******** ** ** /**///// // /** /** ** ******* ****** /** /******* /**//**///** //////** /** /**//// /** /** /** ******* /** /** /** /** /** **////** /** /** /** *** /**//******** *** // // /// // //////// /// ******** ** ** /**///// /** ** ** /** /** ****** ******* ****** ****** ****** //** ** /** /******* //////** //**///**///**/ //////** **//// //*** /** /**//// ******* /** /** /** ******* //***** /** /** /** **////** /** /** /** **////** /////** ** /** /** //******** *** /** //** //******** ****** ** /** // //////// /// // // //////// ////// // // ******************************************************************************* Final Fantasy I & II: Dawn of Souls Final Fantasy I Walkthrough Copyright 2004, ANTIverson All rights reserved Email: ANTIverson@gmail.com Version 1.20 4/15/04 ******************************************************************************* Table of Contents ******************************************************************************* Revision History...................................................I Story..............................................................II Walkthrough........................................................III Magic..............................................................IV Bestiary...........................................................V Secrets............................................................VI Frequently asked questions.........................................VII Disclamer..........................................................VIII Credits............................................................IX ******************************************************************************* I. Revision History ******************************************************************************* Version 0.10 11/29/04 --------------------------------- Just started writing the FAQ. Version 0.20 11/30/04 --------------------------------- Finished up to Earth Cave Version 0.50 12/2/04 --------------------------------- Finished up to the Hellfire Chasm Version 0.60 12/7/04 --------------------------------- Finished up to Death Knight in Besiary Version 0.70 12/8/04 --------------------------------- I can't believe I forgot the credits. Added some other things too. Version 0.80 12/18/04 --------------------------------- Everything except Bestiary done. Version 1.00 12/20/04 --------------------------------- Completed Bestiary. Version 1.10 12/31/04 --------------------------------- Fixed a monster drop and updated FAQ. Version 1.20 4/15/04 --------------------------------- Seems I spelled Whisperwind Cove wrong. Changed Earth Plant to #177. ******************************************************************************* II. Story ******************************************************************************* The world lies shrouded in darkness. The winds die...The seas rage...The earth decays... But the people believe in a prophecy, patiently awaiting its fulfillment. "When darkness veils the world, four warriors of light shall come." After a long journey four young warriors did as last appear... and in the hand of each was clutched a crystal. ******************************************************************************* III. Walkthrough ******************************************************************************* To look for a specific chapter press Control + F and type =x=, where x is the chapter number 1. Intro =1= 2. Princess Sara =2= 3. Bikke the Pirate =3= 4. The Elf Prince =4= 5. Fun With the Mystic key =5= 6. The Orb of Earth =6= 7. The Orb of Fire =7= 8. The Ice Cavern =8= 9. Class Change =9= 10 The Orb of Water =10= 11 The Orb of Air =11= 12 The Earthgift Shrine =12= 13. The Hellfire Chasm =13= 14. The Lifespring Grotto =14= 15. The Whisperwind Cove =15 16. The Final Dungeon. =16= ------------------------------------------------------------------------------- =1= 1. Intro ------------------------------------------------------------------------------- As soon as you start a new game, you will be prompted to choose a party of four from six available classes. These classes are as follows: Warrior (Knight) The warrior is a well-rounded class. He can wear almost all the armor and wield almost all weapons. He is slow but makes up for it with high defense and health. After the class change he become a knight and can use low level white magic (1-3). He has low MP and intelligence. Monk (Master) The monk, like the fighter, does a lot of damage. He excels fighting with his fists and can get the most hits in. He has low defense and average speed. After the class change he becomes a master. He cannot use any magic. Thief (Ninja) The Thief is the fastest class in the game. He has average defense, health, and attack. After the class change he becomes a ninja and can use low level black magic (1-4). He has low MP and intelligence. White Mage (White Wizard) The white mage has the lowest attack, very high MP, low HP, and high intelligence. After the class change he becomes a white wizard. Can use all levels of white magic (1-8) Black Mage (Black Wizard) The black mage has the lowest HP in the game. He also has low defense and attack. He makes up for this with the highest MP and intelligence. Black magic can hit more than one enemy at once. After the class change he becomes a black wizard. Can use all levels of black magic (1-8) Red mage (Red Wizard) The red mage has the highest attack out of all the mages. He has average HP and defense. He has low MP and is a descent fighter. After the class change he becomes a red wizard. He can use almost all levels of white and black magic (1-7). Choose your party wisely. For a beginner I would recommend either: Fighter, Monk, White Mage, Black Mage or Fighter, Thief, White Mage, Black Mage The fighter and white mage are a must have for anyone just starting out. The black mage is also a good idea since he can do lots of damage to lots of enemies later in the game. The forth is up to you although I would not recommend the red mage because he is not really a great mage or a great fighter. NOTE: For the boss fights I wrote how much EXP the boss is worth. The exp is then divided among your living party members. For example, if a boss is worth 400 EXP, each party member that is alive will receive 400/# of members alive. KEY ITEMS will be in all caps so you don't miss them. I will put the bonus dungeons just before the final dungeon, but you can do them as soon as you beat the corresponding dungeon. To open the world map, hold B and press Select. ------------------------------------------------------------------------------- =2= 2. Princess Sara ------------------------------------------------------------------------------- Items: LUTE, potion, tent, leather cap After you pick your characters you will find yourself outside the town of Cornelia. The small houses you see make up the town. All the houses lead to the same place. The big castle is Cornelia Castle. This is the basic setup of the towns in the game. You will start the game off with 500 gil. I recommend you go into town to get some magic before you start the quest. First head to the house with the white symbol. This is the white magic shop. Here you want to get cure, a must have early on. You can also get dia if you want. Leave the shop and head to the black magic shop. Here you want to get fire and thunder. If you want more spells, which you don't really need, you can fight some battles for gil. With the money left over you should equip your party with weapons, mainly your Fighter(s), by going to the shop with the sword. Then if you have enough gil you can get some armor. You can also get a tent and some potions. After you are done head toward one of the many exits in town. Now head up to the castle. Keep going up the stairs and into the throne room. Here a bit of dialogue will occur and you will be revealed to be the light warriors. The king asks you to go find his daughter Sara who was kidnapped by Garland. Before you undertake this task, you will want to level up to 2 or 3. If you feel you are ready for your first boss fight then head to the Chaos Shrine; if not then level up some more. To get to the Chaos Shrine you have to go northwest. On the way there you will see the Earthgift Shrine. Ignore it for now. Upon reaching the Shrine, go left to find a room with a leather cap. Head up for another room with a tent and potion. Go back to the entrance and go through the doors to fight Garland. ------------------------------------------------------------------------------- Boss: Garland ------------------------------------------------------------------------------- Recommended Levels: 3-5 HP: 212 EXP: 130 Gil: 250 Treasure: longsword This battle is fairly easy. I beat him at level 2. Order your non-mage guys to attack while your black/red mages cast fire on him. You probably won't need to heal and he will go down quickly. ------------------------------------------------------------------------------- End Boss: Garland ------------------------------------------------------------------------------- After the battle Princess Sara will wake up and take you back to the castle. After a bit of talking you will be in control again. As you try to leave Princess Sara will offer you a LUTE as a token of her thanks. It is a key item and useless as of now. There will also be a cut scene of the bridge being repaired. Walk on the bridge and another cut scene will follow. Cross it and head right and then down to the town of Pravoka. NOTE: As you can see, there is a white fence-like thing on the edge of the water. This is a port and you will be able to get on and off your boat at these ports. ------------------------------------------------------------------------------- =3= 3. Bikke the Pirate ------------------------------------------------------------------------------- Items: Ship If you are in need of healing real bad then do so at the inn, otherwise head to the left part of town and confront Bikke for a battle. There are 9 pirates but it is a very easy battle. They have 24 HP each. They give 40 EXP and 40 gil each. Just hit them with physical attack and they will fall in one or two hits. After the battle they will give you a ship. What you want to do now is fight battles to get lots of gil. Just outside of town there are some ogres which give 195 gil each. You could also go out to sea and if you're lucky you will run into buccaneers which give 120 gil each. I would suggest getting enough for armor, weapons, and a black magic spell. For the white mage I don't get anything from here but if you must get invis1. For the black/red mages I suggest Blizzard. You can also get steel but I don't. For equipment get whatever is best for your party. It may take a while but you have to do it for the next part. Now that you have finished shopping you will want to take your new boat out for a spin. Let's head to the next town, Elfheim. Go left and down the coast. When you reach a river, head left. Dock at the first port you see. Head down and enter the elf town. NOTE: If one of your party members dies after this point, go to Cornelia because it is the cheapest. To get there head right a few spaces right and then up and you should see it. The inn is cheaper also. ------------------------------------------------------------------------------- =4= 