22222 b kk ii 222222222 bbb kkkk tt iii 2222 2222 bbbbb kkkkk kk ttt iii 222 2222 bbbbbbbb ooooo kkk kkk ttttttt aaaaaa iii 222 2222 bbbb bbbbooooooo kkkkkk tttt aaaaaaaa iiii 2222 bbbb bbbbooo ooo kkkkk tttt aaa aaa iiii 2222 2 bbbbbbbbbbooooooo kkk kkk tttt taaaaaaaa iiii 2222 22 bbbbbbb ooooo kkkk kkkk ttttt aaaa aaa iiii 2222 222 222222222222 S O L A R B O Y D J A N G O 22222222222 Boktai 2 Solar Boy Django Weapon Guide by EternalBliss/BlissAeterna/Tyris/blissandvoid (zephyrusborealis@yahoo.com) This guide is best viewed with a Font of Courier New size 10. Umm, I apologize for the lousy ASCII art. Anyway, its what's inside that counts. Contents: I. Version History II. Disclaimer III. Introduction IV. Explanation V. Weapon List A. Sword Type B. Spear Type C. Hammer Type D. Gun Type VI. Credits ================================================================================ S E C T I O N I / V E R S I O N H I S T O R Y ================================================================================ 0.10 11/20/04 Guide Started 11:30 PM 0.35 11/21/04 Finished Sword type weapons 0.99 11/21/04 Guide Finished 4:00 PM Copied and pasted the sword type then retyped the names, descriptions, SP abilities and monster drop for spear and hammer. Took me quick enough to finish, with breaks in between of course. But it took me long enough to gather all the weapons, smithing for me is quite addicting. ^_^ This is my very first guide, so hurray for me! Yay! 1.00 02/10/05 I'm sorry if my guide seems to lack some weapons. What happened was that while sending my guide to the diskette an error occured and some of the text got jammed in and so having no backup copy I still uploaded it. Well now I've had the time to correct errors. Of course I also didn't knew about the 80 space line provided for each guide. ================================================================================ S E C T I O N I I / D I S C L A I M E R ================================================================================ This document is property of Athan Mercado, and can only be found at Gamefaqs. You can contact me at my email address if you wish to put this in your site. You can copy this on your harddisk without editing any part. You can make copies of it as long as it is for reference purposes only. No part of this document can be published for any selling purposes. Remember that plagiarism is a crime. ================================================================================ S E C T I O N I I I / I N T R O D U C T I O N ================================================================================ In the first Boktai, Django is armed only with the Gun Del Sol, but he can change the function of this weapons by means of Lenses, Frames, etc. However, in Boktai 2, the Gun Del Sol had been downgraded to a puny projectile weapon which cost 50 points of energy for every shot. And if that's not enough, you can't even use Enchantment Magic on it. The good news is he now has the freedom to change weapons so you wouldn't get bored with the gun. I rarely use the gun now. Another additional feature for the second Boktai is the Solarsmith. After rescuing Smith from the Cathedral, you will be offered to temper your own weapons. I really enjoyed the Solarsmith, the fact that you can already gain more powerful weapons earlier on the game. This also reminded me of tempering from Legend of Mana minus all that essences and materials stuff. It's more like Vagrant Story's Workshops (with a metronome like thingie) but made a lot easier cause you only need the two consecutive weapons to get the next weapon. ================================================================================ S E C T I O N I V / E X P L A N A T I O N ================================================================================ Weapon Name: Name of the particular weapon Description: Official description from the game Level: Level required to equip the weapon you can still temper this weapons although Smith