___ \ ___ | \ __ | \ _ ___ ) __ / \ __ __|__ __ |___/ / \ | / \ | | | \ (__' | __ / \ | / \ | \ | | | | ) | | |--/ \ | \ | | | |---/ |___/ \__/(_ | \__/ \___| | | \__/ | ) \__/(_ \ \__/ / \---/ \ / \ / _ ___ /\ _____ _ ___ ____ ( \ / \ | \ | ) / \ | | | / \ |\ | / \ | | \ /___\ |__/ |_/ / \ | | | /___\ | \ | | |__ | | | | | \ | \ |----| | | | | | | \ | | | | | | | | ) | ) | | |____ |____ __|__ | | | \| \___/ |___ | / | | ( / / \ / \ \ FAQ/WALKTHROUGH ============================================================================== Welcome to my Baldur's Gate: Dark Alliance FAQ/Walkthrough for GBA. Any suggestions, opinions, comments, etc, send me an email at davidapoliveira@hotmail.com. More Info at the end of this file. ============================================================================== TABLE OF CONTENTS: ============================================================================== 1) LEGAL INFO AND VERSION HISTORY 2) INTRODUCTION 3) GAME BASICS: I. Controls II. Game Screen III. Menus IV. Character Abilities V. Useful Tips 4) WALKTHROUGH 5) FRENQUENTLY ASKED QUESTIONS (FAQ) 6) SECRETS 7) SHOP LIST 8) ITEMS I. Weapons - Melee Weapons - Ranged Weapons II. Armors - Armour - Helmets - Boots - Gloves - Shields III. Jewels IV. Potions 9) MAGICAL WEAPONS (SPELLS) 10) CREDITS/ACKNOWLEDGEMENTS 11) FINAL WORDS ============================================================================== 1 - LEGAL INFO AND VERSION HISTORY ============================================================================== Version 1.75 03/24/2004 ------------- Updated Walkthrough for Act III. Updated Items, Shop List and Spells section. Act III will be finished next update. Version 1.5 03/13/2004 ------------- Finished Act II Walkthrough and added Useful Tips sub-section. Reformuled completely the Items section (looks much better now, in my opinion). Version 1.35 03/07/2004 ------------- Reformuled several sections, and added more FAQs and a Character abilities sub-section, items and spells. Updated Walkthrough. Reached 100 KB too. Version 1.2 03/04/2004 ------------- Updated Walkthrough for Act II. Updated Items section. Added 1 more FAQ. Version 1.0 02/28/2004 ------------- Finished walkthrough of Act I. Updated Items section. Reformuled Spells section. Version 0.9 02/24/2004 ------------- Added Magical Weapons (Spells) section. Added also a map for the localization of the golden armor. More items in the Items section too, but still very incomplete. Walkthrough for Act I will be finished in the next update. Version 0.7 02/20/2004 ------------- First Release of this Faq. Legal Info and Version History, Introduction, Game Basics, Secrets, Credits and Final Words sections are complete. Walkthrough and Items section are still very incomplete ------------------------------------------------------------------------------ This is MY Faq. Don't claim it to be yours. Don't copy it to your site without my permission. If you want use this FAQ in your site, just ask me and I'll probably give you autorization and include your site in the following list. Only the sites below have permission to host this FAQ: GameFAQs - http://www.gamefaqs.com Cheat Code Central - http://cheatcc.com ============================================================================== 2 - INTRODUCTION ============================================================================== Well, this is my first FAQ. I hope it can really help you. Baldur's Gate: Dark Alliance is a RPG/Adventure Game. If you have played games like Ultima 7 for SNES, or the Lord of The Rings series to GBA, you'll notice that they have very similar playability. You control a character, that can be a Fighter, a Archer or a Wizard (and once you beat the game, an Elven Fighter). ============================================================================== 3 - GAME BASICS ============================================================================== -:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-: I - Controls -:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-: A Button - Attack B Button - Perform Action Directionals - Move your Character L Button - Protect (more effective with a Shield) R Button - Switch Weapon type at any time Start - Shows the Inventory Menu L + A = Uses a Healing Potion (Recovers HP) L + B = Uses a Rejuvenation Potion (Recovers Mana) -:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-: II - Game Screen -:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-: _______________________________________ | (Red Bar) - HP | | ============== | | ============== | | (Blue Bar) - Mana | | | | | | | | (Your Character) | | | | | | | | | | | | [X][Y][Z] | |_______________________________________| Legends: X = Melee Weapons (Daggers, Swords, Axes, etc.) Y = Ranged Weapons (Bows) Z = Magical Weapons (Spells) -:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-: III - Menus -:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-: Press Start to acess the Inventory Menu: [W] [A] [I] [S] [S] [Q] [O] | | | | | | |----> Options | | | | | |----> Quest Items | | | | |----> Statistics | | | |----> Spells | | |----> Items | |----> Armor |----> Weapons This menu is divided in 7 tabs, that are listed below: =-=-=-=-=-= Weapons = =-=-=-=-=-= The first one allows you to choose your weapon. They are divided in Melee Weapons and Bows. To equip a weapon, Press A. ------------------- One handed Weapons: ------------------- Swords Scimitars Daggers Axes Clubs ------------------- Two-Handed Weapons: ------------------- Great Swords Hammers Bows =-=-=-=-=-= Armor = =-=-=-=-=-= The second tab allows you to equip the Armor of your choice. They are divided in Armours, Helmets, Gloves, Boots and Shields =-=-=-=-=-= Items = =-=-=-=-=-= This tab shows you the Rings, Amulets, Potions and Jewels. You can equip 3 Rings and/or Amulets at the same time. The Potions are either Healing Potions or Rejuvenation Potions NOTE: You can also drop an item on the ground pressing R at the item =-=-=-=-=-= Status = =-=-=-=-=-= This tab shows the Statistics of your Character =-=-=-=-=-= Magics = =-=-=-=-=-= This tab allows you to choose and upgrade your Magical Powers. Every time you gain a Level, you receive an amount of points equal to the level acquired. These points can be used to upgrade a certain Spell. To upgrade a Spell, select it and press R. To equip a Spell, select it and press A. =-=-=-=-=-= Keys = =-=-=-=-=-= This tab shows the quest items you possess at this time of the game. =-=-=-=-=-= Options = =-=-=-=-=-= The final tab allows you to Save, Quit the game, or enter Sleep Mode =-=-=-=-=-==-=-=-=-=-==-=-=-=-=-==-=-=-=-=-==-=-=-=-=-==-=-=-=-=-==-=-=-=-=-=- B or Start will get out of the Inventory Mode. = =-=-=-=-=-==-=-=-=-=-==-=-=-=-=-==-=-=-=-=-==-=-=-=-=-==-=-=-=-=-==-=-=-=-=-=- -:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-: IV - Character Abilities: -:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-: There are a number of abilities that define your character: =-=-=-=-=- Strength: =-=-=-=-=- This measures your character's physical power. Characters with a high Strength have a better chance to hit opponents in melee combat, do more damage when they hit, and can carry more weight than weaker characters. =-=-=-=-=-=-=- Intelligence: =-=-=-=-=-=-=- This determines how well your character learns and reasons. The higher your character's Intelligence, the faster your arcane energy regenerates, and the more arcane energy points you gain each time you advance a level. =-=-=-=- Wisdom: =-=-=-=- This describes your character's willpower, common sense, perception and intuition. The higher your character's Wisdom, the more experience points your character will gain when they kill monsters and accomplish quests. =-=-=-=-=-=- Dexterity: =-=-=-=-=-=- This measures your character's hand-eye coordination, agility, reflexes and balance. Characters with a high Dexterity have a better chance to hit opponents with ranged weapons and have a better Armor Class. =-=-=-=-=-=-=- Constitution: =-=-=-=-=-=-=- This represents your character's health and stamina. A high Constitution means your character will have more hit points and a faster hit point regeneration rate. =-=-=-=-=- Charisma: =-=-=-=-=- This measures a character's force of personality, persuasiveness, personal magnetism, and physical attractiveness. The higher your character's Charisma, the less trouble they will have buying and selling items at the local store or merchant. ------------------------------------------------------------------------------- NOTE: As you gain levels, you will gain points to spend on increasing these | abilities. Every four levels, you will be able to increase one of your ability| scores. You get one point at level 4, one at level 8, one at level 12, etc. | ------------------------------------------------------------------------------- =-=-=-=-=-=- Experience: =-=-=-=-=-=- You get experience by either killing monsters and creatures or finishing the quests you receive. =-=-=-=-=-=- Next Level: =-=-=-=-=-=- The number of experience points needed to reach the next level of experience. =-=-=-=- Health: =-=-=-=- Total number of hit points. Number on the left is your current total. Number on the right is your total. When a character has 0 hit points, he or she dies. Hit points can be recovered by either using Healing Potions or with time. High Constitution makes hit point regeneration faster. =-=-=-=-=-=-=- Arcane Energy: =-=-=-=-=-=-=- Total number of arcane energy points. Number on the left is your current total. Number on the right is your total. When a character has 0 arcane energy points, he or she won't be able to use spells or active feats. Arcane energy can be recovered by using Rejuvenation Potions or with time. High Intelligence makes arcane energy regeneration faster. =-=-=- Armor: =-=-=- This represents your character's Armor Class. The higher this score, the better. You can increase your AC by wearing armor, with a high Dexterity score. =-=-=-=-=-=- Base Attack: =-=-=-=-=-=- This is the bonus your character has to hit an opponent in combat. The higher, the better your chances of hitting your enemies. You can increase your Base Attack by going up levels, with a high Strength, with a magical weapon and with the Sword and Fist feat. =-=-=-=- Damage: =-=-=-=- The amount of damage your character inflicts on a successful hit. The higher, the better. You can increase your Damage by going up levels, with a high Strength, with a magical weapon and with the Sword and Fist feat -:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-: V - Useful Tips -:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-: -------------- Fighter: -------------- * When you begin the game as the Fighter you already have the "Interest. Fortitude" Spell at level 1. * The Fighter's speciality is Melee combat. Most of spells for him is useless, except Sword & Fist and Endurance. -------------- Archer: -------------- * When you begin the game as the Archer you already have the "Targeting" and the "Acuraccy" Spells activated. * While playing as the Archer, try upgrade the "Arcane Quiver" Spell as soon you can, it will be very useful while carrying lots of arrows. * The Best spell for the Archer is Hail of Arrows, in my opinion. It is vital while fighting big enemies and bosses. Remember it will waste a lot of arrows. -------------- Wizard: -------------- * When you begin the game as the Wizard you already have the "Burning Hands" Spell at level 1. * While playing as the Wizard try not to use any Spell points until you reach level 9. Then you can upgrade the "Lightning Bolt" Spell, by far the best Spell available to the Wizard. * The Wizard hasn't the Endurance Spell, so you have to drop and sell stuff more often. -------------- Elven Fighter: -------------- * When you begin the game as the Wizard you already have the "Burning Hands" Spell at level 1. * The Elven Fighter is an interesting combination of all the other characters, with Spells of Fighters, Archers and Wizards. -:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-: - Getting Started: Before you start,you have the option to choose between the Fighter, the Wizard and the Archer. Also, once you beat the game you can choose the Elven Fighter. The walkthrough below is more indicated to who use the archer, and perhaps the Fighter and the Elven Fighter. I haven't played with the Wizard yet. Once you choose your character, you have to distribute skill points to him. The skills are Strength, Dexterity, Intelligence, Wisdom, Constitution and Charisma. Your character begins with a certain amount of points, and you have to distribute 12 skill points before you start. These are the initial Skill Points available for each character: -------- Fighter: -------- Strength ----- 16 Dexterity ---- 10 Intelligence - 8 Wisdom ------- 9 Constitution - 13 Charisma ----- 8 ------- Wizard: ------- Strength ----- 11 Dexterity ---- 12 Intelligence - 15 Wisdom ------- 10 Constitution - 11 Charisma ----- 13 ------- Archer: ------- Strength ----- 15 Dexterity ---- 13 Intelligence - 9 Wisdom ------- 11 Constitution - 12 Charisma ----- 9 -------------- Elven Fighter: -------------- Strength ----- 16 Dexterity ---- 12 Intelligence - 8 Wisdom ------- 9 Constitution - 11 Charisma ----- 10 ============================================================================== 3 - WALKTHROUGH ============================================================================== This section is divided in three parts: ACT I - THE BALDUR'S GATE * Elfsong Tavern * Cellar * Elfsong Tavern * Baldur's Gate * Sewers' North Path * Baldur's Gate * Sewers, South Part * Baldur's Gate - The Orb * Thieves' Guild 1 * Thieves' Guild 2 - Kharne - Xantham ACT II - THE SUNSET MOUNTAINS * Duarves' Mining Camp * Dark Forest * Duarves' Mining Camp * Mount Burning Eye 1 * Mount Burning Eye 2 * Duarves' Mining Camp * Mines 1 * Mines 2 - Ilivarra ACT III - THE MARSH OF CHELIMBER * Adderspine Road * Adderspine Camp * Sleyvas' Tent * Chelimber Interior 1 * Chelimber Interior 2 - Sess'sth * Adderspine Camp * Sleyvas's Tent * Adderspine Road West ------------------------------------------------------------------------------ ACT I: The Baldur's Gate | ------------------------------------------------------------------------------ You are very weary from your travels. But you are mesmerized at the sight of Baldur's Gate. Not only a city of myth and legend, but also a place where anyone can achieve fame and fortune. It's already dark when you arrive, and the city seems strangely deserted. You decide to find a place to sleep... You are unaware that danger lurks everywhere, and suddenly... Thief: Easy pickings, eh, Karne? Karne: Indeed. Let's see what our little ambush has won us. Watch: Halt! Who goes there? Thief: It's the watch! Let's get out of here! Karne: Yes, but take the gold. Leave the rest for the watch. Watch: Damnable thieves, they grow bolder with each passing day. Still some life in this one, looks like all they did was make off with some possessions. ******************************************************************************* You start with your character talking to two guards. After it, you gain control of your character at [Elfsong Tavern]. Go directly to Alyth, the Bartender. She will tell you to go down the [Cellar]. But first, you have to talk to Ethon. He is at the Fireplace, and will give a key to you. He will also tell you to be careful with huge rats that will be found there. Finally, he will give a [Rusty Dagger] to you, your first weapon. The entrance to Cellar is at the other side of the Tavern. Go there. Before it, equip the Dagger. To equip, simply press Start and A. When you arrive at the door, press B to use the Key. Go down the stairs. -:-:-:-:- Cellar -:-:-:-:- This is your first dungeon. The first enemies are huge rats, that you can normally kill with two hits or one, in a critical hit. keep going, and taking all items on floor. The way is very straighfoward. Eventually, you'll take a Sword and some armor. Equip all of them. You'll will also meet two more enemies, being the spider the most dangerous. Keep going until you see a Door that you cannot open yet. After you have beat all enemies, go back to the Elfsong Tavern. -:-:-:-:-:-:-:-:- Elfsong Tavern -:-:-:-:-:-:-:-:- Talk to Alyth. She will reward you. Also, she will tell you that Ethon went to his home to seek the key and didn't come back. Alyth asks you to find him. You receive: - 50 Gold coins - 200 XP Go out from the tavern -:-:-:-:-:-:-:- Baldur's Gate -:-:-:-:-:-:-:- Go down around the fountain, where you can see a guard. Ahead of the guard, you can see a house with a flag. This is the shop. Go inside and meet Bartley, the Shopkeeper. Here, I recommend you sell all of the weapons, except, if you took one, the long sword. With the money, buy a Worn Shortbow or perhaps a Shortbow. Exit the shop. Directly from here, go above and you'll see a woman. She tells you that she was robbed and asks you to find the thief and recovers her stuff. Now go directly to left, and talks to the Old woman. She asks you to kill the giant spiders that have invaded her house. Enter the house. Be careful, there are a lot of these Spiders, and they are dangerous in numbers. After you beat all the enemies, go back and exit the house. Talk to the old woman again. You receive: - 50 Gold coins - 100 XP From here, go to where you see the person that was robbed. Go up, right and down. Then go to right again. You'll see some grass and a thief. Kill the thief to recovers the Tourist bundle. Go back and talk to the person again. You receive: - Ethon's Sewers' key - 50 Gold coins - 100 XP Now go to Elfsong Tavern. Alyth tells you that Ethon has been kidnapped and taken to the Sewers. That key that you received opens the door that you couldn't open earlier. So you must go to Cellar again. Go down the stairs, and move until you see the door that you couldn't open before. Pass it. -:-:-:-:-:-:-:-:-:-:- Sewers, North Part -:-:-:-:-:-:-:-:-:-:- You'll end in a new area. The way is very simple. Go moving until you see a way through the wall, enter that room to meet the green slimes enemies. Be careful, there are several of them here. Take all the items on this place and go back to the main path. Keep going and you'll be in a large area, full of enemies. Go to left, and take all items that you see here. You can see another open in the wall, with more three of these green slimes. Beat 'em and take the items. Return to the large area, and go to right this time. You'll see a corridor with some pipes. Dodge the steam jets if necessary. Ahead you can see a cracked wall. Go through it and open the chest. Return to the path and keep going. This is another large