Guide for Final Fantasy VI Advance FAQ/Walkthrough, Version 0.71 Written by Elaine V. elainenara (insert AT mark here) yahoo . c o m Previous Update: February 18th, 2007 Work Begun: February 4th, 2007 Initial Release: February 10th, 2007 ----------- What's New? ----------- 07/03/29 - Continued Walkthrough and Bestiary listings through Doma's Castle. v0.71 - Continued with Esper and Magic sections. - More corrections of minor errors. ----------------------------------- ********************LEGAL NOTICE - PLEASE READ!***************************** This FAQ is for personal use only, and is not to be sold or reintegrated into any other guides for this game without explicit consent from myself. Do not ask for permission to host this guide. It won't be granted. This guide is authorized for posting on the following websites. www.gamefaqs.com www.ign.com This guide is owned and copyrighted by me, C. E. Van Epps, 2007. The game "Final Fantasy VI Advance" is copyrighted by Square-Enix and Nintendo. All other copyrights and trademarks are acknowledged and respected that are not specifically mentioned herein. ***************************************************************************** =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Table of Contents =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- I. Introduction [IN01] II. Walkthrough - Main Game [WA02] Part 1 1. Narshe [01NA] 2. Figaro Castle [02FC] 3. Cave of Figaro [03CF] 4. South Figaro [04SF] 5. Mt. Kolts [05MK] 6. Hideout and Lethe River [06HL] 7. Threefold Path [07TP] A. Locke's Scenario [07LS] South Figaro [07SF] Cave of Figaro [07CF] B. Banon's Scenario [07BS] Lethe River [07LR] Narshe [07NC] C. Sabin's Scenario [07SS] 1. Solitary House [07SH] 2. Imperial Camp [07IC] 3. Phantom Forest [07PF] 4. Baren Falls/Veldt/Mobliz [07VM] 5. Crescent Cave/Serpent Trench [07ST] 6. Nikeah [07NI] 8. Reunion in Narshe [08RN] 9. Castle Figaro and Points West [09LS] 10. Zozo [10ZO] 11. Opera House [11OH] 12. Towns Across the Ocean [12TO] 13. Vector and the Factory [13VF] 14. Airship Round-Up #1 [14AR] 15. Sealed Cave [15SC] 16. Banquet at Vector [16DV] 17. Journey to and Life in Thamasa [17TH] 18. Esper Caves [18EC] 19. Airship Round-Up #2 [19AR] 20. Floating Island [20FI] Part 2 21. Solitary Island [21SI] 22. Albrook [22AL] 23. Tzen* [23TZ] 24. Mobliz* [24MO] 25. Nikeah & South Figaro [25NS] 26. Cave of Figaro/Castle Figaro [26CF] 27. Kohlingen [27KO] 28. Darill's Tomb [28DT] 29. Airship Round-Up #3* [29AR] - Mobliz, Solitary Island, Deathgaze, Veldt 30. Maranda and Mt. Zozo* [30MZ] 31. Cave on the Veldt* [31CV] 32. Jidoor - Owzer's House* [32JI] 33. Airship Round-Up #4* [33AR] - Cultists' Tower, Jidoor, Coliseum 34. Phoenix Cave* [34PC] 35. Narshe* [35NA] 36. Triangle Island* [36TI] 37. Doma Castle* [37DC] Escher Area [37MC] Phantom Train [37PT] Cave [37CA] Doma [37DO] -----Walkthrough still in progress----- 38. Ancient Castle* [38AC] 39. Cultists' Tower* [39FT] 40. Ebot's Rock* [40ER] 41. Airship Round-Up #5* [41AR] - Forest, Nikeah, south of Maranda, Opera House, Coliseum 42. Final Tower [42FT] Part 3 43. Bonus Dungeons* [43BD] -----End of Walkthrough still in progress----- III. Bestiary Listing [BE03] IV. Esper Listings [ES04] V. Spell Listings [SP05] VI. What's New archives. [WN06] VII. Acknowledgements [AC07] A * indicates an optional area not required for completion of the game. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- [IN01] I. Introduction =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Originally released as Final Fantasy III for the Super Nintendo in November of 1993 in the United States, Final Fantasy VI was the last of the sprite- based Final Fantasy games. Afterwards, the series leapt to the PlayStation with FF7 and to gamers' mainstream acceptance of Japanese-style RPGs. Some also argue that the series jumped the shark with FF7, but that's a whole different story. (I'm not one of them.) This guide is the first that I've written totally in an English typeset. This guide is based on the NA release of Final Fantasy 6 Advance (henceforth abbreviated as FF6A), though I've played the original SNES version extensively and have played partially through the Super Famicom release as well. Therefore, many questions on items not already listed on this guide I can answer. If you're looking for specific information on how to get the best Rages for Gau or milking the Colosseum late in the game, I would highly recommend the guides on the original SNES game on gamefaqs.com. FF6 is among the most hacked games ever; every single statistic down to how many strands of hair Starlet/Lakshmi's sprite has is documented. Well, okay, maybe NOT that, but I'm sure someone will count and figure it out right now for me now that I've mentioned it! Plot spoilers are kept to a minimum in the walkthrough section of the guide, with the exception of what's in the Table of Contents. Puzzle spoilers abound, because that's the whole point of a walkthrough. If you don't wish to spoiled on these - don't read this guide. -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- [WA02] II. Walkthrough =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ [01NA] 1 - Narshe - Mining Town ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ============================================================================= Required Characters: Many, most of which will either leave or bite the dust shortly. Enemies: #1-6 - Guard, Silver Lobo, Megalodoth, Wererat, Spritzer, Bandit Bosses: #276-278 ============================================================================= After you watch the initial cutscene, you'll have control of three characters: Biggs and Wedge, both Imperial Soldiers; and a mysterious green- tressed girl whose name is veiled in ?????? marks. During this beginning phase of the game, all of your characters will be equipped in Magitek armors, used by the Gestahlian Empire to cause mass destruction. You cannot be forced out of them. Enjoy them while they last, because you will have them for about 10-15 minutes. In battle, you will have access to two commands, while the green-haired girl will have access to three: o-------o |Magitek| | | |(Magic)| <---green-haired girl only |Item | o-------o Selecting Magitek will bring up the following options. Those with an * are skills only available to the green-haired girl in Magitek Armor, while the other four are available to anyone piloting one of those gears: o-----------------------------------o |Fire Beam Thunder Beam | |Ice Beam Bio Blast* | |Healing Force Confuser* | |Banisher* Magitek Missile* | o-----------------------------------o Fire Beam, Thunder Beam, and Ice Beam all release an elemental attack corresponding to their names. Healing Force defaults to your allies, healing them for a lot of HP recovery. Confuser temporarily confuses your enemies, but its usefulness is about nil here. The big winners are the green-haired girl's Bio Blast, which attack all enemies on screen for poison damage, and Magitek Missile, which is a non-elemental attack to any single enemy. Banisher, which insta-kills any monster, is fun, but ineffective against bosses. You have your orders, soldiers! You should use your big Magitek armors and head north. Step just past the inn, and you'll encounter your first battle. Turning right from the inn will force you into the one optional battle in the town area of Narshe. Continue heading north to the mine area when you get through the first five fights here. #1 - Guard x 2 #2 (Optional) - Silver Lobo #3 - Silver Lobo x 2 #4 - Guard x 2 #5 - Guard, Silver Lobo + Guard (Surrounded Attack) After you step up the first flight of stairs in the second area, you'll be engaged again in a non-escapable fight. Bio Blast them with the girl. #6 - Megalodoth x 2, Guard x 2 Continue north into the mines. You'll get stopped by a brief dialogue before you enter. Once you're inside the cave, you will begin to encounter random enemies. Note that the Wererats in this area are resistant to Bio Blast; use one of the standard Magitek armor attacks to defeat them. Head north. You'll see a bright blue light west of you, and mine tracks heading to the east. While you can't squeeze your way through the shaft to your right in your armors - mobility is far from their strong suit - you can go and touch that blue dot. This is the first of several save points. Press on the light to get a thorough explanation about their mysterious properties, then press the start button and select Save. Head north along the mine cart tracks and walk up to the gate at the northernmost point. It will be opened. Head through, and you'll encounter the first boss. ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ ----------------------------------------------------------------------------- Boss - Ymir - Bestiary # 276 & 277 ----------------------------------------------------------------------------- Stats: "Shell" "Squishy" Level: 4 Level: 6 HP: 50000 HP: 1600 MP: 120 MP: 1000 ATK: 13 ATK: 22 DEF: 102 DEF: 100 EVA: 0 EVA: 0 MAG: 5 MAG: 10 MDF: 155 MDF: 155 MEV: 0 MEV: 0 Gil: 0 Gil: 0 Steal: ---- Steal: ---- Drops: Ether Drops: Hi-Potion Ah, the pesky little lightning whelk! Biggs and Wedge will give you advice on how to handle him. The Final Fantasy series seems to LOVE to throw a boss like this as your very first one, just to teach you the virtues of not pummeling a monster to death immediately. Apparently the moral you should draw from this is that death is a dish best served slowly. Ymir will pop his head out of his shell at the start of the fight. After you do damage to it, however, it will pop it back in. If you entered your commands in too quickly, your characters will default to attacking the only remaining thing, its shell, causing it to do its Megavolt attack for 30 damage to every character. Thunder attacks heal its shell. Its slime move slows you, but this presents more of an annoyance than an actual hazard. Thus, whenever its head is in the shell, wait, put down your GBA or DS and twiddle your thumbs, then nail it with Magitek Missile. Four shots of that should win you the day. While it is possible if you're incredibly bored to defeat the shell (it runs out of sufficient MP to do Megavolt fairly quickly), it is NOT worth your time to do so, as should clearly be apparent by looking at the shell's HP total. Killing only the squishy part nets you bestiary credit for both. ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ ********** Treasures: Elixir, Phoenix Down, Sleeping Bag ********** Once the Ymir is dead, head the rest of the way through the tunnel and north. Touch the object in ice on the alcove, and Biggs and Wedge will leave your party. You'll find yourself transported to inside a house. Talk to the man to your right by walking up to him and pressing the A button. After a brief dialogue, you will be able to name the green-haired girl. Her name defaults to Terra. Before you leave, be sure and check the clock by the door for a valuable Elixir. Head outside via the back door the old man is standing next to. Go west along the path, over the bridge, and into the cave. The Spritzers and Bandits in this area are easily dispatched using Terra's Fire spell. Press L or R to have the spell target multiple enemies. Follow the path there northwest until you reach a save point. Cross the bridge and go up the stairs to your right to pick up a Phoenix Down from inside the chest there. Head west across the bridge, pop the chest to get a Sleeping Bag, then go across the north bridge and up the staircase to your right. Continue north and you'll be forced into a corner down a hole. Your perspective will temporarily change at this point to a new character - a thie...er, treasure hunter named Locke - and a host of happy, ebullient Moogles, all who are willing to protect a girl they've never seen before in their lives. ----------------------------------------------------------------------------- Assault #1 - Protect Terra! ----------------------------------------------------------------------------- Your task is simple. You will divide up into three teams, which you can position to block the six teams of enemies on screen moving slowly towards Terra. You can also move them straight for the boss to avoid fighting the rest of the enemies. Team 1: Team 2: Team 3: Locke Mog Mogsy Moglin Molulu Mogwin Mogret Moghan Mugmug Moggie Moguel Cosmog Your first priority should be to move Locke's team forward and to a side corridor, then have Mog's team move to intercept one of the enemies along the side. Mog has a special ability, Dance, where he can unleash powerful attacks based on scenery areas he's been to before. He learns a new dance any time he lives through a fight in a new area. The dance he learns here, Twilight Requiem, allows him to do a huge amount of damage to the boss. After he's learned it, mop up the remaining enemies with teams one and three, clearing a path for Mog's team to attack the leader of the guards. If you were lucky, you got through Mog's team's first fight without a single scratch, leaving them in prime health for: ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ ----------------------------------------------------------------------------- Boss - Guard Leader - Bestiary #278 ----------------------------------------------------------------------------- Level: 8 HP: 420 MP: 150 ATK: 60 DEF: 110 EVA: 0 MAG: 9 MDF: 140 MEV: 0 Gil: 350 Steal: Mythril Knife Drops: Hi-Potion Weaknesses: Poison Immune to: Poison Two Silver Lobos will also attack with the Guard Leader. The Net attack from the Guard Leader will levy the Stop effect on one of your allies. Other than that, he's a piece of cake. Have Mog Dance Twilight Requiem, and if you're lucky, he'll use Snare and defeat the Guard Leader in a single blow. ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ **************** Nearby Treasures: Potion, Sleeping Bag, Ether. **************** After this, Terra will join Locke, and you'll head outside the mines to the front of Narshe. Enter the Beginner's House for some sound adventuring advice. There are three rooms inside - the lefternmost contains a Potion in the chest inside; the middle room's chest a Sleeping Bag, and the pot in the right room contains an Ether. The box on the left side of that final room has a Silver Lobo-in-a-box, and the mangy mutt doesn't leave anything behind when you beat him. After you've talked to everyone and taken a sip out of the bucket in the main lobby to refill your HP, leave Narshe. Your adventure begins... ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ [02FC] 2 - Castle Figaro ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ============================================================================= Required Characters: Terra, Locke, ????? Enemies: #7-10 - Leaf Bunny, Darkwind, Sand Ray, Alacran Bosses: #279 ============================================================================= The next stop on your journey is to Figaro, a desert country to the southwest of Narshe. En route there, you'll find Leaf Bunnies and Darkwinds on the grassy plains and forest areas, and hitting the desert you'll encounter Sand Rays and Alacrans. Look on your world map in your lower right-hand portion of your screen for a white dot southwest of Narshe, and you'll have no trouble arriving to a big castle. Southwest of the castle is a small forest with a Chocobo Stable for the price of 100 gil per ride. Hardly worthwhile at this point, but good to know all the same, eh? ----------------------------------------------------------------------------- Castle Figaro ----------------------------------------------------------------------------- ********** Treasures: Phoenix Down, Gold Needle, Potion, Antidote ********** Enter the castle. You can explore very slightly, but you're better off heading straight and plowing through every double-door in your path to speak with the King. Approach the throne and speak to him, and you'll make Edgar's acquaintance formally. Take the staircase outside the throne room to a Phoenix Down, then go back into the carpeted corridor into either of the two side rooms for some quality shopping. The store on the left specializes in recovery items, and the chest next to the merchant holds a Gold Needle. The store on the right has a series of items that are used by Edgar. Buy the Noise and Bioblaster, but do not buy the Auto Crossbow. You will receive that automatically shortly. Next to the merchant are chests containing a Potion and an Antidote, respectively. ================ ================ Item Store West: Item Store East: ================ ================ Potion: 50 Auto Crossbow: 250 Ether: 1500 Noiseblaster: 500 Antidote: 50 Bioblaster: 750 Gold Needle: 200 Echo Screen: 120 Phoenix Down: 500 Sleeping Bag: 500 Tent: 1200 After you buy those items plus any other you want, go south out, then head outside to the two doors blocked previously by the guards. Go west, down the staircase to outside, then head northwest in the building. Talk to the matronly High Priestess standing north of the table for some background about Edgar and his brother, Sabin. Go back the way you came towards the throne room. Talk to the green-caped Chancellor in the carpeted corridor, then go inside and talk to Edgar. A brief CS will occur, switching you to Edgar's point of view. Talk to the individuals that have just come to Figaro, then head back north to talk to Locke. You'll switch back to Terra. Follow Locke outside, then go northeast to the small tower. Climb the stairs and talk to Locke inside. After you're done, you'll switch back to Edgar again. Talk to the green-clad character south of you, then run north and talk to the one Figaro soldier not running around standing guard in front of the doors to the Throne Room. After another CS, you'll be thrust into a battle versus two Magitek Armors: ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ ----------------------------------------------------------------------------- Boss - Magitek Armor x 2 - Bestiary #279 ----------------------------------------------------------------------------- Level: 8 HP: 210 MP: 250 ATK: 18 DEF: 30 EVA: 0 MAG: 3 MDF: 130 MEV: 0 Gil: 0 Steal: Hi-Potion, Potion Drops: Hi-Potion Weaknesses: Lightning Immune to: Poison, Imp, Petrify, Death I don't even think these guys qualify as bosses, really. If you have Terra cast a spell during this battle, Edgar and Locke will go into a brief mid- battle dialogue. If you miss it here, no worries; the first time you have Terra cast a spell in battle in both of their presence, they'll express their shock. Otherwise, just have Edgar pummel them with a couple rounds of his Auto Crossbow. They'll fall as rapidly as leaves on an autumn day. ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ [03CF] 3 - Cave of Figaro ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ============================================================================= Required Characters: Terra, Locke, Edgar Enemies: #11-13 - Foper, Hornet, Urok Bosses: None. ============================================================================= ********** Treasures: Variable (see below). ********** As you enter the cave area, Edgar will talk to the soldier standing guard and bid him to go back to Figaro. Enter the cave, and drink the water to refill your hit points. Head east and south to the next part of the cave. DO NOT OPEN ANY CHESTS. Normally I would recommend going to get every treasure chest - a detour northwest and upstairs will lead you to an Ether. Two more chests, an Ether due southeast and a Phoenix Down west up a short staircase from that, are ripe for the plundering! Resist the urge. DO NOT OPEN THESE CHESTS. If you wait for just a little bit, they can grow to be more powerful than you can possibly imagine! To get out of the cave, all you need to do is follow the path east and south, then take the western fork and follow it until you see a stairwell tunnel north. Take that, head west and down, and then follow the path outside. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ [04SF] 4 - South Figaro ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ============================================================================= Required Characters: Terra, Locke, Edgar Enemies: #14-16 - Belmodar, Unseelie, Mu Bosses: None. ============================================================================= ********* Treasure: Antidote, Gold Needle, Potion, Green Cherry, Potion, Teleport Stone, Potion (and more - see 7A Locke's Scenario for details below) ********* After you've exited the cave, head southeasterly to enter the town of South Figaro. There are a few more enemies ripe for the killing in the plains surrounding town for Bestiary completionists. As you enter South Figaro, you'll see a navy-clad figure heading southwards. Follow him into the Pub, talk to him, and Edgar will identify him as the assasin, Shadow. While talking to him now is not strictly necessary. Go outside the pub the way you came, and head west to check the barrel north of two crates for an Antidote. Head further west to the two crates at the edge of town to pick up a Gold Needle. Run back up to by the Chocobo Stable to pick up a Potion in one of the two barrels, and inside one of the crates by it will be a Green Cherry. Head northeast towards the weapon and armor shop, then pull a Potion out of the barrel in between them outside. Go up the stairs to your right and head west along the outer walls all the around to above the Chocobo Stable. Check the southeast barrel for a Teleport Stone. Finally, go to the left house in the southeast part of town, where an old man lives, and go downstairs and check in the bucket for a Potion. While there are other treasures available here now, we'll pick them up when you get a bit further along in the game. See section 7 for more details. ======================== Shops & Stuff ======================== Inn: 80 gil Chocobo: 80 gil =========== ================ ===== Accessories Weapons Armor =========== ================ ===== Sprint Shoes: 1500 Dagger: 150 Buckler: 200 Silver Spectacles: 500 Mythril Knife: 300 Heavy Shield: 400 Star Pendant: 500 Mythril Sword: 450 Hairband: 150 Jeweled Ring: 1000 Great Sword: 800 Plumed Hat: 250 Knight's Code: 1000 Noiseblaster: 500 Cotton Robe: 200 Bioblaster: 750 Kenpo Gi: 250 ===== Items ===== Potion: 50 Antidote: 50 Gold Needle: 200 Eye Drops: 50 Echo Screen: 120 Phoenix Down: 500 Sleeping Bag: 500 Tent: 1200 There's a house northeast of South Figaro. Enter it. Smell the flowers. Look in the cabinet. Look on top of the stove. Look inside of the bucket for a Potion. Leave and talk to a man to find out where to head next...east to Mt. Kolts. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ [05MK] 5 - Mt. Kolts ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ============================================================================= Required Characters: Terra, Locke, Edgar, ????? Enemies: #17-20 - Zaghrem, Trillium, Gorgias, Cirpius Bosses: #280, #281 ============================================================================= ********* Treasure: Main Gauche, Gigas Glove, Tent, Tent ********* Head straight into the cave, up the stairs, and head east outside. Go directly east to the next cave, and then slip south of the rectangular boulder and go south outside. Open the chest there to get a Main Gauche for Locke. Go back inside the cave and head north to the bridge, but instead of going across, travel east along the north ledge to find a passageway to a Gigas Glove. Travel back the way you came and NOW travel north and west outside. Follow the shadowy figure around the cliff. Once you're around the cliff, go through the first cave opening you see all the way through to get to a chest with a Tent. Travel to the second opening due west, and head east across the bridge inside to the next bit of daylight. Travel north, cross the bridge to the next peak, and go inside yet ANOTHER cave in an altogether predictable pattern. ...or not, because you've arrived at a save point! Have Terra heal everyone up to full, use a Sleeping Bag on her, and then save and travel onwards. Due east is a downward spiral towards your next boss... ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ ----------------------------------------------------------------------------- Boss - Vargas - Bestiary #280/281 ----------------------------------------------------------------------------- Vargas: Ipooh: Level: 12 Level: 11 HP: 11600 HP: 360 MP: 220 MP: 60 ATK: 13 ATK: 18 DEF: 85 DEF: 105 EVA: 0 EVA: 0 MAG: 10 MAG: 10 MDF: 150 MDF: 150 MEV: 0 MEV: 0 Gil: 0 Gil: 0 Steal: Mythril Claws, Potion Steal: Hi-Potion Drops: ------ Drops: ------ Weak Against: Poison Weak Against: Fire Immune: Poison, Imp, Immune: Poison, Petrify, Death Petrify, Death, Silence, Berserk, Confusion, Sleep Berserk, Confusion, Sleep Vargas has two Ipooh bears in front of him as an ursine shield. Have Edgar attack with his Auto Crossbow, Locke attack, and Terra alternate between Cures and Fires as appropriate. Once the bears fall, pound on Vargas for a bit until Sabin intervenes. Once Sabin shows up, Vargas banishes the rest of your party for a one-on-one battle with just Sabin. If you attack, the game will prompt you on how to do a Blitz technique. Nothing but Raging Fists will defeat Vargas. Select Sabin's Blitz move, then press Left, Right, Left, and then A to end the battle. ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ Exit through the opening, grab the Tent in the chest just south of you, then head east and down the staircase outside. Go north on the overworld map, and you should soon see the path leading to the Returner Hideout. