# ### ### ## / /### / ### ## / / ###/ ## ## / ## ## ## ## / ### ## ## ## ## /### ## ### ## /## ### /### ## ## ### / ### / ## ######### / ### ###/ #### / ## ## /### / / ###/ ## ## #### / ### ## ###/ ## ## / ###/ ## ## ## ## ## ## ### ## ## ## ##/ ## ## ## ## ## ## ######## ## ## ## ## # ## ## ## ## ## ####### ## ## ## # / ## ## ## ## ## ## ## ## ### / ## ## ## ## /# #### / ## ## ######/ ###### ### / ####/ ######/ ### ### ### #### ##/ ### ##### ### ### ####### / ### / ## ## # ### ## ### ## #### ### /### ### ### ## ### / ###/ #### / ### ### ## ###/ ## ###/ ### /## ## ## ## ## #/ /## ## ## ## ## #/ ## ## ## ## ## # / ## ## ## ## /## / ## /# ## ## / ########/ ######/ ## ### ### / ##### ##### ## ### ### | \) Golden Sun Walkthrough/FAQ Version 1.0 Created By BF_Gamer =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Table of Contents =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= I. Version History {~VH} II. Introduction {~INTRO}* III. Game Basics {~GB} 3.1 Controls {~CTRL} 3.2 Characters {~CHAR} IV. Contact, Credits, & Legal {~CCL} V. Walkthrough {~WT} 5.01 The Attack of the Boulder {~501} 5.02 The Mystery of Sol Sanctum {~502} 5.03 The Quest Begins {~503} 5.04 Fighting the Tree {~504} 5.05 The LightHouse {~505} 5.06 The Flooded Town {~506} 5.07 The Evil Desert {~507} 5.08 The Colosso {~508} 5.09 Saving Hammet {~509} 5.10 The Tornado Monsters {~510} 5.11 The Venus LightHouse Part 1 {~511} 5.12 Crossbone Island (Optional) {~512} 5.13 The Venus LightHouse Part 2 {~513} VI. Djinn {~DJ}* 6.1 Djinn Locations {~DL}* 6.2 Djinn Summons {~DS} 6.3 Djinn Setups {~DU} VII. Items {~IT}* 7.1 Weapons {~WP}* 7.2 Armors {~AM}* 7.3 Artifacts {~ART}* 7.4 Game Items {~GI}* VIII. Psynergy {~PS} IX. Crossbone Island {~CBI} X. Bosses {~BO}* 11.1 List {~BL}* 11.2 Weaknesses {~BW}* 11.3 Strategies {~BST}* XI. Monsters/Enemies {~M/E}* 12.1 List {~ML}* 12.2 Weaknesses {~MW}* 12.3 Strategies {~MS}* XII. Frequently Asked Questions (FAQs) {~FAQs} XIII. Send Option **SPOLIER WARNING** {~SO} =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= *=Not Yet Completed =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= I. Version History {~VH} =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Version 1.0 Both of the parts of Game Basics were added (Controls and Characters) All parts of walkthrough were added (Parts 5.01 - 5.13) FAQs section was added. Send Option was added FAQ is about 75% complete I got tired of working on it so I will probably finish it soon, please feel free to submit the information on any part that is missing. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= II. Introduction {~INTRO} =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= This is a FAQ that will cover all of the parts that you need to complete this game. Each section will explain what it is and how it helps you. Each of the characters names are used in their real name, not the name that you changed it to. In this FAQ I will also guide you to where all of the Djinn are. If you have any information that I don't have in here and you think will be good information that should be here please email me to let me know what should be added. I have split the game up into some sections. In those sections there are Sub-Sections. If you feel a section is incomplete feel free to email me the information that you think is needed. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= III. Game Basics {~GB} =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= This section of the FAQ will tell you the basics of the game. Game Basics include information about what the buttons do and what the charactes are in the game. +=-=-=-=-=-=-=-=-=-=-+ =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=|3.1 Controls {~CTRL}| +=-=-=-=-=-=-=-=-=-=-+ D-Pad: Allows you to select your choices on the screen Menus/Battle/Conversation: A: Yes/Next L and R: Next B: No/Back on Menu Walking: D-Pad: Move around the game A: Talk To Someone/Menu Select: Menu Start: Save Menu L and R: Set Psynergy Command B: Run These controls seem a little weird when you first start to use them, but as you begin to play the game you will really start to like them. +=-=-=-=-=-=-=-=-=-=-=-+ =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=|3.2 Characters {~CHAR}| +=-=-=-=-=-=-=-=-=-=-=-+ This section of the FAQ will give you information about all the characters in the game. If you think that any other character should be added to here please let me know. =-=-=-=-=-=-=-=-=-=-=-= Name: Name of Character Age: Age of the Character Home: Where the Character is from Element: Element of Character Info: Gives Information about Character. =-=-=-=-=-=-=-=-=-=-=-= Name: Isaac Age: 17 Home: Vale Element: Earth - Venus Info: Isaac is the main character of the game that you play as. Isaac's Dad, Kyle, died 3 years ago. =-=-=-=-=-=-=-=-=-=-=-= Name: Garet Age: 17 Home: Vale Element: Fire - Mars Info: Garet is Isaac's friend who joins Isaac on his