4. The Elf Prince ------------------------------------------------------------------------------- Items: 680 gil, 620 gil, 295 gil, 1020 gil, 385 gil, broadsword, dagger, phoenix down, copper armlet, cottage, CROWN, potion, potion, antidote, CRYSTAL EYE, MYSTIC KEY As you walk around the town you will see 2 white and black magic shops. Both the level 3 and level 4 magic shops are here. If you happened to walk into a store, you will notice the incredibly high prices. Do not panic, you do not need that yet. What you do want to do is get 1600 gil and buy 20 antidotes, 10 potions and maybe a tent. There are ogres just inside the forest circle and at the swamp to the right of the port. After you are done, head into the castle. In the castle, head up and then left and up through the door. Inside, you will find the elf prince has been put to sleep by Astos. Leave for now and head to the western keep. DO NOT USE ANY MAGIC ON YOUR WAY THERE UNLESS YOU HAVE A TENT. To get there, head left from the town and go under the mountain range. Go through into the forest you see above you. Once you see a mountain range in front of you head left. Take the small path between the water and mountain range. Keep going up and you will eventually reach the western keep. When you reach the keep go inside and head to the throne room. The king says that Astos came and destroyed this place and he needs his crown back from the marsh pit. Leave the keep and head all the way to the bottom of the continent. If you can't find it, look for the yellow dot at the tip of the continent on the world map. Use a tent if you need to and head inside. This dungeon is very tough because a lot of enemies paralyze you. I recommend being at least level 10. Beware the green slime which takes one damage from physical attacks. Head up and you will eventually come to some stairs. On this floor, head right for a room with a dagger. Then head left for a room with 680 gil. Then head down for 620 gil and a broad sword. Go back through the way you came in and head back to the entrance of the marsh cave. This time head down. Continue heading down at the split and you will find a room with stairs. On this floor head to the southeast and take the stairs again. On this floor head all the way to the right for a room with 295 gil. Head down until you see another room. Go left from there and go in the third room you see. Grab the phoenix down and cottage. In the next room to the left is a copper armlet. Head down to the next row of rooms and go to the third one for 385 gil. Head left to the room you just passed and heal up for a mini boss. ------------------------------------------------------------------------------- Mini Boss: Piscodemons ------------------------------------------------------------------------------- Recommended Levels: 12-14 HP: 84 EXP: 276 each Gil: 300 each You will fight a random number of these guys. They hit fairly hard and are weak to thunder. Just use physical attacks and heal when needed. Thanks to Ray Stroud for the info about being weak to thunder. ------------------------------------------------------------------------------- End Mini Boss: Piscodemons ------------------------------------------------------------------------------- After the battle grab the CROWN and head to the northwest part of the cave and exit through where you came in. On this floor go to the room with the stairs again. Now you can leave the marsh cave the way you came in. Now if you are low on health and MP you can go to Elfheim and heal and get better armor and weapons. If you do go to town I recommend getting nulblaze, cura, and diara for your white mage and fira, thundara, and haste for your black/red mage. Remember that there are two white and black mage shops here. It is also a good idea to sell armor and weapons you don't need. Otherwise just go to the Western Keep. When you get there, talk to the king and he will reveal himself to be Astos, the king of the dark elves. ------------------------------------------------------------------------------- Boss: Astos ------------------------------------------------------------------------------- Recommended Levels: 14-16 HP: 420 EXP: 2250 Gil: 2000 Treasure: mythril sword This battle is kind of tough. If you have Nulblaze then cast it because he will use Fira. He also has a Death which could instantly kill a party member. Fire, thunder, and blizzard seem to work well on him. His physical attacks don't do much. if you have haste then cast it on your fighter/thief/monk. Keep your HP above 100 and you should do fine. ------------------------------------------------------------------------------- End Boss: Astos ------------------------------------------------------------------------------- After the battle you will get the CRYSTAL EYE. Leave the keep and head back to Cornelia but instead of docking in front of the castle, head to the right and up a little and go under the bridge that was built. Dock at that port and head up to Matoya's Cave. Walk into the cave and enter the room. After a short scene, talk to her again to give her the eye. She will give you the jolt tonic. Before you leave take the 2 potions and antidote from the chests. Head back to Elfheim Castle to give the jolt tonic to the prince. He will awaken and give you the MYSTIC KEY. ------------------------------------------------------------------------------- =5= 5. Fun With the Mystic Key ------------------------------------------------------------------------------- Items: 800 gil, 700 gil, 1020 gil, mythril hammer, bronze gloves, falchion, steel gloves, power staff, silver armlet, antidote, saber, mythril knife, cottage, NITRO POWDER, tent, tent, iron armor, werebuster, gold needle, rune sword, potion, leather cap A bunch of the places you have visited had rooms locked by the mystic key. You can now open those doors. The first is in Elfheim castle in the northeastern room outside the castle walls. The four chests contain 800 gil, 700, gil, bronze gloves, and a mythril hammer. Leave the castle and go to the Western Keep. Upon entering go right and walk all the way around to the room that is left of the throne room. The fronts of the chests are guarded so open them from the sides. These chests contain a falchion, steel gloves, and a power staff. Exit the keep and head to the marsh cave. Head to the floor where you fought the piscodemons and head all the way to the bottom. The chests are guarded by piscodemons. The first room has a silver armlet. The second has an antidote and the fourth has 1020 gil. Now head back to Elfheim and get any important spells you may have missed like fira, thundara, blizzara haste, cura, and poisona. After you have everything you need head to Castle Cornelia. Once inside, head left or right and go all the way to the back of the castle and go down. Go right and you will see two rooms. The room on the right contains a saber, mythril knife, and cottage. The one on the left contains NITRO POWDER, a tent, and an iron armor. Finally head to the Chaos Shrine where there are four rooms. The room in the southeast contains a rune blade. The northeastern room has a werebuster and a gold needle. The other two rooms were available to you in the beginning of the game but if you missed them, they are a potion, tent, and a leather cap. Before you continue stock up on lots of items because where you are going there is no item shop or place to revive your characters. I would get at least 99 potions and a couple of phoenix downs. You won't need antidotes because you have poisona. ------------------------------------------------------------------------------- =6= 6. The Orb of Earth ------------------------------------------------------------------------------- Items: 575 gil, 575 gil, 450 gil, 1975 gil, 800 gil, 5000 gil, 575 gil, 330 gil, 3400 gil, 1020 gil, 1250 gil, 575 gil, 5000 gil, 3400 gil, 1520 gil, 1455 gil, 5450 gil, tent, tent, tent, coral sword, great helm, wyrmkiller, ether, mythril mail, cottage, potion, potion, leather shield, STAR RUBY, gold needle, sleeping bag, EARTH ROD, leather shield, staff, mythril shield. Now that you are well stocked on weapons, armor, and magic you can head to Mt. Duergar. To get there head west from Cornelia. Eventually you will see a port out in the middle of nowhere. Dock there and head left and down. There you will see a cave. Head up from the stairs to get 575 gil and 450 gil. Head all the way to the left wall and go down until you see a split. Head to the left for a room with a tent, great helm, wyrmkiller, ether, mythril mail, cottage, potion, and 575 gil. Then go right and down until you see a dwarf. Talk to him to give him the NITRO POWDER. After the cut scene head through the canal that was just formed. Go west and then north and dock in Melmond. Ignore the whirlpool for now. As you enter, you will notice that the earth has been ravaged. There is no reviving place or item shop here. You can buy magic here once you reach level 19. I would recommend curaga and life for your white mage; tundaga and firaga for your black/red. You will notice that the knights armor costs 36000 gil. You can get this after the earth cave because you will have plenty of money then. Heal, save, and head to the earth cave. To get there, head west from Melmond and go down the small strip of land. When you are inside head up and get the 1975 gil from the chest. All the chests here are guarded by earth elementals on at least one side. Then head back down and go right by the stairs and down at the intersection. At the next intersection make a left to collect a potion and 800 gil. Go back out to that last inter section and keep going straight to the other side. This side contains an antidote and 795 gil. Head back out to the first intersection and go right this time. Take the stairs to the next floor. On this floor you want to go down until you reach something that looks like an upside down U. From there go right and up. You will reach an intersection where you can go up or right. Go right and then down right away. Follow the path to get a leather shield, 575 gil, and 5000 gil. Go back to the place where you went down and go right, up, and right to get to a coral sword, tent, and 330 gil. After you leave the room head all the way down and follow the path to the stairs. On this floor, stick to the bottom wall and go through the door you see for a sleeping bag. Leave the room and go up until you come to an intersection. Go up, right, and down to get to a gold needle. Go back to the intersection and head left. Now just keep following the path and you will come across four rooms. The first has 3400 gil. The second has nothing. The third has 1020 gil; and the fourth has the boss and the STAR RUBY. Talk to the bat in the last room to start the fight. ------------------------------------------------------------------------------- Mini Boss: Vampire ------------------------------------------------------------------------------- Recommended Levels: 18-20 HP: 280 EXP: 1200 Gil: 2000 Very easy fight because he only has 280 HP. He is weak to Fire and Dia. ------------------------------------------------------------------------------- End Mini Boss: Vampire ------------------------------------------------------------------------------- After the battle, grab the STAR RUBY