******************************************************************************* Bakuten Shoot Beyblade 2002 (Takao version) ******************************************************************************* Listing of contents 0 - Just about me and this FAQ 1 - FAQ History 2 - Copyright note 3 - What's BeyBlade about 4 - Basic Controls 5 - Overall explaining 5.1 - BeyBlade Battles 5.1.1 - Detailed Attack 5.1.2 - Detailed Defense 5.1.3 - Detailed Launch 5.2 - Characters & Levels 5.3 - Bey Parts 6 - Walktrough 7 - Little Tips & Little Tricks 8 - Ending & Credits ------------------------- 0 - Just about me and this FAQ Not much information about me except that you can contact me via: E-Mail: Commander-001(AT)Netcabo.pt ICQ: 151278586 English or Portuguese (Brazilian too, duh!!) only!! I have little or no skill in any other languages, so, you might not get a reply if I don't understand what you are trying to say. For now I'll say that if you need you can expose any doubts, questions or request whatever info not seen here on this FAQ,or contribute your own (credit given off course!). With time I'll make some FAQ section about any most common questions that I haven't covered directly previously, and see if this game rises up those constant annoying questions that everyone get to complain about! About the FAQ: This FAQ currently is posted (and only allowed to) on these sites: WWW.GAMEFAQS.COM WWW.CHEATS.DE If you want to post it on your site, wish to take some information out it PLEASE ask me for permission! There is little reasons why I wouldn't allow you to such, so, some little credit would be sufficient and off you could go.. more happy and all. IF I find out that you are hosting my FAQ without my permission, well, I'll start off nice with a little request to pull it down, if you persist, we can try other not so nice solutions. ------------------------- 1 - FAQ History 0.5 - December 7th 2003 First version of this Walktrough. Just putting up a little info together. (And the mental note that I'll never get another JAP game unless it's Super Robot Wars) 1.1 - December 8th 2003 Started introducing a "walktrough" to the several stages of the game. Correction of typos here and there. Corrected a few informations about battle. Added sections - Detailed Attack,Detailed Defense and Detailed Launch. 1.6 - December 9th 2003 Added just a small section of ways to contact me and a few notes about the FAQ itself. Corrected battle information again after having in account some more details. First understanding of Bey parts power-ups. Bey parts section will hold all the info about it! (Better put, good understanding of the parts, as after I decided to study them the utility of few was quite easy to understand) 1.8 - February 9th 2004 Walktrough completed. No BIG details tho. Some information changed here and there. ------------------------- 2 - Copyright Like if you didn't knew this part already,but...ok: This Walktrough is copyrighted (C)2003 by Nelson Duarte (A.k.a Commander001). This is a free document so you can't sell it, reproduce it in any sort of way, use any information or post on any website without permission from the author. Bakuten Shoot Beyblade 2002 is (C)Broccoli. ------------------------- 3 - What's BeyBlade about If you're a newbie to the scene and for some reason you decided to take a look at this game without knowing what BeyBlade is (wich is pretty hard these days) then let me tell you what a BeyBlade by itself it's like one of those old spinning tops, only modernized, made out of metal, and with some cool designs! With more detail, these BeyBlades are actually toys that got pretty popular in japan, together with a nifty Anime series, and now, video games. Game wise: It's a bit like if you're in the middle of the Anime, you have your team, you 4 have your Beys, and you guys want to take down the rest of the competition by engaging them in BeyBlade fights. LET IT RIP!! ------------------------- 4 - Basic Controls D-pad: The directional pad is what will move you trough all the menus in the game be it the main map, be the BeyBlade actions menu, otherwise from that... A button: Confirm actions and trigger a attack sequence. B button: Cancel actions. Activates Power-Up or changes Power-Up mode. Start and Select button: Aside from using the Start button at the main menu, and starting a challenge I don't see any other funciont for it or the Select button, since you can't even pause a battle. L button: Move away from the opponent BeyBlade. R button: Close in on the opponent BeyBlade. ------------------------- 5 - Overall Explaining So, ok.. you start a new game, and you have Takao(Better know as Tyson) and a group of 3 other boys who decide to be a BeyBlade team... and can barely start that. All your characters are Level 1 offering poor stats, and have Beys to go along with that. You get Dragoon as the designated Bit Beast for Tyson, but for now he's of absolutely no use! What you need to do here is.. well.. as you can guess, gain some levels and get some better parts for your Beys,how? Battling! So get to it! ------------------------- 5.1 - BeyBlade Battles What you'll be doing 95% of the game I suppose! So, ok.. you'be built your Beys, you've choosen a team to play against, the players order is set and you just ... LET IT RIP!! At the first levels of all characters the launch will be normal and bring no worries whatsoever, but