+-----+ +------+ +-+ +-----+ +-+ +-+ +-+ +-+ +--+ +------+ +-+ +-+ | ---- | | | | +---+ | | / / \ \ / / | / | +----+ | | | +----+ | | | | | |/ / \ + / |/ | +----+ | | | |\ \ | | | | | | /\ \ / +----+ | | | | | \ \ | | | +---+ | |/\ \ | | +----+ | +-+ +-+ +-+ +-+ +-----+ +-+ +-+ +-+ +------+ COMPLETE WALKTROUGH FOR BREATH OF FIRE Version 1.0 - By Tricky 1.0 - Oct 04th, 2007 - First release of this FAQ. +---------------------------------------------------------------------------+ | Index: | +---------------------------------------------------------------------------+ Introduction to this FAQ ......................................... IDXA001 Characters ....................................................... IDXB001 Game over? Or not? ............................................... IDXB002 Karn's Fusion Spells ............................................. IDXB003 Walkthrough ...................................................... IDXC000 Drogen ........................................................... IDXC001 Camlon ........................................................... IDXC002 Nanaii ........................................................... IDXC003 Winlan (Wyndia) .................................................. IDXC004 Cave Beside Winlan ............................................... IDXC005 Forest West of Romero ............................................ IDXC006 Karma ............................................................ IDXC007 Tantar ........................................................... IDXC008 Forest Near Tantar ............................................... IDXC009 Romero (Zombie Quest) ............................................ IDXC00A Cave west of Romero (Zombie Quest) ............................... IDXC00B Agua ............................................................. IDXC00C Robot (I) ........................................................ IDXC00D Cave North Of Tantar ............................................. IDXC00E Tantar (Wedding) ................................................. IDXC00F Robot (II) ....................................................... IDXC00G Dragon Challenge Shrine 1 ........................................ IDXC00H Cape Cave ........................................................ IDXC00I Auria ............................................................ IDXC00J Cave between Auria and Bleak ..................................... IDXC00K Bleak ............................................................ IDXC00L Cave to the desert ............................................... IDXC00M Arad ............................................................. IDXC00N Krypt ............................................................ IDXC00O Tower near Bleak ................................................. IDXC00P Cave between Auria and Bleak (another Gold Bar) .................. IDXC00Q Auria (Saving the dauther of Ross) ............................... IDXC00R Cape Cave (Bombing time) ......................................... IDXC00S Stealing a ship .................................................. IDXC00T Shipwrecked ...................................................... IDXC00U Prima (1) ........................................................ IDXC00V Gant (1) ......................................................... IDXC00W Prima (2) ........................................................ IDXC00X Krypt (Boomerang) ................................................ IDXC00Y Fortress west of Prima ........................................... IDXC00Z Gant and the old man ............................................. IDXC010 Grimfowl Forest .................................................. IDXC011 Nabal ............................................................ IDXC012 Wisdon ........................................................... IDXC013 Volcano .......................................................... IDXC014 Prima (3) - Battle for Prima ..................................... IDXC015 Tunlan - Rod5 .................................................... IDXC016 Fishing for the Dragon Sword ..................................... IDXC017 Dragon Challenge Shrine 2 ........................................ IDXC018 Gust ............................................................. IDXC019 Cave North of Gust ............................................... IDXC01A Frog Oil and other stuff in and around Gust ...................... IDXC01B Gramor ........................................................... IDXC01C Tunlan ........................................................... IDXC01D Gramor - Ready to enter Mogu's mind .............................. IDXC01E North Tower - Part 1 (Mogu's Mind) ............................... IDXC01F Marshes (Mogu's Mind) ............................................ IDXC01G North Tower - Part 2 (Mogu's Mind) ............................... IDXC01H Cave to Spring ................................................... IDXC01I Spring ........................................................... IDXC01J Spyre ............................................................ IDXC01K Cave (Mote's Dream World) ........................................ IDXC01L Tower (Mote's Dream World) ....................................... IDXC01M Cave to Carmen ................................................... IDXC01N Carmen (1) ....................................................... IDXC01O Tock (1) ......................................................... IDXC01P Carmen (2) ....................................................... IDXC01Q Tock (2) ......................................................... IDXC01R Carmen (3) - Quest for the Fruit ................................. IDXC01S Operation Nina ................................................... IDXC01T Dragon Challenge Shrine 3 ........................................ IDXC01U Fishing for Dragon Hat ........................................... IDXC01V Agni ............................................................. IDXC01W Scande ........................................................... IDXC01X Agua - Second round .............................................. IDXC01Y White Towers ..................................................... IDXC01Z I-Claw ........................................................... IDXC020 Obelisk .......................................................... IDXC021 The Grand Finale ................................................. IDXC022 Request me a FAQ ................................................. IDXD000 Copyrights/Permissions ........................................... IDXH001 Contacting the Author ............................................ IDXH002 +---------------------------------------------------------------------------+ | Introduction | IDXA001 | +---------------------------------------------------------------------------+ Welcome to my guide to BOF1. I'm pretty much aware of the fact that BOF1 is an old game, and that it also lacks a few things which should be in an RPG game by rule in RPG standards of today. Nevertheless BOF1 is truely a classic every RPG player should have played. The usage of this FAQ is easy. Since I believe using Walktroughs is no fun, I try to write ALL my walkthroughs so that you only have to read them on moments you're absolutely stuck. Just look up the passage you're stuck in the index then press Ctrl-F (Apple-F when you are on Mac) type over the code behind it press enter and the brower will look the section up for you. (If you don't get the right section, which is possible do it again, and you should be right now). When you must know. A rule in RPG standards today is not to make the player look up the entire worldmap to find a clue to go on. BOF1 was produced before this rule was taken up in the standards, so being stuck forever is pretty easy here since it could be you missed something. You can always go back for it, that's not the problem, but where to look. Therefore, at the start of each section I'll note which section you must have done before you can take on this section, so you can easily spot what you got to do. The IDX codes will be noted also, so you don't have to look through the entire FAQ. In every dungeon I'll use "-", "#" and "=". When I start a line with "-" it means you entered a new area within this dungeon. When you have multiple things to do in the dungeon I'll split all actions up with a "=" marker so you can do all things one by one. The "#" is practically the same as "-" with only one small diffrence. Once you got Bleu in your party you'll gain the spell "Exit" which you can use to warp out of a dungeon. At the end of nearly every mission you can use that spell to get out. When I place a "#" in stead of a "-" it means this is a part of the FAQ you can skip if you decide to use Exit. What the fuck is "GUTS"? I named if after the "GUTS" message that shows up in BOF3 when your party members automaticly revive by willpower when they are slain. Here I use it to name the system of the secret HP bar of bosses. Most bosses start with two HP bars. One you can track, and one you can not. When you've beaten the visible HP bar out the Boss will enter what I call the "GUTS"-mode and then you have to beat the second HP bar out which the game won't show. The numbers behind party member names that I note are the levels I had when I wrote this FAQ at that sections. Are they recommendations? No! I never level up, as I deem it a waste of time and a way of cheating. I noted those levels for inexperienced RPG players, so that they have a good view of the levels I had so they can compare their way of playing to mine. I do recommend inexperienced players to have higher levels than I have. Experience players should ignore the fact that the levels are printed in this FAQ in the first place. Sometimes I noted an "F" behind the level numbers. That has to do with Karn. Karn can fuse with other party members. Party members I marked with an "F" were in my party fused with Karn at the time. Then, please note that I wrote this FAQ for the US version of BOF1. So I use all the US names of stuff. Please keep that in mind in case you are playing the Japanse version of the game. Furthermore I wrote this FAQ playing the SNES version of BOF1. I do have the cartridge for the GBA, and as far as I played that version it's exactly the same except for a few cosmetic changes, but since I never finished that version I cannot make guarantees. If you find any things in the GBA version that are significantly diffrent, please notify me and I may note it in this FAQ and credit you for your trouble. Having said that all, enjoy the game! +---------------------------------------------------------------------------+ | Characters | IDXB001 | +---------------------------------------------------------------------------+ - Ryu (You may give him a diffrent name, but I use his default name Ryu). Ryu is the hero of your story. He's a warrior of the Dragon Clan. After his city was destroyed by the Black Dragons, and his sister Sarah has been taken by them, he vows to fight the Black Dragons and to free his sister. Good: - Avarage attack and defense - Ability to transform into a dragon Bad: - Nothing in particular Abilities: Ryu will learn the ability to transform into a dragon. In dragon form he can do very good attacks (based on magic). To learn a new dragon form, Ryu has to take on a challenge in a dragon temple. When he survives the challenge you earn a new dragon form. SnoDr Complete Dragon Challenge Shrine 1 FlmDr Complete Dragon Challenge Shrine 1 ThrDr Complete Dragon Challenge Shrine 1 IceDgn Complete Dragon Challenge Shrine 2 FirDgn Complete Dragon Challenge Shrine 2 BltDgn Complete Dragon Challenge Shrine 2 GldDgn Complete Dragon Challenge Shrine 2 Rudra Complete Dragon Challenge Shrine 3 Agni Complete the Agni Quest. Personal Action: Fish - Ryu can fish in wells trying to catch fish or good items. - Nina Nina is the crown-princess of Winlan (aka Wyndia). Nina joins up with Ryu in this quest to defeat the Black Dragon Zog after having a small quest of her own. Good: - Nina is your main healer. Her healing spells are the best. Bad: - She's pretty weak Abilities: Nina has clerical magic. Most of all are healing and powerup spells, learned by increasing levels. - Cura Game Start - Fort Game Start - Heal Game Start - Lk-Up Level 6 - ATK-Up Level 7 - Cura2 Level 9 - Hold Level 11 - Ag-Up Level 12 - Warp Level 13 - Zom1 Level 14 - Cura3 Level 15 - Renew Level 17 - Idle Level 19 - Shield Level 21 - Cura4 Level 23 - Zom2 Level 24 - FortX Level 26 - Hush Level 28 Personal Action: Initially none, however later in the game she'll be able to transform into a bird to go anywhere on the world by air. - Bo (Gilliam) Bo is a hunter. He too has something to deal with Zog and will join you in your quest. Good: - Fast, and a few good attacking spells Bad: - The further in the game you go, the weaker he gets. Abilities: Bo has a few attacking spells that work out pretty well. - Flare Game Start - Spark Game Start - Cold Game Start - Fry Game Start - Flame Game Start - Frost Game Start - Cura Game Start Personal Action: Shoot - On the worldmap you can shoot to hit animals to get items you may need on your quest. ForestWalk - You can use Bo it walk through forest areas on the woldmap. - Karn Karn is a thief. I'm not sure why he joins the party. Good: - He can join with other party members - Fast Bad: - Can be weak Abilities: Karn can learn to fuse with other party members. For that he needs to find the spirits of his ancestors hidden all over the world. See "Karn's Fusion Spells" section for more information. Personal actions: - Disarm Traps. - Pick Locks. - Extra abilities depending on his fusions - Gobi (Manillo) Gobi is a Manillo. Only interested in money. He joins the party because Ryu owes him some money. Good: - Nothing Bad: - Everything Abilities: Gobi has some spells he can only use underwater. - Ebb Game Start - EbbX Game Start - Eco ?? - EcoX ?? Personal Action: Fish Form. When Gobi earns back his business license he'll be able to transform into a big fish, making him able to reach parts of the sea you cannot reach elseway. (Gobi may not be fused with Karn for this ability). - Ox (Builder) Ox is the strong man of your party. Good: - Strong and good defenses. Bad: - Slow. Terribly slow. Abilities: Ox has a few healing moves. Can be handy since healing spells always go first. - Cura3 Game Start - Heal Game Start Personal Action: Crush - With his hammer Ox may crush walls. - Bleu (Deis) A sorceress (Seems to be Deis in the Japanese version. So that name does come back all the time, doesn't it?) Good: - Gains levels like crazy, so gets strong quite quickly. - Her attacking magic is MURDER! Bad: - Can't think of anything. Abilities: Bleu is your blackmage. Since she gains levels like crazy she'll soon have a lot of spells and MP to cast them. She learns new spells by gaining levels. - Exit Game Start - Flare Game Start - Spark Game Start - Cold Game Start - 3.5 Game Start - Para Game Start - Bomb Game Start - Sap Game Start - Warp Game Start - Rub Game Start - Flame Game Start - Fry Game Start - Frost Game Start - 5.5 Game Start - Boom Game Start - F-Ball Level 20 - LStorm Level 21 - Chill Level 22 - Flee Level 23 - 9.5 Level 24 - Blast Level 25 - Gale Level 26 - Ice Level 28 - Char Level 29 - Nova Level 30 - IceX Level 31 - FireX Level 32 - BoltX Level 35 - NovaX Level 37 - Comet Level 40 Personal Action: None - Mogu A mole who joins after being resuced from a nightmare. Good: - Nothing Bad: - Everything Abilities: Dig Game Start Personal Action: Dig - At some spots Mogu can dig so reach new areas. +---------------------------------------------------------------------------+ | Game over? Or Not? | IDXB002 | +---------------------------------------------------------------------------+ What is handy to know here is that the only way the game can be over is by defeating the final boss and not by any other way. Hey Trick, the game will be over when the enemies kill me just as in any other RPG! I beg your pardon, but that's NOT the case. When the enemies beat you the game is not over. Not in a random encounter and not in a boss fight either. You'll be transported back to the last savespot you used to save the game. This is not an auto-reload of the last savegame, as some RPG games do, but really a transport. Nearly all things you've done till you got yourself killed will NOT have to be re-done. There's no limit in how many times you can die, you'll always be back at the last savespot. When the last savespot is unavailable the computer will pick a new savespot to teleport you to. Mostly the closest in the area you are in. There is however a penalty to this and one that can really hurt if you don't pay attention to that. The total ammount of money you got in cash will be halved. The money you deposit at a bank will NOT be halved. Therefore it can be recommended that before you take on a hard mission (or a mission you are not really sure about) to deposit all your money at a bank and withdraw it from the bank when you plan to go shopping again. Whenver you get warped to the latest savespot because you lost a battle your HP and MP will be restored, and aside from the money you lose there are no more futher penalties. +---------------------------------------------------------------------------+ | Karn's Fusion Spells | IDXB003 | +---------------------------------------------------------------------------+ Fusion is a very interesting ability of Karn's. Karn fuses with two ore more party members (which is either Bo, Ox or Gobi) to become a super being. The best part of this ability is that Karn doesn't turn back into a human after battle like Ryu does when he becomes a dragon. Karn does turn back into human form when important parts of the scenario take place. You can rest with Karn in fused form and he won't unfuse. You cannot trade weapons with Karn in fused form. For that you really got to unfuse first. Here are the spells Karn can learn. +---------------------------+------------------------------------+---------+ | Shin | Karn + Gobi + Bo | AP 10 | +---------------------------+------------------------------------+---------+ Shin is the best. You fuse with the two most worthless party members in your team (not counting Mogu) and you get a very good form back for it. Also good to know is that Karn can hunt in this form like Bo, but he can shoot faster and his range is longer, so hunting works much better with Karn as Shin. Shin is also able to walk through forests like Bo. To obtain this form you must have Ox in your party and go to Gant. Go to the house in the back of town and go to the room where you got the Goods before. Push the cabinet aside and go through the way that is created Have Ox to remove the rocks then Karn to speak with the strange man. Voila! +---------------------------+------------------------------------+---------+ | Debo | Karn + Ox + Gobi | AP 15 | +---------------------------+------------------------------------+---------+ I found Debo absolutely useless. You can only use it underwater. Point is that on the moment you acquire it, the chance that you get any more underwater battles is nada, unless you really want to seek them out, can't think of any reason to, actually. To obtain Debo go to Gust. Second house on the west. Push some crates to fall into a pit. You'll find barrels to push like this A B C 1 * * * 2 * * 3 * = Push B3 to either east or west = Push A2 west. C2 East = Push A1 and C1 north = Bush B1 either east or west Now you can access the spirit to get the spell +---------------------------+------------------------------------+---------+ | Doof | Karn + Ox + Bo | AP 25 | +---------------------------+------------------------------------+---------+ Personally I never use Doof. If you find some use for it, be my guest. Doof can however be used to move heavy objects to obtain bonusses To obtain Doof you must have Mogu to dig at a spot close to were Nanai used to be. There you find the man who can teach you the spell (Karn may not be fused at the time) +---------------------------+------------------------------------+---------+ | Puka | Karn + Ox + Bo + Gobi | AP 40 | +---------------------------+------------------------------------+---------+ Puka is among most fans (not among me though) the favorite fusion for Karn. I suppose he is strong, but I personally don't like to sacrifice Ox since I use him a lot since his defense is high. Saves magic. Anyway to obtain Puka you must have the Doof spells first. Then go to Bleak and go to the house of that girl who pretents to be a fortune teller. Go to the back of the house and have Karn (if Doof form) to push the cabinet and you'll fall into a pit. Unfuse Karn and speak to the man to obtain Puka. +---------------------------------------------------------------------------+ | Walkthrough | IDXC000 | +---------------------------------------------------------------------------+ You start the game with Ryu in Drogen. Good luck. +---------------------------------------------------------------------------+ | Drogen | IDXC001 | +---------------------------------------------------------------------------+ | Required sections: None (Duh) | +---------------------------------------------------------------------------+ | Ryu 01 | +---------------------------------------------------------------------------+ - You'll be in bed when the game starts and an old lady will wake you up while your house is on fire. Follow the lady. Don't worry about the flames blocking your way, the lady will use magic to put them out. Follow her down the stairs - Go to the doorway on the sourth. There are four people there. Talk to the blue haired girl on the left and she'll move. Talk to the other blue haired girl. Now a sequence will start in which Sara will act. After this is all over the game will truely begin. Talk to the chief. Open the chest to get 300GP. Exit south. - Now you are in the city square of Drogen. You can buy stuff at the shops here, and I do recommend to buy some herbs and antidotes here. If you're out of money you can leave town to fight monsters to earn cash. The dragon temple can be used to save the game (they are in nearly all towns, so I won't say it all the time). When you're done leave town to go to the next town. (Don't waste your time and money on buying weapons and armor. They are way too expensive at this point, and you'll get all equipment you need for free in the first dungeon. Of course, going for weapons later is a good idea). +---------------------------------------------------------------------------+ | Camlon | IDXC002 | +---------------------------------------------------------------------------+ | Required sections: Drogen Completed (IDXC001) | +---------------------------------------------------------------------------+ | Ryu 02 | +---------------------------------------------------------------------------+ Just like Drogen, this city is ruined. - Go north and enter the castle. - = Head north = Around the corner west = ARound the corner north = Around the corner east (you can drink at the fountain to restore all your HP and MP). = At the end north = Around the corner east = First way