------------------------------------------------------------------------------ Sidequest 'n' Secrets faq written by the infamous Alecander Alecander999@hotmail.co.uk Website address: z6.invisionfree.com/alecander666/index.php +++++++++++++++++++++++++++++++++++++++++++++++++++++++++ + ----------------------------------------------------- + + HAVING TROUBLE WITH THE NEW DUNGEON? LOOK NO FURTHER! + + ----------------------------------------------------- + +++++++++++++++++++++++++++++++++++++++++++++++++++++++++ ===================== *1.00 Version history ===================== 1.00-Most sidequests + Secrets, bonus dungeon coming in version 3 now 2.00-Put in Misc sidequests/secrets and included an faq section 3.00-Parts 1 and 2 of the bonus dungeon, other small additions. ============== *2.00 Contents ============== *1.00: V-history *2.00: Contents *3.00: Notice =============================================== The 4th section: World 1 secrets and sidequests =============================================== *4.01: Tule beginner house *4.02: Pirates cove-revisited *4.03: Cold as ice...rods *4.04: Pickpockets should not be freed! *4.05: In the frying pan *4.06: Out of the frying pan, and into the shiva *4.07: Tycoon Castle *4.08: Desert fever! *4.09: Yellow as thunder *4.10: The village of Jachol-shopping *4.11: An endangered species *4.12: Bartz's past =============================================== The 5th section: World 2 secrets and sidequests =============================================== *5.01: Kuza castle *5.02: Amphibians for gold *5.03: Quest for float (reccomended getting before section 5-02) *5.04: Shoat the goat-Catoblepas *5.05: Reflect on your emotions =============================================== The 6th section: World 3 secrets and sidequests =============================================== *6.02: An old friend *6.03: Feel my blade *6.04: The village of phantom *6.05: The bahamut *6.06: The phoenix *6.07: Repeat after me *6.08: Super jobs...sorta =============================================== 7th: Misc secrets-not in any particular order: =============================================== *7.01: Genji quest *7.02: The Moai head *7.03: Magic lamp *7.04: Statistics guy *7.05: Midi player *7.06: Galuf+Bartz=Disturbed minds? *7.07: 3 women to keep Bartz company *7.08: Ribbons =============================================== 8th: Frequently asked questions-any question emailed to me basically =============================================== *8.00: frequently asked questions =============================================== 9th: Bonus dungeon (Incomplete) =============================================== 9.01: Part 1 9.02: Part 2 =============================================== 10th: Credits =============================================== *10.00: Credits to people *******************3.00 NOTICE-I'D REALLY LIKE YOU TO READ ****************** Okay, being a secrets faq, there is bound to be 1 or 2 things missing, so i would really appreciate emails telling me stuff i've missed. If you would like to submit a boss strat that you find to work well, I'll highly consider including it providing it's for a boss/enemy that is relevant to the sidequest. Also, If you have any questions, Id be more than happy to include them in the frequently asked questions section of this faq. Comments can be also be forwarded with others to: alecander999@hotmail.co.uk Thanks! PS: Feel free to use this without my permission but if you do use part of this , please include me in credits :) ========================= *4.01 Tule beginner house ========================= Bosses: N/A Items: Potion, Phoenix down, Tent, Ether, 100gp, Leather shoes Other: Goblin fight First available: As soon as you gain control of the ship This can be found in tule, simply go to tule village and to the far left, enter the building. In the reception, talk to the lady at the counter and say that you're a beginner. She'll let you in now. On the first floor, there's a group of old men who'll tell you about game basics. But we're after the treasure, right? Take a look in the top-left corner. You'll see 2 chests and 1 pot, 1 barrel and a crate. Examine the pot for a Potion, the barrel for a phoenix down and the crate for a tent. Then head left directly from where you're standing. Follow the secret path around to reach 2 chests. Open them for an ether and 100gp. Now it's time to go upstairs. Up here, they'll be more old geezers to take you through game basics and a chest. Talk to the man and he'll say he has a present for you. Talk to him a second time and he'll reveal what's in there with the treasure. After the battle, collect the leather shoes. You're done here, so exit the house. Also note: While in tule, go to the pub and go upstairs to find faris asleep and you'll witness...a somewhat disturbing scene... ============================ *4.02 Pirates cove-revisited ============================ Bosses: N/A Items: Tent, Ether, 300gp Other: Meet Boko First available: As soon as you gain control of the ship This is the pirate cave where you met faris at the very beginning of the game. as soon as you gain control of the pirate ship, you may re-access it. Go a bit east and follow the channel south. Keep a look out to the left for a gap in the mountains and go through. Head north and you'll find the pirate cave. As soon as you arrive outside, you'll notice your prized chocobo is gone. Time to follow him. Go all the way through the cave and exit through the 2nd doorway in there. Once in the hideout, head left and hit the switch. Now enter the leftmost door and collect a tent, ether and 300gp. Whist in the hideout, enter the other door to find boko resting say hello and exit out of the cave. You may also want to learn the blue