. However, the only way to get there is by snowboard, as he demonstrates by rolling into the tree to knock an icy slab down, and then starts sliding down the path. Do the same and follow the long path down the mountain. You can hold A to crouch, then release A to jump; there will be a couple of gaps in the path, so be ready to jump. You can also use your sword to attack enemies on the way. When you reach the house, Midna will comment on the size of the place, given the creature that lives inside. If you are ready, go up the steps and enter the Snowpeak Ruins, which is the next dungeon to explore. ============== Snowpeak Ruins ============== In this mansion, start off by going forward and killing the Poe for its soul (need to switch to wolf form to do that). Become a human, then enter the north room. In there, you will meet the Yeti's wife, who is apparently sick. Talk to her face to face and she will give you the Dungeon Map, and tells you where to go look to find the bedroom key (the red dot on your map). So, head into the west room from here. In the west room, you will run into the Yeti you met at the top of the mountain. He will offer you some soup, so feel free to fill a Bottle with it, although it won't do a whole lot for you (Simple Soup only refills 2 hearts). Check behind the shelves to the south and lift up the wobbly pot to find Ooccoo. After that, head into the room to the north. Here, you will have to deal with an ice block puzzle to activate the floor switch. The room layout for this puzzle is as follows (the following solution is functional, no matter where you placed the blocks prior to this point): ___ ___ ___ ___ ___ | | | | | X | X = Frozen Block/Unusable Space |___|___|___|___|___| S = Switch | | | | | | |___|___|___|___|___| To begin, push a block to position 1, then the other | | | X | | | block to position 2. |___|___|___|___|___| | | | | | | Push block 2 to the west, right next to block 1. Then, |___|___|___|___|___| simply push block 2 southward onto the switch. | 1 | | | 2 | |___|___|___|___| | S | |___| Complete this puzzle, and the eastern doorway will open up, so go into that room. In that room, become a wolf and look to the east wall. You will see an opening at the bottom of it; dig at that spot to end up outside in the courtyard. Outside, defeat the white wolves and open the visible chest to get 20 rupees. You will also see a chest that is partially buried in the middle area; dig it up and open it to receive a Small Key. Now, become a human and open the door leading to the west room. In there, knock around the icy enemies on the floor, then unlock the north door and go into that room. Defeat the 3 ice enemies that slide around on the floor, trying not to get hit by one to avoid being frozen. After you kill them, the doors will open, so head to the northwest this time. In that room, try to approach the southern door, only to be stopped by two icy guards. Defeat them with your sword to open the doorway again, then enter the south room. There, open the chest to receive an Ordon Pumpkin. Midna will point out that the Yeti's wife messed up the directions, and that you should go ask her again. From here, go into the next room to the south. There, climb up the boxes and drop down to the lower area where the ice block puzzle was. Continue into the next room to the south, where you'll find the Yeti cooking soup. Talk to him and give up the Ordon Pumpkin so that there is a new ingredient in the soup. If you bottle up some of it now, you'll get Good Soup which will replenish 4 hearts. Head into the east room where the Yeti's wife is sitting. Talk to her and she will mark a new location on your map, as well as open the northeastern door in this room for you. So, head through the door leading to the courtyard in the north. Out here, defeat some more white wolves (it may help if you become a wolf to fight them). You will see that there is an icy enemy blocking the way into the northern room where you need to go, and the nearby cannon isn't working without ammunition. However, get to the northeast area and climb through the window, then go through the door into a new room. In here, make your way forward and pick up the cannonball, then follow the path going around this room. Avoid the icy enemies along the way, as well as the ice blocks to the sides. At the end of the winding path is a cannon; drop the cannonball in, then drop a bomb in the hole to launch it to the west. Doing this will melt an ice block in that corner; go over there to find a chest containing 5 Bombs. Pick up the cannonball and drop it back into the cannon. This time, turn the cannon to the south and fire it again (use another Bomb). Doing this will clear more ice blocks, including one that blocked the southern doorway. Now, go across and enter the room to the south. In here, walk and jump your way across the wooden beams, defeating the Ice Keese and the sliding enemies along the way. Stay off the icy sections of your path to avoid falling into the pit below. In the back corner is a big chest containing the Compass. After you collect the Compass, make your way back out of this room. Head through the west door, then climb out the window to reach the courtyard again. Become a wolf and defeat the white wolves that may have reappeared, then look on your map for the chest in the northeast area of this room. Walk over it and you will be prompted to dig, so do so to reveal a chest. Dig twice, then open the chest to receive a Small Key. With the key in hand, turn back into a human and unlock the east door. In that room, you will find 3 cannonballs. First, grab the lever on the wall, then place a cannonball in the lowered slot. Go through the door again and pull the lever on the other side to slide the cannonball down to the other side. Pick it up and bring it over to the cannon, and insert it. Push the cannon so it faces north, then drop a bomb inside and launch the cannonball right into that ice creature, destroying it. Now you can access the north room, so head into that room now. In here, you will find 2 statues. Try to approach the far north door and it will become blocked off. The first statue, which turns out to be a ball and chain knight, will come to life and attack you in this confined space. There are Clawshot targets lining the ceiling, so since you cannot attack the knight directly (yet), wait until it gets close, then Clawshot over its head to the other side of the room. After you do that, the knight will throw the ball to attack. At this point, quickly draw your sword and attack its tail from behind. Repeat this a few times until you win. After the battle, take the Ball and Chain as your latest weapon, then enter the room to the north. In there, use your new Ball and Chain to break through the ice, giving you access to a chest. Open the chest to get some Ordon Goat Cheese. This was clearly not the correct room either, so make your way southward for 3 rooms to see the Yeti's wife yet again. Talk to her and she will ask you to bring the cheese to her husband. In the west room, talk to him again to give up the goat cheese. If you want, bottle up some Superb Soup since it will replenish 8 hearts now. Now, go back and talk to the Yeti's wife in the east room. She will point you to a room on the second floor, and will then open the eastern doorway for you, so go into that new area. In this room, approach the path going upstairs and you will see another of those ice monsters in the cage spraying its icy breath along the path. Wait for its breath to go in the other direction, then quickly go up the path to the opening in the cage and attack with your Ball and Chain. Go up a little bit more and repeat this for the second large ice monster. Once you pass them both, use the Ball and Chain on the eastern ice blocks to reveal a cannon. After that, go into the north room. Here, defeat the ice soldier in the opposite corner, then use the Ball and Chain to destroy the ice block on the wall, revealing a Clawshot target. Use the Ball and Chain to also hit the hanging platform so that it moves back and forth. Jump onto it when it gets close, then ride it across and jump off. Open the chest to receive a Small Key. Next, use the Clawshot on the target to get back across, then exit the room. This time, go all the way south and west to a locked door; open it and enter the new room. Here in the new room, use the Ball and Chain to break the ice block on the wall to reveal a Clawshot target (use this as a shortcut from the first floor entrance room). Then, use the Ball and Chain to hit the moving platform so it swings over. Jump onto it and ride it across, then hop off at the other side. Defeat an ice enemy, then enter the room ahead. In the next room, the entire floor will be icy, so maneuvering to avoid enemies can be tough. Use your Ball and Chain to eliminate the sliding ice enemies, then enter the north room. Up there, simply drop down to the room below, where you have to push blocks along the ice. Now that you have the Ball and Chain this time, use it to break the ice over the floor switch in the center area, as well as the ice surrounding the third block in the northeast corner. The room should be set up as shown (if you didn't change anything since you first came here, the blocks will still be in the same spot, but this solution is meant to help those who may have messed up the layout along the line): ___ ___ ___ ___ ___ | | | | | 3 | S = Switch |___|___|___|___|___| | | | | | | Begin by pushing a block to position 1, then a second |___|___|___|___|___| block to position 2. The third block should still be | 2 | | S | | | at position 3; if it's not, move it there now. |___|___|___|___|___| | 1 | | | | | Push block 2 to the east. Move block 3 to the west and |___|___|___|___|___| then to the south so that it's next to block 1. Push | | | | | block 3 to the east so it ends up next to block 2, |___|___|___|___| then push block 2 to the north corner. Move block 2 to | S | the west and then southward, next to block 1. Finally, |___| push block 2 eastward onto the center switch. By completing this puzzle, you will open a door on the second floor. Climb up the boxes to reach the upper level, then follow the path around to the eastern door and enter that room. In the east room, follow the path as it goes northward, while fighting the ice warrior enemies. At the end of the path, use your Clawshot to grapple the target on the wall to the north. Then, drop into that room and head through the west door into the next area. When you arrive, use the Ball and Chain to clear another ice block, revealing another Clawshot target on that wall. Then, use the same item to hit the first hanging platform. Jump onto it, then wait for it to stop moving before you hit the next hanging platform. Once you reach the southern ledge, open the chest you find to receive a Small Key. From there, simply go through the south door to the other side of that sliding block puzzle room. Jump down to the boxes below and climb up to the other corner, then jump across the gap to the south. Continue into the next room to the south, where you will find those sliding ice enemies. Avoid them if you can as you unlock the northeastern doorway. Head into the new room, where you will find 2 large ice enemies to fight. Use your Ball and Chain from a distance to destroy them, as well as the smaller enemies that form from it. Now that the enemies are gone, go to the right side of the room and push the two blocks so they fall off the ledge. Drop down to the lower area as well, then follow the path as it goes down the hill. At the bottom, go through the door to the north. In this narrow outside area, push the block forward and you will see 3 cannonballs on the ground ahead. Take one and bring it back by the door. Then, pull the lever and drop the cannonball into its slot on the wall. Go through the door and pull the lever at the other side to retrieve the cannonball. Take the ball and head up the winding path once more; at the top you will find a cannon. Drop the cannonball in, then rotate the cannon so that it faces the west. Then, drop a Bomb in the hole to launch the ball across the room. Now, go west and climb up the blocks to reach the room with the red carpet. Pick up the cannonball you just shot over here and drop it into the slot on the north wall, then pull the lever. Go through the northern door, then pull the lever on that side to retrieve your cannonball once again. Walk over to the middle platform and drop the ball into the cannon. Turn the cannon so it faces the northeast corner, then insert a Bomb to launch it. After destroying the giant ice enemy in the corner, go back to the door and head eastward. Hop over the gap and drop down at the east side to the area with the remaining cannonballs below. From there, run to the north and climb the ladder. Once you're on the northeastern ledge, go through the east door into that room. In there, wander around this seemingly empty room full of pews, and quite a few ice warriors will fall from the ceiling to attack. Defeat them all, one at a time if possible, using your sword or the Ball and Chain (I found that the Mortal Blow hidden skill comes in handy here). Once you finally clear the room, the doors will open of course. Enter the north room and open the chest to finally receive the Bedroom Key. After Midna comments on your findings, exit this room, then go west to exit the church room as well. Outside, you will see the Yeti's wife, who appears to be much better. She will lead you upstairs to the third floor bedroom, where the mirror shard is located. If you want to get more of that soup, I would recommend doing so right now. When you are ready to continue with the level, head up the hill to the top floor. Once there, unlock the door and enter the bedroom. Inside, you will see the mirror shard hanging on the wall, and you almost receive it until something goes wrong. The Yeti's wife becomes possessed, becoming a giant ice boss. For help defeating the Twilit Ice Mass, Blizzeta, visit the Bosses section of this guide. Following the battle, you will receive the second Mirror Shard, at the expense of Yeta (the wife). Yeto will come in and comfort his wife, which will yield a Heart Container in the process. Pick it up, then talk to Midna to exit this place. On the way out, you will be prompted to save your game. ======== Snowpeak ======== Out here again, you are still at the bottom of the hill, so you have real means of transportation by foot. So, warp to Castle Town and pay Telma a visit. ============ Hyrule Field ============ When you arrive at the portal location, become human and go across the bridge. The postman will stop to deliver 2 new letters before heading off. After that, simply continue into town. =========== Castle Town =========== Here, make your way to Telma's bar once again. In there, talk to Telma and she will tell you that Rusi went to the woods. Check the map on the table to spot your next destination, which is in the Faron Woods. After you're done at the bar, go outside and warp to North Faron Woods. =========== Faron Woods =========== Upon your arrival in the woods, go north and up the slight hill to the side to find Rusi. Talk to him and he will ask you to enter the temple in the Sacred Grove. To get there, since you can't do it as a wolf right now, Rusi will summon a golden cucco. Pick it up, then jump over the barrier straight ahead. Land on the first ledge, then fly to the next one to the north. From there, fly to the southeast ledge and follow the path to the bridge. Z-Target the fan and throw the Gale Boomerang above the bridge to turn it, then use the golden cucco to fly onto it. Use your Gale Boomerang again to reach the west ledge. For the next part, wait for the pendulums to move to the side before flying across the gaps. When you reach the platform at the end, go south into the Sacred Grove. ============ Sacred Grove ============ In this area, go forward and you will meet Skull Kid once again. It's the same exact sequence as earlier when you were a wolf: enemies are called when Skull Kid blows his horn, you attack Skull Kid, and he runs off into a new area. With that said, you have to make your way through the areas, finding and attacking Skull Kid along the way. When you're going through the tunnels, you can tell if he's in the area you're going to if you see an orange glow as you enter. To attack him, use your sword (or arrows from a distance). You'll know if he is near if you hear the horn's music playing, so look around if it's not immediately obvious where he is. After you hit Skull Kid a few times, you will be led to an enclosed area. In there, Skull Kid will play his horn and summon enemies at you once again. Defeat the enemies, then shoot him with an arrow. Do this three times before Skull Kid finally gives up. He will open up a new passageway, so follow it to the next area. Here, go forward and push the block until it falls. Then, drop into the caves below and head northward. Go past the guards and continue north to the site of the Master Sword pedestal. Approach it and press A to strike it with your sword to remove one of the guards in the previous area. Go back to the south and you will be faced with five of those shadow beings. Defeat them like you always have, and you will now have a portal leading to this area. From here, go to the southwest and climb up the ledges to the upper area. You will see a door that is no longer blocked, so open it. You will then go through a portal leading into the Temple of Time. There, go north to the Master Sword's pedestal and strike it again. This time, some stairs will appear in front of you. Run up them and continue inside the Temple of Time. ============== Temple of Time ============== Start by going forward into the main room here. After the introduction, head north towards the door and Midna will point out that one of the statues is missing. Become a wolf and use your senses, and you will see the second statue appear where it should be. Turn off your senses and Midna will suggest finding the other statue to fit in its place here. Become a human again and stand on the switch on the elevated platform to make a ledge rise up to the southeast. Place a pot on the switch, then run to the raised platform and climb up to the steps. Go up the steps to the second floor balcony, and you will find Ooccoo. After that, follow the path to the west side, where you will find 2 unlit torches. Use your Lantern to light them, then open the chest that appears to get a Small Key. Head up the stairs to the south and unlock the door to enter a new room. There, defeat the spider enemy, then place a pot on the center floor switch to open the gates. The chest to the south contains 30 arrows, and if you hit the bell to the east with your Ball and Chain, a fairy will come out that you can put in a bottle. Follow the path going up the west steps, then when you reach the second gate, turn around and shoot an arrow at the pot on the switch to switch the gates. As you head up the next set of steps, take out the 2 Lizalfos. At the top of the stairs, defeat 3 more Lizalfos, then activate the Armos in the corner. Defeat it by attacking its back or by shooting a bomb arrow at it. After it's dead, open the chest that appears to receive the Dungeon Map. The southern ledge has another small chest with 20 rupees inside, too. There are 2 floor switches in front of the northern gate here; carry 2 pots onto the switches to open the gate. Now, follow the path to the door leading into a new room. In the center of the next room, you will see a bunch of blue bug enemies crawling around. However, there is an electric barrier blocking you from going in. For now, go around the perimeter of the room, defeating the Lizalfos and a Beamos statue (shoot an arrow at its eye). Head up the stairs along the outside of the room, then use the Spinner to ride the track on the wall, effectively crossing the hole in the steps. At the top, walk onto the center platform and push the wall clockwise to reach the middle area on the third floor below. Grab the metal pot, then place it on the middle platform and push the wall counter-clockwise (while you're down here, kill all the enemies to remove the electric barrier). When you reach the upper level again, carry the metal pot around the outer circle, avoiding the spinning traps as they come around. At the south end, place the pot on one of the switches, then retrieve the other pot on the west platform. As soon as you put the second pot on the switch, walk onto the white rectangle before it rises up (if you're too slow, lift/drop a pot on the switch to try again). At the upper level, go into the south room. In there, kill the 2 Armos in the center area to make a chest appear. Open the chest to get a Small Key. Atop the stairs is another chest with 20 rupees if you want it. Otherwise, go back to the previous room. This time, make your way to the north end. There, unlock the door and enter that room. In this room, kill the Beamos to the north, then hit the crystal switch to turn it red, moving the walls around. Go around to the room between the 2 golden rings. Shoot an arrow through the first ring to hit the crystal switch again, turning it green. Head through the new passage and defeat another Beamos, then open the south chest to get the Compass. Now, shoot an arrow through both rings to make the crystal switch turn red again. From there, go up the stairs and defeat a couple of Lizalfos along the way. At the top, shoot the crystal switch on the high ledge to move the walls again. Go into the next part of the room and kill the Lizalfos there (the Mortal Draw hidden skill will come in handy against the fully armored ones). Then, shoot the crystal switch again and fight another armored Lizalfos. After that, shoot the switch yet again, then continue up the stairs and through the door to enter a new room. Here, defeat the spiders and their many babies to make a chest appear in the northwest corner. Open it to get 50 rupees. Go up the stairs and walk onto the right half of the balances. Pick up the metal pot on the first one, then throw it onto the other side to weigh it down. Now, go across and climb onto the next ledge, then go through the south door leading into the following room. In there, shoot the Beamos in the middle area, then avoid the spinning traps that rotate around the central pillar as you head west. At the other end, defeat a trio of Lizalfos. There will be spiked poles rolling back and forth in the maze-like area in front of you. Trigger them, then run past when they are going the other way to be safe. First, get to the southern platform and past the swinging axe pendulum, then open a chest to find a Small Key. From there, go to the northwest and pick up a metal pot. Trigger the spiked pole so it moves west, then go around the fence and place the metal pot on the floor switch. With the electrical barrier removed, go up the stairs to the eighth floor. In that room, defeat all the spider babies to make a chest appear containing 50 rupees. Defeat the 2 Armos to open the eastern gate, then climb onto the eastern ledge and unlock the door to reach the next room. Up here, go forward and you will have to face off against a fully armored Ironknuckle. Make full use of your hidden skills, especially the Back Slice, as you chip apart its armor. The best time to attack is when it is about to swing its sword at you, at which point you perform a Back Slice to attack. After you destroy all of its armor, the Ironknuckle will draw a second sword for a classic swordfight with you. Employ the same tactics as before to defeat him here. After the fight, open the chest that appears to receive the Dominion Rod. This will allow you to move statues and other inanimate objects, which will be rather useful for the remainder of this temple. So, move to the center of the room and equip your new rod, then shoot its beam at the statue on a high ledge above the chest. Now, move across the room with the statue following you, and lead it onto the special platform underneath the bell. This will teleport the statue to the previous room. So, exit through the western door. In this next room, the bell will rise up to reveal the statue. Use the Dominion Rod to take control of the statue, then swing your sword and the statue will swing its axe as well. Use the giant statue to destroy the closed gate (press