adventure. =-=-=-=-=-=-=-=-=-=-=-= Name: Ivan Age: 15 Home: Kalay Element: Wind - Jupiter Info: You meet Ivan in the town of Vault because he lost Master Hammet's Shaman's Rod. =-=-=-=-=-=-=-=-=-=-=-= Name: Mia Age: 17 Home: Imil Element: Water - Mercury Info: You meet Mia in the town of Imil where she takes care of the sick people. =-=-=-=-=-=-=-=-=-=-=-= Name: Jenna Age: 16 Home: Vale Element: Fire - Mars Info: Jenna is a friend of Isaac and Garet. Jenna's family was killed 3 years ago. When she is in Sol Sanctum with Isaac, Garet, and Kraden she was captured by Saturos and Menardi. =-=-=-=-=-=-=-=-=-=-=-= Name: Felix Age: 17 Home: Vale Element: Earth - Venus Info: Felix who is Jenna's was thought to be dead 3 years ago along with the rest of his family. However, Felix was saved by Saturos and Menardi. In Sol Sanctum Felix reveals himself to everyone so that Isaac and Garet will know that Jenna is safe from Saturos and Menardi. =-=-=-=-=-=-=-=-=-=-=-= Name: Alex Age: Unknown Home: Imil Element: Water - Mercury Info: Alex, Saturos, Menardi teamed together to so Saturos and Menardi could light the Mercury Lighthouse. =-=-=-=-=-=-=-=-=-=-=-= Name: Sheba Age: 15 Home: Lalivero Element: Wind - Jupiter Info: She was held hostage so she could get Saturos, Menardi, Alex and Felix into a future lighthouse. =-=-=-=-=-=-=-=-=-=-=-= Name: Saturos Age: Unknown Home: Unknown Element: Fire - Mars Info: Saturos is one of the two main enemies in the game. While trying to enter Sol Sanctum Menardi (More on Menardi later) caused the boulder to fall in Vale. They are trying to light all of the Lighthouses. They are accompanied by Felix and Alex. They have also kidnapped Sheba, Jenna, and Kraden. =-=-=-=-=-=-=-=-=-=-=-= Name: Menardi Age: Unknown Home: Unknown Element: Fire - Mars Info: Menardi is the other one of the main enemies in the game. Menardi is the partner of Saturos. =-=-=-=-=-=-=-=-=-=-=-= Name: Kraden Age: Unknown (But pretty old) Home: Tolbi (I think) Element: ? Info: Kraden is an old man that wants to know about Sol Sanctum. He studies Alchemy. He teachers about Alchemy and all the other stuff he knows. He really is amazed with the Elemental Stars. Kraden was kidnapped by Saturos and Menardi while at Sol Sanctum examining the Elemental Stars. =-=-=-=-=-=-=-=-=-=-=-= Name: Dora Age: Unknown Home: Vale Element: Unknown Info: Dora is Isaac's mother. Her husband, Kyle (More on him later) died three years ago when the boulder fell, and he is very sad about it. =-=-=-=-=-=-=-=-=-=-=-= Name: Kyle Age: Unknown Home: Vale Element: Unknown Info: Kyle is Isaac's father. Kyle died three years ago with all of Jenna's family while trying to save Vale from the boulder. =-=-=-=-=-=-=-=-=-=-=-= =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= IV. Contact, Credits, & Legal {~CCL} =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Everything from this Golden Sun FAQ/Walkthrough was written and done by BF_Gamer unless noted below. This is copyrighted to BF_Gamer. All characters, graphics, music, and any other part of this game is copyrighted to Nintendo. If you would like to contact me about anything in this FAQ feel free to do so, with only one rule. That one rule is that you put Golden Sun FAQ in the subject. If you fail to do so I will simply delete the email as if it were junk. My email is BF_Gamer@yahoo.com DON'T FORGET THE RULE! Thank you: =-=Gearóid Moroney AKA Tetzcatlipoca for allowing me to use your Psynergy Guide FAQ. =-=Deadmeat X for allowing me to use your Crossbone Island FAQ =-=Christopher Goss AKA aku chi for allowing me to use your Djinn Class Setup Guide. This FAQ is to only be on the following sites (if it is on another email me): GameFAQs (Gamefaqs.com) =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= V. Walkthrough {~WT} =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= +=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=+ =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-|5.01 The Attack of the Boulder {~501}| +=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=+ Once you finally have control of Isaac head straight up the way Mom and Kyle went. Go up the stairs and you will run into Garet. You will have a quick talk with Garet. Start to head west like you are leaving then Garet will join you. Continue to head up then to your left across the bridge. Once you are across the bridge the boulder will start to fall. One of the villagers trying to stop the boulder will tell you to keep going. Do so and head down the stairs and west. Follow the only path you can until a guy talks to you. After you are done talking to the villager head south. Go down the stairs. Be careful now, because there are now monsters on the loose. They are weak, but don't be stupid when fighting them, just kill them as quickly as possible. Follow the path east to the next screen. Head south past the bridge then down both of the stairs. There will be a scence where Felix (Jenna's brother) is in