======================================================================= TONY HAWK'S UNDERGROUND (THUG) FAQ/WALKTHROUGH ======================================================================= ....................................................................... Written by Aaron Baker................................................. Version 1.5 of Document (Walkthrough Complete)......................... Email: ns_java_games(at)yahoo.com.au................................... ....................................................................... Note that goals here are done in order of how they appear on the goals screen. Walkthrough is written for normal mode. [ Section 1: Introduction ] 1.1: Introduction 1.2: About this game 1.3: About this guide 1.4: Thug Story [ Section 2: Controls ] 2.1: Basic Controls 2.2: Advanced Trick Controls 2.3: Park Editor Controls 2.4: Menu Commands 2.5: Car Controls 2.6: Off Board Controls [ Section 3: The Pro Skaters ] 3.1: Tony Hawk 3.4: Bob Burnquist 3.5: Steve Cabellero 3.6: Kareem Campbell 3.7: Rune Glifberg 3.8: Eric Koston 3.9: Bucky Lasek 3.10: Bam Magera 3.11: Rodney Mullen 3.12: Chad Muska 3.13: Andrew Reynols 3.14: Paul Rodriguez 3.15: Geoff Rowley 3.16: Arto Saari 3.17: Elissa Steamer 3.18: Jamie Thomas 3.19: Mike Valley [ Section 4: Game Basics ] 4.1: Playing the Game 4.2: Customizing Your Skater 4.3: Game Modes 4.4: Creation Modes 4.5: Saving the Game 4.6: Loading a Game [ Section 5: Off the Board ] 5.1: Getting off your board 5.2: Off the board movements 5.3: Running and Walking 5.4: Climbing Ledges 5.5: Advantages and Disadvantages [ Section 6: Trick Descriptions ] 6.1: Ollies 6.2: Grab and Flip Tricks 6.3: Grind and Lip Tricks 6.4: Manuals and Flatland 6.5: Boneless and No Comply 6.6: Reverts 6.7: Specials 6.8: Spine Transfers and Acid Drops 6.9: Wall Manoeuvres 6.10: Skitching [ Section 7: Scoring/Tricks Basics ] 7.1: Introduction 7.2: Scoring big (Massive score) 7.3: Linking Tricks Together 7.4: Score Multiplier 7.5: Changing Positions [ Section 8: Walkthrough ] Chapter 1: Hometown Hijinks Chapter 2: Impressing the Locals Chapter 3: Getting outta Dodge Chapter 4: Skating the Big Apple Chapter 5: Skating with the Locals Chapter 6: Favours for a Ride Chapter 7: With Syrup or Jelly Chapter 8: Grease the Pro's Chapter 9: Kill the Comp Chapter 10: Join a team Chapter 11: Prove yourself Worthy Chapter 12: Party! Party! Party! Chapter 13: Demo Time Chapter 14: Get Lei'd Chapter 15: Finding the Ultimate Spot Chapter 16: Get the Shot Chapter 17: Last minute Tasks Chapter 18: Destroy the Slam City Jam Chapter 19: It's Gotta be the Shoes Chapter 20: Welcome to Russia Chapter 21: Time to Skate Comrade Chapter 22: Goodbye Sweet Moscow Chapter 23: Keeping it Real Chapter 24: Spreading the News Chapter 25: Pick your Team Mates Chapter 26: The Video to end all Chapter 27: Showdown in New Jersey [ Section 9: Two Player ] 9.1: Trick Attack 9.2: Score Challenge 9.3: Combo Mambo 9.4: Slap! 9.5: King of the Hill 9.6: Graffiti 9.7: Firefight 9.8: Goal Attack 9.9: Capture the Flag 9.10: Horse 9.11: Free Skate [ Section 10: Secret Tapes Guide ] 10.1: New Jersey 10.2: Manhattan 10.3: Tampa 10.4: San Diego 10.5: Vancouver 10.6: Slam City Jam [ Section 11: Frequently Asked Questions ] 11.1: About the game Questions 11.2: Guide Questions 11.3: Story Mode Questions 11.4: Control Questions 11.5: Specific Goals Questions 11.6: New features Questions 11.7: Music Questions [ Section 12: Create a Goal guide ] 12.1: Introduction 12.2: Setting up the Goal 12.3: Skate/Combo Letters 12.4: High Score/Combo 12.5: Skating Tricks 12.6: Gaps Goal 12.7: Variables [ Section 13: Secrets ] 13.1: Old Skool Levels 13.2: Old Skool Icons 13.3: Secret Areas 13.4: Bonus Movies 13.5: Cheat Codes [ Section 14: Park Editor Guide ] 14.1: Introduction 14.2: Piece Categories 14.3: Category Descriptions 14.4: Making a good park 14.5: Rail Tool [ Section 15: Gap Checklist ] [ Section 16: Miscellaneous ] 16.1: Funny Quotes 16.2: Music Tracks [ Section 17: Basic Guide Stuff ] 17.1: Still to Come 17.2: Version History 17.3: Copyright Notice 17.4: Allowed Websites 17.5: Email Policy 17.6: Credits *********************************************************************** INTRODUCTION *********************************************************************** ----------------------------------------------------------------------- INTRODUCTION ----------------------------------------------------------------------- I have always been a big fan of the Tony Hawk Series. The first Tony Hawk game I played was number 2, and it was the very first game I played on my Playstation. It was a great game, lots of tricks, goals, gaps and a great park editor to keep me entertained for ages. I had played the demo, and thought that it was absolutely great, so I had to buy the game. I played the game to death, because I had no other money to buy any other game with, so I just kept on playing it. I got hooked. In 2001, I got Tony Hawks Pro Skater 3 for the Normal Playstation as well as Spiderman two. I absolutely loved Tony Hawks 3, but thought it was similar to Tony Hawks 2, like the goals, but not the levels. I had a few thoughts before picking up Tony Hawks 4, because I thought it might be similar to number 2 and three, but when I learnt you had no time limit and went around to pedestrians to get the goals (instead of being given a time limit) I got it. In December of 2004, I had no hesitations of picking up this great game. It was absolutely great! It's so fun, and here is my guide: ----------------------------------------------------------------------- ABOUT THIS GAME ----------------------------------------------------------------------- Game: Tony Hawks Underground Developer: Neversoft Publisher: Activison Released: November ----------------------------------------------------------------------- ABOUT THIS GUIDE ----------------------------------------------------------------------- Author: Aaron Baker Version: 1.0 Email: ns_java_games(at)yahoo.com.au Posted: ----------------------------------------------------------------------- STORY ----------------------------------------------------------------------- Tony Hawk's Underground actually has a story, unlike the others. But really, you don't need a story for a Skating game, but it's just a bonus that they did. THUG (Tony Hawk's Underground) is about making it to the top and getting sponsored by big companies so you can get lots of money. It takes you all the way around the world to different locations, and the story mode it actually quite good. ----------------------------------------------------------------------- VERSION HISTORY ----------------------------------------------------------------------- VERSION 1.0 - Guide submitted to GameFAQs. Walkthrough not complete, but just about everything else is. VERSION 1.5 - Finished all of the Walkthrough for all Chapters. So, walkthrough complete. VERSION 1.6 - Added the chapters to the Table of Contents. All thats left is Gap Checklist. *********************************************************************** CONTROLS *********************************************************************** ----------------------------------------------------------------------- BASIC CONTROLS ----------------------------------------------------------------------- Cross Courch/Jump Square Flip Trick Circle Grab Tricks Triangle Grind Tricks R2 Revert/Switch L2 Nollie L1 Spin Left R1 Spin Right Analog L Move Analog R Control Camera Select Change Camera Angle Start Pause ----------------------------------------------------------------------- ADVANCED TRICK CONTROLS ----------------------------------------------------------------------- Up, down Manual Down, up Nose Manual Left/right Balance Grinding/Skitchin Up/Down Balance Manual R2 Acid Drop/Transfer L2 Spine Transfer Up Exit Halfpipe You can press various different combos in a manual, for example to get different tricks. ----------------------------------------------------------------------- PARK EDITOR CONTROLS ----------------------------------------------------------------------- Cross Place Object Left/Right Change piece Up/Down Change Category Analog L Move around map Analog R Move Camera Square Rotate Circle Rotate Triangle Delete Piece L1 Raise piece L2 Lower piece ----------------------------------------------------------------------- MENU COMMANDS ----------------------------------------------------------------------- Cross Select Start Select Triangle Cancel ----------------------------------------------------------------------- CAR CONTROLS ----------------------------------------------------------------------- Circle Enter Car Triangle Ditch car/Exit Square Brake Cross Accelerate R1 Handbrake ----------------------------------------------------------------------- OFF BOARD CONTROLS ----------------------------------------------------------------------- X (Hold) Run X (Tap) Jump Analog L Run/Move D-Pad Walk/Move L1 + R1 Back on board R1 Grab *********************************************************************** THE PRO SKATERS *********************************************************************** ----------------------------------------------------------------------- TONY HAWK ----------------------------------------------------------------------- HOMETOWN: San Diego CA RESIDES: Carlsbad, CA STANCE: Goofy Depending on whose house you were checking, Tony Hawk's been a household name for over twenty years. But it's really his last half decade of contest winning and 900 spinning that have tattooed HAWK on the foreheads of our youth. A trailblazer in the effort to bring skateboarding to the ends of the world, Tony has become an icon for a generation of kids sorely needed one. Through the invention of countless tricks, his seemingly limitless potential, and a sense of grace and class that follows behind his quickly moving self, Tony Hawk soars. ----------------------------------------------------------------------- BOB BURNQUIST ----------------------------------------------------------------------- HOMETOWN: Rio De Janerio RESIDES: Sao Paulo, Brazil STANCE: Regular ----------------------------------------------------------------------- STEVE CABELLERO ----------------------------------------------------------------------- HOMETOWN: San Jose, CA RESIDES: San Jose, CA STANCE: Goofy One of a select few, this "Godfather of Modern Skateboarding," help defined just what it means to be a professional skateboarder, pioneering this modern era of technical skating with innovations like his namesake fakie ollie 360 - The Caballerial. With the energy of a teenager and the sophistication of a man who has made his own way, Cab is a year-round skater who teaches by example. He rides every terrain - street, vert, and parks - with the skill and passion of a master. ----------------------------------------------------------------------- KAREEM CAMPBELL ----------------------------------------------------------------------- HOMETOWN: Harlem, NY RESIDES: Los Angeles, CA STANCE: Regualr An ideal combination of both East and West coast sensibilities, Kareem Campell is not a bridge joining an equal-but-opposing geo-cultural issue, he's just an authentic skater. Born and raised in real cities, his skate-life come-up led Kareem to develop an urban foundation to his skateboarding. Not by design, but rather out of necessity, his metro- style is a well-honed version of what the rest of the world's street dwellers hope to someday attain: smart, real, and smoothed out - without the R&B. ----------------------------------------------------------------------- RUNE GLIFBERG ----------------------------------------------------------------------- HOMETOWN: Copenhagen, Denmark RESIDES: Costa Mesa, CA STANCE: Regular An O.G. Dane enduring the climes of sunny So.Cal, Rune Glifburg's been known to phone home using ubiquitous digital technology. His extra- terrestrial power style has led him to the podium of many vert contest, but he's surprisingly well versed in all of the undisciplined disciplines of modern skating, parks, pools, streets, and, of course, whatever. Pinching bits and pieces of experiences from all terrain has made Rune one of the most veritable skaters of the day. Rune has shown that sreet, vert, or otherwise, it is possible to be at home no matter where one may be in the world. ----------------------------------------------------------------------- ERIC KOSTON ----------------------------------------------------------------------- HOMETOWN: San Beranardino, CA RESIDES: Hollywood, CA STNACE: Goofy The clean bean ideal of an Every skater, Eric Kosten has quietly became skateboarding's most influential front-row cheerleader for the Los Angeles Laders. Tirelessly supporting his home team to a domination NBA Championship two peat, Eric, has also managed to evelve his smooth, consistent, and innovative skateboarding skills to the point that young fans everywhere are abandoning their dreams of crossovers and three pointers in hopes of someday nailing fifteen-stair backside noseblunt slides, "Just like Kosten" ----------------------------------------------------------------------- BUCKY LASEK ----------------------------------------------------------------------- HOMETOWN: Baltimore, MD RESIDES: Carlsbad, CA STNACE: Regular Bucky Lasek is an excitable twenty-something who, once emerging from the long shadow cast by his friend and mentor Tony Hawk, proceeding to destro any sitcom sidekickk preconceptions by cranking out his own style of beyond-the-boundries vert skating. Bucky caries along with him a weighty satchel of trickiness that includes above-the-lip flips and twist and a laundry list of tech coping sorcery. ----------------------------------------------------------------------- BAM MAGERA ----------------------------------------------------------------------- HOMETOWN: Philadelphia, PA RESIDES: West Chester, PA STANCE: Regular Bam Margera is both lightning bolt and lightning rod -- snapping necks with his unrestrained Pennsylvania-grown skate style, and harnessing the energy of his own massive discharge by video taping literally every waking moment of his practical-joker lifestyle. For skaters, he's a hilariously talented breath of fresh air in the form of seriously non- serious, and for the nest of the planet who know him simply as "The jackass who skates," he's the bad example that everyone wants to follow. ----------------------------------------------------------------------- RODNEY MULLEN ----------------------------------------------------------------------- HOMETOWN: Gainesville, FL RESIDES: Hermosa Beach, CA STANCE: Regular Rodney Mullen birthed today's street tech. Period. An icon among idols, he's the man who freestyled many of the moves today's freshest pros use as a foundation for their own progressive skating. Flat ground ollies, 360 flips, and ollie impossibles were all made manifest by the critical thought and problem solving of this tenured Proof of skateboard conceptualism. ----------------------------------------------------------------------- CHAD MUSKA ----------------------------------------------------------------------- HOMETOWN: Loraine, OH RESIDES: Woodland Hills STANCE: Regular With a nod to the past manifested in Muska Style, be it his deck designs or his daring 'dos, this heroic skater proudly represents today's new breed of renaissance professional skateboarders. This customized sled shredder is known not only for his breathtaking leaps and bounds on board, but his other-level self promotion - demoning, music making, and palm pressing like the tireless public figure he's built himself up to into. Still, Muska has and always will be respected for fearlessly testing the physical bounds of real deal street skating with the best very of them. ----------------------------------------------------------------------- ANDREW REYNOLDS ----------------------------------------------------------------------- HOMETOWN: Lakeland, FL RESIDES: Huntington Beach, CA STANCE: Regular Bringing a precise lank and stomp to the sometimes flailing world of big-drop street skating, Andrew Reynolds' "make it or break" it tendencies are powered by his willingness to throw his six-foot frame from heights that make limping crybabies out of lesser men. Powered by invisible springs and kept upright with hidden gyroscopes, Reynolds represents skateboarding's ultimate fighting machine -- declassified and unleashed on the planet in hopes of keeping our streets free of ticky- tack mediocrity. ----------------------------------------------------------------------- PAUL RODRIGUEZ ----------------------------------------------------------------------- HOMETOWN: Los Angeles, CA RESIDES: Los Angeles, CA STANCE: Regular ----------------------------------------------------------------------- GEOFF ROWLEY ----------------------------------------------------------------------- HOMETOWN: Liverpool, England RESIDES: Huntington Beach, CA STANCE: Regular An explosion of over-the-top activity has elevated Geoff Rowley from excellent skater to skateboarding's par excellence. Consistently operating above the also-rans in the non-competitive competition that defines real skateboarding, this re-located Brit has paid his fair share of dues whilst unceremoniously being dubbed the official holder of the title, King Assassin of Unsuspecting Rails and Double Sets. ----------------------------------------------------------------------- ARTO SAARI ----------------------------------------------------------------------- HOMETOWN: Seinajoki, Finland RESIDES: Huntington Beach, CA STANCE: Regular ----------------------------------------------------------------------- ELISSA STEAMER ----------------------------------------------------------------------- HOMETOWN: Fort Myers, FL RESIDES: Huntington Beach, CA STANCE: Regular Truly a skater's skater, Elissa Steamer hasn't made her name in professional skateboarding as a flag waving "first female," but as a no- nonsense skater with a sick desire to learn, progress, and rise above even her own preconceptions of what can be done on-board. Taking her lumps and paying her dues along with the rest of the pro field, she's altered the testosterone-soaked landscape of skateboarding by refusing to lower herself to the level of gender debates and instead choosing to just shut up and skate. ----------------------------------------------------------------------- JAMIE THOMAS ----------------------------------------------------------------------- HOMETOWN: Dotham, AL RESIDES: Encinitas, CA STANCE: Regular Coming up quick on fifteen years of serious skateboarding, Jamie Thomas still wakes up everyday thinking, living, and breathing his leap-of- faith style skating and shows no sign of easing up any time soon. With a drive strong enough to motivate his mind over what really matters, Thomas can often be found speeding through immense handrail and gap situations leaving in his wake the shredded conceptions of where skateboarding can be shoved for the sake of "How far?" and "How high?" ----------------------------------------------------------------------- MIKE VALLEY ----------------------------------------------------------------------- HOMETOWN: Edison, NJ RESIDES: Long Beach, CA STANCE: Regular *********************************************************************** THE BASICS *********************************************************************** ----------------------------------------------------------------------- PLAYING THE GAME ----------------------------------------------------------------------- Quite easily set up your Playstation 2, with everything correct, then insert the disc and play Tony Hawk's Underground. All of the basics section will basically tell you how to play the game, and what everything means. The only thing not listed in this section is the controls, which are listed in the above section. ----------------------------------------------------------------------- CUSTOMIZING YOUR SKATER ----------------------------------------------------------------------- As soon as you start the game, and view the opening sequence, you get to customize your skater, by choosing his or her clothes, face style, torso options, etc. I might have a section later on in the guide that has a description of all this, but for now, I don't. You can even select their HomeTown, Scale options, different heads and Skin Types as well as choose from some pre-made skaters. ----------------------------------------------------------------------- GAME MODES ----------------------------------------------------------------------- STORY MODE - Stars you in the story. Break the rules, beat the odds, and become a star. Here, you can go around and cruise around finding people who give you goals to do for them so you can get more respect, and move on to the next levels. Not all goals in a chapter have to be done in order to advance. FREE SKATE - Fairly Pointless since you can do this in Story mode, but if you want to do a High Score run, you have to first go through this then select High Score from the Pause menu. Free Skate lets you do anything you want without time limits. HIGH SCORE - Lets you have a two minute session to see how big of a score you can get, but thats not all. In Tony hawks 1, 2 and 3, it