B), then lead the statue to the next room. Then, place a pot on the floor switch to lower the southern platform. Then, lead the statue to the spot where that platform was. Remove the pot to raise the platform, then lead the statue down the hill. When you get to the bottom by the electric barrier, drop the statue and get behind it, then use the Dominion Rod to take control again. Have the statue walk through the barrier and onto the floor switch to lower the barrier, then drop the statue and run through. Lead the statue through the maze with the spiked poles, then down the hill to the east. In the area with the spinning traps, move the statue you have control of to the middle area, then have it destroy the white statue. After that, move your statue onto the white rectangle to the south. Then, drop the statue there and take control of one of the small metal pots on the high ledge. Move the pot onto the floor switch, then move your statue into its spot below the bell to warp it to another room. Now, go through the northern door. In the room with the balance, lead the statue onto the left side of the balance. Throw the 2 metal pots onto the right side, then climb onto the right balance to even it out. Use the Dominion Rod to move the statue onto the right balance, then head back to the west ledge. Use the Clawshot to reach the southeast ledge, then pick up the metal pot there. Drop down to the lower area, then defeat all the enemies wandering about. Pick up the pot and bring it up the stairs, then throw it onto the left balance. Throw the other 2 pots that are on the right side to the left side. Then, use the rod to pull another metal pot off the wall above and throw that to the left balance. All of this will balance it out entirely. Now, use the Dominion Rod to pull the statue off the balances and lead it downstairs to the warp spot. After the statue disappears, go back up to the balances. Get the 3 metal pots to the left side so that the right balance rises up. Then, Clawshot up to the middle platform and get to the east wall. Use the Spinner to get to the east side, then enter the eastern room (there is a Poe you can fight here too). In this room, defeat the 2 armored enemies, then kill the Armos. Clawshot up to the top ledge and carry the first two metal pots onto two of the switches. Use the Dominion Rod on the metal pot on the high ledge, then pick it up and move it onto another switch. Finally, use the Clawshot to pull one of the armored shells below to the upper ledge. Place that on the last switch to open the gate below. So, drop down and open the chest to receive the Big Key. Now, exit the room, then go through the east door to a new room. In there, go down the stairs to the fifth floor. Here, take control of the statue on the other side of the fence and lead it to the north. Shoot the crystal switch on the distant ledge to turn it red and move the walls around. Go north to the next section and move the statue onto the floor switch, which will eliminate the electric barrier. From here, walk into the area where the statue is and open the chest in the northeast room to find a Piece of Heart. Now, go back to the west side and use the Dominion Rod to move the statue to the other side of the electric barrier when it reappears. Shoot the crystal switch to turn it green, then lead the statue northward with you. Once you get the statue past the wall, shoot the crystal switch so it turns red again, moving the walls. Now, lead the statue up the small ramp and then down some steps to the west. In the next part of the room, move the statue through the first wall opening. Drop it and shoot an arrow through the 2 gold rings to the crystal switch at the far end of the room, turning it green. Lead the statue around the corner to the warp spot below the bell to send it away. Then, shoot through the first ring to hit the crystal switch again. After that, go around the wall and through the door to the south. When you arrive in the next room, head to the center platform, being careful not to get hit by the traps rotating around. Push the center wall counter- clockwise to reach the high ledge where the statue is. Use the Dominion Rod to take control and pull the statue onto the center platform. Push the wall clockwise twice to reach the bottom level with all the enemies. Defeat them to remove the electric barrier, then lead the statue out of the center area. Lead it to the northern gate, then destroy the gate (press B and the statue will swing its axe) and walk the statue into the warp spot below the bell. Now, head through the western door to reach the next room. Go down the stairs to the gate, and use the Clawshot to get to the other side. From there, lead the statue down the steps to the southeast until you reach a gate. The statue won't be able to destroy this one, so Clawshot to the target above and get across. Pick up a pot and place it on the center floor switch to open the gate blocking the statue. Then, defeat the spider and move the statue to the east side under the bell. After the statue warps away, go through the door to the north, and drop down to the first floor finally. Take control of the statue and lead it into its spot to the right of the northern door. With both statues in place, the door will now open for you. So, head through the door into the north room. In there, avoid the trap and hop across the first gap. Destroy the 2 Beamos statues, then pick up the metal pot on the left side. Bring the pot with you to the north, then drop it on the floor switch to open the first gate. Hop across the gap and go past where the first gate was, then turn around and use the Dominion Rod to move the metal pot, switching the two gates. Now, go north and past the final giant axe pendulum to reach the boss door. Defeat the spider enemies and break open one of the pots to find a fairy, then when you are ready, unlock the boss door and go inside. In there, go forward and you will meet this temple's boss, Armogohma. Read the Bosses section for help defeating this giant spider. Once you defeat it, you will receive the third Mirror Shard. Collect the Heart Container, then talk to Midna to exit this temple. Head south when you appear in front of the Master Sword's pedestal and you will exit the temple entirely. ============ Sacred Grove ============ When you emerge from the temple door, Ooccoo will be waiting for you. She will mention returning to the sky, but points out that the Dominion Rod is rendered useless for now. You can't really do much else for now, so head to Castle Town via the portal. ============ Hyrule Field ============ When you land, start heading across to the town itself. The postman will stop you to deliver a letter from Renado, the shaman in Kakariko Village. The letter will ask that you visit the village when you have time. For right now however, head into the Castle Town. =========== Castle Town =========== Here, make your way to Telma's Bar, as usual. Inside, talk to Telma and she will suggest that you head to Kakariko Village as well. One of your allies, Shad, is already there investigating the situation. So, exit the bar and warp to Kakariko Village. ================ Kakariko Village ================ When you arrive, switch back to human form and enter Renado's house. It's the first house from the fountain to the south. Inside, talk to Renado and he will give you Renado's Letter, to be delivered to Telma. He will also explain that Shad is in the basement checking out a statue. So, before you leave, drop down into the basement and talk to Shad. He will draw your attention to the statue and mentions that it may be a way to the sky. There isn't much else you can do here right now, so climb back out of the hole and exit the house. Now, head back to Castle Town immediately. =========== Castle Town =========== When you get back, go visit Telma at her bar yet again. Assign Renado's Letter to one of the buttons, then give it to Telma. She will give you the Invoice, which is to be taken to the town doctor, who she believes will be able to help you further. Now it's time to leave the bar and find that doctor so you can continue your quest. The doctor is located on the west side of Castle Town, in the building next to the western path out of town. Go inside and talk to the old doctor, and give him the Invoice. He will be unable to pay you, and says that he would have sold you the wooden statue from Ilia if it wasn't stolen from him, but he also spilled medicine on it and complains about its stench. Since he won't help you any further, go to the back of his house and push the box to the left. Turn into a wolf and sniff the scent to learn the Medicine scent. Now, climb the boxes and follow the high path outside. Once you're outside, use your senses and follow the scent southward. Eventually it will lead towards Telma's bar, where you will find Telma's cat sitting outside. Talk to her and she will admit to stealing the statue, but then says it was stolen from her as well by a pack of dogs south of the castle. However, the dogs only appear at night. So, leave town via the southern exit. ============ Hyrule Field ============ Out here, wait until it's night time, then wander around south of the courtyard. Two large groups of skeletal dogs will rise out of the ground to attack (one group on each side of the area). Defeat all of them and you will receive the Wooden Statue. Now, warp to Kakariko Village from here. ================ Kakariko Village ================ When you arrive, become a human and enter Renado's house. Set the Wooden Statue to B, then use it in front of Ilia. She will start to regain some of her memory, and then Renado will tell you about a hidden village to the north of here. So, exit the house and call Epona (the grass is in front of the spirit's fountain), and exit town to the north. ============ Hyrule Field ============ Make your way to the northwest from Kakariko Village, while fighting the enemies that ride alongside you and attack. Cross the Bridge of Eldin and continue going north until you reach the red mark on your map. It's just after a small wooden bridge. When you reach that point, dismount and walk into the now-open cave. Talk to the Goron inside and he will clear the way for you. He will also mention that there is a hidden village up ahead, with 20 enemies that you must kill. The Goron also gives you a hint that you should take them out before they spot you. So, when you are ready, continue into the village. ============== Hidden Village ============== When you arrive here, there will be a meter on your screen showing how many enemies are in the area. You will have to defeat all the enemies in order to progress. They are for the most part archers who sit on rooftops or high ledges, so as soon as you enter the village, use the Bow/Hawkeye combination to pick off the enemies you see. Then, go into each house and defeat the remaining ones. Once you find/kill all 20 enemies, an old lady by the name of Impaz will come outside. Talk to her and she will give you Ilia's Charm. With that charm, you can go back to Kakariko Village. Before you go, however, go through the house where you can break through the windows at ground level. Make your way to the backyard and you will find the last Howling Statue. Become a wolf and howl with it to make the golden wolf appear elsewhere. After that, go back to Kakariko. ================ Kakariko Village ================ As soon as you return to the village, enter Renado's house. Show the charm to Ilia and she will recover her memory fully. Ilia will talk to you for a bit, giving you an idea on what to do next. She will also give you the Horse Call so you can call Epona from any spot without having to look for grass! Now, leave the house and return back to the Hidden Village. ============== Hidden Village ============== Back here, you will see that the town is safe and cats roam all over the area. Head to the southernmost house and talk to Impaz inside. Set the Dominion Rod to the B button, then use it and Impaz will realize you are the messenger she has been waiting for. She will give you the Ancient Sky Book in return. With it, return to Kakariko yet again. ================ Kakariko Village ================ Upon your arrival, go back to Renado's house. This time, drop into the hole to enter the basement. Set the book to B and show it to Shad. He will try to use it to activate the statue, but to no avail. He will then give you back the book and mentions visiting other statues around the world with the book (he will mark the locations on your map). Once Shad leaves, you will realize that the Dominion Rod is now powered up again. You will now have to visit several statues throughout the world (shown as red marks on your map). When you reach a statue, use the Dominion Rod to pull the statue out of its wall, then walk into the wall and stand on the special glowing spot to learn part of the magic word needed to move the statue in Renado's basement. Here is a list of their locations: 1. In Faron Woods, go by where Coro's shop is. To the northeast is a boulder you can bomb; do so and follow the path to the statue (you could also get a Piece of Heart if you move the statue into a nearby pit and become a wolf to jump across). 2. In the Gerudo Desert, go west of the portal and you will find 4 tall platforms and a statue atop the northeast one. Use the Dominion Rod to pull the statue down to the middle area, then move it to the northwest corner (next to the platform it dropped from). Leave it there, then climb up the northwest ledge and jump across to the special spot. 3. In the Eldin province, head directly north from the Kakariko Gorge warp portal. You will come to a bunch of ledges to the left of the path. Use the Dominion Rod on the statue in the wall to pull it out. 4. At the north end of the Bridge of Eldin, climb onto the east ledge and move the statue with the Dominion Rod. 5. Head to the southeast from Castle Town's eastern exit and you will come to the old arena place. Use the Dominion Rod to pull the statue off its pillar, then move it halfway between the pillar and the steps. That way, you can jump from the upper ledge across the statue to reach the pillar. 6. Go to the area just north of the bridge high above Lake Hylia. There are two ledges, one of them with the statue. Use the rod to pull it off the ledge, then move it away from the wall just a small bit (make sure it's below the vines above). Then, Clawshot to the vines and drop onto the statue, then hop onto the ledge with the special spot. Once you visit all the spots, you will get a message saying that all the pages have been filled in the book. The Ancient Sky Book will now become the Full Sky Book, and if you ride around, the postman will catch up to you with a letter from Shad. So, head back to Kakariko Village. ================ Kakariko Village ================ Here again, become a human if you aren't already, then head to Renado's house. Inside, drop down to the basement and show Shad the completed book. He will then try to activate the statue in the basement once again, but this time, only the middle part disappears. After Shad walks off in shame, use the Dominion Rod on the statue and move it out of the wall. Walk behind the statue into a hidden room, where you will find a giant cannon. Shad will run in and tells you that it is the Sky Cannon, however it is unoperational. Approach it and attempt to warp the cannon with Midna and she will point out that Shad is still in the room. Talk to Shad and he will leave, then use Midna and warp the Sky Cannon to Lake Hylia. ========== Lake Hylia ========== When you get the cannon to the lake, become a human and walk to Fyer's place. Talk to him and he will notice your ancient cannon, and will offer to fix it for 300 rupees. Pay him and it will be fixed so you can use it. When you have control, Clawshot into the bottom part of it and you, along with Ooccoo, will be launched into the sky. =============== City in the Sky =============== When you arrive up here, you will be greeted by Ooccoo. As you both talk, a giant dragon will fly by overhead to attack. Ooccoo will run to the nearby shop to see if everyone's okay. So, head along the west path from the pool to enter the shop. As a couple of quick notes when exploring this city, if you want to leave, just Clawshot into the cannon to the south of the pool where you landed. Also, the wind will blow periodically, so watch where you're standing to avoid falling off the ledges. Inside the shop, talk to the Ooccoo on the left side to obtain her as an item yet again (she will warp you to this shop when used inside the dungeon). Buy some items if you want, otherwise exit the shop. Outside, head back to the central pool and go north from it. When you reach the locked door, look up to spot the crystal switch. Shoot it to open the door, then go through the door to enter the dungeon itself. In here, pick up an Oocca (they act as cuccos) and use it to fly across the first gap. As an added warning, the darker blocks on the ground will sink when you step on them, so beware. At the second platform, use the Clawshot on the column of vines above the high ledge surrounded by blue blocks. Use the Oocca on the wall to fly to the northern end of the room. Once there, climb up the ledges and go through the door into the next room. Go forward in this large central room and fight the giant armored enemy (attack from behind or use the Clawshot to remove its armor). From the southern door, take the east path going along the wall. Clawshot onto the grating on the southeast window, then go through the opening to get outside. There, drop down and use the Spinner in the hole in the floor, then start spinning by tapping B. After the bridge in the background appears and you hear the chime, go forward to the gap. Clawshot across to the vines and climb up, then run across that bridge and enter the east room. In this room, jump along the ledges to the side, then Clawshot to the target on the ceiling above the chest. Drop down onto the platform and open the chest to receive a Small Key. Clawshot across the pit to the gate, then exit the room. Go back across the bridge and approach the door leading into the central area, and you will have a quick scene in which the dragon appears and breaks the bridge leading to the east. Go through the west door to the center area again. Back here, Clawshot to the vines on the columns, then climb around so you can drop safely onto the platform. This time, make a run for it across the blue blocks on the west side of the room, and enter the room over there. Outside, head to the southeast and defeat some Deku Babas, then use the Spinner in the hole to make another bridge appear. Once that's done, go north and cross the bridge, unlocking the door at the other side to reach a new room. Here, you will have to deal with fans blowing strong winds across the room. Take the northern path (it's the one to the right from where you enter) and use the Iron Boots to get past the first fan. Take the boots off and Clawshot to the vine column ahead, dropping onto the ledge below. Then, continue into the western room. Open the big chest in there to find the Dungeon Map, then go back to the previous room. Get back across the room with the fans (use the Clawshot on the far vine column, then the Iron Boots to pass in front of the fan). Now, follow the path going south and west. When you reach the edge of the path, look towards the center to find a red crystal switch. Hit it with an arrow to shut off the easternmost fan. Now, go back around the room to the northwest corner (near the room where you found the map). This time, run south along the blue block bridge and enter the southern room. Head to the south, then jump over the first gap to another ledge. Wait until the fan to the west stops temporarily before jumping to the next ledge. Once you get there, walk onto the narrow path with the fan icons on the floor, and you will see a tile monster across the way. Use the Gale Boomerang to take it out, then hop across when the fan dies down. Make your way to the west end of this room by platform hopping and killing enemies along the way. If you want to take a detour, the chest in the northeast area has 10 rupees in it. Once you make it to the far end of the room, enter the southwest room. In this room, jump to the middle platform and defeat the two armored Lizalfos to unlock the door upstairs. Look above the southern wall and Clawshot to the circle of vines on the wall. Climb onto that upper ledge and use the Clawshot on the ball hanging from the ceiling to turn the fan on in the room. Pick up an Oocca and use it to fly into the fan's current so you can reach the north ledge. After you land there, enter the north room. In here, pick up another Oocca and fly to the east. Catch some extra air in the fan when it starts blowing, then fly through the gaping hole in the middle wall. Land on the northeast ledge and Clawshot the ball hanging overhead to make the western fan turn on. Use the same Oocca to fly across to the west side, then through the significantly smaller hole in the western wall. Drop to the ground at the other side, then enter the room to the north. You will now have to make your way to the bottom of this tall open air room. Start by looking to the right and using the Clawshot on the ball hanging from the ceiling to open a door below. Use the Oocca to fly to the northwest ledge below, then after you land, drop off the side of the platform and land on the platform directly below it. From there, put down the Oocca and walk to the southwest edge. Use the Clawshot on the wall target above the small ledge below. Once there, you can either use the Oocca to fly to the bottom ledge on the west side, or use the Clawshot to get around the perimeter of the room. Either way, once you get there, go into the west room. Here, you will find a giant fan in the floor blowing upward. Clawshot onto the hanging ball and put on your Iron Boots to pull it down, stopping the fan. Then, let go of the ball to drop into the basement, where you will have to face a dragon mini-boss. To defeat it, Z-Target it and wait for the dragon to put up its shield. At that point, Clawshot it to pull the dragon closer, then attack with your sword (the Back Slice skill is particularly useful here). After you hit him a few times, the dragon will fly out a window and in through another random window to try and surprise you. Look around and repeat the same battle pattern to defeat it. Once the dragon is killed, the eastern gate will open. Clawshot to the upper ledge and open the big chest to find a second Clawshot, giving you the Double Clawshots. To exit this room now, grapple onto one of the targets on the ceiling, then while hanging, use the second Clawshot to reach the vines hanging from the hole in the ceiling. Climb up the vines, then go back through the eastern door to exit. Back in this tower, make use of the Double Clawshots to wall climb to the upper levels. Along the way up, on the east side, you will find another ball hanging from the ceiling. Target it to open a door to the west, then while still hanging from the ball, lower yourself downward so that you are level with the doorway. Clawshot to the targets alongside the door to get in before the gate closes, then enter the east room. In there, use the Double Clawshots to go from pole to pole in order to cross the gap. Be fast though, since the poles will crumble as you grapple onto them. At the far end, open the chest to receive the Compass, then go through the east door. Out here, use your Clawshots to grapple onto the gratings underneath the bridge above you, and attack the Deku Babas by hitting them with the Clawshot. When you reach the east end of the bridge, grapple onto the vines and climb onto the platform. From there, go through the nearby door to enter the central area again. Back in the central room, use the Double Clawshots to reach the eastern door, then head outside through that door. Out there, walk onto the bridge until you reach the wide gap. Look up and use the Clawshot to grapple onto the flying enemy above. Grapple across the pit by using these flying creatures, then land on the east ledge and enter that room. Go forward and use the Clawshot on the northeast target on the ceiling, then lower yourself to the room below. While still hanging, grapple onto the column to the side, then grapple