Genso Suikoden Card Stories: Card Detail Info Notes: This guide covers the actual physical card game itself although it can also be used for the Gameboy Advance game as well. If you do use it for the Gameboy Advance game though be warned that the Silver Rare cards in the game can have text which is not found on the actual physical cards (some examples of this in the game are the Silver Mastermind versions of McDohl and Luca). The Silver Rare cards can also have other discrepencies as well (such as Neclord and Mukumuku being treated as leaders and other characters getting additional values etc). Also note that for some reason (probably an error when programming the game) the following two cards in the GBA game have had their texts exchanged (the cards are: 149. Reconnaissance and 152. Highland Reconnaissance). I have organised the cards into the various volumes that came out to make it easier to read. Also note that this guide only has a translation of all of the card's texts. There isn't any information about what attack, military and building values and what runes characters have etc. In the case of the Suikoden 4 characters I translated the cards before the Official American and Europe releases came out. As a result of this there will probably be discrepencies with names etc. Some cards which are listed below did have errors on them when they were printed and as such it was too late to change them. Konami's Official Suikoden Card Stories site has an errata list which I have used for the cards. There are quite a few minor errors on some cards but the three most noticeable examples of errors on the cards are: 192. Lepant (the actual card states that your Highland Kingdom characters get a -2 attack and a -500 military strength. The error here being the fact that you can only use Toran Liberation characters in your deck with Lepant). 276. Han (the problem with this card isn't the text but the fact that all the printed cards that I know of have a picture of Alex on it instead of Han himself though the correct picture of the card is on Konami's official site). CS2-365. Troop Battle (Odessa is mentioned in the text despite the fact that she is a Mastermind only and as such cannot be dispatched to a mission. I haven't noticed this on Konami's site however though I haven't checked it in a while. I can only guess that maybe if there are any more cards in the future there could be an Odessa card that is a proper character). All cards marked with a * (either in the card title or description part) are a rough guess based on my translation. If it is next to the person's name I'm not sure of the translation for the whole card. If the * is in the description I know part of it but not the bit where the star is. Whenever the term "in play" is used it basically means that the character does not have to be on the same mission to have it's text go into effect and that the character might be on an unsolved mission, stationed etc (examples of this are 008. Hero 2 and 047. Jill) - This mark appears under a card when there is no text for the card (examples of this are Abizboah and some missions and facilities etc). Please note that though I have double-checked this translation there are still probably going to be a few mistakes (not including the * marks which I already know about). If you spot any others please contact me via a Private Message on Suikosource. Please also note that I am doing this for non-profit as I am sure many fans would want the translations to play the game and also for the fact that I really like the Suikoden cards as well as the series itself. Suikoden and all of it's various merchandise are copyright of Konami. Now onto the translations: Vol. 1 Starter & Booster (Cards 001 - 191) Masterminds 001. McDohl Once your deck runs out, allows you to re-use the discarded deck but only once. 002. Hero 2 (Protagonist) For every facility you build you get 1 VP for each of those facilities. 003. Adlai Allows all Craftsmen to be used on missions ignoring the "Leader" rule. Also +1 building for every character you have in your deck. 004. Annabelle After your supplement phase is over you may discard 1 of your cards and pick up another from your deck if you wish. 005. Gorudo Treat all characters as if they are all have the "betrayal" trait. Characters in the same camp as their mastermind will not have a "betrayal" trait. 006. Jowy All characters with military strength +100. 007. Luca Rather than passing or playing a card on a mission, you can choose to discard an ally in an active or unsolved mission. The opponent is forced to discard one card from their hand randomly but you can only do this once per turn. Leaders 008. Hero 2 (Protagonist) When this card is in play all New Alliance Army characters have a +1 to their attack including this card. 009. Agares All Highland Kingdom characters with military strength have a +100 including this card. 010. Camus (Unite) - Miklotov. If Flik is already on the mission or is put onto the mission and is on your side then +1 to Camus' attack. 011. Gijimu If the victory criteria is based on attack points then when Gijimu is on the mission it makes your opponent need an extra +2 to clear the mission. 012. Kiba When you either win a battle in the military mission cards or have to withdraw cards because you lost, so long as Kiba is still on the mission it makes him have 2000 to his military strength. 013. Gustav If Lilly is on the same mission and is on your side then Gustav gets a +2 to both his attack and building and a +500 to his military strength. If your opponent has a Lilly card already in play then you cannot use Gustav. 014. Granmeyer (Appearance & Selection). When Granmeyer is put down it forces the next phase (ie: either the next player's turn or your turn). However if the clear requirement is met (ie: he finished off building a facility) it does not force the phase to end. When this ability is used on a Military Duel mission it does not make the duel happen (ie: the clear judging step). It just forces the next turn. 015. Culgan (Appearance & Selection). If Seed is already in play on the same mission as Culgan then you can discard one of the opponent's cards including Seed if he is in play on the opponent's side or you can discard one of your cards. 016. Gengen If Gabocha is already in play or put into play then Gengen gets a +2 attack and +2 building. 017. Seed If Culgan is on the same mission as Seed then Seed gets a +1 to his attack and +500 to military strength. 018. Jowy When Jowy is in play all Highland Kingdom characters get a +1 to their attack. 019. Solon Jhee You cannot use this character to be stationed on a completed mission. 020. Theresa (Appearance). Draw 1 card from your deck and place it in your hand. 021. Han When the military mission is decided (ie: after the duel between the player and the opponent) Han gets a +1000 to his military strength during the decision. 022. Hauser If your side has less leaders than your opponent on this misson, Hauser's attack +4. If any Highland Kingdom characters are on the opponent's side of the same mission then Hauser gets a +1500 to his military strength. 023. Valeria If any Highland Kingdom characters are on the opponent's side for the same mission then Valeria gets a +3 to her attack. 024. Viktor If Flik is already in play or is put into play on the same mission and is on your side then Viktor gets a +1000 to his military strength. 025. Flik If Viktor is already in play or is put into play on the same mission and is on your side then Flik gets a +2 to his attack. 026. Miklotov (Unite) - Camus. If Camus is in play or is put into play and is on your side on the same mission then Miklotov gets a +1 to his attack. If both Flik and Camus are in play on your side on the same mission then he also gets +500 to his military strength. 027. Makai (Appearance). Shuffle your discarded pile and then take the top card of it and place it in your hand. 028. Maximillian You can only use Maximillian on Military Duel missions. (Appearance & Selection). You may discard any character with a military strength of 300 or less on either your side or the opponent's side on the same mission. 029. Rina (Appearance). You have to discard any 1 male character on your opponent's side. 030. Ridley (Selection). If Ridley is in play on a Military Duel mission then you have the option of returning him into your hand if you wish at the time of the Military Duel decision. However if your hand is full you cannot do this. When returning Ridley to your hand the Military strength value of his does not count on the mission. 031. Luca (Appearance). When Luca is put down both the player and his/her opponent must discard all the cards in their respective hands. Also Luca cannot be used on Facilities. 032. Lepant All characters in play on the same mission and that are on your side with a military strength value that can link with Lepant get a +100 to their military strength (excluding this card) providing Lepant is put into play. Commoners 033. Eilie (Unite) - Rina, Bolgan. 034. Apple (Appearance) Your opponent must discard one card from their hand. If it is a character card then they must discard another card as well. 035. Vincent (Unite) - Simone. (Apperance). When Vincent unites with Simone (ie: Vincent is put down after Simone) one of your opponent's cards in their hand is discarded at random. 036. Emilia (Appearance). Draw 2 cards from your deck. You must keep one of them and put it into your hand. The other card you must discard. If the Library facility has been built or is being built then +1 to Emilia's building. 037. Kasumi (Appearance). Your opponent must show you all of the cards in their hand. 038. Gabocha (Unite) - Gengen, Shiro. 039. Klaus (Correspondence). When your opponent puts down a mission and the text in the mission is processed you may discard that mission with this card if it is in your hand and another card in your hand so long as the second card you have to discard is not a character card. The turn then carries on with your opponent's main phase. This ability can only be used if you have less VP than your opponent does. 040. Kouyu (Selection). After clearing a mission and stationing a character on the mission Kouyu may return any 1 of your characters that were used for that mission and return it into your hand (except Kouyu). If you have a full hand then Kouyu cannot do this. 041. Sasarai (Appearance). You must discard any character in play on either side on the same mission as this character. This ability only goes into effect on normal attack missions. 042. Sheena Sheena can only be put down on a mission if there is a female character already in play on it on your side. If there is no female character in play on the same mission as this card on the opponent's side then Sheena gets a +2 to his attack. 043. Jess (Appearance). After Jess is put down the military duel automatically ends and forces the duel to happen. 044. Simone (Unite) - Vincent. (Appearance). When Simone unites with Vincent (ie: Simone is put down after Vincent) your opponent must discard the top two cards in their deck. 045. Shu (Selection). This ability can only be used on a Military duel mission. When no more characters can be put down and the duel is about to begin the player who has Shu can send any 1 of the opponent's characters in play on the mission back into their opponent's hand. If the opponent's hand is full this ability cannot be used. 046. Jude If Jude is on a Facility then your opponent requires an extra +3 to obstruct it. 047. Jill All Highland Kingdom characters in play get a +1 to both their attack and building including this card. 048. Shin (Unite) - Genshu. If Theresa is in play on opponent's side then Shin cannot be used. If Theresa is in play or is put into play on your side then Shin gets +2 to his attack. (Selection). If Theresa draws Shin from the deck using her ability then you can use Shin immediately on the same mission if you so wish. 049. Stallion (Selection). If this character is on a Military Duel or normal attack mission then after the duel has happened or when the mission has been cleared if it is a normal attack mission then if your military strength value is less than your opponent's on the mission you may return all all of the characters that were on the mission including Stallion to your deck. You must then shuffle your deck. 050. Tai Ho (Appearance). For each number of links on this mission then the characters with the least attack value must be discarded. 051. Chaco If both players use any characters with any abilities which have to discard a character on your side then when Chaco is in play on your side on the same mission then all your characters on the same mission as Chaco (including Chaco) cannot have abilities used on them. 052. Tsai (Appearance). When there are two or more characters with a military strength value on your opponent's side on the same mission then your opponent must choose one character on their side to discard which has a military strength value. 053. Tengaar (Unite) - Hix. If Hix is in play or is put into play +1 to Tengaar's attack. 054. Tomo (Unite) - Tsai. If Tsai is in play or is put into play then Tsai's attack +1. 055. Nanami (Unite) - Hero 2 (Protagonist), Jowy. 056. Nina (Unite) - Flik. If Flik is on the same mission then +1 to Nina's attack. 057. Barbara (Appearance). Take the bottom card of your discarded pile and place it at the bottom of your deck. You may do this up to 3 times if you wish. 058. Viki (Appearance). All the characters in play on the mission are discarded. 059. Hix If Tengaar is discarded from being in play then +4 to Hix's attack (an effect is not accumulated). This effect only lasts until the end of the turn. 060. Pilika (Appearance & Selection). Pilika discards the mission including everyone on it so long as it is a mission or facility that you put down. (This ability can be cancelled). 061. Fitcher (Appearance). All characters on your opponent's side on the same mission as this card that link with their first character in play on it must be discarded. 062. Freed Y When Yoshino uses the (Unite) ability then +2 to Freed Y's attack. This effect only lasts until the end of the turn. 063. Pohl (Correspondence). When you have to dispatch or discard a card in your hand at random then you may choose to use this card instead. 064. Boris (Correspondence). If Ridley is on your side and is discarded from a mission and you have Boris in your hand you can automatically put Boris down regardless of any link problems. If it is a Military Duel mission then you can automatically make the mission proceed to the clear judging step (ie: the actual duel). 065. Bolgan (Appearance). If Eilie and Rina are in play and both on your side on the same mission with Bolgan then your opponent must choose one of the cards in their hand to discard and you must then also discard one of the opponent's characters in play on the mission if any are on that is. 066. Marlowe This character gets a +1 to it's building for each facility that you have built respectively. 067. Mondo (Unite) - Kasumi. When the military duel comes to the actual duel, for all your opponent's character cards in play on the same mission as Mondo then x200 for Mondo's military strength. 068. Yam Koo (Unite) - Tai Ho. Attack of Tai Ho +1 if he is in play. 069. Yuber (Betrayal). (Selection). If you use this card and Yuber has betrayed your opponent (because the opponent had him in play) you may discard one of your opponent's characters in play that was on the mission that Yuber was discarded from. 070. Yoshino (Unite) - Freed Y. 071. Rowd (Betrayal). If your opponent uses a character after this card has been played on the same mission as this card which has a military strength of 1500 or more then Rowd must be immediately discarded. 072. Lilly (Unite) - Gustav. All City-State Independant characters in play other than Lilly get a +1 to their attack. 073. Lucia For each Jowston City State character that is put into play on your opponent's side +2 to Lucia's attack and +100 to her military strength respectively. 074. Luc (Appearance). You must discard any character in play on either side on the same mission as this character. This ability only goes into effect on military duel missions. 075. Leona If Leona is stationed at the Bar all your male characters get a +1 to their attack. 076. Leon (Appearance). All characters on the same mission as this card on both player's sides that don't have a military strength value must be discarded. 077. Lo Wen (Unite) - Kouyu. (Appearance). If Gijimu and Kouyu are both in play or put into play with Lo Wen and all three are on your side then your opponent must discard one of their cards in their hand at random. Also if Gijimu is in play or put into play and is on your side on the same mission then +1 to Lo Wen's attack. Craftsmen 078. Adlai Adlai can only be used on Facilities. 079. Karen Either player must have the same attack power as Karen to put the next card down. The effect of this card only lasts for this turn. 080. Gordon If it is your opponent's turn and Gordon is on an unsolved mission that your opponent put down then they must discard one of the cards in their hand at random. 081. Connell Annallee, Pico and Alberto's building +1 082. Shilo (Appearance). All characters that have a same attack value as another character on the same mission as this card must be discarded. 083. Taki For the mission Taki is put down on links can be ignored and any number of characters can follow her. This applies to the player who put her down only. (Appearance). You also must pick up the top card of your deck and immediately put it down on the mission if you can otherwise you must discard it. Also you cannot use that character's (Unite) ability should it have it. 084. Tetsu If Tetsu is stationed on the Bath Facility then you get a VP for it. 085. Tessai All characters on your side that can link with Tessai on the same mission get an additional +1 to their attack. 086. Tenkou (Appearance & Selection). You may exchange one of your characters on this mission with another from an unsolved mission. You cannot exchange Tenkou. If you exchange a character with another (Appearance) ability that also goes into affect. Also you can ignore links and dispatch conditions (eg: Adlai's) with this card so you can exchange any card regardless of those problems. 087. Templeton (Appearance). You must look through your discarded pile and place all discarded Facilities and Missions into your deck and then shuffle your deck. 088. Tuta (Selection). At the time of a Combat Force (ie: Military duel decision) or a normal attack mission clearing you may choose 1 of your cards to be returned to the bottom of your deck. 089. Tony Hai Yo's attack +2. 090. Hai Yo If used on the Restaurant facility then building +1. If used on the Cooking Match mission then attack +1. 091. Hans Any character that has a military strength value apart from Highland Kingdom characters gets a +100 to their military strength. (Correspondence). If one of your stationed characters is discarded from a cleared mission/facility then you may place Hans on it. Also instead of discarding the card which was stationed on the cleared mission/facility you must return it into your hand. 092. Huan (Correspondence). If you have to discard all of your characters from a mission other than when it is cleared then instead of discarding them you can place them all in your deck. You must then shuffle your deck and discard this card. 093. Yuzu If Yuzu is stationed on the Ranch (aka: Farm) facility all subsequent missions and facilities have a -1 for clearing them for the player who stationed Yuzu. 094. Raura* (Correspondence). When it comes to you dispatching a character from your hand then if there is another unsolved mission in play you may transfer Raura there and continue playing on that mission ignoring any link problems. 095. Lebrante (Appearance). Your opponent must show you a card in their hand other than a character card. If they don't have one your opponent must discard the top two cards of their deck. Free 096. Anita If Valeria is in play then Anita's attack +1. 097. Abizboah - 098. Amada (Appearance). When the player uses Amada both Amada and your opponent's last card that was put down are compared in attack power on the same mission. The card with the smallest attack is discarded. If they are the same then both cards are discarded. If the opponent has no cards in play then nothing happens. 099. Alberto If Annallee is in play or is put into play on the mission and is on your side then Alberto's building +1. If Pico is in play or is put into play on the mission and is on your side then Alberto's attack +2. 100. Alex If Hilda is stationed on a mission or facility on your side then Alex's attack +2. Also if Alex is used on the Sindar Treasure mission then Alex's attack +1. 101. Annallee (Unite) - Pico, Alberto. (Appearance). You must put down another human character if you have one in your hand. If that character has a (Unite) ability it cannot be used. 102. Ayda If there are only men and women characters on your side on the mission then Ayda's attack -1. If any beasts (not including Kobolds) or non human characters come into play or are in play then her attack stays at 3 or moves back up to 3. 103. Elza (Correspondence). If one of your characters in play has to be discarded because of one of your opponent's characters (eg: Rina etc) then instead of your character being discarded you can discard Elza instead and the opponent must discard their card as well. However if your opponent was a betrayer (eg: Gilbert) then you cannot use this ability and your original character must be discarded. 104. Oulan (Correspondence). At the time of the mission solution (ie: when discarding your cards and after stationing a character) you may discard Oulan (she has to be in your hand and not on the mission) and take up to two of your character cards that were on the mission and place them into your hand. If there is no space left in your hand you cannot do this. If there is just one space left you still can do it with one of the cards. 105. Kahn If Neclord is in play on your opponent's side then +4 to Kahn's attack. Also if Kahn is used on the Suppression of Neclord mission then Kahn's attack +1. 106. Karakurimaru (Gadget) (Unite) - Meg. If Gadget was united with Meg then +1 to Gadget's attack until the end of the turn. (Selection). If Meg used her ability then you may put this card down immediately. 107. Gantetsu There must be a character in play on the mission with an attack of 3 or more. Otherwise Gantetsu cannot be put into play. If Bolgan and Long Chan-Chan are in play on the same mission and are on your side then +3 to Gantetsu's attack. 108. Kinnison At the time of the mission solution (ie: after the character has been stationed and before the cards are discarded) if there is a beast in play then you may return it to your deck. You must then shuffle your deck. 109. Killey You cannot use Killey on a mission if Lorelai is in play on it. If Killey is used on the Sindar Treasure mission then Killey's attack +2. 110. Gilbert (Betrayal). (Appearance). The character with the most number of links in play on the same mission as this card is discarded. If more than one character has the same amount of links then the player who put Gilbert down decides which is discarded. 111. Clive (Appearance & Selection). You may discard any 1 character card in play on your opponent's side on the same mission. After it is discarded then you must discard Clive. 112. Georg For every leader your opponent puts down into play on the same mission then Georg's attack +1 for each leader. 113. Genshu (Appearance & Selection). Any of your opponent's characters with an attack of 3 or more must be discarded if you use this ability. If there are a number of characters with the same attack then your opponent decides which one of their characters must be discarded. After that you must discard Genshu. 114. Sasuke If Kasumi is already in play on your side on the same mission then Sasuke's attack +2. If Kasumi is placed on the mission after Sasuke then Sasuke must be discarded. 115. Zamza If Nanami is in play or put into play and is on your side then +2 to Zamza's attack. If Nanami is on opponent's side then -1 to Zamza's attack. 116. Sigfried If there are no male characters in play on the same mission as this card on your side then +1 for each non male character in play including this card. 117. Jeane All your characters in play that have a rune get a +1 to their attack. 118. Sierra While Sierra is on the mission all (Appearance) abilities cannot be used. 119. Sid (Unite) - Chaco. Chaco cannot use his ability if Sid unites with him or is in play with him. 120. Geordie (Appearance & Selection). You may discard as many cards in your hand as you want. Then you must draw the same number of cards from your deck into your hand. 121. Shiro (Unite) - Kinnison. If united with Kinnison then until the end of the turn +1 to Shiro's attack. 122. Star Dragon Sword (Zodiac Sword) (Appearance). Your opponent must discard one of their cards in their hand at random. If Viktor is in play or put into play and is on your side on the same mission then +1 to Viktor's attack. 123. Nash (Appearance). You must look at all the cards in your opponent's hand and then choose 1 of them for the opponent to discard. 124. Neclord When discarding your cards from a mission instead of discarding Neclord you must place him at the bottom of your deck. 125. Badeaux If any beast is in play or put into play on your side on the same mission as this card then +1 for each of the beast's attacks. If any beasts are on your opponent's side on the same mission then -1 to each of their attacks. 126. Hanna (Unite) - Oulan. If your discarded pile is more than your opponent's then +1 to Hanna's attack. 127. Humphrey Futch's attack +1. 128. Pico If Annallee is in play or is put into play on your side on the same mission then +2 to Pico's attack. 129. Hilda (Appearance). You must replace Hilda with one of your stationed characters regardless of any link problems or dispatch conditions (eg: Adlai). If the character has any abilities they can be used. If you don't have any stationed characters then ignore Hilda's ability. 130. Feather (Unite) - Ayda, Sigfried. 131. Futch (Unite) - Humphrey. If Sasuke and Luc are in play or put into play and are on your side and on the same mission then Futch's attack +3. 132. Pesmerga If Yuber is in play on your opponent's side on the same mission then Pesmerga's attack +4 and military strength +1000. 133. Hoi (Unite) - Hero 2 (Protagonist) If Hoi unites with Hero 2 (Protagonist) then until the end of the turn +1 to Hoi's attack. After the mission has cleared instead of discarding Hoi return him to your deck and shuffle it. 134. Bob For each additional character you have in play or put in play on the same mission as Bob then +1 to Bob's attack for each character respectively. 135. Makumaku - 136. Mikumiku (Unite) - Makumaku, Mukumuku, Mekumeku, Mokumoku. 137. Millie If Millie is not in both player's discarded piles then +2 to her attack and +2 to her building. If Tengaar and Meg are in play or put into play and on your side on the same mission then +5 to Millie's attack. 138. Mukumuku If all five squirrels (ie: Makumaku, Mikumiku, Mukumuku, Mekumeku and Mokumoku) are present on the same mission and all are on your side then the mission is automatically cleared. In the case of facilities they are constructed as well. 139. Mazus Mazus cancels the opponent's next (Appearance) ability. Mazus' ability only lasts until the turn ends. 140. Meg (Appearance & Selection). When you put Meg down you may automatically search your deck for 1 Karakurimaru (Gadget). Also because of Gadget's text then you may use his text and place it down immediately if you want. After that you must shuffle your deck. 141. Mekumeku Unless either Mukumuku, Mikumiku, Mokumoku or Makumaku are in play on your side then Mekumeku cannot be used. 142. Mokumoku Makumaku, Mikumiku, Mukumuku, Mekumeku's attack +1. 143. Rikimaru (Unite) - Amada. If you have built a Restaurant facility then for each Restaurant that has been built +2 to Rikimaru's attack respectively. 144. Richmond (Appearance). Pick up the top card of your deck and look at it. You either then can keep it in your hand or return it to the bottom of your deck. 145. Leknaat (Appearance). Both players must place all of the cards in their respective hand, deck and discarded pile into one new pile. Then both players must draw however many cards as they can from their respective new decks to make up their hand. 146. Lorelai Lorelai cannot be used on the same mission as Killey. If Lorelai is used on the Sindar Treasure mission Lorelai's attack +2. 147. Long Chan-Chan If your opponent has a Restaurant facility built then Long Chan-Chan's attack -2. 148. Wakaba (Unite) - Long Chan-Chan. If united with Long Chan-Chan then Wakaba's attack +1 until the end of the turn. Missions 149. Reconnaissance Any character with an attack of 3 or more cannot be used on this mission. The opponent of the player who cleared the mission has to discard one of their cards in their hand at random. 150. Cooking Match All characters that are used on this mission get their attack value set to 1. Hai Yo can be used as a leader on this mission. 