magic vampire after getting your new jobs. It can be learne from the steel bats. ======================== *4.03 Cold as ice...rods ======================== Bosses: N/A Items: Ice rod Other: N/A First available: As soon as you reach Carwen You can't miss Carwen, just a little south-west of north mountain. On your way here, find where the gentleman who guards the dock is, and search for a secret path that leads to a crate. Examine the crate for an ice rod. Although these can be bought a couple of towns after, they will benifit all ice attacks you use when equiped. ====================================== *4.04 Pickpockets should not be freed! ====================================== Bosses: N/A Items: Leaves them available for later on Other: N/A First available: As soon as you reach Walse/Worus castle In the dungeon, you'll find prisoners (suprise suprise!) who want to be let out, however, only pickpocket can be let out. He say's he'll not forget this however, by doing so you'll be missing out on great items like the blitz whip, so DO NOT LET HIM OUT!!! ======================= *4.05 In the frying pan ======================= Bosses: N/A Items: 1000gp x2, Elven mantle,"Speed" Other: Jackanapes First available: When you enter Walse/Worus castle When you reach this castle, go up from the entrance and go down the stairs in the first room. Head north-east through the silver doors. Go down the stairs but...BE PREPARED! Down here is an enemy that will be undefeatable the first time you come to the castle, so run, or use the quicksave trick. !Guard works nicely. ------------------------------- E-mailed from "death genocide": ------------------------------- I read your faq, another way to defeat the jackanapes is the blue magic "Level 5 death"... I found it so useful in my quest to kill those jack*****! the blue magic "level 5 death" can be obtained early in world one. Just control the monster Page 64. I think the page 64 monster can be found in the library of the ancients... Credit to Death Genocide. ------------------------------- I should also note that pg64 does not really need to be controlled. Just have a blue mage, last level digit at 5 or 0 and wait. He'll use it in a few rounds usually.Keep proceeding and check the 3 urns in the first room, 2 for 1000gp each, and the middle one for the time spell: Speed. A little further to the left is the elvel mantle. This will, on occasion, dodge physical attacks. =============================================== *4.06 Out of the frying pan, and into the shiva =============================================== Bosses: Shiva + Ice commander (3) Items: N/A Other: Summon: Shiva First available: As soon as you enter Walse/Worus castle When you reach this castle, go up from the entrance and go down the stairs in the first room. Heas south-east and exit outside. Now go up the stairs and follow the water up. Now, walk into the middle of the cascade and climb up. Once at the top, work your way into the middle of the room, and prepare for battle. This will be harder without fira, but I can take you through. --------------------------------------------------------------------------- | Shiva Notes: Drops Ice rod | | Lvl: 11 | | Hp: 1500 | --------------------------------------------------------------------------- Before you begin the fight, Put 2 characters in the front row, and 2 in the back, as you'll find that Shiva's Blizzara spell will only affect either the front or the back, saving you some damage. Have your back 2 characters able to cast cure and your front 2 monks. Once engaged, its showtime. Have your healers cure the party every round, and have the monks !Kick every turn. Once the ice commanders are dead, just have the 2 monks focus on defeating shiva by using regular attacks. =================== *4.07 Tycoon castle =================== Bosses: N/A Items: Hi-Potion, Ether x2, cottage x3, Phoenix Down x2 Elixir x2, Maiden's Kiss Main treasure: Ashura, Shuriken, Diamond Bell, Healing staff Other: Lenna + Faris's past First available: As soon as you beat north mountain + get the dragon. Find the pirate cave entrance, and follow the way down then once you hit the mountains at the bottom, go east, fly over the meteor and land down infront of the building there. Once inside, choose to stay over the night to witness a scene about lenna + faris' past. After the scene, head out into the courtyard and go left and follow the way down. In here, Press the switch and follow the secret path to reach a room which holds the "main treasures" of castle. To find all of the other treasures, simply ransack all of the crates, chests and pots etc, then, search the right side of the courtyard to find a tower which holds 2 cottages. ---------------------------- E-mailed from "Jason Rogers" ---------------------------- In your FFV "Sidequest 'n' Secrets" faq, you wrote about the scene in Castle Tycoon after you get the dragon, but you should also mention that there are at least two more scenes about Faris's past. You see the first one if you go there once you get the dragon, the second right after you obtain the airship, and the third after the Exdeath is freed and Galuf leaves the party. To see them you go into the throne room and choose "Yes" when the chancellor asks you to spend the night. Credit to Jason Rogers --------------------------- =================== *4.08 Desert fever! =================== Bosses: Dhorme Chimera Items: N/A Other: The great blue magic "Aqua breath" First available: As soon as the karnak wall is blown apart As soon as karnak castle explodes, the wall will collapse, leaving the trail for you to continue on your game. Before departing, buy 1 or 2 elemental rods from the karnak weaponary, it doesn't matter what kind. Go through until