across a series of columns until you reach the back corner. Land on the platform below as the columns fall into the sky below, then Clawshot the target to the north. From there, grapple onto a target on the wall across the pit, then Clawshot to the grating on the window. From that ledge, jump through the hole in the wall and aim down at the grated window on the west side. Look on the ceiling to find two Deku Babas hanging; use the Clawshot or the Gale Boomerang to knock them off, then Clawshot to the ceiling target. While hanging, lower yourself to spot a crystal switch in the wall; hit it to open the gate across from it. Now, Clawshot through the now open gate to a wall target. Aim up to some grating on the wall, then make your way to the top by going from target to target. At the top, drop onto the ledge and enter the northeast room. Defeat the large and smaller Deku Babas in here, then toss a bomb in the mouth of the bomb-eating plant that's left over to clear it. Next, Clawshot to a target on a column above you and to the east. Before you fall with it, Clawshot to the vines on a column to the north. Drop onto the ledge below the vine column and walk slowly along the narrow wall. Open the chest to get arrows if you want, otherwise continue to the end and defeat a Deku Baba. Drop to the lower ledge ahead, then jump to the wall and move to the left while hanging. At the other side, you can open a chest to receive a Piece of Heart. Shimmy back across the wall to the spot just after the narrow wall path, then Clawshot up to another column above you. Grapple to the next column, then onto some vines. From there, Clawshot the target above the center of the room and lower yourself to the platform below. Defeat the armored Lizalfos, then go through the south door to reach the next room. Out here, defeat the Deku Babas and wait for the flying plant enemy to be overhead, then Clawshot to it. Use it to fly over the first wall, then Clawshot to the second plant enemy to the west so you can get past the second wall. Wait until you see the third one flying parallel to the others over on the west side, then Clawshot to that one (if you want to get a Poe, wait until the third plant enemy is flying southward, then Clawshot to a fourth enemy hovering near a tree). When you get to the third plant enemy in the sequence, as it moves northward, lower yourself while hanging from it. That way, you pass under the wall without getting knocked off. At the other side, Clawshot to the next plant enemy to the west. Lower yourself as you move northward with it as well, then land on the platform ahead. From there, go through the western door into a new room. Out here, use the Clawshot to grapple between the flying plant enemies yet again. When you reach a point where you can choose which plant to Clawshot towards, head to the southwest. When you reach the balcony, drop down and enter that room. Open the chest on the nearby platform to get a Piece of Heart. Go back to the previous room, then Clawshot across the sky by grappling from plant to plant. When you reach the center area, drop down and enter the west room. Look to the right from where you enter the room and you should see some vines atop the wall. Clawshot to them, then climb to the right and drop onto the ledge. Become a wolf and walk across the rope to the center platform, then become a human again at the other side. Head left and kill the spiders on the vines above, then climb up and to the left. Drop onto the next ledge and open the small chest to find 20 rupees (you could turn into a wolf and walk across the 2 ropes to the west ledge, where you will find a Poe and another chest containing 50 rupees). Now, go back across the ropes and climb to the right along the vines. Then, become a wolf and walk across a series of ropes, defeating the bird enemies as you approach their perches. When you reach the center platform again, go around and enter the middle room. In here, walk along the side of the room and you will see a ball hanging from the ceiling. Clawshot to it, then put on the Iron Boots to weigh it down, causing the fan to stop blowing upward. Drop to the ledge below and open the chest to get the Big Key. Now, Clawshot onto the blue target on the ceiling, and lower yourself through the hole in the floor to the room below. When you land, Clawshot the grating on the ceiling above the fan, then lower yourself through the fan to the area below. While you're still hanging, look to the north and Clawshot to a ball hanging in an alcove in the ceiling. Hang from it and put on the Iron Boots to weigh it down, activating a large fan in the north wall. Now, drop down to the main room below and go through the door to the north. In this new area, you will see a bunch of large propellers rotating in the breeze caused by the fan in the wall above you. Shoot down the birds with arrows, then Clawshot onto the grated side of the first propeller. Make your way northward by using the Clawshot to grapple onto the gratings of each propeller. At the north end, Clawshot to the grating in front of the fan and open the chest behind the fan blades to get 20 rupees. Then, drop to the ledge below and open the door. As you enter the north room, you will have to face two of those flying dragons with the sword and shields together. Z-Target one and use the Clawshot when it puts up its shield, then attack with your sword. After you beat them one at a time, Clawshot to the grating in front of the fan above the door. From there, Clawshot onto the grating on the propeller that isn't moving. Turn to the south and hit the crystal switch with the Clawshot to make the propeller start to rotate. Make your way to the top floor of this tower by using the Clawshot to go from propeller to propeller. When you reach the one at the top which is not moving, hit the crystal switch to the north to make it start moving. When you turn to face the other side, Clawshot to the target above the door, then drop onto the ledge. Open the door with the Big Key, and continue into the boss's lair. Outside, use the Clawshot on the grating on a column to the side, then Clawshot to some vines across from that. Climb the vines to the top of the tower, where you will meet the giant dragon, Argorok. Read the Bosses section for help defeating this beast. Once you finally slay the dragon, you will receive the fourth and final Mirror Shard. After Midna talks to you, pick up the Heart Container and speak with her again to return to the entrance. You will reappear at the south end of the city, right next to the cannon. Clawshot into the bottom part to be launched back down to Lake Hylia. ========== Lake Hylia ========== After dropping into the lake near Fyer's place, get onto dry land and run away so Fyer doesn't see you. Then, warp to the Mirror Chamber in the northern Gerudo Desert. ============== Mirror Chamber ============== Upon your arrival, walk forward to the center pedestal where the broken mirror stands. Approach it and a cutscene will commence, revealing quite a bit more of the plot. After the scene is over, your next objective will be to find and defeat Zant. Because you have completed the Twilight Mirror, the mirror will open up a portal in front of you leading into the twilight realm. When you are ready to progress with the story, enter the portal and you will be taken to the Palace of Twilight, located within the twilight realm itself. ================== Palace of Twilight ================== When you arrive here, Midna will give you some insight about the people within this realm. Head northeast along the path and she will also point out that although the people here look strange, they aren't enemies, so there's no need to worry about them. At the central area, the only way to progress is east, so take the east path to a door leading into the next room. In this room, go north and defeat all the enemies you encounter, including the strange enemy who teleports and throws dark energy balls at you. Along the sides of the room (and elsewhere in this palace), you will see black curtains; pass through them and you will become a wolf again. However, you can still have Midna change you back whenever you want. Anyway, defeat all the enemies and open the chest that appears to get a Small Key. Now, use the Double Clawshots on the wall targets to reach the upper ledge, then unlock the northern door and go into that room. Here, go into the twilight fog pit in the center of the room to turn into a wolf. Then, defeat the teleporting enemy to make 2 chests appear. The one in the southwest corner contains the Compass (be careful since 5 shadow enemies will drop down to attack when you approach it). The chest north of the fog has a Small Key inside. Once you get those, use the Double Clawshots to reach the upper ledge, then enter the following room by using your key. When you enter this next room, the door will lock behind you. Drop down and head across the room, and shadow barriers will block your escape. You will then have to face an illusion of Zant. The illusion will start by sending a large group of shadow bats to attack; use your spin attack to kill them quickly. As for the fake Zant, he will teleport all around the room before stopping to unleash another horde of enemies upon you (signified by the giant twilight ball he'll conjure up over his head). Follow him around until he's about to cast (you will be able to tell), then Z-Target and do a jump attack. Repeat this attack pattern until he's defeated. Once you beat the imposter, a cloud of twilight fog will appear in the room. Go north and Midna will point out the shiny ball known as a Sol. Attack the hand that's holding it with your sword, then pick up the Sol. Midna wants you to bring it back to the entrance of this palace, so that is what you will do. While you hold it, twilight fog will clear away when you run into it, which will be useful. Run into the fog and clear it all, then place the Sol in the round spot on the floor, causing stairs leading to the upper ledge to appear. Also, since you took the Sol, the hand that was holding it will come to life and follow you around. It will try to take the Sol back from you, so watch the shadows and run out of the way when it stops, then attack the hand to stun it temporarily. With this in mind, you will have to be quick and careful to avoid having the Sol stolen back. Place the Sol in the middle of the room to make stairs leading to the upper ledge appear, then go up the stairs and use the Clawshot to grab the Sol. Now, go into the previous room. Back here, go forward with the Sol and the giant hand will come through the wall to continue following you. Head to the twilight fog in the middle area and defeat the small shadow enemies that emerge from it. Place the Sol in the round slot on the floor to make stairs appear around the room. Stun the giant hand if it comes down (arrows work particularly well from a distance to keep it at bay), then run up the stairs. When you reach the top of the steps, walk onto the solid platform and Clawshot the Sol to pull it to you. Toss the Sol up the next couple of ledges, then climb up after it. At the very top, drop off the south edge and go through the door leading to the south room. Drop down to the main part of this room and you will see the giant hand continuing the pursuit through the wall. If you want, head into the northeast alcove and clear the twilight fog by holding the Sol, then Clawshot onto the upper ledge and open the chest to get a Piece of Heart. Otherwise, make a run for it to the south door, defeating the enemies along the way if you want. Once you make it outside to the first area, walk past all of the Twili people to change their forms. When you get to the center area where numerous Twili are standing around, place the Sol in one of the spots on the ground. This will activate a moving platform on the west side. Go to the west edge and stand on the design to make a platform appear. Ride it across the western gap, then enter the room to the north. In here, drop down to the lower area and defeat the bats. Then, Clawshot to the target on the ceiling and lower yourself onto the first moving platform. Jump onto the next ledge, then hop across the platforms as they move back and forth, avoiding the twilight fog below. At the far end of the room, defeat the teleporting enemy to make a chest containing the Small Key appear. Open the other small chest in here to receive 50 rupees. Then, enter the north room. Here, drop to the lower area and wander into the twilight fog to become a wolf. Then, defeat the three shadow beings in the fog (use your senses to help in spotting them). Then, defeat a bunch of those teleporting enemies to make a chest appear on a high ledge. Get to the north end and become human again, then Clawshot to the north ledge. Now, make use of the Clawshot targets on the ceiling to reach the chests scattered along the side ledges. The chest in the southwest corner is most important, for it contains the Small Key. The southeast ledge's chest has the Dungeon Map in it. Once you have the key (and the map if you want), get back to the north ledge and enter that room. Drop to the middle area and you will have to face another Zant imposter. Deal with this one the same exact way you did the first time (the difference here is that he'll summon stronger enemies to attack you). Once he's done, the fog will appear in the center of the room. Run around to the north side of the room and attack the hand, then pick up the second Sol. As you run away, this hand will come to life as well. Run into the fog to clear it, then defeat the large and small shadow beings. Stun the hand if it's already too close, then place the Sol in its spot on the ground to make stairs appear. Go up the stairs, then Clawshot the Sol to retrieve it and head to the southern room. Here, drop to the middle area and clear the fog, then place the Sol in the round spot on the floor to make walls and stairs appear. Defeat the shadow enemies that appear, then Clawshot back to the northern ledge. Stun the hand from a distance, then Clawshot to the ceiling. Make your way to the southwest ledge (where the chest with the key was), then from there, climb onto the steps and go up them to reach the south platform. Use the Clawshot from there to grab the Sol, then drop off the southern ledge and head through the door to reach the next room. In this room, go forward and hop across the 4 moving platforms with Sol in hand. When you reach the far ledge, the orbs will glow and activate because the Sol is near (if you fall into the fog, take the Sol to the north end to activate an orb which will make a platform appear that will take you to the upper ledge again). When you activate the 2 orbs on the south platform, ride the moving platform that appears beneath your feet to the south end. At the end of the ride, go through the southern door. Back out here, use the Sol to turn the nearby Twili back to normal. Then, stand on the glowing square to ride across the gap again. Place the Sol in the remaining slot in the center area. At that point, the Master Sword will be powered up with the light from the Sols, allowing you to slice through the shadows (the twilight fog) with ease. Now that your sword is powered up, you are ready to proceed through the palace to face Zant. So, head up the center path. When you reach the twilight fog, talk to Midna when she calls you and she will metnion that you won't be able to eliminate this fog. To get past, do a spin attack, then quickly jump across the gap while the particles are scattered. At the other side, go through the door into the northern room. In here, cut through the twilight fog and defeat all the shadow enemies you encounter. At the north end of the room, you will find 2 uncharged Sols. After you clear the fog, pick up a Sol and place it in the proper spot on the floor (you may have to reclear the fog a few times during this process). Once both Sols are in place, stairs will rise in the middle of the room. Go up them and hit the orb with your sword to charge it up. Doing this will make a square platform glow on the ledge. Stand on it and ride the moving platform across the room to the far ledge. There, defeat all the teleporting enemies to make a chest appear. Open the chest that appears to receive a Small Key. Then, stand in the middle of the 3 orbs and perform a spinning attack to power them all up. Ride the moving platform that appears under you to the high eastern ledge, then unlock the door and enter the room. Out here on a balcony, head to the eastern side where you will find 2 orbs. Defeat all the enemies over here, then use a spin attack to illuminate the orbs together. Ride the platform that appears to a southwest ledge. There, defeat the teleporting enemies you find, then activate the orbs and ride another platform back to where you just came from. Back on the main platform, wander around and defeat all the teleporting enemies that have appeared. Once you kill them all, open the chest that appears to find a Small Key. Now, you will notice the wall of fog to the west. Use a spin attack to cut through it, then hop across to the other side. Defeat the 3 birds, then use your Clawshot on the wall targets to reach the high ledge. Once you reach the top ledge, open the big chest to receive the Big Key. Now, drop back down and get through the fog by using another spin attack, then enter the northwest room. There, go forward and the shadow barriers will block your escape. Defeat the four shadow beings like you have in the past (kill the last two together so the lone one doesn't revive the others). Once they're gone, cut through the twilight fog and use a spin attack to activate the 4 orbs. Ride the first platform upward, where you will find a few more you can jump to. Jump onto the east platform (the others will lower you into the fog). At the next split, hop onto the north platform. When you reach the solid ledge with the Deku Baba, jump onto it and defeat the enemy. From there, jump onto the next platform which will take you upward and to the west side. When you reach the west side, Clawshot to the wall target and defeat the teleporting enemy on that platform. Then, Clawshot to the target on the ceiling and lower yourself onto a moving platform. When you are in range, Clawshot to the eastern wall target and defeat the enemy there to make a chest appear. Hop over to the chest and open it to find a Small Key. Next, jump onto the glowing platform next to the ledge where the chest is. It will take you to the northern door. When you get there, unlock the door and enter that room. Go forward and cut through the twilight fog, and you will see a barrier blocking access to the boss room. You will have to fight through several waves of those shadow beings before you can continue. Continuously swing your sword to clear the fog and defeat the enemies, then when the barrier goes down at the end, use the Big Key to open the boss door and head into the final room. In here, go up the stairs and you will finally meet Zant. Read the Bosses section for help defeating the twilight king here. Following the battle with Zant, Midna will recover the Fused Shadows from earlier. After Zant is vanquished, collect the Heart Container, then talk to Midna and warp out of here. Once you're outside, Midna will tell you about the next objective, which is to go to Hyrule Castle. When you have control, head south and step into the portal to return to the light world. ============== Mirror Chamber ============== Once you emerge from the twilight realm, you will only have one more place to visit. So, warp out to Castle Town. ============ Hyrule Field ============ When you appear out here, become a human and go west. Cross the bridge to enter the town itself. =========== Castle Town =========== In town, head to the central square, then take the path going northward. As you approach the castle, the Fused Shadows will activate and Midna will use the power to destroy the barrier surrounding Hyrule Castle. Once that's done, go forward and push the first large door open so you can walk through. Continue across the bridge and push the second door open to enter the castle grounds. It should be noted that before you continue any further, that you should try to finish up any loose ends elsewhere in the world (collecting items, heart pieces, etc.). When you are truly ready to progress, go through the door to enter the castle's courtyard. ============= Hyrule Castle ============= From where you start off in the courtyard, make your way to the northeast. As you approach the door, you will be enclosed by a barrier, where you will have to fight numerous enemies. Defeat the birds, as well as the enemies on the ground who can take quite a few hits. Once you clear the enemies, the barrier will lift, so continue to the door and enter the next area. There, go forward and another barrier will appear as enemies come pouring in from a nearby doorway. Kill them all, then head through the opening in the eastern wall where the enemies came out. On the other side, follow the path northward until you come to a gate. Grab the chain lever to the right of the gate and pull it back to open it. Run through the opening and head to the northwest. A barrier will appear and the horned leader from earlier will appear to fight you. Attack from behind since if you are in front of him, you will likely be hit with the giant axe. After defeating the giant beast, he will give you the Small Key before retreating atop a boar. Open the chest in the northern corner to receive 20 rupees, and then it will be time to backtrack. For a shortcut, head directly south of the chest towards the torch on the wall. Head up the stairs and drop off the other side of the wall to a lower ledge. Open the chest on that ledge to get 20 rupees, then drop to the ground. This saves you from having to run around the entire courtyard again. From here, head to the southwest door and return to the central courtyard. This time, make your way to the western side of this center area. When you approach the door, you will be surrounded by a barrier and will have to face more enemies. Defeat them all to clear the barrier, then enter the northwest area by going through the door. When you arrive in the western courtyard, you will have to deal with enemies with clubs, as well as archers in the towers shooting at you. Stay by the entrance and kill the single enemy that charges at you, then use your Hero's Bow/Hawkeye combination to pick off the three archers. Once they're all defeated, make your way to the north, killing any other enemies you encounter. Follow the path north and east through an opening, where you will find some boars. Climb onto one of them and use it to dash through the wooden fences and towers scattered throughout this entire area. Dash to the south and through the fences leading to the west side of the area. Follow the path going northward, taking out a couple of archer towers at the north end. Get off the boar and go east to find 6 towers with propellers atop them, set up in the form of the Triforce. To the east of the towers is a gate, with a pile of leaves in front of it. Use the Gale Boomerang to blow away the leaves, which will reveal the pattern of towers you must target to open the gate. The pattern is something like this, with the point facing eastward (towards the gate): T / T---T / T T T Target the eastmost tower first, followed by the north and south towers of the second row, then the middle tower in the west row, as shown. If done correctly, the gate will open. Open the chest and you will receive the Dungeon Map. Now, become a wolf and walk to the west by where the towers are. You should see another pile of leaves next to one of the towers. Use your senses to find the dig spot in the leaves, then dig through to reach the northern area. In this graveyard, make your way to the northwest, defeating all the skeleton enemies (the larger ones will require bombs to defeat after you knock them down). If you read two of the tombstones in the western area, they will give you some hints as far as what you need to do here. If you become a wolf and check the tree to the north with your senses, you will see a bunch of ghosts standing around it. As a human, place a bomb on the boulder in the ground next to the tree. This will reveal a switch; step on it to open the west gate. Go into the now accessible