***************************************************************************** Zelda II: The Adventure of Link FAQ/Walkthrough For the NES Version 1.2 (Last Updated 12/9/2010) By Devin Morgan This file is Copyright (c)1999-2010 Devin Morgan. All rights reserved. ***************************************************************************** Table of Contents 1. What's New 2. Introduction 3. Story 4. Controls 5. Overview 6. Walkthrough 7. Enemies 8. Bosses 9. Items 10. Magic Spells 11. Heart/Magic Containers 12. Secrets/Tips and Tricks 13. Credits 14. Copyright Notice ***************************************************************************** -=-=-=-=-=-=-=-=-=-= -= 1. What's New -= -=-=-=-=-=-=-=-=-=-= Version 1.2 (12/9/10): After many years of no updates, I have added information that probably should have been here from the start (more enemies, P Bag/Link Doll locations to the Secrets section, an Overview section, and so on). Also, some parts of the walkthrough have been cleaned up and paragraphs have been shortened to make for easier reading! Version 1.1 (9/9/01): A minor correction was made, thanks to Shaun Kelly. Version 1.05 (10/29/00): I just added a Secrets/Tips and Tricks section, along with some interesting information, courtesy of Darrell R. Daigle Sr. Version 1.0 (10/1/00): Here's the newly reformatted updated version of this guide. Version 0.5 (10/7/99): The first publically posted version of this FAQ. ***************************************************************************** -=-=-=-=-=-=-=-=-=-=-= -= 2. Introduction -= -=-=-=-=-=-=-=-=-=-=-= Zelda II: The Adventure of Link is the "sequel" to the original Zelda on the Nintendo Entertainment System. The whole layout and gameplay aspects are totally different in this game. There is much more of an RPG-type feel to this game with the addition of magic, experience points/levels, and new sword techniques. Also, this game is side scrolling in most parts, but is still overhead when you're on the overworld. Although it isn't as well known or as great as the others in the series are, this is still a game worth playing sometime! ***************************************************************************** -=-=-=-=-=-=-=-= -= 3. Story -= -=-=-=-=-=-=-=-= *At the end of a fierce fight, Link overthrew Ganon, took back the Triforce and rescued Princess Zelda. *However, is it all really finished? *Many seasons have passed since then. Hyrule was on the road to ruin. The power that the vile heart of Ganon had left behind was causing chaos and disorder in Hyrule. What's more, even after the fall of Ganon, some of his underlings remained, waiting for Ganon's return. The key to Ganon's return was the blood of Link - the valiant lad that overthrew the King of Evil. Ganon would be revived by sacrificing Link and sprinkling his blood on the ashes of Ganon. Meanwhile, Link remained in the little kingdom of Hyrule and lent his hand to its restoration. But circumstances did not look very good. One day a strange mark, exactly like the crest of the kingdom, appeared on the back of Link's hand as he approached his 16th birthday. The worried Link went to Impa, Princess Zelda's nursemaid who was shocked and frightened when she saw the birthmark. When she regained her composure, she took Link to the North Castle. There was a door in the North Castle called "the door that does not open. "Only the descendants of the Impa family who served the king knew how to open the door. Impa took Link's left hand and pressed the back of it against the door. There was a sound of a lock falling open, the door slowly creaked open and there on an altar in the middle of the room lay a beautiful woman. "Here lies the Princess Zelda." Impa began to speak calmly. "Link, the time has come when I must tell you the legend of Zelda handed down in Hyrule. It is said that long ago, when Hyrule was one country, a great ruler maintained the peace in Hyrule using the Triforce. However, the king too was a child of man and he died. Then, the prince of the kingdom should have become king and inherited everything, but he could inherit the Triforce only in part. The Prince searched everywhere for the missing parts, but could not find them. Then, a magician close to the king brought him some unexpected news. Before he died, the king had said something about the Triforce to only the younger sister of the prince, Princess Zelda. The prince immediately questioned the princess, but she wouldn't tell him anything. After the prince, the magician threatened to put the princess into an eternal sleep if she did not talk, but even still, she said nothing." "In his anger, the magician tried to cast a spell on the princess. The surprised prince tried to stop him, but the magician fought off the prince and went on chanting the spell. Then, when the spell was finally cast, Princess Zelda fell on that spot and entered a sleep from which she might never awake. At the same time, the magician also fell down and breathed his last." "In his grief, the prince placed the princess in this room. He hoped that someday she would come back to life. So that this tragedy would never be forgotten, he ordered every female child born into the royal household should be given the name Zelda." From the stand next to the altar where Princess Zelda lay in a deep sleep, Impa took the six crystals and a scroll with the same crest and handed them to Link. "For generations, my family has been handed down these things which have been set aside for a time when a great king will come. They are written in ancient script that no one can read now. But you who have the crest may be able to read it. It is said that the key to uniting the Triforce is hidden there. Now it is time for you to read it." Link glanced at the scroll half in doubt, but what do you know? Although he never seen the letters before, he found that he could read them as if they were talking to him. This was written on the Scroll. "You who'll control the Triforce of the future. I shall hand down to you the secrets of the Triforce. There are three kinds of Triforce - Power, Wisdom, and Courage. When these three are brought together, the Triforce will share its maximum power. Of the three, I have left Power and Wisdom in the kingdom. But the Triforce of Courage I have hidden for a reason. Not everybody can use the Triforce. It requires a strong character with no evil thoughts. But an inborn special quality is also necessary. Unfortunately, I have not found such a person during my lifetime." "Therefore, I have decided to cast a spell on all of Hyrule. A crest will appear on a young man with that character, who has been brought up correctly, has gained many kinds of experiences and reached a certain age. But, what will happen if someone else uses the Triforce before then? If it is misused, it will produce many evils." "The Triforce of Courage is hidden in the Great Palace in the Valley of Death on the largest island in Hyrule. However, to enter you must first fight the guardians and undo the 'binding force.' When you have defeated the guardians, which I made to prevent enemies from invading the six palaces in Hyrule, set a crystal in the forehead of the statue you find. When you have set crystals in all of the statues in the six palaces, the 'binding force' placed on the Valley of Death will be removed and you will be able to enter the great palace. There you must fight the last guardian. And you can obtain the Triforce only by defeating that guardian. There's nothing to fear. You are the one to get the Triforce. You are the beacon of hope for Hyrule." Impa implored Link, who raised his head slowly after reading the scroll. "The magic spell cast upon the Princess Zelda will sure to be broken if the Triforce is used. Please, Link. Unite the Triforce and save the princess. And bring back peace to Hyrule." Link nodded silently in approval, and left the room after taking a long glance at the altar. Then with a magical sword in his left hand and a magical shield in his right, he set off alone on his long travels. At that time, Ganon's underlings were calling up new allies from the Underworld, and were beginning to work devilishly towards the revival of Ganon. ***************************************************************************** -=-=-=-=-=-=-=-=-= -= 4. Controls -= -=-=-=-=-=-=-=-=-= Control Pad: Move Link in the overworld/side-scrolling areas A: Use Hammer in overworld (only after collecting the Hammer item), jump up in side-scrolling areas B: Play Flute in overworld (only after collecting the Flute item), use Sword in side-scrolling areas, talk to people and check items/signs in towns Start: Pause game, bring up magic list in side-scrolling areas Select: Use magic spell selected on magic list ***************************************************************************** -=-=-=-=-=-=-=-=-= -= 5. Overview -= -=-=-=-=-=-=-=-=-= =================== General Information =================== As you can see in this game, the action takes place in side view scenes with overworld views being from above, like in the first Zelda game. When you enter an area, the view switches to the side. Battles take place in the side view as well, with your shield always held in front of you to deflect enemy attacks. You can stab straight ahead by using your sword, and duck down to attack/block low-flying shots. You can also jump by pressing A. As you progress, you can learn two techniques that allow you to stab upward or downward while jumping and attacking. If you have full health, you will shoot a small beam a short distance from the tip of your sword. The biggest addition to this game from the previous one is the magic meter. Like the red health meter, the white magic bar is sectioned off, and is spent when magic spells are used. Select a spell and press Select to use it immediately, spending magic power. You can refill your magic by picking up magic decanters dropped by enemies at random. There are two types of magic decanters: blue (only refills one block of your meter) and red (fully refills your magic). At the top of the screen, you will see the health/magic meters, as well as a sword icon (your attack power). There will be a numeric value attached to each, designating the level (1-8). In the upper-right corner is an experience meter, which tells how many points you need to reach the next level. The lowest amount of experience to gain a level is always shown, but what you can upgrade varies. As you gain levels in each area, you will become stronger as you would expect. See the chart ahead for a breakdown of the experience levels, as well as how many points are needed for each. Another new feature in this game is that you have multiple lives. You start the game with three, and can earn more by finding hidden Link Dolls or by continuing to gain levels after maxing out your three abilities. When your health is fully depleted, you lose a life. If you fall into water or lava, you will automatically die as well. When you lose all of your lives, the game is over and you can either save or continue. If you continue, you will restart at the North Palace, but your levels and other things you've earned up until that point will be kept. However, your experience meter will be set back to zero, so if you were working towards your next level, you have to start over again. You do retain your current experience levels that you had prior to dying, however! =========================== Towns and Spells/Techniques =========================== Every town is laid out in a similar side view fashion, with multiple scenes you can walk through. In every town, there are two people who always appear. One is an old woman in orange wandering outside of her house; talk to her and go inside to fully recover your magic. There is also a tall woman in a red dress; talk to her and follow her inside to fully recover your health. In most towns, you will be able to learn new magic spells and even special sword techniques. If you walk by certain houses, a woman will emerge as you go by. If you have the proper item, talk to them and you will be able to go inside. At that point, you can go all the way right and down into a basement level where you can meet a sage, who will teach you the new magic. There are also knights who teach you new techniques, but they are generally more well hidden within the towns. Follow the walkthrough for more information about each spell/technique and how to obtain them. ================ Enemy Encounters ================ On the overworld map, there are various types of terrain you can walk on. Enemies will appear if you walk off the regular yellow road, in the form of black shadows. There are two types of shadows: blobs (represent easier enemies) and larger monsters (harder enemies). If you approach these shadows as they move around, you will enter into a side view action scene. You can fight enemies in that scene, and walk to the left/right edge to escape. Sometimes fairies will appear in this same manner. If you are being chased by a shadow and want to avoid battles, walk onto a regular path terrain. If a shadow touches you there, the action scene will be completely empty. This is a very useful trick to know when navigating the world! Also, if you walk onto certain spaces, you may enter into a secret action scene which often times contains a special item like a P Bag (extra experience) or Link Doll (extra life). P Bags can be collected by