------------------------------------------------------------------------------ XIII Walkthrough - PS2 ------------------------------------------------------------------------------ ______ _______ |_ _| |_ _| \ \ __________| | \ \ |_ _ _| |________ \ \ / / | | | |__ _| \ \ / / | | | | | | \ \ / / | | | | | | \ \/ / | | | | | | \ / | | | | | | \ \ | | | | | | / \ | | | | | | / /\ \ | | | | | | / / \ \ | | | | | | / / \ \_| |_| | | | / / \ ______| | | | _/ /_ \ \ | | | | |_____| _\ \_ | |__| |_ |_______| | |________| _| |_ |_______| WARNING: THIS WALKTHROUGH CONTAINS SPOILERS! Major spoilers are coded though before they are reached in the game. ------------------------------------------------------------------------------ Contents ------------------------------------------------------------------------------ Section A - My Introduction AA1 - Acknowledgements AA2 - Version Number plus overview of updates AA3 - Copywrite Information Section B - Getting Started (and other information) BB1 - Controls BB2 - Main Menu BB3 - Game Introduction BB4 - Main Characters BB5 - In-Game Menu BB6 - Weapons BB7 - Inventory Objects Section C - Hints, Tips, and Cheats Section D - Skills DD1 - Breathing Skill DD2 - Dual Weapon Skill DD3 - Medical Care Skill DD4 - Lockpicking Skill DD5 - Stealth Skill DD6 - Sixth Sense Skill DD7 - Sniper Skill DD8 - Stunning Skill Section E - Walkthrough EA1 - Brighton Beach EB1 - Escape From First Aid Post EC1 - Escape The Beach Using The Killer's Pick-Up Truck EA2 - Winslow Bank EB2 - Access The Strongroom EC2 - Escape From The Bank EA3 - FBI Headquarters EB3 - Rejoin The Soldier On The Rooftops EA4 - Rooftops EB4 - Follow Jones ------------------------------------------------------------------------------ Section A - Introduction ------------------------------------------------------------------------------ Hey all. This is my first walkthrough, so I hope you all like it. If anyone has any queries, notice something is missing, would like to post this walkthrough, etc. please e-mail me at marv-101@lycos.co.uk. ----------------------- AA1 - Acknowledgements ----------------------- Thankyou to all these people: Gamefaqs for hosting this walkthrough! DarkTim for giving me his XIII title artwork --------------------- AA2 - Version Number --------------------- Version Number 0.2 Completed up to end of level 3 on Section E. ---------------- AA3 - Copywrite ---------------- This walkthrough is copywrited 2004. Any unauthorised used of this walkthrough is strictly prohibited, and in violation of the copywrite law. If this walkthrough is found on any site without my persmission, I will take immediate action, depending on the situation. If anyone would like to submit this walkthrough or any part of it to another website, personal or otherwise, MUST ask me first. In the case I say yes, FULL credit MUST go to me (marv-101) ------------------------------------------------------------------------------ Section B - Getting Started ------------------------------------------------------------------------------ This section of the walkthrough aims to help you to get started before playing the game. --------------- BB1 - Controls --------------- X - Action Button / Reload O - Next Weapon Square - Previous Weapon Triagle - Quick Heal R1 - Primary Fire R2 - Alternate Fire L1 - Jump L2 - Crouch Left/Right - Scroll Inventory Up/Down - Re-centre Aim Left Analogue Stick - Move Right Analogue Stick - Look/Aim Note: These are the primary settings, and can be changed in the Main Menu. ---------------- BB2 - Main Menu ---------------- Profile Selection Screen - Choose "New Profile" if you have never played before. If you have an existing profile, select it (X). -Main Screen- Continue - Press X to continue the latest game in progress New Game - Press X to start a new game Load a game - Press X to load a saved game from your 8mb PS2 Memory Card Multi-player - Select this option to start playing multi-player Options - Select to view or change the game options -Continue Screen- Play - Press X to start playing your last saved game. Note that it will NOT load where the game was actually saved, but rather where you last got a checkpoint and saved. Story - Summarises the story so far, depending on how far you have got. Skills - Press X to view the skills you have obtained. To obtain these skills you have to collect certain documents scattered throughout the game or pass certain aspects of the game within missions. Documents - Press X to view the various documents you have obtained. Conspiracy - Select this option to view the various members of the conspiracy you have unmasked -Load a game - Select the saved game you wish to play from. -Options Menu- Parental Lock - Activate this to remove the violent graphics in the game. Once it is activated, you can deactivate it by pressing