the water and about to die. The people around are trying to save him, but they can't so they go to get help for him. Mom and Jenna go off to find help. Mom runs into you and sends you to go help Jenna find some people. Now head south under the bridge. Then go west up the stairs, then north a bit and then east across the bridge. Head east to the next screen. Head east to the first house then go south and down the stairs. Go down the next two sets of stairs, too. Head south-west to find a guy standing by a rock that has water around it. You will bump into guys talking. You will run into Garet's Grandpa talking to a couple villagers. They will leave then another villager will come in the screen saying his Psynergy has been restored. Take him back the way you came to get back to where Felix is. Everyone will stop as you are going over the bridge. There is a quick scene where the boulder falls and takes out where Kyle and Felix were. Now, start heading back toward town. Garet will relize that you are leaving and he will come after you. As you are heading back to town you will run into two people. There will be a quick scene where the two people are talking. They will find out that you are listing to what they are saying, so they get into a fight with you. You are now in a fight that you can't win... So, just fight and you will die eventually. For you people who may be using a Game Shark, it won't help you, because even if you do beat them they will still win. After losing the battle you are left to die as the two people hop off. The title screen will come up. +=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-+ =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=|5.02 The Mystery of Sol Sanctum {~502}| +=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-+ Three years later... Isaac will be fixing up the roof of his house. Jenna will go talk to Garet who is practicing his Psynergy. Jenna and Garet will go back to get Isaac to go to Kraden's house to go mountain climbing. Once you get control of Isaac head north up the stairs past Garet's house. Continue to head north and go across the bridge. Go south down the stairs and to the west to the next screen. Head west and you will run into those two people who attacked you three years ago. After talking a bit they will let you go. Now continue to head west and up the stairs to bump into Kraden. Kraden will be talking to himself about what those two people named Saturos and Menardi talked to him about. Walk up to Kraden and talk to him. There will be a quick talk about what they are planning on doing. Head back to where you crossed that bridge, and instead of going west go north up those stairs. Then go to west. Once you get behind the tree a lady will push you out. She won't let you go on the path. So, wait until she goes behind the building and then go up the stairs and west. Head north to get the entrance of Sol Sanctum. Head north and enter it. +=-=-=-=-=-=-=-=-=-=-=-=-=+ =-=-=The Legendary Sol Sanctum=-=-= +=-=-=-=-=-=-=-=-=-=-=-=-=+ When you first enter Sol Sanctum Kraden will talk a bit. Once you have control of Isaac head north to the next room. Go to the block to the far right and take it all the way around to get across the water. Go through the door to the next room. Follow this path all the way to the next room. Go to the middle block and go into the middle area to find treasure chest that has a Small Jewel in it. Head south back down the path you came. But when you get to the blocks that are three wide. Head east then north to get to the right path. Follow that path to a minotaur head on the wall that is missing an eye. Examine it and use the item small jewel to fix it's eye. There will be a shake, and head back down to the where you started in this room. Now, take the far left path up to the left path. Follow it to the next room. Kraden will talk a bit, then head north then east. You will see a statue that has little gray dots around it. Those indicate that you can move it. Use move Psynergy to move it either to the left or to the right. It will reveal a door. Head north up the stairs. Now, head east and then north. You will come to a + intercetion, go west to get a small jewel. Go back to the + intercetion and go north. Take the first path you can to the west and follow it to a door. Kraden will talk a little bit more. Now, head to the far left use Psynergy to move the statue and use the small jewel on the minotaur. There will be a shake again. Go to the far right and move the statue to go deeper into Sol Sanctum. Once in the new room take the path going up to get to a T intercetion. At the intercetion go west to get a herb. Then go east at that intercetion then as soon as you can go north. There will be a quick talk, then go north-east to get to a room with a picture of the moon in it. Yet again Kraden will talk a bit. After Kraden is done talking head south and follow the hallway to stairs leading up. Go west to