151. Usage Any character with a military strength of 1000 or more cannot be used on this mission. After the mission is cleared and the player has performed their supplement phase the player who cleared it may also discard another card in their hand and draw another from their deck if they wish. 152. Highland Reconnaissance After clearing the mission whoever lost must discard one of their cards from their hand at random. 153. Mist Monster Both players can each only use 1 leader on this mission. The rest of the characters cannot be leaders. 154. New Leaf Entrance Both players can only use 1 non-female character on this mission. The rest of the characters used must be female. 155. The Rescue of Theresa The player who puts this mission down decides whether to use the mission for a Combat Military Duel battle or a normal Attack mission. 156. Enemy Facility Destruction If the player who put this mission down wins they can destroy one of the facilities that their opponent has built if they have any that is. The character who was stationed on the destroyed facility must be discarded. 157. Search for Futch's Dragon If Futch is used on this mission Futch's attack +3. If Futch is on the side of the player who cleared the mission then Futch must automatically be stationed on it. 158. Escape from Muse Your opponent cannot use the (Unite) ability on this mission. For the player who clears the mission as long as you have a space left in your hand you can take one female character that was on the mission and place it in your hand. 159. Sindar Treasure For the player who cleared this mission as long as they have a space left in their hand when it comes to discarding their cards they can take one character and place it in their hand. 160. Captured Front Line Base Construction All characters that are used on this mission have their description texts cancelled. Characters with the (Correspondence) ability cannot be used in conjunction with this mission but can be dispatched on the mission. 161. Captured Base Recovery To put this mission out your opponent needs to have a completed mission (excluding facilities). Whatever mission your opponent has won then this mission will reflect that (ie: if your opponent has a Military Duel mission cleared then this mission will automatically be used for that). In the case of your opponent having both types of mission (both Military and Normal) you have the choice of which to use. If the player who put this mission down wins then he/she also destroys one of their opponent's missions corresponding to this (ie: if you win a military duel than you destroy your opponent's military duel completed mission). The character that was stationed on the mission and the mission itself are then put into their respective discarded pile. 162. Road to Toran All Tertiary Influence characters used on this mission get a +1 to their attack. The player who wins this mission has the option of getting a character from your discarded pile with a military strength figure and putting it into your hand providing you have space for it. Otherwise you cannot do this. You must do this before discarding the characters that were dispatched to the mission. 163. North Window When you clear this mission if you have a facility in your hand then you may show it to your opponent and then automatically construct it. However the text of the facility does not go into play and you can't station a character on it. 164. Suppression of Neclord - 165. Capture of Two-River - 166. Attack of the Beast Rune Whoever puts this mission down has to discard one of the cards in their hand at random after putting the mission down. 167. Mercenary Fortress Offensive and Defensive - 168. Greenhill Liberation Both players can only use 1 leader on this mission. The rest of the characters cannot be leaders. 169. Occupation of Radat The opponent of the player who put this mission down must discard one of their cards in their hand at random immediately after this mission has been put down. 170. Matilda Capture Characters with the (Appearance) ability have their abilities cancelled on this mission. 171. South Window Invasion Characters with the links H and I cannot be used on this mission. 172. Capture of Muse - 173. L'Renouille Infiltration - 174. Single Combat Both players must pick a card to put down and put them down simultaneously. Whoever has the highest card wins. In the event of the players picking the same character it is a tie and the mission is discarded including the respective characters. You can also use any card (eg: Unique, Facility or another Mission). Unique cards are classed as having an attack of 0. Also you must ignore the text of the characters that are used on this mission but that doesn't apply to other character's texts that are stationed or in play elsewhere (eg: if you had Jeane stationed and used Rina then Rina would get a +1 to her attack beacuse of Jeane's text). In the case of mission and facilities their attack is less than 0. So a character even with the attack of 0 would beat a mission or facility that was put down. 175. Single Combat 2 The same as the above card except this time the players' cards are chosen at random. The other difference between this mission and the above one is if it is a tie between two characters with the same attack value that are not unique then the player who put this mission down wins. Facilities 176. Ranch (aka: Farm) - 177. Trading Place When you have to pass or dispatch a character you may discard one card from your hand and draw another card from your deck and place it in your hand if the space allows it. If you have more than one Trading Place built then you can do this as many times as you have them built but only once per turn (eg: if you have 3 trading place facilities you may discard up to 3 cards from your hand and draw up to 3 cards from your deck) but you can only do this once for that turn. 178. Inn Each time you clear a mission or a facility then you may place a character from the cleared mission/facility on this facility and the character that was stationed on this facility can be returned to your hand so long as you have the space for it. 179. Appraisal Store When you have built this then only once at the beginning of your turn you may look at X number of cards from your opponent at random. X stands for how many Appraisal stores you have built (eg: if you have built 3 appraisal stores you can look at 3 of your opponent's cards at random at the beginning of your next turn). 180. Restaurant - 181. Bath - 182. Rune Shop All your characters with a rune get a +1 to their attack. 183. Library Instead of your hand restriction being six it goes up to seven meaning you can now have seven cards in your hand. If all of your libraries are destroyed than your hand restriction goes back to six and you must choose one card in your hand to be discarded if your hand is more than the hand restriction. 184. Warehouse You may take the top card of your discarded pile and place it at the bottom of your deck. You may do this once for each number of Warehouses that you have built. 185. Item Store After this is constructed then the player who cleared it gets a -1 for clearing subsequent facilities and your opponent gets a +1 to obstruct facilities. The condition on your side for building cannot be less than 1 if you have built a few Item Stores. 186. Blacksmith All your characters except for leaders get a +1 to their attack. 187. Bar After your supplement phase you may perform it again if you want. If you have more than one bar built then you can choose whether to use it for each bar. 188. Gambling Joint If the cards in your hand is smaller in quantity than the hand restriction (ie: 6) instead of putting down cards from your hand you can put cards down from your deck. If you cannot put a card down from your deck (ie: it is a mission card etc) then you have to discard the card. Furthermore you then have to discard the next top card on your deck and your opponent has their turn. Even if you have more than one Gambling Joint built and your card cannot be used then your opponent still has their turn. 189. Armour Store The character you first put down on each mission gets a +500 to their military strength. 190. Scroll Store The minimum number of cards that your opponent has to discard on their main phase if they pass increases by 1. You cannot increase this more than their maximum hand limit. 191. Teleport When you complete building this facility your opponent has to discard all of the cards in their hand. Vol. 2 (Cards 192 - 257) Masterminds 192. Lepant All your Toran Liberation characters get a +300 to their military strength. Leaders 193. Alen (Unite) - Grenseal, Flik. (Appearance & Selection). You may draw 1 card from the bottom of your discarded pile. If Flik is in play or is put into play and is on your side on the same mission then +2 to Alen's attack. If Grenseal is in play or put into play and is on your side on the same mission then +500 to Alen's military strength attack. 194. Anji (Appearance). Draw 1 card from your deck. (Selection). If Kanak and/or Leonardo are on the same mission as this card and are on your side then you can return them to your hand as long as you have the space for them. 195. Kasim Hazil (Appearance). You must discard 1 leader card on your opponent's side on the same mission as this card. Kasim gets a -1 to his attack value for each leader card on your opponent's side on the same mission as this card. However his attack value cannot be less than 0. 196. Kasumi If McDohl is in play or is put into play and is on your side on the same mission then +2 to Kasumi's attack and +500 to Kasumi's military strength. (Correspondence). If you have to discard all of your cards in your hand (eg: by Luca, Teleport etc) then instead of doing that you can just discard this card if it is in your hand and all other cards in your hand you can keep. 197. Griffith (Betrayal). (Unite) - Kasim Hazil, Valeria. When Griffith is on a Military Duel battle then whenever your opponent's military power is more than yours then Giffith must be discarded. The (Correspondence) ability cannot be used for this effect. (Correspondence). When Griffith is discarded from a mission you can put down another character card in your hand regardless of link problems. 198. Grenseal (Unite) - Alen, Flik. (Appearance & Selection). You can discard one of your cards in your hand and draw 1 card. If Flik is in play or is put into play and is on your side on the same mission then +2 to Grenseal's attack. If Alen is in play or is put into play and is on your side on the same mission then +500 to Grenseal's military strength. 199. Kuromimi (Stationed). If you have Gengen, Gabocha and Gon then +2 to their attacks when they are in play on your side. If Gon is in play or is put into play on the same mission and is on your side then +2 to Kuromimi's attack and +2 to Kuromimi's building. 200. Kessler (Unite) - Varkas, Sydonia. (Correspondence). If one of your cards is discarded on the same mission as Kessler then you can substitute Kessler for it. 201. Varkas (Unite) - Sydonia. For each Highland Kingdom character in play on the same mission as this card on your opponent's side then +200 to Varkas' military strength for each character. 202. Valeria (Correspondence). When putting out a new mission (you must follow the details on the card first though before you use Valeria eg: discarding any cards such as the Beast Rune attack mission). You can then use this card on it immediately if you wish as long as it is in your hand. If Kasim Hazil and Griffith are in play together and are on your side on the same mission then +1000 to Valeria's military strength. 203. Hanzo (Stationed) If you have Kage, Kasumi, Sasuke and Fuma they all now can act as leaders. 204. McDohl (Stationed) If you have Cleo, Gremio and Pahn their attacks all get a +2 as long as they are in play. 205. Maximillian All characters on your side on the same mission as this card that have two or more links with Maximillian get a +200 to their military strength. 206. Milia (Unite) - Futch. If Futch is already in play or is put into play and is on your side on the same mission then Futch gets a +2 to his attack and a +500 to his military strength. 207. Joshua The quantity of cards in your discarded pile is multiplied by 100 to get Joshua's military strength attack. (Stationed). Milia and Futch get a +500 to their military strength when they are in play. Commoners 208. Warren (Appearance & Selection). You may draw as many cards as you like that will fit into your hand. If you do this then you must discard this card. 209. Kai (Unite) - Fukien, Liukan, McDohl. If McDohl is on the same mission as Kai then McDohl's attack +2. 210. Kanak (Unite) - Anji, Leonardo. If Anji is in play or is put into play and is on your side on the same mission then Kanak's attack +1. If Leonardo is in play or is put into play and is on your side on the same mission then Kanak's attack +1. 211. Kimberly (Unite) - Tai Ho. (Appearance & Selection). If you use this ability then both players must discard all of the cards in their hand and draw however many cards they need to match their hand. 212. Cleo (Unite) - McDohl. (Correspondence). If you have to discard McDohl for any reason (either from a mission or in your hand) then you can substitute Cleo instead of McDohl. 213. Gremio (Unite) - McDohl. (Appearance & Selection). You may draw 1 card for each Restaurant you have built. (Correspondence). If you have to discard McDohl for any reason (either from a mission or in your hand) then you can substitute Gremio instead of McDohl. 214. Kreutz When Humphrey is on the same mission then Kreutz's attack +2 and Kreutz's military strength +1000. 215. Gon (Unite) - Kuromimi. (Correspondence). If you have to discard Kuromimi for any reason (either from a mission or in your hand) then you can substitute Gon instead of Kuromimi. 216. Sasuke (Correspondence). If you have to discard a character then you can substitute it for Sasuke. The character that was going to be discarded remains in play and the character or characters which were the cause must be discarded. 217. Sancho (Unite) - Maximillian. When Maximillian is on the same mission and is on your side then Sancho's attack +2 and Sancho's military strength +500. 218. Sydonia (Unite) - Varkas. (Correspondence). If you have to discard a stationed character then you may put Sydonia in it's place providing Sydonia is in your hand. 219. Pahn (Unite) - Eikei, Morgan. When McDohl is on the same mission and is on your side then Pahn's attack +2. (Correspondence). If you have to discard McDohl or Cleo for any reason (either from a mission or in your hand) then you can discard Pahn instead of either one of them. 220. Fuma (Unite) - Kasumi, Kage. (Appearance & Selection). Your opponent discards two of their cards in their hand at random but you must then also discard Fuma. 221. Fukien (Unite) - Liukan, Kai. If Neclord is in play on the same mission and is on your opponent's side then Fukien gets a +4 to his attack. (Stationed). All characters with a rune get a -2 to their attack. However the attacks cannot be less than 0. 222. Liukan (Unite) - Fukien, Kai. Liukan makes all characters on the same mission have their attack value set to 1 ignoring all effects and conditions from texts on the cards. 223. Leonardo (Unite) - Anji, Kanak. For every Highland Kingdom character in play on the same mission as Leonardo on your opponent's side then +1 to Leonardo's attack for each character. 224. Ronnie Bell (Unite) - Pahn. (Appearance & Selection). If Ronnie Bell uses the (Unite) ability with Pahn you have the option of discarding one of your opponent's stationed characters. If you do this then both Pahn and Ronnie Bell must be discarded. Craftsmen 225. Gaspar (Appearance). If there are less cards in your hand than your opponent's then your opponent must discard as many cards as they have to, to match your hand. 226. Krin (Appearance & Selection). You may take as many cards as you like from the bottom of your discarded pile and place them in your hand but it cannot exceed your hand limit. 227. Gen (Appearance & Selection). You may exchange one of your stationed characters with one of your characters in your hand. 228. Sarah (Stationed). Whenever your opponent clears a mission you decide what character of their's will be stationed on it. 229. Mina (Appearance & Selection). You may discard a male character on your side that is on the same mission as this card but your opponent must discard one of their male characters as well. Your opponent chooses what male character of their's must be discarded though. Free 230. Ace If this card is used on a facility then he gets a +3 to his attack. 231. Eikei (Unite) - Pahn, Morgan. Eikei can only be used on a mission which has a character in play with the same attack value or more. If Pahn and Morgan are on the same mission as Eikei then Eikei gets a +2000 to his military strength. 232. Elaine (Unite) - Duke. If Duke is on the same mission as Elaine then Elaine gets a +500 to her military strength. 233. Kage (Betrayal). (Stationed). If the (Betrayal) ability is used on a mission you put down then your opponent has to discard one of their cards in their hand at random. 234. Camille (Unite) - Gremio. If Kasumi and Tengaar are on the same mission as Camille and are on your side then your opponent must discard all the cards in their hand. 235. Kirkis (Stationed). Your Stallion, Sylvina and Rubi characters all get a +2 to their attack when they are in play. 236. Quincy (Appearance & Selection). All characters with the highest attack value on the same mission as this card must be discarded. If you use this ability then you must discard this card as well. 237. Crowley* (Appearance & Selection). If you discard Crowley then until your opponent reaches a military strength value of 1500 then they must discard 1 card from their hand each time. However if either player doesn't have 1500 or more at the time of the duel then the players that don't have 1500 must discard all the cards in their hand. 238. Zaj (Appearance). Your opponent must discard one of the cards in their hand at random. (Selection). When this character is cancelled from the mission then instead of discarding it you may return this card to your deck. After that you must shuffle your deck. 239. Jeane (Appearance & Selection). You may discard any character on the same mission as this card that has a rune. It can either be on your side or on your opponent's. (Stationed). All your characters with runes get a +1 to their attack when they are in play. 240. Juppo (Appearance & Selection). If Meg is in your deck you may add her to your hand providing there is the space for it. If Karakurimaru (Gadget) is on the same mission as Juppo then Karakurimaru (Gadget) gets a +2 to it's attack and a +2 to it's building. 241. Joker (Appearance & Selection). When Joker is placed on a mission he gets the same (Appearance) ability of the character that was placed down immediately before him if the character has the ability that is. 242. Sylvina (Unite) - Kirkis, Stallion. If Kirkis and Stallion are on the same mission as Sylvina and all three are on your side then your opponent must discard however many cards are in play on the same mission until the attack value reaches 6. 243. Duke (Unite) - Elaine. If Elaine is on the same mission as this card then Duke gets a +1 to his attack and a +1 to his building. 244. Billy (Stationed). If Billy is stationed on the Sindar Treasure or Sindar Treasure 2 missions then the VP for the mission gets a +1. 245. Fu Su Lu (Unite) - Kuromimi, Gon. If Kuromimi is on the same mission and is on your side with this card then Fu Su Lu gets a +2 to his attack. If Gon is on the same mission and is on your side with this card then Fu Su Lu gets a +2 to his building. 246. Morgan (Unite) - Pahn, Eikei. (Appearance). Immediately after this character is put down you must put down another character at random. If you cannot put the character down you must discard the card. 247. Yuri (Stationed). All your female characters now can act as leaders. 248. Rubi (Unite) - Kirkis. (Appearance & Selection). You can discontinue this mission and immediately move over to an unsolved one if there is one in place. The mission then begins from you. 249. Rhett (Unite) - Geordie, Wilder. If this card is put down on a normal attack mission and Geordie and Wilder are also on the mission and are on your side then Geordie gets a +2 to his attack, Wilder gets a +2 to his attack and Rhett gets a +2 to his attack. 250. Rena (Unite) - Nash, Sasarai. (Appearance). If this character appears on a mission as a leader then Rena gets a +2 to her attack and a +1000 to her military strength. 251. Lotte (Appearance). All characters on the same mission as Lotte with a military strength value of 1000 or more are discarded. After Lotte is put down characters with 1000 or more to their military strength value cannot be used on the same mission as Lotte. 252. Wilder (Unite) - Geordie, Rhett. If Wilder is put down on a facility and both Geordie and Rhett are in play and are on your side then the facility is automatically constructed regardless of clear conditions. You must be the one constructing the facility though for this to work. Missions 253. Sindar Treasure 2 The player who clears this mission shuffles their discarded pile and takes the top three cards from their discarded pile and places them on their deck. Then they must shuffle their deck. 254. Enemy Base Infiltration All characters that are used on this mission use their building value as their attack power. The player who clears this mission at the time of the mission clearance has to discard the top card from their deck. 255. Surprise Attack Strategy Only characters other than a leader can be used as a leader for this mission. 256. Magic Combat Only characters with runes can participate on this mission. 257. Time Slip At the beginning of the mission the opponent of the player who put this down must discard 3 of their cards in their hand at random. Their opponent then takes 3 of their cards from their discarded pile and places them in his/her hand. Premium Pack (Cards 258 - 397) Please note: The Premium cards are exactly the same as the Starter Vol 1 cards except the Premium cards have the official Suikoden 2 images on the cards instead of the specially drawn ones for Volume 1. The premium pack doesn't also have all the cards (notable exceptions are McDohl as the mastermind, the five squirrels, Elza, Geordie and the Star Dragon Sword). Also card numbers 393 - 397 are special illustration cards and are just collectable images and have nothing to do with the card game itself. Masterminds 258. Hero 2 (Protagonist) See Card No. 002 for details. 259. Annabelle See Card No. 004 for details. 260. Gorudo See Card No. 005 for details. 261. Jowy See Card No. 006 for details. 262. Luca See Card No. 007 for details. Leaders 263. Hero 2 (Protagonist) See Card No. 008 for details. 264. Agares See Card No. 009 for details. 265. Camus See Card No. 010 for details. 266. Gijimu See Card No. 011 for details. 267. Kiba See Card No. 012 for details. 268. Gustav See Card No. 013 for details. 269. Granmeyer See Card No. 014 for details. 270. Culgan See Card No. 015 for details. 271. Gengen See Card No. 016 for details. 272. Seed See Card No. 017 for details. 273. Jowy See Card No. 018 for details. 274. Solon Jhee See Card No. 019 for details. 275. Theresa See Card No. 020 for details. 276. Han See Card No. 021 for details. 277. Hauser See Card No. 022 for details. 278. Valeria See Card No. 023 for details. 279. Viktor See Card No. 024 for details. 280. Flik See Card No. 025 for details. 281. Miklotov See Card No. 026 for details. 282. Makai See Card No. 027 for details. 283. Maximillian See Card No. 028 for details. 284. Rina See Card No. 029 for details. 285. Ridley See Card No. 030 for details. Commoners 286. Eilie See Card No. 033 for details. 287. Apple See Card No. 034 for details. 288. Vincent See Card No. 035 for details. 289. Emilia See Card No. 036 for details. 290. Kasumi See Card No. 037 for details. 291. Gabocha See Card No. 038 for details. 292. Klaus See Card No. 039 for details. 293. Kouyu See Card No. 040 for details. 294. Sasarai See Card No. 041 for details. 295. Sheena See Card No. 042 for details. 296. Jess See Card No. 043 for details. 297. Simone See Card No. 044 for details. 298. Shu See Card No. 045 for details. 299. Jude See Card No. 046 for details. 300. Jill See Card No. 047 for details. 301. Shin See Card No. 048 for details. 302. Stallion See Card No. 049 for details. 303. Tai Ho See Card No. 050 for details. 304. Chaco See Card No. 051 for details. 305. Tsai See Card No. 052 for details. 306. Tengaar See Card No. 053 for details. 307. Tomo See Card No. 054 for details. 308. Nanami See Card No. 055 for details. 309. Nina See Card No. 056 for details. 310. Barbara See Card No. 057 for details. 311. Viki See Card No. 058 for details. 312. Hix See Card No. 059 for details. 313. Pilika See Card No. 060 for details. 314. Fitcher See Card No. 061 for details. 315. Freed Y See Card No. 062 for details. 316. Boris See Card No. 064 for details. 317. Bolgan See Card No. 065 for details. 318. Marlowe See Card No. 066 for details. 319. Mondo See Card No. 067 for details. 320. Yam Koo See Card No. 068 for details. 321. Yuber See Card No. 069 for details. 322. Yoshino See Card No. 070 for details. 323. Rowd See Card No. 071 for details. 324. Lilly See Card No. 072 for details. 325. Lucia See Card No. 073 for details. 326. Luc See Card No. 074 for details. 327. Leona See Card No. 075 for details. 328. Leon See Card No. 076 for details. 329. Lo Wen See Card No. 077 for details. Craftsmen 330. Adlai See Card No. 078 for details. 331. Karen See Card No. 079 for details. 332. Gordon See Card No. 080 for details. 333. Connell See Card No. 081 for details. 334. Shilo See Card No. 082 for details. 335. Taki See Card No. 083 for details. 336. Tetsu See Card No. 084 for details. 337. Tessai See Card No. 085 for details. 338. Tenkou See Card No. 086 for details. 339. Templeton See Card No. 087 for details. 340. Tuta See Card No. 088 for details. 341. Tony See Card No. 089 for details. 342. Hai Yo See Card No. 090 for details. 343. Hans See Card No. 091 for details. 344. Huan See Card No. 092 for details. 345. Yuzu See Card No. 093 for details. 346. Raura See Card No. 094 for details. 347. Lebrante See Card No. 095 for details. Free 348. Anita See Card No. 096 for details. 349. Abizboah See Card No. 097 for details. 350. Amada See Card No. 098 for details. 351. Alberto See Card No. 099 for details. 352. Alex See Card No. 100 for details. 353. Annallee See Card No. 101 for details. 354. Ayda See Card No. 102 for details. 355. Oulan See Card No. 104 for details. 356. Kahn See Card No. 105 for details. 357. Karakurimaru (Gadget) See Card No. 106 for details. 358. Gantetsu See Card No. 107 for details. 359. Kinnison See Card No. 108 for details. 360. Killey See Card No. 109 for details. 361. Gilbert See Card No. 110 for details. 362. Clive See Card No. 111 for details. 363. Georg See Card No. 112 for details. 364. Genshu See Card No. 113 for details. 365. Sasuke See Card No. 114 for details. 366. Zamza See Card No. 115 for details. 367. Sigfried See Card No. 116 for details. 368. Jeane See Card No. 117 for details. 369. Sierra See Card No. 118 for details. 370. Sid See Card No. 119 for details. 371. Shiro See Card No. 121 for details. 372. Nash See Card No. 123 for details. 373. Neclord See Card No. 124 for details. 374. Badeaux See Card No. 125 for details. 375. Hanna See Card No. 126 for details. 376. Humphrey See Card No. 127 for details. 377. Pico See Card No. 128 for details. 378. Hilda See Card No. 129 for details. 379. Feather See Card No. 130 for details. 380. Futch See Card No. 131 for details. 381. Pesmerga See Card No. 132 for details. 382. Hoi See Card No. 133 for details. 383. Bob See Card No. 134 for details. 384. Millie See Card No. 137 for details. 385. Mukumuku See Card No. 138 for details. 386. Mazus See Card No. 139 for details. 387. Meg See Card No. 140 for details. 388. Rikimaru See Card No. 143 for details. 389. Richmond See Card No. 144 for details. 390. Lorelai See Card No. 146 for details. 391. Long Chan-Chan See Card No. 147 for details. 392. Wakaba See Card No. 148 for details. The following cards are illustrations only and cannot be used in the actual card game: 393. Luc & Sasarai 394. Jowy & Pilika 395. Young Trio 396. Geddoe 397. Fire Hero Vols. 3 & 4 (Cards 398 - 556) Leaders 398. Chris Whenever Percival, Borus and Leo are on the same mission as this card and are on your side then they each get a +500 to their military strength. (Stationed). If you have Salome, Percival, Borus, Leo and Roland in your deck then they each get a +1 to their attack and a +1 to their building. 399. Geddoe (Appearance). All characters on the same mission as this card that have a link H are discarded. 400. Salome (Unite) - Chris. (Appearance). All characters on the same mission as this card that don't have a military strength value must be discarded. 401. Sergeant Joe All characters on your side which have an attack of 2 or less get a +1 to their attack. (Stationed). All characters in your deck that are not male or female characters get a +1 to their attack and a +1 to their building. 