DISNEY PRINCESS For Gameboy Advance Walkthrough/FAQ By Nez77 Contact: nez777@yahoo.com Version 1.01 (Last Updated June 5, 2003) Created April 12, 2003 This FAQ is © 2003 Nelly Cung (Nez77) ************************************************ * This FAQ is dedicated to my Grandmother, * * who passed away due to cancer. * * Dong Nang. November 5, 1916 - April 3, 2003 * * She will be greatly missed. * ************************************************ ==========================VERSION HISTORY====================================== Version 1.01 : 06-05-03 Corrected a few small errors today. Version 1.00 : 05-27-03 Spell-checked and edited it looks. I believe the edition is ready to go! Version 0.60 : 05-26-03 Sorry, I've been quite busy. I finished all of Ariel's chapters today. I also finished Chapter two for Belle. That took a very, very long time to do. Also finished the "About this FAQ" and the "Credits/Thanks" sections. Version 0.50 : 05-01-03 Finished Sections for Jasmine (All three chapters and BOSS). I'm thinking about dropping the entire Character section. And if I do it, it will be very brief. Version 0.40 : 04-27-03 I added Chapter 1 and 3 to Belle. I started on Chap- ter 2, but decided it was too annoying to write, and will save that for last. I have also decided to cre- ate another chapter to use as a checklist for trea- sures. Checklist completed. Version 0.30 : 04-26-03 Wow.. it's been a while... but I have good reason, I was addicted to The Legend of Zelda: Windwaker on the Nintendo Gamecube. Regardless, I finished Snow White and Aurora's chapters. I also started a Boss FAQ. Right now, I estimate 5-6 more hours to finish up the Walkthrough/Boss sections. Version 0.20 : 04-12-03 Finished Controls section. Finished Cinderella's chapter. Version 0.10 : 04-12-03 Started FAQ. Completed the copyright, table of contents, about the game, and title screen sections, options, and started on controls. ============================COPYRIGHT========================================== This FAQ is © 2003 Nelly Cung (Nez77). This FAQ cannot be used nor distributed for commercial use. It cannot be distributed in any fashion without the written permission of the writer. Permission may be obtained by e-mailing me at: nez777@yahoo.com The Disney Logo, Disney Interactive logo, Snow White and the Seven Dwarfs, Beauty and the Beast, Sleeping Beauty, Cinderella, The Little Mermaid, and Aladdin are all copyrighted by the Walt Disney Company. The Disney Princess logo © 2003 Disney. THQ and THQ logo are registered Trademarks of THQ, Inc. Gameboy Advance is owned by Nintendo. All other trademarks, logos, and copyrights are property of their respective owners. This guide must be displayed in its entirety. Currently the only site(s) allowed to post this FAQ is/are: GameFAQs (www.gamefaqs.com) Cheats.de (www.cheats.de) Nez77's Laboratory (my personal website at www.geocities.com/nez777) If you have any questions, comments or contributions to this FAQ then please e-mail me at nez777@yahoo.com. I hope you find this FAQ helpful. ===========================Table of Contents=================================== 1. Introduction 2. About this FAQ 3. About the Game 4. Title Screen 5. Options 6. Controls A. Menu Screen B. Basic In-Game Controls C. Snow White D. Belle E. Aurora F. Cinderella G. Ariel H. Jasmine I. Special Stage 7. Walkthrough A. Snow White -Chapter 1 -Chapter 2 -Chapter 3 B. Belle -Chapter 1 -Chapter 2 -Chapter 3 C. Aurora -Chapter 1 -Chapter 2 -Chapter 3 D. Cinderella -Chapter 1 -Chapter 2 E. Ariel -Chapter 1 -Chapter 2 -Chapter 3 F. Jasmine -Chapter 1 -Chapter 2 -Chapter 3 G. Special Stage 8. Boss FAQ A. Snow White: Evil Queen B. Belle: Gaston C. Aurora: Maleficent D. Ariel: Ursula F. Jasmine: Jafar 9. Treasures Checklist 10.Credits/Thanks =========================1. Introduction======================================= I've been meaning to write a FAQ for a long time, but someone always beaten me to it. I do not see the point of having more than 3-4 FAQs for a single game. I picked this game because I found it's appeal and figured few would write a FAQ for this game. The game is actually quite linear, but to get all the treasures can be difficult. =========================2. About this FAQ===================================== This is the first FAQ I have ever created. I have always wanted to make a FAQ, however I wanted to take my own pace at it. Sure, I would love to do a FAQ on a very popular game, such as a Zelda, or a Final Fantasy, however I didn't care too much on competing with many other FAQs available. I have considered authoring an in-depth FAQ, but for some reason I never did one. I picked this game because of its interest. This game is obviously aimed at young girls. Who knows? Maybe a handful of these girls will become casual, lifetime and perhaps even hardcore gamers. As a female myself, I know that most games are geared towards males, but I cannot blame the companies, since males dominate the market. Not to mention most of the producers/designers/programmers/etc. are male which would make it more fun and easier to make games that they would like. I suppose that one reason this attracted me was that this was a game geared towards girls that still had a decent amount of action. I also pride myself in playing several genre of games (While writing this FAQ, I not only have played this game, but also The Legend of Zelda: WindWaker, Soul Calibur, WarCraft III, and Resident Evil Ø), and this certainly adds to the variety. I know this game got pretty lousy reviews, but I enjoyed it (enough to write a FAQ about it anyways). On to the FAQ! =========================3. About the Game===================================== THE FOLLOWING IS FROM THE WEBSITE on THQ.com Make your own happy ending Every little girl dreams of one day becoming a princess and now is your chance. Play as Snow White, Cinderella, Ariel, Sleeping Beauty, Belle, and Jasmine as you search for the magical Tiara of Friendship to make sure that everyone lives happily ever after. Along the way, you'll meet tons of other Disney characters including the seven dwarfs, Sleeping Beauty's fairy godmothers, and Aladdin's Genie, but watch out because you'll also run into an evil villain or two. Game is Rated "E" for Everyone. ****END QUOTE*** The ultimate goal of the game is the obtain the Tiara of Happiness, which is to beat the game 100%. You need to beat the game with every character, collect all of the treasures, and collect 100 coins from every level. However, just to "beat" the game, all one needs to do is complete every chapter. =========================4. Title Screen======================================= After all the logos have passed, the game officially starts. you will see a book titled "DISNEY PRINCESS" The words "PRESS START" will be flashing. To start off, just push start, and the book will open to the TABLE OF CONTENTS. There are 10 contents: Options Snow White Belle Aurora Cinderella Ariel Jasmine ??? Treasures Password Description of the contents: Options: This is the setup of the game, such as volume and difficulty rating of the game. The characters: (Snow White, Belle, Aurora, etc.), you can play their chapter. You must complete Chapter 1 before moving onto Chapter 2. Similarly, Chapter 2 must be completed before advancing to Chapter 3. ???: This is an unlockable secret level. Methods to unlock it will be written in this FAQ. Treasures: Treasures will be collected throughout the entire game. By selecting this option, you can view the treasures that you have collected so far. It is separated into chapters. Those that have been collected will in color. If it has not been collected yet, then a silhouette of it will be there instead. Password: There is no formal saving system in this game. It is all based on a password system, so I hope you have a notepad with you when I play. A password will be given to you whenever a level is completed. This option is also useful that if you did not write your password down after a level completion, then you can check what the last password it gave you was. =========================5. Options============================================ There are four options in this screen: Music Volume SFX Volume Difficulty Game Credits Music Volume - Allows background music volume to be changed. Default is 4 out of 5 stars, 1 star is quieter, 5 is the loudest. SFX Volume - Allows Sound Effects column to be changed. Default is 4 out of 5 stars, 1 star is quieter, 5 is the loudest. Difficulty - Can select Easy, Normal, or Hard. This can be changed between any chapter, so if a chapter is too easy or too difficult, then feel free to change it. Changing it in between will not alter the storyline in any shape or form. There is no unlockable "Very Hard" difficulty and nothing unlockable if you beat the game in hard mode. The only noticeable difference is the max life meter you have. Easy you have 8, Normal is 5, and Hard is 3. Game Credits - Can view the game credits. It is no different than the one you earn when the game is completed. ===========================6. Controls========================================= A. Menu Screen Very simple. Use the up/down controls to select. Press A to enter and B to cancel. You will only need the left/right buttons for the option screen to change music volume, sound effect (SFX) volume, and game difficulty. B. Basic In-Game Controls + Directional Pad: This Allows Up/Down/Left/Right. Generally, Left/Right are