room and open the chests to get 121 rupees. There will be a pot where you can scoop a Bottle to get Lantern Oil, should you need it. Equip the Lantern and light the torch in this room, then run to the east side and light the 2 torches to the sides of another gate. The gate will rise once you light them, giving you access to two statues. Next to where you dug into this area are a couple ledges you can climb up, and two square openings in the floor. Use the Dominion Rod and lead each statue to one of those holes, then climb the ledges and jump across the statues to reach the next ledge. In the area in front of you, go forward and pull the chain lever back to raise the gate. Open the chest in there to find another Small Key. Now, go back to where the statues are and become a wolf. Use your senses to find the dig spot, then return to the western courtyard. The wooden fences are back, as are the various enemies wandering around before, so climb onto a nearby boar and charge through them again. Dash to the south and east, then continue to the southeast door. Once there, dismount the boar and head through to the center area once again. Back in the middle courtyard, head to the castle's entrance at the north side. Unlock the door and you will be able to enter the castle itself finally. Inside, go forward and a barrier will surround you. Defeat the onslaught of regular enemies, as well as several Lizalfos, and the barrier will disappear. A chest will also appear on the northwest balcony. To the left are a couple of steps leading onto an elevated platform. Stand on it and Clawshot onto the chandelier hanging from the ceiling. Lower onto the northwest ledge and open the chest to receive the Compass. From here, Clawshot onto the chandelier, then lower yourself a little while hanging so you can target the next one. Lower yourself onto the center balcony and enter the northern room. In here, go forward and you will get to face off against an Ironknuckle like you did atop the Temple of Time earlier. Defeat him, then the barrier surrounding the room will vanish and a chest will appear on the high ledge. Light the two torches on the west side to make a couple of steps rise to the north. Climb up those steps and turn to face the east side of the room. Throw the Gale Boomerang at the single torch over there to put it out, then quickly drop off the north edge of the platform as it rises. If you don't make it onto that platform, go relight the torch and try again. When you make it onto the high ledge, open the chest to get 50 rupees. There will be two doors you can go through from here; you can take either path since you will end up at the same spot regardless. Taking the west path will lead to a room with 4 unlit torches in the center area. Take out your Lantern to light up the area (don't light the torches just yet) and you will see a portrait on the wall. Shoot the rope holding it up with an arrow and it will fall, revealing a diagram for lighting the torches. Light them in the following order: northwest, southeast, northeast, southwest. Do this correctly and the south door will open, so enter that room. Defeat the two armored Lizalfos in the next room and two doors across from each other will open. The northeast door will lead to a balcony where you can step on a switch lowering one of the chandeliers. The other door leads outside onto a balcony. If you take the east path from the northern room, you will have to fight two masked Lizalfos. Shoot the ropes holding the paintings on the walls, and you will find crystal switches behind them all. The second painting from the locked door has the switch that will unlock the door. The other switches will cause ChuChus to fall down and attack you (the yellow and red variety, in case you want to defeat/bottle them up for oil or health recovery). In the room south of the crystal switch room, you will have to fight two Ironknuckles. Defeat them and a couple of doors will open across from each other. The northwest door leads to a balcony with a chest containing 50 rupees, as well as a floor switch that makes a chest containing 200 rupees appear on the northeast balcony (Clawshot the chandeliers to reach it). The southeast doorway will lead outside. Regardless of what path you took, you should end up outside. Follow the path going southwest and you will be blocked by a barrier, and forced to fight one of those flying dragons with the shield. Use the Clawshot and your sword to take it down, then open the chest in the southwest tower to receive a Small Key. Now, head to the southeast portion. As you approach, the gate will rise, but you will be ambushed by enemies. However, your allies from the bar will arrive in the courtyard and they eliminate the threat for you. With the path clear, go to the southeast and open the chest to receive the Big Key. From here, head over to the middle area of this outdoors portion, and unlock the door to access the north room. In here, become a wolf and use your senses along with a spin attack to clear the invisible rats that jump onto you. The rest of this room will be a puzzle of sorts, where you must follow a set path across the blocks or else they will sink, causing you to fall into a bottomless pit. Walk to the first ghost and jump in the direction they point, then walk straight to the next ghost, who will lead you onward. After you make the last jump, go straight to the west wall and head north to some stairs. Run up the stairs, jumping over the gaps along the way up. At the top, defeat the Lizalfos to make the barrier disappear. You will see that there is a huge gap in the path leading upstairs, so use the Clawshot on the torches along the walls to progress. At the top of the path, drop to the ground and go into the room to face a couple more Lizalfos. To advance to the next landing, you will need to use the Spinner. Ride along the tracks, jumping from side to side to avoid the moving traps along the way. At the top, go west and you will be enclosed by yet another barrier. Defeat another Ironknuckle to remove the barrier. Before you unlock the boss's door, you can unlock the western room with your extra key. In this storage room, you will find a wide array of items, such as bombs and arrows, as well as plenty of rupees. There is also a fairy you can put inside a bottle for use later. When you are ready, go back to the previous room and unlock the boss door. You will end up outside again, so head up the stairs and through the open doorway to reach the throne room. After a lengthy scene with Ganondorf and Princess Zelda, you will have to face off against Zelda who is acting as a puppet to Ganon. Visit the Bosses section if you need help defeating her. Once you defeat the puppet, you will witness a scene where Midna uses her powers to remove Ganondorf from Zelda. This will cause him to take the form of Ganon, his beast form. If you need help (and you most likely will), read the Bosses section for some strategy to this fight. After you beat the beast, Zelda will be revived thanks to Midna, and Zelda and Link will be warped outside to a field. Ganondorf will appear in his true form atop a horse, leading a ghostly army behind him. You and Zelda will get onto Epona, and the next phase of the battle will take place. Once you knock Ganondorf off the horse, a barrier will surround you and him, blocking Zelda and Epona out. You will then have to face off against Ganondorf, so check out the Bosses section if you haven't already. Upon defeating Ganondorf for the last time, Midna will regain her true form and the credits will begin to roll. Enjoy the credits, as well as the final couple of scenes. Once the screen turns to black at the end, congratulations on completing The Legend of Zelda: Twilight Princess! ***************************************************************************** -=-=-=-=-=-=-=-= -= 6. Bosses -= -=-=-=-=-=-=-=-= Diababa Found: Forest Temple Strategy: The battle begins with two giant plants sticking out of the water, occasionally extending towards you to attack. To destroy them, use your Gale Boomerang to target a spider bomb, then target one of the plants. Do this once for each one to clear them both, causing the main boss to surface. Avoid doing anything for now until the baboon from earlier appears. It will swing back and forth, carrying spider bombs. Use your Gale Boomerang and target the bomb as the baboon swings by, then target the boss's head. If done correctly, the boss will eat the bomb and will become stunned. When its head crashes down, exposing its eyeball, run in with your sword and attack a few times. If you want to disable the two side plants, send bombs towards them as well. It should take just a few rounds of this attack pattern to defeat the boss. Fyrus Found: Goron Mines Strategy: This giant fire monster with the jewel on its head will chase you around while trying to attack. Keep your distance and shoot an arrow at the jewel on its head. This will stun the boss, so get a little bit closer and put on your Iron Boots. As the boss wanders away, grab onto the end of one of its chains and pull it away. If it's done correctly, you will trip the boss, revealing the weak point on its head. Take off the Iron Boots and quickly run around to attack with your sword. Once the boss gets back up, he will become engulfed in flames again and the cycle repeats. Doing this a few times should be enough to kill this creature. Morpheel Found: Lakebed Temple Strategy: This creature may seem familiar to those who have played Ocarina of Time, but the strategy is a bit different. The boss sits in the center, with many tentacles floating around above it. Its eyeball will slide in and out of different tentacles, but if you get too close, the tentacles will push you into the boss's mouth to cause damage. Put on the Iron Boots and get within range of the eyeball, then Clawshot it out. Attack the eye with your sword, then when it goes back into Morpheel, repeat the process. Once you kill that eye, the boss will rise out of the ground and you will see its full form as an eel. It will then begin to swim around the area, attacking you by sucking you into its mouth again, so be careful not to go directly in front of this creature. To attack, swim behind its head and Z-Target the eyeball atop its head. Clawshot to it, then use your sword to attack several times. After you get thrown off, swim back down and repeat. It will take 2-3 rounds of doing this to defeat this giant eel. Stallord Found: Arbiter's Grounds Strategy: This giant skeleton may seem like it's invulnerable to attacks at first, but that is not true. There is a single track going around the room, but there are traps running along it as well, so jump to avoid those when you hear one coming. To attack the boss, use the Spinner to ride along the track, then jump and spin towards the middle area by the boss itself. There will be plenty of soldiers rising out of the sand to block your attacks, but you can defeat them easily. Approach the boss's backbone and jump with B when you reach it to knock a bone off, causing damage. The boss will also shoot fire from its mouth to attack, so try and avoid that by staying along the outer edges of the room. After you hit the support bones a few times, the boss will appear to be defeated. Use the Spinner in the middle slot and spin around to make a tower rise up. You will also see tracks along the outer walls, as well as the tower itself. To fight this half of the battle, ride along the tracks as you make your way up the tower, jumping to avoid the traps. Eventually you will catch up to the giant skull head, which will shoot energy balls at you. Jump to the wall/tower to avoid those. When you get close enough, jump and hit the head to send it to the floor. Go down and attack the sword in its head with your own sword several times. Repeat this a few times to win. Blizzeta Found: Snowpeak Ruins Strategy: For the first part of this fight, you will have to deal with a giant ice block bouncing off the walls in the room. Because of its size, it won't move all that fast, which makes it an easy target for your Ball and Chain. As you hit it with the Ball and Chain, the ice block will get smaller and faster. After it takes enough hits, the block will break and you will go on to the second part of the battle. For this next part, you will get to see a reflection of what's going on above you on the icy floor. Keep moving around and about 10 small ice blocks will try to fall on you. Try to destroy a couple with the Ball and Chain, then move before they rise up. Shortly afterward, the ice blocks will attempt to surround you, then the boss will fall in the center of the formation. Try to keep your distance so you don't get trapped, then hit the boss with the Ball and Chain. You only need to do this part 3 times to win. Armogohma Found: Temple of Time Strategy: Fighting this giant spider will seem very familiar to the first fight in Ocarina of Time. It will crawl around on the ceiling, periodically opening its eye to shoot a laser at you, or to drop a ton of spider eggs which will hatch and give chase. To fight it, wait until the boss opens its eye, then shoot an arrow into it. The boss will fall into one of four corners. Go to the corner where it is, and use the Dominion Rod to make the statue in that corner come to life. Then, press B to make the statue pummel Armogohma. Do this three time and the spider will appear to have been defeated, but that is not so. The eyeball will sprout legs and wander around the room, surrounded by many baby spiders. Attack the eyeball directly with your sword, or use arrows (bomb arrows are especially effective here). After a couple more hits, this boss should be done for. Argorok Found: City in the Sky Strategy: This epic battle against a giant dragon takes place atop the tower, with several smaller towers sided with grating around the perimeter. When the dragon flies by, the wind gusts will possibly knock you off the tower, so be sure to put on the Iron Boots when you see it swooping towards you. After it swoops, wait until the dragon returns again to hover. At that point, use the Clawshot on its tail to hang from it. Then, put on the Iron Boots to weigh down the dragon, causing it to crash onto the ground and take damage. Do this twice to destroy the dragon's armor, and then the battle plan will change. A ring of flying plant enemies will rise high above you, and the dragon will stick to flying above all the grated towers. To catch up to it, use the Clawshot to grapple between towers to reach the top, then Clawshot to one of the flying plants. The dragon will fly around in the center before spitting fire and rotating to attack. Move around it in either direction by using the Clawshot to go from enemy to enemy. After the dragon stops shooting fire, Clawshot onto its back and use your sword to attack. After you land on the tower below, climb back up to the plant enemies. This time, the dragon will attack by spewing fire while moving in one direction before trying to trick you by turning the other way for another fiery pass. Dodge this, then repeat the same tactic of using the Clawshot and attacking its back with your sword two more times to win. Zant Found: Palace of Twilight Strategy: This battle will take place in a number of phases, since Zant will change the arena to become that of the boss rooms of previous temples. The trick here is to utilize the items you used against the bosses of the places you appear in to attack Zant now. The first phase is in the Forest Temple, where Zant will warp around, shooting a barrage of small energy balls at you. Z-Target him and use the Gale Boomerang to pull him to where you are, then attack with your sword. Do this a couple time, and the room will change to the Goron Mines. He will warp around the edges of the platform, jumping up and down to try and knock you off the platform. Since it is magnetic, use the Iron Boots to stick to the platform. When Zant stops to shoot his dark energy at you, block them, then take off the boots and attack with your sword. After a couple rounds, you will then appear in the Lakebed Temple. Put on your Zora Armor here, then wear the Iron Boots to stay on the ground. A giant head will rise from the ground, so get to the front of it. The nose will push air downward, blowing you out of the way if you get too close, so keep your distance. When the mouth opens and Zant attacks with his dark energy shots, Clawshot him, then attack with your sword. After that, the large head will sink and several smaller heads will appear around the room. The mouth of one of them will open and Zant will attack again; Clawshot him and attack with your sword to move on. The next room will be the Forest Temple again. Zant will hop along the pillars, stopping periodically to shoot energy balls at you. Roll into the pillar he stands on twice to knock him down, then attack with your sword. Do this twice and the setting will change to the Snowpeak Ruins. Here, Zant will become giant-sized and hovers overhead. Watch the reflection on the icy floor as you move around to avoid getting crushed. When Zant crashes down, get out of the way and Z-Target him, then use the Ball and Chain to shrink him down. Follow him as he hops around, then attack with your sword. After a couple rounds of this, the battlefield will change to the front of Hyrule Castle. Zant's hands will become blades, and he will attack you by swiping them at you directly, or by spinning around the room. When he's not spinning, attack with your sword or avoid his onslaught. When he is spinning, Z-Target him so that you can use the shield to block him (just don't hit the barriers). When he tires out from spinning, run in and attack with your sword. After you've damaged him enough, the battle will end. Puppet Zelda Found: Hyrule Castle Strategy: This puppet of the princess will float around the room, stopping periodically to unleash one of three attacks your way. She will swoop down at you with her sword drawn, which you can dodge by jumping to the side while Z-Targeting. Another attack will consist of a triangular portion of the floor glowing with light. If you are in the middle of it after a couple moments, you will take damage, so as soon as it appears, get out of its range. The third move will consist of Zelda throwing an energy ball at you, which you can hit back with your sword. After hitting the ball back and forth a few times, the puppet will eventually miss hitting it and will take damage. This is the only way you can damage the princess puppet. After hitting her in such a fashion three times, the puppet will be defeated. Ganon Found: Hyrule Castle Strategy: For this phase of the battle, you will have to deal with Ganon in his beast form. He will charge around the room before vanishing away. At that point, you will see several portals appearing around the room before fading away. One of them will end up turning from red to blue, and then Ganon will come out. Aim an arrow in that direction, then when Ganon pops out, shoot the white jewel on his head. Get out of the way as Ganon slides along the floor, then when he stops, run over to his underside and attack the light marks with your sword. After you do this a couple of times, Ganon will disappear if you try to shoot an arrow at him. When this happens, turn into a wolf and wait for him to reappear in the room. Stand in his path facing him, then press and hold A when you are prompted to do so. After you grab on, hold Left/Right on the Control Stick to toss him aside. Then, Z-Target and attack his belly like you did before. Go back and forth between attack methods until you defeat Ganon. Ganondorf (Horseback Battle) Found: Hyrule Castle Strategy: For this part, you and Zelda are riding on Epona to fight Ganondorf. When you get close to Ganondorf initially, he will swipe at you to attack. Use Z-Targeting and get as close as you can to Ganondorf without turning so much, especially when Zelda is trying to aim a light arrow. He will send energy balls back at you, which will spawn ghost riders to charge at you. Try to avoid those as you continue chasing him around. When Zelda finally hits her target, Ganondorf will be stunned temporarily. At that point, ride up next to him and attack with your sword. Do this 3-4 times and he will be knocked off the horse, ending this phase of the battle. Ganondorf Found: Hyrule Castle Strategy: For this final epic battle between good and evil, you are engaged in a true swordfight with Ganondorf. There is a barrier around the area, which keeps the battle in an enclosed space. As for the battle itself, it is much like fighting an Ironknuckle since he will block many of your attacks, and also attacks in the same fashion. If you get too close, he will kick you away or swipe at you with his sword. If you try to do a jump attack, he will move to the side and try to hit you while you are turned away momentarily. If you move a far enough distance away with your sword drawn, Ganondorf may try to charge at you, giving you the option to "chance" it (look by the A button icon). Press A repeatedly to push Ganondorf off, then attack. If you want to trigger a chance event again, Z- Target him and circle around as he walks around (you don't need to be too far away for this). After a while, he will try to charge at you again, thus allowing you to press A to chance it. As for other attacking methods, I've found that Z-Targeting and side jumping works. Do that until he attacks, then go behind him and attack a few times with your sword. It will be a rather lengthy fight out here, but there are no surprises, so it's just a matter of blocking his attacks (which you will if you keep using Z-Targeting) and countering when you have an opening until you win. ***************************************************************************** -=-=-=-=-=-=-=-= -= 7. Items -= -=-=-=-=-=-=-=-= ================ Collection Items ================ Hero's Clothes: This is the regular green tunic that Link starts off with. It has no particular abilities other than it being your primary battle garb. Hylian Shield: This traditional shield, made of metal, is much sturdier and able to defend against all types of attacks. This should be purchased as soon as possible, so that you don't lose your other shield to a nasty fire attack. Magic Armor: This armor will provide you with enhanced defense power, but at the cost of your rupees. While this is equipped, your rupee supply will slowly deplete. If you run out, the armor will become very heavy and you will move as if you're wearing the Iron Boots. Master Sword: Of course, the legendary blade makes its appearance in the game. It is your main weapon for a good portion of the game, and is rather powerful against most regular enemies. Ordon Shield: Your first wooden shield, which will come in handy when defending against enemy attacks early in the game. Be careful when facing fiery enemies or obstacles, since the shield will burn upon contact. Ordon Sword: The second primary weapon you will receive, this one with an actual metal blade. It is a much more sturdy blade for Link to wield in human form. Wooden Shield: This is the same exact thing as the Ordon Shield, but with a different name. It is sold in shops outside of Ordon as a replacement, should your first shield burn. Wooden Sword: A simple wooden sword, effective against weak enemies in the woods surrounding Ordon Village. Zora Armor: This special body suit will allow you to dive and swim underwater without needing to come up for air. The drawback is that you are more susceptible to fire and ice attacks. =============== Inventory Items =============== Ancient Sky Book: Get this book from Impaz in the Hidden Village to help gain access to the heavens. Ashei's Sketch: This crude drawing shows the Yeti from Snowpeak catching a Reekfish at Zora's Domain. Show this to the Zora Prince Ralis to find out how to catch a Reekfish. Auru's Memo: Give this to Fyer, the guy who runs the building on Lake Hylia, to gain access to the desert. Ball and Chain: If you wanted to fight with a medieval weapon, this is for you! It is an extremely powerful yet heavy weapon, which can hit enemies from a distance. This can also destroy solid ice blocks and knock over entire suits of armor. If you are not using it, put it away, since it will slow you down if you hold it while moving. Bee Larva: These can be used as bait when fishing, or eaten on their own. If you eat these, you recover 1/4 of a heart for each larva consumed. Bomb: These explosive weapons can be dropped on the ground or thrown to destroy enemies or various obstacles in your way, such as boulders. When you highlight the bombs on the item screen, you will have the option to make bomb arrows by pressing A, which will add an explosive punch to regular arrows useful for destroying unreachable targets. Bombling: This small bug acts like a bomb, but it only runs in a straight line and explodes as soon as it hits any kind of obstruction in its path. Bottle: These can be used to contain certain things, such as bait and various liquids. You can only store items in empty bottles, however. 