- 0.1 - Bionic Commando Guide is copyright (c) 1999 Gabriel "Eyenot" Petrie "Bionic Commando", "Commando", "Super Joe", "Generalissimo Killt", "Master-D", "LADD", And the names of all other game characters and objects are the trademark copyrighted property of CAPCOM CO. LTD. and CAPCOM USA, INC. and licensed by NINTENDO OF AMERICA INC. and all images, names, and objects are used without permission. "Bionic Commando", "Super Joe", The characters and objects, and the Bionic Commando graphics are all copyright 1988 CAPCOM CO. LTD. and copyright 1988 CAPCOM USA, INC. and licensed by NOA INC. and are used without permission. Song lyrics are the express property of the quoted authors and the licensed owners and are copied here without permission. - 0.2 - IT'S HERE TODAY BUT IT'S GONE TOMORROW IT'S HERE TODAY AND TODAY WILL NEVER COME AGAIN IT'S HERE TODAY BUT IT'S GONE TOMORROW IT'S HERE TO- DAY AND TODAY WILL NEVER COME AGAIN IT'S HERE TODAY - KMFDM "TODAY" - 1.0 - ____ ____ .' __ `--.___ ___.--' __ `. \ |::`--.__ `--,.._________________________..,--' __.--'::| / \ \:::::::`---.__ __.-_____-.. _-,.__. __.---':::::::/ / \ \:::\-:__:::://:||:::::::||`\ |::||::||:::::::::::::/ / \ \:::\ /::/|::||:::-:::||::\ |::||::||::::::::::::/ / \ \:::\/:::/ |::||::| |::||:::\ |::||::||::::::/\:::/ / \ \ \ \ | || | | || \' || || / \/ / _________\ \ \ \| || | | || || || / _./ /_________ `-. \--/---/|--||--| |--||--------||--||---/ /--/ .-' `-. /____/ |__||__`-'__||__|-____||__||__`--'__/ .-' `-. /_____/ |__|`-_____-'|__| `-_||__||_______/ .-' `..---. .---. .-.-. .-.-. .---. .- -. .--_ .---..' | .-' | . | | _ | | _ | | + | | \ | | . | | . | | `-. | ' | | | | | | | | | | | \ | | ' | | ' | `---' `---' `-'-'.`-'-' `-'-'.`-'-' `--" `---' __ `-. .-' ||\| `-.-' _ __ __ qiwoo' _>|/||2| ' T M A N D @ 1 9 8 8 C A P C O M C O . L T D @ 1 9 8 8 C A P C O M U S A ., I N C . L I C E N S E D B Y N I N T E N D O O F A M E R I C A I N C . --------------------------------------------------------------------- - 1.1 - . ._ ._ .-. .-. bionic commando guide \/(-'| . /_ . |_| v 2.0 BY EYENOT 8-02-198X ( actually my calendar is set to 1989 so that i avoid y2k ) - 1.2 - Unpublished work titled "Bionic Commando Guide" Copyright 1999-2000 (c) Gabriel Petrie "Eyenot" This guide is for private and personal use only. It can only be reproduced electronically, and if placed on a web page or site, may be altered as long as this disclaimer and the above copyright notice appears in full. This guide is not to be used for profitable / promotional purposes; this includes being used by publishers of magazines, guides, books, etc. or being incorporated into magazines, etc. in ANY way. This guide was created and is owned by me, Gabriel Petrie All copyrights and trademarks are acknowledged that are not specifically mentioned in this guide. Please give credit where it is due. The above disclaimer was copied from Kao Megura FAQ Disclaimer style - 1.3 - == T A B L E O F C O N T E N T S ================================== 0.1 Disclaimer of rights to CAPCOM and NINTENDO OF AMERICA 0.2 Lyrics from KMFDM "Today" 1.0 Bionic Commando Title Screen 1.1 Bionic Commando Guide title page 1.2 Disclaimer of rights to FAQ 1.3 TABLE OF CONTENTS 2.0 INTRODUCTION 2.1 Game Introduction 2.2 A Note on the origins of the Game Idea 3.0 Disclaimer of the rights to the Official Manual 3.1 OFFICIAL MANUAL Statements of License Game Introduction Names of controller parts and operating instructions Use map in subscreen Weapon selection Earned weapons Bonus Characters Enemy Characters Instruction Manualk by Paul Biederman Game counsellors available 8am to 5pm PST at 408-745-7081 4.0 WARNING 4.1 If you choose to proceed 5.0 EYENOT'S @#$(%!