south = At the end east (another fountain where you can drink to restore your HP) = Around the corner south = First way east, and then immediatly north = Go downstairs at the end - Follow the corridor and exit upstairs at the end. (You can take the treasure of you want). - Head south and exit downstairs at the end - Follow the corridor and exit upstairs at the end. (You can take the treasure of you want). - = Go south = At the end west = First way north = Around the corner north = Go west at the end = Exit upstairs (The chests here are trapped) - Go to the frog on the throne and it'll attack you. __________ | Boss 01 \ +---------------------------------------------------------------------------+ | Frog | GUTS: YES | +---------------------------------------------------------------------------+ | Difficulty: Medium | +---------------------------------------------------------------------------+ | Ryu 04 | +---------------------------------------------------------------------------+ | Preperations: Bring a lot of herbs | +---------------------------------------------------------------------------+ | Most of the attacks of the Frog are about 7 or 8 HP. It is faster than | | you, so basically, you should attack it all the time and heal when your | | HP is getting lower than 20, using an Herb. | | The Frog has a GUTS-mode, but it has so little HP in that mode that you | | can forget about that little detail. | +---------------------------------------------------------------------------+ After this battle you can claim the treasures in the chests here, if you want and head out of the castle the same way you came. There are no more random encounters here any more, so don't you worry about that. After you leave this area your next target is the city of Nanai. +---------------------------------------------------------------------------+ | Nanai | IDXC003 | +---------------------------------------------------------------------------+ | Required sections: section IDXC002 completed | +---------------------------------------------------------------------------+ | Ryu 07 | +---------------------------------------------------------------------------+ Very important is that you know that BOF1 has a diffrence between night and day. Entering Nanai by day won't make much sense, the guards simply won't let you in, and there's no way to fight them. When it's day, simply wait at the worldmap till its gets dark and enter the city again. Now the guard at the entrance should be sleeping and you can enter. Now be very very careful. Most other guards are not sleeping and if such a guard sees you you'll be kicked out of town, and you gotta start all over again. (The weapon shop in the east of town is still open for business, but the stuff they sell is either worthless in this stage of the game, or you already got it, or way too expensive). - = From the sleeping guard head north (save your game at the temple if you want). Don't get too close to the guard, or you'll be kicked out of town. = Head west = At the end go northfirst way east = First way north = At the end east = At the end south = Keep going south (if you pass the pillars in the middle you'll be too far away for the guards to see). = At the very end east = First way south = East past the sleeping guard = First way north (don't get too close to the guard) = Enter the large building Phew.... made it.... But now the a dungeon is about to start, so be right to fight. - Open the gate and exit downstairs - Exit downstairs - Exit downstairs (again) - Welcome inside a volcano (or so it looks at least) = Go south down the ramp = Go south down the other ramp = Go south and cross the bridge = At the end of the bridge go east = Go north up the two ramps = Cross the bridge to the east = Cross the bridge to the north = Go down the stairs - Exit downstairs - = Go down the two ramps south = Cross the bridge south = At the end take the ramp up at the eastside = Cross the bridge south = Go all the way east till you can go no further = Cross the bridge to the north = Go down the ramp on the westside = Go up the other ramp on the westside = Exit downstairs - = Go into the north corridor = Go to the knight talk to him and kill him. __________ | Boss 02 \ +---------------------------------------------------------------------------+ | Knight | GUTS: YES | +---------------------------------------------------------------------------+ | Difficulty: Medium | +---------------------------------------------------------------------------+ | Ryu 07 | +---------------------------------------------------------------------------+ | Preperations: Bring a lot of herbs | +---------------------------------------------------------------------------+ | This knight is pretty fast and his attacks are around 12 or so. Not to | | mention his ThunderBolt attack which does around 20 damage. So you do | | understand that you gotta heal as soon as you HP are getting close to | | that ammount. When his HP is getting low, things can start to become | | irritating cause he starts to heal. His healing spell is stronger than | | your attacks and he keeps doing that, so in theory this fight would last | | forever, HOWEVER his MP will run out, and once he's run out of MP he can | | no longer heal. That's the time to finish him off. | | | | This fight WILL be very demanding on your Herbs so carry as much as you | | can afford at the time. | +---------------------------------------------------------------------------+ = Examine the strange stone device and take the key = The pad on the east started to glow, step on it to complete this mission. You'll be back in Camlon. If you leave Camlon and go past where Nanai used to be you'll get to Winlan. Your next target. +---------------------------------------------------------------------------+ | Winlan (Wyndia) | IDXC004 | +---------------------------------------------------------------------------+ | Required sections: Nanai (IDXC003) completed | +---------------------------------------------------------------------------+ | Ryu 09 | +---------------------------------------------------------------------------+ Head straight north for the castle. In there speak to the queen. She'll offer you a room to sleep. Ryu will accept. While Ryu is sleeping Nina will take over the game. (She starts the game at level 5). Leave her bedroom and go downstairs. And leave the castle. Be sure to buy at the stores what you need and leave the city of Winlan. Nina may on her own have a hard time beating the creatures on the worldmap, so head straight to the cave west of here. (There are some she can beat, but best is to take no chances). +---------------------------------------------------------------------------+ | Cave beside Winlan | IDXC005 | +---------------------------------------------------------------------------+ | Required sections: Nina must have taken over the game from Ryu. | +---------------------------------------------------------------------------+ | Nina 05 | Soldier1 08 | Soldier2 08 | +---------------------------------------------------------------------------+ - Immediatly when you go north you'll meet two soldiers who won't allow you into the cave unless you allow them to join the party. (The reason I didn't note those two soldiers in the character section is because they are only on this section, and the game makers didn't even bother to give them a name. They are not really special, but they come in handy, since Nina would never make it on her own). = Go north = Go up the ramp = Go downstairs - Exit downstairs - In this room you can find the I-Ore. Be sure not to continue the game without it, as you need it later in the game. (Read on to find out how to get it). = Go down the ramp south = Head east and follow the road = At the fork (after passing a treasure chest) go north = First way west = Open the chest to get the I-Ore. = Go back east and take the first way south = First way west = Go back to the stairs = If you came back here to claim the I-Ore only you can make your way out of the cave. When you are here on Nina's quest to get a cure for the king, ignore the stairs and head north in stead. = Cross the bridge to the north = At the end go east = Cross the bridge to the east = Cross the bridge to the north = At the end west = Go down the ramp and keep going west = Go to the stairs and exit upstairs - Go north and take the stairs up - Exit south You'll be on the worldmap. West is the city of Romero. Right now you can only pass through it on your way to the forest west of it. (Romero will be important later in the game, of course you can stock up some goods if you need). The forest to the west of this town is your next target. +---------------------------------------------------------------------------+ | Forest West Of Romero | IDXC006 | +---------------------------------------------------------------------------+ | Nina 05 | Soldier1 08 | Soldier2 08 | +---------------------------------------------------------------------------+ I hate this forest, so don't blame me for any possible irrelevant detours. I gotta search myself every time I play this (which must be over 80 times by now). - = Go west = First way South = At the end west = First way north, and first way west = At the end south and immediatly west = Exit west to leave the forest Straight to the west is the white tower, I believe to be Karma (The game is pretty vague in the names of dungeons). +---------------------------------------------------------------------------+ | Karma | IDXC007 | +---------------------------------------------------------------------------+ | Nina 06 | Soldier1 08 | Soldier2 08 | +---------------------------------------------------------------------------+ Karma is a dungeon that requires good preperations. There are two pretty deadly bosses here, and no resting points. Despite the fact that Nina is a white mage, having a lot of Herbs is recommended. If you have acorns things are even better since you can use them to recover used MP, and the chance is great that Nina will need that. - = Go north = First way east (You can use the fountain to recover) = Go to the Grim Reaper figure and kill it. __________ | Boss 03 \ +---------------------------------------------------------------------------+ | Morte | GUTS: YES | +---------------------------------------------------------------------------+ | Difficulty: Can be hard, but mostly easy | +---------------------------------------------------------------------------+ | Nina 06 | Soldier1 08 | Soldier2 08 | +---------------------------------------------------------------------------+ | Morte's attacks can do around 16 points damage, which can be pretty much | | of a problem for Nina in particular. Most of the turns Nina will have to | | heal people up (mostly herself) while the Soldiers do the attacking. | | You can reduce the damage a little by casting Fort over your party. You | | do not really have to be cheap on using MP since you are close to a | | healing fountain. Take advantage of that situation. | | | | Once Morte went into the GUTS mode his attacks will be stronger, however | | it will only take 1 or 2 turns to finish him off, so it won't be too much | | danger after all. | +---------------------------------------------------------------------------+ The stairs you see are the exit to take, but you may want to drink at the fountain first. :) - = Go to the outern ring corridor and take the northern way west there = Follow the road and take the first stairs up you see - = Go north = At the end go east = Follow the corridor = Take the stairs down - = Follow the corridor to the north. = Jump into the right hole in the floor - Go upstairs - = Head south = Take the stairs up at the end - Go south to the reaper figure and kill it. __________ | Boss 04 \ +---------------------------------------------------------------------------+ | Mortea | GUTS: YES | +---------------------------------------------------------------------------+ | Difficulty: Tricky.... sometimes deadly | +---------------------------------------------------------------------------+ | Nina 06 | Soldier1 08 | Soldier2 08 | +---------------------------------------------------------------------------+ | Preperations: Bring some Acorns | +---------------------------------------------------------------------------+ | Mortea doesn't like to play games. Mortea is a lot stronger than Morte | | and attacks of 20 are regular, but 30+ is no exception here. Not to | | mention that Mortea is very fast. The fact that Nina is always the | | fastest when performing a healing spell is your only trumpcard here, so | | make use of that. | | | | Casting Fort can reduce the damage significantly. You really may need | | some acorns, as this fight will be demanding on Nina's healing spells. | | | | Mortea has also more HP than Morte and will also get stronger once the | | GUTS mode is activated. It may also take a little while longer to finish | | Mortea off. | +---------------------------------------------------------------------------+ Go north and exit upstairs - = Go west = Step on the switches to create a bridge = Continue west (The bridge will disappear when you reach the end = Open the gate = Step on the left switch = Now go to the stairs the girls are standing at and go downstairs. - Go east and exit downstairs - Follow the corridor and exit downstairs - Go south and you'll be attacked by the wizard. ___________ | Boss 05a \ +---------------------------------------------------------------------------+ | Wizard | GUTS: N/A | +---------------------------------------------------------------------------+ | Difficulty: Impossible. Don't even try to win | +---------------------------------------------------------------------------+ | Nina 07 | Soldier1 08 | Soldier2 08 | +---------------------------------------------------------------------------+ | All party members are reduced to 1 HP, and Nina is also reduced to 1 MP | | at the start of this battle. You cannot win this battle. The wizard has | | infinite HP. Don't waste your healing items and stuff on this fight, | | because you are not supposed to win. After a few turns this fight will | | be broken off. Soldier2 will leave the arena to get some help, while Nina | | and Soldier1 will contine the fight. Just allow the wizard to kill you | | the story will continue. | +---------------------------------------------------------------------------+ Now the game will carry over the controls back to Ryu. A soldier will ask you if you want to save Nina. Accept this request. Now before you leave Winlan you may want to buy some items because (as you may have guessed) Ryu will have to deal with the wizard now (and he has to fight alone). When you are ready leave Winlan and talk to the guard with the orange wings. He'll bring you to Karma so that Ryu can continue Nina's quest. (Soldier3 will join you for a very short while). - Exit downstairs - You can save at the dragon statue and use the fountain to recover. Exit downstairs - Go west and exit downstairs - Go east and exit downstairs - Follow the corridor and exit downstairs (Soldier3 will stay behind) - = South = At the end west = First way north (HINT! You can take the second way north to get a Rang. A weapons for Ryu with good ATK and allows Ryu to attack all enemies in once). = Go to the Wizard and kill that $@*$#)@*$ ___________ | Boss 05b \ +---------------------------------------------------------------------------+ | Wizard | GUTS: YES | +---------------------------------------------------------------------------+ | Difficulty: Can be hard, and is very annoying | +---------------------------------------------------------------------------+ | Ryu 09 | +---------------------------------------------------------------------------+ | The Wizard is very annoying. His spells can deal around 15 damage | | so you must be alert. His Petrify move allows him to dodge your attacks | | which is truely annoying. Doesn't always work though but most often it | | it does. Just attack and heal in time is the recipe to victory. | +---------------------------------------------------------------------------+ After this fight you'll get the Remedy. The cure for the ill king. The mission will be over and you'll automaticly get back to Winlan Castle. Go there upstairs to the King's bedroom and speak to Nina. The King will be cured and you'll get permission to use the eastern tunnel. Nina will also insist in joining you on your quest, so Ryu and Nina will from now on travel together. You can leave Winlan through the east tunnelm which you can enter by going downstairs on the ground floor of the castle. Go past the guards and leave to the east, then head for Tantar. (Don't bother claiming the treasures in the tunnel. You can't. You'll have to come back for those once Karn joined the party). +---------------------------------------------------------------------------+ | Tantar | IDXC008 | +---------------------------------------------------------------------------+ | Required sections: King healed after completing Karma IDXC007 | | You also must have found the I-Ore in IDXC005 | +---------------------------------------------------------------------------+ | Ryu 10 | Nina 7 | +---------------------------------------------------------------------------+ | When you left Winlan through the east tunnel and bridge follow the road | | to the south. When you get to a T-cross with one path leading into the | | forest, take the path south (so NOT into the forest). Whe the path stops | | continue going south, and head east at the end. | | Follow the shores and you'll see a dried up river. Follow the shores of | | that river and you see two cities. Tantar to the left and Tuntar to the | | right. It's Tantar we're going to, so the city on the left. | +---------------------------------------------------------------------------+ In the purple house south of town lives a blacksmith. Give him the I-Ore. (If you missed it, you can find it in the cave beside Winlan, read that section for it). Now he'll make a saw for you. With that saw you're done here and you can leave for the forest to get onto your new quest. +---------------------------------------------------------------------------+ | Forest Near Tantar | IDXC009 | +---------------------------------------------------------------------------+ | Required sections: Got the Saw in Tantar (IDXC008) | +---------------------------------------------------------------------------+ | Ryu 10 | Nina 07 | +---------------------------------------------------------------------------+ | From Tantar, head west. As soon as you're beside the water go north | | From there the path leads to the forest you gotta go to. | +---------------------------------------------------------------------------+ If you got the Saw from Tantar, Ryu will automaticly cut the tree blocking your way in. And so you can enter. (However Ryu will break the saw in the process). - = North = Around the corner west = First way north = Second way east = At the end north = Around the corner east = Follow the road and enter the building at the end - Be warned about one thing. This dungeon is filled with trapholes you can fall in! :( = Kill the guards at the entrance. = Go immediatly east = At the end north = Follow the corridor (I know there was a shorter way, but you'll fall into a trap hole if you try that one). = Forget the treasure chests (traphole) and go north = When you see the guards go to them and kill them = From there go west and exit downstairs - = Go east = second way north = Follow the corridor = At the end of this corridor go west = Go to the three guards and kill them After this fight the Chief of Tuntar will speak to you and suggest to take the weapons of the enemy before leaving. Accept his suggestion. This will lead into a boss fight. __________ | Boss 06 \ +---------------------------------------------------------------------------+ | Pog | GUTS: YES | +---------------------------------------------------------------------------+ | Difficulty: Medium | +---------------------------------------------------------------------------+ | Ryu 11 | Nina 09 | +---------------------------------------------------------------------------+ | Pog is two-headed, and the red head stands for fire, and the blue for ice | | not that the elements had much meaning back in BOF1, but it's still a | | nice detail. The attacks of Pog are overall not strong, and when you | | decided to cast Fort, the attacks will be even weaker. Pog is able to | | attack both party members in one turn. Basically Ryu should do the attack | | and Nina the healing. Since you had some strong monsters to get here and | | this fight can be demanding on Nina's MP, some acorns are a good idea to | | have here. | +---------------------------------------------------------------------------+ After this fight Bo will join the party and together with him another boss fight will start. __________ | Boss 07 \ +---------------------------------------------------------------------------+ | General | GUTS: YES | +---------------------------------------------------------------------------+ | Difficulty: Medium | +---------------------------------------------------------------------------+ | Ryu 11 | Nina 09 | Bo 08 | +---------------------------------------------------------------------------+ | This fight is pretty semiliar as the one you did against the knight. But | | now you got three party members in stead of only one. His attacks are | | very strong and Nina will be healing contineously. Bo can kill him in | | only three turns if you let him cast "Fry" all the time. This will | | require the usage of an acorn though since he doesn't have enough magic | | to do it elseway, | +---------------------------------------------------------------------------+ After this battle this mission is over. And you can go back to the entrance. = Go west = 1st way south = Go south through the "portal" = East = 1st way south (you'll fall into a traphole) - Tske the stairs up - Take the other stairs up - = Go south = Go to the treasure chests (claim the treasure if you want) = Go south from there = Head east = Go north and fall into the traphole - Claim the treasures and go upstairs - Go west and exit south - You're back in the forest. = West = At the fork west = At the end south = Second way east = First way south = At the end west = First way east = Around the corner south = Exit south From here I suggest to go to Tantar first in order to rest at the Inn and save the game at the Dragon Shrine. If you'd talk to the chief of Tuntar (the village on the right), he'll tell you the secret of the stone robot is in Agua. That's the next target but before you can go there you'll have to do the Zombie Quest +--------- NOTE ------------------------------------------------------------+ | Now that you have Bo you can start hunting the animals that roam the | | world map. With Bo in the lead you can shoot them. Whenever you see a | | white stag. HUNT IT! You'll obtain a White Antler if you succeed which | | you need later in the game. | +---------------------------------------------------------------------------+ +---------------------------------------------------------------------------+ | Romero (Zombie Quest) | IDXC00A | +---------------------------------------------------------------------------+ | Required sections: IDXC009 completed | +---------------------------------------------------------------------------+ | Ryu 12 | Nina 10 | Bo 10 | +---------------------------------------------------------------------------+ | Now that you have Bo in your party, you can do things a little bit faster | | Put him in the lead abd go back to the bridge to Winlan (don't enter | | Winlan, though). | | | | From this bridge go north, and go west as soon as you reach the water. | | From here go through the forest (you can do so when you got Bo in the | | lead). | | Ignore the cave and keep going west and you'll see Romero. | +---------------------------------------------------------------------------+ When it's day you can ask around people and they'll be talking about how the city has problems with Zombies. At day the city is safe, but at night the city is swamped with Zombies. If you speak to the mayor he'll only be willing to help when you rid the city of the Zombies. When it's day there's nothing to do but to leave town and to wait for nightfall. At night the city is swamped with zombies, but don't you worry. They will not harm you. When you speak to the old lady at the graveyard her zombie husband will open a passage. If that doesn't happen hear towns people in the houses out until one tells you of the water jar and try it again. Go into that passage and get the Water Jar from the chest to the north. Go south and up the stairs to get back on the world map and to go to the cave to the west. +---------------------------------------------------------------------------+ | Cave west of Romero (Zombie Quest) | IDXC00B | +---------------------------------------------------------------------------+ | Required sections: You must have the Water Jar from Romero (IDXC00A) | +---------------------------------------------------------------------------+ | Ryu 12 | Nina 10 | Bo 10 | +---------------------------------------------------------------------------+ | Go west from Romero, don't enter the forest dungeon, but go through the | | forest with the ForestWalk ability of Bo in stead. Head south as soon as | | you can. Pass the water on the west side to reach the cave. | +---------------------------------------------------------------------------+ - = Second way east = Around the corner north = Around the corner west = At the end exit downstairs - = Take the way North = At the very end go east = Around the corner south = Exit downstairs - Go west and exit downstairs - Go south step into the water and press the action button (default A) to Fill the Water Jar. You'll automaticly go to Romero to dispell the Zombie curse. Open the northern chest in the chief's house to get a tablet which you need to enter Agua. +---------------------------------------------------------------------------+ | Agua | IDXC00C | +---------------------------------------------------------------------------+ | Requirements: You must have the Tablet fromt the Zombie Quest (IDXC00A | | IDXC00B) | +---------------------------------------------------------------------------+ | Ryu 12 | Nina 10 | Bo 10 | +---------------------------------------------------------------------------+ | To enter Agua you must have Bo in the lead. It's the floating tower | | north-west of Romero. Can't miss it. | +---------------------------------------------------------------------------+ - Go west to the end of the pier and Ryu will automaticly use the tablet to make the entrance to Agua. Enter - Exit upstairs - = Go south and use the platform = Go east = Second way north = At the end around the corner west = Exit upstairs - = Use the platform to go south = Use the platform on the south-west to go west = Follow the road and use the platform at the end to go north = Go upstairs - = South = Use the platform to go east = Use the other platform to go east = Follow the road and use the platform north at the end = Follow the road and exit upstairs - = Go east = Follow the road and use the platform at the end = Examine the pillar to fight a boss. __________ | Boss 08 \ +---------------------------------------------------------------------------+ | Wisp | GUTS: NO | +---------------------------------------------------------------------------+ | Difficulty: Medium | +---------------------------------------------------------------------------+ | Ryu 12 | Nina 11 | Bo 11 | +---------------------------------------------------------------------------+ | This is the first boss with no "GUTS", so the HP bar you see is his true | | HP bar. The attacks of this boss are not that strong. He has an attack | | that hurts all party members though so watch out for that. Basically | | Bo and Ryu should do the attack and Nina the healing. | +---------------------------------------------------------------------------+ The Wisp will disappear. = Search the pillar to obtain the key = Use the platform north = Exit downstairs - = Use the platform you see to go west = Exit downstairs - Use the platform to go east, and exit downstairs - = Go west = Around the corner south = At the treasures chests go south = At the end east and then south = First way east and take the platform north = Exit downstairs - Go south and exit south - Go east and exit east +---------------------------------------------------------------------------+ | Robot (I) | IDXC00D | +---------------------------------------------------------------------------+ | Requirements: You must have the key from Agua (IDXC00C) | +---------------------------------------------------------------------------+ | Ryu 12 | Nina 11 | Bo 11 | +---------------------------------------------------------------------------+ | Go back to Tantar. I recommend to rest and save there. | | = From Tantar cross the east bridge | | = Go up the ramp north | | = You see a path here. Follow it. | | = At the end of the path go north | | = At the water go west | | = First ramp south | | = Go east | | = Go down the ramp and enter the robot | +---------------------------------------------------------------------------+ - Go north and enter upstairs. - Exit upstairs - Once again upstairs - Go east and exit upstairs - Go south and kill the soldiers __________ | Boss 08 \ +---------------------------------------------------------------------------+ | General + 2 Lancers | GUTS: Only the | | | General | +---------------------------------------------------------------------------+ | Difficulty: Medium | +---------------------------------------------------------------------------+ | Ryu 13 | Nina 11 | Bo 11 | +---------------------------------------------------------------------------+ | Remeber the General you fought on the moment Bo joined the party? This | | one is exactly the same. The lancers who are in this fight are also the | | same as the ones you fought in the very same dungeon. So basically | | nothing new here. I had Ryu equipped with the Rang at the time and that | | made this fight easy for me. I used Bo to cast Fry twice on the General | | make him go in GUTS-mode (when this happens all further attacks are | | cancelled. This goes for all bosses by the way). And one attack from Ryu | | could hurt all enemies, so I was rid of the lancers pretty quickly. | +---------------------------------------------------------------------------+ = After the fight examine the plate and the Robot will get active = Now go north and step on the teleporter pad (west of the stairs) = Go east, then north = Follow the road and step on the teleporter at the end = Go north and step on the east teleporter = Go north = At the end east then north then east = Around the corner south = First way east = Step onto the teleporter = Step onto the north teleporter - Examine the device to get the robot on the move. Now a sequence will start (which was quite impressive for a game of that time) in which the robot will destroy the barrier that keeps the water out of Tuntar and Tantar. Your mission here has ended (for now). Step on the teleporter - Go north and exit downstairs - Go west and exit downstairs - Exit downstairs - Exit downstairs - Exit south Now go back to Tantar (south left of the river). Talk to the chief here and he'll give you access to a key you need for the next mission. +---------------------------------------------------------------------------+ | Cave North Of Tantar | IDXC00E | +---------------------------------------------------------------------------+ | Requirements: You need the key of the chief of Tantar (IDXC00D) | +---------------------------------------------------------------------------+ | Ryu 13 | Nina 12 | Bo 12 | +---------------------------------------------------------------------------+ | From Tantar, cross the east bridge and follow the river to the north | +---------------------------------------------------------------------------+ - = Make your way north = At the end take the stairs down and go west = Take the other stairs up and go west = Take the other stairs down and go west = At the end go south = Exit south You'll be back on the worldmap, but the mission doesn't end here. You see another cave to the north-west. Enter it. - = Go north = Unlock the door (you need the key from the Chief of Tantar for this) = Exit downstairs - Exit downstairs - Exit downstairs (yes, again) - Go west and follow the corridor, and take the stairs up at the end - = Go downstairs into the water = Go south down the waterfall = Go south all the way = Take the stairs up on the east at the end = Go south, then east = The the stairs south into the water = Go north through the water and take the other stairs out = Exit downstairs - Go west, follow the corridor and exit upstairs at the end - Exit upstairs - Exit upstairs - = Go into the water = Take the way north = First way east = Take the east stairs out of the water = Go south, first way west = Take the stairs south into the water = Go south and drop off the waterfall = Go south = Around the corner east = Second stairs north (The first has a SkyShield. Good to give Nina more defense). = Open the blue chest to obtain the keyitem "ring". = Step on the teleporter pad. - Go south, exit south - You're on the worldmap. Enter the other cave - Follow the way to get out of this cave Now go back to Tantar to witness the wedding. +---------------------------------------------------------------------------+ | Tantar (Wedding) | IDXC00F | +---------------------------------------------------------------------------+ | Requirements: IDXC00E completed | +---------------------------------------------------------------------------+ | Ryu 13 | Nina 12 | Bo 12 | +---------------------------------------------------------------------------+ Upon your arrival speak to the people at the entrance and they'll make way. Go to the chief's house. Speak to one of the chief's there and the wedding will take place. Now you can leave the city. Now you'll see that somebody has taken over the robot, will cause a disaster with that. So get into the robot and kick that @$*@)$#* out of it. +---------------------------------------------------------------------------+ | Robot (II) | IDXC00G | +---------------------------------------------------------------------------+ | Requirements: IDXC00F completed | +---------------------------------------------------------------------------+ | Ryu 13 | Nina 12 | Bo 12 | +---------------------------------------------------------------------------+ NOTICE! The boss in this mission is the hardest of the game. Be sure you are well-prepared. Carrying as much meat as possible is a very good idea. (You can get meat by hunting boars on the world map). The way through the robot is exactly the same as before in section IDXC00D, so I refer to that section of that. So let's get on with the boss, shall we. __________ | Boss 09 \ +---------------------------------------------------------------------------+ | Gremlin | GUTS: YES | +---------------------------------------------------------------------------+ | Difficulty: Very extremely hard (Hardest fight in the game) | +---------------------------------------------------------------------------+ | Ryu 13 | Nina 12 | Bo 12 | +---------------------------------------------------------------------------+ | The start of this battle ain't that hard. This guy does a lot of damage | | though. It can also strike all party members in once. Especially Bo shows | | himself incredibly weak here. | | | | Once the GUTS-mode has started things will get really hard. | | Then the Gremlin will only use his all attack, and because of that you | | may be doing more healing than actual fighting. If you got some Meat you | | can use that when the situation gets critical (and it will). If Nina has | | cast "Fort" on everybody at the start of this battle good. It won't be | | key to victory but it helps a lot. | +---------------------------------------------------------------------------+ After this battle is over, you can rest assured that the hardest part of BOF1 is over. Even the final boss is not this hard (on the other hand, compared to the final boss here, any other boss is hard). +---------------------------------------------------------------------------+ | Dragon Challenge Shrine 1 | IDXC00H | +---------------------------------------------------------------------------+ | Requirements: IDXC00G completed | +---------------------------------------------------------------------------+ | Ryu 13 | Nina 12 | Bo 12 | +---------------------------------------------------------------------------+ | South of the "lava" river. | +---------------------------------------------------------------------------+ This is the first Dragon Challenge Shrine out of 3. This is the place where you can earn your first dragon transformations for Ryu. I'll hereby note that these shrines are NOT optional. You have to complete them all in order to earn the ultimate form Agni, and without Agni beating the final boss is impossible. But that comes much later, let's concentrate on this shrine first, shall we? Enter the shrine and talk to the guardian. He'll only allow Ryu to pass. Then talk to the dragon spirit and he'll have you to beat Talon. __________ | Boss 10 \ +---------------------------------------------------------------------------+ | Talon | GUTS: NO | +---------------------------------------------------------------------------+ | Difficulty: Medium. | +---------------------------------------------------------------------------+ | Ryu 13 | +---------------------------------------------------------------------------+ | The point is that Ryu has to fight Talon alone. | | Talon has very much HP which makes this battle rather boring. | | He is also a lot faster than you. | | His attacks are mostly 15+, but he can do a "Slam" attack which can | | really hurt you. (35+ damage) | | | | Best is to use normal attacks, and start using healing stuff whenever | | Ryu's HP bar turns orange. Herbs can do a fine job in this. Bringing a | | few cures is also a wise thing. | +---------------------------------------------------------------------------+ When you win this fight you'll get the SnoDr (Snow Dragon), FlmDr (Flame Dragon), and the ThrDr (Thunder Dragon). Using these dragon forms can really make your next boss battles a lot easier. Now your challenge has been completed and you can talk to the guard to get out. On to the next mission. +---------------------------------------------------------------------------+ | Cape Cave | IDXC00I | +---------------------------------------------------------------------------+ | Requirements: IDXC00G completed | +---------------------------------------------------------------------------+ | Ryu 14 | Nina 12 | Bo 13 | +---------------------------------------------------------------------------+ | This place can only be reached with Bo in the lead. | | Head west from the dragon shrine into the forest and head south there | | Until you see a cave. | +---------------------------------------------------------------------------+ - = Go South, and follow the corridor = When you get at a T-Crossing go south = Exit south +---------------------------------------------------------------------------+ | Auria | IDXC00J | +---------------------------------------------------------------------------+ | Requirements: Cape Cave completed (IDXC00I) | +---------------------------------------------------------------------------+ | Ryu 14 | Nina 12 | Bo 13 | +---------------------------------------------------------------------------+ Immediatly when you arrive here you'll be arrested and thrown in jail. Not to worry. You see the sleeping man. That is Karn. He won't join the party yet though, but when you wake him up he'll open the cell door for you. (Oddly he goes back to sleep after that). Now you can leave jail. Be warned though, there's still a guard and when you get too close you'll be kicked into jail again. The way to get out is still the same then. Now what you must do here, is buying a Gold Bar at the Manillo shop, however that thing is extremely expensive. 65000 Gold. It's very unlikely you got that in cash. You can (of course) hit the fields to hunt mosters to earn enough cash (and earn some EXP in the process), but that will take very extremely long. I don't think you want to take that long. You can start selling weapons you no longer need. That won't be enough though. Then it comes. All citizens in Auria are rich. Very extremely rich. (Bill Gates, eat your heart out). And that makes that they have the ability to reward you generously for any kind of services you do for them. Let's take those out. On the upperfloor of the shop is a bar. There's a customer who has a very bad case of hiccups. If you buy Vitamn at the shop of 650 gold and give it to him you'll receive 5000 gold. That works wonders doesn't it? In the 1st house on the left you can find a W-Ant (White Antler) in a chest upstairs. Take it. You you need it much later in the game and you can't win the game without it. In the second house on the left is a woman. Speak to her and she'll tell you her son is missing. If you leave Auria go back through the cave and go "ring" east of the forest you can find him. Speak to him and go to the forest and go to the clearing. Speak to the fairies. They should dispell the spell on him. This does not always work. If it doesn't return to Auria (use Warp if Nina is level 13 or higher) and try it again. When the fairies agree to dispell the curse speak to the guy again, then return to Aria to report to his mother and receive your reward. (20000 gold pieces in cash). In the second house on the right, there's a man who wishes to speak with Nina. If you allow her to fix his back, you'll get yourself another 200000 gold pieces. I must note not to open the chest on the ground floor in this house. The owner will yell "THIEF THIEF" and you'll get yourself in jail (Karn can get you out again, so no problem after all). This is all the money you can earn with services, but it did help a lot to shorten the time collecting money, didn't it? A few hints. = Do not rest in Auria. If Nina has Warp (she should by now). Warp to another town and rest there. = Also watch out. If you did already get in Bleak, don't rest there without bringing all your cash to the bank first. = If you go out to earn money by beating monsters, bring your money to the bank first. After all if you lose your cash is halved and that penalty is very heavy at this moment. The only cities available with a bank yet are Winlan, Romero and (if you already made your way there) Bleak. = It makes no sense to hunt for monsters near Auria. What they give is too little to notice. Try the area around Tantar or the forest around Karma When you got the Gold Bar, go to the Pier to the west of town and talk to the sailor. He'll tell you the ship belongs to Ross. Now go to the big house at the north of town. Talk to Ross (the guy walking around in the house) and he requests your help. Say "Yes". He wants you to save his daughter. Too bad there's nothing you can do for her now, but you must have heard this before you can go on to Bleak, your next target. Now you can leave and head for the cave to the east. +---------------------------------------------------------------------------+ | Cave between Auria and Bleak | IDXC00K | +---------------------------------------------------------------------------+ | Requirements: Ross must have told you about his daughter (IDXC00J) | +---------------------------------------------------------------------------+ | Ryu 15 | Nina 14 | Bo 14 | +---------------------------------------------------------------------------+ NOTICE! If you encounter monsters named "Bully". Run away. When they come with their version of thunderbolt you're history. (Of course you're warped back to the latest savespot, but it's frustrating when you got to do things over again and again). - = Talk to the guys at the entrance and they'll make way. If they don't you first got to speak to Ross about his daughter first. = Exit downstairs. - = Go west = Around the corner north = Second way east = Around the corner north = Around the corner east = Around the corner south = First way east = Around the corner south = Second way west = At the end north = Exit upstairs - = East = At the end south = Exit south You're now on the other side of the tunnel. Ignore the tower you see and go to the city of Bleak. +---------------------------------------------------------------------------+ | Bleak | IDXC00L | +---------------------------------------------------------------------------+ | Requirements: IDXC00K completed, and you must have the Gold Bar (IDXC00J) | +---------------------------------------------------------------------------+ | Ryu 15 | Nina 14 | Bo 14 | +---------------------------------------------------------------------------+ Nearly all citizens of Bleak are thieves. Because of this you can better trust nobody. The store and the bank are the only places here where you can find people you can trust. Even the innkeeper cannot be trusted. He claims to give you free lodgings, but when you wake up and check your money you'll see that 1000 gold pieces have been stolen. (That's also a way to stay in business I suppose). Of course, you can drop all your money at the bank before you use the inn and that makes the innkeeper not happy, but now you have rested for free... >:) (You can try that again and again, and he'll fall for that again and again). When you go to the house in the north of town and speak to the old man nhe'll tell you that Karn can help you, but that he is in the Krypt. You need the Icicle to get there and you can only get that if you give him your gold bar (that greedy old $@&@)$#(*&@) With the Icicle you got all you need from Bleak and you can move on to the cave west of Bleak to get into the desert. +---------------------------------------------------------------------------+ | Cave to the desert | IDXC00M | +---------------------------------------------------------------------------+ | Requirements: You must have the icicle from Bleak (IDXC00L) | +---------------------------------------------------------------------------+ | Ryu 15 | Nina 14 | Bo 14 | +---------------------------------------------------------------------------+ - Exit downstairs - = Go west = Follow the corridor = Exit Upstairs - = Go west = Follow the corridor = Exit south (this is impossible if you don't have the icicle from Bleak) You'll be in the desert. Your next target is the village of Arad. +---------------------------------------------------------------------------+ | Arad | IDXC00N | +---------------------------------------------------------------------------+ | Requirements: IDXC00M completed | +---------------------------------------------------------------------------+ | Ryu 15 | Nina 14 | Bo 15 | +---------------------------------------------------------------------------+ | Arad is hard to spot as it lies in the middle of the desert. Search the | | southern area of the desert. If you see a moving city you're close. If | | you see a temple with some sandwhirls around it, then head a little to | | the north. That's all I can hint for to spot Arad. | +---------------------------------------------------------------------------+ The tent south-east is an Inn. It's free so use that :) The dragon statue is also located there. Now go to the red tent in the north of town and speak to the village chief. He'll make a proposal. Accept it. You'll have an automated rest after that go to the north-east of town and kill the sandworm __________ | Boss 11 \ +---------------------------------------------------------------------------+ | SandWorm | GUTS: YES | +---------------------------------------------------------------------------+ | Difficulty: Easy | +---------------------------------------------------------------------------+ | Ryu 15 | Nina 14 | Bo 15 | +---------------------------------------------------------------------------+ | This fight is not that hard, but the SandWorm has a few nasty attacks. | | This is also the first boss in which we can put Ryu's ability to turn | | into a dragon to the test. I recommend the ThunderDragon since that is | | the strongest dragon you have at this moment. | | Nina should be your healer as always, and Bo is just plain useless. You | | can let him do some attacks if you like. | +---------------------------------------------------------------------------+ After this fight you get the thanks of the chief. You can now open the chest in the back of his tent to get the Fife which you need to get into Krypt. Now you can go to Krypt. +---------------------------------------------------------------------------+ | Krypt | IDXC00O | +---------------------------------------------------------------------------+ | Requirements: You must have the Fife from Aran (IDXC00N) | +---------------------------------------------------------------------------+ | Ryu 15 | Nina 14 | Bo 15 | +---------------------------------------------------------------------------+ | Krypt is south of Arad. Sand on the stone pad south of it and you'll play | | the Fife to create a bridge to get in. (Press A) | +---------------------------------------------------------------------------+ WARNING! Nearly all chests here are heavily trapped. Only open chests here with Karn in the lead (Karn will join halfaway this dungeon). - = East = At the end north = Around the corner west = Around the corner south = East then north = Go to the stairs and exit downstairs - In this area are many trapdoors so watch your step = Get off the platform and walk to the platform south of it (on the right) = Walk to the east of it = Go to the pillar to the east of it = Stand south of the pillar = Make 7 spots to the south = 6 spots to the east = Go north = Exit downstairs - Exit downstairs - = Go south off the platform and head north = When you see a monster go to it and fight it. __________ | Boss 12 \ +---------------------------------------------------------------------------+ | Eye-Spy | GUTS: YES | +---------------------------------------------------------------------------+ | Difficulty: Easy | +---------------------------------------------------------------------------+ | Ryu 16 | Nina 15 | Bo 15 | +---------------------------------------------------------------------------+ | This boss has many eyes which it uses to attack you. But as it loses HP | | it will also lose eyes. When it's lost all eyes he'll go crazy with | | Thunderbolt which hurts all party members. Best is to turn Ryu into the | | ThunderDragon and to let Nina heal. Bo is not that helpful here. | +---------------------------------------------------------------------------+ = Exit downstairs - You can claim all treasures. When you open the blue chest a trap will trigger and the room will be flooded with water. However, Karn will come to your aid and deactivate this trap and join the party. Exit downstairs - = Talk to Karn to make him officially join. = Go east = Put Karn in the lead and open the doors and go north = Follow the corridor = At the end open the door with Karn and exit downstairs - = West = Around the corner south = Exit upstairs - = Go to the big stairs and exit downstairs - Exit downstairs - In this room are 8 tombs Have Karn (and only Karn) to open them all. They will all seem empty, but the last one contains a book. This book was what Karn was seeking, so this completes this mission. Time to get out of here. Go back to the stairs and exit - Exit upstairs - = Head west = Exit downstairs - = North = Follow the corridor and exit upstairs - = East = Go through the door south = West and immedately south = Keep following the corridor = Exit upstairs - = Go north = Exit upstairs - = Head south = Exit Upstairs - Exit upstairs - = Go south off the platform = Stand north of the pillar to the west = Walk straight to the pillar to the north = Stand north of the pillar = 4 steps north = 9 steps west = Go straight north = Exit upstairs - Go south, have Karn to open the door, and get outta here. The most logical action would seem to be warping to Auria, but I recommend against it. There are two more things to do between Bleak and Auria. Therefore I recommend to warp to Bleak in stead and go to the tower near Bleak first. +---------------------------------------------------------------------------+ | Tower Near Bleak | IDXC00P | +---------------------------------------------------------------------------+ | Requirements: Krypt Completed (IDXC00O) | +---------------------------------------------------------------------------+ | Ryu 17 | Nina 16 | Bo 17 | Karn 14 | +---------------------------------------------------------------------------+ - = Head north = Have Karn to open the door = Exit upstairs - = Go south = Around the corner east = Talk to the old man (he'll make way) = Go north, then west, then north = Exit upstairs - Take the stairs up to the right - Go south and take the other stairs up - = West then south = East = Around the corner north = Exit upstairs - = Go west = Around the corner south = Exit upstairs - Go east and take the first stairs up - Examine the pillar and fight the boss. __________ | Boss 12 \ +---------------------------------------------------------------------------+ | Cloud | GUTS: NO | +---------------------------------------------------------------------------+ | Difficulty: Easy | +---------------------------------------------------------------------------+ | Ryu 17 | Nina 16 | Bo 17 | Karn 14 | +---------------------------------------------------------------------------+ | Remember you fight with Wisp? This fight is almost semiliar. This version | | has a few nasty spells though. Turn Ryu into the thunder dragon, let him | | Bo and Karn attack and let Nina do the healing. Hardly a challenge. | +---------------------------------------------------------------------------+ Search the pillar to obtain the key and exit downstairs - Take the stairs at the south-west down - Go west, then north, then east. Exit downstairs - = South = Around the corner west = First way north = East = Exit downstairs - = South = West = 1st way north = Exit downstairs - Take the stairs down in the centre - = Go to the old man and talk to him = Take the mirror out of the chest = Go south = Second way west = At the end north = Exit downstairs - Make your way out of this tower. +---------------------------------------------------------------------------+ | Cave between Auria and Bleak (Another Gold Bar) | IDXC00Q | +---------------------------------------------------------------------------+ | Requirements: Krypt Completed (IDXC00O) | +---------------------------------------------------------------------------+ | Ryu 17 | Nina 16 | Bo 17 | Karn 14 | +---------------------------------------------------------------------------+ Pretty soon you're gonna need another gold bar. Of course you can decide to hunt monsters to earn enough money to buy one, but I suppose that's not the way you wanna go, if you know you can get one for free here. You do need Karn in your party for this. This cave has two entrances. In this FAQ I assume that you entered this cave from the east side (that is from Bleak). - = North = Second way west = Have Karn to open the door = Open the chest to obtain the gold bar = Go back south = Head west = Follow the corridor = Step op the switches at the end to open the gate = Go south = Exit south That completes this one. +---------------------------------------------------------------------------+ | Auria (Saving the daughter of Ross) | IDXC00R | +---------------------------------------------------------------------------+ | Requirements: You must have the mirror (IDXC00P) | | You need a Gold Bar (I recommend IDXC00Q) | +---------------------------------------------------------------------------+ | Ryu 17 | Nina 16 | Bo 17 | Karn 14 | +---------------------------------------------------------------------------+ - Go to the house of Ross - = Go north = Behind the pillars go west = At the end go south = Exit downstairs - Have Karn to open the doors and talk to the girl. After that go back upstairs - Find Ross (he's in the east part of the house) and talk to him. If you have the mirror you'll automaticly show it making an image of his wife. If you don't have the mirror, get it first from the Tower near Bleak. After that go back into the cellar. - Talk to the girl, and say "Yes" when she asks if you're gonna send the Dark Dragons away. Go north, exit upstairs - Exit upstairs - Follow the corridor and exit upstairs - Once again, follow the corridor and exit upstairs - Examine the pillar (no boss this time) and get the key Exit downstairs (and make your whole way back to the cellar) - Go south and exit upstairs at the end - Leave the house - Go to the dock at the south-west of town. Go to the end of the pier and kill the soldiers. __________ | Boss 12 \ +---------------------------------------------------------------------------+ | Archer & General | GUTS: NO | +---------------------------------------------------------------------------+ | Difficulty: Easy | +---------------------------------------------------------------------------+ | Ryu 17 | Nina 17 | Bo 17 | Karn 14 | +---------------------------------------------------------------------------+ | You've met both of them before, and their fighting style is the same. | | only adepted to the fact that you have higher levels now. That's all. | +---------------------------------------------------------------------------+ After the fight, the soldiers will make the ship sink. Gobi will now also appear. He will not yet join the party, but you need gunpowder, and he'll offers some in exchange for a gold bar. Give it to him. That ends your mission here. +---------------------------------------------------------------------------+ | Cape Cave (Bombing time) | IDXC00S | +---------------------------------------------------------------------------+ | Requirements: Gobi must haven given you Gunpowder (IDXC00R) | +---------------------------------------------------------------------------+ | Ryu 17 | Nina 16 | Bo 18 | Karn 14 | +---------------------------------------------------------------------------+ - = North = At the end west = At the end south = Examine the rocks to blow them up = Continue going south = Around the corner west = Exit west +---------------------------------------------------------------------------+ | Stealing a ship | IDXC00T | +---------------------------------------------------------------------------+ | Requirements: IDXC00S completed | +---------------------------------------------------------------------------+ | Ryu 17 | Nina 16 | Bo 18 | Karn 14 | +---------------------------------------------------------------------------+ - = Go south, then west (ignore the small building) = Kill the soldiers you meet and continue going west = When you find the ship boar it - = Kill the soldier you meet = Exit downstairs - = South = Kill the soldiers and continue going south = Around the corner east = 1st way north = Exit upstairs - = Go south = Fight the boss __________ | Boss 13 \ +---------------------------------------------------------------------------+ | Squid | GUTS: YES | +---------------------------------------------------------------------------+ | Difficulty: Easy | +---------------------------------------------------------------------------+ | Ryu 17 | Nina 17 | Bo 18 | Karn 15 | +---------------------------------------------------------------------------+ | The attacks of this beast are not strong, and can easily be healed. You | | must keep in mind that this beast is able to attack all party members in | | once. Not really impressive there though (my Karn was pretty weak for | | that one though). I think you know what to do by now. | | | | After the GUTS he'll only do his all-attack move, but has not much HP | | then, so you won't get in trouble. | +---------------------------------------------------------------------------+ = Go south = Around the corner east = At the end of the room exit downstairs - Exit downstairs - Go back upstairs - Exit upstairs - Go west and exit downstairs - Go to the other stairs up and exit upstairs - Leave the ship - Go back to the cave Make through the cave your way back to Auria. You know the way by now. Once there go to the sailor and speak to him. Well, from here your sea journey will begin, but you'll be attacked by the dark dragons. Follow Gobi to the Gunpowder on this ship. (You'll have to fight during this process). __________ | Boss 14 \ +---------------------------------------------------------------------------+ | Octo | GUTS: YES | +---------------------------------------------------------------------------+ | Difficulty: Easy | +---------------------------------------------------------------------------+ | Ryu 18 | Nina 17 | Bo 18 | Karn 16 | +---------------------------------------------------------------------------+ | This battle is even easier than the one against Squid. | +---------------------------------------------------------------------------+ +---------------------------------------------------------------------------+ | Shipwrecked | IDXC00U | +---------------------------------------------------------------------------+ | Requirements: - | +---------------------------------------------------------------------------+ | Gobi 15 | +---------------------------------------------------------------------------+ First of all accept Gobi's offer for gills (even though you cannot pay the price he asks). After that Gobi will take over the game alone. Since Gobi is a Manillo, otherwise known as fish-man he's able to breath underwater. So head south from the beach and enter the sea. Once underwater I gotta say this. Gobi is no match at all for the creatures of the sea. So whenever you get into a battle, run away, since there's no way to win (unless Lady Luck has really hopelessly fallen in love with you). Of course if you lose you'll be transported to the dragon shrine in Prima, which is the city you got to be. (Cash is halved still) To do this without being slain: From the place where you got into the sea, head west and you'll see the city of Prima. +---------------------------------------------------------------------------+ | Prima | IDXC00V | +---------------------------------------------------------------------------+ | Requirements: - | +---------------------------------------------------------------------------+ | Gobi 15 | +---------------------------------------------------------------------------+ Manillos are business man by nature, so it was to be expected that their city is swamped with shops, and some sell truely good stuff, but I suggest to wait until you are able to bring the rest of your party here. Go to the chief's house which is at the north of the city marked with a big red manillo head. Speak to the Manillo at the right of this house (who is the chief). He'll tell you to go to Gant. Now before you leave I suggest to deposit all your money at the bank since Gobi is no match for the creatures of the sea. +---------------------------------------------------------------------------+ | Gant | IDXC00W | +---------------------------------------------------------------------------+ | Requirements: Spoken to the chief of Prima (IDXC00V) | +---------------------------------------------------------------------------+ | Gobi 15 | +---------------------------------------------------------------------------+ | From Prima head straight south. | | When you can go no furhter go east until you see a way out of the sea | | Go south out of the sea there. | | From there head east and follow the way until you see the city of Gant | | | | (Once out of the sea you don't have to fear random encounters any more. | | the ones you'll get now are very easy). | +---------------------------------------------------------------------------+ Go to the house far north of the village and speak to guy there. He wants you to bring some goods to Prima. Open the chest to receive the goods and then you're done here. Go back to Prima. +---------------------------------------------------------------------------+ | Prima (2) | IDXC00X | +---------------------------------------------------------------------------+ | Requirements: Got the goods from Gant (IDXC00W) | +---------------------------------------------------------------------------+ | Gobi 15 | +---------------------------------------------------------------------------+ Give the goods to the chief. Then you'll be introduced to Ox in trouble. Gobi will offer Ryu's help for 10000 gold, the chief will make an offer for 5000. You can by saying "no" raise the offer to 6000. Accept it. Now leave Prima and go to get Ryu and the others from the island (who can no breathe underwater thanks to the Gills you got). Now go back to Prima and go back to the Inn where Ox is, and fight that reaper figure above him. __________ | Boss 15 \ +---------------------------------------------------------------------------+ | Morteo | GUTS: YES | +---------------------------------------------------------------------------+ | Difficulty: Easy | +---------------------------------------------------------------------------+ | Ryu 18 | Nina 18 | Bo 19 | Karn 16 | Gobi 15 | +---------------------------------------------------------------------------+ | Morteo is just the same as Morte and Mortea. His attacks are hardly | | impressive. This fight is a pushover. | +---------------------------------------------------------------------------+ After this fight Ox will join the party. You're next mission is in the land west of Prima, but if you go to Gant you can get Karn's first fusion spell now which I highly recommend to have. I did something else first. As discribed below. +---------------------------------------------------------------------------+ | Krypt (Boomerang) | IDXC00Y | +---------------------------------------------------------------------------+ | Requirements: Ox must have joined the party (IDXC00X) | | Don't forget the Fife (if you put it into a storage) | +---------------------------------------------------------------------------+ | Ryu 18 | Nina 18 | Bo 19F | Karn 16F | Gobi 15F | Ox 16 | +---------------------------------------------------------------------------+ | You remember where it is? South of Arad | +---------------------------------------------------------------------------+ All you need to do is to get a treasure you couldn't get before since you need Ox to do the job. Enter the Krypt with the Fife, and let's get going - Go through the door Karn opened for you on your previous visit and exit downstairs - = Step off the platform = 4 steps south = Go east to the pillar = Stand south of the pillar = 7 steps south = 6 steps east = North = Exit downstairs - Exit downstairs - Head north and when you see a boomerang in a stone have Ox to destroy the stone and pick up the boomerang (it can be used as a weapon for Ryu, but it's broken, so you cannot equip it yet). Now you're done here. Leave this place the same way you came. +---------------------------------------------------------------------------+ | Fortress West of Prima | IDXC00Z | +---------------------------------------------------------------------------+ | Requirements: Ox must have joined the party (IDXC00X) | +---------------------------------------------------------------------------+ | Ryu 19 | Nina 18 | Bo 19F | Karn 16F | Gobi 15F | Ox 16 | +---------------------------------------------------------------------------+ | You cannot warp to Prima. Closest village would be Gant and to go to | | Prima from there. From Prima head west and get out of the water from | | there. Once out of the water head south and follow the way until you find | | the place to be. | +---------------------------------------------------------------------------+ - Exit downstairs - = Head south = Have Ox to destroy the rocks = Around the corner west = Exit upstairs (you can reach the treasure with Ox) - = Use Ox to crush the north wall = Head north = Crush the north wall at the end = Crush the north wall on the right and go east = Kill the soldier who alarms = Go north = Crush the north wall at the end = Go east then south = Around the corner east and crush the northwall = Make your way north and exit downstairs at the end __________ | Boss 16 \ +---------------------------------------------------------------------------+ | Toad | GUTS: YES | +---------------------------------------------------------------------------+ | Difficulty: Easy | +---------------------------------------------------------------------------+ | Ryu 19 | Nina 18 | Bo 19F | Karn 17F | Gobi 15F | Ox 16 | +---------------------------------------------------------------------------+ | Basically this fight is the same as the one you fought at the beginning | | of the game. Only more damage. Can be around 50+. Since Nina is always | | the fastest when she casts a healing spell you can take more chances. | | Ryu in thunderdragon form, Karn as Shin and Nina for healing spells there | | not much that can go wrong. | +---------------------------------------------------------------------------+ After this fight you can crush the north wall and use the stairs to get out. It doesn't make sense to go on now. You cannot go into Nabal at this point. There is a Dragon Challenge Shrine in this area, but you cannot take it on yet since you must have a certain item to be allowed in which you don't have at this