========================================================== (80 characters) ===== ____ ____ | | | | | |\ | _ _ _ _ _ | |\ | _ _ _ ___ _ _ _ _ | | \| | | | \| | / \ | | | | \| / \ | \| | | | / \ / \ | | | | |_ | | | | | | | | | | | |_ | | | | | | | | | | | | |\| | | | _| | | | | | | | | | | _| | | | | | | | | | | \ \ | | | | | | | | | | | | |_ | | | | | | | | | | | |\| | | | | | |_| |_|\_| |_|_| |___| | | |_|_| |_|\_| |_| |_|_| \_/ |_| | | | | |/ |/ _ _ _ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | \ \/ / | | \__/ |_| __ ____ __ __ __ ____ __ ____ ________ / \ | \ | | | | / \ | \ | | / __) \ ___) / \ | |\ | | | | | / \ | |\ \ | | | / | (__ / () \ | | ) | | | | | / () \ | | \ \| | | | | __) | __ | | |/ | \ \/ / | __ | | | \ | | \__ | (___ |__( )__| |____/ \____/ |__( )__| |__| \___| \____) /_______) /y+--- /+: s+: :/ :--::- +dyy//:-- doyy++:sdo+ - +dhdhho dshy ymmdd+ +mhoyhdo ------ dshy ymssmo v0.9.1 +dhydmdmsmmddddy/osdshd+--y+ - /ymddmmmmmdmddhhmmdmdyhmddhhs- +dmmdmmhhmyddhmmdmNmdhyhhdmNN+ ///dmmmmdhdddhmdddmmddNNmmdddmmdhs- :ydmmmmddmmddhdddNddddmddmmmddmddmy/- odmdmmmNdmmmmddNNmmddmddhyhdmmmdmdmdd/ - ommmmddhhdmmNmdmmmmmmmhyyhdmmmmdddhhhs- -h/mmmdddhyyosshdddddddmhyyydmydhNdhhdmmh/ -s/mmmddhydhyysssyyhhdddysshNmdhddNmmdmmmhy/ -+dddddhhyyssyyhhhdmmmhsymmmmdmmdmmmmmmdhhh -+hmNmNmdysyyhhdddNNmNmmdmmhmdmmhdmhyydd/ --+++/--+dNmmhdyyhdddhdmmymmdddmmmmhmdymhohhmms/ -+ossysyyyhddmmNmhddddmmyhmNdNmhhddmddysshdhyd+/sm/ /yss/osyyyydmmmmmhhmmNddyssmmmmmdysssssyyyhdddd/ : -ydmmhss+syhdmmdys+/+ohhooohNmmdds////+yhdhymdo- -/+yhddddhhd+hdhmmyhhho/::/+ohNMMMNdhs++ooyyshmmdo +yyhhhhhyyydmmydmmmNmmmmmmysshNMMMMMmhddddddhy+dhmh/ myhdsshhmmNNMNmmmmmmmmmdddmNNMMMMMMMmyhmmmydmmomdy- mhNdsdNNMMMMMMNmmddddhdddmmNNMMMMMMNhohmmssdNNdmh- mddmdNMMMMMNmmddmmmmmhdmNNmdmNMMMMNhoydmsshmmmmm: hd:NmNNmmdyyysosyydmmddNNdsydhNNNNyoymmsshmdddhdd: /o+mNNdhhhossyyyhdmmNmmNNmdmmmNNNy:hmmo+hmmdmmmmmds: :::::::ossssmmmmmNNNNNNNNNNNNNNNN:ymmh/dddhyssyhmmms -----/ssssmmmmNNNNNNNommddsdhyso++oydmd/ -oooohmNhNmdmhdysso+/yhdh/ /y+oddhhhhhhhs++ F I N A L F A N T A S Y V I A D V A N C E F A Q / W A L K T H R O U G H Copyright 2005-2006, Action (R Jackson) Email: actionjman (dot) faqs (at) gmail (dot) com Version: 0.9.1 All rights reserved Hey everyone. Feel free to download this FAQ, but only AFTER you read the Copyrights, Disclaimers, etc. section [COPYRIGHT] before downloading this. For legal purposes and stuff. The ancient War of the Magi ... When its flames at last receded, only the charred husk of a world remained. Even the power of magic was lost ... In the thousand years that followed, iron, gunpowder, and steam engines took the place of magic, and life slowly returned to the barren land ... Yet there now stands one who would reawaken the magic of ages past, and use its dread power as a means by which to conquer all the world ... ... Could anyone truly be foolish enough to repeat that mistake? The following sites may use this FAQ without consulting me (but they usually do because they're courteous like that): [http://www.gamefaqs.com] ............................................ GameFAQs* [http://www.1up.com] ....................................................... 1UP [http://www.ign.com] ....................................................... IGN [http://www.neoseeker.com] ........................................... Neoseeker [http://www.supercheats.com] ...................................... Super Cheats If you see this FAQ anywhere else, please let me know at my email, which can be found above. Keep in mind that GameFAQs is THE place to find the latest version of this FAQ since I usually don't update them regularly. *GameFAQs has affiliates that are allowed to use this FAQ freely. GameSpot is one of those affiliates, as is all of CNet. If you see this FAQ on a CNet site, don't bother telling me about it, since (technically) they are allowed to use this document freely. ************************************************** * WARNING! READ BEFORE CONTINUING! * ************************************************** First off, this document will contain a lot of . And major ones at that. I try to keep my FAQs as spoiler-free as possible, but I WILL tell you when a certain character leaves and when you should unequip them. Just keep in mind that you WILL run into at least one SPOILER in this FAQ. You have been forewarned. Last, if you have an email to send me, please be sure to put "FF6 Walkthrough" or something like that in the Subject line. I'll probably end up deleting it otherwise because I'm paranoid like that. And my GMail is set up that way. Not to mention that I have a FF2 FAQ, FF4 FAQ and a FF1 FAQ as well, so it'll keep them seperate. Lastly, please include your screen name so I know who to give credit to, should I place new information inside. :) O----------O-------------------------------------------------------------------O | _____ | F I N A L F A N T A S Y V I | | |_ _| O-------------------------------------------------------------------O | | | | I N T R O D U C T I O N | | | | O-------------------------------------------------------------------O | | | | | _| |_ | Version 0.9.1 - This version fixes a few problems that have quite | |_____| | literally plagued my previous versions. Seraph is a big one, | | since you can't get it until the Magitek Research Facility, and O----------O the new version retools this accordingly. Another large problem was with the Flametounge over at the Imperial Observation Post. It's in there, finally. @_@ 0.9.1 - Completed: - O----------O-------------------------------------------------------------------O | _____ | F I N A L F A N T A S Y V I | | |_ _| O-------------------------------------------------------------------O | | | | I N T R O D U C T I O N | | | | O-------------------------------------------------------------------O | | | | Font Spacing Check | | _| |_ O-------------------------------------------------------------------O | |_____| | | | O----------O Check please if the numbers and dots align. If not, then switch to a monospaced font to properly view this document. 1234567890 .......... The default Wordpad font (Courier New) is most suited for viewing this FAQ. However, I used Notepad, with the same font, while writing this FAQ. There's really no significant difference between the two programs when viewing this FAQ. Although I find the Courier New font to be much easier to read than Courier. O----------O-------------------------------------------------------------------O | _____ | F I N A L F A N T A S Y V I | | |_ _| O-------------------------------------------------------------------O | | | | I N T R O D U C T I O N | | | | O-------------------------------------------------------------------O | | | | Keyword System | | _| |_ O-------------------------------------------------------------------O | |_____| | | | O----------O A good friend of mine, Arctic (best known for his sweet FF7 FAQ), used the Keyword System in Version 1.1 of his FAQ and has used it ever since. Its sole purpose is to allow you (the user) to search for anything in this FAQ with the greatest of ease. Utilizing the Find function (Ctrl+F) that can be used in both Notepad and Wordpad, the keyword system is used at the start of each chapter and subsection. When reading the Table of Contents, you'll see the following by a certain section: [Keyword] Press Ctrl+F and type in the following: ^[Keyword] And you'll immediately be brought to the corresponding section after you press Enter. Make sure you don't drop the ^ or you'll end up back in the Table of Contents. O----------O-------------------------------------------------------------------O | _____ | F I N A L F A N T A S Y V I | | |_ _| O-------------------------------------------------------------------O | | | | I N T R O D U C T I O N | | | | O-------------------------------------------------------------------O | | | | Anti Plagiarism Format | | _| |_ O-------------------------------------------------------------------O | |_____| | | | O----------O I believe I've nearly perfected my Anti Plagiarism Format. It's embedded into the FAQ itself, so anyone who tries to steal it would have to basically rewrite a very large portion of the document. I also decided to drop the dummy tags since they were too obvious a trick (and a thief would have to be totally stupid to fall for them). Besides, the REAL format is far better that the tags could ever be. I know the formula for it and you don't. Oh yeah ... and I have documentation in case a court of law ever needs it. O----------O-------------------------------------------------------------------O | _____ | F I N A L F A N T A S Y V I | | | | O-------------------------------------------------------------------O | |/| |\| | T A B L E O F C O N T E N T S | | | | O-------------------------------------------------------------------O | | | | | | | | | |/ | | | O----------O -> FINAL FANTASY VI Mechanics ............................. [MECH.001] -> Controls ............................................. [MECH.002] -> Battle System ........................................ [MECH.003] -> Main Menu ............................................ [MECH.004] -> Status Effects ....................................... [MECH.005] -> Magic Setup .......................................... [MECH.006] -> Travel Notes ........................................... [TIPS.001] (for any FF player) ^ -> Walkthrough -> World of Balance -> Prologue ........................................... [WALK.000] -> Narshe ........................................... [WALK.001] -> Narshe (aftermath) ............................... [WALK.002] -> Narshe Area ...................................... [WALK.003] -> Figaro Castle .................................... [WALK.004] -> South Figaro Cave ................................ [WALK.005] -> South Figaro ..................................... [WALK.006] -> South Figaro Area ................................ [WALK.007] -> Duncan's Cabin ................................... [WALK.008] -> Mt. Kolts ........................................ [WALK.009] -> The Returners ...................................... [WALK.050] -> Returner Hideout ................................. [WALK.051] -> Lethe River ...................................... [WALK.052] -> Locke's Scenario ~ South Figaro .................. [WALK.053] -> South Figaro Cave ................................ [WALK.054] -> Sabin's Scenario ~ Cabin ......................... [WALK.055] -> Doma Area ........................................ [WALK.056] -> Imperial Camp & Doma Castle ...................... [WALK.057] -> Phantom Forest ................................... [WALK.058] -> Phantom Train .................................... [WALK.059] -> Cave to Baren Falls .............................. [WALK.060] -> Mobliz ........................................... [WALK.061] -> The Veldt ........................................ [WALK.062] -> Crescent Mountain Cave ........................... [WALK.063] -> Serpent Trench ................................... [WALK.064] -> Nikeah ........................................... [WALK.065] -> Terra's Scenario ~ Lethe River ................... [WALK.066] -> Narshe Mines ..................................... [WALK.067] -> Battle at Narshe ................................. [WALK.068] -> The Search for Terra ............................... [WALK.100] -> Narshe ........................................... [WALK.101] -> Figaro Castle .................................... [WALK.102] -> Kohlingen ........................................ [WALK.103] -> Kohlingen Area ................................... [WALK.104] -> Dragon's Neck Cabin .............................. [WALK.105] -> Jidoor ........................................... [WALK.106] -> Zozo ............................................. [WALK.107] -> Jidoor ........................................... [WALK.108] -> Opera House ...................................... [WALK.109] -> Blackjack ........................................ [WALK.110] -> Albrook .......................................... [WALK.111] -> Albrook Area ..................................... [WALK.112] -> Maranda (optional) ............................... [WALK.113] -> Vector ........................................... [WALK.114] -> Magitek Research Facility ........................ [WALK.115] -> Magitek Research Facility Escape ................. [WALK.116] -> Zozo ............................................. [WALK.117] -> The Esper World .................................... [WALK.150] -> Narshe ........................................... [WALK.151] -> Tzen (optional) .................................. [WALK.152] -> Jidoor (optional) ................................ [WALK.153] -> The Veldt (optional) ............................. [WALK.154] -> Thamasa (optional) ............................... [WALK.155] -> Imperial Observation Post ........................ [WALK.156] -> Cave to the Sealed Gate .......................... [WALK.157] -> Maranda .......................................... [WALK.158] -> Vector ........................................... [WALK.159] -> Vector - Imperial Banquet ........................ [WALK.160] -> Imperial Observation Post ........................ [WALK.161] -> Albrook .......................................... [WALK.162] -> Thamasa .......................................... [WALK.163] -> Thamasa Area ..................................... [WALK.164] -> Esper Caves ...................................... [WALK.165] -> Thamasa .......................................... [WALK.166] -> The Floating Continent ............................. [WALK.200] -> Narshe (optional) ................................ [WALK.201] -> Overworld (optional) ............................. [WALK.202] -> Lore Hunting (optional) .......................... [WALK.203] -> Rage Hunting (optional) .......................... [WALK.204] -> Dance Lessons (optional) ......................... [WALK.205] -> Doma Castle (optional) ........................... [WALK.206] -> Floating Continent Preparations .................. [WALK.207] -> Floating Continent Ascent ........................ [WALK.208] -> Floating Continent ............................... [WALK.209] -> Floating Continent Escape ........................ [WALK.210] -> World of Ruin -> Stranded ........................................... [WALK.250] -> Solitary Island .................................. [WALK.251] -> Albrook .......................................... [WALK.252] -> Tzen ............................................. [WALK.253] -> Tzen Area ........................................ [WALK.254] -> Nikeah Area ...................................... [WALK.255] -> Nikeah ........................................... [WALK.256] -> South Figaro ..................................... [WALK.257] -> South Figaro Area ................................ [WALK.258] -> South Figaro Cave ................................ [WALK.259] -> Figaro Castle .................................... [WALK.260] -> Figaro Castle Aftermath .......................... [WALK.261] -> Kohlingen ........................................ [WALK.262] -> Kohlingen Area ................................... [WALK.263] -> Darill's Tomb .................................... [WALK.264] -> Finding Friends .................................... [WALK.300] -> Cyan ~ Maranda ................................... [WALK.301] -> Cyan ~ Zozo ...................................... [WALK.302] -> Cyan ~ Mt. Zozo .................................. [WALK.303] -> Gau ~ The Veldt .................................. [WALK.304] -> Terra ~ Mobliz ................................... [WALK.305] -> Relm ~ Jidoor .................................... [WALK.306] -> Relm ~ Owzer's Mansion ........................... [WALK.307] -> Strago ~ Cultists' Tower ......................... [WALK.308] -> Mog ~ Narshe ..................................... [WALK.309] -> Umaro ~ Narshe ................................... [WALK.310] -> Umaro ~ Yeti's Cave .............................. [WALK.311] -> Shadow ~ Cave on the Veldt ....................... [WALK.312] -> Shadow ~ Dragon's Neck Coliseum .................. [WALK.313] -> Locke ~ Phoenix Cave ............................. [WALK.314] -> Gogo ~ Zone Eater's Belly ........................ [WALK.315] -> Magicite Hunting & Loose Ends ...................... [WALK.350] -> Quetzalli ~ Solitary Island ...................... [WALK.351] -> Alexander ~ Doma Castle .......................... [WALK.352] -> Odin ~ Ancient Castle ............................ [WALK.353] -> Raiden ~ Ancient Castle .......................... [WALK.354] -> Bahamut ~ Overworld .............................. [WALK.355] -> Ragnarok ~ Narshe ................................ [WALK.356] -> Leviathan ~ The Sea .............................. [WALK.357] -> Cactuar ~ Maranda Desert ......................... [WALK.358] -> Gilgamesh ~ The Coliseum ......................... [WALK.359] -> Cultists' Tower .................................. [WALK.360] -> Sabin ~ Phantom Rush ............................. [WALK.361] -> Gau ~ Gau's Father ............................... [WALK.362] -> Strago ~ Thamasa ................................. [WALK.363] -> Strago ~ Ebot's Rock ............................. [WALK.364] -> Shadow ~ Shadow's Dreams ......................... [WALK.365] -> Monster Hunting .................................. [WALK.366] -> Dinosaur Forest .................................. [WALK.367] -> Dragon Hunting ................................... [WALK.368] -> The Final Battle ................................... [WALK.400] -> Kefka's Tower Preparation ........................ [WALK.401] -> Kefka's Tower .................................... [WALK.402] -> The Final Battle ................................. [WALK.403] -> Epilogue ......................................... [WALK.404] -> Bestiary ............................................... [BEST.000] -> Appendix Index ......................................... [APPX.000] -> Appendix A: Items .................................... [APPX.001] -> Appendix B: Weapons .................................. [APPX.002] -> Appendix C: Armor .................................... [APPX.003] -> Appendix D: Relics ................................... [APPX.004] -> Appendix E: Espers ................................... [APPX.005] -> Appendix F: Magic .................................... [APPX.006] -> Appendix G: Bushido .................................. [APPX.007] -> Appendix H: Blitz .................................... [APPX.008] -> Appendix I: Lore ..................................... [APPX.009] -> Appendix J: Rage ..................................... [APPX.010] -> Appendix K: Dance .................................... [APPX.011] -> Appendix L: Shop List (World of Balance) ............. [APPX.012] -> Appendix M: Shop List (World of Ruin)................. [APPX.013] -> Full Update History ...................................... [UPDATE] -> Copyrights, Disclaimers, etc. ......................... [COPYRIGHT] O------------O-----------------------------------------------------------------O | __ __ | F I N A L F A N T A S Y V I | | | \ / | O-----------------------------------------------------------------O | | \/ | | G A M E M E C H A N I C S | | | |\ /| | O-------------------------------------------------O---------------O | | | \/ | | | | ^[MECH.001] | | | | | | | O---------------O | |_| |_| | | | O------------O This section details the mechanics of FINAL FANTASY VI Advance. It will help you navigate through the basics. Use this menu if you don't want to return to the Table of Contents. -> FINAL FANTASY VI Mechanics ...... [MECH.001] -> Controls ...................... [MECH.002] -> Battle System ................. [MECH.003] -> Main Menu ..................... [MECH.004] -> Status Effects ................ [MECH.005] -> Magic Setup ................... [MECH.006] When using the Find system, don't forget the carat (^). O------------O-----------------------------------------------------------------O | __ __ | F I N A L F A N T A S Y V I | | | \ / | O-----------------------------------------------------------------O | | \/ | | G A M E M E C H A N I C S | | | |\ /| | O-----------------------------------------------------------------O | | | \/ | | | C O N T R O L S | | | | | | O-------------------------------------------------O---------------O | |_| |_| | | ^[MECH.002] | | | O---------------O O------------O If you have the manual, you should RTFM. If you need to ask what it means, you shouldn't be asking in the first place. If you're using an emulator, shame on you. Pirating is bad, etc. At any rate, here's the controls. Normally I'd use some ASCII, but if you REALLY can't figure out where these buttons are on the GBA (or DS), you're probably too damn stupid to own one anyways. Overworld / Town / Dungeon ----------------------------- -> D-Pad .............. Move around -> A button ........... Examine / Talk / Confirm choice -> B button ........... Cancel choice / Move faster (hold to activate,) (doesn't work on overworld) -> L button ........... Not used -> R button ........... Not used -> Start .............. Bring up Status Screen -> Select ............. Switch teams (only when teams are available) Menu / Battle --------------- -> D-Pad .............. Move cursor -> A button ........... Confirm choice -> B button ........... Cancel choice / Move back one screen -> L button ........... Switch characters left (menu) / Attack all (battle) -> R button ........... Switch characters right (menu) / Attack all (battle) -> Start .............. Pause -> Select ............. Skip character's turn (does not reset their ATB bar) O------------O-----------------------------------------------------------------O | __ __ | F I N A L F A N T A S Y V I | | | \ / | O-----------------------------------------------------------------O | | \/ | | G A M E M E C H A N I C S | | | |\ /| | O-----------------------------------------------------------------O | | | \/ | | | B A T T L E S Y S T E M | | | | | | O-------------------------------------------------O---------------O | |_| |_| | | ^[MECH.003] | | | O---------------O O------------O When you enter a battle (and some of the best FF battle music starts playing), you'll see the following screen. Figure NOT drawn to scale: _____________________________________________________________________________ | _________________________________________________________________________ | | | [1] | | | |_________________________________________________________________________| | | | | [2] | | | |-----. ,----------. ,-------------. ,---------| | \_____/ \ / \_______/ | | \______________/ | | | | O | | .(.) | | (>`_`)> (>`_`)> (>`_`)> \\ [5] | | == | | | | O | | (>`_`)> (>`_`)> (>`_`)> .(.) | | \\ | | == | | | | (>`_`)> (>`_`)> (>`_`)> O | | .(.) | | [3] \\ | | == | | | | O | | .(.) | | \\ | | == | | | | ________________ | | ______________| |______________________________B_Back_______ | |/ | -> Attack [9] | \| | Kirby 9 | | Celes [------------] 9999/9999 999 | | | Runic [10] | | | [4] | | Edgar [---------- ] 9999/9999 999 | | | Magic [11] | | | | | Locke [------- ] 9999/9999 999 | | | Items [12] | | | | | Terra [--- ] 9999/9999 999 | | | | [6] [7] [8] | `---------------'________________|--------------------------------------------' ,-, ,-, | < | < [13] `-` `-` [1] : Battle Message - Instructions or descriptions can be found here [2] : Background - There's really nothing going on here, it's just the background [3] : BG's (bad-guys) - Kill them! [4] : Enemies Names - All the enemies names and how many there are can be seen here [5] : Teammates - Your team is here. Use these guys to kill everyone at #3 [6] : Current HP - Current HP of your team [7] : Max HP - You can't get more HP than this [8] : Current MP - How much MP you have to cast spells [9] : Attack - Use the current weapon to attack physically [10] : Runic - For other characters, this ability will vary; this is where each character's special skill will be. [11] : Magic - Use a magic spell to help your team or hurt the other [12] : Items - Use an item [13] : Pac-Man - Go play it. Now. Although it'll keep you from Final Fantasy VI and nobody wants that. In case you're wondering ... this IS the same ASCII that I use in my Final Fantasy II Mechanics section. It just works well for this game as well. :) O------------O-----------------------------------------------------------------O | __ __ | F I N A L F A N T A S Y V I | | | \ / | O-----------------------------------------------------------------O | | \/ | | G A M E M E C H A N I C S | | | |\ /| | O-----------------------------------------------------------------O | | | \/ | | | M A I N M E N U | | | | | | O-------------------------------------------------O---------------O | |_| |_| | | ^[MECH.004] | | | O---------------O O------------O The Menu Screen is accessed by pressing Start. When you access it, you'll be shown a lot of information: your characters' HP and MP, their formation, your location, play time, steps taken and Gil obtained. You'll also be able to select from the following items: ITEMS ----- This menu allows you to view and use items, equipment and Relics you have obtained throughout the course of the game. In addition, you can see the Rare Items you have obtained. For a complete listing of items available, check section [APPX.001] For a complete listing of equipment available, check sections [APPX.002] and [APPX.003] For a complete listing of Relics available, check section [APPX.003] ABILITIES --------- This menu allows you to view any abilities that a party member possesses. This includes the option of using/viewing Magic and equipping Espers. When you want to equip an Esper, select the Esper menu and then press A twice on the Esper you wish to equip. To unequip an Esper, simply select a blank spot and press A twice to unequip any Esper you have equipped. When viewing the Magic menu, spells you can use outside of battle will be displayed in white text (with their respective color sphere next to it). Spells you cannot use outside of battle will appear to be grayed out. Spells you are learning will have a percentage counter next to them, denoting how much of the spell you have learned. When viewing other skills, it pays to note that the character in question is able to USE those skills to begin with. For example, Setzer can't Rage, so don't try and view his Rages because you can't. EQUIP ----- This menu allows you to view and/or change the equipment that a party member currently has equipped. Inside the menu, select EQUIP to change their equipment manually; select OPTIMIZE to have the game select your equipment for you; select REMOVE to remove a lone piece of equipment or select REMOVE ALL to simply remove all your equipment. It's worthy to note that when you select OPTIMIZE, it doesn't always select the best equipment. It just selects the stuff that gives you the best Attack and Defense. For example, the Diamond Armor has a higher defense than the Force Armor, but it doesn't provide the Magic Defense that the Force Armor does. The OPTIMIZE option will give you the Diamond Armor over the Force Armor, but if you want the Magic Defense and Evasion, you'll have to manually equip the Force Armor. Lastly, your "best" equipment will change depending on what Relics you have equipped. For a complete listing of equipment available, check sections [APPX.002] and [APPX.003] RELICS ------ This menu allows you to view and/or change the Relics that a party member currently has equipped. For a complete listing of Relics available, check section [APPX.003] STATUS ------ This menu allows you view a party member's status. It will show you your Current EXP, EXP required for the next level, all your stats as well as the commands available to the character. Pressing A will switch the view so that you can view the equipment the character has equipped, including Relics and the Esper they have equipped, if any. FORMATION --------- This menu allows you to change the lineup of your team. It will allow you to either change the position of your characters or allow you to change their row formation (simply press the A button twice). It's also important to note that you can also configure your formation by pressing the left directional button from anywhere on the main menu. CONFIG ------ This menu allows you to change the configuration of the game. Inside this menu, you can configure the following: Battle Mode: Set it to Active or Wait, this will determine whether or not the battle will progress if you are inside a menu Battle Speed: Lower numbers will result in faster speeds during battle Battle Messages: Lower numbers will result in battle messages being displayed for less time Command Settings: Default is standard, Shortcut will create a different style menu (see in-game instructions for details) ATB Gauge: Toggles Active Time Battle gauge display Reequip: Determines how your characters will be reequiped after you change their Relics Cursor Position: Determines the behavior of the menu cursor when entering or exiting menus Auto-Dash: A new feature to Final Fantasy VI, it will allow you to dash automatically or manually (by holding the B button); this feature is always available, whether or not you have the Sprint Shoes Relic equipped Magic Order: Determines the order that Magic will apprear on all your menus Window Pattern: If you choose to change the window pattern, this is where you would do so Font Color: Allows you to change the font color Window Colors: Allow you to change all the colors available in a window Bestiary: Opens the Bestiary; new entires will have three stars by them QUICKSAVE --------- Quicksaving will save the game and then quit. This is useful if you are running low on battery power or need to shut off the system quickly (like if you need to leave for work or something). Once you reload the quicksave, it will be deleted. A QUICKSAVE IS NOT THE SAME AS AN ACTUAL SAVE. Just keep that in mind. SAVE ---- This option can only be used on the overworld or on Save Points. It allows you to create a hard save of your game. You will return to the last place you saved if you are defeated in battle. O------------O-----------------------------------------------------------------O | __ __ | F I N A L F A N T A S Y V I | | | \ / | O-----------------------------------------------------------------O | | \/ | | G A M E M E C H A N I C S | | | |\ /| | O-----------------------------------------------------------------O | | | \/ | | | S T A T U S E F F E C T S | | | | | | O-------------------------------------------------O---------------O | |_| |_| | | ^[MECH.005] | | | O---------------O O------------O This section will detail the status effects you can see inside and outside of battle. Each status will go over the name of the effect, the effect itself, its signs and how to cure it (if you want to cure it). Status: Poison Effect: Character is poisoned and steadily loses HP based on their Stamina stat Signs: Character drops to their knee and green bubbles appear over their head Cure: Antidote item, Poisona spell, Esuna spell Notes: None Status: Darkness Effect: Character is blinded and physical attacks miss far more often Signs: Character appears to have black sunglasses on Cure: Eye Drops item, Esuna spell Notes: None Status: Sleep Effect: Character falls asleep and cannot act Signs: The character drops to their knee and little Z's appear above their head Cure: Any physical attack directed at the character will nullify the effect Notes: None Status: Confusion Effect: Character becomes confused and attacks allies Signs: Character twirls around and has a green swirl above their head Cure: Any physical attack directed at the character will nullify the effect Notes: None Status: Silence Effect: Character becomes unable to cast magic Signs: A small gray bubble will appear over the character's head Cure: Echo Screen item, Esuna spell Notes: None Status: Imp Effect: Character cannot use special skills and magic Signs: Character turns into a small green imp Cure: Green Cherry, Imp spell Notes: The Imp status has its own perks since there is Imp-only equipment in the game Status: Doom Effect: Character is KO'd when the counter reaches zero Signs: A counter appears over the character's head Cure: Only a Relic that protects against instant-Death attacks will work; only a Safety Bit or Memento Ring, but you can cast Reraise as a preventive measure Notes: You can KO the character and cast Arise on them, but that isn't a great "cure" for it Status: Berserk Effect: Character performs physical attacks on every turn Signs: Character turns red and appears to have steam coming from their head Cure: Only a Relic that protects against Berserk will work; the Peace Ring is the only Relic that protects against Berserk Notes: Status: Invisibility Effect: Physical attacks always miss but spells always hit Signs: Character turns invisible and you can only see their outline Cure: Any spell will connect with your character and remove the status Notes: You really don't want to get rid of this status effect since it comes in handy Status: Zombie Effect: Character attacks friends and foes alike Signs: Character's skin turns greenish, HP drops to 0 and character is still performing moves Cure: Holy Water Notes: A character under the Zombie influence still counts as KO'ed and WILL end a game if they are the only character left "alive" Status: Reflect Effect: Spells are Reflected away from the target Signs: Character is outlined in blue Cure: Cast a Dispel spell onto the target Notes: Reflected spells are Reflected once, not twice; Lore spells cannot be Reflected; the Dispel spell will automatically get rid of Reflect AND it ignores the Reflect status Status: Protect Effect: Defense is increased Signs: Character is outlined in yellow Cure: Why would you want to cure something that protects you from harm? It wears off eventually anyways Notes: Protect is a good status effect, there's no need to worry about it, it's just here for completion purposes (it IS a status effect after all) Status: Shell Effect: Magic defense is increased Signs: Character is outlined in green Cure: Why would you want to cure something that protects you from harm? It wears off eventually anyways Notes: Shell is a good status effect, there's no need to worry about it, it's just here for completion purposes (it IS a status effect after all) Status: Haste Effect: Speed is increased Signs: Character is outlined in red Cure: A Slow spell will reverse the effect and hit the target with Slow instead Notes: Haste and Slow are opposites from each other so you either have one status or the other Status: Slow Effect: Speed is decreased Signs: Character is outlined in white Cure: A Haste spell will reverse the effect and hit the target with Haste instead Notes: Haste and Slow are opposites from each other so you either have one status or the other Status: Stop Effect: Speed is stopped and character cannot act Signs: Character is outlined in pink/purple Cure: None, let it wear off Notes: Stop status is unaffected by both Slow and Haste O------------O-----------------------------------------------------------------O | __ __ | F I N A L F A N T A S Y V I | | | \ / | O-----------------------------------------------------------------O | | \/ | | G A M E M E C H A N I C S | | | |\ /| | O-----------------------------------------------------------------O | | | \/ | | | M A G I C S E T U P | | | | | | O-------------------------------------------------O---------------O | |_| |_| | | ^[MECH.006] | | | O---------------O O------------O This section will show you the order of every spell in the game. This section will use the Healing/Attack/Effect setup (the game's default setup). Cure Cura Curaga Raise Arise Poisona Esuna Regen Reraise Fire Blizzard Thunder Poison Drain Fira Blizzara Thundara Bio Firaga Blizzaga Thundaga Break Death Holy Flare Gravity Graviga Banish Meteor Ultima Quake Tornado Meltdown Flood Gravija Libra Slow Rasp Silence Protect Sleep Confuse Haste Stop Berserk Float Imp Reflect Shell Vanish Hastega Slowga Osmose Teleport Quick Dispel Valor O----------O-------------------------------------------------------------------O | _____ | F I N A L F A N T A S Y V I | | | | O-------------------------------------------------------------------O | |/| |\| | W A L K T H R O U G H | | | | O-------------------------------------------------------------------O | | | | T R A V E L N O T E S | | | | O---------------------------------------------------O---------------O | |/ | | ^[TIPS.001] | | | O---------------O O----------O In case you're new to the Final Fantasy world, there are a few things you should ALWAYS be aware of. As a matter of fact, I'm so confident in these notes, I'm going to say they apply to just about every Final Fantasy game in existance. 1. SAVE!!!!! I cannot emphasize this enough. Save early, safe often, SAVE BEFORE ENTERING A BIG BATTLE. AND FOR THE LOVE OF GOD, SAVE ON DIFFERENT FILES!! Through the process of saving, you'll save yourself a LOT of headache and a LOT of lost time (like your entire game if you save on one file and somehow royally mess it up). Whether you save at a Save Sphere (FFX) or at an Inn (FF1), you should save whenever you can. In FF4 Advance, you can ONLY SAVE on save points (you'll get a pop-up window that informs you that you can use a Tent or Cottage) and you'll probably want to save on these points about 99% of the time. Trust me on this, even the BEST FF players can mess up every once in a while and lose their entire party every once in a while. And don't rely on your "Quicksave" since I can personally tell you it's not a 100% guarantee. Rely on your cold hard saves if you're ever in doubt. 2. TALK TO EVERYONE!! They'll (usually) give you clues as to where you should go, who to talk to, etc. Plus, some of them even blurt out funny quotes, like the infamous "This guy are sick", or perhaps they'll provide clues to hidden treasures. Who knows? All you gotta do is talk to them. 3. LEVEL UP!! Unless you're doing a low-level game, you (probably) want to make your characters more powerful than the guys they fight. It's not smart to take your 500 HP characters into a battle against an enemy with 900,000 HP and an attack of 30,000, and it doesn't matter how high your evasion is. To do this, just fight the majority of your battles instead of running away all the time. If you find yourself getting your ass handed to you each and every battle, then yeah, you might want to backtrack and beat up weaker enemies until you level up a few levels. 4. CURE IS YOUR BEST FRIEND! Seriously here, Cure/Cura/Curaga/Curaja will most likely be used more than all your other spells combined. Once you learn the higher-level Cure spell, you'll probably want to put it close to the top of your magic list. 5. BUY LOW ... AND KEEP IT! Although it's really odd for an FF game, it hardly pays to sell off old equipment. You'll find that weaker equipment can carry odd properties that own the hell out of your enemies. Strange, but true, at least in this game. Given, you should sell REALLY old stuff like Bucklers and Leather Armor, but most of the time you should inspect your equipment thoroughly before attempting to sell it. 6. ROCK OUT WITH RELICS! Seriously, Relics are quite possibly THE best and most effective form of attack and/or defense. It really pays to inspect your Relics as soon as you get them and try to find new ways to pair them up so they can kick even more ass than they would alone. A Ribbon coupled with a Safety Bit makes your character immune to just about every status effect in the game (the Ribbon protects against a ton of status effects and the Safety Bit covers the ones that the Ribbon does not). There are literally TONS of possible combinations, so play around a bit and see what you can cook up. 7. RELICS CAN OWN YOU! On the same note, make sure that your Relics aren't cancelling each other out. For example, equipping a Genji Glove (which allows one weapon in each hand) with a Gauntlet (which allows one weapon to be held with both hands) will cancel each other out, making the Genji Glove's ability useless. Pay attention to what Relics you're sticking on your characters to make sure you're not doing something terribly wrong. O----------O-------------------------------------------------------------------O | ____ | F I N A L F A N T A S Y V I | | | _ \ O-------------------------------------------------------------------O | | | \ \ | W O R L D O F B A L A N C E | | | |_/ / O-------------------------------------------------------------------O | | | \ \ | P R O L O G U E | | | |_/ / O---------------------------------------------------O---------------O | |____/ | | ^[WALK.000] | | | O---------------O O----------O Here we are, the beginning of your adventure. Everything you need to start your game should be in order ... snacks, drinks, etc. ... oh yeah, and your game cartridge might come in handy as well. Note that this walkthrough ought to be with you (almost) every step of the way, unless you're one of the types who only use it when you're stuck, but that's fine too.. At any rate, once you've fired up your GBA (or SP/Micro/DS/DS Lite), watch the scenes and get ready to start the game (you can skip the scene and the credits by pressing A). O----------O-------------------------------------------------------------------O | ____ | F I N A L F A N T A S Y V I | | | _ \ O-------------------------------------------------------------------O | | | \ \ | W O R L D O F B A L A N C E | | | |_/ / O-------------------------------------------------------------------O | | | \ \ | N A R S H E | | | |_/ / O---------------------------------------------------O---------------O | |____/ | | ^[WALK.001] | | | O---------------O O----------O O-----------------------------O-----------------------------O------------------O | Item Checklist | Equipment Checklist | Party Members | O-----------------------------O-----------------------------O------------------O | None | None | ?????? | O-----------------------------O-----------------------------O Wedge | | Biggs | O------------------O Monsters encountered X # Monster HP MP ATK DEF Gil EXP Weakness -------------------------------------------------------------------------------- ___ 006 Bandit 35 0 19 90 25 25 Poison ___ 001 Guard 40 15 16 100 48 48 Poison ___ 003 Megalodoth 115 30 110 75 90 50 Fire ___ 002 Silver Lobo 27 5 20 80 30 37 Fire ___ 004 Wererat 24 0 13 100 22 21 Fire Once in Narshe, head north. You'll face off against some Guards and some Silver Lobos, but nothing should pose a threat considering you're in Magitek Armor. These first few battles will give you a basic crash course of battle encounters (for example, the game will put you in a pincer attack, but you'll be fine). Simply use the Magitek option every time and use its Healing Force if you need. Continue north into the mine. Once inside, you'll see a glowing light, so step on it and learn about Save Points if you need. I also suggest using it right now (since you should have read Travel Note #1). After that, continue north and let Biggs do his work. You might want to have ?????? use some MP to Cure your team so that you're prepared for: O------------------------------------------------------------------------------O | MINIBOSS - Ymir #276 & #277 | O--------------------------O---------------------------------------------------O | Level .............. 6 | Immune To Type | | HP .............. 1600 | --- --- | | MP .............. 1000 | | | Attack ............ 22 | | | Defense .......... 100 | Status Immunity | | Evasion ............ 0 | Darkness Poison | | Magic ............. 10 | Weak Against Imp Petrify | | Magic Defense .... 155 | --- Death Silence | | Magic Evasion ...... 0 | Berserk Confusion | | Gil ................ 0 | Sleep | | EXP ................ 0 | | | | | | Steal | Absorbs | | --- | --- | | | | | Drops | | | Hi-Potion | | | | | O--------------------------O---------------------------------------------------O If you actually read the description given before the battle even starts, you'll know to attack the monster itself and leave the shell alone. Attacking the shell (which has 50,000 HP and shouldn't even concern you) will cause it to retaliate with Megavolt, which can cause serious damage to one character or attack the entire team. Ymir also has a Slime attack, which just causes Slow on a character and is nothing to be scared of. It also has a main attack which causes terrible damage (it only did 10-12 damage on me). The biggest thing to make sure of is that you're not sending attack commands when Ymir's head goes into its shell. If you input three Attack commands before the first one is executed, you could run into problems. Make it simple and let each character finish their attack before executing another. Also, you should avoid ??????'s Magitek attacks that target the entire group, like Bio Blast and Confuser; I should also note that Banisher doesn't even work but Magitek Missile caused some serious damage. You might want keep your HP close to maximum just in case you mess up and end up feeling the wrath of a Megavolt. Attack when Ymir's head is out of its shell. Heal when its head is inside the shell. Ymir is pretty simple and will go down easily. This battle is more of a boss tutorial than anything. --- Once Ymir goes down, continue north and watch the scene. I think it's a rather eerie scene, so yeah. Enjoy it. O----------O-------------------------------------------------------------------O | ____ | F I N A L F A N T A S Y V I | | | _ \ O-------------------------------------------------------------------O | | | \ \ | W O R L D O F B A L A N C E | | | |_/ / O-------------------------------------------------------------------O | | | \ \ | N A R S H E - ( A F T E R M A T H ) | | | |_/ / O---------------------------------------------------O---------------O | |____/ | | ^[WALK.002] | | | O---------------O O----------O O-----------------------------O-----------------------------O------------------O | Item Checklist | Equipment Checklist | Party Members | O-----------------------------O-----------------------------O------------------O | ____ Potion | None | Terra | | ____ Ether O-----------------------------O Locke | | ____ Elixer | O------------------O | ____ Phoenix Down * | | ____ Sleeping Bag | | ____ Sleeping Bag * | O-----------------------------O Monsters encountered X # Monster HP MP ATK DEF Gil EXP Weakness -------------------------------------------------------------------------------- ___ 006 Bandit 35 0 19 90 25 25 Poison ___ 001 Guard 40 15 16 100 48 48 Poison ___ 003 Megalodoth 115 30 110 75 90 50 Fire ___ 002 Silver Lobo 27 5 20 80 30 37 Fire ___ 005 Spritzer 15 0 13 95 29 23 Fire, Holy ___ 004 Wererat 24 0 13 100 22 21 Fire * Final Fantasy VI works differently than most other games. The chests you find that contain these items will actually change much later in the game. In case you want to know, the Phoenix Down changes to a Pod Bracelet and the Sleeping Bag changes to an Elixer. It's up to you as to whether or not you decide to take them now or later. Talk to the man and he'll explain everything. Name the girl (for the purposes of this FAQ, I use all the default names). After the old man tells you to leave, don't do so quite yet. Examine the clock on the west side of this room to find an ELIXER. Head outside and start going west, right into the cave. Inside the cave, you'll be presented with a fairly linear path. Take it and you'll eventually run into a Save Point. Head north and you'll see a stairway to an upper ledge. Take it and nab the PHOENIX DOWN in the chest. Go back down the stairs and take the pathway west to find another chest with a SLEEPING BAG. Continue following the path to encounter a scene (don't worry, you can't avoid it) and then watch some of Terra's backstory. The next scene should bring on a familiar face to any fan of Final Fantasy VI. It's everyone's favorite "treausre hunter" and he's here to save the day ... well ... sort of. As Locke arrives on the scene, you'll be introduced to a new type of battle. O---------------------------O / G R O U P B A T T L E / O---------------------------O Here's the scoop ... you have three teams at your disposal. Use them to defeat the leader before his goons reach Terra. If they manage to get to her, the battle is lost. O---------------O---------------O---------------O | TEAM 1 | TEAM 2 | TEAM 3 | O---------------O---------------O---------------O | Locke | Mog | Mogsy | | Moglin | Molulu | Mogwin | | Mogret | Moghan | Mugmug | | Moggie | Moguel | Cosmog | O---------------O---------------O---------------O These teams are already laid out for you, so there's no need to worry about character placement right now. However, it'll give you a good idea of what to expect. Team 3 is actually the most balanced of all three teams. Team 1 has a lower average (since Locke started out at Lv. 6 for me) and Team 2 has a very large handicap (Molulu starts at Lv. 2). With that said, I used Team 3 for the bulk of the battle, used Team 2 as backup and Team 1 to take on the boss. However, you can use Team 2 (with Mog's Dance ability leading the way) to take on the boss. You can either kill all the enemies and take on the boss, or you can do it a much simpler way by avoiding all the enemies and going straight at the boss. Either way is fine but you will miss out on the Gil and items from the enemies you defeat. Also, it's important to note that you can nab Mog's Mythril Shield either now or duing the miniboss battle. It's a 1200 Gil shield that you can get now, so I suggest getting it straight away. While you're at it, take his Mythril Spear as well. At any rate, once you get to the boss, prepare to face off against: O------------------------------------------------------------------------------O | MINIBOSS - Guard Leader #278 | O--------------------------O---------------------------------------------------O | Level .............. 8 | Immune To Type | | HP ............... 420 | --- Humanoid | | MP ............... 150 | | | Attack ............ 60 | | | Defense .......... 110 | Status Immunity | | Evasion ............ 0 | Poison | | Magic .............. 9 | Weak Against | | Magic Defense .... 140 | Poison | | Magic Evasion ...... 0 | | | Gil .............. 350 | | | EXP ................ 0 | | | | | | Steal | Absorbs | | Mythril Knife | --- | | | | | Drops | | | Hi-Potion | | | | | O--------------------------O---------------------------------------------------O The Guard Leader comes with two Silver Lobos and they can get rather annoying. Dispose of them ASAP and then concentrate on the Guard Leader. The Guard Leader has a rather nasty physical attack that can do 50+ damage. He can also use his Charge move, which can easily do 100+ damage. Hammer away at him as fast as you can. And don't be afraid at all to use a Potion or Hi-Potion on those Moogles if you need to! They're definitely your buddies, so you should treat them accordingly. If you went with Team 2 and have Mog for this fight, try using his Dusk Requiem Dance for great damage (thanks to The n00b Avenger for this one). You can also remove Mog's Mythril Spear/Shield during this fight if you want to keep it. If you can manage to Steal the Mythril Knife, consider it a worthwhile investment. It costs 300 Gil later on, so you'll be saving that much Gil for other important purchasing needs. --- After defeating the Guard Leader, watch the scene and you'll find yourself out in front of Narshe. Slightly to the northwest you'll find the school for the beginning adventurer. In case you're new to the Final Fantasy world, or just to this game, you should head on inside and listen to everything they have to say. Actually ... scratch what I just said. No matter how experienced you are, you should go inside and at least grab the free POTION in the west room, the free SLEEPING BAG in the center room and the free ETHER in the east room. Also, you should fight the Monster-in-a-Box in the east room for potential Steal and Drop items. You can heal yourself in the main hallway by talking to the bucket. Once you're all set, head south and outside of Narshe. O----------O-------------------------------------------------------------------O | ____ | F I N A L F A N T A S Y V I | | | _ \ O-------------------------------------------------------------------O | | | \ \ | W O R L D O F B A L A N C E | | | |_/ / O-------------------------------------------------------------------O | | | \ \ | N A R S H E A R E A | | | |_/ / O---------------------------------------------------O---------------O | |____/ | | ^[WALK.003] | | | O---------------O O----------O This section covers monsters found in the Narshe and Figaro areas. Monsters encountered X # Monster HP MP ATK DEF Gil EXP Weakness -------------------------------------------------------------------------------- ___ 010 Alacran 87 15 20 80 94 37 Ice, Water ___ 008 Darkwind 34 0 13 55 41 28 Fire ___ 007 Leaf Bunny 33 0 13 60 45 24 Fire, Water ___ 009 Sand Ray 67 10 20 110 54 41 Ice, Water O----------O-------------------------------------------------------------------O | ____ | F I N A L F A N T A S Y V I | | | _ \ O-------------------------------------------------------------------O | | | \ \ | W O R L D O F B A L A N C E | | | |_/ / O-------------------------------------------------------------------O | | | \ \ | F I G A R O C A S T L E | | | |_/ / O---------------------------------------------------O---------------O | |____/ | | ^[WALK.004] | | | O---------------O O----------O O-----------------------------O-----------------------------O------------------O | Item Checklist | Equipment Checklist | Party Members | O-----------------------------O-----------------------------O------------------O | ____ Potion | None | Terra | | ____ Phoenix Down O-----------------------------O Locke | | ____ Antidote | | Edgar | | ____ Gold Needle | O------------------O O-----------------------------O O-----------------------------O-----------------------------O------------------O | Item Shop (east) | Item Shop (west) | Inn Free | O-----------------------------O-----------------------------O------------------O | Auto Crossbow ......... 250 | Potion ................. 50 | | Noiseblaster .......... 500 | Ether ................ 1500 | | Bioblaster ............ 750 | Antidote ............... 50 | O-----------------------------O Gold Needle ........... 200 | | Echo Screen ........... 120 | | Phoenix Down .......... 500 | | Sleeping Bag .......... 500 | | Tent ................. 1200 | O-----------------------------O Figaro Castle is located southwest of Narshe. It's in the middle of the desert, so expect to take a long walk there. When you first enter Figaro Castle, there's really not a whole ton to do except go and talk to the King, who's straight north from the entrance. He'll introduce himself as Edgar, and then he and Locke will both ditch you for more important matters, leaving you alone to loot the castle. >:) From where you regain control of Terra, head south and out of the throne room. Head around and then north through the doorways and take the PHOENIX DOWN from the chest. Head back south into the room you were just in. About halfway down the room you'll see two doors on the sides of the room. Inside the east room you'll find a POTION and an ANTIDOTE. Talk to the man inside this room and he will allow you to purchase Tools (which will be used by Edgar later on). You can skip the Auto Crossbow since you were given one the moment you talked to Edgar in the first place. I think it's worth your while to get the Noiseblaster and Bioblaster, but only if you can afford them. The west room contains a GOLD NEEDLE and an Item Shop with the mainstream items. I suggest purchasing some more Potions and a few more Phoenix Downs, especially if you've run out since you left Narshe or didn't have any to begin with. Once you're done, head out to the main room, then south to the outside. Outside, go south and you'll find two doors that were previously blocked off that are now open. Take the west door (there's nothing to the east) and head north to find the Inn (free of charge, use it if you want). Head down the stairs and out the door. You'll be outside again, so head northwest and into that door. Inside you'll find an old woman; talk to her to learn about Edgar's twin brother. You'll then learn about Sabin and get a chance to name him. Head back to the throne room and talk to Edgar. Watch the scene (a rather tickling scene if I do say so myself) and then bring Edgar down to talk to Kefka. After listening to Kefka and his bullcrap, head back up and talk to Locke. You'll regain control of Terra, so follow Locke and talk to him when he stops in the east wing of the castle. When you regain control, you'll be in control of Edgar. Talk to Kefka if you want, but the Chancellor is who you really need to talk to. He's waiting up north, so talk to him and watch the scene. Get ready to fight: O------------------------------------------------------------------------------O | BOSS - Magitek Armor (x2) #279 | O--------------------------O---------------------------------------------------O | Level .............. 8 | Immune To Type | | HP ............... 210 | --- --- | | MP ............... 250 | | | Attack ............ 18 | | | Defense ........... 30 | Status Immunity | | Evasion ............ 0 | Poison Imp | | Magic .............. 3 | Weak Against Petrify Death | | Magic Defense .... 130 | Lightning | | Magic Evasion ...... 0 | | | Gil ................ 0 | | | EXP ................ 0 | | | | | | Steal | Absorbs | | Hi-Potion | --- | | Potion | | | Drops | | | Hi-Potion | | | | | O--------------------------O---------------------------------------------------O There's two of these guys, AND your team starts off in the back row. What a way to start a fight. However, you can deal with this. The Magitek Armors like to use their Metal Kick a lot; it does crap for damage but they can perform this attack quite a few times in succession. They also have their Magitek Laser attack, which can cause some considerable damage. On the upside, they don't have that much HP and their Defense is rather low. In addition, you have TWO ways to attack both of them at once (even if you didn't buy Edgar's additional Tools). Edgar can use his Auto Crossbow and Terra can case Fire on both enemies by pressing the R button. Just for fun, if Terra uses Magic at any time during this battle, Edgar and Locke will talk about it ... right in the middle of battle. The middle of a battle really doesn't seem like the time to talk about something like that, but it's fun to watch nonetheless. --- At any rate, after the battle is over, you'll watch a scene and then wind up on a Chocobo. DO NOT press the B button or else you'll have to walk the rest of the way. Head south and you'll find a small alcove surrounded by mountains. Get off there and you should be in front of the South Figaro Cave. O----------O-------------------------------------------------------------------O | ____ | F I N A L F A N T A S Y V I | | | _ \ O-------------------------------------------------------------------O | | | \ \ | W O R L D O F B A L A N C E | | | |_/ / O-------------------------------------------------------------------O | | | \ \ | S O U T H F I G A R O C A V E | | | |_/ / O---------------------------------------------------O---------------O | |____/ | | ^[WALK.005] | | | O---------------O O----------O O-----------------------------O-----------------------------O------------------O | Item Checklist | Equipment Checklist | Party Members | O-----------------------------O-----------------------------O------------------O | ____ Ether * | None | Terra | | ____ Ether * O-----------------------------O Locke | | ____ Phoenix Down * | | Edgar | O-----------------------------O O------------------O In case you missed the boat, the South Figaro Cave is located, well, south from Figaro Castle. Head to the south of the desert and then search for a small alcove with a cave entrance in it. That's where you need to be. Monsters encountered X # Monster HP MP ATK DEF Gil EXP Weakness -------------------------------------------------------------------------------- ___ 011 Foper 119 10 13 100 80 53 Fire ___ 012 Hornet 92 0 16 100 64 48 Fire ___ 013 Urok 122 0 13 45 120 71 Fire * Final Fantasy VI works differently than most other games. The chests you find that contain these items will actually change much later in the game. Here's the changes that will take place: 1st Ether -> Thunder Rod 2nd Ether -> Ether Phoenix Down -> X-Potion It's up to you as to whether you decide to take these chests now or later. Upon entering the cave, you'll find a recovery spring and will automatically use it. Head east into the next area. In this area, go south until you reach a split. Head west and then north into the door. Follow the path until you reach an ETHER. Backtrack to the split and take the east path. Follow it around the cave until you reach an east-south split. Head east to pick up another ETHER, then go south, skip the first stairway and take the second. Follow the path to find a PHOENIX DOWN. Backtrack to the first stairway and take it. Follow the only path there to exit the cave. O----------O-------------------------------------------------------------------O | ____ | F I N A L F A N T A S Y V I | | | _ \ O-------------------------------------------------------------------O | | | \ \ | W O R L D O F B A L A N C E | | | |_/ / O-------------------------------------------------------------------O | | | \ \ | S O U T H F I G A R O | | | |_/ / O---------------------------------------------------O---------------O | |____/ | | ^[WALK.006] | | | O---------------O O----------O O-----------------------------O-----------------------------O------------------O | Item Checklist | Equipment Checklist | Party Members | O-----------------------------O-----------------------------O------------------O | ____ Potion | None | Terra | | ____ Potion O-----------------------------O Locke | | ____ Potion | | Edgar | | ____ Antidote | O------------------O | ____ Eye Drops | | ____ Gold Needle | | ____ Green Cherry | | ____ Teleport Stone | O-----------------------------O O-----------------------------O-----------------------------O------------------O | Weapon Shop | Armor Shop | Inn 80 Gil | O-----------------------------O-----------------------------O------------------O | Dagger ................ 150 | Buckler ............... 200 | | Mythril Knife ......... 300 | Heavy Shield .......... 400 | | Mythril Sword ......... 450 | Hairband .............. 150 | | Great Sword ........... 800 | Plumed Hat ............ 250 | | Noiseblaster .......... 500 | Cotton Robe ........... 200 | | Bioblaster ............ 750 | Kenpo Gi .............. 250 | O-----------------------------O-----------------------------O O-----------------------------O-----------------------------O | Item Shop | Relic Shop | O-----------------------------O-----------------------------O | Potion ................. 50 | Sprint Shoes ......... 1500 | | Antidote ............... 50 | Silver Spectacles ..... 500 | | Gold Needle ........... 200 | Star Pendant .......... 500 | | Eye Drops .............. 50 | Jeweled Ring ......... 1000 | | Echo Screen ........... 120 | Knight's Code ........ 1000 | | Phoenix Down .......... 500 O-----------------------------O | Sleeping Bag .......... 500 | | Tent ................. 1200 | O-----------------------------O South Figaro is located southeast from the exit of the South Figaro Cave. It's on the south coast. * Final Fantasy VI works differently than most other games. The chests you find that contain these items will actually change much later in the game (in the World of Ruin). Here's the changes that will take place: Potion -> Holy Water Green Cherry -> Tent Gold Needle -> Elixer Eye Drops -> Remedy Antidote -> Tent Potion -> X-Potion Potion -> Potion Teleport Stone -> Phoenix Down It's up to you as to whether you decide to take these chests now or later. As you enter, check the north barrel to the west of the Chocobo Stable for a POTION. Circle around the stable and check the middle crate for a GREEN CHERRY. Go to the southwest corner and check a crate there for a GOLD NEEDLE. Go south- east and check the northern crate for an EYE DROPS. Check the barrel just north of it for an ANTIDOTE. Look in between the Weapon and Armor Shops for a POTION. Head south from the Armor Shop and you'll see a small path that looks like it leads into a wall. Walk into it and head all the way east and check the bucket for yet another POTION. In the northwest corner, on the ledge above, you'll see three barrels; check the bottom-right one (hug the ledge to get to it) for a TELEPORT STONE. Right now, you probably don't have superb equipment. I'd suggest getting two Great Swords (one for Terra and the other for Edgar) and then giving Edgar's Mythril Sword to Locke. I suggest getting Heavy Shields for everyone, as well as Plumed Hats. Terra could make use of a Cotton Robe right now and Locke could probably benefit from a Kenpo Gi. In addition, you'll find your first Relic Shop here. You'll get a crash course about Relics, then you can purchase some relics for your characters. To be honest, I'd suggest getting all six available relics since they all give some nice benefits. Yes, even the Sprint Shoes, which you can invoke by simply pressing the B button. Try equipping the Sprint Shoes AND holding B ... your onscreen character can literally cruise. On the floor above the Relic Shop you'll find the Inn. South of the Inn you'll find the Pub ... as well as a shadowy character on the east side of the pub, next to the counter. Talk to him if you want to learn his name. There's nothing else to do in South Figaro except restock and rest. Head out when you're ready. O----------O-------------------------------------------------------------------O | ____ | F I N A L F A N T A S Y V I | | | _ \ O-------------------------------------------------------------------O | | | \ \ | W O R L D O F B A L A N C E | | | |_/ / O-------------------------------------------------------------------O | | | \ \ | S O U T H F I G A R O A R E A | | | |_/ / O---------------------------------------------------O---------------O | |____/ | | ^[WALK.007] | | | O---------------O O----------O This section covers monsters found in the South Figaro area. Monsters encountered X # Monster HP MP ATK DEF Gil EXP Weakness -------------------------------------------------------------------------------- ___ 014 Belmodar 232 100 25 100 186 246 --- ___ 016 Mu 119 100 11 100 80 59 --- ___ 015 Unseelie 132 100 15 100 256 53 Poison O----------O-------------------------------------------------------------------O | ____ | F I N A L F A N T A S Y V I | | | _ \ O-------------------------------------------------------------------O | | | \ \ | W O R L D O F B A L A N C E | | | |_/ / O-------------------------------------------------------------------O | | | \ \ | D U N C A N ' S C A B I N | | | |_/ / O---------------------------------------------------O---------------O | |____/ | | ^[WALK.008] | | | O---------------O O----------O O-----------------------------O-----------------------------O------------------O | Item Checklist | Equipment Checklist | Party Members | O-----------------------------O-----------------------------O------------------O | ____ Potion | None | Terra | O-----------------------------O-----------------------------O Locke | | Edgar | O------------------O Duncan's Cabin is located almost directly north of South Figaro. Upon entering, Edgar seems to smell something familiar. You can poke around since nobody's home and even sleep in the beds (sure beats 80 Gil at South Figaro). There's a free POTION lying in one of the pots and I don't think it changes later on. After thoroughly inspecting everything, leave and talk to the old man outside to learn where you should go next (or just read on). O----------O-------------------------------------------------------------------O | ____ | F I N A L F A N T A S Y V I | | | _ \ O-------------------------------------------------------------------O | | | \ \ | W O R L D O F B A L A N C E | | | |_/ / O-------------------------------------------------------------------O | | | \ \ | M T . K O L T S | | | |_/ / O---------------------------------------------------O---------------O | |____/ | | ^[WALK.009] | | | O---------------O O----------O O-----------------------------O-----------------------------O------------------O | Item Checklist | Equipment Checklist | Party Members | O-----------------------------O-----------------------------O------------------O | ____ Tent | ____ Main Gauche | Terra | | ____ Tent | ____ Gigas Glove | Locke | O-----------------------------O-----------------------------O Edgar | | Sabin | O------------------O Mt. Kolts is far to the northeast from South Figaro and is almost directly east from Duncan's Cabin (although you'll have to circle around the mountains from Duncan's Cabin). If you don't see it, look closer since the entrance blends in with the mountain itself. Monsters encountered X # Monster HP MP ATK DEF Gil EXP Weakness -------------------------------------------------------------------------------- ___ 020 Cirpius 134 100 13 80 102 82 --- ___ 019 Gorgias 270 100 28 100 102 163 Fire ___ 018 Trillium 147 100 13 102 134 97 Fire ___ 017 Zaghrem 137 100 14 100 87 79 Ice Mt. Kolts is a fairly linear area, so you won't have to divert much attention to obtain most of the nifty treasures inside here. From the entrance, enter the cave in front of you. Inside, take the stairs and exit out the southeast passage. Head east (there's nothing to the south path) and enter the cave. Inside, head south, then east, past a small crack in the wall and take the south path out to find a MAIN GAUCHE. Put it on Locke since it's better than the Mythril Sword. Backtrack a bit but before you head north across the bridge, you can find a small path to the east. Follow it and you'll eventually find a free GIGAS GLOVE. Backtrack back onto the main path, head north across the bridge and then out the door. Outside, what you want to do is follow the path around the back of the cliff. After doing so, follow the path and take the first cave in. Follow the path and you'll come back outside to where you can pick up a TENT. Backtrack to the main path and continue west, taking the second door instead. Inside this new cave, take the only path that you are able and follow it to the northeast corner. Outside, follow the path north, then across the bridge and into the cave. Inside you'll find a Save Point and I highly suggest using it to rest and save. After doing so, take the east path out. Outside, you'll really only have one path to follow, so take it. Before talking to the character at the end, heal up, because you're about to face: O------------------------------------------------------------------------------O | BOSS - Vargas #280 | O--------------------------O---------------------------------------------------O | Level ............. 12 | Immune To Type | | HP ............. 11600 | --- --- | | MP ............... 220 | | | Attack ............ 13 | | | Defense ........... 85 | Status Immunity | | Evasion ............ 0 | Poison Imp | | Magic ............. 10 | Weak Against Petrify Death | | Magic Defense .... 150 | Poison Silence Berserk | | Magic Evasion ...... 0 | Confusion Sleep | | Gil ................ 0 | | | EXP ................ 0 | | | | | | Steal | Absorbs | | Mythril Claws | --- | | Potion | | | Drops | | | --- | | | | | O--------------------------O---------------------------------------------------O Vargas comes with two Ipoohs, which are dangerous in their own right. What's more annoying is the fact that you can't even touch Vargas without taking care of his Ipoohs first (this includes Edgar's Auto Crossbow AND Terra's Fire spell). All three can attack you physically and the Ipoohs can use a Claw attack for extra damage. On top of it all, Vargas can perform his Gale Cut maneuver, which attacks all three of your characters for some hefty damage. Locke seemed to have a problem with dying on me, so I stuck him in the back row and had him Steal every round, or double up on healing duty if I needed. Terra was on permanent Cure-all duty and Edgar used his Auto Crossbow all the time. After the Ipoohs go down, hit Vargas with everything you've got, especially since he can attack twice on each turn (although he usually only attacks once). Keep Edgar on with his Auto Crossbow since it'll usually do more damage (unless you've begun to powerlevel already). Terra can switch to either attacking Vargas or casting Fire on him (either is fine, but you may want to conserve your MP). After Vargas takes so much damage, he'll talk to you and threaten to kill you all on the spot. However, a friend shows up before he can. Watch the text and then Vargas will use his Blizzard Fist technique to blow the party away, except for Sabin. KEEP IN MIND THAT IF SABIN FALLS, THE GAME IS OVER. Now then, with Sabin as your only character, you can do any of the following: 1) Die 2) Attack enough for the game to teach you the first Blitz 3) Read Action's FAQ and save yourself the time and HP * To learn more about how to perform Blitzes, try using Yoshi6400's Blitz FAQ, found on GameFAQs. I suggest #3, but that's just me. To perform the Raging Fist Blitz, select 'Blitz' from the battle menu, press A, press Left, Right, Left on the control pad and then hit A again. If you've done it right, Vargas will go down in one hit. --- After the battle ends, watch the scene and continue on through the door. NOTE: Sabin joined me at Lv. 9 so he already had the Aura Cannon Blitz learned. If he joins you at lower than Lv. 6, he'll learn Aura Cannon at Lv. 6. Inside the cave, bank south and take the TENT. Follow the path and out the cave. Outside, it's just a straight shot to exit. O----------O-------------------------------------------------------------------O | ____ | F I N A L F A N T A S Y V I | | | _ \ O-------------------------------------------------------------------O | | | \ \ | W O R L D O F B A L A N C E | | | |_/ / O-------------------------------------------------------------------O | | | \ \ | T H E R E T U R N E R S | | | |_/ / O---------------------------------------------------O---------------O | |____/ | | ^[WALK.050] | | | O---------------O O----------O The Returners are dedicated to fighting the Ghestalian Empire, who is using Magitek in their quest to take over the world. All that stands in their way is a few measely towns and the Returners. Let's take a look at what quest items you should have right now. Otherwise you might have to go back later and pick them up or simply miss out on them. Here is a list of what my FAQ has led you to so far: O-------------------O | Bestiary | O-------------------O | #001 - #020 | | #276 - #281 | O-------------------O O-------------------O-------------------O-------------------O------------------O | Espers | Lore | Rage | Dance | O-------------------O-------------------O-------------------O------------------O | N/A | N/A | N/A | N/A | O-------------------O-------------------O-------------------O------------------O O----------O-------------------------------------------------------------------O | ____ | F I N A L F A N T A S Y V I | | | _ \ O-------------------------------------------------------------------O | | | \ \ | W O R L D O F B A L A N C E | | | |_/ / O-------------------------------------------------------------------O | | | \ \ | R E T U R N E R H I D E O U T | | | |_/ / O---------------------------------------------------O---------------O | |____/ | | ^[WALK.051] | | | O---------------O O----------O O-----------------------------O-----------------------------O------------------O | Item Checklist | Equipment Checklist | Party Members | O-----------------------------O-----------------------------O------------------O | ____ Hi-Potion | ____ Air Knife | Terra | | ____ Ether | ____ Knight's Code | Edgar | | ____ Phoenix Down O-----------------------------O Sabin | | ____ Antidote | O------------------O | ____ Green Cherry | O-----------------------------O O-----------------------------O------------------O | Returner Shop | Inn Free | O-----------------------------O------------------O | Eye Drops .............. 50 | | Potion ................. 50 | | Hi-Potion ............. 300 | | Ether ................ 1500 | | Echo Screen ........... 120 | | Sleeping Bag .......... 500 | | Tent ................. 1200 | | Sprint Shoes ......... 1500 | O-----------------------------O The Returner Hideout is just north of where you exit Mt. Kolts. It's about halfway up the valley on the east side. It's like the entrance of Mt. Kolts; it's hidden in the mountain, so scour closely to find it. Upon entering the Returner Hideout, talk to the guard in front and he'll lead you to a door, which you should enter. There's a Save Point inside the room, but the real reason you're here is to talk to the man at the south end of the room and he'll be introducted to you as Banon. Watch the scene here. Once you regain control, you'll be in control of Terra. You're free to talk to anyone you like, but all I'll do is lead you to the treasures. From where you regain control, open the chest to the east and take the PHOENIX DOWN. Exit the room on the south side and then jag west and then head north, right into another area. Head north and you'll find three treasure chests which contain a KNIGHT'S CODE, PHOENIX DOWN and an AIR KNIFE. Before leaving, check the bucket to the north to pick up an ANTIDTOE and check the pot to find an ETHER. Exit to the south and then head to the southeast corner of the Hideout. Go slightly north and you'll see a suit of armor and a pot beside it; check the pot for a GREEN CHERRY. Head north farther to find Banon's room again. Inside you'll find a HI-POTION inside a chest. After ransacking everything here, exit out the southwest corner of the area by talking to the guard. Before talking to Banon, keep in mind that there's two Relics to obtain here and you will gain them according to your answers. Before talking to Banon, keep in mind that you can get one of two Relics based on what answers you give him. If at any time you say "Yes", Banon will give you a Gauntlet. It allows you to hold one weapon with two hands, but it's also an easily obtained item later on. If you answer "No" three times, you'll see a different scene than if you chose "Yes". If you answer "Yes" before the third time, Banon will give you the Gauntlet Relic. You can then go to the back storeroom and get the Genji Glove Relic from one of the Returners. You'll also see an additional scene in Banon's room. O----------O-------------------------------------------------------------------O | ____ | F I N A L F A N T A S Y V I | | | _ \ O-------------------------------------------------------------------O | | | \ \ | W O R L D O F B A L A N C E | | | |_/ / O-------------------------------------------------------------------O | | | \ \ | L E T H E R I V E R | | | |_/ / O---------------------------------------------------O---------------O | |____/ | | ^[WALK.052] | | | O---------------O O----------O O-----------------------------O-----------------------------O------------------O | Item Checklist | Equipment Checklist | Party Members | O-----------------------------O-----------------------------O------------------O | None | None | Terra | O-----------------------------O-----------------------------O Edgar | | Sabin | | Banon | O------------------O Monsters encountered X # Monster HP MP ATK DEF Gil EXP Weakness -------------------------------------------------------------------------------- ___ 023 Exocite 196 100 19 100 153 162 Fire, Lit ___ 021 Lesser Lopros 380 70 25 65 325 464 Fire ___ 022 Nautiloid 236 100 18 100 173 216 Fire, Lit Once you regain control head south and outside. Before boarding the raft, you should probably put Banon in the back row. Even though he had significantly better Defense and Magic Defense than my other party members, he's the main focal point of this entire jaunt (not to mention his level and HP are much lower). If he's KO'd then it's all over for you. By placing him in the back row you cut his physical damage in half. Also, Banon comes with this sweet special technique called "Pray". It heals the entire party for 0 MP. Feel free to abuse this ability every single turn since I did the exact same. Lastly, there are enemies that can inflict Darkness on your characters. This isn't a problem if you either have a lot of Eye Drops on hand or the Silver Spectacles Relic equipped on them. If you only have two of them, leave Sabin unequipped since his Blitzes seem to ignore the Darkness status. On the river, you'll be posed with splits in the path. For the first split, it doesn't matter which way you go since you'll always pass by the Save Point. However, I think it's important to note that you face less battles if you choose "Left" the first time. After passing by the Save Point (which you should use), you'll be posed with another path, either Up or Left. Choosing "Up" will bring you back around and right back to the same path, so choose "Left" instead. The path will bring you to another Save Point, (which I suggest using as well). After jumping back on the raft, you'll have to heal up in-battle because you're about to face: O------------------------------------------------------------------------------O | BOSS - Ultros #282 | O--------------------------O---------------------------------------------------O | Level ............. 13 | Immune To Type | | HP .............. 3000 | --- --- | | MP ............... 640 | | | Attack ............ 15 | | | Defense ........... 40 | Status Immunity | | Evasion ............ 0 | Poison Imp | | Magic .............. 3 | Weak Against Petrify Death | | Magic Defense .... 140 | Fire Lightning Silence Berserk | | Magic Evasion ...... 0 | Confusion Sleep | | Gil ................ 0 | | | EXP ................ 0 | | | | | | Steal | Absorbs | | --- | Water | | | | | Drops | | | --- | | | | | O--------------------------O---------------------------------------------------O Ultros can be a very lage pain. He can blast one character with his Ink attack (that can also cause Darkness). He can also attack your entire crew with his Tentacle attack. He'll also attack certain characters with his Tentacle attack based upon what he says beforehand. Edgar: Ultros never attacked Edgar. Seriously. Terra: "Oh, that one's a tasty morsel! I'd love to get my tentacles around her...*sluuuuuurp*!" Sabin: "Muscle heads? Hate 'em!" Banon: "Your ugly mug gives me the creeps!" Hopefully you have Banon in the back row. Otherwise you might as well turn off your system after Ultros says his pre-Banon attack. However, sometimes Ultros will simply get two lucky hits on Banon. In which case there's really nothing you can do except restart the game and face him again. To counter this assault, have Edgar use any Tool, Sabin use either Blitz (Aura Cannon does more damage than Raging Fist), Terra should either use Cure or Fire, depending on how bad the team's health is and how close Banon is to getting a turn. Banon should use Pray every round. If you keep it up, Ultros will submerge after a while and a scene will occur. After that, Sabin will leave the party (but don't worry, he's not gone for good). You'll be allowed to save and/or choose a scenario. You're free to do these scenarios in any order. For the purposes of this document, I'll be going in the order of Locke ... Sabin ... Terra/Edgar/Banon. O----------O-------------------------------------------------------------------O | ____ | F I N A L F A N T A S Y V I | | | _ \ O-------------------------------------------------------------------O | | | \ \ | W O R L D O F B A L A N C E | | | |_/ / O-------------------------------------------------------------------O | | | \ \ | L O C K E ' S S C E N A R I O ~ S O U T H F I G A R O | | | |_/ / O---------------------------------------------------O---------------O | |____/ | | ^[WALK.053] | | | O---------------O O----------O O-----------------------------O-----------------------------O------------------O | Item Checklist | Equipment Checklist | Party Members | O-----------------------------O-----------------------------O------------------O | ____ X-Potion | ____ Great Sword | Locke | | ____ Hi-Ether | ____ Heavy Shield | Celes | | ____ Elixer | ____ Iron Armor O------------------O | ____ Phoenix Down | ____ Earring | | ____ 500 Gil | ____ Hyper Wrist | | ____ 1000 Gil | ____ Hermes Sandals | | ____ 1500 Gil | ____ Ribbon | O-----------------------------O-----------------------------O O-----------------------------O-----------------------------O------------------O | Weapon Shop | Armor Shop | Inn 80 Gil | O-----------------------------O-----------------------------O------------------O | Dagger ................ 150 | Buckler ............... 200 | | Mythril Knife ......... 300 | Heavy Shield .......... 400 | | Mythril Sword ......... 450 | Hairband .............. 150 | | Great Sword ........... 800 | Plumed Hat ............ 250 | | Noiseblaster .......... 500 | Cotton Robe ........... 200 | | Bioblaster ............ 750 | Kenpo Gi .............. 250 | O-----------------------------O-----------------------------O O-----------------------------O-----------------------------O | Item Shop | Relic Shop | O-----------------------------O-----------------------------O | Potion ................. 50 | Sprint Shoes ......... 1500 | | Antidote ............... 50 | Silver Spectacles ..... 500 | | Gold Needle ........... 200 | Star Pendant .......... 500 | | Eye Drops .............. 50 | Jeweled Ring ......... 1000 | | Echo Screen ........... 120 | Knight's Code ........ 1000 | | Phoenix Down .......... 500 O-----------------------------O | Sleeping Bag .......... 500 | | Tent ................. 1200 | O-----------------------------O Monsters encountered X # Monster HP MP ATK DEF Gil EXP Weakness -------------------------------------------------------------------------------- ___ 024 Heavy Armor 495 150 53 150 195 80 Lit, Water It seems that Locke has stalled the Empire long enough and now needs to get the hell out of South Figaro. FIRST THING YOU SHOULD DO ... is equip Locke. His equipment was removed when he left the party so you should take the time to re-equip him with the best stuff you have in your inventory. You should also put some Relics on him. SECOND THING YOU SHOULD DO ... NEVER TALK TO THE ARMORED GUARDS. They'll engage in a fight and totatlly pwn the hell out you. You'll then reapprear back where you started. Even if you were totally overpowered and managed to beat one, they don't move anyways. The only reason you MIGHT want to fight one is for Bestiary purposes. Lastly ... if you didn't open the chests in South Figaro before, continue to neglect them now. They don't change yet but they will when you return here in the World of Ruin. There are other chests that I'll direct you to that (to my knowledge) do not change. At any rate, from the start, head west and take both sets of stairs up. Go into the Item Shop and talk to the merchant standing beside the clock to initiate a battle. You can easily beat him but what you really want to do is Steal from him, which will result in you stealing his attire as well. With the Merchant clothes on, exit the Item Shop and head south and into the house halfway down the stairs. Inside, go downstairs and talk to the kid; he'll let a merchant pass. Outside, head north and up the stairs. Follow the pathway all the way around South figaro and you'll eventually run into three barrels and a soldier in a green uniform. Talk to him and Steal from him (it took me a few times before Steal succeeded). Now then, circle back around and make your way to the large mansion (it's just southeast of where you fought the green guard). Talk to the soldier by the crates and he'll leave. Head into the Pub and go downstairs. You'll see a door with a merchant behind it. Talk to the merchant and Steal his clothes. You'll automatically take the Cider, which you should bring to the old man (his grandson is the one you talked to earlier in merchant clothing). You'll find the old man upstairs from where his grandson is. Head downstairs, use the password "Courage" and the kid will open up the secret passage for you. Head down the stairs and you'll find yourself in a different area. In this area, check the clock for an ELIXER. Head up the stairs and outside. Outside, you won't see yourself, but head east and you'll pop up from behind the building. Check the bottom barrel for a PHOENIX DOWN. Head inside and west to go up the stairs. Upstairs, head east and into the first door. You can talk to the man inside, but you really want to just step behind the bookcase and head down the stairs. Downstairs, you have the option to remove your clothes or leave them on. It makes no difference. Head straight south, into the wall and then head east. You'll find yourself in another area with two dungeon cells. The left cell contains a chest with a HYPER WRIST Relic inside. The right cell's chest contains a HERMES SANDALS Relic. Return to the previous floor and head east along the hallway, only to be stopped by a scene. NOTE: If you've played previous versions of FFVI, you know what's missing here. Before anyone goes and blames Nintendo for this, I'd like to point out that board users have cited a very different reason for it. I don't know the finer details, so don't bother asking me. Anyways, it seems that in Japan, two students were kidnapped and beaten, which led to SquareEnix removing the scene from FFVI Advance. The scene was never re-incorporated for the North American version (be it laziness or forgetfulness), which is precisely the reason you don't see it. After watching the scene, head inside the room and talk to Celes. Since her hands are bound ... >=) No, but seriously, remove her bindings. She'll respond based upon what clothing you're wearing. After talking to Celes and regaining control, speak to the sleeping guard and take the key (seriously ... stealing is wrong?). Before moving on, take a moment to equip Celes since (apparently) she has nothing on except for a Hairband. After she was fully equipped, Celes had a Mythril Sword, Heavy Shield, Plumed Hat and Leather Armor. I also gave her the Hyper Wrist and Hermes Sandals I recently sent you to find. Head outside and use the second door if you want to save. Go into the third door and take the 500 GIL, 1000 GIL and 1500 GIL from the chests (for some reason, the fouth chest is empty). Check the clock next to the northern pot and wind it to reveal a new passageway. Enter it and keep in mind that you can now run into random battles. There are also plenty of false walls that look like they'll stop you, but you can pass right through. Monsters encountered X # Monster HP MP ATK DEF Gil EXP Weakness -------------------------------------------------------------------------------- ___ 025 Commander 102 50 13 100 153 85 Poison ___ 026 Vector Hound 166 10 14 80 83 128 Fire Head around and east until you pass the black overhead wall. Go south and pick up an IRON ARMOR from a chest. You could probably make use of this on Celes if you're stuck with Leather Armor like I was. Backtrack to the north and start heading east. When you reach a path to the north, take it, circle around and take the GREAT SWORD and HEAVY SHIELD from the chests. Now then, backtrack, but while you're heading south, go straight into the wall and you'll pass through it. LISTEN CAREFULLY! While heading south, you'll lose sight of your character. Take three steps into the south wall and then head west three steps. If you did this right, you can head south and down a stairwell, which houses three chests, containing an X-POTION and HI-ETHER. The third chest is hidden on the wall south of the X-Potion. The chest is directly south, but if you hug the south wall and search around, you can find a RIBBON (which is one of the best Relics in the game). Backtrack all the way and continue heading south into the wall. You'll run into a path to the east. Skip it and skip the second path to the east. Take the first west path to find yourself an EARRING. Backtrack and take the second path east to find some stairs (ignore the other set of stairs to the south, you can only get there from Duncan's House in South Figaro and even then it's a dead-end). Take the door out and exit South Figaro. O----------O-------------------------------------------------------------------O | ____ | F I N A L F A N T A S Y V I | | | _ \ O-------------------------------------------------------------------O | | | \ \ | W O R L D O F B A L A N C E | | | |_/ / O-------------------------------------------------------------------O | | | \ \ | S O U T H F I G A R O C A V E | | | |_/ / O---------------------------------------------------O---------------O | |____/ | | ^[WALK.054] | | | O---------------O O----------O O-----------------------------O-----------------------------O------------------O | Item Checklist | Equipment Checklist | Party Members | O-----------------------------O-----------------------------O------------------O | None | None | Locke | O-----------------------------O-----------------------------O Celes | O------------------O Hopefully you remember how to backtrack? The South Figaro Cave is located to the northwest from South Figaro. Monsters encountered X # Monster HP MP ATK DEF Gil EXP Weakness -------------------------------------------------------------------------------- ___ 028 Acrophies 145 0 13 50 115 90 Lit ___ 027 Cartagra 150 20 11 90 135 105 --- ___ 029 Gold Bear 275 10 13 40 185 160 --- Remember the chests you may or may not have left behind the last time? They've changed now. If you decide to leave them yet again, they'll change in the World of Ruin: 1st Ether -> Thunder Rod -> Hero's Ring 2nd Ether -> Ether -> Hi-Ether Phoenix Down -> X-Potion -> X-Potion From the entrance (previously an exit), head north and around. In the next area, circle around the east and head north, then jag west and take the path north. In the next area, use the recovery spring because when you try to exit, you'll be attacked: O------------------------------------------------------------------------------O | BOSS - Tunnel Armor #283 | O--------------------------O---------------------------------------------------O | Level ............. 16 | Immune To Type | | HP .............. 1300 | --- --- | | MP ............... 900 | | | Attack ............ 10 | | | Defense ........... 29 | Status Immunity | | Evasion ............ 0 | Darkess Poison | | Magic ............. 15 | Weak Against Imp Petrify | | Magic Defense .... 145 | Lightning Water Death Silence | | Magic Evasion ...... 0 | Berserk Confusion | | Gil .............. 250 | Sleep Slow | | EXP ................ 0 | Stop | | | | | Steal | Absorbs | | Bioblaster | --- | | Air Knife | | | Drops | | | Elixer | | | | | O--------------------------O---------------------------------------------------O Celes recommends that you use her Runic Blade technique. I suggest following her orders and I really hope you have a Runic-capable weapon equipped on her. Tunnel Armor can deal out some nasty damage with its lowest level spells. It also has a physical attack that can deal some hefty damage as well, but nowhere near the damage its spells can cause. Tunnel Armor also has a Drill attack, which shouldn't be able to one-hit either character if you keep them near max health. With Celes using Runic, the only real problem that Tunnel Armor poses is through its physical attack (and the occassional Drill). Keep in mind that Runic only works once and once Celes does something else (even Defend), Runic's effect is nullified, which means you have to use it again and again to get Runic's full effects. I suggest having Celes use Runic all the time and Locke attacking (after he Steals the Air Knife from Tunnel Armor). You can also use Locke to heal with a Potion or Hi-Potion if Tunnel Armor's physical attack leaves you hanging on a limb. Keep up the pattern of Celes using Runic and Locke attacking/healing. Tunnel Armor will die off soon enough. If you really want to do some damage, stick the Genji Glove on Locke and have him whipping around two weapons (you can even equip the Air Knife you can steal off of Tunnel Armor). After the battle ends, the scenario will end and you'll have to choose another. Or you can skip ahead to section [WALK.029] and continue on in the story if Locke's scenario was your last. O----------O-------------------------------------------------------------------O | ____ | F I N A L F A N T A S Y V I | | | _ \ O-------------------------------------------------------------------O | | | \ \ | W O R L D O F B A L A N C E | | | |_/ / O-------------------------------------------------------------------O | | | \ \ | S A B I N ' S S C E N A R I O ~ C A B I N | | | |_/ / O---------------------------------------------------O---------------O | |____/ | | ^[WALK.055] | | | O---------------O O----------O O-----------------------------O-----------------------------O------------------O | Item Checklist | Equipment Checklist | Party Members | O-----------------------------O-----------------------------O------------------O | None | None | Sabin | O-----------------------------O-----------------------------O Shadow | O------------------O O-----------------------------O------------------O | Wandering Merchant | Inn Free | O-----------------------------O------------------O | Potion ................. 50 | | Phoenix Down .......... 500 | | Tent ................. 1200 | | Plumed Hat ............ 250 | | Shuriken ............... 30 | | Invisibility Scroll ... 200 | | Shadow Scroll ......... 400 | | Sprint Shoes ......... 1500 | O-----------------------------O The Cabin is located just east of where Sabin ends up on the Overworld. Talk to Shadow, who's standing right by the well. You can take him along if you wish, but keep in mind that he can leave after any given battle and he's guaranteed to leave at a certain point. Despite that, he's a valuable asset in this time of having only one character, so I suggest bringing him along. Besides, it's not like he's charging you or anything. However, keep in mind that Shadow CAN leave after any random battle after you complete the Imperial Camp events, so it's in your best interest to not fight that many battles unless you have to. Once you're on the Phantom Train, Shadow can't leave, so feel free to fight any and all random battles on there. Shadow comes with ... well, not much equipment. You can either leave what he has or upgrade it. In addition, you should also buy some Shurikens and Scrolls from the Wandering Merchant since Shadow's Throw ability allows him to use these items for some handsome damage or effects. Inside the Cabin you'll find an old (crazed) geezer. Sleep in the bed for a freebie Inn stay if you ever need it. O----------O-------------------------------------------------------------------O | ____ | F I N A L F A N T A S Y V I | | | _ \ O-------------------------------------------------------------------O | | | \ \ | W O R L D O F B A L A N C E | | | |_/ / O-------------------------------------------------------------------O | | | \ \ | D O M A A R E A | | | |_/ / O---------------------------------------------------O---------------O | |____/ | | ^[WALK.056] | | | O---------------O O----------O This section covers monsters found in the Doma area. Monsters encountered X # Monster HP MP ATK DEF Gil EXP Weakness -------------------------------------------------------------------------------- ___ 033 Aepyornis 290 30 12 80 135 108 Fire ___ 035 Chippirabbit 135 40 9 70 110 53 Water ___ 034 Nettlehopper 243 80 10 50 145 89 Fire, Wind ___ 032 Stray Cat 156 30 9 10 90 42 --- O----------O-------------------------------------------------------------------O | ____ | F I N A L F A N T A S Y V I | | | _ \ O-------------------------------------------------------------------O | | | \ \ | W O R L D O F B A L A N C E | | | |_/ / O-------------------------------------------------------------------O | | | \ \ | I M P E R I A L C A M P & D O M A C A S T L E | | | |_/ / O---------------------------------------------------O---------------O | |____/ | | ^[WALK.057] | | | O---------------O O----------O O-----------------------------O-----------------------------O------------------O | Item Checklist | Equipment Checklist | Party Members | O-----------------------------O-----------------------------O------------------O | ____ Remedy | ____ Green Beret | Sabin | O-----------------------------O ____ Star Pendant | Shadow | | ____ Mythril Glove | Cyan | O-----------------------------O------------------O Monsters encountered X # Monster HP MP ATK DEF Gil EXP Weakness -------------------------------------------------------------------------------- ___ 037 Imperial Soldier 100 15 12 80 48 0 Poison ___ 038 Templar 205 50 16 50 96 0 Poison ___ 039 Satellite * 1800 250 20 120 0 0 Lit, Water *Only found in a Monster-in-a-Box encounter ~ Kefka! Wait! ~ Sabin ~ "Wait," he says ... Do I look like a waiter? ~ Kefka The Imperial Camp is located on the way to Doma. From the Cabin, head southeast until you hit some mountains. Follow the west side of the mountains until you see a small patch of desert. Walk on it and go towards the bridge to find the Imperial Camp. Try walking into the camp and you'll automatically hide. Watch the scene and the scene will shift. You'll also get to name Cyan, and then you'll take control of him to face off against a Captain. You can fight the Imperial Soldiers if you want, but there's really no point to it since you're forced to get their Bestiary entires later. At any rate, I'd normally put an enemy like the Captain in its own miniboss section, but the Captain is easy enough to defeat without any real strategy whatsoever. Just attack it or use Cyan's Bushido Lv 1 Skill: Fang. His Lv 2 Skill: Sky works as well, but it works as a counter-attack. Besides, the Captain only has 456 HP. After winning the battle, the scene shifts back to Sabin. From the entrance, enter the right tent and open the chest on the right. You can either kick it, hit it or leave it. Hitting it will result in a scene but kicking it will result in a fight with three Dobermans (which apparently have no Bestiary entries). In both cases, open the chest again to recieve a STAR PENDANT. The soldiers in the Imperial Camp ... well .. let's just say they'd do pretty horribly in a Metal Gear Solid game. They won't attack you until you talk to them, so you can feel free to wander around as you please. Head south from the first two tents to see a scene with General Leo. After it completes, try heading south again to see another scene. You'll then face off against Kefka! However, it's not a real battle since it doesn't name him. Just attack him once and watch the scene that follows. Chase after him and battle him again. After the battle is through, don't give chase quite yet. Head north and into a tent where you'll find a GREEN BERET (guarded by a Monster-in-a-Box) and a MYTHRIL GLOVE. Now head back to where Kefka is and talk to him again. Fight the Templars and Imperial Soldiers and watch the scene that follows. "Hee-hee ... Nothing beats the sweet music of hundreds of voices screaming in unison!" - Kefka When you regain control, you'll be in control of Cyan. Head north into the door and down the stairs. You'll automatically go to the Throne Room. Watch the scene in there. The next place you need to be is just east of the Throne Room, but there's treasures to be had in here, so let's get moving! Okay, so there's only one, but you might as well get it anyways. South of the Throne Room you'll find two doors. Take the east one and check the pot to find a REMEDY. Return to the Throne Room and take the door just east of the Throne Room door. Watch the scene in here and Cyan will attack the Imperial Camp. You regain control of Sabin so go up and talk to Cyan. If you get between Cyan and his attackers, he'll knock you out of the way. At any rate, the next few fights are easy, even though you can't control Cyan's moves. After the battles have finished, you'll ... err ... "liberate" a few sets of Magitek Armor. After watching the scene, head east. After the second battle, go north and then exit this area. O----------O-------------------------------------------------------------------O | ____ | F I N A L F A N T A S Y V I | | | _ \ O-------------------------------------------------------------------O | | | \ \ | W O R L D O F B A L A N C E | | | |_/ / O-------------------------------------------------------------------O | | | \ \ | P H A N T O M F O R E S T | | | |_/ / O---------------------------------------------------O---------------O | |____/ | | ^[WALK.058] | | | O---------------O O----------O O-----------------------------O-----------------------------O------------------O | Item Checklist | Equipment Checklist | Party Members | O-----------------------------O-----------------------------O------------------O | None | None | Sabin | O-----------------------------O-----------------------------O Shadow | | Cyan | O------------------O The Phantom Forest is located south of the Imperial Camp and east from Doma Castle. To get there from the Imperial Camp, cross the bridge, head south and cross the second bridge. You'll find the entrance to the forest surrounded by mountains. Monsters encountered X # Monster HP MP ATK DEF Gil EXP Weakness -------------------------------------------------------------------------------- ___ 040 Ghost 226 70 1 105 75 48 Fire, Holy ___ 041 Poplium 145 25 13 55 55 55 Fire, Holy From the entrance, head east all the way and then take the path north. On the next screen you'll find a recovery spring. Head east and take the south path. Here you'll be posed with a path to the northeast and one to the southeast. Take the northeast one (the southeast path leads outside) and follow it until you see another sign pointing north. Take it and you'll find yourself at: O----------O-------------------------------------------------------------------O | ____ | F I N A L F A N T A S Y V I | | | _ \ O-------------------------------------------------------------------O | | | \ \ | W O R L D O F B A L A N C E | | | |_/ / O-------------------------------------------------------------------O | | | \ \ | P H A N T O M T R A I N | | | |_/ / O---------------------------------------------------O---------------O | |____/ | | ^[WALK.059] | | | O---------------O O----------O O-----------------------------O-----------------------------O------------------O | Item Checklist | Equipment Checklist | Party Members | O-----------------------------O-----------------------------O------------------O | ____ Phoenix Down | ____ Sniper Eye | Sabin | | ____ Phoenix Down | ____ Earring | Shadow | O-----------------------------O ____ Hyper Wrist | Cyan | O-----------------------------O------------------O O-----------------------------O | Ghost Merchant | O-----------------------------O | Potion ................. 50 | | Hi-Potion ............. 300 | | Antidote ............... 50 | | Green Cherry .......... 150 | | Phoenix Down .......... 500 | | Sleeping Bag .......... 500 | | Shuriken ............... 30 | O-----------------------------O Monsters encountered X # Monster HP MP ATK DEF Gil EXP Weakness -------------------------------------------------------------------------------- ___ 043 Angel Whisper 230 90 12 85 125 42 Fire, Holy ___ 047 Apparition * 1500 10000 15 120 0 0 Fire, Holy ___ 045 Bomb 160 50 10 90 80 35 Ice, Water ___ 042 Cloud 120 100 5 110 101 35 Holy ___ 040 Ghost 226 70 1 105 75 48 Fire, Holy ___ 046 Living Dead 200 84 10 100 135 54 Fire, Holy ___ 044 Oversoul 390 190 12 55 228 65 Fire, Holy ___ 048 Siegfried * 100 5 1 50 1 0 --- *Only found in a Monster-in-a-Box encounter, Siegfried attacks on an encounter to a chest Head inside the train by heading west. Inside, you'll hear one of my personal favorite tracks in FFVI. You also learn your new destination: the engine cabin. Start by heading east. It's not the way to the engine room, but you'll find a Save Point inside the room in the next car. Also, you can talk to the Conductor and learn more about the Phantom Train. But the real point of coming back here is to recruit the Ghost. He may not look like much but he can use the Possess skill, which can instantly defeat most enemies on the train; the only cost is all of its HP and then it leaves your party. However, there are multiple Ghosts on the train, so if you need to, you can re-recruit one. Now then, start heading back west. In the car where you started, there are now some more visitors. Believe it or not, one of them is selling items, which you might want to stock up on. Also, there's a Ghost to recruit if you need, but keep in mind that there are others who will flat out attack you. Continue on to the next car. In the next car ... you'll find the same setup as the last car. The merchant is here with his wares and there's a Ghost to recruit. Continue on. The next car will seem like a dead end since you can't advance to the next car. Enter the car from the front and advance slightly. A ghost will move in place of the door. Talk to it and either fight or run from the battle. Watch the scene that ensues. Head up the ladder and then head west as far as you can. Watch the scene and you'll find yourself two cars forward. Head inside the car you land on and you'll see a lever on the north side. Flip it and you'll see a scene. Flip it again and a path will open. Use the Save Point if need be and then advance to the next car. This car is supposed to be a dining cart. Have a seat if you wish; the food the Phantom Train serves is nothing short of the healthiest delicacies. Believe it or not, the food will restore all your HP and MP as well as nullify any status effects. If you're done, then exit the car and circle around front. However, head into the west side of the car to find a chest with an EARRING inside. Move out and along. The next car is different than the others. Equip the Black Belt on someone if you have it since it works rather well. In the first room, you'll see a chest but before you can nab it, Siegfried will drop down and battle you. If you have the Black Belt on a character, they'll usually counter-attack when Siegfried attacks them, which will usually end the battle instantly. Siegfried will also steal the treasure (for the record, there was nothing in that chest, it's put there simply for the sake of completing Siegfried's Bestiary entry). The second room in this car has nothing inside, so move on. The next car has nothing in the first room. However, in the second room you'll find a HYPER WRIST (guarded by a Monster-in-a-Box), PHOENIX DOWN, SNIPER EYE, and another PHOENIX DOWN. Head on out and up to the next car. You can only enter this car from the front. It houses a Save Point, which I highly suggest using. Head on forward to the next car. This is it ... the engine room. If you read the manual in the northwest corner, you'll realize that you should flip the first and third switches, then head outside and flip the switch by the smokestack. Heal up before you throw the switch by the smokestack, because you're going to face: O------------------------------------------------------------------------------O | BOSS - Phantom Train #284 | O--------------------------O---------------------------------------------------O | Level ............. 14 | Immune To Type | | HP .............. 1900 | --- Undead | | MP ............... 350 | | | Attack ............ 10 | | | Defense ........... 30 | Status Immunity | | Evasion ............ 0 | Darkess Poison | | Magic .............. 5 | Weak Against Imp Petrify | | Magic Defense .... 210 | Fire Lightning Silence Berserk | | Magic Evasion ...... 0 | Holy Confusion Sleep | | Gil ................ 0 | Slow Stop | | EXP ................ 0 | | | | | | Steal | Absorbs | | --- | Poison | | | | | Drops | | | Tent | | | | | O--------------------------O---------------------------------------------------O Unless you've changed your rows, your characters will default to the back row since the Phantom Train is on the right side of the screen and you're on the left side. However, it's actually better if your characters are in the new "back" row since they'll take less physical damage. The Phantom Train has a plethora of attacks, including its normal physical attack, a Wheel attack, in which it sends a wheel at you. It also has an Acid Rain attack, which causes the Sap status, which will slowly drain your HP. Lastly is the Diabolic Whistle, which causes various status effects, which can include anything as minor as Poison to something as major as Death. Hopefully you've stocked up on Hi-Potions since you have no way of healing your team via magic. Use them to heal your teammates quickly and effectively. Any character who needs healing should be healed, no matter whose turn is next. I suggest that if your HP is lower than 100, heal the character. Other than that, use Sabin's Blitzes (Raging Fist and Aura Cannon are both effective), Shadow should throw Shurikens (come on ... they're only 30 Gil) and Cyan's Bushido skills (Fang works wonders, believe it or not). With constant attacks and healing when necessary, the Phantom Train's 1900 HP will whittle down to nothing. If you really want to be cheap (or just suck that badly), use a Phoenix Down for a quick win. After you beat the Phantom Train and watch the scene afterwards, head out. O----------O-------------------------------------------------------------------O | ____ | F I N A L F A N T A S Y V I | | | _ \ O-------------------------------------------------------------------O | | | \ \ | W O R L D O F B A L A N C E | | | |_/ / O-------------------------------------------------------------------O | | | \ \ | C A V E T O B A R E N F A L L S | | | |_/ / O---------------------------------------------------O---------------O | |____/ | | ^[WALK.060] | | | O---------------O O----------O O-----------------------------O-----------------------------O------------------O | Item Checklist | Equipment Checklist | Party Members | O-----------------------------O-----------------------------O------------------O | None | None | Sabin | O-----------------------------O-----------------------------O Cyan | O------------------O UNEQUIP SHADOW. HE WILL LEAVE THE PARTY SOON. The entrance to the Cave to Baren Falls is located east from the exit of the Phantom Forest. However, you have to head south and circle around to reach the entrance. Upon entering, simply head north and you'll reach Baren Falls. Shadow will leave if you still have him, so make sure to ransack his equipment so that you don't lose anything you might have given him. Simply jump off the ledge when prompted and prepare for a fight: O------------------------------------------------------------------------------O | MINIBOSS - Opinicus Fish #049 | O--------------------------O---------------------------------------------------O | Level .............. 9 | Immune To Type | | HP ................ 10 | --- --- | | MP ................ 60 | | | Attack ............ 13 | | | Defense .......... 100 | Status Immunity | | Evasion ............ 0 | Poison Imp | | Magic ............. 10 | Weak Against Petrify | | Magic Defense .... 150 | Lightning | | Magic Evasion ...... 0 | | | Gil ................ 0 | | | EXP ................ 0 | | | | | | Steal | Absorbs | | --- | Poison | | | | | Drops | | | Potion | | | | | O--------------------------O---------------------------------------------------O The Opinicus Fish isn't dangerous on its own; the fact that you face so many of them is what might kill you. I faced four different groups. The first contained two Fish and the others contained three fish each. The battles themselves are rather easy; just Blitz and Bushido your way through them, or even simply attacking will do. However, after a few rounds of Fish, you'll have to face: O------------------------------------------------------------------------------O | BOSS - Rhizopas #285 | O--------------------------O---------------------------------------------------O | Level ............. 13 | Immune To Type | | HP ............... 775 | --- --- | | MP ................ 39 | | | Attack ............ 14 | | | Defense .......... 110 | Status Immunity | | Evasion ............ 0 | Poison Imp | | Magic .............. 3 | Weak Against Petrify Death | | Magic Defense .... 175 | Lightning Silence | | Magic Evasion ...... 0 | | | Gil ................ 0 | | | EXP ................ 0 | | | | | | Steal | Absorbs | | --- | Water | | | | | Drops | | | Remedy | | | | | O--------------------------O---------------------------------------------------O Rhizopas has a rather large array of attacks, including Bite, which causes 50- 60 damage, Megavolt, which causes about 90-100 damage; Blizzard which causes 90-100 damage. However, the attack that will really kill you is El Nino, which can easily take out both characters if their HP is lower than 250. In the case of a lower-level team, you could be in real trouble. My team was Lv. 11 and I had to redo the battle a few times before finishing it. Keep your team at max HP if at all possible to avoid El Nino's devestating effects. Or you can finish the battle quickly to simply avoid El Nino; Rhizopas only has 775 HP, so it shouldn't take too many attacks to finish it off. The biggest thing is to keep your team ALIVE. After you win, watch the scene that follows and head south once you regain control. O----------O-------------------------------------------------------------------O | ____ | F I N A L F A N T A S Y V I | | | _ \ O-------------------------------------------------------------------O | | | \ \ | W O R L D O F B A L A N C E | | | |_/ / O-------------------------------------------------------------------O | | | \ \ | M O B L I Z | | | |_/ / O---------------------------------------------------O---------------O | |____/ | | ^[WALK.061] | | | O---------------O O----------O O-----------------------------O-----------------------------O------------------O | Item Checklist | Equipment Checklist | Party Members | O-----------------------------O-----------------------------O------------------O | ____ Elixer | ____ Tintinnabulum | Sabin | O-----------------------------O-----------------------------O Cyan | O------------------O O-----------------------------O-----------------------------O------------------O | Weapon Shop | Armor Shop | Inn 100 Gil | O-----------------------------O-----------------------------O------------------O | Mythril Knife ......... 300 | Buckler ............... 200 | | Mythril Sword ......... 450 | Heavy Shield .......... 400 | | Mythril Claws ......... 800 | Plumed Hat ............ 250 | | Kotetsu ............... 800 | Magus Hat ............. 600 | O-----------------------------O Bandana .............. 800 | | Iron Helm ............ 1000 | | Kenpo Gi .............. 250 | | Iron Armor ............ 700 | O-----------------------------O O-----------------------------O-----------------------------O | Item Shop | Relic Shop | O-----------------------------O-----------------------------O | Dried Meat ............ 150 | Sprint Shoes ......... 1500 | | Potion ................. 50 | White Cape ........... 5000 | | Hi-Potion ............. 300 O-----------------------------O | Eye Drops .............. 50 | | Green Cherry .......... 150 | | Phoenix Down .......... 500 | | Sleeping Bag .......... 500 | | Tent ................. 