"To open the aquarium, get up onto the snack bar and jump on the elepahnts back." "Make sure you complete the practise level and get the money and gaps in there to get the final secret skater." _______________________________________________________________________ AUTHOR: Wayalla GAME: Tony Hawks 4 NAME: Aaron Baker SYSTEM: Playstation EMAIL: Wayalla1@yahoo.com.au GENRE: Sports TYPE: FAQ/Walkthrough VERSION: 3.7 ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ ============= AIM: Wayalla1 ============= T O N Y H A W K S P R O S K A T E R 4 (FAQ/Walkthrough) By Wayalla THIS DOCUMENT CAN ONLY BE HOSTED BY: • http://www.gamefaqs.com • http://faqs.ign.com • http://www.neoseeker • That geocities site that asked me ~*~*~*~* EMAIL POLICY *~*~*~*~ If you have any questions about the game, please first READ THE GUIDE and then check the FREQUENTLY ASKED QUESTIONS section. If it isn't in either of them, then feel free to email me the question. If you have a submission (Alternative way to do a challenge, send in a challenge I have missed, some more secrets, song wishlist, ANYTHING!) then feel free to also email me. My email is Wayalla1(at)yahoo.com.au You will be credited for ANY information that you send in. _______________________________________________________________________ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ TONY HAWKS PRO SKATER 4 _______________________________________________________________________ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ MINI TABLE OF CONTENTS LIST ============================ 01 - PROLOUGE 02 - GAME BASICS 03 - SCORING TECHNIQUES 04 - NORMAL GOALS WALKTHROUGH 05 - PRO GOALS WALKTHROUGH 06 - PRO SPECIFIC WALKTHROUGH 07 - MINIGAMES 08 - PPM'S GAP CHECKLIST 09 - CASH ICON LOCATIONS 10 - CHARACTER DESCRPITIONS/MOVES 11 - FREQUENTLY ASKED QUESTIONS 12 - LEVEL STUFF 13 - GOING ONLINE 14 - CHEATS/SECRETS/GLITCHES 15 - SONG STUFF 16 - MULTIPLAYER MODE 17 - MISCELLANEOUS 18 - ENDING STUFF ADVANCED TABLE OF CONTENTS LIST =============================== 01) PROLOUGE (a) Information (b) Table of Contents (c) Version History (d) Introduction (e) Package (f) New in this gane 02) GAME BASICS (a) Controls (b) Advanced Controls (c) Trick Examples (d) Advanced Tricks (e) Game Modes (f) Terms (g) Game Tips 03) SCORING TECHNIQUES (a) Scoring Tips (b) Getting a SICK Score (c) Multiplier (d) Variation 04) NORMAL GOALS WALKTHROUGH (a) College (b) San-Fransisco (c) Alcatraz Prison (d) Kona Skatepark (e) Shipyard (f) London, England (g) Zoo 05) PRO GOALS WALKTHROUGH (a) College (b) San-Fransisco (c) Alcatraz (d) Kona Skatepark (e) Shipyard 06) PRO SPECIFIC WALKTHROUGH (a) Tony Hawk (b) Chad Muska (c) Bob Burnquist (d) Rune Glifberg (e) Bam Magera (f) Elissa Steamer (g) Jamie Thomas (h) Kareem Campbell (i) Custom Skater 07) MINIGAMES WALKTHROUGH (a) Tennis (b) Garbage Days (c) Wire Grinding (d) Save the Seals (e) Baseball (f) Bitch Slapping (g) Rhino Charging (h) Catch the Eggs (i) Monkey Poo Dodge (j) Log Sawing Competition (k) Target Practise 08) PPM'S GAP CHECKLIST WALKTHROUGH (a) Introduction (b) Gap Basics (e) College Checklist (f) SanFransisco Checklist (g) Alcatraz Checklist (h) Kona Checklist (i) Shipyard Checklist (j) London Checklist (k) Zoo Checklist (l) Carnival Checklist (m) Chicago Checklist (n) Hidden Gaps (o) Other Gap Notes (p) Credits/Miscellaneous 09) CASH ICONS WALKTHROUGH* 10) CHARACTER DESC/MOVES (a) Hometowns (b) Resides (c) Stances (d) All Character Tricks (e) Button combos to char tricks (f) Points to character tricks (g) Character Bio's 11) FREQUENTLY ASKED QUESTIONS (a) Sent in FAQs (b) General FAQs (c) Questions (d) Answers 12) LEVEL STUFF (a) Goal Descriptions (b) Vert Lines (c) Grinding Lines (d) Street Lines (e) Secret Areas (f) Level Maps* 13) GOING ONLINE (a) Introduction (b) Network Play (c) Setup 14) CHEATS/SECRETS/GLITCHES (a) Cheats (b) Secret Skaters (c) Secret Levels (d) Secret Clothes (e) Additional Hints (f) Glitches 15) SONG STUFF (a) Song List (b) Bands (c) Song Wishlists (d) Song Lyrics (Link) 16) MULTIPLAYER MODE (a) Horse (b) Trick Attack (c) Combo Mambo (d) Graffiti (e) Free Run (f) Slap (g) Multiplayer Tips 17) PARK EDITOR (a) Introduction (b) Options (c) Layout Tips (d) Basic Tips (e) Pieces Tips (f) Pieces List 18) MISCELLANEOUS (a) Tournaments (b) 100% Completion 19) ENDING STUFF (a) Credits (b) Copyright (c) Whats to Come (Sometime) (d) Websites (e) Email Policiy ======================================================================= VERSION HISTORY ======================================================================= TOP VERSION IS CURRENT ----------------------------------------------------------------------- DATE: April 5th, 2003 People, to open the aquarium, you have to VERSION: 3.7 get up onto the snack bar and grind the FILE SIZE: 363kb elephants back. Anyway, this version I have added What else I have submitted, an alternative strategy to the Escape on Alcatraz challenge, ALOT more Frequently Asked Questions (In fact, about 15 more or so). Done the character Bio's, take from THPS3 as they don't have it in this game, and last but not least, added in more trick descrpitions and the landing types. ----------------------------------------------------------------------- DATE: March 29th, 2003 Ohh, this seems like a pretty big update. VERSION: 3.5 Added in the whole multiplayer section, FILE SIZE: 340kb inlcuding the descriptions for most of the game modes (Except for Slap and Free Run) and added in the whole tips section for trick lines that you will need in every level. Added in afew more frequently Asked Questions and some more combo tricks, and I think thats about it. ----------------------------------------------------------------------- DATE: March 28th, 2003 Haven't updated this file for nearly a VERSION: 3.4 week, that is manily because I have been FILE SIZE: 327kb busy with afew other guides. This update was done in nearly 1 hour. In this update I have added: Song lists, inlcuding the bands, link to lrics and wishlist for Tony Hawks 5, the miscellaneous section, with the tourney, added some combo scoring tips, and reformatted the Table of Contents to make it look better. ----------------------------------------------------------------------- DATE: March 20th, 2003 Well, it looks like I did a real lot, VERSION: 3.2 but seriously, I didn't. All I did was FILE SIZE: 311kb add in the moves to each character, what points they get for each trick, and how to execute each trick. Added the "What this contains" at the top, and also added one more pro challenge, which is the combo scare 40 birds one. Also made afew more changes around the place, like in the Table of Contents. ----------------------------------------------------------------------- DATE: March 18th, 2003 Well, a very big update. All I really VERSION: 3.0 did was add afew goals in the Pro FILE SIZE: 283kb section, but also added in a whole gap checklist, with total credit to PPM, thanks bud, it's really appreciated. All gaps are in there. Please, any comments about the gaps, please contact him, his email is ppm42(at)yahoo.com ----------------------------------------------------------------------- DATE: March 16th, 2003 Decided that I am going to only try and VERSION: 2.7 work on this FAQ for the rest of the FILE SIZE: 221kb month, trying not to submit any other new file, and work on this one. Added three more pro challenges, one in Alcatraz, one in Kona, and another one in the Shipyard. Might get a gap list put up sometime. ----------------------------------------------------------------------- DATE: March 15th, 2003 A big update here. Started by finsihing VERSION: 2.5 goals around the place, but there are FILE SIZE: 217kb still afew holes in the normal goals that I haven't filled in as of yet. Added the Cheats section, as well as the secrets and glitches section. Thats about it me thinks. ----------------------------------------------------------------------- DATE: March 11th, 2003 Not much here, it was long time since I VERSION: 2.1 updated last, but my friend has got the FILE SIZE: 169kb game now, getting it back tommorown so I can update some more. All I did was add a new site to host this guide. I forgeot the actual site name, but it starts with a f. ----------------------------------------------------------------------- DATE: February 24th, 2003 Added alot here. Started on the Pro VERSION: 2.0 challenges and done some of them. Some FILE SIZE: 168kb are missing from each level though, and Im yet to do past Kona. Yeah, I know, I'm lazy. Added in and then took at the gap checklist and cash icons section in the table of contents cos I'm yet to do them. I aslo added in the Custom Skater Specific walkthrough, added in the Playing Online section, re-did the table of contents and made a new section labelled "Levels Stuff." Added a section of whats new to this game from it's predessor, A big update. ----------------------------------------------------------------------- DATE: February 21st, 2003 A few things done. Mainly, I continued VERSION: 1.8 on the Pro Challenges. I complete the FILE SIZE: 138kb pro specific challenges Bob Burnquist, Rune Glifberg, Bam Magera and Elissa Steamer. Also, I added the Frequently Asked Questions Section and added things to that. Updated the TOC and made it look better and added the what's to Come section. ----------------------------------------------------------------------- DATE: February 19th, 2003 This version, I started doing hepro VERSION: 1.6 specific challenges. It took me half an FILE SIZE: 119kb hour only to do two of them, but then again, the Television was going in the background, putting me off, but still I liked the show. Tony Hawk and Chad Muska were done here, and this will be updated as soon as possible. Also added in something about the Nollie. ----------------------------------------------------------------------- DATE: February 14th, 2003 Another smallish update, all I did was VERSION: 1.4 start on the San Francisco pro FILE SIZE: 114kb challenges. I did 3 of them, all about 1kb each, and that is all I done for today. I do not have enough time to update, because I have school and don't get home to like 3:30 and can only update for approximately 1 hour. I need to go back and play this game and get more notes, so it might be along while since I update next, unless I decide not to do the walkthrough and concentrate on something else about this game. ----------------------------------------------------------------------- DATE: February 13th, 2003 Didn't update much here, only 3kb worth VERSION: 1.2 as you can see in the title of marked FILE SIZE: 111kb KB. With this 3kb, all I added was three more pro challenges. They are the ones for the first level, which is of course the college. Will work more on this guide sometime, maybe tomorrow if I can. ----------------------------------------------------------------------- DATE: February 11th, 2003 This is the first Version of the guide. VERSION: 1.0 It's not complete yet, but I say that FILE SIZE: 108kb it is very informative for every goal I have covered in the guide. Most of the Normal goals are complete, and note I said most there. About 80% complete to be near exact. I am still missing a few from the carnival, and I have not even started to do anything about the Pro Challenges or the Pro Specific challenges. More updates will come later, if I can find time for this guide. ----------------------------------------------------------------------- ####################################################################### ======================================================================= 1: PROLOUGE ======================================================================= ####################################################################### INTRODUCTION ============ I have been a fan on the Tony Hawk's series. I have played them all. It first came along when I was playing a demo, and was Cycling through the games playing them. Then I came across Tony Hawks Pro Skater 2, played the demo and I thought yeah, it was pretty good. On the demo you were allowed to make your own park (With limited pieces) so then I thought it was even better. I eventually bought it as my 3rd game on the Playstation. My brother also liked it as well, so we borrowed a friends copy of Tony Hawk's 1. I didn't really think much of that one though, but it was still good. Then I heard number 3 was coming out, so then I bought that the same day it came out. About 1 week later, I thought it was so good and had lot's of replay value, I completed the game 100% with every character, a custom skater, all goals done, all competitions first placed, all stats collected and all the decks and everything else done. It was an excellent game. Then I got my Playstation 2, and bought Tony Hawk's Pro Skater 4, this game that I writing a guide for now. I really like the series, and this one is great as well. Although I don't skateboard in real life, I still like these sort of games. PACKAGE ======= Tony Hawks Pro Skater 4, back cover: Pros challenge you to to make your mark in huge, free roaming levels, taking on 190 progressively harder goals with no time limits to hold your back. Decide when you're ready to take on your pro challenge and move into the pro ranks, where it is a whole new game. Build your skills, earn respect, and show that you've got what it takes to become pro.... NEW THINGS IN THPS4 =================== Here is where I list the new things in this game, and also the things that are taken out from the previous ones. FLATLAND TRICKS: Able to pull off things such as handstands and pogos and flips while in a manual. Looks cool as well as giving you some extra points for the multiplyer. LIP BALANCER: Able to see how your lip trick is balancing. On THPS3 on the Playstation, you could not see this, I'm not sure about the PS2 version though. NO BIG DROP: In THPS3 Playstation 1, there was a big drop if you fell from a building up high. There isn't this here. I suppose there is too many big jumps you need to execute. DOUBLES: You can perform things like double heelflips, kickflips, impossibles and all those sort of things. DOUBLE TRICK BUTTON: if you press left, circle, circle, you will do a total new different trick than the main circle button. SKITCHIN: Basically hold on to the back of a car and it will take you around. Great for some extra points. ======================================================================= ####################################################################### ======================================================================= 2: GAME BASICS ======================================================================= ####################################################################### CONTROLS ======== Button name Action ------------------------------------------------- - Cross - Jump/Ollie - Square - Flip Tricks - Circle - Grab Tricks - Triangle - Grind Tricks - L2 - Transfer/Revert - R2 - Revert/Transfer - R1 - Spin right - L1 - Spin Left ADVANCED CONTROLS ================= L1: Skate Switch SELECT: Change Camera TRICK EXAMPLES ============== Tricks can be done by pressing a trick button, such as SQUARE, and then a directional button before hand, for example: press left + square, or left, then square while in the air and your character will perform the trick selected. Pressing different combinations and your character will do different moves. Here are some examples of tricks: CIRCLE: Will do a grab trick, a grab trick is any trick that involves the character grabbing his board to do a trick. This includes Melons, Cannonballs, and thousands more. SQAURE Will do a flip trick, a flip trick is anything where the board is flipped, or spun around. TRIANGLE Is a grind, a grind is when your board goes along a rail, or something like a rail that has an edge. OLLIE Spin and you will get points, not much though. An Ollie is where you just jump and spin around abit. ADVANCED TRICKS =============== MANUALS: Yes, manuals return. To do a manual, press up then down while in the air, and when you land, it will go into a manual. Manuals are used to keep a combo alive. You can do a manual while you are on the ground, but then all point of keeping a combo alive is gone. REVERTS: To do a revert, go up a vert ramp and just as you land back on the vert ramp, press the R2 or L2 button, I prefer R2 because I've been using it since the last game. A revert is just like a switch and is mainly used to keep a trick alive. WALLRIDE: To do a wall ride, approach a wall so that you are parallel to it. Then move into the wall, jump and then grind next to the wall. There you go, a wall ride. Jump again and grind and you can reach even higher places than normal sometimes. FLATLAND TRICKS: Yes, new to Tony Hawks 4. You are able to do flatland tricks, such as pogo's, wrap around and more. To do flatland tricks, go into a manual, and then experiment with combos, such as Triangle + Triangle. This can be used to get more points. SPECIALS: A special is just what it says. It's a trick that is special to a character, and scores more points than other basic tricks. Special moves have a button combination such as UP, RIGHT + SQUARE. Also a noise comes up when you do a special. LIP TRICKS: Lip tricks are something where you stand still on the lip doing a trick with either your arms or the board. To do a lip trick, go up a vert ramp straight, and then at the edge, press a button combination + triangle really quickly so it does a lip trick instead of a grind. NOLLIE: A Nolie is just like an Ollie, really. It may be something to do with the board or something. Press L1 to get into position, and then press X to jump and do a nollie. ----------------------------------------------------------------------- EMAIL FROM: El Tony A Nollie is just not an Ollie. First, the way you pop the board is a Switch stance position (the wrong foot on the nose of the board and it's in Fakie (The foot that pops is placed on the nose instead of tail) and call it a switch fakie ollie. ----------------------------------------------------------------------- SKITCHIN: Skitchin is just hanging on to the back of a car. Just go up to the back of a car/cart/vehcile and press the up button next to the back of it, then just balance yourself out. Here are some descriptions from my THPS3 guide: Ollie ----- Ollie is a basic jump. To jump/ollie, press the X button. Hold down the X button and then let go to get more air. Ollie is the basic of all tricks. Press X neat to the lip to get good air on a half pipe. Manual ------ Manuals are designed really for keeping a trick alive to score more points for it. For example, if you do a great trick, then land, the manual will keep the trick going so you can find another rail or anything to go up again and continue the big score of the trick. Grab ---- Grab tricks are a great way to increase your trcik score. Do grab tricks by pressing and holding the O button down. The longer you hold the button down, the more points you score. You can also turn while doing grab tricks. Flips ----- These moves just basically make your board flip. They don't really score more points than the grab, but still good for some extra combo points or just to make a combo look better. Grinds ------ A grind is where you basically move along a rail. To do a grind, approach a rail/edge and press the triangle button next to it, or jump onto it and press triangle. Pressing triangle and different directions can of course perform different grinds. You also need to balance a grind, so use the directional buttons to do that. Plants ------ Plants are basically a stationary trick on the edge of a lip. To do a plant or a lip trick as they are called, find a bowl/halfpipe, and perform like a grind. When you are near the lip, quicckly press triangle + direction to do a plant. the longer you hold it, the more points you get. Let go of triangle to exit the trick. Reverts ------- Reverts are just a trcik at the end of a combo to keep it going for extra points and score. A revert is a switch at the end of a combo. To do a revert, press R2 when you land to do a revert. Before take-off tricks ---------------------- Before take off tricks are tricks thaty are perform before you take off from the lip, to get extra points. These are a No Comply, and a Boneless. To do a no comply, press up + x, be sure to do it at the right time, other wise you will roll over the ramp. Press up, up X to do a boneless. Wallride -------- To do a Wallride, get paralell to a wall, and then skate in towards it and press triangle. Your character will 'ride' on the wall. press X to jump higher. Special ------- Special tricks are perfromed by your character as their special move. These moves are better than any other, and look cool as well as score way more points than the other tricks. GAME MODES ========== FREE SKATE: Just lets you roam around all the levels that you have unlocked, or you will mostly use this to play a park that you made, because we all know that you can free skate in craeer mode around the level. SINGLE SEESION: Just lets you take the level for 2 minutes. Just score massive amounts of points and try to beat that score next run. CAREER MODE: Take on the main mode of the game, pros challenge you to goals, that get progressively harder each level. Also, you can roam around the level freely until you decide to take a challenge. NETWORK PLAY: Apparently if you hook up your Playstation 2 to your computer, you can play over the iternet. I don't know how to do it, and I really don't want to know. MULTIPLAYER: Play against a friend, your borther or anyone in some enjoyable multiplayer matches. Choose your character, player, etc. - Those are the game modes. Create a skater, Options etc. are NOT a game mode. They are just a sundrie or somthing TERMS ===== Here are some skateboarding terms I use, and the game uses. HALFPIPE: A halfpipe is two vert ramps opposite each other QUARTER PIPE: A basic vert ramp VERT RAMP: A thing used for going up and getting air points GAME TIPS ========= Massive Combo ------------- If you want to get a massively big combo, then here is how: 1. Find a halfpipe, a hlafpipe is where two quarterpipes are opposite each other, so you can land on one quarter pipe, and then go up the other one nearly as soon as you land, or afew seconds later. Make sure they are pretty close. 2. Go up one side of the halfpipe. It doesn't matter which side of the halfpipe it is, just find one and launch up into the air. 3. Perform a grab trick and spin it around. This will get you a massively big score, especially while a spin and a grab at the same time. Something like a Benihana or a method will do. They are both great for this. Anything like a Madonna can be too complicated. 4. Land in a revert and a manual. Revert first, when you are about to land by pressing the R2 or L2 button. By preffered is the R2. Manual while you are in the revert by pressing up, down or down, up. 5. Go up the other side of the vert ramp, and then do the same. Either a special or a spinning grab trick will do here. Since you still have alot of air, you should be able to sneak in a big trick. 6. Repeat the last stage, and revert into a manual. Also, REPEAT THE ABOVE, go up the next side of the vert ramp and keep on going until you lose all speed. 7. Do some flatland tricks while you are in the manual, since you will be still. handstands and handflips are good for some points, but any tricks will do. To perform a flatland trick, press, for example, O + O to do a handtstand, or Triangle + Triangle to do a pogo. 8. Land the trick, do not stack it. Hopefully you will get a massively big score, weathere your stats are good, excellent, the best, or crap. Wonkyness Fixed --------------- Sometimes when you accidently go off the side of a quarterpipe and then transfer over, but find out that there is no Vert ramp below to land on, then you will be looking at diving staright into the ground. Either press up or down to correct this, or easily press and hold R2. Combos Alive ------------ As I mentioned in the first tip, there are several ways you can keep a combo alive, so are just like a revert, a manual, or grabbing onto a a ledge and grinding. Do everything you can to keep it going. Slow Motion ----------- If you have any trouble with any challenge that involves something to do with balancing on a lip trick, grind, or a manual or finding things, than use this cheat. It can be bought in the secrets shop, and will make things easier because you can tell whats going to happen slower than before, thus allowing you to quickly correct it. Good cheat this, helped me finsih the game. ####################################################################### ======================================================================= SCORING TECHNIQUES ======================================================================= ####################################################################### SCORING TIPS (Straight from the manual) ======================================= Combine grab and flip tricks while catching air for higher scores You can continue your combo moves using reverts and manuals. Manuals will keep your combo going across flatland ground sections. Reverts will keep your combo going from big air tricks of ramps During a run, (except free skate) every time you repeat a trick, that tricks value will decrease. To get a high score, your going to have to thnk about your line and mix up tricks that you perform 2. Switch tricks are worth more and devalue seperately from your regular tricks 3. Try to trick in and out of every grind 4. Use special tricks for huge scores 5. Spinning while in the air perfroming tricks will net bigger scores. Press L1 and R1 (Or left/right) buttons to spin faster. 6. Every trick in a combo adds to your score multiplyer. 7. Nollie tricks score more points than regular tricks 8. Trick across gaps to maximise your combos 9. Explore the hidden combos to find new tricks 10. You can combo every trick - Lip tricks, manuals, vert tricks, grinds etc. and use reverts to link them all together. New to THPS4 are spine transfers and skitching...and you can link those combos too! GETTING A SICK SCORE ==================== Ever had a dream that you want to get a 500,000 + score in one combo? it seems impossible, but honestly, it's not. Heres how to get a great big score: * Go to somewhere like a halfpipe, a halfpipe is where 2 ramps are opposite each other, so when you land on one, you will have to just keep going foward and you will go up the next ramp) an example of this is a bowl, or just the one in Kona that is wooden. * Go up the vert ramp, but just pull off a little trick, this is just to get speed and isn't the start of the big combo * Then go up the next side of the vert ramp, and pull off a really big trick and spin it as well, such as a cannonball, melon or any grab trick * Just as you are about to land on the lip, press the R2 button, this will revert you, while the revert is going, press up, down or down up to go into a manual * This will keep the trick alove, so go up the vert ramp opposite and perfrom another really big trick, and revert into a manual at the end * Keep on doing this and the combo will eventually grow so large. Try to get your base score up to about 20,000. * After doing so many manuals though, you will eventually lose alot of speed, but you want to keep the trick going right? Yeah of course. * Pull off ground tricks. Now we are trying to get your multiplyer higher. Start doing pogos, then quikcly go into a wrap around, back to a pogo, etc. etc. * Keep doing this and balance yourself. Land when you have a score something like this: 21,020 x 24. That will give you a HUUUGEEE score. * Roughly, that will give you a massive score of about: 500,000 points MULTIPLIER ========== This is how I have worked out the multiplyer does: Lets say you first start off by doing a heelfip: Totoal: 100 points Next, you do a Fs Shove it: 200 points. This is what your score will look like: 100 + 100 = 200 x 2 = 400. Voila! VARIATION ========= Keep your tricks variated, this means do different ones when you need togo for something like a pro score that is huge. Keep doing different tricks, and not the same for more points. Tricks decrease each time you use it by about %15 of the total score. But sometimes, the second time you do the trick, it can actaully be more than the first time, maybe it's something to do with the air you get off the jump. *Is confused!* COMBO TIPS ========== HERE ARE SOME EXTRA COMBO TIPS FROM THPSONLINE.COM: REVERTS Just like in THPS3, reverts are essential to high scores. The best way to build up your base score in THPS4 is to hit QP's for 720 or 900 special grabs. With the advent of the revert, you can now link these QP's airs almost infinitely. By reverting at the bottom of the QP, you can continue manualing into a combo. However, reverts will slow you down. There is a trick to keeping your speed though, and that is to jump just as soon as the revert animation starts, and land in a manual again. This will keep you going faster, however you will still slow down. So after reverting it is important to find a rail to grind, which will get your speed back up to normal. It is also of note that the revert button will now also right your skater should you happen to fall off the side of a QP, by righting yourself, you can land in a manual and continue your combo. Also, you can use this feature to cause your skater to land on a rail, thus airing into a grind, which can be very useful and adds alot of variety to a line. SPECIALS What types of specials you have also depends on your style of play. If you do alot of airs, throwing in more air specials will give you a higher base. More grinding and the opposite applies. However, a good mix of specials is SIX airs and FOUR grinds (or FIVE and FIVE). Special manuals, while very cool, are essentially worthless in getting high scores. They take a while to even register to get points, and by the time it does, you will already be jumping onto another rail. Special Manuals are a waste of a slot, don't use them if you really want to get high scores. Specials that can be spun yeild the most points, so use the majority of your air trick slots for those. The flips in THPS4 spin alot faster than in THPS3, so these are very good additions to your trickset. The kickflip backflip is VERY fast, and you can actually throw in two in a decent air. The misty flip is also good because it is worth the most points out of any of the flips. With 11 special trick slots, it is a good idea to have at least a few flips on hand. They come in very handy when you just need to quickly throw a special, and since they spin faster, you can now do 540 backflips which yeild about the same points as most 900 special grabs. BALANCING First thing: The absolute KEY to balancing lies in soft taps. DO NOT hold the opposite direction when attempting to fix your balance, that will just screw you over when your balance meter flies back the other way. Any time you are grinding, manualing, whatever, you should be constantly tapping the button in order to keep it centered. Lots of light taps are better than a single hard press, it will give you much more control. Now, sometimes the balance meter will start to go towards one side, and then come back on it's own. If this is the case, just let it come back until it reaches the middle, then resume tapping to keep it there. Any time you leave a rail, make sure the meter is close to being in the middle. If you leave the meter close to one side when you jump off, when you hit the next rail the meter will still be close to the side and you will most likely bail. LANDINGS ======== They haven't changed from THPS3, so here they are from my FAQ on that: Landing ------- Of course, to get points, you need to land the trick. To land, stop doing all tricks and head to ground. its no good still doing a trick and trying to land, as you will stack the trick and loose all recognition for it, as well as those valuable points. There is 3 ways you can land, well, actually 3 types of ways that can score more. Perfect Landing --------------- You landed absolutely perfect, the board was in exact line. Perfect tricks are easy to do, you just don't spin in the air, but do normal tricks, like flips, and you should land perfectly. But sometimes it doesn't always count it. Perfect gets you bonus points, not much, but still good. Normal ------ The most common landing you will get. This is when you land your board slightly off line, not good enough to be a perfect, but not bad enough to be a sketchy landing, this will probably happen 1/2 of your landings. Still, you should strife for perfect, but when doing spin tricks, it is easier to just keep spinning and landing normal than to try and line it up perectly. Sketchy ------- This happens when you land slightly on the side, or like that. The landing is not good enough to be normal, but not bad enough to be a complete failure and you stack it. But this is nearly stack, so watch your positions. Stack ----- This can commonly happen, you landed sideways, or you didn't finish the trick before you tried to land. You will lose all your points that you created in the air, and you will fall down. Press buttons to get back up quicker. ####################################################################### ======================================================================= 4: NORMAL GOALS WALKTHROUGH ======================================================================= ####################################################################### ----------------------------------------------------------------------- ----------------------------------------------------------------------- COLLEGE ----------------------------------------------------------------------- ----------------------------------------------------------------------- GRIND DOWN OFFICER TOM'S BANNERS ================================ To get this mission, go towards the stairs leaading towards the upper section of the lkevel, the guy is just on the road waiting for you, if you can't find him, he has an arrow above his head, and is a citizen. What you have to do in this challenge is to grind down the banners, face the first wall, then wallride up it by getting parralel to the wall, and then press triangle, when your grinding up the wall, quickly press the X button, you will jump up, then press the triangle button and you will grind the top. Keep grinding and knock down the banner thing. Keep on grinding all the way along, and jump and then return to a grind if you need to, at the end, you wil have to jump off, so jump off and wallride, then ollie the next wall and grind the banners. NAIL THE TRICKS THEY YELL OUT ============================= To find this, it is to the left of the car-park while looking at it from the tennis courts. It is Tony Hawk and he is near a "Woodland" school sign. Go up to him and press the O button. What you have to do is nail the tricks (In other words, do) the tricks that the kids call out. The tricks to do appear at the bottom left of your screen, and also the combination that the kids yelled out. For example, if down the bottom of the screen <- + O is written there, press left, then circle, or left and cirle together. Do all the tricks that they call out, try to only do 1 in an air movement to avoid stacking. But when you get more air, start doing more in a combo. Also watch out for movement, as if you pull to the side too much, you will miss the ramp and fall on your side. CLOCK 5 JOCKS IN A COMBO ======================== Near the colliseium, if you don't know how to find the colleisum, head from the car-park entrance, trun right, and then keep going down to the end. At the end wall, you will see a citizen with an arrow above his head (Unless you done the mission) then turn right into the ramp, use it to transfer over the part to the left. This one was hard at the start, but then it really became easy. To complete this, you will need good grind balance and an alirhgt manual ballance. What you have to do is hit five of those rugby or whatever players in the one combo. Heres what I did: Start from where the guy tells you, and then grind onto the rail, and then hit the jock(s). Go off at the end, and then you will lose your combo, don't worry. Trun around, grind on the rail and hit all the jocks on the one rail, and jump to the next. You will most likely get about 2 or 3 jocks, then at the end, jump off. But go into a manual so you keep the combo, to keep your speed, jump then go into a maunal again, then go up the ramp, do a trick to get some more speed, then do a revert at the end to get the combo continuing, then manual again, and then grind the rail again, and go along and get the jocks. NAIL A 360 VARIAL MCTWIST ========================= Tony Hawk gives you this, and he is located next to the tennis courts with the ramps and halfpipes. Press O and he will give you the challenge. Go up the ramp, and pull off a move, better use a grab trick, something like a cannonball and hold it by holding down the O button, down spin around, it will put you off balance. Land, then go up the next ramp and pull off a similar trick. That should get your special full, then nail the special move that appeard up the top, right hand corner off your screen, make sure you start the trick straight away, and you have speed and air. Perfrom it straight away, and make sure you land it. Don't spin around, that can put your trick in danger. Land it, and your done. COLLECT SKATE ============= The good old S-K-A-T-E letters from all the Tony Hawk's retruns. To find this challenge, it is on the road, just up from the parking lot, near the statue and little hut that says something about security. You will find a proffeser there. The S can be found by going foward and then grinding on the rail that is just before the woodland school sign, then jump from the rail, up onto the roof part and grab the S. Then turn around, facing towards the road, and then turn left and then trun left into the car-park. FOllow it up to the top, and grind the wire that is paralell to the road going towards the ramp and the colieusiem. Grind the wire that you see with the K and the cash on it. Grind it, and collect it. now fall down, and keep going foward. Race down the road, and you will come to a garbage truck. Press up and press X and you will do a giant leap. Hopefully, you will grab the A, if not, try again, and if you still can't get it, move up abit and use the ramp on your right, and grind the ledge, then turn right, and you will see the A, easily collect it. Then move up the stairs and you willsee a ramp and like a sop, use the ramp and go up, and you will collect the T, then move on to the house about a block to the left of you when looking at the shop part. You will find another house looking thing, go around the right side and use the ramp to grind the roof, then keep moving foward to find it. BEAT THE INLINE SKATERS BEST TIME ================================= This is near the picnic tables, go up the stairs near the guy in the big (hehe) and keep going up, you will see him. What you have to do is navigate through the cones. Head down the ramp, and navigate your character through the first gate whcih is the cones neat to the stairs, take the ramp down, and go through the ramp next to the arc at the end. From here, trun right at go under the arch to your upper right. Then keep heading up, go through the cones next to the news boards and past the bridge, trun left and go through the arch onto the road, this does a zig-zag here, so steer properly and go through them all. Then finally the last one is in the car-park. If you can't find any of these cones, use the arrow situated above your head. GET THE HIGH SCORE ================== this challenge is nest to the pool with writing on it, and also next to afew picnic tables. Your objective is to get a big score, which is the high score. These are my favourite challenges to do, the scores. This is given to you by Jamie Thomas, who obviously sucks at getting a big score. There are two ramps adjacent (Across/opposite) Use one of them to go up, and perfrom a trick, then land and go up the next ramp, and score. To get a massive combo, go up one ramp, perfrom a grab combo such as a grab move, hold it, let go at the end, then revert. Go into a manual stragith away, then go up the next ramp and peform a little trick, BUT MAKE SURE YOU LAND IT!!!! Followed by a revert, that should get your a sick score. You only need to get 40,00, which I can do in one combo. Oh, also, if you don't want to use those ramps there, you don't have to. You can go around getting the points as you wish. GET THE PRO SCORE ================= To get this challenge, it is Jamie Thomas, who is situated by the shop with a missing part of the roof, near the high score challenge. It's also near the challenge where you done the pro score Once again, the two ramps are excellent for getting the pro score, use them to do grab tricks, then reverts and then manuals to get an excellent score. I can do this in 1 combo. But I had 2 off perfect air stats when i did this, because thats what the character I used had at that time 9AT the beginning of the game.) Anyway, this is easy. Acore 75,00, and you are done. Remember: Do reverts into manuals for more points. PHOTO SHOOT =========== This is near the arch closest to the professer that gives you skate, it is near a spine part and nearly under an arch. It is a photographer and he has an arrow above his head. Just do what the guy says over the spine. What to do will be in the top right hand side. MEDAL COMPETITION ================= This guy is out front of the shop with the ramp, actually he is near that. It's near the road that leads away fro the main college area, and leads out of game area. You now have to compete in your first competition. You have very little time, so make the most of it. Remember, if you are doing a combo, and the time runs out, you will have to finish the current combo for the judges to actually take the score and the run finishes. This can very easily be used to your advantage. AT the start, quickly go up the ramp, and hold a grab trick such as something like cannonball or melon, and then start turning around (spinning) just when your about to land, turn facing foward so you will land foward, then revert at the end, followed by a manual, then grind the rail to your left. Keep grinding, you should now have a massive combo, but keep going, go around the rail, and jumping as well. Follow it up at the end by manualing and then going up the ramp. This will give you a massive combo, but no-one really listens to me, so you can really do it anyway you want to score your points. A good score will be a good mark, so the more you get, the better your score from the judges will be. You get 3 runs, the 2 best of yours and everyone else's are only included and are what really count. So if you really do a bad run on something like your 2nd or 3rd go, don't worry, only your best 2 count, make sense? Good! Something around two 85s and sometimes less will nail a spot in the top 3. Easy. GAP BETWEEN THE FLOATS ====================== This is at the end of the road, it's near the part with the steps to the left. The road will suddenly end. To the right is a