and exit through the door you came in. Leave the Earth temple and head to the titan's cave. To get there head to the cave on the left side of the continent. Talk to the titan to give him the STAR RUBY and he will let you pass. After he moves, go down to get a mythril helm, great axe, 620 gil, and 450 gil. Go up and exit the cave. From the world map, go all the way down and enter the second cave. Nothing to see here. Head straight to the second room and talk to the sage to get the EARTH ROD. Now head back to the dungeon where you fought the vampire. Head through the second door and use "talk" to the plate. Go down to the lower floors. On this floor walk up until you come to an intersection where you can go left or up. Go up to find a room with a staff, 3400 gil, 1520 gil, 1455 gil, and 5450 gil. Go back to the intersection and this time go left. Now all you want to do is get to the left wall. When you come to it, you will have the choice of going up or down. Go down first and grab the mythril shield, tent, and 1250 gil. Go all the way up to the northwestern corner and take the stairs to the final floor. On this floor go up, left, down, left. Heal and save before you talk to the boss. ------------------------------------------------------------------------------- Boss: Lich ------------------------------------------------------------------------------- Recommended Levels: 20-22 HP: 1200 EXP: 2200 Gil: 3000 Treasure: dry ether He uses elemental and physical attacks. Keep your HP above 100 and you should be fine. He is weak to fire and dia. It would be a good idea to use haste on your strongest attackers. Physical attacks don't seem to do much against him. ------------------------------------------------------------------------------- End Boss: Lich ------------------------------------------------------------------------------- To leave, walk to the circle behind the crystal. You now want to go to Crescent Lake. To get there, head west from Melmond until you hit land. Now open up the world map and make sure you are on the eastern coast of the southeastern continent. If you are not, then you need to get there. Now sail up and down the coast looking for a port. There are two ports. You have to dock in the southern one. After docking, head down and around to the left of the mountain range. Walk around to the left side of the lake and enter the town. ------------------------------------------------------------------------------- =7= 7. The Orb of Fire ------------------------------------------------------------------------------- Items: 1520 gil, 4150 gil, 795 gil, 750 gil, 1520 gil, 1760 gil, 1455 gil, 1975 gil, 2750 gil, 2000, gil, 10 gil, 155 gil, 1250 gil, 1760 gil, 880 gil, 7340 gil, mythril helm, great sword, mythril shield, mythril axe, phoenix down, antidote, mythril helm, mythril gloves, hi-potion, tent, Flame shield, ice brand, gold needle, cottage, staff, flame mail. You should have more than enough money to buy all the things you want in this town. If not, fight the trolls and minotaurs outside town. After you are done shopping, head to the north part of town in between the two magic shops. Head across the bridge and around to the sages. After talking with them and learning a little about the story you will receive a canoe. Exit the town and go into the river up north. Start from the river above town and follow these directions at the intersections. Left, up, right, left, and left. Use a tent, save, and row your way to the volcano. Stepping on the lava tiles will deal one damage per tile. Most of the time it is unavoidable so make sure to keep your health up. On the first floor just go left and down the stairs. On this floor, enter the first door you see. Take the first left and grab the mythril helm. Head down for 1520 gil. Leave through the door on the left and take the third door. Go up and stick to the left. Go down and grab the chests. The items are mythril helm, mythril gloves, hi-potion, tent, 1975 gil, 1455 gil, 1520 gil, antidote, 1760 gil, mythril axe, mythril shield, and a phoenix down. Head all the way back up to get 795 gil and 750 gil. From there go to the top of the room and right. Head down to get the 4150 gil. Follow the maze to the last chest containing a great sword. Leave this room and take the stairs on the left side. On this floor head right and take the stairs. Another simple floor. Head to the southeast corner and take the stairs. For this floor start walking down and at the intersections go, left, down, and left. Take the stairs to the next floor. Go in the room you see and take the gold needle and 2750 gil. Follow the path and take a left at the intersection. Take the 1760 gil in the room and go to the last room. Grab the antidote, 7340 gil, flame shield, ice brand, and 880 gil. Go back to the first intersection and head down. The first room has 10 gil and 155 gil. Head up and grab the cottage and 2000 gil. Go back to the previous room and go down. The room there has 1250 gil and a staff. Follow the path to the final floor. Go left from the stairs to get a flame mail. Go back to the stairs and head southwest. Heal, save, and talk to the orb. ------------------------------------------------------------------------------- Boss: Marilith ------------------------------------------------------------------------------- Recommended Levels: 25-27 HP: 1440 EXP: 2475 Gil: 3000 Treasure: golden apple She is not weak to ice like you would expect. Cast Nulblaze to reduce damage and cure when needed. Haste and the ice brand will quicken the battle. ------------------------------------------------------------------------------- End Boss: Marilith ------------------------------------------------------------------------------- After the battle, leave through the teleportation device. Go to town to rest at the inn and save. When you are ready to leave go towards the northern dock on this side of this continent. Do not dock; instead go through the nearby river. At the intersections head north, right, left, and left. Heal, save, and enter the Ice Cave. ------------------------------------------------------------------------------- =8= 8. Ice Cavern ------------------------------------------------------------------------------- Items: 5454 gil, 7900 gil, 9900 gil, 180 gil, 5000, gil, and 12350 gil, 9500 gil, 10000 gil, sleeping bag, ice shield, ether, flame sword, clothes, mythril gloves, ice armor, LEVISTONE. As you may expect, the enemies here are weak to fire. On the first floor just follow the path and take the stairs. On this floor either head left and then down or down and left to get to the stairs. Take the stairs on this floor. Head around to the south and enter the room. Grab the two chests but be careful not to step on the cracks. The right one has clothes and the other has a flame sword. After you rob both chests, step on a crack. Go left to get ice armor and mythril gloves. Beware the dragons that guard them. Stepping on the spikes will deal one damage per tile you step on. Head all the way down to get 5454 gil, 7900 gil, 9900 gil, 180 gil, 5000, gil, and 12350 gil. After you get the gil, head back up and to the stairs on the right. Go through the door and get the ether. Leave the room and go to the bottom room for 10000 gil. Head right to another room and get the 9500 gil, sleeping bag, and ice shield. Fall through the crack and get ready for a boss fight. ------------------------------------------------------------------------------- Boss: Evil Eye ------------------------------------------------------------------------------- Recommended Levels: 28-30 HP: 162 EXP: 3225 Gil: 3225 Kill him quickly or you will regret it. Luckily he only has 162 HP. He should go down in one or two hits. ------------------------------------------------------------------------------- End Boss: Evil Eye ------------------------------------------------------------------------------- Grab the LEVISTONE and fall through a crack. Make your way to the exit on this floor. Head all the way to the right, past the room with the ice shield. Now make your way back to the boat. You will now need to go to the Ryukahn Desert. To get there, go to the southern tip on the continent and go into the river by the desert. Land right away on the left side and enter the desert. You finally get an airship. The airship can only be landed on grasslands. Now we can get a class change. ------------------------------------------------------------------------------- =9= 9. Class Change ------------------------------------------------------------------------------- Items: 7340 gil, 1455 gil, 2750 gil, 500 gil, 2000 gil, 1455 gil, 2750 gil, 1520 gil, 9500 gil, x-potion, gauntlets, ruby armlet, healing staff, ice brand, steel gloves, cottage, RAT'S TAIL, tent, dry ether, gold needle, cottage, elixir. First head to the Citadel of Trials. First open your world map and look at the northeastern continent. On the left side, there is a yellow dot. That's where you have to go. It will look like a castle. You'll have to land pretty far and walk to the castle. Once inside, talk to the sage and go to the throne in the northwest corner. Take the only warp point you see. Again take the only warp point there. Take the bottom one here. Only one here. Bottom one here. Only one here. Take the closest one to you. Take the bottom road and go down the left side. Go past the first two warp points and take the third. Take the stairs up. Go up and get the healing staff. Head left and get the ruby armlet, ice brand, and steel gloves. Head down to get the gauntlets, cottage, 7340 gil, and 1455 gil. Do not equip the healing staff or gauntlets because you can use them in battle to cast heal and thundara respectively. Head right and open the chest for a RAT'S TAIL. Walk up to the throne for a boss fight. ------------------------------------------------------------------------------- Boss: Dragon Zombie ------------------------------------------------------------------------------- Recommended Levels: 30-32 HP: 268 EXP: 2331 Gil: 999 Treasure: Megalixer Fire and Dia will make short work of him. ------------------------------------------------------------------------------- End Boss: Dragon Zombie ------------------------------------------------------------------------------- Head back to the airship. If you look at the world map you will see six dots by the castle. These are the dragon caves. Explore them for treasure. One of them has Bahamut, the dragon king. Talk to him and he will give you a class change. After you get the class change go to the old towns and get all the spells you couldn't before. After you are done head to Gaia. ------------------------------------------------------------------------------- =10= 10. The Orb of Water ------------------------------------------------------------------------------- Items: 13450 gil, 64000 gil, 5000 gil, 9900 gil, 2000 gil, 20 gil, 12350 gil, 9000 gil, 1760 gil, 4150 gil, 5000 gil, 21170 gil, 10 gil, 10000 gil, 110 gil, 450 gil, 7690 gil, 8135 gil, 2750 gil, 7340 gil, 9900 gil, 5450 gil, 385 gil, BOTTLED FAIRY, OXYALE, WARP CUBE, defender, wizard's staff, ribbon, diamond armor, mage's staff, light axe, diamond armlet, ROSETTA STONE, diamond helm, diamond gloves, giant's glove, light axe, ribbon. Gaia is the yellow dot at the northeast part of the