hitting them with your sword, and yield a certain amount of experience points. Enemies drop them at random, and they are also found (one-time) in certain locations. As for Link Dolls, they are even more rare and give Link an extra life when collected. When you max out your levels, you can gain extra lives by continuing to gain experience and leveling up (requires 9000 experience points each time, but that is not so hard to reach in the later palaces). Secret locations of Link Dolls and P Bags on the overworld will be listed in the Secrets section of this guide. ======= Palaces ======= Over the course of the game, you must visit seven palaces. There are six regular palaces where, which as the story goes, you must place a crystal into the pedestal at the end. Clear all six palaces and you can access the Great Palace. All palaces are side view with multiple levels, which you can navigate by using elevators (step into them and press Up/Down). There are locked doors in the palaces, which you open by grabbing Keys. To pick up a Key, approach it and attack with your sword. In every palace, there is a special item you need to pick up, which will aid in your quest later on. The last room of the palace, as designated by a narrow hallway, leads to a boss chamber. The boss room has curtains hanging from above, so you know you are about to approach in case you want to leave. The boss has a health meter along the left side of the screen. As you attack, it will turn white. When you defeat the boss, you will gain experience points and a Key will fall. You need that Key to unlock the final door ahead, where the pedestal is located. When you place the crystal, your health/magic will be restored and your experience meter will fill to the next level. That said, it is useful if you gain a level from defeating the boss, so that your experience meter is fairly empty when you approach the pedestal. That way you can gain the most free experience quickly! Once you place the crystal, go right to exit the palace. You can not revisit defeated palaces. In all palaces, you will walk by an Ironknuckle statue at the entrance. In later palaces, you can attack it to either receive a red magic decanter, or to wake up a real Ironknuckle enemy to defeat. You can then exit/reenter the palace to try again. This can be useful for gaining experience quickly or refilling your magic if say you need to recover health and such. ================ Experience Chart ================ Level Life Magic Attack ----- ---- ----- ------ 2 50 100 200 3 150 300 500 4 400 700 1000 5 800 1200 2000 6 1500 2200 3000 7 2500 3500 5000 8 4000 7000 8000 If you continue to gain experience past Level 8, you will earn a Link Doll (extra life) at 9000 experience points. Once you reach the mark needed to upgrade one of the three areas, you will go to a screen showing how many points are needed to upgrade each area currently. The area with the lowest points needed will be the default, but you can always cancel and hold onto the points you have to upgrade another area first. The experience from that level is subtracted from your meter after you upgrade (for example, get 50 points to reach Level 2 Life, and your meter will go back to 0). ***************************************************************************** -=-=-=-=-=-=-=-=-=-=-= -= 6. Walkthrough -= -=-=-=-=-=-=-=-=-=-=-= ============ North Castle ============ You start the game in front of the altar where Zelda is sleeping inside of the North Castle. There isn't anything really important to do here, so just head left or right out of the castle into the overworld. ========= Overworld ========= From here, just head east along the path towards Rauru. Be sure to walk off the path into the grassy plains or the forest to fight some enemies and gain some experience. After you gain a Life Level, head into Rauru, which is almost directly east of the North Castle. ===== Rauru ===== In Rauru, go left through town to the second scene. Go to the second house and you will see a lady in blue come out of it. Talk to her and she'll let you come into the house. Inside, go right and into the basement, then go up to the sage to learn the Shield spell. Now, go back up and leave the house, and then go left out of Rauru. ========= Overworld ========= From Rauru, head north and through the forest until you reach a cave. Enter it, but be careful because it's dark inside and you can't see anything. About halfway through the cave, you can probably make out something crawling towards you; it's a Lowder! Duck down and attack to defeat it, then continue left and to the exit of the cave. Back in the overworld, go right, then south to the yellow path. Follow the path and you'll automatically enter a side- scrolling scene where you have to jump across many ledges while trying not to get hit by those bubbles that are floating upward. Get through this scene, and then continue down the path to a forest area and a grassy section in the middle. Go into the grassy area and into a side- scrolling scene; just go right and get the Heart Container on the ground, but watch out for the Goriya throwing boomerangs at you to the right! Defeat it and then leave the area, then go back north along the path, through the scene with the bubbles, then you'll end up back in the desert. Continue north and you'll see a palace; enter it and you'll be in Palace 1. ======== Palace 1 ======== From the start, go right and down the elevator to enter the palace itself. Go left while defeating the Mini-Horseheads that are coming your way, then enter the next room. In this room, defeat the Bots if they drop down to attack, then continue left. Defeat the Stalfos, then go left and defeat another Mini- Horsehead and take the Key at the end. Now, go all the way left to the previous room and pass the elevator that you came down on. Defeat any Mini-Horseheads and continue right to the next room. Here, go right and unlock the door, then continue right while defeating any Mini-Horseheads you encounter while also trying to avoid the Skull Ball floating around. Now, continue right to the next room. In this room, go all the way right and defeat the 2 Stalfos along the way. You'll also see an elevator going down; DON'T go on it just yet! Instead, go right to the next room. Here, defeat the Bots and the Stalfos, then continue to the next elevator. Ride it up to the upper floor. Go right, then up the steps while defeating any of the Mini-Horseheads along the way, then take the Key at the top and continue to the next room. Defeat some more Mini- Horseheads while heading right, and then defeat the Hammer Thrower before grabbing the Key there. Now, backtrack left back to the previous room all the way to the elevator. Go back down it to the next floor, then get off and go left. Continue through this room to the next one, and then keep going until you reach the elevator going down. This time, go down it and head left while trying to avoid the many Skull Balls floating around. When you get to the following room, defeat the 2 Bots, then jump up the steps and run across the bridge that disintegrates as you cross it. Be sure to take the P Bag halfway across it to get 50 experience points, then drop down the steps at the other side and defeat any the Bots if you want to, then enter the next room. In this room, go left and defeat the Hammer Thrower, then go left some more and defeat the orange Ironknuckle. Now, unlock the door and take the Candle in that room! Now, backtrack right a few rooms back to the elevator, and then go up it to the other floor. Now, go right to the next room, then continue right to the next elevator. Go right and take the Fairy if your health is low, then go down the elevator to the bottom floor. Defeat the Ironknuckle, then jump up the steps made by small blocks. Defeat the two Stalfos along the way, then continue to the next room. In this room, defeat the Hammer Thrower, and then unlock the door behind it with your Key. Now, continue right and defeat the Ironknuckle, then head to the next room. Here, go right and you'll enter a fight against the boss, Horsehead! Read the Bosses section of this guide to find out how to beat it. Take the Key after you beat it, then unlock the door to the right and head to the statue. After the crystal goes into the statue and you gain a level, go right and exit the now complete palace! ========= Overworld ========= Back in the overworld, go down and left and enter the cave. Go through it and you'll be back in the forest area north of Rauru. Now, go left and onto the yellow path. Follow the path up and left until you reach a small patch of forest at the side of the path. Enter it and head right while avoiding or defeating the Aches, and then take the P Bag to get 50 experience points. Now, head right out of this area, then go up and you'll see a cave in the desert. Enter the cave and head left, defeating the Aches and Octoroks along the way. Then, defeat the Red Goriya at the end, then take the Trophy. Exit the cave and go back down to the path, and head left some more. Go down through the forest area all the way until you see a cave, then enter it. Go right and defeat the Lowders and Octoroks that occupy the cave, then take the Magic Container at the end. Now go back left and exit the cave and head back up to the path. Continue left along the path to the town of Ruto. ==== Ruto ==== In this town, go left and talk to the lady in red in front of the first house to recover all your life if you need to. Also, talk to the old lady by the second house to recover your magic if you need to, then continue left to the second scene. Walk past the first house of this scene and talk to the lady in red that comes out of it. She'll let you come inside because you brought the Trophy! Inside, go right and down to the basement. There, learn the Jump spell from the sage, and then go back up and out of the house. Now, go left and exit the town. ========= Overworld ========= After you're outside Ruto, head south along the path and you'll see a cave. Enter the cave and head right and defeat the Octoroks and Red Goriyas then continue right to the next room. In the next room, defeat the Lowders and the Red Goriyas, then go right to the next room. There, defeat the Aches and the Acheman that fly down from the ceiling, and then cast the Jump spell on yourself. Now, go right and jump onto the higher ledge, which you couldn't do otherwise. Then, just continue to the right to the cave's exit. Back outside, go south as far as you can go then head east across the swamplands. Keep going east to reach the path again. You'll see an area of forest above as well as below the path. There's a cabin hidden in the forest area north of the path where you can meet Bagu. Since it's hard to explain how to do this in words, please refer to my image found at GameFAQs: http://www.gamefaqs.com/nes/563487-zelda-ii-the-adventure-of-link/faqs/9969 After you find the cabin, go inside and talk to Bagu. Then, leave the cabin and get back to the path, and head left and down to the bridge. Go across the bridge while trying to avoid the Bago-Bagos and their fireballs. Keep going right until you reach the other side, then go down and right. You'll see a lone patch of forest; go into it. Head right while either defeating or avoiding the Megmats and take the P Bag to get 100 experience points! Now, head right out of this area, then go left and down and enter the water town of Saria. ===== Saria ===== When you enter Saria, go all the way left to the second scene and enter the first building in that scene. Check under the table by pressing B to find a Mirror underneath it. Leave the building and go back to the first scene. Talk to the lady dressed in blue that comes out of the house and she'll let you come inside. Go right and down to the basement, then talk to the sage to learn the Life spell. Now, go back and leave the house and go all the way left to the third scene of town. If you needed the health or magic, talk to the old lady in orange or the taller lady in red by the last couple houses in the second scene. In the third scene, enter the building and talk to the guy there. Now, leave that building and a bridge will appear to the left. Walk across the bridge and continue left to exit the town. ========= Overworld ========= Now, head south and enter the cave there to be brought to the Death Mountain maze of caves. First, enter the cave to the right and once inside, head right while defeating the Bots and red Moblins, then keep going to the cave's exit. In this area, go right and enter the next cave. Here, go right and defeat all the Octoroks and the Blue Goriya then continue right and exit the cave. Now, enter the cave to the right; inside this cave, go right and defeat the Bots and Aches. When you reach the elevator, don't go up it; instead, keep going right and defeat the orange Daira, then exit the cave. Now, go down and enter the cave to the right. Here, cross the bridge while trying to avoid the annoying Bago-Bagos, and then go right to the exit. Now, go down and right and enter the next cave. In this cave, go right and defeat the Bots and the red Daira then use the Jump spell to jump to the high ledges above you. Take the red magic decanter to completely refill your magic, then continue right and exit the cave. Next, go down and enter the following cave. Here, go left and defeat the Blue Goriyas, the Aches, and the orange