@&* INSTRUCTIONS - TABLE OF CONTENTS 5.1 ANOTHER INTRODUCTION 5.2 The Map 5.3 Island Geography 5.4 A Rumor 5.5 Island Strategy 6.0 THE CONTROL PAD 6.1 An Illustration and Description of Control Pad 6.2 OVERHEAD MAP CONTROLS 6.3 Navigation 6.4 Commands 6.5 GROUND BATTLES 6.6 Controls 6.7 ACTION SCREEN CONTROLS 6.8 The Art of Grappling ("A" Button) 6.9 Main Action Controls ("B", "Select", "Start" Buttons) 7.0 AREA ENTRY 7.1 Choosing your objects 7.2 Controls 8.0 THE HIT-POINT SYSTEM 8.1 BULLET-POINT SYSTEM AND POINT-EARNING TABLE 8.2 Point system relative to losing points due to continue 9.0 COMMUNICATORS 9.1 THE FINER POINTS OF GRAPPLE-TECHNIQUE IN ACQUIRING DELTA PACK 9.2 A Rumor 10.0 AREA CLEARANCE 10.1 AREA 1 10.2 AREA 2 10.3 AREA 3 10.4 AREA 4 10.5 AREA 5 10.6 AREA 6 10.7 AREA 7 10.8 AREA 8 10.9 AREA 9 10.A AREA 10 10.B AREA 11 10.C AREA 12 11.0 Neutral Area Obtainment 12.0 WHAT'S IT ALL ABOUT - A Re-Cap of the Game Aerial Transport, Ground Battles, Continue Credit System My 45-Minute Pride 12.1 A Quick Run-Through of Area 1 12.2 Toughest Hazards of the rest of the Areas 12.3 The Commpacks and notes on Various Communications Results 12.4 Some Good Things To Know and notes on saving time 13.0 DIALOGUE SECTION NOT INCLUDED WITH THIS RELEASE 14.0 FINAL SCREEN 14.1 Lyrics from Metallica's "One" 15.0 Final copyright notice (c) 1999 Gabriel Arthur Petrie ===================================================================== - 2.0 - .=::INTRODUCTION::=-------------------------------------------------. - 2.1 - --------------------------------------------------------------------- .:|-==| | I'LL TALK ABOUT .:|-==| | THE PERSON I MET .:|-==| | WHEN I WAS .:|-==| | YOUNG... .:|-==| | .:|-==| | IN 198X WE'VE .:|-==| _________ _________ | FOUND THE BADDS' .:|-==| ------\ _.. /------ | TOP-SECRET .:|-==| ====\`- '/==== | MATERIAL CALLED .:|-==| :.' `.: | .:|-==| .`_____'. | ALBATROSS WHICH .:|-==| | WAS NEVER PUT .:|-==| | INTO PRACTICE. .:|-==| | .:|-==| | IMPERIAL FORCE'S .:|-==| | GENERALISSIMO .:|-==| | KILLT HAS SEEN .:|-==| | THE PLAN, AND .:|-==| | .:|-==| | DECIDED TO .:|-==| | EXECUTE THE PLAN .:|-==| | HIMSELF. .:|-==| | .:|-==| | .:|-==| | .:|;==| | .:'. =`-------------------------------------------' .( `.===========================================( | `---===========================================-' ----- . . --=========---- .--.]. . .-";-+. . --------- <<|_|_]' } }}} } . -------======== {_ :/> . :: ||. |:. .:. . . . . . . . . . . . . . . . . . . . . . ||`'. . . . . . ......................................................""............. : : : : : : : : : : : : : : : : : : : : : : : : : : : : : : : : : : : ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; THE FEDERATION TRIED TO STOP HIS ATTEMPT BY SENDING OUR HERO SUPER JOE, BUT LOST CONTACT WITH HIM. ONE BRAVE MAN WAS SENT WITH A SPECIAL MISSION. .. TO RESCUE SUPER JOE. THE STORY BEGINS... - 2.2 - [Note : I once saw a color print of a photograph of a screen shot of podium-screen with the word "BADD". This photograph was supposedly a picture of the early finish of the game in a Japanese lab. Except that the word BADD (in American version) was replaced with NAZZ in the Japanese photograph. Evidently the American companies thought NAZZ would be a bit too on-the-mark for this sort of propoganda, but any purpose they hoped to fulfill by changing little texts here and there are defeated when you reach one of the final scenes of the game. And if memory serves me correct, the symbols on the banners were swastikas, not albatross. If I am still yet correct in my remembering, this photo was a rather tiny one on a page in a nintendo power from "way back when".] - 3.0 - Before I attempt to hand you the vast amount (it's pretty vast for me) information that makes up all the details of Bionic Commando, I am going to re-print the official manual which is copyrighted property of CAPCOM and NINTENDO OF AMERICA (c) 1988 and is reprinted here without permission . . . - 3.1 - ,=::OFFICIAL MANUAL::=----------------------------------------------. | | A Special Message From Captain Commando! Thank you for selecting fun-filled Bionic Commando(tm)...one of the exclusive Nintendo Entertainment System video games from the Captain Commando "Challenge Series". Bionic Commando(tm), created by CAPCOM(c)...premier world-wide arcade game designer... features colorful state-of-the-art high resolution graphics. This high quality game pack is Licensed by Nintendo(r) for Play on the Nintendo Entertainment System (r) ----- I'll talk about a person which I've met when I was young. In 198X we've found Nazz's top secret material called Abatros, a plan which never was put to practice. Imperial forces Generalissimo Killt had never seen this plan, and decided to materialize this plan. The federation decided to stop his attempt by sending our hero Super Joe, but lost contact with him. Our brave man (you the player) was sent to the empire with a special mission to rescue Super Joe, this story begins from here... ----- Names of controller parts and operating instructions Controller #1 - Moves Player 1. Button A: Shoots Guns. Button B: To extend Bionic Arm. 1. Normal Gun, Wide Gun, Rocket Fun, 3-Way Fun, Machine Gun, Hyper Bazooka are used by Button B. 2. Flare Bomb, Medicine are used by Start Button. 3. Items like 1 Up, POW, Medicine which come down on parachutes can be used by catching them. ----- Use map in subscreen to proceed with your game. Player starts from area 0 and transfer along the route. Each numbered squares are the areas and as soon as your player reaches, screen will change to battle scene. Helicopter will transfer your player to the destination area. When your player helicopter starts to transfer, enemy vehicles will start to move also. When you reach destination without being confronted by enemy vehicle, you have a choice of either to play that area (descend) or still transfer to other area. ----- Weapon selection Item selection can be done using your controller cursor. Move flashing squares to item you want, then press "A" twice to start, you can cancel it. When player decides to "descend", weapons selections scene will appear. You may take weapon, protector, special weapon, and communicatiors and you may select one each. You can obtain more items while you play and stock them as you go and you'll have more to choose from. Earned weapons Normal Gun - You have it to start with Wide Gun - You can shoot at wide range but reach is shoot Rocket Gun - It penetrates and destroys enemies, you can shoot continuously 3-Way Gun - You can shoot in 3 ways It can break the shield Joe's Machinegun - Range - 22.5 degrees Hyper Bazooka - Federal Army's new weapon. It can go through the cockpit of choppers Flare Bomb - Use in the cave, use with start button Player - Shoot in 8 directions, wave wires Bonus Characters Medicine - Recovers player's energy up to max. Use with start button Iron Boots - Kick and kill enemies Permit - Needed to enter certain neutral areas Magazine System - You can combine with Normal Gun and make a Machine Gun Helmet - Will protect you from enemies' bullets 3 times Charm - Repulse one bullet Bulletproof Vest - Repulse one out of two bullets 1 Up - Add one player POW - Energy ball will appear and go around the player to protect him for 7s. Communicator - There are a, b, c, d communicators, You can communicate with compatible ones Bullet - Appears when you defeat enemies Enemy Characters Knife Wielding Soldier Soldiers - Run towards the Player and shoot Suicide Bomber - Throw bombs at Player from a certain distance Jeep - Move sideways and shoots downwards Bearded Soldier Giant Soldier (Boss) Barrier Soldier Double Deck Cannon Laser Cannon Helicopter Wired Gunner (Boss) Construction Soldier Generalissimo Dwarf Wired Soldier Crane Caterpillar Normal Soldier Bazooka Pod Remote Control Soldier Heavy Object Throwing Soldier Cannon Mobile Commander ----- *Instruction Manual by Paul Biederman *Game counsellors available 8am to 5pm PST at (408) 745-7081 ----- | | |=::END SUPEROFFICIAL TELECOMMUNIQUE FROM SUPER::=------------------| `=::JOE::=----------------------------------------------------------^ - 4.0 - ,::WARNING::=-------------------------------------------------------. ___ YOUBESTBEREADINTHISDISCLAIMAHORYOUFINDTHATYOUBEMESSINUPTHENATUR (Oo_) `"' /\ | | /--\ |--> |\ | -||- |\ | |--- | /\ /_!!