ramp, and you will see the guy there as well. A parade is starting, and you have to gap between the float 10 times. Go up the back of the float and spine transfer into the bit with the 2 ramps that are actually adjacent to each other, like a halfpipe or whatever. Anyway, spine transfer over this, and then you will notice a little jump, do this jump and into the next halfpipe, thats one gap, go back and jump over that same gap, beauty, another gap. Keep going back and forth getting this gap, easy. If you accidently fall off, go to the place where you got in the float in the first place. COLLECT COMBO ============= He is easily located on the bridge in the heart of the main jumps area. He looks like a bum, and I think he is. What you have to do is collect C-O-M-B-O in the one combo. Yes, this is new to the Tony Hawks series. A combo is one whole trick that you havenm't landed without doing a trick, for example, a manual is still doing a trick, so you still get points and it keeps the whole trick going. Anyway, grind the railing, and keep going around, you will have to jump at one stage, but all the letters are in close range. Grind the rail and use the directional buttons to keep your balance. WARN THE SKATERS ================ This challenge can be found next to that ramp that leads to up ontop of the shop, it's a little kicker near the road leading out of the games area, and it will lead you onto a shops's awning that is red and white. Officer Tom is going to arrest or something like that some skaters for skating in the wring section, or something. Getting speed can be a little problem in this, because the officer can be faster than you, with some skaters it can happen, If this does happen, jump, you will boost a bit. Follow the arrow, it will lead you to the first skater that is up the stairs and near those tables and building. Just run into the guy and he will start skating off. Now follow the arrow to the next skater, make sure Tom isn't beating you in speed and distantce though. The second guy is near the hut near where you got the S-K-A-T-E challenge from the professer. Run itno him to warn him about the cop, and then head over to the colliesium (sp?) by following that arrow. Then lastly head over to the car-park and warn the last skater. SKITCH THE PROFFESSERS CAR ========================== Go to the car-park, and then take the ramp up to the top, the car-park place is pretty bare apart from the one guy, which is this professer. Go up to him and by now you should know, press O next to him to get this challenge. Some thieves are getting away with the professer's car, you must skitch it and follow it. Press and hold (Actually, I'm not sure that you have to hold up) and keep on it. All you have to do now is follow the car, seems simple. But ballance is your real threat. Listen to what the helecopter or news or whatever says while your keeping your balance, if your balance meter goes right, just tap or do a little long tap to get it back to the middle, try and keep it in the middle. If you hold down left for too long when it is right of the middle, it will skyrocket all the way left. Skitch it for awhile (20 seconds or longer) and your done. Also, son't bother about watching the car, just watch the balance meter. Capiche. COLLECT THE DRUNK'S ELEPHANTS ============================= Really, this is at the end of the path, it is near those logs, and ramps at the back of the jumps and grinds section. All you have to do is grind the log, collect those elephants, and then spine transfer over theramp, and then collect the rest of the elephants, grinding helps you speed along, so use that and quicky get the elephants before the time runs out. GET BACK AT 5 FRAT BOYS ======================= You will find this challenge from someone who got stcuk in a bin, he was put there. When the road dead ends near the colliesium and the shops, head left. Go up the stairs and you will see a poor guy in the trash can. You pull the guy out, now it is your job to get back at all those frat boys for puting the guy in the bin. Anyway, go foward down the stairs and you will see a ramp basically in front of you, go up the ramp and grind along the edge to your right, you will grind and hit the frat boy number 1. Jump otno the balcony section, and run into the second frat boy that you see, standing on top of a barrel. Then keep going up and at the end of the balcony near the awning, hit the next frat boy. Then jump back down, and go to where you started the mission, wallride the wall where you grinded down the banners, and grind over the frat boy. Keeo grinding, and you will hit the last one. ----------------------------------------------------------------------- ----------------------------------------------------------------------- SAN FRANSISCO ------------------------------------------------------------------------ ---------------------------------------------------------------------- GET THE HIGH SCORE ================== To get this challenge, it is one the footpath near the pier (The pier is the section where the overhead walkway starts, with the two ramps (halfpipes) with a slope in the middle leading up to the 2 viewfinders at the back). There are two ramps next to the pier's slope that are good for vert tricks. Use these to score your points, unless you are a grinding skater. Stil, getting 50,00 as a score is very easy, but if you are having trouble with stacking it on those two vert ramps, head to the back of the pier section, and you will be at those 2 view-finders, then there are heaps of vert ramps around here. If you like grinding, well there are plenty of spaces around the level to "bust" some massive scores. Easy indeed. COLLECT SKATE ============= This is given to you by painter bob, use the overhead walkway to get there, which starts at the pier, (see get the high score beginning for what I clasify as the pier). Or alternatively, there is stairs and ramps with graffiti on the walls next to them, you can get up here also. Just a little note, the S-K-A-T-E letters don't have to be collected in order, they can be collected in ANY order you wish, but just to make it easier, I will do it in the order of the letters. Ok, move up and transfer to the low ramp below to the right, while transferring, you will come to the S in the air. Then head foward, all the way until you see a set of about 5 steps, you will obviously see the K, then go to your upper left to pier 18. Use the ramp to the left, and then grind along to the right. You will obtain the A. Now, jump to the left so you will be on the roof. Turn around, and then jump to the roof adjacent (Opposite) Go to the upper right of this building, and then jump and grind on the wire to find the T. Nearly done, fall off the roof to your right, and then grind along. Jump the gap, and then you will come to a ramp. Spine transfer over it, and then go back up that same ramp and grab the E. COLLECT THE COMBO LETTERS ========================= To find this, the guy is at the start of that humungous ledge, closest to where you start the level. Jump onto that ledge and grind. Straight ahead will be the C. Then keep grinding and jump over the bvall, then grind and grab the O. Then, jump over the ball, grab the M. Make sure you keep your balance fairly still, but as well actually looking at the screen so you know when to jump. SO using a boardslide for this will be good because I have found that a boardslide doesn't lose balance as much. Anyway, jump over the gap and grab the B, you will probably fall off the end, so manual and get your way to the left so you can get back to the ledge, then grind the ledge once more and grab the O. Yay, your done. FIND THE MESSANGERS PACKAGES ============================ This can be found below the overhead walkway, just off the road, and if coming from the pier 18 way, it's on your left towards the back near the skate challenge. The first package is straight ahead of you, transfer between the ramps. The 2nd package is at the peir ramps, they are 2 coloured. Transfer or grind transfer between them. Then go to the buildings just off the road, the ramps before them will carry the next 3 packages. Easy, simple, done! AXLE STALL 3 PIER SIGNS ======================= To find this challenge, at the pier (looking at those 2 ramps that are coloured, with the overhead walkway as well) head left. ust after the part of water, trun into the section with the few fisherman there. Go up, and you will see a guy with an arrow above his head near a big ramp. This is eeeeaaaasssssyyyyy. Ok, what you have to do is axke stall the 3 pier signs. Now, I don't know if the trick differs from person to person (character) , but when I did it, it was right + Triangle to do the axle stall. Anyway, straight ahead of you will be a ramp, go up it, and press the combination, and do the axle stall. Make sure you don't spin/twist/whatever in theair, because you will grind. Try and stay straight, and lip the sign, not the actual part of the ramp. Once you land, grind the ledge/barrier just to your left, this will lead you all the way around, past the fisherman (All of them) and towards another pier, with the 2 viewfinders. There will be 2 signs here, go for the one to your right first, followed by the one to the left. FEED THE SEA LIONS ================== This cna be found at the pier location where the last two signs where mentioned at the last challenge, she is just near the fisherman, at the pier with the viewfinders. I hated this level for about 5 minutes, I couldn't work out what to do. First I tried using be as bait, then I tried grinding along the wire above them, so they would try to get be so her husband could escape. But then it really sank in when it said "Feed" the sea lions, and the only thing I could see to feed them was the fish, or me. So it was this fish. To start, move up and grind the bench with the tackle box on it. The fisherman will go and straighten up his tackle box. Then trun around and grind where he was standing, you will kncok his catch into the water (1 out of 4) Go around the corner and repeat to the next 3 fisherman. MANUAL THE OVERHEAD WALKWAY =========================== This can be found on the overhead walkway, use the ramps to get up there. Look for the person with the arrow above his head. Grind the edge, all the way along and jump over way before the cones. When you are about to reach the first set of cones, manual. Kepp your balance, and head over to the right part of it to avoid turning later on. Keep manualing and balancing. USe up and down to correct your balance. Go throught he next set of cones and then land. BEAT MUSKA'S 3 BEST COMBOS ========================== The first combo that you have to beat is 4,000. Do not, I repeat _do not_ fully jump down the stairs, it is a gap, and because it is the end of the combo, you will lose. Roll gently down the stairs and go to the ramp that is on your right, go up it, do a trick, revert into a manual at the end, then grind and land. That should be really easy. Next, is the 5,000 point combo, the only real way to get these points are use the rails on the roof and transfer between them, then manual off the end. Now, last, the 6,000 combo. The best place I found to do this is a ramp over the road, only because I like doing vert tricks more. DARKSLIDE THE WATERSIDE RAIL ============================ To get this challenge, there is a little gap next to the warehouse that says "Pier 18" on the side. Go up through this gap and go to the right, and you will see the tourists there. What you have to do is perform a special trick (Grinding) so the tourist can take a picture of you in the background of her husband. Go up the end of the dock, and go up the ramp, do a big trick that can get your special up straight away (Something about 4,000 points will do), then go to the rail, and perform the special move listed (I'm not sure if it is a Darkslide for every character) so do the combination that it says and grind the rail. Go all the way along, while balancing and you wiull automatically go off at the end and land. Thats when the cut-scene will come in. MEDAL IN THE COMPETITION ======================== To get this challenge, a competition judge is near the area near that Knocka film studio, or whatever that name is. There are 2 ramps here that are good for scoring bucket-loads of points. The first ramp (Straight ahead of you) do a grab trick, then a revert for alot of points, and then try and even do some grounds. But I go with the two ramps and bust some sick grab tricks worth ... well... heaps! I once got 99 but all of the judges. This should really be no trouble if you are good a vert skillis....like me! Do three runs, and the top two scores by the judges count. Come 1st 2nd or 3rd to complete the challenge. PRO SCORE ========= To get the pro score challenge, a skater is in the middle of that statue type thing with circle around steps leading up to it, where the "K" was on the skate mission. The best and easiest place to do the pro score if you are good at vert tricks is in tha pool next to it. This can be used for great grab tricks, then reverts to manuals and go up the ramp once again to keep it going and get some more points. SAVE PAINTER NEIL ================= To find this, the challenge is on a pier, the guy is painting and there is a huuuge gap between two buildings, if you have done that manual, gap and manual thing, it is near here. (The manual one isn't the overhead walkway, see below) First, it wont be a cahllenge. He will tell you that if you want to help, get rid of those birdes. So grind the edge railing around and hit all the birds. Once thats done, you will get a short scene. The pier collapses and a shark appeaes. Someone will yell out "You've gotta save my partner". As the cut-scene ends, you will notice a ball just ahead of you. There will be wire surrounding it, grind the wire and keep grinidng all the way around the ball, this will knock the ball off and it will roll and hit the shark. The painter neal is still hanging on, but you still win the challenge. RACE THE BIKE MESSANGER ======================= The challenge can be fond just off the road, and coming from pier 18 warehouse, it will be on your right just after the overhead walkway going......well....overhead. There is no way you can beat this guy normally, as in just skating at your speed, he goes too fast. The best way to go about it is to skitch the car. Skitch the car and balance on it. Look at the arrow, and it will tell you where the warehouse is. Get off the car here, and get the marker. Then skitch another car back, and be first back to the warehouse were you started to win. RACE TO GET THE CAMERA ====================== This can be found down at the pier, the guy is in a group of other skaters, so look for a big group of people on the pier. First, quickly race over to Pier 18 and talk to the guy. He will say that he was mugged. Quickly turn around, and race along the road (Using grinds to go faster) and get to the bus stop. He will sya that he lost the film, don't stop and floor it to the film shop. Jump over the seats and grab the film. Then speed back QUICKLY to where the sakter is. You will have to do this one real fast. NAIL THE TRICKS THEY YELL OUT ============================= This challenge can be found next to that big ledge. A proffesional skater is there next to the ledg, the ledge is that big thing with the balls on them where you collecte the combo letters. Still confused? It's straight in front of you when you start the level. This one can be abit tricky, because it involves trick stuff, duh! Nah, anyway, it can be tricky because it can be hard for some people to grind, jump then perform a trick such as a heelflip and return to a grind. For some, it is easy, but for others, it can be hard. Never pull a trick going over those ball things, you will stack. Also, never perform a trick onto the ledge, always perform them in the air, for example, grind, jump, [insert trick here] then return to the grind. All tricks are in the bottom right hand side of the screen, and the tricks can be done while going off of the ledge as well. If you stack it, then you lose all the tricks you done in that combo. MANUAL, GAP, THEN MANUAL ======================== This challenge can be found on the sidewalk just to the right of the road near that big open space when coming in from the road where you start the level. A pro skater will be there. This one is HARD, so F***ING hard to do! I still cannot do it, but I know what to do, it's just doing "that" is the problem. Anway, mullen has set up a plank rollercoster or something, and you have to manual, then jump the gap, then manual off the end. Start by jumping onto the planks into a manual, you will defently lose speed, so to try and keep it, while in the manual, do a pgo by pressing T + T (Trinalge + Triangle) or alternatively, jump then land in a manual. Then clear the gap by jumping, return to a manual, and finally manual all the way off the end. ----------------------------------------------------------------------- ----------------------------------------------------------------------- ALCATRAZ ----------------------------------------------------------------------- ----------------------------------------------------------------------- ESCAPE FROM ALCATRAZ ==================== From the start of the level, use the warp zone to the left of you and you will be taken up. To the right will be some pools. Grind the right edge of them and jump onto the pipes you see. Grind them all the way around and you will come to a court yard area where the baseball pitch is. Do a U - Turn to your left and go through the next warp zone you will be taken to the roof, and look for the prisoner up here. There are 33 supplies around the level to collect. You have to collect these all and get to the ferry. Sounds easy for now, but there is a catch. You have only 1 minute to get them all in. That means one every 2 seconds, but at the end you can be in a combo. This is THE hardest normal challenge in the game. Harder than most of the others in all the levels, even chicago. I have completed every single goals in the game, yup, all 190 and this was the last goal I did to get all 190, so it is hard and took me 2 hours to do. This is why it is so high up. Anyway, on with the walkthrough. You start from the lighthouse, jump and grind the wire and collect supply number [1] from the wire. At the end of this wire, jump down and grind the edge of the skylight and grab yourself spuuly number [2]. At the end of this skylight, transfer across to your left and grab muber [3]. Jump off at the end and transfer up the vert ramp and go to the right. In the air, you will collect supply number [4], [5] and [6]. Make sure you get all of them while doing the transfer. You should land in the bowl from that transfer. When you do land, grind to your left around the bowl, so you are grinding towards the pipes. Go around the bowl and collect spully number [7], [8], [9] and number [10] from here. Jump onto the pipe leading out by the watertower, and grind this along and collect one supply from on the pipe, which is number [11] and sometimes you can nab number [12] as well. Don't worry if you don't, though. Kepp grinding the pipes and at the end, grab yourself number [13] and jump off into the courtyard section. Jump over the pitches mound where the baseball minigame is and collect yourself supply number [14] from there. Transfer over the busted wall and grab number [15], and then land and grab the one straight ahead of you. Try not to stack. that one is number [16]. Go up and grind the railing and jump off and grab number [17] and then you should hit the wall and be facing the way of the next few. Grind the railing and nab number [18] on here and jump over the gap and in the air you should get number [19]. Keep grinding along and by the warp section will be number [20]. Wallride the wall near the pools and grab number [21] and then jump down and nick number [22]. Jump down to your right and you will see one lonely supply out by the water. Suicide yourself for this one, by holding up and jumping off the ramp. Grab it in the air, which is number [23]. From that fall, you will be in the water. You will be put down near the bombed halfpipe. But turn to your right and go through the warp section back up the top. Once you are up there, turn around and go down the gigantic hill towards the bombed pool. Grab yourself number [24] from here and then jump down and grind the quarter pipe and get muber [25] and grind the bombed pool area and grab number [26]. Grind along the rails and grab the rest along here. ALTERNATIVE STRATEGY << From: Brett Kuharik >> Hey I am Brett Kuharik. Sorry if its not a map but that would be hard to make hope this helps! Start by grinding down the rope, then jump off and grind on the prison roof's window it lines you up with. When you get that one, jump to the left window and get that one. Then there is a little vert ramp. Launch to the right, making sure to get the 3 in the air and you will land in the pool. Grind around the pool clock wise and jump off when you see the little passage. Grind the rail you see down the stairs (make sureto ollie over the gap) and you'll end up down another small nook. You'll see a little rail with a tool over it... grind it and it will line you up with the halfpipe you will launch off of to cross the gap. Then grab the tool above the pitcher's mound. This is kinda tricky grind the leftmost pipe and when you reach the peak, jump off, collecting the tools in the air and landing on a set of smaller pipes. When you get off, grind the edge of the quarter pipe and ollie over the crushed wall and keep grinding. Next, you will need to grind a handrail grind this until you drop off. Then shred the ledge to the left and stay on and it will take you to the boat. Ollie off when you get to the front, turn, and go up the skinny ramps on either side for the last tool... Whew! WOW! GET THE HIGH SCORE ================== There are ramps leading upwards near the bombed pool, that ramp, and those pipes. Take the rampp all the way up (Cars and Carts and vehicles travel along this road) Go up the ramp and you will see Elissa Steamer near a guard, go up to her and she gives you the challenge. The best place to get the score is these 2 ramps that are opposite each other. They are nice vert ramps, and can be used to get some serious air. Just do grab tricks and spin them aroun. If you are having trouble here, try and find a different spot, and if you are more of a grinder, there are only afew good spots for that. Anyway, 55,000 is pretty much nothing, this is really simple, and I can do it in 1 combo with the stats I had then. COLLECT C-O-M-B-O IN ONE COMBO ============================== This challenge can be found near the bombed pool, and the ramps with those vents/drains where the prisoner has been hiding. The guy is somewhere here. The C is straight ahead of you, grind the ramps lip. Then jump across to the rail ledge just before you are at the end of the lip (To me, it wallrides for some reason and then goes way off line) Anyway, the O is on that rail. Then jump up onto the roff and grind all the way to the end. In your process of doing that, you would of collected the M and also the B. Only the O now, jump off the roof into a manula and go up the ramp at the end of the jetty. COLLECT S-K-A-T-E ================= The challenge for this can be found on the tallest building, the entrance to this tallest section is in way that says up near the security guard will the arrow above his head, if the security guard isn't there, then you have done this mission and there will be a big opening with two ramps instead. Go up top into the top area and you will find the guy. By now, you should know what to do, but if you don't, well the title really explains what to do, collect the letters: S-K-A-T-E. Anyway, go straight haead and leap off the ramp and grab the S, then tirn left and the start of the ramp that leads down wil be the K, then make a huge leap and grind around the edge of that tower thing to grab the A. Then go to the railing section near that bombed pool, and grab the T. The last E is at those steps, go to the ferry, and then turn around. Go up the ramp and leap and get the E. TAKE THE ALCATRAZ TOUR ====================== Ranger Ron can be found near the ferry and the jetty, pretty much as soon as you come to Alcatraz, but just to the left. Skitch the cart. Balance yourself out and listen to Ranger Ron as you go. As you go up the ramp, you will hear Ranger Ron say something, but it's kind of too fast, what you have to do is get those birds down. Go to the end closest to the pipes and grind along, hitting the birds. The reason for getting the birds starting from the left is because if you start from the right, you will fall in the water. Skitch back on the cart or whatever, then when he stops, grind the barrles of the edge. Once again, skitch back on the cart and you be on the last challenge. There Ranger Bob will be. Go up to him, and just knock him over. Done. REVERT MADNESS ============== This is that Photographer again, he is near that bombed pool, or where you collected the T in the Skate letters. BTW, the bombed pool is the pool with the top that looks like it has been broken, I call it the bombed pool because thats what it is called in the Park Editor mode. Start off my doing a revert. Go up the ramp, and press R2 when you land. Simple, now do a revert into a manual. Go up the ramp, press R2 when landing, and then while doing the revert, press up, down (or down, up) and then land the revert, manual combo. Now lastly, perform a lip trick (Direction + Triangle) Land it into a revert, followed by a manual. Land it and your done. DUNK 30 TOURISTS ================ This can be found from Bam Magera, i'm pretty sure you have to do anpther goal to get this un-locked, but I can't be certain. This challenge can be found near the steps, that lead to where you get the E from skate. It is near the ferry. This is more fun than serious, what you have to do is hit thirty people into the water. Just grind the ledges, and this will knock people off into the water. Keep grinding and knocking the people into the water. The tourists re-spawn. 30 should be easy to reach. DISTRACT THE GUARDS =================== This challenge can be found by the prisoner under the vent. The vent is between two half pipes and that bombed pool where you done revert madness. The prisoner is hidng underneath, you don't need to get underneath there to get the challenge, he will talk to you from below. What you have to do is make some noise so the prisoner can escape, or at least get to the roof. Start by hitting the barrle that is right in front of you, then grind the right ledge and hit the next barrle. Return to the left side and knock the barrle over there, and once again return to the right side, grind up, and hit the next barrels here. After those are hit, hit the barrle next to the pipes and grind the pipes. The next one is on the seat, hit it and grind the pipes at your upper right to get the next barrel. Jump over to safe land and hit the next barrel on the railing, jump across and grind the garden-bed type thing and then hit the next barrel. Make your way over to the closest corner to you and grind the rail of the foghorn. SEMI FLIP THE BULDOZER ====================== This challenge can be found near where the Medal Comepetition is held. After getting 1st, 2nd or 3rd in the competition, the bylldozer will become unlocked, as well as this challenge. The name really says it all, what you have to do is semi-flip the bulldozer. Once again, I'm not sure if the Semi-flip ois the trick that you have to do for the other characters, so it is probably diferent trick for all characters. Anwya, go up the ramp past the bulldozer and do a massive trick, something with about 4,000 points will do. Then while you have the speed, jump the bulldozer and do the selected trick. MAIL THE TRICKS THEY YELL OUT ============================= To unlock this challenge, you must complete "get the guards key's" so that he will let you skate inside, and you get this challenge inside. Iniside, talk to the guy. Apparently there are "Ghosts" in the cells and wont shut up, so you have to nail the tricks they yell out. Just go up the ramps and nail the tricks that are called, they will appear on the screen in the bottom right hand side. Just go up the ramp pulling the tricks off as they come. If this is your list for example: <- + [] : Heelflip <- + [] : Heelflip -> + O : Cannonball -> + O : Cannonball You only need to do 1 heelfip and 1 canonball to clear the WHOLE list there. This challenge is easy, just use the ramps, and ull off the tricks. MEDAL IN THE COMPETITION ======================== This can be found near that "Open" section that you unlock after you complete find the guards keys. It is in the bit just down from that with the ramps and all the funboxes. This is also really simple. Just score a big score. There are ramps there that can be used for massive totals and also some grind items as well. The two ramps aint really opposite each over close enough, so you can't do reverts to manuals and keep the total going, but if you really want to keep the combo alive, revert, manual, and then get over to a grind object. Once again, your two best scores count. GET THE PRO SCORE ================= Tnis challenge is located near the baseball pitch, BTW, that baseball pitch is also a mini-game, see mini-gmaes section for more about it. Elissa Steamer is there. Where you start off the challenge really isn't a good place to do it, go up the stairs and head down to where the two ramps are adjacent from each over with the prisoner underneath. Here is a good place to score tuns of points. Once again, use reverts to manuals and link the tricks up a halfpipe where you can do another big trick, the only fault is that you will lose some speed, but your combo goes up heaps. PULL OFF MULLEN'S TECH TRICK ============================ Find this by the steps where the 'E' was in skate, also it is next to the halfpipe with the prisoner below the vents. Just a simple thing to do. Jump onto the roof and pull of the trick while your at it, which is a FS Shove it. Land on the roof, do a manual, then take the manual all the way to the end. Balance yourself, and then at the end, jump off and pull off the trick selected at the top right of your screen, which is a kickflip. RANGER RON'S SKITCH LAUNCH ========================== To be honest, I don't know where to find this. When I went back through the game on my same save game file, I had to go "View Goals" tp get the mission, but once it starts, it takes you to a different location, so I don't know. What you have to do is get serious air. Skitch the cart, when the cart is about to reach the ramp, press down to let go of the cart and keep going foward, you will go into the air, then you will see a ramp there, keep going over it and land in the water. This should give you the first part done. Do the same, skitch the cart and let go before the end. Let go of the cart by pressing down, and get serious air, now this time use the ramp (Halfpipe) and go up like a ramp trick, you will get serious air. Land it by pressing R2 because you will probably end up not over a ramp. ESCAPE FROM ALCATRAZ ==================== This is located on the roof, the same one I think where you get the Collect S-K-A-T-E challenge. Anyway, what you have to do is collect the supplies and get to the ferry where you escape. Really, I havem't done this, and can't do this. if someone would e-mail me the locations, I would be eternally grateful and I woll put your name in the credits. But for now, I don't know. ----------------------------------------------------------------------- ----------------------------------------------------------------------- KONA ----------------------------------------------------------------------- ----------------------------------------------------------------------- SNAKE SAILOM ============ To find this, it is just in front of you when you start the level. It is a snake bowl thiongs that goes into a normal bowl at the end. This pone was tricky when I started doing ti, but then once Iv'e done it, I think it's very easy. What you have to do is juts go through all of the cones in 3 runs. Sounds simple, but there is a time limit. Move your character through the cones on the first run really quikcly to save time on the rest of the runs. Go through the cones on the second run and be aware of where the gates are. Do not go through the wrong gate, you will be taken back to the beginning. But if you accidently miss a gate and feel that your not going to make it back, go through the wrong gate and it will take you to the beginning of the run. Do all three runs of the slalom within the time limit. FIND THE MISSING RENTAL GEAR ITEMS ================================== This women sounds abit crazy to me, she sounds wierd. Anyway, you can find this lady near the path that connects the street section and the bowls. The path is out near the grass. What you have to do is get back the missing rental gear items. A helmet can be found at the farthest most corner ramp of the street area. Another helmet can be found in the bowl (the closest one to the (wooden Halfpipe). A piece of padding can be found behind that shop near the bowl. And finally, another piece of padding can be found behind the wooden halfpipe. 4 in total. COLLECT C-O-M-B-O ================= Near the and of the street section, The Mjic bum or something is there waiting. Start off by grinding the middle of the funbox ledge and then grab the C. Ok, the combo has started now. Jump off and land in a manual. You will lose speed, so to pick it back up again, jump and then land in a manual again. Go up the ramp (Quarterpipe or whatever) and then spine trtansfer over and in the air you will most likely grab the letter O. Revert into a manual and then grind the thing and grab the M. Keep grinding along the rails here keeping your balance and grab the rest of the letters. The final O isjust at the steps, but remember, you have to collect all the letters in one combo. HIGH SCORE ========== Find Bucky Lasek by the pool and the shop. Just look for a guy with an arrow above his head near the biggest building in this level. This is simpe, all yopu have to do is score a miserable 60,00 points. Thats nothing. Just pull off vert tricks in the pool to easily accomplish this. Once again, use reverts into manuals followed by more vert tricks to score alot of points. Anyway, this should be no problem, so how quick you can do it in. COLLECT S-K-A-T-E ================= To find this, from the start of the level, just head a wee bit right and the skater is just next to the start. S: Top of ramp in bowl K: Steps near snake slalom A: Top of hut T: Fun box in street section E: Ramp of hlafpipe MEDAL IN THE COMPETITION ======================== Steve Cabalero will be waiting near the street section of Kona. The street section is the part with only afew halfpipes, but with more funboxes and stuff like that. All you have to do is get a great score in the competition. Pul off vert tricks and grind tricks into manuals and reverts for extra scores. Do whatever it takes and get a big score. I can 99 3 times in a row My score was only 150,000 whihc really isn't that much, but with no stacks. Any score above about 100,000 is guaranteed a 85 + score and in the top 3. You get three runs and the top 2 scores count. gte in the top 3 to complete this challenge. SHOW OFF FOR THE LOCALS AT THE MINI-SPINE ========================================= Well, the top section describes where to find this, at the mini-spine near the street section, it has about 4 short ramps that do go up as far than the other halfpipes, they have Kona wirtten on the top and they mostly all have spines. All the tricks have to be done over the spine. Transfer by using either L2 or R2 while going up the vert ramp, then perform the trick that is yelled out. Keep going back over the spine and do all the tricks that are called out by the locals. The tricks will come at the bottom right of your screen. At the starts, try and only do the 1 trick over the spine, and as you gain confidence start doing two, but never more. IMPRESS OLLIE AND THE BUMBS WITH COMBO'S ======================================== Ollie the majic bumb can be found in the street section, all the way over towards the end of it (The opposite way to the wooden halfpipe) Just look for a hobo with an arrow above his head. First, you have to pull off a 10,000 point combo. Do it easily by going up one of the vert ramps and pulling off a massive trick, and then revert into a manual if you didn't get 10 thousand on the vert trick. This one should be no problem. Next, you are put at the wooden halfpipe, and you have to score a 11,000 point combo. This is easy as well, just go up the vert ramp, pull off a massive trick, and then revert into a manual and go up the vert ramp again. Next you are put at the start of a bowl. Go down into the heart of it and then go up the side, do a massive trick, followed by a revert into a manual at the end, then finally go up the vert ramp again and the combo will have kept on going so you will rack up the points. Also watch Ollie fall down at the end. (And even listeen to what he says afterwards.) GET A PRO SCORE: 125,000 POINTS =============================== Bucky Lasek will be standing near the spine where you did the nail the tricks they yell out. Just look for someone near there with an arrow above there head with a skateboard underneath their feet. Nate that the High score thing has to be done before this one becomes available. The two spines just right next to you are best used for getting this score. Go up the vert ramp, and then perform a big trick, revert into a manual at the end followed by going up the vert ramp again for way more points. Really, 125,000 points should be no worries at all. Once again, keep on doing this to see how fast you can do it. COLLECT THE SKATE CAMP WAIVERS ============================== Some old bag can be found just next to the shop and the big building near the bowl area on the grass. Grind around the bowl ahead of you to get the first (3) waivers. Exit the ball and jump to the start of the next bowl and grind along the outside. Grab the next 3 which will bring your total to (6). Jump over the ramp sticking out, and grab the next waiver. Keep going along the edge and grab the next 3 and cut scorss the grass. Go up the side of the slalom thing and go onto the path. Grind the rail to get the next waiver (10) and then grind the ledge to your left and grab waiver number (11). Keep heading down this way and grab the next waiver by the funbox. Transfer over the ramp at the halfpipe and grab the next one. (13) Then head over to your left once landing and grind the bench and then if you don't have time, do a manual to keep on going and then go up the vert ramp and grab the last waiver. All done. PLACE THIRD OR BETTER: VERT COMPETITION ======================================= Look around near the wooden halfpipe. You will see Steve Cabalerro there, but you have to have done the Street competition for this to be unlocked. What you have to do is just easily pull off tricks and get a great score. Pull off a massive trick in the air, revert at the end followed by a revert into a manual + a way better trick. Keep doing this and don't go out of the competition area which is the halfpipe section. Keep busting huge tricks. Anything over 200,00 with a low stack percenateg is guarranteed a 95 + score. OLLIE THE MAGIC BUM X5 AGAIN ============================ Find Tony Hawk near the steps of the street section, it is on teh right if you are coming from the wooden halfpipe. The Magic Bum has followed Tony from Venice. In case you don't know, you have to ollie this guy in Tony Hawk's Pro Skater 2 in the level called Venice. it's basically the same objective here. The bum only appears in the one location, and then when you jump him, he will move to the enxt, so there is a specific order you have to get him in. He is first near those ramps where you done the "nail the tricks" objective. He is behind the ramp sleeping. Jump over him. Go to the grass and then you will see a lone vert ramp, behind here he is. Jump over him. Stick to the grass and keep on going up, you will come up a hill and towards where you started the level. Behind the big ramp he will be now. He is next behind the only big ramp in the pool near the hut. Then finally he is in the street section in between the two spines, near Tony Hwak. SHOW OFF YOUR MANUAL SKILLS =========================== Find a Kona Employee in the street area near where you got the last challenge. The employee has set up a long tech challenge. First easily gain speed, then from the cones, manual or nose manul all the way across the end. Next, press left and sqaure to kcikflip onto the straight, and then manual all the way to the end. Lastly, kickflip (See above) onto the box, then manual all the way to the end and then do a heelfip (right + square) off the straight. Thats done. ----------------------------------------------------------------------- ----------------------------------------------------------------------- SHIPYARD ----------------------------------------------------------------------- ----------------------------------------------------------------------- BUST A HIGH SCORE ================= Find a little skater kid by the bowls near those freight containers. He is also located near that crane thingy that moves. All you have to do is score a measly 65,000 points. This cna be done any way. If you are better at Vert skills (Like me) There are 2 ramps opposite each other here, although you might want to move into the bowl if you want to do the manual and revert thing for higher scores. If you are more the grinder, well around the level, there are plenty of great spots. Just to name one, at the beginning of the level, there is a great grind route where you do the first c-o-m-b-o letters. 