you reach the small desert, save, and make sure you have either a blue mage or a character with learning and a character who can equip rods. Wander the desert to fight a creature called the Dhorme Chimera. Let it use aqua breath on your party, then break the elemental rod to kill it instantly. Note: For those who do not know how to "break" a rod, it must be equiped to a character, then used in battle by selecting it while it is in the equipment slot (Press up when at the top of item menu) and use it as if it were a battle item. ======================= *4.09 Yellow as thunder ======================= Bosses: Ramuh Items: Ramuh (not a typo) Other: The summon Ramuh First available: As soon as you get the black chocobo/Airship This can be done as soon as you get the black chocobo, or you could also use the airship. There is a town called Istory up in the north-west. There will be a waterfall to the right of it, but a bit less right, will be the istory forest, holding the summon: Ramuh (Not Ramhu or Rhama) --------------------------------------------------------------------------- | Ramuh Notes: Drops Ramuh | | Lvl: 21 | | Hp: 4000 | --------------------------------------------------------------------------- Throw any shurikens you have and cast cure2/Cura every round. Use powerful summons every round with the approapriate rod (IE: Ifrit=Flame rod, Shive=ice rod) and have your melee fighters attack every turn ==================================== *4.10 The village of Jachol-shopping ==================================== Bosses: N/A Items: N/A Other: Lots of shops First available: As soon as you get the black chocobo/airship Jachol village can be located to the south-west. Here you can find some of the most up-to-date armour and weaponary. Armour shop: ------------ Ogre kiler 3200gil Coral sword 2800gil Mage masher 900gil Trident 2700gil Ashura 5800gil Silver bow 1500gil Weapon shop: ------------ Green beret 2500gil Ninja suit 3000gil Sage Surplice 1000gil After stocking up, head up from the town and enter the cave... =========================== *4.11 An endangered species =========================== Bosses: N/A Items: Tent, Shuriken, Blitz whip Other: Lots of abp First available: As soon as you get the black chocobo/airship To the north of Jachol village, there is a cave. Inside there will be fights with such enemies as Nut eater or the skull eater-! which can fetch a handy profit of abp. Go in and south and press the switch to open the wall that blocks the way. Now go all the way down and press any switch on the wall. All but 1 will dissapear, so rush and press it. Now the next wall will open for you ,so follow the route and examine the chest northmost chest to open the sealed door. This is your treasure room. In here, provided you DID NOT release him earlier like mentioned in a previous section. ================== *4.12 Bartz's past ================== Bosses: N/A Items: N/A Other: A song available only in world 1 and esuna magic if you missed it as well as items with cheap discount. First available: When you get the black chocobo/airship Lix can be found north on the world map. With the airship, there is only 1 square you can land in by airship but most of that can be black-chocobo'd. In lix, visit the house on the mid-left. This happens to be Bartz's house that he lived in a while ago, but it seems a bard has moved in. Examine the tape player in the corner then talk to the bard and you'll have learned something shocking about his mother and a new song. You can also visit her grave to the far left of the town. In the upper-right there's a shop where you'll be getting lots of items for half-price. You can also talk to the man dressed as a scholar to learn of his childhood memories. If you missed the magic spell esuna earlier when karnak was burning down, you have another chance to buy it here. ================= *5.01 Kuza castle ================= Bosses: N/A Items: N/A Other: Fights with shield dragons and plenty of xp+abp First available: After visiting the border town. After the barrier blows you away, you'll no doubt come across a castle, full of undead dragons, powerful and such called shield dragons. They serve you for 10,000exp and 5abp if you manage to defeat one. Use !control and spam blaze on it for precisely 4999 damage. Do this 6-7 times to kill it. ========================= *5.02 Amphibians for gold ========================= Bosses: Gilgame (Gil turtle) Items: 81910gil Other: N/A First available: Once you leave bal castle To the far east of bal castle, walk across the plains to find a cave. Before you go in i reccomend casting float if you have it, in fact if you don't have float, unless you are highly over leveled, you're probably doomed anyway. Find the area where you take a step and you get a amount of gil. You can expect to fight this enemy upto 6 times or more. Teleport is also good for when you want to escape from the dungeon. --------------------------------------------------------------------------- | Gilgame Notes: Abs most elements | | Lvl: 57 weak to ice | | Hp: 32768 | --------------------------------------------------------------------------- To begin with, make 2 casters sword mages, preferably with !rapid fire and blizzaga sword magic and a white mage with a high enough summon level to summon golem, and another character to use useful mix's and enough time level to cast float. Your 2 sword mages should begin by casting Blizzaga sword and your time mage haste/aga or float. Have your white mage cast protect on your frontal characters hopefully you might have double cast for the white mage so do 2x protect. Cast curaga or double curaga on the party every round and remember to keep golem up. If you happen to have lv3 flare, you could equip