Daira. Then, continue left and exit the cave and go down to the next cave. In this cave, go right and defeat the red Bots and orange Dairas, then keep going to exit this cave. Now, go down and enter another cave. Here, go left and defeat some more Bots and orange Dairas, then continue left and exit this cave as well. Next, go left and up and you'll see a cave in the ground; go into it. Go right and defeat the red Dairas, an Acheman, and a Lowder then keep going to the next room. Here, go left and beat some more orange Dairas and Megmats, then when you reach the elevator, go down it. On this floor, go right and defeat the red Daira, then go to the next room. Here, jump from ledge to ledge all the way to the next room. In the next room, go right and defeat the orange and red Dairas. Then, take the Hammer at the end! Now, go left a couple rooms back to the room with the elevator. Go back up the elevator, then head left. Keep going left through a couple rooms until you're back in the overworld. You'll see a large stone to the left of you; go up to it and press A to destroy it with your Hammer. Now, walk into the rubble and you'll drop into a hidden cave. Take the Magic Container when you land, then go left to exit this cave. Now, go right and down into the desert area again and go all the way right to the water, then go up to the cave. Go into it and go right and jump from ledge to ledge while defeating numerous Octoroks along the way until you reach the end of the cave. Next, go ALL the way up along the path to another cave and enter it. You'll automatically be brought to a beach area with a bridge nearby. Go right across the two parts of the bridge while defeating the Black, then Blue Moblins. Then, in the second part, avoid the bubble things that float upward from the bottom of the screen, as well as defeat the red Daira. Keep going right to the end, then follow the path right and up alongside the graveyard. Keep going up, then right until you reach the desert. Continue upward until you reach the path and go left on it. You'll see a large stone blocking the path; break it with your Hammer, then take the path going up. You'll see another cave to the right with a large stone in front of it; go up to it, destroy the stone, then enter the cave. Go right and defeat the Lowders, but avoid the Myus for now because you can't hurt them. Continue right to the next room, then go right and take the Heart Container at the end. Now, go all the way left out of the cave. There is another large stone along the path to the north; break it for an easy shortcut to/from Rauru. From the cave you just left, head left and across the path, and you'll see another cave that isn't being blocked by any obstructions. Enter that cave and go right while defeating the Megmats along the way, then continue to the next room. In this room, go right and take the P Bag with 200 experience points inside! Then, go all the way back to the left and exit the cave. Now, go right to the path and walk all the way down to where it splits. There, go all the way left past the forest where Bagu's cabin is hidden. Continue until you reach the swamp area, then go up and you'll see a cave blocked by a large stone; destroy it with the Hammer and walk into the cave. Inside the cave, go right across the bridge while trying not to get hit by those annoying Bago-Bagos and defeating the Lowders that are on the ground. Keep going right to the next room, then defeat the orange and red Dairas in this room. Continue to the right and take the bottle of Medicine there. Go all the way left and exit this cave. Now, go back down through the swamp, then right to the path again. Take the path all the way right to where it splits again; keep going east along the path all the way to the end. Then, go up and into the town of Mido. ==== Mido ==== After you enter Mido, go left and talk to the lady in red in front of the house in the first scene if you want to recover your health. Otherwise, continue left to the second scene. Here, cast the Jump spell on yourself, then go left and jump onto the top of the church and enter the door up there. Go right and down into the basement, and then talk to the knight there to learn the Down Thrust sword technique! Now, go back up and left and out of the church, then go left and talk to the old lady in orange if you want to refill your magic, then head to the third scene. Here, talk to the old lady that comes out of the first house in that scene and she'll let you come into the house because you brought the Medicine. Go right and into the basement, then talk to the sage to learn the Fairy spell. Then, go back up and left and leave the house, and continue heading out of town. ========= Overworld ========= Now, head left along the path to where it splits, then destroy the stone in the way with your Hammer. Then, go up the path to where you see the swamp area to the left. Head left all the way through the swamp and you'll see Palace 2 at the end; go into the palace. ======== Palace 2 ======== When you enter the palace, go right and down the elevator to enter the inside of the palace itself. Take the elevator all the way to the bottom floor, and then go right. In this room, defeat a whole bunch of Bots, and then continue right to the next room. Here, defeat the two Hammer Throwers, and then go right and take the Key at the end of the room. Now, head back left all the way to the elevator again; go up it one floor and get off there. Head left and defeat the Ropes while avoiding the Skull Balls, then go left to the next room. In this room, go left and defeat the Bot and two Stalfos, then take the Key at the end of the room. Now, go back right a couple rooms to the elevator again and go up it to the next floor. On this floor, go left and defeat the Stalfos, then enter the next room. In this room, head left and defeat the Bots while trying to avoid those Skull Heads that can be quite annoying because they take away some of your experience points each time they hit you. Luckily, you can kill them easily with your Down Thrust ability! Next, continue left and unlock the door with the Key, then defeat another Bot and enter the next room. In this room, go left and jump onto the ledge, defeat a couple Bots, then take the Key. Continue left and jump across a couple more ledges, defeat yet another Bot, then enter the next room. Here, go left and defeat the two orange Ironknuckles, then continue to the next room. In this room, drop down the steps and go left, then continue left while trying to avoid the Skull Balls. Go down the elevator at the end; get off at the first floor and head left. Defeat the Stalfos and the Rope before unlocking the door with your Key and continuing into the next room. In this room, run left as quickly as you can so the blocks that fall from the ceiling don't hit you. If you're not quick enough, just jump over the blocks that land on the floor, then continue left to the next room. In this room, go left and defeat the red Ironknuckle, then unlock the next door with a Key. Take the Handy Glove from that room, then head right to the previous room with the blocks. Go right and take the P Bag you couldn't before to get 50 experience points, then go right while trying not to get hit by the falling blocks and continue to the next room. In this room, go right to the elevator and take it down to the bottom floor. Go right and defeat the two orange Ironknuckles while trying to avoid the fireballs that the Moa drops on you then continue right to the next room. In this room, go right and defeat the Stalfos while avoiding the fireballs that the two heads shoot at you, then go right and break through the blocks with your sword. Then, continue right and defeat another Stalfos while avoiding the fireballs being shot at you. After that, continue right and break through those blocks with your sword. Continue through the next part of this room while avoiding the fireballs again, and then enter the next room. Here, try your best to avoid the Skull Balls and head right to the elevator; don't go down it yet! Instead, continue right to the next room. In this room, defeat a Bot and a couple of Mini- Horseheads, then continue right. Then, defeat the Hammer Thrower and take the Key there. Now, go back left to the previous room with the elevator. Go down it this time and head right and defeat the Bot and the Hammer Thrower while going up the block steps. Then, continue right to the following room. Here, drop down the disintegrating platforms and quickly take the P Bag at the bottom to get 100 experience points. Go right and defeat the red Ironknuckle, then continue to the next room. Here, go right and defeat the Stalfos and red Ironknuckle, then unlock the door with the Key. Go right some more and defeat an orange Ironknuckle, then keep going right. Defeat one more red Ironknuckle and continue to the next room. In this room, go right and you'll have to fight the boss, Helmethead. Read the Bosses section of this guide to find out how to beat it. After you beat it, take the Key, unlock the door to the right, and head right to the statue. After the crystal is placed in the statue and you gain a level, go right and exit the palace! ========= Overworld ========= Back in the overworld, head right and out of the swamp area, then continue right to the path. Take the path down to where it splits, then go right and down into the graveyard. Get to the lone stone in the middle of the yard while trying not to get attacked. Stand in front of that lone tomb and walk straight down until you drop into a hidden cave. Go right and defeat the Lowders, then cast the Fairy spell on yourself and fly above the wall and right into the next room. In this room, go right and defeat the Myus and the Blue Goriya, then continue right to exit the cave. Now, go all the way around the mountain and enter the third palace. ======== Palace 3 ======== From the start, simply go right to the elevator and go down it into the palace itself. Then, go right until you reach the Doomknocker. Use the Shield spell and defeat it, then continue right and use your Down Thrust technique to defeat the Myu. Keep going and defeat the Stalfos Knight, then go on to the next room. Here, defeat the Mini-Horseheads that come at you, then beat the small Myus as you continue to the following room. In this next room, go right while trying to avoid the Moa's fireballs that fall from above. About halfway through the room, blocks will fall from the ceiling. Quickly get past that area and jump over any ones that fall in your way, and then keep going to the next room. In this room, go right until you reach the Doomknocker; beat it with your sword and the protection of the Shield spell, then keep going right. Use the Down Thrust to cut through the blocks and collect the Key there. Now, go on ahead to the next room. Here, cast the Jump spell and jump up the steps made of blocks, and go right once at the top. Continue right and defeat the red Stalfos that you'll run into. Then, go right to the next area, which is located outside the palace. Go right while avoiding Moa's fireballs, and defeat the red Ironknuckle ahead. Take the Key from the ledge, then go back left and into the palace. Now, go back left into the palace again and continue until you can drop down to the lower path. Go left and down the elevator to the next floor down. When you get there, go right and unlock the door with a Key, then defeat some Bots. Continue right and defeat the Wolf Heads, then go to the next room. Use your sword to break the wall of blocks, then jump over the pits and defeat the Bots and red Ironknuckle along the way. At the right end, break through the block wall and continue to the next room. In this room, go right and beat the red Ironknuckle that is coming towards you, then continue right and use the Shield spell. Fight and defeat the even harder blue Ironknuckle, then keep going right and take the Raft at the dead end. Now, backtrack a couple rooms back to the room with the elevator that brought you to that floor. Now, go left of the elevator and beat the Wolf Heads and Bots, then go on to the next room. There, beat the red Ironknuckle and unlock the door behind it with a Key, then continue left past the elevator going down. Beat a couple of Mini- Horseheads and yet another red Ironknuckle, then go to the following room. In the next room, jump up the block steps using help from the Jump spell and go left. Defeat the many Wolf Heads along the way. When you see the Key below, use the Down Thrust to cut through the blocks and claim it. Now, walk left and destroy the blocks with your sword while trying your best to withstand the Wolf Heads that keep appearing to attack. When you get to the real wall, jump back onto the block structure and go all the way right and out of the room. Go right and beat the Mini-Horseheads and go to the elevator; ride it down to the bottom floor. On that floor, go right and unlock the door with a Key, then defeat the red Stalfos Knight you'll see. Keep going right until you see the P Bag on the high ledge. To get it, cast Jump on yourself, and then jump onto the lower ledge, then onto the higher one to claim the 100 experience points contained inside the P Bag! Then, drop back down to the ground and continue right to the Doomknocker. Defeat it like earlier in this palace, then go right to the following room. Here, go right and cut