used to move your character Left/Right. Up is used to open and enter doors, caves, or passageways. Down is usually to crouch. These may differ per character, so I'll write it when it does differ. A Button: Depends on the character. It is always used to open treasure chests. It is also often to Jump/Talk. B Button: This depends on the character and the chapter. Start: To pause. You can also quit in the middle of a chapter by pausing then quitting. Some missions display chapter status when pausing. Select: Unused. L Button: Unused. R Button: Unused. C. Snow White Chapter 1 A: Jump/Talk - You can talk to animals and the dwarfs if you walk up to them and they have a speech bubble containing an exclamation mark (!). If you see the exclamation mark, then just hit A to talk. B: Sing - This calms the trees down so that fall asleep for a while. Most importantly, they will stop attacking. You need to stand right in front of the tree for this to work, meaning that Snow White's body is actually covering the tree trunk. Chapter 2 A: Jump/Talk - You can talk to animals and the dwarfs if you walk up to them and they have a speech bubble containing an exclamation mark (!). If you see the exclamation mark, then just hit A to talk. B: Sing - This summons one of the dwarves to pick the rubble that is blocking a path to another screen. A pickaxe is needed for this to happen. You start off with three pickaxes and can find more in treasure chests throughout the level. Chapter 3 A: Jump B: Call Grumpy to attack the Disguised Queen. You may only do this if there is a Grumpy icon on the bottom left corner. D. Belle Chapter 1 A: Jump B: Throw a snowball (you must have at least one snowflake icon on the bottom of the screen to perform this). Down: Holding down causes Belle to crouch. However, if this is done when on the snow-covered ground, and you have less than five snowflake icons, Belle will start making snowballs until you have five. Chapter 2 A: Jump B: Open Doors and curtains. Chapter 3 A: Drop a book. B: Unused. E. Aurora Chapter 1 A: Cast a spell on a nearby butterfly. (Note: you need a magic wand to do this.) B: Cast a sleeping spell. (Note: you need a magic wand to do this.) Chapter 2 A: Summon one of the fairies to remove the rose thorn patches. (Note: You will need a matching color potion (that matches the color of the roses in order to do this). By doing this, all soldiers on the screen will automatically be put to sleep. B: Cast a sleeping spell. (Note: you need a magic wand to do this.) Chapter 3 A: Unused. B: Cast an attacking spell. F. Cinderella Chapter 1 A: Poke with the broom. This is used only to temporarily knock Lucifer the cat out. B: Clean the floor. You can only wipe Lucifer's paw prints. Chapter 2 A: "A" dance move. B: "B" dance move. G. Ariel Chapter 1 A: Only used to open treasure chests. B: Shoot an attacking beam from the trident + Directional Pad: Swim Up/Down/Left/Right. Swimming diagonally is also possible. This also aims the attack, which can also be used to attack Up/Down/Left/Right and all four diagonals. Chapter 2 A: Use the trident to uncurse the merpeople. B: Shoot an attacking beam from the trident + Directional Pad: Swim Up/Down/Left/Right. Swimming diagonally is also possible. This also aims the attack, which can also be used to attack Up/Down/Left/Right and all four diagonals. Chapter 3 A: Unused. B: Shoot an attacking beam from the trident + Directional Pad: Swim Up/Down/Left/Right. Swimming diagonally is also possible. This also aims the attack, which can also be used to attack Up/Down/Left/Right and all four diagonals. H. Jasmine Chapter 1 A: Only used to open treasure chests. B: Unused + Directional Pad: Steer the Magic Carpet Up/Down/Left/Right. Flying diagonally is also possible. Chapter 2 A: Jump B: Attack with the sword (perhaps a tulwar?). This temporarily stuns the enemy. Chapter 3 A: Unused. B: Attack with the sword (perhaps a tulwar?). I. Special Stage A: Unused B: Unused + Directional Pad: Move left/right to try to catch the falling gems. ===========================7. Walkthrough====================================== NOTES:If you stick with me from the beginning, you should be able to acquire all the treasures and coins. Since much of the scenery is alike throughout the stage, it would be difficult to understand what I am referring to if you come in midway through the chapter. I recommend this game to be played on EASY level since there are no bonuses if it is played on Normal or Hard. So, unless you want the challenge, there's no reason not to play on Easy. I also recommend starting off with Cinderella's stage. It is the easiest and can help getting one acquainted with the controls. A. Snow White Reward for completing the chapter: Snow White's Locket Reward for collecting all 200 coins: Tiara of Snow ----Snow White: Chapter 1---- 100 Coins Treasures: Sneezy's Handkerchief, Red Apple, Porcelain Dove You start off in front of the dwarves' cottage. There are three dwarves (Grumpy, Sneezy, and Happy that have been turned to stone. Each one has a unique shape on the pedestal. The shape corresponds to the shape of the magical gem you are trying to collect that will remove the curse. First thing to do is to exit to the right. Collect the five hovering coins by jumping (this bring you up to 5 coins). Go past the spider (it just goes up and down). Next is a tree with hands that go up and down. Avoid the first hand and open the treasure chest containing 5 coins (10). If you want, you can sing now if you want to put the tree to sleep. Pass the next spider, and crawl under the tree root while collecting another 5 coins (15). On the second tree, there is another treasure chest containing 5 more coins (20). Now you will see a gold sparkle, this means you can enter in this path of the forest. Don't do it yet, as you are not done with the current path yet. Keep moving, and you will see an apple tree. Dodge the apples and collect the 5 coins in front of it (25). You may want to put the apple trees to sleep. Following that is another treasure chest, containing a heart. Collect it if you have taken damage. Go pass the next tree, and you will see a red mushroom with a white sparkle. Stand on top of it and sing. The mushroom will then grow, creating a platform to jump on. Collect the 10 coins (35) and Sneezy's Handkerchief from the chest. Moving along, there are two more trees guarding two more chest. The first one has 5 coins (40) and the second one has a magical gem. Now, backtrack to the left until you see the path (the one with the golden sparkle). Press UP (on the + directional pad) to enter it. Get past the spider, and the first tree is guarding another chest containing 5 coins (45). The next tree has 5 more coins in front of it (50). You will see another path, don't take it. To the right, there is a chest containing 10 coins, take it (60). Next, is a patch of flowers. Stand in the patch, and sing. Animals will come and present you with an Red Apple. Continue to the right, and there is another tree with 5 coins in front of it (65). Crawl under the root for a chest in front of the apple tree which has 5 coins (70). The next apple tree has a heart in its treasure chest. Skip the next path, and get the last treasure chest on this path. It's the second magical gem! Go a few steps to the left and take the path. There is one lone treasure chest here. Open it and find the Porcelain Dove. Exit the path and go left until you reach another path (three enemy trees, past the flower patch). Press UP and enter this path. Take a right and open the chest in front of the apple tree. In it contains 5 coins (75). Now walk to the left and you will see another sparkling red mushroom. Sing and watch it grow. This allows you to collect 5 more coins (80). The chest after the spider contains a heart. Collect it if you need it. Continue to the right for 5 more coins in front of the apple tree (85). Open the treasure chest in front of the next tree for 10 more coins (95). Keep going to the left for the final 5 coins in front of the apple tree (100). At the end of this path, there is another treasure chest, containing the final magical gem. You now have all 3 gems. Make your way to the beginning of the stage. You can do this by heading right, and take the only pathway available. Then work your way to the left and take the path opening at the end. Now, keep heading left, and then you will be back at the dwarves' cottage. Stand in front of each statue and press A. This sets each gem into place and breaks the curse. ----Snow White: Chapter 2---- 100 Coins Treasures: Snow White's Castle, Doc's Glasses, Blue Gem =-=-=-=-=-=-=-=-=-=BIG NOTE (minor spoiler!): -=-=-=-=-=-=-=-=-=-=-=-=-=-=-= You can get "screwed over" on this stage. The way to avoid this (other than following my walkthrough) is to save Doc last. Do not even open the path to his statue until you have saved the other two dwarves first. =-=-=-=-=-=-=-=-=-=END NOTE-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- You start off in the gem mining cave. Go to the right. The first thing you see is Happy with a statue of Sleepy. Talk to Sleepy. He says that you can sing in front of the paths blocked with rocks and they will mine it out of your way. But you need pickaxes to do this (they are indicated on the top right corner of the screen). Proceed forwards, and sing at the first path you see (ignore the treasure chests). After the path is clear, enter it. First thing to do