_____________________________________________________________________ ___________________________________________________________________ ALL DIALOGUES, CHARACTERS, AND OBJECTS DESCRIBED ARE THE TRADEMARKS COPYRIGHTED PROPERTY OF CAPCOM AND LICENSED BY NINTENDO OF AMERICA. "BIONIC COMMANDO", "SUPER JOE", "GENERALISSIMO KILLT", "MASTER-D", "LADD", "BADD", AND THE "JOE" GRAPHIC AT THE END OF THE FILE ARE ALL THE COPYRIGHTED PROPERTY OF CAPCOM AND NINTENDO OF AMERICA. ALL MATERIALS ARE USED WITHOUT PERMISSION. ___________________________________________________________________ Unpublished work titled "Bionic Commando Dialogues" Copyright 1999-2000 (c) Gabriel Petrie "Eyenot" This guide is for personal use only. It can only be reproduced electronically, and if placed on a webpage or site, may be altered as long as this disclaimer and the above copyright notice appears in full. This guide is not to be used for profitable / promotional purposes; this includes being used by publishers of magazines, guides, books, etc. or being incorporated into magazines, etc. in ANY way. This guide was created and is owned by me, Gabriel Petrie All copyrights and trademarks are acknowledged that are not specifically mentioned in this guide. Please give credit where it is due. The above disclaimer was copied from Kao Megura FAQ Disclaimer style _____________________________________________________________________ :.. :. :.. :.. :. :.. :.. :.. :. . :. . :.. :.. :.. :.. ||_| || || | || | || || ' || ' || | |\/| |\/| ||_| || | || | || | || | || || | || | || || , || , || | || | || | || | || | || | || | `""' `' `""' `' ' `' `""' `""' `""' `' ' `' ' `' ' `' ' `""' `""' :.. :. :.. :. :.. :.. :. . :.. :.. || | || ||_| || || | ||_ || | ||_ ||_ || | || || | || || | || | || | || | `""' `' `' ' `""' `""' `""' `""' `""' `""' bionic commando dialogues v 1.0 by eyenot ___________________________________________________________________ [__VERSION_NOTES_:__________________________________________________] o| | | VERSION 1.0 : | o| I finished "bionic commando dialogues" version 1.0 when I | | completed "bionic commando guide" version 2.0 , 08-05-99. | o| There are some things I am unsure of in the dialogues, for | | example there are some commpack and area combinations I | o| have not tried yet. Anything I have tried that got me a | | response of "GA.GA.GA..." I didn't bother to include here, | o| though in a future final version of this file I may include | | all possible dialogues and code up a program that will sort | o| through them all and display them at the user's command. | | For now, "dialogues" version 1.0 gives you all the main | o| conversations and events in the game in a somewhat-easy-to- | | understand formula. | o| | | Another note, I have not seen any but one ending to the | o| game and I usually only take one certain path through the | | game when I beat it. There may be countless other alternate | o| dialogues that I am not aware of, and I still don't under- | | stand what Area 