through the blocks in your way. Keep going directly right along the bottom path, cutting down blocks along the way and defeat the red Ironknuckle in your way. Keep going until you reach the P Bag at the end. Cut it open with the sword as always to get the 100 experience points inside. Now, go all the way left and cast Jump on yourself and jump onto the higher ledges all the way to the top. Go right and cut through the blocks in your way. Keep going until you can't anymore, then cut through the floor and go right. Defeat the red Ironknuckle and destroy the right wall, then continue to the next room. In the next room, go right into the boss's room, where you'll fight the Ironknuckle boss! Read the Bosses section for information on beating it. After you beat it, take the Key that falls from the ceiling, and then continue right and unlock the door with it. Now, go right to the statue and the crystal will implant itself into it like the previous palaces. After you gain a level from the statue, go right out of the now defeated palace! ========= Overworld ========= Now that you're back outside of the palace, walk around to and enter the cave on the other side of the island. Here, go left and defeat the blue Goriya, then some Lowders and a Myu. Continue left to the next room of the cave; there, go left and drop down to the lower ledge. Be sure to use the Down Thrust technique on the way down so you don't fall on a Lowder below unprotected! Defeat the Lowders, then go left and out of the cave. Now, go directly northward to the king's tomb and onward to the path. Follow it east to Mido, then walk onto the dock. You will ride off to East Hyrule for the second half of the game! Once you get there, walk off the dock and head south. You'll see a lone patch of forest there; walk into it to enter a side-scrolling scene. Here, defeat the floating eyeball enemies by hitting them with your sword when their eyes are open. Then, go right and jump up the ledges to reach a P Bag. Take it to get 200 experience points, then continue right out of the area. Next, head east until you see a town, then go into it, which is the town of Nabooru. ======= Nabooru ======= In Nabooru, go left and talk to the old lady dressed in orange clothes, and then enter her house to recover magic. Then, continue left to the next scene. Go left past the first house to the fountain. Walk up to the statue in middle of the fountain and press B to get some water. Now, go back to the house you just passed and talk to the lady in red outside the house and she'll let you inside her house. Inside the house, go right and down the steps into the basement, then go up to the old sage and he'll teach you the Fire spell. Now, go back left and up the steps, then continue left out of the house. Then, continue left through town and talk to the second lady in a red dress standing outside her house, then enter to recover your health. Now, continue left to the next scene, but keep going until you're outside of town. ========= Overworld ========= Now, go north along the path and into the cave there. In the cave, go right and defeat the three Achemen. Then, cast the Fire spell on yourself and use it to defeat the blue Basilisk enemy further to the right that shoots fireballs at you. It can't be hurt without the Fire spell's help, so this is the only way you can beat it (as well as several other enemies in the game). Then, continue right out of the cave. Go north, then head east all the way to the water. You'll see a bridge there, so walk on it to be brought to the Island Maze. Then, go east a couple of steps, then go south and all the way to the east. At the southeast corner, go north and around the corner to the end. You will fall into a hidden cave. Go right and defeat the orange Lizalfos, then continue right and take the Lost Child sitting there in the corner. Now, go back left and up the steps, then out of the cave. Back in the maze, go west and all the way south to the southeast corner. Head all the way west to the end, then go north and west to cross the bridge leading out of the maze. Now that you're back on the mainland, head all the way west. You should eventually come across a desert area. When you get there, go south and around the mountain barrier, then go north and you'll enter a side-scrolling scene. There, go left and jump up the small ledges while defeating the blue Octoroks along the way. Keep going left to the end, then when you're in the overworld view again, go west and up into another side view area. Here, go left while defeating the blue Octoroks and avoiding the bubbles that float upward from the bottom of the screen as well. After you're out of that area, go north and west into the town of Darunia. ======= Darunia ======= When you enter Darunia, go left until you reach the tall lady dressed in red standing outside her house, and then go inside with her to recover your health. Then, go left some more and talk to the old lady dressed in orange and go inside her house to recover your magic. Next, continue left to the next scene. There, cast the Jump spell, and then jump on the roof of the fourth house you see. Jump from roof to roof all the way to the right, then stand on the chimney on the last house and press Down to go down it, entering the otherwise locked house. Inside, go right and down the steps into the basement, then go right and talk to the Knight to learn the Up Thrust sword technique! Now, go left and up the steps, then continue left out of the house. Now, continue left to the next scene of town. Go left and talk to the lady that comes out of the first house in that scene and she'll let you inside because you rescued the Lost Child. Inside the house, go right and down into the basement, then go up to the old sage to learn the Reflect spell! With that done, go back left and up the stairs out of the basement, and go left out of the house. Now, go all the way left until you're out of town. ========= Overworld ========= Back in the overworld, go east and south through the two side-scrolling scenes like you went through on the way to Darunia. Then, head all the way east to the water. Cross the bridge there to reach the Island Maze again. There, go east and south, then go east and north along the first path you see. Go north and east at the split, and head into a side-scrolling area. There, go right and use the Fire spell to defeat the enemies. When you exit the scene, go east and all the way north. Ignore the first bridge on the left side and cross the one farther north. Then, go west and into another side-scrolling scene. Go west and once again use the Fire spell and your sword to defeat the enemies in this area. Continue left and out of the scene, then go west one step to find a path split. For right now, continue west, north, west, and south at the far end to fall into a hidden room. You will be able to collect a Magic Container here! Exit that scene and go back to the split I just pointed out. Head north and follow the path along until you enter yet another side-scrolling battle scene. There, go right and up the ledges and defeat the Bot in the beginning. Continue right and cast the Fire spell and use it to defeat the enemies in the area, then keep going right to the end of the scene. Go east some more and then go north and west at the intersection. Follow the winding path to the west and north, ignore the first path going east, and get to the northwest corner. Take the upper path to the east, then turn south at the end. Go east and south, and continue southeast to reach Palace 4! ======== Palace 4 ======== From the start, go right while avoiding the Moa's fireballs above you, then go down the elevator to the floor below. On that floor, simply go right into the following room. There, go right and defeat the blue Stalfos Knight, then use the Down Thrust sword technique to claim the P Bag worth 100 experience points. Continue right through this room and defeat the next blue Stalfos Knight, then take the elevator at the end of the room down one floor. Once there, get off the elevator and go right, then defeat the red Stalfos Knight. Now, jump up the two ledges, and continue right to the next room. In this room, go right and cast the Jump spell on yourself, then run across the bridge that disintegrates as you step on it. When you reach the end, hold Right and jump to the ledge on the other side of the pit below. Keep on going right and defeat a Mini-Horsehead, then a Doomknocker. After you beat the Doomknocker, continue right into the following room. In this room, go right and jump onto the platform in the air, then go right and destroy the blocks with your sword. Next, jump over the small flame and continue right, then jump onto the next platform. Destroy the blocks, and then jump over the flame on this platform, but this time, watch out for the Doomknocker on this platform. Defeat it if it doesn't fall into the lava first, and then jump over the lava pit and land on the next platform. On this platform, destroy the blocks and hop over the small flames, then jump onto the ledge at the end and take the Key. Now, go all the way left through this room to the room that you just came from. Continue going left until you reach the large pit. Walk off the edge and hold the Right button. When you fall to the floor below, hold Right to land on the platform. Now, go right and defeat another Mini-Horsehead while avoiding the annoying Skull Ball. Continue right and defeat the Doomknocker, and then go right to the next room. In this room, go right and defeat the red AND blue Stalfos Knights, then keep going right and you'll meet a blue Ironknuckle coming towards you. Defeat it and unlock the door with your Key, then go into the now open area and take the Boot. Now, go back left through this room all the way back to the one with the large pit. Jump into the pit again and you'll land on a disintegrating bridge below. Quickly run to the right to avoid falling into the lava, then continue right to the next room. Here, jump onto the platform suspended above the lava and destroy the blocks with your sword, then jump over the small flame and defeat the Doomknocker waiting there at the end of the platform. Next, jump to the next platform and destroy the blocks on it, then jump over the flame. Defeat the red Stalfos Knight there, and jump onto the following platform to the right. Destroy the two blocks and jump over the flame, then jump over the pit and claim the Key sitting there while trying to avoid the Skull Ball. Now, jump back across those platforms and go back to the room you came from. In that room, jump onto the bridge that disintegrates when you walk on it, then run left across it while trying your best to avoid those annoying blue Skull Heads. Keep running across the bridge, and then go into the next room at the end. Here, go left and defeat a Bot, then cast the Reflect spell; you'll need it to defeat the Wizzrobes in this room. Go left and beat a Wizzrobe, then continue left and unlock the door with a Key. Next, continue left and pass the elevator for now, then defeat a couple more Bots and Wizzrobes and continue left into the next room. In this room, jump up the block steps and go left on top. Keep going left while either avoiding or defeating the Wolf Heads, then continue until you spot the Key in a small area below you. Use the Down Thrust sword technique to break through the blocks and take the Key. Now, to get out of this area easily, you're going to have to carve some steps out of the blocks. A pattern such as this one will help: -- -- -- -- -- -- | | || | | || || | -- -- -- -- -- -- -- | | || || | | || | -- -- -- -- -- -- | | || || | | || | -- -- -- -- -- -- -- | | || || || | | || | -- -- -- -- -- -- -- -- | | || || | | || || | -- -- -- -- -- -- -- | | || || | Key | || || | ----------------------------------- After you get out using my diagram above, go all the way right, then drop off the block structure and go into the next room. Go right until you reach the elevator, then ride it up to the top floor. Get off there and go left and defeat some Wizzrobes using the Reflect spell to harm them. Continue left past the elevator (this elevator leads back to the entrance if you want to leave/recover magic at the statue). Defeat some more Bots and Wizzrobes, then unlock the door with your Key and continue into the next room. When you enter this room, you'll see a Key is located right above you. To get to it, first cast the Jump spell, then use the Up Stab technique to cut through the blocks. Then, jump through the hole you made and take the Key while avoiding the Skull Ball. Now, drop back down that hole and head left only to reach yet another locked door. Unlock it with the Key you just got, then continue left past the second elevator. Go left and defeat a couple of Mini-Horseheads and a Doomknocker; after you beat them, just go on ahead to the following room. In this room, jump onto the block structure with help from the Jump spell, then go left along the top of it. Defeat a Doomknocker, then cut downward through the blocks with your sword to claim the P Bag worth 200 experience points! Now, use my diagram that I made above to get out of that little room and continue left. You'll see a Key in a little block prison, so cut through the blocks to get it. Make the steps with your sword, then go left and drop off the block structure and defeat the Doomknocker there. After you beat