_\ |/\| |--| |--\ | \| -||- | \| |--> . /_!!_\ Now you probably don't need ME to tell you that reading any further into this player's guide will give away anywhere from some to ALL of the secrets of the game. It will also give away all the surprises of the plot, and once you have debriefed from this player's guide you will have a knowledge equal to one who has listened on the phone to a friend play through the entire game one whole time from beginning to glorious end. The game will lose some of its characteristic charm and flare. It will not be such a "big surprise" when certain things happen. In essence, if you read this entire player's guide you will be opening your holiday present a day early! /\ | | /--\ |--> |\ | -||- |\ | |--- | /\ /_!!_\ |/\| |--| |--\ | \| -||- | \| |--> . /_!!_\ ___ (_oO) ALORDEROFTHEWAYTHINGSAREINTENDEDLETMETELLYANOSUCCESSNOSUCCESSNO `"' - 4.1 - Of course, if you are stuck at some point in the game and you need some help getting through a tough problem, or if you just want to know everything there is possible to know about the game, then read on. I suggest, however, that you play this breathtaking wonder of the 8-bit world at least once through before filling yourself in second-hand on all the various nuances of the game. I know it's possible that your skills may not permit it, that the mission may prove too 'tough' for even your NES-enhanced Hand-Eye-Coordination (which all of us NES players have, as advertised in Nintendo Power.) Even my old and wisened digits have developed their layer of subdermal scar-tissue that causes nervous pain everytime I play an action-packed game, and slows down reaction time drastically. I still play, though. And I still beat the game with a quickness. So please give it a whirl before you put the smack down with my science. After you've wasted the BADDS (Nazis) once yourself, go ahead and read through here about all the intricate things that make this perhaps my most favorite game in creation. `=::END OF WARNING::=-----------------------------------------------' - 5.0 - ,=::EYENOT'S @#$(%!@&* INSTRUCTIONS::=------------------------------. |Introduction | | The Map / Island Geography / A Rumor / Island Strategy | |The Control Pad | | Illustration and Description of Control Pad | | Overhead Map Controls / Navigation / Commands | | Ground Battles / Controls | | Actions Screen Controls / The Art of Grappling / Main Controls | |Area Entry | | Choosing your objects / Controls | |The Hit-Point System | | Bullet-Point System and Point-Earning Table | | Point system relative to losing points due to continue | |Communicators | | The finer points of grapple-technique in acquiring Delta Pack | | A Rumor | `-------------------------------------------------------------------' - 5.1 - ,=::ANOTHER INTRODUCTION::=-----------------------------------------. In BIONIC COMMANDO, you are LADD and your mission is to rescue Super-Joe and defeat the Albatross plans of the BADD nazis. The leader of the BADDs is Generalissimo KILLT. - 5.2 - The map you see is a grid of 26 east-to-west positions and 18 north-to-south positions. Each square of the 26 x 18 square grid is colored in with a special coded color. Blue is water, Green is low land, Orange is high areas and Red is mountains and cliffs. - 5.3 - As you can make out, you are launching from a mountainside southeast of a valley tucked away in the island. The island itself is a huge sheer-faced hunk of rock rising high up out of the water, unapproachable and strategically a powerful launch site for any attack on the mainland. - 5.4 - Rumor has it that 20 years later, in the year 200X, another battle involving two factions of renegade robots led by a couple of mad scientists will battle for the fate of the world using this island as the theatre of war. - 5.5 - Already you can see how Albatross Island is a very strong strategic point that the BADDS have siezed. Not only will you be fighting against the BADDS' armed forces, you will also be fighting against the island itself. `=::END OF ANOTHER INTRODUCTION::=----------------------------------' - 6.0 - ,=::THE CONTROL PAD-------------------------------------------------. - 6.1 - .