was just score records you can get. THPS4 and Underground gives you big combo score records, as well as longest grind, lip trick, manual, etc. scores. Defenetly good. PLAY GOALS - Lets you play the goals that you have created in Underground. You can also make goals by acessing the start menu, and going create goals. It will load the goals at start, and you can play the premade goals. ONLINE - Lets you play online. Haven't done it yet, and don't want to play online. ----------------------------------------------------------------------- CREATION MODES ----------------------------------------------------------------------- CREATE A PARK - lets you design your own Level to skate in. You can add lots of pieces in, including Ramps big and Small, Funboxes, Street Pieces, Buildings, Houses, Trailers, Water, Sand, Grass, Halfpipes and Pools. Has more pieces than THPS4. You can also place rails anywhere (even over other pieces) and can make gaps and select parts of the arena as well as create goals on those levels. CREATE A SKATER - This sin't new, you could make your own skater on THPS2, but that wasn't good, there was hardly anything to choose from. In Underground, there are LOTS of stuff to choose from, including hats, backpacks, face sets (some are really wierd) shirt styles, tatoos, wrist bands, acessories, etc. There are heaps of things you can customize, like their hometown, age, and also change their scale options. CREATE A DECK - Gives the player the opportunity to create their own decks. On your beck, you can have different pictures, background colours, different layers and the wheel coloures and a bunch of other stuff. CREATE GOALS - Allows you to make your own underground goals. Just choose the type of goal, the positions of the pedestrians, player start point for the goals, and then place the letters (if any) and edit other variables. Here are the types of goals. SKATE LETTERS: Player must collect the skate letters, in no order. To collect a letter, ride into in. COMBO LETTETS: Player must collect all the combo letters, in one combos. Bailing means you fail. HIGH SCORE: Player must beat the high score set for them, anywhere in the level, using whatever means. HIGH COMBO: Player must score the amount of points in just one, usually big, combo. SKATE TRICKS: Player must perform tricks that are put on the right hand side of screen. TRICKITS: Like skate tricks, but in blocks. One trick in blcok has to be done before another is added in. COMBO SKATE TRICKS: Player must perform skate tricks in one combo. GAP: Player must perform the gap(s) set for them, doing the required tricks over them. CREATE A TRICK - A really nice inclusion to Underground. This option lets you create your own trick. You can put a lot of things in your trick, including Rotations (Barrel Rolls, Backflips, or just a general spin around), Sounds (Like a Police Car Siren) and Flip and Grab tricks (like Triple Heelflips and Methods.) You can also make it so that you do two things at a time using the timeline feature, so you could be doing a triple kickflip and a method while spinning around 900 degrees. ----------------------------------------------------------------------- SAVING THE GAME ----------------------------------------------------------------------- Saving each of these takes up this amount of space: Story/Skater............. 106kb Net Settings............. 21kb Editor Park.............. 52kb Made Tricks.............. 52kb Goals File............... 116kb You will be asked to save your game in story mode near the end of the chapter. But, alternatively, you can press the start button, and go to save on the menu. Select the slot you want to override, etc. ----------------------------------------------------------------------- LOADING A GAME ----------------------------------------------------------------------- The game will automatically load your story mode, and when the game loads up, it will come up with "Continue Story" and "Main Menu." Select continue story and it will load your game. *********************************************************************** OFF THE BOARD BASICS *********************************************************************** ----------------------------------------------------------------------- GETTING OFF OF YOUR BOARD ----------------------------------------------------------------------- Firstly, to get off of your board, press the L1 + R1 buttons. If you are confused by that press the L1 and the R1 buttons at the same time. There is no need to hold them down. Now you are off of your board, you can explore on foot. To get back on your board, press the same buttons again. ----------------------------------------------------------------------- OFF THE BOARD MOVEMENTS ----------------------------------------------------------------------- Movement off your board is kind of the same as movement off your board. Although, when you are on your board, you will automatically move forward, because the board is taking you forward. Off your board, you need to actually hold the up button (analog or d-pad) to head up. So hold up to move forward. ----------------------------------------------------------------------- RUNNING AND WALKING ----------------------------------------------------------------------- Off the board it is better to run around, than to slowly walk around. If you are using the D-pad, and want to run, hold down the X button. Let it go and you will jump. If you decide to use the Analog stick and push it all the way up, you will run forward automatically. If you want to walk using the analog stick, then move it up only a bit. The more you move it up, the faster you walk. You don't need to hold X when using the analog stick to run. ----------------------------------------------------------------------- CLIMBING LEDGES ----------------------------------------------------------------------- Climbing ledges can get you to places than you can't get to on your board (or maybe you can get to the place on your board, but it is just a lot easier off your board.) To climb a ledge, press the R1 button by the edge. Sometimes, it won't hang on to the ledge. What I do when I jump is just to continuously press the R1 button while in the air so you will always get the timing right and hand on to the ledge. ----------------------------------------------------------------------- ADVANTAGES AND DISADVANTAGES ----------------------------------------------------------------------- GOOD THINGS - Gets you to hard to reach places - Don't have to always be moving forward, like on a skateboard - Can keep your combo going for a short period of time (great for Combo letters.) BAD THINGS - They look weird when they run - Controls too sensitive - If using the d-pad, it's a pain to jump and run with the same button - Ruins the hold "Skating" style *********************************************************************** TRICK DESCRIPTIONS *********************************************************************** ----------------------------------------------------------------------- OLLIES ----------------------------------------------------------------------- An ollie is a jumping trick. Just jump in the air and do a spin to get an ollie. Ollies don't show up straight away when you go up on a vert ramp, because it is waiting for you to do a trick, like a grab trick. If you don't perform one, when you land, it will count it as an ollie. To do an ollie, just press X to jump, and then spin around. ----------------------------------------------------------------------- GRAB AND FLIP TRICKS ----------------------------------------------------------------------- Both of these are performed in the air. To perform a Grab trick, press the Circle button plus a directional button. To do a flip trick, press the Square button plus a directional button. Hold down the flip trick to get bigger points. This can't be done with flip tricks. Spinning these tricks will give you more points. ----------------------------------------------------------------------- GRIND AND LIP TRICKS ----------------------------------------------------------------------- Grind tricks are tricks where you use the board to slide across an object, such as a rail, wire, or a ledge. To do a grind trick, approach a ledge that looks straight and press triangle. Press different directions before you jump and grind the ledge to determine what grind you do. Also, pressing buttons like circle, circle can change the position of you when you are grinding. To perform a lip trick, go to a vert ramp, and at the top of the vert ramp (not the air) press the directional button. This will perform a lip trick. If you angle and are moving to the left or right, it will grind, so lip instead. ----------------------------------------------------------------------- MANUALS AND FLATLAND ----------------------------------------------------------------------- A manual is something you do on the ground that keeps your trick combo going, so you can get more points. These can be linked using reverts off of vert tricks. To do a manual, on the ground press up, down, or down then up. You must balance out your manual. The more you stay in a manual, the harder it becomes to balance and the less speed you get. Flatland is tricks you perform in a manual. Pressing different button combos can get tricks, like Pogo, Handstand, etc. Tricks you do help your combo. ----------------------------------------------------------------------- BONLESS AND NO COMPLIES ----------------------------------------------------------------------- These tricks make the skaters go off the board with one foot and push themselves up. To do these tricks, press the up button a certain amount of times (one for no comply, twice for boneless) and then press the X button to jump. This will do a no comply or boneless. These are used to get more speed, or just more points in a combo. ----------------------------------------------------------------------- REVERTS ----------------------------------------------------------------------- The most valuable trick in the game, in my opinion. A revert is kind of like a switch, but just when you land on a vert ramp. A revert changes the board stance when you land, and is great for keeping alive big combos. Revert into a manual to get a big score and keep your combo going. ----------------------------------------------------------------------- SPECIAL TRICKS ----------------------------------------------------------------------- There are a whole host of special tricks you can do in Underground. Some are new, but a whole lot are old. Special tricks are designed to look good, and to give you a lot of points. Select Edit Tricks from the pause menu, and then go to specials. After you have all 11 spots, you can have 11 specials. Choose them. For me, I have 3 Air Tricks, 3 Grab Tricks, 2 Grinds, 2 Manuals and 1 Lip trick. ----------------------------------------------------------------------- SPINE TRANSFERS AND ACID DROPS ----------------------------------------------------------------------- Spine transfer is where you go from one vert ramp, and while in the air, transfer to another vert ramp over a distance. Make sure two ramps are in font of each other, then go up one vert ramp, and while in the air press R2 to transfer. To acid drop, get on a ramp, then jump off and press R2 while in the air (the first ramp has to be higher than the vert ramp you are transferring to.) ----------------------------------------------------------------------- WALL MANOUVERS ----------------------------------------------------------------------- To firstly Wallride, go parallel to a wall, then angle into the wall and press and hold the grind button. You will wallride the wall. Jump while wallriding to do a wollie (wallride ollie) and get more points and jump farther. To do a wallplant, head straight for the wall and jump into it and press down plus x. To do a wall push, skate or manual straight into a wall and hold the triangle button to push off of the wall. ----------------------------------------------------------------------- SKITCHING ----------------------------------------------------------------------- This was new in Tony Hawks Pro Skater 4. Skitching is where you hold on to the back of something that moves (car, truck, dog, elephant) and let it carry you. You do get points for this. To skitch, go up behind the moving thing you want to skitch and press the up button. Balance using left and right, and to get out of skitching, either press down, or jump. Also, you can move sides while skitching by pressing L1 or R1 (L1 to move left, R1 to move right.) *********************************************************************** TRICKS/SCORING GUIDE *********************************************************************** ----------------------------------------------------------------------- INTRODUCTION ----------------------------------------------------------------------- This section will describe what tricks you can do, how to get a bigscore, and everything else to do with tricks. ----------------------------------------------------------------------- SCORING BIG (MASSIVE SCORE) ----------------------------------------------------------------------- Here is how to get a massive score. 1. Find a halfpipe. A halfpipe is where two vert ramps are close to each other, so that when you land off of one you will head towards the next. The closer, the better. 2. Go up one side of the vert ramp (it doesn't matter which side) and perform a grab trick and hold it. Any grab trick will do, like a benihana, Melon, etc. 3. Now, spin around the grab trick. This will give you even more points. Keep on holding down the grab button while you are spinning. You can spin with the D-Pad, analog stick, or L1 and R1. 4. Land doing a revert. To do a revert, just when you are about to land back down on the Vert Ramp, press the R2 button, and you will revert. This will keep the combo alive. 5. Perform a manual by pressing up, down or down, up. Manuals will link from the revert, and keeps the combo going on. Now, go up the other side of the vert ramp. 6. Do the same thing as number 2. Go up the vert ramp and perform a grab trick, then spin it around. Once again, land using a revert and a manual. 7. When you just have enough speed to reach the next halfpipe, perform a lip trick, and hold it for as long as possible. You will get more points from this than going up the vert ramp with no speed. 8. When performing the lip trick, change the trick while you are doing it by pressing different combos, like square, square. Experiment to find different ones. 9. Land the lip trick using a revert and a manual. No perform some flatland. Perform different tricks by pressing different combinations, like circle, circle to perform a flatland trick. Press square, square to do a flip trick of the current trick. 10. When your balance meter is going crazy and you don't think you can hold it any more, press L1 + R1 to get off of your board. Now, run and find a grinding place before the meter runs out. 11. Your grinding meter will be at the middle, so you can easily get about 10 seconds worth of grinding in. While grinding, change positions, just like the lip trick to get the multiplier up. 12. Land the trick, and your score should be huge. Just don't bail, or you will ruin a great combo. ----------------------------------------------------------------------- LINKING TRICKS TOGETHER ----------------------------------------------------------------------- To link tricks together, use manuals. Lets say you grind a rail, and when you jump off, you want to keep the combo alive. You need to perform a manual. To do a manual, just as you are about to hit the ground, press up, down, or down, up. This will go into a manual, and you can take the manual to another grinding location (or a halfpipe, etc.) and your combo will keep on getting better. To link vert tricks, and to keep them in a combo, when you land, press the R2 button to revert. This is like a switch just as you land on the vert ramp. While you are reverting, press up, down to get into a manual, and find somewhere else to trick to get lots of points. I always revert, every vert trick I do lands in a revert, and sometimes a manual if I want a big combo. ----------------------------------------------------------------------- SCORE MULTIPLYER ----------------------------------------------------------------------- The first score is your total points together, and as you to tricks, the multiplier will go up, meaning more points. You get a x 1 for every trick in the combo you do. For example, doing one of these will get you plus one (these are quick methods, a special, for example, wont be counted as that takes ages to do.) . A simple kick flip . A simple grab trick . No complies, bonless . Reverts . Manuals . Lip tricks . Changing positions Here is an example. You perform a heelfip. Total score: 200 You perform a kickflip. Total score 400 x 2 You perform a heelflip again. Total score 560 x 3 (note that when you perform a trick again, it decreases in value.) ----------------------------------------------------------------------- CHANGING POSITIONS ----------------------------------------------------------------------- The Lip and Grind positions are new to Underground. You can change your position (trick) while you are grinding, lip tricking, and manualling. To change your position, press a different combo. Like for example, while you are manualling, press circle, circle to perform a handstand. This will give you more points, and you can even press square, square to do a flip of the trick. This can't be done with Lips and Grinds (the flipping section that is.) With lip tricks, you can do the same; input different combos (like square, square) to go into a different trick while still lip tricking. This can be good to get your multiplier up, and not lose points by doing the same lip trick (because you changed.) Performing these will hurt your balance though, so don't bail. With grind tricks, once again different combos can be inputted to get different grinding styles. This will change your position to give you more points, and get the Multiplier up. It will hurt your balance, like the lip tricks. There is a great secret combo FAQ at http://www.gamefaqs.com that shows all grind, flatland and lip tricks you can change positions into. *********************************************************************** WALKTHROUGH *********************************************************************** ----------------------------------------------------------------------- CHAPTER 1: HOMETOWN HIJINKS ----------------------------------------------------------------------- HELP ERIC ======================================================================= Okay, a very easy mission to get you started off with. This level teaches you the basics of climbing, and doing stuff off of your board. Start off by jumping over the first fence. If you can't jump it, climb it, and then go over it. Jump up to the next roof, and press R1 to grab on. Pull yourself u, and grab the first piece of the skateboard. Jump across and try to get hold of the little ledge below the roof. Now jump up, and grab onto the ledge, pull yourself up and grab the second piece of the skateboard. Make a huge leap onto the roof on your left. If you don't make it, climb up, and then grab the next two pieces. For the second part, once again, this is just to teach you how to jump over stuff. Eric has set up some hurdles in the road, and you need to jump over them. Use the analog stick to always be running, and then press the X button to jump over all of the hurdles. Press L1 + R1 to get off of your board. Now, jump towards the beam, and press triangle to get on your board and grind on the beam. WALK CHARLES ======================================================================= Okay, this mission teaches you the basics of Skitchin. As soon as the level starts, go up to the tail of the dog, and press the up button to skitch the dog. Use left and right to balance yourself out. Keep on balancing yourself out until time runs out. The time remaining is in the top right hand corner. The total time is 20 seconds (on normal mode.) It's no biggie if you happen to let go; just go up to the back of the dog again, and press skitch, and let it count down the remaining time. A very easy challenge. ERIC'S CHALLENGE ======================================================================= This one is very easy, as all starting off challenges should be. From the start, ride forward and go up the ramp. Press the left + o button to do a melon. Land it, because if you bail, it won't count. You don't need to spin or anything either. Next, you have to do a grab trick, and then do a revert at the end. To do a revert, press the R2 button when you are about to land. Go up the ramp, and do a melon, and press R2 to revert just as you land. Do this four times. Easy. Now, you have to beat eric. You and him are starting at the same time. Go up the ramp, and pull off a grab trick, and hold it. Revert, and then manual as well if you want to, and you should get lots of points. Just keep on landing high scores and if you have more points after a minute than what eric does, you complete the challenge. GET IN TIGHT WILL THE STREET WARRIORS ======================================================================= Your very first driving mission. This one is quite easy; all you have to do is knock down all of the cones. The path is shown to you by the arrow, so there really isn't any need for a walkthrough here. There is only a few roads here, so it's not really a maze or anything hard. Just hit the cone, and move onto the next cone and do the same. The controls for a car are: X is to accelerate. Square is to break R1 is to handbrake, and Triangle is ditch (get out.) Once all cones are knocked over, you complete the challenge. FLYER FOR THE DEMO ======================================================================= Ride forward and grind the beam thing. Now jump across the road and grind the ledge with the plants and stuff on them on the right hand side to get the second fist. You need to put up a total of 8 flyers. Now, hop down from the ledge, and on the left and right hand sides of the road are places to give out flyers. 