19 was all about. Any time I discover any- | o| thing new I will put it in here, but the way I see it the | | "guide" version 2.0 is more or less complete with the big | o| exception of ascii maps for each level, and chances are I | | won't be playing much except for the sake of taking down | o| maps. For this reason I might not add anything new to the | | 'dialogues' unless somebody E-Mails me telling me that I | o| have missed a specific dialogue somewhere in the game, at | | least not until I pick up the project of testing every one | o| of the communicators with every one of the Areas. | | | o| For now, "dialogues" version 1.0 does not contain the first | | wait-screen storyling because I included that with "guide" | o| version 2.0 and because any player can just let it sit. | | | | There's no Table of Contents, no need for one. Just scroll | | through, everything is sorted first by Area number, then any | | other criteria. | | | o|___8-05-99_______________________________________________________| [__________________________________________eyenot@lunarsurf.com_____] `-----------------------------------------------------------------' the system : a :: shows the beginning of a sequence the area will be listed, and if there is more than one comm room in that area, then the general location of the comm room will be listed. after that, the commpack used will be listed. also listed will be whether the communique is a COMMUNI-CATE or WIRE-TAPPING if the sequence takes place during a certain part of the game, then the information partaining to when it happens will be listed. if the sequence takes place when you talk to a certain person, then the person's description and location will be listed, as well as whether you must press UP to talk to them or if you simply have to run into them a XX means you can press (B) button to disengage the communication or dialogue mid-way and continue with whatever happens afterward a >> shows where you must push (A) button to continue a ][ shows where the text will continue by itself and you can't do anything about it a ++ shows where the picture 'blinks' this means the picture blanks for a second and then changes after this there is listed who appears next in the picture if nobody is listed then the last person to appear that sequence appears again a -- shows where the picture 'blanks' after this there is nobody in the picture any name listed will designate who is expected to be the one making dialogue, even though you can't see their picture if no name is listed, but there is still dialogue, that means there is not only nobody in the picture, but that there is no way of really discerning who it is that you're reading from a \\ means the session is over after this there is listed what event will happen next if no event is listed, then it is expected you will find yourself located at the same place you were when you began the session also listed here will be properties of the game that have changed now that you have met