-----------------------------. _ | _ ::===========:: | ___ . ._ |-'`-. . | _| |_ ::-----------:: | / /-/(-' | .-| .-| |[_ o _]::___________:: | ` `' `' | |_| :: ::(B)(A) | | ::___________:: | `-----------------------------' The cross-like thing on the left is the directional pad. Pressing on the directional pad corresponds to pushing LEFT, UP, RIGHT, or DOWN. There are also diagonals; UP-LEFT, UP-RIGHT, DOWN-LEFT, DOWN-RIGHT. In the middle of the controller are two small rubber buttons which are will bring up the info screen and is the only way to pause the action. Pressing does nothing. - 6.7 - [=::ACTION SCREEN CONTROLS::======================================] The Directional Pad will run you left and right and aim your grappler (A) will deploy your Grappler and (B) will shoot your weapon in the direction you are facing - 6.8 - The Art Of Grappling... If you just hit (A) you will grapple 45 degrees into the air in the direction you are facing. If you hold RIGHT or LEFT and hit (A) then you will grapple straight to the RIGHT or LEFT. If you hold UP and hit (A), you will grapple striaght up into the air. If you hold DOWN and hit (A) you will duck down and then grappler in the direction you are facing. If you grapple a surface while standing... And you don't touch anything, you will stay there with your arm out and the grappler attached to the surface you grappled. If you push opposite of the direction you are facing, you will break your connection and turn around facing the other way. If you push DOWN, you will break the connection and duck. Hitting (A) will take up the slack on the grapple-line. If you grapple a surface while ducking... And you don't push anything, you will stay ducking with your arm out and the grappler attached to the surface you grappled. If you push opposite the direction you are facing, you will break your connection and turn around facing the other way. Pushing in the direction you face or DOWN will do nothing. Hitting (A) will take up the slack on the grapple-line. If you run out of floor under your feet, you will begin a free-swing at the grappler's current length. If you grapple a surface straight above you... Pushing in either direction LEFT or RIGHT will just make you face that direction, but you won't move from your spot. Pushing DOWN will break your connection. Pushing UP won't do anything. Hitting (A) will take up your slack until you hang from the surface you've grappled. If it's a climbable platform, and you push UP at this point, then you will flip over onto the top of the platform. If you grappled a surface at an upward angle from where you are... Pushing the direction opposite of the direction you are facing will break your connection. Pushing DOWN will break your connection. Pushing in the direction you are facing will start you swinging back and forth on the line. Hitting (A) will take up your slack, and you will start swinging back and forth on the line. When the slack is all taken up you will stop swinging and you will be at minimum line. If you are at minimum line, the only thing you can do is break your connection. That means pressing DOWN on the control pad and dropping to whatever is below. You can't start swinging from this point and you can't give yourself more slack, that I know of. If you are at minimum line underneath a climbable platform you can also push UP to flip and over onto the top of the platform. There are more or less three lengths to which the grappler will adjust itself for you. - 6.9 - Hitting (B) at any time will fire your current weapon in the direction you are facing. Hitting