4 should have been put out now. Race down the end of the road, and jump and grab the next two fists (one on the left, the other on the right.) Go to the railing on the right, and rind it all the way along to get the other two fists and complete the challenge. IMPRESS MUSKA ======================================================================= Chad Muska is in town, and you need to impress him by getting some big combos near him and so he can see these big combos. Okay, straight ahead of you will be Muska's car. Go towards it, and jump over the beam in the road and then jump over the fence. You will hear him say that it looks like a good place to skate. Go into the bowl, and do a grab trick and hold it. Spin also. Revert into a manual, and then go up the other side and do another trick. Revert into a manual, and then do some ground tricks, and that should take you well over 30,000, and the challenge is complete. If you happen to fail, and then just move to the next area where Chad goes to, and impress him there. ----------------------------------------------------------------------- CHAPTER 2: IMPRESSING THE LOCALS ----------------------------------------------------------------------- IMPRESS SHAWN ======================================================================= Okay, this can be quite difficult at times, but mostly really easy. What you firstly have to do is get up onto the roof of the house. To do this, you must get off your board in mid air. Go up the ramp, and at the top, press L1 + R1, and then hold up. This will get you up to the roof. Now, you must transfer between the roofs. Now, angle to the right (but not too much) so that you will be going right as soon as you go into the air. Land on the other house roof. All you have to do now is spine back down. Go up the ramp, and press the R2 button in the air to make your character spine transfer down below to the quarterpipe. Challenge completed. DEMO THE NEW PLAYGROUND SETUP ======================================================================= Turn right from the start to see the setup. It is two ramps, put together to make a quarterpipe (or halfpipe, I forget which.) Line yourself up with one ramp, then go up it and do a grab combo and spin it. Land doing a revert and a manual, and then go up the other side of the setup, and perform another trick. Land using a revert and a manual and then do some ground tricks to easily get the amount of points required (20,000). That's all there is to it, challenge complete. IMPRESS JOEY ======================================================================= The Joey guy has three tests that he gives to newbies (you, at this time.) The first one is to Spine Transfer over the little trash pipe. Go up the little ramp, and press the R2 button in the air to do a spine transfer. It will take you to the other ramp. Next, you need to do that doing a kickflip. To do a kickflip, press left plus square. Ride up the ramp, and press R2 in the air, and then quickly press left plus square to do a kickflip over the spine. 2 out of three tests done. Thirdly, you need to do the tricks that he yells out. The tricks appear in the bottom right hand corner of the screen, so look there for the tricks, and perform them in the air. There ain't many tricks to do. Do more than one in the air each time, and you will be complete in no time. DO CHRIS' BEST LINE ======================================================================= Jump and grind the first barrier that is flashing on your left. Now, while you are grinding, jump and grind the fence on your right. Now, jump and grind the next barrier on your left. Jump forward and grind the next barrier, and let it take you around. Jump and grind the barriers in the middle of the road. Once they are all hit, you get a new challenge. Jump and grind the edge of the planter. Jump off when you grind it, and use the ramp up farther to jump and land on the next ledge. Jump across to the concrete fence, and grind around it. Jump onto the next barrier on the right, and then jump to the deck of the house to complete the challenge. GET THE STOLEN GOODS BACK FROM THE DEALERS ======================================================================= A hard mission at first, but once you know what to do, it is very easy. The drug dealers have stolen some gear from the shop, and Shawn is trying to figure out how to get it back. The deck that they stole is on the front porch, and you need to get it back. The dealers are everywhere on the street, and you can't be seen; otherwise you will have to run for it. Run and jump up and grab onto the platform. Jump off of that platform, run forward and stick to the right. Now, jump up and grab onto the next platform. Move forward, around the corner. Jump over the dealer, keep moving forward and jump down and grab the deck. ----------------------------------------------------------------------- CHAPTER 3: GETTING OUTTA DODGE ----------------------------------------------------------------------- GET THE SCRAP METAL FOR THE TOMBSTONE MAKER ======================================================================= In my opinion, it is better to do this level off of your board. Press L1 + R1 to get off of your board, then follow the arrow, and it will lead you to a roof of a house. Climb up the roof. Grab the first part. Now there is no arrow. Look to the left, and on the next roof will be some more junk. Jump across and grab on to the ledge and pull yourself up. Look to the left, jump across and grab the next piece of junk. Keep walking forward, over the humps and grab the fourth piece of junk. Look left, and jump over and grab the fifth piece of junk. If you can't jump over, then skate over, then quickly change back to walking when you are on the other side. From here, jump down, and run across the road. Jump to the top of the roof. Now, for the second part, you need to skitch the car. Go up to it and press up. Hold on, and wait until it gets to the ramp. The game will tell you when to let go. Let go when it says so. To let go, press down, and you should go flying over the bridge. GET ACESS TO THE TRAIN STATION ======================================================================= Watch the funny opening cut-scene type thing. You piss the guard off, and now you have to make him chase you around in circles three times. Jump and grind on the circle just ahead of you, and you will automatically keep on grinding around. Keep grinding around three times and hold your balance and the guard will get puffed out and the challenge will be complete. You don't have to do the three circles in combos. IMPRESS THE BRATTY KID ======================================================================= Prove you are better than the stupid little bratty kid by getting 25,000 points without going on the street. There is a great line from the start. Grind the barrier on your left, and grind it all the way to the end, either when it turns abit. Then, jump off and grind the first part of the circle. Jump off when you get to face the ramps, and grind the next ledge on your left. Take it all the way to the end, then do some manual tricks if you need to, and that should be more than enough to complete the challenge. CATCH OLLIE'S HOUSE ======================================================================= You need to obtain all of the pieces to ollies house in just one big combo. The pieces are scattered around the train tracks. To obtain the piece, just go over it, but remember you need to get them all in one combo. Grind the track just in front of you, and grab the first piece. Make sure you grinded the track in the middle, if so, it will take you around the corner, and you will grab the next bit. Keep your balance, and grind around and grab the third bit. If you lose your combo, you fail the mission, so don't lose your combo, and remember to balance. RESCUE ERIC ======================================================================= Okay, another part-car mission. Eric has been captured by the Drug Dealers, and is being taken to their hideout, or somewhere like that. You need to chase down the car that has Eric in it. Firstly, just move forward, and hold down crouch to make you go faster. Follow the car along the bridge. Grinding also makes you go faster. Follow the car as it goes across the bridge, forward and then takes the first right, and then goes left down the street. Johnny Turbo sets up a little roadblock. Once the cut-scene is over, then take the car and follow the drug dealers' car. All you have to do is follow it for now, so you don't need to catch it. It will go around the block once, and then go towards the bridge. Speed up on the bridge, go around the roundabout to the left, and then ram the drug dealer's car. Challenge complete. ----------------------------------------------------------------------- CHAPTER 4: SKATING THE BIG APPLE ----------------------------------------------------------------------- HIGH SCORE ======================================================================= You need to get a high score of 45,000 points (normal mode.) This is very easy, especially since you are given two minutes to do this level in. If you want a good ramp spot, then go up the street and take the first left. On both sides of this little street will be a halfpipe. Skate up one side, pull a combo, and then land in a revert, and then manual and go up the other side and perform another combo. Continue doing this, and get the 45,000 points to complete the challenge. Very easy. HOLD GRIND COMBOS ======================================================================= You need to learn how to do different grinds in this challenge. Jump and grind onto the first bench doing the very first grind you want to do. Don't jump here, but while in the gap, select the next grind you want to do and then press it in the gap. You will do the grind, and once combo on the right should go away. Do this to all of the combos on the right that appear, and you complete the challenge. HELP THE STUDENT ======================================================================= The student has lost stuff out of her purse, so you have to get it back for her. From the start, get off of your board, and run up the steps on your right. Look left, get back on your board, then go up the ramp and get off at the top. Walk left, go around the building and grab the first part. Now head back to the glass type building that would of been behind the student when you started. Use the ramp to do the same thing you did with the last piece. Head down the small alley across from the building, and use the ramp on the right to go up, and then grind the railing to grab the third part. Move to the left street, and then go right. Climb up the sign to get the fourth piece. Now, go o the street across the road (to the left abit as well) from the fourth piece. Keep going up, and use the ramp on the left side of the road to get the fifth and final piece out of the student's purse. KILL 5 FAMOUS SKATE SPOTS ======================================================================= First, you need to score 2,500 point at Pyramid Ledges. Grind around the ledges and change your stance while grinding by press circle, then circle, or triangle then circle, etc. If you are not a grinding person, do manual tricks. The 2,500 points doesn't have to be scored in a combo, but you must stay in the pyramid section. Next place is 78 water. There is a good line here; use the left side of the water to turn the corner, and it will act like a little ramp. Use this to launch up on to the rails, and change your stance a few times to easily get the score. At the waterfront, there are a few ramps just up ahead you can use to easily do vert combos to get the score that you need. Remember to revert into manuals for big scores. At the memorial, you can grind around the hedges, or you can just use the bowl to easily get some great points. Lastly, the banks. Once again there are a few ramps here. There is also a sick line if you go along and grind the cars, jump off and grind the ledges and barriers. NUT VENDORS UNITE ======================================================================= In this challenge, you have to knock down the nut stands only using the car you are given. Follow the first arrow to the first nut stand, which is on the left side of the road. Hit it. Now reverse, and go down the street the arrow points to. Go down into the banks section, and knock over that nut stand. Use the stairs to get out, and then head right, and go up the ramp on your left. Hit the nut stand in front of you just up the ramp. Go down the other ramp and hit the nut stand by the Pyramid Ledges. Now follow the street just across from the stand you hit, and hit the next one. Head to the street on the left, and hit the one in the alley on your right. Go out of the alley and hit the last one on the waterfront. ----------------------------------------------------------------------- CHAPTER 5: SKATING WITH THE LOCALS ----------------------------------------------------------------------- FILM THE LOCAL ======================================================================= What you have to do in this mission is to film the local by staying close to him, but not going in front of him. Don't fall too far behind, or you will fail. You start off in camera mode. Just stay close, and hold back when you are going too fast for him. You will see your total recording time on the bottom right. Just keep him in view (you don't have to grind or anything like he does.) HIT THE KILLER BANKS LINE ======================================================================= Okay, you need to hit the big banks line in one big combo. The things you need to grind are flashing. Start off by grinding the right side of the cars. Jump across to the top of the ramp, and then grind that. Jump across to the ledge and grind that, then jump to the next ledge. Jump off at the end, and then manual and grind the seats. Jump off the seats and then manual, and go up the ramp. Land it and you complete the challenge. CRASH AND BURN THE CAR ======================================================================= Another car level. What you have to do here is to get the engine overheated, and then ditch it in the water so that the guy can get insurance money. This is an easy level. Just keep on going around the block (first left, and then go around in a square shape) and just keep on speeding along. When the engine temperature gets to 300, then it is time to ditch it. Get back to the waterfront (if you were going round the block, then you will eventually come back to it) now look for a flashing platform. Drive it off the platform and the challenge is complete. HELP THE LOCAL SKATER ======================================================================= In this level, you need to get nuts from the venders and bring them back to the security guard before they get cold. Follow the arrow to the first vendor, and grab some nuts. Now follow the arrow back to the security guard to give him the nuts. Follow the arrow to the next vendor. This guy will be next to some roadworks. Grab the nuts, and once again follow the arrow back to the security guard to give him the nuts. Follow the arrow to the next vendor. This guy is next to the glass building where you obtained one of the things from the student's purse in a previous challenge. Once again follow the arrow back to the guard to deliver the nuts. Now you can get inside the building. Get special and perform the New York Nut Buster (combo shown on the side) and now you can create our own tricks! The create a trick option is now available on the main menu. GAP THE BURNING TAXI ======================================================================= You need to trick over the taxi so that Eric can film you, so you can show Peralta and get the Sponsorship you need. Jump over the taxi and do the tricks that come up. You have to do the tricks over the taxi. Jump over, and do the trick. Try to do the trick that you have got lots of on the right hand side, and then work on the rest. This should be quite easy. Once all tricks are done, challenge complete. ----------------------------------------------------------------------- CHAPTER 6: FAVOURS FOR A RIDE ---------------------------------------------------------------------- HELP STACEY'S RELATIVE ======================================================================= I originally thought that this would be like the help the student challenge, but it isn't. You need to help Stacy's relative by showing him a big score so that the kid can keep his job. On normal, the score is 50,000. Easy. Move forward and grind the rails. Now, there are a few ramps here. Go up the ramps and pull big combos. Do this until you get 50,000. Easy. OLD SCHOOL SKATING TECHNIQUES ======================================================================= You need to do various old school skating techniques in this level, like things that are from Tony Hawks Pro Skater, and have come all the way through to this one. Just keep going along and press up + x to do a no comply. Do this 5 times in one minute. Easy. Now you have to use this and do it over an obstacle. Approach the obstacle, then press up + x to do the no comply. Once that is done, you must no comply onto the bench, then manual it, and then flip trick out. Approach the bench, then pres up + x, and while in the air, press up then down to do a manual. Manual all the way across the bench, then do whatever flip trick out (direction + square.) Now you need to learn the boneless. Go along the road, and press up, up then x. Do this 5 times. Now you need to clear the wall using a boneless. This one can take some time to do it. When you get near the ledge, press up, up then x to do a boneless. If you get the timing right, you should clear it. Now you need to do a boneless at the start of the ramp. Go to the ramp, and then press up, up then x at the base of it, and you will get more air. FIND THE STOLEN SKATESHOP GOODS ======================================================================= Damn kids stole some decks; you need to get them back. Giving a walkthrough for this can be hard, because the kids tend to move a lot around. You can tell which kids have the decks, as a marker will appear above their heads. I found one cruising along the water area to the right of where you start. Go to him and bump into him to get the deck back. I found another one just to the right of the water section. I found another one at a halfpipe section near the sign that had a thing from the student's purse on it. I found one grinding along the banks area, and the final one on the street just to the right of the last one. That is all five decks. ----------------------------------------------------------------------- CHAPTER 7: WITH SYRUP OR JELLY ----------------------------------------------------------------------- REMOVE ALL OF THE STICKERS ======================================================================= You need to wall ride 5 stickers to get them down in this challenge. Start by using the ramp on the right to jump up, and then wall ride down the first sign. Keep going along the street and on your left will be another sticker. Use the same technique to get the next sticker. I found a third sign by the building if you head forward from the start and take the road along, head left when you can, and then left again by a building will be the sticker. A fourth sticker can be found on the left side of the movie studio area. The last sticker is found in an alley if you go up the street on the right from the movie studio. On the right will be the alley, and the sticker. GET THE BEST DONUTS ======================================================================= A funny level. Anyway, you need to get the best donuts for the Police Officers. You must get 12 donuts. Grind the bin on the left to get the first, and then use the plank of wood to get the second donut. Use the halfpipe to grab the next two (4/12). Head forward and grab the next donut by the fence, then head left and grab the next one by the barrier. Follow the road along and grab the next one by the halfpipe. Move forward, go