Sonic Battle, for the Nintendo GameBoy Advance Story Mode Walkthrough, by jamescom1 Hello. I liked this game, so I decided to create a walkthrough for it. This document covers the battles in the Story Mode of the game; little to no information will be mentioned about the story. This guide may contain "spoilers" for those who have not played the game. Also, this guide is based on the U.S. release of Sonic Battle. Though I cover every battle in the game, a lot of them are redundant, and there's little to say. Seriously, in almost all the battles, I'll say "Strategy A," and that's what you'll use mostly. When I wrote this guide, I assumed that Emerl would have minimal skills for a large part of the game. Specifically, I used IQ200 Attack, IQ300 Attack, IQ400 Attack, Sonic Flare, and Sonic Eagle (a total of 60 Skill Points), and nothing more until around the end of Shadow's story. Contents Line Number ----------------------------------- ----------- Initiating FAQ Mode 1 Player Characters ......................................................... 54 Sonic 57 Tails 67 Knuckles 77 Shadow 86 Rouge 99 Amy 108 Cream 114 E-102 Gamma 125 Chaos 138 Emerl (default) 144 Emerl (Ultimate) 153 Strategies ............................................................... 166 Strategy A 173 Strategy B 188 Strategy C 205 Story Mode Battles ....................................................... 227 Sonic's story 233 Tails's story 433 Rouge's story 587 Knuckles's story 779 Amy's story 953 Cream's story 1093 Shadow's story 1210 Emerl's story 1270 Skill List (sorted by skill number) ..................................... 1347 Skill List (sorted by alphabet) 3658 Skill List (sorted by skill type) 5969 Tips and Tricks, and Other Oddities ..................................... 6552 Version & Contact 6592 Copyright 6605 End Of File ............................................................. 6618 /----------------------------------------------------------------------------\ | Player Characters | \----------------------------------------------------------------------------/ Sonic Of course, in most video games, the main character of the series is almost always the "well-balanced" character of the game. Sonic has a good set of moves. His Ground Shot and Air Shot are unique: right before the actual shot comes out, Sonic curls into a ball first. This ball counts as a regular attack and cannot be auto-blocked by Shot Defense, therefore making it quite effective when combined with a full Ichikoro Gauge. When using Ground Power, Sonic throws a ring in front of him. Pressing the R button again shoots Sonic in the direction of the ring. Tails Tails uses his "inventions" to attack his opponents. Tails seems to like hitting his opponents multiple times: 2nd Attack hits two times, Heavy Attack hits three times, and Ground Shot and Air Shot hit several times. His Traps-- which look exactly like a certain character in Sega's ChuChu Rocket--walk toward an opponent and detonate; it is handy with Ichikoro. His Air Attack not only hits three times, but also keeps Tails in the air; theoretically, Tails can use it indefinitely without landing. His Dash Attack launches him into the air. Knuckles Knuckles is fairly unique in his attacks. His 1st Attack, 2nd Attack, and 3rd Attack make him move forward a little, sometimes making him move past opponents, so be aware of that. His Air Action does damage to opponents. His Shot Special Attacks hit the ground a small distance away from Knuckles, reducing their effectiveness against close-range opponents. His healing fills his Ichikoro Gauge relatively quickly. His Traps drill into the ground, concealing themselves from view. Shadow Shadow is quite a powerful character with an above-average set of moves. His 3rd Attack knocks opponents into the air. His Heavy Attack is powerful and looks cool, but it is a bit slow. His Aim Attack not only is instantaneous, but also can hit opponents on the ground. His Ground Power and Air Power hits multiple times and is powerful, too. His Ground Power also can be used for stealth: by holding the R button with the Ground Power active, Shadow turns invisible and will travel in the selected direction until the button is released. Shadow's Traps follow Shadow, so nearby opponents may be hit by or even run into it, though since the game sprites are 2D, it may be hard to determine if someone is going to make contact with it. Shadow's Air Attack can be used over and over again to hit opponents. Rouge The first thing you'll realize is that she actually floats in the air. This may or may not be of any use to you. Her Air Attack can be used indefinitely in the air. Her Traps hover above an opponent; it is good for deterring Aim Attacks. Her Dash Attack hits multiple times and can be used over and over again, creating an inescapable combo. After hitting the opponent with her Ground Power, you can pursue and use Aim Attack, just like if you used her Heavy Attack. Amy With her Pikopiko Hammer, Amy is quite a contender in battles. Her attacks are quick but a bit weaker than other characters'. Her Air Shot can be used as a getaway tactic. Amy can still move while using her Ground Power. Her Dash Attack is slow but knocks opponents away and is kind of funny to watch. Cream Here is Cream, along with her pet Chao Cheese to aid her in the fight. Many of her basic attacks (1st Attack, 2nd Attack, 3rd Attack, Heavy Attack, Upper Attack) are a little slow and not that powerful, though her Aim Attack is instantaneous. Her Ground Power and Air Power are fairly powerful and knock back opponents. Also, when Cream uses Air Power, she can still move. More mobility is a definite plus. Her Traps, which resemble Omochao, are also very powerful; too bad they are stationary. Cream's Heal Skill is also good; Ichikoro fills up quickly, and damage-healing speed is average. Cream can jump high. E-102 Gamma Apparently, this isn't the "real" E-102 Gamma. It recalls no memory of "Gamma" in Amy's story, and Eggman does refer to it as Chaos Gamma in Knuckles's story and Cream's story... For the purpose of this guide, I will continue to refer to it as E-102 Gamma. Well anyway, Gamma explodes every time it is KO'ed. This can be good or bad. On one hand, the explosion deals a great amount of damage to any nearby opponents; on the other hand, human players can easily push the L button to guard, so this feature is more helpful against CPU opponents. Gamma's Dash Skill is very quick. Gamma's Heal Skill recovers health very quickly. Other than that, Gamma's other skills are rather slow compared to the other characters'. Chaos Chaos's attacks are a bit more powerful than the other characters' but are slow. Its Run Skill is not much of a run; it's more like a slow walk. Its Dash Skill is just as slow, but the skill makes Chaos invincible for a short while. Chaos seems to be very heavy. Emerl (default) Obviously, Emerl is not very good at the beginning of the game. Air Shot is surprisingly powerful, though. It can KO in four hits (not taking any handicaps into account), and it cannot be blocked automatically by a Special Defense. Air Power is nearly as powerful as well. By using Ground Shot or Air Shot, Emerl can climb to higher elevations since he cannot jump high. You can use Dash Attack to knock away opponents if they surround you. Ground Trap and Air Trap actually hurt opponents; it's kind of funny to watch. Emerl (Ultimate) Emerl, loaded with all of his Ultimate Skills, isn't normally possible since that would exceed 500 Skill Points, the upper limit that is set by the game. Still, I'll describe some of the Ultimate Skills. 3rd Attack and Upper Attack are considered Shot Special Attacks, which means that they can utilize Ichikoro, and they can be blocked by Shot Defense. 3rd Attack, Upper Attack, and Air Power do not drain the Ichikoro Gauge, so you can potentially perform lots of one-hit KOs without having to recharge. Ground Shot and Air Shot are powerful and hit multiple times; you can easily KO opponents with one shot. If you are KO'ed while executing Air Power, then you will kind of "float" in the air, and you will be unable to do anything until Game Set. Too bad. /----------------------------------------------------------------------------\ | Strategies | \----------------------------------------------------------------------------/ I use three main strategies in this game against the CPU players. These strategies are pretty common sense, but I decided to put them here anyway. I will call these Strategy A, Strategy B, and Strategy C, just for the sake of naming them something. Strategy A This strategy involves an all-out attack against your opponent. Run up to your opponent (or let him/her run up to you), and use your 1st Attack (B button), 2nd Attack, (B button again), 3rd Attack (B button again), and Heavy Attack (B button again). When your opponent is knocked away (preferably into a wall), press the Control Pad in the direction he/she went in order to pursue the opponent, then press the B button once more to slam the opponent into the ground. Be aware that it is possible for opponents to counterattack by rebounding off of a wall and then slamming you into the ground (and the CPUs are very good at doing just that), so you'll have to be quick with your pursuit. Repeat as necessary. True, this isn't much of a strategy, but it works...unless your opponent starts guarding against your attacks, which is especially deadly when you have two or more opponents. If this strategy doesn't work for you, then try your luck with... Strategy B This strategy is more effective against one opponent rather than against two or more. This strategy involves using your Special Attacks to exploit the CPU's less-than-stellar artificial intelligence. First, attack your opponent with one Special Attack to see if he/she can defend the attack. Traps are good for this purpose. If the attack is successful, then keep using the same attack until you KO your opponent. If the attack is blocked, then use your other Special Attack to KO your opponent. Repeat as necessary. To illustrate this, let's say that you are using Sonic as your character against Emerl. Sonic lays a Sonic Cracker behind him as he runs. Emerl is hit and knocked into the air. Sonic lays trap after trap right underneath Emerl until he is knocked out. When Emerl returns, Sonic lays a Sonic Cracker behind him as he runs. Emerl has a defense against traps. Depending on what other Special Attack Sonic has equipped, Sonic can use Sonic Storm to repeatedly attack Emerl, or he can use Sonic Meteor to repeatedly knock Emerl into the air. Repeat as necessary. If this doesn't suit you, then you can always try... Strategy C This strategy is easy to implement and is effective against the CPU opponents because they don't guard against Air Attacks. This strategy involves certain Air Attacks--namely, Typhoon, Shadow Rocket, Agent Eagle, and Chao Circle—that can be repeatedly used over and over again such that your opponent or opponents will have a difficult time trying to hit back. For Typhoon, jump into the air, and keep hitting the B button. Typhoon will hit the opponent several times over while keeping you in the air. Agent Eagle works similarly. Chao Circle is similar, though it doesn't stay in the air as well. With Shadow Rocket, jump kick in one direction, then quickly jump kick in the other direction. Keep doing that until the opponent is KO'ed. Simple, wasn't it? The preceding paragraphs are the three strategies that will more or less get you through Story Mode. Basically, try Strategy A first, which should almost always work. If it doesn't work, try Strategy B or Strategy C, or try a combination of strategies. There may be some exceptions, such as having three opponents against you at once. I will talk about such situations during those respective battles. There are other strategies as well, such as repeatedly using Upper Attacks on your opponent or using Emerl's default Air Shot, but I mainly use the above three strategies. /----------------------------------------------------------------------------\ | Story Mode Battles | \----------------------------------------------------------------------------/ The battles that are required to continue the story are numbered. All other battles are labeled as optional. ------------------------------------------------------------------------------ Battle 01 (Sonic's story) Tails' House (Emerald Town) Sonic and Emerl versus Shadow (3 lives) Shadow is relatively easy and weak, at least in this battle. This first battle is a good place for you to practice the game controls. Or if you just want to end this battle quickly, then use Strategy A. Overall, it should not be hard. Emerl just stands there doing nothing. ------------------------------------------------------------------------------ Battle 02 (Sonic's story) Emerald Beach (Emerald Town) Sonic versus Rouge (3 lives) Now, about Rouge... See, after she takes flight, she may or may not try to attack you once, then she'll just wait in the air until she lands on the ground again, leaving herself completely vulnerable to attack. So this battle is just as good as the last battle, in that you get to practice some more. ------------------------------------------------------------------------------ Battle 03 (Sonic's story) Emerald Beach (Emerald Town) Sonic versus Rouge (5 lives) See Battle 02. ------------------------------------------------------------------------------ Battle 04 (Sonic's story) Tails' Lab (Emerald Town) Sonic versus Phi (5 lives) This will be one of your easiest battles because Phi is so extremely weak that it can't even perform any attacks properly. Pretty much anything you do here should result in a win. ------------------------------------------------------------------------------ Battle 05 (Sonic's story) Tails' Lab (Emerald Town) Sonic versus Emerl (2 minutes) The objective here is to hit Emerl with five Heavy Attacks. ------------------------------------------------------------------------------ Battle 06 (Sonic's story) Tails' Lab (Emerald Town) Sonic versus Emerl (2 minutes) The objective here is to hit Emerl with five Upper Attacks. ------------------------------------------------------------------------------ Battle 07 (Sonic's story) Tails' Lab (Emerald Town) Sonic versus Emerl versus Tails (10 KOs) Again, this battle shouldn't be too hard. Emerl can't hurt you much, so worry more about Tails. Use Strategy A, or start coming up with your own strategies. ------------------------------------------------------------------------------ Optional Battle (Sonic's story) Tails' Lab (Emerald Town) Emerl versus Tails versus Sonic (10 KOs) This battle probably won't profit you much as Emerl is still very weak. He has very few Skill Points, and so he will have very few Skills. But practice makes perfect, and Emerl will gain more Skill Points with every battle, even a lost battle, so the choice is up to you. ------------------------------------------------------------------------------ Battle 08 (Sonic's story) Emerald Beach (Emerald Town) Sonic versus Emerl versus Tails (10 KOs) See Battle 07. ------------------------------------------------------------------------------ Optional Battle (Sonic's story) Emerald Beach (Emerald Town) Emerl versus Sonic versus Tails (10 KOs) You can try out some of your captured data if you wish. ------------------------------------------------------------------------------ Battle 09 (Sonic's story) Tails' House (Emerald Town) Emerl versus Phi (1 life) Before you start this battle, you should equip Sonic Flare or another Heavy Attack if you haven't already. This battle is very easy because, even though you're still very weak, Phi is also very weak. You can use Sonic Flare or a similar attack a few times for an easy KO. You can even use Sonic Up Draft if you'd rather use that. NOTE: Since Battle 09 is only a one-life battle, you can use it to increase your Skill Points a little bit more quickly if you have good attacks. For example, I was lucky enough to have Chaos Nightmare (Shadow's Heavy Attack) as well as Sonic Eagle, so I was able to KO Phi quickly. Finish Battle 09, then when Battle 10 comes, quit the battle. You will return to the point right before Battle 09. Doing this, I was able to gain five Skill Points about every 45 seconds. Yes, it is boring, but that's the price you pay for efficiency. ------------------------------------------------------------------------------ Battle 10 (Sonic's story) Tails' House (Emerald Town) Emerl versus Phi (3 lives) Phi actually attempts to counter your Heavy Attacks now, but even so, Phi is still too weak to do much damage. Do the same thing you did in the last battle. NOTE: Since Battle 09 is only a one-life battle, you can use it to increase your Skill Points a little bit more quickly if you have good attacks. For example, I was lucky enough to have Chaos Nightmare (Shadow's Heavy Attack) as well as Sonic Eagle, so I was able to KO Phi quickly. Finish Battle 09, then when Battle 10 comes, quit the battle. You will return to the point right before Battle 09. Doing this, I was able to gain five Skill Points about every 45 seconds. Yes, it is boring, but that's the price you pay for efficiency. ------------------------------------------------------------------------------ Optional Battle (Sonic's story) Ruins (Holy Summit) Emerl versus Sonic versus Tails (10 KOs) Unfortunately, this may be a required training session if you're not strong enough to defeat Knuckles. You may also go back to Emerald Beach or Tails' Lab if you prefer those training areas. You probably don't have much data or Skill Points yet, but you still have more than you did before. Try them out; try to mix-and-match the various moves you have collected thus far, and see if any of them are to your liking. Battle for more data and Skill Points. In case you're wondering, you get five Skill Points if you are not hit at all, two Skill Points if you are not KO'ed, and one Skill Point otherwise. Now, as for the actual battle here, a good strategy is to Heavy Attack an opponent into a wall, then follow-up with a Pursuit Attack such as Sonic Eagle or Tails Dunk. Just think of this as standard level-up training in role-playing games; the more you battle, the more options you will have at your disposal in the battles to come. ------------------------------------------------------------------------------ Battle 11 (Sonic's story) Plains (Holy Summit) Sonic and Emerl and Tails versus E-102 Gamma (5 lives) If you wish to train some more, you can run ahead to the Ruins, but eventually you must come back here to fight Gamma. This should be a relatively easy fight since you have two allies to help you, and Gamma isn't too bright in this match, either. The one thing you must watch out for will happen whenever Gamma is KO'ed. He will say, "Initiating recovery mode," and then self- destruct, severely damaging anyone nearby. It is possible to block the explosion by Guarding (L button), and in fact, I encourage you to do that. Learn to do that in this battle while CPU opponents are relatively weak and dumb, especially since you have two allies to back you up. ------------------------------------------------------------------------------ Battle 12 (Sonic's story) Plains (Holy Summit) Sonic and Emerl and Tails versus E-102 Gamma (10 lives) In case you somehow missed the above, I'll repeat what I said. If you wish to train some more, you can run ahead to the Ruins, but eventually you must come back here to fight Gamma. This should be a relatively easy fight since you have two allies to help you, and Gamma isn't too bright in this match, either. The one thing you must watch out for will happen whenever Gamma is KO'ed. He will say, "Initiating recovery mode," and then self-destruct, severely damaging anyone nearby. It is possible to block the explosion by Guarding (L button), and in fact, I encourage you to do that. Learn to do that in this battle while CPU opponents are relatively weak and dumb, especially since you have two allies to back you up. ------------------------------------------------------------------------------ Battle 13 (Sonic's story) Knuckles' House (Holy Summit) Emerl versus Knuckles (5 lives) Knuckles may possibly be the easiest character to defeat (besides perhaps a CPU-controlled Rouge or an undeveloped Emerl). It depends on what moves you have collected and if you have the necessary Skill Points to load them. Anyway, if you could beat both Sonic and Tails, then you should clear this challenge without much problem. ------------------------------------------------------------------------------ Battle 14 (Sonic's story) Knuckles' House (Holy Summit) Emerl versus Knuckles (10 lives) Knuckles is a bit harder in this battle, sometimes guarding against your attacks. I hope you've managed to obtain some good moves to make this battle a bit easier. If not, then keep trying with Heavy Attacks and Pursuit Attacks, or do some more training. This is the last battle in Sonic's story. NOTE: If you still don't feel confident about Emerl, then you can choose to repeat Sonic's story over again. The CPU opponents are easiest in Sonic's story, you'll have an easier time gaining Skill Points with Sonic than with Emerl (potentially five Skill Points per battle), and you'll keep receiving the ten Skill Points that come with the first Chaos Emerald. Doing this may make the game much easier for you because of all the extra Skill Points. ------------------------------------------------------------------------------ Battle 15 (Tails's story) Emerald Beach (Emerald Town) Tails versus Emerl versus Sonic (10 KOs) Okay, time to fly! This is an easy battle, so use this opportunity to get used to Tails's moves. A cheap but effective tactic is to continually use Tails's Air Attack, Typhoon (see Strategy C). ------------------------------------------------------------------------------ Optional Battle (Tails's story) Emerald Beach (Emerald Town), Tails' Lab (Emerald Town), Central Highway Emerl versus Sonic versus Tails (10 KOs) Here's yet another place to get beaten by Sonic and Tails, though if you have any Heavy Attack and Aim Attack other than the defaults, then it's possible to win. Just Heavy Attack them into the wall and then Aim Attack them into the ground (pretty much a condensed version of Strategy A). If you have 1st Attack, 2nd Attack, and 3rd Attack data, then you can use Strategy A. Or you can try Strategy C. Also, Tails' Lab is still open from Sonic's story. If you go there, then you'll fight only Tails (since Sonic is at Emerald Beach). If you go to Central City now, then Central Highway will offer the same conditions as Tails' Lab, except that it's a different stage of course. ------------------------------------------------------------------------------ Optional Battle (Tails's story) Crossing (Central City) Tails and Emerl versus Phi (5 lives), or Tails and Emerl versus Phi and Phi (5 lives) If you want to fight Phi, you should go here before going to Central Lab. The Crossing is on the way to Central Lab, so you might as well stop by. Okay, here's where Phi starts to make its presence known. Phi copies the entire moveset of one of the characters in the game, even ones you haven't met yet. So you could be fighting Sonic, Tails, Knuckles, Shadow, Rouge, Amy, Cream, or E-102 Gamma. If you hear the clanking of metal, that's a Gamma copy, and don't forget that Gamma self-destructs when KO'ed. Strategy A should be sufficient enough to take out Phi, or just use Typhoon. If you're bored with using Emerl to fight Sonic and Tails, then try this battle. Personally, I find the battles with Phi more fun than other battles. Note: If you fight Phi and either lose or quit the battle, Phi will not give up, and the battle will restart. Since the game automatically saves after every