=============================================================================== ad88888ba ,ad8888ba, 888b 88 88 ,ad8888ba, d8" "8b d8"' `"8b 8888b 88 88 d8"' `"8b Y8, d8' `8b 88 `8b 88 88 d8' `Y8aaaaa, 88 88 88 `8b 88 88 88 `"""""8b, 88 88 88 `8b 88 88 88 `8b Y8, ,8P 88 `8b 88 88 Y8, Y8a a8P Y8a. .a8P 88 `8888 88 Y8a. .a8P "Y88888P" `"Y8888Y"' 88 `888 88 `"Y8888Y"' 88888888ba db 888888888888 888888888888 88 88888888888 88 "8b d88b 88 88 88 88 88 ,8P d8'`8b 88 88 88 88 88aaaaaa8P' d8' `8b 88 88 88 88aaaaa 88""""""8b, d8YaaaaY8b 88 88 88 88""""" 88 `8b d8""""""""8b 88 88 88 88 88 a8P d8' `8b 88 88 88 88 88888888P" d8' `8b 88 88 88888888888 88888888888 =============================================================================== Sonic Battle Challenge Mode Guide FAQ written by "Bass0r" Contact: bass0_r@yahoo.com =============================================================================== 0-------------------0 | Table of Contents | 0-------------------0 1. Version History 2. Introduction 3. About Challenge Mode 4. Controls & Basic Attacks 5. Challenge Mode i. Sonic the Hedgehog - Sonic's Strategies - Stage 1 - Stage 2 - Stage 3 - Stage 4 - Final Stage ii. Miles "Tails" Prower - Tails' Strategies - Stage 1 - Stage 2 - Stage 3 - Stage 4 - Final Stage iii. Knuckle the Echidna - Knuckle's Strategies - Stage 1 - Stage 2 - Stage 3 - Stage 4 - Final Stage iv. Shadow the Hedgehog - Shadow's Strategies - Stage 1 - Stage 2 - Stage 3 - Stage 4 - Final Stage v. Rouge the Bat - Rouge's Strategies - Stage 1 - Stage 2 - Stage 3 - Stage 4 - Final Stage vi. Amy Rose - Amy's Strategies - Stage 1 - Stage 2 - Stage 3 - Stage 4 - Final Stage vii. Cream the Rabbit - Cream's Strategies - Stage 1 - Stage 2 - Stage 3 - Stage 4 - Final Stage viii. E-102r - Unlocking E-102r - E-102's Strategies - Stage 1 - Stage 2 - Stage 3 - Stage 4 - Final Stage ix. Chaos - Unlocking Chaos - Chaos' Strategies - Stage 1 - Stage 2 - Stage 3 - Stage 4 - Final Stage x. Emerl - Emerl's Strategies - Stage 1 - Stage 2 - Stage 3 - Stage 4 - Final Stage 6. Frequently Asked Questions 7. Secrets and Glitches 8. Legal Information & Credits =============================================================================== 0-----------------0 | Version History | 0-----------------0 22 January, 2004 - Started the guide. 27 January, 2004 - Completed everything up to the first stages for each character. 1 February, 2004 - Completed stages 2, 3, 4 and 5. Challenge mode walkthrough completed. Version 1.0 has been completed. v1.1 Fixed a few minor errors, added first FAQ question. v1.2 Introduced the "Secrets and Glitches" section. v1.3 Fixed some more errors, updated the "Secrets and Glitches" section. v1.4 Added the "how to unlock" section for the two "secret" characters (E-102 and Chaos). v1.5 Changed e-mail contact details and added rules for contact. v1.6 Allowed two more sites to host my FAQ; IGN and NeoSeeker. =============================================================================== 0--------------0 | Introduction | 0--------------0 In this guide, you will find tips and lists that will help get you through Sonic Battle's Challenge Mode. Each character's challenge guide will contain information for each stage, including enemy statistics, character tips, and map help. Hopefully this will give you all the information you need to make your way through with each character, through each stage. =============================================================================== 0----------------------0 | About Challenge Mode | 0----------------------0 Challenge Mode is an arcade-like game, as opposed to the standard Story Mode, which follows the character as he/she/they make their way through various parts of an intertwining story. After you select your character and level of difficulty, you will have to go through 5 stages, each with 1-3 enemies, in a KO battle. If you have played Story Mode, you will recognise this from numerous battles, where each character in the arena is against each other, all trying to reach 10 knock outs before the others. After each battle, you will receive points from your battle, which will include bonus points for certain points. These are: Basic Points - Battle time (Explains itself - get a quicker time for more points) - Special attack KO count (Use more special attacks to get more points) - Down count (Get KO'ed less to get more points) - Offensive hit % (If more of your attacks land, you will get more points) Bonus Points - Battle under 60 sec (If your battle is under one minute, you will get this bonus) - All KO with S attack (Use a special attack for all of your knock outs for this) - No KO with S attack (Do not knock anyone out with a special attack to get this) - Zero down count (Prevent getting knocked out to earn this bonus score) - All attacks landed (Make sure all your attacks land on an opponent to earn this) - No damage (Simply put, don't get hurt) - Only one to KO (Don't let anyone else get a score) =============================================================================== 