up the ramp and grab the next one on the rope. Head right when you land, and grab the ones bythe benches. Grind, and go to the ramp. Go up it, and grab the next one and then spine transfer and grab the last one. Challenge complete. THE SKATEBOARDING BANDIT ======================================================================= Someone has just robbed the bank. The dropped cash that the robber left behind should lead you right to him. You need to do this level in one combo, since you only have 5 seconds to start off with. Grind the rail on your right and grab the first lot of cash. Drop down (jump if you need to) and grind the ledge and grab the cash. Now jump down and grab the money below, while grinding. Jump off, then manual up the ramp and grab the last piece, and the level is complete. HELP THE PIRVATE EYE ======================================================================= The private eye needs to get a picture of a cheating couple, as well as deliver some dry cleaning and do some other things. The cheaters car is located by the movies. Head forward from the start, and go right when you see the two ramps being used as blockades. Move to the right, and go all the way down the road. Just by the movies, on the right will be the cheaters car. Grind it 5 times. When you grind the car, you will hear "noises" coming from it. Anyway, now you need to distract some guy at the front of the movies. Transfer over and perform the trick. One last thing, you need to deliver the dry cleaning for the Private Eye. If you bail, you will fail. This part, in my opinion is easier off your board, because getting up steps on your board can be a pain, so get off your board. Follow the arrows to the people, and deliver the goods. There are 5 guys you need to deliver to, so just follow the arrows. REVENGE ======================================================================= Eric is now out of jail. You need to get revenge on Mayor Jedd by grinding down his election signs so that he isn't up for re-election. Go up the ramp on your right and grind the first sign down. As you go down the street on your left, there will be another sign on your right grind it down. Across from where the movie theatre (where the cheaters car is) is another sign; grind the top of it. Head down the street on your left, and it the end in the grass area just off the road is another sign. Keep going up the street, and grind down the last sign. Now you have to lose the cops and ditch the cop car you are riding in. Go around the first corner, and watch out, as a cop car will come out of the alley. Turn the next corner and go to the left side. Follow the arrow. Head left at the corner, now stick to the right and get to the marker. Head left, and stick to the left side of the road, as a cop will come out and block the right side. Turn the next corner, and avoid the two cop cars and the barrier. Go to the right side. Turn the next corner, and sneak the car in between the cop car and the barrier. Go to the next marker, and then take the car down to the ocean marker and the challenge is complete. ----------------------------------------------------------------------- CHAPTER 8: GREASE THE PRO'S ----------------------------------------------------------------------- PARTY BOAT SKATE TRICKS ======================================================================= Bam is at a boring party and wants you to liven things up. You have to nail the tricks that he yells out. Go up the ramps and do the tricks on the side. Do the most common one that appears, and try to do two tricks each time you are in the air. Keep doing the combos that appear. Try not to bail. WALLPLANT COMBO ======================================================================= An easy level, this one. What you have to do is wallplant on the drawbridge, and then manual all the way through the cones. Press down + x to do a wallplant, then launch off of the bridge, and go into a manual. Hold the manual as you go down the hill. Remember to balance out, and remember that you are going down hill, so you won't stop due to lack of speed. As soon as you get the gap called wallplant combo, you complete the challenge. BEAT ANDREW'S BEST COMBOS ======================================================================= In this challenge, you have to beat Andrews's three best combos. This is very easy. Jump down (don't perform a trick just now) the bank, and then go up the ramp and perform a big trick. Land in a revert and then manual and do some ground tricks. When you have other 10,000 you can land. Now you have to get 10,000 points again in a different spot. Go up the ramp, and do the same thing you did before. Perform a big combo, land in revert and then manual and do ground tricks to stack up points. Land when you have 10,000 points. Now you are on a roof, and have to score 10,000 in a combo again. Go up the first ramp, perform a trick, then land in a revert and manual and then lip trick on the next ramp. This should easily give you the amount of required points. BOWL GRIND ======================================================================= This is a really easy level. All you have to do is knock down all of the bottles in one big long grind. It is really simple! Grind around the bowl, hitting the bottles. All you have to do is balance yourself out, and because it is such a short distance, it is really easy to do. PROVE YOURSELF ======================================================================= This is another easy level. To start off with, you need to land a trick with a spin. Just go up a ramp, and perform any trick (a grab or kickflip preferred, not a special) and then use left or right or L1 and R1 to spin in the air. 360 spins will count. Now you need to land a trick with at least 540 spin and revert at the end. Go up a ramp and do any trick and then rotate around 1 and half times to do a 540 spin. Press R2 to revert at the end. Challenge complete, easy. IMPRESS TONY HAWK ======================================================================= For this challenge, you need to do the tricks that the guy yells out. It is easy to do at least two tricks in the air at once, like a kickflip and a nosegrab, so try to do two while in the air. Once you have nailed all of the tricks, you now get to hang with Tony Hawk. All you have to do is beat his score. This is easy also. Just perform big combos, then land them into reverts and then manual to keep the combo going and go up the other side of the ramp. Simple. Tony's score is shown to the right. To complete the challenge, your score must be bigger than Tony Hawk's score when time runs out. Land lots of big combos and this is really easy. ----------------------------------------------------------------------- CHAPTER 9: KILL THE COMP ----------------------------------------------------------------------- PLACE IN STREET CONTEST ======================================================================= What I do here is from the start grind something in the middle and perform a vert trick at the end (sometimes a transfer) and then go back in the middle and perform another grind of the railing and then go to the other end and perform another vert trick. Keep on doing this, and get most of your points in the combos, and you should easily get a good score from the judges. This should easily give you first spot, and a very high score. Also, there are some rails you can grind around to give you points. Do the same in the other two tries. PLACE IN VERT CONTEST ======================================================================= This is where I absolutely kill the competition. I am a very good vert skater (better than street.) It is very easy to get a big score in this level. The vert area you use is the place where you have to beat Tony's score and nail the tricks that the guy yells out. Just perform a big grab trick and spin it. Then, land using a revert and a manual to keep the combo going and go up the other side of the ramp and perform another combo, then land using a revert and manual again. If you run out of speed and can't make it to the next ramp, just perform ground tricks, but don't bail. Keep scoring big combos, and the judges will give you big scores. GET ONTO THE ROOF OF SPOT ======================================================================= There is some cool stuff on the roof that would be good to skate on. You need to get up there. Jump up on the first roof, and pull yourself up. Jump on the door overhang and pull yourself up there if you need to, and then use the ladder to reach the roof. Once you are up there, now attempt to beat the guy's high score, and stay on the rooftop to do it. 30,000 is nothing. Go up a ramp, and then perform a combo, revert and then manual and do some ground tricks to easily get the score. Move yourself to the right or left after you land so you don't go off the rooftop. WIN BEST TRICK CONTEST ======================================================================= I like this challenge, it is really fun, and they could of made this a Multiplayer game, called "Elimination" and if you don't have a friend to play it against, you could play against A.I, it would be fun. Anyway, after every 30 seconds, the skater with the lowest score will be eliminated. If you are in a combo, those points still count as long as you don't bail. Last reaming competitors advance. Just perform big combos, then revert and manual them, then grind the stuff in the middle. Try to stay in first place. When I was playing Eric Sparrow (second place) got a score of 61,000 points. So get more than that and you will probably win. Once thirty seconds is up, you and Eric will move on. Biggest score wins. Do the same as before, perform huge combos, reverts and then manual them, and perform ground tricks, but don't stack them. Whoever is in the lead after one minute wins, and hopefully that will be you. This time, in mine, Eric got a score of 42,000, so anything over that and you will win. ----------------------------------------------------------------------- CHAPTER 10: JOIN A TEAM ----------------------------------------------------------------------- CHOOSING A SPONSOR ======================================================================= Time to choose a sponsor! Since I couldn't be bothered looking at all the videos, I just chose the first one (birdhouse) but if you want to, view the videos and then select a sponsor. As far as I know the story doesn't branch off depending on what sponsor you choose. ----------------------------------------------------------------------- CHAPTER 11: PROVE YOURSELF WORTHY ----------------------------------------------------------------------- FLIP THE BIG STAIRS ======================================================================= Okay, in this challenge, you have to do some flip tricks while clearing a set of stairs. The stairs are a 20 set, but you can easily jump that. The first one is a heeflip. Move forward, then go to the left when you can see the stairs and jump down them. Land it. Now double kickflip down the stairs. To do a double kickflip, press left then square twice. Jump from the top of the stairs to the bottom to get a gap and get the second flip photo. Next, it is a double impossible. Ride forward, and jump down the set on your left and press up then square twice to do a double impossible. Land it without bailing. Finally, it's a 360 flip. Press diagonal down left and then square twice to perform the 360 flip. Easy. DAREDEVIL HIGH LINE ======================================================================= Not a very hard mission, but it may take a few shots to do this. Start off by riding forward, and don't grind until you get to the first flowerpot. Grind around and hop off your board at the end (after you knock down three.) Turn around the corner, and jump and grind the next ledge and hit the rest of the flower boxes. Just keep your balance and don't bail, otherwise you have to get all the way back up there. AIR OUT THE ATRIUM ======================================================================= Ride forward from the start, and jump at the end of the ramp. Perform the trick that is listed in the top right hand corner. First is a melon, Press left + circle while in the air, and then land. First grab photo complete. Next is a stiffy. Do the same, ride forward and jump at the end. If you need to, do a boneless by pressing up, up then x. This will give you more height. Over the gap perform a stiffy, which can be done by pressing right, and then circle twice. Land it, and you have got your second grab photo. Next is a rocket air. Go over the gap, and press up, then circle twice over the gap, and then land it. Finally, you have to do a one foot tail grab. Go over the ramp, and press down, down circle to do it. Challenge complete. ROOFTOP TECHNITION ======================================================================= How easy is this! Just press up, then down before the cones to get into a manual. Take the manual all the way to the barrier, and then perform a pop shove it (down, square) over the barrier in the middle, then pres up, down again before you hit the ground to get back into a manual. Hold your balance to the next set of cones. Jump out of the manual when you are past the cones, and the challenge is complete. SEE A MAN ABOUT A HORSE ======================================================================= This can be a difficult challenge at times. What you need to do is Spine Transfer over the statue and perform the tricks at the same time. Go up one side of the statue and then press the R2 or L2 button to spine transfer over the statue. Now perform the trick while in the air. When you land, turn around and spine transfer again and keep on doing the tricks that appear. It can take too long if you keep going after landing going over the horse then going up the other vert ramp. You can easily perform two tricks over horse, so do two at a time. Also, try not to bail. Perform all of the tricks over it, and the challenge is complete. ----------------------------------------------------------------------- CHAPTER 12: PARTY! PARTY! PARTY! ----------------------------------------------------------------------- LETS GET THIS PARTY STARTED ======================================================================= For this challenge, you need to get some flyers thrown up for the party, and it's your job to do it. You can see the spots where you need to put them up to, and to put them up, wallplant by pressing down + x on the mark. Straight away in front of you will be one spot, so wallplant to put it up. Now move toward the area to your right where you started the level. You will see another marker on your right, so stick one up there. The third location is below the gap that you did grab tricks over in the last chapter, so look on the ground for one by there, and stick one on. For the third place, head towards the horse statue, and you will see a number of ways you can go. Head down the street to your right and on the wall on the right will be a place to stick one. The very last flyer is in the tunnel, pretty mcuh in the middle of the level, and a road goes through the tunnel. NO BAND.... NO PARTY. BUMMER ======================================================================= Someone stole the bands instruments, and it is, of course, your job to get these instruments back to them. The first instrument is just around the corner from you. Take the street around, and you will see a fist with a instrument under it. First bit collected. Second part can be located near a wall, on the left hand side of where you started San Diego. The second part can be found on top of a platform on the right hand side, pull yourself up to get it. The final instrument is outside the skateshop. From the start of the challenge, head around the corner, and take the first left. Go down the street, and look on your left just after the next road on your left. NO ONE LIKES A DUDE FESTIVAL ======================================================================= In this challenge, you need to round up some girls so that they will come to your party. Nice car they give you to get them in as well. Follow the arrow through the tunnel and you will see a fist signifying the first girl. She wants to see a 10,000 point combo. I just easily did flatland tricks, but you can go off and do a grind, and remember to manual and get more points and keep the combo alive. Once you get 10,000 points in a combo, she will come with you. Follow the arrow back to near where you started the band challenge. This girl wants to see some freestyle tricks, meaning ground tricks. Do all the tricks that appear in a manual, and then land the tricks. Follow the street back, and go to the right and follow the "road" along to the third girl. She wants to see a big score (40,000 points.) Easily go up the ramp in front of you, and do a grab trick and hold it. Land doing a revert and a manual, and then perform some ground tricks. Land it, and repeat until you have a huge score. Now, get back! Take the alley out, and follow the arrow until you get to the arrow. ACID DROP THE TWO TOWERS ======================================================================= Quite an easy challenge. Start off by climbing up the ladder. Now, walk off the edge towards the ramp below, and then press R2 to acid drop. Now, skate up the vert ramp and press L1 + R1 to get off you board at the top, and then climb up the ladder, and jump across to the next tower and acid drop off that one. Challenge complete. ALL WE NEED IS A SYSTEM AND SOME RIMS ======================================================================= A very easy challenge, in normal mode, you have 1.15 to complete a lap, and if you complete it in the time limit, you will beat the guys best lap. I can't really give you a walkthrough for this, just follow the arrows and go through the cones. Try not to hit anything, and just follow the arrows. Fairly simple. ----------------------------------------------------------------------- CHAPTER 13: DEMO TIME ----------------------------------------------------------------------- GET YOUR GEAR BACK FROM THE FUZZ ======================================================================= Your skateboards are in the back of the Security Cart, which you "borrowed." Go up to the back of the cart and press up to skitch the back of it. Just hold on to the back, and balance yourself out. You need to hold on for 60 seconds of one minute, so for each second you spend not skitching, you need to spend one second skitching. Just balance yourself out, and get the time down as much as you can. When you let go, then go back up to the cart and press up again. Hold crouch to go faster so you can catch up to it. Spend 1 minute skitching, and watch out for the cops. They are a real pain. Press L1 and R1 to change sides to avoid being hit by the cops, and also watch your balance meter. ROUND UP THE POSSE FOR THE DEMO ======================================================================= Heh, the guys have all got lost or wandered off during the party, and it is your job to find these guys. From the start, ride down the street on your right. On the right will be a vert ramp; go up it. Get off your board and go up the ladder on your right, and get the first guy. Jump down, and head across from the horse, near where all the trees and stuff are. Look in the greenery to find another guy. That's two out of 5. To find the third guy, go into the fountain area, near where you had to do the grab tricks over the gap. On the right side, by the fountain will be another guy. Another guy is by the water section near where you start the San Diego level. Is pretty hard to explain where, but I'm sure you will see the fist above his head. To get the fifth guy, from where you start the challenge, head left, and on your left at the corner will be a vert ramp. Go up it, and on top will be the final guy. 3 IS NO CROWD, FIND MORE KIDS ======================================================================= The kid first wants to see a 15,000 point combo. Just easily go up the ramp on the horse, and do a big grab trick or a special, and then land in a revert and then manual and do so ground tricks to easily get 15,000 points. Land it, and you complete the challenge. THE KIDS LOVE THOSE FREE STICKERS ======================================================================= You have to grab all of the stickers so you can throw them out at the demo. This part can be done is one big long combo if you wanted to do it that way. Rid forward and grab the first (2) and then jump off to the right and grab the next one (3). Go across the road, and grind the seats to get number (4) (5) and (6). Grind the next seat on the right to grab number (7). In the open area will be number (8). Grind the water edge to grab number (9) and (10). Jump up and grind and collect the next 3 (13) and then jump across to the round fountain part and grab the next few, and then jump off and collect the rest. The last one is a top the vert ramp. TEAR IT UP AT THE DEMO ======================================================================= This one can be a bit hard. You need to perform the tricks on that raised up bar. Use the ramp to jump up, and perform te different grinds. Most of them are 5-0s, 50-50s, Nosegrinds, and Nosebluntslides. The combo is listed on the right, and try to do which trick that appears the most first. Secondly, you need to get 45,000 points for the newspaper guy. Just easily go up a ramp, and perform a big trick, then revert into a manual and perform some more great ground tricks. Easy. Thirdly, you have to hold a lip trick on the stage lights. Get special by doing some tricks, then go to the stage lights and perform the Russian boneless with the combo is says. Easy. ----------------------------------------------------------------------- CHAPTER 14: GET LEI'D ----------------------------------------------------------------------- WEDDING QUEST ======================================================================= For this challenge, you need to get some footage with some brides and grooms. The first lot are straight in front of you, so move forward and perform the trick listed. From here, move left to the pools to see the next set. Perform the next trick by them. The third lot are just forward of the set of pools on the right hand side. To get to the last set, move into the marker place. Go all the way to the end and then press R2 to spine transfer, then drop down onto the road to see the next couple. Perform the trick is says and the challenge is complete. GET LEI'D ======================================================================= The first lei is right in front of you. Go up the ramp to collect the first one. Next, move to the right and on the tree will be another one. 3rd lei is on the very first ramp as you come into the market place. 