******************************************************************************* Shining Force II: Sword of Hajya Complete Game Walkthrough Copyright 2005, Apathetic Aardvark Email: sinenomine@gmail.com All rights reserved Version 1.0 I am also known as SineNomine 02/03/05 ******************************************************************************* Index/Table of Contents ******************************************************************************* Disclaimer.........................................................i Version History....................................................ii Characters & NPCs..................................................iii Walkthrough........................................................iv Items..............................................................v Spells.............................................................vi Enemy Listing......................................................vii Other..............................................................viii Credits............................................................ix ******************************************************************************* i) Disclaimer (Legal stuff) ******************************************************************************* Copyright 2005, Apathetic Aardvark All rights reserved. The following sites have my permission to post this; www.gamefaqs.com www.neoseeker.com faqs.ign.com www.shiningforcecentral.com Any site, magazine, or other form of media, that is not included on this list caught hosting this guide without my written consent is in violation of copyright laws and will be prosecuted to the full extent of the laws. In addition, a terrible curse will be placed upon you and any subsequent generations of your family. ******************************************************************************* ii) Version History ******************************************************************************* 1/1/05 Began planning! Completed most of Characters section. 1/2/05 First three chapters done. Most of enemy list and weapon list done. Item list nearly done. Character list and descriptions done. 1/3/05 Finished everything which was not done. Some spell levels unknown due to extreme time consumption of leveling people up beyond 17. If anyone has the information I lack, feel free to email it to me. 2/x/05 - Making minor changes. Also, feel free to use my battlefield maps for this game as well, might make some descriptions easier. Added stat charts. ******************************************************************************* iii) Characters ******************************************************************************* 1. Classes 2. Detailed character information. 3. Character stating stats. 4. Non-Playable Characters ------------------------------------------------------------------------------- 1. Classes ------------------------------------------------------------------------------- There are many classes of characters in the game. It is important to know them, if and what they promote into, and what types of weapons they can use. All characters can be promoted once they reach level 10. You may wait beyond that if you wish. Characters may only be promoted once. Characters who join the party after being promoted may not be promoted again. Promoted Characters can use better weapons, see the weapons listing further down in the guide. ACHR- Archer, Chester is the only archer in the game, and promotes into a sniper. BSKR - Berserker, uses no weapons, Gyan is the only one in the game. BWKN - Bow Knight, Graham can be promoted into one and uses arrows. GLDR - Gladiator, They use axes, Jaha can be promoted into one, Rohde starts as one. HEAL - Healer, Slade starts as one, and uses staves. Can be promoted to SBRN. HERO - Hero, The prompted for of a Swordsman. Deanna is the only one. Uses swords. KNTE - Knight, Uses lances and spears. Dawn and Eric start as knights and may be promoted into Paladins. MAGE - Mage, uses staves. Can be promoted into a Wizard. Natasha is a mage. MONK - Monk, uses gloves. Luke is a monk and may be promoted into a Master Monk. MSMK - Master Monk, uses gloves. Luke is promoted into this. NINJ - Ninja, uses swords. Higins is the only Ninja in the game. PLDN - Paladin, uses lances and spears. Knights may be promoted into Paladins. Randolf starts as a paladin. PRNC - Prince, uses swords. Nick is the only Prince in the game. RANG - Ranger, Graham starts as a ranger, uses arrows and may be promoted into a bow knight. SBRN - No idea what it stands for, healers are promoted into these. They use staves, Sarah starts as one. SDMN - Swordsman, uses... well, duh. Deanna is the only one and may be promoted into a Hero. SKYW - Sky Warrior, uses swords. Claude is the only one. Can fly. SMRI - Samurai, Rush is the only one, uses swords. SNIP - Sniper, Promoted form of an archer. Uses arrows. WARR - Warrior, Jaha starts as one. Uses axes and promotes to Gladiator. WIZD - Wizard, uses staves, promoted for of Mage. May starts as a Wizard. ------------------------------------------------------------------------------- 2. Detailed character information. ------------------------------------------------------------------------------- This section will detail the characters who are part of the storyline and may be used. This section contains SPOILERS SPOILERS SPOILERS SPOILERS SPOILERS SPOILERS SPOILERS SPOILERS so do not read if you don't want some aspects of the plot ruined. First, the stats. Please note, stat games are random from game to game, but usually fall very close to each other no matter how often you play. I do not promise that your characters will fall into the same general rules as mine, but they should. All attack values are WITHOUT a weapon, so add the appropriate weapon bonus to the attack to get the true figure. These stats are for unpromoted class [up to 20] and promoted class [up to 15, with a few exceptions]. The spell charts are for true level. When you promote, whether you promoted at level 10, level 20, or anywhere in between, it counts as level 11. Deanna - Swordsman - Human ------ Deanna is the leader of the Shining Force. If Deanna is defeated in battle, the entire team will lose the battle. You will also lose half of your gold for losing. Never let Deanna get too far out in the open. Deanna has the Egress spell to start with. Deanna starts out about average, once promoted, to a Hero, Deanna will get great defensive bonuses to allow him to take a bit of damage. He will also learn bolt spells. With the Shining Sword and a White Ring, Deanna is damn near impossible to kill and deals a great amount of damage. Deanna 12 8 7 6 4 Level HP MP ATT DEF AGI ---------------------------------------------------- 2 0 1 1 2 1 3 1 1 1 2 1 4 1 1 2 1 1 5 1 1 2 1 1 6 2 1 2 2 1 7 2 1 1 2 1 8 2 1 2 1 1 9 2 1 1 1 0 10 3 0 1 1 1 11 1 0 1 1 0 12 2 1 0 1 0 13 2 0 1 1 0 14 1 0 1 0 0 15 2 0 1 1 1 16 0 1 1 1 0 17 0 1 1 1 0 18 0 0 1 0 0 19 0 1 1 0 1 20 0 0 1 0 1 Avg 1.158 0.632 1.158 1.000 0.579 L10 26 16 20 19 12 L15 34 20 29 25 15 Deanna Promoted Level HP MP ATT DEF AGI ---------------------------------------------------- 2 2 1 1 3 1 3 2 1 2 3 1 4 2 1 1 3 2 5 2 1 2 3 1 6 2 0 2 2 0 7 2 1 2 3 1 8 2 1 1 2 0 9 2 0 1 2 0 10 2 1 1 2 1 11 1 1 1 1 0 12 1 1 1 1 1 13 1 0 1 0 0 14 1 1 1 1 0 15 2 0 0 1 1 Pavg 1.714 0.714 1.214 1.929 0.643 Psta 24 10 17 27 9 Fin10 50 26 37 46 21 Fin20 58 30 46 52 24 Egress: Starts with Bolt: Level 16 Bolt 2: Level 20 Bolt 3: Level 25 Bolt 4: Level 30 Natasha - Mage - Human ------- Natasha is by far and away the hottest character in the game. That having been said, she's also a great addition to any party. She has low attack, defense and HP, but she has a great variety of magical attacks. She starts with Egress and Blaze. Eventually, she will gain both Blaze 3 and Freeze 3, two of the best damage spells in the game. At some points of the game, Natasha will be the party leader, so it is best to make sure she is strong enough for these points. She promotes into a wizard, which is not too different from a mage. Natasha is a character you should consider not promoting right away, to allow her to build up some extra stats from extra unpromoted levels, particularly MP. Natasha 9 8 6 6 6 Level HP MP ATT DEF AGI ---------------------------------------------------- 2 1 2 1 1 1 3 2 2 1 1 1 4 2 2 1 1 1 5 1 2 1 1 1 6 1 2 0 1 1 7 1 2 1 0 1 8 1 3 1 1 1 9 1 2 0 1 1 10 1 2 1 1 1 11 1 1 0 1 1 12 1 2 1 1 1 13 0 1 1 1 0 14 1 2 0 0 0 15 1 1 1 1 1 16 1 1 1 1 1 17 1 1 0 0 0 18 1 1 0 1 0 19 1 2 0 0 1 20 1 2 0 0 0 Avg 1.450 2.050 0.850 1.000 1.000 L10 20 27 13 14 15 L15 29 41 17 20 20 Natasha Promoted Level HP MP ATT DEF AGI ---------------------------------------------------- 2 2 1 0 1 1 3 2 2 0 1 1 4 1 2 0 1 0 5 2 1 1 1 1 6 1 2 1 1 1 7 1 1 0 2 1 8 2 1 1 1 1 9 1 2 1 1 1 10 1 2 1 1 1 11 1 1 0 2 0 12 1 1 1 2 1 13 1 1 0 3 0 14 1 0 1 2 0 15 1 1 0 2 1 Pavg 1.286 1.286 0.500 1.500 0.714 Psta 18 18 7 21 10 Fin10 38 45 20 35 25 Fin20 47 59 24 41 30 Egress: Starts with Blaze: Stats with Blaze 2: Level 8 Blaze 3: Level 17 Blaze 4: Level 30 Freeze: Level 4 Freeze 2: Level 13 Freeze 3: Level 22 Boost: Level 26 Dawn - Knight - Centaur ---- Dawn is a centaur. All centaurs have very poor movement range in mountains and forests, but walk un-obscured in most other places. Dawn is probably the best knight in the game. While her damage is not quite as high as Randolf's, her defense is awesome. Chance are throughout most of the game, very few enemies will do more than a couple of damage to her. Dawn is my personal favorite character in the game, because of the amount of tanking she can do and still being able to deliver some damage. She