1200 | O-----------------------------O Sabin and Cyan could both probably benefit from upgrades in Mobliz. If Sabin is still using his Metal Knuckles, he'll benefit from a Mythril Claws. Cyan most likely is still using his Ashura and will benefit from the Kotetsu. In addition, probably everyone could benefit from the armor available in Mobliz. The White Cape in the Relic Shop is also a new item as well. In the Item Shop, the Dried Meat is first for a reason. Buy a few because you WILL need at least one to advance in the game. However, I highly suggest buying at least 4-5 in case you mess up the first time. The Inn costs 100 Gil, but you can save the cash if you go to the Relic Shop and step into the bed in the back. Lastly, there's a few random acts of kindness you can perform, but it'll cost some Gil. Talk to the wounded soldier (found in an unmarked house on the north- eastern side of Mobliz). Bring him his letter and he'll wish that he could send out a letter. Talk to the man inside the carrier pigeon house (located in the center of the town; it has the pigeons by it) and he'll ask for 500 Gil to send the message out. Inside the house, you can also pick up the ELIXER found in the clock by the man. It doesn't end there. If you want to, you can even get a Tintinnabulum Relic from that man. There's six sets of events, but to activate the next one, you have to perform a certain event, such as sleeping at an Inn or talking to any Shop Keeper. Then you can go back to the injured man and complete another set of events. Keep doing this and after so many series of events, he'll fork over the TINTINNABULUM. With all that done, head out and back onto the Veldt. O----------O-------------------------------------------------------------------O | ____ | F I N A L F A N T A S Y V I | | | _ \ O-------------------------------------------------------------------O | | | \ \ | W O R L D O F B A L A N C E | | | |_/ / O-------------------------------------------------------------------O | | | \ \ | T H E V E L D T | | | |_/ / O---------------------------------------------------O---------------O | |____/ | | ^[WALK.062] | | | O---------------O O----------O O-----------------------------O-----------------------------O------------------O | Item Checklist | Equipment Checklist | Party Members | O-----------------------------O-----------------------------O------------------O | None | None | Sabin | O-----------------------------O-----------------------------O Cyan | | Gau | O------------------O Monsters encountered X # Monster HP MP ATK DEF Gil EXP Weakness -------------------------------------------------------------------------------- All monsters on the Veldt are ones that you have encountered before Here's how to recruit Gau. Go into any battle and defeat the enemies. If Gau appears, DO NOT ATTACK HIM or he will run away. With Gau as the "opponent", use a Dried Meat on him and he'll join you. After a rather tickling scene, of course. You'll also learn how to build Gau's skills. One thing to note is that after Gau Leaps, he'll show up again later. All you need to do to regain him is to ... well ... nothing. As long as you don't attack him by accident, Gau will rejoin your party, potentially with some new skills. Here's the way Leap works. If you see an enemy whose Rage you want, Leap on it. Then keep fighting on the Veldt and Gau will come back. Don't attack him and he'll rejoin your party. The monster(s) that Gau Leaped on and the monster(s) that you fought on Gau's returning battle will all be added to your Rage list. All the battles in between those two are irrelevant. You can fight enemies on the Veldt if you wish to build up Gau's Rage skills. If you do, so be it; if not, so be it. The choice is entirely up to you. You'll gain magic AP on the Veldt, but not EXP, so the Veldt is a good place to level up spells if you don't want the EXP that normally comes with it. O----------O-------------------------------------------------------------------O | ____ | F I N A L F A N T A S Y V I | | | _ \ O-------------------------------------------------------------------O | | | \ \ | W O R L D O F B A L A N C E | | | |_/ / O-------------------------------------------------------------------O | | | \ \ | C R E S C E N T M O U N T A I N C A V E | | | |_/ / O---------------------------------------------------O---------------O | |____/ | | ^[WALK.063] | | | O---------------O O----------O O-----------------------------O-----------------------------O------------------O | Item Checklist | Equipment Checklist | Party Members | O-----------------------------O-----------------------------O------------------O | ____ Potion | None | Sabin | O-----------------------------O-----------------------------O Cyan | | Gau | O------------------O Crescent Mountain is located on the south end of the Veldt. It gets its name from the fact that it's, well, shaped like a crescent. The entrance to the cave is located in the inner part of the crescent. Crescent Mountain Cave is nice because you can explore around without any enemy encounters. So feel free to walk around. Gau forgets where his "shiny shiny" object is, which forces you to wander around like a fool until Gau finds it. From the entrance, head north to see a scene, then west onto the edge for Gau to find a POTION. Head northeast and up the ledge for a rather hilarious scene, but keep in mind that you'll lose 500 Gil in the process (I say it's worth it just to see it). Continue northeast to follow a path where Gau will find his "shiny shiny". After doing so, your party will immediately jump into: O----------O-------------------------------------------------------------------O | ____ | F I N A L F A N T A S Y V I | | | _ \ O-------------------------------------------------------------------O | | | \ \ | W O R L D O F B A L A N C E | | | |_/ / O-------------------------------------------------------------------O | | | \ \ | S E R P E N T T R E N C H | | | |_/ / O---------------------------------------------------O---------------O | |____/ | | ^[WALK.064] | | | O---------------O O----------O O-----------------------------O-----------------------------O------------------O | Item Checklist | Equipment Checklist | Party Members | O-----------------------------O-----------------------------O------------------O | ____ X-Potion | ____ Green Beret | Sabin | O-----------------------------O-----------------------------O Cyan | | Gau | O------------------O Monsters encountered X # Monster HP MP ATK DEF Gil EXP Weakness -------------------------------------------------------------------------------- ___ 052 Actinian 230 98 13 100 125 57 Fire, Lit ___ 050 Anguiform 315 150 14 80 358 96 Lit ___ 051 Aspiran 220 330 2 100 115 48 Fire You'll fight a series of battles in the Serpent Trench. You can also pick up a few items in here. Hang a right at the first split and you'll find an X-POTION. Head outside and at the next turn, hang another right to hit another cave. Head north from the entrance and into the next area. Then head south and step on a switch to lower the water level, which will allow you to jump down and head north to find a GREEN BERET. Exit through the south to continue. Healing in the Serpent Trench can be difficult since you can't do it outside of battle. However, you can do it inside of battle and you now have three characters to heal with, so it shouldn't be too tough. I fought anywhere between 3-6 battles during all the times I ran through the Serpent Trench. Eventually you'll get through the Serpent Trench and reach: O----------O-------------------------------------------------------------------O | ____ | F I N A L F A N T A S Y V I | | | _ \ O-------------------------------------------------------------------O | | | \ \ | W O R L D O F B A L A N C E | | | |_/ / O-------------------------------------------------------------------O | | | \ \ | N I K E A H | | | |_/ / O---------------------------------------------------O---------------O | |____/ | | ^[WALK.065] | | | O---------------O O----------O O-----------------------------O-----------------------------O------------------O | Item Checklist | Equipment Checklist | Party Members | O-----------------------------O-----------------------------O------------------O | ____ X-Potion | ____ Green Beret | Sabin | O-----------------------------O-----------------------------O Cyan | | Gau | O------------------O O-----------------------------O-----------------------------O------------------O | Weapon Shop | Armor Shop | Inn 150 Gil | O-----------------------------O-----------------------------O------------------O | Mythril Claws ......... 800 | Heavy Shield .......... 400 | Chocobo 80 Gil | | Kotetsu ............... 800 | Plumed Hat ............ 250 O------------------O | Mythril Spear ......... 800 | Magus Hat ............. 600 | O-----------------------------O Bandana .............. 800 | | Iron Helm ............ 1000 | | Kenpo Gi .............. 250 | | Silk Robe ............. 600 | | Iron Armor ............ 700 | O-----------------------------O O-----------------------------O-----------------------------O | Item Shop | Relic Shop | O-----------------------------O-----------------------------O | Potion ................. 50 | Silver Spectacles ..... 500 | | Hi-Potion ............. 300 | Star Pendant .......... 500 | | Echo Screen ........... 120 | White Cape ........... 5000 | | Smoke Bomb ............ 300 | Fairy Ring ........... 1500 | | Green Cherry .......... 150 O-----------------------------O | Phoenix Down .......... 500 | | Sleeping Bag .......... 500 | | Tent ................. 1200 | O-----------------------------O Technically speaking, you don't have to do a thing in Nikeah. You can circle around and take the ferry to South Figaro. However, you'll be missing out on some good stuff in Nikeah if you do. First off, go into the Pub and talk to the girl for a funny scene with Cyan. Then go into the Inn (to the far north of the town) and check the clock in the northeast corner for an ELIXER. After that, everything else is entirely up to you. The Weapon Shop has the Mythril Spear, which is useful for Edgar and other characters you'll acquire later; for now, just get it for Edgar at the very least. The Item Shop has a new item: the Smoke Bomb. Very useful for escaping battles, it's a must-have if you intend to do a low-level game. Once you're done with your purchases, head to the south end of town and get on the boat and head to South Figaro. This ends Sabin's scenario, so choose another if you need to. Or you can skip ahead to section [WALK.029] and continue on in the story if Sabin's scenario was your last. O----------O-------------------------------------------------------------------O | ____ | F I N A L F A N T A S Y V I | | | _ \ O-------------------------------------------------------------------O | | | \ \ | W O R L D O F B A L A N C E | | | |_/ / O-------------------------------------------------------------------O | | | \ \ | T E R R A ' S S C E N A R I O ~ L E T H E R I V E R | | | |_/ / O---------------------------------------------------O---------------O | |____/ | | ^[WALK.066] | | | O---------------O O----------O O-----------------------------O-----------------------------O------------------O | Item Checklist | Equipment Checklist | Party Members | O-----------------------------O-----------------------------O------------------O | None | None | Terra | O-----------------------------O-----------------------------O Edgar | | Banon | O------------------O IF BANON FALLS IN BATTLE, THE GAME IS OVER. In case you thought it might change in the past few hours or whatever. Monsters encountered X # Monster HP MP ATK DEF Gil EXP Weakness -------------------------------------------------------------------------------- ___ 023 Exocite 196 100 19 100 153 162 Fire, Lit ___ 021 Lesser Lopros 380 70 25 65 325 464 Fire ___ 022 Nautiloid 236 100 18 100 173 216 Fire, Lit There's really only one path to take and you're forced to take it anyways. Take it and you'll appear southeast from Narshe. O----------O-------------------------------------------------------------------O | ____ | F I N A L F A N T A S Y V I | | | _ \ O-------------------------------------------------------------------O | | | \ \ | W O R L D O F B A L A N C E | | | |_/ / O-------------------------------------------------------------------O | | | \ \ | N A R S H E M I N E S | | | |_/ / O---------------------------------------------------O---------------O | |____/ | | ^[WALK.067] | | | O---------------O O----------O O-----------------------------O-----------------------------O------------------O | Item Checklist | Equipment Checklist | Party Members | O-----------------------------O-----------------------------O------------------O | None | ___ Rune Blade | Terra | O-----------------------------O-----------------------------O Edgar | | Banon | O------------------O Narshe is just northwest from the exit of the Lethe River. Monsters encountered X # Monster HP MP ATK DEF Gil EXP Weakness -------------------------------------------------------------------------------- ___ 006 Bandit 35 0 19 90 25 25 Poison ___ 003 Megalodoth 115 30 110 75 90 50 Fire ___ 002 Silver Lobo 27 5 20 80 30 37 Fire ___ 005 Spritzer 15 0 13 95 29 23 Fire, Holy ___ 030 Valeor 180 25 13 55 112 117 Poison ___ 004 Wererat 24 0 13 100 22 21 Fire ___ 031 Wild Rat 160 10 10 85 135 135 Fire If you try to walk into Narshe, they'll dump you right out. However, that's not the only way into Narshe, if you remember. Head west from Narshe's entrance and inspect the jag into the northern wall. It'll open up, so head inside. Inside, head back up the path that Locke initially took you down. You'll find yourself outside of a cave after following the path. Head west and up the stairs and into the cave. Inside, follow the path and into the next door you'll find. You'll then find a maze and a light path. If you deviate from the path, you'll trip the search light. If you can select the orange light, you'll be fine, but if you mess up, you'll be attacked by some Darkside enemies (which seem to have no Bestiary entry). Here's a map with the path you need to take: | F | | | | ^ | o-----o o--------------o | < ^ | A rather good (not to mention | o----o o-------o | accurate) drawing if I do say so | | | ^ | | | myself ... anyways, each arrow on | | | | | | this map corresponds to one step you | | | ^ o-------o | should take. o--------o | | < < < < ^ | | o----o | | o------o | In case you're confused, the (E) | | | o----o | | ^ | denotes the Entrance to this area | | | ^ > > > | | | and the (F) denotes the Finish line. | | | o----o V | | ^ | To reach the Finish while remaining | | | ^ | | | | | unscathed, take two steps north, one | | | | | V | | ^ | step west, one step north, four | o----o ^ o----o o------o | steps west, three steps north, three | ^ > > > V > ^ | steps east, three steps north, three | o-------o o----o V o----o | steps east, three steps south, three | ^ | | | | | | ^ | steps east, seven steps north, four | | | | | V | | | steps west, three steps north, one | ^ o-------o | | o----o ^ | step west, one step north and you'll | < < < < ^ o----o V > > > | be at the Finish. Take the door and o-----------o o--------o continue on. | < ^ | o--o o-----o | ^ | | E | After passing through the door, head on up the path and you'll pass by a door. Enter it and you'll find that you're in the first multi-party battle area. Go to the back of the room and go through the door. You'll find a room full of Moogles, but that's not what you came here for. Go to the northwest corner of the room and circle around to find a RUNE BLADE. Follow the path to the east and you'll find yourself back on the path you want. Follow it to the southeast and head out the cave. From here, I think you can make your way back to Arvis' house. I mean ... it's not like the beginning of the game was THAT far back. This concludes Terra's scenario, so choose another if you need to. Or you can proceed to section [WALK.029] and continue on in the story if Terra's scenario was your last (which it should be if you've been following this FAQ). O----------O-------------------------------------------------------------------O | ____ | F I N A L F A N T A S Y V I | | | _ \ O-------------------------------------------------------------------O | | | \ \ | W O R L D O F B A L A N C E | | | |_/ / O-------------------------------------------------------------------O | | | \ \ | B A T T L E A T N A R S H E | | | |_/ / O---------------------------------------------------O---------------O | |____/ | | ^[WALK.068] | | | O---------------O O----------O O-----------------------------O-----------------------------O------------------O | Item Checklist | Equipment Checklist | Party Members | O-----------------------------O-----------------------------O------------------O | None | None | Terra | O-----------------------------O-----------------------------O Edgar | | Banon | O------------------O ~ There's a reason "oppose" rhymes with "dispose" ... If they get in your way, kill them! ~ Kefka Watch the scene and prepare yourself for battle! Before the battle begins, you'll be in control of Terra. You can use her to save using the Save Point above, equip her with anything you want or use her to switch out to another character and do the same with them. Terra's going to leave the party after the battle and you won't have a chance to take her equipment away, so I highly suggest unequipping her and using her gear for other characters. Once you're ready to go, talk to Banon. O---------------------------O / G R O U P B A T T L E / O---------------------------O ~ Defeat Kefka before his men reach Banon, or the battle is lost! ~ O---------------O---------------O---------------O | TEAM 1 | TEAM 2 | TEAM 3 | O---------------O---------------O---------------O | Celes | Cyan | Terra | | Locke | Gau | | | Sabin | | | | Edgar | | | O---------------O---------------O---------------O Monsters encountered X # Monster HP MP ATK DEF Gil EXP Weakness -------------------------------------------------------------------------------- ___ 054 Corporal 255 60 15 100 96 90 Poison ___ 053 Fidor 355 80 25 55 180 160 Fire ___ 024 Heavy Armor 495 150 53 150 195 80 Lit, Water ___ 286 Hell's Rider 1300 170 48 120 1290 400 Fire, Poison ___ 055 Hunting Hound 285 50 16 75 55 115 Fire Yes, you read those teams right. I highly suggest putting your hardest hitters in one team (Locke had the Genji Glove equipped, so he got two weapons instead of just one). The reason for this is simple: you can use Team 1 to attack anyone in your way to Kefka and use Teams 2 and 3 as backup. Cyan and Gau are both formidable enough to handle themselves and Terra shouldn't even have to battle if you play your cards right. She's leaving soon anyways, so I try to keep her equipment as generic as possible or strip her completely if you want to see her nekkid (okay, you really don't). If you like Cyan and/or Gau better than someone in Team 1, by all means replace them. The point is to make the team that works best for you. Once the attack begins, immediately move Teams 2 and 3 right beside Banon. That way, if you manage to mess up and a group of enemies gets too close, they'll be forced to fight before they can reach Banon. Fight your way through the enemies until you reach: O------------------------------------------------------------------------------O | BOSS - Kefka #287 | O--------------------------O---------------------------------------------------O | Level ............. 18 | Immune To Type | | HP .............. 3000 | --- Humanoid | | MP .............. 3000 | | | Attack ............ 25 | | | Defense ........... 55 | Status Immunity | | Evasion ........... 30 | Darkness Poison | | Magic .............. 9 | Weak Against Imp Petrify | | Magic Defense .... 160 | --- Death Silence | | Magic Evasion ..... 30 | Berserk Confusion | | Gil ................ 0 | Sleep | | EXP ................ 0 | | | | | | Steal | Absorbs | | Elixer | --- | | Hi-Ether | | | Drops | | | Peace Ring | | | | | O--------------------------O---------------------------------------------------O Kefka has an assortment of magic attacks, including Blizzara, Drain, Lightning, Poison and Confuse. However, if you brought Celes along for your attack team, Runic should prove all these spells useless. Simply have her Runic every turn and you'll only have to face Kefka's physical attack, which isn't very intimidating at all. Since Celes is the only teammate (other than Terra, who shouldn't be in your attack party) who can use Magic, your other teammates are free to do as they please. If you brought Locke/Edgar/Sabin along, have Locke Steal a treasure off of Kefka and have Edgar use any Tool and Sabin Blitz. Any teammate who needs healing should receive it ASAP. So you should divert any character to healing duty EXCEPT CELES. Keep her Runic status up so that Kefka doesn't blast you with a spell while she's healing. As long as you keep Kefka's spells away from your team, life is good. Have your other teammates attack and heal and Kefka will eventually flee, ending the battle. Watch the scene that follows. O----------O-------------------------------------------------------------------O | ____ | F I N A L F A N T A S Y V I | | | _ \ O-------------------------------------------------------------------O | | | \ \ | W O R L D O F B A L A N C E | | | |_/ / O-------------------------------------------------------------------O | | | \ \ | T H E S E A R C H F O R T E R R A | | | |_/ / O---------------------------------------------------O---------------O | |____/ | | ^[WALK.100] | | | O---------------O O----------O It seems that Terra has reacted to the esper in Narshe and has flown off into the distance; Celes mentions that Terra herself looked like ... an Esper???? Left behind is the rest of her teammates, wondering what the hell is going on and wondering moreso about her well-being. It seems that Terra has flown off far to the west, in the direction of Kohlingen and Jidoor. Assemble the forces and head out to search for her! Here is a list of what my FAQ has led you to so far: O-------------------O | Bestiary | O-------------------O | #001 - #055 | | #276 - #287 | O-------------------O O-------------------O-------------------O-------------------O------------------O | Espers | Lore | Rage * | Dance | O-------------------O-------------------O-------------------O------------------O | N/A | N/A | #001 - #052 | N/A | O-------------------O-------------------O-------------------O------------------O * Even though you have Bestiary entries up to #055, you can't have the last three since you just battled them after your encounter on the Veldt. Also, #036 (Captain), #048 (Siegfried) and #049 (Opinicus Fish) have no Rage entries. Also, even though you can obtain Rages for some bosses, none are available at this moment in time. O----------O-------------------------------------------------------------------O | ____ | F I N A L F A N T A S Y V I | | | _ \ O-------------------------------------------------------------------O | | | \ \ | W O R L D O F B A L A N C E | | | |_/ / O-------------------------------------------------------------------O | | | \ \ | N A R S H E | | | |_/ / O---------------------------------------------------O---------------O | |____/ | | ^[WALK.101] | | | O---------------O O----------O O-----------------------------O-----------------------------O------------------O | Item Checklist | Equipment Checklist | Party Members | O-----------------------------O-----------------------------O------------------O | ____ Elixer | ____ Thief's Knife | Locke | | ____ 5000 Gil | ____ Earring | Celes | O-----------------------------O ____ Thief's Bracer | Edgar | | ____ Hyper Wrist | Sabin | | ____ Reflect Ring O------------------O O-----------------------------O O-----------------------------O-----------------------------O------------------O | Weapon Shop | Armor Shop | Inn 200 Gil | O-----------------------------O-----------------------------O------------------O | Great Sword ........... 800 | Mythril Shield ....... 1200 | | Mythril Claws ......... 800 | Magus Hat ............. 600 | | Kotetsu ............... 800 | Iron Helm ............ 1000 | | Mythril Spear ......... 800 | Silk Robe ............. 600 | | Air Knife ............. 950 | Iron Armor ............ 700 | | Chain Flail .......... 2000 O-----------------------------O | Moonring Blade ....... 2500 | O-----------------------------O O-----------------------------O-----------------------------O | Item Shop | Relic Shop | O-----------------------------O-----------------------------O | Potion ................. 50 | Sprint Shoes ......... 1500 | | Hi-Potion ............. 300 | Jeweled Ring ......... 1000 | | Ether ................ 1500 | Fairy Ring ........... 1500 | | Gold Needle ........... 200 | Barrier Ring .......... 500 | | Phoenix Down .......... 500 | Mythril Glove ......... 700 | | Smoke Bomb ............ 300 | Knight's Code ........ 1000 | | Sleeping Bag .......... 500 O-----------------------------O | Tent ................. 1200 | O-----------------------------O I suggest bringing the four characters you see along. Locke's Steal ability can help beef up your Potion/Hi-Potion reserves; right now, Celes is your ONLY magic user; Edgar's Tools work wonders in almost any situation and Sabin's Blitzes can do some massive damage. Gau can do some major damage in his own right. However, you have to have built his Rages up on the Veldt, which I did not (I usually wait until after I have Espers to build up stats after level ups). Cyan can deal out some nice damage on his own right. Especially if you give him some good Relics. Hell, he can even dish out the damge without them. Bring him along in place of someone else if you like. No matter who you choose, make sure the lineup works for you. As I've said before, that's the biggest thing your team should entail. If you want to change characters later, you'll have to return to Arvis' house in Narshe to do so. Keep in mind that this guide will be written with my team of choice in mind. With different characters, your strategy will have to change, but it shouldn't be that hard. Without further ado ... let's go ransack Narshe. :) --- From Arvis' house, head directly south (don't go down the stairs) and you'll find a lone house (okay, it's a warehouse). Enter it to find a HYPER WRIST, THIEF'S BRACER, REFLECT RING, THIEF'S KNIFE, EARRING and 5000 GIL. The seventh chest cannot be opened at this time, so forget about it. Head to the Elder's house, located on the far west side of Narshe (not counting the mines). You'll have to go up some stairs and around the back, but you can eventually enter his house and take the ELIXER in his clock. The Weapon Shop has a few items you've never been able to buy before. The Chain Flail and Moonring Blade can be used from the back row for full power. If you want to keep Locke in the back row, I suggest picking these items up. Also, in the Weapon Shop, you can circle around and go into the south room and rest for free. The Mythril Shield in the Armor Shop will probably be useful for everyone. If you can afford it, purchase one for anyone in your current party who uses a shield (Genji Gloves characters being the exception). In the Relic Shop, you'll find the new Barrier Ring, which casts Shell when a character is critically injured. It's up to you as to whether or not you want to get it. I personally wouldn't buy it because more often than not, if you're planning on using Shell, you're using it right off the bat and you'll most likely watch the Shell status like a hawk. Once you're done shopping, upgrading and restocking, head out. O----------O-------------------------------------------------------------------O | ____ | F I N A L F A N T A S Y V I | | | _ \ O-------------------------------------------------------------------O | | | \ \ | W O R L D O F B A L A N C E | | | |_/ / O-------------------------------------------------------------------O | | | \ \ | F I G A R O C A S T L E | | | |_/ / O---------------------------------------------------O---------------O | |____/ | | ^[WALK.102] | | | O---------------O O----------O O-----------------------------O-----------------------------O------------------O | Item Checklist | Equipment Checklist | Party Members | O-----------------------------O-----------------------------O------------------O | None | None | Locke | O-----------------------------O-----------------------------O Celes | | Edgar | | Sabin | O------------------O O-----------------------------O-----------------------------O------------------O | Item Shop (east) | Item Shop (west) | Inn Free | O-----------------------------O-----------------------------O------------------O | Auto Crossbow ......... 250 | Hi-Potion ............. 300 | | Noiseblaster .......... 500 | Ether ................ 1500 | | Bioblaster ............ 750 | Phoenix Down .......... 500 | | Flash ................ 1000 | Holy Water ............ 300 | | Drill ................ 3000 | Antidote ............... 50 | O-----------------------------O Eye Drops .............. 50 | | Gold Needle ........... 200 | | Tent ................. 1200 | O-----------------------------O Um ... I hope you remember where Figaro Castle is. Just southwest from Narshe. All you NEED to do here is talk to the man downstairs (to the left as you enter the castle) and he'll take you across the mountains and near Kohlingen. However, if you advance forward and have Sabin and Edgar in your party, you can see some additional scenes (one with Sabin as you enter the castle, take a nap anywhere in Figaro Castle for another scene). While you're here, take this time to purchase the Flash and Drill Tools for Edgar. They're both very useful and will serve you well. I read in another FAQ that you get a 50% discount at all stores here if Edgar is in your party. This is PARTIALLY true; you need to have Edgar as your lead party member for this discount to happen. If you have Edgar in slot 2, 3 or 4, you'll have to pay full price for everything. You should stock up because by now you should have quite a bit of Gil lying around and Hi-Potions easily out- perform regular Potions. Also, I highly suggest getting a few Holy Water items. The desert around Figaro Castle (after arriving near Kohlingen) contains a deadly monster called the Fossil Dragon. It can hit one character with Zombie status, so you'll want a few Holy Waters along to take care of that. Once you're ready to go, talk to the man downstairs and head over to the next desert (this really makes me wonder how an entire castle can move freely with just the flip of a switch, but whatever). Once you've arrived, leave Figaro Castle. For the record, you can also talk to the man again and move Figaro Castle back; in case you want to go back to Narshe. O----------O-------------------------------------------------------------------O | ____ | F I N A L F A N T A S Y V I | | | _ \ O-------------------------------------------------------------------O | | | \ \ | W O R L D O F B A L A N C E | | | |_/ / O-------------------------------------------------------------------O | | | \ \ | K O H L I N G E N | | | |_/ / O---------------------------------------------------O---------------O | |____/ | | ^[WALK.103] | | | O---------------O O----------O O-----------------------------O-----------------------------O------------------O | Item Checklist | Equipment Checklist | Party Members | O-----------------------------O-----------------------------O------------------O | ____ Elixer | ____ Green Beret | Locke | O-----------------------------O-----------------------------O Celes | | Edgar | | Sabin | O------------------O O-----------------------------O-----------------------------O------------------O | Weapon Shop | Armor Shop | Inn 200 Gil | O-----------------------------O-----------------------------O------------------O | Air Knife ............. 950 | Mythril Shield ....... 1200 | | Chain Flail .......... 2000 | Magus Hat ............. 600 | | Moonring Blade ....... 2500 | Bandana ............... 800 | | Shuriken ............... 30 | Twist Headband ....... 1600 | | Flame Scroll .......... 500 | Iron Helm ............ 1000 | | Water Scroll .......... 500 | Silk Robe ............. 600 | | Lightning Scroll ...... 500 | Iron Armor ............ 700 | | Invisibility Scroll ... 200 O-----------------------------O O-----------------------------O O-----------------------------O-----------------------------O | Item Shop | Relic Shop | O-----------------------------O-----------------------------O | Hi-Potion ............. 300 | Sprint Shoes ......... 1500 | | Ether ................ 1500 | Jeweled Ring ......... 1000 | | Holy Water ............ 300 | Fairy Ring ........... 1500 | | Antidote ............... 50 | Barrier Ring .......... 500 | | Green Cherry .......... 150 | Mythril Glove ......... 700 | | Phoenix Down .......... 500 | Knight's Code ........ 1000 | | Sleeping Bag .......... 500 O-----------------------------O | Tent ................. 1200 | O-----------------------------O Hey, guess what? Shadow's here and you can recruit him if you have an open character slot. If you do, that's great. If not, don't worry about it, it has no rammifications on the game. If you do recruit Shadow, then you can make use of the various Throw items that you can purchase in Kohlingen. The Twist Headband is the only new item here, and Shadow can use that as well. The Item Shop has nothing new, but you can pick up some stuff if you forgot to earlier. If you have Locke in your party, head to the northwest corner house to see a scene. If you don't have Locke, just go there and pick up the ELIXER in the clock. Head to the northwest corner house and enter it from its hidden back door to pick up the GREEN BERET inside the chest behind the armor. Circle around to the front and head downstairs (with Locke in the party) and talk to the old man for another scene. Having Celes along will add to the scene. Talk to everyone to learn your next destination. It seems that the bright light (that's Terra in case that fact didn't smack you upside the head) headed south, towards Jidoor. Once you're done shopping and scene-seeing, head out. O----------O-------------------------------------------------------------------O | ____ | F I N A L F A N T A S Y V I | | | _ \ O-------------------------------------------------------------------O | | | \ \ | W O R L D O F B A L A N C E | | | |_/ / O-------------------------------------------------------------------O | | | \ \ | K O H L I N G E N A R E A | | | |_/ / O---------------------------------------------------O---------------O | |____/ | | ^[WALK.104] | | | O---------------O O----------O This section covers monsters found in the Kohlingen and Jidoor areas. Monsters encountered X # Monster HP MP ATK DEF Gil EXP Weakness -------------------------------------------------------------------------------- ___ 010 Alacran 87 15 20 80 94 37 Ice, Water ___ 059 Bloodfang 325 20 13 95 185 135 --- ___ 056 Fossil Dragon 1399 219 25 100 1870 380 Fire, Ice, Holy, Water ___ 058 Iron Fist 333 65 13 75 249 144 --- ___ 061 Paraladia 492 100 13 125 365 219 Fire ___ 060 Rock Wasp 290 100 14 105 168 128 Fire, Wind ___ 009 Sand Ray 67 10 20 110 54 41 Ice, Water ___ 057 Vulture 412 60 13 100 485 160 Wind O----------O-------------------------------------------------------------------O | ____ | F I N A L F A N T A S Y V I | | | _ \ O-------------------------------------------------------------------O | | | \ \ | W O R L D O F B A L A N C E | | | |_/ / O-------------------------------------------------------------------O | | | \ \ | D R A G O N ' S N E C K C A B I N | | | |_/ / O---------------------------------------------------O---------------O | |____/ | | ^[WALK.105] | | | O---------------O O----------O O-----------------------------O-----------------------------O------------------O | Item Checklist | Equipment Checklist | Party Members | O-----------------------------O-----------------------------O------------------O | None | ____ Hero's Ring | Locke | O-----------------------------O-----------------------------O Celes | | Edgar | | Sabin | O------------------O The Dragon's Neck Cabin is located far to the north from Kohlingen. It may not seem like much now, but you can take the HERO'S RING out of the pot to the left of the entrance inside the building. Also, make a note of this place because it will become very important later on. Other than the Hero's Ring, there's nothing else to find here. O----------O-------------------------------------------------------------------O | ____ | F I N A L F A N T A S Y V I | | | _ \ O-------------------------------------------------------------------O | | | \ \ | W O R L D O F B A L A N C E | | | |_/ / O-------------------------------------------------------------------O | | | \ \ | J I D O O R | | | |_/ / O---------------------------------------------------O---------------O | |____/ | | ^[WALK.106] | | | O---------------O O----------O O-----------------------------O-----------------------------O------------------O | Item Checklist | Equipment Checklist | Party Members | O-----------------------------O-----------------------------O------------------O | ____ Ether | None | Locke | O-----------------------------O-----------------------------O Celes | | Edgar | | Sabin | O------------------O O-----------------------------O-----------------------------O------------------O | Weapon Shop | Armor Shop | Inn 250 Gil | O-----------------------------O-----------------------------O------------------O | Kiku-ichimonji ....... 1200 | Mythril Shield ....... 1200 | Chocobo 250 Gil | | Kaiser Knuckles ...... 1000 | Twist Headband ....... 1600 O------------------O | Kodachi .............. 1200 | Mythril Vest ......... 1200 | | Moonring Blade ....... 2500 | Ninja Gear ........... 1100 | | Flame Scroll .......... 500 | White Dress .......... 2200 | | Water Scroll .......... 500 O-----------------------------O | Lightning Scroll ...... 500 | | Shadow Scroll ......... 400 | O-----------------------------O O-----------------------------O-----------------------------O | Item Shop | Relic Shop | O-----------------------------O-----------------------------O | Hi-Potion ............. 300 | Peace Ring ........... 3000 | | Ether ................ 1500 | Barrier Ring .......... 500 | | Antidote ............... 50 | Mythril Glove ......... 700 | | Gold Needle ........... 200 | Earring .............. 5000 | | Holy Water ............ 300 | Knight's Code ........ 1000 | | Phoenix Down .......... 500 | Sniper Eye ........... 3000 | | Echo Screen ........... 120 O-----------------------------O | Tent ................. 1200 | O-----------------------------O Jidoor is located far to the south of Kohlingen. To get there, you have to follow the west side of the mountains south of Kohlingen, fighting along the way, and then make your way to the small town (you can see the dot on the map if you need help). As you enter, talk to the guy who claims that Jidoor is the westernmost town on the world map. That man is LYING because according to the minimap, the westernmost town is actually Zozo. But that's besides the point. The only treasure I found in the city was an ETHER in the pot inside Owzer's Mansion (which is the giant mansion at the far north end of town). The pot itself is in the northeast corner. The Weapon Shop has some nice new gear for Sabin, Shadow and Cyan. If you have any of them in your party, make use of the weapons available. The Armor Shop has some rather nice new additions to it as well, such as the Ninja Gear and White Dress. Talking to the denizens of Jidoor will reveal the next destination: Zozo. If you have 250 Gil, you may want to make your journey shorter and take a Chocobo to get there. Taking a Chocobo has its penalties though: you could miss out on monsters that you didn't get before (although section [WALK.104] covers them all, including the ones on the way to Zozo), you could miss out on Gil and EXP that you need to survive. However, riding a Chocobo is the fastest and safest way to get to Zozo unscathed. The choice is up to you. Head out with whatever form of transportation you plan on using. O----------O-------------------------------------------------------------------O | ____ | F I N A L F A N T A S Y V I | | | _ \ O-------------------------------------------------------------------O | | | \ \ | W O R L D O F B A L A N C E | | | |_/ / O-------------------------------------------------------------------O | | | \ \ | Z O Z O | | | |_/ / O---------------------------------------------------O---------------O | |____/ | | ^[WALK.107] | | | O---------------O O----------O O-----------------------------O-----------------------------O------------------O | Item Checklist | Equipment Checklist | Party Members | O-----------------------------O-----------------------------O------------------O | ____ Hi-Potion | ____ Burning Fist | Locke | | ____ X-Potion | ____ Chainsaw Tool | Celes | | ____ Ether | ____ Brigand's Glove | Edgar | | ____ Ramuh Magicite | ____ Hermes Sandals | Sabin | | ____ Kirin Magicite O-----------------------------O------------------O | ____ Siren Magicite | | ____ Cait Sith Magicite | O-----------------------------O ~ Zozo? Never heard of it! ~ Zozo denizen Zozo is located about halfway between Jidoor and Kohlingen. To get there you have to head northeast from Jidoor and then around the mountain bend and back south to get to Zozo. Monsters encountered X # Monster HP MP ATK DEF Gil EXP Weakness -------------------------------------------------------------------------------- ___ 064 Gobbledygook 350 20 13 85 126 104 Poison ___ 062 Harvester 428 85 13 105 314 291 Poison ___ 063 Hill Gigas 1200 60 18 125 600 550 Poison ___ 065 Veil Dancer 392 120 13 115 296 224 Poison Zozo and all its puzzles become much easier once you realize that every single person you talk to is lying to you. From the entrance, head east and enter the building marked "Pub". Head north and up the stairs. When faced with a split, head east and out the door. Go up the stairs and use the east door (you'll return to the west one later) to find an ETHER. Backtrack outside, head north and enter the building marked "Inn". Inside the "Inn" is a clock that has stopped. If you enter the correct time, a path will open and you can grab the CHAINSAW from a chest. The Chainsaw is a rather nifty tool for Edgar. It can deal massive damage or deal out an instant death move. If you REALLY want to figure out the puzzle yourself, I suggest doing it; I think it's a fun puzzle and I also think it's rather funny to listen to all the lies you'll recieve. If you really want to wuss out or are simply too stupid/lazy to think for yourself, take a look at the bottom of the section and you'll see the time you should set. Once you get the Chainsaw, head out of the Inn and head southwest. Enter the building marked with the "Relic" signpost. Inside the Relic Shop, you can talk to the person in here to find out that there is definitely not a girl at the top floor of this building. You know what that means. Head up the stairs and outside. Out here, head up the stairs and into the next door. In here, you'll find a lot of guys walking in a set path. You can talk to them and eliminate a lot of the clock times if you stand there and talk to a lot of them. Head north and outside. Out here, you'll see a crane. It will give you instant access to the bottom of the building should you need it. Besides, you can't get back the way you came in. Head up the stairs and skip the open door and continue on up the stairs to find a closed door. Enter it to find a BRIGAND'S GLOVE. Head back to the open door and head west to jump across the buildings, a la Spiderman. Enter the next door. Inside, skip the first path west and take the northern path west. After heading up the stairs, check the top two pots for an ETHER and HI-POTION. Head south and outside. Out here (back in the rain), head upstairs and do some more window jumping. Go up the stairs and into the door. Inside, head up the stairs and out the next door. Back outside, head back up the stairs and into the next door, where you can nab a BURNING FIST (it's a Fire-based weapon for Sabin). Backtrack outside and head farther up. Before talking to the guy here, heal up, because you're about to face: O------------------------------------------------------------------------------O | BOSS - Dadaluma #288 | O--------------------------O---------------------------------------------------O | Level ............. 22 | Immune To Type | | HP .............. 3270 | --- Humanoid | | MP .............. 1005 | | | Attack ............ 12 | | | Defense ........... 85 | Status Immunity | | Evasion ............ 0 | Poison Berserk | | Magic .............. 3 | Weak Against Confusion | | Magic Defense .... 143 | Poison | | Magic Evasion ..... 10 | | | Gil ............. 1210 | | | EXP ................ 0 | | | | | | Steal | Absorbs | | Thief's Bracer | --- | | Jeweled Ring | | | Drops | | | Thief's Knife | | | Twist Headband | | O--------------------------O---------------------------------------------------O Dadaluda has an array of attacks, including his Shockwave and Sweepkick. He also has his Dagger attack, which can instantly KO a character who has less than 450-550 HP; he can also do this twice in a row, which can instantly KO two characters. Dadaluma can also summon two Iron Fists to fight alongside him. In addition, Dadaluma will occassionally use either Potions or Hi-Potions on himself and cast Protect on himself. Also, if you have Locke Steal, Dadaluma will perform a Steal maneuver himself, usually stealing Gil (at least he always did for me). First thing you should do is have Locke Steal a treasure off of Dadaluma. Even though he'll Steal something from you, you'll get it back after the battle. Have Edgar use his best Tool (the Chainsaw works wonders if you got it before facing Dadaluma) and Sabin use any Blitz. Celes should either attack or use magic after Dadaluma casts Protect. If any character needs healing, you should divert someone to do so. Keep in mind that Celes can also Cure everyone, so you can use that if you need. Also, after Dadaluma uses his Dagger attack, your team will either be left half-KO'ed or seriously hurting. The remaining characters should revive and heal the ones who need it ASAP. If you keep up the special attacks, Dadaluma will go down soon enough. After Dadaluma dies, head up the stairs and into the room. While heading north in this room, you'll find paths to the east and west. Take them to find a HERMES SANDALS and an X-POTION. Talk to Terra, who's lying on the bed and watch the scene. After this scene ends, you'll obtain four magicite: RAMUH, KIRIN, SIREN and CAIT SITH. Head south to find your remaining teammates. After that, you'll have to create a new party that includes Locke and Celes. I bring along (again) Edgar and Sabin. You'll have to head back to Narshe to change party members. After Celes and Locke talk, speak to the ghost and learn more about magicite. I equip Kirin (for the Cura spell) on Locke, Ramuh on Edgar, Siren on Celes and Cait Sith on Sabin. Head out when you're ready and go back to Jidoor. The time you should set to the clock in Zozo is 6:10:50. O----------O-------------------------------------------------------------------O | ____ | F I N A L F A N T A S Y V I | | | _ \ O-------------------------------------------------------------------O | | | \ \ | W O R L D O F B A L A N C E | | | |_/ / O-------------------------------------------------------------------O | | | \ \ | J I D O O R | | | |_/ / O---------------------------------------------------O---------------O | |____/ | | ^[WALK.108] | | | O---------------O O----------O O-----------------------------O-----------------------------O------------------O | Item Checklist | Equipment Checklist | Party Members | O-----------------------------O-----------------------------O------------------O | None | None | Locke | O-----------------------------O-----------------------------O Celes | | Edgar | | Sabin | O------------------O O-----------------------------O-----------------------------O------------------O | Weapon Shop | Armor Shop | Inn 250 Gil | O-----------------------------O-----------------------------O------------------O | Kiku-ichimonji ....... 1200 | Mythril Shield ....... 1200 | Chocobo 250 Gil | | Kaiser Knuckles ...... 1000 | Twist Headband ....... 1600 O------------------O | Kodachi .............. 1200 | Mythril Vest ......... 1200 | | Moonring Blade ....... 2500 | Ninja Gear ........... 1100 | | Flame Scroll .......... 500 | White Dress .......... 2200 | | Water Scroll .......... 500 O-----------------------------O | Lightning Scroll ...... 500 | | Shadow Scroll ......... 400 | O-----------------------------O O-----------------------------O-----------------------------O | Item Shop | Relic Shop | O-----------------------------O-----------------------------O | Hi-Potion ............. 300 | Peace Ring ........... 3000 | | Ether ................ 1500 | Barrier Ring .......... 500 | | Antidote ............... 50 | Mythril Glove ......... 700 | | Gold Needle ........... 200 | Earring .............. 5000 | | Holy Water ............ 300 | Knight's Code ........ 1000 | | Phoenix Down .......... 500 | Sniper Eye ........... 3000 | | Echo Screen ........... 120 O-----------------------------O | Tent ................. 1200 | O-----------------------------O Hopefully you remember how to get back to Jidoor from Zozo? Just circle around the mountain and head back. Nothing has changed in Jidoor. Except for one thing. Head to the giant mansion on the northern end of the town and you'll see Owzer's Mansion. Talk to the Impresario inside and a scene will occur. Head out ... but wait ... seems the Impresario dropped something. Read it and suddenly you have a way to your next destination. Head out when you're ready. There's really nothing more to be found for the moment. O----------O-------------------------------------------------------------------O | ____ | F I N A L F A N T A S Y V I | | | _ \ O-------------------------------------------------------------------O | | | \ \ | W O R L D O F B A L A N C E | | | |_/ / O-------------------------------------------------------------------O | | | \ \ | O P E R A H O U S E | | | |_/ / O---------------------------------------------------O---------------O | |____/ | | ^[WALK.109] | | | O---------------O O----------O O-----------------------------O-----------------------------O------------------O | Item Checklist | Equipment Checklist | Party Members | O-----------------------------O-----------------------------O------------------O | None | None | Locke | O-----------------------------O-----------------------------O Celes | | Edgar | | Sabin | O------------------O ~ H-hold on here! I'm a former general, not some opera floozy! ~ Celes The Opera House is located south of Jidoor. There's really only one path to it since the Opera House is located on a penninsula, so head on inside. Talk to the Impresario and a scene will occur. Looks like you now have a means and a method to get to where you need to be. Now you'll have to complete the Opera scene, one of the better parts of the story if you ask me. After the initial opening scene, you'll gain control of Locke, so head to the southeast or southwest corner to exit this area. In the lobby, head to the east side and into the dressing room (no, you don't get to see Celes changing). Talk to the girl in front of you for a small scene. You'll gain control of Celes. Locke suggests you check the score. I suggest you do so as well. ESPECIALLY if you've memorized the SNES version like I did. @_@ At any rate, walk to the north room and out onto the stage. NOTE: If you mess up, you'll lose the entire scene. If you mess up three times total, you get a game over. For the record, messing up was a lot funnier on the SNES version, but yeah, whatever. Luckily for you, you have all the lines here: Line 1 -> O my hero ... Line 2 -> I'm the darkness ... Line 3 -> Must my ... After Line 3, you'll have to go up to Draco and "dance" with him. After doing so, he'll drop a boquet of flowers, which you should take and advance to the balcony. There's a slight catch ... you have to do this somewhat quickly before the next interlude starts otherwise you'll fail. It's not an ultra-intensive task, but it's not something you can dink around on. You'll regain control of Locke, so head back through the dressing room ... but wait ... there's something on the ground. Read it and go tell the Impresario. After the scene in the opera unfolds, you have 5 minutes to stop the opera disruption. If this 5 minutes passes and you are unable to stop the disruption, you'll fail the scene. ~ Neither Draco nor Ralse wil win Celes's hand! It is I, Locke, the world's premier adventurer, who shall take her as my wife! ~ Locke ~ Hmm ... Might as well make the most of this. MUSIC! ~ Impresario Monsters encountered X # Monster HP MP ATK DEF Gil EXP Weakness -------------------------------------------------------------------------------- ___ 067 Goetia 499 40 20 120 235 145 Ice ___ 066 Stunner 299 20 13 110 156 108 Fire From the start, head to the northeast corner and talk to the stage manager. Flip the switch on the far right (flipping other switches will result in other ... worse things happening that only waste time). After flipping that switch, backtrack and head to the northwest corner of the balcony. Head inside the door and fight your way across the girders. Make your way to Ultros and heal up before speaking to him. The reason is because you're about to face: O------------------------------------------------------------------------------O | BOSS - Ultros #289 | O--------------------------O---------------------------------------------------O | Level ............. 19 | Immune To Type | | HP .............. 2550 | --- --- | | MP ............... 500 | | | Attack ............ 13 | | | Defense .......... 105 | Status Immunity | | Evasion ............ 0 | Poison Imp | | Magic .............. 4 | Weak Against Petrify Death | | Magic Defense .... 150 | Fire Lightning Silence Berserk | | Magic Evasion ...... 0 | Confusion Sleep | | Gil ................ 2 | | | EXP ................ 0 | | | | | | Steal | Absorbs | | --- | Water | | | | | Drops | | | --- | | | | | O--------------------------O---------------------------------------------------O Ultros can use Acid Rain (which causes Sap), Ink (which causes Darkness), Lv. 3 Confuse (causes Confusion if your level is divisible by 3), Imp Song (which causes Imp) and Drain (which takes a character's HP and transfers it to Ultros). Ultros starts this battle off with the cards stacked against him. He's in a pincer attack, which means you can attack him from both sides, and you'll do double damage if you attack his back. Take advantage of this and do all the damage you can. Sabin's Blitzes, Edgar's Tools (the Chainsaw works well, but it'll try to use the insta-death move a lot, which Ultros is immune to; I used the Drill a lot) and Locke's regular attack (I had the Genji Glove on him) will win you the battle soon enough. The attacks that Ultros has are rather nasty, so try to keep your HP high or max. Ultros should go down with little to no problems. Feel free to use your Espers as well if you need to. Ramuh alone can dish out some rather impressive damage. After Ultros goes down, watch the scene. O----------O-------------------------------------------------------------------O | ____ | F I N A L F A N T A S Y V I | | | _ \ O-------------------------------------------------------------------O | | | \ \ | W O R L D O F B A L A N C E | | | |_/ / O-------------------------------------------------------------------O | | | \ \ | B L A C K J A C K | | | |_/ / O---------------------------------------------------O---------------O | |____/ | | ^[WALK.040] | | | O---------------O O----------O O-----------------------------O-----------------------------O------------------O | Item Checklist | Equipment Checklist | Party Members | O-----------------------------O-----------------------------O------------------O | None | None | Locke | O-----------------------------O-----------------------------O Celes | | Edgar | | Sabin | O------------------O O-----------------------------O------------------O | Blackjack's Merchant | Inn Free | O-----------------------------O------------------O | Hi-Potion ............. 300 | | Ether ................ 1500 | | Holy Water ............ 300 | | Phoenix Down .......... 500 | | Remedy ............... 1000 | | Smoke Bomb ............ 300 | | Teleport Stone ........ 700 | | Tent ................. 1200 | O-----------------------------O ~ My life's a chip in your pile! Ante up! ~ Setzer Watch the scene here. Once you regain control, talk to Setzer. He'll agree to help you. Once you regain control, you'll be outside the Blackjack, but you can go back inside and purchase items that you might need. The newest and greatest item available is the Remedy, which will cure all status ailments except Zombie and KO. With that said, all you really need in this game is a ton of Remedies, some Holy Water and Phoenix Downs (aside from all the Potions and Ethers and such). In addtion, the Teleport Stone is another new item and can be rather useful for escaping dungeons if you accidentally neglect to bring along vital items like Phoenix Downs, Ethers, Hi-Potions, you name it. Before you just waltz out, take a moment to re-equip Celes. After you do that and you're good to go, exit the Blackjack via the south end. O----------O-------------------------------------------------------------------O | ____ | F I N A L F A N T A S Y V I | | | _ \ O-------------------------------------------------------------------O | | | \ \ | W O R L D O F B A L A N C E | | | |_/ / O-------------------------------------------------------------------O | | | \ \ | A L B R O O K | | | |_/ / O---------------------------------------------------O---------------O | |____/ | | ^[WALK.111] | | | O---------------O O----------O O-----------------------------O-----------------------------O------------------O | Item Checklist | Equipment Checklist | Party Members | O-----------------------------O-----------------------------O------------------O | ____ Hi-Potion | None | Locke | | ____ Ether O-----------------------------O Celes | | ____ Elixer | | Edgar | O-----------------------------O | Sabin | O------------------O O-----------------------------O-----------------------------O------------------O | Weapon Shop | Armor Shop | Inn 300 Gil | O-----------------------------O-----------------------------O------------------O | Kiku-ichimonji ....... 1200 | Twist Headband ....... 1600 | | Venom Claws .......... 2500 | Priest's Miter ....... 3000 | | Bastard Sword ........ 3000 | Mythril Vest ......... 1200 | | Sakura ............... 3200 | Ninja Gear ........... 1100 | | Shuriken ............... 30 | White Dress .......... 2200 | | Flame Scroll .......... 500 O-----------------------------O | Water Scroll .......... 500 | | Lightning Scroll ...... 500 | O-----------------------------O O-----------------------------O-----------------------------O | Item Shop | Relic Shop | O-----------------------------O-----------------------------O | Hi-Potion ............. 300 | Silver Spectacles ..... 500 | | Ether ................ 1500 | Peace Ring ........... 3000 | | Eye Drops .............. 50 | Earring .............. 5000 | | Remedy ............... 1000 | Sniper Eye ........... 3000 | | Holy Water ............ 300 | Reflect Ring ......... 6000 | | Phoenix Down .......... 500 | Amulet ............... 5000 | | Tent ................. 1200 O-----------------------------O | Teleport Stone ........ 700 | O-----------------------------O As you enter, head up the stairs and into the Pub. Follow it along and you'll eventually reach a suit of armor and a clock that holds an ELIXER inside. In the Weapon Shop (found on the southwest side of the city), you'll find a pot that contains an ETHER. The Armor Shop has two chests, but they're empty, so don't bother. On the very far west side of town, you'll find a set of barrels west of the Inn. Check the bottom one (the only one you can access) for a HI- POTION. You'll find quite a few items for sale in Albrook. The Venom Claws are an improvement over the Kaiser Knuckles, but if you have the Burning Fist, the Venom Claws probably aren't worth the money. Unless you want the chance to inflict Poison on an enemy, the Burning Fist is a better deal. The Priest's Miter is an improvement over anything you (should) have so far and it provides a Max MP boost, which any spellcasting character can use. Purchase a few if you want to boost your MP a bit. The Amulet found in the Relic Shop protects you from Poison, Darkness and Zombie, which you could probably use. Grab a few if you have some spare Gil. There isn't much to do in Albrook besides restock and rest. The guards here will keep you from going too far, so head out when you're ready. O----------O-------------------------------------------------------------------O | ____ | F I N A L F A N T A S Y V I | | | _ \ O-------------------------------------------------------------------O | | | \ \ | W O R L D O F B A L A N C E | | | |_/ / O-------------------------------------------------------------------O | | | \ \ | A L B R O O K A R E A | | | |_/ / O---------------------------------------------------O---------------O | |____/ | | ^[WALK.112] | | | O---------------O O----------O This section covers monsters found in the Albrook area. Monsters encountered X # Monster HP MP ATK DEF Gil EXP Weakness -------------------------------------------------------------------------------- ___ 074 Bug 310 20 13 120 210 165 Ice, Water ___ 070 Don 620 10 14 135 345 255 --- ___ 056 Fossil Dragon 1399 219 25 100 1870 380 Fire, Ice, Holy, Water ___ 072 Grasswyrm 480 20 13 115 234 278 Fire, Wind ___ 069 Joker 467 90 13 125 320 194 Lit, Poison ___ 068 Litwor Chicken 545 155 11 150 279 190 Ice ___ 071 Wyvern 892 95 15 140 434 484 Ice For all of you looking for #073 (Grenade), stop. I've heard from multiple sources that the easiest place to get that monster is on the Veldt, in the forest to the west of the Veldt. Even then, it's a 1/16 chance encounter. O----------O-------------------------------------------------------------------O | ____ | F I N A L F A N T A S Y V I | | | _ \ O-------------------------------------------------------------------O | | | \ \ | W O R L D O F B A L A N C E | | | |_/ / O-------------------------------------------------------------------O | | | \ \ | M A R A N D A | | | |_/ / O---------------------------------------------------O---------------O | |____/ | | ^[WALK.113] | | | O---------------O O----------O O-----------------------------O-----------------------------O------------------O | Item Checklist | Equipment Checklist | Party Members | O-----------------------------O-----------------------------O------------------O | ____ Holy Water | None | Locke | | ____ Remedy O-----------------------------O Celes | O-----------------------------O | Edgar | | Sabin | O------------------O O-----------------------------O-----------------------------O------------------O | Weapon Shop | Armor Shop | Inn 200 Gil | O-----------------------------O-----------------------------O------------------O | Mythril Spear ......... 800 | Priest's Miter ....... 3000 | | Trident .............. 1700 | Green Beret .......... 3000 | | Venom Claws .......... 2500 | Mythril Helm ......... 2000 | | Bastard Sword ........ 3000 | Mythril Vest ......... 1200 | | Boomerang ............ 4500 | Mythril Mail ......... 3500 | O-----------------------------O-----------------------------O Maranda is located far to the west of Albrook. It's another Empire-occupied town. To get there, you actually have to go out of your way from Vector (which is located northwest from Albrook) and then go west from Vector, following the path until you get to Maranda. Maranda is completely optional, but it has some new Weapons and Armor for you to purchase, if you want to. From the entrance, head west and check the south box for a HOLY WATER. On the southeast side of town, you'll find two more crates; the southern one holding a REMEDY. The Boomerang is finally available, and it's here, in Maranda. It's a great weapon to replace the Moonring Blade if you have that equipped on anyone. The Armor Shop has some rather expensive but fairly worthwhile items. The Mythril Helm has better defense, but lacks in the Evasion bonus that the Green Beret has (not to mention the HP boost). The Mythril Mail has better defense as well but lacks the other stat bonuses that other armor carries. However, both items can be useful, so purchase them if you feel the need. Also, remember the injured soldier in Mobliz who was writing to his girlfriend in Maranda? She's here, in the house on the east side of town. You can talk to her if you want, but there's nothing too important to say. O----------O-------------------------------------------------------------------O | ____ | F I N A L F A N T A S Y V I | | | _ \ O-------------------------------------------------------------------O | | | \ \ | W O R L D O F B A L A N C E | | | |_/ / O-------------------------------------------------------------------O | | | \ \ | V E C T O R | | | |_/ / O---------------------------------------------------O---------------O | |____/ | | ^[WALK.114] | | | O---------------O O----------O O-----------------------------O-----------------------------O------------------O | Item Checklist | Equipment Checklist | Party Members | O-----------------------------O-----------------------------O------------------O | None | None | Locke | O-----------------------------O-----------------------------O Celes | | Edgar | | Sabin | O------------------O O-----------------------------O-----------------------------O------------------O | Weapon Shop | Armor Shop | Inn 1000 Gil | O-----------------------------O-----------------------------O------------------O | Kiku-ichimonji ....... 1200 | Twist Headband ....... 1600 | | Venom Claws .......... 2500 | Priest's Miter ....... 3000 | | Bastard Sword ........ 3000 | Mythril Vest ......... 1200 | | Sakura ............... 3200 | Ninja Gear ........... 1100 | O-----------------------------O White Dress .......... 2200 | O-----------------------------O Vector is where you need to be. From Albrook, head northwest and take the path through the mountains. You'll be right on top of Vector before you know it. Monsters encountered X # Monster HP MP ATK DEF Gil EXP Weakness -------------------------------------------------------------------------------- ___ 077 Belzecue 615 45 13 220 343 228 Lit, Water ___ 075 Onion Knight 250 50 13 200 100 115 Lit, Water ___ 078 Proto Armor 670 125 12 230 296 499 Lit ___ 076 Sergeant 580 35 13 210 273 252 Lit, Water Ahh, Vector. Home town of the Empire. Too bad nobody here is willing to give you a real warm welcome. DO NOT STAY AT THE INN. The Innkeeper will give you a free night, but he'll come and swipe 1000 Gil from you while you're sleeping. A much better (and less costly) alternative is to talk to the woman inside the small building to the west, say "No", fight the battle (it's an easy one) and have her heal you for free. The shops in Vector really offer nothing new, especially if you went to Maranda and Tzen. Purchase if you really want to. The soldiers to the north will recognize you as Returners and attack if you allow them to get too close. The railway to the east leads to the Magitek Research Facility, but it's blocked. Talk to the man hiding behind the box to trigger a scene. He'll discuss his plan beforehand and allow you to get through. If you manage to head south from where you regain control ... then you're not too bright. Head north and into the Facility. O----------O-------------------------------------------------------------------O | ____ | F I N A L F A N T A S Y V I | | | _ \ O-------------------------------------------------------------------O | | | \ \ | W O R L D O F B A L A N C E | | | |_/ / O-------------------------------------------------------------------O | | | \ \ | M A G I T E K R E S E A R C H F A C I L I T Y | | | |_/ / O---------------------------------------------------O---------------O | |____/ | | ^[WALK.115] | | | O---------------O O----------O O-----------------------------O-----------------------------O------------------O | Item Checklist | Equipment Checklist | Party Members | O-----------------------------O-----------------------------O------------------O | ____ Ether | ____ Flametongue | Locke | | ____ X-Potion | ____ Thunder Blade | Celes | | ____ Remedy | ____ Golden Shield | Edgar | | ____ Tent | ____ Golden Helm | Sabin | | ____ Ifrit Magicite | ____ Dragoon Boots O------------------O | ____ Shiva Magicite O-----------------------------O | ____ Unicorn Magicite | | ____ Maduin Magicite | | ____ Catoblepas Magicite | | ____ Phantom Magicite | | ____ Carbuncle Magicite | | ____ Bismarck Magicite | O-----------------------------O Monsters encountered X # Monster HP MP ATK DEF Gil EXP Weakness -------------------------------------------------------------------------------- ___ 077 Belzecue 615 45 13 220 343 228 Lit, Water ___ 082 Destroyer 800 35 13 200 400 592 --- ___ 080 Flan 255 110 13 13 120 160 Fire ___ 081 General 650 30 13 155 308 232 Poison ___ 083 Lenergia 470 63 13 170 250 438 --- ___ 075 Onion Knight 250 50 13 200 100 115 Lit, Water ___ 078 Proto Armor 670 125 12 230 296 499 Lit ___ 076 Sergeant 580 35 13 210 273 252 Lit, Water ___ 079 Trapper 555 80 13 180 200 235 Lit, Water The Magitek Research Facility is a large ... well, research facility. It seems the Empire is extracting magical energy from Espers here. It's up to you to disrupt the operation. Oh yeah ... for the record, this track is my FAVORITE track in the entire game. Just in case you felt like knowing. :) From the entrance head west and down the sets of stairs. Enter the pipe and you'll jump to the far west side of the room. Take the FLAMETONGUE out of the chest and use the crane to get back over. Head east and take the right tube to drop down and grab an ETHER. Backtrack through the tube and take the left one. Once you dismount from the conveyor belt, grab the X-POTION out of the chest. You can use the tube next to it to backtrack, but there's no need. Head east, across another conveyor belt and pick up the THUNDER BLADE in a chest and a REMEDY south of that. Jump on the conveyor belt and advance. After you drop off, ignore the east conveyor belt for now and head southwest. You'll see some stairs to the west, but don't take them. Go south of the stairs to find a DRAGOON BOOTS relic, which gives you the Jump command. Now take the stairs and follow them through the north door. Take the GOLDEN SHIELD from the chest and take the elevator down. Head north, then east, then south, then slightly west and you'll find yourself right back where you were a few minutes ago. Take the east conveyor belt and follow it. Once you step off, head south to see a scene. The first thing you might want to do is follow the Espers, but don't do so yet. Take the elevator east of the conveyor belt, then head south and take the TENT from the chest. Take the stairs down (yes, it's important) and follow the path west. On the far west side of this area, you'll see a door to the south. Take it and pick up the GOLDEN HELM. Head north and then northeast. You should recognize this area by now. Take the conveyor belt and NOW feel free to follow the Espers. Down here, don't talk to them quite yet. Head through the left door and use the Save Point to heal up (and probably save). Once you're done, go talk to the left Esper and prepare to face: O------------------------------------------------------------------------------O | BOSS - Ifrit #290 | O--------------------------O---------------------------------------------------O | Level ............. 21 | Immune To Type | | HP .............. 3300 | Lightning Poison --- | | MP ............... 600 | Wind Holy | | Attack ............ 25 | Earth Water | | Defense .......... 215 | Status Immunity | | Evasion ........... 20 | Poison Imp | | Magic .............. 7 | Weak Against Petrify Death | | Magic Defense .... 115 | Ice Silence Berserk | | Magic Evasion ...... 0 | Confusion Sleep | | Gil ................ 0 | Stop | | EXP ................ 0 | | | | | | Steal | Absorbs | | --- | Fire | | | | | Drops | | | --- | | | | | O--------------------------O---------------------------------------------------O O------------------------------------------------------------------------------O | BOSS - Shiva #291 | O--------------------------O---------------------------------------------------O | Level ............. 21 | Immune To Type | | HP .............. 3000 | Lightning Poison --- | | MP ............... 500 | Wind Holy | | Attack ............ 15 | Earth Water | | Defense .......... 200 | Status Immunity | | Evasion ........... 20 | Poison Imp | | Magic .............. 7 | Weak Against Petrify Death | | Magic Defense .... 110 | Fire Silence Berserk | | Magic Evasion ...... 0 | Confusion Sleep | | Gil ................ 0 | Stop | | EXP ................ 0 | | | | | | Steal | Absorbs | | --- | Ice | | | | | Drops | | | --- | | | | | O--------------------------O---------------------------------------------------O Ifrit starts the battle alone. He'll use Fire-based spells in conjunction with his physical attacks. If you do enough damage, he'll summon Shiva and fade away, but not for good. Shiva will use Ice-based spells in conjunction with her physical attacks. Do enough damage and she'll switch back to Ifrit. Keep in mind one thing. Even though Ifrit and Shiva are weak to Ice and Fire (respectively) elements, using spells against them will result in them counter- attacking you with their own (more powerful) spells. To avoid this, stick with physical attacks. Celes' Runic couldn't come in more handy. With it, she renders all of the Esper's spells USELESS. Abuse Runic right now and keep your healing to item- based healing. Have Locke either heal or attack, Edgar use a Tool (the Chainsaw works rather well, or the Drill) and Sabin use his Raging Fist Blitz (since Aura Cannon is magic-based, it does 0 damage). After dealing enough damage, the espers will stop the fight. They'll then tell you more about other espers trapped inside the facility. Pick up the IFRIT and SHIVA magicites and equip them if you want. I suggest equipping Celes with Shiva and Ifrit on whoever you want. Head back and save so that you don't lose any of what you just did. Then head into the left door and advance. Head straight up all the stairs and into the next room. In the next room, you'll see giant glass containers. Pass all of them by and advance to the west. Head north here and heal up before facing: O------------------------------------------------------------------------------O | BOSS - Number 024 #292 | O--------------------------O---------------------------------------------------O | Level ............. 24 | Immune To Type | | HP .............. 4777 | ??? Humanoid | | MP ............... 777 | | | Attack ............ 20 | | | Defense .......... 170 | Status Immunity | | Evasion ............ 0 | Darkness Poison | | Magic .............. 3 | Weak Against Petrify Death | | Magic Defense .... 100 | ??? Silence Berserk | | Magic Evasion ...... 0 | Confusion Sleep | | Gil ................ 0 | Stop | | EXP ................ 0 | | | | | | Steal | Absorbs | | Blood Sword | ??? | | Rune Blade | | | Drops | | | Flametongue | | | Icebrand | | O--------------------------O---------------------------------------------------O Number 024 has a nasty physical attack and can cure itself from time to time. Other than that ... it really didn't attack me much. However, Number 024 can use his Barrier Change move to change his own elemential weakness. The easiest way to attack is simple ... don't use magic. I had Celes and Locke healing, Edgar using his Tools (Chainsaw or Drill) and Sabin using his Raging Fist (and who says low-level techs aren't useful?). Number 024's elemential strengths can't even defend against physical attacks. Which makes them the most sure-fire way to deal damage. Attack and heal and the battle will be over before you know it. But before you finish off Number 024, try to Steal one of its treasures. After defeating Number 024, head north and into the next room. UNEQUIP CELES. SHE WILL LEAVE THE PARTY SOON. Head to the far north and flip the switch. Watch the scene that ensues. You'll obtain the UNICORN, MADUIN, CATOBLEPAS, PHANTOM, CARBUNCLE and BISMARCK magicite. NOTE: Okay ... this scene STILL confuses the hell out of me. Kefka's lying and Celes doesn't even try to refute anything he's saying. What the hell? Given, she DOES help out, but what good is that when your image is tarnished? After regaining control, head east and jump on the elevator. O----------O-------------------------------------------------------------------O | ____ | F I N A L F A N T A S Y V I | | | _ \ O-------------------------------------------------------------------O | | | \ \ | W O R L D O F B A L A N C E | | | |_/ / O-------------------------------------------------------------------O | | | \ \ | M A G I T E K R E S E A R C H F A C I L I T Y E S C A P E | | | |_/ / O---------------------------------------------------O---------------O | |____/ | | ^[WALK.116] | | | O---------------O O----------O O-----------------------------O-----------------------------O------------------O | Item Checklist | Equipment Checklist | Party Members | O-----------------------------O-----------------------------O------------------O | None | None | Locke | O-----------------------------O-----------------------------O Edgar | | Sabin | O------------------O First things first. Save at the Save Point. Next thing, assess your Esper situation. I suggest equipping Kirin for the healing properties and then two attack Espers, like Shiva, Ifrit, Ramuh or Maduin. Talk to Cid when you're ready to go and you'll face off against a hoarde of enemies. Monsters encountered X # Monster HP MP ATK DEF Gil EXP Weakness -------------------------------------------------------------------------------- ___ 086 Chaser 1202 140 13 200 380 691 Lit, Water ___ 084 Magna Roader 420 100 12 25 277 232 Fire ___ 085 Magna Roader 250 100 10 20 300 198 Ice ___ 079 Trapper 555 80 13 180 200 235 Lit, Water After a few battles (I fought 5 battles), you'll face off against: O------------------------------------------------------------------------------O | BOSS - Number 128 #293 | O--------------------------O---------------------------------------------------O | Level ............. 23 | Immune To Type | | HP .............. 3276 | --- --- | | MP ............... 810 | | | Attack ............ 13 | | | Defense .......... 120 | Status Immunity | | Evasion ............ 0 | Poison Imp | | Magic .............. 3 | Weak Against Petrify Death | | Magic Defense .... 125 | --- Silence Confusion | | Magic Evasion ...... 0 | Sleep Stop | | Gil ................ 0 | | | EXP ................ 0 | | | | | | Steal | Absorbs | | Kazekiri | Ice | | | | | Drops | | | Tent | | | | | O--------------------------O---------------------------------------------------O Number 128 comes with buddies: his Left Blade and Right Blade. All three have a physical attack, and each part of his body has special attacks to go with it. Number 128 has a Net attack (which Stops its target), Blizzard and Blood Feast (which Drains HP from a character). His Left Blade can Slash you or use its Shamshir attack, which can be directed at one character or everyone. The Right Blade only used Rapier on me (as well as its physical attack). If you (somehow) have Protect learned, now's probably the best time to use it. Also, healing might be hard if you haven't brought along a lot of Hi-Potions. Those things saved my ass many times. Your attack pattern should vary; keep in mind you only have three characters now, so healing should take priority over everything else. When not healing, I had Edgar use his Drill (I found that more often than not, Chainsaw would try its instant-death attack, which doesn't work at all), Sabin use any Blitz (except Meteor Strike since that doesn't work) and Locke should attack or Steal the Kazekiri off of Number 128. The Blades don't have anything to steal, so don't bother. This battle was tricky and I had to use a few Phoenix Downs, but trust me, it's definitely possible to beat him. Once you do, you'll appear outside of the Magitek Research Facility, so head south and heal up! After meeting with Setzer, you'll face off against: O------------------------------------------------------------------------------O | BOSS - Crane (left) #296 | O--------------------------O---------------------------------------------------O | Level ............. 23 | Immune To Type | | HP .............. 1800 | --- --- | | MP ............... 447 | | | Attack ............ 14 | | | Defense .......... 145 | Status Immunity | | Evasion ............ 0 | Darkness Poison | | Magic .............. 4 | Weak Against Imp Petrify | | Magic Defense .... 120 | Water Death Silence | | Magic Evasion ...... 0 | Berserk Confusion | | Gil ................ 0 | Sleep Stop | | EXP ................ 0 | | | | | | Steal | Absorbs | | Noiseblaster | Lightning | | | | | Drops | | | --- | | | | | O--------------------------O---------------------------------------------------O O------------------------------------------------------------------------------O | BOSS - Crane (right) #297 | O--------------------------O---------------------------------------------------O | Level ............. 24 | Immune To Type | | HP .............. 2300 | --- --- | | MP ............... 447 | | | Attack ............ 14 | | | Defense .......... 125 | Status Immunity | | Evasion ............ 0 | Darkness Poison | | Magic .............. 4 | Weak Against Imp Petrify | | Magic Defense .... 120 | Lightning Water Death Silence | | Magic Evasion ...... 0 | Berserk Confusion | | Gil ................ 0 | Sleep Stop | | EXP ................ 0 | | | | | | Steal | Absorbs | | Debilitator | Fire | | Hi-Potion | | | Drops | | | --- | | | | | O--------------------------O---------------------------------------------------O You start off this battle in a pincer attack, which puts you at a disadvantage from the start. However, you have gained a fourth character, Setzer, in the process. The cranes can attack you with Lightning spells, as well as their physical attacks. Also, the right crane can hit the left crane with a Lightning spell, which will result in the left crane healing itself and also hitting you harder with another Lightning spell. The left crane can do the same to the right. After fully "charging" up, either crane will unleash a strong magic attack against you. Needless to say, you DON'T want this to happen. Focus all your attacks on one crane (I went after the right one first). Even though the other crane will be able to hit you in the back, focusing on one crane will alleviate the charging that the cranes do to each other, as well as taking out one potential attacking side. After you take out one side, the other one is free pickings. One character (with a Cure spell) should use it or Hi-Potions at all times. I got lucky and never had anyone KO'ed, but you might want to keep an eye out. The biggest thing is to take out one crane. If you need some extra healing power, just use Setzer's Slot and get some odd combination and Setzer will heal the entire party. Overall, this battle isn't too hard as long as you can take out one crane and then focus on the other. You'll automatically return to Zozo and watch a scene. O----------O-------------------------------------------------------------------O | ____ | F I N A L F A N T A S Y V I | | | _ \ O-------------------------------------------------------------------O | | | \ \ | W O R L D O F B A L A N C E | | | |_/ / O-------------------------------------------------------------------O | | | \ \ | Z O Z O | | | |_/ / O---------------------------------------------------O---------------O | |____/ | | ^[WALK.117] | | | O---------------O O----------O O-----------------------------O-----------------------------O------------------O | Item Checklist | Equipment Checklist | Party Members | O-----------------------------O-----------------------------O------------------O | None | None | None | O-----------------------------O-----------------------------O------------------O You'll return to Zozo and watch a scene with Terra. You'll then find yourself in a flashback scene in the Esper World ... When you regain control, head south and outside. Go outside of the fence and head north to talk to the person lying at the entrance. Return with her and watch the scene. When you can, go talk to her. When you regain control, head outside and back to the northern path. Talk to the esper in the way and then continue north. Talk to Madeline (not Madonna anymore, eh?) and then watch. When you regain control, head southwest and talk to the Elder. After that, try to go outside and talk to the esper in your way. Once you regain control, go south and hang a left when the path outside does. Make your way north and then head towards the outside. Talk to Madeline and watch the scene. NOTE: Anyone who remembers the old sound effect can probably relate when I say it didn't sound right back then (it sounded more like a bludgeon rather than a stab). Now it sounds much better. Upon returning from the flashback, Terra will return to you, and in (almost) full control of her powers. You'll gain control of the Blackjack and Setzer will give you a course on how to pilot it. PAY ATTENTION TO WHAT HE SAYS and you'll be fine. Narshe is where you need to be and I hope you know the world well enough by now to get there on your own. O----------O-------------------------------------------------------------------O | ____ | F I N A L F A N T A S Y V I | | | _ \ O-------------------------------------------------------------------O | | | \ \ | W O R L D O F B A L A N C E | | | |_/ / O-------------------------------------------------------------------O | | | \ \ | T H E E S P E R W O R L D | | | |_/ / O---------------------------------------------------O---------------O | |____/ | | ^[WALK.150] | | | O---------------O O----------O All of your work up until now was to get Terra back to normal; it looks like your mission was a success. Seems that Terra is half-human and half-esper, which explains her transformation and her natural magical power. However, the war against the Empire is just beginning. Everyone should return to Narshe so the Returners can plan their next move. Here is a list of what my FAQ has led you to so far: O-------------------O | Bestiary | O-------------------O | #001 - #072 | | #074 - #086 | | #276 - #297 | O-------------------O O-------------------O-------------------O-------------------O------------------O | Espers | Lore | Rage | Dance | O-------------------O-------------------O-------------------O------------------O | Ramuh | N/A | #001 - #052 * | N/A | | Kirin O-------------------O-------------------O------------------O | Siren | | Cait Sith | * Even though you have Bestiary entries up to #086 (with | Ifrit | the exception of #073 (Grenade) since it's found on | Shiva | the Veldt), you haven't had a chance to get back there | Unicorn | yet to grab the remaining ones. Also, this listing | Maduin | doesn't include the possible Boss entries because you | Catoblepas | haven't been able to return to the Veldt. | Phantom | | Carbuncle | | Bismarck | O-------------------O One thing to note. From here on, I'll only include required party members in the "Party Members" sections. You can bring along anyone else you like after including the required characters. O----------O-------------------------------------------------------------------O | ____ | F I N A L F A N T A S Y V I | | | _ \ O-------------------------------------------------------------------O | | | \ \ | W O R L D O F B A L A N C E | | | |_/ / O-------------------------------------------------------------------O | | | \ \ | N A R S H E | | | |_/ / O---------------------------------------------------O---------------O | |____/ | | ^[WALK.151] | | | O---------------O O----------O O-----------------------------O-----------------------------O------------------O | Item Checklist | Equipment Checklist | Party Members | O-----------------------------O-----------------------------O------------------O | None | None | Any | O-----------------------------O-----------------------------O------------------O While on the Blackjack, you can take along anyone you wish. Upon entering Narshe, you'll be brought to the Elder's house. Your next objective will also be spelled out for you. There's nothing more to do in Narshe for the moment. However, before you head to your next destination, there's something new you can do. O----------O-------------------------------------------------------------------O | ____ | F I N A L F A N T A S Y V I | | | _ \ O-------------------------------------------------------------------O | | | \ \ | W O R L D O F B A L A N C E | | | |_/ / O-------------------------------------------------------------------O | | | \ \ | T Z E N | | | |_/ / O---------------------------------------------------O---------------O | |____/ | | ^[WALK.152] | | | O---------------O O----------O O-----------------------------O-----------------------------O------------------O | Item Checklist | Equipment Checklist | Party Members | O-----------------------------O-----------------------------O------------------O | ____ Seraph Magicite | None | Locke | O-----------------------------O-----------------------------O Celes | | Edgar | | Sabin | O------------------O O-----------------------------O-----------------------------O------------------O | Weapon Shop | Armor Shop | Inn 350 Gil | O-----------------------------O-----------------------------O------------------O | Air Knife ............. 950 | Priest's Miter ....... 3000 | | Moonring Blade ....... 2500 | Mythril Helm ......... 2000 | | Bastard Sword ........ 3000 | Mythril Vest ......... 1200 | | Boomerang ............ 4500 | Ninja Gear ........... 1100 | O-----------------------------O White Dress .......... 2200 | O-----------------------------O O-----------------------------O-----------------------------O | Item Shop | Relic Shop | O-----------------------------O-----------------------------O | Hi-Potion ............. 300 | Earring .............. 5000 | | Ether ................ 1500 | Hermes Sandals ....... 7000 | | Eye Drops .............. 50 | Black Belt ........... 5000 | | Green Cherry .......... 150 | Amulet ............... 5000 | | Echo Screen ........... 120 O-----------------------------O | Holy Water ............ 300 | | Phoenix Down .......... 500 | | Tent ................. 1200 | O-----------------------------O Tzen is much easier to get to compared to Maranda was. Tzen is actually due north of Vector. From Vector, head northeast until you see the path in the mountains, then head north and eventually you'll hit Tzen. I looked all over Tzen and couldn't find any hidden treasures whatsoever. On the other hand, I did see a man hidden in the trees far to the north. He'll sell you the Seraph magicite for 3000 Gil. I highly suggest purchasing it. If you wait until the World of Ruin, you can get Seraph for 10 Gil, but by then you'll have MUCH better espers at your disposal, making Seraph worth about 10 Gil. However, in the World of Balance, Seraph is one of the best espers available. Tzen has most of the same stuff as previous towns you've visited. Nothing in the Weapon or Armor Shops is new. However, the Relic Shop has some really nice Relics for sale. The Hermes Sandals and Black Belt were previously only available as items you found or items that were dropped/stolen from enemies. Now you can simply buy them. There's not a whole lot to do in Tzen, so head out whenever you're done shopping. O----------O-------------------------------------------------------------------O | ____ | F I N A L F A N T A S Y V I | | | _ \ O-------------------------------------------------------------------O | | | \ \ | W O R L D O F B A L A N C E | | | |_/ / O-------------------------------------------------------------------O | | | \ \ | J I D O O R | | | |_/ / O---------------------------------------------------O---------------O | |____/ | | ^[WALK.153] | | | O---------------O O----------O O-----------------------------O-----------------------------O------------------O | Item Checklist | Equipment Checklist | Party Members | O-----------------------------O-----------------------------O------------------O | None | None | Any | O-----------------------------O-----------------------------O------------------O O-----------------------------O-----------------------------O------------------O | Weapon Shop | Armor Shop | Inn 250 Gil | O-----------------------------O-----------------------------O------------------O | Kiku-ichimonji ....... 1200 | Mythril Shield ....... 1200 | Chocobo 250 Gil | | Kaiser Knuckles ...... 1000 | Twist Headband ....... 1600 O------------------O | Kodachi .............. 1200 | Mythril Vest ......... 1200 | | Moonring Blade ....... 2500 | Ninja Gear ........... 1100 | | Flame Scroll .......... 500 | White Dress .......... 2200 | | Water Scroll .......... 500 O-----------------------------O | Lightning Scroll ...... 500 | | Shadow Scroll ......... 400 | O-----------------------------O O-----------------------------O-----------------------------O | Item Shop | Relic Shop | O-----------------------------O-----------------------------O | Hi-Potion ............. 300 | Peace Ring ........... 3000 | | Ether ................ 1500 | Barrier Ring .......... 500 | | Antidote ............... 50 | Mythril Glove ......... 700 | | Gold Needle ........... 200 | Earring .............. 5000 | | Holy Water ............ 300 | Knight's Code ........ 1000 | | Phoenix Down .......... 500 | Sniper Eye ........... 3000 | | Echo Screen ........... 120 O-----------------------------O | Tent ................. 1200 | O-----------------------------O Something new is available in Jidoor ... the Auction House. You can purchase some good stuff there, for a price. You'll also have to compete against other auction-goers tooth and nail for everything you get. It's a good place to go, if you have the Gil or the skillz to back up your purchases. Here's some of the stuff I got there: Jidoor Auction House ---------------------- * There are some "red herring" items Angel Ring available at the Auction House. The Angel Wings Talkabo is one of them. You can't Talkabo * buy it ... at all. Ever. Period. Zona Seeker magicite (10,000 Gil) Golem magicite (20,000 Gil) After the magicite, I placed the prices I bought them for. If you can get them for less, that's good. I tried the Auction House quite a few times and only obtained those items. After you're done, head out. O----------O-------------------------------------------------------------------O | ____ | F I N A L F A N T A S Y V I | | | _ \ O-------------------------------------------------------------------O | | | \ \ | W O R L D O F B A L A N C E | | | |_/ / O-------------------------------------------------------------------O | | | \ \ | T H E V E L D T | | | |_/ / O---------------------------------------------------O---------------O | |____/ | | ^[WALK.154] | | | O---------------O O----------O O-----------------------------O-----------------------------O------------------O | Item Checklist | Equipment Checklist | Party Members | O-----------------------------O-----------------------------O------------------O | None | None | Gau | O-----------------------------O-----------------------------O------------------O Monsters encountered X # Monster HP MP ATK DEF Gil EXP Weakness -------------------------------------------------------------------------------- ___ 045 Bomb 160 50 10 90 80 35 Ice, Water ___ 073 Grenade 3000 500 13 0 500 190 Ice, Water In the forest west of the Veldt, you'll find Monster #073 (Grenade). If you want it for Gau or just for its Bestiary entry, this is the place to get it. On the Veldt itself, you can fight to your heart's content. Head over to the Rage Appendix (section [APPX.009], don't forget the carat ^) and start checking off everything below #086, with the exception of #036, #048 and #049. You can also check off #278, #279 and #296. O----------O-------------------------------------------------------------------O | ____ | F I N A L F A N T A S Y V I | | | _ \ O-------------------------------------------------------------------O | | | \ \ | W O R L D O F B A L A N C E | | | |_/ / O-------------------------------------------------------------------O | | | \ \ | T H A M A S A | | | |_/ / O---------------------------------------------------O---------------O | |____/ | | ^[WALK.155] | | | O---------------O O----------O O-----------------------------O-----------------------------O------------------O | Item Checklist | Equipment Checklist | Party Members | O-----------------------------O-----------------------------O------------------O | None | None | Any | O-----------------------------O-----------------------------O------------------O O------------------O | Inn 1500 Gil | O------------------O Thamasa is located on the far east end of the world, just east of the Veldt. There's (almost) nothing to do in Thamasa until later. However, you can loot the treasures inside. Also ... don't stay at the Inn; it's a total ripoff for now. Check the barrels east of the Item Shop. The middle one contains an EYE DROPS. Head east and check the bottom barrel that's east of the Relic Shop to find a GOLD NEEDLE. Head north of the Relic Shop and slightly northwest from the giant mansion; check the barrel to find a GREEN CHERRY. Head west and up the hill and then check the upper barrel next to the house to find an ECHO SCREEN. That's the only treasures I could find here. O----------O-------------------------------------------------------------------O | ____ | F I N A L F A N T A S Y V I | | | _ \ O-------------------------------------------------------------------O | | | \ \ | W O R L D O F B A L A N C E | | | |_/ / O-------------------------------------------------------------------O | | | \ \ | I M P E R I A L O B S E R V A T I O N P O S T | | | |_/ / O---------------------------------------------------O---------------O | |____/ | | ^[WALK.156] | | | O---------------O O----------O O-----------------------------O-----------------------------O------------------O | Item Checklist | Equipment Checklist | Party Members | O-----------------------------O-----------------------------O------------------O | None | None | Terra | O-----------------------------O-----------------------------O------------------O The Imperial Observation Post is east from Albrook. On the southern continent, you'll find a small bridge connecting the mainland to the other island. Land on the west side and enter the Outpost. Everything worth obtaining in this area is locked off for now. So from the entrance, head north and up the stairs. Go east and down the stairs, then continue east and leave. O----------O-------------------------------------------------------------------O | ____ | F I N A L F A N T A S Y V I | | | _ \ O-------------------------------------------------------------------O | | | \ \ | W O R L D O F B A L A N C E | | | |_/ / O-------------------------------------------------------------------O | | | \ \ | C A V E T O T H E S E A L E D G A T E | | | |_/ / O---------------------------------------------------O---------------O | |____/ | | ^[WALK.157] | | | O---------------O O----------O O-----------------------------O-----------------------------O------------------O | Item Checklist | Equipment Checklist | Party Members | O-----------------------------O-----------------------------O------------------O | ____ X-Potion | ____ Assassin's Dagger | Terra | | ____ Hi-Ether | ____ Kazekiri O------------------O | ____ Hi-Ether | ____ Ultima Weapon | | ____ Hi-Ether | ____ Genji Glove | | ____ Elixer | ____ Heiji's Jitte | | ____ Gold Nedle O-----------------------------O | ____ Magicite Shard | | ____ Magicite Shard | | ____ Magicite Shard | | ____ Tent | | ____ Water Scroll | | ____ Invisibility Scroll | | ____ 293 Gil | O-----------------------------O The Cave to the Sealed Gate is immediately east from the Imperial Observation Post. NOTE: A lot of the enemies in here fall under the "Undead" type. Using a simple Phoenix Down will instantly kill them. :) Monsters encountered X # Monster HP MP ATK DEF Gil EXP Weakness -------------------------------------------------------------------------------- ___ 090 Antares 480 15 20 120 270 290 Ice ___ 091 Lich 590 90 1 50 350 374 Holy ___ 087 Outcast 1100 50 18 110 442 740 Holy, Water ___ 088 Provoker 781 60 17 110 300 415 Ice, Holy ___ 089 Zombie Dragon 1991 160 29 150 309 1072 Fire, Holy = ENTRANCE = From the entrance, head around and start going south, but jag east and pick up an ASSASSIN'S DAGGER. Head south through the door. = B1F = Head south and take the left path to pick up a KAZEKIRI, then take the right path to advance. = B2F = This area will flip its paths on a set basis. The key is to find a spot on both sets that doesn't change, meaning that you can step on it without fear of falling into the lava (which just kicks you back to the stairs). Keep in mind that there are actually two sets of bridges that flip, one on the west side and the other on the east side. From the path to the left, head east and stand on the south bridge. Once it flips, head south and then east onto the solid rock. Wait for the bridge to flip and then head south and take the first path west. Continue west and you'll gain access to a chest containing the HEIJI'S JITTE Relic. Don't stand on the platform too long or it'll change. From the Heiji's Jitte, make your way back east and then north onto the solid rock. Wait until you get a path, then head north and stand on the bridge that is seperate from the others (watch a few times if you need help). Once the bridge flips, head east onto a large rock section with an X-POTION on it. From the X-Potion, head south on the bridge and stand on the bottom section. Once the bridge flips, head south and then west. Once the bridge flips again, hurry to the east side and then rest on the south portion. Wait for another flip and then advance to the door. = B3F = From the entrance, head east and follow the path to reach a chest containing a HI-ETHER. Backtrack to the entrance and head south. Once you hit the cave, fiddle your way around and you'll pop out northeast of where you entered. Go south and up the stairs and cross the bridge. Hit the switch in the middle and you'll fall below. Go west to find a chest with a GENJI GLOVE. Backtrack and head east and up the stairs. Go north to find two switches. The left one opens a hidden doorway, the right one initiates a battle. NOTE: Took me a while to figure this one out. After you beat the Ninja, he says: ~ And I was just about to claim all the treasure buried in the ground beneath the big stairway for my own ... ~ Flip the left switch here and enter the room for a Save Point and a TENT. Use that Tent if you need (I highly suggest saving as well). Head back outside and head east across the bridge. Flip the switch while on the bridge to open up a stairway ... hold up ... a big stairway. Follow it until you reach the bottom. Now then, listen carefully. Once you're off the stairway (so that your leader isn't even standing on the steps), take one step west and hit A to find an INVISIBILITY SCROLL. From here, take four steps east and two steps south and hit A to find a WATER SCROLL. From here, take four steps west and four steps south to find a GOLD NEEDLE. Now then, go to the chest and pick up the HI- ETHER inside. Stand on the square north of the chest and take three steps north and hit A to find 293 GIL. You're done here, so head into the cave just east of you. Inside the east cave, you'll lose sight of yourself. What you want to do is head as far north as you can, then east, then north, then west, then north, then east, then north and finally east. If you've fiddled your way around in the dark, you'll find yourself in a totally new area. Head south and take the ELIXER, then go east and ignore both stepping switches (from what I've seen, they do nothing). Head south, then west and you'll find a stepping switch that you should step on. It'll open a doorway that contains four chests: MAGICITE SHARD, HI-ETHER, MAGICITE SHARD and the ULTIMA WEAPON. For the record, equipping the Ultima Weapon right now is totatlly useless since none of your characters should have over 1000 HP. Go outside and head all the way east, then go north across the two bridges and hit the switch. Head east and then north (don't bother with the switch). You'll see a chest just north that contains a MAGICITE SHARD. Head southeast and then through the door. Inside, circle around and head north and through the next cave. You'll see the Sealed Gate. Watch a scene but prepare for a battle. You'll have to hold off Kefka until Terra can open the gate, so just stall him for a round or two (for me, the door opened before I could launch a single attack). Watch the scene, then head straight south. You'll notice a new doorway that wasn't there before, so take it and you'll pop out just outside the entrance. Backtrack through the Imperial Observation Post and you'll encounter one of your teammates who explains what happened. Watch the scenes that develop and once you regain control, exit the Blackjack. O----------O-------------------------------------------------------------------O | ____ | F I N A L F A N T A S Y V I | | | _ \ O-------------------------------------------------------------------O | | | \ \ | W O R L D O F B A L A N C E | | | |_/ / O-------------------------------------------------------------------O | | | \ \ | M A R A N D A | | | |_/ / O---------------------------------------------------O---------------O | |____/ | | ^[WALK.158] | | | O---------------O O----------O O-----------------------------O-----------------------------O------------------O | Item Checklist | Equipment Checklist | Party Members | O-----------------------------O-----------------------------O------------------O | None | None | Any | O-----------------------------O-----------------------------O------------------O O-----------------------------O-----------------------------O------------------O | Weapon Shop | Armor Shop | Inn 200 Gil | O-----------------------------O-----------------------------O------------------O | Mythril Spear ......... 800 | Priest's Miter ....... 3000 | | Trident .............. 1700 | Green Beret .......... 3000 | | Venom Claws .......... 2500 | Mythril Helm ......... 2000 | | Bastard Sword ........ 3000 | Mythril Vest ......... 1200 | | Boomerang ............ 4500 | Mythril Mail ......... 3500 | O-----------------------------O-----------------------------O Maranda is just northwest of where the Blackjack crashed. If you skipped section [WALK.113], you'll probably find the treasures that I listed there. Otherwise, there's not much to do in Maranda except stock up, rest and talk to the citizens. Even though you could do all that back on the Blackjack. O----------O-------------------------------------------------------------------O | ____ | F I N A L F A N T A S Y V I | | | _ \ O-------------------------------------------------------------------O | | | \ \ | W O R L D O F B A L A N C E | | | |_/ / O-------------------------------------------------------------------O | | | \ \ | V E C T O R | | | |_/ / O---------------------------------------------------O---------------O | |____/ | | ^[WALK.159] | | | O---------------O O----------O O-----------------------------O-----------------------------O------------------O | Item Checklist | Equipment Checklist | Party Members | O-----------------------------O-----------------------------O------------------O | None | None | Locke | O-----------------------------O-----------------------------O Celes | | Edgar | | Sabin | O------------------O O-----------------------------O-----------------------------O------------------O | Weapon Shop | Armor Shop | Inn None | O-----------------------------O-----------------------------O------------------O | Kiku-ichimonji ....... 1200 | Twist Headband ....... 1600 | | Venom Claws .......... 2500 | Priest's Miter ....... 3000 | | Bastard Sword ........ 3000 | Mythril Vest ......... 1200 | | Sakura ............... 3200 | Ninja Gear ........... 1100 | O-----------------------------O White Dress .......... 2200 | O-----------------------------O From Maranda, Vector is located northeast. To get there, travel north from Maranda and then east, through the mountains and finally to Vector. Or you can just use the hidden Chocobo Stable to the southeast (it's closer to the Blackjack than it is Maranda). Monsters encountered X # Monster HP MP ATK DEF Gil EXP Weakness -------------------------------------------------------------------------------- ___ 054 Corporal 255 60 15 100 96 90 Poison ___ 093 Mega Armor 1000 50 19 120 0 350 Lit, Water Inside, you'll find the Returners and the Narshe Guards. Talk to them if you want, but your real goal is to head all the way north and to the Imperial Palace. The Emperor wants to see you, so follow the red guard and he'll take you to the front door of the Emperor. Go inside and talk to Gestahl. Cid will appear and assign you to talk to all the soldiers. You'll now have to talk to all the soldiers you can (there's 24 of them total and you have to fight some of them). Hopefully you have the Sprint Shoes equipped so you can zoom around quickly. SPECIAL NOTE: In order to get a fight to count for your Guard Total, you must DEFEAT the guard, not just encounter them. This means you have to allocate enough time to actually speak to all the guards and kick some of their asses too. --- From where you start, go south to the next room. Go south and talk to two soldiers, then south to talk to two more. Go out the door and you'll find yourself outside. Go down the east stairs and talk to the guard, then go west and fight the guard in the Magitek Armor, then talk to the guard to the south- west. Head back inside. (7 guards total) Inside, go west and enter the door. Skip the door on the first floor and take the door on the second floor. There's six guards inside here, and you'll fight one of them. Go into the north door and fight the guard inside the potty. (14 guards total) Backtrack and head up the stairs and into the top level door. You'll find yet another guard on the way to the outside. (15 guards total) Outside, you'll find a Magitek guard and a regular one to the west. Go east and take the stairs north to find two Magitek guards. Head inside the room to fight another guard. Backtrack outside and down the stairs and talk to a guard east from there. Head inside the door. (21 guards total) Go down the stairs and into the door. Take the stairs down and enter the door. Inside you'll find a guard and a red guard (he counts too!). Go into the south room and locate another guard. (24 guards total). I was able to fight and talk to every guard in a little under 3 minutes. My characters were Lv. 15, 16, 16 and 17. The GBA version even easier than the SNES version because with the Sprint Shoes and Auto-Dash, you can move a helluva lot faster in the GBA version than you ever could in the SNES version. d(^_^)b Once the timer runs out, it's dinner time! For the characters, not for you (well, maybe for you too). O----------O-------------------------------------------------------------------O | ____ | F I N A L F A N T A S Y V I | | | _ \ O-------------------------------------------------------------------O | | | \ \ | W O R L D O F B A L A N C E | | | |_/ / O-------------------------------------------------------------------O | | | \ \ | V E C T O R - I M P E R I A L B A N Q U E T | | | |_/ / O---------------------------------------------------O---------------O | |____/ | | ^[WALK.160] | | | O---------------O O----------O O-----------------------------O-----------------------------O------------------O | Item Checklist | Equipment Checklist | Party Members | O-----------------------------O-----------------------------O------------------O | ____ X-Potion | ____ Gale Hairpin | Terra | | ____ Ether | ____ Alarm Earring | Locke | | ____ Holy Water | ____ Tintinnabulum O------------------O O-----------------------------O ____ Ward Bangle | O-----------------------------O Monsters encountered X # Monster HP MP ATK DEF Gil EXP Weakness -------------------------------------------------------------------------------- ___ 092 Imperial Elite 700 20 13 100 0 200 Poison Yep, that's right. I thought highly enough of this section to give it its own section. I'm a FAQ writer and I can do that. :) Your team will be seated on one side and Gestahl and his cronies on the other. Cid takes the fifth seat (which brings up just WHY Banon isn't there ... y'know, considering he's the leader of the Returners and all). Gestahl's banquet is like hitting on a hot girl at the bar ... you can either do well and get some ... or you can **** up and get your face slapped. However, unlike the bar, you actually have a guide to prevent complete and total failure ... now if only girls had one too ... I'm kidding here ladies. Here's hoping I don't get hate mail from all the females who read this and think I'm sexist. In all seriousness, you'll get gifts depending on how many guards you talked to and how you answer in the Banquet. Luckily for you ... you have this guide. Gestahl: To what shall we raise our glasses? -> To our homelands. Gestahl: What shall we do with him? -> Leave him in jail. Gestahl: No one dreamed Kefka would use poison. -> That was inexcusable. Gestahl: By the way ... With regard to General Celes ... -> Celes was one of us! Gestahl: Was there anything else you wanted to ask? -> Why did you start the war? (you can ask any question you like, I just use this one because it's easier to remember later) Gestahl: With your permission, I'd like to move on to discussing the espers ... (you can ask questions from the previous set without any rammifications, but make sure you don't ask the same one twice) -> Okay Gestahl: They're just too powerful ... If we don't do something, they'll tear the world apart! -> They have gone a bit too far ... Gestahl: By the way ... what was that first question you asked me a minute ago? -> Why did you start the war? (or whatever question you asked first) Cid: You must be getting tired ... Why don't we take a short break? -> (Take a break.) After taking a break, you can talk to the red guards on Gestahl's side of the table. They'll challenge you to beat them within two minutes, which should be more than enough time to do so. I suggest doing so since it'll benefit you later on. Have a seat where your first character was to resume your conversation. Gestahl: Is there anything you really want to hear me say? -> That your war is truly over. Gestahl: Would you please go on board? -> Yes If you have Sabin or Cyan along, you'll get some extra dialogue. Locke and Terra will go to Albrook. It'll only be those two (for now). Upon exiting, you'll be greeted by a red guard. Depending on your performance, you will gain some prizes. If you followed this guide, you should get the following rewards: -> All Imperial troops will be withdrawn from South Figaro immediately. -> In addition, Imperial forces will be withdrawn from the kingdom of Doma. -> We will also unlock the armory at the Imperial Observation Post to the east. You are welcome to any of the weapons and armor within. -> TINTINNABULUM Relic -> WARD BANGLE Relic Slick, eh? If you didn't get one of the last two items, you may have missed a guard along the way or you might've gotten your first question wrong. Now then ... the Imperial Palace is open for the picking, so let's have at it. --- From where you meet Edgar, head south and west. Enter the door and then enter the door at the bottom of the stairs. You'll find an ALARM EARRING and an X- POTION. Head out and up the stairs and into the second floor room. There's a chest with an ETHER inside. Exit this room, descend the stairs and head out the south door, then all the way east and into the door there. Skip the first floor door and take the second floor door. Next to the bedstand, you'll find a GALE HAIRPIN. Go south into the bathroom (with red carpet) and take the HOLY WATER from the chest. That's all the treasures in the palace. You'll find all your teammates if you wander around the Imperial Palace and Vector long enough ... except for Setzer. If you really want to see Setzer (and a rather funny/enlightening scene), he's actually back at the Blackjack, busy repairing it. However, the scene is completely optional and really only adds to Setzer's backstory and nothing else. Go see it if you really want to. O----------O-------------------------------------------------------------------O | ____ | F I N A L F A N T A S Y V I | | | _ \ O-------------------------------------------------------------------O | | | \ \ | W O R L D O F B A L A N C E | | | |_/ / O-------------------------------------------------------------------O | | | \ \ | I M P E R I A L O B S E R V A T I O N P O S T | | | |_/ / O---------------------------------------------------O---------------O | |____/ | | ^[WALK.161] | | | O---------------O O----------O O-----------------------------O-----------------------------O------------------O | Item Checklist | Equipment Checklist | Party Members | O-----------------------------O-----------------------------O------------------O | ____ X-Potion | ____ Alarm Earring | Terra | | ____ Hi-Ether | ____ Angel Wings | Locke | | ____ Elixer | ____ Reflect Ring O------------------O | ____ 8000 Gil | ____ Angel Ring | | ____ 13000 Gil | ____ Hermes Sandals | | ____ 20000 Gil | ____ Flametounge | O-----------------------------O-----------------------------O In case you forgot, the Imperial Observation Post is east from Albrook. Albrook is southeast from Vector. Enter the building in the middle via the door on its south side. Inside, go down the stairs and enter the room that was locked before. You'll find plenty of treasures inside, including: X-POTION, ANGEL WINGS, 8000 GIL, HI-ETHER, REFLECT RING, 13000 GIL, HERMES SANDALS, ELIXER, 20000 GIL, ANGEL RING, ALARM EARRING and FLAMETOUNGE. Sack the treasures and then head to Albrook. NOTE: I know a lot of readers out there informed me about the Flametounge that's stuffed away in the stove, but there was one lone user who informed me about it within days of my FAQs original release. O----------O-------------------------------------------------------------------O | ____ | F I N A L F A N T A S Y V I | | | _ \ O-------------------------------------------------------------------O | | | \ \ | W O R L D O F B A L A N C E | | | |_/ / O-------------------------------------------------------------------O | | | \ \ | A L B R O O K | | | |_/ / O---------------------------------------------------O---------------O | |____/ | | ^[WALK.162] | | | O---------------O O----------O O-----------------------------O-----------------------------O------------------O | Item Checklist | Equipment Checklist | Party Members | O-----------------------------O-----------------------------O------------------O | ____ Teleport Stone | None | Terra | O-----------------------------O-----------------------------O Locke | O------------------O O-----------------------------O-----------------------------O------------------O | Weapon Shop | Armor Shop | Inn 300 Gil | O-----------------------------O-----------------------------O------------------O | Kiku-ichimonji ....... 1200 | Twist Headband ....... 1600 | | Venom Claws .......... 2500 | Priest's Miter ....... 3000 | | Bastard Sword ........ 3000 | Mythril Vest ......... 1200 | | Sakura ............... 3200 | Ninja Gear ........... 1100 | | Shuriken ............... 30 | White Dress .......... 2200 | | Flame Scroll .......... 500 O-----------------------------O | Water Scroll .......... 500 | | Lightning Scroll ...... 500 | O-----------------------------O O-----------------------------O-----------------------------O | Item Shop | Relic Shop | O-----------------------------O-----------------------------O | Hi-Potion ............. 300 | Silver Spectacles ..... 500 | | Ether ................ 1500 | Peace Ring ........... 3000 | | Eye Drops .............. 50 | Earring .............. 5000 | | Remedy ............... 1000 | Sniper Eye ........... 3000 | | Holy Water ............ 300 | Reflect Ring ......... 6000 | | Phoenix Down .......... 500 | Amulet ............... 5000 | | Tent ................. 1200 O-----------------------------O | Teleport Stone ........ 700 | O-----------------------------O ~ Bleeeuuuugh!!! ~ Locke In case you forgot where Albrook is, it's southeast from Vector or southwest from the Imperial Observation Post. If you looted all the treasures as directed in section [WALK.041], then you have one thing to find (you couldn't get to the port before, but that's where the item was). Nothing has really changed since you were last here. You may want to stock up on Scrolls since you-know-who-uses-them is coming back to the party soon. All you need to do is head south to the port (next to the Armor Shop) and talk to General Leo. He'll introduce you to his fellow crewmates and then send you to the Inn to get some rest. On your way out of the port, check the box just north of the soldier to find a TELEPORT STONE. Go to the Inn and it'll be free for the night. Watch the scene that occurs after that. After you regain control, go back to the ship and talk to Leo. Once you regain control again, go talk to Leo and then watch the scene that occurs after that (it gets a lot funnier when Locke appears). Once you regain control of Terra, talk to Leo and then Locke. O----------O-------------------------------------------------------------------O | ____ | F I N A L F A N T A S Y V I | | | _ \ O-------------------------------------------------------------------O | | | \ \ | W O R L D O F B A L A N C E | | | |_/ / O-------------------------------------------------------------------O | | | \ \ | T H A M A S A | | | |_/ / O---------------------------------------------------O---------------O | |____/ | | ^[WALK.163] | | | O---------------O O----------O O-----------------------------O-----------------------------O------------------O | Item Checklist | Equipment Checklist | Party Members | O-----------------------------O-----------------------------O------------------O | ____ Teleport Stone | None | Terra | O-----------------------------O-----------------------------O Locke | | Shadow | O------------------O O-----------------------------O-----------------------------O------------------O | Weapon Shop | Armor Shop | Inn 1500 Gil | O-----------------------------O-----------------------------O------------------O | Mythril Rod .......... 