4th lei is on the right side of the market place (the opposite side to where you started.) Now, from here, move forward into the fenced off area, and perform a little transfer from the ramp at the back to the left to get the last one. PINEAPPLE KILLER ======================================================================= For this level, you get to drive a car. Your team video can use some footage of destruction, and pineapples explode real nice. Drive forward, and on your left by the market place is the first stand. Hit it. On the right just after that is the second stand. Hit that as well. Now head down the street on your left, and hit the one down there. Head down the street now on your left and smash the stand there. That's 4 out of 5 destroyed. The final pineapple stand is on the beach. Head forward from the start and take the first sand path right and hit the pineapple stand to complete the challenge. SPEAK HAWIIAN ======================================================================= This one doesn't really have to be done in a combo, but you have a time limit of 5 seconds, and the goal wont end until you are out of a combo. Get the M by grinding, then jump off and grind the seat to get the A and then jump and grind the next seat to grab the W. Jump and get the A, then manual up and grab the E, the N and then jump off the plank and grab the A. DRAIN THE POOL ======================================================================= Now you have to drain the pool. First, jump into the vending machine and wallplant three times by pressing down + x. Do this three times in a minute. Next, climb up the first ladder, jump across to the right and then go up the next ladder. Take it to the top and you will see the fist here. Get on your skateboard and press R2 over the pool to acid drop down. You will go into the pool, and make the Security guard drop his Candy bar. Challenge complete. ----------------------------------------------------------------------- CHAPTER 15: FIND THE ULTIMATE SPOT ----------------------------------------------------------------------- IMPRESS THE GIRLS ======================================================================= For this challenge, you need to impress three lots of Bikini girls by landing huge combos in front of them. The first lot of girls are right in front of you. Perform something like a Benihana, then land it and revert then manual and go up the other side of the pool and perform another trick. This should easily get you over 7,500 points. Go to the other side of the beach area to find some more pools. Perform another big combo in front of them. The third lot are back by the first pool, sitting on the beach. Score a combo of 7,500 points, and you complete the challenge. LUAU COMPETITION ======================================================================= Just some basic tips: The two vert ramps are pretty far apart, so it is better if you do a big trick, then land it and start doing some ground tricks, or manual all the way to the other vert ramp then perform a lip trick, land it in manual and get some more points. Try to get big combos, but don't stack them, and you only have 30 seconds. Any score above 40,000 will get you at least 85 +. It can be hard to get a get judge score here, because you need to repeat tricks a lot. WALLOWS COMBO BOWLS ======================================================================= A fairly easy challenge. But you have to do all transfer gaps in just one combo. Go up the first ramp, and the transfer over the fist, and land in a revert and then manual. Press R2 to revert, and up, down to manual. Do this, and go over the next fist, and do the same thing to the last fist. Remember to do it all in one combo to complete the challenge. HIGH LINES ======================================================================= A fairly easy challenge here. What you have to do is grind a wire all the way to the end, and transform it into a crooked grind while you are going. So, from the start, jump and grind the right side of the pool. All you have to do for the rest of the level is balance, and perform the crooked. When you are actually on the wire (it will automatically go from grinding the edge of the pool to the wire) pres circle + circle to perform the crooked grind. Keep on using left and right to balance yourself out. When it says, "That's far enough" jump down and you complete the challenge. OFF THE WALLS ======================================================================= Another "Change to somethig" trick. What you have to do is manual the ditch all the way to the end and perform a handstand while you are at it. Use the ramp to jump into the ditch. Now manual. Don't handstand until you get to near the end (the vert ramp) otherwise you will lose speed. Handstand by pressing circle, circle. Once you get the off the walls manual gap, land the combo to complete the challenge. KILL WALLOWS ======================================================================= This can be quite a hard challenge. It defiantly was for me, but once you know what to do, it makes it a lot easier to do. What you have to do is trick off of 10 parts of the Wallows section. All these are made up of are the balconies and the fences. Start by turning around and jumping up the vert ramp and angling to the right. Now grind the fence and keep on balancing. Balance all the way around. If you don't happen to get all the way around, use the same trick to get up on the fences that are not coloured (coloured represents you have tricked on them.) Do the same to the other side, then sort of do the same for the balconies, jump onto the fences and then jump from the fences and grind the balconies. Repeat on the other side until all 10 things are done. ISLAND LIPTRICK TOUR ======================================================================= Here you have to find the four lip trick spots (it shows you all of the places are the challenge overview) and perform a liptrick on them so the team photographer can get some good footage. First, go up the ramp, jump at the top and perform any liptrick on the tree. Wait for a few seconds, until the counter goes to 1. Now land it. Now, go forward, toward the street and the beach and head left. Here you will see the second liptrick spot. Go up the ramp, and perform a second liptrick. Hold it, until the counter reaches two. As soon as you land the trick, head right. Keep going forward (following the street) and then head left. On your right just up ahead will be the next liptrick spot. Perform a liptrick. The last spot is a fence. When you land, head right and cut across the bowl area. In the upper right corner will be the next location. Perform the lip trick and hold it there to complete the challenge. CLIMB TO THE TOP OF THE HOTEL ======================================================================= Not a very difficult challenge this one, but when your character doesn't grab onto this properly can get very frustrating. Anyway, start by climbing up onto the bus. Look to your right on top of the bus and then run and jump and catch onto the ledge. Head around the hotel to your left, then jump across the gap and go up the ladder. When you get to the top, grab onto the railing and move right and get to the top of the hotel this way. Don't let go. Pull yourself up and the challenge is complete. ----------------------------------------------------------------------- CHAPTER 16: GET THE SHOT ----------------------------------------------------------------------- HOTEL HOPPER ======================================================================= Easy challenge to complete. Firstly, you must get special. To do this, turn around and perform a trick, mainly a grab trick and spin it around and revert to get your special meter up. No, when you land, keep going forward, and perform a boneless (up, up, x) at the ramp and this should give you enough height to get to the next hotel and complete the challenge. CRAZIEST FOOTAGE EVER ======================================================================= First part of this challenge is to get a high score. High score for normal mode is only 50,000. Just go up some vert ramps, perform a massive trick, and then land using a revert and a manual and go up the other side. Easy. Secondly, you need to transfer over the quarterpipe with a big spin. This is easy also. Go up the vert ramp ahead of you and do a flip trick, press R2 and spin around 2 and a half time to do a 900. Finally, you need to do a big trick over the police helicopter, which will defently be a good video shoot. Turn back, and get some special by performing a few tricks, then revert. Then, continue forward and jump over the ramp and perform the Mctwist over the helicopter to get the sick footage. ----------------------------------------------------------------------- CHAPTER 17: LAST MINUTE TASKS ----------------------------------------------------------------------- SKATE TOM'S PART ======================================================================= Firstly, you need to complete 5 Nollies. To get into Nollie mode, press L2 twice, then jump. Just hold back, and repeat this method 5 times. Don't worry about turning your face to the camera, it doesn't matter. Next, perform 5 Pressure flips. Press L2 once to get into Pressure Flip mode, then jump. Hold back and keep on performing them. Finally you need to perform combos that start with pressure flips or nollies. Press L2 to get into Pressure flip mode (or press twice to get into nollie mode) then just jump, and perform some flatland manual combos to get a great score. Easy. FILMING A LINE ======================================================================= All you need to do for this challenge is film the skater for 15 seconds. Just stay behind him and make sure he is in your view. Let him stay in your view for 15 seconds and the challenge is complete. View time is located in the bottom right hand corner. Get this to 15 and the challenge is complete. Just remember to follow him around, and you don't have to do the tricks he does. Don't get too far in front of him as well. BUST SOME FLATLAND ======================================================================= What you need to do here is perform some flatland tricks. The first part is to perform the tricks that come up. Get into a manual by pressing up, down and then use the combinations to perform tricks. Watch the balance meter, and land about every 3 you do in a combo. Don't bail them. As you do more ticks, balancing will become hard, which is why you need to not get greedy with your combos. Complete all the tricks to move onto the next part. The next part is easy. First, Get into a manual, and the camera will come on. Now get into a trick like a Handstand, or a Pogo, or anything, and then press square twice while in that combo to do a flip. Continue doing that to get your multiplier up. RACE THE BLOWCART ======================================================================= I can't really give you a walkthrough for this. All you have to do while in the blowcart is to just follow the arrows and run over the piles of mulch on the ground. Do this to every single pile, and just keep on following the arrows. Nothing hard about it. PARTY DREDS ======================================================================= You had a big party in your room, and while the guy was hingover, people stole stuff from the hotel room. This is one of these "Find the people that are on the run" challenges, meaning that they are skating away, and you have to chase after them and hit them to get our stuff back. This can be difficult to give a walkthrough for, because they are in different spots in different times, so I will do my best. From the start, head right, and you will see the first guy with the marker above his head. Go up to him, and hit him to get the first piece back. To get to the second guy, head back the way you came, and keep going forward (would of been left out of the plaza) as soon as you can, head left (not into the plaza) and go forward. Go past the blowcart, and head to your left. There you will find another guy skating along, go up to him and get the second piece back. I found the third guy under the plaza, on the ice hockey course. SLAM CITY FAN ======================================================================= A fun challenge, you have to get all of the t-shirts in a combo, without losing your combo, or bailing. Ride forward, and collect the first one. Jump just before you get it. Now grind the edge of the pool, and then jump up and grind the planter. Now all you have to do is to keep on manualling and collect the rest of the t-shirts. Just hold your balance until you collect the last one, which is on the hockey course under the plaza. RALPHIE GOT BUSTED ======================================================================= Firstly, run out of the plaza, and head forward to the gardener, who will now tell you that he hasn't seen the passport, put there are piles around the place, so you need to use the leafblower to find it. Firstly, head to your left to find a pile. Run it over. Head forward to get another pile then go up the ramp, and to the left will be another pile, so run over it. Now, head back and go down the ramp, and on the right will be two more piles, so run them over. From the last one, keep heading forward, and go down the ramp so you will be under the plaza. Head to the right under here to find the last one. Now, you have to get the passport to Palphie. Just air up, and climb the towel ladder to give it to him. IMPRESS THE REPORTER ======================================================================= An easy challenge. All you have to do is get a certain score (50,000 on normal mode) for the reporter. There are lots of ramps around this area, so just perform a lot of vert tricks, or whatever you are good at, and this challenge should be no probelm at all. RETURN THE GUEST PASSES ======================================================================= You don't really have to do this challenge in one big line, but it really does help if you do do it in one big line. Anyway, you have to collect 14 guest passes, not nessecarily in one combo. Start pff by riding forward and them grinding the rail to get the first two. Jump off and then grind the planter just head of you to get the third. Jump off, then go up the vert ramp ahead of you, and grind it. Grab the passes along here, and make sure you jump when you get to the first curve in the pool, otherwise you will be taken around instead of going forward. Grab the next one from the pool below, and then jump down to the shelter thing and grab the next pass, and go up the vert ramp and grind to the right. Grind the wire to grab another one, then jump down and grab one on the right, and then the next one on the left. Go up the vert ramp on the left, spine transfer and then use the ramp on the right to get the next one, then jump off and grind the planter on the opposite side to grab the final pass. PICK UP EVERYONE IN THE LIMO ======================================================================= It's your job to drive the limo to pick up everyone. Drive forward and run over the first guy (which means you have picked him up.) Now, drive forward and get the next guy on the right of the road. Then follow the arrow under the bridge to get the next guy, and then follow the slope down to below the plaza to get the next guy. Now just follow the arrow to the next three guys, and then the final guy will be up the road on the right. Now turn around and deliver all of the guys. ----------------------------------------------------------------------- CHAPTER 18: DESTROY THE SLAM CITY JAM ----------------------------------------------------------------------- BLIMP ======================================================================= I hate this challenge; the controls to the blimp are so annoying (well not the controls, the way it handles.) Use X to accelearte, and go around hitting the fans off the lights. Just drive the blimp into them to knock them down. Follow the marker to all 5 fans, and then hit them all down. LEARN THE HIP TRANSFERS ======================================================================= First of all, watch how the guy does it in the preview. Not, when you start, go to the left most part of the ramp, andgle to the left, and then press the R2 button while in the air to do the transfer. It can take afew times before it will work, so keep on trying. For the second part of the challenge, you have to do two hip transfers. Do the same as you did for the last challenge, go up the vert ramp and angle left, and then press R2. Now ride forward, and do the same to the next big vert ramp and press R2 while angling left to Hip Transfer. DESTROY THE VERT CONTEST ======================================================================= I like these sorts of challenges. You have 1:30 to get a really big score, but you must stay in the vert area. Just continue doing big vert tricks, then land them using a revert and a manual, and go up the other side of a vert ramp, and when you run out of speed after doing all this afew times, when you land using a revert and a manual, perform some flatland tricks. Keep performing tricks and doing different tricks to get a good score from the judges. Finish in first place after three tries, and the challenge is done. In fact, I don't think you need to finsih first to beat the challenge. DESTROY THE STREET CONTEST ======================================================================= Lots of good lines are in this challenge. Start off by grinding a rail, then land using a manual, and go up a side of a vert ramp and performa big trick. Just keep grdining stuff and landing in manuals to perform big combos. You can also go up vert ramps and just perform tricks on them if you are only good at vert, but the judges like to see you use alot of the level. There are lots of good lines and great places to get big combos, so experiment. It's really easy to get in first place here. BEST OF SHOW ======================================================================= Watch as eric does his line first, if you want to, so you know what to do. Now, jump and grind the edge, and then switch stances while grinding, then jump down to the left and grind the next fence, then jump the railing on the corner. Jump and grind the next lefge, then jump down and grind the corner railing. Jump and grind the next two small ledges, then jump off and grind the next rail, and then finally go up the vert ramp and perform a big trick. Land it, and you will win the challenge (if your score if over his, also.) ----------------------------------------------------------------------- CHAPTER 19: IT'S GOTTA BE THE SHOES ----------------------------------------------------------------------- ADIO - SHOW OFF YOUR SKILLS ======================================================================= A very easy challenge. All you have to do is perform the three spine transfers. Move forward, and go into the first pool, and while in the air, press R2 to do the spine transfer. Land it in the pool, then go up the upper left side of the next pool, and press R2 again to spine transfer. Land it, and then do the same thing to the next pool and then spine transfer over. It's that easy. VANS - HOOP IT UP FOR THE CROWS ======================================================================= Firstly, ride forward and jump over the bench. Jump over the fence and head to the right. Under the plaza will be the local kids. Either