Version 1.8 10/10/07 |\/ \/| | \/ \/ | | \/ \/ | | \ / | \ \ / / \ | / ||||||||||||| ||||||||||||| ||||||||| ||||||||| ||||||||| ||||||||| Super Mario: Lost Levels Super Mario Bros. 2 (Japan) Walkthrough by The Lost Gamer (ilovecartoonssomuch@yahoo.com) Copyright 2007 Table of Contents: 001. General information 002. What is this? 003. Warp Zone Assited Walkthrough 003a. World One 003b. World Four 003c. World Five 003d. World Eight 004. Non-Warp Zone Assisted Walkthrough 005. Credits 001-General Information ----------------------------------------------------------- This is a walkthrough for the Nintendo Entertainment System (NES) game called Super Mario Bros. 2. Not the version released in the US, the version released only in Japan. But now, thanks to the Wii, people outside of Japan finally get a chance to play it under the name: Super Mario Bros: The Lost Levels. Hence, this new updated version of the guide. And hey, video game fans, why don't you try checking out Gamecola, the FREE monthly video game newsletter that I write for? http://www.gamecola.net/ I even have an article dedicated specifically for this game. Score! Read it at: http://www.gamecola.net/6-8/insideguide.htm Thanks to Raging Demon Ten for being honest about my offense remarks in section 002. See, you can be mean to me and still get credit for it. Thanks to Kef Li for all of his information. 002-What is this? ----------------------------------------------------------- Super Mario Bros. was a big hit in America and Japan. Since it was made in Japan, it came out there first. By the time America was clamoring for a sequel, Nintendo was busy making Super Mario Bros. 3. Nintendo had a bit of a problem here. They could let the US wait for Super Mario Bros. 3, or let them have their version of Super Mario Bros. 2. Strangely, Nintendo decided to do neither. They took a Japanese game called Doki Doki No Panic, and changed the graphics so it looked like a Mario game. Boom. They had a new Mario game in record time for the US. This guide covers the Super Mario Bros. 2 game that was released only in Japan. 003-Warp Zone Assited Walkthrough ----------------------------------------------------------- Note to Readers: If you want to find a guide for a particular world, just search for World [number]-[number] to find it. 003a-World One ----------------------------------------------------------- When you start out, you can choose between Mario and Luigi. While playing as Luigi, be sure to laugh at him while he's in the midget mode (he looks exactly like an oompah-loompah!). Note that in the official version of this game, there actually is a difference between Mario and Luigi, unlike Super Mario Brothers 1. Luigi jumps higher/longer than Mario, but he also skids longer than Mario does, too. Thanks to Kef Li for telling me about this. This is important, because some levels require tricky jumps, so you should choose either Mario or Luigi accordingly (Luigi can handle large jumps, and Mario is better at handling jumps over single blocks). World 1-1 -------- Go right. A jumping turtle will go around, but avoid it. Stop when you are underneath a platform made of bricks (a turtle (Koopa) will be on top of this platform). Now jump into the brick second from the left. A mushroom pops out. Go right to the ? blocks. Jump onto them, and back left to get the mushroom. Yay, now you're not midget mario! You have to do it quick, or else the Koopa will attack. That is hard actually...to make it easier, when you're under the bricks, bash one when the mushroom is on it going right. The mushroom will break free, and is easy to get then. You'll want to head right after you get big. You may want to get the ? for coins, but the middle one has a mushroom in it that kills you. Don't get it. While going right (past the ?'s) are three pipes. In between the second/third ones are two goombas. They may get in your way. More importantly, there's a tree. Directly above the tree is a one-up, so get that run past the third pipe. Do a super jump when you reach the gap (since you're running, it is bigger than a normal jump). Land on the middle platform (made of bricks). Jump up onto the higher one. Go right across it (jumping over the goomba). When you reach the end of these bricks, jump right over onto the next row of bricks (it is level). Run across it (one brick is missing, if you run you won't fall down, if you don't run jump over it). Jump over the koopa you meet, and go down to the bottom. GO right across this big area, jumping over all bad guys. Pipes come in sight. A flying Koopa is nearby, so avoid it. Jump onto the first pipe (NOT while the flower is out), and onto the row of bricks above it. Now go down onto the ground right of the bricks. Note that a pipe was under the bricks. From here, jump onto that pipe (it has to be a super jump). Then duck down into the pipe (it's a warp pipe). It's a semi-hard jump. You'll be in an area with a lot of coins. Get the coins and go right through the pipe. You'll get out the end. Now climb up the block stairs, and do a super jump off the top row onto the flag. The higher you land, the more points you get. That's the level. See what they mean by this game being too hard (well, it's only a bit harder than the first game so far). Kef Li has a little trick that can be used here: "when you reach the flagpole at the end of a level, if your coins are a multiple of 11, in other words, if the two digits are the same (even 00 works!), time it so you hit the flagpole when the last digit of the timer matches the digits of the number of coins. For instance if I have 22 coins the last digit of the timer should be 2. It's easiest if you stand on the edge of the block the flagpole sits on and just walk right up to the pole at the right moment. If you did it right, instead of getting points for touching the flagpole, you'll get a 1up! One way to get a really good start at the beginning (world 1-1) is to grab 22 coins (I always skip the warp pipe so I can grab the fire flower instead) and not get any more, then use the trick at the flagpole. I