that to your character too replace doublecast if you don't have it. ===================== *5.03 Quest for float ===================== Bosses: N/A Items: 5000gil Other: Float spell + Speed song First available: Once you reach the point in the game This can be found directly west from where sage ghido's cave sank. Once you reach it, pull the chain and enter the main castle. Go up the stairs to the bottom-left and examine the book on the kings desk to learn a new song then go back down and go up the other set of stairs on the left. Follow until you come across 3 books, put them back in the correct shelves (Shelves labeled A-Z, go by the 1st letter of the book) Once you put them back, talk to the librarian and she'll open the secret door. The path now is fairly simple. Check all the pots, chests and so on for treasure, follow the path to the very end and once outside, go underneath the turret bridge to reach the room that holds float. =============================== *5.04 Shoat the goat-Catoblepas =============================== Bosses: Catoblepas Items: Catoblepas Other: Summon Catoblepas First available: Once you get the submarine. Once you have the sub, go underwater and check the north-western mark on the map and head there. Pass through the cave and wander the forest that you end up at to encounter this summon. --------------------------------------------------------------------------- | Catoblepas Notes: Drops Catoblepas | | Lvl: 38 | | Hp: 5000 | --------------------------------------------------------------------------- Use rapid fire with the blood sword and another decent weapon and he's as good as gone. Bear in mind, he counter-attacks all moves with his evil eye which causes petrify. ============================== *5.05 Reflect on your emotions ============================== Bosses: Carbuncle Items: Turtle shell? Other: Summon carbuncle First available: Once you enter x-deaths castle In X-deaths (Or ExDeaths) castle, follow the route around the caste until you reach a room teaming with skull-marks on the floor. Your aim is to reach the skull to the very top of the room. If you have the Geomancer's Pitfall ability to avoid falling through the floor. Once you manage to reach the top skull, it'll warp you directly to carbuncles prescence. Prepare for battle, then examine the light. --------------------------------------------------------------------------- | Carbuncle | | Lvl: 44 | | Hp: 15000 | --------------------------------------------------------------------------- The cheap suck-up way is to cast catoblepas on him, or use break sword and rapid-fire him, however, if you prefer it the non-cheap way, cast bio or some strong element on your mystic knight, and keep curaga'ing your party. Rapid fire him every turn, bear in mind blood sword works well with rapid fire on a solo-game. Element-absorbing equipment may be useful too. I'd also like to point out that although monster/bestiary guides and the game bestiary say carbuncle is immune to petrify, he is not. Use petrifacation attacks often if you are really having a hard time. ================================== 6.01 Buk-buk-buk-buk-ark or Macho? ================================== Bosses: N/A Items: Best Weapon in whole game: Chicken knife, or Brave blade Other: N/A First available: As soon as you actually have access to the pyramid in world 3 Once Sage Ghido finds the ancient library, he begins having a field time of fun with all these books and tells you about the 12 legendary weapons "Yes. They're 12 of them, they're legendary and they're weapons" or somewhere along those lines. Once he tells you to go to the pyramid, go to the desert in which it rests, but skip it and keep going west to reach the village of Mua/Moore. There, find the pub/inn (forgot which), its the building to the left of when you enter and go behind it and follow it around. Once you reach a shed sort of thing, follow the path around and meet up with some old git at the end. He'll give you a choice of 2 VERY powerful weapons. The chicken knife or the Brave blade. If you ran away from any battle take the knife, if you haven't, you may take the blade, but It's still better to take the knife as when powered up, it combines attack and agility for power. The brave blade on the other hand, stands there alone with attack power. -The chicken knife's power raises 1 for every 2 battles ran from, caps at 127 It cannot be reduced -The Brave blades power begins at 150, and drops 1 for every battle ran from Cannot be raised =================== *6.02 An old friend =================== Bosses: N/A Items: N/A Other: Summon Syldra/Hydra First available: Once you get the airship back You know where the pirate hideout used to be back in world 1 right? Time for a re-visit. Again, follow around the cave and when you reach the pirate hideout, you'll witness a scene between the party and the deceased Syldra's spirit. After of which, you'll gain the wind summon, Syldra. =================== *6.03 Feel my blade =================== Bosses: Odin Items: N/A Other: Summon odin First available: Once you get the airship back Remember the village Jachol and the cave a bit north? Now, the cave has a special characteristic about it. Head all the way in, and in the final room, head towards the back, and you'll find the wall climable. It will lead into the bal castle basement, where you can find the summon odin at the very back. --------------------------------------------------------------------------- | Odin | | Lvl: 2 | | Hp: 17000 | --------------------------------------------------------------------------- Odin has an extreme weakness to lightning. Use the Thundaga sword magic and use rapid fire or 2-handed with that. He'll use Zantetsuken occasionally so heal