perform some flatland for them, or just grind along all the grindable things under the plaza. All you need to get is a combo of 5,000 points. Keep heading up from those guys, and you will get to the punks. Perform a 5,000 point combo for them also. Fairly easy, as there are ramps and stuff around. Now, turn around and go back under the plaza once you perform the combos for the last group. Now, head forward, and when out of the underground section, head right to see the Shoe Collectors. Now, perform a combo for them, and land it and the challenge is complete. CIRCA - PASS THE TEST ======================================================================= All you have to do in this challenge is grab the letters CIRCA in one big combo, so you can't land early, or bail. Just grind the first fence on the left, now jump over and while in the air, grab the I and then grind the next fence and grab the R. Take the fence around, then grind and grab the C, then grab the A after you jump through the middle, grind the fence. ES - KILL THE SCORE SPOTS ======================================================================= For the first combo, grind the edge on your left, and then switch stance by pressing different button combos while grinding. Either jump and grind the rails above, or jump down and perform some flatland tricks. For the second score spot, just turn around and go up the vert ramp, and perorm a big trick, followed by a revert, then a manual, and then some flatland if you need to. For the third spot, just skate down to the pool, and perform some tricks down there. GET THE MOSCOW TRIP ======================================================================= Firstly, follow the arrow to get the socks, then follow the next arrow to get the shoes. Now, follow the arrow, and hold down crouch to go faster. Make sure you get in front of the bus, then go up the vert ramp that the arrow is pointing towards, then grind the ledge to grab your trophy. Now, jump down to the left, and ride to the marker before the bus gets there. ----------------------------------------------------------------------- CHAPTER 20: WELCOME TO RUSSIA ----------------------------------------------------------------------- SERVE THE PEOPLE ======================================================================= This first part is easy. Just go up the side of the vert ramp, and press the directional button combo + triangle that corresponds with what trick you want to do. Just do all the tricks that appear within the time limit to acess the second part of the challenge. For the second part, just do any lip trick, then while lipping, perform the combo it says. It's easy to do all three in one combo. Do all tricks in the block, and more will appear. Three is the maximum it will appear with. BLIND BIG BROTHER ======================================================================= Ride forward, and go up the ramp and grind the first ledge and hit down the first camera. Keep grinding and knock down the next camera. Now, jump the gap and hit the next camera. When you get to the next built up area, jump off of it when at the top, then you will leap off the ramp, and then grind the top ledge and hit the next camera. Jump and grind the ledge on the big statue, then jump over to the next statue and grind the next railing. Let the railing take you acrss, and then grind the next rail to disbale the final camera, and complete the challenge. READY FOR BATTLE ======================================================================= Nothing really to this challenge. Jump up to the tanks edge, then press triangle to grind it (even though you ain't on your board.) It will do a caveman, put you back on your board and also grind. Now, just land doing a manual and perform some flatland until you get 20,000 points. Easy. OVER THE WALL ======================================================================= For some reason, people have a lot of trouble doing this challenge. First of all, get your stats up really high. Press start, and go to view stats. Now do the challenges that it says down the bottom. you need to get your air up really high, so first do the challenge it says for air, and also speed. When you are on the ramp that is near the wall, do a boneless (up, up + x) and then in the air, press R2 to spine transfer over the wall. For the second part of the challenge, just keep on grinding along the wall, mostly sitcking to the left, and hit the guards with the markers above their heads. There is ten total. For the third part of the challenge, jump up the ladder that the arrow points to, and move to the right. Now, climb down the ledge, but still hang on it. Now, hand to hand across to the right, and keep going to ring the bell. ----------------------------------------------------------------------- CHAPTER 21: TIME TO SKATE COMRADE ----------------------------------------------------------------------- MANUALS FOR MUKOVITES ======================================================================= Just do the tricks that appear on screen. The combos will appear on the right side, so just do them in a manual, and make sure that you don't bail. Fairly easy challenge. RATING STUNTS ======================================================================= Just follow the arrow to Lennon's statue. Now, if you are good at doing flatland, just go into a manual combo, when it says you are on camera. You can also tell that you are on camera because of your screen. Now, just perform flatland tricks, and it should be easy to get 60,000 in one big combo. CIRCUS ACT ======================================================================= Another easy challenge. All you have to do is score 20,000 points for the girl who used to be in the circus that the reporters are bugging. She wants to see how well you can balance. Go into a mnaual pressing up, down or down, up, then press different combinations to perform different flatland tricks. It will tell you to land the combo when you have over 20,000 points, so do that. GAP HUNTING ======================================================================= 1st - Threading basil. Go up the vert ramp where the first cameras in the Blind big brother challenge is, then keep grinding across and transfer from the ledge to the ledge by the statue. 2nd - Gummed up. Use the ramps on the ledge where you knocked down the cameras in the Blind big Brother challenge to transfer up a level. 3rd - Pipe stall. By the red wall near the first camera for the blind big brother challenge is a pipe, lip trick the pipe. 4th - Stairs to planter. Go through the hole in the wall, and use the stairs to transfer across to the planter and grind it. 5th - Weeeee. Go around the dome just near the last gap. Note that they can be any gaps, but these are the easiest to do, and are in the area. WARM UP ======================================================================= All you have to do is score 50,000 points for this challenge. Just go up one side of the pool, and land using a revert and a manual. Now go up the other side of the pool, and perform more tricks. Continue on doing this, and doing flatland when you run out of speed, and you will easily get the score you need to get. DOUBLE DOME ======================================================================= Wait for eric to skate forward. Stay close to him, and when he Lip Tricks, angle towards him while going up the vert ramp, perform a big trick, and hold it and spin it, and then land the other side of him. Get 10,000 points in doubles tricks to complete the challenge. This was like a Pro challenge in Tony Hawks 4. ----------------------------------------------------------------------- CHAPTER 22: GOODBYE SWEET MOSCOW ----------------------------------------------------------------------- ANONYMOUS CALLER ======================================================================= Run up the stairs to get to the first contact. Follow the arrow to the next one. Now, go around the dome to see the third contact. Now just keep following the arrows, and they will all take you around the dome to different people. It is better if you run to them, not skate, so get off your board, and run to them. For the second part, just go up the vert ramp, press R2 to transfer in the air, and press left and right, or R1 or L1 while in the air to spin. Do 360 spins over the tower 15 times. PARTY FAVOURS ======================================================================= First, follow the arrow to get to nadia. She is by the section where you had to disbale the cameras for big brother (about the 4th camera.) Pick her up by running into her, then go back and go through the arch to deliver her. Follow the next arrow to get to Tattyana, who is by the statue. After you pass through the arch, turn right, not before that. Race back to the start to drop her off. Irina is wating by the stairs near a funbox just to the upper right after the arch. Go up to her, and bring her back to the start. Next is Svetlana. She is near the starting point for the big brother camera challenge. You also have to get Marishka while you are out. Now just follow the arrows to the next girls, one by the statue, and one in the previous area, then get them all back. HANGOVER CURE ======================================================================= Me doing a strat for this challenge will probably be confusin, and I don't know the best way to get all of the things you need. My advice is to use THayes' startegy for this challenge, which you can find in his FAQ. STRAIGHT OUT OF MOSCOW ======================================================================= I hate the screen in this challenge. What you have to do is get the package to alexander, who is by St Basils Statue. Climb up the first ladder, and then on the right will be another ladder. Climb up that, and wait for the guard to go past. Run across and go down into the bowl. Head around the to the right of the bowl, so you avoid the guards on the left. Now, you will find a leadder on the left just out of the bowl, so go up it, and jump down onto the ledge below. Follow the ledge all the way along, and there are no more guards. When you see the statue on your left, jump down and go to the guy. Challenge complete. ----------------------------------------------------------------------- CHAPTER 23: KEEPING IT REAL ----------------------------------------------------------------------- CREATE A TRICK ======================================================================= A farily easy challenge. All you have to do is complete the soul skating trick. To do this, get special, and press left, down, circle. Make sure you have lots of air and speed. If not, upgrade your stats by going to view stats and doing the challenges it says for you to do. Doing the soul skating move is easier with better stats. COMBO THE ENTIRE CITY ======================================================================= Start off by moving forward and grinding the planet. Then, jump off and manual by the pole to grab the second spot. Move forward, and don't manual over the ramp. Instead, jump onto the bench, then transfer across the road to hit the next spot. Grind the fecne, then keep on grinding around. Jump across to the ledge by the burnt house, and keep grinding down, and finally jump onto the pipe and get the last spot. ----------------------------------------------------------------------- CHAPTER 24: SPREADING THE NEWS ----------------------------------------------------------------------- DO ALL OF THE TRICKS ======================================================================= Another easy challenge. Just perform the tricks that are presented at the bottom right of the screen. These are a mix between lip tricks and air tricks. Just go up one side of the vert ramp, and perform two (or more) tricks while in the air. It is easy to perform two, or maybe three while in the air, so this will make your tricks you have to do go down faster. After you do a lip trick, press X to get off, and now you can perform at least another trick. Just perform all of the tricks to complete the challenge. SCORE BIG ======================================================================= An easy challenge. Ride forward, and jump over the fence on your left straight away. You will land in a pool. Go up one side of the pool, perform a trick, then land doing a revert and a manual, and go up the other side of the vert ramp. Now,when you run out of speed, perform flatland tricks. Continue until you get 200,000 points. ----------------------------------------------------------------------- CHAPTER 25: PICK YOUR TEAM MEMBERS ----------------------------------------------------------------------- CHOOSING YOUR TEAM MEMBER ======================================================================= You have a list of pros that you can sign up for your team. You can also choose 5 of them from the list. Here is who I reccomend: - Tony Hawk - Bucky Lasek - Bam Magera - Rodney Mullen - Rune Glifberg or Chad Muska But, you can choose who you want. So, choose your 5 favourite pros, and you will be able to skate as them in the next chapter. ----------------------------------------------------------------------- CHAPTER 26: THE VIDEO TO END ALL ----------------------------------------------------------------------- JERSEY SPINE TRICKSPOT CHALLENGE ======================================================================= All you have to do for this challenge is transfer over the station and perform the tricks that are yelled out. Press R2 to spine transfer over the station while in the air, and then perform the tricks that appear at the bottom right hand corner of the screen. Transfer over, do the tricks, but don't jump up the vert ramp at the end, it will waste time. Perform all of the tricks to complete the challenge. Try not to fall off, otherwise you will need to find a way back up there. You can get on the roof of the station opening, then jump from up there to where the spine is. BIG APPLE SPOT CHALLENGE ======================================================================= This challenge is quite difficult, and it was the very last challenge I completed in the game (in other words, the 129th goal I completed.) You have to hit a numerous amount of lcations around The Big Apple, without a short time limit. Ride forward, and grind the fence. Then grind the seat, and jump across to the next seat and hit the next spot. Use the anchor as a ramp and launch onto the lines. Be careful you don't over shoot, if you do, either start again, or head to the start of the line, grind the bottom section, then jump and grind the top section. Transfer across to the balcony, then jump down and grab the next one on the ledge. Next, grind the digonal ledge, and transfer over to the edge of the water. Use the raised up section to transfer onto the rails above and hit the next spot. Grind the ledge below, and go up the vert ramp to hit another spot. Land, and then head forward and hit the next spot. Go to the pyramid ledges across the road and hit the spots there. Head downt he street (past the roadwords) to the banks. Grab the spots on your way, and while at the banks, grab the spot on the right, then grind the cars, and take the line along to grab the rest of the spots here. Now, grind the ledges at the memorial, and take them all around. Take the steps around, and grab the next lot of spots on the edge. Keep going forward, and grab the reminaing spots at the banks, then turn back to the memorial. To the left of it should be a ramp going upwards. Go up the ramp. Hit the spots here, one in the middle and another on the rail going down, and then head right, and then right again. Grind the fence thing here, then avoid turning by jumping up and grinding the building. Drop down to get the last spot, and the challenge is complete. Phew, that was long. FLORIDA THPS CHALLENGE ======================================================================= I think this is a great challenge, whoever thought this up is a genius! What you have to do is old schhol skating from the other Tony Hawk's games. For example, in Tony Hawks Pro skater 1, they didn't have manuals, reverts, etc, so you can't do manuals and reverts. This challenge has a nice concept to it. Well done, Neversoft. This challenge takes place in Tampa. First, you can use whateever you like, so go up the ramp in front of you, and do a big trick, and land it doing a revert, and then manual and perform flatland until you have over 30,000 points. For the second one, Go up the ramp in front of you, perform a trick, then land doing a revert and a manual, and grind the railing, jump across the gap, and grind again, then land using a manual and perform some flatland tricks. Easy. For the third one, either stay still and perform some flatland (which I prefer) or grind the rail in front of you, and land using some flatland. Finally, make sure you have an Indy 900 equipped as a special. Memorize the combination, then find a vert ramp, go up it, and perform the indy 900. Land it, and that should give you over 10,000 points. Done. SAN DIEGO TRANSFER CHALLENGE ======================================================================= From the start, head left and transfer over the first guy. Land it, then jump down and look the other way. On the right, by the road will be another photogrpaher. Transfer over him doing whatever trick. Now head up the road (to the right when you land) and keep taking the road along, until you get to another photographer, and two vert ramps by each over. Transfer over him. The next two are easy if you have got full stats. Head down the road to the right when you land. Transfer over the two sets of stairs, with two photogrpahers below them to get two more spots. This next one is a little bit trickier. Head over the stairs, and keep riding forward. On your right will be a ramp, use this ramp to transfer up to the roof. For the last two, head back to where you done the transfer over the road. Turn right, go through the tunnel, just past the road on the left will be an opening. Transfer up to the roof, and transfer over the photographers. HAWAII HUGE SPINE CHALLENGE ======================================================================= Start by riding forward, and roll off the ramp, and press R2 to acid drop down to the vert ramp below. Thats one spine. Keep going forward, and go up the next vert ramp. You should get a lot of speed here, so it should be enough to Spine Transfer up to the hotel roof. Spine transfer again to go down, and finally spine transfer over the last spine to complete the challenge. VANCOUVER SPINE TRANSFER CHALLENGE ======================================================================= Ride forward and press R2 in the air up the pool to transfer over. Ride forward when you land, and transfer over the planter. Finally, transfer over the next spine. Now, you must perform 100,000 worth of points in one combo. Go up one side of a vert ramp, and perform a massive trick. Then land using a revert and a manual, and then perform some flatland until you get to 100,000 points. Make sure it is in one combo, otherwise you will fail. Land that big combo, and you complete the challenge. SLAMMA JAMMA ======================================================================= I can't really give you a detailed startegy for this as of now. I can give you some tips for it though. You have to hit all of the spots in a limited amount of combos. Each time you perform a trick, it counts as a combo, which is bad, so avoid doing trick unless you are doing the trick to hit the spot, or doing tricks in a combo, which is allowed. You have to hit 28(?) spots on normal mode, so try to plan it out. If you can get more than 3 spots in one combo, then that is good, because if you keep going like that, you will do good. Just practise, and you will soon find sick lines. Do these lines and hit the spots. MOSCOW'S LOST TAPES ======================================================================= Grind forward and grab the first tape. Transfer to the right and grab the second. Grind around the corner to grab the next three tapes. Grind the ledge on the right, and it should take you along the lines to grab the next few tapes. Grind the one when you transfer below (should have two remaining.) Ride up the vert ramp in front of you, then lip trick to grab the last one. ----------------------------------------------------------------------- CHAPTER 27: SHOWDOWN IN NEW JERSEY ----------------------------------------------------------------------- TEAR UP ERIC'S BEST LINE ======================================================================= This is quite a hard challenge, involving a lot of skill. First, note that all you have to do is beat the line, not acutally beat eric. Ride and grind forward, and hit the first spot Jump to the middle of the bridge and grind the barrier to get the next spot. Next, transfer to the left and grind the next barrier. Avoid the fire and grind the next railing on the left. Jump across the road to the next barrier in the middle, and grind that. Get them, then head to the left and grind the vert ramps all the way along. Keep grinding along, then go along the road and grab the next spot. Avoid the fire by