the condition of making this dialogue occur these events will occur whether or not you read through the entire dialogue or if you press a button to quit mid-way through a > ++ Commander : THE COMMAND IS AS FOLLOWS... ENTER INTO THE ENEMY AREA. RESCUE SUPER JOE WHILE STAYING IN >> TOUCH WITH AGENTS. THERE ARE MANY AGENTS IN AREA 1 NOW. FIRST,GO SEE >> THEM. WE RELY ON YOU. >> -- > INFILTRATED THE SECTORS YOU WILL BE TRAVELLING. TO CONTACT THEM YOU MUST FIND A COMMUNICATION >> ROOM. YOUR SUCCESS DEPENDS ON STAY- >> ++ ING IN TOUCH. YOU SHOULD BE ABLE TO WIRETAP AND INTERCEPT IMPORTANT INFOR- MATION. IGNORE >> ALL DANGERS AND PROCEED TO THE OPEN DOOR. WE'LL CONTACT YOU LATER. >> -- \\THE ALBATROSS DOOR ON THE TOWER ON THE RIGHT END OF THE AREA OPENS ::AREA 1 ::FIRST ROOM ::RED PACK ::WIRE-TAP XX ++ Anonymous Red Soldier : COMMANDER,BEWARE OF THE ELEVATOR. >> ++ Red Commander : NOW WE HAVE YOU. >> -- \\ ::AREA 1 ::ROOM IN SECOND CORRIDOR ON RIGHT SIDE OF ELEVATOR SHAFT ::RED PACK ::COMMUNI-CATE XX ++ Anonymous Soldier : AREA 4 IS AN ARSENAL. MAYBE WE CAN FIND GOOD WEAPON WE CAN USE. >> -- \\ ::AREA 1 ::ROOM IN SECOND CORRIDOR ON RIGHT SIDE OF ELEVATOR SHAFT ::RED PACK ::WIRE-TAP XX ++ Anonymous Red Soldier : SECOND BATALL- ION IS HEADING TOWARDS AREA 4. >> ++ Red Commander : HEY.IF YOU'RE GOING TO AREA 4, DON'T FORGET TO TAKE A FLARE GUN WITH YOU. >> -- \\ ::AREA 1 ::FINAL ROOM / BOSS'S ROOM ++ Red Batallion Leader : SO.YOU THINK YOU CAN DESTROY THE MAIN SYSTEM? YOU HAVE NO >> CHANCE! >> -- \\THE BOSS FIGHT BEGINS ::AREA 2 ::FIRST ROOM ::RED PACK ::WIRE-TAPPING XX -- GA.GA.GA.... >> > -- \\ ::AREA 2 ::FIRST ROOM ::GREEN PACK ::WIRE-TAP XX ++ Enemy Soldier : EXCUSE ME,WHERE IS THE GARBAGE DUMP? >> ++ Bearded Guy : YOU IMBECILE. HOW LONG HAVE YOU BEEN IN THE FORCE! IT'S IN AREA 9, KEEP IN IT MIND. >> -- \\ ::AREA 2 ::FIRST ROOM ::ORANGE PACK OR RED PACK ::COMMUNI-CATE XX -- GA.GA.GA.... >> \\ ::AREA 2 ::FINAL ROOM / BOSS'S ROOM ++ Bearded Guy : ATTACK!! LET'S SHOW WHAT THE 2ND PLATOON CAN DO! >> -- \\THE BOSS FIGHT BEGINS ::AREA 3 ::FIRST ROOM INSIDE OF THE MOUNTAIN AFTER THE FIRST ELEVATOR FALLS ::GREEN PACK ::COMMUNI-CATE XX ++ A Good Guy : OK. WE ARE GOING TO OPEN THE DOOR OF THE BOOS'S ROOM. >> -- > ++ A Different Anonymous Bad Soldier : YEAH,OVER TO DISPOSAL AREA. HEROES ALWAYS LOOK GOOD. >> -- \\ > ATTACK. >> \\THE BOSS FIGHT BEGINS ::AREA 4 ::FIRST ROOM ::RED PACK ::COMMUNI-CATE XX ++ Anonymous Soldier : THIS IS M-8. USE THIS COMMUNICATOR IN AREAS 1,4 AND 5. WE HAD TO HIDE THE OTHER 3 >> WHICH YOU MUST FIND. >> -- \\THE ALBATROSS DOOR AT THE FAR RIGHT END OF THE AREA OPENS ::AREA 4 ::FIRST ROOM ::RED PACK ::COMMUNI-CATE XX ++ Anonnymous Red Soldier : HE'S TOO STRONG FOR US. >> ++ TRY TO GET BEHIND HIM. >> -- \\ ::AREA 4 ::FINAL ROOM / BOSS'S ROOM ++ Mustache Guy : YOU'RE A FOOL IF YOU THINK I'LL LET YOU HAVE ANY WEAPONS. >> PREPARE TO MEET YOUR DOOM! >> -- \\THE BOSS FIGHT BEGINS ::AREA 5 ::FIRST ROOM ::RED PACK ::COMMUNI-CATE XX ++ Ma - 5 : THIS IS