0--------------------------0 | Controls & Basic Attacks | 0--------------------------0 Here, you will find a list of all the standard moves and controls, which are used for each character. Controls Up - Move up Down - Move down Left - Move left Right - Move left A button - Jump B button - Attack R shoulder button - Special attack L shoulder button - Defend / Recover Ground Attacks B - Single hit Forward+B - Heavy attack Back+B - Upper Attack R - Selected ground special attack B,B - Double hit B,B,B - Triple hit B,B,B,B - Triple hit and heavy attack B,B,B,Back+B - Triple hit and upper attack Any direction x2 - Dash skill After Heavy Attack Forward - Pursuit Forward,B - Aim Attack during pursuit During Dash Skill B - Dash Attack Air Attacks B - Air attack R - Selected air special attack A - Air Skill (drop for Rouge) Recovery skills (After being hit with a heavy attack) Press the opposite direction to which you are headed, and if you hit a wall, your character will bounce off it, into a short pursuit. From there, you are able to launch an aim attack at your opponent, if they are in range of your attack. =============================================================================== 0----------------0 | Challenge Mode | 0----------------0 *~~~~~~~~~~~~~~~~~~~~* | Sonic the Hedgehog | *~~~~~~~~~~~~~~~~~~~~* Sonic's Strategies Being a fast mover, Sonic is good for beginners. His ground shot, air shot and air power special attacks are useful in battle, as they don't leave our blue hero unguarded, as opposed to his traps and group power, which leave him open for a short while, in which your opponent can prevent the actual attack from happening. Equipping his ground trap and air power is a very useful combination, since they will both give you time to set up your next attack (ground trap will launch your opponent in the air, which will give you the time you need to set another ground trap, and using the air power, you will have enough time to jump in the air and hit your opponent once they land). Use these along with the standard combination of attacks, and you should pass Sonic's challenge easily. Stage 1 Enemies - Amy Level map - Emerald Beach Stage 2 Enemies - Knuckles Tails Level map - Tails' Lab Stage 3 Enemies - Cream Amy Rouge Level map - Amy's Room Stage 4 Enemies - Tails Knuckles Amy Level map - Chao Ruins Final Stage Enemies - Shadow E-102 Chaos Level map - Battle Highway *~~~~~~~~~~~~~~~~~~~~~~~* | Miles "Tails" Prower | *~~~~~~~~~~~~~~~~~~~~~~~* Tails' Strategies Tails, being the master of inventions that he is, has created something for all his special attacks. Unfortunately, these aren't all too helpful unless you have some space to use them. The most useful in the midst of battle is the air flick, and the best to use when you see an incoming enemy is the Energy Ball. If you learn how to use these effectively (I suggest trying them in training mode, for controllable conditions), they can be very deadly weapons. Tails' traps are useful to attack an enemy from afar, as they home in on their opponent, and strike when the enemy comes in contact with them. Tails' most effective basic attacks are his air and aim attacks, since after using a heavy attack, he can pursuit his enemy, use the heavy attack, and because his air attack keeps him in the air, you can attack numerous times again, before the opponent finally drops to the ground. Stage 1 Enemies - E-102 Rouge Level map - Metal Depot Stage 2 Enemies - Knuckles Amy Level map - Club Rouge Stage 3 Enemies - Shadow Rouge E-102 Level map - Club Rouge Stage 4 Enemies - Amy Knuckles Cream Level map - Library Final Stage Enemies - Sonic Level map - Emerald Beach *~~~~~~~~~~~~~~~~~~~~~~* | Knuckles the Echidna | *~~~~~~~~~~~~~~~~~~~~~~* Knuckles' Strategies If you're into force, Knuckles is your type of echidna. His two fastest special attacks are his air power and trap moves. The air power move will first spin down and attack the opponent, then dig into the ground, where you will then see a hole where Knuckles is. From there, you can move for around 2 seconds (at normal speed), and will automatically jump out in an uppercut-style attack. This will be helpful to launch your ground attack, and if successfully completed, will cause a great deal of damage, combined with any other attack you proceed with. His downpoint is his triple hit and heavy attack combo, which can be followed up with an aim attack, but not with another combo - the most you will be able to do is a double-hit attack. Stage 1 Enemies - Rouge Level map - Club Rouge Stage 2 Enemies - Shadow E-102 Level map - Battle Highway Stage 3 Enemies - Tails Amy Cream Level map - Tails' Lab Stage 4 Enemies - Chaos E-102 Shadow Level map - Holy Summit Final Stage Enemies - Tails Sonic Level map - Emerald Beach *~~~~~~~~~~~~~~~~~~~~~* | Shadow the Hedgehog | *~~~~~~~~~~~~~~~~~~~~~* Shadow's Strategies Shadow, with his fast speed and Chaos Control attacks, is a very good character to use, especially if you like speed over force. Most of his attacks take