if you are not ready and you decide to try the 1st tournament too early, you'll understand, as the enemy starts off with an attack that brakes your Bey to pieces while they haven't even touched the bowl's surface. But that's later.. or by accident. Here's how the regular battling goes. First off, you'll choose a Bey from possible 2 that you could have assigned for a certain player, next, the type of launch wich at start will only be a normal one, but eventually you can use this to cast an advance attack on the opponent's Bey, and finally, you see your launcher, and a bar beside it marked with blue and red and a yellow marker going forth and back, press A when it's at the extreme of the red side! This is how strong your launch will be and determine how quickly or slowly your "HP" drains. In battle, you'll see the 2 Beys in the bowl following a constant direction. This is were you get to control your Bey. Using the trigger L and R you tell if you want the Bey to get away from the opponet or to close in on him. In the bottom right you'll see a solid bar, and a bar divided in segments. The solid bar is your attack synchronization strenght. When it's full you are allowed to attack, for what, you must close in on the opponent's Bey. Then, the closer you are, the more segments of the other bar will light up, when all segments are lit, a Attack simbol on the right lights up, showing that's the time to attack, press A and you'll engage the attack sequence. Here you'll have all the attack options, but at start you're cut down to a pair. The menu will grow as your character levels up, and it will initially have 3 options, the first being standard attacks (getting eventually 3 possible attacks), the second being Bit Beast related attacks, that will drain Energy, accumulated trough the use of standard attacks and defending, but dealing extra damage (plus extra animations) also with about 3 options, and finally, the Ultimate Bit Beast attack, only executable when the "HP" is bellow of about 15% and it will drain all the remaining energy to help, dealing maximum damage. Then.. after you choose an attack option, you pray for a hit, as the enemy has his chances of dodging(Even from special attacks, AND, Ultimate Bit Beast attack). After that, it'll probably turn the table around and it's time for your opponent to attack. If he gets near you time enough, him too will attack, the defense sequence being engaged. Here you'll have the defense options. Two at start,three later on. The first option sacrifices dodge to fully center the Bey's defenses, so letting the enemy do the less possible damage while knowing that you WILL BE hit, the second option is a dodge try, the Bey gains some changes of dodging, but,should the opponent level be too high, it just might be in vain and the consequences are that your Bey sacrifices some of it's defense capability, meaning that a hit will do more damage to you. With time, and according to your Bit Beast type, each of these options can grow to a sub-menu, giving you a second option at one of those areas were you invoke the Bit Beast to aid in dodge or defense. The third option goes for a counter-attack chance! Draining half of the Energy meter the Bit Beast power is invoked to counter the opponent's Bey attack. The result is that either the counter-attack is a failure and you take full damage, or it's a sucess and not only you deflect the intire attack, like you retaliate with the power of a special attack! And so it goes... the fight lasts till one of the Beys stop spinning... or is destroyed. Your "HP" here is actually a SPM (Spin per Minute) count! According to it's parts, a Bey will have a certain max "HP", adding to that will be the launcher that will launch the Bey at a certain speed. The bigger the power used to launch the Bey the faster the speed it'll attain, thus, making that the "HP" drains slower. So, if your "HP" drops to 0, it's your Bey that stopped spinning, no particular damage whatsoever (besides the loss). However, if a Bey stops to the others attack, then the risks are others. The opponent must be using a special attack, but, if your Bey is stopped during the attack in the first few hits, all the remaining hits are then direct attacks in the Bey's actual HP, wich is already rather low and not to mention that after the Bey stops spinning there is a high chance that all the remaining hits are applied as critical hits, thus, making the destruction of a Bey rather easy. BeyBlade parts rain anyone? Denote too, just as soon as the battle starts, the players who were left out of the selected trio may talk (From your team and the opponent). This means that they might interve for their team players (Is this legal?) especially in critical situations. Usually cases being like the opponent's Bey being critical and you launch a Special Attack in a attempt to break his Bey... that outside player may send his Bey to take the hit for that inside player, and not only this prevents the destruction of the Bey, it also lets the inside opponent enjoy the remaining of his "HP". ------------------------- 5.1.1 - Detailed Attack Ok, getting into a bit of detail on the attack menus and attack system. So, you had to synchronize with your target to launch an attack, so, just why isn't that bar always full? Simple, each attack you execute drains a certain "sychronization time" from the bar, and perhaps needless