with curaga when he does. Just blast him with everything and aviod anything holy. ============================ *6.04 The village of Phantom ============================ Bosses: N/A Items: Thief knife, mirage vest Other: Lots of excellent magic spells + armour First available: Once you get the airship back This may be hard to find. Go to crescent village, and follow the south-west stretch of land. After counting 3 blocks of forest, land and search the 3rd one and you'll find the village. Here, you'll find plenty of excellent magic like quick and arise. Simply go to the far left of the magic shop, go up and hit the barrier and press right on the D-pad. Here, you can buy Quick, Banish, Arise, Dispell, Death and osmose. Also, go to the pub and hug the barrier above it, then press down to reach behind the pub counter. Follow the path to reach a secret weapon shop and a black chocobo, used for flying over mountains. In the armour shop, examine the crate in the bottom-left corner to release a segment of the shop counter and follow the secret path to find another shop containing some precious accessories like the coral ring. For now, you may want to go and grab the black chocobo because we're going Eidolon/Esper/Aeon/Call/Summon hunting! ================= *6.05 The Bahamut ================= Bosses: Bahamut Items: N/A Other: Summon Bahamut First available: Once you get the black chocobo Once you get the B-Chocobo, open the map and look for the largest area of desert. To the south-east sort of part, there will be a forest you can land in. Once you've landed, head north in the desert until you reach north-mountain. Brings back memories eh? Anyway, the usual drill. Climb to the top and engage in a fight with bahamut. --------------------------------------------------------------------------- | Bahamut | | Lvl: 99 | | Hp: 40000 | --------------------------------------------------------------------------- Summon up Carbuncle and use mighty guard if you have it. Use rapid fire and flare/holy doublecast meteor, give him all you got. Keep Golem up too. Lv3 flare goes down well, quick and use dragon power (hi-potion+dragon fang) onto a melee fighter to increase their attack power and heal with spells such as white wind. ================= *6.06 The Phoenix ================= Bosses: N/A but one helluva lot of enemies that you can't escape from Items: Pheonix down x4, Aevis killer Other: Summon Phoenix First available: Once you get the black chocobo The phoenix tower is located west from the forest where the black chocobo can actually land. Once in the tower, take the doors as the following to avoid annoying battles: Left Left Right Left Left Right Left Left Right Left Left Right Right Left Right Left Left Right On your way up, you may find 2 pots on a floor. 1 will contain some gil and the other will be a magic pot. Feed these pots elixers for 100abp. Once at the top, you witness a scene between a farmilliar face and Lenna. ====================== *6.07 Repeat after me: ====================== Bosses: Gogo Items: N/A Other: 7 extra mins of air and the Mime job First available: As soon as you get the submarine This area can be found almost directly under Phoenix tower with the sub which in turn can be found in the underground hatch after getting the flare and holy spells. Once in the underwater/sunken walse tower, you'll have 7 minutes to reach the very end of the tower where the mime shard is kept. Make your way through the tower, bearing in mind that if you do happen to get low on air, there is a chest you can get to to refill your air to full. Once you reach the end, you will be able to engage in a fight with gogo. --------------------------------------------------------------------------- | Gogo | | Lvl: ?? | | Hp: 55,000 | --------------------------------------------------------------------------- Don't do anything to win. No, seriously don't do anything. If you want it the harder way, have a freelancer wield 2 weapons, use flare sword and then use rapid fire. This should kill him, however, if you fail to, he will triplecast meteor on you. ======================== *6.08 Super jobs...sorta ======================== Bosses: N/A Items: N/A Other: Gladiator, Oracle and Cannoneer jobs. First available: After unsealing all 12 legendary weapons, go south to find bubbling water. Submerge with the submarine. Submerge with the submarine and collect the jobs at the bottom. They are the Gladiator, Oracle and Cannoneer. They aren't great, but carry some pretty useful abilities such as Abp+ and exp+. ================= *7.01 Genji quest ================= Upon meeting a certain somebody called gilgamesh, you may learn, that in later battles, first being in world2, that this man has some pretty neat stuff to steal. Battle#1: X-deaths castle-nothing that special Battle#2: Big bridge-nothing that special Battle#3: Xezats fleet-!!!Gengi gloves!!! Battle#4: X-deaths castle-nothing that special, but when he morphs... Battle#5: After morphing in battle#4-!!!Genji helmet!!! Battle#6: N-zone-last area, first room-!!!Genji Shield!!! Battle#7: N-zone-last area, 2nd last room-!!!Genji armour!!! If this is your first or second playthrough, chances are you're reading this section wondering "yeah okay, got that. Now how do i benefit from equiping these awsome pieces of equipment?" Well I'll show you: The genji gloves: ----------------- Stat bonuses -Def+12 -Mg Def+1 -Weight+6 and they prevent toad and paralyze. The genji helmet: ----------------- Stat bonuses -Def+15 -Mg Def+2 -Weight+5 and they prevent confusion and mini The genji shield: ----------------- Stat bonuses -Evade+50% -Def+8 -Mg Def+1 -Weight+6 and they prevent mini and paralyze The almighty genji armour: -------------------------- Stat bonuses -Def+22 -Mg Def+2 -Weight+9 and they prevent toad and confuse and to help you see just how good they are, I feel like reviewing them, but whatever... When all are equiped, they may not bring the best defense stat, however, just because they don't hold the best defense, it doesn't mean they aren't good. I would choose the ribbon over any other helmet anytime, but genji helm comes close. Total stat bonus: -Def+57 -Mg Def+6 -Evade+50% -Weight+26 and grant immunity too: Toad, Confuse, Mini, Paralyze. It's up to you how to use them, they may not be the best in the game, but they are pretty valuable! =================== *7.02 The Moai head =================== This appears after defeating enuo and pressing the switch. Many theories surround this head. Some include -"This is the sealed temple itself bringing you back to the submarine" or -"This is the submarine" (funny looking sub) Email from Tulio Segal: ----------------------- the head is there even after u kill enuo or reach the sealed temple If you know, or think you know what it REALLY is, please, I urge you and would be appreciative to email at alecander999@hotmail.co.uk. ==================== *7.03 The magic lamp ==================== The magic lamp is a special items that summons espers to aid you. some people say the summons are random, but however, are not. They go from the strongest esper you have, to the weakest, and ends up powerless and performs a dud attack when used. In order of attacks: Bahamut Leviathan Odin Hydra Carbuncle Golem Titan Ifrit Ramuh Shiva Remora Sylph Chocobo Dud Notes: -It does not include phoenix -It raises with you magic power -It is found at (not in) Istory falls (big waterfall near where Istory village used to be), use Boko, the yellow chocobo to get there. -Once it begins using the weak summons you don't want, return to where you it to recharge it, and it will once again begin summoning the likes of bahamut ======================== *7.04 The statistics guy ======================== Once X-death has melded the 2 worlds together and you have got upto the point in which you recieve the submarine, the statistics guy will be accessable. You don't get any items from him, but he tells you various things from his "psychic" powers. To find him, find karnak and head south a few spaces (yes, only a few) so that you're in that what looks like a birds beak when submerged or flying. Dive about there to find the underwater cave with the old man in it. ===================== *7.05 The midi player ===================== Yup. Like most other GBA ff games, you can unlock the midi player, simply by beating NeoExdeath. Thats it really. But I should say incase you didn't notice, they have changed the likes of "Lenna" back to "Reina" in the list there (oh the sensible and good old times. I loved them) ================================== *7.06 Galuf+Bartz=Disturbed minds? ================================== You can unlock this scene as soon as you get the first ship. Go to tule and you'll notice faris and his/her pirate buddies will rush into the pub (wow, big suprise) and begin drinking. Faris on the otherhand, feels the need to sleep. Go upstairs in the pub and go knock on her door to witness...a somewhat disturbing scene with the group. O_o =================================== *7.07 3 women to keep bartz company =================================== Down stairs in the Tule pub, take a seat to the left of the stage and witness yet another disturbing scene... ============= *7.08 Ribbons ============= If you have been playing the ff series for a while now, you should probably know by now, that ribbons have always been a prime form of status-prevention. In ffva, the protection includes: Zombie?? Petrify Toad Poison Darkness Old Berserk Silence the main 4 can be found: -Karnak castle (10:00) -Ancient Pyramid (World 3) -Regole border town (World 3, equipment shop, talk to girl when you have one) -The forest in the rift They also are a "rare steal" from the lemures in the phoenix tower incase you miss one. =========== *8.00 F-A-Q =========== Email me any questions you may have to Alecander999@hotmail.co.uk 1) My gil's dissapearing!!! Whats up with that! ---------------------------------------------- Check what attack you are using to kill enemies. Zeninage drains your gil to dish out damage to enemies. When you gil reaches zilch, it does no longer deal any damage to your opponents. 2) Am I underleveled for ___________? ------------------------------------- There is no such thing as underleveled. There is such thing as overleveled, like being lv99 for the pirates cave (Seen a jap video of that somewhere on youtube) is overleveled. As long as the monsters in that area aren't giving you problems, you're fine. 3) Who are you exactly Alecander? --------------------------------- Why not include a bit about myself anyway? I wrote this thing... Im called Alexander Crampton (god, you have to love me for that summon) I live in England/North east tyneside I am Geordie on my fathers side and Aussie on my mothers I support Australia in the ashes dispite being english (0_o) I'm 14 ffv is my favorite game (at the moment) I have 1 cat named henry. I love him very much. My favorite cartoon=Futurama (WooT Dr.Zoidberg "Woob, woob, woob") My ffv website is: www.freewebs.com/ffv5 - - - - HAVING TROUBLE WITH THE BONUS DUNGEON? READ ON! - - - - ===================== *9.00 The new dungeon ===================== Items and Challenges galore in here! If you followed the sections, by now you should have gotten the 3 jobs: Oracle, Gladiator and Cannoneer. Now, the rest of that dungeon is accessable. Press the switch which is now unjammed below to gain access to the door to the upper-left. I should also note I completed this dungeon a while