area. Firstly, take the right way, then up and right again, until you enter a small room with an enemy. Kill it and grab a key. Now kill all enemies of this area and don't forget to take all items. From the entrance of the room that you get the key, go up and left, until you see a up path. Go all the way (left, down) until you see a closed door. Open it. In this area, go down, pass another door. Another path. Keep going until you see another door. When you pass it, you'll see a huge rat, bigger than the earlier ones. Kill it: a safe way to do it is wait at the door and shoot several arrows. After you kill the giant rat you receive a key. Before you leave this place, get the chest and others items in this room. Now backtrack a little: From the entrance of the room, down, right, down, right and up, until the entrance of this area. From where you see the pipes, get the down path this time. Take all items that you haven't take yet. Then, get the right path, and up until you see another closed door. Open it with your new key to gain acess to a very large area. Here, kill all the enemies as usually. Be careful, however, of a new enemy. I suggest you use the "door" method to kill it. First, attracts it, pass the door. The enemies won't pass the door, and you're safe to kill them with a bow. After you kill that new enemy, you receive a Jail key. In this large room go directly to North. You'll see a crack on the wall. Go past it to open the chest. Return to the large room and go to right. You will notice a Jail. Open it. Here you'll see Ethon again. He will tell you to go to Tavern and meet him there. Don't worry, you don't have to backtrack all the way. From the Jail, simply go up and open the door. You'll end at the stairs. Go up. -:-:-:-:-:-:-:- Baldur's Gate -:-:-:-:-:-:-:- Now you are in the other side of Baldur's Gate. Go directly to left, until you see the fountain and the Tavern. Enter it. Inside, talk to Ethon. He will thank you and ask you to go to the South part of the Sewers. But the path is closed. Ethon tells you that there is a secret passage in Cellar and give you a [Dagger-Key] to use in a crack on the wall. I recommend that you go to the shop now and sells all of the useless equipament you may have received, to make some money. After that you're done, return to Elfsong Tavern. From the entrance, talk to Ethon if you haven't done yet, and go to the other side, and go down the stairs to Cellar again. Keep moving along the way until you see the big crack on the wall that you can go through. From here, up and right, until that you notice a crack on the wall where you can go by. Enter it. In this small room, simply go at the door and enter it. You'll end at the other side of Baldur's Gate. Search in the city a blue roof house. It's the Market. You can see a man there. Talk to him, and he will offer a mission. From here, go down, until you see a fence and a big house. Talk to that man standing at the house. After it, enter the house. You have to kill some rats. It's pretty easy, really. After you have killed them all, return to the entrance of the house and talk to the man again. Then, go back to the man standing at the middle of the blue roof house, talk to him. You receive: - 200 Gold Coins Now, search an old woman dressed in purple. She asks you to find her lost purse. Directly from here, go left and down, and left again, until you see another thief. Kill him and recovers the purse. Take it back to the old woman. You receive: - 1 Gold Coin Talk to the same woman, and she will give for you a Ring of Intellect + 1. Time for a new dungeon. From where the old woman is standing, go down. You'll see a manhole, enter it. -:-:-:-:-:-:-:-:-:-:- Sewers, South Part -:-:-:-:-:-:-:-:-:-:- Follow the path until you have two ways to choose. Choose the right one first. Keep going and you'll end an area with some jails and enemies. Kill all the enemies here to receive some keys. Take the items in the jails. Now, go back a bit and choose the above path this time. In this area, there are two doors, but the above one is closed, so go left. Here there are several of these slimes enemies. Beat them and go through a crack on the wall and into another room, with more of these slimes. Take all items and go back to the previous room. Here, there is another path leading to down. Another room with some tends and some enemies. Go down to more enemies. Kill all of them to receive a Key. Now you have to backtrack several rooms until that door that you couldn't open before. Open it. You're now in a room full of enemies. You can see also another closed door. Your only option is the above path. Keep moving, beating the monsters until you see a hole on the wall. Go through it. In this large room, kill all enemies to receive another key. Go back through the crack on the wall. Search the closed door and open it to another area. There is another closed door and enemies. Follow the path until you reach some pipes, take the above path, and search two enemies. One of them has a key. After you take it, go back and open the closed door. Here, just follow the path and beat all enemies. Take the right path, take the items and go back. Up this time. Keep beating the enemies and you'll eventually receive a key. Open the door ahead of you in this room. There is an almost dead man here. Talk to him. You receive: - Keissen's Lucky Charm Exit this place. -:-:-:-:-:-:-:- Baldur's Gate -:-:-:-:-:-:-:- Now you're again in Baldur's Gate. There is a man near you. This is Fayed, priest of Ilmater. He will tell you about an Orb that is bringing the deads back to life and asks you to destroy it. Be careful: There are a LOT of enemies here, either Skeletons or Zombies. Follow the left path and up, and then left again. Up, until you see the crack on the wall that leads to Cellar. Now follow all the way to the stairs that leads to the Tavern. In one of the tables here, there is a woman, talk to her. This is Keissen's wife. You receive: - Wooden Shield +3 ------------------------------------------------------------------------------ Remember also to talk to Ethon. | ------------------------------------------------------------------------------ Now I recommend you go buy a Shortbow, if you haven't done yet, and lots of Arrows, you're gonna need it. Also sells all of your useless Equipament (old armors, shields, swords, etc.) Backtrack a bit now: To the tavern, then to Cellar and finally to other side of Baldur's Gate. You need to beat the Orb now. To do so, go to the cemetery, and you'll see the Orb. First, make sure you have beat all the enemies here. Then go to the Orb. An easy way to kill it is shooting arrows. It's gona take some time, because the orb has a lot of HP. After you finish it, Search in the whole city for enemies, You'll see also a thief. Kill it to receive a South Door's Key. After you have killed ALL enemies, talk to the priest again You receive: - Rejuvenation Potion Now you have to backtrack all the way to the Elfsong Tavern. Before it, talk to that man with a bottle on his hands. You receive: - 5 Gold Coins - 100 XP Can you see that gate near the same man? well, you can open it now. Go through it to reach the Tavern. In there, talk to Ethon. He will tell you to meet Jerhek, in the other side of Baldur's Gate, near the Market. You receive: - Message to Jerhek Go to the Market (via the gate) then to where Jerhek is. The house is next to the old woman dressed in purple. Once inside the house, talk to Jerhek. You receive: - Guild's Magical Key From the entrance of this place, go down a bit and left, until you see another manhole. Enter it. You're in Sewers South Part, and there is a crack on the wall. Go through it. -:-:-:-:-:-:-:-:-:- Thieves' Guild 1 -:-:-:-:-:-:-:-:-:- You're now in the last dungeon of this act. Your main enemies here are the thiefs. You start at a long corridor. Go all the way along it until you reach a door with some enemies and items. Return to the corridor and keep going until you see another door. In this large room, there are two doors. One you cannot open, the other one you can, enter this room, kill the enemy and take the items. Go back to the corridor that you just came from and keep going until you notice another door. Open it, kill the two thiefs here and take the items, as usually. Go back and continue exploring the corridor. In this large area, defeat all enemies. You can see a bridge here. Ignore it for now, and take the left path. You will see more of these thiefs, and a door to the left. Defeat that new enemy and go back. There is another door to the right, open it, kill the thief and exit this room. You will see a line of these boxs that shoot arrows. Move along this path quickly, and move to the next room. Kill the thief here, and exit this room. Now, backtrack all the way to the bridge that you ignored earlier. Be careful here, there is a box here that shoots 3 arrows at the same time. Enter the next room. Kill the enemies here, and go to the other side of this room. Open the door here. Move along this path, Until you see a door. In this room, defeat the 3 thiefs and don't forget to pick the items. Don't open the door right now: wait the arrow be fired and then go through the door. Be careful here, because 4 arrows are fired at the same time. Use it to kill the thief easily, and move along this long bridge, defeating all enemies. When you arrive in the next room, kill all enemies (including the new one) and take the items, then enter the new large corridor. As you can see, there a lot of enemies in this place. First, move all the up, defeating the enemies. Now, go back and choose the below path. Go left and down, opening the door at the end of this path. Inside the room, take all the items. Now, exit this room, and go back all the way to the shooting arrow box, and take the right path. You will see one more enemy, and the stairs. That stairs leads to Thieves' Guild 2, that is your next destination. -:-:-:-:-:-:-:-:-:- Thieves' Guild 2 -:-:-:-:-:-:-:-:-:- You start in a large area. Your only option is the down-right path. Beat the couple enemies here, and continue moving. After two more Thiefs, go past the bridge. In this large area, search for items and enemies, then take the down path. Another bridge, and a small area, with some more enemies. The path leads to one more bridge, and a new area, with two doors. The left door doesn't open yet, so you have to go to the other door. Defeat the enemy here to receive a Key. Return to the closed door and open it. Kill the enemies and open the chest. Return to the room where you got the Key and open the other door. After some more enemies, you will see another closed room. Ignore it, and take the left path, next to the four barrels. You will see several of these shooting arrows things. It's VERY hard to across this place without take damage, so prepare yourself, with some potions. In this large room, go right first, defeat all enemies, you will receive a Key, open the chests, then take the left path. Open the other chest, taking the items. Now, backtrack all the way to the second closed door that you see earlier, and open it. Keep going, when you see a right door, open it. There is a chest in this room, take the items, and defeat the thiefs here. Enter the next corridor, with more enemies. There is a door, that leads to a small room, with two thiefs. Defeat them, exit this room and go down this time. Continue exploring the corridor, you will see 3 more thiefs and some more arrows. Move until you notice a Save point. First, recover all of your Health and Mana. You're about to fight the first boss of this game, so be ready. Equip the best equipament you have. Save now, and enter the next room and meet Karne. You have to fight to him, so be ready! --------- SUB-BOSS: -:-:-:-:- Karne -:-:-:-:- --------------------- |Basic Info: | --------------------- |Has about 600 of HP| --------------------- |Gives 700 XP | --------------------- |Can drop: | |Ring of Intelect +1| --------------------- Karne fights exactly like the others Thiefs that you saw before: if you stay far from him, he will throw knives at you. The only difference is that Karne has a lot more HP that the others thiefs, and is stronger. When you hit him, he will disappear after some time and will re-appear at other side of the room. The strategy here is very simple: Hit him until he disappear and re-appear, avoid the knives that he throws, hit him again, repeat the process. After you defeat him, you receive the Throne Room Key. Use it in the door here. You will end at another room, and some potion. Make sure you save here. Recover your Health and Mana. Go ahead to meet Xantham, your First Boss! --------- BOSS: -:-:-:-:- Xantham -:-:-:-:- --------------------- |Basic Info: | --------------------- |Has about XXX of HP| --------------------- |Gives XXXX XP | --------------------- |Can drop: | | | --------------------- Now you've got to fight that big ugly thing, called Xantham. If you choosed either a Fighter or a Archer, arrows are your best friend here. I suggest you to use the Hail of Arrows spell at level 1. This will shoot 2 arrows at the same time, instead one, making the fight easier. However, remember that using it you will waste a lot of arrows, and your Mana points will also be drained faster. Xantham has 3 basic attacks: in the first one, he shoots 3 Magic Missiles at you, that aren't hard to dodge. In the second one he shoots 4 Fire Missiles. And finally, he may rush at your direction after one of the others attacks are done. That attack is easily dodged. If you are using a Bow and there are no more arrows, don't worry: there lots of them around this room. Anyways, after you defeat Xantham, receive a Key, and enter the next room. You will see a man, talk to him. You receive: - Masterwork Lomg Sword +1 - Frost Fine Shorbow +3 Now, enter that portal, that leads you to the Dwarves' Mining Camp and your next Act, The Sunset Mountains. ------------------------------------------------------------------------------ ACT II: The Sunset Mountains | ------------------------------------------------------------------------------ -:-:-:-:-:-:-:-:-:-:- Dwarves' Mining Camp -:-:-:-:-:-:-:-:-:-:- Talk to the dwarf ahead of you, this is Torrgeir. He will talk to you about how the Dark Elves invaded the Dwarves' Mines. He will tell also that some Dwarves were kidnapped by the Gnolls and asks you to find them. Finally, you must go to the Dark Forest. But before you go there, stop at the Shop at the center of the camp. Simply follow the path to north until you see another Dwarf. This is Branoch, the shopkeeper of the camp. I suggest you to sell all of your useless equipament. This includes all old equipament. The best weapons that you have right now are the two ones that you received (Masterwork Lomg Sword +1 and Frost Fine Shorbow +3). For the armor, keep the best equipament that you have and sell the rest. After you do what you want here, go to the Dark Forest. Follow the path to north until the end, then go right. -:-:-:-:-:-:- Dark Forest -:-:-:-:-:-:- Your first dungeon of this Act. The Dark forest has a lot of new enemies, more stronger than the ones from Act I. And as the name indicates, this forest is a maze. Don't get lost. The enemies here are all Gnolls. There are four versions of them. Here is some info about them: Gnoll 1: |-HP: 100 | EXP: 240 |-Can drop: |-Location: Dark Forest, Mount Burning Eye --------------------------------------------------------------- Gnoll 2: |-HP: 140 | EXP: 300 |-Can drop: Amulet of Strength +2, Wounding Shortbow +1 |-Location: Dark Forest --------------------------------------------------------------- Gnoll 3: |-HP: 160 | EXP: 400 |-Can drop: Amulet, Scale Helmet |-Location: Dark Forest --------------------------------------------------------------- Gnoll 4: |-HP: 200 | EXP: 560 |-Can drop: |-Location: Dark Forest --------------------------------------------------------------- Get past the first two enemies, and to the first area. Go right, and then up, to a hidden are. The left path here is a dead end, so go north. Smash the barrels, taking the items, and then return to the first area. Take the main path now, you can see a path to left (your left, not of the character). Follow this path, and take the second down path. Then right. In this place, there is a secret path leading to down, and leading to a secret area with a chest and some enemies. Backtrack all the way to the main path. Keep going this path, there is a dead end to left, with a enemy. Follow the obvious way, then. Down and right. You will see some barrels and a new enemy, beat him and continue the path. There a couple of these new enemies here, be careful. Now, take the right path, with some more enemies and another path to right, that leads to a small area. There are four barrels here and three enemies. Follow the path to north, and then left, there is a chest here, as well a new enemy. Take the items and backtrack all the way to the main path, and take the left path this time. There is a narrow passage here. Follow this path, beating the enemies, until you see a large area. Before you explore this area, take the north path. Three more enemies, and a barrel. Kill the Gnolls here, and receive the key to the Gnoll prison. Collect the items and return to the large area. This is another Dwarf Camp. You must beat all enemies here. Try not beat them at the same time. There are a LOT of Gnolls here. After you beat all of them, and collected all items, go north. You will see a prison. Open it to free the Dwarfs, and talk to them. Now you must return to the Dwarf Camp. You must backtrack all the way to entrance of Dark Forest. Exit this place now. -:-:-:-:-:-:-:-:-:-:-:- Dwarves' Mining Camp -:-:-:-:-:-:-:-:-:-:-:- You must talk to Torrgeir again, but before it go to the shopkeeper. Sell all of your uselless equipament. Buy any potions if you need, and go talk to Torrgeir. He will tell you that their leader Kolgrim took the key to the Mines and went climb the Burning Eye mount. Now you have to climb the Burning Eye peek and find Kolgrim and the three other Dwarves. Follow the north path and go left this time, to your next dungeon. -:-:-:-:-:-:-:-:-:-:- Mount Burning Eye 1 -:-:-:-:-:-:-:-:-:-:- Your objective here is to find the four stones to light the signal at the summit. Following the path you will find four more Gnolls, and the first actual area. There are lots of Spiders here, beat them carefully. You will see a crack on the wall. Enter it, take the chest and go back. Follow the main path, where you see your next enemy. He throws stones if you are far from him, or attack with his club if you are near. He has about 375 HP, so be careful. After you beat him, continue