======================================================= Document: Candy Land/Chutes and Ladders/Memory Game FAQ Authored: Shotgunnova (P. Summers) ======================================================= I. Candy Land Controls i. How to Play / Rules ii. Board Makeup iii. Cards II. Chutes and Ladders i. How to Play / Rules ii. Board Makeup III. The Memory Game i. How to Play / Rules ============================================ I. Candy Land ============================================ -------- CONTROLS -------- A Button - Draw card. Confirm space to move to. B Button - N/A L Button - Move cursor left on board. R Button - Move cursor right on board. L (Dpad) - Move cursor left on board. R (Dpad) - Move cursor right on board. START - Display current standings. Bring up option to Resume/Quit. -------------- i. How to Play -------------- -Select 'Candy Land' on main title. -Select the number of players (2-4) -Assign the player controls to a human or CPU. How the Gameplay Goes: -Press the A-button to draw a card; a gumdrop cursor will appear. If you drew a 'special' card, you will advance automatically to the square indicated, wherever it may be. -Advance the cursor along the board and stop at the corresponding color. If the card showed two colors, advance to the second corresponding color and stop there. -If you stop on a Licorice space, you will lose one turn. -Once you've stopped at the color, your turn will end and the next person in line will get their turn. If it's the CPU's turn, it will go automatically. ---------------- ii. Board Makeup ---------------- -The board is 124 spaces long. -The colors repeat in this order: red, purple, yellow, blue, orange, green, red, purple. -The special spaces are as follows: 1) Square 5 (Orange) - Rainbow Shortcut to Square 59 (Purple) 2) Square 9 (Special) - Gingerbread Tree 3) Square 20 (Special) - Mr. Mint 4) Square 35 (Yellow) - Gumdrop Pass Shortcut to Square 45 (Green) 5) Square 42 (Special) - Jolly 6) Square 46 (Red) - Licorice Trap 7) Square 69 (Special) - Mrs. Brittle 8) Square 86 (Blue) - Licorice Trap 9) Square 92 (Special) - Lolly 10) Square 102 (Special) - Princess Frostine 11) Square 117 (Yellow) - Licorice Trap 12) Square 134 (Special) - Candy Castle (end of game) -If a special space interrupts the color repetition order, the order repeats after it (i.e. red, special space, purple, etc.) -You can't land on a special space without a card (they're of no color) ---------- iii. Cards ---------- The following cards are in this game: - Single Red Advance to nearest red space. - Single Purple Advance to nearest purple space. - Single Yellow Advance to nearest yellow space. - Single Blue Advance to nearest blue space. - Single Orange Advance to nearest orange space. - Single Green Advance to nearest green space. - Double Red Advance to nearest red space. - Double Purple Advance to next nearest purple space. - Double Yellow Advance to next nearest yellow space. - Double Blue Advance to next nearest blue space. - Double Orange Advance to next nearest orange space. - Double Green Advance to next nearest green space. - Gingerbread Tree Advance to Gingerbread Tree - Mr. Mint Advance to Mr. Mint space - Jolly Advance to Jolly. - Mrs. Brittle Advance to Mrs. Brittle. - Lolly Advance to Lolly. - Princess Frostine Advance to Princess Frostine. ============================================ II. Chutes and Ladders ============================================ -------- Controls -------- A Button - Spin dial. B Button - N/A L Button - N/A R Button - N/A START - Bring up current standings. Can Resume/Quit current game. ----------- How to Play ----------- -Select 'Chutes and Ladders' on main title. -Select the number of players (2-4) -Assign the player controls to a human or CPU. How the Gameplay Goes: -You spin the dial and move 1-6 spaces. -If you land on a ladder, you will climb up to where the ladder ends. -If you land on the top of a chute, you'll land back at the bottom of the chute. ---------------- ii. Board Makeup ---------------- -The bottom-left space is "1"; the bottom-right is "10" -When you get to one edge of the board, you go up to the next row (i.e. 10 -> 11), and then start back the opposite way. -The top-left is "100" -- whoever gets there wins. LADDERS: Space 1 --> Space 38 Space 4 --> Space 14 Space 9 --> Space 31 Space 21 --> Space 42 Space 28 --> Space 84 Space 36 --> Space 44 Space 51 --> Space 67 Space 71 --> Space 91 Space 80 --> Space 100 (Instant Win!) CHUTES: Space 16 --> Space 6 Space 48 --> Space 26 Space 49 --> Space 11 Space 56 --> Space 53 Space 62 --> Space 19 Space 87 --> Space 24 Space 93 --> Space 73 Space 95 --> Space 75 Space 98 --> Space 78 ============================================ III. The Memory Game ============================================ -------- Controls -------- A Button B Button L Button R Button START ----------- How to Play ----------- -Select 'The Memory Game' on main title. -Select the number of players (1-4) -Assign the player controls to a human or CPU. -Select number of cards (20/42/72) to play with. How the Game Works: -You'll find 20/42/72 cards in a 4x5, 6x7, or 8x9 square, respectfully, based on how many cards you chose to play with. -You select one of the cards to flip over. -You select another card to flip over. If the card matches the first, 'MATCH!' will appear and the cards will stay flipped over; if not, they'll be flipped face-down again. -The number of tries to flip over your cards is counted. ------------------------------------------- FAQ (c) Shotgunnova All rights reserved to makers of this game. -------------------------------------------