65,000 points should once again be no problem to do. For another challenge, just so how fast you can do the level. COLLECT S-K-A-T-E ================= A security guard is waiting by the freight containers. Just near the ramps near the crane thing is the guy. The S is straight in front of you, if you go into the bowl section. Then head to the beginning of the level, you know, where you get the 2 c-o-m- b-o objectives. Wallride up the side wall and jump over the ramp and grab the A. Keep heading along, and jump down near the end. You will come to an undercover section, so then go up the vert ramphere and get the K. Then head back to the beginning of the level, and go up the first vert ramp and grind to the right. Keep grinding, and jump the gap over to the tower and get the T. Get onto the actual tower walkway section and the turn around the corner, jump on the pipe thing and jump and grab the E. COLLECT C-O-M-B-O ================= As soon as you start the level, just head to the right a tad bit. You will see a pro sakter here. This will probably be the very first challenge that you do on this level. Wallride the wall right in front of you and grind up and grab the C, keep grinindg, and when you see the ramp, grind along the edge of that and go over the gap to collect the O. Keep grinding after the jump and you will collect the M, then jump to the wire on your right a tad bit, and then finally use the side of the ramp and grind and jump to collect the O. Once you have collected all of the letters, just land the big combo, and your done. VARIAL KICKFLIP THE SHACK WATER GAP =================================== This can be found by Rune Glifberg (Or if your using Rune to complete the challenges like I did the first time around) then it will be a neversoft skater on the overhead walkway section. This one is easy, all you have to do is turn around from where you start, and fall down the gap. You will most likely stack it, but who cares. Land on the ramp below, and jump the water gap and do a Varial Kickflip (Down + Left + Square) over the little gap and your done. GAP ACROSS THE SUSPENDED CONTAINERS =================================== Jeez, find another pro skater near the crane and where you got the objective about the skate letters. Bah, this is totally easy to do. Seriously. Spine transfer, and just do a little trick such as a Kickflip (You don't have to do a trick, but since this is sooo easy, just liven it up abit, k?) Anway, just spine transfer by pressing L2 or R2, personally I like using the L2 button for spine transfers, but really it is up to you to make a real choice. Once you get to the end of spine transfering the freight containers or whatever, the crane will spin around in the cut scene. Just spine transfer back as well, doing tricks if you want to. probably the easiest goal in this level. SLAP THE BUOY ============= This challenge can be found by the water gap, and the buoy that swings left to right over the water gap. Also, the challenge is kind of near where you get the pro challenge score, but to get that challenge, you have to complete the high score challenge. ;) This is easy really, but to many, the time limit can be abit of a pain. All you have to do is grind the top of that moving buou that swings side to side. Jump over the gap, grind the top, and then turn back and keep doing that until you hit it 5 times. Remember that if you are in the air and the timer runs out, you have to return to safe land without doign a trick before it ends the run. This can be used to your advantage throughout the game. WELDER LUNCH DELIVERY ===================== Somewhere between two of the vert ramps near the tracks that the train sometimes comes on. From the very start of the level, turn left with the tracks, and the guy is somewhere on this path. Find him if you can. Jump and go up the ramp and grind right, and grind past welder number (1) and deliver his nice, nutritous food that tastes very...... off topic, but I'm hungry. You have to wait to I get something to eat before I continue to help you. *Gets Sandwhich* Anyway, transfer over the air gap from the first welder and then jumo over to the wall on your left, keeping in the same combo. Get the second welder by just grinding on the same ledge as him. Keep going and get welder (3) his lunch. Jump off at the end and get welder (4) Note that this doesn't have to be in the same combo, but for me it feels the same as the C-O-M-B-O challenges. Then jump the gap and run into the 5th welder. DOG CHASE ========= Along the main section where you start. Just keep going foward, and when you pass the first turn, go up abit to your left. This challenge is locked I think until you do some of the others. In this, you gotta keep those bitch's from eating you. the first bone one is staright ahead, grind on the ledge. Then keep grinding along and get the next bone. jump the gap and grab the next bone, then jump off and grab the next bone and then keep going slitghly foward to your right abit and transfer up the ramp and grab the last bone. This mission really sucks though, the time limit isn't that great, and it reminds be of all those other challenges you have to do, like the combo ones which involve collecting the things like these, but meh, what can you do about it. INVENTORY THE FREIGHT CONTAINERS ================================ Simply, near the freight containers, the freight containers are those big things piled up in the upperr left hand side of the level if you are starting at the beginning of the level. There are 21 of the freight containers to trick on, but only 2 minutes. But really, this is quite simple as all the containers are easily seen and are all in the same area. What you have to do is just tag every container. For this, you will need these skills: - Doing lip tricks, just basic lip tricks, only short ones which you really don't need to hold for that long - Grinding, and idiot that has gotten up to this stage can grind, it's simple, only grinding is really neede afew times, but stil.. - Wallrides, yes very importent, especially for those ones that are up high with no means of vert ramps to do lip tricks. Just go around doing tricks on the containers. Ones with a vert ramp going up can be used to do a vert ramp on the container, ones up high can be grinded or wallrided. If you see a container that isn't tagged in colour, perform a trick that touches the actual container. GET A PRO SCORE =============== Undercover section near the buoy and the water gap thingy. It's near the objective with the "Slap the buoy" thingy. Just look for some skater kid, but you have to do the high score objective before this one becomes unlocked. Just easily score 150,00 points. Just find a halfpipe and bust some extreme tricks such as stuff like a grab trick, spin in into a revert then into a manual, and then even do some flatalnd tricks mixed in as well. Meh, see if you can do this in one whole combo. BUST TRICKS ACROSS THE ROOFTOP GAPS =================================== Rooftops, I don't know exactly how to get up there, but it is across the road from some building that says "Nickel Onians". I think it might be the same place where you deliver the last welder's lunch. From the start, head up, and past the turn on your left will be the rooftop at the end. Just bust the tricks that come up. if a trick appears on the backlog twice, do the trick once and both will go away. you can only do 1 tick at a time other wise you will stack and lose the tricks that you did in the combo. Do them over the gap, simple as that. Look in the bottom right hand corner to see the tricks that are yelled out. The tricks that appear are random, so there really isn't no walkthrough to be given out. HEELFLIP FS INVERT THE FREIGHT CONTAINER ======================================== Find this challenge by those bowls all the way over near the waters edge. Some pro skater will be waiting for you. As I always say I'm not 100% sure if this trick is the same for each character, as I used Rune Glifberg first time around, and his was FS Invert, so thats what I'm using. lay of the e-mails. Anway, as you satrt, you can't do the invert trcik as soon as you start, because you need special. Go up the vetr ramps and get special. then do the trick on the big crane which is opposite to you when you start. Once you have done the special move on the crane thing, hold the lip trick. Stay there, and let it transfer. balance it on the crane, and the crane will kove. When it moves into the other bowl, let go of the lip trick and land. Your done. ----------------------------------------------------------------------- ----------------------------------------------------------------------- LONDON ----------------------------------------------------------------------- ----------------------------------------------------------------------- HIGH SCORE ========== The first challenge for London can be found just over the road across from one of the fountains. A skater kid is waiting there. Just get 75,000 points. This can be done anyway, if your a vert scorer, find a hlafpipe and bust some trick, then do reverts into manuals and then this will keep the combo alove, so then you can go back up the vert ramp across from you and score a massively big combo. If your more of a grinding fan, well there are many places that are good for this. But still, 75,000 is piss weak, and I'm sure you could get it in one combo, no doubt. Once you do this, the pro score challenge will be unlocked. COLLECT C-O-M-B-O IN ONE COMBO ============================== Next to the benches by the fountain, an Englishman will be waiting with an arrow above his head. What to do really I shoudn't explain, but if your that dumb, what you have to do is collect the C-O-M-B-O letters in one combo. Grind along the benches and collect the C as you go, then jump and grind over the gap, and on the bus-stop thingy, keep going and then jump to the ledge at the end and you will collect the O. Take the ledge around, and then jump off near the end and manual. Go up the vert ramp, and collect the M and grind to your right. Keep grinding, and then collect the B on the wire above the road. Keep grinding along. Now you will probably be out of grind balance, so manual to your left so you stay on the ledge. Rightat the end will be the O. WALLRIDE TAG 5 BUSSES ===================== Next to that bus stop thingy by the fountains. Inbetween where you collected the C and the O for the combo challenge above. This here is pretty easy, All you have to do is tag 5 busses by wallriding them. To wallride, face the bus parralell, and then jump into the bus's side while grinding. Busses will appear around the same road near where you are, so wait on the road, and afew will likely come past. If not, go looking for them. And no! you can't wallride the same bus 5 times. GRAB 5 COPPERS HATS =================== Southside section (The southside section is what I call where you do the flatland training, the competition and also ghetto tag the wire) Look for a pro skater near the ramp leading up and the light wire around the outside. Grab the coppers' hats by doing a grab trick over their heads. Copper one is staright ahead of you, just go foward and jump and do a grab over him. The trun around, go around the corner to the left, and go to where the flatland training took place. You will see another copper by the vert ramp. Do the same. Go upto the section with the road, and you will find a copper walking along the street, just below where you got the B from combo. Take a right,and go up the road, and turn the corner left and grab copper #4 hat. The last copper can be found near the cones and the place that leads out of games area where busses come. (NOT the bridge) - Pull grab tricks over the coppers heads: #1: Straight in front fo you #2: Trun around, #3 walking along street, #4: Near arrows and read leading out of game #5: Along street off bridge LAND A 100,000 COMBO ==================== Easily be found across the road from the fountain, go up the stairs near the bust stop thingy and the guy is in an undercovered section. Easily go to the halfpipe that is a fair away acorss from you. Go there and pull off massive tricks, then go into a revert, then a manual at the end, and go up the over side of the vert ramp. Anything like 10,000 x 10 will take you over, so thats what you will be looking for, some score like that in the one combo. Remember: Do grab tricks and spin them around for sick points. RODNEY'S FLATLAND TRAINING ========================== Rodney Mullen is located at the big open air flatland area in the southbank section, where you stole one of the coppers hats. First, jump into a manual. It will say: Good, now land it, so do just that. Next, it says to do a manual into a pogo. Jump into a manual, (Up,down OR down,up) and tehn perform a pogo by quickly pressing triangle two times. Land the pogo when it says to. For the next callenge, do a manual into a pogo and then do a wrap around by pressing square 2 times really quicly. Then land it when it says to. Finally, you have to do a 8,000 flatland combo. This is no problem. Do a manual, and then do a pogo, then wrap around, back to a pogo, then another wrap around etc. this will boost your multiplayer, and when you do a differnet trick about 9 times, your main score will have reached 1,00 without the multiplyer added on. And we all know what 1,000 x 9 equals. DO A TRICK OVER THE FOUNTAIN ============================ Simply as you start, just by the fountain. Alberta Jefforson or whoever he is is waiting for you. The reason I put "trick" is because different characters have different tricks, for rune glipberg, it was a "japan" over the fountain, but for someone else, it was a "crossbone". the key with this challenge is that you don't have to actually do the trick over the high part of the fountain. Just aim for the middle section of one of the fountains, trick over it and land just to the side. Usually it will count it. Do the trick suggested over both fountains. In order for the trick to count, you have to get this gap: Ye old fountain. The trick combination to do is in the top righr hand corner of the screen. RACE THE COPPERS AROUND LONDON ============================== Up on a ledge, near the fountains, but just off the road a tad bit. Look around for some guy with an arrow above his head. Race the coppers around London and win, thats what you have to do. Try to get in front of the coppers at the start of the race, that should make it easy. Follow the path along, and when you come to a haystack or a barricade, either jump it or swerve around it. It wont matter if you hit it. but you will lose speed and then the coppers can get in front. just do 2 laps, and the main thing to win is to not worry about the coppers, that always puts pressure on you. Also, don't hit a wall, you will crash, bail and fail the level. FREE STOMPY! DESTROY THE TRAPS ============================== Near the flatbed training section with Rodney Mullen, look for alot of protesters in the corner with signs and all that they are carrying, then look for the gy in there with the arrow above his head. First, use the ramp and go up onto the bridge. Right in front of you will be the first trap. Grind both sides of the trap wire to disable it. You will know when both sides are done, because you will get some gap and also your count meter will go up one. Then keep going towards the roads near the fountain. Disable the next trap there, and be quick and make sure that stompy is a fair way back. Keep heading up to the fountain section after this trap has been disabled and then trun right up the road, follow it along and disable the 3rd trap. Next, go to where the cones are with the ramp just around from where you are now. The final trap is here, just on the road. GET A PRO SCORE =============== This easy challenge can be found just by the cones section where the last stompy trap is, some skater kid is just next to the entrance of the parking lot. Easily get a po score of 175,000 points. Find a halfpipe and bust some extreme trick, into reverts and manuals for bonus points. Have fun with this challenge, see if you can get it in one big combo or something. But anyway, find somewhere thats your type of skating place. SKITCH THE POLICE BIKE ====================== Near the shop in the southside section with the breakable windows, there is a ramp leading up to where the road or whatever is, go up the road and turn left to see someone there. Skitch the coppers all around London, seems simple enough, but I only tried this one once, so I don't have a big knoledge of where you go and all. Just skitch the back of the bike by pressing the up button to skitch, but the police will try to knock you off as well as call you "Wanker" at the same time. Bloody Englishman, right Inferno? Since the cops whack you, change sides when you see the cops winding up for a hit, to do this, press the R1 button to go to the right, or L1 button to move to the left. I'm not sure how far you have to go before you complete the mission. NAIL THE COMBOS THAT COME UP ============================ just off the road by the halfpipe across from the fountain, the same halfpipe that I suggested for getting the massively big 100,00 combo that was easy. Just nail the combo's that come up on screen, two will come up at a time, and you will have to do them in the same combo, for example a bonless and a kickflip come up at the bottome right hand corner of your screen, then do them both while you are in the air. They will just keep on coming, until you do them all of course :p Usually a grab trick in a flip trick will come in the same combo, but complete them both before you hit the ground. LAND THE FLATLAND TRICKS AS THEY APPEAR ======================================= Near where the competition judge is, over the other side of the flatland place. This is the undercovered section, and it is undercovered by the bridge on top of it. The title describes it all, land the flatland tricks as they appear. The tricks appear in the same position as they did in the last challenge, in the bottom right hand corner of the screen. It says that you have to press triangle plu triangle to do a pogo, but how can you press triangle and hold it again when your already holding it once? Weird. Anway, jut press traingle really fast twice to do it. if something like a casper comes up (Triangle + Square) but you are having trouble actually doing the trick, try holding the first button and then pressing the next. oh, and incase your that dumb, all these trick have to be done in a manual. MEDAL IN THE COMPETITION ======================== The undercover section by the bridge, in the southside area, near where you completed the flatland training for Rodney Mullen. Basicllay, once again the title says it all. There is really nothing to trick on in this area, and you have to stay in it for the points to count as well. Bust excellent combos, such as: A manual, then jump and do a kickflip, then go back into a manual and perform pgog's and wreap arounds and handstands to be a multiplyer. Try to get a score of about 30,000 points, and that will put you in a great position. Also remember that if you get a bad score, the judges only take your 2 best rounds. Get good flatland tricks scores. ----------------------------------------------------------------------- ----------------------------------------------------------------------- ZOO ----------------------------------------------------------------------- ----------------------------------------------------------------------- GET A HIGH SCORE: 80,000 ======================== As soon as you start the level, just head foward, throught the gates and straight away Tony Hawk will be there (Unless you are using him to skate with) Talk to Tony HAwk and he will describe the level and give you the challenge. Get a score of 80,000 points. I say explore the level before doing this challenge, because it gives you an idea of first what the level is like and then also where some good places to bust some excellent combos and tricks are. The halfpipe by the rhino's and elepants enclosures are a good place. It's like a moat, and can be good for getting great combos. If your more of a grinder, then do your tricks on the plantr on the edge of the zoo. Great place that. COLLECT THE C-O-M-B-O LETTERS ============================= in the monkey enclosure place, from the gates, go foward and turn right, then turn right again and go up the path into the enclosure section and you will hear those damn monkeys. There are two guys in this section. Go up the ramp basically in front of you, then revert into a manual at the end. Then grind along the egde and grab the O. Keep grinding along and jumo the gap and grind the letter M. Keep going and once again jumo the gap and keep your balance and gar the B. Finally jump off at the end and collect the O as you land. Simple. HARDFLIP AND HEELFLIP KENNY =========================== Exit the zoo via the same agte the you came into the zoo by at the beginning of the level. Look somewhere to your right to find some guy with an arrow above his head. Approach the Koala that is just standing there, and jump over him and at the same time, do a heelflip over him. This is the first bit done, but know the koala will be pissed and will start to run away. Now you have to hardflip kenny, but he is moving whihc makes it a bit hard to do. First just try and find Keeny, then try to gte your jump so exact that you will fly over his head, and perform the trick. If your still having trouble, run itno the koala, and knock him down. The before he gets up, do the hardflip over him. NAIL THE TRICKS THEY YELL OUT ============================= Find Bam Magera inside the Bird Avery, the bird Aveyr is next to the Aquarium that has to be opened later. From the start, keep going foward and turn left, and take the path up to your left and go into the bird avery. The birds are annoying Bam, so you have to do the tricks that they call out. The tricks appear at the bottom right hand corner of your screen. If a hardflip appears there, do a hardflip in a trcik and land it. Simple as that. If two of the smae tricks are listed, then do the trick once and it will get rid of both of thetricks from the backlog. This one includes doing lip tricks as well. HELP THE LION TAMER ESCAPE ========================== The Lion Tamer can be found i the lions cage, to actaully get the challenge, go to the Lions Cage. From the start of the level, head to the right path and keep heading up past the snack bar. Just perform a big 50,000 combo in the lions cage to distract them. Go inside, and go to the halfpipe to the right. Perform a massive garb trick and spin it, and the revert into a manual at the ned, followed by going up the other side of the halfpipe and getting more points. Doing this challenge is considered easy since you had to do a 100,000 combo in Lonsdon, so if you done that, this one should be very simple. BEAT BOBS 3 BEST COMBOS ======================= By the Lions cage and the snake bar, if coming fro the aquarium or the bird avery, it's on the left by the big rock. Bob has got some crap combos in different places in the zoo. You first start at the rock statue. The trick here is that you don't have to stay in the position, so jump down to your left into the halfpipe and perform a grab trick, spin it, revert into a manual and keep on going. 40,000 should really be no trouble, just keep revertinginto manuals and do flatland tricks if you lose manual speed. The next one you need to beat is 50,000. Easy, just turn right as you start and go down into the halfpipe without performing a trick yet, then get down in the halfpipe and do reverts to manuals. And for the last combo, head to that same quarter pipe. If at any time you bail, you lose the challenge. You also lose if you do a combo less than what it says, so don't do pissy little kickflips on your way to the halfpipe. STOP THE MONKEY FROM ESCAPING ============================= Inside the monkey enclosure, from the starting gates, head up, then turn right, and then right again up the path. then go into the monkey section and find the zoo keeper. Head around the corner to your right first, make sure that the monkey is behind you. Follow the arrow to the gate and just bump intothe guy. You can't take a shortcut through thegates there as well, otherwise it goes goal failed. Head back, and then turn off at your second left, so your near the entrance of the zoo, head to the gy up here and bump into him or get near him and you complete the goal. SKITCH THE ELEPHANT =================== Near the elephants outside place, look for a zoo keeper (disgruntled or something). If coming fro the zoo entrance, it is just to the left of the snack bar. Skitch the elephant for 30 seconds is what you have to do. First, teansfer from the moat into the actuall cage thingy. Then you will see the elephant. Press up to hold on to his back. Then the timer starts, hold ont o the back, and keep it balancewd. Remember that you don't have to hold up now that you are skitching. The elephant will through you off balance by shooting shit out the back of it. If you need to, change sides of the elephant by pressing the R1 or L1 button. The timer will still tick down, but the main thing is to keep yourself balanced. Skitch for 30 seconds and your done. CATCH THE 5 RUNAWAY PENGUINS ============================ Inside the Aquarium. To open it, what you have to do is get up onto the snack bar. Jump off the snakc bar and grind the elephants back. it will charge and then hit the aquarium open. Go inside to find the guy. From where you start, go straight and then to the right and kncok over the first penguin. Then head back up and just before the exit is a little path thing, turn left into here and knock over the second penguin. When you come out of the aquarium, head left to near where the Hippo Trainer was/is and go near the ramp and hit the 3rd penguin. Next, head to the bridge and hit the next one, and the final penguin is on the path leading into the brid avery which is just to the right when you come out of the aquarium. GET A PRO SCORE: 200,000 ======================== Tony Hawk is hiding on top of the snack bar, from the start, go up and then turn right, the snack bar is just up ahead. Trnasfer over the ramp to find Tony Hawk up there. Heh, simple. Jump down into the moat halfpipe and just bust some massive air tricks into reverts and manuals. If you are more of a grinder, then try the planter or something. Just bust really ig combos ad you'll gte this fairly quick enough. 200,000 is piss weak. MEDAL THE COMPETITION ===================== Top of that bridge. From the start of the level, keep heading foward and the bridge is in front of you. Just transfer over the vert ramp and find the judge. The judges and competition makers have set up the big halfpipes here. Once again, the easiest tricks to do a vert ramp ones. So go up the vert ramp, do a grab trick and spin it, land into a revert and a manual, go up the other side of the vert ramp, do the same and you will rack up heaps of points. Like all competitions, your 2 best runs only count. Place 3rd or better and you beat the challenge. GRIND THE 4 ZOO BANNERS ======================= Up on the roof, to get there, from the start, go to the left side when you come through the gates, then wallride the building and jump on top to find Bam Magera there. The 4 zoo banners are really simple to grind. the first one is straight haead of you. Jump and grind. For the zoo banner to be counted as a full grind, a gap will come up. Once your at the end and have grinded the first one, turn around and grind along the next banner. Then once you have done that, at the end trun around and go back along grinding the next banner. For the last banner, you will need to jump down a little bit and then grind that. Once all 4 are grinded, you beat the challenge. BUST A TRICK OVER THE TIGER CAGE =============================== Find this challenge somewhere to the left of the tiger cage, sorry, thats all I know about this one. The reason i say "Trick" is once again because it will be different for other chararcters. I first used Rune Glifberg, but then replayed the level will someone else and I'm sure the trick was different. Gte into the lions cage, then build up special with the halfpipe. Then transfer up to the ramp just higher than you and land it, and then use the ramp to jump off while quickly doing the special move. ----------------------------------------------------------------------- ----------------------------------------------------------------------- CARNIVAL ------------------------------------------------------------------------ ---------------------------------------------------------------------- HIT THE TRICKS AND RING THE BELL ================================ From the start of the level, head around to the right and keep going around. Look for a guy by the big bell thingy on the left. This is basically the same as all of the other nail the tricks challenges, bu this one has a catch, you have to do the trick while hitting the bell at the top in the smae combo. First get some speed before the first trick comes up, then go up the ramp and transfer while ringing the bell at the smae time as doing the tricks. If two of the same tricks appear in your backlog at the bottom right hand corner of the screen, do the trick once to get rid of the both, while hitting the bell at the same time, remember. Complete all of them to complete. If at any stage your line up of tricks to do gets to many, you will automatically fail the challenge. HIGH SCORE: 750,000 =================== From the start, head to your left, and go just up from where the woodlogging section is. Find a skater kid near this area. The first time I saw this, I thought **** off! But then I realised it was very easy to do. Go up the vert ramp, and also try to keep a good line up, otherwise you will go headfirst into the ground. Do a grab trick and spin it around, and then land into a revert to manual to keep the combo alive. then go up the next side, and do another big grab trick, and spin it. Keep on doing this to rack up alot of points. The only probelm you will encounter is that you will lose manual speed to keep the combo toghether, so do some flatland tricks. Try and get your multiplyer level up, so quickly just do pgogo's to wrap arounds or whatever and try and boost the multiplyer. Land about 3 of these massive tricks and your done. ####################################################################### ======================================================================= 5: PRO GOALS WALKTHROUGH ======================================================================= ####################################################################### ----------------------------------------------------------------------- ----------------------------------------------------------------------- COLLEGE ----------------------------------------------------------------------- ----------------------------------------------------------------------- COMBO THE BENCHES, STAIRS AND FLAG POLE ======================================= Go up the back of the level. Near where the kiosk and all are also near that big fountain that looks abit dry. If you follow the road all the way around to the end on the oppsite way to the colliesium, at the end you will see a gate to the right. Go in here to see a pro akter. What you need to do is combo all three of these things. Start of by grinding the benches. Make sure you have good stats and all before doing this challenge, because you will defenetly need the grinding ability. Jump off the benches at the end, and then manual and grind down the edge of the stairway onto the fountain. Keep going around the fountain and jump off when you want to and hopefully get onto the edge of the stairs again. The combo is a big one, so good luck, and also you have to include all three of these things in your combo, the stairs, fountain and benches that is. GET ALL 4 MASTER LIP GAPS ========================= Near all of those tables. From on the road, heading to the colliesium, turn left and go up the stairs. You will see some shop on your left, and on your right will be some old proffesor, go up to him and he will give you the challenge. Keep going foward as you start the challenge, and then go up the ramp, but instead of lip tricking the actual lip, you have to lip trick the roof. Hold the lip trick on the roof until you get a message that says you have done one of the master lip tricks. Then as you land, keep going foward and you will need to lip the sign above. Don't grind it, but lip trick it and get down when you need to. Head over to the right when you have landed the trick, and then you will see 2 ramps on your left and right near where the proffesor is. Go up one of these and lip trick the roof. Lets say you took the one on the left and lip tricked it, as it was closer. As you land, head away from the wall (To the left) and you will see a little vert ramp by an opening in a building. Launch up this ramp with enough speed, and you are going to lip trick the roof. There you go, done. COLLECT PRO COMBO ================= This challenge can be found by the colesium. From the start of the level, head around the road to your right, and turn left at the end, and if you now look left, in between the wall and the building will be Ollie the majic bum. Go to him. This challenge can be a bit difficult to do, it took me awhile, but there is a little secret for doing it, which I will tell you after. Start by going to the wall, and wallride up it, and grind the top ledge. Keep grinding along, and keep your balance going and collect the C from the top of the arch. Keep going and grab the O up here. This next bit can be abit difficult. You have to transfer from this part, to the bit going to the right. Jump over to the right, get the right timing and then land on the next section. With speed, grab the M and then the B from the top of the archway farther on. Now, one more letter to go. Keep grinding along, and at the end of the wall, jump off and grind the ledge. Keep going along and jump and get the O. If you still have some trouble this way, then buy the Slow Motion cheat. BEAT BOB'S 3 BEST COMBOS ======================== Basektball courts, near the tennis coursts. From the start of the level, you will see an opening ahead of you, which is the main entrance to the college insides. Go through here and turn left and go up the ramp into the basketball court to find a pro skater, which is Bob Burnquist. Another one of these? This guy really sucks. Anyway, what you have to do is perform a big combo, big enough that it beats his lousy scores. Okay, now go up the ramp straight in front of you as you start, and perform a massive grab trick, such as a benihana, and hold the trick and spin around to get more points. Revert into a manual as you land and grind the fence and land it for a huge combo. As the next one starts, transfer over the the ramp in fron of you doing a grab trick as you go and you will get a gap for more points, then revert into a manual and do some ground tricks like pogo's and handstands and then safely land it. Next, go up the spine one and revert into a manual and see if you can get to the vert ramp all the way opposite you, doing ground tricks as you go. GET A SICK SCORE: 250,000 POINTS ================================ As you start the level, you will come to a little T section, head right towards the collisiem and then turn left and go up the stairs and the ramp section. - Rootop of shop (Find Tony Hawk) - Find a halpipe or bowl and get 250,000 points ----------------------------------------------------------------------- ----------------------------------------------------------------------- SAN-FRANSISCO ------------------------------------------------------------------------ ---------------------------------------------------------------------- GET A SICK SCORE: 300,000 POINTS ================================ There is a pro skater out front of one of those warehouses. As you come into the level from near where that big staircase is which is a big gap, then head down the road and look to your right and try to find Kareem Campbell somewhere along here. Basically, you have to score a big 300,000 points in one run. This is fairly simple if you are good at this game, but if you are a beginner or are just plain crap, then it can prove a tad bit hard. The best place I use for getting this secore is the bowl on the left hand side of the level, over towards the plaza and that statue which is the fountain. There are alot of grind spots around if you are better at grinds, and remember: Revet into manuals for more points and to keep the combo going. COLLECT PRO COMBO ================= I'm not sure if this is the first warehouse you come to, but anyway, as you come into the level from near where the big stairs are and near Pier 18, head along the road and then somewhere on the right of the level will be some skater kid. What you have to do is basically collect the letters C-O-M-B-O in one big combo. First of all ride up to the planter and launch off of the planter to on top of the bus stop and grind the edge of it, and grab the C. Then transfer over to the powerlines by jumping and grab the O on the opposite side. Quickly jump back off before the wire goes off and grab the M and jump down into a manual and grab the B off the ramo and land in a revert and a manual and head over to your right as you land and grab the lucky last letter from the mid section of the ramp. MANUAL THE PAD IN BOTH DIRECTIONS ================================= You can find this at where you darkslide the waterside railing. From where you start near those big stairs on the road, head in the gap on your right and you will most likely see some skater there. Go to him. You have to manual that pad thingy all the way along to the end, and then basically come back to where the guy is standing, thus manualing the hole thing. Jump onto the pad, and then manaul. Make sure you have some good balance stats, and you should have already. Manual all the way to the end, and then go up the vetrt ramp at the end and land into a revert and then a manual. Jump back on the pad and then keep your balance and try and keep it in the middle of the meter and manual all the way back. This will certainly prove your manual skills, and if you did this one successfully, then well done. It may take afew tries though. DO THE SPINE TRANSFER-TRANSFER ============================== At the planter section, find Chad Muska near the ramp. I'm not sure if this is the exact place, but if you come in from the ending section of the level (The part that says leaving game area close to the pier and where you done that feed the seals objective) head to the right and look around up here, or on the walkway. This basically says what to do, a spine transfer transfer. So you are doing 2 transfers really. Approach the ramp and launch up it and move sharply over to the left just on the edge of the ramp. While in the air and transferring, then press either the L2 or the R2 button and you will do a spine trnasfer as well. Land safely on the ramp and don't stack and your done. GRIND THE BLOCKERS OFF THE LEDGE ================================ From the start of the level, follow thew whole road along. Keep going past the warehouses and the pier, and you will eventually come to a section where you are under the overhead walkway. From here, turn left next to the ledge and find some guy. You need to grind the blockers off of the ledge. Watch out though, you can't be hit by the security guard that you see. When the challenge first starts, don't go up towards the ledge. Instead, miss it and keep going forward and you will find an alarm. Wallride hit the alarm, and it will cause the guard to rush down. While the guard is rushing down, use the little ramp and launch up to the overhead walkway. Head to the left and around and grind down the left or right ledge and knock off all of the blockers on that ledge. Then, go to the alarm again and grind it again and do the same, so you can now grind the blockers off of the other ledge. ------------------------------------------------------------------------ ---------------------------------------------------------------------- ALCATRAZ ------------------------------------------------------------------------ ---------------------------------------------------------------------- MANUAL THE SWITCHBACKS ====================== Up the top near Bam Magera's pro challenge. If you don't know where that is, follow these directions: From the start of the level, turn left and you will see some open section with arrows pointing up, go in here and once you are at the top, turn right and go by the stairs to see a pro skater (Rodney Mullen I think) What you have to do is manual all the way down to the tunnel section from where you start manualing. The switchbacks are not just the parts in the middle, they are the whole thing, so you don't just have to manual the thing in the middle. From the start, jump and land in a manual on the path going down. Stay balanced, and get down to the end. Turn the corner while keeping your balance, which can be hard. Manual the second path down, and still keep your balance. It may get difficult now as you are turning the corner, with bad balance. You are pretty much on the home straight once you turn the corner. Keep manualing and TRY to keep your balance through the next turn. A message will come up for you to land it, so jump off. PHOTO SHOOT =========== Near the broken wall and halfpipe bowl section. If you don't know where that is, from the start of the level near the ship, head up. Go through the tunnel and when you come out, you will see the broken halfpipe just ahead of you. Head to the left to find Atiba Jefforson. You just have to do certain tricks over or on things in this challenge, just for some guy to grab photos of these tricks. The first one you have to nosegrab over that busted ol' wall. Head up, and go on the vert ramp on the air and transfer to your right while doing a nosegrab. Land in the pool successfully and head out of the pool. Go to the right and up the hill on your left. Next you have to lip trick the red rail or something. At the end, turn right and you will see a vert ramp, although it doesn't look genuine. Go up this, and at the top, do the lip trick it says and stay on there for a second and then land it easily. 