northeast continent. Here you will want to do a lot of shopping, but save 40000 gil. The cat claws is the best black mage weapon. If you are at least level 39, you can get level 8 spells. After you are done, head to the western continent and land right below the desert. Head to the small spot of sand surrounded by grass. The caravan will sell you a BOTTLED FAIRY for 40000 gil. Head back to Gaia to release the fairy. Head to the north part of the town past the item shop and to the right of the reviving place. Walk to the water and talk to the fairy. She will give you OXYALE. Go back to the western continent but this time go to the town on the eastern coast. You will have to walk very far because you can't land close. On the way there, you will see a river. Take the river all the way up to the waterfall cavern. The cavern has many dead ends but it is pretty easy to navigate. At the first intersection go left. When you come to an area with three paths take the top left path. At the next intersection go down and you will see a room. The items here are a wizard's staff, ribbon, defender, 6400 gil, 13450 gil, and 500 gil. Talk to the robot for a WARP CUBE. Warp or walk out and go to Onrac. No weapons or armor here but there are four spells and new items. When you are done head to the dock on the right side of town. Get into the barrel and head into the Sunken Shrine. The first thing you should do is head to the right and get the 2000 gil. Then head to the left and get 9900 gil. Go all the way to the back wall and take the stairs on the right. All monsters here are weak to thunder except the water elementals which are weak to ice. Go down and left past the first room. Enter the big room for 20 gil. The room north of this has diamond armor. Head down and to the left of the big room for a light axe. Head down and right for a mage's staff, 12350 gil, and the stairs to the next floor. There are a lot of empty rooms here so don't go in all of them. head up for 9000 gil, 1760 gil, and a diamond armlet. Head in between the room you just came out of and the room to the left. Take a left and go up. Go right and enter the second room for 2750 gil. Head down and enter the room on the right for 4150 gil. The room to the right has 5000 gil. Go all the way down and inside the room on your right for an antidote. head up one room and to the right and then down for a diamond shield. Go up and left so you are standing in the middle of four rooms. Go up as far as you can and head to the room on the left for 10 gil and 10000 gil. Now go stand in front of the room below this. Go left, up, left, up, and left. Go down and into the first room you see for a diamond helm, diamond gloves, and ROSETTA STONE. Now either use warp, exit, or walk to the first room you walked into in the Sunken Shrine. On this floor you first went up and to the right. This time go to the left. On this floor go left a little and then up to the stairs. Take the stairs here. Go around the room for the stairs. Go through the door and grab the two chests for 110 gil and 450 gil. Go through the other door and take the stairs on the left. On this room go left and down for 7690 gil and 8135 gil. Head left a few steps and up for a ribbon, 9900 gil, 7340 gil, 2750 gil. Head left for a light axe. Go down for a giant's glove, 5450 gil, and 385 gil. Go back to the room with the ribbon and head up this time to the stairs. On this floor go left, up, left, down, and left. Enter the room and exit it at the top. Go in to the room above it and get ready for a boss fight. ------------------------------------------------------------------------------- Boss: Kraken ------------------------------------------------------------------------------- Recommended Levels: 39-42 HP: 1800 EXP: 4245 Gil: 5000 Treasure: kikuichimonji He is weak to lightning. Use saber and haste on your fighter because he has high defense. ------------------------------------------------------------------------------- End Boss: Kraken ------------------------------------------------------------------------------- Exit behind the crystal. Head back to Melmond and talk to Dr. Unne, the man by the gravestone. He will decipher it and teach you Lufenian. Go back to the north eastern continent and head to its "tail". Land by the mountain range by the desert and walk to Lufenia. ------------------------------------------------------------------------------- =11= 11. The Orb of Air ------------------------------------------------------------------------------- Items: CHIME, 18010 gil, 800 gil, 3400 gil, 2750 gil, 13000 gil, 12350 gil, 7900 gil, 8135 gil, 10000 gil, 7600 gil, 9900 gil, 4150 gil, 7900 gil, 180 gil, 5000 gil, 6720 gil, 13000 gil, 880 gil, 9000 gil, 5450 gil, 4150 gil, 3400 gil, 6400 gil, 9500 gil, 8135 gil, aegis shield, healing helm, vorpal sword, thor's hammer, sun blade, dragon mail, cottage, potion, razer, protect ring, healing helm, mythril helm, cottage, diamond gloves, ribbon, diamond shield, ADAMANTITE, white robe, black robe, protect ring, potion, gold needle, sasuke's blade, gold needle, clothes, protect cloak. In this town go to the northeast to a small opening in the wall. Head east for two magic shops. Go down from that hole and go take one of the bridges. Talk to the guy in the corner for the CHIME. Stock up on a lot of items because this is a long dungeon. When you are ready, head to the desert near where you landed the airship for Lufenia and head to the tower in the middle. Use the CHIME to enter the tower. Go inside the door and collect the 2750 gil, 18010 gil, 800 gil, 3400 gil, aegis shield, vorpal sword, healing helm, and tent. Exit through the door next to where you came in. take the stairs. Go around and take the bottom path at the first intersection. At the dead end go right and up. Follow the path to the bottom of the room for 13000 gil, 12350 gil, 7900 gil, 8135 gil, 7600 gil, 10000 gil, dragon mail, sun blade, and thor's hammer. After you have taken all the items, exit out the door on the right. Head around and above the room for the stairs. Go to the room below you and stand on the pad. It will transport you to the Flying Fortress. If you go down you can get a razer. Go left for a potion, 7900 gil, 9900 gil, and 4150 gil. Go right for protect ring, healing helm, 6720 gil, 5000 gil, 180 gil. Go up for the stairs. On this floor go down until you are in the center of the room. The northwest room contains a mythril helm and cottage. The northeast room contains diamond gloves. The east room has a diamond shield and a ribbon. The west room has 13000 gil and 880 gil. The southeast room has a black robe and a white robe. The southwest room has ADAMANTITE. The stairs to the next floor is to the south. To the right you see a small globe. Look through it. Keep going right to get a protect cloak, clothes, a gold needle, 6400 gil, 9500 gil, 835 gil. From the stairs again, go north. You will find a potion, protect ring, 5450 gil, and 900 gil. Back to the stairs and left this time for a Sasuke's blade, gold needle, 4150 gil, 3400 gil, and the stairs to the next level. This floor goes on forever in all directions. To get to the exit either go up two squares and left two squares; or down two squares and right two squares. This is the final floor before the boss. Heal and save BEFORE you cross the bridge. On this bridge you have a chance to get a random encounter with an optional boss. If you ant to fight him, walk back and forth across the bridge until you meet him. Otherwise walk to the boss and hope you don't get him. ------------------------------------------------------------------------------- Optional Boss: Death Machine ------------------------------------------------------------------------------- Recommended Levels: 47-49 HP: 2000 EXP: 32000(!!!) Gil: 32000(!!!) Treasure: genji armor This guy is tough for anyone below these levels. He heals himself for 100 HP every turn. He has an attack called nuke which does massive damage to all party members. His physical attack will also do 200+ to a single party member. Cast saber and haste on your attackers. I hope you have healaga. ------------------------------------------------------------------------------- End Optional Boss: Death Machine ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Boss: Tiamat ------------------------------------------------------------------------------- Recommended Levels: 39-42 HP: 2400 EXP: 5496 Gil: 6000 If you beat death machine, then he should be very easy. Flare will do massive damage to it. His physical attack is weak. ------------------------------------------------------------------------------- End Boss: Tiamat ------------------------------------------------------------------------------- Exit through the back again. Now go back to Mt. Duergar and talk to the dwarf in the northern room. He will take the adamantite and make excalibur for you, a very powerful knight sword. At this point I would recommend you do some serious shopping and head to the bonus dungeons before you take on the final boss. You might want to level up to 50 or so before then. You will also not be able to leave the dungeons unless you beat the boss or die. ------------------------------------------------------------------------------- =12= 12. The Earthgift Shrine ------------------------------------------------------------------------------- Items: Random Go back to Cornelia and start walking towards the Chaos Shrine. On the way there you will see the Earthgift Shrine. Enter it and walk through the door. In this dungeon the floor layouts and chests are random so I will just provide tips for the boss fights. There are a total of five floors. All four bosses are on the fifth floor. ------------------------------------------------------------------------------- Boss: Cerberus ------------------------------------------------------------------------------- Recommended Levels: 34-36 HP: 4000 EXP: 0 Gil: 0 Treasure: kotetsu He will cast Thunderbolt which will do a lot of damage. Keep them at full health or close for the entire fight. Use a blue curtain or nulshock right away if you have it. Use Healaga for your white mage every turn and have another mage use healing staff every other turn. Physical attacks will do descent damage with haste. Offensive magic is pretty much useless here. ------------------------------------------------------------------------------- End Boss: Cerberus ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Boss: Echinda ------------------------------------------------------------------------------- Recommended Levels: 34-36 HP: 4800 EXP: 0 Gil: 0 Treasure: x-potion Wow, this guy uses an instant death move almost every other turn. Cast saber and haste on your attackers. I hope you bought protect rings for everyone. The higher your stats, the less chance he will hit and instant kill spell. ------------------------------------------------------------------------------- End Boss: Echinda ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Boss: Ahriman ------------------------------------------------------------------------------- Recommended Levels: 34-36 HP: 4000 EXP: 0 Gil: 0 Treasure: dry ether He will cast all sorts of magic on you like blaze, earthquake, and icestorm. He will also cast cura on himself. He has no weakness. Saber and haste work well. Protect