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ [06HL] 6 - Returner Hideout + Lete River ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ============================================================================= Required Characters: Terra, Edgar, Sabin, ????? Enemies: #21-23 - Lesser Lopros, Nautiloid, Exocite Bosses: #282 ============================================================================= **************** Treasures: Green Cheery, Phoenix Down, Hi-Potion, Air Knife, Phoenix Down, Knight's Code, Antidote, Ether, White Cape **************** As soon as you enter, talk to the fellow at the gate. When he stops leading you around, check in the pot next to the suit of armor for a Green Cherry. Go inside the room just west of that to get a Phoenix Down. Go back to the door where the Returner stopped at, go through, save on the save point, and pop the chest for a Hi-Potion. Talk to Banon. Talk to Locke afterwards. Go out the door, then north to three chests that contain an Air Knife, Phoenix Down, and a Knight's Code. Check in the bucket for an Antidote, the pot for an Ether, and then wiggle your way between the rightmost wall and the crates to discover a secret passage to a White Cape. Return back to the main room's table and talk to Sabin, then go to where you met with Banon to talk with Edgar. When you're done with that, talk to the goggled Returner and go outside. When you talk to Banon, there are two possible scenarios. Answering yes to his request at any time results in a dialogue giving a brief explanation about the War of the Magi, but you receive a Gauntlet from Banon. Refusal to aid him three times results in Terra walking back in dejected and your party earning the far superior Genji Glove, which allows you to equip two weapons at once. When the scene is over, Locke will leave your party, and Banon will join your group. Save your game, stay at the free! inn two rooms south, and buy any last minute items you wish for the river. Move Banon to the back rank of your party in the menu using the Formation command. Go directly south from where you first met Banon to go to the Lethe River. ======================== Items - Returner Hideout ======================== Eye Drops: 50 Potion: 50 Hi-Potion: 300 Ether: 1500 Echo Screen: 120 Sleeping Bag: 500 Tent: 1200 Sprint Shoes: 1500 ----------------------------------------------------------------------------- Lete River ----------------------------------------------------------------------------- The best thing about the Lete River is its potential for pure level gain. Within 20 minutes, you can boost your characters' levels to 13-15, high enough for Sabin to obtain Rising Phoenix, a multi-enemy fire-based Blitz attack. Doing this will also guarantee one of your later characters will be sufficiently leveled to get a powerful multi-attack of his own. You could level up higher on here if you wished, but after 20 minutes of it on a For your first decision point, choose any of the three directions you're presented with. All three lead to the same destination. You'll enter a cave. Hop off, save, and then get back on the raft once you heal up as you see appropriate. The second decision point is the fabled infinite step-free, thinking-free experience loop. If you select Up, you will go around in a circle again and again and again. Hold down the A button, glance up every two minutes or so to press the A button to go up again, and chill out for a bit glancing at whatever you like reading on the Internet. (Or reading this guide.) When you're ready to break the loop, select "Left", wait until you get booted off the raft automatically to save at the second save point, then save. Then hop on the raft to head down river to your first meeting with the venerable and multi-talented (armed)... ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ ----------------------------------------------------------------------------- Boss - Ultros - Bestiary #282 ----------------------------------------------------------------------------- Level: 13 HP: 3000 MP: 640 ATK: 15 DEF: 40 EVA: 0 MAG: 3 MDF: 140 MEV: 0 Gil: 0 Steal: ----- Drops: ---- Weaknesses: Fire/Lightning Absorbs: Water Immune: Poison, Imp, Petrify, Death, Silence, Berserk, Confusion, Sleep Ahh, adorable Ulty. Have Sabin punch it to bits (I recommend using his Aura Cannon Blitz), Edgar shoot at it with his Auto Crossbow, Terra hack at it, and Banon Pray to recover hit points. When Terra uses Fire or when Sabin uses his Rising Phoenix attack, it will retaliate with a single person Ink attack upon the initiating character. It will also use a tentacle attack to hit one ally for about ~250 HP, starting with Terra; be sure to have Banon spamming Pray, and you will be safe for most of the fight. If you're on level 13 or above as I suggested, he will give you no problems at all. ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ After the battle, wave bye-bye to Sabin as he gets washed down the river. You'll switch to Mog's vantage point temporarily to choose one of three scenarios: Locke, Banon, or Sabin. These scenarios can be completed in any order, but I personally recommend going from left to right in the order I originally stated. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ [07TP] 7 - Scenario Split ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ _____________________________________________________________________________ [07LS] 7A. Locke's Scenario _____________________________________________________________________________ ============================================================================= Required Characters: Locke, ????? Enemies: South Figaro - #24-26 - Heavy Armor*, Vector Hound, Commander Cave of Figaro - #27-29 - Cartagra, Acrophies, Gold Bear Bosses: #283 *Heavy Armor should be skipped for now. You will get an opportunity to battle one in Narshe later. ============================================================================= ----------------------------------------------------------------------------- [07FS] South Figaro ----------------------------------------------------------------------------- ***************** Deferred Treasure: Elixir, Phoenix Down, Hyper Wrist, Hermes Sandals, 500 gil, 1000 gil, 1500 gil, empty ***************** ***************** Scenario Treasure: Iron Armor, Heavy Shield, Great Sword, X-Potion, Hi-Ether, Ribbon, Earring ***************** Locke starts off in the southeastern part of South Figaro. A guard blocks the easy way out. Go into the old lady's house immediately next to your starting point and go downstairs to find a Save Point, then head back outside. The soldier in the Magitek Armor, a Heavy Armor, will slaughter Locke with ease. Don't talk to it. Instead, go up the staircase past the old man's house and into the item shop. Talk to the merchant there, then use Locke's Steal in battle to take his too-small clothes. It may take a couple of tries, but you will eventually do it. Merchants will sometimes drop items like Plumed Hats and Main Gauches. Go back to the old man's house, then go downstairs. The kid there will let you pass now that he sees you're a merchant. Note that the Merchant and any other NPC you steal clothes from do NOT count as Bestiary monsters. Therefore, don't bother killing them. Once you exit out the back of the house, go to the weapon and armor shops, then climb the staircase outside there.** Go around the upper wall leftwards until you reach a Green Imperial Soldier. Talk to him and steal his large clothes. No, you're never going to find the clothes that are JUST right for Locke, but enjoy the price of these garments! Go back downstairs and talk to the soldier standing south of the Magitek Armor in front of the mansion by the chocobo stable. Enter the Pub and walk downstairs, then accost the merchant there for his cider. Head back to the old man's house, hand him the cider, then go downstairs and tell the little boy the password: "Courage". Walk down the hidden staircase he shows you. ** (Folks who have done this before can just slip across the river after the first Merchant change by going seven units west, two units south, and then west behind the Pub after exiting the old man's house, skipping the Imperial Soldier switch entirely. However, the lines from stealing their clothing are so cheesy that going after them is worth it.) You'll exit out in the back room of the mansion. Check the clock for an Elixir, then go out the door and around. Check in the bottom barrel south of the door for a Phoenix Down. Go in the house, walk upstairs, then go into the first room. Walk behind the bookcase for a hidden passage. After you get downstairs, walk down the path, and you'll be prompted to choose to remove your disguise or leave your mercantile clothing on. No matter what you choose, overshoot south to find a secret passageway. Walk right to find a dungeon with chests that contain a Hyper Wrist and Hermes Sandals. Go back upstairs and walk up to the first door to see a brief scene. Celes will join you. Talk to the soldier and swipe the Clock Key in his pocket. Go over to the next room to save. Go to the room at the end of the hallway and scrounge the four chests here for a net 3000 gil (one will be empty). After you've looted what you can, go to the northernmost clock and use your Old Clock Key to wind it up. A hidden passageway will be revealed. Be sure and equip Celes before you enter. Parts of the passageway here are hidden. Head straight east, then after the first overhang, head south to get an Iron Armor. Go back north, continue east, then head north to get around to the trio of treasure chests. One is already open, but the other two contain a Heavy Shield and a Great Sword. Head back the way you came to the intersection west of the treasure chest trio, then head two units south and go west to another hidden passage. Take those stairs down to an X-Potion and Hi-Ether. South of the X-Potion room is a hidden passage to a Ribbon. Go back to the intersection, then head all the way south and then west to get the last chest down here, an Earring. Go east to climb the stairs out of South Figaro. ----------------------------------------------------------------------------- [07SF] Cave of Figaro ----------------------------------------------------------------------------- ***************** Scenario Treasure: X-Potion (formerly Phoenix Down), Ether (no change), Thunder Rod (formerly Ether) ***************** There's not much change here from when you were last, other than that there are harder enemies lurking inside now. The treasure chests in the south part of the cave can be picked up safely now, as they will not change again. If you don't want a Thunder Rod, you can leave the northern chest be until the latter half of the game, where it will turn into a Hero's Ring. ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ ----------------------------------------------------------------------------- Boss - Tunnel Armor - Bestiary #283 ----------------------------------------------------------------------------- Level: 16 HP: 1300 MP: 900 ATK: 10 DEF: 29 EVA: 0 MAG: 15 MDF: 145 MEV: 0 Gil: 250 Steal: Bioblaster, Air Knife Drops: Elixir Weaknesses: Water/Lightning Immune: Darkness, Poison, Imp, Petrify, Death, Silence, Berserk, Confusion, Sleep, Slow, Stop Have Celes Runic if you want to absorb its spells and have Locke attack. This thing will go down relatively fast. ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ After the fight ends, you will end the scenario. _____________________________________________________________________________ [07BS] 7B. Banon's Scenario _____________________________________________________________________________ ============================================================================= Required Characters: Edgar, Terra, Banon Enemies: #30-31 - Valeor, Wild Rat, (Darkside), (Specter), (Eukaryote) Bosses: None ============================================================================= Fight the same enemies you did on the Lethe River before on the way out. Once you exit the river area, head northwest to Narshe. Go to the passageway west of the beginner's building that Locke took Terra out of earlier. When you examine it, you reopen it. Travel northeast inside of the caves. When you exit, head up the stairwell to yet another cavern. This particular cave has some new enemies, so slaughter them. The next room is a memory trap room. The proper route is illustrated poorly below. The little o's stand for the boulders. The game illustrates this, then notes that if you fail to follow it directly, you'll be surrounded by eight lights. You must tag the orange dot that appears to be permitted to backtrack to the proper route; otherwise, you'll be forced into a battle and then moved back to the start immediately afterwards. EXIT | \--\ o | o | \---\ /----\ | o | o | o | | | | /--/ | | | \----/ |o o o | \-----\ | START Three enemies are only available here from failure to hit the orange dot- Darksides, Specter, and Eukaryote. They are not included in the Bestiary itself, but they ARE available as Rages later in the game. Take a side trip to get a Rune Blade in the small Moogle cave outside of the exit from this room, and go east out. You'll find yourself clear as day back where Terra was running at the beginning of the game in Narshe. Head east outside across the bridge to the old man's house to end this scenario. _____________________________________________________________________________ [07SS] 7C. Sabin's Scenario _____________________________________________________________________________ ============================================================================= Required Characters: Sabin, (??????), ????, ??? Enemies: LOTS - many are unique to this area. Area around the Lone House: #32-35 - Stray Cat, Aepyornis, Nettlehopper, Chippirabbit Imperial Camp: #36-39 - Captain, Imperial Soldier, Templar, Satellite, (Doberman), (Kefka), (Soldier) Phantom Forest: #40-41 - Ghost, Poplium Phantom Train: #42-48 - Cloud, Angel Whisper, Oversoul, Bomb, Living Dead, Apparition, Siegfried Baren Falls: #49 - Opinicus Fish Serpent Trench: #50-52 - Anguiform, Aspiran, Actinian Bosses: #284-285 ============================================================================= As you begin this scenario, you'll be alone with Sabin. You'll see a house nearby. Enter it. ----------------------------------------------------------------------------- [07SH] 7C1. Solitary House ----------------------------------------------------------------------------- Outside the well to this house you see a familiar face - Shadow. Shadow is purely optional for this scenario. You can recruit him into your group any time up to (and maybe past?) the Phantom Forest during this scenario, but realize that he has a small probability of bailing on your party after any given battle, and once he bails, he is gone for the near future. He'll be good to have as an extra pt member, but realize that he'll be leeching xp. If Sabin has Rising Phoenix (level 15+), I advise against recruiting him. Otherwise, add him in. Talk to the crazy old man in the house for some kicks and giggles. The soldier on the chocobo outside sells a variety of useful items. He'll leave the house after a set number of seconds, but if you exit the house area and reenter, he'll be back. Be sure and purchase some curative items before you depart on your journey. If you added Shadow, grab as many Shuriken as you can muster, plus a handful of scrolls. ======================== Items - Chocobo Imperial ======================== Potion - 50 Phoenix Down - 500 Tent - 1200 Plumed Hat - 250 Shuriken - 30 Invisibility Scroll - 200 Shadow Scorll - 400 Sprint Shoes - 1500 Head southeast. You'll eventually see a small yellow desert next to a bridge. Approach the bridge and you'll enter the Imperial Camp. ----------------------------------------------------------------------------- [07IB] 7C2. Imperial Base ----------------------------------------------------------------------------- ************** Camp Treasures: Star Pendant, Green Beret, Barrier Ring Doma Treasures: Remedy ************** As you enter and walk south, you'll run into a pair of Imperial Soldiers fighting. After they're done, you'll switch temporarily to Cyan, a new Samurai character. If you talk to one of the Imperial Soldiers in Brown, you'll engage them. However, all you need to kill is the Captain in the black uniform to drive them all off. Both the Imperial Soldiers and Captain count towards your Bestiary. Control will switch back to Cyan. Talk to the guard in front of the tent to your left to engage Imperial Soldier x 2, Magitek Armor in a battle. Enter the tent to your right. Kick the chest inside to cause the Doberman dogs to attack you: note that this is your only shot to fight them in the game. They do not count towards your Bestiary, however, they WERE a Rage for earlier games (presumably still here as well), so Rage completionists, do NOT hit the chest. Hitting the chest would get you the chest anguish free. After you defeat them, pop the chest open to get a Star Pendant. Go south across the bridge. Watch another brief scene. Try to walk past the wall to see yet ANOTHER scene. Afterwards, you'll confront Kefka, who appears with no formal enemy listing. Attack him once and he'll run away like a baby. Do NOT talk to Kefka right away after he runs away the first time. Instead, quickly explore the other tents. Run west first off to the chest north of the lone soldier in your way left to engage the ONE-SHOT ONLY enemy, a Satellite. This enemy IS a Bestiary only enemy. This is the ONLY PLACE for it. Be wary if you fight it solo, as the Satellite will Berserk you and then call for help. You'll get a Green Beret for winning. Go around to the spot north of the northwest corner of that tent, then press up to jump off the back of the wall to the tent north of you. Opening it will give you a Barrier Ring. Walk south and outside the tent to automatically jump back up. Talk to Kefka. He'll dash off again. Talk to him to reengage, and smack him upside the head again to make him scamper off. Continue west and he'll have a pair of Templars and Imperial Soldiers attack you. After you defeat them, you'll be thrust into yet another scene. You'll control Cyan again. Enter the castle, turn left and go down the stairs, then enter the Throne Room. Talk to the king, then exit the Throne Room. Go to one of the southern doors and enter the room there. Examine the jar next to the dead soldier for a Remedy. Enter the room east of the Throne Room to continue the story. The POV (point of view) will return back to the Imperial Camp. Talk to Cyan from behind him or from his side to join him in battle. Talking to him from the front and offering aid will result in you getting shunted to the side. You'll need to fight three before Cyan will join you officially: Fight #1 - Soldier x 4? Fight #2 - Soldier x 3? Fight #3 - Officer, Soldier Afterwards, you'll find yourself in Magitek Armor again - this time with Sabin and Cyan (and Shadow if you have him). They'll have access to the same commands Biggs and Wedge did earlier. Go east and blast the Magitek Armor in the first automatic fight, then the Magitek Armor and two Imperial Soldiers, and finally two Magitek Armors, heading back towards the entrance. Once you leave, head across the bridge and southwest until you see a bridge. Cross it east, and head south to the forest there. Be sure and save before you enter. ----------------------------------------------------------------------------- [07PF] 7C3. Phantom Forest ----------------------------------------------------------------------------- Almost all of the enemies on the train are only accessible now, so be sure and get random encounters as much as possible before you disembark from the train. As you enter the forest, walk east all the way, then go north. In the next area, you'll walk automatically to a spring and refill your hit points. You can refill them as often as you like if you walk over here again. Go east and head south to the next small area. The next area is a bit of a conundrum. Heading south will lead you in a loop back outside of the forest, so head northeast. Walk east, then go north to a train. Enter the first car you can access. Once you enter, it'll start moving. Run off and try to go through the way you came. You can't. Instead of heading towards the engine, first go east towards the caboose. You'll see a ghost wandering around. Talk to it, and it will temporarily join your party. If you don't have Shadow, you can have up to two ghosts join you. Enter the interior room, talk to the conductor, save, and mess around there to your heart's content. Once you step outside of the conductor's room, you can recruit another ghost if there's space in your party. However, ghosts will die for good if they fall in battle, and cannot be revived. Ghosts also have a handy suicide attack - Possess - where they kill the enemy they inhabit. ============== Ghost Shop ============== Potion - 50 Hi-Potion - 300 Antidote - 50 Green Cherry - 150 Phoenix Down - 500 Sleeping Bag - 500 Shuriken - 30 ================ Caboose - One joiner Car 1 - Three fights, one shop, one joiner Car 2 - Two joiners, one shop, one fight Car 3 - Five fights, one shop As you enter car #3, you'll see a ghost come in to block the exit. If you don't need to buy any items, fight it and go outside. Climb up on the roof of the car using the ladder. Press all the way west. You'll advance immediately to car #5. Enter car #5, then flip the switch on the north wall. You'll walk outside. Reenter car #5 and hit the switch again to advance. The random enemies will change slightly from this point forward. Car 5 - Two fights, one joiner. Car 6 has no ghosts to fight, enlist, or shop at. Instead, you'll hit the dining car! Enter from the east side and sit down at the table for a refilling meal! When you're done, exit outside, then enter through the west exit to pick up an Earring. Car 7 - 2 fights, one joiner. Car 7 is a set of sleeping cars. The only room with anything inside is the east door. Attempt to open the chest, and you'll get in a fight with Siegfried. You'll get a Green Cherry for winning. Unfortunately, Siegfried will... you'll see. Car 8 - 2 fights. This car looks outwardly identical to Car 7. The left room contains four treasure chests. The left one is a monster-in-a-box that will drop a Hyper Wrist, and the rest are a Phoenix Down, Sniper Eye, and Phoenix Down, respectively. Nothing is in the right room. Be sure and talk to the conductor. Car 9 is a save point. As you cross the boundary between cars 8 and 9, any ghosts in your party will leave. Walk over to the Engine. Walk to either the northwest or southwest part of this room, face where the "front" of the train would be, and read the directions there to learn how to advance. Throw the first and third pressure valves down, then head outside and west to press the smokestack switch. Throwing it will cause you to fight the Phantom Train. ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ ----------------------------------------------------------------------------- Boss - Phantom Train - Bestiary #284 ----------------------------------------------------------------------------- Level: 14 HP: 1900 MP: 350 ATK: 10 DEF: 30 EVA: 0 MAG: 5 MDF: 210 MEV: 0 Gil: 0 Steal: ----- Drops: Tent Weaknesses: Fire/Lightning/Holy Absorbs: Poison Immune: Darkness, Poison, Imp, Petrify, Silence, Berserk, Confusion, Sleep, Slow, Stop Sadly, this boss is the easiest in the entire game if you realize that it's undead. Curative items and spells have an opposite effect on them, so heal it by throwing a Phoenix Down at it. That's it. That's all you have to do. Dead. ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ After you defeat the train, watch the brief scene. Talk to Cyan, then walk east to automatically exit. Walk south and loop east back north to your next destination. ----------------------------------------------------------------------------- [07BV] 7C4. Baren Falls/ Veldt / Mobliz ----------------------------------------------------------------------------- As you enter Baren Falls, you'll enter a brief scenario. If you have (still?) have Shadow in your party, he'll leave your group before you make the jump. Move your character all the way against the northern edge, and you'll be presented with a choice - Jump, or Stay Put. Jump. Make sure your characters are fully healed before you do so. You'll be thrust into a series of automatic battles, as follows. Just make sure you stay healthy, and you'll have no problems prevailing. ----------------- Opinicus Fish x 2 Opinicus Fish x 3 Opinicus Fish x 3 Opinicus Fish x 3 Opinicus Fish x 2 Rhizopas x 1 <----Technically a boss. ----------------- When you're done, you'll get your first glance of a young man - Gau. Welcome to the Veldt! The Veldt is a special area of the game specifically designed for Gau. A significant proportion of the regular enemies of the game will show up on it, but when you fight them, all you will get are gil and later on, AP - you will not receive any experience points. As you battle in this area, you'll see Gau pop up after battle on occasion. You can't get him yet. Instead, head to Mobliz: o--------o | Mobliz | o--------o Inn - 100 gil ********** Treasures: Elixir, Tintinnabulum ********** ============ ============= =========== Weapon Store Armor Store Item Shop ============ ============= =========== Mythril Knife - 300 Buckler - 250 Dried Meat - 150 Mythril Sword - 450 Heavy Shield - 400 Potion - 50 Mythril Claws - 800 Plumed Hat - 250 Hi-Potion - 300 Kotetsu - 800 Magus Hat - 600 Eye Drops - 50 Bandana - 800 Green Cherry - 150 ============ Iron Helm - 1000 Phoenix Down - 500 Relic Shop Kenpo Gi - 250 Sleeping Bag - 500 ============ Iron Armor - 700 Tent - 1200 Sprint Shoes - 1500 White Cape - 5000 Buy at least one Dried Meat from the item store. Talk to the citizens in town. Be sure and visit the west house and talk to the soldier there. Bring him the letter, read it, and then go to the house at the center of town and pay 500 gil to the mailman there. Check that house's clock for an Elixir. The purpose of the inn here is not to refill your HP and MP - you can go to the back room of the Relic Shop and sleep for free. Rather, staying at the inn advances the soldier scenario, as you'll get letters in the soldier's room after each inn visit. As an alternative route of advancement in this quest, you could also do the following per a correspondent of mine, Draven: In Mobliz, while doing the letter side-quest you can talk with the man who asks if you know about the Serpent Trench. Saying no, will go into the explanation and therefore mini- cut scene, which also updates the letter quest! The sequence of stuff that you'll send with the mailman is as follows: Letter > Record > Potion > Letter > Book After the last delivery and inn visit, talking to the soldier will net you a Tintinnabulum, which recovers your HP automatically for every step you take. Go back on the Veldt and fight until you see Gau appear again. Don't attack him. Instead, give him a Dried Meat (select Item, select the meat, select Gau and press A). You'll get a brief scenario and he'll join you. The game explains Gau so well that I'll simply quote/paraphrase here: Choose Leap, a command that appears only when you're on the Veldt. Keep fighting on the Veldt. When he reappears, he will have learned the attacks of the monsters you had him leap upon, plus the enemies you're fighting during the battle he returns. Choose Rage to have Gau use any of the attacks he has learned. Gau starts off with the following rages: Zaghrem, Angel Whisper, Wererat, Belmodar, Silver Lobo, Hornet, Cartagra, Exocite, Magitek Armor. Leap all over the Veldt to your heart's content and get as many Rages as you can stomach, because you won't be able to come back here for a long while. When you're ready to go on, head towards the southern part of the Veldt to the Crescent Cave. ----------------------------------------------------------------------------- [07CC] 7C5. Crescent Cave/Serpent Trench ----------------------------------------------------------------------------- Explore the cave to your heart's content. There are five possible scenarios you can get into if Gau is in your party here: 1) Three up - triggers as you enter. Explains what you must do. 2) Four units up and one unit right from #1 - nothing special. 3) Five west, two up, and three west from #2 - potion. 4) 3e, 4n, 6e, 4n, and 4w from #3 - 500 gil loss, but funny. 5) 8 north of the Serpent trench-bound exit. Once you trigger event #5 to get the Diving Helmet, you are forced to head into the Serpent Trench. Like the Lethe River, you will move automatically through the Trench, being forced automatically into battles. There will be two times in the Serpent Trench you will be pressed to choose which way you wish to go. Press right both times to get the treasure. As you enter the first cave after selecting the first right turn, head right for an X-Potion. Heal yourself if you need to with items, then exit north to continue down river. Press right at the second mid-river intersection point. Follow the path upstairs when you arrive at the second cave. Hit the switch in the bottom right corner, draining the water, then go back up and climb down the staircase. Drop down the now exposed hole. Head west and up the stairs to get a Green Beret from the chest, equip it to whoever you like for the def and HP boost, then follow the path south out of the cave. Continue traveling down the river. ----------------------------------------------------------------------------- [07NI] 7C6. Nikeah ----------------------------------------------------------------------------- ********** Treasures: Elixir ********** Inn: 150 gil Chocobos: 80 gil ============ ============= =========== Weapon Store Armor Store Item Shop ============ ============= =========== Mythril Claws - 800 Heavy Shield - 400 Potion - 50 Kotetsu - 800 Plumed Hat - 250 Hi-Potion - 300 Mythril Spear - 800 Magus Hat - 600 Echo Screen - 120 Bandana - 800 Smoke Bomb - 300 ============ Iron Helm - 1000 Green Cherry - 150 Relic Shop Kenpo Gi - 250 Phoenix Down - 500 ============ Silk Robe - 600 Sleeping Bag - 500 Silver Spectacles - 500 Iron Armor - 700 Tent - 1200 Star Pendant - 500 White Cape - 5000 Fairy Ring - 1500 Once you come to after drifting ashore, head north into town. Excluding the shops here, there is not really that much to do in Nikeah itself. Step in the Pub for a bit of comic relief from the lady at the bar and for an interesting story detail from the old lady seated at one of the side tables. An Elixir can be found in the clock in the Inn, but other than that, Nikeah itself is relatively bare. When you're ready, get on the boat to reunite with the rest of your compatriots in Narshe itself... ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ [08RN] 8 - Reunion in Narshe ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ============================================================================= Required Characters: Terra, Locke, Edgar, Sabin, Celes, Cyan, Gau Enemies: #24, #53-55 - Heavy Armor, Fidor, Corporal, Hunting Hound Bosses: #286-287 ============================================================================= ********** Treasure: Elixir in Elder's House (clock), 5000 gil, Earring, Thief's Knife, Hyper Wrist, Thief's Bracer, Reflect Ring ********** After watching a brief scenario, you'll find yourself on a battlefield controlling Terra. When you talk to one of your allies, you'll switch control to that person, enabling you to equip him or her with items to your heart's content. Saving your game resets your present character to Terra. Talk to Banon when you are ready. Mog will explain to you the ins and outs of what will happen next. You'll be fielding three separate teams, each of which must consist of at least one member. If Sabin is above level 15 and if you feel confident in executing Rising Phoenix, he can solo as his own group. If not, toss Gau in with him. I recommend the following setup: Celes Edgar Sabin Locke Terra (Gau) Cyan (Gau) Edgar and Sabin are extraordinarily good at decimating multiple enemy units as they move up the battlefield: Edgar by using Bioblaster, and Sabin by using Rising Phoenix. Cyan's Flurry Bushido is decent as well, but it takes a long time to prepare. Move your allies down the field when you get started. There are three "gap" points, so to speak, where the enemies can slip through to engage Banon and force the scenario to end. If you move forward enough, you can reduce that down to two. There are two types of soldiers: Green and Brown. Each can spawn two possible fights, as follows: Green Soldiers (12 on the field) - Corporal x 4 - Hunting Hound + Corporal x 2 Brown Soldiers (11 on the field) - Heavy Armor + Corporal x 2 - Fidor + Corporal (?) There is one more Brown Soldier in addition to these who runs back and forth in front of Kefka, located at the southernmost point in this zone. He will always spawn a Hell Rider fight. If you're quick, you can totally avoid him to fight Kefka, but Bestiary completionists must get him here. ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ ----------------------------------------------------------------------------- Boss - Hell's Rider - Bestiary #286 ----------------------------------------------------------------------------- Level: 14 HP: 1300 MP: 170 ATK: 48 DEF: 120 EVA: 0 MAG: 10 MDF: 155 MEV: 0 Gil: 1290 XP: 400 Steal: Elixir, Mythril Vest Drops: Remedy Weaknesses: Fire/Poison Immune: Imp, Confusion This "boss", who is nominally optional in that you can avoid him if you're quick enough to dash straight to Kefka, shows up on the Veldt. He's trivial to defeat. ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ Have your party with the most members advance forth to fight: ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ ----------------------------------------------------------------------------- Boss - Kefka - Bestiary #287 ----------------------------------------------------------------------------- Level: 18 HP: 3000 MP: 3000 ATK: 25 DEF: 55 EVA: 30 MAG: 9 MDF: 160 MEV: 30 Gil: 0 Steal: Elixir, Hi-Ether Drops: Peace Ring Immune: Darkness, Poison, Imp, Petrify, Death, Silence, Berserk, Confusion, Sleep Genuinely annoying. If you have Celes in your group, she should use Runic to absorb Kefka's powerful Blizzara spells. Other than that, spam Cure spells and Hi-Potions to keep your HP high and keep your fingers crossed that you'll defeat him before he kills you. ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ Witness the scenario. Afterwards, Terra will leave your group temporarily. Choose the members of your party. You can come back to his house at any time to switch out members. Most people will take four, but if you only have three, you can recruit a special fourth member very shortly. Wander around Narshe. Go into the Elder's House and search the clock there to get an Elixir. Go up the stairs to the eastern house to find 5000 gil, Earring, Thief's Knife, Hyper Wrist, Thief's Bracer, and a Reflect Ring. There will be one more chest there that is locked. You cannot open it until later in the game. =============================================================== Inn: 200 gil, but don't bother. Remember the Beginner's House? =========== =============== Weapon Shop Armor Shop =========== =============== Great Sword - 800 Mythril Shield - 1200 Mythril Claws - 800 Magus Hat - 600 Kotetsu - 800 Bandana - 800 Mythril Spear - 800 Iron Helm - 1000 Air Knife - 950 Silk Robe - 600 Chain Flail - 2000 Iron Armor - 700 Moonring Blade - 2500 ============ ============= Item Shop Relic Shop ============ ============= Potion - 50 Sprint Shoes - 1500 Hi-Potion - 300 Jeweled Ring - 1000 Ether - 1500 Fairy Ring - 1500 Gold Needle - 200 Barrier Ring - 500 Phoenix Down - 500 Mythril Glove - 700 Smoke Bomb - 300 Knight's Code - 1000 Sleeping Bag - 500 Tent - 1200 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ [09CF] 9 - Castle Figaro and Points West ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ============================================================================= Required Characters: None Possible Characters: Edgar, Celes, Locke, Gau, Cyan, Sabin, (Shadow) Enemies: #56-61 - Fossil Zombie, Vulture, Iron Fist, Bloodfang, Paraladia, Rock Wasp Bosses: None ============================================================================= ----------------------------------------------------------------------------- Castle Figaro ----------------------------------------------------------------------------- ================= =========== West Shop East Shop ================= =========== Hi-Potion - 300 Auto Crossbow - 250 Ether - 1500 Noiseblaster - 500 Phoenix Down - 500 Bioblaster - 750 Holy Water - 300 Flash - 1000 Antidote - 50 Drill - 3000 Eye Drops - 50 Gold Needle - 200 Tent - 1200 If you have Edgar in your party, you can get a 50% discount off of any of the items at either of the shops here. Buy the Flash and the Drill and all the curative items you can - BECAUSE THEY'RE DIRT CHEAP HERE. Talk to the fellow down the west staircase immediately as you enter. He'll offer to take you to the Kohlingen side of the desert. Accept his offer - you can always change your mind and reverse it. If both Edgar and Sabin are in your party, Sabin will leave your party temporarily as you enter. You can get an interesting scene by sleeping in the inn room in the west side of the castle. ----------------------------------------------------------------------------- Kohlingen ----------------------------------------------------------------------------- ********** Treasures: Elixir, Green Beret. ********** If Locke is in your party, you'll get a pair of special scenarios. Go to the NW House to trigger the first. There'll be an elixir inside. Cross the bridge behind the northeast mansion and check the back for a secret passageway to a Green Beret. Enter the house through the front door for another secret scene. If you enter the Pub, you'll meet Shadow and Interceptor. If there's a spare slot in your party, Shadow will join at a cost of only 3000 gil. Like before, he has a random chance of leaving every battle, but it's not often enough to really worry about it. When he joins, sleep in the Inn for good times in slumber... not. ============ Inn: 200 gil ============ =========== =============== Weapon Shop Armor Shop =========== =============== Air Knife - 950 Mythril Shield - 1200 Chain Flail - 2000 Magus Hat - 600 Moonring Blade - 2500 Bandana - 800 Shuriken - 30 Twist Headband - 1600 Flame Scroll - 500 Iron Helm - 1000 Water Scroll - 500 Silk Robe - 600 Lightning Scroll - 500 Iron Armor - 700 Invisibility Scroll - 200 ============ Item Shop ============ Hi-Potion - 300 Ether - 1500 Holy Water - 300 Antidote - 50 Green Cherry - 150 Phoenix Down - 500 Sleeping Bag - 500 Tent - 1200 ----------------------------------------------------------------------------- House North of Kohlingen ----------------------------------------------------------------------------- ********** Treasures: Hero's Ring ********** Talk to the guy inside of there. Check in the west pot for a Hero's Ring. ----------------------------------------------------------------------------- Jidoor ----------------------------------------------------------------------------- ********** Treasures: Ether ********** Jidoor doesn't have much going for it right now, but look around and talk with the locals. At the northern end of town is a huge mansion owned by a man named Owzer. Inside of a pot there is an Ether. Later on in the game, the Auction House will open, but until then, you'll just have to save your gil. Leave NE and follow the road north to Zozo. Inn: 250 gil Chocobo: 250 gil =========== =============== Weapon Shop Armor Shop =========== =============== Kiku-ichimonji - 1200 Mythril Shield - 1200 Kaiser Knuckles - 1000 Twist Headband - 1600 Kodachi - 1200 Mythril Vest - 1600 Moonring Blade - 2500 Ninja Gear - 1100 Flame Scroll - 500 White Dress - 2200 Water Scroll - 500 Iron Armor - 700 Lightning Scroll - 500 Shadow Scroll - 400 ============ ============= Item Shop Relic Shop ============ ============= Hi-Potion - 300 Peace Ring - 3000 Ether - 1500 Barrier Ring - 500 Antidote - 50 Mythril Glove - 700 Gold Needle - 200 Earring - 5000 Holy Water - 300 Knight's Code - 1000 Phoenix Down - 500 Sniper Eye - 3000 Echo Screen - 120 Tent - 1200 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ [10ZO] 10 - Zozo ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ============================================================================= Required Characters: None Possible Characters: Edgar, Celes, Locke, Gau, Cyan, Sabin, (Shadow) Enemies: #62-65 Harvester, Hill Gigas, Gobbledygook, Veil Dancer Bosses: #288 ============================================================================= ********** Treasures: Ether, Potion, Chainsaw, Brigand's Glove, Ether, Hi-Potion, Burning Fist, Hermes Sandals, X-Potion ********** Enter the Pub building as you arrive in town. Climb all the way upstairs, then go right out of the door closest to the armor sign. Go upstairs and into the right door for an Ether. The left door is rusted over and cannot be opened until the second half of the game. Go back downstairs. Turn north and turn west at the inn, walking all the way over behind the large tower. Enter the armor shop for a Potion. Head back east into the inn. The citizens of Zozo, perpetual liars that they are, will give you hints for the proper time for the clock inside. Scroll to the bottom of this section past the below boss to discover what that time is, but if you do a bit of research, you can narrow it down to only one possible time. When you punch it in, you can obtain a Chainsaw, a new tool for Edgar that does either big damage or instantly kills an opponent. Head south to the accessory shop on your left. Follow the path upwards and walk back outside, then up another flight of stairs. You'll see a lot of thieves spouting hints for the clock...and causing you a load of grief when you try to walk ahead. Once you cut your way in line and get out, climb up the stairs four stories, then enter the closed door there. The hook takes you back downstairs if you need to leave town for whatever reason. You'll get a Brigand's Glove in the chest beyond the closed door.. Equip this to Locke so that he can use the Mug command. Go back down two floors, and enter the open door. Press to the left so that you jump out the window. Continue left in this fashion. Enter the first room you come across. Head north and climb up the stairs. Check the back two pots for an Ether and Hi-Potion. Walk south to get back outside, then climb the stairs and jump through the windows back east to the main tower. Climb the flight of stairs, then enter the room. It's time... to climb another flight of stairs! Go up the interior three flights, then mosy west and back outside. Climb two flights of stairs. Enter the room there to get a Burning Fist for Sabin. Go back outside and climb one more of stairs. A dark-skinned NPC is blocking the final flight. Refill your HPs and then talk to him. You'll remember that everyone in Zozo is a pathological liar about the time your screen flashes to signal that you're about to engage in battle... ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ ----------------------------------------------------------------------------- Boss - Dadaluma - Bestiary #288 ----------------------------------------------------------------------------- Level: 22 HP: 3270 MP: 1005 ATK: 12 DEF: 85 EVA: 0 MAG: 3 MDF: 143 MEV: 10 Gil: 1210 Steal: Thief's Bracer, Jeweled Ring Drops: Thief's Knife, Twist Headband Weaknesses: Poison Immune: Poison, Berserk, Confusion If you have Edgar, have him use his brand new Chainsaw on Dadaluma. Locke should steal, Cyan should spam Fang, Shadow should use his Shuriken, and Sabin ought to use Aura Missile. He'll crumple faster than a paper ball. ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ Climb that last flight of steps. You'll enter a large room. Open the chests to your left and right past the first set of walls for a pair of Hermes Sandals and an X-Potion, then talk to the figure in bed. After a brief scenario, you will get your first four shards of magicite: Cait Sith, Kirin, Siren, and Ramuh. After this, if Shadow was in your party, he'll depart. You'll be forced into using Locke and Celes for the next section of the game. Your other two allies are up to you, but I recommend Edgar and Sabin for a special, minor piece of info if you saw their earlier scenario in Figaro. You can change your remaining two pt members at any time - if you're willing to trek all the way back to Narshe. The time for the clock, by the way, was 6:10:50. Return to Jidoor. Go to Owzer's house at the north end of town and talk to the man in black, the Impresario. Read the letter south of you after the man wanders off. Leave Jidoor and head south until you reach... ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ [11OH] 11 - Opera House ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ============================================================================= Required Characters: Celes, Locke Possible Characters: Edgar, Gau, Cyan, Sabin Enemies: #66-67 - Stunner, Goetia Bosses: #289 ============================================================================= Enter the opera house and talk to the Impresario at the entrance. After the opera's overture, leave the balcony section and walk to the main lobby, then climb the east staircase and enter the dressing room. Talk to Celes to switch control over to her, then read the script. Exit northwest to get on stage. When Celes starts singing, select the following choices: Decision 1: First Choice Decision 2: Second Choice Decision 3: First Choice Afterwards, Draco will come down. Talk to him, and he'll move. When he stops, talk to him again, and rinse and repeat this until he turns into a bouquet of flowers. Touch them to collect them, then climb up the stairs and to the edge of the balcony. Watch the rest of the opera, and have fun singing along! After the singing scene, walk Locke outside of the dressing room, have him read the letter on the floor before you leave south of the script. Go back to the balcony and talk to the Impresario. You'll cut to a scene with Ultros. You'll have five mintues to prevent him from... well, you'll see. Bolt northeast up to the control room. Only flip the switch the stagehand tells you to hit - the far right one. The other three can be flipped to time-consuming and humorous effects. Head back south past the Impersario and northwest to the door that was locked before. You'll find yourself on top of the stage, with five sets of rats wandering around. Fight them if you must for your bestiary's sake, but realize that each group only has two possible sorts of rats. Avoid the rest and head straight to Ultros. Heal your party before you do so. ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ ----------------------------------------------------------------------------- Boss - Ultros - Bestiary #289 ----------------------------------------------------------------------------- Level: 19 HP: 2550 MP: 500 ATK: 13 DEF: 105 EVA: 0 MAG: 4 MDF: 150 MEV: 0 Gil: 2 Steal: ----- Drops: ----- Weaknesses: Fire/Lightning Absorbs: Water Immune: Poison, Imp, Petrify, Death, Silence, Berserk, Confusion, Sleep Hopefully, one of your three characters (preferably Locke) has learned Cure. If not, use Kirin at the start of the fight for Regen, or use Locke as your Potion-spammer, since his attack is rotten, anyways. Using Ramuh for Judgment Bolt and his Thunder spells, and if Siren has taught any of your characters Fire, use that as well. As usual, watch out for his tentacles, because Ultros does spam damage quickly. ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ After defeating Ulty, watch the scene that follows. Talk to Setzer. Your present party will be carried across the ocean on the airship. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ [12TO] 12 - Towns Across the Ocean ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ============================================================================= Required Characters: Locke, Celes Possible Characters: Edgar, Gau, Cyan, Sabin Enemies: #68-72, 74 - Litwor Chicken, Joker, Don, Wyvern, Grasswyrm, Bug Bosses: None ============================================================================= ----------------------------------------------------------------------------- Airship ----------------------------------------------------------------------------- Finally, on the southern continent! The only two things of note here are the cheap-as-in-free fellow at the opening of the airship who will heal your party members... for free! The fellow on the right sells items: =========== Item Shop =========== Hi-Potion - 300 Ether - 1500 Holy Water - 300 Phoenix Down - 500 Remedy - 1000 Smoke Bomb - 300 Teleport Stone - 700 Tent - 1200 This airship will not take off for anything right now. Head over to Albrook, Tzen, and Maranda for some fun plot bits and items, then head to the center of the continent to the Imperial Capital, Vector. ----------------------------------------------------------------------------- Albrook ----------------------------------------------------------------------------- *********** Treasures - Ether, Empty, Empty, Hi-Potion *********** Check the barrel by the inn for a Hi-Potion. Search the pot in the Weapon shop for an Ether. The two treasure chests in Albrook's armory are and will always remain empty. Check the clock in the Pub for an Elixir. Other than that, enjoy the music at the pub. =========== Services =========== Inn: 300 gil Chocobo: None =========== ============= Weapon Shop Armor Shop =========== ============= Kiku-ichimonji - 1200 Twist Headband - 1600 Venom Claws - 2500 Priest's Miter - 3000 Bastard Sword - 3000 Mythril Vest - 1200 Sakura - 3200 Ninja Gear - 1100 Shuriken - 30 White Dress - 2200 Flame Scroll - 500 Water Scroll - 500 Lightning Scroll - 500 =========== ============= Item Shop Relic Shop =========== ============= Hi-Potion - 300 Silver Spectacles - 500 Ether - 1500 Peace Ring - 3000 Eye Drops - 50 Earring - 5000 Remedy - 1000 Sniper Eye - 3000 Holy Water - 300 Reflect Ring - 6000 Phoenix Down - 500 Amulet - 5000 Tent - 1200 Teleport Stone - 700 ----------------------------------------------------------------------------- Tzen ----------------------------------------------------------------------------- No items of interest here, though there is some good conversation. Outside of town, if you move one unit south and go straight east into the forest, you'll run into a Chocobo stable. =========== Services =========== Inn: 350 gil Chocobo: None =========== ============= Weapon Shop Armor Shop =========== ============= Air Knife - 950 Priest's Miter - 3000 Moonring Blade - 2500 Mythril Helm - 2000 Bastard Sword - 3000 Mythril Vest - 1200 Boomerang - 4500 Ninja Gear - 1100 White Dress - 2200 =========== ============= Item Shop Relic Shop =========== ============= Hi-Potion - 300 Earring - 5000 Ether - 1500 Hermes Sandals - 7000 Eye Drops - 50 Black Belt - 5000 Green Cherry - 150 Amulet - 5000 Echo Screen - 120 Holy Water - 300 Phoenix Down - 500 Tent - 1200 ----------------------------------------------------------------------------- Maranda ----------------------------------------------------------------------------- *********** Treasures: Remedy, Holy Water *********** You can find a Remedy in the crates on the east side of town, and a Holy Water in the crates close to the entrance. The only person of note here in town is the lady who leaves in the northeast house, Laura, who is the girlfriend of the soldier stuck in Mobliz. If you mailed the letter earlier, you'll get a special message... in fact, you'll become a bit of a messenger. A chocobo stable is located 11 east and 8 south of Maranda's central blue houses on the World Map. =========== Services =========== Inn: 200 gil Chocobo: (100 gil) =========== ============= Weapon Shop Armor Shop =========== ============= Mythril Spear - 800 Priest's Miter - 3000 Trident - 1700 Green Beret - 3000 Venom Claws - 2500 Mythril Helm - 2000 Bastard Sword - 3000 Mythril Vest - 1200 Boomerang - 4500 Mythril Mail - 3500 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ [13VF] 13 - Vector and the Factory ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ============================================================================= Required Characters: Locke, Celes, ?????? Possible Characters: Edgar, Gau, Cyan, Sabin Enemies: #75-86 - Onion Knight, Sergeant, Belzecue, Proto Armor, Trapper, Flan, General, Destroyer, Lenergia, Magna Roader (P), Magna Roader (Red), Chaser Bosses: #290-297 ============================================================================= =========== Services =========== Inn: (1000 gil) Chocobo: None =========== ============= Weapon Shop Armor Shop =========== ============= Kiku-Ichimonji - 1200 Twist Headband - 1600 Venom Claws - 2500 Priest's Miter - 3000 Bastard Sword - 3000 Mythril Vest - 1200 Sakura - 3200 Ninja Gear - 1100 White Dress - 2200 You can talk to the folks in some town for some very interesting background about the Empire, but if you run into someone in an Imperial soldier suit, you'll get engaged in a battle and coerced back to the entrance. The inn here is nominally free, but if you stay, the innkeeper will rob you of 1000 gil. Go to the narrow outhouse-like building southwest of the inn. Say no to the lady there, and she will send two guards after you. Slice them twice, and then she'll heal your HP whenever you talk to her. Go northeast of the inn. You'll see an old man in blue hiding behind two crates. Say yes to what he says, then watch him put on a great routine. Climb up on the left crate by going behind it and pushing down. Go north. If you go south to where they can see you, they'll catch you and drag you out front again. ----------------------------------------------------------------------------- Factory ----------------------------------------------------------------------------- ************** Treasures: Flametongue, Ether, X-Potion, Thunder Blade, Remedy, Dragoon Boots, Golden Shield, Golden Helm, Golden Armor, Tent, Ice Brand, Zephyr Cloak, Stoneblade ************** Head east as you enter, and go through the pipe west all the way to the conveyor belt. After you get off, open the chest south of you to get a Flametongue sword. Catch the crane north of you to head back east. To your right, you'll see two pipes. Go in the right one first so you can get an Ether, then go back through and go down the left one to get stuck on another conveyor belt leading south. If you messed up, no worries. Just go through the pipe west of you (the chest by it contains an X-Potion), go north, and take the elevator back up, then loop back around to here. Take the conveyor belt east. Pop the chest for a Thunder Blade, then go south and pick up a Remedy. Go west on the conveyor belt to a new area. Next, head southwest until you see a stairwell. Pop the chest southwest of it to get a pair of Dragoon Boots, then take the stairwell and go north through the door. Open the chest there for a Golden Shield, then head back south down the stairs. Head all the way east, and then go south down a staircase. You should see a door south of you. Go through that and open the chest there for a Golden Helm. Continue east until you see another door like that. Go through it, then go all the west and turn/press the A button until you unearth a set of Golden Armor. Climb the stairs due east and go north slightly until you see a chest for a Tent. Turn around and go back at this point, since you've reached a dead end. Go back to where you entered this area, due north, but do NOT take the conveyor belt east. Instead, go to the stairs northeast and follow the path they create. Slip between the barrels down the pipe, then go east at the first intersection to get an Icebrand and a Zephyr Cloak. Head back west and go south - all the way, and you'll be ejected back by those pesky conveyor belts again! Finally, go ahead and go down the conveyor belts. Walk south a bit past the crates to see a scene. If you've gotten all the treasure, continue south and drop down via the conveyor belt. Do NOT talk to the Espers immediately. Instead, use the door west of the blue creature and heal up at the save point. When you talk to the red creature (maybe the blue as well), you'll be thrust into battle. ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ ----------------------------------------------------------------------------- Boss - Ifrit and Shiva - Bestiary # 290 & 291 ----------------------------------------------------------------------------- Ifrit: Shiva: Level: 21 Level: 21 HP: 3300 HP: 3000 MP: 600 MP: 500 ATK: 25 ATK: 15 DEF: 215 DEF: 200 EVA: 20 EVA: 20 MAG: 7 MAG: 7 MDF: 115 MDF: 110 MEV: 0 MEV: 0 Gil: 0 Gil: 0 Steal: ----- Steal: ----- Drops: ----- Drops: ----- Immune: Lightning, Poison, Wind, Holy, Earth, Water Immune: Poison, Imp, Petrify, Death, Silence, Berserk, Confusion, Sleep, Stop Absorbs: Fire Absorbs: Ice Weak Against: Ice Weak Against: Fire Ifrit and Shiva will switch back and forth in this battle. Have Celes use Ice spells when Ifrit is fighting, and if anyone's memorized Fire from Siren, have them use that on Shiva. Sabin's Rising Phoenix is also very effective versus Shiva. Otherwise, keep healthy, and have everyone else pummel away with physical attacks. ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ After this battle, you'll get the Ifrit and Shiva magicites. Save again at the first door, then go through the second door and climb the stairs... all the way up. You'll enter a room with lots of containment cylinders. If you go south of the westernmost one and all the way to the left, you can find a chest with a Stoneblade. Go through the door and forward for yet another boss... ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ ----------------------------------------------------------------------------- Boss - Number 024 - Bestiary #292 ----------------------------------------------------------------------------- Level: 24 HP: 4777 MP: 777 ATK: 20 DEF: 170 EVA: 0 MAG: 3 MDF: 100 MEV: 0 Gil: 0 Steal: Blood Sword, Rune Blade Drops: Flametongue, Ice Brand Weaknesses: ???? Absorbs: ???? Immune: Darkness, Poison, Petrify, Death, Silence, Berserk, Confusion, Slow, Stop Number 24 changes his elemental weakness every time you attack him with an elementally-based spell or attack. Though you can cast Libra to figure out what spells he's vulnerable to, make life simple: just pummel him with non- elemental attacks. ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ Go north after you defeat Number 024. Pass by the Espers, and press the big button on the device at the front of the room. Celes will leave you temporarily, and you will obtain six new Espers: Unicorn, Maduin, Catoblepas, Phantom, Carbuncle, and Bismarck. Head east and get on the elevator with Cid. Save when you get to the bottom, and talk to Cid. He'll shove you into a mine cart, which will result in five continuous fights as you go down the tunnel on your way out. There are two enemies located only here - a Purple-hued Magna Roader and a Red-hued Magna Roader. The Purple-hued one is virtually guaranteed, but the Red-hued Magna Roader is not. If you fail to get a red one within the five forced fights, reset your game. ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ ----------------------------------------------------------------------------- Boss - Number 128, Right Blade, Left Blade - Bestiary #293-295 ----------------------------------------------------------------------------- Number 128 Right Blade Left Blade Level: 23 Level: 21 Level: 22 HP: 3276 HP: 400 HP: 700 MP: 810 MP: 150 MP: 470 ATK: 13 ATK: 20 ATK: 13 DEF: 120 DEF: 120 DEF: 120 EVA: 0 EVA: 0 EVA: 0 MAG: 3 MAG: 5 MAG: 5 MDF: 125 MDF: 150 MDF: 150 MEV: 0 MEV: 0 MEV: 0 Gil: 0 Gil: 0 Gil: 0 Steal: Kazekiri Steal: ----- Drops: Tent Drops: ----- Absorbs: Ice----------------------------------------- Immune: Poison, Imp Immune: Darkness, Poison, Imp, Petrify, Death, Silence, Silence, Berserk, Confusion, Sleep Confusion, Sleep, Stop Hit all three with any damage spells you have besides Blizzard-element, taking out the Left and Right arms as quickly as possible, then pummel the main body. The blades will eventually regenerate, but by the time they do, Number 128 should be fairly close to being dead. ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ After the last fight, turn north, save your game, then head south until you meet Setzer. He'll join your group. You'll be forced into yet another boss fight. ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ ----------------------------------------------------------------------------- Boss - Crane - Bestiary #296 & 297 ----------------------------------------------------------------------------- Left Crane: Right Crane: Level: 23 Level: 24 HP: 1800 HP: 2300 MP: 447 MP: 447 ATK: 14 ATK: 14 DEF: 145 DEF: 125 EVA: 0 EVA: 0 MAG: 4 MAG: 4 MDF: 120 MDF: 120 MEV: 0 MEV: 0 Gil: 0 Gil: 0 Steal: Noiseblaster Steal: Debilitator, Hi-Potion Drops: ----- Drops: ----- Weak Against: Water Weak Against: Lightning, Water Absorbs: Lightning Absorbs: Fire Immune: Darkness, Poison, Imp, Petrify, Death, Silence, Berserk, Confusion, Sleep, Stop Have Setzer go nuts with slots. Ideally, one of your characters is equipped with Bismarck for his Breach Blast attack. Eliminate the left one first, and then zap the right one with lightning. Be sure and have Locke steal from the right Crane for an opportunity to get the Debilitator for Edgar far earlier than normally possible. ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ Once you defeat the crane, you'll fly straight to Zozo. You'll be thrust into a flashback scenario. You'll be in control of a mysterious Esper named Maduin. Exit your hovel and head north. Choose to return with the woman, Madeline, you find there. Talk to her in bed. Talk to everyone, then push past the youth guarding the gate. Talk to Madeline. After another scene, talk to the Elder. Talk to the Esper blocking the doorway, and wait and watch to end the scene. Terra will rejoin your group afterwards. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ [14AR] 14. Airship Round-Up #1 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ============================================================================= Required Characters: None Possible Characters: Terra, Locke, Edgar, Gau, Cyan, Sabin, Setzer, ??? Enemies: #73, #97 - Grenade, Intangir Bosses: None ============================================================================= Press the A button to lift of or move forward. Press the B button to land. Press right or left to turn. Press up or down to adjust your altitude. Press Start to go amidships. Press Select to view the world map. Hold L and left or the R button and right to make sharp turns. Hold L and R both to move without turning. Now that you have an airship... you ought to go places and show it off! ----------------------------------------------------------------------------- Narshe ----------------------------------------------------------------------------- Go back to Narshe and enter. After a scene, go to the locked place and watch Lone Wolf be his normal, pickpockety self. Follow Lone Wolf through the Narshe Mines where you messed around with the frozen esper earlier on. He'll tell you to stop or the Moogle gets it. Stand still for a moment, and Mog will go nuts. You have a choice - get a Gold Hairpin that will half your MP consumption, or get a sexy white Moogle. Most of you will probably choose to get Mog, mainly because later in the game you'll get items that easily strip a Gold Hairpin's abilities. He's not a required character at all, but darn, who doesn't love a Moogle that can dance? ----------------------------------------------------------------------------- Miscellany ----------------------------------------------------------------------------- Now that you have Mog and your airship, it's time to do a few more things before continuing with the game. First, Mog needs some new moves to fit his new groove in your party. He gets new dances if you end the fight in a particular "background" for an area. He can get all but one in this part of the game - the final one is available during the latter half only. Wind Rhapsody: Fight in any plains area. Forest Nocturne: Fight in any forest area. Desert Lullaby: Fight in any desert area. Love Serenade: Fight in any town area. Zozo will prove to be the quickest area to reach to unlock this one. Earth Blues: Go back to Mt. Kolts and fight in an outside mountain area. Water Harmony: This Dance used to be obtainable in the first half of the game only, but you do get a second chance later on in the game. The quickest route to get it. Land your airship on the Veldt by Crescent Cave. Enter the Serpent Trench, and enjoy. After you exit, get a Chocobo in Nikeah, then head east and south back to Baren Falls, retracing Sabin's scenario. Jump down the falls, and you'll be back on the Veldt. If you miss it now, fighting for a summon in Nikeah later in the game with Mog in your party will also enable you to get it. Twilight Requiem: Mog should already have this one from your time spent in the caves of Narshe, but if not, the quickest spot is to go inside of the Cave of Figaro and fight inside of there. Otherwise, just snag it in a few minutes in the next area. In Jidoor, you can now go to the auction house and bid on a number of possible prizes. While most of them are marked up and are ignorable (and some are just there for humor, like the Talkobo and the 1/12000 model airship), keep your eyes open for two pieces of magicite. Zona Seeker will cost you about 10k at auction, and teaches you Rasp and Osmose ridiculously fast. Golem will cost around 20000 gil, and teaches you Stop magic, unobtainable no other way until the World of Ruin. Return to Tzen. A thief will be wandering around behind the trees offering you a piece of Magicite now in the northeast corner. He charges 3000 gil for it. If you wait until the World of Ruin, he only charges 10 gil, but goodness knows that getting the Seraph Magicite now will save you a LOT of time in obtaining spells with its ridiculously high teach rates. Once you've done these things, land on the island northwest of the Veldt. When you enter the forest, you should engage a number of bombs. Fight up there until you encounter a Grenade. Kill it to get #73 on your Bestiary list. Finally, go fight Intangir. Though he's not the immediate kill that he was in the SNES and PSX versions of the game, he's worth fighting at least once to get him on your Rage and Bestiary lists. Have at least two of your party members learn Stop from Golem, then have them constantly cast that while your other party members do non-elemental damage of some sort. As long as Stop is constantly applied, you can easily whittle down all 32000 of Intangir's HP in a matter of moments. You'll get 10 AP for winning the fight. Once you've done these things and anything else that tickles your fancy (completing any last minute bestiary additions, for example), go back to the south continent and to the... ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ [15SC] 15. Sealed Cave ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ============================================================================= Required Characters: Terra Possible Characters: Locke, Edgar, Gau, Cyan, Sabin, Setzer, Mog Enemies: #87-91, 112 - Outcast, Provoker, Zombie Dragon, Antares, Lich, Ninja Bosses: None ============================================================================= ************* Treasures: Assassin's Dagger, Kazekiri, X-Potion, Heiji's Jitte, Hi-Ether, Genji Glove, Invisibility Scroll, Water Scroll, Gold Needle, Hi-Ether, 293 gil, Elixir, Magicite Shard, Hi-Ether, Magicite Shard, Ultima Weapon, Magicite Shard ************* Go to the Imperial Base northeast of Albrook. There's no one there. Shocking! You are not forced into having Terra in your party, but if you fail to enter without Terra in your group, you'll get a message stating that the Espers won't give you the time of day without her around. Therefore, you must have her when you enter the cave itself. Enter the cave, remembering to save beforehand, and snag the treasure chest from the right to get an Assassin's Dagger. Go south. On B1F, open the chest down the left path to get a Kazekiri (windcutter). Walk down the right path. The next room is very remniscient of a room back in FFV. If you look carefully at each of the spots, you'll see about half a dozen bridge locations that never vanish. Once you've determined where those are, move out to them and stay there until the bridge changes. There are only two major patterns. The two chests in this room are an X-Potion to the upper right, and southwest has a Heiji's Jitte, which transforms Setzer's Slot command into Gil Toss. Go to the southeast area by way of the northeast land mass to continue out of this room. If you mess up, you'll fall in the lava and will have to start all over again. This large room next has a variety of traps and pitfalls. First head southeast above ground to reach a Hi-Ether in a chest. Return back to the entry and head down the stairs instead. Follow the path to an eastbound staircase. If you climb and pull the switch on the bridge, you'll drop straight down, triggering a distant sound. Head west and north across the bridge to a chest containing a Genji Glove. Going back the way you came and going slightly north of the staircase leads you back to the entrance. However, for now, backtrack to where you fell down and head east up the stairs there. Once you get to the far side of the collapsed bridge, head north to two skullhead switches. Pull the left one to open a hidden passageway. Enter inside to find a Save Point and a tent. Hit the right switch to cause a ninja to drop down from the heavens. He'll give you a hint as to what to do next. Cross the bridge right and pull the skeleton switch to cause a stairwell to appear due east. Cross it. In the ground by the stairwell, you can find lots of treasures. The following locations are all from the end of the staircase, save for the last one: One left: Invisibility Scroll Two down, three right: Water Scroll Six? down, one left: Gold Needle Four north of the Hi-Ether Chest: 293 gil "And I was just about to claim all the treasure buried in the ground beneath the big stairway for my own..." Go down the path through the door and head northeast. There's an Elixir in the chest. The two switches east of you have no real effect - other than annoying you as that chest Head east and hit the first switch to your left. Walk around the second switch and flick the switch on the inside of the chest across the bridge up . If you hit the second switch, the bridge to the chest on the northern island would vanish Go southwesterly across the bridge below switch two. Hit the switch on the hill there, and a door back east will open up to a room with four chests, containing a Magicite Shard, Hi-Ether, Magicite Shard, and the Ultima Weapon, one of the most powerful weapons in the game. Go east and to the bridge north. Pull the switch to cause the islands to move, then go east. Pull the switch on the island there, then head north. The sole purpose of the chest west is to cause part of the bridge west of you to vanish. Go north of the last bridge and open the chest for a Magicite Shard, then head south to another area. Go up the stairs to arrive at the Sealed Gate. Attack whoever you meet there once. When the scenario is over, walk back outside. You'll see an archway out due south that wasn't there before, enabling you to exit out the front. Watch the scene that follows. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ [16BC] 16. Banquet at Vector ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ============================================================================= Required Characters: None Possible Characters: Terra, Locke, Edgar, Gau, Cyan, Sabin, Setzer, Mog Enemies: #92, #93 (AVAILABLE HERE ONLY) - Imperial Elite, Mega Armor Bosses: None ============================================================================= ********** Treasures: Alarm Earring, X-Potion, Ether, Gale Hairpin, Holy Water ********** Hope you got everything taken care of before you went to the Sealed Cave, because your airship is in shambles now! Walk or ride a chocobo from your present position by Maranda to Vector to see what exactly you've left in your wake because you just HAD to have Terra go to the Sealed Cave. Those poor little Imperials! Go north into the Palace area. After you've climbed the first staircase there, a guard will escort you to the Emperor. Follow him. Before you go on, it is highly advised you read the below information first. Talk to Gestahl. He invites you to dinner. However, he wants you to talk to a lot of Imperial Soldiers before dinner time. You will have four minutes to talk to 20 soldiers, gather all the treasure from the Imperial Palace you can, and to fight four more soldiers into acknowledging your superior strength. Or something like that. ---------------------------------------------------------------------------- Banquet Preparations ---------------------------------------------------------------------------- The locations of the soldiers are as follows: 1 - Interior Room, immediately outside throne room (regular soldier) 2 - Interior Room, immediately outside throne room (regular soldier) 3 - Interior Room, immediately outside throne room (Magitek) 4 - Interior Room, immediately outside throne room (Magitek) Continue south and outside. You'll see three more soldiers there. #6 as listed below is a Mega Armor, which is a Bestiary mark that I believe is only possible here. 5 - Guarding the staircase back to town (regular soldier) 6 - Standing by the double staircase into the Palace, left. (Magitek, FIGHT) 7 - Standing by the double staircase into the Palace, right. (Magitek) Dispatch the armor as quickly as possible. Go back inside, turn left immediately and go through the door. Go in the door immediately ahead of you to get an Alarm Earring and X-Potion, then walk out and up the stairs to your left. Enter the door you see there into the dormitory. There will be six visible soldiers in here. Be careful and talk to everyone here - it's very easy to miss one with how they move about so. Open the chest on the right side of the room for an Ether. 8 - Left side dormitories, walking around. (soldier) 9 - Left side dormitories, walking around. (soldier) 10 - Left side dormitories, walking around. (soldier) 11 - Left side dormitories, walking around. (soldier) 12 - Left side dormitories, walking around. (soldier, FIGHT) 13 - Left side dormitories, in bed. When you've talked to everyone, go to the room north of you and talk to the soldier on the toilet. If you do NOT register him as soldier #14 afterwards, you missed one of the soldiers in the other room. 14 - Left side dormitories, in the W.C. due north (FIGHT) Walk out of the dorms. Head east and north up the stairs to the top of the palace. 15 - Stairwell west (soldier) Upstairs, talk to all the soldiers, then go in the room all the way at the top of the stairwell. In this room, where you saw Terra get 16 - Soldier walking left side upstairs 17 - Left Side Magitek, upstairs 18 - Right Side Magitek, upstairs 19 - Guarding Door upstairs, left side Magitek 20 - Guarding Door upstairs, right side Magitek 21 - Slave Crown Soldier (fight) Go back inside through the door by the Magitek soldier on the right side. Walk downstairs back to the main room, then go down the stairs and into the first door you see. Head north into a roomy dormitory. Open the chest there for a Gale Hairpin. 22 - Right Dormitory (robed Imperial) 23 - Right Dormitory (soldier) Go through the passageway south. There is a Holy Water in the chest in the W.C. 24 - Right Dormitory, W.C. (soldier) And you're done! Head back downstairs and enter the last room. There's no one in here but Kefka. Go up to the door to his cell to watch a moderately amusing scene, then make sure that you have talked to everyone. Time is probably very short by now. ---------------------------------------------------------------------------- Banquet Negotiating ---------------------------------------------------------------------------- Gestahl will sit you down and ask you a series of questions at the banquet. Question #1) To what shall we raise our glasses? A) To the Empire. B) To the Returners. *C) To our homelands. Question #2) What do you think should be done with him? *A) Leave him in jail. B) Pardon him. C) Execute him. Question #3) No one ever dreamed Kefka would use poison... A) What's done is done... *B) That was inexcuseable. C) Apologize agan! Question #4) By the way, with regards to General Celes... A) Was she an Imperial spy? *B) Celes is one of us! C) We trust her whether she spied or not. Question #5) Was there anything else you wanted to ask? - Answering any of the questions is fine. Just be sure and note to yourself what question you asked first. Question #6) With your permission, I'd like to move on to discussing the espers... *A) I still have a few things to ask. B) Okay. - Ask the remaining two questions you have here, making sure to not repeat a question at any time that you've asked previously. He'll repeat question #6 until you select Okay. If you ask a previously asked question, it will result in a penalty. Question #7) They're just too powerful... if we don't do something, they'll tear the entire world apart! *A) They've gone a bit too far... B) You're the one who brought them here in the first place! Question #8) By the way... what was that first question you asked me a minute ago? - If you answer correctly, you'll get credit. Question #9) Why don't we take a short break? *A) Take a break. B) Keep talking. - When you take a break, go around and fight the Imperial soldiers sitting next to Gestahl. You have two minutes to win. I don't believe fighting here has any impact on your final score, but the soldiers here are ONLY available to fight here for your Bestiary. Sit back down at the center chair when you're done. Question #10) Is there anything you wish to hear me say? A) That you really want peace. *B) That your war is truly over. C) That you're sorry. Question #11) Would you please go on board? *A) Yes B) No ---------------------------------------------------------------------------- Aftermath ---------------------------------------------------------------------------- After the banquet, your party will be reduced to Terra and Locke for the journey to Albrook. Exit the banquet room and throne room, and in the main area, you'll talk to a robed Imperial. Depending on your performance and ability to talk to all the soldiers, you'll get the following prizes, in the following order. You must do perfectly at the banquet and have talked to almost everyone to get the last of these prizes. 