M-5. WE HAVE LOCATED THE UNDERGROUND PASSAGE WHICH IS NOT IN THE MAP. I THINK WE HAVE >> FOUND SOMETHING. >> -- \\ ::AREA 5 ::FIRST ROOM ::RED PACK ::WIRE-TAP XX -- AAA..WHERE AM I? WH..WHO IS AWAKENING ME? >> \\ ::AREA 5 ::SECOND ROOM ::RED PACK ::COMMUNI-CATE XX ++ A Spy : ARE YOU FROM THE FEDERATION? I'M A SPY FOR THE FEDERATION. I JUST SAW THAT JOE WAS TAKEN >> AWAY, THEY HEADED TOWARDS AREA 8. >> -- \\ ::AREA 5 ::SECOND ROOM ::RED PACK ::WIRE-TAP XX ++ Anonymous Soldier : NO.5,IS THE ROCKET LAUNCHER ALL RIGHT? >> ++ Mustache Guy : YEAH,IT'S FINE. >> -- \\ ::AREA 5 ::FINAL ROOM / BOSS'S ROOM -- PI PI PI ... WE HAVE FOUND AN INTRUDER. WE ARE GOING TO >> ATTACK. >> \\THE BOSS FIGHT BEGINS ::AREA 6 ::FINAL ROOM / BOSS'S ROOM ++ Wired Gunner : YOU'VE COME VERY FAR BUT YOU'RE NOT GOING ANY- WHERE FROM HERE. >> PAY YOUR DUES NOW. >> -- \\ ::AREA 7 ::FINAL ROOM / BOSS'S ROOM ++ Wired Gunner : SO,YOU'VE FINALLY COME. JOE IS HERE. BUT YOU'RE GOING >> TO DIE HERE. >> -- \\THE BOSS FIGHT BEGINS ::AREA 7 ::THE RESCUE OF SUPER JOE ::AFTER YOU BEAT THE WIRED GUNNER ++ LADD / Bionic Commando : MR.JOE, I'VE COME TO RESCUE YOU. ++ Super !@%#ing Joe : THANK YOU. I'M SORRY TO CAUSE SO MUCH TROUBLE. CAPTAIN,SOME- THING TERRIBLE >> IS GOING TO HAPPEN. REMEMBER THERE WAS A PLAN IN THE BADDS' SE- CRET DOCUMENTS' >> ABOUT BUILDING A HUGE LASER CANNON. >> ++ THE EMPIRE IS TRYING TO ACCOM- PLISH WHAT THE BADDS' COULDN'T DO. HOWEVER THEY CANNOT COMPLETE >> THIS PROJECT BECAUSE THE PERSON WITH THE KEY KNOWLEDGE IS DEAD. HIS NAME IS >> ++ MASTER-D. TO FINISH THE PROJECT,KILLT IS TRYING TO RESURRECT HIM BUT HAS BEEN >> UNABLE TO DO SO. CAPTAIN,WE MUST STOP HIM BEFORE THIS PROJECT GETS TOO BIG. I'M GOING TO >> AREA 12 NOW. CAN YOU FIGHT WITH ME? >> ++ I HAVE GIVEN A SPECIAL MACHIEN- GUN TO A MAN CALLED DESTROYER-3 IN AREA 18. >> YOU SHOULD USE THAT GUN. >> -- > ::AREA 8 ::THE COMM ROOM AMIDST THE PARACHUTING BOMBERS ::THE BLUE PACK ::COMMUNI-CATE XX ++ Good Ol WhatSisName : "C" CAN BE VERY USEFUL IN AREAS 7 AND 9 >> -- \\YOU MUST TALK TO BOTH COMMUNI-CATES IN THIS AREA TO OPEN BOSS DOOR ::AREA 8 ::THE COMM ROOM AMIDST THE PARACHUTING BOMBERS ::THE BLUE PACK ::WIRE-TAP XX -- THIS IS SUPER JOE... CAN SOMEONE HEAR ME? WHERE AM I... SOUNDS LIKE NEAR >> THE OCEAN BUT I CANNOT SEE ANY- THING. >> \\ ::AREA 8 ::THE COMM ROOM IN THE ROOM WITH THE HUGE SPIKES ON THE BOTTOM ::THE BLUE PACK ::COMMUNI-CATE XX ++ The Commander : AREA 9 LOOKS LIKE THE DISPOSAL AREA. JOE MUST HAVE BEEN TAKEN THERE . PLEASE HURRY. >> -- \\YOU MUST TALK TO BOTH COMMUNI-CATES IN THIS AREA TO OPEN BOSS DOOR ::AREA 8 ::THE COMM ROOM IN THE ROOM WITH THE HUGE SPIKES ON THE BOTTOM ::THE BLUE PACK ::WIRE-TAP XX ++ Hey, That's Not One Of The Guys : COMMANDER,I CANNOT OPEN THIS DOOR. >> ++ Bearded Guy : I TOLD YOU TO MEMORIZE THE NUMBER, YOU IDIOT! >> -- \\ ::AREA 8 ::THE COMM ROOM AMIDST THE PARACHUTING BOMBERS ::ORANGE PACK ::COMMUNI-CATE OR WIRE-TAP XX GA.GA.GA... ::AREA 8 ::FINAL ROOM / BOSS'S ROOM ++ Battallion Leader : SO,YOU THINK YOU CAN DESTROY THE MAIN SYSTEM? YOU HAVE NO >> CHANCE! >> -- \\ ::AREA 9 ::THE FIRST ROOM UNDERNEATH THE RAILWAY SYSTEM ::THE BLUE PACK ::COMMUNI-CATE XX ++ Ma - 2 : THIS IS M-2. WE'VE CAPTURED THE ENEMY. I WANT TO KNOW ABOUT THE UNDER- GROUND PATH BUT >> I DON'T KNOW WHERE TO START. WOULD YOU PLEASE COME TO AREA 7? >> -- \\ ::AREA 9 ::THE FIRST ROOM UNDERNEATH THE RAILWAY SYSTEM ::THE BLUE PACK ::WIRE-TAP XX ++ Who Is This Guy ?? : THERE'S ONE MORE WEAPON THAT CAN DESTROY THE WALLS. >> -- \\ ::AREA 9 ::FINAL ROOM / BOSS'S ROOM ++ Bearded or Guy or What : YOUR EFFORT IS WASTED. WE'VE JUST TRANSFERED JOE >> TO ANOTHER LOCATION. >> -- \\THE BOSS FIGHT BEGINS ::AREA 10 ::THE FIRST ROOM ::THE ORANGE PACK ::COMMUNI-CATE XX ++ Ma - 8 : THIS IS M-8. WE'VE BUILT A NEWLY DEVELOPED BAZOOKA. PLEASE OBTAIN IT FROM A MAN >> NAMED HAL. >> -- \\ ::AREA 10 ::THE FIRST ROOM ::THE ORANGE PACK ::WIRE-TAP XX ++ I Dunno About This, He Looks Like the Commander : BLOW UP! WE WANT TO BLOW UP THIS AREA. >> ++ Any Bad Guy : BUT WE HAVE NO BOMBS. >> -- \\THE ALARM WILL SOUND AND YOU WILL GET ATTACKED. \\WHEN YOU LEAVE THE ROOM THERE WILL BE ROBOT TANKS EVERYWHERE. ::AREA 10 ::FINAL ROOM / BOSS'S ROOM -- PI PI PI ... WE HAVE FOUND AN INTRUDER. WE ARE GOING TO >> ATTACK. >> \\THE BOSS FIGHT BEGINS ::AREA 11 ::FIRST ROOM ::THE ORANGE PACK ::COMMUNI-CATE XX ++ Hal : I AM HAL. I'M IN FRONT OF AREA 12 NOW. I CANNOT ENTER UNLESS YOU BLOW UP AREAS 10 AND >> 11,SO PLEASE DO IT FAST. BAZOOKA? YES,I HAVE IT. DON'T WORRY ABOUT ANYTHING. >> LET ME HANDLE THE REST. >> -- \\ ::AREA 11 ::FIRST ROOM ::THE ORANGE PACK ::WIRE-TAP XX ++ Some Young Guy : NO, HAL HAS THE BAZOOKA. >> ++ Man What The $(!% Is Commander Doing On Enemy Lines : WHAT? HIM? HE IS DANGEROUS. YOU MUST GET IT BACK! >> -- \\ ::AREA 11 ::FINAL ROOM / BOSS'S ROOM ++ The Bearded Man : IT'S TOO EARLY TO FEEL SAGFE. I'LL KILL YOU HERE. >> -- \\THE BOSS FIGHT BEGINS ::AREA 12 ::THE FIRST COMMUNICATIONS ROOM ON YOUR RIGHT JUST UNDER THE GROUND ::THE ORANGE PACK ::COMMUNI-CATE XX ++ Super !@%#ing Joe : THIS IS SUPER JOE. THIS AREA IS DIVIDED BY 2 BARRIERS. IN ORDER TO BREAK THE >> BARRIERS,YOU SHOULD BREAK THE POWER SYSTEM. FIND THE POWER SYSTEM. >> -- \\ ::AREA 12 ::THE FIRST COMMUNICATIONS ROOM ON YOUR RIGHT JUST UNDER THE GROUND ::THE ORANGE PACK ::WIRE-TAP XX ++ Soon To Be Swiss Cheese : WH...WHAT IS IT? >> ++ And His Bunk Buddy : WHAT IS GOING ON? >> -- \\YOU WILL GET ATTACKED THE FIRST TIME YOU TRY THIS LINE ::AREA 12 ::THE SECOND COMMUNICATIONS ROOM ON YOUR LEFT AFTER THE DROP ::THE ORANGE PACK ::COMMUNI-CATE XX ++ Super !