promotes into a Paladin. Dawn 12 0 6 6 5 Level HP MP ATT DEF AGI ---------------------------------------------------- 2 2 0 1 1 1 3 2 0 1 1 1 4 1 0 1 2 1 5 1 0 1 1 0 6 1 0 1 2 0 7 1 0 1 1 1 8 2 0 1 1 1 9 1 0 1 1 1 10 2 0 1 1 1 11 1 0 1 1 0 12 0 0 1 1 0 13 1 0 1 1 0 14 1 0 1 0 1 15 1 0 1 1 1 16 1 0 1 1 0 17 1 0 1 0 0 18 1 0 1 1 0 19 0 0 1 1 0 20 0 0 1 1 0 Avg 1.053 0.000 1.000 1.000 0.474 L10 25 0 15 17 12 L15 32 0 25 25 14 Dawn Promoted Level HP MP ATT DEF AGI ---------------------------------------------------- 2 2 0 1 3 1 3 2 0 0 2 1 4 1 0 1 2 1 5 2 0 1 3 0 6 1 0 2 2 1 7 1 0 2 2 1 8 1 0 2 2 0 9 1 0 2 2 1 10 2 0 2 2 0 11 1 0 1 1 0 12 1 0 1 1 1 13 0 0 2 1 0 14 1 0 2 1 0 15 1 0 2 1 0 Pavg 1.214 0.000 1.500 1.786 0.500 Psta 17 0 21 25 7 Fin10 42 0 36 42 19 Fin20 49 0 46 50 21 Eric - Knight - Centaur ---- Eric is the male version of Dawn. His attack is slightly better, but his defensive powers are often substantially lower than Dawn's. He's still a decent character though. He does end with a lot more HP than Dawn, but this is only good for dodgin spelles. He promotes into a Paladin too. By the end of the game though, Eric will probably not be in your party. Eric 13 0 7 6 5 Level HP MP ATT DEF AGI ---------------------------------------------------- 2 1 0 1 1 1 3 1 0 2 0 1 4 2 0 2 0 1 5 1 0 2 0 0 6 1 0 1 2 1 7 2 0 1 2 1 8 1 0 2 2 1 9 2 0 1 2 1 10 1 0 2 2 0 11 1 0 1 1 0 12 0 0 1 2 0 13 1 0 1 1 1 14 0 0 1 2 0 15 1 0 1 1 1 16 0 0 1 0 1 17 2 0 1 0 0 18 1 0 1 1 0 19 1 0 1 0 1 20 1 0 0 0 0 Avg 1.053 0.000 1.211 1.000 0.579 L10 25 0 21 17 12 L15 33 0 30 25 16 Eric Promoted Level HP MP ATT DEF AGI ---------------------------------------------------- 2 2 0 1 2 1 3 2 0 1 1 1 4 2 0 1 2 1 5 2 0 2 1 0 6 2 0 1 2 1 7 2 0 1 1 1 8 2 0 1 1 1 9 2 0 2 1 1 10 3 0 2 1 1 11 1 0 1 1 0 12 2 0 1 1 0 13 1 0 1 1 0 14 1 0 1 1 0 15 1 0 1 2 0 Pavg 1.786 0.000 1.214 1.286 0.571 Psta 25 0 17 18 8 Fin10 50 0 38 35 20 Fin20 58 0 47 43 24 Jaha - Warrior - Dwarf ---- Jaha starts the game with the least amount of HP, but the best defense. His movement range is quite poor, which can make him the first obsolete character. He can still pack a decent punch in the late game, and has great HP allowing him to soak up magical attacks too. Jaha can use axes and becomes a great meat shield in the late game. Give him something to help his movement though! Jaha 9 0 8 9 4 Level HP MP ATT DEF AGI ---------------------------------------------------- 2 1 0 1 0 1 3 2 0 1 1 1 4 1 0 2 0 1 5 2 0 1 0 0 6 2 0 1 2 1 7 1 0 2 2 1 8 2 0 2 2 1 9 1 0 1 2 1 10 2 0 1 3 1 11 1 0 1 2 0 12 2 0 1 1 0 13 1 0 1 1 0 14 0 0 0 2 0 15 1 0 1 1 0 16 1 0 1 1 1 17 1 0 1 1 0 18 1 0 1 0 0 19 1 0 1 0 0 20 1 0 1 0 1 Avg 1.650 0.000 1.450 1.500 0.700 L10 23 0 20 21 12 L15 33 0 29 30 14 Jaha Promoted Level HP MP ATT DEF AGI ---------------------------------------------------- 2 3 0 1 2 0 3 3 0 1 2 1 4 3 0 1 2 0 5 3 0 1 2 0 6 2 0 2 2 0 7 2 0 2 2 1 8 2 0 2 2 1 9 2 0 1 2 1 10 2 0 1 2 1 11 1 0 1 2 1 12 1 0 1 2 1 13 1 0 1 2 1 14 1 0 0 1 0 15 0 0 1 1 1 Pavg 1.857 0.000 1.143 1.857 0.643 Psta 26 0 16 26 9 Fin10 49 0 36 47 21 Fin20 59 0 45 56 23 Luke - Monk - Half-Giant ---- Luke is a very unique character. He has four spells, all of them curative or status changing. Luke moves kind of slow and starts out pretty weak. Do not let this fool you. Aside from maybe Claude, he gets the biggest stat boosts per level up in the game. He's a powerful character to have, and doubles as a secondary healer, though his MP will never be high enough to allow him to go straight spell casting. Luke promotes into a Master Monk. Luke 13 6 5 4 5 Level HP MP ATT DEF AGI ---------------------------------------------------- 2 1 1 3 1 1 3 1 1 3 2 1 4 1 2 3 1 1 5 1 2 3 1 1 6 2 1 2 1 1 7 1 1 2 2 1 8 2 1 2 1 1 9 2 1 2 2 1 10 2 1 2 2 1 11 1 1 1 1 0 12 0 1 0 1 1 13 1 0 1 1 0 14 1 1 1 0 1 15 1 1 1 1 0 16 1 0 0 1 0 17 1 0 0 1 1 18 1 0 0 1 1 19 1 1 0 1 1 20 1 0 0 1 0 Avg 1.750 1.100 1.550 1.300 0.950 L10 26 17 27 17 14 L15 35 22 31 26 19 Luke Promoted Level HP MP ATT DEF AGI ---------------------------------------------------- 2 2 1 3 3 0 3 1 1 3 2 0 4 1 1 3 3 1 5 1 1 3 3 1 6 1 1 2 2 1 7 1 1 2 2 0 8 2 1 2 2 0 9 1 1 3 2 1 10 1 1 2 2 1 11 1 1 1 0 0 12 1 0 1 1 0 13 1 0 1 1 0 14 1 0 1 1 0 15 1 0 0 0 0 Pavg 1.143 0.714 1.929 1.714 0.357 Psta 16 10 27 24 5 Fin10 42 27 54 41 19 Fin20 51 32 58 50 24 Heal: Starts with Heal 2: Level 3 Heal 3: Level 17 Heal 4: Level 25 Detox: Level 6 Detox 2: Level 22 Slow: Level 1 Dispel: Level 13 Slade - Healer - Dwarf ----- Slade is a healer. To be honest, he becomes useless once you get Sarah, probably even before then. His spells are decent, but he moves too slow and dies too easily. He has trouble keeping up level wise unless you use quick religiously. His lack of melee skill combat make him a burden in battle. He promotes into a SBRN, whatever the hell that is. His defense, as before mentioned, is far too low. If you really insist on using him, White Ring or Protect Ring. Slade 12 12 7 7 6 Level HP MP ATT DEF AGI ---------------------------------------------------- 4 0 2 0 1 1 5 1 2 0 1 1 6 1 2 2 1 1 7 1 2 2 1 1 8 1 2 2 1 1 9 1 2 3 1 1 10 1 1 2 1 1 11 1 2 1 0 0 12 0 2 2 0 0 13 0 2 2 0 0 14 0 2 1 1 1 15 0 1 1 1 0 16 0 1 0 0 1 17 0 2 0 1 1 18 0 1 0 0 0 19 0 1 0 1 1 20 0 0 0 1 1 Avg 1.056 2.167 1.389 1.056 1.000 L10 18 25 18 14 13 L15 19 39 25 19 18 Slade Promoted Level HP MP ATT DEF AGI ---------------------------------------------------- 2 1 1 1 0 1 3 1 1 1 0 1 4 1 2 1 1 1 5 1 1 1 1 0 6 0 2 1 2 1 7 1 1 1 1 1 8 1 1 1 1 0 9 1 1 0 1 1 10 1 1 1 1 0 11 0 1 0 2 0 12 0 1 1 2 1 13 1 1 0 2 1 14 1 1 1 2 0 15 1 1 1 2 0 Pavg 0.786 1.143 0.786 1.286 0.571 Psta 11 16 11 18 8 Fin10 29 41 29 32 21 Fin20 30 55 36 37 26 Heal: Starts with Heal 2: Starts with Heal 3: Level 18 Heal 4: Level 27 Muddle: Level 7 Muddle 2: Level 15 Quick: Level 10 Quick 2: Level 21 Blast: Level 12 Blast 2: Level 24 Blast 3: Level 30 Graham - Ranger - Centaur ------ Graham is another centaur, meaning his walking suffers on forests and mountains. He has a great advantage though, range. Using the late game weapons, once promoted to a Bow Knight, Graham's range will be greater than or equal to any other skill in the game. He does great damage for having ranged attacks, too. His only weakness is his low defense, which can cause him problems if he gets out in the open, or pinned. Graham 18 0 10 12 9 Level HP MP ATT DEF AGI ---------------------------------------------------- 7 1 0 1 0 1 8 1 0 2 1 1 9 1 0 1 1 0 10 1 0 1 1 1 11 1 0 1 0 0 12 0 0 1 0 1 13 1 0 1 0 0 14 1 0 1 1 0 15 0 0 1 1 0 16 2 0 1 1 0 17 1 0 1 1 0 18 1 0 1 0 0 19 1 0 1 0 1 20 1 0 1 0 0 Avg 0.929 0.000 1.071 0.500 0.357 L10 22 0 15 15 12 L15 31 0 25 19 14 Graham Promoted Level HP MP ATT DEF AGI ---------------------------------------------------- 2 1 0 1 0 1 3 1 0 0 1 1 4 1 0 1 0 1 5 1 0 0 0 1 6 1 0 2 2 1 7 1 0 1 2 1 8 1 0 1 1 0 9 2 0 1 1 1 10 1 0 1 1 1 11 1 0 2 2 0 12 1 0 2 2 1 13 1 0 2 2 0 14 1 0 2 2 0 15 1 0 2 1 0 Pavg 1.071 0.000 1.286 1.214 0.643 Psta 15 0 18 17 9 Fin10 37 0 33 32 21 Fin20 46 0 43 36 23 Chester - Archer - Elf ------- Chester uses the same types of weapons as Graham. He is one of the best all around characters in the game and should be on your team from the moment you get him. His damage is slightly more than Graham's and his defense is amazing. In addition, he gets a good deal of HP. Add on great range to that as well, once promoted to Sniper. Chester is one of the best characters in the game. Chester 20 0 18 15 10 Level HP MP ATT DEF AGI ---------------------------------------------------- 8 2 0 1 1 1 9 1 0 1 1 0 10 1 0 1 1 1 11 1 0 1 1 0 12 1 0 0 1 0 13 1 0 0 1 0 14 0 0 1 1 0 15 1 0 1 1 1 16 1 0 1 1 1 17 1 0 1 1 1 18 1 0 1 1 0 19 1 0 1 1 1 20 1 0 1 1 0 Avg 1.000 0.000 0.846 1.000 0.462 L10 24 0 21 18 12 L15 33 0 29 28 16 Chester Promoted Level HP MP ATT DEF AGI ---------------------------------------------------- 2 2 0 0 2 1 3 2 0 0 3 1 4 3 0 1 3 0 5 2 0 0 3 1 6 2 0 2 2 1 7 2 0 2 3 1 8 2 0 2 2 1 9 2 0 2 2 0 10 2 0 2 2 1 11 2 0 2 1 0 12 1 0 2 1 1 13 2 0 1 1 0 14 1 0 1 1 1 15 1 0 2 1 0 Pavg 1.857 0.000 1.357 1.929 0.643 Psta 26 0 19 27 9 Fin10 50 0 40 45 21 Fin20 59 0 48 55 25 May - Mage - Half-Human Half-Dog thing --- May is awesome. AWESOME. She learns Freeze 3 quite early, it is the most exploitable spell in the game. She can also learn Desoul, Bolt and Sleep. May is best used with a protect ring for added defense, or a running ring to increase her movement range, thus making her all the more deadly. She does not last long if she takes hits, due to her low defense and HP. May 18 23 11 13 13 Level HP MP ATT DEF AGI ---------------------------------------------------- 9 1 1 1 2 0 10 1 1 1 2 1 11 1 1 0 1 0 12 1 1 0 1 1 13 2 1 0 1 0 14 1 1 1 1 0 15 1 1 0 1 1 16 1 1 0 1 0 17 1 1 0 1 0 18 1 1 0 1 0 19 0 1 0 1 1 20 1 0 0 1 0 Avg 1.000 0.917 0.250 1.167 0.333 L10 20 25 13 17 14 L15 30 34 14 27 17 May Promoted Level HP MP ATT DEF AGI ---------------------------------------------------- 2 1 2 0 0 1 3 1 1 0 0 0 4 1 2 0 1 1 5 2 1 0 0 1 6 1 2 2 2 1 7 1 1 2 1 1 8 1 1 2 2 1 9 1 2 2 2 0 10 1 1 2 1 0 11 1 1 2 2 0 12 0 1 1 2 0 13 1 1 2 2 0 14 1 1 1 3 0 15 1 1 1 2 0 Pavg 1.000 1.286 1.214 1.429 0.429 Psta 14 18 17 20 6 Fin10 34 43 30 37 20 Fin20 44 52 31 47 23 Freeze: Starts with Freeze 2: Starts with Freeze 3: Level 12 Slow: Starts with Slow 2: Level 9 Bolt: Level 15 Bolt 2: Level 20 Bolt 3: Level 25 Bolt 4: Level 30 Desoul: Level 18 Desoul 2: Level 23 Claude - Sky Warrior - Birdman ------ Claude is the only character on your team who can fly. This makes him ideal for sneaking around to get treasure chests. He is a great character. With the exception of maybe Luke, Claude gets the best level up bonuses in the