1: In Ordon Village, go fishing at the stream and catch a fish for the cat. When it runs off, go to the shop and the shopkeeper Sera will give you this as thanks. 2: When you visit Coro the second time, he will offer to sell you a Bottle with Lantern Oil for 100 rupees. Pay the price and you will get the oil, as well as the bottle it came in! 3: Go to the Fishing Hole and walk over to the bridge on the west side of the lake. Use your inventory Fishing Rod and do bobber fishing in the west pond. Let your lure sink, then with some luck you will pull up the bottle. If you don't get it the first time, just try again. 4: After you collect 20 Poe Souls, go back to Jovani's house in Castle Town. He will give you a bottle full of Fairy Tears as thanks. Clawshot: This item is the newest rendition of the more familiar Hookshot. With it, you can grapple onto certain targets in the dungeons, as well as vines and other specific textures. In addition to grappling onto a target, you can also hang from it indefinitely until you let go. If you're hanging from a ceiling target, you can also lower/raise yourself in the air, which can be useful in some areas. Dominion Rod: This special rod will allow you to make certain statues come to life. Set it to one of your item buttons, then point the Wii Remote at the screen to aim at a target and B to shoot the beam. When the target comes to life, it will move in the same direction as you are. To stop moving an object, press A. Double Clawshots: This is essentially two separate Clawshot items, used together. When you grapple onto a target, you will be able to hang from it and reach a second target with the other Clawshot. Fishing Rod: Use this to catch fish. Hold the Wii Remote horizontal and press B to cast, then flick the remote back to pull the line out. You can use various baits with the rod to catch better fish later on. Gale Boomerang: The boomerang makes its obligatory appearance in this game yet again, but this time it's different. When you throw it, a wind tornado will move along with it, picking up whatever's in its path and bringing it all back to you. When it's equipped, hold B and move the remote around to aim. When you want to pick a target, press Z (you can pick up to 5 targets to be hit in one throw), then release B when you're ready. Great Fairy's Tears: You get these from the fairy after completing all 50 floors of the Cave of Ordeals, or from spirit springs after you complete it. When used, you will fully recover your health, and your attack power will increase. Hawkeye: This item acts as a pair of binoculars, in that you can see things that are far away by zooming in/out and looking around. You can also combine this with the Hero's Bow to create a bow with an enhanced scope and crosshairs for hitting long distance targets without being seen. To buy it, you must complete the archery mini-game at Kakariko Village (the one where you talk to Talo high on the watch tower above the village and win a Piece of Heart after completing his challenge). Only then will you be able to buy it at Malo Mart. Hero's Bow: With this legendary bow, you will be able to shoot arrows to hit enemies and targets from a distance. To aim, you use the remote and point at your specified target, then press B to shoot. You could also use Z-Targeting, which eliminates the need to manually point at the target. Horse Call: When used, you can call Epona from any point in the overworld, without having to find the special horse grass. Ilia's Charm: Get this from Impaz and bring it back to Ilia to recover her memory fully. Invoice: Get this from Telma after delivering Renado's Letter, then give it to the doctor on the west road of Castle Town. Iron Boots: These clunky boots will weigh you down, making it possible to hit certain floor switches or force down certain platforms. You can even sink to the bottom of a pool of water with these so you can walk around. They are also attracted to magnetism, which allows you to stick to specific surfaces, enabling you to walk on walls and ceilings (this is primarily found in the Goron Mines though)! Lantern: Your trusty lamp can be used to light the way through darkened passages. Each time you take it out, it consumes lantern oil designated by a yellow bar next to the item's icon. If you run out of oil, you will have to buy more (to refill the Lantern, set both this item and the Bottle containing oil to directional buttons, then use the Bottle). Ooccoo/Ooccoo Jr.: In each dungeon, you will find a strange looking bird hiding in a pot. If you use it as an item, it will allow you to warp out of the dungeon with Ooccoo Jr., while Ooccoo sits in the same exact room of the dungeon you warped from. When you are ready to return, simply use the offspring as an item and you'll return to the same room of that dungeon. Rare ChuChu Jelly: This rare type of jelly can be obtained after killing a sparkling ChuChu and quickly scooping its remains with a Bottle before they disappear. When used, you will recover all your hearts, plus your attack power will increase. Renado's Letter: You get this letter from Renado after beating the sixth temple; deliver it to Telma in Castle Town. Slingshot: Use this to shoot pellets or seeds at targets. Use the remote to aim at a target, the Control Stick to look around, and B to shoot. Z-Targeting also works, and will eliminate the need to manually aim if your target is close. Spinner: This interesting and new item allows you to travel on questionable surfaces smoothly. You can also ride the tracks found along certain walls to reach otherwise inaccessible areas. While moving atop this item, you can jump by pressing B, which is useful for switching between tracks in midair. You can also run into enemies while on this thing to attack. Water Bomb: These act like regular bombs, but the difference is that these can be placed underwater to destroy submerged boulders and such. You need to actually be standing underwater with the Iron Boots in order to place these, though. Worm: You can scoop these up in a Bottle if you dig behind the sign at the Fishing Hole. They can be combined with the Fishing Rod as bait. ***************************************************************************** -=-=-=-=-=-=-=-=-=-=-= -= 8. Heart Pieces -= -=-=-=-=-=-=-=-=-=-=-= NOTE: Unless otherwise noted, you will need to be regular Link to acquire these heart pieces. =========== Faron Woods =========== 1. In the cave where you get the Small Key, light the two torches to the side and a larger chest will appear on the upper ledge. Open it to find this heart piece. 2. After you get the Dominion Rod, go back to the area by Coro's shop. In the northeast corner is a boulder you can destroy with a bomb. Do that, then follow the path to the end to find a statue in the wall. Use the rod to take control of it. Lead it back along the path a little and drop the statue into a small pit. Leave it there, then become a wolf and walk onto the nearby elevated ledge. Use Midna's help to jump from that ledge, onto the statue, and onward across a few ledges. Follow the path into the area with the poisonous fog, then open the chest you reach to get the heart piece. ============= Forest Temple ============= 3. In the room with the spider bombs and bomb-eating plants, go to the upper level and you will see vines on a wall. Jump to and climb up the wall, then take a spider bomb and drop it down the nearby gap atop a hill. Drop down to the lower level and open the chest in the now-open alcove to get this Piece of Heart (If you don't get this one during your first playthrough, return later with the Clawshot to navigate the temple). 4. After you get the Gale Boomerang, go to the eastmost room of the temple (where the tile monsters are). Put out all the torches with your boomerang's wind gust, and the steps blocking access to the chest will lower completely, allowing you to reach it (If you don't get this one during your first playthrough, return later with the Clawshot to navigate the temple). ============ Hyrule Field ============ 5. In the middle of the field (Faron province), there is a stream and a bridge going across it. At the south end of the bridge, you will see a tree. Look up into its branches and you will see it at the top; use the Gale Boomerang to bring down this heart piece. 6. In the Eldin province, as you approach the gorge from the south, you will see a hill to the east. Go up the hill, then look across to a rock formation. Atop it is a Piece of Heart; use your Gale Boomerang to retrieve it. 7. In the Eldin province, as you head north from Kakariko Village you will see a single boulder to the west. Bomb it and go up the path it was blocking. Climb the vines and walk across to the other side, then bomb the next boulder and climb more vines. At the top, climb to the next ledge, then drop to the lower ledges and walk to a chest containing this piece. 8. To the southeast of the bridge leading to Kakariko Village (Eldin province), you will find a boulder in the wall. Bomb it and enter the dark cave there. In a room in the northwest corner of the cave, you will find 2 torches; light them and open the chest that appears to get this piece. 9. In the Eldin province, get to the north end of the Bridge of Eldin. Use the Clawshot to grapple on the cliff to the north of the bridge, and follow the path into a cave. In there, roll and jump off the ledge, then put on your Iron Boots in midair to get pulled by the magnetic beam. Make your way to the bottom of this fiery cave in such a fashion. At the very bottom, open the chest to get this Piece of Heart. 10. Head along the path to the north of the Bridge of Eldin, in the Eldin province. You will come to a wooden bridge with Spinner tracks along the wall north of it. Use the Spinner to reach a hidden ledge. Become a wolf and use your senses to find a special dig spot. Dig in the ring to enter a hidden cave. Become a human and fight the 3 skeletons, then use Bombs to totally defeat them. Open the chest that appears to get a Piece of Heart. 11. In the Lanayru province, take the path going to the east of Castle Town. There is a path that you can access by bombing some boulders at the north and south ends. Along said path are Spinner tracks that you can use. Ride the first 3 parts of the track going upward, then jump from one track to the next to the end. When you reach the ledge at the end, open a chest there to find this Piece of Heart. 12. In the Lanayru province, go to the field north of Castle Town. In the north, follow the path and you will find a boulder; destroy it to access the cave behind it. Use the Ball and Chain to break through the ice, then get through 3 rooms of sliding block puzzles to reach the chest with this heart piece inside. The solutions to the block puzzles are as follows (while facing north): ___ ___ ___ Room 1: | | | 1 | S = Switch |___|___|___| | | | 2 | Begin by pushing all 3 blocks into the positions |___|___|___| as shown in the diagram (1-3). Push block 1 left, | | S | 3 | down, then right. Push block 3 left, then block 1 |___|___|___| up to where 3 used to be. Push block 1 left onto | | | | the switch. |___|___|___| | | | | |___|___|___| ___ ___ ___ Room 2: | 2 | | | S = Switch ___|___|___|___| | | S | | | Start by moving the blocks into the corner |___|___|___|___| positions as shown (1-3). Then, push 1 to the | | | S | | right so it's next to 3. Push block 1 up then |___|___|___|___| move block 2 down and right. Push block 2 up, | 1 | | | 3 | then move block 1 left and down. Move block 1 |___|___|___|___| right and up next to block 2, pressing a switch. Move block 3 left and up. Finally, move block 3 right onto the second switch. ___ ___ ___ ___ ___ Room 3: | 1 | | | | | S = switch |___|___|___|___|___| | | | | | | Place the blocks in the corners as shown. |___|___|___|___|___| Move block 2 up, then move block 3 left | | | S | | | and up. Move block 1 right, down, and |___|___|___|___|___| left, then move block 3 to the right. | | | | | | Move block 1 up and right next to block 3 |___|___|___|___|___| then push block 3 down, left, and up next | 2 | | | | 3 | to block 2. Push block 3 to the right and |___|___|___|___|___| onto the switch. 13. Once you get the Dominion Rod, go to the Bridge of Eldin. At the north end is a statue; take control of it with your rod and lead it to the south end of the bridge. There will be a hole in the southeast wall, so lead the statue down into that lower area. Drop the statue there, then jump across to reach the far ledge. Climb the ladder to the top of the tower and open the chest at the top to get the Piece of Heart. 14. After you get the Double Clawshots, go to the Kakariko Gorge warp portal (in the southeast area of the field in the Eldin province). Run to the south of the bridge and you will see a hill going up to the east. Follow the hill up and to the northeast, and you will see a column across the pit with a Clawshot target on it. Grapple onto it, then turn around and Clawshot onto the second target. Use it again to reach the vines, then climb around to the other side of the ledge. Open the chest over there to receive the Piece of Heart. =========== Ordon Ranch =========== 15. After you get Epona in Kakariko Village, return to the ranch and talk to Fado. He will let you herd 20 goats once again. Do it successfully and he will give you this Piece of Heart. =========== Goron Mines =========== 16. In the room where you have to walk on the ceiling to navigate a passage, head to the northwest corner. Drop onto the ledge there and open a chest to find this heart piece. 17. In the room with the Beamos statues and a magnetic wall to the right, walk on the wall with your Iron Boots. The path will branch out at the ceiling; go right to reach a chest containing the Piece of Heart. ================ Kakariko Village ================ 18. Next to the light spirit's fountain, you will find a boulder. Bomb it and go through the passage to get behind the fountain. Use the Iron Boots to sink to the bottom, then open the chest for a Piece of Heart. 19. Look above where the boulder you just bombed was, and you will see two more boulders. Shoot a bomb arrow (point at the bombs on the item menu, then press Z to make bomb arrows) at the boulders to reveal a Piece of Heart. Use the Gale Boomerang to recover it. 20. After you beat the Goron Mines, make your way to the lookout tower at the top of the village (talk to the Goron in front of the Bomb Shop to get onto the roof, then follow the path all the way up to another Goron). Get launched by the second Goron and climb the ladder to meet Talo. Talk to him and agree to meet Malo for a mini-game. Shoot the three targets with arrows and Malo will reward you with a heart piece. 21. In the Malo Mart, there is an old Goron taking donations to fix the bridge leading from the west exit of Castle Town. Donate 1000 rupees, then talk to the Goron sitting outside the shop. Agree to take a barrel of hot springwater to the Goron over at the newly built bridge, and you will be in Hyrule Field just north of the village. You have to carry the barrel on foot, and the water will cool if you take too long, plus it will break if enemies hit it or you drop it. The best approach is to run along the outer edge of the field all the way to the eastern bridge. This route will minimize exposure to enemies. When you get to the Goron, throw the barrel of water at him, then he will leave you a Piece of Heart as thanks. ============== Death Mountain ============== 22. After you beat the Goron Mines, head up the path from Kakariko Village. Talk to the second Goron you meet and he will launch you up. Face the east wall and get launched onto the ledge there. Climb up and continue all the way northward until you find an opening to the right. Drop into the hidden room and open the chest to find the Piece of Heart. ========== Lake Hylia ========== 23. Head to the east of the bridge above Lake Hylia and you will see a building. Inside is the Flight and Fowl challenge mini-game. Pay 20 rupees and pick up a cucco, then go out to the platform. Look down to the water and you will see a bunch of tiered square platforms below. Hop off and fly to that platform, and land on the smallest platform at the very top. Open the chest there to get this Piece of Heart. 24. On the west side of the lake, talk to the little bird Plumm as a wolf and play her balloon game. Get over 10,000 points to win the heart piece. 25. After you get the Clawshot, go back to the spirit spring. Follow the left path around the spring, then grapple to the vines to reach the back ledge. Go into the back room and light the two torches to make a big chest containing the Piece of Heart appear. 26. To the south of the Howling Stone is a boulder in the wall. Bomb it and you will enter a rather complex cave (make sure you have Bombs and extra Lantern Oil; there will also be Yellow ChuChus you can fight/bottle up for extra oil). Make it to the very end of the cave (there are a LOT of passages) and light the 2 torches to make a chest appear containing this heart piece. ============== Lakebed Temple ============== 27. In the central hub room, get to the second floor and use the Clawshot to get onto the middle chandelier. Open the chest up there to get the heart piece. 28. In the central hub room, rotate the stairs so that water flows to the west (Clawshot the eastern switch on the second floor). Then, go into the western rooms on the first floor. You will reach a room where the water has risen and you will have access to a bridge. Walk onto that bridge, then Clawshot to the upper platform. Stand on the floor switch to open the gate, then Clawshot the targets on the back wall to get through the gate. At the other side, open the chest for another heart piece. =========== Castle Town =========== 29. On the East Road portion of town, there is a man in green robes standing in front of a building. Talk to him and he will ask you to donate 30/50 rupees. Donate 1000 rupees and you will receive this Piece of Heart. ================== Upper Zora's River ================== 30. Head to the Fishing Hole and pay to go fishing. When you're in the boat, row out to the rock formation in the middle of the lake. Stop when you're near it and look up to find the Piece of Heart on top of one of the ledges. Throw your line up at it to catch it. There is an alternate method if you don't want to pay any money here. Put on the Iron Boots and walk into the water, then use the Clawshot to grab the heart piece from its perch. ============= Gerudo Desert ============= 31. In the enemy camp, destroy the roasting boar to receive a Piece of Heart. ================= Arbiter's Grounds ================= 32. In the room with the 4 Poe torches, open the chest in the northwest corner of the room to find this heart piece. 33. In the room with all the tracks, get to the northwest portion and open a chest to find this Piece of Heart. ============== Snowpeak Ruins ============== 34. In the second floor room with the hanging platforms you use the Ball and Chain to move them back and forth, make your way to the south ledge in this fashion to reach a chest containing the heart piece. 35. In the southeast room on the second floor, go to the section where there is red carpet. You should see some oddly colored tiles at the end of the carpet; drop a Bomb there to open a hole leading to the room below. Drop through to the first floor and open the chest there to find this Piece of Heart. ======== Snowpeak ======== 36. After you clear the Snowpeak Ruins, warp to the top of the mountain. Become a human and race against Yeto again. Beat him, then return and talk to his wife Yeta to race her. Beat her and you will get the heart piece (to win, you will need to use the shortcut; just after the trees, stay to the right and jump onto a raised ledge, then follow the rupee trail and your map). ============ Sacred Grove ============ 37. From the main area, go east to a side area (look at your map). Bomb the boulder in the middle of that area, then become a wolf and dig into a hidden cave. Defeat all the enemies in that cave to make a chest containing the Piece of Heart appear. ============== Temple of Time ============== 38. As you are leading the statue down from the top, get to the fifth floor. Use the Dominion Rod to move the statue onto a floor switch, which will shut off an electric barrier. Walk into that now accessible area and open the chest in the northeast area to find this Piece of Heart. 39. On the fifth floor, go to the room with all the spider enemies. On the south side, there are steps with fences along the sides, and a metal pot in the southeast corner. Use the Dominion Rod and lead it north along its path, dropping it onto a floor switch. Pick up a metal pot and go up the stairs with it, then from the middle ledge, throw it over the west fence. Use the Dominion Rod again and lead that pot to the northern floor switch. Doing this will make a chest on the west side appear; open it to get a Piece of Heart. 40. In the area before the temple itself (where the Master Sword pedestal is), go to the south room by the stairs. In the southwest corner, use the Dominion Rod to move the statue in the wall. Go into the room behind where the statue was to find a chest containing this heart piece. ============== Hidden Village ============== 41. In the backyard of the eastern house, you will find a cucco. Become a wolf and talk to it, and agree to play its game. The objective is to find and speak to all 20 cats scattered around the town (if you enter Impaz's house or leave the village, you have to start over). Talk to each one as a wolf (some may be hard to find, but can all be spotted; be sure to explore a lot). Once you talk to them all, go back to the cucco and talk to him again. After that, go to Impaz's house to find the Piece of Heart sitting outside. =============== City in the Sky =============== 42. In the eastern tower of the city, get to the room where you fought the giant Deku Baba and threw a bomb in the bomb-eating plant. Clawshot onto a target above, then onto some vines on a nearby column. Follow the path along the very narrow wall, then continue onto a lower ledge. Grab onto the wall and shimmy across the gap, then open the chest at the other side to receive this heart piece. 43. In the eastern area of the city, get to the wide open area where you have to Clawshot between a bunch of flying plant enemies to cross to the central area. Just before you reach the last plant enemy above the center area, turn and target the enemy flying to the southeast. Clawshot along that group to reach a ledge to the southeast. Drop onto that ledge and go through the door, then open the chest in the next room to find the Piece of Heart. ================== Palace of Twilight ================== 44. Take a Sol into the first room on the east side of the first floor. There will be an alcove in the northeast area filled with twilight fog. Hold the Sol as you go through to clear it, then Clawshot onto the upper ledge and open the chest there to get this Piece of Heart. 