2 done. Next, you have to jump and do a trick over the busted ground section near the stairs. Head right when you land and then right again and go along the path. You will see the busted ground section there, do the Pop Shove it over that section and make sure you land it. Head up the hill, and you next have to do a heelflip over the busted wall in the guard walkway area. Go up from when you land, and to the left will be a ramp. Use this to launch over to the right and do a heelflip. Land it. Next, you need to invert one of those flag poles. When you land your butt, go foward and jump over the bench. Go inside that warp zone section and it will take you up to nearly the highest point in the level. Head foward, over the pipes and all, and you will see a pole going up. Go to this and then go up using the vert ramp and do the invert. Land and do a U - Turn, and jump down. Head left, and then left again to the pools. Spine transfer to the outside of the water tower and grind to the right and jump off and bluntside the rail here. Then your done. COLLECT PRO COMBO ================= From the start of the level, head to the left just pass the ferry and go up in the warp thing. Look around near the building by this street area where you got the high score challenge from Ellisa steamer. Look around. Jump and grind the first rail, and keep grinding along the corner. Collect the C and then you will see an O in the air, don't get it. Instead, jump to the right and manual the roof of the tunnel. Keep manualing and do not fall out of the manual. Jump off the roof at the end, and go to your left, still in that manual. Go to where the broken lighthouse section is and then grind the rails around thatand grab the O. Launch across and grind the rail above the broken bit and grind all the way along, past the bombed pool and jump across to the open bit in the tunnels roof section. Get onto the roof now and, make a big jump while manualling to get the last letter. NAIL THE MEGA COMBO =================== To find this, it is in the position where Rune Glifberg's pro Challenge is. If you are yet to find where this is, then I will show you: From looking at the cellblock where you had to nail the tricks, head to the right of the cellblock and go towards the pools. The combo that you need todo varies all the time, so to give you the whole list of tricks is impossible. Just remember to do the trick that you think is hardest first and work your way from there. Most people say that it is too hard to get all of this in one combo, well, remember to revert and then manual to keep the combo going. Go up one side of the bowl, and perform a boneless for some good speed. perform at least two tricks while you are in the air, try to make them hard tricks, or diagonal pressing buttons. Revert into a manual, and then go up the other side of the vert ramp, and then score some more tricks, try to perform another two. Keep going up the side of the vert ramps and keep performing the tricks, remembering to keep the combo alive by reverting into a manual. You will eventaully lose some speed, and you will stop in your manual, probably with some tricks still left. Saty in the manual, and then jump, perform a trick that is left, and then land in a manual. Keep doing this, but try not to stack. It will never tell you if you have done all the tricks in the one combo. If you are not sure about one, then do it again. Land it if you think you done it all. ------------------------------------------------------------------------ ---------------------------------------------------------------------- KONA ------------------------------------------------------------------------ ---------------------------------------------------------------------- KING OF KONA ============ From the start of the level, head to your right down the path by the bowl. When you reach the monster halfpipe, you can head left and go into the street section of the level. Search around for Tony Hawk, and he gives you the challenge. What you have to do is become the king of Kona, by scoring 1 million points in about 4 runs. You start off in the street section. The street section you should use just grinds and manuals, that it is. You do not want to waste your vert tricks yet, so don't. Perform sepcial and unique grinds for extra points, and even special manuals, as you don't want to use your flatland tricks as of yet. Perform grinds and manual into other grinds and do soem kickflips if you do want to use some vert tricks. AIM FOR SECTION: 90,000 TOTAL AIM: 90,000 Next, we move onto the kidney bowl. I'm not sure why they call it this, but meh, who really cares. This is a time to use your vert tricks, mainly grab tricks. Go up one side of the vert bowl, and trick and land into a revert and manual. Lip tricks will not usually work, as the bowl edges are not straight. Sometimes they do, but getting into a grind can be dangerous as you will jump out of the bowl into the outside and you will lose the points. Use manuals and flatland tricks, but not too many as you need to save them. AIM FOR SECTION: 210,000 + TOTAL AIM: 300,000 Next, it's the monster halfpipe, or as I call it, the Wooden Halfpipe. Use your special tricks, such as the Indy 900 here. Revert into manuals and then use flatland tricks to build up the multiplyer. Mainly use some good grab tricks and spin them. This will be the main place to use your vert tricks, so try to build a score above 400,000 for this section, which is about 20,000 worth of vert points with about a 20 multiplyer worth of flatland tricks. AIM FOR SECTION: 400,000 TOTAL AIM: 700,000 Now we move onto the snake run thing. This is good for vert skills, but you will have a big challenge against going out of the snake run. Sometimes you will not use it as a vert ramp, and go staright up and over out of the run and loose all points. Avoid this at all costs, you do not want that, do you? Use all your specials and get a HUUUGE score for this section. Anything over 300,000 should do it now. Use flatland tricks and lips if need be, just try and get over that million now. AIM FOR SECTION: 300,000 TOTAL AIM: 1,000,000 The crusty halfpipe is just going to be used for some special tricks, use them all, because you have many and experiment around with them. Do wahtever you want. AIM FOR SECTION: 100,000 TOTAL AIM: 1,100,000 PRO COMBO ========= From the start of the level, roll down the ramp and turn to your left. by the bowl will be the guy who gives you this challenge. Talk to him and you will get it. Yadda, Yadda, you know what to do now, collect C-O-M-B-O in one big, usually long, combo. All letters are located in the snake run. Grind the left side and get the C. Keep going foward and jump off to the right and manual and go up the vert ramp and grab the O. Land and revert into a manual and grind the edge of the snake run and M and trnasfer over to the right and grab the B. Jump off at the end into the bowl section, and then go up the vert ramp and grab the final O and then land the combo. SHOW OFF AT THE TOMBSTONE ========================= Somewhere in the bowl section of the level. From the start, head foward down the snake run and keep on going down, into the bowl it leeds you to at the end. You will see the tombstone on your right, look for a guy with the arrow above his head and he will give you the challenge. The locals want you to show off at the tombstone for them, and perform some lip tricks on the tombstone. Just keep on foing the tricks that appear on the tombstone, remember to get the combination right, and if you want to be tricky, there is a way where you can get rid of about 4 lip tricks in the one shot. Do the first lip trick combination, and then press X and quickly press another combination, hopefully you will grab back onto the tomstone with the new lip trick. Just watch your balance, and because you are still in the one combo, if you stack, you lose all the tricks. Watch how big the backlog gets, and try to get it down to one, two or three. If you get two of the smae tricks appear, do the trick once to get rid of both. ------------------------------------------------------------------------ ---------------------------------------------------------------------- SHIPYARD ------------------------------------------------------------------------ ---------------------------------------------------------------------- RAT RACE: CATCH THE RAT ======================= From the start of the level, go down the ramp and turn to your upper left. You will see Rune Glifberg or a Neversoft skater there, he gives you the challenge. Okay, this challenge is quite hard, and out of all the challenges I have done (190), this was the 5th last one I did. So, it is quite hard. Roll down the ramp, and you will see another vert ramp in front of you. Jump off this and grind to your left and keep on going all the way to the end, getting all the gaps on your way as well. Grind the section at the end near where the T was for skate, and jump across to the rooftop. Continue foward and jump onto the hanging over part and jump across. The rat will jump onto the next rooftop. Jump down to your right and go over the ramp, and go up the next vert ramp and onto the roof. Ont the walkway he will be now, so go to him and follow him along the outside of this roof. Transfer down into the what looks like a hole in the rooftop and trap him down the bottom and you are done. COLLECT PRO COMBO ================= From the start of the level, head foward and when you come to the tracks up farther, turn the corner to your left and go up. Look around near the docks on your upper right. It is somewhere there. Jump and grind on the ledge to your left. Keep grinding along, and you will go past the corner and launch off of the little ramp, Collect the C in the air. Grind the top section here, and grab yourself the O as well. Jump across the gap, still in your combo and then grind the next ledge down. Collect the M and jump down and go across the train tracks IN A MANUAL! Go up the ramp on the other side, and make sure you still have some speed. Spine transfer up, and then revert to a manual and go up the other side with speed, and transfer all the way to your left and collect the B in th air. Revert into a manual and grab the final O. ------------------------------------------------------------------------ ---------------------------------------------------------------------- LONDON ------------------------------------------------------------------------ ---------------------------------------------------------------------- PRO COMBO ========= Somewhere near the fountain section, I don't know the actual place, but look around near the buildings near the fountain. You will see some guy with a red arrow above his head, go to him. Yeah, you should know what to do in this challenge by now, collect all the combo letters in one big combo. From the start, launch off of the big quarterpipe up tp the one above you to the right. Collect the C on your travels, and then revert into a manual. Grind the ledge here, and keep grinding it around balancing. Colect the O and then jump the gap and colect the M. Jump off at the end and collect the B and manual and go up the side of the quarterpipe and collect the lucky last O. ------------------------------------------------------------------------ ---------------------------------------------------------------------- THE ZOO ------------------------------------------------------------------------ ---------------------------------------------------------------------- COMBO SCARE 40 BIRDS ==================== From the start of the level, head through the gate and past the buildings, and when you see the little fountain, turn left and take the path leading up to the left, go up into the bird avery and find Bam Margera. This challenge is pretty simple, it may be hard, but with a little trick, it can be so much easier. Buy the slow motion cheat, worth about $1000 from the store. Once you do have the cheat, put it on. Go up one of the halfpipes close to the wall, and grind them along. If you didn't have the slow motion cheat, there will be no way at all you can keep your grind going. With the slow motion cheat, it is easy to keep it going. Grind allthe way around the rails and hit the birds, let the grind go and just concentrate on getting the balance perfect. Just get 40 birds in the one combo, land it, and then you are done. Remember to balance. PRO COMBO ========= From the start of the level, heaf foward past the gate, and then turn around so you are facing the starting area. Use a vert ramp and launch onto the roof and go to the smart kid youfind there. From the start, head towards thebird avery way and grind the ledge. Keep grinding along and jump and grind the next ledge above. Keep grinding along until the end, collecting the letters and then jump down the the wire below. Grind that until you come near the bridge, then jump off, onto the bridge and into a manual. You will not have enough speed to jump the bridge normally, so grind the rail of the side of the bridge and launch over to the over one. Jump off at the end, and grind the table. Manual and use the vert ramp to get up onto the snack bar, collecting the letters. Jump off nearly to the upper right, and go up the vert ramp closest to the exit. Go up it, and grind the top and grind to the right. Jump off onto the roof, and manual and go up the qaurter pipe and collect the last letter. TRANSFER OVER ELEPHANT ROCK =========================== From the start of the level, head foward and when you come to the fountain, head to the right. Go past the tables and go towards the lions cage. Jump into the trench just to the left of the lions cage, and jump out into the rhinos section. Find a pro skater here. There are afew ways to do this, but here is the easiest: My Jango Fett from the shop, his desciption is "Metal Head", get him. With this character, you can use his special booster to make the job easier. Build up tricks on the right side of elepahnt rock, so you get speed and air. When you think you have enough speed, air, and also full special, then launch off the ramp closest to the lions cage, and transfer left. Considering you still have left Jango Fett's specials how they were, then press left, right, O and it will activate his special booster, giving you better air, thus clearing elephant rock quite easily. Remember not to touch it though. If you don't want to get Jango Fett for some reason (No money) then you will just have to buld up alot of speed and air to do this. Start off with a boneless then transfer. #######################################################################= ====================================================================== 6: PRO SPECIFIC WALKTHROUGH =======================================================================# ###################################################################### TONY HAWK ========= As you very start the level, head up and you will see a photographer named Jefferson, as for all the challenges. You can't miss him as he has the big arrow above his head. What you have to do is do tricks across those big gaps. You must gap, and then do the tricks as well and land it for it to be counted. You will be skating 8 stories up, and if you did this in real life, you would be insane. In the description, it looks as if Hawk did do this. The first lots of tricks are really easy, and also the other ramp is very close to you, making it very easy for you to pull tricks across of it as well as gapping across it. If only it was this close for the last few challenges. Do the tricks over the gap, you can do them on the over the other side, of the way back, it does not matter. Now, once you have done all of those tricks across the gaps at least once, a cut-scene will kick in, and it will show the tower thing being moved. it starts to get harder now, but no too hard. This is the second part of the challenge, out of three. These tricks are diagonal tricks that you need to pull off. Do the benihana, Madonna and also the Japan over that big gap, you don't have to do it in one big combo, but just over that gap. It will move out a real lot now, and you actually have to gap over that thing. All these tricks require to have your special meter full, so you will need to actually do that before you gap. Lets start with the first two tricks. Do the barrel roll over the gap first, since it is the easiest. And then land it perfectly and then try to do the kickflip mctwistover the gao next as well. Once you do that, then you only have one challenge to go..... The INDY 900! The best trick in the game, but the hardest to execute also. Most of the times I have done this is by going straight up the vert ramp, so this will be very hard, as you actually have to gap a very long way also. Build up special, speed and also air on the first lots of ramps. Stick close to the edge, but try not to land crooked so you will fall off the edge. On one of the vert ramps, go up it and then veer to the left or right (Wherever the other side is) and quickly press the combination for the INDY 900. Try to land on the opposite side. When it ends the Indy 900, turn abit to the left or right so you wont land sideways and hope you land on the ramps and not face first on the ground. The INDY 900 can take awhile to execute, and is the hardest part of this challenge. Another note; If you fall down, you will just be put back up, so you don't have to worry about getting all the way up on that story. CHAD MUSKA ========== From the start of the level, head all the way up to where you did the blocker challenge, or until you reach under the walkway. Head up using the ramp to the right and transfer. There will be a guy up here. Wow, I never new that Chad Muska done as much skateboarding as he does music. I thought all skateboarders just focussed on skateboarding, but showing from the description of the pro challenge... well, there. Okay, basically what you have to do is make beats (Music) by performing skateboarding tricks. You need to get a full 8 beets by getting each over 1,000 points, but the points are not for how much points you get for landing a Triple Heelflip + Nosegrab + Revert + Manual + Pogo = 7,425, that would be too easy. But for each trick you do, you get about 50 points. This is the easiest challenge that I have come across in the Pro Challenges. it was the very first one I did, and is pretty simple to accomplish. Here is the place I get all my score: The bowl. From the plaza section where you are, jump down near where the walkway is, but to the right a little. You will see the bowl maybe just to your right. Kickflips and basic flips are the best way to go about getting the points for this. Go up the vert ramp and do about 3 kickflips or any flip tricks. Keep doing this and also get your beets up, and you will do this challenge in no time straight and get a little movie as a bonus. BOB BURNQUIST ============= Bob Burnquists pro challenge is located in the zoo. No, the challenge really has nothing to do with animals or anything like that, the makers probably just needed a pro challenge to be in the zoo, and Bob Burnquist was stuck with it. Find the challenge near the trenches. From the start of the level, go into the actual zoo section, and keep heading up past the person with the pram. Head to your upper right at the bridge you see, and then look for the guy with the arrow above his head. Go over to the guy and press circle. I cannot see anyone doing this in real life, but the movie afterwards says it all. I really thought it was joking when it said that, because I couldn't imagine a skater doing it. I mean, imagine if you stacked in like in this game and laned on your head or something, that would really hurt. But, as I said, the game makes it look really hard (Well, this pro challenge actually) because of the distance away that you have to jump, but when you view the movie, it will show it basically staright enough, but still hard to clear in real life. You have to clear that gap doing tricks. The first thing I thought is that there is no way you can clear that gap and do all the tricks in the one combo over it, but I was dumb, and you don't have to do them all in one combo over it. the first lots of combos are really easy. Just go over the gap, and then do trick number one. If you do the trick successfully, then it will come up with something like "Bob's pro challenge gap" and then "Trick Number 1". This is a way to determine if you did the right trick. Do all 3 tricks in any order and the cut-scene will kick in showing the loop being moved out. These next tricks invovle doing diagonal presses (Like the benihana) Which can be hard, and sometimes frustrating because it wont do the trick you said for it to do. Stick to the line and veer off to the right of the loop, and then you can hit the loop and do the trick and land safely on the other side of the broken loop. Do all three tricks. The next tricks involves some skill, and special tricks. The loop will be moved out farther for you, and you need to clear all this way across. Make sure you have special, and launch off. You will never make it over normally doing a special, so the key to doing this one is to jump early from the first part of the loop, and then do the special trick and then land safely on the other side. Do all three and you are done with this challenge. Most of the time, you will stack it doing the special tricks over the loop, and lose all of your special, meaning you can't do the special trick over the loop again until you get some points. There are afew ramps either side of the loop, that are verts. Go up them and perform tricks and land about a 3,000 point trick for full special. RUNE GLIFBERG ============= This challenge is slightly on the hard side of the Pro Specific challenges. It will require some very good skill in many oarts of the games things, like grinding, lip tricks, etc. Obviously, Rune Glfiberg likes to do pool tricks. Apparently, he likes to do them when no one else really likes them and try to avoid doing pool tricks. First, you are going to start off by doing something simple, well, simple for this challenge anyway. Of course this is the first challenge out of 8 for this big challenge, so it will be easy. Go up the vert ramp and perform a big trick, something like a benihana and spin it around while holding it. When you land, revert, but do not go into a manual, because it is not needed. Go up the next side of the vert ramp, and when you are just up in the air abit, then press l2 or R2 to do a spine transfer and then do the special move at the same time, and then just land the trick easily and you have done 1/8. Next, you have to do a basic lip trick on the watertower railing section. The lip trick you have to do is: Down + Left + Triangle. Get onto the water tower fence section just up the vert ramp, and perform the lip trick and then go down. 2/8 are now complete. It now says that you have to melon over that plank of wood that the kids are pushing out. Try not to land actually on it, as you will crash and land on it. Go over the spine, and on this next wall ahead of you is where the plank is. Stay on the right side of the section and then transfer to your left in the air and press left + circle to do the melon. You can go from the left, but you will be pressing left to do the trick, so you could move over to the left too far. Get over the plank and melon and you are done. This next challenge is hard, it took me awhile to do this one. What you have to do is Liptrick (Eggplant) the cell block rooftop. When you land from the melon trick, then go up the next side of the pool and perform a trick. When you land, revert and then head for the other side of the vert ramp which will now be straight in front of you. Go up this, but before you do, quickly press up, up and you will do a boneless before you take off. This will give you SICK air. Then press up + triangle in the air at the very top and you will catch onto the top of the cell block. Make sure it is an Eggplant though. Now you have done 4 / 8. Next, it says you have to get in the water tower over the planks at the top. No, this does not involve any grinding waht so ever, as I first thought. When you land from the last trick, then spine transfer over the spine (duh) and then go up the vert ramp by the water tower. You need to spine transfer into the bowl of the water tower by pressing L2 or R2, but you need to get alot of air and go over the planks at the top, missing the top edge of the water tower. This may involve doing a boneless before taking off from the ramp, so do that (up, up, x) 5 out of 8 mini challenges are now done. 3 more to go. Next, you need to pull off a big 50,000 point combo in the water tower bowl section that you should be in now. Wait, did I say 50,000 was big? Hah! Use a benihana or something like a grab trick and then spin it around. Land into a revert and then manual and go up the other side. If you still need to get 50,000, then do a manual and some flat land tricks, still in the one combo. Aim for something like 10,000 x 6 or anything like 2,798 x 25. Just look for a easy combo match, and use your maths skills to work it out. 6 / 8 done. Next, you need to pull off a special spine transfer move to the pool below, doing a special trick. This is fairly simple, just go to the edge of the water tower bowl facing towards the pool and Atiba Jefforson and spine transfer out. Don't do it too late, or you will just hit the edge of the tower. Perform the special move and land it. 7 out of 8 challenges are now completed. Okay, big finale, the last challenge in Rune Glifbergs pro challenge. You need to special lip trick the grommet at the top of the water tower. When you land from the special trick, go up the next side of the vert ramp, which isn't the one closest to the water tower. Land into a revert, and go up the vert ramp close to the middle of the watertower. Make sure you have alot of special and good air statistics for this. Pull off the boneless, and then launch in the air. Lip trick the top of the water tower section, but don't worry about doing the speical lip trick just yet. You will see the grommet, he is the guy standing at the top, with the skate board above his head. You need to lip trick that skateboard. You are currently at the top of the water tower, lip tricking. Jump off from that lip trick, and then you will get a little bit more air. Do the special lip trick on the top of the skate board the grommet is holding. Land it and you are done. There is no way you can do that challenge without lip tricking the water tower section first, as you will never get enough speed to acctually get that far up. This is probably the longest pro challenge to complete. BAM MAGERA ========== Bam Magera challenge is located in the Prison, for the dumb, Alcatraz. For the even dumber, try the third level in the game. It will show up once you select Bam Magera from the "Select Skaters" menu. From the start of the level, just head up. Go through the tunnel you find, or to the left through the drain section with the halfpipe. Do a U - Turn to your left and then keep going up the path to the very top of the hill, all the way up. Find the Atiba Jefforson with the arrow above his head to start the level. Bam Magera = Total ****ing jackass. He is one seriously messed up dude, according to the character description at the beginning of the challenge at least. He is known for his absolute stupidness. Okay, before we sart the challenge, I will just tell you something, this is interesting, and it's omething about Bam Magera being a total jackass, but you don't have to read if you really don't want to, so skip ahead if you really want. On television, there is a show called jackass. It was on in Australia in Feb, and the movie is coming out soon. Yep, you guessed it, Bam Magera is in this show. They go around performing absolute idiotic things. Although I have never seen the show, but my friends say it's thing like attaching wheels to a boggie board, and hanging onto sharks and throwing rubber balls at peoples balls. Interesting..... Anyway, lets start the challenge. Bam Magera continues his sillyness in this challenge. You ride in a shopping trolley doing three different races. Here are the race types: --Basic race: This is the basic race to the end of alcatraz, no obstacles on the paths or anything like that. Just basic to get used to the trolley. --Hurdles: Use the cart to jump over these hurdles and get to the end of alcatraz agin. --Slalom(sp?): Weave in and out of the barricades in the road. Lets start with the basic race, because that is what you have to start off doing first. This is just to get you to handle the cart good and master the controls of it, even though they are basically the same. Breaking does not work, only cornering works in this challenge. Go around the first bend. If you find you have too much speed, there is no way to slow down but hit something, but then you will have to start again, which you don't want. So basically, there is no way to slow down. The open problem with the speed though is cornering. Try to go out wide of the corner, like this diagram: (Note it is a bit hard to draw diagonals) ---------- | | ^ : Up | < < < < ^| < : Left | V /\ ^ | V : Down | V | | ^ | | V | | ^ | | | | ^ | Race all the way to the end, and if you are ever in the air, then try and land staright, dead staright. Even the slightest off balance will make you crash. Remember, this is a shopping trolley, not a skateboard you are riding in. Get to the end by the trolley, and a 1 will appear in the box to your right. Go over the ramp and into the corner. Next, it's the hurdles. The first row are easily done, jump over them by pressing X before them. Navigate around the corner and jump the first hurdle. After that one, you will see a ramp. To jump the next 4, you will need to use this ramp and jump right from the top. Do this, and clear all 4 and go around the corner. The next obsticles you face are the hurdles with barricades, meaning that you can only get through one part of the barricade by jumping. The first one you can go through the middle, and same with the second one, or you can jumo the barrier to your left and then trun the corner sharply. Head down to the darin section, and jump close to the left past the hurdles you see. Go to the end of the level, avoiding the hurdles by jumping. Next, is the slalom. Weave in and out of the barricades. Do not jump, as you don't need to. It doesn't matter which way that you go around the barricades, but just get around them any way you want. You will need to take the tunnel, and the speed will get faster. Control it all the way to the end, and guess what? Your done. You cannot take the shopping trolley to anywhere else in the level. I think this would be a cool thing to do, but sobviosuly, you can't take it around. If you try turning around from the start, and go up the hill, you will lose all speed and be put back. You can do a cart air and get 100 points, but it really does nothing to your score or anything like that. Press X to do one, and land it successfully. ELISSA STEAMER ============== The only Female Skater in the game, and good on her. She must be a good person at hitting big gaps or something, because this is what her challenge is about, gapping and tricking. Her special challenge is located in the Prison, which is Alcatraz, the third level in the game. From the start, head up all the hills to the top to near where the stair set is where the Pro Skater is who challenges you to do the switchback thing. Turn right around the corner to near where you done the competition and go around the corner to your right into the guard area, and you will see a guy with an arrow above his head, go to him. You need to do some gap tricks. You will need to get some grind speed before hand. From the start of this challenge, jump onto the garden bed in front of you, and grind it. Jump off near the end and land the board slightly to the right, but not too far and avoid hitting the rails. To the left of that wall is a little path. Go up that path and jump at the top and hopefully get to the planks and land on them. If you don't land on them, try again. This first one took me awhile to get. Next, you need to pull off a triple kickflip down to the planks. Use the directions I listed above to get some speed before getting to the jump. Then launch off of the edge and press right + square, square, square to perform the triple kicklfip. Land on the planks. Do the same for this special trick, go from the edge of the ramp (Guard walkway section) and then perform the special move and land perfectly on the plank but make sure you have actaully done the trick. Next, we move onto another gap..... This gap is down the stair set at the end. First, just basically jump down it. Go foward, and grind the railing you see and at the end next to the steps. Jump down all the way to the ground and don't land on the steps. Once you gap it, do the next two tricks is says for you to do. Make sure you do them quickly, especially the special trick you need to do. Do that early, as soon as you take off and don't stack it. Now, we move onto the next gap You need to jump / gap from the ramp over the garden bed part and to the drain system near where the prisoner was located on the escape from alcatraz mission. The speed you get here is from the railing. Grind that, but jump off early from it over the garden bed, and then jump from the top of the ramp, to the drain section and land it. Do the next tricks it says to do, and you will come to a big finale, a special move and a basic trick. Do the procedure I said before to get good speed and not ruin your run up. Launch off the top of the ramp and perform the non special trick first, and finish with the special trick. Land it, and you are done. JAMIE THOMAS ============ Jamie Thomas's challenge is once again, found in the good old college. From the start of the level, just head foward and you will see the guy with the aroow above his head. Go to that guy, whos name is Atiba Jefferson. Jaime Thomas once did one while interview in one day. I'm guessing thats short in skateboarding time or something, but it seems astrinomical. You have to do the same. Frist, you need to FS 5-0 the school lip trick. Head foward to the bowl, and you will see the school lip. Jump, and turn in the air 180 degrees and then press down plus triangle. Grind past the lip and jump off. Go to the tennis courts by the basketball courts, which are left from the start and you need to 360 flip over the net. Do that with the button combo shown on the screen. When it is done, go out of this area by the gap in the fence you see by the tennis courts. Jump down and go to the bridge and press left + triangle on the left side of it to Noseslide it. 3 out of 10 done. Getting there. When you jump off, head up and then to the right by the benches and jump up onto the lawn. Head to the ledge by the building and do a smith on it all the way past the arrow. Once that is done, jump off at the end and your next objective is to do some flip down the rails / stairs. Go down and jump down the first lot of stairs and then press up + square to do the trick. Thats done. Trun right as soon as you can, and go to the elemntery part near where the S was for the Skate objective. Press up + triangle and do the grind trick. When you land, head back into the street area, and then head to your left and go up the stairs. Go up to the benches and then tailslide it. If coming from the right to the benches, press right + triangle. Jump off at the end, and head to your left. Go up on top of the signs, and then grind it and jump off while doing a kickflip. Make sure you do not jump off to early, or not jump high enough, or you will stack it and probably lose the challenge. Head up once you land, and then to left on the road. Turn right at the end to the frat railing. Nosegrind it to the right is better. Land it by going out the frat winding ollieing and then head up to where the philosophers building is. Go up the ramp by it and grind the top. Jump off to the left or right so you are on the roof and jump from basically where you came up to the building opposite and do a benihana. Note that doing any one of these challenges above wrong the first time can usually result in you not getting the challenge all done in the time limit. Remember to save some time for the last challenge because it can take some time. KAREEM CAMPBELL =============== From the start of the level, head to the right and you will find a quarter pipe by the Pier building. Go up the vert ramp, and then grind the top to the left and jump off. Find Atiba Jefforson. It seems as if this guy likes gapping, and you need to do tricks in and out of doing the gaps. There are three parts to this, all harder than the last one, but still pretty simple. Lets start: The first mini challenge you have to do is just perform basic, single, easy tricks over the gap. Go down the hill and over the gap and then do the trick specified in the air. Wheather it be a kickflip or a airwalk, who cares, just pull off the trick that is on the top right hand corner of the screen. That section also has the combination as well, so use that to perform the trick. Land the trick, and then do the next one. There is a backlog sort of thing, what I mean is that the tricks come up by themselves. For example, the game doesn't wait for you to do the first trick, it will just keep on putting the tricks onto your backlog and it will keep on building up. Never let this get to the red stage, and you shouldn't even be doing that bad to get there. There is a really quick way to do all of those single tricks. Just roll down and perorm a trick over the gap. Make aure you are going over the gap heading towards where you start the level, as you wont roll of this way, and then land in a manial and then jump again, and perform a trick in the air. Keep performing them like that and all should be done in time. With the technique listed above, don't get too greedy, especially on a hill section, as performing a manual and then jumping and doing a trick can be dangerous and cause you to stack. Land it every so often to make your backlog go down as well. It doesn't matter if you are in a combo and your backlog gets too high, you will fail. And try not to stack it. The second part, you need to perform double tricks over the gap. But there is a major trick that I listed above, which I will say again in a minute. But first of all, I first found this really hard. I thought that you had to do both of the trick over the gap, and if that was the case, I wouldn't have any way at all of doing it, because I would stack. But the trick I found is....... Basically, jump over the gap and do the first trick and make aure you land into a manual. In the manual? Good. Then jump out of the manual and perform the next trick it says. Then just land it, and if you did both tricks in one combo, then you are completed with the trick... now onto the next. Just keep doing that. It may become hard, as you get directional presses for both of the tricks that you need to do in one combo, and you may not press both the arrows simultaneously. This is the only hard part about this mini challenge. Now we move onto the next mini challenge, and the last. You need to perform all of the tricks in one combo, but at least one has to be over the gap. Start from the left of the two roofs, otherwise you will fall off if you come from the right roof to the left because of no barrier and it is small. Anyway, Ride foward and perform the trick that you think is the hardest over the gap. Land into a manual and then jump, perform a trick, jump peform a trick and keep doing that keeping your manual ballance. Keep on going. CUSTOM SKATER ============= From the start of the level, you will be up in the air. Land on the ramp that you will fall to, and then staright ahead of you is Atiba Jefforson. Speak to him and he gives you this challenge... or is taking the photographs or whatever. Read what the introduction to the challenge bit says, and then before we start, you need to learn afew things. Number 1) Always keep your balance. Use the direction buttons to correct it and always try to keep it in the middle, and you will be fine. Number 2) is how to avoid the gunfire. To avoid all of that gunfire coming at you, you need to be in a combo. It doesn't matter if you are manualling or grinding, and it also doesn't matter what speed your going. These guys must really suck at shooting. Jump onto the tracks and knock the first barrel over with the dynamite in it. Take the tracks to the left, it will automatically do it. Hit the next barrel and jump over and hit the next one. Jump off at the end of the tracks, and go into a manual and then go up the vert ramp and land in a revert to a manual and grind the tracks and avoid the piles of dyanmite in the middle. take the tracks around to your left and hit the rest of the barrels you see. Jump across at the end and get the lucky last one, and try to keep your balance steady, but because you are so far, that might be hard to do. When you hit the last barrel, thats it of course, but there still is something else to do..... Jump off from the tracks and land into a manual. You will see a vert ramp just ahead of you now and a helicopter above you. You need to lip trick that helicopter. Go up the vert ramp, and lip trick it and your done. ####################################################################### ======================================================================= 7: MINIGAMES ======================================================================= ####################################################################### LEVEL: College MINIGMAE: Tennis WHERE: Tennis Courts HOW: Hit the ball and score points You play someone called Bjorn. Serve by pressing any button and use the D-Pad to control yourself. Use X to swing back. The closer you are to the ball when you swing, the faster the ball goes. If you notice, he will almost hit the ball back to you every time. The only time you can score points is if you do a fast hit, plus left or right, this will cause it to go to the side very fast and he wont be able to get it. You need to win 4 points before he wins 4 points. Try and avoid slow hits, and always move to where the ball is going to go and try and get a fast hit to win a point. --- LEVEL: College MINIGAME: Garbage days WHERE: In the garbage truck HOW: Go up the ramps and collect the money Hop in the garabage truck, and then the minigame Grabage days will come up. Money will appear on the wires above you. Use the ramps and do vert tricks and get some money. There is like millions of cash actually on the wires, but sadly it only lets you collect a certain amoun tbefore it's says "You have collected all the money available for this minigame," even if there are more cash above you on the wires. You can tranfer between the garbage trucks if you want to, but the money can be gotten any way in the amount of time, for example, you could go to the parking garage and jump onto the wires to collect some of the money. --- LEVEL: College MINIGAME: Wire Grinding WHERE: Lip trick transformer box HOW: Grind the electric wires Look away from the colliesium heading up the road. Keep going up and you will reach a sporting good store, just after this on the left will be an opening with a little ramp, lip trick the power box to start the minigame. Don't hold the lip trick for long. You will see that the power lines above you light up and a percentage goes up. Go up tho the car- park, and grind one of those electric wires and try and get the percentage down to 0 in green. Keep grinding the powered ones. Try to stay on the powerlines unless the lines end. I done this by luck, as I accidently fell, and it still counted that i was on the powerline. --- LEVEL: San-fransisco MINIGAME: Save the seals WHERE: Look through viewfinder HOW: Continuously tap the X button Go to the pier to get this one, and you will see two viewfinders. To start the mini-game, head to the viewfinder on the left. The other ones show prisoners in a cell running around, I think that is at alcatraz. Anyway, if you love button bashing, then this is your type of minigame, and game actually. What you have to do is continually tap the X button to help the seals get away from the shark. To do this continuosly press the X button, but don't hold. Keep doing it until you win. You will need to learn button bashing for this, so play some games where you need to do it, this game is an examppe of one actaully, well it hurts my fingers playing this. --- LEVEL: Alcatraz MINIGAME: Baseball WHERE: Little baseball pitch HOW: Hit the ball THe minigame is found on the baseball field near where you get the pro score challenge. Also, it is near that big target range that bag sets up, but he will only be ther if you can complete the dunk 30 tourists objective. All you have to do is hit the ball, sounds simple. Well really it is. Just let the ggghhhhhooooosssstttt pitch the ball and then just time it right and whack the ball back over his head. To score money, the ball must go up in the air and over the wall or whatever. You get $25 per good shot, so this game can keep you entertained for awhile on hand. --- LEVEL: London MINIGAME: Bitch slapping WHERE: Under the bridge HOW: Pick the winner Really, this is a boring minigame, it involves nothing at all as in movement, all you have to do is pick the winner. Yawn. The pimp can be found under the bridge, near the section where you are tought the flatland tricks by the pro skater. Press O next to the pimp to start this. For me, I always bet on the lady on the left. Press left to choose her, or press right to select the other slut. The fight will begin. There really isn't any strategy for this, because the winner is always random. If you win, yay! If you lose, go away and come back. The minigame can be repeated afew times. --- LEVEL: Zoo MINIGAME: Charging rhinos WHERE: Rhino's cage HOW: Pick the winner This can be found in the rhinos cage, it really isn't a cage, it's got a trench thing around the outside which is used as a vert rampp. Go up to the zoo keeper that is by the rhinis. This is once again boring, all you do is pick the winner, nothing to do with using your skateboard or anything like that. All you have to do is pick the winner. Either the left rhini, the right rhino, or both of them to fall down. You have a %33.33 chance of winning. The winner(s) are random, so pick which one you want to. You lose NO money if you don't pick the winner. --- LEVEL: Zoo MINIGAME: Catch the eggs WHERE: Bird avery HOW: Catch the eggs as they fall down The 'How' explains it all. Just simply catch the eggs as they fall down. But really, it isn't that simple, it requires GREAT co-ordination of the eyes. Start the minigame, and then keep your eyes peeled on the screen, do not take them off, if someone offers you 1 million dollars while your playing this, tell them to piss off, this mini-game is more importent. Keep em peeled. When you seem something move on the screen, move your player that way, the bird eggs can drop very quickly, so keep your eyes peeled. Keep moving your player left to right catching the eggs that fall down. --- LEVEL: Zoo MINIGAME: monkey Poo Dodge WHERE: Through door near giraffes HOW: Dodge the monkey poo as they throw it (eww) To find the giraffes cage, it is just neat to the snakc bar, on the opposite side than the rhino and elephant cage. Go through the door. The monkeys through poo mat you, and you simply have to dodge it for 30 seconds. Saty where you are, and when you see a monkey winding up for a shot with there poo, move out the way. Sometimes they wont even throw the poo directly at you, just avoid wherever it is thrown. Only the first monkey will through it at the start, but as time passes on, the second monkey will throw, and then all the monkeys will throw the poo making it harder. --- LEVEL: Carnival MINIGAME: Log Sawing Compeition WHERE: Log sawing place HOW: Saw through the log From the start of the level, head left to where the logs are and speak to the guy. To saw through the law, use left to saw left, and right to saw back right. Get the timing right of when you have made a clean scut, so then you can move the saw back to get a better cut. So press left to move the saw away from you and press right to move it back towards you. When you cut through a log, press the X button to replace it. Keep cutting through all the logs until a note comes up on screen saying that you have either won, or lost. Unfortuantely, there is no money given out for this mini-game. --- LEVEL: Carnival MINIGAME: Target Shooting WHERE: Target side-show HOW: Hit the targets From the strt, head left and hug the wall. Go around to the sideshows and find the shooting one. The target will move by itself, it is just your job to press the right button. When the cross-hair moves over something with a button picture on it, press that button. It's as simple as that to do. Don't waste shots, and try to actually just aim for the one traget and keep waiting until the cursor moves over it. Money ios paid for when you hit the target. But also, stationary targets are less points that moving targets. You get a ranking at the end as well, keep playing it until you can get really good and not miss a shot. ####################################################################### ======================================================================= 8: GAP CHEKLIST ======================================================================= ####################################################################### INTRODUCTION ============ Gaps are special things where you have to transfer between two things, grind something along, lip trick something or manaual something. They are put in the game to make it better, and have more depth to the game. it would be boring if they hadn't put them in, I can assure you that. They add to the lifespan on the game, because you need to get all the gaps to finish the game. Here is the checklist: THANKS TO PPM FOR ALL THE GAP LISTS. ALL CREDIT FOR THIS GOES TO HIM! THANKS BUD :) ------------------------------------------------------------------------ ---------------------------------------------------------------------- --------------------------------------------------------------------- T O N Y H A W K ' S P R O S K A T E R 4 --------------------------------------------------------------------- COMPLETE GAP GUIDE by PPM - ppm42@yahoo.com - First published 12/6/02 V E R S I O N 2 . 