is to open the treasure chest on the left, there are ten coins (10). Go to the right, jump up the steps and dodge the bats. Ignore the path. There will be a treasure chest on a floating platform, jump on it. Open the chest and there will be a pickaxe! Keep in mind that all pickaxes will be treasure chests. Jump onto the next ledge, avoid the 2 spiders while grabbing five more coins (15). The next treasure contains a heart. Grab it if you need it. Sing at the next cave. Once that path is clear, enter it. Open the chest to the left, five more coins (20)! Next, there is some platforming action. Nothing too difficult, and if you miss the jump you can just try over again. There are only four platforms and a spider to worry about. While jumping, collect the 5 floating coins (25). The treasure chest on the last platform has the treasure "Snow White's Castle." Drop down, the treasure chest below has a heart. Open it if you want to. Sing to get another dwarf to clear the path. Enter. Go to the left. Jump down to collect five more coins (30). Jump onto the lowest platform, then to the right (the one that the spider is hovering over). Then jump again to the right. This ledge has another chest, this time containing a green round magical gem! Yay! Now it's time to backtrack. Jump back onto the platform that the spider is hovering. Then jump onto the platform with the chest (this contains a pickaxe, so be sure to pick it up). Continue to the next platform, then the ledge, and exit through the path. In this room, just run all the way to the left and exit. Now, continue to the left, dodge the two spiders, and pass an opened treasure chest. Go through this path. (If you get to the bats then you have gone to far). Go to the left. Pass the spider and the bat. Open the first chest, there are 10 coins (40). The next chest has a pickaxe. You should have two pickaxes now. Continue to the left. Sing to clear the path. Enter. The chest on the left contains a heart. Go to the right, there are two bats here. The first chest you see has ten coins (50). The next one has 5 coins (55). The last chest here has blue magical gem in the shape of a raindrop. Go back to the left and exit this area (same path as how you came in here). Go all the way to the right (dodge one bat and one spider). The rightmost path will be blocked. Sing to clear it, and enter it. Yes! More platforms! There are ten coins floating here, jump around to collect them (65). There is a treasure chest here containing a pickaxe. Most importantly, Bashful is here! Use the blue teardrop gem to uncurse him (stand in front of the statue and press "A"). Exit through the path on the left (you must be on a floating platform to jump high enough). Enter the first path on the left. It is RIGHT NEXT to path where you just entered. If you get to the spider, then you have went too far. Take a left, pass two bats, go down two "steps" and exit. Now you are back to the same room where you started. Go to the left and free Sleepy from the curse. Now, go to the right. Go pass the first path (we will never need to go back there!). The first chest has five coins (70). Pass the spider, there is another chest with five coins (75). Proceed to the end, and another 5-coin containing treasure chest is there (80). Go a bit to the left and sing to open up this path. You should have no more pickaxes at this point. Enter. The first thing you see in is a floating platform with a chest. It's too high to jump on it directly. You need to jump onto the ledge on the right, then jump back to the left onto the floating platform. Open it and its five coins are yours (85). Continue to the right, keeping on the top platforms. Collect the five floating coins (90). Keep going, dodge the two bats and one spider. You will see a blocked path. Ignore it since you don't have any pickaxes anyways. Go onto the next screen by going right. There are more platform jumping fun! Never thought Snow White to be so active now, did you? Anyways the first path has a pickaxe, so be sure to get this. Drop down, pass the spider, and there is a another treasure chest containing a pickaxe. Jump onto the ledge on the right, then jump up two platforms to open a chest that has the treasure Doc's Glasses! Exit to the right using the top platforms while collecting the five floating coins (95). Sing and use a pickaxe to open the first path you see. Enter. The first chest to your left has a heart. Pass the spider, and open the treasure chest. Open it to find a red square gem. Keep going to the right while avoiding the bat. Collect the last five floating coins (100). Sing to open the last path. Enter. The only thing here is Doc. Use the red gem to uncurse him. You should get the Blue Diamond after uncursing him. ----Snow White: Chapter 3--- 0 Coins Treasures: None Now, the only dwarf that is left is the most popular is Dopey! (As a side note, mine is Grumpy). This time, you encounter the Wicked Queen face to face. She is quite easy, but if you still have trouble, refer to the Boss FAQ, section 8 on this FAQ. B. Belle Reward for completing the chapter: Belle's Locket Reward for collecting all 100 coins: Tiara of Wisdom ----Belle: Chapter 1---- 100 Coins Treasures: Chip, Golden Cherub, Belle's Castle This starts out with Chip telling you that you need to find the Enchanted Rose to beat the level. Of course, as a side-scrolling game, it is no where but at the end of the level! You can also throw snowballs at enemies Belle can only carry five at a time. You can always replenish your snowballs by crouching (pressing down) on the ground with snow. This does not work if you are on a tree branch/rock with snow on it. Start off by heading to the right. Open the first treasure chest you see, there will be your first treasure, Chip! Before you continue to the right jump onto the mound of snow that is to the left of the treasure chest. Then jump onto the left branch, the to the one on the right. Uncover the snow to find two coins (2). Now, continue to the right until you see a fallen tree in the way. Jump to the top right of the fallen tree. Then jump to the right onto a tree branch with three hovering coins on it (5). Now, jump to the left onto another tree's branch. You should see a treasure chest partially covered in snow. Jump again to the left to open it to reveal five coins (10). Now, get back to the branch with three coins on it. Jump up- right again to get onto another branch with two coins on it. Drop down from here, you are now on a higher ledge. You will encounter a snowman attacking you with snowballs. Throw a snowball at it to reveal that it is LeFou, in which snow will cover him, which gets rid of this enemy. Right above him is a treasure chest. Ignore it for now and drop down the ledge. Throw a snowball at the wolf, and jump up to the treasure chest. It contains a heart. Keep going you will see another wolf, which is easily taken care of. Make some snowballs here if you want. If you keep going to the right, there will be a lot of snow blocking the path. I will call this a "snowfence." Simply go a bit to the left. You will see a mound of snow (that I will call "SnowMound" that Belle can jump onto. This mound is located left of the tree that is next to the snowfence. Jump up two branches to collect the two coins floating above (14). Ignore the treasure chest above, we will get to it later. Jump to the branch on the left. Keep going to the left to jump onto another tree branch that has three coins (17). Keep going to the left until you see a treasure chest (this is the chest we ignored before that was above the snowman/LeFou). In it there are five more coins (22). Fall down, and go back to the snowmound (that is near the snowfence). Jump back onto the snowmound, up two branches. Now, it is time to get the treasure chest above. Jump to the branch to the left. Center yourself on the branch and just jump straight up. Open the chest for another treasure (the Golden Cherub). Jump to the right branch on the other side of the tree, step around the branch until snow falls off, you will uncover two coins (24). Jump to the right to catch the two flying coins (26). Then, jump once again. The partially snow-covered treasure chest which contains a heart. Jump up for the highest branch. Jump across the gap to another branch. Be sure to get all three coins in the process (29). Fall down, and throw a snowball at the snowman. Right after the snowman is a treasure chest and a wolf. Take care of the wolf, and open the chest for ten coins (39). Shortly after the wolf, there is another tree. Time for more branch-jumping fun! So, jump onto the lower branch, and work your way to the right (towards the treasure chest). On the second branch, be sure to uncover some snow for two coins (41). Then just jump two more branches for the treasure chest of ten coins (51). Drop down. Between two fallen trees, there is a chest. It has a heart, take if it you need to. Jump over the fallen tree on the right, and continue on the ground. You will come across yet another chest. Open it for five coins (56). Keep trucking to the right and take care for the wolf. Jump onto the branch with the chest (you may need a to run from right to left to get to this though). Open it up for five more coins (61). Now jump to the right and in a zigzag (jumping back and forth) make your way to the top branch. Jump across and get all five hovering coins (66). Jump two more branches to the right. Collect the two