an intercetion and go south. You will go through a door and a get a Psynergy Stone that is laying on the ground. Exit that room and head north. Here you will find another picture of Luna. Go to the right and move the statue onto the gray box. A beam of light will light up that section. There is a quick talk yet again with Kraden, so once you get control of Isaac go west to get to the other room. Push the top right statue up onto the gray box. Do the same with the top left statue. A hole will be revealed. Jump onto the sun picture in the middle. Walk as far up as you can then use Move Psynergy to move that statue toward you. Head back to the Luna room and move one of the statues to the gray box. Kraden will quickly talk. Now, move the rest of the statues to the gray boxes. Head back to where Kraden is. Kraden will talk again. Head west to the other room, and Kraden will notice how the floor is starting to change. Go upto where the light is coming from the wall and examine it. Everyone will go into this room that has the elemental stars. Kraden will explain what they are and how they could possibly be used. Kraden will attempt to get one of the stars but almost falls. So, Jenna says that Garet and Isaac should go get them. Go north-east and follow the path by jumping from platform to platform. Follow the path going east. Follow the path all the way to the Venus Star. Some platforms will start to pop up for you to go farther. Take the path back to the part where you went east instead of north. Take the north path and then go east to get to the Mercury Star. More platforms pop up. Now, go back to the area where Kraden and Jenna are. Take the south path to get the Jupiter Star. There will be a scene where Saturos and Menardi have Jenna and Kraden. Someone will come into the screen in the middle, and it turns out it is FELIX! They will force you to give them the elemental stars. Garet goes and gives the elemental stars to one of Saturos and Menardi's friend Alex. They find out that there are only three of them there, so they want the last one. Head to the middle where everyone is, and take the north-east path and follow the north path all the way around to the Mercury Star. The screen will start to shake. Then the screen will show a rock. Saturos and Menardi will force everyone to leave. The room starts to blow up, but the guardian will come up to them and talk to them. He will release the Djinn. The guardin will send Garet and Isaac out of the elemental room. Once you get control of Isaac exit Sol Sanctum. When you get out of Sol Sancutm a bunch of people will be infront of the Sanctuary. There will be a long talk about what happened. Then there will a decision that Isaac and Garet should have to go stopthe "lighthouses" from being lit. The elemental stars are used to light the light houses which release the power of Alchemy. +=-=-=-=-=-=-=-=-=-=-=-=-=-=-+ =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=|5.03 The Quest Begins {~503}| +=-=-=-=-=-=-=-=-=-=-=-=-=-=-+ One day later everyone is starting gathered around the entrance of Vale to say good bye to Garet and Isaac. When you finally leave head south. You will run into a Djinn named Flint. Djinn are very important, and they will help to make the game a little easier. Flint will teach you how to use Djinn, so be sure to watch what Flint say. Head south following the path and then go east to cross a bridge. After crossing the bridge head south to get to a town. Just as you are about to enter there will be a quick scene of Master Hammet and a bunch of covered wagons who is trying to return to get back to his home town (Kalay), but the bridge is broken. Then a guy talks about leaving Ivan behind. Master Hammet talks about Ivan real quick about how he has these strange powers. A rock falls and Hammet decides to head to Lupna. Once the scene is over you will be in Vault. +=-=-=+ =-=-=Vault=-=-= +=-=-=+ If Isaac and Garet are badly injured make your way to the Inn which heals all of HP and Psynergy. One of the first things you will want to do is visit the shops. Go there and buy the latest weapons and armors (I won't tell you where the shops are, because they are all have a picture with a sword, shield, and a jar, so they are very easy to find). Remember how Hammet said something about Ivan, how he had strange powers. Now, it is time to try to find him. Head to the north-western part of Vault and go up the stairs and enter the house. Head to the top part of the house and talk to the blonde haired kid named Ivan. Ivan will read Isaac's mind and will ask if Isaac and Garet will help him to find Hammet's rod. They will continue to talk a bit more. Eventually Ivan will join Isaac and Garet. The first thing to do since you will be using Mind Read Psynergy a lot is to set it to L or R. To do that you press select and then select the Psynergy, then go over to Ivan and press L then go down and select Mind Read. Now, when you press L