battle, you should be able to reset the GameBoy without loss of data if you wish to quit the battle. ------------------------------------------------------------------------------ Battle 16 (Tails's story) Crossing (Central City) Tails and Emerl versus Rouge (10 KOs) After going to Central Lab, return to the Crossing. Rouge awaits you. Rouge is easy enough to KO without using definite strategies. ------------------------------------------------------------------------------ Battle 17 (Tails's story) Central Lab (Central City) Tails and Emerl versus Guard Robo (10 lives) Guard Robo is exactly like E-102 Gamma, except it has no color, and it gives no audible warning when it's about to self-destruct, so beware. ------------------------------------------------------------------------------ Battle 18 (Tails's story) Central Lab (Central City) Tails and Emerl versus Guard Robo and Guard Robo (5 lives) Be on your guard here. Try not to let them surround you, and try not to get hit by Guard Robo's explosion when it loses a life. Since there are now two Guard Robos self-destructing, they can take you out fairly quickly. If you're not good at this game yet, then you may lose this battle. Just keep trying, and remember to abuse Typhoon. If you win, then...you must be getting stronger! (Sorry, I couldn't resist.) ------------------------------------------------------------------------------ Battle 19 (Tails's story) Crossing (Central City) Tails and Emerl versus Guard Robo and Guard Robo (5 lives) The Guard Robos here are a little bit stronger than the ones in the last battle. Again, if you're not good at this game yet, then you may lose this battle. Just keep trying, and remember to abuse Typhoon. If you win, then...you must be getting stronger! (Sorry, I couldn't resist.) ------------------------------------------------------------------------------ Optional Battle (Tails's story) Central Lab (Central City) Tails and Emerl versus Phi (5 lives) Same thing as the last Phi battle. In case you didn't see it... Okay, here's where Phi starts to make its presence known. Phi copies the entire moveset of one of the characters in the game, even ones you haven't met yet. So you could be fighting Sonic, Tails, Knuckles, Shadow, Rouge, Amy, Cream, or E-102 Gamma. If you hear the clanking of metal, that's a Gamma copy, and don't forget that Gamma self-destructs when KO'ed. Strategy A should be sufficient enough to take out Phi, or just use Typhoon. ------------------------------------------------------------------------------ Battle 20 (Tails's story) Central Highway (Central City) Tails and Emerl versus Shadow (10 lives) I think Shadow's AI is at the highest CPU level (or pretty close). His Heavy Attack and Aim Attack are quite strong, and he tends to guard against your attacks. Just be glad that Shadow doesn't have a teammate. Once again, if you're having trouble beating him, just Typhoon him to death, mwa ha ha! ------------------------------------------------------------------------------ Battle 21 (Tails's story) Office (Central City) Tails and Emerl versus Guard Robo (10 lives) Just one Guard Robo here. However, this Guard Robo's AI is at the same level as Shadow's was in the previous battle, and this Guard Robo is even more powerful than the other Guard Robos. You may want to consider Strategy B here. ------------------------------------------------------------------------------ Battle 22 (Tails's story) Knuckles' House (Holy Summit) Emerl versus Knuckles (10 KOs) You've come a long way since the last battle with Knuckles. By this point, you should have enough Skills and Skill Points that Knuckles should not pose much of a problem. Stick with Strategy A or Strategy B. ------------------------------------------------------------------------------ Battle 23 (Tails's story) Bridge (Holy Summit) Tails and Emerl and Knuckles versus E-102 Gamma (5 lives) Oh come now. Three-on-one is hardly fair, heh heh. One strategy you can do here is to use Tails's Ground Shot and Air Trap Specials to attack Gamma from a safe distance while Emerl and Knuckles pummel Gamma head-on. The only reason to do this is to ensure winning five Skill Points; otherwise, you may attack at will. ------------------------------------------------------------------------------ Battle 24 (Tails's story) Bridge (Holy Summit) Tails and Emerl and Knuckles versus E-102 Gamma (10 lives) See Battle 23. This is the last battle in Tails's story. ------------------------------------------------------------------------------ Battle 25 (Rouge's story) Central Highway (Central City) Rouge versus Phi (5 lives) This battle is like the first Phi battle in Sonic's story; it's very easy since Phi has no skills. The next part of the story is at the Central Lab, but you can fight Phi some more now if you want to, though there's no reward for doing so. ------------------------------------------------------------------------------ Optional Battle (Rouge's story) Office (Central City), Crossing (Central City), Central Highway (Central City) Rouge versus Phi (5 lives), or Rouge versus Phi and Phi (5 lives) This isn't very hard; it gets harder in later stories. Strategy A will suffice here. ------------------------------------------------------------------------------ Battle 26 (Rouge's story) Emerald Beach (Emerald Town) Rouge versus Emerl and Amy (5 KOs) Since you will be fighting Emerl, you may want to change Emerl's skills to your benefit before this battle. Here's your first battle with Rouge as your character. Rouge is unique, in that she floats in the air. This battle isn't too hard, either. Just like with Tails, here's the cheap strategy for Rouge: keep using her Air Attack, Agent Eagle. After you're ahead by a few KOs, try out some of her Special Attacks. ------------------------------------------------------------------------------ Battle 27 (Rouge's story) Emerald Beach (Emerald Town) Rouge versus Emerl and Amy (10 KOs) See Battle 26. ------------------------------------------------------------------------------ Battle 28 (Rouge's story) Crossing (Central City) Rouge and Emerl versus E-102 Gamma (5 lives) If Emerl is somewhat competent in his ability to attack (i.e. he can use Strategy A without much problem), then Emerl could probably take on E-102 Gamma by himself, perhaps with some long-range support from Rouge's Beauty Shock, or you can use Strategy A, or you can use Agent Eagle, whatever works for you. ------------------------------------------------------------------------------ Battle 29 (Rouge's story) Crossing (Central City) Rouge and Emerl versus E-102 Gamma (10 lives) See Battle 28. ------------------------------------------------------------------------------ Battle 30 (Rouge's story) Club "Rouge" (Night Babylon) Rouge and Emerl versus Amy (5 lives) Yes, Amy's back, but this time Emerl is on your side. It's kind of strange seeing Amy and Emerl battling each other, when they were teammates just a couple of battles ago...oh well. Again, if Emerl is somewhat competent in his ability to attack, then he could probably take on Amy by himself with minimal assistance from you. ------------------------------------------------------------------------------ Battle 31 (Rouge's story) Club "Rouge" (Night Babylon) Emerl versus Guard Robo (2 minutes) Your objective here is to KO the Guard Robo five times within the two-minute time limit. Note that even if you obtain the five KOs, the match will not end until the two minutes are up. If you do not wish to wait for the two minutes to end, then simply pause and quit the battle when you have five KOs. You will still advance to the next battle. If, for some reason, you still do not have any Special Attacks loaded, then this battle may be a bit harder for you. Try to stick with Strategy A. If the Guard Robo is guarding against your attacks, then wait until the Guard Robo attacks you. The Guard Robo's attacks are quite slow compared to the other characters, so if you have a fast finger (or thumb, I guess), then you can hit the Guard Robo while it's trying to hit you. If you have at least two different Special Attacks, and Strategy A is giving you a hard time, then try Strategy B. If you have an appropriate Air Attack, then try Strategy C. ------------------------------------------------------------------------------ Battle 32 (Rouge's story) Club "Rouge" (Night Babylon) Emerl versus Rouge (2 minutes) THIS IS THE EASIEST BATTLE IN THE GAME, even easier than Battle 05 and 06! Apparently there was an oversight in the programming of this battle... The objective of this battle is to run away from Rouge for two minutes. If you get hit even once, then you must restart the battle. If you have a fast Run Skill (such as Sonic's or Shadow's) or a fast Dash Skill (such as Shadow's or E-102 Gamma's), then it shouldn't be too hard to run away from Rouge. If you're not so fast, then you might have your work cut out for you. One method is to make Rouge stay in the air for as long as possible. If there is a wall between you and Rouge, then she'll jump in the air to follow you. So it seems that the only choices are either to use a high-level Run Skill or to go through a lot of pain and frustration. But why bother with either? As soon as the battle starts (or whenever you feel like moving on), pause and quit the battle. You will automatically win! How about that? ------------------------------------------------------------------------------ Battle 33 (Rouge's story) Club "Rouge" (Night Babylon) Emerl versus Rouge (1 life / 5 KOs) Despite this being a five-KO battle, you only have one life to complete this battle; otherwise, you must restart the battle. (Did I say "battle" too much?) If you are able to, I recommend that you use Strategy B or Strategy C here. If you take her head-on, she may guard against your attacks and retaliate. If you are intent on not loading any Special Attack data, then use Emerl's default Air Shot. It is surprisingly strong; it can KO Rouge in four hits, and Rouge cannot defend and will never guard against it. And since Rouge doesn't attack in the air, Air Shot is perfect for this scenario. ------------------------------------------------------------------------------ Battle 34 (Rouge's story) Crossing (Central City) Rouge and Emerl versus Amy (3 lives) She's very persistent, isn't she? This is Battle 30 all over again. Two-on-one battle; it's no contest. ------------------------------------------------------------------------------ Battle 35 (Rouge's story) Crossing (Central City) Rouge and Emerl versus Amy and Sonic (10 lives) In case you're wondering, no, that's not really Sonic. Apparently, Amy is becoming delusional, and she is "imagining" that Sonic is there, though this battle seems real enough. Go figure. I am convinced that the CPU level here is at the maximum, so unless you either are an expert at this game (in which case, you wouldn't need this guide) or have a very good Emerl (with good movement, attacks, specials; the works), then you may have to completely rely on Agent Eagle. So use that Air Attack like there's no tomorrow! If you decide not to use it, then I really can't help you; you'll have to get better at fighting max-level CPU opponents. If all of Rouge's lives are gone, the battle ends regardless of how many lives Emerl has remaining. Keep that in mind. ------------------------------------------------------------------------------ Optional Battle (Rouge's story) Club "Rouge" (Night Babylon) Emerl versus Rouge (10 KOs) There isn't much reason to come here, except to train Emerl of course, but there are better places to train that are easier and faster. ------------------------------------------------------------------------------ Battle 36 (Rouge's story) Building (Emerald Town) Rouge versus Sonic (10 lives) This should be pretty easy for you. Time for Strategy A. ------------------------------------------------------------------------------ Battle 37 (Rouge's story) Building (Emerald Town) Rouge versus Sonic and Tails and Knuckles (5 lives) You against the Sonic Heroes, heh. Actually, this battle isn't as hard as it seems. The CPU level is quite low; they hardly guard at all, at least not like in Battle 35. In fact, sometimes one or more of the CPU players will stand in one part of the stage doing absolutely nothing (sometimes healing, sometimes not). If this happens, don't go near that area. First, take out the other opponent(s) who do come after you (all five lives), then go finish off the remaining opponent(s). It is quite possible to KO all of them using Strategy A. If you find yourself having a hard time winning this battle, then you can always use Agent Eagle on all of them. This is the last battle in Rouge's story. ------------------------------------------------------------------------------ Battle 38 (Knuckles's story) Tails' Lab (Emerald Town) Emerl versus Knuckles (10 KOs) Very easy battle here. You can use Strategy A here. If you have other skills, you can use those, too. You can pretty much do anything you want here and still win. I told you it was easy. Don't worry; there are harder battles later in this story. ------------------------------------------------------------------------------ Battle 39 (Knuckles's story) Crossing (Central City) Knuckles and Emerl versus E-102 Gamma (5 lives) This battle shouldn't be too hard, and with Emerl to back you up, this is as good a time as any to practice using Knuckles. ------------------------------------------------------------------------------ Battle 40 (Knuckles's story) Crossing (Central City) Knuckles and Emerl versus E-102 Gamma (10 lives) Again, use this time to become familiar to Knuckles's moves and style of attack. ------------------------------------------------------------------------------ Optional Battle (Knuckles's story) Amy's Room (Central City) Knuckles and Emerl versus Phi (5 lives), or Knuckles and Emerl versus Phi and Phi (5 lives) Why Phi is at Amy's Room is anyone's guess... Actually, it looks like you're fighting outside of Amy's Room... Whatever. ------------------------------------------------------------------------------ Optional Battle (Knuckles's story) Emerald Beach (Emerald Town) Emerl versus Knuckles versus Sonic (10 KOs) Some more training. ------------------------------------------------------------------------------ Optional Battle (Knuckles's story) Tails' Lab (Emerald Town) Emerl versus Knuckles versus Tails (10 KOs) Some more training. ------------------------------------------------------------------------------ Optional Battle (Knuckles's story) Casino (Night Babylon), Theater (Night Babylon), Hotel (Night Babylon) Knuckles and Emerl versus Phi (5 lives), or Knuckles and Emerl versus Phi and Phi (5 lives) You're supposed to go to the Bar next; if you go anywhere else besides where you're supposed to go in Night Babylon, you are greeted by a Phi or two. Phi seems a bit tougher to beat than previously, but this could be because I'm not that good with Knuckles. ------------------------------------------------------------------------------ Battle 41 (Knuckles's story) Bar (Night Babylon) Knuckles and Emerl versus Guard Robo and Guard Robo (3 lives) It seems like your opponents are getting a little stronger. Try alternating between Strategy A and Strategy B, and make sure the two Guard Robos don't surround you. Even if you don't succeed the first time, this is only a three- life battle, so you'll eventually win. ------------------------------------------------------------------------------ Battle 42 (Knuckles's story) Theater (Night Babylon) Knuckles versus Guard Robo and Guard Robo (3 lives) Okay, now it gets a little harder now that you're by yourself. A fairly good method of attack is to keep using your Heavy Attack and only your Heavy Attack; don't even bother pursuing them. They will rarely guard against your attack. And again, this is only a three-life battle, so it'll be over quickly. ------------------------------------------------------------------------------ Battle 43 (Knuckles's story) Hotel (Night Babylon) Knuckles versus Guard Robo and Guard Robo and Guard Robo (3 lives) Wow, another battle against three opponents, and Knuckles can't abuse his Air Attack like some other characters can. Again, a fairly good method of attack is to repeatedly use your Heavy Attack; don't even bother pursuing them. They will rarely guard against your attack. Don't ever let them surround you. This battle may be kind of annoying, but it is kind of fun chucking boulders at them. ------------------------------------------------------------------------------ Battle 44 (Knuckles's story) Club "Rouge" (Night Babylon) Emerl versus Rouge (10 KOs) Strategy A is sufficient enough, or you can try using Air Shot. ------------------------------------------------------------------------------ Battle 45 (Knuckles's story) Club "Rouge" (Night Babylon) Knuckles and Emerl versus Phi and Phi (5 lives) Well, there's nothing much to be said here. Emerl is back, so battles will be easier. Use Strategy A, or just attack them however you wish. ------------------------------------------------------------------------------ Optional Battle (Knuckles's story) Crossing (Central City), Amy's Room (Central City) Knuckles and Emerl versus Phi (5 lives), or Knuckles and Emerl versus Phi and Phi (5 lives) The usual Phi battles. ------------------------------------------------------------------------------ Optional Battle (Knuckles's story) Emerald Beach (Emerald Town) Emerl versus Knuckles versus Sonic (10 KOs) Some more beating up of Sonic and Knuckles. ------------------------------------------------------------------------------ Battle 46 (Knuckles's story) Emerald Beach (Emerald Town) Emerl versus Knuckles (1 KO) Strategy A. ------------------------------------------------------------------------------ Battle 47 (Knuckles's story) Emerald Beach (Emerald Town) Knuckles and Emerl versus Phi (10 lives) Strategy A. ------------------------------------------------------------------------------ Battle 48 (Knuckles's story) Crossing (Central City) Knuckles and Emerl versus Phi (10 lives) Strategy A. (I'm sensing a pattern here.) ------------------------------------------------------------------------------ Optional Battle (Knuckles's story) Club "Rouge" (Night Babylon) Emerl versus Knuckles versus Rouge (10 KOs) Some more training if you want. ------------------------------------------------------------------------------ Battle 49 (Knuckles's story) Depot (Gimme Shelter) Emerl versus E-102 Gamma (5 lives) When Gamma said, "Power output max. Energy flow at 150%," he wasn't kidding. He is quite strong and can KO you quickly. Fortunately, he's not much smarter than before. Just using Strategy A should be enough to get you through this battle. ------------------------------------------------------------------------------ Battle 50 (Knuckles's story) Depot (Gimme Shelter) Emerl versus E-102 Gamma (10 lives) When Gamma said, "Power output at 200%! Energy flow at 200%!", he wasn't kidding. He is quite strong and can KO you quickly. His self-destruction will drain almost all of your health: 90% or more. He also has more defense and will take more hits before going down, and with ten lives, Gamma is a formidable opponent. Fortunately, you can still use Strategy A; he's still not much smarter than before. This is the last battle in Knuckles's story. ------------------------------------------------------------------------------ Battle 51 (Amy's story) Beach (Emerald Town) Amy and Emerl versus Phi and Phi (5 lives) From Amy's story onward, both the CPU level and the handicap will really start to go against you, so if you've been having difficulty thus far, then you must get better at this game. I just love pointing out the obvious. This battle is not very hard. Use Strategy A here, and you should be the winner. ------------------------------------------------------------------------------ Battle 52 (Amy's story) Beach (Emerald Town) Amy and Emerl versus Phi and Phi (5 lives) Of course you have to fight them again. And again, they're not very hard. Use Strategy A here, and you should end up the winner. ------------------------------------------------------------------------------ Optional Battle (Amy's story) Emerald Beach (Emerald Town) Emerl versus Amy (10 KOs) Some more training here. You can start collecting Amy's data. ------------------------------------------------------------------------------ Optional Battle (Amy's story) Tails' Lab (Emerald Town) Emerl versus Amy versus Tails (10 KOs) Hmm, strange. A few minutes ago, it seemed like Tails was terrified of Amy. Now, Tails is friendly again. Oh well. ------------------------------------------------------------------------------ Battle 53 (Amy's story) Amy's Room (Central City) Emerl versus Amy (5 KOs) Surprisingly or not, Amy's actually a good fighter. But just keep using Strategy A, and this battle will end quickly. ------------------------------------------------------------------------------ Battle 54 (Amy's story) Amy's Room (Central City) Emerl versus Amy (10 KOs) More of the same from the last battle. Strategy A. ------------------------------------------------------------------------------ Optional Battle (Amy's story) Crossing (Central City) Emerl versus Phi (5 lives), or Emerl versus Phi and Phi (5 lives) Unless you have very good Skills loaded, you may want to avoid this optional battle. You don't win any Skills here, and there are better places to earn Skill Points. ------------------------------------------------------------------------------ Battle 55 (Amy's story) Amy's Room (Central City) Emerl versus Cream versus Amy (10 KOs) What? Cream fights as well? Yes, she does! (Well, at least I was surprised.) Surprisingly or not, Cream is a good fighter, too. Not only do her Special Attacks hurt, but also her Aim Attack is immediate. Even against two opponents, this battle shouldn't be too hard. Again, Strategy A is your best friend. ------------------------------------------------------------------------------ Battle 56 (Amy's story) Amy's Room (Central City) Emerl versus Cream versus Amy (10 KOs) This battle can be quite an annoyance, especially if you only have low-level skills (obviously, everything would be easy if you had the high-level skills). Remember Battle 50 in the previous story, how Gamma suddenly became more powerful? Well, the same thing happens here, except now you get to fight two opponents--oh joy. Both of them can KO you in a few hits, and it will take you many hits to KO them. The fact that this is a KO battle doesn't help, either: not only must you KO them before they KO you, but also you must KO them before they KO each other. I have been able to win here using Strategy A with basic low-level attacks (described at the top of this guide), but just barely. Try Strategy B or Strategy C. If not, then there's not much I can think of that would help you here. In fact, the way I won this battle the first time I played was to go back and get more Skill Points, then load as many good Skills as I can and unleash all of them against Amy and Cream. It worked, though I spent a great deal of time gaining Skill Points--Sonic's story is the best place for Skill Points in my opinion. If you are laughing at me right now because you found this battle easy, then...go away. ------------------------------------------------------------------------------ Battle 57 (Amy's story) Crossing (Central City) Amy and Emerl versus E-102 Gamma (10 lives) Since Emerl is helping you out here, this battle isn't very hard. Just keep using Strategy A, and all will be well. ------------------------------------------------------------------------------ Battle 58 (Amy's story) Signboard (Night Babylon) Amy and Emerl versus Phi and Phi (5 lives) This duo is formidable. Try to mix your attacks, meaning you should use both basic