X again. (Not sure why this is built in though, it's not as if parents are going to put this option on if they know nothing about it!) Audio Menu - Select to adjust the audio settings. * MusicMenu: Activate or deactivate the music. * Mode: Activate or deactivate stereo mode. Video Menu - Select to adjust the screen. * Horizontal: Use the cursors to move the screen left or right. * Vertical: Use the cursors to move the screen up or down. Controls - Press X to change the control configorations. Advanced Options - Access advanced options. * Vibration: Change vibration on or off. * Auto-aim: Activate or deactivate the auto-aim feature. * View Speed: How sensitive the controls are when looking. Difficulty Menu - Changes the difficulty. * Arcade: Easy mode (although it is still hard!) * Normal: Normal mode. * Realistic: Hard mode. ------------------------ BB3 - Game Introduction ------------------------ Note: This is taken from the PS2 XIII game manual: The United States. The country's still in a state of shock after President Sheridan's assassination. You wake up, amnesiac and wounded, on a deserted East Coast beach. Your only clues to your identity are the number XIII tattooed near your collarbone and the key to a safety-deposit box. Though your memory has let you down, you find you have the reflexes of a highly-trained professional combatant. You set off in search of your past, discovering the part you played in the killing of the President of the United States and tracing the biggest conspiracy ever known in the history of the country to its source. ---------------------- BB4 - Main Characters ---------------------- XIII - This is who you play, or so you are led to believe. You later find out you have taken over Steve Rowland's (the real XIII) identity. Your real name is Jason Fly. The other characters are again taken from the PS2 XIII manual: General Carrington - He seems to know a lot about your past. He's convinced your innocent, and he'll do anything he can to help you find the truth. Jones - Carrington's aide-de-camp. Above all, she's a highly trained soldier watches over you when the going gets really tough (believe me, she will help you out, and you'll thank her for it later on during the game!) Amos - A high-ranking FBI man. Amos is in charge of investigating the plot behind President Sheridan's assassination. The Mongoose - A ruthless killer, he hunts down XIII for the Conspiracy. Until his contract is fulfilled, nothing will stand in his way (which can be very annoying!!!) Number 1 - He conducts the Conspiracy that assassinated President Sheridan from the shadowns. Will you be able to foil his evil plans? (If you wanna know who he is, either play the game, or uncrack this code - SZ.HDF XNFGKCZY!!!! (To uncrack it, look on any standard keyboard, and the proper letter will be below diagonally down and to the right of the coded letter. If the coded letter is at the bottom of the keyboard, the proper letter will be diagonally up and to the left TWICE (as if starting again)). I have put this in code as it is a major spoiler, which you should wait until the end to discover! Everything SHOULD make sense once you have discovered the identity of Number 1, even if you work it out now! ------------------- BB5 - In-Game Menu ------------------- Save Game - Select to save the game. Note: if you load a saved game, it will load you back to the beginning of the level, or just after a checkpoint, so there really is no need to save unless you complete a level, or reach a checkpoint - it just wastes valuable playing time! Return To Game - Does exactly what it says on the tin! (Just gets rid of the menu). Controls - Various control options. Skills - View the skills you have obtained. Retry - Select this to restart at the beginning of a level, or after a checkpoint. Main Menu - Takes you back to the main menu. Note: unsaved progress will be lost. -------------- BB6 - Weapons -------------- Fists - Hold R1 to keep thumping. Good when sneaking from behind as neutrilises enemies (will NEED to thump or karate chop (from behind) when asked to neutrilise enemies). Stealth. Various Objects - Pick up various objects with X when a differnt curser comes on screen. Hit people with R1 ti knock them out instantly (neutrilises them). Stealth. Knife - Press R2 to use as dagger, or R1 to throw it (aim for the head!) Effective if thrown in the head. Stealth weapon. 