rings will help here also. ------------------------------------------------------------------------------- End Boss: Ahriman ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Boss: 2-Headed Dragon ------------------------------------------------------------------------------- Recommended Levels: 34-36 HP: 4500 EXP: 0 Gil: 0 Treasure: bard's tunic He uses a lot of physical attacks. Again, haste and saber are your best spells to use here. No weakness. ------------------------------------------------------------------------------- End Boss: 2-Headed Dragon ------------------------------------------------------------------------------- To get to the Hellfire Chasm, go to the dragon islands where you got the class change. One of the holes in the ground is the Hellfire Chasm. Heal, save, and enter. You will not be able to leave until you defeat the boss. Like the previous one, the floors and chests are random. ------------------------------------------------------------------------------- =13= 13. The Hellfire Chasm ------------------------------------------------------------------------------- Items: Random To get to this dungeon, head to the dragon island with the swamp on it. It is the second hole. Again the floors are random so I will help with the bosses. There are a total of ten floors. Scarmiglione and Cagnazzo are on the fifth floor. Rubicante and Barbariccia are on the tenth floor. ------------------------------------------------------------------------------- Boss: Scarmiglione ------------------------------------------------------------------------------- Recommended Levels: 34-36 Form 1 HP: 4000 EXP: 0 Gil: 0 Form 2 HP: 7046 EXP: 0 Gil: 0 Treasure: lunar curtain First form is fairly easy. His magic attacks do a lot of damage but only to one person so you can just curaga next turn. Second form a bit stronger but he is now weak to fire and dia spells. Beware his poison gas, it does a lot of damage to your whole party. ------------------------------------------------------------------------------- End Boss: Scarmiglione ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Boss: Cagnazzo ------------------------------------------------------------------------------- Recommended Levels: 34-36 HP: 7968 EXP: 0 Gil: 0 Treasure: light curtain. Uses a powerful move called tsunami. Healaga should make up most of the life lost to tsunami. He is weak to thunder. Kill him as quickly as possible. ------------------------------------------------------------------------------- End Boss: Cagnazzo ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Boss: Rubicante ------------------------------------------------------------------------------- Recommended Levels: 34-36 HP: 15000 EXP: 0 Gil: 0 Treasure: kikuichimonji He uses a lot of physical attacks and they hurt. Again, haste and temper are your best spells to use here. No weakness. ------------------------------------------------------------------------------- End Boss: Rubicante ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Boss: Barbariccia ------------------------------------------------------------------------------- Recommended Levels: 34-36 HP: 4500 EXP: 0 Gil: 0 Treasure: braveheart He uses a lot of physical attacks and they hurt. Again, haste and temper are your best spells to use here. No weakness. ------------------------------------------------------------------------------- End Boss: Barbariccia ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- =14= 14. The Lifespring Grotto ------------------------------------------------------------------------------- Items: Random To get to this dungeon, go to the canal that was opened by the dwarves. Just past the canal is a whirlpool that you can enter. This dungeon has 20 floors. Gilgamesh is on the fifth floor. Atomos is on the tenth floor. Omega and Shinryu are on the twentieth floor. ------------------------------------------------------------------------------- Boss: Gilgamesh ------------------------------------------------------------------------------- Recommended Levels: 50+ HP: 8888 EXP: 0 Gil: 0 Treasure: genji gloves He isn't too tough. He will attack a single party member with powerful attack. Nothing a curaga can't handle. Saber, haste, and flare work wonders. ------------------------------------------------------------------------------- End Boss: Gilgamesh ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Boss: Atomos ------------------------------------------------------------------------------- Recommended Levels: 50+ HP: 13000 EXP: 0 Gil: 0 Treasure: judgment staff Nulfire will help out against his firaga. Haste will help out a lot. He drops the judgment staff which lets you cast flare when used in battle. ------------------------------------------------------------------------------- End Boss: Atomos ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Boss: Omega ------------------------------------------------------------------------------- Recommended Levels: 50+ HP: 35000 EXP: 0 Gil: 0 Treasure: murasame Omega ha a lot of HP and a high attack. This will be a long battle. You will want to cast healaga every turn. Omega is weak to thunder, so use gauntlets and thundaga. ------------------------------------------------------------------------------- End Boss: Omega ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Boss: Shinryu ------------------------------------------------------------------------------- Recommended Levels: 50+ HP: 35000 EXP: 0 Gil: 0 Treasure: ragnarok This guy is almost twice as strong as Omega. He is not weak to any magic like Omega. He is does however have fairly low defense. Physical attacks with haste and saber will be your best bet. ------------------------------------------------------------------------------- End Boss: Shinryu ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- =15= 15. The Whisperwind Cove ------------------------------------------------------------------------------- Items: Random To get to this dungeon, Go near the Ice Cavern. The dungeon is around the corner of this cavern. This place has fifty floors. On the tenth floor you will find Typhon. On the twentieth floor you will fight Orthros. On the thirtieth floor you will find Phantom Train. On the fortieth floor you will find Death Gaze. ------------------------------------------------------------------------------- Boss: Typhon ------------------------------------------------------------------------------- Recommended Levels: 50+ HP: 10000 EXP: 0 Gil: 0 Treasure: genji helm One of the easiest bosses in this dungeon. It is weak to ice, but flare will also do the job. He has a weak physical attack. ------------------------------------------------------------------------------- End Boss: Typhon ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Boss: Orthros ------------------------------------------------------------------------------- Recommended Levels: 50+ HP: 17000 EXP: 0 Gil: 0 Treasure: rune staff He is weak to fire and thunder. He has a weak physical attack and fairly low defense. ------------------------------------------------------------------------------- End Boss: Orthros ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Boss: Phantom Train ------------------------------------------------------------------------------- Recommended Levels: 50+ HP: 9999 EXP: 0 Gil: 0 Treasure: Megalixir This guy is really strong. Curaja will help a lot. Powered up physical attacks and flare will be effective. ------------------------------------------------------------------------------- End Boss: Phantom Train ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Boss: Death Gaze ------------------------------------------------------------------------------- Recommended Levels: 50+ HP: 30000 EXP: 0 Gil: 0 Treasure: lightbringer His physical attack is not as high as phantom train but he will cast spells like kill and death. Power up your physical attacks with haste, saber, and strength tonics. The only effective spells here are flare and holy. ------------------------------------------------------------------------------- End Boss: Death Gaze ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- =16= 16. The Final Dungeon ------------------------------------------------------------------------------- Items: dry ether, elixir, protect ring, protect cloak, sasuke's blade, megalixir, masamune. After you have finished the final optional dungeon and stocked up on 99 hi- potions, ethers, and phoenix downs, head to the Chaos Shrine. The black crystal here will bring you to the Temple of Chaos from 2000 years ago. After you are transported, head to the stairs at the southeast corner of the floor. On the next floor walk right to the stairs. Walk all the way down and then right and enter the big room. Grab the ether and dry elixir before you take the stairs. Exit this room and go left and then up to the stairs. Walk to the left side of the floor for the next stairs. Walk up, right, and then down to reach a boss fight and stairs. ------------------------------------------------------------------------------- Boss: Lich ------------------------------------------------------------------------------- HP: 2800 EXP: 2000 Gil: 1 Then Lich is a bit harder this time around. He can cast flare, so be ready with healing spells. He is still weak to dia and physical attacks. ------------------------------------------------------------------------------- End Boss: Lich ------------------------------------------------------------------------------- After the battle, take the stairs. On this floor, walk a little to the left and then up to find a door. Go through this door and the other one on the right. Go to the left and take the opening under the stairs. Go left for a protect ring. Walk down and to the right for a sasuke's blade. Go back to the place where you took a left for the protect ring and go right his time. Grab the protect cloak and keep going right for a megalixir. Head to the stairs you passed for another boss battle. ------------------------------------------------------------------------------- Boss: Marilith ------------------------------------------------------------------------------- HP: 3200 EXP: 2000 Gil: 1 Marilith has new spells like death and is now not weak to anything except confuse. Don't count on it working too often. Use strong physical attacks to take her out. ------------------------------------------------------------------------------- End Boss: Marilith ------------------------------------------------------------------------------- After the battle, take the stairs to the next floor. On this floor head to the southeast corner of the floor. The hallway to the stairs is guarded by Kraken. ------------------------------------------------------------------------------- Boss: Kraken ------------------------------------------------------------------------------- HP: 3600 EXP: 2000 Gil: 1 Treasure: eye drops Kraken is no longer weak to thunder. He will also use an ink spell to blind your party. Physical attacks powered by haste, saber, and strength tonics are the best ways to beat him. ------------------------------------------------------------------------------- End Boss: Kraken ------------------------------------------------------------------------------- If you walk across the hallway again, you will have to