would be to say that the stronger your attack, the more time it will drain, so it will be good to judge when you need a series of quick light attacks or throw down the hammer! In addition to that, you can either charge your Bit Beast Energy, or drain it, according to the type of the attack. Each Regular attack you do charges energy, and the stronger the attack, the more energy it charges on that attack, either you hit or not! Special Attacks however will drain the Energy and in not too much modest quantities, while they are still a major hump in your synchronization! Your basic Attack Type menu comes with only one option. Regular attacks. At start, you'll only have 2 Regular attacks and at level 5 it will gain a 3rd attack. Regular-Light: Minor damage,minor time cost (1 unit),minor charge. Regular-Medium: Medium damage,medium time cost (1.5 units),medium charge. Regular-Heavy: Most damage,most time cost (2.1 units),most charge. Next, the Special attacks. The weakest Special attack alone has ability to do superior damage to that of the Regular heavy, however, we are now talking about energy drain. At Level 10, you'll get your first Special, eventually a maximum of 3. Side Note: A Special attack CAN destroy a Bey. Special-Light: Minor damage,minor time cost (1.7 units),25% Energy req. Special-Medium: Medium damage,medium time cost (2.6 units),50% Energy req. Special-Heavy: Most damage,most time cost (3.7 units),75% Energy req. Finally, THE Ultimate Bit Beast attack. You are weak and perhaps have the resulting anger still stored in the Bey in the form of Bit Beast Energy... it's time to UNLEASH IT!! The Ultimate Bit Beast attack is a desperation move, that can mean all between victory and defeat. You will only gain access to this move in a rather high level, and in order to activate it, your HP should be about 15% or bellow! If you have been reduced to the state where you can activate this attack it's all a matter of having faith in your Beast! The more Energy you have, the more damage will be delt (Tho, it's not a multiplyer like damage increase), and you better pray for it to be a finishing move.. other wise, you might just have doomed yourself. ULTIMATE BIT BEAST ATTACK: Minor->Most damage,MAXIMUM time cost (All bar),ALL remaining Energy!! (More Energy, more damage, but if Critical, slightest charge is deadly!) To remember tho, should the opponent Bey survive, should yourself hold on till you are able to attack again you will NOT be allowed to use this attack again. ------------------------- 5.1.2 - Detailed Defense Now, some details about the defense menus. It's not that you can't go a battle without being attacked, it's just that in your long way up, a lot of meany people will try to pull you down! You are going very well in your own life... or not... you're probably with your Bey spinning around that bowl, and he's not alone! Someone else is on his tail and it's wanting to break it into tiny little pieces. Enters: Defense Sequence. The bowl sight will disappear like if you had triggered the attack, but the menus appearing afterwards will show defensive commands. Of base you will have 2 options, Defend and Dodge and eventually a 3rd. The Defend is to tell your Bey to get ready for the impact. It will sacrifice it's dodge ability to fully use his defense capacity diminishing damage as much as possible. You will not dodge but the bit less damage you took might just be enough for a vengeance. The Dodge is to tell your Bey that it should try to dodge the enemy Bey, the sacrifice in this case being a penalty to your defense. Your Bey will attemp to make a dodge (if the opponent is too high leveled for you, you better just forget it) that if it's sucessful then no damage will be taken, if he fails the dodge, the Bey gets hit full on and he receives full damage plus penalty damage. Both defense measures when activated will give you a slight charge on the Bit Beast Energy, a Dodge generating slightly more Energy than the Defense, but that quantity it's always the same, not related to level or possible damage received. Xtreme Defenses According to the Bit Beast you have, you can activate one of two better defenses. Both these defense ways will cost you Energy, 20% more or less, but they will make the defense move more effective. Depending on the Bit Beast it will make a sub-menu for Defend or Dodge, this sub-menu containing the option to do the regular Defend or Dodge, or a second command that will activate the special defense. Defend type will create a barrier around itself and receive a bit less damage, and Dodge type will simply vanish while the opponent's Bey passes trough and re-appears out of the thin-air undamaged, however the dodge can fail, and you will take full damage plus penalty, STILL losing Energy. Counter-Attack The ultimate resistance to a attack!!... or not! Counter-Attack could also be more or less considered a desperation move since of the two, only one option. The Counter-Attack costs about 50% Energy for unleashing the Special attack, however, you must remember that you are going torwards the opponent's attacking Bey! The Bey's will meet up with their attacks and duke it out to one of the sides, one side wins.. the other loses... If you Counter, not only you fully deflect the opponents attack like you deal the Special attack damage, if you fail, you lose the Energy, inflict 0 damage on the enemy