@%#ing Joe : THIS IS JOE. I'M GOING TO DESTROY THE POWER SOURCE OF THE BASE. DEFEAT THE >> LEADER AND GET OUT! >> -- \\ ::AREA 12 ::THE SECOND COMMUNICATIONS ROOM ON YOUR LEFT AFTER THE DROP ::THE ORANGE PACK ::WIRE-TAP XX ++ Dumb Kid : IT'S JOE,SUPER JOE IS COMING! >> ++ The Beard Duder : ANSWER ME,NO.5! >> -- \\ ::AREA 12 ::THE DOOR MIDWAY THROUGH THE TUNNEL TO THE SECOND POWER SOURCE ::BOSS'S ROOM ++ Yet Another Beard Guy : IT'S TOO EARLY TO FEEL SAFE. I'LL KILL YOU HERE. >> -- \\THE BOSS FIGHT BEGINS ::AREA 12 ::THE CHAMBER OF MASTER-D ++ Generalissimo Killt : OH? THE KID WHO WAS HERE BEFORE. I NEVER THOUGHT I'D SEE YOU >> HERE. BUT YOU'RE TOO LATE. THE ALBATROS HAS >> BEGUN TO MOVE. NOT NECESSARY TO WAIT FOR MASTER-D TO >> REVIVE. I'VE JUST CUT OFF THE SWITCH >> ++ FOR THE REVIVAL DEVICE. MASTER-D WILL NEVER RISE >> AGAIN. NOW,IT'S YOUR TURN TO DIE... UH? WHAT!? >> AYHH... >> -- ::ALOT OF ELECTRICITY AND PLASMA SHOCKS OCCUR AROUND THE TANK WITH ::MASTER-D'S BODY IN IT. GENERALISSIMO KILLT DISAPPEARS AND THE ::BODY OF MASTER-D SINKS THROUGH THE TANK AND WALKS UP TO LADD. ++ Adolph Hitler : YOU WOKE ME FROM A LONG SLEEP. NOW,I HAVE NO MORE USE FOR >> YOU. I'LL TAKE OVER YOUR ARMY AND RULE THE WORLD. >> WHAT,YOU'RE GOING TO FIGHT AGAINST ME? YOU DAMN FOOL. >> IF THAT'S WHAT >> ++ YOU WANT,I'LL SHOW YOU THE HORROR OF THE ALBATROS! >> -- \\THE SCREEN FADES AND YOU NOW FIGHT THE GIANT LASER-DEVICE \\KNOWN AS THE ALBATROS ::AREA 12 ::AFTER THE BATTLE WITH ALBATROS, TALK TO HAL, RUN INTO HIM ++ Hal : I'M HAL,MASTER-D IS...LEAVING. I WON'T LAST LONG. >> I TAKE THIS BAZOOKA. GO GET HIM! TH...THERE IS A >> CHOPPER DOWN HERE. AIM AT THE COCK- PIT AS YOU JUMP. >> YOU CAN DO IT! >> \\ ::AREA 12 ::YOU DESTROYED THE COCKPIT TO THE HELICOPTER ++ LADD / Bionic Commando : YOUR NUMBER'S UP! MONSTER! >> ++ Adolph Hitler : AH...! ++ DURING THESE FRAMES OF PICTURES YOU CAN SEE ++ ADOLPH HITLER'S FACE BLOW UP INTO MANY MANY ++ SMALL BITS AND PIECES FULL OF BLOOD. HOORAY -- ::NOW YOU FIND YOURSELF IN THE CORRIDOR THAT LEADS UPWARD AND OUT -- THIS BASE WILL EXPLOD IN 60 SECONDS. EVACUATE RIGHT >> AWAY. >> :: AT THIS POINT A COUNTER APPEARS ON YOUR SCREEN COUNTING DOWN :: THE 60 SECONDS UNTIL ABSOLUTE TOTAL SELF-DESTRUCTION OF THE :: ENTIRE ISLAND COMPLEX. YOU MUST MAKE YOUR WAY UPWARDS THROUGH :: THE CORRIDORS TO SURVIVE. :: ::WHEN YOU GET TO THE WIRED GUNNER ++ Wired Gunner : IT'TOO EARLY TO FEEL SAFE. I'LL KILL YOU HERE. >> ::THE BOSS FIGHT BEGINS :: ::IF YOU DEFEAT THE WIRED GUNNER AND ESCAPE THROUGH THE TOP IN TIME :: YOU SEE YOURSELF OUTSIDE, RUNNING OUT FROM THE BASE. ++ LADD / Bionic Commando : IS JOE STILL INSIDE ? :: LADD RUNS BACK INSIDE THE COMPOUND. :: SWITCH TO A VIEW OF THE COMMUNICATIONS CONSOLE ][ ++ Commander : WHAT HAPPENED TO THE CAPTAIN? WE CANNOT WAIT ANY LONGER. WE ARE GOING TO ESCAPE NOW! -- ][ ++ Ma - 1 : PLEASE WAIT JUST LITTLE LONGER... HEY,WHAT'S THAT! -- ][ :: SWITCH TO AN OUTSIDE VIEW OF THE ALBATROS ISLAND FROM OUT AT SEA :: YOU SEE THE CLIFFS OF THE ISLAND RISING UP OUT OF THE OCEAN, AND :: THE COMPOUNDS BUILT ON TOP OF IT SITTING THERE. :: SUDDENLY EVERYTHING STARTS SHAKING. :: TO CUT A LONG STORY SHORT THE WHOLE !