45. After your sword is infused with light, return to the first room on the west side of the first floor. There, slice through the twilight fog pit with your sword and a glowing square will appear in the southwest corner. Stand on it and ride the platform up to the high ledge. Jump onto the ledge and open the chest to get the Piece of Heart. ***************************************************************************** -=-=-=-=-=-=-=-=-=-=-=-= -= 9. Hidden Skills -= -=-=-=-=-=-=-=-=-=-=-=-= NOTE: With the exception of the first skill, you will have to activate a Howling Statue as Wolf Link. Doing this will make a golden wolf appear elsewhere in the world. When you return to that golden wolf as regular Link, then you will learn a new skill. ===================== Skill #1: Ending Blow ===================== Learned: Faron Woods (north of Trill's shop when approaching the Forest Temple for the first time) How to Use: When an enemy is stunned on the ground, use Z-Targeting and A to finish it off when prompted onscreen. ======================= Skill #2: Shield Attack ======================= Statue Location: Death Mountain (in the first area with the steam shooters) Howl Pattern: |----| | |----| | | | |----| | |----| | | | |----| | |----| Learned: Ordon Woods (at the spring before the long bridge) How to Use: Z-Target an enemy and thrust the Nunchuk forward to push them back with your shield, opening them up for an attack. ==================== Skill #3: Back Slice ==================== Statue Location: Upper Zora's River (atop a hill near the Fishing Hole) Howl Pattern: | | |----| | | | |-- | |----| | |----| --| | |----| Learned: Hyrule Field (climb the vines just east of the Castle Town bridge) How to Use: Z-Target an enemy and side jump (Left/Right + A), then just before you land, press A again to roll. When you end up behind the enemy, quickly slice with the remote to attack successfully. ======================= Skill #4: Helm Splitter ======================= Statue Location: Faron Woods (just outside of the Sacred Grove) Howl Pattern: |--- | |-- | |----| | | | | ---| | | -|----| --|- | | Learned: Hyrule Field (take the southern exit from Castle Town and look along the east wall) How to Use: Perform a Shield Attack, then press A to jump over the enemy. Then when you get behind them, hit A again to attack. ===================== Skill #5: Mortal Draw ===================== Statue Location: Lake Hylia (from the portal, run up the bridge to the south and climb the ladder as a human, then turn into a wolf and the statue is to the left) Howl Pattern: | | |----| | | |----| | |----| | | --| | | |----| | |----|-- |----| | Learned: Gerudo Desert (at the northeastern point of the first area, at the path split) How to Use: Approach an enemy with your sword in its sheath, then quickly press A to draw your sword and deal a death blow. ===================== Skill #6: Jump Strike ===================== Statue Location: Snowpeak (after you get above the blizzard, go west and you will find this statue off to the side) Howl Pattern: |--- | | | | -|- | | | -|- |----|----| | ---| | | | ---| | |--- | |----| Learned: Graveyard (in front of the tunnel leading to King Zora's grave) How to Use: Z-Target one of the enemies in a group, then hold A until you hear it power up (designated by a metal sound). Once the sword is powered up, release A to hit all enemies with a jump attack. ==================== Skill #7: Great Spin ==================== Statue Location: Hidden Village (in the backyard of the eastern house with the broken windows) Howl Pattern: | | | | | ---| | |--- | ---| | | |----| | |----|- | | | -|- |----|-- | | |----|----| | |----|----| | | | | Learned: Hyrule Castle (take the northern exit from Castle Town, then go through the large doors) How to Use: When you have full health, perform a regular spin attack. This skill will make the attack much stronger and with a wider range. ***************************************************************************** -=-=-=-=-=-=-=-=-=-=-= -= 10. Golden Bugs -= -=-=-=-=-=-=-=-=-=-=-= In Castle Town, go to the eastmost house on the south road. That is Agitha's Castle. Talk to her and she will ask for you to collect golden bugs for her (24 total). If you find any of these bugs throughout the world (signified by its golden glow), bring it back to her for a reward. For each bug you bring, she will give 50 rupees. If you complete a pair, you will receive 100 rupees. When you bring the first golden bug back to Agitha, she will give you the Big Wallet, which holds up to 600 rupees. If you bring back all 24 bugs, she will give you the Giant Wallet, which will hold a maximum of 1000 rupees. Please note that Agitha may not always be at her house. She can also be found in Hyrule Field just outside of the southern exit to Castle Town. It should also be noted that golden bugs are relatively easy to see from a distance due to their golden glow. By turning into a wolf and using your senses, you will have an even easier time spotting the bugs. As an added hint, when you are close to a golden bug's location, you will hear a faint metallic chime sound (you'll know it when you hear it, since it's distinct). 1. Ant (Male) Found: Graveyard How to Collect: Check by the northwestern tree. 2. Ant (Female) Found: Kakariko Village How to Collect: Check inside the house on the west side of town. 3. Mantis (Male) Found: Hyrule Field (Lanayru Province) How to Collect: Check the pillars at the north end of the bridge above Lake Hylia. The bug tends to fly in and out of the pillars, so if you don't see it at first, wait a moment. 4. Mantis (Female) Found: Hyrule Field (Lanayru Province) How to Collect: Head south from the bridge above Lake Hylia. You will see a rocky overpass as you ride along. Check the southern wall near that overhang and you should see the bug. Since it is high up, you will have to use the Gale Boomerang or Clawshot to lure it closer. 5. Butterfly (Male) Found: Hyrule Field (Lanayru Province) How to Collect: Check the pink flowers south and east of the eastern entrance to Castle Town. 6. Butterfly (Female) Found: Hyrule Field (Lanayru Province) How to Collect: From the eastern entrance to Castle Town, go east to find a high ledge. Use the Clawshot to get up to that ledge, where you will find this bug. As an alternate, you can use the Gale Boomerang to retrieve this bug as well. 7. Phasmid (Male) Found: Hyrule Field (Eldin Province) How to Collect: At the south end of the Bridge of Eldin (it's the long bridge at the northwest portion of the field north of Kakariko Village), look on the left pillar. Use the Gale Boomerang or Clawshot to pull it closer so you can collect it. 8. Phasmid (Female) Found: Hyrule Field (Eldin Province) How to Collect: Get to the north end of the Bridge of Eldin, and use the Clawshot to get onto the high cliff to the north of the bridge. Walk a little bit to the west and look up on the wall to find this bug; use the Gale Boomerang or the Clawshot to grab it. 9. Dayfly (Male) Found: Gerudo Desert How to Collect: In the south central area of the desert, you will find this bug flying around. If it helps, the bug is to the south of some wooden gates you can charge through with a boar. 10. Dayfly (Female) Found: Gerudo Desert How to Collect: In the southeast area of the desert, you will find a chest atop a pillar, as well as a statue. To the north of that are trenches in the sand. In the second trench to the north of this chest, you will find this insect. 11. Stag Beetle (Male) Found: Hyrule Field (Lanayru Province) How to Collect: At the north end of Hyrule Field, head east from the river that flows down from Zora's Domain. You should find a lone tree to the east with this beetle near it. 12. Stag Beetle (Female) Found: Hyrule Field (Lanayru Province) How to Collect: At the north end of the field, head to the northwest area from the river flowing down from Zora's Domain. There will be a path leading toward the mountains. At the path split (north will lead to Zora's Domain), go right. Look above the boulder in the wall and you will see this bug hanging there; use the Gale Boomerang or the Clawshot to retrieve it. 13. Ladybug (Male) Found: Hyrule Field (Lanayru Province) How to Collect: In the field area to the south of Castle Town, there is a large obstruction on the west side. Hanging on the wall is this ladybug; follow it around when it flies away and you will be able to catch it. 14. Ladybug (Female) Found: Hyrule Field (Lanayru Province) How to Collect: In the field south of Castle Town, head to the east side of the pool in the courtyard there. You will see 3 trees; this ladybug is hanging on one of them. If you approach, it will fly away, so give chase and you will soon be able to catch it. 15. Grasshopper (Male) Found: Hyrule Field (Eldin Province) How to Collect: In the large field north of Kakariko Village, look for this bug in the south central area. On the map, it is just to the east of a vertical wall in that area. 16. Grasshopper (Female) Found: Hyrule Field (Eldin Province) How to Collect: In the large field north of Kakariko Village, head out to the northeast portion of the field to find this insect hopping around. 17. Beetle (Male) Found: Hyrule Field (Faron Province) How to Collect: To the southeast of the bridge crossing the stream, you will see 2 trees. On the side of one of those trees is this bug. 18. Beetle (Female) Found: Hyrule Field (Faron Province) How to Collect: Along the western portion of the field is a high ledge you cannot reach. On the side of one of the trees there, you will see this bug. Use the Gale Boomerang or Clawshot to pull it closer so you can catch it. 19. Pill Bug (Male) Found: Hyrule Field (Eldin Province) How to Collect: In the area south of Kakariko Village, this bug is on the ground just to the south of the bridge over Kakariko Gorge. Look on the ground just to the right of the path. 20. Pill Bug (Female) Found: Hyrule Field (Eldin Province) How to Collect: In the area south of Kakariko Village, check the flowers to the south of the village entrance to find this bug. 21. Snail (Male) Found: Sacred Grove How to Collect: When you first enter the area and push the block forward, drop down to the cave below. Go left and you should see this one hanging from the high wall; use your Gale Boomerang or your Clawshot to grab it. 22. Snail (Female) Found: Temple of Time How to Collect: Go through the doors which lead to the Temple of Time. Inside, go down the stairs and head to the left side of the steps. You will see this snail on the wall; use the Gale Boomerang or Clawshot to obtain it. 23. Dragonfly (Male) Found: Zora's Domain How to Collect: In the area at the bottom of the waterfall, get to the west side. Follow the path up the hill and you will find this bug flying around by some boxes. 24. Dragonfly (Female) Found: Upper Zora's River How to Collect: This bug is flying above the water in front of the boat rental place. Stand on the edge of the water and use the Gale Boomerang or Clawshot to pull it closer so you can catch it. ***************************************************************************** -=-=-=-=-=-=-=-=-=-= -= 11. Poe Souls -= -=-=-=-=-=-=-=-=-=-= On the south road of Castle Town, you will find Jovani's house (it's on the west side of the main shopping road). It's the house with all the cats hanging around in front of it. You can only enter as a wolf by digging under the right side of the door. Inside, Jovani will be encased in gold and unable to move. He will tell you that in order to restore his body, you will need to find Poe Souls. At first, he will ask for 20 souls, but there are 60 total that can be found. For the most part, Poes only come out at night (this does not apply in dungeons and caves). They will appear as a blue lantern floating in the air. To see the Poe, you will have to use your senses as a wolf. Attack the Poe twice to knock it into submission, then when prompted, press A to rip its soul out to finish it off. If you don't do that, the Poe will get back up and you'll have to fight it again. Unlike the Golden Bugs, you do not need to go back to Jovani each time you find a soul. After you find 20 Poe Souls, go back to Jovani's house and he will give you a Bottle filled with Great Fairy Tears. He will still have a golden luster however, and thus requests you find all 60 souls. If you get all 60, return and Jovani will give you 200 rupees as a reward. Go to Telma's Bar afterward and talk to Jovani again (as a human), then return to his house as a wolf and talk to his cat inside. The cat will give you 200 rupees on the spot, and will give you 200 rupees anytime you return with no money left (you can do this an infinite number of times). ================= Arbiter's Grounds ================= 1. There are four Poes hiding within this desert dungeon that you must defeat in order to proceed to the end. 2. See #1. 3. See #1. 4. See #1. =========== Castle Town =========== 5. Go inside Jovani's house by digging under the front or by taking the passageway from Telma's Bar. This Poe will be found inside the house; you can't miss it. =============== Cave of Ordeals =============== 6. On the 17th floor (the one with the skeletal dogs), you will find a Poe floating around. 7. On the 33rd floor (the one with the ReDeads), you will find another Poe floating amongst the enemies. 8. On the 44th floor, you will find the final Poe of the cave floating among the other enemies. =============== City in the Sky =============== 9. At the eastern side of the map, get to the second floor outside area where you have to Clawshot between flying plant enemies to make it past a couple of walls. Once you Clawshot to the third plant enemy in the sequence, look to the south and you will see a fourth plant enemy flying low by a tree. Clawshot to that enemy and become a wolf to fight the Poe there. 10. In the center area of the map, get to the fourth floor (it's the area with all the ropes and bird enemies, just outside the room where you get the Big Key). Make your way to the western platform as a wolf and you will find this Poe floating high above. ============== Death Mountain ============== 11. From the bottom of the path, as a human, get to the second Goron. Have him boost you onto the eastern ledges high above. Turn back into a wolf and you will find the Poe here. =========== Faron Woods =========== 12. In the area with the poisonous fog, use Midna to reach the middle area where there is a large platform; you will see the Poe there. ============= Gerudo Desert ============= 13. Just to the south of where you enter the desert after taking Fyer's flight, you will find this Poe on a platform above the sand. 14. In the southeast area of the desert (on the platform where the Gerudo Mesa portal drops you off), this Poe will be hanging around there. 15. Outside of the entrance to Arbiter's Grounds, the Poe is floating to the east of the doorway. 16. To the east of where you found the golden wolf, you will find the Poe floating around in the dead end path. 17. In the area where you fought the axe-wielding leader, there is a Poe floating around in there. 18. In the northeast area of the desert, head to the west of all the towers and gates to find some ledges with a tree on top of one of them. Use the Clawshot to reach the tree, then go north from there as a wolf to find the Poe. 19. In the same area as where you fought the previous Poe, use your senses to find a special dig spot. Dig down into a hidden cave, where you will find two Poes to fight. 20. See #19. ========= Graveyard ========= 21. In the middle of the graveyard, this Poe is floating around. 22. Push the north tombstone from the entrance back and this Poe will appear. ============== Hidden Village ============== 23. When you enter the village, the Poe is floating atop the northeast balcony. To get onto it, go to the side of the house facing the path and use the Clawshot to reach the netting above the water pool. Walk along the balcony and become a wolf to get the Poe. ============ Hyrule Field ============ 24. In the Lanayru province, go south and east of Castle Town to an old arena of sorts. The Poe is at the bottom of that area. 25. In the Eldin province, go to the field south of Kakariko Village. To the southeast of the bridge over Kakariko Gorge, there is a hill. At the top of the hill is a tree; the Poe is by that tree. 26. In the Eldin province, head to the field south of Kakariko Village. Far to the south is a cave which you can enter by bombing a boulder. Inside that cave, head to the northwest portion and there will be a path split. The right path will lead up to a room where this Poe is hiding (the left path leads to the Piece of Heart). 27. In the Faron province, just to the north of the bridge over the stream is a slight hill. This Poe is hanging around the top of that hill. 28. In the Lanayru province, go to the northern portion of Hyrule Field. Walk onto the bridge above the river that flows from Zora's Domain. The Poe is floating above the middle of the bridge. 29. In the Lanayru province, head to the field north of Castle Town. Go to the east of the bridge spanning the river, and you will find some grass. Use your senses to find a large dig spot; dig there to enter a cave below. You will have to deal with many Deku Babas in here, as well as two Poes. 30. See #29. 31. In the field connected to the south exit of Castle Town, you will find this Poe to the east of the pool. 32. In the Lanayru province, walk on the bridge that was never broken by western Castle Town to find this Poe. 33. In the Lanayru province, get to the south of the wooden bridge (this is to the south of the bridge above Lake Hylia). If you look up to the high ledges, you will see several boulders you can destroy. Use bomb arrows to destroy the arrows, then make use of the Clawshot targets to get across to the platform where the Poe is. ================ Kakariko Village ================ 34. Take the path above the Bomb Shop to reach the tower on the high cliff. In front of that tower is the Poe. 35. On the path above the Bomb Shop, check out the ruins of the house that burnt down while collecting the Tears of Light. A Poe will be floating above the rubble. ========== Lake Hylia ========== 36. On the large platform at the south side of the lake (the one with the portal directly above it), you will see a hill you can go up, followed by a series of ledges you can jump to from atop that hill. Make your way to the southernmost tip of the area and you will find a Poe there. 37. At the west end of the lake, you will find this Poe floating around on the large patch of land out there. 38. On the platform with the portal above it, run up the bridge leading southward. As a human, climb up the ladders and follow the path to the tower. Then, turn back into a wolf and look near the base of the tower to find the Poe. 39. On the second lowest tier of the square platforms, you will find a Poe. Reach it by playing the Flight-by-Fowl game above the lake as a human, then fly down to the platform and revert back to a wolf to fight it. 40. Go back to the Flight-by-Fowl game above Lake Hylia, and pay to play. Pick up a cucco and jump off the platform, but quickly pull Down on the Control Stick and turn yourself around. Directly below the platform where you jumped off, you will find a grassy ledge. Land there and turn into the wolf to deal with the Poe hanging out on the ledge. 41. To the south of the Howling Stone is a boulder; bomb it and enter the rather complex cave. If you fully explore this cave, you will come across 3 Poes total. 42. See #41. 43. See #41. ============ Sacred Grove ============ 44. In the area outside of the temple, go to the eastern area. Bomb the boulder in the middle of that area to uncover this Poe. 45. In the area where you find the Master Sword, there will be a Poe floating around. 46. In the forest maze where you chase Skull Kid, look for a path where you swim under a waterfall. Climb up the ledges behind it to reach a Poe. ======== Snowpeak ======== 47. On the way up the mountain cave, you will see 2 trees across from each other. Check the east one to find the Poe floating around it. 48. In the mountain cave, use the Ball and Chain to break the ice blocks, revealing a Poe. 49. Along the path going up the mountain, you will see some rock formations. This Poe hides alongside one of those rocks. 50. From the bottom of the mountain (where you enter from Zora's Domain), head across the icy lake. Follow the path up the hill until you have to start climbing up ledges. At that point, walk to the right (westward) and you will see a tree; the Poe floats around by that tree. 51. When you're outside of Snowpeak Ruins, turn into a wolf. As soon as you reach the snow, you will see a ledge to the right you can walk onto. Follow the elevated path around the bend ahead, then go up the hill to a plateau. This Poe will be floating at the top of this area. ============== Snowpeak Ruins ============== 52. In the very first room, the Poe is floating in the middle area between the staircases. 53. Also in the first room, there will be a hallway with suits of armor along the sides. Destroy the second suit of armor on the west side with your Ball and Chain to reveal this Poe. 54. In the southwest room on the second floor, the entire floor will be covered in ice. Use the Ball and Chain to break the ice blocks to the west, and this Poe will appear. ============== Temple of Time ============== 55. On the third floor, go to the large round room. The Poe will be on the other side of a gate to the east; use the Dominion Rod and move one of the metal pots on the high ledge behind the gate and onto the floor switch. When the gate opens, become a wolf and get the Poe. 56. On the seventh floor, go to the room with the two balances. Toss both of the metal pots to the left balance, then drop down to the lower area and head up the stairs again. Use the Dominion Rod to pull another metal pot off the top shelf, then throw it onto the right balance and onward to the left one. Since the right balance will be high enough, use the Clawshot above the middle area to reach the high middle platform. Walk to the east wall and use the Spinner to ride around the room to the western ledge. Turn into a wolf there and you will find the Poe floating around. 