fight him again. Take the stairs to the Tiamat floor. This floor is made up of five rooms. Start by heading to the room below you. Then head a room to the right. in the lower right corner you will see a path. Take it to a room with the masamune. Go back to the room you started off in. The room connecting to this on the right is guarded by Tiamat. ------------------------------------------------------------------------------- Boss: Tiamat ------------------------------------------------------------------------------- HP: 5500 EXP: 2000 Gil: 1 Treasure: rune staff Tiamat is not really weak to anything. Use attacks powered by haste and saber. If your level is a little low, it could be a tough battle. Flare will also work a little. ------------------------------------------------------------------------------- End Boss: Tiamat ------------------------------------------------------------------------------- Continue into the room on the right and take the stairs to the final floor. On this floor, Head down and into the only room here. Heal up, restore your MP, and save before you talk to Chaos. ------------------------------------------------------------------------------- Final Boss: Chaos ------------------------------------------------------------------------------- HP: 20000(!!!) EXP: 0 Gil: 0 As you may have guess by the HP, this will be a long and tough battle. Not only does he have a lot of life, defense, and a whole lot of magic defense; he will also completely heal himself sometimes. He will cast all types of elemental spells. Use nulblaze, nulshock, nulice, and nulall as quickly as possible. You will also have to cast a strong healing spell, healara or healaga, every turn. He can also kill a party member in one hit so be ready to use a phoenix down or fullife. Saber and haste are a must in this battle. I would not recommend flare or holy because he has a ton of magic defense. Your MP is better used on healing anyway. Eventually you will win. ------------------------------------------------------------------------------- Final End Boss: Chaos ------------------------------------------------------------------------------- ******************************************************************************* IV. Magic ******************************************************************************* White Magic Spells Level 1: Cure Found in- Cornelia Cost- 50 gil Description- Restores a little HP to one ally Dia Found in- Cornelia Cost- 50 gil Description- Deals damage to all undead foes Protect Found in- Cornelia Cost- 50 gil Description- Raises one ally's defense Blink Found in- Cornelia Cost- 50 gil Description- Raises caster's evasion Level 2: Blinda Found in- Pravoka Cost- 250 gil Description- Cures darkness Silence Found in- Pravoka Cost- 250 gil Description- Prevents all foes from casting spells Nulshock Found in- Pravoka Cost- 250 gil Description- Reduces lightning damage by half Invis Found in- Pravoka Cost- 250 gil Description- Raises one ally's evasion Level 3: Cura Found in- Elfheim Cost- 1000 gil Description- Restores HP to one ally Diara Found in- Elfheim Cost- 1000 gil Description- Deals damage to all undead foes Nulblaze Found in- Elfheim Cost- 1000 gil Description- Reduces fire damage by half Heal Found in- Elfheim Cost- 1000 gil Description- Restores a little HP to entire party Level 4: Poisona Found in- Elfheim Cost- 2500 gil Description- Cures poison Fear Found in- Elfheim Cost- 2500 gil Description- Drives all foes away in terror Nulfrost Found in- Elfheim Cost- 2500 gil Description- Reduces ice damage by half Vox Found in- Elfheim Cost- 2500 gil Description- Cures silence Level 5: Curaga Found in- Melmond Cost- 4000 gil Description- Cures a lot of HP to one ally Diaga Found in- Melmond Cost- 4000 gil Description- Deals damage to all undead foes Healara Found in- Melmond Cost- 4000 gil Description- Restored HP to entire party Life Found in- Melmond Cost- 4000 gil Description- Revives on KO'd ally Level 6: Exit Found in- Crescent Lake Cost- 13000 gil Description- Transports party out of dungeons Invisira Found in- Crescent Lake Cost- 13000 gil Description- Raises party's evasion Protera Found in- Crescent Lake Cost- 13000 gil Description- Raises party's defense Stona Found in- Crescent Lake Cost- 13000 gil Description- Cures stone Level 7: Curaja Found in- Gaia Cost- 30000 gil Description- Fully restores one all's HP Diaja Found in- Gaia Cost- 30000 gil Description- Deals damage to all undead foes Healaga Found in- Onrac Cost- 30000 gil Description- Restored a lot of HP to entire party Nuldeath Found in- Onrac Cost- 30000 gil Description- Enhances party's defense against Death Level 8: Dispel Found in- Gaia Cost- 40000 gil Description- Negates one foe's magical defense Holy Found in- Gaia Cost- 40000 gil Description- Damages all foes with holy light Nulall Found in- Gaia Cost- 40000 gil Description- Reduces damage from spells by half Full-Life Found in- Lufenia Cost- 40000 gil Description- Revives one ally and fully restores HP Black Magic Spells Level 1: Fire Found in- Cornelia Cost- 50 gil Description- Deals fire damage to one foe Focus Found in- Cornelia Cost- 50 gil Description- Lowers one foe's evasion Sleep Found in- Cornelia Cost- 50 gil Description- Puts all foes to sleep Thunder Found in- Cornelia Cost- 50 gil Description- Deals lightning damage to one foe Level 2: Blizzard Found in- Pravoka Cost- 250 gil Description- Deals ice damage to one foe Dark Found in- Pravoka Cost- 250 gil Description- Blinds all foes with darkness Slow Found in- Pravoka Cost- 250 gil Description- Reduces all foe's number of attacks Temper Found in- Pravoka Cost- 250 gil Description- Raises one ally's attack Level 3: Fira Found in- Elfheim Cost- 1000 gil Description- Deals fire damage to all foes Focara Found in- Elfheim Cost- 1000 gil Description- Lowers evasion of all foes Hold Found in- Elfheim Cost- 1000 gil Description- Paralyzes one foe Thundara Found in- Elfheim Cost- 1000 gil Description- Deals lightning damage to all foes Level 4: Blizzara Found in- Elfheim Cost- 2500 gil Description- Deals ice damage to all foes Confuse Found in- Elfheim Cost- 2500 gil Description- Causes foes to turn on each other Haste Found in- Elfheim Cost- 2500 gil Description- Double one all's number of attacks Sleepra Found in- Elfheim Cost- 2500 gil Description- Puts one foe to sleep Level 5: Firaga Found in- Melmond Cost- 4000 gil Description- Deals fire damage to all foes Scourge Found in- Melmond Cost- 4000 gil Description- Instantly kills all foes Slowra Found in- Melmond Cost- 4000 gil Description- Reduces one foe's number of attacks Teleport Found in- Melmond Cost- 4000 gil Description- Transports party to previous floor Level 6: Death Found in- Crescent Lake Cost- 13000 gil Description- Instantly kills one foe Quake Found in- Crescent Lake Cost- 13000 gil Description- Calls an earthquake to swallow foes Stun Found in- Crescent Lake Cost- 13000 gil Description- Paralyzes one foe Thundaga Found in- Crescent Lake Cost- 13000 gil Description- Deals lightning damage to all foes Level 7: Blizzaga Found in- Gaia Cost- 30000 gil Description- Deals ice damage to all foes Break Found in- Gaia Cost- 30000 gil Description- Petrifies one foe Blind Found in- Onrac Cost- 30000 gil Description- Blinds one foe with darkness Saber Found in- Onrac Cost- 30000 gil Description- Raises caster's attack and accuracy Level 8: Kill Found in- Gaia Cost- 40000 gil Description- Instantly kills one foe Stop Found in- Gaia Cost- 40000 gil Description- Stops time and paralyzes all foes Warp Found in- Gaia Cost- 40000 gil Description- Banishes foes to another dimension Flare Found in- Lufenia Cost- 40000 gil Description- Blasts all foes with light and heat ******************************************************************************* V. Bestiary ******************************************************************************* The bestiary is in alphebetical order. I will put the number they appear in the game bestiary also. Name: 2-Headed Dragon HP: 4500 EXP: 0 Gil: 0 Drops: Bard's Tunic Found in: Earthgift Shrine # in game: 132 Name: Abyss Worm HP: 2500 EXP: 4000 Gil: 1500 Drops: Megalixir Found in: Earthgift Shrine # in game: 147 Name: Ahriman HP: 5000 EXP: 0 Gil: 0 Drops: Dry Ether Found in: Earthgift Shrine # in game: 131 Name: Air Elemental HP: 358 EXP: 1614 Gil: 807 Drops: Ether Found in: Flying Fortress # in game: 110 Name: Allosaurus HP: 480 EXP: 3387 Gil: 502 Drops: Strenth Tonic Found in: around Citadel of Trials, around Lufenia # in game: 83 Name: Anaconda HP: 80 EXP: 165 Gil: 50 Drops: None Found in: Marsh Cave, Cavern of Earth, around Crescent Lake # in game: 36 Name: Ankheg HP: 222 EXP: 1194 Gil: 300 Drops: None Found in: around Crescent Lake, Mt. Gulg # in game: 50 Name: Astos HP: 420 EXP: 2250 Gil: 2000 Drops: Mythril Sword Found in: Western Keep # in game: 33 Name: Atomos HP: 13000 EXP: 0 Gil: 0 Drops: Judgement Staff Found in: Lifespring Grotto # in game: 141 Name: Barbariccia HP: 12954 EXP: 0 Gil: 0 Drops: Braveheart Found in: Hellfire Chasm # in game: 136 Name: Baretta HP: 256 EXP: 1428 Gil: 300 Drops: None Found in: Citadel of Trials, around Lufenia # in game: 81 Name: Basilisk HP: 196 EXP: 1977 Gil: 658 Drops: Gold Needle Found in: around Citadel of Trials, Temple of Chaos # in game: 82 Name: Bigeyes HP: 10 EXP: 42 Gil: 10 Drops: None Found in: Sea # in game: 22 Name: Black Dragon HP: 1600 EXP: 3000 Gil: 4000 Drops: Lunar Curtain Found in: Lifespring Grotto, Whisperwind Cove # in game: 173 Name: Black Flan HP: 156 EXP: 1101 Gil: 900 Drops: None Found in: Flying Fortress # in game: 114 Name: Blck Goblin HP: 50 EXP: 200 Gil: 300 Drops: Potion Found in: Earthgift Shrine, Hellfire Chasm, Lifespring Grotto, Whisperwind Cove # in game: 164 Name: Black Knight HP: 260 EXP: 1263 Gil: 1800 Drops: Deathbringer Found in: Mirage Tower, Flying Fortress, Temple of Chaos # in game: 104 Name: Black Widow HP: 29 EXP: 30 Gil: 8 Drops: None Found in: around Cornelia, Marsh Cave, Cavern of Earth # in game: 6 Name: Blood Tiger HP: 213 EXP: 300 Gil: 100 Drops: None Found in: Whisperwind Cove # in game: 159 Name: Bloodbones HP: 144 EXP: 378 Gil: 378 Drops: None Found in: Marsh Cave, Cavern of Ice # in game: 31 Name: Bloody Eye HP: 720 EXP: 2000 Gil: 2 Drops: Remedy Found in: Whisperwind Cove # in game: 161 Name: Blue Dragon HP: 454 EXP: 3274 Gil: 2000 Drops: None Found in: Mirage Tower, Lifespring Grotto # in game: 107 Name: Blue Troll HP: 132 EXP: 340 Gil: 300 Drops: None Found in: Hellfire Chasm, Lifespring Grotto # in game: 174 Name: Bonesnatch HP: 500 EXP: 500 Gil: 800 Drops: None Found in: Whisperwind Cove # in game: 171 Name: Buccaneer HP: 50 EXP: 60 Gil: 120 Drops: Saber Found in: Sea # in game: 20 Name: Caznazzo HP: 7968 EXP: 0 Gil: 0 Drops: Light Curtain Found in: Hellfire Chasm # in game: 135 Name: Catoblepas HP: 200 EXP: 1500 Gil: 800 Drops: Remedy Found in: Earthgift Shrine, Hellfire Chasm, Whisperwind Cove # in game: 182 Name: Cerberus HP: 4000 EXP: 0 Gil: 0 Drops: Kotetsu Found in: Earthgift Shrine # in game: 130 Name: Chaos HP: 20000 EXP: 0 Gil: 0 Drops: None Found in: Temple of Chaos # in game: 128 Name: Chimera HP: 300 EXP: 2064 Gil: 2500 Drops: None Found in: Mirage Tower, Flying Fortress # in game: 105 Name: Clay Golem HP: 176 EXP: 1257 Gil: 800 Drops: Potion Found in: Citadel of Trials. Waterfall Cavern, Flying Fortress # in game: 90 Name: Cobra HP: 56 EXP: 123 Gil: 50 Drops: None Found in: around Elfheim, around Mt. Duergar, Cavern of Earth # in game: 13 Name: Cockatrice HP: 50 EXP: 186 Gil: 200 Drops: Gold Needle Found in: Cavern of Earth, Cavern of Ice # in game: 45 Name: Crawler HP: 84 EXP: 186 Gil: 200 Drops: None Found in: Marsh Cave # in game: 28 Name: Crazy Horse HP: 64 EXP: 63 Gil: 15 Drops: Potion Found in: Around Cornelia, Chaos Shrine # in game: 4 Name: Crocodile HP: 184 EXP: 816 Gil: 900 Drops: Cottage Found in: River # in game: 53 Name: Dark Elemental HP: 200 EXP: 1500 Gil: 780 Drops: None Found in: Hellfire Chasm, Whisperwind Cove # in game: 179 Name: Dark Eye HP: 450 EXP: 555 Gil: 2000 Drops: None Found in: Lifespring Grotto # in game: 160 Name: Dark Fighter HP: 200 EXP: 3420 Gil: 3420 Drops: None Found in: Flying Fortress, Temple of Chaos # in game: 117 Name: Dark Wiazard HP: 105 EXP: 1095 Gil: 1095 Drops: Red Curtain Found in: Cavern of Ice, Temple of Chaos # in game: 74 Name: Dark Wolf HP: 360 EXP: 300 Gil: 75 Drops: White Fang Found in: Whisperwind Cove # in game: 187 Name: Death Elemental HP: 160 EXP: 753 Gil: 800 Drops: Zephyr Cape Found in: Hellfire Chasm, Lifespring Grotto, Wisoerwind Cove # in game: 185 Name: Death Eye HP: 360 EXP: 1 Gil: 1 Drops: E;ixir Found in: Temple of Chaos # in game: 121 Name: Death Gaze HP: 30000 EXP: 0 Gil: 0 Drops: Lightbringer Found in: Whisperwind Cove # in game: 145 Name: Death Knight HP: 190 EXP: 2700 Gil: 3000 Drops: None Found in: Flying Fortress # in game: 112 Name: Death Machine HP: 2000 EXP: 32000 Gil: 32000 Drops: Genji Armor Found in: Flying Fortress # in game: 118 Name: Death Manticore HP: 243 EXP: 800 Gil: 1200 Drops: None Found in: Lifespring Grotto, Whisperwind Cove # in game: 158 Name: Deepeyes HP: 304 EXP: 3591 Gil: 3591 Drops: None Found in: Sunken Shrine # in game: 95 Name: Desert Baretta HP: 352 EXP: 2610 Gil: 1 Drops: None Found in: around the Citadel of Trials, around Lufenia # in game: 76 Name: Desertpede HP: 120 EXP: 250 Gil: 100 Drops: Antidote Found in: Earthgift Shrine, Lifespring Grotto, Whisperwind Cove # in game: 166 Name: Devil Hound HP: 150 EXP: 300 Gil: 150 Drops: None Found in: Hellfire Chasm # in game: 180 Name: Devil Wizard HP: 700 EXP: 3800 Gil: 3800 Drops: None Found in: Whisperwind Cove # in game: 146 Name: Dragon Zombie HP: 268 EXP: 2331 Gil: 999 Drops: Megalixir Found in: Citadel of Trials, Temple of Chaos # in game: 92 Name: Duel Knight HP: 520 EXP: 1200 Gil: 4300 Drops: Enhancer Found in: Whisperwind Cove # in game: 168 Name: Earth Elemental HP: 288 EXP: 1536 Gil: 768 Drops: Remedy Found in: Cavern of Earth, Temple of Chaos # in game: 41 Name: Earth Medusa HP: 96 EXP: 1218 Gil: 1218 Drops: None Found in: Flying Fortress, Temple of Chaos # in game: 113 Name: Earth Plant HP: 675 EXP: 4400 Gil: 300 Drops: Turbo Ether Found in: Whisperwind Cove # in game: 177 Name: Earth Troll HP: 566 EXP: 1200 Gil: 542 Drops: None Found in: Whisperwind Cove # in game: 175 Name: Echidna HP: 4800 EXP: 0 Gil: 0 Drops: X-Potion Found in: Earthgift Shrine # in game: 129 Name: Elm Gigas HP: 250 EXP: 850 Gil: 850 Drops: None Found in: Hellfire Chasm, Lifespring Grotto, Whisperwind Cove # in game: 148 Name: Evil Eye HP: 162 EXP: 3225 Gil: 3225 Drops: None Found in: Cavern of Ice, Flying Fortress # in game: 75 Name: Fire Elemental HP: 276 EXP: 1620 Gil: 800 Drops: None Found in: Mt. Gulg # in game: 60 Name: Fire Gigas HP: 300 EXP: 1506 Gil: 1506 Drops: None Found in: Mt. Gulg, Temple of Chaos # in game: 65 Name: Fire Hydra HP: 182 EXP: 1215 Gil: 400 Drops: Red Fang Found in: Mt. Gulg # in game: 61 Name: Fire Lizard HP: 296 EXP: 2472 Gil: 1200 Drops: None Found in: Mt. Gulg, Temple of Chaos # in game: 64 Name: Flare Gigas HP: 1050 EXP: 2000 Gil: 2000 Drops: Red Curtain Found in: Whisperwind Cove # in game: 149 Name: Flood Gigas HP: 400 EXP: 300 Gil: 1500 Drops: None Found in: Whisperwind Cove # in game: 162 Name: Gargoyle HP: 80 EXP: 132 Gil: 80 Drops: None Found in: Cavern of Earth # in game: 30 Name: Garland HP: 212 EXP: 130 Gil: 250 Drops: Longsword Found in: Chaos Shrine # in game: 12 Name: Ghast HP: 56 EXP: 117 Gil: 117 Drops: None Found in: around Elfheim, around Mt. Duergar, Cavern of Earth, around Crescent Lake, Cavern of Ice # in game: 24 Name: Ghost HP: 180 EXP: 990 Gil: 990 Drops: None Found in: Sunken Shrine # in game: 99 Name: Ghoul HP: 48 EXP: 93 Gil: 50 Drops: None Found in: around Mt. Duergar # in game: 11 Name: Gigas Worm HP: 56 EXP: 63 Gil: 15 Drops: None Found in: around Cornelia, Chaos Shrine, around Elfheim, around Mt. Duergar, around Crescent Lake # in game: 7 Name: Gilgamesh HP: 8888 EXP: 0 Gil: 0 Drops: Genji Gloves Found in: Lifespring Grotto # in game: 138 Name: Gloom Widow HP: 71 EXP: 140 Gil: 520 Drops: Antidote Found in: Earthgift Shrine, Hellfire Chasm, Lifespring Grotto, Whisperwind Cove # in game: 167 Name: Goblin HP: 8 EXP: 6 Gil: 6 Drops: None Found in: around Cornelia # in game: 1 Name: Goblin Guard HP: 16 EXP: 18 Gil: 18 Drops: Potion Found in: around Cornelia, Chaos Shrine, around Elfheim, Cavern of Earth, around Crescent Lake, Cavern of Ice # in game: 2 Name: Gray Ooze HP: 76 EXP: 255 Gil: 70 Drops: None Found in: Marsh Cave, Mt. Gulg # in game: 29 Name: Green Dragon HP: 352 EXP: 4068 Gil: 5000 Drops: None Found in: Waterfall Cavern, Temple of Chaos # in game: 108 Name: Green Slime HP: 24 EXP: 84 Gil: 20 Drops: Hi-Potion Found in: Marsh, Cave # in game: 27 Name: Guardian HP: 200 EXP: 1224 Gil: 400 Drops: None Found in: Mirage Tower, Flying Fortress # in game: 106 Name: Hellhound HP: 192 EXP: 1182 Gil: 103 Drops: None Found in: Mirage Tower # in game: 63 Name: Hill Gigas HP: 240 EXP: 879 Gil: 879 Drops: Tent Found in: Cavern of Earth, around Crescent Lake, Mt. Gulg, around Citadel of Trials, around Lufenia # in game: 40 Name: Holy Dragon HP: 1374 EXP: 5505 Gil: 5055 Drops: Dry Ether Found in: Lifespring Grotto # in game: 155 Name: Horned Devil HP: 94 EXP: 387 Gil: 387 Drops: None Found in: Mt. Gulg # in game: 58 Name: Hundlegs HP: 235 EXP: 1000 Gil: 200 Drops: None Found in: Hellfire Chasm # in game: 183 Name: Hydra HP: 212 EXP: 915 Gil: 150 Drops: None Found in: River # in game: 57 Name: Hyenadon HP: 120 EXP: 28 Gil: 72 Drops: Power Plus Found in: around Mt. Duergar, Cavern of Earth, Mt. Gulg # in game: 37 Name: Ice Gigas HP: 336 EXP: 1752 Gil: 1752 Drops: None Found in: Cavern of Ice, Temple of Chaos # in game: 71 Name: Iron Golem HP: 304 EXP: 6717 Gil: 3000 Drops: None Found in: Temple of Chaos # in game: 123 Name: Killer Shark HP: 1200 EXP: 2500 Gil: 700 Drops: None Found in: Lifespring Grotto # in game: 157 Name: King Mummy HP: 188 EXP: 984 Gil: 1000 Drops: None Found in: Citadel of Trials, Waterfall Cavern, Mirage Tower # in game: 87 Name: Knocker HP: 450 EXP: 500 Gil: 500 Drops: Hi-Potion Found in: Whisperwind Cove # in game: 165 Name: Kraken HP: 1800 EXP: 4245 Gil: 5000 Drops: Kukuichimonji Found in: Sunken Shrine # in game: 102 Name: Kraken HP: 3600 EXP: 2000 Gil: 1 Drops: Eye Drops Found in: Temple of Chaos # in game: 126 Name: Lava Worm HP: 280 EXP: 1671 Gil: 400 Drops: None Found in: Mt. Gulg, Temple of Chaos # in game: 62 Name: Lesser Tiger HP: 132 EXP: 438 Gil: 108 Drops: X-Potion Found in: Mt. Duergar, around Citadel of Trials # in game: 38 Name: Lich HP: 1200 EXP: 2200 Gil: 3000 Drops: Dry Ether Found in: Cavern of Earth # in game: 49 Name: Lich HP: 2800 EXP: 2000 Gil: 1 Drops: None Found in: Temple of Chaos # in game: 124 Name: Lizard HP: 92 EXP: 153 Gil: 50 Drops: None Found in: Chaos Shrine, Cavern of Earth, Mt. Gulg, around Citadel of Trials # in game: 16 Name: Mad Ogre HP: 1000 EXP: 1000 Gil: 1000 Drops: Strength Tonic Found in: Whisperwind Cove # in game: 152 Name: Mage Chimera HP: 600 EXP: 5000 Gil: 4500 Drops: Herme's Shoes Found in: Whisperwind Cove # in game: 153 Name: Manticore HP: 164 EXP: 1317 Gil: 650 Drops: Tent Found in: around Citadel of Trials, Flying Fortress # in game: 80 Name: Marilith HP: 1440 EXP: 2475 Gil: 3000 Drops: Golden Apple Found in: Mt. Gulg # in game: 67 Name: Marilith HP: 3200 EXP: 2000 Gil: 1 Drops: None Found in: Temple of Chaos # in game: 125 Name: Medusa HP: 68 EXP: 699 Gil: 699 Drops: None Found in: Citadel of Trials, Mirage Tower, Flying Fortress # in game: 88 Name: Mindflayer HP: 112 EXP: 822 Gil: 999 Drops: Pheniox Down Found in: Cavern of Ice, Citadel of Trials, Flying Fortress # in game: 70 Name: Minotaur HP: 164 EXP: 489 Gil: 489 Drops: Knife Found in: Cavern of Earth, around Crescent Lake, Mt. Gulg # in game: 39 Name: Minotaur Zombie HP: 224 EXP: 1050 Gil: 1050 Drops: Great Axe Found in: Citadel of Trials, around Lufenia # in game: 86 Name: Mummy HP: 80 EXP: 300 Gil: 300 Drops: None Found in: Western Keep, Cavern of Earth, Cavern of Ice, Citadel of Trials, Waterfall Cavern, Mirage, Tower # in game: 34 Name: Mythril Golem HP: 848 EXP: 6000 Gil: 6000 Drops: Dark Claymore Found in: Whisperwind Cove # in game: 156 Name: Neochu HP: 344 EXP: 3189 Gil: 500 Drops: None Found in: River, Flying Fortress # in game: 56 Name: Nightmare HP: 200 EXP: 1272 Gil: 700 Drops: None Found in: Citadel of Trials, Waterfall Cavern, Mirage Tower, Flying Fortress # in game: 91 Name: Ochre Jelly HP: 76 EXP: 252 Gil: 70 Drops: None Found in: Cavern of Earth # in game: 44 Name: Ochu HP: 208 EXP: 1224 Gil: 102 Drops: None Found in: River, around Citadel of Trials # in game: 55 Name: Ogre HP: 100 EXP: 195 Gil: 195 Drops: None Found in: Chaos Shrine, around Elfheim, around Mt. Duergar, Cavern of Earth, around Crescent Lake, Cavern of Ice # in game: 14 Name: Ogre Chief HP: 132 EXP: 282 Gil: 300 Drops: None Found in: around Elfheim, around Mt. Duergar, Cavern of Earth, around Crescent Lake, Mt. Gulg, Sunken Shrine # in game: 15 Name: Ogre Mage HP: 144 EXP: 723 Gil: 723 Drops: Eye Drops Found in: Cavern of Earth, Mt. Gulg # in game: 47 Name: Omega HP: 35000 EXP: 0 Gil: 0 Drops: Murasame Found in: Lifspring Grotto # in game: 139 Name: Orthos HP: 17000 EXP: 0 Gil: 0 Drops: Rune Staff Found in: Whisperwind Cove # in game: 143 Name: Phantom Train HP: 9999 EXP: 0 Gil: 0 Drops: Megalixir Found in: Whisperwind Cove # in game: 144 Name: Pharaoh HP: 1220 EXP: 1542 Gil: 1542 Drops: Asura Found in: Whisperwind Cove # in game: 170 Name: Piranha HP: 92 EXP: 240 Gil: 20 Drops: None Found in: River # in game: 51 Name: Pirate HP: 24 EXP: 40 Gil: 40 Drops: Leather Shield Found in: Provoka # in game: 17 Name: Piscodemon HP: 84 EXP: 276 Gil: 300 Drops: None Found in: Marsh Cave, Cavern of Earth, Cavern of Ice # in game: 32 Name: Poison Eagle HP: 200 EXP: 500 Gil: 555 Drops: Cockatrice Claw Found in: Whisperwind Cove # in game: 163 Name: Poison Naga HP: 232 EXP: 960 Gil: 960 Drops: None Found in: Hellfire Chasm # in game: 176 Name: Prototype HP: 1500 EXP: 2000 Gil: 1000 Drops: Rune Axe Found in: Whisperwind Cove # in game: 194 Name: Purple Worm HP: 448 EXP: 4344 Gil: 1000 Drops: Emergency Exit Found in: Temple of Chaos # in game: 122 Name: Pyrolisk HP: 44 EXP: 423 Gil: 500 Drops: Gold Needle Found in: Mt. Gulg, Waterfall Cavern # in game: 59 Name: Python HP: 85 EXP: 200 Gil: 150 Drops: Antidote Found in: Hellfire Chasm, Lifespring Grotto # in game: 191 Name: Rakshasa HP: 110 EXP: 603 Gil: 800 Drops: None Found in: Citadel of Trials, Flying Fortress # in game: 89 Name: Reaper HP: 350 EXP: 1000 Gil: 1000 