The Advance Wars Calculator Version 1.0 by Samuel Wilder amalricantero@hotmail.com September 14, 2003 #1 Contents Contents 1 Version History 2 Introduction 3 Base Damage 4 Offense Modifiers 5 Defense Modifiers 6 Calculation Rules 7 Random Notes 8 Credits 9 #2 Version History 9/14/03 - 1.0 Initial Version #3 Introduction Ever wanted to know how much damage units do to each other? Or maybe you didn't want to waste that fuel in fog of war just to see a 10%? Then you can use this guide to calculate your numbers in advance! You can skip to certain parts by using the # and the digit listed in the contents. To get to Introduction, for instance, use #3. #4 Base Damage Infantry: vs. Infantry 55 Mech 45 Recon 12 Tank 5 Md Tank 1 APC 14 Artlry 15 Rockets 25 A-Air 5 Missiles 25 B Cptr 7 T Cptr 30 Mech: vs. Infantry 65 Mech 55 Recon 85 Tank 55 Md Tank 15 APC 75 Artlry 70 Rockets 85 A-Air 65 Missiles 85 B Cptr 9 T Cptr 35 Recon: vs. Infantry 70 Mech 65 Recon 35 Tank 6 Md Tank 1 APC 45 Artlry 45 Rockets 55 A-Air 4 Missiles 28 B Cptr 10 T Cptr 35 Tank: vs. Infantry 75 Mech 70 Recon 85 Tank 55 Md Tank 15 APC 75 Artlry 70 Rockets 85 A-Air 65 Missiles 85 B Cptr 10 T Cptr 40 B Ship 1 Lander 10 Cruiser 5 Sub 1 Md Tank: vs. Infantry 105 Mech 95 Recon 105 Tank 85 Md Tank 55 APC 105 Artlry 105 Rockets 105 A-Air 105 Missiles 105 B Cptr 12 T Cptr 45 B Ship 10 Lander 35 Cruiser 55 Sub 10 Artlry: vs. Infantry 90 Mech 85 Recon 80 Tank 70 Md Tank 45 APC 70 Artlry 75 Rockets 80 A-Air 75 Missiles 80 B Ship 40 Lander 55 Cruiser 65 Sub 60 Rockcts: vs. Infantry 95 Mech 90 Recon 90 Tank 80 Md Tank 55 APC 80 Artlry 80 Rockets 85 A-Air 85 Missiles 90 B Ship 55 Lander 60 Cruiser 85 Sub 85 A-Air: vs. Infantry 105 Mech 105 Recon 60 Tank 25 Md Tank 10 APC 50 Artlry 50 Rockets 55 A-Air 45 Missiles 55 Fighter 65 Bomber 75 B Cptr 120 T Cptr 120 Missiles: vs. Fighter 100 Bomber 100 B Cptr 120 T Cptr 120 Fighter: vs. Fighter 55 Bomber 100 B Cptr 100 T Cptr 100 Bomber: vs. Infantry 110 Mech 110 Recon 105 Tank 105 Md Tank 95 APC 105 Artlry 105 Rockets 105 A-Air 95 Missiles 105 B Ship 75 Lander 95 Cruiser 85 Sub 95 B Cptr: vs. Infantry 75 Mech 75 Recon 55 Tank 55 Md Tank 25 APC 60 Artlry 65 Rockets 65 A-Air 25 Missiles 65 B Cptr 65 T Cptr 95 B Ship 25 Lander 25 Cruiser 55 Sub 25 B Ship: vs. Infantry 95 Mech 90 Recon 90 Tank 80 Md Tank 55 APC 80 Artlry 80 Rockets 85 A-Air 85 Missiles 90 B Ship 50 Lander 95 Cruiser 95 Sub 95 Cruiser: vs. Fighter 55 Bomber 65 B Cptr 115 T Cptr 115 Sub 90 Sub: vs. B Ship 55 Lander 95 Cruiser 25 Sub 55 #5 Offense Modifiers Loss of hit points subtract damage by 10% per hit point lost For example, a unit with 5 hit points subtracts 50% (0.5) from their attack A unit with 8 hit points only subtracts 20% (0.8) All COs add 10% (1.1) on attacks after they use their CO power if there is no other modifier listed Max adds 50% (1.5) on all direct attacks, except for Infantry and Mech units Max subtracts 10% (0.9) on all indirect attacks Max adds 25% (1.25) on all direct attacks, except Infantry and Mech, after he uses Max Force Sami adds 20% (1.2) on all Infantry and Mech attacks Sami subtracts 10% (0.9) on all other direct attacks Sami adds 28% (1.28) on all Infantry and Mech attacks after she uses Double Time Grit subtracts 20% (0.8) on all direct attacks Grit adds 65% (1.65) on all indirect attacks after he uses Snipe Attack Kanbei adds 20% (1.2) on all attacks Kanbei adds 40% (1.4) instead of 20% after he uses Morale Boost Eagle adds 15% (1.15) on all air unit attacks Eagle subtracts 20% (0.8) on all sea unit attacks Eagle subtracts 20% (0.8) on all attacks after he