going to the left of it, then use the ramp to launch up onto the pole. Make sure you do not wallride. It will automatically take you along the lines. Grab the next spots up here, and be prepared to balance yourself out. Keep jumping and grinding so that you can get speed. Jump the gap in the bridge, and if you fall down here, go to the right, and use the vert ramps to grind the railing at the top, and also get the gap called Tombstone. Continue along the street and get the next spot. Follow eric as he transfers over. Grind the edge of the house, then grind the pipe and take it all the way along. Go up the vert ramp, head back down the street, and grab the spots. Collect the one on the burnt out house, then grind the edge to the right. Follow eric as he grinds on the fences, and then through the play equipment and onto the fence. Go up onto the powerlines, then drop down into the garbage area and collect the last few spots to complete the challenge. *********************************************************************** MULTIPLAYER GAME MODES/TIPS *********************************************************************** ----------------------------------------------------------------------- TRICK ATTACK ----------------------------------------------------------------------- A fairly simple game mode to understand. All you have to do is be the person with the most points at the end of the time limit and you win! The main trick is to get big combos. Go up a vert ramp, do a big trick, then land doing a revert and manualling. Then perform some flatland, or go up the other side of the vert ramp and do the same thing. This is guranteed to get you a lot of points. ----------------------------------------------------------------------- SCORE CHALLENGE ----------------------------------------------------------------------- This mode is sort of like the above game mode, although instead of being the player to score the most, you have to be the player that reaches the pre-set score first. Just do lots of big combos, and keep trying to stay ahead of your opponents score. ----------------------------------------------------------------------- COMBO MAMBO ----------------------------------------------------------------------- Once again, fairly easy to explain, the player that has the biggest combo at the end of the time limit wins. Just perform a vert trick, then land using a revert and a manual, and go up the other side of the vert ramp, do the same and then land using a revert and a manual, and perform some flatland tricks, then land when your balance is getting unsteady, ----------------------------------------------------------------------- SLAP! ----------------------------------------------------------------------- All you have to do in this game mode is to try to hit the other player as many times as possible. To hit the other player, bump into them, but make sure you are going faster than them, otherwise you will get knocked over. If you have more slaps than the other person, try to get them to chase after you, because they are the ones that need more points. ----------------------------------------------------------------------- KING OF THE HILL ----------------------------------------------------------------------- There is a crown somewhere in the level, and the first player to find it becomes the king. While you are king, the crown will be above your head, and your score will start going up. If you don't have the crown, find the player with it, and then knock them over to steal the crown. Of course, you will skate slower while wearing the crown, otherwise it will totally be unfair. ----------------------------------------------------------------------- GRAFFITI ----------------------------------------------------------------------- Haven't played this on Underground yet. What you have to do is to tag the most objects. To tag an object, perform a reasonably big trick on it. If it is a rail, grind the rail, and it will become your colour. If you see something that isn't your colour, but is instead your opponents colour, perform a bigger trick on the object, and it will become yours. Keep getting and stealing objects. ----------------------------------------------------------------------- FIREFIGHT ----------------------------------------------------------------------- A wierd game mode (by the sounds of it) that I haven't played. In this game mode, you can shoot fireballs from the bottom of your skateboard. The higher the combo, the bigger your fireballs become. Your objective is to knock out the other players. Shoot fireballs with the up directional button and the square button or the down directional button and the square button. ----------------------------------------------------------------------- GOAL ATTACK ----------------------------------------------------------------------- I haven't played online, so I don't know anything about this mode, really. What you do is compete against other opponents online in Created Goals, and see who can complete the objectives the fastest. The server player chooses which goals, and the player or team who complete all goals first, wins. ----------------------------------------------------------------------- CPATURE THE FLAG ----------------------------------------------------------------------- Form teams, and then you have to try and steal the other teams flag. Find the other teams flag, and then return to your base for a capture. Remember, you flag has to be at your base for a capture. If it isn't there, follow the arrow to find your flag, and hit the player who has it to retrieve the flag. ----------------------------------------------------------------------- HORSE ----------------------------------------------------------------------- You can choose a word in this mode (any word you choose). Now, one player starts off and does a combo trick. The second player needs to get a bigger score than the first player, otherwise they get a letter. If player two scores bigger than player one, they swap and player one now sets the score, and the new player two has to beat that or else they get a letter. First one who gets all letters loses. Yeah, I know I probably just totally confused you. ----------------------------------------------------------------------- FREE SKATE ----------------------------------------------------------------------- Just like the one player mode. Cruise around the level you choose without any time limits. See how big combo you can get without no time, and just generally skate around, and find out secrets in the level. Great for practising. *********************************************************************** SECRET TAPES GUIDE *********************************************************************** ----------------------------------------------------------------------- NEW JERSEY ----------------------------------------------------------------------- Under the bridge. Come towards the bridge from where you start, then skate close to the bridge when you are on the grass (so it doesn't respawn you.) Under the bridge will be the icon. ----------------------------------------------------------------------- MANHATTAN ----------------------------------------------------------------------- In the middle of a street is a billboard, by some buildings. Look around for it, and you will see the tape on top. Climb the ladder to get up, then grab the secret tape. ----------------------------------------------------------------------- TAMPA ----------------------------------------------------------------------- From the movie studio, head up. Take the first left, and up on the corner will be a building. Climb up to the top, then get speed and grind the railing to the roof. Transfer using the ramps into the middle section, and just by the roof is the secret tape. ----------------------------------------------------------------------- SAN DIEGO ----------------------------------------------------------------------- From the start, ride forward until you get to the street. Take the first left, and go up the stairs. On the upper right hand side of this section (where the demo was) is the tap. Ride to the right, and transfer up to the roof, and from there you should see the secret tape. ----------------------------------------------------------------------- VANCOUVER ----------------------------------------------------------------------- There are two domes in this level. The secret tape is above one of them. You can easily see it. By the street is a Pagoda, skitch a car on the street to get speed, go up the pagoda and spine transfer over the roof section and then jump and launch off and grab the secret tape. ----------------------------------------------------------------------- SLAM CITY JAM ----------------------------------------------------------------------- Find a ramp that is positioned under the lights. Go up the ramp, then grind the lights along. Keep your balance, and you should end up breaking glass and grabbing the secret tape. Can be hard. *********************************************************************** FREQUENTLY ASKED QUESTIONS *********************************************************************** ----------------------------------------------------------------------- ABOUT THE GAME QUESTIONS ----------------------------------------------------------------------- Q: When was this game released? A: November 2003 ------ Q: Who developed and published the game? A: Neversoft and Activision ------ Q: How would you rate this game out of 10? A: Probably a 10/10 ----------------------------------------------------------------------- GUIDE QUESTIONS ----------------------------------------------------------------------- Q: Why did this guide take so long to make? A: For a number of reasons: 1st is that other people in my house need to use the PS2 and Computer, and the second is that my Ps2 isn't Working properly (wont play games.) ------ Q: Can I email you about any questions, corrections, etc? A: Yes. Look up to for my email ----------------------------------------------------------------------- STORY MODE QUESTIONS ----------------------------------------------------------------------- Q: How many story mode goals are there? A: Approximately 129. I think that is less than THPS4 ----- Q; Can you choose which pro you want to be in story mode? A: No, but you can edit the player that you have to start off with. ----- Q: So story mode isn't played with the pros, eg, Tony Hawk? A: You can play them, but I don't want to spoil it for the people that don't know. ------ Q: How long (in hours) is story mode? A: It took me, on Normal mode, about 2 days (Less than 15 hours of playing time) to complete all 129 goals. ------ Q: What difficulty modes are there? A: Too Esy, Amatuer (I think), Normal, and Sick. ----------------------------------------------------------------------- CONTROL QUESTIONS ----------------------------------------------------------------------- Q: Are the controls the same as THPS4? A: Yes, pretty much, like triangle is still grind, up, down is still manual, square is flip tricks. ------ Q: How do you get off your board? A: Press the L1 + R1 buttons at the same time. ------ Q: Can you change your controller configuration? A: I don't think so. ------ Q; How do I get in cars? A: Press circle near it (it will say press circle to drive if the car is drivable) ------ Q: Are the controls easy to get use to? A: Yes, very easy to get use to. ----------------------------------------------------------------------- SPECIFIC GOALS QUESTIONS ----------------------------------------------------------------------- Q: Any tips for the last goal *SPOILERS*? A: Know where you went wrong last time, and next time, you should know where to go and what to do. If you fail, not sweat, try again and you should know the route. Practise is the main thing here. ------ Q: Any help on the THPS Challenge is Tampa? A: For the first one, easily revert and manual. For the second, jump and grind, change positions when you grind and continue on jumping and land in a manual and perform flatland. For the third, perform flatland. For the last one, get the indy 900 as a special, go up a vert ramp, then perform the Indy 900. ----------------------------------------------------------------------- NEW FEATURES QUESTIONS ----------------------------------------------------------------------- Q: is it true you can make your own tricks? A: Yes, you can choose from rotations to sounds to tricks to perform during your special. ------ Q: Anything new with the mapmaker? A: More memory, and a lot more pieces. ------ Q: Is there a goal creator? What type of goals can you make? A: Skate and Combo letters, High score and Combo, Skate Tricks and gaps. ----------------------------------------------------------------------- MUSIC QUESTIONS ----------------------------------------------------------------------- Q: How many music trakcs are there? A: A lot, sorry, I can't be bothered sitting there counting them all. ------ Q: Can you turn different tracks on/off? A: Yes. *********************************************************************** CREATE A GOAL GUIDE *********************************************************************** ----------------------------------------------------------------------- INTRODUCTION ----------------------------------------------------------------------- Something new to Tony Hawk's underground. It lets you create your own goals. You can set where each pedestrians is who gives you the goal, where you start, etc. This is a great mode, and realyl boosts up the replay value of the game, in my opinion. This section will describe all about creating your own goal. ----------------------------------------------------------------------- SETTING UP THE GOAL ----------------------------------------------------------------------- Firstly, you need to press the start button to get up the pause menu (either in a create a goal level, or park editor.) You wont see the option Create a goal if you are playing in Story mode, or any other mode apart from create a goal mode or the Park Editor. Next, you must select which goal you want to choose. Descriptions of the goals will come later on in this section. You can choose from Skate Letters, Combo letters, High score, High combo, Skate Tricks, Combo Skate Tricks, Trickits and gaps goal. Select one. Your first job is to place the pedestrian who gives out the goal. Put him in a reasonable spot, like on the porch of a house for example, or in the middle of a halfpipe for the High score challenge. Don't put them in impossible places, like on water where you can't get to them, on lava or too high in the air. After you place them, you need to place the player start point for the goal. If you are creating a collect combo goal, put the player right at the start of the line. Same with the gaps goal. ----------------------------------------------------------------------- SKATE/COMBO LETTERS ----------------------------------------------------------------------- SKATE LETTERS The person who plays your level must collect all the letters of the word skate (5 letters total.) You can place these anywhere in the level, and the player just has to find all letters in the time limit. They don't have to be in order or anything. I usually make one lot of skate letters for driving, another for just walking, and another for skating. If you really want to make it hard, put the skate letters in hard to reach areas, for example: You need to get a lot of speed and launch into the air to grab the letter, or behind a house that you need to climb, or on top of the roof of a house behind it's chimney so the player can't see it. COMBO LETTERS Well, sort of like the above challenge, although the player must collect the letters combo, all in one, usually big, combo. The letters don't have to be gotten in any order really, but they are usually placed in an order. Make sure the letters you place are actually possible to get in one combo. For example, there is no use putting the C in one corner of the level and the first O in the other corner. Try to place them in a good, combo line. ----------------------------------------------------------------------- HIGH SCORE/COMBO ----------------------------------------------------------------------- HIGH SCORE The person who plays this goal has to get the amount of points that is preset. You can set the score amount for the goal in the variables. If you are going to make the score extra big, give the player some more time. Also, be reasonable once again. Here is no use making a high score 2 million in just 15 seconds, because it would have to be done like a combo. HIGH COMBO Player must score a very high combo score. A combo is a continuous line of tricks, and when you land without doing a trick or bail, then the combo ends. This is great with small time limits, in my opinion, because they have to get the combo right first time. Best to put the starting point near a halfpipe, or if you want to make it harder, away from the halfpipe. ----------------------------------------------------------------------- SKATING TRICKS ----------------------------------------------------------------------- Most of these are the same, so I will do one big description. The tricks appear on the right hand side of the screen, and the player has to perform these tricks. You can set what type of tricks they have to do (basic flips, double tap grabs, etc.) but you can't set grinds, manuals, flatland tricks, lips, etc. You can also set the acceleration (how fast they come up). With combo skate tricks, the player is required to do the skate tricks in one combo. With Trickits, here is an example: Lets say there are 5 tricks: Heelfip Kickflip Double Heelflip Double Kickflip Varial Kickflip And you perform a Heelflip, the heelfip will go away, and a new trick will appear. Lets say that you perform 4 tricks in the air, then land it, the 4 tricks you landed will dissapear, and 4 new tricks will appear. ----------------------------------------------------------------------- GAPS GOAL ----------------------------------------------------------------------- Requires the player to gap between two objects a certain amount of times, however many times you choose. You can select all different gaps (10 total) and make the player pull a required trick over the gap. Once again, make the gaps actually possible to get, and say what the trick is when the pedestrians says it. ----------------------------------------------------------------------- VARIABLES ----------------------------------------------------------------------- Variables are things you can change. EDIT POSITIONS - Allows you to set up all the peices in your goals again, for example, the starting point of the goal, the position of where the pedestrian is standing, and if you are doing the skate or combo letters goal, you can edit the positions of those letters. SET TIME LIMIT - Allows you to set the amount of time that the player has to complete the challenge. For high score levels, it should be 2 minutes, but for the high combo/combo letters goals, it should be short. SET SCORE - Available only in the High Score and the High Combo goals. Here, you can set the score that the player has to reach in the time limit. For High score, the player just has to reach this score using any means nessecary and as many combos as they need, but for high combo, they have to get the score in one combo. It doesn't matter how much all add up to, you need a combo bigger than the score. NAME GOAL - Here you can name the goal, and when the player presses start and goes to view goals, the name will show up here. So you could call a goal "Street race" and it's really colelcting skate letters, but you are in a car. The default goal names are the type of goal, for example, collecting skate letters will be "Skate Letters" on the view goal screen if you don't give the goal a name. NAME PED - Here you can give a name to the pedestrian that gives out the goal to you. You can name him whatever you like, and it will appear when you are near the character. It will say "Mr Sickness" Press Circle to talk. The default name sof the pedestrians are "Created Goal." SET GOAL TEXT - Type in what the pedestrian will say to you when you go up to him for the goal. I will only reccomend this if you have USB keyboard, because selecting the letters using the controller can be too long, and boring. I usually just leave the text how it is. WIN MESSAGE - This is what the pedestrian will say when you complete the challenge. You can make it from a simple "Yeah" to anything else you want them to say. Once again, typing it all in can get boring, and the default message is nothing. DELETE GOAL - Fairly simple to understand. Hit X, and it will delete this goal from the park. All letters, and the pedestrian and start point for the goal will be deleted. It will also be removes from the "View Goals" menu. TEST GOAL - For some reason, this cannot be used on Park Editor levels. Anyway, when you are making goals in the normal levels, select this and it will skip straight to the pedestrian saying what you need to do. This is great if you think you might have put the combo letters too far apart, or maybe you thought the gap was a bit