500 | Golden Shield ........ 2500 | | Flame Rod ............ 3000 | Tiger Mask ........... 2500 | | Ice Rod .............. 3000 | Tiara ................ 3000 | | Thunder Rod .......... 3000 | Golden Helm .......... 4000 | | Morning Star ......... 5000 | Mystery Veil ......... 5500 | | Hawkeye .............. 6000 | Power Sash ........... 5000 | | Heavy Lance ......... 10000 | Gaia Gear ............ 6000 | | Darts ............... 10000 | Golden Armor ........ 10000 | O-----------------------------O-----------------------------O O-----------------------------O-----------------------------O | Item Shop | Relic Shop | O-----------------------------O-----------------------------O | Potion ................. 50 | Earring .............. 5000 | | Hi-Potion ............. 300 | Sniper Eye ........... 3000 | | Ether ................ 1500 | Hermes Sandals ....... 7000 | | Remedy ............... 1000 | Reflect Ring ......... 6000 | | Teleport Stone ........ 700 | Black Belt ........... 5000 | | Holy Water ............ 300 | Dragoon Boots ........ 9000 | | Phoenix Down .......... 500 | Sprint Shoes ......... 1500 | | Tent ................. 1200 O-----------------------------O O-----------------------------O Thamasa is located northeast of where you land. Shouldn't be too hard to find considering it's the eastern-most dot on the entire map. Finally, the people in Thamasa will start selling you their wares. For a large price, that is. Nearly everything in Thamasa's Weapon and Armor Shops is new, and for a price you can upgrade your entire party. The Relics aren't new, but some of them are available in stores for the first time in Thamasa, so pick some up if you want them. The real objective here is the house on the northeast side of town. Not the mansion, but the smaller house. Inside you'll find an old man in a red cloak. Talk to him and he'll introduce himself as Strago; you'll also meet his grand- daughter, Relm. Watch the scene and then UNEQUIP SHADOW since he's leaving the party soon. Go stay at the Inn (for a whopping ONE GIL!!) when you're ready. In the middle of the night, you'll be interrupted by Strago. Go to the giant mansion and talk to Strago there. After the scene, you'll be inside the house. --- Monsters encountered X # Monster HP MP ATK DEF Gil EXP Weakness -------------------------------------------------------------------------------- ___ 098 Balloon 555 80 11 20 300 369 Ice, Water The first thing you'll want to do is give Strago some new gear. He can use a Gaia Gear, a Priest's Miter and a Morning Star. I also gave him a Gale Hairpin and an Alarm Earring. Also, you'll most likely want to put an esper on him (I put Bismarck on him so that Strago could learn the basic attack spells, after that you can put any esper you like on him). Strago comes with three Lores: Aqua Breath, Revenge Blast and Stone. Aqua Breath will come in handy during this area, so use it liberally, but only if you have enough Ethers to restore his MP. The flames here act as enemies. Coming in contact with them will result in a battle. Now then ... from the entrance, head north into the next room. Then head north again into the next room. In the next room, head west, then north and skip the left door and enter the right door. Inside, take the right door and inspect the chest to find a FLAME ROD. Back out and enter the left door. Advance north and you'll see a flame in the middle of the room. Before stepping forward, heal up your HP and MP because you're about to face: O------------------------------------------------------------------------------O | BOSS - Flame Eater #298 | O--------------------------O---------------------------------------------------O | Level ............. 24 | Immune To Type | | HP .............. 8400 | Lightning Poison --- | | MP ............... 480 | Holy Earth | | Attack ............ 13 | | | Defense .......... 105 | Status Immunity | | Evasion ........... 20 | Darkness Poison | | Magic .............. 7 | Weak Against Imp Petrify | | Magic Defense .... 150 | Ice Death Silence | | Magic Evasion ...... 0 | Berserk Confusion | | Gil ................ 0 | Sleep Stop | | EXP ................ 0 | | | | | | Steal | Absorbs | | Flametongue | Fire | | | | | Drops | | | --- | | | | | O--------------------------O---------------------------------------------------O Flame Eater has a Bomblet attack that summons up to four Balloons to fight with him. He can also cast Fira against you, which is enough to instantly KO a character with less than 400-450 HP. After taking enough damage, Flame Eater will cast Protect and Reflect on himself, rendering himself immune to magic and protected against physical attacks. Lastly, I saw the Flame Eater summon a Grenade, so be extra careful! The Balloons are more annoying than anything and can be deadly if you allow them to get in free hits. Hit them with a Blizzard/Blizzara/Aqua Breath attack before they get too out of hand. If Fira KO's anyone, revive them and bring them back to full health. After Flame Eater casts Protect and Reflect, he'll start reflecting Fira off of himself and hitting you with it. You'd think that there's no way to get at him unless you attack, but you'd be wrong. Aqua Breath can hit Flame Eater, even through his Reflect status, for full damage. You can also have Terra Trance and attack for a lot more damage than normal. Soon enough, Flame Eater will go down. Watch the scenes afterwards. Once you regain control, head downstairs and out- side. Shadow leaves the party now, so hopefully you unequipped him. Head out when you're ready. O----------O-------------------------------------------------------------------O | ____ | F I N A L F A N T A S Y V I | | | _ \ O-------------------------------------------------------------------O | | | \ \ | W O R L D O F B A L A N C E | | | |_/ / O-------------------------------------------------------------------O | | | \ \ | T H A M A S A A R E A | | | |_/ / O---------------------------------------------------O---------------O | |____/ | | ^[WALK.164] | | | O---------------O O----------O This section covers monsters found in the Thamasa area. Monsters encountered X # Monster HP MP ATK DEF Gil EXP Weakness -------------------------------------------------------------------------------- ___ 094 Briareus 750 100 17 110 458 465 --- ___ 096 Chimera 2237 100 25 100 760 1144 --- ___ 095 Devourer 420 100 10 100 280 214 Lightning O----------O-------------------------------------------------------------------O | ____ | F I N A L F A N T A S Y V I | | | _ \ O-------------------------------------------------------------------O | | | \ \ | W O R L D O F B A L A N C E | | | |_/ / O-------------------------------------------------------------------O | | | \ \ | E S P E R C A V E S | | | |_/ / O---------------------------------------------------O---------------O | |____/ | | ^[WALK.165] | | | O---------------O O----------O O-----------------------------O-----------------------------O------------------O | Item Checklist | Equipment Checklist | Party Members | O-----------------------------O-----------------------------O------------------O | ____ X-Potion | ____ Healing Rod | Terra | O-----------------------------O ____ Tabby Suit | Locke | | ____ Chocobo Suit | Strago | O-----------------------------O------------------O The Esper Caves are located west of Thamasa. To get there, you have to circle around the mountains to the south and then head north to see the entrance to the caves. Monsters encountered X # Monster HP MP ATK DEF Gil EXP Weakness -------------------------------------------------------------------------------- ___ 101 Adamankary 1305 50 22 225 189 1450 --- ___ 099 Bonnacon 505 20 12 50 270 232 Fire ___ 100 Land Grillon 977 80 15 115 410 292 Fire, Wind ___ 102 Mandrake 1150 104 16 115 450 378 Fire ___ 103 Venobennu 860 82 16 125 525 485 --- From the entrance, head northwest, but divert your attention towards the HEALING ROD just off the path. Continue to the north, but when you're posed with a split in the path, don't go north or south (they lead back to each other). Instead, head east and through the doorway. Outside, follow the path until you're led back inside. Inside, there's not a whole lot to do except follow the path and ... see a familiar face? At any rate, continue on and walk up towards the three statues to see a scene. Before heading back out, heal up because you're about to face: O------------------------------------------------------------------------------O | BOSS - Ultros #299 | O--------------------------O---------------------------------------------------O | Level ............. 25 | Immune To Type | | HP ............. 22000 | --- --- | | MP ............... 750 | | | Attack ............ 22 | | | Defense ........... 95 | Status Immunity | | Evasion ............ 0 | Poison Imp | | Magic .............. 7 | Weak Against Petrify Death | | Magic Defense .... 155 | Fire Lightning Silence Berserk | | Magic Evasion ...... 0 | Confusion Sleep | | Gil ................ 3 | | | EXP ................ 0 | | | | | | Steal | Absorbs | | White Cape | Water | | | | | Drops | | | --- | | | | | O--------------------------O---------------------------------------------------O This guy again? He seriously needs a hobby or something ... Ultros uses his usual repertoire of attacks ... Ink, Tentacle, the works. There are differences though. After you attack him with so many magic attacks, he'll change into a red color and back, and a message will appear on the screen. I suggest you follow its directions and STOP using all elemential magic because Ultros will counter-attack with an even bigger elemential spell (you cast Fira, he'll cast Firaga). Needless to say, it hurts. Ultros also has his Hailstone attack, which drops ice boulders on your head. Lastly, Ultros can throw a Stone at you and Confuse a character. First off, I suggest attacking Ultros with all the Fira and Thundara spells you can get until he turns red and the message pops up. After that, hit him with all the physical attacks you can muster. I had dual Hawkeyes on Locke and he could do anywhere between 500-1600 damage per turn. Strago's Lores didn't help me that much, but he was still useful as a healer and/or revival unit. Terra was easily capable of healing virtually all of the damage Ultros could do (it's worth noting that both Terra and Locke had the Cura and Cure spells). Also, I managed to get a Stop spell to hit Ultros, which stalled Ultros from turning red. A After dealing so much damage to Ultros, Relm will show up and a scene will occur (yes, mid battle). After the scene, you have one of two choices: to beat Ultros the easy way or beat Ultros the hard way. If you want to end the battle quickly, simply have Relm Sketch Ultros. Once it connects, the battle will end, but you won't get any EXP or Gil (all 3 Gil). If you choose to do it the hard way, just kill Ultros by hacking his HP. You get the Bestiary entry either way, so I suggest using Relm. After the battle ends, the first thing you'll want to do is re-equip Relm with better armor and an Esper. When you're done, head east, follow the path and exit through the door. Use the Save Point here if you wish and then descend the stairs onto the floor below. There's three floor panels you can step on to drop down below. Take the east one first. Once you drop, head east and out through the door and pick up the X-POTION. Backtrack and jump off the broken section of the bridge and make your way to the southeast corner. Follow the path and you'll eventually find yourself back to the three floor panels. Take the north path this time. After you drop, head north and out the cave to pick up a CHOCOBO SUIT. Re-enter and take the southern path and head out the cave to pick up a TABBY SUIT. Re-enter the cave and jump down the bridge section to the southeast. Make your way back up the path. Take the southern panel. Once you drop down, head east and follow the bridge and out the cave. Outside, follow the path west and into the cave. After entering, follow the path and you'll encounter a scene. You'll automatically be brought back to Thamasa. O----------O-------------------------------------------------------------------O | ____ | F I N A L F A N T A S Y V I | | | _ \ O-------------------------------------------------------------------O | | | \ \ | W O R L D O F B A L A N C E | | | |_/ / O-------------------------------------------------------------------O | | | \ \ | T H A M A S A | | | |_/ / O---------------------------------------------------O---------------O | |____/ | | ^[WALK.166] | | | O---------------O O----------O O-----------------------------O-----------------------------O------------------O | Item Checklist | Equipment Checklist | Party Members | O-----------------------------O-----------------------------O------------------O | None | None | Terra | O-----------------------------O-----------------------------O Locke | | Strago | | Relm | O------------------O Watch the scene here. It looks like all is well, but an unexpected guest shows his ugly mug. After regaining control, go to Kefka and talk to him. In the battle that follows, Leo's Shock will do massive damage (and his equipment ROCKS ... too bad you can't take it OR keep Leo in your party for the rest of the game). Seriously ... Shock will win the battle; just keep using it and not worrying about anything that happens to Leo (he's got enough HP and sufficient equipment to survive anything Kefka can throw at him). After Kefka fades (it takes about 4-6 Shock blasts), watch the scenes that follow. When you regain control, enter the airship and watch the scenes that take place. O----------O-------------------------------------------------------------------O | ____ | F I N A L F A N T A S Y V I | | | _ \ O-------------------------------------------------------------------O | | | \ \ | W O R L D O F B A L A N C E | | | |_/ / O-------------------------------------------------------------------O | | | \ \ | T H E F L O A T I N G C O N T I N E N T | | | |_/ / O---------------------------------------------------O---------------O | |____/ | | ^[WALK.200] | | | O---------------O O----------O Certainly the situation at the moment is grim. Everything Gestahl fed you at the banquet was a flat out lie. Leo is dead; Kefka and Gestahl have their own magicite and are now in control of the Warring Triad. Everything you've worked so hard to achieve has been trashed in the blink of an eye. So now it's time to pay back both Gestahl AND Kefka for their deceit and lies! Here is a list of what you are capable of having at this point in time (I've led you to less entries, but more are possible): O-------------------O | Bestiary * | O-------------------O | #001 - #103 | | #276 - #297 | O-------------------O O-------------------O-------------------O-------------------O------------------O | Espers | Lore * | Rage * | Dance | O-------------------O-------------------O-------------------O------------------O | Ramuh | Roulette | #001 - #103 | N/A | | Kirin | Aqua Breath | #278 O------------------O | Siren | Revenge Blast | #279 | | Cait Sith | White Wind | #296 | | Ifrit | Traveler O-------------------O | Shiva | Dischord | | Unicorn | Transfusion | | Maduin | Stone | | Catoblepas | Self Destruct | | Phantom O-------------------O | Carbuncle | | Bismarck | | Golen | | Zona Seeker | | Seraph | O-------------------O * In order for you to have Bestiary/Rage #073 (Grenade), you must not have been following this guide. In addition, in order for you to have all the Lores listed, you must not have been following my guide. Of course, I'll lead you to them, but I simply haven't yet. The following Bestiary entires have no Rage Entries: #036 Captain #048 Siegfried #078 Proto Armor #093 Mega Armor O----------O-------------------------------------------------------------------O | ____ | F I N A L F A N T A S Y V I | | | _ \ O-------------------------------------------------------------------O | | | \ \ | W O R L D O F B A L A N C E | | | |_/ / O-------------------------------------------------------------------O | | | \ \ | N A R S H E | | | |_/ / O---------------------------------------------------O---------------O | |____/ | | ^[WALK.201] | | | O---------------O O----------O O-----------------------------O-----------------------------O------------------O | Item Checklist | Equipment Checklist | Party Members | O-----------------------------O-----------------------------O------------------O | None | ____ Gold Hairpin * | Any | O-----------------------------O-----------------------------O------------------O * Depends on the choice you make. Remember the warehouse you ransacked earlier? Go back there and you'll find a thief called Lone Wolf in the middle of burgling the final locked chest. He'll run off, so head outside (you can open the chest if you REALLY want to) and up north. Head down the stairs and go towards the mines. You'll see Lone Wolf along the way, indicating that you're on the right track. Head inside the mines and take the first right path. Follow it south to the next room, then northeast to the outside. Head west across the bridge, then north and into the cave. You basically need to follow the path until you reach the esper that you fought for earlier. Up where the esper is, you'll encounter Lone Wolf holding a moogle hostage. If you try to approach Lone Wolf, he'll stop you. Just stand there and wait and eventually the moogle will start to fidget. Soon after, you have the option to either save the moogle or take Lone Wolf's treasure. The Gold Hairpin halves MP needed to cast a spell, but you'll be giving up a new party member. I highly suggest saving the moogle. He'll introduce himself as Mog. After that, if you have an open slot, he'll join the party; otherwise he'll go back to the Blackjack. That's all there is in Narshe. Leave when you're ready. O----------O-------------------------------------------------------------------O | ____ | F I N A L F A N T A S Y V I | | | _ \ O-------------------------------------------------------------------O | | | \ \ | W O R L D O F B A L A N C E | | | |_/ / O-------------------------------------------------------------------O | | | \ \ | O V E R W O R L D | | | |_/ / O---------------------------------------------------O---------------O | |____/ | | ^[WALK.202] | | | O---------------O O----------O O-----------------------------O-----------------------------O------------------O | Item Checklist | Equipment Checklist | Party Members | O-----------------------------O-----------------------------O------------------O | None | None | Any | O-----------------------------O-----------------------------O------------------O Monsters encountered X # Monster HP MP ATK DEF Gil EXP Weakness -------------------------------------------------------------------------------- ___ 008 Darkwind 34 0 13 55 41 28 Fire ___ 007 Leaf Bunny 33 0 13 60 45 24 Fire, Water The real objective here is the small triangular island on the northeast corner of the world map. Upon landing on it, SAVE YOUR GAME. You should definitely have the Stop spell on at least two characters (for insurance). I was also told that Slow works in conjunction with Stop. If you want Magic AP for the spells, go to the Veldt (if you don't want to gain any EXP) or the forest around Vector (for about 2-3 AP per battle). Walking around this triangular island will result in a bunch of smaller battles. However, eventually you'll run into: O------------------------------------------------------------------------------O | BOSS - Intangir #097 | O--------------------------O---------------------------------------------------O | Level ............. 26 | Immune To Type | | HP ............. 32000 | --- --- | | MP ............. 16000 | | | Attack ............ 25 | | | Defense .......... 150 | Status Immunity | | Evasion ........... 50 | Darkness Poison | | Magic ............. 10 | Weak Against Imp Petrify | | Magic Defense .... 150 | --- Death Silence | | Magic Evasion ...... 0 | Berserk Confusion | | Gil ................ 0 | Sleep | | EXP ................ 0 | | | | | | Steal | Absorbs | | Magicite Shard | Fire Ice | | | Lightning Poison | | Drops | Wind Holy | | Antidote | Earth Water | | | | O--------------------------O---------------------------------------------------O Intangir has no attacks. Just counter-attacks. He absorbs all magic elements and starts the battle in a Vanish state. If you attack with a non-elemential attack, he'll counter with Meteor. If you nullify his Vanish state (via any magic spell) and attack him physically, he'll counter with Meteor. Honstly ... Ingtangir is MUCH easier once you get the Reraise spell. However, you're in the battle now, so you might as well make the most of this. Cast Stop on Intangir. Since he's not immune to it, it'll Stop him so that you can attack without fear of retaliation. Also, if you cast Slow after casting Stop, you'll spend a large time frame with a Slower Intangir. Eventually you'll have to re-cast Slow, but it's a small price to pay for having those extra turns. Your team can follow a pattern depending on a few things: your ATB speed and status, whether or not you have Slow inflicted on Intangir and how quick you are able to pull off your attacks. I managed to get around 10-12 attacks in between Stop castings. I also cast Slow once during those 10-12 attacks just for extra insurance that Slow was still on Intangir. Depending on your teammates, your attack pattern will differ. I had Terra, Locke, Edgar and Sabin along for the ride. If you have Gau built up, he'll most likely have some nice Rages to attack with (Stray Cat comes to mind). Whoever you bring, make sure they're capable of your most powerful attacks. Attack Intangir with your strongest attacks after casting Stop and Slow on him. This battle is tricky but not impossible. It may take a few times for you to take down Intangir, but if you do, you'll have the Bestiary entry and the chance to find Intangir on the Veldt. O----------O-------------------------------------------------------------------O | ____ | F I N A L F A N T A S Y V I | | | _ \ O-------------------------------------------------------------------O | | | \ \ | W O R L D O F B A L A N C E | | | |_/ / O-------------------------------------------------------------------O | | | \ \ | L O R E H U N T I N G | | | |_/ / O---------------------------------------------------O---------------O | |____/ | | ^[WALK.203] | | | O---------------O O----------O O-----------------------------O-----------------------------O------------------O | Item Checklist | Equipment Checklist | Party Members | O-----------------------------O-----------------------------O------------------O | None | None | Strago | O-----------------------------O-----------------------------O Relm | | Gau (sometimes) | O------------------O For this section, all you need is Strago (hopefully this should be obvious). Strago comes with Aqua Breath, Revenge Blast and Stone. Before heading to the Floating Continent, you can also find Doom, Roulette, White Wind, Lv. 5 Death, Lv. 4 Flare, Lv. 3 Confuse, Traveler, Dischord, Transfusion and Self Destruct. Upon entering the Floating Continent, you can also learn 1000 Needles. Oh yeah ... it HELPS if you have Relm along. Her Sketch ability is crucial or extremely helpful for obtaining many of Strago's Lores. Gau is optional, but he makes obtaining a few Lores a thousand times easier. Doom If you fought a Zombie Dragon on the Veldt and Gau has its Rage, you can go into battle with Gau and Strago and have Gau use that Rage. Roulette You can learn Roulette from the Onion Knight, which can be found inside Vector and the Magitek Research Facility. Since you go to both places and lose access to all enemies inside before you recruit Strago, you have to find the Onion Knight on the Veldt. Sketch it for Roulette. White Wind The Venobennu enemy can teach Strago the White Wind Lore. Simply Defend for a few rounds and it'll cast White Wind on its teammates. It only has enough MP for one casting, so use an Ether if Strago isn't around (KO'd or under a bad status effect) or simply have Strago around the first time. Lv. 5 Death The Trapper is found in the Magitek Research Facility. However, you lose access to the enemies there before gaining Strago. You'll have to find the Trapper on the Veldt. Sketch it until it uses Lv. 5 Death. Lv. 4 Flare Same story as Lv. 5 Death. Trapper on the Veldt or Apocrypha on the Floating Continent. Try casting Confuse on the Trapper if Sketch doesn't work. Lv. 3 Confuse Same story as Lv. 5 Death. Trapper on the Veldt or Apocrypha on the Floating Continent. Sketch the Trapper and it might use Lv. 3 Confuse on you. Traveler The easiest way is to find an Unseelie and cast Confuse on it. You can find an Unseelie between Mt. Kolts and the Returner base. Dischord The Satellite enemy (provided you fought it in the Imperial Camp) will appear only on the Veldt. Defend for a few turns and it'll eventually use Dischord. Transfusion Gau. Intangir. Rage. I think you get the picture. Just make sure Strago and Gau are both in your party. Self Destruct Self Destruct is the signature finishing move of Bomb-type enemies in ANY Final Fantasy game. Find some Bombs and/or Grenades in the forest west of the Veldt. Try Sketching one if you're having troubles. Relm will be KO'ed but Strago will learn the Lore; nothing a Phoenix Down and a Tent can't fix. For now, that's it. O----------O-------------------------------------------------------------------O | ____ | F I N A L F A N T A S Y V I | | | _ \ O-------------------------------------------------------------------O | | | \ \ | W O R L D O F B A L A N C E | | | |_/ / O-------------------------------------------------------------------O | | | \ \ | R A G E H U N T I N G | | | |_/ / O---------------------------------------------------O---------------O | |____/ | | ^[WALK.204] | | | O---------------O O----------O O-----------------------------O-----------------------------O------------------O | Item Checklist | Equipment Checklist | Party Members | O-----------------------------O-----------------------------O------------------O | None | None | Gau | O-----------------------------O-----------------------------O------------------O If you have every monster possible so far, you can get the following Rages on the Veldt: #001 - #103 * * #036 Captain HAVE NO RAGE #112 Ninja #048 Siegfried ENTRIES #278 Guard Leader #078 Proto Armor #279 Magitek Armor #093 Mega Armor #286 Hell's Rider Jump on down to Appendix I: Rage (section [APPX.010] and don't forget the carat!) and start checking off your Rages. O----------O-------------------------------------------------------------------O | ____ | F I N A L F A N T A S Y V I | | | _ \ O-------------------------------------------------------------------O | | | \ \ | W O R L D O F B A L A N C E | | | |_/ / O-------------------------------------------------------------------O | | | \ \ | D A N C E L E S S O N S | | | |_/ / O---------------------------------------------------O---------------O | |____/ | | ^[WALK.205] | | | O---------------O O----------O O-----------------------------O-----------------------------O------------------O | Item Checklist | Equipment Checklist | Party Members | O-----------------------------O-----------------------------O------------------O | None | None | Mog | O-----------------------------O-----------------------------O------------------O Mog learns dances quite easily. All you have to do is fight a battle on any patch of land. If you fight on a certain patch of land, Mog has a chance of gaining a new dance. Luckily for you, Action's guide is filled with the areas you need to dance on to get more dances. :) Wind Rhapsody Fight around Narshe in any grassland area (you'll see why I suggested Narshe very soon). Forest Nocturne Fight in the forest south of Narshe. Desert Lullaby Fight in the desert between Narshe and Figaro Castle. Love Serenade Head to Zozo and fight inside the city to learn this Dance. Earth Blues Go to Mt. Kolts or the South Figaro Cave. In the entrance, walk back and forth until you hit a random battle. You have to actually be outside of the cave (being inside would net you the Twilight Requiem Dance). Water Harmony This one is trickier. In the World of Balance, you can ONLY get the Water Harmony Dance via the Serpent Trench, which is in Crescent Mountain on the Veldt. Fight your way through there (use section [WALK.025] if you didn't get the treasures the last time around) and make your way to Nikeah. Getting back is the tricky part. Before you couldn't walk back to the Veldt. Now there's a bridge so you can get there with the greatest of ease. Pick up a Chocobo from Nikeah (located in the northwest corner of town) and head north from Nikeah, then east across the bridge, then north to the mountains. Hug the mountains as you head east; you'll eventually run into another bridge. Head north and you'll see the Cabin that Sabin first ran into. Hopefully you can find your way back to the Veldt from here. Go to Doma Castle, then the Phantom Forest, then stop at Baren Falls and get off the chocobo (with the chocobo, you can simply pass over the Phantom Forest). At Baren Falls, jump down and you'll reappear on the Veldt. Twilight Requiem Mog comes with this one already. If you really want to know, you can find it inside any cave. Not the outside area of the cave (like with the Earth Blues Dance), but inside it. O----------O-------------------------------------------------------------------O | ____ | F I N A L F A N T A S Y V I | | | _ \ O-------------------------------------------------------------------O | | | \ \ | W O R L D O F B A L A N C E | | | |_/ / O-------------------------------------------------------------------O | | | \ \ | D O M A C A S T L E | | | |_/ / O---------------------------------------------------O---------------O | |____/ | | ^[WALK.206] | | | O---------------O O----------O O-----------------------------O-----------------------------O------------------O | Item Checklist | Equipment Checklist | Party Members | O-----------------------------O-----------------------------O------------------O | ____ Hi-Ether | ____ Prayer Beads | Any | | ____ X-Potion O-----------------------------O------------------O | ____ Elixer | | ____ Phoenix Down | | ____ Remedy | O-----------------------------O Even though Doma Castle is abandoned and you can't get Cyan's Dream sequence until the World of Ruin, you can still go and ransack it. Best of all? There's no enemies inside. In case you don't know where Doma Castle is, it's northwest of the Veldt. From the entrance, head north and into the doors, then northwest and into the next set of doors. Inside the castle, take the west door and then the door directly north of that. You'll find six beds inside here, along with a clock and a chest. The chest contains a HI-ETHER and the clock contains an ELIXER. Go outside and take the door to the east and rest here if you want. Go back outside and head east and check the pot to find a REMEDY. After this, go outside the southern door and head up the stairs. Instead of going into the Throne Room, go northeast and take the door. Inside, you'll find a chest containing an X-POTION. Go outside and take the south door. Outside, head south and follow the path until you reach a door. Go inside and check the two chests for a PHOENIX DOWN and a PRAYER BEADS. That's all the treasures I found. Head out when you're ready. O----------O-------------------------------------------------------------------O | ____ | F I N A L F A N T A S Y V I | | | _ \ O-------------------------------------------------------------------O | | | \ \ | W O R L D O F B A L A N C E | | | |_/ / O-------------------------------------------------------------------O | | | \ \ | F L O A T I N G C O N T I N E N T P R E P A R A T I O N | | | |_/ / O---------------------------------------------------O---------------O | |____/ | | ^[WALK.207] | | | O---------------O O----------O O-----------------------------O-----------------------------O------------------O | Item Checklist | Equipment Checklist | Party Members | O-----------------------------O-----------------------------O------------------O | None | None | Any | O-----------------------------O-----------------------------O------------------O Before heading to the Floating Continent, there's a few things you should know. First off, determine who will be in your party. I bring along Celes, Edgar and Setzer and/or Locke. You can only bring along three party members, so make sure you're bringing along your most powerful characters. Secondly, level up some spells. I highly suggest having every spell that Maduin and Seraph can teach (Fira, Blizzara, Thundara, Raise, Cura, Cure, Regen, Esuna). I suggest (for the time being) to equip Ramuh on someone for his Judgement Bolt attack, which can be useful in the first few battles. I also highly suggest equipping Golem and Zona Seeker on the other two characters (their esper attacks are the easiest way to beef up your defense and magic defense). Third, bring along all the Hi-Potions and Ethers you can afford. You can buy both in Thamasa, Albrook, Tzen, Jidoor, etc. Lastly, you may want to equip Relics that prevent Silence. The enemies on the way to the Floating Continent can slap you with it, making healing all that much harder. Once you're ready to head out, go to the wheel of the Blackjack and pick (Head to the Floating Continent). O----------O-------------------------------------------------------------------O | ____ | F I N A L F A N T A S Y V I | | | _ \ O-------------------------------------------------------------------O | | | \ \ | W O R L D O F B A L A N C E | | | |_/ / O-------------------------------------------------------------------O | | | \ \ | F L O A T I N G C O N T I N E N T A S C E N T | | | |_/ / O---------------------------------------------------O---------------O | |____/ | | ^[WALK.208] | | | O---------------O O----------O O-----------------------------O-----------------------------O------------------O | Item Checklist | Equipment Checklist | Party Members | O-----------------------------O-----------------------------O------------------O | None | None | Any | O-----------------------------O-----------------------------O------------------O ~ No, really! This is our last battle! Honest! ~ Ultros Monsters encountered X # Monster HP MP ATK DEF Gil EXP Weakness -------------------------------------------------------------------------------- ___ 104 Sky Armor 900 170 16 150 400 350 Lit, Wind ___ 105 Spitfire 1400 180 17 155 300 550 Lit, Wind Seems the Imperial Air Force is out to get you, so prepare to fight! You'll fight all the battles in the "Surrounded" formation, so keep on your toes. The biggest things to remember are to attack each unit individually. By doing so, you'll do more damage per turn (say 1200 damage to one unit as opposed to 600 damage to two units). The Spitfire enemy has an Absolute Zero attack, which can do anywhere between 200-350 damage. This can be lethal to lower level characters (mine were 16-17) since one or two attacks like these can wipe out your entire team. Taking out the Spitfire enemy first (it's the orange colored one) will prevent it from using the Absolute Zero attack. After each battle, you get a momentary silence where you can hit the START button and heal up. I highly suggest exploiting this to its fullest. After a few battles, you'll notice that "Something strange is coming this way", so fight a few more battles and you'll notice something hopping on the back of the Blackjack. Walk up to it and prepare to face: O------------------------------------------------------------------------------O | BOSS - Ultros #301 | O--------------------------O---------------------------------------------------O | Level ............. 26 | Immune To Type | | HP ............. 17000 | --- --- | | MP .............. 8000 | | | Attack ............ 10 | | | Defense ........... 20 | Status Immunity | | Evasion ............ 0 | Poison Imp | | Magic .............. 3 | Weak Against Petrify Death | | Magic Defense ..... 10 | Fire Poison Silence Berserk | | Magic Evasion ...... 0 | Confusion Sleep | | Gil ................ 0 | Stop | | EXP ................ 0 | | | | | | Steal | Absorbs | | Dried Meat | Water | | | | | Drops | | | --- | | | | | O--------------------------O---------------------------------------------------O Seriously ... Ultros needs a new gig. He doesn't do too much this time around, but he can hit you with his Octopus Ink (ick!) to inflict Darkness and he has the standard physical attack. If you cast Fira on him a few times and he'll call in reinforcements: O------------------------------------------------------------------------------O | BOSS - Typhon #300 | O--------------------------O---------------------------------------------------O | Level ............. 26 | Immune To Type | | HP ............. 10000 | --- --- | | MP ............. 40000 | | | Attack ............ 13 | | | Defense .......... 100 | Status Immunity | | Evasion ............ 0 | Poison Imp | | Magic ............. 10 | Weak Against Petrify Death | | Magic Defense ..... 55 | Ice Water Confusion | | Magic Evasion ...... 0 | | | Gil ................ 0 | | | EXP ................ 0 | | | | | | Steal | Absorbs | | Dagger | Fire | | | | | Drops | | | --- | | | | | O--------------------------O---------------------------------------------------O Ultros never used his Tentacle attack until after he called Typhon. Typhon also has a Fireball attack, which works like Meteor, only it does less damage. Ultros and Typhon can work off each other's attacks, which doesn't work well for you since they can wipe out your team if you leave them alone for too long. I suggest focusing Fira spells on Ultros. You had to hurt him some to get Typhon on the scene, so you might as well finish the job. In addition, taking Ultros out of the picture will make Typhon easier. After you beat Ultros, focus your assault on Typhon (using Blizzara spells). The battle isn't too hard, especially if you take them out one at a time. Upon death, Typhon will use his Snort attack, which knocks all your characters off the screen. It's unavoidable and unblockable, so you'll just have to accept it. After Typhon goes down, you'll immediately be thrust into another battle with: O------------------------------------------------------------------------------O | BOSS - Air Force #302 | O--------------------------O---------------------------------------------------O | Level ............. 25 | Immune To Type | | HP .............. 8000 | --- --- | | MP ............... 750 | | | Attack ............ 10 | | | Defense .......... 150 | Status Immunity | | Evasion ............ 0 | Darkness Poison | | Magic ............. 12 | Weak Against Imp Petrify | | Magic Defense .... 120 | Lightning Water Death Silence | | Magic Evasion ...... 0 | Berserk Confusion | | Gil ................ 0 | Sleep Slow | | EXP ................ 0 | Stop | | | | | Steal | Absorbs | | Elixer | --- | | | | | Drops | | | Princess Ring | | | | | O--------------------------O---------------------------------------------------O Although you may think that Air Force's 8000 HP doesn't really equate to much, keep in mind that its Magic Defense is double that of Typhon's ... and Air Force doesn't travel alone. The Laser Gun (the light blue head on the right side) has 3300 HP and the Missile Bay (the red head on the bottom) has 3000 HP. In addition, Air Force can launch a Bit, which absorbs all magic. After a short time, Air Force will start a countdown. If it gets to 0, Air Force will use his Hyperwave Cannon attack. The Laser Gun will attack you with its Diffractive Laser, which damages all teammates. The Missile Bay will attack you with its Missile, which causes Sap on the character it hits. Air Force can also attack you with its own Magitek Laser. You can defeat them all one by one. However, it's more logical to simply attack Air Force with your Thundara spells. You'll still get the Bestiary entries for all the Air Force allies (Air Force, Laser Gun, Missile Bay and Bit) if you simply beat Air Force by itself. O----------O-------------------------------------------------------------------O | ____ | F I N A L F A N T A S Y V I | | | _ \ O-------------------------------------------------------------------O | | | \ \ | W O R L D O F B A L A N C E | | | |_/ / O-------------------------------------------------------------------O | | | \ \ | F L O A T I N G C O N T I N E N T | | | |_/ / O---------------------------------------------------O---------------O | |____/ | | ^[WALK.209] | | | O---------------O O----------O O-----------------------------O-----------------------------O------------------O | Item Checklist | Equipment Checklist | Party Members | O-----------------------------O-----------------------------O------------------O | None | ____ Beret | Any | O-----------------------------O ____ Murasame O------------------O O-----------------------------O ~ Run! Run! Or you'll be well done! ~ Kefka Monsters encountered X # Monster HP MP ATK DEF Gil EXP Weakness -------------------------------------------------------------------------------- ___ 108 Apocrypha 1900 195 18 80 525 1200 Lit, Holy, Water ___ 111 Behemoth 5800 180 25 100 0 2055 Ice ___ 106 Brainpan 1300 1000 24 120 600 550 Fire, Lit, Holy ___ 109 Dragon 7000 850 45 130 0 2931 Lit ___ 306 Gigantos 6000 1120 20 1 0 7550 Poison ___ 107 Misfit 1750 140 26 105 786 750 Fire, Holy ___ 112 Ninja 1650 130 22 135 520 694 Lit, Holy ___ 110 Platinum Dragon 2802 200 35 150 1300 895 --- Immediately upon falling, you'll find a Save Point and ... Shadow? Talk to him and he'll (reluctantly) join the party. Use the Save Point to heal up (since Air Force probably left you hurting) and head out. Note ... if you have Locke along, you can try and Steal a Genji Glove from the Dragon enemy. From the Save Point, head east and up the stairs, which will clear for you automatically. Continue east and then follow the path south; a new path will open for you that heads northeast. Follow it and head east, but detour to the north to find a blue orb. Talk to it to find a MURASAME. Continue east and you'll open a path to the south, leading to a Monster-in-a-box encounter with a Gigantos (a rather nasty enemy), but you can get a Sasuke knife drop from it. Backtrack a bit and enter a small jag in a northern wall to open up a new path. Follow it and go into the center of the upper platform to transport yourself to another area. After emerging, go south and take a set of stairs down. To the east, step on a switch to open a new path to the southeast. Follow it and take the stairs south. Follow the path (skip the second set of stairs) and follow the path east until you find another transport platform. Step on it. Upon emerging, head south and take the west platform. After emerging, head southwest and step on the switch, then head north and up the stairs, then step on the switch there to create a shortcut. Take it and follow the path south. Take the first stairs down, then the second stairs down. Follow the path a ways until you reach a switch and a path to the southeast. Step on the switch, but don't take the path it opens quite yet. Head east and pick up a blue orb containing a BERET. Then go south and onto the platform to find a Save Point. Once you're ready, step onto the north platform. You can return to the Blackjack if you need to restock or change party members. Keep in mind that Shadow will stay behind. Luckily, he'll rejoin you when you come back AND he'll retain his equipment. Before you advance, you might want to bring Strago back to learn the 1000 Needles Lore. You can also learn Gau's Rages for the enemies you just fought, if you REALLY want to. However, use it ONLY if you need because the entire Floating Continent will be reset (except the treasures) and you'll have to restart from the beginning. At any rate, from where you are able to drop back down to the Blackjack, head west and follow the path. Heal up because you're going to face: O------------------------------------------------------------------------------O | BOSS - Ultima Weapon #307 | O--------------------------O---------------------------------------------------O | Level ............. 37 | Immune To Type | | HP ............. 24000 | --- --- | | MP .............. 5000 | | | Attack ............ 45 | | | Defense .......... 142 | Status Immunity | | Evasion ........... 20 | Poison Imp | | Magic .............. 5 | Weak Against Petrify Death | | Magic Defense ..... 97 | --- Silence Berserk | | Magic Evasion ..... 10 | Confusion Sleep | | Gil ................ 0 | Stop | | EXP ................ 0 | | | | | | Steal | Absorbs | | Ribbon | --- | | Elixer | | | Drops | | | Elixer | | | | | O--------------------------O---------------------------------------------------O If you have Locke along, feel free to try and Steal a Ribbon (it's a rare steal though) from Ultima Weapon. :) If Ultima Weapon looks intimidating ... you'd be right. Until now, Ultima Weapon is about as scary as they come. His physical attack alone can deal some massive damage (anywhere between 400-600). He can cast Flare, a massive spell in its own right. He can also cast Blaze on one or all characters. Lastly ... Ultima Weapon might cast Meteor, which can easily annihilate a party that's unprepared. I also saw Ultima use Fira, Quake, Rasp, Tornado, a Full Power attack (which deals MASSIVE damage) and a Mind Blast attack (which causes random negative status effects). After a while, he'll focus his energy (you'll see the onscreen message) and a few turns later he'll use Flare Star. There is no EASY way to beat Ultima Weapon. However, with its lower Magic Defense, all spells should deal decent damage. In addition, all of Shadow's Scrolls (I used Fire Scrolls a lot) can consistently deal over 1000 damage. Shuriken's don't work as well as Scrolls, so I suggest against using them. Your team's health should be a priority since KO'ed teammates can't deal damage. You can also cast Slow on Ultima. If you brought along Celes, you might be tempted to Runic Ultima's spells. However, I suggest against doing so simply for the reason that Ultima's physical attack alone can be enough to give you a lot of trouble. Ultima will eventually go down, but not without putiing up major resistance. I only managed to beat him with ONE character standing with 150 HP. When Ultima is defeated, you can technically go back to the Blackjack. But what you really want to do is advance north and watch the scenes. O----------O-------------------------------------------------------------------O | ____ | F I N A L F A N T A S Y V I | | | _ \ O-------------------------------------------------------------------O | | | \ \ | W O R L D O F B A L A N C E | | | |_/ / O-------------------------------------------------------------------O | | | \ \ | F L O A T I N G C O N T I N E N T E S C A P E | | | |_/ / O---------------------------------------------------O---------------O | |____/ | | ^[WALK.210] | | | O---------------O O----------O O-----------------------------O-----------------------------O------------------O | Item Checklist | Equipment Checklist | Party Members | O-----------------------------O-----------------------------O------------------O | ____ Elixer | None | Any | O-----------------------------O-----------------------------O------------------O Monsters encountered X # Monster HP MP ATK DEF Gil EXP Weakness -------------------------------------------------------------------------------- ___ 113 Naude 3000 195 11 115 0 0 Fire, Lit, Holy You only have six minutes to escape, so get to it! Start by heading southeast. Once stopped, go north and follow the path east, skipping the first path south and taking the next path with stairs south. Don't head east immediately or the floor will break and you'll be cut off from the ELIXER in the chest. Instead, go south and around, then head up and approach the chest from the east side. You'll run into a glowing star that initiates a battle: O------------------------------------------------------------------------------O | BOSS - Nelapa #308 | O--------------------------O---------------------------------------------------O | Level ............. 26 | Immune To Type | | HP .............. 2800 | Poison Wind Humanoid | | MP ............... 280 | Earth Water | | Attack ............ 11 | | | Defense .......... 105 | Status Immunity | | Evasion ............ 0 | Darkness Poison | | Magic ............. 10 | Weak Against Imp Petrify | | Magic Defense .... 150 | Ice Lightning Silence Sleep | | Magic Evasion ...... 0 | Holy Slow | | Gil ................ 0 | | | EXP ................ 0 | | | | | | Steal | Absorbs | | --- | Fire | | | | | Drops | | | --- | | | | | O--------------------------O---------------------------------------------------O Nelapa will start the battle by casting Doom on your entire team. In addition, Nelapa starts the battle in Reflect status, meaning all spells directed towards it will be reflected back at you. However, you can defeat Nelapa far easier than Ultima considering Nelapa only has 2800 HP. A few well-placed physical attacks are more than enough to do in Nelapa, even considering the severe time constraints that Doom places on you. Between Edgar's Tools and everyone else's physical attacks, Nelapa should pose no threat to you or your team. If you have someone with a Genji Glove, it'll only make the battle easier. Continue east and you'll see the airship below. You can jump, but you INSTANTLY LOSE ACCESS TO SHADOW FOR THE REST OF THE GAME. WAIT! WAIT! WAIT! WAIT! WAIT! WAIT! WAIT! WAIT! WAIT! WAIT! WAIT! WAIT! WAIT! WAIT! WAIT! WAIT! WAIT! WAIT! WAIT! WAIT! WAIT! WAIT! WAIT! WAIT! WAIT! WAIT! WAIT! WAIT! WAIT! WAIT! WAIT! WAIT! WAIT! WAIT! WAIT! WAIT! WAIT! WAIT! WAIT! WAIT! WAIT! WAIT! WAIT! WAIT! WAIT! WAIT! WAIT! WAIT! WAIT! WAIT! WAIT! WAIT! WAIT! WAIT! WAIT! WAIT! WAIT! WAIT! WAIT! WAIT! WAIT! WAIT! WAIT! WAIT! WAIT! WAIT! WAIT! WAIT! WAIT! WAIT! WAIT! WAIT! WAIT! WAIT! WAIT! WAIT! WAIT! WAIT! WAIT! WAIT! WAIT! WAIT! WAIT! In case you didn't get the message here, you should Wait when prompted. To get Shadow later, simply wait around by the exit. It takes a LONG time, but if you wait until 0:05, Shadow will pop up and the timer will disappear. He'll jump off with you. Watch the scenes that ensue. O----------O-------------------------------------------------------------------O | ____ | F I N A L F A N T A S Y V I | | | _ \ O-------------------------------------------------------------------O | | | \ \ | W O R L D O F R U I N | | | |_/ / O-------------------------------------------------------------------O | | _ \ | S T R A N D E D | | | | \ \ O---------------------------------------------------O---------------O | |_| \_\ | | ^[WALK.250] | | | O---------------O O----------O Kefka ... won? Even though Kefka betrayed Gestahl and changed the face of the entire planet in the process, Kefka seems to have won. Facing off did no good, although it's not like you really had the chance to battle him. Killing Leo, poisoning Doma and defacing the planet ... seems Kefka has a high list of crimes to account for. At any rate, the Blackjack is toast and the entire team is seperated ... it's time to really get the lead out. Here is a list of what you are capable of having at this point in time (although you probably won't have all the Lores listed unless you brought Strago along for the whole Floating Continent ride): O-------------------O | Bestiary | O-------------------O | #001 - #113 | | #276 - #308 | O-------------------O O-------------------O-------------------O-------------------O------------------O | Espers | Lore | Rage | Dance | O-------------------O-------------------O-------------------O------------------O | Ramuh | Doom | #001 - #112 | Wind Rhapsody | | Kirin | Roulette | #278 | Forest Nocture | | Siren | Aqua Breath | #279 | Desert Lullaby | | Cait Sith | 1000 Needles | #296 | Love Serenade | | Ifrit | Revenge Blast | #306 | Earth Blues | | Shiva | White Wind O-------------------O Water Harmony | | Unicorn | Lv. 5 Death | | Twilight Requiem | | Maduin | Lv. 4 Flare | O------------------O | Catoblepas | Lv. 3 Confuse | | Phantom | Traveler | | Carbuncle | Dischord | | Bismarck | Transfusion | | Golen | Stone | | Zona Seeker | Self Destruct | | Seraph O-------------------O O-------------------O O----------O-------------------------------------------------------------------O | ____ | F I N A L F A N T A S Y V I | | | _ \ O-------------------------------------------------------------------O | | | \ \ | W O R L D O F R U I N | | | |_/ / O-------------------------------------------------------------------O | | _ \ | S O L I T A R Y I S L A N D | | | | \ \ O---------------------------------------------------O---------------O | |_| \_\ | | ^[WALK.251] | | | O---------------O O----------O O-----------------------------O-----------------------------O------------------O | Item Checklist | Equipment Checklist | Party Members | O-----------------------------O-----------------------------O------------------O | None | None | Celes | O-----------------------------O-----------------------------O------------------O Celes is your only character here. And now you're charged with saving Cid's life through the only means possible: feeding him fish. I've been running through Djibriel's guide on this scenario and the mechanics have not changed. Check his guide on the SNES Final Fantasy III game board for more details. However, for the purposes of this document, I'll only give you the vital details: There are four types of fish; they appear under your Rare Items screen. Fish - A delicious fish Fish - An ordinary fish Fish - A fish Fish - A foul-tasting fish The first two types of fish will heal Cid. The other two types will kill him. Whether or not you kill Cid has no giant impact on final outcome of the game. I personally kill him every time because I like the scene better. However, if you REALLY want to save Cid, feel free to do so. No matter what happens, when you return to the cottage, you'll find either a letter from Cid or himself. Take the stairway and use the item there to head out. O----------O-------------------------------------------------------------------O | ____ | F I N A L F A N T A S Y V I | | | _ \ O-------------------------------------------------------------------O | | | \ \ | W O R L D O F R U I N | | | |_/ / O-------------------------------------------------------------------O | | _ \ | A L B R O O K | | | | \ \ O---------------------------------------------------O---------------O | |_| \_\ | | ^[WALK.252] | | | O---------------O O----------O O-----------------------------O-----------------------------O------------------O | Item Checklist | Equipment Checklist | Party Members | O-----------------------------O-----------------------------O------------------O | None | None | Celes | O-----------------------------O-----------------------------O------------------O O-----------------------------O-----------------------------O------------------O | Weapon Shop | Armor Shop | Inn 300 Gil | O-----------------------------O-----------------------------O------------------O | Flametongue .......... 7000 | Golden Shield ........ 2500 | | Icebrand ............. 7000 | Priest's Miter ....... 3000 | | Thunder Blade ........ 7000 | Green Beret .......... 3000 | O-----------------------------O Golden Helm .......... 4000 | | Golden Armor ........ 10000 | O-----------------------------O O-----------------------------O-----------------------------O | Item Shop | Relic Shop | O-----------------------------O-----------------------------O | Hi-Potion ............. 300 | Sprint Shoes ......... 1500 | | Ether ................ 1500 | Gigas Glove .......... 5000 | | Phoenix Down .......... 500 | Earring .............. 5000 | | Holy Water ............ 300 | Barrier Ring .......... 500 | | Remedy ............... 1000 | Mythril Glove ......... 700 | | Sleeping Bag .......... 500 | Knight's Code ........ 1000 | | Smoke Bomb ............ 300 | Reflect Ring ......... 6000 | | Teleport Stone ........ 700 | Jeweled Ring ......... 1000 | O-----------------------------O-----------------------------O Albrook is located northwest of where you land. Circle around to the north and enter. There's nothing new in Albrook this time around, except for the Gigas Glove, which is (more or less) a beefed up version of the Hyper Wrist; however, they enhance different stats. At any rate, talk to the townspeople. You'll learn about someone who was asking for someone with Celes' exact description. You'll also learn that this person went north, to Tzen. O----------O-------------------------------------------------------------------O | ____ | F I N A L F A N T A S Y V I | | | _ \ O-------------------------------------------------------------------O | | | \ \ | W O R L D O F R U I N | | | |_/ / O-------------------------------------------------------------------O | | _ \ | T Z E N | | | | \ \ O---------------------------------------------------O---------------O | |_| \_\ | | ^[WALK.253] | | | O---------------O O----------O O-----------------------------O-----------------------------O------------------O | Item Checklist | Equipment Checklist | Party Members | O-----------------------------O-----------------------------O------------------O | None | None | Celes | O-----------------------------O-----------------------------O------------------O O-----------------------------O-----------------------------O------------------O | Weapon Shop | Armor Shop | Inn 300 Gil | O-----------------------------O-----------------------------O------------------O | Kaiser Knuckles ...... 1000 | Golden Shield ........ 2500 | | Venom Claws .......... 2500 | Beret ................ 3500 | | Flametongue .......... 7000 | Tiger Mask ........... 2500 | | Icebrand ............. 7000 | Golden Helm .......... 4000 | | Thunder Blade ........ 7000 | Power Sash ........... 5000 | | Burning Fist ........ 10000 | Golden Armor ........ 10000 | O-----------------------------O-----------------------------O O-----------------------------O-----------------------------O | Item Shop | Relic Shop | O-----------------------------O-----------------------------O | Hi-Potion ............. 300 | Dragoon Boots ........ 9000 | | Ether ................ 1500 | Thief's Bracer ....... 3000 | | Green Cherry .......... 150 | Black Belt ........... 5000 | | Phoenix Down .......... 500 | Alarm Earring ........ 7000 | | Echo Screen ........... 120 | Sniper Eye ........... 3000 | | Holy Water ............ 300 | Peace Ring ........... 3000 | | Sleeping Bag .......... 500 | Jeweled Ring ......... 1000 | | Super Ball .......... 10000 | Amulet ............... 5000 | O-----------------------------O-----------------------------O Tzen is located far north and slightly west of Albrook. You'll pass by a large tower along the way, but this place is irrelevant for now since you can't enter it from the ground. SAVE BEFORE ENTERING TZEN. Upon entering the city, you'll find that a house is falling. And it's up to you to save the child inside! The house is on the northwest corner of town, and when you get there, you'll run into Sabin. Head inside the house after you're done talking to him. You only have 6:00 to find the child and get out. --- Monsters encountered X # Monster HP MP ATK DEF Gil EXP Weakness -------------------------------------------------------------------------------- ___ 124 Nightwalker * 256 190 9 140 491 258 Fire, Holy ___ 125 Scorpion 290 19 10 5 336 199 --- ___ 123 Zokka 305 35 5 150 400 267 Water * Found only in a Monster-in-a-box encounter From the entrance, head straight north and take the HEALING ROD from the chest. Head southwest into the room and take the HOLY ROD from the chest. Head outside the room and go straight west to pick up the ETHER from the chest. Go to the southwest corner to find a HYPER WRIST. That's all there is on this floor, so go downstairs. Downstairs, there's a chest to the west that contains a BLOOD SWORD. Far to the northeast corner lies a MAGICITE SHARD. You'll find the child located above the fireplace (which brings up the question of why he's there, considering how hot it would most likely be). With the child in hand, you can escape as soon as you like. I finished getting all the chests and fighting all the monster chests in under two minutes. You should have no problems doing the same in six. Upon exiting, the house will crash down and you'll recruit Sabin. :) WIth Sabin on your team, you can feel free to explore the city at your own leisure. You can purchase a Burning Fist (or two if you like the Genji Glove) for Sabin, but the real new item here is the Super Ball. The name may sound silly, but I assure you, the damage it's capable of doing is anything BUT silly. At any rate, with two characters, random battles suddenly become much less deadly than they were with one character. Head out when you're ready. O----------O-------------------------------------------------------------------O | ____ | F I N A L F A N T A S Y V I | | | _ \ O-------------------------------------------------------------------O | | | \ \ | W O R L D O F R U I N | | | |_/ / O-------------------------------------------------------------------O | | _ \ | T Z E N A R E A | | | | \ \ O---------------------------------------------------O---------------O | |_| \_\ | | ^[WALK.254] | | | O---------------O O----------O This section covers monsters found in the Tzen and Albrook areas. Monsters encountered X # Monster HP MP ATK DEF Gil EXP Weakness -------------------------------------------------------------------------------- ___ 121 Black Dragon 4000 600 14 102 502 780 Fire, Holy ___ 114 Fafnir 1112 130 13 110 456 459 Ice ___ 118 Gigantoad 458 20 11 100 340 235 Ice ___ 115 Killer Mantis 1412 110 16 115 756 559 Fire ___ 119 Land Ray 1 18 6 5 0 1 Water ___ 120 Luna Wolf 582 25 13 155 247 308 --- ___ 117 Murussu 1111 60 13 140 356 321 Lit ___ 116 Peeper 1 19 7 5 0 2 Ice, Water ___ 122 Rukh 850 100 12 105 596 249 Ice O----------O-------------------------------------------------------------------O | ____ | F I N A L F A N T A S Y V I | | | _ \ O-------------------------------------------------------------------O | | | \ \ | W O R L D O F R U I N | | | |_/ / O-------------------------------------------------------------------O | | _ \ | N I K E A H A R E A | | | | \ \ O---------------------------------------------------O---------------O | |_| \_\ | | ^[WALK.255] | | | O---------------O O----------O This section covers monsters found in the Nikeah and Mobliz areas. Monsters encountered X # Monster HP MP ATK DEF Gil EXP Weakness -------------------------------------------------------------------------------- ___ 121 Black Dragon 4000 600 14 102 502 780 Fire, Holy ___ 126 Delta Beetle 612 80 11 220 211 288 Fire ___ 129 Devoahan 2252 218 15 100 458 562 Fire, Water ___ 128 Lizard 1280 70 14 102 356 297 Ice ___ 127 Vampire Thorn 12 400 13 254 896 510 Fire O----------O-------------------------------------------------------------------O | ____ | F I N A L F A N T A S Y V I | | | _ \ O-------------------------------------------------------------------O | | | \ \ | W O R L D O F R U I N | | | |_/ / O-------------------------------------------------------------------O | | _ \ | N I K E A H | | | | \ \ O---------------------------------------------------O---------------O | |_| \_\ | | ^[WALK.256] | | | O---------------O O----------O O-----------------------------O-----------------------------O------------------O | Item Checklist | Equipment Checklist | Party Members | O-----------------------------O-----------------------------O------------------O | None | None | Celes | O-----------------------------O-----------------------------O Sabin | O------------------O O-----------------------------O-----------------------------O------------------O | Weapon Shop | Armor Shop | Inn 150 Gil | O-----------------------------O-----------------------------O------------------O | Rune Blade ........... 7500 | Diamond Shield ....... 3500 | | Flametongue .......... 7000 | Priest's Miter ....... 3000 | | Icebrand ............. 7000 | Green Beret .......... 3000 | | Thunder Blade ........ 7000 | Diamond Helm ......... 8000 | | Enhancer ............ 10000 | Gaia Gear ............ 6000 | O-----------------------------O Power Sash ........... 5000 | | Diamond Vest ........ 12000 | O-----------------------------O O-----------------------------O-----------------------------O | Item Shop | Relic Shop | O-----------------------------O-----------------------------O | Hi-Potion ............. 300 | White Cape ........... 5000 | | Ether ................ 1500 | Angel Wing ........... 8000 | | Gold Needle ........... 200 | Zephyr Cloak ......... 7000 | | Phoenix Down .......... 500 | Gale Hairpin ......... 8000 | | Holy Water ............ 300 | Hyper Wrist .......... 8000 | | Remedy ............... 1000 | Prayer Beads ......... 4000 | | Sleeping Bag .......... 500 | Amulet ............... 5000 | | Tent ................. 1200 | Princess Ring ........ 3000 | O-----------------------------O-----------------------------O Nikeah is located far north of Tzen. To get there, head east from Tzen. You'll run into a bridge leading to the long stretch of land. Once on the long stretch of land, head straight north. You'll pass by a tower encased by the mountains, so forget about that. Nikeah is north from there. There's quite a few new items available in Nikeah. Diamond gear is available here, for a price. I suggest getting at least one Diamond everything for Celes and a Diamond Vest for Sabin. The Enhancer is a pretty nice sword, but only if you can spare the 10000 Gil to purchase it. The Zephyr Cloak is also new, the Angel Ring is available for the first time here, as is the Princess Ring and the Prayer Beads. If you're going to get Prayer Beads, skip them and spend the 3000 Gil you need to get the Zephyr Cloak instead, it's much better overall. The real objective is to visit the Pub. Talk to the bandit sitting at the table and he'll exit, so follow him outside. Once outside, go north and you'll see a strangely familiar figure, who will introduce himself as Gerad. He'll move, so follow him and continue talking to him when he stops. It should be pretty stinkin' obvious who Gerad really is. If it's not obvious, I'd wonder how you got this far in the game. Celes will eventually stow away on Gerad's ship after you stalk and talk to him enough. O----------O-------------------------------------------------------------------O | ____ | F I N A L F A N T A S Y V I | | | _ \ O-------------------------------------------------------------------O | | | \ \ | W O R L D O F R U I N | | | |_/ / O-------------------------------------------------------------------O | | _ \ | S O U T H F I G A R O | | | | \ \ O---------------------------------------------------O---------------O | |_| \_\ | | ^[WALK.257] | | | O---------------O O----------O O-----------------------------O-----------------------------O------------------O | Item Checklist | Equipment Checklist | Party Members | O-----------------------------O-----------------------------O------------------O | ____ Potion | None | Celes | | ____ X-Potion O-----------------------------O Sabin | | ____ Elixer | O------------------O | ____ Phoenix Down | | ____ Holy Water | | ____ Remedy | | ____ Tent | | ____ Tent | O-----------------------------O O-----------------------------O-----------------------------O------------------O | Weapon Shop | Armor Shop | Inn 80 Gil | O-----------------------------O-----------------------------O------------------O | Trident .............. 1700 | Diamond Shield ....... 3500 | | Heavy Lance ......... 10000 | Priest's Miter ....... 3000 | | Enhancer ............ 10000 | Green Beret .......... 3000 | | Golden Spear ........ 12000 | Diamond Helm ......... 8000 | O-----------------------------O Gaia Gear ............ 6000 | | Diamond Vest ........ 12000 | | Diamond Armor ....... 15000 | O-----------------------------O O-----------------------------O-----------------------------O | Item Shop | Relic Shop | O-----------------------------O-----------------------------O | Hi-Potion ............. 300 | Silver Spectacles ..... 500 | | Ether ................ 1500 | Star Pendant .......... 500 | | Eye Drops .............. 50 | Fairy Ring ........... 1500 | | Echo Screen ........... 120 | Amulet .............. 5000 | | Phoenix Down .......... 500 | Hermes Sandals ....... 7000 | | Holy Water ............ 300 | Reflect Ring ......... 6000 | | Remedy ............... 1000 | Angel Ring ........... 8000 | | Tent ................. 1200 | Princess Ring ........ 3000 | O-----------------------------O-----------------------------O Good news everybody! If you left the treasures in South Figaro, most of them have upgraded. Take a look: From the west entrance, check the north barrel to the west of the Chocobo Stable for a HOLY WATER. Circle around the stable and check the middle crate for a TENT. Go to the southwest corner and check a crate there for an ELIXER. Go southeast and check the northern crate for an REMEDY. Check the barrel just north of it for an TENT. Look in between the Weapon and Armor Shops for an X- POTION. Head south from the Armor Shop and you'll see a small path that looks like it leads into a wall. Walk into it and head all the way east and check the bucket for a POTION. In the northwest corner, on the ledge above, you'll see see three barrels; check the bottom-right one (hug the ledge to get to it) for a Phoenix Down. The Golden Spear is new here and it's more powerful than the other spears available. I suggest buying at least one for Edgar ... I mean, Gerad, when he joins your party. In addition, the Diamond Armor is new as well. If you've been saving your Gil, Diamond Armor is where the fun's at. Inside the Inn you'll find Gerad. Talk to him and he'll leave. So now you ought to follow him. O----------O-------------------------------------------------------------------O | ____ | F I N A L F A N T A S Y V I | | | _ \ O-------------------------------------------------------------------O | | | \ \ | W O R L D O F R U I N | | | |_/ / O-------------------------------------------------------------------O | | _ \ | S O U T H F I G A R O A R E A | | | | \ \ O---------------------------------------------------O---------------O | |_| \_\ | | ^[WALK.258] | | | O---------------O O----------O This section covers monsters found in the South Figaro area. Monsters encountered X # Monster HP MP ATK DEF Gil EXP Weakness -------------------------------------------------------------------------------- ___ 131 Cancer 952 100 15 110 576 360 Ice, Lit, Water ___ 133 Desert Hare 75 200 7 100 0 0 Water ___ 132 Oceanus 1700 100 15 125 971 612 Lit ___ 130 Sandhorse 1025 100 15 135 726 475 Ice, Water O----------O-------------------------------------------------------------------O | ____ | F I N A L F A N T A S Y V I | | | _ \ O-------------------------------------------------------------------O | | | \ \ | W O R L D O F R U I N | | | |_/ / O-------------------------------------------------------------------O | | _ \ | S O U T H F I G A R O C A V E | | | | \ \ O---------------------------------------------------O---------------O | |_| \_\ | | ^[WALK.259] | | | O---------------O O----------O O-----------------------------O-----------------------------O------------------O | Item Checklist | Equipment Checklist | Party Members | O-----------------------------O-----------------------------O------------------O | ____ X-Potion | ____ Hero's Ring | Celes | | ____ Hi-Ether O-----------------------------O Sabin | O-----------------------------O O------------------O South Figaro Cave is much easier to find this time around. It's just southwest from South Figaro. Circle around and enter. Monsters encountered X # Monster HP MP ATK DEF Gil EXP Weakness -------------------------------------------------------------------------------- ___ 135 Cruller 1334 100 11 110 797 419 Fire, Holy ___ 138 Dante 1945 200 17 105 712 1150 Poison ___ 134 Humpty 800 100 8 145 326 421 Fire, Holy ___ 137 Neck Hunter 1334 150 5 102 1330 588 Poison Inside, you'll see a man blocking your path. Don't listen to his directions; just head on in. The layout here hasn't changed, so if you've picked up all the previous chests, forget this section and just advance to where you fought Tunnel Armor. However, if you left the chests, follow along. When you get to the main area, head west and up the stairs; it'll lead to an X-POTION. Head all the way east and pick up a HI-ETHER. Head to the northwest corner and into the doorway. It leads to a HERO'S RING. Head towards the exit of the cave and you'll see the bandits going through a secret entrance. Follow them by jumping across the turtle (press A when the turtle is in your path). After following them into the cave, head west into the next area, and then west again. You'll see a small doorway on the southwest corner of the wall. Enter it and you'll find yourself in Figaro Castle. O----------O-------------------------------------------------------------------O | ____ | F I N A L F A N T A S Y V I | | | _ \ O-------------------------------------------------------------------O | | | \ \ | W O R L D O F R U I N | | | |_/ / O-------------------------------------------------------------------O | | _ \ | F I G A R O C A S T L E | | | | \ \ O---------------------------------------------------O---------------O | |_| \_\ | | ^[WALK.260] | | | O---------------O O----------O O-----------------------------O-----------------------------O------------------O | Item Checklist | Equipment Checklist | Party Members | O-----------------------------O-----------------------------O------------------O | ____ X-Potion | ____ Soul Sabre | Celes | | ____ Hi-Ether | ____ Gravity Rod | Edgar | O-----------------------------O ____ Royal Crown | Sabin | | ____ Crystal Helm O------------------O O-----------------------------O Monsters encountered X # Monster HP MP ATK DEF Gil EXP Weakness -------------------------------------------------------------------------------- ___ 135 Cruller 1334 100 11 110 797 419 Fire, Holy ___ 138 Dante 1945 200 17 105 712 1150 Poison ___ 136 Dropper 1000 80 6 100 427 398 Lit, Water ___ 134 Humpty 800 100 8 145 326 421 Fire, Holy ___ 137 Neck Hunter 1334 150 5 102 1330 588 Poison From where you enter (one of the jail cells), exit the cell and head up the stairs. Since you can't go outside, head west and down both sets of stairs. = B2F = There's only one path to take. Head north and down the stairs. = B3F = Go straight south and into the next room. In the next room, go south and take the CRYSTAL HELM and GRAVITY ROD out of the chests. Head into the west room and take the X-POTION and HI-ETHER out of those chests. Head north from between the last two chests and go up the stairs. = B2F = Head into the north door and take the ROYAL CROWN. Head back downstairs. = B3F = In the area with all the chests, take the middle door. In the next room, simply head north. = ENGINE ROOM = Heal up before talking to Gerad! You're about to face: O------------------------------------------------------------------------------O | BOSS - Tentacle (lower-right) #310 | O--------------------------O---------------------------------------------------O | Level ............. 31 | Immune To Type | | HP .............. 7000 | --- --- | | MP ............... 800 | | | Attack ............ 13 | | | Defense .......... 102 | Status Immunity | | Evasion ............ 0 | Imp Death | | Magic .............. 8 | Weak Against Berserk Confusion | | Magic Defense .... 153 | Ice Water Stop | | Magic Evasion ...... 0 | | | Gil ................ 0 | | | EXP ................ 0 | | | | | | Steal | Absorbs | | --- | Fire | | | | | Drops | | | --- | | | | | O--------------------------O---------------------------------------------------O O------------------------------------------------------------------------------O | BOSS - Tentacle (upper-right) #311 | O--------------------------O---------------------------------------------------O | Level ............. 33 | Immune To Type | | HP .............. 5000 | --- --- | | MP ............... 600 | | | Attack ............ 13 | | | Defense .......... 102 | Status Immunity | | Evasion ............ 0 | Imp Death | | Magic .............. 8 | Weak Against Berserk Confusion | | Magic Defense .... 153 | --- Stop | | Magic Evasion ...... 0 | | | Gil ................ 0 | | | EXP ................ 0 | | | | | | Steal | Absorbs | | --- | Lightning Water | | | | | Drops | | | --- | | | | | O--------------------------O---------------------------------------------------O O------------------------------------------------------------------------------O | BOSS - Tentacle (lower-left) #312 | O--------------------------O---------------------------------------------------O | Level ............. 32 | Immune To Type | | HP .............. 6000 | --- --- | | MP ............... 700 | | | Attack ............ 13 | | | Defense .......... 102 | Status Immunity | | Evasion ............ 0 | Imp Petrify | | Magic .............. 8 | Weak Against Silence Berserk | | Magic Defense .... 153 | Fire Confusion Sleep | | Magic Evasion ...... 0 | Stop | | Gil ................ 0 | | | EXP ................ 0 | | | | | | Steal | Absorbs | | --- | Ice Water | | | | | Drops | | | --- | | | | | O--------------------------O---------------------------------------------------O O------------------------------------------------------------------------------O | BOSS - Tentacle (upper-left) #313 | O--------------------------O---------------------------------------------------O | Level ............. 34 | Immune To Type | | HP .............. 4000 | --- --- | | MP ............... 500 | | | Attack ............ 13 | | | Defense .......... 102 | Status Immunity | | Evasion ............ 0 | Darkness Poison | | Magic .............. 8 | Weak Against Imp Death | | Magic Defense .... 153 | --- Silence Berserk | | Magic Evasion ...... 0 | Confusion Sleep | | Gil ................ 0 | | | EXP ................ 0 | | | | | | Steal | Absorbs | | --- | Earth Water | | | | | Drops | | | --- | | | | | O--------------------------O---------------------------------------------------O Well, I thought about it and the only logical way to do this section was to give each tentacle its own Boss section. :/ Each of the Tentacles has its own physical attack and from my experience, they like to gang up on lone team members. Each Tentacle can also Stun or Entwine a character, but both attacks usually missed for me. I also saw them cast Bio. Lastly, it's possible that a Tentacle will Grab one of your characters. It will drain their HP, so you'll have to either let them KO that character or defeat the Tentacle quickly. I think the easiest way to defeat them is to reduce their numbers. Use their own ganging-up technique and take out the upper-left Tentacle first. It only has 4000 HP, so between Edgar's Chainsaw and Celes casting strong magic, it should go down within a few turns. After that, I suggest going against the lower-left Tentacle since it's weak to Fire. You can use Sabin's Rising Phoenix Blitz and some well-placed Fira spells to make short work of it. You'll be healing the lower-right Tentacle, but it won't matter if you haven't done any damage to it. Once you take out two Tentacles, it's almost free pickings between the last two. The biggest thing to NOT do is accidentally cast an elemential spell on a Tentacle that absorbs that element. Casting Blizzara on the lower-left Tentacle isn't really a good idea. Concentrate on their weaknesses (which I've so graciously given you) and exploit them. You can also hit them up with a few status effects (like Slow) if any tentacle in particular starts giving you trouble. With Celes alone, this battle might be hard, but with Sabin along you shouldn't have too much trouble. Once the Tentacles die off, watch the scenes that ensue. However, before leaving, take some time out of your day to go inside the treasure room and take the SOUL SABRE from the suit of armor. Also ... before you leave, if you're a Bestiary perfectionist, you'll find #136 (Dropper) in the Engine Room. It's also the only place I found it, so keep that in mind. You have to walk your way back to the first floor (hell no .. can't use a simple Teleport Stone ... that would be too easy), so walk there at your own leisure. O----------O-------------------------------------------------------------------O | ____ | F I N A L F A N T A S Y V I | | | _ \ O-------------------------------------------------------------------O | | | \ \ | W O R L D O F R U I N | | | |_/ / O-------------------------------------------------------------------O | | _ \ | F I G A R O C A S T L E A F T E R M A T H | | | | \ \ O---------------------------------------------------O---------------O | |_| \_\ | | ^[WALK.261] | | | O---------------O O----------O O-----------------------------O-----------------------------O------------------O | Item Checklist | Equipment Checklist | Party Members | O-----------------------------O-----------------------------O------------------O | None | None | Celes | O-----------------------------O-----------------------------O Sabin | | Edgar | O------------------O O-----------------------------O-----------------------------O------------------O | Item Shop (east) | Item Shop (west) | Inn Free | O-----------------------------O-----------------------------O------------------O | Auto Crossbow ......... 250 | Hi-Potion ............. 300 | | Noiseblaster .......... 500 | Ether ................ 1500 | | Bioblaster ............ 750 | Antidote ............... 50 | | Flash ................ 1000 | Eye Drops .............. 50 | | Debilitator .......... 5000 | Echo Screen ........... 120 | | Drill ................ 3000 | Phoenix Down .......... 500 | O-----------------------------O Remedy ............... 1000 | | Tent ................. 1200 | O-----------------------------O Once you're back up top, the good news is that Figaro Castle has resurfaced. Even better? That annoying old man won't prevent THE KING from entering the basement of his own castle. The bad news? Well ... you still have no airship. However ... Figaro Castle is back in action! You should take some time to restock your supplies. If you don't have at least one of every Tool available, GET THEM HERE. The castle is yours for the viewing. Wander around like a fool if you wish, but the real objective here is to move Figaro Castle over to Kohlingen. O----------O-------------------------------------------------------------------O | ____ | F I N A L F A N T A S Y V I | | | _ \ O-------------------------------------------------------------------O | | | \ \ | W O R L D O F R U I N | | | |_/ / O-------------------------------------------------------------------O | | _ \ | K O H L I N G E N | | | | \ \ O---------------------------------------------------O---------------O | |_| \_\ | | ^[WALK.262] | | | O---------------O O----------O O-----------------------------O-----------------------------O------------------O | Item Checklist | Equipment Checklist | Party Members | O-----------------------------O-----------------------------O------------------O | None | None | Celes | O-----------------------------O-----------------------------O Sabin | | Edgar | O------------------O O-----------------------------O-----------------------------O------------------O | Weapon Shop | Armor Shop | Inn 200 Gil | O-----------------------------O-----------------------------O------------------O | Darts ............... 10000 | Diamond Shield ....... 3500 | | Dice ................. 5000 | Priest's Miter ....... 3000 | | Viper Darts ......... 13000 | Green Beret .......... 3000 | | Enhancer ............ 10000 | Diamond Helm ......... 8000 | | Golden Spear ........ 12000 | Diamond Vest ........ 12000 | O-----------------------------O Diamond Armor ....... 15000 | O-----------------------------O O-----------------------------O-----------------------------O | Item Shop | Relic Shop | O-----------------------------O-----------------------------O | Hi-Potion ............. 300 | None | | Ether ................ 1500 O-----------------------------O | Antidote ............... 50 | | Phoenix Down .......... 500 | | Holy Water ............ 300 | | Remedy ............... 1000 | | Sleeping Bag .......... 500 | | Tent ................. 1200 | O-----------------------------O From where Figaro Castle emerges, Kohlingen is northwest. You'll see two dots in that general area and Kohlingen is the one to the northeast. There's some nice items in Kohlingen. However, you've seen everything in the Armor Shop before. The Dice and Viper Darts are new though. You might be tempted to go with the cheaper Dice; however, from my experience, they're far inferior when compared to the Viper Darts. Unless you're feeling extremely lucky, I'd go with the Viper Darts any day of the week. Setzer's in the Pub. Talk to him and he'll show you your next destination ... and he'll join the party to boot. Head out of Kohlingen when you're ready. O----------O-------------------------------------------------------------------O | ____ | F I N A L F A N T A S Y V I | | | _ \ O-------------------------------------------------------------------O | | | \ \ | W O R L D O F R U I N | | | |_/ / O-------------------------------------------------------------------O | | _ \ | K O H L I N G E N A R E A | | | | \ \ O---------------------------------------------------O---------------O | |_| \_\ | | ^[WALK.263] | | | O---------------O O----------O This section covers monsters found in the Kohlingen area. Monsters encountered X # Monster HP MP ATK DEF Gil EXP Weakness -------------------------------------------------------------------------------- ___ 139 Bogy 1318 100 15 102 1200 532 --- ___ 131 Cancer 952 100 15 110 576 360 Ice, Lit, Water ___ 141 Deepeye 1334 100 14 100 485 385 Fire ___ 140 Marchosias 1418 100 19 102 909 449 Wind ___ 142 Mousse 900 100 11 110 287 189 --- ___ 130 Sandhorse 1025 100 15 135 726 475 Ice, Water O----------O-------------------------------------------------------------------O | ____ | F I N A L F A N T A S Y V I | | | _ \ O-------------------------------------------------------------------O | | | \ \ | W O R L D O F R U I N | | | |_/ / O-------------------------------------------------------------------O | | _ \ | D A R I L L ' S T O M B | | | | \ \ O---------------------------------------------------O---------------O | |_| \_\ | | ^[WALK.264] | | | O---------------O O----------O O-----------------------------O-----------------------------O------------------O | Item Checklist | Equipment Checklist | Party Members | O-----------------------------O-----------------------------O------------------O | None | ____ Man-Eater | Celes | O-----------------------------O ____ Genji Helm | Edgar | | ____ Regal Gown | Sabin | | ____ Crystal Mail | Setzer | | ____ Growth Egg O------------------O O-----------------------------O Darill's Tomb is located southwest from Kohlingen. Setzer even shows you where it's at when you talk to him. Monsters encountered X # Monster HP MP ATK DEF Gil EXP Weakness -------------------------------------------------------------------------------- ___ 143 Borghese 1584 250 45 105 716 510 Fire, Holy ___ 145 Cloudwraith 2058 360 13 145 385 485 Fire, Holy ___ 146 Exoray 1200 112 13 105 370 449 Fire, Holy ___ 144 Malboro 2900 980 20 95 2292 780 Fire ___ 147 Skeletal Horror 1584 143 45 115 542 770 Fire, Holy Upon entering, Setzer will open the entrance. Head inside when you're good and ready. It's a good idea to wear Relics that prevent Zombie status, since some enemies inside can slap you with it. Also, if you have a lot of Phoenix Downs, you can instantly kill every enemy in here except for the Malboro. = B1F = Head straight south and into the next room. = B2F = Head south and the path will split. Go east and south into the next room to nab a GENJI HELM. Backtrack to the split and head southwest and into the next room. You'll find a CRYSTAL MAIL and a stairway you should take. = B3F = Take the REGAL GOWN from the chest and head north into the next room. You'll find a switch that you should throw. After doing so, backtrack up to B2F and back to the split. = B2F = Back at the split, take the northeast door. Inside, talk to the gravestone and enter the room behind it. Throw the switch in the far back and return to the split. Back at the split, take the middle door to the south. Hop on the turtle inside and go to the next room. In the next room, go all the way south and into the next room. Inside you'll find four gravestones with four different carvings on them. Just read them all and return to the split. Back at the split, take the northwest door and talk to the gravestone. You'll be prompted to carve the letters you just got into this gravestone. Start by selecting WEHT, then select DLRO, then select QSSI and ERAU will fill itself in. Read the message backwards and you'll see that the world is square, although you and I both know that it's technically impossible for any world to be in a square formation, or cubical for that matter. At any rate, the tombstone will tell you the location of a new relic. Head south and down to B3F. = B3F = Head all the way east and straight into the eastern wall. If you're having trouble, stand just south of the chest, then take one more step south and head straight east. Once you can't move, head north and take the GROWTH EGG from the chest. Return to the split back on B2F. = B2F = Take the southern door and retake the turtle express. Once you emerge, hit the switch to raise the water and take the second turtle across. Enter the doorway. Inside, you'll see a Save Point. I highly recommend saving on this Save Point, especially if you're planning on opening either of the chests just north of it. The left chest contains a Monster-in-a-box with an Angler Whelk (much like the Ymir you faced at the beginning of the game). I don't intend to give the Angler Whelk its own Boss section because it's not immune to Death, meaning Edgar's Chainsaw can make instant mincemeat out of the shell section. The right chest contains a MAN-EATER. Take the door into the next room. In here, walk up to the purple gravestone, but don't talk to it quite yet. Heal up your HP and MP. You may also want to stick a Hermes Sandals on Celes. When you talk to the gravestone, you'll face: O------------------------------------------------------------------------------O | BOSS - Dullahan #316 | O--------------------------O---------------------------------------------------O | Level ............. 37 | Immune To Type | | HP ............. 23450 | --- --- | | MP .............. 1721 | | | Attack ............ 55 | | | Defense .......... 130 | Status Immunity | | Evasion ........... 10 | Poison Imp | | Magic .............. 7 | Weak Against Petrify Death | | Magic Defense .... 160 | Fire Silence Berserk | | Magic Evasion ...... 0 | Confusion Sleep | | Gil ................ 0 | Stop | | EXP ................ 0 | | | | | | Steal | Absorbs | | Genji Glove | Ice | | X-Potion | | | Drops | | | --- | | | | | O--------------------------O---------------------------------------------------O Dullahan will start the battle by casting Lv. ? Holy. The ? is the last digit of your Gil, so if it's anything less than a 5, you might want to go gain some Gil. My number was a 9, which means there's almost no chance that I'd get hit, especially considering my levels were 21-22. The first thing you'll probably want to do is slap Dullahan with some status effects. Slow works great (if you can get it to conect), as does Darkness. Slow can be achieved via its spell and Darkness can be attained by using Edgar's Flash Tool. Dullahan's physical attack can deal some nasty damage; however, it can only be directed towards one character. Dullahan will also cast Blizzara, Blizzaga and Holy. Dullahan will also try to heal himself via Cura. I also saw a Northern Cross attack that acted exactly like Blizzara and a Morning Star attack that simply caused physical damage. Dullahan can also (rarely) use Absolute Zero, hitting everyone for at least 400-500+ damage. You can go about this battle two ways. You can try pounding the hell out of Dullahan with Fira spells. However, this tactic falls flat due to the fact that Dullahan's HP will last long enough for his spells to damage you (and most likely kill you). Which leads me to my tactic: This battle is actually fairly easy, if you can time your actions right. Have Celes Runic and absorb Dullahan's first spell. After she does, have your other three (or two if you skipped Sabin) characters cast Fira on Dullahan. Once Celes gains her next turn, have her Runic again. Wait for Dullahan to cast his next spell. After he does, have your other characters cast Fira. Then have Celes Runic once again. If you need to heal, wait until Celes Runics one of Dullahan's spells, then cast Cura on whoever you need (or the entire team if you need). If you follow this strategy and have both Slow and Darkness on Dullahan, his threat level diminishes quite quickly. Having Haste on Celes also helps a lot (which is why I suggested having a Hermes Sandals on her). There's a few things I should point out. There are many ways to bypass Runic and still deal damage to Dullahan.. You can use any of Edgar's Tools (I suggest the Drill over the Chainsaw since the Chainsaw tends to use its insta-kill move that Dullahan is immune to), any of Sabin's Blitzes can bypass Runic and Rising Phoenix is even fire-based, Sabin's Chakra Blitz can heal you or even Setzer's Mysidian Rabbit (get any odd Slot combination) can heal you for small amounts of HP. Don't forget that you CAN use items for healing as well! Hi- Potions and Phoenix Downs saved my ass a few times while running through Dullahan. Dullahan is tricky but definitely beatable. Once he dies, a room will open behind Darill's Tomb. Go through it and descend the stairs, watching the scenes along the way if you wish (I always do because I think they rock). After the scenes, you'll find yourself with a spiffy new (and faster) airship. However, the FIRST thing you want to do after obtaining the Falcon is to land it and save because there's a chance you'll run into the powerful Deathgaze enemy, which can probably kick the crap out of your team right now. O----------O-------------------------------------------------------------------O | ____ | F I N A L F A N T A S Y V I | | | _ \ O-------------------------------------------------------------------O | | | \ \ | W O R L D O F R U I N | | | |_/ / O-------------------------------------------------------------------O | | _ \ | F I N D I N G F R I E N D S | | | | \ \ O---------------------------------------------------O---------------O | |_| \_\ | | ^[WALK.300] | | | O---------------O O----------O The time has come ... you finally have your wings back and the world is yours for the taking. In case you couldn't figure it out, your team is scattered across the ... err ... square. Delivering justice to Kefka should be a priority, but it's significantly harder to do so with only four (or three) characters. Until you can put up a fight, you shouldn't go making one with Kefka. So without further ado, let's get off to find our friends and beef up our power! NOTE: I (personally) consider Celes to be the main party member. After all, she's the one who started gathering everyone. So if you see Celes, she's not always mandatory, but I always bring her along. NOTE: You can actually perform these recruitment missions in any order you wish. However, for certain missions you'll be required to have certain members in your team or certain team parameters. I'll outline them in each section. Here is a list of what you are capable of having at this point in time: O-------------------O | Bestiary | O-------------------O | #001 - #147 | | #276 - #316 | O-------------------O O-------------------O-------------------O-------------------O------------------O | Espers | Lore * | Rage * | Dance * | O-------------------O-------------------O-------------------O------------------O | Ramuh | Doom | #001 - #112 | Wind Rhapsody | | Kirin | Roulette | #278 | Forest Nocture | | Siren | Tsunami | #279 | Desert Lullaby | | Cait Sith | Aqua Breath | #296 | Love Serenade | | Ifrit | 1000 Needles | #306 | Earth Blues | | Shiva | Revenge Blast O-------------------O Water Harmony | | Unicorn | White Wind | | Twilight Requiem | | Maduin | Lv. 5 Death | O------------------O | Catoblepas | Lv. 4 Flare | | Phantom | Lv. 3 Confuse | | Carbuncle | Traveler | | Bismarck | Dischord | | Golen | Transfusion | | Zona Seeker | Stone | | Seraph | Self Destruct | O-------------------O-------------------O * Unless you've been doing some serious tinkering with your game, you shouldn't even have Strago, Gau OR Mog back in your party yet. Besides, the fun is just beginning. O----------O-------------------------------------------------------------------O | ____ | F I N A L F A N T A S Y V I | | | _ \ O-------------------------------------------------------------------O | | | \ \ | W O R L D O F R U I N | | | |_/ / O-------------------------------------------------------------------O | | _ \ | C Y A N ~ M A R A N D A | | | | \ \ O---------------------------------------------------O---------------O | |_| \_\ | | ^[WALK.301] | | | O---------------O O----------O O-----------------------------O-----------------------------O------------------O | Item Checklist | Equipment Checklist | Party Members | O-----------------------------O-----------------------------O------------------O | None | None | Celes | O-----------------------------O-----------------------------O Edgar | | Sabin | | Setzer | O------------------O O-----------------------------O-----------------------------O------------------O | Weapon Shop | Armor Shop | Inn 200 Gil | O-----------------------------O-----------------------------O------------------O | Gravity Rod ......... 13000 | Crystal Shield ....... 7000 | | Swordbreaker ........ 16000 | Crystal Helm ........ 10000 | | Falchion ............ 17000 | Oath Veil ............ 9000 | | Flame Scroll .......... 500 | Black Garb .......... 13000 | | Water Scroll .......... 500 | Magus Robe .......... 13000 | | Lightning Scroll ...... 500 | Crystal Mail ........ 17000 | | Invisibility Scroll ... 200 O-----------------------------O | Shadow Scroll ......... 400 | O-----------------------------O The pigeon you just saw leads to Maranda. Which is a good a place as any to start, unless you totally hate Cyan. In which case you ought to skip ahead. Fly the Falcon towards Maranda and enter it (after landing the airship, of course). Nearly everything available in Maranda is new for purchase. I highly suggest purchasing Falchions for Celes and Edgar and Crystal equipment for anyone who can equip it. Also, Sabin can't equip Crystal stuff, but he can make use out of the Black Garb available. Unless you have Gil to burn, skip the rest of the stuff for now since you have nobody who can use it. The real objective here is Lola, who resides in the house on the east end of town. She'll tell you all about her boyfriend in Mobliz (which was destroyed in case you forgot). Read her letter and attach her reply to the carrier pigeon outside. Watch the pigeon's path and follow it in the Falcon. O----------O-------------------------------------------------------------------O | ____ | F I N A L F A N T A S Y V I | | | _ \ O-------------------------------------------------------------------O | | | \ \ | W O R L D O F R U I N | | | |_/ / O-------------------------------------------------------------------O | | _ \ | C Y A N ~ Z O Z O | | | | \ \ O---------------------------------------------------O---------------O | |_| \_\ | | ^[WALK.302] | | | O---------------O O----------O O-----------------------------O-----------------------------O------------------O | Item Checklist | Equipment Checklist | Party Members | O-----------------------------O-----------------------------O------------------O | None | None | Celes | O-----------------------------O-----------------------------O Edgar | | Sabin | | Setzer | O------------------O Boy ... of all the places you DON'T want to be, why Zozo? Anyways, Zozo is located on the same continent as Maranda, but it's the northern-most white dot on the continent. If you go to the middle one, you'll end up in Jidoor. Monsters encountered X # Monster HP MP ATK DEF Gil EXP Weakness -------------------------------------------------------------------------------- ___ 064 Gobbledygook 350 20 13 85 126 104 Poison ___ 062 Harvester 428 85 13 105 314 291 Poison ___ 063 Hill Gigas 1200 60 18 125 600 550 Poison ___ 065 Veil Dancer 392 120 13 115 296 224 Poison Inside Zozo, talk to the carrier pigeon and watch where it flies. You want to enter the "Pub" building just to the southwest, but the door you need to pass through is rusted shut. Oh bother. However, talk to the guy next to the "Inn" and he'll sell you some Rust-Rid (what a name) for 1000 Gil. Hopefully you have it, otherwise fight some enemies to get the Gil you need. Once you have the Rust-Rid (it's a Rare Item), go to the top of the Pub and use it on the rusted door. O----------O-------------------------------------------------------------------O | ____ | F I N A L F A N T A S Y V I | | | _ \ O-------------------------------------------------------------------O | | | \ \ | W O R L D O F R U I N | | | |_/ / O-------------------------------------------------------------------O | | _ \ | C Y A N ~ M T . Z O Z O | | | | \ \ O---------------------------------------------------O---------------O | |_| \_\ | | ^[WALK.303] | | | O---------------O O----------O O-----------------------------O-----------------------------O------------------O | Item Checklist | Equipment Checklist | Party Members | O-----------------------------O-----------------------------O------------------O | None | None | Celes | O-----------------------------O-----------------------------O Edgar | | Sabin | | Setzer | O------------------O ~ Oh ... ! Must thou embarrass me so!? ~ Cyan NOTE: The enemies in Mt. Zozo have an abnormally high Evasion stat. A Sniper Eye Relic puts all your fears to rest. When used with a Genji Glove, any one of your characters becomes a killing machine here. In addition, Edgar's Chainsaw works well here, as do Sabin's Blitzes. Or you could just stick two Earrings on Celes and have her use magic; with her already high Magic stat, she'll be able to pwn pretty much anything in your path. Lastly, if you have Super Balls (the ones you could buy in Tzen for 10000 Gil), they really work well here since they can easily deal thousands of damage with just a few smashes. Monsters encountered X # Monster HP MP ATK DEF Gil EXP Weakness -------------------------------------------------------------------------------- ___ 149 Devil Fist 1759 68 10 125 2000 797 --- ___ 152 Glasya Labolas 4771 590 23 150 2500 2953 Poison ___ 150 Luridan 2079 122 12 210 1000 707 Fire, Wind ___ 148 Mugbear 2409 74 15 165 2000 882 Fire ___ 151 Punisher 2191 136 28 100 3000 1242 Posion From the entrance, head northwest and farther west to pick up an ICE SHIELD. Go down the stairs and southeast to pick up a RED CAP. Head south and follow the path, which is straightforward. You'll follow it around and pick up a THUNDER SHIELD from the chest in the light. Head up the stairs and north through the doorway. You'll pass by a chest with an AEGIS SHIELD inside. You'll see a door- way to the northwest of you; take it and nab the GOLD HAIRPIN from the chest. Re-enter the doorway and head northeast to find another path outside. Outside, head west and into the next entrance. Inside, head west and look for the switch. You can actually step over towards that direction by using a small obscure path to the west (before you go down the stairs). Use the Save Point hidden in the light and go step on the switch. Now just get in the path of the dragon (after healing up) to face: O------------------------------------------------------------------------------O | BOSS - Storm Dragon #341 | O--------------------------O---------------------------------------------------O | Level ............. 74 | Immune To Type | | HP ............. 42000 | --- --- | | MP .............. 1250 | | | Attack ............ 13 | | | Defense .......... 110 | Status Immunity | | Evasion ............ 0 | Poison Imp | | Magic .............. 9 | Weak Against Petrify Death | | Magic Defense .... 150 | Lightning Silence Berserk | | Magic Evasion ...... 0 | Confusion Sleep | | Gil ................ 0 | Slow Stop | | EXP ................ 0 | | | | | | Steal | Absorbs | | --- | Wind | | | | | Drops | | | Force Armor | | | | | O--------------------------O---------------------------------------------------O Storm Dragon, as you might suspect, has a small but brutal array of wind-based attacks, including Wind Slash, Leaf Swirl and its physical attack. Unfortunately, you can't cast Silence or anything like that on Storm Dragon. However, you can hit it with Darkness via Edgar's Flash Tool. Since Storm Dragon is weak to Thunder, you really should use all your Thunder- based spells against it (I hope this would be obvious). Have one person dedicated to healing (or two if you need) and the other characters casting Thundara spells. Also, it's worthy to note that Edgar's Tools can deal some nifty damage, as do Sabin's Blitzes. Storm Dragon is tricky but should be beatable with your current party. After you defeat it, you'll see a message that there's 7 dragons remaining. Once Storm Dragon is dead, reuse the Save Point and then follow the path south, down the stairs and onward until you reach a path outside. Follow the path east and back inside. Inside, you'll find plenty of flowers, a note and a chest. Head out the east doorway and watch the scene with Cyan. After the scene, head out the east door and you'll see a SHINY SHINY SHINY (okay, enough of Gau) thing lying on the ground. Pick it up and you'll get the key to Cyan's treasure chest. Go open Cyan's treasure chest to find ... err ... Bushido in the Bedroom? *ahem* Time to leave. Use a Teleport Stone and you'll find yourself outside of Zozo. If you don't have a Teleport Stone ... shame on you. Walk out now. NOTE: If you talk to Lola with Cyan in your party, a small scene will occur. In addition, if you talk to Lola's letter, Cyan will replace it with a different one. O----------O-------------------------------------------------------------------O | ____ | F I N A L F A N T A S Y V I | | | _ \ O-------------------------------------------------------------------O | | | \ \ | W O R L D O F R U I N | | | |_/ / O-------------------------------------------------------------------O | | _ \ | G A U ~ T H E V E L D T | | | | \ \ O---------------------------------------------------O---------------O | |_| \_\ | | ^[WALK.304] | | | O---------------O O----------O O-----------------------------O-----------------------------O------------------O | Item Checklist | Equipment Checklist | Party Members | O-----------------------------O-----------------------------O------------------O | None | None | Celes | O-----------------------------O-----------------------------O------------------O The Veldt has changed a lot since you last visited it. For starters, it's now located on the northeast end of the world, east of Nikeah. You shouldn't have any troubles finding it. Just listen for the Veldt music after landing. If you don't hear it, you're in the wrong area. Monsters encountered X # Monster HP MP ATK DEF Gil EXP Weakness -------------------------------------------------------------------------------- All monsters on the Veldt are ones that you have encountered before As if Cyan didn't spell out your next objective by saying "Sir Gau blah blah blah, on the Veldt, etc. etc." Gau's simple to find. Just land on the Veldt, fight a battle and hope that he appears. Oh yeah, MAKE SURE YOU HAVE AN OPEN SLOT IN YOUR CURRENT PARTY. As long as you don't smack Gau accidentally, he'll join your party after defeating a random encounter on the Veldt. O----------O-------------------------------------------------------------------O | ____ | F I N A L F A N T A S Y V I | | | _ \ O-------------------------------------------------------------------O | | | \ \ | W O R L D O F R U I N | | | |_/ / O-------------------------------------------------------------------O | | _ \ | T E R R A ~ M O B L I Z | | | | \ \ O---------------------------------------------------O---------------O | |_| \_\ | | ^[WALK.305] | | | O---------------O O----------O O-----------------------------O-----------------------------O------------------O | Item Checklist | Equipment Checklist | Party Members | O-----------------------------O-----------------------------O------------------O | None | None | Celes | O-----------------------------O-----------------------------O------------------O Mobliz is located due south from the Veldt. It's the eastern-most town on the map. Since you just picked up Gau on the Veldt, you might as well pick up Terra, considering she's practically next door to Gau. Upon entering Mobliz, you'll be barked at by dogs. Follow the child into the house he enters. Go downstairs and into the door there. Watch the scene and then exit. Terra will be forced into a fight, but don't worry, you can't beat Humbaba with her alone. Luckily, your crew will come back and take on Humbaba. All you need to do is cause enough damage to make Humbaba Flee. Afterwards, Terra will decide to stay behind. Exit and a child will give you the FENRIR magicite. Exit Mobliz ... but turn around and head right back in. Since you have the Falcon, the second series of events is automatically set to go right after you complete the first (which you just did). Seems Duane, Katarin and Terra have all gone missing. You'll find Duane in the far west house. And it seems that safe sex doesn't exist in the World of Ruin because Katarin's pregnant and Duane's lamenting like a damn fool. But just as everything starts going right ... Humbaba attacks again. Doesn't he have anything better to do? Before heading outside, take some time to equip your Aegis Shield and Thunder Shield on two characters. Humbaba uses Thundaga, so using anti-Lightning equipment (or in the case of the Aegis Shield, magic repelling equipment) works to your advantage. You can also equip some Reflect Rings as well to protect your teammates, although you'll most likely heal Humbaba in the process. However, the amount that Humbaba heals himself for (via Thunder spells) is nothing compared to a well-placed Bio spell. O------------------------------------------------------------------------------O | BOSS - Humbaba #309 | O--------------------------O---------------------------------------------------O | Level ............. 31 | Immune To Type | | HP ............. 26000 | --- --- | | MP ............. 10000 | | | Attack ............ 15 | | | Defense .......... 100 | Status Immunity | | Evasion ............ 0 | Poison Imp | | Magic .............. 6 | Weak Against Petrify Death | | Magic Defense .... 130 | Poison Silence Berserk | | Magic Evasion ...... 0 | Confusion Slow | | Gil ................ 0 | Stop | | EXP ................ 0 | | | | | | Steal | Absorbs | | --- | Lightning | | | | | Drops | | | --- | | | | | O--------------------------O---------------------------------------------------O Humbaba likes to use Thundara and Thundaga. If you have the Thunder Shield equipped, the character will absorb the attack and restore HP (a major plus). Humbaba also has a Solar Plexus attack, which works just like a stronger physical attack. For the most part, Humbaba will stick to those three attacks (Thundara, Thundaga and Solar Plexus, occasionally a normal physical attack). I didn't see Humbaba use anything else. If you have Bio learned, it works wonders against Humbaba. Poison simply pales in comparison to it. You can also try and cast Sleep on Humbaba, but it's only effective if your level is high enough. If you don't have Bio, you just increased the time for this battle by at least 200%. Seriously, Bio kicks Humbaba in the ass like there's no tomorrow. If you have Reflect Rings on anyone, healing them becomes harder since you're limited to Hi-Potions. However, with a Reflect Ring, the only threat to them is a physical attack or the Solar Plexus attack. About 2-3 Hi-Potions will cure most anything Humbaba throws their way. A character with the Aegis Shield won't need a Reflect Ring, but they will need small amounts of healing since the Aegis Shield diminishes most but not all of a spell's damage. After Humbaba's HP drops significantly, he'll use a Humbaba Breath attack to boot two characters out of the battle. After that, Terra will join in with the remaining two characters. After Terra joins, keep up your strategy of Bio and healing. Humbaba can also gain a few extra attacks, including 1000 Needles. The battle is harder since Humbaba has a wider array of attacks to bite through a Reflect status and seems to use them more often. It's also harder because you're down two characters (who might have Bio) and gain Terra (who may or may not have Bio). However, Terra's already Morphed and stays that way for the remainder of the battle, meaning her physical attack can easily do over 1000 damage. As long as one character has Bio, you should be able to deal out enough damage to do Humbaba in. You might have to eat through a few Phoenix Downs and Hi- Potions, but the battle can be won with enough determination (and a little luck). Once Humbaba goes down, watch the scene as Terra is added to your roster. O----------O-------------------------------------------------------------------O | ____ | F I N A L F A N T A S Y V I | | | _ \ O-------------------------------------------------------------------O | | | \ \ | W O R L D O F R U I N | | | |_/ / O-------------------------------------------------------------------O | | _ \ | R E L M ~ J I D O O R | | | | \ \ O---------------------------------------------------O---------------O | |_| \_\ | | ^[WALK.306] | | | O---------------O O----------O O-----------------------------O-----------------------------O------------------O | Item Checklist | Equipment Checklist | Party Members | O-----------------------------O-----------------------------O------------------O | None | None | Celes | O-----------------------------O-----------------------------O------------------O O-----------------------------O-----------------------------O------------------O | Weapon Shop | Armor Shop | Inn 250 Gil | O-----------------------------O-----------------------------O------------------O | Man-Eater ........... 11000 | Circlet .............. 7000 | Chocobo 250 Gil | | Partisan ............ 13000 | Black Cowl ........... 7500 O------------------O | Crystal Sword ....... 15000 | Crystal Helm ........ 10000 | | Sniper .............. 15000 | Black Garb .......... 13000 | O-----------------------------O-----------------------------O O-----------------------------O-----------------------------O | Item Shop | Relic Shop | O-----------------------------O-----------------------------O | Hi-Potion ............. 300 | Princess Ring ........ 3000 | | Ether ................ 1500 | Protect Ring ......... 5000 | | Phoenix Down .......... 500 | Gigas Glove .......... 5000 | | Holy Water ............ 300 | Angel Wings .......... 6300 | | Remedy ............... 1000 O-----------------------------O | Teleport Stone ........ 700 | | Sleeping Bag .......... 500 | | Tent ................. 1200 | O-----------------------------O NOTE: If you've followed my FAQ, Shadow is alive and well, meaning that you can get Relm here. If you ****ed up and killed him off, proceed to slap yourself repeatedly. Then go to section [WALK.127] and complete that section, then come back here. Jidoor is located on the middle-west side of the map. This time, Jidoor really IS the westernmost city on the map. If you've been following my FAQ, there's not much here that can benefit you. The Sniper could be effective if you have Locke, but I don't have him (yet). The Falchion is a better sword than the Crystal Sword, the Partisan is the most powerful spear available right now, but it's overshadowed by the Falchion (and the Crystal Sword) and is only useful if you have the Dragoon Boots Relic equipped. The Man-Eater is a decent Knife if you have the Gil to get it. The Relic Shop has Protect Rings, which have been unavailable for purchase until now. Pick up a few if you wish. Remember the Auction House? It's back in business and new items are up for sale! Here's what I managed to find and the prices I paid for them: Jidoor Auction House ---------------------- * Remember the "red herring" items I Hero's Ring (50,000 Gil) spoke of last time? They're back. Excalipoor (500,000 Gil) ** Speaking of which ... where does Zephyr Cloak (10,000 Gil) that guy keep getting one million A 1/1200 scale airship * Gil? Robotic Imp * ** To get the Excalipoor (required for an esper later on), you need to talk to the man outside of the Auction House, who will tell you about the Excalipoor. Then you have a chance of obtaining the item inside the Auction House. The biggest thing you should do before advancing is to restock your supplies. Hi-Potions, Ethers and Phoenix Downs should be a priority before going to ... O----------O-------------------------------------------------------------------O | ____ | F I N A L F A N T A S Y V I | | | _ \ O-------------------------------------------------------------------O | | | \ \ | W O R L D O F R U I N | | | |_/ / O-------------------------------------------------------------------O | | _ \ | R E L M ~ O W Z E R ' S M A N S I O N | | | | \ \ O---------------------------------------------------O---------------O | |_| \_\ | | ^[WALK.307] | | | O---------------O O----------O O-----------------------------O-----------------------------O------------------O | Item Checklist | Equipment Checklist | Party Members | O-----------------------------O-----------------------------O------------------O | ____ Potion | ____ Moogle Suit | Celes | | ____ Ether | ____ Lich Ring O------------------O | ____ Gold Needle O-----------------------------O | ____ 293 Gil | | ____ Lakshmi Magicite | O-----------------------------O Owzer's Mansion is located at the north end of Jidoor. You came here earlier and met the Impresario. Monsters encountered X # Monster HP MP ATK DEF Gil EXP Weakness -------------------------------------------------------------------------------- ___ 161 Blade Dancer 2539 100 1 60 769 1531 Poison ___ 162 Caladrius 885 87 14 100 497 653 Fire ___ 159 Coeurl Cat 1115 78 17 100 416 701 Fire, Water ___ 160 Crusher 2095 340 13 145 577 788 Fire ___ 156 Misty 3580 500 1 110 1260 1151 Poison ___ 157 Rafflesia 2200 305 13 110 767 872 Fire ___ 158 Still Life 4889 390 13 150 1574 2331 Fire Before traversing too far into Owzer's Mansion, I suggest equipping Relics that can defend against Confuse and Silence. = ENTRYWAY = Try and go up the west stairs (found to the north) and you'll be pushed down. If you do this a few more times, Owzer's Diary will appear. Read it and you'll find out how to go up the stairs (flip the lights at the bottom of the stairs). Go up the stairs. For the Rafflesia Bestiary entry (and Rage opportunity), inspect the flower painting south from the top of the stairs. Afterwards, go to the southwest end and inspect the picture of a lady to initiate a fight with two Misty enemies. After defeating them, a doorway will appear. Enter it and take the stairs down. = BASEMENT = Head south and west. If you inspect the chair painting, you'll initiate a battle with a Blade Dancer and Coeurl Cat. Head north up the western path and take the left door; inside you'll find a MOOGLE SUIT. Exit and take the right door. Head north and you'll see three doors that alternate openings. If you circle around behind them and search the end of the hallway, you'll find a LICH RING. Return to the three doors and take the left one when you can (taking either of the other two will send you back towards the beginning of this floor). Once you emerge, take the left door and continue forward. You'll find yourself in a large room with floating chests in the air. If you step on their shadows, you'll be forced into battles, but you can pick up 293 GIL, a POTION, an ETHER and a GOLD NEEDLE. Inspect the suit of armor painting to initiate a random battle with the Still Life enemy (it's weak to Fire, just to let you know). After defeating it, a door will appear, so take it. In the next room, I highly suggest using the Save Point that's practically handed to you. After doing so, take the upper-right door. Advance and go up the stairs and you'll see Owzer (who really needs to work out some more) and a young girl you should recognize (as if the title of this section didn't spell it out for you). Before talking to Owzer, heal your team (if you didn't do so at the Save Point) because you're about to face: O------------------------------------------------------------------------------O | BOSS - Chadarnook (Lakshmi form) #319 | O--------------------------O---------------------------------------------------O | Level ............. 