can get 3 extra lives on the first level this way. Then since there aren't any coins (that I know of) in world 1-2, I can do the trick again, so I can start world 1-3 with 8 lives! No, it doesn't work with the axe in Bowser's Castle. But what MIGHT work (I haven't tested this in the original game) is if you touch the axe just as the timer hits zero, you'll get credit for having 1000 seconds on the timer (about 50,000 points)! Doesn't work at the flagpole, though." Thanks again to Kef Li. World 1-2 --------- Everyone who's played the original game should know this as the level with a warp zone. Indeed, it does. Happy? It starts out like in the first game, Mario goes right into a pipe. He goes down, and the level begins. Looks a lot like the first game. Go right. A flying Koopa is there. Avoid him, and do a super jump right over the water. Now go up the stairs and across the row of blocks. (The brick above the last block has the fireball upgrade). Jump off it onto the pipe. Right of the pipe are two Goombas. Right of them is a small gap. If you can slide under it (like in the first game), kill the goombas and do so. If not, let the goombas demote you to midget Mario and walk under it. Past small gap is a pipe. Jump onto the pipe. See all the blocks up and to the right? Pretend that there was an block left of the left-most block. From the area below the pipe, jump up and try to hit it (you won't). What you do hit is an invisible block. Jump onto the invisible block and onto the blocks. Yep, you're at the top of the screen, on blocks, and no enemies can hurt you. Run to the right with ease. But alas, this does not last. When you reach a gap, jump over it to do it again. Same thing with the next gap. At the next gap, you'll notice to your right are mushroom- shaped platforms that go up. Now, land on these platforms. Just like in the first game, do a super jump right onto the bricks. Jump right over the pipe, and head right. You'll come to an open area. Go down the first pipe you see. You'll fall into an open area. Go right and get the ?'s (the one on the right upgrades). Do a super jump off of the ?'s over the water onto the mushroom platform. Jump off the mushroom platform (it falls quickly) onto the pipe. Jump off onto the next pipe. Jump onto the mushroom platform and onto the normal ground. The next part here is tricky. Start a slide under the blocks (run at them and suddenly release all the buttons and press down). When you are under the first block, start jumping. You'll break the blocks above you. Do the same for the blocks above the water, and soon you can jump over the water normally. Past the water is a pipe. Go over it. Soon you'll be near some water and a solid brick wall. Dead end. Or is it? Stand on the edge of ground before the water. Jump and an invisible block appears. Jump on it. Another invisible block is up/one right of it. Get that invisible block, and jump on it. From there, jump on top of the brick wall. Run right. Welcome to the warp zone! Go down the pipe to get to world 4. 003b-World Four ----------------------------------------------------------- World 4-1 --------- If you played the original game, you'll remember this level as being the one with a guy on a cloud who floats around dropping spiked things at you. Well, this ain't different. So while going through this level, look out for him. Go right. Stand on the pipe. Now this is a tricky jump. You have to do a super jump right off the pipe. Run across the pipe and jump at the very end. You'll land on some blocks. If you screw up, then you won't be able to get over these blocks, so try again (if the pipe isn't offscreen already). Go right past the blocks (jump over the blocks and pipe). Get the ?'s if you want to (last one has an upgrade). Here's another tricky jump. Run across the ?'s, and jump off them (before you reach the end) onto a spring. Jump off the spring to make it throw you high. You should land across the water (it's tricky, so maybe you won't). Right of the water are stairs. Yes, end of level! Wait, no it's not. However, since you're high up, the spike guy is in range. Kill him with fireballs (you should have them, I mean, I told you where the last upgrade was). Run right. Jump off the ?'s onto the pipe. Continue right and jump onto the ?'s (the one on the right has an upgrade). Jump onto the trio of pipes when the plants are not sticking out trying to kill you. The spike guy comes back, but into easy range. Kill him! Fall down to the right. Do a triple jump (on the pipe, to the ?, to the brick, and jump off the brick. Then fall on the lefter (is that a word?) pipe. Jump onto the pipe right of it when the flower isn't coming out. Jump to the stairs with a Goomba on them. Fall off the stairs (don't do a jump, it's too risky). Then jump onto the flag from here (there's a gap in front of the flag, and since the stairs were shorter than normal, falling into them would have been easy). Get the flag to end this level. World 4-2 --------- Wait a tick...Mario didn't go down a pipe! Well, that's different. Okay, run right. As soon as you reach the bushes in the background (when you reach the left part), jump. This super jump will let you avoid two bombs. You'll land on top of a cannon, but don't stop and continue the jump off of it to land in a cannon-free area. Head right (jump over the gap). Do one of those big jumps on the spring and land on the high platform. The spike guy comes again, so kill him while he's in range. Continue right through this long area with a lot of bad guys. Past the two koopas, do a super jump onto the pipe with the plant. Jump onto the row of ?'s, and go right. Jump over the gap, and you'll reach a hammer brother. Shoot him with fireballs if you can, but what you want to do is jump onto the blocks he guards and go right. You'll meet another hammer brother. Kill him if you want, and jump onto the pipe to your right. Right of this pipe are blocks. Jump on them. Here's tricky jumping: jump from block to block until you get on the top two ones (a flying koopa hangs around). Do a super jump