will warn you that you can't still wear them. Power: Weapon strength plus additional bonus for each Tempering Level (and of course minus if negative, duh!) Warning, although you might want to have SP level weapons, they have no power bonuses. Class: I've arranged the weapons according to what tier they're being placed on the Weapon List at the Library. So, Bottom Class weapons will be placed as 1 and Top Class as 4. Of course there's the R-type so I'll indicate them as well. SP Ability: Special ability if weapon tempering achieves SP level Bottom class weapons (Levels 1 - 13, the Rare don't count cause they have their own abilities) don't have this (I think, I didn't got any) Another thing you might want to take advantage is the inherit function of the game where you transfer SP ability of one weapon to another. Price: Bought for: Purchase Cost at Chenney's Weapon Shop Sold for: Selling Cost which is based on the 50% of Basic Purchase Cost on Normal plus a 5% per Tempering Level increase except on SP level which accounts for 120% of Basic Purchase Cost and 5% per Tempering Level deducted from 50% for Negative Tempering Levels except for -10 which costs only 1 SOLL regardless of weapon class or type So the table would look like: Tempering Selling Percentage Level based on Prices Listed SP 120% +10 100% +09 95% +08 90% +07 85% +06 80% +05 75% +04 70% +03 65% +02 60% +01 55% +00 50% -01 45% -02 40% -03 35% -04 30% -05 25% -06 20% -07 15% -08 10% -09 5% -10 1 SOLL Dropped by: The monster that drops the particular weapon (indicated whether they're Normal or Rare item drop which wouldn't be that hard with the Thief's Clothes and Hunter's Clothes) Recipe: Tempering recipe for a weapon is basically the two weapons preceding your target weapon combined, skipping the rare types of course. For example if you want to make a Long Sword, you need to combine a Broadsword and a Short Sword. Exception to this are R-type weapons which represents Rare types. Rare types are formed by any two weapons on its tier plus you need an excellent rank in the tempering. And of course the ultimate weapons are only formed by the Light and Dark weapons and an also an excellent tempering skill. Of course you could combine a lower level weapon and a higher level weapon, but what's the use since they will be averaged you'll end up with a weaker weapon. Emblem: Top class weapons (levels starting 49 and up) require Emblems before you can temper any of them. Swords require Spade, Spears require Diamond, Hammers require Club. Your very first emblem can be acquired after reaching Skill Level 50 on any weapon then Smith will offer to lift that weapon type's limit. If two or all of your weapon skill levels have reached 50, you will given a choice which you should lift first. If you wish to lift the other weapon types' limit, you need to reach Skill Level 99 for that certain weapon type. ================================================================================ S E C T I O N V / W E A P O N L I S T ================================================================================ ------------------------------------------------------------------------------- S U B S E C T I O N A / S W O R D T Y P E ------------------------------------------------------------------------------- Weapon Name: Gradius Description: Dagger Level: 1 Power: 5 Class: 1 SP Ability: None Notes: None Price: 100 SOLL Dropped by: Ghoul (Rare) Zombie (Normal) Weapon Name: Short Sword Description: Small sword Level: 5 Power: 12 Class: 1 SP Ability: None Notes: None Price: 120 SOLL Dropped by: Zombie (Rare) Weapon Name: Broadsword Description: Wide sword Level: 9 Power: 16 Class: 1 SP Ability: None Notes: None Price: 150 SOLL Dropped by: Bandit (Rare) Skeleton Fencer (Normal) Weapon Name: Long Sword Description: Extended sword Level: 13 Power: 21 Class: 1 SP Ability: None Notes: None Price: 190 SOLL Dropped by: Cockatrice (Normal) Skeleton Fencer (Rare) Weapon Name: Dull Blade Description: Blunt sword Level: 1 