and still get hit full on, plus penalty. ------------------------- 5.1.3 - Detailed Launch The different ways of shooting the Bey are not related to any tricks made up by the main characters of the Anime, or the idea of alternate launch in the PSX BeyBlade game. Instead, it only determines if it's a regular launch, or you start off with a Special Launch Attack. What's the point of this? Well.. the downside of Energy cost and the added start synchronization penalty put right away aside (well, it's seeming a bit lame already, huh?), there are the advantages that: A)The opponent is starting off with less HP B)It's a cool way to launch now and then, that with a Critical hit may even result in the imediate defeat of the opponent!! C)And if the Level is so different,forget defeat,it's Bey parts rain day!! HOWEVER, remember that your opponent is thinking exactly the same!! The opponent too can launch his Bey in this way and bring you trouble.. to the exception that if you too make a special launch..well.. it's a matter of luck and levels to see who wins the bull fight. Winner makes damage, loser takes damage and is starting off with almost no Energy or really no Energy at all!! ------------------------- 5.2 - Characters & Levels Well, you start off with 3 fellows, plus the well know Tyson, but Tyson put aside, the other 3 guys don't look very promising,huh? They are NOT promising at all actually! Well, true that they can level up just like anybody and with their values they make hard and good damage in time, but their main downside is that they don't have a Bit Beast, making them a bit more vulnerable. They do have some "residual" Bit Beast on their Beys, but they never gain a 3rd Special attack, nor the Ultimate Bit Beast attack. So you got to dump'em. On the "Headquarters" immediatly to the left you can switch characters as well as defining a new Leader, but the thing is, you don't start with a lot of people to choose from... actually none! You have to engage the teams quite a few times till their members eventually decide to lend you their help by allowing you to choose them for your team. There might be a certain particular condition on how to recruit them, but it isn't of my knowledge yet how, as so far I only managed to get Oliver from the Majestics. But you'll have access to a lot, if not all the teams and their players you come up against. Another interesting thing is the Support Character. The "Support Character" is the character you DON'T choose in the trio that's going to battle. What's the purpose? Well, they are life savers and devastators! Unfortunately, their timing to take their step is not always so good. (And it doesn't seem to be level related or anything) But what's their purpose on the battlefield? Well, some times this support guy will shout out some comments from the bench, if that is good or no, still to tell, but they take rather more interesting positions in battle. Primarly, I would say, it's their Bey saving ability (that I would simply call of illegal move!!)! If your opponent's Bey is critical and you decide to play evil and launch a Special attack just to break it apart, there are some chances that the support character will jump off the bench, launch his Bey and take the hit for his companion, not only preventing the destruction of the opponent's Bey like preventing the hit at all!! Secondly, they provide the flawless Critical. If they appear while you are already starting the assault on the Attack Sequence it means he's hinting you with something and your Bey goes into battle only to do a Critical hit! Now, levels... The levels are a crucial thing on each character(Duh!), true because of the stat increases, but more helpful even by the techniques aquired! Up until Level 20 you get a Level Up every 300 EXP points (hadn't noticed the raise of needed EXP until it was too late to build a chart). The stronger the opponent is in relation to your own level the more EXP you'll receive out of a battle,like wise, the weaker the opponent is in relation to your level, will only give you a dozen EXP points! At certain levels, each of the characters gains a additional technique that ranges from a simple additional attack, to special launching moves. A list from the known: Level 5: 3rd Standard attack Level 10: 1st Special Attack Level 15: 1st Special Launch move Level 20: Bit Beast Defense/Dodge Level 25: 2nd Special Launch move (Not all characters aquire it) Level 30: 2nd Special Attack ------------------------- 5.3 - Bey parts Well, you character gains levels, but not your Bey! And the same old parts aren't going to last forever, or at least if you plan on winning! There are 3 main parts, a 4th is "optional". The attack ring, the weight disc, and the base. The optional part is the spin gear, because some of the bases already have it included, thus not allowing changes, other bases don't have them at all, allowing you to fit in a spin gear of your own choice that not only usually adds bonus stats but it gives a better choice of the direction(The direction is reflected on wich way the Bey spins in the bowl, being the most usual the R that takes the Bey trough the bowl in a clockwise direction, L being the oposite and bringing some fun when both directions face each other) All these parts add up their values to determine the final stats of the Bey. Can't really determine wich is wich, but, as usual, the bigger