moment (and cannot even have at this moment). Best you can do is to go back to Gant (unless you don't have the B-Rang). +---------------------------------------------------------------------------+ | Gant and the old man | IDXC010 | +---------------------------------------------------------------------------+ | Requirements: - Fortress completed (IDXC00Z) | | - You must have the Boomerang from Krypt (IDXC00Y) | +---------------------------------------------------------------------------+ | Ryu 19 | Nina 18 | Bo 19F | Karn 16F | Gobi 15F | Ox 16 | +---------------------------------------------------------------------------+ Go to Gant and go to the house in the north of town. Show the Boomerang you found in Krypt to him and he'll fix it for you. You'll automaticly rest in the process. Ryu can equip it as a weapon and I recommend to do so. Now leave Gant and head for the sea, but DON'T enter the sea. Go east from the beach and you'll find a camp. Enter it and talk to the old man. Now that you can show him the Boomerang (B-Rang) he'll give you a hint that can be handy for entering Nabal. You'll have to use a GrimFowl. That hint will get you in. Before you leave have Ox to hit a palm tree to get a Cockonut which you need later in the game. Now it's time to get to Nabal. For that you got to do the Fortress over (alas). The route is the same as before so in this FAQ I'll go directly to GrimFowl forest that lies between the fortress and Nabal. +---------------------------------------------------------------------------+ | GrimFowl Forest | IDXC011 | +---------------------------------------------------------------------------+ | Requirements: - You need the old man's advice (IDXC010) | +---------------------------------------------------------------------------+ | Ryu 19 | Nina 18 | Bo 19F | Karn 17F | Gobi 16F | Ox 16 | +---------------------------------------------------------------------------+ | Go to the forest north of the fortress. | +---------------------------------------------------------------------------+ When you get here you see GrimFowl birds all around. In one of the nests is an egg. If there isn't go to section IDXC010 first. Pick it up and one of the GrimFowls will attack you __________ | Boss 16 \ +---------------------------------------------------------------------------+ | GrimFowl | GUTS: YES | +---------------------------------------------------------------------------+ | Difficulty: Easy | +---------------------------------------------------------------------------+ | Ryu 19 | Nina 18 | Bo 19F | Karn 17F | Gobi 16F | Ox 16 | +---------------------------------------------------------------------------+ | GrimFowl has a nasty BurnOut attack that can do 75+ damage. And a normal | | attack of 32+. Its HP is not impressive and you may not even need to turn | | Ryu into a dragon. Just heal with Nina if you need and you'll be fine. | +---------------------------------------------------------------------------+ Now pick up the egg. The other GrimFowls will follow you, but if you walk too fast they will abandon you. So do this slowly, so you can be sure the GrimFowls keep following you. Lead them up north to Nabal once you arrive the GrimFowls will distract the guards so you can get in. +---------------------------------------------------------------------------+ | Nabal | IDXC012 | +---------------------------------------------------------------------------+ | Requirements: The Grimfowls must be following you (IDXC011) | +---------------------------------------------------------------------------+ | Ryu 19 | Nina 18 | Bo 20F | Karn 17F | Gobi 16F | Ox 16 | +---------------------------------------------------------------------------+ | Go to the forest north of the fortress. | +---------------------------------------------------------------------------+ With the GrimFowls causing trouble here you can enter the castle. - Enter the castle - = Go east = First way north = At the end east = South = Exit downstairs - = Go South = Follow the corridor = Prepare for a boss fight and have Ox to crush the wall at the end = Go north and fight the guards __________ | Boss 17 \ +---------------------------------------------------------------------------+ | SlimeX x3 | GUTS: NO | +---------------------------------------------------------------------------+ | Difficulty: Easy | +---------------------------------------------------------------------------+ | Ryu 19 | Nina 18 | Bo 20F | Karn 17F | Gobi 16F | Ox 16 | +---------------------------------------------------------------------------+ | Don't bother killing them all at once. Just take them out one by one. | | Their attacks are not impressive, but the fact that there's three of them | | can be bothersome. | | | | These guys have no GUTS mode but they do have a trick. When you have | | defeated the three of them they will unite into one big being. Not that | | you need to worry about that, cause it looks impressive but is pathetic. | +---------------------------------------------------------------------------+ After this fight this mission is over and you'll be in the Chief's house at Prima. Go upstairs and talk to the Manillo who is in bed. He'll get out. Search the bed to get the statue. Now you can go on to Wisdon. +---------------------------------------------------------------------------+ | Wisdon | IDXC013 | +---------------------------------------------------------------------------+ | Requirements: You must have the statue from Prima (IDXC012) | +---------------------------------------------------------------------------+ | Ryu 19 | Nina 18 | Bo 20F | Karn 17F | Gobi 16F | Ox 16 | +---------------------------------------------------------------------------+ | Moving city north of Arad. Can only be entered with statue. | +---------------------------------------------------------------------------+ - Exit downstairs - = Go north = Keep going north = Exit downstairs - = North = Exit upstairs (the chest can be reached with Ox) - = Get off the platform = Head north = Get onto the other platform = Exit upstairs - Enter the castle - You can use the fountain to recover. Exit upstairs - Here you can see the sorceress sleeping. Talk to the ghosts protecting her and you got to fight them in three seperate battles to prove your strength. __________ | Boss 18 \ +---------------------------------------------------------------------------+ | Wisp | GUTS: NO | +---------------------------------------------------------------------------+ | Difficulty: Easy | +---------------------------------------------------------------------------+ | Ryu 19 | Nina 19 | Bo 20F | Karn 18F | Gobi 16F | Ox 17 | +---------------------------------------------------------------------------+ | This is the same Wisp as you fought in Agua Tower. It's not one bit | | stronger than before, but you are stronger than before. So hardly worth | | to talk about. Don't even waste your AP to turn into a dragon. | +---------------------------------------------------------------------------+ __________ | Boss 19 \ +---------------------------------------------------------------------------+ | Cloud | GUTS: NO | +---------------------------------------------------------------------------+ | Difficulty: Easy | +---------------------------------------------------------------------------+ | Ryu 19 | Nina 19 | Bo 20F | Karn 18F | Gobi 16F | Ox 17 | +---------------------------------------------------------------------------+ | This is the same cloud as the one you fought before in the tower near | | Bleak. It has not become stronger, but you have. Still you mustn't | | underestimate this one as you haven't gained that much levels in the | | meantime (unless you level up like crazy). | +---------------------------------------------------------------------------+ __________ | Boss 20 \ +---------------------------------------------------------------------------+ | Myst | GUTS: NO | +---------------------------------------------------------------------------+ | Difficulty: Easy | +---------------------------------------------------------------------------+ | Ryu 19 | Nina 19 | Bo 20F | Karn 18F | Gobi 16F | Ox 17 | +---------------------------------------------------------------------------+ | This one is new. He's not hart but he has a T-Bolt of 40 damage over the | | whole party. He also likes to BurnOut for 40 damage one character. Just | | heal in time and you'll be fine. | +---------------------------------------------------------------------------+ After this you'll get to speak to Bleu the sorceress. She's a party member but won't join the party yet. She will give you an Old Egg. With that you mission here has been completed. Exit downstairs. - You can recover at the fountain. Exit south - Exit downstairs - Head south and take the other stairs down - Go south, exit upstairs - Go south, exit upstairs at the end - Leave Wisdon Now you have to go to the Volcano which is to be found in the sea near Prima. +---------------------------------------------------------------------------+ | Volcano | IDXC014 | +---------------------------------------------------------------------------+ | Requirements: You must have the egg from Bleu (IDXC013) | +---------------------------------------------------------------------------+ | Ryu 20 | Nina 19 | Bo 20F | Karn 18F | Gobi 17F | Ox 17 | +---------------------------------------------------------------------------+ | You cannot warp to Prima, so you'll have to warp to Gant in stead and go | | to Prima from there. | | | | From Prima head north | | You'll find the volcano there. (Yes it's under the sea) | +---------------------------------------------------------------------------+ - = Head north = At the end go west = Follow the corridor = When you see a stairway, exit upstairs - = Go west = Around the corner south = Exit upstairs - = Go west = Aorund the corner south = You'll get by the lava = There's a small peninsula. Stand there and press action (default A) Now there'll be an automated part in which you automaticly go to Wisdon to recruit Bleu who'll immediatly join the party. After that you'll automaticly end up in Prima. +---------------------------------------------------------------------------+ | Prima (3) - Battle for Prima | IDXC015 | +---------------------------------------------------------------------------+ | Requirements: Volcano (IDXC014) completed | +---------------------------------------------------------------------------+ | Ryu 20 | Nina 19 | Bo 21F | Karn 18F | Gobi 17F | Ox 17 | +---------------------------------------------------------------------------+ In Prima you get an automated rest. After that a long sequence and when it ends you'll get a boss fight. (You do have to go north for that) __________ | Boss 20 \ +---------------------------------------------------------------------------+ | Pincer | GUTS: YES | +---------------------------------------------------------------------------+ | Difficulty: Easy | +---------------------------------------------------------------------------+ | Ryu 20 | Nina 19 | Bo 21 | Karn 18 | Gobi 17 | Ox 17 | Bleu 19 | +---------------------------------------------------------------------------+ | The party starts in Ryu-Bleu-Gobi-Ox. Get Gobi out of there, and replace | | him with Karn who should go into Shin-form. | | | | You may only replace 1 character per turn. I mostly keep this party up | | and switch only when I need Nina for healing. | | | | For the quickest kill you could turn Ryu into a dragon and let Blue do | | her most powerful magic. You'll soon win. | +---------------------------------------------------------------------------+ After this battle you'll see a cutscene with Jade and Zog. In this cutscene you'll also see Goda, Cort, Cerl and Mote. You could have guessed that you'll meet those guys later in the game. After the cutscene, Gobi will get his license back, and with that the ability to transform into a fish. You need that ability to reach the next mission, so DON'T FUSE HIM WITH KARN UNTIL YOU'RE OUT OF THE SEA AT THE POINT OF YOUR DESTINATION!!! Go back into Prima and talk to the chief. Open the two chests to get the sphere. +---------------------------------------------------------------------------+ | Tunlan - Rod5 | IDXC016 | +---------------------------------------------------------------------------+ | Requirements: You must have the sphere for Gobi (IDXC015) | +---------------------------------------------------------------------------+ | Ryu 20 | Nina 19 | Bo 21 | Karn 18 | Gobi 17 | Ox 17 | Bleu 20 | +---------------------------------------------------------------------------+ | When you leave Prima put Gobi in the lead (he may NOT be fused with Karn) | | and press action (default A) to turn him into a big fish. | | Go towards the volcano north | | From there swim over the crack to the west. | | Search this area for a way out of the water on an island | | (NOT the mainland!!!) This can be hard to spot, but since you won't get | | random encounters with Gobi in fish form you can do this on a relaxed way | | | | Get out of the water here. If you are on a small island with only a city | | you're on the right spot. | +---------------------------------------------------------------------------+ There's not much to do yet in Tunlan. You cannot speak the language of Tunlan yet, which is nothing more but music notes. There comes a quest here later. But this is the place where you can find Rod5 which you need for your next dragon forms. And that is pretty important, ain't it? If you find a girl who looks like Nina, pay no attention to it. You cannot do anything with her (yet). What is nice to know is that now that Gobi got his license back that you are allowed a shop. In Tunlan you can open a shop for Gobi. Do with that what you like. Now for that what we actually came for! - Go north and enter the most northern building - = Go north to the guards = Go east = Follow the way until you come at a stairway = Exit upstairs - Go west and exit downstairs - Try to open the chest on the west and a living statue will throw you to a floor below. - Push the south-east crate and press action (default A). You'll find the Rod5. - Push the crate in the south-west and you'll fall down. - Go south and exit upstairs Now you're done here. (for now) +---------------------------------------------------------------------------+ | Fishing for DragonSword | IDXC017 | +---------------------------------------------------------------------------+ | Requirements: You must have the Rod5 from Tunlan (IDXC016) | | You must have fishing lure (a worm for example) | +---------------------------------------------------------------------------+ | Ryu 20 | Nina 19 | Bo 21 | Karn 18 | Gobi 17 | Ox 17 | Bleu 20 | +---------------------------------------------------------------------------+ When you got the Rod5 from Tunlan and a fishing Lure (you can buy a worm from Auria for this purpose) we can get moving. = Warp to Romero. = Leave Romero from the west side. = Now put either Bo or Karn in Shin form in the lead. = Go west through the forest (not to Karma Tower. Pass it north) = When you're past the mountain go south = Around the corner west = Go to the well = Equip Ryu with Rod5 and the fishing lure and put him in the lead = Examine the well and Ryu will try fishing. You'll get a DragonSword (DragonSD) That concludes this mission. +---------------------------------------------------------------------------+ | Dragon Challenge Shrine 2 | IDXC018 | +---------------------------------------------------------------------------+ | Requirements: You must have the Dragon Sword (IDXC017) | +---------------------------------------------------------------------------+ | Ryu 20 | Nina 20 | Bo 21F | Karn 18F | Gobi 17F | Ox 18 | Bleu 21 | +---------------------------------------------------------------------------+ | Going there is hard since there's no spot nearby to warp to. | | Closest is to warp to Gant, walk over Prima to the fortress west of it. | | Go through the fortress (route is the same as before) and head west when | | you're back on the worldmap again. | | First way south | | | | Follow the way and you'll find the shrine | +---------------------------------------------------------------------------+ Once again the guard will only let Ryu in. But he'll only let you pass if you have the DragonSD in your pocession. You don't need to have it equipped but it must be in your inventory (and not in the storage). As before you gotta talk to the dragon spirit fight and fight a boss. __________ | Boss 21 \ +---------------------------------------------------------------------------+ | Bain | GUTS: NO | +---------------------------------------------------------------------------+ | Difficulty: Medium | +---------------------------------------------------------------------------+ | Ryu 20 | +---------------------------------------------------------------------------+ | Ryu has to fight alone and that is your only problem. | | This fight is not so difrent than the one you fought against Talon. | | As long as you are in human form this fight can take very long. When you | | remember your fight against Talon you know how long that can be. | | So you can better transform into a dragon. That goes a lot quicker. | | The attacks are around 25. Bain is faster than you are so start healing | | as soon as you get close to 30 HP or if you wanna be safe under 50 HP. | +---------------------------------------------------------------------------+ Now you'll receive 4 new dragon forms. Ice Dragon, Fire Dragon, Bolt Dragon and Gold Dragon. I must note never to use the Gold Dragon. It only works against undead and costs too much AP. After this you can leave the shrine and head on for the next quest. +---------------------------------------------------------------------------+ | Gust | IDXC019 | +---------------------------------------------------------------------------+ | Requirements: Gobi must have the Sphere (IDXC015) | +---------------------------------------------------------------------------+ | Ryu 20 | Nina 20 | Bo 21F | Karn 19F | Gobi 18F | Ox 18 | Bleu 22 | +---------------------------------------------------------------------------+ | From Prima: | | Go towards the volcano. Cross the crack with Gobi as fish. | | Search the north shore and get out of the water as soon as you can. | | | | From Tunlan: | | Get into the water and search the north shore and get out of the sea | | north | | | | Once out of the sea: | | Head east, cross the bridge to the north. Follow your way north. | +---------------------------------------------------------------------------+ Not much to do here, but to pass the village and exit north. What is good to see is that some villagers have gone mad. To cure that is the next mission. For that we need to go to the next dungeon. +---------------------------------------------------------------------------+ | Cave North Of Gust | IDXC01A | +---------------------------------------------------------------------------+ | Requirements: You must pass through Gust (IDXC019) | +---------------------------------------------------------------------------+ | Ryu 20 | Nina 20 | Bo 21F | Karn 19F | Gobi 18F | Ox 18 | Bleu 22 | +---------------------------------------------------------------------------+ | Recommendation: Don't enter without completing Dragon Shrine 2 first | | (IDXC018) +---------------------------------------------------------------------------+ | From Gust go north. You'll come in a sublocation, which is yet not of any | | importance. But from that location you can enter the cave by opening the | | door north of the strange flower | +---------------------------------------------------------------------------+ - It's up to you if you wanna open the treasure chests, but getting close to them will result into a fight with a pretty strong enemy. For the good of this FAQ I'll skip that = Go north = First way east = At the very end north = Around the corner west = Follow the corridor (and ignore the crumbly walls you can destroy with Ox) = Exit upstairs at the end - You'll meet Cort. Of of the servants of Zog. He'll try out a new formula on you and you'll shrink. Head north. There's a mousehole in the northwall. Exit through it. - = Go north = Around the corner east You'll find some mice here. One of them runs an Inn for free. One mouse asks for help. If you spoke to that one another mouse will make way. = Go into that entrance to the north = Follow the way north = At the end go east = 1st way north = At the end you'll meet some giant cockroaches. Kill them! __________ | Boss 21 \ +---------------------------------------------------------------------------+ | K-Roach x3 | GUTS: YES | +---------------------------------------------------------------------------+ | Difficulty: Medium | +---------------------------------------------------------------------------+ | Ryu 21 | Nina 20 | Bo 21F | Karn 19F | Gobi 18F | Ox 18 | Bleu 22 | +---------------------------------------------------------------------------+ | Your worst problem in this fight is that there are three of them. And | | they ALL got a GUTS mode. | | | | I say to transform Ryu into the BoltDragon works best. Bleu should use | | her most powerfull spells that hit all targets. Nina as a healer and | | either Karn (as Shin) as attacker or Ox. | | | | This is a short battle but because there are three of this this fight can | | get pretty hard. | +---------------------------------------------------------------------------+ = Go south = At the end west = First way south = Around the corner west = Around the corner south = When you meet the mouses head east = I strongly recommend to rest at "mouse inn" = Speak to the mouse north of the "mouse inn" mouse. = Go north = Take the M-Cura from the chest You'll automaticly get out and get your normal size back - Take the northern stairs down - = Step on the platform to the north = Follow the way and take the platform to the west = Go west = At the end south = At the end east = Take the platform to the east = Follow the way and take the platform to the west = Take the platform to the north = Kill Cort's monster __________ | Boss 21 \ +---------------------------------------------------------------------------+ | RugaX | GUTS: NO | +---------------------------------------------------------------------------+ | Difficulty: Rather Easy | +---------------------------------------------------------------------------+ | Ryu 21 | Nina 20 | Bo 22F | Karn 19F | Gobi 18F | Ox 18 | Bleu 22 | +---------------------------------------------------------------------------+ | This fight is pretty semiliar to the one against Gremlin. However it's | | not even half as bad as your fight against Gremlin. | | | | I turned Ryu into a BoltDragon, used Karn as Shin and Ox for attacking | | and Bleu contineously F-Ball. I didn't even need to heal myself once. | +---------------------------------------------------------------------------+ After this fight this mission is over. Bleu will temporarily leave the party and request you to get some "oil". +---------------------------------------------------------------------------+ | Frog Oil in and around Gust | IDXC01B | +---------------------------------------------------------------------------+ | Requirements: You must pass through Gust (IDXC019) | +---------------------------------------------------------------------------+ | Ryu 20 | Nina 20 | Bo 21F | Karn 19F | Gobi 18F | Ox 18 | +---------------------------------------------------------------------------+ First of all go to Gust. There's a cave to the west in Gust. Enter it. Make your way through the cave and kill the fly at the end. __________ | Boss 22 \ +---------------------------------------------------------------------------+ | G-Fly | GUTS: YES | +---------------------------------------------------------------------------+ | Difficulty: Very Extremely Easy | +---------------------------------------------------------------------------+ | Ryu 20 | Nina 20 | Bo 21F | Karn 19F | Gobi 18F | Ox 18 | +---------------------------------------------------------------------------+ | This fly is (of course) very fast and has strong attacks and can even do | | "Slam". Since Nina is always the fastest in healing and since this fly | | has little HP this fight is very extremely easy. | +---------------------------------------------------------------------------+ Pick up the fly Leave the cave and leave Gust. Make your way into the sea. Now if Gobi is fused to Karn, unfuse him and transform him into a fish. = Go south. = When you are in the most southern part head east. = At the end north = First way east over the stalgmites (you can only do that with Gobi as fish) = Head south = Turn Gobi back in his normal form = Go south out of the sea Enter the cave here. Give the fly to the frog in the northcenter. Warp back to Gust Enter ths south-east house and give the Oil to Bleu. Now go out and dispose of the flower north of Gust. __________ | Boss 23 \ +---------------------------------------------------------------------------+ | FlowerX | GUTS: YES | +---------------------------------------------------------------------------+ | Difficulty: Very Extremely Easy | +---------------------------------------------------------------------------+ | Ryu 21 | Nina 21 | Bo 22F | Karn 20F | Gobi 19F | Ox 18 | +---------------------------------------------------------------------------+ | This plant is poisonous. When poisoned you cannot transform, so if you | | wanna transform Ryu into a dragon or Karn into a hybrid, you gotta do so | | in the first turn. For the rest this plant is not even worth it to talk | | about. | +---------------------------------------------------------------------------+ After this fight Karn will unfuse, like it or not. Anyway go back to Gust. Go to the house in the southeast (If you fused Karn again, he'll unfuse once more. Oh bummer). After that RugaX 2 __________ | Boss 21 \ +---------------------------------------------------------------------------+ | RugaX | GUTS: NO | +---------------------------------------------------------------------------+ | Difficulty: Very very easy | +---------------------------------------------------------------------------+ | Ryu 21 | Nina 21 | Bo 22F | Karn 20F | Gobi 19F | Ox 18 | +---------------------------------------------------------------------------+ | Just the same as before. So don't worry! | | Bleu is not part of this battle. That's about the only diffrence | +---------------------------------------------------------------------------+ After this fight Karn will once again unfuse. After this Nicolie will fix the bridge and you get a free rest. Now head north and go to the bridge which is north-west of Gust. Of course, an old RPG cliche is that bridges means fights. So you get a fight. __________ | Boss 22 \ +---------------------------------------------------------------------------+ | HornToad (Cort) | GUTS: NO | +---------------------------------------------------------------------------+ | Difficulty: Very very easy | +---------------------------------------------------------------------------+ | Ryu 21 | Nina 21 | Bo 22F | Karn 20F | Gobi 19F | Ox 18 | Bleu 23 | +---------------------------------------------------------------------------+ | I wish I could scare you with a very hard boss, but alas. No. Cort is not | | hard at all. He does do a lot of damage though and especially Bleu could | | be hurt with that, but with Nina as healer that problem is so easily | | solved. | | | | He has a quake move that hurts all characters. That makes things a tiny | | bit hard. But nothing impressive from Cort. | +---------------------------------------------------------------------------+ From here your mission here is completed. You can go on to the next one. +---------------------------------------------------------------------------+ | Gramor | IDXC01C | +---------------------------------------------------------------------------+ | Requirements: IDXC01C competed | +---------------------------------------------------------------------------+ | Ryu 21 | Nina 21 | Bo 22F | Karn 20F | Gobi 19F | Ox 18 | Bleu 23 | +---------------------------------------------------------------------------+ | = From the bridge go south | | = First way west | | = Cross the bridge | | = Head west and you'll see a mole girl disappear into a hole in the | | ground | | = Follow her | +---------------------------------------------------------------------------+ Follow the mole girl You'll find Mogu who is trapped under a curse of Mote. Talk to the old mole next to Mogu. You'll receive a Cowl. With that you can understand the language of Tunlan. However you cannot speak it unless you already found the Maestro. It's hidden in a bed of a man in Gust. (Middle house west of Gust) With that go to Tunlan. +---------------------------------------------------------------------------+ | Tunlan | IDXC01D | +---------------------------------------------------------------------------+ | Requirements: You must have the Meastro and the Cowl (IDXC01C) | +---------------------------------------------------------------------------+ | Ryu 21 | Nina 21 | Bo 22F | Karn 20F | Gobi 19F | Ox 18 | Bleu 23 | +---------------------------------------------------------------------------+ | You can warp to it if you went for the Rod5 mission. Otherwise you can | | Find it easily by going into the sea by Gust, head south from there and | | go out of the water on the small island you'll find on the way. | +---------------------------------------------------------------------------+ It's important that you start this misson by day. If it's not day wait on the worldmap to get dark (or use the Hourglass if you have it). Go to the palace (big building north of town) Once there speak to the green old lady between the guards She'll make a proposal. Accept it. She'll make way. Go upstairs and talk to the princess. Man... she has a problem and is not willing to listen to reason. Go back downstairs. Talk to the green old lady. She'll tell you that the princess has marks on her back which tells you how to open the safe. She'll walk away. Now leave Tunlan and wait for nightfall. When it's night enter Tunlan again. Go into the castle again. - = Walk past the guards and go east = Follow the way and exit upstairs - Go west (ignore the stairs) and go through the crack in the wall (Yes, peeking on a lady taking a bath). Examine the princess form beind the potted palms and you'll see the marks. You don't have to memorize what the game says. Go back through the crack and take the western stairs down - = Go to the old lady and talk to her. = Examine the door on the left side of the lady first = Now examine the door on the right side of the lady Now you'll get a pretty hillarious sequence. At the end of this all Cerl will steal the key, so result is zero. You'll end up in bed. - = Go south from the princess' bed. = At the end west = Exit upstairs - West and exit downstairs Open all chests, but make sure not to open the chests in the corners from the south. The one in the north-east corner contains the Bolster and that is what you need. This mission is finished. Let's get out of here. +---------------------------------------------------------------------------+ | Gramor - Ready to Enter Mogu's Mind | IDXC01E | +---------------------------------------------------------------------------+ | Requirements: You must have the Bolster from Tunlan (IDXC01D) | +---------------------------------------------------------------------------+ | Ryu 21 | Nina 21 | Bo 22F | Karn 20F | Gobi 19F | Ox 18 | Bleu 23 | +---------------------------------------------------------------------------+ Go back to Gramor and go to the room where Mogu is. Talk to the old man to enter Mogu's mind. WARNING! Once you entered you cannot get out until all missions in Mogu's mind are completed! You'll be in an illusion city. Leave the house you're in. Outside you'll see all versions of Mogu. Each of them represent one of Mogu's emotions. When you go to the Inn you can buy stuff you may need on your quest here. When you're ready to go leave this town. +---------------------------------------------------------------------------+ | North Tower - Part 1 (Mogu's Mind) | IDXC01F | +---------------------------------------------------------------------------+ | Requirements: You must have entered Mogu's mind (IDXC01E) | +---------------------------------------------------------------------------+ | Ryu 21 | Nina 21 | Bo 22F | Karn 20F | Gobi 19F | Ox 18 | Bleu 23 | +---------------------------------------------------------------------------+ | = From the city go east | | = First way north | | = Around the corner west | +---------------------------------------------------------------------------+ This tower is your worst nightmare. It doesn't get much worse than this when it comes to dungeon design. It's not the random encounters that make this dungeon hard, it's the way this dungeon is designed. First of all this dungeon is a maze. But that is not the worst part of it. No.... far from it. Whenever you step on a back button (and you will) all the walls will become invisible making it next to impossible to navigate through it. (I hope I tell you the shortest route and that you can follow me right). Whenever you step on a red button the walls will become visible again. Perhaps you can imagine why you will hate this dungeon already. Let's get started. VISIBLE: = Step on the black button INVISIBLE: = Go east VISIBLE: = Around the corner north, then around the corner east, then north = At the crossing north INVISIBLE: = Go north till you can't go further = 3 steps west = North till you can't go further = Go West VISIBLE: = Keep going west = First way south = East = First way south = Around the corner west = At the end south = First way east = Around the corner north = Speak to the boy at the end This boy is the monster that keeps Mogu trapped in this dream world. He says that as long as Mogu's senses are scattered you cannot beat him. I regret to tell you this, but he's right. At this moment he has infinite HP so don't even try to take him on (if you were foolish enough to do, you can run away). You must have spoken to him in order to proceed to the next dungeon (alas). For now let's get out of here and come back later. I strongly suggest to let Bleu cast "Exit". (Normally I would write a way out without using Exit, but for this dungeon I'll make an exception) Head back to the city. A girl will be on the worldmap. Talk to her. Enter the city. Go to the front house and talk to the girl. Now you can leave for the marshes. +---------------------------------------------------------------------------+ | Marshes (Mogu's Mind) | IDXC01G | +---------------------------------------------------------------------------+ | Requirements: Spoken to the boy in the tower (IDXC01F) | +---------------------------------------------------------------------------+ | Ryu 21 | Nina 21 | Bo 22F | Karn 20F | Gobi 19F | Ox 18 | Bleu 23 | +---------------------------------------------------------------------------+ | = From the city head west | | = Cross the bridge south | | = First way east | | = First way north and you'll get into the marshes | +---------------------------------------------------------------------------+ The marshes are terrible. There are many invisible vents that acts as barriers Let's go. = North = As soon as you reach the bones west = As soon as you reach the bones north = As soon as you reach the bones east = Go east not touching the bones until you're standing north of a rock = 3 steps north = West till the rock = 2 steps north = 4 steps west = 3 steps north = 8 steps east = 1 step south = 15 steps east = 2 steps north = 3 steps east = 4 steps north = 5 steps west = 1 step south = 3 steps west = 1 south = 10 west = 3 north = 2 west = 3 north = 3 west = 4 north = 4 west = 4 north = 7 east = 2 south = 2 east = 1 south = 4 east = 5 north = 1 east = 2 north = 12 west = north till your way is blocked by bones = 9 east = 1 north = 9 east = 5 north = 8 west = 1 south = 8 west = 2 north = 1 east. = 7 north. = 1 east. = 2 south. = 1 east. = 1 south. = 3 east. = 3 north. = 3 east. = 2 north. = 2 east. = 4 north. = 3 west. = 2 north. Whew you're out of here (bad news you got to go back later). Enter the cave Here you'll find Mogu's Courange. Talk to it and all emotions of Mogu will join together and form Mogu who'll join the party. After that leave the cave. As I said bad news, you gotta go back through the marshes. The Warp spell is disabled. Of course you can allow yourself to get killed that way you'll end up at the dragon shrine in the city. :) (Your money will be halved, though) The way is the same as before. Think backwards. I can write that out in this FAQ for you though. = 2 south = 3 east = 4 south = 2 west = 2 south = 3 west = 3 south = 3 west = 1 north = 1 west = 2 north = 1 west = 7 south = 20 east = 4 south = west till you reach the bones = 1 south = 9 west = 16 south = 12 east = 4 south = 2 west = 3 south = 4 west = 2 north = 3 west = 1 north = 4 west = 4 south = 5 east = 6 south = 4 east = 4 south = east till you reach the bones = 2 north = 4 east = 4 south = 3 west = 1 south = 8 west = 2 south = 8 west = 2 north = 7 west = 4 south = 6 east = From here south then east and follow the way without touching the bones Now be grateful that you NEVER have to get back here again. Now that Mogu is whole again you can now defeat the monster in the tower. So that's the place to go. (you may want to rest in the city before you continue though). +---------------------------------------------------------------------------+ | North Tower - Part 2 (Mogu's Mind) | IDXC01H | +---------------------------------------------------------------------------+ | Requirements: Mogu must have joined the party (IDXC01G) | +---------------------------------------------------------------------------+ | Ryu 22 | Nina 22 | Bo 23F | Krn 21F | Gob 20F | Ox 19 | Bleu 26 | Mogu 23 | +---------------------------------------------------------------------------+ 4 levels of misary. Good luck. On the south side of the tower are exits on every level. DON'T EVERY USE THOSE. You'll end up on the (dream) worldmap having to do the whole tower over. *********** * LEVEL 1 * *********** VISIBLE: = Step on the black button INVISIBLE: = Go east VISIBLE: = Around the corner north, then around the corner east, then north = At the crossing north INVISIBLE: = Go north till you can't go further = 3 steps west = North till you can't go further = Go West VISIBLE: = Keep going west = First way south = East = First way south = Around the corner west = At the end south = First way east = Around the corner north = Speak to the boy at the end (he'll go away) = Exit upstairs *********** * LEVEL 2 * *********** VISIBLE: = Go south = Around the corner west then north INVISIBLE: = North till you cannot go further = Go west till you cannot go further = 5 steps south = 3 steps west = 3 steps south VISIBLE: = South = First way east = Around the corner north = Around the corner east = Around the corner south = First way west = Around the corner north = Around the corner east then north = Exit upstairs *********** * LEVEL 3 * *********** VISIBLE: = East then north = Around the corner west = Around the corner south, then west, then south = Around the corner east INVISIBLE: = 2 steps east = 5 steps south = 3 steps east = 2 steps south = east till blocked = 3 steps north = 3 steps east = 20 steps north = 12 steps west = 5 south = 2 west VISIBLE = back east = Around the corner north then east = At the end around the corner south = Step on the black button INVISIBLE = 10 south = 5 east = North to the red button VISIBLE = Follow the way and exit upstairs *********** * LEVEL 4 * *********** Look well how the road goes and follow it (if you memorize it well you see how it goes for when it turns invisible). This road is easy to follow and needs to further description. At the end you'll meet the boy again. Fight him. __________ | Boss 23 \ +---------------------------------------------------------------------------+ | Mothro | GUTS: DEFAULT | +---------------------------------------------------------------------------+ | Difficulty: Medium | +---------------------------------------------------------------------------+ | Ryu 23 | Nina 23 | Bo 24F | Krn 22F | Gob 21F | Ox 20 | Bleu 28 | Mogu 23 | +---------------------------------------------------------------------------+ | This monster starts the game in GUTS mode, so there's no telling at all | | how much HP it has left. | | | | It has a pretty high dodge rate and can even dodge spells. That can be | | pretty annoying. | | | | It has poison moves and when you got status changes you cannot transform | | or fuse, so I suggest to transform Ryu into the BoltDragon in the first | | turn. If Karn isn't already fused, then Fuse him to Shin. Now that you | | are transformed you can not be poisoned any more. What still works though | | is the Shock spell which can kill you instantly. When that happens you'll | | transform back into a human and be killed. | | | | Now I say to use Ryu, Karn and Ox for the attack. I let Bleu go crazy | | with the Blast spell. When I needed to I put Nina in front as a healer | | when I don't need to I have her on the back row. Mogu should not be used | | at all in this battle as you can only get him killed. And that goes for | | the rest of the game acutally. | +---------------------------------------------------------------------------+ After this battle you'll be teleported out of the dream world back into the real world. You'll not be able to return here. Now you can leave Gramor and head for the next mission, but before you do make Mogu dig at the strange plants to obtain the Root. You need it later in the game. +---------------------------------------------------------------------------+ | Cave to Spring | IDXC01I | +---------------------------------------------------------------------------+ | Requirements: Section IDXC01B completed | +---------------------------------------------------------------------------+ | Ryu 23 | Nina 23 | Bo 24F | Krn 22F | Gob 22F | Ox 20 | Bleu 29 | Mogu 24 | +---------------------------------------------------------------------------+ | This cave is all the way south of Gramor. Can't miss it. | +---------------------------------------------------------------------------+ FINALLY A NORMAL DUNGEON!!!! - = Go north = Exit downstairs - = Go east = Follow the corridor = At the end exit south +---------------------------------------------------------------------------+ | Spring | IDXC01J | +---------------------------------------------------------------------------+ | Requirements: Section IDXC01H completed | +---------------------------------------------------------------------------+ | Ryu 23 | Nina 23 | Bo 24F | Krn 22F | Gob 22F | Ox 20 | Bleu 29 | Mogu 24 | +---------------------------------------------------------------------------+ | When you get out of the cave to the west. Can't miss it | +---------------------------------------------------------------------------+ It really doesn't look like spring in Spring. That is Mote's work actually. Your next mission is to do something about that in the next dungeon Spyre. Once you started Spyre you'll come past a point where there's no way out, so if you have any preperations to make, do it now! When you are ready, get on the ice and leave the village to the south +---------------------------------------------------------------------------+ | Spyre | IDXC01K | +---------------------------------------------------------------------------+ | Requirements: = Passed thorugh Spring IDXC01I | | = Mogu's mind completed IDXC01E, IDXC01F, IDXC01G, IDXC01H | +---------------------------------------------------------------------------+ | Ryu 23 | Nina 23 | Bo 24F | Krn 22F | Gob 22F | Ox 20 | Bleu 29 | Mogu 24 | +---------------------------------------------------------------------------+ | When you get out of the cave to the west. Can't miss it | +---------------------------------------------------------------------------+ Once south of Spring put Mogu in the lead and make him dig directly south of the tower to enter Now that you're in you can only get out with the "Exit" spell or with some "Exits" that make you fall out at the higher levels. - = North = Exit downstairs - = Go south = Go east = Follow the way and take the first sideway north = Follow the way and go east at the end = Follow the road = When you get on the flat rock go west = From here the way to the exit is easy. - Take the other stairs up From here things will go very strange. Great rooms (not really handy to navigate through) and you'll meet all enemies you met before starting with the slimes and fleas of the beginning of the game and getting harder stuff as you get one floor higher. All I can do is give a pointer of where to search the exit for the next floor. One warning, don't go through the openings in the walls. You'll fall out of the tower and have to start over again. - Floor 1: Grass Exit: East area - Floor 2: Darkness and rain Exit: South area (close to west) - Floor 3: Sand Exit: From the entrance south, when you see the south wall east - Floor 4: Snow Exit: East - Floor 5: The Sky Exit: South-west corner of the room - Floor 6: Space Exit: North, near east The "Exit" is the pillar that holds the next Goddess key. However when you try to take it, Mote will appear and warp you into a dream world. You'll get in an illusionairy city where more victims of Mote are. There's a dragon shrine to save your game and an Inn to rest and to buy stuff here. You cannot get out until you defeat Mote. When you're ready leave this city and head for the next dungeon in this dream world. +---------------------------------------------------------------------------+ | Cave (Mote's Dream World) | IDXC01L | +---------------------------------------------------------------------------+ | Requirements: Completed Spyre (IDXC01J) | +---------------------------------------------------------------------------+ | Ryu 23 | Nina 24 | Bo 25F | Krn 22F | Gob 22F | Ox 21 | Bleu 30 | Mogu 24 | +---------------------------------------------------------------------------+ | = From the village head off the ramp south | | = Head west at the end south | | = At the end east then north up the ramp | | = Head east | | = Follow the way | +---------------------------------------------------------------------------+ - Exit