57. In the area before the temple itself (where the Master Sword pedestal is), go to the south room by the stairs. In the southeast corner, use the Dominion Rod to move the statue in the wall. The Poe is hiding there. ================== Upper Zora's River ================== 58. On the land mass to the south, between two river forks, you will find this Poe floating at the top of the hill. ============= Zora's Domain ============= 59. At the bottom of the waterfall, get to the western platform. Run all the way to the top of the hill there to find the Poe. 60. From the bottom of the waterfall, get to the eastern ledge by the entrance to Snowpeak. As a wolf, jump up the first ledge and go north. Use Midna to get across another ledge, then when you get behind the waterfall, you should see the Poe floating around. ***************************************************************************** -=-=-=-=-=-=-=-=-=-=-=-= -= 12. Fishing Guide -= -=-=-=-=-=-=-=-=-=-=-=-= ============= Where to Fish ============= After you get the Fishing Rod from Colin's mom early in the game, you will be able to go bobber fishing. You can walk up to any body of water and cast your line by equipping the rod and using it. There is also the Fishing Hole, located at Upper Zora's River, near the boat rental shop (the entrance is a door in the wall). ============ Fishing Hole ============ General Information ------------------- At the Fishing Hole, you can wander around and go bobber fishing some more. If you want to go lure fishing, which is the main attraction, go into the building near the entrance. There, talk to Hena (the girl behind the counter) and you can pay 20 rupees to take a boat out yourself, or 100 rupees to have Hena come along. Renting a boat is the only way you can go lure fishing, and thus be able to explore the massive lake here. If it is your first time, Hena will automatically come along free of charge. The only difference in paying for a guide or not, is that when you take Hena, she will give you hints and other bits of information if you press A and talk to her. Seasons ------- As you may have noticed, there are four seasons at the Fishing Hole. You can tell which season it is based on what the environment looks like, and judging by how many/what kinds of fish are around to be caught. Here is what you should be looking for to distinguish between the seasons: Spring: Cherry blossoms on the trees (pink blossoms). Summer: The entire area is lush and green, and there are lilypads at the northernmost alcove on the lake. Autumn: The leaves on the trees are reddish in color, and are falling. Winter: There are no leaves on the trees, and it is most likely snowing. =============== Fishing Methods =============== Bobber Fishing -------------- When you receive your first Fishing Rod (the one you can select from your inventory), you will be able to go bobber fishing with it. Basically, you have a rod with a floating bobber with several differently colored rings on it. To go fishing, stand facing any body of water and equip the rod to B. Press B, then flick the Wii Remote back and forth while pointed upward, as if you were casting the line of a real fishing rod. The bobber will balance itself out and will float on the surface while the line and hook both sink into the water. You will most likely see fish swimming towards the hook after it sinks. When one bites, you will see the bobber sink into the water in varying degrees. When you see the bobber go all the way into the water, quickly flick the remote back and hold it vertically. If you managed to hook a fish, "FISH ON" will appear on the screen. All you have to do now is hold the remote up and you will automatically pull the fish in. It should also be noted that whatever fish you catch with your inventory's Fishing Rod will be logged in the Fish Journal. The journal will keep a tally of how many of each fish you caught while bobber fishing, as well as the largest size of each one you've caught thus far. Lure Fishing ------------ In order to go lure fishing, you will have to first rent a boat from Hena. Once you do that, you will be able to paddle a boat anywhere on the lake you want, and stop to cast your line at any point as well. If you press Up on the Wii Remote's directional pad, you can get help with the basics (finding fish, catching fish, etc.). If Hena is with you, she will give you a hint or some other information. By pressing A, you can change your current lure or quit fishing altogether. When you find a suitable location for fishing, press B to pick up your rod. Now, hold A and pull the Wii Remote back so that the buttons are facing you and the remote is vertical (the onscreen prompt will tell you to Raise the rod). When it tells you to Throw, simply flick the remote forward into a horizontal position. Once your lure hits the water, you can wiggle the line by moving the remote back and forth, or you can press A. After a short (or long) while, you will eventually see a fish paying attention to the line. To zoom the camera in and out, use the Control Stick on the Nunchuk. When the fish finally decides to bite, pull back on the Wii Remote so that it's vertical, and start to reel it in. To reel, you will have to use the Nunchuk and make a circular motion facing the screen repeatedly (just like reeling with a real fishing rod). If at any point your fish jumps out of the water, point the remote downward towards the screen so that your line doesn't break and the fish submerges again. When you get it next to your boat, press A + B to catch it. You can choose to keep or release whatever you just caught (you will only be able to keep a fish if it's bigger than the others of the same type you caught before). ============= Types of Fish ============= Greengill: This tiny fish is quite common in the stream going through Ordon Village. You can also find it at the Fishing Hole by bobber fishing in the small pond on the other side of the bridge (where the sign about littering is located). Hylian Loach: As you would expect, this legendary fish makes an appearance here as well. In the Fishing Hole, you can go lure fishing for it during the summer. Head to the far north alcove where you will see lilypads floating around, and use the Sinking Lure. You can tell if this fish is out since you will see it occasionally splashing on the surface, but for the most part it stays deeps, hence why you need the Sinking Lure for the catch. You can also go to the pond behind the Graveyard in Kakariko Village, where King Zora's grave is located, and go bobber fishing to catch a baby loach for your journal. Hylian Pike: You will find this long-bodied fish swimming under the arch in the middle of the Fishing Hole. It seems to be a common catch, but not nearly as much as the Hyrule Bass. You will be able to tell that you caught a pike simply by looking at its shape in the water. Hyrule Bass: At the Fishing Hole, this is probably THE most common fish, and the one you will likely catch most often. It appears year round, and often swims in areas where other types of fish can also be found, which makes catching other fish frustrating at times. Ordon Catfish: This catfish looks similar to the Hylian Pike in terms of body shape, but it also appendanges resembling whiskers on its face. It can also be found near or under the arch in the middle of the Fishing Hole. You can go bobber fishing for it in the pond on the other side of the bridge in the Fishing Hole. Reekfish: This is a red fish with a noticeable scent, found excluslvely in Zora's Domain. Head to the Mother & Child rock formation at the bottom of the waterfall (it will look like two rocks, one larger than the other). Stand on the western shore, directly across from the path leading to Snowpeak and you should have no problem finding this odorous fish. Skullfish: Only found in the Lakebed Temple, these skeletal fish will not actually appear in your Fish Journal. The simple reason for that is because they are technically considered as enemies (the piranhas in some rooms). You won't be able to keep it if you go bobber fishing for it, but you will receive a heart for the trouble. ============== Types of Lures ============== Frog: This lure, shaped just like a frog, can be obtained by completing the Rollgoal mini-game inside the rental building up to and including level 1-8. The trick to using it successfully however, is to let the fish poke at it for a few moments before setting the hook and reeling it in. Popper: This lure has two hooks on it, and will hop around if you move the Wii Remote back and forth. It comes in handy when trying to catch deeper swimming fish. Sinking: This weighted lure is useful in catching the fish who linger in the deepest parts of the Fishing Hole. It is also necessary to catch the Hylian Loach while lure fishing. In order to get this lure, however, you will first need to catch a Hylian Pike, Hyrule Bass, and an Ordon Catfish while bobber fishing. Once you do that, go to the Fishing Hole and head to the eastmost portion of the shoreline (near where the rental building is). Go bobber fishing in that vicinity and you will pull up this lure sooner or later. Spinner: This lure comes attached with a motorized propeller on it, which spins around in the water. It is particularly useful for catching some of the more nervous fish in the pond. Swimmer: When you first start lure fishing, this is the lure you use. It doesn't really have any special features, aside from being able to catch fish that are already close to where it's floating. ***************************************************************************** -=-=-=-=-=-=-=-=-=-=-= -= 13. Mini-Games -= -=-=-=-=-=-=-=-=-=-=-= ====================== Faibi's Flight-by-Fowl ====================== At the top of Lake Hylia, there is a building with many cuccos wandering around. You may know this place best for being the spot where you land after taking Fyer's fantastic flight from the lake's surface. Anyway, you pay the attendant 20 rupees, then you can pick up any cucco you want (walk slowly to any of them and press A). Now, you simply jump off the ledge where the guy is and fly down to the lake. In the air, you will see large green/blue rupees that you can fly through to receive that respective amount. There is an area near Fyer's building with multiple tiered platforms (it looks like a large square from above). Each tier has a treasure chest on it, but the higher (and smaller) tiers have greater amounts of treasure to be had. If you land on the top square that also rotates, you can get 100 rupees. The topmost tier on the actual platform will net you a Piece of Heart. You can even drop down to each individual tier and open each chest if you want to be greedy. You can only open each chest once, except the spinning one at the top with 100 rupees inside, which will respawn. ============ Fishing Hole ============ Along the north end of Upper Zora's River, you can go through a door to enter the Fishing Hole. This time, it is a large lake with plenty of places to move around and fish. You can even walk along the shore and go bobber fishing with the Fishing Rod in your inventory. If you go inside the cabin, talk to Hena and you will be able to rent a boat and go lure fishing (this is the only way to do lure fishing). You can either pay 20 rupees to go out on a boat by yourself, or pay 100 rupees to have Hena come along with you as a guide. While lure fishing, you will have the option to change your lures, read through a couple of tutorials, and move the boat around the lake. When you are done fishing, bring up the Help menu by pressing A, then choose to quit. For more detailed information regarding fishing, check out the Fishing section of this guide. ======================== Fyer's Fantastic Flights ======================== On the surface of Lake Hylia, if you follow the wooden bridges, you will find a strange looking house. The objective of this place is to launch you to some new location at the cost of 10 rupees. Early in the game, your only option will be a normal launch, which sends you to the area high above the lake (and where the Flight-by-Fowl game is), however more options will open up as you progress. ================= Iza's Boat Rental ================= At Upper Zora's River, there is a cabin where you can rent boats for a target shooting game as you ride along the river. For 20 rupees, you can ride a canoe downstream, shooting at hanging targets along the way. The yellow/green targets are worth 1 point apiece, and the red ones are worth 2 points. As you move along, there will be plenty of hazards to paddle away from. If you hit anything, you will lose 1 point each time. It can be rather difficult to avoid the walls along the way, but that only adds to the challenge. The first time you score over 25 points on a single ride, you will receive the Giant Bomb Bag. Subsequent runs with 25+ points will net you 50 rupees. ============================ Plumm's Balloon-Popping Game ============================ On an island at the west side of Lake Hylia, you will find this bird floating around. Talk to it as a wolf only (he won't speak to you as a human) and you will be offered a shot at this game. The premise is that you will be flying along Zora's River via the giant bird you summon by using the grass. There will be plenty of fruit-shaped balloons along the way, which you can fly through to gain points. While flying, you steer by using the Wii Remote's pointer to move the bird to where the crosshairs are. If you hit a wall hard enough, you will fall into the river and have to repeat the course. Watermelons give 1 point, oranges give 3 points, and the strawberries give 10 points. A rather useful way to rack up the points quickly is by making combos by hitting a bunch of balloons with the same fruit in a row. For instance, if you hit a strawberry ballon and get 10 points, hitting a second strawberry in a row will get 20 points, and so on. The combo will only go up to 10, at which point you'll gain the same amount of extra points you would for a 10 balloon combo. If you get over 10,000 points, you will receive a Piece of Heart. ======== RollGOAL ======== When you go to the Fishing Hole, head inside the cabin near the entrance. There will be plenty of things you can look at by pressing C and moving the Control Stick around. In the corner to the right of where you enter, you can look down to find this maze sitting on a chair waiting to be played. You pay 5 rupees to play this game, and you win 10 rupees each time you complete the course. The objective of the game is simple, yet challenging. There is a narrow, elevated path complete with twists and turns, which you must move a marble across to the end. To do this, hold the Wii Remote straight so the buttons are facing upward, then tilt it slightly in any direction to move the marble. Of course, the more you are tilting, the faster the marble will move. If the marble falls off the course, you lose. Each time you successfully beat a course, Hena (the girl behind the counter) will change the level design. You will have to leave the cabin and reenter to see the new design, though. There are a total of 8 designs (1-1 to 1-8); once you complete the first eight, you will earn the Frog Lure for use when lure fishing. You can continue playing the same eight courses again (from 2-1 to 8-8), with the only difference being that you will have slightly less time to complete the courses. ========= STAR Tent ========= On the east road of Castle Town, you will find a circus tent. Inside, you will be able to participate in the STAR game for the low price of 10 rupees. Before you attempt this, you MUST have the Clawshot item. Anyway, in this mini-game, you are in a cage for 30 seconds and must collect a bunch of glowing orbs scattered around on the ledges and in the air. You can use the Clawshot at any point on the cage to quickly pull yourself to the ledges and so on. If you collect all the orbs before time is up, you will receive the Big Quiver. When you go outside, you will also gain the novelty of having 3 adoring females follow you around the east road of town. If you return later when you have the Double Clawshots, pay 15 rupees to play again. Complete the game a second time, and you will get the Giant Quiver as a prize. ================= Yeti Snowboarding ================= After you complete the Snowpeak Ruins, head to the top of Snowpeak (where the portal is). There, walk by the tree and you will find Yeto and Yeta (the Yeti couple). He will challenge you to a snowboarding race down to the mansion at the bottom of the hill for free. You will ride a frozen leaf which will serve as a makeshift snowboard down the long and sometimes winding path. Hold Up on the Control Stick to speed up, pull back to slow down, and hold A to crouch down, releasing A to jump. You can also use your sword by moving the Wii Remote around while moving. However, enemies will not hurt you along the way; just try to avoid the ice blocks you may encounter. After you cross the bridge portion, there will be a small ramp followed by a drop which will lead you through numerous trees. If you crouched/jumped at the top of the hill, you may be able to hop on the treetops to collect some rupees. Just past the trees is a shortcut, too. To reach it, stick to the right side until you see an elevated platform. Jump onto it and follow the rupee trail as it goes up. Jump across the gaps as you come to them, then follow the path down to complete the shortcut. To win the race, you simply need to reach the Snowpeak Ruins mansion before your opponent. If you beat Yeto, you can warp back and talk to Yeta to race her for the chance to win a Piece of Heart. ***************************************************************************** -=-=-=-=-=-=-=-=-=-=-=-=-= -= 14. Cave of Ordeals -= -=-=-=-=-=-=-=-=-=-=-=-=-= In the southeastern portion of the Gerudo Desert, you will find a platform you can Clawshot your way onto (it's the same one where you'll find the missing piece from the Bridge of Eldin; if you already did that, warp to the Gerudo Mesa location as a wolf). Below where the bridge piece was located, you can go down some stairs to enter this cave. Before you venture into this optional endurance dungeon, it is HIGHLY recommended that you have several Blue Potions, Magic Armor, lots of rupees (the more the better), and a full supply of Bombs/Arrows (the biggest bags and quivers are essential). It is also highly advised that you have all 20 Heart Containers, as well as all 7 Hidden Skills. Also, you MUST have the following items in order to complete this cave: Spinner (floor 11+), Ball and Chain (floor 21+), Dominion Rod (floor 31+), and the Double Clawshots (floor 41+). If you are missing any of these, you will not be able to proceed past the floors listed next to each required item. As an added note, there are Dig spots (when using your senses as a wolf) on floors 3, 7, 14, 18, 22, 27, 34, 39, and 45 (these locations may vary; contact me if you have further information). If you dig in these locations, you may find 1 or 3 hearts, or perhaps a monetary bonus. Floor 1 ------- Enemies: 1 Goblin Strategy: Jump down and take it out with your sword for an easy kill. Floor 2 ------- Enemies: 3 Rats, 3 Keese Strategy: Take out all of the enemies with your sword. The spinning sword attack may be useful if there is more than one enemy near you. Floor 3 ------- Enemies: 4 Deku Babas (3 on the ceiling, 1 on the ground) Strategy: Use the Gale Boomerang to Z-Target and knock the enemies off the ceiling, then go down and attack the group with your sword. If one grabs you, use the spinning sword attack to break free and kill it. Floor 4 ------- Enemies: 3 Giant Spiders Strategy: If you drop down, they will all follow you around. When attacking with the sword, they are only vulnerable when they rise up just before attacking you. To be safe, attack from above with arrows (2 3 will kill each one). Floor 5 ------- Enemies: 3 Fire-Arrow Archers Strategy: These guys will hit you even if you're on the high ledge; the best way to be safe is to hold Z and keep the enemies in front of you so your shield (Hylian Shield of course) is up and will be able to block the arrows. Drop down and block arrows as you attack each one with your sword, one at a time. Floor 6 ------- Enemies: 9 Fire Slugs (5 on ceiling, 4 on ground) Strategy: Simply stay on the high perch and shoot arrows to clear the entire room (one arrow per enemy will do). Floor 7 ------- Enemies: 5 Fire Keese, 2 Dodongos Strategy: If you are a very good shot, it may be useful to use the Gale Boomerang on the Keese to put out their fires and pull them towards you for an easy bunch of kills. However, it would be much easier to just drop to the lower area and kill the bats off. As for the Dodongos, run behind them and attack the tail with your sword, or shoot arrows from a distance. Floor 8 ------- Enemies: 4 Red Tektites, 2 Blue Tektites Strategy: These spiders hop around to move, as well as to attack you. Shoot them all from above with arrows to quickly kill them all (if you attack with your sword, they will each take a few hits, with the blue ones taking a few more). Floor 9 ------- Enemies: 2 Fire-Arrow Archers, 2 Lizalfos Strategy: The Lizalfos can be rather annoying, but your focus should first be to kill the archers. Drop down and lead the Lizalfos around as you quickly take out the archers. Once they're gone, attack both Lizalfos with your sword while dodging their attacks (they'll both be close together so you'll likely be hitting them both at once). Floor 10 -------- Here, you will meet the first fairy. Talk to her to open the door leading to the 11th floor. However, you must have the Spinner in order to proceed through the next set of rooms. When you are ready, go through the door. Floor 11 -------- Enemies: 14 Rats, 3 Helmasaurs Strategy: Drop down into the room and kill the pack of rats immediately. While they are still in a cluster, you could use a spin attack to quickly dispatch them. As for the Helmasaurs, you can use the Clawshot to pull off their armor, making it easier for you to attack. Alternatively, you could just attack the Helmasaurs from behind. Once you clear the enemies, use the Spinner to ride the wall tracks over the wall, then drop down to reach the opening. Floor 12 -------- Enemies: 1 Purple ChuChu Strategy: This particular ChuChu will be giant sized, so every time you attack it, it will be cut in half. When you're attacking it, be careful when it tries to hop towards you to attack. Otherwise, keep hacking away until you cut it down to a small enough size that it melts away. Floor 13 -------- Enemies: 4 Bubble Bugs Strategy: These enemies will be encased in giant bubbles that bounce around the room to attack you. You cannot penetrate the bubble with regular attacks; however, if you Z-Target one of them and use the Clawshot, you can pull the bug out and kill it with your sword. Once you kill the bug that was inside, the bubble will also disappear. The best way to approach this room is to take out one enemy at a time while keeping a good distance away to avoid taking unnecessary hits. Floor 14 -------- Enemies: 15 Flying Skulls Strategy: From above, the skulls on the ground may look like ordinary skulls you can pick up and throw. However, if you drop to the ground, they will come to life and fly around to attack. If you want to avoid a battle altogether, you could shoot bomb arrows from the safe ledge, although it would be much easier to go down and fight them with your sword. Using the spin attack will eliminate a whole bunch of them at once, too. Floor 15 -------- Enemies: 10 Goblins Strategy: These creatures will simply wander around the room, but if you drop to the lower area, they will chase you around relentlessly. If you want to use bomb arrows from above, that would be rather useful, although they are weak enough to be taken out all at once with a couple of well-placed sword slices. Floor 16 -------- Enemies: Rats, Keese Strategy: This is another room full of simple-to-kill enemies, so you might as well drop to the lower area and fight them head on. Use your sword to kill anything that comes close to you, then run around the room and pick off the remaining ones. Floor 17 -------- Enemies: Skeletal Dogs Strategy: When looking down from above, it will seem like there is nothing in here, but if you go down and run around, these dogs will come out of the ground and follow you around, attacking when they get close. If you hit one, it will dig into the ground again and emerge elsewhere, so you might as well attack to kill when dealing with this pack of animals. They are relatively easy to defeat, despite there being so many of them, so you shouldn't really get hurt here. Floor 18 -------- Enemies: 9 Leevers Strategy: When you drop to the lower area, a ring of Leevers will come out of the ground and move around you. If you try to charge towards them, they will move around in such a way that you will likely be hit by several of them. If you stay still, they will try and charge at you. Your best bet will be to run towards a couple of them while slashing ahead with your sword, since they each die with one hit from your blade. Floor 19 -------- Enemies: Multiple ChuChus (all colors) Strategy: While standing on the high ledge, if you look straight ahead, you may see a small sparkle on the ceiling. That is a rare ChuChu which gives you Rare ChuChu Jelly if you kill it and scoop it up with a Bottle. Shoot it down with an arrow if you want, otherwise drop to the floor and a wide variety of ChuChus will drop from the ceiling and combine with each other. There should then be a bunch of medium-sized Purple ChuChus moving around. Go around the room cutting them all down to size so they can't merge with other nearby ChuChus. If you find yourself surrounded, use a spin attack to cut through them. Floor 20 -------- On this floor, you will meet with the second fairy. She will tell you that in order to proceed through the next set of floors, you will need the Ball and Chain. When you are ready, go through the door that opens after you speak with her and continue onward. Floor 21 -------- Enemies: 5 Ice Keese, 5 Goblins Strategy: You might as well drop to the lower area to face this batch of enemies. The Goblins are the generic kind, so you can quickly dispose of them. You should be more concerned about the Ice Keese, since if one hits you, you will be temporarily frozen while taking damage. Try to kill the bats as soon as possible, just to be safe. Floor 22 -------- Enemies: 5 Keese, 7 Rats, 9 Ghost Rats Strategy: There is no real strategy for dealing with rooms containing such simple enemies. The trick in this room is that there are invisible enemies which won't hurt you, but they will stick to you, hindering your movement. Kill the visible bats and rats, then become a wolf and use your senses to see the ghostly ones sticking to your body. Use a spin attack to kill them all in one shot, then run around and defeat any stray enemies that weren't stuck on you. Floor 23 -------- Enemies: 20 Skeleton Warriors Strategy: When you drop into the room, you will see a large group of small skeletons rise out of the ground