37 | Immune To Type | | HP ............. 56000 | --- --- | | MP .............. 9400 | | | Attack ............ 13 | | | Defense .......... 140 | Status Immunity | | Evasion ............ 0 | Poison Imp | | Magic ............. 10 | Weak Against Petrify Death | | Magic Defense .... 150 | Fire Silence Berserk | | Magic Evasion ...... 0 | Confusion Sleep | | Gil ................ 0 | Stop | | EXP ................ 0 | | | | | | Steal | Absorbs | | --- | Holy Water | | | | | Drops | | | --- | | | | | O--------------------------O---------------------------------------------------O O------------------------------------------------------------------------------O | BOSS - Chadarnook (Chadarnook form) #319 | O--------------------------O---------------------------------------------------O | Level ............. 41 | Immune To Type | | HP ............. 30000 | --- --- | | MP .............. 7600 | | | Attack ............ 18 | | | Defense .......... 135 | Status Immunity | | Evasion ............ 0 | Poison Imp | | Magic ............. 10 | Weak Against Petrify Death | | Magic Defense .... 130 | Fire Holy Silence Berserk | | Magic Evasion ...... 0 | Confusion Sleep | | Gil ................ 0 | Stop | | EXP ................ 0 | | | | | | Steal | Absorbs | | --- | Lightning | | | | | Drops | | | --- | | | | | O--------------------------O---------------------------------------------------O Even though Chadarnook's 2nd form isn't classified as "Undead", it should be when you look at its weaknesses; they're standard Undead weaknesses. Chadarnook will repeatedly switch forms on you and its attacks will change depending on what form is in play. The Lakshmi form tends to use status effect attacks, such as Lullaby (causing Sleep), Entice (causing a Confusion-like status since the character will attack teammates or help the enemy), Poltergeist (causing Sap) and Last Kiss (causing Doom). The Chadarnook form resorts to attack spells, particularly (aka mostly) Thundara and Thundaga. Both forms have their physical attack as well. Attacking the Lakshmi form is useless, plain and simple. She regenerates if you deplete her HP, so forget about trying to kill her. Besides, the REAL target is the Chadarnook form, and that form has lower HP. Cast your highest-level Fire spells at the Chadarnook form and use the time during the Lakshmi form to heal your team and/or boost your magic defenses. If your HP is below 1000, a Thundaga spell can instantly KO a character. You can soften this blow by casting Shell on a character or using Zona Seeker's esper attack. If you can't soften the blow enough, just Raise or Phoenix Down that character and heal them back as soon as you can. If you haven't been following my Walkthrough and have some other magicite, like Bahamut or Phoenix, feel free to use those as well (especially Bahamut because that esper attack kicks ass). Chadarnook is tough but will go down with enough time. Afterwards, Owzer explains his situation and will give you the LAKSHMI magicite. Relm will join your crew and you'll find yourself outside Owzer's Mansion. That's all there is to do here, so head back to the airship when you're done in Jidoor. O----------O-------------------------------------------------------------------O | ____ | F I N A L F A N T A S Y V I | | | _ \ O-------------------------------------------------------------------O | | | \ \ | W O R L D O F R U I N | | | |_/ / O-------------------------------------------------------------------O | | _ \ | S T R A G O ~ C U L T I S T S ' T O W E R | | | | \ \ O---------------------------------------------------O---------------O | |_| \_\ | | ^[WALK.308] | | | O---------------O O----------O O-----------------------------O-----------------------------O------------------O | Item Checklist | Equipment Checklist | Party Members | O-----------------------------O-----------------------------O------------------O | None | None | Relm | O-----------------------------O-----------------------------O------------------O ~ Did you really think I was gonna check out before you, you old geezebag!? Ha-ha-ha... ~ Relm, to Strago The Cultists' Tower is located on the neck of the Serpent Trench (y'know, on the way to Nikeah?). It's about as close to the center of the map as you can get and it's surrounded by mountains, but you can land on the ground inside. Strago is easy. Just go in with Relm as a member of the active party. She'll slap him upside the head and whip some sense into him. Well ... less with the slapping upside the head and more with the whipping some sense into the "old geezebag". :) Take it from me, unless you have a good 90% of the spells in this game (like Ultima, for example), you'll want to skip out of here IMMEDIATELY after getting Strago back. You can only use magic and esper attacks in the Cultists' Tower and if you've been following THIS walkthrough, you DON'T have what it takes ... yet. O----------O-------------------------------------------------------------------O | ____ | F I N A L F A N T A S Y V I | | | _ \ O-------------------------------------------------------------------O | | | \ \ | W O R L D O F R U I N | | | |_/ / O-------------------------------------------------------------------O | | _ \ | M O G ~ N A R S H E | | | | \ \ O---------------------------------------------------O---------------O | |_| \_\ | | ^[WALK.309] | | | O---------------O O----------O O-----------------------------O-----------------------------O------------------O | Item Checklist | Equipment Checklist | Party Members | O-----------------------------O-----------------------------O------------------O | ____ Elixer | ____ Guard Bracelet | Celes | O-----------------------------O-----------------------------O------------------O Narshe is located on the northern-middle continent and is located on the west side of the continent. You can see the dot on the map but you'll have to keep an eye out for the actual entrance (it's a white opening in the middle of the mountains). Monsters encountered X # Monster HP MP ATK DEF Gil EXP Weakness -------------------------------------------------------------------------------- ___ 188 Garm 1510 110 10 155 412 687 --- ___ 184 Lukhavi 1877 100 13 145 298 697 Fire ___ 185 Magna Roader 1777 100 13 115 352 621 --- ___ 186 Magna Roader 1380 70 14 105 284 647 --- ___ 187 Psychos 900 55 14 165 275 347 Ice ___ 182 Test Rider 3100 220 27 135 520 1947 Poison ___ 183 Wizard 1677 200 13 50 388 587 Lit, Poison I highly suggest bringing THREE of your strongest characters, not FOUR. The reason for this is that bringing three characters will allow Mog to enter your party immediately, making the next character (Umaro) much easier to recruit since you MUST have Mog in your party to recruit him in the first place. If you bring four characters, you have to go back to the Falcon and switch out someone and replace them with Mog. At any rate, Narshe is empty, with a few exceptions (the Training School, for example, is always open). Upon entering, you'll meet up with Lone Wolf, who gives you the scoop on Narshe. Head to Arvis' house, located in the northeast part of town. Inside his house, exit to the back and follow the path that you took earlier with Terra. Enter the cave at the end of the bridge. NOTE: If you STILL haven't gotten the treasures in here, now's the time to do so. You can obtain a GUARD BRACELET and an ELIXER. When you reach the area that Terra became cornered in, take the doorway to the southwest. Inside, head to the back of the room (you should recognize this room) and enter the back door. You'll find yourself in the moogle area, and a certain moogle is waiting for you in the back. Mog will rejoin the party! Before leaving, inspect the wall where Mog was standing. You'll find Molulu's Charm, which nullifies any and all random encounters. Sweet. O----------O-------------------------------------------------------------------O | ____ | F I N A L F A N T A S Y V I | | | _ \ O-------------------------------------------------------------------O | | | \ \ | W O R L D O F R U I N | | | |_/ / O-------------------------------------------------------------------O | | _ \ | U M A R O ~ N A R S H E | | | | \ \ O---------------------------------------------------O---------------O | |_| \_\ | | ^[WALK.310] | | | O---------------O O----------O O-----------------------------O-----------------------------O------------------O | Item Checklist | Equipment Checklist | Party Members | O-----------------------------O-----------------------------O------------------O | ____ Valigarmanda Magicite | None | Mog | O-----------------------------O-----------------------------O------------------O NOTE: If you wait until Lv. 99, you can recruit Umaro then and he'll start at Lv. 99. If you're lazy (like me) and want him now, go for it. If you got Mog in your party already, that's great. If not, head back to the Falcon and put him in your party. Also, before heading out, I suggest having Curaga on every teammate (except Mog since you just got him, unless you want him to have it, in which case you need to go train him). In addition, Fira is a must-have, and you might want to equip your best espers available. Monsters encountered X # Monster HP MP ATK DEF Gil EXP Weakness -------------------------------------------------------------------------------- ___ 188 Garm 1510 110 10 155 412 687 --- ___ 184 Lukhavi 1877 100 13 145 298 697 Fire ___ 185 Magna Roader 1777 100 13 115 352 621 --- ___ 186 Magna Roader 1380 70 14 105 284 647 --- ___ 187 Psychos 900 55 14 165 275 347 Ice ___ 182 Test Rider 3100 220 27 135 520 1947 Poison ___ 183 Wizard 1677 200 13 50 388 587 Lit, Poison From the entrance of Narshe, head straight north and right into the Narshe Mines. Once inside, take the first path east and follow it around until you turn up outside. Follow the bridge west, take the stairs north and into the cave, then outside the cave. Head up the mountain path (learn Mog's Snowman Rondo dance if you need) and heal up. If you let the blue enemy on the mountain get too close, you'll face: O------------------------------------------------------------------------------O | BOSS - Ice Dragon #340 | O--------------------------O---------------------------------------------------O | Level ............. 74 | Immune To Type | | HP ............. 24400 | --- --- | | MP .............. 9000 | | | Attack ............ 13 | | | Defense .......... 110 | Status Immunity | | Evasion ............ 0 | Imp Petrify | | Magic ............. 10 | Weak Against Sleep Stop | | Magic Defense .... 150 | Fire | | Magic Evasion ...... 0 | | | Gil ................ 0 | | | EXP ................ 0 | | | | | | Steal | Absorbs | | --- | Ice | | | | | Drops | | | Force Shield | | | | | O--------------------------O---------------------------------------------------O As the name implies, the Ice Dragon is weak to Fire and absorbs Ice. Also, the Ice Dragon has a ton of ice-based attacks, like Absolute Zero, Northern Cross, Avalanche, as well as its physical attack. If you let Ice Dragon get out of hand, it'll kick the crap out of you with its ice-based attacks. However, the Ice Dragon has a few significant weaknesses: status effects. Status effects can literally make or break this fight. Confuse can work wonders since it'll cause the Ice Dragon to attack itself (I always saw it use Hit for 2000-2500+ damage to itself). You can also hit it with Slow, Darkness, Berserk (and subsequently Darkness). Confuse in itself can literally win this fight for you it pwns that much. Of course, it goes without saying that healing should be a priority as well. However, if you play your cards right and keep enough status effects on Ice Dragon, you might not even have to heal. Once Ice Dragon goes down, you'll see a message that there's only 6 dragons remaining (don't worry, I'll lead you to the other ones). Advance to the north and use the Save Point if you wish. To the north on the next screen, heal your HP and MP because you're about to enter another fight. O------------------------------------------------------------------------------O | BOSS - Valigarmanda #320 | O--------------------------O---------------------------------------------------O | Level ............. 74 | Immune To Type | | HP ............. 30000 | Lightning Poison --- | | MP ............. 50000 | Wind Holy | | Attack ............ 19 | Earth Water | | Defense .......... 254 | Status Immunity | | Evasion ............ 0 | Poison Imp | | Magic .............. 4 | Weak Against Petrify Death | | Magic Defense ..... 70 | Fire Silence Berserk | | Magic Evasion ...... 0 | Confusion Sleep | | Gil ................ 0 | Slow Stop | | EXP ................ 0 | | | | | | Steal | Absorbs | | --- | Ice | | | | | Drops | | | --- | | | | | O--------------------------O---------------------------------------------------O Valigarmanda isn't quite as easy as Ice Dragon; you can't just cast Confuse and have the enemy kill itself for you. However, take a look at Valigarmanda's Magic Defense, you'll notice that it's significantly lower than most enemies. Meaning that even a simple Fire spell in the right hands can do significant damage. Fira spells work even better; capable of doing 2500+ damage per spell. If you have Firaga ... then you've haven't been following my guide because I haven't directed you to the Phoenix esper yet. :) Valigarmanda usually attacks with Blizzaga and Rasp. Both spells can be deadly, especially Rasp since it's defeating your only real mode of attacking: magic. Blizzaga is nothing to laugh at either. However, with Valigarmanda's Magic rating of 4, you shouldn't have to worry too much. Valigarmanda also has a Freezing Dust attack, which freezes a character. Cast Fire on them to un-freeze them. I had Celes along, meaning that Valigarmanda's only real method of attack becomes nothing more than MP for her. Healing wasn't that much of a priority since Valigarmanda's attacks weren't as deadly as Ice Dragon's. This battle is more of an endurance test rather than a life-threatening battle. However, keep your guard up and your senses sharp and you'll win this battle with little resistance. You'll recieve the VALIGARMANDA magicite and a hole will open in the cliff. Hop into it and you'll find yourself in ... O----------O-------------------------------------------------------------------O | ____ | F I N A L F A N T A S Y V I | | | _ \ O-------------------------------------------------------------------O | | | \ \ | W O R L D O F R U I N | | | |_/ / O-------------------------------------------------------------------O | | _ \ | U M A R O ~ Y E T I ' S C A V E | | | | \ \ O---------------------------------------------------O---------------O | |_| \_\ | | ^[WALK.311] | | | O---------------O O----------O O-----------------------------O-----------------------------O------------------O | Item Checklist | Equipment Checklist | Party Members | O-----------------------------O-----------------------------O------------------O | ____ X-Ether | ____ Gauntlet | Mog | | ____ Midgardsormr Magicite O-----------------------------O------------------O O-----------------------------O In here, you might notice parts of the floor that are colored darker than the surrounding floor. These darker colored tiles will drop you down to the lower level, so DON'T STEP ON THEM. Monsters encountered X # Monster HP MP ATK DEF Gil EXP Weakness -------------------------------------------------------------------------------- ___ 191 Anemone 2000 100 10 115 550 1000 Fire ___ 192 Illuyankas 2000 100 10 130 850 1000 Fire ___ 193 Knotty 1000 100 5 120 350 800 Fire ___ 190 Onion Dasher 2000 100 10 150 150 500 Lit, Water ___ 189 Tonberry 8000 15500 13 150 3333 1200 Fire, Lit ___ 194 Tzakmaqiel 2000 100 10 105 750 1000 Ice The Tonberry enemy is a pain in the anus. It'll use Traveler, which can do anywhere between 1500-2500 damage, depending on how many steps you've taken. In addition, it'll counter with Knife to just about everything you can throw at it. The key to defeating it is to cast Imp on it, nullifying virtually all of its attacks. Instead the Tonberry will proceed to use critical attacks all the time instead, which is easily cleared by using Vanish on your team. From where you fall, take the door slightly to the northwest of you. Before opening the chest here, I suggest you have Firaga on every character. This time it's not up to debate ... you almost NEED Firaga (and a few thousand HP) to survive this battle. In addition, Curaga is a must, as well as Silence, Slow and Vanish. I highly suggest bringing Edgar along (and his Flash Tool, sold at Figaro Castle for 1000 Gil). If your level is anything lower than 30, you might just want to skip this box for now. Skip ahead to the *CONTINUE* marker if you opt for avoiding them (for now). Once you open the chest, you'll find a Monster- in-a-box with: O------------------------------------------------------------------------------O | BOSS - Tonberries #320 | O--------------------------O---------------------------------------------------O | Level ............. 99 | Immune To Type | | HP ............. 14001 | --- --- | | MP ............. 11000 | | | Attack ............. 5 | | | Defense .......... 100 | Status Immunity | | Evasion .......... 150 | Petrify Death | | Magic .............. 1 | Weak Against Berserk Confusion | | Magic Defense .... 150 | Fire Sleep Stop | | Magic Evasion ...... 0 | | | Gil ................ 0 | | | EXP ................ 0 | | | | | | Steal | Absorbs | | Minerva Bustier | Water | | | | | Drops | | | Minerva Bustier | | | | | O--------------------------O---------------------------------------------------O No joke. These guys are damn tough. Out of all the bosses I've written for thus far, I'd say these guys take the cake. If you try and take these guys head on, you'll lose. Plain and simple. They're the most ruthless and relentless bosses I've faced so far. Oh yeah, and EACH Tonberry in the pack has 14001 HP. The Tonberries each step a little bit and attack you; attacking with a spell causes them to retaliate with Holy. If you let them get too close, they'll use Knife, an attack that can easily KO anyone with less than 3000-4000 HP. However, after using Knife, they'll teleport back to the left side of the screen, meaning they won't use Knife again until they slowly step back Despite all this, you can turn the tables on the Tonberries, and it's not as hard as you might think. First priority is to hit them with Darkness; Edgar's Flash Tool does the trick for that. Second thing to do is cast Silence on them. Third thing you want to do is cast Slow on them. Lastly, use Vanish on your teammates to make the physical attacks of the Tonberries null and void (although you can't dodge Knife with Vanish alone). If you have the status effects in place (Darkness/Silence/Slow on the enemies and Vanish on your team), you've made this battle 100% easier; however, you're not out of the water yet. Even with those status effects, the Tonberries can still be pretty deadly with their Knife attack (which instantly KO's a team- mate). If you have Vanish on your team, you won't need to worry about healing anyone until a Knife connects with them. If they're KO'd, then revive them, heal them up and cast Vanish on them. Focus all your Firaga spells on one Tonberry until it dies. Then focus all your spells on another Tonberry. Chances are that at least one (or even two) of them will get close enough to use Knife. With Darkness on them, it's possible that they can miss or your character will defend against it. This battle IS hard, make no mistake (my characters were Lv. 27-28 and I had to redo it a few times). However, the Tonberries are not invincible and WILL die with enough patience and enough healing items/spells. Once the Tonberries die, you'll have a chance to get the Minerva Bustier, an excellent piece of armor for Celes and/or Terra that provides a 25% increase in Max MP AND boosts most other stats. It's an excellent piece of equipment that really makes this battle worth fighting. Whether or not you get it, head back through the door (heading north drops you down a floor) and back to where you first fell through the floor. *CONTINUE* Back at the spot where you started, head to the northeast door (the closer one) and enter it. Follow the path and take the first west path to find an X-ETHER. From here, head northeast and take the path downstairs. Downstairs, you'll find a small stairway that leads to an upper ledge. Take it and follow the path to the southwest, picking up the GAUNTLET along the way. Follow the path east, then north and up the stairs. Upstairs, follow the path east, skipping the first switch and flipping the second one. You'll fall into a new area. Head north and inspect the bone statue to find the MIDGARDSORMR magicite. You'll then be attacked by: O------------------------------------------------------------------------------O | BOSS - Yeti #322 | O--------------------------O---------------------------------------------------O | Level ............. 33 | Immune To Type | | HP ............. 17000 | --- Humanoid | | MP .............. 6990 | | | Attack ............ 25 | | | Defense .......... 100 | Status Immunity | | Evasion ............ 0 | Imp Petrify | | Magic ............. 11 | Weak Against Death Silence | | Magic Defense .... 150 | Fire Poison Confusion Sleep | | Magic Evasion ...... 0 | | | Gil ............... 10 | | | EXP ................ 0 | | | | | | Steal | Absorbs | | --- | Ice | | | | | Drops | | | --- | | | | | O--------------------------O---------------------------------------------------O The Yeti can deal out major damage with its Tackle ability, hit your team with its Snowstorm and Avalanche attacks. In addition, the Yeti can Jump (yes, Jump as in Dragoon Boots Jump), but it doesn't do massive damage since the Yeti doesn't have a Polearm-type weapon equipped. Lastly, the Yeti will use a Green Cherry on itself and energize itself, increasing its Defense, Magic Defense, Speed and Healing. You can use status effects against the Yeti just like you could against the Tonberries. Darkness (via Edgar's Flash Tool), Slow and even Stop will work against it. Use your highest level Fire spells for dealing damage. You can get some lucky critical attacks in, but using magic is a far more reliable method of attack. You shouldn't need to concentrate on healing lone characters as much since a lot of the Yeti's attacks will hit everyone. The Yeti isn't a huge challenge. After you defeat it, talk to it and Mog will convince Umaro to join the team. Once you're ready, take the exit to the north. Or you could just use a Teleport Stone or the Teleport spell to exit right away. O----------O-------------------------------------------------------------------O | ____ | F I N A L F A N T A S Y V I | | | _ \ O-------------------------------------------------------------------O | | | \ \ | W O R L D O F R U I N | | | |_/ / O-------------------------------------------------------------------O | | _ \ | S H A D O W ~ C A V E O N T H E V E L D T | | | | \ \ O---------------------------------------------------O---------------O | |_| \_\ | | ^[WALK.312] | | | O---------------O O----------O O-----------------------------O-----------------------------O------------------O | Item Checklist | Equipment Checklist | Party Members | O-----------------------------O-----------------------------O------------------O | None | ____ Ichigeki | Celes | O-----------------------------O ____ Berserker Ring O------------------O O-----------------------------O NOTE: IF YOU WANT SHADOW, YOU MUST HAVE SAVED HIM BACK IN THE WORLD OF BALANCE. SEE SECTION [WALK.210] FOR DETAILS. IF YOU DID NOT WAIT FOR SHADOW, RELM WILL BE HERE IN HIS PLACE. The Cave on the Veldt, as you might suspect, is located on the Veldt. It's the cave on the southwestern corner of the Veldt. Monsters encountered X # Monster HP MP ATK DEF Gil EXP Weakness -------------------------------------------------------------------------------- ___ 155 Death Warden 8000 8000 13 140 0 0 Fire, Holy ___ 153 Gorgimera 7191 354 40 150 1889 4928 --- ___ 154 Twinscythe 2500 187 21 125 726 1753 Fire, Wind Upon entering, you'll see Interceptor. Follow him to the north and take the doorway to the east. On the next screen, go east and you'll find a small group of men who talk about a boy dressed in hides. Well, you already have Gau so forget about it. Pick up the BERSERKER RING to the northwest of the men and then go through the door. On the other side, head down the small stairway and to the west via the cave doorway. If you head all the way west, you'll see a chest. To get to it, backtrack east two steps and then go south. Inside the chest you'll find the Death Warden, who has a chance of dropping the Tigerfang Claw (for Sabin). Backtrack from here back into the cave so that you can't see yourself. Position yourself above the middle entrance and head south. Continue into the doorway and south in the next room. There's only one path to follow in the next room, so take it. In the next area, go through the south door and throw the switch. Before heading back through the door, go south and pick up the ICHIGEKI (which you require to get Shadow back). Backtrack through the door and go through the newly opened passage. Follow the path, passing by Shadow (you can't get to him yet) and north into the next area. Follow the path and use the Save Point if you want. I suggest doing so because when you go through the door, you'll face: O------------------------------------------------------------------------------O | BOSS - Behemoth King #317 | O--------------------------O---------------------------------------------------O | Level ............. 33 | Immune To Type | | HP ............. 19000 | --- --- | | MP .............. 1600 | | | Attack ............ 11 | | | Defense .......... 120 | Status Immunity | | Evasion ............ 0 | Poison Petrify | | Magic .............. 9 | Weak Against Silence Berserk | | Magic Defense .... 130 | Fire Poison Confusion Sleep | | Magic Evasion ...... 0 | | | Gil ................ 0 | | | EXP ................ 0 | | | | | | Steal | Absorbs | | Murasame | Ice | | | | | Drops | | | Behemoth Suit | | | | | O--------------------------O---------------------------------------------------O Behemoth King has a small array strong magic spells, including Holy, Blizzara and Blizzaga. His physical attack isn't extremely strong either. You can hit him with any number of status effects, such as Slow and Stop, and then proceed to wail on him with your strongest Fire spells. Since you now have the Valigarmanda esper, you might have Firaga on your side, which you should exploit to the fullest after either casting Slow or Stop on Behemoth King. This boss is NOT that hard, and you shouldn't have troubles with it. However, once you kill it, another one will apear behind you: O------------------------------------------------------------------------------O | BOSS - Behemoth King #318 | O--------------------------O---------------------------------------------------O | Level ............. 33 | Immune To Type | | HP ............. 19000 | --- Undead | | MP .............. 9999 | | | Attack ............ 27 | | | Defense .......... 105 | Status Immunity | | Evasion ............ 0 | Poison Imp | | Magic ............. 10 | Weak Against Petrify Silence | | Magic Defense .... 150 | Fire Holy Berserk Confusion | | Magic Evasion ...... 0 | Sleep Slow | | Gil ................ 0 | Stop | | EXP ................ 0 | | | | | | Steal | Absorbs | | --- | Poison | | | | | Drops | | | Behemoth Suit | | | | | O--------------------------O---------------------------------------------------O This Behemoth King is much harder than the last one you faced. It can hit you with Sleeping Gas, Death and Meteor, not to mention its physical attack, which is significantly stronger than the previous Behemoth King's. I highly suggest casting Shell on your party since it'll soften the blow from Meteor. Death can only hit one character, so you can quickly revive them and heal them back to full health as you go. Work quickly: the Behemoth King is immune to all status effects (meaning you can't use Slow on him) and hits hard (especially with Meteor). Firaga becomes your best friend in this fight (and Holy if you haven't been following this guide and have the Holy spell). If you're having a ton of trouble (which is possible since it took me a few times to beat him legit), you could just win the cheap way and use a Phoenix Down on Behemoth King. Since he's Undead, a Phoenix Down will instantly kill him. Either way, you'll find yourself back at Thamasa after winning the battle. Watch the scene, then head out. O----------O-------------------------------------------------------------------O | ____ | F I N A L F A N T A S Y V I | | | _ \ O-------------------------------------------------------------------O | | | \ \ | W O R L D O F R U I N | | | |_/ / O-------------------------------------------------------------------O | | _ \ | S H A D O W ~ D R A G O N ' S N E C K C O L I S E U M | | | | \ \ O---------------------------------------------------O---------------O | |_| \_\ | | ^[WALK.313] | | | O---------------O O----------O O-----------------------------O-----------------------------O------------------O | Item Checklist | Equipment Checklist | Party Members | O-----------------------------O-----------------------------O------------------O | None | None | Celes | O-----------------------------O-----------------------------O------------------O NOTE: IF YOU WANT SHADOW, YOU MUST HAVE SAVED HIM BACK IN THE WORLD OF BALANCE. SEE SECTION [WALK.210] FOR DETAILS. The Dragon's Neck Coliseum is located on the northwest corner of the map. From Thamasa, just fly southeast and you'll find yourself back at the northwest end of the map. Inside, talk to the man in front of the large double door. Bet the Ichigeki you just found earlier and choose a fighter. They'll fight automatically, but when you beat Shadow, you'll watch a scene and Shadow will join your party (and you even get the Ichigeki back too). O----------O-------------------------------------------------------------------O | ____ | F I N A L F A N T A S Y V I | | | _ \ O-------------------------------------------------------------------O | | | \ \ | W O R L D O F R U I N | | | |_/ / O-------------------------------------------------------------------O | | _ \ | L O C K E ~ P H O E N I X C A V E | | | | \ \ O---------------------------------------------------O---------------O | |_| \_\ | | ^[WALK.314] | | | O---------------O O----------O O-----------------------------O-----------------------------O------------------O | Item Checklist | Equipment Checklist | Party Members | O-----------------------------O-----------------------------O------------------O | ____ X-Potion | ____ Valiant Knife | Celes | | ____ X-Ether | ____ Wing Edge O------------------O | ____ Elixer | ____ Flame Shield | | ____ Phoenix Down | ____ Dragon Horn | | ____ Teleport Stone | ____ Ribbon | | ____ Phoenix Magicite O-----------------------------O O-----------------------------O The Phoenix Cave is located on the northern penninsula of the southern continent (the one with Albrook and Tzen). Fly high in the air and you'll see a small green spot in the middle of the mountain range. Land there and you'll enter the Phoenix Cave. NOTE: You'll bring two parties into the Phoenix Cave. You CAN put Mog and Molulu's Charm in one party and use that as an actual party. For the purposes of this section, I'll be using the labels "Party A" and "Party B" to denote who does what. The actual characters you place in these parties is entirely up to you. As long as both parties can survive, then all is well. NOTE: You can use the crane outside the entrance to return to the Falcon if you need to restock or resupply. As long as you go back with one party, the other one will automatically go back as well. NOTE: You'll notice a lot of chests turning out to be empty. In case you didn't notice by the title of this section, Locke is here and he's a professional treasure hunter. Don't be surprised by any empty chests because he already got the items inside. However, there's still a few chests that hold treasure and I'll be leading you to them. I suggest opening all the chests you come across anyways since it's (almost) always beneficial to do so. Monsters encountered X # Monster HP MP ATK DEF Gil EXP Weakness -------------------------------------------------------------------------------- ___ 170 Chaos Dragon 9013 1300 13 5 1000 4881 Ice ___ 169 Clymenus 3815 9900 13 120 826 1698 Holy ___ 164 Face 4550 1700 11 105 890 2600 Ice ___ 167 Galypdes 6013 820 13 120 906 2781 Ice ___ 163 Ouroboros 50 760 13 252 390 1780 Ice ___ 168 Necromancer 3525 900 13 100 791 1510 Fire, Holy ___ 166 Seaflower 4200 200 13 135 670 1315 Ice, Lit ___ 165 Zeveak 2077 500 13 80 674 1620 Ice The Galypdes enemy is extremely rare, just to let you know. The Chaos Dragon is another rare enemy, but Galypdes is far rarer. = PARTY A = Head north into the cave and step on the switch. = PARTY B = Head north into the cave and go through the door. Go up the stairs and east, then south and through the door to step on the switch. = PARTY A = Go through the newly opened door and step on the switch to the north. = PARTY B = Head north across the spikes, then east and south to press the switch. = PARTY A = Head southeast, but don't take the stairs yet. Go east, then south and you'll find a chest with a TELEPORT STONE inside. Backtrack to the stairs and take them. Down in the lava area, head northwest and step on the switch. Backtrack to the stairs and head south. Follow the path until you're stopped by a giant cliff in the way. = PARTY B = Head all the way west and down the stairs. Start by heading south and up a different set of stairs. Upstairs, step on the switch and go across the walkway to pick up the WING EDGE. Backtrack to the lava area (where you originally entered) and head east across the walkway. Jump across both sets of rocks and step on the switch, then step off of the switch. = PARTY A = Head north and into the next area. Then circle around and step on the switch you find. = PARTY B = Head north through the opening and into the next area. Follow the path, but jag north and step on the switch. = PARTY A = Head back north and make your way west across the spikes (now down). Head south and into the doorway. In the next area, head west across the rocks, then south, then east. Upon landing, head farther east and take the path north (the other path leads to an empty chest). Head into the doorway. Inside, pull the lever. = PARTY B = Head south and use the Save Point if you wish. Head northwest and step on the switch. = PARTY A = Head south across the newly opened path and head farther south. If you get close to the red dragon, you'll face: O------------------------------------------------------------------------------O | BOSS - Red Dragon #337 | O--------------------------O---------------------------------------------------O | Level ............. 67 | Immune To Type | | HP ............. 30000 | --- Undead | | MP .............. 1780 | | | Attack ............ 13 | | | Defense .......... 110 | Status Immunity | | Evasion ............ 0 | Imp Petrify | | Magic ............. 10 | Weak Against Death Silence | | Magic Defense .... 150 | Ice Water Berserk Sleep | | Magic Evasion ...... 0 | Stop | | Gil ................ 0 | | | EXP ................ 0 | | | | | | Steal | Absorbs | | --- | Fire | | | | | Drops | | | Murakumo | | | | | O--------------------------O---------------------------------------------------O The Red Dragon, as its name might suggest, is fire-based and uses fire-based spells and attacks such as Fireball, Fira, Lv. 4 Flare (which isn't Fire-based but still a deadly spell nonetheless) and Flare Star. Slow should definitely be used since it'll give you more time to act or react. Darkness and Poison can be used, but they're not overly important (Red Dragon never used its physical attack that much and the Poison damage was negligible). For some extra fun, try inflicting Confuse on Red Dragon. Any Ice or Water-based attack will work well against Red Dragon. Blizzaga, Aqua Breath, Water Scrolls, etc. Healing isn't top priority because most of Red Dragon's attacks will go after the entire team. As long as your HP is over 1000 or so, you should be just fine. Occasionally Red Dragon can KO a character by directing a Fira spell at one character, but he doesn't do it constantly, which means you can revive them, heal them up quickly and continue your assault. If you find that you're having trouble against the spells, try casting Shell on the character in question. Red Dragon isn't too hard and should go down with relatively few problems. After you defeat it, you could get a Murakamo, and you'll get a message about the 5 dragons that remain. After you win, take the DRAGON HORN from the chest and backtrack, going up the stairs and stepping on the switch to the northwest. = PARTY B = Head south down the stairs and west across the passage. Follow the path until you reach some stairs. Downstairs, head south and take the RIBBON from the chest. After that, head northwest and up the stairs. Upstairs, follow the path around and to the south. Jump across the rocks and you'll find yourself reunited with your partner. Head south and step on one of the switches. = PARTY A = Head south and step on the second switch. Head south and take the stairs. Follow the path and you'll meet up with Locke. Watch the scenes that follow. You'll find yourself back in Kohlingen. After watching the scenes (some of the best in the game if you ask me), Locke will give you the treasues he managed to procure from the Phoenix Cave: an X-POTION, PHOENIX DOWN, X-ETHER, ELIXER, FLAME SHIELD and VALIANT KNIFE. Locke will also have the PHOENIX magicite with him as well. If you go back to the Phoenix Cave, you'll find a red star to the east of where you found Locke. It looks like a Save Point, but it'll return you to the Falcon. O----------O-------------------------------------------------------------------O | ____ | F I N A L F A N T A S Y V I | | | _ \ O-------------------------------------------------------------------O | | | \ \ | W O R L D O F R U I N | | | |_/ / O-------------------------------------------------------------------O | | _ \ | G O G O ~ Z O N E E A T E R ' S B E L L Y | | | | \ \ O---------------------------------------------------O---------------O | |_| \_\ | | ^[WALK.315] | | | O---------------O O----------O O-----------------------------O-----------------------------O------------------O | Item Checklist | Equipment Checklist | Party Members | O-----------------------------O-----------------------------O------------------O | ____ Hi-Ether | ____ Pinwheel | Celes | O-----------------------------O ____ Magical Brush O------------------O | ____ Thunder Shield | | ____ Red Jacket | | ____ Genji Armor | | ____ Fake Mustache | | ____ Zephyr Cloak | | ____ Hero's Ring | O-----------------------------O NOTE: If you wait until Lv. 99 to recruit Gogo, he/she will come with Lv. 99 stats. If you recruit Gogo at a lower level, Gogo will come with lower stats. The choice is up to you. Your destination is the northeast corner of the map. There's a small island located there. Land the Falcon and wander around. Eventually you'll run into an enemy called the Zone Eater (#195). You can kill it, but the real point is to let it Inhale your team. You'll fall into a new area. Monsters encountered X # Monster HP MP ATK DEF Gil EXP Weakness -------------------------------------------------------------------------------- ___ 203 Amduscias 4452 270 13 105 526 1727 Poison ___ 204 Baalzephon 3609 300 17 105 826 1385 Fire ___ 199 Covert 4530 240 25 100 1768 1757 Holy ___ 200 Kamui 4211 219 19 100 869 1583 Lit, Poison ___ 198 Purusa 3300 188 13 115 773 1396 --- ___ 202 Shambling Corpse 3850 185 13 105 826 1399 Fire, Holy ___ 201 Wartpuck 3559 330 15 120 1169 1595 Fire You might want to equip Relics that prevent the Zombie status. From where you land, if you go north, you'll end up outside. Head south and on the next screen, go west. You have to jump platforms by facing the direction you want to go and pressing A. If you bump into the guys on the platforms, they'll slap you back down to the lower level. You might want to get slapped once just so you can land and pick up the HI-ETHER and RED JACKET. Go east and step on the switch to head back up. At any rate, on the platforms, make your way west. Slip by the guys so that you can pick up the GENJI ARMOR and MAGICAL BRUSH. Farther west, you have to slip by two guys to pick up the FAKE MUSTACHE. On the main path, head east and take the stairs south. In the next room, USE THE FREAKING SAVE POINT. I cannot stress this time enough since you can instantly Game Over if you're off by even a single step. Before going into the next room, I suggest equipping the Sprint Shoes and holding the B Button (or have Auto-Dash set to "On"). In the next room, wait until the rock falls, then as soon as you can, run to the chest and stand before it, picking up the ZEPHYR CLOAK in the process. Wait for the rock to rise and then rush to the next chest you see. Stand in front of it and pick up the HERO'S RING. Wait for the rock to rise, then rush five steps to the west and two (or three) steps south. Wait for the rock again and then rush west. DON'T WORRY ABOUT THE CHEST, JUST MAKE SURE YOU RUSH WEST AND SOUTH. Get to the door, then backtrack for the PINWHEEL if you want, but don't even read the text; just get it and get out! The rock's timer counts the time it takes you to read the text and will immediately fall if you dink around for too long. Head south, past the small room and into a much larger one. In the larger room, head south and across the chest onto another platform. Go north, then circle around and jump onto the platform with the switch. Step on it to open up new paths. Head back onto the main path, then west all the way. You'll find a THUNDER SHIELD in the chest. Go back to the central platform and go north, this time continue on the main path and into the door. Inside the door, talk to Gogo, standing on the platform. He/she will agree to join you. There's nothing else to do, so use a Teleport Stone or Smoke Bomb to warp out. O----------O-------------------------------------------------------------------O | ____ | F I N A L F A N T A S Y V I | | | _ \ O-------------------------------------------------------------------O | | | \ \ | W O R L D O F R U I N | | | |_/ / O-------------------------------------------------------------------O | | _ \ | M A G I C I T E H U N T I N G & L O O S E E N D S | | | | \ \ O---------------------------------------------------O---------------O | |_| \_\ | | ^[WALK.350] | | | O---------------O O----------O Finally, all your teammates are reunited. It's time to take on Kefka ... or is it? Remember ... even though you have full teams, you might still want to go find the remaining magicite. It will help you in the final fight with Kefka. Only thing is ... the magicite is hidden far and wide across the world map. Now then, without further ado, let's get to it! NOTE: These sections can be completed in any order. I'll just be going in the orde that the magicite appears on your list. If you've been following my walkthrough, you should have Fenrir, Valigarmanda, Midgarsormr, Lakshmi and Phoenix, in addition to everything before Seraph. After obtaining every magicite, I'll lead you to other loose odds and ends available to you. Here is a list of what my FAQ has led you to so far: O-------------------O | Bestiary * | O-------------------O | #001 - #170 | | #182 - #195 | | #199 - #204 | | #276 - #316 | O-------------------O O-------------------O-------------------O-------------------O------------------O | Espers * | Lore * | Rage * | Dance * | O-------------------O-------------------O-------------------O------------------O | Ramuh | Doom | #001 - #112 | Wind Rhapsody | | Kirin | Roulette | #278 | Forest Nocture | | Siren | Tsunami | #279 | Desert Lullaby | | Cait Sith | Aqua Breath | #296 | Love Serenade | | Ifrit | 1000 Needles | #306 | Earth Blues | | Shiva | Revenge Blast O-------------------O Water Harmony | | Unicorn | White Wind | | Twilight Requiem | | Maduin | Lv. 5 Death | O------------------O | Catoblepas | Lv. 4 Flare | | Phantom | Lv. 3 Confuse | | Carbuncle | Traveler | | Bismarck | Dischord | | Golen | Transfusion | | Zona Seeker | Stone | | Seraph | Self Destruct | | Fenrir O-------------------O | Valigarmanda | | Midgardsormr | | Lakshmi | | Phoenix | O-------------------O * Yeah yeah ... I know more stuff is fully available, but this is just what I've led you to so far. Don't worry friends, you'll be getting all the other CRAP available out there in the world. O----------O-------------------------------------------------------------------O | ____ | F I N A L F A N T A S Y V I | | | _ \ O-------------------------------------------------------------------O | | | \ \ | W O R L D O F R U I N | | | |_/ / O-------------------------------------------------------------------O | | _ \ | Q U E T Z A L L I ~ S O L I T A R Y I S L A N D | | | | \ \ O---------------------------------------------------O---------------O | |_| \_\ | | ^[WALK.351] | | | O---------------O O----------O O-----------------------------O-----------------------------O------------------O | Item Checklist | Equipment Checklist | Party Members | O-----------------------------O-----------------------------O------------------O | ____ Quetzalli Magicite | None | Celes | O-----------------------------O-----------------------------O------------------O Return to the island where you met Cid (it's the ONLY island on the southwest corner of the map) and go back into the Cabin. You can either find Cid (if you left him alive) or his note (if you were a bastard and killed him off). Like anyone could even move his note anyways. *ahem* Anyways, go to the beach. You'll find the QUETZALLI magicite washed up on the beach. It's yours for the taking! O----------O-------------------------------------------------------------------O | ____ | F I N A L F A N T A S Y V I | | | _ \ O-------------------------------------------------------------------O | | | \ \ | W O R L D O F R U I N | | | |_/ / O-------------------------------------------------------------------O | | _ \ | A L E X A N D E R ~ D O M A C A S T L E | | | | \ \ O---------------------------------------------------O---------------O | |_| \_\ | | ^[WALK.352] | | | O---------------O O----------O O-----------------------------O-----------------------------O------------------O | Item Checklist | Equipment Checklist | Party Members | O-----------------------------O-----------------------------O------------------O | ____ X-Potion | ____ Masamune | Cyan | | ____ Alexander Magicite | ____ Flame Shield O------------------O O-----------------------------O ____ Ice Shield | | ____ Genji Glove | O-----------------------------O NOTE: In case you weren't paying attention, you NEED Cyan in order to even do this section. Considering it's his dream sequence and all. I'd hope that this would be a given, but judging by some posts on the message board, some users didn't quite get it that you need Cyan for Cyan's Dream Sequence. @_@ NOTE: Before attempting this section, you may want to bring along a full stock of Hi-Potions and Ethers. In addition, you may feel like bringing a few Smoke Bombs or Teleport Stones. You could possibly fight a few battles with one or two characters, so unless you're prepared, you might want to just run from them until your team of three is reassembled. Doma Castle is located east from Nikeah (Nikeah is on the head of the Serpent Trench) and just west from the Veldt. Doma Castle is isolated on a small island all by itself. Land the Falcon and bring your three strongest characters (in my case, I brought Celes, Locke and Edgar, in that order) and Cyan into Doma Castle. Monsters encountered X # Monster HP MP ATK DEF Gil EXP Weakness -------------------------------------------------------------------------------- ___ 206 Al Jabr 2722 180 13 110 485 890 Ice, Holy, Water ___ 211 Alluring Rider 1200 330 13 125 531 1323 --- ___ 214 Coco 3062 198 13 100 631 1410 Poison ___ 215 Io 7862 1550 13 110 1995 3253 Lit, Holy, Water ___ 212 Pandora 1522 350 13 140 461 622 Fire, Holy ___ 213 Parasite 1000 230 1 140 461 455 Fire ___ 210 Pluto Armor 2850 220 13 105 629 853 Lit, Water ___ 205 Samurai 3000 500 13 10 791 1545 Poison ___ 209 Schmidt 3262 200 13 105 441 1253 Lit, Wind, Water ___ 207 Suriander 2912 228 13 105 435 1150 Holy ___ 208 Weredragon 3000 300 10 105 731 953 Fire, Holy Each section of the Dream Sequence has its own set of Bestiary entries (which will be listed for you in its own section). The listing here details all the entries you should have by the time you leave Doma Castle. Inside Doma Castle, take the left door, then the right door. You'll have the option of resting for a bit. Do so and you'll watch a scene, then enter Cyan's mind. --- = CYAN'S DREAM SEQUENCE = Monsters encountered X # Monster HP MP ATK DEF Gil EXP Weakness -------------------------------------------------------------------------------- ___ 211 Alluring Rider 1200 330 13 125 531 1323 --- ___ 214 Coco 3062 198 13 100 631 1410 Poison ___ 213 Parasite 1000 230 1 140 461 455 Fire ___ 212 Pandora 1522 350 13 140 461 622 Fire, Holy ___ 208 Weredragon 3000 300 10 105 731 953 Fire, Holy I started out with the third character on my list (in my case, Edgar). Use the Save Point if you wish and then head north and along the path. When you're faced with three doors, take the left one to find your first character (in my case, this was Celes). Talk to them to bring them back to your party. Head north and into the door. When you reappear, head north and into the northern door. Then go into the right-hand door. You'll see your second teammate (in my case, Locke). Talk to them and you'll have your entire team reassembled. Head northwest and into the door. When you reappear, you can head into the door directly north of you to go back to the Save Point, or you can go west to find another door, which you should go through. If you opt to go back to the Save Point, take the middle door to reappear to this location, then go west to find the door you need to advance through. From here, head south, but before heading into the door, heal up and equip your most powerful espers. Also, you'll want to put on equipment that defends or absorbs elemential attacks (the Minerva Bustier, Thunder Shield, Force Shield, Flame Shield, etc.) When you attempt to go through the door, you'll face: O------------------------------------------------------------------------------O | BOSS - Curlax #323 | O--------------------------O---------------------------------------------------O | Level ............. 47 | Immune To Type | | HP ............. 15000 | --- Humanoid | | MP .............. 2000 | | | Attack ............. 1 | | | Defense .......... 110 | Status Immunity | | Evasion ............ 0 | Poison Imp | | Magic .............. 4 | Weak Against Petrify Death | | Magic Defense .... 110 | Ice Water Silence Berserk | | Magic Evasion ...... 0 | Confusion Slow | | Gil ................ 0 | Stop | | EXP ................ 0 | | | | | | Steal | Absorbs | | --- | Fire | | | | | Drops | | | --- | | | | | O--------------------------O---------------------------------------------------O O------------------------------------------------------------------------------O | BOSS - Laragorn #324 | O--------------------------O---------------------------------------------------O | Level ............. 47 | Immune To Type | | HP ............. 10000 | --- Humanoid | | MP .............. 2000 | | | Attack ............. 2 | | | Defense ........... 90 | Status Immunity | | Evasion ............ 0 | Poison Imp | | Magic .............. 5 | Weak Against Petrify Berserk | | Magic Defense .... 120 | Fire Sleep Stop | | Magic Evasion ...... 0 | | | Gil ................ 0 | | | EXP ................ 0 | | | | | | Steal | Absorbs | | --- | Ice Wind | | | | | Drops | | | --- | | | | | O--------------------------O---------------------------------------------------O O------------------------------------------------------------------------------O | BOSS - Moebius #325 | O--------------------------O---------------------------------------------------O | Level ............. 47 | Immune To Type | | HP ............. 12500 | --- Humanoid | | MP .............. 2000 | | | Attack ............. 4 | | | Defense ........... 80 | Status Immunity | | Evasion ............ 0 | Poison Imp | | Magic .............. 6 | Weak Against Petrify Death | | Magic Defense .... 130 | --- Silence Confusion | | Magic Evasion ...... 0 | Sleep Stop | | Gil ................ 0 | | | EXP ................ 0 | | | | | | Steal | Absorbs | | --- | Lightning | | | | | Drops | | | --- | | | | | O--------------------------O---------------------------------------------------O Curlax is on top, Laragorn is on the left and Moebius is on the right. In case you never played the SNES version, they were called Larry, Curly and Moe, as reference to the actual Three Stooges (get it? Dream Stooges? Ha ha ... okay, enough of that). Curlax usually cast spells that attack your party, both Black magic spells such as Fira and Firaga or Gray magic spells such as Slow and Silence. He can also cast Arise should any of his brothers fall and I saw him cast Reflect on himself. Moebius casts spells that help his brothers, such as Shell or Haste. I saw him retaliate with Thundara and Thundaga and cure his brothers with Cura. Laragorn will usually attack physically. However, he can retaliate if you attack him (he used Blizzara against me when I used Fira against him). For whatever odd reason, I never saw Laragorn use Blizzaga (considering Curlax AND Moebius both use -ga level spells); however, I have been informed that Laragorn can pull a disappearing act (he'll reappear after a while unless you end the battle) *. * thanks to The n00b Avenger for helping me out on Laragorn's disappearing act. Any one of the three Dream Stooges can initiate the Delta Attack, which causes Petrify on one character. The only way they can pull this off is if all three of them are present. I suggest going after Curlax first, mostly for his Arise spell, which can really drag the battle out. Attack him with Blizzaga and Blizzara, but watch out because he might cast Reflect on himself. He might have the most HP, but his Magic Defense is also the lowest, so a powerful magic character (like Celes or Terra) with a Blizzaga spell will make quick work of him within a few turns. After Curlax goes down, the other Stooges lose their biggest attack: the Delta Attack. They'll go after you with Blizzara and Thundara, but you should have no problems dealing with that. With Curlax dead, you can either attack Laragorn with Blizzard attacks or attack Moebius with anything except Thunder. They'll go down easily enough without their third cohort. Once you defeat the Dream Stooges, enter the door. --- = PHANTOM TRAIN SEQUENCE = Monsters encountered X # Monster HP MP ATK DEF Gil EXP Weakness -------------------------------------------------------------------------------- ___ 206 Al Jabr 2722 180 13 110 485 890 Ice, Holy, Water ___ 214 Coco 3062 198 13 100 631 1410 Poison ___ 213 Parasite 1000 230 1 140 461 455 Fire ___ 212 Pandora 1522 350 13 140 461 622 Fire, Holy ___ 205 Samurai 3000 500 13 10 791 1545 Poison ___ 207 Suriander 2912 228 13 105 435 1150 Holy Start out by heading west. Use the Save Point inside the first car if you wish. Continue west and once you see a chest and a pink/purple switch, throw the switch twice and pick up the GENJI GLOVE. Continue west and you'll see a chest that is blocked by an open one. Pick up the Lump of Metal found in the far west chest and then talk to the open chest that blocks the FLAME SHIELD behind it. You'll see six open chests here. Flip the switch and remember the positions of the open and closed ones. Continue west. In the next car, head north and around and flip the first switch. Before going to the open path, pick up the X-POTION in the hidden chest to the south. Follow the path, picking up the ICE SHIELD along the way, and then hit the third switch. Backtrack and hit the first switch, then go flip the second switch. Return and hit the first switch, then the third switch. If you've done this correctly, you should have an open path on the bottom end of the screen. If you messed up, make sure the first and second switches are down and the third one is up. Proceed west and you'll find a fourth switch. Before flipping it, talk to the right chest on the top row and the left and center chests on the bottom row. Flip the fourth switch and you'll open up a new path. Head west and out of the car. In the next car to the west, you'll find a Save Point. As always, I suggest using it, especially if you're running low on anything. In the next car, you'll be inside the train itself. Hopefully you remembered which switches you threw last time. Well, if you didn't, shame on you. It's the first and third switches. Throw them (don't worry about their position) and exit. (for the record, I don't think it matters if you throw any of the switches) --- = CAVE SEQUENCE = Monsters encountered X # Monster HP MP ATK DEF Gil EXP Weakness -------------------------------------------------------------------------------- ___ 205 Io 7862 1550 13 110 1995 3253 Lit, Holy, Water ___ 210 Pluto Armor 2850 220 13 105 629 853 Lit, Water ___ 209 Schmidt 3262 200 13 105 441 1253 Lit, Wind, Water You'll find yourself in Magitek Armor. Watch the scene to see Cyan, so follow him south. If you continue following the path counter-clockwise, you'll get nowhere very quickly. Once you exit, turn right back around and start circling around clockwise. Eventually you'll see Cyan again, so follow him and you'll fall off the bridge. --- = DOMA CASTLE SEQUENCE = Monsters encountered X # Monster HP MP ATK DEF Gil EXP Weakness -------------------------------------------------------------------------------- ___ 206 Al Jabr 2722 180 13 110 485 890 Ice, Holy, Water ___ 214 Coco 3062 198 13 100 631 1410 Poison ___ 205 Samurai 3000 500 13 10 791 1545 Poison ___ 207 Suriander 2912 228 13 105 435 1150 Holy Watch the scene that ensues when you first enter. Use the Save Point and then exit the room. There's nothing to do in Doma Castle except face Wrexsoul, who can be found in the Throne Room. However, if you go to Cyan's Room (just east of the Throne Room), you can see a small flashback scene with Cyan. Just in case you want to go see it. :) Once you enter the Throne Room, heal up any injuries you have. When you proceed north, you'll face: O------------------------------------------------------------------------------O | BOSS - Wrexsoul #325 | O--------------------------O---------------------------------------------------O | Level ............. 47 | Immune To Type | | HP ............. 23066 | --- --- | | MP .............. 5066 | | | Attack ............ 27 | | | Defense ........... 70 | Status Immunity | | Evasion ............ 0 | Poison Imp | | Magic .............. 5 | Weak Against Petrify Death | | Magic Defense .... 220 | Ice Silence Berserk | | Magic Evasion ...... 0 | Confusion Sleep | | Gil ................ 0 | Slow Stop | | EXP ................ 0 | | | | | | Steal | Absorbs | | Memento Ring | Fire Holy | | | | | Drops | | | Guard Bracelet | | | | | O--------------------------O---------------------------------------------------O Wrexsoul starts the fight by using Fury to possess a character. Wrexsoul comes with two Soul Savers to begin with. They'll be revived right after you defeat them. I suggest defeating one just to get the Bestiary entry for it. If you want to win the cheap way ... just use the Banish spell for an instant win. Seriously, it's that simple. @_@ If you want to win the hard way, it's a simple but deadly process. KO any character and if Wrexsoul is inside them, he'll reappear. If he isn't inside them, revive that character, heal them up and try again. The entire time you'll be at the mercy of the Soul Savers attacks, which include Blizzaga and Reflect (on themselves) and Cure (when Wrexsoul is with them). Once Wrexsoul comes back, you'll have to pound away at him (preferably with Blizzaga) until he uses Fury and reposesses a character. You'll then have to repeat the entire process all over again. If you have Edgar with a Chainsaw, Sabin with a Phantom Rush or any other strong physical attack, it's worthy to note that they can do excellent damage as well. Wrexsoul isn't that easy when you're doing it the hard way, but you can definitely do it with some patience and a good set of spells or attacks at your disposal. It's also worthy to note that the only way I could get the Guard Bracelet was to beat Wrexsoul the hard way. After winning, watch the scene. Cyan's Bushido skills will max out at this point, no matter what level you're at and he'll obtain the MASAMUNE katana. The only thing left to do in Doma Castle is to go back to the Throne Room and take the ALEXANDER magicite. There's nothing else do to here, so head out. O----------O-------------------------------------------------------------------O | ____ | F I N A L F A N T A S Y V I | | | _ \ O-------------------------------------------------------------------O | | | \ \ | W O R L D O F R U I N | | | |_/ / O-------------------------------------------------------------------O | | _ \ | O D I N ~ A N C I E N T C A S T L E | | | | \ \ O---------------------------------------------------O---------------O | |_| \_\ | | ^[WALK.353] | | | O---------------O O----------O O-----------------------------O-----------------------------O------------------O | Item Checklist | Equipment Checklist | Party Members | O-----------------------------O-----------------------------O------------------O | ____ X-Potion | ____ Punisher | Celes | | ____ Hi-Ether | ____ Wing Edge O------------------O | ____ Magicite Shard | ____ Death Tarot | | ____ Odin Magicite | ____ Gold Hairpin | O-----------------------------O ____ Blizzard Orb | O-----------------------------O The Ancient Castle is hard to find on the world map. That's because you won't be finding it on the world map at all. To get there, fly to Figaro Castle (which should still be sitting near Kohlingen if you've been following my FAQ) and talk to the guy who transfers you between the Kohlingen and Figaro areas. Head to Figaro and you'll bump into something. Stop the castle, head over to the prison section and exit via the right-most prison cell. = CAVE TO THE ANCIENT CASTLE = Monsters encountered X # Monster HP MP ATK DEF Gil EXP Weakness -------------------------------------------------------------------------------- ___ 219 Devil 5555 1150 18 70 960 2189 Holy ___ 220 Enuo 4635 280 13 50 968 1429 Holy ___ 218 Figaro Lizard 4220 140 29 90 554 1219 Ice Head straight east and then south to pick up a HI-ETHER. Head into the door just east from this chest and you'll find another chest that contains a Monster-in-a-box encounter with: O------------------------------------------------------------------------------O | BOSS - Master Tonberry #328 | O--------------------------O---------------------------------------------------O | Level ............. 73 | Immune To Type | | HP ............. 22000 | ??? --- | | MP .............. 1200 | | | Attack ............ 13 | | | Defense .......... 100 | Status Immunity | | Evasion ............ 0 | Imp Petrify | | Magic .............. 6 | Weak Against Death Silence | | Magic Defense .... 165 | ??? Berserk Confusion | | Magic Evasion ...... 0 | Stop | | Gil ................ 0 | | | EXP ................ 0 | | | | | | Steal | Absorbs | | Megalixer | ??? | | Elixer | | | Drops | | | Gladius | | | | | O--------------------------O---------------------------------------------------O Tonberry enemies are extremely tricky and the Master Tonberry is no exception. It's immune to all the stuff you could use before (like Imp and Silence) and what's worse is that it has the Barrier Change ability, making its weakness unknown to you (until you use the Libra spell on it). Master Tonberry will also attack you physically (with a strong attack) and can also use the Knife ability once it gets too close. It can also use Traveler, which can do massive damage. Master Tonberry is vulnerable to some different but vital status ailments. Try slapping it with Slow and Sleep. After doing so, cast Libra on it and then use that element on it. In addition, you can also use non-elemential spells like Flare and Ultima, if you have them. You might want to cast Vanish on yourself to avoid Master Tonberry's physical attacks. With Master Tonberry sleeping, attack with elemential spells (the element that you saw with Libra). Magic won't cause it to wake up, but physical attacks will cause it to wake up. Additionally, it's possible that the Master Tonberry will wake up on its own, which means you'll have to cast Sleep again. If you're quick enough and have -ga level spells at your disposal, you can kill the Master Tonberry with one casting of Sleep. After winning, you'll most likely obtain the Gladius knife. After defeating the Master Tonberry, head back north, then head all the way west that you can. Go south and you'll see a chest that contains a WING EDGE. Take the door next to this chest and follow the path to eventually reach a DEATH TAROT. Backtrack a bit and you'll see a very small path in the west wall. Take it and then head northwest. You'll see a jut in the northwestern wall. Walk into it and you'll pop up on another screen. On the next screen, you need to go down the stairs, but don't neglect the X- POTION to the southwest of the stairs and the MAGICITE SHARD far to the south. Descend the stairs and you'll find a Save Point. Use it if you want and then go up the next set of stairs. You'll find a city; watch the scene. = ANCIENT CASTLE = Monsters encountered X # Monster HP MP ATK DEF Gil EXP Weakness -------------------------------------------------------------------------------- ___ 216 Armored Weapon 9200 1956 18 190 1189 5848 Lit, Water ___ 214 Coco 3062 198 13 100 631 1410 Poison ___ 219 Devil 5555 1150 18 70 960 2189 Holy ___ 218 Figaro Lizard 4220 140 29 90 554 1219 Ice ___ 217 Lunatys 4020 105 13 90 465 1504 Holy ___ 205 Samurai 3000 500 13 10 791 1545 Poison ___ 207 Suriander 2912 228 13 105 435 1150 Holy Before entering the castle, stand in front of the entrance and you'll see two black doors to the west of the main ones. Enter one and you'll find a Monster- in-a-box encounter with: O------------------------------------------------------------------------------O | BOSS - Samurai Soul #329 | O--------------------------O---------------------------------------------------O | Level ............. 61 | Immune To Type | | HP ............. 37620 | --- Humanoid | | MP .............. 7400 | | | Attack ............ 25 | | | Defense .......... 115 | Status Immunity | | Evasion ........... 20 | Imp Petrify | | Magic ............. 11 | Weak Against Death Silence | | Magic Defense .... 175 | Poison Berserk Sleep | | Magic Evasion ...... 0 | Slow Stop | | Gil ............ 30000 | | | EXP ................ 0 | | | | | | Steal | Absorbs | | Murakumo | --- | | Murasame | | | Drops | | | Master's Scroll | | | | | O--------------------------O---------------------------------------------------O Samurai Soul has a number of attacks, including Gale Cut, Shockwave and 1000 Needles. Samurai Soul can also throw a Flame Scroll, Water Scroll and Lightning Scroll. Lastly, Samurai Soul can also pump himself up and increase his power, but it only seems to affect the next few physical attacks. If you cast Confuse at the beginning of the battle, Samurai Soul will have a chance of using Assassin Blade on itself, instantly ending the battle. You'll still get the 5 magic AP and the Master's Scroll that you'd get normally. This tactic makes the battle all that much easier, so I suggest using it. If you don't have Confuse ... shame on you. Use your strongest spells and don't bother with trying to Vanish your team. Also, any strong physical attacks will work as well. Have one character (preferably with a strong Magic rating) concentrate on healing and you should be able to bring down Samurai Soul with little to no troubles. After defeating the Samurai Soul, backtrack outside and don't enter the main doors quite yet. You'll see a small opening to the east of the doors, so enter it and pick up the PUNISHER. NOW backtrack to the main doors and enter them. Head north until you find Odin, who's turned to stone. Before you talk to him, head east and enter the left black door. Inside you'll find a BLIZZARD ORB and a GOLD HAIRPIN. Head back and talk to Odin's statue and you'll obtain the ODIN magicite. Don't leave quite yet though ... O----------O-------------------------------------------------------------------O | ____ | F I N A L F A N T A S Y V I | | | _ \ O-------------------------------------------------------------------O | | | \ \ | W O R L D O F R U I N | | | |_/ / O-------------------------------------------------------------------O | | _ \ | R A I D E N ~ A N C I E N T C A S T L E | | | | \ \ O---------------------------------------------------O---------------O | |_| \_\ | | ^[WALK.354] | | | O---------------O O----------O O-----------------------------O-----------------------------O------------------O | Item Checklist | Equipment Checklist | Party Members | O-----------------------------O-----------------------------O------------------O | ____ Raiden Magicite | ____ X-Ether | Celes | O-----------------------------O-----------------------------O------------------O Yes, I know, you're going out of order on the esper list. However, you're here so you might as well make the most of it. From where you obtained Odin, you'll see two thrones slightly to the north. Stand in front of the right one (the Queen's Throne) and step south FOUR steps. If you stand ON the throne itself, you'll step south FIVE steps. Either way, you should be standing on a set of steps. Press A and you should hear a passage opening somewhere. Head to the east side of this room and you'll see a small opening to the southwest. Enter it and you'll find the Queen's Room. You can read the book on her shelf if you want, but before you head down the stairs, check the bucket for a free X-ETHER. Now go down the stairs and heal up. You'll find a Dragon down here: O------------------------------------------------------------------------------O | BOSS - Blue Dragon #338 | O--------------------------O---------------------------------------------------O | Level ............. 65 | Immune To Type | | HP ............. 26900 | --- --- | | MP .............. 3800 | | | Attack ............ 13 | | | Defense .......... 110 | Status Immunity | | Evasion ............ 0 | Imp Petrify | | Magic ............. 10 | Weak Against Death Silence | | Magic Defense .... 150 | Lightning Berserk Confusion | | Magic Evasion ...... 0 | Sleep Stop | | Gil ................ 0 | | | EXP ................ 0 | | | | | | Steal | Absorbs | | --- | Water | | | | | Drops | | | Zantetsuken | | | | | O--------------------------O---------------------------------------------------O Blue Dragon can attack with a small assortment of water-based attacks, like Tsunami (if you have Strago along without this Lore, he can get it here), Acid Rain and Aqua Breath as well as its physical attack. You should definitely cast Slow on it since Acid Rain and Tsunami can both be pretty harsh (and Acid Rain causes the Sap status as well). Other than that, you COULD hit it with Darkness and Poison, but those won't make or break the outcome of this battle. Thundaga is your greatest friend in this battle. I had Celes with dual Earrings and Thundaga hit for 5000-6000 damage (and she was at Lv. 31). This battle is short and sweet, so just kill the dragon and you'll see that 4 dragons remain. After victory, head north and you'll see the Queen (who looks surprisingly similar to Maria and Celes), turned to stone. Talk to her and your Odin magicite will turn into the RAIDEN magicite. Yes, you lose Odin, but you can get the spell that Odin taught you (Meteor) from another magicite and the esper bonus that Odin gave you (Speed +1) from another magicite as well (at an even better rate of Speed +2). Not to mention Raiden teaches a better spell, has a Strength +2 bonus AND has the same esper attack that Odin did. Normally I'd say "Use a Teleport Stone and leave", but that would be too easy. Not to mention you can't use a Teleport Stone. You have to WALK all the way back to the Cave, then to Figaro Castle. After reaching Figaro Castle, you have to restart the engines to reach the Figaro area, then go back to Kohlingen to get back to the Falcon. O----------O-------------------------------------------------------------------O | ____ | F I N A L F A N T A S Y V I | | | _ \ O-------------------------------------------------------------------O | | | \ \ | W O R L D O F R U I N | | | |_/ / O-------------------------------------------------------------------O | | _ \ | B A H A M U T ~ O V E R W O R L D | | | | \ \ O---------------------------------------------------O---------------O | |_| \_\ | | ^[WALK.355] | | | O---------------O O----------O O-----------------------------O-----------------------------O------------------O | Item Checklist | Equipment Checklist | Party Members | O-----------------------------O-----------------------------O------------------O | ____ Bahamut Magicite | None | Celes | O-----------------------------O-----------------------------O------------------O Before attempting to get this Magicite, I highly suggest that every member of your fighting party know Firaga and/or Holy. In addition, I suggest you go in with a full supply of Hi-Potions and Phoenix Downs. Also, it's smart to have Relics that prevent instant-death. To fight the boss, simply land the airship so that it's aligned perpendicular to the rest of the northern end of the map. Re-board the airship and turn it a few degrees left or right (just tap the control pad in either direction). Now speed ahead. If you've done this right, you'll find that you're moving up the map but you're covering every square on the map. This tactic sounds like a time consuming process ... and it is. However, the only real alternative is to fly around like a damn fool, which really doesn't go to far considering Deathgaze's position is fixed on the map. At any rate, after circling the world for a while, you'll eventually run into: O------------------------------------------------------------------------------O | BOSS - Deathgaze #309 | O--------------------------O---------------------------------------------------O | Level ............. 31 | Immune To Type | | HP ............. 55555 | --- --- | | MP ............. 38000 | | | Attack ............ 35 | | | Defense .......... 150 | Status Immunity | | Evasion ........... 30 | Darkness Poison | | Magic .............. 8 | Weak Against Imp Petrify | | Magic Defense .... 170 | Fire Holy Death Silence | | Magic Evasion ..... 30 | Berserk Confusion | | Gil ................ 0 | Sleep Slow | | EXP ................ 0 | Stop | | | | | Steal | Absorbs | | --- | Ice Poison | | | | | Drops | | | --- | | | | | O--------------------------O---------------------------------------------------O Before we begin the strategy here, there's one thing you should keep in the front of your mind. DEATHGAZE CANNOT HEAL HIMSELF BETWEEN BATTLES. Meaning that you WILL beat him eventually if you hunt him down, unless he manages to kick the crap out of your team with one battle. Deathgaze starts the battle by casting Lv. 5 Death. After that, Deathgaze will assault you with his physical attack (which does insane damage), Blizzaga, Death and its Flee ability. While Deathgaze pounds away at you with his spells and physical attacks, do the same to him via Firaga and/or Holy spells. I suggest not worrying about healing your team until after the battle ends. I suggest this because after Deathgaze runs off, finding him again becomes a major pain, meaning that your top priority should be defeating Deathgaze ASAP (you probably won't be able to do so in one battle, but dealing more damage per battle will result in less times you have to go find Deathgaze). Eventually, Deathgaze WILL use his Flee ability and run off. Deathgaze then positions himself on at a new fixed position on the map. Revive/heal your team and repeat the strategy for finding him (listed above). If you deal more damage per battle, you should be able to defeat Death Gaze within 3-5 battles. If you do it in less, that's awesome; if you need more battles, then don't worry too much about it, just calm yourself and go after him again. After Deathgaze dies, the BAHAMUT magicite will land on the deck of the Falcon. Congratulations! O----------O-------------------------------------------------------------------O | ____ | F I N A L F A N T A S Y V I | | | _ \ O-------------------------------------------------------------------O | | | \ \ | W O R L D O F R U I N | | | |_/ / O-------------------------------------------------------------------O | | _ \ | R A G N A R O K ~ N A R S H E | | | | \ \ O---------------------------------------------------O---------------O | |_| \_\ | | ^[WALK.356] | | | O---------------O O----------O O-----------------------------O-----------------------------O------------------O | Item Checklist | Equipment Checklist | Party Members | O-----------------------------O-----------------------------O------------------O | ____ Ragnarok Magicite | ____ Cursed Shield | Locke | O-----------------------------O-----------------------------O------------------O Narshe hasn't moved if you already have Mog. It's still located on the north- middle continent and is located on the west side of the continent. You can see the dot on the map but you'll have to keep an eye out for the actual entrance (it's a white opening in the middle of the mountains). Monsters encountered X # Monster HP MP ATK DEF Gil EXP Weakness -------------------------------------------------------------------------------- ___ 188 Garm 1510 110 10 155 412 687 --- ___ 184 Lukhavi 1877 100 13 145 298 697 Fire ___ 185 Magna Roader 1777 100 13 115 352 621 --- ___ 186 Magna Roader 1380 70 14 105 284 647 --- ___ 187 Psychos 900 55 14 165 275 347 Ice ___ 182 Test Rider 3100 220 27 135 520 1947 Poison ___ 183 Wizard 1677 200 13 50 388 587 Lit, Poison With Locke in your party, all the locked doors in Narshe are child's play. If you've been following my FAQ from beginning to end, you should have most of the stuff in Narshe already (like the treasures in the warehouse on the southeast end of town). The real objective here is the Weapon Shop, located just to the west of the main path. Have Locke unlock the door, go to the hidden entrance east of the main one (inside the shop) and talk to the man there. He'll offer you a new magicite, or he'll offer to grind it down and make a new sword for you. The Ragnarok sword is a real nice piece of work, but the magicite annihilates it in every way, shape and form. GET THE MAGICITE. YOU CAN GET MORE RAGNAROK SWORDS ELSEWHERE but if you lose that magicite, you lose it FOREVER. Ragnarok as magicite teaches you THE most powerful spell in the game, Ultima. With Ultima at your disposal, there's really not a whole lot that stands in your way since it'll cut through virtually everything in your path for massive damage. With magicite in hand (if you really got the sword, proceed to kick yourself repeatedly and then reset your game), you're good to go. Also, it's worthy to note that Metamorphose is actually an excellent esper ability, as you can obtain a lot of nifty equipment through Metamorphose (see Lufia_Maxim's Bestiary FAQ for more details on what enemies Metamorphose into what items). Head to an unmarked house, located directly north of the Weapon Shop. Inside you'll find a man who will give you the CURSED SHIELD. The Cursed Shield is a terrible shield, but if you equip it and fight 255 battles, it'll turn into the Paladin Shield, which is one of the best shields in the game. The Cursed Shield will make its equipper weak to all elements and actually REDUCES your stats (Strength, Speed, Stamina, Magic) by 7. It also comes with some inherent status effects, including Confuse, Berserk, Sap, Silence and Doom. If you equip the Cursed Shield, you'll want to equip them with the Ribbon (to negate Confuse, Berserk, Sap and Silence) and the Lich Ring so they can't be KO'd (they'll be a Zombie, so they can't really be KO'd). If and when you turn the Cursed Shield into the Paladin Shield, it will teach the character Ultima at a rate of 1x so it's definitely worth it. In addition, your character becomes immune to pretty much every element (the Paladin Shield absorbs some elements and nullifies others) AND has a nice increase to their Defense, Magic Defense and Magic Evade. On top of that, it even teaches Ultima at a rate of 1x. Trust me, it's well worth your time to uncurse the Cursed Shield. There's nothing else to do in Narshe. Head out when you're ready. O----------O-------------------------------------------------------------------O | ____ | F I N A L F A N T A S Y V I | | | _ \ O-------------------------------------------------------------------O | | | \ \ | W O R L D O F R U I N | | | |_/ / O-------------------------------------------------------------------O | | _ \ | L E V I A T H A N ~ T H E S E A | | | | \ \ O---------------------------------------------------O---------------O | |_| \_\ | | ^[WALK.357] | | | O---------------O O----------O O-----------------------------O-----------------------------O------------------O | Item Checklist | Equipment Checklist | Party Members | O-----------------------------O-----------------------------O------------------O | ____ Leviathan Magicite | None | Celes | O-----------------------------O-----------------------------O------------------O Yeah yeah, I know. Crusader is next on the list. However, you can't get that magicite until you defeat all 8 dragons. I've only directed you to three of them. So until then, you can't get Crusader. Leviathan is lurking on the high seas. Unfortunately, you don't have a ship (a rarity in any FF game, considering you normally get a ship and then an airship) so getting Leviathan is more of a chore. Head to South Figaro or Nikeah to use the ship available in either port. Before you head out, make sure you have any Water-absorbing and/or deflecting equipment equipped. The Tortoise Shield, Reed Cloak and Saucer are all your newest best friends for this battle. If you need any of the items listed, try morphing Cactuars (use the Ragnarok's esper attack on Cactuars, which are found in the desert by Maranda). Let me emphasize that you NEED one of these items on all of your characters in order to not get your behind kicked. Unless you're facing him at Lv. 60 or higher, in which case there's no good reason for you to lose. In addition, if you need Mog's Water Harmony Dance or want Strago's Tsunami Lore, you can get them from the Leviathan battle. I also suggest having a few thousand HP before trying to fight Leviathan. Most likely you'll want at least 2000-2500 HP since Leviathan's attacks can be extremely devestating to anything less than that. Given, you CAN beat him with significantly less HP, but it's much harder. Lastly, equip Fenrir on any character. You'll see just why after the battle begins. Board the ship at either port and watch yourself as you go. Eventually you'll run into: O------------------------------------------------------------------------------O | BOSS - Leviathan #346 | O--------------------------O---------------------------------------------------O | Level ............. 65 | Immune To Type | | HP ............. 32000 | --- --- | | MP .............. 7000 | | | Attack ............ 22 | | | Defense .......... 140 | Status Immunity | | Evasion ........... 20 | Darkness Poison | | Magic ............. 14 | Weak Against Imp Petrify | | Magic Defense .... 120 | --- Death Silence | | Magic Evasion ..... 20 | Berserk Confusion | | Gil ............ 10000 | Sleep Slow | | EXP ................ 0 | Stop | | | | | Steal | Absorbs | | --- | Water | | | | | Drops | | | --- | | | | | O--------------------------O---------------------------------------------------O I found it puzzling too, but Leviathan ISN'T weak against Lightning. Leviathan has very few but very devestating attacks, including Tsunami, El Nino and Aqua Breath. Each one can cause over 1000 damage to your entire team, so you should be well-prepared with Curaga. In addition, Leviathan's physical attack is extremely devestating and can instantly KO any character with less than 1400-1500 HP. Unfortunately, Leviathan can't be hit with ANY status effects, nor is he weak against any element in particular. With any Water-absorbing equipment on a character, that character becomes a GOD in the face of Tsunami, El Nino and Aqua Breath. The only threat they face is Leviathan's physical attack. Use Fenrir's esper attack to create illusionary images of the party, which will allow you to evade Leviathan's physical attack. You might think that Vanish does the job as well, but Vanish is cancelled by a magical attacks, and all three of Leviathan's water attacks qualify as such. You can't hit Leviathan with any status effects, nor is it weak against any element. So feel free to smack it with anything that's not water-based and you'll be fine. Try casting Hastega to make your team's turns come faster, and if you have Holy and/or Flare, use either one. Leviathan might counter with a water-based attack, so laugh as your teammates absorb the magic being sent their way. Leviathan can be deadly, but with the proper equipment, espers and a little luck, you should have no problems taking it down. After you defeat Leviathan, a piece of magicite will pop up on the deck and you'll recieve the LEVIATHAN magicite. Use the ship again to get back to the Falcon. O----------O-------------------------------------------------------------------O | ____ | F I N A L F A N T A S Y V I | | | _ \ O-------------------------------------------------------------------O | | | \ \ | W O R L D O F R U I N | | | |_/ / O-------------------------------------------------------------------O | | _ \ | C A C T U A R ~ M A R A N D A D E S E R T | | | | \ \ O---------------------------------------------------O---------------O | |_| \_\ | | ^[WALK.358] | | | O---------------O O----------O O-----------------------------O-----------------------------O------------------O | Item Checklist | Equipment Checklist | Party Members | O-----------------------------O-----------------------------O------------------O | ____ Cactuar Magicite | None | Celes | O-----------------------------O-----------------------------O------------------O SAVE BEFORE TRYING TO OBTAIN THIS MAGICITE. Should be a given, really. NOTE: Before attempting to obtain this esper, you should have the Reraise spell, you might also want Quick, Curaga and most likely Ultima as well. In addition, I highly suggest having at LEAST 2000+ HP on every team member. If you refuse to have (or simply can't fulfill) this setup, you MUST have at least one character with both the Dragoon Boots & Dragon Horn equipped. You MUST also have the Quetzalli esper equipped. Maranda, in case you forgot, is located on the western continent, on the south- east end of the continent. Inside Maranda, you'll find a man who talks about the cactuar. Listen to what he says because it's important. And you need to talk to him before you can get this esper. After talking to the man, go out and fight 10 cactuars. If you defeat 10 of them (be it via actual winning or using Ragnarok, they all count), walk around the southwest corner of the desert and you'll eventually run into: O------------------------------------------------------------------------------O | BOSS - Gigantuar #345 | O--------------------------O---------------------------------------------------O | Level ............. 91 | Immune To Type | | HP ............. 30000 | Fire --- | | MP .............. 4500 | | | Attack ............ 15 | | | Defense .......... 200 | Status Immunity | | Evasion .......... 200 | Darkness Poison | | Magic ............. 18 | Weak Against Imp Petrify | | Magic Defense .... 200 | --- Death Silence | | Magic Evasion .... 200 | Berserk Confusion | | Gil ............. 1111 | Sleep Slow | | EXP ................ 0 | Stop | | | | | Steal | Absorbs | | --- | Water | | | | | Drops | | | --- | | | | | O--------------------------O---------------------------------------------------O Gigantuar comes with the typical 1000 Needles attack ... but it can use it many times in a row (twice every turn and four times every third turn). It can also counter-attack with Knockdown, which can instantly KO a character (I saw it do over 7000 damage). The real attack to watch out for is Gigantaur's final attack ... 10,000 Needles, in which Gigantaur uses 1000 Needles ten times in a row. If you can't survive this, you're not going to win the battle, let alone obtain the magicite. Keep in mind that 10,000 Needles can operate through everything, so if you're in the middle of a Quick casting, you will be interrupted. If you intend to win (which I really hope you do), you'll either want to survive the 10,000 Needles attack or have a character up in the air while the 10,000 Needles attack is being executed. The first strategy is simple. Cast Reraise on everyone and keep their HP filled by the time you deplete Gigantaur's HP. In the meanwhile, you'll have to keep their HP filled since Gigantaur will be attacking with 1000 Needles constantly. The catch for this strategy is that your HP has to be high enough to survive the 10,000 Needles, which (at a minimum) would require Reraise status on every character as well as the ability for three characters to survive two attacks (aka 1001 HP minimum); the fourth one only has to survive one attack (therefore they can have 1000 HP or less). The second strategy is trickier, but necessary if you can't fulfill the requirements of the first strategy. It's trickier due to the fact that you have to keep an EXTREMELY close eye on Gigantuar's HP. However, if you have Ultima and cast it three times for 9999 damage, you can be sure that Gigantuar will only have 3 HP left. Even if Gigantuar ends up with more HP after three Ultima castings, you should know exactly how much HP Gigantuar has left. Upon bringing Gigantuar close to death (I'd say within 500-1000 HP), have the person equipped with the Dragoon Boots & Dragon Horn Jump and then use Quetzalli's esper attack. Your entire team will be in the air and when the first character comes down, they should be (hopefully) be able to kill Gigantuar as they land. Once they do, Gigantuar will start casting 10,000 Needles, but three characters will be in the air. By the time Gigantuar finishes the 10,000 Needles attack, there should be at least one character in the air. Meaning that even if your other characters are KO'd, you should still win the battle. If you choose to use the second strategy, you may even want to cast Reraise on your team before heading into the air, just for added insurance. No matter what method you use, you can definitely win this battle, but it's definitely one of the trickier battles that I've fought. After you win, you will recieve the CACTUAR magicite. Given, it's not the same Gigantuar you just faced (too bad, that thing would probably pwn with its esper attack), but the Cactuar magicite can kick some ass in its own right. O----------O-------------------------------------------------------------------O | ____ | F I N A L F A N T A S Y V I | | | _ \ O-------------------------------------------------------------------O | | | \ \ | W O R L D O F R U I N | | | |_/ / O-------------------------------------------------------------------O | | _ \ | G I L G A M E S H ~ T H E C O L I S E U M | | | | \ \ O---------------------------------------------------O---------------O | |_| \_\ | | ^[WALK.359] | | | O---------------O O----------O O-----------------------------O-----------------------------O------------------O | Item Checklist | Equipment Checklist | Party Members | O-----------------------------O-----------------------------O------------------O | ____ Gilgamesh Magicite | None | Celes | O-----------------------------O-----------------------------O------------------O The Dragon's Neck Coliseum (which didn't fit in the title, which is why you see the shortened name) is located on the far northwest corner of the world. It's on the northern end of the northwest continent. SAVE BEFORE GOING IN. SERIOUSLY. Before attempting to get this esper, you require the Excalipoor, found in the Auction House in Jidoor (section [WALK.121], go there now if you need it). If you have it, feel free to proceed. If not, head on over to Jidoor and look at section [WALK.121]. You'll benefit from some pre-battle preparation. I suggest putting Hermes Shoes on a few characters, perhaps a Gold Hairpin or two and you might want Relics that increase evasion (Prayer Beads or Zephyr Cloak). In addition, you'll want to put on your most powerful equipment and any shields that can absorb or are immune to magic. You might aslo want to equip espers like Golem, Zona Seeker and Fenrir; their esper attacks will boost your defenses and help you against the coming battle. Lastly, you might want to bring Locke along for his Steal ability. Go up to the north door and talk to the man there. Bet the Excalipoor and you'll fight an Onion Dasher, which is easily dispatched. However, after you complete the battle (doesn't matter if you win or lose, but you'll get a Merit Award if you win), you'll face: O------------------------------------------------------------------------------O | BOSS - Gilgamesh #347 | O--------------------------O---------------------------------------------------O | Level ............. 97 | Immune To Type | | HP ............. 38000 | --- Humanoid | | MP .............. 3200 | | | Attack ............ 51 | | | Defense .......... 173 | Status Immunity | | Evasion ........... 45 | Darkness Poison | | Magic .............. 8 | Weak Against Imp Petrify | | Magic Defense .... 212 | --- Death Silence | | Magic Evasion ..... 30 | Berserk Confusion | | Gil ................ 0 | Sleep Slow | | EXP ................ 0 | Stop | | | | | Steal | Absorbs | | Genji Shield | --- | | Genji Glove | | | Drops | | | Genji Armor | | | Genji Helm | | O--------------------------O---------------------------------------------------O Gilgamesh has an impressive array of attacks, including Aero, 1000 Needles, Stone, Revenge Blast, Aqua Breath, Dischord (Strago could have a field day if you don't have these Lores); spells like Meteor, Haste, Protect and Shell, as well as his physical attack, which is rather brutal in its own right. I suggest Stealing one of the sweet treasures Gilgamesh carries. They rock, plain and simple. Since Gilgamesh is not weak to any status effect or any element, you should instead focus on beefing up your own defenses. If you equipped Golem, Zona Seeker or Fenrir, proceed to use them ASAP. After doing so, have at Gilgamesh using your absolute strongest spells. Even though Gilgamesh's stats are higher, he seems to be an easier boss overall as compared to Gigantuar due to the fact that Gilgamesh's primary attack ISN'T 1000 Needles and Gilgamesh doesn't counter with anything upon death. After dying, Gilgamesh will give you his own magicite. Mission accomplished. O----------O-------------------------------------------------------------------O | ____ | F I N A L F A N T A S Y V I | | | _ \ O-------------------------------------------------------------------O | | | \ \ | W O R L D O F R U I N | | | |_/ / O-------------------------------------------------------------------O | | _ \ | C U L T I S T S ' T O W E R | | | | \ \ O---------------------------------------------------O---------------O | |_| \_\ | | ^[WALK.360] | | | O---------------O O----------O O-----------------------------O-----------------------------O------------------O | Item Checklist | Equipment Checklist | Party Members | O-----------------------------O-----------------------------O------------------O | None | ____ Kagenui | Celes | O-----------------------------O ____ Genji Shield O------------------O | ____ Force Armor | | ____ Air Anchor | | ____ Soul of Thamasa | | ____ Safety Bit | O-----------------------------O NOTE: YOU CAN ONLY USE MAGIC IN HERE. KEEP THAT IN MIND. YOU'LL ALSO WANT TO SAVE BEFORE ATTEMPTING THIS AREA. I've heard of people who cannot fight the boss of this area, Magic Master. They'll pick up the Soul of Thamasa (the main treasure here) and then Magic Master will simply not appear. I've been told that this happens if you recurit Umaro and then complete this area. It's important to note that this is just a theory and isn't set in stone. NOTE: Unless you have massive amounts of HP (6000+ HP), you should have the Reraise spell. Even if you DO have massive amounts of HP, I suggest having the Reraise spell anyways, just for added insurance. The Cultists' Tower is located on the neck of the Serpent Trench (y'know, on the way to Nikeah?). It's about as close to the center of the map as you can get and it's surrounded by mountains, but you can land on the ground inside. In case you forgot, you got Strago back from here. If you've been following my walkthrough, you have all the magicite except Crusader and Diabolos, which are completely unattainable at this point in time. You need to defeat the eight Dragons to get either one and if you've been following this document, you've only defeated three. Before heading up the tower, do some prep work on your characters. A character with a Gold Hairpin equipped works wonders (even better if you have more than one). Any Ribbons or Safety Bits will work well for you. However, you'll really want Reflect Rings on your characters. Since all of the monsters here use magic, the Reflect Ring will probably work more for you rather than against you. In addition, any equipment that deflects or absorbs magic (like the Force Shield or any elemential shield) should be equipped at this point. Lastly, you might want to cast Float on your team before heading up the tower; you might run into the occassional Quake spell, which could potentially whoop your team. --- Monsters encountered * X # Monster HP MP MAG MDEF MEV Gil EXP Weakness -------------------------------------------------------------------------------- ___ 222 Level 10 Magic 1000 300 22 150 0 0 0 Fire, Holy ___ 223 Level 20 Magic 2000 500 21 145 0 0 0 --- ___ 224 Level 30 Magic 3000 700 20 140 0 0 0 Poison ___ 225 Level 40 Magic 4000 1000 19 135 0 0 0 Lit ___ 226 Level 50 Magic 5000 2000 18 130 0 0 0 Fire, Holy ___ 227 Level 60 Magic 6000 5000 17 125 0 0 0 Fire ___ 228 Level 70 Magic 7000 3000 16 120 0 0 0 Ice, Water ___ 229 Level 80 Magic 8000 2800 15 115 0 0 0 Poison ___ 230 Level 90 Magic 9000 9000 14 110 0 0 0 --- ___ 221 Magic Urn 100 10000 35 190 0 0 0 --- * This section is set up differently. You can't even attack enemies in here and their primary attacks are not physical. Therefore it's illogical to simply give you their defense and attack ratings. I've sqeezed everything relevant to fit, but I could've just dropped the Magic Evade, Gil and EXP values since they're all 0's anyways. Head up the tower until you see the first door. Head on inside and get the SAFETY BIT from the chest. Before you leave, remember how the thieves in Maranda talked about something to the right of the chest? Go to the right of this chest and hit the A button. Exit this room and head down the stairs into the new room to pick up the AIR ANCHOR. Head out and continue up the tower. * The Air Anchor (when you get around to using it) rocks more than any other Tool and most spells. It casts instant-death, but there's a slight catch. It'll allow the enemy one more turn before it dies. Oh, and did I mention that it NEVER MISSES? The only way it won't work is if the enemy is immune to the Death status effect, but you'll know which enemies haven't been defeated since the tell-tale "Miss" icon will pop up on enemies that are Death-immune. Focus on those enemies with your attacks and you'll be in business. In the second section of the tower, you'll find another room with a GENJI SHIELD. You may want to equip it right away since it has a fairly good Magic Defense and Magic Evasion boost. Continue up the tower. In the third section of the tower, you'll find a room with a KAGENUI knife and a dragon to fight: O------------------------------------------------------------------------------O | BOSS - Holy Dragon #344 | O--------------------------O---------------------------------------------------O | Level ............. 97 | Immune To Type | | HP ............. 18500 | --- --- | | MP ............. 12000 | | | Attack ............ 13 | | | Defense .......... 110 | Status Immunity | | Evasion ............ 0 | Poison Imp | | Magic .............. 9 | Weak Against Petrify Death | | Magic Defense .... 150 | --- Berserk Confusion | | Magic Evasion ...... 0 | Sleep | | Gil ................ 0 | | | EXP ................ 0 | | | | | | Steal | Absorbs | | Holy Lance | Holy | | X-Potion | | | Drops | | | --- | | | | | O--------------------------O---------------------------------------------------O Bad news. You can't attack the Holy Dragon, which is too bad since it has a terrible Defense rating. Good news is that you can exploit some status effects AND its Magic Defense and Magic Evasion are terrible, meaning you can hit it with any spell and it can't even evade it. Holy Dragon, as you might guess, uses Holy and can use it up to three times in a turn. In addition, Holy Dragon can also cast Dispel. Other than that, I didn't see Holy Dragon cast any other spells. With Reflect Rings on your characters, Holy Dragon's only form of attack (Holy) becomes nothing more than a small heal for it. Which leaves you to pummel it with your strongest spells. Hell, you don't even have to cast any status effects on it unless you want to. Simply kill it with your hardest spells and you'll see that 3 dragons remain. Continue up the tower. In the fourth section of the tower, you'll find a room containing a FORCE ARMOR. If you need some extra Magic Defense or Magic Evasion, equip it straight away. Continue up the tower. In the fifth section of the tower you'll simply find a doorway leading into a small room. Enter it and take the SOUL OF THAMASA. Head outside and you'll be surrounded by fanatics. Soon after, you'll be attacked by: O------------------------------------------------------------------------------O | BOSS - Magic Master #330 | O--------------------------O---------------------------------------------------O | Level ............. 68 | Immune To Type | | HP ............. 50000 | ??? Humanoid | | MP ............. 50000 | | | Attack ............. 1 | | | Defense .......... 250 | Status Immunity | | Evasion .......... 100 | Darkness Poison | | Magic ............. 25 | Weak Against Imp Petrify | | Magic Defense .... 100 | ??? Death Silence | | Magic Evasion ...... 0 | Confusion Sleep | | Gil ................ 0 | Slow Stop | | EXP ................ 0 | | | | | | Steal | Absorbs | | Crystal Orb | ??? | | Elixer | | | Drops | | | Megalixer | | | | | O--------------------------O---------------------------------------------------O Magic Master, as his name might imply, is a master of magic. His repitoire of spells include: Fira, Firaga, Blizzara, Blizzaga, Thundara, Thundaga, Bio, Silence and Death. In addition, Magic Master will cast Barrier Change every time you hit him with a spell. If you have Reflect Rings on, you can literally let Magic Master destory himself. He'll try to attack you with his spells, all of which can be Reflected back at him. If you don't have any Reflect Rings, you can make this battle significantly easier by simply casting Berserk on Magic Master. Magic Master will start attacking you physically; since Magic Master's attack rating sucks, you won't have to worry too much about healing. This battle is rather easy, unless you've completely screwed the pooch and don't have Reflect Rings OR the Berserk spell. In which case you need to simply attack Magic Master with your strongest spells (non-elemential works best, but if you need, cast Libra and then hit Magic Master with his weak element). Upon dying, Magic Master will cast Ultima against your team. I suggest casting Reraise on your team (or at least one character) since Ultima will more than likely KO your team. After Magic Master casts Ultima (and your team hopefully survives or is Reraised), you'll have to walk down (of course, using a Teleport Stone would be far too easy) all the way to the bottom of the tower. O----------O-------------------------------------------------------------------O | ____ | F I N A L F A N T A S Y V I | | | _ \ O-------------------------------------------------------------------O | | | \ \ | W O R L D O F R U I N | | | |_/ / O-------------------------------------------------------------------O | | _ \ | S A B I N ~ P H A N T O M R U S H | | | | \ \ O---------------------------------------------------O---------------O | |_| \_\ | | ^[WALK.361] | | | O---------------O O----------O O-----------------------------O-----------------------------O------------------O | Item Checklist | Equipment Checklist | Party Members | O-----------------------------O-----------------------------O------------------O | None | None | Sabin | O-----------------------------O-----------------------------O------------------O Duncan's House is located northeast of Narshe. You won't find a house, but you will find five trees in a cross formation. Land the Falcon and head inside. Attempt to go inside the house and Duncan will appear. He'll teach Sabin the final Blitz, the Phantom Rush. O----------O-------------------------------------------------------------------O | ____ | F I N A L F A N T A S Y V I | | | _ \ O-------------------------------------------------------------------O | | | \ \ | W O R L D O F R U I N | | | |_/ / O-------------------------------------------------------------------O | | _ \ | G A U ~ G A U ' S F A T H E R | | | | \ \ O---------------------------------------------------O---------------O | |_| \_\ | | ^[WALK.362] | | | O---------------O O----------O O-----------------------------O-----------------------------O------------------O | Item Checklist | Equipment Checklist | Party Members | O-----------------------------O-----------------------------O------------------O | None | None | Gau | O-----------------------------O-----------------------------O Sabin | O------------------O Remember the crotchety old man who's constantly looking for a repaiman? His house is located east from Narshe on the northeast continent (not the triangular . Inside, talk to him (you can't talk to him from the side or else it won't work) and then a scene will occur. I won't go into the details, but I'll just say that it's one of the funniest and saddest scenes in the game. O----------O-------------------------------------------------------------------O | ____ | F I N A L F A N T A S Y V I | | | _ \ O-------------------------------------------------------------------O | | | \ \ | W O R L D O F R U I N | | | |_/ / O-------------------------------------------------------------------O | | _ \ | S T R A G O ~ T H A M A S A | | | | \ \ O---------------------------------------------------O---------------O | |_| \_\ | | ^[WALK.363] | | | O---------------O O----------O O-----------------------------O-----------------------------O------------------O | Item Checklist | Equipment Checklist | Party Members | O-----------------------------O-----------------------------O------------------O | None | None | Strago | O-----------------------------O-----------------------------O Relm | O------------------O O-----------------------------O-----------------------------O------------------O | Weapon Shop | Armor Shop | Inn 1 Gil | O-----------------------------O-----------------------------O------------------O | Da Vinci Brush ....... 7000 | Mystery Veil ......... 5500 | | Gravity Rod ......... 13000 | Circlet .............. 7000 | | Holy Rod ............ 12000 | Black Cowl ........... 7500 | | Viper Darts ......... 13000 | Luminous Robe ....... 11000 | | Golden Spear ........ 12000 | Diamond Vest ........ 12000 | | Man-Eater ........... 11000 O-----------------------------O | Shuriken ............... 30 | | Fuma Shuriken ......... 500 | O-----------------------------O O-----------------------------O-----------------------------O | Item Shop | Relic Shop | O-----------------------------O-----------------------------O | Hi-Potion ............. 300 | Barrier Ring .......... 500 | | Ether ................ 1500 | Fairy Ring ........... 1500 | | Phoenix Down .......... 500 | Reflect Ring ......... 6000 | | Holy Water ............ 300 | Jeweled Ring ......... 1000 | | Remedy ............... 1000 | Princess Ring ........ 3000 | | Smoke Bomb ............ 300 | Protect Ring ......... 5000 | | Sleeping Bag .......... 500 | Peace Ring ........... 3000 | | Tent ................. 1200 | Angel Ring ........... 8000 | O-----------------------------O-----------------------------O Thamasa is located on the far southeast corner of the world. It's on an island all by itself. Head on inside and you'll watch a scene with Strago, Relm and Strago's old friend, Gungho. Thamasa shouldn't offer any new equipment for you, or rather, Thamasa shouldn't offer any BETTER equipment than the stuff you've found so far. If you DO manage to find something better, go ahead and buy it. Otherwise, just restock and move out. O----------O-------------------------------------------------------------------O | ____ | F I N A L F A N T A S Y V I | | | _ \ O-------------------------------------------------------------------O | | | \ \ | W O R L D O F R U I N | | | |_/ / O-------------------------------------------------------------------O | | _ \ | S T R A G O ~ E B O T ' S R O C K | | | | \ \ O---------------------------------------------------O---------------O | |_| \_\ | | ^[WALK.364] | | | O---------------O O----------O O-----------------------------O-----------------------------O------------------O | Item Checklist | Equipment Checklist | Party Members | O-----------------------------O-----------------------------O------------------O | None | None | Strago | O-----------------------------O-----------------------------O Relm | O------------------O NOTE: I hope this would be obvious, but you need Strago to complete this area. I bring Relm along because you all know she keeps the old fart in line. Ebot's Rock is located just north of Thamasa. You can't get there by foot so you have to take the Falcon there. Ebot's Rock is a maze of caves and you can only see a small area around you. Luckily for you, you now know the way (with a small amount of help from me). Monsters encountered X # Monster HP MP ATK DEF Gil EXP Weakness -------------------------------------------------------------------------------- ___ 237 Aspidochelon 3210 514 22 135 519 1270 Fire, Holy ___ 235 Creature 2470 145 13 110 550 775 Lit ___ 232 Mahadeva 3826 1327 13 150 393 1510 Fire, Holy ___ 234 Medusa Chicken 2366 185 13 105 422 770 Ice ___ 236 Moonform 2444 82 15 115 669 981 Fire, Holy ___ 233 Sorath 2600 97 13 125 415 830 Holy ___ 231 Warlock 1300 1250 10 180 333 970 Lit, Poison NOTE: Ebot's Rock is "randomized" and can't really be mapped in any specific order. So I'll map it out: E = Entrance to the area (you appear here after stepping on a stone) S = Step Stone (transfers you to a new area) C = Treasure chest (contains coral) X = Treasure chest (send coral here) P = Save Point ___ _________ | P | | | | |__ | S | __| | |__ __| | | | | |__ S_| | | |___| __| |__ ___ ____________ | | | S |__ __| S |__ | E | | | | C | |___ ___| __| | |__ |__ ^ | __| | | Entrance |__ | |_____ __| | | | | | | |__ __| _____________________ | | | | | S | | | | | |__ C | __| | | | |__ | __| |_____ | |__ | __| __| C |__ __| | | __| |_____________ E S | __| S | |__ | |__ __| |__ E __| | __| |_| | | | | |______| | | _____ ______| | __| |______ __| |________________| C |_______ | S _______________ S | | _________| |__ __| |__ __| |_| |______________| ___ | S |__ _________________ | | | S |_________________| | | C E __| |__ _______________________| | __| _________ |__ | __| |_____ | __| | C | | | ___________________ | | | | __| S |__ |__ E | | | |__ C __| | __| ___| | |___ __| | | | |____ | __| |__ __| | C | |__ | | | | | | __| |__ | |__ | | | | |_____ |_________| | | | | ______| | __| | __| |____ | S C | | S | |____________| | | Hidon |__ | | | | __| | | | | | | |__ __| | X | | | __| |__ |__ | |__ __| | |_____ | | | | |_T_| __| | Yeah, I know I don't have all the | S C | possible maps, but the objective is | E __| still the same: run around and |_________| collect coral. ___ | S |__ ________ | |_______________| S |___ __| C | | ____________ |__ |__ | |__ ______| | | |___________| | | | | | | __| | __| |_____ __| C |__ |_____________ E S | |__ __| |_| You'll see at chest at point X that demands coral to feed its coral needs (coral of all things). It'll demand 22 pieces of coral, even though it doesn't explicitly tell you that. Basically you'll run around like a mofo and collect coral pieces. Once you have 22 or more pieces of coral, go back to the chest and it'll let you pass. If you try to feed 21 or less pieces, it'll send you back AND it'll reduce your coral # back down to 0. Head straight north and heal up because you'll fight: O------------------------------------------------------------------------------O | BOSS - Hidon #330 | O--------------------------O---------------------------------------------------O | Level ............. 68 | Immune To Type | | HP ............. 25000 | --- Undead | | MP ............. 12500 | | | Attack ............ 13 | | | Defense .......... 110 | Status Immunity | | Evasion ............ 0 | Darkness Poison | | Magic ............. 10 | Weak Against Imp Petrify | | Magic Defense .... 160 | Fire Earth Death Silence | | Magic Evasion ...... 0 | Holy Berserk Confusion | | Gil ................ 0 | Sleep Stop | | EXP ................ 0 | | | | | | Steal | Absorbs | | Thornlet | Poison | | Teleport Stone | | | Drops | | | Teleport Stone | | | | | O--------------------------O---------------------------------------------------O Hidon comes with four Erebus enemies. They each have 3500 HP and are each weak against different elements. Quickest way to solve your Erebus problem is one Ultima cast from your strongest mage. No Erebus means no Erebus problem. :) If you don't have Ultima or let the Erebus come back, none of them can absorb Earth-type attacks, so have at them with a Quake spell (after casting Float on your own team). Hidon comes with an array of odd attacks, but the one to really watch for is Grand Delta, a Lore for Strago. Hidon can also use Poison, Venomist (which uses a Poison-type attack against everyone) and Leech (a Drain-type attack). Every time Hidon is hit with a spell, he'll flash and counter with Grand Delta, so keep that in the back of your mind. Hidon isn't really all that terribly difficult. I suppose if you're taking him on with Strago alone, he MIGHT pose a challenge. However, considering you're in the latest stages of the game and probably have the most powerful spells at your disposal, Hidon should be a pushover. Simply kill him and watch the scenes that ensue. O----------O-------------------------------------------------------------------O | ____ | F I N A L F A N T A S Y V I | | | _ \ O-------------------------------------------------------------------O | | | \ \ | W O R L D O F R U I N | | | |_/ / O-------------------------------------------------------------------O | | _ \ | S H A D O W ~ S H A D O W ' S D R E A M S | | | | \ \ O---------------------------------------------------O---------------O | |_| \_\ | | ^[WALK.365] | | | O---------------O O----------O O-----------------------------O-----------------------------O------------------O | Item Checklist | Equipment Checklist | Party Members | O-----------------------------O-----------------------------O------------------O | None | None | Shadow | O-----------------------------O-----------------------------O------------------O NOTE: Hopefully this should be obvious, but to obtain any of Shadow's dream sequences, you need Shadow in the active party. Go to any Inn in the world and spend the night. You'll have a chance to see one of Shadow's four dream sequences. These sequences will give you a lot of insight on Shadow's character and history. Basically you learn Shadow's real name (Clyde) and learn about Clyde's past and how Shadow came to be. There's a few catches. I could never get this to work in Thamasa or Figaro Castle (probably because Thamasa costs 1 Gil and Figaro Castle is free). Some places with cheap inns and worked are: Nikeah (150 Gil), South Figaro (80 Gil) and Kohlingen (150 Gil). O----------O-------------------------------------------------------------------O | ____ | F I N A L F A N T A S Y V I | | | _ \ O-------------------------------------------------------------------O | | | \ \ | W O R L D O F R U I N | | | |_/ / O-------------------------------------------------------------------O | | _ \ | M O N S T E R H U N T I N G | | | | \ \ O---------------------------------------------------O---------------O | |_| \_\ | | ^[WALK.366] | | | O---------------O O----------O O-----------------------------O-----------------------------O------------------O | Item Checklist | Equipment Checklist | Party Members | O-----------------------------O-----------------------------O------------------O | None | None | Celes | O-----------------------------O-----------------------------O------------------O Okay, if you're looking at your Bestiary and seeing blank spots, you might be wondering where those enemies are. Well, this section is dedicated to helping you find those very enemies. Here's the ones I haven't led you to yet, and their locations: Dinosaur Forest (located north of the Veldt) * X # Monster HP MP ATK DEF Gil EXP Weakness -------------------------------------------------------------------------------- ___ 171 Brachiosaur 46050 51420 55 190 0 14396 Ice ___ 172 Tyrannosaur 12770 420 33 125 0 8800 Ice * See the next section for help on the Dinosaur Forest. Plains around Dinosaur Forest X # Monster HP MP ATK DEF Gil EXP Weakness -------------------------------------------------------------------------------- ___ 173 Tumbleweed 6200 600 10 120 1333 2554 Fire ___ 178 Sprinter 4500 350 13 100 1420 2293 Lit ___ 180 Lyacon 250 20 30 100 1524 1356 Water ___ 181 Greater Mantis 4500 420 180 145 501 4612 Fire Plains & Forest around Maranda X # Monster HP MP ATK DEF Gil EXP Weakness -------------------------------------------------------------------------------- ___ 174 Leap Frog 3511 220 13 130 2600 1550 Ice ___ 177 Crawler 3200 620 13 115 1224 1456 Ice ___ 179 Basilisk 5000 1020 13 135 1120 2400 Ice At this point, I had 76% of the monsters slain. If you have more, that's great. If you don't ... well ... yeah. O----------O-------------------------------------------------------------------O | ____ | F I N A L F A N T A S Y V I | | | _ \ O-------------------------------------------------------------------O | | | \ \ | W O R L D O F R U I N | | | |_/ / O-------------------------------------------------------------------O | | _ \ | D I N O S A U R F O R E S T | | | | \ \ O---------------------------------------------------O---------------O | |_| \_\ | | ^[WALK.367] | | | O---------------O O----------O O-----------------------------O-----------------------------O------------------O | Item Checklist | Equipment Checklist | Party Members | O-----------------------------O-----------------------------O------------------O | None | None | Celes | O-----------------------------O-----------------------------O------------------O The Dinosaur Forest is located north of the Veldt and east from Gau's Father's House. Land the Falcon and head into the forest. Monsters encountered X # Monster HP MP ATK DEF Gil EXP Weakness -------------------------------------------------------------------------------- ___ 171 Brachiosaur 46050 51420 55 190 0 14396 Ice ___ 172 Tyrannosaur 12770 420 33 125 0 8800 Ice Most of the time you'll encounter #172, the Tyrranosaur. However, if you so happen to encounter #171 ... O------------------------------------------------------------------------------O | BOSS - Brachiosaur #171 | O--------------------------O---------------------------------------------------O | Level ............. 