and special attacks against them (or use both Strategy A and Strategy B, whatever works in your head). This isn't as tough as Battle 56, but Phi and Phi will put up a fight. ------------------------------------------------------------------------------ Battle 59 (Amy's story) Signboard (Night Babylon) Amy and Emerl versus Phi and Phi (10 lives) See Battle 58. ------------------------------------------------------------------------------ Battle 60 (Amy's story) Club "Rouge" (Night Babylon) Amy and Emerl versus Rouge (10 lives) You don't need help for this. Trust me. ------------------------------------------------------------------------------ Battle 61 (Amy's story) Club "Rouge" (Night Babylon) Emerl versus Rouge (10 KOs) This battle has a stipulation: you must not use any Special Attacks. Give the R button a rest. You also cannot use any attacks that function as Special Attacks; namely, Ultimate 3rd Attack and Ultimate Upper Attack are prohibited (if you happen to have them). However, you are allowed to use the special Combo skills, even though they are categorized as Ground Power. This is the last battle in Amy's story. ------------------------------------------------------------------------------ Battle 62 (Cream's story) Workshop (Gimme Shelter) Emerl versus Guard Robo and Guard Robo (5 lives) The stories only get harder from here, but these Guard Robos shouldn't be too hard for you. Seriously, Strategy A works in almost every battle, and this one is no exception. Just remember to watch out for the self-destructions. ------------------------------------------------------------------------------ Battle 63 (Cream's story) Laboratory (Gimme Shelter) Emerl and Cream versus Phi and Phi (5 lives) What? Cream is a pacifist? That's right, Cream will not fight; she will do absolutely nothing except get hit. But don't worry about Cream losing lives; as long as Emerl survives, you will win the battle. The Phi robots seem to go after Emerl anyway. Actually, using only Strategy A here might not be enough for you to win (of course, experts would do fine). You should use some Special Attacks; you must have some good ones by now, right? ------------------------------------------------------------------------------ Battle 64 (Cream's story) Laboratory (Gimme Shelter) Emerl and Cream versus Phi and Phi (5 lives) See Battle 63. ------------------------------------------------------------------------------ Optional Battle (Cream's story) Laboratory (Gimme Shelter) Emerl versus Phi and Phi (5 lives) Optional battle; looks like Cream is not participating this time. This should be easier than the last battle, but you still get little reward from Phi. ------------------------------------------------------------------------------ Battle 65 (Cream's story) Workshop (Gimme Shelter) Emerl and Cream versus Phi and Phi (5 lives) See Battle 64, heh heh. ------------------------------------------------------------------------------ Battle 66 (Cream's story) Laboratory (Gimme Shelter) Emerl versus Phi and Phi (5 lives) Cream is sitting out of this battle. Other than that, see Battle 65. ------------------------------------------------------------------------------ Battle 67 (Cream's story) Duct (Gimme Shelter) Cream and Emerl versus E-102 Gamma (5 lives) What? Cream's fighting now? Whoa... Here's your first chance at using Cream. Get used to her style of attack while Emerl stands there doing nothing. ------------------------------------------------------------------------------ Battle 68 (Cream's story) Depot (Gimme Shelter) Cream versus Emerl (10 KOs) Time to train. Get used to Cream's moveset some more. If you want an easy battle (and I mean EASY), then remove all of Emerl's skills before coming to the Depot. But what fun is that? ------------------------------------------------------------------------------ Optional Battle (Cream's story) Laboratory (Gimme Shelter), Workshop (Gimme Shelter), Computer (Gimme Shelter) Cream and Emerl versus Phi and Phi (5 lives) This is probably my favorite place to train; the Phi robots keep changing their moveset, so the battles aren't always the same, not to mention that I like Cream. (What? She's cute.) Try to capture Cream Heal if you haven't already. ------------------------------------------------------------------------------ Battle 69 (Cream's story) Depot (Gimme Shelter) Cream versus Emerl (10 KOs) See Battle 68. ------------------------------------------------------------------------------ Battle 70 (Cream's story) Depot (Gimme Shelter) Cream versus Emerl (10 KOs) See Battle 69. ------------------------------------------------------------------------------ Battle 71 (Cream's story) Duct (Gimme Shelter) Cream and Emerl versus E-102 Gamma (5 lives) Use Strategy A. This battle should be easy for you. ------------------------------------------------------------------------------ Battle 72 (Cream's story) Duct (Gimme Shelter) Cream and Emerl versus E-102 Gamma and Guard Robo (10 lives) Uh oh, Gamma brought a friend. And of course, the handicap is set against you, A LOT. Their 1st Attack alone drains about 30% of your health; their Aim Attack will drain 90% or so of your health, and their self-destruction will KO you instantly. Now this is a REAL battle. Think of this battle as a test, and see if you can win without my help; you must have some skill of your own by now, right? No, of course you don't; that's why you're here reading this guide. (I'm just kidding.) The easiest way (that I can think of) to win this battle is to keep using Cream's Air Attack. Also, use Cream's Special Attacks, they're quite effective. This is the last battle in Cream's story. ------------------------------------------------------------------------------ Battle 73 (Shadow's story) Computer (Gimme Shelter) Shadow and Rouge versus Guard Robo and Guard Robo (10 lives) Shadow...oh my gosh...the sheer strength...so strong...raw power... ...Uh, I mean, Shadow is a pretty decent fighter. Anyway, here's the usual warm-up battle where you can try out a new character's moves, Shadow's. ------------------------------------------------------------------------------ Battle 74 (Shadow's story) Crossing (Central City) Shadow and Emerl versus E-102 Gamma (10 lives) Get used to Shadow some more, or else use Strategy A. ------------------------------------------------------------------------------ Battle 75 (Shadow's story) Crossing (Central City) Shadow and Emerl versus E-102 Gamma (10 lives) See Battle 74. ------------------------------------------------------------------------------ Battle 76 (Shadow's story) Computer (Gimme Shelter) Shadow versus Emerl (10 KOs) This should be an easy battle, unless maybe you gave Emerl all the best skills in the game. ------------------------------------------------------------------------------ Battle 77-82 (Shadow's story) (various locations) Emerl versus Sonic/Tails/Knuckles/Rouge/Amy/Cream (10 KOs) The objective is to defeat each of them. Don't worry; these one-on-one battles are very easy. Just keep using Strategy A, and you'll win all of them. ------------------------------------------------------------------------------ Battle 83 (Shadow's story) Central Highway (Central City) Emerl versus Shadow (10 KOs) Shadow is one tough character. Try using a combination of strategies; try to combine Strategy A, Strategy B, and Strategy C. Try to mix your attacks. ------------------------------------------------------------------------------ Battle 84 (Shadow's story) Central Highway (Gimme Shelter) Emerl versus Sonic and Shadow (10 KOs) Obviously, the previous battle wasn't difficult enough for you, so not only do you have two opponents to fight, but also the steep handicap returns, making this battle quite a challenge. Your plan of attack here will depend on the Skills you have. Again, try to mix your attacks. This is the last battle in Shadow's story. ------------------------------------------------------------------------------ Optional Battle (Emerl's story) Crater (Holy Summit) Emerl versus Chaos (10 KOs) Huh? Chaos just "appeared" for some reason. Oh well, now you can get Chaos's skills. The handicap is set to the maximum against you. Well, maybe not to the maximum, but Chaos can KO you very easily, so be wary. ------------------------------------------------------------------------------ Optional Battle (Emerl's story) (various locations) Emerl versus Sonic/Tails/Knuckles/Shadow/Rouge/Amy/Cream/E-102 Gamma (10 KOs) Here's your last chance to train before the final battle; once you teleport to the Death Egg, there's no turning back. Well, actually, that's not entirely true; you can always reset the game, but that's beside the point. The battles are easy, so no worries there. If you are missing some non-Rare Skills, then you may want to consider training here. ("Training?" I play too much Pokémon, heh.) ------------------------------------------------------------------------------ Optional Battle (Emerl's story) Tails' Lab (Emerald Town) Emerl versus all (? lives) Virtual Training. Some people call it "VT" for short. The good news is that if you successfully complete Virtual Training, then you are guaranteed to get a Rare Skill: namely, one of the "Ultimate" Skills. You can attempt Virtual Training as many times as you wish, so theoretically you can receive as many Ultimate Skills as you wish. The bad news is that it's hard...very hard...extremely hard...and frustrating. So is it worth it? Well, if you get the Rare Skills that you want, then I guess it's worth it. I will not cover Virtual Training; there are other guides that do a better job than I could. ------------------------------------------------------------------------------ Battle 85 (Emerl's story) Death Egg Emerl versus Dr. Eggman (5 lives) For those who cannot figure out how to get to the Death Egg, go to Holy Summit and look at the sky; you should see the Death Egg. (Actually, it took me a while to figure that out.) Eggman fires missiles and bombs. He floats like Rouge does, and he self- destructs like E-102 Gamma does, except Eggman explodes multiple times, so watch out for that. Eggman is not very difficult at all. If you're having a difficult time, try Strategy B; else, hit him with everything you have. ------------------------------------------------------------------------------ Battle 86 (Emerl's story) Death Egg Emerl versus Dr. Eggman (10 lives) Here we go with the handicap again. Of course, Eggman becomes more powerful and can KO you much more easily now. Again, if you're having a difficult time, try Strategy B; else, hit him with everything you have. Don't give him a chance to release missiles or bombs because they are quite damaging. ------------------------------------------------------------------------------ Battle 87 (Emerl's story) Death Egg Sonic versus Emerl (10 lives) Now this is interesting. Emerl is overflowing with energy and has ALL of his Ultimate Skills. Add in the handicap, and you have the final battle, right here. The easiest way to defeat Emerl is to use Strategy B. See the Strategies section of this guide for how to do just that. This is the last battle in Emerl's story. /----------------------------------------------------------------------------\ | Skill List (sorted by skill number) | \----------------------------------------------------------------------------/ I am simply typing all the given in-game information. Total number of Skills equals 309. Skill Number (Name of Character) Skill Name (Type of Skill) Number of Stars (Number of Skill Points equals Number of Stars times 5) Amount of Power out of 9 Amount of Speed out of 9 Info given in the game Skill #000 (Sonic) Sonic Run (Run Skill) 4-Star (20 Skill Points) Power: 1/9 Speed: 7/9 Sonic's running skill. He has true blue supersonic speed. Skill #001 (Sonic) Sonic Leap (Dash Skill) 6-Star (30 Skill Points) Power: 1/9 Speed: 3/9 Sonic's leaping skill. He can close the gap with opponents using an explosive short jump. Skill #002 (Sonic) Sonic Jump (Jump Skill) 4-Star (20 Skill Points) Power: 1/9 Speed: 6/9 Sonic's jumping skill. He converts his super class speed into air time. Skill #003 (Sonic) Sonic Ballet (Air Action) 3-Star (15 Skill Points) Power: 1/9 Speed: 4/9 Sonic's air action. He spins to increase his torque to burst through the air. Skill #004 (Sonic) Sonic Guard (Guard Skill) 2-Star (10 Skill Points) Power: 4/9 Speed: 1/9 Sonic's guard skill. Blocks attacks with supersonic speed. Skill #005 (Sonic) Sonic Heal (Heal Skill) 1-Star (5 Skill Points) Power: 1/9 Speed: 2/9 Sonic's heal skill. Heals damage with supersonic speed. Skill #006 (Sonic) Sonic Punch (1st Attack) 3-Star (15 Skill Points) Power: 2/9 Speed: 3/9 Sonic's first attack. He attacks with a Straight Punch. Skill #007 (Sonic) Sonic Kick (2nd Attack) 3-Star (15 Skill Points) Power: 2/9 Speed: 3/9 Sonic's second attack. He attacks with a Kick. Skill #008 (Sonic) Top Kick (3rd Attack) 3-Star (15 Skill Points) Power: 2/9 Speed: 3/9 Sonic's third attack. He attacks with a High Kick. Skill #009 (Sonic) Sonic Flare (Heavy Attack) 3-Star (15 Skill Points) Power: 4/9 Speed: 4/9 Sonic's heavy attack. He performs a Downward Kick using break dance moves, which knocks opponents away. Skill #010 (Sonic) Sonic Up Draft (Upper Attack) 3-Star (15 Skill Points) Power: 3/9 Speed: 4/9 Sonic's upper attack. He kicks opponents into the air with a Somersault Kick. Skill #011 (Sonic) Windmill (Dash Attack) 3-Star (15 Skill Points) Power: 2/9 Speed: 3/9 Sonic's dash attack. He performs a Spin Kick using break dance moves. Skill #012 (Sonic) Sonic Rocket (Air Attack) 2-Star (10 Skill Points) Power: 2/9 Speed: 3/9 Sonic's air attack. He attacks with a Powerful Kick in mid air. Skill #013 (Sonic) Sonic Eagle (Aim Attack) 3-Star (15 Skill Points) Power: 5/9 Speed: 5/9 Sonic's pursuit attack. He takes opponents down with an Axe Kick. Skill #014 (Sonic) Sonic Wave (Ground Shot) 5-Star (25 Skill Points) Power: 5/9 Speed: 5/9 Sonic's ground shot. He attacks with a shock wave created by his High Speed Spin. Skill #015 (Sonic) Sonic Storm (Air Shot) 5-Star (25 Skill Points) Power: 5/9 Speed: 5/9 Sonic's air shot. He attacks with a shock wave created by his High Speed Spin. Skill #016 (Sonic) Sonic Drive (Ground Power) 4-Star (20 Skill Points) Power: 6/9 Speed: 5/9 Sonic's ground power. He tosses a Ring, and Spin Attacks towards the Ring. Skill #017 (Sonic) Sonic Meteor (Air Power) 4-Star (20 Skill Points) Power: 4/9 Speed: 8/9 Sonic's air power. He Spin Attacks directly downwards. Skill #018 (Sonic) Sonic Cracker (Ground Trap) 3-Star (15 Skill Points) Power: 4/9 Speed: 2/9 Sonic's ground trap. He sets landmines that explode when touched. Skill #019 (Sonic) S. Air Cracker (Air Trap) 3-Star (15 Skill Points) Power: 4/9 Speed: 2/9 Sonic's air trap. He sets landmines that explode when touched. Skill #020 (Sonic) Sonic Style (Fight Pose) 3-Star (15 Skill Points) Power: 1/9 Speed: 1/9 Sonic's fighting pose. Skill #021 (Tails) Tails Run (Run Skill) 3-Star (15 Skill Points) Power: 1/9 Speed: 6/9 Tails's running skill. His speed is average. Skill #022 (Tails) Tails Hop (Dash Skill) 3-Star (15 Skill Points) Power: 1/9 Speed: 5/9 Tails's dashing skill. He flies by using his two tails as a propeller. Skill #023 (Tails) Tails Jump (Jump Skill) 2-Star (10 Skill Points) Power: 1/9 Speed: 3/9 Tails's jumping skill. He does a low jump. Skill #024 (Tails) Tails Fly (Air Action) 3-Star (15 Skill Points) Power: 1/9 Speed: 2/9 Tails's air action. He flies using his two tails as a propeller. Skill #025 (Tails) Tails Guard (Guard Skill) 3-Star (15 Skill Points) Power: 5/9 Speed: 1/9 Tails' guard skill. Blocks attacks with a guard mech. Skill #026 (Tails) Tails Heal (Heal Skill) 2-Star (10 Skill Points) Power: 1/9 Speed: 5/9 Tails' heal skill. Heals damage with a healing machine. Skill #027 (Tails) IQ200 Attack (1st Attack) 2-Star (10 Skill Points) Power: 2/9 Speed: 2/9 Tails's first attack. He attacks with a Straight Punch. Skill #028 (Tails) IQ300 Attack (2nd Attack) 2-Star (10 Skill Points) Power: 2/9 Speed: 2/9 Tails's second attack. He attacks with his two tails. Skill #029 (Tails) IQ400 Attack (3rd Attack) 2-Star (10 Skill Points) Power: 2/9 Speed: 2/9 Tails's third attack. He attacks with a powerful Straight Punch. Skill #030 (Tails) Magic Hook (Heavy Attack) 4-Star (20 Skill Points) Power: 4/9 Speed: 3/9 Tails's heavy attack. He punches with his new invention, the Magic Hand. Skill #031 (Tails) Magic Upper (Upper Attack) 3-Star (15 Skill Points) Power: 3/9 Speed: 2/9 Tails's upper attack. He hits opponents into the air with his invention, the Magic Hand. Skill #032 (Tails) Tails Cyclone (Dash Attack) 4-Star (20 Skill Points) Power: 3/9 Speed: 2/9 Tails's dash attack. His Tail Attack knocks opponents into the air. Skill #033 (Tails) Typhoon (Air Attack) 4-Star (20 Skill Points) Power: 2/9 Speed: 2/9 Tails's air attack. He performs a Spinning Attack in mid air. Skill #034 (Tails) Tails Dunk (Aim Attack) 3-Star (15 Skill Points) Power: 4/9 Speed: 5/9 Tails's pursuit attack. He takes down opponents by swinging down his two tails. Skill #035 (Tails) Energy Ball (Ground Shot) 6-Star (30 Skill Points) Power: 3/9 Speed: 4/9 Tails's ground shot. He shoots with his invention, the Energy Ball. Skill #036 (Tails) Air E. Ball (Air Shot) 6-Star (30 Skill Points) Power: 3/9 Speed: 4/9 Tails's air shot. He shoots with his invention, the Energy Ball. Skill #037 (Tails) Flick (Ground Power) 2-Star (10 Skill Points) Power: 2/9 Speed: 2/9 Tails's ground attack. He attacks with his invention, the Big Hand. Skill #038 (Tails) Air Flick (Air Power) 2-Star (10 Skill Points) Power: 2/9 Speed: 2/9 Tails's air attack. He attacks with his invention, the Big Hand. Skill #039 (Tails) Chu2 Bomb (Ground Trap) 5-Star (25 Skill Points) Power: 2/9 Speed: 2/9 Tails's ground trap. He activates his invention, the Chu 2 Bomb. Skill #040 (Tails) Air Chu2 Bomb (Air Trap) 5-Star (25 Skill Points) Power: 2/9 Speed: 2/9 Tails's air trap. He activates his invention, the Chu 2 Bomb. Skill #041 (Tails) Tails Style (Fight Pose) 3-Star (15 Skill Points) Power: 1/9 Speed: 1/9 Tails's fighting pose. Skill #042 (Knuckles) Knuckles Run (Run Skill) 2-Star (10 Skill Points) Power: 1/9 Speed: 3/9 Knuckles's running skill. He runs fairly slow. Skill #043 (Knuckles) Knuckles Dash (Dash Skill) 5-Star (25 Skill Points) Power: 1/9 Speed: 6/9 Knuckles's dashing skill. He burst dashes by leaning forward. Skill #044 (Knuckles) Knuckles Jump (Jump Skill) 2-Star (10 Skill Points) Power: 1/9 Speed: 2/9 Knuckles's jumping skill. His treasure hunter experience taught him how to quickly maneuver while jumping. Skill #045 (Knuckles) Grinder Attack (Air Action) 3-Star (15 Skill Points) Power: 1/9 Speed: 2/9 Knuckles's air action. He's an expert at gliding. Skill #046 (Knuckles) Knuckles Guard (Guard Skill) 3-Star (15 Skill Points) Power: 6/9 Speed: 1/9 Knuckles' guard skill. Uses earth elementals to block attacks. Skill #047 (Knuckles) Knuckles Heal (Heal Skill) 4-Star (20 Skill Points) Power: 5/9 Speed: 4/9 Knuckles' heal skill. Uses earth elementals to heal damage. Skill #048 (Knuckles) Kn. Straight (1st Attack) 2-Star (10 Skill Points) Power: 2/9 Speed: 2/9 Knuckles's first attack. He attacks with a Straight Punch. Skill #049 (Knuckles) Knuckles Chop (2nd Attack) 2-Star (10 Skill Points) Power: 2/9 Speed: 2/9 Knuckles's second attack. He attacks with a downward repeated Punch. Skill #050 (Knuckles) Knuckles Upper (3rd Attack) 2-Star (10 Skill Points) Power: 2/9 Speed: 2/9 Knuckles's third attack. He attacks with an Upper Cut. Skill #051 (Knuckles) Megaton Hook (Heavy Attack) 3-Star (15 Skill Points) Power: 4/9 Speed: 3/9 Knuckles's heavy attack. He attacks opponents with a Hook Punch with so much momentum that he almost spins. Skill #052 (Knuckles) Enrage (Upper Attack) 3-Star (15 Skill Points) Power: 3/9 Speed: 2/9 Knuckles's upper attack. He swings his fists upwards to Punch his opponent into the air. Skill #053 (Knuckles) Double Punch (Dash Attack) 2-Star (10 Skill Points) Power: 2/9 Speed: 2/9 Knuckles's dash attack. He attacks with a two handed Straight Punch. Skill #054 (Knuckles) Kn. Air Hook (Air Attack) 2-Star (10 Skill Points) Power: 3/9 Speed: 2/9 Knuckles's air attack. He Punches in mid air. Skill #055 (Knuckles) Meteor Punch (Aim Attack) 3-Star (15 Skill Points) Power: 6/9 Speed: 5/9 Knuckles's pursuit attack. He takes down his opponent using both of his fists. Skill #056 (Knuckles) Rock Free Fall (Ground Shot) 3-Star (15 Skill Points) Power: 6/9 Speed: 3/9 Knuckles's ground shot. He picks up a rock by his feet and hurls it. Skill #057 (Knuckles) Meteor Crush (Air Shot) 6-Star (30 Skill Points) Power: 6/9 Speed: 3/9 Knuckles's air shot. He makes rocks fall from the sky using the supernatural power of the earth. Skill #058 (Knuckles) Deep Impact (Ground Power) 1-Star (5 Skill Points) Power: 7/9 Speed: 1/9 Knuckles's ground power. His Vigorous Straight Punch causes explosions from its enormous power. Skill #059 (Knuckles) Major Eruption (Air Power) 3-Star (15 Skill Points) Power: 5/9 Speed: 3/9 Knuckles's air power. He digs into the ground and leaps out to perform a powerful Upper Cut. Skill #060 (Knuckles) Mole Bomb (Ground Trap) 4-Star (20 Skill Points) Power: 4/9 Speed: 2/9 Knuckles's ground trap. He sets landmines beneath the ground. Skill #061 (Knuckles) Air Mole Bomb (Air Trap) 4-Star (20 Skill Points) Power: 4/9 Speed: 2/9 Knuckles's air trap. He sets landmines beneath the ground. Skill #062 (Knuckles) Knuckles Style (Fight Pose) 3-Star (15 Skill Points) Power: 1/9 Speed: 1/9 Knuckles's fighting pose. Skill #063 (Shadow) Shadow Run (Run Skill) 4-Star (20 Skill Points) Power: 1/9 Speed: 8/9 Shadow's running skill. With help from his Air Shoes, he can run faster than Sonic. Skill #064 (Shadow) Shadow Dash (Dash Skill) 6-Star (30 Skill Points) Power: 1/9 Speed: 9/9 Shadow's dashing skill. He dashes by using the power of his Air Shoes and Chaos Control. Skill #065 (Shadow) Shadow Jump (Jump Skill) 4-Star (20 Skill Points) Power: 1/9 Speed: 7/9 Shadow's jumping skill. He uses the power of this Air Shoes to jump. Skill #066 (Shadow) S. Teleport (Air Action) 4-Star (20 Skill Points) Power: 1/9 Speed: 5/9 Shadow's air action. He teleports using Chaos Control. Skill #067 (Shadow) Shadow Guard (Guard Skill) 2-Star (10 Skill Points) Power: 3/9 Speed: 1/9 Shadow's guard skill. Powered by Chaos Control. Skill #068 (Shadow) Shadow Heal (Heal Skill) 2-Star (10 Skill Points) Power: 1/9 Speed: 3/9 Shadow's heal skill. Powered by Chaos Control. Skill #069 (Shadow) Shadow Chop (1st Attack) 4-Star (20 Skill Points) Power: 3/9 Speed: 3/9 Shadow's first attack. He attacks with a powerful Chop. Skill #070 (Shadow) Shadow Kick (2nd Attack) 4-Star (20 Skill Points) Power: 3/9 Speed: 3/9 Shadow's second attack. He attacks with a High Spin Kick. Skill #071 (Shadow) Shadow B. Kick (3rd Attack) 4-Star (20 Skill Points) Power: 3/9 Speed: 3/9 Shadow's third attack. He attacks with a Reverse Spin Kick. Skill #072 (Shadow) C. Nightmare (Heavy Attack) 4-Star (20 Skill Points) Power: 5/9 Speed: 4/9 Shadow's heavy attack. Using Chaos Control, he grinds his fists to distort space, to attack and knock opponents away. Skill #073 (Shadow) Chaos Upper (Upper Attack) 2-Star (10 Skill Points) Power: 4/9 Speed: 1/9 Shadow's upper attack. Using Chaos Control, he grinds his fist to distort space to attack and knock opponents into the air. Skill #074 (Shadow) Shadow Slider (Dash Attack) 4-Star (20 Skill Points) Power: 3/9 Speed: 3/9 Shadow's dash attack. He uses the fire from his Air Shoes to attack opponents. Skill #075 (Shadow) Shadow Rocket (Air Attack) 3-Star (15 Skill Points) Power: 2/9 Speed: 3/9 Shadow's air attack. He performs a Downwards Kick in midair. He gains momentum by rolling in the air. Skill #076 (Shadow) Shadow Eagle (Aim Attack) 3-Star (15 Skill Points) Power: 7/9 Speed: 6/9 Shadow's pursuit attack. He