coins hovering above (68). Jump one more branch to the right, and uncover two more coins (70). Drop down, and go to the left. Take care of the snowman and open the chest left of him, to reveal ten coins (80). Jump up the tree that is right behind the treasure chest, and work your way to the right ledge. Another chest is here that contains a heart. Drop down, go right, pick up three coins (83). You will see a snowman and a treasure chest. After you deal with the snowman, open the chest for a treasure: Belle's Castle. You can't go right anymore because of the snowfence. Left of the treasure chest that you just opened is a snowmound. You guessed it. Jump onto the snowmound and just up four branches to the top. On the highest branch, collect two more coins (85). Jump onto the next branch on the right, and then keep going right to jump over the snowfence. Continue the right. You will see three hovering coins (88). Sometime about now, a wolf should attack you from the left. Shortly afterwards, you will see a snowmound to the right. If you want, you can skip it, continue to the right to beat the chapter. If you want all 100 coins, read on. Jump onto the snowmound. Keep jumping up and the left. On the 6th branch you will uncover some snow, but there will be nothing there. Don't worry about it, just jump to the next tree and keep going to the left branch after branch. Jump up to the treasure chest for ten more coins (98). Then drop down one branch (on the other tree) to uncover two more coins (100). Lastly, just drop down. On the ground, just walk all the way to the right of the stage. You will find the Enchanted Flower on its pedestal. When you get up right next to it, the Chapter is complete! ----Belle: Chapter 2---- 100 Coins Treasures: Magic Mirror, Book, Topaz The goal in this mission is find the missing enchanted creatures. There are nine in total. Lumiere - Candlestick Cogsworth - Clock Mrs. Potts - Tea Kettle Featherduster - Featherduster Wardrobe - Dresser Chair - Chair that looks like a heart Trunk - Large storage/luggage trunk Globe - It's a globe Footstool - Dog turned footstool Whenever you find one of these creatures, be sure to talk to them. Just finding them is not good enough. Above all else, this is a timed mission. The amount of time you get depends on the difficulty. ONWARDS with the walkthrough! It starts off with Chip telling you the situation. After he's done talking, walk to the right until you hit a treasure chest. Open it for 10 coins (10). Continue to the right, go past the wooden door, and open the curtains to the right of it. You will find Mrs. Potts. Talk to her. Open the treasure chest on the right for five coins (15). Now, walk all the way to the right, past the table with the red flowers on it. You will be moved to the next screen. Go to the right, enter in the first door you see (ignore the five coins to the right of it for now). Move to the left, pick up three floating coins (they are between the columns, in front of the painting). Move to the next screen. Open the first treasure chest you see for the Magic Mirror. Now, keep going to the left and open the chest and collect the Gold Key. There are four keys on this stage, each opening a certain color door. This of course opens the Gold Door. Exit back to the right. Open the first brown door you see. Enter it. Jump to the treasure chest you see. There are ten coins in it (28). Drop down to the lower floor (ignore the silver door, you cannot open it yet). Look behind the curtains to the right, there is Trunk! Talk to him, and open the chest to the left for ten coins (38). Move onto the next screen on the left. Walk all the way to the left side of the screen, stopping only to collect the five hovering coins (43). This is the screen where you first started on. Walk to the left until you see a brown door. Open it and enter. Walk to the left and collect the five hovering coins (48). Open the first curtained room you see to find Globe. Talk to it and then open the chest to the left of it for a silver key. Open the next treasure chest for ten more coins (58). Enter the opened door (ignore the brown door). Jump the platforms to the left and open the curtain, there a Gold Door will be revealed. Unlock the door, there is Lumiere! Drop down to the right, and continue right until you see a brown wooden door, open it and enter. Walk to the right and enter in the first opened door. Walk to the right until you reach the next screen. Then enter the first opened door you see (left to the suit of armor). Head right, and jump to collect the three coins on top (61). Enter the door on the right (ignore the treasure chest). Lumiere will now assist you. He lights up the room so now you can see everything. Jump the platforms on the right. Open the curtains and you will see a silver door, use the key and open it up to find Cogsworth. Now, drop down, there are two treasure chests, both containing 5 coins (66) (71). Exit to the left. Open the first treasure chest you see (between the columns). There are ten coins here (81). Now, walk to the right and enter in the third door (it has candles on the left and a vase on the right). Jump the platforms to the left and enter the silver door. You now find yourself on the roof of the castle. The second statue you see has something in its mouth. Checking it out, it is a switch. Continue to the right. You find three floating coins (84). The second statue here also has something in its mouth, the Platinum Key! Exit to the left. You will fall here, but pick up five coins in the process (89). Enter in the first door to your left. Now, enter the first door to the right. Jump the platforms to the left. While jumping, you should have collected six coins (95). Enter the white door at the end. When inside this highly decorative room, go to the left. Open the curtains for another treasure, the Book! Now, go to the right and open up these curtains for Armoire. Exit this room. Go right and drop straight down. Open up the chest for five coins (100). Open the curtain right next to it. Then unlock the silver door behind it, here you will find another one of the enchanted creatures, Chair. Walk to the right and enter the door with suits of armor on both sides. Walk all the way to the right and enter in the last door on the right. Here you will see Footstool, talk to it to "find" him. Before you go, check out the dresser to find the treasure Topaz. Exit the room. Enter the first door to the left. Now, walk left until the next screen. Open the first curtain you see, then unlock the door to reveal Featherduster! That should have been the last of the Enchanted Creatures. Now, it's time to deal with Gaston. ----Belle: Chapter 3---- 0 Coins Treasures: None We're all afraid now that Gaston is thinking. This was the easiest boss fight in the game. But if you still need any tips, just refer to the Boss FAQ (Chapter 8 of this FAQ). C. Aurora Reward for completing the chapter: Aurora's Locket Reward for collecting all 100 coins: Tiara of Light ----Aurora: Chapter 1---- 100 Coins Treasures: Amethyst, Basket of Roses, Shield of Virtue The first you thing you are subjected to do is to listen to the owl. You learn that the fairies have been transformed into butterflies and that Maleficent's henchmen are after you. With a wand, you can cast them to sleep. (Note that these henchmen look more like humans than pigs as in the film). Anyways, let's go! The first thing is to collect the floating 3 coins (3). Open the first chest, there is a pink magic wand. Then you are subjected to another owl's speech. So essentially the wands have color matching with the fairy, pink, green, and blue (Flora, Fauna, and Merryweather, respectively). Also, keep in mind that if you do not have a wand, you cannot cast sleep on any of your enemies. With that said, go back to the right with your new wand. There will be seven floating coins (10), and a treasure chest with five more coins (15). Open the first treasure chest you see (it is to your right). There are 10 more coins (25)! Enter in the first path you see. There is nothing here but a treasure chest. Open it to find a treasure, the Amethyst. Exit. Open the chest on the right, five more coins! (30) Exit through the right path. You will see your first henchman. Simply cast sleep by facing towards the enemy's direction and pressing "B." It has a pretty good range. Collect the four floating coins (34). Ignore the next path. On the next tree there is a woodpecker, who will drop acorns on you which will cause damage. If you are lucky, sometimes the acorn hits the guard instead and knocks the enemy out. Anyway, there are two more guards that need to be put to sleep. There are also six floating coins (40) and a treasure chest containing ten more (50). Enter the path on the right. There is a sole treasure chest. Open it and collect the green magic wand. Exit to the right. Put the first guard you see to sleep. The first treasure chest you see has 10 coins (60). Around the first treasure chest, there should be a pink butterfly. Press "A" when near it to uncurse Flora. She will put all the guards in this room/path to sleep for you. The next treasure chest has a heart. The next treasure chest has a treasure, the Basket of Roses! Now, backtrack and exit to the left. You are back at the lonely (opened) treasure chest. Exit again to the left. Get past the two guards. Enter the first path you see. Make your way to the right. You will be faced up