@%^*ING THING BLOWS UP :: AND YOU SEE THE AERIAL TRANSPORT TAKING OFF WITH A COUPLE OF :: FIGURES ATTACHED TO THE BOTTOM BY A LINE. THEN YOU SEE IT'S :: LADD CARRYING SUPER JOE AND HOLDING ONTO THE HELICOPTER BY HIS :: GRAPPLING HOOK. :: ][ THIS IS LADD.OUR MISSION AC- COMPLISHED. SUPER JOE IS ][ SAFE. WE ARE RETURNING NOW. ][ :: EVERYTHING FADES TO BLACK :: THEN THERE'S A PICTURE OF SOME GUYS IN BLUE AND WHITE :: AND A COUPLE OF GUYS IN BROWN SUITS :: TOASTING A COUPLE OF GUYS IN GREEN FATIGUES, NAMELY LADD AND SUPER :: JOE :: ][ BATTLE HAS ENDED AND WE HAVE A NEW HERO NOW. I WAS FEELING ][ DIFFERENT AS I RECEIVED THE BLESSINGS FROM COMRADES. ][ STAFF ][ CHARA-DESIGNE HOTARU.B TERUKON ][ JUNCHAN GAMEREON HAIHOO.K ][ PROGRAM ICHIROU TWILIGHT ][ OKI.CHAN WINDY ][ MUSIC GONDAMIN ][ PLANNING HATCHAN ][ SPECIAL THANKS MR.FF ][ :: EVERYTHING FADES TO BLACK AGAIN ][ NOW,SO MUCH TIME HAS ELAPSED AND I'M OLD NOW. I THINK IT'S ][ TIME FOR ME TO TELL YOU THE WHOLE STORY. I HOPE THIS ][ STORY WIL BE TOLD FOR A LONG TIME... ][ 2010.8.2 JOE ::AREA 13 ::PEACEKEEPER ON THE LEFT SIDE OF THE AREA, PRESS UP ++ Peacekeeper : THIS IS A NEUTRAL AREA. ALL ACTS OF HOSTILITIES ARE >> PROHIBITED IN THIS AREA. IF VIOLATED,YOU WILL BE >> ATTACKED. >> -- \\ ::AREA 13 ::KNIFE WIELDING SOLDIER, RUN INTO HIM ++ Red Soldier : WHAT ARE YOU DOING HERE? I'LL TAKE CARE OF YOU. >> -- \\ ::AREA 13 ::PEACEKEEPER TO THE LEFT OF THE FIRST WATER PIT, RUN INTO HIM ++ Mop Head Guy : SUPER JOE? I'M SORRY, BUT I DON'T KNOW ANY- ONE NAMED SUPER >> JOE. >> -- \\ ::AREA 13 ::GREEN SOLDIER NEXT TO THE OPEN DOOR, RUN INTO HIM ++ Soldier : WELCOME, MY FRIEND. WE'VE PREPARED SOME FLARE BOMBS >> FOR YOU. YOU WILL NEED THEN IN AREA 4. PUSH START >> BUTTON TO USE THEM. >> -- \\ ::AREA 14 ::PEACEKEEPER TO THE LEFT ON THE LEFT SIDE OF THE AREA, PUSH UP ::IF YOU DIDN'T BRING A PERMIT ++ Peacekeeper : I CANNOT LET YOU GO THROUGH WITH- OUT A PERMIT. >> -- \\ ::AREA 14 ::PEACEKEEPER ON THE LEFT SIDE OF THE AREA, PRESS UP ++ Peacekeeper : THIS IS A NEUTRAL AREA. ALL ACTS OF HOSTILITIES ARE >> PROHIBITED IN THIS AREA. IF VIOLATED,YOU WILL BE >> ATTACKED. >> -- \\ ::AREA 14 ::GREEN SOLDIER STANDING TO THE LEFT OF THE FIRST DOOR, RUN INTO HIM ++ Mop Head : I HAVE "C" COMMUNICATOR YOU WANT. >> -- \\ ::AREA 15 ::PEACEKEEPER ON THE LEFT SIDE OF THE AREA, PRESS UP ++ Peacekeeper : THIS IS A NEUTRAL AREA. ALL ACTS OF HOSTILITIES ARE >> PROHIBITED IN THIS AREA. IF VIOLATED,YOU WILL BE >> ATTACKED. >> -- \\ ::AREA 15 ::GENERALISSIMO KILLT AND HIS BODYGUARD, RUN INTO THEM ++ Soldier : OUT OF THE WAY! HERE COMES THE LEADER OF THE IMPERIAL FORCE. >> MAKE WAY FOR MR.KILLT. >> ++ Generalissimo Killt : FF BATALLION, A DOG OF THE FEDERATION! I'LL TEACH THEM >> NOT TO MESS AROUND WITH US. IF THEY DON'T WANT TO SHORTEN >> THEIR LIVES, THEY'D BETTER BE QUIET!! >> -- \\ ::AREA 16 ::PEACEKEEPER ON THE LEFT SIDE OF THE AREA, PRESS UP ++ Peacekeeper : THIS IS A NEUTRAL AREA. ALL ACTS OF HOSTILITIES ARE >> PROHIBITED IN THIS AREA. IF VIOLATED,YOU WILL BE >> ATTACKED. >> -- \\ ::AREA 16 ::GREEN SOLDIER STANDING TO THE LEFT OF THE FIRST DOOR, RUN INTO HIM ++ Mop Head : WELCOME. THERE'S B COMMUNICATOR INSIDE. >> -- \\ ::AREA 16 ::KNIFE-WIELDING SOLDIER ON THE