you will use Ivan's Mind Read. Go to the Inn and go around the desk to find out that some people think that the guests are theives. Now, read her mind, it seems a little weird. So, go upstairs and go to the part of the room where the beds are to find the people who are thought to be the theives. There will be a quick chat and the theives will run away. Try to go after them but you will quickly find out that they will get away. So, head like you are leaving the room. Isaac, Garet, and Ivan will come up with a plan to go at them split up. Head back to the room to. Garet will guard the exit and Ivan and Isaac will try to trap one of them. Try to trap one in the top left corner. Once you got them trapped them Ivan will read one of their minds. After Ivan is done reading their minds Isaac, Garet, and Ivan will be outside the room. By reading their minds Ivan learned that they are the theives and they have stolen a lot of things, and they are hidden somewhere in the Inn. Exit the Inn completly and you will notice that there is a ladder that leads up to the roof and there is a hole there. Go up the ladder and in the hole. Go to the right and using Move Psynergy move the block of wood to the left. Jump over the hole there and go into the room. You will notice that there is a lady that is tied up. Isaac, Garet, and Ivan will untie her and they talk about how all of these boxes around them are the stolen things. The theives will come in the room. After a quick talk Isaac, Garet, and Ivan will get into a fight with the theives, your first boss in the game!!! After teaching the theives a lesson the lady who was tied up will go get the mayor and some guy to take away the theives. Ivan will read Isaac's mind and learn about the quest that they are on. Then the mayor and some guys come in. The guys will tie up the theives and they will take them away. Then the Mayor will open the treasure chests to find his the stolen things. There will be one more treasure chest that hasn't been opened. After they talk for a while Ivan will go get Shaman's Rod. Ivan will leave and you should do the same. Exit the hidden room and go to the room where you first met Ivan. That is the Mayor's house. Talk to the Mayor to get some Water of Life. +=-=-=-=-=-=-=-=-=-=-=-=-=-=-=+ =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-|5.04 Fighting the Tree {~504}| +=-=-=-=-=-=-=-=-=-=-=-=-=-=-=+ You are now done in Vault, so leave Vault. Once you are outside of Vault head east across a bridge. After crossing the bridge don't cross the bridge going north but take the land going north and take the bridge that is going east. You will see a cave, enter it to get on your way to Goma Cave. +=-=-=-=-=+ =-=-=Goma Cave=-=-= +=-=-=-=-=+ You will be at the entrance of Goma Cave. Follow the path, push the log over two spaces and climb up the ladder. Once up the ladder go east and you will find a hole that has a log on the other side of it. Use Move Psynergy and go over it. Go up the ladder and follow the path. You will find a stump that is coverd in vines. Try to use Move Psynergy to move it out of the way. However, it won't work. Ivan will walk up and use his Whirlwind to get rid of the Ivy. Now, Ivan will join your team and be with you for the rest of your quest. Use Move Psynergy to move the stump. Then there will be more vines in your path. Use Ivan's Whirlwind Psynergy to clear the vines. You are now in Goma Cave. Follow the path north and eventually there will be a log in the water that you can use to jump over it. After crossing the water go south. Follow the path to a staircase and go up them. Go up the stairs to get to the next area. Go down the stairs infront of you. Go east and push the log that you will run into all the way to the top east that you can. Then head back like you are leaving and take the first path south as soon as you can. Go down across the little bit of water and follow the path go down the stairs to the next area. Follow the path around to a log in the water. Jump on it and across to the other side. Then follow that path to the stairs going up. Follow that path to a log that is on a platform. Move it by using Move Psynergy. Jump onto that platform and go down and push the stump that is sitting there. Head back to the log and push it back to where it was. Then get the Lucky Medal out of the treasure chest. Now head back down the stairs that got you to this area. That log that you now pushed down mad a little platform for you to jump across the water. Jump across it and go up the stairs. Now, jump on the long and to the platform where the Djinn is. Save right now before you fight it incase it runs while you are fighting. You will get into a fight with the Djinn, but after you win the Mars Djinn Forge will join you. The weird guy below will run off. Now, go back across the log and go up the stairs to the north of you. Follow the path around until you can't anymore. There will be a stump in the way, so