this way, to a very large area. There are some Gnolls here, and lots of barrels too. First kill all enemies here, and take all the items. Then, take the right path, to another area. There is another monster here. Look in this place for an almost dead Dwarf. He will tell you about the four magical stones necessary to light the signal and give you the first of the four stones [1]. From here, take the path next to a big stone. This path leads to an area with two options: left or right. Take the left one first, beating the enemies and collecting the item at the end. Return and take the right path. Defeat all Spiders here, while following the path. You will end in a area with one enemy. This monster is very strong. Here is some of his status: |-HP: 750 | EXP: 600 |-Can drop: Serrated Scimitar +1, Serrated Bastard Sword of Defense, | Rejuvenation Potion |-Location: Mount Burning Eye 1, Mount Burning Eye 2 and he throws stones too. After you kill him, continue the path. Before you go to right to arrive at Mount Burning Eye 2, there is another stone to get. Take the left path, then. Defeat the Gnolls here, and go north. You will see two barrels and a Gnoll. Go down and left. In the next area, you will see another crack on the wall, between three barrels. Enter it to find a chest and take the items. Exit this small room, and follow the only path here. More enemies. Simply continue exploring this place, following the path, until you see another Dwarf. Talk to him to receive your next stone [2]. Before you leave this place, there is something more you can do. See that crack on the wall near the dead Dwarf? well, enter it, and open the chest. Take the items and exit this room. Now you've got to backtrack all the way: from the Dwarf, down-left, left, up, right, up again, right again, down, and right once more, until you see the "exit" message. Make sure you have the two stones, and finally exit Mount Burning Eye 1 directly to Mount Burning Eye 2. -:-:-:-:-:-:-:-:-:-:- Mount Burning Eye 2 -:-:-:-:-:-:-:-:-:-:- Here, simply continue this way with some more Gnolls and some barrels. Follow the path until you find an area with a new enemy. Take the up-right path, that leads to another of these giant enemies and lots of barrels. Remember that the monster has about 750 HP and gives 600 EXP. After you kill him smash all barrels here and get the items. Exit this area going north. There is a barrel and some enemies here. Get past them and keep going, until you arrive at a really large area with some enemies. Kill them, as usual, and get the items. There is a north path and another large area. Here, go right then down, to a south path. Follow this path, defeating the enemies, until you see an area with another Gnoll, and another dead Dwarf. Examine it to receive your next stone [3]. Now you finally have the three stones (don't worry about the fourth one: you will find out why later) the only thing to do is to find the summit. To do so, returns to the last large area. But first, look for a passage in the right side that leads to a chest and two barrels. Return, and go left, and then up. You have two options of paths here: the left one has only some Gnolls and barrels, so get the right path. Some more enemies, and two paths again. Take the north one now. Continue this way, defeating the enemies and getting the items, then return a bit and take the south path. Simply follow this path, while defeating the monsters, until you arrive at an area with TWO of these giant enemies. Kill them if you want, then go to north, where you see the "exit" message. This is the mount Burning Eye summit, talk to the Dwarf here. After the cutscene, you finished this dungeon. Talk to the Dwarf here again, and he will give you a key. You receive: - Key to the Mines - 1000 XP Now you have to backtrack ALL the way to the Dwarves' Camp. You heard me right. ALL the way. Then, return to the previous area, then to Mount Burning Eye 1, and to the entrance. Another dungeon finished. Back to the Dwarves' Camp, go to the shop, and sell your uselless equipament again, buy any potions and arrows if necessary, then talk to Torrgeir again. He will ask you to free the mines. To do so you must go to the second level of the mines, but the elevator there is broke. You have to find the three gears necessary to repair the elevator. Open the door, then enter the Mines, your next dungeon, and the last of this Act. -:-:-:-:- Mines 1 -:-:-:-:- Your first enemies are the rats. Easily defeated. One hit is enough. There are some barrels too, smash 'em. Following the path, you see spiders, also easily killed. Keep going until you see your first real enemies: the Drows, dark elves. This one in this room, that shoots arrows, has 250 HP and gives 500 EXP. This same room has three options of ways: left, right and north. Go north first, but only a little, near these barrels, on the wall. There is a hidden passage here. Enter this secret room, where you meet another new enemy. This one is more dangerous, she shoots two types of Fireball and attack with a mace. Has about 200 HP and gives 600 EXP. After you kill both, take the items in the chest and exit this room. Back to the previous area, where you have three choices of path: take the right one now. This narrow passage leads to an area with some Drows and a spider. There is also a opening on the wall, then into a room with three barrels and some more enemies. Take the items, including the new Armour (equip it right now) and return. Before you leave, take the south passage, that leads to a room with a chest. Return to the main path now, and take the left path this time. This one leads to an area with some spiders and some Drows. Beat 'em, and take another left path, that leads to some more enemies. One of them has your first Gear [1], that is required to acess the Mines 2. Return again to the main path (the one with three options of way). Follow the north path now, encountering more drows and spiders, and take the north path, into a room with some spiders, a drow and a rat. After you beat the drow, you receive your second Gear [2]. Return to the main path and go left. Go south now, beating the drows and smashing the barrels, to a new area. Kill the enemies here, and take a south passage here to collect some items. Continue the normal path. When you reach an area with four barrels, go north (the left path has nothing but a drow) and continue this way, until a room with four drows. Be careful here, then. After you beat them all, take the items and return to your only path now, to south. This path has a spider, a rat and two drows. You will reach the area with the elevator. Kill all drows here. Before you ask where is the other Gear, go north. There are four more drows. One of them has the final Gear [3]. Now you finally have all the three, you are able to go to Mines 2. ------------------------------------------------------------------------------- At this point, you may want to go to the Shop, to sell all of your old | equipament, as well to buy any potions that you need and arrows. If you do so,| you will have to fight all drows in Mines 1 again. The choice is yours. | ------------------------------------------------------------------------------- You will gain a lot of experience, too. Anyways, if you are ready, enter the elevator, that leads to your next dungeon, Mines 2. -:-:-:-:- Mines 2 -:-:-:-:- Now in the second level of the mines, you have to beat all drows here (including the next boss). This place is also a maze, you can get lost easily. Move into the next room, you will see a path to the right (of your character). Move until you see three more paths, take the south one. Kill the spider and continue the path. There is a drow here, and another spider. Take the first south path. Smash the two barrels and return. Follow that small line of barrels, and more ahead, two paths. Take the first you see (that leads to a crossbowmen drow). There is narrow passage here, follow it to an area. Kill the drows here, and take the items. Before you leave, there is a secret passage here: go to the right wall, into a small room, with a drow. Open the chest to get some pretty good items (equip them right now). To make things easier, here is a map of this area (if you haven't found the above chest): y - Jail x - Secret passage c - Chest ____ _ ____ | y | | ___ | | |\\\| | ___ | |\\\| |____| c | | |\\\| x|____ | | | |___| |____ ____| | | | | NOTE: There is a jail here, but it's locked. You will get the key soon. Get the items, return to the area. Backtrack a little bit now: south (to the narrow passage), and then left. Kill the drow here, and follow the path (right), into a large corridor. Another drow here, take the right path. As you move into the next area, the music changes. Here you will meet the last enemy of this dungeon. Don't even try to use melee weapons on them (there are two here). Use a bow. The Hail of Arrows spell will help a lot here (if you are either a Archer or a Elven Fighter). These monsters has about 1000-1100 HP and give 700 EXP. After you kill them you receive a Key. Collect the items here, and leave this place. Remember the jail you saw not long ago? well, you can open it now. Return to that place (the same of the map above) and go north. Open the jail, kill the drows, collect the items and return. Last time you went to the right, then go to the left now. Some more barrels, and two options of path: go south. You will have two more paths to go, but both leads to the next boss. As you move, you will notice a path leading to south. Follow it, save your game and be ready, you're gonna fight the boss of this Act! --------- BOSS: -:-:-:-:- Ilivarra -:-:-:-:- Ilivarra fights exactly like the female drows that you fought earlier. She can cast three types of spells (Melfist's Acid, Otiluke's Ice and Fireballs) and attacks with her Melee weapon too. The differences are: she casts three fireballs of a spell at the same time, and teleport right after you hit her. The tactic is simple: attack her (melee or ranged weapons), wait when she teleports and dodge the spells, and attack again. Repeat until you defeat her. When you kill her, you receive the Ilivarra's key. Use it to open the jail here, into a room with a Dwarf, some barrels and portal. Talk to the dwarf. He is Brogan, member of the Harpers. He tells you to go to the Marsh of Chelimber, through the portal. Another Act finished, the next one is waiting for you! ------------------------------------------------------------------------------ ACT III: The Marsh of Chelimber | ------------------------------------------------------------------------------ -:-:-:-:-:-:-:-:- Adderspine Road -:-:-:-:-:-:-:-:- Follow the path to meet the lizardman Sleyvas. After the talk, where he talks to you about a woman that is leading the lizardmen to war. He tells you also to kill Sess'sth, king of the lizardmen. Sess'sth's death will confuse the lizardmen tribes, and Sleyvas gives you a key. You receive: - Key to Adderspine Road East Before you move, visit the shop. It's Selyvas' tent. Go there, where you can buy potions and arrows, if you need, and sell the extra stuff. When you are ready, go south, open the door here. Go south again to arrive at Adderspine Road. -:-:-:-:-:-:-:-:- Adderspine Camp -:-:-:-:-:-:-:-:- Here, in this place, talk to everyone in the village before you fight the enemies. You will find a woman called Sephyria, that asks you to kill all the lizardmen here. To do so, there's something you should know about them: The normal Lizardman has about 250 HP and gives 250 EXP too. Firstly, go to the marsh, where are all the lizardmen. Defeat all of them in this area, until you receive a key. Then, go to north, where you see a jail. Open it and free the two persons here, and talk to them. You receive: - Amulet of Strength +4 Equip the amulet, if you want. Now, return to where the first man you saw here is, and talk to him. You receive: - 200 Gold Coins - 2000 XP Now, go to the south part of this place, until you see some Lizardmen and an old man. He asks you to kill some enemies here. Kill them, then talk to the old man again. You receive: - 500 Gold Coins - 1000 XP Make sure you have killed ALL the Lizardmen in this village. Then, go talk to the woman that you talked earlier (Sephyria). You receive: - Ring of Rejuvenation - 200 Gold Coins - 2000 XP Now you've got to fight some more Lizardmen. Return to Sleyvas, sell anything useless that you have right now. Buy lots of potions and arrows. Now, return to Adderspine Camp, go to where you fought the Lizardmen and go to your left (or the character north). You will see a door, that leads to your first dungeon. Ready to fight some more Lizards? -:-:-:-:-:-:-:-:-:-:- Chelimber Interior 1 -:-:-:-:-:-:-:-:-:-:- In the first room you will see lots of barrels, smash them. Follow the path to fight some of these giant green spiders. Kill them while take the items here, until you see the first lizardman here. The door here is closed, so take the only path here, to some more enemies. Kill the lizardmen until you receive a key. Before you return to the closed door, go to the small area with an enemy and take the items. Backtrack all the way to the closed door. Enter this room, kill the lizards and move into the next room. Take the south door, following the path, until you enter an area with one of the giant enemies you saw in Mines 2. Kill him carefully. There are some barrels and lizards here in this area. One of these lizards has a key. Once you get it, continue the main path. Open the door in this area, into a room with some lizardmen and another giant enemy. Kill them, and if you are ready, enter the next room into the Chelimber Interior 2. -:-:-:-:-:-:-:-:-:-:- Chelimber Interior 2 -:-:-:-:-:-:-:-:-:-:- Kill the first lizardman here, and take the only path, while fighting some more spiders. You will eventually see an area with more lizards, and two options of way: left or right. Go right first. The door near you is closed, so move into the next area. Go north, into a room with nothing but some lizards and items. Return a few steps, and go left. Kill the lizardman, then take the north path. Continue to the north, into a room with two spiders and some barrels. Take the items, then return a little bit. Go left, kill the Lizards here to receive a key. Now, backtrack all the way to the closed door that you saw earlier. Open it, kill the three lizards, moving into the next area. Here, take the left path (or your character north). Keep going this way, while killing some enemies. You will notice a door on the right side (of your character). Enter it, kill the three lizards, then take the items. Return to the main path, that leads to a large area. There are some enemies, but take the north door first, into a room with some more enemies. One of them has another key. After you get it, return to the large area. Kill the enemies to left. There is a closed door here, that you cannot open yet. Backtrack all the way now: go right, down, left, to the path you ignored earlier. Follow the path, until you see a closed door. Enter the next area, Kill the two lizardmen, and move into a large room. Be careful here: try not to fight all the lizards at the sames time. After you kill them, you will receive another key. Before you leave, smash the barrels, taking the items. Remember the closed door in the large area? go there now. There, open it. Kill the lizardman and save at the save point. Recover your health and mana and move into the next room. Go north to see a giant lizardman. This is Sess'sth, talk to him when you are ready. --------- BOSS: -:-:-:-:- Sess'sth -:-:-:-:- Sess'sth fights exactly like the lizardmen you saw in this dungeon. The difference, of course, it's his size, and the ammount of HP that he has. This fight is easy, if you have a bow and lots of arrows. If you are either the Archer or the Elven Fighter, it's even easier. Have the Hail of Arrows spell at level 3, and start shooting arrows. The tactic of this fight is simply use any ranged weapons, since Sess'th does not use spells. Then, with a bow, shoot an arrow (or three, with Hail of Arrows). Always keep distance from him. After you defeat him, you receive the Chelimber's key. Now you must exit this place. Don't worry, you don't have to backtrack all the way. With the key, open the door here. There are three barrels. Enter the door to finally exit this place. -:-:-:-:-:-:-:-:- Adderspine Camp -:-:-:-:-:-:-:-:- From here, go to Adderspine Road, where Sleyvas is. -:-:-:-:-:-:-:-:- Adderspine Road -:-:-:-:-:-:-:-:- Talk to Sleyvas, and he will tell you that the road to the Onyx Tower is clear. However, there is no door leading to there. The only way to go to the Onyx Tower is going into Sinking Temple. You receive: - Key to Adderspine Road West Now go to the shop. Sell all of your useless stuff. Buy A LOT of potions and arrows, you are gonna need it. You should have an insane ammount of cash now, so buy anything else you want. NOTE: It's important that you have a large stock of potions and arrows. Remember this. At this point of the game, if you have the Endurance spell, upgrade it to the highest level, if you haven't done yet. You are going to the last dungeon of the game, but first you need go to the Sinking temple. Continues... ============================================================================== 5 - FAQS - FREQUENTLY ASKED QUESTIONS ============================================================================== In this section you will see some of the most frequent questions about the game, and obviously the answers. -:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-: Q - How do attributes like Keen, Rusty, Worn, Icy, Burst, etc, afftect the weapons? -:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-: A - Here is a list of these attributes: (Taken from the Marc Binda BDDA guide for PS2) ---------------------------------- Weapon Special/Magical Attributes ---------------------------------- Rusty : This weapon causes half damage to creatures. Worn : This weapon causes less damage than the normal version. Fine : This weapon causes more damage than the normal version. Mithral : This weapon causes more damage than the normal version. Masterwork : This weapon causes more damage than the normal version. Adamantine : This weapon causes more damage than the normal version. Darkwood : This weapon causes more damage than the normal version. Oak : This weapon causes more damage than the normal version. Spiked : This weapon causes a fixed amount of damage. Serrated : This weapon always causes the maximum amount of damage. Jeweled : This weapon is worth more gold when sold. Burst : This weapon causes extra elemental damage on