precise timing and accuracy, which can be hard if your opponent is moving faster than you're used to. Take time to practice with Shadow, because his moves may seem hard to handle at first, but once you feel you have mastered them, he should be easy to use. If you're not completely confident with this character, it is recommended that you avoid his air and ground shot attacks, as well as his air and dash attacks (if you are able to land them accurately). Stage 1 Enemies - Knuckles Tails Level map - Chao Ruins Stage 2 Enemies - Sonic Level map - Emerald Beach Stage 3 Enemies - Rouge E-102 Level map - Metal Depot Stage 4 Enemies - Amy Cream Chaos Level map - Amy's Room Final Stage Enemies - Sonic Tails Knuckles Level map - Chao Ruins *~~~~~~~~~~~~~~~* | Rouge the Bat | *~~~~~~~~~~~~~~~* Rouge's Strategies Rouge is very good with aerial attacks, and is useful when trying to escape ground-based battles. Her triple hit attack is a flurry of kicks, which is quick enough to keep the enemy where you need them for a follow-up heavy or upper attack. Her air power attack is the best of special attacks, and you can also follow it up with (or use before) a trap of either sort, since they both act in the same way, although if you want to use the corkscrew kick, it is obvious that the trap will need to be your ground special. Stage 1 Enemies - Shadow Level map - Battle Highway Stage 2 Enemies - E-102 Level map - Metal Depot Stage 3 Enemies - Amy Tails Level map - Tails' Lab Stage 4 Enemies - Sonic Tails Knuckles Level map - Emerald Beach Final Stage Enemies - Shadow E-102 Chaos Level map - Holy Summit *~~~~~~~~~~* | Amy Rose | *~~~~~~~~~~* Amy's Strategies Amy is a very fast attacker, and her strength is quite decent, which makes her quite a good fighter. Her downside is her heavy (unless followed by a pursuit), upper and special attacks, which leave her vulnerable for a brief while after she has completed the attack, which can cause quite a struggle if your opponent surprisingly decides to use dash attacks against you. If you want to avoid that from happening, try and stay away from attacks that spin, unless you plan on using a successful heavy attack, followed by a pursuit, which will work perfectly to get around the vulnerability situation. Her best special attack tactics are the use the ground power when opponents charge, and the air trap for escapes. Stage 1 Enemies - Tails Level map - Tails' Lab Stage 2 Enemies - Rouge Cream Level map - Library Stage 3 Enemies - E-102 Chaos Level map - Metal Depot Stage 4 Enemies - Knuckles Tails Cream Level map - Chao Ruins Final Stage Enemies - Sonic Level map - Emerald Beach *~~~~~~~~~~~~~~~~~~* | Cream the Rabbit | *~~~~~~~~~~~~~~~~~~* Cream's Strategies Using a Chao as a weapon may seem strange to most, but to Cream, it's very versatile. The worst problems for her are her air shot, which takes quite a bit of practice to get perfect, and her ground trap, due to the time it takes to set, which makes her vulnerable for some time, making it hard to actually set the trap successfully. Use her air action to its best, since not only does it take you a good distance away from trouble, but will also lift you higher into the air, making it hard for opponents to reach when you are at the peak of the action. For chargin opponents, use the ground shot. For escaping, use the air power. For fun, use the air trap, or use it if you want to easily pass the stage - it does a great amount of damage. If you are very confident with Cream, you should try using her ground trap and air shot together, which should only be for the more intermediate players, as it takes time and precision to work the two in the same battle. Stage 1 Enemies - Sonic Shadow Level map - Emerald Beach Stage 2 Enemies - Rouge Amy Level map - Club Rouge Stage 3 Enemies - Knuckles Tails Level map - Tails' Lab Stage 4 Enemies - Sonic Rouge Amy Level map - Amy's Room Final Stage Enemies - E-102 Chaos Level map - Holy Summit *~~~~~~~~* | E-102r | *~~~~~~~~* Unlocking E-102r In Sonic's chapter of Story Mode, you will encounter E-102 at Holy Summit. Battle him, and after you win, a message will appear, saying you can now use E-102 in Challenge Mode. E-102's Strategies Very strong, yet slow. If you don't like using slow characters, E-102 won't be the best choice for you. If you like power, and know how to use it wisely, E-102 is near-perfect for you to use. Use the dash skill to get away (and it can be used for longer than others), and then charge back in to do damage with the Buster Drill, E-102's dash attack. Try equipping a ground shot with air traps, and you'll do fine, as long as you have enough time to charge the shot up to a decent level. If you're a combo person, and don't use special attacks all too much, then I would recommend dashing as far away as possible, and wait for your opponent to run after you. Start attacking about one character length away from your opponent, or you'll probably end up being attacked first. If you want to do some great combo attacks, try a