it, jump back onto the block structure and go all the way to the right into the following room. In this room, defeat a couple of Mini-Horseheads as you move right. When you reach the elevator, ride it down to the next floor. There, go right and defeat a couple more Mini-Horseheads and continue into the next room. In this room, go right and jump onto the platform above the lava. Go right on that platform and destroy those blocks and jump over the flame (sound familiar?), then jump to the next platform. Be sure to avoid getting hit by those VERY annoying Skull Heads in here (I find that using the Jump spell when leaping between platforms works well). Keep jumping from platform to platform until you reach the wall. There, take the Key and get out of this room by going left and jumping from platform to platform. Keep going to the left and pass the elevator going up, and go into the next room. There, jump onto the bridge that disintegrates when walked on and run left across it while defeating the two Myus on it as well. Keep going left and unlock the door with a Key, then go down the elevator to the floor below. Once there, go right and unlock that door with your last Key and keep going right. Defeat a couple of blue Stalfos Knights that jump down from the above platforms to attack you, then continue right a little bit more. You'll see a P Bag sitting on a high platform; to reach it, cast the Jump spell on yourself and jump onto the lower platform, then to the higher one. Take the bag to get 100 experience points. Now, drop off the ledge and keep going to the right into the next room. In this room, go right and defeat a couple of red Ironknuckles, then continue into the next room. There, go right and into the boss's room. The boss of this palace is Carock, so please read the Bosses section of this guide for information on defeating Carock. After you beat it, take the Key that falls from the ceiling and go right. Unlock the door and stand in front of the statue and the crystal will go into it and you'll gain a level! After that, go right and exit the now defeated palace! ========= Overworld ========= Now that you're outside yet another defeated palace, walk left onto the stream and follow it to the end. Get onto the path by the end and walk onto the bridge to leave the Island Maze. Then, go west and south into the cave. Go left through the cave and defeat the Basilisk and three Achemen. When you exit the cave, continue south towards Nabooru. Instead of entering town, walk along the path straight to the right, and walk right onto the water! As you walk directly to the right, press Up until you can move northward as well. Follow the invisible path going north and east to fall into a hidden room north of Palace 5, and collect the Heart Container inside! Exit the room and go back west and south, then continue all the way east to reach Palace 5. ======== Palace 5 ======== From the start, go right and down the elevator to the floor below. Go right and defeat a couple of Ropes, then continue up and right to the next room. In this room, go right and avoid the Skull Balls until you reach the wall. Use the Fairy spell to fly up to the higher ledge, then continue flying right to the next room. Now, reenter the room you just came from and go left. Take the Key you missed, then go back right into the next room. Here, jump onto the two platforms, then run right across the disintegrating bridge while avoiding the Skull Head enemies. Take the P Bag halfway across to get 200 experience points, then continue right into the next room. In this room, go right and defeat a couple of red Ironknuckles. Then, unlock the door with your Key and continue right to the elevator. Ride it down to the next floor. On this floor, go left and defeat a couple of Magos (you may want to kill the Skull Ball first). Then, continue left into the following room. Go left until you reach the area where the blocks fall from the ceiling. At that point, stand under the platform with the Key and wait until most of the blocks have fallen. Then, use your sword to cut a path up to the platform above you. Follow that path up and take the Key. Now, go left and cut through the blocks in your way and continue left into the next room. In this room, go left and defeat an orange Ironknuckle. Then, continue left and down and defeat two more orange Ironknuckles while avoiding the Moa flying overhead. Next, go left and down the elevator to the next floor. Here, go left and defeat a couple of Bots and Magos, and then continue left into the following room. In this room, go left and cast the Jump spell on yourself. Then, jump onto the ledge above the elevator and take the P Bag to get 200 experience points! Drop off the ledge and go down that elevator to the floor below. Go right and cast the Jump spell again, then jump to the ledge above you and defeat the red Ironknuckle guarding a Key. Take the Key and drop off the ledge, then go right into the next room. In this room, go right while either avoiding or fighting the Magos and the Moa. Just continue all the way right to the next room. Go right and defeat a blue Ironknuckle, then continue right to the wall. Jump right into the wall, and then go right to the other side and to the next room. Here, go right and defeat some more Magos and continue right past the elevator into the next room. Here, defeat more Magos and Mini-Horseheads as they approach. If you break the blocks overhead, one of them hides a red magic decanter which will surely come in handy. At the far right, go up the elevator to the floor above you. There, go left and defeat a few regular Stalfos, then continue left into the next room. In this room, simply take the Key in front of you, then backtrack through the previous room to the elevator and go down it. Go left through this room to the following room. In this room, go left to the elevator and go down it to the next floor. Down there, go left and unlock a door with a Key and defeat some more Magos and Wolf Heads, then go left into the next room. Here, go left and defeat an orange Ironknuckle. Then, keep going and defeat a blue Ironknuckle. Now, unlock the second door with your Key and take the Flute from the small room! Now, backtrack a couple rooms back to the elevator and go up it to the floor above you. Once there, go left and defeat any Magos you missed before, then continue into the next room. In this room, jump through the wall and go left all the way through it, then continue to the next room. Just go left through this room into the following room. Here, go left and pass the elevator for now and cut through the blocks with your sword. Defeat the enemy there, then cut down through the blocks with the Down Thrust technique and continue left. Defeat the Hammer Thrower, then jump up and use the Up Stab technique to cut through the block with the P Bag atop it. Take the bag to obtain 200 experience points. Now, backtrack to the elevator and go up it. There, go left and unlock the door with your Key, then continue left to the next room. Defeat another Hammer Thrower, then go down the elevator to the floor below. Go left and defeat some Magos while avoiding the Skull Balls floating around. Then, use the Up Thrust technique to cut through a block above you and take the P Bag worth only 50 experience points. Next, just continue left to the next room. Here, go left and defeat an orange Ironknuckle. Keep going right and defeat a blue Ironknuckle. After you beat it, take the Key and go right out of this room. Continue right to the elevator and go up it two floors. There, go right and defeat the orange Ironknuckle waiting for you, then unlock the door ahead with a Key. Go right some more and defeat a blue Ironknuckle. Next, jump up the platforms and defeat a red Ironknuckle. Now, go right into the next room. In here, just go right and you'll meet the boss, Gooma. Read the Bosses section of this guide to find out how to take on Gooma. After you beat it, take the Key and unlock the door to the right, then walk in front of the statue. The crystal will be placed and you'll recover your health/magic, and be able to gain a level. Then, go right and out of the palace! ========= Overworld ========= Now that you're outside of the fifth palace, go left all the way across the water to Nabooru. Head south and you'll find the black River Devil. Stand in front of it and play the Flute (press B) and it'll disappear. There is also a cave just to the east, where you can defeat a Scorpion and some Tektites to find a P Bag containing 200 experience points. Anyway, follow the path going southward. You will enter a few hidden side-scrolling areas. There are orange Lizalfos for you to fight, while red Lizalfos throw rocks at you from above. You can not reach them to do battle, so simply dodge their attacks. Get through these three areas and you will reach a cemetery. Continue past the cemetery and continue east to the bridge scene. There, cast the Fairy spell and fly right along the top of the screen to avoid damage. Then, continue right to the end of the area. Now, go east a little bit and go north along the right side of the small lake. In the southeast area of the forest here, you can stumble into a hidden area where a P Bag containing 500 experience points can be found! Continue north and enter the cave there. Inside, go right and defeat the Tektites with the Fire spell and your sword and continue right into the next room. Go right and defeat an orange Lizalfos, then keep going and defeat a red Lizalfos. Then, continue right out of the cave. Now, go east two steps, south three steps, and then east one. At that point, use the Hammer to reveal the Hidden Town of Kasuto, otherwise known as New Kasuto! ========== New Kasuto ========== In New Kasuto, go right and talk to the old lady dressed in blue that comes out of the second house. She'll say you deserve her help and lets you inside. (Note: You MUST have obtained the three other Magic Containers prior to talking to this old lady, or else she won't let you inside her house!) There, go right into the basement, then continue right and take the Magic Container there! Now, go left and up out of the basement and exit the house, and continue right to the next scene. Here, talk to the tall lady dressed in red that comes out of the first house. Go in her house to recover your life. Now, keep going right and you'll come across a building with the door open. Go inside that building and go right. Go to the fireplace and press Up; you'll go into the hidden basement from there. Go up to the old wizard to learn the Spell spell. Go left and out of the basement, then leave the house. Now, go right to the last scene of town. There, cast the Spell spell to make a hidden building appear. Go inside and go right to the wall, then take the Magic Key! With everything done here, leave this building and go left all the way out of town. ========= Overworld ========= Now, go up and left into the cave you came through to get to this area. Go left all the way through the two rooms of the cave and defeat the Lizalfos and Tektites along the way. When you exit the cave, go south and east around the lake, then continue south to the desert area. You'll find three stones in a triangular pattern. Stand in the middle of the stones and play the Flute to make Palace 6 appear nearby. Before you enter the palace though, head directly east from the three stones. When you reach the water's edge, walk along the edge to enter a hidden area. In there, you will be able to find the last Heart Container! Now, exit that area and go back west to enter the next palace! ======== Palace 6 ======== NOTE: Throughout this palace, there may be side areas I do not direct you towards. I would recommend you visit those areas anyway, since many of them have P Bags for you to collect for added experience. My guide below is meant to help you get through the palace in the most efficient way. From the entrance, go right to the elevator and go down it into the actual palace. Ride it down two floors (the first floor's optional but contains two P Bags holding 300 experience points total if you want them). On the second sub-level, go right and unlock the door with the Magic Key, then cast the Reflect spell on yourself. Defeat a couple of Wizzrobes and the Doomknocker, and then keep going right into the next room. Here, defeat the blue Ironknuckle, and then cast the Jump spell on yourself. Now, continue right and jump over the two pits, and keep going right. Unlock another door with the Magic Key, then defeat another blue Ironknuckle. Then, jump up the steps and go right into the next room. In this room, go right and defeat a couple of Wizzrobes with the Reflect spell while avoiding the statue heads hanging on the walls above you that shoot fireballs at you. Then, continue right into the next room. Here, cast the Jump spell and jump up and right all the way to the top, and then keep going right into the following room. If you want, you could have taken the lower level and fought a blue Ironknuckle to reach a P Bag with 100 experience points. In the next room, go right and cast the Jump spell again, then jump to the other ledge to the right and keep going right into the next room. In this room, you'll notice that there are Ironknuckle statues on pedestals in the background. Go right through this room while avoiding the Moa and Wizzrobes and count the statues you pass. When