a critical hit. Fire : This weapon causes fire damage to an opponent when it hits. Flaming : This weapon causes extra fire damage on a critical hit. Frost : This weapon causes frost damage to an opponent when it hits. Icy : This weapon causes extra frost damage on a critical hit. Shock : This weapon causes electrical damage to an opponent when it hits. Shocking : This weapon causes extra electrical damage on a critical hit. Keen : This weapon has an increased chance of scoring critical hits. Disruption : This weapon can destroy undead creatures if hit strongly enough. Defense : This weapon raises your AC by +X points. Wounding : This weapon causes extra poison/wounding damage. Speed : This weapon has an increased attack rate. Keen : This weapon has more chance of scoring a critical hit. -:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-: Q - Ok, then how do the Elven attribute afftect the armours? -:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-: A - The Elven attribute makes a armour weights half the normal amount. -:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-: Q - What is the Orb glitch? -:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-: A - Basically, If you, right after you talk to the priest,you beat the orb and the undeads, the game won't allow you to advance, and you'll be stuck after you beat the orb. However, I never experiencied that Glitch. I simply talk to Ethon after I talk to the priest, and it's enough, in my opinion. -:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-: Q - How do I acquire the Golden Armor? -:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-: A - In a room near the one that leads to the final boss, walk to north to go through the wall and meet the ghost. Where the Ghost is, go down, until you find the door, then left. Keep going left until you find the large room with two pillars. Continue to left, until you finally reach a room with one pillar in the middle of it, and apparently no exit. Move to the left-up area in this room, press B to enter the secret room. Fight the two Spiders and the Skeleton, and open the chests. These chests contains all four pieces of the Golden Armor, that is the best Armour of this game. These pieces are very heavy too, so make sure to have a lot of Carrying capacity. Well, to make the things more accurate, here is a(crappy) map. Basically, A is the room that leads to the final boss room, B is the room that leads to the secret room and C is the secret room. 1)Gold Boots 2)Gold Armor 3)Gold Helmet 4)Gold Gloves ______ __________________ | | | | |ghost| | (stairs) | |__ __| | (save)_| | |_________| / | | / |[ ] [ ] | / | | / | A _______/ | | | ___________| | | | | | | | | « B | |____| ________ | | | | | | C « | | | | | __________| |________ | | | |____________________________ | [ ] |__| B | _________ [ ] [ ] A » | | | ____________________________ |__________| |___________________| ________ | | |C 1 | | 2 | | 3 | | 4 | | » |________| -:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-: Q - In the Burning Eye mountain, I have already three stones, and can't find the fourth one. Where is it? -:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-: A - It's simple: if you have three stones, then go to the summit. There, a Dwarf will give you the last stone. Also, if you are missing any, he will tell you. ============================================================================== 6 - SECRETS ============================================================================== Unlock Elven Fighter: Finish the game with any of the Characters to unlock the Elven Fighter. ============================================================================== 7 - SHOP LIST ============================================================================== Here you will see the list for all the three shops at Baldur's Gate Dark Alliance. They are divided in: - The Baldur's Gate - The Sunset Mountains - The Marsh of Chelimber -:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-: -:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-: THE BALDUR'S GATE :-: -:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-: -:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-: Localization: Near the fountain Shopkeeper - Bartley =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= =-= WEAPONS =-= =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Name of the Item/Bonus | Bonus | Price | Weight| ----------------------------------------------------------------------- Arrows (20) | X | 30 | 3.8 | ----------------------------------------------------------------------- Dagger | 1-4 | 112 | 1.0 | ----------------------------------------------------------------------- Short Sword +2 | 3-4 | 952 | 3.0 | ----------------------------------------------------------------------- Fine Club | 3-8 | 2,058 | 3.0 | ----------------------------------------------------------------------- Handaxe | 1-6 | 205 | 5.0 | ----------------------------------------------------------------------- Fine Lt. Mace | 1-9 | 472 | 6.0 | ----------------------------------------------------------------------- Masterwork Long Sword +1 | 6-18 | 3,684 | 4.0 | ----------------------------------------------------------------------- Warhammer | 1-8 | 197 | 8.0 | ----------------------------------------------------------------------- Battle Axe | 4-12 | 684 | 7.0 | ----------------------------------------------------------------------- Flaming Burst Battle Axe +1 | 5-13 | 5,924 | 7.0 | ----------------------------------------------------------------------- Frost Bastard Sword +1 | 9-19 | 14,206 | 10.0 | ----------------------------------------------------------------------- Worn Shortbow | 2-4 | 135 | 2.0 | ----------------------------------------------------------------------- Shortbow | 4-8 | 521 | 2.0 | ----------------------------------------------------------------------- Masterwork Shortbow +1 | 10-18 | 3,849 | 2.0 | ----------------------------------------------------------------------- =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= =-= ARMOR =-= =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Name of the Item/Bonus | Bonus | Price | Weight| ----------------------------------------------------------------------- Iron Shield | 4 | 600 | 3.8 | ----------------------------------------------------------------------- Padded Armour | 6 | 400 | 1.0 | ----------------------------------------------------------------------- Padded Boots | 1 | 100 | 3.0 | ----------------------------------------------------------------------- Padded Gloves | 1 | 110 | 3.0 | ----------------------------------------------------------------------- Padded Helmet | 1 | 120 | 5.0 | ----------------------------------------------------------------------- Leather Armour | 9 | 1,200 | 6.0 | ----------------------------------------------------------------------- Leather Boots | 2 | 300 | 4.0 | ----------------------------------------------------------------------- Leather Gloves | 2 | 350 | 8.0 | ----------------------------------------------------------------------- Leather Helmet | 2 | 350 | 7.0 | ----------------------------------------------------------------------- Studded Leather Armour | 12 | 2,200 | 7.0 | ----------------------------------------------------------------------- Studded Leather Boots | 3 | 650 | 10.0 | ----------------------------------------------------------------------- Studded Leather Gloves | 3 | 648 | 2.0 | ----------------------------------------------------------------------- Studded Leather Helmet | 3 | 648 | 2.0 | ----------------------------------------------------------------------- Scale Mail | 21 | 5,000 | 2.0 | ----------------------------------------------------------------------- Scale Boots | 5 | 1,450 | 3.0 | ----------------------------------------------------------------------- Scale Gloves | 5 | 1,350 | 2.0 | ----------------------------------------------------------------------- Scale Helmet | 5 | 1,450 | 3.0 | ----------------------------------------------------------------------- =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= =-= JEWELS AND POTIONS =-= =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Name of the Item | Bonus | Price | Weight| ----------------------------------------------------------------------- Lesser Healing Potion | X | 32 | 0.5 | ----------------------------------------------------------------------- Lesser Rejuvenation Potion | X | 32 | 1.0 | ----------------------------------------------------------------------- Ring of Protection +1 | X | 1,022 | 0.2 | ----------------------------------------------------------------------- Amulet of Dexterity | X | 1,744 | 0.5 | ----------------------------------------------------------------------- -:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-: -:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-: THE SUNSET MOUNTAINS :-: -:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-: -:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-: Localization: Center of the Dwarves' Mining Camp Shopkeeper - Branoch =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= =-= WEAPONS =-= =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Name of the Item/Bonus | Bonus | Price | Weight| ----------------------------------------------------------------------- Arrows (20) | X | 30 | 3.8 | ----------------------------------------------------------------------- Icy Burst Mithral Dagger | 3-12 | 17,317 | 1.0 | ----------------------------------------------------------------------- Frost Short Sword | 1-16 | 4,933 | 3.0 | ----------------------------------------------------------------------- Mithral Handaxe | 3-18 | 7,192 | 5.0 | ----------------------------------------------------------------------- Flaming Burst Masterwork Lt. Mace | 2-12 | 3,263 | 6.0 | ----------------------------------------------------------------------- Flaming Burst Long Sword +1 | 3-9 | 3,998 | 4.0 | ----------------------------------------------------------------------- Flaming Burst Masterwork Long Sword +1 | 6-18 | 12,035 | 4.0 | ----------------------------------------------------------------------- Mithral Scimitar +2 | 21-27 | 15,838 | 4.0 | ----------------------------------------------------------------------- Fine Morning Star | 12-18 | 4,304 | 12.0 | ----------------------------------------------------------------------- Masterwork Morning Star of Disruption +1 | 18-26 | 13,493 | 12.0 | ----------------------------------------------------------------------- Frost Masterwork Warhammer +2 | 6-20 | 9,793 | 8.0 | ----------------------------------------------------------------------- Fine Battle Axe | | 1,539 | 7.0 | ----------------------------------------------------------------------- Icy Burst Masterwork Battle Axe +2 | 12-28 | 24,679 | 7.0 | ----------------------------------------------------------------------- Masterwork Great Sword of Speed | 20-48 | 26,525 | 15.0 | ----------------------------------------------------------------------- Fine Shortbow +2 | 9-15 | 4,081 | 2.0 | ----------------------------------------------------------------------- Frost Masterwork Shortbow +2 | 12-20 | 15,299 | 2.0 | ----------------------------------------------------------------------- =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= =-= ARMOR =-= =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Name of the Item | Bonus | Price | Weight| ----------------------------------------------------------------------- Iron Shield +2 | 6 | 1,723 | 15.0 | ----------------------------------------------------------------------- Padded Armour +3 | 9 | 2,093 | 12.0 | ----------------------------------------------------------------------- Padded Boots +2 | 3 | 947 | 2.0 | ----------------------------------------------------------------------- Padded Gloves +1 | 2 | 445 | 1.0 | ----------------------------------------------------------------------- Padded Helmet +2 | 10 | 978 | 1.0 | ----------------------------------------------------------------------- Leather Armour +1 | 3 | 1,883 | 15.0 | ----------------------------------------------------------------------- Leather Boots +1 | 3 | 696 | 2.0 | ----------------------------------------------------------------------- Leather Gloves +2 | 4 | 1,335 | 1.0 | ----------------------------------------------------------------------- Leather Helmet +1 | 3 | 762 | 1.0 | ----------------------------------------------------------------------- Studded Leather Armour +1 | 13 | 3,203 | 17.0 | ----------------------------------------------------------------------- Studded Leather Boots +1 | 4 | 1,158 | 3.0 | ----------------------------------------------------------------------- Studded Leather Gloves +1 | 4 | 1,158 | 2.0 | ----------------------------------------------------------------------- Studded Leather Helmet +1 | 4 | 1,158 | 2.0 | ----------------------------------------------------------------------- Scale Mail | 21 | 5,000 | 30.0 | ----------------------------------------------------------------------- Scale Boots | 5 | 1,450 | 3.0 | ----------------------------------------------------------------------- Scale Gloves | 5 | 1,350 | 2.0 | ----------------------------------------------------------------------- Scale Helmet | 5 | 1,450 | 3.0 | ----------------------------------------------------------------------- Chain Mail | 24 | 10,000 | 40.0 | ----------------------------------------------------------------------- Chain Boots | 7 | 3,000 | 4.0 | ----------------------------------------------------------------------- Chain Gloves | 7 | 3,450 | 2.0 | ----------------------------------------------------------------------- Chain Helmet | 7 | 3,000 | 4.0 | ----------------------------------------------------------------------- Elven Scale Mail +2 | 23 | 12,826 | 15.0 | ----------------------------------------------------------------------- =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= =-= JEWELS AND POTIONS =-= =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Name of the item | Bonus | Price | Weight| ----------------------------------------------------------------------- Healing Potion | X | 63 | 0.7 | ----------------------------------------------------------------------- Rejuvenation Potion | X | 63 | 1.5 | ----------------------------------------------------------------------- Ring of Protection +3 | X | 3,325 | 0.2 | ----------------------------------------------------------------------- Ring of Constitution +1 | X | 1,638 | 0.2 | ----------------------------------------------------------------------- Amulet of Strength +1 | X | 1,774 | 0.5 | ----------------------------------------------------------------------- Amulet of Dexterity +1 | X | 1,774 | 0.5 | ----------------------------------------------------------------------- Amulet of Dexterity +2 | X | 3,534 | 0.5 | ----------------------------------------------------------------------- Amulet of Intellect +2 | X | 2,524 | 0.5 | ----------------------------------------------------------------------- -:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-: -:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-: THE MARSH OF CHERLIMBER :-: -:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-: -:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-: Localization: Sleyvas' Tent, on Adderspine Road Shopkeeper: Sleyvas =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= =-= WEAPONS =-= =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Name of the Item/Bonus | Bonus | Price | Weight| ----------------------------------------------------------------------- Arrows | X | 30 | 3.8 | ----------------------------------------------------------------------- Frost Short Sword +3 | Bonus | 12,714 | Weight| ----------------------------------------------------------------------- Adamantine Short Sword +2 | Bonus | 12,312 | Weight| ----------------------------------------------------------------------- Flaming Burst Mithral Lt. Mace +2 | Bonus | 19,070 | Weight| ----------------------------------------------------------------------- Mithral Long Sword | Bonus | 4,897 | Weight| ----------------------------------------------------------------------- Icy Burst Mithral Long Sword +1 | Bonus | 33,189 | Weight| ----------------------------------------------------------------------- Masterwork Scimitar of Speed | Bonus | 54,522 | Weight| ----------------------------------------------------------------------- Masterwork Morning Star +1 | Bonus | 11,278 | Weight| ----------------------------------------------------------------------- Flam. Burst Mithral Morning Star +1 | Bonus | 40,519 | Weight| ----------------------------------------------------------------------- Mithral Morning Star of Disruption +3 | Bonus | 47,533 | Weight| ----------------------------------------------------------------------- Shock Masterwork Warhammer +3 | Bonus | 23,849 | Weight| ----------------------------------------------------------------------- Icy Burst Masterwork Battle Axe +2 | Bonus | 24,679 | Weight| ----------------------------------------------------------------------- Shocking Burst Mithral Battle Axe +3 | Bonus | 97,921 | Weight| ----------------------------------------------------------------------- Adamantine Bastard Sword +2 | Bonus | 43,335 | Weight| ----------------------------------------------------------------------- Mithral Great Axe +1 | Bonus | 25,440 | 20.0 | ----------------------------------------------------------------------- Masterwork Shortbow +4 | Bonus | 12,538 | 2.0 | ----------------------------------------------------------------------- Icy Burst Darkwood Shortbow +4 | Bonus | 29,564 | 2.0 | ----------------------------------------------------------------------- =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= =-= ARMOR =-= =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Name of the Item | Bonus | Price | Weight| ----------------------------------------------------------------------- Scale Mail +1 | 22 | Price | Weight| ----------------------------------------------------------------------- Scale Boots +1 | 6 | Price | Weight| ----------------------------------------------------------------------- Scale Gloves +1 | 6 | Price | Weight| ----------------------------------------------------------------------- Scale Helmet +1 | 6 | Price | Weight| ----------------------------------------------------------------------- Chain Mail | 24 | Price | Weight| ----------------------------------------------------------------------- Chain Boots | 7 | Price | Weight| ----------------------------------------------------------------------- Chain Gloves | 7 | Price | Weight| ----------------------------------------------------------------------- Chain