takes down opponents with a downwards Spin Kick. Skill #077 (Shadow) Chaos Magic (Ground Shot) 1-Star (5 Skill Points) Power: 5/9 Speed: 5/9 Shadow's ground shot. He hits his opponents with distorted space created with Chaos Control. Skill #078 (Shadow) Air C. Magic (Air Shot) 1-Star (5 Skill Points) Power: 5/9 Speed: 5/9 Shadow's air shot. He hits his opponents with distorted space created with Chaos Control. Skill #079 (Shadow) Chaos Burst (Ground Power) 3-Star (15 Skill Points) Power: 3/9 Speed: 7/9 Shadow's ground power. If the R button is pressed, he hides in distorted space. Skill #080 (Shadow) Air C. Burst (Air Power) 4-Star (20 Skill Points) Power: 3/9 Speed: 8/9 Shadow's air power. He attacks his opponents by creating distorted space with Chaos Control. Skill #081 (Shadow) Roaming Chaos (Ground Trap) 5-Star (25 Skill Points) Power: 3/9 Speed: 2/9 Shadow's ground trap. He creates a spot of distorted space. Skill #082 (Shadow) Air R. Chaos (Air Trap) 5-Star (25 Skill Points) Power: 3/9 Speed: 2/9 Shadow's air trap. He creates a spot of distorted space. Skill #083 (Shadow) Shadow Style (Fight Pose) 3-Star (15 Skill Points) Power: 1/9 Speed: 1/9 Shadow's fighting pose. Skill #084 (Rouge) Rouge Run (Run Skill) 3-Star (15 Skill Points) Power: 1/9 Speed: 5/9 Rouge's running skill. She can sneak up on opponents, a skill she learned during her special training. Skill #085 (Rouge) Rouge Grind (Dash Skill) 2-Star (10 Skill Points) Power: 1/9 Speed: 4/9 Rouge's dashing skill. She glides at low altitudes. Skill #086 (Rouge) Rouge Flight (Jump Skill) 5-Star (25 Skill Points) Power: 1/9 Speed: 5/9 Rouge's jumping skill. She can fly, without losing altitude, due to her training. Skill #087 (Rouge) Rouge Catch (Air Action) 3-Star (15 Skill Points) Power: 1/9 Speed: 4/9 Rouge's air action. Her Sudden Descent Flight allows her to get whatever she lays her eyes on. Skill #088 (Rouge) Rouge Guard (Guard Skill) 1-Star (5 Skill Points) Power: 1/9 Speed: 1/9 Rouge's guard skill. Part of Rouge's self-defense training. Skill #089 (Rouge) Rouge Heal (Heal Skill) 1-Star (5 Skill Points) Power: 1/9 Speed: 1/9 Rouge's heal skill. Part of Rouge's special training. Skill #090 (Rouge) Rouge Kick (1st Attack) 3-Star (15 Skill Points) Power: 2/9 Speed: 3/9 Rouge's first attack. She learned the High Kick during her special training. Skill #091 (Rouge) Rouge S. Kick (2nd Attack) 3-Star (15 Skill Points) Power: 2/9 Speed: 3/9 Rouge's second attack. She learned the Side Kick during her special training. Skill #092 (Rouge) Rouge Sobat (3rd Attack) 3-Star (15 Skill Points) Power: 2/9 Speed: 3/9 Rouge's third attack. She learned the Rolling Sobat during her special training. Skill #093 (Rouge) Charlie Kick (Heavy Attack) 3-Star (15 Skill Points) Power: 4/9 Speed: 4/9 Rouge's heavy attack. Her powerful Spin Kick knocks opponents away. She learned this during her special training. Skill #094 (Rouge) Secret Kick (Upper Attack) 4-Star (20 Skill Points) Power: 3/9 Speed: 3/9 Rouge's upper attack. Her Back Thrust Kick knocks opponents high into the air. She learned this during her special training. Skill #095 (Rouge) Secret Spear (Dash Attack) 5-Star (25 Skill Points) Power: 2/9 Speed: 3/9 Rouge's dash attack. Her Tail Spin Kick can pierce through opponents. She learned this during her special training. Skill #096 (Rouge) Agent Eagle (Air Attack) 3-Star (15 Skill Points) Power: 2/9 Speed: 3/9 Rouge's air attack. She quickly descends from mid air, and attacks her opponent with a Kick, and flies up into the air again. Skill #097 (Rouge) Homing Cutter (Aim Attack) 3-Star (15 Skill Points) Power: 4/9 Speed: 5/9 Rouge's pursuit attack. She takes down opponents with her Axe Kick. She learned this during her special training. Skill #098 (Rouge) Beauty Shock (Ground Shot) 3-Star (15 Skill Points) Power: 4/9 Speed: 4/9 Rouge's ground shot. She uses her voice to create an ultrasonic wave to attack her opponents. She learned this during her special training. Skill #099 (Rouge) Air B. Shock (Air Shot) 3-Star (15 Skill Points) Power: 4/9 Speed: 4/9 Rouge's air shot. She uses her voice to create an ultrasonic wave to attack her opponents. She learned this during her special training. Skill #100 (Rouge) Silent Size (Ground Power) 3-Star (15 Skill Points) Power: 3/9 Speed: 6/9 Rouge's ground power. She performs a Powerful High Kick that can split an opponent in half. Skill #101 (Rouge) Spiral Dive (Air Power) 2-Star (10 Skill Points) Power: 3/9 Speed: 4/9 Rouge's air power. She performs a sudden straight descent with a Tail Spin. Skill #102 (Rouge) Bat Cracker (Ground Trap) 4-Star (20 Skill Points) Power: 3/9 Speed: 2/9 Rouge's ground trap. Sets bat-shaped mines guided by simple AI to hover over enemies' heads. Skill #103 (Rouge) Air B. Cracker (Air Trap) 4-Star (20 Skill Points) Power: 3/9 Speed: 2/9 Rouge's air trap. Sets bat-shaped mines guided by simple AI to hover over enemies' heads. Skill #104 (Rouge) Rouge Style (Fight Pose) 3-Star (15 Skill Points) Power: 1/9 Speed: 1/9 Rouge's fighting pose. Skill #105 (Amy) Amy Run (Run Skill) 3-Star (15 Skill Points) Power: 1/9 Speed: 6/9 Amy's running skill. She's got excellent running skills, since she's used to chasing Sonic. Skill #106 (Amy) Amy Dash (Dash Skill) 4-Star (20 Skill Points) Power: 1/9 Speed: 4/9 Amy's dashing skill. She has a quick dash that she uses, especially in order to chase after Sonic. Skill #107 (Amy) Amy Jump (Jump Skill) 2-Star (10 Skill Points) Power: 1/9 Speed: 2/9 Amy's jumping skill. She has a jump that helps her catch Sonic. Skill #108 (Amy) Amy Dble Jump (Air Action) 2-Star (10 Skill Points) Power: 1/9 Speed: 2/9 Amy's air action. Her double jump allows her to make a last ditch effort to catch Sonic. Skill #109 (Amy) Amy Guard (Guard Skill) 2-Star (10 Skill Points) Power: 5/9 Speed: 1/9 Amy's Guard Skill. A skill developed to defend Sonic. Skill #110 (Amy) Amy Heal (Heal Skill) 1-Star (5 Skill Points) Power: 1/9 Speed: 6/9 Amy's heal skill. By thinking about Sonic, Amy can regain health. Skill #111 (Amy) Girl Jab (1st Attack) 3-Star (15 Skill Points) Power: 2/9 Speed: 5/9 Amy's first attack. She learned the Straight Punch from a kickboxing exercise class she took while on a diet plan. Skill #112 (Amy) Girl Straight (2nd Attack) 3-Star (15 Skill Points) Power: 2/9 Speed: 5/9 Amy's second attack. She learned the Straight Punch from a kickboxing exercise class she took while on a diet plan. Skill #113 (Amy) Girl Upper (3rd Attack) 3-Star (15 Skill Points) Power: 2/9 Speed: 5/9 Amy's third attack. She learned the Upper Cut Punch form a kickboxing exercise class she took while on a diet plan. Skill #114 (Amy) Girl Crush (Heavy Attack) 4-Star (20 Skill Points) Power: 4/9 Speed: 6/9 Amy's heavy attack. She likes to use her Hammer Attack to protect Sonic. It knocks opponents away with its wide arc swing. Skill #115 (Amy) Girl Swing (Upper Attack) 4-Star (20 Skill Points) Power: 3/9 Speed: 2/9 Amy's upper attack. She can hit her opponent into the air with her Love Hammer, essentially a Hammer Attack with a golf swing motion. Skill #116 (Amy) Girl Bomber (Dash Attack) 3-Star (15 Skill Points) Power: 2/9 Speed: 5/9 Amy's dash attack. She likes to use her Hip Attack to protect Sonic. Skill #117 (Amy) Air Girl Crush (Air Attack) 2-Star (10 Skill Points) Power: 2/9 Speed: 4/9 Amy's air attack. She performs a Hammer Attack in mid air. Skill #118 (Amy) Girl Dunk (Aim Attack) 3-Star (15 Skill Points) Power: 6/9 Speed: 5/9 Amy's pursuit attack. She hits opponents with her Love Hammer. She enjoys using this move to protect Sonic. Skill #119 (Amy) Pink Typhoon (Ground Shot) 6-Star (30 Skill Points) Power: 4/9 Speed: 5/9 Amy's ground shot. She focuses her passion for Sonic in her Love Hammer swing, generating a powerful shockwave. Skill #120 (Amy) Air Pink Typhoon (Air Shot) 6-Star (30 Skill Points) Power: 4/9 Speed: 5/9 Amy's air shot. She focuses her passion for Sonic in her Love Hammer swing, generating a powerful shockwave. Skill #121 (Amy) G. Tornado (Ground Power) 2-Star (10 Skill Points) Power: 4/9 Speed: 4/9 Amy's ground power. She can trap opponents in a dizzying swirl created by spinning her hammer. Skill #122 (Amy) Air G. Tornado (Air Power) 2-Star (10 Skill Points) Power: 4/9 Speed: 5/9 Amy's air power. She can trap opponents in a dizzying swirl created by spinning her hammer. Skill #123 (Amy) Gift (Ground Trap) 3-Star (15 Skill Points) Power: 5/9 Speed: 2/9 Amy's ground trap. She wraps her bombs with tender care. Wrapped bombs explode when touched. Skill #124 (Amy) Air Gift (Air Trap) 3-Star (15 Skill Points) Power: 5/9 Speed: 2/9 Amy's air trap. She wraps her bombs with tender care. Wrapped bombs explode when touched. Skill #125 (Amy) Amy Style (Fight Pose) 3-Star (15 Skill Points) Power: 1/9 Speed: 1/9 Amy's fighting pose. Skill #126 (Cream) Cream Run (Run Skill) 2-Star (10 Skill Points) Power: 1/9 Speed: 4/9 Cream's running skill. Her unique hopping running style makes it difficult for her opponents to track her. Skill #127 (Cream) Cream Hop (Dash Skill) 2-Star (10 Skill Points) Power: 1/9 Speed: 3/9 Cream's dashing skill. She jumps forward by crouching her body. Skill #128 (Cream) Cream Jump (Jump Skill) 5-Star (25 Skill Points) Power: 1/9 Speed: 8/9 Cream's jumping skill. She uses her own unique Rabbit jumping style. Skill #129 (Cream) Cream Ballet (Air Action) 2-Star (10 Skill Points) Power: 1/9 Speed: 2/9 Cream's air action. She files in the air by flapping her ears. Skill #130 (Cream) Chao Knight (Guard Skill) 1-Star (5 Skill Points) Power: 2/9 Speed: 1/9 Cream's guard skill. Cheese guards against opponent attacks. Skill #131 (Cream) Cream Heal (Heal Skill) 5-Star (25 Skill Points) Power: 5/9 Speed: 7/9 Cream's heal skill. Heals damage through pureness of heart. Skill #132 (Cream) Chao Arch (1st Attack) 2-Star (10 Skill Points) Power: 2/9 Speed: 3/9 Cream's first attack. Cheese flies and attacks anyone around Cream. Skill #133 (Cream) Chao Winder (2nd Attack) 2-Star (10 Skill Points) Power: 2/9 Speed: 3/9 Cream's second attack. Cheese flies and attacks anyone around Cream. Skill #134 (Cream) Chao Salom (3rd Attack) 2-Star (10 Skill Points) Power: 2/9 Speed: 3/9 Cream's third attack. Cheese flies and attacks anyone around Cream. Skill #135 (Cream) Chao Tornado (Heavy Attack) 3-Star (15 Skill Points) Power: 4/9 Speed: 4/9 Cream's heavy attack. Cheese flies and attacks, using its centrifugal force to knock opponents away. Skill #136 (Cream) Chao Upper (Upper Attack) 3-Star (15 Skill Points) Power: 3/9 Speed: 3/9 Cream's upper attack. Cheese flies and attacks with a Jump Attack, which knocks opponents into the air. Skill #137 (Cream) Chao Dash (Dash Attack) 2-Star (10 Skill Points) Power: 2/9 Speed: 3/9 Cream's dash attack. Chao flies and attacks anyone around Cream. Skill #138 (Cream) Chao Circle (Air Attack) 2-Star (10 Skill Points) Power: 5/9 Speed: 3/9 Cream's air attack. Cheese flies and attacks anyone around Cream. Skill #139 (Cream) Chao Dunk (Aim Attack) 3-Star (15 Skill Points) Power: 4/9 Speed: 5/9 Cream's pursuit attack. Cheese flies and attacks anyone around Cream. Skill #140 (Cream) Chao Cannon (Ground Shot) 4-Star (20 Skill Points) Power: 4/9 Speed: 5/9 Cream's ground shot. Cheese flies at full speed to body slam opponents. Skill #141 (Cream) Air C. Cannon (Air Shot) 4-Star (20 Skill Points) Power: 4/9 Speed: 5/9 Cream's air shot. Cheese flies at full speed to body slam opponents. Skill #142 (Cream) Chao Rush (Ground Power) 4-Star (20 Skill Points) Power: 4/9 Speed: 3/9 Cream's ground power. Uses a spinning motion to cause a violent tornado. Skill #143 (Cream) C. Revolution (Air Power) 5-Star (25 Skill Points) Power: 4/9 Speed: 4/9 Cream's air power. She generates a twister by spinning, to trap her opponents. Skill #144 (Cream) Cream Cracker (Ground Trap) 3-Star (15 Skill Points) Power: 4/9 Speed: 2/9 Cream's ground trap. The Omochao hides until an opponent passes by, and emits a bright flash of light to surprise them. Skill #145 (Cream) C. Air Cracker (Air Trap) 3-Star (15 Skill Points) Power: 4/9 Speed: 2/9 Cream's air trap. She releases the Omochao, who emits a bright flash of light to surprise the opponent. Skill #146 (Cream) Cream Style (Fight Pose) 3-Star (15 Skill Points) Power: 1/9 Speed: 1/9 Cream's fighting pose. Skill #147 (E-102 Gamma) Walk Mode (Run Skill) 1-Star (5 Skill Points) Power: 1/9 Speed: 2/9 E-102's running skill. While it uses the latest technology, E-102's bipedal movement is still rather slow. Skill #148 (E-102 Gamma) Drive Mode (Dash Skill) 6-Star (30 Skill Points) Power: 1/9 Speed: 8/9 E-102's dashing skill. It does into Wheel Drive mode to move faster. Skill #149 (E-102 Gamma) Boost Jump (Jump Skill) 3-Star (15 Skill Points) Power: 1/9 Speed: 6/9 E-102's jumping skill. It goes into Ascend mode to use its booster on its back to jump. Skill #150 (E-102 Gamma) Flight Mode (Air Action) 3-Star (15 Skill Points) Power: 1/9 Speed: 2/9 E-102's air action. It goes into Flight mode and produces a propeller from its chest to enable it to hover. Skill #151 (E-102 Gamma) Guard Mode (Guard Skill) 4-Star (20 Skill Points) Power: 7/9 Speed: 1/9 E-102's guard skill. It activates its Emergency Avert mode, which quickly allows E-102 to lower itself. Skill #152 (E-102 Gamma) Recovery Mode (Heal Skill) 5-Star (25 Skill Points) Power: 1/9 Speed: 9/9 E-102's heal skill. Initiates recovery mode to heal damage. Skill #153 (E-102 Gamma) Solid Knuckle (1st Attack) 2-Star (10 Skill Points) Power: 5/9 Speed: 1/9 E-102's first attack. It produces a Solid Knuckle that punches repeatedly. Skill #154 (E-102 Gamma) Electric Stab (2nd Attack) 2-Star (10 Skill Points) Power: 5/9 Speed: 1/9 E-102's second attack. It produces a Paralyze Dagger from its chest that slashes opponents. Skill #155 (E-102 Gamma) Paralyze Cut (3rd Attack) 2-Star (10 Skill Points) Power: 5/9 Speed: 1/9 E-102's third attack. It puts Paralyze Dagger into Discharge mode, electrifying opponents. Skill #156 (E-102 Gamma) Electric Shock (Heavy Attack) 4-Star (20 Skill Points) Power: 5/9 Speed: 2/9 E-102's heavy attack. It activates Discharge mode on both arm parts. Skill #157 (E-102 Gamma) Upper E. Shock (Upper Attack) 5-Star (25 Skill Points) Power: 6/9 Speed: 2/9 E-102's upper attack. It activates Discharge mode on both arm parts. Skill #158 (E-102 Gamma) Buster Drill (Dash Attack) 2-Star (10 Skill Points) Power: 5/9 Speed: 1/9 E-102's dash attack. A sharp drill emerges from E-102's chest, allowing it to perform a piercing Buster Drill. Skill #159 (E-102 Gamma) Air E. Shock (Air Attack) 2-Star (10 Skill Points) Power: 4/9 Speed: 2/9 E-102's air attack. E-102 activates its Discharge mode and attacks opponents on the ground from mid air with an electric shock. Skill #160 (E-102 Gamma) Air Knuckle (Aim Attack) 3-Star (15 Skill Points) Power: 5/9 Speed: 5/9 E-102's pursuit attack. It swings its Solid Knuckle to attack opponents. Skill #161 (E-102 Gamma) Devastator (Ground Shot) 6-Star (30 Skill Points) Power: 8/9 Speed: 2/9 E-102's ground shot. Its laser gun charges energy if the R button is pressed. Skill #162 (E-102 Gamma) Air Devastator (Air Shot) 6-Star (30 Skill Points) Power: 8/9 Speed: 2/9 E-102's air shot. Its laser gun charges energy if the R button is pressed. Skill #163 (E-102 Gamma) Meltdown (Ground Power) 1-Star (5 Skill Points) Power: 8/9 Speed: 1/9 E-102's ground power. It creates a reactor meltdown that causes a massive explosion. Skill #164 (E-102 Gamma) Air Meltdown (Air Power) 1-Star (5 Skill Points) Power: 8/9 Speed: 1/9 E-102's air power. It creates a reactor meltdown that causes a massive explosion. Skill #165 (E-102 Gamma) Blinker (Ground Trap) 4-Star (20 Skill Points) Power: 5/9 Speed: 2/9 E-102's ground trap. From its arms, it fires very high intensity light "bullets". Skill #166 (E-102 Gamma) Air Blinker (Air Trap) 4-Star (20 Skill Points) Power: 5/9 Speed: 2/9 E-102's air trap. From its arms, it fires very high intensity light "bullets". Skill #167 (E-102 Gamma) E-102 Style (Fight Pose) 5-Star (25 Skill Points) Power: 8/9 Speed: 1/9 E-102's fighting pose. Skill #168 (Chaos) Chaos Run (Run Skill) 1-Star (5 Skill Points) Power: 1/9 Speed: 1/9 Chaos's running skill. It runs like a dinosaur. Skill #169 (Chaos) Chaos Dive (Dash Skill) 6-Star (30 Skill Points) Power: 1/9 Speed: 2/9 Chaos's dashing skill. It liquefies its body as it moves. Skill #170 (Chaos) Chaos Jump (Jump Skill) 1-Star (5 Skill Points) Power: 1/9 Speed: 4/9 Chaos's jumping skill. It flies into the air using the power of air spirits. Skill #171 (Chaos) Chaos Flight (Air Action) 1-Star (5 Skill Points) Power: 1/9 Speed: 1/9 Chaos's air action. It flies even higher by using the power of air spirits. Skill #172 (Chaos) Chaos Guard (Guard Skill) 4-Star (20 Skill Points) Power: 8/9 Speed: 1/9 Chaos' guard skill. Uses water elementals to block attacks. Skill #173 (Chaos) Chaos Heal (Heal Skill) 4-Star (20 Skill Points) Power: 1/9 Speed: 8/9 Chaos' heal skill. Uses water elementals to heal damage. Skill #174 (Chaos) Stretch Chaos (1st Attack) 1-Star (5 Skill Points) Power: 4/9 Speed: 1/9 Chaos's first attack. It attacks by using the power of water spirits. Skill #175 (Chaos) Elastic Chaos (2nd Attack) 1-Star (5 Skill Points) Power: 4/9 Speed: 1/9 Chaos's second attack. It attacks by using the power of water spirits. Skill #176 (Chaos) Flexible Chaos (3rd Attack) 1-Star (5 Skill Points) Power: 4/9 Speed: 1/9 Chaos's third attack. It attacks by using the power of water spirits. Skill #177 (Chaos) C. Double Stab (Heavy Attack) 5-Star (25 Skill Points) Power: 5/9 Speed: 2/9 Chaos's heavy attack. Uses water elementals to attack opponents with a morphed hand. Skill #178 (Chaos) Upper Chaos (Upper Attack) 3-Star (15 Skill Points) Power: 3/9 Speed: 2/9 Chaos's upper attack. It attacks by using the power of water spirits. Skill #179 (Chaos) Chaos Dolphin (Dash Attack) 5-Star (25 Skill Points) Power: 3/9 Speed: 2/9 Chaos's dash attack. It attacks by using the power of water spirits. Skill #180 (Chaos) Chaos Rocket (Air Attack) 1-Star (5 Skill Points) Power: 3/9 Speed: 2/9 Chaos's air attack. It attacks by using the power of water spirits. Skill #181 (Chaos) Chaos Impact (Aim Attack) 3-Star (15 Skill Points) Power: 6/9 Speed: 5/9 Chaos's pursuit attack. It attacks by using the power of water spirits. Skill #182 (Chaos) Chaos Shot (Ground Shot) 3-Star (15 Skill Points) Power: 5/9 Speed: 3/9 Chaos's ground shot. It attacks by using the power of water spirits. Skill #183 (Chaos) Air C. Shot (Air Shot) 3-Star (15 Skill Points) Power: 5/9 Speed: 3/9 Chaos's air shot. It attacks by using the power of water spirits. It attacks by detaching and shooting a part of its arm. Skill #184 (Chaos) Chaos Crush (Ground Power) 3-Star (15 Skill Points) Power: 4/9 Speed: 2/9 Chaos's ground power. It attacks by using the power of water spirits. It attacks opponents by using the full power of its arm. Skill #185 (Chaos) Air C. Crush (Air Power) 5-Star (25 Skill Points) Power: 4/9 Speed: 3/9 Chaos's air power. It attacks by using the power of water spirits. It attacks opponents by using the full power of its arm. Skill #186 (Chaos) Chaos Splash (Ground Trap) 5-Star (25 Skill Points) Power: 2/9 Speed: 2/9 Chaos's ground trap. It attacks by using the power of water spirits. Ground traps shoot water when touched. Skill #187 (Chaos) Air C. Splash (Air Trap) 5-Star (25 Skill Points) Power: 2/9 Speed: 2/9 Chaos's air trap. The traps shoot water when touched. Skill #188 (Chaos) Chaos Style (Fight Pose) 3-Star (15 Skill Points) Power: 1/9 Speed: 1/9 Chaos's fighting pose. Skill #189 (Emerl) Run Skill (Run Skill) 0-Star (0 Skill Points) Power: 1/9 Speed: 1/9 The first Running Skill that Emerl captured from Sonic. The capture was incomplete, and the skill isn't enabled. Skill #190 (Emerl) Dash Skill (Dash Skill) 0-Star (0 Skill Points) Power: 1/9 Speed: 1/9 The first Dashing Skill that Emerl captured from Sonic. The capture was incomplete, and the skill isn't enabled. Skill #191 (Emerl) Jump Skill (Jump Skill) 0-Star (0 Skill Points) Power: 1/9 Speed: 1/9 The first Jumping Skill that Emerl captured from Sonic. The capture was incomplete, and the skill isn't enabled. Skill #192 (Emerl) Air Action (Air Action) 0-Star (0 Skill Points) Power: 1/9 Speed: 1/9 The first Air Action that Emerl captured from Sonic. The capture was incomplete, and the skill isn't enabled. Skill #193 (Emerl) Grd Skill (Guard Skill) 0-Star (0 Skill Points) Power: 1/9 Speed: 1/9 The first Guard Skill that Emerl captured from Sonic. The capture was incomplete, and the skill isn't enabled. Skill #194 (Emerl) Heal Skill (Heal Skill) 0-Star (0 Skill Points) Power: 1/9 Speed: 1/9 The first Heal Skill that Emerl captured from Sonic. The capture was incomplete, and the skill isn't enabled. Skill #195 (Emerl) 1st Attack (1st Attack) 0-Star (0 Skill Points) Power: 1/9 Speed: 1/9 The first First Attack that Emerl captured from Sonic. The capture was incomplete, and the skill isn't enabled. Skill #196 (Emerl) 2nd Attack (2nd Attack) 0-Star (0 Skill Points) Power: 1/9 Speed: 1/9 The first Second Attack that Emerl captured from Sonic. The capture was incomplete, and the skill isn't enabled. Skill #197 (Emerl) 3rd Attack (3rd Attack) 0-Star (0 Skill Points) Power: 1/9 Speed: 1/9 The first Third Attack that Emerl captured from Sonic. The capture was incomplete, and the skill isn't enabled. Skill #198 (Emerl) Heav Attack (Heavy Attack) 0-Star (0 Skill Points) Power: 1/9 Speed: 1/9 The first Heavy Attack that Emerl captured from Sonic. The capture was incomplete, and the skill isn't enabled. Skill #199 (Emerl) Uppr Attack (Upper Attack) 0-Star (0 Skill Points) Power: 1/9 Speed: 1/9 The first Upper Attack that Emerl captured from Sonic. The capture was incomplete, and the skill isn't enabled. Skill #200 (Emerl) Dash Attack (Dash Attack) 0-Star (0 Skill Points) Power: 1/9 Speed: 1/9 The first Dash Attack that Emerl captured from Sonic. The capture was incomplete, and the skill isn't enabled. Skill #201 (Emerl) Air Attack (Air Attack) 0-Star (0 Skill Points) Power: 1/9 Speed: 1/9 The first Air Attack that Emerl captured from Sonic. The capture was incomplete, and the skill isn't enabled. Skill #202 (Emerl) Aim Attack (Aim Attack) 0-Star (0 Skill Points) Power: 1/9 Speed: 1/9 The first Pursuit Attack that Emerl captured from Sonic. The capture was incomplete, and the skill isn't enabled. Skill #203 (Emerl) Grnd Shot (Ground Shot) 0-Star (0 Skill Points) Power: 1/9 Speed: 1/9 The first Ground Shot that Emerl captured from Sonic. The capture was incomplete, and the skill isn't enabled. Skill #204 (Emerl) Air Shot (Air Shot) 0-Star (0 Skill Points) Power: 1/9 Speed: 1/9 The first Air Shot that Emerl captured from Sonic. The capture was incomplete, and the skill isn't enabled. Skill #205 (Emerl) Grnd Power (Ground Power) 0-Star (0 Skill Points) Power: 1/9 Speed: 1/9 The first Ground Power that Emerl captured from Sonic. The capture was incomplete, and the skill isn't enabled. Skill #206 (Emerl) Air Power (Air Power) 0-Star (0 Skill Points) Power: 1/9 Speed: 1/9 The first Air Power that Emerl captured from Sonic. The capture was incomplete, and the skill isn't enabled. Skill #207 (Emerl) Grnd Trap (Ground Trap) 0-Star (0 Skill Points) Power: 1/9 Speed: 1/9 The first Ground Trap that Emerl captured from Sonic. The capture was incomplete, and the skill isn't enabled. Skill #208 (Emerl) Air Trap (Air Trap) 0-Star (0 Skill Points) Power: 1/9 Speed: 1/9 The first Air Trap that Emerl captured from Sonic. The capture was incomplete, and the skill isn't enabled. Skill #209 (Emerl) Fight Pose (Fight Pose) 0-Star (0 Skill Points) Power: 1/9 Speed: 1/9 The first Fighting Pose that Emerl captured from Sonic. Skill #210 (Emerl) Ult. Run Skill (Run Skill) 6-Star (30 Skill Points) Power: 9/9 Speed: 9/9 Emerl's Running Skill awakened. His super sonic speed breaks the sound barrier. Skill #211 (Emerl) Ult. Dash Skill (Dash Skill) 6-Star (30 Skill Points) Power: 9/9 Speed: 9/9 Emerl's Dashing Skill awakened. His leap leaves a blazing trail behind him. Skill #212 (Emerl) Ult. Jump Skill (Jump Skill) 6-Star (30 Skill Points) Power: 9/9 Speed: 9/9 Emerl's Jumping Skill awakened. This leap allows him to touch the clouds in the sky. Skill #213 (Emerl) Ult. Air Action (Air Action) 6-Star (30 Skill Points) Power: 9/9 Speed: 9/9 Emerl's Air Action awakened. He produces a series of ultra fast spinning moves. Skill #214 (Emerl) Ult. Grd Skill (Guard Skill) 6-Star (30 Skill Points) Power: 9/9 Speed: 9/9 Emerl's Guard Skill awakened. He goes into an optimal stance that maximizes his defensive capabilities. Skill #215 (Emerl) Ult. Heal Skill (Heal Skill) 6-Star (30 Skill Points) Power: 9/9 Speed: 9/9 Emerl's Heal Skill awakened. Focusing on the power of his Emeralds, he can quickly increase his health and Ichikoro. Skill #216 (Emerl) Ult. 1st Attack (1st Attack) 6-Star (30 Skill Points) Power: 9/9 Speed: 9/9 Emerl's First Attack awakened. An explosive punch, caused by creating friction with the hydrogen in the air. Skill #217 (Emerl) Ult. 2nd Attack (2nd Attack) 6-Star (30 Skill Points) Power: 9/9 Speed: 9/9 Emerl's Second Attack awakened. He snaps out a sharp, high kick so powerful that it leaves a flash after effect behind it. Skill #218 (Emerl) Ult. 3rd Attack (3rd Attack) 6-Star (30 Skill Points) Power: 9/9 Speed: 9/9 Emerl's Third Attack awakened. Powerful kick that destroys the ground underneath as he kicks up rocks. Skill #219 (Emerl) Ult. Heav Attack (Heavy Attack) 6-Star (30 Skill Points) Power: 9/9 Speed: 9/9 Emerl's Heavy Attack awakened. Using the mysterious energy waves surrounding his legs, he attacks. Skill #220 (Emerl) Ult. Uppr Attack (Upper Attack) 6-Star (30 Skill Points) Power: 9/9 Speed: 9/9 Emerl's Upper Attack awakened. He produces a somersault kick. Its enormous power creates tornados in its wake. Skill #221 (Emerl) Ult. Dash Attack (Dash Attack) 6-Star (30 Skill Points) Power: 9/9 Speed: 9/9 Emerl's Dash Attack awakened. He produces a series of rolling kicks that trap everything in its vicinity. Skill #222 (Emerl) Ult. Air Attack (Air Attack) 6-Star (30 Skill Points) Power: 9/9 Speed: 9/9 Emerl's Air Attack awakened. An explosive kick, caused by creating friction with the hydrogen in the air. Skill #223 (Emerl) Ult. Aim Attack (Aim Attack) 6-Star (30 Skill Points) Power: 9/9 Speed: 9/9 Emerl's Pursuit Attack awakened. He produces a series of axe kicks that can bring down even the strongest of foes. Skill #224 (Emerl) Ult. Grnd Shot (Ground Shot) 6-Star (30 Skill Points) Power: 9/9 Speed: 9/9 Emerl's Ground Shot awakened. He creates numerous shock waves by going into an ultra fast spin to attack opponents. Skill #225 (Emerl) Ult. Air Shot (Air Shot) 6-Star (30 Skill Points) Power: 9/9 Speed: 9/9 Emerl's Air Shot awakened. He creates numerous shock waves by going into an ultra fast spin to attack opponents. Skill #226 (Emerl) Ult. Grnd Power (Ground Power) 6-Star (30 Skill Points) Power: 9/9 Speed: 9/9 Emerl's Ground Power awakened. He goes into an ultra fast spin attack of lightning speed. Skill #227 (Emerl) Ult. Air Power (Air Power) 6-Star (30 Skill Points) Power: 9/9 Speed: 9/9 Emerl's Air Power awakened. He pounces on opponents with an ultra fast spinning attack, followed by a backspin pursuit attack. Skill #228 (Emerl) Ult. Grnd Trap (Ground Trap) 6-Star (30 Skill Points) Power: 9/9 Speed: 9/9 Emerl's Ground Trap awakened. He sets numerous mine traps beneath his opponent's feet. Skill #229 (Emerl) Ult. Air Trap (Air Trap) 6-Star (30 Skill Points) Power: 9/9 Speed: 9/9 Emerl's Air Trap awakened. He sets numerous mine traps beneath his opponent's feet. Skill #230 (Emerl) Ult. Fight Pose (Fight Pose) 6-Star (30 Skill Points) Power: 9/9 Speed: 9/9 Emerl's fighting pose awakened. Skill #231 (Sonic) Attack Support 6 (Attack Support) 3-Star (15 Skill Points) Power: 6/9 Speed: 1/9 A special skill that enhances the offensive mechanism of the body. Skill #232 (Sonic) Strength Support 8 (Strength Support) 5-Star (25 Skill Points) Power: 1/9 Speed: 8/9 A special skill that enhances the defensive mechanism of the body. Skill #233 (Sonic) Acceleration Up Lv 2 (Other Support) 5-Star (25 Skill Points) Power: 1/9 Speed: 9/9 A special skill that reinforces movement capabilities. Improves acceleration. Skill #234 (Sonic) Sonic Color 1 (Color 1) 1-Star (5 Skill Points) Power: 1/9 Speed: 1/9 Color data. Used to change body color. Skill #235 (Sonic) Sonic Color 2 (Color 2) 1-Star (5 Skill Points) Power: 1/9 Speed: 1/9 Color data. Used to change body color. Skill #236 (Sonic) Sonic Color 3 (Color 3) 1-Star (5 Skill Points) Power: 1/9 Speed: 1/9 Color data. Used to change body color. Skill #237 (Sonic) ??? (Air Power) 6-Star (30 Skill Points) Power: 9/9 Speed: 9/9 Emerl's Knockout Technique awakened. His hi-speed spinning attack automatically tracks opponents, so none can escape. Skill #238 (Sonic) Sonic Combo (Ground Power) 6-Star (30 Skill Points) Power: 9/9 Speed: 9/9 Emerl's Knockout Technique awakened. This combo attack was derived from Sonic's techniques. Skill #239 (Tails) Attack Support 2 (Attack Support) 1-Star (5 Skill Points) Power: 2/9 Speed: 1/9 A special skill that reinforces attack capabilities. Increases attack power. Skill #240 (Tails) Strength Support 5 (Strength Support) 3-Star (15 Skill Points) Power: 1/9 Speed: 5/9 A special skill that reinforces internal defenses. Increases defensive power. Skill #241 (Tails) Low Gravity Lv 1 (Other Support) 3-Star (15 Skill Points) Power: 1/9 Speed: 5/9 A special skill that reinforces movement capabilities. Reduces the effects of gravity. Skill #242 (Tails) Tails Color 1 (Color 1) 1-Star (5 Skill Points) Power: 1/9 Speed: 1/9 Color data. Used to change body color. Skill #243 (Tails) Tails Color 2 (Color 2) 1-Star (5 Skill Points) Power: 1/9 Speed: 1/9 Color data. Used to change body color. Skill #244 (Tails) Tails Color 3 (Color 3) 1-Star (5 Skill Points) Power: 1/9 Speed: 1/9 Color data. Used to change body color. Skill #245 (Tails) ??? (Air Power) 6-Star (30 Skill Points) Power: 9/9 Speed: 9/9 Emerl's Knockout Technique awakened. He produces a series of spinning attacks in midair to nail airborne opponents. Skill #246 (Tails) Tails Combo (Ground Power) 6-Star (30 Skill Points) Power: 9/9 Speed: 9/9 Emerl's Knockout Technique awakened. This combo attack was derived from Tails' techniques. Skill #247 (Knuckles) Attack Support 8 (Attack Support) 5-Star (25 Skill Points) Power: 8/9 Speed: 1/9 A special skill that reinforces attack capabilities. Increases attack power. Skill #248 (Knuckles) Strength Support 3 (Strength Support) 2-Star (10 Skill Points) Power: 1/9 Speed: 3/9 A special skill that reinforces internal defenses. Increases defensive power. Skill #249 (Knuckles) Trounce Support (Other Support) 6-Star (30 Skill Points) Power: 9/9 Speed: 1/9 A special skill that reinforces movement capabilities. Increases rate of One- shot Gauge refill. Skill #250 (Knuckles) Knuckles Color 1 (Color 1) 1-Star (5 Skill Points) Power: 1/9 Speed: 1/9 Color data. Used to change body color. Skill #251 (Knuckles) Knuckles Color 2 (Color 2) 1-Star (5 Skill Points) Power: 1/9 Speed: 1/9 Color data. Used to change body color. Skill #252 (Knuckles) Knuckles Color 3 (Color 3) 1-Star (5 Skill Points) Power: 1/9 Speed: 1/9 Color data. Used to change body color. Skill #253 (Knuckles) ??? (Air Shot) 6-Star (30 Skill Points) Power: 9/9 Speed: 9/9 Emerl's Knockout Technique awakened. He makes rocks fall from the sky using the supernatural power of the earth. Skill #254 (Knuckles) Knuckles Combo (Ground Power) 6-Star (30 Skill Points) Power: 9/9 Speed: 9/9 Emerl's Knockout Technique awakened. This combo attack was derived from Knuckles' techniques. Skill #255 (Shadow) Attack Support 3 (Attack Support) 2-Star (10 Skill Points) Power: 3/9 Speed: 1/9 A special skill that reinforces attack capabilities. Increases attack power. Skill #256 (Shadow) Strength Support 9 (Strength Support) 6-Star (30 Skill Points) Power: 1/9 Speed: 9/9 A special skill that reinforces internal defenses. Increases defensive power. Skill #257 (Shadow) Speed Up Lv 2 (Other Support) 4-Star (20 Skill Points) Power: 1/9 Speed: 9/9 A special skill that reinforces movement capabilities. Increases movement speed. Skill #258 (Shadow) Shadow Color 1 (Color 1) 1-Star (5 Skill Points) Power: 1/9 Speed: 1/9 Color data. Used to change body color. Skill #259 (Shadow) Shadow Color 2 (Color 2) 1-Star (5 Skill Points) Power: 1/9 Speed: 1/9 Color data. Used to change body color. Skill #260 (Shadow) Shadow Color 3 (Color 3) 1-Star (5 Skill Points) Power: 1/9 Speed: 1/9 Color data. Used to change body color. Skill #261 (Shadow) ??? (Air Power) 6-Star (30 Skill Points) Power: 9/9 Speed: 9/9 Emerl's Knockout Technique awakened. Uses Chaos Control to triplicate himself and trap opponents into distorted space momentarily. Skill #262 (Shadow) Shadow Combo (Ground Power) 6-Star (30 Skill Points) Power: 9/9 Speed: 9/9 Emerl's Knockout Technique awakened. This combo attack was derived from Shadow's techniques. Skill #263 (Rouge) Attack Support 1 (Attack Support) 1-Star (5 Skill Points) Power: 1/9 Speed: 1/9 A special skill that reinforces attack capabilities. Increases attack power. Skill #264 (Rouge) Strength Support 7 (Strength Support) 4-Star (20 Skill Points) Power: 1/9 Speed: 7/9 A special skill that reinforces internal defenses. Increases defensive power. Skill #265 (Rouge) Low Gravity Lv 2 (Other Support) 5-Star (25 Skill Points) Power: 1/9 Speed: 9/9 A special skill that reinforces movement capabilities. Reduces the effects of gravity. Skill #266 (Rouge) Rouge Color 1 (Color 1) 1-Star (5 Skill Points) Power: 1/9 Speed: 1/9 Color data. Used to change body color. Skill #267 (Rouge) Rouge Color 2 (Color 2) 1-Star (5 Skill Points) Power: 1/9 Speed: 1/9 Color data. Used to change body color. Skill #268 (Rouge) Rouge Color 3 (Color 3) 1-Star (5 Skill Points) Power: 1/9 Speed: 1/9 Color data. Used to change body color. Skill #269 (Rouge) ??? (Air Power) 6-Star (30 Skill Points) Power: 9/9 Speed: 9/9 Emerl's Knockout Technique awakened. Hovers in the air with a rolling flat- spin to attack opponents. Skill #270 (Rouge) Rouge Combo (Ground Power) 6-Star (30 Skill Points) Power: 9/9 Speed: 9/9 Emerl's Knockout Technique awakened. This combo attack was derived from Rouge's techniques. Skill #271 (Amy) Attack Support 5 (Attack Support) 3-Star (15 Skill Points) Power: 5/9 Speed: 1/9 A special skill that reinforces attack capabilities. Increases attack power. Skill #272 (Amy) Strength Support 6 (Strength Support) 3-Star (15 Skill Points) Power: 1/9 Speed: 6/9 A special skill that reinforces internal defenses. Increases defensive power. Skill #273 (Amy) Speed Up Lv 1 (Other Support) 2-Star (10 Skill Points) Power: 1/9 Speed: 5/9 A special skill that reinforces movement capabilities. Increases movement speed. Skill #274 (Amy) Amy Color 1 (Color 1) 1-Star (5 Skill Points) Power: 1/9 Speed: 1/9 Color data. Used to change body color. Skill #275 (Amy) Amy Color 2 (Color 2) 1-Star (5 Skill Points) Power: 1/9 Speed: 1/9 Color data. Used to change body color. Skill #276 (Amy) Amy Color 3 (Color 3) 1-Star (5 Skill Points) Power: 1/9 Speed: 1/9 Color data. Used to change body color. Skill #277 (Amy) ??? (Ground Trap) 6-Star (30 Skill Points) Power: 9/9 Speed: 9/9 Emerl's Knockout Technique awakened. A lethal emotional hail of bombs that knocks opponents into the air if they make contact. Skill #278 (Amy) Amy Combo (Ground Power) 6-Star (30 Skill Points) Power: 9/9 Speed: 9/9 Emerl's Knockout Technique awakened. This combo attack was derived from Amy's techniques. Skill #279 (Cream) Attack Support 4 (Attack Support) 2-Star (10 Skill Points) Power: 4/9 Speed: 1/9 A special skill that reinforces attack capabilities. Increases attack power. Skill #280 (Cream) Strength Support 4 (Strength Support) 2-Star (10 Skill Points) Power: 1/9 Speed: 4/9 A special skill that reinforces internal defenses. Increases defensive power. Skill #281 (Cream) Acceleration Up Lv 1 (Other Support) 3-Star (15 Skill Points) Power: 1/9 Speed: 5/9 A special skill that reinforces movement capabilities. Improves acceleration. Skill #282 (Cream) Cream Color 1 (Color 1) 1-Star (5 Skill Points) Power: 1/9 Speed: 1/9 Color data. Used to change body color. Skill #283 (Cream) Cream Color 2 (Color 2) 1-Star (5 Skill Points) Power: 1/9 Speed: 1/9 Color data. Used to change body color. Skill #284 (Cream) Cream Color 3 (Color 3) 1-Star (5 Skill Points) Power: 1/9 Speed: 1/9 Color data. Used to change body color. Skill #285 (Cream) ??? (Air Power) 6-Star (30 Skill Points) Power: 9/9 Speed: 9/9 Emerl's Knockout Technique awakened. Two tornados knock opponents into the air. Those stuck in a tornado receive immense damage. Skill #286 (Cream) Cream Combo (Ground Power) 6-Star (30 Skill Points) Power: 9/9 Speed: 9/9 Emerl's Knockout Technique awakened. This combo attack was derived from Cream's techniques. Skill #287 (E-102 Gamma) Attack Support 9 (Attack Support) 6-Star (30 Skill Points) Power: 9/9 Speed: 1/9 A special skill that reinforces attack capabilities. Increases attack power. Skill #288 (E-102 Gamma) Strength Support 2 (Strength Support) 1-Star (5 Skill Points) Power: 1/9 Speed: 2/9 A special skill that reinforces internal defenses. Increases defensive power. Skill #289 (E-102 Gamma) High Gravity Lv 1 (Other Support) 1-Star (5 Skill Points) Power: 1/9 Speed: 5/9 A special skill that reinforces movement capabilities. Increases the effects of gravity. Skill #290 (E-102 Gamma) E-102 Color 1 (Color 1) 1-Star (5 Skill Points) Power: 1/9 Speed: 1/9 Color data. Used to change body color. Skill #291 (E-102 Gamma) E-102 Color 2 (Color 2) 1-Star (5 Skill Points) Power: 1/9 Speed: 1/9 Color data. Used to change body color. Skill #292 (E-102 Gamma) E-102 Color 3 (Color 3) 1-Star (5 Skill Points) Power: 1/9 Speed: 1/9 Color data. Used to change body color. Skill #293 (E-102 Gamma) ??? (Air Power) 6-Star (30 Skill Points) Power: 9/9 Speed: 9/9 Emerl's Knockout Technique awakened. He falls as he detonates his body. Opponents nearby receive tremendous damage. Skill #294 (E-102 Gamma) E-102 Combo (Ground Power) 6-Star (30 Skill Points) Power: 9/9 Speed: 9/9 Emerl's Knockout Technique awakened. This combo attack was derived from Gamma's techniques. Skill #295 (Chaos) Attack Support 7 (Attack Support) 4-Star (20 Skill Points) Power: 7/9 Speed: 1/9 A special skill that reinforces attack capabilities. Increases attack power. Skill #296 (Chaos) Strength Support 1 (Strength Support) 1-Star (5 Skill Points) Power: 1/9 Speed: 1/9 A special skill that reinforces internal defenses. Increases defensive power. Skill #297 (Chaos) High Gravity Lv 2 (Other Support) 2-Star (10 Skill Points) Power: 1/9 Speed: 9/9 A special skill that reinforces movement capabilities. Increases the effects of gravity. Skill #298 (Chaos) Chaos Color 1 (Color 1) 1-Star (5 Skill Points) Power: 1/9 Speed: 1/9 Color data. Used to change body color. Skill #299 (Chaos) Chaos Color 2 (Color 2) 1-Star (5 Skill Points) Power: 1/9 Speed: 1/9 Color data. Used to change body color. Skill #300 (Chaos) Chaos Color 3 (Color 3) 1-Star (5 Skill Points) Power: 1/9 Speed: 1/9 Color data. Used to change body color. Skill #301 (Chaos) ??? (Ground Trap) 6-Star (30 Skill Points) Power: 9/9 Speed: 9/9 Emerl's Knockout Technique awakened. Attacks by conjuring water spirits that attack when touched. Skill #302 (Chaos) Chaos Combo (Ground Power) 6-Star (30 Skill Points) Power: 9/9 Speed: 9/9 Emerl's Knockout Technique awakened. This combo attack was derived from Chaos' techniques. Skill #303 (Emerl) Attack Support 0 (Attack Support) 0-Star (0 Skill Points) Power: 1/9 Speed: 1/9 A special skill that reinforces internal defenses. Currently not activated. Skill #304 (Emerl) Strength Support 0 (Strength Support) 0-Star (0 Skill Points) Power: 1/9 Speed: 1/9 A special skill that reinforces attack capabilities. Currently not activated. Skill #305 (Emerl) No Support (Other Support) 0-Star (0 Skill Points) Power: 1/9 Speed: 1/9 A special skill that reinforces movement capabilities. Currently not activated. Skill #306 (Emerl) Emerl Color 1 (Color 1) 0-Star (0 Skill Points) Power: 1/9 Speed: 1/9 The original color data for Emerl's horn. Skill #307 (Emerl) Emerl Color 2 (Color 2) 0-Star (0 Skill Points) Power: 1/9 Speed: 1/9 The original color data for Emerl's body. Skill #308 (Emerl) Emerl Color 3 (Color 3) 0-Star (0 Skill Points) Power: 1/9 Speed: 1/9 The original color data for Emerl's connectors. /----------------------------------------------------------------------------\ | Skill List (sorted by alphabet) | \----------------------------------------------------------------------------/ I am simply typing all the given in-game information. Total number of Skills equals 309. Skill Number (Name of Character) Skill Name (Type of Skill) Number of Stars (Number of Skill Points equals Number of Stars times 5) Amount of Power out of 9 Amount of Speed out of 9 Info given in the game Skill #237 (Sonic) ??? (Air Power) 6-Star (30 Skill Points) Power: 9/9 Speed: 9/9 Emerl's Knockout Technique awakened. His hi-speed spinning attack automatically tracks opponents, so none can escape. Skill #245 (Tails) ??? (Air Power) 6-Star (30 Skill Points) Power: 9/9 Speed: 9/9 Emerl's Knockout Technique awakened. He produces a series of spinning attacks in midair to nail airborne opponents. Skill #253 (Knuckles) ??? (Air Shot) 6-Star (30 Skill Points) Power: 9/9 Speed: 9/9 Emerl's Knockout Technique awakened. He makes rocks fall from the sky using the supernatural power of the earth. Skill #261 (Shadow) ??? (Air Power) 6-Star (30 Skill Points) Power: 9/9 Speed: 9/9 Emerl's Knockout Technique awakened. Uses Chaos Control to triplicate himself and trap opponents into distorted space momentarily. Skill #269 (Rouge) ??? (Air Power) 6-Star (30 Skill Points) Power: 9/9 Speed: 9/9 Emerl's Knockout Technique awakened. Hovers in the air with a rolling flat- spin to attack opponents. Skill #277 (Amy) ??? (Ground Trap) 6-Star (30 Skill Points) Power: 9/9 Speed: 9/9 Emerl's Knockout Technique awakened. A lethal emotional hail of bombs that knocks opponents into the air if they make contact. Skill #285 (Cream) ??? (Air Power) 6-Star (30 Skill Points) Power: 9/9 Speed: 9/9 Emerl's Knockout Technique awakened. Two tornados knock opponents into the air. Those stuck in a tornado receive immense damage. Skill #293 (E-102 Gamma) ??? (Air Power) 6-Star (30 Skill Points) Power: 9/9 Speed: 9/9 Emerl's Knockout Technique awakened. He falls as he detonates his body. Opponents nearby receive tremendous damage. Skill #301 (Chaos) ??? (Ground Trap) 6-Star (30 Skill Points) Power: 9/9 Speed: 9/9 Emerl's Knockout Technique awakened. Attacks by conjuring water spirits that attack when touched. Skill #195 (Emerl) 1st Attack (1st Attack) 0-Star (0 Skill Points) Power: 1/9 Speed: 1/9 The first First Attack that Emerl captured from Sonic. The capture was incomplete, and the skill isn't enabled. Skill #196 (Emerl) 2nd Attack (2nd Attack) 0-Star (0 Skill Points) Power: 1/9 Speed: 1/9 The first Second Attack that Emerl captured from Sonic. The capture was incomplete, and the skill isn't enabled. Skill #197 (Emerl) 3rd Attack (3rd Attack) 0-Star (0 Skill Points) Power: 1/9 Speed: 1/9 The first Third Attack that Emerl captured from Sonic. The capture was incomplete, and the skill isn't enabled. Skill #281 (Cream) Acceleration Up Lv 1 (Other Support) 3-Star (15 Skill Points) Power: 1/9 Speed: 5/9 A special skill that reinforces movement capabilities. Improves acceleration. Skill #233 (Sonic) Acceleration Up Lv 2 (Other Support) 5-Star (25 Skill Points) Power: 1/9 Speed: 9/9 A special skill that reinforces movement capabilities. Improves acceleration. Skill #096 (Rouge) Agent Eagle (Air Attack) 3-Star (15 Skill Points) Power: 2/9 Speed: 3/9 Rouge's air attack. She quickly descends from mid air, and attacks her opponent with a Kick, and flies up into the air again. Skill #202 (Emerl) Aim Attack (Aim Attack) 0-Star (0 Skill Points) Power: 1/9 Speed: 1/9 The first Pursuit Attack that Emerl captured from Sonic. The capture was incomplete, and the skill isn't enabled. Skill #192 (Emerl) Air Action (Air Action) 0-Star (0 Skill Points) Power: 1/9 Speed: 1/9 The first Air Action that Emerl captured from Sonic. The capture was incomplete, and the skill isn't enabled. Skill #201 (Emerl) Air Attack (Air Attack) 0-Star (0 Skill Points) Power: 1/9 Speed: 1/9 The first Air Attack that Emerl captured from Sonic. The capture was incomplete, and the skill isn't enabled. Skill #103 (Rouge) Air B. Cracker (Air Trap) 4-Star (20 Skill Points) Power: 3/9 Speed: 2/9 Rouge's air trap. Sets bat-shaped mines guided by simple AI to hover over enemies' heads. Skill #099 (Rouge) Air B. Shock (Air Shot) 3-Star (15 Skill Points) Power: 4/9 Speed: 4/9 Rouge's air shot. She uses her voice to create an ultrasonic wave to attack her opponents. She learned this during her special training. Skill #166 (E-102 Gamma) Air Blinker (Air Trap) 4-Star (20 Skill Points) Power: 5/9 Speed: 2/9 E-102's air trap. From its arms, it fires very high intensity light "bullets". Skill #080 (Shadow) Air C. Burst (Air Power) 4-Star (20 Skill Points) Power: 3/9 Speed: 8/9 Shadow's air power. He attacks his opponents by creating distorted space with Chaos Control. Skill #141 (Cream) Air C. Cannon (Air Shot) 4-Star (20 Skill Points) Power: 4/9 Speed: 5/9 Cream's air shot. Cheese flies at full speed to body slam opponents. Skill #185 (Chaos) Air C. Crush (Air Power) 5-Star (25 Skill Points) Power: 4/9 Speed: 3/9 Chaos's air power. It attacks by using the power of water spirits. It attacks opponents by using the full power of its arm. Skill #078 (Shadow) Air C. Magic (Air Shot) 1-Star (5 Skill Points) Power: 5/9 Speed: 5/9 Shadow's air shot. He hits his opponents with distorted space created with Chaos Control. Skill #183 (Chaos) Air C. Shot (Air Shot) 3-Star (15 Skill Points) Power: 5/9 Speed: 3/9 Chaos's air shot. It attacks by using the power of water spirits. It attacks by detaching and shooting a part of its arm. Skill #187 (Chaos) Air C. Splash (Air Trap) 5-Star (25 Skill Points) Power: 2/9 Speed: 2/9 Chaos's air trap. The traps shoot water when touched. Skill #040 (Tails) Air Chu2 Bomb (Air Trap) 5-Star (25 Skill Points) Power: 2/9 Speed: 2/9 Tails's air trap. He activates his invention, the Chu 2 Bomb. Skill #162 (E-102 Gamma) Air Devastator (Air Shot) 6-Star (30 Skill Points) Power: 8/9 Speed: 2/9 E-102's air shot. Its laser gun charges energy if the R button is pressed. Skill #036 (Tails) Air E. Ball (Air Shot) 6-Star (30 Skill Points) Power: 3/9 Speed: 4/9 Tails's air shot. He shoots with his invention, the Energy Ball. Skill #159 (E-102 Gamma) Air E. Shock (Air Attack) 2-Star (10 Skill Points) Power: 4/9 Speed: 2/9 E-102's air attack. E-102 activates its Discharge mode and attacks opponents on the ground from mid air with an electric shock. Skill #038 (Tails) Air Flick (Air Power) 2-Star (10 Skill Points) Power: 2/9 Speed: 2/9 Tails's air attack. He attacks with his invention, the Big Hand. Skill #122 (Amy) Air G. Tornado (Air Power) 2-Star (10 Skill Points) Power: 4/9 Speed: 5/9 Amy's air power. She can trap opponents in a dizzying swirl created by spinning her hammer. Skill #124 (Amy) Air Gift (Air Trap) 3-Star (15 Skill Points) Power: 5/9 Speed: 2/9 Amy's air trap. She wraps her bombs with tender care. Wrapped bombs explode when touched. Skill #117 (Amy) Air Girl Crush (Air Attack) 2-Star (10 Skill Points) Power: 2/9 Speed: 4/9 Amy's air attack. She performs a Hammer Attack in mid air. Skill #160 (E-102 Gamma) Air Knuckle (Aim Attack) 3-Star (15 Skill Points) Power: 5/9 Speed: 5/9 E-102's pursuit attack. It swings its Solid Knuckle to attack opponents. Skill #164 (E-102 Gamma) Air Meltdown (Air Power) 1-Star (5 Skill