Drops: Deathbringer Found in: Whisperwind Cove # in game: 190 Name: Red Dragon HP: 248 EXP: 2904 Gil: 4000 Drops: None Found in: Mt. Gulg, Temple of Chaos # in game: 66 Name: Red Flan HP: 390 EXP: 1100 Gil: 500 Drops: None Found in: Whisperwind Cove # in game: 193 Name: Red Piranha HP: 172 EXP: 546 Gil: 46 Drops: None Found in: River # in game: 52 Name: Remorazz HP: 320 EXP: 2244 Gil: 1000 Drops: None Found in: Cavern of Ice # in game: 73 Name: Revenant HP: 68 EXP: 250 Gil: 250 Drops: None Found in: Lifespring Grotto, Whisperwind Cove # in game: 185 Name: Rhyos HP: 350 EXP: 4584 Gil: 5000 Drops: Power Staff Found in: Temple of Chaos # in game: 120 Name: Rock Gargoyle HP: 337 EXP: 120 Gil: 50 Drops: None Found in: Whisperwind Cove # in game: 188 Name: Rubicante HP: 15000 EXP: 0 Gil: 0 Drops: Kikuichimonji Found in: Hellfire Chasm # in game: 137 Name: Sabertooth HP: 200 EXP: 843 Gil: 500 Drops: None Found in: around Citadel of Trials, Mirage Tower # in game: 77 Name: Sahagin HP: 28 EXP: 30 Gil: 30 Drops: Potion Found in: Sea # in game: 18 Name: Sahagin Chief HP: 64 EXP: 105 Gil: 105 Drops: None Found in: Sea # in game: 19 Name: Sahagin Prince HP: 204 EXP: 884 Gil: 884 Drops: None Found in: Sunken Shrine, Temple of Chaos # in game: 93 Name: Sahagin Queesn HP: 100 EXP: 500 Gil: 500 Drops: Blue Curtain Found in: Hellfire Chasm, Lifespring Grotto # in game: 189 Name: Sand Worm HP: 200 EXP: 2683 Gil: 900 Drops: None Found in: around Citadel of Trials, around Lufenia # in game: 85 Name: Scarmiglione HP: 4000 EXP: 0 Gil: 0 Drops: None Found in: Hellfire Chasm # in game: 133 Name: Scarmiglione HP: 7046 EXP: 0 Gil: 0 Drops: Lunar Curtain Found in: Hellfire Chasm # in game: 134 Name: Scorpion HP: 84 EXP: 225 Gil: 70 Drops: Spider's Silk Found in: Chaos Shrine, Marsh Cave, around Crescent Lake # in game: 25 Name: Sea Scorpion HP: 148 EXP: 639 Gil: 300 Drops: None Found in: Sunken Shrine, Temple of Chaos # in game: 97 Name: Sea Snake HP: 224 EXP: 957 Gil: 600 Drops: None Found in: Sunken Shrine, Temple of Chaos # in game: 96 Name: Sea Troll HP: 216 EXP: 852 Gil: 852 Drops: None Found in: Sunken Shrine, Temple of Chaos # in game: 98 Name: Sekhret HP: 1400 EXP: 1300 Gil: 1300 Drops: War Hammer Found in: Whisperwind Cove # in game: 181 Name: Shadow HP: 50 EXP: 90 Gil: 45 Drops: None Found in: Marsh Cave, around Mt. Duergar # in game: 26 Name: Shark HP: 120 EXP: 267 Gil: 66 Drops: None Found in: Sea # in game: 21 Name: Shinryu HP: 35000 EXP: 0 Gil: 0 Drops: Ragnarok Found in: Lifespring Grotto # in game: 140 Name: Silver Dragon HP: 200 EXP: 1800 Gil: 2000 Drops: None Found in: Hellfire Chasm, Lifespring Grotto # in game: 172 Name: Skeleton HP: 10 EXP: 9 Gil: 3 Drops: Echo Grass Found in: around Cornelia, Marsh Cave # in game: 5 Name: Skulldier HP: 120 EXP: 133 Gil: 80 Drops: None Found in: Earthgift Shrine, Lifespring Grotto, Whisperwind Cove # in game: 192 Name: Soldier HP: 400 EXP: 4000 Gil: 2000 Drops: Phoenix Down Found in: Flying Fortress # in game: 115 Name: Specter HP: 114 EXP: 432 Gil: 432 Drops: None Found in: Cavern of Ice # in game: 72 Name: Sphinx HP: 228 EXP: 1160 Gil: 1160 Drops: None Found in: Cavern of Earth, around Citadel of Trials # in game: 48 Name: Spirit Naga HP: 420 EXP: 3489 Gil: 4000 Drops: None Found in: Flying Fortress # in game: 111 Name: Squidraken HP: 480 EXP: 888 Gil: 888 Drops: Sage's Staff Found in: Whisperwind Cove # in game: 169 Name: Stone Golem HP: 200 EXP: 2385 Gil: 1000 Drops: None Found in: Flying Fortress, Temple of Chaos # in game: 109 Name: Tarantula HP: 64 EXP: 141 Gil: 50 Drops: None Found in: Chaos Shrine, around Elfheim, Marsh Cave, around Mt. Duergar, Cavern of Earth, around Crescent Lake, Cavern of Ice # in game: 23 Name: Tiamat HP: 2400 EXP: 5496 Gil: 6000 Drops: None Found in: Flying Fortress # in game: 119 Name: Tiamat HP: 5500 EXP: 2000 Gil: 1 Drops: Rune Staff Found in: Temple of Chaos # in game: 127 Name: Troll HP: 184 EXP: 621 Gil: 621 Drops: None Found in: Cavern of Earth, around Crescent Lake, around Lufenia # in game: 42 Name: Typhon HP: 10000 EXP: 0 Gil: 0 Drops: Genji Helm Found in: Whisperwind Cove # in game: 142 Name: Tyrannosaur HP: 600 EXP: 7200 Gil: 600 Drops: Giant's Tonic Found in: around Lufenia # in game: 103 Name: Undergrounder HP: 690 EXP: 2500 Gil: 1300 Drops: Gaia Gear Found in: Whisperwind Cove # in game: 184 Name: Unicorn HP: 150 EXP: 500 Gil: 300 Drops: Ether Found in: Whisperwind Cove # in game: 150 Name: Vampire HP: 280 EXP: 1200 Gil: 2000 Drops: None Found in: Cavern of Earth, Temple of Chaos # in game: 46 Name: Vampire Lord HP: 300 EXP: 2385 Gil: 3000 Drops: Herme's Shoes Found in: Flying Fortress, Temple of Chaos # in game: 116 Name: Warg Wolf HP: 72 EXP: 93 Gil: 22 Drops: Antidote Found in: Chaos Shrine, around Elfheim, Marsh Cave, around Mt. Duergar, Cavern of Earth, around Crescent Lake, Cavern of Ice # in game: 8 Name: Water Elemental HP: 300 EXP: 1962 Gil: 800 Drops: None Found in: Sunken Shrine, Temple of Chaos # in game: 100 Name: Water Naga HP: 356 EXP: 2355 Gil: 2355 Drops: None Found in: Sunken Shrine # in game: 101 Name: Weretiger HP: 160 EXP: 780 Gil: 780 Drops: Sleeping Bag Found in: Mirage Tower # in game: 85 Name: Werewolf HP: 68 EXP: 135 Gil: 67 Drops: None Found in: Chaos Shrine. around Elfheim, Marsh Cave, Cavern of Earth, around Crescent Lake, Cavern of Ice # in game: 9 Name: White Croc HP: 288 EXP: 1890 Gil: 2000 Drops: Hi-Potion Found in: River # in game: 54 Name: White Dragon HP: 200 EXP: 1701 Gil: 2000 Drops: None Found in: Cavern of Ice, Temple of Chaos # in game: 68 Name: White Shark HP: 344 EXP: 2361 Gil: 600 Drops: Wyrmkiller Found in: Sunken Shrine, Temple of Chaos # in game: 94 Name: Wight HP: 52 EXP: 150 Gil: 150 Drops: None Found in: Cavern of Earth, Cavern of Ice # in game: 43 Name: Wild Nakk HP: 80 EXP: 240 Gil: 60 Drops: White Fang Found in: Earthgift Shrine, Hellfire Chasm, Lifespring Grotto, Whisperwind Cove # in game: 186 Name: Winter Wolf HP: 92 EXP: 402 Gil: 200 Drops: Ice Shield Found in: Cavern of Ice, around Lufenia, Temple of Chaos # in game: 69 Name: Wolf HP: 20 EXP: 24 Gil: 6 Drops: None Found in: around Cornelia, around Elfheim, around Mt. Duergar, around Crescent Lake, Cavern of Ice # in game: 6 Name: Wraith HP: 86 EXP: 231 Gil: 231 Drops: Crosier Found in: Western Keep, Cavern of Earth, Cavern of Ice # in game: 35 Name: Wyrm HP: 260 EXP: 1218 Gil: 502 Drops: None Found in: around Citadel of Trials, Mirage Tower # in game: 79 Name: Wyvern HP: 212 EXP: 1173 Gil: 50 Drops: None Found in: around Citadel of Trials, around Lufenia, Mirage Tower # in game: 78 Name: Yamatano Orochi HP: 1068 EXP: 4050 Gil: 800 Drops: Braveheart Found in: Whisperwind COve # in game: 178 Name: Yellow Dragon HP: 500 EXP: 2400 Gil: 3000 Drops: Lunar Curtain Found in: Lifespring Grotto, Whisperwind Cove # in game: 154 Name: Yellow Ogre HP: 150 EXP: 300 Gil: 250 Drops: None Found in: Hellfire Chasm, Whisperwind Cove # in game: 151 Name: Zombie HP: 20 EXP: 24 Gil: 12 Drops: Staff Found in: Marsh Cave # in game: 10 ******************************************************************************* VI. Secrets ******************************************************************************* To the northeast of Provoka, there is a small peninsula. The top 2x2 square contains a glitch where you can fight enemies much tougher than there should be like Hill Gigas and Ice Wolves. While you are on the ship, hold A and press the B button 23 times. Complete this in 30 seconds or less to get an X-Potion. Complete it in less than two minutes to get a prize. The prizes are: 0:30:00 or less- X-Potion 1:00:00 or less- Dry Ether, Elixir, Emergency Exit, Hermes Shoes, Remedy 2:00:00 or less- Blue Curtain, Blue Fang, Cockatrice Claw, Red Curtain, Red Fang, Spider's Silk, Vampire Fang, White Curtain, White Fang 2:00:00 or more- 100 gil, Antidote, Echo Grass, Ether, Eye Drops, Gold Needle, Phoenix Down, Potion Thanks to Terajima Ryoko for some prizes. ******************************************************************************* VII. Frequently Asked Questions ******************************************************************************* Question # 1. Help, I keep getting lost in the desert floor of the Earthgift Shrine. A. There are 4 set of trees to look out for. If you see three trees pointing up, go up. If you see three trees pointing to the right, go up a little, then right. If you see 6 trees pointing in opposite direstions, go down. If you see some trees on a patch of grass go up a little and then left. The stairs will be by an oasis. Question # 2. How do I get off the overworld floor in the Hellfire Chasm? A. You will get end up in 1 of 3 "pretend maps". In # 2 the airship is necsseary. In #1 and #3 the airship is optional. 1. This is if you got the ship and there is a river just to the right. You dont need the airship for this one. Go into the river and head to the right of the rocks. At the next intersection go down. You should see a hole. 2. This is if you got the ship and there is an island of grass below you. Go left until you see mountains. Go around the bottom tip keep going left until you see a port. Do not dock ther. Instead head to the island below it and there should be a port at the bottom of the island. Talk to the old man. Now head down until you see another port and dock there. Go down and at the first intersection head northeast. Keep going staight and go around the right side of the mountain. Go down and yuo will see a desert with a tree on it. Press A at the tree to raise the ship. Get in the airship and go a little up and then left and you will see the hole. 3. This is if you go the ship where there is a little grass on both sides of the dock. Get in the ship and go left until you hit land. Go up and you should see an island shaped like a backward C. Go around the left side of it and you will see a hole. Question # 3. When can i get the airship. A. You can get it as early as level 11. Read the FAQ for information about getting it. Question # 3. Why did you organnize the bestiary in alphabetical order? A. Because thats how i started it and did not feel like changing it later. If you want to look for a monster use Ctrl + F. ******************************************************************************* VIII. Disclaimer ******************************************************************************* Copyright 2004, ANTIverson All rights reserved The following sites have permission to use my FAQ: www.gamefaqs.com www.neoseeker.com http://www.nintendocentral.com Any other site, magazine, or other form of media caught using this without my permission is in violation of copyright laws and will be punished to the full extent of the laws. If you want to use it email me at ANTIverson@gmail.com ******************************************************************************* IX. Credits ******************************************************************************* CJayC for creating Gamefaqs and hosting the FAQs. Square Enix for recreating this amazing game. Brian Carper of Final Fantasy Classic for whenever I needed help on the original game and for the layout. The Nintendo Power guide for a few monster drops. The game board for a few monster stats. Thanks to Dex9001 and Robert Souter for pointing out its spelled Whisperwind and one of the Flame Shields is actually a Flame Mail.