entire game. He does take some additional damage from projectile weapons though, since he flies. Claude makes a great front line soldier, nevertheless. Claude 31 0 22 23 14 Level HP MP ATT DEF AGI ---------------------------------------------------- 3 2 0 3 2 0 4 1 0 3 1 1 5 2 0 3 1 1 6 1 0 2 2 0 7 2 0 2 1 1 8 1 0 2 1 1 9 1 0 2 2 1 10 2 0 2 1 1 11 1 0 1 1 0 12 1 0 1 1 1 13 1 0 1 1 0 14 1 0 1 1 0 15 1 0 1 1 1 Avg 1.308 0.000 1.846 1.231 0.615 Fin 48 0 46 39 22 Randolf - Paladin - Centaur ------- Another Paladin. Randolf has decent defense and a good deal of attack power. He suffers the same movement problems as all centaurs do. Randolf does make a decent tank though, and should be considered for the main party. The only downfall compared to the other Paladins, is Randolf joins the Force already promoted, so you can not squeak out extra points in each stat. I tend to have a lot of trouble with Randolf, as you might have noticed with the lack of stats below. Randolf 28 0 25 22 13 Level HP MP ATT DEF AGI ---------------------------------------------------- 3 2 0 1 3 0 4 3 0 1 2 1 5 2 0 0 3 1 6 2 0 2 2 1 7 2 0 2 2 1 8 2 0 3 2 1 9 2 0 2 2 1 10 1 0 1 1 1 11 1 0 2 1 1 12 1 0 1 1 1 13 1 0 2 1 0 14 1 0 2 1 1 15 1 0 1 1 1 Avg 1.615 0.000 1.538 1.692 0.846 Fin 49 0 45 44 24 Rohde - Gladiator - Dwarf ----- Rohde is very similar to Jaha. He suffers from having small movement range in battle. Like Jaha, he can use the powerful axes, but often can not reach any enemies to swing them at. His HP is also a low, making him dead meat for spells. He's decent at first, but gets beaten up pretty bad if you keep him around more than a few battles. Also, his attack does not seem to keep pace with Jaha's. Choose Jaha over Rohde. Rohde 29 0 25 25 13 Level HP MP ATT DEF AGI ---------------------------------------------------- 4 1 0 2 1 1 5 0 0 2 2 1 6 2 0 2 2 1 7 1 0 2 2 1 8 1 0 2 2 1 9 1 0 1 2 1 10 1 0 2 2 1 11 2 0 1 1 1 12 2 0 1 2 1 13 2 0 1 1 0 14 2 0 1 1 0 15 2 0 1 1 0 Avg 1.417 0.000 1.500 1.583 0.750 Fin 46 0 43 44 22 Sarah - SBRN - Half Human, Half Dog-thing ----- Sarah acts as the advisor for Natasha's party during part of the game, and later joins as the best healing character in the game. Sarah is the only character who can learn Aura, a great range, multi-target healing spell. She is a bit low on HP and defense, keep her way the hell back if she is not needed for healing. She can learn the blast spell, but it does pitiful damage compared to the other elements. Sarah 24 34 14 19 17 Level HP MP ATT DEF AGI ---------------------------------------------------- 6 1 2 1 2 1 7 1 2 1 1 1 8 1 2 1 2 1 9 1 2 1 1 1 10 1 2 1 1 1 11 1 2 1 2 1 12 0 2 0 2 0 13 0 2 0 2 0 14 1 2 0 2 0 15 0 2 1 2 1 Avg 0.700 2.000 0.700 1.700 0.700 Fin 31 54 21 36 24 Heal: Starts with Heal 2: Starts with Heal 3: Starts with Heal 4: Level 22 [12] Blast: Starts with Blast 2: Stats with Blast 3: Level 24 [14] Blast 4: Level 28 [18] Muddle: Starts with Muddle 2: Level 18 [8] Aura: Level 16 [6] Aura 2: Level 20 [10] Aura 3: Level 26 [16] Aura 4: Level 30 [20] Higins - Ninja - Unknown, he's shrouded ------ Higins is a hidden character. He is hidden directly above where Deanna starts in battle 18 of Chapter 3. Higins is somewhat resistant to magic attacks, making him a good tank against anything with Freeze 3. He has a couple of spells, named after Sarah and Randolf, which double as Blaze and Bolt spells. Unlike Ninja's in other Shining Force games, Higins has really poor movement. Higins also does pretty low damage with limited defense. I tend not to use him... but I do take off his Critical Sword and give it to someone else. Higins 26 21 25 29 17 Level HP MP ATT DEF AGI ---------------------------------------------------- 7 1 1 2 2 1 8 1 1 2 2 1 9 2 1 2 2 0 10 1 1 2 2 0 11 1 1 1 1 1 12 1 1 0 1 0 13 2 1 1 1 0 14 1 1 1 0 0 15 1 0 1 1 0 Avg 1.222 0.889 1.333 1.333 0.333 Fin 37 29 37 41 20 Sarah: Level 17 [7] Randolf: Level 21 [11] Randolf 2: Level 25 [15] Gyan - Berserker - Half Dog-thing, Half something else [Giant or Dwarf.. lol] ---- Gyan is a tough cookie. He does not use weapons, which means he can hold some extra healing items. His movement range is rather low, though, making him partially useless. His defense is good, and he packs a good punch. If you are not turned off by his movement range, use him. He is rather cute too!! Gyan 38 0 55 35 17 Level HP MP ATT DEF AGI ---------------------------------------------------- 9 2 0 2 2 1 10 2 0 2 2 1 11 2 0 1 1 1 12 2 0 1 1 0 13 1 0 2 1 1 14 1 0 1 1 1 15 1 0 1 1 0 Avg 1.571 0.000 1.429 1.286 0.714 Fin 49 0 65 44 22 Rush - Samurai - Unknown, looks Human or Elf. ---- Rush, like Higins, is a hidden character. He is found in battle #21 in the center pillar near the starting point of the Shining Force. He is resistant to magic as Higins is, and shares an affection for swords and poor movement range. Rush seems to do more damage than Higins with better defense and far more HP. Rush 45 0 32 37 19 Level HP MP ATT DEF AGI ---------------------------------------------------- 10 2 0 1 1 1 11 1 0 3 2 1 12 2 0 2 3 1 13 1 0 3 2 1 14 2 0 2 2 1 15 2 0 2 2 0 Avg 1.667 0.000 2.167 2.000 0.833 Fin 55 0 45 49 24 Nick - Prince - Human ---- For someone who has the sword of which the game is named after, you figure he would not suck so bad. He has bolt spells and does tolerable damage. Nick is the only character who can hold the Sword of Hajya, which is the only weapon which can initially damage Iom, the final boss, making him a must have in that, his only battle. Nick 47 20 31 41 20 Level HP MP ATT DEF AGI ---------------------------------------------------- 13 1 1 1 1 0 14 1 1 1 1 1 15 0 0 1 1 0 Avg 0.667 0.667 1.000 1.000 0.333 Fin 49 22 34 44 21 Bolt: Starts with Bolt 2: Starts with Bolt 3: Level 25 [15] Bolt 4: Level 30 [20] ------------------------------------------------------------------------------- 3. Character starting stats. ------------------------------------------------------------------------------- Character | LVL | HP | MP | ATT | DEF | AGI | MOV | SPELLS ------------------------------------------------------------------------------- Deanna | 1 | 12 | 8 | 12 | 6 | 4 | 6 | Egress Natasha | 1 | 9 | 8 | 9 | 6 | 6 | 5 | Egress, Blaze Jaha | 1 | 9 | 0 | 14 | 9 | 4 | 5 | Eric | 1 | 13 | 0 | 13 | 6 | 5 | 7 | Dawn | 1 | 12 | 0 | 12 | 6 | 5 | 7 | Luke | 1 | 13 | 6 | 10 | 4 | 5 | 5 | Slade | 3 | 12 | 12 | 13 | 7 | 8 | 5 | Heal1,2 Graham | 6 | 18 | 0 | 24 | 12 | 9 | 6 | Chester | 7 | 20 | 0 | 29 | 15 | 10 | 6 | May | 8 | 18 | 23 | 20 | 13 | 13 | 5 | Freeze1,2, Slow Claude | 2p | 31 | 0 | 43 | 23 | 14 | 6 | Randolf | 2p | 28 | 0 | 43 | 22 | 13 | 7 | Rohde | 3p | 29 | 0 | 45 | 25 | 13 | 5 | Sarah | 5p | 24 | 34 | 34 | 19 | 17 | 5 | Heal1,2,3, Blast1,2 Muddle Higins | 6p | 36 | 21 | 51 | 29 | 17 | 5 | Gyan | 8p | 38 | 0 | 55 | 35 | 17 | 5 | Rush | 9p | 45 | 0 | 60 | 37 | 19 | 5 | Nick |12p | 47 | 20 | 64*| 41 | 20 | 5 | Bolt1,2 Nick's Attack is after you equip him with his sword, 31 before you do. ------------------------------------------------------------------------------- 4. Non-Playable Characters ------------------------------------------------------------------------------- This section will detail the characters who are part of the storyline but may not be used. It will also include some enemies. This section contains SPOILERS SPOILERS SPOILERS SPOILERS SPOILERS SPOILERS SPOILERS SPOILERS so do not read if you don't want some aspects of the plot ruined. Mayfair ------- Mayfair was left in charge of Cypress when Prince Nick left. She does most of the talking in the game. She acts as an advisor and priest, resurrecting, promoting and curing party members as needed. She also allows you to save your game. Shopkeeper ---------- This guy runs all the stores, in all the towns. Oh well. Thought I would mention him. Iom --- The big baddy. He eats many sacrifices. Warderer -------- The main villain in the game. Warderer captures Prince Nick and much of the Cypress Army. He is also the King of Iom. Gordon ------ High ranking Iom soldier. Obtains the Sword of Hajya and poses as King Emild. Barbara ------- An Iom general. Barbara is a powerful foe, though relatively new compared to the other high ranking officers, she has a bit of a temper and is quite ambitious. Solo ---- The eldest of the Iom Generals. Solo is very wise, though seems to be losing power with the collapse of his regiments. He is a masterful planner though. Hindel ------ Another ranking Iom officer. He holds a great secret with his connection to Prince Nick and Deanna. His brother was also presumed dead after a conflict with Cypress. ******************************************************************************* iv) Walkthrough ******************************************************************************* ^1^. Chapter 1 ^2^. Chapter 2 ^3^. Chapter 3 ^4^. Chapter 4 If you would like to see the whole story, please check out my game script at www.gamefaqs.com as well. I feel no need to repeat what I said in it, though I will vaguely give hints as to what is going on. ------------------------------------------------------------------------------- ^1^ Chapter 1 ------------------------------------------------------------------------------- Prince Nick and the Bulk of the Cypress Army left the castle on a mission to defeat the Iom Army. Only a few relatively untrained soldiers remain. Many of them do not take their guard duty seriously. Before long, the castle is attacked by a larger Iom force. Battle #1 Enemy Name | # | HP | MP | ATT | DEF | AGI | MOV | SPELLS ------------------------------------------------------------------------------- Goblin | 5 | 9 | 0 | 10 | 6 | 4 | 5 | Scaben | 2 | 13 | 0 | 11 | 6 | 6 | 