uses Lightning Strike Drake subtracts 20% (0.8) on all air unit attacks Sturm subtracts 20% (0.8) on all attacks Sturm subtracts 10% (0.9) instead of 20% after he uses Meteor Strike #6 Defense Modifiers: Terrain reduces damage by 1% per hit point per star For example, a Mech with 6 hit points on a mountain (4 stars) reduces damage by 24% (0.76) A Tank with 8 hit points on a city (3 stars) also reduces damage by 24% (0.76) All COs reduce damage by 10% (0.9) after they use their CO power if there is no other modifier listed Sami reduces damage by 10% (0.9) for Infantry and Mech units Sami reduces damage by 20% (0.8) for Infantry and Mech units after she uses Double Time Kanbei reduces damage by 20% (0.8) for all units Kanbei reduces damage by 30% (0.7) instead of 20% after he uses Morale Boost Eagle reduces damage by 10% (0.9) for all air units Eagle increases damage by 30% (1.3) for all units after he uses Lightning Strike Drake adds 2 stars of terrain defense for all sea units Drake reduces damage by 11% (0.89) for all sea units after he uses Tsunami Sturm reduces damage by 20% (0.8) for all units Sturm reduces damage by 30% (0.7) instead of 20% after he uses Meteor Strike #7 Calculation Rules First, take the base damage of the attacking unit Then, multiply in any modifiers based on COs, terrain, HP, and powers in use Multiply them all separately, don't add them together and multiply once The final number, after dropping the decimal, should be the number shown on the attack Examples: Max attacks with a Tank against Sami's Mech unit on a mountain (4 stars) Initial damage is 70 Max adds 50% (1.5) to the attack Terrain reduces damage by 40% (0.6) Sami reduces damage by 10% (0.9) Multiply 70 x 1.5 x 0.6 x 0.9 Answer is 56.7, so the game should show 56% If Max's Tank had 7 HP, and Sami's Mech had 4 HP, it changes a bit Initial damage is still 70 7 HP means only 70% attack power (0.7) Max still adds 50% (1.5) Terrain now reduces damage by 16% (0.84) because of the Mech's 4 HP Sami still reduces damage by 10% (0.9) Multiply 70 x 0.7 x 1.5 x 0.84 x 0.9 Answer is 55.566, so the game should show 55% If we throw both CO powers into the mix (Sami used hers last turn, Max this turn) Initial damage 70 7 HP = 70% (0.7) Max adds 50% (1.5) normally, and another 25% (1.25) for his CO power Terrain 4 HP x 4 stars is 16% (0.84) Sami reduces by 10% (0.9) and then 20% (0.8) for her CO power Multiply 70 x 0.7 x 1.5 x 1.25 x 0.84 x 0.9 x 0.8 Answer is 55.566 (again, odd) so the game should show 55% Multiplication order isn't important, but you need to get all the modifiers #8 Random Notes Sometimes the calculation is off by 1%, and I haven't figured out why yet. Remember that this only calculates the percentage shown, not actual damage, so using it to predict counter damage isn't always reliable. Nell and Sonja do more or less damage respectively than the shown percentage sometimes, but I don't have any idea how to calculate it. Sturm in the campaign has different modifiers. I haven't been able to test his defense yet, but his exact offense number cannot be done because you can't control him in the campaign. #9 Credits Matthew Emirzian, for his guide that helped me finish the hard campaign. I also used his modifiers as a basis, but checked them all myself. All trademarks and copyrights contained in this document are owned by their respective trademark and copyright holders. Copyright 2003 Samuel Wilder Please do not post this without my prior consent. Currently, it should only be posted at http://gamefaqs.com Feel free to use it for your own private calculations.