9mm Pistol - Basic handgun. Stealth weapon. Grenade - Powerful weapon. Has a delay 'til the explosion, and be careful not to blow yourself up! If it explodes near you, everything will be slow and shakey for a while. .44 Special - Powerful gun (but not my favourite). Shotgun and Pump-Action Shotgun - Powerful weapons which take time to reload. Harpoon Launcher - Mainly for use under water but can be used on ground. Crossbow - Press R2 to zoom in, and again to zoom in further. Aim at heads for instant kills. Holds one arrow at a time to begin with, which is annoying if you miss someone, but gets updated to three at a time later on! :) Stealth weapon. Mini-Gun - Powerful handheld submachine gun! Watch out for recoil (curser moves when shooting), so don't hold fire for too long. Kalash - Good automatic gun. Watch out for recoil. Assault Rifle (AR) - Basically the same as a Kalash, but press R2 to lauch AR grenades with no delay! SMG (Sub-Machine Gun) - Heavy weapon which slows you down, but very powerful. RPG (Bazooka) - Most powerful weapon. Slows XIII down, and watch out not to blow yourself up. Sniper Rifle - Press R2 to zoom in, and again to zoom in further. Aim for heads for one hit kills. Brilliant for long range. Stealth Weapon. ------------------------ BB7 - Inventory Objects ------------------------ Scroll through the inventory with the left and right buttons. Press X to use these objects: Medkit - Recovers 25 hit points (or 50 with "medical care" skill) Full Medkit - Recovers 50 hit points (or 100 with "medical care" skill) Key - Use to unlock various doors. Pick these up from some guards. Lockpick - Use to pick locks on doors. Can be time consuming, but not usually. Magnetic Pass - Swipe this (with X) in machines next to locked doors to open them. Grapnel (Hook) - Aim and press X to hook on to various hooks to swing or climb to various places. Press R1 to go, R2 to go down, X to release and up, down, left or right to swing. ------------------------------------------------------------------------------- Section D - Hints, Tips, and Cheats ------------------------------------------------------------------------------- What follows are some general tips that I have picked up whilst playing XIII and they should make playing it a lot easier. 1. Reload whenever you get the chance. Some weapons take a long time to reload whilst others have a short ammo supply at once (before you have to reload again). When you are in the clear, reload. Trust me, it helps a lot. The last thing you want is to jump out on an enemy, fire one shot, only for them to literally kill you whilst you try to reload. Before you know it, you have to restart the mission/level. RELOAD FREQUENTLY! 2. Try to be stealthy no matter what. If you fire a loud weapon, others will hear, and you will have god knows how many people shooting at you at once. I'm not saying to do everything in stealth, but if you can, just hit them with a broom or something for a one-hit stealthy kill. But obviously if there a loads of people in one area who you must kill, just get an automatic weapon out. 3. Watch out for recoil. Because automatic weapons are powerful, your gun naturally moves up. Due to this, you may not be hitting your target, giving them the advantage to shoot you. If you are using one of these weapons, use short bursts. When the cross-hairs moves off your target, stop shooting re-aim, and shoot again. You will know when they are dead as you will hear them shout "Argh!", and blood will come out of them (if parental lock is off). 4. Take cover. If there is a locker you can use to hide from an enemy, use it! Hide behind it, wait until they turn their back, sneak up on them, then karate chop them, shoot them, or whatever you want! If you are doing a stealth mission, karate chop them if you can. 5. When doing stealth missions, only use the stealth weapons (they are listed in the weapons section (BB6). If you use any of the other weapons, others will hear and raise the alarm. Only use the other weapons if you KNOW there is no one else about for a while. 6. Have you noticed when using a weapon where you can zoom in, that when you zoom in the furthest you can, that your aim keeps moving? Well to stop it moving, you either have to get the sniping skill, or if you stay perfectly still whilst you are zoomed in the maximum for a few seconds, your aim will be perfect. But you will have to do this everytime. Only do this when the person you are going to shoot cannot see you, otherwise you are just wasting time, and will be shot. Once you obtain the sniping skill, you don't have to worry about doing this :) 7. Pick up as much armour as you can. There are four types. These are: *Light Vest: Basic body armour, but you do not get an awful lot of it. *Heavy Vest: Same as light vest, but you get more of it (100 hit points worth). *Light Helmet: Basic helmet which reduces impact of shots to head. Don't get too much of it. *Heavy Helmet: Same as light helmet, but again you get 100 hit points worth. To get the more hit points for the vests, do not aim at the enemy's chest. This will reduce the amount of hit points it will give you. Aim for their heads instead. Note that these armour can be find lying around. 