402. Duke (Appearance). If either Elaine, Gau or Nicolas are on the same mission as this card and are on your side then they each get a +1 to their attack and a +300 to their military strength. 403. Dupa (Unite) - Lucia. All characters on your side on the same mission that have a link G get a +1 to their attack. 404. Hugo When this card is in play all Six Clan camp characters have a +1 to their attack including this card. (Stationed). All your Six Clan characters get a +1 to their attack. 405. Fire Hero (Appearance & Selection). You may take any character from your discarded pile which has a rune and place it in your hand if you have the space for it. 406. Borus (Unite) - Chris. If Percival is on the same mission as this card and is on your side then Percival gets a +1 to his attack and a +200 to his military strength. 407. Lilly If Reed or Samus are on the same mission as this card and are on your side then they each get a +2 to their building. 408. Lucia (Unite) - Hugo. If Hugo is in play or is put into play and is on your side with this card already in play then he gets a +1 to his attack and a +1 to his building. (Appearance & Selection). If Hugo is in your discarded pile you may take one Hugo card from it and place it in your hand if you have the space for it. Commoners 409. Aila When each of the following characters are in play on the same mission as this card and are on your side then they each get a +1 to their attack and a +1 to their building. The characters are Geddoe, Queen, Ace, Joker and Jacques. 410. Apple (Unite) - Caesar. (Appearance & Selection). If this card is put down on a Military Duel mission then this card makes the duel happen immediately. 411. Alanis If Elliot is in play on the same mission and is on your side then +2 to Alanis' building. If Melville is in play on the same mission and is on your side then +2 to Alanis' attack. 412. Ace (Unite) - Geddoe, Joker. (Appearance). If your opponent has one or more stationed characters then you may discard 1 of them. 413. Elliot (Appearance). Your opponent must show you their hand. If your opponent has a mission or a facility in his/her hand then you may discard one of them. 414. Elaine (Unite) - Duke. If this character was united with Duke then this character gets a +2 to it's attack. However it only lasts for this turn. 415. Queen (Unite) - Geddoe. (Correspondence). If your opponent uses an (Appearance) ability then Queen's (Correspondence) ability can cancel it. If you use this ability you must then discard Queen. 416. Sanae Y (Unite) - Freed Y, Yoshino. Excluding Sanae Y however many other characters are in play on the same mission and that are on your side adds to Sanae Y's attack per character. 417. Samus (Unite) - Reed, Lilly. If Lilly is on the same mission as this card and is on your side then Lilly gets a +1 to her attack and a +1 to her building. 418. Shiba (Unite) - Dupa. (Appearance). Any one of your opponent's cards in play on the same mission that does not have a link G must be discarded. 419. Jacques (Unite) - Geddoe. (Appearance & Selection). If you do not have a stationed character on one of your cleared missions then you may place any character from your hand on it. 420. Joker (Unite) - Geddoe. (Correspondence). If your opponent puts down a character card then this can prevent the character from being dispatched. You can then discard it. If your opponent's character had any text that is ignored. You must then discard this card and one other card in your hand. If there are no cards left in your hand other than this card then you cannot use this ability. 421. Percival (Unite) - Chris, Borus. If Leo is on the same mission as this card and is on your side then Leo gets a +1 to his attack and a +200 to his military strength. 422. Bazba (Unite) - Dupa. If Dupa is on the same mission as this card then Bazba gets a +500 to it's military strength. If Shiba is on the same mission as this card then Bazba gets a +2 to it's attack. 423. Viki (Appearance). All stationed characters in play must be discarded. (Correspondence). If a mission is cancelled if you have enough space in your hand then you may take all your discarded cards and place them in your hand. If you don't have enough space you may choose which ones to return to your hand. You must also discard this card at the same time. 424. Fubar (Unite) - Hallec, Hugo. If this card used the (Unite) ability with Hugo then this card gets a +3 to it's attack. However it only lasts for this turn. 425. Fred (Appearance). If any of your opponent's cards on the same mission as this card does not have a link F then one of the cards must be discarded. 426. Melville (Unite) - Alanis. If Billy is on the same mission as this card and is on your side then this character gets a +2 to his attack and a +2 to his building. 427. Reed (Unite) - Lilly, Samus. If Lilly is on the same mission as this card and is on your side then Lilly gets a +1 to her attack and a +1 to her building. 428. Rico (Unite) - Fred. If Fred is on the same mission as this card and is on your side then Fred gets a +1 to his attack and a +1 to his building. 429. Louis (Unite) - Chris. (Stationed). All your Zexen Confederacy characters get a +1 to their attack and a +1 to their building. 430. Luce (Appearance & Selection). If Lulu or Jimba are in your discarded pile or deck then providing you have the space in your hand both may be added to your hand. If either are taken from your deck your deck must then be shuffled. (Stationed). Your Jimba and Lulu cards get a +1 to their attack and a +1 to their building. 431. Lulu You cannot use this character on a mission if Chris is in play on it. (Unite) - Jimba. If this character uses the (Unite) ability with Jimba then this card gets a +2 to his attack. However it only lasts for this turn. 432. Leo (Unite) - Chris. If Borus is on the same mission as this card and is on your side then Borus gets a +1 to his attack and a +200 to his military strength. 433. Rhett (Unite) - Sergeant Joe, Wilder. If Sergeant Joe is on the same mission as this card and is on your side then Sergeant Joe gets a +1 to his attack 434. Roland (Unite) - Chris. (Appearance & Selection). If Chris is in your discarded pile then you may add 1 Chris card to your hand. 435. Wilder (Unite) - Sergeant Joe, Rhett. If Sergeant Joe is on the same mission as this card and is on your side then Sergeant Joe gets a +2 to his building. Free 436. Kenji (Unite) - Juan, Joker. (Appearance). Both players must draw as many cards as they can that will make up their hand. 437. Koroku (Unite) - Koichi, Kogoro, Kosanji, Connie. 438. Caesar (Appearance). If your opponent has a card in play with a military strength of 1000 or more then it must be discarded. 439. Shabon You cannot use this card on a mission if Guillaume is in play on it. (Unite) - Toppo, Nei. If you are constructing a facility and this card, Nei and Toppo are all on it and are on your side then the facility is automatically cleared regardless of the clear condition. 440. Thomas Except for when you clear a mission then if Thomas is discarded from a mission then all other characters on the same mission as Thomas must be discarded as well. However this capability cannot be used on Military Duel missions. 441. Nei (Unite) - Shabon, Toppo. If Shabon in on the same mission as this card and is on your side then Shabon gets a +1 to her attack. Craftsmen 442. Arthur (Appearance & Selection). You may place 3 cards of your choice from your discarded pile on your deck. You must then discard this card. 443. Ernie (Appearance & Selection). If there are no cards in your hand you cannot use this ability. Your opponent must guess how many cards you have left in your deck. If they are wrong they must discard all of the cards in their hand. If they are right you must discard all of the cards in your hand. Either way after this ability has been used you must also discard this card. 444. Eike (Appearance & Selection). You can take 6 cards from your deck and then place them on the top of your deck in any order of your choice. 445. Kidd (Appearance & Selection). If your opponent has no cards in their hand then you cannot use this ability. You must guess how many leaders your opponent has in their hand. Your opponent must then show you all of the cards in their hand. If you guessed correctly then your opponent must discard the leaders providing he/she does have any. If you guess incorrectly then the top 3 cards of your deck must be discarded. If you use this ability then after the ability is over you must discard this card as well. 446. Kathy All characters that have a higher military strength than Kathy cannot be used on the same mission as Kathy. This ability can only be used on Military Duel missions. 447. Guillaume (Appearance). If your opponent has a female character in play then one of your opponent's female characters must be discarded. 448. Gordon All female characters on the same mission as this card get a -1 to their attack. However the attack cannot be less than 0. 449. Jefferson (Appearance & Selection). All characters in play on the same mission as this card that have 3 alphabet characters for their name or less (symbols are not included) must be discarded. After that this card must then be discarded. 450. Juan If this card is used on the Martial Arts Dojo facility then this card gets a +3 to his building. (Stationed). All your characters with a military strength of 500 or less get a +1 to their attack. 451. Nadir (Appearance). If your opponent has more characters in play on the same mission as this card then one of your opponent's cards must be discarded. If this card is used on the Theatre facility then this card gets a +1 to it's attack and a +2 to it's building. 452. Barts If this card is used on the Fields facility then this card gets a +2 to it's attack and a +2 to it's building. (Stationed). If this card is stationed on the Fields facility then you get a VP+1. 453. Billy* Both you and your opponent must keep turning over the top cards of your decks until he/she can put out a character on the same mission as this card which must be put down as well. All the cards that have been turned over must be discarded. 454. Hortez VII* (Appearance & Selection). This card automatically ends this turn. The next supplement phase is ignored and you now have another turn. 455. Muto (Appearance & Selection). You may take all your leaders in your discarded pile and place them in your deck. You must then shuffle your deck and discard this card. 456. Meimi If this card is put down on the Cooking Match mission then it gets a +1 to it's attack. If Barts is on the same mission as this card and is on your side then this card gets a +1 to it's attack. Missions 457. Burning of Karaya Village All characters with a military strength of 500 or less cannot be used on this mission. 458. Gathering Information A maximum of 6 characters can be used on this mission for each player. If 6 characters or more are in play and the mission is not cleared then this mission is cancelled. If a player clears this mission they may organise all of their cards in their discarded pile and can place them in any order that they like. 459. Sindar Door The player who clears this mission must station a character with a rune on it. If that cannot be done then this mission is cancelled. 460. Adventures of the Saint Loa Knights Any character with a military strength of 500 or more cannot be used on this mission. 461. Duck-clan Village Murder Case Only male and female characters can be used on this mission. 462. Going on a Journey The player who clears this mission may station a character on it from their hand if they want to. 463. Small Hero Each player must take a card from their hand at random and both place them down at the same time. Whoever has the highest attack value wins. If they both have the same character the mission is discarded along with their characters as both characters have a 0 for attack. If a card other than a character is placed down such as another mission then that card is classed as an atatck of 0 as well. However a character with an attack of 0 would beat the mission as it is a character. Unique characters also are classed as a 0 for attack and must be discarded instantly. If it is a draw then the player who put this mission down wins it. For the characters that are used on this mission their text is ignored but this does not include bonuses from other cards in play. 464. Escape from Vinay del Zexay* The player who clears this mission may shuffle the cards in their hand and put them in their deck. They then draw however many more cards they need in their hand for the next phase. 465. Planting Festival Your opponent cannot use any (Unite) attacks on this mission. 466. Fight with a Rival* When this mission is put down both players must put all of the cards in their hand into their deck simultaneously and then shuffle their respective decks and then draw however many cards they need to complete their hand. Facilities 467. Kennel If any character other than a male or female character is stationed on this facility then you get a VP+1. 468. Rune Shop All your characters with runes get a +100 to their military strength. 469. Theater You can choose a character in your opponent's discarded pile to be stationed on this facility. 470. Fields* For one turn you can draw an extra card to add to your hand. If on the next turn you still have the extra card you must discard it. 471. Warehouse When you have built this facility if your discarded pile has more cards in it than your hand then you must shuffle your hand into your deck You may then draw however many cards you can have in your hand from the top of your discarded pile. 472. Bath - 473. Blacksmith All of your characters with a link D get a +1 to their attack. 474. Ranch (aka: Farm) - 475. Inn When you have built this facility and stationed a character on it you may then place that stationed character in your hand and replace it with another character in your hand if you have one. 476. Elevator After you have built this facility and stationed a character on it you must place the rest of your cards in your hand into your deck and then shuffle it. Your opponent must also discard all of the cards in their hand. Masterminds 477. Masked Harmonian Priest All your Free characters get a +200 to their military strength and all your Craftsmen characters get a +1 to their building. Leaders 478. Albert (Betrayal). (Appearance & Selection). If this card is used on a Military Duel mission then you may immediately choose one card from your deck that can link with this card and place it down. After that you must shuffle your deck. 479. Chris (Unite) - Nash. (Appearance). If this card uses the (Unite) ability with Nash then your opponent must place all of the cards in their hand at the bottom of their deck. The player who used this ability can choose what order their opponent's cards are placed in at the bottom of their deck. 480. Sasarai (Appearance). All cards in play on the same mission as this card with a rune are discarded excluding this card. If this card is on the side of the player who cleared the mission you must station this character on it or the mission will be discarded. If it cannot be stationed on it for whatever reason then the mission must be discarded as well. 481. Jeane (Stationed). If Jeane is stationed then you may say a character's name to have a rune on it. The character has to be a character which doesn't have a rune on it in the first place. Then for the remainder of the time that Jeane is stationed that character continues to have a rune on it when it is in play. 482. Dios (Correspondence). If your opponent puts down either of the missions Single Combat or Single Combat 2 then you may discard it but you have to discard this card as well. Your opponent then carries on their main phase (ie: turn). 483. Nash* (Appearance & Selection). If for some reason Nash becomes the only character in play on a mission then you may put him back in your hand if you so wish. 484. Futch If Sharon and Bright are on the same mission as Futch and are on your side then Futch gets a +1000 to his military strength. If Franz and Fred are on the same mission as Futch and are on your side then 3 cards in your opponent's deck must be discarded. 485. Franz If Iku is on the same mission as Franz and is on your side then Franz gets a +1 to his attack and a +500 to his military strength. 486. Yun (Appearance & Selection). If Yumi is in your discarded pile or your deck then you may add 1 card of her's to your hand if there is enough space. If you took the card from your deck you must then shuffle it. 487. Luc (Correspondence). If a character of yours with a rune is discarded because of a character's ability then the character or characters which caused the effect must be discarded and your character with a rune remains in place. After you use this ability Luc must be discarded. 488. Wyatt (Unite) - Chris. (Appearance & Selection). If this card used the (Unite) ability with Chris then you may place this card and all leaders in play on your side on the same mission excluding Chris at the bottom of your deck in whatever order you like. Commoners 489. Ayame (Betrayal). (Unite) - Watari, Landis. If your opponent is trying to win a mission that you put down and Ayame is on it then your opponent cannot use any (Correspondence) abilities in conjunction with it. 490. Anne (Stationed). As long as this character is stationed at the Bar facility then all your male characters which are in play or are put into play get a link E regardless of if they already have it or not. 491. Iku (Unite) - Franz. All beast characters in play on the same mission and on your side as this card get a +1 to their attack. All beast chaarcters on your opponent's side on the same mission as this card get a -1 to their attack. 492. Emily (Unite) - Juan. (Appearance & Selection). If this card is used on a normal attack mission then all characters that have had their attacks revised (eg: from uniting with other characters etc.) to 5 or that just have an attack of 5 or more must be discarded. You must then discard this card. 493. Gau (Unite) - Duke. (Appearance). If either Koichi, Kogoro, Kosanji, Connie or Koroku are in play on the same mission then one of them must be discarded. 494. Karakurimaru Z (Gadget Z) This card cannot be used on a mission if Bright is on it. Excluding Karakurimaru Z (Gadget Z) you must add up however many characters are on the same mission as this card on both you and your opponent's side to make up Karakurimaru Z's (Gadget Z's) attack value. If Belle is not on your side on the same mission as this card then during the supplement phase (ie: when you have to draw more cards from your deck) you must place this card at the bottom of your deck. 495. Goro (Appearance). All characters on the same mission as this card with a building of 0 must be discarded. This ability can only be used if Goro is on a facility. 496. Sharon (Unite) - Futch. (Appearance). When Futch is in play with this card and they are both on your side on the same mission then your opponent must discard one male character in play on their side if they have one. If Sanae Y and Emily are in play with this card and are on your side on the same mission then your opponent must discard all of the cards in their hand and you can draw however many cards as you need from your deck to make up your hand. 497. Jimba (Unite) - Lulu. When this card uses the (Unite) ability with Lulu then this card gets a +2 to it's building. However it only lasts for this turn. 498. Sara (Unite) - Luc. (Appearance & Selection). You may place one of your opponent's cards in play back into their hand. If no more cards can be added to their hand then they must discard one of the cards in their hand but they can choose which one they discard so that the other character can go into their hand. 499. Tuta (Appearance & Selection). You may choose 1 mission or facility in your deck or discarded pile and add it to your hand providing there is enough space for it. If you choose one from your deck you must then shuffle your deck. 500. Nicolas (Unite) - Duke. 501. Beecham All leaders on the same mission as this card and who are on your side get a +1 to their attack. However it only lasts for this turn. 502. Bright (Unite) - Futch. If this card uses the (Unite) ability with Futch then this card gets a +3 to it's attack. However it only lasts for this turn. (Appearance & Selection). If Karakurimaru Z (Gadget Z) is on the same mission as this card you can place all other cards in play on the same mission to the bottom of both your's and your opponent's deck apart from Bright and Karakurimaru Z (Gadget Z). You also can choose what order they are put into at the bottom of both decks. 503. Belle (Appearance & Selection). If Karakurimaru Z (Gadget Z) is in your deck or discarded pile then you may take one card of it and add it to your hand. If you take it from your deck you must then shuffle your deck. 504. Yuiri (Unite) - Yumi. If this card used the (Unite) ability with Yumi then all female characters in play on the same mission and who are on your side get a +1 to their attack and a +1 to their building. If Estella and Lucia are on the same mission as this card and are on your side then your opponent must place 3 cards in play on the same mission in their hand. If there is less than 3 they still must discard them. If they do not have enough room in their hand then they must discard however many cards in their hand as they have to, to add the cards that was just discarded. Your opponent chooses which cards they discard though both on the mission and in their hand. 505. Yuber (Betrayal). (Appearance). All characters with 4 or more links must be discarded from the same mission as this card. Your opponent cannot cancel this (Appearance) ability using a (Correspondence) ability. 506. Yumi* (Correspondence). If one of your characters with a rune on it is discarded because of another character's ability then that character can be discarded instead of the one with the rune. If you also have enough space in your hand you may then place that character with the rune in your hand. You must discard the character that was not added to your hand. After you use this ability you must discard this card. 507. Ruby (Unite) - Franz. If this card uses the (Unite) ability with Franz then this card gets a +3 to it's attack. However it only lasts for this turn. (Selection). If Sergeant Joe is already on the same mission as this card and both are on your side you may add as many discarded cards from your discard pile to your hand as you can fit into your hand. Free 508. Estella (Unite) - Rody. (Appearance & Selection). Both players can place all their discarded cards on their corresponding decks and then shuffle their corresponding decks. 509. Edge (Unite) - Star Dragon Sword (Zodiac Sword). If the Star Dragon Sword (Zodiac Sword) is on the same mission as this card and is on your side then this card gets a +2 to it's attack. 510. Augustine (Unite) - Any character who has a link F. When this card uses it's (Unite) ability with another card then this card gets a +1 to it's attack and a +500 to it's military strength. However it only lasts for this turn. 511. Koichi If Kogoro, Kosanji, Connie and Koroku are all on the same mission as this card and are all on your side then you automatically clear the mission regardless of clear conditions. 512. Kogoro If either Koichi, Kosanji, Connie or Koroku are on the same mission as this card and are on your side then they get a +1 to their attack respectively. 513. Kosanji (Appearance & Selection). If Koichi, Kogoro, Connie or Koroku are on your opponent's side in play then you may discard one of them. 514. Connie If either Koichi, Kogoro, Kosanji or Koroku are on the same mission as this card and are on your side then they get a +1 to their building respectively. 515. Cecile (Unite) - Thomas. When this card uses it's (Unite) ability with Thomas then +2 to Cecile's attack for this turn only. (Correspondence). If your opponent uses a unite attack then they cannot use the second character as this card prevents it. If their second character had an effect that does not go into play. Their second character must be discarded and you must then discard this card. 516. Toppo If you are constructing a facility but have no leader then you may use a free character on it. (Unite) - Shabon, Nei. If this card uses it's (Unite) ability with another card then this card gets a +1 to it's attack. However it only lasts for this turn. 517. Twaikin (Appearance). You must look at your opponent's discarded pile and choose up to 3 cards to place on top of their deck. 518. Hallec (Appearance & Selection). If you have a beast card in your discarded pile you may take it and place it in your hand providing you have the space for it. All beast cards in play on the same mission as this card and who are on your side get a +1 to their attack. 519. Viki (Child) (Appearance). If the mission is not a Military Duel mission then both players must discard all the cards in their hand and then the supplement phase starts (where you have to draw the cards). If it is a Military Duel mission then both players do not discard the cards in their hand and instead just goes to the supplement phase. 520. Mua (Unite) - Leo, Wan Fu. All characters that have a link F that are on the same mission as this card and that are on your side get a +1 to their attack. 521. Mel (Appearance). All characters that are placed after Mel on the same mission as this card have their building values act as their attack value. The effect lasts for as long as Mel is in play on the same mission. 522. Landis (Correspondence). If any character on the same mission as Landis including Landis is discarded because of another character's ability then you may discard 2 cards from your hand. If you do this the character that caused the ability must be discarded but the card or cards it was going to effect remain in play. You cannot use this ability if you only have 1 or less cards in your hand. 523. Rody (Unite) - Estella. (Appearance & Selection). You can look at all the cards in your opponent's hand. You may choose up to 2 of the cards and put one at the top of their deck and one at the bottom. 524. Watari (Betrayal). (Appearance & Selection). All characters that are on the same mission as this card and that have received revisions to their attacks (eg: from other characters uniting, being stationed etc.) must be discarded. You must then discard this card. 525. Wan Fu (Unite) - Mua. (Appearance). Any one character that has a link F on your opponent's side in play must be discarded. Craftsmen 526. Shizu If this card is used on the Elevator facility then it gets a +2 to it's attack and a +2 to it's building. 527. Scott (Appearance & Selection). You may choose one card from your discarded pile and add it to your hand if there is the space for it. However you must show the card that you are adding to your hand to your opponent. 528. Sebastian (Unite) - Thomas. (Appearance & Selection). If Thomas is in play on the same mission as this card and is on your side then both players move to the supplement phase. You may then proceed to your main phase if you want. 529. Dominic (Unite) - Thomas. (Appearance & Selection). You may discard up to 3 cards from your hand. However many cards you discard you may draw from your deck. 530. Piccolo (Unite) - Thomas. (Correspondence). Instead of you passing you may look through your deck for a leader and add it to your hand. You must show the card that you have added to your hand to your opponent. After that you must shuffle your deck and then discard this card. 531. Peggi (Unite) - Thomas. (Appearance). You must take the top card from your discarded pile and add it to your hand. 532. Martha (Appearance & Selection). You can place all of the cards in your hand on the bottom of your deck. You must then shuffle your deck. After that you must discard this card and draw however many cards from your deck as you can that will fit into your hand. 533. Mike If this is not a Military Duel mission and Mike has been put down or is put into play and you have the total of 9 characters in play (one of which must include Mike) then the mission is automatically cleared. If this is a Military Duel mission and there are 9 characters in play that must include Mike then the mission must be discarded. 534. Mio (Unite) - Tuta. (Correspondence). At the time of a Military Duel decision when you have to discard your cards then if you have enough space in your hand for all of the cards you may return them to your hand. After you use this ability this card must be discarded. Missions 535. Albert's Strategy If at any time during the mission the player who put this mission down has to pass then if she/he discards 2 of their cards in their hand they may look at all the cards in their opponent's hand. This can only be done on one turn and cannot be used again for this mission after that. However if the player only has 1 or less cards in their hand this effect cannot be used. 536. Incarnation of the True Wind Rune For the player who is obstructing this mission they cannot use the (Correspondence) ability in conjunction with it. All characters with runes that are placed on this mission get a +1 to their attack. 