5 | Drago Newt | 1 | 15 | 0 | 12 | 7 | 7 | 5 | Battle Tips: I. I'm only going to suggest this once, but it applies to any battle you feel you need to. In order to level up, kill most of the enemies and then have someone cast egress. Revive if needed and come back fighting. Not only is this a good way to gain experience, it also fattens up your wallet for shopping. Once a character starts getting only 1 experience point for a kill, you should be sufficiently stronger than any nearby enemy. Although this does decrease the difficulty of the game, it is very useful to know. II. Another tip which applies to most battles. Try to keep your characters fairly close in level. If one starts to lag behind, it is very difficult to catch her or him up. III. Deanna is your party leader, if he is beaten, the entire party is beaten. Additionally, you lose half your gold! IV. Some characters are magic users, such as Natasha. Her attack power is pitiful, but her initial spell of Blaze will do about six damage to anything around. V. Eric and Dawn start with spears, a weapon with a bit of attack range. This will allow them to hit enemies from a square away, making it possible to hide behind characters with better defense at this stage of the game, such as Jaha. VI. Luke stats with two medical herbs. Each can restore ten HP to a character. He is also the only character in the party at this point who can cast healing spells. VII. The two scabens drop medical herbs when they die. This battle is rather easy. Your victory will be bittersweet though. It appears the tough battle you fought was a mere distraction. While you were occupied, Graham snuck into the castle and stole the Sword of Hajya. You pursue him outside but get caught up in... Battle #2 Enemy Name | # | HP | MP | ATT | DEF | AGI | MOV | SPELLS ------------------------------------------------------------------------------- Goblin | 3 | 9 | 0 | 10 | 6 | 4 | 5 | Scaben | 2 | 13 | 0 | 11 | 6 | 6 | 5 | Drago Newt | 2 | 15 | 5 | 12 | 7 | 7 | 5 | Blaze Big Bat | 2 | 14 | 0 | 13 | 8 | 6 | 6 | Dwarf | 1 | 18 | 0 | 14 | 8 | 7 | 4 | Battle Tips: I. The Drago Newts in this level can cast blaze, just like Natasha. It will do six damage to your characters, which is a great deal of life at this point in the game. Each Newt only has enough MP to cast it twice. II. Try not to stop on a bridge if possible. If you get pinned on it, melee attackers caught behind will be useless until someone else clears out the enemies. III. Big Bats sometimes cause their target to fall asleep after being hit. It seems to happen about 40% of the time. Sleeping targets can not take their turn until they awake. A character may sleep for quite a long time. The same Big Bats also drop antidotes when they die, a fairly useless items since there are not many enemies in the game who can poison you. IV. The scabens here also drop medical herbs. By this point, you are probably getting annoyed with how many items enemies drop. It will soon change though. V. Luke will probably learn Heal 2 here. It still only heals for 15HP, but now has a range equal to the attack range on a spear, making it much easier to heal someone. After the battle, Mayfair leads everyone to the village of Thames. Turns out, everyone in the village is missing. Do not get used to exploring villages though, unlike many games, you can not actually move around on the world map or in a village. Anyway, your party will meet Slade, someone who is scared of many things. Iom is going to execute his entire village! After some of Mayfair's usual yapping, Slade will join you. Instead, you get to choose from camp, a place where you organize your party, save your game and such; and shop, the place where you may buy and sell all of your weapons and items. Shops are not available after every fight, so make sure you get all of the equipment you need, just in case. This particular shop has many new items. Middle Sword - Deanna - 180 Bronze Lance - Dawn, Eric - 250 Hand Axe - Jaha - 200 Bronze Rod - Natasha, Slade - 140 Shopping Tips: I. Slade already has a Bronze Rod, so there is no sense in buying him a second on. II. No new weapon for Luke! III. The Bronze Lances are a lot more powerful than the spears Eric and Dawn had, but, they lack the range. Because of this, do not sell the spears. You can equip items during your turn, meaning, if the situation presents itself, Eric and Dawn may still attack from a ranged position. IV. Always have some sort of healing item on most everyone. At this point, since everyone has about fifteen HP and you probably have under 600 gold, you may as well get medical herbs. Once done, move the cursor to the fence and hit exit. The party will walk into another battle. Battle #3 Enemy Name | # | HP | MP | ATT | DEF | AGI | MOV | SPELLS ------------------------------------------------------------------------------- Scaben | 3 | 13 | 0 | 11 | 6 | 6 | 5 | Drago Newt | 3 | 15 | 5 | 12 | 7 | 7 | 5 | Blaze Big Bat | 2 | 14 | 0 | 13 | 8 | 6 | 6 | Dwarf | 3 | 18 | 0 | 14 | 8 | 7 | 4 | Iom Knight | 1 | 27 | 0 | 15 | 10 | 9 | 7 | Battle Tips: I. Natasha will learn Freeze1 at level 4, which will probably happen in this battle. It costs 3MP, instead of Blazes 2MP, but usually does 9 damage instead of 6. No big improvement for cost, though. II. As I said in the shopping section, you can swap your weapon in the middle of battle, allowing someone with a spear to use go to a lace for more melee power, or vice versa. III. This battle has a lot of forested areas. Dawn and Eric will have great difficulty moving through most of it. IV. Be careful around the bats, if they put you to sleep, the Drago Newts can make short work of you with their blaze spell. V. Although Slade is somewhat useless in the late game, he will be your only pure healer for half the game, because of this, it is highly recommended you keep his levels near the rest of the party. Since healing spells seldom give more than 15 experience, you may need to get some finishing blows on enemies. He can do about 4 damage to any enemy in this battle, so let him. After the battle, Deanna and company continue chasing the thief, Graham, up a mountain. Mayfair will allow you to revive anyone who died, as well as save your game. Once done, Graham will be found a ways ahead on the mountain. Mayfair quickly leads Deanna and company into another trap. Battle #4 Enemy Name | # | HP | MP | ATT | DEF | AGI | MOV | SPELLS ------------------------------------------------------------------------------- Drago Newt | 2 | 15 | 5 | 12 | 7 | 7 | 5 | Blaze Big Bat | 4 | 14 | 0 | 13 | 8 | 6 | 6 | Dwarf | 4 | 18 | 0 | 14 | 8 | 7 | 4 | Iom Knight | 2 | 27 | 0 | 15 | 10 | 9 | 7 | Incubus | 2 | 21 | 3 | 15 | 10 | 9 | 6 | Blaze Death Archer | 1 | 32 | 0 | 18 | 10 | 10 | 5 | R2, no R1 Battle Tips: I. Graham is also an enemy in this battle, but as it is impossible to fight him, as he just runs off, I've neglected to include his stats. II. As was the case in battle #2, do not clog up a bridge or ladder with a character ill suited to be in the front. It is very easy to get pinned down in this battle, especially with six enemy fliers. III. The Incubus to the right side has Protect Milk, make sure you have open inventory to get it. IV. The Death Archer has Power Water, make sure you have open inventory to get it. V. Luke learns Detox at level 6, which allows him to remove poison from an ally. He may hit that level in this battle, or the next one. VI. There is no break between this battle and the next. Any dead characters will remain dead. As this battle is quite easy, it may be best to egress if you lose a character, or do so immediately in the next battle. Once defeated, the Death Archer brags of how Dark Mage will already have the Sword of Hajya. It turns out that he does already have it. Graham was lied to as well, once he arrived with the sword, the Iom troops went after him as well. He takes refuge in a nearby house. You on the other hand, get to fight... Battle #5 Enemy Name | # | HP | MP | ATT | DEF | AGI | MOV | SPELLS ------------------------------------------------------------------------------- Iom Knight | 5 | 27 | 0 | 15 | 10 | 9 | 7 | Incubus | 2 | 21 | 3 | 15 | 10 | 9 | 6 | Blaze Death Archer | 3 | 32 | 0 | 18 | 10 | 10 | 5 | R2, no R1 Ratman | 1 | 18 | 0 | 16 | 13 | 8 | 5 | Dark Mage | 1 | 36 | 8 | 15 | 10 | 11 | 5 | Blaze1,2 Battle Tips: I. In the well near the house is a set of Mime Show Tickets. This item allows for a special scene once the game is completed. II. In the treasure chest is a Quick Chicken. III. Ratman holds Cheerful Bread. IV. Dark Mage is the leader of this group, you may kill only it to win the battle. He has Blaze 2, which does about 8 damage to all of its targets. Not a very big deal, he can only cast it once, though. V. At level 7, Slade learns muddle. It is an expensive spell, but it has decent range and attempts to make enemies confused, so that they may attack each other. VI. With the good movement range of Iom Knights, and the long attack range of Death Archers, it is very easy to get overwhelmed if you split up your party. However, the same terrain also allows Dawn and Eric great movement freedom. With the Dark Mage defeated, the Sword of Hajya should be yours at last, right? Wrong. He summons a gargoyle who takes it and flies off. Graham busts out of the house, fires an arrow at the gargoyle as everyone watches it crash land. Graham thanks the Shining Force and then joins them. He instructs them to go to Emild's castle, as that's where the gargoyle went down. ------------------------------------------------------------------------------- ^2^ Chapter 2 ------------------------------------------------------------------------------- You