impossible, here you can test the goal. CONTROL - This determines how the player will start out when they first start the goal. You can choose from Skating (the default, and you can get off your board) Walking (You start off walking, but can get back on your board) Walking Only (You can't get back on your board for the rest of the goal) and finally you can choose a car. PICK GAPS - Here, you can select the gaps that the player has to do in the gaps goal. You can select a total of 10 gaps. To select the gap, press the X button and a tick will be in the box. Press again to untick. Only gaps that you have done yourself will be displayed on the tricks menu, but in park Editor, you can choose any. SKATE TRICKS - There is a lot of stuff in here. You can select what types of tricks come up, like basic Flip tricks (Simple direction + square) Diagonal flip tricks, Double tap Flip Tricks (left, left square) and grab tricks. you can also select if you have to spin them, and also the acclerations of the tricks, how many they need to win, and all sorts of over stuff. *********************************************************************** SECRETS *********************************************************************** ----------------------------------------------------------------------- SECRET: OLD SKOOL LEVELS ----------------------------------------------------------------------- Yeah, Underground has some old Tony Hawk levels that you can play. You need to unlcok them. For those who want to know what old skool levels they are, here they are: Hangar, School II and Venice, all from Tony Hawks Pro Skater II. It's fun to play these and I can remember playing these levels in about December 2000. It's so fun to play them again, but with better GamePlay, more tricks, and Graphics. I can't remeber where all the old skool icons are, but I know they are in Vancouver, Hawaii and New Jersey. I'll get around to writing about them. ----------------------------------------------------------------------- SECRET: OLD SKOOL ICONS ----------------------------------------------------------------------- New jersey - Get into the train station, and go to the north side and there will bea ledge above some ramps. Go up one of the ramps, and grind the ledge to the right, and jump near the end to grab the secret tape. Moscow - Hard to actually explain where, but there is a red building near where you do the challenge that you have to grind down all of the cameras. Go through the fourth window on the right, and go up to grab the icon. Hawaii - From the beach, head towards the street. Go onto the road, and turn right. Turn left past the markets area, and then go up the street. At the end of the street is a Tiki Statue. Go into the tiki, watch the ride, and you wil grab the icon. ----------------------------------------------------------------------- SECRET: SECRET/HARD TO REACH PLACE ----------------------------------------------------------------------- Note that I don't really list Secret Tape/Old Skool icon secret areas (where you find them.) SCHOOL II - From the start of the level, ride right down the path with the rail in the middle. You are now in the courtyard. Go up onto the raised up section, and head right. Aim for the skid marks and go up the vert ramp. This will get you speed. Land, and keep skating along. Use the ramps and the planter to launch yourself up and then jump across the flags, into a secret area. The second secret place is the gym. To get in the gym, you need to grind (Im not sure how many) roll call rails. The rails can be found just by the steps near the start, near the ramp leading up to the courtyard, by another set of stairs, and by bendy's curb and a few vert ramps near TC's roof gap. HANGAR - First secret area is the wind tunnel. From the start of the level, head forward, and to the right of the ramps going over the halfpipe. Now, launch yourself off the ramp and jump and grind onto the plane propeller on the wall. Grind this, and the door will smash open and inside is the wind tunnel. Second is outside. From the start of the level, move forward, and use the ramp on the left (or the vert ramps) to hop over the barrier. Now, in front of you will be a small helicopter. Use the ramp by it to grind the helicopter, and it will fly off through the roof and a door will open leading outside. NEW JERSEY Not really a secret area, but once you complete the challenge where you jump over the bridge, you can now skate in the train station, and around that area. Before you couldn't, because the police were blocking the bridge, and if you tried to go across, you couldn't. HAWAII Well, there is a secret pool. Nothing much there though. From the beach, head towards the street. Go left along the street, and you will eventually come to a grass section. Keep going, and go up the vert ramp, and then spine transfer up. There, a nice secret pool. Because I went to Start and view goals, I didn't actually go to the guy to get the "Kill Wallows" goal. The Wallows section is the secret area. It's hidden behind some secret houses, and a ramp. From the beach, head towards the street, and to the left. Head right when you can, and follow the street along. Near the end of the road will be a ramp ahead of you. Go up the ramp, spine transfer, and you will be in the wallows section. The third secret area is the top of the hotel. As afar as I know, the only way you can get up there is by doing the challenge where you have to climb up to the hotel roof, or the challenge where you are on the roof getting the high score. If you want to get up here in story mode, but don't want to do the challenge, select the challenge, then go End Current goal. You will be on top of the hotel. VANCOUVER - Okay, a secret area is in the Plaza section. Get to the dome with the secret tape on top of it, and make sure the Pagoda is on your left. Skate forward, and go up the vert ramp and through the window. Here is a nice secret area with a ramp to get to the roof. Not much to do up there though. ----------------------------------------------------------------------- SECRET: BONUS MOVIES ----------------------------------------------------------------------- Collecting Secret tapes can give you bonus movies, as well as doing other things in story mode. I will let you find out how to get the other movies, but check out the Secret tape FAQ (even if it is for a different platform, I think it is the same) at Gamefaqs for what you get. Some movies are funny. ----------------------------------------------------------------------- CHEAT CODES ----------------------------------------------------------------------- If you want to earn the cheat codes honestly, then complete all 129 goals in story mode, and you will unlock cheats. The cheats are (off the top of my head) Perfect Rail Perfect Manual Perfect Skitching Perfect Lip Cool Specials Flame Kid Mode Moon gravity Rollerskates I will list some cheat codes that you enter on the options menu in a later version. *********************************************************************** CREATE A PARK GUIDE *********************************************************************** ----------------------------------------------------------------------- INTRODUCTION ----------------------------------------------------------------------- Tony Hawk's Underground, like 2, 3 and 4 allows you to create your own skate park. You can add lots of things in here, which is great, in my opnion. You can even greate gaps, rails, and your own goals to put in your park. ----------------------------------------------------------------------- PIECE CATEGORIES ----------------------------------------------------------------------- Off the top of my head: Funboxes Funboxes generic Buildings/Trailers Restarts Tools Pipes/Tunnels Ground Pieces Miscellanoue Slopes Stairs Benches Big Pools ----------------------------------------------------------------------- PIECE CATEGORY DESCRIPTIONS ----------------------------------------------------------------------- FUNBOXES This is hard to explain. A funboxes, is sort of like one raised up piece in the middle, and then ramps going around the outside connecting to the middle, although it doesn't look like ramps. You can choose from long funboxes to short, and small funboxes. You can launch off of the sides of funboxes, roll over them, etc. FUNBOXES GENERIC Funboxes generic are sort of like Funboxes, but they look totally different, and are not jump those ramp things. They also inlcude lots of different things from different Tony Hawk games, like the Vert ramp with two ramps on the side and a sign above it. Also, the funboxes have rails and all on it, like the ones in the middle in the Tampa contest. BUILDINGS/TRAILERS I think everyone knows what a building is. I also think everyone knows what a trailer is also. These pieces are great to put in your park, because it gives the player the feel that they are in a town. You can also put in little trailers, traincars, and RVs. For the buildings, you can put in the School building, a Liquor building, and some over types of houses, inlcuding a Skyscraper. RESTARTS Lets say you place a 1P icon on the map, this is where the first player will start the level. Also, if the player happens to fall in water, lava or a Pungee pit, they will respanw at this location. Same thing for the second player. You cant put the restarts over any other object, they have to be on flat land, no grass, etc. You can also place Horse start points, and King of the Hill crowns. TOOLS Two out of the three objects in this category are new to the Tony Hawk series. There are three things you can use in this category. They are: Gap tool, Rail tool, and Arena Selection. The gap tool lets you link two pieces together. The Rail tool allows you to create rails wherever you want, kind of like powerlines. This is great because it sucked in the other tony hawks that you had to raise the land to place a rail. The arena selection can be used to copy/paste areas of your park. PIPES/TUNNELS One thing I hated in the previous Tony Hawks games was that you couldn't really create tunnels that the player can go through, to maybe reach a secret area. In Underground, you can! In this categorey, there are different types of tunnels. There are lots of them, like straight railed, just plain straight, sloped tunnel, and of course curbed tunnels. Aslo, you can put in loops, a halfpipe, and pipes. ----------------------------------------------------------------------- MAKING A GOOD PARK ----------------------------------------------------------------------- URBAN STYLE If you want to make a city style park, you will want to have a nice atmosphere in the level. Firstly, place streets around the place, and make tunnels, etc, where a car can get through without too much trouble. Make the street go around in a big circle (loop) going past houses, and different places, and when you can't put a street, improvisse. For example, there was a place behind a few buildings where a street piece wouldn't fit, so I made it an alley. I did this by putting grass on the left and right, and making a line up, and then putting sand in the middle. It makes it like an alley, like an offroad track which is good for the cars. Also, in another area, I made slopes leading up to the liquor area, and made that as like a ramp. The area underneath where the air is was all grenery, and a normal skating area. Around the streets it is best if you place some buildings, like Houses, Skyscrapes and those liquor buildings around the streets. Don't make it all the way around, I out a halfpipe in the middle of streets with grass and sand as a path, and then raised the grass by one to make it look like a hedge maze, but still had a good effect. Remeber tunnels and jumps make it look good, and when you play it using a car, it will be superb if you need to jump over water, or a pool. BEACH STYLE I guess it would be like Hawaii style. Try to give it a good, remote feeling. Try to create water around the edges, if you want it that way. There are a few good beach pieces in the miscellaneous. These are the party boats, and also the dock areas. This makes for a great beach setting. Also, you can place sand around the place, and make a lot of pools. you can make your own pools by lowering the land, and the selecting pool parts category, then put the pieces in. Simple. There are also some preset. COMPETITION STYLE Wanna make your park like it's a competition park? Easy. Try to make a vert section, and also a street section. The vert section should consist of a halfpipe, and maybe some other vert ramp pieces around the area. For the street section, you should place some of the funboxes in there, like the pieces in the middle of the level in Tampa. Look around in the funboxes section, there is some good stuff in there. ----------------------------------------------------------------------- RAIL TOOL ----------------------------------------------------------------------- Controls to the rail tool: X - Place rail Square - Snap to object Circle - Grab nearest rail point Triangle - Delete rail L1/L2 - Move cursor up/down R1/R2 - Control Camera This lets you create your own rails. In the previous Tony Hawk games, had to raise the land if you wanted to put the rails up high. In Unerground, you can place them anywhere. You don't need to raise the land, you can draw them anywhere, even over other objects. This can be good if you make the rails leading from a skyscraper for example, and then make it head all the way down to another house. In my opinion, this is a great new addition. *********************************************************************** GAP CHECKLIST WALKTHROUGH *********************************************************************** This section will probably never be complete due to the fact that there are so many gaps in the game, a lot of them hidden. ----------------------------------------------------------------------- HANGAR ----------------------------------------------------------------------- CHOPPER HOP The easiest gap in the level, in my opinion. From the start, roll down the hill. On your left hand side, to the left of the halfpipe and where you are will be a ramp. Launch off the ramp, and you will jump over the divider in the middle of the level. You hvae got the gap. Alternatively, you can just jump over it by holding coruching, then letting go, or you can use the vert ramps to transfer over there. DOWNWIND LIP To get this gap, you first have to open the wind tunnel. Move down the hill from the start, and move to the right side of the halfpipe. Use the ramps on the halfpipe to launch yourself onto the propeeler. Grind it, and that will open the wind tunnel. Now, go into the wind tunnel, and head left. Perform a lip trick on one of the vert ramps here to get the gap. HIGH STEPPIN' A fairly easy gap to obtain. From the start of the level, roll down the first hill, and keep going forward, past the halfpipe. Jump over the halfpipe if you need to, and keep on going forward. Go up the vert ramp you find at the end, and then jump up and lip trick on the rail to get this gap. *********************************************************************** MISCELLANOUES *********************************************************************** ----------------------------------------------------------------------- FUNNY QUOTES ----------------------------------------------------------------------- "Hey man, did you wake up on the wrong side of your mom this morning" - You "It will stop those stupid skaters getting into the skaters and writing 'I am the king of no pants' on the walls" - Security guard "Since I nailed your mom, nail the tricks I yell out" - Guy on pre-made prison level ----------------------------------------------------------------------- MUSIC TRACKS ----------------------------------------------------------------------- Rapps on deck Perfromed by Aceyalone Viva la Revolution Performed by The Addicts Armageddon Performed by Alkaline Trio A Prototype Performed by Anacron She Said Performed by Anrgy Amputees Rebel Yell Performed by Assorted Jelly Beans Every day Performed by Authority Zero Big Bang Performed by Bad Religion Drive Performed by Blind Iris Don't wait Performed by Blue 2 Rak 005 Performed by Bracket American Warewolf in Calgary Performed by The Browns Imaginary Places Performed by Busdriver It's Alright Performed by Camarosmith Iron Galaxy Performed by Cannibal 0x White Riot Performed by The Clash Impetus Performed by Clutch Crazy and Stupid Performed by Crash and Burn A Better Tomorrow Performed by Dan the Automator Positive Contact Performed by Deltron 3030 Cosmic Assasins Performed by Dj Qbert Time to go Performed by Dropkick Murphys Annie's Grave Performed by Electric Frankenstein Ride, Shoot and Speak Truth Performed by Entombed No Revolution Performed by The Explosion Mississippi King Performed by Five Horse Johnson I Want it All Performed by Flamethrower Blah Blah Performed by Frog 1 California Crossing Performed by Fu Machu Crush 'em Performed by GBH Gotta get some action now Performed by Hellacopters It Ain't Nuttin Performed by Herbaliser/M.F Doom Hung, Drawn and Quartened Performed by High on Fire The Legend of Black Thunder Performed by Hookers Remedy Performed by Hot Water Music Embody the Invisible Performed by In Flames Braggin Wrights Performed by J-Live Suffer Some Performed by Jane's Addiction The Circle Part 1 Performed by Juggaknots A Day at the Races Performed by Jurassic 5 God Of Thunder Performed by Kiss Lick it up Performed by Kiss Rock 'N Roll All Night Performed by Kiss King Kong Performed by L.A Symphony Hotwire Performed by Lamont War Games Performed by Living Legends Crusher Destroyed Performed by Mastodon Loaded and Lonely Performed by The Midnight Evils The Days Performed by Nike V and the Rats Underground up Performed by Mr. Complex Skin Therapy Performed by Mr. Dibbs Phantom Performed by Mr. Lif Transitions as a Rider Performed by Murs The World is Yours Performed by NAS Run Fat Boy Run Performed by Nine Pound Hammer Seperation of church and Skate Performed by NOFX Your World Will Hate This Performed by Orange Goblin Womb Envy Performed by Paint it black The Next Step II Performed by People under the Stairs Low Class Conspiracy Performed by Quasimoto You Think I Ain't Worth a Dollar Performed by Queens of Stone Age King of the Underground Performed by R.A. The Rugged man New Noise Performed by Resfused Like the Angels Performed by Rise Against Pierce my Brain Performed by Rubber City Rebels Milk Performed by S.O.D Circle of Fear Performed by Smoke Blow Mommy's Litte Monster Performed by Social Distortion Indolence Performed by Solace Suspect Device Performed by Stiff Little Fingers Refusal Performed by Strike Anywhere Seed Performed by Sublime It Takes no Guts Performed by Superjoint Ritual Internationally Known Performed by Supernatural California Babylon Performed by Transplants Black Woman Performed by Unida Secondary Protocol Performed by Wildchild Sailor Man Performed by The Reacl Mc Kenzies *********************************************************************** BASIC GUIDE STUFF *********************************************************************** ----------------------------------------------------------------------- STILL TO COME ----------------------------------------------------------------------- Write about create a Deck Make a Create a Skater section Online Play Section Complete Gap Checklist ----------------------------------------------------------------------- VERSION HISTORY ----------------------------------------------------------------------- VERSION 1.0 =========== Submitted document to www.gamefaqs.com, hoping it will get posted. Walkthrough is not complete, but just about everything else is, apart from the Gaps Checklist and Maybe the Secret tapes section. ----------------------------------------------------------------------- COPYRIGHT NOTICE ----------------------------------------------------------------------- This Document is Copyright (c) Aaron Baker 2004. It can't be reproduced in any way, except for Personal and Private use. Please ask me if you want to use this guide on your website, by Emailing me. Afew lines of Text could save you a lot of trouble. ----------------------------------------------------------------------- ALLOWED WEBSITES ----------------------------------------------------------------------- Here are the websites I allow to host my work without Permission: http://www.gamefaqs.com -> The guide was origanlly made for GameFAQs http://faqs.ign.com If you see this guide on http://www.cheatcc.com please email me straight away/ They can never use any of my work. ----------------------------------------------------------------------- EMAIL POLICY ----------------------------------------------------------------------- DO - Send me a Question about THUG - Send me a Contribution to the FAQ - Correct any Mistakes I may have made DON'T - Critisize my work - Send me Viruses or Spam - Send me an email with nothing in the subject line ----------------------------------------------------------------------- CREDITS ----------------------------------------------------------------------- CjayC and GameFAQs - For putting all my guides up on the website