537. Garrison Defence Duty Both players must choose one of the cards in their hand and then both players must put down their respective cards simultaneously. Whoever has the highest military strength wins. Any other card other than a character gets a 0 for it's military strength. If a unique character is used it must be immediately discarded as their military strength is 0. If the military strength is the same for both characters then the player who put this mission down is the winner. You also ignore any text on any character card that you put down. 538. Offence and Defence of Chisha Village During the capture of this mission whichever player passes first has to put the rest of the cards in their hand at the bottom of their deck in any order they like. 539. Counter-Attack If the player who put down this mission clears it then they may destroy one of their opponent's facilities if one has been built. The stationed character that was on it must be discarded as well. 540. The Fight of the Two People Any character with a military strength of 500 or less cannot be used on this mission. 541. Offence and Defence of Brass Castle Any male character that is put down on this mission gets a -500 to their military strength. However their military strength cannot be less than 0. 542. Wandering Any character with a link G cannot be used on this mission. 543. Headquarters Defensive The player which put this mission into play may use stationed characters instead of characters from their hand if they so wish. They must also be able to link with any characters that are on the mission should any be on it and can only be used if there are no text problems. 544. Reclaiming Le Buque After the player has stationed a character on this mission before they discard the rest of their characters they may place one of them on a mission that the player has cleared which no longer has a stationed character on it. If the player does not have a cleared mission without a stationed character on it then they cannot use this effect. Facilities 545. Strategy Room* (Correspondence). This varies from character to character. If your character which is stationed on this facility uses a (Correspondence) ability then after they use it they must be discarded from this facility though the facility stays built. The character who is effected by this ability must be discarded as well. If it is a character which has to be put out then that card must be discarded as well. 546. Appraiser* For the player who has built this facility when they next have to pass on a turn (eg: mission etc.) they have the option to discard the stationed character on this facility. If they do their opponent must show the player all of the cards in their hand. If more than one Appraiser facility has been built then you can use this effect for each Appraiser facility that has been built respectively. 547. Trading For the player who has built this facility when they next have to pass on a turn (eg: mission etc.) they have the option to discard the stationed character on this facility. If they do they can draw as many cards as they need to fit into their hand. If more than one Trading facility has been built then you can use this effect for each Trading facility that has been built respectively. 548. Bar While a woman is stationed on this facility then your opponent gets a +1 to their clear conditions when obstructing you building facilities. 549. Lottery Counter For the player who cleared this facility after they have cleared it and have performed their supplement phase (including discarding a card or cards in their hand should they wish) then they can perform the supplement phase again and discard their hand and draw more cards. The player can do this each time for as many Lottery Counters that have been built. 550. Item Store* For the player who has built this facility then if your stationed character is discarded for any reason you may put another character on it from your hand. 551. Library Your hand limit now becomes 7. When all your Library facilities are destroyed though then you must discard however many cards as possible to put your hand limit back to normal. 552. Martial Arts Dojo All your characters with a military strength of 500 or less get a +1 to their attack. 553. Armour Store All your characters other than leaders get a +100 to their military strength. 554. Restaurant When you put down this facility if you have Meimi in your hand then you can immediately put her down as well as a leader. This effect can only be used if you have founded this Restaurant. Leaders 555. Luc (Appearance & Selection). You may take up to 2 characters on your opponent's side that are in play and place them at the bottom of their deck in any order you like. Your opponent cannot cancel this ability using a (Correspondence) ability. All characters on your side on the same mission as this card and that have a rune get a +1 to their attack and a +200 to their military strength. This includes this card as well. 556. Sasarai (Unite) - Luc. All characters on your side on the same mission as this card and that have a rune get a +1 to their attack and a +200 to their military strength including this card. (Appearance & Selection). If this card uses the (Unite) ability with Luc then you may place your discarded pile on top of your deck. You must then shuffle your deck. Your opponent cannot cancel this ability using a (Correspondence) ability. Card Stories 2 Starter & Booster Vol. 1 (Cards CS2-001 - CS2-132) Masterminds CS2-001. Fire Hero If both players pass continuously at the time of the start of the clear judging step of military duel mission (ie: when it is about to begin) then you can target one female character. That female character gets a +1200 to her military strength. CS2-002. Luc When the player who has this card clears a mission then they can say a character's name. Whatever name they say all players cannot use this card in future and cannot put it down. This can be done each time a mission is cleared so long as the player who has this card cleared it. Leaders CS2-003. Albert (Betrayal). (Stationed). Your opponent's hand limit is reduced by two. It cannot be less than 0. If your opponent has more cards in their hand than they are allowed because of the -2 to their hand restriction then they must choose however many cards that they have to to discard to make up their hand. CS2-004. Chris All your other characters on the same mission as this card get a +400 to their military strength. CS2-005. Geddoe (Crest). Target character that has a military strength of 1000 or more must be discarded from the same mission. CS2-006. Sasarai (Crest). Both players cannot use any more (Crest) abilities until the end of the turn. CS2-007. Sana (Unite) - Fire Hero. If the Fire Hero is discarded from the same mission as this card for whatever reason then until the turn ends if you have any male characters in play then you can target one of your male characters to get a +5 to their attack. CS2-008. Salome (Crest). As long as you have the space left in your hand then you can take any card from your discarded pile which has a link B and place it into your hand. CS2-009. Sergeant Joe (Appearance). If a character on the same mission as this card and is on your side has an attack of 2 or less than you can draw up to 2 more cards from your deck providing you have the space for them in your hand. CS2-010. Sara (Correspondence). If one of your characters with a link H is discarded from play because of an opponent's character's ability then instead of discarding the card you may place it in your hand providing you have the space in your hand for it. This ability can only be used if this card is in play. CS2-011. Dios (Unite) - Sasarai. If this card used the (Unite) ability with Sasarai then this card gets a +500 to it's military strength. CS2-012. Duke If Geddoe is on the same mission then Duke gets a +1 to his attack. CS2-013. Dupa (Correspondence). If one of your leaders is discarded from a mission because of an opponent's character's ability then this character can be put on the place where the leader was. CS2-014. Beecham (Unite) - With any Link A character that is a leader. CS2-015. Hugo (Correspondence). When your opponent uses a card with an (Appearance) ability then that ability is nullified but this card must be discarded. This ability can only be used if this card is in play. CS2-016. Futch If the mission that this card is put down on is a Military Duel mission then for each character on your side on the same mission as this card this character gets a +200 to his military strength per character. CS2-017. Franz (Unite) - Any character with a link H. This character can be used with a (Unite) regardless of any link problems. CS2-018. Fred If the mission that this card is put down on is a Military Duel mission then for each character on your opponent's side on the same mission as this card this character gets a +200 to his military strength per character. CS2-019. Fire Hero This card can only be used on a mission which you put down. CS2-020. Melville (Unite) - Alanis, Elliot. If the clear conditions for the mission that this card is on is 9 or less than this character gets a +2 to it's attack. CS2-021. Yuber* (Appearance). You must choose and target your favourite character on the same mission as this card. If the character you choose has an attack of 5 or less then all cards on the mission must be discarded. CS2-022. Yumi All characters on your side on the same mission as this card that have a rune cannot be targetted by an opponent's ability. CS2-023. Yun (Correspondence). When your opponent puts out a new mission then that mission and this card must be discarded. However if Yun is stationed on a mission only this ability cannot be used. CS2-024. Lilly (Appearance). You must draw the top card from your deck. If it is a character that has a rune then you can place it in your hand providing you have the space for it. If it doesn't have a rune you must discard it. CS2-025. Lucia (Appearance). Target any one female character in play must be discarded. CS2-026. Luc* (Appearance). You must choose and target your favourite character on the same mission as this card. If the character you choose has a military strength number of 1000 or less than all cards on the mission must be discarded. CS2-027. Wyatt If this character is discarded from a mission because of an ability from one of your opponent's character's then you may draw 1 card but you must have the space in your hand for the card. Commoners CS2-028. Aila (Appearance). Your opponent must show you one of their cards in their hand at random. If it is a character card and it has a rune then it must be discarded. CS2-029. Apple (Correspondence). If one of your stationed characters is discarded for whatever reason then you can put Apple on it instead. (Stationed). All your characters that are on a military duel mission get a +500 to their military strength. CS2-030. Ayame (Correspondence). When your opponent uses a (Correspondence) ability then this (Correspondence) ability cancels the effect and your opponent's character and this card must then be discarded. CS2-031. Alanis (Unite) - Melville, Elliot. If this character used the (Unite) ability and if the mission has a clear condition of 9 or less for it's attack then this character gets a +2 to her attack. CS2-032. Anne (Appearance). If a character has a (Unite) ability in play on the same mission as this card then target character with the (Unite) ability can be placed in the corresponding hand again so long as there are no cards in your hand. This ability can be used on your side or on your opponent's. CS2-033. Iku (Unite) - Franz. If this card used the (Unite) ability with Franz then on the mission Franz gets a +2 to his building. CS2-034. Ace (Appearance). Providing you have space in your hand you must draw 1 card. CS2-035. Emily You must have a character in play on the mission that has an attack of 4 or more to put this card down. If your opponent has a card in play on the mission that has an attack of 4 or more and this card is in play on the same mission then this character gets a +1 to her attack. CS2-036. Elliot (Unite) - Alanis, Melville. If Alanis and Melville are both in play and are on your side on the same mission as this card then Elliot gets a +3 to his attack. CS2-037. Elaine (Unite) - Duke. (Appearance). If this character did not use the (Unite) ability then you must target a male character on the same mission as this card which gets a -2 to their attack. The effect lasts until the end of the turn. CS2-038. Gau (Unite) - Duke. CS2-039. Karakurimaru Z (Gadget Z) (Unite) - Bright. When using the (Unite) ability this character can ignore any link problems. CS2-040. Queen (Appearance). Your opponent must discard one of the cards in their hand but they can choose whichever one to discard. CS2-041. Goro (Support). When a character on your side is dispatched to the same mission as this card using a (Unite) or (Unite R) ability then you may draw 1 more card providing you have the space in your hand for it. CS2-042. Sanae Y (Appearance). If any character on the same mission as this card has a (Crest) ability then one card with it may be targetted and discarded. CS2-043. Samus (Unite) - Lilly. If this character used the (Unite) ability with Lilly then on the mission Lilly gets a +2 to her building. CS2-044. Shiba You must have a character with a link F in play on the mission you want to put this card on or you cannot use this card. CS2-045. Jacques (Appearance). You may target one of your opponent's characters with a military strength of 500 or less and discard it should a character have it that is on the same mission as this character. CS2-046. Sharon (Unite) - Futch. If your opponent puts down a character with an attack of 4 or more on the same mission as this card then you may return this card to your hand if you so wish as long as you have the space for it. CS2-047. Joker (Crest). If any one character on the same mission as this card as an attack of 2 or less then you must target and discard one of those cards. CS2-048. Tuta (Support). If one of your characters is discarded because of an opponent's character's ability then providing you have space in your hand you can return that card to your hand instead of discarding it. CS2-049. Nash (Appearance). You must draw 1 card from your deck and show it to your opponent. If that card is a female character and you have the space in your hand you must add it to your hand. If it is not a female character or you don't have the space for the female card then you must discard it. CS2-050. Nicolas (Unite) - Duke. CS2-051. Percival (Appearance). If your opponent has two or more cards in play on the same mission as this card then you may target and discard one character in play on the same mission as this card. CS2-052. Bazba (Appearance). If any character on the same mission as this card has the (Support) ability then one character with the ability may be targetted and discarded. CS2-053. Viki (Crest). You must target and place 1 of your characters on the same mission as this card at the bottom of your deck. You must then also target and place 1 of your opponent's characters on the same mission as this card at the bottom of their deck. CS2-054. Fubar (Unite R) - Hugo. (Appearance). If this character used the (Unite R) ability with Hugo then you may target and discard any character in play on the same mission as this card. CS2-055. Bright (Unite R) - Futch. (Appearance). If this character used the (Unite R) ability with Futch then you must draw 1 card. CS2-056. Belle If Karakurimaru Z (Gadget Z) is on the same mission as Belle then +2 to Karakurimaru Z's (Gadget Z's) attack. If Karakurimaru Z (Gadget Z) is discarded for any reason on a mission then you must discard Belle as well providing she is on the same mission as it. CS2-057. Borus (Appearance). Your opponent must show you one of their cards at random from their hand. If it is a mission card then this character must be discarded. If it is not a mission card then their card must be discarded. CS2-058. Yuiri All female characters on the same mission as this card get a +1 to their attack. CS2-059. Reed (Unite) - Lilly. If this character used the (Unite) ability with Lilly then Lilly gets a +1000 to her military strength on the mission. CS2-060. Rico (Unite) - Fred. If this character used the (Unite) ability with Fred then this character gets a +1 to her attack and a +1 to her building. CS2-061. Louis (Support). If a character with a link B on the same mission as this card has been discarded because of your opponent's character's ability then providing you have the space in your hand instead of discarding it you may place it in your hand. CS2-062. Luce (Support). Any male characters on the same mission as Luce cannot be targetted. CS2-063. Ruby (Unite R) - Franz. If this character used the (Unite R) ability with Franz then your opponent must discard one of their cards in their hand at random. CS2-064. Lulu* If your opponent puts down a character that has a military strength of 1000 or more and the mission is a Military Duel mission then when both players pass continuously and it comes to the duel whoever has the highest number automatically clears the mission. CS2-065. Leo (Appearance). If any character on the same mission as this card has a military strength of 0 then you may target one of the characters to be discarded. CS2-066. Rhett (Unite) - Wilder. If Sergeant Joe is on the same mission as this card then this card gets a +500 to it's military strength. CS2-067. Roland Any of your characters on the same mission as this card with a link B other than this character cannot be targetted by abilities. CS2-068. Wilder (Unite) - Rhett. If Sergeant Joe is on the same mission as this card then this card gets a +2 to it's attack. Free CS2-069. Estella (Crest). You can discard a card in your hand so long as it has a rune. If you do then your opponent must target and discard one of their cards in play on the same mission as this card. CS2-070. Edge (Appearance). Your opponent must discard one of their cards in their hand at random. CS2-071. Augustine (Unite) - Gordon. If this character used the (Unite) ability with Gordon then this character gets a +2 to his building. CS2-072. Kenji (Appearance). If any of your characters in play on the same mission as this card have the (Support) ability then one of them may be targetted and returned to your hand providing there is the space for it. CS2-073. Koichi (Appearance). If Koroku is in play or is put into play and is on your side on the same mission as this card then you must draw 1 card providing you have no more cards in your hand. CS2-074. Connie (Appearance). If Koroku and Koichi are both in play or both put into play and are on your side on the same mission as this card then one of your opponent's cards in play on the same mission must be targetted and discarded. CS2-075. Kosanji (Appearance). If Koichi and Connie are both in play or both put into play and are on your side on the same mission as this card then your opponent must discard all of the cards in their hand. CS2-076. Kogoro If Koichi, Connie, Kosanji and Koroku are all in play or are all put into play with Kogoro are are all on your side on the same mission then you automatically clear the mission regardless of the conditions to clear it. CS2-077. Koroku (Unite) - Hugo, Chris, Geddoe, Thomas. CS2-078. Caesar (Appearance). If this character is used on a Military Duel mission and the clear condition is 3000 or more then until this character is discarded from the mission your clear condition for the Military Duel mission is reduced by a -1000. CS2-079. Jeane (Support). All characters that are used on the same mission as this card that have the (Crest) ability get a +1 to their attack. CS2-080. Shabon (Unite R) - Sergeant Joe. If this character used the (Unite R) ability with Sergeant Joe then it can be done ignoring any link problems. CS2-081. Cecile (Unite) - Thomas. If this character used the (Unite) ability with Thomas then Thomas gets a +1 to his attack. CS2-082. Thomas This character can also be treated as a leader. (Stationed). If this character is also in your hand it is possible to use it on a mission immediately. CS2-083. Toppo This character cannot be targetted by any (Crest) abilities. CS2-084. Twaikin If you use this card on a mission that you put down then this character gets a +2 to his building. If this card is used on a mission your opponent put down then this character gets a +1 to their attack. CS2-085. Nei (Crest). All characters on your side on the same mission as this card get a +1 to their attack until the end of the turn. CS2-086. Hallec If all of the characters on the same mission as this card and who are on your side have a link G then this character gets a +1 to his attack. CS2-087. Viki (Child) (Crest). All characters on the same mission as this card must be discarded. CS2-088. Mua (Unite) - Any character that has a rune so long as they don't have a link H. CS2-089. Mel (Unite) - Any male character so long as they don't have a link F. CS2-090. Landis (Unite) - Any character that has 4 links or more. This character can ignore link problems when using the (Unite) ability. CS2-091. Rody (Crest). Your opponent declares 1 card name. Your opponent has to show you one of their cards in their hand at random. If it is not the card that they declared you may target and discard any 1 character of your opponent's which is on the same mission as this card. CS2-092. Watari (Betrayal). (Appearance). You may target and discard any one character that is in play from anywhere other than the mission that this card is on. CS2-093. Wan Fu (Appearance). You must choose one card from your hand to discard. If it is a mission card that you discarded then until the end of the turn this character gets a +2 to his attack. Craftsmen CS2-094. Arthur (Appearance). If you have the space in your hand you must choose one character from your discarded pile and place it in your hand. Your opponent must then also do the same as long as they have space in their hand for it. CS2-095. Ernie (Support). All characters which have the (Crest) ability and that are on the same mission as this card get a +500 to their military strength. CS2-096. Eike When this character is stationed then you may look up to 4 cards from your deck and choose one of them to be placed at the top of your deck. The other three you must place at the bottom of your deck in any order that you like. CS2-097. Kidd (Support). On the same mission as this card your opponent must show you all of their cards in their hand each turn for as long as this card is in play. CS2-098. Kathy (Appearance). Both players must choose a card from their hand to discard. Whoever has the highest attack value must draw 1 card so long as they have the space for it in their hand. CS2-099. Guillaume (Appearance). Any female character in play with the (Support) ability may be targetted and returned to the corresponding player's hand providing he/she has the space for it. CS2-100. Gordon (Support). All characters on the same mission as this card that have the link F get a +500 to their military strength. CS2-101. Jefferson (Support). All characters on the same mission as this card that have 5 alphabet characters or more get a +1 to their attack, +500 to their military strength and +1 to their building. However symbols are not included as alphabet letters CS2-102. Shizu (Stationed). At the start of your supplement phase (ie: just before you have to draw more cards after stationing this character) you must place the top card of your deck at the bottom of your deck. CS2-103. Juan If this character is used on a mission that your opponent put down then this character gets a +3 to their attack. CS2-104. Scott* (Support). Every time you put down a character after this card on the same mission you may discard a card from your hand at random and draw another one from your discarded pile providing you have the space for it. CS2-105. Sebastian (Unite) - Thomas. If this character used the (Unite) ability with Thomas then Thomas gets a +1 to his building on the mission. CS2-106. Dominic (Support). All characters on the same mission as this card that have a link F get a +1 to their attack and a +1 to their building. CS2-107. Nadir (Support). If on the same mission as this card you have more than 3 male characters and more than 2 female characters and 1 or more non-male or female character then when one of your characters is dispacthed to the same mission that fullfills the above requirements then all characters on the mission must be discarded. CS2-108. Barts (Stationed). Your hand limit gets a +1 increase. CS2-109. Piccolo (Crest). The top card of your opponent's deck must be discarded. Your opponent must show it to you. If it was a mission card then you may target and discard up to 2 characters of your opponent's that are on the same mission as Piccolo. CS2-110. Billy (Appearance). The player who has used this card must declare either attack or building. Both players must then take the top card from their deck. Whichever command you gave (ie: attack or building) must be compared between the two cards and whichever player has the highest value can place the card in their hand providing there is the space for it. The player with the lower value must discard their card. In the case of a tie then both cards must be discarded. CS2-111. Peggi (Support). When you dispatch a character to the same mission as this card which is on your side then you may discard one of your cards in your hand of your choice. If you do decide to discard a card from your hand then until the end of the turn the dispatched character gets a +1 to it's attack. CS2-112. Hortez VII* If there is another unsolved mission in play you may transfer Hortez VII there and continue playing on that mission ignoring any link problems there may be. CS2-113. Martha (Appearance). Both players must take the top card from their deck and show the other player. Both players must then discard their respective cards that they drew. If both cards were character cards and had the same attack value then you must draw 1 card as long as you have the space in your hand. CS2-114. Mike (Appearance). If all your characters on the same mission as this card have an attack value of 9 altogether then providing you have the space for it you may draw up to 2 cards. CS2-115. Mio (Support). During the battle on the same mission as this card if any of your characters are discarded because of one of your opponent's character's abilities then instead of it being discarded you may place it in your hand providing you have the space for it. CS2-116. Muto (Support). During the battle on the same mission as this card if any of your characters are discarded because of one of your opponent's character's abilities then you must draw another card providing you have the space for it. CS2-117. Meimi (Support). All your characters on the same mission as this card get a +1 to their building. Missions CS2-118. Search for the Lost Child All characters that are used on the mission that do not have a 0 for their military strength get a -2 to their attack. After the player who cleared this mission has stationed a character the player may then search for a character in their deck with a military strength value of 0 and replace it with the one you have already stationed. If you do this you must discard the character that was stationed on this mission. You must then also shuffle your deck. CS2-119. Friend of Justice?? All your opponent's characters that are used on this mission get a -1 to their attack. Your character which is stationed on this mission gets the following ability: (Correspondence). When your opponent uses an (Appearance) ability this card cancels it. When that happens this card must be discarded. CS2-120. Fire Bringers You cannot use a character that is in the same camp as another character on this mission. Likewise your opponent cannot use a character that is in the same camp as another character on this mission. CS2-121. Ceremony of Sending a Soul If you station a female character on this mission then they get the following ability: (Correspondence). When your opponent dispatches a character on a mission then that card and your female character that was stationed on this mission must be discarded. CS2-122. Ordeal of a Hero If this is a new mission when it is put down then the player who put the mission into play must look at the top card from their deck and show it to their opponent. If it is a character with a rune on it they may place it in their hand if they have the space for it. CS2-123. Fight with the Water Dragon If this is a new mission when it is put down then both players must discard 1 of the cards in their hand at random. However the player who put this down can draw up to 2 cards providing there is the space for them. CS2-124. Suspicious Looking Person If this is a new mission when it is put down you may draw 1 card providing you have the space for it. If this mission becomes an unsolved mission then all characters in play on this mission with an attack of 3 or less must be discarded. CS2-125. The Girl Who Risked Life If this is a new mission when it is put down you may draw 1 card providing you have the space for it. If this mission becomes an unsolved mission then you may target and discard any 1 character