got to save between chapters, yay! When it restarts, you will be near Emild's castle. There is no sign of the sword, perhaps someone else found it. Nearby, at the castle, an Elf is raising quite a commotion. Before long, the Defense officer will reveal himself as an Iom troop. Battle #6 Enemy Name | # | HP | MP | ATT | DEF | AGI | MOV | SPELLS ------------------------------------------------------------------------------- Incubus | 2 | 21 | 3 | 15 | 10 | 9 | 6 | Blaze Death Archer | 2 | 32 | 0 | 18 | 10 | 10 | 5 | R2, no R1 Ratman | 4 | 18 | 0 | 16 | 13 | 8 | 5 | Dark Mage | 2 | 36 | 8 | 15 | 10 | 11 | 5 | Blaze1,2 Ratwing | 2 | 29 | 0 | 19 | 16 | 12 | 7 | Dark Soldier | 1 | 33 | 0 | 20 | 13 | 13 | 4 | Battle Tips: I. Natasha will learn Blaze 2 at level 8, which she will probably hit in this battle if she has not already. It does not to too much more damage than Blaze1, but it can hit five targets at once, a definite benefit. II. These enemies may seem hard, but you will get better weapons soon! III. Graham has trouble moving in forests and mountains, but in the open fields his movement and added range are great assets, he's also an offensive juggernaut. IV. Ratwings can put you to sleep with their normal attack. It happens maybe a third of the times they make contact. They are also very mobile, so stay alert. They also drop more antidotes. V. Incubus's here drop medical herbs. Once complete, the Elf, Chester, will come out and ask a million questions. Chester mentions that the Kind has the Sword of Hajya, and that he will give it back. Excellent. Before the meeting with the king though, it's time to go shopping in the new town! Long Sword - Deanna - 350 Steel Lance - Dawn, Eric - 400 Middle Axe - Jaha - 380 Power Glove - Luke - 500 Iron Rod - Natasha, Slade - 240 Steel Arrow - Graham - 300 Once you are done shopping, saving and possibly promoting, though unlikely, it is time to exit town and move on into the castle. The king shows off the Sword, Mayfair says it is Hajya, the king offers to give it back. As Deanna approaches the king reveals a deadly secret. He's not really King Emild! He's Gordon in disguise. He blows up most of the castle leaving his army behind as he escapes. Just before the battle, Chester joins the battle party. He is another long range attacker, with better defense than Graham. Battle #7 Enemy Name | # | HP | MP | ATT | DEF | AGI | MOV | SPELLS ------------------------------------------------------------------------------- Death Archer | 3 | 32 | 0 | 18 | 10 | 10 | 5 | R2, no R1 Dark Mage | 1 | 36 | 8 | 15 | 10 | 11 | 5 | Blaze1,2 Ratwing | 2 | 29 | 0 | 19 | 16 | 12 | 7 | Dark Soldier | 5 | 33 | 0 | 20 | 13 | 13 | 4 | Dark Sniper | 1 | 31 | 0 | 25 | 20 | 13 | 5 | R2, no R1 Battle Tips: I. The chest in the lower right contains protect milk. II. Chester is good in many ways that Graham is, they allow you to attack from non-adjacent squares. This factor is even better once they are able to use better weapons. III. The terrain is somewhat rough for centaurs. It is also a very narrow battlefield. Try to control the middle bottleneck if possible, so you can get multiple people attacking the one square everything goes through. There is an alternate way to the back of the castle using the right side, the monsters never use it. The Royal Sorceress, May, will enter the castle. Mayfair tells her of the King's death and Gordon's tricks. She joins the party and leads them below into a cave. Gordon is down here trying to escape. You will have to fight him right away. Battle #8 Enemy Name | # | HP | MP | ATT | DEF | AGI | MOV | SPELLS ------------------------------------------------------------------------------- Dark Mage | 1 | 36 | 8 | 15 | 10 | 11 | 5 | Blaze1,2 Ratwing | 2 | 29 | 0 | 19 | 16 | 12 | 7 | Dark Soldier | 2 | 33 | 0 | 20 | 13 | 13 | 4 | Dark Sniper | 2 | 31 | 0 | 25 | 20 | 13 | 5 | R2, no R1 Dark Monk | 1 | 32 | 9 | 24 | 16 | 12 | 5 | Heal1,2 Zombie | 5 | 35 | 0 | 24 | 16 | 11 | 5 | Gordon | 1 | 46 | 30 | 28 | 20 | 14 | 7 | Freeze1,2 Battle Tips: I. Wow, look at how outnumbered the enemies are! It won't last though, once you have almost reached Gordon he will summon some Zombies to even up the odds. Zombies can inflict poison with their attacks. Poison deals two damage per turn until cured or death. Zombies also take a bit more damage from fire than most other enemies, but a bit less ice damage than most other enemies. II. Gordon is the boss here, but you will likely have to kill most everything else to reach him. He has Freeze 2, which is fairly potent. He can also cast it several times. III. The lone Dark Monk has two power sticks, and will drop one when he dies. IV. May has poor movement range, but her spells power up much faster than Natasha's. Leveling her to level 9 will teach you Slow2. Neither slow spell is very good though. V. Luke will learn another rather useless spell, Sleep, at level 10. It costs a lot of MP, MP which Luke has precious few of. It's not very useful. VI. Slade will learn quick at level 10. It increases defense and agility of nearby teammates. Unfortunately, it costs 16MP to cast, making it rather useless. What a battle! Anyway, Gordon will die and you will have to have someone hold the Sword of Hajya until the END OF THE GAME. No one in your party right now can use it... what a waste. Anyway, you will now find out Prince Nick's attack on Iom failed. Thus, the journey will continue. Mayfair will allow you to save and such now. As most of your characters are now level ten or better, you have a choice to make: Whether or not to promote them. If you promote early, you give yourself access to promotion only weapons earlier, you get promotion only spells earlier. However, your characters will not benefit from "double leveling". A quick explanation. As you level up, you get less and less experience points for beating a monster down. However, if you level up unpromoted until everything is giving you one experience point, and then promote, you will have several levels of easy leveling until you catch up with other promoted characters. Not promoting will make the game hard for a while, until you do actually promote, at which point your teams power will jump. If you promote immediately, the game will be excessively hard near the very end, but not so much before that. I generally do not promote until I reach level 15 or so. Unlike other Shining Force games, the "double leveling" in Sword of Hajya is rather weak. Once a character breaks level 10 of either the promoted or unpromoted class, the level ups that character gets are very watered down, but still better than nothing. As you're going to get hit by watered down levels at least once, you can decide whether to get them mid-game or very late. Anyway, do your thing and continue on. The town of Portobello, which has a shipyard, has been seized. You will get into another battle here. Battle #9 Enemy Name | # | HP | MP | ATT | DEF | AGI | MOV | SPELLS ------------------------------------------------------------------------------- Ratwing | 2 | 29 | 0 | 19 | 16 | 12 | 7 | Dark Sniper | 2 | 31 | 0 | 25 | 20 | 13 | 5 | R2, no R1 Dark Monk | 2 | 32 | 9 | 24 | 16 | 12 | 5 | Heal1,2 Zombie | 2 | 35 | 0 | 24 | 16 | 11 | 5 | Skeleton | 2 | 30 | 0 | 26 | 20 | 12 | 6 | Pegasus Knight| 2 | 28 | 0 | 25 | 20 | 13 | 7 | Brass Rorder | 2 | 31 | 0 | 27 | 19 | 11 | 4 | R2 + R1 Master Mage | 1 | 43 | 17 | 26 | 19 | 13 | 5 | Blaze1,2,3 Battle Tips: I. The treasure chest to the right holds a quick ring, a secondary item which increases agility by 5 when equipped. II. Do not get bottled up on the stair cases, especially with all the flyers and ranged attackers in this level. III. Skeletons, like Zombies, take extra damage from fire, as they are undead, but less from ice. IV. The nearest Dark Sniper drops a Robin Arrow when he is defeated. It is a powerful weapon for Chester or Graham with improved range. Make sure you have an open inventory slot to pick it up with! V. Master Monk has Blaze 3. This spell has range three and can hit up to 13 targets at a time for around 20 damage each. Needless to say, this can wipe out your entire army in a heartbeat. He's got enough MP to do it twice, also. This is truly one of the most dangerous attacks in the entire game. A good way to defend against it is to space your characters out at least three squares apart. When a square behind another character, be at least two squares to the left or right. This way, Blaze 3 will only be able to target one person, no matter how many you have in the area. He is also the leader of this battle. They clear out the area and learn for certain that Nick has been captured. They need a ship to get to him. They head around town until they find the shipyards, which have also been taken over. Another battle starts, before having a chance to heal their previous wounds. Battle #10 Enemy Name | # | HP | MP | ATT | DEF | AGI | MOV | SPELLS ------------------------------------------------------------------------------- Dark Sniper | 2 | 31 | 0 | 25 | 20 | 13 | 5 | R2, no R1 Dark Monk | 2 | 32 | 9 | 24 | 16 | 12 | 5 | Heal1,2 Zombie | 2 | 35 | 0 | 24 | 16 | 11 | 5 | Skeleton | 3 | 30 | 0 | 26 | 20 | 12 | 6 | Pegasus Knight| 3 | 28 | 0 | 25 | 20 | 13 | 7 | Brass Rorder | 2 | 31 | 0 | 27 | 19 | 11 | 4 | R2 + R1 Master Mage | 1 | 43 | 17 | 26 | 19 | 13 | 5 | Blaze1,2,3 Arch Knight | 1 | 40 | 0 | 30 | 22 | 14 | 7 | Battle Tips: I. This battlefield is very limited in terms of where you can move. You almost have to walk through every enemy troop along the way. II. There are two chests, One holds a battle axe, for Jaha, the other holds a running pimento, a great item, though don't use it on an