you reach the third one, cast the Jump spell. Walk a couple small steps to the right, then jump to the right to avoid a hidden pit below. If you do fall, simply head left and defeat some enemies, then take the ladder back upstairs and go right to try again. If you made it across safely, cut through the block wall with your sword, and continue into the next room. In here, go right and you'll enter a battle against a blue Ironknuckle mounted on a horse (remember the third Palace boss; this is it). Defeat it like you did back in Palace 3, then take the Key that falls and keep going right. Unlock the door and take the Cross that's in the small room. Now, go back to the previous room. Cut through the blocks, and then cast the Jump spell on yourself and go left to the first Ironknuckle statue you see. Jump at that point to the left, and continue left to the next room. Here, cast the Jump spell again and go left, then jump to the other ledge and continue left into the next room. Go left and down the steps and avoid the fireballs those statue heads spit at you. Keep going left into the follow room. In this room, go left and down the steps and go left to the pit. Drop into it to drop down to the floor below. Don't land on the first floor you see; keep dropping and hold Right to land on the ledge on the second floor down. Now, go right and unlock the door with the Magic Key, then continue right and defeat a blue Ironknuckle. Then, go right into the next room. In this room, cut through the blocks with your sword and jump across two pits while avoiding the flying Skull Heads and defeating the Myus. Keep going right, jumping from platform to platform then cut through the blocks with your sword and go into the following room. Here, go right and defeat a red Ironknuckle and a couple of Wizzrobes, then continue right into the next room. In this room, cast the Fairy spell on yourself and go right across the large lava pit while avoiding the Skull Balls and the small fireballs that fall from the ceiling. Keep going to the ledge on the other side and go into the next room. Defeat a blue Stalfos and avoid the Moa that flies overhead in the next room, and then go right to the elevator. Don't go down it; instead continue going right and unlock the door with the Magic Key, then go right into the next room. In this room, go right and you'll have to fight the mounted horseman like earlier in this palace. Defeat it and take the Key that appears then go right into the following room. Here, go right and you will reach a pit. If you want, cast the Jump spell and hop across the disintegrating ledges to reach the right side, then defeat the blue Ironknuckle and Skull Balls to find an extra life! Then, go back to the pit and drop down to the next floor. As soon as you appear in the next floor, quickly cast the Fairy spell and fly to the ledge, then continue right and avoid the blue Stalfos and go into the next room. In this room, go right and jump onto the middle platform and the boss, Barba the dragon, will appear. Read the Bosses section of this guide for information on beating it. After you win, take the Key and go right, then unlock the door and walk in front of the statue. After you recover your life and magic, gain a level and go right out of another defeated palace! ========= Overworld ========= Back in the overworld, go left and walk onto the bridge. Simply cast the Fairy spell and fly along the top of the screen all the way to the end. When you're in the overhead view again, go left into the deserted town of Old Kasuto. ========== Old Kasuto ========== When you enter the town, you'll find that it's deserted and purple Moas occupy the entire area. You needed to have the Cross in your hands or else these enemies would be invisible. Anyway, go left and enter the first house. Go right through the house into the basement, then go right down the steps and talk to the old wizard to learn the Thunder spell! You can only learn the spell if you have all the Magic Containers. After you get the spell, go left and up the steps, then continue out of the house. Now, since there isn't anything of interest here, just go right out of the town. ========= Overworld ========= Now, go back east across the bridge scene like before. Use the Fairy spell to quickly get across, or just get across by jumping and attacking like you normally would. After you reach the other side go up and left to the other bridge. Get across it, then continue west to the graveyard. Step into the graveyard, and then quickly get back onto the path so if a monster attacked, you wouldn't fight it. After the shadows of monsters disappear from the map, quickly go south through it and you'll enter a side-scrolling scene. Go right through this scene while avoiding the blue Moa and the rocks that the red Lizalfos above are throwing towards you. When you exit the scene, go down a couple steps, and then go all the way left while trying to avoid battles unless you want to fight. Keep going left and you'll enter another side-scrolling scene. Get through this cave area by jumping over the pit and defeating the orange Lizalfos while avoiding the blue Moas. Continue left and jump over a couple of pits, then defeat another orange Lizalfos. After you beat it, cast the Jump spell and jump over the larger gap and exit the cave. Now, continue going north on the path. When it splits, first go left to find a hidden area with a P Bag containing 500 experience points! Then, take the right path northward until you enter another hidden cave scene. Get through it just like you did in the previous one (it's the same exact layout), then when you're outside again, keep going up and into the cave. Here, go left through the cave while defeating the red floating eyeball enemies and the blue Moas. Keep going left and defeat the blue Lizalfos, then continue out of the cave. Next, go south along the path, then go left and up the other side and into a hidden cave scene. Jump over the lava pit and go left and defeat the red Lizalfos. Continue left and beat some blue Moas and a red eyeball enemy, and then jump over a few pits. Next, continue left and defeat another red Lizalfos, then jump over the larger pit using the Jump spell's help. Then, go left out of the cave and continue north into the real cave. Go right and defeat a blue Lizalfos, then a red one, and continue right out of the cave. Once outside again, just go up into the Great Palace! ============ Great Palace ============ NOTE: If you end up losing all of your lives within the Great Palace, if you choose to continue, you will start at the entrance to this palace. This will help you a LOT instead of forcing you to travel from the North Palace again. When you enter the Great Palace, go right and the forcefield will disappear because you've beaten all the other palaces. Go right to the elevator and ride it down to the floor below. Go left and defeat the Firebird, then continue left into the next room. In this room, cast the Fairy spell and fly across the top of the room to the elevator, then ride it down to the next floor. Once there, go right into the following room. Here, simply go all the way right across the two bridges to the next room. In this room, go right and defeat a Firebird, then continue right to the elevator and ride it to the next floor. Go right and cut through the blocks with your sword, then go right through the room while either avoiding or defeating the orange Skull Heads floating around. Cut through some more blocks at the other side of the room, and then go right into the following room. In this room, go right and watch out for the red Dreadhawk enemy that jumps towards you with sword in hand. Get past it quickly or defeat it, then continue going right. Go right and jump up a couple of steps and defeat a Bot. Then, cut through the blocks using the Down Thrust technique and go right and down the elevator for three floors. There, go right and defeat the Firebird and go right into the next room. In this room, go right and defeat the red Rope snake enemy and some of the orange Skull Heads, then continue right all the way to the elevator. Go down it to the next floor and go right. Cut through the blocks with your sword and defeat a couple of Bots, then go right and cut through some more blocks. Defeat another Bot and go right into the next room. Here, go right across the disintegrating bridge and defeat the red Rope, and then jump onto the platform at the end of the bridge. Then, continue right to the elevator leading to the next floor. Here, go right and try and avoid the giant Skull Ball. Defeat a blue Dreadhawk, and then continue right to the next room. Here, go right and defeat another blue Dreadhawk, then continue right and up the steps. Avoid the Giant Skull Ball if possible, then cut through the blocks using the Down Thrust technique to cut down through them. Next, just go right and down the elevator. Go down through three floors to the very bottom, then go left. Defeat a Bot and a Firebird, and then continue left into the next room. In the next room, go left and you'll see a bunch of blocks on the floor. Defeat some orange Skull Heads that come near, then cut down through the row of blocks and you'll reveal a hidden pitfall. Drop down to the floor below and go right. Go right and hit the giant Boss Bot to make a bunch of regular Bots appear. Defeat them all and go right into the next room. In this room, go right across the disintegrating bridge. You'll find a narrow pitfall below you. Drop through the bridge when the floor below you disappears, then fall down the pit to the bottom floor. Once there, head right into the following room. In this room, go all the way to the right as far as you can possibly go and the Thunderbird will appear. Read the Bosses section for information on beating it. After you beat it, continue right and you'll fight Dark Link the final boss. Once you defeat it in battle, you've beaten the game. Congratulations on beating Zelda II! ***************************************************************************** -=-=-=-=-=-=-=-=-= -= 7. Enemies -= -=-=-=-=-=-=-=-=-= Ache Experience Points: 3 Description: A blue colored bat that hangs from the ceiling inside caves. When you walk under them, they'll just swoop down and then fly back up to the ceiling again. You can beat them if you're quick enough with your sword. Acheman Experience Points: 10 Description: This creature is similar to the Ache, but is colored red and does a couple other things, too. It sticks to the ceiling, but when you pass under, it'll swoop down and change into a dragon and shoot fireballs. A few stabs from your sword can defeat it. Bago-Bago Experience Points: 3 (white) 20 (red) Description: This monster resembles the skeleton of a fish. It attacks by flying through the air and spitting out rocks at you, but fortunately you only encounter it when going across bridges. There are two versions of this creature: the white one found in most of the game, and the reddish-colored ones found only in the Great Palace. The blue one's fireballs can be blocked with your shield, but the red one's can't be. A few hits with the sword should be enough to defeat this enemy though! Basilisk Experience Points: 50 Description: This blue lizard-like creature is found in East Hyrule. It walks along on the ground, then stands on its hind legs and shoots a single fireball straight ahead before falling down again. You can block the fireball with your shield, but you can only damage it by using the Fire spell before attacking. Boon Experience Points: 50 Description: This is a really annoying and quick insect that flies above you and drops rocks on your head! Since they fly above you, it's best to use the Up Thrust sword technique to defeat them. Boss Bot Experience Points: N/A Description: As the name implies, this is a giant version of the regular Bot enemies. It simply moves around the area, but if you attack it, it will split into smaller regular Bot enemies for you to defeat. Of course, this enemy is only found in the Great Palace. Bot Experience Points: 2 Description: Now this is as easy as it can possibly be! This blue and sometimes red blob-like creature does nothing except hop around, which doesn't help it at all! Just squat down and stab it with your sword. There are two types of Bots, blue and red ones. They can be defeated with just a few hits from your sword! Daira Experience Points: 70 (orange) 100 (red) Description: This ax-wielding crocodile enemy can be a real pain when you encounter them in the caves. There are 2 types of this enemy: the orange one just swings its axe at you to attack, and the red one, which throws axes at you! Just try and attack it whenever it isn't attacking you. Deeler Experience Points: 3 (red/blue, West Hyrule) 5 (red, East Hyrule) 10 (blue, East Hyrule) Description: You can usually find this spider hanging from the trees in forest areas. When you pass under it, it'll lower itself down at you, but usually misses! There are 2 types of this spider: the red one which I just described, and the blue one, which drops down onto the ground when you pass under it and leaps at you to attack! Just stab it with your sword a couple of times. Doomknocker Experience Points: 100 Description: This is a blue-colored warrior whom I think is made of stone. It throws small hammer-like projectiles at you, which can cause lots of damage if you're not strong enough. Defeat