Points) Power: 8/9 Speed: 1/9 E-102's air power. It creates a reactor meltdown that causes a massive explosion. Skill #061 (Knuckles) Air Mole Bomb (Air Trap) 4-Star (20 Skill Points) Power: 4/9 Speed: 2/9 Knuckles's air trap. He sets landmines beneath the ground. Skill #120 (Amy) Air Pink Typhoon (Air Shot) 6-Star (30 Skill Points) Power: 4/9 Speed: 5/9 Amy's air shot. She focuses her passion for Sonic in her Love Hammer swing, generating a powerful shockwave. Skill #206 (Emerl) Air Power (Air Power) 0-Star (0 Skill Points) Power: 1/9 Speed: 1/9 The first Air Power that Emerl captured from Sonic. The capture was incomplete, and the skill isn't enabled. Skill #082 (Shadow) Air R. Chaos (Air Trap) 5-Star (25 Skill Points) Power: 3/9 Speed: 2/9 Shadow's air trap. He creates a spot of distorted space. Skill #204 (Emerl) Air Shot (Air Shot) 0-Star (0 Skill Points) Power: 1/9 Speed: 1/9 The first Air Shot that Emerl captured from Sonic. The capture was incomplete, and the skill isn't enabled. Skill #208 (Emerl) Air Trap (Air Trap) 0-Star (0 Skill Points) Power: 1/9 Speed: 1/9 The first Air Trap that Emerl captured from Sonic. The capture was incomplete, and the skill isn't enabled. Skill #274 (Amy) Amy Color 1 (Color 1) 1-Star (5 Skill Points) Power: 1/9 Speed: 1/9 Color data. Used to change body color. Skill #275 (Amy) Amy Color 2 (Color 2) 1-Star (5 Skill Points) Power: 1/9 Speed: 1/9 Color data. Used to change body color. Skill #276 (Amy) Amy Color 3 (Color 3) 1-Star (5 Skill Points) Power: 1/9 Speed: 1/9 Color data. Used to change body color. Skill #278 (Amy) Amy Combo (Ground Power) 6-Star (30 Skill Points) Power: 9/9 Speed: 9/9 Emerl's Knockout Technique awakened. This combo attack was derived from Amy's techniques. Skill #106 (Amy) Amy Dash (Dash Skill) 4-Star (20 Skill Points) Power: 1/9 Speed: 4/9 Amy's dashing skill. She has a quick dash that she uses, especially in order to chase after Sonic. Skill #108 (Amy) Amy Dble Jump (Air Action) 2-Star (10 Skill Points) Power: 1/9 Speed: 2/9 Amy's air action. Her double jump allows her to make a last ditch effort to catch Sonic. Skill #109 (Amy) Amy Guard (Guard Skill) 2-Star (10 Skill Points) Power: 5/9 Speed: 1/9 Amy's Guard Skill. A skill developed to defend Sonic. Skill #110 (Amy) Amy Heal (Heal Skill) 1-Star (5 Skill Points) Power: 1/9 Speed: 6/9 Amy's heal skill. By thinking about Sonic, Amy can regain health. Skill #107 (Amy) Amy Jump (Jump Skill) 2-Star (10 Skill Points) Power: 1/9 Speed: 2/9 Amy's jumping skill. She has a jump that helps her catch Sonic. Skill #105 (Amy) Amy Run (Run Skill) 3-Star (15 Skill Points) Power: 1/9 Speed: 6/9 Amy's running skill. She's got excellent running skills, since she's used to chasing Sonic. Skill #125 (Amy) Amy Style (Fight Pose) 3-Star (15 Skill Points) Power: 1/9 Speed: 1/9 Amy's fighting pose. Skill #303 (Emerl) Attack Support 0 (Attack Support) 0-Star (0 Skill Points) Power: 1/9 Speed: 1/9 A special skill that reinforces internal defenses. Currently not activated. Skill #263 (Rouge) Attack Support 1 (Attack Support) 1-Star (5 Skill Points) Power: 1/9 Speed: 1/9 A special skill that reinforces attack capabilities. Increases attack power. Skill #239 (Tails) Attack Support 2 (Attack Support) 1-Star (5 Skill Points) Power: 2/9 Speed: 1/9 A special skill that reinforces attack capabilities. Increases attack power. Skill #255 (Shadow) Attack Support 3 (Attack Support) 2-Star (10 Skill Points) Power: 3/9 Speed: 1/9 A special skill that reinforces attack capabilities. Increases attack power. Skill #279 (Cream) Attack Support 4 (Attack Support) 2-Star (10 Skill Points) Power: 4/9 Speed: 1/9 A special skill that reinforces attack capabilities. Increases attack power. Skill #271 (Amy) Attack Support 5 (Attack Support) 3-Star (15 Skill Points) Power: 5/9 Speed: 1/9 A special skill that reinforces attack capabilities. Increases attack power. Skill #231 (Sonic) Attack Support 6 (Attack Support) 3-Star (15 Skill Points) Power: 6/9 Speed: 1/9 A special skill that enhances the offensive mechanism of the body. Skill #295 (Chaos) Attack Support 7 (Attack Support) 4-Star (20 Skill Points) Power: 7/9 Speed: 1/9 A special skill that reinforces attack capabilities. Increases attack power. Skill #247 (Knuckles) Attack Support 8 (Attack Support) 5-Star (25 Skill Points) Power: 8/9 Speed: 1/9 A special skill that reinforces attack capabilities. Increases attack power. Skill #287 (E-102 Gamma) Attack Support 9 (Attack Support) 6-Star (30 Skill Points) Power: 9/9 Speed: 1/9 A special skill that reinforces attack capabilities. Increases attack power. Skill #102 (Rouge) Bat Cracker (Ground Trap) 4-Star (20 Skill Points) Power: 3/9 Speed: 2/9 Rouge's ground trap. Sets bat-shaped mines guided by simple AI to hover over enemies' heads. Skill #098 (Rouge) Beauty Shock (Ground Shot) 3-Star (15 Skill Points) Power: 4/9 Speed: 4/9 Rouge's ground shot. She uses her voice to create an ultrasonic wave to attack her opponents. She learned this during her special training. Skill #165 (E-102 Gamma) Blinker (Ground Trap) 4-Star (20 Skill Points) Power: 5/9 Speed: 2/9 E-102's ground trap. From its arms, it fires very high intensity light "bullets". Skill #149 (E-102 Gamma) Boost Jump (Jump Skill) 3-Star (15 Skill Points) Power: 1/9 Speed: 6/9 E-102's jumping skill. It goes into Ascend mode to use its booster on its back to jump. Skill #158 (E-102 Gamma) Buster Drill (Dash Attack) 2-Star (10 Skill Points) Power: 5/9 Speed: 1/9 E-102's dash attack. A sharp drill emerges from E-102's chest, allowing it to perform a piercing Buster Drill. Skill #145 (Cream) C. Air Cracker (Air Trap) 3-Star (15 Skill Points) Power: 4/9 Speed: 2/9 Cream's air trap. She releases the Omochao, who emits a bright flash of light to surprise the opponent. Skill #177 (Chaos) C. Double Stab (Heavy Attack) 5-Star (25 Skill Points) Power: 5/9 Speed: 2/9 Chaos's heavy attack. Uses water elementals to attack opponents with a morphed hand. Skill #072 (Shadow) C. Nightmare (Heavy Attack) 4-Star (20 Skill Points) Power: 5/9 Speed: 4/9 Shadow's heavy attack. Using Chaos Control, he grinds his fists to distort space, to attack and knock opponents away. Skill #143 (Cream) C. Revolution (Air Power) 5-Star (25 Skill Points) Power: 4/9 Speed: 4/9 Cream's air power. She generates a twister by spinning, to trap her opponents. Skill #132 (Cream) Chao Arch (1st Attack) 2-Star (10 Skill Points) Power: 2/9 Speed: 3/9 Cream's first attack. Cheese flies and attacks anyone around Cream. Skill #140 (Cream) Chao Cannon (Ground Shot) 4-Star (20 Skill Points) Power: 4/9 Speed: 5/9 Cream's ground shot. Cheese flies at full speed to body slam opponents. Skill #138 (Cream) Chao Circle (Air Attack) 2-Star (10 Skill Points) Power: 5/9 Speed: 3/9 Cream's air attack. Cheese flies and attacks anyone around Cream. Skill #137 (Cream) Chao Dash (Dash Attack) 2-Star (10 Skill Points) Power: 2/9 Speed: 3/9 Cream's dash attack. Chao flies and attacks anyone around Cream. Skill #139 (Cream) Chao Dunk (Aim Attack) 3-Star (15 Skill Points) Power: 4/9 Speed: 5/9 Cream's pursuit attack. Cheese flies and attacks anyone around Cream. Skill #130 (Cream) Chao Knight (Guard Skill) 1-Star (5 Skill Points) Power: 2/9 Speed: 1/9 Cream's guard skill. Cheese guards against opponent attacks. Skill #142 (Cream) Chao Rush (Ground Power) 4-Star (20 Skill Points) Power: 4/9 Speed: 3/9 Cream's ground power. Uses a spinning motion to cause a violent tornado. Skill #134 (Cream) Chao Salom (3rd Attack) 2-Star (10 Skill Points) Power: 2/9 Speed: 3/9 Cream's third attack. Cheese flies and attacks anyone around Cream. Skill #135 (Cream) Chao Tornado (Heavy Attack) 3-Star (15 Skill Points) Power: 4/9 Speed: 4/9 Cream's heavy attack. Cheese flies and attacks, using its centrifugal force to knock opponents away. Skill #136 (Cream) Chao Upper (Upper Attack) 3-Star (15 Skill Points) Power: 3/9 Speed: 3/9 Cream's upper attack. Cheese flies and attacks with a Jump Attack, which knocks opponents into the air. Skill #133 (Cream) Chao Winder (2nd Attack) 2-Star (10 Skill Points) Power: 2/9 Speed: 3/9 Cream's second attack. Cheese flies and attacks anyone around Cream. Skill #079 (Shadow) Chaos Burst (Ground Power) 3-Star (15 Skill Points) Power: 3/9 Speed: 7/9 Shadow's ground power. If the R button is pressed, he hides in distorted space. Skill #298 (Chaos) Chaos Color 1 (Color 1) 1-Star (5 Skill Points) Power: 1/9 Speed: 1/9 Color data. Used to change body color. Skill #299 (Chaos) Chaos Color 2 (Color 2) 1-Star (5 Skill Points) Power: 1/9 Speed: 1/9 Color data. Used to change body color. Skill #300 (Chaos) Chaos Color 3 (Color 3) 1-Star (5 Skill Points) Power: 1/9 Speed: 1/9 Color data. Used to change body color. Skill #302 (Chaos) Chaos Combo (Ground Power) 6-Star (30 Skill Points) Power: 9/9 Speed: 9/9 Emerl's Knockout Technique awakened. This combo attack was derived from Chaos' techniques. Skill #184 (Chaos) Chaos Crush (Ground Power) 3-Star (15 Skill Points) Power: 4/9 Speed: 2/9 Chaos's ground power. It attacks by using the power of water spirits. It attacks opponents by using the full power of its arm. Skill #169 (Chaos) Chaos Dive (Dash Skill) 6-Star (30 Skill Points) Power: 1/9 Speed: 2/9 Chaos's dashing skill. It liquefies its body as it moves. Skill #179 (Chaos) Chaos Dolphin (Dash Attack) 5-Star (25 Skill Points) Power: 3/9 Speed: 2/9 Chaos's dash attack. It attacks by using the power of water spirits. Skill #171 (Chaos) Chaos Flight (Air Action) 1-Star (5 Skill Points) Power: 1/9 Speed: 1/9 Chaos's air action. It flies even higher by using the power of air spirits. Skill #172 (Chaos) Chaos Guard (Guard Skill) 4-Star (20 Skill Points) Power: 8/9 Speed: 1/9 Chaos' guard skill. Uses water elementals to block attacks. Skill #173 (Chaos) Chaos Heal (Heal Skill) 4-Star (20 Skill Points) Power: 1/9 Speed: 8/9 Chaos' heal skill. Uses water elementals to heal damage. Skill #181 (Chaos) Chaos Impact (Aim Attack) 3-Star (15 Skill Points) Power: 6/9 Speed: 5/9 Chaos's pursuit attack. It attacks by using the power of water spirits. Skill #170 (Chaos) Chaos Jump (Jump Skill) 1-Star (5 Skill Points) Power: 1/9 Speed: 4/9 Chaos's jumping skill. It flies into the air using the power of air spirits. Skill #077 (Shadow) Chaos Magic (Ground Shot) 1-Star (5 Skill Points) Power: 5/9 Speed: 5/9 Shadow's ground shot. He hits his opponents with distorted space created with Chaos Control. Skill #180 (Chaos) Chaos Rocket (Air Attack) 1-Star (5 Skill Points) Power: 3/9 Speed: 2/9 Chaos's air attack. It attacks by using the power of water spirits. Skill #168 (Chaos) Chaos Run (Run Skill) 1-Star (5 Skill Points) Power: 1/9 Speed: 1/9 Chaos's running skill. It runs like a dinosaur. Skill #182 (Chaos) Chaos Shot (Ground Shot) 3-Star (15 Skill Points) Power: 5/9 Speed: 3/9 Chaos's ground shot. It attacks by using the power of water spirits. Skill #186 (Chaos) Chaos Splash (Ground Trap) 5-Star (25 Skill Points) Power: 2/9 Speed: 2/9 Chaos's ground trap. It attacks by using the power of water spirits. Ground traps shoot water when touched. Skill #188 (Chaos) Chaos Style (Fight Pose) 3-Star (15 Skill Points) Power: 1/9 Speed: 1/9 Chaos's fighting pose. Skill #073 (Shadow) Chaos Upper (Upper Attack) 2-Star (10 Skill Points) Power: 4/9 Speed: 1/9 Shadow's upper attack. Using Chaos Control, he grinds his fist to distort space to attack and knock opponents into the air. Skill #093 (Rouge) Charlie Kick (Heavy Attack) 3-Star (15 Skill Points) Power: 4/9 Speed: 4/9 Rouge's heavy attack. Her powerful Spin Kick knocks opponents away. She learned this during her special training. Skill #039 (Tails) Chu2 Bomb (Ground Trap) 5-Star (25 Skill Points) Power: 2/9 Speed: 2/9 Tails's ground trap. He activates his invention, the Chu 2 Bomb. Skill #129 (Cream) Cream Ballet (Air Action) 2-Star (10 Skill Points) Power: 1/9 Speed: 2/9 Cream's air action. She files in the air by flapping her ears. Skill #282 (Cream) Cream Color 1 (Color 1) 1-Star (5 Skill Points) Power: 1/9 Speed: 1/9 Color data. Used to change body color. Skill #283 (Cream) Cream Color 2 (Color 2) 1-Star (5 Skill Points) Power: 1/9 Speed: 1/9 Color data. Used to change body color. Skill #284 (Cream) Cream Color 3 (Color 3) 1-Star (5 Skill Points) Power: 1/9 Speed: 1/9 Color data. Used to change body color. Skill #286 (Cream) Cream Combo (Ground Power) 6-Star (30 Skill Points) Power: 9/9 Speed: 9/9 Emerl's Knockout Technique awakened. This combo attack was derived from Cream's techniques. Skill #144 (Cream) Cream Cracker (Ground Trap) 3-Star (15 Skill Points) Power: 4/9 Speed: 2/9 Cream's ground trap. The Omochao hides until an opponent passes by, and emits a bright flash of light to surprise them. Skill #131 (Cream) Cream Heal (Heal Skill) 5-Star (25 Skill Points) Power: 5/9 Speed: 7/9 Cream's heal skill. Heals damage through pureness of heart. Skill #127 (Cream) Cream Hop (Dash Skill) 2-Star (10 Skill Points) Power: 1/9 Speed: 3/9 Cream's dashing skill. She jumps forward by crouching her body. Skill #128 (Cream) Cream Jump (Jump Skill) 5-Star (25 Skill Points) Power: 1/9 Speed: 8/9 Cream's jumping skill. She uses her own unique Rabbit jumping style. Skill #126 (Cream) Cream Run (Run Skill) 2-Star (10 Skill Points) Power: 1/9 Speed: 4/9 Cream's running skill. Her unique hopping running style makes it difficult for her opponents to track her. Skill #146 (Cream) Cream Style (Fight Pose) 3-Star (15 Skill Points) Power: 1/9 Speed: 1/9 Cream's fighting pose. Skill #200 (Emerl) Dash Attack (Dash Attack) 0-Star (0 Skill Points) Power: 1/9 Speed: 1/9 The first Dash Attack that Emerl captured from Sonic. The capture was incomplete, and the skill isn't enabled. Skill #190 (Emerl) Dash Skill (Dash Skill) 0-Star (0 Skill Points) Power: 1/9 Speed: 1/9 The first Dashing Skill that Emerl captured from Sonic. The capture was incomplete, and the skill isn't enabled. Skill #058 (Knuckles) Deep Impact (Ground Power) 1-Star (5 Skill Points) Power: 7/9 Speed: 1/9 Knuckles's ground power. His Vigorous Straight Punch causes explosions from its enormous power. Skill #161 (E-102 Gamma) Devastator (Ground Shot) 6-Star (30 Skill Points) Power: 8/9 Speed: 2/9 E-102's ground shot. Its laser gun charges energy if the R button is pressed. Skill #053 (Knuckles) Double Punch (Dash Attack) 2-Star (10 Skill Points) Power: 2/9 Speed: 2/9 Knuckles's dash attack. He attacks with a two handed Straight Punch. Skill #148 (E-102 Gamma) Drive Mode (Dash Skill) 6-Star (30 Skill Points) Power: 1/9 Speed: 8/9 E-102's dashing skill. It does into Wheel Drive mode to move faster. Skill #290 (E-102 Gamma) E-102 Color 1 (Color 1) 1-Star (5 Skill Points) Power: 1/9 Speed: 1/9 Color data. Used to change body color. Skill #291 (E-102 Gamma) E-102 Color 2 (Color 2) 1-Star (5 Skill Points) Power: 1/9 Speed: 1/9 Color data. Used to change body color. Skill #292 (E-102 Gamma) E-102 Color 3 (Color 3) 1-Star (5 Skill Points) Power: 1/9 Speed: 1/9 Color data. Used to change body color. Skill #294 (E-102 Gamma) E-102 Combo (Ground Power) 6-Star (30 Skill Points) Power: 9/9 Speed: 9/9 Emerl's Knockout Technique awakened. This combo attack was derived from Gamma's techniques. Skill #167 (E-102 Gamma) E-102 Style (Fight Pose) 5-Star (25 Skill Points) Power: 8/9 Speed: 1/9 E-102's fighting pose. Skill #175 (Chaos) Elastic Chaos (2nd Attack) 1-Star (5 Skill Points) Power: 4/9 Speed: 1/9 Chaos's second attack. It attacks by using the power of water spirits. Skill #156 (E-102 Gamma) Electric Shock (Heavy Attack) 4-Star (20 Skill Points) Power: 5/9 Speed: 2/9 E-102's heavy attack. It activates Discharge mode on both arm parts. Skill #154 (E-102 Gamma) Electric Stab (2nd Attack) 2-Star (10 Skill Points) Power: 5/9 Speed: 1/9 E-102's second attack. It produces a Paralyze Dagger from its chest that slashes opponents. Skill #306 (Emerl) Emerl Color 1 (Color 1) 0-Star (0 Skill Points) Power: 1/9 Speed: 1/9 The original color data for Emerl's horn. Skill #307 (Emerl) Emerl Color 2 (Color 2) 0-Star (0 Skill Points) Power: 1/9 Speed: 1/9 The original color data for Emerl's body. Skill #308 (Emerl) Emerl Color 3 (Color 3) 0-Star (0 Skill Points) Power: 1/9 Speed: 1/9 The original color data for Emerl's connectors. Skill #035 (Tails) Energy Ball (Ground Shot) 6-Star (30 Skill Points) Power: 3/9 Speed: 4/9 Tails's ground shot. He shoots with his invention, the Energy Ball. Skill #052 (Knuckles) Enrage (Upper Attack) 3-Star (15 Skill Points) Power: 3/9 Speed: 2/9 Knuckles's upper attack. He swings his fists upwards to Punch his opponent into the air. Skill #209 (Emerl) Fight Pose (Fight Pose) 0-Star (0 Skill Points) Power: 1/9 Speed: 1/9 The first Fighting Pose that Emerl captured from Sonic. Skill #176 (Chaos) Flexible Chaos (3rd Attack) 1-Star (5 Skill Points) Power: 4/9 Speed: 1/9 Chaos's third attack. It attacks by using the power of water spirits. Skill #037 (Tails) Flick (Ground Power) 2-Star (10 Skill Points) Power: 2/9 Speed: 2/9 Tails's ground attack. He attacks with his invention, the Big Hand. Skill #150 (E-102 Gamma) Flight Mode (Air Action) 3-Star (15 Skill Points) Power: 1/9 Speed: 2/9 E-102's air action. It goes into Flight mode and produces a propeller from its chest to enable it to hover. Skill #121 (Amy) G. Tornado (Ground Power) 2-Star (10 Skill Points) Power: 4/9 Speed: 4/9 Amy's ground power. She can trap opponents in a dizzying swirl created by spinning her hammer. Skill #123 (Amy) Gift (Ground Trap) 3-Star (15 Skill Points) Power: 5/9 Speed: 2/9 Amy's ground trap. She wraps her bombs with tender care. Wrapped bombs explode when touched. Skill #116 (Amy) Girl Bomber (Dash Attack) 3-Star (15 Skill Points) Power: 2/9 Speed: 5/9 Amy's dash attack. She likes to use her Hip Attack to protect Sonic. Skill #114 (Amy) Girl Crush (Heavy Attack) 4-Star (20 Skill Points) Power: 4/9 Speed: 6/9 Amy's heavy attack. She likes to use her Hammer Attack to protect Sonic. It knocks opponents away with its wide arc swing. Skill #118 (Amy) Girl Dunk (Aim Attack) 3-Star (15 Skill Points) Power: 6/9 Speed: 5/9 Amy's pursuit attack. She hits opponents with her Love Hammer. She enjoys using this move to protect Sonic. Skill #111 (Amy) Girl Jab (1st Attack) 3-Star (15 Skill Points) Power: 2/9 Speed: 5/9 Amy's first attack. She learned the Straight Punch from a kickboxing exercise class she took while on a diet plan. Skill #112 (Amy) Girl Straight (2nd Attack) 3-Star (15 Skill Points) Power: 2/9 Speed: 5/9 Amy's second attack. She learned the Straight Punch from a kickboxing exercise class she took while on a diet plan. Skill #115 (Amy) Girl Swing (Upper Attack) 4-Star (20 Skill Points) Power: 3/9 Speed: 2/9 Amy's upper attack. She can hit her opponent into the air with her Love Hammer, essentially a Hammer Attack with a golf swing motion. Skill #113 (Amy) Girl Upper (3rd Attack) 3-Star (15 Skill Points) Power: 2/9 Speed: 5/9 Amy's third attack. She learned the Upper Cut Punch form a kickboxing exercise class she took while on a diet plan. Skill #193 (Emerl) Grd Skill (Guard Skill) 0-Star (0 Skill Points) Power: 1/9 Speed: 1/9 The first Guard Skill that Emerl captured from Sonic. The capture was incomplete, and the skill isn't enabled. Skill #045 (Knuckles) Grinder Attack (Air Action) 3-Star (15 Skill Points) Power: 1/9 Speed: 2/9 Knuckles's air action. He's an expert at gliding. Skill #205 (Emerl) Grnd Power (Ground Power) 0-Star (0 Skill Points) Power: 1/9 Speed: 1/9 The first Ground Power that Emerl captured from Sonic. The capture was incomplete, and the skill isn't enabled. Skill #203 (Emerl) Grnd Shot (Ground Shot) 0-Star (0 Skill Points) Power: 1/9 Speed: 1/9 The first Ground Shot that Emerl captured from Sonic. The capture was incomplete, and the skill isn't enabled. Skill #207 (Emerl) Grnd Trap (Ground Trap) 0-Star (0 Skill Points) Power: 1/9 Speed: 1/9 The first Ground Trap that Emerl captured from Sonic. The capture was incomplete, and the skill isn't enabled. Skill #151 (E-102 Gamma) Guard Mode (Guard Skill) 4-Star (20 Skill Points) Power: 7/9 Speed: 1/9 E-102's guard skill. It activates its Emergency Avert mode, which quickly allows E-102 to lower itself. Skill #194 (Emerl) Heal Skill (Heal Skill) 0-Star (0 Skill Points) Power: 1/9 Speed: 1/9 The first Heal Skill that Emerl captured from Sonic. The capture was incomplete, and the skill isn't enabled. Skill #198 (Emerl) Heav Attack (Heavy Attack) 0-Star (0 Skill Points) Power: 1/9 Speed: 1/9 The first Heavy Attack that Emerl captured from Sonic. The capture was incomplete, and the skill isn't enabled. Skill #289 (E-102 Gamma) High Gravity Lv 1 (Other Support) 1-Star (5 Skill Points) Power: 1/9 Speed: 5/9 A special skill that reinforces movement capabilities. Increases the effects of gravity. Skill #297 (Chaos) High Gravity Lv 2 (Other Support) 2-Star (10 Skill Points) Power: 1/9 Speed: 9/9 A special skill that reinforces movement capabilities. Increases the effects of gravity. Skill #097 (Rouge) Homing Cutter (Aim Attack) 3-Star (15 Skill Points) Power: 4/9 Speed: 5/9 Rouge's pursuit attack. She takes down opponents with her Axe Kick. She learned this during her special training. Skill #027 (Tails) IQ200 Attack (1st Attack) 2-Star (10 Skill Points) Power: 2/9 Speed: 2/9 Tails's first attack. He attacks with a Straight Punch. Skill #028 (Tails) IQ300 Attack (2nd Attack) 2-Star (10 Skill Points) Power: 2/9 Speed: 2/9 Tails's second attack. He attacks with his two tails. Skill #029 (Tails) IQ400 Attack (3rd Attack) 2-Star (10 Skill Points) Power: 2/9 Speed: 2/9 Tails's third attack. He attacks with a powerful Straight Punch. Skill #191 (Emerl) Jump Skill (Jump Skill) 0-Star (0 Skill Points) Power: 1/9 Speed: 1/9 The first Jumping Skill that Emerl captured from Sonic. The capture was incomplete, and the skill isn't enabled. Skill #054 (Knuckles) Kn. Air Hook (Air Attack) 2-Star (10 Skill Points) Power: 3/9 Speed: 2/9 Knuckles's air attack. He Punches in mid air. Skill #048 (Knuckles) Kn. Straight (1st Attack) 2-Star (10 Skill Points) Power: 2/9 Speed: 2/9 Knuckles's first attack. He attacks with a Straight Punch. Skill #049 (Knuckles) Knuckles Chop (2nd Attack) 2-Star (10 Skill Points) Power: 2/9 Speed: 2/9 Knuckles's second attack. He attacks with a downward repeated Punch. Skill #250 (Knuckles) Knuckles Color 1 (Color 1) 1-Star (5 Skill Points) Power: 1/9 Speed: 1/9 Color data. Used to change body color. Skill #251 (Knuckles) Knuckles Color 2 (Color 2) 1-Star (5 Skill Points) Power: 1/9 Speed: 1/9 Color data. Used to change body color. Skill #252 (Knuckles) Knuckles Color 3 (Color 3) 1-Star (5 Skill Points) Power: 1/9 Speed: 1/9 Color data. Used to change body color. Skill #254 (Knuckles) Knuckles Combo (Ground Power) 6-Star (30 Skill Points) Power: 9/9 Speed: 9/9 Emerl's Knockout Technique awakened. This combo attack was derived from Knuckles' techniques. Skill #043 (Knuckles) Knuckles Dash (Dash Skill) 5-Star (25 Skill Points) Power: 1/9 Speed: 6/9 Knuckles's dashing skill. He burst dashes by leaning forward. Skill #046 (Knuckles) Knuckles Guard (Guard Skill) 3-Star (15 Skill Points) Power: 6/9 Speed: 1/9 Knuckles' guard skill. Uses earth elementals to block attacks. Skill #047 (Knuckles) Knuckles Heal (Heal Skill) 4-Star (20 Skill Points) Power: 5/9 Speed: 4/9 Knuckles' heal skill. Uses earth elementals to heal damage. Skill #044 (Knuckles) Knuckles Jump (Jump Skill) 2-Star (10 Skill Points) Power: 1/9 Speed: 2/9 Knuckles's jumping skill. His treasure hunter experience taught him how to quickly maneuver while jumping. Skill #042 (Knuckles) Knuckles Run (Run Skill) 2-Star (10 Skill Points) Power: 1/9 Speed: 3/9 Knuckles's running skill. He runs fairly slow. Skill #062 (Knuckles) Knuckles Style (Fight Pose) 3-Star (15 Skill Points) Power: 1/9 Speed: 1/9 Knuckles's fighting pose. Skill #050 (Knuckles) Knuckles Upper (3rd Attack) 2-Star (10 Skill Points) Power: 2/9 Speed: 2/9 Knuckles's third attack. He attacks with an Upper Cut. Skill #241 (Tails) Low Gravity