unpromoted character. III. The Arch Knight drops a power spear, a much needed long range weapon for your knights/paladins. Now you can ditch their normal spears and steel lances! IV. Slade learns Blast at level 12, or level 2 of his promoted class if you promoted at level 10. It does sad damage, but it eventually powers up into nicer levels. V. May learns Freeze 3, otherwise known as the best spell in the game, at level 12 of her Mage class, or level 2 of her Wizard class. Either way, it has insane range, does about 35 to 50 damage to all targets it hits. It is not supposed to do that much, but it is bugged. Yay, you have a boat, you can sail to save Prince Nick! Wait, the remains of his army come to warn you of something, but the boat drifts away and is out of control! The main force is now split into two smaller forces. What will happen! ------------------------------------------------------------------------------- ^3^ Chapter 3 ------------------------------------------------------------------------------- The members of the boat team are worried that they can not control the ship. To make their worries worse, a group of enemies appears on the ship. Nothing seems to go right for Deanna. Battle #11 Enemy Name | # | HP | MP | ATT | DEF | AGI | MOV | SPELLS ------------------------------------------------------------------------------- Ratwing | 2 | 29 | 0 | 19 | 16 | 12 | 7 | Pegasus Knight| 4 | 28 | 0 | 25 | 20 | 13 | 7 | Master Mage | 1 | 43 | 17 | 26 | 19 | 13 | 5 | Blaze1,2,3 Evil Pixie | 1 | 36 | 8 | 28 | 20 | 14 | 6 | Blaze1,2 Dark Bishop | 1 | 47 | 19 | 29 | 22 | 13 | 5 | Heal1,2,3 Battle Tips: I. Anyone who was dead at the end of chapter 2 will be alive now, which is good. II. You may notice both Ratwings have Power Rings and Protect Rings. Sadly, I know of no method to get these rings from them. Because of this, they each have five attack and defense more than normal Ratwings, though they are still very easy to beat. III. Most of the enemies here fly, take your time in defeating the level. IV. This battle would be an ideal time to try and cluster up the enemies and knock them down with May's Freeze 3 spell. The effects are... chilling... After the battle, Claude will make his way to Deanna's team. Claude has great stats, gets great level ups and is the only member of the team who can fly. Make sure to use him! Anyway, he will help you to shore and ultimately to a town, where you can finally get some much needed weaponry. A lot of the stuff they sell is for promoted characters only, but, here's the list anyway. Broad Sword - Deanna, Claude - 1200 - Promotion only Chrome Lance - Eric - 1500 - Promotion only Battle Axe - Jaha - 800 Thorn Glove - Luke... cept he's not with you - 1200 Power Stick - Slade, May - 600 Flail - Slade - 1200 Chester - Assault Shell - 2200 - Promotion only Once you're done shopping head out of town into another battle. The ground here is unstable, so everyone says. Battle #12 Enemy Name | # | HP | MP | ATT | DEF | AGI | MOV | SPELLS ------------------------------------------------------------------------------- Arch Knight | 2 | 40 | 0 | 30 | 22 | 14 | 7 | Evil Pixie | 2 | 36 | 8 | 28 | 20 | 14 | 6 | Blaze1,2 Dark Bishop | 1 | 47 | 19 | 29 | 22 | 13 | 5 | Heal1,2,3 Dark Ranger | 2 | 49 | 0 | 33 | 27 | 14 | 7 | R3, no R1 Lizardman | 2 | 46 | 0 | 33 | 22 | 15 | 6 | Worm | 1 | 48 | 0 | 33 | 20 | 16 | 4 | Sorcerer | 1 | 64 | 27 | 30 | 23 | 15 | 6 | Freeze1,2 Battle Tips: I. Claude flies, as such, no terrain has any effect on him, he moves freely! II. The worm is capable of poisoning you with its normal attack. Not a big deal at this stage. III. The Sorcerer is the leader, it is nice only having to dodge a level 2 spell caster now, instead of a level 3 spell caster. Notice all that HP he has? Seems to be a gig with pure spell casters of the enemy, do you not wish you had that much? IV. If you have not promoted yet, you have two options. Egress leveling or precision Freeze 3's. Both work. If you have promoted, this battle is not nearly as hard as you will be able to use the stronger weapons which an unpromoted party can not. This is perhaps the best battle in the game to gain some mad levels, exploit it if you wish to. V. May learns Bolt at level 15, or level 5 promoted. Deanna learns it at level 16, or 6 promoted. While it is not the best damage doing spell, it does power up at higher levels. VI. Slade learns Muddle2 at level 15, or level 5 promoted. Once they have won, the earth gives way and they all fall in. Meanwhile, Natasha's party is at the base of a large cliff. They'll get into a battle. Battle #13 Enemy Name | # | HP | MP | ATT | DEF | AGI | MOV | SPELLS ------------------------------------------------------------------------------- Skeleton | 2 | 30 | 0 | 26 | 20 | 12 | 6 | Dark Sniper | 2 | 31 | 0 | 25 | 20 | 13 | 5 | R2, no R1 Dark Bishop | 1 | 47 | 19 | 29 | 22 | 13 | 5 | Heal1,2,3 Arch Knight | 2 | 40 | 0 | 30 | 22 | 14 | 7 | Lizardman | 1 | 46 | 0 | 33 | 22 | 15 | 6 | Pegasus Knight| 2 | 28 | 0 | 25 | 20 | 13 | 7 | Master Mage | 1 | 43 | 17 | 26 | 19 | 13 | 5 | Blaze1,2,3 Battle Tips: I. Do not be fooled by the weak lineup of enemies, they pose quite a threat. II. Centaurs, which you have no shortage of, have great difficulty climbing. Try not to block any paths if you do not need to. III. The Lizardman is the leader of the enemies, it's recommended you just go ahead and kill him, rather than hunt around. IV. Natasha is the leader of your party. She can Egress, but it does cost 8mp so make sure you save some, this applies to the next few battles. She also learns Freeze 2 at level 13, or promoted level 3. V. Luke learns dispel at level 13, or level 3 promoted. VI. The chest in this level contains 500 gold coins and is well out of the way, it is not even worth it. VII. A really good strategy is to sneak Luke and Graham up the mountain to attack the small party of the Lizardman. Go up square by square to lure down the sniper, then the bishop, and the Lizardman will be all alone. Once the battle has been won, Rohde, a citizen of the nearby village Algam, will join the team. He is very similar to Jaha, except he is already promoted. In the village, there is a weapon shop for this team to use! Broad Sword - No one in this party - 1200 - Promotion only Chrome Lance - Dawn, Randolf - 1500 - Promotion only Battle Axe - Rohde - 800 Thorn Glove - Luke - 1200 - Promotion Only Power Stick - Slade, May - 600 Flail - - 1200 Assault Shell - Graham - 2200 - Promotion only Not much to buy if you have not yet promoted. Oh well, carry on to the next battle. You will attack the impregnable fort from above, good thing these guys were not at war with birdmen. Anyway, it is battle time. Battle #14 Enemy Name | # | HP | MP | ATT | DEF | AGI | MOV | SPELLS ------------------------------------------------------------------------------- Dark Bishop | 1 | 47 | 19 | 29 | 22 | 13 | 5 | Heal1,2,3 Arch Knight | 2 | 40 | 0 | 30 | 22 | 14 | 7 | Lizardman | 3 | 46 | 0 | 33 | 22 | 15 | 6 | Evil Pixie | 1 | 36 | 8 | 28 | 20 | 14 | 6 | Blaze1,2 Dark Ranger | 2 | 49 | 0 | 33 | 27 | 14 | 7 | R3, no R1 Sorcerer | 1 | 64 | 27 | 30 | 23 | 15 | 6 | Freeze1,2 Battle Tips: I. Technically, there are many Evil Pixie's, but they will not appear until the first one dies. Another will appear when the second dies. II. All you have to kill is the Sorcerer, but like battle #12, this is a great place to level up the other half of your team. Now you can enter the Fortress. It is haunted though. There will be a battle in a moment. Battle #15 Enemy Name | # | HP | MP | ATT | DEF | AGI | MOV | SPELLS ------------------------------------------------------------------------------- Sorcerer | 2 | 64 | 27 | 30 | 23 | 15 | 6 | Freeze1,2 Dark Bishop | 2 | 47 | 19 | 29 | 22 | 13 | 5 | Heal1,2,3 Lizardman | 4 | 46 | 0 | 33 | 22 | 15 | 6 | Dark Ranger | 4 | 49 | 0 | 33 | 27 | 14 | 7 | R3, no R1 Zombie | 5 | 31 | 0 | 29 | 25 | 13 | 5 | Wight | 1 | 50 | 0 | 39 | 30 | 17 | 6 | Battle Tips: I. This battle takes place in the dark, you can only reveal new chunks of map as you walk into areas you can view them at. Because of this, you can not see much of anything to start with. II. Many monsters appear after you have started the map. Every time you "reveal" a new area, monsters will appear. This is nice in ways, because monsters who have not appeared do not take turns, which means you do not have to wait for them to do so! III. If you egress out and come back, any part of the map which you had uncovered will remain uncovered. IV. There are two treasure chests in this battle. The one to the far left contains the Demon Rod. The one to the right contains a Protect Ring, one of the best secondary items in the game. A Dark Bishop and Lizardman will spawn directly in front of the chest as you approach it though. V. Luke learns Heal 3 at level 17, or level 7 promoted. It has much better range and heals for 30 HP, but, it sucks up Luke's already low MPs. VI. The Wight is the leader. Of course, this does you no good until you can see him <_>>Swords - Sword holding classes are: SWDM, HERO, NINJ, SMRI, PRNC, SKYW --------- Name | What class may wear? | ATT | Cost | Other effects ------------------------------------------------------------------------------- Short Sword | All Sword Classes | 5 | 100 | Middle Sword | All Sword Classes | 8 | 180 | Long Sword | All Sword Classes | 12 | 350 | Broad Sword | All Sword except SWDM | 21 | 1200 | Critical Sword | All Sword except SWDM | 26 | 4000 | Critical Chance Up Katana | SMRI | 28 | 6000 | Shining Sword | HERO | 33 | 10000 | Bolt 2 Sword of Hajya | PRNC | 33 | N/A | Freeze 3 Dark Sword | All Sword except SWDM | 35 | 15000 | Desoul 