in play on it that does not have a rune. CS2-126. The World of Grey This mission is decided by the character's attack values. All characters that do not have a rune get their attack value set to 0. CS2-127. Last Combat Mission If this is a new mission when it is put down your opponent must discard 2 cards from their hand at random. Any character with a link H cannot be used on this mission. Facilities CS2-128. Underground Highway The stationed character on this facility may be used on a mission but you must also have another one of it in your hand to do this. When a character is not stationed on this facility then at the time of your supplement phase you may take any character from your hand and station it on it. CS2-129. Windmill When you clear this facility you may search your deck for 1 Free character and place it in your hand providing you have the space for it. You must then shuffle your deck. If this facility is obstructed then you may target and discard 1 of your opponent's character cards. CS2-130. Council Only Zexen Confederacy characters can be stationed on this facility. Attack of all characters on your side +1 that are in play. CS2-131. Alma Kinan Only female characters that are part of the Six Clans camp can be stationed on this facility. The character which has been stationed on this facility has the following ability: (Correspondence). When your opponent uses a character with an (Appearance) ability this card cancels that ability. After that this character must be discarded. CS2-132. Royal Palace Circle Only characters from the Holy Kingdom of Harmonia camp with a military strength of 1000 or more can be stationed on this facility. All your characters that are in play get a +500 to their military strength. Card Stories 2 Booster Pack Vol. 2 (Cards CS2-133 - CS2-266) Masterminds CS2-133. Luca You cannot use the (Unite) ability. All your Highland Kingdom characters get a +1 to their attack. Leaders CS2-134. Annabelle All your characters on the same mission as this card with a link B get a +500 to their military strength. CS2-135. Camus (Unite) - Miklotov. CS2-136. Gijimu (Appearance). If the number of cards in your hand is less than your opponent's then as long as you have space in your hand you may draw however many cards as you need to match their hand. CS2-137. Kiba (Appearance). If this card is used on a Military Duel mission then as long as you have the space in your hand you may draw 1 card. If this card is used on a normal attack mission then you must choose 1 card in your hand to discard. CS2-138. Culgan (Unite) - Seed. CS2-139. Gengen All your characters on the same mission as this card with a link G get a +1 to their attack. CS2-140. Sasarai You can only use this card on a Military Duel mission. (Crest). You may target and discard one of your opponent's characters on the same mission as this card. CS2-141. Seed (Unite) - Culgan. CS2-142. Hero 2 (Protagonist) (Unite) - Nanami, Jowy. CS2-143. Jowy (Unite) - Hero 2 (Protagonist). CS2-144. Solon Jhee (Appearance). You must choose 1 card from your hand to discard. CS2-145. Theresa (Stationed). All your characters that are on a Military Duel mission get a +500 to their military strength. CS2-146. Han (Appearance). If this card is used on a Military Duel mission then you may target and discard 1 character on your opponent's side with a link B should they have one. CS2-147. Hauser (Appearance). You may target and discard any 1 Highland Kingdom character on the same mission as this card. CS2-148. Valeria (Correspondence). If your opponent uses a (Unite) ability then their character that used the ability must be discarded. You must then discard this card. CS2-149. Viktor (Unite) - Flik. CS2-150. Flik (Unite) - Viktor. CS2-151. Miklotov (Unite) - Camus. CS2-152. Maximillian If there is a support character on your side on the same mission as this card then this character gets a +1 to his attack. CS2-153. McDohl You can only use this character on a mission your opponent has put into play. CS2-154. Rowd If your opponent has discarded any of your characters on the same mission as this card beacuse of their character's ability then as long as you have the space in your hand you may draw 1 card. CS2-155. Rina (Appearance). If there are any male characters in play on the same mission as this card on your opponent's side then on this turn your opponent has to skip their next dispatch / pass step. CS2-156. Ridley If there is a character with a link A on your side already in play on the mission you want to put this card on then you can place it on the mission regardless of any link problems. Commoners CS2-157. Eilie (Unite) - Hero 2 (Protagonist). CS2-158. Apple (Appearance). As long as you have the space in your hand you must draw 1 card. CS2-159. Vincent (Unite) - Simone. CS2-160. Emilia (Appearance). All characters in play with the (Betrayal) trait must be discarded. CS2-161. Kasumi (Correspondence). When your opponent uses a character with the (Crest) ability then this card cancels that. This card must then be discarded. This (Correspondence) ability can only be used when this character is in your hand. CS2-162. Gabocha (Unite) - Gengen. If this character used the (Unite) ability then Gengen gets a +2 to his attack. CS2-163. Klaus (Unite) - Kiba. (Appearance). If this character used the (Unite) ability then as long as you have the space in your hand you may draw up to 2 cards. CS2-164. Gremio (Unite) - McDohl. CS2-165. Kouyu (Appearance). If your VP is less than your opponent's then as long as you have the space in your hand you may search your deck for 1 New Alliance Army character and place it in your hand. After that you must shuffle your deck. CS2-166. Sasuke (Correspondence). When your opponent uses a character with the (Appearance) ability then this card cancels that. This card must then be discarded. This (Correspondence) ability can only be used when this character is in your hand. CS2-167. Sheena This character cannot be used on a mission if your opponent has any female characters in play on it. If there are any female characters in play on your side on the same mission as this card then this character gets a +3 to his attack. CS2-168. Jess (Appearance). Your opponent must show you all of the cards in their hand. You may choose 1 character to discard if they have one. CS2-169. Simone (Unite) - Vincent. CS2-170. Shu (Correspondence). If your opponent has used a character on a Military Duel mission then you may choose 1 card from your hand to be discarded. After that your opponent must discard the character they dispatched and you must then discard this card. CS2-171. Jill This character cannot be dispatched (Support). All your characters with a link C get a +500 to their military strength. CS2-172. Shin (Unite) - Theresa. If this character used the (Unite) ability then this character gets a +3 to his attack. CS2-173. Stallion If this character is discarded from being in play because of an opponent's character's ability then you may place this card at the bottom of your deck. CS2-174. Tai Ho (Appearance). If your discarded pile is an even number then your opponent must discard 1 card in their hand at random. CS2-175. Chaco (Appearance). As long as you have the space in your hand you may search through your deck for a character that doesn't have a link as the characters on your side on the same mission as this card. You can then place it in your hand. However you cannot search for a character with a link H. After that you must shuffle your deck. CS2-176. Tsai (Appearance). If this character is used on a Military Duel mission then you may target and discard one of your opponent's characters in play on the same mission as this card. CS2-177. Tengaar (Unite) - Hix. If this character used the (Unite) ability then Hix gets a +3 to his attack for this mission. CS2-178. Tuta (Support). If you have to discard a character on the same mission as this card because of an opponent's character's ability then instead of discarding it you may place it on your deck. CS2-179. Tomo (Unite) - Tsai. If this character used the (Unite) ability then Tsai gets a +1000 to his military strength for this mission. CS2-180. Nanami (Unite) - Hero 2 (Protagonist). (Appearance). If this character used the (Unite) ability then both players must draw 1 more card as long as they have the space for them respectively. CS2-181. Nina (Unite) - Flik. (Appearance). If this character used the (Unite) ability then apart from this card all other female characters on the same mission as this card must be discarded. CS2-182. Viki (Crest). You may target and place one of your cards in play on the same mission as this card at the bottom of your deck. You must then also target and place one of your opponent's cards in play on the same mission as this card at the bottom of their deck. CS2-183. Hix (Unite) - Tengaar. If Tengaar is discarded from the same mission as this card then until the end of the turn this character gets a +3 to his attack. CS2-184. Pilika This character can only be dispatched with the (Unite) ability. (Unite) - Jowy. (Appearance). All characters on the same mission as this card must be discarded. CS2-185. Fitcher (Appearance). As long as you have the space in your hand you may search your deck for 1 character with a military strength value of 500 or more. You may then place it in your hand. After that you must shuffle your deck. CS2-186. Freed Y If there is a character with a link A on your side already in play on the mission you want to put this card on then you can place it on the mission regardless of any link problems. (Unite) - Yoshino. CS2-187. Huan (Stationed). When starting the supplement phase of your turn (ie: drawing your cards) you may search your discarded pile for a character and place it in your hand. CS2-188. Boris (Correspondence). If Ridley is discarded from anywhere because of an opponent's character's ability then you may place this card where Ridley was. You can only use this (Correspondence) ability when this card is in your hand. CS2-189. Bolgan (Appearance). If Eilie and Rina are also on the same mission as this card and are on your side then your opponent must discard all the cards in their hand. CS2-190. Mondo (Correspondence). When an opponent uses a character with the (Crest) ability then this card cancels it. You must then discard this card. This (Correspondence) ability can only be used if Mondo is in play (ie: on a mission, an unsolved mission or a stationed mission etc.) CS2-191. Yam Koo (Unite) - Tai Ho. CS2-192. Yuber (Betrayal). CS2-193. Yoshino (Unite) - Freed Y. If this character used the (Unite) ability then Freed Y gets a +1000 to his military strength. CS2-194. Lucia If a Jowston City State character is in play on the same mission as this card on your opponent's side then this character gets a +3 to her attack. CS2-195. Luc (Crest). You must target and discard one of your opponent's characters in play (ie: on an unsolved mission, a stationed mission etc.) CS2-196. Leon If the mission this card is on is a Military Duel mission then when a character comes into play using an (Appearance) ability this card cancels it. CS2-197. Lo Wen If Gijimu and Kouyu are on the same mission as this card then they both get a +1 to their attack and +2 to their building respectively. Free CS2-198. Anita (Appearance). You may take up to 2 cards on top of your opponent's deck to discard. CS2-199. Abizboah - CS2-200. Alex If Hilda is a stationed character on your side then this character gets a +3 to his attack. CS2-201. Ayda If a Beast is on the same mission as this card and is on your side then this character gets a +3 to her attack. CS2-202. Oulan For each character on your side on the same mission as this card with an attack of 2 or less then +1 to this character's attack per character. CS2-203. Kahn If your opponent has a character with a rune in play on the same mission as this card then this character gets a +3 to his attack. CS2-204. Gantetsu This character can only be used on a mission where the characters on your side have an attack value altogether of 10 or more. CS2-205. Kinnison (Correspondence). If a character on your side with a link G is discarded from being in play because of an opponent's character's ability then as long as you have the space in your hand you may place the character that was discarded in your hand. After that you must discard this card. CS2-206. Killey (Appearance). You may target and choose any 1 character with a link H on the same mission as this card to discard. CS2-207. Gilbert (Betrayal). All your Free characters with a military strength value get a +500 to their military strength on the same mission as this card. CS2-208. Clive (Appearance). You may target and discard any 1 character from anywhere other than the mission this card is on. CS2-209. Georg This card can only be used on a mission where all characters on your side are in the New Alliance Army camp. If you use a character which is not in the New Alliance Army camp on the same mission as this card then this card must be discarded. CS2-210. Genshu You can only use this card when your discarded pile is not 15 or more. CS2-211. Zamza (Appearance). You may target and discard 1 character with the (Support) ability on the same mission as this card if there is one. CS2-212. Sigfried You can only use this card on a mission that has a female characters in play on it. If a character is used on the same mission as this card with a link F then you must discard this character. CS2-213. Jeane (Support). Both players can only use characters with runes on the same mission as this card. CS2-214. Sierra (Crest). You must target and discard 1 character with a rune that is on the same mission as this card. CS2-215. Sid (Unite) - Chaco. CS2-216. Shiro (Unite) - Kinnison. (Appearance). If this character used the (Unite) ability then you may target and discard 1 character in play. CS2-217. Neclord (Appearance). You may target and discard 1 female character in play. (Crest). As long as you have the space in your hand you may search your deck for a Neclord card. If there is one you must add it to your hand. After that you must discard this card. After that you must shuffle your deck. CS2-218. Badeaux (Appearance). As long as you have the space in your hand you may search your deck for 1 Beast card. If there is one you may add it to your hand. If you do this you must then shuffle your deck. CS2-219. Hanna If you have 2 or less cards in your hand then this character gets a +3 to her attack. CS2-220. Humphrey (Appearance). You may target and discard 1 character with an attack of 4 or more which is on the same mission as this card. CS2-221. Hilda (Support). No characters with an attack of 4 or more can be used on the same mission as this card. CS2-222. Feather (Unite) - Ayda. (Appearance). If this card used the (Unite) ability then your opponent must discard one of their cards in their hand at random. CS2-223. Futch (Appearance). As long as you have space in your hand you must keep taking the top cards of your deck and placing them in your hand until you get a character with a link G. When you get a character with a link G you may add it to your hand. After that all cards that were not put into your hand must be placed back in your deck again. You must then shuffle your deck. CS2-224. Pesmerga If your opponent has a character in play on the same mission as this card with a link H then this character gets a +3 to his attack. CS2-225. Hoi You cannot use this character on a mission with Hero 2 (Protagonist) on it. (Appearance). As long as you have the space in your hand you may search your deck for 1 Hero 2 (Protagonist) card and place it in your hand. After that you must shuffle your deck. CS2-226. Bob For each character on your side on the same mission add +1 to this character's attack respectively. CS2-227. Millie (Appearance). As long as you have the space in your hand you must choose 1 character in your discarded pile with a link G and place it in your hand. CS2-228. Mukumuku All characters on the same mission as this card that do not have a link G get a -1 to their attack. CS2-229. Mazus (Crest). If the mission this card is on is a normal attack mission then you may target and discard up to 2 of your opponent's characters in play on the same mission as this card. If you do this your opponent must draw 1 card. CS2-230. Meg If this character is used on a facility then all your other characters on the same facility as this card get a +1 to their building. CS2-231. Rikimaru (Appearance). You must choose one of your cards in your hand to discard. CS2-232. Leknaat (Crest). You must discard all the cards in your hand. Then you may search your deck for up to 2 characters with a rune and place them in your hand. After that you must shuffle your deck. CS2-233. Lorelai You can only use this card when your VP is more than your opponent's. (Unite) - Any character with a link A. CS2-234. Long Chan-Chan - CS2-235. Wakaba (Unite) - Long Chan Chan. Craftsmen CS2-236. Adlai (Appearance). You must choose 1 card in your hand to discard. However if you have a space in your hand you must then draw 1 card. CS2-237. Alberto (Support). When using a character via a (Unite) ability you may draw 1 card. CS2-238. Annallee (Appearance). If Alberto and Pico are on the same mission as this card and are on your side then both players must discard all of the cards in their hand. CS2-239. Karen (Support). If this card is on a facility then all your other characters on the same facility as this card get a +1 to their building. Also the facility gets a +2 to it's obstructing clear condition. CS2-240. Connell (Stationed). All of your Support characters cannot be targetted by any of your opponent's character's abilities. CS2-241. Shilo (Appearance). If your discarded pile is an odd number then your opponent must discard 1 of their cards in their hand at random. CS2-242. Tetsu (Stationed). Your hand restriction gets a -1. However it cannot be 0 or less. If you have more cards than you require you must discard however many cards as you have to, to match the hand restriction. All your characters now get a +1 to their attack. CS2-243. Tessai If this card is on the same mission as Viktor then Viktor gets a +2 to his attack. CS2-244. Templeton For each facility that you have built then +1 to this character's building respectively. CS2-245. Barbara (Support). If you have to discard a card in your hand because of an opponent's character's ability then you may draw 1 card. CS2-246. Hai Yo* (Support). If this card is on a facility then you must swap the two values around for it. CS2-247. Pico (Support). The (Unite) ability cannot be used on the same mission as this card. CS2-248. Marlowe (Support). Your hand restriction gets a +1. CS2-249. Yuzu (Support). Your Hai Yo card can now act as a leader. CS2-250. Richmond (Stationed). When starting the supplement phase (ie: drawing your cards immediately after stationing this character) you may discard however many cards from your hand as you wish. CS2-251. Leona (Stationed). All male characters in play get a +1 to their attack. Missions CS2-252. Imperial Maniac Raid The player who put down this mission does not have to use a leader and can put down any character. CS2-253. Greenhill Liberation At the end of your opponent's dispatch / pass step they must choose 1 of the cards in their hand to discard. CS2-254. Attack of the Beast Rune* If you have no cleared missions but have only got facilities cleared then you cannot put this mission into play. If this is a new mission then until the end of the turn you get a hand restriction of +2 and can draw 2 extra cards. CS2-255. Road to Toran If this is a new mission that is put into play then your opponent has to skip their dispatch / pass step. As for the player who cleared this mission then as long as he/she has the space in their hand they may search their deck for a Tertiary Influence character and place it in their hand. After that he/she must shuffle their deck. CS2-256. Suppresion of Neclord All characters with a rune that are used on this mission get a +1 to their attack. CS2-257. Highland Reconnaissance The player who put this mission into play can put down any characters ignoring the link rule. CS2-258. Headquarters Attack All characters with a link C get a +500 to their military strength. If the player who put this mission into play clears it then they may choose 1 of their opponent's cleared missions to discard. If that mission had a stationed character on it that must also be discarded. CS2-259. Escape from Muse All characters with a link A that are used on this mission get a -1 to their attack. The player who clears this mission may search their deck for a character with a military strength value of 0 and place it in their hand as long as they have the space to do it. After that they must shuffle their deck. CS2-260. Area of Promise This mission is decided by the character's attack value. CS2-261. L'Renouille Infiltration* The player who put this mission into play can use stationed characters on it so long as they have cards in their hand. Facilities CS2-262. Mercenary Fortress As long as there is a stationed character on this facility then all your characters with a link F get a +1 to their attack. CS2-263. Kyaro The character which is stationed on this facility cannot be targetted by your opponent's character's abilities. CS2-264. Muse City As long as there is a stationed character on this facility then at the start of your supplement phase (ie: drawing your cards) you may choose however many cards as you like from your hand to be discarded. CS2-265. Highland As long as there is a stationed character on this facility then all your leaders get a +500 to their military strength. CS2-266. Headquarters* The character which is stationed on this facility can be used on a mission so long as you have cards in your hand. When starting the supplement phase of your turn (ie: drawing the cards at the end of your turn) then as long as there is a stationed character on this facility you may discard it if you want and then replace it with a character in your hand. Card Stories 2 Booster Pack Vol. 3 (Cards CS2-267 - CS2-374) Masterminds CS2-267. Odessa When you clear a mission then as long as you have the space in your hand you may look through your discarded pile for any 1 character in the Liberation camp and add it to your hand. CS2-268. Barbarossa When you clear a mission then as long as you have the space in your hand you may look though your discarded pile for any 1 character in the Scarlet Moon Empire camp and add it to your hand. Leaders CS2-269. Eilie & Rina (Appearance). You must target and discard any male character on your opponent's side that is on the same mission as this card. After doing that as long as you have the space in your hand you must also draw 1 card. CS2-270. Ain Gide (Appearance). If this character is used on a Military Duel mission then your opponent must show you all the cards in their hand. You must then discard any 1 of their character cards so long as that character's Military Strength is 1000 or above. CS2-271. Albert (Betrayal). (Appearance). If this character is used on a Military Duel mission then as long as you have the space in your hand you may search for a character in your deck with a link H and place it in your hand. After you have done that you must shuffle your deck. CS2-272. Alen & Grenseal All your Commoner characters on the same mission as this card get a +500 to their military strength. CS2-273. Windy (Crest). You may look through your opponent's deck and discard up to 2 character cards in it so long as they have an "&" symbol in their name. After you have done this your opponent must then shuffle his/her deck. CS2-274. Camus & Miklotov All your Commoner characters on the same mission as this card get a +500 to their military strength. CS2-275. Kiba & Klaus (Appearance). If this card is used on a Military Duel mission then both players must discard a card in their hand at random. CS2-276. Griffith (Betrayal). If this character is discarded from the mission because of it's (Betrayal) trait then as long as you have the space in your hand you must draw 1 card. CS2-277. Culgan & Seed (Appearance). Your opponent must show you all of the cards in their hand. You may then choose one of their cards to discard. CS2-278. Kwanda If you have any cleared Military Duel missions then this character gets a +1000 to it's military strength. CS2-279. Sasarai This character cannot be used if you don't have any cleared facilities. (Appearance). You must target and place up to 2 characters on your opponent's side that are on the same mission as this card at the bottom of their deck in whichever order you like. CS2-280. Hero 2 (Protagonist) & Jowy & Nanami All your Free characters on the same mission as this card get a +1 to their attack. CS2-281. Sergeant Joe (Appearance). If there is a character on the same mission as this card with a military strength value of 500 or less (excluding this card) then you must draw 2 cards. CS2-282. Sonya If you have any cleared Facilities then this character gets a +1000 to it's military strength. CS2-283. Teo If a character with a link A is used on the same mission as this card then so long as there is space in your hand this card must be placed back in your hand. CS2-284. Duke & Elaine If this card is used on a normal attack mission that your opponent put down then this card gets a +1 to it's attack. If this card is used on a Military Duel mission that your opponent put down then this card gets a +500 to it's military strength. CS2-285. Theresa & Shin (Appearance). If this card is used on a Facility then your opponent must choose one of the cards in their hand to discard. CS2-286. Nash & Zaj You can only use this card on a mission that you put down. (Appearance). All characters on the same mission as this card must be discarded apart from this card. CS2-287. Percival & Borus All your Commoner characters on the same mission as this card get a +500 to their military strength. CS2-288. Varkas If you use a Free character on the same mission as this card then you may discard one card from your hand at random. If you do you must then draw 1 card. CS2-289. Valeria (Appearance). You may discard one card from your hand at random. If you do then on the same mission as this card you must target and discard any 1 leader character on your opponent's side. CS2-290. Viktor & Flik All your Free characters on the same mission as this card get a +1 to their attack and a +500 to their military strength. CS2-291. Hugo & Chris & Geddoe All your Free characters on the same mission as this card get a +1 to their attack. CS2-292. Franz & Iku If there is at least one other leader apart from this card on your side on the same mission as this card then this card gets a +1000 to it's military strength. CS2-293. Fire Hero This character cannot be used if you don't have any cleared facilities. CS2-294. McDohl & Gremio All your Free characters on the same mission as this card get a +1 to their attack. CS2-295. Yuiri & Yumi & Yun This card cannot be used on a mission with any male characters in play on your side. After this card is used on a mission no more any male characters can be played on the same mission as this card. Also all your other characters on the same mission as this card get a +1 to their attack. CS2-296. Luca This character cannot be used on facilities. (Stationed). All your characters get a +500 to their military strength. CS2-297. Luc & Sara This character cannot be used on a mission with any cards in play on it that are on your side. After this card is used you cannot place any more characters on it after it. (Appearance). You must target and discard up to 2 cards on the same mission as this card. CS2-298. Lepant & Eileen & Sheena This character can be stationed. (Stationed). If this card is stationed on a facility then you get an additional VP for it Commoners CS2-299. Aila (Appearance). Your opponent must show you all the cards in their hand. You may choose to discard any 1 character in their hand so long as that character has a rune. CS2-300. Apple (Appearance). If this card is used on a Military Duel mission then so long as you have the space in your hand you must draw 1 card. CS2-301. Warren (Appearance). If this card is used on a Military Duel mission then your opponent must discard one of the cards in their hand at random. CS2-302. Ace & Joker All characters on the same mission as this card with a link F get a +1 to their attack. CS2-303. Emily (Unite) - Ronnie Bell. (Appearance). If this character is dispatched using the (Unite) ability then target character with an attack of 3 or less on opponent's side on the same mission must be discarded. CS2-304. Kai (Stationed). All your leader characters that are used on a normal attack mission get a +1 to their attack. CS2-305. Kasumi & Sasuke (Correspondence). When your opponent uses a character with an (Appearance) ability or a (Crest) ability then this card cancels that ability. You must then discard this card after using it's ability. This ability can only be used when this card is in your hand. CS2-306. Queen (Appearance). Your opponent must choose one card from their hand to discard. CS2-307. Cleo (Unite) - McDohl. (Appearance). If this card was dispatched using the (Unite) ability then your opponent must show you