against two guards (maybe three from behind you) and a woodpecker. There is a treasure chest there with ten coins (70). Enter the path on the rightmost side. Put the two enemies to sleep. The first chest contains a heart. The second has a treasure, the Shield of Virtue. Exit. Make your way to as far left as possible. Along the way there will be five henchmen and one woodpecker. There are also ten floating coins, collect them. (80). Enter the leftmost path. Simply run to the left as you put the guards to sleep. There are a total of ten floating coins here (90). Ignore the path on the left (it brings you back to the beginning), and go to the right for a treasure chest that you ran by just a short while ago. This has ten coins (100). Now, work your way all the way to the right. You should have to go by two more guards. There is a treasure chest there containing a heart. Exit through the right-most path. Now you can do one of two things in this room. Uncurse Fauna, the green butterfly, who will put the guards to sleep. Or you can put them to sleep yourself and then uncurse her. Either way, whenever you do uncurse her, the owl will give you a warning (ignore it). Open the lone treasure chest on the screen to obtain the last wand. Exit. Get past two guards and the woodpecker, and take the first path you see. Make your way through three guards and take the next path. Finally, there is a dark blue butterfly to your right. Get past the two guards and uncurse Merryweather. ----Aurora: Chapter 2---- 100 Coins Treasures: Aurora's Castle, Sword of Truth, Golden Chalice Some notes. You will always have a wand in this level, so don't worry about that. There are rosebushes blocking up paths in this stage, and you need color corresponding potions to get rid of it. Similar to the Chapter 1, pink, green, and blue correspond to Flora, Fauna, and Merryweather. Also worth noting, everytime a path is cleared, all the guards on the same map are automatically put to sleep. Head to the right, there is one guard in the way. You should know what to do by now (cast sleep on him with "B"). Enter the first door on the right. Pick up the flask/bottle of blue potion on the floor. If you want, you can cast sleep on the guard for the treasure chest containing a heart. Exit Walk to the left and stand in front of the blue rosebush. Press "A" to use the blue potion so that Merryweather can get rid of the obstacle. Climb up the stairs and pit up the green potion. Open the treasure chest for ten coins (10). Use the green potion to clear the green rosebush on the left of the treasure chest. Enter. Put the guard to sleep. Open the chest to reveal five coins (15). Enter the door on the left. Put the guard to sleep. Pick up the red and green potions. The chest contains a heart. *****(NOTE: This next section is not required to beat the chapter, but is required for all 100 coins) Exit back through where you came from (the door on the right). Stand on top of the Red Rose bush and press "A" to get rid of it. Climb down the stairs and head right. Open the first chest for five coins (20). Pick up the three blue potions and open the treasure chest for five more coins (25). Use a blue potion to clear away the blue rosebush (located to the left of the treasures). Enter. Put the guard to sleep. Pick up the two red and one green potions. Exit. Uncover the green rosebush on the right. Enter. Put the guard to sleep. Open the treasure chest for ten coins (35). Stand on top of the green rosebush and use your only green potion to clear it. Go down the stairs. Pick up the two green potions, climb back up the stairs and exit. Head to your left, climb the stairs, and re-enter the doorway on the left. *****(END NOTE)***** Go to the left. Aurora cannot jump, so just fall down. Put the guard to sleep, pick up the blue potion, and open the chest for ten more coins (45). Exit through the door on the left. Open the treasure chest for five coins (50). Summon Merryweather to clear the blue rosebush. Enter the newly opened path. Pick up the two red potions, and open the chest for five coins (55). You might need to drop down to pick up two of the coins. Be sure to pick up the ones on the top level first before dropping down. Drop down and exit through that doorway. Now you are back at the screen where you first started. Only this time you have many potions. So, use it to clear away the red rosebush. Climb up the stairs, pick up the blue potion on the left, and open the treasure chest on the right for the Sword of Truth! (Too bad Aurora can't equip it, right?) Summon Fauna to clear the green roses, and enter. Drop down, cast sleep on the guard. Be sure to pick up the blue potion on the left. Continue to the right. There will be one guard. There is also a treasure chest containing ten coins (65). *****(NOTE: This next section is not required, but is required for all 100 coins and two treasures) Use a blue potion and clear the small blue rosebush on the left of the treasure chest. Enter. Pick up the green potion, drop down to the next level. Open the treasure chest for ten coins (75). Clear the green roses on the left. Enter. Knock out the two guards. Open the treasure chest for ten coins (85). Descend the stairs. Pick up one red and one blue potion on the left. There are two treasure chests to the right, the first one contains a heart, the second contains a treasure, Aurora's Castle. Go back up the stairs and exit through the doorway. Exit through the doorway on the right. Open the treasure chest for five coins (90). Pick up the green potion on the right. Clear the red rosebushes. Climb the stairs, grab the green potion and exit the nearby doorway. Take the blue potion and open the treasure chest for the Golden Chalice. Drop down, get past the guard and exit. Exit the doorway on the right. Drop down, and exit the doorway on the right. Climb up the stairs and exit. *****(END NOTE)***** Use a red potion and clear the large rosebush. Climb the stairs. The chest on top has a heart. The chest to the left has five coins (95). Collect the green potion. (If you want to, drop down to collect the red potion and climb back up the stairs.) Use a blue potion to clear the path. Enter. There is a red potion on the left. Put the two guards here to sleep. A treasure chest is here containing five coins (100). (If for some reason you are low on red potions, enter the next door for a red potion pickup). Use a green potion to clear out the large rosebush. Climb the stairs. Clear the red rosebush. Enter. Here you will see your parents trapped behind the roses (of all three colors!). Press "A" once to summon all three fairies to clear it. You will need one of each color potion though. Once you do this, you have beaten the Chapter. ----Aurora: Chapter 3---- 0 Coins Treasures: None Now it's time to battle Maleficent head-on! This is the toughest boss battle in this game. Refer to the Boss FAQ (Chapter 8 of this FAQ) for any tips. D. Cinderella Reward for completing the chapter: Cinderella's Locket Reward for collecting all 100 coins: Tiara of Hope ----Cinderella: Chapter 1---- 100 Coins Treasures: Magic Wand, Green Emerald, Cinderella's Castle, Glass Slipper This is a timed mission. In easy, you have 15 minutes, Normal you get 10, and in Hard, you have 8. Your goal in this is to find the Stepmother's Diamond. This is a straightforward mission. Simply put (and faithful to the movie) you are a slave. Keep the place clean and give the stepmother what she wants when she wants it. Clean Lucifer's pawprints by standing right on top of it and pressing "B." Poke Lucifer with the broom whenever you get the chance, but don't do it if the Stepmother is watching or you will get scolded at (this loses a bit of time). She will also scold if she finds Lucifer unconscious (even after the act), so it would be best to poke Lucifer and leave the room. You will also be unable to exit the room if the Stepmother is supervising you. With the exception of the last pawprint, Lucifer will never leave any in the Stepmother's Bedroom, so you may skip that. You will see cameo appearances from Cinderella's mouse friends, Jaq and Gus. Jaq is not important (the one in red). Gus (in green) will drop coins ten at a time throughout the chapter until he has done it ten times. Do not finish the level until you have all 100 coins. The accessible rooms in the mansion are few. This is a simple map: ____________Hallway_________ | | | | Dressing Tea Treasure Stepmother's Room Room Room Bedroom | Library The Stepmother will want items throughout the level. To pick up the item, just run into/over the item that she wants. You cannot pick up the item until she requests for it. To give her the item just enter her room and run into her. She will scold at you no matter how fast you do it, so don't bother trying to get a praise. A list of items (in order) that she asks for and where to get it. 1) Cup of Tea - Tea Room 2) Book - Library (the open one on the desk) 3) Mirror - Dressing Room 4) Amethyst - Library Room (Lucifer has it, walk towards him to scare him away) 5) Tea - Tea Room 6) Lucifer - find him, knock him unconscious, then pick him up Now, finish cleaning up any remaining pawprints (if there are none left, just walk around in the hallway). One last pawpint will appear in the Stepmother's Bedroom. Go there and clean it. The diamond will then be revealed. Treasures: Magic Wand in a treasure chest in the Dressing Room Green Emerald in a treasure chest in the