use Move Psynergy to move it out of the way. Jump across the hole and go north. Go up the stairs and across the bridge, down the stairs, and exit Goma Cave. Go east and you will enter Biliban. +=-=-=-=+ =-=-=Biliban=-=-= +=-=-=-=+ You will notice that there a person at the entrance that is a tree... Well, head to the Inn if you need to, and be sure to buy the latest weapons and armors. Then take the stairs going up in the north-eastern part of town. Walk on the wooden logs around to the other side of town. Then head all the to the north to find vines blocking your way. Use Whirlwind to clear the vines. Then go through the hole and down the ladder. Follow th path until there is a statue that is blocking your path. Move it by using Move Psynergy, then go across the both parts of water. Go up to the Jupiter Djinn Gust. He will join you without a fight. Leave this area and go back to the middle of town. Head straight north and there will be a castle there. Go talk to both of the guards and they will let Isaac in the castle, just head north to get to the King's room. There will a quick scene where the King talks to Isaac, Garet, and Ivan he eventually decides that "these children" can't do save Kolima. When you get out of the King's room the guard will quickly talk to you. Exit the castle and Biliban. Go south-east and you will eventually get to the barricade. Once at the barricade walk up to it. Go to the one that is on the left. Use Move Psynergy to move it down. Go through it and get out of the barricade. Head east then go north over the bridge. Head north-east to get to the town of Kolima. +=-=-=-+ =-=-=Kolima=-=-= +=-=-=-+ When you enter the town Ivan will notice that everyone in the town was turned into trees. There will be this scene when Tret (the next boss) attempts to turn you into tree. You will survive it though. After the scene is over and you get control of Isaac again go east then a little south to find a Djinn trapped in a fence. Go through the back of the house that is next ot the fence surrounding the Djinn. You will enter a little room, go straight ahead to go down some stairs. Follow the path all the way around and up the ladder. This Djinn will not fight you. The Venus Djinn Granite will join your team. Now, exit Kolima and you are now off for Kolima Forest. You may decide to stay a little longer in Kolima talking to the trees by using Ivan's Mind Read. Once you exit Kolima Forest head north-west. There will be a large forest that has a yellow entrace. Go in there to enter Kolima Forest. +=-=-=-=-=-=-=+ =-=-=Kolima Forest=-=-= +=-=-=-=-=-=-=+ When you enter Kolima Forest follow the path around the corner. Walk to the east to find a log. Push it into the water. After pushing the log head to the north and go over the bridge. Head west and push the log to the west. Then go around that log and head straight west to get to the next area. In this next area go around the log right infront of you not pushing it anywhere. Stay on the south side of the area and work your way as far west as you can. Then go up and push the vertical log to the east, then the horizontal log south, and then go push the horizontal back to the west. Head north after that, then once you are at the top head east. Once you get all the way east possible head north to get to the next area. In this area head north then west to find a vertical log. Push that log to the west. Head north up and around to get to the a horizontal log and the vertical log that you just pushed over there. Push the vertical log back to the east. Next, push the vertical log to the north. After pushing the vertical log to the north head south to find another vertical log. Push this log to the south. Then head to the west an all the way around back to the horizontal log that you pushed. Now, push it to the west into the water, then jump over the water using that log. Head north go up the stairs then head straight east to get to the next area. In this next area there aren't any monsters that you will have to worry about. Go to the east and flip the switch to empty the water out. Then go back and go down the stairs and push the far top vertical log to west. Then head back to the switch and flip it again. The water will come back in, and take the newly created log path to get to the next area. This is the area where you will get to Tret, the second boss of this game. Go north a bit then head east to find a tree with a gray face on it. Climb up the vines to get into the tree. +=-=-=-=-=+ =-=-=Tret Tree=-=-= +=-=-=-=-=+ Once you are in the tree head to the north-east. Then follow that path around to a vine that will take you to the next level of the tree. In this next level head all the way south, then jump over all three of the leaves to get to the other side. Then head east to get outside of the Tret Tree. Head all the east until there is a vine heading north climb on it then head west. Head all the way around this inner part of