Helmet | 7 | Price | Weight| ----------------------------------------------------------------------- Chain Mail +2 | 26 | Price | Weight| ----------------------------------------------------------------------- Chain Boots +2 | 9 | Price | Weight| ----------------------------------------------------------------------- Chain Gloves +1 | 8 | Price | Weight| ----------------------------------------------------------------------- Chain Helmet +1 | 8 | Price | Weight| ----------------------------------------------------------------------- Half Plate Mail | 30 | Price | Weight| ----------------------------------------------------------------------- Half Plate Boots | 9 | Price | Weight| ----------------------------------------------------------------------- Half Plate Gloves | 9 | Price | Weight| ----------------------------------------------------------------------- Half Plate Helmet | 9 | Price | Weight| ----------------------------------------------------------------------- Full Plate Mail | 39 | 25,000 | 50.0 | ----------------------------------------------------------------------- Full Plate Boots | 12 | Price | Weight| ----------------------------------------------------------------------- Full Plate Gloves | 12 | Price | Weight| ----------------------------------------------------------------------- Full Plate Helmet | 12 | Price | Weight| ----------------------------------------------------------------------- =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= =-= JEWELS AND POTIONS =-= =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Name of the item | Bonus | Price | Weight| ----------------------------------------------------------------------- Extra Healing Potion | X | 188 | 1.0 | ----------------------------------------------------------------------- Extra Rejuvenation Potion | X | 188 | 2.0 | ----------------------------------------------------------------------- Ring of Strength +3 | X | 6,052 | 0.2 | ----------------------------------------------------------------------- Ring of Dexterity +4 | X | 8,864 | 0.2 | ----------------------------------------------------------------------- Amulet of Protection +4 | X | 4,628 | 0.5 | ----------------------------------------------------------------------- Amulet of Dexterity +2 | X | 3,534 | 0.5 | ----------------------------------------------------------------------- Amulet of Constitution +3 | X | 5,067 | 0.5 | ----------------------------------------------------------------------- Amulet of Intellect +4 | X | 6,016 | 0.5 | ----------------------------------------------------------------------- ============================================================================== 7 - ITEMS ============================================================================== This section lists all the items of the game, as well the related info for each one. They are divided in Weapons, Armors, Jewels, and Potions ---------------------------------- Weapon Special/Magical Attributes ---------------------------------- Rusty : This weapon causes half damage to creatures. Worn : This weapon causes less damage than the normal version. Fine : This weapon causes more damage than the normal version. Mithral : This weapon causes more damage than the normal version. Masterwork : This weapon causes more damage than the normal version. Adamantine : This weapon causes more damage than the normal version. Darkwood : This weapon causes more damage than the normal version. Oak : This weapon causes more damage than the normal version. Spiked : This weapon causes a fixed amount of damage. Serrated : This weapon always causes the maximum amount of damage. Jeweled : This weapon is worth more gold when sold. Burst : This weapon causes extra elemental damage on a critical hit. Fire : This weapon causes fire damage to an opponent when it hits. Flaming : This weapon causes extra fire damage on a critical hit. Frost : This weapon causes frost damage to an opponent when it hits. Icy : This weapon causes extra frost damage on a critical hit. Shock : This weapon causes electrical damage to an opponent when it hits. Shocking : This weapon causes extra electrical damage on a critical hit. Keen : This weapon has an increased chance of scoring critical hits. Disruption : This weapon can destroy undead creatures if hit strongly enough. Defense : This weapon raises your AC by +X points. Wounding : This weapon causes extra poison/wounding damage. Speed : This weapon has an increased attack rate. -:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-: I - WEAPONS -:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-: Weapons are divided in Melee Weapons and Ranged Weapons (Bows). ******************* MELEE WEAPONS ******************* -------------------------------- DAGGERS, SWORDS, AND SCIMITARS | -------------------------------- =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= DAGGERS = =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Name of the Item | Bonus | Weight | Selling Price | ----------------------------------------------------------------------- Rusty Dagger | 1-2 | 2.0 | 14 | ----------------------------------------------------------------------- Dagger | 1-4 | 1.0 | 37 | ----------------------------------------------------------------------- Keen Dagger | 1-4 | 1.0 | 75 | ----------------------------------------------------------------------- Dagger +1 | 2-5 | 1.0 | 70 | ----------------------------------------------------------------------- Serrated Dagger | 4-4 | 1.0 | 287 | ----------------------------------------------------------------------- Flaming Burst Dagger | 1-4 | 1.0 | 321 | ----------------------------------------------------------------------- Keen Dagger +1 | 2-5 | 1.0 | 188 | ----------------------------------------------------------------------- Icy Burst Dagger of Defense +5 | 6-9 | 1.0 | 1,456 | ----------------------------------------------------------------------- Flaming Burst Mithral Dagger | 3-12 | 1.0 | 2,174 | ----------------------------------------------------------------------- Icy Burst Mithral Dagger +1 | 3-12 | 1.0 | 5,972 | ----------------------------------------------------------------------- =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= SWORDS = =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Name of the Item | Bonus | Weight | Selling Price | ----------------------------------------------------------------------- Rusty Short Sword | 1-3 | 6.0 | 82 | ----------------------------------------------------------------------- Rusty Long Sword | 1-4 | 4.0 | 92 | ----------------------------------------------------------------------- Frost Short Sword | 1-6 | 3.0 | 1,644 | ----------------------------------------------------------------------- Short Sword +1 | 2-7 | 3.0 | 330 | ----------------------------------------------------------------------- Short Sword +2 | 3-8 | 3.0 | 617 | ----------------------------------------------------------------------- Fine Short Sword | 1-9 | 3.0 | 170 | ----------------------------------------------------------------------- Keen Long Sword | 2-8 | 4.0 | 284 | ----------------------------------------------------------------------- Long Sword | 2-8 | 4.0 | 142 | ----------------------------------------------------------------------- Wounding Long Sword | 2-8 | 4.0 | 385 | ----------------------------------------------------------------------- Flaming Burst Long Sword +1 | 3-9 | 4.0 | 1,332 | ----------------------------------------------------------------------- Frost Short Sword +3 | 4-9 | 3.0 | 1,644 | ----------------------------------------------------------------------- Short Sword +5 | 6-11 | 3.0 | 1,706 | ----------------------------------------------------------------------- Long Sword | 12-12 | 4.0 | 6,219 | ----------------------------------------------------------------------- Masterwork Long Sword +1 | 6-18 | 4.0 | 4,238 | ----------------------------------------------------------------------- Flam. Burst Mast. Long Sword +1 | 6-18 | 4.0 | 4,011 | ----------------------------------------------------------------------- Mithral Long Sword | 6-24 | 4.0 | 1,632 | ----------------------------------------------------------------------- Bastard Sword | 8-18 | 10.0 | 643 | ----------------------------------------------------------------------- Frost Bastard Sword +1 | 9-19 | 10.0 | 4,735 | ----------------------------------------------------------------------- Flaming Burst Bastard Sword +1 | 9-19 | 10.0 | 1,816 | ----------------------------------------------------------------------- Great Sword | 10-24 | 15.0 | 1,029 | ----------------------------------------------------------------------- Keen Great Sword | 10-24 | 15.0 | 2,180 | ----------------------------------------------------------------------- Great Sword +3 | 13-27 | 15.0 | 6,116 | ----------------------------------------------------------------------- Flam. Bst. Mast. Long Sword Def +5 | 14-26 | 4.0 | 8,549 | ----------------------------------------------------------------------- Jeweled Great Sword +5 | 15-29 | 6.0 | 1,145 | ----------------------------------------------------------------------- Adamantine Short Sword +2 | 12-32 | 3.0 | 4,104 | ----------------------------------------------------------------------- Serrated Bastard Sword of Defense +3 | 21-21 | 10.0 | 4,185 | ----------------------------------------------------------------------- Shock Mast. Bastard Sword Defense +3 | 22-42 | 10.0 | 13,066 | ----------------------------------------------------------------------- Masterwork Great Sword of Speed | 20-48 | 15.0 | 8,841 | ----------------------------------------------------------------------- Wound. Mith. Bastard Sword Def. +3 | 33-63 | 10.0 | 8,851 | ----------------------------------------------------------------------- Onyx Sword | 90-120| 10.0 | 66,281 | ----------------------------------------------------------------------- =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= SCIMITARS = =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Name of the Item | Bonus | Weight | Selling Price | ----------------------------------------------------------------------- Scimitar | 5-7 | 4.0 | 246 | ----------------------------------------------------------------------- Wounding Scimitar | 5-7 | 4.0 | 885 | ----------------------------------------------------------------------- Serrated Scimitar | 7-7 | 4.0 | 1,818 | ----------------------------------------------------------------------- Serrated Scimitar +1 | 8-8 | 4.0 | 782 | ----------------------------------------------------------------------- Scimitar +3 | 8-10 | 4.0 | 1,464 | ----------------------------------------------------------------------- Icy Burst Fine Scimitar | 7-10 | 4.0 | 3,085 | ----------------------------------------------------------------------- Keen Scimitar +3 | 8-10 | 4.0 | 2,207 | ----------------------------------------------------------------------- Shock Scimitar +5 | 10-12 | 4.0 | 10,683 | ----------------------------------------------------------------------- Masterwork Scimitar of Speed | 10-14 | 4.0 | 18,174 | ----------------------------------------------------------------------- Mithral Scimitar +2 | 21-27 | 4.0 | 5,279 | ----------------------------------------------------------------------- * -------------------------------- HAMMERS, MACES, AXES AND CLUBS | -------------------------------- =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= HAMMERS = =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Name of the Item | Bonus | Weight | Selling Price | ----------------------------------------------------------------------- Rusty Warhammer | 1-4 | 8.0 | 42 | ----------------------------------------------------------------------- Warhammer | 1-8 | 8.0 | 65 | ----------------------------------------------------------------------- Keen Warhammer | 1-8 | 8.0 | 191 | ----------------------------------------------------------------------- Warhammer of Disruption | 1-8 | 8.0 | 145 | ----------------------------------------------------------------------- Fine Warhammer | 1-12 | 8.0 | 147 | ----------------------------------------------------------------------- Warhammer +1 | 2-9 | 8.0 | 124 | ----------------------------------------------------------------------- Spiked Warhammer | 8-8 | 8.0 | 249 | ----------------------------------------------------------------------- Spiked Warhammer of Disruption +1 | 9-9 | 8.0 | 5,177 | ----------------------------------------------------------------------- Warhammer of Disruption +5 | 6-13 | 8.0 | 2,181 | ----------------------------------------------------------------------- Masterwork Warhammer | 2-16 | 8.0 | 2,374 | ----------------------------------------------------------------------- =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= MACES = =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Name of the Item | Bonus | Weight | Selling Price | ----------------------------------------------------------------------- Rusty Lt. Mace | 1-3 | 6.0 | 26 | ----------------------------------------------------------------------- Lt. Mace | 1-6 | 6.0 | 68 | ----------------------------------------------------------------------- Keen Lt. Mace | 1-6 | 6.0 | 180 | ----------------------------------------------------------------------- Lt. Mace of Disruption | 1-6 | 6.0 | 148 | ----------------------------------------------------------------------- Fine Lt. Mace | 1-9 | 6.0 | 157 | ----------------------------------------------------------------------- Lt. Mace +1 | 2-7 | 6.0 | 157 | ----------------------------------------------------------------------- Spiked Lt. Mace +1 | 7-7 | 12.0 | 1,896 | ----------------------------------------------------------------------- Masterwork Lt. Mace | 2-12 | 6.0 | 404 | ----------------------------------------------------------------------- Keen Masterwork Lt. Mace | 2-12 | 6.0 | 1,051 | ----------------------------------------------------------------------- Masterwork Lt. Mace of Desruption | 2-12 | 6.0 | 1,618 | ----------------------------------------------------------------------- Flaming Burst Masterwork Lt. Mace | 2-12 | 6.0 | 1,088 | ----------------------------------------------------------------------- Morning Star | 8-12 | 12.0 | 637 | ----------------------------------------------------------------------- Morning Star of Disruption | 8-12 | 12.0 | 859 | ----------------------------------------------------------------------- Morning Star of Disruption +1 | 9-13 | 12.0 | 1,413 | ----------------------------------------------------------------------- Morning Star +2 | 10-14 | 12.0 | 2,250 | ----------------------------------------------------------------------- Keen Morning Star +2 | 10-14 | 12.0 | 2,754 | ----------------------------------------------------------------------- Fine Morning Star | 12-18 | 12.0 | 637 | ----------------------------------------------------------------------- Keen Fine Morning Star | 12-18 | 12.0 | 3,522 | ----------------------------------------------------------------------- Frost Morning Star of Defense +5 | 13-17 | 12.0 | 7,199 | ----------------------------------------------------------------------- Mast. Morning Star of Disruption +1 | 18-26 | 12.0 | 1,434 | ----------------------------------------------------------------------- Mast. Morning Star of Disruption +5 | 26-37 | 12.0 | 10,141 | ----------------------------------------------------------------------- =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= AXES = =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Name of the Item | Bonus | Weight | Selling Price | ----------------------------------------------------------------------- Rusty Handaxe | 1-3 | 5.0 | 25 | ----------------------------------------------------------------------- Handaxe | 1-6 | 5.0 | 68 | ----------------------------------------------------------------------- Keen Handaxe | 1-6 | 5.0 | 207 | ----------------------------------------------------------------------- Rusty Battle Axe | 2-6 | 7.0 | 148 | ----------------------------------------------------------------------- Handaxe +1 | 2-7 | 5.0 | 305 | ----------------------------------------------------------------------- Icy Burst Handaxe +2 | 3-8 | 5.0 | 2,854 | ----------------------------------------------------------------------- Fine Handaxe | 1-9 | 5.0 | 370 | ----------------------------------------------------------------------- Flaming Burst Handaxe +3 | 4-9 | 5.0 | 3,350 | ----------------------------------------------------------------------- Battle Axe | 4-12 | 7.0 | 228 | ----------------------------------------------------------------------- Mithral Handaxe | 3-18 | 5.0 | 2,397 | ----------------------------------------------------------------------- Keen Mithral Handaxe | 3-18 | 5.0 | 3,207 | ----------------------------------------------------------------------- Flaming Burst Battle Axe +1 | 5-13 | 7.0 | 1,974 | ----------------------------------------------------------------------- Battle Axe +1 | 5-13 | 7.0 | 516 | ----------------------------------------------------------------------- Battle Axe +2 | 6-14 | 7.0 | 912 | ----------------------------------------------------------------------- Fine Battle Axe | 6-18 | 7.0 | 513 | ----------------------------------------------------------------------- Frost Masterwork Warhammer +2 | 6-20 | 8.0 | 3,264 | ----------------------------------------------------------------------- Shock Fine Handaxe of Defense +5 | 9-16 | 5.0 | 7,173 | ----------------------------------------------------------------------- Fine Battle Axe +2 | 9-21 | 7.0 | 1,614 | ----------------------------------------------------------------------- Keen Fine Battle Axe +2 | 9-21 | 5.0 | 2,270 | ----------------------------------------------------------------------- Icy Burst Masterwork Battle Axe +2 | 12-28 | 7.0 | 8,226 | ----------------------------------------------------------------------- Serrated Great Axe | 16-16 | 20.0 | 4,526 | ----------------------------------------------------------------------- Shocking Burst Mithral Battle Axe +3 | 21-45 | 7.0 | 32,640 | ----------------------------------------------------------------------- Shock Mithral Great Axe +3 | 45-57 | 20.0 | 21,888 | ----------------------------------------------------------------------- Jeweled Adamantine Great Axe +2 | 56-72 | 20.0 | 11,744 | ----------------------------------------------------------------------- =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= CLUBS = =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Name of the Item | Bonus | Weight | Selling Price | ----------------------------------------------------------------------- Worn Club | 1-2 | 6.0 | 15 | ----------------------------------------------------------------------- Spiked