Hallway Cinderella's Castle in a treasure chest in the Treasure Room Glass Slipper in a treasure chest in the Hallway (you will have to wait for this to appear) ----Cinderella: Chapter 2---- 0 Coins Treasures: None Now, time for the Ball! You will need to show off your gracefulness, by mimicking your sisters: Anastasia and Drizella. You will only need to use the A and B buttons for this. Just press the button when the blinking cursor hits the A or B icons. For every error you make, you will lose one piece off your health bar. The only tips I can really give for this is to listen to the music. For the most part, they match fine. Also, it is always better to press the buttons a little bit too early than a little bit too late. If you do make a mistake, don't rush to catch up. The game is nice enough to give you a few beats leeway to get you back into the groove. E. Ariel Reward for completing the chapter: Ariel's Locket Reward for collecting all 100 coins: Tiara of the Sea ----Ariel: Chapter 1---- 100 Coins Treasures: Telescope, Bronze Statue, Pearl Sebastian has been locked up, and you have to save him to move on. First, there are four locks, meaning there are also four keys. This chapter will have you skip some things in the beginning, but just trust me, it will be the most efficient way of doing things After Flounder stops talking, swim directly up. You will swim between two large crates. Note these crates as you will see these throughout the level. These crates are special as you can destroy them with your Trident. Simply aim and press "B." With that said, have some target practice and destroy the crates. You will also have to be quite trigger happy on this stage. The trident's blast has an extremely good range, so you can shoot wherever you like, you can even aim in diagonals. Be sure to shoot down all the enemies as you can. There are three enemies on this stage, blowfish (white and yellow), eels (who look a lot like Flotsam and Jetsam), and sharks. The eels swim in and out of barrels, so try to avoid being on top of a barrel as one might just suddenly swim out of one. Now, swim all the way to the top until you hit the ceiling. Follow the ceiling to the right until you see a gap. Swim up to enter the gap. Swim right and destroy two crates. Now, you can swim up through the gap that the crates were covering. Continue to swim up until you see more crates. Destroy one of them, and enter another gap in the ceiling. Now, you should be outside of the ship (it's dark blue and you should see remains of the sail). Watch for sharks, you will only see sharks in this stage in this area. Now, swim up, the first treasure chest is a heart, so grab it if you have already taken damage. Continue up and you will see five coins in an "X" formation (5). On top of the mast there are two treasure chests, the one on the right is one of four keys. It should look like a silver coral. The chest on the left is a treasure, the telescope! Swim up and collect five more coins that are in a "W" formation (10). Now, swim down and exit this area. If you are hurt, there is a heart in the treasure chest right below you (right of the crates). Swim to the left of the crates until you are right below the crates, move right so that you are against the right wall. Swim down and collect five coins (15). It leads you to a chest containing five more coins (20). Proceed to the left, swim over the two crates (or destroy them, take your pick) Here you will find five more floating coins (25). There is another chest here which also contains five coins (30). Swim left and follow the wall up for a short bit. Now swim right and you will see another treasure chest containing the second key (it looks like an iron key that humans would use). Now, swim directly up until you hit a ceiling, now follow it to the left and exit this area. This is a "U" shaped room. where you start out on the upper right corner. Swim down and open the first treasure chest you come across. It is a treasure, Bronze Statue. Continue down and follow three floating coins (33). There are two treasure chests here. Open the one on the left first, this contains Key #3, which looks like a pink coral. Now, open the one on the right for ten coins. Swim up to collect them (43). Continue to swim up and you should find seven more coins for the taking (50). Now, swim down until you hit the floor, follow it to the right and exit. There is a treasure chest right under you, open it for five coins (55). There are five coins in front of you in a "J" formation, swim to collect them (60). To the left is a treasure chest containing a heart. Swim up until you hit the ceiling. Go right until you see a gap in the ceiling, but don't go there (you've already been there. Below there are five floating coins that you need to collect (65). Swim to the right, destroy the stack of crates and open the treasure chest it was protecting... the fourth and final key. It looks like a purple seashell. Swim directly down and you will find another treasure chest for five coins (70). There are five coins underneath this platform. To get them, go a bit to the left, then go down until you hit the the floor, now swim to the right. The coins should be on top of four crates. Collect these five coins (75), now, exit to the right. Swim over the two crates, and follow the trail of five coins (80). Next you will see a treasure chest, which contains a heart. Proceed to the right until you hit another treasure chest. Open it for ten coins (90). Destroy the crates on your right and enter the next section. There are three pufferfish here. Swim down to open the chest for the Pearl. Then, collect the five coins on top (95). There are three more pufferfish to worry about. Take care of them and collect the diagonal line of coins (100). Now, exit to the right. Destroy the crates, then swim up to Sebastian and talk to him. This will have you use the keys to unlock the cage. ----Ariel: Chapter 2---- 100 Coins Treasures: Singing Seashell, Ariel's Castle, Trident There are 17 merpeople that have been cursed by Ursula. You do not need to uncurse them all to complete this chapter, only King Triton really matters. However doorways are opened up, by how many you have uncursed. At the end, you are allowed to miss two mermen/maids. You can tell if the door is locked by its color. A locked door will have a red pearl on top, and an unlocked on will have a green pearl (To remember, just think of traffic lights, red to stop, green to go). To uncurse them, just swim up to them and press "A." I will only write the necessary ones that are needed to be uncursed. As for enemies, they are the same as the previous chapter. Except that instead of sharks, there are these weird plans (yellow and green) that sort of resemble anemones, and shoot out slow moving red balls as projectiles. From where you start off, swim to the right (skip the door, treasure chest, and cursed merman) until you hit the wall and swim down until you will see a cursed mermaid. Uncurse her and she will thank you. She opened a door on the left, enter it. Swim down and open the treasure chest for your first ten coins (10). Swim to the door to the right and exit this area. Now you are back to the beginning. Swim to the right and unlock the treasure chest for ten coins (20). Next, uncurse the merman and then swim to the newly unlocked door. Open the treasure chest on the ground for the Singing Seashell. Swim over the barrel and collect five coins (25). Along the way, be sure to uncurse the merman. Now, swim to the top right, collect five more floating coins (30), and open the treasure chest on top for five more coins (35). Swim down by following the right wall. Enter the door. Swim down following a long trail of fifteen coins (50). Along the way, be sure to uncurse one mermaid, a merman, and another mermaid. There is a treasure chest with a heart in it as well. Swim to the left, following the floor to enter in another doorway. Now you are back to the beginning, enter in the door right in front of you. Swim up and follow the ceiling on top of you to the right. After clearing away some enemies, uncurse the merman, then enter the door to the left. Swim up and collect ten floating coins (60). While up there, uncurse the mermaid. Swim back down, take a left, and open a treasure chest to collect ten coins (70). You will see a door, but it is locked. Swim up and collect five more coins (75). The treasure chest on the left contains a heart. Uncurse the merman, then swim back down and enter the door. Swim down and collect five floating coins (ONLY COLLECT FIVE, you'll have to come back here later). Uncurse the mermaid on the right and swim to the upper right. After clearing away some enemies, uncurse the mermaid on the right. Now, swim to the left and enter the newly opened doorway.. You will be greeted by a pufferfish, tell it what you think about its greeting. Then collect the three coins in front of you (83). Open the chest below to reveal ten more coins (93). Swim to the left there are two more coins here (95). Uncurse the merman nearby and enter the doorway. In this small hole, open the chest to reveal "Ariel's Castle," then enter in the only door in the area. Now you are back to this area, swim up and follow the ceiling to the right, then enter in the door to the left. Swim to the left and enter in the first door that you see. From here, swim down and collect five floating coins (100). You will also pass a chest