2, Cursed >>>Spears/Lances ---------------- Name | What class may wear? | ATT | Cost | Other effects ------------------------------------------------------------------------------- Spear | KNGT, PLND | 6 | 120 | R2 Bronze Lance | KNGT, PLDN | 9 | 250 | Steel Lance | KNGT, PLDN | 13 | 400 | Power Spear | KNGT, PLDN | 18 | 780 | R2 Chrome Lance | PLDN | 22 | 1500 | Halberd | PLDN | 24 | 5500 | Bolt1 Valkyrie | PLDN | 28 | 8500 | R2 Evil Lance | PLDN | 35 | 14000 | Cursed >>>Axes -------- Name | What class may wear? | ATT | Cost | Other effects ------------------------------------------------------------------------------- Short Axe | WARR, GLDR | 6 | 120 | Hand Axe | WARR, GLDR | 9 | 200 | Middle Axe | WARR, GLDR | 14 | 380 | Battle Axe | WARR, GLDR | 20 | 800 | Heat Axe | GLDR | 25 | 1600 | Blaze 2 Great Axe | GLDR | 28 | 5000 | Atlas Axe | GLDR | 30 | 9000 | Blaze 3 Evil Axe | GLDR | 34 | 14000 | Cursed >>>Gloves --------- Name | What class may wear? | ATT | Cost | Other effects ------------------------------------------------------------------------------- Leather Glove | MONK, MSMK | 5 | 180 | Power Glove | MONK, MSMK | 10 | 500 | Thorn Glove | MSMK | 14 | 1200 | Iron Claw | MSMK | 18 | 4500 | Evil Claw | MSMK | 30 | 12000 | Cursed >>>Staves --------- Name | What class may wear? | ATT | Cost | Other effects ------------------------------------------------------------------------------- Wooden Rod | MAGE, HEAL, WIZD, SBRN | 3 | 60 | Bronze Rod | MAGE, HEAL, WIZD, SBRN | 6 | 140 | Iron Rod | MAGE, HEAL, WIZD, SBRN | 9 | 240 | Power Stick | MAGE, HEAL, WIZD, SBRN | 12 | 600 | Flail | HEAL, SBRN | 16 | 1200 | Guardian Staff | WIZD, SBRN | 20 | 3200 | Holy Staff | SBRN | 24 | 7800 | 3HP per turn Demon Rod | WIZD, SBRN | 30 | 12000 | Steals MP, Cursed >>>Bows/Arrows -------------- Name | What class may wear? | ATT | Cost | Other effects ------------------------------------------------------------------------------- Iron Arrow | RNGR, ACHR, BWNT, SNIP | 8 | 110 | R2, no R1 Steel Arrow | RNGR, ACHR, BWNT, SNIP | 11 | 300 | R2, no R1 Robin Arrow | RNGR, ACHR, BWNT, SNIP | 15 | 700 | R3, no R1 Assault Shell | BWNT, SNIP | 19 | 2200 | R3, no R1 Great Shot | BWNT, SNIP | 23 | 5500 | R3, no R1 Buster Shot | BWNT, SNIP | 26 | 9500 | R3, no R1 ------------------------------------------------------------------------------- 2. Secondary Equipment ------------------------------------------------------------------------------- Some characters do not use weapons. These characters can however be equipped with secondary items to help boost their stats. Characters who do use items may also use these items, but their weapons + secondary will occupy half of their inventory. ------------------------------------------------------------------------------- Name: Quick Ring Effect: +5 Agility when equipped. Has no apparent use when used an item, though you do get 1 experience point for doing so. Cost: 12000 Buy, 9000 Sell, 3000 Repair From: Treasure chest in battle #9. ------------------------------------------------------------------------------- Name: Protect Ring Effect: +5 Defense when equipped. Quick when used as an item. Cost: 10000 Buy, 7500 Sell, 2500 Repair From: Treasure Chest in Battle #15 ------------------------------------------------------------------------------- Name: Running Ring Effect: Movement Range increased by 2 while equipped. Cost: 10000 Buy, 7500 Sell, 2500 Repair From: Treasure chest in battle #18 ------------------------------------------------------------------------------- Name: Black Ring Effect: +10 Attack when equipped, WIZD only. Blaze 2 when used as an item. Cost: 8500 Buy, 6375 Sell, 2125 Repair From: Evil Cleric drops this in battle #18 ------------------------------------------------------------------------------- Name: White Ring Effect: +10 Defense when equipped. Casts quick when used as an item. HERO, SBRN, SMRI, NINJ, PRNC may equip it. Give it to Deanna or Nick. Cost: 10000 Buy, 7500 Sell, 2500 Repair From: Chest in battle #23 ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- 3. Stat Increasing Items ------------------------------------------------------------------------------- There are stat increasing items for all stats a character can have, including movement. Most stat increases are permanent. The main one which is not, is movement range. Movement range is reset to the class default when you promote. ------------------------------------------------------------------------------- Name: Quick Chicken Effect: Increases agility by 2-4 points on one character. From: Found in chest in Battle #5. ------------------------------------------------------------------------------- Name: Power Water Effect: Increases attack by 2-4 points on one character. From: Dropped by Death Archer in Battle #4 ------------------------------------------------------------------------------- Name: Cheerful Bread Effect: Increases HP by 2-4 points on one character. From: Dropped by Ratman in Battle #5. ------------------------------------------------------------------------------- Name: Protect Milk Effect: Increases defense by 2-4 points on one character. From: Dropped by Incubus in Battle #4, Found in chest in Battle #7 ------------------------------------------------------------------------------- Name: Running Pimento Effect: Increases the movement range of one character by 2. From: Found in chest in Battle #10. ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- 4. Healing Items ------------------------------------------------------------------------------- In addition to healing spells, various herbs and seeds allow your party to heal while in battle. Medical Herb - Heals 10hp when used in battle. R1 - 10 Gold Healing Seed - Heals 20hp when used in battle. R1 - 200 Gold Antidote - Cures poison status from target. R1 - 20 Gold Angel Wing - Returns party to town. R0 - 40 Gold Healing Rain - Casts Aura4. R0 - 20000 Gold ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- 5. Other Items ------------------------------------------------------------------------------- Other items are the most useless things in the world. In fact, there is only one in the entire game, and it has no function until after the end credits! Mime Show Tickets - Found in the well during battle #5. This item takes up no inventory space and you will probably forget you had ever grabbed them until after the end credits, when they allow you to see a very awkward dance between many of the main characters of the game. ******************************************************************************* vi) Spells ******************************************************************************* 1. Damage 2. Status 3. Curative 4. Who Learns Which Spells? ------------------------------------------------------------------------------- 1. Damage Spells ------------------------------------------------------------------------------- Unless otherwise stated, all level one and level two damage spells have a range of: x xxx xxxxx xxx x Unless otherwise stated, all level three and level four damage spells have a range of: x xxx xxxxx xxxxxxx xxxxx xxx x ------------------------------------------------------------------------------- Blast Effect: 5-7 Damage to one target. Cost: 2mp Who Can Cast: Slade, Sarah Blast 2 Effect: 6-9 Damage to five targets. Cost: 5mp Who Can Cast: Slade, Sarah Blast 3 Effect: 13-17 Damage to ??? targets. Cost: 8mp Who Can Cast: Slade, Sarah Blast 4 Effect: 25-40 Damage to one target. Cost: 8mp Who Can Cast: Sarah ------------------------------------------------------------------------------- Blaze Effect: 6-7 Damage to one target. Cost: 2mp Who Can Cast: Natasha Blaze 2 Effect: 8-10 Damage to five targets. Cost: 5mp Who Can Cast: Natasha Blaze 3 Effect: 16-25 Damage to thirteen targets. Cost: 8mp Who Can Cast: Natasha Blaze 4 Effect: 45-55 Damage to one target. Cost: 8mp Who Can Cast: Natasha ------------------------------------------------------------------------------- Bolt Effect: 11-14 Damage to five targets. Cost: 8mp Who Can Cast: Deanna, May, Nick Bolt 2 Effect: 13-17 Damage to thirteen targets. Bolt 2 has a level three and four spell attack range. Cost: 15mp Who Can Cast: Deanna, May, Nick Bolt 3 Effect: 19-27 Damage to thirteen targets. Cost: 20mp Who Can Cast: Deanna, May, Nick Bolt 4 Effect: 60 Damage to one target. Cost: 20mp Who Can Cast: Deanna, May, Nick ------------------------------------------------------------------------------- Freeze Effect: 8-10 Damage to one target. Cost: 3mp Who Can Cast: Natasha, May Freeze 2 Effect: 9-13 Damage to five targets. Cost: 7mp Who Can Cast: Natasha, May Freeze 3 Effect: 35-50 Damage to thirteen targets. *This spell was only intended to do 15-21 Damage to thirteen targets. However, a glitch in the game causes it to read this spell as though it did level 4 Freeze's damage. Cost: 10mp Who Can Cast: Natasha, May Freeze 4 Effect: 35-50 Damage to one target. Thanks to the Freeze 3 glitch, use that spell instead, it is identical to this one except it hits thirteen targets instead of one. Cost: 10mp Who Can Cast: No one whom I know of... Natasha and May both stop at Freeze 3 ------------------------------------------------------------------------------- Sarah Effect: Blaze 2, fire resistance is ignored. Cost: 8mp Who Can Cast: Higins Randolf Effect: Bolt 2. Lightning resistance is ignored. Cost: 15mp Who Can Cast: Higins Randolf 2 Effect: Bolt 3. Lightning resistance is ignored. Cost: 20mp [or maybe 18?] Who Can Cast: Higins ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- 2. Status Changing Spells ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Boost Effect: Raises attack of five allies by about 20% Cost: 8mp Who Can Cast: Natasha ------------------------------------------------------------------------------- Desoul Effect: Tries to instantly kill enemies. Does not work against stronger enemies. Cost: 12mp Who Can Cast: May Desoul 2 Effect: Tries to kill more enemies. Cost: 15mp Who Can Cast: May ------------------------------------------------------------------------------- Dispel Effect: Attempts to prevent enemies from casting spells for a few turns. Cost: 6mp Who Can Cast: Luke ------------------------------------------------------------------------------- Muddle Effect: Lowers accuracy [??]