Lv 1 (Other Support) 3-Star (15 Skill Points) Power: 1/9 Speed: 5/9 A special skill that reinforces movement capabilities. Reduces the effects of gravity. Skill #265 (Rouge) Low Gravity Lv 2 (Other Support) 5-Star (25 Skill Points) Power: 1/9 Speed: 9/9 A special skill that reinforces movement capabilities. Reduces the effects of gravity. Skill #030 (Tails) Magic Hook (Heavy Attack) 4-Star (20 Skill Points) Power: 4/9 Speed: 3/9 Tails's heavy attack. He punches with his new invention, the Magic Hand. Skill #031 (Tails) Magic Upper (Upper Attack) 3-Star (15 Skill Points) Power: 3/9 Speed: 2/9 Tails's upper attack. He hits opponents into the air with his invention, the Magic Hand. Skill #059 (Knuckles) Major Eruption (Air Power) 3-Star (15 Skill Points) Power: 5/9 Speed: 3/9 Knuckles's air power. He digs into the ground and leaps out to perform a powerful Upper Cut. Skill #051 (Knuckles) Megaton Hook (Heavy Attack) 3-Star (15 Skill Points) Power: 4/9 Speed: 3/9 Knuckles's heavy attack. He attacks opponents with a Hook Punch with so much momentum that he almost spins. Skill #163 (E-102 Gamma) Meltdown (Ground Power) 1-Star (5 Skill Points) Power: 8/9 Speed: 1/9 E-102's ground power. It creates a reactor meltdown that causes a massive explosion. Skill #057 (Knuckles) Meteor Crush (Air Shot) 6-Star (30 Skill Points) Power: 6/9 Speed: 3/9 Knuckles's air shot. He makes rocks fall from the sky using the supernatural power of the earth. Skill #055 (Knuckles) Meteor Punch (Aim Attack) 3-Star (15 Skill Points) Power: 6/9 Speed: 5/9 Knuckles's pursuit attack. He takes down his opponent using both of his fists. Skill #060 (Knuckles) Mole Bomb (Ground Trap) 4-Star (20 Skill Points) Power: 4/9 Speed: 2/9 Knuckles's ground trap. He sets landmines beneath the ground. Skill #305 (Emerl) No Support (Other Support) 0-Star (0 Skill Points) Power: 1/9 Speed: 1/9 A special skill that reinforces movement capabilities. Currently not activated. Skill #155 (E-102 Gamma) Paralyze Cut (3rd Attack) 2-Star (10 Skill Points) Power: 5/9 Speed: 1/9 E-102's third attack. It puts Paralyze Dagger into Discharge mode, electrifying opponents. Skill #119 (Amy) Pink Typhoon (Ground Shot) 6-Star (30 Skill Points) Power: 4/9 Speed: 5/9 Amy's ground shot. She focuses her passion for Sonic in her Love Hammer swing, generating a powerful shockwave. Skill #152 (E-102 Gamma) Recovery Mode (Heal Skill) 5-Star (25 Skill Points) Power: 1/9 Speed: 9/9 E-102's heal skill. Initiates recovery mode to heal damage. Skill #081 (Shadow) Roaming Chaos (Ground Trap) 5-Star (25 Skill Points) Power: 3/9 Speed: 2/9 Shadow's ground trap. He creates a spot of distorted space. Skill #056 (Knuckles) Rock Free Fall (Ground Shot) 3-Star (15 Skill Points) Power: 6/9 Speed: 3/9 Knuckles's ground shot. He picks up a rock by his feet and hurls it. Skill #087 (Rouge) Rouge Catch (Air Action) 3-Star (15 Skill Points) Power: 1/9 Speed: 4/9 Rouge's air action. Her Sudden Descent Flight allows her to get whatever she lays her eyes on. Skill #266 (Rouge) Rouge Color 1 (Color 1) 1-Star (5 Skill Points) Power: 1/9 Speed: 1/9 Color data. Used to change body color. Skill #267 (Rouge) Rouge Color 2 (Color 2) 1-Star (5 Skill Points) Power: 1/9 Speed: 1/9 Color data. Used to change body color. Skill #268 (Rouge) Rouge Color 3 (Color 3) 1-Star (5 Skill Points) Power: 1/9 Speed: 1/9 Color data. Used to change body color. Skill #270 (Rouge) Rouge Combo (Ground Power) 6-Star (30 Skill Points) Power: 9/9 Speed: 9/9 Emerl's Knockout Technique awakened. This combo attack was derived from Rouge's techniques. Skill #086 (Rouge) Rouge Flight (Jump Skill) 5-Star (25 Skill Points) Power: 1/9 Speed: 5/9 Rouge's jumping skill. She can fly, without losing altitude, due to her training. Skill #085 (Rouge) Rouge Grind (Dash Skill) 2-Star (10 Skill Points) Power: 1/9 Speed: 4/9 Rouge's dashing skill. She glides at low altitudes. Skill #088 (Rouge) Rouge Guard (Guard Skill) 1-Star (5 Skill Points) Power: 1/9 Speed: 1/9 Rouge's guard skill. Part of Rouge's self-defense training. Skill #089 (Rouge) Rouge Heal (Heal Skill) 1-Star (5 Skill Points) Power: 1/9 Speed: 1/9 Rouge's heal skill. Part of Rouge's special training. Skill #090 (Rouge) Rouge Kick (1st Attack) 3-Star (15 Skill Points) Power: 2/9 Speed: 3/9 Rouge's first attack. She learned the High Kick during her special training. Skill #084 (Rouge) Rouge Run (Run Skill) 3-Star (15 Skill Points) Power: 1/9 Speed: 5/9 Rouge's running skill. She can sneak up on opponents, a skill she learned during her special training. Skill #091 (Rouge) Rouge S. Kick (2nd Attack) 3-Star (15 Skill Points) Power: 2/9 Speed: 3/9 Rouge's second attack. She learned the Side Kick during her special training. Skill #092 (Rouge) Rouge Sobat (3rd Attack) 3-Star (15 Skill Points) Power: 2/9 Speed: 3/9 Rouge's third attack. She learned the Rolling Sobat during her special training. Skill #104 (Rouge) Rouge Style (Fight Pose) 3-Star (15 Skill Points) Power: 1/9 Speed: 1/9 Rouge's fighting pose. Skill #189 (Emerl) Run Skill (Run Skill) 0-Star (0 Skill Points) Power: 1/9 Speed: 1/9 The first Running Skill that Emerl captured from Sonic. The capture was incomplete, and the skill isn't enabled. Skill #019 (Sonic) S. Air Cracker (Air Trap) 3-Star (15 Skill Points) Power: 4/9 Speed: 2/9 Sonic's air trap. He sets landmines that explode when touched. Skill #066 (Shadow) S. Teleport (Air Action) 4-Star (20 Skill Points) Power: 1/9 Speed: 5/9 Shadow's air action. He teleports using Chaos Control. Skill #094 (Rouge) Secret Kick (Upper Attack) 4-Star (20 Skill Points) Power: 3/9 Speed: 3/9 Rouge's upper attack. Her Back Thrust Kick knocks opponents high into the air. She learned this during her special training. Skill #095 (Rouge) Secret Spear (Dash Attack) 5-Star (25 Skill Points) Power: 2/9 Speed: 3/9 Rouge's dash attack. Her Tail Spin Kick can pierce through opponents. She learned this during her special training. Skill #071 (Shadow) Shadow B. Kick (3rd Attack) 4-Star (20 Skill Points) Power: 3/9 Speed: 3/9 Shadow's third attack. He attacks with a Reverse Spin Kick. Skill #069 (Shadow) Shadow Chop (1st Attack) 4-Star (20 Skill Points) Power: 3/9 Speed: 3/9 Shadow's first attack. He attacks with a powerful Chop. Skill #258 (Shadow) Shadow Color 1 (Color 1) 1-Star (5 Skill Points) Power: 1/9 Speed: 1/9 Color data. Used to change body color. Skill #259 (Shadow) Shadow Color 2 (Color 2) 1-Star (5 Skill Points) Power: 1/9 Speed: 1/9 Color data. Used to change body color. Skill #260 (Shadow) Shadow Color 3 (Color 3) 1-Star (5 Skill Points) Power: 1/9 Speed: 1/9 Color data. Used to change body color. Skill #262 (Shadow) Shadow Combo (Ground Power) 6-Star (30 Skill Points) Power: 9/9 Speed: 9/9 Emerl's Knockout Technique awakened. This combo attack was derived from Shadow's techniques. Skill #064 (Shadow) Shadow Dash (Dash Skill) 6-Star (30 Skill Points) Power: 1/9 Speed: 9/9 Shadow's dashing skill. He dashes by using the power of his Air Shoes and Chaos Control. Skill #076 (Shadow) Shadow Eagle (Aim Attack) 3-Star (15 Skill Points) Power: 7/9 Speed: 6/9 Shadow's pursuit attack. He takes down opponents with a downwards Spin Kick. Skill #067 (Shadow) Shadow Guard (Guard Skill) 2-Star (10 Skill Points) Power: 3/9 Speed: 1/9 Shadow's guard skill. Powered by Chaos Control. Skill #068 (Shadow) Shadow Heal (Heal Skill) 2-Star (10 Skill Points) Power: 1/9 Speed: 3/9 Shadow's heal skill. Powered by Chaos Control. Skill #065 (Shadow) Shadow Jump (Jump Skill) 4-Star (20 Skill Points) Power: 1/9 Speed: 7/9 Shadow's jumping skill. He uses the power of this Air Shoes to jump. Skill #070 (Shadow) Shadow Kick (2nd Attack) 4-Star (20 Skill Points) Power: 3/9 Speed: 3/9 Shadow's second attack. He attacks with a High Spin Kick. Skill #075 (Shadow) Shadow Rocket (Air Attack) 3-Star (15 Skill Points) Power: 2/9 Speed: 3/9 Shadow's air attack. He performs a Downwards Kick in midair. He gains momentum by rolling in the air. Skill #063 (Shadow) Shadow Run (Run Skill) 4-Star (20 Skill Points) Power: 1/9 Speed: 8/9 Shadow's running skill. With help from his Air Shoes, he can run faster than Sonic. Skill #074 (Shadow) Shadow Slider (Dash Attack) 4-Star (20 Skill Points) Power: 3/9 Speed: 3/9 Shadow's dash attack. He uses the fire from his Air Shoes to attack opponents. Skill #083 (Shadow) Shadow Style (Fight Pose) 3-Star (15 Skill Points) Power: 1/9 Speed: 1/9 Shadow's fighting pose. Skill #100 (Rouge) Silent Size (Ground Power) 3-Star (15 Skill Points) Power: 3/9 Speed: 6/9 Rouge's ground power. She performs a Powerful High Kick that can split an opponent in half. Skill #153 (E-102 Gamma) Solid Knuckle (1st Attack) 2-Star (10 Skill Points) Power: 5/9 Speed: 1/9 E-102's first attack. It produces a Solid Knuckle that punches repeatedly. Skill #003 (Sonic) Sonic Ballet (Air Action) 3-Star (15 Skill Points) Power: 1/9 Speed: 4/9 Sonic's air action. He spins to increase his torque to burst through the air. Skill #234 (Sonic) Sonic Color 1 (Color 1) 1-Star (5 Skill Points) Power: 1/9 Speed: 1/9 Color data. Used to change body color. Skill #235 (Sonic) Sonic Color 2 (Color 2) 1-Star (5 Skill Points) Power: 1/9 Speed: 1/9 Color data. Used to change body color. Skill #236 (Sonic) Sonic Color 3 (Color 3) 1-Star (5 Skill Points) Power: 1/9 Speed: 1/9 Color data. Used to change body color. Skill #238 (Sonic) Sonic Combo (Ground Power) 6-Star (30 Skill Points) Power: 9/9 Speed: 9/9 Emerl's Knockout Technique awakened. This combo attack was derived from Sonic's techniques. Skill #018 (Sonic) Sonic Cracker (Ground Trap) 3-Star (15 Skill Points) Power: 4/9 Speed: 2/9 Sonic's ground trap. He sets landmines that explode when touched. Skill #016 (Sonic) Sonic Drive (Ground Power) 4-Star (20 Skill Points) Power: 6/9 Speed: 5/9 Sonic's ground power. He tosses a Ring, and Spin Attacks towards the Ring. Skill #013 (Sonic) Sonic Eagle (Aim Attack) 3-Star (15 Skill Points) Power: 5/9 Speed: 5/9 Sonic's pursuit attack. He takes opponents down with an Axe Kick. Skill #009 (Sonic) Sonic Flare (Heavy Attack) 3-Star (15 Skill Points) Power: 4/9 Speed: 4/9 Sonic's heavy attack. He performs a Downward Kick using break dance moves, which knocks opponents away. Skill #004 (Sonic) Sonic Guard (Guard Skill) 2-Star (10 Skill Points) Power: 4/9 Speed: 1/9 Sonic's guard skill. Blocks attacks with supersonic speed. Skill #005 (Sonic) Sonic Heal (Heal Skill) 1-Star (5 Skill Points) Power: 1/9 Speed: 2/9 Sonic's heal skill. Heals damage with supersonic speed. Skill #002 (Sonic) Sonic Jump (Jump Skill) 4-Star (20 Skill Points) Power: 1/9 Speed: 6/9 Sonic's jumping skill. He converts his super class speed into air time. Skill #007 (Sonic) Sonic Kick (2nd Attack) 3-Star (15 Skill Points) Power: 2/9 Speed: 3/9 Sonic's second attack. He attacks with a Kick. Skill #001 (Sonic) Sonic Leap (Dash Skill) 6-Star (30 Skill Points) Power: 1/9 Speed: 3/9 Sonic's leaping skill. He can close the gap with opponents using an explosive short jump. Skill #017 (Sonic) Sonic Meteor (Air Power) 4-Star (20 Skill Points) Power: 4/9 Speed: 8/9 Sonic's air power. He Spin Attacks directly downwards. Skill #006 (Sonic) Sonic Punch (1st Attack) 3-Star (15 Skill Points) Power: 2/9 Speed: 3/9 Sonic's first attack. He attacks with a Straight Punch. Skill #012 (Sonic) Sonic Rocket (Air Attack) 2-Star (10 Skill Points) Power: 2/9 Speed: 3/9 Sonic's air attack. He attacks with a Powerful Kick in mid air. Skill #000 (Sonic) Sonic Run (Run Skill) 4-Star (20 Skill Points) Power: 1/9 Speed: 7/9 Sonic's running skill. He has true blue supersonic speed. Skill #015 (Sonic) Sonic Storm (Air Shot) 5-Star (25 Skill Points) Power: 5/9 Speed: 5/9 Sonic's air shot. He attacks with a shock wave created by his High Speed Spin. Skill #020 (Sonic) Sonic Style (Fight Pose) 3-Star (15 Skill Points) Power: 1/9 Speed: 1/9 Sonic's fighting pose. Skill #010 (Sonic) Sonic Up Draft (Upper Attack) 3-Star (15 Skill Points) Power: 3/9 Speed: 4/9 Sonic's upper attack. He kicks opponents into the air with a Somersault Kick. Skill #014 (Sonic) Sonic Wave (Ground Shot) 5-Star (25 Skill Points) Power: 5/9 Speed: 5/9 Sonic's ground shot. He attacks with a shock wave created by his High Speed Spin. Skill #273 (Amy) Speed Up Lv 1 (Other Support) 2-Star (10 Skill Points) Power: 1/9 Speed: 5/9 A special skill that reinforces movement capabilities. Increases movement speed. Skill #257 (Shadow) Speed Up Lv 2 (Other Support) 4-Star (20 Skill Points) Power: 1/9 Speed: 9/9 A special skill that reinforces movement capabilities. Increases movement speed. Skill #101 (Rouge) Spiral Dive (Air Power) 2-Star (10 Skill Points) Power: 3/9 Speed: 4/9 Rouge's air power. She performs a sudden straight descent with a Tail Spin. Skill #304 (Emerl) Strength Support 0 (Strength Support) 0-Star (0 Skill Points) Power: 1/9 Speed: 1/9 A special skill that reinforces attack capabilities. Currently not activated. Skill #296 (Chaos) Strength Support 1 (Strength Support) 1-Star (5 Skill Points) Power: 1/9 Speed: 1/9 A special skill that reinforces internal defenses. Increases defensive power. Skill #288 (E-102 Gamma) Strength Support 2 (Strength Support) 1-Star (5 Skill Points) Power: 1/9 Speed: 2/9 A special skill that reinforces internal defenses. Increases defensive power. Skill #248 (Knuckles) Strength Support 3 (Strength Support) 2-Star (10 Skill Points) Power: 1/9 Speed: 3/9 A special skill that reinforces internal defenses. Increases defensive power. Skill #280 (Cream) Strength Support 4 (Strength Support) 2-Star (10 Skill Points) Power: 1/9 Speed: 4/9 A special skill that reinforces internal defenses. Increases defensive power. Skill #240 (Tails) Strength Support 5 (Strength Support) 3-Star (15 Skill Points) Power: 1/9 Speed: 5/9 A special skill that reinforces internal defenses. Increases defensive power. Skill #272 (Amy) Strength Support 6 (Strength Support) 3-Star (15 Skill Points) Power: 1/9 Speed: 6/9 A special skill that reinforces internal defenses. Increases defensive power. Skill #264 (Rouge) Strength Support 7 (Strength Support) 4-Star (20 Skill Points) Power: 1/9 Speed: 7/9 A special skill that reinforces internal defenses. Increases defensive power. Skill #232 (Sonic) Strength Support 8 (Strength Support) 5-Star (25 Skill Points) Power: 1/9 Speed: 8/9 A special skill that enhances the defensive mechanism of the body. Skill #256 (Shadow) Strength Support 9 (Strength Support) 6-Star (30 Skill Points) Power: 1/9 Speed: 9/9 A special skill that reinforces internal defenses. Increases defensive power. Skill #174 (Chaos) Stretch Chaos (1st Attack) 1-Star (5 Skill Points) Power: 4/9 Speed: 1/9 Chaos's first attack. It attacks by using the power of water spirits. Skill #242 (Tails) Tails Color 1 (Color 1) 1-Star (5 Skill Points) Power: 1/9 Speed: 1/9 Color data. Used to change body color. Skill #243 (Tails) Tails Color 2 (Color 2) 1-Star (5 Skill Points) Power: 1/9 Speed: 1/9 Color data. Used to change body color. Skill #244 (Tails) Tails Color 3 (Color 3) 1-Star (5 Skill Points) Power: 1/9 Speed: 1/9 Color data. Used to change body color. Skill #246 (Tails) Tails Combo (Ground Power) 6-Star (30 Skill Points) Power: 9/9 Speed: 9/9 Emerl's Knockout Technique awakened. This combo attack was derived from Tails' techniques. Skill #032 (Tails) Tails Cyclone (Dash Attack) 4-Star (20 Skill Points) Power: 3/9 Speed: 2/9 Tails's dash attack. His Tail Attack knocks opponents into the air. Skill #034 (Tails) Tails Dunk (Aim Attack) 3-Star (15 Skill Points) Power: 4/9 Speed: 5/9 Tails's pursuit attack. He takes down opponents by swinging down his two tails. Skill #024 (Tails) Tails Fly (Air Action) 3-Star (15 Skill Points) Power: 1/9 Speed: 2/9 Tails's air action. He flies using his two tails as a propeller. Skill #025 (Tails) Tails Guard (Guard Skill) 3-Star (15 Skill Points) Power: 5/9 Speed: 1/9 Tails' guard skill. Blocks attacks with a guard mech. Skill #026 (Tails) Tails Heal (Heal Skill) 2-Star (10 Skill Points) Power: 1/9 Speed: 5/9 Tails' heal skill. Heals damage with a healing machine. Skill #022 (Tails) Tails Hop (Dash Skill) 3-Star (15 Skill Points) Power: 1/9 Speed: 5/9 Tails's dashing skill. He flies by using his two tails as a propeller. Skill #023 (Tails) Tails Jump (Jump Skill) 2-Star (10 Skill Points) Power: 1/9 Speed: 3/9 Tails's jumping skill. He does a low jump. Skill #021 (Tails) Tails Run (Run Skill) 3-Star (15 Skill Points) Power: 1/9 Speed: 6/9 Tails's running skill. His speed is average. Skill #041 (Tails) Tails Style (Fight Pose) 3-Star (15 Skill Points) Power: 1/9 Speed: 1/9 Tails's fighting pose. Skill #008 (Sonic) Top Kick (3rd Attack) 3-Star (15 Skill Points) Power: 2/9 Speed: 3/9 Sonic's third attack. He attacks with a High Kick. Skill #249 (Knuckles) Trounce Support (Other Support) 6-Star (30 Skill Points) Power: 9/9 Speed: 1/9 A special skill that reinforces movement capabilities. Increases rate of One- shot Gauge refill. Skill #033 (Tails) Typhoon (Air Attack) 4-Star (20 Skill Points) Power: 2/9 Speed: 2/9 Tails's air attack. He performs a Spinning Attack in mid air. Skill #216 (Emerl) Ult. 1st Attack (1st Attack) 6-Star (30 Skill Points) Power: 9/9 Speed: 9/9 Emerl's First Attack awakened. An explosive punch, caused by creating friction with the hydrogen in the air. Skill #217 (Emerl) Ult. 2nd Attack (2nd Attack) 6-Star (30 Skill Points) Power: 9/9 Speed: 9/9 Emerl's Second Attack awakened. He snaps out a sharp, high kick so powerful that it leaves a flash after effect behind it. Skill #218 (Emerl) Ult. 3rd Attack (3rd Attack) 6-Star (30 Skill Points) Power: 9/9 Speed: 9/9 Emerl's Third Attack awakened. Powerful kick that destroys the ground underneath as he kicks up rocks. Skill #223 (Emerl) Ult. Aim Attack (Aim Attack) 6-Star (30 Skill Points) Power: 9/9 Speed: 9/9 Emerl's Pursuit Attack awakened. He produces a series of axe kicks that can bring down even the strongest of foes. Skill #213 (Emerl) Ult. Air Action (Air Action) 6-Star (30 Skill Points) Power: 9/9 Speed: 9/9 Emerl's Air Action awakened. He produces a series of ultra fast spinning moves. Skill #222 (Emerl) Ult. Air Attack (Air Attack) 6-Star (30 Skill Points) Power: 9/9 Speed: 9/9 Emerl's Air Attack awakened. An explosive kick, caused by creating friction with the hydrogen in the air. Skill #227 (Emerl) Ult. Air Power (Air Power) 6-Star (30 Skill Points) Power: 9/9 Speed: 9/9 Emerl's Air Power awakened. He pounces on opponents with an ultra fast spinning attack, followed by a backspin pursuit attack. Skill #225 (Emerl) Ult. Air Shot (Air Shot) 6-Star (30 Skill Points) Power: 9/9 Speed: 9/9 Emerl's Air Shot awakened. He creates numerous shock waves by going into an ultra fast spin to attack opponents. Skill #229 (Emerl) Ult. Air Trap (Air Trap) 6-Star (30 Skill Points) Power: 9/9 Speed: 9/9 Emerl's Air Trap awakened. He sets numerous mine traps beneath his opponent's feet. Skill #221 (Emerl) Ult. Dash Attack (Dash Attack) 6-Star (30 Skill Points) Power: 9/9 Speed: 9/9 Emerl's Dash Attack awakened. He produces a series of rolling kicks that trap everything in its vicinity. Skill #211 (Emerl) Ult. Dash Skill (Dash Skill) 6-Star (30 Skill Points) Power: 9/9 Speed: 9/9 Emerl's Dashing Skill awakened. His leap leaves a blazing trail behind him. Skill #230 (Emerl) Ult. Fight Pose (Fight Pose) 6-Star (30 Skill Points) Power: 9/9 Speed: 9/9 Emerl's fighting pose awakened. Skill #214 (Emerl) Ult. Grd Skill (Guard Skill) 6-Star (30 Skill Points) Power: 9/9 Speed: 9/9 Emerl's Guard Skill awakened. He goes into an optimal stance that maximizes his defensive capabilities. Skill #226 (Emerl) Ult. Grnd Power (Ground Power) 6-Star (30 Skill Points) Power: 9/9 Speed: 9/9 Emerl's Ground Power awakened. He goes into an ultra fast spin attack of lightning speed. Skill #224 (Emerl) Ult. Grnd Shot (Ground Shot) 6-Star (30 Skill Points) Power: 9/9 Speed: 9/9 Emerl's Ground Shot awakened. He creates numerous shock waves by going into an ultra fast spin to attack opponents. Skill #228 (Emerl) Ult. Grnd Trap (Ground Trap) 6-Star (30 Skill Points) Power: 9/9 Speed: 9/9 Emerl's Ground Trap awakened. He sets numerous mine traps beneath his opponent's feet. Skill #215 (Emerl) Ult. Heal Skill (Heal Skill) 6-Star (30 Skill Points) Power: 9/9 Speed: 9/9 Emerl's Heal Skill awakened. Focusing on the power of his Emeralds, he can quickly increase his health and Ichikoro. Skill #219 (Emerl) Ult. Heav Attack (Heavy Attack) 6-Star (30 Skill Points) Power: 9/9 Speed: 9/9 Emerl's Heavy Attack awakened. Using the mysterious energy waves surrounding his legs, he attacks. Skill #212 (Emerl) Ult. Jump Skill (Jump Skill) 6-Star (30 Skill Points) Power: 9/9 Speed: 9/9 Emerl's Jumping Skill awakened. This leap allows him to touch the clouds in the sky. Skill #210 (Emerl) Ult. Run Skill (Run Skill) 6-Star (30 Skill Points) Power: 9/9 Speed: 9/9 Emerl's Running Skill awakened. His super sonic speed breaks the sound barrier. Skill #220 (Emerl) Ult. Uppr Attack (Upper Attack) 6-Star (30 Skill Points) Power: 9/9 Speed: 9/9 Emerl's Upper Attack awakened. He produces a somersault kick. Its enormous power creates tornados in its wake. Skill #178 (Chaos) Upper Chaos (Upper Attack) 3-Star (15 Skill Points) Power: 3/9 Speed: 2/9 Chaos's upper attack. It attacks by using the power of water spirits. Skill #157 (E-102 Gamma) Upper E. Shock (Upper Attack) 5-Star (25 Skill Points) Power: 6/9 Speed: 2/9 E-102's upper attack. It activates Discharge mode on both arm parts. Skill #199 (Emerl) Uppr Attack (Upper Attack) 0-Star (0 Skill Points) Power: 1/9 Speed: 1/9 The first Upper Attack that Emerl captured from Sonic. The capture was incomplete, and the skill isn't enabled. Skill #147 (E-102 Gamma) Walk Mode (Run Skill) 1-Star (5 Skill Points) Power: 1/9 Speed: 2/9 E-102's running skill. While it uses the latest technology, E-102's bipedal movement is still rather slow. Skill #011 (Sonic) Windmill (Dash Attack) 3-Star (15 Skill Points) Power: 2/9 Speed: 3/9 Sonic's dash attack. He performs a Spin Kick using break dance moves. /----------------------------------------------------------------------------\ | Skill List (sorted by skill type) | \----------------------------------------------------------------------------/ I am simply typing all the given in-game information. Total number of Skills equals 309. "Acceleration Up" has been abbreviated to "Accel. Up" to fit in this section. Skill Number Skill Name Number of Stars (Number of Skill Points equals Number of Stars times 5) Amount of Power out of 9 Amount of Speed out of 9 >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> Run Skill <<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<< Skill #000 Skill #021 Skill #042 Skill #063 Sonic Run Tails Run Knuckles Run Shadow Run 4-Star (20 SP) 3-Star (15 SP) 2-Star (10 SP) 4-Star (20 SP) Power: 1/9 Power: 1/9 Power: 1/9 Power: 1/9 Speed: 7/9 Speed: 6/9 Speed: 3/9 Speed: 8/9 Skill #084 Skill #105 Skill #126 Skill #147 Rouge Run Amy Run Cream Run Walk Mode 3-Star (15 SP) 3-Star (15 SP) 2-Star (10 SP) 1-Star (5 SP) Power: 1/9 Power: 1/9 Power: 1/9 Power: 1/9 Speed: 5/9 Speed: 6/9 Speed: 4/9 Speed: 2/9 Skill #168 Skill #189 Skill #210 Chaos Run Run Skill Ult. Run Skill 1-Star (5 SP) 0-Star (0 SP) 6-Star (30 SP) Power: 1/9 Power: 1/9 Power: 9/9 Speed: 1/9 Speed: 1/9 Speed: 9/9 >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> Dash Skill <<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<< Skill #001 Skill #022 Skill #043 Skill #064 Sonic Leap Tails Hop Knuckles Dash Shadow Dash 6-Star (30 SP) 3-Star (15 SP) 5-Star (25 SP) 6-Star (30 SP) Power: 1/9 Power: 1/9 Power: 1/9 Power: 1/9 Speed: 3/9 Speed: 5/9 Speed: 6/9 Speed: 9/9 Skill #085 Skill #106 Skill #127 Skill #148 Rouge Grind Amy Dash Cream Hop Drive Mode 2-Star (10 SP) 4-Star (20 SP) 2-Star (10 SP) 6-Star (30 SP) Power: 1/9 Power: 1/9 Power: 1/9 Power: 1/9 Speed: 4/9 Speed: 4/9 Speed: 3/9 Speed: 8/9 Skill #169 Skill #190 Skill #211 Chaos Dive Dash Skill Ult. Dash Skill 