8. Medikits. Do not waste time scrolling through the inventory as you may get shot whilst doing so. Instead just press triangle. The game will recognise which medikit to use. If you only have a little health to recover, the game will automatically use a small medikit if it can find one. Or if you have a lot of health to recover, it will use a full medikit. This comes in handy when fighting bosses! Also, be on the look out for as many medikits as possible. Usually they are lying around, but sometimes you can find them from people you have just killed. If you have anymore tips, e-mail them to me at marv-101@lycos.co.uk ------------------------------------------------------------------------------- Section D - Skills ------------------------------------------------------------------------------- These skills will help you on your way, and you obtain them from finding certain documents, or completing a certain aspect in the game. By the way, I am not sure if these are the EXACT names, or if they are in order, but it doesn't matter as this tells you what they do, and you do not collect them in order (or at least I didn't anyway): ---------------------- DD1 - Breathing Skill ---------------------- Without this skill, XIII can hold his breath for around 24 seconds. When you have got this skill, he can hold it for around 43 seconds. This may come in handy if you ever find yourself stuck underwater! ------------------------ DD2 - Dual Weapon Skill ------------------------ When you have got this skill, XIII can sometimes hold two of the same gun (depending on what gun it is, and if you have two of them). Press R2 to switch between one or two guns. ------------------------- DD3 - Medical Care Skill ------------------------- This skill makes the medikits twice as effective. Normal medikits will now give you 50 health, and full medikits will give you 100 health! ------------------------ DD4 - Lockpicking Skill ------------------------ XIII will now lockpick doors twice as fast, which is handy if there are enemies nearby. -------------------- DD5 - Stealth Skill -------------------- You can now walk without making as much noise, so you can sneak up on enemies! ------------------------ DD6 - Sixth Sense Skill ------------------------ XIII can now sense where enemies are. This works by hearing the "Tap"s that they make whilst walking. Thus if they are stationary, you cannot sense them. This majorly helps as you can determine where they are, and when to ambush them (when they are turned the other way). ------------------- DD7 - Sniper Skill ------------------- You will now be able to have perfect aim when sniping. No longer will you have to wait a few seconds for perfect sniping. --------------------- DD8 - Stunning Skill --------------------- XIII can now "stun" people by creeping up behind them and pressing X to instantly knock them out. Perfect for being stealthy. ------------------------------------------------------------------------------- Section E - Walkthrough ------------------------------------------------------------------------------- ******************************************************************************* EA1 - Brighton Beach ******************************************************************************* Watch the sequence, and it will explain the story so far about the assassination of the president, and how is brother shall continue his work. You then wake up on a beach and there is a woman. You are wounded and have amnesia. She tries to help you walk back to the First Aid Post. Walk to the woman. You will have a flashback on how you were washed up on the shore, then you pass out. --Checkpoint-- ------------------------------------- EB1 - Escape from the First Aid Post ------------------------------------- When you wake up, you are at the first aid post with the lifeguard who found you. She will give you a key to Winslow Bank. Unfortunately for her, she gets shot. You must now escape from the First Aid Post. Using the throwing knife, kill the man at the door. Aim for the head for a one-hit kill. Now go to the back room. Collect the medikit by pressing X on that box thingy. Use it by pressing triangle. If you go out onto the porch, there is an enemy. Throw a knife at his head. If you aim anywhere else, he will not die instantly, costing you health and ammo. Walk over him to get his gun, and select it by scrolling through the weapons by pressing O or square. More ammo is on the bench. Now go back inside. On the desk just inside is a key. It is easily visible as there is a white square. Whenever you see a white square like that, there is something important you must collect or hit, etc. Anyways, collect the key and use it to unlock the front door. To do this, walk up to the door and your curser should change. Press the action button (X) and you should hear a