:::::::::::::::::::::::::::::::::::::::::::::::::::::: :: :: :: DDDD OOO NN NN KK KK EEEEE YY YY :: :: DD DD OO OO NNN NN KK KK EE YYYY :: :: DD DD OO OO NN N NN KKKK EEEE YY :: :: DD DD OO OO NN N NN KKKK EEEE YY :: :: DD DD OO OO NN NNN KK KK EE YY :: :: DDDD OOO NN NN KK KK EEEEE YY :: :: :: :: KK KK OOO NN NN GGGG :: :: KK KK OO OO NNN NN GG GG :: :: KKKK OO OO NN N NN GG :: :: KKKK OO OO NN N NN GG GGGG :: :: KK KK OO OO NN NNN GG GG :: :: KK KK OOO NN NN GGGG :: :: :: :::::::::::::::::::::::::::::::::::::::::::::::::::::: -[Maine's Classic NES FAQs Series]- <><><><><><><><><><><><><><><><><><><><><><><><><><><> ______________ ______/Donkey Kong\__\_________________________ | || | Game: Donkey Kong || | System: Nintendo Entertainment System (NES) || | Released: 1985 (1983 in Japan) || | Genre: 2D Platform / Arcade || | Company: Nintendo || |______________________________________________|| <><><><><><><><><><><><><><><><><><><><><><><><><><><> Author.......................Matthew "Maine" Cupps E-mail Address..................m.cupps@umiami.edu AIM Screenname............................mcupps29 Lastest Update.................December 30th, 2004 Current Version...............................v0.9 Author's Note: I include my e-mail address and AIM screenname in my information solely for the purposes of suggestions, questions and comments on my works. This is in no way a professional piece, so negative comments or bashing will no be responded to, and unless you mark your e-mails in the subject as pertaining to my FAQs, I cannot guarantee I will respond. Thank you for respecting this, and enjoy my FAQ! <><><><><><><><><><><><><><><><><><><><><><><><><><><> [Table of Contents] [Section I]-Game Information ...Characters ...Objective [Section II]-Controls [Section III]-Walkthrough ...Level 1 ...Level 2 ...Level 3 ...Game A v. Game B ...Items ...Enemies [Section IV]-Cheats ...Tips & Tricks ...Game Genie [Section V]-FAQ [Section VI]-Credits <><><><><><><><><><><><><><><><><><><><><><><><><><><> [Section I]-Game Information-[Section I] [Characters] Donkey Kong - A large, King Kong-esque ape with an angry disposition. Jumpman - The hero. Mario's first ever game, before his name was changed to Mario. Pauline - The original princess. Jumpman's girl who was kidnapped by Donkey Kong. [Objective] Donkey Kong has escaped from the zoo and kidnaped Mario's girlfriend, Pauline. Jumpman must climb level after level of fallen I beams to reach his love at the top. Jumpman's only defense is an occasional hammer and his ability to jump. Too bad for him that when he does make it to the top, Donkey Kong just snaches up Pauline and heads for higher ground. <><><><><><><><><><><><><><><><><><><><><><><><><><><> [Section II]-Controls-[Section II] _____________________________________________ | __ | | | | D-Pad | | __| |__ __ __ | | | | / \ / \ | | |__ __| ___ ___ | | | | | | | | (___) (___) \__/B \__/A | | |__| Select Start | |_____________________________________________| D-Pad Left/Right.................Run Left/Right D-Pad Up/Down..............Climb Up/Down Ladder A Button...................................Jump B Button...............................NOT USED Select.................................NOT USED Start................................Pause Game <><><><><><><><><><><><><><><><><><><><><><><><><><><> [Section III]-Walkthrough-[Section III] [Level 1] | | |()() \DD/ PP ---------- | |()() /KK\ ---- | |-------------------------------------------- | | 0 |-| | | | |-| | | --------------------------------------------| | |-| |-| | | |-| |-| | |-------------------------------------------- | | 0 |-| |-| | | | |-| |-| | | --------------------------------------------| | |-| |-| | | |-| |-| | |-------------------------------------------- | | |OIL| |-| | | |OIL| J |-| | |------------------------------------------------| J - Jumpman 0 - Hammer |-| - Ladder Start | |-| Goal - Reach Pauline on the top platform. Difficulty - <><>< (out of 5) Walkthrough - You begin on the very bottom of the screen, and you must simply run up the ramps to the top. Donkey Kong will throw barrels down at you while you climb, but jumping over them isn't to hard. Watch out, because occasionally a barrel will zig-zag down the screen or roll down a ladder, so watch out. Two hammers are on this stage and can aid in knocking out the barrels. Just take your time and hop over any incoming barrels and you should make it to the top without much trouble. [Level 2] | | | \DD/ PP ---------- | | /KK\ ---- |-| X2 | |------------------------------------|-| --- | | | | |-| --- |-| | | X1 | F | --- |-| | | ----- | -------- | ---- |-| | | |-| | |-| |-| | |-| F |-| | | |-| | |-| |-| [---] |-| ------- | | |-| [---] |-| |-| | --- |-| | | |-| | |-| |-| | --- |-| | | ----- | |-| |-| | --- | | |-| | |-| |-| | --- | | |-| | ------- [---] |-| | | |-| [---] | --- | | J|-| | | --- | | ----- | | --- | | | | ---- | |------------------------------------------------| J - Jumpman F - Fireball [---] - Platform Start X - Items | Goal - Collect both pink items while making your way to Pauline at the top of the screen. Difficulty - <><> Walkthrough - This level may look intimidating at first, but it is noticably easy that the first level. The biggest aid is the fact that Donkey Kong doesn't throw barrels at you in this level! Whew! Anyways, you will also notice two pink items in this level: an umbrella and a purse. Being the natural hero that Jumpman is, you must collect both before saving Pauline. Start by climbing up and picking up the umbrella. Next, you must use the moving platforms to hop across to the middle of the level. Watch out for the fireball that patrols the area. After using the second set of moving platforms to get to the bottom right of the screen, just hop up the steps to the purse, watching out for the second fireball. Then, it's a simple jog to Pauline. Oh, one more thing! Despite a lack of rolling barrels, springs continue to bounce along the top and drop down the right side of the screen. They always fall in the same spot, so you just have to time your jumps through said areas. [Level 3] | | | PP \DD/ | | X -- /KK\ | | ----z----------------------z---- | | |-| |-| |-| |-| | | |-| |-| |-| |-| | | |-| |-| |-| |-| | | ------z----------------------z------ | | 0 |-| |-| |-| | | | |-| |-| |-| | | |-| X |-| X |-| | | --------z----------------------z-------- | | |-| |-| |-| |-| | | |-| |-| |-| |-| | | |-| |-| |-| |-| | | ----------z----------------------z---------- | | |-| |-| |-| | | |-| J |-| |-| | |------------------------------------------------| J - Jumpman 0 - Hammer X - Items Start | z - Rivets Goal - Walk over all of the rivets to knock them out, collect the pink items, and watch Donkey Kong plummet! Difficulty - <><><> Walkthrough - This level is a bit more open than the other two. Again, there are no barrels being hurled at you. However, several fireballs appear as you run around the level. They don't provide a major threat unless you get cornered. The basic idea is to run floor to floor over the rivets, and collecting the items. If you get in trouble with the fireballs, just grab the hammer on the third floor and whoop up! After crossing over every rivet the middle of the structure falls out, and DK falls to his grave! Yay! After completing the third and final stage you are returned to stage one, with faster and slightly harder enemies. [Game A v. Game B] While Game A is the normal arcade version of Donkey Kong, Game B is a slightly harder version. In Game B, there are more enemies and they seem to be a bit trickier and faster. Either way, it's the same stages. Enjoy! [Items] Hammer - Jumpman's trust hammer. This will allow you to walk around and whomp on enemies for a short period of time. However, you cannot jump while using the hammer. Every item you smack awards 500 points. Umbrella - A pink item that nets you 800 points. Purse - Another pink item worth 800 points. Rivet - Little pieces that you must walk over to remove in order to beat DK in Stage 3. Worth 100 points each. [Enemies] Barrel - In Stage 1, they rolls down the ramps, occasionally rolling down the ladders, too. Also, watch out for ones that zig-zag down the screen! Sm. Fireball - From the oil barrel in Stage 1, and in Stage 2, they moves around in patterns trying to get Jumpman. Just avoid them at all costs. Lg. Fireball - Larger baddies that patrol Stage 3, noticably smarter than any other enemies. Spring - A random spring that bounces down the right side of Stage 2. Simply avoid it. <><><><><><><><><><><><><><><><><><><><><><><><><><><> [Section IV]-Cheats-[Section IV] [Tips & Tricks] *Watch out for the barrels that roll down a ladder or zig-zag down the screen. *Don't be afraid to take your time and use a hammer to whomp your way to the top. *Watch out! Jumpman can't survive long falls! *You cannot jump over fireballs. *Finishing levels quickly nets you a speed bonus! *Remember that you cannot jump with the hammer. *Extra life for every one million points! w00t! [Game Genie] SXNGOZVG - Infinite Lives PENKNPLA - Start with 1 Life PENKNPLE - Start with 9 Lives <><><><><><><><><><><><><><><><><><><><><><><><><><><> [Section V]-Frequently Asked Questions-[Section V] Coming Soon... <><><><><><><><><><><><><><><><><><><><><><><><><><><> [Section VI]-Credits-[Section VI] Nintendo -Donkey Kong, Jumpman, all other characters and the video game itself are the creations of the fine people at Nintendo. Way to go. Mark E. Davidson (http://www.basementarcade.com/) -The background to the game was taken from this website based on old arcade games. Visit now for some nostalgia! Galoob -All Game Genie codes are the creation of the people at Galoob for creating the first true cheating device. Matthew "Maine" Cupps -All ASCII drawings (title, controller, levels) were created by me by eyeballing the video game. Please don't not steal, copy or attempt to recreate my drawings without my permission. -The strategies, tips, and this entire FAQ are property of myself and I ask that you do not try to pass it off as your own. If you have any issues with this FAQ, feel free to e-mail me. *This FAQ is only to be used on GameFAQs.com.* <><><><><><><><><><><><><><><><><><><><><><><><><><><> (c)2004 Matthew T. Cupps, all right reserved.