right off these two blocks onto the flag. World 4-3 --------- Run right, and do a super jump off the ground over the gap. You'll land on a platform with a spring. Do a spring jump off the spring (press A while jumping) and land on the mushroom-shaped platform nearby. Well, in this game all the mushroom-shaped platforms fall if you stand on them too long. So jump off this platform onto the platform moving left/right. Ride it right. It will take you next to a pulley with two mushroom-shaped platforms. When one goes down, the other goes up. Jump onto the first part of the pulley, and then jump to the second. Then jump to another platform that moves left and right (all these jumps are made going right, duh). Ride it right and land on the normal platform it takes you to (near a flying koopa). Here's a somewhat hard task. Do a super jump right off this platform. You'll land short of a platform with a flying Koopa and die. But wait! If all goes well, you'll bounce off the Koopa onto the platform. Yay, you're still alive! Right of this platform is a spring, a ? block, and a platform moving left and right. Ignore the spring. Get the ? for an upgrade if you need it. Now ride on the platform. Do a super jump right off of it when it is at its rightmost point. You should land on another platform. Jump onto the platform right of you. Quickly, jump onto the falling mushroom platform right of it. Jump off this onto another pulley and jump off that onto a normal big platform (cannons attack). Kill the Koopa. Now do a super jump right off this platform. Go across the platform you land on (kill the flying koopas if need be). A block is in midair right of you. Jump on it (it's a single block, so this can be hard). Jump onto the single block right of it. Do a super jump off this block onto the flag. World 4-4 --------- Mario goes right into Bowser's castle (Bowser makes a lot of these things). As is the standard, this one has lava pits and other nartsy fire-related stuff. You start out on stairs near a big pit. Go down to the bottom stair (do not fall down into the pit). Do a super jump right off this step and you should barely avoid falling in the pit. Much harder than it sounds. Go right here. A row of ? blocks is here. However, a big fire chain goes around in a circle guarding it. Go right past the ?'s, using good timing and taking either the upper or lower path. Jump over the gap you come to. A small fire chain is here, with two goombas. Avoid the fire chain (kill the goombas if you want), and go right. You'll come into an open area with no floor. There are two platforms here, each with fire chains. Jump onto the first one with a big fire chain, and go to the second. Jump over the fire chain here onto the platform going up and down (do this as fast as possible, the first fire chain can kill you when you're on the second platform). Jump off the up/down platform into normal castle ground again. Here's yet another tricky jump. Go right. Three Koopas will fall down, so wait for them to do that and kill them. Now you need to go up the chasm here, and to do that, you need to jump off the block onto the normal area. The problem? A fire chain is on the block. The other problem? You'll need to do a super jump to get on the block. So do your best. Do a super jump onto the block, and onto the normal area. You have little room, and the fire chain can easily harm you at any point. Good luck. If you can do it (it is really hard), go right across the high area. Well, you need to go back down. So in the next gap, a falling mushroom platform is there. Jump on it and ride it down, and jump off before it hits the lava and you die with it. Another tricky jump. Well, the next fire chain is easy to dodge, so go past it with ease. You'll meet a hammer brother. You can't kill him unless you're big and you jump on him (or use fireballs). Go right, staying on the lower level. Another tricky jump. Damn the man who decided to put in those jumps (and bless him for giving us Ocarina of Time). You'll have to jump over the small gap while the fire chain isn't there (stay on the bottom level) and quickly get out of the way. Tougher than it sounds. Right past it are two goombas (easy kills). Run right here (you'll run over a gap), and then instantly stop to kill the three koopas (you can use fireballs while running and not stop). Go right to the edge. MORE HARD JUMPS!!! Do a super jump right off this platform (hard to do) onto the pipe with a plant. Jump onto the blocks next to the plant, and do a super jump right off it onto a platform going left and right. Do a super jump off that onto a single block. Jump off that onto a normal platform, and across a gap (with a fireball going up and down) to meet Bowser. And since you're near Bowser the whole time, his fire is shot at you, making the jumps harder. Bowser is not a walk in the park. A fire chain is on his bridge. And he is under some low blocks, so you have almost no room to jump over him to get to the bridge. Hopefully, you may have fireballs and can defeat him (when you do, it ends up Bowser was a spike). When Bowser is dead, either by fireball or bridge collapsing, you go right and see Toad. I don't read Japanese, but for some reason, I think he says, "Thank you Mario! But our princess is in another castle!" Nooooooo! He speaks in sentence fragments! 