Power: 1 Class: R-1 SP Ability: Randomly nullifies defense power Notes: Not sold in weapon shop. Price: 50 SOLL Dropped by: None Weapon Name: Zweihander Description: Two-hand sword Level: 17 Power: 25 Class: 2 SP Ability: Randomly increases damage Notes: None Price: 240 SOLL Dropped by: Cockatrice (Rare) Weapon Name: Flamberge Description: Flaming sword Level: 21 Power: 30 Class: 2 SP Ability: Increases damage with the flame property Notes: None Price: 300 SOLL Dropped by: None Weapon Name: Claymore Description: Large sword Level: 25 Power: 34 Class: 2 SP Ability: Randomly increases damage Notes: None Price: 370 SOLL Dropped by: None Weapon Name: Magic Sword Description: Mystical sword Level: 29 Power: 39 Class: 2 SP Ability: Decreases magic cost for Enchantment Attacks Notes: None Price: 450 SOLL Dropped by: None Weapon Name: Katana Description: Samurai sword Level: 17 Power: 34 Class: R-2 SP Ability: Increases attack power based on Agility Notes: Not sold in weapon shop Price: 500 SOLL Dropped by: None Weapon Name: Bastard Sword Description: Hand-and-a-half sword Level: 33 Power: 43 Class: 3 SP Ability: Increases damage depending on the number of enemies defeated Notes: Not sold in weapon shop Price: 540 SOLL Dropped by: Ghoul + (Normal) Weapon Name: Great Sword Description: Giant Sword Level: 37 Power: 48 Class: 3 SP Ability: Reduces damage to weapons Notes: Not sold in weapon shop Price: 640 SOLL Dropped by: Cockatrice + (Normal) Weapon Name: Bushido Sword Description: Warrior's spirit Level: 41 Power: 42 Class: 3 SP Ability: Increases attack power as Life diminishes Notes: Not sold in weapon shop Price: 750 SOLL Dropped by: None Weapon Name: Blood Sword Description: Cursed sword Level: 45 Power: 57 Class: 3 SP Ability: Defeat an enemy and... (Red Django, damaged; Black Django, healed) Notes: Not sold in weapon shop Price: 870 SOLL Dropped by: None Weapon Name: Muramasa Description: Japanese blade Level: 33 Power: 52 Class: R-3 SP Ability: Increased attack power based on Agility Notes: Not sold in weapon shop Price: 900 SOLL Dropped by: None Weapon Name: Vorpal Sword Description: Sturdy sword Level: 49 Power: 61 Class: 4 SP Ability: Increases attack power during abnormal status Notes: Not sold in weapon shop Price: 1000 SOLL Dropped by: None Weapon Name: Solar Sword Description: Sword of light Level: 53 Power: 66 Class: 4 SP Ability: Increases attack power based on sunlight Notes: Not sold in weapon shop Price: 1250 SOLL Dropped by: None Weapon Name: Sword of Darkness Description: Sword of Darkness Level: 53 Power: 66 Class: R-4 SP Ability: Increases attack power at night Notes: Not sold in weapon shop Price: 1500 SOLL Dropped by: None Weapon Name: Gram Description: Complete sword Level: 57 Power: 70 Class: R-5 SP Ability: None Notes: Not sold in weapon shop Price: 2000 SOLL Dropped by: None Weapon Name: Astro Sword Description: Star sword Level: ?? Power: 6 Class: n/a SP Ability: Uses Solar Station energy directly for Enchantment Attacks Notes: Not sold in weapon shop. Made of meteorite. Price: n/a Dropped by: None ------------------------------------------------------------------------------- S U B S E C T I O N B / S P E A R T Y P E ------------------------------------------------------------------------------- Weapon Name: Short Spear Description: Hand spear Level: 1 Power: 8 Class: 1 SP Ability: None Notes: None Price: 100 SOLL Dropped by: Mummy (Normal) Weapon Name: Glaive Description: Single-edged spear Level: 1 Power: 5 Class: 15 SP Ability: Notes: None Price: SOLL Dropped by: Mummy (Rare) Gust (Normal) Weapon Name: Long Spear Description: Extended Spear Level: 9 Power: 20 Class: 1 SP Ability: None Notes: None Price: 150 SOLL Dropped by: Gust (Rare) Skeleton Archer (Normal) Weapon Name: Lance Description: Knight's spear Level: 13 Power: 25 Class: 1 SP Ability: None Notes: None Price: 190 SOLL Dropped by: Skeleton Archer (Rare) Weapon Name: Quarter Staff Description: 180-cm fighting stick Level: 1 Power: 4 Class: R-1 SP Ability: Randomly nullifies defense power Notes: Not sold in weapon shop. Price: 50 SOLL Dropped by: None Weapon Name: Corsesca Description: Wing spear Level: 17 Power: 30 Class: 2 SP Ability: Randomly paralyzes enemies Notes: None Price: 240 SOLL Dropped by: Hellhound (Rare) Weapon Name: Fire Paw Description: Flaming spear Level: 21 Power: 35 Class: 2 SP Ability: Increases damage with the flame property Notes: None Price: 300 SOLL Dropped by: None Weapon Name: Bardiche Description: Long-handled battleaxe Level: 25 Power: 40 Class: 2 SP Ability: Reduces damage to weapons Notes: None Price: 370 SOLL Dropped by: None Weapon Name: Ice Glaive Description: Water spear Level: 29 Power: 45 Class: 2 SP Ability: Increases damage with the frost property Notes: None Price: 450 SOLL Dropped by: None Weapon Name: Rune Glaive Description: Single-edged magical spear Level: 17 Power: 40 Class: R-2 SP Ability: Increases attack power based on Spirit Notes: Not sold in weapon shop Price: 500 SOLL Dropped by: None Weapon Name: Partizan Description: Broad spear Level: 33 Power: 50 Class: 3 SP Ability: Randomly paralyzes enemies Notes: Not sold in weapon shop Price: 540 SOLL Dropped by: Mummy + (Normal) Weapon Name: Thunder Spear Description: Wind spear Level: 37 Power: 55 Class: 3 SP Ability: Increases damage with the Cloud property Notes: Not sold in weapon shop Price: 640 SOLL Dropped by: Bandit + (Normal) Weapon Name: Blood Spear Description: Cursed spear Level: 41 Power: 60 Class: 3 SP Ability: Defeat an enemy and... (Red Django, damaged; Black Django,healed) Notes: Not sold in weapon shop Price: 750 SOLL Dropped by: None Weapon Name: Grand Lance Description: Earth Spear Level: 45 Power: 65 Class: 3 SP Ability: Increases damage with the Earth property Notes: Not sold in weapon shop Price: 870 SOLL Dropped by: None Weapon Name: Rune Spear Description: Magical spear Level: 33 Power: 60 Class: R-3 SP Ability: Increased attack power based on Spirit Notes: Not sold in weapon shop Price: 900 SOLL Dropped by: None Weapon Name: Halberd Description: Hatchet spear Level: 49 Power: 70 Class: 4 SP Ability: Increases attack power based on Energy Notes: Not sold in weapon shop Price: 1000 SOLL Dropped by: None Weapon Name: White Queen Description: Spear of light Level: 53 Power: 75 Class: 4 SP Ability: Increases attack power based on sunlight Notes: Not sold in weapon shop Price: 1250 SOLL Dropped by: None Weapon Name: Black Queen Description: Darkness Spear Level: 53 Power: 75 Class: R-4 SP Ability: Increases attack power at night Notes: Not sold in weapon shop Price: 1500 SOLL Dropped by: None Weapon Name: Gungnir Description: Complete sword Level: 57 Power: 80 Class: R-5 SP Ability: None Notes: Not sold in weapon shop Price: 2000 SOLL Dropped by: None Weapon Name: Astro Spear Description: Star spear Level: ?? Power: 6 Class: n/a SP Ability: Uses Solar Station energy directly for Enchantment Attacks Notes: Not sold in weapon shop. Made of meteorite. Price: n/a Dropped by: None ------------------------------------------------------------------------------- S U B S E C T I O N C / H A M M E R T Y P E ------------------------------------------------------------------------------- Weapon Name: Club Description: Heavy swinging stick Level: 1 Power: 11 Class: 1 SP Ability: None Notes: None Price: 100 SOLL Dropped by: Skeleton (Normal) Weapon Name: Hammer Description: Hitting weapon Level: 5 Power: 18 Class: 1 SP Ability: None Notes: None Price: 120 SOLL Dropped by: Skeleton (Rare) Clay Golem (Normal) Weapon Name: Mace Description: Hitting weapon Level: 9 Power: 24 Class: 1 SP Ability: None Notes: None Price: 150 SOLL Dropped by: Clay Golem (Rare) Weapon Name: Flail Description: Metal ball with chains attached Level: 13 Power: 29 Class: 1 SP Ability: None Notes: None Price: 190 SOLL Dropped by: Stone Golem (Normal) Weapon Name: Pounder Description: Small hammer Level: 1 Power: 7 Class: R-1 SP Ability: Randomly nullifies defense power Notes: Not sold in weapon shop. Price: 50 SOLL Dropped