is the number, the better the results (slight exception of the weight which is the 5th of those 6 values for each Bey)!! Despite the regular part values, some parts posess special power-ups. Some of these power-ups activate immediatly as soon as you launch your Bey, others need some "charging time" in battle to activate, and some others are activated by your will. These power-ups reside in a few weight discs, quite some spin gears and also in some bases (in those with and without spin gear included). You can add several of each type to have the several effects, or add up a few of the same to join up a type (You can have them up to *3 this way) Slowly I'll make a list of what these power-ups do, as I get a more solid idea: SP-1,2 (SP-2 Increases speed more than SP-1) DF-1,2 (DF-2 Holds more damage than DF-1) TC (AM,SM,DM) DC (AM,SM) SM (Max *3) NM (Max *3) SP-1 and SP-2 effect is increasing the speed of the Bey, seeming to slightly shorten the time required to attack and increase the dodge and hit ability. Activated automatically after HP is reduced to 50%. DF-1 and DF-2 effect is increasing the defensive power of your Bey, being able to hold off quite a good deal of damage. Activated automatically after HP is reduced to 40%. TC and DC parts, seem related in some way as they use a similiar system. Pressing the B button switches their "modes", TC trough AM,SM,DM and DC goes trough AM and SM. However, the effect of this power-up is yet unknown. But known is that few bases will host the spin gears where they are allocated (so far only seen spin gears with these power-ups) SM and NM parts seem to refer to the Bey movement, activation denoted by the shadow left behind the Bey's path. Still unsure of the difference between them, but both seem to increase the Bey's speed. SM and NM seem contraditory as each part of one type will counter a part of the other type. Example: If you had 3 SM parts in a Bey, you would end up with SM*3, but if you removed one to add a NM one, you would end up with a SM*1 (1 grade down by the removal of a part of SM, the other grade is the one of contradition) In a 1-1 situation, the power-up will be completely nullified. If in the build of a Bey you only put a weight disc of SM or NM and no other part of any of these types then the type built-in on the disc will be always active. If you have any other part on the Bey that's either type you will either end up with the power-up nullified or increase the power-up's force, however it will no longer be activated permanently. You have to press B button to activate it, but it only stays on for about 8 seconds. In addition, more to character side tho, is the launcher! You'll aquire several types of launchers troughout the game, being their purpose to slightly enhance the stats of the characters. Remember that you have 4 team members (or 3 if you ignore 1 completely, but you SHOULD always relly on 3 at least) and you should have proper Beys for all of them, don't let only one of them hog all the best parts. Tipically in my team each one has it's style... one focus on defense, the other is more perfected to attack, the other is sort of a mix, but he can make a lot of attacks to the enemy due to a high synchronization rate.... true that Tyson is on average above all the others, but he's the leader.. so.. ------------------------- 6 - Walktrough Stage 1 (Well, it's just a way to put it) Here you go off to the great world of BeyBlading.. think you can handle the pressure? So ok, you got your team, some basic Beys and the will to win!Time to get cracking! (Fact is that while I like the Anime series of BeyBlade I really never caught the full series, so, some characters and teams to me are total strangers... afraid I cannot give good descriptions of who's who) The first "stage" gives you a limited selection of places on the main map. The access to your "Headquarters", where within you got the options to build the Beys and choose launchers, engage in a duel with a friend, engage in a battle of up to 4 players, trade Bey parts with a friend of yours, enter passwords for new Bey parts (Wonder how you acquire these passwords), see the Bey parts you got already, go to Park Battles, go to a BBA Battles, change team members and change team name! In the first stage you get as your opponents the Demolition Boys and the All-Stars whom are at your average level or a level above, and you got the Majestics whom are a level bellow you. Battle them all! You'll aquire different types of parts from each team so allowing you to build different fashions of Beys, and in the meanwhile, the so very precious EXP points you need to level up. The goal of this stage is the BeyBlade Tournament!! Here you'll make 3 sets of battles. Defeat in any one of the 3 sets means back to scratch, however if you reach the 3rd set and, you do get a new launcher that should be of some help by now.. if you win, you get 4!! However..be forewarned, they are expecting you!! In the first 2 battles you'll meet the current teams you've battled so far, but, the difference is that they'll be Level 15! Bellow level 10 you'll have a insane level of difficulty in clearing this, so, better level up till there or close. With Level 15 they have some edges over you, like a Special Launch move that can sometimes bite half your strenght even before the fight starts! And if you thought this was difficult.. up coming is, the