Breath of Fire (SNES) Magic Guide Version 1.0 Released on January 31, 2008 By Novalia Spirit Contact information: novaliaspirit (AIM and Hotmail) http://novaliaspirit.99k.org/ Table of contents: 1. INTRODUCTION 2. SPELL LIST 3. DUMMY SPELL LIST 4. STATUS AILMENTS 5. LEGAL DISCLAIMER ############################################################################### INTRODUCTION ############################################################################### This document features a comprehensive list of all the spells found in Breath of Fire, which includes a plurality of dummy spells. Because documentation on status ailments is relatively scarce, and these are primarily inflicted through attacks covered in this document, I have sought to integrate that in my study. Before proceeding further, there are several points that we have to clarify. Firstly, all spells can only be used in battle unless otherwise specified. In addition, all spells have information listed under "Element," "Learn at level," and "Incantation," but not all of them will make use of such data. For example, only spells that inflict damage are affected by elemental modifiers; certain spells are innate to Bo or Ox, or cannot be learned by any means; spells issued from Ryu's Fight command or Gobi's Magic command never display an incantation message. As with my Monster Statistics Guide, the names assigned to the elements are arbitrary, which is obviously due to the fact that the real names are unknown. It should come as no surprise that the same applies to a handful of the status ailments, such as "Shield," "Stop," and "Wall." Spells whose hit rate depends on Wisdom operate as follows: A) If target's Wisdom is greater than or equal to caster's, the hit rate is 25% B) If target's Wisdom is less than caster's, then the hit rate is 37.5% Finally, note that spells with a "Power" entry will systematically deal damage in battle, as the value represents the potential damage that the target might suffer. ############################################################################### SPELL LIST ############################################################################### 3.5 Power: 30 AP expenditure: 3 Learn at level: 9 Element: Lightning & Earth Incantation: "Devistat" Aiming: All enemies 5.5 Power: 50 AP expenditure: 8 Learn at level: 18 Element: Lightning & Earth Incantation: "Devistat" Aiming: All enemies 9.5 Power: 80 AP expenditure: 15 Learn at level: 24 Element: Lightning & Earth Incantation: "Devistat" Aiming: All enemies Ag-Up AP expenditure: 8 Learn at level: 12 Element: Water & Light Incantation: "AgileUp!" Aiming: Single ally (replaces spell with Fight command if target is invalid) Effect: Increases target's ACT by 20 Inflicts "ACT Up" No effect on targets afflicted with "ACT Up" Usage: Caster gains initiative (characters only) ATK-Up AP expenditure: 15 Learn at level: 7 Element: Water & Light Incantation: "Powerup!" Aiming: Single ally (replaces spell with Fight command if target is invalid) Effect: Increases target's ATK by 50 Inflicts "ATK Up" No effect on targets afflicted with "Zom" or "ATK Up" Usage: Caster gains initiative (characters only) Blast Power: 110 AP expenditure: 18 Learn at level: 25 Element: Lightning & Earth Incantation: "Blast" Aiming: Single enemy (targets party's leader if target is invalid) BoltX Power: 400 AP expenditure: 30 Learn at level: 35 Element: Lightning & Earth Incantation: "T.Bolt" Aiming: Single enemy (targets party's leader if target is invalid) BoltX (Agni) Power: 999 AP expenditure: 0 Learn at level: 26 Element: Lightning & Earth Incantation: "T.Bolt" Aiming: All enemies Bomb Power: 35 AP expenditure: 5 Learn at level: 11 Element: Lightning & Earth Incantation: "Blast" Aiming: Single enemy (targets party's leader if target is invalid) Boom Power: 70 AP expenditure: 11 Learn at level: 19 Element: Lightning & Earth Incantation: "Blast" Aiming: All enemies Char Power: 180 AP expenditure: 36 Learn at level: 29 Element: Fire Incantation: "Burn out" Aiming: All enemies Chill Power: 100 AP expenditure: 12 Learn at level: 22 Element: Ice Incantation: "Blizzard" Aiming: All enemies Cold Power: 30 AP expenditure: 5 Learn at level: 8 Element: Ice Incantation: "Freeze!" Aiming: Single enemy (targets party's leader if target is invalid) Comet Power: 400 AP expenditure: 75 Learn at level: 40 Element: Lightning & Earth Incantation: "BigCrash" Aiming: All enemies Comet (Rudra) Power: 320 AP expenditure: 0 Learn at level: 44 Element: Lightning & Earth Incantation: "BigCrash" Aiming: All enemies Comet (enemy spell) Power: 70 AP expenditure: 25 Learn at level: 17 Element: Water & Light Incantation: "BigCrash" Aiming: All enemies Cura AP expenditure: 3 Learn at level: 1 Element: Water & Light Incantation: "Recover!" Aiming: Single ally (replaces spell with Fight command if target is invalid) Effect: Restores 50 HP to a character or 10 HP to a monster Usage: Caster gains initiative (characters only) Player cannot select entities that have full HP Usable outside of battle Cura2 AP expenditure: 6 Learn at level: 9 Element: Water & Light Incantation: "Recover!" Aiming: Single ally (replaces spell with Fight command if target is invalid) Effect: Restores 100 HP to a character or 40 HP to a monster Usage: Caster gains initiative (characters only) Player cannot select entities that have full HP Usable outside of battle Cura3 AP expenditure: 15 Learn at level: 15 Element: Water & Light Incantation: "Recover!" Aiming: Single ally (replaces spell with Fight command if target is invalid) Effect: Restores 250 HP to a character or 100 HP to a monster Usage: Caster gains initiative (characters only) Player cannot select entities that have full HP Usable outside of battle Cura4 AP expenditure: 20 Learn at level: 23 Element: Water & Light Incantation: "Recover!" Aiming: Single ally (replaces spell with Fight command if target is invalid) Effect: Restores all HP Usage: Caster gains initiative (characters only) Player cannot select entities that have full HP Usable outside of battle CuraX AP expenditure: 30 Learn at level: 37 Element: Water & Light Incantation: "CureAll!" Aiming: All allies Effect: Restores 250 HP to a character or 100 HP to a monster Usage: Caster gains initiative (characters only) Player cannot select entities that all have full HP Usable outside of battle Curs AP expenditure: 20 Learn at level: 16 Element: Lightning & Earth Incantation: "Curse" Aiming: Single enemy (targets party's leader if target is invalid) Automatically misses monsters and Super Forms Effect: Inflicts "Curs" No effect on targets afflicted with "Zom" or "Pois" Dispel AP expenditure: 20 Learn at level: 30 Element: Water & Light Incantation: "Redirect" Aiming: Single ally (replaces spell with Fight command if target is invalid) Effect: Inflicts "Dispel" No effect on targets afflicted with "Dispel" Usage: Caster gains initiative (characters only) Drain AP expenditure: 2 Learn at level: 33 Element: Lightning & Earth Incantation: "Absorb" Aiming: Single enemy (targets party's leader if target is invalid) Hit rate depends on Wisdom Automatically misses monsters in event battles Effect: Absorbs 10.15625% of target's AP, with a minimum of 1 AP and a maximum of 30 AP (skips all damage modifiers) No effect on targets that have 0 AP Ebb Power: 30 AP expenditure: 3 Learn at level: 10 Element: Water & Light Incantation: "Recover!" Aiming: All enemies EbbX Power: 50 AP expenditure: 5 Learn at level: 14 Element: Water & Light Incantation: "Recover!" Aiming: All enemies Eco Power: 70 AP expenditure: 8 Learn at level: 16 Element: Water & Light Incantation: "Recover!" Aiming: All enemies EcoX Power: 100 AP expenditure: 10 Learn at level: 17 Element: Water & Light Incantation: "Recover!" Aiming: All enemies Exit Power: 25 AP expenditure: 20 Learn at level: 5 Element: Lightning & Earth Incantation: "T.Bolt" Aiming: Single enemy (targets party's leader if target is invalid) Effect: Transports the party to the last occupied tile on the overworld map No effect in areas marked as friendly or which prohibit its usage Usage: Only usable outside of battle F.Ball Power: 90 AP expenditure: 9 Learn at level: 20 Element: Fire Incantation: "Burn out" Aiming: Single enemy (targets party's leader if target is invalid) Fire (FlmDr) Power: 115 AP expenditure: 0 Learn at level: 1 Element: Fire Incantation: "Burn out" Aiming: Single enemy (targets party's leader if target is invalid) Fire (enemy spell) Power: 90 AP expenditure: 30 Learn at level: 21 Element: Fire Incantation: "Burn out" Aiming: All enemies FireX Power: 350 AP expenditure: 30 Learn at level: 32 Element: Fire Incantation: "Inferno" Aiming: Single enemy (targets party's leader if target is invalid) Flam (FirDgn) Power: 210 AP expenditure: 0 Learn at level: 1 Element: Water & Light Incantation: "Inferno" Aiming: All enemies Flame Power: 40 AP expenditure: 6 Learn at level: 15 Element: Fire Incantation: "Burn out" Aiming: Single enemy (targets party's leader if target is invalid) Flare Power: 20 AP expenditure: 3 Learn at level: 6 Element: Fire Incantation: "Burn out" Aiming: Single enemy (targets party's leader if target is invalid) Flee AP expenditure: 20 Learn at level: 23 Element: Lightning & Earth Incantation: "Run!" Aiming: All allies Automatically misses in event battles, with the exception of Mothro Effect: Transports the party out of a battle Fort AP expenditure: 6 Learn at level: 4 Element: Water & Light Incantation: "Petrify!" Aiming: Single ally (replaces spell with Fight command if target is invalid) Effect: Increases target's DEF by 20 Inflicts "DEF Up" No effect on targets afflicted with "Zom" or "DEF Up" Usage: Caster gains initiative (characters only) FortX AP expenditure: 14 Learn at level: 26 Element: Water & Light Incantation: "Petrify!" Aiming: all allies Effect: Increases target's DEF by 20 Inflicts "DEF Up" No effect on targets afflicted with "Zom" or "DEF Up" Usage: Caster gains initiative (characters only) NOTE: The effect applies to dead targets despite the absence of an animation. Freeze (IceDgn) Power: 190 AP expenditure: 0 Learn at level: 1 Element: Ice Incantation: "Freeze!" Aiming: All enemies Frost Power: 60 AP expenditure: 9 Learn at level: 17 Element: Ice Incantation: "Freeze!" Aiming: Single enemy (targets party's leader if target is invalid) Fry Power: 80 AP expenditure: 10 Learn at level: 16 Element: Lightning & Earth Incantation: "T.Bolt" Aiming: Single enemy (targets party's leader if target is invalid) Heal AP expenditure: 5 Learn at level: 5 Element: Water & Light Incantation: "Get well" Aiming: Single ally (replaces spell with Fight command if target is invalid) Effect: Cures "Pois," "Zom," "Curs," "Mute," "Doze" Resets counters for "Mute" and "Doze" Usage: Caster gains initiative (characters only) Player can only select entities afflicted with "Pois," "Zom," "Curs," "Mute," or "Doze" Usable outside of battle Hold AP expenditure: 8 Learn at level: 11 Element: Water & Light Incantation: "Paralyze" Aiming: Single enemy (targets party's leader if target is invalid) Automatically misses Super Forms Automatically misses monsters in event battles Effect: Cures "Mute" Inflicts "Doze" Sets "Doze" counter to a random number between one and four No effect on targets afflicted with "Doze" Hush AP expenditure: 6 Learn at level: 28 Element: Water & Light Incantation: "Silence!" Aiming: Single enemy (targets party's leader if target is invalid) Automatically misses Super Forms Automatically misses monsters in event battles Effect: Inflicts "Mute" Sets "Mute" counter to a random number between one and four No effect on targets afflicted with "Doze" or "Mute" Ice Power: 150 AP expenditure: 30 Learn at level: 28 Element: Ice Incantation: "Freeze!" Aiming: All enemies Ice (SnoDr) Power: 100 AP expenditure: 0 Learn at level: 1 Element: Ice Incantation: "Freeze!" Aiming: Single enemy (targets party's leader if target is invalid) IceX Power: 250 AP expenditure: 48 Learn at level: 31 Element: Ice Incantation: "Chill" Aiming: Single enemy (targets party's leader if target is invalid) Idle AP expenditure: 5 Learn at level: 19 Element: Water & Light Incantation: "SlowDown" Aiming: Single enemy (targets party's leader if target is invalid) Effect: Reduces target's ACT by 20 Inflicts "ACT Down" No effect on targets afflicted with "ACT Down" NOTE: When negative, the residual ACT value is set to zero. Because of a bug in the code, a value above 127 will be considered negative and, as a result of that, will be set to zero Gale Power: 130 AP expenditure: 24 Learn at level: 26 Element: Lightning & Earth Incantation: "T.Bolt" Aiming: All enemies Lk-Up AP expenditure: 6 Learn at level: 6 Element: Water & Light Incantation: "CheerUp!" Aiming: Single ally (replaces spell with Fight command if target is invalid) Effect: Increases target's FATE by 20 Inflicts "FATE Up" No effect on targets afflicted with "Curs" or "FATE Up" Usage: Caster gains initiative (characters only) LStorm Power: 95 AP expenditure: 11 Learn at level: 21 Element: Lightning & Earth Incantation: "T.Bolt" Aiming: All enemies Nova Power: 200 AP expenditure: 42 Learn at level: 30 Element: Lightning & Earth Incantation: "Blast" Aiming: All enemies NovaX Power: 300 AP expenditure: 54 Learn at level: 37 Element: Lightning & Earth Incantation: "Blast" Aiming: Single enemy (targets party's leader if target is invalid) Para AP expenditure: 10 Learn at level: 10 Element: Lightning & Earth Incantation: "Time out" Aiming: Single enemy (targets party's leader if target is invalid) Hit rate depends on Wisdom Automatically misses monsters in event battles Effect: Inflicts "Stop" Sets "Stop" counter to a random number between one and four No effect on targets afflicted with "Stop" Pararai AP expenditure: 8 Learn at level: 11 Element: Water & Light Incantation: "Paralyze" Aiming: Single enemy (targets party's leader if target is invalid) Automatically misses Super Forms Automatically misses monsters in event battles Effect: Cures "Mute" Inflicts "Doze" Sets "Doze" counter to a random number between one and four No effect on targets afflicted with "Doze" Poison AP expenditure: 20 Learn at level: 16 Element: Lightning & Earth Incantation: "Poison" Aiming: Single enemy (targets party's leader if target is invalid) Automatically misses monsters and Super Forms Effect: Cures "Curs" if target is afflicted with "Zom" Inflicts "Pois" Sets "Pois" counter to three No effect on targets afflicted with "Pois" Renew AP expenditure: 10 Learn at level: 17 Element: Water & Light Incantation: "Revive!" Aiming: Single ally Effect: Cures "Stun," "Curs," "Pois," "Zom," "FATE Up" Sets target's HP to 1 Inflicts "Critical HP" Sets FATE to equal Luck (negates the effect of equipment) Usage: Caster gains initiative (characters only) Player can only select entities afflicted with "Stun" Usable outside of battle RenewX AP expenditure: 30 Learn at level: 34 Element: Water & Light Incantation: "Revive!" Aiming: Single ally Effect: Cures "Stun," "Curs," "Pois," "Zom," "FATE Up," "Critical HP," "Mute," "Doze" Resets counters for "Mute" and "Doze" Restores all HP Sets FATE to equal Luck (negates the effect of equipment) Usage: Caster gains initiative (characters only) Player can only select entities afflicted with "Stun" Usable outside of battle Rub AP expenditure: 20 Learn at level: 14 Element: Lightning & Earth Incantation: "Shock!" Aiming: Single enemy (targets party's leader if target is invalid) Hit rate depends on Wisdom Automatically misses monsters in event battles Effect: Deals damage equal to target's HP (skips all damage modifiers) Sap AP expenditure: 1 Learn at level: 12 Element: Lightning & Earth Incantation: "Absorb" Aiming: Single enemy (targets party's leader if target is invalid) Hit rate depends on Wisdom Automatically misses monsters in event battles Effect: Absorbs 10.15625% of target's HP, with a minimum of 1 HP and a maximum of 30 HP Shield AP expenditure: 8 Learn at level: 21 Element: Water & Light Incantation: "Deflect!" Aiming: Single ally (replaces spell with Fight command if target is invalid) Effect: Inflicts "Shield" Sets "Shield" counter to a random number between one and four No effect on targets afflicted with "Shield" Usage: Caster gains initiative (characters only) Spark Power: 25 AP expenditure: 4 Learn at level: 7 Element: Lightning & Earth Incantation: "T.Bolt" Aiming: Single enemy (targets party's leader if target is invalid) Thander (ThrDr) Power: 130 AP expenditure: 0 Learn at level: 1 Element: Lightning & Earth Incantation: "Run!" Aiming: Single enemy (targets party's leader if target is invalid) Volt (BltDgn) Power: 225 AP expenditure: 0 Learn at level: 1 Element: Lightning & Earth Incantation: "T.Bolt" Aiming: All enemies Wall AP expenditure: 15 Learn at level: 41 Element: Water & Light Incantation: "Deflect!" Aiming: Single ally (replaces spell with Fight command if target is invalid) Effect: Inflicts "Wall" No effect on targets afflicted with "Wall" Usage: Caster gains initiative (characters only) Warp Power: 25 AP expenditure: 2 Learn at level: 13 Element: Lightning & Earth Incantation: "T.Bolt" Aiming: Single enemy (targets party's leader if target is invalid) Effect: Transports the party to any town previously visited (Drogen, Camlon, Winlan, Romero, Tantar, Auria, Bleak, Arad, Gant, Gust, Carmen, Spring, Tunlan, Wisdon, Gramor) Effective only on the overworld map Usage: Only usable outside of battle Zom1 Power: 80 AP expenditure: 5 Learn at level: 14 Element: Water & Light Incantation: "Be gone!" Aiming: Single enemy (targets party's leader if target is invalid) Automatically misses non-Zombie-type monsters Zom2 Power: 120 AP expenditure: 15 Learn at level: 24 Element: Water & Light Incantation: "Be gone!" Aiming: Single enemy (targets party's leader if target is invalid) Automatically misses non-Zombie-type monsters Zombi AP expenditure: 20 Learn at level: 16 Element: Lightning & Earth Incantation: "RotAway!" Aiming: Single enemy (targets party's leader if target is invalid) Automatically misses monsters and Super Forms Effect: Cures "Curs" if target is afflicted with "Pois" Inflicts "Zom" No effect on targets afflicted with "Zom" ZomX Power: 200 AP expenditure: 35 Learn at level: 46 Element: Water & Light Incantation: "Be gone!" Aiming: All enemies Automatically misses non-Zombie-type monsters ZomX (GldDgn) Power: 250 AP expenditure: 0 Learn at level: 1 Element: Water & Light Incantation: "Be gone!" Aiming: All enemies Automatically misses non-Zombie-type monsters ############################################################################### DUMMY SPELL LIST ############################################################################### Bolt Power: 0 (skips all damage modifiers) AP expenditure: 0 Learn at level: 34 Element: Lightning & Earth Incantation: "Recover!" Aiming: Single enemy (replaces spell with Fight command if target is invalid) Bom Power: 230 AP expenditure: 30 Learn at level: 40 Element: Lightning & Earth Incantation: "Recover!" Aiming: All enemies Bomb AP expenditure: 0 Learn at level: 0 Element: Lightning & Earth Incantation: "Blast" Aiming: All enemies Cura AP expenditure: 0 Learn at level: 1 Element: Water & Light Incantation: "Recover!" Aiming: Single ally (replaces spell with Fight command if target is invalid) Effect: Restores HP for an amount equal to target's Wisdom Usage: Caster gains initiative (characters only) Ice Power: 120 AP expenditure: 10 Learn at level: 23 Element: Ice Incantation: "Blizzard" Aiming: All enemies MP MAX AP expenditure: 8 Learn at level: 11 Element: Water & Light Incantation: "Deflect!" Aiming: Single ally (replaces spell with Fight command if target is invalid) Effect: Inflicts "DEF Up" Sets target's MAG to 255 Sets "Shield" counter to a random number between one and four No effect on targets afflicted with "DEF Up" Usage: Caster gains initiative (characters only) RenewX AP expenditure: 0 Learn at level: 33 Element: Water & Light Incantation: "SlowDown" Aiming: Single ally (replaces spell with Fight command if target is invalid) Effect: Cures "Stun," "Curs," "Pois," "Zom," "FATE Up," "Critical HP," "Mute," "Doze" Resets counters for "Mute" and "Doze" Restores all HP Sets FATE to equal Luck (negates the effect of equipment) Usage: Caster gains initiative (characters only) Player can only select entities afflicted with "Stun" Usable outside of battle Silent AP expenditure: 6 Learn at level: 27 Element: Water & Light Incantation: "Paralyze" Aiming: Single enemy (targets party's leader if target is invalid) Automatically misses