1) All Imperial troops will be withdrawn from South Figaro immediately. 2) In addition, Imperial forces will be withdrawn from the kingdom of Doma. 3) We will also unlock the armory at the Imperial observation post to the East. 4) Tintinabullum 5) Ward Bangle Head southeast to Albrook and the Observation Post. If you unlocked the armory at the post, you can get the following items in the chests there: X-Potion, Angel Wings, 8000 gil, Angel Ring, Alarm Earring, Elixir, Hi-Ether, Hermes Sandals, Reflect Ring, 13000 gil, 20000 gil, box in corner with another Elixir, Flametongue in stove(!) You can also go to airship and talk to Setzer for a special scene, giving some background on him. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ [17TH] 17. Journey to and Life in Thamasa ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ============================================================================= Required Characters: Terra, Locke, (Shadow), (??????) Possible Characters: None Enemies: #94-96, 98 - Briareus, Devourer, Chimera, Balloon Bosses: #298 ============================================================================= ******************** Treasures (Albrook): Teleport Stone, north crate in dock area. Treasures (Thamasa): Eye Drops, Gold Needle, Phoenix Down, Echo Screen, Green Cherry ******************** Go to Albrook. The north crate at dock has a Teleport Stone. Talk to the general on the boat. Afterwards, go to town and talk to the innkeeper. Go back to the ship. Talk to the general again. On the ship, talk to the general. Watch the scene, talk to him again, then talk to Locke. Disembark from the ship, then head north to Thamasa. ----------------------------------------------------------------------------- Thamasa ----------------------------------------------------------------------------- =========== Services =========== Inn: 1500 gil Chocobo: None =========== ============= Weapon Shop Armor Shop =========== ============= Mythril Rod - 500 Golden Shield - 2500 Flame Rod - 3000 Tiger Mask - 2500 Ice Rod - 3000 Tiara - 3000 Thunder Rod - 3000 Golden Helm - 4000 Morning Star - 5000 Mystery Veil - 5500 Hawkeye - 6000 Power Sash - 5000 Heavy Lance - 10000 Gaia Gear - 6000 Darts - 10000 Golden Armor - 10000 =========== ============= Item Shop Relic Shop =========== ============= Potion - 50 Earring - 5000 Hi-Potion - 300 Sniper Eye - 3000 Ether - 1500 Hermes Sandals - 7000 Remedy - 1000 Reflect Ring - 6000 Teleport Stone - 700 Black Belt - 5000 Holy Water - 300 Dragoon Boots - 9000 Phoenix Down - 500 Sprint Shoes - 1500 Tent - 1200 Everyone here in Thamasa is a little...odd. Search the barrel in the middle east of the Item Shop for some Eye Drops, and check the bottom barrel east of the Relic Shop for a Gold Needle. The top barrel east of the inn has a Phoenix Down, and the top barrel west of the Mayor's House has an Echo Screen. Walk between the two houses on the east side of town for a small scene. Check the barrel in between for a Green Cherry. Walk left of the fence of that left house to see another scene. Finally, enter that center house and talk to the old man inside. Go to the inn. You'll notice that the price is a lot cheaper now... ----------------------------------------------------------------------------- Fire! ----------------------------------------------------------------------------- In the middle of the night, you'll get woken up by Strago. Follow him outside to the mansion on the east side of town. Talk to Strago. When you enter the house, be sure and equip Strago with an Esper and Relics. If either Terra or Locke don't know Blizzara, it'd be a great idea to have them learn it. Walk straight through. Be sure to fight at least one of the flames to get Balloons added to your bestiary, and fight the rest as you run into them for AP. In the third room of the house, you'll see two doors. The left one causes flames to shoot out, always throwing you into a fight. Take the right door instead. You'll come to another intersection. Take the right door to get a Flame Rod, then backtrack and go through the left door. You'll be in another small room with two doors due north. The right one this time has an Ice Rod. Take the left one, go up the stairwell, and inch forward to talk to the flame before you. ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ ----------------------------------------------------------------------------- Boss - Flame Eater - Bestiary #298 ----------------------------------------------------------------------------- Level: 26 HP: 8400 MP: 480 ATK: 13 DEF: 105 EVA: 20 MAG: 7 MDF: 150 MEV: 0 Gil: 0 Steal: Flametongue Drops: ----- Immune: Lightning, Poison, Holy, Earth Weaknesses: Ice Absorbs: Fire Immunity: Darkness, Poison, Imp, Petrify, Death, Silence, Berserk, Confusion, Sleep, Stop Spam Ice spells. Use Ice-based weapons. Just be sure and eliminate the Balloons the Flame Eater creates as quickly as possible. ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ Watch the scene that follows. Exit the house and watch another scene. Leave Thamasa and head northwest to the mountain and a path that wasn't available until now... ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ [18EC] 18. Esper Caves ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ============================================================================= Required Characters: Terra, Locke, Strago, (????) Enemies: #99-103 - Bonnacon, Land Grillon , Adamankary, Mandrake, Venobennu Bosses: #299 Lores: ??? ============================================================================= ********** Treasures: Healing Rod, X-Potion, Chocobo Suit, Tabby Suit ********** Open the chest to your left as you enter to get a Healing Rod. Going north or west from the intersection due north of you results in a loop, so go east instead. Walk uphill to the next cave entry, then head east. Go south, and investigate the three gold objects in the center of the room. Head south after you read them down the stairs. You'll run into an old friend. ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ ----------------------------------------------------------------------------- Boss - Ultros - Bestiary #299 ----------------------------------------------------------------------------- Level: 25 HP: 22000 MP: 750 ATK: 22 DEF: 95 EVA: 0 MAG: 7 MDF: 155 MEV: 0 Gil: 3 Steal: White Cape Drops: ----- Weaknesses: Fire, Lightning Absorbs: Water Immunity: Poison, Imp, Petrify, Death, Silence, Berserk, Confusion, Sleep Ultros will change his elemental composition in the middle of the fight, so don't simply spam Thunder spells like you did in the past. Whack him, and Relm will join your fight after a bit. Use Relm's sketch command to end the fight, or you can just defeat him the old fashioned way...if you want to take forever and a day. ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ Relm joins your party after the fight. Go north, use the save point, then walk down the stairs. You'll see three holes here. Go down the far east one first. Walk east and outside to get an X-Potion, then follow the bridge back until you see a bit that arcs downward. Walk across that to jump down to the area below...which is just north of the Warring Triad Statues you glanced at earlier. Head back upstairs. This time, drop down the north hole and head north to get a Chocobo Suit, then go back and head west through the crevice there to obtain a Tabby Suit. Don't drop down the broken bridge all the way south - instead, drop down the part that leads to the center section. Doing so absolves you of any need to drop down the southern hole from upstairs. Walk north outside, then west into the cave. Go south for a VERY long scenario. When you wake up, engage your favorite maniacal clown for yet another long scenario. When the scenario is finally done, get on the airship outside, and watch yet ANOTHER scenario... ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ [19AR] 19. Airship Round-up ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Before you go up to the Floating Island, there are a few final things you need to take care of. 1) If you're going for a complete bestiary, you should have every monster from #1-103 and #274-299 by this point. 2) Explore Doma for a few new items. If you succeeded at the Banquet, odds are that Doma is open for pilfering. Go into Cyan's room to get an X-Potion. Go out the doorway south of his room and follow the path until you hit a storage room with chests containing a Phoenix Down and Prayer Beads. 3) Make sure that you pillaged the Imperial Observation Post. See above for a list of items from there. 4) Buy all the restorative items you can in Figaro with Edgar in the lead. When you've done all these things, get on the airship, equip your three favorite party members, touch the wheel, and choose "Head to the Floating Continent." ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ [20FI] 20. Floating Island ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ============================================================================= Required Characters: Shadow, (Celes for part) Possible Characters: Terra, Locke, Edgar, Gau, Cyan, Sabin, Setzer, Mog, Relm, Strago, Celes Enemies: 104-113 - Sky Armor, Spitfire, Brainpan, Misfit, Apocrypha, Dragon, Platinum Dragon, Behemoth, Ninja Bosses: #300-308 Lores: Level 3 Confuse, Lv. 4 Flare, Lv. 5 Death (Apocrypha), 1000 Needles (Brainpan), Doom (Nelapa) ============================================================================= Once you've chosen your main three (I recommend including Strago for Lore learning), you'll be automatically engaged in a series of battles versus Sky Armors and Spitfires. After about the third or fourth battle, you'll spot something coming towards the airship. You'll fight a few more fights automatically as it moves around. When it moves to the back, it'll drop off a familiar face. Touch it to engage it. ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ ----------------------------------------------------------------------------- Boss - Ultros and Typhon - Bestiary #300+301 ----------------------------------------------------------------------------- Typhon Ultros Level: 26 Level: 26 HP: 10000 HP: 17000 MP: 40000 MP: 8000 ATK: 13 ATK: 10 DEF: 100 DEF: 20 EVA: 0 EVA: 0 MAG: 10 MAG: 3 MDF: 55 MDF: 10 MEV: 0 MEV: 0 Gil: 0 Gil: 0 Steal: Dagger Steal: Dried Meat Drops: ----- Drops: ----- Weak Against: Ice, Water Weak Against: Fire, Poison Absorbs: Fire Absorbs: Water S. Immune: Poison, Imp, S. Immune: Poison, Imp, Petrify, Death, Petrify, Death, Confusion Silence, Berserk, Confusion, Sleep, Stop. After you do about 5000 damage, Typhon appears. Focus your attacks on Typhon instead to make him sneeze. When he does, you'll automatically be ejected from the battle... ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ You'll be forced off the airship once Typhon snorts, but healed by that very same attack, MP and all! You'll be forced automatically into another boss fight. ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ ----------------------------------------------------------------------------- Boss - Air Force, Laser Gun, Missile Bay, Bit - Bestiary #302-305 ----------------------------------------------------------------------------- Air Force Laser Gun Missile Bay Bit Level: 25 Level: 24 Level: 25 Level: 25 HP: 8000 HP: 3300 HP: 3000 HP: 420 MP: 750 MP: 335 MP: 7000 MP: 285 ATK: 10 ATK: 12 ATK: 12 ATK: 12 DEF: 150 DEF: 130 DEF: 135 DEF: 230 EVA: 0 EVA: 0 EVA: 0 EVA: 0 MAG: 12 MAG: 9 MAG: 8 MAG: 10 MDF: 120 MDF: 140 MDF: 150 MDF: 160 MEV: 0 MEV: 0 MEV: 0 MEV: 0 Gil: 0 Gil: 0 Gil: 0 Gil: 0 Steal: Elixir Steal: X-Ether Steal: Debiitator Steal: Amulet Drops: Princess Ring Drops: ----- Weaknesses (All): Lightning, Water Immune (All): Darkness, Poison, Imp, Petrify, Death, Silence, Berserk, Confusion, Sleep (Air Force only: Slow and Stop) Complete Bestiary fans will need to be careful in this battle. Destroy the Laser Gun and the Missile Bay to spawn a Bit. The Bit is on perma-Runic mode, meaning it will absorb any spells you throw at it. Use physical moves like Edgar's Tools, Sabin's Blitzes, or Cyan's Bushido to make short work of it. Also, when the Bit is spawned, Air Force will begin a countdown from 6 downwards. Kill off the Air Force with spells once the Bit is eliminated so that you're not assaulted with damage at the end of the countdown. ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ After this fight, you'll land on the edge of the Floating Continent. Save and add Shadow to your party by talking to him. Be sure and equip him before you move on. The Floating Continent is made up of numerous hidden passageways and trigger points. The first of these is due east up the stairway. As you walk up, a path will open due east. Follow the path southwards to a dead end, and push east. A zigzag path will open to the northeast. You'll come to a north/west/east fork. Head north and push the blue button to get a Murasame. If you go east a few squares from there and push up into the gap, a stairwell will be revealed. Continue east and a staircase down will appear. It has a Monster-In-a-Box with a Gigantos inside. Fight it for a Sasuke, then head back northwest to that stairwell upwards. Touch the center. You'll be transported a bit south. Climb down the stairs and go south, then hop down one more short flight of stairs southwest. Push the rock-like switch by stepping on it, then continue walking east. Go down the staircase at the fork, then head straight east until you find a short stairwell heading up to a transport platform. Going down that platform takes you to two other ones. Entering the right one leads you to a dead end, so enter the left one instead. Go south from the left's exit point to hit a rock-switch to lower one of the paths. Head north from that rock switch to press another rock switch up a stairwell, then go west across the newly lowered platform. Climb southerly down the stairwells as far as possible, then head all the way east. Go down the bridge staircase and follow the island stairs due northeast. Keep going northeast when you hit the first fork. Hit the switch due north of you. A transport platform will be unearthed. Go south first, however, and then east to pick up a Beret for Relm. Head back, go south, then step on the transport platform there to access a save point. Take the north transport now, then head down the stairs. You'll see the airship below. If you feel any need to go back down to the main world, you can, but realize that you'll start at the beginning of the floating continent again when you return. Push your way west to open a passage. Before you go past this point too far, make sure that you've gotten enemies 106-112. Cast Float on yourself, or equip some Angel Wings, or have Gau do a Rage of an airborne enemy in a fight beforehand, then go forward and touch the visible enemy to fight. ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ ----------------------------------------------------------------------------- Boss - Ultima Weapon - Bestiary #307 ----------------------------------------------------------------------------- Level: 37 HP: 24000 MP: 5000 ATK: 45 DEF: 142 EVA: 20 MAG: 5 MDF: 97 MEV: 10 Gil: 0 Steal: Ribbon, Elixir Drops: Elixir Immunity: Poison, Imp, Petrify, Death, Silence, Berserk, Confusion, Sleep, Slow Ultima Weapon... is not really all that ultimate. He casts the occasional Flare spell, but that's about it. There are two ways to beat him: 1) Reduce his hit points to nothing. If you go this route, realize that he uses Quake, which will pretty much obliterate your party unless you have cast Float beforehand. 2) Reduce his MP to nothing. This requires either waiting him out, or casting Rasp and Osmose. Once he loses all 5000 of his MP, he's dead. Rasp does around 200 MP damage per cast. ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ Shadow will bail your group once you're finished with Ultima Weapon. Typical. Walk forward and Celes will join your group. Watch fecal matter hit a rotating cooling device. After a long scenario, you'll have 6 minutes to get off the island successfully. Follow the path east. The path behind you will break away. The fights versus the Naude are not escapeable. You must dispatch them as quickly as possible so that you can escape the island in time. When you climb down the stairs, you'll see the ground crumble. Head south, then around back to the left up the stairs for an Elixir. If you head straight east, the Elixir goes away for good. Once you have the Elixir, go east to the dot to engage... ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ ----------------------------------------------------------------------------- Boss - Nelapa - Bestiary #308 ----------------------------------------------------------------------------- Level: 26 HP: 2800 MP: 280 ATK: 11 DEF: 105 EVA: 0 MAG: 10 MDF: 150 MEV: 0 Gil: 0 Steal: ----- Drops: ----- Immune: Poison, Wind, Earth, Water Weaknesses: Ice, Lightning, Holy Absorbs: Fire Immunity: Darkness, Poison, Imp, Petrify, Silence, Sleep, Slow At the start of the fight, Nelapa will cast Doom on nearly everyone. Just attack it as quickly as possible with weapons, since it has Reflect cast upon it. If you have Strago, casting 1000 Needles is highly effective. Strago will learn Doom after this fight. ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ After this fight is PIVOTAL. Walk all the way east. You'll be given an option to jump or wait. If you have at least 15 seconds remaining on your clock, choose to wait. If you do not wait, Shadow is gone, dead, forever and ever. Amen. If you want Shadow back, CHOOSE TO WAIT. There is NO WAY to get him back if you do not wait. None. I cannot stress that enough. Thankfully, if you choose to wait, Shadow will pop around with about 5 seconds to spare. Watch what happens afterwards. When you awaken, it will be controlling Celes, in a brand new world... ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ [21SI] 21 - Solitary Island ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ============================================================================= Required Characters: Celes Possible Characters: None Enemies: #116, #121 Peeper, Black Dragon Bosses: None Lores: ??? (Peeper) ============================================================================= You'll awaken as Celes one year after the Cataclysm, stuck in bed. The toll on Cid is visible - just as soon as you get out of bed, he'll end up lying down in it, and it's your job to nurse him back to health! There are three major screens that you'll be dancing between: the house, outside of the house, and on the beach. Exiting north, west, or east from the house puts you on the overworld map. Do this first, save your game, and equip Celes with your favorite items. Being stuck in a suit of armor doesn't aid the recovery process. The only tools you have to make Cid better are the fish on the beach. Moreover, while you're any place EXCEPT on the overworld map, Cid will gradually weaken by the second. Therefore, time is of the essence. There are four types of fish that can be found in the water off the beach. The only way you can tell them apart is by judging their relative speed. When you pick them up, they'll go into your rare item list, meaning you can't get rid of them UNLESS you give them to Cid. You can only collect one of each at a time. Fish: Fish (low speed) - very harmful Foul-tasting Fish (med speed) - slightly harmful Ordinary Fish (med speed) - slightly helpful Delicious Fish (fast) - very helpful Foul-tasting fish and ordinary fish swim at the same speed, so it's blind luck as to which you get when you touch one. Every time you talk to Cid during one visit in a house, the fish reset. If you want to kill him off, just sit in the house for a few minutes and do nothing, then walk outside and back in. If, however, you want to save his life, then your strategy is simple - never give him anything but delicious fish. The game will progress in the same manner whether or not Cid is alive. If you pick up any other fish, they'll work against the recovery process (with the exception of ordinary). Since every second counts, what you should do is run down, look and see if any delicious fish are swimming. If so, get into position to touch and get it, then dash back to Cid to give it to him. If there are not, run back to him as quickly as possible to reset the fish stock. It will take a while to get this to work: probably about 20 minutes. I believe the timer pauses while you're talking to him, but don't take my word on that. This is the list of messages possible to let you know his health: -3) (Nothing - you killed him!) -2) *cough*...*hack*...Celes...while I can still talk, I...*cough*...want to...*wheeze*...thank you...*gasp*! -1) No matter what happens to me... you mustn't lose hope! *cough*...*wheeze*... 0) I'm afraid... I may not be long for this world... 1) *cough*...*hack*...I just can't seem to shake this thing... 2) *cough*...I'm starting to feel a lot better. 3) Celes... Thank you for taking caring (sic)of me like this, day after day... 4) I can feel my strength returning. 5) I'm all better now! Thank you, Celes! If he dies, Celes will become very depressed. Climb to the top of the cliff. Touch the dead bird there. When you wake up, go back into the house and read the letter. You'll discover a route off the island. If he lives, Cid will show you what he's done himself: built a raft from leftover driftwood. Get on the raft, and travel away. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ [22AL] 22 - Albrook ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ============================================================================= Required Characters: Celes Possible Characters: None Enemies: #114-122 - Fafnir, Killer Mantis, Peeper, Murussu, Gigantoad, Land Ray, Luna Wolf, Black Dragon, Rukh. Bosses: None Lores: None known. ============================================================================= Talk to the citizens of Albrook to learn about what's happened to the world. Other than exploring the shops (which will be added here in the next version of the guide) ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ [23TZ] 23 - Tzen* ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ============================================================================= Required Characters: Celes Possible Characters: (Sabin) Enemies: #123-125 - Zokka, Nightwalker, Scorpion Bosses: None Lores: None known. ============================================================================= Information on the shops here will be added on a later date. As you enter Tzen, Kefka channels his inner two year old and throws a tantrum, zapping the hapless citizens there for not worshipping him. Shameful! Follow the advice of one of the denizens and equip an anti- petrification relic (Jeweled Ring, Ribbon), then enter the mansion on the verge of collapse. I also recommend equipping Hermes Sandals for Haste during battle. You'll see a familiar face holding up the house itself. Once you enter the house, you'll have six minutes to get in, save the child from the basement, then get back out. The Scorpions inside are highly resistant to spells - Celes will need to use two level 2 spells to kill them off during a battle. Enter straight through the first door. Open the first chest there to get a Healing Rod. Turn south into the room with two beds and open the chest there to get a Holy Rod, then scoot back out. Do not bother opening the chest by the stairwell - it contains four Nightwalkers in a box, and you don't get a prize afterwards. Open the chest north to get an Ether, and the chest south to get a Hyper Wrist. Head downstairs. Go west from the staircase and open the chest in the alcove to get a Blood Sword. Head up the right stairwell north of you, open the chest to get a Magicite Shard, then talk to the little boy to pick him up and enlist him. If you have time and are bored, open the left chest to fight four Nightmares. You still won't get anything, though. Walk back outside. Sabin will join your party. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ [24MO] 24 - Mobliz* ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ============================================================================= Required Characters: Celes Possible Characters: (Sabin) Enemies: #126-129 - Delta Beetle, Vampire Thorn, Lizard, Devoahan Bosses: None Lores: None known. ============================================================================= The enemies listed here are those on the Serpent Road as you head towards Mobliz. When you enter the town, you'll be stopped by dogs. Enter the house the boy entered, then head downstairs. Enter the door. Talk to the boy, all the children, and then Terra. Attempt to go outside. Terra will be forced to fight Humbaba. Die. Celes and company will engage. Humbaba will run away after you do a set amount of damage. Leave, and one of the boys will hand you the Fenrir Magicite. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ [25NS] 25 - Nikeah & South Figaro ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ============================================================================= Required Characters: Celes Possible Characters: (Sabin) Enemies: (between South Figaro and Cave of Figaro) #130-133 - Sandhorse*, Cancer, Oceanus*, Desert Hare* Bosses: None Lores: None known. ============================================================================= Information on the shops in these two towns will be added on a later date. To get to Nikeah, travel the Serpent Road back from Mobliz west, then north once you hit the bridge to the Southern Continent. You'll pass by a tower surrounded by a circle of mountains, and make it to Nikeah right about the time you run out of land to traverse. As you enter Nikeah, one of the old Returners tells you a secret. Go to the Pub and talk to the thieves there. Follow them out to the dock. Go back to the bazaar and talk to a dark-clothed fellow south of the weapon merchant and west of the armor merchant. Talk to him again when he starts nodding his head at the item merchant. Talk to him in front of the docks. Go on to the docks, and you'll sneak automatically on to the boats. When you arrive in South Figaro, go to the second floor of the inn. Head into the east room of the inn. Wander around outside of South Figaro for a set of four new enemies, then enter the nearby cave. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ [26CF] 26 - Cave of Figaro/Castle Figaro ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ============================================================================= Required Characters: Celes Possible Characters: Sabin Enemies: #134-138 - Humpty, Cruller, Dropper, Neck Hunter, Dante Bosses: #310-313 Lores: None known. ============================================================================= The layout hasn't changed from before. Talk to Siegfried, and he'll walk ahead to clear out all the vile enemies, or so he claims. Walk out the way you always have. However, this time, the turtle that's long been in the lake will move, thanks to some thiefly coaxing! Unfortunately, either the thieves, or Siegfried, or both, have looted and plundered this place dry already. Head west, and in the next room, move north and catch Siegfried red-handed. He'll scamper away. Head west into Castle Figaro - in the basement where all the criminals were before! Head upstairs, and then west to the control room where the engineer is. Continue climbing downstairs, then go north and downstairs again. Go out the door to see a trio of doorways. First, though, head south and get your pillaging fix. Siegfried and those thieves have been denying you of it for too long! South of you are a Gravity Rod and Crystal Helm. The two chests west of those are an X-Potion and Hi-Ether, respectively. Go through the left door, up the stairs, and through the northern door to get a Royal Crown. Return to that little room. Go through the northern door and walk through the gap. When you get into the Engine room, wander about until you run into Droppers, which only appear here. Afterwards, talk to the man at the Engine Room. You'll get into a boss fight, and Edgar will join your party. ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ ----------------------------------------------------------------------------- Boss - Tentacles x 4 - Bestiary #310-313 ----------------------------------------------------------------------------- Air Force Laser Gun Missile Bay Bit Level: 25 Level: 24 Level: 25 Level: 25 HP: 8000 HP: 3300 HP: 3000 HP: 420 MP: 750 MP: 335 MP: 7000 MP: 285 ATK: 10 ATK: 12 ATK: 12 ATK: 12 DEF: 150 DEF: 130 DEF: 135 DEF: 230 EVA: 0 EVA: 0 EVA: 0 EVA: 0 MAG: 12 MAG: 9 MAG: 8 MAG: 10 MDF: 120 MDF: 140 MDF: 150 MDF: 160 MEV: 0 MEV: 0 MEV: 0 MEV: 0 Gil: 0 Gil: 0 Gil: 0 Gil: 0 Steal: Elixir Steal: X-Ether Steal: Debiitator Steal: Amulet Drops: Princess Ring Drops: ----- Weaknesses (All): Lightning, Water Immune (All): Darkness, Poison, Imp, Petrify, Death, Silence, Berserk, Confusion, Sleep (Air Force only: Slow and Stop) ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ After the fight, search the statue in the interior room to get a Soul Saber, then go out the way you came in. The engineer will stop you, and you'll surface! Talk to the engineer again to submerge and head to Kohlingen. Information on the shops in Castle Figaro will be added on a later date. As long as you have Edgar in the lead of your party, just like before, you could ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ [27KO] 27 - Kohlingen ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ============================================================================= Required Characters: Celes, Edgar, ?????? Possible Characters: Sabin Enemies: #139-142 - Bogy*, Marchosias, Deepeye*, Mousse* Bosses: None Lores: Aero (Marchosias) ============================================================================= Enter town and talk to the townsfolk for more clues. Enter the Pub and talk to a familiar face - Setzer. He'll tell you to head to Darill's tomb, southwest of town. Information on the shops here will be added on a later date. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ [28DT] 28 - Darill's Tomb ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ============================================================================= Required Characters: Celes, Edgar, Setzer Possible Characters: Sabin Enemies: #143-147 - Borghese, Malboro, Cloudwraith, Exoray, Skeletal Horror Bosses: #314-316 Lores: None known. ============================================================================= When you enter, touch the big rock, and Setzer will pop the grave open. Walk south to switch rooms once you enter. Head southeast first, and open the chest there to obtain the Genji Helm. Head towards the east door. Touch the tomb there to open a hidden door behind it, then follow the path north and hit the switch to cause water to rise. Go down the middle path. Hop across the turtle. You'll see a switch that will raise the water level. Don't hit it yet. Go south and read all the tombstones. Head back north. ERAU QSSI DLRO WEHT Enter the northeast room. Carve in the following order: Erau, Qssi, Dlro, Weht (you might have to do it vice versa - can't remember). Go south. Get the Crystal Mail, then go down the stairs and get the Regal Gown. Walk through the east wall to get the Growth Egg. Go north through the door and hit the switch. A door will appear above. Go out, back north, and then through the central exit back to the turtles. This time, hit the switch to raise the water level, then ride the back of the turtle over. Go north. You'll see two treasure chests and a save point. Save, then open the chest closest to the save point to fight an Angler Whelk. The strategy for this guy is much the same as the Ymir at the beginning of the game, except the shell has far fewer HP. Defeat it to get a setr of Dragon Claws for Sabin. Open the chest on the right for a Man Eater. Go through the door right next to you. Touch the tomb in the center of the room. ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ ----------------------------------------------------------------------------- Boss - Dullahan - Bestiary #316 ----------------------------------------------------------------------------- Level: 37 HP: 2800 MP: 280 ATK: 11 DEF: 105 EVA: 0 MAG: 10 MDF: 150 MEV: 0 Gil: 0 Steal: ----- Drops: ----- Immune: Poison, Wind, Earth, Water Weaknesses: Ice, Lightning, Holy Absorbs: Fire Immunity: Darkness, Poison, Imp, Petrify, Silence, Sleep, Slow Dullahan has the useful Lv. ? Holy, but unfortunately Strago is elsewhere. Drats. Dullahan focuses primarily on Holy and Ice based attacks, and will occasionally freeze your allies with certain moves of his. Use a minor fire spell to cure yourself of that condition. ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ Go north afterwards to get your airship! ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ [29AR] 29 - Airship Round-Up #3* ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ============================================================================= Required Characters: Sabin Possible Characters: Celes, Edgar, Setzer, (Gau), (Terra) Enemies: #174-181, #196-198 - Jidoor/Zozo/Maranda/Narshe Environs: - Leap Frog, Slagworm, Cactuar, Crawler, Sprinter, Basilisk, Lycaeon, Greater Mantis - Thamasa Environs: - Vasegiatta, Gloomwind, Purusa Bosses: #309 Lores: None known. ============================================================================= Technically, from this point forward you can skip down to section 42 and go to Kefka's Tower and beat the game, but you'd have a really difficult time doing so unless you've played through the game previously. Follow the hint to go to Maranda from the pigeon flying off in the distance. Talk to the citizens there to get a hint as to where to go next... not that I won't tell you anyways, but you can't claim that the game didn't bother trying to tell you! Return to the Solitary Island. On the beach, regardless of whether Cid lived, you'll find a single piece of magicite - Quetzalli, formerly known as the far more spellable Palidor in the Super Nintendo and PS1 versions of the game. Make sure Sabin is in your party. Go to the continent with Narshe on it. Fly northeast of Nashe until you see a small, almost bowtie-shaped mountain with five trees located south of it. Land your airship there and go to the middle tree. You'll meet someone there and obtain Sabin's ultimate Blitz move, the Phantom Rush, which is normally unavailable to him naturally for several tens of levels. Now, fly your airship to the big eastern region of the map and land there to get on the Veldt. Reduce your party size so that you only have three or less members. Wander around, fight the monsters here, and you'll eventually get Gau to rejoin your party. Go to Mobliz, and talk to kids in the hovel from earlier in the center house. Go into the old soldier house, follow dog downstairs behind the bookcase, then talk to Terra and Katarin. You'll hear a familiar pounding outside. Go up and investigate. ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ ----------------------------------------------------------------------------- Boss - Humbaba - Bestiary #309 ----------------------------------------------------------------------------- Level: 31 HP: 26000 MP: 10000 ATK: 15 DEF: 100 EVA: 0 MAG: 6 MDF: 150 MEV: 0 Gil: 0 Steal: ----- Drops: ----- Weaknesses: Poison Absorbs: Lightning Immunity: Poison, Imp, Petrify, Death, Silence, Berserk, Confusion, Slow, Stop When you start the fight, attack with your party members. Partially through the fight, Humbaba will start sneezing and randomly ejecting members, leaving you with only two in your party. Presumably he wouldn't do this if you had less than that to begin with. At that point, Terra will join your party in a permanent Trance form - for this fight only, sadly. Use Bio spells if you have them, and regular attacks if you don't, and Humbaba falls. You won't get anything special for defeating him this time, but Terra will join your party. Huzzah! ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ Finally, as you're flying around on your airship, you'll occasionally encounter a creature known as Deathgaze. As you fly around, make sure that your characters are at disparate levels, with as few of them on a multiple of five level as possible. When Deathgaze engages you, he will immediately cast Lvl 5 Death, potentially wiping out your entire party if you're stuck on level 30 for all of them. Deathgaze is unusual in that while he will run away after about 3 combat rounds, he will not recover HP. Therefore, you can whittle away at him gradually as you fly around in the World of Ruin. Once you deplete all 56000(?) HP (number will be redetermined soon enough - don't e-mail), you'll receive the Bahamut Esper. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ [30MZ] 30 - Mt. Zozo ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ============================================================================= Required Characters: None Possible Characters: Celes, Edgar, Setzer, Sabin, Gau, Terra Enemies: #148-152 - Mugbear, Devil Fist, Luridan, Punisher, Glasya Labolas Bosses: #341 Lores: None known. ============================================================================= Once you enter Mt. Zozo, head north and talk to the fellow in merchant clothes in front of the inn. He'll sell you a Rust-Rid for 1000 gil. Buy it, then go upstairs to the top of the pub. Remember that rusted door when you went out the armory exit? Touch the door with rust-rid in your hands, and it'll rust out. In the first room there, head west to open a chest containing an Ice Shield, then backtrack east and down the stairs to get a Red Cap. Go down the stairs west of you, then follow the path south and west. Beneath one of the pillars of light is a Thunder Shield. Follow the path north to an Aegis Shield. The opening closest to you leads to a chest with a Gold Hairpin relic. Walk northeast to the next opening, head outside, then go west across the bridge. In the second major cave room, head west, and use the save point underneath the beam of light. Push the switch northeast of you, and a dragon will pop out of the chest north of you and will start flying around you in circles. Intercept it over by the save point for a non-essential boss fight. ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ ----------------------------------------------------------------------------- Boss - Storm Dragon - Bestiary #341 ----------------------------------------------------------------------------- Level: 74 HP: 42000 MP: 1250 ATK: 13 DEF: 110 EVA: 0 MAG: 9 MDF: 150 MEV: 0 Gil: 0 Steal: ----- Drops: Force Armor Weaknesses: Lightning Absorbs: Wind Immunity: Poison, Imp, Petrify, Death, Silence, Berserk, Confusion, Sleep, Slow, Stop Storm Dragon, the first and easiest of the Eight Dragons, is highly susceptible to lightning damage, despite his name. He regularly uses multi- ally wind attacks. Make sure at least one member is equipped with the Aegis Shield you picked up earlier, to fend them off partially, and prioritize keeping your party alive. If your HPs are full or near full, then and only then use Thundara and your most powerful attacks for an offensive. ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ Follow the path south and outside. Go east and back into a cave...with many flowers inside. Read the letter on the desk. Walk outside to the east and watch the subsequent scenario. Go back outside to the cliff and pick up the blue shiny thing in the upper left area. Go open the chest for a bit of humor, then head out. Cyan has now joined your party. Get back on your airship, and head out back towards the Veldt. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ [31CV] 31 - Cave of the Veldt ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ============================================================================= Required Characters: None Possible Characters: Celes, Edgar, Setzer, Sabin, Gau, Terra, Cyan Enemies: #153-155 - Gorgimera, Twinscythe, Death Warden Bosses: Lores: None known. ============================================================================= Bestiary completionists will be interested to know that Gorgimeras show up in here very rarely. I've only seen one show up in the cave with the Ichigeki in it, but other parts of the cave may be possible spawn points. Land back on the Veldt and head to the southwest part, where you see a large white dot on your map. Enter the cave, and you'll spot a familiar friend. Walk north and go through the passage on your right, then head east until you see a band of bandits around a campfire. Talking with them will prove amusing. The chest northwest of them contains the Berserker Ring. Walk through the northern door, then go down the stairs and mosy west into the passageway. This passageway is really a T-shaped fork. Walk straight west and open the chest there to fight a Death Warden. Feel free to be cheap and use a Phoenix Down to defeat it, because that thing uses Death spells like crazy. You'll get a Tigerfang afterwards for Sabin. Head back east and south down the fork area down the stairwell. Walk south. You'll find yourself back in the large room, albeit on the lower path. Continue heading southerly and walk down another staircase to yet another area. Walk south through the door, then pull the switch to your right. Open the chest south of you to get the Ichigeki, then go back through the doorway and head east through the previously out-of-reach opening. When you get to a dead end, turn south and go through a door. To your southeast you should see a familiar face with Interceptor. IF you saved Shadow before now, you'll see him lying on the ground. Otherwise, you'll see Relm here. If Shadow is NOT here, that is proof that you were an impatient jerk who could not wait to get off of the Floating Island earlier. Good job. You'll never get him back, and now you've got additional verification of that fact. Don't go to him right away. Instead, take the staircase down south of the door, and loop around underneath the natural rock bridge above you and climb up those stairs. You'll see a save point in the next room. Walk east and south down the stairs, then go east all the way up against the wall and walk north to find an underpass to access it. Walk southwest through the passage back to Interceptor and your friend. You'll be attacked by: ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ ----------------------------------------------------------------------------- Boss - Behemoth King - Bestiary #317-318 ----------------------------------------------------------------------------- Initial Zombie Level: 43 Level: 49 HP: 19000 HP: 19000 MP: 1600 MP: 9999 ATK: 11 ATK: 27 DEF: 120 DEF: 105 EVA: 0 EVA: 0 MAG: 9 MAG: 10 MDF: 130 MDF: 150 MEV: 0 MEV: 0 Gil: 0 Gil: 0 Steal: Murasame Steal: ----- Drops: Behemoth Suit Drops: Behemoth Suit Weak Against: Fire, Poison Weak Against: Fire, Holy Absorbs: Ice Absorbs: Poison S. Immune: Poison, Petrify, S. Immune: Poison, Imp, Petrify, Silence, Silence, Berserk, Confusion, Berserk, Confusion, Sleep, Slow, Stop. Sleep The Behemoth King is just a standard boss. Slap it silly. After you defeat him, he'll rise from the dead and engage you from behind, not giving you a moment's pause. Use a Phoenix Down on it, and laugh as it dies in one blow. Yes, it's cheap. It saves time. ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ After you win, you'll awaken in Thamasa. Leave whoever you found in bed under Interceptor's loving watch, check out the shops and talk to the locals, then leave town and head towards Jidoor. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ [32JI] 32 - Jidoor - Owzer's Mansion ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ============================================================================= Required Characters: None Possible Characters: Celes, Edgar, Setzer, Sabin, Gau, Terra, Cyan Enemies: #156-162 Bosses: Misty, Rafflesia, Still Life, Coeurl Cat, Crusher, Blade Dancer, Caladrius Lores: None known. ============================================================================= Information on the Auction House and the shops will be added on a later date. Enter Owzer's mansion. You'll see it's pitch black. Go up the stairs. You'll get pushed back down by a mysterious force. Read the diary, then turn on the light switch by the stairwell. You can now go upstairs safely. Investigate the paintings. Touch the painting of the pink flowers to fight a group of Rafflesias. Touch the picture of Emperor Gestahl for an in-game hint of where you ought to go after here. Touch the picture of the lovely lady to fight a pair of Misties. After you kill the Misties, a door will appear. Enter it. Walk down the stairwell, then head south. Don't linger for too long in front of the painting with a chair due left, or else you'll find yourself a little too much involved in it - with a battle. Walk north when you're done to two doors. Enter the left one to get a Moogle Suit, then walk out and enter the right door. Walk forward. You'll hear a clicking noise. As you continue north, you'll see that the clicking noise is caused by the switching trio of doors. Take the passageway right of them and search the end of it for a Lich Ring. When it cycles through, go through the left door - the other two doors drop you back in the earlier room with the two paintings. Walk forward after that, and you'll warp to a lit room with chests floating in the air. Walk into the shadows of those four chests and they'll fall down with four Couerl Cats and a Blade Dancer in tow. Open them from left to right to get 293 gil, a Potion, an Ether, and a Remedy. Touch the statue painting to fight the Still Life within. Go through the door that takes its place once you win the fight, then save at the save point. Do NOT go through the door immediately north of you - it leads you back to an earlier point here. Instead, walk through the door northeast of the save point, then walk forward. Talk to the fat man on the ground to fight the boss for this area. ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ ----------------------------------------------------------------------------- Boss - Chadarnook - Bestiary #319 ----------------------------------------------------------------------------- Lady Demon Level: 37 Level: 41 HP: 56000 HP: 30000 MP: 9400 MP: 7600 ATK: 13 ATK: 18 DEF: 140 DEF: 135 EVA: 0 EVA: 0 MAG: 10 MAG: 10 MDF: 150 MDF: 130 MEV: 0 MEV: 0 Gil: 0 Gil: 0 Steal: ----- Steal: ----- Drops: ----- Drops: ----- Weak Against: Fire Weak Against: Fire, Holy Absorbs: Holy, Water Absorbs: Lightning S. Immune (both): Poison, Imp, Petrify, Death, Silence, Berserk, Confusion, Sleep, Stop. Let it never be said that this game doesn't have a leg up on the Mother series for sheer inanity of bosses. You're fighting... a painting. Chadarnook has two forms, but unlike other bosses in the game, both of its forms are listed under one bestiary entry. It has two HP pools for its Lady and Demon forms. Whittle either to zero, and you win. It switches between the two haphazardly, meaning you should avoid using Holy- and Lightning- based attacks if at all possible. Its lady form has a number of annoying attacks. Poltergeist causes general damage drain - the only way the slip damage ceases is if you die. Lullaby will sleep your allies, and Chadarnook (Lakshmi) form also has a charm attack which is NOT BLOCKABLE, even by a Ribbon. Thankfully, it fizzles a lot, but when it goes through, either kill off that ally or brace yourself for a world of hurt until that ally comes to his or her senses. The Demon form, on the other hand, uses primarily Lightning based attacks, and will counter with single-target Thundaras. Keep your HP at all times to defend against this. ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ After this battle, you'll enlist Relm back into your party. Check the bookshelf to get the Lakshmi Esper, and exit out. ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ [33AR] 33. Airship Round-Up #4 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ============================================================================= Required Characters: "Relm" Possible Characters: Celes, Edgar, Setzer, Sabin, Gau, Terra, Cyan, (Shadow), (Strago) Enemies: None new. Bosses: Deathgaze. Lores: None known. ============================================================================= Go back into Jidoor. There's a whole variety of other items for sale now on the Auction House, and all the previous offerings from the World of Balance are still there now as well. The item to save up for this time is the Excalipoor, a knock-off of the Excalibur that costs mega-gil - 500,000, in fact. You'll need this for later on. The next thing is possible as soon as you finish the Cave on the Veldt. If you saw Shadow there, go to the Colosseum and talk to the fellow guarding the door at the front. Bet the Ichigeki. Fight Shadow, and he'll join your party. Finally, to get Strago, put Relm in your party and fly south of Nikeah along the Serpent Trench to the tower you passed earlier in the game. Land there and enter. Relm will see Strago and pounce on top of him in glee... well, not really, but she'll slap some sense into him and make him join your group again. Cute granddaughters, the anti-drug for religious fanaticism! Deathgaze ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ [34PC] 34. Phoenix Cave ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ============================================================================= Required Characters: None Possible Characters: Celes, Edgar, Setzer, Sabin, Gau, Terra, Cyan, Relm, (Shadow), (Strago) Enemies: #163-170 Ouroboros, Face, Zeveak*, Seaflower, Galypdes, Necromancer, Clymenus, Chaos Dragon Bosses: None. Lores: 1000 Needles (Face) ============================================================================= To get to the Phoenix Cave, follow the directions you got in Jidoor and fly there - the mysterious big mountain range with a donut hole in the middle northwest of Kefka's Tower. When you enter, you'll be asked to choose two teams - up to four people in each. Switch between them using the Select button. You can leave the area by touching the hook. First, equip everyone with the appropriate Espers, Relics, weapons, and armor, then choose your favorite second team. Move them inside the cave onto the switch. Team #1: Move them into the cave into the left passage. Have them walk left in front of the treasure chest. You'll fall down a hole. Walk southwest to the stairs, climb them, and hit the switch when you reenter the main room. A bridge will form, crossing over the hole in front of the chest. Open it to get a Wing Edge. Walk back east towards the spikes, then head south and through a door to hit a switch. While you COULD walk across the spikes, you'll suffer a horrid HP hit if you do so. Team #2: Once the east door opens, go through straight north and hit the switch you see there to lower the spikes. Team #1: Have them go north and all the way east to hit the switch. Team #2: Move them east. The chest due northeast is empty, so don't bother. Befor you walk down the stairwell, walk southeast to find a hidden chest with a Teleport Stone inside. Go down the stairs. When you walk northwest, you'll find an empty chest and a switch. Hit it to cause three rocks to appear. You do not need to stay here for the other team. Follow the path from southwest of the staircase, then head north, open yet another empty treasure chest. Follow the path north to a dead end. Team #1: Walk west and go down the stairs. Follow the path east and hop across the rocks. Keep winding your way north until you sea Team #2 and a switch. Hit it. Team #2: Walk upstairs, then climb the stairs downstairs to your left. Hit the switch. Team #1: Walk off the switch and upstairs. To your immediate south is a save point. A special feature of multi-field team areas is that if you're on a save point, ANY of the teams are considered to be on one, meaning you can, as long as least one team is one, use tents and save on any of your teams. The only trick is that you must do so immediately as you switch to a new team.Run north and hit the switch. Team #2: Go back up the stairs, then head north and follow the path west across a previously-spike ridden area. Go down the stairs, then skip west on the rocks across the lava. Jump south off the platform you arrive it, then east. Go north from the first platform you see to get to... an Empty chest. Surprise, surprise... Leap across the cavern north, go up the stairs, and then pull the switch there. Walk down the stairs south of you. Team #1: Go down and save again for good measure. Walk west and hit the switch on the floor. Team #2: Move south. You'll see a stairwell leading to three switches to your left. Climb up and hit the north one. Team #1: Walk off the switch. Go down the stairs and follow the path north and west. Go down the stairs. Walk south and go to the central island to get a Ribbon. Walk back northwest and climb those set of stairs. Turn left and go through a passage south. Jump the rocks that appeared when you hit the switch with Team #2. Voila! Either Team: Take your favorite team and go down the staircase and south. You'll see a dragon flying in front of a treasure chest. Engage it. ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ ----------------------------------------------------------------------------- Boss - Red Dragon - Bestiary #337 ----------------------------------------------------------------------------- Level: 67 HP: 30000 MP: 1780 ATK: 13 DEF: 110 EVA: 0 MAG: 10 MDF: 150 MEV: 0 Gil: 0 Steal: ----- Drops: Murakumo Weaknesses: Ice, Water Absorbs: Fire Immunity: Imp, Petrify, Death, Silence, Berserk, Sleep, Stop More physically imposing and yet surprisingly easier than its smaller Storm Dragon cousin, all the Red Dragon does is the stock dragon routine. Fire, fire, and more fire. Keep yourself healthy and blast away with ice-based spells, and use Strago's Aqua Breath if you have him. ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ Open the chest north of you to get a Dragon's Horn. Go back to your other team and move both teams south onto the two switches there. If each team stands on one, the blockade in front of you will drop down. Move south with one of your teams and go down the stairs. Walk west and across the bridge to start a scenario. When that scene is over, you'll be in Kohlingen, in possession of the Phoenix Esper and with Locke in your party again. You'll also get an X-Potion, Phoenix Down, X-Ether, Elixir, Flame Shield, and a Valiant Knife - all the treasures that Locke filched before you could get to the Phoenix Cave! ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ [35NA] 35. Narshe ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ============================================================================= Required Characters: "Locke" Possible Characters: Celes, Edgar, Setzer, Sabin, Gau, Terra, Cyan, Relm, Shadow, Strago, (Mog), (?????) Enemies: #182-194, #321 Town/Cave: #182-186 -Test Rider, Wizard, Lukhavi, Magna Roader (gold), Magna Roader (brown) Ice Cliffs: #187-188 -Psychos, Garm, Umaro's Cave: #189-194, #321 -Tonberry, Onion Dasher, Anemone, Illuyanas, Knotty, Tzakmaqiel, Tonberries Bosses: #320, #340, #322 Lores: Traveler (Tonberry), others possible ============================================================================= Make sure Locke is in your party. When you enter the town proper, have him pick the lock to the weapon shop (just walk up and touch the door), then talk to the man in the southeast room inside. Choose to receive the Ragnorok Magicite. The Ragnorok Sword itself can be obtained off of the last boss in the game for use in the bonus dungeons via Steal, so there's no need to choose this now for the true completionist. Go back to the cave where all the moogles were. (See Edgar's Scenario for a reminder on how to get there). When you arrive there, all that you'll see is a single, lonesome moogle due north. Talk to him to get Mog. Before you leave, check behind him to pick up one of the best items in the game - a Molulu Charm - formerly known as the Moogle Charm. This item, equipable only by Mog, allows your party to AVOID EVERY SINGLE RANDOM ENCOUNTER. Every one. All you have to worry about are enemies triggered from treasure chests and bosses with this thing on. Leave Narshe, go back on the airship, and add him into your party. You may or may not want to use his Molulu Charm, depending on how badly you want to finish the bestiary. Head out the north part of Narshe, then turn into the caves and work your way back to the area where you fought Kefka earlier in the game with the Tri- Party assault. At the northern end of this zone you'll find a save point. Save, then walk into the Ice Dragon scouting out the area. ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ ----------------------------------------------------------------------------- Boss - Ice Dragon - Bestiary #340 ----------------------------------------------------------------------------- Level: 74 HP: 24400 MP: 9000 ATK: 13 DEF: 110 EVA: 0 MAG: 10 MDF: 150 MEV: 0 Gil: 0 Steal: ----- Drops: Force Shield Weaknesses: Fire Absorbs: Ice Immunity: Imp, Petrify, Sleep, Stop The Ice Dragon is surprisingly vulnerable to a variety of status ailments. More importantly, however, he's vulnerable to Fire-spells and attacks. Use a simple Fire spell on your allies if his attacks freeze you; otherwise nuke with your strongest Fire spells. ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ Continue north to the precipice where Lone Wolf took off to (and where Terra took off FROM) earlier in the game. You'll see the Esper from the start of the game. Talk to it to engage it. ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ ----------------------------------------------------------------------------- Boss - Valigarmanda - #320 ----------------------------------------------------------------------------- Level: 62 HP: 30000 MP: 50000 ATK: 19 DEF: 254 EVA: 0 MAG: 4 MDF: 70 MEV: 0 Gil: 0 Steal: ----- Drops: ----- Immune: Lightning, Poison, Wind, Holy, Earth, Water Weaknesses: Fire Absorbs: Ice Immunity: Poison, Imp, Petrify, Death, Silence, Berserk, Confusion, Berserk, Sleep, Slow, Stop Again, just spam fire spells, and make sure you stay healthy. This is a very straightforward battle. ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ Hop down the opening in the back of the cliff. You'll be in a new cavern area. Go into the western cave, being careful to avoid the brownish-spots in the ground, and go through to fight a chest full of Tonberries. You may get the Minerva Bustier for winning. Go either north or back out and fall down a hole! Go off of the platform, up the stairs, and then head right to get a chest with an X-Ether. Head back downstairs, then walk across the bridges easterly and then north. Go upstairs, and ignore the first switch - it drops you back downstairs. Pull the second switch instead. You'll find yourself in a room with a skull on a stick in the center of a large mat. Touch it to take out the Midgardsormr Magicite. When you do so, you'll be engaged by... a Yeti. ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ ----------------------------------------------------------------------------- Boss - Yeti - #322 ----------------------------------------------------------------------------- Level: 33 HP: 17200 MP: 6990 ATK: 25 DEF: 100 EVA: 0 MAG: 11 MDF: 50 MEV: 0 Gil: 10 Steal: ----- Drops: ----- Weaknesses: Fire, Poison Absorbs: Ice Immunity: Imp, Petrify, Death, Silence, Confusion, Stop Just pummel him to death. If he eats a Green Cherry, cast Dispel to get rid of his Berserk status. There are really no special tricks to this fight. ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ After you defeat the Yeti, have Mog in your party and talk to him. Umaro will join your group as the first of two bonus characters available in the World of Ruin. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ [36TI] 36. Triangle Island ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ============================================================================= Required Characters: None Possible Characters: Celes, Edgar, Setzer, Sabin, Gau, Terra, Cyan, Relm, Shadow, Strago, Locke, Mog, Umaro Enemies: #195, #199-204 - Zone Eater, Covert, Kamui, Wartpuck, Shambling Corpse, Amduscias, Baalzephon Bosses: None. Lores: Self-Destruct (Wartpuck), White Wind (Kamui) (+ others?) ============================================================================= Land on Triangle Island, which is the northeasternmost island on the map. Wander around until you run into a Zone Eater. Kill one for kicks. What you'll notice is that the Zone Eater will vacuum in your allies using its Imhale attack. Let him suck everyone in, and you'll find yourself inside... someplace very, very odd. Go north, and you'll find a beam of light that will transport you outside when you're ready to leave. Walk down the stairs. To your left will be a series of bridges, illustrated poorly by the below diagram. x's and s's indicate the bridges, T's indicate treasure chests, and |'s indicate the end of a piece of bridge. An s indicates the area a soldier walks across. If you don't view the below in a fixed font, it will look incredibly odd. end:xxxxxx|---|xxxxxxxxxx| |ssssssssssx||xssssx| Txx|xxssss||xxxxxTTxx||xxxxx: start Walk on the first bridge. Position yourself on the fourth unit, then jump when the soldier has gone as far left as he can, then jump north twice. Position yourself north of the west end of that bridge, then jump south to open the first chest for Genji Armor when the soldier heads east. Leap back north when it's safe. Head to the north of the middle bridge again, then jump south when the coast is clear for a Magical Brush. Walk all the way left, then jump on the next soldier-ridden bridge and bolt left and jump north when the soldier heads all the way east. You can now continue on northwest. But wait! What about that last treasure chest due south of you? It's obtainable, but you have to be careful. Wait until the soldier on the long bridge goes all the way west, then jump south when the soldier on the lower bridge goes all the way east, too. Zip left and jump to get a Fake Mustache, one of Relm's best possible relics. Try to get pushed off once to get forced into the basement. You can pick up a Hi-Ether and a Red Jacket. Once you have them, hit the switch on the right side of the area to lower the block ahead of you, then go back upstairs to get back to the bridge room. Be sure and save and the next room once you get past the bridges. There are no enemies in this room - because you're going into the "digestive" area of the Zone Eater! If you get stuck underneath the platform as it comes hurtling down, you're dead! Game Over! Go back and save again. I think you forgot to, didn't you? Put on your Sprint Shoes. When you enter the area, the first 3 x 3 area is safe. You have slightly more than 8 beats of the background music to move once the platform raises fully again. First, dash to the spot in front of the treasure chest. Open it to get a Zephyr Cloak. Walk to in front of the next chest west of you and open it to get a Hero's Ring. To get to the next spot, walk six units left and two or three units south. The spot after that is five units west and all the way north. You'll see a final treasure chest - with no room for you to get it safely! Dash to it, pop it to a pinwheel, then go back to the corner. The next time it raises again, zip southwest to get out. Walk south through to the next major area. Follow the path around, jumping on top of the chests and heading north. Jump around until you're north of the switch on the center platform, then jump south on to that. When you hit it, two more bridge bits will appear. Jump off to your right, then go south and all the way west and north to get a Thunder Shield. Work your way back to the w/n/e intersection, and follow the loop around to the door. Go forward and talk to the figure there. The mysterious Gogo will join your party. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ [37DC] 37. Doma Castle ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ============================================================================= Required Characters: Cyan Possible Characters: Celes, Edgar, Setzer, Sabin, Gau, Terra, Relm, Shadow, Strago, Locke, Umaro Enemies: Escher Area: #208, 211-214 - Weredragon, Alluring Rider, Pandora, Parasite, Coco Phantom Train Area: #205-207, 214 - Samurai, Al Jabr, Suriander (Coco) Bosses: #323-325 Lores: Doom (Alluring Rider), Roulette (Alluring Rider - uncontrollable), Lvl ? Holy (Coco) ============================================================================= Make sure Cyan is in your party, then enter Doma Castle and head over to the main entryway with the long red carpet flowing down the stairs. My recommendation for your other three party members are Terra, Strago, and Relm. Enter the left door, then the left door in front of you to get an until-now unaccessable chest with a Hi-Ether. Check the clock for an Elixir. Walk out, then go in the right door. You'll be prompted as to whether or not you wish to rest for a bit. Choose "Yes". When you wake up from your nap, you will see a trio of little boys state that they're going to take over Cyan's soul. Throughout this scenario, you will not be able to access Cyan at all - you'll be forced to use three characters. _____________________________________________________________________________ [37MC] Escher Area _____________________________________________________________________________ You'll jump on (into?) Cyan, and find yourself with only ONE of your previously chosen characters in a dream dimension - whichever one was listed last on your character list once you took out Cyan. The second party member on that list will be to your east on another island. The first party member is on the island north of you. Thankfully, on your present island, there's a save point. Make use of it. This first area is so named because it looks vaguely like an M.C. Escher picture with the staircase arrangements. As you go west and up, you will see three doors. The left doors and right doors are one-way only doors that will lead you to your allies, while the central door leads you out. There are no treasure chests in this area, so the most direct route to getting all of your characters is written below. First, go through the left door in the trio. You'll be teleported to the first character. Approach him/her, watch the little kid scamper off, then touch him/her to have him/her join your party. Go through the only door you see there to the northeast of the island. On the third island, climb the stairs and go through the door at the top - the other door leads to an infinite loop back to the island you're on right now. On the fourth island, go into the east door - the western one leads to an infinite loop as well. On island #5 of this route, you'll meet your other party member. Approach him the same way you did the last one, then enter the left door. On this sixth island, you can easily head back to start if you wish to save. Simply go through the east door to go back to the starting island, then go in the middle door in the door trio to get back here. If, however, you wish to continue, climb the stairs due west and go through the door. Head south and go to the door in the center. You can only attempt to go through if you have all three of your characters that you entered the dream with. As you attempt to go in, you'll be engaged by the Three Dream Stooges... ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ ----------------------------------------------------------------------------- Boss - Laragorn, Curlax, Moebius: Dream Stooges - #323-325 ----------------------------------------------------------------------------- Laragorn, Curlax, Moebius - Dream Stooges Curlax Laragorn Moebius Level: 47 Level: 47 Level: 47 HP: 15000 HP: 10000 HP: 12500 MP: 2000 MP: 2000 MP: 2000 ATK: 1 ATK: 2 ATK: 4 DEF: 100 DEF: 90 DEF: 80 EVA: 0 EVA: 0 EVA: 0 MAG: 4 MAG: 5 MAG: 6 MDF: 110 MDF: 120 MDF: 130 MEV: 0 MEV: 0 MEV: 0 Gil: 0 Gil: 0 Gil: 0 Steal: -------------------------------------------- Drops: -------------------------------------------- Weak: Ice/Water Weak: Fire Weak: ---- Absorbs: Fire Absorbs: Ice/Wind Absorbs: Lightning Immune (All): Poison, Imp, Petrify, Immune (Curlax): Death, Silence, Berserk, Confusion, Slow, Stop Immune (Laragorn): Berserk, Sleep, Stop Immune (Moebius): Death, Silence, Confusion, Sleep, Slow Formerly and cleverly known in previous FF6 iterations as Larry, Curly, and Moe, each of the three Stooges is colored in accordance with their primary element. Laragorn is in bright pink for fire, Curlax is in blue for ice, and Moebius is in yellow for lightning. The most difficult thing about this battle is making sure you kill these buggers in the proper order. You can't really use any of your normal elemental attack spells, as Curlax has a disgusting habit of throwing up Reflect spells. If you have Strago in your party, have him use Tsunami liberally, as Curlax is weak to that and the other two do not absorb Water damage. Have your other two members focus on killing Curlax, as he also casts healing spells such as White Wind. If all three are alive, they will occasionally do a Delta Attack, which randomly petrifies one member of your party. Poke that party member with a Gold Needle or throw an Esuna that way, and keep pummeling them. After you defeat Curlax, kill whoever you like next. ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ _____________________________________________________________________________ [37PT] Phantom Train _____________________________________________________________________________ Walk west into the next passenger car to hit a save point. As you exit the train, go west into the next car - a dining car. You'll see a chest with a hole in front of it. Pull the switch two steps to its right and the crates to its left will move south - for a very short time. Run around and behind the large couch and open the chest to receive a Genji Glove. As you move east, you'll see a chest with another chest directly south of it. If you try to go around this southern chest, it will obstruct your path. Read the book to your west. Open the chest left of it to get a Lump of Metal. Touch the chest in front of the central one to dump the lump inside, then open the chest to get a Flame Shield. Finally, pull the switch on the west side to cause the chests to form the following pattern: OOX XXO - Where X = closed, O= open. Go into the next car and hit the first switch you see. Head east, open the chest from the north side to get an Ice Shield, then hit the third switch from the right. Go back south, and open the chest in the lower right corner of that area to get an X-Potion. Go back north and hit the first switch (the rightmost one) a second time. Ease your way to the second switch in the middle, then rehit the first switch. Finally, hit the third (leftmost) switch, then walk around and go south of the crates. Head straight west. In summary again, your switches are: 3 2 1 Hit them in this order: 1, 3, 1, 2, 1, 3 You'll see a series of six chests, just like the ones you saw in the last car! Close the lids in the exact same fashion - last one all the way on the right in the top row, first two in the bottom, then hit the switch. The passageway forward will open. Go into the next car and save. _____________________________________________________________________________ [37CA] Cave _____________________________________________________________________________ For this sequence, your characters will be outfitted in Magitek armor. If Terra is in your party, she'll be able to use the additional four commands that she had back at the beginning of the game. This is of moderate usefulness; however, if you just hit all the enemies with Thunder Beam, they'll die in one or two shots. Head south outside, then head east and north into a new cavern. Follow that all the way north, then head outside again...to an infinite loop? Bah, you say! Head east one last time (hopefully, you've fought all three enemy types by this point), go in the cave, then head south immediately back out. Yes, you could've done this to begin with, but this way was more fun. Follow Cyan across the bridge... and back into Doma. _____________________________________________________________________________ [37DO] Doma _____________________________________________________________________________ When you arrive back in the castle, you'll have the situation explained to you, slowly. Walk out of the lodging room, head south out either passage, then loop around up the stairs into the throne room. You'll encounter Wrexsoul there. ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ ----------------------------------------------------------------------------- Boss - Wrexsoul + 2 Soul Savers - #326-327 ----------------------------------------------------------------------------- Wrexsoul Soul Saver Level: 53 Level: 41 HP: 23066 HP: 3066 MP: 5066 MP: 566 ATK: 27 ATK: 50 DEF: 70 DEF: 150 EVA: 0 EVA: 0 MAG: 5 MAG: 3 MDF: 220 MDF: 175 MEV: 0 MEV: 0 Gil: 0 Gil: 0 Steal: Memento Ring Steal: ----- Drops: Guard Bracelet Drops: ----- Weaknesses: Ice------------------------> Absorbs: Fire/Holy---------------------> Immune: Poison, Imp Immune: Poison, Imp, Silence Petrify, Death, Silence, Sleep, Stop Berserk, Confusion, Sleep, Slow, Stop There are two ways to win this fight. One is easy (~10-15 seconds for the fight), and one is hard (~5-10 minutes for the fight). Before you do anything, kill at least one Soul Saver to guarantee an addition to your bestiary. 1) Cast Banish at the start. Instant win, but you do not get the Guard Bracelet. 2) Move your characters to the front row. This way, you can have them deal out more melee damage and can also have them be killed more easily. What? Killing your own party members, you say? Wrexsoul will randomly inhabit one party member shortly after the start of the fight, and the only way to get him to come out again is to kill that party member. The trick is that you don't know WHICH person he inhabited. Cast Reraise on your allies, then off them one at a time until Wrexsoul comes out. When he rears his head, throw your strongest Ice spells and attacks at him, making sure to remember to heal up your allies before the next round of slaughtering. He will generally need to be drawn out this way two or three times total. You cannot defeat the Soul Savers permanently unless Wrexsoul is out. They will keep respawning if Wrexsoul is possessing one of your allies. ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- III. Bestiary =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- The purpose of this Bestiary is not to list out every single piece of data on every single enemy. Rather, it is to list out the first possible locations of all enemies in this guide to date so that you can complete your very own Bestiary, as well as get any and all possible Rages. It is possible that they will be found in other areas in the game besides what's listed here, but these were the first places *I* found them. Later on, I will note which enemies can be missed permanently. XXX are characters that are not numbered in the bestiary. RR# are characters not numbered in the bestiary that are confirmed possible Rages. ??? indicates no confirmation one way or the other. 