triple-hit, followed by an upper attack, which then leads to a triple-hit/heavy attack. His upper attack does a good amount of damage, since it hits about 3-5 times, depending on the opponent's position during the attack. Stage 1 Enemies - Sonic Shadow Level map - Battle Highway Stage 2 Enemies - Rouge Knuckles Level map - Club Rouge Stage 3 Enemies - Chaos Level map - Holy Summit Stage 4 Enemies - Rouge Shadow Knuckles Level map - Club Rouge Final Stage Enemies - Tails Cream Amy Level map - Tails' Lab *~~~~~~~* | Chaos | *~~~~~~~* Unlocking Chaos In Emerl's chapter of Story Mode, you can encounter Chaos. After defeating him, you will get a message stating that you may now use him in Challenge Mode. Chaos' Strategies Slow yet powerful, Chaos can be quite versatile, although it seems the opposite from someone simply viewing the actions of this character. His dash attack is about as slow as his walk, but during this long time that he uses his dash skill, he cannot be hit. The upside to this is, when you have used a heavy attack on your opponent, and have not followed it up with a pursuit, you may use the dash skill to wait for your opponent to run back, and hit them from underneath with Chaos' dash attack. When using him in Challenge Mode, try his trap attack (preferably ground, due to his small jump) for some multiple hits, which also launch the opponent in the air, allowing you to prepare for a triple-hit combo, along with a heavy attack, or an upper attack, if you wish to do some juggling. Stage 1 Enemies - Shadow Level map - Battle Highway Stage 2 Enemies - Knuckles Level map - Chao Ruins Stage 3 Enemies - E-102 Tails Rouge Level map - Metal Depot Stage 4 Enemies - Amy Cream Level map - Amy's Room Final Stage Enemies - Sonic Level map - Emerald Beach *~~~~~~~* | Emerl | *~~~~~~~* Emerl's Strategies Emerl, as people who have played Story Mode would know, uses the moves of other characters, as long as you have the right skill cards. Emerl will only use the moves he has attached in Story Mode, so if you do not have any attached, he will use his standard attacks. His standard attacks aren't very powerful, so it is recommended that you play Story Mode, gather some skill cards, and attach the ones you desire. Stage 1 Enemies - Sonic Tails Knuckles Level map - Colosseum Stage 2 Enemies - Shadow Rouge E-102 Level map - Colosseum Stage 3 Enemies - Amy Tails Cream Level map - Colosseum Stage 4 Enemies - Chaos Level map - Colosseum Final Stage Enemies - Emerl Emerl Emerl Level map - Colosseum =============================================================================== 0----------------------------0 | Frequently Asked Questions | 0----------------------------0 Q: Do you get anything from Challenge Mode? A: No, there are no special prizes given from completing this. Think of it as a time trial mode, but instead of a time, you get a score to beat. If you have a question, please contact me at my e-mail address . =============================================================================== 0----------------------0 | Secrets and Glitches | 0----------------------0 - Auto-Win - Credit to ColDes for the find Finish Amy's chapter in Story Mode, and then go to Challenge Mode and select any character, with any difficulty. At any time during the battle, when you use a special attack of any sort (R-button attack), you will automatically win. This will give you a majority of the bonus scores, but if used at certain times, you will miss others (such as KO bonus, etc). You do not have to start the battle with a special attack, and you can launch it at anytime you desire. This will help you finish the respective characters' challenge quickly, and possibly get a much higher score (very likely). After doing this for the first time, you may do it as much as you want. If you have any secrets/glitches about Challenge Mode that you would like to submit to this section, please contact me . =============================================================================== 0-----------------------------0 | Legal Information & Credits | 0-----------------------------0 Copyright 2004 Ryan "Bass0r" Steele. This may be not be reproduced under any circumstances except for personal, private use. It may not be placed on any web site or otherwise distributed publicly without advance written permission. Use of this guide on any other web site or as a part of any public display is strictly prohibited, and a violation of copyright. --Rules for Contact If you wish to send an e-mail, do not include attachments, and name the subject "Sonic Battle FAQ/Guide." If the guidelines are not met, the e-mail will most likely be deleted. Sites with permission to use this guide are as follows: www.gamefaqs.com faqs.ign.com www.neoseeker.com www.1up.com Special thanks to: ColDes - for discovering the auto-win for Knuckles. All trademarks and copyrights contained in this document are owned by their respective trademark and copyright holders. ===============================================================================