003c-World Five ----------------------------------------------------------- World 5-1 --------- Ah, you're back outside in the open area. Head right. You'll see a bunch of ?'s but jump on them and go over that way. Four helmet baddies will get in your way, so avoid them. Hey, the pipes are upside-down! And the plants look strange... They aren't normal plants. These red plants will come out of the pipes whether you're there are not. A series of tough jumps ensues, time your jumps wisely. Once you get past the jumps, the plants/pipes turn back to normal. Go right. Jump over the first pipe. Do a super jump over the next pipe. Jump over the next pipe to reach the stair made of blocks. Wait, it's not the end of the level. Go onto the top layer of blocks. All of a sudden, wind blows leaves at you, which doesn't help. Do a super jump right off the top blocks (hard due to the wind) and hope you land on the tall block columns. You'll have to pull off a series of these hard jumps, but if you get the first one right, momentum makes the other jumps much easier. Past these jumps, you'll land in a normal area down below. The wind disappears. Head right. You'll see two pipes (one going up and one going down) in a vertical line. There's only enough room for big Mario to barely make it through. And one of the pipes has a red plant. Tough getting through. Well, when you do get through, the next area is easy. There are some enemies, but don't worry. Look for a trio of Koopas. Past them, slowly walk right. When another trio first appears (on the right hand part of the screen), stop. Wait for them to come and kill them. When they're dead, run right (beware of the plant), and do a super jump before the single block. With any luck, you'll land on the stair blocks before the flag. Do a super jump right off this. Wait a tick...no flag! Go right. Two flying green Koopas are where you want to be wary. A big wall is right of them. An invisible block is tree blocks left of the cliff edge. Hop around there to get it. Do a super jump onto that block. Another invisible block is one right and several up of it. Get that block, and jump on it. Jump off it onto the high cliff. Go right across the cliff. Jump onto the pipe, and if possible, do a running jump off it onto the flag. However, a plant is there, so you may not want to risk it. If that is the case (I don't blame you), jump over the pipe, and jump from the normal ground. Either way, get the flag. World 5-2 --------- Finally, a warp level! Let's skip to world eight, since you've probably had enough of this game (it actually was hard). Well, this level is simple, provided that you're big Mario. Go right and jump over the gap. Jump up to the higher level, but when the plant is not there (it's a red one, so watch out). Jump onto the ? blocks. From there, burst a hole through the ceiling. Jump onto the blocks that make the ceiling, and go right comfortably. Actually, just run right (using B + right). You'll fall down a gap, but if you still hold B and right, you'll land on the lowest level (which you want). Go right. There are a bunch of platforms going up. Note the strange block formation above you, like upside down stairs. Jump on a platform going up, and jump off it to break the single block (one farthest on the right of the "stair"). A vine pops out. Climb up the vine. Once you're climbed up the vine, go right through the area with no enemies and many coins. You'll reach a warp zone. Go down the pipe to get to world eight. 003d-World Eight ----------------------------------------------------------- World 8-1 --------- Last world (or is it?)! Forget about that subtle hint, and just concentrate on getting through this alive. Well, like in this first game, this is the last and subsequently hardest world. And since this game is hard already...better not think about that. Go right. The two vertically alligned pipe thing is here again. Jump through the gap between the pipes, while bewaring of the plants that pop out (one is red plant). You'll land near ?'s, so jump onto the row of ?'s and go right across them to avoid enemies. Past the ?'s is another upside down pipe (no plant in it). However, there are two flying koopas, which are hard to dodge, and the pipe just gets in your way. By killing the Koopas or other means, get past the pipe. The wind stirs up again. Do a running jump off of the column of blocks (one block wide). You'll land on a normal platform. Prepare for a super hard jump. Kill the enemies on this platform. Do a super jump right. You'll reach three flying koopas. You want to bounce off the koopas to get to the next platform. Super hard. But there's no time to celebrate. Two cannons attack. Jump over the first two attacks (aimed at your feet), and go right (the last attack is aimed at your head). Jump over the cannon and head right. An upside down pipe with red plant is here. Past it is a hammer brother. Do what you want to do, run or kill. Right of it is a pipe with a normal plant. Go on the pipe when the plant isn't there. Time for another hard jump. Run right off the pipe (you'll run across gaps) and do a super jump off of the last block. You'll have to bounce off a flying koopa to get to the next platform. Enjoy your elaborate welcome commitee, another hammer brother. Kill it and go right. Go up the stair shaped blocks. A third hammer brother (last one in this level) is here. Kill it. Jump onto the bricks right of you. Fall off them to the right and jump onto the pipe. Jump off the pipe onto the single block, and onto another pipe. Fall down this area here and go right. At then end, jump onto the single brick, and onto the pipe right of it. Jump off the pipe onto a single block. Do a running jump right off it onto the flag. World 8-2 --------- Not as hard as the last level, but hard all the same. Plus, this one has nice autumn graphics. Go right. You'll run into a pipe. Jump off the pipe onto a falling platform. Jump off it to the right (the block above it has an upgrade). Go right under the blocks. Three koopas show up. Go past them. Jump over the four helmet-like enemies, and continue right. Jump off the pipe right over the small gap and go right. Leaves start blowing (works well with the autumn theme), and you come upon a spring. Jump on the spring and propel yourself to the high platform right of you. When you land, press left and do a running jump right off of it (the wind complicates things a bit). Jump right over the gap (if you landed on the thing directly right of the water). You'll be in a semi-normal area. Jump on top of the three blocks. Look right of you. See the flying Koopa? Jump on top of it, but while you're under the block it flies beneath. Do this while the Koopa is close to the block. You'll bounce up and hit the block, revealing a vine. Press right so you land on