it by using the Shield spell, then jumping and attacking it with your sword when it isn't throwing anything. It helps if you use the Down Thrust sword technique to attack it from above. Also, it can take quite a few blows, so it could be VERY hard fighting this enemy at times! Dreadhawk Experience Points: 70 (red) 100 (blue) Description: This bird knight creature is found in the Great Palace, and there are two types of them. The weaker red version jumps in the air and uses a sword to attack. Then, the blue version jumps in the air, moves more quickly, AND throws swords at you at a faster pace than the blue Ironknuckles! The same method you use to defeat Ironknuckles and Lizalfos will work here as well. Eye Experience Points: 20 Description: These red eyeball enemies, found in East Hyrule, float around slowly with their eye closed. It is invulnerable to attack in this state. When it pauses and opens its eye, only then can you cause damage with your sword. Firebird Experience Points: 200 Description: This smaller version of the Great Palace's boss is found only in the Great Palace. This creature hops around, throwing fireballs in an arc across the air. However, the flames will also hop towards you, so you need to be very careful here! Killing this creature your sword quickly is necessary; pinning it into a corner will help a lot as well. Geldarm Experience Points: 5 Description: These long, white caterpillar-like enemies are only found in the desert areas. They stand straight up and you can only harm them by attacking their black pincers on top of them. Cut them down to size by simply stabbing their white section, and then hit them on top repeatedly. Giant Skull Ball Experience Points: N/A Description: Also in the Great Palace, you will meet this giant version of the Skull Ball enemy. Like the smaller version, it will also steal your magic on contact as well as damage you. However, if you attack it, it may split into multiple smaller Skull Balls, so watch out! Goriya Experience Points: 20 (orange/red) 30 (blue) Description: These are creatures that throw boomerangs and look like wolves walking on 2 feet! They simply walk around and throw boomerangs at you, but you can block them by using your shield. When you can, get close and stab them repeatedly with your sword to kill. Hammer Thrower Experience Points: 50 Description: This imposing-looking red monster moves back and forth, lobbing hammers at you repeatedly. It will hop in the air periodically as well. There is a brief pause after several hammers are thrown, so watch for the opening and run in to attack with your sword. It works best if you can trap it against a wall for a quick kill! Ironknuckle Experience Points: 50 (orange) 100 (red) 150 (blue) Description: This is an armored knight, complete with sword and shield. They're found only in the palaces and there are 3 different types of Ironknuckles. There are the regular orange ones, which aren't too fast and only try and stab you with their swords. Next, there are the red ones, which are a bit quicker, but only attack by stabbing with their swords. Finally, there are the blue Ironknuckles, which are REALLY annoying! They are really quick, can take more hits than the other 2 types, and can throw swords at you. When attacking these guys, jump in the air, then use your sword on the way down to hit them from above! Leever Experience Points: 10 Description: Found in the desert regions of East Hyrule, Leevers emerge from below the surface before moving around for a brief period. They can be attacked while submerged by using the Down Thrust ability, otherwise regular sword attacks work when they are above the surface. Lizalfos Experience Points: 50 (red, rock-throwing) 100 (red) 150 (orange) 200 (blue) Description: This creature is pretty much like Ironknuckle, except for the fact that it's not found in the palaces. You should take care of these guys just like the Ironknuckles: jump up and hit them with your sword as you come down. There are three types of Lizalfos as well: the orange ones, the red ones, and the blue ones. The orange Lizalfos just walk towards you and stab you with their spears. The red ones hit you with a small mace like the Dairas did. Finally, the blue Lizalfos throw those small spiked maces at you! Lowder Experience Points: 3 Description: This is a blue beetle enemy that crawls around in some caves. They rush towards you when sighted, but you can easily avoid them by jumping over them. Just use the Down Thrust sword technique or duck down and stab them a couple times to defeat them. Mago Experience Points: 200 Description: This wizard-like enemy, found in the later palaces, drops fire on the ground to attack. They then teleport to another part of the screen and drop more fire, which disappears after a couple seconds. Defeat it by attacking it quickly with the Down Thrust sword technique when it's visible. Megmat Experience Points: 5 Description: These enemies move by hopping around. They're mainly found in the grassy plains area. They don't have a real attack, but they do follow you around and try and hit you while they're hopping. A couple blows with your sword will take care of them! Mini-Horsehead Experience Points: N/A Description: This creature is VERY harmless, as it doesn't attack you. They're found in most of the palaces, and they only move across the screen by hopping. You can just defeat them with a single hit from your sword, so you shouldn't worry about these guys! Do NOT let it touch you directly, as it can steal your hard-earned experience points! Moa Experience Points: 10 (red) 30 (purple/blue) 50 (orange) Description: This flying eyeball enemy is sometimes annoying and difficult to reach and defeat. It flies overhead, then makes a U-turn and flies back and drops fireballs on the ground. You should use the Up Thrust sword technique if you choose to fight this creature. Also, there are three different types of Moas: orange, red, and purple Moas. The orange Moa drops the fireballs on you, like I described above. The purple Moa flies around closer to the ground and is really annoying, especially in tight places! The red one also flies closer to the ground, but is not that difficult to avoid or defeat. Just beat them by hitting them with your sword. Moblin Experience Points: N/A Description: Those large bulldog look-alikes are back in this game from the previous Zelda adventure! The regular Moblin, found in early areas of the game, simply walks toward you to attack. Do not let it touch you, as it drains your precious experience points with every hit! Moby Experience Points: 2 Description: This is an orange, flying bird with a different attack pattern than the other enemies. It flies straight down towards the ground until it is level with you, then it darts right in your direction! It's easy to avoid this enemy by simply jumping over or ducking under it as it flies by. Myu Experience Points: 3 (outside palace) 5 (inside palace) Description: This is a small, spiky creature that's mainly found in the caves. Because of its small size, you can't get low enough to attack it directly, but there's only ONE move that can kill it. That move is the Down Thrust technique; just hit Myu from above with it to attack/kill it. Octorok Experience Points: 10 (red) 20 (blue) Description: These are those octopus-like creatures that hop in the air and spit out rocks at you. Luckily, their attacks are easy to avoid, so just run in and stab them with your sword. Rope Experience Points: 20 Description: These small snake enemies are usually found in some of the palaces. They don't move that quickly, but they attack by spitting fireballs at you! There are two types of this enemy as well: the blue ones and the red ones. They both do the same thing, but the red ones are only found in the Great Palace. Defeat them with a couple stabs with your sword. Scorpion Experience Points: 150 Description: This blue scorpion is found in the desert regions of East Hyrule. It walks around with its eye closed, but when it stops to open its eye, it shoots a fireball straight ahead from its tail. Of course, the only time it is vulnerable is when its eye is open. The best approach is to block the fireball up close, then quickly duck down and stab its eye to attack. At least the experience earned is worth it! Skull Ball Experience Points: 50 Description: These are those floating skeleton head things found in the palaces aren't too hard, but they can endure LOTS of hits! It can also sap your magic as well as your health, making it doubly annoying! If you want to take the time and defeat them, jump above them and use the Down Thrust technique to hit them. Just keep on doing that to defeat them without getting hurt by them as much (or wasting as much time) as you would if you simply stabbed them repeatedly. Skull Head Experience Points: 20 Description: This blue-colored floating head found in the palaces moves straight ahead at a quick pace while moving up and down. It can steal your experience points upon contact, but you can defeat it easily by using the Down Thrust sword technique. There are two versions of this enemy, blue and orange. They both do exactly the same thing, and are equally annoying! Spear Moblin Experience Points: 10 (orange) 20 (red) 30 (blue) Description: Those large bulldog look-alikes are back in this game from the previous Zelda adventure! They attack by trying to stab you with or even throw their spears at you! There are three different types of Spear Moblins: the orange Moblins just try to stab you with their spears, the red ones throw spears at you, and the blue ones are a more difficult version of the red ones. You can use your shield to block their spears, then attack them with your sword. Stalfos Experience Points: 30 (white) 50 (blue) Description: These skeleton warriors are pretty easy to beat. You usually can find them lurking in the palaces and they attack you with their sword while they try and defend with their shield. They also can jump in the air, too. An easy way to beat them is different than fighting the Ironknuckles; you can hit them by squatting down and hitting them because they never lower their shield down there! Stalfos Knight Experience Points: 50 (red) 70 (blue) Description: These skeletal enemies are the same as regular Stalfos, but they have spiked helmets and some form of armor equipped. They tend to move more quickly and jump around, attacking with their sword while blocking with their shield. Like the regular Stalfos, ducking down to attack works best here. Tektite Experience Points: 50 Description: In East Hyrule, you will encounter this blue enemy with the long legs. It bounces around, often times chasing you through the area aggressively. Its armor makes it invulnerable unless you use the Fire spell to attack it. Each fireball will stun it temporarily, so you can use this to your advantage when running away or attacking quickly. Wizzrobe Experience Points: 100 Description: These enemies are those annoying wizard enemies you find in the fourth palace. Your ONLY way of defeating them is to reflect their spells back at them, so cast Reflect on Link, then use your shield to make the spell bounce back at the wizard. You can only hurt it when it's visible. Wolf Head Experience Points: 5 Description: These red-colored heads are quite annoying in the fact that they are practically endless when you find them anywhere! They move up and down and shoot a fireball at you each time it pauses. Just defeat it with a couple quick hits from your sword when it isn't attacking. ***************************************************************************** -=-=-=-=-=-=-=-= -= 8. Bosses -= -=-=-=-=-=-=-=-= Horsehead Found: Palace 1 Experience Points: 50 Strategy: This creature is the boss of Palace 1 and is the easiest of the bosses. The first thing you should do is cast Shield on yourself to lower the damage caused by Horsehead's attacks. To beat him, just jump up and stab him in the head when you're in close. Horsehead's only attack, which is striking you with his spiked club; luckily it's easy to avoid! Just keep doing the jump, and then stab pattern until Horsehead is defeated. Helmethead Found: Palace 2 Experience Points: 200 Strategy: This armored knight is the guardian of Palace 2. In order to defeat this boss, you should have learned the Down Thrust sword technique in Mido. To win this fight, have Link use the magic Shield again to cut the damage he takes in half. Then, jump above Helmethead and use the Down Thrust technique on its head to cause damage. Continue to attack Helmethead's head in that manner until it's defeated. Ironknuckle Found: Palace 3 Experience Points: 300 Strategy: This blue Ironknuckle that's mounted on its horse is the 3rd Palace's guardian. As always, have Link cast Shield on himself to lower damage inflicted to him. Now, when Ironknuckle rides across the screen, jump up and use the Down Thrust technique on its head when it passes below you. Keep hitting its head with the Down Thrust until it finally gets off the horse and attacks you with its sword. All you have to do is defeat it like the other Ironknuckles: just jump and attack its head until it's defeated. Carock Found: Palace 4 Experience Points: 300 Strategy: This wizard is the guardian of Palace 4. It mainly appears and casts spells towards you, then teleports to another part of the room. Since it is pretty strong, you