Club | 3-3 | 6.0 | 110 | ----------------------------------------------------------------------- Club +1 | 3-4 | 3.0 | 251 | ----------------------------------------------------------------------- Fine Club | 3-4 | 3.0 | 317 | ----------------------------------------------------------------------- Fine Club of Disruption | 3-4 | 3.0 | 803 | ----------------------------------------------------------------------- Shock Fine Club | 3-4 | 3.0 | 1,176 | ----------------------------------------------------------------------- Spiked Club +1 | 4-4 | 3.0 | 694 | ----------------------------------------------------------------------- Spiked Fine Club of Disruption | 4-4 | 3.0 | 1,765 | ----------------------------------------------------------------------- Club +2 | 4-5 | 3.0 | 1,099 | ----------------------------------------------------------------------- Masterwork Club | 4-6 | 3.0 | 1,240 | ----------------------------------------------------------------------- Club +3 | 5-6 | 3.0 | 2,319 | ----------------------------------------------------------------------- ********************* RANGED WEAPONS ********************* =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= BOWS = =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Name of the Item | Bonus | Weight | Selling Price | ----------------------------------------------------------------------- Worn Bow | 2-4 | 2.0 | 45 | ----------------------------------------------------------------------- Shortbow | 4-8 | 2.0 | 173 | ----------------------------------------------------------------------- Shortbow +1 | 5-9 | 2.0 | 466 | ----------------------------------------------------------------------- Wounding Shortbow +1 | 5-9 | 2.0 | 1,070 | ----------------------------------------------------------------------- Flaming Burst Shortbow +2 | 6-10 | 2.0 | 2,470 | ----------------------------------------------------------------------- Shortbow +3 | 7-11 | 2.0 | 1,042 | ----------------------------------------------------------------------- Fine Shortbow +2 | 9-15 | 2.0 | 1,360 | ----------------------------------------------------------------------- Frost Fine Shortbow +3 | 10-16 | 2.0 | 4,418 | ----------------------------------------------------------------------- Masterwork Shortbow +1 | 10-18 | 2.0 | 1,155 | ----------------------------------------------------------------------- Frost Masterwork Shortbow +2 | 12-20 | 2.0 | 5,009 | ----------------------------------------------------------------------- Masterwork Shortbow +4 | 16-24 | 2.0 | 4,179 | ----------------------------------------------------------------------- Icy Burst Darkwood Shortbow +4 | 24-36 | 2.0 | 9,854 | ----------------------------------------------------------------------- Shocking Burst Darkwood Shortbow +5 | 27-39 | 2.0 | 17,370 | ----------------------------------------------------------------------- Icy Burst Oak Shortbow +5 | 36-52 | 2.0 | 21,555 | ----------------------------------------------------------------------- ----------------------------------------------------------------------- Arrows (Pack with 20) | XXXXX | 3.8 | 10 | ----------------------------------------------------------------------- ********************************************** II - ARMOURS, HELMETS, GLOVES, BOOTS, SHIELDS ********************************************** =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= ARMOUR = =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Name of the Item | Bonus | Weight | Selling Price | ----------------------------------------------------------------------- Worn Padded Armour | 6 | 12.0 | 65 | ----------------------------------------------------------------------- Padded Armour | 6 | 12.0 | 133 | ----------------------------------------------------------------------- Padded Armour +3 | 9 | 12.0 | 697 | ----------------------------------------------------------------------- Leather Armour | 9 | 15.0 | 400 | ----------------------------------------------------------------------- Worn Studded Leather Armour | 9 | 17.0 | 366 | ----------------------------------------------------------------------- Leather Armour +1 | 10 | 15.0 | 627 | ----------------------------------------------------------------------- Padded Armour +5 | 11 | 12.0 | 1,073 | ----------------------------------------------------------------------- Leather Armour +2 | 11 | 15.0 | 892 | ----------------------------------------------------------------------- Leather Armour +3 | 12 | 15.0 | 1,156 | ----------------------------------------------------------------------- Studded Leather Armour | 12 | 17.0 | 773 | ----------------------------------------------------------------------- Studded Leather Armour +1 | 13 | 17.0 | 1,067 | ----------------------------------------------------------------------- Leather Armour +4 | 13 | 15.0 | 1,457 | ----------------------------------------------------------------------- Leather Armour +4 | 14 | 17.0 | 1,402 | ----------------------------------------------------------------------- Leather Armour +5 | 15 | 15.0 | 1,722 | ----------------------------------------------------------------------- Elven Studded Leather Armour +3 | 15 | 9.0 | 2,284 | ----------------------------------------------------------------------- Studded Leather Armour +5 | 17 | 17.0 | 2,405 | ----------------------------------------------------------------------- Scale Mail | 21 | 30.0 | 1,670 | ----------------------------------------------------------------------- Elven Scale Mail | 21 | 15.0 | 2,248 | ----------------------------------------------------------------------- Scale Mail +1 | 22 | 30.0 | 2,229 | ----------------------------------------------------------------------- Elven Scale Mail +2 | 23 | 15.0 | 4,275 | ----------------------------------------------------------------------- Chain Mail | 24 | 40.0 | 3,333 | ----------------------------------------------------------------------- Chain Mail +1 | 25 | 40.0 | 4,385 | ----------------------------------------------------------------------- Scale Mail +4 | 25 | 30.0 | 4,289 | ----------------------------------------------------------------------- Scale Mail +5 | 26 | 30.0 | 4,966 | ----------------------------------------------------------------------- Elven Chain Mail +2 | 26 | 20.0 | 7,103 | ----------------------------------------------------------------------- Chain Mail +4 | 28 | 40.0 | 7,540 | ----------------------------------------------------------------------- Chain Mail +5 | 29 | 40.0 | 8,591 | ----------------------------------------------------------------------- Half Plate Mail | 30 | 46.0 | 5,333 | ----------------------------------------------------------------------- Half Plate Mail +1 | 31 | 46.0 | 7,333 | ----------------------------------------------------------------------- Half Plate Mail +2 | 32 | 46.0 | 8,000 | ----------------------------------------------------------------------- Half Plate Mail +4 | 34 | 46.0 | 9,333 | ----------------------------------------------------------------------- Full Plate Mail | 39 | 50.0 | 8,333 | ----------------------------------------------------------------------- Full Plate Mail +5 | 44 | 50.0 | 18,215 | ----------------------------------------------------------------------- Gold Armor | 50 | 40.0 | 27,510 | ----------------------------------------------------------------------- =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= HELMETS = =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Name of the Item | Bonus | Weight | Selling Price | ----------------------------------------------------------------------- Worn Padded Helmet | 0 | 2.0 | 24 | ----------------------------------------------------------------------- Padded Helmet | 1 | 1.0 | 36 | ----------------------------------------------------------------------- Leather Helmet | 1 | 1.0 | 116 | ----------------------------------------------------------------------- Leather Helmet | 2 | 1.0 | 152 | ----------------------------------------------------------------------- Studded Leather Helmet | 3 | 2.0 | 194 | ----------------------------------------------------------------------- Padded Helmet +2 | 3 | 1.0 | 326 | ----------------------------------------------------------------------- Leather Helmet +1 | 3 | 1.0 | 254 | ----------------------------------------------------------------------- Studded Leather Helmet +1 | 4 | 2.0 | 386 | ----------------------------------------------------------------------- Leather Helmet +2 | 4 | 1.0 | 437 | ----------------------------------------------------------------------- Padded Helmet +3 | 4 | 1.0 | 668 | ----------------------------------------------------------------------- Studded Leather Helmet +2 | 5 | 2.0 | 556 | ----------------------------------------------------------------------- Padded Helmet +4 | 5 | 1.0 | 866 | ----------------------------------------------------------------------- Leather Helmet +3 | 5 | 1.0 | 668 | ----------------------------------------------------------------------- Scale Helmet | 5 | 3.0 | 483 | ----------------------------------------------------------------------- Scale Helmet +1 | 6 | 3.0 | 737 | ----------------------------------------------------------------------- Leather Helmet +4 | 6 | 1.0 | 851 | ----------------------------------------------------------------------- Padded Helmet +5 | 6 | 1.0 | 1,033 | ----------------------------------------------------------------------- Studded Leather Helmet +3 | 6 | 2.0 | 726 | ----------------------------------------------------------------------- Chain Helmet | 7 | 4.0 | 1,000 | ----------------------------------------------------------------------- Studded Leather Helmet +5 | 8 | 2.0 | 1,066 | ----------------------------------------------------------------------- Scale Helmet +3 | 8 | 3.0 | 1,246 | ----------------------------------------------------------------------- Scale Helmet +4 | 9 | 3.0 | 1,500 | ----------------------------------------------------------------------- Chain Helmet +2 | 9 | 4.0 | 1,839 | ----------------------------------------------------------------------- Half Plate Helmet +1 | 10 | 7.0 | 1,400 | ----------------------------------------------------------------------- Scale Helmet +5 | 10 | 3.0 | 1,755 | ----------------------------------------------------------------------- Chain Helmet +3 | 10 | 4.0 | 2,259 | ----------------------------------------------------------------------- Half Plate Helmet +2 | 11 | 7.0 | 1,700 | ----------------------------------------------------------------------- Full Plate Helmet | 12 | 8.0 | 1,000 | ----------------------------------------------------------------------- Chain Helmet +5 | 12 | 4.0 | 3,098 | ----------------------------------------------------------------------- Full Plate Helmet +5 | 17 | 8.0 | 2,999 | ----------------------------------------------------------------------- Gold Helmet | 20 | 6.0 | 4,152 | ----------------------------------------------------------------------- =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= BOOTS = =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Name of the Item | Bonus | Weight | Selling Price | ----------------------------------------------------------------------- Worn Padded Boots | 0 | 4.0 | 20 | ----------------------------------------------------------------------- Worn Leather Boots | 1 | 2.0 | 50 | ----------------------------------------------------------------------- Padded Boots | 1 | 2.0 | 33 | ----------------------------------------------------------------------- Leather Boots | 2 | 2.0 | 100 | ----------------------------------------------------------------------- Leather Boots +1 | 3 | 2.0 | 232 | ----------------------------------------------------------------------- Studded Leather Boots | 3 | 3.0 | 195 | ----------------------------------------------------------------------- Padded Boots +2 | 3 | 2.0 | 315 | ----------------------------------------------------------------------- Studded Leather Boots +1 | 4 | 2.0 | 386 | ----------------------------------------------------------------------- Padded Boots +3 | 4 | 2.0 | 497 | ----------------------------------------------------------------------- Leather Boots +2 | 4 | 2.0 | 418 | ----------------------------------------------------------------------- Leather Boots +3 | 5 | 2.0 | 651 | ----------------------------------------------------------------------- Padded Boots +4 | 5 | 2.0 | 756 | ----------------------------------------------------------------------- Scale Boots | 5 | 3.0 | 483 | ----------------------------------------------------------------------- Studded Leather Boots +2 | 5 | 3.0 | 621 | ----------------------------------------------------------------------- Leather Boots +4 | 6 | 2.0 | 829 | ----------------------------------------------------------------------- Padded Boots +5 | 6 | 2.0 | 940 | ----------------------------------------------------------------------- Studded Leather Boots +3 | 6 | 3.0 | 856 | ----------------------------------------------------------------------- Leather Boots +5 | 7 | 2.0 | 1,040 | ----------------------------------------------------------------------- Scale Boots +2 | 7 | 3.0 | 992 | ----------------------------------------------------------------------- Studded Leather Boots +4 | 7 | 3.0 | 1,092 | ----------------------------------------------------------------------- Chain Boots | 7 | 4.0 | 1,000 | ----------------------------------------------------------------------- Scale Boots +3 | 8 | 3.0 | 1,246 | ----------------------------------------------------------------------- Chain Boots +1 | 8 | 4.0 | 1,407 | ----------------------------------------------------------------------- Studded Leather Boots +5 | 8 | 3.0 | 1,394 | ----------------------------------------------------------------------- Full Plate Boots | 8 | 6.0 | 1,145 | ----------------------------------------------------------------------- Scale Boots +4 | 9 | 3.0 | 1,500 | ----------------------------------------------------------------------- Half Plate Boots +1 | 10 | 5.0 | 1,604 | ----------------------------------------------------------------------- Scale Boots +5 | 10 | 3.0 | 1,755 | ----------------------------------------------------------------------- Chain Boots +3 | 10 | 4.0 | 2,223 | ----------------------------------------------------------------------- Half Plate Boots +2 | 11 | 5.0 | 2,041 | ----------------------------------------------------------------------- Half Plate Boots +3 | 12 | 5.0 | 2,478 | ----------------------------------------------------------------------- Chain Boots +5 | 12 | 4.0 | 3,038 | ----------------------------------------------------------------------- Full Plate Boots +5 | 12 | 6.0 | 3,203 | ----------------------------------------------------------------------- Gold Boots | 20 | 5.0 | 4,156 | ----------------------------------------------------------------------- =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= GLOVES = =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Name of the Item | Bonus | Weight | Selling Price | ----------------------------------------------------------------------- Worn Padded Gloves | 0 | 1.0 | 22 | ----------------------------------------------------------------------- Padded Gloves | 1 | 1.0 | 36 | ----------------------------------------------------------------------- Leather Gloves | 2 | 1.0 | 116 | ----------------------------------------------------------------------- Worn Studded Leather Gloves | 2 | 2.0 | 129 | ----------------------------------------------------------------------- Padded Gloves +1 | 2 | 1.0 | 148 | ----------------------------------------------------------------------- Padded Gloves +2 | 3 | 1.0 | 260 | ----------------------------------------------------------------------- Studded Leather Gloves | 3 | 2.0 | 194 | ----------------------------------------------------------------------- Padded Gloves +3 | 4 | 1.0 | 371 | ----------------------------------------------------------------------- Studded Leather Gloves +1 | 4 | 2.0 | 386 | ----------------------------------------------------------------------- Leather Gloves +2 | 4 | 1.0 | 445 | ----------------------------------------------------------------------- Padded Gloves +4 | 5 | 1.0 | 483 | ----------------------------------------------------------------------- Leather Gloves +3 | 5 | 1.0 | 609 | ----------------------------------------------------------------------- Studded Leather Gloves +2 | 5 | 1.0 | 602 | ----------------------------------------------------------------------- Scale Gloves | 5 | 2.0 | 450 | ----------------------------------------------------------------------- Leather Gloves +4 | 6 | 1.0 | 773 | ----------------------------------------------------------------------- Leather Gloves +5 | 7 | 1.0 | 937 | ----------------------------------------------------------------------- Scale Gloves +2 | 7 | 2.0 | 959 | ----------------------------------------------------------------------- Studded Leather Gloves +4 | 7 | 2.0 | 1,034 | ----------------------------------------------------------------------- Chain Gloves | 7 | 2.0 | 1,150 | ----------------------------------------------------------------------- Scale Gloves +3 | 8 | 2.0 | 1,248 | ----------------------------------------------------------------------- Studded Leather Gloves +5 | 8 | 2.0 | 1,250 | ----------------------------------------------------------------------- Scale Gloves +4 | 9 | 2.0 | 1,514 | ----------------------------------------------------------------------- Chain Gloves +2 | 9 | 2.0 | 2,056 | ----------------------------------------------------------------------- Half Plate Gloves +1 | 10 | 4.0 | 1,722 | ----------------------------------------------------------------------- Scale Gloves +5 | 10 | 2.0 | 1,780 | ----------------------------------------------------------------------- Chain Gloves +3 | 10 | 2.0 | 2,416 | ----------------------------------------------------------------------- Chain Gloves +4 | 11 | 2.0 | 2,906 | ----------------------------------------------------------------------- Half Plate Gloves +2 | 11 | 4.0 | 2,178 | ----------------------------------------------------------------------- Full Plate Gloves | 12 | 4.0 | 1,233 | ----------------------------------------------------------------------- Half Plate Gloves +3 | 12 | 4.0 | 2,670 | ----------------------------------------------------------------------- Full Plate Boots +3 | 15 | 4.0 | 2,612 | ----------------------------------------------------------------------- Gold Boots | 20 | 4.0 | 3,000 | ----------------------------------------------------------------------- =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= SHIELDS = =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Name