6-Star (30 SP) 0-Star (0 SP) 6-Star (30 SP) Power: 1/9 Power: 1/9 Power: 9/9 Speed: 2/9 Speed: 1/9 Speed: 9/9 >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> Jump Skill <<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<< Skill #002 Skill #023 Skill #044 Skill #065 Sonic Jump Tails Jump Knuckles Jump Shadow Jump 4-Star (20 SP) 2-Star (10 SP) 2-Star (10 SP) 4-Star (20 SP) Power: 1/9 Power: 1/9 Power: 1/9 Power: 1/9 Speed: 6/9 Speed: 3/9 Speed: 2/9 Speed: 7/9 Skill #086 Skill #107 Skill #128 Skill #149 Rouge Flight Amy Jump Cream Jump Boost Jump 5-Star (25 SP) 2-Star (10 SP) 5-Star (25 SP) 3-Star (15 SP) Power: 1/9 Power: 1/9 Power: 1/9 Power: 1/9 Speed: 5/9 Speed: 2/9 Speed: 8/9 Speed: 6/9 Skill #170 Skill #191 Skill #212 Chaos Jump Jump Skill Ult. Jump Skill 1-Star (5 SP) 0-Star (0 SP) 6-Star (30 SP) Power: 1/9 Power: 1/9 Power: 9/9 Speed: 4/9 Speed: 1/9 Speed: 9/9 >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> Air Action <<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<< Skill #003 Skill #024 Skill #045 Skill #066 Sonic Ballet Tails Fly Grinder Attack S. Teleport 3-Star (15 SP) 3-Star (15 SP) 3-Star (15 SP) 4-Star (15 SP) Power: 1/9 Power: 1/9 Power: 1/9 Power: 1/9 Speed: 4/9 Speed: 2/9 Speed: 2/9 Speed: 5/9 Skill #087 Skill #108 Skill #129 Skill #150 Rouge Catch Amy Dble Jump Cream Ballet Flight Mode 3-Star (15 SP) 2-Star (10 SP) 2-Star (10 SP) 3-Star (15 SP) Power: 1/9 Power: 1/9 Power: 1/9 Power: 1/9 Speed: 4/9 Speed: 2/9 Speed: 2/9 Speed: 2/9 Skill #171 Skill #192 Skill #213 Chaos Flight Air Action Ult. Air Action 1-Star (5 SP) 0-Star (0 SP) 6-Star (30 SP) Power: 1/9 Power: 1/9 Power: 9/9 Speed: 1/9 Speed: 1/9 Speed: 9/9 >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> Guard Skill <<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<< Skill #004 Skill #025 Skill #046 Skill #067 Sonic Guard Tails Guard Knuckles Guard Shadow Guard 2-Star (10 SP) 3-Star (15 SP) 3-Star (15 SP) 2-Star (10 SP) Power: 4/9 Power: 5/9 Power: 6/9 Power: 3/9 Speed: 1/9 Speed: 1/9 Speed: 1/9 Speed: 1/9 Skill #088 Skill #109 Skill #130 Skill #151 Rouge Guard Amy Guard Chao Knight Guard Mode 1-Star (5 SP) 2-Star (10 SP) 1-Star (5 SP) 4-Star (20 SP) Power: 1/9 Power: 5/9 Power: 2/9 Power: 7/9 Speed: 1/9 Speed: 1/9 Speed: 1/9 Speed: 1/9 Skill #172 Skill #193 Skill #214 Chaos Guard Grd Skill Ult. Grd Skill 4-Star (20 SP) 0-Star (0 SP) 6-Star (30 SP) Power: 8/9 Power: 1/9 Power: 9/9 Speed: 1/9 Speed: 1/9 Speed: 9/9 >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> Heal Skill <<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<< Skill #005 Skill #026 Skill #047 Skill #068 Sonic Heal Tails Heal Knuckles Heal Shadow Heal 1-Star (5 SP) 2-Star (10 SP) 4-Star (20 SP) 2-Star (10 SP) Power: 1/9 Power: 1/9 Power: 5/9 Power: 1/9 Speed: 2/9 Speed: 5/9 Speed: 4/9 Speed: 3/9 Skill #089 Skill #110 Skill #131 Skill #152 Rouge Heal Amy Heal Cream Heal Recovery Mode 1-Star (5 SP) 1-Star (5 SP) 5-Star (25 SP) 5-Star (25 SP) Power: 1/9 Power: 1/9 Power: 5/9 Power: 1/9 Speed: 1/9 Speed: 6/9 Speed: 7/9 Speed: 9/9 Skill #173 Skill #194 Skill #215 Chaos Heal Heal Skill Ult. Heal Skill 4-Star (20 SP) 0-Star (0 SP) 6-Star (30 SP) Power: 1/9 Power: 1/9 Power: 9/9 Speed: 8/9 Speed: 1/9 Speed: 9/9 >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> 1st Attack <<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<< Skill #006 Skill #027 Skill #048 Skill #069 Sonic Punch IQ200 Attack Kn. Straight Shadow Chop 3-Star (15 SP) 2-Star (10 SP) 2-Star (10 SP) 4-Star (20 SP) Power: 2/9 Power: 2/9 Power: 2/9 Power: 3/9 Speed: 3/9 Speed: 2/9 Speed: 2/9 Speed: 3/9 Skill #090 Skill #111 Skill #132 Skill #153 Rouge Kick Girl Jab Chao Arch Solid Knuckle 3-Star (15 SP) 3-Star (15 SP) 2-Star (10 SP) 2-Star (10 SP) Power: 2/9 Power: 2/9 Power: 2/9 Power: 5/9 Speed: 3/9 Speed: 5/9 Speed: 3/9 Speed: 1/9 Skill #174 Skill #195 Skill #216 Stretch Chaos 1st Attack Ult. 1st Attack 1-Star (5 SP) 0-Star (0 SP) 6-Star (30 SP) Power: 4/9 Power: 1/9 Power: 9/9 Speed: 1/9 Speed: 1/9 Speed: 9/9 >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> 2nd Attack <<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<< Skill #007 Skill #028 Skill #049 Skill #070 Sonic Kick IQ300 Attack Knuckles Chop Shadow Kick 3-Star (15 SP) 2-Star (10 SP) 2-Star (10 SP) 4-Star (20 SP) Power: 2/9 Power: 2/9 Power: 2/9 Power: 3/9 Speed: 3/9 Speed: 2/9 Speed: 2/9 Speed: 3/9 Skill #091 Skill #112 Skill #133 Skill #154 Rouge S. Kick Girl Straight Chao Winder Electric Stab 3-Star (15 SP) 3-Star (15 SP) 2-Star (10 SP) 2-Star (10 SP) Power: 2/9 Power: 2/9 Power: 2/9 Power: 5/9 Speed: 3/9 Speed: 5/9 Speed: 3/9 Speed: 1/9 Skill #175 Skill #196 Skill #217 Elastic Chaos 2nd Attack Ult. 2nd Attack 1-Star (5 SP) 0-Star (0 SP) 6-Star (30 SP) Power: 4/9 Power: 1/9 Power: 9/9 Speed: 1/9 Speed: 1/9 Speed: 9/9 >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> 3rd Attack <<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<< Skill #008 Skill #029 Skill #050 Skill #071 Top Kick IQ400 Attack Knuckles Upper Shadow B. Kick 3-Star (15 SP) 2-Star (10 SP) 2-Star (10 SP) 4-Star (20 SP) Power: 2/9 Power: 2/9 Power: 2/9 Power: 3/9 Speed: 3/9 Speed: 2/9 Speed: 2/9 Speed: 3/9 Skill #092 Skill #113 Skill #134 Skill #155 Rouge Sobat Girl Upper Chao Salom Paralyze Cut 3-Star (15 SP) 3-Star (15 SP) 2-Star (10 SP) 2-Star (10 SP) Power: 2/9 Power: 2/9 Power: 2/9 Power: 5/9 Speed: 3/9 Speed: 5/9 Speed: 3/9 Speed: 1/9 Skill #176 Skill #197 Skill #218 Flexible Chaos 3rd Attack Ult. 3rd Attack 1-Star (5 SP) 0-Star (0 SP) 6-Star (30 SP) Power: 4/9 Power: 1/9 Power: 9/9 Speed: 1/9 Speed: 1/9 Speed: 9/9 >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> Heavy Attack <<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<< Skill #009 Skill #030 Skill #051 Skill #072 Sonic Flare Magic Hook Megaton Hook C. Nightmare 3-Star (15 SP) 4-Star (20 SP) 3-Star (15 SP) 4-Star (20 SP) Power: 4/9 Power: 4/9 Power: 4/9 Power: 5/9 Speed: 4/9 Speed: 3/9 Speed: 3/9 Speed: 4/9 Skill #093 Skill #114 Skill #135 Skill #156 Charlie Kick Girl Crush Chao Tornado Electric Shock 3-Star (15 SP) 4-Star (20 SP) 3-Star (15 SP) 4-Star (20 SP) Power: 4/9 Power: 4/9 Power: 4/9 Power: 5/9 Speed: 4/9 Speed: 6/9 Speed: 4/9 Speed: 2/9 Skill #177 Skill #198 Skill #219 C. Double Stab Heav Attack Ult. Heav Attack 5-Star (25 SP) 0-Star (0 SP) 6-Star (30 SP) Power: 5/9 Power: 1/9 Power: 9/9 Speed: 2/9 Speed: 1/9 Speed: 9/9 >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> Upper Attack <<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<< Skill #010 Skill #031 Skill #052 Skill #073 Sonic Up Draft Magic Upper Enrage Chaos Upper 3-Star (15 SP) 3-Star (15 SP) 3-Star (15 SP) 2-Star (10 SP) Power: 3/9 Power: 3/9 Power: 3/9 Power: 4/9 Speed: 4/9 Speed: 2/9 Speed: 2/9 Speed: 1/9 Skill #094 Skill #115 Skill #136 Skill #157 Secret Kick Girl Swing Chao Upper Upper E. Shock 4-Star (20 SP) 4-Star (20 SP) 3-Star (15 SP) 5-Star (25 SP) Power: 3/9 Power: 3/9 Power: 3/9 Power: 6/9 Speed: 3/9 Speed: 2/9 Speed: 3/9 Speed: 2/9 Skill #178 Skill #199 Skill #220 Upper Chaos Uppr Attack Ult. Uppr Attack 3-Star (15 SP) 0-Star (0 SP) 6-Star (30 SP) Power: 3/9 Power: 1/9 Power: 9/9 Speed: 2/9 Speed: 1/9 Speed: 9/9 >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> Dash Attack <<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<< Skill #011 Skill #032 Skill #053 Skill #074 Windmill Tails Cyclone Double Punch Shadow Slider 3-Star (15 SP) 4-Star (20 SP) 2-Star (10 SP) 4-Star (20 SP) Power: 2/9 Power: 3/9 Power: 2/9 Power: 3/9 Speed: 3/9 Speed: 2/9 Speed: 2/9 Speed: 3/9 Skill #095 Skill #116 Skill #137 Skill #158 Secret Spear Girl Bomber Chao Dash Buster Drill 5-Star (25 SP) 3-Star (15 SP) 2-Star (10 SP) 2-Star (10 SP) Power: 2/9 Power: 2/9 Power: 2/9 Power: 5/9 Speed: 3/9 Speed: 5/9 Speed: 3/9 Speed: 1/9 Skill #179 Skill #200 Skill #221 Chaos Dolphin Dash Attack Ult. Dash Attack 5-Star (25 SP) 0-Star (0 SP) 6-Star (30 SP) Power: 3/9 Power: 1/9 Power: 9/9 Speed: 2/9 Speed: 1/9 Speed: 9/9 >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> Air Attack <<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<< Skill #012 Skill #033 Skill #054 Skill #075 Sonic Rocket Typhoon Kn. Air Hook Shadow Rocket 2-Star (10 SP) 4-Star (20 SP) 2-Star (10 SP) 3-Star (15 SP) Power: 2/9 Power: 2/9 Power: 3/9 Power: 2/9 Speed: 3/9 Speed: 2/9 Speed: 2/9 Speed: 3/9 Skill #096 Skill #117 Skill #138 Skill #159 Agent Eagle Air Girl Crush Chao Circle Air E. Shock 3-Star (15 SP) 2-Star (10 SP) 2-Star (10 SP) 2-Star (10 SP) Power: 2/9 Power: 2/9 Power: 5/9 Power: 4/9 Speed: 3/9 Speed: 4/9 Speed: 3/9 Speed: 2/9 Skill #180 Skill #201 Skill #222 Chaos Rocket Air Attack Ult. Air Attack 1-Star (5 SP) 0-Star (0 SP) 6-Star (30 SP) Power: 3/9 Power: 1/9 Power: 9/9 Speed: 2/9 Speed: 1/9 Speed: 9/9 >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> Aim Attack <<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<< Skill #013 Skill #034 Skill #055 Skill #076 Sonic Eagle Tails Dunk Meteor Punch Shadow Eagle 3-Star (15 SP) 3-Star (15 SP) 3-Star (15 SP) 3-Star (15 SP) Power: 5/9 Power: 4/9 Power: 6/9 Power: 7/9 Speed: 5/9 Speed: 5/9 Speed: 5/9 Speed: 6/9 Skill #097 Skill #118 Skill #139 Skill #160 Homing Cutter Girl Dunk Chao Dunk Air Knuckle 3-Star (15 SP) 3-Star (15 SP) 3-Star (15 SP) 3-Star (15 SP) Power: 4/9 Power: 6/9 Power: 4/9 Power: 5/9 Speed: 5/9 Speed: 5/9 Speed: 5/9 Speed: 5/9 Skill #181 Skill #202 Skill #223 Chaos Impact Aim Attack Ult. Aim Attack 3-Star (15 SP) 0-Star (0 SP) 6-Star (30 SP) Power: 6/9 Power: 1/9 Power: 9/9 Speed: 5/9 Speed: 1/9 Speed: 9/9 >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> Ground Shot <<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<< Skill #014 Skill #035 Skill #056 Skill #077 Sonic Wave Energy Ball Rock Free Fall Chaos Magic 5-Star (25 SP) 6-Star (30 SP) 3-Star (15 SP) 1-Star (5 SP) Power: 5/9 Power: 3/9 Power: 6/9 Power: 5/9 Speed: 5/9 Speed: 4/9 Speed: 3/9 Speed: 5/9 Skill #098 Skill #119 Skill #140 Skill #161 Beauty Shock Pink Typhoon Chao Cannon Devastator 3-Star (15 SP) 6-Star (30 SP) 4-Star (20 SP) 6-Star (30 SP) Power: 4/9 Power: 4/9 Power: 4/9 Power: 8/9 Speed: 4/9 Speed: 5/9 Speed: 5/9 Speed: 2/9 Skill #182 Skill #203 Skill #224 Chaos Shot Grnd Shot Ult. Grnd Shot 3-Star (15 SP) 0-Star (0 SP) 6-Star (30 SP) Power: 5/9 Power: 1/9 Power: 9/9 Speed: 3/9 Speed: 1/9 Speed: 9/9 >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> Air Shot <<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<< Skill #015 Skill #036 Skill #057 Skill #078 Sonic Storm Air E. Ball Meteor Crush Air C. Magic 5-Star (25 SP) 6-Star (30 SP) 6-Star (30 SP) 1-Star (5 SP) Power: 5/9 Power: 3/9 Power: 6/9 Power: 5/9 Speed: 5/9 Speed: 4/9 Speed: 3/9 Speed: 5/9 Skill #099 Skill #120 Skill #141 Skill #162 Air B. Shock Air Pink Typhoon Air C. Cannon Air Devastator 3-Star (15 SP) 6-Star (30 SP) 4-Star (20 SP) 6-Star (30 SP) Power: 4/9 Power: 4/9 Power: 4/9 Power: 8/9 Speed: 4/9 Speed: 5/9 Speed: 5/9 Speed: 2/9 Skill #183 Skill #204 Skill #225 Skill #253 Air C. Shot Air Shot Ult. Air Shot ??? (Knuckles) 3-Star (15 SP) 0-Star (0 SP) 6-Star (30 SP) 6-Star (30 SP) Power: 5/9 Power: 1/9 Power: 9/9 Power: 9/9 Speed: 3/9 Speed: 1/9 Speed: 9/9 Speed: 9/9 >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> Ground Power <<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<< Skill #016 Skill #037 Skill #058 Skill #079 Sonic Drive Flick Deep Impact Chaos Burst 4-Star (20 SP) 2-Star (10 SP) 1-Star (5 SP) 3-Star (15 SP) Power: 5/9 Power: 3/9 Power: 6/9 Power: 5/9 Speed: 5/9 Speed: 4/9 Speed: 3/9 Speed: 5/9 Skill #100 Skill #121 Skill #142 Skill #163 Silent Size G. Tornado Chao Rush Meltdown 3-Star (15 SP) 2-Star (10 SP) 4-Star (20 SP) 1-Star (5 SP) Power: 4/9 Power: 4/9 Power: 4/9 Power: 8/9 Speed: 4/9 Speed: 5/9 Speed: 5/9 Speed: 2/9 Skill #184 Skill #205 Skill #226 Skill #238 Chaos Crush Grnd Power Ult. Grnd Power Sonic Combo 3-Star (15 SP) 0-Star (0 SP) 6-Star (30 SP) 6-Star (30 SP) Power: 5/9 Power: 1/9 Power: 9/9 Power: 9/9 Speed: 3/9 Speed: 1/9 Speed: 9/9 Speed: 9/9 Skill #246 Skill #254 Skill #262 Skill #270 Tails Combo Knuckles Combo Shadow Combo Rouge Combo 6-Star (30 SP) 6-Star (30 SP) 6-Star (30 SP) 6-Star (30 SP) Power: 9/9 Power: 9/9 Power: 9/9 Power: 9/9 Speed: 9/9 Speed: 9/9 Speed: 9/9 Speed: 9/9 Skill #278 Skill #286 Skill #294 Skill #302 Amy Combo Cream Combo E-102 Combo Chaos Combo 6-Star (30 SP) 6-Star (30 SP) 6-Star (30 SP) 6-Star (30 SP) Power: 9/9 Power: 9/9 Power: 9/9 Power: 9/9 Speed: 9/9 Speed: 9/9 Speed: 9/9 Speed: 9/9 >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> Air Power <<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<< Skill #017 Skill #038 Skill #059 Skill #080 Sonic Meteor Air Flick Major Eruption Air C. Burst 4-Star (20 SP) 2-Star (10 SP) 3-Star (15 SP) 4-Star (20 SP) Power: 4/9 Power: 2/9 Power: 5/9 Power: 3/9 Speed: 8/9 Speed: 4/9 Speed: 3/9 Speed: 8/9 Skill #101 Skill #122 Skill #143 Skill #164 Spiral Dive Air G. Tornado C. Revolution Air Meltdown 2-Star (10 SP) 2-Star (10 SP) 5-Star (25 SP) 1-Star (5 SP) Power: 3/9 Power: 8/9 Power: 4/9 Power: 8/9 Speed: 4/9 Speed: 5/9 Speed: 4/9 Speed: 1/9 Skill #185 Skill #206 Skill #227 Skill #237 Air C. Crush Air Power Ult. Air Power ??? (Sonic) 5-Star (25 SP) 0-Star (0 SP) 6-Star (30 SP) 6-Star (30 SP) Power: 4/9 Power: 1/9 Power: 9/9 Power: 9/9 Speed: 3/9 Speed: 1/9 Speed: 9/9 Speed: 9/9 Skill #245 Skill #261 Skill #269 Skill #285 ??? (Tails) ??? (Shadow) ??? (Rouge) ??? (Cream) 6-Star (30 SP) 6-Star (30 SP) 6-Star (30 SP) 6-Star (30 SP) Power: 9/9 Power: 9/9 Power: 9/9 Power: 9/9 Speed: 9/9 Speed: 9/9 Speed: 9/9 Speed: 9/9 Skill #293 ??? (E-102 Gamma) 6-Star (30 SP) Power: 9/9 Speed: 9/9 >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> Ground Trap <<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<< Skill #018 Skill #039 Skill #060 Skill #081 Sonic Cracker Chu2 Bomb Mole Bomb Roaming Chaos 3-Star (15 SP) 5-Star (25 SP) 4-Star (20 SP) 5-Star (25 SP) Power: 4/9 Power: 2/9 Power: 4/9 Power: 3/9 Speed: 2/9 Speed: 2/9 Speed: 2/9 Speed: 2/9 Skill #102 Skill #123 Skill #144 Skill #165 Bat Cracker Gift Cream Cracker Blinker 4-Star (20 SP) 3-Star (15 SP) 3-Star (15 SP) 4-Star (20 SP) Power: 3/9 Power: 5/9 Power: 4/9 Power: 5/9 Speed: 2/9 Speed: 2/9 Speed: 2/9 Speed: 2/9 Skill #186 Skill #207 Skill #228 Skill #277 Chaos Splash Grnd Trap Ult. Grnd Trap ??? (Amy) 5-Star (25 SP) 0-Star (0 SP) 6-Star (30 SP) 6-Star (30 SP) Power: 2/9 Power: 1/9 Power: 9/9 Power: 9/9 Speed: 2/9 Speed: 1/9 Speed: 9/9 Speed: 9/9 Skill #301 ??? (Chaos) 6-Star (30 SP) Power: 9/9 Speed: 9/9 >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> Air Trap <<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<< Skill #019 Skill #040 Skill #061 Skill #082 S. Air Cracker Air Chu2 Bomb Air Mole Bomb Air R. Chaos 3-Star (15 SP) 5-Star (25 SP) 4-Star (20 SP) 5-Star (25 SP) Power: 4/9 Power: 2/9 Power: 4/9 Power: 3/9 Speed: 2/9 Speed: 2/9 Speed: 2/9 Speed: 2/9 Skill #103 Skill #124 Skill #145 Skill #166 Air B Cracker Air Gift C. Air Cracker Air Blinker 4-Star (20 SP) 3-Star (15 SP) 3-Star (15 SP) 4-Star (20 SP) Power: 3/9 Power: 5/9 Power: 4/9 Power: 5/9 Speed: 2/9 Speed: 2/9 Speed: 2/9 Speed: 2/9 Skill #187 Skill #208 Skill #229 Air C. Splash Air Trap Ult. Air Trap 5-Star (25 SP) 0-Star (0 SP) 6-Star (30 SP) Power: 2/9 Power: 1/9 Power: 9/9 Speed: 2/9 Speed: 1/9 Speed: 9/9 >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> Fight Pose <<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<< Skill #020 Skill #041 Skill #062 Skill #083 Sonic Style Tails Style Knuckles Style Shadow Style 3-Star (15 SP) 3-Star (15 SP) 3-Star (15 SP) 3-Star (15 SP) Power: 1/9 Power: 1/9 Power: 1/9 Power: 1/9 Speed: 1/9 Speed: 1/9 Speed: 1/9 Speed: 1/9 Skill #104 Skill #125 Skill #146 Skill #167 Rouge Style Amy Style Cream Style E-102 Style 3-Star (15 SP) 3-Star (15 SP) 3-Star (15 SP) 5-Star (25 SP) Power: 1/9 Power: 1/9 Power: 1/9 Power: 8/9 Speed: 1/9 Speed: 1/9 Speed: 1/9 Speed: 1/9 Skill #188 Skill #209 Skill #230 Chaos Style Fight Pose Ult. Fight Pose 3-Star (15 SP) 0-Star (0 SP) 6-Star (30 SP) Power: 1/9 Power: 1/9 Power: 9/9 Speed: 1/9 Speed: 1/9 Speed: 9/9 >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> Attack Support <<<<<<<<<<<<<<<<<<<<<<<<<<<<<<< Skill #231 Skill #239 Skill #247 Skill #255 Attack Support 6 Attack Support 2 Attack Support 8 Attack Support 3 3-Star (15 SP) 1-Star (5 SP) 5-Star (25 SP) 2-Star (10 SP) Power: 6/9 Power: 2/9 Power: 8/9 Power: 3/9 Speed: 1/9 Speed: 1/9 Speed: 1/9 Speed: 1/9 Skill #263 Skill #271 Skill #279 Skill #287 Attack Support 1 Attack Support 5 Attack Support 4 Attack Support 9 1-Star (5 SP) 3-Star (15 SP) 2-Star (10 SP) 6-Star (30 SP) Power: 1/9 Power: 5/9 Power: 4/9 Power: 9/9 Speed: 1/9 Speed: 1/9 Speed: 1/9 Speed: 1/9 Skill #295 Skill #303 Attack Support 7 Attack Support 0 4-Star (20 SP) 0-Star (0 SP) Power: 7/9 Power: 1/9 Speed: 1/9 Speed: 1/9 >>>>>>>>>>>>>>>>>>>>>>>>>>>>>> Strength Support <<<<<<<<<<<<<<<<<<<<<<<<<<<<<< Skill #232 Skill #240 Skill #248 Skill #256 Strength Support 8 Strength Support 5 Strength Support 3 Strength Support 9 5-Star (25 SP) 3-Star (15 SP) 2-Star (10 SP) 6-Star (30 SP) Power: 1/9 Power: 1/9 Power: 1/9 Power: 1/9 Speed: 8/9 Speed: 5/9 Speed: 3/9 Speed: 9/9 Skill #264 Skill #272 Skill #280 Skill #288 Strength Support 7 Strength Support 6 Strength Support 4 Strength Support 2 4-Star (20 SP) 3-Star (15 SP) 2-Star (10 SP) 1-Star (5 SP) Power: 1/9 Power: 1/9 Power: 1/9 Power: 1/9 Speed: 7/9 Speed: 6/9 Speed: 4/9 Speed: 2/9 Skill #296 Skill #304 Strength Support 1 Strength Support 0 1-Star (5 SP) 0-Star (0 SP) Power: 1/9 Power: 1/9 Speed: 1/9 Speed: 1/9 >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> Other Support <<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<< Skill #233 Skill #241 Skill #249 Skill #257 Accel. Up Lv 2 Low Gravity Lv 1 Trounce Support Speed Up Lv 2 5-Star (25 SP) 3-Star (15 SP) 6-Star (30 SP) 4-Star (20 SP) Power: 1/9 Power: 1/9 Power: 9/9 Power: 1/9 Speed: 9/9 Speed: 5/9 Speed: 1/9 Speed: 9/9 Skill #265 Skill #273 Skill #281 Skill #289 Low Gravity Lv 2 Speed Up Lv 1 Accel. Up Lv 1 High Gravity Lv 1 5-Star (25 SP) 2-Star (10 SP) 3-Star (15 SP) 1-Star (5 SP) Power: 1/9 Power: 1/9 Power: 1/9 Power: 1/9 Speed: 9/9 Speed: 5/9 Speed: 5/9 Speed: 5/9 Skill #297 Skill #305 High Gravity Lv 2 No Support 2-Star (10 SP) 0-Star (0 SP) Power: 1/9 Power: 1/9 Speed: 9/9 Speed: 1/9 >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> Color 1 <<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<< Skill #234 Skill #242 Skill #250 Skill #258 Sonic Color 1 Tails Color 1 Knuckles Color 1 Shadow Color 1 1-Star (5 SP) 1-Star (5 SP) 1-Star (5 SP) 1-Star (5 SP) Power: 1/9 Power: 1/9 Power: 1/9 Power: 1/9 Speed: 1/9 Speed: 1/9 Speed: 1/9 Speed: 1/9 Skill #266 Skill #274 Skill #282 Skill #290 Rouge Color 1 Amy Color 1 Cream Color 1 E-102 Color 1 1-Star (5 SP) 1-Star (5 SP) 1-Star (5 SP) 1-Star (5 SP) Power: 1/9 Power: 1/9 Power: 1/9 Power: 1/9 Speed: 1/9 Speed: 1/9 Speed: 1/9 Speed: 1/9 Skill #298 Skill #306 Chaos Color 1 Emerl Color 1 1-Star (5 SP) 0-Star (0 SP) Power: 1/9 Power: 1/9 Speed: 1/9 Speed: 1/9 >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> Color 2 <<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<< Skill #235 Skill #243 Skill #251 Skill #259 Sonic Color 2 Tails Color 2 Knuckles Color 2 Shadow Color 2 1-Star (5 SP) 1-Star (5 SP) 1-Star (5 SP) 1-Star (5 SP) Power: 1/9 Power: 1/9 Power: 1/9 Power: 1/9 Speed: 1/9 Speed: 1/9 Speed: 1/9 Speed: 1/9 Skill #267 Skill #275 Skill #283 Skill #291 Rouge Color 2 Amy Color 2 Cream Color 2 E-102 Color 2 1-Star (5 SP) 1-Star (5 SP) 1-Star (5 SP) 1-Star (5 SP) Power: 1/9 Power: 1/9 Power: 1/9 Power: 1/9 Speed: 1/9 Speed: 1/9 Speed: 1/9 Speed: 1/9 Skill #299 Skill #307 Chaos Color 2 Emerl Color 2 1-Star (5 SP) 0-Star (0 SP) Power: 1/9 Power: 1/9 Speed: 1/9 Speed: 1/9 >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> Color 3 <<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<< Skill #236 Skill #244 Skill #252 Skill #260 Sonic Color 3 Tails Color 3 Knuckles Color 3 Shadow Color 3 1-Star (5 SP) 1-Star (5 SP) 1-Star (5 SP) 1-Star (5 SP) Power: 1/9 Power: 1/9 Power: 1/9 Power: 1/9 Speed: 1/9 Speed: 1/9 Speed: 1/9 Speed: 1/9 Skill #268 Skill #276 Skill #284 Skill #292 Rouge Color 3 Amy Color 3 Cream Color 3 E-102 Color 3 1-Star (5 SP) 1-Star (5 SP) 1-Star (5 SP) 1-Star (5 SP) Power: 1/9 Power: 1/9 Power: 1/9 Power: 1/9 Speed: 1/9 Speed: 1/9 Speed: 1/9 Speed: 1/9 Skill #300 Skill #308 Chaos Color 3 Emerl Color 3 1-Star (5 SP) 0-Star (0 SP) Power: 1/9 Power: 1/9 Speed: 1/9 Speed: 1/9 /----------------------------------------------------------------------------\ | Tips and Tricks, and Other Oddities | \----------------------------------------------------------------------------/ "Oddities?" Yeah, well, I didn't want to say glitches... ------------------------------------------------------------------------------ During one scenario in Rouge's story, where Emerl must evade Rouge for two minutes without getting hit, you will automatically win if you pause and quit the battle. This may work in other battles as well (such as the first battle in Tails's story). ------------------------------------------------------------------------------ If you are KO'ed while using the Ult. Air Power skill, then you will perpetually "hang" in the air, and your character will not respond until Game Set. ------------------------------------------------------------------------------ Usually, to perform an Upper Attack in the direction you're facing, you press back on the Control Pad and the B button. But, if you press back, either up or down, and the B button, then you'll perform an Upper Attack in the direction you pressed. It is handy with Ult. Uppr Attack. ------------------------------------------------------------------------------ Emerl's default Air Shot and Air Power are absurdly powerful; they can KO an opponent in four and five hits, respectively (discounting any handicaps or Attack/Strength Support). ------------------------------------------------------------------------------ The English descriptions for Attack Support 0 and Strength Support 0 are swapped. Similarly, the French descriptions of the Ultimate Skills have switched places with the German descriptions of the Ultimate Skills. ------------------------------------------------------------------------------ There are subtle differences between the Japanese and U.S. versions of Sonic Battle. For example, "Holly Summit" has been changed to "Holy Summit." ------------------------------------------------------------------------------ In Rouge's story, Dr. Eggman incorrectly refers to Phi as E-121. It should be E-120. /----------------------------------------------------------------------------\ | Version & Contact | \----------------------------------------------------------------------------/ E-mail: jamescom1@yahoo.com AIM: JAK1357924680 Version 1.00 – June 18, 2004 I finally submitted my FAQ for the first time after putting it off for quite a while. I hope it proves useful to some people. I'm not sure what I'm going to do about the updating of this guide, if any. Version 1.01 – June 20, 2004 I made some minor changes throughout the guide. That is all. /----------------------------------------------------------------------------\ | Copyright | \----------------------------------------------------------------------------/ This may not be reproduced under any circumstances except for personal, private use. It may not be placed on any web site or otherwise distributed publicly without advance written permission. Use of this guide on any other web site or as a part of any public display is strictly prohibited, and a violation of copyright. All trademarks and copyrights contained in this document are owned by their respective trademark and copyright holders. Copyright 2003 James Akasaka. ~ End Of File ~