SECOND ISLAND, RUN INTO HIM ++ Knife Wielding Soldier : GET THE HECK OUT OF HERE, YOU NERD! >> -- \\ ::AREA 16 ::THE GUY INSIDE THE SECOND ROOM ON THE TOP LEDGE, RUN INTO HIM ++ Mop Head : DON'T BE HASTY, ADVANCE WITH CAUTION. >> -- \\ ::AREA 17 ::PEACEKEEPER ON THE LEFT SIDE OF THE AREA, PRESS UP ++ Peacekeeper : THIS IS A NEUTRAL AREA. ALL ACTS OF HOSTILITIES ARE >> PROHIBITED IN THIS AREA. IF VIOLATED,YOU WILL BE >> ATTACKED. >> -- \\ ::AREA 17 ::GREEN SOLDIER STANDING TO THE LEFT OF THE FIRST DOOR, RUN INTO HIM ++ Hey How Ya Doin' : WE WERE WAITING FOR YOU. PLEASE COME ON. >> -- \\ ::AREA 17 ::GUY INSIDE THE FIRST ROOM HIDING ON THE OTHER SIDE OF THE SPIKES ::AS YOU APPROACH HIM ++ The Prisoner : OH,WE'VE GOT A LITTLE BOY NOW? >> -- > AND 17,AND 15 AND 18. >> -- > PLEASE HURRY. >> -- \\ ::AREA 18 ::PEACEKEEPER ON THE LEFT SIDE OF THE AREA, PRESS UP ++ Peacekeeper : THIS IS A NEUTRAL AREA. ALL ACTS OF HOSTILITIES ARE >> PROHIBITED IN THIS AREA. IF VIOLATED,YOU WILL BE >> ATTACKED. >> -- \\ ::AREA 18 ::GREEN SOLDIER STANDING TO THE LEFT OF THE FIRST DOOR, PUSH UP ++ Looks it's ol' Stinky Mop Head : I AM DESTROYER-1. DO YOU HAVE ANY NEED FOR A >> MACHINEGUN? >> -- ::IF YOU TELL HIM YES \\DESTROYER-2 AND DESTROYER-3 WILL DISAPPEAR FROM THE AREA ::IF YOU TELL HIM NO \\ ::AREA 18 ::RED SOLDIER STANDING TO THE LEFT OF THE SECOND DOOR, RUN INTO HIM ++ Hey I Thought You Were Over There : I AM DESTROYER-2. DO YOU HAVE ANY NEED FOR A >> MACHINEGUN? >> -- ::IF YOU TELL HIM YES \\DESTROYER-1 AND DESTROYER-3 WILL DISAPPEAR FROM THE AREA ::IF YOU TELL HIM NO \\ ::AREA 18 ::WHITE SOLDIER STANDING TO RIGHT OF THE SECOND DOOR, RUN INTO HIM ++ Okay So Maybe You's All Brothers : I AM DESTROYER-3. DO YOU HAVE ANY NEED FOR A >> MACHINEGUN? >> -- ::IF YOU TELL HIM YES ++ OH YES,SOMEONE JUST ASKED ME TO TELL YOU THAT "D" IS IN TOWN >> LOCATED BETWEEN THOSE MOUNTAINS. DO YOU KNOW WHAT IT MEANS? >> -- \\DESTROYER-1 AND DESTROYER-3 WILL DISAPPEAR FROM THE AREA \\THE GUN IN THE SECOND ROOM OF THE AREA WILL BECOME JOE'S GUN ::IF YOU TELL HIM NO \\ ::AREA 19 ::PEACEKEEPER ON THE LEFT SIDE OF THE AREA, PRESS UP ++ Peacekeeper : THIS IS A NEUTRAL AREA. ALL ACTS OF HOSTILITIES ARE >> PROHIBITED IN THIS AREA. IF VIOLATED,YOU WILL BE >> ATTACKED. >> -- \\ ::AREA 19 ::KNIFE-WIELDING SOLDIER WHO CAN HURT YOU ++ Knife Wielding Soldier : YOU'RE MY 100TH OPPONENT. I'LL TAKE GOOD CARE OF YOU. >> -- \\THIS GUY ATTACKS YOU WITH QUICK CHARGING AT YOU STAB WITH KNIFE NO ::AREA 19 ::THE GUY INSIDE THE FIRST ROOM WITH THE BOMB PACKS ++ Bombing Guy : GO AHEAD,SHOOT ME! >> -- \\THIS GUY RUNS TO SAFETY BEHIND THE SPIKES AND TOSSES BOMBS NO NO _ _ . _ _ _ ' ; ; ; ; ; ; ;_; ` ; /'_ `_' ; `_' , `_' , /`_ . _____.-----. .'`.------' ___.--' _.' _ .---' : __.--' | | `--' | | | | .---. _.--. | | |`, -. | .-' ._. '. _______| |_.'| `.` `-' -'.__:. | _.--'___.--. .-'|| |.-. .--------' , `-_ ` -----' | `.`-' | `._ `--------'.' `---______.' `--' `---------' BIONIC COMMANDO DIALOGUES (C) 1999 GABRIEL ARTHUR PETRIE