Blade Breakers! All Level 18 and Beys to go with that!! You'll have a bit of a bad time battling these if you don't have the skills and the right Beys. But, if you win, 4 new launchers are yours as well open road to stage 2. Stage 2 The map remains the same, as well as the locations used so far, new locations however are added! On your "Headquarters", the BBA stadium becomes available, at this time hosting the Blade Breakers at level 18! And by which, not knowing if already possible since stage 1, but if you switch all your team members (not counting Tyson) by any others, the park becomes accessible, hosting your previous 3 initial team mates plus Daichi, all at level 20. In the main map, the All-stars, Majestics and Demolition Boys will still accompany you with the same level differences, but new teams will appear, like the White Tigers and The Saint Shields, whom are waiting you already at Level 18. Two new points on the map also become available, the Pyramids and the Tower, on both places forming up random teams of all opponents seen so far, and starting of at Level 15! And of course, the target for this stage is.. BeyBlade Tournament 2!! Here you'll friend old friends of yours and who knows, some new ones, first rounds giving them to you in a Level 30 shape challenge! The last battle on this tournament is against some kids (don't know who the heck are they) who'll be at level 33 and have some surprises ready in a corner for you! Prize, another 4 new launchers, more visible differences between them than the set of the last tournament. Stage 3 All the past locations are still here, plus some new of those random battle types, some that I would call Docks, and the other, Volcano. In addition to that, those kids of the second tournament and the Psykicks are available to battle, waiting already at level 33. Also showing on the map, FINAL TOURNAMENT!!! This is it boys and girls, but it will not be an easy fight. You'll face the teams mixed up, as these battles will mostly occur like if in the environment of those regular random battle places. First battles againt level 45 teams, final battle against a level 50 team. Prize, starts off immediatly by the new member you recruit for your team, who is a new character you'll see present on the last team of the tournament. In addition to that, you'll receive a complete set of parts to build a sort of "ultimate" Bey... or not, but at least we are talking high combat values in a very,very low weight. You're done, you're finished... game over! The credits have rolled... Only not! Stage 4 You HAVE beaten the game, but, don't you want to go a bit further? Push your skills to the max.. possess THE ultimate BeyBlade parts? This is it, this is were we split the real men from the little boys. Thing is, I still don't really know how to unlock this part, but I assume it is Level related. Assuming there is a target Level to attain in order to unlock this whole stage (beside another possible requesites, like beating the third tournament again, or recruit a certain number of members) it should be pretty high. What awaits you on this stage, is: 4 new random battle sites! 2 "pits", one is like the canyon and the other is a big hole in the middle of the ice, another Volcano area AND a flying island! In addition to this, THE ultimate Tournament. Your opponents here will be waiting you at pretty high levels (90s and so) so you better be ready and well suited up. ------------------------- 7 - Little tips & Little tricks ! - Focus on the launch! A extra second can be the key to victory. ! - Distribute the parts accordingly! Remember, you'll need at least 2 bladers per game,3 if one goofs up. ! - Run from the enemy! If his Bey stops, it's a point for you. (As in, you DON'T have to hit him to death) ! - DON'T run from the enemy! Check if his "HP" drain is faster or slower than yours. (They try to trick you some times) !! - Fight all sorts of teams! Not just the strongest or the weakest, they all give you different types of parts. !! - Bey breaking is cool, but choose when to and not to! In a near life and death game always opt for a regular-strong attack! The pressure or the excitment can make you forget if the outside player might intervene, and his save may mean your loss. !! - If you can play Hit&Run, do so, and use only Regular-strong and Special attacks! Each attack, miss or not you make is a chance for the opponent to fill his energy, and with enough, you can see a special attack soon! ------------------------- 8 - Ending & Credits Well... this is it, folks! Just my mini-walktrough on what it was possible, trough what I have played and have seen here and there... trying to shed some light on all those people that at least wanted to have a go at this game, but unfortunately can't get to see it in English. (Not that the game is complicated to understand,but,I guess you're always better with a help!) Credits and thanks go to: A friend of mine - Who was responsible for me getting to know BeyBlade as the Anime was airing on a channel and I had ignored it for a while. Another friend of mine - Who deals with imports businesses and gets games from Japan with really little cost. Broccoli - For making this out of average, yet cool looking game! (Always loved those Super Robot War like fight scenes!) So, stay well my friends!! Now, go grab those Beys, go get your friends together and... LET IT RIP!!!!!