ago so I can't remember where EVERY treasure is positioned, so email me on that please. I'll mark chests I forgot about with a number. ========================== 9.01 Part 1-Net A Behemoth ========================== Enter the door to the upper left and save if you want. You'll probably need to so I advise strongly that you do. Go through the other exit to find yourself in a castle-like area with "sealed temple displayed on the top of the screen. Follow your way down, take either direction, they meet up together anyway. Once you reach the bottom go to the far right and enter the doorway up there. Inside this area, find your way through the halls and go down first chance you get. Examine to light to the LEFT and you'll be transported to the grotto. Grab the chest with some dark matter in front of you, then head all the way over to the right and pick up an elixir from the chest. Now, go all the way back over to the left side of the cavern and ride the very far left waterfall down, simply by stepping in to it and pressing down. Head over to the left to get a very useful vishnu vest. Equip it to someone if you like, then go to the right and climb the stairs. Follow the route around and enter the cave to reach the next level of Titans grotto. -Note, In this area, have a character who can !Capture a Behemoth. This is Mandatory for later in the dungeon. Once you've made a prize catch or if you feel you can do it while following this section, do so. Head down the stairs in front of you and pick up the Elixir in the chest. Now head back up and follow the path to the right around (its very easy, no intersections) to reach yet another area of the sealed temple. In this area, you may go upto the top to find a little man. Talk to him if you like although it's not nesscissary at this point in time. From where you came from titans grotto B2, go over to the right and warp into the river of souls. Go down the stairs into the water to be carried along the riverbank, then go down the next set of stairs you see. Head over to the left and pick up an iron draft. Follow the path back and go DOWN at the first chance you get. Go down the stairs and pick up a powerdrink from the chest you see. There is also a Goliath tonic but you can only get 2 of the 3 items in here depending on the route you take. You may come back later and from where you came from the area with the "little man", head to the far left, take the stairs 2nd from the left. Now, resuming where we are, after picking up the power drink, head down and drop through the pitfall into B2. Go left and pick up the DarkMatter from the chest. Hop into the river via the stairs and go left for a turtle shell. Now head up (ingoring the first set of stairs that lead into the river you come to) and take the 2nd set of stairs to reach an island. Snatch an elixir and go down the stairs. Now head up until you hit the top wall, head rightand down. Now, in world2 of the game, you may remember this devious little bugger, but this time, he sooo much easier: --------------------------------------------------------------------------- | Gilgame Notes: Abs most elements | | Lvl: 57 weak to ice | | Hp: 32768 | --------------------------------------------------------------------------- To begin with, make 2 casters and 2 sword mages, preferably with !rapid fire and blizzaga sword magic and a white mage with a high enough summon level to summon golem, and another character to use useful mix's and enough time level to cast float. Your 2 sword mages should begin by casting Blizzaga sword and your time mage haste/aga or float. Have your white mage cast protect on your frontal characters hopefully you might have double cast for the white mage so do 2x protect. Cast curaga or double curaga on the party every round and remember to keep golem up. If you happen to have lv3 flare, you could equip that to your character too replace doublecast if you don't have it. Also, now that you will have spells such a mightyguard, there is no need for float as mightyguard will cast it on you anyways. ----------------------------------------------------------------------------- After that episode, go down to find yourself in B3 of the River. Firstly, head right if you want a cottage, then go back and left. Follow the path around and pick up a Fuma at the end. Now, assuming you took my advice and caught a Behemoth earlier, head up and speak to the man. He'll ask you to go and catch A behemoth for him, but since you already have one, talk to him again and he'll open a new path in the sealed temple entrance. You'll get to keep the Behemoth so release it for a bit of chaos if you wish. Now, we've got quite a journey back now. Start by finding your way back through this floor and re-entering B2 again (Where you beat Gilgame/Gil turtle). Now head up then left and enter the tunnel to reach B1. Now, head around the way and you can now collect the goliath tonic if you want, but you'll have a longer journey back. Head far right and enter the cave door. You will now be back in the sealed temple. Follow the way around, yes, you'll see a chest blocked off but i'll get around to that. You may see a demon imprisoned, the Archeodemon, but we won't be fighting him for a LONG time yet. Keep going until past Archeodemons cage and head up. Once you hit the top wall, search the wall beside the chest you see to gain access to it. Thing is, you are still blocked off. aww bummer...anyways follow the secret passage around (Theif or theifs !Secret really helps) until you reach a chest at the far side. Pick up a cannoneer buckshot and feel your way on the wall to the left, go to the next cell, then feel the wall to the left again and pick up the combine item blastshot. Head back around the way