0 - 1 / 1 / 0 3 PLAYSTATION 2 -- NINTENDO GAMECUBE -- MICROSOFT X-BOX ===================================================================== Table of Contents ----------------- 1) Introduction * 1.1) Contribution Information 2) Gap Basics 3) The Levels 3.1) Practice Level 3.2) College 3.3) San Francisco 3.4) Alcatraz * 3.5) Kona * 3.6) Shipyard * 3.7) London 3.8) Zoo 3.9) Carnival 3.10) Chicago 4) Hidden Gaps and Other Notes * 5) Miscellaneous 5.1) Special Thanks * 5.2) Copyright Information ================== * - Edited since last version. +++++++++++++++ 1) Introduction +++++++++++++++ 'Lo, all. First of all, I'm PPM, the author of one other incredibly well-known FAQ/Walkthrough on GFAQs. I've noticed on the GameFAQs boards for Tony Hawk's Pro Skater 4 there are several people who are having difficulty with gaps in the game, and several people who have suggested that someone write a gap FAQ. I have taken that task up and here I stand before you. Sorta. Whatever. If you absolutely must know my progress in THPS4, I have all 190 Pro Points, I have gotten every gap, and I have bought Daisy. I have added a website for image assistance with a good deal of difficult gaps. You can find it here... http://www.angelfire.com/extreme4/bishizero It's constantly being updated (in fact, I've already got two or three more to do before the next update of the FAQ), so check it frequently. The shots are from the GCN version, but I doubt that factors into the equation. ----------------------------- 1.1) Contribution Information ----------------------------- If you have anything to contribute to this Gap FAQ, don't hesitate to email ppm42@yahoo.com with contributions including, but not limited to,: - Alternate ways to get gaps - Gaps I've missed for some reason - Hidden gaps - Tips for the tougher gaps - Constructive criticism - Transcripts of The Daily Show with Jon Stewart (seriously, I've been looking for weeks.) What I do NOT need: - Hate mail - Destructive criticism - Spam - Requests to be on the Special Thanks list (contribute and you'll make it on. Otherwise, no.) - Requests to use this FAQ on your site (it's clearly stated in the copyright information.) - Individual questions, whether about gaps or not (please use the boards, people.) +++++++++++++ 2) Gap Basics +++++++++++++ Gaps are special "bonuses" you receive after performing a transfer from one object to another. Their difficulty ranges from impossibly easy to easily impossible. As is true with nearly everything point-based, the harder the gap is to hit, the greater the point value for hitting it. Gaps are also known as Blue Text Transfers, or BTTs. Tony Hawk's Pro Skater 4 has over 340 gaps. You receive $1,500 for getting all of them, and you must get all the gaps to fully complete the game. +++++++++++++ 3) The Levels +++++++++++++ Ah, the bulk of the FAQ. This will list each and every gap in the game, along with how to get the gap and its point value. =================== 3.1) Practice Level =================== Close Extension Gap - 100 pts Air over the narrow rollin on the side of the halfpipe with the building. Extension Gap - 150 pts Air over the wider rollin on the side of the halfpipe with the building. All the Way Gap! - 200 pts Air over both rollins on the side of the halfpipe with the building. ============ 3.2) College ============ Plaza Jump! - 10 pts Transfer a grind from the curved benches to the edge of the stair sets near the flagpole. KioskHop! - 25 pts Transfer a grind from the edge of the stone bridge to the edge of one of the blue kiosks -OR- Transfer a grind from the rail leading towards the blue kiosks to the edge of one of the blue kiosks. Log Hop - 25 pts Transfer a grind between two logs behind the Fine Arts building, near the mouth of the river. Rail Cross - 25 pts In the Coliseum, transfer a grind from one red rail to the one next to it. Rail Hop - 25 pts Just outside of the Coliseum, transfer a grind over a gap between two rails. Bachelors in Engineering Grind - 50 pts Grind the lower railing on the back of the Engineering building. The Engineering building is the building which has a banner reading "Swallow Pride Homecoming 2K2" on it. Bachelors in FineArts Grind - 50 pts Grind the lower railing on the side of the Fine Arts building. The Fine Arts building is the building with the second floor made of breakable glass windows. Banner Gap! - 50 pts Grind off Officer Tom's banners in the "Grind Down Officer Tom's Banners" goal. Bench to Bench! - 50 pts Transfer a grind from the blue picnic tables near the Philosophy building to the blue benches running next to the Fine Arts building. Class Transfer! - 50 pts Transfer between the lower QP on the elementary school (along the street) and the higher QP near the parking garage. Coliseum Transfer! - 50 pts Transfer over the wall between the QP under the ledge with the kegs on it and the QP inside the Coliseum. Gateway Gap! - 50 pts Grind one of the blue arches above the openings in the large stone wall surrounding the campus. Grind Hop to the Fence - 50 pts Transfer a grind from the tennis net to the fence in the basketball court. High Road Hop! - 50 pts Launch off an open gate in front of the parking garage into a grind on the powerlines above. Higher Learning! - 50 pts Transfer a grind from the blue rail in front of the elementary school to the awning above the entrance to the school. Into the River! - 50 pts Transfer from a QP on either side of the end of the river to the QP inside the river. Nice Equipment! - 50 pts Transfer a grind from the bike racks in front of the sporting goods store to the awning of the store. Off the Lil Kicker! - 50 pts Jump off the end of the narrow edge of the stairs used in the Plaza Hop! gap. Over the Stairs! - 50 pts Transfer over the stairs leading to the basketball court via the two QPs on either side of the stairs. Schnitzels for All! - 50 pts Leap off the wooden plank propped up against the pickup truck and land in a grind on the small ledge of the Schnitzel World sign. Skippin' Over! - 50 pts Grind the wooden railing down to the wooden bridge, then jump over the wooden bridge and continue the grind on the other side. Through the Frat Window Grinding! - 50 pts Grind into the frat building using the ledge with the kegs on it or using the Schnitzel World sign. Through the Frat Window Manualing! - 50 pts Manual from the ledge with the kegs on it into the frat building. Through the Frat Window Ollieing! - 50 pts Ollie from inside the frat building to either the keg ledge or the Schnitzel World sign. Bachelors in Engineering Lip - 100 pts Do a lip trick on the lower rail on the back of the Engineering building. Bachelors in FineArts Lip - 100 pts Do a lip trick on the lower rail on the side of the Fine Arts building. Masters in Engineering Grind - 100 pts Grind the upper rail on the back of the Engineering building. Masters in English Grind - 100 pts Grind the roof of the English building. The English building is the large brown building in the center of campus. The QP needed to reach the roof is behind the English building. Masters in FineArts Grind - 100 pts Grind the upper rail on the side of the Fine Arts building. Masters in Philosophy Grind - 100 pts Grind the roof of the Philosophy building. The Philosophy building is the large white building in the back of campus. The QP needed to reach the roof is on the inside of the Philosophy building, for lack of a better term. On the Fence! - 100 pts Do a lip trick on the large fence on the side of the basketball court. Out of the River! - 100 pts Transfer from the QP at the end of the river to one of the QPs above and outside the river. Masters in Engineering Lip - 150 pts Do a lip trick on the upper rail on the back of the Engineering building. Masters in English Lip - 150 pts Do a lip trick on the roof of the English building. Masters in FineArts Lip - 150 pts Do a lip trick on the upper rail on the side of the Fine Arts building. Masters in Philosophy Lip - 150 pts Do a lip trick on the roof of the Philosophy building. Traffic Light Grind - 150 pts Grind any traffic light. Best done by transferring a grind from the stone wall running around campus to a traffic light running parallel to the stone wall. Clock Tower Grind - 200 pts Go through the warp behind the clock tower and hold the grind all the way down to the roof of the English building. Over the River! - 200 pts Transfer between the two QPs on either side of the river. Tony's Pro Challenge Gap - 500 pts Transfer over the gap between HPs in Tony Hawk's Pro Challenge. ================== 3.3) San Francisco ================== Down the Stairs - 25 pts Ollie down the stairs at the back of the pier. EMB Ledge Hop - 25 pts Transfer a grind over one of the blocks jutting out from the EMB Ledge (the long gray ledge near the street). Wire Hop - 25 pts Hop into a grind on one trolley wire and transfer the grind to the one next to it. 3rd n Army Hop n Grind - 50 pts Transfer a grind across the four pipes behind the Slam Bros. warehouse, where you had to Darkslide the railing. 3rd n Army Lip - 50 pts Do a lip trick on the rail above the QP embedded in the wall near the 3rd n Army Hop n Grind. Bench Grind - 50 pts Grind the string of benches behind the spiraling staircases near the Competition. Bowl Transfer - 50 pts Air over one of the entrances to the bowl, using the bowl. Cleared the Stair Set - 50 pts Ollie both sets of stairs at the end of the pier. Down the Spiral - 50 pts Grind down the spiraling staircase. Fountain Ramp to Ramp - 50 pts Transfer from one QP, over the wall of the fountain, and into the other QP in the Competition area. Gap the Bus - 50 pts Use the ramps on either side of the buses in the 3rd n Army area to jump over a bus completely. Gone High - 50 pts Transfer from the QP on the second floor of the mall (past the spiraling staircases) to the QP on the third floor. Hubba Ledge - 50 pts Grind down the ledge leading down into the street from the second floor of the mall. Ledge Hop - 50 pts Transfer a grind over the gap between two stone QPs at the back of the pier. Manualin' - 50 pts Manual between the first set of cones in the "Manual the Overhead Walkway" goal. Mechanic Pop - 50 pts Ollie over a mechanic as he rolls out from under one of the broken down buses in the 3rd n Army area. Overhead Grind Hop - 50 pts Transfer a grind between the two wooden rails of the overhead walkway. Ramp to Ramp - 50 pts Transfer between pretty much any two ramps close to each other, including those on the rooftops and at the end of the pier. Rampin' Up - 50 pts Transfer between the QP on the first floor of the mall to the QP on the second floor (the same second-floor QP used in Gone High). TC's Roof Gap Too - 50 pts Jump over the gap between the two Slam Bros. warehouses' roofs. Up the Stairs - 50 pts Ollie up the stairs at the front of the pier. Up to the Wires - 50 pts Use one of the concrete kickers on the street to ollie to the power lines for the trolleys. 3rd n Army Grind - 100 pts Only available in the "Darkslide the Waterside Railing" goal; grind the waterslide railing. Almost - 100 pts Only available in the "Manual, Gap, and Manual the Setup" goal; manual the beginning of the setup. Cleared the Gap - 100 pts Only available in the "Manual, Gap, and Manual the Setup" goal; clear the gap between the ledges. Halfway There! - 100 pts Only available in the "Manual, Gap, and Manual the Setup" goal; clear the gap between the ledges and land in a manual. Heading Back - 100 pts Only available in the "Manual the Pad in Both Directions" Pro goal; manual the pad once, turn around, and start manualing in the other direction. Hubba Spine! - 100 pts Spine Transfer one of the spines from the "Do the Spine Transfer- Transfer" Pro goal. Hubba Transfer! - 100 pts Transfer between the spines from the "Do the Spine Transfer-Transfer" Pro goal. Made It! - 100 pts Only available in the "Manual, Gap, and Manual the Setup" goal; manual the entire setup. On the Way - 100 pts Only available in the "Manual, Gap, and Manual the Setup" goal; start manualing the setup. Pad Manual East - 100 pts Only available in the "Manual the Pad in Both Directions" Pro goal; manual the pad for a second time. Pad Manual West - 100 pts Only available in the "Manual the Pad in Both Directions" Pro goal; manual the pad for the first time. Wire Breakin'!!! - 200 pts Only available in the "Save Painter Neal" goal; grind the cable securing the large stone ball to the EMB ledge. Manual Pleasure - 250 pts Only available in the "Manual the Overhead Walkway" goal; manual through both sets of cones. Pier Perch - 250 pts Do a lip trick on one of the three pier signs above the QPs. Andrew's Pro Challenge Pier - 300 pts Gap the pier in Andrew Reynold's Pro Challenge. Andrew's Pro Challenge Walkway - 600 pts Gap the walkway in Andrew's Pro Challenge. Andrew's Pro Challenge Bowl - 1000 pts Gap into the EMB bowl in Andrew's Pro Challenge. Andrew's Pro Challenge Fountain - 1000 pts Gap over the fountain in Andrew's Pro Challenge. Andrew's Pro Challenge Street - 1000 pts Gap over the street in Andrew's Pro Challenge. ============= 3.4) Alcatraz ============= Lip Extension - 25 pts Do a lip trick on the lower awning of the Powerhouse. Watertower Lip - 25 pts Do a lip trick on the rail of the watertower. Wired - 25 pts Leap off a kicker onto a wire connecting the lampposts by the dock. Bathroom Break - 50 pts Transfer the QPs in front of the bathroom. The bathroom is between the parade grounds (where the bulldozer is) and the second switchback. Bleacher Hop - 50 pts Transfer a grind across the bleachers near the baseball diamond in the exercise yard. Broken Walk - 50 pts Transfer a grind across the large hole in the walkway below the lighthouse. Cellblock Transfer - 50 pts Transfer between either of the sets of QPs in front of the cellblock. Cellblock Roof 2 Exercise Yard Wall - 50 pts Use the concrete kicker on the roof of the cellblock to land in a grind on the wall of the exercise yard. Down the Hatch - 50 pts Do a spine transfer off the brown piece of quarter pipe near the bathroom and you'll crash through a pane of glass and down a long shaft to trigger the gap. Ferry Princess - 50 pts Transfer a grind between the rail running next to the ferry and the edge of the ferry at the dock. Ferry Transfer - 50 pts Transfer between the QP at the end of the dock across to the QP on the back of the ferry. Foghorn - 50 pts Grind the circular rail behind the large foghorn in the corner of the parade grounds (it's the final objective in "Distract the Guards"). Gutter Punk - 50 pts Grind the green wall along the edge of the water and transfer the grind to the gutter running along the lower roof of the brown building with the tunnel -OR- Transfer a grind between the wooden rail near the sewer and the gutter on that side of the building with the tunnel. How'd You Get Up THERE? - 50 pts Do a lip trick on the cellblock roof from the pools near the water tower (fourth objective in Rune Glifberg's Pro Challenge). Ledge-2-Ledge - 50 pts Transfer a grind between any two ledges. Ledge-2-Pipe - 50 pts Transfer a grind between a stone ledge below the watertower bowls and the large pipe running under the watertower. Ledge-2-Rail - 50 pts Transfer a grind from a ledge to a rail in the parade grounds. Over Dock Stairs - 50 pts Boneless out of the sewer, using the semi-kicker it makes, and sail over the gray overhead walkway. Pipe Smoker - 50 pts Transfer a grind between the pipes running underneath the watertower. Pipe-2-Ledge - 50 pts Transfer a grind from one of the large pipes running underneath the watertower to the stone ledge below the watertower bowls. Pipe-2-Pipe - 50 pts Transfer a grind between two of the small pipes on the cellblock roof. Pool Change - 50 pts Spine Transfer between the two watertower bowls. Rail-2-Ledge - 50 pts Transfer a grind from a rail to a ledge in the parade grounds. Rail-2-Rail - 50 pts Transfer a grind between any two rails; best done in the parade grounds. Rising From the Gutter - 50 pts Grind the gutter of the building with the tunnel which is above the sewer and transfer the grind to the yellow rail on the grey building ahead. Roof-2-Rail - 50 pts Transfer a grind from the roof of "Pull Off Rodney's Tech Trick" to the rail near the dock stairs. Rooftop Hero - 50 pts Grind the pipe on the roof of the grey building with the "Down the Hatch" gap, ollie over the duct, and continue the grind on the other side. Sik Sewer Ledge Manual - 50 pts Manual the narrow brown ledge above the sewer from the very top near the grey building all the way down to the powerhouse. Go to the "Hidden Gaps and Other Notes" section for help on this and other long manual gaps. IMAGE ASSISTANCE IS AVAILABLE FOR THIS GAP! --> http://www.angelfire.com/extreme4/bishizero <-- Skate Attic - 50 pts This one is hard to explain. To get this gap, you need to grind the highest roof of the building with the tunnel, transfer the grind to the crumbled building, ollie off the powerhouse onto the rail wrapping around the smokestack, grind the rail behind the powerhouse, transfer to the thin rail inside the crumbled building, then finally ollie through the window right ahead of you and continue the grind on the wooden planks inside. Don't fall into the water coming out so this gap counts and you don't have to do it all again. (NOTE: The way to get this gap also composes the majority of the Pro Combo line.) SittingCow@aol.com simplifies it for us... "So, alls you gotta do is jump off the quarter pipe by the building with the tunnel, push R2 or L2 to straighten out, bust the window, and grind the plank." That would be Z on the GCN and L+R on the XBox. Skylight-2-Skylight - 50 pts A relatively easy gap after that last one. Transfer a grind between two skylights on the cellblock roof. Swamp Gap - 50 pts And right back to difficult. Grind the wires at the docks, clear the gap and land in a grind, then land on top of the stairway to the parade grounds. Switchback Shuffle - 50 pts Transfer a grind between any two grindable objects along the switchbacks, except for QP coping. Tunnel Clearance - 50 pts Transfer from one QP, over the tunnel, and onto the other QP propped up against the building with the tunnel. Tunnel Manual - 50 pts Manual through the tunnel -OR- grind the grey ledge through the tunnel. Watertower Roof Lip - 50 pts Do a lip trick on the roof of the watertower. Who Bombed the Bathroom? Spine - 50 pts Spine Transfer off the banked wall of the bathroom near the cellblock and land on the Red Power QP. Bomb Drop Professional - 100 pts Ride down the brown hill between the first and second legs of the switchbacks (it's tucked behind the stairway to the powerhouse). Launch off the ramp at the bottom and land in a grind on the demolished smokestack. Don't land in the water, because this is a pretty difficult gap. Super-High Watertower Spine - 100 pts Transfer from the watertower bowl into the watertower while airing over the support beams at the top of the tower; very easily accomplished with the Jango Jump Jet, but where's the fun in that? (NOTE: If you want to get all the Pro points, you can't use Jango Fett; this is the fifth objective in Rune's Pro Challenge.) Rune's Grommet Gap - 200 pts Only available during Rune Glifberg's Pro Challenge; do a lip trick on the board the skater is holding way up top of the watertower. Do this by getting the "Watertower Roof Lip", then ollieing into a stall on the board. Rune's Plank Gap - 200 pts Air over the plank being pushed over the pool by some skaters in Rune's Pro Challenge. Sludge Bomb - 200 pts Transfer from the cellblock roof, over the stairway, and down into the watertower pools. (NOTE: This gap is essential in the "Escape from Alcatraz" goal from Hell.) Tin Roof Manual - 250 pts Manual the entire roof of the small building in "Pull Off Mullen's Tech Trick". Guard's Walk 2 Step Planks - 300 pts Ollie off the slope behind the exercise yard wall and land on the wooden planks propped up against the stairs. (NOTE: This is the first part of Elissa Steamer's Pro Challenge.) Switchback 1st Leg - 500 pts With this, Switchback 2nd Leg, and MANUALED THE WHOLE THING!!!, Neversoft made me say, "You want me to manual WHAT?!!"...seriously, I said that. But anyway, to get this gap, you need to manual the switchbacks past the first turn. Go to the "Hidden Gaps and Other Notes" section for help on this and other long manual gaps. Massive Crumbling Stairset - 600 pts Ollie all the way down the huge stairset past the exercise yard going down to the parade grounds. (NOTE: This is the second part of Elissa Steamer's Pro Challenge.) Elissa's Switchback 2 Sewer Pipe - 1000 pts One HUGE air gap; you've got to ollie off a small kicker at the top of the switchbacks and land successfully in the sewer pipe way at the bottom of the switchbacks. (NOTE: This is, obviously, the third and final part of Elissa's Pro Challenge.) Switchback 2nd Leg!! - 1000 pts Hold the manual from the first leg around the second turn of the switchbacks. Go to the "Hidden Gaps and Other Notes" section for help on this and other long manual gaps. MANUALED THE WHOLE THING!!! - 5000 pts Manual ALL OF THE SWITCHBACKS in the SAME COMBO! (NOTE: The three switchback gaps are inavoidable if you want all the Pro points; you have to manual the switchbacks as a Pro goal.) Go to the "Hidden Gaps and Other Notes" section for help on this and other long manual gaps. ============= 3.5) Kona USA ============= Big Block Extension - 25 pts Do a lip trick on the concrete block sticking out of the blue bowl at the end of the Snakerun Slalom. Blue Line Turn 1 - 25 pts This series of manual gaps is, luckily, much easier than the switchbacks of Alcatraz. To get the first Blue Line Turn gap, manual down the snakerun slalom along the blue line to the first turn. Go to the "Hidden Gaps and Other Notes" section for help on this and other long manual gaps. Channel - Kidney Roll-In! - 25 pts Air over the rollin of the kidney bowl. Crusty Connections - 25 pts Grind the top step near the Crusty Pipe (the gray standalone HP) and transfer the grind to the concrete ledge leading into the park. Ledge-2-Ledge - 25 pts Transfer a grind between any two ledges in the park; the street park is ideal for this gap. Ledge-2-Lip - 25 pts Transfer a grind between one of the ledges jutting out from behind the Snakerun Slalom to the lip of the Snakerun. IMAGE ASSISTANCE IS AVAILABLE FOR THIS GAP! --> http://www.angelfire.com/extreme4/bishizero <-- Ledge-2-Rail - 25 pts Transfer a grind between a ledge and a rail; the street park is ideal for this again. Rail-2-Ledge - 25 pts Transfer a grind between a rail and a ledge; street park once more. Rail-2-Rail - 25 pts Transfer a grind between any two rails in the park; the street park yet again. Robot Line Gaps! - 25 pts Transfer a grind between any of the wooden rails and planks in the far corner of the street park. Sidestep the Snake - 25 pts Grind one lip of the Snakerun Slalom and transfer to the other lip. Tombstone Extension - 25 pts Do a lip trick on the concrete block coming out of the pink bowl. Wild Man's Bomb Drop - 25 pts Jump off the deck of the Crusty Pipe with the hut on it and land in the large grey pool next to it. Blue Line Turn 2! - 50 pts Hold the manual down the blue line past the second turn. Go to the "Hidden Gaps and Other Notes" section for help on this and other long manual gaps. Channel - Double Roll-In! - 50 pts Air over the two rollins on the QP in the very back of the street park. Channel - Monster Pipe Roll-In! - 50 pts Air over the rollin of the huge orange pipe. Channel - Ramp 2 Ramp! - 50 pts Air over the rollin of the middle spine in the street park. It's the side facing the steel HP. Channel - Single Wedge! - 50 pts Air over one wedge of the back side of the middle spine in the street park. Highwire Act - 50 pts Grind or stall on the power lines above the huge orange pipe. Lamp Extension - 50 pts Do a lip trick on the lamp above the light grey QP in the corner of the street park. IMAGE ASSISTANCE IS AVAILABLE FOR THIS GAP! --> http://www.angelfire.com/extreme4/bishizero <-- Redline 2 Kidney Coping! - 50 pts Transfer a grind from a red railing to the kidney bowl. TC's Deck Gap - 50 pts Ollie from the starting point onto the deck of the Crusty Pipe. The Crusty Transfer! - 50 pts Using the side of the Crusty Pipe without the hut, transfer out of the Crusty Pipe and into the shallow grey bowl next to it. Way Transfer - 50 pts This was my last gap, mostly because my Bradygames guide was wrong (big f'n surprise there -_-). Spine Transfer out of the pink bowl, just to the left of the Tombstone Extension, and into the second turn of the Snakerun Slalom. Blue Line Turn 3!! - 75 pts Keep on rolling down the blue line past the third turn. Go to the "Hidden Gaps and Other Notes" section for help on this and other long manual gaps. 10 Point Landing!! - 100 pts Okay, thank you to the several people who corrected my description of this gap. There are too many to list here, so just check the Contributor section of the special thanks. Find the rollin with the stairset on the back of it in the street park. Build up a whole lot of speed and Boneless off the wedge, over the stairset, and into a grind on the blue ledge behind the stairs. Nothing will trigger if you land on the right side of the blue ledge. You have to land on the left side, closest to the grass. 2 Wheelin' the Blue Line!!! - 100 pts Roll all the way from the mouth of the Snake to the blue bowl at the very bottom. Go to the "Hidden Gaps and Other Notes" section for help on this and other long manual gaps. Double Wedge! - 100 pts Transfer over both rollins instead of just one from the "Channel - Single Wedge!" gap. Snake-Head 2 Tail! - 100 pts Grind all the way down the Snakerun Slalom. Channel - Triple Roll-In! - 150 pts Transfer over all three rollins on the small QP directly behind you from your starting point. Channel - HUGE Bank n' Roll!!! - 200 pts On the same side of the QP as "Channel - Ramp 2 Ramp!", transfer all the way over from one QP piece, past a slanted ramp, over two rollins, and onto another QP piece. IMAGE ASSISTANCE IS AVAILABLE FOR THIS GAP! --> http://www.angelfire.com/extreme4/bishizero <-- Big Hut Gap - 250 pts Transfer over the hut between the blue and pink pools, from the pink to the blue. Little Hut Gap - 250 pts Transfer over the hut between the blue and pink pools, from the blue to the pink. Air Over - 1000 pts Air over Rick Thorne in Steve Caballero's Pro Challenge. ============= 3.6) Shipyard ============= Transfer - 25 pts Transfer from the yellow "Caution" ramp (near the ropes over the water) to the QP near the building beside it. Awning Hop - 50 pts Launch off one of the angled boxes near the start of the "Dog Chase" goal and land in a grind on the awning above you. (¡Muchas gracias a Francisco y Eliott por ayudan me! Okay, so I tried speaking Spanish and I can't. =P) Building Hop - 50 pts Transfer a grind between awnings near the welders. Conveyor QP Transfer - 50 pts Transfer from the lower QP in the rusty building to the upper QP. Dirty Water - 50 pts Air over the water, using either the kickers underneath the buildings with holes in their roofs, or the kickers near the buoy. Dock Transfer - 50 pts On the docks, transfer over the water from QP to QP. Into the Barges - 50 pts Using the QP to the right of the ships (facing the ships), transfer from that QP into the nearest ship. Ledge-2-Ledge - 50 pts Transfer a grind between two ledges above the trailers. Ledge-2-Rail - 50 pts Transfer a grind between a ledge and a rail near the trailers. More Barge Fun - 50 pts Use the outside walls of one barge to transfer over the huge water gap and into the other barge. ONARABANA - 50 pts Transfer between the two blue containers at the top of the stacks of storage containers. Rail-2-Ledge - 50 pts Transfer a grind from a rail to a ledge near the trailers. Rail-2-Rail - 50 pts Transfer a grind between two rails on the angled walkway leading up to the conveyor area (large, rusty, brown building). Rail-2-Track - 50 pts Transfer a grind from the short rail near the trailers to the train tracks. Rusty Lip - 50 pts Jump off one of the grey "Caution" ramps near the start and do a lip trick on the rail above. Track-2-Rail - 50 pts Transfer a grind from the train tracks to the small rail near the trailers. Track-2-Track - 50 pts Transfer a grind between the train tracks. Trailer Hop - 50 pts Jump across the roofs of the trailers near the starting point. Circle T - 100 pts First, grind the tracks to the dead end to pick up speed. Jump off and Boneless up to a stall on the unfinished office building high above the left side of the QP. Roof Smash Transfer - 100 pts Transfer between the two grey "Caution" QPs near the start. Ventilation Claustrophobia - 100 pts Grind the kinked green storage container and launch off into one of the ventilation ducts. Land in a grind, then hold the grind until the vent ends. Warehouse Ledge Madness! - 100 pts Grind and transfer each and every ledge above the trailers. 5 Bones 1 Combo - 200 pts Get all five dog bones in the same combo. Run 1!!! - 500 pts Grind the first wire in Eric Koston's Pro Challenge. Go to the "Hidden Gaps and Other Notes" section for help on this and other long grind gaps. Run 2!!! - 500 pts Grind the second wire in Eric Koston's Pro Challenge. Go to the "Hidden Gaps and Other Notes" section for help on this and other long grind gaps. Run 3!!! - 500 pts Grind the third wire in Eric Koston's Pro Challenge. Go to the "Hidden Gaps and Other Notes" section for help on this and other long grind gaps. Rusty Roost - 500 pts Do a lip trick on the lower roof in Bucky Lasek's Pro Challenge. Big Hole Gap - 1000 pts Transfer over the white QPs after they fall apart during Bucky's Pro Challenge. Rusty Old Ramp Channel Gap - 1000 pts Transfer between the yellow spine after it falls apart during Bucky's Pro Challenge. Rusty Roost II - 1000 pts Do a lip trick on the upper roof in Bucky's Pro Challenge. =========== 3.7) London =========== Bench Gap - 25 pts Start grinding the benches behind the pedestrian mall (series of red buildings) and hold the grind over the gap in the benches. Garage Hop - 25 pts Hold a grind between curbs in the parking garage. Bus Stop - 50 pts Jump into a grind from the kinked rail to the left of the bus stop onto the bus stop. Cheese Ledge - 50 pts Grind the coping of the QP in the corner of the South Bank (near Chad Muska) and transfer the grind to the yellow ledge directly above the parking garage. Eh? Canada... - 50 pts Leap into a lip trick on the Canada building (large brown building near the pedestrian mall). Eh? Nokia... - 50 pts First, get to the top of the Canada building by leaping into a grind off the grey QP in the alcove to the left of the Canada building, facing away from the pedestrian mall. Next, Spine Transfer to the center bowl. Now, do a lip trick on the Nokia sign to score the gap. Gallery Gap - 50 pts Ollie from one deck of the Gallery (other large brown building behind the plaza) to another, without touching the grassy area in between. Ledge-2-Ledge - 50 pts Transfer a grind between any two ledges; most easily done at the gated-off area near the pedestrian mall. Nelson's Lip - 50 pts Leap up into a lip trick on Nelson's Column, the large column in Trafalgar Square (the center of the level). Rail-2-Rail - 50 pts Transfer a grind between any two rails; most easily done on the stairways at the pedestrian mall. Shell Building Hop - 50 pts Transfer a grind from the roof of one building at the pedestrian mall to another. Shell Edge - 50 pts Do a lip trick on the roof of a building in the pedestrian mall. South Afrika - 50 pts Do a lip trick on the South Africa building (white building to the right of Trafalgar Square, facing the Square). Yet Another Wire - 50 pts Use the fountain's edge as a kicker and leap off it, then land in a grind on one of the wires crossing the square. Admiralty - 100 pts Transfer between two of the QPs in front of the white building with the arches. Big Rail-2-Rail - 100 pts Leap off the QP used in the Cheese Ledge Gap, into a grind on the ledge high above. Transfer the grind to the waterside railing below. Lip Gap - 100 pts Do a lip trick on the brown building behind Trafalgar Square, near the parking garage and white building with the arches. Me Scaffolding - 100 pts Do a lip trick on the highest piece of orange scaffolding, near Nelson's Column. Off the Flags - 100 pts Transfer a grind off the flags near the pedestrian mall to the any building in the pedestrian mall. (Thanks to Tie Conn for the clarification!) Onto the Flags - 100 pts Transfer a grind from the roof of a building in the pedestrian mall to the flags on the awning of the grey building. Shell Transfer - 100 pts Air off one QP in the pedestrian mall area, soar over the stairs, and land on the QP on the other side. Ye Old Fountain - 100 pts Air entirely over one of the two fountains in Trafalgar Square. 'Round the Arches - 200 pts Hold a grind entirely around the arches of the white building with the arches. Top 'o the Gallery - 200 pts Grind from the top of the Canada building across the three archways of the Gallery and hold it until the gap in the rail on top of the South Africa building. Shell Mega Wire - 250 pts Grind the entire cable which goes away from the Canada building towards the building with the arches. Canada Bomb - 500 pts This is possibly the biggest air transfer in the entire game. Consequently, you'll need a whole lot of speed to make it. Get to the Canada building on the halfpipe on the left, facing the Canada building from the Gallery. Do a whole lot of special tricks and whatever else you can do to speed up. When you believe you're fast enough, launch out of the right side of the HP (same viewing conditions) at the steepest angle possible. Stay ready for landing and aim for the QP in Trafalgar Square. Dalegot7@aol.com adds... "th Jango Jump Jet will boost you highr into th air. This is really hlpfull for gaps like the Canada bomb." (sic) Netting Destroyed! - 500 pts Only available in the "Free Stompy! Destroy the Traps" goal; grind up the netting and across the top to trigger this gap. Ring Around the Column - 500 pts Skitch a bus around Trafalgar Square, starting and ending at Nelson's Column. South Bank Lights - 500 pts Grind the entire string of lights along the South Bank. You heard me. Go to the "Hidden Gaps and Other Notes" section for help on this and other long grind gaps. ======== 3.8) Zoo ======== Picnic Pop - 50 pts Transfer a grind between two picnic tables. Pop Rock - 50 pts Grind the rail to the left of the hippos and transfer the grind over the rock interrupting the rail. All Exhibits Open - 100 pts Transfer between the two quarter pipes on top of the ticket counters at the entrance. Arf! Arf! Arf! - 100 pts Launch over the sea lions at the entrance of the park. Backwoods Path - 100 pts Grind all the logs behind the hill at the hippo exhibit and finish the grind on the railing running along the water. Bank Gap - 100 pts Launch off one of the two kickers closer to the main entrance along the sidewalks. Banner Gap 1! - 100 pts Grind the banner closest to the entrance. Banner Gap 2! - 100 pts Grind the banner second-closest to the entrance. Banner Gap 3! - 100 pts Grind the banner third-closest to the entrance. Banner Gap 4! - 100 pts Grind the banner furthest away from the entrance. (NOTE: All four banner gaps can be easily reached when doing the "Grind 4 Banner Gaps" goal.) Big Moat Transfer - 100 pts Do a vert transfer from the vert ramp between the hippo and rhino exhibits to the moat inside the rhino exhibit. Birdhouse Rail - 100 pts Grind the left rail from the birdhouse to the aquarium. Bridge Transfer - 100 pts Spine Transfer the bridge. Grind Over It - 100 pts Grind one end of the bridge to the other. If Stompy has already destroyed the bridge, ollie over the gap and continue the grind. Grind the Whole Planter - 100 pts At the starting point, grind the entire lower ledge, either on the left or the right, of the wall. Handrail Hop - 100 pts Transfer a grind between any of the rails in front of the shops at the entrance. Hear No Evil - 100 pts Transfer a grind over the middle brown ramp breaking the railing in front of the monkey exhibit. Hungry, Hungry Hippo Pool - 100 pts Grind the entire coping of the upper pool in the hippo exhibit. Long Neck Gap - 100 pts Air over the gap in the two QPs in the giraffe exhibit. Low Tide - 100 pts Do a lip trick on the lowest ledge of the aquarium. Manual Over It - 100 pts Manual over the entire bridge. If Stompy has already destroyed the bridge, ollie the gap and continue to manual. Ollieing this gap is harder, though, since it's bigger. Move Like a Monkey! - 100 pts Get on top of the monkey cages, then grind the wall there and transfer the grind to the cable running off into the rest of the zoo. See No Evil - 100 pts Transfer a grind over the first brown ramp breaking the railing in front of the monkey exhibit. Shark Tank Trip - 100 pts Leap off the QP in the back of the aquarium into a grind around the shark tank. Hold the grind one time around to score the gap. Snack Bar Hop - 100 pts Leap out of the giraffe exhibit onto the roof of the snack bar (red circular building). Speak No Evil - 100 pts Transfer a grind over the third brown ramp breaking the railing in front of the monkey exhibit. Wave 2 Wave - 100 pts Transfer from one banked wall of the aquarium's exterior, over the walkway leading inside the aquarium, and land cleanly on the opposite wall. Welcome to the Zoo - 100 pts Get to the QPs above the ticket counters (where the "All Exhibits Open" gap was) and launch off the kickers onto or over the brown roof of the entrance. What a Long Planter! - 100 pts Grind the planter on the right side of the bottom of the hill past the entrance all the way past the snack hut towards the monkey exhibit. You Big Gorilla - 100 pts Grind the ledge in front of the gorilla exhibit towards the giraffe exhibit. You Drive Me Ape! - 100 pts Grind the ledge in front of the giraffe exhibit, over the rock in the way, and back towards the monkeys. You Want Fries With That? - 100 pts Grind the entire snack counter, starting and ending at the QP. zOOrOOfgAp - 100 pts Grind the ledge above the left side of the shops, from the brown roof of the entrance. Aqua Sign Gap - 500 pts Bust a lip trick on the rail holding up the aquarium sign. This rail is just above the "Low Tide" gap. Big Surf - 500 pts Do a lip trick on the second-highest ledge of the aquarium's exterior, just above the "Aqua Sign Gap". Bridge Roof Gap - 500 pts Grind the cable leading down to the bridge from the shops at the entrance. Elephant Hop - 500 pts Jump from the top of the snack bar into an attempted grind on Stompy to get this gap. This also opens the aquarium and breaks the bridge and a table. Hold On! Lions Below! - 500 pts Do a lip trick on the rocks high above the back wall of the lion's den. Loop Hole - 500 pts Air over the hole in the loop in Bob Burnquist's Pro Challenge. Over the Hills - 500 pts Get on top of the monkey cages again. Grind the wall there and jump over the hills just before the wall curves towards the rest of the zoo. Your target is the entrance of the zoo. Not an especially difficult gap, but difficult to place if you don't know where it is. Take It To The Bridge - 500 pts Transfer across the two QPs in front of the bridge. Lions Den Hop - 1000 pts Use the elevated QP in the center of the lions' den to air out and over the lions' cage. Over Elephant Rock - 1000 pts Air over the rock forming the tunnel in the elephant exhibit. (NOTE: This is also a Pro goal.) Tidal Wave - 1000 pts Do a lip trick on the highest ledge of the aquarium's exterior. ============= 3.9) Carnival ============= Ledge Hop - 25 pts Transfer a grind across the gap in the concrete ledge behind the Ding Dong (the test of strength). Log - 25 pts Transfer a grind from any ledge or rail onto the logs near the Rockin' Rockitz. Planter Pop - 25 pts Transfer a grind between the two planters near the starting point. Rail-2-Rail - 25 pts Transfer a grind between any two rails; best done in front of the Haunted House. Stair Hop - 25 pts Ollie over the stairs going down towards the Angry Dragon from the Rodeo. 