. Seldom [more accurately, never] works Cost: 10mp Who Can Cast: Slade Muddle 2 Effect: Tries to confuse enemies. Seldom works Cost: 10mp Who Can Cast: Slade ------------------------------------------------------------------------------- Quick Effect: Increases Defense and Agility by about 25%. Does not last long enough to make it worth the cost. Huge range, hits 13 targets. Only practical use is for mass leveling of Slade. Cost: 16mp Who Can Cast: Slade Quick 2 Effect: Increases Defense and Agility by about 25%. Lasts longer than the level 1 version of the spell, but only targets one member! What a ripoff!!!! Cost: 20mp Who Cast Cast: Slade ------------------------------------------------------------------------------- Slow Effect: Reduces enemies Defense and Agility by 25%. Effects do not last long enough, nor does reducing some things defense by 4 make a big enough difference. Cost: 15mp Who Can Cast: May Slow 2 Effect: Reduces the Defense and Agility of one enemy by 25%. Lasts longer than level one, but hits a sole target and is way too expensive. Cost: 15mp Who Can Cast: May ------------------------------------------------------------------------------- Sleep Effect: Tries to render enemies useless by putting them to sleep. Does not work often, if it does, said enemy is useless for 1 to 5 turns. Cost: 16mp Who Can Cast: Luke ------------------------------------------------------------------------------- 3. Curative Spells ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Aura, levels 1-3 have a range of: x xxx xxxxx xxxxxxx xxxxx xxx x Aura Effect: Replenishes 15 HP to five targets. Cost: 7mp Who Can Cast: Sarah Aura 2 Effect: Replenishes 15 HP to thirteen targets. Cost: 11mp Who Can Cast: Sarah Aura 3 Effect: Replenishes 30 HP to thirteen targets Cost: 15mp Who Can Cast: Sarah Aura 4 Effect: Fully heals all allies anywhere on the map. This is the ultimate healing spell, you will probably never learn it though, healing rain has the same effect. Cost: 18mp Who Can Cast: Sarah ------------------------------------------------------------------------------- Detox Effect: Removes poison from target. Cost: 5mp Who Can Cast: Luke x xxx xxxxx xxx x ------------------------------------------------------------------------------- Egress Effect: Returns entire party to camp. Cost: 8mp Who Can Cast: Deanna, Natasha ------------------------------------------------------------------------------- Heal Effect: Replenishes 15 HP to target. Cost: 3mp Who Can Cast: Luke, Slade, Sarah x xxx x Heal 2 Effect: Replenishes 15 HP to target Cost: 5mp Who Can Cast: Luke, Slade, Sarah x xxx xxxxx xxx x Heal 3 Effect: Replenishes 30 HP to target Cost: 10mp Who Can Cast: Luke, Slade, Sarah x xxx xxxxx xxxxxxx xxxxx xxx x Heal 4 Effect: Replenishes all HP to target. Cost: 20mp Who Can Cast: Luke, Slade, Sarah x xxx x ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- 4. Who Learns Which Spells ------------------------------------------------------------------------------- Level is the level you learn the spell at. You can get 20 levels normally, but they do NOT count towards learning promotion only spells. However, some spells can be learned whether you are promoted or not. Deanna ------ Egress: Starts with Bolt: Level 16 Bolt 2: Level 20 Bolt 3: Level 25 Bolt 4: Level 30 Natasha ------- Egress: Starts with Blaze: Stats with Blaze 2: Level 8 Blaze 3: Level 17 Blaze 4: Level 30 Freeze: Level 4 Freeze 2: Level 13 Freeze 3: Level 22 Boost: Level 26 Luke ---- Heal: Starts with Heal 2: Level 3 Heal 3: Level 17 Heal 4: Level 25 Detox: Level 6 Detox2: Level 22 Slow: Level 1 Dispel: Level 13 Slade ----- Heal: Starts with Heal 2: Starts with Heal 3: Level 18 Heal 4: Level 27 Muddle: Level 7 Muddle 2: Level 15 Quick: Level 10 Quick 2: Level 21 Blast: Level 12 Blast 2: Level 24 Blast 3: Level 30 May --- Freeze: Starts with Freeze 2: Starts with Freeze 3: Level 12 Slow: Starts with Slow 2: Level 9 Bolt: Level 15 Bolt 2: Level 20 Bolt 3: Level 25 Bolt 4: Level 30 Desoul: Level 18 Desoul 2: Level 23 Sarah ---- Heal: Starts with Heal 2: Starts with Heal 3: Starts with Heal 4: Level 22 [12] Blast: Starts with Blast 2: Stats with Blast 3: Level 24 [14] Blast 4: Level 28 [18] Muddle: Starts with Muddle 2: Level 18 [8] Aura: Level 16 [6] Aura 2: Level 20 [10] Aura 3: Level 26 [16] Aura 4: Level 30 [20] Higins ------ Sarah: Level 17 [7] Randolf: Level 21 [11] Randolf 2: Level 25 [15] Nick ---- Bolt: Starts with Bolt 2: Starts with Bolt 3: Level 25 [15] Bolt 4: Level 30 [20] ******************************************************************************* vii) Enemy Listing ******************************************************************************* Here are the monster stats. This list is in alphabetical order. Since the monsters are listed in order of appearance in the main walkthrough. Enemy Name | HP | MP | ATT | DEF | AGI | MOV | GOLD | SPELLS ------------------------------------------------------------------------------- Arch Knight | 40 | 0 | 30 | 22 | 14 | 7 | 220 | Assassin | 48 | 0 | 50 | 37 | 20 | 7 | 910 | Barbara | 92 | 0 | 55 | 41 | 21 | 6 | 1310 | Belial | 41 | 18 | 43 | 33 | 17 | 6 | 580 | Bolt1 Big Bat | 14 | 0 | 13 | 8 | 6 | 6 | 90 | Bow Rider | 49 | 0 | 33 | 27 | 14 | 7 | 310 | Brass Gunner | 41 | 0 | 46 | 36 | 17 | 4 | 700 | R2 Brass Rorder | 31 | 0 | 27 | 19 | 11 | 4 | 160 | R2 + R1 Cerberos | 42 | 0 | 41 | 27 | 17 | 7 | 420 | Fire Breath [15] Chimera | 50 | 0 | 51 | 35 | 18 | 6 | 860 | Fire Breath [20] Dark Bishop | 47 | 19 | 29 | 22 | 13 | 5 | 270 | Heal1,2,3 Dark Mage | 36 | 8 | 15 | 10 | 11 | 5 | 140 | Blaze1,2 Dark Monk | 32 | 9 | 24 | 16 | 12 | 5 | 190 | Heal1,2 Dark Ranger | 49 | 0 | 33 | 27 | 14 | 7 | 310 | R3, no R1 Dark Sniper | 31 | 0 | 25 | 20 | 13 | 5 | 210 | R2, no R1 Dark Soldier | 33 | 0 | 20 | 13 | 13 | 4 | 160 | Death Archer | 32 | 0 | 18 | 10 | 10 | 5 | 110 | R2, no R1 Death Balloon | 49 | 0 | 0 | 21 | 11 | 2 | 800 | Death Walldol |116 | 70 | 57 | 41 | 22 | 6 | 1630 | Freeze1,2,3 Demon Master | 71 | 32 | 43 | 32 | 19 | 6 | 910 | Freeze 1,2,3 Drago Newt 1 | 15 | 0 | 12 | 7 | 7 | 5 | 80 | Drago Newt 2 | 15 | 5 | 12 | 7 | 7 | 5 | 80 | Blaze Dullahan | 48 | 0 | 49 | 35 | 19 | 6 | 670 | Dwarf | 18 | 0 | 14 | 8 | 7 | 4 | 100 | Evil Bishop | 65 | 61 | 43 | 36 | 19 | 4 | 1100 | Aura1,2,3, Blast1,2 Evil Cleric | 52 | 40 | 35 | 29 | 16 | 5 | 610 | Heal1,2,3,4, Blast Evil Pixie | 36 | 8 | 28 | 20 | 14 | 6 | 240 | Blaze1,2 Executioner | 51 | 0 | 54 | 40 | 22 | 5 | 1700 | Gargoyle | 47 | 0 | 42 | 30 | 16 | 6 | 410 | Ghoul | 66 | 0 | 42 | 25 | 18 | 6 | 530 | Goblin | 9 | 0 | 10 | 6 | 4 | 5 | 20 | Golem | 46 | 0 | 43 | 30 | 16 | 4 | 480 | Gordon | 46 | 30 | 28 | 20 | 14 | 7 | 510 | Freeze1,2 Hawkman | 56 | 0 | 40 | 27 | 17 | 7 | 390 | Incubus | 21 | 3 | 15 | 10 | 9 | 6 | 100 | Blaze Iom [Main] |299 | ?? | 60 | 44 | 24 | 0 | | Demon Breath1,2 Iom [Small] |156 | ?? | 57 | 38 | 22 | 0 | 2600 | Demon Breath Iom Doll |145 |130 | 52 | 35 | 20 | 5 | 2000 | Freeze1,2 Iom Knight | 27 | 0 | 15 | 10 | 9 | 7 | 110 | Lizardman | 46 | 0 | 33 | 22 | 15 | 6 | 260 | Master Mage | 43 | 17 | 26 | 19 | 13 | 5 | 210 | Blaze1,2,3 Minotaur | 60 | 0 | 46 | 33 | 19 | 5 | 600 | Pegasus Knight | 28 | 0 | 25 | 20 | 13 | 7 | 160 | Ratman | 18 | 0 | 16 | 13 | 8 | 5 | 110 | Ratwing | 29 | 0 | 19 | 16 | 12 | 7 | 120 | Scaben | 13 | 0 | 11 | 6 | 6 | 5 | 40 | Sentinel | 52 | 0 | 53 | 39 | 21 | 4 | 1300 | Skeleton | 30 | 0 | 26 | 20 | 12 | 6 | 170 | Skull Knight | 55 | 0 | 52 | 36 | 20 | 5 | 1000 | Solo | 64 | 51 | 48 | 35 | 19 | 6 | 850 | Bolt1,2 Sorcerer | 64 | 27 | 30 | 23 | 15 | 6 | 340 | Freeze1,2 Statue of Iom | 80 | ?? | 0 | 35 | 17 | 0 | 1000 | Taros | 52 | 0 | 51 | 35 | 20 | 4 | 900 | Warderer |154 | 99 | 58 | 41 | 23 | 6 | 1980 | Bolt1,2,3 Wight | 50 | 0 | 39 | 30 | 17 | 6 | 400 | Worm | 48 | 0 | 33 | 20 | 16 | 4 | 280 | Wyvern | 47 | 0 | 50 | 38 | 19 | 7 | 970 | Ice Breath [25] Zombie | 35 | 0 | 24 | 16 | 11 | 5 | 150 | ******************************************************************************* viii) Other ******************************************************************************* 1. Codes/Secrets ------------------------------------------------------------------------------- 1. Codes/Secrets ------------------------------------------------------------------------------- I don't know of any, per say, but here are a few nice tricks. Enter a name for the main character, when you hit end, hold down button 2. Nick will appear, do the exact same process for him. You can now rename everyone! When the Sega logo bounces in, keep pressing down and the word excellent will appear. This will allow you to play in a harder mode. To see a special event at the end of the game, get the Mime show tickets from the well in battle #5. ******************************************************************************* ix) Credits ******************************************************************************* CJayC - Founder of GameFAQs.com for hosting a wonderful website. ____________________________________ Copyright, 2005 Apathetic Aardvark | ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