Super Forms Automatically misses monsters in event battles Effect: Inflicts "Mute" Sets "Mute" counter to a random number between one and four No effect on targets afflicted with "Doze" or "Mute" ############################################################################### STATUS AILMENTS ############################################################################### The list below details information about the status ailments in this game. Curs: Changes the FATE rating of the afflicted to 1. Dispel: Renders the next spell cast upon the afflicted ineffectual. This excludes spells issued from the Item command, Gobi's Magic command, or Ryu's Fight command. Pois: Outside of battles, the afflicted will lose one HP with every step in hostile territory. In battles, such a character will incur damage equal to 10.15625% of its HP, with a minimum damage of one, every time its "Pois" counter falls to zero, after which the counter is set to four. When a battle starts, the "Pois" counter is automatically set to four. Shield: Causes magical attacks made on the afflicted to deal 60.15625% normal damage. The status expires once the "Shield" counter reaches zero. Mute: Prevents characters from issuing spells from their Magic command, and disables monster special attacks, whether they be magical or physical. This status does not forestall counterattacks. Doze: Prevents the afflicted from taking action. The status expires once the "Doze" counter reaches zero. Stop: Prevents the afflicted from taking action. The status expires once the "Stop" counter reaches zero. Stun: Prevents the afflicted from taking action and, in most cases, being targeted. Strangely, such a restraining effect does not exist outside of battle, as characters afflicted with this status will still be able to use a magic spell. Wall: Renders the next spell cast upon the afflicted ineffectual. The spell is returned to the caster at half the default "Power" rate (if the afflicted is wearing an EchoHT, the rate might be one-eighth instead) except for monsters, as well as characters under the effect of "Dispel." This has no effect against spells targeted at the caster's party by default, and spells issued from the Item command, Gobi's Magic command, or Ryu's Fight command. Zom: The effect of this status depends upon the time of day. During nighttime, the ATK rating of the afflicted is doubled, whereas its DEF is set to 5. The rest of the time, the ATK and DEF ratings are set to and 5 and 1, respectively. The rest of the statuses serve no purpose other than to render certain spells or items ineffectual. All counters are decremented at the end of every round. Except for the "Pois" counter, this applies also to fallen combatants. Note that "Curs," "Pois," "Stun," and "Zom" are the only statuses that persist outside of battle. Apparently because of sloppy coding practices, removing a status from a battler will not necessarily reset the corresponding counter. As a result, when a status is reapplied, it is possible that the counter will be greater than it has been determined, depending on the bit pattern. This is due to the fact that the algorithm accomplishes this task through the bitwise inclusive OR operator. Each time a character's HP reaches zero, the game performs the following sequence of events: 1. Lift all statuses 2. Set "Stun" status 3. Reset "Pois" counter 4. Restore ATK and DEF 5. Set FATE to equal Luck (negates the effect of equipment) As you may have surmised, the character's ACT remains unchanged despite the fact that the "ACT Up" and "ACT Down" statuses are removed. This behavior is arguably a bug. ############################################################################### LEGAL DISCLAIMER ############################################################################### All of the contents within this document cannot be reproduced in any way, shape, or form without the expressed written permission of the author, unless for personal, private use. Permission to distribute this document is granted exclusively to GameFAQs.com. This document is Copyright © 2008 C. Coban. All Rights Reserved.