001 Guard - Initial Magitek assault on Narshe (automatic) 002 Silver Lobo - Initial Magitek assault on Narshe (automatic) 003 Megalodoth - Initial Magitek assault on Narshe (automatic) 004 Wererat - Initial Magitek assault on Narshe, first cave 276 Ymir - Initial Magitek assault on Narshe, first cave 277 Ymir - Initial Magitek assault on Narshe, first cave 005 Spritzer - Solo as Terra through west Narshe cavern 006 Bandit - Solo as Terra through west Narshe cavern 278 Guard Leader - Moogle 3 PT Assault Boss in Narshe 007 Leaf Bunny - Grasslands and forests south of Narshe 008 Darkwind - Grasslands and forests south of Narshe 009 Sand Ray - Desert around Figaro's original location (southeast locale) 010 Alacran - Desert around Figaro's original location (southeast locale) 279 Magitek Armor - Boss after Figaro's departure. 011 Foper - Cave of Figaro, start until Scenario Split 012 Hornet - Cave of Figaro, start until Scenario Split 013 Urok - Cave of Figaro, start until Scenario Split 014 Belmodar - Plains areas around South Figaro 015 Unseelie - Plains areas around South Figaro 016 Mu - Plains areas around South Figaro 017 Zaghrem - Mt. Kolts, interior only? 018 Trillium - Mt. Kolts, around Vargas's area? 019 Gorgias - Mt. Kolts 020 Cirpius - Mt. Kolts 280 Vargas - Boss of Mt. Kolts 281 Ipooh - Boss of Mt. Kolts 021 Lesser Lopros - Lethe River 022 Nautiloid - Lethe River 023 Exocite - Lethe River 282 Ultros - Boss of Lethe River 024 Heavy Armor - South Figaro in Locke's Scenario, Narshe 3 PT Assault XXX Merchant - South Figaro in Locke's Scenario XXX Cadet - South Figaro in Locke's Scenario XXX Birthday Suit - South Figaro in Locke's Scenario 025 Vector Hound - Hidden passage beneath South Figaro, Locke's Scenario 026 Commander - Hidden passage beneath South Figaro, Locke's Scenario 027 Cartagra - Cave of Figaro, Locke's Scenario to ?? 028 Acrophies - Cave of Figaro, Locke's Scenario to ?? 029 Gold Bear? - Cave of Figaro, Locke's Scenario to ?? 283 Tunnel Armor - Boss of Cave of Figaro, Locke's Scenario 030 Valeor - Mines of Narshe, Locke's hidden passage, Banon's Scenario 031 Wild Rat - Mines of Narshe, Locke's hidden passage, Banon's Scenario RR1 Darkside - Mines of Narshe, Memory Trap Area, Banon's Scenario RR2 Specter - Mines of Narshe, Memory Trap Area, Banon's Scenario RR3 Eukaryote - Mines of Narshe, Memory Trap Area, Banon's Scenario 032 Stray Cat - Plains and forests of overworld in Sabin's Scenario 033 Aepyornis - Plains and forests of overworld in Sabin's Scenario 034 Nettlehopper - Plains and forests of overworld in Sabin's Scenario 035 Chippirabbit - Plains and forests of overworld in Sabin's Scenario 036 Captain - Outside of Castle Doma (automatic) 037 Imperial Soldier - Outside of Castle Doma RR4 Doberman - Imperial Camp 038 Templar - Imperial Camp (automatic) 039 Satellite - Imperial Camp XXX Kefka - Imperial Camp 040 Ghost - Phantom Forest 041 Poplium - Phantom Forest 042 Cloud - Phantom Train 043 Angel Whisper - Phantom Train 044 Oversoul - Phantom Train 045 Bomb - Phantom Train 046 Living Dead - Phantom Train 047 Apparition - Phantom Train 048 Siegfried - Phantom Train 284 Phantom Train - Boss of Phantom Train area 049 Opinicus Fish - Baren Falls 285 Rhizopas - Boss of Baren Falls 050 Anguiform - Serpent Trench 051 Aspiran - Serpent Trench 052 Actinian - Serpent Trench 053 Fidor - Narshe Three-Party Assault vs. Kefka 054 Corporal - Narshe Three-Party Assault vs. Kefka 055 Hunting Hound - Narshe Three-Party Assault vs. Kefka 286 Hell's Rider - Boss in Narshe (missable) 287 Kefka - Boss in Narshe 056 Fossil Dragon - Desert east of Kohlingen (Figaro Castle Location #2) 057 Vulture - Plains around Kohlingen, Jidoor, and Zozo 058 Iron Fist - Plains around Kohlingen, Jidoor, and Zozo 059 Bloodfang - Plains around Kohlingen, Jidoor, and Zozo 060 Rock Wasp - Forests around Kohlingen, Jidoor, and Zozo 061 Paraladia - Forests around Kohlingen, Jidoor, and Zozo 062 Harvester - Zozo 063 Hill Gigas - Zozo 064 Gobbledygook - Zozo 065 Veil Dancer - Interior Buildings of Zozo 066 Stunner - Opera House - above the stage 067 Goetia - Opera House - above the stage 289 Ultros - Boss of Opera House 068 Litwor Chicken - Southern Continent 069 Joker - Southern Continent 070 Don - Southern Continent 071 Wyvern - Southern Continent 072 Grasswyrn - Southern Continent 074 Bug - Desert west of Albrook 075 Onion Knight - Magitek Factory 076 Sergeant - Vector / Magitek Factory 077 Belzecue - Vector / Magitek Factory 078 Proto Armor - Vector / Magitek Factory 079 Trapper - Magitek Factory (beyond Shiva/Ifrit only?) 080 Flan - Magitek Factory, Junk Heap area 290 Ifrit - Magitek Factory, Junk Heap area 291 Shiva - Magitek Factory, Junk Heap area 081 General - Magitek Factory (beyond Shiva/Ifrit only?) 082 Destroyer - Magitek Research Facility 083 Lenergia - Magitek Research Facility 292 Number 024 - Magitek Research Facility 084 Magna Roader P - Magitek Research Facility, Cart 085 Magna Roader R - Magitek Research Facility, Cart 293 Number 128 - Magitek Research Facility, Cart 294 Right Blade - Magitek Research Facility, Cart 295 Left Blade - Magitek Research Facility, Cart 086 Chaser - Vector, after Magitek Research Facility siege 073 Grenade - Forest northwest of the Veldt (rare) 097 Intangir - Triangle Island (NE most island on map) 087 Outcast - Sealed Cave 088 Provoker - Sealed Cave 089 Zombie Dragon - Sealed Cave 090 Antares - Sealed Cave 091 Lich - Sealed Cave 112 Ninja - Sealed Cave Switch, Floating Island XXX Kefka - Sealed Cave, before the Sealed Gate 092 Imperial Elite - Imperial Palace, During Banquet 093 Mega Armor - Imperial Palace, Before Banquet 094 Briareus - Crescent Island 095 Devourer - Crescent Island 096 Chimera - Crescent Island 098 Balloon - Thamasa, Burning House 298 Flame Eater - Thamasa, Burning House 099 Bonnacon - Esper Caves 100 Land Grillon - Esper Caves 101 Adamankary - Esper Caves 102 Mandrake - Esper Caves 103 Venobennu - Esper Caves 299 Ultros - Boss of Esper Caves XXX Kefka - Thamasa 104 Sky Armor - Approach to Floating Continent 105 Spitfire - Approach to Floating Continent 300 Ultros - Boss, Approach to Floating Continent 301 Typhon - Boss, Approach to Floating Continent 302 Air Force - Boss, Approach to Floating Continent 303 Laser Gun - Boss, Approach to Floating Continent 304 Missile Bay - Boss, Approach to Floating Continent 305 Bit - Boss, Approach to Floating Continent 106 Brainpan - Floating Continent 107 Misfit - Floating Continent 108 Apocrypha - Floating Continent 109 Dragon - Floating Continent 110 Platinum Dragon - Floating Continent 111 Behemoth - Floating Continent 306 Gigantos - Floating Continent, Chest 307 Ultima Weapon - Boss of Floating Continent 113 Naude - Floating Continent (Escape off only) 308 Nelapa - Boss of Floating Continent ---------------------------WOR----------------------------------------------- 116 Peeper - South Continent, around Kefka's Tower. Also on Solitary Island 121 Black Dragon - South Continent, around Kefka's Tower (Desert) Also on Solitary Island 114 Fafnir - South Continent, around Kefka's Tower (Plains) 115 Killer Mantis - South Continent, around Kefka's Tower (Plains) 117 Murussu - South Continent, around Kefka's Tower 118 Gigantoad - South Continent, around Kefka's Tower 119 Land Ray - South Continent, around Kefka's Tower 120 Luna Wolf - South Continent, around Kefka's Tower 122 Rukh - South Continent, around Kefka's Tower 123 Zokka - Tzen, Collapsing House 124 Nightwalker - Tzen, Collapsing House 125 Scorpion - Tzen, Collapsing House 126 Delta Beetle - Serpent Road between Nikeah and Mobliz 127 Vampire Thorn - Serpent Road between Nikeah and Mobliz 128 Lizard - Serpent Road between Nikeah and Mobliz 129 Devoahan - Serpent Road between Nikeah and Mobliz XXX Humbaba - Mobliz, before getting the Airship 130 Sandhorse - Desert of Figaro 131 Cancer - Desert of Figaro, South Figaro environs 132 Oceanus - South Figaro environs 133 Desert Hare - South Figaro environs 134 Humpty - Cave of Figaro 135 Cruller - Cave of Figaro 137 Neck Hunter - Cave of Figaro 138 Dante - Cave of Figaro 136 Dropper - Castle Figaro, Engine Room 310 Tentacle - Boss of Castle Figaro, Engine Room 311 Tentacle - Boss of Castle Figaro, Engine Room 312 Tentacle - Boss of Castle Figaro, Engine Room 313 Tentacle - Boss of Castle Figaro, Engine Room 139 Bogy - Overworld, Kohlingen region 140 Marchosias - Overworld, Kohlingen region 141 Deepeye - Overworld, Kohlingen region 142 Mousse - Overworld, Kohlingen region 143 Borghese - Darill's Tomb 144 Malboro - Darill's Tomb 145 Cloudwraith - Darill's Tomb 146 Exoray - Darill's Tomb 147 Skeletal Horror - Darill's Tomb 314 Angler Whelk - Darill's Tomb, Box Monster 315 Angler Whelk - Darill's Tomb, Box Monster 316 Dullahan - Boss of Darill's Tomb 309 Humbaba - Mobliz, after getting Airship 174 Leap Frog - Overworld by Jidoor, Zozo, Maranda, and Narshe 175 Slagworm - Desert by Maranda 176 Cactuar - Desert by Maranda 177 Crawler - Overworld by Narshe, Maranda 178 Sprinter - Overworld by Jidoor and Zozo 179 Basilisk - Overworld by Narshe 180 Lycaon - Overworld by Jidoor and Zozo 181 Greater Mantis - Overworld by Jidoor, Zozo, Maranda, and Narshe 196 Vasegiatta - Overworld by Thamasa 197 Gloomwind - Overworld by Thamasa 198 Purusa - Forest southwest of Thamasa 148 Mugbear - Mt. Zozo 149 Devil Fist - Mt. Zozo 150 Luridan - Mt. Zozo 151 Punisher - Mt. Zozo 152 Glasya Labolas - Mt. Zozo 341 Storm Dragon - Mt. Zozo, Switch 153 Gorgimera - Cave on the Veldt 154 Twinscythe - Cave on the Veldt 155 Death Warden - Cave on the Veldt, Treasure Chest 317 Behemoth King - Boss, Cave on the Veldt (Original) 318 Behemoth King - Boss, Cave on the Veldt (Undead) 156 Misty - Owzer's Mansion, Painting only 157 Rafflesia - Owzer's Mansion, Painting only 158 Still Life - Owzer's Mansion, Painting only 159 Coeurl Cat - Owzer's Mansion 160 Crusher - Owzer's Mansion 161 Blade Dancer - Owzer's Mansion 162 Caladrius - Owzer's Mansion 319 Chadarnook - Boss of Owzer's Mansion 163 Ouroboros - Phoenix Cave 164 Face - Phoenix Cave 165 Zeveak - Phoenix Cave 166 Seaflower - Phoenix Cave 167 Galypdes - Phoenix Cave 168 Necromancer - Phoenix Cave 169 Clymenus - Phoenix Cave 170 Chaos Dragon - Phoenix Cave 337 Red Dragon - Phoenix Cave, near the exit 171 ??? 172 Tyrannosaur - Forest north of the Veldt 173 Tumbleweed - Plains north of the Veldt 182 Test Rider - Town of Narshe 183 Wizard - Narshe Ice Cliffs (Three-Party Assault Area) 184 Lukhavi - Town of Narshe 185 Magna Roader Y - Caves of Narshe 186 Magna Roader B - Caves of Narshe 187 Psychos - Narshe Ice Cliffs (Three-Party Assault Area) 188 Garm - Town of Narshe 340 Ice Dragon - Narshe, Ice Cliffs (Three-Party Assault Area) 320 Valigarmanda - Narshe, Ice Cliffs 189 Tonberry - Narshe, Umaro's Cave 190 Onion Dasher - Narshe, Umaro's Cave 191 Anemone - Narshe, Umaro's Cave 192 Illuyankas - Narshe, Umaro's Cave 193 Knotty - Narshe, Umaro's Cave 194 Tzakmaqiel - Narshe, Umaro's Cave 321 Tonberries - Narshe, Umaro's Cave (treasure chest) 322 Umaro - Boss of Narshe, Umaro's Cave 195 Zone Eater - Triangle Island 199 Covert - Zone Eater's Belly 200 Kamui - Zone Eater's Belly 201 Wartpuck - Zone Eater's Belly 202 Shambling Corpse - Zone Eater's Belly 203 Amduscias - Zone Eater's Belly 204 Baalzephon - Zone Eater's Belly 208 Weredragon - Cyan's Dream, Escher Dreamscape 211 Alluring Rider - Cyan's Dream, Escher Dreamscape 212 Pandora - Cyan's Dream, Escher Dreamscape 213 Parasite - Cyan's Dream, Escher Dreamscape 214 Coco - Cyan's Dream, Escher Dreamscape 323 Curlax - Boss, Cyan's Dream, Escher Dreamscape 324 Laragorn - Boss, Cyan's Dream, Escher Dreamscape 325 Moebius - Boss, Cyan's Dream, Escher Dreamscape 205 Samurai - Cyan's Dream, Phantom Train Dreamscape 206 Al Jabr - Cyan's Dream, Phantom Train Dreamscape 207 Suriander - Cyan's Dream, Phantom Train Dreamscape 209 Schmidt - Cyan's Dream, Magitek Armor Dreamscape 210 Pluto Armor - Cyan's Dream, Magitek Armor Dreamscape 215 Io - Cyan's Dream, Magitek Armor Dreamscape 326 Wrexsoul - Boss, Cyan's Dream, Doma Dreamscape 327 Soul Saver - Boss, Cyan's Dream, Doma Dreamscape =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- IV. Esper List =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ World of Balance Espers ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Name | Spells | Special Move (MP Required): (SNES name) |(Learn Rate) | Description of Summon Ability Lvl Up | | Bonus | | Location of Summon ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Ramuh | Thunder (x10)| Judgment Bolt (25MP) | Thundara (x2)| Bathes all enemies in lightning. | Poison (x5)| Stamina +1 | | Top of the tower in Zozo. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Kirin | Cure (x5)| Holy Aura (18MP) | Cura (x1)| Gradually restores the party's HP. | Regen (x3)| | Poisona (x4)| NO BONUS | Libra (x5)| Top of the tower in Zozo. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Siren | Sleep (x10)| Lunatic Voice (16MP) | Silence (x8)| Silences all enemies. | Slow (x7)| HP + 10% | Fire (x6)| Top of the tower in Zozo. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Cait Sith | Confuse (x7)| Cat Rain (26MP) (Stray) | Imp (x5)| Confuses all enemies. | Float (x2)| Magic +1 | | Top of the tower in Zozo. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Ifrit | Fire (x10)| Hellfire (26MP) | Fira (x5)| Scorches all enemies in a fiery blaze. | Drain (x1)| Magic +1 | | Magitek Factory, Junk Room ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Shiva | Blizzard (x10)| Diamond Dust (27MP) | Blizzara (x5)| Envelops all enemies in an arctic chill. | Rasp (x4)| | Osmose (x4)| NO BONUS | Cure (x3)| Magitek Factory, Junk Room ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Unicorn | Cura (x4)| Healing Horn (30MP) | Esuna (x3)| Cures party of most status ailments. | Dispel (x2)| | Protect (x1)| NO BONUS | Shell (x1)| Magitek Research Facility, Back Room ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Maduin | Fira (x3)| Chaos Wave (44 MP) | Blizzara (x3)| Unleashes a tide of anger on enemies. | Thundara (x3)| Magic +1 | | Magitek Research Facility, Back Room ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Catoblepas | Bio (x8)| Demon Eye (45 MP) (Shoat) | Break (x5)| Petrifies all enemies. | Death (x2)| HP +10% | | Magitek Research Facility, Back Room ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Phantom | Berserk (x3)| Ghostly Veil (38 MP) | Vanish (x3)| Turns all allies invisible. | Gravity (x5)| MP + 10% | | Magitek Research Facility, Back Room ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Carbuncle | Reflect (x5)| Ruby Light (36 MP) (Carbunkl) | Haste (x3)| Casts Reflect on all allies. | Shell (x2)| | Protect (x2)| Magic +1 | Teleport (x2)| Magitek Factory, Junk Room ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Bismarck | Fire (x10)| Breach Blast (50 MP) | Blizzard (x20)| Slams all enemies with giant bubbles. | Thunder (x20)| Strength +2 | Raise (x2)| Magitek Factory, Junk Room ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Golem | Protect (x5)| Earthen Wall (33 MP) | Stop (x5)| Protects party from physical attacks. | Cura (x5)| Strength +2 | | Jidoor Auction House, ~20,000 Gil ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Zona Seeker | Rasp (x20)| Magic Shield (30 MP) (Zoneseek) | Osmose (x15)| Increases the party's magic defense. | Shell (x5)| Magic +2 | | Jidoor Auction House, ~10,000 Gil ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Seraph | Raise (x5)| Angel Feathers (40 MP) (Sraphim) | Cura (x8)| Restores HP to all allies. | Cure (x20)| | Regen (x10)| Tzen, after Vector: 3000 gil (WOB) NO BONUS | Esuna (x4)| 10 gil (WOR) ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ World of Ruin Espers (Incomplete) ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Quetzalli | Haste (x20)| Sonic Dive (61 MP) (Palidor) | Slow (x20)| Lifts the party up for an aerial attack. | Hastega (x2)| | Slowga (x2)| NO BONUS | Float (x5)| Solitary Island, after Airship ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Fenrir | Teleport (x10)| Howling Moon (70 MP) | Banish (x5)| Creates illusionary images of the party. | Stop (x3)| MP + 30% | | Mobliz, Battle with Humbaba ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Valigarmanda | Firaga (x1)| Tri-Disaster (68 MP) (Tritoch) | Blizzaga (x1)| Hits enemies with fire, ice and lightning | Thundaga (x1)| Magic +2 | | Narshe, after defeating Valigarmanda ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Midgardsormr | Quake (x3)| Alluring Embrace (40 MP) (Terrato) | Graviga (x1)| Crushes enemies with seismic waves. | Tornado (x1)| HP + 30% | | Narshe, Umaro's Cave, in skull. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Lakshmi | Cure (x25)| Alluring Embrace (74 MP) (Starlet) | Cura (x20)| Restores HP to all allies. | Curaga (x1)| | Regen (x20)| Jidoor, Owzer's Mansion Stamina +2 | Esuna (x20)| Bookshelf after defeating Chadarnook. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Alexander | Holy (x2)| Divine Judgment (90 MP) | Shell (x10)| Sears enemies with a beam of holy light. | Protect (x10)| | Dispel (x10)| Throne Room, Doma. NO BONUS | Esuna (x15)| After finishing Cyan's Dreamscape. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Phoenix | Raise (x10)| Flames of Rebirth (110 MP) | Arise (x2)| Revives all KO'd allies. | Reraise (x1)| | Curaga (x2)| NO BONUS | Firaga (x3)| After finishing Phoenix Cave. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- V. Magic List =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- This list is incomplete to this point in the guide. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Name | Espers | Spell Description Spell Type |(Learn Rate) | MP Required ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Cure | Kirin (x5)| Restores HP. Restore | Shiva (x3)| 5 MP | Seraph (x20)| | Lakshmi (x25)| ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Cura | Kirin (x1)| Restores HP. Restore | Unicorn (x4)| 25 MP | Golem (x5)| | Seraph (x8)| | Lakshmi (x20)| ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Curaga | Lakshmi (x1)| Restores HP. Restore | | 40 MP ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Raise | Bismarck (x2)| Revives a KO'd target. Restore | Seraph (x10)| 30 MP | Phoenix (x10)| ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Arise | Phoenix (x2)| Revives and fully restores the HP of a Restore | | KO'd target. | | 60 MP ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Poisona | Kirin (x4)| Removes poison status from the target. Restore | | 3 MP ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Esuna | Unicorn (x3)| Removes most status ailments from the Restore | Seraph (x4)| target. | Lakshmi (x20)| 15 MP ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Regen | Kirin (x4)| Gradually restores the target's HP. Restore | Seraph (x10)| 10 MP | Lakshmi (x20)| ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Reraise | Phoenix (x1)| Automatically revives the target the next | | time he or she is KO'd. Restore | | 50 MP ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Fire | Siren (x6) | Attacks with fire. Attack | Ifrit (x10)| 4 MP | Bismarck (x20)| ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Blizzard | Shiva (x10)| Attacks with ice. Attack | Bismarck (x20)| 5 MP ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Thunder | Ramuh (x10)| Attacks with lightning. Attack | Bismarck (x20)| 6 MP ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Poison | Ramuh (x5)| Inflicts poison on the target. Attack | | 3 MP ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Drain | Ifrit (x1)| Absorbs HP from the target. Attack | | 15 MP ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Fira | Ifrit (x5)| Attacks with fire. Attack | Maduin (x3)| 20 MP ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Blizzara | Shiva (x5)| Attacks with ice. Attack | Maduin (x3)| 21 MP ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Thundara | Ramuh (x2)| Attacks with lightning. Attack | Maduin (x3)| 22 MP ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Bio | Catoblepas (x8)| Releases a bacterial cloud. Attack | | 26 MP ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Firaga | Valigarmanda (x1)| Attacks with fire. Attack | Phoenix (x3)| 51 MP ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Blizzaga | Valigarmanda (x1)| Attacks with ice. Attack | | 52 MP ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Thundaga | Valigarmanda (x1)| Attacks with lightning. Attack | | 53 MP ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Break | Catoblepas (x5)| Inflicts petrification on the target. Attack | | 25 MP ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Death | Catoblepas (x2)| KO's the target. Attack | | 35 MP ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Holy | Alexander (x2)| Attacks with holy energy. Attack | | 40 MP ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Gravity | Phantom (x5)| Reduces the target's HP by 1/2. Attack | | 33 MP ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Graviga | Midgardsormr (x1)| Reduces the target's HP by 3/4. Attack | | 48 MP ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Banish | Fenrir (x5)| Banishes enemies to another dimension. Attack | | 53 MP ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Ultima | Ragnarok (x1)| Attacks all enemies with powerful, lost | | magic. Attack | | 80 MP ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Quake | Midgardsormr (x3)| Opens a rift in the earth that swallows up | | and damages all enemies and allies. Attack | | 50 MP ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Tornado | Midgardsormr (x1)| Evokes scouring winds that reduce all | | enemies and allies to critical HP levels. Attack | | 75 MP ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Libra | Kirin (x5)| Reveals the target's level, HP, MP, and Assist | | elemental weaknesses. | | 3 MP ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Slow | Siren (x7)| Reduce's the target's speed. Assist | Quetzalli (x20)| 5 MP ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Rasp | Shiva (x5)| Damage's the target's MP. Assist | Zona Seeker (x20)| 12 MP ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Silence | Siren (x8)| Inflicts silence on the target. Assist | | 5 MP ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Protect | Unicorn (x1)| Places a magical shield around the target Assist | Carbuncle (x2)| that boosts defense. | Golem (x5)| 12 MP | Alexander (x10)| ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Sleep | Siren (x10)| Inflicts sleep on the target. Assist | | 5 MP ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Confuse | Cait Sith (x7)| Inflicts confusion on the target. Assist | | 8 MP ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Haste | Carbuncle (x3)| Increases the target's speed. Assist | Quetzalli (x20)| 10 MP ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Stop | Cait Sith (x7)| Stops the flow of time around the target | | preventing it from acting. Assist | | 10 MP ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Berserk | Phantom (x3)| Inflicts berserk status on the target. Assist | | 16 MP ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- [WN06] VI. What's New Archives =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- 07/02/22 - Continued Walkthrough and Bestiary listings to Kefka's Tower v0.57 access, plus some. - Completed Walkthrough TOC. - Continued with Esper and Magic sections. - Corrections of typographical errors throughout. - Minor errors corrected - see Acknowledgement section. - Corrected some information in section 12 on Albrook. - Added in shortcut tags. 07/02/18 - Continued Walkthrough and Bestiary listings to the midpoint of v0.37 the game. Version numbers will be determined by bestiary completion % by that point in the walkthrough. - Added in Esper section, listing all Espers to this point in the walkthrough. - Added partially complete Magic section. - Corrected some information in section 7C (fleshed out Phantom Train material, added Mobliz soldier info). - Shunted previous What's New segments to their own spot at the end of this file. 07/02/10 - Wrote up Sabin scenario for initial release. v0.15 - Added Bestiary section that runs until the present end of the walkthrough. 07/02/08 - Wrote up Locke/Banon scenarios. v0.12 - Numerous edits to some previous information. 07/02/07 - Obtained the game from WalMart! Huzzah! v0.08 - Wrote walkthrough through to Lethe River. 07/02/04 - Created outline for guide. v0.01 =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- [AC07] VII. Acknowledgements =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Thanks go out to CJayC, because they're almost required for any FAQ on GameFAQs. Thanks to Steve Kennedy, for reminding me about the conditions for triggering the scenes in Mobliz with the soldier. Thanks to Draven for pointing out the alternative way of going about this. Thanks to the following folks for catching errors: Draven, noting that the fellow that holds the Seraph Magicite is a thief, not a soldier; Mike22376, for catching a bestiary numbering error in Banon's scenario; and to Lizardguyin209 for noting item drop errors for the Vargas and the 3rd Ultros fights. Cheers and jeers go to the fine folks of Nintendo Power. The cheers are for that excellent strategy guide for FF3US produced 13 years ago, which I'm inevitably drawing from in my writing whether I want to or not. The jeers are for the spoilers in the three issues of Nintendo Power that had FF3 strategies listed. You guys didn't HAVE to say what Terra's background was!!!!!! Jerks. The point data for the banquet was pulled from that guide, but the description is wholly mine. Yes, I played FF6 so many times that I STILL remember the point values for each of the questions, even though that guide has long been lost to the black hole of my book collection, and even after five or so years since my last playthrough. >.> Cheers and jeers to Square and Square-Enix - for making my favorite game of all time. The jeers are for making a game so good that it can distract me from all the other ones that I've ever bought. ==================================EOF========================================