downstairs - = North = Keep going north = Exit downstairs - = West = Around the corner north = Around the corner east = Keep going east = Exit upstairs - = East = North = Around the corner west = At the end north You'll meet Mote's Conscience. He'll open the way for you = Head north = Exit upstairs - You can recover at the fountains and save at the vase (it contains a dragon spirit). When you're ready exit north From there the Tower begins. +---------------------------------------------------------------------------+ | Tower (Mote's Dream World) | IDXC01M | +---------------------------------------------------------------------------+ | Requirements: Completed Spyre (IDXC01J) | +---------------------------------------------------------------------------+ | Ryu 23 | Nina 24 | Bo 25F | Krn 23F | Gob 22F | Ox 21 | Bleu 31 | Mogu 24 | +---------------------------------------------------------------------------+ - The Tower starts with one of the worst rooms of the game. (I wonder which is worse. This or the invisible maze of Mogu's mind) This is a small maze, but every time you step on a plate the screen will rotate a few times. The number of rotations in always the same, so thank God there's no random factor in this, but navigating will be hell. In this matter it's very important to keep track of the points I give and the way you walk. Here goes: = North = Step on the rotation plate = West = Step on the rotation plate = South = Around the corner west = Around the corner north = Step on the rotation plate = North = Step on the rotation plate = East = First way south = Around the corner east = At the end south = Step on the rotation plate = West until you step on the next rotation plate = West = Second way north = Around the corner west = Around the corner south onto the next rotation plate = West = Around the corner north = Step on the teleporter to get outta here. Of course you realize that when you mess up with fighting you'll have to do this over again. No there are no mores savespots between this point and the boss. - = West = Around the corner north = Go to the room with the purple tile = Go around the purple tile and exit upstairs - This part is forcing you to step on the yellow plates and hurt you in the process. In the south-east part of this room is a pit-fall that takes you to the next room - Go north (around the yellow tile) and exit upstairs - Exit upstairs - This room is horrible. There are hidden pits here, so walk exactly as I say: = 7 west = 8 south = Exit upstairs - All stairs are fake except for one. Taking the wrong stairway will have you to start over The most south-east one is the one you must have - Now make sure everybody is full HP, MP and free of statusses Now head north to face Mote ___________ | Boss 23a \ +---------------------------------------------------------------------------+ | Mote - Round 1 | GUTS: N/A | +---------------------------------------------------------------------------+ | Difficulty: Medium | +---------------------------------------------------------------------------+ | Ryu 23 | Nina 24 | Bo 25F | Krn 23F | Gob 22F | Ox 21 | Bleu 33 | Mogu 24 | +---------------------------------------------------------------------------+ | Don't thing there's anything wrong with your SNES. Mote looks like he's | | supposed to look. Please do not transform Ryu into a dragon. Karn may be | | fused though. Also use no attacking magic. Only use magic for healing if | | you need. Keep on attacking and you'll see Mote getting clear. On a | | certain moment after taking enough hits the fight will be broken off. | +---------------------------------------------------------------------------+ ___________ | Boss 23b \ +---------------------------------------------------------------------------+ | Mote - Round 2 | GUTS: YES | +---------------------------------------------------------------------------+ | Difficulty: Medium/Hard | +---------------------------------------------------------------------------+ | Ryu 23 | Nina 24 | Bo 25F | Krn 23F | Gob 22F | Ox 21 | Bleu 33 | Mogu 24 | +---------------------------------------------------------------------------+ | Now the battle truely begins. | | | | Let's explain how this exactly works first. | | The unclear form of Mote is what I call the liquid form. In that form | | Mote is protected against magic but weak against physical attacks. | | When you attack Mote physically he'll become more solid. In solid form he | | is weak against magic but protected against physical attacks. | | I must say that this is a brilliant boss! Especially considering the time | | this game was written in. | | | | When you start the battle focus on physical attacks first so that he | | becomes more solid. When he becomes too solid to be hurt transform into | | the boltdragon. You attacks in dragon form count as magic. Now Ryu and | | Bleu can be used to make him liquid again. Karn (in Shin Form) and Ox can | | make him solid and so you keep your attacks balanced. If needed Nina | | could heal. And keep this up until this one is dead. | | | | What you must watch out for is once he's in the GUTS mode. Cause then he | | get a lot of critical attacks (Slam), even in his Inferno spell. When | | you use Nina has healer, be prepared that she may not survive it. | +---------------------------------------------------------------------------+ After this fight is over, this mission will end. You'll be transported back into the real world in again on the top floor of Spyre. First of all search the pillar for the Goddess Key (SkyKey). The quickest way to get out is by using Bleu's "Exit" spell, otherwise you can get out on any floor by stepping through an opening in the walls. The only way to get to any location now is by using the Warp spell. +---------------------------------------------------------------------------+ | Cave to Carmen | IDXC01N | +---------------------------------------------------------------------------+ | Requirements: Completed Mote's dreamworld (IDXC01K, IDXC01L, IDXC01M) | +---------------------------------------------------------------------------+ | Ryu 24 | Nina 25 | Bo 26F | Krn 23F | Gob 23F | Ox 21 | Bleu 33 | Mogu 25 | +---------------------------------------------------------------------------+ You must start by warping to Spring. Before you do anything else I suggest to go fishing in the small lake with Ryu equipped with a Rod5 and a random fishing lure. You'll catch a Dragon Armor which you can equip on Ryu and which you need later in the game. (if you don't succeed your inventory is probably full). Now go to the waterfall north, there's an exit there that leads to the cave - This is the final cave between two cities. So the end is getting closer (But far from near) = north = follow the corridor = Exit upstairs - = West = Follow the corridor = Exit south at the end Next stop: Carmen +---------------------------------------------------------------------------+ | Carmen (1) | IDXC01O | +---------------------------------------------------------------------------+ | Requirements: IDXC01N Completed | +---------------------------------------------------------------------------+ | Ryu 24 | Nina 25 | Bo 26F | Krn 23F | Gob 23F | Ox 21 | Bleu 34 | Mogu 25 | +---------------------------------------------------------------------------+ | Carmen is to the southwest of the cave. | +---------------------------------------------------------------------------+ In Carmen all citizens appear to be frozen except for one. Not that you really can do anything with him though. Because of this the inn and shops and all sort of thing are at this moment unavailable. The Dragon Shrine is still available though. What you can learn from the only man who is not frozen is that something must be wrong in a tower called Tock. So that's the next area to be. +---------------------------------------------------------------------------+ | Tock (1) | IDXC01P | +---------------------------------------------------------------------------+ | Requirements: IDXC01N Completed | +---------------------------------------------------------------------------+ | Ryu 24 | Nina 25 | Bo 26F | Krn 23F | Gob 23F | Ox 21 | Bleu 36 | Mogu 25 | +---------------------------------------------------------------------------+ | Tock can be hard to find. | | It's required to have either Bo or Karn as Shin in the lead | | = From Carmen Head South | | = When you reach the forest head east | | = At the end north | | = At the end east then north | | = ARound the corner west | | = Follow the way west and take the ramp north | +---------------------------------------------------------------------------+ - = North At the north side is a fountain as compensation that the Inn in Carmen is unavailable = Go west = Step on the arrow to warp through the wall = North = At the chest east around the corner north = Around the corner east = Around the corner north = Step on the arrow west = North = Around the corner west = Around the corner south = Step on the arrow = Exit upstairs - = North = Step on the arrow east = Step on the arrow on the south to the east = GO east = Step on the arrow = Step on the arrow north = Go all the way west = At the end south = Second way east = Second way north = Step on the arrow to warp west = Exit upstairs - Warning there's an exit here that can make you have to start this dungeon over. = Warp south = Get on the middle platform = Exit upstairs - Here you have truely a tricky situation of a lot of arrows. If you wanna do this on your own I'd say to walk around this room some times to analyse this well before you start on this. If you're relying solely on me, then here goes: = Go to the north-east corner of this room = when you are north of the stairway go directly south till you can go no further. = 1 west, 1 south (you'll disappear behind a pillar) = 3 west = 1 step east, 2 south = 1 step west = 1 south = 1 east = 1 east = 1 north, 2 east = 1 east = 1 east = 2 east = 1 north = 1 north = Go north, exit upstairs - East, first way north You'll meet Cerl and she ain't pleased. You won't get to fight her yet. In stead you'll be warped to the worldmap. If you have Mrbl3 that turns off random encounters then use it, since Ryu is on his own now. To get back to Carmen, go east, first way north onto the ramp then west and follow the way. +---------------------------------------------------------------------------+ | Carmen (2) | IDXC01Q | +---------------------------------------------------------------------------+ | Requirements: Tock round 1 completed (IDXC01P) | +---------------------------------------------------------------------------+ | Ryu 24 | Nina 25 | Bo 26F | Karn 23 | Gobi 23 | Ox 21 | Bleu 36 | Mogu 25 | +---------------------------------------------------------------------------+ When you arrive in Carmen you'll meet the rest of your party. You'll also learn the relation between Alan and Cerl. After that you gotta go out to Tock again. +---------------------------------------------------------------------------+ | Tock (2) | IDXC01R | +---------------------------------------------------------------------------+ | Requirements: Reunited with you party after Tock part 1 IDXC01P, IDXC01Q | +---------------------------------------------------------------------------+ | Ryu 24 | Nina 26 | Bo 27F | Krn 23F | Gob 23F | Ox 21 | Bleu 36 | Mogu 25 | +---------------------------------------------------------------------------+ The way to the top is EXACTLY the same as before, so don't you worry about that. If you are still unsure, read section IDXC01P When you reach the top go to Alan and Cerl. This time Cerl will offer a fight. __________ | Boss 23 \ +---------------------------------------------------------------------------+ | Cerl | GUTS: ??? | +---------------------------------------------------------------------------+ | Difficulty: Easy | +---------------------------------------------------------------------------+ | Ryu 25 | Nina 26 | Bo 27F | Krn 24F | Gob 23F | Ox 22 | Bleu 38 | Mogu 25 | +---------------------------------------------------------------------------+ | Cerl is one of the last bosses that may offer some resistance (if you | | follow my advice immedately when you are done in the Carmen region). | | | | I used Karn (as Shin), Ryu (as BoltDragon) and Ox for normal attacks and | | I used Bleu to go crazy with NovaX until she ran out of AP. | | | | Her attacks are pathetic, but her time-outs can make you skip turns which | | is annoying. | | | | When Cerl is getting low in HP she'll stop the fight. | +---------------------------------------------------------------------------+ You'll once again be kicked out of the tower but and you'll land at some kind of check point. Once again the party got seperated but since you got Nina with you this time warp back to Carmen. +---------------------------------------------------------------------------+ | Carmen (3) - Quest for the Fruit | IDXC01S | +---------------------------------------------------------------------------+ | Requirements: Tock round 2 completed (IDXC01R) | +---------------------------------------------------------------------------+ | Ryu 25 | Nina 26 | Bo 27 | Karn 24 | Gobi 23 | Ox 22 | Bleu 38 | Mogu 25 | +---------------------------------------------------------------------------+ Go to the house north-east (next to the windmill) There the party will reunite and you gotta search the Fruit that Alan mentions. Leave Carmen and go search for the Fruit. You need Ox for this mission so he may not be fused with Karn. Go south from Carmen en head east when you reach the forest. First way south down the ramp. Head west until you see a tree. Have Ox to hit it to receive the Fruit. Pick up the Fruit and head east Follow the path. When the path stops continue south. Follow the way and you'll reach the checkpoint castle. Go to the gate of the castle and Cerl will recognize the Fruit as Alan predicted. Cerl will let you into the castle. Go upstairs and after your chat with Cerl open the chest to get the Time Key. Now Goda will interfere and.... well see for yourself what will happen. After this you'll be warped to the top of Tock. Exit upstairs and go north. Nina will set the time right but will be engulfed in a time-warp and diappear, and that will bring us to the next mission. To get Nina back. +---------------------------------------------------------------------------+ | Operation Nina | IDXC01T | +---------------------------------------------------------------------------+ | Requirements: Time back to normal in Carmen (IDXC01S) | | You'll need also these items: | | W-Ant IDXC00J | | Root IDXC01H | | C-Nut IDXC010 | | P-Fish (this section) +---------------------------------------------------------------------------+ | Ryu 25 | Bo 27 | Karn 24 | Gobi 23 | Ox 22 | Bleu 38 | Mogu 25 | +---------------------------------------------------------------------------+ Oh great. Nina is sucked into a time warp and now we need to figure out where she is... Wait a minute... That's easy. Do you recall seeing a girl who looks like Nina in Tunlan? Actually it IS Nina. She was sucked into the past and ended up in Tunlan with amnesia. Go to Tunlan. You'll see a mysterious man next to the dragon shrine. Talk to him. He'll tell you about a doctor in Carmen. Now go to the house were Nina is. You can ask around here, but since Nina has amnesia she doesn't know who you are. But the mysterious man has given the right hint. So leave Tunlan and Warp to Carmen. (I heard many horror stories over doing this on foot since you can no longer warp. That's bullshit. You still can warp. Bleu too has the warp spell). The old man in the windmill north-east is the doctor the mysterious man was talking about. Talk to him and he'll offer to make you a tonic that can cure Nina. He wants the next items - W-Ant IDXC00J -> Chest in Aria and also Bleak. Can also be obtained by hunting white stags (very rare animals) - Root IDXC01H -> Dig for root south of Gramor - C-Nut IDXC010 -> Ox should hit the palm tree near the old man near Gant - P-Fish -> Walk through the checkpoint where Cerl disappeared and walk all the way till you get a broken bridge. Fish there Gather the ingredients but before you leave talk to the mysterious man in the north-east and he'll disappear. Search the spot where he was and you'll find a pass. You need it later. Once you found all the ingredients go back to Carmen and the doctor will mix you a Tonic. Now that you have the Tonic go back to Tunlan and cure Nina. She'll recognize you and join the party again. Not only that, she's also gained the ability to transform into a big bird. This will make travelling on the world map much easier since you can go anywhere now without being attacked by enemies. Not only that you can now reach places you can't reach otherwise. +---- BONUS ----------------------------------------------------------------+ | And with that comes a big hint, you can only do it now, later it can be | | gone and never be done again. | | | | Warp to Romero. There transform into a bird and fly to the small island | | north with two tiny towers. Put anyone but Nina in the lead and search | | the towers to find the Tri-Rang. IMHO the best weapon for Ryu. | +---------------------------------------------------------------------------+ +---------------------------------------------------------------------------+ | Dragon Challenge Shrine 3 | IDXC01U | +---------------------------------------------------------------------------+ | Requirement: Operation Nina Completed IDXC01U | | You must have the Dragon Armor IDXC01N | +---------------------------------------------------------------------------+ | Ryu 25 | Nina 26 | Bo 27F | Krn 25F | Gob 26F | Ox 23 | Bleu 39 | Mogu 27 | +---------------------------------------------------------------------------+ | Go to Romero. Leave the village and fly with Nina as a bird north when | | you see the cave go east over the bridge from there fly north to the | | shrine on an island to the north | +---------------------------------------------------------------------------+ The Shrinekeeper will only let Ryu in and only when you got the Dragon in your inventory (or equipped) in the storage doesn't count. When you proceed you got to fight Avian __________ | Boss 24 \ +---------------------------------------------------------------------------+ | Avian | GUTS: NO | +---------------------------------------------------------------------------+ | Difficulty: Watch out | +---------------------------------------------------------------------------+ | Ryu 25 | +---------------------------------------------------------------------------+ | The Fight against Avian is semiliar then your previous challenge battles | | Avain can do 45 in an attack but it can also do Slam. (100-180 damage) | | | | Turn Ryu into a Bolt Dragon, attack all the time and heal when wounded. | +---------------------------------------------------------------------------+ When you win this battle you'll obtain Rudra. Now you should have completed all dragon shrines. If so you can take on the quest to obtain the ultimate form Agni. +---------------------------------------------------------------------------+ | Fishing for Dragon Hat | IDXC01V | +---------------------------------------------------------------------------+ | Requirement: Operation Nina Completed IDXC01U | | Rod5 from Tunlan IDXC016 | +---------------------------------------------------------------------------+ | Ryu 25 | Nina 26 | Bo 27F | Krn 25F | Gob 26F | Ox 23 | Bleu 39 | Mogu 27 | +---------------------------------------------------------------------------+ Warp to Arad. From there fly with Nina as a bird to the south-west part of this area. Have Ryu to fish here in the well to catch it. +---------------------------------------------------------------------------+ | Agni | IDXC01W | +---------------------------------------------------------------------------+ | Requirement: All Dragon shrines completed IDXC00H, IDXC018, IDXC01U | | You must have the DragonHT IDXC01V | | You must have the Gills IDXC00X | +---------------------------------------------------------------------------+ | Ryu 25 | Nina 26 | Bo 27F | Krn 25F | Gob 26F | Ox 23 | Bleu 39 | Mogu 27 | +---------------------------------------------------------------------------+ Agni is the ultimate dragon form. The Dragon spirit that gives you this form is hidden in the cave west of Romero. The route through that cave is the same as before. If you are unsure check section IDXC00B. When you reach the water step into it. Thanks to the gills you can now breathe underwater and that also goes here. - Go all the stairs down exit north at the end - Speak to the dragon spirit and you'll obtain Agni (If not you did not fill all the requirements) I suggest to use "Exit" to get out and not to waste time on the encounters here. If you don't well, the way is easy, right. Before you use Agni one notice. In order to use it ALL party members must be alife. None of them may have any status disabilities, and none of them may be fused with Karn. +---------------------------------------------------------------------------+ | Scande | IDXC01X | +---------------------------------------------------------------------------+ | Requirement: Operation Nina completed IDXC01T | | You need the pass IDXC01T | +---------------------------------------------------------------------------+ | Recommendation: Have Agni IDXC01W | +---------------------------------------------------------------------------+ | Ryu 25 | Nina 26 | Bo 27F | Krn 25F | Gob 26F | Ox 23 | Bleu 39 | Mogu 27 | +---------------------------------------------------------------------------+ | = Warp to Carmen (if you ain't already there) | | = Leave the city and turn Nina into a big bird | | = Fly south | | = Above the small forest east | | = When you reach the mountains south | | = When you get by a lake west | | = When you reach the broken bridge south | | = Now you can see the Dark Dragon City Scande. Land west of it and enter | +---------------------------------------------------------------------------+ - = Speak to the guards and you'll show them the pass and they'll let you in (If you don't have the pass find it in Carmen, section IDXC01T) = Head east = When you examine the elevator it appears to be broken = When you ask around it seems that somebody from spring has the stuff to repair it. = Leave scande. Warp to Spring. The man you're looking for is in the south directly south of the dragon shrine. Speak to him and he'll give the parts. Now go to Gant On the top-floor of the house north is a man in bed who can fix the parts Speak to the old lady to wake him up. Go back to Scande - = Show the pass to the guards = Put the parts into the device next to the elevator = Step onto the elevator to go up = Step onto the other elevator to go up = Exit north - Speak to the mysterious man and exit back south - Go down with both elevators and leave Scande Don't you get tired of this? Well, this is the last time we got to leave Scande before we can finally go on, so grin and bear it. Warp to Tunlan. The "DragonHeart" song can be obtained from a girl from the first house you get to when you head straight north. It's a song that hurts Dragons and since Ryu is a Dragon he'll get to 