68 | Immune To Type | | HP ............. 46050 | --- --- | | MP ............. 51420 | | | Attack ............ 55 | | | Defense .......... 190 | Status Immunity | | Evasion ........... 70 | Darkness Imp | | Magic ............. 25 | Weak Against Petrify Death | | Magic Defense .... 145 | Ice Silence Berserk | | Magic Evasion ..... 50 | Confusion Sleep | | Gil ................ 0 | Stop | | EXP ............ 14396 | | | | | | Steal | Absorbs | | Ribbon | --- | | | | | Drops | | | Celestriad | | | | | O--------------------------O---------------------------------------------------O Brachiosaur is the cream of the crop. It can use massive attacks such as Disaster, Meteor, Ultima (yes, as a NORMAL attack) O----------O-------------------------------------------------------------------O | ____ | F I N A L F A N T A S Y V I | | | _ \ O-------------------------------------------------------------------O | | | \ \ | W O R L D O F R U I N | | | |_/ / O-------------------------------------------------------------------O | | _ \ | D R A G O N H U N T I N G | | | | \ \ O---------------------------------------------------O---------------O | |_| \_\ | | ^[WALK.368] | | | O---------------O O----------O O-----------------------------O-----------------------------O------------------O | Item Checklist | Equipment Checklist | Party Members | O-----------------------------O-----------------------------O------------------O | None | None | Celes | O-----------------------------O-----------------------------O------------------O If you've been following my FAQ, you've found and beaten the following dragons: Red Dragon -> Phoenix Cave (section [WALK.314] ) Blue Dragon -> Ancient Castle (section [WALK.354] ) Ice Dragon -> Narshe (section [WALK.310] ) Storm Dragon -> Mt. Zozo (section [WALK.303] ) Holy Dragon -> Cultists' Tower (section [WALK.360] ) The Gold Dragon and Skull Dragon are both found in Kefka's Tower, which you shouldn't go to ... yet. However, that still leaves one out there: the Earth Dragon. It's located at the Opera House, so head there (and you thought it had no real purpose anymore). The Opera House is located west of Maranda and south of Jidoor. It's on the southwest corner of, well, the southwest continent. Head inside and talk to the Impresario (who amazingly enough hasn't moved too far from the last position you saw him in) and he'll tell you about the dragon. Head northeast from the Impresario and you'll see the orchestra playing (which really raises the question of just WHY they're playing when there's a dragon smack dab in the middle of the stage). Continue to the northeast room and talk to the stage manager guy. Toss the third switch from the left (second from the right) and you'll appear right in front of: O------------------------------------------------------------------------------O | BOSS - Earth Dragon #342 | O--------------------------O---------------------------------------------------O | Level ............. 53 | Immune To Type | | HP ............. 28500 | --- --- | | MP ............. 16500 | | | Attack ............ 23 | | | Defense .......... 110 | Status Immunity | | Evasion ............ 0 | Imp Petrify | | Magic ............. 12 | Weak Against Death Silence | | Magic Defense .... 150 | Wind Water Berserk Confusion | | Magic Evasion ...... 0 | Stop | | Gil ................ 0 | | | EXP ................ 0 | | | | | | Steal | Absorbs | | X-Potion | --- | | | | | Drops | | | Magus Rod | | | | | O--------------------------O---------------------------------------------------O In case you didn't figure it out, Earth Dragon has a lot of earth-based attacks, including Landslide, Quake, Magnitude 8 and 50 Gs (which cancels out Float), Honed Tusk (a stronger physical attack) as well as its normal physical attack. The first thing you'll want to do is cast Float and keep it on your team as much as possible. With Float on your team, you become immune to all of Earth Dragon's attacks (minus the physical attack) and 50 Gs (which only grounds your team). You can also hit Earth Dragon with some status effects, including Sleep and Slow in particular. If you have either Gau or Strago along, they can both hit hard with their Wind and/or Water based Rages/Lores. However, if you don't, then you're limited to Flood as an elemential attack. Earth Dragon isn't exactly hard (I thought Gigantuar and Brachiosaur were both significantly harder). Just smack it with your strongest spells or use some status effects if you're having trouble. Kill it and you'll see that there's only 2 dragons left. Of course, you don't get jack crap from the Impresario. What a cheapwad. O----------O-------------------------------------------------------------------O | ____ | F I N A L F A N T A S Y V I | | | _ \ O-------------------------------------------------------------------O | | | \ \ | W O R L D O F R U I N | | | |_/ / O-------------------------------------------------------------------O | | _ \ | T H E F I N A L B A T T L E | | | | \ \ O---------------------------------------------------O---------------O | |_| \_\ | | ^[WALK.400] | | | O---------------O O----------O The time to face Kefka has come. Everything you've worked for up until now has been helpful in the upcoming fight against Kefka. Remember, when facing off against someone who's defaced the planet (among many other atrocities), there's no such thing as a "cheap trick". Rip out all the stops and feel free to use anything and everything in your magical arsenal, be it Quick, Ultima, Valor, anything you've got that can put an end to Kefka's reign of terror. All the world has its eyes on you, so let's get down to business. O----------O-------------------------------------------------------------------O | ____ | F I N A L F A N T A S Y V I | | | _ \ O-------------------------------------------------------------------O | | | \ \ | W O R L D O F R U I N | | | |_/ / O-------------------------------------------------------------------O | | _ \ | K E F K A ' S T O W E R P R E P A R A T I O N | | | | \ \ O---------------------------------------------------O---------------O | |_| \_\ | | ^[WALK.401] | | | O---------------O O----------O O-----------------------------O-----------------------------O------------------O | Item Checklist | Equipment Checklist | Party Members | O-----------------------------O-----------------------------O------------------O | None | None | Celes | O-----------------------------O-----------------------------O------------------O This section is dedicated to your team setup for the next section. Read here before going to the next section if you're not sure who should be in what team. Your entire crew is split into three teams. You should break your teams so that they can fight independently since each team will have to fight a boss on their own. You should balance your team between physical and magical fighters. Here's how I formed my teams: O---------------O---------------O---------------O | TEAM 1 | TEAM 2 | TEAM 3 | O---------------O---------------O---------------O | Shadow | Celes | Setzer | | Relm | Locke | Edgar | | Strago | Terra | Sabin | | Mog | Cyan | Gau | O---------------O---------------O---------------O This setup focuses on the boss battles you'll face. Team 1 won't face anyone at first, Team 2 will face Ultima Buster and Gold Dragon, Team 3 will face Inferno (along with Rahu and Ketu) and Storm Dragon. After the teams split, my FAQ has Team 1 facing Demon, Team 2 facing Guardian and Goddess and Team 3 facing Fiend. Strago is one you should keep an eye on. Any Team can find Dark Force, which uses 19 out of the 24 possible Lores. I suggest bringing Relm along with him and put a Fake Mustache on her so she can potentially Control the enemies. Locke can go in any party. However, there's a few things to consider. If you place him in Team 1, he can Steal a Red Jacket (from Demon) OR he can Steal a Safety Bit (from Fiend). Place him in Team 2 or 3 and he can Steal a Ribbon or Force Armor (from Guardian) and a Minerva Bustier (from Goddess). The way this FAQ is set up, you should put him in Team 2 if you want to face Goddess. Mog, with Molulu's Charm equipped, keeps away all the random encounters. You may want to put him in, your weakest party to keep them alive, or your strongest party so they don't have to dink around with random encounters. Also, it's nice to note that Mog can kick some major ass in his own right, with the correct Dragoon setup, of course. Shadow can really kick some major ass with his elemential Scrolls. Stock up and stick him in a team that's lacking in magical power. Or you can stick him in a team that's lacking in levels (and therefore lacking in power). Everyone else is entirely up to you. You can either go with my setup or go with your own. I'd like to emphasize that your team setup should work for YOU. This setup works great for me, but if you like another setup, go with that instead. At any rate, make sure you go in with a full supply of Hi-Potions, Ethers, Phoenix Downs, Remedies, Holy Waters and Green Cherries (yes, 99 of each). I also suggest bringing along 99 of every Scroll Shadow can use, as well as 99 Shurikens and Fuma Shurikens. Unless your levels are obscenely high, you'll want to be prepared for anything that Kefka can throw your way. In addition, you'll want a few Tents along (I usually have 50, but that's just me). You may even want to bring along Super Balls if your characters can't deal thousands of damage. Lastly ... BRING AT LEAST ONE TELEPORT STONE. If you REALLY manage to screw the pooch and need to leave, a Teleport Stone will be your free ticket out of Kefka's Tower. If all of your teams are stuck with crappy HP, less than 10 MP and no Ethers, Hi-Potions or Tents, a Teleport Stone is pretty much the only way you're going to get out of there. Once you're well prepared, head on down to the next section. O----------O-------------------------------------------------------------------O | ____ | F I N A L F A N T A S Y V I | | | _ \ O-------------------------------------------------------------------O | | | \ \ | W O R L D O F R U I N | | | |_/ / O-------------------------------------------------------------------O | | _ \ | K E F K A ' S T O W E R | | | | \ \ O---------------------------------------------------O---------------O | |_| \_\ | | ^[WALK.402] | | | O---------------O O----------O O-----------------------------O-----------------------------O------------------O | Item Checklist | Equipment Checklist | Party Members | O-----------------------------O-----------------------------O------------------O | None | None | Any | O-----------------------------O-----------------------------O------------------O NOTE: IF YOU NEED TO LEAVE, USE YOUR TELEPORT STONE THAT YOU SHOULD HAVE BROUGHT ALONG. NOTE: Doorways in Kefka's Tower kinda blend in with the surrounding area. They have a small orange block on top with an arrow pointing in. It may take you a few times to really catch on to what they look like, so keep that in mind. Kefka's Tower is located on the southern continent, smack dab in the middle of it. You can tell where it is because it's the only tower-like structure on the southern continent. Monsters encountered X # Monster HP MP ATK DEF Gil EXP Weakness -------------------------------------------------------------------------------- ~ Kefka's Tower Area ~ ___ 242 Fiend Dragon 18008 10000 13 110 2700 8500 --- ___ 245 Vector Lythos 2800 180 13 110 350 1400 Ice, Water ___ 246 Primeval Dragon 10050 12850 15 130 1200 3000 Ice ___ 247 Landworm 12000 1300 13 80 0 4600 Ice ___ 249 Great Malboro 7000 500 13 115 1320 2800 Fire ___ 253 Great Behemoth 11000 700 7 90 2900 4100 --- ___ 254 Vector Chimera 7500 880 22 110 900 2900 --- ~ Magitek Area ~ ___ 239 Yojimbo 7050 2600 13 100 2000 2300 Poison ___ 240 Dark Force 8940 700 12 105 600 2950 Holy ___ 241 Muud Suud 25000 350 13 5 100 4200 Holy ___ 243 Mover 120 10500 20 115 0 1500 --- ___ 244 Cherry 8150 900 8 100 700 2200 Poison ___ 248 Gamma 27000 9000 13 175 0 9000 Lit, Water ___ 250 Outsider 8050 400 15 105 2800 2600 Holy ___ 251 Demon Knight 6800 1600 12 110 200 3090 --- ___ 252 Duel Armor 7200 1600 13 185 800 2500 Lit, Water ___ 255 Fortis 9800 700 5 160 250 3500 Lit, Water ___ 256 Junk 2000 200 2 190 1100 2200 Lit, Water ___ 257 InnoSent 6600 390 13 155 1950 2400 Lit, Water ___ 258 Daedalus 12280 100 13 105 0 3500 Fire, Holy ___ 259 Ahriman 10000 300 11 110 0 2820 --- ___ 260 Death Machine 6000 550 10 140 670 2300 Lit, Water ___ 261 Metal Hitman 2000 800 13 20 700 2000 Lit, Water ___ 262 Prometheus 14500 2050 13 170 1300 5200 Lit, Water This Monsters section is different than the others. It's built to encompass all the enemies in Kefka's Tower. However, just because you find an enemy in one section doesn't mean you'll find the enemy with all parties. You have to search around if you want all the enemies in this area. = TEAM 1 = Head south and follow the path north. You'll see a small structure in the wall but before going through, head north and take the HYPNO CROWN from the chest. Backtrack south and go west into the door. Inside follow the path around and into the door. Continue along the path, picking up the FIXED DICE along the way. The path is straightforward, so continue on and out the door. Outside, head south down the path (you'll see some chests, but you can't get them yet). Go into the door and you'll see a path that you can't go through. Switch to Team 2. = TEAM 2 = Follow the path around and into the door. Inside, head around but before following the path south, head west and pick up the MINERVA BUSTIER. Follow the path south and when you're faced with two paths, head north and take the PINWHEEL from the chest, then head south and out that door. You'll be in a new area that resembles the restroom area in Vector. In the left stall, heal up and you'll face: O------------------------------------------------------------------------------O | BOSS - Ultima Buster #351 | O--------------------------O---------------------------------------------------O | Level ............. 67 | Immune To Type | | HP ............. 55000 | --- --- | | MP ............. 19000 | | | Attack ............ 20 | | | Defense ........... 75 | Status Immunity | | Evasion ............ 0 | Poison Imp | | Magic ............. 10 | Weak Against Petrify Death | | Magic Defense ..... 70 | --- Silence Berserk | | Magic Evasion ...... 0 | Confusion Sleep | | Gil ................ 0 | Stop | | EXP ................ 0 | | | | | | Steal | Absorbs | | Crystal Orb | Poison Wind | | Blood Sword | Holy Earth | | Drops | Water | | --- | | | | | O--------------------------O---------------------------------------------------O Ultima Buster is no pushover, with attacks such as Northern Cross, Southern Cross, Thundaga, Blizzaga and Firaga, Ultima Buster can dish out MAJOR damage in a very short period of time. The time has come to break out your largest and strongest spells. Don't even hesitate for a second to break out the mighty Quick + Ultima combo since Ultima Buster can quickly kick the living crap out of your team. Also, Valor can work wonders as well, so keep that in mind. You don't even have to worry about running out of MP since after you defeat Ultima Buster, a Save Point will appear where Ultima Buster was. As long as you stick to mainstream elemential spells (Fire, Blizzard, Thunder) or non-elemential spells (Flare or Ultima), you'll be golden. Have alternating characters heal (or every third character if you feel you can get by with it) and Ultima Buster should go down soon enough. --- Ultima Buster will leave a Save Point where it falls. I highly suggest you use it. Head south and out the door. You'll drop down to a new area, so head south and follow the path west, up the stairs and into the door. You'll see two tubes leading in different directions. Take the left tube (the right one will back- track you) and follow it. Outside, head southwest and take the FORCE SHIELD from the chest, then take the path south and into the nearest door. Take the RIBBON from the chest and then step on the switch, allowing Team 1 to advance (don't switch to them yet). Backtrack outside, but before taking the doorway, head west and take the FORCE ARMOR, then head back east and into the doorway. Inside, continue north and you'll find yourself in a red carpeted room. Heal up and talk to the dragon: O------------------------------------------------------------------------------O | BOSS - Gold Dragon #339 | O--------------------------O---------------------------------------------------O | Level ............. 62 | Immune To Type | | HP ............. 32400 | --- --- | | MP .............. 4000 | | | Attack ............ 13 | | | Defense .......... 110 | Status Immunity | | Evasion ............ 0 | Imp Petrify | | Magic ............. 10 | Weak Against Death Silence | | Magic Defense .... 150 | Water Confusion Sleep | | Magic Evasion ...... 0 | Slow Stop | | Gil ................ 0 | | | EXP ................ 0 | | | | | | Steal | Absorbs | | --- | Lightning | | | | | Drops | | | Crystal Orb | | | | | O--------------------------O---------------------------------------------------O Gold Dragon really isn't a dragon ... it's a recolored Brachiosaur. However, that's besides the point. Gold Dragon uses Lightning-based attacks, such as Thunder, Thundara (oddly enough, I never saw Gold Dragon use Thundaga) and a mega-attack known as Gigavolt. Anyone with a Thunder Shield becomes invincible to these attacks. Anyone with a Paladin Shield becomes more or less invincible to these attacks (they might block some of the attacks and absorb others). Anyone with a Force Shield will become extremely resistant to these attacks. Since Gold Dragon is weak to water attacks, any of Strago's Lores that's water- based will do nicely. Flood works nicely as well. By this point in the game, you should be able to deal out some hefty physical damage, especially if you have the Valor spell by now. Gold Dragon's HP is fairly low compared to most bosses so you shouldn't have much of a problem defeating it. Take it down and you'll see that you only have ONE dragon left. --- After defeating Gold Dragon, exit through the doorway on the left and follow the path. You'll eventually find yourself outside. Step on the switch far to the north and switch teams. = TEAM 3 = Follow the path south and you'll eventually see a door to your west. Open the chest next to it and take the RED CAP. Take the door and continue north two rooms and you'll find yourself in a Magitek Research Facility-type area. Keep going north to find two chests containing a NUTKIN SUIT and a GAUNTLET. Backtrack all the way south and continue south to find another door. Enter it and follow the path west. Inside you'll find a chest with a HERO'S RING and two paths; one to the north and the other to the west. The west path rolls towards you, so you can't take it. Head north and into the next area. Once you reappear, you can take the tube to the west and backtrack, but that's not what you came here to do. Start heading west and USE THE SAVE POINT because once you step by the stairs, you'll encounter: O------------------------------------------------------------------------------O | BOSS - Inferno #348 | O--------------------------O---------------------------------------------------O | Level ............. 67 | Immune To Type | | HP ............. 30800 | --- --- | | MP .............. 9700 | | | Attack ............ 13 | | | Defense .......... 130 | Status Immunity | | Evasion ............ 0 | Poison Imp | | Magic ............. 10 | Weak Against Petrify Death | | Magic Defense .... 145 | Lightning Silence Berserk | | Magic Evasion ...... 0 | Confusion Sleep | | Gil ................ 0 | Stop | | EXP ................ 0 | | | | | | Steal | Absorbs | | Ice Shield | Fire | | | | | Drops | | | --- | | | | | O--------------------------O---------------------------------------------------O Inferno comes with Ketu (the large claw on the right) and Rahu (the small left claw), but I'm not including them here because they're not (or rather, should not be) a huge threat at this point in the game. Inferno uses Atomic Rays, Thundara, Thundaga, Delta Attack (causing Stone), Sobat, Shockwave and Gigavolt. Rahu uses Rapier; Ketu uses Metal Cutter and both use a physical attack. If you kill off Ketu or Rahu, Inferno can use Meteor; kill off both and Inferno might use Magitek Barrier Inferno itself can be inflicted with Darkness. However, it's pointless due to the fact that Inferno doesn't use a physical attack. You can, however, inflict it with Slow, a defiite plus. Inferno is weak to Lightning, so Thundaga is your best bet for dealing damage. You should take out Inferno and forget about its cohorts; you'll still get all three Bestiary entries. Inferno's HP isn't that high, so a few well-charged Thundaga spells will do it in. --- Continue south and into the doorway, then head south and outside. You'll see a chest to the west, but you can't get to it due to the conveyor belt moving north. So head south along the right path and pick up the MEGALIXER. Then take the left path and skip the door. Hit the chest with the sparkle to open up a new path for another team (Team 1 to be precise) and then take the conveyor belt north and pick up the RAINBOW BRUSH from the chest. Circle back around and take the door you skipped. Inside, head north and into a new area. Before you heal up and face the final dragon, you should prepare for the battle. Skull Dragon specializes in Death- based attacks. If you have any Safety Bits or Memento Rings (only Shadow and Relm can equip the latter), now's the time to equip them. Also, if you want to protect yourself against Confuse, equip Relics that protect against it (like a Ribbon or a Peace Ring). Once you're good to go, talk to the dragon waiting for you: O------------------------------------------------------------------------------O | BOSS - Skull Dragon #343 | O--------------------------O---------------------------------------------------O | Level ............. 62 | Immune To Type | | HP ............. 32800 | --- --- | | MP .............. 1999 | | | Attack ............ 15 | | | Defense .......... 140 | Status Immunity | | Evasion ............ 0 | Darkness Poison | | Magic ............. 10 | Weak Against Imp Petrify | | Magic Defense .... 120 | Fire Holy Silence Berserk | | Magic Evasion ...... 0 | Confusion Sleep | | Gil ................ 0 | Slow Stop | | EXP ................ 0 | | | | | | Steal | Absorbs | | --- | Poison | | | | | Drops | | | Muscle Belt | | | | | O--------------------------O---------------------------------------------------O If you've been following my walkthrough, Skull Dragon will be the final dragon for you to face. It uses Doom, Apparition (causes Confuse), Disaster and Will 'o the Wisp (a basic magic-based attack) and its physical attack. By all technical specifications, Skull Dragon should be classified as Undead, due to its weaknesses and skills. However, I was never able to pull off a Death spell on it, nor did Phoenix Downs or Life spells connect. Even the Assassin's Dagger and a Sniper Eye did nothing to instantly kill Skull Dragon. Also, I should note that Cure-based spells will heal it (contradictory to the Undead type). With that said, you have to defeat Skull Dragon the hard way. With Firaga or Holy spells. Even then, the battle isn't overly difficult. Keep up your strongest spells and Skull Dragon will die off soon enough. If you've defeated all eight dragons (by following this document), you'll get a message that you've defeated all eight dragons (a logical conclusion) and you'll obtain the Crusader magicite. In Final Fantasy VI Advance, you'll gain another message. A stone tablet will fall to the ground and you'll gain access to the new Dragon's Den. Technically, you can Teleport out and go straight to the Dragon's Den right now. However, you might want to gain the necessary levels in Kefka's Tower before attempting the Dragon's Den. Just saying ... --- After defeating Skull Dragon, take the east side exit and follow the path. You'll eventually find yourself outside. Step on the switch far to the north and switch teams. = TEAM 1 = Head south and continue on. In the next area, continue east and follow the path until you reach the outside. You'll see Team 3's glowing chest (although it's no longer glowing), so head north and then west at the split to nab a PINWHEEL. Then backtrack and head east and follow the path. You'll find your teammates eventually, but you're cut off from them. With both teams on the switches, the door will be open. Head north and you'll find yourself forced to step on a switch. After that, you can head either left or right. Before going anywhere, STOP and read this. The left switch will lead to the Fiend boss (who uses the Force Field Lore, just so you know), the middle switch leads to the Guardian and Goddess bosses (Goddess is arguably the easiest of the three) and the right switch leads to Demon (Demon is probably the hardest of the three main bosses). I suggest sending Locke down the middle for the potential Ribbon steal from Goddess I suggest sending your strongest team (in my case, Team 1) to the right. It is impossible for Team 1 to fight Goddess since they can't go down the middle path. If you sent Team 1 to the right, Team 3 will be forced to go left and Team 2 will be sent down the middle. If you send Team 1 left, Team 2 will be forced to go right and Team 3 will go down the middle. The way my FAQ is set up, I send Team 1 (my second strongest team, but able to fight on their own) to the right, then Team 3 to the left, then Team 2 (with Locke) down the middle. Anyways, have Team 1 (who you should still be in control of) go right. Head all the way south and move Team 3 out of the way, then have Team 1 send the 4 ton weight onto the switch. Head all the way north and step on the switch. Switch to Team 3. = TEAM 3 = Have Team 3 head up the stairs and to the north. Step on the switch, then left. Head all the way south and move Team 2 out of the way, then have Team 3 send the 4 ton weight onto the switch. Head all the way north and step on the switch. Switch to Team 2. = TEAM 2 = Head north and step on the remaining switch. Then head south on the new path and step on the switch outside. It will open two new paths for the other teams. Then head straight north and heal up before advancing into the next room. Also, you may wish to put Force equipment on some teammates, as well as Thunder Shields. Inside the next room, you will immediately face: O------------------------------------------------------------------------------O | BOSS - Guardian #352 | O--------------------------O---------------------------------------------------O | Level ............. 62 | Immune To Type | | HP ............. 60000 | --- --- | | MP .............. 5200 | | | Attack ............ 13 | | | Defense .......... 150 | Status Immunity | | Evasion ............ 0 | Darkness Poison | | Magic ............. 25 | Weak Against Imp Petrify | | Magic Defense .... 150 | Lightning Water Death Silence | | Magic Evasion ...... 0 | Berserk Confusion | | Gil ................ 0 | Sleep Stop | | EXP ................ 0 | | | | | | Steal | Absorbs | | Ribbon | --- | | Force Armor | | | Drops | | | --- | | | | | O--------------------------O---------------------------------------------------O This Guardian looks like the last one you found in Vector, and from a gameplay perspective, it should be the same one. However, the actual game data shows that this Guardian and the last one are actually two different entries (you don't get a Bestiary entry for the one in Vector, even if you do manage to somehow beat it). THIS Guardian is the one you want to kick the crap out of. It's worthy to note that if you have Locke in your party, you should definitely try to Steal one of the two treasures available. No matter which one you get, it's worth the free Steal. It's also worthy to note that if you have Celes in your party, Runic can suck up a LOT of the spells that Guardian tries to use on you (the deadliest one being Ultima). :) Guardian has multiple battle programs. Here's the layout and what each battle program uses (it should go without saying that Guardian can use a physical attack at any given time): Air Force Battle Program Default Battle Program -------------------------- ------------------------ Diffractive Laser Atomic Rays Launcher Magitek Laser Magitek Laser Missile Wave Cannon Countdown Ultros Battle Program Dadaluma Battle Program ----------------------- ------------------------- Ink Ashura Entwine Hi-Potion Stone Magitek Barrier Tentacle Mythril Knife Potion Ultima Battle Program Shockwave ----------------------- Flare Flare Star Meteor Ultima There's a few dangers to look out for here. The Ultima Battle Program can potentially use the Ultima spell, dealing out insta-pwnage to your team; this can be countered with a Reraise spell. The other danger is the Air Force Battle Program and its Wave Cannon Countdown; the Wave Cannon deals out massive damage that CAN potentially kill off your team if their HP is less than 2000. There are more dangers than just those two attacks. Should Guardian focus any high-level spell (like Flare) on one character, chances are they'll be KO'd, unless they have enough HP & Magic Defense to survive. Also, it's worthy to note that some of Guardian's attacks can hit you with various status effects, the most prominent being Slow. If you want to play that sort of game, try casting Slow on Guardian and then Haste on yourself. If you have Force anything equipped, the damage you take from all of Guardian's magical attacks is significantly reduced. Also, if you have Thunder Shields on your team, the Wave Cannon is considered Lightning-based, so those characters will actually gain HP when it is used. Guardian is weak to Lightning and Water, so use Thundaga and Flood (from what I've observed, it seems that Thundaga hits harder than Flood and costs 7 less MP). Also, if you're ever running low on MP, try using Osmose on Guardian; it works extremely well and can even restore all of a character's MP in one shot. All you need is 1 MP ... and, of course, the spell itself. If your find that your magic attacks are doing terrible damage, try casting Valor on the team, and then having those characters physically attack Guardian instead of using magic. Some of Guardian's attacks are fairly vicious, but with the right equipment on your team, many of Guardian's attacks become less of a threat or helpful to your characters. Cast your strongest spells against Guardian and keep your character's HP as close to full as you can. Guardian is a tricky boss, but hardly impossible to beat. Take him down with your strongest attacks and move on. --- A Save Point will appear after beating Guardian. I highly suggest using it. After doing so, head north and into the next area. In the next area, you can't head north, so go west and south out the door. Outside, head north and heal up and equip any fire-absorbing equipment because when you walk up to the statue, you'll face: O------------------------------------------------------------------------------O | BOSS - Demon #355 | O--------------------------O---------------------------------------------------O | Level ............. 67 | Immune To Type | | HP ............. 58000 | --- --- | | MP ............. 18900 | | | Attack ............ 15 | | | Defense .......... 180 | Status Immunity | | Evasion ............ 0 | Poison Imp | | Magic ............. 13 | Weak Against Petrify Death | | Magic Defense .... 145 | Poison Silence Berserk | | Magic Evasion ...... 0 | Confusion Sleep | | Gil ................ 0 | | | EXP ................ 0 | | | | | | Steal | Absorbs | | Red Jacket | Fire Wind | | | | | Drops | | | Radiant Lance | | | | | O--------------------------O---------------------------------------------------O Demon is one of the Warring Triad, and it shows. Demon's stats might not show it, but as one of the Warring Triad, he can dish out damage with the best of them. Demon's attacks include: the physical attack, Blaster, Flare Star, Metal Cutter, Southern Cross, Tyrfing, Wave Cannon, Aero, Firaga, Meteor and Stop. In all honesty, Demon is hardly the boss that Guardian is; Demon can be hit by more status effects including Darkness and Stop, not to mention Slow. I suggest exploitng Slow (for sure) and Stop (if you're really getting whooped). Even without an elemential weakness (other than Poison), Demon isn't nearly as tough as Guardian. Simply take him down with spells and other attacks that aren't Fire or Wind-based (Firaga, Aero, etc.) and Demon will probably go down faster than Guardian. Once you defeat him, move on. --- Move north and use the Save Point. Then drop down the hole just to the north. Upon landing, you can either head south (it'll backtrack you quite a ways, but it's pretty pointless) or you can step on the switch and switch to Team 3. = TEAM 3 = If you haven't moved, you'll still be standing on the switch. Move south and out the door. Take the west door and back inside, then head straight north and into another door. Continue north through yet another door and head north. Before approaching the statue, heal up and equip any ice-absorbing equipment because when you get close to the statue, you'll face: O------------------------------------------------------------------------------O | BOSS - Fiend #353 | O--------------------------O---------------------------------------------------O | Level ............. 73 | Immune To Type | | HP ............. 63000 | --- --- | | MP .............. 4800 | | | Attack ............ 60 | | | Defense .......... 110 | Status Immunity | | Evasion ............ 0 | Poison Imp | | Magic .............. 9 | Weak Against Petrify Death | | Magic Defense .... 160 | Holy Silence Berserk | | Magic Evasion ...... 0 | Confusion Sleep | | Gil ................ 0 | Stop | | EXP ................ 0 | | | | | | Steal | Absorbs | | Safety Bit | Ice Poison | | | | | Drops | | | Mutsunokami | | | | | O--------------------------O---------------------------------------------------O Fiend is another one of the Warring Triad and has the stats to back it up. Fiend's attacks include: the physical attack, Absolute Zero, Reverse Polarity, Targeting, Fiendish Rage, Force Field, Northern Cross and Blizzaga. Ocassionally Fiend's aura will tremble violently; soon after he'll cast Force Field and gain an immunity to a random element. After that, he'll cast Force Field every so often and gain immunity to another element. His immunity of the first element will eventually go away, but it takes time. With that said, you probably won't have to worry about more than two or three elements at once. Or you can just use non-elemential spells to solve that entire problem altogether. Also, Fiend will sometimes use Targeting and target a character. He will then use Fiendish Rage against that character. Lastly, there's Reverse Polarity, which will change the row that every character is in. Unless you have characters who NEED to be in the back row, I suggest not worrying about it since you'll probably be using spells anyways, which are not affected by row. Since Fiend can add to his spell immunities, I suggest using non-elemential spells like Flare, Meteor or even Ultima. Or you can pay attention to the elements that Fiend has made himself immune to or absorbs and simply not use them. Lastly, it's worthy to note that Fiend's attack stat is higher than most other enemies, so if you're getting killed by that, try casting Protect or use Golem's esper attack. Fiend is probably harder than Demon, but you should be able to stand up to him. Take him down using your strongest spells and move on. --- A Save Point will appear where Fiend was, so utilize it and then move into the pipe behind where Fiend was. Step on the switch inside and switch to Team 1. = TEAM 1 = If you haven't moved, you'll still be standing on the switch. Move south and out the door. Take the east door and back inside, then head straight north and into another door. Continue north through yet another door and head north. Before approaching the statue, heal up and equip any lightning-absorbing equipment and any anti-Zombie Relics. When you get close to the statue, you'll face: O------------------------------------------------------------------------------O | BOSS - Goddess #354 | O--------------------------O---------------------------------------------------O | Level ............. 68 | Immune To Type | | HP ............. 44000 | --- --- | | MP ............. 19000 | | | Attack ............ 13 | | | Defense ........... 85 | Status Immunity | | Evasion ............ 0 | Darkness Poison | | Magic ............. 14 | Weak Against Imp Petrify | | Magic Defense .... 150 | --- Death Silence | | Magic Evasion ...... 0 | Berserk Confusion | | Gil ................ 0 | Sleep Slow | | EXP ................ 0 | Stop | | | | | Steal | Absorbs | | Minerva Bustier | Lightning Holy | | | | | Drops | | | Excalibur | | | | | O--------------------------O---------------------------------------------------O IF YOU HAVE LOCKE, HAVE HIM STEAL THE MINERVA BUSTIER! SERIOUSLY! NOTE: If you see me referring to "squads" in this section, it's because this battle places Goddess in a pincer attack, meaning your team is split across the battlefield. Goddess is the last, but certainly not the least, of the Warring Triad. You do start this battle out in an attack from both sides. For the record, Goddess' "front" is the one her hand points towards (the other hand points upwards). Goddess' attacks include: the phsyical attack, Cloudy Heaven, Entice, Flash Rain, Lullaby, Overture, Quasar, Thundara and Thundaga. Since you're fighting this battle from both sides, Goddess can usually only hit two characters with any given attack (except Quasar and Cloudy Heaven). This can work to your advantage, but can also work against you as well. Healing becomes more difficult since you can only heal two characters at once, meaning you'll have to dedicate more characters to healing. Entice, as you may have seen in earlier battles, simply causes Confuse on the character it connects with. Depending on who the skill hits and what spells they have, you may just want to KO that character and Arise them so that you don't get a surprise Ultima against your team. Quasar is a Lore, so you can learn it if you have Strago along. Goddess is full of nasty attacks. Goddess will potentially use Overture as a counter-attack when she is physically attacked. Overture does no damage by itself, but it causes the target to guard Goddess against all physical attacks, meaning that character will take damage instead of Goddess. The best way to counter this is to use spells instead of physical attacks. Cloudy Heaven is a VERY nasty attack to look out for; it causes Doom status to everyone. However, when the counter reaches zero, it doesn't just KO the target, it turns them into a Zombie, meaning a Reraise spell won't work at all (trust me, I tried and was rather surprised when I got a Game Over). The only real way to counter Cloudy Heaven is to either quickly KO and revive any character, or wear Relics that prevent Zombie status (note that the Ribbon does NOT protect against Zombie). Goddess is significantly weaker to physical attacks than she is to magical attacks. Unless a character is hit with Overture, I suggest you cast Valor on both squads and then attack physically; if you time your attacks right, you can always be striking Goddess' back, effectively dealing more damage than normal. If a character has been stricken with Overture, you may want to KO them and use Arise on them, effectively ridding them of Overture's effects. Even without Valor, your characters should be able to beat Goddess with relatively few problems. I think Goddess has the potential to be the easiest boss, or the hardest, depending on whether or not you let her get her attacks off. Finish the battle as quickly as you can and the battle is easy. Dink around for a few turns and she'll potentially become the hardest. --- No matter how you decide to beat Goddess, she'll disappear and a Save Point will appear in her place. If you've been following this guide, you'll get a message at this point. Head north (preferably after using the Save Point). Before you step on the switch, take a moment to skip ahead and decide what order you want your team to be in. Also, take a moment to place your best equipment on everyone. Once you're absolutely ready to go, step on the switch. Congratulations! You've finished this part of the Tower! O----------O-------------------------------------------------------------------O | ____ | F I N A L F A N T A S Y V I | | | _ \ O-------------------------------------------------------------------O | | | \ \ | W O R L D O F R U I N | | | |_/ / O-------------------------------------------------------------------O | | _ \ | T H E F I N A L B A T T L E | | | | \ \ O---------------------------------------------------O---------------O | |_| \_\ | | ^[WALK.403] | | | O---------------O O----------O O-----------------------------O-----------------------------O------------------O | Item Checklist | Equipment Checklist | Party Members | O-----------------------------O-----------------------------O------------------O | None | None | Any | O-----------------------------O-----------------------------O------------------O ~ Bleh! You people make me sick! You sound like lines from a self-help book! ~ Kefka This is it! The final battle is at hand! Everyone you brought in your three teams will be there for the fight. There will be a long string of dialogue and other scenes, then you'll be prompted to set up your battle participation order. The characters you brought along are on the left. Their participation order is on the right. "Reset" will reset all your settings. "Confirm" will finalize your order and start the fight. I suggest placing your medium-strength characters first (slots 1-4), your most powerful characters more towards the middle (slots 5-10) and your weakest characters dead last. The reason I suggest this is because the fights get progressively harder, but most of the time you probably won't end up going through all 12 characters (unless your levels are extremely low and you end up getting owned a lot). Set your lineup according to your own team's specifications. If you only line up a few characters and then hit "Confirm", the rest of the lineup will auto- configure as shown on the left (it'll simply go from the top on down, selecting any character you have not selected already). A few things to note. The following tie over to the next tier: - HP & MP - Status effects (including Sap) - Esper summons (whether or not you used them) - A character who has Jumped (or Quetzalli's Sonic Dive status) - Float status The following do NOT tie over to the next tier: - Runic status - Rage & Dance status - Doom status (the status itself technically does carry over, but the counter will not carry over, so you will not be able to die due to Doom if they carry it over to the next tier) The following will result in a character being switched out: - They finish the battle in KO status - They finish the battle in Petrified status - They finish the battle in Zombie status Lastly, as with every battle, if any team of four falls in battle (or is petrified, zombied, etc.), you'll get a Game Over. So be on your guard when fighting these final battles. Once your team is set up (you won't have time to heal or re-equip, so I hope your teams are set up the way you want), select "Confirm" to begin the fight. Let's get to it! --- O-----------------O | T I E R 1 | O-----------------O O------------------------------------------------------------------------------O | BOSS - Visage #358 | O--------------------------O---------------------------------------------------O | Level ............. 74 | Immune To Type | | HP ............. 30000 | Earth Humanoid | | MP ............. 10000 | | | Attack ............ 63 | | | Defense .......... 140 | Status Immunity | | Evasion ........... 10 | Poison Imp | | Magic ............. 12 | Weak Against Petrify Silence | | Magic Defense .... 140 | Fire Berserk Confusion | | Magic Evasion ...... 0 | Sleep Slow | | Gil ................ 0 | Stop | | EXP ................ 0 | | | | | | Steal | Absorbs | | Elixer | --- | | | | | Drops | | | --- | | | | | O--------------------------O---------------------------------------------------O | Attack Roster | O------------------------------------------------------------------------------O | Protect Haste Quake *1 | | Dread Gaze *2 Magnitude 8 Reverse Polarity | | Sapping Strike *3 | O------------------------------------------------------------------------------O *1 - Used as a final attack upon death *2 - Causes petrification *3 - Causes Sap O------------------------------------------------------------------------------O | BOSS - Long Arm #357 | O--------------------------O---------------------------------------------------O | Level ............. 73 | Immune To Type | | HP ............. 33000 | --- --- | | MP ............. 10000 | | | Attack ............ 35 | | | Defense .......... 110 | Status Immunity | | Evasion ............ 5 | Darkness Poison | | Magic ............. 30 | Weak Against Imp Death | | Magic Defense .... 150 | Wind Silence Confusion | | Magic Evasion ...... 0 | Sleep Slow | | Gil ................ 0 | Stop | | EXP ................ 0 | | | | | | Steal | Absorbs | | Elixer | --- | | | | | Drops | | | --- | | | | | O--------------------------O---------------------------------------------------O | Attack Roster | O------------------------------------------------------------------------------O | Attack Shockwave Blood Claw *1 | O------------------------------------------------------------------------------O *1 - Steals HP from the target O------------------------------------------------------------------------------O | BOSS - Short Arm #356 | O--------------------------O---------------------------------------------------O | Level ............. 68 | Immune To Type | | HP ............. 27000 | --- --- | | MP ............. 10000 | | | Attack ............ 50 | | | Defense .......... 115 | Status Immunity | | Evasion ........... 10 | Darkness Poison | | Magic ............. 10 | Weak Against Imp Petrify | | Magic Defense .... 155 | Water Death Confusion | | Magic Evasion ...... 0 | Sleep Stop | | Gil ................ 0 | | | EXP ................ 0 | | | | | | Steal | Absorbs | | Elixer | --- | | | | | Drops | | | --- | | | | | O--------------------------O---------------------------------------------------O | Attack Roster | O------------------------------------------------------------------------------O | Attack Razor Gale *1 | O------------------------------------------------------------------------------O *1 - Hits for 150% damage I suggest casting Float right away to counter Visage's Earth-based attacks (like Magnitude 8 and Quake). After that, it's up to you as to what you want to do. Even though Visage is susceptible to Death, I was never able to get it to connect. However, I was able to get Break to connect with Long Arm, which will instantly remove that threat from the battle. Short Arm is immune to Break and Death, but it can be Slowed, and its HP is also the lowest of the three bosses. Your attack pattern is really up to you. If you remove Long Arm via Break and have only Short Arm and Visage to deal with, both their Defense and Magic Defense stats are the same, meaning it's up to your own stats to determine the better course of action. If you decide to attack physically, I suggest adding Valor to your attacks to boost the damage. If you decide to attack magically, you'll want to use Firaga on Visage and Flood on Short Arm. If you don't have Flood, you can use any -ga level spell and have it work well (given your Magic rating is high enough). Keep in mind that you can also mix up the Strenth and Magic attacks if your team is mixed in such a fashion. This tier shouldn't give you a whole lot of trouble. After defeating it, you'll move on to ... O-----------------O | T I E R 2 | O-----------------O O------------------------------------------------------------------------------O | BOSS - Tiger #359 | O--------------------------O---------------------------------------------------O | Level ............. 74 | Immune To Type | | HP ............. 30000 | --- --- | | MP ............. 10000 | | | Attack ............ 13 | | | Defense ........... 85 | Status Immunity | | Evasion ............ 0 | Darkness Imp | | Magic ............. 14 | Weak Against Petrify Death | | Magic Defense .... 150 | Ice Silence Berserk | | Magic Evasion ...... 0 | Confusion Sleep | | Gil ................ 0 | Slow Stop | | EXP ................ 0 | | | | | | Steal | Absorbs | | Elixer | Earth | | | | | Drops | | | --- | | | | | O--------------------------O---------------------------------------------------O | Attack Roster | O------------------------------------------------------------------------------O | Flare Star Northern Cross Southern Cross | | Zombie Fang *1 | O------------------------------------------------------------------------------O *1 - Inflicts Zombie on the target O------------------------------------------------------------------------------O | BOSS - Machine #360 | O--------------------------O---------------------------------------------------O | Level ............. 73 | Immune To Type | | HP ............. 24000 | --- --- | | MP ............. 10000 | | | Attack ............ 13 | | | Defense .......... 105 | Status Immunity | | Evasion ............ 0 | Darkness Poison | | Magic ............. 10 | Weak Against Imp Petrify | | Magic Defense .... 153 | Lightning Silence Berserk | | Magic Evasion ...... 0 | Confusion Sleep | | Gil ................ 0 | | | EXP ................ 0 | | | | | | Steal | Absorbs | | Elixer | --- | | | | | Drops | | | --- | | | | | O--------------------------O---------------------------------------------------O | Attack Roster | O------------------------------------------------------------------------------O | Absolute Zero Atomic Ray Delta Attack | | Diffractive Laser Gravity Bomb Magitek Laser | | Missile | O------------------------------------------------------------------------------O O------------------------------------------------------------------------------O | BOSS - Magic #361 | O--------------------------O---------------------------------------------------O | Level ............. 72 | Immune To Type | | HP ............. 41000 | --- Humanoid | | MP ............. 10000 | | | Attack ............. 1 | | | Defense .......... 145 | Status Immunity | | Evasion ............ 0 | Darkness Poison | | Magic .............. 8 | Weak Against Imp Petrify | | Magic Defense .... 155 | Earth Death Berserk | | Magic Evasion ...... 0 | Confusion Sleep | | Gil ................ 0 | Slow Stop | | EXP ................ 0 | | | | | | Steal | Absorbs | | Elixer | --- | | | | | Drops | | | --- | | | | | O--------------------------O---------------------------------------------------O | Attack Roster | O------------------------------------------------------------------------------O | Reraise Firaga Thundaga | | Blizzara Blizzaga Drain | | Poison Bio Holy | | Flare Graviga Rasp | | Silence Sleep Confuse | | Haste Stop Imp | | Reflect Hastega Slowga | | Dispel | O------------------------------------------------------------------------------O O------------------------------------------------------------------------------O | BOSS - Power #362 | O--------------------------O---------------------------------------------------O | Level ............. 73 | Immune To Type | | HP ............. 28000 | --- Humanoid | | MP ............. 10000 | | | Attack ............. 6 | | | Defense .......... 115 | Status Immunity | | Evasion ............ 0 | Darkness Poison | | Magic .............. 9 | Weak Against Imp Petrify | | Magic Defense .... 153 | Poison Death Silence | | Magic Evasion ...... 0 | Confusion Sleep | | Gil ................ 0 | | | EXP ................ 0 | | | | | | Steal | Absorbs | | Elixer | --- | | | | | Drops | | | --- | | | | | O--------------------------O---------------------------------------------------O | Attack Roster | O------------------------------------------------------------------------------O | Attack 10-Hit Combo *1 | O------------------------------------------------------------------------------O *1 - Used as a final attack, does 150% damage. Tiger is on the tiger face on the lower-right. Machine is the mechanical thing just up and to the left from Tiger. Magic is located on the far left side; the being sticking out. Power is blue and located above Tiger and to the right of Machine. This tier can actually be rather brutal, even when given the proper equipment. I believe Magic is the most dangerous; not by the damage it can dish out, but by what spells it can use (Reraise, Reflect, Hastega, Slowga, among many others). I think Tiger and Machine tie for second with their attacks. Power, by itself, isn't a huge threat. I suggest taking them down in the following order: Magic, Tiger, Machine and finally Power. In all four bosses, their Defense is significantly lower than their Magic Defense, so it's probably worth your while to cast Valor and attack them physically. However, if your Magic stat is high enough (around 90-100+), you can use just about any high-level spell and it'll do more damage than a physical attack (even with Valor factored in), given that the enemy isn't immune or absorbs the element. Magic's spells are the ones you need to look out for. Take a quick look at its spell roster to see the threats you'll have to face. If it uses Reraise on one of its comrades, you'll have to defeat them twice. If it uses Reflect on someone, you'll have to use physical attacks on the target and ignore magic attacks (or use spells that ignore Reflect status). You'll also have to watch out for spells like Imp and Confuse, among many others. Although a Ribbon will quickly nullify most of your status effect problems. There are other threats you should watch out for, like Tiger's Zombie Fang, as well as Machine's Delta Attack. Zombie Fang (as the name should imply) causes Zombie, so use a Holy Water (hopefully you brought a few along) on a character if they become afflicted. Delta Attack will petrify a character it connects with, so whip out a Gold Needle to fix that right up. If you leave Power for last, your entire problem is solved by some quick casts of Vanish, making you immune to his entire lineup of attacks (which is just a bunch of normal attacks). You can use the time to Osmose some MP from Power or heal up your team to full health and status. Once you're good to go, simply kill Power and watch as his final attack hits for, well, nothing (since all his physical attacks will miss characters who are under the influence of Vanish). Feel free to giggle like a bastard as you move on to the next tier. O-----------------O | T I E R 3 | O-----------------O O------------------------------------------------------------------------------O | BOSS - Lady #363 | O--------------------------O---------------------------------------------------O | Level ............. 58 | Immune To Type | | HP .............. 9999 | --- --- | | MP ............. 10000 | | | Attack ............ 73 | | | Defense .......... 150 | Status Immunity | | Evasion ............ 0 | Darkness Poison | | Magic .............. 9 | Weak Against Imp Petrify | | Magic Defense .... 156 | --- Death Silence | | Magic Evasion ...... 0 | Berserk Confusion | | Gil ................ 0 | Sleep Slow | | EXP ................ 0 | Stop | | | | | Steal | Absorbs | | Ragnarok | Fire Ice | | | Lightning Poison | | Drops | Wind Holy | | --- | Earth Water | | | | O--------------------------O---------------------------------------------------O | Attack Roster | O------------------------------------------------------------------------------O | Arise White Wind Repose *1 | O------------------------------------------------------------------------------O *1 - Causes Sleep O------------------------------------------------------------------------------O | BOSS - Rest #364 | O--------------------------O---------------------------------------------------O | Level ............. 71 | Immune To Type | | HP ............. 40000 | --- Humanoid | | MP ............. 10000 | | | Attack ............ 63 | | | Defense .......... 140 | Status Immunity | | Evasion ............ 0 | Darkness Poison | | Magic .............. 6 | Weak Against Imp Petrify | | Magic Defense .... 120 | --- Death Silence | | Magic Evasion ...... 0 | Berserk Confusion | | Gil ................ 0 | Sleep Slow | | EXP ................ 0 | Stop | | | | | Steal | Absorbs | | Ultima Weapon | --- | | | | | Drops | | | --- | | | | | O--------------------------O---------------------------------------------------O | Attack Roster | O------------------------------------------------------------------------------O | Flare Star Northern Cross Southern Cross | | Attack Meteor Tornado | | Meltdown Doom Trine | | Repose *1 | O------------------------------------------------------------------------------O *1 - Causes Death (different than Lady's Repose) Before I say anything, I'd like to point out that you can have Locke Steal two of the rarest weapons in the game (Ragnarok and Ultima Weapon) Quickly notice that Lady's HP is incredibly low and Rest's HP is significantly higher. In addition, both their stats indicate that they're both resiliant against physical attacks, meaning magical attacks will do better damage. If you have any espers equipped (Zona Seeker in particular), now's as good a time as any to use them. The Magic Defense boost is the best bonus from using Zona Seeker right now. Lady's a support unit and Rest is the main attack unit. Kill off Rest first and Lady will use Arise; in addition, Lady will constantly be healing both herself and Rest via White Wind. I suggest killing off Lady first so that Rest's support becomes nullified. However, if you use spells that hit both enemies, you can damage them both at once (hopefully at a higher rate than White Wind can heal for). Oh yes, and don't forget to heal your own team as well. Lady goes down much faster than Rest and Rest will go down without his support. After both of them die, you'll move on to ... O-----------------O | F I N A L E | O-----------------O O------------------------------------------------------------------------------O | BOSS - Kefka #364 | O--------------------------O---------------------------------------------------O | Level ............ ??? | Immune To Type | | HP ............... ??? | ??? ??? | | MP ............... ??? | | | Attack ........... ??? | | | Defense .......... ??? | Status Immunity | | Evasion .......... ??? | ??? | | Magic ............ ??? | Weak Against | | Magic Defense .... ??? | ??? | | Magic Evasion .... ??? | | | Gil .............. ??? | | | EXP .............. ??? | | | | | | Steal | Absorbs | | ??? | ??? | | | | | Drops | | | ??? | | | | | O--------------------------O---------------------------------------------------O | Attack Roster | O------------------------------------------------------------------------------O | Attack Firaga Blizzaga | | Thundaga Meteor Ultima | | Forsaken Havoc Wing Havoc Wing *1 | | Heartless Angel *2 Hyperdrive Trine | | Vengeance | O------------------------------------------------------------------------------O *1 - Does 4x damage *2 - Reduces all characters' HP to 1 So ... you've finally reached the final boss. Of course, there's always the pre-battle speech, and then the fight begins. Kefka starts off with Heartless Angel, which instantly reduces your team's HP levels to 1. If someone has the Sap status on them, this is very bad since Sap will most likely KO them before you can pull off a Curaga spell. After Heartless Angel (which he will use multiple times throughout the battle), Kekfa will move on to -ga level spells and Hyperdrive. Hyperdrive is fairly brutal and can KO any lone character with less than 2500-3000 HP. Once Kefka's HP gets lower, the message "The end draws near" and the ground will begin to shake. This means that Kefka is charging up an attack called Forsaken, which hits everyone for non-elemential damage. However, if your Magic Defense is high enough, the threat from Forsaken can be eliminated. The final attack to watch out for is Vengeance, which acts like Dispel, but only targets the status effects that you would consider "good". Since this is your final battle, throw EVERY rule out the window. Go ahead and spam Quick+Utima, use every cheap trick in the book. IT'S THE FINAL BATTLE. The only thing that matters here is victory. Use Megalixers if you're in a pinch and need full HP/MP healing; use Osmose if you just need MP; use Quick+Ultima if you really want to. Use Reraise if you're worried about falling in battle (or if your HP is low). Kefka is hard, but shouldn't be impossible. Bring him down and bring justice back to the world!! O----------O-------------------------------------------------------------------O | ____ | F I N A L F A N T A S Y V I | | | _ \ O-------------------------------------------------------------------O | | | \ \ | W O R L D O F R U I N | | | |_/ / O-------------------------------------------------------------------O | | _ \ | E P I L O G U E | | | | \ \ O---------------------------------------------------O---------------O | |_| \_\ | | ^[WALK.404] | | | O---------------O O----------O After defeating Kefka, you'll see the ending sequences. They depend on who you recruited (if you've been following this FAQ, you should have all of them). I'm not going to spell out everything for you. You should see the endings for yourself. Suffice it to say, the ending in Final Fantasy VI is my personal favorite and I think you need to see it for yourself. Simply spelling out the ending doesn't do it justice. After watching the ending and the credits (a good 20-30 minutes), you'll be prompted to save your game. SAVE YOUR GAME ON ANY FILE. When you reload it, you'll be back on the Falcon with Setzer as the only party member. There is NO New Game+ option in this game. O----------O-------------------------------------------------------------------O | ____ | F I N A L F A N T A S Y V I | | | _ \ O-------------------------------------------------------------------O | | | \ \ | B E S T I A R Y | | | |_/ / O---------------------------------------------------O---------------O | | | \ \ | | ^[BEST.000] | | | |_/ / | O---------------O | |____/ | | | O----------O This part of the FAQ contains every single monster in the game. I've also broken this section into smaller parts, for your viewing convinience. See, I finally got smart and started doing the Bestiary when I STARTED THE GAME, not after I finished the FAQ. If you're looking for locations of all of these monsters, look no further than Lufia_Maxim's Bestiary FAQ, found on GameFAQs. In addition, his Bestiary FAQ has more detailed information on every monster as compared to this area. If you can't find what you're looking for in my FAQ, check his. Here's a small example of what you'll see for each monster. The tags you see (1) are also explained. Lady (1) ____ ^[BEST.999] (2) =------------------------= Level ............. 58 Immune To (4) Type (5) HP .............. 9999 --- --- MP ............. 10000 Attack ............ 73 Defense .......... 150 Status Immunity (6) Evasion ............ 0 Darkness Poison Magic .............. 9 Weak Against Imp Petrify Magic Defense .... 155 --- Death Silence Magic Evasion ...... 0 Berserk Confusion Gil ................ 0 Sleep Slow EXP ................ 0 Stop Steal (3) Absorbs Ragnarok Fire Ice Lightning Poison Drops Wind Holy --- Earth Water And a breakdown of the tags: (1): Monster Name & Stats for the Monster (2): Monster ID; for use with the Find Feature (the number in the example is fake so that you don't confuse its entry with the real Lady entry); you can use the space before the ID to mark off whether or not you have obtained this entry, in case you've decided to print this guide out (3): What treasures you can Steal from the Monster and what treausres the Monster might drop if you defeat it (4): This area describes all the elements that a Monster is Immune To, Weak Against and Absorbs ... you want to use the Weak Against elements and avoid any in the Immune To or Absorbs areas (5): Describes any special type the Monster may be; some attacks are more useful against Humanoid or Undead types (6): Describes what status effects the Monster is immune to If you're looking for a certain enemy, you can use the Find Function (Ctrl+F) function here. The layout for each enemy is as follows: [BEST.XXX] Where XXX represents the number of the enemy you're looking up. For your viewing pleasure, here's a (semi) complete list of the Bestiary, sorted by Enemy ID number) 001 Guard 129 Devoahan 257 InnoSent 002 Silver Lobo 130 Sandhorse 258 Daedalus 003 Megalodoth 131 Cancer 259 Ahriman 004 Wererat 132 Oceanus 260 Death Machine 005 Spritzer 133 Desert Hare 261 Metal Hitman 006 Bandit 134 Humpty 262 Prometheus 007 Leaf Bunny 135 Cruller 263 Zurvan 008 Darkwind 136 Dropper 264 Vilia 009 Sand Ray 137 Neck Hunter 265 Great Dragon 010 Alacran 138 Dante 266 Abaddon 011 Foper 139 Bogy 267 Dragon Aevis 012 Horner 140 Marchosias 268 Dinozombie 013 Urok 141 Deepeye 269 Death Rider 014 Belmodar 142 Mousse 270 Shield Dragon 015 Unseelie 143 Borghese 271 Maximera 016 Mu 144 Marlboro 272 Hexadragon 017 Zaghrem 145 Cloudwraith 273 Magic Dragon 018 Trillium 146 Exoray 274 Armodullahan 019 Gorgias 147 Skeletal Horror 275 Crystal Dragon 020 Cirpius 148 Mugbear 276 Ymir 021 Lesser Lopros 149 Devil Fist 277 Ymir 022 Nautiloid 150 Luridan 278 Guard Leader 023 Exocite 151 Punisher 279 Magitek Armor 024 Heavy Armor 152 Glasya Labolas 280 Vargas 025 Commander 153 Gorgimera 281 Ipooh 026 Vector Hound 154 Twinscythe 282 Ultros 027 Cartagra 155 Death Warden 283 Tunnel Armor 028 Acrophies 156 Misty 284 Phantom Train 029 Gold Bear 157 Rafflesia 285 Rhizopas 030 Valeor 158 Still Life 286 Hell's Rider 031 Wild Rat 159 Coeurl Cat 287 Kefka 032 Stray Cat 160 Crusher 288 Dadaluma 033 Aepyornis 161 Blade Dancer 289 Ultros 034 Nettlehopper 162 Caladrius 290 Ifrit 035 Chippirabbit 163 Ouroboros 291 Shiva 036 Captain 164 Face 292 Number 024 037 Imperial Soldier 165 Zeveak 293 Number 128 038 Templar 166 Seaflower 294 Left Blade 039 Satellite 167 Galypdes 295 Right Blade 040 Ghost 168 Necromancer 296 Crane 041 Poplium 169 Clymenus 297 Crane 042 Cloud 170 Chaos Dragon 298 Flame Eater 043 Angel Whisper 171 Brachiosaur 299 Ultros 044 Oversoul 172 Tyrannosaur 300 Typhon 045 Bomb 173 Tumbleweed 301 Ultros 046 Living Dead 174 Leap Frog 302 Air Force 047 Apparition 175 Slagworm 303 Laser Gun 048 Siegfried 176 Cactuar 304 Missile Bay 049 Opinicus Fish 177 Crawler 305 Bit 050 Anguiform 178 Sprinter 306 Gigantos 051 Aspiran 179 Basilisk 307 Ultima Weapon 052 Actinian 180 Lycaon 308 Nelapa 053 Fidor 181 Greater Mantis 309 Humbaba 054 Corporal 182 Test Rider 310 Tentacle 055 Hunting Hound 183 Wizard 311 Tentacle 056 Fossil Dragon 184 Lukhavi 312 Tentacle 057 Vulture 185 Magna Roader 313 Tentacle 058 Iron Fist 186 Magna Roader 314 Angler Whelk 059 Bloodfang 187 Psychos 315 Angler Whelk 060 Rock Wasp 188 Garm 316 Dullahan 061 Paraladia 189 Tonberry 317 Behemoth King 062 Harvester 190 Onion Dasher 318 Behemoth King 063 Hill Gigas 191 Anemone 319 Chadarnook 064 Gobbledygook 192 Illuyankas 320 Valigarmanda 065 Veil Dancer 193 Knotty 321 Tonberries 066 Stunner 194 Tzakmaqiel 322 Yeti 067 Goetia 195 Zone Eater 323 Curlax 068 Litwor Chicken 196 Vasegiatta 324 Laragorn 069 Joker 197 Gloomwind 325 Moebius 070 Don 198 Purusa 326 Wrexsoul 071 Wyvern 199 Covert 327 Soul Saver 072 Grasswyrm 200 Kamui 328 Master Tonberry 073 Grenade 201 Wartpuck 329 Samurai Soul 074 Bug 202 Shambling Corpse 330 Magic Master 075 Onion Knight 203 Amduscias 331 Deathgaze 076 Sergeant 204 Baalzephon 332 Hidon 077 Belzecue 205 Samurai 333 Erebus 078 Proto Armor 206 Al Jabr 334 Erebus 079 Trapper 207 Suriander 335 Erebus 080 Flan 208 Weredragon 336 Erebus 081 General 209 Schmidt 337 Red Dragon 082 Destroyer 210 Pluto Armor 338 Blue Dragon 083 Lenergia 211 Alluring Rider 339 Gold Dragon 084 Magna Roader 212 Pandora 340 Ice Dragon 085 Magna Roader 213 Parasite 341 Storm Dragon 086 Chaser 214 Coco 342 Earth Dragon 087 Outcast 215 Io 343 Skull Dragon 088 Provoker 216 Armored Weapon 344 Holy Dragon 089 Zombie Dragon 217 Lunatys 345 Gigantuar 090 Antares 218 Figaro Lizard 346 Leviathan 091 Lich 219 Devil 347 Gilgamesh 092 Imperial Elite 220 Enuo 348 Inferno 093 Mega Armor 221 Magic Urn 349 Rahu 094 Briareus 222 Level 10 Magic 350 Ketu 095 Devourer 223 Level 20 Magic 351 Ultima Buster 096 Chimera 224 Level 30 Magic 352 Guardian 097 Intangir 225 Level 40 Magic 353 Fiend 098 Balloon 226 Level 50 Magic 354 Goddess 099 Bonnacon 227 Level 60 Magic 355 Demon 100 Land Grillon 228 Level 70 Magic 356 Short Arm 101 Adamankary 229 Level 80 Magic 357 Long Arm 102 Mandrake 230 Level 90 Magic 358 Visage 103 Venobennu 231 Warlock 359 Tiger 104 Sky Armor 232 Mahadeva 360 Machine 105 Spitfire 233 Sorath 361 Magic 106 Brainpan 234 Medusa Chicken 362 Power 107 Misfit 235 Creature 363 Lady 108 Apocrypha 236 Moonform 364 Rest 109 Dragon 237 Aspidochelon 365 Kefka 110 Platinum Dragon 238 Siegfried 366 Plague 111 Behemoth 239 Yojimbo 367 Flan Princess 112 Ninja 240 Dark Force 368 Neslug 113 Naude 241 Muud Suud 369 Neslug 114 Fafnir 242 Fiend Dragon 370 Earth Eater 115 Killer Mantis 243 Mover 371 Gargantua 116 Peeper 244 Cherry 372 Marlboro Menace 117 Murussu 245 Vector Lythos 373 Abyss Worm 118 Gigantoad 246 Primeval Dragon 374 Dark Behemoth 119 Land Ray 247 Landworm 375 Red Dragon 120 Luna Wolf 248 Gamma 376 Blue Dragon 121 Black Dragon 249 Great Marlboro 377 Gold Dragon 122 Rukh 250 Outsider 378 Ice Dragon 123 Zokka 251 Demon Knight 379 Storm Dragon 124 Nightwalker 252 Duel Armor 380 Earth Dragon 125 Scorpion 253 Great Behemoth 381 Skull Dragon 126 Delta Beetle 254 Vector Chimera 382 Holy Dragon 127 Vampire Thorn 255 Fortis 383 Kaiser Dragon 128 Lizard 256 Junk 384 Omega Weapon +------------------------------------------------------------------------------+ Guard ____ ^[BEST.001] =------------------------= Level .............. 5 Immune To Type HP ................ 40 --- Humanoid MP ................ 15 Attack ............ 16 Defense .......... 100 Status Immunity Evasion ............ 0 --- Magic .............. 6 Weak Against Magic Defense .... 140 Poison Magic Evasion ...... 0 Gil ............... 48 EXP ............... 48 Steal Absorbs Hi-Potion --- Potion Drops Potion +------------------------------------------------------------------------------+ Silver Lobo ____ ^[BEST.002] =------------------------= Level .............. 5 Immune To Type HP ................ 27 --- --- MP ................. 5 Attack ............ 20 Defense ........... 80 Status Immunity Evasion ............ 0 --- Magic .............. 3 Weak Against Magic Defense .... 120 Fire Magic Evasion ...... 0 Gil ............... 30 EXP ............... 37 Steal Absorbs Potion --- Drops Potion +------------------------------------------------------------------------------+ Megalodoth ____ ^[BEST.003] =------------------------= Level .............. 1 Immune To Type HP ............... 115 --- --- MP ................ 30 Attack ........... 110 Defense ........... 75 Status Immunity Evasion ............ 0 Sleep Magic .............. 0 Weak Against Magic Defense .... 160 Fire Magic Evasion ...... 0 Gil ............... 90 EXP ............... 50 Steal Absorbs Hi-Potion --- Potion Drops Potion +------------------------------------------------------------------------------+ Wererat ____ ^[BEST.004] =------------------------= Level .............. 4 Immune To Type HP ................ 24 --- --- MP ................. 0 Attack ............ 13 Defense .......... 100 Status Immunity Evasion ............ 0 Darkness Sleep Magic ............. 10 Weak Against Magic Defense .... 150 Fire Magic Evasion ...... 0 Gil ............... 22 EXP ............... 21 Steal Absorbs Potion Poison Drops Potion +------------------------------------------------------------------------------+ Spritzer ____ ^[BEST.005] =------------------------= Level .............. 5 Immune To Type HP ................ 15 --- Undead MP ................. 0 Attack ............ 13 Defense ........... 95 Status Immunity Evasion ............ 0 Darkness Poison Magic ............. 10 Weak Against Imp Petrify Magic Defense .... 150 Fire Holy Silence Berserk Magic Evasion ...... 0 Sleep Gil ............... 29 EXP ............... 23 Steal Absorbs Potion Lightning Drops Potion +------------------------------------------------------------------------------+ Bandit ____ ^[BEST.006] =------------------------= Level .............. 5 Immune To Type HP ................ 35 --- Humanoid MP ................. 0 Attack ............ 19 Defense ........... 90 Status Immunity Evasion ............ 0 --- Magic ............. 10 Weak Against Magic Defense .... 120 Poison Magic Evasion ...... 0 Gil ............... 25 EXP ............... 25 Steal Absorbs Potion --- Drops Potion +------------------------------------------------------------------------------+ Leaf Bunny ____ ^[BEST.007] =------------------------= Level .............. 5 Immune To Type HP ................ 33 --- --- MP ................. 0 Attack ............ 13 Defense ........... 60 Status Immunity Evasion ............ 0 --- Magic ............. 10 Weak Against Magic Defense .... 140 Fire Water Magic Evasion ...... 0 Gil ............... 45 EXP ............... 24 Steal Absorbs Potion Ice Drops Potion +------------------------------------------------------------------------------+ Darkwind ____ ^[BEST.008] =------------------------= Level .............. 5 Immune To Type HP ................ 34 --- --- MP ................. 0 Attack ............ 13 Defense ........... 55 Status Immunity Evasion ............ 0 Imp Magic ............. 10 Weak Against Magic Defense .... 140 Fire Magic Evasion ...... 0 Gil ............... 41 EXP ............... 28 Steal Absorbs Potion --- Drops --- +------------------------------------------------------------------------------+ Sand Ray ____ ^[BEST.009] =------------------------= Level .............. 6 Immune To Type HP ................ 67 --- --- MP ................ 10 Attack ............ 20 Defense .......... 110 Status Immunity Evasion ............ 0 --- Magic ............. 10 Weak Against Magic Defense .... 145 Ice Water Magic Evasion ...... 0 Gil ............... 54 EXP ............... 41 Steal Absorbs Antidote --- Drops Antidote +------------------------------------------------------------------------------+ Alacran ____ ^[BEST.010] =------------------------= Level .............. 6 Immune To Type HP ................ 87 --- --- MP ................ 15 Attack ............ 20 Defense ........... 80 Status Immunity Evasion ............ 0 --- Magic ............. 10 Weak Against Magic Defense .... 135 Ice Water Magic Evasion ...... 0 Gil ............... 94 EXP ............... 37 Steal Absorbs Potion --- Drops Potion +------------------------------------------------------------------------------+ Foper ____ ^[BEST.011] =------------------------= Level .............. 7 Immune To Type HP ............... 119 --- --- MP ................ 10 Attack ............ 13 Defense .......... 100 Status Immunity Evasion ............ 0 --- Magic ............. 10 Weak Against Magic Defense .... 155 Fire Magic Evasion ...... 0 Gil ............... 80 EXP ............... 53 Steal Absorbs Potion --- Drops Potion +------------------------------------------------------------------------------+ Hornet ____ ^[BEST.012] =------------------------= Level .............. 6 Immune To Type HP ................ 92 --- --- MP ................. 0 Attack ............ 16 Defense .......... 100 Status Immunity Evasion ............ 0 Imp Magic ............. 10 Weak Against Magic Defense .... 150 Fire Magic Evasion ...... 0 Gil ............... 64 EXP ............... 48 Steal Absorbs Potion --- Drops --- +------------------------------------------------------------------------------+ Urok ____ ^[BEST.013] =------------------------= Level .............. 7 Immune To Type HP ............... 122 --- --- MP ................. 0 Attack ............ 13 Defense ........... 45 Status Immunity Evasion ............ 0 --- Magic ............. 10 Weak Against Magic Defense .... 155 Fire Magic Evasion ...... 0 Gil .............. 120 EXP ............... 71 Steal Absorbs Remedy --- Potion Drops --- +------------------------------------------------------------------------------+ Belmodar ____ ^[BEST.014] =------------------------= Level .............. 8 Immune To Type HP ............... 232 --- --- MP ............... 100 Attack ............ 25 Defense .......... 100 Status Immunity Evasion ............ 0 Petrify Slow Magic ............. 10 Weak Against Stop Magic Defense .... 155 --- Magic Evasion ...... 0 Gil .............. 186 EXP .............. 246 Steal Absorbs Mythril Claws Lightning Potion Drops Hi-Potion +------------------------------------------------------------------------------+ Unseelie ____ ^[BEST.015] =------------------------= Level .............. 8 Immune To Type HP ............... 132 --- Humanoid MP ............... 100 Attack ............ 15 Defense .......... 100 Status Immunity Evasion ............ 0 --- Magic ............. 10 Weak Against Magic Defense .... 150 Poison Magic Evasion ...... 0 Gil .............. 256 EXP ............... 53 Steal Absorbs Buckler --- Potion Drops --- +------------------------------------------------------------------------------+ Mu ____ ^[BEST.016] =------------------------= Level .............. 7 Immune To Type HP ............... 119 --- --- MP ............... 100 Attack ............ 11 Defense .......... 100 Status Immunity Evasion ............ 0 Darkness Silence Magic ............. 10 Weak Against Berserk Magic Defense .... 155 --- Magic Evasion ...... 0 Gil ............... 80 EXP ............... 59 Steal Absorbs Potion --- Antidote Drops --- +------------------------------------------------------------------------------+ Zaghrem ____ ^[BEST.017] =------------------------= Level .............. 9 Immune To Type HP ............... 137 --- Humanoid MP ............... 100 Attack ............ 14 Defense .......... 100 Status Immunity Evasion ............ 0 Poison Magic ............. 10 Weak Against Magic Defense ..... 70 Ice Magic Evasion ...... 0 Gil ............... 84 EXP ............... 79 Steal Absorbs Bandana Poison Drops Potion +------------------------------------------------------------------------------+ Trillium ____ ^[BEST.018] =------------------------= Level .............. 9 Immune To Type HP ............... 147 --- --- MP ............... 100 Attack ............ 13 Defense .......... 102 Status Immunity Evasion ............ 0 Imp Magic ............. 10 Weak Against Magic Defense .... 170 Fire Magic Evasion ...... 0 Gil .............. 134 EXP ............... 97 Steal Absorbs Remedy Water Potion Drops --- +------------------------------------------------------------------------------+ Gorgias ____ ^[BEST.019] =------------------------= Level ............. 10 Immune To Type HP ............... 270 --- --- MP ............... 100 Attack ............ 28 Defense .......... 100 Status Immunity Evasion ............ 0 --- Magic ............. 10 Weak Against Magic Defense .... 135 Fire Magic Evasion ...... 0 Gil .............. 102 EXP .............. 163 Steal Absorbs Hi-Potion --- Potion Drops Gold Needle +------------------------------------------------------------------------------+ Cirpius ____ ^[BEST.020] =------------------------= Level ............. 10 Immune To Type HP ............... 134 --- --- MP ............... 100 Attack ............ 13 Defense ........... 80 Status Immunity Evasion ............ 0 Imp Magic ............. 10 Weak Against Magic Defense .... 110 --- Magic Evasion ...... 0 Gil .............. 102 EXP ............... 82 Steal Absorbs Potion --- Antidote Drops --- +------------------------------------------------------------------------------+ Lesser Lopros ____ ^[BEST.021] =------------------------= Level ............. 12 Immune To Type HP ............... 380 --- --- MP ................ 70 Attack ............ 25 Defense ........... 65 Status Immunity Evasion ............ 0 Imp Magic ............. 10 Weak Against Magic Defense .... 180 Fire Magic Evasion ...... 0 Gil .............. 325 EXP .............. 464 Steal Absorbs Main Gauche --- Mythril Knife Drops Hi-Potion +------------------------------------------------------------------------------+ Nautiloid ____ ^[BEST.022] =------------------------= Level ............. 11 Immune To Type HP ............... 236 --- --- MP ............... 100 Attack ............ 18 Defense .......... 100 Status Immunity Evasion ............ 0 Imp Magic ............. 10 Weak Against Magic Defense .... 150 Fire Lightning Magic Evasion ...... 0 Gil .............. 173 EXP .............. 216 Steal Absorbs Hi-Potion Water Potion Drops Eye Drops +------------------------------------------------------------------------------+ Exocite ____ ^[BEST.023] =------------------------= Level ............. 11 Immune To Type HP ............... 196 --- --- MP ............... 100 Attack ............ 19 Defense .......... 100 Status Immunity Evasion ............ 0 Darkness Imp Magic ............. 10 Weak Against Magic Defense .... 150 Fire Lightning Magic Evasion ...... 0 Gil .............. 153 EXP .............. 162 Steal Absorbs Mythirl Claws Water Potion Drops Potion +------------------------------------------------------------------------------+ Heavy Armor ____ ^[BEST.024] =------------------------= Level ............. 13 Immune To Type HP ............... 495 --- --- MP ............... 150 Attack ............ 53 Defense .......... 150 Status Immunity Evasion ............ 0 Poison Imp Magic ............. 11 Weak Against Petrify Magic Defense .... 110 Lightning Water Magic Evasion ...... 0 Gil .............. 195 EXP ............... 80 Steal Absorbs Iron Helm --- Potion Drops --- +------------------------------------------------------------------------------+ Commander ____ ^[BEST.025] =------------------------= Level ............. 10 Immune To Type HP ............... 102 --- Humanoid MP ................ 50 Attack ............ 13 Defense .......... 100 Status Immunity Evasion ............ 0 --- Magic ............. 10 Weak Against Magic Defense .... 150 Poison Magic Evasion ...... 0 Gil .............. 153 EXP ............... 85 Steal Absorbs Potion --- Drops --- +------------------------------------------------------------------------------+ Vector Hound ____ ^[BEST.026] =------------------------= Level ............. 11 Immune To Type HP ............... 166 --- --- MP ................ 10 Attack ............ 14 Defense ........... 80 Status Immunity Evasion ............ 0 --- Magic ............. 10 Weak Against Magic Defense .... 150 Fire Magic Evasion ...... 0 Gil ............... 83 EXP .............. 128 Steal Absorbs Potion --- Drops --- +------------------------------------------------------------------------------+ Cartagra ____ ^[BEST.027] =------------------------= Level ............. 12 Immune To Type HP ............... 150 --- --- MP ................ 20 Attack ............ 11 Defense ........... 90 Status Immunity Evasion ............ 0 Imp Magic ............. 10 Weak Against Magic Defense .... 150 --- Magic Evasion ...... 0 Gil .............. 135 EXP ..............105 Steal Absorbs Potion --- Antidote Drops --- +------------------------------------------------------------------------------+ Acrophies ____ ^[BEST.028] =------------------------= Level ............. 11 Immune To Type HP ............... 145 --- --- MP ................ 10 Attack ............ 13 Defense ........... 50 Status Immunity Evasion ............ 0 Imp Magic ............. 10 Weak Against Magic Defense .... 150 Lightning Magic Evasion ...... 0 Gil .............. 115 EXP ............... 90 Steal Absorbs Potion --- Eye Drops Drops --- +------------------------------------------------------------------------------+ Gold Bear ____ ^[BEST.029] =------------------------= Level ............. 13 Immune To Type HP ............... 275 --- --- MP ................. 0 Attack ............ 13 Defense ........... 40 Status Immunity Evasion ............ 0 --- Magic ............. 10 Weak Against Magic Defense .... 140 --- Magic Evasion ...... 0 Gil .............. 185 EXP .............. 160 Steal Absorbs Hi-Potion --- Potion Drops Hi-Potion +------------------------------------------------------------------------------+ Valeor ____ ^[BEST.030] =------------------------= Level ............. 11 Immune To Type HP ............... 180 --- Humanoid MP ................ 25 Attack ............ 13 Defense ........... 55 Status Immunity Evasion ............ 0 --- Magic ............. 10 Weak Against Magic Defense .... 135 Poison Magic Evasion ...... 0 Gil .............. 112 EXP .............. 117 Steal Absorbs Potion --- Drops --- +------------------------------------------------------------------------------+ Wild Rat ____ ^[BEST.031] =------------------------= Level ............. 12 Immune To Type HP ............... 160 --- --- MP ................ 10 Attack ............ 10 Defense ........... 85 Status Immunity Evasion ............ 0 --- Magic ............. 10 Weak Against Magic Defense .... 100 Fire Magic Evasion ...... 0 Gil .............. 135 EXP .............. 135 Steal Absorbs Potion Poison Drops --- +------------------------------------------------------------------------------+ Stray Cat ____ ^[BEST.032] =------------------------= Level ............. 10 Immune To Type HP ............... 156 --- --- MP ................ 30 Attack ............. 9 Defense ........... 10 Status Immunity Evasion ............ 0 --- Magic ............. 10 Weak Against Magic Defense .... 135 --- Magic Evasion ...... 0 Gil ............... 90 EXP ............... 42 Steal Absorbs Hi-Potion --- Drops Potion +------------------------------------------------------------------------------+ Aepyornis ____ ^[BEST.033] =------------------------= Level ............. 11 Immune To Type HP ............... 290 --- --- MP ................ 30 Attack ............ 12 Defense ........... 80 Status Immunity Evasion ............ 0 Imp Magic ............. 10 Weak Against Magic Defense .... 150 Fire Magic Evasion ...... 0 Gil .............. 135 EXP .............. 108 Steal Absorbs Hi-Potion --- Eye Drops Drops Hi-Potion +------------------------------------------------------------------------------+ Nettlehopper ____ ^[BEST.034] =------------------------= Level ............. 11 Immune To Type HP ............... 243 --- --- MP ................ 80 Attack ............ 10 Defense ........... 50 Status Immunity Evasion ............ 0 Imp Sleep Magic ............. 10 Weak Against Magic Defense .... 155 Fire Wind Magic Evasion ...... 0 Gil .............. 145 EXP ............... 89 Steal Absorbs Antidote --- Drops Hi-Potion +------------------------------------------------------------------------------+ Chippirabbit ____ ^[BEST.035] =------------------------= Level ............. 10 Immune To Type HP ............... 135 --- --- MP ................ 40 Attack ............. 9 Defense ........... 70 Status Immunity Evasion ............ 0 --- Magic ............. 10 Weak Against Magic Defense .... 140 Water Magic Evasion ...... 0 Gil .............. 110 EXP ............... 53 Steal Absorbs Hi-Potion --- Drops Potion +------------------------------------------------------------------------------+ Captain ____ ^[BEST.036] =------------------------= Level ............. 12 Immune To Type HP ............... 456 --- Humanoid MP ................ 20 Attack ............ 18 Defense ............ 5 Status Immunity Evasion ............ 0 --- Magic ............. 10 Weak Against Magic Defense .... 110 --- Magic Evasion ...... 0 Gil ............... 50 EXP ................ 0 Steal Absorbs --- --- Drops Phoenix Down Black Belt +------------------------------------------------------------------------------+ Imperial Soldier ____ ^[BEST.037] =------------------------= Level ............. 11 Immune To Type HP ............... 100 --- Humanoid MP ................ 15 Attack ............ 12 Defense ........... 80 Status Immunity Evasion ............ 0 Darkness Sleep Magic ............. 10 Weak Against Magic Defense .... 150 Poison Magic Evasion ...... 0 Gil ............... 48 EXP ................ 0 Steal Absorbs Potion --- Hi-Potion Drops Potion +------------------------------------------------------------------------------+ Templar ____ ^[BEST.038] =------------------------= Level ............. 11 Immune To Type HP ............... 205 --- Humanoid MP ................ 50 Attack ............ 16 Defense ........... 50 Status Immunity Evasion ............ 0 --- Magic ............. 10 Weak Against Magic Defense .... 150 Poison Magic Evasion ...... 0 Gil ............... 96 EXP ................ 0 Steal Absorbs Potion --- Drops Hi-Potion +------------------------------------------------------------------------------+ Satellite ____ ^[BEST.039] =------------------------= Level ............. 14 Immune To Type HP .............. 1800 --- --- MP ............... 250 Attack ............ 20 Defense .......... 120 Status Immunity Evasion ............ 0 Darkness Poison Magic ............. 13 Weak Against Imp Petrify Magic Defense .... 150 Lightning Water Death Silence Magic Evasion ...... 0 Berserk Confusion Gil ................ 0 Sleep EXP ................ 0 Steal Absorbs X-Potion --- Drops Green Beret +------------------------------------------------------------------------------+ Ghost ____ ^[BEST.040] =------------------------= Level ............. 10 Immune To Type HP ............... 226 --- Undead MP ................ 70 Attack ............. 1 Defense .......... 105 Status Immunity Evasion ............ 0 Darkness Poison Magic .............. 1 Weak Against Imp Petrify Magic Defense .... 150 Fire Holy Silence Berserk Magic Evasion ...... 0 Sleep Gil ............... 75 EXP ............... 48 Steal Absorbs Potion Poison Drops Potion +------------------------------------------------------------------------------+ Poplium ____ ^[BEST.041] =------------------------= Level ............. 11 Immune To Type HP ............... 145 --- Undead MP ................ 25 Attack ............ 13 Defense ........... 55 Status Immunity Evasion ............ 0 Darkness Poison Magic ............. 10 Weak Against Imp Petrify Magic Defense .... 150 Fire Holy Silence Berserk Magic Evasion ...... 0 Sleep Gil ............... 55 EXP ............... 55 Steal Absorbs Hi-Potion Poison Drops Potion +------------------------------------------------------------------------------+ Cloud ____ ^[BEST.042] =------------------------= Level ............. 12 Immune To Type HP ............... 120 --- Humanoid MP ............... 100 Attack ............. 5 Defense .......... 110 Status Immunity Evasion ............ 0 Imp Death Magic .............. 7 Weak Against Magic Defense .... 150 Holy Magic Evasion ...... 0 Gil .............. 101 EXP ............... 35 Steal Absorbs Hi-Potion --- Drops Potion +------------------------------------------------------------------------------+ Angel Whisper ____ ^[BEST.043] =------------------------= Level ............. 12 Immune To Type HP ............... 230 --- Undead MP ................ 90 Attack ............ 12 Defense ........... 85 Status Immunity Evasion ............ 0 Darkess Poison Magic ............. 10 Weak Against Imp Petrify Magic Defense .... 150 Fire Holy Silence Berserk Magic Evasion ...... 0 Sleep Gil .............. 125 EXP ............... 42 Steal Absorbs Hi-Potion Poison Drops Gold Needle +------------------------------------------------------------------------------+ Oversoul ____ ^[BEST.044] =------------------------= Level ............. 13 Immune To Type HP ............... 390 --- Undead MP ............... 190 Attack ............ 12 Defense ........... 55 Status Immunity Evasion ............ 0 Darkess Poison Magic .............. 7 Weak Against Imp Petrify Magic Defense .... 150 Fire Holy Silence Berserk Magic Evasion ...... 0 Sleep Gil .............. 228 EXP ............... 65 Steal Absorbs Hi-Potion Poison Drops Holy Water Green Cherry +------------------------------------------------------------------------------+ Bomb ____ ^[BEST.045] =------------------------= Level .............. 8 Immune To Type HP ............... 160 --- --- MP ................ 50 Attack ............ 10 Defense ........... 90 Status Immunity Evasion ............ 0 Darkess Poison Magic .............. 1 Weak Against Imp Petrify Magic Defense .... 150 Ice Water Magic Evasion ...... 0 Gil ............... 80 EXP ............... 35 Steal Absorbs Hi-Potion Fire Potion Drops Hi-Potion +------------------------------------------------------------------------------+ Living Dead ____ ^[BEST.046] =------------------------= Level ............. 12 Immune To Type HP ............... 200 --- Undead Humanoid MP ................ 84 Attack ............ 10 Defense .......... 100 Status Immunity Evasion ............ 0 Darkess Poison Magic ............. 10 Weak Against Imp Petrify Magic Defense .... 150 Fire Holy Silence Berserk Magic Evasion ...... 0 Gil .............. 135 EXP ............... 54 Steal Absorbs --- Poison Drops Hi-Potion +------------------------------------------------------------------------------+ Apparition ____ ^[BEST.047] =------------------------= Level ............. 19 Immune To Type HP .............. 1500 --- Undead MP ............. 10000 Attack ............ 15 Defense .......... 120 Status Immunity Evasion ............ 0 Darkess Imp Magic .............. 8 Weak Against Berserk Confusion Magic Defense .... 180 Fire Holy Sleep Slow Magic Evasion ...... 0 Stop Gil ................ 0 EXP ................ 0 Steal Absorbs --- Poison Drops Hyper Wrist +------------------------------------------------------------------------------+ Siegfried ____ ^[BEST.048] =------------------------= Level .............. 7 Immune To Type HP ............... 100 --- --- MP ................. 5 Attack ............. 1 Defense ........... 50 Status Immunity Evasion ............ 0 Darkess Poison Magic ............. 10 Weak Against Imp Petrify Magic Defense .... 150 --- Death Silence Magic Evasion ...... 0 Berserk Confusion Gil ................ 1 Sleep EXP ................ 0 Steal Absorbs --- --- Drops Green Cherry +------------------------------------------------------------------------------+ Opinicus Fish ____ ^[BEST.049] =------------------------= Level .............. 9 Immune To Type HP ................ 10 --- --- MP ................ 60 Attack ............ 13 Defense .......... 100 Status Immunity Evasion ............ 0 Poison Imp Magic ............. 10 Weak Against Petrify Magic Defense .... 150 Lightning Magic Evasion ...... 0 Gil ................ 0 EXP ................ 0 Steal Absorbs --- Poison Drops Potion +------------------------------------------------------------------------------+ Anguiform ____ ^[BEST.050] =------------------------= Level ............. 13 Immune To Type HP ............... 315 --- --- MP ............... 150 Attack ............ 14 Defense ........... 80 Status Immunity Evasion ............ 0 Imp Magic .............. 6 Weak Against Magic Defense .... 150 Lightning Magic Evasion ...... 0 Gil .............. 358 EXP ............... 96 Steal Absorbs Hi-Potion Water Drops Phoenix Down +------------------------------------------------------------------------------+ Aspiran ____ ^[BEST.051] =------------------------= Level ............. 12 Immune To Type HP ............... 220 --- --- MP ............... 330 Attack ............. 2 Defense .......... 100 Status Immunity Evasion ............ 0 Darkess Imp Magic .............. 2 Weak Against Silence Confusion Magic Defense .... 150 Fire Sleep Magic Evasion ...... 0 Gil .............. 115 EXP ............... 48 Steal Absorbs Potion Water Drops X-Potion +------------------------------------------------------------------------------+ Actinian ____ ^[BEST.052] =------------------------= Level ............. 12 Immune To Type HP ............... 230 --- --- MP ................ 98 Attack ............ 13 Defense .......... 100 Status Immunity Evasion ............ 0 Imp Silence Magic ............. 10 Weak Against Berserk Confusion Magic Defense .... 150 Fire Lightning Sleep Magic Evasion ...... 0 Gil .............. 125 EXP ............... 57 Steal Absorbs Hi-Potion Water Drops --- +------------------------------------------------------------------------------+ Fidor ____ ^[BEST.053] =------------------------= Level ............. 13 Immune To Type HP ............... 355 --- --- MP ................ 80 Attack ............ 25 Defense ........... 55 Status Immunity Evasion ............ 0 Petrify Sleep Magic ............. 10 Weak Against Magic Defense .... 170 Fire Magic Evasion ...... 0 Gil .............. 180 EXP .............. 160 Steal Absorbs Hi-Potion --- Phoenix Down Drops --- +------------------------------------------------------------------------------+ Corporal ____ ^[BEST.054] =------------------------= Level ............. 13 Immune To Type HP ............... 255 --- Humanoid MP ................ 60 Attack ............ 15 Defense .......... 100 Status Immunity Evasion ............ 0 --- Magic ............. 10 Weak Against Magic Defense .... 125 Poison Magic Evasion ...... 0 Gil ............... 96 EXP ............... 90 Steal Absorbs Mythril Sword --- Potion Drops --- +------------------------------------------------------------------------------+ Hunting Hound ____ ^[BEST.055] =------------------------= Level ............. 13 Immune To Type HP ............... 285 --- --- MP ................ 50 Attack ............ 16 Defense ........... 75 Status Immunity Evasion ............ 0 --- Magic ............. 10 Weak Against Magic Defense .... 140 Fire Magic Evasion ...... 0 Gil ............... 55 EXP .............. 115 Steal Absorbs Hi-Potion --- Drops --- +------------------------------------------------------------------------------+ Fossil Dragon ____ ^[BEST.056] =------------------------= Level ............. 20 Immune To Type HP .............. 1399 --- Undead MP ............... 219 Attack ............ 25 Defense .......... 100 Status Immunity Evasion ............ 0 Darkness Poison Magic .............. 3 Weak Against Imp Petrify Magic Defense .... 165 Fire Ice Silence Berserk Magic Evasion ...... 0 Holy Water Sleep Gil ............. 1870 EXP .............. 380 Steal Absorbs Remedy Poison Holy Water Drops --- +------------------------------------------------------------------------------+ Vulture ____ ^[BEST.057] =------------------------= Level ............. 15 Immune To Type HP ............... 412 --- --- MP ................ 60 Attack ............ 13 Defense .......... 100 Status Immunity Evasion ............ 0 Imp Magic ............. 10 Weak Against Magic Defense .... 155 Wind Magic Evasion ...... 0 Gil .............. 485 EXP .............. 160 Steal Absorbs Phoenix Down --- Hi-Potion Drops Phoenix Down +------------------------------------------------------------------------------+ Iron Fist ____ ^[BEST.058] =------------------------= Level ............. 15 Immune To Type HP ............... 333 --- Humanoid MP ................ 65 Attack ............ 13 Defense ........... 75 Status Immunity Evasion ............ 0 --- Magic ............. 10 Weak Against Magic Defense .... 145 --- Magic Evasion ...... 0 Gil .............. 249 EXP .............. 144 Steal Absorbs Twist Headband Poison Potion Drops Mythril Knife +------------------------------------------------------------------------------+ Bloodfang ____ ^[BEST.059] =------------------------= Level ............. 14 Immune To Type HP ............... 325 --- --- MP ................ 20 Attack ............ 13 Defense ........... 95 Status Immunity Evasion ............ 0 --- Magic ............. 10 Weak Against Magic Defense .... 150 --- Magic Evasion ...... 0 Gil .............. 185 EXP .............. 135 Steal Absorbs Potion --- Drops Dried Meat +------------------------------------------------------------------------------+ Rock Wasp ____ ^[BEST.060] =------------------------= Level ............. 15 Immune To Type HP ............... 290 --- --- MP ............... 100 Attack ............ 14 Defense .......... 105 Status Immunity Evasion ............ 0 Imp Sleep Magic ............. 10 Weak Against Magic Defense .... 165 Fire Wind Magic Evasion ...... 0 Gil .............. 168 EXP .............. 128 Steal Absorbs Potion --- Gold Needle Drops Gold Needle +------------------------------------------------------------------------------+ Paraladia ____ ^[BEST.061] =------------------------= Level ............. 15 Immune To Type HP ............... 492 --- --- MP ............... 100 Attack ............ 13 Defense .......... 125 Status Immunity Evasion ............ 0 Darkness Imp Magic ............. 10 Weak Against Berserk Confusion Magic Defense .... 125 Fire Sleep Magic Evasion ...... 0 Gil .............. 365 EXP .............. 219 Steal Absorbs Remedy --- Hi-Potion Drops --- +------------------------------------------------------------------------------+ Harvester ____ ^[BEST.062] =------------------------= Level ............. 16 Immune To Type HP ............... 428 --- Humanoid MP ................ 85 Attack ............ 13 Defense .......... 105 Status Immunity Evasion ............ 0 Imp Slow Magic ............. 10 Weak Against Stop Magic Defense .... 150 Poison Magic Evasion ...... 0 Gil .............. 314 EXP .............. 291 Steal Absorbs Dragoon Boots --- Silver Spectacles Drops Barrier Ring +------------------------------------------------------------------------------+ Hill Gigas ____ ^[BEST.063] =------------------------= Level ............. 16 Immune To Type HP .............. 1200 --- Humanoid MP ................ 60 Attack ............ 18 Defense .......... 125 Status Immunity Evasion ............ 0 --- Magic .............. 5 Weak Against Magic Defense .... 115 Poison Magic Evasion ...... 0 Gil .............. 600 EXP .............. 550 Steal Absorbs Gigas Glove Earth Drops --- +------------------------------------------------------------------------------+ Gobbledygook ____ ^[BEST.064] =------------------------= Level ............. 15 Immune To Type HP ............... 350 --- Humanoid MP ................ 20 Attack ............ 13 Defense ........... 85 Status Immunity Evasion ............ 0 --- Magic ............. 10 Weak Against Magic Defense .... 155 Poison Magic Evasion ...... 0 Gil .............. 126 EXP .............. 104 Steal Absorbs Phoenix Down --- Eye Drops Drops --- +------------------------------------------------------------------------------+ Veil Dancer ____ ^[BEST.065] =------------------------= Level ............. 15 Immune To Type HP ............... 392 --- Humanoid MP ............... 120 Attack ............ 13 Defense .......... 115 Status Immunity Evasion ............ 0 Poison Imp Magic ............. 10 Weak Against Berserk Confusion Magic Defense .... 145 Poison Magic Evasion ...... 0 Gil .............. 296 EXP .............. 224 Steal Absorbs Thief's Knife --- Hi-Potion Drops --- +------------------------------------------------------------------------------+ Stunner ____ ^[BEST.066] =------------------------= Level ............. 16 Immune To Type HP ............... 299 --- --- MP ................ 20 Attack ............ 13 Defense .......... 110 Status Immunity Evasion ............ 0 --- Magic ............. 10 Weak Against Magic Defense .... 160 Fire Magic Evasion ...... 0 Gil .............. 156 EXP .............. 108 Steal Absorbs Hi-Potion Poison Drops --- +------------------------------------------------------------------------------+ Goetia ____ ^[BEST.067] =------------------------= Level ............. 16 Immune To Type HP ............... 499 --- --- MP ................ 40 Attack ............ 20 Defense .......... 120 Status Immunity Evasion ............ 0 --- Magic ............. 10 Weak Against Magic Defense .... 190 Ice Magic Evasion ...... 0 Gil .............. 235 EXP .............. 145 Steal Absorbs Antidote Poison Hi-Potion Drops Hi-Potion +------------------------------------------------------------------------------+ Litwor Chicken ____ ^[BEST.068] =------------------------= Level ............. 18 Immune To Type HP ............... 545 --- --- MP ............... 155 Attack ............ 11 Defense .......... 150 Status Immunity Evasion ............ 0 Poison Imp Magic .............. 3 Weak Against Petrify Death Magic Defense .... 150 Ice Silence Sleep Magic Evasion ...... 0 Gil .............. 279 EXP .............. 190 Steal Absorbs Sleeping Bag --- Potion Drops --- +------------------------------------------------------------------------------+ Joker ____ ^[BEST.069] =------------------------= Level ............. 17 Immune To Type HP ............... 467 --- Humanoid MP ................ 90 Attack ............ 13 Defense .......... 125 Status Immunity Evasion ............ 0 Imp Magic ............. 10 Weak Against Magic Defense .... 150 Lightning Poison Magic Evasion ...... 0 Gil .............. 320 EXP .............. 194 Steal Absorbs Green Beret --- Potion Drops Mythril Rod +------------------------------------------------------------------------------+ Don ____ ^[BEST.070] =------------------------= Level ............. 17 Immune To Type HP ............... 620 --- --- MP ................ 10 Attack ............ 14 Defense .......... 135 Status Immunity Evasion ............ 0 Petrify Magic ............. 10 Weak Against Magic Defense .... 145 --- Magic Evasion ...... 0 Gil .............. 345 EXP .............. 255 Steal Absorbs Tiger Mask --- Potion Drops Hi-Potion +------------------------------------------------------------------------------+ Wyvern ____ ^[BEST.071] =------------------------= Level ............. 18 Immune To Type HP ............... 892 --- --- MP ................ 95 Attack ............ 15 Defense .......... 140 Status Immunity Evasion ............ 0 Imp Magic ............. 10 Weak Against Magic Defense .... 155 Ice Magic Evasion ...... 0 Gil .............. 434 EXP .............. 484 Steal Absorbs Dragoon Boots --- Potion Drops --- +------------------------------------------------------------------------------+ Grasswyrm ____ ^[BEST.072] =------------------------= Level ............. 17 Immune To Type HP ............... 480 --- --- MP ................ 20 Attack ............ 13 Defense .......... 115 Status Immunity Evasion ............ 0 Darkness Imp Magic ............. 10 Weak Against Silence Sleep Magic Defense .... 150 Fire Wind Magic Evasion ...... 0 Gil .............. 234 EXP .............. 278 Steal Absorbs Antidote --- Drops Echo Screen +------------------------------------------------------------------------------+ Grenade ____ ^[BEST.073] =------------------------= Level ............. 17 Immune To Type HP .............. 3000 --- --- MP ............... 500 Attack ............ 13 Defense ............ 0 Status Immunity Evasion ............ 0 Imp Petrify Magic ............. 10 Weak Against Magic Defense .... 150 Ice Water Magic Evasion ...... 0 Gil .............. 500 EXP .............. 190 Steal Absorbs Flame Scroll Fire Drops --- +------------------------------------------------------------------------------+ Bug ____ ^[BEST.074] =------------------------= Level ............. 16 Immune To Type HP ............... 310 --- --- MP ................ 20 Attack ............ 13 Defense .......... 120 Status Immunity Evasion ............ 0 Darkness Imp Magic ............. 10 Weak Against Silence Sleep Magic Defense .... 150 Ice Water Magic Evasion ...... 0 Gil .............. 210 EXP .............. 165 Steal Absorbs Hi-Potion --- Gold Needle Drops --- +------------------------------------------------------------------------------+ Onion Knight ____ ^[BEST.075] =------------------------= Level ............. 18 Immune To Type HP ............... 250 --- Humanoid MP ................ 50 Attack ............ 13 Defense .......... 200 Status Immunity Evasion ............ 0 Poison Imp Magic ............. 10 Weak Against Petrify Magic Defense .... 150 Lightning Water Magic Evasion ...... 0 Gil .............. 100 EXP .............. 115 Steal Absorbs Potion --- Drops --- +------------------------------------------------------------------------------+ Sergeant ____ ^[BEST.076] =------------------------= Level ............. 18 Immune To Type HP ............... 580 --- Humanoid MP ................ 35 Attack ............ 13 Defense .......... 210 Status Immunity Evasion ............ 0 Poison Imp Magic ............. 10 Weak Against Petrify Magic Defense .... 145 Lightning Water Magic Evasion ...... 0 Gil .............. 273 EXP .............. 252 Steal Absorbs Mythril Vest --- Tent Drops Tent +------------------------------------------------------------------------------+ Belzecue ____ ^[BEST.077] =------------------------= Level ............. 19 Immune To Type HP ............... 615 --- --- MP ................ 45 Attack ............ 13 Defense .......... 220 Status Immunity Evasion ............ 0 Poison Imp Magic ............. 10 Weak Against Petrify Magic Defense .... 140 Lightning Water Magic Evasion ...... 0 Gil .............. 343 EXP .............. 228 Steal Absorbs Phoenix Down --- Potion Drops --- +------------------------------------------------------------------------------+ Proto Armor ____ ^[BEST.078] =------------------------= Level ............. 19 Immune To Type HP ............... 670 --- --- MP ............... 125 Attack ............ 12 Defense .......... 230 Status Immunity Evasion ............ 0 Poison Imp Magic .............. 7 Weak Against Petrify Magic Defense .... 110 Lightning Magic Evasion ...... 0 Gil .............. 296 EXP .............. 499 Steal Absorbs Mythril Mail --- Hi-Potion Drops Bioblaster +------------------------------------------------------------------------------+ Trapper ____ ^[BEST.079] =------------------------= Level ............. 19 Immune To Type HP ............... 555 --- --- MP ................ 80 Attack ............ 13 Defense .......... 180 Status Immunity Evasion ............ 0 Poison Imp Magic ............. 10 Weak Against Petrify Magic Defense .... 135 Lightning Water Magic Evasion ...... 0 Gil .............. 200 EXP .............. 235 Steal Absorbs Auto Crossbow --- Drops --- +------------------------------------------------------------------------------+ Flan ____ ^[BEST.080] =------------------------= Level ............. 19 Immune To Type HP ............... 255 Poison Wind --- MP ............... 110 Holy Earth Attack ............ 13 Water Defense ........... 13 Status Immunity Evasion ............ 0 Darkness Poison Magic ............. 10 Weak Against Imp Petrify Magic Defense .... 135 Fire Magic Evasion ...... 0 Gil .............. 120 EXP ...............160 Steal Absorbs Magicite Shard --- Potion Drops --- +------------------------------------------------------------------------------+ General ____ ^[BEST.081] =------------------------= Level ............. 19 Immune To Type HP ............... 650 --- Humanoid MP ................ 30 Attack ............ 13 Defense .......... 155 Status Immunity Evasion ............ 0 --- Magic ............. 10 Weak Against Magic Defense .... 105 Poison Magic Evasion ...... 0 Gil .............. 308 EXP .............. 232 Steal Absorbs Mythril Shield --- Potion Drops Green Cherry +------------------------------------------------------------------------------+ Destroyer ____ ^[BEST.082] =------------------------= Level ............. 19 Immune To Type HP ............... 800 --- --- MP ................ 35 Attack ............ 13 Defense .......... 200 Status Immunity Evasion ............ 0 Petrify Death Magic ............. 10 Weak Against Magic Defense .... 100 --- Magic Evasion ...... 0 Gil .............. 400 EXP .............. 592 Steal Absorbs Flash Lightning Drops --- +------------------------------------------------------------------------------+ Lenergia ____ ^[BEST.083] =------------------------= Level ............. 19 Immune To Type HP ............... 470 --- --- MP ................ 63 Attack ............ 13 Defense .......... 170 Status Immunity Evasion ............ 0 Imp Magic .............. 8 Weak Against Magic Defense .... 120 --- Magic Evasion ...... 0 Gil .............. 250 EXP .............. 438 Steal Absorbs Hi-Potion --- Green Cherry Drops --- +------------------------------------------------------------------------------+ Magna Roader ____ ^[BEST.084] =------------------------= Level ............. 19 Immune To Type HP ............... 420 --- --- MP ............... 100 Attack ............ 12 Defense ........... 25 Status Immunity Evasion ............ 0 Imp Petrify Magic .............. 1 Weak Against Death Silence Magic Defense .... 140 Fire Confusion Sleep Magic Evasion ...... 0 Gil .............. 277 EXP .............. 232 Steal Absorbs Shuriken Ice Lightning Scroll Drops Water Scroll +------------------------------------------------------------------------------+ Magna Roader ____ ^[BEST.085] =------------------------= Level ............. 18 Immune To Type HP ............... 250 --- --- MP ............... 100 Attack ............ 10 Defense ........... 20 Status Immunity Evasion ............ 0 Imp Petrify Magic .............. 1 Weak Against Death Silence Magic Defense .... 140 Ice Sleep Magic Evasion ...... 0 Gil .............. 300 EXP .............. 198 Steal Absorbs Shuriken --- Lightning Scroll Drops Flame Scroll +------------------------------------------------------------------------------+ Chaser ____ ^[BEST.086] =------------------------= Level ............. 19 Immune To Type HP .............. 1202 --- --- MP ............... 140 Attack ............ 13 Defense .......... 200 Status Immunity Evasion ............ 0 Poison Imp Magic .............. 8 Weak Against Petrify Magic Defense .... 150 Lightning Water Magic Evasion ...... 0 Gil .............. 380 EXP .............. 691 Steal Absorbs Bioblaster --- Drops --- +------------------------------------------------------------------------------+ Outcast ____ ^[BEST.087] =------------------------= Level ............. 21 Immune To Type HP .............. 1100 --- Undead MP ................ 50 Attack ............ 18 Defense .......... 110 Status Immunity Evasion ............ 0 Darkness Poison Magic ............. 12 Weak Against Imp Petrify Magic Defense .... 150 Holy Water Silence Berserk Magic Evasion ...... 0 Sleep Gil .............. 442 EXP .............. 740 Steal Absorbs Amulet Fire Poison Drops Holy Water +------------------------------------------------------------------------------+ Provoker ____ ^[BEST.088] =------------------------= Level ............. 20 Immune To Type HP ............... 781 --- Undead MP ................ 60 Attack ............ 17 Defense .......... 110 Status Immunity Evasion ............ 0 Darkness Poison Magic ............. 10 Weak Against Imp Petrify Magic Defense .... 150 Ice Holy Silence Berserk Magic Evasion ...... 0 Sleep Slow Gil .............. 300 Stop EXP .............. 415 Steal Absorbs Hi-Potion Fire Poison Holy Water Drops Holy Water +------------------------------------------------------------------------------+ Zombie Dragon ____ ^[BEST.089] =------------------------= Level ............. 21 Immune To Type HP .............. 1991 --- Undead MP ............... 160 Attack ............ 29 Defense .......... 150 Status Immunity Evasion ............ 0 Darkness Poison Magic ............. 10 Weak Against Imp Petrify Magic Defense .... 100 Fire Holy Silence Berserk Magic Evasion ...... 0 Sleep Gil .............. 309 EXP ............. 1072 Steal Absorbs Hi-Potion Poison Phoenix Down Drops Phoenix Down +------------------------------------------------------------------------------+ Antares ____ ^[BEST.090] =------------------------= Level ............. 20 Immune To Type HP ............... 480 --- --- MP ................ 15 Attack ............ 20 Defense .......... 120 Status Immunity Evasion ............ 0 Darkness Imp Magic ............. 10 Weak Against Silence Berserk Magic Defense .... 130 Ice Confusion Sleep Magic Evasion ...... 0 Gil .............. 270 EXP .............. 290 Steal Absorbs Hi-Potion Fire Antidote Drops Antidote +------------------------------------------------------------------------------+ Lich ____ ^[BEST.091] =------------------------= Level ............. 20 Immune To Type HP ............... 590 --- Undead MP ................ 90 Attack ............. 1 Defense ........... 50 Status Immunity Evasion ............ 0 Darkness Poison Magic ............. 10 Weak Against Imp Petrify Magic Defense .... 190 Holy Silence Berserk Magic Evasion ...... 0 Sleep Slow Gil .............. 350 Stop EXP .............. 374 Steal Absorbs Poison Rod Fire Poison Green Cherry Drops Green Cherry +------------------------------------------------------------------------------+ Imperial Elite ____ ^[BEST.092] =------------------------= Level ............. 21 Immune To Type HP ............... 700 --- Humanoid MP ................ 20 Attack ............ 13 Defense .......... 100 Status Immunity Evasion ............ 0 Darkness Poison Magic ............. 10 Weak Against Petrify Death Magic Defense .... 140 Poison Silence Berserk Magic Evasion ...... 0 Confusion Sleep Gil ................ 0 Slow Stop EXP .............. 200 Steal Absorbs Potion --- Drops Magicite Shard +------------------------------------------------------------------------------+ Mega Armor ____ ^[BEST.093] =------------------------= Level ............. 21 Immune To Type HP .............. 1000 --- --- MP ................ 50 Attack ............ 19 Defense .......... 120 Status Immunity Evasion ............ 0 Poison Imp Magic ............. 10 Weak Against Petrify Magic Defense .... 100 Lightning Water Magic Evasion ...... 0 Gil ................ 0 EXP .............. 350 Steal Absorbs Hi-Potion --- Drops --- +------------------------------------------------------------------------------+ Briareus ____ ^[BEST.094] =------------------------= Level ............. 22 Immune To Type HP ............... 750 --- --- MP ............... 100 Attack ............ 17 Defense .......... 110 Status Immunity Evasion ............ 0 Poison Death Magic ............. 10 Weak Against Magic Defense .... 120 --- Magic Evasion ...... 0 Gil .............. 458 EXP .............. 465 Steal Absorbs Gaia Gear --- Drops Hi-Potion +------------------------------------------------------------------------------+ Devourer ____ ^[BEST.095] =------------------------= Level ............. 21 Immune To Type HP ............... 420 --- --- MP ............... 100 Attack ............ 10 Defense .......... 100 Status Immunity Evasion ............ 0 Imp Death Magic ............. 10 Weak Against Confusion Magic Defense .... 140 Lightning Magic Evasion ...... 0 Gil .............. 280 EXP .............. 214 Steal Absorbs Remedy --- Hi-Potion Drops --- +------------------------------------------------------------------------------+ Chimera ____ ^[BEST.096] =------------------------= Level ............. 22 Immune To Type HP .............. 2237 --- --- MP ............... 100 Attack ............ 25 Defense .......... 100 Status Immunity Evasion ............ 0 Darkness Poison Magic ............. 10 Weak Against Imp Petrify Magic Defense .... 110 --- Death Silence Magic Evasion ...... 0 Confusion Sleep Gil .............. 760 Slow Stop EXP ............. 1144 Steal Absorbs Hyper Wrist --- Drops Golden Armor +------------------------------------------------------------------------------+ Intangir ____ ^[BEST.097] =------------------------= Level ............. 26 Immune To Type HP ............. 32000 --- --- MP ............. 16000 Attack ............ 25 Defense .......... 150 Status Immunity Evasion ........... 50 Darkness Poison Magic ............. 10 Weak Against Imp Petrify Magic Defense .... 