click. Now your curser should be a hand. Press X again and the door will open. Pick up the Kalash dropped by the man who was outside the door before you killed him, and equip it by scrolling through the weapons with O. In front of you should be some crates with ammo for the Kalash on. Once you have got this ammo, there should be two men to your right. Kill them with your Kalash and grab their weapons. Always try and grab your enemy's weapons as this will be the way you mainly get your ammo, weapons, and sometimes armour. Further along this area should be another First Aid Box. Open like last time and get the Full Medikit. Whenever you see an item that you cannot pick up, but should be able to, aim your curser at it, and you should get it. Now go back to the deck and follow it. Shoot anyone who pops out. Watch out for people on the cliff, they will start shooting at you. If you think you don't need to worry about them, carry on. If otherwise, kill 'em. To do this, aim at them (naturally) at wait until your curses changes to cross-hairs. When this happens, you know you are aiming at them. If you are using the Kalash, watch out for recoil. Once you get to the docks, go in the yellow boat for a medikit (watch out for the helicopter which will drop off some enemies for you to kill), then go back to the main deck, and continue until the end. ------------------------------------------------------ EC1 - Leave The Beach With The Killer's Pick-Up Truck ------------------------------------------------------ Shoot the man that comes out from behind and pick up the key. Use this to unlock the truck. To do this, walk up to the driver's door, and press X. ----Level Complete---- ******************************************************************************* EA2 - Winslow Bank ******************************************************************************* ---------------------------- EB2 - Access The Strongroom ---------------------------- First of all, do NOT shoot anyone. Walk up to the main desk where someone is calling "Mr. Rowland". Speak with him, and then follow him to the left through the security door. A large safe will now be opened for you to find the safety deposit box. Walk in. Run to the end of the Vault, and turn left. A white square shows you where your box is (remember, white squares are important!). Open the box and pick up what is inside. The timer will start ticking (it's a bomb!) and you will have a flashback (he has great timing doesn't he?). --------------------------- EC2 - Escape From The Bank --------------------------- Once the flashback is over, go through the whole that the bomb creates in the wall. Move straight and the right into a narrow corridor. Climb the ladder, crawl through the vent whilst crouching (L2) until you get to a grate or wire mesh (depending on what you wanna call it - i'll call it a grate from now on). Punch it and drop down into the room. -Checkpoint- Go right and there will be a security guard. Creep up behind him and knock him out with the action button (X) when the curses changes. If he spots you, hold R1 to repeatedly thump him. Remember, do NOT kill any bank staff! Punches, karate chops, and using object are ok, but NOTHING else! However, still pick his gun up. Go up the stairs and pick up the chair with the action button. Keep going until you reach the top and knock the guard out by pressing fire (R1). Go along the balcony and knock out the second guard with another chair. Keep going round the balcony. Once you get to the third guard, use the ashtray on the desk to knock him out. Go into the the director's room (it is labelled) and watch/listen to what happens. Once the conversation is over, a guard will exit the room by the door on the right. A guard will now be coming from the other side (look at the "Tap"s). Knock him out when he opens the door with a chair. Go through and pick up the medikit on the shelf. Now go the library. In the library are two guards. Find some objects to hit them with and knock them out. Watch out for their "Tap"s to know where they are (this is important throughout the game!). When they turn away, come out from behind the book case and hit them. Once they have both been knocked out, go to the opposite end of the library from when you came in, and jump onto the table. Crouch, punch the grate, and follow the vent to the hallway. -Checkpoint- Down the hall, a woman will want you to take her hostage. Go behind her, wait for the curser to change (this particular curser means you can take that person hostage for future reference). Now do NOT press the action button unless the curser changes for you to do something (such as pushing a button) as you will kill/knock out (dunno which, lol) the hostage. Grab the magnectic card from the table and swipe it to open the door on the left (only press X once