normal ground. Jump on the lone block, and off it to the vine. Climb up it. You'll be in the clouds. Jump on the cloud that looks like a platform (it is one). Jump onto the cloud right of it. Do a super jump right onto the flag. Told you this level was easier than the previous one. Level 8-3 --------- Woah, a level up in the clouds! This means...more hard jumps! Yay! Wait a minute...I mean DARN! And it also contains the not-so-triumphant return of the guy who throws spikes! Go right. Jump on the falling mushroom platform and on the cloud (the spike guy is there, so try to land on him). Do a super jump off this cloud onto the higher cloud (wait until the koopa is gone). Fall off this onto the platform with the spring. Look right of you. A flying koopa flies up and down. Do a spring jump right, and land on the koopa while it is at a high level. You'll bounce off it onto a falling mushroom platform. Jump off it onto a normal platform (hope you kill the spike guy on the way). Jump right onto another normal platform. Two koopas are here, one on a column of blocks. Jump on the one on the blocks (don't hit it while going up). From here, kill the spike guy. Continue right. You'll meet the hammer brother duo again. Kill them and go right. Jump over the gap and go right. At the edge of this platform is a spring. See the koopa right of you. Spring right when he is at a low position. Bounce off the koopa, and off the second onto normal clouds. Go right across these clouds and you meet the hammer brothers again (they just won't give up, will they?). Past them, look at the castles in the background. There are two invisible blocks you need to get here. One is a block at the rightmost edge (it has a poison mushroom). Another is two blocks left of it (it has many coins). Get these blocks, and do a super jump on them. From the lefter block, run right and do a super jump right. You'll land on a pulley. You want to wait a bit for the second platform to get higher, but too long and you're history. Jump off the pulley when the second platform is high onto two blocks. Super jump right off the two blocks onto the flag. World 8-4 --------- Last level! But of course, it's a tricky dungeon. As all dungeons start out, you're on steps which are easy to fall down. Go to the bottom step (don't fall in the lava). Now fall right off it and press left IMMEDIATELY. If all goes well, you land in the area beneath the stairs. Do a super jump right over the lava from here. Go past the two fire chains. Stand on the small block before the lava pit. Do a super jump right off it onto the block that holds a fire chain (a fireball pops out of the lava halfway through). Hopefully, you won't get hit, and quickly go right to a safe area. You'll have to do a jump right here. Jump off the koopa onto the pipe. Go down the pipe. It takes you up to...an underwater part of the castle? Messed up... Swim right past the squids and the fire chains (A to swim up and move faster). Go through the pipe at the end (this part isn't a problem). You'll end up in an area with two pipes. Jump off the pipe you're on onto the blocks right of you. Remember what you did in the second paragraph of this level (falling to the right but landing on the left)? Do that again onto the second pipe and go down. Do a super jump right over the lava pit. Go right through the pipes here (how is a squid floating around when there is no water?). You'll find two flying koopas guarding a pipe before a pit. Kill them, and land on the platform going left/right over the pit. See how there are some blocks above the pit, and some level with the pit. DO NOT TOUCH THE BLOCKS ABOVE THE PIT OR YOU WON'T SEE BOWSER! Go across the pit using the lower blocks. Jump onto the area with the fire chain and run right through the hole in the wall. Don't even come close to touching one of the bad blocks. If everything worked, you'll run for quite a while, but eventually you'll reach the end. Two flying koopas are here. Do a super jump right while they are crossing paths, and you should get to the pipe without a scratch. Go right and jump over the gap. You run into Bowser, but this guy is just a decoy. Kill him with fireballs if you wish, or jump over him when he doesn't throw hammers. Right past him are more lava pits. Jump onto the falling mushroom platform. Jump off it onto the normal ground under an upside down pipe. Look to the right, and see the platform there. Wait and a helmet enemy comes and falls off. Now do a super jump right onto that platform. Go right through this enemy-less area. You'll face off against Bowser! The last boss fight! Kill him to win! Unfortunately, my game faulted here and so I didn't get to see the ending. But due to some reliable sources, I have some information to disclose. After you beat Bowser, you get to play four bonus worlds (worlds A-D). And if you beat Bowser while not using any warp zones, you get a bonus bonus world (world 9). Hope you liked this "too hard" game! 004-Non-Warp Zone Assited Walkthrough ----------------------------------------------------------- Okay, I got some complaints (well, not really) about how the previous section of my guide skips some worlds. So, for your reading pleasure, I'm including some instructions on how to beat all the other worlds in the game. Put this section together with the previous section of the guide, and you'll be able to beat every world of the game. Note: Some of the instructions (like for world 6-2) are really half-assed. Sorry! World 1-3 --------- Run right and do a super jump onto the platform. Right of this platform is a pulley. Go across the pulley. You'll land on a platform with coins and a koopa. Jump right off this platform onto a bridge that is floating in midair. A squid is in midair right of it (that's weird). Jump right onto another part of the bridge, and right again onto a platform that moves left and right. Do a super jump right off it onto a normal platform. Right of that platform is a pulley. Go across the pulley and land on the higher platform. Do a super jump right onto another high platform. Go