150 --- Death Silence Magic Evasion ...... 0 Berserk Confusion Gil ................ 0 Sleep EXP ................ 0 Steal Absorbs Magicite Shard Fire Ice Lightning Poison Drops Wind Holy Antidote Earth Water +------------------------------------------------------------------------------+ Balloon ____ ^[BEST.098] =------------------------= Level ............. 22 Immune To Type HP ............... 555 --- --- MP ................ 80 Attack ............ 11 Defense ........... 20 Status Immunity Evasion ............ 0 Imp Sleep Magic ............. 10 Weak Against Magic Defense .... 130 Ice Water Magic Evasion ...... 0 Gil .............. 300 EXP .............. 369 Steal Absorbs Phoenix Down Fire Drops --- +------------------------------------------------------------------------------+ Bonnacon ____ ^[BEST.099] =------------------------= Level ............. 23 Immune To Type HP ............... 505 --- --- MP ................ 20 Attack ............ 12 Defense ........... 50 Status Immunity Evasion ............ 0 Darkness Imp Magic ............. 10 Weak Against Silence Berserk Magic Defense ..... 50 Fire Confusion Sleep Magic Evasion ...... 0 Slow Stop Gil .............. 270 EXP .............. 232 Steal Absorbs Hi-Potion --- Drops --- +------------------------------------------------------------------------------+ Land Grillon ____ ^[BEST.100] =------------------------= Level ............. 23 Immune To Type HP ............... 977 --- --- MP ................ 80 Attack ............ 15 Defense .......... 115 Status Immunity Evasion ............ 0 Darkness Imp Magic ............. 10 Weak Against Silence Confusion Magic Defense .... 155 Fire Wind Sleep Magic Evasion ...... 0 Gil .............. 410 EXP .............. 292 Steal Absorbs Echo Screen --- Drops Smoke Bomb +------------------------------------------------------------------------------+ Adamankary ____ ^[BEST.101] =------------------------= Level ............. 24 Immune To Type HP .............. 1305 --- Humanoid MP ................ 50 Attack ............ 22 Defense .......... 225 Status Immunity Evasion ............ 0 Petrify Death Magic ............. 10 Weak Against Confusion Magic Defense ..... 45 --- Magic Evasion ...... 0 Gil .............. 189 EXP ............. 1450 Steal Absorbs Golden Shield --- Drops --- +------------------------------------------------------------------------------+ Mandrake ____ ^[BEST.102] =------------------------= Level ............. 23 Immune To Type HP .............. 1150 --- --- MP ............... 104 Attack ............ 16 Defense .......... 115 Status Immunity Evasion ............ 0 Darkness Poison Magic ............. 10 Weak Against Imp Petrify Magic Defense .... 125 Fire Death Silence Magic Evasion ...... 0 Berserk Confusion Gil .............. 450 Sleep EXP .............. 378 Steal Absorbs Hi-Potion Water Drops Remedy +------------------------------------------------------------------------------+ Venobennu ____ ^[BEST.103] =------------------------= Level ............. 24 Immune To Type HP ............... 860 --- --- MP ................ 82 Attack ............ 16 Defense .......... 125 Status Immunity Evasion ............ 0 Imp Petrify Magic ............. 10 Weak Against Silence Sleep Magic Defense .... 150 --- Magic Evasion ...... 0 Gil .............. 525 EXP .............. 485 Steal Absorbs Antidote --- Drops Phoenix Down +------------------------------------------------------------------------------+ Sky Armor ____ ^[BEST.104] =------------------------= Level ............. 24 Immune To Type HP ............... 900 --- --- MP ............... 170 Attack ............ 16 Defense .......... 150 Status Immunity Evasion ............ 0 Poison Imp Magic .............. 7 Weak Against Petrify Magic Defense .... 120 Lightning Wind Magic Evasion ...... 0 Gil .............. 400 EXP .............. 350 Steal Absorbs Ether --- Drops --- +------------------------------------------------------------------------------+ Spitfire ____ ^[BEST.105] =------------------------= Level ............. 25 Immune To Type HP .............. 1400 --- Undead MP ............... 180 Attack ............ 17 Defense .......... 155 Status Immunity Evasion ............ 0 Poison Imp Magic .............. 4 Weak Against Petrify Slow Magic Defense .... 130 Lightning Wind Stop Magic Evasion ...... 0 Gil .............. 300 EXP .............. 550 Steal Absorbs Elixer --- Ether Drops Ether +------------------------------------------------------------------------------+ Brainpan ____ ^[BEST.106] =------------------------= Level ............. 25 Immune To Type HP .............. 1300 --- Undead MP .............. 1000 Attack ............ 24 Defense .......... 120 Status Immunity Evasion ............ 0 Darkness Poison Magic ............. 10 Weak Against Imp Silence Magic Defense .... 110 Fire Lightning Berserk Sleep Magic Evasion ...... 0 Holy Gil .............. 600 EXP .............. 550 Steal Absorbs Earring Poison Drops --- +------------------------------------------------------------------------------+ Misfit ____ ^[BEST.107] =------------------------= Level ............. 26 Immune To Type HP .............. 1750 --- Undead MP ............... 140 Attack ............ 26 Defense .......... 105 Status Immunity Evasion ............ 0 Darkness Poison Magic ............. 10 Weak Against Imp Silence Magic Defense .... 155 Fire Holy Berserk Sleep Magic Evasion ...... 0 Gil .............. 786 EXP .............. 750 Steal Absorbs Alarm Earring Poison Drops --- +------------------------------------------------------------------------------+ Apocrypha ____ ^[BEST.108] =------------------------= Level ............. 26 Immune To Type HP .............. 1900 --- --- MP ............... 195 Attack ............ 18 Defense ........... 80 Status Immunity Evasion ............ 0 Poison Imp Magic ............. 10 Weak Against Death Berserk Magic Defense .... 150 Lightning Holy Confusion Magic Evasion ...... 0 Water Gil .............. 525 EXP ............. 1200 Steal Absorbs Angel Ring --- Drops --- +------------------------------------------------------------------------------+ Dragon ____ ^[BEST.109] =------------------------= Level ............. 29 Immune To Type HP .............. 7000 --- --- MP ............... 850 Attack ............ 45 Defense .......... 130 Status Immunity Evasion ........... 40 Imp Petrify Magic ............. 10 Weak Against Death Silence Magic Defense .... 110 Lightning Berserk Confusion Magic Evasion ...... 0 Gil ................ 0 EXP ............. 2931 Steal Absorbs Genji Glove --- Hi-Potion Drops --- +------------------------------------------------------------------------------+ Platinum Dragon ____ ^[BEST.110] =------------------------= Level ............. 26 Immune To Type HP .............. 2802 --- --- MP ............... 200 Attack ............ 35 Defense .......... 150 Status Immunity Evasion ............ 0 Imp Magic ............. 10 Weak Against Magic Defense .... 115 --- Magic Evasion ...... 0 Gil ............. 1300 EXP .............. 895 Steal Absorbs Dragoon Boots --- Drops --- +------------------------------------------------------------------------------+ Behemoth ____ ^[BEST.111] =------------------------= Level ............. 28 Immune To Type HP .............. 5800 --- --- MP ............... 180 Attack ............ 25 Defense .......... 100 Status Immunity Evasion ............ 0 Darkness Poison Magic .............. 7 Weak Against Imp Death Magic Defense .... 135 Ice Silence Confusion Magic Evasion ...... 0 Sleep Slow Gil ................ 0 Stop EXP ............. 2055 Steal Absorbs Hermes Sandals --- Drops X-Potion +------------------------------------------------------------------------------+ Ninja ____ ^[BEST.112] =------------------------= Level ............. 27 Immune To Type HP .............. 1650 --- Humanoid MP ............... 130 Attack ............ 22 Defense .......... 135 Status Immunity Evasion ........... 50 Darkness Petrify Magic .............. 5 Weak Against Confusion Sleep Magic Defense .... 140 Lightning Water Slow Stop Magic Evasion ...... 0 Gil .............. 520 EXP .............. 694 Steal Absorbs Angel Wings Poison Drops Fuma Shuriken +------------------------------------------------------------------------------+ Naude ____ ^[BEST.113] =------------------------= Level ............. 24 Immune To Type HP .............. 3000 Poison Wind Humanoid MP ............... 195 Earth Water Attack ............ 11 Defense .......... 115 Status Immunity Evasion ............ 0 Death Berserk Magic ............. 10 Weak Against Confusion Slow Magic Defense .... 145 Fire Lightning Stop Magic Evasion ...... 0 Holy Gil ................ 0 EXP ................ 0 Steal Absorbs --- Ice Drops --- +------------------------------------------------------------------------------+ Fafnir ____ ^[BEST.114] =------------------------= Level ............. 26 Immune To Type HP .............. 1112 --- --- MP ............... 130 Attack ............ 13 Defense .......... 110 Status Immunity Evasion ............ 0 --- Magic ............. 10 Weak Against Magic Defense .... 150 Ice Magic Evasion ...... 0 Gil .............. 456 EXP .............. 459 Steal Absorbs Antidote --- Drops --- +------------------------------------------------------------------------------+ Killer Mantis ____ ^[BEST.115] =------------------------= Level ............. 26 Immune To Type HP .............. 1412 --- --- MP ............... 110 Attack ............ 16 Defense .......... 115 Status Immunity Evasion ............ 0 Imp Death Magic ............. 10 Weak Against Confusion Sleep Magic Defense .... 140 Fire Magic Evasion ...... 0 Gil .............. 756 EXP .............. 559 Steal Absorbs Venom Claws --- Drops --- +------------------------------------------------------------------------------+ Peeper ____ ^[BEST.116] =------------------------= Level ............. 23 Immune To Type HP ................. 1 --- --- MP ................ 19 Attack ............. 7 Defense ............ 5 Status Immunity Evasion ............ 0 Poison Magic ............. 10 Weak Against Magic Defense ...... 5 Ice Water Magic Evasion ...... 0 Gil ................ 0 EXP ................ 2 Steal Absorbs Elixer --- Drops --- +------------------------------------------------------------------------------+ Murussu ____ ^[BEST.117] =------------------------= Level ............. 26 Immune To Type HP .............. 1111 --- --- MP ................ 60 Attack ............ 13 Defense .......... 140 Status Immunity Evasion ............ 0 Petrify Silence Magic ............. 10 Weak Against Magic Defense ..... 80 Lightning Magic Evasion ...... 0 Gil .............. 356 EXP .............. 321 Steal Absorbs Hi-Potion --- Drops Remedy +------------------------------------------------------------------------------+ Gigantoad ____ ^[BEST.118] =------------------------= Level ............. 26 Immune To Type HP ............... 458 --- --- MP ................ 20 Attack ............ 11 Defense .......... 100 Status Immunity Evasion ............ 0 Poison Death Magic ............. 10 Weak Against Magic Defense .... 130 Ice Magic Evasion ...... 0 Gil .............. 340 EXP .............. 235 Steal Absorbs --- --- Drops Sleeping Bag +------------------------------------------------------------------------------+ Land Ray ____ ^[BEST.119] =------------------------= Level ............. 23 Immune To Type HP ................. 1 --- --- MP ................ 18 Attack ............. 6 Defense ............ 5 Status Immunity Evasion ............ 0 Darkness Imp Magic ............. 10 Weak Against Petrify Death Magic Defense ...... 5 Water Sleep Magic Evasion ...... 0 Gil ................ 0 EXP ................ 1 Steal Absorbs Megalixer --- Drops --- +------------------------------------------------------------------------------+ Luna Wolf ____ ^[BEST.120] =------------------------= Level ............. 26 Immune To Type HP ............... 582 --- --- MP ................ 25 Attack ............ 13 Defense .......... 155 Status Immunity Evasion ............ 0 Death Silence Magic ............. 10 Weak Against Sleep Magic Defense .... 145 --- Magic Evasion ...... 0 Gil .............. 247 EXP .............. 308 Steal Absorbs Hi-Potion --- Drops --- +------------------------------------------------------------------------------+ Black Dragon ____ ^[BEST.121] =------------------------= Level ............. 26 Immune To Type HP .............. 4000 --- Undead MP ............... 600 Attack ............ 14 Defense .......... 102 Status Immunity Evasion ............ 0 Darkness Poison Magic ............. 10 Weak Against Imp Petrify Magic Defense ..... 20 Fire Holy Silence Berserk Magic Evasion ...... 0 Sleep Gil .............. 502 EXP .............. 780 Steal Absorbs Holy Water Poison Drops Tent +------------------------------------------------------------------------------+ Rukh ____ ^[BEST.122] =------------------------= Level ............. 26 Immune To Type HP ............... 850 --- --- MP ............... 100 Attack ............ 12 Defense .......... 105 Status Immunity Evasion ............ 0 Imp Petrify Magic ............. 10 Weak Against Death Silence Magic Defense .... 120 Ice Sleep Magic Evasion ...... 0 Gil .............. 596 EXP .............. 249 Steal Absorbs --- --- Drops Echo Screen +------------------------------------------------------------------------------+ Zokka ____ ^[BEST.123] =------------------------= Level ............. 26 Immune To Type HP ............... 305 --- --- MP ................ 35 Attack ............. 5 Defense .......... 150 Status Immunity Evasion ............ 0 Darkness Imp Magic .............. 5 Weak Against Petrify Silence Magic Defense ..... 80 Water Sleep Magic Evasion ...... 0 Gil .............. 400 EXP .............. 267 Steal Absorbs Hi-Potion --- Drops Teleport Stone +------------------------------------------------------------------------------+ Nightwalker ____ ^[BEST.124] =------------------------= Level ............. 26 Immune To Type HP ............... 265 --- Undead MP ............... 190 Attack ............. 9 Defense .......... 140 Status Immunity Evasion ............ 0 Darkness Poison Magic .............. 6 Weak Against Imp Petrify Magic Defense .... 115 Fire Holy Silence Berserk Magic Evasion ...... 0 Sleep Gil .............. 491 EXP .............. 258 Steal Absorbs X-Potion Poison Drops --- +------------------------------------------------------------------------------+ Scorpion ____ ^[BEST.125] =------------------------= Level ............. 26 Immune To Type HP ............... 290 --- --- MP ................ 19 Attack ............ 10 Defense ............ 5 Status Immunity Evasion ............ 0 Darkness Imp Magic .............. 9 Weak Against Petrify Silence Magic Defense .... 215 --- Berserk Confusion Magic Evasion ...... 0 Sleep Gil .............. 336 EXP .............. 199 Steal Absorbs Potion --- Drops Potion +------------------------------------------------------------------------------+ Delta Beetle ____ ^[BEST.126] =------------------------= Level ............. 26 Immune To Type HP ............... 612 --- --- MP ................ 80 Attack ............ 11 Defense .......... 220 Status Immunity Evasion ............ 0 Darkness Poison Magic ............. 10 Weak Against Imp Berserk Magic Defense ...... 5 Fire Confusion Magic Evasion ...... 0 Gil .............. 211 EXP .............. 288 Steal Absorbs Potion --- Drops Sleeping Bag +------------------------------------------------------------------------------+ Vampire Thorn ____ ^[BEST.127] =------------------------= Level ............. 26 Immune To Type HP ................ 12 --- Undead MP ............... 400 Attack ............ 13 Defense .......... 254 Status Immunity Evasion ............ 0 Darkness Poison Magic ............. 10 Weak Against Imp Petrify Magic Defense .... 254 Fire Silence Berserk Magic Evasion ...... 0 Sleep Gil .............. 896 EXP .............. 510 Steal Absorbs Echo Screen Water Drops Smoke Bomb +------------------------------------------------------------------------------+ Lizard ____ ^[BEST.128] =------------------------= Level ............. 26 Immune To Type HP .............. 1280 --- --- MP ................ 70 Attack ............ 14 Defense .......... 102 Status Immunity Evasion ............ 0 Petrify Silence Magic ............. 10 Weak Against Magic Defense .... 153 Ice Magic Evasion ...... 0 Gil .............. 356 EXP .............. 297 Steal Absorbs Blood Sword Poison Drops Gold Needle +------------------------------------------------------------------------------+ Devoahan ____ ^[BEST.129] =------------------------= Level ............. 26 Immune To Type HP .............. 2252 --- --- MP ............... 218 Attack ............ 15 Defense .......... 100 Status Immunity Evasion ............ 0 Petrify Sleep Magic ............. 10 Weak Against Magic Defense .... 150 Fire Water Magic Evasion ...... 0 Gil .............. 458 EXP .............. 562 Steal Absorbs Diamond Vest --- Ether Drops --- +------------------------------------------------------------------------------+ Sandhorse ____ ^[BEST.130] =------------------------= Level ............. 27 Immune To Type HP .............. 1025 --- --- MP ............... 100 Attack ............ 15 Defense .......... 135 Status Immunity Evasion ............ 0 Darkness Imp Magic .............. 9 Weak Against Petrify Death Magic Defense .... 155 Ice Water Silence Berserk Magic Evasion ...... 0 Confusion Sleep Gil .............. 726 EXP .............. 475 Steal Absorbs Hi-Potion --- Drops --- +------------------------------------------------------------------------------+ Cancer ____ ^[BEST.131] =------------------------= Level ............. 26 Immune To Type HP ............... 952 --- --- MP ............... 100 Attack ............ 15 Defense .......... 110 Status Immunity Evasion ............ 0 Darkness Imp Magic ............. 10 Weak Against Petrify Death Magic Defense .... 145 Ice Lightning Silence Berserk Magic Evasion ...... 0 Water Confusion Sleep Gil .............. 576 EXP .............. 360 Steal Absorbs Potion --- Drops --- +------------------------------------------------------------------------------+ Oceanus ____ ^[BEST.132] =------------------------= Level ............. 27 Immune To Type HP .............. 1700 --- --- MP ............... 100 Attack ............ 15 Defense .......... 125 Status Immunity Evasion ............ 0 Darkness Poison Magic .............. 9 Weak Against Imp Berserk Magic Defense .... 140 Lightning Sleep Magic Evasion ...... 0 Gil .............. 971 EXP .............. 612 Steal Absorbs Gaia Gear --- Drops Antidote +------------------------------------------------------------------------------+ Desert Hare ____ ^[BEST.133] =------------------------= Level ............. 26 Immune To Type HP ................ 75 --- --- MP ............... 200 Attack ............. 7 Defense .......... 100 Status Immunity Evasion ............ 0 Death Silence Magic ............. 30 Weak Against Berserk Magic Defense .... 100 Water Magic Evasion ...... 0 Gil ................ 0 EXP ................ 0 Steal Absorbs Remedy --- Drops Hi-Potion +------------------------------------------------------------------------------+ Humpty ____ ^[BEST.134] =------------------------= Level ............. 27 Immune To Type HP ............... 800 --- Undead MP ............... 100 Attack ............. 8 Defense .......... 145 Status Immunity Evasion ............ 0 Darkness Poison Magic ............. 10 Weak Against Imp Petrify Magic Defense .... 135 Fire Holy Silence Berserk Magic Evasion ...... 0 Sleep Gil .............. 326 EXP .............. 421 Steal Absorbs Green Cherry Poison Drops --- +------------------------------------------------------------------------------+ Cruller ____ ^[BEST.135] =------------------------= Level ............. 28 Immune To Type HP .............. 1334 --- Undead MP ............... 100 Attack ............ 11 Defense .......... 110 Status Immunity Evasion .......... 100 Darkness Poison Magic .............. 4 Weak Against Imp Petrify Magic Defense ..... 70 Fire Holy Silence Berserk Magic Evasion ...... 0 Sleep Slow Gil .............. 797 Stop EXP .............. 419 Steal Absorbs Potion Poison Drops --- +------------------------------------------------------------------------------+ Dropper ____ ^[BEST.136] =------------------------= Level ............. 27 Immune To Type HP .............. 1000 --- --- MP ................ 80 Attack ............. 6 Defense .......... 100 Status Immunity Evasion ............ 0 Darkness Poison Magic ............. 10 Weak Against Imp Petrify Magic Defense .... 150 Lightning Water Death Silence Magic Evasion ...... 0 Berserk Confusion Gil .............. 427 Sleep EXP .............. 398 Steal Absorbs Ether --- Drops Ether +------------------------------------------------------------------------------+ Neck Hunter ____ ^[BEST.137] =------------------------= Level ............. 28 Immune To Type HP .............. 1334 --- Humanoid MP ............... 150 Attack ............. 5 Defense .......... 102 Status Immunity Evasion ............ 0 Imp Magic ............. 10 Weak Against Magic Defense .... 153 Poison Magic Evasion ...... 0 Gil ............. 1330 EXP .............. 588 Steal Absorbs Black Cowl --- Drops Peace Ring +------------------------------------------------------------------------------+ Dante ____ ^[BEST.138] =------------------------= Level ............. 28 Immune To Type HP .............. 1945 --- Undead Humanoid MP ............... 200 Attack ............ 17 Defense .......... 105 Status Immunity Evasion ............ 0 Darkness Poison Magic ............. 10 Weak Against Imp Petrify Magic Defense .... 150 Poison Silence Berserk Magic Evasion ...... 0 Sleep Gil .............. 712 EXP ............. 1150 Steal Absorbs Diamond Helm --- Drops Golden Shield +------------------------------------------------------------------------------+ Bogy ____ ^[BEST.139] =------------------------= Level ............. 29 Immune To Type HP .............. 1318 --- --- MP ............... 100 Attack ............ 15 Defense .......... 102 Status Immunity Evasion ............ 0 Petrify Magic ............. 10 Weak Against Magic Defense .... 153 --- Magic Evasion ...... 0 Gil ............. 1200 EXP .............. 532 Steal Absorbs Hi-Potion --- Drops --- +------------------------------------------------------------------------------+ Marchosias ____ ^[BEST.140] =------------------------= Level ............. 29 Immune To Type HP .............. 1418 --- --- MP ............... 100 Attack ............ 19 Defense .......... 102 Status Immunity Evasion ............ 0 Imp Petrify Magic ............. 10 Weak Against Death Confusion Magic Defense .... 153 Wind Sleep Slow Magic Evasion ...... 0 Stop Gil .............. 909 EXP .............. 449 Steal Absorbs Phoenix Down --- Drops --- +------------------------------------------------------------------------------+ Deepeye ____ ^[BEST.141] =------------------------= Level ............. 28 Immune To Type HP .............. 1334 --- --- MP ............... 100 Attack ............ 14 Defense .......... 100 Status Immunity Evasion ............ 0 Imp Sleep Magic ............. 10 Weak Against Magic Defense .... 150 Fire Magic Evasion ...... 0 Gil .............. 485 EXP .............. 385 Steal Absorbs Eye Drops --- Drops --- +------------------------------------------------------------------------------+ Mousse ____ ^[BEST.142] =------------------------= Level ............. 28 Immune To Type HP ............... 900 Poison Wind --- MP ............... 100 Holy Earth Attack ............ 11 Water Defense .......... 110 Status Immunity Evasion ............ 0 Darkness Poison Magic ............. 10 Weak Against Imp Petrify Magic Defense .... 105 --- Death Berserk Magic Evasion ...... 0 Confusion Sleep Gil .............. 287 EXP .............. 189 Steal Absorbs Magicite Shard --- Drops --- +------------------------------------------------------------------------------+ Borghese ____ ^[BEST.143] =------------------------= Level ............. 30 Immune To Type HP .............. 1584 --- Undead Humanoid MP ............... 250 Attack ............ 45 Defense .......... 105 Status Immunity Evasion ............ 0 Darkness Poison Magic ............. 10 Weak Against Imp Petrify Magic Defense .... 140 Fire Holy Silence Berserk Magic Evasion ...... 0 Sleep Gil .............. 716 EXP .............. 512 Steal Absorbs Amulet Poison Drops Amulet Holy Water +------------------------------------------------------------------------------+ Malboro ____ ^[BEST.144] =------------------------= Level ............. 30 Immune To Type HP .............. 2900 --- --- MP ............... 980 Attack ............ 20 Defense ........... 95 Status Immunity Evasion ............ 0 Imp Death Magic ............. 10 Weak Against Silence Sleep Magic Defense .... 145 Fire Magic Evasion ...... 0 Gil ............. 2292 EXP .............. 780 Steal Absorbs X-Potion Poison Water Drops Remedy +------------------------------------------------------------------------------+ Cloudwraith ____ ^[BEST.145] =------------------------= Level ............. 29 Immune To Type HP .............. 2058 --- Undead MP ............... 360 Attack ............ 13 Defense .......... 145 Status Immunity Evasion ............ 0 Darkness Poison Magic ............. 10 Weak Against Imp Petrify Magic Defense .... 140 Fire Holy Silence Berserk Magic Evasion ...... 0 Sleep Slow Gil .............. 385 Stop EXP .............. 485 Steal Absorbs Diamond Vest Poison Hi-Potion Drops Amulet Holy Water +------------------------------------------------------------------------------+ Exoray ____ ^[BEST.146] =------------------------= Level ............. 29 Immune To Type HP .............. 1200 --- Undead MP ............... 112 Attack ............ 13 Defense .......... 105 Status Immunity Evasion ............ 0 Darkness Imp Magic ............. 10 Weak Against Petrify Silence Magic Defense .... 105 Fire Holy Berserk Confusion Magic Evasion ...... 0 Sleep Gil .............. 370 EXP .............. 449 Steal Absorbs --- Poison Drops Holy Water +------------------------------------------------------------------------------+ Skeletal Horror ____ ^[BEST.147] =------------------------= Level ............. 30 Immune To Type HP .............. 1584 --- Undead MP ............... 143 Attack ............ 45 Defense .......... 115 Status Immunity Evasion ............ 0 Darkness Poison Magic ............. 10 Weak Against Imp Petrify Magic Defense .... 155 Fire Holy Silence Berserk Magic Evasion ...... 0 Sleep Gil .............. 542 EXP .............. 770 Steal Absorbs Remedy Poison Drops Holy Water +------------------------------------------------------------------------------+ Mugbear ____ ^[BEST.148] =------------------------= Level ............. 34 Immune To Type HP .............. 2409 --- --- MP ................ 74 Attack ............ 14 Defense .......... 165 Status Immunity Evasion .......... 110 Poison Silence Magic ............. 10 Weak Against Confusion Magic Defense .... 140 Fire Magic Evasion ...... 0 Gil ............. 2000 EXP .............. 882 Steal Absorbs Thief's Bracer --- Drops --- +------------------------------------------------------------------------------+ Devil Fist ____ ^[BEST.149] =------------------------= Level ............. 34 Immune To Type HP .............. 1759 --- Humanoid MP ................ 68 Attack ............ 10 Defense .......... 125 Status Immunity Evasion .......... 120 Petrify Death Magic ............. 10 Weak Against Berserk Confusion Magic Defense .... 145 --- Magic Evasion ...... 0 Gil ............. 2000 EXP .............. 797 Steal Absorbs Brigand's Glove Poison Drops Air Knife +------------------------------------------------------------------------------+ Luridan ____ ^[BEST.150] =------------------------= Level ............. 34 Immune To Type HP .............. 2079 --- --- MP ............... 122 Attack ............ 12 Defense .......... 210 Status Immunity Evasion ........... 25 Darkness Imp Magic ............. 10 Weak Against Berserk Confusion Magic Defense .... 125 Fire Wind Sleep Magic Evasion ...... 0 Gil ............. 1000 EXP .............. 707 Steal Absorbs Hi-Potion --- Drops --- +------------------------------------------------------------------------------+ Punisher ____ ^[BEST.151] =------------------------= Level ............. 35 Immune To Type HP .............. 2191 --- Humanoid MP ............... 136 Attack ............ 28 Defense .......... 100 Status Immunity Evasion .......... 115 Imp Sleep Magic ............. 10 Weak Against Slow Stop Magic Defense .... 155 Poison Magic Evasion ...... 0 Gil ............. 3000 EXP ............. 1242 Steal Absorbs Bone Club --- Rising Sun Drops --- +------------------------------------------------------------------------------+ Glasya Labolas ____ ^[BEST.152] =------------------------= Level ............. 35 Immune To Type HP .............. 4771 --- Humanoid MP ............... 590 Attack ............ 23 Defense .......... 150 Status Immunity Evasion .......... 105 Death Silence Magic ............. 10 Weak Against Magic Defense .... 145 Poison Magic Evasion ..... 10 Gil ............. 2500 EXP ............. 2953 Steal Absorbs Muscle Belt --- Hi-Potion Drops --- +------------------------------------------------------------------------------+ Gorgimera ____ ^[BEST.153] =------------------------= Level ............. 36 Immune To Type HP .............. 7191 --- --- MP ............... 354 Attack ............ 40 Defense .......... 150 Status Immunity Evasion ............ 0 Darkness Imp Magic ............. 15 Weak Against Petrify Death Magic Defense .... 160 --- Silence Berserk Magic Evasion ...... 0 Confusion Gil ............. 1889 EXP ............. 4928 Steal Absorbs Golden Spear --- Drops --- +------------------------------------------------------------------------------+ Twinscythe ____ ^[BEST.154] =------------------------= Level ............. 36 Immune To Type HP .............. 2500 --- --- MP ............... 187 Attack ............ 21 Defense .......... 125 Status Immunity Evasion ........... 20 Darkness Poison Magic ............. 12 Weak Against Imp Petrify Magic Defense .... 140 Fire Wind Silence Berserk Magic Evasion ...... 0 Confusion Sleep Gil .............. 726 EXP ............. 1753 Steal Absorbs Poison Rod Ice Drops Poison Rod +------------------------------------------------------------------------------+ Death Warden ____ ^[BEST.155] =------------------------= Level ............. 19 Immune To Type HP .............. 8000 --- Undead Humanoid MP .............. 8000 Attack ............ 13 Defense .......... 140 Status Immunity Evasion ............ 0 Poison Imp Magic ............. 55 Weak Against Silence Berserk Magic Defense .... 160 Fire Holy Sleep Stop Magic Evasion ...... 0 Gil ................ 0 EXP ................ 0 Steal Absorbs Hi-Potion Poison Potion Drops Tigerfang +------------------------------------------------------------------------------+ Misty ____ ^[BEST.156] =------------------------= Level ............. 37 Immune To Type HP .............. 3850 --- Humanoid MP ............... 500 Attack ............. 1 Defense .......... 110 Status Immunity Evasion ........... 20 Darkness Imp Magic .............. 8 Weak Against Petrify Death Magic Defense .... 145 Poison Silence Berserk Magic Evasion ...... 0 Confusion Sleep Gil ............. 1260 EXP ............. 1151 Steal Absorbs Moogle Suit --- Drops --- +------------------------------------------------------------------------------+ Rafflesia ____ ^[BEST.157] =------------------------= Level ............. 37 Immune To Type HP .............. 2200 --- --- MP ............... 305 Attack ............ 13 Defense .......... 110 Status Immunity Evasion ............ 0 Darkness Poison Magic .............. 9 Weak Against Imp Petrify Magic Defense .... 140 Fire Death Silence Magic Evasion ...... 0 Berserk Confusion Gil .............. 767 Sleep Slow EXP .............. 872 Stop Steal Absorbs Nutkin Suit Water Drops --- +------------------------------------------------------------------------------+ Still Life ____ ^[BEST.158] =------------------------= Level ............. 37 Immune To Type HP .............. 4889 --- --- MP ............... 390 Attack ............ 13 Defense .......... 150 Status Immunity Evasion ............ 0 Darkness Poison Magic ............. 10 Weak Against Imp Petrify Magic Defense .... 150 Fire Death Silence Magic Evasion ...... 0 Berserk Confusion Gil ............. 1574 Sleep Slow EXP ............. 2331 Stop Steal Absorbs Fake Mustache --- Drops --- +------------------------------------------------------------------------------+ Coeurl Cat ____ ^[BEST.159] =------------------------= Level ............. 36 Immune To Type HP .............. 1115 --- --- MP ................ 78 Attack ............ 17 Defense .......... 100 Status Immunity Evasion ........... 10 Silence Magic ............. 10 Weak Against Magic Defense .... 140 Fire Water Magic Evasion ...... 0 Gil .............. 416 EXP .............. 701 Steal Absorbs Tabby Suit --- Drops --- +------------------------------------------------------------------------------+ Crusher ____ ^[BEST.160] =------------------------= Level ............. 36 Immune To Type HP .............. 2095 --- --- MP ............... 340 Attack ............ 13 Defense .......... 145 Status Immunity Evasion ............ 0 Darkness Imp Magic .............. 5 Weak Against Petrify Death Magic Defense ..... 85 Fire Berserk Confusion Magic Evasion ...... 0 Sleep Gil .............. 577 EXP .............. 788 Steal Absorbs Super Ball --- Drops Super Ball +------------------------------------------------------------------------------+ Blade Dancer ____ ^[BEST.161] =------------------------= Level ............. 22 Immune To Type HP .............. 2539 --- Humanoid MP ............... 100 Attack ............. 1 Defense ........... 60 Status Immunity Evasion ............ 0 Imp Petrify Magic ............. 30 Weak Against Death Magic Defense .... 170 Poison Magic Evasion ...... 0 Gil .............. 769 EXP ............. 1531 Steal Absorbs Moogle Suit --- Drops --- +------------------------------------------------------------------------------+ Caladrius ____ ^[BEST.162] =------------------------= Level ............. 36 Immune To Type HP ............... 885 --- --- MP ................ 87s Attack ............ 14 Defense .......... 100 Status Immunity Evasion ........... 90 Imp Sleep Magic ............. 10 Weak Against Magic Defense .... 150 Fire Magic Evasion ...... 0 Gil .............. 497 EXP .............. 653 Steal Absorbs Chocobo Suit --- Drops --- +------------------------------------------------------------------------------+ Ouroboros ____ ^[BEST.163] =------------------------= Level ............. 48 Immune To Type HP ................ 50 --- --- MP ............... 760 Attack ............ 13 Defense .......... 252 Status Immunity Evasion ............ 0 Darkness Imp Magic ............. 10 Weak Against Petrify Silence Magic Defense .... 252 Ice Sleep Magic Evasion ...... 0 Gil .............. 390 EXP ............. 1780 Steal Absorbs Phoenix Down Fire Drops Phoenix Down +------------------------------------------------------------------------------+ Face ____ ^[BEST.164] =------------------------= Level ............. 47 Immune To Type HP .............. 4550 --- --- MP .............. 1700 Attack ............ 11 Defense .......... 105 Status Immunity Evasion ............ 0 Imp Petrify Magic ............. 10 Weak Against Death Silence Magic Defense .... 150 Ice Sleep Magic Evasion ...... 0 Gil .............. 890 EXP ............. 2600 Steal Absorbs Phoenix Down Fire Drops Phoenix Down +------------------------------------------------------------------------------+ Zeveak ____ ^[BEST.165] =------------------------= Level ............. 47 Immune To Type HP .............. 2077 --- Humanoid MP ............... 500 Attack ............ 13 Defense ........... 80 Status Immunity Evasion ............ 0 Imp Petrify Magic ............. 10 Weak Against Silence Slow Magic Defense .... 150 Ice Stop Magic Evasion ...... 0 Gil .............. 674 EXP ............. 1620 Steal Absorbs Phoenix Down Fire Drops Phoenix Down +------------------------------------------------------------------------------+ Seaflower ____ ^[BEST.166] =------------------------= Level ............. 47 Immune To Type HP .............. 4200 --- --- MP ............... 200 Attack ............ 13 Defense .......... 135 Status Immunity Evasion ............ 0 Darkness Poison Magic ............. 10 Weak Against Imp Silence Magic Defense .... 100 Ice Lightning Berserk Confusion Magic Evasion ...... 0 Sleep Gil .............. 670 EXP ............. 1315 Steal Absorbs Phoenix Down Fire Water Drops Phoenix Down +------------------------------------------------------------------------------+ Galypdes ____ ^[BEST.167] =------------------------= Level ............. 49 Immune To Type HP .............. 6013 --- --- MP ............... 820 Attack ............ 13 Defense .......... 120 Status Immunity Evasion ........... 30 Imp Petrify Magic ............. 10 Weak Against Death Sleep Magic Defense .... 145 Ice Magic Evasion ...... 0 Gil .............. 906 EXP ............. 2781 Steal Absorbs Celestriad Fire Phoenix Down Drops Phoenix Down +------------------------------------------------------------------------------+ Necromancer ____ ^[BEST.168] =------------------------= Level ............. 48 Immune To Type HP .............. 3525 --- Undead Humanoid MP ............... 900 Attack ............ 13 Defense .......... 100 Status Immunity Evasion ............ 0 Darkness Poison Magic .............. 7 Weak Against Imp Petrify Magic Defense .... 150 Fire Holy Silence Berserk Magic Evasion ...... 0 Sleep Gil .............. 791 EXP ............. 1510 Steal Absorbs Phoenix Down Poison Drops Holy Water +------------------------------------------------------------------------------+ Clymenus ____ ^[BEST.169] =------------------------= Level ............. 49 Immune To Type HP .............. 3815 --- Humanoid MP .............. 9900 Attack ............ 13 Defense .......... 120 Status Immunity Evasion ............ 0 Darkness Imp Magic .............. 7 Weak Against Death Silence Magic Defense .... 165 Holy Confusion Sleep Magic Evasion ...... 0 Stop Gil .............. 826 EXP ............. 1698 Steal Absorbs Phoenix Down --- Drops Phoenix Down +------------------------------------------------------------------------------+ Chaos Dragon ____ ^[BEST.170] =------------------------= Level ............. 44 Immune To Type HP .............. 9013 --- --- MP .............. 1300 Attack ............ 13 Defense ............ 5 Status Immunity Evasion ............ 0 Petrify Death Magic ............. 10 Weak Against Confusion Sleep Magic Defense ..... 85 Ice Magic Evasion ...... 0 Gil ............. 1000 EXP ............. 4881 Steal Absorbs Phoenix Down Fire Drops Phoenix Down +------------------------------------------------------------------------------+ Brachiosaur ____ ^[BEST.171] =------------------------= Level ............. 77 Immune To Type HP ............. 46050 --- --- MP ............. 51420 Attack ............ 55 Defense .......... 190 Status Immunity Evasion ........... 70 Darkness Imp Magic ............. 25 Weak Against Petrify Death Magic Defense .... 145 Ice Silence Berserk Magic Evasion ..... 50 Confusion Sleep Gil ................ 0 Stop EXP ............ 14396 Steal Absorbs Ribbon --- Drops Celestriad +------------------------------------------------------------------------------+ Tyrannosaur ____ ^[BEST.172] =------------------------= Level ............. 57 Immune To Type HP ............. 12770 --- --- MP ............... 420 Attack ............ 33 Defense .......... 125 Status Immunity Evasion ............ 0 Darkness Poison Magic ............. 16 Weak Against Imp Petrify Magic Defense .... 160 Ice Death Silence Magic Evasion ...... 0 Berserk Confusion Gil ................ 0 Stop EXP ............. 8800 Steal Absorbs Reed Cloak --- Drops Impartisan +------------------------------------------------------------------------------+ Tumbleweed ____ ^[BEST.173] =------------------------= Level ............. 55 Immune To Type HP .............. 6200 --- --- MP ............... 600 Attack ............ 10 Defense .......... 120 Status Immunity Evasion ............ 0 Darkness Poison Magic ............. 10 Weak Against Imp Silence Magic Defense ..... 90 Fire Berserk Confusion Magic Evasion ...... 0 Sleep Gil ............. 1333 EXP ............. 2554 Steal Absorbs Saucer Water Drops --- +------------------------------------------------------------------------------+ Leap Frog ____ ^[BEST.174] =------------------------= Level ............. 52 Immune To Type HP .............. 3511 --- --- MP ............... 220 Attack ............ 13 Defense .......... 130 Status Immunity Evasion ............ 0 Poison Berserk Magic .............. 7 Weak Against Confusion Sleep Magic Defense .... 145 Ice Magic Evasion ...... 0 Gil ............. 2600 EXP ............. 1550 Steal Absorbs Pinwheel --- Hi-Potion Drops --- +------------------------------------------------------------------------------+ Slagworm ____ ^[BEST.175] =------------------------= Level ............. 49 Immune To Type HP ............. 12018 --- --- MP ............. 10500 Attack ............ 54 Defense .......... 130 Status Immunity Evasion ........... 30 Imp Sleep Magic ............. 22 Weak Against Sleep Magic Defense ..... 60 Ice Water Magic Evasion ...... 0 Gil ............ 10000 EXP ............. 7524 Steal Absorbs Remedy --- Drops --- +------------------------------------------------------------------------------+ Cactuar ____ ^[BEST.176] =------------------------= Level ............. 27 Immune To Type HP ................. 3 --- --- MP ............. 60000 Attack ............. 1 Defense .......... 255 Status Immunity Evasion .......... 250 Darkness Poison Magic ............. 50 Weak Against Imp Petrify Magic Defense .... 255 Ice Water Death Silence Magic Evasion .... 250 Berserk Confusion Gil ............ 10000 Sleep EXP ................ 0 Steal Absorbs Gold Needle --- Drops Gold Needle +------------------------------------------------------------------------------+ Crawler ____ ^[BEST.177] =------------------------= Level ............. 51 Immune To Type HP .............. 3200 --- --- MP ............... 620 Attack ............ 13 Defense .......... 115 Status Immunity Evasion ............ 0 Poison Magic .............. 8 Weak Against Magic Defense .... 150 Ice Magic Evasion ...... 0 Gil ............. 1224 EXP ............. 1456 Steal Absorbs Remedy --- Drops --- +------------------------------------------------------------------------------+ Sprinter ____ ^[BEST.178] =------------------------= Level ............. 53 Immune To Type HP .............. 4500 --- --- MP ............... 350 Attack ............ 13 Defense .......... 100 Status Immunity Evasion ............ 0 Darkness Poison Magic ............. 10 Weak Against Imp Petrify Magic Defense .... 150 Lightning Slow Stop Magic Evasion ...... 0 Gil ............. 1420 EXP ............. 2293 Steal Absorbs --- --- Drops Reed Cloak +------------------------------------------------------------------------------+ Basilisk ____ ^[BEST.179] =------------------------= Level ............. 54 Immune To Type HP .............. 5000 --- --- MP .............. 1020 Attack ............ 13 Defense .......... 135 Status Immunity Evasion ........... 10 Petrify Magic ............. 10 Weak Against Magic Defense .... 155 Ice Magic Evasion ..... 10 Gil ............. 1120 EXP ............. 2400 Steal Absorbs Tortoise Shield --- Drops Tortoise Shield +------------------------------------------------------------------------------+ Lycaon ____ ^[BEST.180] =------------------------= Level ............. 50 Immune To Type HP ............... 250 --- --- MP ................ 20 Attack ............ 30 Defense .......... 100 Status Immunity Evasion ........... 50 Death Silence Magic ............. 10 Weak Against Magic Defense .... 200 Water Magic Evasion ...... 0 Gil ............. 1524 EXP ............. 1356 Steal Absorbs X-Potion --- Drops --- +------------------------------------------------------------------------------+ Greater Mantis ____ ^[BEST.181] =------------------------= Level ............. 54 Immune To Type HP .............. 4500 --- --- MP ............... 420 Attack ........... 180 Defense .......... 145 Status Immunity Evasion ............ 0 Darkness Imp Magic ............. 10 Weak Against Petrify Death Magic Defense .... 100 Fire Sleep Magic Evasion ...... 0 Gil .............. 501 EXP ............. 4612 Steal Absorbs Impartisan --- Drops --- +------------------------------------------------------------------------------+ Test Rider ____ ^[BEST.182] =------------------------= Level ............. 32 Immune To Type HP .............. 3100 --- Humanoid MP ............... 220 Attack ............ 27 Defense .......... 135 Status Immunity Evasion ............ 0 Imp Petrify Magic ............. 10 Weak Against Death Silence Magic Defense .... 155 Poison Confusion Magic Evasion ...... 0 Gil .............. 520 EXP ............. 1947 Steal Absorbs Partisan --- Drops Heavy Lance +------------------------------------------------------------------------------+ Wizard ____ ^[BEST.183] =------------------------= Level ............. 32 Immune To Type HP .............. 1677 --- Humanoid MP ............... 200 Attack ............ 13 Defense ........... 50 Status Immunity Evasion ............ 0 Darkness Imp Magic ............. 10 Weak Against Petrify Death Magic Defense .... 160 Lightning Poison Berserk Confusion Magic Evasion ...... 0 Gil .............. 388 EXP .............. 587 Steal Absorbs Ice Rod --- Thunder Rod Drops Flame Rod +------------------------------------------------------------------------------+ Lukhavi ____ ^[BEST.184] =------------------------= Level ............. 32 Immune To Type HP .............. 1877 --- --- MP ............... 100 Attack ............ 13 Defense .......... 145 Status Immunity Evasion ............ 0 Death Magic ............. 10 Weak Against Magic Defense .... 105 Fire Magic Evasion ...... 0 Gil .............. 298 EXP .............. 697 Steal Absorbs Hi-Potion --- Potion Drops Hi-Potion +------------------------------------------------------------------------------+ Magna Roader ____ ^[BEST.185] =------------------------= Level ............. 32 Immune To Type HP .............. 1777 --- --- MP ............... 100 Attack ............ 13 Defense .......... 115 Status Immunity Evasion ............ 0 Poison Imp Magic ............. 10 Weak Against Petrify Silence Magic Defense .... 145 --- Magic Evasion ...... 0 Gil .............. 352 EXP .............. 621 Steal Absorbs Shuriken --- Lightning Scroll Drops Water Scroll +------------------------------------------------------------------------------+ Magna Roader ____ ^[BEST.186] =------------------------= Level ............. 32 Immune To Type HP .............. 1380 --- --- MP ................ 70 Attack ............ 14 Defense .......... 105 Status Immunity Evasion ............ 0 Darkness Poison Magic ............. 10 Weak Against Imp Silence Magic Defense .... 150 --- Magic Evasion ...... 0 Gil .............. 284 EXP .............. 647 Steal Absorbs Shuriken --- Lightning Scroll Drops Flame Scroll +------------------------------------------------------------------------------+ Psychos ____ ^[BEST.187] =------------------------= Level ............. 32 Immune To Type HP ............... 900 --- --- MP ................ 55 Attack ............ 14 Defense .......... 165 Status Immunity Evasion ............ 0 Darkness Poison Magic ............. 10 Weak Against Imp Petrify Magic Defense .... 125 Ice Death Sleep Magic Evasion ...... 0 Gil .............. 275 EXP .............. 347 Steal Absorbs Potion Fire Drops Potion +------------------------------------------------------------------------------+ Garm ____ ^[BEST.188] =------------------------= Level ............. 32 Immune To Type HP .............. 1510 --- --- MP ............... 110 Attack ............ 10 Defense .......... 155 Status Immunity Evasion ............ 0 Darkness Poison Magic ............. 10 Weak Against Petrify Death Magic Defense .... 140 --- Silence Berserk Magic Evasion ...... 0 Confusion Sleep Gil .............. 412 Slow Stop EXP .............. 687 Steal Absorbs Potion --- Drops Potion +------------------------------------------------------------------------------+ Tonberry ____ ^[BEST.189] =------------------------= Level ............. 27 Immune To Type HP .............. 8000 --- --- MP ............. 15500 Attack ............ 13 Defense .......... 150 Status Immunity Evasion ........... 50 Death Silence Magic ............. 10 Weak Against Berserk Confusion Magic Defense .... 180 Fire Lightning Sleep Slow Magic Evasion ..... 50 Stop Gil ............. 3333 EXP ............. 1200 Steal Absorbs --- Water Drops Tintinnabulum +------------------------------------------------------------------------------+ Onion Dasher ____ ^[BEST.190] =------------------------= Level ............. 33 Immune To Type HP .............. 2000 --- Humanoid MP ............... 100 Attack ............ 10 Defense .......... 150 Status Immunity Evasion ............ 0 Poison Imp Magic ............. 10 Weak Against Petrify Magic Defense .... 120 Lightning Water Magic Evasion ...... 0 Gil .............. 150 EXP .............. 500 Steal Absorbs --- --- Drops Green Cherry +------------------------------------------------------------------------------+ Anemone ____ ^[BEST.191] =------------------------= Level ............. 33 Immune To Type HP .............. 2000 --- --- MP ............... 100 Attack ............ 10 Defense .......... 115 Status Immunity Evasion ............ 0 Darkness Imp Magic ............. 10 Weak Against Berserk Confusion Magic Defense .... 145 Fire Sleep Magic Evasion ...... 0 Gil .............. 550 EXP ............. 1000 Steal Absorbs --- Lightning Water Drops Green Cherry +------------------------------------------------------------------------------+ Illuyankas ____ ^[BEST.192] =------------------------= Level ............. 33 Immune To Type HP .............. 2000 --- --- MP ............... 100 Attack ............ 10 Defense .......... 130 Status Immunity Evasion ............ 0 Darkness Poison Magic ............. 10 Weak Against Petrify Death Magic Defense .... 150 Fire Confusion Magic Evasion ...... 0 Gil .............. 850 EXP ............. 1000 Steal Absorbs --- Lightning Drops White Cape Green Cherry +------------------------------------------------------------------------------+ Knotty ____ ^[BEST.193] =------------------------= Level ............. 33 Immune To Type HP .............. 1000 --- --- MP ............... 100 Attack ............. 5 Defense .......... 120 Status Immunity Evasion ............ 0 Imp Magic ............. 10 Weak Against Magic Defense .... 140 Fire Magic Evasion ...... 0 Gil .............. 350 EXP .............. 800 Steal Absorbs --- --- Drops Green Cherry +------------------------------------------------------------------------------+ Tzakmaqiel ____ ^[BEST.194] =------------------------= Level ............. 33 Immune To Type HP .............. 2000 --- --- MP ............... 100 Attack ............ 10 Defense .......... 105 Status Immunity Evasion ............ 0 Imp Petrify Magic ............. 10 Weak Against Silence Magic Defense .... 145 Ice Magic Evasion ...... 0 Gil .............. 750 EXP ............. 1000 Steal Absorbs --- --- Drops White Cape Green Cherry +------------------------------------------------------------------------------+ Zone Eater ____ ^[BEST.195] =------------------------= Level ............. 61 Immune To Type HP .............. 7700 Fire Lightning --- MP ............. 57000 Poison Wind Attack ............ 23 Earth Water Defense .......... 120 Status Immunity Evasion ............ 0 Darkness Poison Magic ............. 10 Weak Against Imp Petrify Magic Defense .... 150 Holy Death Silence Magic Evasion ...... 0 Berserk Confusion Gil ............. 2000 Sleep Slow EXP ............. 2000 Stop Steal Absorbs Teleport Stone Ice Drops --- +------------------------------------------------------------------------------+ Vasegiatta ____ ^[BEST.196] =------------------------= Level ............. 42 Immune To Type HP .............. 3615 --- --- MP ............... 233 Attack ............ 13 Defense .......... 115 Status Immunity Evasion ............ 0 Imp Petrify Magic ............. 10 Weak Against Death Sleep Magic Defense .... 145 --- Magic Evasion ...... 0 Gil ............. 1221 EXP ............. 1994 Steal Absorbs Phoenix Down --- Drops --- +------------------------------------------------------------------------------+ Gloomwind ____ ^[BEST.197] =------------------------= Level ............. 41 Immune To Type HP .............. 2905 --- --- MP ............... 175 Attack ............ 13 Defense .......... 115 Status Immunity Evasion ............ 0 Darkness Poison Magic ............. 10 Weak Against Imp Petrify Magic Defense .... 150 Ice Berserk Confusion Magic Evasion ...... 0 Sleep Gil .............. 421 EXP ............. 1096 Steal Absorbs Hi-Potion --- Drops --- +------------------------------------------------------------------------------+ Purusa ____ ^[BEST.198] =------------------------= Level ............. 41 Immune To Type HP .............. 3300 --- --- MP ............... 188 Attack ............ 13 Defense .......... 115 Status Immunity Evasion ............ 0 Petrify Confusion Magic ............. 10 Weak Against Magic Defense .... 155 --- Magic Evasion ...... 0 Gil .............. 773 EXP ............. 1396 Steal Absorbs Moonring Blade --- Drops --- +------------------------------------------------------------------------------+ Covert ____ ^[BEST.199] =------------------------= Level ............. 44 Immune To Type HP .............. 4530 --- Humanoid MP ............... 240 Attack ............ 25 Defense .......... 100 Status Immunity Evasion ........... 50 Petrify Death Magic ............. 11 Weak Against Silence Confusion Magic Defense .... 150 Holy Magic Evasion ...... 0 Gil ............. 1768 EXP ............. 1757 Steal Absorbs Pinwheel Poison Shuriken Drops --- +------------------------------------------------------------------------------+ Kamui ____ ^[BEST.200] =------------------------= Level ............. 44 Immune To Type HP .............. 4211 --- Humanoid MP ............... 219 Attack ............ 19 Defense .......... 100 Status Immunity Evasion ........... 30 Petrify Death Magic ............. 11 Weak Against Silence Sleep Magic Defense .... 150 Lightning Poison Magic Evasion ..... 30 Gil .............. 869 EXP ............. 1583 Steal Absorbs Murasame --- Ashura Drops Holy Water +------------------------------------------------------------------------------+ Wartpuck ____ ^[BEST.201] =------------------------= Level ............. 44 Immune To Type HP .............. 3559 --- Humanoid MP ............... 330 Attack ............ 15 Defense .......... 120 Status Immunity Evasion ............ 0 Poison Imp Magic ............. 11 Weak Against Death Berserk Magic Defense .... 160 Fire Confusion Slow Magic Evasion ...... 0 Stop Gil ............. 1169 EXP ............. 1595 Steal Absorbs Dried Meat --- Chain Flail Drops --- +------------------------------------------------------------------------------+ Shambling Corpse ____ ^[BEST.202] =------------------------= Level ............. 43 Immune To Type HP .............. 3850 --- Undead MP ............... 185 Attack ............ 13 Defense .......... 105 Status Immunity Evasion ............ 0 Darkness Imp Magic ............. 10 Weak Against Death Berserk Magic Defense .... 155 Fire Holy Confusion Sleep Magic Evasion ...... 0 Gil .............. 826 EXP ............. 1399 Steal Absorbs Soul Sabre Poison Mythril Sword Drops --- +------------------------------------------------------------------------------+ Amduscias ____ ^[BEST.203] =------------------------= Level ............. 43 Immune To Type HP .............. 4452 --- Humanoid MP ............... 270 Attack ............ 13 Defense .......... 105 Status Immunity Evasion ............ 0 Darkness Poison Magic ............. 11 Weak Against Imp Petrify Magic Defense .... 150 Poison Berserk Confusion Magic Evasion ...... 0 Sleep Gil .............. 526 EXP ............. 1727 Steal Absorbs Swordbreaker --- Dagger Drops --- +------------------------------------------------------------------------------+ Baalzephon ____ ^[BEST.204] =------------------------= Level ............. 43 Immune To Type HP .............. 3609 --- Humanoid MP ............... 300 Attack ............ 17 Defense .......... 105 Status Immunity Evasion ........... 20 Darkness Poison Magic ............. 11 Weak Against Imp Petrify Magic Defense .... 150 Fire Berserk Confusion Magic Evasion ...... 0 Slow Stop Gil .............. 826 EXP ............. 1385 Steal Absorbs Sasuke Ice Lightning Kunai Poison Wind Drops Earth Water --- +------------------------------------------------------------------------------+ Samurai ____ ^[BEST.205] =------------------------= Level ............. 40 Immune To Type HP .............. 3000 --- Humanoid MP ............... 500 Attack ............ 13 Defense ........... 10 Status Immunity Evasion ............ 0 Imp Petrify Magic ............. 10 Weak Against Death Silence Magic Defense ..... 20 Poison Berserk Confusion Magic Evasion ...... 0 Gil .............. 791 EXP ............. 1545 Steal Absorbs --- --- Drops --- +------------------------------------------------------------------------------+ Al Jabr ____ ^[BEST.206] =------------------------= Level ............. 39 Immune To Type HP .............. 2722 --- Humanoid MP ............... 180 Attack ............ 13 Defense .......... 110 Status Immunity Evasion ............ 0 Imp Petrify Magic ............. 10 Weak Against Silence Berserk Magic Defense .... 145 Ice Holy Sleep Magic Evasion .....30 Water Gil .............. 485 EXP .............. 890 Steal Absorbs --- --- Drops --- +------------------------------------------------------------------------------+ Suriander ____ ^[BEST.207] =------------------------= Level ............. 40 Immune To Type HP .............. 2912 --- --- MP ............... 228 Attack ............ 13 Defense .......... 105 Status Immunity Evasion ............ 0 Imp Death Magic ............. 10 Weak Against Berserk Confusion Magic Defense .... 155 Holy Slow Stop Magic Evasion ...... 0 Gil .............. 453 EXP ............. 1150 Steal Absorbs --- --- Drops --- +------------------------------------------------------------------------------+ Weredragon ____ ^[BEST.208] =------------------------= Level ............. 38 Immune To Type HP .............. 3000 --- --- MP ............... 300 Attack ............ 10 Defense .......... 105 Status Immunity Evasion ............ 0 Darkness Poison Magic .............. 3 Weak Against Imp Petrify Magic Defense ..... 50 Fire Holy Silence Berserk Magic Evasion ...... 0 Sleep Gil .............. 731 EXP .............. 953 Steal Absorbs --- --- Drops --- +------------------------------------------------------------------------------+ Schmidt ____ ^[BEST.209] =------------------------= Level ............. 40 Immune To Type HP .............. 3262 --- --- MP ............... 200 Attack ............ 13 Defense .......... 105 Status Immunity Evasion ............ 0 Poison Imp Magic .............. 8 Weak Against Petrify Magic Defense .... 150 Lightning Wind Magic Evasion ...... 0 Water Gil .............. 441 EXP ............. 1253 Steal Absorbs --- --- Drops --- +------------------------------------------------------------------------------+ Pluto Armor ____ ^[BEST.210] =------------------------= Level ............. 39 Immune To Type HP .............. 2850 --- --- MP ............... 220 Attack ............ 13 Defense .......... 105 Status Immunity Evasion ............ 0 Poison Imp Magic .............. 9 Weak Against Petrify Magic Defense .... 150 Lightning Water Magic Evasion ...... 0 Gil .............. 629 EXP .............. 853 Steal Absorbs --- --- Drops --- +------------------------------------------------------------------------------+ Alluring Rider ____ ^[BEST.211] =------------------------= Level ............. 40 Immune To Type HP .............. 1200 --- Humanoid MP ............... 330 Attack ............ 13 Defense .......... 125 Status Immunity Evasion ............ 0 Darkness Poison Magic ............. 10 Weak Against Imp Petrify Magic Defense .... 150 --- Silence Berserk Magic Evasion ...... 0 Sleep Slow Gil .............. 531 Stop EXP ............. 1323 Steal Absorbs --- --- Drops --- +------------------------------------------------------------------------------+ Pandora ____ ^[BEST.212] =------------------------= Level ............. 39 Immune To Type HP .............. 1522 --- Undead MP ............... 350 Attack ............ 13 Defense .......... 140 Status Immunity Evasion ............ 0 Darkness Poison Magic ............. 10 Weak Against Imp Petrify Magic Defense ..... 80 Fire Holy Silence Berserk Magic Evasion ...... 0 Sleep Gil .............. 461 EXP .............. 622 Steal Absorbs --- Poison Drops --- +------------------------------------------------------------------------------+ Parasite ____ ^[BEST.213] =------------------------= Level ............. 39 Immune To Type HP .............. 1000 --- --- MP ............... 230 Attack ............. 1 Defense .......... 140 Status Immunity Evasion ............ 0 Darkness Poison Magic .............. 1 Weak Against Imp Petrify Magic Defense ...... 5 Fire Silence Berserk Magic Evasion ...... 0 Sleep Gil .............. 461 EXP .............. 455 Steal Absorbs --- --- Drops --- +------------------------------------------------------------------------------+ Coco ____ ^[BEST.214] =------------------------= Level ............. 39 Immune To Type HP .............. 3062 --- Humanoid MP ............... 198 Attack ............ 13 Defense .......... 100 Status Immunity Evasion ............ 0 Darkness Poison Magic ............. 10 Weak Against Imp Petrify Magic Defense .... 160 Poison Death Silence Magic Evasion ...... 0 Berserk Confusion Gil .............. 631 Sleep EXP ............. 1410 Steal Absorbs --- --- Drops --- +------------------------------------------------------------------------------+ Io ____ ^[BEST.215] =------------------------= Level ............. 39 Immune To Type HP .............. 7862 Poison Wind --- MP .............. 1550 Earth Attack ............ 13 Defense .......... 110 Status Immunity Evasion ............ 0 Darkness Poison Magic ............. 10 Weak Against Imp Silence Magic Defense .... 150 Lightning Holy Berserk Confusion Magic Evasion ...... 0 Water Sleep Stop Gil ............. 1995 EXP ............. 3253 Steal Absorbs --- --- Drops --- +------------------------------------------------------------------------------+ Armored Weapon ____ ^[BEST.216] =------------------------= Level ............. 47 Immune To Type HP .............. 9200 --- --- MP .............. 1956 Attack ............ 18 Defense .......... 190 Status Immunity Evasion ........... 10 Darkness Poison Magic ............. 15 Weak Against Imp Petrify Magic Defense .... 125 Lightning Water Silence Berserk Magic Evasion ..... 10 Confusion Sleep Gil ............. 1189 EXP ............. 5848 Steal Absorbs Debilitator --- Drops --- +------------------------------------------------------------------------------+ Lunatys ____ ^[BEST.217] =------------------------= Level ............. 45 Immune To Type HP .............. 4020 --- --- MP ............... 105 Attack ............ 13 Defense ........... 90 Status Immunity Evasion ............ 0 Poison Imp Magic .............. 7 Weak Against Magic Defense .... 250 Holy Magic Evasion ...... 0 Gil .............. 465 EXP ............. 1504 Steal Absorbs Antidote --- Drops --- +------------------------------------------------------------------------------+ Figaro Lizard ____ ^[BEST.218] =------------------------= Level ............. 45 Immune To Type HP .............. 4220 --- --- MP ............... 140 Attack ............ 29 Defense ........... 90 Status Immunity Evasion ............ 0 Poison Sleep Magic ............. 10 Weak Against Magic Defense .... 250 Ice Magic Evasion ...... 0 Gil .............. 554 EXP ............. 1219 Steal Absorbs Hi-Potion --- Drops --- +------------------------------------------------------------------------------+ Devil ____ ^[BEST.219] =------------------------= Level ............. 45 Immune To Type HP .............. 5555 --- --- MP .............. 1150 Attack ............ 18 Defense ........... 70 Status Immunity Evasion ............ 0 Imp Death Magic .............. 7 Weak Against Silence Berserk Magic Defense .... 250 Holy Sleep Magic Evasion ...... 0 Gil .............. 960 EXP ............. 2189 Steal Absorbs Mythril Glove --- Drops --- +------------------------------------------------------------------------------+ Enuo ____ ^[BEST.220] =------------------------= Level ............. 46 Immune To Type HP .............. 4635 --- --- MP ............... 280 Attack ............ 13 Defense ........... 50 Status Immunity Evasion ............ 0 Darkness Poison Magic ............. 10 Weak Against Imp Berserk Magic Defense .... 250 Holy Confusion Sleep Magic Evasion ...... 0 Slow Stop Gil .............. 968 EXP ............. 1429 Steal Absorbs X-Potion --- Drops --- +------------------------------------------------------------------------------+ Magic Urn ____ ^[BEST.221] =------------------------= Level ............. 31 Immune To Type HP ............... 100 --- --- MP ............. 10000 Attack ............. 5 Defense .......... 220 Status Immunity Evasion .......... 100 Darkness Poison Magic ............. 35 Weak Against Imp Petrify Magic Defense .... 190 --- Death Silence Magic Evasion ...... 0 Berserk Confusion Gil ................ 0 Sleep Slow EXP ................ 0 Stop Steal Weak Against Elixer Fire Ice Potion Lightning Poison Drops Wind Holy --- Earth Water +------------------------------------------------------------------------------+ Level 10 Magic ____ ^[BEST.222] =------------------------= Level ............. 48 Immune To Type HP .............. 1000 --- Undead Humanoid MP ............... 300 Attack ............ 10 Defense .......... 200 Status Immunity Evasion .......... 100 Imp Death Magic ............. 22 Weak Against Sleep Slow Magic Defense .... 150 Fire Holy Stop Magic Evasion ...... 0 Gil ................ 0 EXP ................ 0 Steal Absorbs Ether Poison Drops Ether +------------------------------------------------------------------------------+ Level 20 Magic ____ ^[BEST.223] =------------------------= Level ............. 51 Immune To Type HP .............. 2000 --- Humanoid MP ............... 500 Attack ............ 10 Defense .......... 200 Status Immunity Evasion .......... 100 Imp Petrify Magic ............. 21 Weak Against Silence Berserk Magic Defense .... 145 --- Sleep Stop Magic Evasion ...... 0 Gil ................ 0 EXP ................ 0 Steal Absorbs Ether Poison Drops Ether +------------------------------------------------------------------------------+ Level 30 Magic ____ ^[BEST.224] =------------------------= Level ............. 54 Immune To Type HP .............. 3000 --- --- MP ............... 700 Attack ............ 10 Defense .......... 200 Status Immunity Evasion .......... 100 Darkness Imp Magic ............. 20 Weak Against Silence Confusion Magic Defense .... 140 Poison Stop Magic Evasion ...... 0 Gil ................ 0 EXP ................ 0 Steal Absorbs Ether Holy Drops Ether +------------------------------------------------------------------------------+ Level 40 Magic ____ ^[BEST.225] =------------------------= Level ............. 55 Immune To Type HP .............. 4000 --- Humanoid MP .............. 1000 Attack ............ 10 Defense .......... 200 Status Immunity Evasion .......... 100 Darkness Imp Magic ............. 19 Weak Against Death Berserk Magic Defense .... 135 Lightning Confusion Sleep Magic Evasion ...... 0 Slow Stop Gil ................ 0 EXP ................ 0 Steal Absorbs Ether Poison Drops Ether +------------------------------------------------------------------------------+ Level 50 Magic ____ ^[BEST.226] =------------------------= Level ............. 57 Immune To Type HP .............. 5000 --- Undead MP .............. 2000 Attack ............ 10 Defense .......... 200 Status Immunity Evasion .......... 100 Darkness Poison Magic ............. 18 Weak Against Imp Petrify Magic Defense .... 130 Fire Holy Berserk Sleep Magic Evasion ...... 0 Gil ................ 0 EXP ................ 0 Steal Absorbs Hi-Ether Poison Drops Ether +------------------------------------------------------------------------------+ Level 60 Magic ____ ^[BEST.227] =------------------------= Level ............. 58 Immune To Type HP .............. 6000 --- Humanoid MP .............. 5000 Attack ............ 10 Defense .......... 200 Status Immunity Evasion .......... 100 Darkness Poison Magic ............. 17 Weak Against Imp Death Magic Defense .... 125 Fire Berserk Confusion Magic Evasion ...... 0 Stop Gil ................ 0 EXP ................ 0 Steal Absorbs Hi-Ether Ice Drops Ether +------------------------------------------------------------------------------+ Level 70 Magic ____ ^[BEST.228] =------------------------= Level ............. 56 Immune To Type HP .............. 7000 --- Humanoid MP .............. 3000 Attack ............ 10 Defense .......... 200 Status Immunity Evasion .......... 100 Poison Imp Magic ............. 16 Weak Against Berserk Confusion Magic Defense .... 120 Ice Water Sleep Magic Evasion ...... 0 Gil ................ 0 EXP ................ 0 Steal Absorbs Hi-Ether Fire Drops Ether +------------------------------------------------------------------------------+ Level 80 Magic ____ ^[BEST.229] =------------------------= Level ............. 53 Immune To Type HP .............. 8000 --- Humanoid MP .............. 2800 Attack ............ 10 Defense .......... 200 Status Immunity Evasion .......... 100 Imp Silence Magic ............. 15 Weak Against Berserk Confusion Magic Defense .... 115 Poison Slow Stop Magic Evasion ...... 0 Gil ................ 0 EXP ................ 0 Steal Absorbs Hi-Ether --- Drops Ether +------------------------------------------------------------------------------+ Level 90 Magic ____ ^[BEST.230] =------------------------= Level ............. 55 Immune To Type HP .............. 9000 Holy Earth Humanoid MP .............. 9000 Water Attack ............ 10 Defense .......... 200 Status Immunity Evasion .......... 100 Imp Petrify Magic ............. 14 Weak Against Death Silence Magic Defense .... 110 --- Sleep Magic Evasion ...... 0 Gil ................ 0 EXP ................ 0 Steal Absorbs Hi-Ether Wind Drops Ether +------------------------------------------------------------------------------+ Warlock ____ ^[BEST.231] =------------------------= Level ............. 38 Immune To Type HP .............. 1300 --- Humanoid MP .............. 1250 Attack ............ 10 Defense .......... 180 Status Immunity Evasion ............ 0 Imp Petrify Magic ............. 10 Weak Against Death Silence Magic Defense .... 225 Lightning Poison Berserk Confusion Magic Evasion ...... 0 Gil .............. 333 EXP .............. 970 Steal Absorbs Teleport Stone --- Drops Teleport Stone +------------------------------------------------------------------------------+ Mahadeva ____ ^[BEST.232] =------------------------= Level ............. 38 Immune To Type HP .............. 3826 --- Undead MP .............. 1327 Attack ............ 13 Defense .......... 150 Status Immunity Evasion ........... 30 Darkness Poison Magic ............. 10 Weak Against Imp Petrify Magic Defense .... 135 Fire Holy Silence Berserk Magic Evasion ...... 0 Sleep Gil .............. 393 EXP ............. 1510 Steal Absorbs Teleport Stone Poison Drops Teleport Stone +------------------------------------------------------------------------------+ Sorath ____ ^[BEST.233] =------------------------= Level ............. 37 Immune To Type HP .............. 2600 --- --- MP ................ 97 Attack ............ 13 Defense .......... 125 Status Immunity Evasion ........... 20 Petrify Death Magic ............. 10 Weak Against Silence Magic Defense .... 145 Holy Magic Evasion ..... 10 Gil .............. 415 EXP .............. 930 Steal Absorbs Teleport Stone --- Drops Teleport Stone +------------------------------------------------------------------------------+ Medusa Chicken ____ ^[BEST.234] =------------------------= Level ............. 38 Immune To Type HP .............. 2366 --- --- MP ............... 185 Attack ............ 13 Defense .......... 105 Status Immunity Evasion ............ 0 Darkness Poison Magic ............. 10 Weak Against Imp Petrify Magic Defense .... 155 Ice Silence Berserk Magic Evasion ...... 0 Confusio Sleep Gil .............. 422 EXP .............. 770 Steal Absorbs Teleport Stone Poison Drops Teleport Stone +------------------------------------------------------------------------------+ Creature ____ ^[BEST.235] =------------------------= Level ............. 37 Immune To Type HP .............. 2470 --- --- MP ............... 145 Attack ............ 13 Defense .......... 110 Status Immunity Evasion ........... 10 Imp Sleep Magic ............. 10 Weak Against Magic Defense .... 155 Lightning Magic Evasion ...... 0 Gil .............. 550 EXP .............. 775 Steal Absorbs Teleport Stone --- Drops Teleport Stone +------------------------------------------------------------------------------+ Moonform ____ ^[BEST.236] =------------------------= Level ............. 37 Immune To Type HP .............. 2444 --- Undead MP ................ 82 Attack ............ 15 Defense .......... 115 Status Immunity Evasion ............ 0 Darkness Poison Magic ............. 10 Weak Against Imp Petrify Magic Defense .... 160 Fire Holy Silence Berserk Magic Evasion ...... 0 Sleep Slow Gil .............. 669 Stop EXP .............. 981 Steal Absorbs Teleport Stone Poison Drops Teleport Stone +------------------------------------------------------------------------------+ Aspidochelon ____ ^[BEST.237] =------------------------= Level ............. 38 Immune To Type HP .............. 3210 --- Undead MP ............... 514 Attack ............ 22 Defense .......... 135 Status Immunity Evasion ............ 0 Darkness Poison Magic ............. 10 Weak Against Imp Petrify Magic Defense .... 150 Fire Holy Silence Berserk Magic Evasion ..... 20 Sleep Gil .............. 519 EXP ............. 1270 Steal Absorbs Teleport Stone Poison Drops Teleport Stone +------------------------------------------------------------------------------+ Siegfried ____ ^[BEST.238] =------------------------= Level ............. 53 Immune To Type HP ............. 32760 --- Humanoid MP .............. 6000 Attack ............ 53 Defense .......... 160 Status Immunity Evasion ........... 25 Petrify Death Magic ............. 25 Weak Against Magic Defense .... 150 Fire Ice Magic Evasion ..... 25 Lightning Poison Gil ................ 0 Wind Holy EXP ................ 0 Earth Water Steal Absorbs --- --- Drops --- +------------------------------------------------------------------------------+ Yojimbo ____ ^[BEST.239] =------------------------= Level ............. 59 Immune To Type HP .............. 7050 --- Humanoid MP .............. 2600 Attack ............ 13 Defense .......... 100 Status Immunity Evasion ........... 40 Darkness Petrify Magic .............. 5 Weak Against Death Confusion Magic Defense .... 180 Poison Sleep Magic Evasion ...... 0 Gil ............. 2000 EXP ............. 2300 Steal Absorbs Masamune --- Drops --- +------------------------------------------------------------------------------+ Dark Force ____ ^[BEST.240] =------------------------= Level ............. 55 Immune To Type HP .............. 8940 --- Humanoid MP ............... 700 Attack ............ 12 Defense .......... 105 Status Immunity Evasion ............ 0 Imp Silence Magic .............. 7 Weak Against Berserk Confusion Magic Defense .... 155 Holy Sleep Stop Magic Evasion ...... 0 Gil .............. 600 EXP ............. 2950 Steal Absorbs Crystal Sword --- Drops --- +------------------------------------------------------------------------------+ Muud Suud ____ ^[BEST.241] =------------------------= Level ............. 54 Immune To Type HP ............. 25000 --- --- MP ............... 350 Attack ............ 13 Defense ............ 5 Status Immunity Evasion ............ 0 Darkness Poison Magic ............. 15 Weak Against Imp Petrify Magic Defense ..... 70 Holy Death Silence Magic Evasion ...... 0 Sleep Gil .............. 100 EXP ............. 4200 Steal Absorbs Thunder Shield --- Drops --- +------------------------------------------------------------------------------+ Fiend Dragon ____ ^[BEST.242] =------------------------= Level ............. 54 Immune To Type HP ............. 18008 --- --- MP ............. 10000 Attack ............ 13 Defense .......... 110 Status Immunity Evasion ............ 0 Imp Petrify Magic ............. 13 Weak Against Death Silence Magic Defense ..... 90 --- Berserk Confusion Magic Evasion ...... 0 Sleep Slow Gil ............. 2700 Stop EXP ............. 8500 Steal Absorbs Guard Bracelet --- Drops --- +------------------------------------------------------------------------------+ Mover ____ ^[BEST.243] =------------------------= Level ............. 51 Immune To Type HP ............... 120 --- --- MP ............. 10500 Attack ............ 20 Defense .......... 115 Status Immunity Evasion .......... 225 Imp Petrify Magic ............. 10 Weak Against Death Silence Magic Defense .... 254 --- Berserk Confusion Magic Evasion ...... 0 Sleep Gil ................ 0 EXP ............. 1500 Steal Absorbs Super Ball Poison Drops Magicite Shard +------------------------------------------------------------------------------+ Cherry ____ ^[BEST.244] =------------------------= Level ............. 53 Immune To Type HP .............. 8150 --- Humanoid MP ............... 900 Attack ............. 8 Defense .......... 100 Status Immunity Evasion ............ 0 Darkness Petrify Magic ............. 12 Weak Against Death Silence Magic Defense .... 155 Poison Magic Evasion ...... 0 Gil .............. 700 EXP ............. 2200 Steal Absorbs Silver Spectacles --- Drops --- +------------------------------------------------------------------------------+ Vector Lythos ____ ^[BEST.245] =------------------------= Level ............. 59 Immune To Type HP .............. 2800 --- --- MP ............... 180 Attack ............ 13 Defense .......... 110 Status Immunity Evasion ............ 0 Darkness Poison Magic .............. 7 Weak Against Death Berserk Magic Defense .... 150 Ice Water Confusion Sleep Magic Evasion ...... 0 Slow Stop Gil .............. 350 EXP ............. 1400 Steal Absorbs Fuma Shuriken --- Drops --- +------------------------------------------------------------------------------+ Primeval Dragon ____ ^[BEST.246] =------------------------= Level ............. 50 Immune To Type HP ............. 10050 --- --- MP ............. 12850 Attack ............ 15 Defense .......... 130 Status Immunity Evasion ............ 0 Death Berserk Magic ............. 12 Weak Against Confusion Magic Defense .... 110 Ice Magic Evasion ...... 0 Gil ............. 1200 EXP ............. 3000 Steal Absorbs Dried Meat --- Drops --- +------------------------------------------------------------------------------+ Landworm ____ ^[BEST.247] =------------------------= Level ............. 59 Immune To Type HP ............. 12000 --- --- MP .............. 1300 Attack ............ 13 Defense ........... 80 Status Immunity Evasion ............ 0 Imp Magic .............. 8 Weak Against Magic Defense .... 120 Ice Magic Evasion ...... 0 Gil ................ 0 EXP ............. 4600 Steal Absorbs X-Potion Earth Drops --- +------------------------------------------------------------------------------+ Gamma ____ ^[BEST.248] =------------------------= Level ............. 57 Immune To Type HP ............. 27000 --- --- MP .............. 9000 Attack ............ 13 Defense .......... 175 Status Immunity Evasion ............ 0 Darkness Poison Magic ............. 15 Weak Against Imp Petrify Magic Defense .... 145 Lightning Water Death Silence Magic Evasion ...... 0 Berserk Confusion Gil ................ 0 Sleep EXP ............. 9000 Steal Absorbs Air Anchor --- Drops --- +------------------------------------------------------------------------------+ Great Malboro ____ ^[BEST.249] =------------------------= Level ............. 56 Immune To Type HP .............. 7000 --- --- MP ............... 500 Attack ............ 13 Defense .......... 115 Status Immunity Evasion ............ 0 Darkness Silence Magic .............. 6 Weak Against Magic Defense .... 105 Fire Magic Evasion ...... 0 Gil ............. 1320 EXP ............. 2800 Steal Absorbs Teleport Stone Ice Lightning Poison Wind Drops Holy Earth --- Water +------------------------------------------------------------------------------+ Outsider ____ ^[BEST.250] =------------------------= Level ............. 18 Immune To Type HP .............. 8050 --- Humanoid MP ............... 400 Attack ............ 15 Defense .......... 105 Status Immunity Evasion ............ 0 Darkness Poison Magic .............. 4 Weak Against Imp Berserk Magic Defense .... 155 Holy Confusion Sleep Magic Evasion ...... 0 Gil ............. 2800 EXP ............. 2600 Steal Absorbs Stoneblade Poison Drops --- +------------------------------------------------------------------------------+ Demon Knight ____ ^[BEST.251] =------------------------= Level ............. 56 Immune To Type HP .............. 6800 --- Humanoid MP .............. 1600 Attack ............ 12 Defense .......... 110 Status Immunity Evasion ............ 0 Imp Petrify Magic ............. 14 Weak Against Death Magic Defense .... 145 --- Magic Evasion ...... 0 Gil .............. 200 EXP ............. 3090 Steal Absorbs Pinwheel --- Drops --- +------------------------------------------------------------------------------+ Duel Armor ____ ^[BEST.252] =------------------------= Level ............. 53 Immune To Type HP .............. 7200 --- --- MP .............. 1600 Attack ............ 13 Defense .......... 185 Status Immunity Evasion ............ 0 Poison Imp Magic ............. 10 Weak Against Petrify Magic Defense .... 145 Lightning Water Magic Evasion ...... 0 Gil .............. 800 EXP ............. 2500 Steal Absorbs Chainsaw --- Drops --- +------------------------------------------------------------------------------+ Great Behemoth ____ ^[BEST.253] =------------------------= Level ............. 58 Immune To Type HP ............. 11000 --- --- MP ............... 700 Attack ............. 7 Defense ........... 90 Status Immunity Evasion ............ 0 Darkness Imp Magic ............. 10 Weak Against Petrify Death Magic Defense .... 105 --- Silence Confusion Magic Evasion ...... 0 Gil ............. 2900 EXP ............. 4100 Steal Absorbs Tigerfang --- Drops --- +------------------------------------------------------------------------------+ Vector Chimera ____ ^[BEST.254] =------------------------= Level ............. 57 Immune To Type HP .............. 7500 --- --- MP ............... 880 Attack ............ 22 Defense .......... 110 Status Immunity Evasion ........... 30 Darkness Imp Magic .............. 9 Weak Against Petrify Death Magic Defense .... 150 --- Silence Berserk Magic Evasion ..... 30 Confusion Sleep Gil .............. 900 Slow Stop EXP ............. 2900 Steal Absorbs Swordbreaker --- Drops --- +------------------------------------------------------------------------------+ Fortis ____ ^[BEST.255] =------------------------= Level ............. 54 Immune To Type HP .............. 9800 --- --- MP ............... 700 Attack ............. 5 Defense .......... 160 Status Immunity Evasion ............ 0 Poison Imp Magic ............. 10 Weak Against Petrify Magic Defense .... 150 Lightning Water Magic Evasion ...... 0 Gil .............. 250 EXP ............. 3500 Steal Absorbs Drill --- Drops --- +------------------------------------------------------------------------------+ Junk ____ ^[BEST.256] =------------------------= Level ............. 53 Immune To Type HP .............. 2000 --- --- MP ............... 200 Attack ............. 2 Defense .......... 190 Status Immunity Evasion ............ 0 Poison Imp Magic ............. 10 Weak Against Petrify Magic Defense .... 170 Lightning Water Magic Evasion ...... 0 Gil ............. 1100 EXP ............. 2200 Steal Absorbs Noiseblaster --- Drops --- +------------------------------------------------------------------------------+ InnoSent ____ ^[BEST.257] =------------------------= Level ............. 52 Immune To Type HP .............. 6600 --- --- MP ............... 390 Attack ............ 13 Defense .......... 155 Status Immunity Evasion ............ 0 Poison Imp Magic ............. 12 Weak Against Petrify Stop Magic Defense .... 155 Lightning Water Magic Evasion ...... 0 Gil ............. 1950 EXP ............. 2400 Steal Absorbs Bioblaster --- Drops --- +------------------------------------------------------------------------------+ Daedalus ____ ^[BEST.258] =------------------------= Level ............. 59 Immune To Type HP ............. 12280 --- Undead MP ............... 100 Attack ............ 13 Defense .......... 105 Status Immunity Evasion ............ 0 Darkness Poison Magic ............. 12 Weak Against Imp Petrify Magic Defense .... 150 Fire Holy Silence Berserk Magic Evasion ...... 0 Sleep Stop Gil ................ 0 EXP ............. 3500 Steal Absorbs --- Poison Drops --- +------------------------------------------------------------------------------+ Ahriman ____ ^[BEST.259] =------------------------= Level ............. 51 Immune To Type HP ............. 10000 --- --- MP ............... 300 Attack ............ 11 Defense .......... 110 Status Immunity Evasion ............ 0 Imp Petrify Magic ............. 17 Weak Against Death Magic Defense .... 145 --- Magic Evasion ...... 0 Gil ................ 0 EXP ............. 2820 Steal Absorbs Earring --- Drops --- +------------------------------------------------------------------------------+ Death Machine ____ ^[BEST.260] =------------------------= Level ............. 52 Immune To Type HP .............. 6000 --- --- MP ............... 550 Attack ............ 10 Defense .......... 140 Status Immunity Evasion ............ 0 Poison Imp Magic .............. 5 Weak Against Petrify Magic Defense .... 140 Lightning Water Magic Evasion ...... 0 Gil .............. 670 EXP ............. 2300 Steal Absorbs Flash --- Drops --- +------------------------------------------------------------------------------+ Metal Hitman ____ ^[BEST.261] =------------------------= Level ............. 52 Immune To Type HP .............. 2000 --- --- MP ............... 800 Attack ............ 13 Defense ........... 20 Status Immunity Evasion ............ 0 Poison Imp Magic ............. 25 Weak Against Petrify Magic Defense .... 165 Lightning Water Magic Evasion ...... 0 Gil .............. 700 EXP ............. 2000 Steal Absorbs Auto Crossbow --- Drops --- +------------------------------------------------------------------------------+ Prometheus ____ ^[BEST.262] =------------------------= Level ............. 56 Immune To Type HP ............. 14500 --- --- MP .............. 2050 Attack ............ 13 Defense .......... 170 Status Immunity Evasion ............ 0 Darkness Poison Magic ............. 10 Weak Against Imp Petrify Magic Defense .... 150 Lightning Water Death Silence Magic Evasion ...... 0 Berserk Confusion Gil ............. 1300 Sleep Stop EXP ............. 5200 Steal Absorbs Debilitator --- Drops --- +------------------------------------------------------------------------------+ Zurvan ____ ^[BEST.263] =------------------------= Level ............. 72 Immune To Type HP ............. 24000 --- --- MP ............... 300 Attack ............ 33 Defense ........... 80 Status Immunity Evasion ............ 0 Poison Imp Magic .............. 8 Weak Against Petrify Death Magic Defense .... 150 Lightning Water Berserk Confusion Magic Evasion ...... 0 Water Stop Gil ............. 5200 EXP ............. 5000 Steal Absorbs X-Potion --- Drops --- +------------------------------------------------------------------------------+ Vilia ____ ^[BEST.264] =------------------------= Level ............. 81 Immune To Type HP ............. 23000 --- Humanoid MP .............. 1800 Attack ............ 22 Defense .......... 100 Status Immunity Evasion ........... 10 Darkness Poison Magic ............. 14 Weak Against Imp Petrify Magic Defense .... 160 Poison Death Silence Magic Evasion ...... 0 Berserk Confusion Gil ............. 3333 Sleep Stop EXP ............. 5000 Steal Absorbs X-Ether --- Drops --- +------------------------------------------------------------------------------+ Great Dragon ____ ^[BEST.265] =------------------------= Level ............. 77 Immune To Type HP ............. 28000 --- --- MP .............. 2200 Attack ............ 53 Defense .......... 155 Status Immunity Evasion ............ 0 Imp Petrify Magic ............. 11 Weak Against Death Silence Magic Defense .... 100 Lightning Berserk Confusion Magic Evasion ...... 0 Gil ................ 0 EXP ............. 5000 Steal Absorbs Elixer --- Phoenix Down Drops Dragon Horn +------------------------------------------------------------------------------+ Abaddon ____ ^[BEST.266] =------------------------= Level ............. 71 Immune To Type HP ............. 25000 --- Undead Humanoid MP .............. 8000 Attack ............ 30 Defense .......... 160 Status Immunity Evasion ............ 0 Poison Imp Magic ............. 30 Weak Against Petrify Death Magic Defense .... 180 Fire Holy Silence Confusion Magic Evasion ...... 0 Sleep Slow Gil ................ 0 Stop EXP ............. 5000 Steal Absorbs Hi-Ether Poison Drops Lich Ring +------------------------------------------------------------------------------+ Dragon Aevis ____ ^[BEST.267] =------------------------= Level ............. 77 Immune To Type HP ............. 23000 --- --- MP ............... 500 Attack ............ 25 Defense ........... 80 Status Immunity Evasion ........... 50 Imp Petrify Magic ............. 15 Weak Against Death Magic Defense .... 180 Fire Magic Evasion ..... 20 Gil ............. 1200 EXP ............. 5000 Steal Absorbs Dragon Horn --- Drops --- +------------------------------------------------------------------------------+ Dinozombie ____ ^[BEST.268] =------------------------= Level ............. 60 Immune To Type HP ............. 25000 --- Undead MP ............... 600 Attack ............ 25 Defense .......... 150 Status Immunity Evasion ............ 0 Imp Magic .............. 3 Weak Against Magic Defense .... 150 Fire Ice Magic Evasion ...... 0 Holy Water Gil ............. 3700 EXP ............. 5000 Steal Absorbs Hi-Ether Poison Holy Water Drops --- +------------------------------------------------------------------------------+ Death Rider ____ ^[BEST.269] =------------------------= Level ............. 76 Immune To Type HP ............. 30000 --- Undead Humanoid MP .............. 1200 Attack ............ 48 Defense .......... 150 Status Immunity Evasion ........... 20 Imp Petrify Magic ............. 19 Weak Against Death Confusion Magic Defense .... 150 Fire Poison Stop Magic Evasion ..... 20 Gil ............. 6600 EXP ............. 5000 Steal Absorbs --- --- Drops Red Jacket +------------------------------------------------------------------------------+ Shield Dragon ____ ^[BEST.270] =------------------------= Level ............. 71 Immune To Type HP ............. 40000 --- --- MP ............. 20000 Attack ............ 22 Defense .......... 200 Status Immunity Evasion ............ 0 Petrify Death Magic ............. 22 Weak Against Berserk Confusion Magic Defense .... 120 Ice Magic Evasion ...... 0 Gil ............. 6300 EXP ............. 5000 Steal Absorbs --- --- Drops Force Armor +------------------------------------------------------------------------------+ Maximera ____ ^[BEST.271] =------------------------= Level ............. 89 Immune To Type HP ............. 32000 --- --- MP .............. 2000 Attack ............ 31 Defense .......... 110 Status Immunity Evasion ........... 30 Darkness Imp Magic .............. 9 Weak Against Petrify Death Magic Defense .... 150 --- Silence Berserk Magic Evasion ..... 30 Confusion Sleep Gil ................ 0 Slow Stop EXP ............. 5000 Steal Absorbs Hi-Ether --- Drops --- +------------------------------------------------------------------------------+ Hexadragon ____ ^[BEST.272] =------------------------= Level ............. 73 Immune To Type HP ............. 26000 --- --- MP ............... 750 Attack ............ 55 Defense ........... 95 Status Immunity Evasion ............ 0 Darkness Poison Magic ............. 16 Weak Against Imp Petrify Magic Defense ..... 50 Fire Holy Silence Berserk Magic Evasion ...... 0 Sleep Slow Gil ............. 1500 Stop EXP ............. 5000 Steal Absorbs X-Potion --- Remedy Drops --- +------------------------------------------------------------------------------+ Magic Dragon ____ ^[BEST.273] =------------------------= Level ............. 72 Immune To Type HP ............. 18000 --- --- MP ............. 10000 Attack ............ 14 Defense .......... 180 Status Immunity Evasion ............ 0 Darkness Poison Magic ............. 18 Weak Against Death Berserk Magic Defense .... 150 Ice Water Confusion Sleep Magic Evasion ...... 0 Slow Stop Gil .............. 950 EXP ............. 5000 Steal Absorbs X-Ether --- Drops --- +------------------------------------------------------------------------------+ Armodullahan ____ ^[BEST.274] =------------------------= Level ............. 83 Immune To Type HP ............. 35000 --- Undead MP .............. 2500 Attack ............ 60 Defense .......... 140 Status Immunity Evasion ........... 20 Poison Imp Magic ............. 22 Weak Against Petrify Death Magic Defense .... 200 Fire Silence Berserk Magic Evasion ...... 0 Confusion Sleep Gil ................ 0 Slow Stop EXP ............. 5000 Steal Absorbs Genji Glove Ice Drops X-Potion +------------------------------------------------------------------------------+ Crystal Dragon ____ ^[BEST.275] =------------------------= Level ............. 89 Immune To Type HP ............. 32000 --- --- MP ............. 30000 Attack ............ 35 Defense .......... 155 Status Immunity Evasion ........... 30 Imp Petrify Magic ............. 26 Weak Against Death Silence Magic Defense ..... 80 --- Berserk Confusion Magic Evasion ..... 10 Sleep Slow Gil ............. 7700 Stop EXP ............. 5000 Steal Absorbs Elixer --- Drops X-Ether +------------------------------------------------------------------------------+ Ymir (shell) ____ ^[BEST.276] =------------------------= Level .............. 4 Immune To Type HP ............. 50000 --- --- MP ............... 120 Attack ............ 13 Defense .......... 102 Status Immunity Evasion ............ 0 Darkness Poison Magic .............. 5 Weak Against Imp Petrify Magic Defense .... 155 --- Death Silence Magic Evasion ...... 0 Berserk Confusion Gil ................ 0 Sleep EXP ................ 0 Steal Absorbs --- Lightning Drops Ether +------------------------------------------------------------------------------+ Ymir ____ ^[BEST.277] =------------------------= Level .............. 6 Immune To Type HP .............. 1600 --- --- MP .............. 1000 Attack ............ 22 Defense .......... 100 Status Immunity Evasion ............ 0 Darkness Poison Magic ............. 10 Weak Against Imp Petrify Magic Defense .... 155 --- Death Silence Magic Evasion ...... 0 Berserk Confusion Gil ................ 0 Sleep EXP ................ 0 Steal Absorbs --- --- Drops Hi-Potion +------------------------------------------------------------------------------+ Guard Leader ____ ^[BEST.278] =------------------------= Level .............. 8 Immune To Type HP ............... 420 --- Humanoid MP ............... 150 Attack ............ 60 Defense .......... 110 Status Immunity Evasion ............ 0 Poison Magic .............. 9 Weak Against Magic Defense .... 140 Poison Magic Evasion ...... 0 Gil .............. 350 EXP ................ 0 Steal Absorbs Mythril Knife --- Drops Hi-Potion +------------------------------------------------------------------------------+ Magitek Armor ____ ^[BEST.279] =------------------------= Level .............. 8 Immune To Type HP ............... 210 --- --- MP ............... 250 Attack ............ 18 Defense ........... 30 Status Immunity Evasion ............ 0 Poison Imp Magic .............. 3 Weak Against Petrify Death Magic Defense .... 130 Lightning Magic Evasion ...... 0 Gil ................ 0 EXP ................ 0 Steal Absorbs Hi-Potion --- Potion Drops Hi-Potion +------------------------------------------------------------------------------+ Vargas ____ ^[BEST.280] =------------------------= Level ............. 12 Immune To Type HP ............. 11600 --- Humanoid MP ............... 220 Attack ............ 13 Defense ........... 85 Status Immunity Evasion ............ 0 Poison Imp Magic ............. 10 Weak Against Petrify Death Magic Defense .... 150 Poison Silence Berserk Magic Evasion ...... 0 Confusion Sleep Gil ................ 0 EXP ................ 0 Steal Absorbs Mythril Claws --- Potion Drops --- +------------------------------------------------------------------------------+ Ipooh ____ ^[BEST.281] =------------------------= Level ............. 11 Immune To Type HP ............... 360 --- --- MP ................ 60 Attack ............ 18 Defense .......... 105 Status Immunity Evasion ............ 0 Poison Petrify Magic ............. 10 Weak Against Death Berserk Magic Defense .... 150 Fire Confusion Sleep Magic Evasion ...... 0 Gil ................ 0 EXP ................ 0 Steal Absorbs Hi-Potion --- Drops --- +------------------------------------------------------------------------------+ Ultros ____ ^[BEST.282] =------------------------= Level ............. 13 Immune To Type HP .............. 3000 --- --- MP ............... 640 Attack ............ 15 Defense ........... 40 Status Immunity Evasion ............ 0 Poison Imp Magic .............. 3 Weak Against Petrify Death Magic Defense .... 140 Fire Lightning Silence Berserk Magic Evasion ...... 0 Confusion Sleep Gil ................ 0 EXP ................ 0 Steal Absorbs --- Water Drops --- +------------------------------------------------------------------------------+ Tunnel Armor ____ ^[BEST.283] =------------------------= Level ............. 16 Immune To Type HP .............. 1300 --- --- MP ............... 900 Attack ............ 10 Defense ........... 29 Status Immunity Evasion ............ 0 Darkess Poison Magic ............. 15 Weak Against Imp Petrify Magic Defense .... 145 Lightning Water Death Silence Magic Evasion ...... 0 Berserk Confusion Gil .............. 250 Sleep Slow EXP ................ 0 Stop Steal Absorbs Bioblaster --- Air Knife Drops Elixer +------------------------------------------------------------------------------+ Phantom Train ____ ^[BEST.284] =------------------------= Level ............. 14 Immune To Type HP .............. 1900 --- --- MP ............... 350 Attack ............ 10 Defense ........... 30 Status Immunity Evasion ............ 0 Darkess Poison Magic .............. 5 Weak Against Imp Petrify Magic Defense .... 210 Fire Lightning Silence Berserk Magic Evasion ...... 0 Holy Confusion Sleep Gil ................ 0 Slow Stop EXP ................ 0 Steal Absorbs --- Poison Drops Tent +------------------------------------------------------------------------------+ Rhizopas ____ ^[BEST.285] =------------------------= Level ............. 13 Immune To Type HP ............... 775 --- --- MP ................ 39 Attack ............ 14 Defense .......... 110 Status Immunity Evasion ............ 0 Poison Imp Magic .............. 3 Weak Against Petrify Death Magic Defense .... 175 Lightning Silence Magic Evasion ...... 0 Gil ................ 0 EXP ................ 0 Steal Absorbs --- Water Drops Remedy +------------------------------------------------------------------------------+ Hell's Rider ____ ^[BEST.286] =------------------------= Level ............. 14 Immune To Type HP .............. 1300 --- Humanoid MP ............... 170 Attack ............ 48 Defense .......... 120 Status Immunity Evasion ............ 0 Imp Confusion Magic ............. 10 Weak Against Magic Defense .... 150 Fire Poison Magic Evasion ...... 0 Gil ............. 1290 EXP .............. 400 Steal Absorbs Elixer --- Mythril Vest Drops Remedy +------------------------------------------------------------------------------+ Kefka ____ ^[BEST.287] =------------------------= Level ............. 18 Immune To Type HP .............. 3000 --- Humanoid MP .............. 3000 Attack ............ 25 Defense ........... 55 Status Immunity Evasion ........... 30 Darkness Poison Magic .............. 9 Weak Against Imp Petrify Magic Defense .... 160 --- Death Silence Magic Evasion ..... 30 Berserk Confusion Gil ................ 0 Sleep EXP ................ 0 Steal Absorbs Elixer --- Hi-Ether Drops Peace Ring +------------------------------------------------------------------------------+ Dadaluma ____ ^[BEST.288] =------------------------= Level ............. 22 Immune To Type HP .............. 3270 --- --- MP .............. 1005 Attack ............ 12 Defense ........... 85 Status Immunity Evasion ............ 0 Poison Berserk Magic .............. 3 Weak Against Confusion Magic Defense .... 143 Poison Magic Evasion ..... 10 Gil ............. 1210 EXP ................ 0 Steal Absorbs Thief's Bracer --- Jeweled Ring Drops Thief's Knife Twist Headband +------------------------------------------------------------------------------+ Ultros ____ ^[BEST.289] =------------------------= Level ............. 19 Immune To Type HP .............. 2550 --- --- MP ............... 500 Attack ............ 13 Defense .......... 105 Status Immunity Evasion ............ 0 Poison Imp Magic .............. 4 Weak Against Petrify Death Magic Defense .... 150 Fire Lightning Silence Berserk Magic Evasion ...... 0 Confusion Sleep Gil ................ 2 EXP ................ 0 Steal Absorbs --- Water Drops --- +------------------------------------------------------------------------------+ Ifrit ____ ^[BEST.290] =------------------------= Level ............. 21 Immune To Type HP .............. 3300 Lightning Poison --- MP ............... 600 Wind Holy Attack ............ 25 Earth Water Defense .......... 215 Status Immunity Evasion ........... 20 Poison Imp Magic .............. 7 Weak Against Petrify Death Magic Defense .... 115 Ice Silence Berserk Magic Evasion ...... 0 Confusion Sleep Gil ................ 0 Stop EXP ................ 0 Steal Absorbs --- Fire Drops --- +------------------------------------------------------------------------------+ Shiva ____ ^[BEST.291] =------------------------= Level ............. 21 Immune To Type HP .............. 3000 Lightning Poison --- MP ............... 500 Wind Holy Attack ............ 15 Earth Water Defense .......... 200 Status Immunity Evasion ........... 20 Poison Imp Magic .............. 7 Weak Against Petrify Death Magic Defense .... 110 Fire Silence Berserk Magic Evasion ...... 0 Confusion Sleep Gil ................ 0 Stop EXP ................ 0 Steal Absorbs --- Ice Drops --- +------------------------------------------------------------------------------+ Number 024 ____ ^[BEST.292] =------------------------= Level ............. 24 Immune To Type HP .............. 4777 ??? Humanoid MP ............... 777 Attack ............ 20 Defense .......... 170 Status Immunity Evasion ............ 0 Darkness Poison Magic .............. 3 Weak Against Petrify Death Magic Defense .... 100 ??? Silence Berserk Magic Evasion ...... 0 Confusion Sleep Gil ................ 0 Stop EXP ................ 0 Steal Absorbs Blood Sword ??? Rune Blade Drops Flametongue Icebrand +------------------------------------------------------------------------------+ Number 128 ____ ^[BEST.293] =------------------------= Level ............. 23 Immune To Type HP .............. 3276 --- --- MP ............... 810 Attack ............ 13 Defense .......... 120 Status Immunity Evasion ............ 0 Poison Imp Magic .............. 3 Weak Against Petrify Death Magic Defense .... 125 --- Silence Confusion Magic Evasion ...... 0 Sleep Stop Gil ................ 0 EXP ................ 0 Steal Absorbs Kazekiri Ice Drops Tent +------------------------------------------------------------------------------+ Right Blade ____ ^[BEST.294] =------------------------= Level ............. 21 Immune To Type HP ............... 400 --- --- MP ............... 150 Attack ............ 20 Defense .......... 120 Status Immunity Evasion ............ 0 Darkness Poison Magic .............. 5 Weak Against Imp Silence Magic Defense .... 150 --- Berserk Confusion Magic Evasion ...... 0 Sleep Gil ................ 0 EXP ................ 0 Steal Absorbs --- Fire Drops --- +------------------------------------------------------------------------------+ Left Blade ____ ^[BEST.295] =------------------------= Level ............. 22 Immune To Type HP ............... 700 --- --- MP ............... 470 Attack ............ 13 Defense .......... 120 Status Immunity Evasion ............ 0 Darkness Poison Magic .............. 5 Weak Against Imp Silence Magic Defense .... 150 --- Berserk Confusion Magic Evasion ...... 0 Sleep Gil ................ 0 EXP ................ 0 Steal Absorbs --- Fire Drops --- +------------------------------------------------------------------------------+ Crane ____ ^[BEST.296] =------------------------= Level ............. 23 Immune To Type HP .............. 1800 --- --- MP ............... 447 Attack ............ 14 Defense .......... 145 Status Immunity Evasion ............ 0 Darkness Poison Magic .............. 4 Weak Against Imp Petrify Magic Defense .... 120 Water Death Silence Magic Evasion ...... 0 Berserk Confusion Gil ................ 0 Sleep Stop EXP ................ 0 Steal Absorbs Noiseblaster Lightning Drops --- +------------------------------------------------------------------------------+ Crane ____ ^[BEST.297] =------------------------= Level ............. 24 Immune To Type HP .............. 2300 --- --- MP ............... 447 Attack ............ 14 Defense .......... 125 Status Immunity Evasion ............ 0 Darkness Poison Magic .............. 4 Weak Against Imp Petrify Magic Defense .... 120 Lightning Water Death Silence Magic Evasion ...... 0 Berserk Confusion Gil ................ 0 Sleep Stop EXP ................ 0 Steal Absorbs Debilitator Fire Hi-Potion Drops --- +------------------------------------------------------------------------------+ Flame Eater ____ ^[BEST.298] =------------------------= Level ............. 26 Immune To Type HP .............. 8400 Lightning Poison --- MP ............... 480 Holy Earth Attack ............ 13 Defense .......... 105 Status Immunity Evasion ........... 20 Darkness Poison Magic .............. 7 Weak Against Imp Petrify Magic Defense .... 150 Ice Death Silence Magic Evasion ...... 0 Berserk Confusion Gil ................ 0 Sleep Stop EXP ................ 0 Steal Absorbs Flametongue Fire Drops --- +------------------------------------------------------------------------------+ Ultros ____ ^[BEST.299] =------------------------= Level ............. 25 Immune To Type HP ............. 22000 --- --- MP ............... 750 Attack ............ 22 Defense ........... 95 Status Immunity Evasion ............ 0 Poison Imp Magic .............. 7 Weak Against Petrify Death Magic Defense .... 155 Fire Lightning Silence Berserk Magic Evasion ...... 0 Confusion Sleep Gil ................ 3 EXP ................ 0 Steal Absorbs White Cape Water Drops --- +------------------------------------------------------------------------------+ Typhon ____ ^[BEST.300] =------------------------= Level ............. 26 Immune To Type HP ............. 10000 --- --- MP ............. 40000 Attack ............ 13 Defense .......... 100 Status Immunity Evasion ............ 0 Poison Imp Magic ............. 10 Weak Against Petrify Death Magic Defense ..... 55 Ice Water Confusion Magic Evasion ...... 0 Gil ................ 0 EXP ................ 0 Steal Absorbs Dagger Fire Drops --- +------------------------------------------------------------------------------+ Ultros ____ ^[BEST.301] =------------------------= Level ............. 26 Immune To Type HP ............. 17000 --- --- MP .............. 8000 Attack ............ 10 Defense ........... 20 Status Immunity Evasion ............ 0 Poison Imp Magic .............. 3 Weak Against Petrify Death Magic Defense ..... 10 Fire Poison Silence Berserk Magic Evasion ...... 0 Confusion Sleep Gil ................ 0 Stop EXP ................ 0 Steal Absorbs Dried Meat Water Drops --- +------------------------------------------------------------------------------+ Air Force ____ ^[BEST.302] =------------------------= Level ............. 25 Immune To Type HP .............. 8000 --- --- MP ............... 750 Attack ............ 10 Defense .......... 150 Status Immunity Evasion ............ 0 Darkness Poison Magic ............. 12 Weak Against Imp Petrify Magic Defense .... 120 Lightning Water Death Silence Magic Evasion ...... 0 Sleep Slow Gil ................ 0 Stop EXP ................ 0 Steal Absorbs Elixer --- Drops Princess Ring +------------------------------------------------------------------------------+ Laser Gun ____ ^[BEST.303] =------------------------= Level ............. 24 Immune To Type HP .............. 3300 --- --- MP ............... 335 Attack ............ 12 Defense .......... 130 Status Immunity Evasion ............ 0 Darkness Poison Magic .............. 9 Weak Against Imp Petrify Magic Defense .... 140 Lightning Water Death Silence Magic Evasion ...... 0 Sleep Gil ................ 0 EXP ................ 0 Steal Absorbs X-Ether --- Drops --- +------------------------------------------------------------------------------+ Missile Bay ____ ^[BEST.304] =------------------------= Level ............. 25 Immune To Type HP .............. 3000 --- --- MP .............. 7000 Attack ............ 12 Defense .......... 135 Status Immunity Evasion ............ 0 Darkness Poison Magic .............. 8 Weak Against Imp Petrify Magic Defense .... 150 Lightning Water Death Silence Magic Evasion ...... 0 Sleep Gil ................ 0 EXP ................ 0 Steal Absorbs Debilitator --- Drops --- +------------------------------------------------------------------------------+ Bit ____ ^[BEST.305] =------------------------= Level ............. 25 Immune To Type HP ............... 420 --- --- MP ............... 285 Attack ............ 12 Defense .......... 230 Status Immunity Evasion ............ 0 Darkness Poison Magic .............. 8 Weak Against Imp Petrify Magic Defense .... 160 Lightning Water Death Silence Magic Evasion ...... 0 Sleep Gil ................ 0 EXP ................ 0 Steal Absorbs Amulet --- Drops --- +------------------------------------------------------------------------------+ Gigantos ____ ^[BEST.306] =------------------------= Level ............. 25 Immune To Type HP .............. 6000 --- Humanoid MP .............. 1120 Attack ............ 20 Defense ............ 1 Status Immunity Evasion ............ 0 --- Magic ............. 10 Weak Against Magic Defense ...... 1 Poison Magic Evasion ...... 0 Gil ................ 0 EXP ............. 7550 Steal Absorbs Elixer --- X-Potion Drops Sasuke +------------------------------------------------------------------------------+ Ultima Weapon ____ ^[BEST.307] =------------------------= Level ............. 37 Immune To Type HP ............. 24000 --- --- MP .............. 5000 Attack ............ 45 Defense .......... 142 Status Immunity Evasion ........... 20 Poison Imp Magic .............. 5 Weak Against Petrify Death Magic Defense ..... 97 --- Silence Berserk Magic Evasion ..... 10 Confusion Sleep Gil ................ 0 Stop EXP ................ 0 Steal Absorbs Ribbon --- Elixer Drops Elixer +------------------------------------------------------------------------------+ Nelapa ____ ^[BEST.308] =------------------------= Level ............. 26 Immune To Type HP .............. 2800 Poison Wind Humanoid MP ............... 280 Earth Water Attack ............ 11 Defense .......... 105 Status Immunity Evasion ............ 0 Darkness Poison Magic ............. 10 Weak Against Imp Petrify Magic Defense .... 140 Ice Lightning Silence Sleep Magic Evasion ...... 0 Holy Slow Gil ................ 0 EXP ................ 0 Steal Absorbs --- Fire Drops --- +------------------------------------------------------------------------------+ Humbaba ____ ^[BEST.309] =------------------------= Level ............. 31 Immune To Type HP ............. 26000 --- --- MP ............. 10000 Attack ............ 15 Defense .......... 100 Status Immunity Evasion ............ 0 Poison Imp Magic .............. 6 Weak Against Petrify Death Magic Defense .... 130 Poison Silence Berserk Magic Evasion ...... 0 Confusion Slow Gil ................ 0 Stop EXP ................ 0 Steal Absorbs --- Lightning Drops --- +------------------------------------------------------------------------------+ Tentacle ____ ^[BEST.310] =------------------------= Level ............. 31 Immune To Type HP .............. 7000 --- --- MP ............... 800 Attack ............ 13 Defense .......... 102 Status Immunity Evasion ............ 0 Imp Death Magic .............. 8 Weak Against Berserk Confusion Magic Defense .... 153 Ice Water Stop Magic Evasion ...... 0 Gil ................ 0 EXP ................ 0 Steal Absorbs --- Fire Drops --- +------------------------------------------------------------------------------+ Tentacle ____ ^[BEST.311] =------------------------= Level ............. 33 Immune To Type HP .............. 5000 --- --- MP ............... 600 Attack ............ 13 Defense .......... 102 Status Immunity Evasion ............ 0 Imp Death Magic .............. 8 Weak Against Berserk Confusion Magic Defense .... 153 --- Stop Magic Evasion ...... 0 Gil ................ 0 EXP ................ 0 Steal Absorbs --- Lightning Water Drops --- +------------------------------------------------------------------------------+ Tentacle ____ ^[BEST.312] =------------------------= Level ............. 31 Immune To Type HP .............. 6000 --- --- MP ............... 700 Attack ............ 13 Defense .......... 102 Status Immunity Evasion ............ 0 Imp Petrify Magic .............. 8 Weak Against Silence Berserk Magic Defense .... 153 Fire Confusion Sleep Magic Evasion ...... 0 Stop Gil ................ 0 EXP ................ 0 Steal Absorbs --- Ice Water Drops --- +------------------------------------------------------------------------------+ Tentacle ____ ^[BEST.313] =------------------------= Level ............. 34 Immune To Type HP .............. 4000 --- --- MP ............... 500 Attack ............ 13 Defense .......... 102 Status Immunity Evasion ............ 0 Darkness Poison Magic .............. 8 Weak Against Imp Death Magic Defense .... 153 --- Silence Berserk Magic Evasion ...... 0 Confusion Sleep Gil ................ 0 EXP ................ 0 Steal Absorbs --- Earth Water Drops --- +------------------------------------------------------------------------------+ Angler Whelk ____ ^[BEST.314] =------------------------= Level ............. 19 Immune To Type HP .............. 9230 --- --- MP .............. 1600 Attack ............ 53 Defense .......... 160 Status Immunity Evasion ............ 0 Darkness Poison Magic ............. 10 Weak Against Imp Silence Magic Defense .... 195 Fire Berserk Confusion Magic Evasion ...... 0 Sleep Slow Gil ............. 1000 Stop EXP ................ 0 Steal Absorbs --- Ice Lightning Water Drops Dragon Claws +------------------------------------------------------------------------------+ Angler Whelk ____ ^[BEST.315] =------------------------= Level ............. 31 Immune To Type HP .............. 9485 Poison --- MP .............. 1600 Attack ............ 75 Defense ........... 80 Status Immunity Evasion ............ 0 Poison Imp Magic .............. 7 Weak Against Berserk Confusion Magic Defense .... 150 Fire Magic Evasion ...... 0 Gil ............. 1000 EXP ................ 0 Steal Absorbs --- Ice Lightning Water Drops Dragon Claws +------------------------------------------------------------------------------+ Dullahan ____ ^[BEST.316] =------------------------= Level ............. 37 Immune To Type HP ............. 23450 --- --- MP .............. 1721 Attack ............ 55 Defense .......... 130 Status Immunity Evasion ........... 10 Poison Imp Magic .............. 7 Weak Against Petrify Death Magic Defense .... 160 Fire Silence Berserk Magic Evasion ...... 0 Confusion Sleep Gil ................ 0 Stop EXP ................ 0 Steal Absorbs Genji Glove Ice X-Potion Drops --- +------------------------------------------------------------------------------+ Behemoth King ____ ^[BEST.317] =------------------------= Level ............. 43 Immune To Type HP ............. 19000 --- --- MP .............. 1600 Attack ............ 11 Defense .......... 120 Status Immunity Evasion ............ 0 Poison Petrify Magic .............. 9 Weak Against Silence Berserk Magic Defense .... 130 Fire Poison Confusion Sleep Magic Evasion ...... 0 Gil ................ 0 EXP ................ 0 Steal Absorbs Murasame Ice Drops Behemoth Suit +------------------------------------------------------------------------------+ Behemoth King ____ ^[BEST.318] =------------------------= Level ............. 49 Immune To Type HP ............. 19000 --- Undead MP .............. 9999 Attack ............ 27 Defense .......... 105 Status Immunity Evasion ............ 0 Poison Imp Magic ............. 10 Weak Against Petrify Silence Magic Defense .... 150 Fire Holy Berserk Confusion Magic Evasion ...... 0 Sleep Slow Gil ................ 0 Stop EXP ................ 0 Steal Absorbs --- Poison Drops Behemoth Suit +------------------------------------------------------------------------------+ Chadarnook (Lakshmi form) ____ ^[BEST.319] =------------------------= Level ............. 37 Immune To Type HP ............. 56000 --- --- MP .............. 9400 Attack ............ 13 Defense .......... 140 Status Immunity Evasion ............ 0 Poison Imp Magic ............. 10 Weak Against Petrify Death Magic Defense .... 150 Fire Silence Berserk Magic Evasion ...... 0 Confusion Sleep Gil ................ 0 Stop EXP ................ 0 Steal Absorbs --- Holy Water Drops --- Chadarnook (Chadarnook form) =------------------------= Level ............. 41 Immune To Type HP ............. 30000 --- --- MP .............. 7600 Attack ............ 18 Defense .......... 135 Status Immunity Evasion ............ 0 Poison Imp Magic ............. 10 Weak Against Petrify Death Magic Defense .... 130 Fire Holy Silence Berserk Magic Evasion ...... 0 Confusion Sleep Gil ................ 0 Stop EXP ................ 0 Steal Absorbs --- Lightning Drops --- +------------------------------------------------------------------------------+ Valigarmanda ____ ^[BEST.320] =------------------------= Level ............. 74 Immune To Type HP ............. 30000 Lightning Poison --- MP ............. 50000 Wind Holy Attack ............ 19 Earth Water Defense .......... 254 Status Immunity Evasion ............ 0 Poison Imp Magic .............. 4 Weak Against Petrify Death Magic Defense ..... 70 Fire Silence Berserk Magic Evasion ...... 0 Confusion Sleep Gil ................ 0 Slow Stop EXP ................ 0 Steal Absorbs --- Ice Drops --- +------------------------------------------------------------------------------+ Tonberries ____ ^[BEST.321] =------------------------= Level ............. 99 Immune To Type HP ............. 14001 --- --- MP ............. 11000 Attack ............. 5 Defense .......... 100 Status Immunity Evasion .......... 150 Petrify Death Magic .............. 1 Weak Against Berserk Confusion Magic Defense .... 150 Fire Sleep Stop Magic Evasion ...... 0 Gil ................ 0 EXP ................ 0 Steal Absorbs Miverva Bustier Water Drops Minerva Bustier +------------------------------------------------------------------------------+ Yeti ____ ^[BEST.322] =------------------------= Level ............. 33 Immune To Type HP ............. 17000 --- Humanoid MP .............. 6990 Attack ............ 25 Defense .......... 100 Status Immunity Evasion ............ 0 Imp Petrify Magic ............. 11 Weak Against Death Silence Magic Defense .... 150 Fire Poison Confusion Sleep Magic Evasion ...... 0 Gil ............... 10 EXP ................ 0 Steal Absorbs --- --- Drops --- +------------------------------------------------------------------------------+ Curlax ____ ^[BEST.323] =------------------------= Level ............. 