containing a heart. Enter the door at the bottom. *****SIDEQUEST***** There is absolutely no reason to do this, unless you really want to save all the merpeople. If so, this is what you do. Uncurse the merman on the right, then enter the door on the right. Defeat the blowfish and uncurse the mermaid on the bottom, then exit through the only door. Now, swim down and to the left until you see the door. Exit through that door. Back at the beginning, enter the door right in front of you. Swim up and follow the ceiling, then enter in the door. Swim to the left and enter the door. Swim down and enter the door at the bottom. *****END SIDEQUEST****** Now, uncurse the merman on the left, then enter the door on the left. Open the chest to get the treasure, the Trident. Uncurse the merman on the right, and it's not just any merman, it's your father, King Triton! ----Ariel: Chapter 3---- 0 Coins Treasures: None Ursula is my personal favorite villain in the Disney classics. In this game, she is far from difficult though. But if you are having trouble, just refer to the Boss Section below (Chapter 8 of this FAQ). F. Jasmine Reward for completing the chapter: Jasmine's Locket Reward for collecting all 100 coins: Tiara of Courage ----Jasmine: Chapter 1---- 100 Coins Treasures: Magic Carpet, Gem of Fire, Genie Lamp One of the nicer things about this level is that the control. The only thing you will need to use is the directional pad. So, you don't even need the right hand! (Though I admit I used it to keep the Gameboy in balance). On to the walkthrough. You start off on Magic Carpet with Abu. Abu is just there for decoration, he doesn't actually do anything. The first thing to do is the open the treasure chest on the left, it's a treasure, the Magic Carpet! Then, notice that there is a red gem on the top right corner of the room? It is a switch. Fly there and touch it to turn it to green. This opens the gate. Quite easy, right? They will appear throughout the level. Once through the gate, you will see two hazards that you will also see throughout the level. One is the flying sword/scimitar/tulwar/whatever. These all have a pattern and simply spin back and forth on its fixed path. Then, you will see an idol with a Gem of Fire. These shoot fire in a rhythm. If you don't want to get hit, just simply wait for it to shoot, then when it stops, then fly right by. Enough on the enemies. First thing to do is the fly over the first idol on the right to open the treasure chest with five coins (5). Fly up in an upside- down "L" formation to collect all five coins (10). Now, continue to fly up while avoiding the scimitar to hit another switch, all while collecting another five coins (15). Once through the top gate, hit the next switch (watch out for the fire). The gate will open. Now exit this room. First thing you want to do is fly straight to the right and hit the switch. A gate on the bottom now opened. Then fly DOWN (not up). Avoid the two flying swords. On the bottom there is chest containing a heart. Then, enter the first gate to hit another switch (it will turn from red to yellow). This somehow gets rid of the idol on the top. Now, fly back to the left, then up. All the way on the top is another switch (you weren't able to access before). Hit the switch and go all the way back down and to the right through the two gates. During all that there were three floating coins, hopefully you got them and have 13 coins now (18). Follow the trail of seven coins (25) while avoiding two idols and one sword. Hit another switch (changes it from red to green). Then continue flying down for three more coins (28). There is a treasure chest in the bottom right corner for ten more coins (38). Go left through the gate and exit by flying down. There are three stationary spinning swords here. More importantly, this place is a wind tunnel. Just fly against the wind and you should be going no where. To tell where the wind is blowing, just look at the cloth/curtains that overhang the area. Fly to the right and then up while collecting ten more coins (48). Collect the two coins that are right in front of you (50). Avoid the fire from the idol. Then open the treasure chest on the ledge to the right. In it contains the treasure Gem of Fire! The treasure chest to the left of it has a heart, so grab it if you need it. On top of that there is an idol with thirteen coins surrounding him (63). Be careful though since there are three swords around it. To make it easy, just follow a sword and go at its pace. Fly as high as you can for two more coins (65). There are three switches here. To solve this, just make all the switches green. You can play around with it for a while until it happens. Or, if you want, just do the following sequence (in its default "all-red" sequence). Hit in the following order: Right, Right. Middle, and Left. Now, fly down, following the wall on the left side, and pass through the three gates. There is a sword here, follow it and collect three more coins (68). Proceed to the left to exit this room. This room is too big to give a good walkthrough, nor do I think one is necessary. As for enemies, there are five idols and five swords. There are fifteen coins floating around the room (83). There are two treasure chests, the one in the middle of the room has a heart. The one on the bottom contains five coins (88). When you have collected all the coins, exit the room on the bottom left. Yay, another wind tunnel room. The only difference is that this room is longer and the swords fly up and down. Still the same rules though. Look at the drapes on top to know where the wind is blowing. There are eight coins here (100). The treasure chest contains a heart. Exit the top right. Open the treasure chest right behind you to get the treasure Genie Lamp. Then fly up to the top right to finish the chapter! ----Jasmine: Chapter 2---- 100 Coins Treasures: Stuffed Tiger, Aladdin's Hat, Jasmine's Castle This is definitely the most "action-packed" level in the game. It depends the most on timing and such. Anyways, Jasmine is now equipped with a sword now (though not as big as the ones that she had to dodge in the previous levels). This sword can stun enemies for a short time (not forever like Belle's snowballs). The sword has no other uses. Another downfall with the sword is that Jasmine cannot crouch and use it, nor can she jump and swing. Now, you also have Genie's help. First thing to do is run forward and collect five coins (5). Use your sword to make the guard on the ground dizzy. Then jump up the red platforms for five more coins (10). Knock the next guard out. Open the chest for a treasure for five coins (15). Now, get back to the ground and work your way to the right. You will meet the genie who will turn into a pillow (but works like a spring). Jump onto him to bounce your way up to the red platform with the chest. On the way up you should have collected five coins (20). Open the chest for five more coins (25). Now, jump across the gap to the roof of a small building. There are small ledges, jump up to collect two more coins (27). You should have heard some rolling noise before. Now you find out why, there are rolling barrels. The sword is useless against these, so just jump over them. TIP: on the top ledge (before getting on the roof of the building), crouch there until the area is clear. Go to the right and jump up more ledges, then you will see the barrel roller himself. Between barrels, run up to him and swing your sword at him too. Run past him and jump right to collect the three coins. Knock the guard out and drop down on the left. There are two coins below (32). The treasure chest on the left has a heart. Now, drop to the left and make the climb to the barrel tosser again. Once you are at the barrel tosser, go back to the right and knock the guard out (again). This time, however, drop to the right. Open the chest for a treasure, the Stuffed Tiger. Exit this area to the right. There are four columns of three coins each (a total of twelve) here (44). The best way to collect these is to jump to collect the coins while jumping over a barrel. Work your way to the right, and you will meet Genie. He will once again turn into a springy pillow. Jump on him for three more coins (47). Exit to the right. First thing to do is to knock out the first guard and jump to collect the five coins (shaped like an arch) (52). Knock out the next guard, jump up to the roof of the next building and open the treasure chest for a heart. There are five coins to jump to collect (57). Be sure to time this as it is easy to land right into a guard when you land here. Go through two more guards to the right until you meet Genie (who becomes your spring pillow). Jump onto Genie to collect two more coins (59). Now you should be on a roof of a building, open the chest for a treasure, Aladdin's Hat! Jump down to the ground on the left side to collect three more coins (62). Exit this area to the right. There are a bunch of barrels rollers (and barrels) in this area. So, just be careful about the next jump. Luckily, all the barrels are synchronized (all roll at the same time). Run to the left and jump onto two ledges and get on top of a roof, jump for two coins (67) then get to the genie-turned-into- spring-pillow. DO NOT jump onto the genie, instead walk right by him. Jump across the gap to collect two more coins (69). After you collect those two, drop to the ground until you can jump on the