off it right onto a platform with a koopa and a ? block (it has an upgrade). Go onto the platform right of that. A platform that moves left and right is right of it. Go on the platform moving left and right. Go right off it onto a pulley, and land on the high platform. Jump off it to another high platform. Do a super jump off it onto the flag. World 1-4 --------- Since this is the first dungeon in the game, this one is simple. Actually, they pretty much are all simple; they just have different "go right, avoid the fire chains and kill Bowser" themes. Go right down the stairs. At the end of this platform is a fire chain, so look out. Jump from platform to platform over the lava (the ? has an upgrade). Past the lava is a long platform with fire chains on both ends. Past that is a long tunnel with many fire chains and a koopa. When you're near the end, you'll see Bowser's flames come at you. Once you're out of the tunnel, it's time for more jumping over the lava (one last fire chain is there). Then just go right for Bowser. A platform moving left and right makes it easy to go over him and send the bridge collapsing under his feet. Or, you could fireball him, and find that Bowser is...a goomba? World 2-1 --------- Go right and up the stairs. Go right across this platform. You'll meet a LOT of flying koopas. And there are some ? blocks that get in your way...not good. The middle one has an upgrade in it, though. Supre jump right of this platform and climb up the stairs. See the bricks? The middle one has a star (makes you temporarily invincible). Get it and go to the end of this platform. Uh, oh. Here's a tricky part. Jump from pipe to pipe and avoid getting killed. Past the last pipe is a small island. Right past it is a platform moving left and right. Ride it right, and jump on the spring. It's one of the springs that sends you far up high. Go up high, and press right the whole time (you skip some jumps). You'll land near four ? blocks (the first has a poison mushroom). A small distance right of it is another big spring. Do what you did last time. You'll land near three blocks way high up. Go right. You'll meet two flying koopas. You'll reach some stairs with goombas on them. Go to the top of the stairs and do a super jump right off them onto the flag. World 2-2 --------- Go right. You'll meet a flying koopa. Jump over the pipe and continue right. Do a super jump off this platform onto a small platform with three blocks. Jump off it onto a pipe, and continue right. Kill the koopas. Walk right. At the second flying koopa, stop and kill it (don't go right, wait for it to come to you). Now do a super jump right off this platform at the last possible second onto a platform with stair-like blocks. Jump off the stairs onto a pipe. Jump off the pipe onto a normal platform. Go right across this platform (many enemies). Do a super jump right off it onto another platform. This one has a lot of koopas, you can just kill the first and slide its shell right to kill the others. The platform ends in a pipe. Go down it and get all the coins. Then go through the pipe to your right. You'll come up onto a platform that seems to have no escape. But there're two invisible blocks. The first is two left of the edge, and the other is one left and above that one. Get the two invisible blocks and jump off them onto the pipe. Do a super jump off the pipe onto normal ground. Nothing right of here is tricky. Go right until you meet the stairs. A strange block floats out of place, so stand on it until the goombas pass (or they kill you). Then do a super jump off the top of the stairs onto the flag. World 2-3 --------- Ever play 2-3 in the original? This is pretty much the same. Go across bridges (parts of the bridges are missing) that have koopas on them, while avoiding fish that fly all over the screen. Weird. Not much can be said about strategy for this level. Go right and jump from platform to platform, avoiding this fish all the while. Instead of stairs, you have to jump off a high platform to get to the flag. World 2-4 --------- Oh boy, another dungeon! Go right and jump up through the gap. Kill the koopa (or jump over it). Stop at the end. See how three goombas are below? Wait for them to fall to their death, then fall down through the gap (hold right the whole time). Go right. You'll meet five koopas. Past the group of three is a fire chain. Do a super jump past the fire chain and over the gap onto another platform. Climb up the stairs (above the second to last is an invisible block with an upgrade). Go right here carefully through the many fire chains and fires (if you're lucky, you can run through all of them). Jump off this platform onto another one. Jump right from platform to platform, avoiding the fire chains and fires to get to Bowser. A platform moves left and right above him, but blocks are in the way to make it difficult. You can also shoot him with fireballs to find out that Bowser is...a koopa? World 3-1 --------- Go right. You'll meet the Hammer Bros., two of the famous bad guys Mario fights (the others are Bowser, koopas, goombas, uh...chomp chains, those flowers in pipes, boos (ghosts), and that's about all I can remember). You beat 'em by hitting a block that they're standing on. When they're dead (or not), do a super jump off the high level of blocks over a gap. You'll land near a bunch of ?'s and a single block. Jump on the single block. Jump straight up if you need an upgrade. Then jump onto the four ?'s, and off them onto the higher ?'s. Do a super jump right off them. Don't go down the pipe unless you want to warp back to world one (who would?). Instead, jump over the pipe and onto the single block that is right of it. Jump off this onto the high row of blocks. Fall right off this row of blocks. Go right. There's a gap guarded by a lot of koopas. Cross it. Jump over the cannon you see onto some ?'s (the first one holds an upgrade). Jump off the ?'s over another cannon. Here's a tricky part. See the flying koopa? What you want to do is bounce off it onto the pipe. If you're really good, you can