47 Immune To Type HP ............. 15000 --- Humanoid MP .............. 2000 Attack ............. 1 Defense .......... 100 Status Immunity Evasion ............ 0 Poison Imp Magic .............. 4 Weak Against Petrify Death Magic Defense .... 110 Ice Water Silence Berserk Magic Evasion ...... 0 Confusion Stop Gil ................ 0 Stop EXP ................ 0 Steal Absorbs --- Fire Drops --- +------------------------------------------------------------------------------+ Laragorn ____ ^[BEST.324] =------------------------= Level ............. 47 Immune To Type HP ............. 10000 --- Humanoid MP .............. 2000 Attack ............. 2 Defense ........... 90 Status Immunity Evasion ............ 0 Poison Imp Magic .............. 5 Weak Against Petrify Berserk Magic Defense .... 120 Fire Sleep Stop Magic Evasion ...... 0 Gil ................ 0 EXP ................ 0 Steal Absorbs --- Ice Wind Drops --- +------------------------------------------------------------------------------+ Moebius ____ ^[BEST.325] =------------------------= Level ............. 47 Immune To Type HP ............. 12500 --- Humanoid MP .............. 2000 Attack ............. 4 Defense ........... 80 Status Immunity Evasion ............ 0 Poison Imp Magic .............. 6 Weak Against Petrify Death Magic Defense .... 130 --- Silence Confusion Magic Evasion ...... 0 Sleep Slow Gil ................ 0 EXP ................ 0 Steal Absorbs --- Lightning Drops --- +------------------------------------------------------------------------------+ Wrexsoul ____ ^[BEST.326] =------------------------= Level ............. 53 Immune To Type HP ............. 23066 --- --- MP .............. 5066 Attack ............ 27 Defense ........... 70 Status Immunity Evasion ............ 0 Poison Imp Magic .............. 5 Weak Against Petrify Death Magic Defense .... 220 Ice Silence Berserk Magic Evasion ...... 0 Confusion Sleep Gil ................ 0 Slow Stop EXP ................ 0 Steal Absorbs Memento Ring Fire Holy Drops Guard Bracelet +------------------------------------------------------------------------------+ Soul Saver ____ ^[BEST.327] =------------------------= Level ............. 41 Immune To Type HP .............. 3066 --- Humanoid MP ............... 566 Attack ............ 50 Defense .......... 150 Status Immunity Evasion ............ 0 Poison Imp Magic .............. 3 Weak Against Silence Sleep Magic Defense .... 175 Ice Stop Magic Evasion ...... 0 Gil ................ 0 EXP ................ 0 Steal Absorbs --- Fire Holy Drops --- +------------------------------------------------------------------------------+ Master Tonberry ____ ^[BEST.328] =------------------------= Level ............. 73 Immune To Type HP ............. 22000 ??? --- MP .............. 1200 Attack ............ 13 Defense .......... 100 Status Immunity Evasion ............ 0 Imp Petrify Magic .............. 9 Weak Against Death Silence Magic Defense .... 165 ??? Berserk Confusion Magic Evasion ...... 0 Stop Gil ................ 0 EXP ................ 0 Steal Absorbs Megalixer ??? Elixer Drops Gladius +------------------------------------------------------------------------------+ Samurai Soul ____ ^[BEST.329] =------------------------= Level ............. 61 Immune To Type HP ............. 37620 --- Humanoid MP .............. 7400 Attack ............ 25 Defense .......... 115 Status Immunity Evasion ........... 20 Imp Petrify Magic ............. 11 Weak Against Death Silence Magic Defense .... 175 Poison Berserk Sleep Magic Evasion ...... 0 Slow Stop Gil ............ 30000 EXP ................ 0 Steal Absorbs Murakumo --- Murasame Drops Master's Scroll +------------------------------------------------------------------------------+ Magic Master ____ ^[BEST.330] =------------------------= Level ............. 68 Immune To Type HP ............. 50000 ??? Humanoid MP ............. 50000 Attack ............. 1 Defense .......... 250 Status Immunity Evasion .......... 100 Darkness Poison Magic ............. 25 Weak Against Imp Petrify Magic Defense .... 100 ??? Death Silence Magic Evasion ...... 0 Confusion Sleep Gil ................ 0 Slow Stop EXP ................ 0 Steal Absorbs Crystal Orb ??? Elixer Drops Megalixer +------------------------------------------------------------------------------+ Deathgaze ____ ^[BEST.331] =------------------------= Level ............. 31 Immune To Type HP ............. 55555 --- --- MP ............. 38000 Attack ............ 35 Defense .......... 150 Status Immunity Evasion ........... 30 Darkness Poison Magic .............. 8 Weak Against Imp Petrify Magic Defense .... 170 Fire Holy Death Silence Magic Evasion ..... 30 Berserk Confusion Gil ................ 0 Sleep Slow EXP ................ 0 Stop Steal Absorbs --- Ice Poison Drops --- +------------------------------------------------------------------------------+ Hidon ____ ^[BEST.332] =------------------------= Level ............. 43 Immune To Type HP ............. 25000 --- Undead MP ............. 12500 Attack ............ 13 Defense .......... 110 Status Immunity Evasion ............ 0 Darkness Poison Magic ............. 10 Weak Against Imp Petrify Magic Defense .... 160 Fire Holy Death Silence Magic Evasion ...... 0 Earth Berserk Confusion Gil ................ 0 Sleep Stop EXP ................ 0 Steal Absorbs Thornlet Poison Teleport Stone Drops Teleport Stone +------------------------------------------------------------------------------+ Erebus ____ ^[BEST.333] =------------------------= Level ............. 43 Immune To Type HP .............. 3500 --- --- MP .............. 1000 Attack ............ 13 Defense ........... 85 Status Immunity Evasion ............ 0 Imp Berserk Magic ............. 10 Weak Against Confusion Sleep Magic Defense .... 150 Earth Magic Evasion ...... 0 Gil ................ 0 EXP ................ 0 Steal Absorbs --- Poison Drops --- +------------------------------------------------------------------------------+ Erebus ____ ^[BEST.334] =------------------------= Level ............. 43 Immune To Type HP .............. 3500 --- --- MP .............. 1000 Attack ............ 13 Defense .......... 115 Status Immunity Evasion ............ 0 Imp Death Magic ............. 10 Weak Against Silence Confusion Magic Defense .... 120 --- Sleep Slow Magic Evasion ...... 0 Stop Gil ................ 0 EXP ................ 0 Steal Absorbs --- Fire Imp Lightning Poison Drops Wind Holy --- Water +------------------------------------------------------------------------------+ Erebus ____ ^[BEST.335] =------------------------= Level ............. 43 Immune To Type HP .............. 3500 --- Undead MP .............. 1000 Attack ............ 13 Defense .......... 105 Status Immunity Evasion ............ 0 Darkness Poison Magic ............. 10 Weak Against Imp Petrify Magic Defense .... 130 Fire Holy Silence Berserk Magic Evasion ...... 0 Sleep Gil ................ 0 EXP ................ 0 Steal Absorbs --- Poison Drops --- +------------------------------------------------------------------------------+ Erebus ____ ^[BEST.336] =------------------------= Level ............. 43 Immune To Type HP .............. 3500 --- --- MP .............. 1000 Attack ............ 13 Defense ........... 95 Status Immunity Evasion ............ 0 Imp Petrify Magic ............. 10 Weak Against Magic Defense .... 140 Fire Ice Magic Evasion ...... 0 Lightning Poison Gil ................ 0 Wind Holy EXP ................ 0 Earth Water Steal Absorbs --- --- Drops --- +------------------------------------------------------------------------------+ Red Dragon ____ ^[BEST.337] =------------------------= Level ............. 67 Immune To Type HP ............. 30000 --- --- MP .............. 1780 Attack ............ 13 Defense .......... 110 Status Immunity Evasion ............ 0 Imp Petrify Magic ............. 10 Weak Against Death Silence Magic Defense .... 150 Ice Water Berserk Sleep Magic Evasion ...... 0 Stop Gil ................ 0 EXP ................ 0 Steal Absorbs --- Fire Drops Murakumo +------------------------------------------------------------------------------+ Blue Dragon ____ ^[BEST.338] =------------------------= Level ............. 65 Immune To Type HP ............. 26900 --- --- MP .............. 3800 Attack ............ 13 Defense .......... 110 Status Immunity Evasion ............ 0 Imp Petrify Magic ............. 10 Weak Against Death Silence Magic Defense .... 150 Lightning Berserk Confusion Magic Evasion ...... 0 Sleep Stop Gil ................ 0 EXP ................ 0 Steal Absorbs --- Water Drops Zantetsuken +------------------------------------------------------------------------------+ Gold Dragon ____ ^[BEST.339] =------------------------= Level ............. 62 Immune To Type HP ............. 32400 --- --- MP .............. 4000 Attack ............ 13 Defense .......... 110 Status Immunity Evasion ............ 0 Imp Petrify Magic ............. 10 Weak Against Death Silence Magic Defense .... 150 Water Confusion Sleep Magic Evasion ...... 0 Slow Stop Gil ................ 0 EXP ................ 0 Steal Absorbs --- Lightning Drops Crystal Orb +------------------------------------------------------------------------------+ Ice Dragon ____ ^[BEST.340] =------------------------= Level ............. 74 Immune To Type HP ............. 24400 --- --- MP .............. 9000 Attack ............ 13 Defense .......... 110 Status Immunity Evasion ............ 0 Imp Petrify Magic ............. 10 Weak Against Sleep Stop Magic Defense .... 150 Fire Magic Evasion ...... 0 Gil ................ 0 EXP ................ 0 Steal Absorbs --- Ice Drops Force Shield +------------------------------------------------------------------------------+ Storm Dragon ____ ^[BEST.341] =------------------------= Level ............. 74 Immune To Type HP ............. 42000 --- --- MP .............. 1250 Attack ............ 13 Defense .......... 110 Status Immunity Evasion ............ 0 Poison Imp Magic .............. 9 Weak Against Petrify Death Magic Defense .... 150 Lightning Silence Berserk Magic Evasion ...... 0 Confusion Sleep Gil ................ 0 Slow Stop EXP ................ 0 Steal Absorbs --- Wind Drops Force Armor +------------------------------------------------------------------------------+ Earth Dragon ____ ^[BEST.342] =------------------------= Level ............. 53 Immune To Type HP ............. 25800 --- --- MP ............. 16500 Attack ............ 23 Defense .......... 110 Status Immunity Evasion ............ 0 Imp Petrify Magic ............. 12 Weak Against Death Silence Magic Defense .... 150 Wind Water Berserk Confusion Magic Evasion ...... 0 Stop Gil ................ 0 EXP ................ 0 Steal Absorbs X-Potion --- Drops Magus Rod +------------------------------------------------------------------------------+ Skull Dragon ____ ^[BEST.343] =------------------------= Level ............. 62 Immune To Type HP ............. 32800 --- --- MP .............. 1999 Attack ............ 15 Defense .......... 140 Status Immunity Evasion ............ 0 Darkness Poison Magic ............. 10 Weak Against Imp Petrify Magic Defense .... 120 Fire Holy Silence Berserk Magic Evasion ...... 0 Confusion Sleep Gil ................ 0 Slow Stop EXP ................ 0 Steal Absorbs --- Poison Drops Muscle Belt +------------------------------------------------------------------------------+ Holy Dragon ____ ^[BEST.344] =------------------------= Level ............. 71 Immune To Type HP ............. 18500 --- --- MP ............. 12000 Attack ............ 13 Defense .......... 110 Status Immunity Evasion ............ 0 Poison Imp Magic .............. 9 Weak Against Petrify Death Magic Defense .... 150 --- Berserk Confusion Magic Evasion ...... 0 Sleep Gil ................ 0 EXP ................ 0 Steal Absorbs Holy Lance Holy X-Potion Drops --- +------------------------------------------------------------------------------+ Gigantuar ____ ^[BEST.345] =------------------------= Level ............. 91 Immune To Type HP ............. 30000 Fire --- MP .............. 4500 Attack ............ 15 Defense .......... 200 Status Immunity Evasion .......... 200 Darkness Poison Magic ............. 18 Weak Against Imp Petrify Magic Defense .... 200 --- Death Silence Magic Evasion .... 200 Berserk Confusion Gil ............. 1111 Sleep Slow EXP ................ 0 Stop Steal Absorbs --- Water Drops --- +------------------------------------------------------------------------------+ Leviathan ____ ^[BEST.346] =------------------------= Level ............. 91 Immune To Type HP ............. 32000 --- --- MP .............. 7000 Attack ............ 22 Defense .......... 140 Status Immunity Evasion ........... 20 Darkness Poison Magic ............. 14 Weak Against Imp Petrify Magic Defense .... 120 --- Death Silence Magic Evasion ..... 20 Berserk Confusion Gil ............ 10000 Sleep Slow EXP ................ 0 Stop Steal Absorbs --- Water Drops --- +------------------------------------------------------------------------------+ Gilgamesh ____ ^[BEST.347] =------------------------= Level ............. 97 Immune To Type HP ............. 38000 --- Humanoid MP .............. 3200 Attack ............ 51 Defense .......... 173 Status Immunity Evasion ........... 45 Darkness Poison Magic .............. 8 Weak Against Imp Petrify Magic Defense .... 212 --- Death Silence Magic Evasion ..... 30 Berserk Confusion Gil ................ 0 Sleep Slow EXP ................ 0 Stop Steal Absorbs Genji Shield --- Genji Glove Drops Genji Armor Genji Helm +------------------------------------------------------------------------------+ Inferno ____ ^[BEST.348] =------------------------= Level ............. 67 Immune To Type HP ............. 30800 --- --- MP .............. 9700 Attack ............ 13 Defense .......... 130 Status Immunity Evasion ............ 0 Poison Imp Magic ............. 10 Weak Against Petrify Death Magic Defense .... 145 Lightning Silence Berserk Magic Evasion ...... 0 Confusion Sleep Gil ................ 0 Stop EXP ................ 0 Steal Absorbs Ice Shield Fire Drops --- +------------------------------------------------------------------------------+ Rahu ____ ^[BEST.349] =------------------------= Level ............. 67 Immune To Type HP .............. 8000 --- --- MP ............... 770 Attack ............ 13 Defense ........... 80 Status Immunity Evasion ............ 0 Darkness Poison Magic ............. 10 Weak Against Imp Silence Magic Defense .... 190 Ice Berserk Confusion Magic Evasion ...... 0 Sleep Gil ................ 0 EXP ................ 0 Steal Absorbs Flame Shield Lightning Drops --- +------------------------------------------------------------------------------+ Ketu ____ ^[BEST.350] =------------------------= Level ............. 67 Immune To Type HP ............. 11000 --- --- MP .............. 2600 Attack ............ 13 Defense ........... 75 Status Immunity Evasion ............ 0 Darkness Poison Magic .............. 7 Weak Against Imp Silence Magic Defense .... 185 Fire Berserk Confusion Magic Evasion ...... 0 Sleep Gil ................ 0 EXP ................ 0 Steal Absorbs Ice Shield Ice Drops --- +------------------------------------------------------------------------------+ Ultima Buster ____ ^[BEST.351] =------------------------= Level ............. 67 Immune To Type HP ............. 55000 --- --- MP ............. 19000 Attack ............ 20 Defense ........... 75 Status Immunity Evasion ............ 0 Poison Imp Magic ............. 10 Weak Against Petrify Death Magic Defense ..... 70 --- Silence Berserk Magic Evasion ...... 0 Confusion Sleep Gil ................ 0 Stop EXP ................ 0 Steal Absorbs Crystal Orb Poison Wind Blood Sword Holy Earth Drops Water --- +------------------------------------------------------------------------------+ Guardian ____ ^[BEST.352] =------------------------= Level ............. 67 Immune To Type HP ............. 60000 --- --- MP .............. 5200 Attack ............ 13 Defense .......... 150 Status Immunity Evasion ............ 0 Darkness Poison Magic ............. 25 Weak Against Imp Petrify Magic Defense .... 150 Lightning Water Death Silence Magic Evasion ...... 0 Berserk Confusion Gil ................ 0 Sleep Stop EXP ................ 0 Steal Absorbs Ribbon --- Force Armor Drops --- +------------------------------------------------------------------------------+ Fiend ____ ^[BEST.353] =------------------------= Level ............. 73 Immune To Type HP ............. 63000 --- --- MP .............. 4800 Attack ............ 60 Defense .......... 110 Status Immunity Evasion ............ 0 Poison Imp Magic .............. 9 Weak Against Petrify Death Magic Defense .... 160 Holy Silence Berserk Magic Evasion ...... 0 Confusion Sleep Gil ................ 0 Stop EXP ................ 0 Steal Absorbs Safety Bit Ice Poison Drops Mutsunokami +------------------------------------------------------------------------------+ Goddess ____ ^[BEST.354] =------------------------= Level ............. 63 Immune To Type HP ............. 44000 --- --- MP ............. 19000 Attack ............ 13 Defense ........... 85 Status Immunity Evasion ............ 0 Darkness Poison Magic ............. 14 Weak Against Imp Petrify Magic Defense .... 150 --- Death Silence Magic Evasion ...... 0 Berserk Confusion Gil ................ 0 Sleep Slow EXP ................ 0 Stop Steal Absorbs Minerva Bustier Lightning Holy Drops Excalibur +------------------------------------------------------------------------------+ Demon ____ ^[BEST.355] =------------------------= Level ............. 67 Immune To Type HP ............. 58000 --- --- MP ............. 18900 Attack ............ 15 Defense .......... 180 Status Immunity Evasion ............ 0 Poison Imp Magic ............. 13 Weak Against Petrify Death Magic Defense .... 145 Poison Silence Berserk Magic Evasion ...... 0 Confusion Sleep Gil ................ 0 EXP ................ 0 Steal Absorbs Red Jacket Fire Wind Drops Radiant Lance +------------------------------------------------------------------------------+ Short Arm ____ ^[BEST.356] =------------------------= Level ............. 73 Immune To Type HP ............. 27000 --- --- MP ............. 10000 Attack ............ 50 Defense .......... 115 Status Immunity Evasion ........... 10 Darkness Poison Magic ............. 10 Weak Against Imp Petrify Magic Defense .... 155 Water Death Confusion Magic Evasion ...... 0 Sleep Stop Gil ................ 0 EXP ................ 0 Steal Absorbs Elixer --- Drops --- +------------------------------------------------------------------------------+ Long Arm ____ ^[BEST.357] =------------------------= Level ............. 73 Immune To Type HP ............. 33000 --- --- MP ............. 10000 Attack ............ 35 Defense .......... 110 Status Immunity Evasion ............ 5 Darkness Poison Magic ............. 30 Weak Against Imp Death Magic Defense .... 150 Wind Silence Confusion Magic Evasion ...... 0 Sleep Slow Gil ................ 0 Stop EXP ................ 0 Steal Absorbs Elixer --- Drops --- +------------------------------------------------------------------------------+ Visage ____ ^[BEST.358] =------------------------= Level ............. 74 Immune To Type HP ............. 30000 Earth Humanoid MP ............. 10000 Attack ............ 63 Defense .......... 140 Status Immunity Evasion ........... 10 Poison Imp Magic ............. 12 Weak Against Petrify Silence Magic Defense .... 140 Fire Berserk Confusion Magic Evasion ...... 0 Sleep Slow Gil ................ 0 Stop EXP ................ 0 Steal Absorbs Elixer --- Drops --- +------------------------------------------------------------------------------+ Tiger ____ ^[BEST.359] =------------------------= Level ............. 70 Immune To Type HP ............. 30000 --- --- MP ............. 10000 Attack ............ 13 Defense .......... 120 Status Immunity Evasion ............ 0 Darkness Imp Magic .............. 7 Weak Against Petrify Death Magic Defense .... 153 Ice Silence Berserk Magic Evasion ...... 0 Confusion Sleep Gil ................ 0 Slow Stop EXP ................ 0 Steal Absorbs Elixer Earth Drops --- +------------------------------------------------------------------------------+ Machine ____ ^[BEST.360] =------------------------= Level ............. 73 Immune To Type HP ............. 24000 --- --- MP ............. 10000 Attack ............ 13 Defense .......... 105 Status Immunity Evasion ............ 0 Darkness Poison Magic ............. 10 Weak Against Imp Petrify Magic Defense .... 153 Lightning Silence Berserk Magic Evasion ...... 0 Confusion Sleep Gil ................ 0 EXP ................ 0 Steal Absorbs Elixer --- Drops --- +------------------------------------------------------------------------------+ Magic ____ ^[BEST.361] =------------------------= Level ............. 72 Immune To Type HP ............. 41000 --- Humanoid MP ............. 10000 Attack ............. 1 Defense .......... 145 Status Immunity Evasion ............ 0 Darkness Poison Magic .............. 8 Weak Against Imp Petrify Magic Defense .... 155 Earth Death Berserk Magic Evasion ...... 0 Confusion Sleep Gil ................ 0 Slow Stop EXP ................ 0 Steal Absorbs Elixer --- Drops --- +------------------------------------------------------------------------------+ Power ____ ^[BEST.362] =------------------------= Level ............. 73 Immune To Type HP ............. 28000 --- Humanoid MP ............. 10000 Attack ............. 6 Defense .......... 115 Status Immunity Evasion ............ 0 Darkness Poison Magic .............. 9 Weak Against Imp Petrify Magic Defense .... 153 Poison Death Silence Magic Evasion ...... 0 Confusion Sleep Gil ................ 0 EXP ................ 0 Steal Absorbs Elixer --- Drops --- +------------------------------------------------------------------------------+ Lady ____ ^[BEST.363] =------------------------= Level ............. 48 Immune To Type HP .............. 9999 --- --- MP ............. 10000 Attack ............ 73 Defense .......... 115 Status Immunity Evasion ............ 0 Darkness Poison Magic .............. 9 Weak Against Imp Petrify Magic Defense .... 155 --- Death Silence Magic Evasion ...... 0 Berserk Confusion Gil ................ 0 Sleep Slow EXP ................ 0 Stop Steal Absorbs Ragnarok Fire Ice Lightning Poison Drops Wind Holy --- Earth Water +------------------------------------------------------------------------------+ Rest ____ ^[BEST.364] =------------------------= Level ............. 71 Immune To Type HP ............. 40000 --- Humanoid MP ............. 10000 Attack ............ 63 Defense .......... 140 Status Immunity Evasion ............ 0 Darkness Poison Magic .............. 9 Weak Against Imp Petrify Magic Defense .... 120 --- Death Silence Magic Evasion ...... 0 Berserk Confusion Gil ................ 0 Sleep Slow EXP ................ 0 Stop Steal Absorbs Ultima Weapon --- Drops --- +------------------------------------------------------------------------------+ Kefka ____ ^[BEST.365] =------------------------= Level ............ ??? Immune To Type HP ............... ??? ??? ??? MP ............... ??? Attack ........... ??? Defense .......... ??? Status Immunity Evasion .......... ??? ??? Magic ............ ??? Weak Against Magic Defense .... ??? ??? Magic Evasion .... ??? Gil .............. ??? EXP .............. ??? Steal Absorbs ??? ??? Drops ??? +------------------------------------------------------------------------------+ Plague ____ ^[BEST.366] =------------------------= Level ............. 79 Immune To Type HP ............. 22000 --- Humanoid MP ............. 12000 Attack ............ 31 Defense .......... 130 Status Immunity Evasion .......... 250 Imp Petrify Magic ............. 20 Weak Against Death Confusion Magic Defense .... 160 --- Magic Evasion .... 180 Gil ................ 0 EXP ............. 5000 Steal Absorbs --- --- Drops Angel Brush +------------------------------------------------------------------------------+ Flan Princess ____ ^[BEST.367] =------------------------= Level ............. 91 Immune To Type HP ............. 12345 Poison Wind --- MP .............. 1000 Holy Earth Attack ............ 13 Water Defense .......... 250 Status Immunity Evasion ............ 0 Darkness Poison Magic ............. 15 Weak Against Imp Petrify Magic Defense .... 100 Fire Stop Magic Evasion ...... 0 Gil ............ 11111 EXP ............. 5000 Steal Absorbs Megalixer --- Super Ball Drops Oborozuki +------------------------------------------------------------------------------+ Neslug ____ ^[BEST.368] =------------------------= Level ............. 97 Immune To Type HP ............. 62000 --- --- MP ............. 62000 Attack ............ 60 Defense .......... 255 Status Immunity Evasion ............ 0 Darkness Poison Magic ............. 20 Weak Against Imp Petrify Magic Defense .... 255 Fire Death Silence Magic Evasion ...... 0 Berserk Confusion Gil ............ 50000 Sleep Slow EXP ................ 0 Stop Steal Absorbs --- Ice Lightning Water Drops --- +------------------------------------------------------------------------------+ Neslug ____ ^[BEST.369] =------------------------= Level ............. 97 Immune To Type HP ............. 62000 --- --- MP ............. 62000 Attack ............ 50 Defense .......... 180 Status Immunity Evasion ........... 50 Darkness Poison Magic ............. 20 Weak Against Imp Petrify Magic Defense .... 195 Fire Death Silence Magic Evasion ..... 50 Berserk Confusion Gil ............ 50000 Sleep Slow EXP ................ 0 Stop Steal Absorbs --- Ice Lightning Water Drops Gungnir +------------------------------------------------------------------------------+ Earth Eater ____ ^[BEST.370] =------------------------= Level ............. 97 Immune To Type HP ............. 36000 --- --- MP .............. 1400 Attack ............ 70 Defense ........... 10 Status Immunity Evasion ............ 0 Darkness Poison Magic ............. 30 Weak Against Imp Petrify Magic Defense ..... 80 Holy Death Silence Magic Evasion ...... 0 Sleep Gil ................ 0 EXP ............. 5000 Steal Absorbs Teleport Stone --- Drops --- +------------------------------------------------------------------------------+ Gargantua ____ ^[BEST.371] =------------------------= Level ............. 85 Immune To Type HP ............. 30000 --- Humanoid MP .............. 1500 Attack ............ 67 Defense .......... 100 Status Immunity Evasion ........... 55 Imp Petrify Magic .............. 0 Weak Against Death Silence Magic Defense .... 100 Poison Stop Magic Evasion ...... 0 Gil ................ 0 EXP ............. 5000 Steal Absorbs --- --- Drops Growth Egg +------------------------------------------------------------------------------+ Malboro Menace ____ ^[BEST.372] =------------------------= Level ............. 92 Immune To Type HP ............. 15000 --- --- MP .............. 2000 Attack ............ 13 Defense .......... 144 Status Immunity Evasion ............ 0 Darkness Imp Magic .............. 9 Weak Against Petrify Silence Magic Defense .... 109 Fire Berserk Confusion Magic Evasion ...... 0 Stop Gil ................ 0 EXP ............. 5000 Steal Absorbs Hi-Potion Ice Lightning Potion Poison Wind Drops Holy Earth Potion Water +------------------------------------------------------------------------------+ Abyss Worm ____ ^[BEST.373] =------------------------= Level ............. 91 Immune To Type HP ............. 34000 Fire Lightning --- MP ............. 60000 Poison Wind Attack ............ 23 Earth Water Defense .......... 180 Status Immunity Evasion ............ 0 Darkness Poison Magic ............. 10 Weak Against Imp Petrify Magic Defense .... 150 Holy Death Silence Magic Evasion ...... 0 Berserk Confusion Gil ................ 0 Sleep Slow EXP ............. 5000 Stop Steal Absorbs Elixer Ice Drops Phoenix Down +------------------------------------------------------------------------------+ Dark Behemoth ____ ^[BEST.374] =------------------------= Level ............. 91 Immune To Type HP ............. 38000 --- --- MP .............. 9999 Attack ............ 27 Defense .......... 115 Status Immunity Evasion ............ 0 Poison Imp Magic ............. 15 Weak Against Petrify Silence Magic Defense .... 151 Fire Holy Berserk Confusion Magic Evasion ...... 0 Sleep Slow Gil ................ 0 Stop EXP ............. 5000 Steal Absorbs Behemoth Suit Poison Phoenix Down Drops Phoenix Down +------------------------------------------------------------------------------+ Red Dragon ____ ^[BEST.375] =------------------------= Level ............. 97 Immune To Type HP ............. 59000 --- --- MP ............. 12000 Attack ............ 40 Defense .......... 150 Status Immunity Evasion ........... 20 Darkness Poison Magic ............. 15 Weak Against Imp Petrify Magic Defense .... 150 Ice Water Death Silence Magic Evasion ..... 10 Berserk Confusion Gil ................ 0 Sleep Slow EXP ................ 0 Stop Steal Absorbs X-Ether Fire Drops Apocalypse +------------------------------------------------------------------------------+ Blue Dragon ____ ^[BEST.376] =------------------------= Level ............. 97 Immune To Type HP ............. 57000 --- --- MP ............. 16000 Attack ............ 40 Defense .......... 150 Status Immunity Evasion ........... 20 Imp Petrify Magic ............. 15 Weak Against Death Silence Magic Defense .... 150 Lightning Berserk Confusion Magic Evasion ..... 10 Sleep Stop Gil ................ 0 EXP ................ 0 Steal Absorbs X-Potion Water Drops Save the Queen +------------------------------------------------------------------------------+ Gold Dragon ____ ^[BEST.377] =------------------------= Level ............. 97 Immune To Type HP ............. 60000 --- --- MP ............. 18000 Attack ............ 40 Defense .......... 150 Status Immunity Evasion ........... 20 Darkness Poison Magic ............. 15 Weak Against Imp Petrify Magic Defense .... 150 Water Death Silence Magic Evasion ..... 10 Berserk Confusion Gil ................ 0 Sleep Slow EXP ................ 0 Stop Steal Absorbs X-Ether Lightning Drops Zwill Crossblade +------------------------------------------------------------------------------+ Ice Dragon ____ ^[BEST.378] =------------------------= Level ............. 97 Immune To Type HP ............. 32000 --- --- MP ............. 20000 Attack ............ 40 Defense .......... 150 Status Immunity Evasion ........... 20 Darkness Poison Magic ............. 15 Weak Against Imp Petrify Magic Defense .... 150 Fire Death Silence Magic Evasion ..... 20 Berserk Confusion Gil ................ 0 Sleep Slow EXP ................ 0 Stop Steal Absorbs --- Ice Drops Final Trump +------------------------------------------------------------------------------+ Storm Dragon ____ ^[BEST.379] =------------------------= Level ............. 97 Immune To Type HP ............. 62000 --- --- MP ............. 10000 Attack ............ 40 Defense .......... 150 Status Immunity Evasion .......... 200 Darkness Poison Magic ............. 12 Weak Against Imp Petrify Magic Defense .... 150 Lightning Death Silence Magic Evasion ..... 80 Berserk Confusion Gil ................ 0 Sleep Slow EXP ................ 0 Stop Steal Absorbs Hi-Ether Wind Drops Longinus +------------------------------------------------------------------------------+ Earth Dragon ____ ^[BEST.380] =------------------------= Level ............. 97 Immune To Type HP ............. 58000 --- --- MP ............. 24000 Attack ........... 100 Defense .......... 220 Status Immunity Evasion ........... 10 Darkness Poison Magic ............. 18 Weak Against Imp Petrify Magic Defense .... 150 Wind Water Death Silence Magic Evasion ..... 20 Berserk Confusion Gil ................ 0 Sleep Slow EXP ................ 0 Stop Steal Absorbs X-Potion Earth Drops Godhand +------------------------------------------------------------------------------+ Skull Dragon ____ ^[BEST.381] =------------------------= Level ............. 97 Immune To Type HP ............. 61000 --- --- MP ............. 14000 Attack ............ 40 Defense .......... 200 Status Immunity Evasion ............ 0 Darkness Poison Magic ............. 15 Weak Against Imp Petrify Magic Defense .... 120 Fire Holy Death Silence Magic Evasion ..... 20 Berserk Confusion Gil ................ 0 Sleep Slow EXP ................ 0 Stop Steal Absorbs Holy Water Poison Drops Scorpion Tail +------------------------------------------------------------------------------+ Holy Dragon ____ ^[BEST.382] =------------------------= Level ............. 97 Immune To Type HP ............. 55000 --- --- MP ............. 22000 Attack ............ 30 Defense .......... 150 Status Immunity Evasion ........... 10 Darkness Poison Magic ............. 22 Weak Against Imp Petrify Magic Defense .... 200 Ice Water Death Silence Magic Evasion ..... 40 Berserk Confusion Gil ................ 0 Sleep Slow EXP ................ 0 Stop Steal Absorbs Elixer Fire Drops Zanmato +------------------------------------------------------------------------------+ Kaiser Dragon ____ ^[BEST.383] =------------------------= Level ............ ??? Immune To Type HP ............... ??? ??? ??? MP ............... ??? Attack ........... ??? Defense .......... ??? Status Immunity Evasion .......... ??? ??? Magic ............ ??? Weak Against Magic Defense .... ??? ??? Magic Evasion .... ??? Gil .............. ??? EXP .............. ??? Steal Absorbs ??? ??? Drops ??? +------------------------------------------------------------------------------+ Omega Weapon ____ ^[BEST.384] =------------------------= Level ............. 97 Immune To Type HP ............. 65000 --- --- MP ............. 65000 Attack ........... 111 Defense .......... 222 Status Immunity Evasion ........... 55 Darkness Poison Magic ............. 30 Weak Against Imp Petrify Magic Defense .... 222 --- Death Silence Magic Evasion ..... 55 Berserk Confusion Gil ................ 0 Sleep Slow EXP ................ 0 Stop Steal Absorbs Megalixer --- Drops Murakumo +------------------------------------------------------------------------------+ O----------O-------------------------------------------------------------------O | __ | F I N A L F A N T A S Y V I | | / \ O-------------------------------------------------------------------O | / /\ \ | A P P E N D I X | | | / \ | O-------------------------------------------------------------------O | | /\ | | I N D E X | | | / \ | O---------------------------------------------------O---------------O | |/ \| | | ^[APPX.000] | | | O---------------O O----------O This area is your one-stop shop for all the stuff in the game. Everything from Items to Armor to Dances; it's all here. Relics work oddly (read more in the Relics section), but they're here as well. Remember, if there's a list in the game, there's a very good chance you'll find it here. At any rate, here's what you'll find in the appendices: -> Appendix A: Items .................................... [APPX.001] -> Appendix B: Weapons .................................. [APPX.002] -> Appendix C: Armor .................................... [APPX.003] -> Appendix D: Relics ................................... [APPX.004] -> Appendix E: Espers ................................... [APPX.005] -> Appendix F: Magic .................................... [APPX.006] -> Appendix G: Bushido .................................. [APPX.007] -> Appendix H: Blitz .................................... [APPX.008] -> Appendix I: Lore ..................................... [APPX.009] -> Appendix J: Rage ..................................... [APPX.010] -> Appendix K: Dance .................................... [APPX.011] -> Appendix L: Shop List (World of Balance) ............. [APPX.012] -> Appendix M: Shop List (World of Ruin)................. [APPX.013] When browsing, don't forget the carat (^)! O----------O-------------------------------------------------------------------O | __ | F I N A L F A N T A S Y V I | | / \ O-------------------------------------------------------------------O | / /\ \ | A P P E N D I X A | | | / \ | O-------------------------------------------------------------------O | | /\ | | I T E M S | | | / \ | O---------------------------------------------------O---------------O | |/ \| | | ^[APPX.001] | | | O---------------O O----------O This appendix will give you a listing of every item available in the game. Keep in mind that this list does NOT include any weapons or armor (they each have their own seperate appendix), so only come here if you want to view items. +------------------------------------------------------------------------------+ Item : Potion Effect : Restores 50 HP. Notes : None +------------------------------------------------------------------------------+ Item : Hi-Potion Effect : Restores 250 HP. Notes : None +------------------------------------------------------------------------------+ Item : X-Potion Effect : Fully restores HP. Notes : None +------------------------------------------------------------------------------+ Item : Ether Effect : Restores 50 MP. Notes : None +------------------------------------------------------------------------------+ Item : Hi-Ether Effect : Restores 150 MP. Notes : None +------------------------------------------------------------------------------+ Item : X-Ether Effect : Fully restores MP. Notes : None +------------------------------------------------------------------------------+ Item : Elixer Effect : Fully restores HP and MP. Notes : None +------------------------------------------------------------------------------+ Item : Megalixer Effect : Fully restores the entire party's HP and MP. Notes : Can only be used in battle. +------------------------------------------------------------------------------+ Item : Phoenix Down Effect : Cures KO status. Notes : None +------------------------------------------------------------------------------+ Item : Holy Water Effect : Cures Zombie status. Notes : None +------------------------------------------------------------------------------+ Item : Antidote Effect : Cures poison. Notes : None +------------------------------------------------------------------------------+ Item : Eye Drops Effect : Cures darkness. Notes : None +------------------------------------------------------------------------------+ Item : Echo Screen Effect : Cures silence. Notes : Can only be used in battle. +------------------------------------------------------------------------------+ Item : Gold Needle Effect : Cures petrification. Notes : None +------------------------------------------------------------------------------+ Item : Green Cherry Effect : Cures imp status. Notes : None +------------------------------------------------------------------------------+ Item : Remedy Effect : Cures all status ailments except zombie and KO. Notes : None +------------------------------------------------------------------------------+ Item : Magicite Shard Effect : Summons a random esper. May even summon espers not in the party's possession. Notes : Can only be used in battle. +------------------------------------------------------------------------------+ Item : Super Ball Effect : Bounces around the battlefield when thrown. Deals damage to all enemies. Notes : Can only be used in battle. +------------------------------------------------------------------------------+ Item : Smoke Bomb Effect : Releases a cloud of thick smoke when thrown. Allows the party to escape from battle. Notes : Can only be used in battle. +------------------------------------------------------------------------------+ Item : Teleport Stone Effect : Enchanted with the Teleport spell. Teleports the party out of a dungeon or battle. Notes : Cannot be used everywhere, only in certain areas of dungeons. Can be used at any time in battle. +------------------------------------------------------------------------------+ Item : Dried Meat Effect : Cures an empty stomach. Notes : Required to recruit Gau the first time. Restores 150 HP when used in battle. +------------------------------------------------------------------------------+ Item : Sleeping Bag Effect : Fully restores one person's HP and MP. Can be used outdoors. Notes : Can be used on Save Points as well. +------------------------------------------------------------------------------+ Item : Tent Effect : Fully restores the entire party's HP and MP. Can be used outdoors. Notes : Can be used on Save Points as well. +------------------------------------------------------------------------------+ O----------O-------------------------------------------------------------------O | __ | F I N A L F A N T A S Y V I | | / \ O-------------------------------------------------------------------O | / /\ \ | A P P E N D I X B | | | / \ | O-------------------------------------------------------------------O | | /\ | | W E A P O N S | | | / \ | O---------------------------------------------------O---------------O | |/ \| | | ^[APPX.002] | | | O---------------O O----------O This appendix will give you a listing of every weapon available in the game. Keep in mind that this list does NOT include any items or armor (they each have their own seperate appendix), so only come here if you want to view weapons. This appendix is set up like you see on the Item Subscreen after using the Sort option. You'll see it in this order: - Throwable Weapons (includes Scrolls) - Daggers (also includes Shadow's short sword weapons) - Swords - Lances - Katanas - Rods - Brushes - Maces (or other thrown weapons) - Cards - Claws - Tools +------------------------------------------------------------------------------+ T H R O W A B L E W E A P O N S +------------------------------------------------------------------------------+ Name : Shuriken Description : Four-pointed ninja throwing star. Damage Type : N/A Use with the Throw command. Equipped by : N/A Strength .... + 0 Attack ........... 86 Speed ....... + 0 Defense .......... 0 Stamina ..... + 0 Evasion .......... + 0 Magic ....... + 0 Magic Defense .... 0 Magic Evasion .... + 0 +------------------------------------------------------------------------------+ Name : Fuma Shuriken Description : Five-pointed ninja throwing star. Damage Type : N/A Use with the Throw command. Equipped by : N/A Strength .... + 0 Attack ........... 132 Speed ....... + 0 Defense .......... 0 Stamina ..... + 0 Evasion .......... + 0 Magic ....... + 0 Magic Defense .... 0 Magic Evasion .... + 0 +------------------------------------------------------------------------------+ Name : Pinwheel Description : Pinwheel with sharp, cutting blades. Damage Type : N/A Use with the Throw command. Equipped by : N/A Strength .... + 0 Attack ........... 190 Speed ....... + 0 Defense .......... 0 Stamina ..... + 0 Evasion .......... + 0 Magic ....... + 0 Magic Defense .... 0 Magic Evasion .... + 0 +------------------------------------------------------------------------------+ Name : Flame Scroll Description : Deals fire damage to all enemies. Damage Type : Fire Use with the Throw command. Equipped by : N/A NOTE : Scrolls don't have actual damage ratings. They're based on the thrower's Magic rating. +------------------------------------------------------------------------------+ Name : Water Scroll Description : Deals water damage to all enemies. Damage Type : Water Use with the Throw command. Equipped by : N/A NOTE : Scrolls don't have actual damage ratings. They're based on the thrower's Magic rating. +------------------------------------------------------------------------------+ Name : Lightning Scroll Description : Deals lightning damage to all Damage Type : Lightning enemies. Use with the Throw command. Equipped by : N/A NOTE : Scrolls don't have actual damage ratings. They're based on the thrower's Magic rating. +------------------------------------------------------------------------------+ Name : Invisibility Scroll Description : Grants invisibility when thrown. Damage Type : N/A Use with the Throw command. Equipped by : N/A NOTE : Scrolls don't have actual damage ratings. They're based on the thrower's Magic rating. +------------------------------------------------------------------------------+ Name : Shadow Scroll Description : Creates illusionary images of the Damage Type : N/A thrower. Use with the Throw command. Equipped by : N/A NOTE : Scrolls don't have actual damage ratings. They're based on the thrower's Magic rating. +------------------------------------------------------------------------------+ D A G G E R S +------------------------------------------------------------------------------+ Name : Dagger Description : Light and well-balanced dagger. Damage Type : N/A Equipped by : Terra Locke Shadow Edgar Celes Strago Relm Setzer Mog Gogo Strength .... + 0 Attack ........... 26 Speed ....... + 0 Defense .......... 0 Stamina ..... + 0 Evasion .......... + 0 Magic ....... + 0 Magic Defense .... 0 Magic Evasion .... + 0 Bushido : NO Runic : OK Two-handed : OK +------------------------------------------------------------------------------+ Name : Mythril Knife Description : Sturdy adventurer's knife forged from Damage Type : N/A pure mythril. Equipped by : Terra Locke Shadow Celes Celes Strago Relm Setzer Mog Gogo Strength .... + 0 Attack ........... 30 Speed ....... + 0 Defense .......... 0 Stamina ..... + 10 Evasion .......... + 0 Magic ....... + 0 Magic Defense .... 0 Magic Evasion .... + 0 Bushido : NO Runic : OK Two-handed : OK +------------------------------------------------------------------------------+ Name : Main Gauche Description : Short dagger that sometimes parries Damage Type : N/A enemy attacks. Equipped by : Locke Strength .... + 0 Attack ........... 59 Speed ....... + 4 Defense .......... 0 Stamina ..... + 0 Evasion .......... + 10 Magic ....... + 0 Magic Defense .... 0 Magic Evasion .... + 0 Bushido : NO Runic : OK Two-handed : OK +------------------------------------------------------------------------------+ Name : Air Knife Description : Knife imbued with the power of wind. Damage Type : Wind Equipped by : Locke Strago Relm Gogo Strength .... + 0 Attack ........... 76 Speed ....... + 0 Defense .......... 0 Stamina ..... + 0 Evasion .......... + 0 Magic ....... + 0 Magic Defense .... 0 Magic Evasion .... + 0 Bushido : NO Runic : OK Two-handed : OK +------------------------------------------------------------------------------+ Name : Thief's Knife Description : Knife that sometimes steals from an Damage Type : N/A enemy. Equipped by : Locke Shadow Strength .... + 0 Attack ........... 88 Speed ....... + 3 Defense .......... 0 Stamina ..... + 0 Evasion .......... + 10 Magic ....... + 0 Magic Defense .... 0 Magic Evasion .... + 10 Bushido : NO Runic : OK Two-handed : OK +------------------------------------------------------------------------------+ Name : Assassin's Dagger Description : Blade that may randomly dispatch an Damage Type : N/A enemy in one hit. Equipped by : Locke Shadow Strength .... + 0 Attack ........... 106 Speed ....... + 3 Defense .......... 0 Stamina ..... + 0 Evasion .......... + 10 Magic ....... + 2 Magic Defense .... 0 Magic Evasion .... + 0 Bushido : NO Runic : OK Two-handed : OK +------------------------------------------------------------------------------+ Name : Man-Eater Description : Dagger that is especially effective Damage Type : N/A against humanoids. Equipped by : Terra Locke Shadow Edgar Celes Strago Relm Setzer Mog Gogo Strength .... + 0 Attack ........... 146 Speed ....... + 0 Defense .......... 0 Stamina ..... + 0 Evasion .......... + 0 Magic ....... + 0 Magic Defense .... 0 Magic Evasion .... + 10 Bushido : NO Runic : OK Two-handed : OK +------------------------------------------------------------------------------+ Name : Swordbreaker Description : Shortsword that sometimes deflects Damage Type : N/A enemy attacks. Equipped by : Locke Shadow Strago Relm Gogo Strength .... + 0 Attack ........... 164 Speed ....... + 0 Defense .......... 0 Stamina ..... + 0 Evasion .......... + 30 Magic ....... + 0 Magic Defense .... 0 Magic Evasion .... + 0 Bushido : OK Runic : OK Two-handed : OK +------------------------------------------------------------------------------+ Name : Gladius Description : Blessed dagger with the power to Damage Type : Holy smite evil foes. Equipped by : Terra Locke Shadow Edgar Celes Strago Relm Setzer Mog Gogo Strength .... + 0 Attack ........... 204 Speed ....... + 0 Defense .......... 0 Stamina ..... + 0 Evasion .......... + 10 Magic ....... + 0 Magic Defense .... 0 Magic Evasion .... + 0 Bushido : OK Runic : OK Two-handed : OK +------------------------------------------------------------------------------+ Name : Zwill Crossblade Description : Twin-bladed dagger sought by a Damage Type : Wind legendary adventurer. Equipped by : Locke Strength .... + 3 Attack ........... 220 Speed ....... + 7 Defense .......... 0 Stamina ..... + 3 Evasion .......... + 30 Magic ....... + 0 Magic Defense .... 0 Magic Evasion .... + 20 Bushido : NO Runic : OK Two-handed : OK +------------------------------------------------------------------------------+ Name : Valiant Knife Description : Knife that grows in power as its Damage Type : N/A wielder's HP dwindles. Equipped by : Locke Strength .... + 0 Attack ........... 145 Speed ....... + 0 Defense .......... 0 Stamina ..... + 0 Evasion .......... + 10 Magic ....... + 0 Magic Defense .... 0 Magic Evasion .... + 0 Bushido : NO Runic : OK Two-handed : OK +------------------------------------------------------------------------------+ Name : Kunai Description : Basic, straight-bladed ninja dagger. Damage Type : N/A Equipped by : Shadow Strength .... + 0 Attack ........... 82 Speed ....... + 0 Defense .......... 0 Stamina ..... + 0 Evasion .......... + 0 Magic ....... + 0 Magic Defense .... 0 Magic Evasion .... + 0 Bushido : NO Runic : OK Two-handed : OK +------------------------------------------------------------------------------+ Name : Kodachi Description : Lightweight ninja sword with a Damage Type : N/A medium-length blade. Equipped by : Shadow Strength .... + 0 Attack ........... 93 Speed ....... + 0 Defense .......... 0 Stamina ..... + 0 Evasion .......... + 0 Magic ....... + 0 Magic Defense .... 0 Magic Evasion .... + 0 Bushido : NO Runic : OK Two-handed : OK +------------------------------------------------------------------------------+ Name : Sakura Description : Ninja sword imbued with the power of Damage Type : Wind wind. Equipped by : Shadow Strength .... + 0 Attack ........... 112 Speed ....... + 0 Defense .......... 0 Stamina ..... + 0 Evasion .......... + 0 Magic ....... + 0 Magic Defense .... 0 Magic Evasion .... + 0 Bushido : NO Runic : OK Two-handed : OK +------------------------------------------------------------------------------+ Name : Sasuke Description : Blade thought to have belonged to a Damage Type : N/A famous ninja. Equipped by : Terra Locke Shadow Edgar Celes Strago Relm Setzer Mog Gogo Strength .... + 0 Attack ........... 121 Speed ....... + 0 Defense .......... 0 Stamina ..... + 0 Evasion .......... + 0 Magic ....... + 0 Magic Defense .... 0 Magic Evasion .... + 0 Bushido : NO Runic : OK Two-handed : OK +------------------------------------------------------------------------------+ Name : Ichigeki Description : May randomly dispatch an enemy in one Damage Type : N/A hit. Equipped by : Terra Locke Shadow Edgar Celes Strago Relm Setzer Mog Gogo Strength .... + 0 Attack ........... 190 Speed ....... + 0 Defense .......... 0 Stamina ..... + 0 Evasion .......... + 0 Magic ....... + 0 Magic Defense .... 0 Magic Evasion .... + 0 Bushido : NO Runic : OK Two-handed : OK +------------------------------------------------------------------------------+ Name : Kagenui Description : Ninja sword that may cast Stop upon Damage Type : N/A striking an enemy. Equipped by : Shadow Strength .... + 0 Attack ........... 220 Speed ....... + 0 Defense .......... 0 Stamina ..... + 0 Evasion .......... + 0 Magic ....... + 0 Magic Defense .... 0 Magic Evasion .... + 0 Bushido : NO Runic : OK Two-handed : OK +------------------------------------------------------------------------------+ Name : Oborozuki Description : Ninja blade that shines silver like Damage Type : N/A the moon. Equipped by : Shadow Strength .... + 7 Attack ........... 225 Speed ....... + 7 Defense .......... 0 Stamina ..... + 0 Evasion .......... + 50 Magic ....... + 0 Magic Defense .... 0 Magic Evasion .... + 10 Bushido : NO Runic : OK Two-handed : OK +------------------------------------------------------------------------------+ S W O R D S +------------------------------------------------------------------------------+ Name : Excalipoor Description : Legendary holy sword ... ? Damage Type : N/A Equipped by : Terra Locke Edgar Celes Strength .... + 0 Attack ........... 1 Speed ....... + 0 Defense .......... 0 Stamina ..... + 0 Evasion .......... + 0 Magic ....... + 0 Magic Defense .... 0 Magic Evasion .... + 0 Bushido : OK Runic : OK Two-handed : OK +------------------------------------------------------------------------------+ Name : Mythril Sword Description : Simple sword forged from mythril Damage Type : N/A Equipped by : Terra Locke Edgar Celes Strength .... + 0 Attack ........... 38 Speed ....... + 0 Defense .......... 0 Stamina ..... + 0 Evasion .......... + 0 Magic ....... + 0 Magic Defense .... 0 Magic Evasion .... + 0 Bushido : OK Runic : OK Two-handed : OK +------------------------------------------------------------------------------+ Name : Flametongue Description : Sword that may cast Fire upon Damage Type : Fire striking an enemy. Equipped by : Terra Locke Edgar Celes Strength .... + 0 Attack ........... 108 Speed ....... + 0 Defense .......... 0 Stamina ..... + 0 Evasion .......... + 0 Magic ....... + 2 Magic Defense .... 0 Magic Evasion .... + 0 Bushido : OK Runic : OK Two-handed : OK +------------------------------------------------------------------------------+ Name : Icebrand Description : Sword that may cast Blizzard upon Damage Type : Ice striking an enemy. Equipped by : Terra Locke Edgar Celes Strength .... + 0 Attack ........... 108 Speed ....... + 0 Defense .......... 0 Stamina ..... + 0 Evasion .......... + 0 Magic ....... + 2 Magic Defense .... 0 Magic Evasion .... + 0 Bushido : OK Runic : OK Two-handed : OK +------------------------------------------------------------------------------+ Name : Thunder Blade Description : Sword that may cast Thunder upon Damage Type : Lightning striking an enemy. Equipped by : Terra Locke Edgar Celes Strength .... + 0 Attack ........... 108 Speed ....... + 0 Defense .......... 0 Stamina ..... + 0 Evasion .......... + 0 Magic ....... + 2 Magic Defense .... 0 Magic Evasion .... + 0 Bushido : OK Runic : OK Two-handed : OK +------------------------------------------------------------------------------+ Name : Blood Sword Description : Sword that absorbs HP from its Damage Type : N/A victims. Equipped by : Terra Locke Edgar Celes Strength .... + 0 Attack ........... 121 Speed ....... + 0 Defense .......... 0 Stamina ..... + 0 Evasion .......... + 10 Magic ....... + 0 Magic Defense .... 0 Magic Evasion .... + 0 Bushido : OK Runic : OK Two-handed : OK +------------------------------------------------------------------------------+ Name : Soul Sabre Description : Drains MP and may cast Death upon Damage Type : N/A striking an enemy. Equipped by : Terra Locke Edgar Celes Strength .... + 0 Attack ........... 125 Speed ....... + 0 Defense .......... 0 Stamina ..... + 0 Evasion .......... + 10 Magic ....... + 0 Magic Defense .... 0 Magic Evasion .... + 0 Bushido : OK Runic : OK Two-handed : OK +------------------------------------------------------------------------------+ Name : Falchion Description : Single-edged sword that sometimes Damage Type : N/A blocks attacks. Equipped by : Terra Locke Edgar Celes Strength .... + 0 Attack ........... 176 Speed ....... + 0 Defense .......... 0 Stamina ..... + 0 Evasion .......... + 10 Magic ....... + 0 Magic Defense .... 0 Magic Evasion .... + 0 Bushido : OK Runic : OK Two-handed : OK +------------------------------------------------------------------------------+ Name : Ragnarok Description : Sword that may cast Flare upon Damage Type : N/A striking an enemy. Equipped by : Terra Locke Edgar Celes Strength .... + 7 Attack ........... 255 Speed ....... + 3 Defense .......... 0 Stamina ..... + 7 Evasion .......... + 30 Magic ....... + 7 Magic Defense .... 0 Magic Evasion .... + 30 Bushido : OK Runic : OK Two-handed : OK +------------------------------------------------------------------------------+ Name : Lightbringer Description : Legendary sword of the heavens. Damage Type : N/A Randomly casts Holy. Equipped by : Terra Locke Edgar Celes Strength .... + 7 Attack ........... 255 Speed ....... + 7 Defense .......... 0 Stamina ..... + 7 Evasion .......... + 50 Magic ....... + 7 Magic Defense .... 0 Magic Evasion .... + 50 Bushido : OK Runic : OK Two-handed : OK +------------------------------------------------------------------------------+ Name : Ultima Weapon Description : Sword whose attack power is bound to Damage Type : N/A its wielder's HP. Equipped by : Terra Locke Edgar Celes Strength .... + 0 Attack ........... ??? Speed ....... + 0 Defense .......... 0 Stamina ..... + 0 Evasion .......... + 0 Magic ....... + 0 Magic Defense .... 0 Magic Evasion .... + 0 Bushido : NO Runic : NO Two-handed : NO +------------------------------------------------------------------------------+ Name : Great Sword Description : Thick, broad-bladed sword. Damage Type : N/A Equipped by : Terra Edgar Celes Strength .... + 0 Attack ........... 54 Speed ....... + 0 Defense .......... 0 Stamina ..... + 0 Evasion .......... + 0 Magic ....... + 0 Magic Defense .... 0 Magic Evasion .... + 0 Bushido : OK Runic : OK Two-handed : OK +------------------------------------------------------------------------------+ Name : Rune Blade Description : Sword that draws MP from its wielder Damage Type : N/A deal criticals. Equipped by : Terra Edgar Celes Strength .... + 0 Attack ........... 55 Speed ....... + 0 Defense .......... 0 Stamina ..... + 0 Evasion .......... + 10 Magic ....... + 0 Magic Defense .... 0 Magic Evasion .... + 0 Bushido : OK Runic : OK Two-handed : OK +------------------------------------------------------------------------------+ Name : Organyx Description : Organic blade that uses MP to deal Damage Type : N/A criticals. May break. Equipped by : Terra Edgar Celes Strength .... + 0 Attack ........... 182 Speed ....... + 0 Defense .......... 0 Stamina ..... + 0 Evasion .......... + 0 Magic ....... + 0 Magic Defense .... 0 Magic Evasion .... + 0 Bushido : OK Runic : OK Two-handed : OK +------------------------------------------------------------------------------+ Name : Zantetsuken Description : May randomly dispatch an enemy in one Damage Type : N/A hit. Equipped by : Terra Cyan Edgar Celes Strength .... + 0 Attack ........... 208 Speed ....... + 0 Defense .......... 0 Stamina ..... + 0 Evasion .......... + 0 Magic ....... + 0 Magic Defense .... 0 Magic Evasion .... + 0 Bushido : OK Runic : OK Two-handed : OK +------------------------------------------------------------------------------+ Name : Apocalypse Description : Mighty blade forged in a bygone age. Damage Type : N/A Equipped by : Terra Locke Shadow Edgar Celes Strago Relm Setzer Mog Gogo Strength .... + 7 Attack ........... 250 Speed ....... + 0 Defense .......... 0 Stamina ..... + 0 Evasion .......... + 20 Magic ....... + 7 Magic Defense .... 0 Magic Evasion .... + 20 Bushido : OK Runic : OK Two-handed : OK +------------------------------------------------------------------------------+ Name : Save the Queen Description : Treasured sword of a renowned Damage Type : N/A general. Equipped by : Celes Strength .... + 0 Attack ........... 240 Speed ....... + 4 Defense .......... 0 Stamina ..... + 3 Evasion .......... + 40 Magic ....... + 7 Magic Defense .... 0 Magic Evasion .... + 40 Bushido : OK Runic : OK Two-handed : OK +------------------------------------------------------------------------------+ L A N C E S +------------------------------------------------------------------------------+ Name : Mythril Spear Description : Simple spear forged from mythril. Damage Type : N/A Equipped by : Edgar Mog Strength .... + 0 Attack ........... 70 Speed ....... + 0 Defense .......... 0 Stamina ..... + 0 Evasion .......... + 0 Magic ....... + 0 Magic Defense .... 0 Magic Evasion .... + 0 Bushido : NO Runic : OK Two-handed : OK +------------------------------------------------------------------------------+ Name : Trident Description : Three-pronged military spear. Damage Type : Water Equipped by : Edgar Mog Strength .... + 0 Attack ........... 93 Speed ....... + 0 Defense .......... 0 Stamina ..... + 0 Evasion .......... + 0 Magic ....... + 0 Magic Defense .... 0 Magic Evasion .... + 0 Bushido : NO Runic : OK Two-handed : OK +------------------------------------------------------------------------------+ Name : Heavy Lance Description : Heavy lance used primarily by mounted Damage Type : N/A soldiers. Equipped by : Edgar Mog Strength .... + 0 Attack ........... 112 Speed ....... + 0 Defense .......... 0 Stamina ..... + 0 Evasion .......... + 0 Magic ....... + 0 Magic Defense .... 0 Magic Evasion .... + 0 Bushido : NO Runic : OK Two-handed : OK +------------------------------------------------------------------------------+ Name : Partisan Description : Ornate spear with a twin-headed axe Damage Type : N/A blade on its head. Equipped by : Edgar Mog Strength .... + 0 Attack ........... 150 Speed ....... + 0 Defense .......... 0 Stamina ..... + 0 Evasion .......... + 0 Magic ....... + 0 Magic Defense .... 0 Magic Evasion .... + 0 Bushido : NO Runic : OK Two-handed : OK +------------------------------------------------------------------------------+ Name : Holy Lance Description : Lance that may cast Holy upon Damage Type : Holy striking an enemy. Equipped by : Edgar Mog Strength .... + 0 Attack ........... 194 Speed ....... + 0 Defense .......... 0 Stamina ..... + 0 Evasion .......... + 0 Magic ....... + 3 Magic Defense .... 0 Magic Evasion .... + 0 Bushido : NO Runic : OK Two-handed : OK +------------------------------------------------------------------------------+ Name : Golden Spear Description : Decorative spear with a golden tip. Damage Type : N/A Equipped by : Edgar Mog Strength .... + 0 Attack ........... 139 Speed ....... + 0 Defense .......... 0 Stamina ..... + 0 Evasion .......... + 0 Magic ....... + 0 Magic Defense .... 0 Magic Evasion .... + 0 Bushido : NO Runic : OK Two-handed : OK +------------------------------------------------------------------------------+ Name : Radiant Lance Description : Mighty spear that glows with an inner Damage Type : N/A light. Equipped by : Edgar Mog Strength .... + 3 Attack ........... 227 Speed ....... + 2 Defense .......... 0 Stamina ..... + 1 Evasion .......... + 0 Magic ....... + 3 Magic Defense .... 0 Magic Evasion .... + 0 Bushido : NO Runic : OK Two-handed : OK +------------------------------------------------------------------------------+ Name : Gungnir Description : Legendary lance of the gods. Damage Type : N/A Equipped by : Edgar Mog Strength .... + 0 Attack ........... 240 Speed ....... + 0 Defense .......... 0 Stamina ..... + 7 Evasion .......... + 0 Magic ....... + 7 Magic Defense .... 0 Magic Evasion .... + 0 Bushido : NO Runic : OK Two-handed : OK +------------------------------------------------------------------------------+ Name : Longinus Description : Legendary spear said to hold sway Damage Type : N/A over the world. Equipped by : Edgar Mog Strength .... + 7 Attack ........... 235 Speed ....... + 3 Defense .......... 0 Stamina ..... + 3 Evasion .......... + 0 Magic ....... + 0 Magic Defense .... 0 Magic Evasion .... + 0 Bushido : NO Runic : OK Two-handed : OK +------------------------------------------------------------------------------+ Name : Impartisan Description : Crude, crescent-tipped fishing spear Damage Type : N/A used by imps. Equipped by : Terra Locke Cyan Shadow Edgar Sabin Celes Strago Relm Setzer Mog Gau Gogo Strength .... + 0 Attack ........... 253 Speed ....... + 0 Defense .......... 0 Stamina ..... + 0 Evasion .......... + 0 Magic ....... + 0 Magic Defense .... 0 Magic Evasion .... + 0 Bushido : NO Runic : OK Two-handed : OK +------------------------------------------------------------------------------+ K A T A N A S +------------------------------------------------------------------------------+ Name : Ashura Description : Katana named for an avatar of war. Damage Type : N/A Equipped by : Cyan Strength .... + 0 Attack ........... 57 Speed ....... + 0 Defense .......... 0 Stamina ..... + 0 Evasion .......... + 0 Magic ....... + 0 Magic Defense .... 0 Magic Evasion .... + 0 Bushido : OK Runic : OK Two-handed : OK +------------------------------------------------------------------------------+ Name : Kotetsu Description : Modest katana designed for ease of Damage Type : N/A use. Equipped by : Cyan Strength .... + 0 Attack ........... 66 Speed ....... + 0 Defense .......... 0 Stamina ..... + 0 Evasion .......... + 0 Magic ....... + 0 Magic Defense .... 0 Magic Evasion .... + 0 Bushido : OK Runic : OK Two-handed : OK +------------------------------------------------------------------------------+ Name : Kiku-ichimonji Description : Elegant katana with a chrysanthemum Damage Type : N/A scabbard motif. Equipped by : Cyan Strength .... + 0 Attack ........... 81 Speed ....... + 0 Defense .......... 0 Stamina ..... + 0 Evasion .......... + 0 Magic ....... + 0 Magic Defense .... 0 Magic Evasion .... + 0 Bushido : OK Runic : OK Two-handed : OK +------------------------------------------------------------------------------+ Name : Kazekiri Description : May invoke a razor gale upon striking Damage Type : Wind an enemy. Equipped by : Cyan Strength .... + 0 Attack ........... 101 Speed ....... + 0 Defense .......... 0 Stamina ..... + 0 Evasion .......... + 0 Magic ....... + 0 Magic Defense .... 0 Magic Evasion .... + 0 Bushido : OK Runic : OK Two-handed : OK +------------------------------------------------------------------------------+ Name : Murasame Description : Dancing blade that helps deflect Damage Type : N/A enemy attacks. Equipped by : Cyan Strength .... + 0 Attack ........... 110 Speed ....... + 0 Defense .......... 0 Stamina ..... + 0 Evasion .......... + 10 Magic ....... + 0 Magic Defense .... 0 Magic Evasion .... + 0 Bushido : OK Runic : OK Two-handed : OK +------------------------------------------------------------------------------+ Name : Masamune Description : Masterfully made katana Damage Type : N/A Equipped by : Cyan Strength .... + 0 Attack ........... 162 Speed ....... + 0 Defense .......... 0 Stamina ..... + 0 Evasion .......... + 0 Magic ....... + 0 Magic Defense .... 0 Magic Evasion .... + 0 Bushido : OK Runic : OK Two-handed : OK +------------------------------------------------------------------------------+ Name : Murakumo Description : Ancient Doman blade lost during the Damage Type : N/A War of the Magi. Equipped by : Cyan Strength .... + 0 Attack ........... 199 Speed ....... + 0 Defense .......... 0 Stamina ..... + 0 Evasion .......... + 0 Magic ....... + 0 Magic Defense .... 0 Magic Evasion .... + 0 Bushido : OK Runic : OK Two-handed : OK +------------------------------------------------------------------------------+ Name : Mutsunokami Description : Mysterious katana that sometimes Damage Type : N/A deflects attacks. Equipped by : Cyan Strength .... + 0 Attack ........... 215 Speed ....... + 0 Defense .......... 0 Stamina ..... + 0 Evasion .......... + 20 Magic ....... + 0 Magic Defense .... 0 Magic Evasion .... + 0 Bushido : OK Runic : OK Two-handed : OK +------------------------------------------------------------------------------+ Name : Zanmato Description : Legendary katana tempered in the Damage Type : Holy depths of the earth. Equipped by : Cyan Strength .... + 7 Attack ........... 245 Speed ....... + 0 Defense .......... 0 Stamina ..... + 7 Evasion .......... + 30 Magic ....... + 0 Magic Defense .... 0 Magic Evasion .... + 0 Bushido : OK Runic : OK Two-handed : OK +------------------------------------------------------------------------------+ R O D S +------------------------------------------------------------------------------+ Name : Mythril Rod Description : Plain rod forged from mythril. Damage Type : N/A Equipped by : Strago Relm Gogo Strength .... + 0 Attack ........... 60 Speed ....... + 0 Defense .......... 0 Stamina ..... + 0 Evasion .......... + 0 Magic ....... + 2 Magic Defense .... 0 Magic Evasion .... + 0 Bushido : NO Runic : NO Two-handed : OK +------------------------------------------------------------------------------+ Name : Flame Rod Description : Rod containing the power of Fira. Damage Type : Fire Equipped by : Strago Relm Gogo Strength .... + 0 Attack ........... 79 Speed ....... + 0 Defense .......... 0 Stamina ..... + 0 Evasion .......... + 0 Magic ....... + 0 Magic Defense .... 0 Magic Evasion .... + 0 Bushido : NO Runic : NO Two-handed : OK +------------------------------------------------------------------------------+ Name : Ice Rod Description : Rod containing the power of Blizzara. Damage Type : Ice Equipped by : Strago Relm Gogo Strength .... + 0 Attack ........... 79 Speed ....... + 0 Defense .......... 0 Stamina ..... + 0 Evasion .......... + 0 Magic ....... + 0 Magic Defense .... 0 Magic Evasion .... + 0 Bushido : NO Runic : NO Two-handed : OK +------------------------------------------------------------------------------+ Name : Thunder Rod Description : Rod containing the power of Thundara. Damage Type : Lightning Equipped by : Strago Relm Gogo Strength .... + 0 Attack ........... 79 Speed ....... + 0 Defense .......... 0 Stamina ..... + 0 Evasion .......... + 0 Magic ....... + 0 Magic Defense .... 0 Magic Evasion .... + 0 Bushido : NO Runic : NO Two-handed : OK +------------------------------------------------------------------------------+ Name : Poison Rod Description : Rod containing the power of Poison. Damage Type : Poison Equipped by : Strago Relm Gogo Strength .... + 0 Attack ........... 86 Speed ....... + 0 Defense .......... 0 Stamina ..... + 0 Evasion .......... + 0 Magic ....... + 0 Magic Defense .... 0 Magic Evasion .... + 0 Bushido : NO Runic : NO Two-handed : OK +------------------------------------------------------------------------------+ Name : Holy Rod Description : Rod containing the power of Holy. Damage Type : Holy Equipped by : Strago Relm Gogo Strength .... + 0 Attack ........... 124 Speed ....... + 0 Defense .......... 0 Stamina ..... + 0 Evasion .......... + 0 Magic ....... + 0 Magic Defense .... 0 Magic Evasion .... + 0 Bushido : NO Runic : NO Two-handed : OK +------------------------------------------------------------------------------+ Name : Gravity Rod Description : Rod containing the power of Graviga. Damage Type : Gravity Equipped by : Strago Relm Gogo Strength .... + 0 Attack ........... 120 Speed ....... + 0 Defense .......... 0 Stamina ..... + 0 Evasion .......... + 0 Magic ....... + 0 Magic Defense .... 0 Magic Evasion .... + 0 Bushido : NO Runic : NO Two-handed : OK +------------------------------------------------------------------------------+ Name : Punisher Description : Rod that draws MP from its wielder to Damage Type : N/A deal criticals. Equipped by : Strago Relm Gogo Strength .... + 0 Attack ........... 111 Speed ....... + 0 Defense .......... 0 Stamina ..... + 0 Evasion .......... + 0 Magic ....... + 0 Magic Defense .... 0 Magic Evasion .... + 0 Bushido : NO Runic : NO Two-handed : OK +------------------------------------------------------------------------------+ Name : Magus Rod Description : Rod that boosts its wielder's magic. Damage Type : N/A Equipped by : Strago Relm Gogo Strength .... + 0 Attack ........... 168 Speed ....... + 0 Defense .......... 0 Stamina ..... + 0 Evasion .......... + 0 Magic ....... + 7 Magic Defense .... 0 Magic Evasion .... + 30 Bushido : NO Runic : NO Two-handed : OK +------------------------------------------------------------------------------+ Name : Stardust Rod Description : Legendary rod tipped with a swirling Damage Type : N/A orb of stardust. Equipped by : Strago Strength .... + 0 Attack ........... 180 Speed ....... + 0 Defense .......... 0 Stamina ..... + 4 Evasion .......... + 0 Magic ....... + 7 Magic Defense .... 0 Magic Evasion .... + 0 Bushido : NO Runic : NO Two-handed : OK +------------------------------------------------------------------------------+ Name : Healing Rod Description : Rod that restores HP to whomever it Damage Type : N/A taps. Equipped by : Strago Relm Gogo Strength .... + 0 Attack ........... 200 Speed ....... + 0 Defense .......... 0 Stamina ..... + 0 Evasion .......... + 0 Magic ....... + 0 Magic Defense .... 0 Magic Evasion .... + 0 Bushido : NO Runic : NO Two-handed : OK +------------------------------------------------------------------------------+ B R U S H E S +------------------------------------------------------------------------------+ Name : Chocobo Brush Description : Vintage paintbrush Damage Type : N/A Equipped by : Relm Strength .... + 0 Attack ........... 60 Speed ....... + 0 Defense .......... 0 Stamina ..... + 0 Evasion .......... + 0 Magic ....... + 1 Magic Defense .... 0 Magic Evasion .... + 0 Bushido : NO Runic : NO Two-handed : OK +------------------------------------------------------------------------------+ Name : Da Vinci Brush Description : Standard artist's paintbrush. Damage Type : N/A Equipped by : Relm Strength .... + 0 Attack ........... 100 Speed ....... + 1 Defense .......... 0 Stamina ..... + 0 Evasion .......... + 0 Magic ....... + 1 Magic Defense .... 0 Magic Evasion .... + 0 Bushido : NO Runic : NO Two-handed : OK +------------------------------------------------------------------------------+ Name : Magical Brush Description : Paintbrush that enhances the user's Damage Type : N/A abilities. Equipped by : Relm Strength .... + 0 Attack ........... 130 Speed ....... + 1 Defense .......... 0 Stamina ..... + 1 Evasion .......... + 0 Magic ....... + 1 Magic Defense .... 0 Magic Evasion .... + 0 Bushido : NO Runic : NO Two-handed : OK +------------------------------------------------------------------------------+ Name : Rainbow Brush Description : Paintbrush with a beautifully Damage Type : N/A patterned handle. Equipped by : Relm Strength .... + 1 Attack ........... 146 Speed ....... + 2 Defense .......... 0 Stamina ..... + 1 Evasion .......... + 0 Magic ....... + 2 Magic Defense .... 0 Magic Evasion .... + 0 Bushido : NO Runic : NO Two-handed : OK +------------------------------------------------------------------------------+ Name : Angel Brush Description : Mysterious brush made from an angel's Damage Type : N/A quill. Equipped by : Relm Strength .... + 0 Attack ........... 170 Speed ....... + 7 Defense .......... 0 Stamina ..... + 0 Evasion .......... + 0 Magic ....... + 7 Magic Defense .... 0 Magic Evasion .... + 0 Bushido : NO Runic : NO Two-handed : OK +------------------------------------------------------------------------------+ M A C E S +------------------------------------------------------------------------------+ Name : Chain Flail Description : Spiked steel ball connected by chain Damage Type : N/A to a handle. Equipped by : Terra Celes Strago Relm Gogo Strength .... + 0 Attack ........... 86 Speed ....... + 0 Defense .......... 0 Stamina ..... + 0 Evasion .......... + 0 Magic ....... + 0 Magic Defense .... 0 Magic Evasion .... + 0 Bushido : NO Runic : NO Two-handed : OK +------------------------------------------------------------------------------+ Name : Moonring Blade Description : Steel throwing ring with a sharpened Damage Type : N/A outer edge. Equipped by : Locke Strength .... + 0 Attack ........... 95 Speed ....... + 0 Defense .......... 0 Stamina ..... + 0 Evasion .......... + 0 Magic ....... + 0 Magic Defense .... 0 Magic Evasion .... + 0 Bushido : NO Runic : NO Two-handed : NO +------------------------------------------------------------------------------+ Name : Morning Star Description : Weapon with a heavy, steel ball at Damage Type : N/A the end of its chain. Equipped by : Terra Celes Strago Relm Gogo Strength .... + 0 Attack ........... 109 Speed ....... + 0 Defense .......... 0 Stamina ..... + 0 Evasion .......... + 0 Magic ....... + 0 Magic Defense .... 0 Magic Evasion .... + 0 Bushido : NO Runic : NO Two-handed : OK +------------------------------------------------------------------------------+ Name : Boomerang Description : Curved, wooden throwing weapon. Damage Type : N/A Equipped by : Terra Locke Shadow Edgar Celes Strago Relm Setzer Mog Gogo Strength .... + 0 Attack ........... 102 Speed ....... + 0 Defense .......... 0 Stamina ..... + 0 Evasion .......... + 0 Magic ....... + 0 Magic Defense .... 0 Magic Evasion .... + 0 Bushido : NO Runic : NO Two-handed : NO +------------------------------------------------------------------------------+ Name : Hawkeye Description : Versatile weapon that can be swung or Damage Type : N/A thrown. Equipped by : Locke Strength .... + 0 Attack ........... 111 Speed ....... + 0 Defense .......... 0 Stamina ..... + 0 Evasion .......... + 0 Magic ....... + 0 Magic Defense .... 0 Magic Evasion .... + 0 Bushido : NO Runic : NO Two-handed : NO +------------------------------------------------------------------------------+ Name : Rising Sun Description : Steel throwing ring with a serrated Damage Type : N/A outer edge. Equipped by : Locke Strength .... + 0 Attack ........... 117 Speed ....... + 0 Defense .......... 0 Stamina ..... + 0 Evasion .......... + 0 Magic ....... + 0 Magic Defense .... 0 Magic Evasion .... + 0 Bushido : NO Runic : NO Two-handed : NO +------------------------------------------------------------------------------+ Name : Boner Club Description : Bone club covered in beautiful Damage Type : N/A engravings. Equipped by : Umaro Strength .... + 0 Attack ........... 151 Speed ....... + 0 Defense .......... 0 Stamina ..... + 0 Evasion .......... + 0 Magic ....... + 0 Magic Defense .... 0 Magic Evasion .... + 0 Bushido : NO Runic : NO Two-handed : OK +------------------------------------------------------------------------------+ Name : Sniper Description : Throwing weapon that can also be held Damage Type : N/A and swung. Equipped by : Terra Locke Shadow Edgar Celes Strago Relm Setzer Mog Gogo Strength .... + 0 Attack ........... 172 Speed ....... + 0 Defense .......... 0 Stamina ..... + 0 Evasion .......... + 0 Magic ....... + 0 Magic Defense .... 0 Magic Evasion .... + 0 Bushido : NO Runic : NO Two-handed : NO +------------------------------------------------------------------------------+ Name : Wing Edge Description : Boomerang that may dispatch an enemy Damage Type : N/A in one hit. Equipped by : Locke Strength .... + 7 Attack ........... 198 Speed ....... + 7 Defense .......... 0 Stamina ..... + 1 Evasion .......... + 0 Magic ....... + 2 Magic Defense .... 0 Magic Evasion .... + 0 Bushido : NO Runic : NO Two-handed : NO +------------------------------------------------------------------------------+ Name : Scorpion Tail Description : Flail shaped like a stinger and Damage Type : Poison enchanted with Bio. Equipped by : Gogo Strength .... + 4 Attack ........... 225 Speed ....... + 4 Defense .......... 0 Stamina ..... + 4 Evasion .......... + 0 Magic ....... + 4 Magic Defense .... 0 Magic Evasion .... + 0 Bushido : NO Runic : NO Two-handed : OK +------------------------------------------------------------------------------+ C A R D S +------------------------------------------------------------------------------+ Name : Cards Description : Deck of playing cards sporting the Damage Type : N/A mark of a casino. Equipped by : Setzer Strength .... + 0 Attack ........... 104 Speed ....... + 0 Defense .......... 0 Stamina ..... + 0 Evasion .......... + 0 Magic ....... + 0 Magic Defense .... 0 Magic Evasion .... + 0 Bushido : NO Runic : NO Two-handed : NO +------------------------------------------------------------------------------+ Name : Darts Description : Darts modified for use as weapons. Damage Type : N/A Equipped by : Setzer Strength .... + 0 Attack ........... 115 Speed ....... + 0 Defense .......... 0 Stamina ..... + 0 Evasion .......... + 0 Magic ....... + 0 Magic Defense .... 0 Magic Evasion .... + 0 Bushido : NO Runic : NO Two-handed : NO +------------------------------------------------------------------------------+ Name : Viper Darts Description : Darts that may randomly dispatch an Damage Type : N/A enemy in one hit. Equipped by : Setzer Strength .... + 0 Attack ........... 133 Speed ....... + 0 Defense .......... 0 Stamina ..... + 0 Evasion .......... + 0 Magic ....... + 0 Magic Defense .... 0 Magic Evasion .... + 0 Bushido : NO Runic : NO Two-handed : NO +------------------------------------------------------------------------------+ Name : Death Tarot Description : Cards that may cast Death upon Damage Type : N/A striking an enemy. Equipped by : Setzer Strength .... + 0 Attack ........... 187 Speed ....... + 0 Defense .......... 0 Stamina ..... + 0 Evasion .......... + 0 Magic ....... + 0 Magic Defense .... 0 Magic Evasion .... + 0 Bushido : NO Runic : NO Two-handed : NO +------------------------------------------------------------------------------+ Name : Final Trump Description : Legendary gambler's lucky deck. Damage Type : N/A Equipped by : Setzer Strength .... + 3 Attack ........... 215 Speed ....... + 4 Defense .......... 0 Stamina ..... + 4 Evasion .......... + 0 Magic ....... + 0 Magic Defense .... 0 Magic Evasion .... + 0 Bushido : NO Runic : NO Two-handed : NO +------------------------------------------------------------------------------+ Name : Dice Description : Pair of dice that deal more damage Damage Type : N/A the higher they roll. Equipped by : Setzer Strength .... + 0 Attack ........... ??? Speed ....... + 0 Defense .......... 0 Stamina ..... + 0 Evasion .......... + 0 Magic ....... + 0 Magic Defense .... 0 Magic Evasion .... + 0 Bushido : NO Runic : NO Two-handed : NO +------------------------------------------------------------------------------+ Name : Fixed Dice Description : Trio of dice that deal more damage Damage Type : N/A the higher they roll. Equipped by : Setzer Strength .... + 0 Attack ........... ??? Speed ....... + 0 Defense .......... 0 Stamina ..... + 0 Evasion .......... + 0 Magic ....... + 0 Magic Defense .... 0 Magic Evasion .... + 0 Bushido : NO Runic : NO Two-handed : NO +------------------------------------------------------------------------------+ C L A W S +------------------------------------------------------------------------------+ Name : Metal Knuckles Description : Iron knuckles that put extra weight Damage Type : N/A behind a punch. Equipped by : Sabin Strength .... + 0 Attack ........... 55 Speed ....... + 0 Defense .......... 0 Stamina ..... + 0 Evasion .......... + 0 Magic ....... + 0 Magic Defense .... 0 Magic Evasion .... + 0 Bushido : NO Runic : NO Two-handed : NO +------------------------------------------------------------------------------+ Name : Mythril Claws Description : Mythril fighting claws. Damage Type : N/A Equipped by : Sabin Strength .... + 0 Attack ........... 65 Speed ....... + 0 Defense .......... 0 Stamina ..... + 0 Evasion .......... + 0 Magic ....... + 0 Magic Defense .... 0 Magic Evasion .... + 0 Bushido : NO Runic : NO Two-handed : NO +------------------------------------------------------------------------------+ Name : Kaiser Knuckles Description : Set of spiked knuckles imbued with Damage Type : Holy holy might. Equipped by : Sabin Strength .... + 0 Attack ........... 83 Speed ....... + 0 Defense .......... 0 Stamina ..... + 0 Evasion .......... + 0 Magic ....... + 0 Magic Defense .... 0 Magic Evasion .... + 0 Bushido : NO Runic : NO Two-handed : NO +------------------------------------------------------------------------------+ Name : Venom Claws Description : Claws that may cast Poison upon Damage Type : Poison striking an enemy. Equipped by : Sabin Strength .... + 0 Attack ........... 95 Speed ....... + 0 Defense .......... 0 Stamina ..... + 0 Evasion .......... + 0 Magic ....... + 0 Magic Defense .... 0 Magic Evasion .... + 0 Bushido : NO Runic : NO Two-handed : NO +------------------------------------------------------------------------------+ Name : Burning Fist Description : Knuckles that may cast Fire upon Damage Type : Fire striking an enemy. Equipped by : Sabin Strength .... + 0 Attack ........... 122 Speed ....... + 0 Defense .......... 0 Stamina ..... + 0 Evasion .......... + 0 Magic ....... + 0 Magic Defense .... 0 Magic Evasion .... + 0 Bushido : NO Runic : NO Two-handed : NO +------------------------------------------------------------------------------+ Name : Dragon Claws Description : Claws infused with holy power. Damage Type : Holy Equipped by : Sabin Strength .... + 2 Attack ........... 188 Speed ....... + 0 Defense .......... 0 Stamina ..... + 0 Evasion .......... + 0 Magic ....... + 1 Magic Defense .... 0 Magic Evasion .... + 0 Bushido : NO Runic : NO Two-handed : NO +------------------------------------------------------------------------------+ Name : Tigerfang Description : Long, incredibly sharp fighting Damage Type : N/A claws. Equipped by : Sabin Strength .... + 3 Attack ........... 215 Speed ....... + 2 Defense .......... 0 Stamina ..... + 2 Evasion .......... + 0 Magic ....... + 3 Magic Defense .... 0 Magic Evasion .... + 0 Bushido : NO Runic : NO Two-handed : NO +------------------------------------------------------------------------------+ Name : Godhand Description : Legendary fighting knuckles imbued Damage Type : Holy with holy might. Equipped by : Sabin Strength .... + 7 Attack ........... 220 Speed ....... + 3 Defense .......... 0 Stamina ..... + 7 Evasion .......... + 0 Magic ....... + 0 Magic Defense .... 0 Magic Evasion .... + 0 Bushido : NO Runic : NO Two-handed : NO +------------------------------------------------------------------------------+ O----------O-------------------------------------------------------------------O | __ | F I N A L F A N T A S Y V I | | / \ O-------------------------------------------------------------------O | / /\ \ | A P P E N D I X C | | | / \ | O-------------------------------------------------------------------O | | /\ | | A R M O R | | | / \ | O---------------------------------------------------O---------------O | |/ \| | | ^[APPX.003] | | | O---------------O O----------O This appendix will give you a listing of every piece of armor available in the game. Keep in mind that this list does NOT include any items or weapons (they each have their own seperate appendix), so only come here if you want to view armor. This appendix is set up like you see on the Item Subscreen after using the Sort option. You'll see it in this order: - Shields - Helmets - Body Armor +------------------------------------------------------------------------------+ S H I E L D S +------------------------------------------------------------------------------+ Name : Cursed Shield Description : Bloodstained shield that inflicts Halves : various status ailments. N/A Equipped by : Negates : Terra Locke Cyan Shadow N/A Edgar Sabin Celes Strago Relm Setzer Mog Gau Absorbs : Gogo N/A Increases : Water Earth Poison Lightning Ice Fire Strength .... - 7 Attack ........... 0 Speed ....... - 7 Defense .......... 0 Stamina ..... - 7 Evasion .......... + 0 Magic ....... - 7 Magic Defense .... 0 Magic Evasion .... + 0 +------------------------------------------------------------------------------+ Name : Buckler Description : Light and simple shield. Halves : N/A Equipped by : Negates : Terra Locke Cyan Shadow N/A Edgar Sabin Celes Strago Relm Setzer Mog Gau Absorbs : Gogo N/A Increases : N/A Strength .... + 0 Attack ........... 0 Speed ....... + 0 Defense .......... 16 Stamina ..... + 0 Evasion .......... + 10 Magic ....... + 0 Magic Defense .... 10 Magic Evasion .... + 0 +------------------------------------------------------------------------------+ Name : Heavy Shield Description : Large, sturdy shield made of steel. Halves : N/A Equipped by : Negates : Terra Locke Cyan Edgar N/A Celes Setzer Absorbs : N/A Increases : N/A Strength .... + 0 Attack ........... 0 Speed ....... + 0 Defense .......... 22 Stamina ..... + 0 Evasion .......... + 10 Magic ....... + 0 Magic Defense .... 14 Magic Evasion .... + 0 +------------------------------------------------------------------------------+ Name : Mythril Shield Description : Elegant and lightweight shield forged Halves : from mythril. N/A Equipped by : Negates : Terra Locke Cyan Shadow N/A Edgar Sabin Celes Strago Relm Setzer Mog Gau Absorbs : Gogo N/A Increases : N/A Strength .... + 0 Attack ........... 0 Speed ....... + 0 Defense .......... 27 Stamina ..... + 0 Evasion .......... + 10 Magic ....... + 0 Magic Defense .... 18 Magic Evasion .... + 0 +------------------------------------------------------------------------------+ Name : Golden Shield Description : Brilliant shield made of solid gold. Halves : N/A Equipped by : Negates : Terra Cyan Edgar Celes N/A Setzer Mog Absorbs : N/A Increases : N/A Strength .... + 0 Attack ........... 0 Speed ....... + 0 Defense .......... 34 Stamina ..... + 0 Evasion .......... + 10 Magic ....... + 0 Magic Defense .... 23 Magic Evasion .... + 0 +------------------------------------------------------------------------------+ Name : Diamond Shield Description : Baroque shield with large inlaid Halves : diamonds. N/A Equipped by : Negates : Terra Cyan Edgar Celes N/A Setzer Absorbs : N/A Increases : N/A Strength .... + 0 Attack ........... 0 Speed ....... + 0 Defense .......... 40 Stamina ..... + 0 Evasion .......... + 10 Magic ....... + 0 Magic Defense .... 27 Magic Evasion .... + 0 +------------------------------------------------------------------------------+ Name : Flame Shield Description : Shield containing the power of Halves : Firaga. N/A Equipped by : Negates : Terra Locke Cyan Shadow Ice Edgar Sabin Celes Strago Relm Setzer Mog gau Absorbs : Gogo Fire Increases : Water Strength .... + 0 Attack ........... 0 Speed ....... + 0 Defense .......... 41 Stamina ..... + 0 Evasion .......... + 20 Magic ....... + 0 Magic Defense .... 28 Magic Evasion .... + 10 Fira : x 5 +------------------------------------------------------------------------------+ Name : Ice Shield Description : Shield containing the power of Halves : Blizzaga. N/A Equipped by : Negates : Terra Locke Cyan Shadow Fire Edgar Sabin Celes Strago Relm Setzer Mog gau Absorbs : Gogo Ice Increases : Wind Strength .... + 0 Attack ........... 0 Speed ....... + 0 Defense .......... 42 Stamina ..... + 0 Evasion .......... + 20 Magic ....... + 0 Magic Defense .... 28 Magic Evasion .... + 10 Blizzara : x 5 +------------------------------------------------------------------------------+ Name : Thunder Shield Description : Shield containing the power of Halves : Thundaga. Ice Fire Equipped by : Negates : Terra Locke Cyan Shadow Wind Edgar Sabin Celes Strago Relm Setzer Mog gau Absorbs : Gogo Lightning Increases : Water Strength .... + 0 Attack ........... 0 Speed ....... + 0 Defense .......... 43 Stamina ..... + 0 Evasion .......... + 20 Magic ....... + 0 Magic Defense .... 28 Magic Evasion .... + 10 Thundara : x 5 +------------------------------------------------------------------------------+ Name : Aegis Shield Description : Powerful shield that sometimes repels Halves : magic attacks. N/A Equipped by : Negates : Terra Locke Cyan Shadow N/A Edgar Sabin Celes Strago Relm Setzer Mog gau Absorbs : Gogo N/A Increases : N/A Strength .... + 0 Attack ........... 0 Speed ....... + 0 Defense .......... 46 Stamina ..... + 0 Evasion .......... + 20 Magic ....... + 0 Magic Defense .... 52 Magic Evasion .... + 40 +------------------------------------------------------------------------------+ Name : Crystal Shield Description : Glimmering shield cut from a single, Halves : enormous crystal. N/A Equipped by : Negates : Terra Cyan Edgar Celes N/A Setzer Absorbs : Ice Fire Increases : N/A Strength .... + 0 Attack ........... 0 Speed ....... + 0 Defense .......... 50 Stamina ..... + 0 Evasion .......... + 10 Magic ....... + 0 Magic Defense .... 34 Magic Evasion .... + 0 +------------------------------------------------------------------------------+ Name : Genji Shield Description : Ancient shield from a foreign land. Halves : N/A Equipped by : Negates : Terra Locke Cyan Shadow N/A Edgar Sabin Celes Strago Relm Setzer Mog Gau Absorbs : Gogo N/A Increases : N/A Strength .... + 0 Attack ........... 0 Speed ....... + 0 Defense .......... 54 Stamina ..... + 0 Evasion .......... + 20 Magic ....... + 0 Magic Defense .... 50 Magic Evasion .... + 20 +------------------------------------------------------------------------------+ Name : Paladin's Shield Description : Wondrous shield that blocks a variety Halves : of attacks. N/A Equipped by : Negates : Terra Locke Cyan Shadow Water Earth Wind Edgar Sabin Celes Strago Poison Relm Setzer Mog Gau Gogo Absorbs : Holy Lightning Ice Fire Increases : N/A Strength .... + 0 Attack ........... 0 Speed ....... + 0 Defense .......... 59 Stamina ..... + 0 Evasion .......... + 40 Magic ....... + 0 Magic Defense .... 59 Magic Evasion .... + 40 Ultima : x 1 +------------------------------------------------------------------------------+ Name : Force Shield Description : Shield that only defends against Halves : magic. Water Earth Wind Lightning Ice Fire Equipped by : Terra Locke Cyan Shadow Negates : Edgar Sabin Celes Strago N/A Relm Setzer Mog Gau Gogo Absorbs : N/A Increases : N/A Strength .... + 0 Attack ........... 0 Speed ....... + 0 Defense .......... 0 Stamina ..... + 0 Evasion .......... + 0 Magic ....... + 0 Magic Defense .... 70 Magic Evasion .... + 50 Shell : x 5 +------------------------------------------------------------------------------+ Name : Tortoise Shell Description : Crude turtle shell used by imps. Halves : N/A Equipped by : Negates : Terra Locke Cyan Shadow N/A Edgar Sabin Celes Strago Relm Setzer Mog Gau Absorbs : Gogo Water Increases : N/A Strength .... + 0 Attack ........... 0 Speed ....... + 0 Defense .......... 66 Stamina ..... + 0 Evasion .......... + 30 Magic ....... + 0 Magic Defense .... 66 Magic Evasion .... + 30 Imp : x 1 +------------------------------------------------------------------------------+ H E L M E T S +------------------------------------------------------------------------------+ Name : Leather Cap Description : Lightweight, stitched leather cap. Halves : N/A Equipped by : Negates : Terra Locke Cyan Shadow N/A Edgar Sabin Celes Strago Relm Setzer Mog Gau Absorbs : Gogo N/A Increases : N/A Strength .... + 0 Attack ........... 0 Speed ....... + 0 Defense .......... 11 Stamina ..... + 0 Evasion .......... + 0 Magic ....... + 0 Magic Defense .... 7 Magic Evasion .... + 0 +------------------------------------------------------------------------------+ Name : Plumed Hat Description : Silk hat adorned with a flashy Halves : chocobo plume. N/A Equipped by : Negates : Terra Locke Cyan Shadow N/A Edgar Sabin Celes Strago Relm Setzer Mog Gau Absorbs : Gogo N/A Increases : N/A Strength .... + 0 Attack ........... 0 Speed ....... + 0 Defense .......... 14 Stamina ..... + 0 Evasion .......... + 0 Magic ....... + 0 Magic Defense .... 9 Magic Evasion .... + 0 +------------------------------------------------------------------------------+ Name : Magus Hat Description : Conical hat made from cloth with Halves : magical properties. N/A Equipped by : Negates : Terra Celes Strago Relm N/A Mog Gogo Absorbs : N/A Increases : N/A Strength .... + 0 Attack ........... 0 Speed ....... + 0 Defense .......... 15 Stamina ..... + 0 Evasion .......... + 0 Magic ....... + 5 Magic Defense .... 16 Magic Evasion .... + 0 +------------------------------------------------------------------------------+ Name : Bandana Description : Durable bandana woven from behemoth Halves : hair. N/A Equipped by : Negates : Terra Locke Sabin Celes N/A Relm Gau Absorbs : N/A Increases : N/A Strength .... + 0 Attack ........... 0 Speed ....... + 0 Defense .......... 16 Stamina ..... + 0 Evasion .......... + 0 Magic ....... + 0 Magic Defense .... 10 Magic Evasion .... + 0 +------------------------------------------------------------------------------+ Name : Priest's Miter Description : Hat that provides a 12.5% bonus to Halves : maxmimum MP. N/A Equipped by : Negates : Terra Locke Cyan Shadow N/A Edgar Sabin Celes Strago Relm Setzer Mog Gau Absorbs : Gogo N/A Increases : N/A Strength .... + 0 Attack ........... 0 Speed ....... + 0 Defense .......... 19 Stamina ..... + 0 Evasion .......... + 0 Magic ....... + 0 Magic Defense .... 21 Magic Evasion .... + 10 +------------------------------------------------------------------------------+ Name : Green Beret Description : Cap that provides a 12.5% bonus to Halves : maxmimum HP. N/A Equipped by : Negates : Terra Locke Cyan Shadow N/A Edgar Sabin Celes Strago Relm Setzer Mog Gau Absorbs : Gogo N/A Increases : N/A Strength .... + 0 Attack ........... 0 Speed ....... + 0 Defense .......... 19 Stamina ..... + 0 Evasion .......... + 10 Magic ....... + 0 Magic Defense .... 13 Magic Evasion .... + 0 +------------------------------------------------------------------------------+ Name : Red Cap Description : Cap that provides a 25% bonus to Halves : maxmimum HP. N/A Equipped by : Negates : Terra Locke Cyan Shadow N/A Edgar Sabin Celes Strago Relm Setzer Mog Gau Absorbs : Gogo N/A Increases : N/A Strength .... + 4 Attack ........... 0 Speed ....... + 3 Defense .......... 24 Stamina ..... + 2 Evasion .......... + 0 Magic ....... + 0 Magic Defense .... 17 Magic Evasion .... + 0 +------------------------------------------------------------------------------+ Name : Twist Headband Description : Headband often worn by martial Halves : artists. N/A Equipped by : Negates : Locke Cyan Shadow Sabin N/A Mog Gau Absorbs : N/A Increases : N/A Strength .... + 3 Attack ........... 0 Speed ....... + 1 Defense .......... 16 Stamina ..... + 2 Evasion .......... + 0 Magic ....... + 0 Magic Defense .... 10 Magic Evasion .... + 0 +------------------------------------------------------------------------------+ Name : Tiger Mask Description : Mask shaped like a roaring tiger's Halves : head. N/A Equipped by : Negates : Sabin Gau N/A Absorbs : N/A Increases : N/A Strength .... + 3 Attack ........... 0 Speed ....... + 2 Defense .......... 21 Stamina ..... + 1 Evasion .......... + 0 Magic ....... + 0 Magic Defense .... 13 Magic Evasion .... + 0 +------------------------------------------------------------------------------+ Name : Black Cowl Description : Solid black hood from a distant land. Halves : N/A Equipped by : Negates : Locke Shadow Sabin Mog N/A Gau Gogo Absorbs : N/A Increases : N/A Strength .... + 0 Attack ........... 0 Speed ....... + 0 Defense .......... 26 Stamina ..... + 0 Evasion .......... + 0 Magic ....... + 0 Magic Defense .... 17 Magic Evasion .... + 0 +------------------------------------------------------------------------------+ Name : Royal Crown Description : Crown that can only be worn by those Halves : of royal blood. N/A Equipped by : Negates : Edgar Sabin N/A Absorbs : N/A Increases : N/A Strength .... + 1 Attack ........... 0 Speed ....... + 1 Defense .......... 28 Stamina ..... + 1 Evasion .......... + 0 Magic ....... + 1 Magic Defense .... 23 Magic Evasion .... + 0 +------------------------------------------------------------------------------+ Name : Dueling Mask Description : Fearsome battle mask that arouses Halves : one's fighting spirit. Water Earth Holy Wind Poison Lightning Equipped by : Ice Fire Gau Negates : N/A Absorbs : N/A Increases : N/A Strength .... + 6 Attack ........... 0 Speed ....... + 6 Defense .......... 40 Stamina ..... + 6 Evasion .......... + 10 Magic ....... + 6 Magic Defense .... 40 Magic Evasion .... + 10 +------------------------------------------------------------------------------+ Name : Hairband Description : Female's hairband. Halves : N/A Equipped by : Negates : Terra Celes Relm N/A Absorbs : N/A Increases : N/A Strength .... + 0 Attack ........... 0 Speed ....... + 0 Defense .......... 12 Stamina ..... + 0 Evasion .......... + 0 Magic ....... + 0 Magic Defense .... 8 Magic Evasion .... + 0 +------------------------------------------------------------------------------+ Name : Beret Description : Cap that increases the success rate Halves : of Sketch. N/A Equipped by : Negates : Relm N/A Absorbs : N/A Increases : N/A Strength .... + 0 Attack ........... 0 Speed ....... + 0 Defense .......... 21 Stamina ..... + 0 Evasion .......... + 0 Magic ....... + 3 Magic Defense .... 21 Magic Evasion .... + 0 +------------------------------------------------------------------------------+ Name : Tiara Description : Female's tiara that provides a boost Halves : to magic. N/A Equipped by : Negates : Terra Celes Relm N/A Absorbs : N/A Increases : N/A Strength .... + 0 Attack ........... 0 Speed ....... + 0 Defense .......... 22 Stamina ..... + 0 Evasion .......... + 0 Magic ....... + 2 Magic Defense .... 20 Magic Evasion .... + 0 +------------------------------------------------------------------------------+ Name : Hypno Crown Description : Crown that raises the success rate of Halves : Control. N/A Equipped by : Negates : Relm N/A Absorbs : N/A Increases : N/A Strength .... + 0 Attack ........... 0 Speed ....... + 2 Defense .......... 23 Stamina ..... + 0 Evasion .......... + 0 Magic ....... + 4 Magic Defense .... 23 Magic Evasion .... + 0 +------------------------------------------------------------------------------+ Name : Mystery Veil Description : Female dancer's veil. Halves : N/A Equipped by : Negates : Terra Celes Relm N/A Absorbs : N/A Increases : N/A Strength .... + 0 Attack ........... 0 Speed ....... + 1 Defense .......... 24 Stamina ..... + 0 Evasion .......... + 0 Magic ....... + 3 Magic Defense .... 25 Magic Evasion .... + 10 +------------------------------------------------------------------------------+ Name : Oath Veil Description : White bridal veil. Halves : N/A Equipped by : Negates : Terra Celes Relm N/A Absorbs : N/A Increases : N/A Strength .... + 0 Attack ........... 0 Speed ....... + 0 Defense .......... 32 Stamina ..... + 0 Evasion .......... + 0 Magic ....... + 0 Magic Defense .... 31 Magic Evasion .... + 0 +------------------------------------------------------------------------------+ Name : Cat-Ear Hood Description : Hood that doubles the amount of gil Halves : obtained after battle. Earth Holy Wind Lightning Ice Fire Equipped by : Relm Negates : N/A Absorbs : N/A Increases : N/A Strength .... + 0 Attack ........... 0 Speed ....... + 2 Defense .......... 33 Stamina ..... + 0 Evasion .......... + 10 Magic ....... + 4 Magic Defense .... 33 Magic Evasion .... + 10 +------------------------------------------------------------------------------+ Name : Iron Helm Description : Heavy iron helm. Halves : N/A Equipped by : Negates : Terra Locke Cyan Edgar N/A Celes Setzer Gau Absorbs : N/A Increases : N/A Strength .... + 0 Attack ........... 0 Speed ....... + 0 Defense .......... 18 Stamina ..... + 0 Evasion .......... + 0 Magic ....... + 0 Magic Defense .... 12 Magic Evasion .... + 0 +------------------------------------------------------------------------------+ Name : Mythril Helm Description : Light but strong helm forged from Halves : mythril. N/A Equipped by : Negates : Terra Locke Cyan Shadow N/A Edgar Celes Setzer Gau Gogo Absorbs : N/A Increases : N/A Strength .... + 0 Attack ........... 0 Speed ....... + 0 Defense .......... 20 Stamina ..... + 0 Evasion .......... + 0 Magic ....... + 0 Magic Defense .... 13 Magic Evasion .... + 0 +------------------------------------------------------------------------------+ Name : Golden Helm Description : Tough, steel helm plated with Halves : brilliant gold. N/A Equipped by : Negates : Terra Cyan Edgar Celes N/A Mog Absorbs : N/A Increases : N/A Strength .... + 0 Attack ........... 0 Speed ....... + 0 Defense .......... 22 Stamina ..... + 0 Evasion .......... + 0 Magic ....... + 0 Magic Defense .... 15 Magic Evasion .... + 0 +------------------------------------------------------------------------------+ Name : Circlet Description : Metal band that boosts the wearer's Halves : attributes N/A Equipped by : Negates : Terra Locke Cyan Shadow N/A Edgar Sabin Celes Strago Relm Setzer Mog Gau Absorbs : Gogo N/A Increases : N/A Strength .... + 2 Attack ........... 0 Speed ....... + 1 Defense .......... 25 Stamina ..... + 3 Evasion .......... + 0 Magic ....... + 4 Magic Defense .... 19 Magic Evasion .... + 0 +------------------------------------------------------------------------------+ Name : Diamond Helm Description : Helm studded with diamonds of Halves : exceptional hardness. N/A Equipped by : Negates : Terra Cyan Edgar Celes N/A Setzer Absorbs : N/A Increases : N/A Strength .... + 0 Attack ........... 0 Speed ....... + 0 Defense .......... 27 Stamina ..... + 0 Evasion .......... + 0 Magic ....... + 0 Magic Defense .... 18 Magic Evasion .... + 0 +------------------------------------------------------------------------------+ Name : Crystal Helm Description : Helm constructed of fused crystal Halves : shards. N/A Equipped by : Negates : Terra Locke Celes Setzer N/A Absorbs : N/A Increases : N/A Strength .... + 0 Attack ........... 0 Speed ....... + 0 Defense .......... 29 Stamina ..... + 0 Evasion .......... + 0 Magic ....... + 0 Magic Defense .... 19 Magic Evasion .... + 0 +------------------------------------------------------------------------------+ Name : Genji Helm Description : Exotic helm from a foreign land. Halves : N/A Equipped by : Negates : Terra Locke Cyan Shadow N/A Edgar Sabin Celes Strago Relm Setzer Mog Gau Absorbs : Gogo N/A Increases : N/A Strength .... + 0 Attack ........... 0 Speed ....... + 0 Defense .......... 36 Stamina ..... + 0 Evasion .......... + 0 Magic ....... + 0 Magic Defense .... 38 Magic Evasion .... + 0 +------------------------------------------------------------------------------+ Name : Thornlet Description : Cursed crown that gradually drains Halves : the wearer's HP. N/A Equipped by : Negates : Terra Locke Cyan Shadow N/A Edgar Sabin Celes Strago Relm Setzer Mog Gau Absorbs : Gogo N/A Increases : N/A Strength .... + 0 Attack ........... 0 Speed ....... + 0 Defense .......... 38 Stamina ..... + 0 Evasion .......... + 0 Magic ....... + 0 Magic Defense .... 0 Magic Evasion .... + 0 +------------------------------------------------------------------------------+ Name : Saucer Description : Shallow saucer often seen on the Halves : heads of imps. N/A Equipped by : Negates : Terra Locke Cyan Shadow N/A Edgar Sabin Celes Strago Relm Setzer Mog Gau Absorbs : Gogo N/A Increases : N/A Strength .... + 0 Attack ........... 0 Speed ....... + 0 Defense .......... 42 Stamina ..... + 0 Evasion .......... + 0 Magic ....... + 0 Magic Defense .... 42 Magic Evasion .... + 0 Imp : x 1 +------------------------------------------------------------------------------+ B O D Y A R M O R +------------------------------------------------------------------------------+ Name : Gaia Gear Description : Clothing that absorbs earth damage. Halves : N/A Equipped by : Negates : Terra Locke Shadow Sabin N/A Celes Strago Relm Setzer Mog Gau Gogo Absorbs : Earth Increases : N/A Strength .... + 0 Attack ........... 0 Speed ....... + 0 Defense .......... 53 Stamina ..... + 0 Evasion .......... + 0 Magic ....... + 0 Magic Defense .... 43 Magic Evasion .... + 0 +------------------------------------------------------------------------------+ Name : Mirage Vest Description : Vest that creates illusionary images Halves : of the wearer. N/A Equipped by : Negates : Terra Locke Cyan Shadow N/A Edgar Sabin Celes Strago Relm Setzer Mog Gau Absorbs : Gogo N/A Increases : N/A Strength .... + 0 Attack ........... 0 Speed ....... + 6 Defense .......... 48 Stamina ..... + 0 Evasion .......... + 0 Magic ....... + 0 Magic Defense .... 36 Magic Evasion .... + 10 +------------------------------------------------------------------------------+ Name : Diamond Vest Description : Breastplate with large diamonds set Halves : in its surface. N/A Equipped by : Negates : Terra Locke Cyan Shadow N/A Edgar Sabin Celes Setzer Mog Gau Gogo Absorbs : N/A Increases : N/A Strength .... + 0 Attack ........... 0 Speed ....... + 0 Defense .......... 65 Stamina ..... + 0 Evasion .......... + 0 Magic ....... + 0 Magic Defense .... 44 Magic Evasion .... + 0 +------------------------------------------------------------------------------+ Name : Kenpo Gi Description : Martial arts uniform that offers Halves : excellent mobility. N/A Equipped by : Negates : Locke Shadow Sabin Gau N/A Absorbs : N/A Increases : N/A Strength .... + 0 Attack ........... 0 Speed ....... + 0 Defense .......... 34 Stamina ..... + 0 Evasion .......... + 0 Magic ....... + 0 Magic Defense .... 23 Magic Evasion .... + 0 +------------------------------------------------------------------------------+ Name : Ninja Gear Description : Ninja clothing from a faraway land. Halves : N/A Equipped by : Negates : Locke Shadow Sabin Setzer N/A Gau Gogo Absorbs : N/A Increases : N/A Strength .... + 0 Attack ........... 0 Speed ....... + 2 Defense .......... 47 Stamina ..... + 0 Evasion .......... + 0 Magic ....... + 0 Magic Defense .... 32 Magic Evasion .... + 0 +------------------------------------------------------------------------------+ Name : Power Sash Description : Sash that strengthens the wearer. Halves : N/A Equipped by : Negates : Locke Cyan Shadow Sabin N/A Gau Absorbs : N/A Increases : N/A Strength .... + 5 Attack ........... 0 Speed ....... + 1 Defense .......... 52 Stamina ..... + 5 Evasion .......... + 0 Magic ....... + 0 Magic Defense .... 35 Magic Evasion .... + 0 +------------------------------------------------------------------------------+ Name : Black Garb Description : Solid black clothing from a distant Halves : land. N/A Equipped by : Negates : Locke Shadow Sabin Setzer N/A Gau Gogo Absorbs : N/A Increases : N/A Strength .... + 0 Attack ........... 0 Speed ....... + 6 Defense .......... 68 Stamina ..... + 0 Evasion .......... + 0 Magic ....... + 0 Magic Defense .... 46 Magic Evasion .... + 0 +------------------------------------------------------------------------------+ Name : Red Jacket Description : Prized armor that negates fire Halves : damage. N/A Equipped by : Negates : Edgar Sabin Frie Absorbs : N/A Increases : N/A Strength .... + 5 Attack ........... 0 Speed ....... + 2 Defense .......... 78 Stamina ..... + 4 Evasion .......... + 0 Magic ....... + 1 Magic Defense .... 55 Magic Evasion .... + 0 +------------------------------------------------------------------------------+ Name : Snow Scarf Description : Scarf that absorbs ice damage. Halves : Fire Equipped by : Negates : Mog Gau Umaro N/A Absorbs : Ice Increases : N/A Strength .... + 0 Attack ........... 0 Speed ....... + 0 Defense .......... 128 Stamina ..... + 0 Evasion .......... + 10 Magic ....... + 0 Magic Defense .... 90 Magic Evasion .... + 10 +------------------------------------------------------------------------------+ Name : White Dress Description : Attractive white dress that boosts Halves : the wearer's magic. N/A Equipped by : Negates : Terra Celes Relm N/A Absorbs : N/A Increases : N/A Strength .... + 0 Attack ........... 0 Speed ....... + 0 Defense .......... 47 Stamina ..... + 0 Evasion .......... + 0 Magic ....... + 5 Magic Defense .... 35 Magic Evasion .... + 0 +------------------------------------------------------------------------------+ Name : Regal Gown Description : Elegant dress designed to protect a Halves : princess N/A Equipped by : Negates : Relm N/A Absorbs : N/A Increases : N/A Strength .... + 1 Attack ........... 0 Speed ....... + 2 Defense .......... 70 Stamina ..... + 2 Evasion .......... + 0 Magic ....... + 3 Magic Defense .... 64 Magic Evasion .... + 0 +------------------------------------------------------------------------------+ Name : Minerva Bustier Description : Breastplate that provides a 25% bonus Halves : to maximum MP. Water Earth Holy Poison Equipped by : Terra Celes Negates : Wind Lightning Ice Fire Absorbs : N/A Increases : N/A Strength .... + 1 Attack ........... 0 Speed ....... + 2 Defense .......... 88 Stamina ..... + 1 Evasion .......... + 0 Magic ....... + 4 Magic Defense .... 70 Magic Evasion .... + 10 +------------------------------------------------------------------------------+ Name : Cotton Robe Description : Multilayered cotton robe. Halves : N/A Equipped by : Negates : Terra Strago Relm Gogo N/A Absorbs : N/A Increases : N/A Strength .... + 0 Attack ........... 0 Speed ....... + 0 Defense .......... 32 Stamina ..... + 0 Evasion .......... + 0 Magic ....... + 0 Magic Defense .... 21 Magic Evasion .... + 0 +------------------------------------------------------------------------------+ Name : Silk Robe Description : Simple, lightweight silken robe. Halves : N/A Equipped by : Negates : Terra Celes Strago Relm N/A Mog Gogo Absorbs : N/A Increases : N/A Strength .... + 0 Attack ........... 39 Stamina ..... + 0 Evasion .......... + 0 Magic ....... + 1 Magic Defense .... 29 Magic Evasion .... + 0 +------------------------------------------------------------------------------+ Name : Luminous Robe Description : Robe that shines with a mysterious Halves : inner light. N/A Equipped by : Negates : Strago Relm Gogo N/A Absorbs : N/A Increases : N/A Strength .... + 0 Attack ........... 0 Speed ....... + 0 Defense .......... 60 Stamina ..... + 0 Evasion .......... + 0 Magic ....... + 2 Magic Defense .... 43 Magic Evasion .... + 0 +------------------------------------------------------------------------------+ Name : Magus Robe Description : Remnant from the age when magic Halves : still flourished. N/A Equipped by : Negates : Strago Relm Gogo N/A Absorbs : N/A Increases : N/A Strength .... + 0 Attack ........... 0 Speed ....... + 0 Defense .......... 68 Stamina ..... + 0 Evasion .......... + 0 Magic ....... + 5 Magic Defense .... 50 Magic Evasion .... + 10 +------------------------------------------------------------------------------+ Name : Tabby Suit Description : Cat suit that negates poison damage. Halves : N/A Equipped by : Negates : Strago Relm Poison Absorbs : N/A Increases : N/A Strength .... + 2 Attack ........... 0 Speed ....... + 2 Defense .......... 54 Stamina ..... + 2 Evasion .......... + 0 Magic ....... + 2 Magic Defense .... 36 Magic Evasion .... + 0 +------------------------------------------------------------------------------+ Name : Chocobo Suit Description : Negates poison ... and brings out Halves : one's inner chocobo. N/A Equipped by : Negates : Strago Relm Poison Absorbs : N/A Increases : N/A Strength .... + 3 Attack ........... 0 Speed ....... + 6 Defense .......... 56 Stamina ..... + 2 Evasion .......... + 0 Magic ....... + 0 Magic Defense .... 38 Magic Evasion .... + 0 +------------------------------------------------------------------------------+ Name : Moogle Suit Description : Looks just like a moogle and negates Halves : poison, kupo! N/A Equipped by : Negates : Strago Relm Poison Absorbs : N/A Increases : N/A Strength .... + 0 Attack ........... 0 Speed ....... + 0 Defense .......... 58 Stamina ..... + 0 Evasion .......... + 0 Magic ....... + 5 Magic Defense .... 52 Magic Evasion .... + 0 +------------------------------------------------------------------------------+ Name : Nutkin Suit Description : Oversized squirrel costume. Halves : N/A Equipped by : Negates : Strago Relm N/A Absorbs : N/A Increases : N/A Strength .... + 0 Attack ........... 0 Speed ....... + 7 Defense .......... 86 Stamina ..... + 0 Evasion .......... + 0 Magic ....... + 3 Magic Defense .... 67 Magic Evasion .... + 0 +------------------------------------------------------------------------------+ Name : Behemoth Suit Description : Costume made from an actual behemoth Halves : hide. N/A Equipped by : Negates : Strago Relm N/A Absorbs : N/A Increases : N/A Strength .... + 6 Attack ........... 0 Speed ....... + 6 Defense .......... 94 Stamina ..... + 6 Evasion .......... + 0 Magic ....... + 6 Magic Defense .... 73 Magic Evasion .... + 0 +------------------------------------------------------------------------------+ Name : Leather Armor Description : Armor made of hardened leather. Halves : N/A Equipped by : Negates : Terra Locke Cyan Shadow N/A Edgar Celes Strago Relm Setzer Mog Gau Gogo Absorbs : N/A Increases : N/A Strength .... + 0 Attack ........... 0 Speed ....... + 0 Defense .......... 28 Stamina ..... + 0 Evasion .......... + 0 Magic ....... + 0 Magic Defense .... 19 Magic Evasion .... + 0 +------------------------------------------------------------------------------+ Name : Description : a Halves : a N/A Equipped by : Negates : Terra Locke Cyan Shadow N/A Edgar Sabin Celes Strago Relm Setzer Mog Gau Absorbs : Gogo N/A Increases : N/A Strength .... + 0 Attack ........... 0 Speed ....... + 0 Defense .......... 0 Stamina ..... + 0 Evasion .......... + 0 Magic ....... + 0 Magic Defense .... 0 Magic Evasion .... + 0 +------------------------------------------------------------------------------+ Name : Iron Armor Description : Suit of heavy iron armor. Halves : N/A Equipped by : Negates : Terra Locke Cyan Edgar N/A Celes Setzer Absorbs : N/A Increases : N/A Strength .... + 0 Attack ........... 0 Speed ....... - 2 Defense .......... 40 Stamina ..... + 0 Evasion .......... + 0 Magic ....... + 0 Magic Defense .... 27 Magic Evasion .... + 0 +------------------------------------------------------------------------------+ Name : Mythril Vest Description : Incredibly lightweight mythril vest. Halves : N/A Equipped by : Negates : Terra Locke Cyan Shadow N/A Edgar Sabin Celes Strago Relm Setzer Mog Gau Absorbs : Gogo N/A Increases : N/A Strength .... + 0 Attack ........... 0 Speed ....... + 0 Defense .......... 45 Stamina ..... + 0 Evasion .......... + 0 Magic ....... + 0 Magic Defense .... 30 Magic Evasion .... + 0 +------------------------------------------------------------------------------+ Name : Mythril Mail Description : Dazzling plate mail forged entirely Halves : from mythril. N/A Equipped by : Negates : Terra Locke Cyan Edgar N/A Celes Setzer Absorbs : N/A Increases : N/A Strength .... + 0 Attack ........... 0 Speed ....... + 0 Defense .......... 51 Stamina ..... + 0 Evasion .......... + 0 Magic ....... + 0 Magic Defense .... 34 Magic Evasion .... + 0 +------------------------------------------------------------------------------+ Name : Golden Armor Description : Brilliant golden armor emblazoned Halves : with a rearing unicorn. N/A Equipped by : Negates : Terra Cyan Edgar Celes N/A Setzer Mog Absorbs : N/A Increases : N/A Strength .... + 0 Attack ........... 0 Speed ....... + 0 Defense .......... 55 Stamina ..... + 0 Evasion .......... + 0 Magic ....... + 0 Magic Defense .... 37 Magic Evasion .... + 0 +------------------------------------------------------------------------------+ Name : Force Armor Description : Armor that halves damage of multiple Halves : elements. Earth Wind Lightning Ice Fire Equipped by : Terra Locke Cyan Shadow Negates : Edgar Sabin Celes Strago N/A Relm Setzer Mog Gau Gogo Absorbs : N/A Increases : N/A Strength .... + 0 Attack ........... 0 Speed ....... + 0 Defense .......... 69 Stamina ..... + 0 Evasion .......... + 0 Magic ....... + 0 Magic Defense .... 68 Magic Evasion .... + 30 +------------------------------------------------------------------------------+ Name : Diamond Armor Description : Brilliant suit of diamond-plated Halves : armor. N/A Equipped by : Negates : Terra Cyan Edgar Celes N/A Setzer Absorbs : N/A Increases : N/A Strength .... + 0 Attack ........... 0 Speed ....... + 0 Defense .......... 70 Stamina ..... + 0 Evasion .......... + 0 Magic ....... + 0 Magic Defense .... 47 Magic Evasion .... + 0 +------------------------------------------------------------------------------+ Name : Crystal Mail Description : Resplendent suit of crystal plate Halves : mail. N/A Equipped by : Negates : Terra Locke Cyan Edgar N/A Celes Setzer Absorbs : N/A Increases : N/A Strength .... + 0 Attack ........... 0 Speed ....... + 0 Defense .......... 72 Stamina ..... + 0 Evasion .......... + 0 Magic ....... + 0 Magic Defense .... 49 Magic Evasion .... + 0 +------------------------------------------------------------------------------+ Name : Genji Armor Description : Masterwork armor from a foreign land. Halves : N/A Equipped by : Negates : Terra Locke Cyan Shadow N/A Edgar Celes Setzer Absorbs : N/A Increases : N/A Strength .... + 5 Attack ........... 0 Speed ....... + 3 Defense .......... 90 Stamina ..... + 2 Evasion .......... + 0 Magic ....... + 3 Magic Defense .... 