the curser changes to that when you usually swipe cards). Once you open the door, there will be police. KEEP THE HOSTAGE FACING THEM! If not, they will shoot you. A friend told me that you can actually shoot them whilst you have the hostage, and they will not shoot you back! So select a weapon, and shoot 'em! If it doesn't work, sorry, but it was just a tip from a friend. Anyways, back to the right corner and follow round until you can press an elevator button. Go in the elevator and press the button. Hopefully the police will not have shot you. If you drop the hostage, just shoot the police normally and run into the elevator so you don't die. If you have her still, drop her once the elevator doors close. Once on the next floor, some enemies have ambushed the bank and have started shooting the bank staff. Now you have the ability to shoot THEM but NOT the staff. Whenever you are not supposed to shoot someone, if you have a gun out, the curser will be a circle with a line through it. This means you CANNOT shoot them! Kill the enemies. In one of the doors on the left will be a Full Medikit so go get it. Anyways, work your way to the back of the balcony, killing and collecting ammo along the way. Get to the stairs, and turn right into the emergency exit. On the otherside there will be a man shooting you from a higher catwalk. Shoot him, and work your way down the emergency exit stairs/ladders until you are on the ground. Here you will be placed under arrest. ---Level Complete--- ******************************************************************************* EA3 - FBI Headquarters ******************************************************************************* ---------------------------------------- EB3 - Rejoin The Soldier On The Rooftop ---------------------------------------- At the beginning of this level on the projection in front of you is proof that you are the assassin. An exlposion makes everyone in the room leave. Once they have left, you will hear a "Pssst". Look right and Jones is behind a grate. She will shoot your cuffs and you are free to complete the level. One thing you need to know - DO NOT SHOOT THE FBI AGENTS! If you get confused to who is an FBI agent, remember the curser that your gun will display (a circle with a line through). Instead, you are going to have to knock them out. Go through the door on the left of the room. There should be two guards to your left. Other walkthroughs may tell you to go through a vent here, but there is no need to. Just go up to the first one and hold R1 to repeatedly punch him. Hopefully he will not be able to shoot back, allowing you to knock him out, and to proceed onto the other guy, who has probably gone round the corner to the left. Once they have both been knocked out, you can go to the room you just walked past (near where you knocked the first guard out) and collect some ammo and a medikit from the locker/cabinet thingies. Go through the doors on the opposite side and get the Full Medikit from behind the power board. Grab a chair and knock out the guard. Punch the boxes and the grate, and crawl through the vent. When you emerge, you'll be in a hallway with FBI agents and enemies who will be shooting them/you. You CAN shoot the enemies, but be careful not to shoot the FBI agents. Knock them out instead. Make your way to the end of the hallway and enter the door to your left. Kill the enemy in this room, and the one who should now enter. Leave this room by the other door and turn right at the hallway. Kill the enemy and make your way to the penultimate opened door and enter it. On the left should be a door so go through it. Kill the enemy holding the FBI Agent hostage. Go back to the office you just came from and collect the medikit in the locker/cabinet thing. Exit this office back into the hallway and go through the blasted door, climb the stairs, and go through the brown doors. - Checkpoint- Go into the next room and kill the three enemies (one will come in after you shoot the other two). After that, go into the third room. Kill the people on the left. Now go right and there should be a hole in the floor. Shoot the men down there, and make your way to the next room by walking alone the small ledge right next to the wall, and be sure to kill the guys shooting you. Go left into a small room, and then go right. Walk into a big room and kill everyone inside it. Be careful as some guys may hide behind the crates. Find another small room on the right, and then turn left into a narrow corridor. Crouch into the hole in the wall and climb the ladder. ---Level Complete--- ******************************************************************************* EA4 - Rooftops ******************************************************************************* ------------------- EB4 - Follow Jones -------------------