bounce off it when it's very high and get a hidden one-up. If you're not so good, try the jump when the koopa is low. Either way, get onto the pipe. Go right, jumping from pipe to pipe. Get to the spring. Jump off it and go right (you won't be able to see yourself. Try to land on the flag (don't land left of it). World 3-2 --------- Mario bypasses the castle and goes down a pipe. You're in a water world! Yay, water world! Where's Shamu? All you have to do is go right through the squids and fish to the pipe (press A to accelerate your pace and move upwards). Go through the pipe, and climb up the stairs. Jump off them to the flag. World 3-3 --------- A normal level 3 level, except that the platforms are covered in...snow? I guess it's winter in the mushroom kingdom (if Mario's from the mushroom kingdom, why does he have an Italian accent?). Go right and do a super jump onto the first platform you meet. You can go right through the upper path (it has a koopa and a flying koopa) or the lower path (which has three normal koopas). Either way, you'll end up in the same area. Go right past the koopas. Jump off this platform onto another platform (wait for a koopa to leave), and jump onto another platform (one with a pipe). Right of the pipe is a pulley. Go across the pulley (land on the higher platform since trying to land on the lower one is a gamble). Do a super jump off this platform. Fall off the platform you land on onto a spring. It's a super loaded spring. Jump off it, and press right until you fall down. You'll land around a platform with a koopa on it. Jump right off the platform with the koopa onto another platform. Jump off it onto a falling mushroom platform. Do a super jump off it onto another falling mushroom platform, and super jump off it onto a normal platform. Jump off this platform onto the single block high in the air. Jump off that onto two blocks. Jump off that onto a normal platform. Do a super jump off that onto the flag. World 3-4 --------- Go down the stairs (don't fall in the pit), and jump right over the pit onto normal ground. Do a super jump right off this platform, and jump off the one you land on onto another platform. This is the start of a maze, like the one in 7-4 of the last game. It is such a pain in the butt, but luckily I'm here to tell you what to do. Go through the maze taking bottom, bottom, top and top to get to Bowser. Kill him the normal way. World 5-3 --------- Go right up the stairs. Stand on the platform there, and it takes you right. Ride it and jump off at the normal platform. Look right. See the two flying koopas before the pipe in the air. Jump off the koopas (bouncing off them) to the pipe, and go down. Run right past the coins and through the pipe. Jump off the pipe onto a normal platform. Do a super jump left onto the pipe, and go across the pulley to the normal platform (the lower one). Go to the edge of this platform. Among the many enemies, you'll see a platform that moves left and right. Super jump to that platform and ride it right. Jump off it and bounce off the koopa onto a normal platform. Jump right off this platform onto a falling mushroom platform. It will fall, duh, so be quick and jump right. Jump from falling platform to falling platform until you get to the normal platform. Go across the pulley right of it, and land on the two blocks. Do a super jump right off it onto the flag. World 5-4 --------- Go right down the steps (you skip over the gap), and jump over the gap. Jump right onto a falling mushroom platform and jump off it onto a normal platfom. Do a super jump right over the gap (look out for the fire and fire chain). Jump over the gap. There are three fire chains in this area. Go right across this area, and jump off it onto the single part of a normal platform. Jump off it onto another one, and off it onto a complete normal platform. To avoid a tricky situation, do a super jump right here. You should land on a high platform. Go right across it (beware of a fire thing). Land on the platform with a fire chain, and do a series of tricky jumps right. Now there's an area with lots of fire chains. Past it is an area with tricky jumps and fire chains. Past that is Bowser. World 6-1 --------- Go right. In the blocks above you (the one with a helmet shaped enemy), the brick on the left has an upgrade. Get it if you want and go right past them. Jump over the gap and run right. You'll meet various enemies, but they're easy since they're just goombas and koopas. You'll eventually run into a hammer brother. Kill him. Right of the hammer brother is a pipe. Stand next to the pipe and jump up. You unveil a hidden block. Jump onto the block and off it over the pipe. Dodge the two cannonballs that come at you. Do a super jump right off the cannon over the gap. Go right. There will be two pipes, one on the ceiling and one on the floor. The one on the ceiling has a nasty red flower (it attacks you even if you're underneath it). Go past the two pipes (did I mention a hammer brother attacks you here as well?). Go right. When you see a row of bricks, jump onto them (this avoids some bad guys). Go right off the bricks. You have to go through two pipes, just like earlier except this time the pipes are vertically alligned. Go right past the flowers to reach the stairs. The wind picks up (kinda like the wind in the big/small world in Super Mario 64). At the top of the stairs, jump onto the falling mushroom platform. Jump off it onto another falling mushroom platform, and jump off it onto normal ground. Go right. Stop at the pipe. Jump off the pipe onto a platform that moves right and left. Do a super jump right off it when it is at the rightmost point onto a pipe (not when the plant is there). Go right from here. At the gap, you'll have to prepare for a tricky jump. You need to jump right onto the pipe when the plant is not there, and not hitting the red plant in the middle of the jump. When you do make the jump, go right up the stairs (there are pipes that make up some steps). Jump off the top onto the flag. World 6-2 --------- Hey, another water