of the Item | Bonus | Weight | Selling Price | ----------------------------------------------------------------------- Worn Wooden Shield | 0 | 5.0 | 14 | ----------------------------------------------------------------------- Wooden Shield +1 | 3 | 5.0 | 187 | ----------------------------------------------------------------------- Iron Shield | 4 | 15.0 | 200 | ----------------------------------------------------------------------- Wooden Shield +3 | 5 | 5.0 | 511 | ----------------------------------------------------------------------- Wooden Shield +4 | 6 | 5.0 | 673 | ----------------------------------------------------------------------- Iron Shield +2 | 6 | 15.0 | 574 | ----------------------------------------------------------------------- Wooden Shield +5 | 7 | 5.0 | 835 | ----------------------------------------------------------------------- Iron Shield +4 | 8 | 15.0 | 1,038 | ----------------------------------------------------------------------- Iron Shield +5 | 9 | 15.0 | 1,360 | ----------------------------------------------------------------------- ****************************************************************************** III - JEWELS ****************************************************************************** The Jewels are classified this way: ----------------------------------------------------------------------- Name of the Item | Weight | Selling Price | =-=-=-=-=--=--=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=|=-=-=-=-=-=-=-=-=-=-=-=-= Effect | X.X | XXXXX | ----------------------------------------------------------------------- This section is also subdivided in: 1 - Intellect 2 - Dexterity 3 - Strength 4 - Rejuvenation 5 - Constitution 6 - Regeneration 7 - Protection 8 - Other Jewels =-=-=-=-=-=-=- 1 - INTELLECT =-=-=-=-=-=-=- ----------------------------------------------------------------------- Ring of Intelect +1 | Weight | Selling Price | =-=-=-=-=--=--=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=|=-=-=-=-|-=-=-=-=-=-=-=-= Increases Intellect by 1 | 0.2 | 331 | ----------------------------------------------------------------------- # ----------------------------------------------------------------------- Ring of Intelect +2 | Weight | Selling Price | =-=-=-=-=--=--=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=|=-=-=-=-|-=-=-=-=-=-=-=-= Increases Intellect by 2 | 0.2 | 720 | ----------------------------------------------------------------------- # ----------------------------------------------------------------------- Amulet of Intelect +2 | Weight | Selling Price | =-=-=-=-=--=--=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=|=-=-=-=-|-=-=-=-=-=-=-=-= Increases Intellect by 2 | 0.5 | 2,254 | ----------------------------------------------------------------------- # ----------------------------------------------------------------------- Ring of Intelect +3 | Weight | Selling Price | =-=-=-=-=--=--=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=|=-=-=-=-|-=-=-=-=-=-=-=-= Increases Intellect by 2 | 0.2 | 1,441 | ----------------------------------------------------------------------- # ----------------------------------------------------------------------- Amulet of Intelect +3 | Weight | Selling Price | =-=-=-=-=--=--=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=|=-=-=-=-|-=-=-=-=-=-=-=-= Increases Intellect by 3 | 0.5 | 1,423 | ----------------------------------------------------------------------- # ----------------------------------------------------------------------- Amulet of Intelect +4 | Weight | Selling Price | =-=-=-=-=--=--=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=|=-=-=-=-|-=-=-=-=-=-=-=-= Increases Intellect by 4 | 0.5 | 2,005 | ----------------------------------------------------------------------- =-=-=-=-=-=-=- 2 - DEXTERITY =-=-=-=-=-=-=- ----------------------------------------------------------------------- Amulet of Dexterity | Weight | Selling Price | =-=-=-=-=--=--=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=|=-=-=-=-|-=-=-=-=-=-=-=-= Increases Dexterity by 0 | 0.5 | 391 | ----------------------------------------------------------------------- # ----------------------------------------------------------------------- Ring of Dexterity +1 | Weight | Selling Price | =-=-=-=-=--=--=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=|=-=-=-=-|-=-=-=-=-=-=-=-= Increases Dexterity by 1 | 0.2 | 620 | ----------------------------------------------------------------------- # ----------------------------------------------------------------------- Amulet of Dexterity +1 | Weight | Selling Price | =-=-=-=-=--=--=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=|=-=-=-=-|-=-=-=-=-=-=-=-= Increases Dexterity by 1 | 0.5 | 1,774 | ----------------------------------------------------------------------- # ----------------------------------------------------------------------- Amulet of Dexterity +2 | Weight | Selling Price | =-=-=-=-=--=--=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=|=-=-=-=-|-=-=-=-=-=-=-=-= Increases Dexterity by 2 | 0.5 | 3,354 | ----------------------------------------------------------------------- # ----------------------------------------------------------------------- Ring of Dexterity +3 | Weight | Selling Price | =-=-=-=-=--=--=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=|=-=-=-=-|-=-=-=-=-=-=-=-= Increases Dexterity by 3 | 0.2 | 2,017 | ----------------------------------------------------------------------- =-=-=-=-=-=-=-=- 3 - STRENGTH =-=-=-=-=-=-=-=- ----------------------------------------------------------------------- Ring of Strength +1 | Weight | Selling Price | =-=-=-=-=--=--=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=|=-=-=-=-|-=-=-=-=-=-=-=-= Increases your carrying capacity by 10 and | 0.2 | 473 | your Strength by 1 | | | ----------------------------------------------------------------------- # ----------------------------------------------------------------------- Amulet of Strength +1 | Weight | Selling Price | =-=-=-=-=--=--=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=|=-=-=-=-|-=-=-=-=-=-=-=-= Increases your carrying capacity by 10 and | 0.5 | 473 | your Strength by 1 | | | ----------------------------------------------------------------------- # ----------------------------------------------------------------------- Amulet of Strength +2 | Weight | Selling Price | =-=-=-=-=--=--=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=|=-=-=-=-|-=-=-=-=-=-=-=-= Increases your carrying capacity by 20 and | 0.5 | 1,400 | your Strength by 2 | ----------------------------------------------------------------------- # ----------------------------------------------------------------------- Ring of Strength +3 | Weight | Selling Price | =-=-=-=-=--=--=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=|=-=-=-=-|-=-=-=-=-=-=-=-= Increases your carrying capacity by 30 and | 0.2 | 2,017 | your Strength by 3 | | | ----------------------------------------------------------------------- # ----------------------------------------------------------------------- Amulet of Strength +3 | Weight | Selling Price | =-=-=-=-=--=--=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=|=-=-=-=-|-=-=-=-=-=-=-=-= Increases your carrying capacity by 30 and | 0.5 | 2,209 | your Strength by 3 | | | ----------------------------------------------------------------------- # ----------------------------------------------------------------------- Amulet of Strength +4 | Weight | Selling Price | =-=-=-=-=--=--=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=|=-=-=-=-|-=-=-=-=-=-=-=-= Increases your carrying capacity by 40 and | 0.5 | 3,018 | your Strength by 4 | | | ----------------------------------------------------------------------- =-=-=-=-=-=-=-=-=- 4 - REJUVENATION =-=-=-=-=-=-=-=-=- ----------------------------------------------------------------------- Ring of Rejuvenation +1 | Weight | Selling Price | =-=-=-=-=--=--=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=|=-=-=-=-|-=-=-=-=-=-=-=-= Accelerates mana regeneration. | 0.2 | 610 | ----------------------------------------------------------------------- # ----------------------------------------------------------------------- Amulet of Rejuvenation +1 | Weight | Selling Price | =-=-=-=-=--=--=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=|=-=-=-=-|-=-=-=-=-=-=-=-= Accelerates mana regeneration. | 0.5 | 581 | ----------------------------------------------------------------------- # ----------------------------------------------------------------------- Amulet of Rejuvenation +2 | Weight | Selling Price | =-=-=-=-=--=--=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=|=-=-=-=-|-=-=-=-=-=-=-=-= Accelerates mana regeneration. | 0.5 | 1,377 | ----------------------------------------------------------------------- # ----------------------------------------------------------------------- Ring of Rejuvenation +2 | Weight | Selling Price | =-=-=-=-=--=--=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=|=-=-=-=-|-=-=-=-=-=-=-=-= Accelerates mana regeneration. | 0.5 | 1,445 | ----------------------------------------------------------------------- # ----------------------------------------------------------------------- Ring of Rejuvenation +3 | Weight | Selling Price | =-=-=-=-=--=--=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=|=-=-=-=-|-=-=-=-=-=-=-=-= Accelerates mana regeneration. | 0.5 | 2,281 | ----------------------------------------------------------------------- # ----------------------------------------------------------------------- Ring of Rejuvenation +4 | Weight | Selling Price | =-=-=-=-=--=--=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=|=-=-=-=-|-=-=-=-=-=-=-=-= Accelerates mana regeneration. | 0.2 | 3,116 | ----------------------------------------------------------------------- =-=-=-=-=-=-=-=-=- 5 - CONSTITUTION =-=-=-=-=-=-=-=-=- ----------------------------------------------------------------------- Ring of Constitution +1 | Weight | Selling Price | =-=-=-=-=--=--=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=|=-=-=-=-=-=-=-=-=-=-=-=-= Increases Constitution by 1 point. | 0.2 | 1,638 | ----------------------------------------------------------------------- # ----------------------------------------------------------------------- Amulet of Constitution +2 | Weight | Selling Price | =-=-=-=-=--=--=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=|=-=-=-=-=-=-=-=-=-=-=-=-= Increases Constitution by 2 points. | 0.2 | 1,038 | ----------------------------------------------------------------------- # ----------------------------------------------------------------------- Ring of Constitution +2 | Weight | Selling Price | =-=-=-=-=--=--=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Increases Constitution by 2 points. | 0.2 | 1,292 | ----------------------------------------------------------------------- =-=-=-=-=-=-=-=-=- 6 - REGENERATION =-=-=-=-=-=-=-=-=- ----------------------------------------------------------------------- Ring of Regeneration +1 | Weight | Selling Price | =-=-=-=-=--=--=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=|=-=-=-=-=-=-=-=-=-=-=-=-= Accelerates health regeneration. | 0.2 | 600 | ----------------------------------------------------------------------- # ----------------------------------------------------------------------- Amulet of Regeneration +2 | Weight | Selling Price | =-=-=-=-=--=--=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=|=-=-=-=-=-=-=-=-=-=-=-=-= Accelerates health regeneration. | 0.5 | 1,286 | ----------------------------------------------------------------------- # ----------------------------------------------------------------------- Ring of Regeneration +2 | Weight | Selling Price | =-=-=-=-=--=--=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=|=-=-=-=-=-=-=-=-=-=-=-=-= Accelerates health regeneration. | 0.2 | 1,421 | ----------------------------------------------------------------------- # ----------------------------------------------------------------------- Amulet of Regeneration +3 | Weight | Selling Price | =-=-=-=-=--=--=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=|=-=-=-=-=-=-=-=-=-=-=-=-= Accelerates health regeneration. | 0.5 | 1,857 | ----------------------------------------------------------------------- # ----------------------------------------------------------------------- Ring of Regeneration +3 | Weight | Selling Price | =-=-=-=-=--=--=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=|=-=-=-=-=-=-=-=-=-=-=-=-= Accelerates health regeneration. | 0.2 | 2,242 | ----------------------------------------------------------------------- # ----------------------------------------------------------------------- Ring of Regeneration +4 | Weight | Selling Price | =-=-=-=-=--=--=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=|=-=-=-=-=-=-=-=-=-=-=-=-= Accelerates health regeneration. | 0.2 | 3,064 | ----------------------------------------------------------------------- =-=-=-=-=-=-=-=- 7 - PROTECTION =-=-=-=-=-=-=-=- ----------------------------------------------------------------------- Ring of Protection +1 | Weight | Selling Price | =-=-=-=-=--=--=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=|=-=-=-=-=-=-=-=-=-=-=-=-= Increases Defense by 1 point. | 0.5 | 341 | ----------------------------------------------------------------------- # ----------------------------------------------------------------------- Amulet of Protection +2 | Weight | Selling Price | =-=-=-=-=--=--=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=|=-=-=-=-=-=-=-=-=-=-=-=-= Increases Defense by 2 points. | 0.5 | 646 | ----------------------------------------------------------------------- # ----------------------------------------------------------------------- Ring of Protection +2 | Weight | Selling Price | =-=-=-=-=--=--=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=|=-=-=-=-=-=-=-=-=-=-=-=-= Increases Defense by 2 points. | 0.2 | 807 | ----------------------------------------------------------------------- # ----------------------------------------------------------------------- Ring of Protection +3 | Weight | Selling Price | =-=-=-=-=--=--=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=|=-=-=-=-=-=-=-=-=-=-=-=-= Increases Defense by 3 points. | 0.2 | 3,325 | ----------------------------------------------------------------------- # ----------------------------------------------------------------------- Ring of Protection +4 | Weight | Selling Price | =-=-=-=-=--=--=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=|=-=-=-=-=-=-=-=-=-=-=-=-= Increases Defense by 4 points. | 0.2 | 1,575 | ----------------------------------------------------------------------- ----------------- 8 - OTHER JEWELS ----------------- ------------------------------------------------------ Name of the Item | Weight | Selling Price | =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Amulet | 0.5 | 99 | ------------------------------------------------------ Ring | 0.2 | 105 | ------------------------------------------------------ Ruby | 0.5 | 16 | ------------------------------------------------------ Emerald | 0.5 | 83 | ------------------------------------------------------ Sapphire | 0.5 | 191 | ------------------------------------------------------ ****************************************************************************** IV - POTIONS ****************************************************************************** =-=-=-=-=-=-=-=-=-=- HEALING POTIONS =-=-=-=-=-=-=-=-=-=- Recover Hit Points (HP) ------------------------------------------------------ Name of the Item | Weight | Selling Price | =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Lesser Healing Potion | 0.5 | 10 | ------------------------------------------------------ Healing Potion | 0.7 | 21 | ------------------------------------------------------ Extra Healing Potion | 1.0 | 62 | ------------------------------------------------------ =-=-=-=-=-=-=-=-=-=-=- REJUVENATION POTIONS =-=-=-=-=-=-=-=-=-=-=- Recover Mana Points (MP) ------------------------------------------------------ Name of the Item | Weight | Selling Price | =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Lesser Rejuvenation Potion | 1.0 | 10 | ------------------------------------------------------ Rejuvenation Potion | 1.5 | 21 | ------------------------------------------------------ Extra Rejuvenation Potion | 2.0 | 62 | ------------------------------------------------------ ============================================================================== 8 - MAGICAL WEAPONS (SPELLS) AND FEATS ============================================================================== This section lists all the Spells that each character in the game can use. The Spells are divided in passive Feats and active Feats. Passive Feats don't need to be activated. Active Feats need to be equipped to be used. Press A on one of them to equip. I divided this section for each character. Then it lists all the Spells to Fighter, all the spells to Archer, etc. ---------------------------------------------------------------- FIGHTER | ---------------------------------------------------------------- The Fighter has the following Spells: Active Feats - Combat Aura and Earthquake Passive Feats - Dodge, Improved Block, Shield Expert, Sword & Fist -:-:-:-:-:-:- Combat Aura -:-:-:-:-:-:- Gives the Hero a positive Aura. Level 1 - Strength +1 while the Aura is activated - Cost: 4 Level 2 - Strength +2 while the Aura is activated - Cost: 6 Level 3 - Strength +3 while the Aura is activated - Cost: 8 Level 4 - Strength +4 while the Aura is activated - Cost: 12 Level 5 - Strength +5 while the Aura is activated - Cost: 16 -:-:-:-:-:-:- Earthquake -:-:-:-:-:-:- An earthquake hits enemies around (Warhammer/Great Axe). Level 1 - xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx - Cost: 6 Level 2 - xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx - Cost: x Level 3 - xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx - Cost: x Level 4 - xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx - Cost: x Level 5 - xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx - Cost: x -:-:-:-:-:- Accuracy -:-:-:-:-:- Improves the accuracy of ranged attacks. Level 1 - Activated - Cost: -:-:-:-:-:- Targeting -:-:-:-:-:- Helps to aim the ranged weapon by providing a targeting line. Level 1 - Activated - Cost: 1 -:-:-:-:-:-:-:- Enchant Arrows -:-:-:-:-:-:-:- Every normal Arrow fired becomes enchanted. Level 1 - Give additional damage to Arrows (+ 2) Cost: 1 Level 2 - Give additional damage to Arrows (+ 4) Cost: 4 Level 3 - Give additional damage to Arrows (+ 6) Cost: 8 Level 4 - Give additional damage to Arrows (+ 8) Cost: 12 Level 5 - Give additional damage