genie again. This time jump onto the Genie on his most-left side (such as the Genie's Head). If you don't, you will take damage from the barrel roller above. While bouncing, collect the three coins (72). Work your way up and slash this Roller with your sword. Jump across the gap collecting two more coins (74). Keep going right, you will fall into a "pit." Collect three coins while dodging barrels (77). Jump onto the next ledge and knock the next guy out. Get past him, drop down, collecting three coins (80). Open the chest for a heart. Go left, to collect two more coins (82). Knock the guy out and drop left. Go open the chest to collect five coins (87). Now, drop to the right. Jump over the barrels and knock out the guard while managing to collect three coins in the air (90). Exit on the right. There are two guards here. You shouldn't have to meet them unless you fall. Anyways, you will see the genie, jump on him to the right. Now you will have to jump onto three more genies to get to the roof. Open the chest on top to collect five more coins (95). Drop down to collect the final five coins (100). Now, jump on the four genies again to make it to the roof. This time, jump to the right to make it onto the red platform. Open the chest there for Jasmine's Castle. Jump onto the roof above, then jump onto the magic carpet on the right. This completes this level. ----Jasmine: Chapter 3---- 0 Coins Treasures: None Time for a one-on-one fight with the only male boss in this game. This fight wasn't too difficult, but if you need any help, just refer to the BOSS FAQ (Chapter 8 of this FAQ). G. Special Stage Reward for completing the secret chapter: Tiara of Happiness 0 Coins Treasures: None The special stage can be unlocked by completing every chapter, regardless of difficulty. You do not need to collect all the treasures or all the coins to unlock this, just complete every chapter. Every princess will enter with their more formal clothing. The background will also change to the respective princess' castle. (Interesting enough, they show Ariel's castle as Eric's castle, eventhough she is in her mermaid form.) The goal of this is to collect the gems as they fall. Each princess has their own gem, which is the same as their treasure. The gem will fall, bounce off the ringing bell, and then fall, where you have to catch it. For every gem that is missed, you lose one piece off your health bar. This health bar is shared by all the princesses. So, in other words, you have to go through all the princesses in one try. Ariel is probably the easiest as she has a bit more of a space buffer between her and the bell. I can only think of two tips. Look at the gem before it bounces, if it bounces on the left side of the bell, go to the left. Likewise, if it bounces on the right, go to the right. Secondly, try to re-center yourself after every gem. Once you complete this stage you have beaten the game! ===========================8. Boss FAQ========================================= A. Snow White: Evil Queen First off, you can still jump against this boss, but really, don't bother. The side-to-side movements are good enough. Essentially, the Evil Queen (in her old peddler disguise) will be throwing apples into the air. Just dodge it with left-right movements. Don't touch the queen though, otherwise you will take damage (and of course she won't). Just keep dodging the apples, and the queen will eventually taunt you (by laughing). It is at this point (while she is laughing) that she is always vulnerable, so hurry and summon Grumpy, who will attack her by throwing a gem at her. This will hurt her by one. Just keep doing this until you beat the Evil Queen. Although I have7 gotten lucky and have hurt the queen on one occasion while she was throwing an apple, don't depend on it. I takes a few seconds to "recharge" Grumpy before you can summon him again (perhaps he needs to find another gem?), and in that case you might miss a chance when the Queen is vulnerable. Defeat the Queen and you will save Dopey and beat Snow White's chapter! B. Belle: Gaston The only buttons you can use is LEFT/RIGHT and "B" to drop a book on him (or "bookdrop"). This was the easiest boss in the game. First off, this boss has no (noticeable) difference among difficulties levels. So, Gaston runs after an enchanted creature back and forth in the library. Each time he gets closer and closer to the creature. Once Gaston catches a single creature, it is game over. There are four creatures to protect. The first thing you should do is center yourself in the middle of the screen. Then when the timing is about right, just drop it. You should be able to get the timing after 2-3 tries. Gaston never runs any faster, and you never drop the book and faster or slower. Also, don't worry about bookdropping one of your friends, it can't hurt them. So, given that, when in doubt, just drop it. C. Aurora: Maleficent I personally thought that this was the toughest boss in the game. Just be glad that she never turns into a dragon. To start off, your controls are the same. B- to attack, and A does nothing. First thing to know are her attacks. From what I have seen, she only has two. 1) She first surrounds herself with these blue energy balls. which after two rotations or so propel out of her and can hurt you. You cannot jump, but can duck by pressing DOWN. These energy balls can be gotten rid of one by one with your wand, but sadly you can only shoot from one height (in other words, you cannot jump and cast magic, nor can you duck and cast magic). 2) Maleficent has a green flame that shoot up above the ground starting from near her than skips a bit of space and in the middle, and skips some more space and near the right. To dodge this is just to stand in some of the spaces that it skips. In this case, the best defense is the best offense, Just keep dodging her attacks, or negate them with your own. Whenever you get a chance, just attack! D. Ariel: Ursula Ursula only has three attacks. She has her tentacle which pretty much keeps going back and forth, and essentially just makes circles. She also can shoot these blue magic balls. And lastly, she can have eels swimming around the screen. This is a very easy boss fight with just one trick. swim to the top left corner of the screen, just so that Ariel's head is covered or partially covered by the life gauge. This place is out of reach from Ursula's tentacle, but not from the trident. Just keep shooting across and you'll hit her from there. She might be able to block your blasts by her tentacle, but don't worry about that, you have plenty where that came from. If you are in easy, normal, you can just stay there and just shoot. If you're lucky, you can do that in Hard as well. Otherwise, just dodge the blue balls, and dodge/shoot the eels. F. Jasmine: Jafar If you are playing this one Easy difficulty, just run up to him and slash him until he's defeated. You will have enough life leftover to survive. However, playing on any other difficulty, you don't have that kind of luxury. First off, here are Jafar's abilities. 1) Shoots two firebolts (just dodge these). 2) Teleport: Splits into four. None of them are "real" so don't bother even slashing at them. Just as long as you aren't touching one when the real one "materializes" then you will not take damage. 3) Fire Ring: Creates a Ring of Fire on the floor in around you. It will fade away. Just don't move in the meantime! 4) Fire Storm: Slow moving fire will fall from the sky. These are quite hard to dodge, but Jafar is vulnerable at this time. Just run up to him and slash him now. ===========================9. Treasures Checklist============================== I listed these as they are listed in the Item Book (Treasures Section of the game). 00. Tiara of Happiness SNOW WHITE AND THE SEVEN DWARVES (Snow White): 01. Tiara of Snow 02. Snow White's Locket 03. Red Apple 04. Blue Diamond 05. Doc's Glasses 06. Sneezy Handkerchief 07. Porcelain Dove 08. Snow White's Castle BEAUTY AND THE BEAST (Belle): 09. Tiara of Wisdom 10. Belle's Locket 11. Magic Mirror 12. Topaz 13. Chip 14. Golden Cherub 15. Book 16. Belle's Castle SLEEPING BEAUTY (Aurora): 17. Tiara of Light 18. Aurora's Locket 19. Amethyst 20. Shield of Virtue 21. Sword of Truth 22. Basket of Roses 23. Golden Chalice 24. Aurora's Castle CINDERELLA (Cinderella): 25. Tiara of Hope 26. Cinderella's Locket 27. Magic Wand 28. Green Emerald 29. Glass Slipper 30. Cinderella's Castle THE LITTLE MERMAID (Ariel): 31. Tiara of the Sea 32. Ariel's Locket 33. Pearl 34. Telescope 35. Bronze Statue 36. The King's Trident 37. Singing Seashell 38. Ariel's Castle ALADDIN (Jasmine): 39. Tiara of Courage 40. Jasmine's Locket 41. Flying Carpet 42. Gem of Fire 43. Genie Lamp 44. Stuffed Tiger 45. Aladdin's Hat 46. Jasmine's Palace ===========================10. Credits/Thanks================================== First and foremost: me, for getting around and doing it. I don't know anyone else that has played this game, so I couldn't really ask for help or advice. Some of my friends: Some have been less than supportive about me writing a FAQ to the point where I was almost embarrassed to say. No bad blood, I'm still happy how this came out. Maybe you: Find anything wrong with this FAQ? Any additional advice? I'll add you here if you find anything! Just e-mail me at: nez777@yahoo.com GameFAQs for helping me so much with other games when I got stuck. I hope this helps some people as well.