should definitely cast Shield on yourself as well as Reflect so you can reflect Carock's spells back at it. You should stay in either end of the room, facing the room's center. That makes it so that Carock can't appear right behind you! Now, just stay in that side and whenever its spells come toward you, just reflect it back at it with your shield. (It only causes damage when Carock is visible.) Then, just keep reflecting its spells and it'll eventually be defeated! Gooma Found: Palace 5 Experience Points: 500 Strategy: This giant troll with the mace is the boss of Palace 5. Cast the spells Shield and Jump to be able to take less damage per hit and to be able to jump over Gooma. Defeat it by coming in close and stabbing it whenever it's not attacking with its mace. When it does swing its mace, just avoid getting hit by dodging or jumping over it. Keep attacking Gooma until it's defeated. Barba Found: Palace 6 Experience Points: 700 Strategy: This large dragon that comes out of the lava and attacks is Palace 6's guardian. Cast Shield and Jump on yourself for this battle, then you'll be ready to go here! Attack Barba by jumping up and hitting its head with your sword while avoiding its fire attack by jumping over them or by jumping to another platform for safety. Just keep hurting Barba with your sword until it's defeated. Thunderbird Found: Great Palace Experience Points: 1000 Strategy: This is the first of the two bosses in the Great Palace. First, cast Shield and Jump to make things a little better for Link. Then, when Thunderbird appears onscreen, use the Thunder spell on it to make it change colors, which makes it vulnerable to your attacks. Now, attack it by jumping up and hitting its head with your sword. Try and avoid it by moving around the room and keep on hitting its head with your sword whenever you get a chance. Keep attacking Thunderbird until it's defeated, then you'll have to move on to the final boss: Dark Link! Dark Link Found: Great Palace Experience Points: N/A Strategy: The final boss of this game is Link's own shadow! Since it has all your moves, you should be careful when fighting this guy. To win, run in towards the shadow and stab it repeatedly with your sword, or let it come to you, then attack it. Keep attacking Link's Shadow until it's defeated and you win the game! ***************************************************************************** -=-=-=-=-=-=-=-= -= 9. Items -= -=-=-=-=-=-=-=-= Boots Found: Palace 4 Description: You use these boots to walk across some bodies of water, such as the river flowing through the maze near Palace 4 in East Hyrule. Candle Found: Palace 1 Description: With this candle in your inventory, darkened caves will become lighted, allowing you to see enemies and other items. Cross Found: Palace 6 Description: This cross reveals the ghost enemies that are flying around in the graveyard and in Old Kasuto. Flute Found: Palace 5 Description: When you play the Flute in front of the River Devil (black spider creature) in East Hyrule, it makes the River Devil disappear, granting you access to the rest of the continent. Hammer Found: Death Mountain Cave (southwest area of West Hyrule) Description: When you get the Hammer, you can destroy those boulders in the overworld that block your path once and for all! Handy Glove Found: Palace 2 Description: When you have this item in your inventory, you can destroy the blocks that fall from the ceiling in some palaces with your sword. Magic Key Found: New Kasuto Description: When you have this key in your possession, you will have absolutely NO NEED for the Small Keys in the palaces. The Magic Key can open any locked door and is a necessity if you want to get through and beat Palace 6 because there are no Small Keys inside! Raft Found: Palace 3 Description: You need this item to cross the sea and reach East Hyrule and the second half of the game. You just have to walk onto the dock near Mido to use the Raft and cross the sea. ***************************************************************************** -=-=-=-=-=-=-=-=-=-=-=-= -= 10. Magic Spells -= -=-=-=-=-=-=-=-=-=-=-=-= ========== Spell List ========== NOTE: Some spells require you to have a specific amount of Magic/Heart Containers, so make sure you have as many as you can get at the point of the game you're in; that way you can get the spells without having to come back later when you have more Hearts/Magic. For several of the spells, you will need to collect an item of some sort and talk to the proper person with it to gain access to the house where the sage is located. These will be detailed in the walkthrough. Shield Found: Rauru Use: This spell raises your defense power, thus allowing you to take more hits from an enemy. It cuts all damage taken from enemies by half. Jump Found: Ruto Use: When you use this spell, you can jump twice as high in the air, enabling you to jump over taller enemies and reach higher ledges. Life Found: Saria Use: This spell restores three meters of health on your life bar. It is more than likely one of the most useful spells you'll get! Fairy Found: Mido Use: Using this spell turns Link into a fairy, enabling you to reach places you couldn't normally reach because you can fly! You can not fly through blocks and walls, however you can fly through locked doors in palaces! Fire Found: Nabooru Use: When you cast this spell, it allows you to shoot a fireball from your sword each time you use it! This is the ONLY way you can defeat some of the enemies in East Hyrule. Reflect Found: Darunia Use: When you use your shield while this spell is activated and you can reflect enemies' attacks right back at them (in particular, the wizards' spells in Palace 4). Spell Found: New Kasuto Use: This spell has only one purpose in the entire game. You use it in New Kasuto at the very last scene of the town to make a hidden room appear containing the Magic Key. Thunder Found: Old Kasuto Use: This is the most powerful spell in the game, but it's only important use is in the Great Palace. You must use it to make the Thunderbird vulnerable to your sword attacks. =========== Magic Chart =========== NOTE: As you gain levels, certain magic spells will cost less magic points to use, thus depleting less from your white magic meter. The following chart shows how many magic points are needed for each spell at each magic level. Spell L1 L2 L3 L4 L5 L6 L7 L8 ----- -- -- -- -- -- -- -- -- Shield 32 24 24 24 24 24 24 24 Jump 48 40 32 32 32 20 12 8 Life 70 70 60 60 50 50 50 50 Fairy 80 80 60 60 40 40 40 40 Fire 120 80 60 30 16 16 16 16 Reflect 120 120 80 48 40 32 24 16 Spell 120 112 96 80 48 32 24 16 Thunder 120 120 120 120 120 120 100 64 ***************************************************************************** -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= -= 11. Heart/Magic Containers -= -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= ========================= Heart Container Locations ========================= West Hyrule ----------- 1. From Palace 1, stay next to the water and head south. Follow the path all the way to a patch of grass, then go right and get the container. 2. From Palace 2, head all the way east and use the Hammer to destroy the large boulder in front of the cave. Enter the cave and get through it to get the container. East Hyrule ----------- 3. Head east from Nabooru and walk onto the water (you must have the Boot to get this heart container). Go right while pressing upward until you can finally go north. Head north as far as you can go, and then go east and you'll enter a battle scene. Get through it and find your heart container! 4. From the sixth Palace, go directly west to the water, and then go north. You'll enter a hidden cave where you'll find the heart container. ========================= Magic Container Locations ========================= West Hyrule ----------- 1. From the North Palace (where you start the game), go right across the bridge, then head south and you'll find a cave. Enter it and get past some Lowders and Octoroks and you'll come to the magic container. 2. After you exit the cave where you obtain the Hammer, go into the desert area and destroy the boulder, then walk on that patch of land to fall into a hidden cave, You'll see the magic container right there waiting for you to take it! East Hyrule ----------- 3. In the Island Maze in East Hyrule, follow these directions to find the magic container. You should have the Boot if you're going to use these directions to get it. From the start of the maze, walk right on the water, then follow the stream east, then north. When it turns east again, walk off and follow the path west and north. You'll fall into a hidden cave where you'll find the container. 4. This magic container is located in New Kasuto. In this town, go right to the second house and talk to an old lady dressed in blue. She'll let you inside her house; now go through the house and get the last magic container! (You can only get this Magic Container if you've collected the other 3 containers first.) ***************************************************************************** -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= -= 12. Secrets/Tips and Tricks -= -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= ===================================== Get Through Locked Doors Without Keys ===================================== To get through locked doors without having any Keys, just use the Fairy spell and fly right through the locked door! =================== Link Doll Locations =================== NOTE: This list only has the hidden areas on the overworld where dolls can be found. In the last two Palaces, there are dolls hidden for you to find while exploring. West Hyrule ----------- 1. Northwest of Bagu's Cabin, there is a cave blocked by a boulder. Go one space down and left from the boulder to enter a hidden area. 2. In the southwest corner of the graveyard, walk along the desert and pass the bridge leading to the left. Check the second lower-left corner from the south end to enter a hidden area. East Hyrule ----------- 1. On the west end of the bridge leading to the Island Maze, there will be a beach/desert region. Go to the south end of the desert path to enter a hidden area. 2. North of the graveyard is a small swamp. Enter it and hug the western mountains to reach a hidden area in the corner. =============== P Bag Locations =============== NOTE: This list does not include P Bags found within the Palaces or through normal exploration. It only lists hidden areas found on the overworld. West Hyrule ----------- 1. (50 points) North of Rauru, there is a single patch of forest along the main path and surrounded by desert. 2. (100 points) East of Saria, there is a single patch of forest surrounded by grass. 3. (200 points) East of Palace 2, there is a cave that is not blocked by a boulder. Enter it. East Hyrule ----------- 1. (200 points) West of Nabooru, there is a single patch of forest surrounded by grass. 2. (200 points) South of Nabooru and east of the River Devil, there is a cave. Enter it. 3. (500 points) On the beach area southwest of Palace 5, there is a hidden area alongside the mountains to the south. Enter it. 4. (500 points) South of the River Devil, there is a small graveyard. Go north into the swamp and enter the cave there. 5. (500 points) Northeast of Old Kasuto, you will find a forest surrounding a small lake. In the southeast area of the forest is a hidden area you can stumble into. 6. (500 points) In the Path of Fire leading to the Great Palace, there is a split in the path leading to the first cave. Go left and you will enter a hidden area. ==================== Transforming Enemies ==================== If you use the magic Spell and there are any enemies currently onscreen, they will be turned into Bots. ***************************************************************************** -=-=-=-=-=-=-=-=-= -= 13. Credits -= -=-=-=-=-=-=-=-=-= Darrell R. Daigle Sr. (Unionguy(at)bellsouth.net): For sending me some pretty interesting information regarding the Fairy and Spell spells. Shaun Kelly (shaun146(at)home.com): For correcting information regarding where the Candle is found, listed in the Items section. ***************************************************************************** -=-=-=-=-=-=-=-=-=-=-=-=-=-= -= 14. Copyright Notice -= -=-=-=-=-=-=-=-=-=-=-=-=-=-= This file is Copyright (c)1999-2010 Devin Morgan. All rights reserved. Please view the following URL to see the list of sites that are allowed to post my work: http://www.freewebs.com/dbmfaqs/allowlist.html This list is comprised of sites I know and trust well. If your site is not on the aforementioned list, you are currently not allowed to post any of my files on your site. Please respect my work and do not steal it or post it without my permission. I only want my most recent work to be available and I do not feel that can be achieved if others take from me without my knowledge or permission. If you are writing a FAQ for this game as well, and would like to use some information, credit me for what you use. Please do not rip me off, as that is blatant plagiarism and such will not be tolerated. If you wish to contact me, do so at dbmfaqs(at)gmail(dot)com. Please only contact me if there are corrections to be made to information that's currently included. Thanks! http://www.gamefaqs.com/features/recognition/3579.html =- End of File -=