all the cards in their hand. You must then choose one card in their hand to be discarded. CS2-308. Jess (Appearance). If this card is used on a Military Duel mission then you may search through your opponent's deck and discard any one character card in it. After you have done this your opponent must then shuffle their deck. CS2-309. Sydonia If your opponent uses a character with an attack of 5 or more on the same mission as this card then that character and this character must be discarded. CS2-310. Jacques (Unite) - Aila. (Appearance). If this character is dispatched using the (Unite) ability then you must target and discard up to 2 characters on the same mission as this card. CS2-311. Shu (Appearance). If this card is used on a Military Duel mission then you must target and discard one leader character on your opponent's side if there is one. CS2-312. Stallion If your opponent uses a character with an attack of 4 or more on the same mission as this card then this card must be discarded. (Correspondence). When you use a leader on a mission then this card can be used on the same mission as that leader immediately after it. This ability can only be used if this card is in your hand. CS2-313. Chaco & Sid (Unite) - Landis. (Appearance). If this card is dispatched using the (Unite) ability then all characters on the same mission as this card that do not have a link G must be discarded. CS2-314. Nina (Unite) - Flik. Both players may not use Flik on the same mission as this card. (Appearance). If Flik is already on the same mission as this card then it must be targetted and discarded. CS2-315. Pahn (Correspondence). If your opponent uses a character with an (Appearance) ability then this card cancels that ability and that character and this character must be discarded. This ability can only be used if McDohl is in play on your side. CS2-316. Hix & Tengaar If this card is used on a normal attack mission then both players get a +2 to the mission's clear condition. CS2-317. Belle (Appearance). If you have any cleared facilities then you must target and discard any one character on your opponent's side on the same mission as this card. CS2-318. Mathiu (Appearance). If this card is used on a Military Duel mission you may choose one card in your hand to discard. If you do this then you must then draw 2 cards from your deck so long as you have the space for them. CS2-319. Milich (Support). All characters that use an (Appearance) ability get their ability cancelled on the same mission as this card so long as they do not have a link F. CS2-320. Leon (Appearance). If this card is used on a Military Duel mission then all characters on the same mission as this card with a military strength of 900 or less must be discarded. CS2-321. Ronnie Bell (Unite) - Emily. (Appearance). If this character is dispatched using the (Unite) ability then target character with an attack of 4 or more on opponent's side on the same mission must be discarded. Free CS2-322. Anita (Correspondence). If your opponent uses a character with a (Correspondence) ability then this card's ability can cancel it. After you have used this ability your opponent's character and this character must be discarded. This ability can only be used if you have at least one cleared facility. CS2-323. Esmeralda This character can only be used on a facility which you put down. (Appearance). Your opponent must skip their next dispatch / pass on this turn. CS2-324. Edge (Appearance). Your opponent must discard one card in their hand at random. CS2-325. Elza Both players cannot dispatch a character card with an "&" symbol on it on the same mission as this card. This character must be discarded if Clive is dispatched to the same mission as this card. CS2-326. Oulan (Support). So long as this card is on a normal attack mission then when your opponent uses a character on it you must draw 1 card. CS2-327. Killey (Appearance). Your opponent must show you all the cards in their hand. You may discard any one character card in their hand that has a link H. CS2-328. Kirkis This character can only be used on a mission which you put down. CS2-329. Kirke If this character is used on a normal attack mission which you put down then this card gets a +1 to it's attack. If this character is used on a Military Duel mission which you put down then this card gets a +1000 to it's military strength. CS2-330. Gilbert (Betrayal). (Appearance). You must target and discard any one character with a military strength of 1000 or more that is on the same mission as this card. CS2-331. Quincy This character cannot be used if you have not got any cleared missions. (Appearance). You must target and discard any one character on the same mission as this card on your opponent's side. You must then draw 1 card so long as you have the space for it in your hand. CS2-332. Clive (Appearance). Your opponent must show you all the cards in their hand. All Elza cards in their hand must be discarded if there is any. CS2-333. Koroku (Appearance). So long as you have a cleared facility then you may search through your deck for any one beast character and add it to your hand so long as you have the space for it. After you have done that you must shuffle your deck. CS2-334. Caesar (Appearance). If this card is used on a Military Duel mission then you may search through your deck for any one character that has a military strength value of 500 or less and place it in your hand so long as you have the space for it. After you have done that you must shuffle your deck. CS2-335. Jeane (Stationed). When you use a character with a rune on a mission then you may discard any one card in your hand and draw another card so long as you have the space in your hand for it. CS2-336. Sierra (Crest). Your opponent must choose any 2 cards in their hand to discard and so long as they have the space in their hand they must then draw 1 card. CS2-337. Sylvina (Stationed). If this card is stationed on a facility then you get an extra +1 to your hand limit. CS2-338. Ted (Correspondence). When your opponent uses a character with an (Appearance) ability then this card's ability cancels it. That character and this character must then be discarded. This ability can only be used if this character is in play. CS2-339. Protagonist IV This character cannot be stationed on a completed mission. (Appearance). For each Protagonist (IV) card that is in your discarded pile then this card gets a +1 to it's attack per card until the end of the turn. CS2-340. Snow This character cannot be stationed on a completed mission. (Appearance). For each Snow card that is in your discarded pile then you must draw 1 card per Snow card that is in your discarded pile. CS2-341. Chip This character cannot be stationed on a completed mission. (Appearance). For each Chip card that is in your discarded pile then your opponent must discard 1 card in their hand at random per Chip card that is in your discarded pile. CS2-342. Thomas & Cecile This card can also be treated as a leader. (Appearance). If this card is used on a facility then so long as you have the space in your hand you may search through your deck for any one craftsman card and place it in your hand. After you have done that you must shuffle your deck. CS2-343. Viki & Viki (Child) (Crest). Both players must discard all of the cards in their hand. After that all characters on the same mission as this card must be discarded. CS2-344. Futch (Appearance). All the cards in your hand must be discarded. After that so long as you have the space for it you may search through your deck for a character which has a link G and place it in your hand. After that you must shuffle your deck. CS2-345. Pesmerga (Appearance). If Yuber is on your opponent's side on the same mission as this card then all cards on the mission except for Yuber and this character must be discarded. CS2-346. Millie (Unite) - Any beast character. (Appearance). If this character is dispatched because of the (Unite) ability then target any one beast character gets a +3 to it's attack. CS2-347. 5 Squirrels This character is treated as Makumaku, Mikumiku, Mukumuku, Mekumeku and Mokumoku. If this character is the only card on your side at the time of the clear step and it is a normal attack mission then you automatically clear the mission. CS2-348. Meg & Karakurimaru (Gadget) (Unite) - Belle. (Appearance). If this card is dispatched using the (Unite) ability then you must discard any one facility of your choice that has been cleared on your opponent's side. If a character was stationed on it that character must also be discarded. CS2-349. Yuber (Appearance). If Pesmerga is on your opponent's side on the same mission as this card then all cards on the mission except for Pesmerga and this character must be discarded. CS2-350. Landis For every other character on your side excluding this character on the same mission as this card then this character gets a +1 to it's attack per character. CS2-351. Rubi (Appearance). You may target and discard any one character in play from anywhere apart from on the same mission as this card. CS2-352. Leknaat (Appearance). You may choose any one character card with an "&" symbol from your hand to discard. If you do this you may search through your deck for any one character and place it in your hand so long as you have the space for it. After you have done that you must shuffle your deck. CS2-353. Lorelai If you have a cleared facility then this character gets a +4 to it's attack. Craftsmen CS2-354. Annallee (Support). If this card is used on a normal attack mission then all the characters that your opponent puts down on the same mission as this card get a -1 to their attack. CS2-355. Kasios (Support). All characters that are used on the same mission as this card get a -1 to their attack. CS2-356. Kamandol (Appearance). You must discard all of the cards in your hand. After you have done that you must draw 2 cards so long as you have the space for it. CS2-357. Gen (Appearance). If this card is used on a facility then you may target and discard any one character on your opponent's side that is on the same mission as this card. CS2-358. Sarah (Stationed). For each facility that you have built then you get a VP+1 per facility. CS2-359. Melodye (Stationed). If this character is stationed on a facility then all of your characters get a +1 to their attack. CS2-360. Richmond (Stationed). If one of your characters in play is discarded beacuse of an opponent's character's ability then you may search through your deck for one character that has the same name as the one that has been discarded and then place it in your hand so long as you have the space for it. After you have done that you must then shuffle your deck. CS2-361. Leona (Stationed). All of your characters with an "&" symbol get a +1 to their attack. Missions CS2-362. To Follow and Be Followed* If a character you dispatch to this mission has 1 or more links as the last character you dispacthed on the same mission then you may target and discard any one character on your opponent's side on the same mission. CS2-363. Liberation Attack All characters that are used on this mission get a -5 to their attack. At the time of the mission being cleared it can only be cleared so long as the player that cleared it has 6 or more characters in play on it. CS2-364. Gremio's Revival* You may place any commoner character on this mission that is in in your hand or in your discarded pile or in play. CS2-365. Troop Battle In the case of Odessa, Mathiu, Leon, Shu, Albert and Caesar. Whenever Odessa, Mathiu, Leon, Shu, Albert or Caesar is dispatched to this mission all other characters on the mission except for the ones listed above that you put down must be discarded. CS2-366. The Rescue of Sierra When this mission is put down as a new misison your opponent must discard one of the cards in their hand at random. If the player that put this mission down cleared it then so long as you have the space in your hand you may search your deck for any female character and place it in your hand. After you have done that you must shuffle your deck. CS2-367. Encounter with the Star Dragon Sword If Viktor and Edge are used on this mission then they each get a +2 to their attack respectively. When this mission is put down as a new mission then so long as you have the space in your hand for it you may search your deck for either 1 Viktor or Edge card and place whichever one you choose in your hand. After you have done that you must shuffle your deck. CS2-368. Every Rune All characters that have a rune that are used on this mission get a +1000 to their military strength. CS2-369. A Shield and an Edge All characters that have a rune that are used on this mission get a +1 to their attack. CS2-370. A Friend's Sacrifice The number of links that a character has decides who wins this mission. CS2-371. Nanami's Wish The clear conditions for both players on this mission is not judged by the attack value but by the building value. When you clear this mission you may search through your deck for any one mission card and place it in your hand so long as there is space for it. After you have done that you must shuffle your deck. Facilities CS2-372. Gremio's Kitchen If a character is stationed on this facility when you dispacth a character to a mission then you may discard any one card of your choice in your hand and draw 1 more card so long as you have the space for it. CS2-373. Graveyard If a character is stationed on this facility when one character on your side is discarded in play then instead of discarding the character you may place it at the bottom of your deck. CS2-374. The Flag of the Mercenary Fortress So long as there is a character stationed on this facility all your Free characters get a +500 to their military strength. Card Stories 2 Remake Booster - To the Promised Land (Cards CS2-375 - CS2-644) Please note: The Remake Booster is a remake of all of the Vol 1 and Vol 2 cards. Despite what some people have said the official rules state that the first five volumes cannot be played with the Card Stories 2 cards as some of the rules have been changed. There were complaints in Japan as the fans wanted to use the Vol 1 and Vol 2 cards with Card Stories 2 (though many fans still did and still do). I have translated the cards again for the remake as there have been some slight alterations with a few of the cards (mainly most of the abilities have been changed though most of the card's texts remain the same). Also note that like the Premium pack this volume also has some collectable images (638 - 644) that cannot be used with the actual game. Masterminds CS2-375. McDohl When your deck runs out you may turn your discarded pile over and use it as a new deck. This ability can only be used once per game. CS2-376. Hero 2 (Protagonist) You get a VP+1 per cleared facility instead of the usual VP clear conditions. CS2-377. Adlai You may ignore the leader rule to all missions and any Craftsman character can be dispacthed to a mission. All your characters get a +1 to their building. CS2-378. Annabelle At the time of your supplement phase you may discard 1 card in your hand and then draw a card. CS2-379. Gorudo All your characters now have the (Betrayal) trait. CS2-380. Jowy All your Highland Kingdom characters that have a military strength value get a +100 to their military strength. CS2-381. Luca Instead of carrying out the dispatch / pass step you may discard one of your characters. Then your opponent must discard a card in their hand at random. This ability can only be used once per turn. CS2-382. Lepant All your Toran Liberation characters get a +300 to their military strength. Leaders CS2-383. Hero 2 (Protagonist) All New Alliance Army characters get a +1 to their attack. CS2-384. Agares All Highland Kingdom characters that have a military strength value get a +100 to their military strength. CS2-385. Camus (Unite) - Miklotov. If Flik is on the same mission as this card and is on your side then +1 to this character's attack. CS2-386. Gijimu If this card is used on a mission that you put down then your opponent gets a +2 to their clear conditions. If it is a facility that you put down then your opponent gets a +2 to their prevention conditions. CS2-387. Kiba After the Military Duel has happened then if this character is discarded from the mission then the card is treated as having a military strength value of 2000. CS2-388. Gustav This character cannot be used if Lilly is in play on your opponent's side. If Lilly is on the same mission as this card and is on your side then this character gets a +2 to their attack, +500 to their military strength and +2 to their building. CS2-389. Granmeyer (Appearance). You may automatically turn this mission into an unsolved one and make the supplement phase begin. CS2-390. Culgan (Appearance). If Seed is already in play on the same mission that you dispatch this card to then you may discard any 1 character in play on it. CS2-391. Gengen If Gabocha is in play or is put into play then this character gets a +2 to his attack and a +2 to his building. CS2-392. Seed If Culgan is on the same mission as this character then this character gets a +1 to his attack and a +500 to his military strength. CS2-393. Jowy All Highland Kingdom characters get a +1 to their attack. CS2-394. Solon Jhee This character cannot be stationed. CS2-395. Theresa (Appearance). As long as you have the space in your hand you must draw 1 card. CS2-396. Han If this is on a Military Duel mission then at the time of the actual Military Duel the total value of military strength that your opponent must discard gets a +1000. CS2-397. Hauser If your side has less leaders than your opponent on the same mission as this card then Hauser's attack +4. If any Highland Kingdom characters are on your opponent's side of the same mission then Hauser gets a +1500 to his military strength. CS2-398. Valeria If a Highland Kingdom character is in play on the same mission as this card then +3 to this character's attack. CS2-399. Viktor If Flik is on the same mission as this card and is on your side then this character gets a +1000 to his military strength. CS2-400. Flik If Viktor is on the same mission as this card and is on your side then this character gets a +2 to his attack. CS2-401. Miklotov (Unite) - Camus. If Camus is on the same mission as this card and is on your side then this character gets a +3 to his attack. If Flik and Camus are both on the same mission as this card and both are on your side then this character gets a +500 to his military strength. CS2-402. Makai (Appearance). You must shuffle your discarded pile and draw the top card so long as you have the space in your hand. CS2-403. Maximillian This character can only be used on Military Duel missions. (Appearance). You may discard any 1 character on the same mission as this card that has a military strength value of 300 or less. CS2-404. Rina (Appearance). You must discard any 1 male character in play on the same mission as this card on your opponent's side. CS2-405. Ridley If this card is used on a Military Duel mission then at the time of the actual Military Duel you may return this card to your hand so long as there is space for it. CS2-406. Luca This character cannot be used on a Facility. (Appearance). Both players must discard all of the cards in their respective hands. CS2-407. Lepant All your characters excluding this card on the same mission as this card that have any of this character's links and a military strength value get a +100 to their military strength. CS2-408. Alen (Unite) - Grenseal, Flik. If Flik is in play on the same mission as this card and is on your side then this character gets a +2 to his attack. If Grenseal is on the same mission as this card and is on your side then this character gets a +500 to his military strength. (Appearance). So long as you have the space in your hand you may take the bottom card of your discarded pile and place it in your hand. CS2-409. Anji When Kanak and Leonardo are on the same mission as this card and are on your side then you may keep drawing cards until your hand is full. (Appearance). You must draw 1 card so long as you have the space for it. CS2-410. Kasim Hazil This character gets a -1 to his attack per Leader characters on your opponent's side on the same mission as this card. (Appearance). You must discard any 1 Leader character on your opponent's side on the same mission as this card. CS2-411. Kasumi If McDohl is in play on the same mission as this card and is on your side then this character gets a +2 to her attack and a +500 to her military strength. (Correspondence). If you have to discard all of your cards in your hand (eg: by Luca, Teleport etc) then instead of doing that you can just discard this card if it is in your hand and all other cards in your hand you can keep. Also the cause of discarding all of your cards must be discarded as well. CS2-412. Griffith (Betrayal). (Unite) - Kasim Hazil, Valeria. If this card is used on a Military Duel mission then when your opponent puts down a character which makes them have a higher total Military Strength value than you then this character and the character that caused your opponent's value to be higher must be discarded. *If a card's ability forces a mission to become an unsolved one during a battle on it then you may take a card in your hand and put it down to start on the mission again. CS2-413. Grenseal (Unite) - Alen, Flik. If Flik is on the same mission as this card and is on your side then +2 to this character's attack. If Alen is on the same mission as this card and is on your side then +500 to this character's military strength. (Appearance). You may discard 1 card in your hand. If you do then so long as you have the space then you must draw 1 card. CS2-414. Kuromimi If Gon is on the same mission as this card and is on your side then this character gets a +2 to his attack and a +2 to his building. (Stationed). Your Gengen, Gabocha and Gon cards all get a +2 to their attack. CS2-415. Kessler (Unite) - Varkas, Sydonia. (Correspondence). *If all your cards have to be discarded on the mission because of another card's ability then instead of discarding all of your cards you can just discard this card and keep all the others in play. CS2-416. Varkas (Unite) - Sydonia. For each Highland Kingdom character in play on your opponent's side on the same mission as this card then +200 to this card's military strength per character. CS2-417. Valeria If both Kasim Hazil and Griffith are on the same mission as this card and both are on your side then this character gets a +1000 to her military strength. (Correspondence). When you put down a mission except for a Single Combat one then you may place this character down on it immediately after it is put down. This ability can only be used if this card is in your hand. CS2-418. Hanzo (Stationed). Your Kage, Kasumi, Sasuke and Fuma cards all now can act as leaders. CS2-419. McDohl (Stationed). Your Cleo, Gremio and Pahn cards all get a +2 to their attack. CS2-420. Maximillian All your characters on the same mission as this card that have 2 or more of this card's links get a +200 to their military strength. CS2-421. Milia (Unite) - Futch. If Futch is on the same mission as this card and is on your side then Futch gets a +2 to his attack and a +500 to his military strength. CS2-422. Joshua This character gets a +100 to his military strength for each card in your discarded pile. (Stationed). Your Milia and Futch cards all get a +500 to their military strength. Commoners CS2-423. Eilie (Unite) - Rina, Bolgan. CS2-424. Apple (Appearance). Your opponent must choose 1 card to discard in their hand. If the card that they discarded was a character card then your opponent must choose 1 more card from their hand to discard. CS2-425. Vincent (Unite) - Simone. (Appearance). If this character used the (Unite) ability then your opponent must discard 1 card in their hand at random. CS2-426. Emilia If you have built a Library then this character gets a +1 to her building. (Appearance). You must draw 2 cards and then choose 1 of them to keep in your hand. The other one must be discarded. CS2-427. Kasumi (Appearance). Your opponent must show you all of the cards in their hand. CS2-428. Gabocha (Unite) - Gengen, Shiro. CS2-429. Klaus (Correspondence). When your opponent puts down a new mission you may discard this card and 1 mission card in your hand. If you do this your opponent's mission that was put down must also be discarded. Play then continues from your opponent's main phase. This ability can only be used if you have less VP than your opponent. CS2-430. Kouyu If you have cleared the mission and stationed a character on it then except for this character you may return any other character that was on the mission and that is about to be discarded to your hand so long as this character was not affected by any other abilities. CS2-431. Sasarai (Appearance). If this card is on a normal attack mission then you must choose 1 card on the mission to discard. CS2-432. Sheena This character can only be put down on a mission if there is a female character already in play on it on your side. If there is a female character in play on your opponent's side on the same mission as this card then this character gets a +2 to his attack. CS2-433. Jess (Appearance). If this card is used on a Military Duel mission then this card makes the duel automatically begin. CS2-434. Simone (Unite) - Vincent. (Appearance). If this character used the (Unite) ability then your opponent must discard 2 cards in their deck. CS2-435. Shu If this card is used on a Military Duel mission then when each player has passed continously and the duel is about to begin you may choose 1 of your opponent's cards on the same mission to return to their hand so long as they have the space for it. CS2-436. Jude If this card is used on a facility you put down then your opponent gets a +1 to it's obstruction value. CS2-437. Jillia All Highland Kingdom characters get a +1 to their attack and a +1 to their building. CS2-438. Shin This character cannot be used if Theresa is in play on your opponent's side. (Unite) - Genshu. (Correspondence). If Theresa used her ability and drew this card then you can put this card down on the mission that Theresa is on automatically. CS2-439. Stallion* If this card is used on a Military Duel mission then after the dispatch / pass step and the mission and after the military duel has happened then if your total Military Strength value is more you may return all of your cards on the mission to your deck and then shuffle it. CS2-440. Tai Ho (Appearance). All characters on the same mission as this card with the fewest links must be discarded. CS2-441. Chaco All characters on the same mission as this card cannot be targetted by any abilities from other characters. CS2-442. Tsai (Appearance). If your opponent has 2 or more characters with a military strength value on the same mission as this card then your opponent must choose a card with a military strength value to discard. CS2-443. Tengaar (Unite) - Hix. If Hix is in play then this character gets a +1 to her attack. CS2-444. Tomo (Unite) - Tsai. Your Tsai character gets a +1 to his attack. CS2-445. Nanami (Unite) - Hero 2 (Protagonist), Jowy. CS2-446. Nina (Unite) - Flik. If Flik is on the same mission as this card then this character gets a +1 to her attack. CS2-447. Barbara (Appearance). You may take the bottom card from your discarded pile and place it at the bottom of your deck. You can do this up to 3 times. CS2-448. Viki (Appearance). All characters on the same mission as this card must be discarded. CS2-449. Hix When Tengaar is discarded from being in play then this character gets a +4 to his attack until the end of the turn. This ability can only be used once on 1 turn. CS2-450. Pilika (Appearance). You may discard the mission including everyone on it so long as it is a mission that you put down. CS2-451. Fitcher (Appearance). All characters on the same mission as this card on your opponent's side that do not have 2 or more of the same links as their first character in play on the mission must be discarded. CS2-452. Freed Y When Yoshino uses her (Unite) ability with this character then until the end of the turn this character gets a +2 to his attack. CS2-453. Pohl (Correspondence). If you have to discard 1 card in your hand at random then this character is discarded instead. When you have to place a character down in play at random then this card must be placed down instead of another card. CS2-454. Boris (Correspondence). If Ridley is on your side on a mission and is discarded from it then you may place this character down in his place. When this ability is used on a Military Duel mission you may automatically make the duel begin if you want. CS2-455. Bolgan (Appearance). If Eilie and Rina are both in play on the same mission and both are on your side then your opponent must choose 1 card from their hand to discard. You may also choose 1 of your opponent's characters on the same mission to be discarded. CS2-456. Marlowe For each facility you have built then this character gets a +1 to his building per facility. CS2-457. Mondo (Unite) - Kasumi. If this card is used on a Military Duel mission then for each character your opponent has in play on the same mission then this character gets a +200 to his