world! Do just what you did for world 3-2, and you'll be fine. World 6-3 --------- Sorry to say this after the last level, but this is just like world 2-3, except with different jumps. Do what you did then and you'll be fine. World 6-4 --------- This is just like previous castle worlds. Do what you did then and you'll be fine. Just kidding. This is a simple castle thing, or at least simple in theory. It's another maze. To beat the maze, go past the fire chain using the bottom route, and then chose routes top, bottom, and bottom. Bowser has hammers, so watch out. Plus, the blocks on the ceiling leave little room to jump through (might want to run under Bowser). World 7-1 --------- Okay, go right. Go past the two pipes that are vertically alligned. Right past them are some stairs. Climb up them and kill the two koopas. Now do a super jump right off this platform (the wind kicks up again). The next part is tricky. Here's a basic sketch: __________ | | | | | | _|___| Jump over the first pipe, and go down into that area. A koopa is there, so don't make it start going left/right (gets in the way). Go right under the red plant pipe, and over the next pipe. There's a hole in the ground so look out. Go past the final red plant pipe out of that tricky area. Run right (you'll cross a gap) and do a super jump before you reach the end of this platform to land on some blocks. Fish start flying up here (annoying). Go right (jump because a cannon fires at you). Jump over the cannon (look out for the plant on the pipe) and jump onto the row of blocks. Do a super jump off them. With any luck, you can land on a flying koopa and land near the pipe. Doesn't matter, just so long as you're high up. Then go to the ground and run as fast as you can across. You'll pass by the hammer brothers, who hopefully were tricked by your being high up, and that leaves your way clear. Do a super jump off this platform. Go right past the koopa and the pipe. You'll see small stairs. You'll get ambushed by a hammer brother and a flying koopa. Find a way past them. The platform right of them has two flying helmets. Go to the end of the platform. Jump onto the cannon above you (don't get hit by a cannonball). Jump off it onto two blocks. Do a super jump right off them onto the flag. World 7-2 --------- Go right up the stairs. Stand on the mushroom platform there, and it takes you right. You really don't have to move until you meet the two koopas. Bounce off the second koopa onto the pipe. Go down it. Normal pipe area. Get the coins if you can (or want to) and go through the pipe to your right. Go right after you emerge. You'll run into a flying koopa and the guy who throws spikes. Kill the spike throwing guy if you can, and go to the top of the stairs they guarded (good place to kill the guy). Ah man, fire chains in a non-dungeon level. How lame! (and to all the lame guys who say I'm obsessed with saying lame, I'd like to tell them that they're just being lame. I don't have any lame problems. That'd be lame). Jump onto the first block with a fire chain, and off it onto another fire chain block. Jump off it onto some blocks with a koopa. Jump off that onto more blocks with a koopa. Jump off that onto a few blocks with a koopa (the spike guy returns, so you may want to hold off the jump and wait for the spike guy to come within killing distance). Jump off the platform with a few blocks (only three blocks wide) onto another platform. No koopa here, just a fire chain at the end. Jump off this onto a falling mushroom platform (spike dude again), and off that onto another falling mushroom platform. Jump off that onto a normal platform (spike dude leaves). A really tricky jump is next (the game is full of them). When the flying koopa is at the highest point in his flight, do a super jump to bounce off his head onto the pipe. Easy to screw up. Do a super jump right off the pipe onto the flag. World 7-3 --------- Everything in this level has gone pretty gray...like Kansas in "The Wizard of Oz". But the clouds, they're outlined in some red stuff that looks a lot like...blood. Go right, and jump to the platform with a spring. Spring off it (it's one of the super charged springs). Go right, but stop at the first spring you come to. Spring off that spring and go right. Stop at the first spring you come to. Spring off that and go right. And the rest of the level goes pretty much like that. Follow that strategy and you'll do fine. It's harder than it sounds, though. Especially with the wind picking up. Nothing else you see in the level will be new (or too hard). World 7-4 --------- Go right. You'll have to do a tricky jump over the fire chain here, but you can do it. At the end of the platform is a chasm. Fall down, but time your fall so you land on the platform going left and right. Ride it right to normal ground. Go right along this platform. A fire chain is at the end. Super jump right onto the mushroom platform elevators that are going down. Jump from platform to platform until you get to the end (it's hard). Once you make it to the end, go right. Jump near the fire chain, but duck down in the left hand corner. Once the fire chain passes you, cross over it on the top. Go right across the platforms (there are small gaps) and don't get hurt by the koopas. Once you're past them, run right across the big area with many helmets. Past this big area, you'll have to do a lot of tricky passing up of fire chains. Basically, you'll only be safe if you duck down in the two corners. Use that advantage to get past the fire chains here. Past the fire chains, you'll do some jumping from platform to platform. Piece of cake, compared to the jumping you did across the elevator platforms. Just jump from platform to platform and you'll end up meeting Bowser. He throws hammers and has a fire chain guarding him, but you can kill him in the normal way still. 005-Credits ----------------------------------------------------------- This FAQ is copyright of The Lost Gamer, 2007. If you want to use any part of this FAQ, ask me first (instructions under general information)