80 Magic Evasion .... + 0 +------------------------------------------------------------------------------+ Name : Reed Cloak Description : Cloak made of reeds that is often Halves : worn by imps. N/A Equipped by : Negates : Terra Locke Cyan Shadow N/A Edgar Sabin Celes Strago Relm Setzer Mog Gau Absorbs : Gogo N/A Increases : N/A Strength .... + 0 Attack ........... 0 Speed ....... + 0 Defense .......... 100 Stamina ..... + 0 Evasion .......... + 0 Magic ....... + 0 Magic Defense .... 100 Magic Evasion .... + 0 Imp : x 1 +------------------------------------------------------------------------------+ ========================================================== (80 characters) ===== O----------O-------------------------------------------------------------------O | __ | F I N A L F A N T A S Y V I | | / \ O-------------------------------------------------------------------O | / /\ \ | A P P E N D I X D | | | / \ | O-------------------------------------------------------------------O | | /\ | | R E L I C S | | | / \ | O---------------------------------------------------O---------------O | |/ \| | | ^[APPX.004] | | | O---------------O O----------O This appendix will give you a listing of every Relic available in the game. It is set up like you see on the Item Subscreen after using the Sort option. This appendix is set up as you see it when selecting the Relic from the Item Subscreen. As odd as it sounds, some relics (like the Hyper Wrist, which boosts Strength) show no actual increase in the stat that they should (the Hyper Wrist Relic shows a boost of 0 Strength). The Relic just after it (Prayer Beads) is used to boost Evasion, and shows it, which seems contradictory to the Hyper Wrist stats. That's just the way the game is set up. Why it's that way, I'm not sure. But that's what you'll see here. +------------------------------------------------------------------------------+ Name : Ribbon Description : Silk ribbon enchanted with powerful Halves : protective magic. Prevents all status N/A ailments. Negates : Equipped by : N/A Terra Locke Cyan Shadow Edgar Sabin Celes Strago Absorbs : Relm Setzer Mog Gau N/A Gogo Umaro Increases : N/A Strength .... + 0 Attack ........... 0 Speed ....... + 0 Defense .......... 0 Stamina ..... + 0 Evasion .......... + 0 Magic ....... + 0 Magic Defense .... 0 Magic Evasion .... + 0 +------------------------------------------------------------------------------+ Name : Gold Hairpin Description : Solid gold hairpin brimming with Halves : magical energy. Halves the MP cost of N/A all magic. Negates : Equipped by : N/A Terra Locke Cyan Shadow Edgar Sabin Celes Strago Absorbs : Relm Setzer Mog Gau N/A Gogo Umaro Increases : N/A Strength .... + 0 Attack ........... 0 Speed ....... + 0 Defense .......... 0 Stamina ..... + 0 Evasion .......... + 0 Magic ....... + 0 Magic Defense .... 0 Magic Evasion .... + 0 +------------------------------------------------------------------------------+ Name : Dragon Horn Description : Horn inhabited by the spirit of a Halves : dragoon. Makes the effect of the Jump N/A command continuous. Negates : Equipped by : N/A Terra Locke Cyan Shadow Edgar Sabin Celes Strago Absorbs : Relm Setzer Mog Gau N/A Gogo Umaro Increases : N/A Strength .... + 0 Attack ........... 0 Speed ....... + 0 Defense .......... 0 Stamina ..... + 0 Evasion .......... + 0 Magic ....... + 0 Magic Defense .... 0 Magic Evasion .... + 0 +------------------------------------------------------------------------------+ Name : Gale Hairpin Description : Hairpin imbued with the power of Halves : wind. Increases the frequency of N/A preemptive strikes. Negates : Equipped by : N/A Terra Locke Cyan Shadow Edgar Sabin Celes Strago Absorbs : Relm Setzer Mog Gau N/A Gogo Umaro Increases : N/A Strength .... + 0 Attack ........... 0 Speed ....... + 0 Defense .......... 0 Stamina ..... + 0 Evasion .......... + 0 Magic ....... + 0 Magic Defense .... 0 Magic Evasion .... + 0 +------------------------------------------------------------------------------+ Name : Silver Spectacles Description : Silver-rimmed spectacles. Prevents Halves : darkness. N/A Negates : Equipped by : N/A Terra Locke Cyan Shadow Edgar Sabin Celes Strago Absorbs : Relm Setzer Mog Gau N/A Gogo Umaro Increases : N/A Strength .... + 0 Attack ........... 0 Speed ....... + 0 Defense .......... 0 Stamina ..... + 0 Evasion .......... + 0 Magic ....... + 0 Magic Defense .... 0 Magic Evasion .... + 0 +------------------------------------------------------------------------------+ Name : Sniper Eye Description : Scope that allows the wearer to lock Halves : onto a target. Ensures that physical N/A attacks never miss. Negates : Equipped by : N/A Terra Locke Cyan Shadow Edgar Sabin Celes Strago Absorbs : Relm Setzer Mog Gau N/A Gogo Umaro Increases : N/A Strength .... + 0 Attack ........... 0 Speed ....... + 0 Defense .......... 0 Stamina ..... + 0 Evasion .......... + 0 Magic ....... + 0 Magic Defense .... 0 Magic Evasion .... + 0 +------------------------------------------------------------------------------+ Name : Earring Description : Earring that boosts the strength of Halves : the wearer's magic. Effect increases N/A when worn in pairs. Negates : Equipped by : N/A Terra Locke Cyan Shadow Edgar Sabin Celes Strago Absorbs : Relm Setzer Mog Gau N/A Gogo Umaro Increases : N/A Strength .... + 0 Attack ........... 0 Speed ....... + 0 Defense .......... 0 Stamina ..... + 0 Evasion .......... + 0 Magic ....... + 0 Magic Defense .... 0 Magic Evasion .... + 0 +------------------------------------------------------------------------------+ Name : Alarm Earring Description : Earring capable of deflecting enemy Halves : ambushes. Prevents back attacks and N/A attacks from the sides. Negates : Equipped by : N/A Terra Locke Cyan Shadow Edgar Sabin Celes Strago Absorbs : Relm Setzer Mog Gau N/A Gogo Umaro Increases : N/A Strength .... + 0 Attack ........... 0 Speed ....... + 0 Defense .......... 0 Stamina ..... + 0 Evasion .......... + 0 Magic ....... + 0 Magic Defense .... 0 Magic Evasion .... + 0 +------------------------------------------------------------------------------+ Name : Fake Mustache Description : Artificial mustache once worn by a Halves : circus ringmaster. Changes the Sketch N/A command to Control. Negates : Equipped by : N/A Relm Gogo Absorbs : N/A Increases : N/A Strength .... + 0 Attack ........... 0 Speed ....... + 0 Defense .......... 0 Stamina ..... + 0 Evasion .......... + 0 Magic ....... + 0 Magic Defense .... 0 Magic Evasion .... + 0 +------------------------------------------------------------------------------+ Name : Star Pendant Description : Star-shaped pendant with a jewel at Halves : its center. Prevents poison. N/A Negates : Equipped by : N/A Terra Locke Cyan Shadow Edgar Sabin Celes Strago Absorbs : Relm Setzer Mog Gau N/A Gogo Umaro Increases : N/A Strength .... + 0 Attack ........... 0 Speed ....... + 0 Defense .......... 0 Stamina ..... + 0 Evasion .......... + 0 Magic ....... + 0 Magic Defense .... 0 Magic Evasion .... + 0 +------------------------------------------------------------------------------+ Name : Amulet Description : Protective charm worn around the Halves : neck. Prevents poison, darkness and N/A zombie. Negates : Equipped by : N/A Terra Locke Cyan Shadow Edgar Sabin Celes Strago Absorbs : Relm Setzer Mog Gau N/A Gogo Umaro Increases : N/A Strength .... + 0 Attack ........... 0 Speed ....... + 0 Defense .......... 0 Stamina ..... + 0 Evasion .......... + 0 Magic ....... + 0 Magic Defense .... 0 Magic Evasion .... + 0 +------------------------------------------------------------------------------+ Name : Tintinnabulum Description : Collar with a small bell that rings Halves : as the wearer walks. Restores HP with N/A each step taken. Negates : Equipped by : N/A Terra Locke Cyan Shadow Edgar Sabin Celes Strago Absorbs : Relm Setzer Mog Gau N/A Gogo Umaro Increases : N/A Strength .... + 0 Attack ........... 0 Speed ....... + 0 Defense .......... 0 Stamina ..... + 0 Evasion .......... + 0 Magic ....... + 0 Magic Defense .... 0 Magic Evasion .... + 0 +------------------------------------------------------------------------------+ Name : White Cape Description : Flowing white silk cape. Prevents imp Halves : and silence. N/A Negates : Equipped by : N/A Terra Locke Cyan Shadow Edgar Sabin Celes Strago Absorbs : Relm Setzer Mog Gau N/A Gogo Umaro Increases : N/A Strength .... + 0 Attack ........... 0 Speed ....... + 0 Defense .......... 5 Stamina ..... + 0 Evasion .......... + 0 Magic ....... + 0 Magic Defense .... 5 Magic Evasion .... + 10 +------------------------------------------------------------------------------+ Name : Angel Wings Description : Wings said to have been made from an Halves : angel's feathers. Casts Float on the N/A wearer. Negates : Equipped by : N/A Terra Locke Cyan Shadow Edgar Sabin Celes Strago Absorbs : Relm Setzer Mog Gau N/A Gogo Umaro Increases : N/A Strength .... + 0 Attack ........... 0 Speed ....... + 0 Defense .......... 0 Stamina ..... + 0 Evasion .......... + 0 Magic ....... + 0 Magic Defense .... 0 Magic Evasion .... + 0 +------------------------------------------------------------------------------+ Name : Zephyr Cloak Description : Cloak inhabited by the spirit of a Halves : wind sprite. Boosts evasion and magic N/A evasion. Negates : Equipped by : N/A Terra Locke Cyan Shadow Edgar Sabin Celes Strago Absorbs : Relm Setzer Mog Gau N/A Gogo Umaro Increases : N/A Strength .... + 0 Attack ........... 0 Speed ....... + 0 Defense .......... 10 Stamina ..... + 0 Evasion .......... + 0 Magic ....... + 0 Magic Defense .... 0 Magic Evasion .... + 10 +------------------------------------------------------------------------------+ Name : Merit Award Description : Badge awarded in honor of great Halves : achievements. Allows the wearer to N/A equip any weapon or armor. Negates : Equipped by : N/A Terra Locke Cyan Shadow Edgar Sabin Celes Strago Absorbs : Relm Setzer Mog N/A Increases : N/A Strength .... + 0 Attack ........... 0 Speed ....... + 0 Defense .......... 0 Stamina ..... + 0 Evasion .......... + 0 Magic ....... + 0 Magic Defense .... 0 Magic Evasion .... + 0 +------------------------------------------------------------------------------+ Name : Muscle Belt Description : Belt worn by martial artists. Boosts Halves : maximum HP by 50%. N/A Negates : Equipped by : N/A Terra Locke Cyan Shadow Edgar Sabin Celes Strago Absorbs : Relm Setzer Mog Gau N/A Gogo Umaro Increases : N/A Strength .... + 0 Attack ........... 0 Speed ....... + 0 Defense .......... 0 Stamina ..... + 0 Evasion .......... + 0 Magic ....... + 0 Magic Defense .... 0 Magic Evasion .... + 0 +------------------------------------------------------------------------------+ Name : Black Belt Description : Black cloth belt from a distant land. Halves : Wearer will sometimes counter N/A physical attacks. Negates : Equipped by : N/A Terra Locke Cyan Shadow Edgar Sabin Celes Strago Absorbs : Relm Setzer Mog Gau N/A Gogo Umaro Increases : N/A Strength .... + 0 Attack ........... 0 Speed ....... + 0 Defense .......... 0 Stamina ..... + 0 Evasion .......... + 0 Magic ....... + 0 Magic Defense .... 0 Magic Evasion .... + 0 +------------------------------------------------------------------------------+ Name : Mythril Glove Description : Lightweight glove made of mythril. Halves : Casts Protect when the wearer is N/A critically wounded. Negates : Equipped by : N/A Terra Locke Cyan Shadow Edgar Sabin Celes Strago Absorbs : Relm Setzer Mog Gau N/A Gogo Umaro Increases : N/A Strength .... + 0 Attack ........... 0 Speed ....... + 0 Defense .......... 6 Stamina ..... + 0 Evasion .......... + 0 Magic ....... + 0 Magic Defense .... 0 Magic Evasion .... + 0 +------------------------------------------------------------------------------+ Name : Gigas Glove Description : Glove said to have belonged to a Halves : mighty gigas. Boosts the wearer's N/A physical attack power. Negates : Equipped by : N/A Terra Locke Cyan Shadow Edgar Sabin Celes Strago Absorbs : Relm Setzer Mog Gau N/A Gogo Umaro Increases : N/A Strength .... + 0 Attack ........... 0 Speed ....... + 0 Defense .......... 0 Stamina ..... + 0 Evasion .......... + 0 Magic ....... + 0 Magic Defense .... 0 Magic Evasion .... + 0 +------------------------------------------------------------------------------+ Name : Thief's Bracer Description : Bracer inhabited by the spirit of a Halves : thief. Increases the success rate of N/A the Steal command. Negates : Equipped by : N/A Locke Gogo Absorbs : N/A Increases : N/A Strength .... + 0 Attack ........... 0 Speed ....... + 5 Defense .......... 0 Stamina ..... + 0 Evasion .......... + 0 Magic ....... + 0 Magic Defense .... 0 Magic Evasion .... + 0 +------------------------------------------------------------------------------+ Name : Guard Bracelet Description : Bracelet enchanted with a protective Halves : charm. Casts Protect and Shell on the N/A wearer. Negates : Equipped by : N/A Terra Locke Cyan Shadow Edgar Sabin Celes Strago Absorbs : Relm Setzer Mog Gau N/A Gogo Umaro Increases : N/A Strength .... + 0 Attack ........... 0 Speed ....... + 0 Defense .......... 0 Stamina ..... + 0 Evasion .......... + 0 Magic ....... + 0 Magic Defense .... 0 Magic Evasion .... + 0 +------------------------------------------------------------------------------+ Name : Brigand's Glove Description : Leather glove designed to aid in Halves : banditry. Changes the Steal command N/A to Mug. Negates : Equipped by : N/A Locke Gogo Absorbs : N/A Increases : N/A Strength .... + 0 Attack ........... 0 Speed ....... + 0 Defense .......... 0 Stamina ..... + 0 Evasion .......... + 0 Magic ....... + 0 Magic Defense .... 0 Magic Evasion .... + 0 +------------------------------------------------------------------------------+ Name : Gauntlet Description : Steel hand and forearm guard used by Halves : knights. Allows one weapon to be held N/A with both hands Negates : Equipped by : N/A Terra Locke Cyan Shadow Edgar Sabin Celes Strago Absorbs : Relm Setzer Mog Gau N/A Gogo Umaro Increases : N/A Strength .... + 0 Attack ........... 0 Speed ....... + 0 Defense .......... 5 Stamina ..... + 0 Evasion .......... + 0 Magic ....... + 0 Magic Defense .... 0 Magic Evasion .... + 0 +------------------------------------------------------------------------------+ Name : Genji Glove Description : Armored glove from a foreign land. Halves : Allows the wearer to equip a weapon N/A in each hand. Negates : Equipped by : N/A Terra Locke Cyan Shadow Edgar Sabin Celes Strago Absorbs : Relm Setzer Mog Gau N/A Gogo Increases : N/A Strength .... + 0 Attack ........... 0 Speed ....... + 0 Defense .......... 5 Stamina ..... + 0 Evasion .......... + 0 Magic ....... + 0 Magic Defense .... 0 Magic Evasion .... + 0 +------------------------------------------------------------------------------+ Name : Hyper Wrist Description : Studded bracelet that radiates a Halves : mysterious power. Boosts the wearer's N/A strength. Negates : Equipped by : N/A Terra Locke Cyan Shadow Edgar Sabin Celes Strago Absorbs : Relm Setzer Mog Gau N/A Gogo Umaro Increases : N/A Strength .... + 0 Attack ........... 0 Speed ....... + 0 Defense .......... 0 Stamina ..... + 0 Evasion .......... + 0 Magic ....... + 0 Magic Defense .... 0 Magic Evasion .... + 0 +------------------------------------------------------------------------------+ Name : Prayer Beads Description : Beads used in meditation by warriors Halves : of a foreign land. Boosts evasion. N/A Negates : Equipped by : N/A Terra Locke Cyan Shadow Edgar Sabin Celes Strago Absorbs : Relm Setzer Mog Gau N/A Gogo Umaro Increases : N/A Strength .... + 0 Attack ........... 0 Speed ....... + 0 Defense .......... 0 Stamina ..... + 0 Evasion .......... + 20 Magic ....... + 0 Magic Defense .... 0 Magic Evasion .... + 0 +------------------------------------------------------------------------------+ Name : Ward Bangle Description : Bronze wristband enchanted with a Halves : protective ward. Lowers the rate of N/A random enemy encounters. Negates : Equipped by : N/A Terra Locke Cyan Shadow Edgar Sabin Celes Strago Absorbs : Relm Setzer Mog Gau N/A Gogo Umaro Increases : N/A Strength .... + 0 Attack ........... 0 Speed ....... + 0 Defense .......... 0 Stamina ..... + 0 Evasion .......... + 0 Magic ....... + 0 Magic Defense .... 0 Magic Evasion .... + 0 +------------------------------------------------------------------------------+ Name : Bone Wrist Description : Carved bone wristband that grants Halves : yetis great power. N/A Negates : Equipped by : N/A Umaro Absorbs : N/A Increases : N/A Strength .... + 5 Attack ........... 0 Speed ....... + 5 Defense .......... 10 Stamina ..... + 5 Evasion .......... + 10 Magic ....... + 5 Magic Defense .... 10 Magic Evasion .... + 10 +------------------------------------------------------------------------------+ Name : Peace Ring Description : Ring that soothes the wearer's mind. Halves : Prevents berserk and confusion. N/A Negates : Equipped by : N/A Terra Locke Cyan Shadow Edgar Sabin Celes Strago Absorbs : Relm Setzer Mog Gau N/A Gogo Umaro Increases : N/A Strength .... + 0 Attack ........... 0 Speed ....... + 0 Defense .......... 0 Stamina ..... + 0 Evasion .......... + 0 Magic ....... + 0 Magic Defense .... 0 Magic Evasion .... + 0 +------------------------------------------------------------------------------+ Name : Jeweled Ring Description : Handsome ring set with a large Halves : gemstone. Prevents petrification. N/A Negates : Equipped by : N/A Terra Locke Cyan Shadow Edgar Sabin Celes Strago Absorbs : Relm Setzer Mog Gau N/A Gogo Umaro Increases : N/A Strength .... + 0 Attack ........... 0 Speed ....... + 0 Defense .......... 0 Stamina ..... + 0 Evasion .......... + 0 Magic ....... + 0 Magic Defense .... 0 Magic Evasion .... + 0 +------------------------------------------------------------------------------+ Name : Fairy Ring Description : Ring imbued with a fairy's magic. Halves : Prevents poison and darkness. N/A Negates : Equipped by : N/A Terra Locke Cyan Shadow Edgar Sabin Celes Strago Absorbs : Relm Setzer Mog Gau N/A Gogo Umaro Increases : N/A Strength .... + 0 Attack ........... 0 Speed ....... + 0 Defense .......... 0 Stamina ..... + 0 Evasion .......... + 0 Magic ....... + 0 Magic Defense .... 0 Magic Evasion .... + 0 +------------------------------------------------------------------------------+ Name : Barrier Ring Description : Ring enchanted with a limited version Halves : of Shell. Casts Shell when the wearer N/A is critically wounded. Negates : Equipped by : N/A Terra Locke Cyan Shadow Edgar Sabin Celes Strago Absorbs : Relm Setzer Mog Gau N/A Gogo Umaro Increases : N/A Strength .... + 0 Attack ........... 0 Speed ....... + 0 Defense .......... 0 Stamina ..... + 0 Evasion .......... + 0 Magic ....... + 2 Magic Defense .... 0 Magic Evasion .... + 0 +------------------------------------------------------------------------------+ Name : Protect Ring Description : Ring enchanted with Protect. Casts Halves : Protect on the wearer. N/A Negates : Equipped by : N/A Terra Locke Cyan Shadow Edgar Sabin Celes Strago Absorbs : Relm Setzer Mog Gau N/A Gogo Umaro Increases : N/A Strength .... + 0 Attack ........... 0 Speed ....... + 0 Defense .......... 0 Stamina ..... + 0 Evasion .......... + 0 Magic ....... + 0 Magic Defense .... 0 Magic Evasion .... + 0 +------------------------------------------------------------------------------+ Name : Reflect Ring Description : Lustrous silver ring enchanted with Halves : Reflect. Casts Reflect on the wearer. N/A Negates : Equipped by : N/A Terra Locke Cyan Shadow Edgar Sabin Celes Strago Absorbs : Relm Setzer Mog Gau N/A Gogo Umaro Increases : N/A Strength .... + 0 Attack ........... 0 Speed ....... + 0 Defense .......... 0 Stamina ..... + 0 Evasion .......... + 0 Magic ....... + 0 Magic Defense .... 0 Magic Evasion .... + 0 +------------------------------------------------------------------------------+ Name : Angel Ring Description : Ring adorned with a pair of silver Halves : angel wings. Casts Regen on the N/A wearer. Negates : Equipped by : N/A Terra Locke Cyan Shadow Edgar Sabin Celes Strago Absorbs : Relm Setzer Mog Gau N/A Gogo Umaro Increases : N/A Strength .... + 0 Attack ........... 0 Speed ....... + 0 Defense .......... 0 Stamina ..... + 0 Evasion .......... + 0 Magic ....... + 0 Magic Defense .... 0 Magic Evasion .... + 0 +------------------------------------------------------------------------------+ Name : Princess Ring Description : Beautiful ring designed to protect a Halves : royal daughter. Casts Protect and N/A Shell when critically wounded. Negates : Equipped by : N/A Terra Celes Relm Absorbs : N/A Increases : N/A Strength .... + 0 Attack ........... 0 Speed ....... + 0 Defense .......... 0 Stamina ..... + 0 Evasion .......... + 0 Magic ....... + 0 Magic Defense .... 0 Magic Evasion .... + 0 +------------------------------------------------------------------------------+ Name : Cursed Ring Description : Ring said to have been forged by Halves : Death himself. Casts Doom on the N/A wearer at the start of battle. Negates : Equipped by : N/A Terra Locke Cyan Shadow Edgar Sabin Celes Strago Absorbs : Relm Setzer Mog Gau N/A Gogo Umaro Increases : N/A Strength .... + 0 Attack ........... 0 Speed ....... + 0 Defense .......... 0 Stamina ..... + 0 Evasion .......... + 0 Magic ....... + 0 Magic Defense .... 0 Magic Evasion .... + 0 Banish : x 5 YOU CANNOT UNCURSE THE CURSED RING. It's not like the Cursed Shield. +------------------------------------------------------------------------------+ Name : Berserker Ring Description : Deep crimson ring that absorbs fire Halves : damage. Equip on a yeti and see what N/A happens. Negates : Equipped by : Lightning Umaro Absorbs : Fire Increases : N/A Strength .... + 5 Attack ........... 0 Speed ....... + 0 Defense .......... 0 Stamina ..... + 0 Evasion .......... + 0 Magic ....... + 0 Magic Defense .... 0 Magic Evasion .... + 0 +------------------------------------------------------------------------------+ Name : Hero's Ring Description : Golden ring once worn by an ancient Halves : hero. Boosts both physical and N/A magical attack power. Negates : Equipped by : N/A Terra Locke Cyan Shadow Edgar Sabin Celes Strago Absorbs : Relm Setzer Mog Gau N/A Gogo Umaro Increases : N/A Strength .... + 0 Attack ........... 0 Speed ....... + 0 Defense .......... 0 Stamina ..... + 0 Evasion .......... + 0 Magic ....... + 0 Magic Defense .... 0 Magic Evasion .... + 0 +------------------------------------------------------------------------------+ Name : Memento Ring Description : Ring blessed by departed mother's Halves : love. Prevents petrification, zombie N/A and instant death. Negates : Equipped by : N/A Shadow Relm Absorbs : N/A Increases : N/A Strength .... + 0 Attack ........... 0 Speed ....... + 0 Defense .......... 0 Stamina ..... + 0 Evasion .......... + 0 Magic ....... + 0 Magic Defense .... 0 Magic Evasion .... + 0 +------------------------------------------------------------------------------+ Name : Lich Ring Description : Ring affected by a curse from beyond Halves : the grave. Makes the wearer undead. N/A Negates : Equipped by : N/A Terra Locke Cyan Shadow Edgar Sabin Celes Strago Absorbs : Relm Setzer Mog Gau N/A Gogo Umaro Increases : N/A Strength .... + 0 Attack ........... 0 Speed ....... + 0 Defense .......... 0 Stamina ..... + 0 Evasion .......... + 0 Magic ....... + 0 Magic Defense .... 0 Magic Evasion .... + 0 +------------------------------------------------------------------------------+ Name : Knight's Code Description : Book detailing knighthood's moral Halves : code. Causes the bearer to cover N/A critically wounded allies. Negates : Equipped by : N/A Terra Locke Cyan Shadow Edgar Sabin Celes Strago Absorbs : Relm Setzer Mog Gau N/A Gogo Umaro Increases : N/A Strength .... + 0 Attack ........... 0 Speed ....... + 0 Defense .......... 0 Stamina ..... + 0 Evasion .......... + 0 Magic ....... + 0 Magic Defense .... 0 Magic Evasion .... + 0 +------------------------------------------------------------------------------+ Name : Blizzard Orb Description : Dark, swirling orb that absorbs ice Halves : damage. Equip on a yeti and see what N/A happens. Negates : Equipped by : Fire Terra Locke Cyan Shadow Edgar Sabin Celes Strago Absorbs : Relm Setzer Mog Gau Ice Gogo Umaro Increases : N/A Strength .... + 0 Attack ........... 0 Speed ....... + 0 Defense .......... 0 Stamina ..... + 0 Evasion .......... + 0 Magic ....... + 5 Magic Defense .... 0 Magic Evasion .... + 0 +------------------------------------------------------------------------------+ Name : Crystal Orb Description : Powerful magic orb sealing away a Halves : mysterious power. Boosts maximum MP N/A by 50%. Negates : Equipped by : N/A Terra Locke Cyan Shadow Edgar Sabin Celes Strago Absorbs : Relm Setzer Mog Gau N/A Gogo Umaro Increases : N/A Strength .... + 0 Attack ........... 0 Speed ....... + 0 Defense .......... 0 Stamina ..... + 0 Evasion .......... + 0 Magic ....... + 0 Magic Defense .... 0 Magic Evasion .... + 0 +------------------------------------------------------------------------------+ Name : Celestriad Description : Necklace with three star-shaped Halves : bangles on its chain. Reduces the MP N/A cost of all magic to 1. Negates : Equipped by : N/A Terra Locke Cyan Shadow Edgar Sabin Celes Strago Absorbs : Relm Setzer Mog Gau N/A Gogo Umaro Increases : N/A Strength .... + 0 Attack ........... 0 Speed ....... + 0 Defense .......... 0 Stamina ..... + 0 Evasion .......... + 0 Magic ....... + 0 Magic Defense .... 0 Magic Evasion .... + 0 +------------------------------------------------------------------------------+ Name : Master's Scroll Description : Proof of a warrior's weapon mastery. Halves : Allows the wearer to attack four N/A times per turn. Negates : Equipped by : N/A Terra Locke Cyan Shadow Edgar Sabin Celes Strago Absorbs : Relm Setzer Mog Gau N/A Gogo Umaro Increases : N/A Strength .... + 0 Attack ........... 0 Speed ....... + 0 Defense .......... 0 Stamina ..... + 0 Evasion .......... + 0 Magic ....... + 0 Magic Defense .... 0 Magic Evasion .... + 0 +------------------------------------------------------------------------------+ Name : Heiji's Jitte Description : Exotic weapon from a foreign land. Halves : Changes the Slot command to Gil Toss. N/A Negates : Equipped by : N/A Setzer Gogo Absorbs : N/A Increases : N/A Strength .... + 0 Attack ........... 0 Speed ....... + 0 Defense .......... 0 Stamina ..... + 0 Evasion .......... + 0 Magic ....... + 0 Magic Defense .... 0 Magic Evasion .... + 0 +------------------------------------------------------------------------------+ Name : Soul of Thamasa Description : Ancient Thamasan orb enshrining a Halves : wondrous power. Changes the Magic N/A command to Dualcast. Negates : Equipped by : N/A Terra Locke Cyan Shadow Edgar Sabin Celes Strago Absorbs : Relm Setzer Mog Gau N/A Gogo Increases : N/A Strength .... + 0 Attack ........... 0 Speed ....... + 0 Defense .......... 0 Stamina ..... + 0 Evasion .......... + 0 Magic ....... + 0 Magic Defense .... 0 Magic Evasion .... + 0 +------------------------------------------------------------------------------+ Name : Safety Bit Description : Tiny sphere that whirls around the Halves : owner's head. Prevents petrification, N/A zombie, and instant death. Negates : Equipped by : N/A Terra Locke Cyan Shadow Edgar Sabin Celes Strago Absorbs : Relm Setzer Mog Gau N/A Gogo Umaro Increases : N/A Strength .... + 0 Attack ........... 0 Speed ....... + 0 Defense .......... 0 Stamina ..... + 0 Evasion .......... + 0 Magic ....... + 0 Magic Defense .... 0 Magic Evasion .... + 0 +------------------------------------------------------------------------------+ Name : Molulu's Charm Description : Mysterious moogle charm. Prevents all Halves : random enemy encounters. N/A Negates : Equipped by : N/A Mog Absorbs : N/A Increases : N/A Strength .... + 0 Attack ........... 0 Speed ....... + 0 Defense .......... 0 Stamina ..... + 0 Evasion .......... + 0 Magic ....... + 0 Magic Defense .... 0 Magic Evasion .... + 0 +------------------------------------------------------------------------------+ Name : Growth Egg Description : Strange egg with magical properties. Halves : Doubles the amount of EXP earned in N/A battle. Negates : Equipped by : N/A Terra Locke Cyan Shadow Edgar Sabin Celes Strago Absorbs : Relm Setzer Mog Gau N/A Gogo Umaro Increases : N/A Strength .... + 0 Attack ........... 0 Speed ....... + 0 Defense .......... 0 Stamina ..... + 0 Evasion .......... + 0 Magic ....... + 0 Magic Defense .... 0 Magic Evasion .... + 0 +------------------------------------------------------------------------------+ Name : Hermes Sandals Description : Winged sandals enchanted with Haste. Halves : Casts Haste on the wearer. N/A Negates : Equipped by : N/A Terra Locke Cyan Shadow Edgar Sabin Celes Strago Absorbs : Relm Setzer Mog Gau N/A Gogo Umaro Increases : N/A Strength .... + 0 Attack ........... 0 Speed ....... + 0 Defense .......... 0 Stamina ..... + 0 Evasion .......... + 0 Magic ....... + 0 Magic Defense .... 0 Magic Evasion .... + 0 +------------------------------------------------------------------------------+ Name : Dragoon Boots Description : Steel boots made for dragoons. Halves : Changes the Attack command to Jump. N/A Negates : Equipped by : N/A Terra Locke Cyan Shadow Edgar Sabin Celes Strago Absorbs : Relm Setzer Mog Gau N/A Gogo Increases : N/A Strength .... + 0 Attack ........... 0 Speed ....... + 0 Defense .......... 0 Stamina ..... + 0 Evasion .......... + 0 Magic ....... + 0 Magic Defense .... 0 Magic Evasion .... + 0 +------------------------------------------------------------------------------+ Name : Miracle Shoes Description : Marvelous shoes with a number of Halves : useful enchantments. Casts Haste, N/A Protect, Shell and Regen on the wearer. Negates : N/A Equipped by : Terra Locke Cyan Shadow Absorbs : Edgar Sabin Celes Strago N/A Relm Setzer Mog Gau Gogo Umaro Increases : N/A Strength .... + 0 Attack ........... 0 Speed ....... + 0 Defense .......... 0 Stamina ..... + 0 Evasion .......... + 0 Magic ....... + 0 Magic Defense .... 0 Magic Evasion .... + 0 +------------------------------------------------------------------------------+ Name : Sprint Shoes Description : Shoes enchanted to make the wearer Halves : move faster. Doubles walking speed. N/A Negates : Equipped by : N/A Terra Locke Cyan Shadow Edgar Sabin Celes Strago Absorbs : Relm Setzer Mog Gau N/A Gogo Umaro Increases : N/A Strength .... + 0 Attack ........... 0 Speed ....... + 0 Defense .......... 0 Stamina ..... + 0 Evasion .......... + 0 Magic ....... + 0 Magic Defense .... 0 Magic Evasion .... + 0 +------------------------------------------------------------------------------+ O----------O-------------------------------------------------------------------O | __ | F I N A L F A N T A S Y V I | | / \ O-------------------------------------------------------------------O | / /\ \ | A P P E N D I X E | | | / \ | O-------------------------------------------------------------------O | | /\ | | E S P E R S | | | / \ | O---------------------------------------------------O---------------O | |/ \| | | ^[APPX.005] | | | O---------------O O----------O This appendix will give you a listing of every esper available in the game. In addition, I'll give you a brief synopsis on the usefulness of the esper in question, as well as a rating for each world (out of 5 stars). Here's what you'll see in each section: (1) Ramuh (3) At level up: =-------------------------= Stamina +1 (2) Thunder x 10 Thundara x 2 (4) Judgement Bolt (25 MP) Poison x 5 Bathes all enemies in lightning. Ramuh is one of the first four espers you get and works well when you get him. However, Ramuh will become more useless when you get espers who teach the same spells quicker (Bismarck teaches all the base-level spells at 20x and Maduin teaches all the -ra level spells at 3x). (5) Obtained in : Zozo (6) (7) Rating (WoB) : *** (8) Rating (WoR) : * And here's what these all mean: (1) : The esper's name (2) : The spells the esper will teach you and the rate that those spells are taught (3) : Stats that can increase when you level up with the esper equipped (4) : The effect the esper will have when used in battle (5) : My synopsis on the esper (6) : Where you find the esper's magicite (7) : My rating in the World of Balance (8) : My rating in the World of Ruin +------------------------------------------------------------------------------+ Ramuh At level up: =-------------------------= Stamina +1 Thunder x 10 Thundara x 2 Judgement Bolt (25 MP) Poison x 5 Bathes all enemies in lightning. Ramuh is one of the first four espers you get and works well when you get him. However, Ramuh will become more useless when you get espers who teach the same spells quicker (Bismarck teaches all the base-level spells at 20x and Maduin teaches all the -ra level spells at 3x). Obtained in : Zozo Rating (WoB) : *** Rating (WoR) : * +------------------------------------------------------------------------------+ Kirin At level up: =-------------------------= N/A Cure x 5 Cura x 1 Holy Aura (18 MP) Regen x 3 Gradually restores the party's HP. Poisona x 4 Libra x 5 Kirin teaches you vital spells at the earliest point that you can use them. At that point, Kirin is one of the best espers to have, but is outdone by espers who can teach the same spells at higher rates (Seraph teaches Cura at 8x). Obtained in : Zozo Rating (WoB) : **** Rating (WoR) : ** +------------------------------------------------------------------------------+ Siren At level up: =-------------------------= HP +10% Sleep x 10 Silence x 8 Lunatic Voice (16 MP) Slow x 7 Silences all enemies. Fire x 6 Siren teaches status-affecting spells more than actual attack spells. If you like to inflict status effects, then Siren teaches you three of the big ones at a fairly decent rate. However, many times these spells can't or won't hit bosses. It's up to you whether or not you want to use the spells Siren is capable of teaching. Obtained in : Zozo Rating (WoB) : *** Rating (WoR) : *** +------------------------------------------------------------------------------+ Cait Sith At level up: =-------------------------= Magic +1 Confuse x 7 Imp x 5 Cat Rain (28 MP) Float x 2 Confuses all enemies. Confuse, when used surgically, can easily be one of the deadliest spells in the game, with its capability to turn allies against each other. In addition, the other two spells Cait Sith teaches you are useful in their own rights. I suggest using Cait Sith liberally if you like to Confuse your enemies. Obtained in : Zozo Rating (WoB) : **** Rating (WoR) : *** +------------------------------------------------------------------------------+ Ifrit At level up: =-------------------------= Strength +1 Fire x 10 Fira x 5 Hellfire (26 MP) Drain x 1 Scorches all enemies in a fiery blaze. If you need Fire spells, Ifrit's your esper. He can attack for some nice Fire damage and he teaches you all the Fire family spells except Firaga. Definitely a must-have. Obtained in : Magitek Research Facility Rating (WoB) : **** Rating (WoR) : *** +------------------------------------------------------------------------------+ Shiva At level up: =-------------------------= N/A Blizzard x 10 Blizzara x 5 Diamond Dust (27 MP) Rasp x 4 Envelops all enemies in an arctic Osmose x 4 chill. Cure x 3 Ifrit is to Fire as Shiva is to Ice. As the Ice Queen, Shiva teaches you a large assortment of Blizzard based spells and her attack will do some nice Ice damage. As with Ifrit, Shiva does not teach you Blizzaga (the highest-level Ice spell), but her usefulness otherwise makes up for it. Obtained in : Magitek Research Facility Rating (WoB) : **** Rating (WoR) : *** +------------------------------------------------------------------------------+ Unicorn At level up: =-------------------------= N/A Cura x 4 Esuna x 3 Healing Horn (30 MP) Dispel x 2 Cures party of most status ailments. Protect x 1 Shell x 1 Unicorn's overall usefulness ... well, Unicorn really isn't that useful for much of the game. Even though Unicorn teaches you new spells when you get it, you'll find other espers who can teach you the same spells in significantly less time (Seraph teaches Cura at 8x and Esuna at 4x, Alexander teaches the other three spells at 10x). It's more worth it to wait a few hours and get the better espers. Obtained in : Magitek Research Facility Rating (WoB) : ** Rating (WoR) : * +------------------------------------------------------------------------------+ Maduin At level up: =-------------------------= Magic +1 Fira x 3 Blizzara x 3 Chaos Wave (44 MP) Thundara x 3 Unleashes a tide of anger on enemies. Maduin may not teach his three spells as fast as other espers, but he is the only one who teaches all three at the same time AND his esper attack is effective as well since it's non-elemential. Obtained in : Magitek Research Facility Rating (WoB) : **** Rating (WoR) : **** +------------------------------------------------------------------------------+ Catoblepas At level up: =-------------------------= HP +10% Bio x 8 Break x 5 Demon Eye (45 MP) Death x 2 Petrfies all enemies. Catoblepas teaches some nifty spells and is the only esper who teaches those spells. Although none of the spells are really necessary, they are rather nice to have and work well against many enemies. Obtained in : Magitek Research Facility Rating (WoB) : *** Rating (WoR) : *** +------------------------------------------------------------------------------+ Phantom At level up: =-------------------------= MP +10% Berserk x 3 Vanish x 3 Ghostly Veil (38 MP) Gravity x 5 Turns all allies invisible. Vanish is one of the sweeter spells in the game; it allows you to evade all physical attacks directed towards a character. Phantom's esper power does this to all your allies. Even though you can learn Vanish at 10x from Cactuar, you won't get that esper until much later in the game. Obtained in : Magitek Research Facility Rating (WoB) : **** Rating (WoR) : *** +------------------------------------------------------------------------------+ Carbuncle At level up: =-------------------------= MP +10% Reflect x 5 Haste x 3 Ruby Light (36 MP) Shell x 2 Casts Reflect on all allies. Protect x 2 Teleport x 2 Carbuncle teaches some great spells at the point when you get the esper. However, later on, in the World of Ruin, you can learn all the spells (sans Reflect) at faster rates. Despite that, Carbuncle is a worthy esper and you'll most likely want to teach Reflect to multiple characters. Obtained in : Magitek Research Facility Rating (WoB) : **** Rating (WoR) : **** +------------------------------------------------------------------------------+ Bismarck At level up: =-------------------------= Strength +2 Fire x 20 Blizzard x 20 Breach Blast (50 MP) Thunder x 20 Slams all enemies with giant Raise x 2 bubbles. If you're looking to teach the basic elemential spells to anyone, Bismarck is definitely the esper you want. Bismarck teaches all three spells faster than any other esper and has a rather nifty esper attack to boot. In the World of Ruin, you may want to skip the basic spells, but that's a decision that's entirely up to you (I like to teach them to my characters anyways). Obtained in : Magitek Research Facility Rating (WoB) : ***** Rating (WoR) : **** +------------------------------------------------------------------------------+ Golem At level up: =-------------------------= Stamina +2 Protect x 5 Stop x 5 Earthen Wall (33 MP) Cura x 5 Protects party from physical attacks. Golem has a very good balance of everything: spells, spell rates, level up bonuses, even his esper attack is definitely worth the MP it costs. Golem is a great overall esper. Even though you can learn the spells at faster rates later on, Earthen Wall is a great spell to significantly reduce physical attack damage that you can use throughout the game Obtained in : Jidoor Auction House Rating (WoB) : ***** Rating (WoR) : **** +------------------------------------------------------------------------------+ Zona Seeker At level up: =-------------------------= Magic +2 Rasp x 20 Osmose x 15 Magic Shield (30 MP) Shell x 5 Increases the party's magic defense. Zona Seeker teaches some great spells. Rasp and Osmose are great spells against magic wielding enemies and Osmose in itself is a great spell for when you're running low on MP. In addition, its esper attack is great at helping you out in magic defense. Between Zona Seeker and Golem, you have a solid and reliable defense against most any attack. Obtained in : Jidoor Auction House Rating (WoB) : ***** Rating (WoR) : **** +------------------------------------------------------------------------------+ Seraph At level up: =-------------------------= N/A Raise x 5 Cura x 8 Angel Feathers (40 MP) Cure x 20 Restores HP to all allies. Regen x 10 Esuna x 4 Seraph teaches a lot of useful spells, and you can obtain it fairly early in the World of Balance. In addition, you can only learn these spells in the World of Balance from Seraph (Raise, Esuna). Even though you get better espers later on, Seraph is easily one of the best espers available in the World of Balance. Obtained in : Tzen Rating (WoB) : ***** Rating (WoR) : *** +------------------------------------------------------------------------------+ Quetzalli At level up: =-------------------------= N/A Haste x 20 Slow x 20 Sonic Dive (31 MP) Hastega x 2 Lifts the party up for an aerial Slowga x 2 attack. Float x 5 Quetzalli allows for a good variety of spells. For characters who don't know Haste, Quetzalli can teach it quickly; for characters who want learn Hastega, Quetzalli ... well .. teaches it. In addition, Sonic Dive can be extremely useful against any enemy with a final attack like Ultima or 10,000 Needles; since your characters are in the air with Sonic Dive, those attacks will miss. Obtained in : Solitary Island Rating (WoB) : N/A Rating (WoR) : **** +------------------------------------------------------------------------------+ Fenrir At level up: =-------------------------= MP +30% Teleport x 10 Banish x 5 Howling Moon (35 MP) Stop x 3 Creates illusionary images of the party. Howling Moon works extremely well against physical attacks because it increases your evasion. In addition, until you get the Crusader magicite, Fenrir's MP +30% esper bonus is the best MP bonus available. Banish can be a useful spell in its own right, but overall, you can find much better attack spells. However, it still pays for at least one character to learn it in the rare case that it can win a boss battle for you. Obtained in : Mobliz Rating (WoB) : N/A Rating (WoR) : **** +------------------------------------------------------------------------------+ Valigarmanda At level up: =-------------------------= Magic +2 Firaga x 1 Blizzaga x 1 Tri-Disaster (34 MP) Thundaga x 1 Hits enemies with fire, ice and lightning. Valigarmanda is the ONLY esper who can teach you Blizzaga and Thundaga (the Phoenix esper will teach you Firaga). With that said, it seems fitting that Valigarmanda should be a part of every player's team since the -ga level spells are pretty much the most devestating spells for quite some time (until you get spells like Meteor, Flare, Holy and Ultima). Even then, if an enemy is weak to a particular element, a -ga level spell can sometimes be more devestaing than a high level spell (this is especially apparent at lower levels). Obtained in : Narshe Rating (WoB) : N/A Rating (WoR) : ***** +------------------------------------------------------------------------------+ Midgardsormr At level up: =-------------------------= HP +30% Quake x 10 Graviga x 5 Abyssal Maw (20 MP) Tornado x 3 Crushes enemies with seismic waves. Quake is one of the quirky spells in the game. It can deal out massive damage, but hurts your own team at the same time, unless you've casted Float on your party (learned from Cait Sith and Quetzalli). Depending on your laziness level, Quake can either be a pain in the ass, or one of the better spells in the game. Tornado is the exact same way, only it cannot be avoided by simply casting another spell; it'll have a chance to reduce EVERYONE to critical HP levels. With that said, I still think both spells are worth learning and if used surgically, can be very devestating to unsuspecting enemies. Obtained in : Narshe Mines Rating (WoB) : N/A Rating (WoR) : **** +------------------------------------------------------------------------------+ Lakshmi At level up: =-------------------------= Stamina +2 Cure x 25 Cura x 16 Alluring Embrace (37 MP) Curaga x 1 Restores HP to all allies. Regen x 20 Esuna x 20 Lakshmi is hard to judge. On one hand, she teaches Curaga and is one of two espers who does so. In addition, she teaches every other spell at a very accelerated rate. However, her level up bonus is terrible (since high Stamina can actually harm you), another esper teaches Curaga at a faster rate (Phoenix teaches it at x2) and her esper attack is just a glorified Curaga. With that said, Lakshmi is still a fairly decent esper overall and can quickly bring old and unused characters back up to speed with the rate they'll learn the lower- level spells. In addition, the level up bonus becomes non-existant if you do your Magic AP grinding on the Veldt (where you always gain 0 EXP). Obtained in : Owzer's Mansion Rating (WoB) : N/A Rating (WoR) : **** +------------------------------------------------------------------------------+ Alexander At level up: =-------------------------= N/A Holy x 2 Shell x 10 Divine Judgement (45 MP) Protect x 10 Sears enemies with a beam of holy Dispel x 10 light. Esuna x 15 Alexander is another esper that's hard to judge. Shell and Protect are both very good spells, but in Final Fantasy VI, both those spells are negligable. Holy is a very good spell and even carries its own element, but by the time you get it, you'll probably have access to Ultima, a much more damaging spell. In addition, you have to complete a rather large series of events to even get Alexander, which kind of makes him a pain in the keister to get (Ragnarok is MUCH easier overall). Obtained in : Doma Castle Rating (WoB) : N/A Rating (WoR) : *** +------------------------------------------------------------------------------+ Phoenix At level up: =-------------------------= N/A Raise x 10 Arise x 2 Flame of Rebirth (55 MP) Reraise x 1 Revives all KO'd allies. Curaga x 2 Firaga x 3 Hands down, Phoenix is one of THE best espers in the game. Phoenix is the ONLY esper who teaches the Reraise spell (formerly known as Life 3), which is a must-have spell for pretty much anyone. In addition, Phoenix teaches all other spells faster than the other espers (albeit not that much faster) and its esper attack can save your ass in a pinch. The only thing that works against Phoenix is its lack of a level up bonus. However, that still doesn't stop Phoenix from being a must-have esper. Obtained in : Phoenix Cave Rating (WoB) : N/A Rating (WoR) : ***** +------------------------------------------------------------------------------+ Odin At level up: =-------------------------= Speed +1 Meteor x 1 Zantetsuken (35 MP) Cleaves all enemies in two. Odin isn't that great. Meteor pales in comparison to other high-level spells AND it's taught much faster by the Crusader (at 10x, no less). Odin's level up bonus is overshadowed by another esper (Cactuar gives you a +2 to Speed). Lastly, Zantetsuken can be upgraded to Shin-Zantetsuken. It really pays more to go a little farther and upgrade Odin to Raiden. Obtained in : Ancient Castle Rating (WoB) : N/A Rating (WoR) : ** +------------------------------------------------------------------------------+ Bahamut At level up: =-------------------------= HP +50% Flare x 2 Mega Flare (43 MP) Hits all enemies with a nuclear blast. Bahamut is a staple to the Final Fantasy series. With that said, everything about Bahamut kicks a lot of ass, but isn't the best esper in the game. Despite that, Bahamut is a very good esper with a lot to offer: a pretty decent spell, a fairly good level up bonus and an esper attack that every FF fan should love. Obtained in : Overworld (after defeating Deathgaze) Rating (WoB) : N/A Rating (WoR) : **** +------------------------------------------------------------------------------+ Ragnarok At level up: =-------------------------= N/A Ultima x 1 Metamorphose (3 MP) Turns one enemy into an item. Ragnarok is, hands down, THE esper to have. Ragnarok (the magicite) is one of TWO items in the game that teaches you the Ultima spell, which cuts through pretty much anything and everything you'll run into. Metamorphose is also an excellent ability since you can get a lot of rare items available only through Metamorphose. Ragnarok gives no level up bonus, but you won't be needing it with Ultima at your disposal. Besides, you can gain your level up bonuses using other espers. Obtained in : Narshe (with Locke) Rating (WoB) : N/A Rating (WoR) : ***** +------------------------------------------------------------------------------+ Crusader At level up: =-------------------------= MP +50% Meltdown x 1 Meteor x 10 Cleansing (48 MP) Greatly damages all enemies and allies. Crusader has some benefits and deficits as well. For example, Meltdown and Meteor are both pretty good spells overall. In addition, having a 50% MP bonus never hurts. However, Cleansing harms everyone on the battle field, including your own teammates. In addition, by the time you get Crusader, better spells are available. Obtained in : After defeating all 8 Dragons Rating (WoB) : N/A Rating (WoR) : **** +------------------------------------------------------------------------------+ Raiden At level up: =-------------------------= Strength +2 Quick x 1 Shin-Zantetsuken (40 MP) Cleaves all enemies in two. Raiden, when compared to Odin, kicks Odin in the ass in every way. Quick is a much better spell, Shin-Zantetsuken works better for only 5 more MP and Raiden's level up bonus is a better overall bonus when compared to Odin's Speed +1 (not to mention that Raiden is one of two espers who gives you a Strength +2 bonus). It really pays to convert Odin to Raiden in the long run. Given, you'll have a blank spot on your Esper list, but you'll have blank spots no matter what you do (there's two at the very bottom anyways). Obtained in : Ancient Castle Rating (WoB) : N/A Rating (WoR) : **** +------------------------------------------------------------------------------+ Leviathan At level up: =-------------------------= Stamina +2 Flood x 2 Tidal Wave (35 MP) Deluges enemies with a giant wave. Leviathan has too many things that work against it for it to be an excellent esper. Flood is a fairly decent spell and is Water-elemential, but very few enemies are actually weak to Water. Also, by the time you actually obtain Leviathan, Flood becomes more or less obsolete. Lastly, the Stamina +2 level up bonus isn't worth it since Stamina works against you. Obtained in : Ferry between South Figaro and Nikeah Rating (WoB) : N/A Rating (WoR) : *** +------------------------------------------------------------------------------+ Cactuar At level up: =-------------------------= Speed +2 Teleport x 20 Vanish x 10 1000 Needles (25 MP) Hastega x 5 Damages all enemies. Or, sometimes ... Cactuar is one of those one-of-a-kind espers you can obtain. It teaches spells that can be learned from other espers, but it teaches them faster. Its level up bonus is the best Speed bonus available in the game. Lastly, 1000 Needles will always do 1000 damage, or occasionally it'll do 9999 damage. Overall, Cactuar is a great esper. Even though getting it is a pain in the ass, it'll pay off in the long run. Obtained in : Desert southwest of Maranda Rating (WoB) : N/A Rating (WoR) : ***** +------------------------------------------------------------------------------+ Diabolos At level up: =-------------------------= HP +100% Graviga x 5 Gravija x 3 Dark Messenger (45 MP) Critically wounds all enemies. There is a very good reason that you have to defeat Kaiser Dragon to get this magicite. Everything about Diabolos rocks (well, except the Graviga spell, but Gravija more than makes up for it). Gravija reduces enemies HP to 1/16 and is guaranteed to hit nearly 100% of the time. The level up gain is THE best way to gain HP. Dark Messenger is a kickass esper attack. Also, if you've noticed, I gave Diabolos six stars; trust me, it definitely lives up to every single one of them. Obtained in : Dragon's Den Rating (WoB) : N/A Rating (WoR) : ****** +------------------------------------------------------------------------------+ Gilgamesh At level up: =-------------------------= Strength +2 Quick x 1 Valor x 5 ??? (50 MP) Summons a legendary swordsman. Gilgamesh is a hard esper to obtain, but the payoff is well worth it. Gilgamesh teaches two of the best support spells in the game: Quick and Valor. Quick gives you two free turns and Valor can turn the wimpiest of warriors into a fighter capable of dealing 9999 damage constantly. Gilgamesh is one of two espers who give you a Strength +2 bonus. Obtained in : Coliseum (bet Excalipoor) Rating (WoB) : N/A Rating (WoR) : ***** +------------------------------------------------------------------------------+ O----------O-------------------------------------------------------------------O | __ | F I N A L F A N T A S Y V I | | / \ O-------------------------------------------------------------------O | / /\ \ | A P P E N D I X F | | | / \ | O-------------------------------------------------------------------O | | /\ | | M A G I C | | | / \ | O---------------------------------------------------O---------------O | |/ \| | | ^[APPX.006] | | | O---------------O O----------O This appendix will give you a listing of every magic spell available in the game. In addition, I'll give you the in-game description and how much MP each spell uses. NOTE: This Appendix doesn't take any Relics into consideration, so if you're only seeing 1 MP required for any spells, it's nothing to fret about. If you want to see what espers teach each spell, use Appendix D. First off ... here's the entire Magic listing: Cure Cura Curaga Raise Arise Poisona Esuna Regen Reraise Fire Blizzard Thunder Poison Drain Fira Blizzara Thundara Bio Firaga Blizzaga Thundaga Break Death Holy Flare Gravity Graviga Banish Meteor Ultima Quake Tornado Meltdown Flood Gravija Libra Slow Rasp Silence Protect Sleep Confuse Haste Stop Berserk Float Imp Reflect Shell Vanish Hastega Slowga Osmose Teleport Quick Dispel Valor +------------------------------------------------------------------------------+ H E A L I N G M A G I C +------------------------------------------------------------------------------+ Spell : Cure Effect : Restores HP MP Used : 5 MP +------------------------------------------------------------------------------+ Spell : Cura Effect : Restores HP MP Used : 25 MP +------------------------------------------------------------------------------+ Spell : Curaga Effect : Restores HP MP Used : 40 MP +------------------------------------------------------------------------------+ Spell : Raise Effect : Revives a KO'd target MP Used : 30 MP +------------------------------------------------------------------------------+ Spell : Arise Effect : Revives and fully restores the HP of a KO'd target MP Used : 60 MP +------------------------------------------------------------------------------+ Spell : Poisona Effect : Removes poison status from the target MP Used : 3 MP +------------------------------------------------------------------------------+ Spell : Esuna Effect : Removes most status ailments from the target MP Used : 15 MP +------------------------------------------------------------------------------+ Spell : Regen Effect : Gradually restores the target's HP. MP Used : 10 MP +------------------------------------------------------------------------------+ Spell : Reraise Effect : Gradually restores the target's HP MP Used : 10 MP +------------------------------------------------------------------------------+ A T T A C K M A G I C +------------------------------------------------------------------------------+ Spell : Fire Effect : Attacks with fire MP Used : 4 MP +------------------------------------------------------------------------------+ Spell : Blizzard Effect : Attacks with ice MP Used : 5 MP +------------------------------------------------------------------------------+ Spell : Thunder Effect : Attacks with lightning MP Used : 6 MP +------------------------------------------------------------------------------+ Spell : Poison Effect : Inflicts poison on the target MP Used : 3 MP +------------------------------------------------------------------------------+ Spell : Drain Effect : Absorbs HP from the target MP Used : 15 MP +------------------------------------------------------------------------------+ Spell : Fira Effect : Attacks with fire MP Used : 20 MP +------------------------------------------------------------------------------+ Spell : Blizzara Effect : Attacks with ice MP Used : 21 MP +------------------------------------------------------------------------------+ Spell : Thundara Effect : Attacks with lightning MP Used : 22 MP +------------------------------------------------------------------------------+ Spell : Bio Effect : Releases a bacterial cloud MP Used : 26 MP +------------------------------------------------------------------------------+ Spell : Firaga Effect : Attacks with fire MP Used : 51 MP +------------------------------------------------------------------------------+ Spell : Blizzaga Effect : Attacks with ice MP Used : 52 MP +------------------------------------------------------------------------------+ Spell : Thundaga Effect : Attacks with lightning MP Used : 53 MP +------------------------------------------------------------------------------+ Spell : Break Effect : Inflicts petrification on the target MP Used : 25 MP +------------------------------------------------------------------------------+ Spell : Death Effect : KO's the target MP Used : 35 MP +------------------------------------------------------------------------------+ Spell : Holy Effect : Attacks with holy energy MP Used : 40 MP +------------------------------------------------------------------------------+ Spell : Flare Effect : Blasts the target with concentrated thermal explosions MP Used : 45 MP +------------------------------------------------------------------------------+ Spell : Gravity Effect : Reduces the target's HP by 1/2 MP Used : 33 MP +------------------------------------------------------------------------------+ Spell : Graviga Effect : Reduces the target's HP by 3/4 MP Used : 48 MP +------------------------------------------------------------------------------+ Spell : Banish Effect : Banishes enemies to another dimension MP Used : 53 MP +------------------------------------------------------------------------------+ Spell : Meteor Effect : Rains meteors down upon enemies for massive damage MP Used : 62 MP +------------------------------------------------------------------------------+ Spell : Ultima Effect : Attacks all enemies with powerful, lost magic MP Used : 80 MP +------------------------------------------------------------------------------+ Spell : Quake Effect : Opens a rift in the earth that swallows up and damages all enemies and allies MP Used : 50 MP +------------------------------------------------------------------------------+ Spell : Tornado Effect : Evokes scouring winds that reduce all enemies and allies to critical HP levels MP Used : 75 MP +------------------------------------------------------------------------------+ Spell : Meltdown Effect : Envelops all enemies and allies in ultra-hot flame MP Used : 85 MP +------------------------------------------------------------------------------+ Spell : Flood Effect : Traps enemies in a violent, damaging stream of water MP Used : 60 MP +------------------------------------------------------------------------------+ Spell : Gravija Effect : Reduces the Hp of all enemies by 7/8 MP Used : 70 MP +------------------------------------------------------------------------------+ E F F E C T M A G I C +------------------------------------------------------------------------------+ Spell : Libra Effect : Reveals teh target's level, HP, MP, and elemential weakness MP Used : 3 MP +------------------------------------------------------------------------------+ Spell : Slow Effect : Reduces the target's speed MP Used : 5 MP +------------------------------------------------------------------------------+ Spell : Rasp Effect : Damages the target's MP MP Used : 12 MP +------------------------------------------------------------------------------+ Spell : Silence Effect : Inflicts silence on the target MP Used : 8 MP +------------------------------------------------------------------------------+ Spell : Protect Effect : Places a magical shield around the target that boosts physical defense MP Used : 12 MP +------------------------------------------------------------------------------+ Spell : Sleep Effect : Inflicts sleep on the target MP Used : 5 MP +------------------------------------------------------------------------------+ Spell : Confuse Effect : Inflicts confusion on the target MP Used : 8 MP +------------------------------------------------------------------------------+ Spell : Haste Effect : Increases the target's speed MP Used : 10 MP +------------------------------------------------------------------------------+ Spell : Stop Effect : Stops the flow of time around the target, preventing it from attacking MP Used : 10 MP +------------------------------------------------------------------------------+ Spell : Berserk Effect : Inflicts berserk status on the target MP Used : 16 MP +------------------------------------------------------------------------------+ Spell : Float Effect : Causes teh target to float in midair MP Used : 17 MP +------------------------------------------------------------------------------+ Spell : Imp Effect : Inflicts imp status on the target, or removes it if already inflicted MP Used : 10 MP +------------------------------------------------------------------------------+ Spell : Reflect Effect : Places a barrier around the target that reflects magic back at its caster MP Used : 22 MP +------------------------------------------------------------------------------+ Spell : Shell Effect : Places a magical shield around the target that boosts magic defense MP Used : 15 MP +------------------------------------------------------------------------------+ Spell : Vanish Effect : Turns the target invisible MP Used : 18 MP +------------------------------------------------------------------------------+ Spell : Hastega Effect : Increase all allies' speed MP Used : 38 MP +------------------------------------------------------------------------------+ Spell : Slowgra Effect : Reduces all enemies' speed MP Used : 26 MP +------------------------------------------------------------------------------+ Spell : Osmose Effect : Absorbs MP from an enemy MP Used : 1 MP +------------------------------------------------------------------------------+ Spell : Teleport Effect : Teleports the party out of a dungeon or battle MP Used : 20 MP +------------------------------------------------------------------------------+ Spell : Quick Effect : Allows the target two actions each turn by stopping time for everyone else MP Used : 99 MP +------------------------------------------------------------------------------+ Spell : Dispel Effect : Removes all magical effects on the target MP Used : 25 MP +------------------------------------------------------------------------------+ Spell : Valor Effect : Increases the damage dealt by each ally's next physical attack MP Used : 20 MP +------------------------------------------------------------------------------+ O----------O-------------------------------------------------------------------O | __ | F I N A L F A N T A S Y V I | | / \ O-------------------------------------------------------------------O | / /\ \ | A P P E N D I X G | | | / \ | O-------------------------------------------------------------------O | | /\ | | B U S H I D O | | | / \ | O---------------------------------------------------O---------------O | |/ \| | | ^[APPX.007] | | | O---------------O O----------O This appendix will give you a listing of every Bushido skill available in the game. In addition, I'll tell you what level you'll learn each Bushido at and give a short description of what each Bushido does. NOTE: You can actually learn all of Cyan's Bushido skills long before he has the required levels. If you complete Cyan's Dream Sequence, he'll instantly learn all 8 skills, regardless of his level. Here's the entire Bushido listing: Fang Sky Tiger Flurry Dragon Eclipse Tempest Oblivion +------------------------------------------------------------------------------+ Bushido : Fang Effect : Performs a rapid sword thrust against a single enemy. Learned at : Level 1 +------------------------------------------------------------------------------+ Bushido : Sky Effect : Readies a devestating counterattack to unleash when next attacked. Learned at : Level 6 +------------------------------------------------------------------------------+ Bushido : Tiger Effect : Channels focused ki energy through the samurai's blade to halve a single enemy's HP. Learned at : Level 12 +------------------------------------------------------------------------------+ Bushido : Flurry Effect : Performs a flowing, 4-strike combo while floating gracefully among enemies. Learned at : Level 15 +------------------------------------------------------------------------------+ Bushido : Dragon Effect : Manipulates the flow of ki energy to draw HP and MP from a single enemy. Learned at : Level 24 +------------------------------------------------------------------------------+ Bushido : Eclipse Effect : Shapes ki energy into a shower of blades, which rains down upon all enemies. Learned at : Level 34 +------------------------------------------------------------------------------+ Bushido : Tempest Effect : Unleashes a powerful, 4-strike combo against multiple enemies. Learned at : Level 44 +------------------------------------------------------------------------------+ Bushido : Oblivion Effect : Cleaves all enemies in two. Learned at : Level 70 +------------------------------------------------------------------------------+ O----------O-------------------------------------------------------------------O | __ | F I N A L F A N T A S Y V I | | / \ O-------------------------------------------------------------------O | / /\ \ | A P P E N D I X H | | | / \ | O-------------------------------------------------------------------O | | /\ | | B L I T Z | | | / \ | O---------------------------------------------------O---------------O | |/ \| | | ^[APPX.008] | | | O---------------O O----------O This appendix will give you a listing of every Blitz available in the game. In addition, I'll tell you what level you'll learn each Blitz at and give a short description of how to perform the Blitz. If you want an in-depth guide on Blitzing, check out Yoshi6400's Blitz Guide, found on GameFAQs. NOTE: This guide is built with the GBA's ... err ... abnormalities in mind. I only have the buttons you NEED to push, not the ones the game has you thinking you need to push. Here's the entire Blitz listing: Raging Fist Aura Cannon Meteor Strike Rising Phoenix Chakra Razor Gale Soul Spiral Phantom Rush +------------------------------------------------------------------------------+ Blitz : Raging Fist Effect : Unleashes a flurry of blows on a single enemy. Learned at : Level 1 Command : Left , Right , Left , A button +------------------------------------------------------------------------------+ Blitz : Aura Cannon Effect : Blasts a single enemy with a bolt of holy energy. Learned at : Level 6 Command : Down , Down , Left , A button +------------------------------------------------------------------------------+ Blitz : Meteor Strike Effect : Hurls a single enemy into the ground. Learned at : Level 10 Command : L button , R button , Down , Up , A button +------------------------------------------------------------------------------+ Blitz : Rising Phoenix Effect : Engulfs al enemies in spiritual flame. Learned at : Level 15 Command : Left , Left , Down , Down , Right , A button +------------------------------------------------------------------------------+ Blitz : Chakra Effect : Restores some HP to all other party members. Learned at : Level 23 Command : R button , L button , R button , L button , Down , Up , A button +------------------------------------------------------------------------------+ Blitz : Razor Gale Effect : Slashes all enemies with a cutting wind. Learned at : Level 30 Command : Up , Up , Right , Right , Down , Down , Left , A button +------------------------------------------------------------------------------+ Blitz : Soul Spiral Effect : Sacrifices self to fully heal all other party members. Learned at : Level 42 Command : R button , L button , Up , Down , Right , Left , A button +------------------------------------------------------------------------------+ Blitz : Phantom Rush Effect : Deals massive damage to a single enemy. Learned at : Level 70 or Duncan's House Command : Left , Left , Up , Up , Right , Right , Down , Down , Left , A button +------------------------------------------------------------------------------+ O----------O-------------------------------------------------------------------O | __ | F I N A L F A N T A S Y V I | | / \ O-------------------------------------------------------------------O | / /\ \ | A P P E N D I X I | | | / \ | O-------------------------------------------------------------------O | | /\ | | L O R E | | | / \ | O---------------------------------------------------O---------------O | |/ \| | | ^[APPX.009] | | | O---------------O O----------O This appendix will give you a listing of every Lore available in the game. In addition, I'll tell you what enemies can give you those Lores and where these enemies are located. First off ... here's the entire Lore listing: Doom Roulette Tsunami Aqua Breath Aero 1000 Needles Mighty Guard Revenge Blast White Wind Lv. 5 Death Lv. 4 Flare Lv. 3 Confuse Reflect ??? Lv. ? Holy Traveler Force Field Dischord Bad Breath Transfusion Ripper Stone Quasar Grand Delta Self-Destruct Here's what you'll see in each section: Doom (20 MP) (1) Dooms an enemy to be KO'd in twenty seconds. (2) Learned from Location (3) WoB / WoR =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Ahriman Kefka's Tower (Gold Dragon's Room) WoR Dragon's Den (Dragon Temple Treasure Room) WoR Alluring Rider Cyan's Dream WoR Death Warden Cave on the Veldt (Monster-in-a-box) WoR Nelapa Floating Continent (escape) WoB Skull Dragon Kefka's Tower (Party #3) WoR Rest Kefka's Tower (Party #3) WoR And here's what these all mean: (1) : Lore name and MP required for the Lore (2) : Description of the Lore (3) : A listing of enemies that will give you the Lore, where the monster is located and what world the location can be found in +------------------------------------------------------------------------------+ Doom (20 MP) Dooms an enemy to be KO'd in twenty seconds. Learned from Location WoB / WoR =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Ahriman Kefka's Tower (Gold Dragon's Room) WoR Dragon's Den (Dragon Temple Treasure Room) WoR Alluring Rider Cyan's Dream WoR Dark Force Kefka's Tower WoR Dragon's Den WoR Death Warden Cave on the Veldt (Monster-in-a-box) WoR Fiend Kefka's Tower (after defeating Demon) WoR Nelapa Floating Continent (escape) WoB Skull Dragon Kefka's Tower (Party #3) WoR Rest Kefka's Tower (Final Battle part 3) WoR Still Life Owzer's Mansion WoR +------------------------------------------------------------------------------+ Roulette (10 MP) Spins a roulette wheel that KO's the enemy or ally on which it stops. Learned from Location WoB / WoR =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Ahriman Kefka's Tower (Gold Dragon's Room) WoR Dragon's Den (Dragon Temple Treasure Room) WoR Alluring Rider Cyan's Dream WoR Onion Knight Vector WoB Magitek Research Facility WoB Nelapa Floating Continent (escape) WoB Dark Force Kefka's Tower WoR Dragon's Den WoR +------------------------------------------------------------------------------+ Tsunami (20 MP) Deluges enemies with a powerful tidal wave. Learned from Location WoB / WoR =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Blue Dragon Ancient Castle (Queen's Basement) WoR Enuo Cave to the Ancient Castle WoR Master Tonberry Cave to the Ancient Castle (Monster-in-a-Box) WoR Ultima Weapon Floating Continent WoB Dark Force Kefka's Tower WoR Dragon's Den WoR +------------------------------------------------------------------------------+ Aqua Breath (22 MP) Engulfs enemies in a stream of bubbles, dealing both wind and water damage. Learned from Location WoB / WoR =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Strago comes with this Lore learned. +------------------------------------------------------------------------------+ Aero (41 MP) Creates a crushing gravitational vortex around enemies. Learned from Location WoB / WoR =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Deathgaze Airship WoR Marchosias Kohlingen Area WoR Vasegiatta Thamasa Area WoR Demon Kefka's Tower (After Guardian) WoR Storm Dragon Dragon's Den (Burning Labyrinth) WoR Dark Force Kefka's Tower WoR Dragon's Den WoR Gorgimera Cave on the Veldt WoR Sprinter Plains on South-Western Continent WoR Plains around North-Eastern Continent WoR Tyrannosaur Forest north of Veldt & WoR East of Gau's Father's House +------------------------------------------------------------------------------+ 1000 Needles (50 MP) Creates a crushing gravitational vortex around enemies. Learned from Location WoB / WoR =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Brainpan Floating Continent WoB Cactuar Maranda Area (southern desert) WoR Face Phoenix Cave WoR Samurai Soul Ancient Castle WoR Mover Kefka's Tower WoR Angler Whelk Darill's Tomb WoR (shell section) Dark Force Kefka's Tower WoR Dragon's Den WoR +------------------------------------------------------------------------------+ Mighty Guard (80 MP) Casts Protect and Shell on all allies. Learned from Location WoB / WoR =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Mover Kefka's Tower WoR Land Ray Solitary Island (Desert) WoR Guardian Kefka's Tower WoR +------------------------------------------------------------------------------+ Revenge Blast (31 MP) Deals damage to an enemy equal to the caster's current amount of HP loss. Learned from Location WoB / WoR =----------------------------------------------------------------------------= Strago comes with this Lore learned. +------------------------------------------------------------------------------+ White Wind (45 MP) Restores all allies' HP by an amount equal to the caster's current HP. Learned from Location WoB / WoR =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Venobennu Esper Caves WoB Curlax Cyan's Dream WoR Lady Kefka's Tower (Final Battle) WoR Marchosias Kohlingen Area WoR Peeper Solitary Island WoR Deserts near Tzen WoR Sprinter Plains on South-Western Continent WoR Plains around North-Eastern Continent WoR Dark Force Kefka's Tower WoR Dragon's Den WoR Kamui Zone Eater's Belly WoR Storm Dragon Mt. Zozo WoR +------------------------------------------------------------------------------+ Lv. 5 Death (22 MP) Casts Death on enemies whose levels are divisible by 5. Learned from Location WoB / WoR =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Apocrypha Floating Continent WoB Daedalus Kefka's Tower WoR Deathgaze Airship WoR Duel Armor Kefka's Tower WoR Devil Cave to the Ancient Castle WoR Ancient Castle WoR Death Machine Kefka's Tower WoR Trapper Magitek Research Facility WoB Dark Force Kefka's Tower WoR Dragon's Den WoR +------------------------------------------------------------------------------+ Lv. 4 Flare (42 MP) Casts Flare on enemies whose levels are divisible by 4. Learned from Location WoB / WoR =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Apocrypha Floating Continent WoB Duel Armor Kefka's Tower WoR Devil Cave to the Ancient Castle WoR Ancient Castle WoR Trapper Magitek Research Facility WoB Red Dragon Phoenix Cave WoR Dark Force Kefka's Tower WoR Dragon's Den WoR Magna Roader Narshe Mines WoR (Brown) +------------------------------------------------------------------------------+ Lv. 3 Confuse (28 MP) Casts Confuse on enemies whose levels are divisible by 3. Learned from Location WoB / WoR =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Apocrypha Floating Continent WoB Dante South Figaro Cave WoR Figaro Castle (Basement & Engine Room) WoR Devil Cave to the Ancient Castle WoR Ancient Castle WoR Trapper Magitek Research Facility WoB Dark Force Kefka's Tower WoR Dragon's Den WoR +------------------------------------------------------------------------------+ Reflect ??? (0 MP) Inflicts various status ailments on enemies protected by Reflect. Learned from Location WoB / WoR =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Dark Force Kefka's Tower WoR Dragon's Den WoR Daedalus Kefka's Tower WoR +------------------------------------------------------------------------------+ Lv. ? Holy (50 MP) * Casts Holy on enemies whose levels are divisible by ?. Learned from Location WoB / WoR =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Alluring Rider Cyan's Dream WoR Dark Force Kefka's Tower WoR Dragon's Den WoR InnoSent Kefka's Tower WoR Red Dragon Phoenix Cave WoR * The ? in Lv. ? Holy denotes the last digit in your Gil. If you have 1337 Gil, you'll have a Lv. 7 Holy. Keep the number at 1 to have an all-hitting Holy. (thanks to the GameFAQs user kanime_yuta for explaining this to me) +------------------------------------------------------------------------------+ Traveler (26 MP) Deals damage to an enemy equal to 1/32 of the party's total steps taken. Learned from Location WoB / WoR =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Brachiosaur Forest north of Veldt & WoR East of Gau's Father's House Crawler Plains around Maranda WoR Plains around North-Eastern Continent WoR Plains around Narshe WoR Dark Force Kefka's Tower WoR Dragon's Den WoR Unseelie South Figaro Area WoB Returner Hideout Area (after Mt. Kolts) WoB Nikeah Area WoB Intangir Triangle Island WoB/WoR Master Tonberry Cave to the Ancient Castle (Monster-in-a-Box) WoR Fafnir Plains on Southern Continent WoR Tonberry Yeti's Cave WoR Onion Dasher Yeti's Cave (Umaro's Room) WoR +------------------------------------------------------------------------------+ Force Field (24 MP) Constructs a magic barrier that negates damage of a random element. Learned from Location WoB / WoR =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Fiend Kefka's Tower WoR +------------------------------------------------------------------------------+ Dischord (68 MP) Unleashes sound waves of a special frequency that halve an enemy's level. Learned from Location WoB / WoR =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Chaser Vector WoB Crawler Plains around Maranda WoR Plains around North-Eastern Continent WoR Plains around Narshe WoR Dark Force Kefka's Tower WoR Dragon's Den WoR Figaro Lizard Cave to the Ancient Castle WoR Ancient Castle WoR Metal Hitman Kefka's Tower WoR Lizard Serpent Trench WoR Gamma Kefka's Tower WoR Satellite Veldt * WoB * You find the Satellite in a Monster-in-a-Box encounter at the Imperial Camp. To get Dischord from this monster, you have to re-find it on the Veldt. +------------------------------------------------------------------------------+ Bad Breath (32 MP) Spews foul breath that inflicts various status ailments on enemies. Learned from Location WoB / WoR =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Dark Force Kefka's Tower WoR Dragon's Den WoR Great Malboro Kefka's Tower WoR Dragon's Den WoR Malboro Darill's Tomb WoR +------------------------------------------------------------------------------+ Transfusion (1 MP) Fully heals an ally at the cost of the caster's own life and all MP. Learned from Location WoB / WoR =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Intangir Triangle Island WoB/WoR Junk Kefka's Tower WoR Mousse Kohlingen Area WoR +------------------------------------------------------------------------------+ Rippler (66 MP) Exchanges an enemy's status effects with those of the caster. Learned from Location WoB / WoR =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Blue Dragon Ancient Castle (Queen's Basement) WoR Dark Force Kefka's Tower WoR Dragon's Den WoR Leap Frog Maranda Area WoR Narshe Area WoR +------------------------------------------------------------------------------+ Stone (22 MP) Throws stones at enemies, dealing damage and inflicting confusion. Learned from Location WoB / WoR =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Strago comes with this Lore learned. +------------------------------------------------------------------------------+ Quasar (50 MP) Calls down debris from outer space, dealing massive damage to all enemies. Learned from Location WoB / WoR =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Dark Force Kefka's Tower WoR Dragon's Den WoR Lady Kefka's Tower (Final Battle) WoR +------------------------------------------------------------------------------+ Grand Delta (64 MP) Creates a triangular energy field that deals massive damage to all enemies. Learned from Location WoB / WoR =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Hidon Ebot's Rock WoR +------------------------------------------------------------------------------+ Self Destruct (1 MP) Deals damage to an enemy at the cost of the caster's own life. Learned from Location WoB / WoR =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Balloon Thamasa (Burning House) WoB Bomb Phantom Train WoB Forest to the West of Veldt WoB Dark Force Kefka's Tower WoR Dragon's Den WoR Grenade Forest to the West of Veldt WoB Junk Kefka's Tower WoR Onion Knight Vector WoB Bandit Narshe Mines WoB Gamma Kefka's Tower WoR Wartpuck Zone Eater's Belly WoR +------------------------------------------------------------------------------+ O----------O-------------------------------------------------------------------O | __ | F I N A L F A N T A S Y V I | | / \ O-------------------------------------------------------------------O | / /\ \ | A P P E N D I X J | | | / \ | O-------------------------------------------------------------------O | | /\ | | R A G E | | | / \ | O---------------------------------------------------O---------------O | |/ \| | | ^[APPX.010] | | | O---------------O O----------O This section is still under construction. I am trying to come up with something better than a simple checklist to figure out what Rages you have. O----------O-------------------------------------------------------------------O | __ | F I N A L F A N T A S Y V I | | / \ O-------------------------------------------------------------------O | / /\ \ | A P P E N D I X K | | | / \ | O-------------------------------------------------------------------O | | /\ | | D A N C E | | | / \ | O---------------------------------------------------O---------------O | |/ \| | | ^[APPX.011] | | | O---------------O O----------O This appendix will give you a listing of every Dance available in the game. In addition, I'll tell you what patches of land will teach you those Dances. Here's the entire Dance listing: Wind Rhapsody Forest Nocturne Desert Lullaby Love Serenade Earth Blues Water Harmony Twilight Requiem Snowman Rondo +------------------------------------------------------------------------------+ Dance : Wind Rhapsody Learned on : Any grassland (WoB), any patch of dark grassland (WoR) +------------------------------------------------------------------------------+ Dance : Forest Nocturne Learned on : Any forest (WoB & WoR) +------------------------------------------------------------------------------+ Dance : Desert Lullaby Learned on : Any desert (WoB & WoR) +------------------------------------------------------------------------------+ Dance : Love Serenade Learned on : Any city area or other inhabited area (WoB & WoR) +------------------------------------------------------------------------------+ Dance : Earth Blues Learned on : Any mountain, in open areas; not inside a cave (WoB & WoR) +------------------------------------------------------------------------------+ Dance : Water Harmony Learned on : Lethe River, Serpent Trench (WoB) or the battle with Leviathan (WoR) +------------------------------------------------------------------------------+ Dance : Twilight Requiem Learned on : Inside any cavern; inside a cave (WoB & WoR) * Mog comes with this Dance +------------------------------------------------------------------------------+ Dance : Snowman Rondo Learned on : Snowfield of Narshe (WoR) +------------------------------------------------------------------------------+ O----------O-------------------------------------------------------------------O | __ | F I N A L F A N T A S Y V I | | / \ O-------------------------------------------------------------------O | / /\ \ | A P P E N D I X L | | | / \ | O-------------------------------------------------------------------O | | /\ | | S H O P L I S T ( W O R L D O F B A L A N C E ) | | | / \ | O---------------------------------------------------O---------------O | |/ \| | | ^[APPX.012] | | | O---------------O O----------O This appendix will give you a listing of every shop available in the game (in the World of Balance). It DOES NOT include treasures for any area whatsoever. It is laid out in accordance to my FAQ above, so if you have followed that, you will see these shops in that order. In addition, I have included the section in my FAQ where you will find the shop in question. Lastly, don't email me on stuff that I have missed because I skipped all the repeat shops but included shops that change. O------------------------------------------------------------------------------O | F I G A R O C A S T L E [WALK.005] | O-----------------------------O-----------------------------O------------------O | Item Shop (east) | Item Shop (west) | Inn Free | O-----------------------------O-----------------------------O------------------O | Auto Crossbow ......... 250 | Potion ................. 50 | | Noiseblaster .......... 500 | Ether ................ 1500 | | Bioblaster ............ 750 | Antidote ............... 50 | O-----------------------------O Gold Needle ........... 200 | | Echo Screen ........... 120 | | Phoenix Down .......... 500 | | Sleeping Bag .......... 500 | | Tent ................. 1200 | O-----------------------------O O------------------------------------------------------------------------------O | S O U T H F I G A R O [WALK.007] | O-----------------------------O-----------------------------O------------------O | Weapon Shop | Armor Shop | Inn 80 Gil | O-----------------------------O-----------------------------O------------------O | Dagger ................ 150 | Buckler ............... 200 | | Mythril Knife ......... 300 | Heavy Shield .......... 400 | | Mythril Sword ......... 450 | Hairband .............. 150 | | Great Sword ........... 800 | Plumed Hat ............ 250 | | Noiseblaster .......... 500 | Cotton Robe ........... 200 | | Bioblaster ............ 750 | Kenpo Gi .............. 250 | O-----------------------------O-----------------------------O O-----------------------------O-----------------------------O | Item Shop | Relic Shop | O-----------------------------O-----------------------------O | Potion ................. 50 | Sprint Shoes ......... 1500 | | Antidote ............... 50 | Silver Spectacles ..... 500 | | Gold Needle ........... 200 | Star Pendant .......... 500 | | Eye Drops .............. 50 | Jeweled Ring ......... 1000 | | Echo Screen ........... 120 | Knight's Code ........ 1000 | | Phoenix Down .......... 500 O-----------------------------O | Sleeping Bag .......... 500 | | Tent ................. 1200 | O-----------------------------O O------------------------------------------------------------------------------O | R E T U R N E R H I D E O U T [WALK.012] | O-----------------------------O------------------O-----------------------------O | Returner Shop | Inn 80 Gil | O-----------------------------O------------------O | Eye Drops .............. 50 | | Potion ................. 50 | | Hi-Potion ............. 300 | | Ether ................ 1500 | | Echo Screen ........... 120 | | Sleeping Bag .......... 500 | | Tent ................. 1200 | | Sprint Shoes ......... 1500 | O-----------------------------O O------------------------------------------------------------------------------O | C A B I N (found in Sabin's Scenario) [WALK.016] | O-----------------------------O------------------O-----------------------------O | Wandering Merchant | Inn Free | O-----------------------------O------------------O | Potion ................. 50 | | Phoenix Down .......... 500 | | Tent ................. 1200 | | Plumed Hat ............ 250 | | Shuriken ............... 30 | | Invisibility Scroll ... 200 | | Shadow Scroll ......... 400 | | Sprint Shoes ......... 1500 | O-----------------------------O O------------------------------------------------------------------------------O | M O B L I Z [WALK.022] | O-----------------------------O-----------------------------O------------------O | Weapon Shop | Armor Shop | Inn 100 Gil | O-----------------------------O-----------------------------O------------------O | Mythril Knife ......... 300 | Buckler ............... 200 | | Mythril Sword ......... 450 | Heavy Shield .......... 400 | | Mythril Claws ......... 800 | Plumed Hat ............ 250 | | Kotetsu ............... 800 | Magus Hat ............. 600 | O-----------------------------O Bandana .............. 800 | | Iron Helm ............ 1000 | | Kenpo Gi .............. 250 | | Iron Armor ............ 700 | O-----------------------------O O-----------------------------O-----------------------------O | Item Shop | Relic Shop | O-----------------------------O-----------------------------O | Dried Meat ............ 150 | Sprint Shoes ......... 1500 | | Potion ................. 50 | White Cape ........... 5000 | | Hi-Potion ............. 300 O-----------------------------O | Eye Drops .............. 50 | | Green Cherry .......... 150 | | Phoenix Down .......... 500 | | Sleeping Bag .......... 500 | | Tent ................. 1200 | O-----------------------------O O------------------------------------------------------------------------------O | N I K E A H [WALK.026] | O-----------------------------O-----------------------------O------------------O | Weapon Shop | Armor Shop | Inn 150 Gil | O-----------------------------O-----------------------------O------------------O | Mythril Claws ......... 800 | Heavy Shield .......... 400 | Chocobo 80 Gil | | Kotetsu ............... 800 | Plumed Hat ............ 250 O------------------O | Mythril Spear ......... 800 | Magus Hat ............. 600 | O-----------------------------O Bandana .............. 800 | | Iron Helm ............ 1000 | | Kenpo Gi .............. 250 | | Silk Robe ............. 600 | | Iron Armor ............ 700 | O-----------------------------O O-----------------------------O-----------------------------O | Item Shop | Relic Shop | O-----------------------------O-----------------------------O | Potion ................. 50 | Silver Spectacles ..... 500 | | Hi-Potion ............. 300 | Star Pendant .......... 500 | | Echo Screen ........... 120 | White Cape ........... 5000 | | Smoke Bomb ............ 300 | Fairy Ring ........... 1500 | | Green Cherry .......... 150 O-----------------------------O | Phoenix Down .......... 500 | | Sleeping Bag .......... 500 | | Tent ................. 1200 | O-----------------------------O O------------------------------------------------------------------------------O | N A R S H E [WALK.031] | O-----------------------------O-----------------------------O------------------O | Weapon Shop | Armor Shop | Inn 200 Gil | O-----------------------------O-----------------------------O------------------O | Great Sword ........... 800 | Mythril Shield ....... 1200 | | Mythril Claws ......... 800 | Magus Hat ............. 600 | | Kotetsu ............... 800 | Iron Helm ............ 1000 | | Mythril Spear ......... 800 | Silk Robe ............. 600 | | Air Knife ............. 950 | Iron Armor ............ 700 | | Chain Flail .......... 2000 O-----------------------------O | Moonring Blade ....... 2500 | O-----------------------------O O-----------------------------O-----------------------------O | Item Shop | Relic Shop | O-----------------------------O-----------------------------O | Potion ................. 50 | Sprint Shoes ......... 1500 | | Hi-Potion ............. 300 | Jeweled Ring ......... 1000 | | Ether ................ 1500 | Fairy Ring ........... 1500 | | Gold Needle ........... 200 | Barrier Ring .......... 500 | | Phoenix Down .......... 500 | Mythril Glove ......... 700 | | Smoke Bomb ............ 300 | Knight's Code ........ 1000 | | Sleeping Bag .......... 500 O-----------------------------O | Tent ................. 1200 | O-----------------------------O O------------------------------------------------------------------------------O | F I G A R O C A S T L E [WALK.032] | O-----------------------------O-----------------------------O------------------O | Item Shop (east) | Item Shop (west) | Inn Free | O-----------------------------O-----------------------------O------------------O | Auto Crossbow ......... 250 | Hi-Potion ............. 300 | | Noiseblaster .......... 500 | Ether ................ 1500 | | Bioblaster ............ 750 | Phoenix Down .......... 500 | | Flash ................ 1000 | Holy Water ............ 300 | | Drill ................ 3000 | Antidote ............... 50 | O-----------------------------O Eye Drops .............. 50 | | Gold Needle ........... 200 | | Tent ................. 1200 | O-----------------------------O O------------------------------------------------------------------------------O | K O H L I N G E N [WALK.033] | O-----------------------------O-----------------------------O------------------O | Weapon Shop | Armor Shop | Inn 200 Gil | O-----------------------------O-----------------------------O------------------O | Air Knife ............. 950 | Mythril Shield ....... 1200 | | Chain Flail .......... 2000 | Magus Hat ............. 600 | | Moonring Blade ....... 2500 | Bandana ............... 800 | | Shuriken ............... 30 | Twist Headband ....... 1600 | | Flame Scroll .......... 500 | Iron Helm ............ 1000 | | Water Scroll .......... 500 | Silk Robe ............. 600 | | Lightning Scroll ...... 500 | Iron Armor ............ 700 | | Invisibility Scroll ... 200 O-----------------------------O O-----------------------------O O-----------------------------O-----------------------------O | Item Shop | Relic Shop | O-----------------------------O-----------------------------O | Hi-Potion ............. 300 | Sprint Shoes ......... 1500 | | Ether ................ 1500 | Jeweled Ring ......... 1000 | | Holy Water ............ 300 | Fairy Ring ........... 1500 | | Antidote ............... 50 | Barrier Ring .......... 500 | | Green Cherry .......... 150 | Mythril Glove ......... 700 | | Phoenix Down .......... 500 | Knight's Code ........ 1000 | | Sleeping Bag .......... 500 O-----------------------------O | Tent ................. 1200 | O-----------------------------O O------------------------------------------------------------------------------O | J I D O O R [WALK.033] | O-----------------------------O-----------------------------O------------------O | Weapon Shop | Armor Shop | Inn 250 Gil | O-----------------------------O-----------------------------O------------------O | Kiku-ichimonji ....... 1200 | Mythril Shield ....... 1200 | Chocobo 250 Gil | | Kaiser Knuckles ...... 1000 | Twist Headband ....... 1600 O------------------O | Kodachi .............. 1200 | Mythril Vest ......... 1200 | | Moonring Blade ....... 2500 | Ninja Gear ........... 1100 | | Flame Scroll .......... 500 | White Dress .......... 2200 | | Water Scroll .......... 500 O-----------------------------O | Lightning Scroll ...... 500 | | Shadow Scroll ......... 400 | O-----------------------------O O-----------------------------O-----------------------------O | Item Shop | Relic Shop | O-----------------------------O-----------------------------O | Hi-Potion ............. 300 | Peace Ring ........... 3000 | | Ether ................ 1500 | Barrier Ring .......... 500 | | Antidote ............... 50 | Mythril Glove ......... 700 | | Gold Needle ........... 200 | Earring .............. 5000 | | Holy Water ............ 300 | Knight's Code ........ 1000 | | Phoenix Down .......... 500 | Sniper Eye ........... 3000 | | Echo Screen ........... 120 O-----------------------------O | Tent ................. 1200 | O-----------------------------O O------------------------------------------------------------------------------O | B L A C K J A C K [WALK.040] | O-----------------------------O------------------O-----------------------------O | Blackjack's Merchant | Inn Free | O-----------------------------O------------------O | Hi-Potion ............. 300 | | Ether ................ 1500 | | Holy Water ............ 300 | | Phoenix Down .......... 500 | | Remedy ............... 1000 | | Smoke Bomb ............ 300 | | Teleport Stone ........ 700 | | Tent ................. 1200 | O-----------------------------O O------------------------------------------------------------------------------O | A L B R O O K [WALK.041] | O-----------------------------O-----------------------------O------------------O | Weapon Shop | Armor Shop | Inn 300 Gil | O-----------------------------O-----------------------------O------------------O | Kiku-ichimonji ....... 1200 | Twist Headband ....... 1600 | | Venom Claws .......... 2500 | Priest's Miter ....... 3000 | | Bastard Sword ........ 3000 | Mythril Vest ......... 1200 | | Sakura ............... 3200 | Ninja Gear ........... 1100 | | Shuriken ............... 30 | White Dress .......... 2200 | | Flame Scroll .......... 500 O-----------------------------O | Water Scroll .......... 500 | | Lightning Scroll ...... 500 | O-----------------------------O O-----------------------------O-----------------------------O | Item Shop | Relic Shop | O-----------------------------O-----------------------------O | Hi-Potion ............. 300 | Silver Spectacles ..... 500 | | Ether ................ 1500 | Peace Ring ........... 3000 | | Eye Drops .............. 50 | Earring .............. 5000 | | Remedy ............... 1000 | Sniper Eye ........... 3000 | | Holy Water ............ 300 | Reflect Ring ......... 6000 | | Phoenix Down .......... 500 | Amulet ............... 5000 | | Tent ................. 1200 O-----------------------------O | Teleport Stone ........ 700 | O-----------------------------O O------------------------------------------------------------------------------O | M A R A N D A [WALK.043] | O-----------------------------O-----------------------------O------------------O | Weapon Shop | Armor Shop | Inn 200 Gil | O-----------------------------O-----------------------------O------------------O | Mythril Spear ......... 800 | Priest's Miter ....... 3000 | | Trident .............. 1700 | Green Beret .......... 3000 | | Venom Claws .......... 2500 | Mythril Helm ......... 2000 | | Bastard Sword ........ 3000 | Mythril Vest ......... 1200 | | Boomerang ............ 4500 | Mythril Mail ......... 3500 | O-----------------------------O-----------------------------O O------------------------------------------------------------------------------O | T Z E N [WALK.044] | O-----------------------------O-----------------------------O------------------O | Weapon Shop | Armor Shop | Inn 350 Gil | O-----------------------------O-----------------------------O------------------O | Air Knife ............. 950 | Priest's Miter ....... 3000 | | Moonring Blade ....... 2500 | Mythril Helm ......... 2000 | | Bastard Sword ........ 3000 | Mythril Vest ......... 1200 | | Boomerang ............ 4500 | Ninja Gear ........... 1100 | O-----------------------------O White Dress .......... 2200 | O-----------------------------O O-----------------------------O-----------------------------O | Item Shop | Relic Shop | O-----------------------------O-----------------------------O | Hi-Potion ............. 300 | Earring .............. 5000 | | Ether ................ 1500 | Hermes Sandals ....... 7000 | | Eye Drops .............. 50 | Black Belt ........... 5000 | | Green Cherry .......... 150 | Amulet ............... 5000 | | Echo Screen ........... 120 O-----------------------------O | Holy Water ............ 300 | | Phoenix Down .......... 500 | | Tent ................. 1200 | O-----------------------------O O------------------------------------------------------------------------------O | V E C T O R [WALK.045] | O-----------------------------O-----------------------------O------------------O | Weapon Shop | Armor Shop | Inn 1000 Gil | O-----------------------------O-----------------------------O------------------O | Kiku-ichimonji ....... 1200 | Twist Headband ....... 1600 | | Venom Claws .......... 2500 | Priest's Miter ....... 3000 | | Bastard Sword ........ 3000 | Mythril Vest ......... 1200 | | Sakura ............... 3200 | Ninja Gear ........... 1100 | O-----------------------------O White Dress .......... 2200 | O-----------------------------O O------------------------------------------------------------------------------O | T H A M A S A [WALK.061] | O-----------------------------O-----------------------------O------------------O | Weapon Shop | Armor Shop | Inn 1500 Gil | O-----------------------------O-----------------------------O------------------O | Mythril Rod .......... 500 | Golden Shield ........ 2500 | | Flame Rod ............ 3000 | Tiger Mask ........... 2500 | | Ice Rod .............. 3000 | Tiara ................ 3000 | | Thunder Rod .......... 3000 | Golden Helm .......... 4000 | | Morning Star ......... 5000 | Mystery Veil ......... 5500 | | Hawkeye .............. 6000 | Power Sash ........... 5000 | | Heavy Lance ......... 10000 | Gaia Gear ............ 6000 | | Darts ............... 10000 | Golden Armor ........ 10000 | O-----------------------------O-----------------------------O O-----------------------------O-----------------------------O | Item Shop | Relic Shop | O-----------------------------O-----------------------------O | Potion ................. 50 | Earring .............. 5000 | | Hi-Potion ............. 300 | Sniper Eye ........... 3000 | | Ether ................ 1500 | Hermes Sandals ....... 7000 | | Remedy ............... 1000 | Reflect Ring ......... 6000 | | Teleport Stone ........ 700 | Black Belt ........... 5000 | | Holy Water ............ 300 | Dragoon Boots ........ 9000 | | Phoenix Down .......... 500 | Sprint Shoes ......... 1500 | | Tent ................. 1200 O-----------------------------O O-----------------------------O O----------O-------------------------------------------------------------------O | __ | F I N A L F A N T A S Y V I | | / \ O-------------------------------------------------------------------O | / /\ \ | A P P E N D I X L | | | / \ | O-------------------------------------------------------------------O | | /\ | | S H O P L I S T ( W O R L D O F R U I N ) | | | / \ | O---------------------------------------------------O---------------O | |/ \| | | ^[APPX.013] | | | O---------------O O----------O This appendix will give you a listing of every shop available in the game (in the World of Ruin). It DOES NOT include treasures for any area whatsoever. It is laid out in accordance to my FAQ above, so if you have followed that, you will see these shops in that order. In addition, I have included the section in my FAQ where you will find the shop in question. Lastly, don't email me on stuff that I have missed because I skipped all the repeat shops but included shops that change. O------------------------------------------------------------------------------O | A L B R O O K [WALK.102] | O-----------------------------O-----------------------------O------------------O | Weapon Shop | Armor Shop | Inn 300 Gil | O-----------------------------O-----------------------------O------------------O | Flametongue .......... 7000 | Golden Shield ........ 2500 | | Icebrand ............. 7000 | Priest's Miter ....... 3000 | | Thunder Blade ........ 7000 | Green Beret .......... 3000 | O-----------------------------O Golden Helm .......... 4000 | | Golden Armor ........ 10000 | O-----------------------------O O-----------------------------O-----------------------------O | Item Shop | Relic Shop | O-----------------------------O-----------------------------O | Hi-Potion ............. 300 | Sprint Shoes ......... 1500 | | Ether ................ 1500 | Gigas Glove .......... 5000 | | Phoenix Down .......... 500 | Earring .............. 5000 | | Holy Water ............ 300 | Barrier Ring .......... 500 | | Remedy ............... 1000 | Mythril Glove ......... 700 | | Sleeping Bag .......... 500 | Knight's Code ........ 1000 | | Smoke Bomb ............ 300 | Reflect Ring ......... 6000 | | Teleport Stone ........ 700 | Jeweled Ring ......... 1000 | O-----------------------------O-----------------------------O O------------------------------------------------------------------------------O | T Z E N [WALK.103] | O-----------------------------O-----------------------------O------------------O | Weapon Shop | Armor Shop | Inn 300 Gil | O-----------------------------O-----------------------------O------------------O | Kaiser Knuckles ...... 1000 | Golden Shield ........ 2500 | | Venom Claws .......... 2500 | Beret ................ 3500 | | Flametongue .......... 7000 | Tiger Mask ........... 2500 | | Icebrand ............. 7000 | Golden Helm .......... 4000 | | Thunder Blade ........ 7000 | Power Sash ........... 5000 | | Burning Fist ........ 10000 | Golden Armor ........ 10000 | O-----------------------------O-----------------------------O O-----------------------------O-----------------------------O | Item Shop | Relic Shop | O-----------------------------O-----------------------------O | Hi-Potion ............. 300 | Dragoon Boots ........ 9000 | | Ether ................ 1500 | Thief's Bracer ....... 3000 | | Green Cherry .......... 150 | Black Belt ........... 5000 | | Phoenix Down .......... 500 | Alarm Earring ........ 7000 | | Echo Screen ........... 120 | Sniper Eye ........... 3000 | | Holy Water ............ 300 | Peace Ring ........... 3000 | | Sleeping Bag .......... 500 | Jeweled Ring ......... 1000 | | Super Ball .......... 10000 | Amulet ............... 5000 | O-----------------------------O-----------------------------O O------------------------------------------------------------------------------O | N I K E A H [WALK.106] | O-----------------------------O-----------------------------O------------------O | Weapon Shop | Armor Shop | Inn 150 Gil | O-----------------------------O-----------------------------O------------------O | Rune Blade ........... 7500 | Diamond Shield ....... 3500 | | Flametongue .......... 7000 | Priest's Miter ....... 3000 | | Icebrand ............. 7000 | Green Beret .......... 3000 | | Thunder Blade ........ 7000 | Diamond Helm ......... 8000 | | Enhancer ............ 10000 | Gaia Gear ............ 6000 | O-----------------------------O Power Sash ........... 5000 | | Diamond Vest ........ 12000 | O-----------------------------O O-----------------------------O-----------------------------O | Item Shop | Relic Shop | O-----------------------------O-----------------------------O | Hi-Potion ............. 300 | White Cape ........... 5000 | | Ether ................ 1500 | Angel Wing ........... 8000 | | Gold Needle ........... 200 | Zephyr Cloak ......... 7000 | | Phoenix Down .......... 500 | Gale Hairpin ......... 8000 | | Holy Water ............ 300 | Hyper Wrist .......... 8000 | | Remedy ............... 1000 | Prayer Beads ......... 4000 | | Sleeping Bag .......... 500 | Amulet ............... 5000 | | Tent ................. 1200 | Princess Ring ........ 3000 | O-----------------------------O-----------------------------O O------------------------------------------------------------------------------O | S O U T H F I G A R O [WALK.107] | O-----------------------------O-----------------------------O------------------O | Weapon Shop | Armor Shop | Inn 80 Gil | O-----------------------------O-----------------------------O------------------O | Trident .............. 1700 | Diamond Shield ....... 3500 | | Heavy Lance ......... 10000 | Priest's Miter ....... 3000 | | Enhancer ............ 10000 | Green Beret .......... 3000 | | Golden Spear ........ 12000 | Diamond Helm ......... 8000 | O-----------------------------O Gaia Gear ............ 6000 | | Diamond Vest ........ 12000 | | Diamond Armor ....... 15000 | O-----------------------------O O-----------------------------O-----------------------------O | Item Shop | Relic Shop | O-----------------------------O-----------------------------O | Hi-Potion ............. 300 | Silver Spectacles ..... 500 | | Ether ................ 1500 | Star Pendant .......... 500 | | Eye Drops .............. 50 | Fairy Ring ........... 1500 | | Echo Screen ........... 120 | Amulet .............. 5000 | | Phoenix Down .......... 500 | Hermes Sandals ....... 7000 | | Holy Water ............ 300 | Reflect Ring ......... 6000 | | Remedy ............... 1000 | Angel Ring ........... 8000 | | Tent ................. 1200 | Princess Ring ........ 3000 | O-----------------------------O-----------------------------O O------------------------------------------------------------------------------O | F I G A R O C A S T L E [WALK.111] | O-----------------------------O-----------------------------O------------------O | Item Shop (east) | Item Shop (west) | Inn Free | O-----------------------------O-----------------------------O------------------O | Auto Crossbow ......... 250 | Hi-Potion ............. 300 | | Noiseblaster .......... 500 | Ether ................ 1500 | | Bioblaster ............ 750 | Antidote ............... 50 | | Flash ................ 1000 | Eye Drops .............. 50 | | Debilitator .......... 5000 | Echo Screen ........... 120 | | Drill ................ 3000 | Phoenix Down .......... 500 | O-----------------------------O Remedy ............... 1000 | | Tent ................. 1200 | O-----------------------------O O------------------------------------------------------------------------------O | K O H L I N G E N [WALK.112] | O-----------------------------O-----------------------------O------------------O | Weapon Shop | Armor Shop | Inn 200 Gil | O-----------------------------O-----------------------------O------------------O | Darts ............... 10000 | Diamond Shield ....... 3500 | | Dice ................. 5000 | Priest's Miter ....... 3000 | | Viper Darts ......... 13000 | Green Beret .......... 3000 | | Enhancer ............ 10000 | Diamond Helm ......... 8000 | | Golden Spear ........ 12000 | Diamond Vest ........ 12000 | O-----------------------------O Diamond Armor ....... 15000 | O-----------------------------O O-----------------------------O-----------------------------O | Item Shop | Relic Shop | O-----------------------------O-----------------------------O | Hi-Potion ............. 300 | None | | Ether ................ 1500 O-----------------------------O | Antidote ............... 50 | | Phoenix Down .......... 500 | | Holy Water ............ 300 | | Remedy ............... 1000 | | Sleeping Bag .......... 500 | | Tent ................. 1200 | O-----------------------------O O------------------------------------------------------------------------------O | M A R A N D A [WALK.116] | O-----------------------------O-----------------------------O------------------O | Weapon Shop | Armor Shop | Inn 200 Gil | O-----------------------------O-----------------------------O------------------O | Gravity Rod ......... 13000 | Crystal Shield ....... 7000 | | Swordbreaker ........ 16000 | Crystal Helm ........ 10000 | | Falchion ............ 17000 | Oath Veil ............ 9000 | | Flame Scroll .......... 500 | Black Garb .......... 13000 | | Water Scroll .......... 500 | Magus Robe .......... 13000 | | Lightning Scroll ...... 500 | Crystal Mail ........ 17000 | | Invisibility Scroll ... 200 O-----------------------------O | Shadow Scroll ......... 400 | O-----------------------------O O------------------------------------------------------------------------------O | J I D O O R [WALK.121] | O-----------------------------O-----------------------------O------------------O | Weapon Shop | Armor Shop | Inn 250 Gil | O-----------------------------O-----------------------------O------------------O | Man-Eater ........... 11000 | Circlet .............. 7000 | Chocobo 250 Gil | | Partisan ............ 13000 | Black Cowl ........... 7500 O------------------O | Crystal Sword ....... 15000 | Crystal Helm ........ 10000 | | Sniper .............. 15000 | Black Garb .......... 13000 | O-----------------------------O-----------------------------O O-----------------------------O-----------------------------O | Item Shop | Relic Shop | O-----------------------------O-----------------------------O | Hi-Potion ............. 300 | Princess Ring ........ 3000 | | Ether ................ 1500 | Protect Ring ......... 5000 | | Phoenix Down .......... 500 | Gigas Glove .......... 5000 | | Holy Water ............ 300 | Angel Wings .......... 6300 | | Remedy ............... 1000 O-----------------------------O | Teleport Stone ........ 700 | | Sleeping Bag .......... 500 | | Tent ................. 1200 | O-----------------------------O O------------------------------------------------------------------------------O | T H A M A S A [WALK.144] | O-----------------------------O-----------------------------O------------------O | Weapon Shop | Armor Shop | Inn 1 Gil | O-----------------------------O-----------------------------O------------------O | Da Vinci Brush ....... 7000 | Mystery Veil ......... 5500 | | Gravity Rod ......... 13000 | Circlet .............. 7000 | | Holy Rod ............ 12000 | Black Cowl ........... 7500 | | Viper Darts ......... 13000 | Luminous Robe ....... 11000 | | Golden Spear ........ 12000 | Diamond Vest ........ 12000 | | Man-Eater ........... 11000 O-----------------------------O | Shuriken ............... 30 | | Fuma Shuriken ......... 500 | O-----------------------------O O-----------------------------O-----------------------------O | Item Shop | Relic Shop | O-----------------------------O-----------------------------O | Hi-Potion ............. 300 | Barrier Ring .......... 500 | | Ether ................ 1500 | Fairy Ring ........... 1500 | | Phoenix Down .......... 500 | Reflect Ring ......... 6000 | | Holy Water ............ 300 | Jeweled Ring ......... 1000 | | Remedy ............... 1000 | Princess Ring ........ 3000 | | Smoke Bomb ............ 300 | Protect Ring ......... 5000 | | Sleeping Bag .......... 500 | Peace Ring ........... 3000 | | Tent ................. 1200 | Angel Ring ........... 8000 | O-----------------------------O-----------------------------O O----------O-------------------------------------------------------------------O | _ _ | F I N A L F A N T A S Y V I | | | | | | O-------------------------------------------------------------------O | | | | | | F U L L U P D A T E H I S T O R Y | | | | | | O-------------------------------------------------------------------O | | | | | | | | |__| | | | |______| | | | O----------O 0.9 - Completed: Monday, May 14 @ 1:37 AM. Size: 1,361,120 bytes. - Walkthrough complete through Kefka (100%) - Bestiary complete (100%) - Appendices included (about 90% done) - Rage Appendix not complete - Dragon's Den not complete - Soul Shrine not complete - Coliseum not complete - FAQ section not complete (0% done) - Characters section not complete (0% done) - Mechanics section not complete (0% done) 0.8 - Completed: Friday, March 23 @ 6:03 AM. Size: 912,807 bytes (891k) - FIRST PUBLIC RELEASE! - Walkthrough not complete (about 80% done) - Bestiary not complete (about 72% done) - Appendices not included (about 80% done) - FAQ section not complete (0% done) - Characters section not complete (0% done) - Mechanics section not complete (0% done) O----------O-------------------------------------------------------------------O | _____ | F I N A L F A N T A S Y V I | | | ___| O-------------------------------------------------------------------O | | | | C O P Y R I G H T S , D I S C L A I M E R S , E T C . | | | | O--------------------------------------------------O----------------O | | | | | ^[COPYRIGHT] | | | |___ | O----------------O | |_____| | | | O----------O I swear that all of this FAQ was written by ME. This document is based solely on my knowledge of Final Fantasy VI Advance. I did NOT claim any info as my own if I did not obtain it on my own. I expect you to do the same. Don't copy this FAQ or any information inside. You may NOT post this FAQ on a site without my consent. I assure you, I'll do my best to protect my work with the full extent of the law, if need be. I will not tolerate any illegal copies of this document without my permission. Anyone is permitted to download this document onto a hard drive, a floppy disk (although you might not be able to fit it on a floppy when it's done), USB Flash Drive, CD-ROM or print it out on paper (recycled paper! Save the trees!), provided it stays in its exact form, including this section. You may NOT sell this FAQ for any monetary value. Anyone is welcome to view this document on the sites listed at the beginning of this document, as long as it is for PERSONAL USE ONLY and not for profit of any kind. Any site that hosts this document agrees that the guide will not be sold for monetary value or give it to any other site without my consent. The document cannot be altered in any way by the site (even spelling, grammatical, and data errors); all errors should be reported to me at my email address, so I may make the changes myself and re-submit a copy. If I ask the site to remove this FAQ for any given reason, it must comply. Resistance is futile. A few special thanks before I close this FAQ (in alphabetical order): Action <-- Yeah! I thank me first and foremost, and not just because my name just so happens to be alphabetically first. I took a lot of pride and time to make this thing great, moreso than I ever have before. So I'd like to thank me for writing this. Anubis IV <-- For creation of the Keyword System used in this FAQ Arctic <-- For designs from his Final Fantasy VII FAQ and being the inspiration for my first big FAQ/Walkthrough for Final Fantasy II Djibriel <-- For his awesome SNES Final Fantasy III FAQ/Walkthrough, that I used a lot to cross-check this FAQ FFVI Advance Instruction Booklet <-- I used information from it in the intro sections and in the Controls & Mechanics sections GameFAQs/CJayC <-- For hosting many great FAQs/Walkthroughs/etc. joshua_g <-- The man behind a large portion of the help Lufia_Maxim gave me, including the attacks of the final bosses Lufia_Maxim <-- For helping me out on various sections, providing help in MANY other areas and being a good pal overall :) moronic_acid <-- No, I'm not calling him names, but his Dragon's Den maps helped me a lot in that area Skoobouy <-- Lores Acquisition Guide on the FF3 board. It rocks. Squaresoft LTD <-- For making the original Final Fantasy VI. Without it, there wouldn't be a FFVI Advance for me to write on. ^_^ SquareEnix <-- For making Final Fantasy VI Advance, and for giving me a game to write on. Ted Woolsey <-- Yeah, all you haters read me right. Without Woosley, we would NOT have gotten the translation of Final Fantasy III that we saw on the SNES. Without Woolsey, accurate Japanese <-> English translations wouldn't be what they are today. The following users for their help in making my guide better. Whether or not I answered your emails (due to Gmail being stupid), keep in mind I always read them! NOTE: This won't be updated until version 1.0. In alphabetical order: blusiryn <-- Pointed out to me that Gigantuar uses 1000 Needles twice every turn and four times every third turn Da_Naminator Megan Moogle <-- Pointed out my error about Edgar getting 50% off at Figaro Castle Skippster108 <-- I hate it when I trail off on sentances @_@ TheEnigmaFacade <-- Pointed out a VERY large error that I had written down about The Veldt Final Fantasy VI FAQ/Walkthrough Copyright (c) 2005-2006 Action/R Jackson All rights reserved Terra, Locke, Celes, Edgar, Sabin, Gestahl, Kefka and all related characters are property of SquareEnix. - F I N -