to Arrows (+ 10) Cost: 16 -:-:-:- Dodge -:-:-:- Gives a bonus to Armor Class. Level 1 - Gives 1 additonal Armor Class point - Cost: 1 Level 2 - Gives 2 additonal Armor Class points - Cost: 2 Level 3 - Gives 3 additonal Armor Class points - Cost: 3 Level 4 - Gives 4 additonal Armor Class points - Cost: 4 Level 5 - Gives 5 additonal Armor Class points - Cost: 5 -:-:-:-:-: Endurance -:-:-:-:-: Increase the carrying capacity. Level 1 - Allow to carry 15 more Lbs - Cost: 2 Level 2 - Allow to carry 30 more Lbs - Cost: 4 Level 3 - Allow to carry 45 more Lbs - Cost: 6 Level 4 - Allow to carry 60 more Lbs - Cost: 8 Level 5 - Allow to carry 75 more Lbs - Cost: 10 -:-:-:-:-: Toughness -:-:-:-:-: Grants permantent Hit Points. Level 1 - Give 3 additional Hit Points - Cost: 1 Level 2 - Give 6 additional Hit Points - Cost: 2 Level 3 - Give 9 additional Hit Points - Cost: 3 Level 4 - Give 12 additional Hit Points - Cost: 4 Level 5 - Give 15 additional Hit Points - Cost: 5 -:-:-:-:-: Willpower -:-:-:-:-: Grants permantent Arcane Energy Points. Level 1 - Give 5 additional Mana Points - Cost: 1 Level 2 - Give 10 additional Mana Points - Cost: 2 Level 3 - Give 15 additional Mana Points - Cost: 3 Level 4 - Give 20 additional Mana Points - Cost: 4 Level 5 - Give 25 additional Mana Points - Cost: 5 -:-:-:-:-:- Meditation -:-:-:-:-:- Increase Arcane Energy Regeneration Rate. Level 1 - Increase to 125% - Cost: 1 Level 2 - Increase to 150% - Cost: 2 Level 3 - Increase to 175% - Cost: 3 Level 4 - Increase to 200% - Cost: 4 Level 5 - Increase to 225% - Cost: 5 -:-:-:-:-:-:-:-:- Intest. Fortitude -:-:-:-:-:-:-:-:- Increase Health Regeneration Rate. Level 1 - Increase to 150% - Cost: 1 Level 2 - Increase to 200% - Cost: 2 Level 3 - Increase to 250% - Cost: 3 Level 4 - Increase to 300% - Cost: 4 Level 5 - Increase to 350% - Cost: 5 -:-:-:-:-:- Death Blow -:-:-:-:-:- Increase the damage of critical hits. Level 1 - Critical hits gain + 2 attack bonus - Cost: 1 Level 2 - Critical hits gain + 4 attack bonus - Cost: 2 Level 3 - Critical hits gain + 6 attack bonus - Cost: 3 Level 4 - Critical hits gain + 8 attack bonus - Cost: 4 Level 5 - Critical hits gain +10 attack bonus - Cost: 5 -:-:-:-:-:-:-:-:- Improved Critical -:-:-:-:-:-:-:-:- Increase the chance of scoring a critical hit. Level 1 - Give 5% additional chance - Cost: 1 Level 2 - Give 10% additional chance - Cost: 2 Level 3 - Give 15% additional chance - Cost: 3 -:-:-:-:-:-:-:- Improved Block -:-:-:-:-:-:-:- Allows blocking with a Two-Handed Melee Weapon Level 1 - Activated - Cost: 5 -:-:-:-:-:-:-:- Shield Expert -:-:-:-:-:-:-:- Gives an additional armour class bonus when a Shield is equipped Level 1 - 1 additional point - Cost: 2 Level 2 - 2 additional point - Cost: 4 Level 3 - 3 additional point - Cost: 6 Level 4 - 4 additional point - Cost: 8 Level 5 - 5 additional point - Cost: 10 -:-:-:-:-:-:-:- Shield & Fist -:-:-:-:-:-:-:- Increases the chance to hit and Min/Max damage (Melee) Level 1 - Increase Min/Max damage by 1 - Cost: 2 Level 2 - Increase Min/Max damage by 2 - Cost: 4 Level 3 - Increase Min/Max damage by 3 - Cost: 6 Level 4 - Increase Min/Max damage by 4 - Cost: 8 Level 5 - Increase Min/Max damage by 5 - Cost: 10 ---------------------------------------------------------------- ARCHER | ---------------------------------------------------------------- The Archer has the following Spells: Active Feats - Flame Arrows, Ice Arrows, Shock Arrows, Hail of Arrows, Exploding Arrows Passive Feats - Accuracy, Targeting, Arcane Quiver, Enchant Arrows, Deflect Missiles, Endurance, Toughness, Willpower, Meditation, Intest. Fortitude, Combat Reflexes, Death Blow, Improved Critical -;-;-;-;-;-:- Flame Arrows -;-;-;-;-;-:- Grants a Flaming Aura to Arrows. Level 1 - Shoot a Fire Arrow Level 2 - Shoot a Fire Arrow (14-18) Level 3 - Shoot a Fire Arrow (20-26) Cost: 6 Level 4 - Shoot a Fire Arrow (26-34) Cost: 8 Level 5 - Shoot a Fire Arrow (32-42) Cost: 10 -;-;-;-;-; Ice Arrows -;-;-;-;-; Enchants Arrows with an Icy Aura. Level 1 - Shoot an Ice Arrow (20-26) Cost: 5 Level 2 - Shoot an Ice Arrow (25-36) Cost: 6 Level 3 - Shoot an Ice Arrow (30-46) Cost: 8 Level 4 - Shoot an Ice Arrow (35-56) Cost: 10 Level 5 - Shoot an Ice Arrow (40-66) Cost: 14 -;-;-;-;-;-:- Shock Arrows -;-;-;-;-;-:- Enchants Arrows with an Electrical Aura. Level 1 - Shoot a Shock Arrow (30-48) Cost: 10 Level 2 - Shoot a Shock Arrow (35-62) Cost: 11 Level 3 - Shoot a Shock Arrow (40-76) Cost: 13 Level 4 - Shoot a Shock Arrow (45-90) Cost: 15 Level 5 - Shoot a Shock Arrow (50-104) Cost: 18 -;-;-;-;-;-:-: Hail of Arrows -;-;-;-;-;-:-: Allows to Fire Multiple Arrows at once. Level 1 - Shoot 2 Arrows at the same time - Cost: 3 Level 2 - Shoot 3 Arrows at the same time - Cost: 7 -;-;-;-;-;-:-:-; Exploding Arrows -;-;-;-;-;-:-:-; Enchants Arrows so that they explode when they strike a target. Level 1 - Shoot an Explosive Arrow (1-15) Cost: Level 2 - Shoot an Explosive Arrow (1-20) Cost: 6 Level 3 - Shoot an Explosive Arrow (1-25) Cost: 8 Level 4 - Shoot an Explosive Arrow (1-30) Cost: 10 Level 5 - Shoot an Explosive Arrow (1-35) Cost: 14 -:-:-:-:-:- Accuracy -:-:-:-:-:- Improves the accuracy of ranged attacks. Level 1 - Activated - Cost: -:-:-:-:-:- Targeting -:-:-:-:-:- Helps to aim the ranged weapon by providing a targeting line. Level 1 - Activated - Cost: 1 -:-:-:-:-:-:-: Arcane Quiver -:-:-:-:-:-:-: Reduces the Weight of Arrows in the Inventory. Level 1 - Activated - Cost: 1 -:-:-:-:-:-:-:- Enchant Arrows -:-:-:-:-:-:-:- Every normal Arrow fired becomes enchanted. Level 1 - Give additional damage to Arrows (+ 2) Cost: 1 Level 2 - Give additional damage to Arrows (+ 4) Cost: 4 Level 3 - Give additional damage to Arrows (+ 6) Cost: 8 Level 4 - Give additional damage to Arrows (+ 8) Cost: 12 Level 5 - Give additional damage to Arrows (+ 10) Cost: 16 -:-:-:-:-:-:-:-:- Deflect Missiles -:-:-:-:-:-:-:-:- Gives a chance of automatically blocking missile attacks. Level 1 - Gain 5% chance - Cost: 1 Level 2 - Gain 10% chance - Cost: 2 Level 3 - Gain 15% chance - Cost: 3 Level 4 - Gain 20% chance - Cost: 4 Level 5 - Gain 25% chance - Cost: 5 -:-:-:-:-:- Endurance -:-:-:-:-:- Increase the carrying capacity. Level 1 - Allow to carry 15 more Lbs - Cost: 2 Level 2 - Allow to carry 30 more Lbs - Cost: 4 Level 3 - Allow to carry 45 more Lbs - Cost: 6 Level 4 - Allow to carry 60 more Lbs - Cost: 8 Level 5 - Allow to carry 75 more Lbs - Cost: 10 -:-:-:-:-: Toughness -:-:-:-:-: Grants permantent Hit Points. Level 1 - Give 3 additional Hit Points - Cost: 1 Level 2 - Give 6 additional Hit Points - Cost: 2 Level 3 - Give 9 additional Hit Points - Cost: 3 Level 4 - Give 12 additional Hit Points - Cost: 4 Level 5 - Give 15 additional Hit Points - Cost: 5 -:-:-:-:-:- Willpower -:-:-:-:-:- Grants permantent Arcane Energy Points. Level 1 - Give 5 additional Mana Points - Cost: 1 Level 2 - Give 10 additional Mana Points - Cost: 2 Level 3 - Give 15 additional Mana Points - Cost: 3 Level 4 - Give 20 additional Mana Points - Cost: 4 Level 5 - Give 25 additional Mana Points - Cost: 5 -:-:-:-:-:- Meditation -:-:-:-:-:- Increase Arcane Energy Regeneration Rate. Level 1 - Increase to 125% - Cost: 1 Level 2 - Increase to 150% - Cost: 2 Level 3 - Increase to 175% - Cost: 3 Level 4 - Increase to 200% - Cost: 4 Level 5 - Increase to 225% - Cost: 5 -:-:-:-:-:-:-:-:- Intest. Fortitude -:-:-:-:-:-:-:-:- Increase Health Regeneration Rate. Level 1 - Increase to 150% - Cost: 1 Level 2 - Increase to 200% - Cost: 2 Level 3 - Increase to 250% - Cost: 3 Level 4 - Increase to 300% - Cost: 4 Level 5 - Increase to 350% - Cost: 5 -:-:-:-:-:-:-:-:- Combat Reflexes -:-:-:-:-:-:-:-:- Increase Attack Speed. Level 1 - Increase Attack speed by 5% - Cost: 2 Level 2 - Increase Attack speed by 10% - Cost: 4 Level 3 - Increase Attack speed by 15% - Cost: 6 Level 4 - Increase Attack speed by 20% - Cost: 8 Level 5 - Increase Attack speed by 25% - Cost: 10 -:-:-:-:-:- Death Blow -:-:-:-:-:- Increase the damage of critical hits. Level 1 - Critical hits gain + 2 attack bonus - Cost: 1 Level 2 - Critical hits gain + 4 attack bonus - Cost: 2 Level 3 - Critical hits gain + 6 attack bonus - Cost: 3 Level 4 - Critical hits gain + 8 attack bonus - Cost: 4 Level 5 - Critical hits gain +10 attack bonus - Cost: 5 -:-:-:-:-:-:-:-:- Improved Critical -:-:-:-:-:-:-:-:- Increase the chance of scoring a critical hit. Level 1 - Give 5% additional chance - Cost: 1 Level 2 - Give 10% additional chance - Cost: 2 Level 3 - Give 15% additional chance - Cost: 3 ---------------------------------------------------------------- WIZARD | ---------------------------------------------------------------- The Wizard has the following Spells: Active Feats - Magic Missiles, Burning Hands, Melf's Acid, Fireball, Snowblind, Lightning Bolt, Otiluke's Ice Passive Feats - Accuracy, Targeting, Meditation, Willpower, Intest. Fortitude -;-;-;-;-;-:-: Magic Missile -;-;-;-;-;-:-: Darts forth a Missile of Magical energy which heads for targets. Level 1 - Fire 1 Missile (3-6 ) Cost: 1 Level 2 - Fire 2 Missile (6-9 ) Cost: 2 Level 3 - Fire 3 Missile (9-12) Cost: 3 -;-;-;-;-;-:-: Burning Hands -;-;-;-;-;-:-: Fire a Magical flamethrower, emitting a cone-shaped blast. Level 1 - Deal 12 damage per second - Cost: 1 Level 2 - Deal 15 damage per second - Cost: 2 Level 3 - Deal 18 damage per second - Cost: 3 Level 4 - Deal 21 damage per second - Cost: 4 Level 5 - Deal 24 damage per second - Cost: 5 -;-;-;-;-;-:- Melf's Acid -;-;-;-;-;-:- Causes a magical arrow of acid to spring. -;-;-;-;- Fireball -;-;-;-;- Shoot a Burst of flame that detonates when it hits. Level 1 - Shoot a Fireball (10-25) Cost: 8 Level 2 - Shoot a Fireball (12-30) Cost: 9 Level 3 - Shoot a Fireball (14-35) Cost: 11 Level 4 - Shoot a Fireball (16-40) Cost: 13 Level 5 - Shoot a Fireball (18-45) Cost: 17 -;-;-;-;-;-:- Snowblind -;-;-;-;-;-:- Causes a cone of frost to shoot forth. Level 1 - XXXXXXXXXXXXXX - Cost: 10 -;-;-;-;-;-:-:-;- Lightning Bolt -;-;-;-;-;-:-:-;- Streaks a bolt of lightning, inflicting eletrical damage. Level 1 - XXXXXXXXXXXXXX - Cost: 30 -;-;-;-;-;-:-:- Otiluke's Ice -;-;-;-;-;-:-:- Summons a sphere of intense cold to strike targets. Level 1 - XXXXXXXXXXXXXX - Cost: 14 -:-:-:-:-:- Accuracy -:-:-:-:-:- Improves the accuracy of ranged attacks. Level 1 - Activated - Cost: 1 -:-:-:-:-:- Targeting -:-:-:-:-:- Helps to aim the ranged weapon by providing a targeting line. Level 1 - Activated - Cost: 1 -:-:-:-:-: Willpower -:-:-:-:-: Grants permantent Arcane Energy Points. Level 1 - Give 5 additional Mana Points - Cost: 1 Level 2 - Give 10 additional Mana Points - Cost: 2 Level 3 - Give 15 additional Mana Points - Cost: 3 Level 4 - Give 20 additional Mana Points - Cost: 4 Level 5 - Give 25 additional Mana Points - Cost: 5 -:-:-:-:-:- Meditation -:-:-:-:-:- Increase Arcane Energy Regeneration Rate. Level 1 - Increase to 125% - Cost: 1 Level 2 - Increase to 150% - Cost: 2 Level 3 - Increase to 175% - Cost: 3 Level 4 - Increase to 200% - Cost: 4 Level 5 - Increase to 225% - Cost: 5 -:-:-:-:-:-:-:-:- Intest. Fortitude -:-:-:-:-:-:-:-:- Increase Health Regeneration Rate. Level 1 - Increase to 150% - Cost: 1 Level 2 - Increase to 200% - Cost: 2 Level 3 - Increase to 250% - Cost: 3 Level 4 - Increase to 300% - Cost: 4 Level 5 - Increase to 350% - Cost: 5 ---------------------------------------------------------------- ELVEN FIGHTER | ---------------------------------------------------------------- The Elven Fighter has the following Spells: Active Feats - Ice Arrows, Shock Arrows, Hail of Arrows, Magic Missiles, Burning Hands, Fireball, Combat Aura, Earthquake Passive Feats - Accuracy, Targeting, Enchant Arrows, Dodge, Endurance, Toughness, Willpower, Meditation, Intest. Fortitude, Death Blow, Improved Critical, Improved Block, Shield Expert, Shield & Fist -;-;-;-;-;- Ice Arrows -;-;-;-;-;- Enchants Arrows with an Icy Aura. Level 1 - Shoot an Ice Arrow (20-26) Cost: 5 Level 2 - Shoot an Ice Arrow (25-36) Cost: 6 Level 3 - Shoot an Ice Arrow (30-46) Cost: 8 Level 4 - Shoot an Ice Arrow (35-56) Cost: 10 Level 5 - Shoot an Ice Arrow (40-66) Cost: 14 -;-;-;-;-;-:- Shock Arrows -;-;-;-;-;-:- Enchants Arrows with an Electrical Aura. Level 1 - Shoot a Shock Arrow (30-48) Cost: 10 Level 2 - Shoot a Shock Arrow (35-62) Cost: 11 Level 3 - Shoot a Shock Arrow (40-76) Cost: 13 Level 4 - Shoot a Shock Arrow (45-90) Cost: 15 Level 5 - Shoot a Shock Arrow (50-104) Cost: 18 -;-;-;-;-;-:-:- Hail of Arrows -;-;-;-;-;-:-:- Allows to Fire Multiple Arrows at once. Level 1 - Shoot 2 Arrows at the same time - Cost: 3 Level 2 - Shoot 3 Arrows at the same time - Cost: 7 -;-;-;-;-;-:-: Magic Missile -;-;-;-;-;-:-: Darts forth a Missile of Magical energy which heads for targets. Level 1 - Fire 1 Missile (3-6 ) Cost: 1 Level 2 - Fire 2 Missile (6-9 ) Cost: 2 Level 3 - Fire 3 Missile (9-12) Cost: 3 -;-;-;-;-;-:-: Burning Hands -;-;-;-;-;-:-: Fire a Magical flamethrower, emitting a cone-shaped blast. Level 1 - Deal 12 damage per second - Cost: 1 Level 2 - Deal 15 damage per second - Cost: 2 Level 3 - Deal 18 damage per second - Cost: 3 Level 4 - Deal 21 damage per second - Cost: 4 Level 5 - Deal 24 damage per second - Cost: 5 -;-;-;-;- Fireball -;-;-;-;- Shoot a Burst of flame that detonates when it hits. Level 1 - Shoot a Fireball (10-25) Cost: 8 Level 2 - Shoot a Fireball (12-30) Cost: 9 Level 3 - Shoot a Fireball (14-35) Cost: 11 Level 4 - Shoot a Fireball (16-40) Cost: 13 Level 5 - Shoot a Fireball (18-45) Cost: 17 -:-:-:-:-:-:-:- Enchant Arrows -:-:-:-:-:-:-:- Every normal Arrow fired becomes enchanted. Level 1 - Give additional damage to Arrows (+ 2) Cost: 1 Level 2 - Give additional damage to Arrows (+ 4) Cost: 4 Level 3 - Give additional damage to Arrows (+ 6) Cost: 8 Level 4 - Give additional damage to Arrows (+ 8) Cost: 12 Level 5 - Give additional damage to Arrows (+ 10) Cost: 16 -:-:-:- Dodge -:-:-:- Gives a bonus to Armor Class. Level 1 - Gives 1 additonal Armor Class point - Cost: 1 Level 2 - Gives 2 additonal Armor Class points - Cost: 2 Level 3 - Gives 3 additonal Armor Class points - Cost: 3 Level 4 - Gives 4 additonal Armor Class points - Cost: 4 Level 5 - Gives 5 additonal Armor Class points - Cost: 5 -:-:-:-:-: Endurance -:-:-:-:-: Increase the carrying capacity. Level 1 - Allow to carry 15 more Lbs - Cost: 2 Level 2 - Allow to carry 30 more Lbs - Cost: 4 Level 3 - Allow to carry 45 more Lbs - Cost: 6 Level 4 - Allow to carry 60 more Lbs - Cost: 8 Level 5 - Allow to carry 75 more Lbs - Cost: 10 -:-:-:-:-: Toughness -:-:-:-:-: Grants permantent Hit Points. Level 1 - Give 3 additional Hit Points - Cost: 1 Level 2 - Give 6 additional Hit Points - Cost: 2 Level 3 - Give 9 additional Hit Points - Cost: 3 Level 4 - Give 12 additional Hit Points - Cost: 4 Level 5 - Give 15 additional Hit Points - Cost: 5 -:-:-:-:-: Willpower -:-:-:-:-: Grants permantent Arcane Energy Points. Level 1 - Give 5 additional Mana Points - Cost: 1 Level 2 - Give 10 additional Mana Points - Cost: 2 Level 3 - Give 15 additional Mana Points - Cost: 3 Level 4 - Give 20 additional Mana Points - Cost: 4 Level 5 - Give 25 additional Mana Points - Cost: 5 -:-:-:-:-:- Meditation -:-:-:-:-:- Increase Arcane Energy Regeneration Rate. Level 1 - Increase to 125% - Cost: 1 Level 2 - Increase to 150% - Cost: 2 Level 3 - Increase to 175% - Cost: 3 Level 4 - Increase to 200% - Cost: 4 Level 5 - Increase to 225% - Cost: 5 -:-:-:-:-:-:-:-:- Intest. Fortitude -:-:-:-:-:-:-:-:- Increase Health Regeneration Rate. Level 1 - Increase to 150% - Cost: 1 Level 2 - Increase to 200% - Cost: 2 Level 3 - Increase to 250% - Cost: 3 Level 4 - Increase to 300% - Cost: 4 Level 5 - Increase to 350% - Cost: 5 -:-:-:-:-:- Death Blow -:-:-:-:-:- Increase the damage of critical hits. Level 1 - Critical hits gain + 2 attack bonus - Cost: 1 Level 2 - Critical hits gain + 4 attack bonus - Cost: 2 Level 3 - Critical hits gain + 6 attack bonus - Cost: 3 Level 4 - Critical hits gain + 8 attack bonus - Cost: 4 Level 5 - Critical hits gain +10 attack bonus - Cost: 5 -:-:-:-:-:-:-:-:- Improved Critical -:-:-:-:-:-:-:-:- Increase the chance of scoring a critical hit. Level 1 - Give 5% additional chance - Cost: 1 Level 2 - Give 10% additional chance - Cost: 2 Level 3 - Give 15% additional chance - Cost: 3 -:-:-:-:-:-:-:- Improved Block -:-:-:-:-:-:-:- Allows blocking with a two-handed Melee weapon. Level 1 - Activated - Cost: 5 -:-:-:-:-:-:-:- Shield Expert -:-:-:-:-:-:-:- Gives an additional armour class bonus when a Shield is equipped Level 1 - 1 additional point - Cost: 2 Level 2 - 2 additional points - Cost: 4 Level 3 - 3 additional points - Cost: 6 Level 4 - 4 additional points - Cost: 8 Level 5 - 5 additional points - Cost: 10 -:-:-:-:-:-:-:- Shield & Fist -:-:-:-:-:-:-:- Increases the chance to hit and Min/Max damage (Melee) Level 1 - Increase Min/Max damage by 1 - Cost: 2 Level 2 - Increase Min/Max damage by 2 - Cost: 4 Level 3 - Increase Min/Max damage by 3 - Cost: 6 Level 4 - Increase Min/Max damage by 4 - Cost: 8 Level 5 - Increase Min/Max damage by 5 - Cost: 10 =============================================================================== 9 - CREDITS/ACKNOWLEDGEMENTS =============================================================================== - GameFAQS, for hosting this file. Thanks to Cjayc, owner of GameFAQS, - Special Thanks to Justin Knightes (Jknightes@cs.com), for giving some info about the Wizard. - Special Thanks to Marc "Darth Maul" Binda (m_binda@hotmail.com), for give me permission to take some parts of his awesome Baldur's Gate: Dark Alliance guide for PS2. This includes the Character abilities section. Thanks! - My sister, for helping me at the ASCII logo. - I'd like also to thank the band Dream Theater, my favorite band, my favorite soundtrack for this FAQ. - Me, for having all the work of making this Faq. - Very special thanks to you, reader of this file. In fact, this wouldn't be called FAQ without someone to read. ============================================================================== 10 - FINAL WORDS ============================================================================== Just to remember, you can contact me at davidapoliveira@hotmail.com Instant Messengers: MSN: davidapoliveira@hotmail.com ICQ: 262331176 This document was completely written by David Oliveira. No one else. It's strictly forbidden the presence of this file in any website, except the few selected in the Legal Info and Version History. Baldur's Gate, Dark Alliance, Forgotten Realms, Dungeons & Dragons are a registered trade mark of Wizards of the Coast, Inc. Game Boy Advance(GBA) is a registered trade mark of Nintendo. The Baldur's Gate: Dark Alliance FAQ/Walkthrough (c)Copyright 2004 David Oliveira ============================================================================== END OF FILE