military strength per character. CS2-458. Yam Koo (Unite) - Tai Ho. Tai Ho's attack +1. CS2-459. Yuber (Betrayal). (Appearance). If Yuber uses the (Betrayal) ability then you may choose 1 of your opponent's characters to discard on the mission that Yuber was in play on. CS2-460. Yoshino (Unite) - Freed Y. CS2-461. Rowd (Betrayal). If your opponent uses a character on the same mission as this card with a military strength value of 1500 or more then you must discard this card. CS2-462. Lilly (Unite) - Gustav. All City-State Independant characters in play other than this character get a +1 to their attack. CS2-463. Lucia For each Jowston City State character that is in play on your opponent's side +2 to Lucia's attack and +100 to her military strength respectively. CS2-464. Luc (Appearance). If this card is used on a Military Duel mission then you must choose 1 card to discard on it. CS2-465. Leona (Stationed). If this character is stationed on the Bar then all your male characters get a +1 to their attack. CS2-466. Leon (Appearance). All characters on the same mission as this card that do not have a military strength value must be discarded. CS2-467. Lo Wen (Unite) - Kouyu. If Gijimu is on the same mission as this card and is on your side then this character gets a +1 to her attack. (Appearance). If Gijimu and Kouyu are both on the same mission as this card and both are on your side then your opponent must discard 1 card in their hand at random. CS2-468. Warren (Appearance). You may draw however many cards as you need to fill your hand. If you do that you must discard this character. CS2-469. Kai (Unite) - Fukien, Liukan, McDohl. If McDohl is on the same mission as this card then McDohl gets a +2 to his attack. CS2-470. Kanak (Unite) - Anji, Leonardo. If Anji is on the same mission as this card and is on your side then this character gets a +1 to his attack. If Leonardo is on the same mission as this card and is on your side then this character gets a +1 to his attack. CS2-471. Kimberley (Unite) - Tai Ho. (Appearance). If you choose to use this ability then both players must discard all of the cards in their hand and draw however many cards they need to fill their hand. CS2-472. Cleo (Unite) - McDohl. (Correspondence). If your McDohl card is discarded from play because of an ability then this character is discarded instead of McDohl. CS2-473. Gremio (Unite) - McDohl. (Appearance). If you have built any Restaurants then you must draw 1 card per however many Restaurants that you have built. (Correspondence). If your McDohl card is discarded from play because of an ability from another card then this character is discarded instead of McDohl. CS2-474. Kreutz If Humphrey is on the same mission as this card then this character gets a +2 to his attack and a +1000 to his military strength. CS2-475. Gon (Unite) - Kuromimi. (Correspondence). If your Kuromimi card is discarded from play because of an ability from another card then this character is discarded instead of Kuromimi. CS2-476. Sasuke* (Correspondence). If you have to discard a character then you can substitute it for Sasuke. The character that was going to be discarded remains in play and the character or characters which were the cause must be discarded. CS2-477. Sancho (Unite) - Maximillian. If Maximillian is on the same mission as this card and is on your side then this character gets a +2 to his attack and a +500 to his military strength. CS2-478. Sydonia (Unite) - Varkas. (Correspondence). If one of your stationed characters is discarded because of another card's ability then this character may be placed on the cleared mission where the stationed character was. This ability can only be used if this card is in your hand. CS2-479. Pahn (Unite) - Eikei, Morgan. If McDohl is on the same mission as this card and is on your side then this character gets a +2 to his attack. (Correspondence). If either one of your McDohl or Cleo cards are discarded from being in play because of another card's ability then instead of either of the above card being discarded then this character is discarded CS2-480. Fuma (Unite) - Kasumi, Kage. (Appearance). If you choose to use this ability then your opponent must discard 2 cards in their hand at random. After that this card must be discarded. CS2-481. Fukien (Unite) - Liukan, Kai. If Neclord is on your opponent's side on the same mission as this card then this character gets a +4 to his attack. (Stationed). All characters with a rune get a -2 to their attack. CS2-482. Liukan (Unite) - Fukien, Kai. All characters on the same mission as this card have their attack value set at 1. CS2-483. Leonardo (Unite) - Anji, Kanak. For each Highland Kingdom character in play on your opponent's side on the same mission as this card then +1 to this card's military strength per character. CS2-484. Ronnie Bell (Unite) - Pahn. (Appearance). If this character used the (Unite) ability then you may choose 1 of your opponent's stationed characters to discard. After that you must discard this card along with your Pahn card. Craftsmen CS2-485. Adlai This character can only be used on facilities. CS2-486. Karen Either player must have the same attack power as Karen to put the next card down. The effect of this card only lasts for this turn. CS2-487. Gordon If this character is in play in an unsolved mission which your opponent put down then at the time of your opponent's next turn they must discard a card in their hand at random. CS2-488. Connell All Annallee, Pico and Alberto cards get a +1 to their building. CS2-489. Shilo (Appearance). All characters on the same mission as this card with the same attack value as this card must be discarded. CS2-490. Taki All characters that are played on your side after this card can ignore the link rule and can be used regardless of link problems. (Appearance). You must draw 1 card and show it to your opponent. If it is a character card you must place it down on the mission that this card is on. If it is not a character card you must discard it. CS2-491. Tetsu (Stationed). If this card is stationed on the Bath facility then you get an additional +1 to your VP. CS2-492. Tessai Except for this character all characters on the same mission as this card on your side that have one or more of this card's links get a +1 to their attack. CS2-493. Tenkou (Appearance). You may choose any other character except for this card on your side on the same mission as this card and exchange it with another character on your side from an unsolved mission. If the character you exchanged it with moves to the mission this card is on with an (Appearance) ability then the (Appearance) ability can still be used. CS2-494. Templeton (Appearance). All your missions and facilities that are in your discarded pile are returned to your deck. You must then shuffle your deck. CS2-495. Tuta At the clear step or stationing step on the mission this card is on then you may place any character on your side on the mission at the bottom of your deck. This ability can only be used once for 1 turn. CS2-496. Tony Hai Yo's attack +1. CS2-497. Hai Yo If this card is used on a Restaurant facility which you put down then this card gets a +1 to his building. If this card is used on the Cooking Match mission then this card gets a +1 to his attack. CS2-498. Hans All your characters apart from Highland Kingdom characters that have a military strength value get a +100 to their military strength. (Correspondence). If one of your stationed characters is discarded then so long as you have the space in your hand you may return it to your hand. Then this character is placed on the mission that the stationed character was discarded from. CS2-499. Huan (Correspondence). When one of your characters is discarded from the same mission as this card because of another card's ability then instead of being discarded all of the characters which were discarded may be returned to your deck. You must then shuffle your deck and then discard this character. CS2-500. Yuzu (Stationed). If this card is stationed on the Ranch (aka: Farm) then you get a -1 to clear conditions for all subsequent attack missions. CS2-501. Raura You may automatically disregard links and transfer this card to an unsolved mission in play. After that play continues from the mission that this card was dispatched to. CS2-502. Lebrante (Appearance). Your opponent may choose 1 card other than a character to show you from their hand. If your opponent does not show you a card other than a character the top 2 cards from your opponent's deck must be discarded. CS2-503. Gaspar (Appearance). If your opponent has more cards in their hand than you do then your opponent must choose however many cards that they have to from their hand to match your hand. CS2-504. Krin (Appearance). You must draw however many cards as you need to fill your hand from the bottom of your discarded pile. CS2-505. Gen (Appearance). You may choose 1 of your stationed characters to be exchanged with 1 character from your hand. CS2-506. Sarah (Stationed). When your opponent has to station a character then you choose which one of their characters must be stationed instead. CS2-507. Mina (Appearance). You may choose however many male characters as you like on the same mission as this card on your side to discard. However many male characters you discarded then your opponent must also discard on the same mission so long as they are male characters. Free CS2-508. Anita If Valeria is in play then this character gets a +1 to her attack. CS2-509. Abizboah - CS2-510. Amada (Appearance). Both this character and the next character that your opponent put down on the same mission as this card get their attack values compared. If your opponent's character has a higher attack value than this card then it must be discarded. If however your opponent puts down a character with a smaller attack value than this card then this card must be discarded. If both cards have the same attack value then both cards must be discarded. CS2-511. Alberto If Annallee is on the same mission as this card and is on your side then this character gets a +1 to his building. If Pico is on the same mission as this card and is on your side then this character gets a +1 to his attack. CS2-512. Alex If Hilda is a stationed a character on your side then this character gets a +2 to his attack. Also if this character is used on the Sindar Treasure mission then he gets a +1 to his attack. CS2-513. Annallee (Unite) - Pico, Alberto. (Appearance). You must choose 1 character from your hand to be dispatched immediately to the same mission as this card. CS2-514. Ayda If there are only male and female characters on your side on the same mission as this card then this character gets a -1 to her attack. CS2-515. Elza (Correspondence). If one of your characters is discarded from being in play then with this card instead of discarding the character you may discard this card and your opponent must discard the character which was the cause of the ability. CS2-516. Oulan (Correspondence). If you have cleared a mission and stationed a character on it then you may choose up to 2 of your characters on the mission to return to your hand providing you have the space for them. After that you must discard this card. CS2-517. Kahn If your opponent has Neclord in play then this character gets a +4 to his attack. If this character is used on the Suppression of Neclord mission then he gets a +1 to his attack. CS2-518. Gadget (Karakurimaru) (Unite) - Meg. (Appearance). If this character used the (Unite) ability then until the end of the turn this card gets a +1 to it's attack. (Correspondence). If Meg uses her ability when she is dispatched to a mission then when you add this character to your hand you can immediately place this character down on the mission that Meg is on. CS2-519. Gantetsu You can only use this character on a mission in which at least one the characters on it has an attack value of 3 or more. If both Bolgan and Long Chan- Chan are on the same mission as this card and both are on your side then this character gets a +3 to his attack. CS2-520. Kinnison If you have cleared a mission and stationed a character on it then unless another ability from another card blocks this character's ability, then all of your Beast characters on the mission must be returned to your deck. Then after you have discarded the other cards you must shuffle your deck. CS2-521. Killey This character cannot be used on the same mission that Lorelai is on. If this character is used on the Sindar Treasure mission then this character gets a +2 to his attack. CS2-522. Gilbert (Betrayal). (Appearance). You must choose 1 of the characters with the most links on the same mission as this card to discard. CS2-523. Clive (Appearance). You may choose 1 character on the same mission as this card to discard. If you use this ability then this character must also be discarded. CS2-524. Georg For each leader on your opponent's side on the same mission as this card then this character gets a +1 to his attack per leader. CS2-525. Genshu (Appearance). You may choose 1 of your opponent's characters on the same mission as this card to discard but it must have an attack of 3 or more. If you use this ability then this character must also be discarded. CS2-526. Sasuke If Kasumi is already on the mission that you put this card on and is also on your side then this character gets a +2 to his attack. If Kasumi is placed down on the mission after this card then this card must be discarded. CS2-527. Zamza If Nanami is in play on your side then this character gets a +2 to his attack. If Nanami is in play on your opponent's side then this character gets a -1 to his attack. CS2-528. Sigfried If there are no male characters in play on your side on the same mission as this card then all other characters on the same mission as this card get a +1 to their attack. CS2-529. Jeane All your characters with a rune get a +1 to their attack. CS2-530. Sierra All characters on the same mission as this card that use an (Appearance) ability get their (Appearance) ability cancelled. CS2-531. Sid (Unite) - Chaco. Chaco's ability is cancelled. CS2-532. Geordie (Appearance). You may choose however many cards as you like from your hand to discard. Then however many cards you discarded you must draw. CS2-533. Shiro (Unite) - Kinnison. (Appearance). If this character used the (Unite) ability then until the end of the turn this character gets a +1 to it's attack. CS2-534. Star Dragon Sword (Zodiac Sword) If Viktor is on the same mission as this card and is on your side then Viktor gets a +1 to his attack. (Appearance). Your opponent must discard 1 card in their hand at random. CS2-535. Nash (Appearance). Your opponent must show you all of the cards in their hand. You may then choose 1 card in their hand to discard. CS2-536. Neclord When this character is discarded from being in play then instead if it being discarded you must place it at the bottom of your deck. CS2-537. Badeaux All beast characters on the same mission as this card that are on your side get a +1 to their attack. All beast characters on the same mission as this card on your opponent's side get a -1 to their attack. CS2-538. Hanna (Unite) - Oulan. If your discarded pile has more cards in it than your opponent's discarded pile then this character gets a +1 to her attack. CS2-539. Humphrey Futch's attack +1. CS2-540. Pico If Annallee is on the same mission as this card and is on your side then this character gets a +2 to his attack. CS2-541. Hilda (Appearance). You must exchange this character with one of your stationed characters. If the character that you choose has an (Appearance) ability then that (Appearance) ability also goes into effect. CS2-542. Feather (Unite) - Ayda, Sigfried. CS2-543. Futch (Unite) - Humphrey. If both Luc and Sasuke are on the same mission as this card and both are on your side then this character gets a +3 to his attack. CS2-544. Pesmerga If Yuber is on your opponent's side on the same mission as this card then this character gets a +4 to his attack and a +1000 to his military strength. CS2-545. Hoi (Unite) - Hero 2 (Protagonist). If you have cleared a mission and stationed a character on it then after you have done that you may return this card to your deck and shuffle it so long as this card has not used any of it's abilities. (Appearance). If this character used the (Unite) ability then until the end of the turn this character gets a +1 to his attack. CS2-546. Bob For each of your characters excluding this card on the same mission as this card that are on your side then +1 to this character's attack per other character on the mission. CS2-547. Makumaku - CS2-548. Mikumiku (Unite) - Makumaku, Mukumuku, Mekumeku, Mokumoku. CS2-549. Millie If both discarded piles do not have a Millie card in them then this character gets a +2 to her attack and a +2 to her building. If Tengaar and Meg are both on the same mission as this card and both are on your side then this character gets a +5 to her attack. CS2-550. Mukumuku If Makumaku, Mikumiku, Mukumuku, Mekumeku and Mokumoku are all on the same mission together and all are on your side then you automatically clear the mission regardless of clear conditions. CS2-551. Mazus (Appearance). This ability stays in effect until the end of the turn. Your opponent's next character with an (Appearance) ability gets their ability cancelled. This ability can only be used for one character though. CS2-552. Meg So long as you have the space in your hand you may search your deck for 1 Gadget (Karakurimaru) card and place it in your hand. If you do that you must then shuffle your deck. CS2-553. Mekumeku This character can only be used on a mission so long as either Makumaku, Mikumiku, Mukumuku and/or Mokumoku is in play on it on your side. CS2-554. Mokumoku Makumaku, Mikumiku, Mukumuku, Mekumeku's attack +1. CS2-555. Rikimaru (Unite) - Amada. For each Restaurant facility that you have built then +2 to this character's attack per cleared Restaurant. CS2-556. Richmond (Appearance). You must look at the top card from your deck. You can then either place it in your hand or place it at the bottom of your deck. CS2-557. Leknaat (Appearance). Both players must place all of the cards in their hand and discarded pile on their deck and then shuffle their deck respectively. Both players must then draw however many cards as they need to fill their hand. CS2-558. Lorelai This character cannot be used on the same mission that Killey is on. If this character is used on the Sindar Treasure mission then this character gets a +2 to her attack. CS2-559. Long Chan-Chan If your opponent has built a Restaurant then this character gets a -2 to his attack. CS2-560. Wakaba (Unite) - Long Chan-Chan. If this character used the (Unite) ability then until the end of the turn this character gets a +1 to her attack. CS2-561. Ace If this card is used on a facility then this character gets a +3 to his attack. CS2-562. Eikei This character can only be used on a mission which has a character in play on it already with an attack of 4 or more. (Unite) - Pahn, Morgan. If both Pahn and Morgan are on the same mission as this card then this character gets a +2000 to his military strength. CS2-563. Elaine (Unite) - Duke. If Duke is on the same mission as this card then this character gets a +500 to her military strength. CS2-564. Kage (Betrayal). (Stationed). If this character used the (Betrayal) ability on a mission which you put down then your opponent must discard 1 card in their hand at random. CS2-565. Camille (Unite) - Gremio. If both Kasumi and Tengaar are on the same mission as this card and both are on your side then your opponent must discard all of the cards in their hand. CS2-566. Kirkis (Stationed). All your Stallion, Sylvina and Rubi cards get a +2 to their attack. CS2-567. Quincy (Appearance). If you use this ability then all of the characters on the same mission as this card with the largest attack value must be discarded. If you do use this ability then you must also discard this card. CS2-568. Crowley* (Appearance). You may discard this character. If you do then your opponent must discard however many cards in their hand as they have to to make up a military strength value of 1500 or more. CS2-569. Zaj If this character is discarded from being in play then you may return it to your deck. Then you must shuffle your deck. (Appearance). Your opponent must discard 1 card in their hand at random. CS2-570. Jeane (Appearance). You may choose 1 character with a rune on the same mission as this card to discard. (Stationed). All your characters with a rune get a +1 to their attack. CS2-571. Juppo If Gadget (Karakurimaru) is on the same mission as this card then Gadget (Karakurimaru) gets a +2 to it's attack and a +2 to it's building. (Appearance). So long as you have the space for it you may search your deck for 1 Meg card and place it in your hand. If you do this then you must shuffle your deck. CS2-572. Joker* (Appearance). If the next character that is put down on the same mission as this card has an (Appearance) ability then the effect of that (Appearance) ability also goes into play with this card. CS2-573. Sylvina* (Unite) - Kirkis, Stallion. If both Kirkis and Stallion are on the same mission as this card and both are on your side then your opponent must choose however many characters as they like on the same mission to discard. If the new total attack value of your opponent's is 6 or less then all are discarded. CS2-574. Duke (Unite) - Elaine. If Elaine is on the same mission as this card then this character gets a +1 to his attack and a +1 to his building. CS2-575. Billy (Stationed). If this character is stationed on the Sindar Treasure mission or the Sindar Treasure 2 mission then you get an additional VP 1 for it. CS2-576. Fu Su Lu (Unite) - Kuromimi, Gon. If Kuromimi is on the same mission as this card and is on your side then this character gets a +2 to his attack. If Gon is on the same mission as this card and is on your side then this character gets a +2 to his building. CS2-577. Morgan* (Unite) - Pahn, Morgan. (Appearance). The next card to be placed down is chosen from the corresponding player's hand at random until the end of the turn. If the card cannot be placed down due to either the leader, link or unique rules then it must be discarded and the dispatch / pass step is ended. CS2-578. Yuri (Stationed). All your female characters now can act as leaders. CS2-579. Rubi (Unite) - Kirkis. (Appearance). You may choose an unsolved mission in play. If you choose an unsolved mission play then carries on from that mission which you have chosen using your dispatch / pass step. CS2-580. Rhett (Unite) - Geordie, Wilder. If this mission is a normal attack mission and Geordie is in play on it then Geordie, Rhett and Wilder get a +2 to their attack so long as they are on the mission. CS2-581. Rena (Unite) - Nash, Sasarai. If this character is a leader then this character gets a +2 to her attack and a +1000 to her military strength. CS2-582. Lotte Both players cannot use a character with a military strength value of 1000 or more after this card. (Appearance). All characters on the same mission as this card with a military strength value of 1000 or more must be discarded. CS2-583. Wilder If this card is used on a facility you put down and both Geordie and Rhett are also in play on it on your side then you automatically clear the facility. CS2-584. Eleanoa This character can only be dispatched to a mission you put down. (Appearance). One of your opponent's characters on the same mission as this is chosen to be discarded. Then you must discard one card in your hand. CS2-585. Katarina This character can only be dispatched to a mission you put down. (Appearance). Your opponent must choose 2 cards in their hand to discard. Then you must discard 1 card in your hand. CS2-586. Kika This character can only be dispatched to a mission you put down. (Appearance). You must discard 1 card in your hand at random. Then so long as you have the space in your hand you must draw up to 2 cards. CS2-587. Glen This character can only be dispatched to a mission which your opponent put down. (Appearance). One of your opponent's characters on the same mission as this is chosen to be discarded. Then you must discard one card in your hand. CS2-588. Brant This character can only be dispatched to a mission which your opponent put down. (Appearance). Your opponent must choose 2 cards in their hand to discard. Then you must discard 1 card in your hand. CS2-589. Li Lin This character can only be dispatched to a mission you put down. (Appearance). You must discard 1 card in your hand at random. Then so long as you have the space in your hand you must draw up to 2 cards. Missions CS2-590. Reconnaissance Both players cannot use any characters with an attack of 3 or more on this mission. For the player who didn't clear this mission then they must discard 1 card in their hand at random. CS2-591. Cooking Match The attack value of all characters used on this mission is set to 1. If this is a new mission when it is put into play then you may choose 1 Hai Yo card from your hand to be placed down immediately on the mission as well. CS2-592. Usage Both players cannot use any characters with a military strength of 1000 or more to this mission. For the player who cleared this mission then at the end of their supplement phase they may choose 1 card in their hand to discard and draw 1 card so long as they did discard one. CS2-593. Highland Reconnaissance For the player who didn't clear this mission then they must discard 1 card in their hand at random. CS2-594. Mist Monster Both players can only use one leader on this mission. CS2-595. New Leaf Entrance Both players can only use one non-female character on this mission. The rest of the characters used must be female. CS2-596. The Rescue of Theresa When this mission is put into play as a new mission you may choose whether to use the mission as a normal attack mission or a military duel mission. CS2-597. Enemy Facility Destruction If you clear this mission then you may choose 1 facility of your opponent's that has been built to be discarded. CS2-598. Search for Futch's Dragon* If Futch is used on this mission then Futch gets a +3 to his attack. If the player who cleared the mission can station a character on it then you choose what character is stationed on it. CS2-599. Escape from Muse Your opponent cannot use the (Unite) ability on this mission. After you have stationed a character on this mission then you may return any 1 female character that was in play on it to your hand before discarding all of your cards so long as you have the space for it in your hand. CS2-600. Sindar Treasure After you have stationed a character on this mission then you may return any 1 character that was in play on it to your hand before discarding all of your cards so long as you have the space for it in your hand. CS2-601. Captured Front Line Base Construction Both players cannot use the (Unite) ability on this mission. All characters that are used on this mission get all their abilities nullified. Both players cannot use any (Correspondence) abilites in conjunction with this mission. CS2-602. Captured Base Recovery If your opponent does not have any cleared missions then this mission cannot be placed down as a new mission. When this mission is placed down as a new mission you may choose what type of mission to use it as (eg: normal attack or military duel) so long as that player has both types cleared. If they only have one type of mission cleared then this mission must be used as that type of mission. If you clear this mission then you may choose one cleared mission of your opponent's to be discarded of the same classification as this mission. CS2-603. Road to Toran All Tertiary Influence characters that are used on this mission get a +1 to their attack. For the player who cleared the mission they may search their discarded pile for a character with a military strength value and place it in their hand so long as they have the space for it. However characters that were discarded from this mission cannot be chosen. CS2-604. North Window The player which clears this mission chooses 1 facility from their hand to automatically clear. When it is in play however the text on the card does not go into effect. CS2-605. Suppression of Neclord - CS2-606. Capture of Two River - CS2-607. Attack of the Beast Rune When this mission is put into play as a new mission you must discard 1 card in your hand at random. CS2-608. Mercanary Fortress Offensive and Defensive - CS2-609. Greenhill Liberation Both players can only use one leader on this mission. CS2-610. Occupation of Radat When this mission is put into play as a new mission your opponent must discard 1 card in their hand at random. CS2-611. Matilda Capture All characters that are used on this mission get their (Appearance) abilities cancelled. CS2-612. South Window Invasion Both players cannot use characters with either a link H or I on this mission. CS2-613. Capture of Muse - CS2-614. L'Renouille Infiltration - CS2-615. Single Combat This mission is judged by an attack value. At the time of the mission being cleared then if the attack values are the same the battle ends and the mission must be discarded. CS2-616. Single Combat 2 This mission is judged by an attack value. Both players must put down a card at random from their hand on this mission. CS2-617. Sindar Treasure 2* The player who clears this mission shuffles their discarded pile and takes the top three cards from their discarded pile and places them on their deck. Then they must shuffle their deck. CS2-618. Enemy Base Infiltration The clear conditions for both players for this mission is not judged by their attack values but by their building values. The player who cleared this mission must place the top card from their deck onto their discarded pile. CS2-619. Surprise Attack Strategy Both players can ignore the leader rule for this mission and can dispatch any other character to it. For both players if there are no other characters in play on it other than a Support character then a leader cannot be dispatched to the mission. CS2-620. Magic Combat Both players can only use characters with a rune on this mission. CS2-621. Time Slip When this mission is put into play as a new mission then your opponent chooses 3 cards in their hand at random to discard and exchanges them with 3 cards in their discarded pile. Facilities CS2-622. Ranch (aka: Farm) - CS2-623. Trading Place You may discard 1 card in your hand instead of carrying out your dispatch / pass step. If you do this you may draw 1 card. This ability can only be used once per turn. CS2-624. Inn When you clear a mission and have stationed the character on it then so long as you have the space in your hand you may return the stationed character that was on this facility to your hand. Then from the mission that you cleared you must place any other character that was on it to be stationed on this facility. CS2-625. Appraisal Store At the start of your turn you may look at X number of cards in your opponent's hand at random. X stands for however many Appraisal Stores you have built. CS2-626. Restaurant - CS2-627. Bath - CS2-628. Rune Shop All characters with a rune get a +1 to their attack. CS2-629. Library Your hand limit is set to 7. CS2-630. Warehouse When your opponent does nothing on their main phase you may place the bottom card of your discarded pile at the bottom of your deck. CS2-631. Item Store All your subsequent facilities that you put down get a -1 to your clear conditions and a +1 to your opponent's obstruction conditions. CS2-632. Blacksmith All your characters except for leaders get a +1 to their attack. CS2-633. Bar At the end of your supplement phase for this turn you may choose however many cards as you like in your hand to discard. Then however many cards you discarded you must draw. CS2-634. Gambling Joint If there are less number of cards in their hand then your hand limit then instead of performing the dispatch / pass step you may show 1 card from your deck to your opponent. If it is a character then you may place it on the mission. If it is not a character then you must discard the card and then you must also discard the next top card from your deck. CS2-635. Armour Store* When you dispatch a character a mission then apart from that character if there are no other characters on the mission on your side then that character gets a +500 to it's military strength. CS2-636. Scroll Store* If it is your opponent's main phase then they cannot discard 2 or more cards in their hand. CS2-637. Teleport If you clear this facility then your opponent must discard all of the cards in their hand. The following cards are illustrations only and cannot be used in the actual card game: CS2-638. Thomas & Cecile CS2-639. Nash & Dominguez CS2-640. Yun & Wyatt CS2-641. Jacques & Aila CS2-642. 