by: None Weapon Name: Axe Description: Hatchet Level: 17 Power: 35 Class: 2 SP Ability: Increases damage to beast monsters Notes: None Price: 240 SOLL Dropped by: Stone Golem (Rare) Weapon Name: Maul Description: Giant wooden mallet Level: 21 Power: 40 Class: 2 SP Ability: Increases damage to material monsters Notes: None Price: 300 SOLL Dropped by: None Weapon Name: Silver Mace Description: Silver hitting weapon Level: 25 Power: 46 Class: 2 SP Ability: Increases damage to phantom monsters Notes: None Price: 370 SOLL Dropped by: None Weapon Name: Silver Flair Description: Metal ball with chains attached Level: 29 Power: 51 Class: 2 SP Ability: Increases damage to Undead monsters Notes: None Price: 450 SOLL Dropped by: None Weapon Name: Heavy Mace Description: Giant mace Level: 17 Power: 46 Class: R-2 SP Ability: Increases attack power based on Vitality Notes: Not sold in weapon shop Price: 500 SOLL Dropped by: None Weapon Name: Battle Axe Description: Battle hatchet Level: 33 Power: 57 Class: 3 SP Ability: Increases damage depending on the number of enemies defeated Notes: Not sold in weapon shop Price: 540 SOLL Dropped by: Skeleton + (Normal) Weapon Name: War Hammer Description: Battle mace Level: 37 Power: 62 Class: 3 SP Ability: Reduces damage to weapons Notes: Not sold in weapon shop Price: 640 SOLL Dropped by: Golem + (Normal) Weapon Name: Bloody Mace Description: Cursed mace Level: 41 Power: 68 Class: 3 SP Ability: Defeat an enemy and... (Red Django, damaged; Black Django, healed) Notes: Not sold in weapon shop Price: 750 SOLL Dropped by: None Weapon Name: Morning Star Description: Star ball with chains Level: 45 Power: 73 Class: 3 SP Ability: Increases damage to Immortals Notes: Not sold in weapon shop Price: 870 SOLL Dropped by: None Weapon Name: Heavy Axe Description: Giant battleaxe Level: 33 Power: 68 Class: R-3 SP Ability: Increased attack power based on Vitality Notes: Not sold in weapon shop Price: 900 SOLL Dropped by: None Weapon Name: Earthshaker Description: Quake hammer Level: 49 Power: 79 Class: 4 SP Ability: Increases attack power based on Life Notes: Not sold in weapon shop Price: 1000 SOLL Dropped by: None Weapon Name: Daybreak Description: Hammer of light Level: 53 Power: 84 Class: 4 SP Ability: Increases attack power based on sunlight Notes: Not sold in weapon shop Price: 1250 SOLL Dropped by: None Weapon Name: Twilight Description: Hammer of Darkness Level: 53 Power: 84 Class: R-4 SP Ability: Increases attack power at night Notes: Not sold in weapon shop Price: 1500 SOLL Dropped by: None Weapon Name: Mjollnir Description: Complete hammer Level: 57 Power: 90 Class: R-5 SP Ability: None Notes: Not sold in weapon shop Price: 2000 SOLL Dropped by: None Weapon Name: Astro Hammer Description: Star hammer Level: ?? Power: 6 Class: n/a SP Ability: Uses Solar Station energy directly for Enchantment Attacks Notes: Not sold in weapon shop. Made of meteorite. Price: n/a Dropped by: None ------------------------------------------------------------------------------- S U B S E C T I O N D / G U N T Y P E ------------------------------------------------------------------------------- Weapon Name: Gun del Sol Description: Solar Gun Level: ?? Power: 75 Class: n/a SP Ability: Increases attack power based on sunlight Notes: None Price: n/a Dropped by: None Weapon Name: Gun del Hell Description: Dark Gun Level: ?? Power: 80 Class: n/a SP Ability: Increases attack power at night Notes: None Price: n/a Dropped by: None Weapon Name: Megabuster Description: Certificate of friendship Level: ?? Power: 85 Class: n/a SP Ability: Decreases attack power as life diminishes Notes: None Price: n/a Dropped by: None ================================================================================ S E C T I O N V I / C R E D I T S ================================================================================ 1. Konami for creating excellent game series. 2. Nintendo for the many great games made for the Gameboy 3. CJayC and Gamefaqs for hosting this faq.