exit through the door to the far left. Now, head up through the sealed temple's castle area, into the area at the top and save. You honestly don't want to go through this again after all this hard work do you? Go back into the sealed temple and head through the centre door. Follow the path around until you come into a forked section, go for the path underneath at the one above leads into nothingness. Follow the path you took around. Once you reach the first chest, grab it for a Dark matter. Feel the wall to the left and mug the chest for a Hero's Cocktail. Go back through the 1-square passage and follow it down. Collect some holywater from our best friends in the game (yes, chests) then go right into the main hall. Go up and examine the statue. This is actually a demon who is petrified, but unfortunatly we can't move it when its this heavy can we? Hug the wall to the right and pick up the Gladius it holds. You probably know this was a sword often used for colliseum matches in roman times and basically a well-used sword in battle. Well, in this game, it is depicted as a knife, which in fact is good seeing as how more jobs can equip knifes than swords. With a whopping attack of 118, this knife is second best knife in the game besides chicken knife. Well, looks like we have some searching to do for an item that'll cure the demons petrifacation. Looks like gold needles aren't sharp enough for this task. Who could help us...wait...that little man??? =========================== 9.02 Part 2-Softening touch =========================== Exit the area from where you are and skip happilly on your way the the right killing Grenade enemies as you go. Again, follow your way round the path and take the bottom teleport, same crap. Go down the stairs on your right and just follow the path around as usual. Once in B2 of Titans grotto, go down the right path and follow that until you're back in the area full of Mechaheads and that little man, but DONT SPEAK TO HIM JUST YET! We need to have preparations at hand. From now on, make sure you have a character who has some sort of command that allows them to flee such as teleport, !Smoke, !Flee ect, ect. Then have either a thief in the party or the thiefs ability, !Sprint. This will give you a much easier time when runni-uh, !Sprinting with the item you are about to recieve, and I reccomend these abilities for good reason. If you have a character with Read-Ahead, that will also qualify as useful (definatly) Once you are ready, talk to the "Little man" to get the serum of softening, and friggin run for it. Since you'll be busy running, you won't want to read big paragraphs like this, so, just for you, I'll put directions in bullet points. Also Note: If you're having trouble with something or need to take a break while the timer is still ticking, get into battle and press pause to freeze the timer. Just so you know guidelines on time, I'll include them to a maximum (This will be without Read ahead or escaping abilities, only normal flee along with battles) -Go to bottom of room, go right and warp (6:20) -Go up and follow path, ignore everything else and exit at end (5:10) -Head into centre door (4:30) -Follow path, remember to go through the southern path (3:30) -Get your characters ready before fighting (3:15) -Battle! (1:00) (Once in battle, timer will be eliminated) More than enough time, just make sure you don't stumble along the way. Setup! ------ 1) Have 1st character who can doublecast Curaga and use items 2) Have 2nd character who can doublecast hydra or Bahamut and Black magic 3) Have 3rd character who can use items, Rapid fire, dual-wield and Sword magic 4) Have 4th character who can use Zeninage or Time magic and Rapid fire 5) Heal all characters with Hi-potions, elixirs and ethers 6) Have a ribbon equipped to as many characters as you can 7) Try to make good use of angel rings, equip them on the whole party 8) Keep holy water near the front of your inventory --------------------------------------------------------------------------- | Grand Aevis + 2 dark elementals Notes: Abs most elements | | Lvl: 97 | | Hp: 42000 | --------------------------------------------------------------------------- Right, action time. As soon as the battle begins, have someone dual-cast Hydra (Wind damage) to take out the 2 dark elementals. They will re-spawn but not always right away. Once they're away, Have the 3rd character use flare sword magic and blast away with rapid fire. Have the 2nd doublecast flare, and the 4th use hastaga on party, then quick on self and 2x rapid fire. If you choses !Zeninage over !Time, every time the Dark elementals appear, Use zeninage to take them out. The Aevis has a hobby of zombifying your team, but if you equiped some angel wings before the battle, it'll blow right over. If you have not got angel rings, then have your 1st character use holywater and doublecast Curaga on the party. Avoid using elemental spells on the Aevis as she'll just absorb them. ----------------------------------------------------------------------------- With that over with, you can now continue your conquest through the tunnels of the sealed temple. More coming very very soon (by the 27th I hope) ============= *10.00 Credits ============= This is the section where I would like to thank people (duh!) Thanks to: CjayC-creator of G-Faq's Myself-Making this faq for you You-For reading this faq Death Genocide-For contacting about Lv5 death+Jackanapes. Tulio Segal-Snippet on Moai head. Jason rogers-Email extract added on tycoon castle And remember, if you wish to submit anything to me via email to improve this faq, You'll be included in the credits. Thanks now. ------------------------------------End of faq--------------------------------