and follow you. If they get close, they will try and stab at you with their spears, so be careful. The best approach would be to let the group come close, then perform a spin attack to kill them all instantly. If you want to use regular sword attacks, each skeleton can take a number of hits, which can leave you open to being attacked by the surrounding enemies. Floor 24 -------- Enemies: 5 ReDeads Strategy: These undead creatures are perhaps the most annoying enemies you will ever face in this game. If you get close to one, it will start to shriek, causing you to freeze in place while the ReDead turns to attack you. You cannot attack them from the high ledge, so you will have to drop down to the lower area before they come to life. Drop into a corner so they all rise, then shoot bomb arrows from a distance (2 will kill each one). Attacking with your sword is not recommended since there is too high of a chance of getting stuck in the middle of a group attack here. Floor 25 -------- Enemies: 3 Fire-Arrow Archers, 8 Goblins Strategy: When you enter this room, you will see the first archer atop the tower in front of you. Hold Z so that your shield is up, allowing you to block its attack. After you block its arrow, quickly shoot it with one of your own (you will need to have good aim for this). Then, stand at the edge of the high platform and pick off the rest of the enemies below with arrows as well. Try to kill the archers first, since they obviously pose the greatest threat, seeing as they have great aim. Floor 26 -------- Enemies: 3 Stalfos Strategy: You'll see all three of them in the middle of the room below. To take them out quickly and efficiently, use a single bomb arrow to kill each one. Alternatively, drop down, and use the Ball and Chain to take them down. Floor 27 -------- Enemies: 5 Flying Skulls, 3 Giant Spiders Strategy: It would probably be easiest to drop down and take out the Flying Skulls while they are still on the ground using your sword. The Giant Spiders pose no immediate threat because they hang from the ceiling, so use bomb arrows to shoot them down. Floor 28 -------- Enemies: 6 Goblins, 2 Masked Lizalfos Strategy: To start, use bomb arrows from the ledge to take out the Goblins easily. Then, drop down to the lower area and fight the Masked Lizalfos with your sword. They should be rather easy to take out especially if you are hitting them both at the same time with the sword. Floor 29 -------- Enemies: 10 Skeleton Warriors, 4 Flying Skulls, 2 Stalfos Strategy: Drop down to the lower area, and walk around the area to make the Skeleton Warriors rise out of the ground. As you're walking around, destroy the Flying Skulls on the ground, and any Skeleton Warriors that pop up. Then, use bomb arrows or the Ball and Chain to dispose of the Stalfos from a safe distance. Floor 30 -------- After another ten floors, you will meet the next fairy here. She will tell you that you need the Dominion Rod in order to continue. If you are ready, simply go through the door that opens. Floor 31 -------- Enemies: 5 Beamos, 7 Keese Strategy: Start off by using your bow from the ledge to disable the Beamos statues (shoot them in their rotating red eyes). Once you do that, drop down to the lower area, and destroy all the bats with your sword as they follow you around the room. To exit the room, use the Dominion Rod to take control of each statue, and move them off the floor switches. Doing so will open the gate. Floor 32 -------- Enemies: 6 Fire Slugs, 5 Flying Skulls, 3 Fire Keese, 2 Dodongos Strategy: From the high ledge, use arrows to dispose of all the Fire Slugs on the ceiling. Then, drop down and run around the room. As the Flying Skulls and Fire Keese chase you around the room, use your sword to get rid of them. For the Dodongos, use bomb arrows, or use your sword to attack their tails by running/rolling behind them. Floor 33 -------- Enemies: 4 ReDeads Strategy: This time, the ReDeads will already be standing upright in the room below. If you want to safely eliminate them, use bomb arrows from the high ledge (two hits will kill each one). Alternatively, you can drop down and use the Ball and Chain to hit them instead. Floor 34 -------- Enemies: Multiple ChuChus (all colors), Ghost Rats Strategy: Drop down to the lower area, and all the ChuChus will drop down from the ceiling. The invisible rats will also stick to you, hindering your movement. Become a wolf and perform a spin attack to knock them off, then attack the ChuChus normally to break them down and eventually kill them. Floor 35 -------- Enemies: 6 Ice Keese, 1 Ice Monster Strategy: Here, drop down to the lower area, and take out the Ice Keese with your sword. Be careful not to touch them, as they will freeze you, causing you to take damage. Once the bats are eliminated, move around to avoid the Ice Monster's breath attack as it will also freeze you temporarily. Use the Ball and Chain twice to break it down into smaller entities, then use either your sword or the Ball and Chain again to destroy them (I recommend the Ball and Chain). Floor 36 -------- Enemies: 4 Ice Warriors Strategy: If you really want to, you can use bomb arrows to take out these enemies from above to avoid an ambush. If not, then drop down and use your sword to destroy them, or use your Ball and Chain to attack them from a distance. These warriors throw their spears at you, so keep moving to avoid getting hit by them. Floor 37 -------- Enemies: 8 Flying Skulls, 8 Leevers Strategy: An easy approach to this room would be to shoot bomb arrows on the skulls on the ground from the high ledge, eliminating the threat early on. Once they are clear, drop down to the ground and the Leevers will come out and try to encircle you. Do not Z-Target them; just run towards them and use your sword to attack. Should they go back into the ground, wander around and wait until they rise again. Continue until they are all defeated. Floor 38 -------- Enemies: 4 Ice Warriors, 4 Ice Monsters, 3 Flying Skulls, 3 Ice Keese Strategy: Once again, use bomb arrows from the high ledge to destroy the Ice Warriors first. While you can use the Ball and Chain, it is very dangerous to do so with everything going on below. Once the Warriors are gone, drop down and destroy the bats and skulls with your sword. After you defeat them, use the Ball and Chain on the four Ice Monsters as before to break them down, then use the Ball and Chain again on the smaller parts to fully kill them. Floor 39 -------- Enemies: 2 Ironknuckles Strategy: DO NOT LET THEM GANG UP ON YOU. If you get caught between the two armored knights, you will be in an extremely unpleasant situation. The best way to start off this is to activate one of them by shooting a bomb arrow from the high ledge. Once it has been separated from its partner, wait for it to move far enough away. Then, destroy it using the various sword attacks, especially the Back Slice skill. Once you've killed one of them, go after the other to clear the room. Floor 40 -------- Here, you will see the fourth fairy in this safe room. Talk to her and she will tell you that you need the Double Clawshots to progress further. If you are ready, go through the door, otherwise talk to her to exit the cave. Floor 41 -------- Enemies: 9 Armos Statues Strategy: Here, I recommend using your Double Clawshot to get behind the phalanx of Armos and approach one to activate it. Lead it away from the rest, then destroy it by attacking the jewel on their back with your sword. They move slow, and the Back Slice skill can be rather useful. After you hit one a few times, it will start spinning around the room before exploding, so get out of the way. Repeat this process until they are all destroyed, then use the Double Clawshots to get to the next door. Floor 42 -------- Enemies: 6 Goblins, 6 Deku Babas Strategy: A good way to start is to drop down and lure the Goblins to one side of the room, then kill them all with your sword as they approach. Once they're gone, walk around the perimeter of the plants, and the Deku Babas will come out. Attack them one at a time, cutting them loose and finishing them off quickly and efficiently. Floor 43 -------- Enemies: 6 Fire-Arrow Archers, 3 Masked Lizalfos Strategy: From the high ledge, use arrows to take out the first three archers (the ones below but at the back end of the room). If you want, use bomb arrows to take out the Lizalfos. Then, drop down and kill the remaining three archers with your sword. Taking this approach is much easier than dropping down and taking them all on at once for obvious reasons. Floor 44 -------- Enemies: 4 Armored Lizalfos Strategy: These four heavily armored enemies are quick on their feet, and sure to cause a lot of damage if you don't keep moving. They can withstand many of your attacks, and while you can attack them by using the Back Slice skill, it can be tough. You could quickly eliminate them from the high ledge by using bomb arrows before even dropping to the ground. If you choose to fight them, the Magic Armor and the Great Spin skill will really come in handy. Floor 45 -------- Enemies: Multiple ChuChus (all colors), 2 Fire-Arrow Archers, 5 ReDeads Strategy: Straight ahead of you are two archers on towers. Move to the side so that only one archer can hit you. Block its shot, then quickly shoot it down. Repeat this process with the other archer, then stand on the ledge. If you still have enough bomb arrows, use them to take out one of the ReDeads in the corner to have a place to stand. Drop down into that safe corner, and use either the Ball and Chain or bomb arrows to destroy the remaining ReDeads. Then, destroy the ChuChus that fall from above with your sword. Floor 46 -------- Enemies: 3 Ice Warriors, 2 Ice Monsters, Ghost Rats Strategy: If you can, use bomb arrows from the high ledge to get rid of the Ice Warriors. If not, then become a wolf and drop down to the lower area. When you land, it is likely that many of the ghost rats will stick to you. Use your senses, and kill them with a spin attack. Once they're gone, become a human and use the Ball and Chain to destroy the Ice Warriors while dodging the Ice Monster's breath. Then, use the Ball and Chain to break one Ice Monster down at a time. Floor 47 -------- Enemies: 1 Goblin, Rats, Skeleton Warriors Strategy: Drop down, and run around the room to cause the Skeleton Warriors to come out of the ground. They will chase you alongside your other enemies. Use your sword, especially your spin attack, to destroy anything close to you, then use normal attacks to dispose of any stragglers. Floor 48 -------- Enemies: 2 Shielded Dragons, 1 Ironknuckle Strategy: Start off by dropping down into one of the corners, and the two dragons will start flying around. Z-Target one of them, and wait for it to put up its shield. At that point, use the Clawshot to pull it toward you so you can attack with your sword. When it attacks you, dodge or block, then attack some more until it's gone. Make sure to move around, as the Ironknuckle will approach and attack you, and the other dragon may swoop down to attack as well. Once the first dragon is gone, Clawshot the other dragon down, and defeat it as well, using the same tactics as the first. When both dragons are down, defeat the Ironknuckle using the Back Slice and other sword attacks. Floor 49 -------- Enemies: 3 Ironknuckles Strategy: As the final battle in this cave of endurance, you are in for a real tough one here. All three of these knights will follow you around the room, albeit slowly, but they tend to move close together and attack in close succession. It is highly recommended that you have Magic Armor (with lots of rupees to spare), as well as a Blue Potion, Rare ChuChu Jelly, or Great Fairy Tears to recover your health. If you have full health, try using the Great Spin hidden skill (wear the Magic Armor to avoid taking damage). It is also a good idea to Z-Target one, then when they are all about to attack, roll behind them and do a Back Slice. You could hit one or more Ironknuckles several times by doing this; however, be ready to move quickly to avoid another one's attack. As you eliminate one, the battle will only get easier, and when there is only one remaining, you will have an easy time killing it. Good luck! Floor 50 -------- At last, you will be at the end of the cave, where you meet the final fairy. As a reward, she will fill one of your Bottles with Great Fairy Tears. These special tears will fully replenish your hearts, as well as give you an attack boost. Also, if you return to any of the spirit fountains, you can talk to the spirit and get more Great Fairy Tears. If you go to a fountain, you will only receive the tears if you don't already have them. However, if you complete this cave again, you will get more regardless. You will then be warped out to the spirit fountain at Lake Hylia. =========================== Cave of Ordeals: Second Run =========================== Once you complete the Cave of Ordeals the first time, you can return for another chance at it. From the second time onward though, the cave will be more challenging. By that, I mean there will be more/different enemies in certain rooms, which would challenge you even more (making a stock of potions and the Magic Armor indispensable). Here is a list of what enemies you can expect in each room if you return to the cave for another try: 1. 1 Goblin 2. 3 Keese, 4 Rats 3. 4 Deku Babas 4. 3 Giant Spiders 5. 3 Fire-Arrow Archers 6. 9 Fire Slugs 7. 5 Fire Keese, 2 Dodongos 8. 6 Tektites 9. 4 Fire-Arrow Archers, 3 Lizalfos 11. Rats, 3 Helmasaurs 12. 1 Purple ChuChu 13. 4 Bubble Bugs 14. 15 Winged Skulls 15. 10 Goblins 16. Rats, Keese 17. 12 Skeletal Dogs 18. 9 Leevers 19. Multiple ChuChus (all colors) 21. 5 Ice Keese, 5 Goblins 22. Bats, Rats, Ghost Rats 23. 25 Skeleton Warriors 24. 5 ReDeads 25. 3 Fire-Arrow Archers, 10 Goblins 26. 5 Stalfos 27. 10 Winged Skulls, 3 Giant Spiders 28. 6 Goblins, 2 Masked Lizalfos 29. 12 Skeleton Warriors, 2 Stalfos, 5 Winged Skulls 31. 5 Beamos, 10 Keese 32. 6 Fire Slugs, 5 Keese, 6 Winged Skulls, 2 Dodongos 33. 4 ReDeads 34. Multiple ChuChus (all colors), Ghost Rats 35. 1 Ice Monster, 6 Ice Keese 36. 6 Ice Warriors 37. 8 Leevers, 8 Winged Skulls 38. 2 Ice Monsters, 8 Ice Keese, 4 Ice Warriors 39. 3 Ironknuckles 41. 9 Armos Statues 42. 6 Goblins, 6 Deku Babas 43. 6 Fire-Arrow Archers, 3 Masked Lizalfos 44. 4 Armored Lizalfos 45. Multiple ChuChus (all colors), 3 Fire-Arrow Archers, 5 ReDeads 46. Ghost Rats, 2 Ice Monsters, 3 Ice Warriors 47. 1 Goblin, Rats, Skeleton Warriors 48. 1 Ironknuckle, 2 Shielded Dragons 49. 4 Ironknuckles 50. The end of the cave. This time, you will find the postman sitting on the high ledge above the final fairy. ***************************************************************************** -=-=-=-=-=-=-=-= -= 15. Shops -= -=-=-=-=-=-=-=-= ============= Ordon Village ============= Sera's Sundries --------------- Name Price ---- ----- Slingshot 30 Lantern Oil 20 Bee Larva (x10) 10 Milk 10 =========== Faron Woods =========== Trill's Shop ------------ Name Price ---- ----- Red Potion 30 Lantern Oil 20 ================ Kakariko Village ================ Malo Mart (after getting Iron Boots) ------------------------------------ Name Price ---- ----- Hylian Shield 200 Wooden Shield 50 Red Potion 30 Hawkeye 100 Arrows (x10) 10 Bomb Shop (after beating Goron Mines) ------------------------------------- Name Price ---- ----- Bombs (x10) 30 Water Bombs (x5) 30 (after getting Zora Armor) Bombling (x1) 6 (after beating Arbiter's Grounds) Goron Shop (after beating Goron Mines, at night) ------------------------------------------------ Name Price ---- ----- Blue Potion 100 Red Potion 30 Lantern Oil 20 ============== Death Mountain ============== Hot Spring Shop --------------- Name Price ---- ----- Milk (2 servings) 20 Wooden Shield 50 Lantern Oil 20 Arrows (x10) 10 =========== Castle Town =========== Goron Shop (after giving hot springwater to Goron on west bridge) ----------------------------------------------------------------- Name Price ---- ----- Hot Springwater 20 Goron Shop (southeast corner of central square) ----------------------------------------------- Name Price ---- ----- Lantern Oil 30 Goron Shop (balcony above Central Square) ----------------------------------------- Name Price ---- ----- Arrows (x30) 40 Malo Mart (after completing donations at Kakariko Village) ---------------------------------------------------------- Name Price ---- ----- Magic Armor 598 Bombling (x10) 30 Water Bomb (x15) 45 Bomb (x30) 30 Red Potion 15 Blue Potion 50 Arrows (x5) 5 =============== City in the Sky =============== Oocca Shop ---------- Name Price ---- ----- Arrows (x30) 30 Bomb (x30) 90 Lantern Oil 20 Blue Potion 100 Red Potion 30 ***************************************************************************** -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= -= 16. Secrets/Tips and Tricks -= -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= ================= Bomb Bag Upgrades ================= If you go to Upper Zora's River as regular Link, there is a boat rental place where you can pay to ride the rapids. To get here, bomb the boulders at the far north point of Hyrule Field and enter Zora's Domain, then swim down to the Zora's River area. You will have to defeat a group of shadow beings, then shoot bomb arrows to clear the boulders blocking the river nearby. Bomb Bag #2: After you clear the path, you will get to take a free ride down the rapids. Halfway down the river, you will meet the Zora assistant who wants you to unblock the river flow. Use bomb arrows to clear the remaining boulders, then follow the river to the end. When you arrive at Lake Hylia, the Zora will give you a second Bomb Bag as thanks. This will allow you to carry regular Bombs in one bag, and another type you get from Barnes in the other. Bomb Bag #3: Once the ice is melted in Zora's Domain, thanks to the giant molten rock, return to the top of the domain. Use the Zora Armor and Iron Boots to sink to the bottom, and you should see a giant rock. Use Water Bombs to blow it open, and the Goron will give you a third bomb bag as thanks. Giant Bomb Bag: After you receive the second Bomb Bag, come back and play the game again. You will have to paddle down the river, shooting at balloons with arrows (1 point for yellow, 2 for red). If you hit anything, you will lose a point. If you earn 25 points by the end of the trip, you will win this larger bag which doubles the amount of bombs you can carry. ============ ChuChu Jelly ============ In certain areas of the game, you will fight gelatinous enemies known as ChuChus. They come in various colors, and can merge together to form even larger creatures. ChuChus can only attack by jumping in your direction. If you attack it with your sword, it will split into two smaller pieces. If you keep cutting it apart, it will splatter on the ground and you will have the option to scoop it up with a Bottle. Here is a quick rundown of what you get for scooping a particular color of ChuChu: Red: Red Potion Blue: Blue Potion Yellow: Lantern Oil Purple: Random (will either recover very few hearts, or take away all except a 1/4 heart) Sparkling: Rare ChuChu Jelly ===================================================== Getting Magic Armor (Malo Mart/Hot Springwater Quest) ===================================================== After you complete the Goron Mines, you will see that Malo has set up shop in Kakariko Village. If you return after visiting Castle Town, there will be a Goron standing to the left. He will be asking for donations to repair the bridge leading west from Castle Town. Give him 1000 rupees and the bridge will be repaired. Outside of the shop, there will be another Goron who asks if you can bring a barrel of hot springwater to the Goron that's sitting on the newly built bridge exhausted. Accept the mission and you will be outside in Hyrule Field to the north of town. You will have to walk with the barrel on your head to the bridge leading directly east to Castle Town. There will be enemies in the field, and you will want to minimize your interaction with them. To do this, stay along the outer edges of the field, right by the edge of the pit. That way, you will avoid many of the enemies. Don't take too long however, since the barrel will cool after a while and you will have to start over. When you get to the Goron on the bridge, throw the barrel of hot water on him. You will receive a Piece of Heart for your efforts. Now, return to Malo Mart in Kakariko Village, and you will find that the Goron inside the shop will want donation so they can move the shop to Castle Town. If you did NOT do the hot springwater mission, you will have to donate 2000 rupees. However, if you did complete it, he will only ask for 200 rupees. After completing the donations and getting the letter from the postman stating the move, go to the courtyard in the middle of Castle Town. In the southwest corner, you will find the new Malo Mart. They will be offering the Magic Armor for 598 rupees as a special bonus, as well as a variety of bombs and other items for good deals. =============== Quiver Upgrades =============== Big Quiver: In the Castle Town's south road, you will pass by a circus tent. Inside is the STAR mini-game. Choose to play the game, and complete it (you will need the Clawshot) to win the upgraded quiver, which lets you carry up to 60 arrows. Giant Quiver: After you obtain the Double Clawshots, return to the STAR game in Castle Town. Complete the new challenge and you will receive this even larger quiver, which holds up to 100 arrows. =============== Wallet Upgrades =============== Big Wallet: Bring Agitha in Castle Town one Golden Bug, and she will give you this wallet which holds up to 600 rupees. Giant Wallet: Bring all 24 Golden Bugs back to Agitha and she will give you this wallet, which will hold up to 1000 rupees. ***************************************************************************** -=-=-=-=-=-=-=-=-= -= 17. Credits -= -=-=-=-=-=-=-=-=-= Spork: For sending me the diagrams and solutions for the block puzzles found in the Snowpeak Ruins, as well as in the icy cave in northern Hyrule Field where you find a Piece of Heart. pacmanwu: For letting me know about the final Bomb Bag upgrade in Zora's Domain. hydraflame: For giving me a couple added pointers about catching the golden bugs. wirehead: For reminding me to add information about the chime sound you hear when you are close to a Golden Bug's location. SpiraUnited: For telling me that the chests on all but the top rotating platform from the Flight-By-Fowl game can only be opened once. highvoltage81: For sending me a list of enemies from the second run onward of the Cave of Ordeals. Gamerdude (SFGHQ): For added information about the Chance option during the final battle, and how to trigger it more than once. R2-FU: For an alternate method to obtaining the heart piece in the Fishing Hole. GontianMage: For a small correction regarding the Male Dayfly's location. Kaz: For correcting the solution for the second ice block puzzle in Snowpeak Ruins. NightRealmLord: For sending an alternate method for capturing the Female Butterfly. Oswaldo Sanchez: For correcting the location of Poe #32. ***************************************************************************** -=-=-=-=-=-=-=-=-=-=-=-=-=-= -= 18. Copyright Notice -= -=-=-=-=-=-=-=-=-=-=-=-=-=-= This file is Copyright (c)2006-2012 Devin Morgan. All rights reserved. Please view the following URL to see the list of sites that are allowed to post my work: http://www.freewebs.com/dbmfaqs/allowlist.html This list is comprised of sites I know and trust well. If your site is not on the aforementioned list, you are currently not allowed to post any of my files on your site. Please respect my work and do not steal it or post it without my permission. I only want my most recent work to be available and I do not feel that can be achieved if others take from me without my knowledge or permission. If you are writing a FAQ for this game as well, and would like to use some information, credit me for what you use. Please do not rip me off, as that is blatant plagiarism and such will not be tolerated. If you wish to contact me, do so at dbmfaqs(at)gmail(dot)com. Please only contact me if there are corrections to be made to information that's currently included. Thanks! http://www.gamefaqs.com/features/recognition/3579.html =- End of File -=