'Shine Pool Transfer - 50 pts Get in one of the bowls near the 'Shine Runner (use the awnings of the Wonder Barn grinding towards the Abductor) and Spine Transfer between two bowls. Back Porch Lip Gap - 50 pts Get to the highest 'Shine Runner bowl and do a lip trick on the roof of the small shack there. Billy Goat Gap - 50 pts Air the gap between the planters used in the "Planter Pop" gap with the QPs attached to them. Chicken Shi.. Manual - 50 pts Manual the chicken pen near the Rodeo. Cock to Ledge - 50 pts Grind the edge of the chicken pen away from the Angry Dragon and transfer the grind to the red and white awning. Counter Grind - 50 pts Grind the entire counter of the vendors near either the Haunted House or the Angry Dragon. Grind the Shiny Lights - 50 pts Grind the cable of white lights starting from the fancy white house and ending down near the lumberjacks. I've TRIPPED Higher Than That! - 50 pts Air the gap between QPs at the Ding Dong at a very low altitude. Refer to the "Hidden Gaps and Other Notes" section for the sequence of the Ding Dong gaps. Low Lip Gap - 50 pts Do a lip trick on any part of the roof of the Thunder Cups which is not the sign. Over the Barn Door - 50 pts Grind the awning of the Wonder Barn and transfer the gap, then land in a grind on the other side of the gap. Pig Slop Manual - 50 pts Manual the pigpen near the Rodeo. Ride and Puke - 50 pts Transfer between two of the QPs in front of the Abductor. Rim Rockin' - 50 pts Do a lip trick on one of the backboards in the basketball game. 3 Cow Manual - 100 pts Manual the trough inside the tunnel of the Wonder Barn (linking the Abductor area with the Angry Dragon area) past all three cow heads sticking out of the wall. Angry Window - 100 pts Grind the coping of the bowl on top of the Angry Dragon, going towards the Rockin' Rockitz, then ollie out the window of the plywood castle and land in a grind on the wall separating the swamp from the rest of the carnival. Banner Up! - 100 pts Grind the wire running from the awning of the Wonder Barn to the sign of the Abductor. Barn Hole Manual - 100 pts Manual through the hole in the Wonder Barn linking the Abductor area with the Angry Dragon area. Barn Hop - 100 pts Grind the coping of the bowl on top of the Angry Dragon, going towards the Rodeo, then ollie out the window of the plywood castle and land in a grind on the awning of the Wonder Barn. Congrats on Your First Ollie - 100 pts Transfer the ramps across the Ding Dong at a low altitude. Refer to the "Hidden Gaps and Other Notes" section for the sequence of the Ding Dong gaps. From the Charity Stripe - 100 pts Transfer from one basketball stall to the one directly next to it. Gummy the Gator Gap - 100 pts Transfer a grind between the logs in the swamp behind the Rockin' Rockitz. Haunted Teacup Gap - 100 pts Grind the fence leading up to the roof of the Haunted House, then transfer the grind to the roof of the Thunder Cups. High Lip Gap - 100 pts Do a lip trick on the Thunder Cups sign. High Wire Act - 100 pts Grind the flags from the top of the Wonder Barn (must complete the Competition goals first) all the way down to the roof of the Thunder Cups. Midway Manual - 100 pts Another difficult one to explain. Behind the Ding Dong, there is a pink ledge with awning supports on it. Start manualing the pink ledge, beginning at those awning supports, then ollie over the gap at the end and manual to the end of the ledge past that gap. Midway Transfer - 100 pts Air over the walkway into the tunnel of the Wonder Barn using the ramps next to the Ding Dong. Swamp Escape - 100 pts Grind the second set of logs in the swamp out of the swamp and over the wall. Thrill Ride - 100 pts Grind the awning of the Wonder Barn from the Angry Dragon, over the two gaps in the awning, and ollie into a grind onto the track of the 'Shine Runner. Foot on the Line - 200 pts Air from one basketball stall to the one two stalls down from it. Limp Noodle - 200 pts Transfer the ramps of the Ding Dong at a moderate height. Refer to the "Hidden Gaps and Other Notes" section for the sequence of the Ding Dong gaps. You Call That Air? - 250 pts Transfer the ramps of the Ding Dong at a slightly higher height than the "Limp Noodle" gap. Refer to the "Hidden Gaps and Other Notes" section for the sequence of the Ding Dong gaps. From Downtown - 300 pts Transfer from one basketball stall to the one at the other end. Shoulda Skipped That Chili Dog - 300 pts Transfer the ramps of the Ding Dong at a fairly high altitude. Refer to the "Hidden Gaps and Other Notes" section for the sequence of the Ding Dong gaps. Nice View, But It's No Penthouse - 350 pts Transfer the ramps of the Ding Dong at a moderately high altitude. Refer to the "Hidden Gaps and Other Notes" section for the sequence of the Ding Dong gaps. Almost Never Soft - 450 pts Transfer the ramps of the Ding Dong as high as possible without hitting the bell. Refer to the "Hidden Gaps and Other Notes" section for the sequence of the Ding Dong gaps. Abductor Lip Manual - 500 pts Behind the Abductor, there are some steps. Manual one of the steps entirely. Win a Prize - 500 pts Ring the bell of the Ding Dong by transferring the ramps as high as possible. Refer to the "Hidden Gaps and Other Notes" section for the sequence of the Ding Dong gaps. Nice View Up Here - 1000 pts Do a lip trick on one of the baskets of the ferris wheel and hold it until the basket reaches the top of the wheel. Roof Dragon Gap - 1000 pts Jump from the top of the Wonder Barn into the bowl on top of the Angry Dragon. WHAT A TRIP! - 1000 pts Grind the entire 'Shine Runner track. (NOTE: This must be accomplished in the "Grind the Whole Coaster" goal.) ============= 3.10) Chicago ============= Bench-2-Planter - 25 pts Transfer a grind between a bench and a planter in front of the library (large brown building with the black archways). Bench-2-Rail - 25 pts Transfer a grind between a bench and a rail along the street near the river. Frothy Lip - 25 pts Do a lip trick on the QP on top of the coffeehouse (green building in the corner, near the library). Ledge-2-Planter - 25 pts Transfer a grind between a ledge and a planter near the museum (large grey building near the coffeehouse). Ledge-2-Rail - 25 pts Transfer a grind between a ledge and a rail along the street near the river. Light Rail - 25 pts Grind the rail above the planter along the river's edge. Lip Extension - 25 pts Do a lip trick on rail above the QP near where you get the "Get a High Score: 900,000 Points" goal. Planter-2-Bench - 25 pts Transfer a grind between a planter and a bench in front of the library. Planter-2-Ledge - 25 pts Transfer a grind between a planter and a ledge in front of the museum. Planter-2-Rail - 25 pts Transfer a grind between the planter and a handrail leading down to the river where you got the "Light Rail" gap. Rail-2-Bench - 25 pts Transfer a grind between a rail and a bench along the street near the river. Rail-2-Ledge - 25 pts Transfer a grind between a rail and a ledge along the street near the river. Rail-2-Planter - 25 pts Transfer a grind between a handrail leading down to the river and the planter where you got the "Light Rail" gap. Up to Awning - 25 pts Grind the awning near the parked bus next to the museum by airing off one of the planters and landing in a grind on the awning. Bench-2-Bench - 50 pts Transfer a grind from a bench to a bench near where you got the "Deliver the Pizzas" goal. Bridge Gap 1! - 50 pts Clear the first bridge gap while doing the tricks requested in "The Bridge Challenge". Ferry Princess - 50 pts Transfer a grind from the handrail along the river's edge to the edge of the ferry, just like in Alcatraz. Heartattack Transfer - 50 pts Air over the stairway near the parked bus (behind the library) using the two QPs on either side of it. Jumping Track - 50 pts Transfer a grind from one train track to the one directly next to it. Latte-2-Go - 50 pts Launch off the ramp on top of the coffeehouse and land in a grind on the wall of the museum. Ledge-2-Ledge - 50 pts Transfer a grind over the gap in the ledges running along the first floor of the library. Modern Gap - 50 pts Transfer a grind onto or off of the large orange piece of modern art near the river. Planter-2-Planter - 50 pts Transfer a grind between two of the planters in front of the library. Rail-2-Rail - 50 pts Transfer a grind between two of the handrails along the river's edge. Bridge Gap 2! - 100 pts Clear the second bridge gap while doing the tricks requested in "The Bridge Challenge". Grassy Manual - 100 pts Manual the planter leading out of the central plaza (where you get the "Get a High Score: 900,000 Points" goal) towards the museum. Go to the "Hidden Gaps and Other Notes" section for help on this and other long manual gaps. High Art Transfer - 100 pts Transfer between the QPs in front of the museum. Latta Mocha Air - 100 pts Air off of one QP on the side of the coffeehouse, all the way over the coffeehouse, and land cleanly on the other QP. Over Blue Awning - 100 pts Cross the bridge after doing "The Bridge Challenge". Grind the kinked stone ledge to your immediate left over the blue hotel awning and land in a grind on the kinked ledge on the other side. Over the El - 100 pts Air over the tracks of the El (which is the train) using the kicker across the street from the barbershop (the small building near the ramp used to get up to the El). Roof Topper - 100 pts Get onto one of the roofs of the buildings in the central plaza, then use the wooden plank propped up against the rail to air over to the other roof. Yellow-2-Yellow - 100 pts Under the El's tracks, there are two low yellow rails. Transfer a grind between them, but due to the odd way they turn, you probably shouldn't ollie between them or you'll miss the second rail. Bridge Gap 3! - 200 pts Clear the third and final bridge gap while doing the tricks requested in "The Bridge Challenge". This lowers the bridge for access to the area across the river. Ferry to Surface Streets - 200 pts Launch off the kicker on the front end of the ferry and land on the streets of Chicago in front of you. It's possible without using the Jango Jump Jet, but it's a lot easier if you do useit. Personally, I did the gap without it. Jumping TWO Tracks! - 200 pts While turning the corner of the El's tracks, grind one track and transfer the grind to the other track (not the adjacent rail). River Barrier Manual - 200 pts Manual the concrete barrier above the river, starting near the "Modern Gap". No, seriously, manual that entire thing. Go to the "Hidden Gaps and Other Notes" section for help on this and other long manual gaps. IMAGE ASSISTANCE IS AVAILABLE FOR THIS GAP! --> http://www.angelfire.com/extreme4/bishizero <-- River-Side Manual - 200 pts Manual the entire length of the river's edge. Easier than it sounds, actually, if you get enough speed coming off the QP on either end. Go to the "Hidden Gaps and Other Notes" section for help on this and other long manual gaps. Tight Ledge Manual - 200 pts Manual the very narrow ledge on the other side of the building from the "Grassy Manual" gap. Go to the "Hidden Gaps and Other Notes" section for help on this and other long manual gaps. Jump Ship! - 5000 pts Yes, it's a difficult gap. Yes, it's well worth it, and yes, it looks awesome. There's a goal unlocked after beating "The Bridge Challenge" called "900 Off Bridge to Ferry's Top Deck". To get this gap, successfully complete that goal. ++++++++++++++++++++++++++++++ 4) Hidden Gaps and Other Notes ++++++++++++++++++++++++++++++ =-=-=-=-=-=-=-=-=-= ALCATRAZ HIDDEN GAPS =-=-=-=-=-=-=-=-=-=- Salute! - 50 pts Do a lip trick on one of the flagpoles on the cellblock roof. Holy F@&#! - 100 pts Grind the pipe coming off an entrance to the cellblock roof, then transfer the grind to the cable extending off the water tower towards the smokestacks. This gap may seem imposing, but if you just hold the grind button after falling off the pipe, you'll automatically latch on to the cable and score the gap. Over the Dozer! - 250 pts (added by Drew Roland) Air over the bulldozer in the parade grounds. -=-=-=-=-=-=-=-=-=-= KONA USA HIDDEN GAPS =-=-=-=-=-=-=-=-=-=- Lip Under - 1000 pts Hold a lip trick while Rick Thorne airs over you in Steve Caballero's Pro Challenge. -=-=-=-=-=-=-=-=-= LONDON HIDDEN GAPS =-=-=-=-=-=-=-=-=- Bloody Tourists! - 100 pts Wallride-tag a bus in the "Wallride Tag 5 Buses" goal. Fountain Plant - 100 pts (added by Joe M.) Ollie onto the circular area in the center of one of the fountains. You already got this bus - 100 pts Wallride-tag a bus you already tagged in the "Wallride Tag 5 Buses" goal. -=-=-=-=-=-=-=-=-=-= CARNIVAL HIDDEN GAPS =-=-=-=-=-=-=-=-=-=- Clown Plant - 200 pts Ollie over the clown in front of the Abductor. -=-=-=-=-=-=-=-=-=- CHICAGO HIDDEN GAPS =-=-=-=-=-=-=-=-=-= Mob Hit! - 100 pts (added by Joe M.) In the "Put Bugs on 5 Mafiosos" goal, put a bug on a Mafioso. ---------------------- The Ding Dong gaps in the carnival follow this sequence, from lowest to highest... I've TRIPPED Higher Than That! Congrats on Your First Ollie Limp Noodle You Call That Air? Shoulda Skipped That Chili Dog Nice View, But It's No Penthouse Almost Never Soft Win a Prize --------------------- Next up, tips for those facing difficulty with the grind gaps in Eric Koston's Pro Challenge and otherwise. First, max out your Rail Balance stat. There are a lot of goals which give stat points as rewards. If you can't get enough stat points to max out your rail balance stat, pick a skater with a high rail balance stat to start with. Kareem Campbell, Eric Koston, Bam Margera, and Chad Muska are the best choices. As an absolute last resort, scour up $1000 for the Slomo cheat. In the shop, its description reads "More Your Speed". With this cheat activated, the balance meter moves more slowly, giving you a better reaction time and consequently, better balance. This is only recommended for Eric Koston's Pro Challenge if you can't hold the grind well enough. --------------------- Finally, some tips for those totally stuck on the long manual gaps (such as the Switchbacks and the Blue Lines)... First, max out your manual balance stat. Once again, there are a lot of goals which give stat points as rewards. Again, if you can't max your manual balance stat, pick a skater with an inherently high manual balance stat. Eric Koston and Rodney Mullen are good choices. Once more, as an absolute last resort, buy the Slomo cheat. This makes the Switchbacks gaps much easier to pull off, but know that it is cheating. Only use it if you can't manage to hold the manual past the first turn (like me ^_^U). Tony G. offers his assistance... "Anyways - the manual-switchback gap in Alcatraz. If you cant go round the corners because you're going too fast, press triangle twice before each corner to start a pogo to slow you down. then, when you have passed the corner, press circle twice to do a handstand. This will let you go faster than the pogo, and you can go back to a pogo at the end of the straight." --------------------- MBZelda1@aol.com writes in... "this may sound dumb and obvious, but it isn't on your faq (im not being negative, it's true) use the cheat codes for moon physics (superfly) and perfect balance (rails: "ssbsts" ; manuals "mullenpower")". For the GCN, those codes are... Moon Physics - giantsteps Perfect Rail - belikegeoff Perfect Manual - 2wheelin I'm still looking for the XBox codes...I'm sure they're on the GFAQs board, but I'm lazy. =P ++++++++++++++++ 5) Miscellaneous ++++++++++++++++ Just a wrap-up of the entire FAQ. You don't need to read this unless you want to feel good about yourself for being mentioned in the Special Thanks, or if you want to use this FAQ on your site. =================== 5.1) Special Thanks =================== General Thanks -------------- - Neversoft - Activision O2 - Nintendo - Microsoft - Sony -- For developing, publishing, and licensing this game on all systems. - You, the reader -- For giving me purpose to write this FAQ, knowing everybody needs help sometimes. Contributors ------------ - Child A' Da KoRn - GTStreet777@aol.com - Dalegot7@aol.com - Christopher Ascue -- For their much-needed clarification of the 10 Point Landing gap in Kona. - Dalegot7@aol.com -- For assisting with Canada Bomb and other big air transfers. - Matt Gotliffe - Lazarus Hernandez - Tie Conn -- For (ruthlessly =P) correcting me on the Lamp Extension gap in Kona. - Tie Conn -- For correcting my description of Off the Flags in London. - SittingCow@aol.com -- For simplifying my description of Skate Attic in Alcatraz. - MBZelda1@aol.com - Tony G. -- For assisting in long rail and manual gaps - Drew Roland -- For adding the Over the Dozer hidden gap in Alcatraz - Joe M. -- For adding the Mob Hit! and Fountain Plant hidden gaps in Chicago and London - Francisco Zarama and Eliott Wiener -- For correcting my Awning Hop description GFAQs Members ------------- - DarkElves - insectoidone -- For starting the Official Gap List Topics on the GCN and PS2 boards, respectively. - GaryAtEastern -- For staying friends with me even after I made a horrible first impression. ^_^U - All the people who needed help with gaps -- For inspiring me to write this FAQ. - CJayC -- For putting this FAQ up. ///////////////////////////// And a very special thanks to: \\\\\\\\\\\\\\\\\\\\\\\\\\\\\ - insectoidone - milk weasel - strtboarder -- For helping me get my final gap, leading to my total clearance of the game. ========================== 5.2) Copyright Information ========================== Tony Hawk's Pro Skater is copyright (c) 1999-2002 Activision, Inc. and its affiliates. Activision is a registered trademark and Activision O2, Pro Skater, and Sports Revolution are trademarks of Activision, Inc. and its affiliates. All rights reserved. Tony Hawk is a trademark of Tony Hawk. Developed by Neversoft Entertainment, Inc. This Gap FAQ is copyright (c) Colin C. Spence 2002-03. If you wish to use this FAQ on your site, you are free to do so, providing you keep everything in its original form, especially this copyright statement. ----------------------------------------------------------------------- ONCE AGAIN, A BIG THANKS TO PPM ####################################################################### ======================================================================= 9: CHARACTERS (PRO AND CUSTOM) ======================================================================= ####################################################################### QUICK BIO'S =========== This section is just about the bio's of the characters. This is taken straight from the instruction manual, so I credit that for this section. NAME: Tony Hawk HOMETOWN: San Diego RESIDES: Carlsbad STANCE: Goofy NAME: Bob Burnquist HOMETOWN: Rio de Janeiro RESIDES: Sao Palo STANCE: Regular NAME: Steve Caballero HOMETOWN: San Jose RESIDES: San Jose STANCE: Goofy NAME: Kareem Campbell HOMETOWN: Harlem RESIDES: Los Angeles STANCE: Regular NAME: Rune Glifberg HOMETOWN: Copenhagen RESIDES: Costa Mesa STANCE: Regular NAME: Eric Koston HOMETOWN: San Bernardino RESIDES: Hollywood STANCE: Goofy NAME: Bucky Lasek HOMETOWN: Baltmore RESIDES: Carlsbad STANCE: Regular NAME: Bam Magera HOMETOWN: Philadelphia RESIDES: West Chester STANCE: Regular NAME: Rodney Mullen HOMETOWN: Glainesville RESIDES: Hermosa Beach STANCE: Regular NAME: Chad muska HOMETOWN: Loraine RESIDES: Woodland Hills STANCE: Regular NAME: Andrew Reynolds HOMETOWN: Lakeland RESIDES: Huntington Beach STANCE: Regular NAME: Geoff Rowley HOMETOWN: Liverpool, England RESIDES: Huntington Beach STANCE: Regular NAME: Elissa Steamer HOMETOWN: Fort Myers RESIDES: Huntington Beach STANCE: Regular NAME: Jamie Thomas HOMETOWN: Dotham RESIDES: Encintas STANCE: Regular STEVE CABALLERO =============== FLIPS MOVES Up Impossible 100 Down Pop Shove It 100 Left Kickflip 100 Right Heelflip 100 Up-Left Hardflip 300 Up-Right Inward Heelflip 300 Down-Left Varial Kickflip 300 Down-Right Varial Heelflip 300 Up-Up Front Foot Impossible 500 Down-Down 360 Flip 600 Left-Left Ollie Airwalk 500 Right-Right Fingerflip 800 GRAB MOVES Up Nosegrab 300 Down Airwalk 400 Left Melon 300 Right Cannonball 250 Up-Left One Foot Japan 800 Up-Right Wrap Around 700 Down-Left Method 400 Down-Right Del Mar Indy 350 Up, Up Crail Grab 300 Down, Down Stiffy 500 Left, Left Stalefish 350 Right, Right Benihana 300 LIP TRICKS Up Eggplant 900 Down Invert 2000 Left Disaster 800 Right Axle Stall 500 Up-Left VarialInvert to Fakie 2000 Up-Right One Foot Invert 1500 Down-Left Blunt to Fakie 500 Down-Right BS Boneless 600 SPECIALS Right, Up, FlipKickflip Superman 1500 Left, Down, GrabFS 540 4500 Down, Up, GrindHangTen Nosegrind Left, Up, GrindHandstand 360 Flip KAREEM CAMPBELL =============== FLIP MOVES Up Impossible 100 Down Pop Shove It 100 Left Kickflip 100 Right Heelflip 100 Up-Left Hardflip 300 Up-Right Inward Heelflip 300 Down-Left Varial Kickflip 300 Down-Right Varial Heelflip 300 Up-Up Front Foot Impossible 500 Down-Down 360 Flip 600 Left-Left Ollie Airwalk 500 Right-Right Fingerflip 800 GRAB MOVES Up Nosegrab 300 Down Airwalk 400 Left Melon 300 Right Cannonball 250 Up-Left One Foot Japan 800 Up-Right Wrap Around 700 Down-Left Method 400 Down-Right Del Mar Indy 350 Up, Up Crail Grab 300 Down, Down Stiffy 500 Left, Left Stalefish 350 Right, Right Benihana 300 LIP TRICKS Up Eggplant 900 Down Invert 2000 Left Disaster 800 Right Axle Stall 500 Up-Left Varial Invert to Fakie 2000 Up-Right One Foot Invert 1500 Down-Left Blunt to Fakie 500 Down-Right BS Boneless 600 SPECIALS Up, Right, FlipGhetto Bird 3500 Left, Down, GrabKickflip Backflip 4500 Down, Left, GrindReemo Slide (freestyle) Up, Down, GrindNosegrind to Pivot RUNE GLIFBERG ============= FLIP MOVES Up FS Shove It 100 Down Pop Shove It 100 Left Kickflip 100 Right Heelflip 100 Up-Left Hardflip 300 Up-Right Inward Heelflip 300 Down-Left Varial Kickflip 300 Down-Right Varial Heelflip 300 Up-Up Ollie Airwalk 500 Down-Down 360 Flip 600 Left-Left Sal Flip 900 Right-Right Fingerflip 800 GRAB MOVES Up Nosegrab 300 Down Airwalk 400 Left Melon 300 Right Cannonball 250 Up-Left One Foot Japan 800 Up-Right Wrap Around 700 Down-Left Method 400 Down-Right Del Mar Indy 350 Up, Up Crail Grab 300 Down, Down Stiffy 500 Left, Left Stalefish 350 Right, Right Benihana 300 LIP TRICKS Up Eggplant 900 Down Invert 2000 Left Disaster 800 Right Axle Stall 500 Up-Left Varial Invert to Fakie 2000 Up-Right One Foot Invert 1500 Down-Left Blunt to Fakie 500 Down-Right BS Boneless 600 SPECIALS Right, Up, Double Kickflip Madonna1400 Left, Right, GrabChrist Air 1000 Right, Down, GrindCrail S Left, Right, GrindOne Foot Blunt TONY HAWK ========= Tony Hawk Move Listing FLIP MOVES Up Impossible 100 Down Pop Shove It 100 Left Kickflip 100 Right Heelflip 100 Up-Left Hardflip 300 Up-Right Inward Heelflip 300 Down-Left Varial Kickflip 300 Down-Right Varial Heelflip 300 Up-Up Sal Flip 900 Down-Down 360 Flip 600 Left-Left Varial 900 Right-Right Fingerflip 800 GRAB MOVES Up Nosegrab 300 Down Tailgrab 300 Left Melon 300 Right Cannonball 250 Up-Left One Foot Japan 800 Up-Right Method 400 Down-Left CrookedCop 350 Down-Right Del Mar Indy 350 Up, Up Seatbelt Air 350 Down, Down Tailgrab 300 Left, Left Benihana 300 Right, Right Crossbone 350 LIP TRICKS Up FS Noseblunt 500 Down Invert 2000 Left Varial Invert to Fakie 2000 Right BS Boneless 600 Up-Left Andrecht Invert 2500 Up-Right The Switcheroo 2500 Down-Left Gymnast Plant1 500 Down-Right One Foot Invert 1500 SPECIALS Right, Left, Grind5-0 Overturn Left, Right, Grab 1-2-3-4 2500 Right, Down, Grab The 900 6500 Left, Down, FDouble Kickflip Indy 2000 ERIC KOSTON =========== FLIP MOVES Up FS Shove It 100 Down Pop Shove It 100 Left Kickflip 100 Right Heelflip 100 Up-Left Hardflip 300 Up-Right Inward Heelflip 300 Down-Left Varial Kickflip 300 Down-Right Varial Heelflip 300 Up-Up Ollie Airwalk 300 Down-Down 360 Flip 600 Left-Left Sal Flip 600 Right-Right Fingerflip 600 GRAB MOVES Up Nosegrab 250 Down Tailgrab 150 Left Melon 250 Right Indy 175 Up-Left Crossbone 900 Up-Right Mute 175 Down-Left CrookedCop 300 Down-Right Benihana 250 LIP TRICKS Up FS Nosepick 500 Down Rock to Fakie 400 Left BS Boneless 800 Right Axle Stall 500 Up-Left FS Noseblunt 500 Up-Right Disaster 400 Down-Left Blunt to Fakie 800 Down-Right Invert 500 SPECIALS Up, Right, GrindFandangle Right, Left, FlipSlamma Jamma Down, Right, FlipStalefish Backflip Right, Up, GrabPizza Guy BUCKY LASEK =========== FLIP MOVES Up Ollie North500 Down Pop Shove It 100 Left Kickflip 100 Right Heelflip 100 Up-Left Hardflip300 Up-Right 180 Varial700 Down-Left Varial Kickflip 300 Down-Right Varial Heelflip 300 Up-Up Front Foot Impossible500 Down-Down 360 Flip600 Left-Left Heelflip Varial Lien800 (*) Right-Right Fingerflip800 GRAB MOVES Up Nosegrab300 Down Airwalk400 Left Melon 300 Right Cannonball250 Up-Left One Foot Japan800 Up-Right Rocket Air400 Down-Left Wrap Around700 Down-Right Del Mar Indy350 Up, Up Seatbelt Air350 Down, Down Madonna600 Left, Left Judo800 Right, Right Japan350 LIP TRICKS Up Eggplant900 Down Invert2000 Left Disaster800 Right Axle Stall500 Up-Left Varial Invert to Fakie2000 Up-Right One Foot Invert1500 Down-Left Blunt to Fakie500 Down-Right BS Boneless600 SPECIALS Up, Left, GrindBig Hitter IIVaries Right, Left, GrabFingerflip Airwalk1500 Right, Down, GrabMisty Flip5000 Left, Down, FlipFS 540 Heelflip4500 BAM MARGERA =========== FLIP MOVES Up Ollie North500 (*) Down Pop Shove It 100 Left Kickflip 100 Right Heelflip 100 Up-Left Hardflip300 Up-Right 180 Varial700 Down-Left Varial Kickflip 300 Down-Right Varial Heelflip 300 Up-UpFront Foot Impossible500 Down-Down 360 Flip600 Left-Left Heelflip Varial Lien800 (*) Right-Right Fingerflip800 GRAB MOVES Up Nosegrab300 Down Airwalk400 Left Melon 300 Right Cannonball250 Up-Left One Foot Japan800 Up-Right Rocket Air400 Down-Left Wrap Around700 Down-Right Del Mar Indy350 Up, Up Seatbelt Air350 Down, Down Madonna600 Left, Left Judo800 Right, Right Japan350 LIP TRICKS Up Eggplant900 Down Invert2000 Left Disaster800 Right Axle Stall500 Up-Left Varial Invert to Fakie2000 Up-Right One Foot Invert1500 Down-Left Blunt to Fakie500 Down-Right BS Boneless600 SPECIALS Up, Left, GrindBig Hitter IIVaries Right, Left, GrabFingerflip Airwalk1500 Right, Down, GrabMisty Flip5000 Left, Down, FlipFS 540 Heelflip4500 RODNEY MULLEN ============= FLIP MOVES Up Impossible100 Down Pop Shove It 100 Left Kickflip 100 Right Heelflip 100 Up-Left Hardflip300 Up-Right Inward Heelflip300 Down-Left Varial Kickflip 300 Down-Right Varial Heelflip 300 Up-Up Front Foot Impossible500 Down-Down 360 Flip600 Left-Left Ollie Airwalk500 Right-Right Fingerflip800 GRAB TRICKS Up Nosegrab300 Down Airwalk400 Left Melon 300 Right Cannonball250 Up-Left One Foot Japan800 Up-Right Wrap Around700 Down-Left Method400 Down-Right Del Mar Indy350 Up, Up Crail Grab300 Down, Down Stiffy500 Left, Left Stalefish350 Right, Right Benihana300 LIP TRICKS Up FS Nosepick900 Down Rock to Fakie500 Left BS Boneless600 Right Axle Stall500 Up-Left FS Noseblunt500 Up-Right Disaster800 Down-Left Blunt to Fakie500 Down-Right Invert2000 SPECIALS Up, Down, FlipGazelle Underflip3500 Left, Up, GrindTruckstand (freestyle)Varies Right, Left, GrindAnti Casper (freestyle)Varies Right, Down, GrindHandstand Double Flip (freestyle) CHAD MUSKA ========== FLIP MOVES Up FS Shove It100 Down Pop Shove It 100 Left Kickflip 100 Right Heelflip 100 Up-Left Hardflip300 Up-Right Inward Heelflip300 Down-Left Varial Kickflip 300 Down-Right Varial Heelflip 300 Up-Up Ollie Airwalk500 Down-Down 360 Flip600 Left-Left Sal Flip900 Right-Right Fingerflip800 GRAB MOVES Up Nosegrab300 Down Tailgrab300 Left Melon 300 Right Indy300 Up-Left Crossbone350 Up-Right Mute350 Down-Left Crooked Cop350 Down-Right Benihana300 Up, Up Seatbelt Air350 Down, Down Tailgrab300 Left, Left Benihana300 Right, Right FS Shifty500 LIP TRICKS Up FS Nosepick900 Down Rock to Fakie500 Left BS Boneless600 Right Axle Stall500 Up-Left FS Noseblunt500 Up-Right Disaster800 Down-Left Blunt to Fakie500 Down-Right Invert2000 SPECIAL MOVES Right, Down, GrindHandstand 50-50 (freestyle)Varies Right, Left, GrindBS Nose Comply (lip)Varies Left, Down, GrindTailblock SlideVaries Down, Up, GrindGhetto BlatsinVaries ANDREW REYNOLDS =============== FLIP MOVES Up FS Shove It100 Down Pop Shove It 100 Left Kickflip 100 Right Heelflip 100 Up-Left Hardflip300 Up-Right Inward Heelflip300 Down-Left Varial Kickflip 300 Down-Right Varial Heelflip 300 Up-Up Ollie Airwalk500 Down-Down 360 Flip600 Left-Left Sal Flip900 Right-Right Fingerflip800 GRAB MOVES Up Nosegrab300 Down Tailgrab300 Left Melon 300 Right Indy300 Up-Left Crossbone350 Up-Right Mute350 Down-Left Crooked Cop350 Down-Right Benihana300 Up, Up Seatbelt Air350 Down, Down Tailgrab300 Left, Left Benihana300 Right, Right FS Shifty500 LIP TRICKS Up FS Nosepick900 Down Rock to Fakie500 Left BS Boneless600 Right Axle Stall500 Up-Left FS Noseblunt500 Up-Right Disaster800 Down-Left Blunt to Fakie500 Down-Right Invert2000 SPECIAL MOVES Left, Right, GrindDark DisasterVaries Left, Right, FlipHardflip Late Flip1500 Right, Down, GrindNoseslide LipslideVaries Up, Right, FlipQuad Heelflip1350 GEOFF ROWLEY ============ FLIP MOVES Up FS Shove It100 Down Pop Shove It 100 Left Kickflip 100 Right Heelflip 100 Up-Left Hardflip300 Up-Right Inward Heelflip300 Down-Left Varial Kickflip 300 Down-Right Varial Heelflip 300 Up-Up Ollie Airwalk500 Down-Down 360 Flip600 Left-Left Sal Flip900 Right-Right Fingerflip800 GRAB MOVES Up Nosegrab300 Down Tailgrab300 Left Melon 300 Right Indy300 Up-Left Crossbone350 Up-Right Mute350 Down-Left Crooked Cop350 Down-Right Benihana300 Up, Up Seatbelt Air350 Down, Down Tailgrab300 Left, Left Benihana300 Right, Right FS Shifty500 LIP TRICKS Up FS Nosepick900 Down Rock to Fakie500 Left BS Boneless600 Right Axle Stall500 Up-Left FS Noseblunt500 Up-Right Disaster800 Down-Left Blunt to Fakie500 Down-Right Invert2000 SPECIAL MOVES Up, Right, GrindRowley DarkslideVaries Down, Right, FlipCasper Flip 360 Flip1500 Left, Right, GrindThe H Teeth Sweeper (lip)Varies Up, Down, GrindSproing (freestyle)Varies ELISSA STEAMER ============== FLIP MOVES Up Impossible100 Down Pop Shove It 100 Left Kickflip 100 Right Heelflip 100 Up-Left Hardflip300 Up-Right Inward Heelflip300 Down-Left Varial Kickflip 300 Down-Right Varial Heelflip 300 Up-Up Front Foot Impossible500 Down-Down 360 Flip600 Left-Left Ollie Airwalk500 Right-Right Fingerflip800 GRAB MOVES Up Nosegrab300 Down Airwalk400 Left Melon 300 Right Cannonball250 Up-Left One Foot Japan800 Up-Right Wrap Around700 Down-Left Method400 Down-Right Del Mar Indy350 Up, Up Crail Grab300 Down, Down Stiffy500 Left, Left Stalefish350 Right, Right Benihana300 LIP TRICKS Up FS Nosepick900 Down Rock to Fakie500 Left BS Boneless600 Right Axle Stall500 Up-Left FS Noseblunt500 Up-Right Disaster800 Down-Left Blunt to Fakie500 Down-Right Invert2000 SPECIAL MOVES Up, Left, GrindCoffinVaries Down, Right, GrindPrimo (freestyle)Varies Right, Left, GrindBigspin Flip to Tail (lip)Varies Left, Right, GrabJudo Madonna (*)1500 JAMIE THOMAS ============ FLIP MOVES Up FS Shove It100 Down Pop Shove It 100 Left Kickflip 100 Right Heelflip 100 Up-Left Hardflip300 Up-Right Inward Heelflip300 Down-Left Varial Kickflip 300 Down-Right Varial Heelflip 300 Up-Up Ollie Airwalk500 Down-Down 360 Flip600 Left-Left Sal Flip900 Right-Right Fingerflip800 GRAB MOVES Up Nosegrab300 Down Tailgrab300 Left Melon 300 Right Indy300 Up-Left Crossbone350 Up-Right Mute350 Down-Left Crooked Cop350 Down-Right Benihana300 Up, Up Seatbelt Air350 Down, Down Tailgrab300 Left, Left Benihana300 Right, Right FS Shifty500 LIP TRICKS Up FS Nosepick900 Down Rock to Fakie500 Left BS Boneless600 Right Axle Stall500 Up-Left FS Noseblunt500 Up-Right Disaster800 Down-Left Blunt to Fakie500 Down-Right Invert2000 SPECIAL MOVES Right, Down, GrindCrook Bigspin CrookVaries Down, Up, GrindOne Wheel Nosemanual (freestyle) Left, Up, Flip360 Hardflip1350 Left, Right, GrindLayback SparksVaries THANKS TO www.planettonyhawk.com FOR THE ABOVE BIOS ==== Tony Hawk --------- Depending on whose house you were checking, Tony Hawk's been a household name for over twenty years. But it's really his last half decade of contest winning and 900 spinning that have tattooed HAWK on the foreheads of our youth. A trailblazer in the effort to bring skateboarding to the ends of the world, Tony has become an icon for a generation of kids sorely needed one. Through the invention of coutless tricks, his seemingly limitless potential, and a sense of grace and class that follows behind his quickly moving self, Tony Hawk soars. Steve Caballero --------------- One of a select few, this "Godfather of Modern Skateboarding," help defined just what it means to be a professional skateboarder, pioneering this modern era of technical skating with innowvations like his namesake fakie ollie 360 - The Caballerial. With the energy of a teenager and the sophistication of a man who has made his own way, Cab is a year-round skater who teaches by example. He rides every terrain - street, vert, and parks - with the skill and passion of a master. Kareem Campbell --------------- An ideal combination of both East and West coast sensibilities, Kareem Campell is not a bridge joining an equal-but-opposing geo-cultural issue, he's just an authentic skater. Born and raised in real cities, his skate-life come-up led Kareem to develop an urban foundation to his skateboarding. Not by design, but rather out of necessity, his metro- style is a well-honed version of what the rest of the world's street dwellers hope to someday attain: smart, real, and smoothed out - without the R&B. Rune Glifberg ------------- An O.G. Dane enduring the climes of sunny So.Cal, Rune Glifburg's been known to phone home using ubiquitious digital technology. His extra- terrestrail power style has led him to the podium of many vert contest, but he's suprisingly well versed in all of the undisciplined disciplines of modern skating, parks, pools, streets, and, of course, whatever. Pinching bits and peices of experiences from all terrain has made Rune one of the mose veritile skaters of the day. Rune has shown that treet, vert, or otherwise, it is possible to be at home no matter where one may be in the world. Eric Koston ----------- The clean bean ideal of an Everyskater, Eric Kosten has quietly became skateboarding's most influential front-row cheerleader for the Los Angelas Laders. Tirelessly supporting his home team to a donination NBA Championship two peat, Eric, has also managed to evelve his smooth, consistent, and innovative skateboarding skills to the point that young fans everywhere are abandoning their dreams of crossovers and three pointers in hopes of someday nailing fifteen-stair backside noseblunt slides, "Just like Kosten" Bucky Lasek ----------- Bucky Lasek is an excitable twenty-something who, once emerging from the long shadow cast by his friend and mentor Tony Hawk, proceeding to destro any sitcom sidekickk preconceptions by cranking out his own style of beyond-the-boundries vert skating. Bucky caries along with him a wieghty satchel of trickness that includes above-the-lip flips and twist and a laundry list of tech coping sorcery. Rodney Mulen ------------ Rodney Mullen birthed today's street tech. Period. An icon among idols, he's the man who freestyled many of the moves today's freshest pros use as a foundation for their own progressive skating. Flat ground ollies, 360 flips, and ollie impossibles were all made manifest by the critical thought and problem solving of this tenured Proof of skateboard conceptualism. Chad Muska ---------- With a nod to the past manifested in Muska Style, be it his deck designs or his daring 'dos, this heroic skater proudly represents today's new breed of renaissance professional skateboarders. This customized sled shredder is known not only for his breathtaking leaps and bounds on board, but his other-level self promotion - demoning, music making, and palm pressing like the tireless public figure he's built himself up to into. Still, Muska has and always will be respected for fearlessly testing the physical bounds of real deal street skating with the best very of them. Andrew Reynolds --------------- Bringing a precise lank and stomp to the sometimes flailing world of big-drop street skating, Andrew Reynolds' "make it or break" it tendencies are powered by his willingness to throw his six-foot frame from heights that make limping crybabies out of lesser men. Powered by invisible springs and kept upright with hidden gyroscopes, Reynolds represents skateboarding's ultimate fighting machine -- declassified and unleashed on the planet in hopes of keeping our streets free of ticky- tack mediocrity. Jamie Thomas ------------ Coming up quick on fifteen years of serious skateboarding, Jamie Thomas still wakes up everyday thinking, living, and breathing his leap-of- faith style skating and shows no sign of easing up any time soon. With a drive strong enough to motivate his mind over what really matters, Thomas can often be found speeding through immense handrail and gap situations leaving in his wake the shredded conceptions of where skateboarding can be shoved for the sake of "How far?" and "How high?" Bam Magera ---------- Bam Margera is both lightning bolt and lightning rod -- snapping necks with his unrestrained Pennsylvania-grown skate style, and harnessing the energy of his own massive discharge by video taping literally every waking moment of his practical-joker lifestyle. For skaters, he's a hilariously talented breath of fresh air in the form of seriously non- serious, and for the nest of the planet who know him simply as "The jackass who skates," he's the bad example that everyone wants to follow. Elissa Steamer -------------- Truly a skater's skater, Elissa Steamer hasn't made her name in professional skateboaring as a flag waving "first female," but as a no- nonsense skater with a sick desire to learn, progress, and rise above even her own preconceptions of what can be done on-board. Taking her lumps and paying her dues along with the rest of the pro field, she's altered the testosterone-soaked landscape of skateboarding by refusing to lower herself to the level of gender debates and instead choosing to just shut up and skate. Jeoff Rowley ---------- -- An explosion of over-the-top activity has elevated Geoff Rowley from excellent skater to skateboarding's par excellence. Consistently operating above the also-rans in the non-competitive competition that defines real skateboarding, this re-located Brit has paid his fair share of dues whilst unceremoniously being dubbed the official holder of the title, King Assassin of Unsuspecting Rails and Double Sets PLAYER DECKS ============ TONY HAWK --------- Falcon Egg Hawk Emblem Tony Ape Pterodactyl (Black) Skete Hawk Tony Photo Birdman Crest Water Photo Birdhouse Logo Pterodactyl (White) BOB BURNQUIST ------------- Burnquist (Black) Burnquist (Green) Liquid Helium Hands Puppet icon Ace Burnquist Space Ace Rocket Man Air Mocca Roulette STEVE CABALLERO --------------- Chinese Dragon Face Series 2000 Shoe Dragon Ape Cab Guitar Dragon 2000 Classic Dragon 1999 Cab Skull (Orange) Cab ink blot Ban This ####################################################################### ======================================================================= FUN THINGS / CHALLENGES ======================================================================== ###################################################################### INTRODUCTION ============ First, a big thnaks to HappyBuddha311...... aka C is for Cookie..... aka Happy Buddha for this idea. This will just give you a challenge to do something beyond normal. NO CHEATS!!!! NO STATS? 1 MILLION? ==================== As we all know, when you first start the game, you have no extra stats or anything like that. Start a new game, and select any character. Now you must score 1 million in the college, without doing any challenges. It's hard, but it's not impossible. ESCAPING 3 TIMES ================ Everyone knows that escape from Alcatraz is hard, lets see if you can do this challenge perfectly 3 times in a row. ####################################################################### ======================================================================= 10: FREQUENTLY ASKED QUESTIONS ======================================================================= ####################################################################### SENT IN FAQS ============ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Q: How do I complete the mission / challenge called escape from Alcatraz 2, or something like that. You have not covered it in your walkthrough. A. Why not? and B. Where can I find a Walkthrough for it. I have tried for about 2 hours, and I still can't get all of the supplies in the time limit: A: Yeah, I know it's hard, and I can't do it either, that is why it is not in the walkthrough. And, in response to question B, then here is a link to HappyBuddha311's guide, it will tell you what you need to know: http://db.gamefaqs.com/console/ps2/file/Tony_Hakws_Pro_Skater_4.txt ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Q: How do I open the Aquarium. I have tried doing everything, but I cannot open it. Please help, it is the only goal I need to do in the level, and it is in the aquarium. A: The wlkthrough is written for a reason, please, read that, it wil tell you how to do the challenge easily. Any emails more on this will see you blocked, as I do not like getting email messages with questions that are already done in the guide. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Q: I was reading the section labelled "Mormal Goals Walkthrough" and in this section, I found a spelling mistake, and afew more throughout the document. They are the words....... A: Please, do not send me spelling mistakes. I will spell check this guide afterwards, and also, (And I got modded for this on the message boards...) but only people with no lives go around picking every little mistake up. So please, do not send them in. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Q: Am I allowed to use thiis guide on my gaming site, I really like it and was wondering I I can use it? A: Yes, you can use it if you want to, but all sites wanting this FAQ/Walkthrough will have to email me first. Currently, I think it is held by: GameFAQs, Ign, Neoseeker, That geocities site. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Q: Do you know if there is going to be a Tony Hakws Pro Skater 5, and do you know when it is coming out? A: Due to the current popularity of Tony Hakws Pro Skater 4, I am guessing that they would want to make a Tony Hawk's Pro Skater 5, but they might call it something different, like they did with some of the other extreme sport games, but still have the same characters and all. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Q: Are there any cheats for this game. Please, help out this fellow gamer and supply some cheats, I need them. A: Check www.gamewinners.com or www.gamefaqs.com and click on the Tony Hawks 4 for Playstation 2 cheats section. It will give you are list of cheats and all that stuff. I will list some when I feel like it in the guide. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ GENERAL FAQS (NOT SET IN) ========================= ------------------------------------------------------------------------ ---------------------------------------------------------------------- Q: How come I can't do X goal? A: Please look in the walkthrough. It contains all the information you will need to complete the goal you are looking for. If you are still having trouble, e-mail me. ------------------------------------------------------------------------ ---------------------------------------------------------------------- Q: When was this game released? A: Look in the "Game Information" section on GameFAQs. ------------------------------------------------------------------------ ---------------------------------------------------------------------- Q: Can I submit something to the guide? A: Yes, feel free to. I may not be posted, but it's worth a try. ------------------------------------------------------------------------ ---------------------------------------------------------------------- Q: Do you have AIM/MSN, something like that? A: I do have MSN, but I never use it. If you want to contact me, then do it via e-mail ------------------------------------------------------------------------ ---------------------------------------------------------------------- Q: Can I use this FAQ on my website? A: Please look at the "Legal Disclamer." ------------------------------------------------------------------------ ---------------------------------------------------------------------- Q: I found an error in the FAQ...... A: Only contact me if it is something to do with the game, not the spelling or grammar in the guide. ------------------------------------------------------------------------ ---------------------------------------------------------------------- Q: How do I edit my stats? A: You must get them from challenges, and a sreen will automatically come up asking you to use the point. ------------------------------------------------------------------------ ---------------------------------------------------------------------- Q: How come the Park Editor has a limited size? A: Probably to save memory in the game. ------------------------------------------------------------------------ ---------------------------------------------------------------------- Q: What system is this guide for? A: The Playstation 2 ------------------------------------------------------------------------ ---------------------------------------------------------------------- Q: Do you skate in real life? A: No ------------------------------------------------------------------------ ---------------------------------------------------------------------- Q: Do you get anything for getting all the gaps in a level? A: I THINK you get some money ------------------------------------------------------------------------ ---------------------------------------------------------------------- Q: Do you unlock someone if you complete every gap? A: I think you unlock Wolverine or someone like that. ----------------------------------------------------------------------- ----------------------------------------------------------------------- Q: Do you have any other games in this series? A: Yes, I have played Tony Hawks 1, I have got Tony Hawks 2(psx) Tony Hawks 3(psx) and of course Tony Hawks 4(ps2). ------------------------------------------------------------------------ ---------------------------------------------------------------------- Q: Where can i find more of your work? A: Go to this link: http://www.gamefaqs.com/features/recognition/24572.html ------------------------------------------------------------------------ ---------------------------------------------------------------------- Q: My Playstation 2 wont load the game? A: Get someone to fix it. ------------------------------------------------------------------------ ---------------------------------------------------------------------- Q: I e-mailed you, but I didn't get a response back from you, why not? A: Because you probably didn't follow one of the e-mail rules. ------------------------------------------------------------------------ ---------------------------------------------------------------------- Q; Can I download this file onto my Hard Drive. A: Yes ------------------------------------------------------------------------ ---------------------------------------------------------------------- #######################################################################= ====================================================================== A LOOK AT DIFFERENT TRICK TYPES ======================================================================= ####################################################################### MANUAL ------ INTRODUCTION ============ This section that you are reading is an in depth guide to manuals. You will find out how to do them, when to use them, why you use them, linking, balancing, manual combos and many other things about manuals. HOW TO DO A MANUAL ================== Doing a manual is very easy. Here is a little table of how to do manuals: COMBINATION MANUAL TYPE Up, Down Normal manual Down, up Nose manual WHEN TO USE A MANUAL ==================== The best time to use a manual is when you want to keep a good trick going for some extra points, thus linking the whole trick together. Linking is needed to get a big score in this game. MANUAL TRICKS ============= There are also some flatland (manual) tricks that you can do while in a manual, here is a little list. () + () Handstand /\ + /\ Pogo [] + [] Flip () + /\ One footed Manual [] + /\ Casper /\ + [] Truckstand () + [] Not Sure [] + /\ Not Sure /\ + () One footed Pogo SPINNING ======== You can spin in a manual, suprisingly. ####################################################################### ======================================================================= 11: LEVELS ======================================================================= ####################################################################### DESCRIPTIONS ============ COLLEGE The basics of all levels. This level is just to get you used to the controls of the game, and to start learning some skills. The hardest things to do in this levels are probably the challenges. The cash, gaps and all are really easy to find. SAN-FRANSISCO The second level in the game, and it gets a tad bit harder. Alot of things in this level are to do with speeding and also to gain some more skills. The main skill in this level is learning to race around quickly. ALCATRAZ Once again, this level is just to build up your skills on doing different things. This level gives you alot of different things to do, like practising tricks, finding things and grinds and scores. A mixture. Gaps and Cash are a bitch to find though. KONA The skatepark in America. This level will get you used to finding things. Alot of the objectives are like that in this level. The challenges get abit harder, and the gaps are really hard to find. Cash icons are easy though. SHIPYARD A hard level. It has a mixture of hard things, and time limits are really a problem. Builds your skills for vert tricks, which is good. Cash icons and gaps are really hard to find in this level, I guess it's the design of it. LONDON A great street level. Challenges are mostly mixed. This level builds your skills up, and teaches you how to do flatland tricks if you don't know how already. Most of the goals are fairly easy. ZOO Seriously, another easy level. Has a great outline, and the chalenges are also mixed, but mainly involve finding things, or stopping things and speeding around. Really, everything in here is easy enough. CARNIVAL A secret level, and when I first played it, it was really hard. The challenges are hard, and require alot of skill, especially the scores. But slot of the stuff is just generally hard. CHICAGO The last level in the game, and spurisingly, the challenges are not that hard at all. They are probably the same as the carnival. Alot of the challenges are finding things, but meh. Scores are hard as well and some challenges will boost your skills more. VERT/GRINDING/STREET LINES ========================== COLLEGE Some great vert lines are the pool near where you started doing Jamie Thomas's pro challenge, that pool is great for some vert points. Another few is by the basketball and tennis courts, alot of good ramps along here and another one is along the road where you did the "Nail the tricks they yell out" challenge. Now for some grinding lines, which you will need most if you can't find any verts. A big one is where you did the "Get the pro combo" challenge. Use this and grind all the way along, while jumping and then grinding back down again. Also, you can use the stairs and seats by the clocktower, the logs near the river and the bridge to the notice board for some good points. SAN FRANSISCO San Fransisco isn't really that bigger of a vert level. The main place I get most of my vert points from is that big bowl, use the getting a high score method and you will get a great score in here. Other great places are the vert ramps by all the warehouses, and also the ramps by the pier are good. The main one you will use is probably the ones by the warehouses, as they all strech along by the road. Now, on to the grinding lines: There is alot of chairs near the place where you picked up the camera, grind all of them along. Near the pier is some great grinding lines, like along the top of the roofs of the warehouses, this one is probably the best if you start on the roofs, because then you can grind the powerlines as well to keep it going. ALCATRAZ This place is full with alot of great vert and grinding lines, as we see in alot of the challenges. Lets start off with the ever famous Vert tricks. There are alot of these, the first main one you will know is that bombed pool section where you did revert madness, this is probably the second best vert place in the level. The first best place I like to do by vert tricks is in the bowls where you did Rune Glifberg's pro challenge. The bowls are closer together, and thus meaning more points. Another good place is the rooftop near where you first started the escape from alcatraz mission with collecting the 32 supplies. Lastly, the little drained section near where the prisoner was hiding. Now lets move onto grinds and streets places: Near where you did the pro scombo is a great line, grind all of the balcony section and they drop down below. Just grind the edges of things all around the place. KONA Well, Kona is filled will alot of Vert places, all around the level is somewhere for you to pull off a massively big vert combo. My favourite place is the massive woden halfpipe. Great for getting really big combos, and there are no lumps in the side, so you can't really be put off unless it is your own fault. Other great places include: The Kindey bowl where you did he challenge "50k the Kidney bowl without hitting the bottles", this place can be bad because it puts you offline. Another place is the snake run and also the big bowl from the right of the start and the crusty halfpipe and the bowl next to that. Jeez, so many vert places, I think this will be your main priority when doing this level. now onto grinds and street: You can manaul down the snake run for some gaps, and some points. You can grind alot of things in the street section of the level, near where you got the Ollie the majic bum 5 times again challenge from Tony Hawk, there are alot of ledges just around here for you to grind. There are just plenty of ledges all around the level for you to grind. SHIPYARD Actual vert places with halfpipes only really occur once in this level, and those are the bug bowls down by the docks. Use these to get the monster score you are looking for, this will be your main vert spot in the level, Some other places do include: The raised up section to the left as you start, and the little part by the river near where you got the "Slap the buoy" challenge. This level is more of a street level. Here are some grinding places for you to go to: Near where you done both of the comnbo objectives, these tow are great places, especially the pro challenge because of all the way you have to go, you should get alot of SECRET AREAS ============ INTRODUCTION Actually not many places in THPS4 have secret areas, so this section will just be about hard to reach places and things like that. ####################################################################### ======================================================================= 12: GOING ONLINE ======================================================================= ####################################################################### INTRODUCTION ============ In Tony Hawks Pro Skater 4, you have the ability to go online and play against other people around the worl in a game of skateboarding. I have never gone online, but many people have, so I will put this section in... right from the instruction manual. This is all from the instruction manual. At times I might pop in and say something, and that will be indicated by ------- lines above and below my text. Lets start. NETWORK PLAY ============ NOTE: By joining an online session, you leave the activison controlled invoronment provided within Tony Hawks Pro Skater 4. While the game's content has been rated for teen audiences, the content of the game may change due to interactive exchanges. Activision and Sony Computer Entertainment take no responsibility for content external of the gam itself. ----------------------------------------------------------------------- ^ This basically means that when you go online, some swearing might occur that is not suitable for little kiddies. Go online at your own risk, is what it basically says. ----------------------------------------------------------------------- ready to go online and play against opponents around the world? To play online with Tony Hawks Pro Skater 4. See www.activision.com/support for details on which devices are supported. You'll also need an ISP (Internet Service Provieder). SETUP ===== The first time you go online with Tony Hawks Pro Skater 4, the game will ask you to set up your connection. You can also go to OPTIONS > NETWORK OPTIONS to install a new network device or change settings. ####################################################################### ======================================================================= CODES/SECRETS/GLITCHES ======================================================================= ####################################################################### COPYRIGHT NOTICE: This part of the document was taken from www.gamewinners.com, I give them full credit for all of these codes, and each individual person who has submitted the code has been credited as well. masterer code: Enter the options menu, then select "Cheats". Enter watch_me_xplode to unlock all cheats. Note: You must include the underscore "_" character. This will not unlock all the gaps. Hidden skaters: Enter the options menu, then select "Cheats". Enter homielist to unlock Eddie, Jango Fett, and Mike Vallely. Information in this section was contributed by redrum korupt . Play as Daisy: Enter the options menu, then select "Cheats". Enter (o)(o) to unlock Daisy. Information in this section was contributed by RMS71286 . Always special: Enter the options menu, then select "Cheats". Enter doasuper to always have a full special. Information in this section was contributed by Marcello Gambino and Aenema . Perfect manuals: Enter the options menu, then select "Cheats". Enter mullenpower for perfect manuals. Information in this section was contributed by Marcello Gambino and Aenema . Perfect rail: Enter the options menu, then select "Cheats". Enter ssbsts for perfect rails. Information in this section was contributed by Marcello Gambino and Aenema . Moon physics: Enter the options menu, then select "Cheats". Enter superfly for moon physics. Information in this section was contributed by Matthew Gershowitz . Matrix mode: Enter the options menu, then select "Cheats". Enter nospoon for Matrix mode. All ollies and aerial tricks will be in slow motion. Information in this section was contributed by ~FoolishGamer~ and Travis Whilden JunkBunnie . Play as Daisy: Spend $100,000 at the store after finding all gaps and getting a 100% completion. Play as Eddie: Spend $9,000 at the store. Play as Jango Fett: Spend $9,000 at the store. Play as Mike Vallely: Spend $9,000 at the store. Carnival level: Spend $15,000 at the store. Chicago level: Spend $15,000 at the store. Big Head mode: Spend $1,000 at the store. Cool Specials mode: Spend $1,000 at the store. Disco mode: Spend $1,000 at the store. Flame mode: Spend $1,000 at the store. Gorilla mode: Spend $1,000 at the store. Hoverboard mode: Spend $1,000 at the store. Invisible mode: Spend $1,000 at the store. Kid mode: Spend $1,000 at the store. Sim mode: Spend $1,000 at the store. Slow motion mode: Spend $1,000 at the store. Super Blood mode: Spend $1,000 at the store. Clown's hair: Spend $250 at the store. Clown's head: Spend $300 at the store. Clown's pants: Spend $250 at the store. Clown's shoes: Spend $150 at the store. Eraser hair: Spend $250 at the store. Heart boxers: Spend $150 at the store. Kenny's head: Spend $400 at the store. Kilt: Spend $150 at the store. King glasses: Spend $100 at the store. Metal head: Spend $300 at the store. Officer Dick's head: Spend $400 at the store. Officer Dick's shirt: Spend $250 at the store. Ollie's coat: Spend $250 at the store. Ollie's head: Spend $400 at the store. Ollie's pants: Spend $250 at the store. Paper bag: Spend $300 at the store. Smiley boxers: Spend $150 at the store. Homies Skatin' 1 FMV sequence: Spend $800 at the store. Homies Skatin' 2 FMV sequence: Spend $800 at the store. Kona Old School FMV sequence: Spend $800 at the store. Outtakes FMV sequence: Spend $800 at the store. Pro Bails 1 FMV sequence: Successfully complete CAS Pro Challenge. Pro Bails 2 FMV sequence: Spend $800 at the store. Pro Skater FMV sequence: Successfully complete the Pro Challenge. Hidden created skaters: Enter one of the following names at the create a skater screen and their stats will appear. Note: Do not try to modify or change any of the following skaters and save afterwards. You may lose your saved game file. Information in this section was contributed by Foxracr4 . #$%@! Aaron Skillman Adam Lippman Andrew Skates Andy Marchal Angus Atiba Jefferson Ben Scott Pye Big Tex Brian Jennings Captain Liberty Chauwa Steel Chris Peacock ConMan Danaconda Dave Stohl DDT DeadEndRoad Fritz Gary Jesdanun grjost Henry Ji Jason Uyeda Jim Jagger Joe Favazza John Rosser Jow Kenzo Kevin Mulhall Kraken Lindsey Hayes Lisa G Davies Little Man Marilena Rixfor Mat Hoffman Matt Mcpherson Maya's Daddy Meek West Mike Day Mike Lashever Mike Ward Mr. Brad Nolan Nelson Parking Guy Peasus Pete Day Pooper Rick Thorne Sik Stacey D Stacey Ytuarte Team Chicken Ted Barber Todd Wahoske Top Bloke Wardcore Zac ZiG Drake Hint: Bob Burnquist: Special moves: Perform the following moves with a full meter. Information in this section was contributed by SMASHER382 . BS One Foot Smith: Press Up, Down, Triangle. Samba Flip: Press Left, Right, Circle. Sit Down Air: Press Left, Down, Circle. Hint: Kareem Campbell: Special moves: Perform the following moves with a full meter. Information in this section was contributed by SMASHER382 . B-Ballin Slide: Press Left, Right, Triangle. Double Blunt Slide: Press Down, Up, Triangle. Kickflip Backflip: Press Left, Down, Circle. Hint: Rune Glifberg: Special moves: Perform the following moves with a full meter. Information in this section was contributed by SMASHER382 . Backfoot Flip Nosegrab: Press Right, Up, Circle. BS Crail Slide: Press Right, Down, Triangle. Kickflip Kickflip: Press Left, Down, Square. Hint: Steve Caballero: Special moves: Perform the following moves with a full meter. Information in this section was contributed by SMASHER382 . Daffy Grind: Press Up, Down, Triangle. FS 540: Press Left, Down, Circle. Kickflip Superman: Press Right, Up, Square. Hint: Tony Hawk: Special moves: Perform the following moves with a full meter. Information in this section was contributed by SMASHER382 . Barrel Roll: Press Left, Down, Square. Froggy Grind: Press Left, Down, Triangle. The 900: Press Right, Down, Circle. Hint: Learning moves: You will learn the following moves after completing them in a challenge given to you by a pro, from the first level to the Kona USA level. Information in this section was contributed by Stinger5mid . Semi Flip from Mullen Darkslide from tourist Misty Flip from Rick Thorne Varial Mctwist from Tony Hawk Hint: Taunt: Stand still during game play then press one of the following to taunt. Information in this section was contributed by smasher382 . No Way Taunt: Press L1 + R1 + Circle. Your Daddy Taunt: Press L1 + R1 + Square. Props Taunt: Press L1 + R1 + Triangle. Get Some Taunt: Press L1 + R1 + X. Hint: Land from quarterpipe fall: When you fall off a quarterpipe, press R2 to land. Information in this section was contributed by oompa_loompa_1234 . Hint: Alcatraz: Baseball mini-game: Get to the prison yard with a large gap in the wall. Talk to the pitchers mound to start the mini-game. You will earn $25 per homerun. When you have hit as many homeruns as possible and a voice states that they will not pitch anymore, go back to the mound and select to pitch again. They will still give you $25 for every homerun. Repeat this until the message stating that you have taken all the money flashes across the screen. Information in this section was contributed by SShortstop33 . Hint: Alcatraz: Enter bulldozer: Go down to where you do the competition, where the bulldozer is located. Jump on the bulldozer. If timed correctly, you can go inside it, as if you were driving. Information in this section was contributed by Mike . Hint: Alcatraz: Hidden halfpipes: First, go to the bulldozer location. Just before it you will see stairs going up and down. Go to the downward stairs. On the side, you will see a quarterpipe. Spine Transfer up it. You will see two glass windows. Brake them. Information in this section was contributed by Jared Benson . Hint: Alcatraz: Water tower bowl: Play as Jango Fett and enable the "Moon gravity" cheat. Go to the baseball field and ignore the mysterious voices. Point Jango towards the water tower and use the Jango Jump Jet one time. You should get on the side of the water tower. If you start to fall early, do the Jango Jump Jet again. There should be a collapsible wall on the side. Jump in and start to do tricks in the air. The roof will fall apart and you can also get a few hundred dollars. Information in this section was contributed by kenny resol . Hint: Carnival: Hidden area: After buying or winning the Carnival level, you will see a haunted house while skating around. Go up to the house and you will see two rails on the "porch", symmetrically side by side. Grind one of the two and you will enter another dimension with floating skulls and spirals. You will grind into the mouth of a large head and go back into the level. Information in this section was contributed by Sk8original . Stand facing the Horror House. On your right, notice a path with the train tracks on running down the side of the house between the fence and the wall of the Horror House. Follow the tracks in through the wall and you will be inside the Horror House. Information in this section was contributed by Maggot Corpse . Hint: Carnival: Ride the rollercoaster: The large rollercoaster in the level is also rideable. Go to Rockin' Rockitz, and position yourself with your back towards the ride. In front of you is the green wall of the coaster, and a long chimney-type arrangement on the side. Go around this to either side and skate into the door. Then hold Down to stop. Wait for a train of cars to approach from the right, then grind to the left in front of it. Stay balanced (or enable the code) and ride it. Information in this section was contributed by Ant . Hint: Carnival: Easy tricks: To do the tricks that they yell out easily, enable the "Matrix mode" and "Moon gravity" codes. Quickly do the tricks in the air. Note: If you do not do this fast enough, you will have to do it twice. Information in this section was contributed by blauth5ny . Hint: Carnival: Easy tickets: Go to Ferris wheel, then look at the green roller coaster building. There is a part that juts out with a brown door. Skate through the door to get to top of coaster track, which allows good grinding and easier way to get the tickets. Information in this section was contributed by DARKRAVENxRENEE . Hint: Carnival: Get eaten by an alligator: Go to the Rockin Rockitz, then jump over the wall behind the ride. Just wait there and enjoy the show. Information in this section was contributed by MollyFlogger82 . Hint: Carnival: Lumberjack mini-game: Go over to the Wood Warriors Invitational and talk to the lumberjack. Cut five logs before the other team to win. However, there is no reward for doing so. Information in this section was contributed by MollyFlogger82 . Hint: Carnival: Pig mini-game: When you win after medaling in the competition, you will be asked to help tear down the competition by lip tricking on the banners. After this task is done, none of the ramps will be there. However, a will be pig running around. Talk to the pig lover and he will ask you to catch the pig before his cousins do. You will not get any money for this. Information in this section was contributed by Warren Caughy . Hint: Carnival: Target practice mini-game: Talk to the carnival worker with the gun at the shooting range to get $15 or $30 per shot. Hint: Chicago: Ride around level: Look for a red pickup truck and jump in the back of it. You will be able to ride around the level in the truck without skating. Information in this section was contributed by Emir . Hint: Chicago: Get across river: You can get across the river, even when the bridge is raised. This allows you to get to the other side without first completing the challenge to lower it. In order to get across, skitch on a car that is in the outside lane of the street. When you are about at the bridge, let go, go up the bridge, and ollie over. Information in this section was contributed by brian s . Hint: Chicago: Pull off a backflip: Go to the bridge that is up (going over the river). Hold Ollie until you get to the top. When you reach the top, release Ollie and hold Down. Just before you hit the ground, press Revert. Note: The "Kid mode", "Moon gravity", and "Stats at 13" cheats may also me needed for this. You also may want to skitch on a car to get more speed and more air. Press Down and steer toward the bridge when you get there. It does not matter where you land -- if done correctly, you will still land it. Information in this section was contributed by Supras4life . Hint: Chicago: Collecting SKATE: Information in this section was contributed by blauth5ny . S: Go off the vert ramp in front of you and slightly go to the right. K: Go straight until you get behind the building to the left of you. Turn left and go through the middle black door. A: Go straight, then turn right and go onto the platform. Jump the ramp and grind the red pipe. T: Go all the way to the quarterpipe, then turn around and grind the wavy red object. Keep grinding and you will end up a line. Ollie to get up to it. Jump onto the platform and grind the street light, E: Search under the subway train and find a planter with three trees. Wallride the wall closest to it. Hint: College: Tennis mini-game: Go to the tennis court and can play tennis with a someone named Bjorn. You will get $500 if you win. Information in this section was contributed by FrdBearJr . Hint: College: High voltage mini-game: Find the green transformer next to Billy's Sporting Goods and do a lip trick on it. Grind the flashing wires to bring the voltages down to zero and earn $500. Hint: College: Garbage truck mini-game: Spine Transfer into the garbage truck, then fall while still in the truck. You will start a mini-game where you can get a lot of money by riding the garbage trucks and launching out to catch the $50 bills. Information in this section was contributed by Andrew Leone . Hint: College: Clock Tower Grind: Go to the clock tower that is surrounded by quarterpipes. Look behind it to find a black door entrance. Jump through it, and you will be thrown from the top of the tower. You can land on the pipe that gives the Clock Tower Grind. Information in this section was contributed by BG Bruce . Hint: College: Nokia blimp: Play as Tony Hawk in career mode and get the Pro Challenge. Once up on the halfpipes, stop and tilt the view to the sky. You will see a Nokia Blimp. Hint: College: Easy money: After doing the Clock Tower grind, turn around and go to the grind to the left of that. Grind that to get about five $100 bills along the way. Information in this section was contributed by Taba Luedtke . Accumulate $9,000 then buy Eddie (the bonus character). Go to the College level and spine into the dumpster. Then, do a "Bloodie Eddie" and land it. You will then start a mini-game in which you collect cash icons that are everywhere. Information in this section was contributed by Cyberstorm0530 . Hint: London: Slappers mini-game: Go under the bridge to find a pimp. You can bet on which of his girls will win a cat fight for $100. Note: You will not lose any money if the girl you bet on loses. Information in this section was contributed by CIRootbeer312 . Hint: San Francisco: Save The Sea Lions mini-game: At the pier, go straight back to the ocean. Go near the big bowl back there. You will see two view finders between quarterpipes. Look through the view finder on the left for the mini-game. You will get $500 if you win. The other view finder gives you a preview of Alcatraz. Information in this section was contributed by c l . Hint: San Francisco: Feeding the angry sea lions: When you do this, grind the tackle boxes of the fishermen (do one at a time). Then, quickly grind the rail in front of that fishermen. The fish will fall into the water, feeding one sea lion. Information in this section was contributed by blauth5ny . Hint: San Francisco: Knocking off the blockers: When you start this goal, go to the right behind the spine. There will be a little red button. Wall ride it, then quickly turn around and grind off the bottom blockers. Then. grind the top ones off. Information in this section was contributed by blauth5ny . Hint: San Francisco: Saving painter Neal: When you start this goal, you will be pointing towards a giant ball. Ollie onto the walkway, turn right or left, and grind the string around the ball. It will hit the shark. Information in this section was contributed by blauth5ny . Hint: San Francisco: Extra points: Play as Jango Fett and go to the ramp near the people you do a dark slide. Jump up slightly to the right, and do the Jango Jump Jet move. If done correctly, you will land on the roof of the building. You can now jump off towards the building across the river and do a trick. If you go far enough, it will bounce you back up to the building so you can get a bigger combo or a higher degree of rotation, meaning more points. Also, you cannot land on the docks across the river -- you will just fall through them. Information in this section was contributed by RaVeN . Hint: Shipyard: Easy money: Knock over trash cans to find $100 bills. Note: Not all of them have money. Information in this section was contributed by Kevin Weber . Hint: Shipyard: Enter ventilation system: Go the roof where you have to do the tricks that are called out over the roof gap. If you jump off toward the ventilation ducts, you can go in them and ride around in the ventilation system. There are a couple different ones. Information in this section was contributed by Neight . Hint: Zoo: Monkey poo dodge ball mini-game: Find the giraffe cage in the zoo. Skate through the half open door behind them. Use the red button in the room to play the monkey poo dodge ball mini-game for $500. Hint: Zoo: Egg drop mini-game: Find the bird area. Talk to the small nest to start a mini-game where you need to catch ten eggs for $500. Hint: Zoo: Rhino fight mini-game: Find the rhino area. Talk to the rhino trainer to bet on which rhino will win a fight for $100. Use the following trick to always win the rhino fight mini-game. When are in the zoo level and go to the rhino pen, before you talk to the man about the game, crash into one of the rhinos three or four times before you play. He will always knock out his opponent. If do not crash into one, they usually both get knocked out. Information in this section was contributed by Vacman64 . Hint: Zoo: Entering aquarium: Get on the roof of the building next to Stompy the Elephant. Jump on Stompy's back and grind her head to open the aquarium. Alternately, enable the "Matrix mode" code as Jango Fett. Do an ollie and use the Jango Jump Jet twice. You will see the top of the aquarium. Land inside, save, and restart your PlayStation2. Stompy and his trainer will disappear and the aquarium door will be gone. Information in this section was contributed by ZeongZaku4 . To enter the aquarium in two player mode, have one character play as Jengo Fett and enable the "Moon physics" code. Use the Jango Jump Jet until you are high enough to see the holes on the roof of the Aquarium. Then, try to fly towards the aquarium and drop in. Note: You will be stuck in there. This may be a good way to win the King Of The Hill game. Information in this section was contributed by AZNdragon187 . Hint: Zoo: Height and trick record: When in the aquarium, the shark tank measures your height and keeps a record of the highest trick. Information in this section was contributed by Neight . Hint: Zoo: Hippos mating: Next to the hippos play area, ride up to the looking posts (telescopes). Stop by pressing Down next to either one. If done correctly, you will look through the telescope and see two hippos mating. Information in this section was contributed by sean freeman . Hint: Zoo: Easy points: Go to the ramp near the sea lions. On the left side of the entrance as you enter, grind the top lip going to the right. Then, hold Grind and you will get continuous "Kissed The Rail" tricks. Information in this section was contributed by RaVeN . Hint: Zoo: Tour: If you want to tour the zoo, wait for the tram with the gorilla sitting in it, then Ollie on top it. When on top, hold Back until you are standing still and you do not roll off. You will then be able to view the entire zoo without moving or getting thrown off, as the tram does not leave the zoo. Information in this section was contributed by Loaf . Hint: Daisy: Censored body: Play as Daisy and find a location where two walls meet in a corner. Place Daisy in the corner, then hold Down to up her board. Do not move. If you are close enough to the corner, the view will pass through Daisy. Manually shift the view back out so that you are looking out from inside Daisy. You can see two blue stars covering her breasts. Hint: Daisy: Enhanced chest: Play as Daisy in Gorilla mode while skating. Her entire upper body will get very big. Information in this section was contributed by Vettedude11 . Hint: Jango Fett: Rocket Booster: Go to any level and execute the Jango Jump Jet move. This trick will let you jump three times higher then normal, which is useful for getting to high places, money, etc. However, if you are playing in two player mode and are both Jango Fett, one of you will not be able to use the move to make you go higher. Instead, it will make the other player go even higher then before. Hint: Jango Fett: Fly around levels: Start a level with Jango Fett and enable the "Moon physics" code. Jump up and use his rocket boost repeatedly every second. You should be able to fly as long as you use his rocket boost. This would be an easy way to get massive points if you get used to it. Information in this section was contributed by AZNdragon187 . Hint: Mike Vallely: Screen contact: Go to the skater selection screen and highlight Mike Vallely. Rotate him to make him face the left side. He should throw his skateboard at the screen, making it shake and have little static. Information in this section was contributed by AZNdragon187 . Hint: Pro challenges: In order to unlock your skater's pro challenge, you must get 90 pro points. The "Pro Challenge Unlocked" message will appear. The game will then tell you the level it is in and ask if you want to go there. If you choose "No" you can still go back and do it at anytime. Pro challenges are the most difficult goals. You may want to build your stats before you attempt them. Information in this section was contributed by Addam . Hint: Completing Bam Margera's target challenge: To complete Bam Margera's target challenge in Alcatraz, do not jump off the kicker. Instead, before you get to it, Ollie and try to land on the yellow or red. Hint: Completing Bob Burnquist's Pro challenge: Disable the "Cool Specials" cheat if you have it activated. Also, jump before the gap in the loop starts for the "Samba Flip" and the "Sitdown Air", so that Bob has more time to do the trick. Hint: Completing Kareem Cambell's Pro challenge: Get the directions for the challenge from the man on the roof. Allow the game to idle there. Do not press Ollie. After several minutes, the game will think you are going through the first two parts of the challenge. Although you still have to do the final challenge of seven tricks in one combo over the gaps, you will have two minutes and thirty seconds to do it. You can also let the game idle longer on the last one and all you have to do are the tricks over the gaps and not in one combo. Use the roof behind the starting point. The gap is smaller and it is easier to land the tricks. The second and third stage of the challenge can be difficult. The best way to do it is to go the roof gap behind the starting point while the "Perfect manuals" cheat is enabled. Do the first flip trick over the gap, land in a manual, turn back around, and do the second flip trick over the same gap. The gap is very small; getting over it should not be a problem. The third stage of the challenge is similar to the second. The only difference is that the combo is a bit longer. However, the same routine follows. Information in this section was contributed by Chaos3d02k . Hint: Completing Rune's Grommet Gap: Launch off the bowl and into a Lips Stall directly in front of the person holding the skateboard. Note: The lip trick must be ones where the skater jumps out of such, as Axle Stall. After that is done, Ollie off and quickly go into One Foot Blunt. Timing is now much easier than if you had to Boneless all the way up there. Information in this section was contributed by nick hwang . Hint: Big air: Get $9,000 and buy the Star Warrior secret character (Jango Fett). He has a special trick called Jango Jump Jets. Use this special with the "Moon physics" code enabled and you will fly extremely high. Information in this section was contributed by SHMILYT . Hint: Grind and do a combo: When grinding, press Square, Circle, and Triangle. You can press two of them simultaneously to do harder tricks. Information in this section was contributed by gamer . Hint: Easy stat points: Make a created skater, start a career, quickly finish simple objectives, save the skater, start a new career, load the skater, and do the same objectives. The game will give you stat points quickly, being that they become more scarce as the game goes on. When your stat points are maxed out, you can switch them all to a pro skater if desired. Information in this section was contributed by Krystoll Meth . Hint: Easy high score: Enable the "Perfect manual" and "Perfect rail" codes. Do a high scores challenge and just do manual combos repeatedly; or find a rail that grinds continuously. Because the game thinks you are doing a combo if you are in the air or doing a manual, you can do it until the desired amount of points are acquired. This trick works for all high score challenges and competitions. Information in this section was contributed by D3LUX . Do a manual (Up, Down or Down, Up) and keep pressing L2 to do a pivot. Keep doing pivots until you think you have enough points. Information in this section was contributed by PDMcMaster . Enable the "Matrix mode" and "Moon physics" codes. When you jump or go off a ramp, keep doing your specials. You can easily get 3,000,000 points in just one combo if you use manuals. Information in this section was contributed by Dane Boone . Hint: Easy money: When you are selecting your skater, notice that there are people skating in a halfpipe in the background, and that there is money there. After picking your skater, go to practice instead of skate. You can skate in that halfpipe you saw and collect that money. Information in this section was contributed by Chris Loucks . Select any rider and go to practice mode. You will see money floating in the air. Go off a ramp