3 Saint Loa Knights CS2-643. Barts CS2-644. Belle & Mel Card Stories 2 Vol. 4 (Cards CS2-645 - CS2-790) Masterminds CS2-645. Protagonist IV You may ignore the Leader rule for any military duel missions with the (Sea) ability and can dispatch any character to it. All your Craftsman characters get a +500 to their military strength. CS2-646. Troy You may ignore the Leader rule for any military duel missions with the (Sea) ability and can dispatch any character to it. All your Free characters get a +500 to their military strength. Leaders CS2-647. Axel - CS2-648. Isaac This character gets a +1 to his attack for each facility card that you have in your discarded pile. CS2-649. Eleil Chief (Appearance). All characters in the Kuluk Empire camp that your opponent has in play must be discarded. CS2-650. Elenor This character gets a +1000 to her military strength for each military duel mission that you have in your discarded pile. CS2-651. Queen Obel (Unite) - Flair, Reno En Crudez CS2-652. Katarina (Unite) - Glen. (Crest). So long as you have the space in your hand you may choose 1 Leader character that is in your discarded pile and place it in your hand. You must then choose 1 card to discard from your hand. CS2-653. Kika Both players cannot dispacth a character with the (Betrayal) trait to the same mission as this character. (Unite) - Brand. CS2-654. Graham Clay When a character other than this character comes into play on the same mission as this card on your side then you may discard this card. If you do then target character on your opponent's side that is also on the same mission as this card must be discarded. CS2-655. Glen You can only use this card if you choose 1 card in your hand with a link H and discard it. (Sea). When this character comes into play then if you have the space in your hand you may choose one card from your discarded pile to place in your hand. CS2-656. Colton (Unite) - Any character that has a link C. CS2-657. Conrad (Crest). Target one character of your opponent's with the (Sea) ability must be discarded. CS2-658. Sigurd (Unite) - Harvey. (Sea). If Harvey is on the same mission as this character and is on your side then this character gets a +1500 to his military strength. CS2-659. Jango (Unite) - Breck. (Sea). This character gets a +1000 to his military strength. CS2-660. Protagonist IV (Gaien Knights) (Unite) - Snow. CS2-661. Protagonist IV (Plain Clothes)* (Sea). Instead of making a dispatch step / pass step on your dispatch step / pass step then you may discard this character. If you do your opponent must choose however many character cards as they like on the same mission as this card. If their military strength sum total is 2000 or less then your opponent must discard all of the cards they chose. CS2-662. Snow (Gaien Knights) (Appearance). So long as you have the space in your hand you must search for a character in your deck in the Gaien Maritime Knights camp and place it in your hand. You must then shuffle your deck. CS2-663. Snow (Aristocrat) (Betrayal). (Appearance). So long as you have the space in your hand you must draw 1 card. CS2-664. Snow (Pirate) (Betrayal). (Appearance). Your opponent must show you all of the cards in their hand. You must then choose 1 of the cards in their hand to be discarded. CS2-665. Snow (Drifter) (Unite) - Protagonist IV (Appearance). If this character used the (Unite) ability then so long as you have the space in your hand you may place 1 leader card in your hand from your discarded pile. CS2-666. Dario (Sea). When this character comes into play you must choose 1 card in your hand to be discarded. If the card that you discarded was a mission card then this character gets a +2 to his attack until the end of the turn. CS2-667. Troy (Sea). When this character comes into play you must target and discard up to 2 characters on your opponent's side on the same mission with the (Sea) ability. Then you must choose 1 card from your hand to discard. CS2-668. Harvey (Unite) - Sigurd. (Sea). If Sigurd is on the same mission as this character and is on your side then this character gets a +3 to his attack. CS2-669. Finga Foot (Appearance). All your opponent's characters in play that are in the Gaien Maritime Knights camp must be discarded. CS2-670. Brand This character cannot be dispatched to a mission in which there is a character in play on it with the (Crest) ability. (Sea). When this character comes into play if there are no characters in play on the same mission with a rune then you must discard 1 character in play on the mission on your opponent's side. CS2-671. Flair (Stationed). Your hand limit gets a +1 increase. CS2-672. Breck (Unite) - Jango. (Sea). This character gets a +2 to his attack. CS2-673. Helmut (Unite) - Colton. (Sea). If this character used the (Unite) ability then so long as you have the space in your hand you may place one card from your deck in your hand. You must then shuffle your deck and then you must discard 1 card from your hand. CS2-674. Reinbach Both players must choose 1 card from their respective hands. If a player does not discard the chosen card from their hand then they cannot dispatch a character to the mission that this character is on. CS2-675. Reinbach the 2nd (Appearance). You must choose up to 2 cards from your hand to discard. Your opponent must then discard however many cards from their hand as you did. CS2-676. Ramada (Betrayal). (Appearance). Your opponent must show you all of the cards in their hand. All characters in your opponent's hand with the (Betrayal) trait must be discarded. CS2-677. Reno En Crudez (Unite) - Flair. (Sea). All characters on your side on the same mission as this character get a +500 to their military strength. Commoners CS2-678. Akagi (Correspondence). When your opponent uses an (Appearance) ability then that ability is cancelled. You must then choose 1 card in your hand to discard. After that this character and your opponent's character that used the ability must be discarded. CS2-679. Agnes (Unite) - Elenor. (Appearance). If this character used the (Unite) ability then your opponent must show you all of the cards in their hand. You must choose 1 of their cards to discard. *When this (Appearance) ability has been used then both players cannot use the (Correspondence) ability against an (Appearance) ability. CS2-680. Etienne (Support). All your Group camp characters that are used on the same mission as this card get a +2 to their attack. CS2-681. Keen (Support). Both players cannot use the (Correspondence) ability in conjunction with the mission this character is on. CS2-682. Kate (Correspondence). When your opponent uses an ability that allows them to draw a card then your opponent must discard 2 cards in their hand at random. You must then discard this card. CS2-683. Kenneth (Gaien Knights) (Sea). This character gets a +1500 to his military strength. CS2-684. Kenneth (Plain Clothes) (Unite) - Protagonist IV. (Appearance). If this character used the (Unite) ability then this character gets a +1500 to his military strength until the end of the turn. CS2-685. Jewel (Gaien Knights) (Sea). This character gets a +500 to her military strength and a +2 to her attack. CS2-686. Jewel (Plain Clothes) (Unite) - Protagonist IV. (Appearance). If this character used the (Unite) ability then your opponent must discard 1 card in their hand at random. CS2-687. Seth (Unite) - Flair, Reno En Crudez. CS2-688. Tal (Gaien Knights) (Sea). This character gets a +2 to his attack. CS2-689. Tal (Plain Clothes) (Unite) - Protagonist IV. (Appearance). If this character used the (Unite) ability then this character gets a +3 to his attack until the end of the turn. CS2-690. Desmond (Stationed). At the end of your turn you may discard however many cards as you like from your hand. CS2-691. Torbe This character can ignore the Leader rule when it is dispatched to a Facility. CS2-692. Nareo (Unite) - Dario. (Sea). This character gets a +500 to his military strength. When this character uses his (Unite) ability then then so long as you have the space in your hand you may draw up to 2 cards. CS2-693. Nico *When this character is dispacthed both players cannot use any (Correspondence) abilities. (Sea). When this character is dispatched you must look at all the cards in your opponent's hand. You must then choose 1 leader card to diacard from their hand. CS2-694. Pablo (Sea). This character gets a +2000 to his military strength. CS2-695. Haruto (Support). When this mission has a (Sea) ability on it and your opponent dispatches a character onto the mission then so long as you have the space in your hand you may draw 1 card. CS2-696. Funghi (Stationed). All your characters get a +1 to their building. CS2-697. Paula (Gaien Knights) (Sea). This character gets a +1000 to her military strength and a +1 to her attack. CS2-698. Paula (Plain Clothes) (Unite) - Protagonist IV. (Appearance). If this character used the (Unite) ability then so long as you have the space in your hand you must draw up to 2 cards. CS2-699. Mizuki (Correspondence). When your opponent uses a (Correspondence) ability then that ability is cancelled. You must then choose 1 card in your hand to discard. After that this character and your opponent's character that used the ability must be discarded. CS2-700. Mickey (Unite) - Reinbach. If this character used the (Unite) ability on a normal attack mission then the main phase automatically ends. CS2-701. Yuu (Stationed). At the start of your turn you may choose 2 cards in your hand to discard. Then so long as you have the space in your hand you may choose 1 character in your discarded pile to place in your hand. CS2-702. Rakuji This character can ignore the Leader rule when it is dispatched to a Facility. CS2-703. Rakuji's Father (Unite) - Rakuji, Rikie. (Crest). You must discard this character. You may then look through your deck for a character with a link H and place it in your hand. After that you must shuffle your deck. CS2-704. Rikie (Unite) - Rakuji. (Appearance). So long as you have the space in your hand then you may look through your deck for a character with a link H and place it in your hand. Then you must shuffle your deck and you must also then choose 2 cards from your hand to discard. Free CS2-705. Amelia (Appearance). Any 1 Stationed character of your opponent's must be discarded. CS2-706. Aldo * When this character is dispatched both players cannot use anymore characters with the (Correspondence) ability. (Appearance). Your opponent must choose and discard any 1 character in play that is not a leader. Both players receive this (Appearance) ability: That when an (Appearance) ability is used no (Correspondence) abilities can be used. CS2-707. Wendell * When this character is dispatched both players cannot use any (Correspondence) abilities. (Unite) - Nico. (Sea). If this character used the (Unite) ability then you may say any 1 card name. Your opponent must then show you all of the cards in their hand. All cards that have the same name that you specified must be discarded. CS2-708. Warlock (Crest). If this mission is a (Sea) mission then your opponent must discard up to 2 characters on the mission. CS2-709. Emma (Unite) - Gary. (Appearance). If this character used the (Unite) ability then so long as you have the space in your hand you must draw 1 card. CS2-710. Oscar (Unite) - Any character that has both links E and F. CS2-711. Ornan When your opponent dispatches a character to the same mission as this character then this character gets a +1 to his attack until the end of the turn. CS2-712. Oleg (Appearance). You must look at all of the cards in your opponent's hand and all of the cards in their deck. After that your opponent must shuffle their deck. CS2-713. Karl Other than this character, for each of your characters with a link F that is on the same mission as this character then this character gets a +1 to his attack per character. CS2-714. Clay's Son (Appearance). If this character is used on a normal attack mission then the main phase automatically ends. CS2-715. Gretchen* When this character is dispatched both players cannot use any (Correspondence) abilities. (Appearance). You must discard 1 of your opponent's characters in play with a rune. Both players receive this (Appearance) ability that when an (Appearance) ability is used no (Correspondence) abilities can be used. CS2-716. Gary (Stationed). At the time of the clear juding step of a Military Duel mission (ie: just after the duel when you are counting the total military strength value of your characters) you may discard this card. If you do you may discard up to 2 characters of your opponent's that are on the Military Duel mission. CS2-717. Goh This character can only be used on normal attack missions. CS2-718. Jeane (Stationed). All characters can use the (Crest) ability for one turn twice. CS2-719. Jeremy If your opponent has no female characters in play on the same mission as this character then this character gets a +2 to his attack. CS2-720. Charlemagne (Unite) - Any character that has both links E and F. CS2-721. Cedric (Appearance). You get 2 additional dispatch / pass steps after your current dispatch / pass step. CS2-722. Thelma * When this character is dispatched both players cannot use any (Correspondence) abilities. (Appearance). Your opponent must choose 2 cards in their hand to discard. CS2-723. Chip When Narcle and Champo are on the same mission as this card then you may draw 1 card so long as you have the space for it. CS2-724. Champo (Unite) - Narcle. (Appearance). So long as you have the space in your hand you must look through your deck for 1 Narcle card and place it in your hand. Then you must shuffle your deck. CS2-725. Ted (Crest). You must place up to 2 characters of your opponent's that are on the same mission as this character on top of their deck in any order that you like. CS2-726. Travis When your opponent uses a (Correspondence) ability during the battle of the mission this character is on then you must return this character to your hand. (Appearance). You must discard 1 of your opponent's Leader characters in play. Then you must choose 1 card in your hand to discard. CS2-727. Tristan If Yuu is in play on your side then this character gets a +5 to his attack. CS2-728. Narcle (Unite) - Champo. (Appearance). So long as you have the space in your hand you must look through your deck for 1 Champo card and place it in your hand. Then you must shuffle your deck. CS2-729. Bartholomew This character can only be used on a normal attack mission. (Appearance). You must discard one of your opponent's characters that is on the same mission as this character that has an attack value of 3 or less. CS2-730. Viki (Crest). All characters on the same mission as this card must be discarded. Then so long as your opponent has the space in his/her hand then he/she must draw 1 card. CS2-731. Frederika (Appearance). You may discard 1 of your opponent's characters that is on the same mission as this character. Both players receive this (Appearance) ability that when an (Appearance) ability is used no (Correspondence) abilities can be used. CS2-732. Helga (Appearance). You may choose 1 facility card in your hand to discard. If you do then so long as you have the space in your hand you may search your deck for 1 character and place it in your hand. You must then shuffle your deck. CS2-733. Maxine (Crest). Your opponent must discard 2 cards in their hand at random. CS2-734. Mitsuba (Stationed). If this character is stationed on a Single Combat mission then you get an additional 2 VP for it. CS2-735. Mirei When your opponent uses a male character on the same mission as this character then you must return this character to your hand. (Appearance). So long as you have the space in your hand you must draw 1 card. CS2-736. Eugene (Unite) - Any character with the link A. CS2-737. Rhineholt (Unite) - Mitsuba. If your opponent does not have a female character in play on the same mission as this character then this character gets a +2 to his attack. CS2-738. Rachel (Unite) - Cedric. (Appearance). If this character used the (Unite) ability then you may discard however many cards as you like from your hand. For each card you discarded you must draw 1 card per discarded card. CS2-739. Lo Sen (Unite) - Lo Haku, Lo Fon. When Lo Haku and Lo Fon are on the same mission as this character then your opponent must discard all of the cards in their hand. CS2-740. Lo Haku (Unite) - Lo Sen, Lo Fon. (Appearance). So long as you have the space in your hand you may search your deck for 1 Lo Sen card and Lo Fon card and place them in your hand. Then you must shuffle your deck. CS2-741. Lo Fon (Unite) - Lo Sen, Lo Haku. (Appearance). So long as you have the space in your hand you may search your discarded pile for either 1 Lo Sen or 1 Lo Haku card and place it in your hand. CS2-742. Robe Man (Appearance). Both players must discard all of the cards in their hand. Craftsmen CS2-743. Adrienne (Support). All your characters on the same mission as this character get a +1 to their attack. CS2-744. Igori (Support). When your opponent dispatches a character to the same mission as this character you must discard the top card on your deck. If the card you discarded was a mission card your opponent must discard their character that was just dispatched. CS2-745. Ugetsu (Unite) - Shiramine. (Sea). When this character comes into play then so long as you have the space in your hand you may search your deck for 1 Shiramine card and place it in your hand. Then you must shuffle your deck. CS2-746. Gareth (Appearance). You must discard 1 card in your hand at random. CS2-747. Carrie (Unite) - Yuu. (Appearance). If this character used the (Unite) ability then so long as you have the space in your hand you may place however many characters as you like from your discarded pile into your hand. CS2-748. Gunter (Appearance). You must discard the top card on your deck. If the discarded card was a Free character then you must draw 1 card. If the discarded card was a Craftsman character then you must draw however many cards as you need to match your hand. If the discarded card was a Leader character you must discard all of the cards in your hand. CS2-749. Kevin (Support). All characters on the same mission as this card with the (Sea) ability get a +2 to their attack. CS2-750. Shadri (Stationed). All your Leader characters get a +1 to their attack. CS2-751. Shiramine (Unite) - Ugetsu. (Sea). When this character comes into play then so long as you have the space in your hand you may search your deck for 1 Ugetsu card and place it in your hand. Then you must shuffle your deck. CS2-752. Tanya (Support). When you dispatch a character to the same mission as this character you may choose 1 card in your hand to discard. Then so long as you have the space in your hand you must look at the top 2 cards on your deck. You must place 1 of them in your hand and place the other card at the bottom of your deck. CS2-753. Taisuke (Support). When you dispatch a character to the same mission as this character using a (Unite) ability then so long as you have the space in your hand you may draw up to 2 cards. CS2-754. Deborah (Stationed). At the start of your turn you may choose up to 2 cards to discard from your hand. You must look through your deck for any 1 character other than a leader and place it in your hand. Then you must shuffle your deck. CS2-755. Nao When Mao is on the same mission as this character you may return up to 3 cards from your discarded pile to your deck. After that you must then shuffle your deck. CS2-756. Natalie This character gets a +1 building for each mission in your discarded pile. CS2-757. Nabokov (Support). All characters on the same mission as this card get a +500 to their military strength. CS2-758. Noah* (Appearance). You may choose 1 character card in your opponent's hand to discard. Your opponent must then choose 1 character card in your hand to discard. This continues until a player cannot discard a card in their opponent's hand. A character must have at least one or more of the same links as the character that was discarded before it to be discarded. The last player that has to discard a card in their hand must draw 1 card. CS2-759. Basil (Support). When your opponent dispatches a character to the same mission as this card then both players must simultaneously discard 1 card from their respective hand. If the character that you discarded has a larger attack value than the character your opponent discarded then your opponent's character that was dispatched to the mission must also be discarded. CS2-760. Pam (Unite) - Kevin. If Kevin is on the same mission as this character then this character gets a +1 to her building. CS2-761. Ban (Appearance). You must look at 1 card in your opponent's hand at random. If the card you revealed is a mission card then so long as you have the space in your hand you must draw 1 card. CS2-762. Phil (Appearance). You may choose 1 mission card in your hand to discard. Then so long as you have the space in your hand you may draw up to 2 cards. CS2-763. Pecora (Stationed). If this character was stationed on a facility then you get an additional 2 VP for it. CS2-764. Perot (Appearance). So long as you have the space in your hand you may choose however many mission cards as you like from your discarded pile to place in your hand so long as you do not exceed your hand limit. CS2-765. Mao When Nao is on the same mission as this character you may return up to 3 cards from your discarded pile to your deck. After that you must then shuffle your deck. CS2-766. Manyu (Appearance). You must place 1 of your opponent's characters in play on the bottom of their deck. CS2-767. Li Lan (Sea). When Li Lin, Li Lun, Li Len and Li Lon are on the same mission as this character then you win the game. CS2-768. Li Lin (Sea). When this character comes into play you must choose 1 character in your hand to discard. If you cannot do this then you must discard this character. CS2-769. Li Lun (Sea). When this character comes into play you must choose 1 of your male characters on the same mission as this character to be discarded. If you cannot do this then you must discard this character. CS2-770. Li Len (Sea). When this character comes into play you must choose 1 mission in your hand to discard. If you cannot do this then you must discard this character. CS2-771. Li Lon (Sea). When this character comes into play you must choose 1 of your female characters on the same mission as this character to be discarded. If you cannot do this then you must discard this character. CS2-772. Rita (Appearance). You must choose however many cards as you like to discard from your hand. However each card cannot have the same name. So long as you have the space in your hand for each card you discarded this way you may draw up to 2 cards per card that you discarded. CS2-773. Louise (Stationed). You get an additional 1 VP. CS2-774. Lune (Appearance). Place the bottom card from your deck into your hand. Missions CS2-775. Training Sailors (Sea). Both players cannot use any characters with the (Betrayal) trait on this mission. CS2-776. Brand Attack (Sea). When you clear this mission you get an additional turn after the current turn. CS2-777. Pirate Ship Subjugation (Sea). When you clear this mission your opponent must discard all of the cards in their hand. Out of the cards that your opponent discarded if they did not have 2 or more characters then you may choose 1 of your opponent's cleared missions to be discarded. If a character was stationed on the mission then that character must also be discarded. CS2-778. Escape from Obel (Sea). You cannot place this mission down as a new mission if you do not have any cleared facilities. CS2-779. Rat Poison The clear conditions for both players of this mission is not judged by their character's attack value but by their character's building value. CS2-780. The Ship in the Fog Both players cannot use a Leader character on this mission that does not have a rune. CS2-781. Recapture of Razril (Sea). If a Support character is on this mission then all your characters get a +500 to their military strength. CS2-782. Recapture of Obel (Sea). During the battle of this mission both players cannot use any (Appearance) or (Correspondence) abilities with this mission. CS2-783. Eleil Fortress (Sea). All characters with the (Sea) ability get a +2 to their attack when they are dispatched to this mission. CS2-784. Conclusion This mission is judged by an attack value. All characters used on this mission that have a military strength value of 500 or more get a -2 to their attack. Facilities CS2-785. Hot Spring Resort If a character is stationed on this facility at the start of your battle turn then your opponent must show you all of the cards in their hand. You must then choose 1 character that is in their hand to be discarded. CS2-786. Pirate's Hiding Place All your characters with the (Sea) ability get a +500 to their military strength. CS2-787. Nekobold's Settlement If a character is stationed on this facility at the start of your supplement phase then so long as you have the space in your hand you may search your deck for 1 character with a link G and place it in your hand. After that you must then shuffle your deck. CS2-788. Prison So long as a character is stationed on this facility then your opponent gets a - 1 to their hand limit. CS2-789. Kuluk Advance Base If a character is stationed on this facility then both players get a +2000 to clear conditions for Military Duel missions. Free CS2-790. Leknaat (Crest). You must discard this character. Then so long as you have the space in your hand you may search your deck for 1 character with a link H and place it in your hand. After that you must shuffle your deck. -End of File-