1 HP, so get him fixed before you continue. Now you can get to Scande and finally go to business. - Get up with the elevators and exit north - = North = Around the corner west then north = West = Around the corner north = Go west around the platform north = Exit upstairs - = Don't step on the switches (unless the gate is closed) and go south = At the end of this hall take the left way south (the right should be closed anyway) = Exit upstairs - = Go north = Follow the corridor = Exit upstairs - = Go south = Follow the corridor = Exit downstairs - Take the other stairs up - = South = Exit upstairs - Use the fountain if you need it and go north Exit north - Now you are in Zog's room. If you have followed my advice to go for Agni then make sure everybody is alife, clean of status changes and NOT fused with Karn. Go north to meet Zog. __________ | Boss 25 \ +---------------------------------------------------------------------------+ | Zog | GUTS: YES | +---------------------------------------------------------------------------+ | Difficulty: Easy with Agni | +---------------------------------------------------------------------------+ | Ryu 25 | Nina 26 | Bo 27 | Karn 25 | Gobi 26 | Ox 23 | Bleu 39 | Mogu 27 | +---------------------------------------------------------------------------+ | It's very tempting to use the DragonHeart song from Tunlan here, but | | DON'T DO THAT!!! Zog is hardly affected and Ryu will be at 1 HP. There's | | a fight in which that song has more effect later. | | | | I say to turn Ryu into Agni and get you'll hardly get hurt. you'll always | | deal the maximum damage of 999 HP. This fight will be a pushover this way | | | | I do recommend to have some cures, just in case since that's the only way | | to seriously cure Agni. | +---------------------------------------------------------------------------+ After this fight some scenario will take place. You'll lose all Godess Keys, but you didn't need them anymore anyway. You'll be in a small dungeon. Go south and the mole people will appear and let you out. Jump into the hole they'll dig for you. - = Go north = east then north = At the fork east = At the end south = Speak to the mole and the master digger will dig a hole for you. = Jump into that hole - Exit south - Go up all the stairs and leave Scande +---------------------------------------------------------------------------+ | Agua - Second Round | IDXC01Y | +---------------------------------------------------------------------------+ | Requirement: You must have the tablet. Get if you put it in the storage | | Zog defeated IDXC91X | +---------------------------------------------------------------------------+ | Recommendation: Have Agni IDXC01W | +---------------------------------------------------------------------------+ | Ryu 25 | Nina 27 | Bo 28F | Krn 25F | Gob 26F | Ox 23 | Bleu 39 | Mogu 27 | +---------------------------------------------------------------------------+ - = Go west to the end of the pier Agua should appear, if not you put the tablet in the storage. Get it out of there. = Enter - Now put Karn in the lead always during this dungeon. (It doesn't matter if he's fused or not) Exit upstairs - = Open the lock to the north = Exit upstairs - Have Karn to open the door and exit upstairs - Once again have Karn to open the door and exit upstairs - = Go west = Have Karn to open the door = Take the platform south = Go south = Exit south - Go east and exit north - Go west and exit upstairs (IGNORE THE MOVING PLATFORM) - Go north and enter the shrine - Go north and after the chat exit upstairs Now you'll get into the next mission. Step on the teleporter pad to enter. +---------------------------------------------------------------------------+ | White Towers | IDXC01Z | +---------------------------------------------------------------------------+ | Requirement: Agua completed IDXC01Y | +---------------------------------------------------------------------------+ | Recommendation: Have Agni IDXC01W | +---------------------------------------------------------------------------+ | Ryu 25 | Nina 27 | Bo 28F | Krn 25F | Gob 26F | Ox 23 | Bleu 39 | Mogu 27 | +---------------------------------------------------------------------------+ The White Towers have a very messy setup and getting lost there is quite easy. However there is a kind of logic in here so it's not that hard to get this place done. - = Go east = First way north = Step on the switch = Upstairs onto the platform = East = Around the corner south = Exit upstairs - = East = Follow the way = At the fork south = Follow the way = Exit downstairs - = Open the gate with the switch left = Take the left way north = Follow the way = When you get by the switches activate the one right = South = At the end east = At the end take the right way north = Step at the left switch and go back south = Go west = At the end take the right way north = Follow the corridor = Step on the right switch and go north = Follow the way and exit upstairs - = Follow the way = Exit upstairs at the end - Go onto the platform and you'll meet Sara. Sad as it may seem you got to fight her. Before you do heal yourself as all party members are reduced to 1 HP __________ | Boss 26 \ +---------------------------------------------------------------------------+ | Sara | GUTS: NO | +---------------------------------------------------------------------------+ | Difficulty: Very very easy | +---------------------------------------------------------------------------+ | Ryu 26 | Nina 27 | Bo 27 | Karn 25 | Gobi 26 | Ox 23 | Bleu 40 | Mogu 27 | +---------------------------------------------------------------------------+ | If you saved the Dragon Heart Song, use it now. Both Ryu and Sara will be | | reduced to 1 HP. So it's easy to finish her off. | | | | If you already used Dragon Heart before then turn into Agni and then this | | fight should be easy. | +---------------------------------------------------------------------------+ This is a sad ending of the quest your set out to do, but it's the way it is. Still Jade and Tyr remain, so the battle is not over. You can heal but there's a recovery fountain close by. Exit downstairs - = Follow the way west = Drink at the fountain (I'm sure you'll need it) = Head west = At the end exit downstairs - Take the other stairs up - Now watch out!!! DON'T FALL INTO THE PIT OR YOU'LL HAVE TO DO THINGS OVER! = Go south = At the end east (the way is there, though you don't see it) = Go north = Exit upstairs - You rember the maze that turns visible and invible back in Mogu's mind? This one works the same: VISIBLE: = West = Go south = Follow the path = Take the platform at the end = Go south = Follow the path = Ignore the platform and exit upstairs at the end - Step on the platform to go north. You'll meet Jade but you don't get to fight him yet. What exactly happens is a bit vague, but you'll end up in Drogen. Karn will report that Jade has resurrected Obelisk. That is the final mission of the game. Make sure you are prepared before you head out to take on Obelisk. +---------------------------------------------------------------------------+ | I-Claw | IDXC020 | +---------------------------------------------------------------------------+ | Requirement: = Towers completed IDXC01Z (?) | | = Operation Nina Completed IDXC01T | +---------------------------------------------------------------------------+ | Ryu 26 | Nina 28 | Bo 28F | Krn 26F | Gob 28F | Ox 24 | Bleu 40 | Mogu 28 | +---------------------------------------------------------------------------+ This is an irritating mission, but it has to be done, since you cannot enter Obelisk if you don't. There are no clues to be found on that you got to do this either. So here I am to help since I think you'd be searching around eternally otherwise. Warp to Auria. Leave the city and transform into a bird. Fly a bit over the sea to the north and you'll find a house on a small island Land here and go to the house. You'll meet an old lady here. Talk to her and she'll say she's a weapon collector who wants to share her hobby. Leave here. Now go to the old man near Gant. Talk to him and he's very interested in the old lady. He'll give you a list of his collection. You can find it in a chest in his tent. Now you gotta go back to the old lady and give her the list. (You can get there easily by flying straight north from the old man's place). She'll say she got something usual and wants you to bring it to the old man so he can identify it. You gotta take it out of a chest in her house to get the Wtzit. Now you gotta go back to the old man. He doesn't yet know what it is but he doesn't think it's a weapon. He'll give you a letter bring it to the old woman. Since it's not a weapon she'll no longer be interested in that thing Go back to the old man. The man has identified the item and it appears to be an I-Claw. A tool used by the mole people. Now warp to Gramor. Go to the room in the north-east of town. There is the master digger. Let Mogu talk to him and he'll teach you how to use it. Now you can enter Obelisk and finish this matter for once and for all. +---------------------------------------------------------------------------+ | Obelisk | IDXC021 | +---------------------------------------------------------------------------+ | Requirement: = Towers completed IDXC01Z | | = Have Agni IDXC01W | | = Have I-Claw IDXC020 | +---------------------------------------------------------------------------+ | Ryu 26 | Nina 28 | Bo 28F | Krn 26F | Gob 28F | Ox 24 | Bleu 40 | Mogu 28 | +---------------------------------------------------------------------------+ | Obelisk is on the same spot where Scande used to be. You need to use Nina | | in bird form in order to enter it. | +---------------------------------------------------------------------------+ - Put Mogu in the lead open the door and exit north (if you try to let Nina do it she'll turn into a bird and fly away). - Walk to the crack and have Mogu to dig a hole here with the I-Claw. You'll fall to the next room - The teleporter pad can be used to get outta here if you want. = Go east = At the end south = Follow the path = Step on the platform at the end to go north = Go north = Around the corner west = Go through the "heart" = Use the platform at the end to go west = Exit downstairs - = Go north = Take the platform north = Go east = Around the corner north = At the end 2 steps east = South = Around the corner east = Take the platform south = At the end go west = Follow the path and take the platform east at the end = Follow the path and you'll meet Goda, but you don't get to fight him yet. = Follow him to the west = Take the platform west = Exit downstairs - If Karn is fused unfuse him = Take the platform north = Go north = Kill Goda __________ | Boss 27 \ +---------------------------------------------------------------------------+ | Goda | GUTS: YES | +---------------------------------------------------------------------------+ | Difficulty: Easy with Agni | +---------------------------------------------------------------------------+ | Ryu 26 | Nina 29 | Bo 29 | Karn 26 | Gobi 28 | Ox 24 | Bleu 40 | Mogu 28 | +---------------------------------------------------------------------------+ | Just turn into Agni. And keep attacking him. Use Cures if you need | | healing (which will be on rare occasions). | +---------------------------------------------------------------------------+ = Exit north - Exit downstairs - = Take the platform north = Exit downstairs - Now you've reached the final part of this dungeon before the grand finale. The design can be a bit confusing, but it's not hard to find the way here. The enemies here are pain. The hardest enemies of the game are in this room. If you don't want to meet them (as they take a lot of time to beat) I suggest to use Mrbl3 here = Take the platform south = Go downstairs = Go east = Go upstairs (north) = Follow the way and take the platform east at the end = Follow the way and go downstairs at the end = Go east = Go upstairs (to the heart) = Take the platform south = Go downstairs = Go west = At the end north = Go upstairs = Follow the way = take the platform east at the end = Follow the path and go downstairs at the end = Go south = Take the stairs up to the heart = Go west to the other heart = Go north = Exit downstairs - = Take the platform south = Exit downstairs to begin with the Grand Finale +---------------------------------------------------------------------------+ | The Grand Finale | IDXC022 | +---------------------------------------------------------------------------+ | Requirement: All previous sections completed | +---------------------------------------------------------------------------+ | Ryu 26 | Nina 29 | Bo 29 | Karn 26 | Gobi 28 | Ox 24 | Bleu 40 | Mogu 28 | +---------------------------------------------------------------------------+ - Go North and kill Jade. (See "No" when he asks to join him). __________ | Boss 28 \ +---------------------------------------------------------------------------+ | Jade | GUTS: YES | +---------------------------------------------------------------------------+ | Difficulty: Easy with Agni, has still a deadly surprise though | +---------------------------------------------------------------------------+ | Ryu 26 | Nina 29 | Bo 29 | Karn 26 | Gobi 28 | Ox 24 | Bleu 40 | Mogu 28 | +---------------------------------------------------------------------------+ | Jade's attacks are too strong to survive normally so turn into Agni. Use | | a bloody acorn if you don't have enough AP. Once in Agni Jade's attacks | | have suddenly become pathetic. | | | | Keep attacking and heal when you need with a Cure. | | | | One thing is there you must watch out for. Jade has the instant kill | | spell "Shock". It misses most of the time but when it hits it even works | | against Agni. When Agni gets killed Ryu will turn back into a human and | | be killed, however the rest of the party will live. So you can revive | | Ryu and try it again to turn Ryu into Agni again. | | | | Most of all this fight is long and boring. | +---------------------------------------------------------------------------+ You can use the orage area as an elevator to reach the lair of the Goddess. - = Use the platform north = Speak to the Goddess = Say "Yes" when she asks if you got a wish. She'll recover all your HP and MP = Speak to the Goddess again = Now say "No" when she asks if you got a wish and final boss fight begins. __________ | Boss 29 \ FINAL BOSS! +---------------------------------------------------------------------------+ | Goddess | GUTS: YES | +---------------------------------------------------------------------------+ | Difficulty: Pushover | +---------------------------------------------------------------------------+ | Ryu 26 | Nina 29 | Bo 29 | Karn 26 | Gobi 28 | Ox 25 | Bleu 41 | Mogu 28 | +---------------------------------------------------------------------------+ | You can just cut her down and she'll do nothing in return. But to defeat | | her you MUST use Agni whether you like it or not (if you missed Agni you | | do have a problem, I heard stuff about bad endings without Agni, but I | | woudn't know about it). Attack her once in Agni form and the Goddess will | | show her true self. | | | | Basically this goes into a new fight (she's ugly by the way). The recipe | | is easy. Turn Ryu into Agni and attack her with Agni all the way and | | heal when needed. You'll reach the GUTS mode pretty quickly but overall | | this fight is long and boring and won't get interesting at all. | | What a disappointment for the final fight. | +---------------------------------------------------------------------------+ Once you've won this fight the game is over. CONGRATULATIONS! YOU'VE COMPLETED BREATH OF FIRE! +----------------------------------------------------------------+---------+ | Request me a FAQ | IDXD000 | +----------------------------------------------------------------+---------+ For some games I do like to write a FAQ, but since sites like GameFAQs and many others are already swamped with it, it's not likely they will accept my work. (Can't blame 'em either). I only go for complete walkthroughs, so no in-depth FAQs on this matter. If you want me to write a FAQ on one of the games below, mail me (AND DON'T FORGET TO ADD "[Tric-FAQ]" TO THE SUBJECT). I won't use your e-mail for any other reason than as a signature of petition. When enough people are thinking I can do a better job than the (undoubtly) great FAQs there already are, I'll start on it. When you look at this FAQ and my other walkthroughs then you know how I create walkthroughs, so you know what to expect from me. These games are available for request: = Final Fantasy X = Final Fantasy IX = Final Fantasy VII Don't start mailing me saying you don't want me to do this. You won't receive an answer and you'll be banned from mailing me. If the FAQs ever appear it means there are enough people who want me to do this, and I work for them. Do we have that one straight? +----------------------------------------------------------------+---------+ | Copyrights and permissions | IDXH001 | +----------------------------------------------------------------+---------+ This FAQ has been copyrighted by Jeroen Broks aka Tricky, formely known as Tricrokra. This FAQ may be viewed, downloaded and printed for personal use only. It may not be sold, or used as a basis for commercial work. This FAQ may also not be modified. Parts of it may not be copied to your own FAQs without my permission. This FAQ is NOT officially authorized by Capcom, SquareSoft, Ninentendo or other party that is related to The Legend of Legaia If you want to host this FAQ, it's allowed, if you ask my permission first, permission will be granted assuming that the FAQ stays in this form unmodified, that users can view it FREE OF CHARGE, and that pop-ups have been added to the page that views this FAQ. Sites with permission to host this FAQ: --------------------------------------- GameFAQs http://www.gamefaqs.com Mogolgott http://www.mogolgott.de Supercheats http://www.supercheats.com Sites banned from hosting this FAQ: ----------------------------------- Neoseeker http://www.neoseeker.com +----------------------------------------------------------------+---------+ | Contacting the author | IDXH002 | +----------------------------------------------------------------+---------+ Before contacting me, please read carefully. If you want me to answer questions about the game itself please visit this site: http://www.tbbs.nl/QuestionGen.php4 That is my Q&A site where I (or others) will answer all your game questions. If you do, please check if the question you want to ask hasn't been asked before. :) If you want to inquire about me as a person, or when you have anything to say about the FAQ itself, like asking permission to host, got suggestions for this FAQ, something like that please mail it to tric1975@hotmail.com AND PUT [Tric-FAQ] IN THE SUBJECT OR ELSE MY SPAMFILTER MAY REJECT YOU! If you see that I missed things in this FAQ, then in stead of calling me names, you may tip me about that part, or if you want even come up with a complete workout of that part, that I will copy into this FAQ (I may alter your lay-out to make it fit with the rest) and even credit you for your trouble. This also goes for alternate boss techniques. AND NEVER FORGET TO TELL ME WHICH FAQ OF MINE YOU'RE TALKING ABOUT! I get a lot of mails in which I must guess which FAQ it is we're talking about, and since I'm very busy as a contributor for GameFAQs, and ocasionally other sites, I have quite a lot of FAQs here. So it will help me a lot when I know which FAQ/Game it is you're talking about. :) And one last thing. Below are remarks I got a lot about my FAQs. Some are funny, and some are just plainly too stupid for words. I don't want to be an arrogant bastard or anything, but some of them tire me a lot. So here are those mails with my standard replies: M: Fix your English A: Some people say they hardly hear the diffrence between me and an English speaking fellow. Others say it sucks. Well, I honestly don't care in which category you are. English is NOT my first language. If I spoke my own language you probably couldn't read my FAQs at all. M: You suck in levelling up A: I know. I'm a real RPG player. I don't waste my time hours of levelling up. In my vision that's a sort of cheating. If I wanted to do that, I'd buy a gameshark. That works a lot faster. No offense to those who do believe in that. M: HEY IDIOT! FIX YOUR FAQ! A: Anyone who sends mail like this won't receive a reply. In fact they will be banned from ever mailing me again. I can understand you do not agree with my technique. There are as many as there are people. I can also agree you detected that I made a mistake. Well, I'm human you know. Making mistakes is part of my nature, as much as it's yours. If you detect errors in my FAQ you can tell me about it in a civil way, and I'll fix it if I agree with you. M: I took on the bosses you brant HARD on much lower levels with no problem at all. A: Good for you. M: Are you a man? A woman? How old are you? Where do you live? A: I really got that kind of mails a lot. I don't mind that you know. I was quite amused by such mails actually. Well, my name is Jeroen Broks. I'm not going to give my private adres in this FAQ or anywhere else on the internet, but you may know that I live in the Netherlands, I am a man, and I was born in 1975. So on the moment I started on this version of this FAQ I was 31 years old. M: Fsdasdadasf afsdfasd afdfsaf A: Whatever you say I don't understand it. If you mail me, please only do so in either English or Dutch or if you really need in German. (Be perpared that if you speak German to me, you might get an answer in English, tough). I don't speak any other language. M: May I translate your FAQ into another language? A: If you ask my permission, mostly no problem M: Why is Neoseeker banned from hosting your FAQs? A: I have my reasons which I'm not going to tell. That's because I want to handle this type of thing as a profesional should I only noted it to make sure this document would not end up there unoticed. M: You know NOTHING about this game or RPG in general? A: That I know nothing about RPG in general is something you can't say. I spend 80% of my free time in RPG (which is quite a lot, trust me), and I even develop them myself for a hobby. And about this game, trust me when I say that all games I wrote a FAQ about have been played multiple times from start to finish, and after I completed the FAQ the game is played over and over again and again, so I can upgrade the FAQ if I find something new, to make sure my FAQs offer the best you can get. All games I wrote FAQs about are games I'm very devoted to. No exceptions. If I am not sure I know the game, I won't write a FAQ on it. M: Your FAQs are the greatest! A: Thanks I'm honored that you speak of my work this way. M: Thank you for writing this great FAQ! A: You're welcome ;) M: Do you have any GameShark/GameGenie codes for game X? A: No. If you want cheats, you're asking the wrong person! And so far this FAQ. I hope you have good use for it! (c) Copyright 2007, JBC-Soft, Jeroen Broks (Tricky)