and get a lot of air. Get the money out of the air. Once you have collected all the money, you should have a lot of extra money added to your the total. Information in this section was contributed by cory . Hint: Mini-game money total: In all of the mini-games (rhino betting, ghost baseball, etc.), only a maximum of $500 can be made. Information in this section was contributed by UpWithTheDown . Hint: Surfing revert: When coming down a quarterpipe, instead of pressing R2 to revert, press L1 + R1 + Up when you would on a regular revert. This will allow you to turn around and go up the quarter pipe again. Information in this section was contributed by mike obrien . Hint: Avoid falling: If you come off a ramp awkwardly and are falling, press L2 or R2 to land safely. Information in this section was contributed by jamesjinja . Hint: Dismount rail: When grinding, press R2 to dismount the rail. Information in this section was contributed by live_2_burn . Hint: Quick turn: While riding in any level, press R1 + L1 and press Down. If done correctly you will do a quick U-turn. Information in this section was contributed by DJ Smith. Hint: Quick tricks: Buy the "Hoverboard" cheat. As soon as you are in a special, quickly pause game play and go to the cheats menu. Keep selecting "Hoverboard" on and off, and your skater will do the special trick while paused. Hint: Eat pizza: Go to "Edit Tricks", then "Special Tricks", then select "Chomp On This". You will eat pizza once you do the trick. Information in this section was contributed by Adam Erstad . Hint: No skater on board: Buy the "Invisible" cheat then go to create a skater. Select "Male". Go to shirt and select "Shirtless", then for the pants select "Briefs". Go to your career mode on any level and press Start. Go to the options screen, select "Cheats" and turn on invisible skater. Information in this section was contributed by Joy Rash . Hint: Collecting combos or tasks: If you are having trouble collecting combos or tasks that you have to complete in one combo, buy the "Slow Motion" cheat and enable it. This makes it a lot easier to complete those tasks. Information in this section was contributed by Ryan Brannan . Hint: Land a half/quarter pipe trick and continue your combo: As you are landing back onto the ramp, press R1 to do a revert. From the revert, you can either just manual or jump and do something. The combo will just get bigger. The bigger your combo, the brighter party mode gets when it is switched on. Hint: Do a full backflip: Get $9000 and buy Secret Skater 3. Select his special, "Ho Ho Ho Street Plant". Begin to do one, but before it shows the trick at the bottom of the screen, ollie. The character will do a backflip if timed correctly. Information in this section was contributed by Cyberstorm0530 . Hint: Skate sideways: Go to any part in the game that has a ramp and then a flat surface above it (for example, the right side of the rhinos pen on the Zoo or at the crates in the Shipyard). Then, slowly skate up the ramp and turn. Information in this section was contributed by MollyFlogger82 . Hint: Fat kid skater: Buy the ''Gorilla'' and ''Kid'' cheats. Go to any level with any character, except the bonus ones. Then, enter the options and enable both of those cheats. Information in this section was contributed by jeterzfanz . Hint: Huge combos: Enable the "Matrix mode" and "Moon gravity" codes for huge combos. Information in this section was contributed by Georgiafan4444 . Hint: Metal griptape: Do a 5050 while grinding and press the buttons for a darkslide. The grip tape will sparkle as if it were metal. Information in this section was contributed by bcarlini . Hint: Tony Hawk's Pro Skater 3 reference: In Build Park mode, one of the themes' background resembles the Los Angeles level from Tony Hawk's Pro Skater 3. Information in this section was contributed by cGb v1.0 . Hint: View all FMV sequences cheaply: Save your game then buy a movie for $800. After you have viewed the FMV sequence, reset the PlayStation2 and buy a different movie. Information in this section was contributed by Mark . Glitch: Floating opponent: Unlock Jango Fett and select to two player mode in free skate. Do his Jump Jet special (Left, Right, Circle) and look at your opponent's screen. Your opponent should appear to be floating in air. Information in this section was contributed by stewartusmc . Glitch: Float after Lip trick: Go to the practice ramp. When on the ramp, go to the right side near the gate as far as possible. Then, just as you are about to approach the top of the ramp, do any Lip trick. You should not be on the rail, instead be floating near the ramp. This requires precise timing, and may need a few attempts. Information in this section was contributed by Joel . Glitch: Lip trick nothing: Do a lip trick on a Pro Trick object. While doing the lip trick, press Start, selecting "Options", then "Pro Trick Objects". Turn off the Pro Trick Object you are lip tricking and continue the game. You will be lip tricking nothing. Information in this section was contributed by cGb . Glitch Kickflip Underflip: Do a Kickflip Underflip into a Grind and you will enter a distorted slow motion mode. When you do a special air or grab trick, you always go into this mode but only while the skater is doing the trick. However, when doing a Kickflip Underflip into a Grind this mode is extended until the skater falls or you do another Kickflip Underflip or another special flip trick (for example, Samba Flip or Semi Flip). Information in this section was contributed by Mike . Glitch: Skate around in a lip trick position: To make this trick work better, enable the "Perfect lip" code on. Have the first player do a lip trick. Then have the second player (as Jango Fett) do the Jango Jump Set. The first player should fly up in the air and down to the floor, still in a lip position. You can skate around looking strange (especially with special lip tricks). Information in this section was contributed by AZNdragon187 . Glitch: Do air tricks on land: Double Kickflip then Manual as soon as you hit the ground. Land in a manual and hold Circle. When you Ollie, keep Circle held and you will do air tricks on the ground. Information in this section was contributed by Thinksk8er14 . Glitch: Freeze frame: Buy the Hoverboard cheat, pause game play, go to "Options" and select "Cheats". Toggle Hoverboard on and off repeatedly and in certain situations your game will progress on its own. For example, at the start of Bam's Pro Specific Challenge, when he is about to jump into the shopping cart, toggle Hoverboard repeatedly and he will jump into the cart while the game is paused. It is almost like a freeze frame effect. Note: This will work with any cheat that alters the appearance of the skater/board including Invisible, Gorilla, Big Head, and Kid modes. Information in this section was contributed by COPrimeaux . Glitch: Disappearing skateboard: Set one of your moves as "Might As Well Jump". Perform the move, then do another trick. Most tricks do not work with this. However, the two tricks that do are "Bloody Eddie" and "Chomp On This". In both tricks, your board will mysteriously disappear because you broke it in half while doing the "Might As Well Jump" trick. Note: You have to do both of the tricks while in the same trick, while you are still in the air. They also must be done simultaneously. For example, "Might As Well Jump" must be done then "Chomp On This" must be done immediately after, with about half a second in between the two tricks. Information in this section was contributed by TheMoldyBurrito . Glitch: Fall from very high: Go to the area by the logs. Look for the stairs with rails going up each side to a tall building. Go up the stairs to the back of the building and you will see a dark square. Jump into it and you will start falling from very high. Information in this section was contributed by Windchimes9 . Glitch: Jango Fett: Almost perfect balance: Choose two player mode and select Freeskate. Have either player one or two be Jango Fett and the other player be anyone else. When the non- Jango Fett character is in a stall, have Jango do a Jango Jump Jet. The non-Jango player will fly up (still in the stall) and will have perfect balance. for as long as desired. You can also move around for awhile like this. Information in this section was contributed by Sean O'Malley . Glitch: College: Skate in heaven: Go to the half pipe just before the end of the level. It is besides the garage. In the corner to the left where the half pipe and the garage meets is a glitch that allows you to get on top of the building that is connected to the half pipe. You have to jump from an angle into the corner and hold R1 and repeatedly hit R2 + Right. If done correctly, you will barely land on the building. Once you are up, hold Down so you do not roll off. Go somewhere in the middle of it and press Start, then go to "Set Cust. Restart". If you now fall off, just press Start and select "Go To Cust. Restart" to get back up. Now at the corner where the building and the garage meet, go to the pillar closest to the back of the building. If it bounces you the other way, then you know that you are in the correct location. Go to it very slowly; your board should be slightly inside the garage. Turn to the right slightly, then proceed go very slowly until you just drop off. You should bounce in mid air. While you are bouncing, press Start then go to "Set Cust. Restart". After you have done this, you will probably bounce back up to the building, but do not worry about it, because you set your custom restart to the glitch. Press Start, then go to "Go To Cust. Restart" and you should start bouncing again/ While you are bouncing, hold Down or Up and you will start to rotate, like a flip. You should wreck inside the garage. When you get up, stop. Set your custom restart again. Next, look towards the building you were on, and look to the left (towards the back of the garage). You should see a pillar. Jump just to the right of the pillar. You should get caught up in a glitch. Do not press anything (no tricks or spinning) while you are in it or this glitch will not work. You should slowly go up. If you start bouncing extremely high in the air, go back to your custom restart, because it will not work. You will appear as if you are twitching. That is normal in almost all glitches. When you reach the top, you should just start skating on air. Hold Down to up your board, and set your custom restart that way. If you fall, you do not have to worry about anything. Information in this section was contributed by (FSC)Goat . Glitch: London: Frozen combo: Your score is an orange color until the trick or tricks you are doing are complete. Once it is complete, the points are added to your overall score in the upper left corner of the screen after it turns a blue color. This trick keeps your score the orange color without manualing or keeps it from being completed. This allows you to skate around the entire level without your score turning blue and being added to your overall score. It will remain orange until you do another trick. First, locate the pimp under the bridge. Start a manual and approach the pimp while manualing. The icon to talk to him will appear. You cannot talk to the pimp while in the manual -- press X near him to ollie. While in the air, quickly press Circle to talk to him. You may pick either one of the "slappers". You do not have to win the mini-game for this to work. Once the slap fight is over, you can skate again. Your score will stay orange and will remain on your screen until you do another trick. Information in this section was contributed by TheMoldyBurrito . Glitch: San Francisco: Walk on water: Select any character (Jengo Fett recommended). Then, go to the back of the building where you get to do the Trailer Hop gap. Next, go up the ramp that leads up the building. It should be a ramp to ramp gap. Then, enable the "Moon gravity" code and turn around. Go up the ramp towards the water and do a Boneless while jumping out to the water. You should land on the water and be able to walk around. If you cannot reach it, do the Jango Jump Jet. Information in this section was contributed by AZNdragon187 . Glitch: Shipyard: Stuck in stall: Go to the Shipyard. Go to the moving quarterpipe (where you have to stall on and cross the gap in one objective). Just when it is about to move, jump up to it. Sometimes you will get caught in a stall or an air/grab trick for a long time. Information in this section was contributed by Sean O'Malley . Glitch: Zoo: Never-ending loop: Around every exhibit is a half-pipe. At the elephants, there is a rock bridge going over the halfpipe on the right side of the exhibit. Go under the bridge and keep riding up the wall. Your skater will keep riding normally, even though he or she is upside down no matter how slowly you skate. Information in this section was contributed by Striars . Glitch: Zoo: Enter closed aquarium doors: Enable the "Matrix mode" code and play as Jango Fett. Go across bridge towards the aquarium. Grind the left side rail until you get to the aquarium doors. Keep grinding and you will be able to slowly go though the closed door. ####################################################################### ======================================================================= SONG STUFF ======================================================================= ####################################################################### SONG LIST ========= Agent Orange - Bloodstains Aesop Rock - Labor AC/DC - TNT Avail - Simple Song Biz Markie - Body Rock Bouncing Souls - Manthem City Stars - Bad Dream De La Soul - Oodles of O's Delinquent Habit - House of the Rising Drum Distillers - Seneca Falls Eyedea & Abilities - Big Shots Faction - Skate and Destroy Flogging Molly - Drunken Lullabies Gang Starr - Mass Appeal Goldfinger - Spokesman Haiku De'Etat - Non Compros Mentis Hot Water Music - Freightliner Iron Maiden - Number of the Beast Jeru the Damaja - Verses of Doom JFA - Beach Blanket Bong Out Less Than Jake - All My Friends are Metalheads The Cult - Bad Fun Melle Mel - I'm a Star Nebula - Giant NWA - Express Yourself Offspring - Blackball Public Enemy - By the Time I Get to Arizona Rocket From the Crypt - Savouir Faire Run DMC - My Adidas Sex Pistols - Anarchy in the UK System of a Down - Shimmy Lootpack - Whenimondamic Toy Dolls - Dig That Groove Baby US Bombs - Yer Country Zeke - Death Alley WISHLIST ======== Most people like this line up of songs above, but many people have their own thoughts for a great soundtrack to THPS5. You can send in a list if you want to, but I will only be putting in afew peoples lists to reduce the amount of filler. _______________________________________________________________________ LIST FROM DMBGreenDay (Message Board user) I would like to see: The Offspring - Self Esteem Goldfinger - 99 Red Balloons Blind Guardian - Into The Storm Dead Kennedys - California Uber Alles Dead Kennedys - I Am The Owl Cockney Rejects - Oi! Oi! Oi! Oi! Guns n' Roses - Welcome To The Jungle Guns n' Roses - Mr Brownstone The Specials - Gangsters Reel Big Fish - Sellout Less Than Jake - Automatic The Clash - Clash City Rockers The Clash - London Calling Nebula - Eye Of The Tiger CKY - Shippensburg CKY - Flesh Into Gear Green Day - Walking Contradiction AFI - Total Immortal Misfits - Halloween Misfits - Bullet Minor Threat - Filler Minor Threat - Straight Edge NoFX - Longest Line Common Rider - Firewall Operation Ivy - Yellin' In My Ear Operation Ivy - Knowledge Bad Religion - I Want To Conquer The World Bad Religion - We're Only Gonna Die From Our Own Arrogance Pearl Jam - Evenflow Agent Orange - Everything Turns Grey Social Distortion - Sick Boys Sex Pistols - Holidays In The Sun Dropkick Murphys - Barroom Hero That's all I can think of off the top of my head _______________________________________________________________________ WINKIE466'S LIST CKY- 96 Quite Bitter Beings Megadeth- Set The World Afire Megadeth- No More Mr. Nice Guy Megadeth- Peace Sells... But Who's Buying Less Than Jake- Motto Metallica- Metal Militia Nirvana- Smells Like Teen Spirit Disturbed- Down With The Sickness Puddle Of Mudd- Drift And Die The Offspring- Self Esteem Good Charlotte- Little Things Good Charlotte- Lifestyles Of The Rich And The Famous Greenday- Burnout Sex Pistols- God Save The Queen The Ramones- I Wanna Be Sedated Lynyrd Skynyrd- Sweet Home Alabama Pantera- Mouth For War Iron Maiden- Killers Charlie Daniels Band- Devil Went Down To Georgia The Kweers (changed due to violations of TOS)- Punk Rawk Girls ZZ Top- Legs ZZ Top- Sharp Dressed Man Beck- Loser Jimi Hendrix- Purple Haze Stevie Ray Vaughn- Voodoo Child Reel Big Fish- Somebody Hates Me Truth In Fiction- This Could Be Our Song The Violent Femmes- Blister In The Sun The Vines- Get Free AC/DC- Dirty Deeds AC/DC- Hells Bells _______________________________________________________________________ ####################################################################### ======================================================================= MULTIPLAYER MODE ======================================================================= ####################################################################### HORSE ===== Horse is just like your good old neghbourhood game of basketball. In basketball Horse, one player shoots from a spot that they choose, and if they make it in, the second player must also get it in from that same position otherwise he gets a letter. If the first player misses the shot and the second player gets it in, then they swap turns, but the first player does not get a letter. The player now can choose where they want to go from, but this is actually different in HORSE in Tony Hawks Pro Skater 4, because you do not choose where you can start. Also, another differnce is that you have to score more points than the first person. So if the first player scores 100, the second player must score over that or they get a letter. If it's a tie, then the first player goes again. Somehow this game seems unfair to the second player, because the first payer usually has an advantage because they start, and can't get a letter first up. You can choose the time limit, and the letters you want to play up to. So, it doesn't have to go up to HORSE, you can change the word to anything you like, any word. You can make it a two letter game if you really wanted to, or you could make it the biggest word that will fit on the choose word menu. Now, I will list below some great places to get some tricks going. This will cover most places in the game, since you don't have enough horse time to get to some of the locations, but that can easily be fixed by raising the time limit up at the start of the game. COMBO MAMBO =========== No letters in here. What you have to do is be the person with the biggest combo after the set amount of time limits. This menas doing the really big "High Score" trick, which I will list below also again. You must use the flatland and all that sort of stuff. You can change the time like all other game modes, but try not to pick the same part as the person you are playing, unless you are game you are going faster if you are going to hit. Remember just to find something like a halfpipe. TRICK ATTACK ============ This comes from all of the other previous Tony Hawk's, here, all you have to do is have the highest score in the set amount of time, and you win. You will need to get big combos to do it, but don't get too greedy. use all of your time wisely, and make sure that you try to beat the other persons score, you can see their score by looking in the top right hand corner of the screen. GRAFFITI ======== Graffiti is also in the last few games as well, what you have to do in this game is to go around and then grind of perform trick off of stuff to tag it your colour. If something isn't tagged, then you can perform nealry any score on it and it will become yours. If you find something that has the opposite players colour on it, then perform a bigger score than the other player did on it, and you will take the piece. Sometimes, grounds can be taken by doing flatland tricks on them. My main trick for graffiti is just to go around trying to get everything I possibly can, not worrying about huge, gigantic score. Just try to get everything you see, especially in the street sections as they are the main place things will be. At the end, you must be the dominant force, meaning you must have more things in the level tagged than your opponent. If you see something that isn't a colour and is possible to trick off of, then tag it. The two colours are Red and blue. TIPS FOR: COMBO MAMBO, HORSE, AND TRICK ATTACK ============================================== COLLEGE Some great vert lines are the pool near where you started doing Jamie Thomas's pro challenge, that pool is great for some vert points. Another few is by the basketball and tennis courts, alot of good ramps along here and another one is along the road where you did the "Nail the tricks they yell out" challenge. Now for some grinding lines, which you will need most if you can't find any verts. A big one is where you did the "Get the pro combo" challenge. Use this and grind all the way along, while jumping and then grinding back down again. Also, you can use the stairs and seats by the clocktower, the logs near the river and the bridge to the notice board for some good points. SAN FRANSISCO San Fransisco isn't really that bigger of a vert level. The main place I get most of my vert points from is that big bowl, use the getting a high score method and you will get a great score in here. Other great places are the vert ramps by all the warehouses, and also the ramps by the pier are good. The main one you will use is probably the ones by the warehouses, as they all strech along by the road. Now, on to the grinding lines: There is alot of chairs near the place where you picked up the camera, grind all of them along. Near the pier is some great grinding lines, like along the top of the roofs of the warehouses, this one is probably the best if you start on the roofs, because then you can grind the powerlines as well to keep it going. ALCATRAZ This place is full with alot of great vert and grinding lines, as we see in alot of the challenges. Lets start off with the ever famous Vert tricks. There are alot of these, the first main one you will know is that bombed pool section where you did revert madness, this is probably the second best vert place in the level. The first best place I like to do by vert tricks is in the bowls where you did Rune Glifberg's pro challenge. The bowls are closer together, and thus meaning more points. Another good place is the rooftop near where you first started the escape from alcatraz mission with collecting the 32 supplies. Lastly, the little drained section near where the prisoner was hiding. Now lets move onto grinds and streets places: Near where you did the pro scombo is a great line, grind all of the balcony section and they drop down below. Just grind the edges of things all around the place. KONA Well, Kona is filled will alot of Vert places, all around the level is somewhere for you to pull off a massively big vert combo. My favourite place is the massive woden halfpipe. Great for getting really big combos, and there are no lumps in the side, so you can't really be put off unless it is your own fault. Other great places include: The Kindey bowl where you did he challenge "50k the Kidney bowl without hitting the bottles", this place can be bad because it puts you offline. Another place is the snake run and also the big bowl from the right of the start and the crusty halfpipe and the bowl next to that. Jeez, so many vert places, I think this will be your main priority when doing this level. now onto grinds and street: You can manaul down the snake run for some gaps, and some points. You can grind alot of things in the street section of the level, near where you got the Ollie the majic bum 5 times again challenge from Tony Hawk, there are alot of ledges just around here for you to grind. There are just plenty of ledges all around the level for you to grind. SHIPYARD Actual vert places with halfpipes only really occur once in this level, and those are the bug bowls down by the docks. Use these to get the monster score you are looking for, this will be your main vert spot in the level, Some other places do include: The raised up section to the left as you start, and the little part by the river near where you got the "Slap the buoy" challenge. This level is more of a street level. Here are some grinding places for you to go to: Near where you done both of the comnbo objectives, these tow are great places, especially the pro challenge because of all the way you have to go, you should get alot of ####################################################################### ======================================================================= PARK EDITOR =======================================================================# ###################################################################### PARK EDITOR =========== The great feature from Tony Hawks Pro Skater 2 and 3 returns, and better than ever. I have never played Tony Hawks Pro Skater on the Playstation 2 system, so I don't know what pieces it had, but I will just assume that it had the same pieces as the Playstation 1 version, which I have got. Anyway, Tony Hawks Pro Skater 4 allows you to make your own Skate Parks, for you to play online games in, or just mess around in and do some cool stuff in, it doesn't have to be a really serious skatepark. OPTIONS ======= Some options inclide Resizing the park, nuking the park, Exit and all of those things. Some description for these things appear here: CONTINUE Speaks for itself, press it and you can return to creating your park. Alternatively, while on the start menu, just press start again and you will be taken back to the park Editor, so there isn't really much need for it. RESIZE PARK Choose this and you will be taken to a screen with different sizes on it. 16 x 16 means that there is 16 pieces going from left to right, and 16 tiles going from top to bottom. Choose a selection from here to resize your park. NUKE PARK Speaks for itself. If you do not like the park that you make, or just want to create another one, press this and confirm it and then it will get rid of all the tiles in the park, but leave the size setting the same. SAVE/LOAD PARK Select one of these, and you can load a previously saved park on your memory card that you might want to edit, or you can save the current park to your memory card for future use online or with friends. LAYOUT TIPS =========== SPREAD OUT Spread the park out abit, so don't squash all of the pieces together. There are afew good reason for doing this. 1) The park doesn't looked as squashed so you don't just hit things, and 2) It saves memory so you can resize your park and make it bigger. Then you can resize it, and once again spread out some more pieces, and then resize it once more. It makes it look way better, also. Remember, quality over quantity. RASING/LOWERING As you know, you can lower and raise the objects in the park editor. To do this, use the L1 and also the L2 buttons. This will rise up the tile of land selected, and take some memory up also. If you want to raise more tiles than one, get an object like a bowl and then raise it up. It will raise it the whole length of the bowl. BASIC TIPS ========== GAPS You can add some gaps to your park. Select the first bit of where you want the gap to go from/land on, and then press X. You can then select such things as the points it creates when you do the gap, and you can also name the gap and also afterwards, resize the gap to make it littler, bigger, going out more to the left, right and things like that. (Note: It sets the type of gap to anything, like every gap is a grind gap, air gap and a manual gap. If you just want a manual gap, then do it from one really long way away place to another, and no one will be able to do that in an air gap, so it really is just a manual gap.) PIECES TIPS =========== INTRODUCTION This section will now describe how to make a good park. Eg, how the makers would make different parks in the different Tony Hawks Pro Skater games. Lets start with the starting point of the park, and where is the best place to put it. STARTING POINTS As you might now, starting points have to be put on blank bits of land, they can't be put on a piece like a half pipe. Try to make a roll in. For example, raise a piece of land to about + 3/4. Once that is done, put a roll in next to them, and place the starting point npointing at the rollin. So then, you will land, and the tile in front of you will be the rolling. This works very well, and is use in alot of levels. TRANSFERS Always make these. You can also make gaps with them as well. Level a little hole in between two vert ramps so you can transfer over the hole. You have seen all the transfer gaps in the game? right? Do it like those. RAILS Always put twists and turns in them. It is fun grinding around corners and around in circles. But, maninly the circles is really good, just like in the real Tony Hawks Pro Skater 4 levels. Also, make the rail suddenly end and stuff so you need to jump off and then gap between the rails. Also try to make the rails go up hill and down hill, for speed, and then to slow you down. This works well, because you can either use the ramps with slopes, or the rails that slope up by themselves. I prefer the second. HALFPIPES Always make halfpipes. In every park, I just about put in halfpipes. The two vert ramps don't have to be near each other either, you can put a funbox in the middle, or go under a rail or something as well. Put, every park needs some kind of a halfpipe. QUARTER PIPES QPs are also need all around a park. Just stick them next to things, like on the side of a trailer, around the outside of the park next to the fences, or just around anywhere. They look suitable in anywhere. Even try putting one up high, and then when you land you will go down hill and make another one at the bottom. BOWLS Every place needs some sort of bowls, and some are really big too. THose small, circle bowls should be put into the ground, - 2 so it is actually a bowl. Sometimes other ones take up alot of room when put into the ground, so maybe you shouldn't always do that with the big ones, instead make ramps going up into them to save some of your memeory, unless you have alot left. If you do have alot left, then lower them into the ground. BIG BOWLS Kind of a run on from the last post, I know. That big bombed pool should be lowered two time into the ground, and try not to make it any farther. The reason for this is that there is a nice little opening which you can see. Point this out towards the main part of the park for good access. Other big bowls I suggest should be surfaced, and put the ramps up to them, unless you have plenty of memory left to work with. RAMPS/SLOPES Use these always. To acces ramps, use as rollins and all sorts of things. My favourite thing to do with them is to put them up against a wall, facing it. Then you jump from the ramp, and hit the wall, and land back on the ramp. It looks so proffesional. PICECS LIST =========== Note that this section isnt finished, due to laziness. RESTARTS Player 1 Player 2 Horse King of the Hill BIG POOLS S Bowl N Bowl Rectangle Pool Bowl Clover Bowl Bombed Pool Alc Pool SP + SPINES Sub Halfpipe School Spine Toilet QP BUILDINGS Rv Trailer Traincar Kiosk Restroom Loop Bleachers FUNBOX #1 Mega Rolin SF Comp Box QP Rail transfer Big Sschool stair 24 Set EMB Stage Kicker 1 Kicker 2 FUNBOX #2 Tokyo Mega Lo Wall Qwik Box Multi Step Wall box Rail Box Hump Box GRIND OBJECTS 3D Pipe 1 3D Pipe 2 3D Pipe 3 Fence FUNBOX GENERIC Low Med Low Oct Long Med Long Oct Hig Med High Oct High Long Med Hi Long oct ####################################################################### ======================================================================= MISCELLANEOUS ======================================================================= ####################################################################### TOURNAMENTS =========== Sometimes the makers of the game host online tourneys that you can compete in, but, of course, it can only be online, otherwise cheating and all will kick in. http://www.thpsxonline.com/tXo/info/thps4/TournHomies_Semis.cfm ^ That was the last one they held, I'm not sure when they will hold another one or anything like that. 100% COMPLETION =============== To get the secret Character, you must have the following Criteria met: All normal goals done All pro goals done All pro specific challenges done All cash icons collected All gaps completed I have had many emails saying something like "I have done every goal in the game, collected all the money and done all the gaps, but I don't have the money to buy the secret character." What you are doing wrong is forgetting to do the practise level. After you selected your character, go to practise level. You will be in the halfpipe which you can see when you first come to the main menu. Get the 3 gaps here and collect the few money icons here also. Hope that helped. ####################################################################### ======================================================================= ENDING ======================================================================= ####################################################################### CREDITS ======= ----------------Wayalla----------------------- Thats me, of course, I have to be credited for my own work. I made this document, and I feel like I need credit. ----------------CjayC--------------------------- In case you didn't know, he runs gameFAQs, and the site is awesome. Also sorry for not transferring this into a .txt document, but I started writing in .doc, so i'm continuing. ---------------Inferno--------------------- Hah, got ya back. Mainly because we were going to do a GTA3 guide together, but it didn't work out. But I feel I need to credit him because I feel mean for taking down the joint guide, and also we have became really good friends. ---------------PPM---------------------- Ahh, my hero, he submitted in all of the gaps, well, allowed me to use his gap checklist guide. Thanks bud :) ---------------Gamewinners---------------- I got all of the secrets, codes and glitch's from that site. I thank them grately. --------------www.planettonyhawk.com--------- For the character mkove listings, the combinations and the amount of points each tricks do. --------------THPSXonline--------------- Helped me out with some of the combo tips in the scoring section, somewhere near the top of the FAQ. -------------Brett Brett--------------- For the alternative challenge labelled Escape from Alcatraz, thanks goes out to him. -------------El Tony----------------------- For the descrpition on how to do an Nollie, apparently I had it wrong before, but this guy gave me the descrtiption. In the words of thebigdoubleu, "If I have missed anyone, you now have permission to hate me" COPYRIGHT ========================== If your saying, "You didn't pay for the copyright, that means that you can't copyright it" Then you obviously don't understand the copyright rules then do you? _ _ _ This Document Copyright Aaron Baker 2003. This Document Copyright Wayalla, (c) 2003. It may be used for Personal and private use only, and can't be put in a magazine, put on a site that you need to pay money to acces this FAQ or just generally sold. This guide is sole property of Aaron Baker. Only authorized websites can have this FAQ, but must not alter the copyright notice at all. This guide is availabe free of cost from sites, and I am taking time out of my busy life to write this, so be thankful that I am helping you. Do not rip off this guide in Part or Whole, that is illegal and the appropriate steps will be taken if nessecary. I didn't wirte this guide so that someone could just come and rip it off. This guide can only be found at the sites that I have listed below: http://www.gamefaqs.com http://www.gamers-realm.com _ _ _ Thats it, no one else, unless I decide otherwise. Anywhere else will have to e-mail me first. I have the right to deny your website use of the guide because it is mine. All of the contents in this file were written by Aarn Baker, unless stated otherwise in the credits section at the end of the guide. Cheat Code Central is forbidden to use this guide. If any websites are using this guide without my permission, the appropriate steps will be taken to get the guide off the site. _ _ _ The author of this document can be contacted via e-mail, which is: Wayalla1(at)yahoo.com.au! Most questions will be asnwered unless the question is answered in the guide, the title doens't include the games title or something like that, and also no Spam and stupid e-mails. You are allowed to download this file onto your hard drive, that's the whole point of the FAQ really, to print it because I doubt many people have the console and computer in the same room and no one will want to stay at the computer playing the game. ABOUT THE AUTHOR ================ My name is Aaron Baker, I reside in Adeladie, South Australia, Australia. My hobbies include Writing Guides, Playing Sports, Video games and more. WHATS TO COME (SOMETIME) ======================== Not in order of priority • ASCII Art • Rest of Specific challenges done • Rest of Normal Goals Complete • Complete Pro Goals Walkthrough • Cash Icon Where-about • Options Section • Shaun Murray's Demo Mini FAQ • Pro Trick Objects • Movie Descriptions • Character beginning Stats • Better challenge descriptions • Special Trick Descriptions • Decks Section • My High Scores • Character Quotes • Level Maps • Create a Skater section • Computer Goal Descriptions • Spell Check of Document • Add Glitch section -----------------> DONE • Secrets section --------------------> DONE • Add Song Lyrics and Names ----------> DONE • Store section ----------------------> DONE • Trick Lists ------------------------> DONE • Every Trick Description ------------> DONE • Mini Gap Checklist -----------------> DONE • Every Gap Walkthrough --------------> DONE • Cheats Section ---------------------> DONE • Great Trick Lines ------------------> DONE • Fun Things -------------------------> DONE • Hard Challenges Section ------------> DONE • Character Major Descriptions -------> DONE • Park Editor Mode -------------------> DONE • Secret Areas -----------------------> DONE • More Frequently Asked Questions ----> DONE • Increasing Lifespan Section --------> DONE • Going Online section ---------------> DONE • Multiplayer tips/modes/tricks-------> DONE • Secret Skaters ---------------------> DONE • 100% Completion section ------------> DONE COPYRIGHT ========= This Document Copyright Aaron Baker, 2003. This Document Copyright Wayalla, 2003. It may be used for Personal and private use only, and can't be put in a magazine, put on a site that you need to pay money to access this FAQ or just generally sold. This guide is sole property of Aaron Baker. Only authorized websites can have this FAQ, but must not alter the copyright notice at all, or any of the text inside. This guide is available free of cost from sites authorized, and I am taking time out of my busy life to write this, so be thankful that I am helping you and writing this. Do not rip off this guide in Part or Whole, that is illegal and the appropriate steps will be taken if necessary. I didn't write this guide so that someone could just come and rip it off. WEBSITES ======== You want this FAQ on your gaming site, sure have it. Just take the guide and then please e-mail me saying that you are going to take the guide. But remember, leave the file exaclty how it is, do not change anything PLEASE! This was still as .doc file, so you can change it into .txt! FORBIDDEN: This place is not authorized to take my FAQ, even with an e-mail: http://www.cheatcc.com There is a good reason for this, so if you see this guide on that site, please e-mail me ASAP! ------ The latest updates of my Guide can always be found at: http://www.gamefaqs.com E-MAIL POLICY ============= What you can send me: O Any alternative strategies for missions that I have got, or any missions that I can't do O Tips, Tricks, Secrets and Glitches about the game O A question about a level that you are stuck on O Anything that is useful to helping people O Comments on the layout of the guide MY EMAIL: Wayalla1(at)yahoo.com.au What you can't send me: O Hate mail, Spam and viruses O Grammar/Spelling mistakes O A false rumour Please, use proper grammar and spelling. A few mistakes are fine, but I get too much e-mail with stuff like: "How do I gt a drnt dek" Also put something reasonable in the subject. Stuff that looks on purpose. SPECIAL CHARACTERS: ALT + 0175 = ¯ ALT + 0149 = • WHAT ELSE I HAVE SUMBITTED ========================== Full Name: Aaron Baker E-mail Address: Wayalla1(at)yahoo com au CONTRUBTED FAQS/GUIDES ====================== --------------PC (DOS/Windows)----------------------------------------- Cricket 2000 FAQ 2/6/03 1.0 55K ---------------PlayStation--------------------------------------------- Army Men: Sarge's Heroes FAQ/ Walkthrough 11/17/02 1.0 68K Dave Mirra Freestyle BMX FAQ 11/18/02 2.0 38K Medal of Honor Underground 3/1/03 6K Medal of Honor Underground 3/8/03 1.0 36K Medal of Honor Underground 3/1/03 1.0 47K Medal of Honor Underground 3/3/03 9K Rally Cross 2 3/14/03 1.4 21K Syphon Filter 3 10/7/02 1.0 31K Syphon Filter 3 12/7/02 2.8 251K Syphon Filter 3 3 /10/03 1.0 11K Tenchu 2 9/9/02 1.4 83K This is Football 3/9/03 1.5 36K Tony Hawk's Pro Skater 3 2 /9/03 1.0 82K Urban Chaos 11/23/02 1.0 50K Worms 3/30/03 1.5 48K --------PlayStation2--------------------------------------------------- Cricket 2002 4/3/03 2.0 61K Grand Theft Auto III 1/13/ 03 1.0 25K Grand Theft Auto III 2/11/0 3 2.03 17K Red Faction 2/2/03 1.0 221K Red Faction 1/2 1/03 49K Tony Hawk's Pro Skater 4 3 /20/03 3.0 318K Tony Hawk's Pro Skater 4 1/17/03 1.0 8K -----------Super Nintendo---------------------------------------------- Super International Cricket 2/13/0337K Super Mario Kart 4/2/031 .054K CONTRIBUTED REVIEWS =================== --------------PlayStation---------------------------------------------- Army Men 3D One of the best Amry Men games Army Men: Sarge's Heroes Not as good as the others Army Men: World War A poor game, just like the whole army men series. Ducati World Racing Challenge The word has to get out 8/10 FIFA '99 One of the best football games on playstation Fighting Force 2 A reasonably good fighting game that could of been better 7 This is Football You will love this one WarGames: DefCon 1 A must game for...... anyone CONTRIBUTED CODES ================= ---------------PlayStation--------------------------------------------- Ducati World Racing Challenge All Licences Ducati World Racing Challenge Todd Mcartor's bike Ducati World Racing Challenge Fogarty's bike 50 -> April 5th _______________________________________________________________________ AUTHOR: Wayalla EMAIL: Wayalla1@yahoo.com.au REAL NAME: Aaron Baker ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