the tree (you can go get the psy crystal, but you will have to navigate back up to here again) jump across the leaf and up the vines to get to the next area. Then head south to get back outside. Once outside head west then climb up the first vine you run into. Then follow the branch up then go west a bit then take the branch going north to find a Djinn. You will have to fight this one. After winning the battle Jupiter Djinn Breeze will join your team. Now, after getting Breeze head back to the brach that you were on before you went north to get to the Djinn. Head west on this brach to get back inside of the tree. Go open up the tresure chest to get a Nut. Now, jump onto the only leaf you can, then jump on the brown on, which will make you fall down onto a lower level. Once on this lower level head up to the north going all the way around and going outside through a hole on the west side of the tree. Head west and take the first path heading south. Follow that branch to a vine. Climb that vine up to another branch. Follow that brach east to get back into the tree. Now, in this room go to the bottom of the room and jump on the leaf. Jump one to the right, up one, right one, and back one more. Isaac will now fall all the way down to the basement. Now, this may take awhile for yo to do this but I think that you shoul run in circles until you get all of your Psynergy back. Once you are ready to fight Tret head to the northern part of this room to fight Tret. You should save before you fight him. Once you have defeated Tret there will be a quick talk. Take the vine out of Tret and get out of Kolima Forest by either running out of it or by using Isaac's Retreat. Now, you are off to the your first lighthouse. +=-=-=-=-=-=-=-=-=-=-=-=-=-+ =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=|5.05 The LightHouse {~505}| +=-=-=-=-=-=-=-=-=-=-=-=-=-+ Head back through the Bilibin Barricade and go back to Bilibin. From Biliban go north over a bridge. Head west following the path, go over a bridge, and keep folloing the path to go over another bridge and to get into a cave. +=-=-=-=-=-=-+ =-=-=Biliban Cave=-=-= +=-=-=-=-=-=-+ Once you enter the Biliban Cave entrance head north, then east. Jump the water and go into the cave. Once in the cave go north then take the path going west. Follow that path for awhile, and then take the first path leading to the east. Follow that path to the door to get to the next area. Once in the next area follow it all the way around to get out of the cave. +=-=-+ =-=-=Imil=-=-= +=-=-+ Once you are out of the cave follow the path all the way around across the bridge. Then continue to follow the path all the way to Imil. Once in Imil walk north, then west to a bridge. But don't go over it, go north once you get up the stairs. Use Move Psynergy one the snowman to move it onto the ice. Go across the bridge then head south. You will reach a little graveyard. Head west there, so that you will go onto the ice. Once on the ice head up, left, up, left, up, right, up, left, up, right, and up to get into a little cave. You will bump into a Mars Djinn Fever who will join your team without a fight. Head back to the entrance, and enter the house that is right infront of Isaac when he enters. Walk up and get the treasure chest in the house. You will get a very important item the Empty Bottle. Now, talk to the old man by the fireplace. He will get sick and you will be told to go get Mia. Head to the the area by the graveyard, then go west and go in that building. Talk to the little girl that is in the building. She will say that Mia went to the old couple. Now, go back to the old couple's house. There will be a quick scene. Mia will run off to the lighthouse. Exit Imil. +=-=-=-=-=-=-=-=-=-+ =-=-=Mercury Lighthouse=-=-= +=-=-=-=-=-=-=-=-=-+ Once out of Imil head north-east to get to your first lighthouse. In the lighthouse head up either stairs, then go north to run into Mia. Talk to her she will notice that a statue is in the way. Use your move Psynergy to move it to the left. Mia will unlock the door, follow her into the next room. There will be a Lizard Man blocking Mia's path go up to it and defeat him. Head into either one of the two doors in this next room and then go through the door in the next room. Go straight ahead and up the stairs. Follow the path and move the statue, and now Mia will join your team. You now have a healer on your team, so use her to heal you. Follow the path to the next room, and in the next room go east to the next room. Now, in this room move the pipe to the right. Follow the path to where you are pushed by water, then go down and up the stairs. Follow that path through more water, and down and up the stairs. Follow the path all the way around going down, then back up the stairs. Push the pipe that you pushed earlier back to the right. Follow the path to the south and then west. Take the stairs down then back up, and then go through the door to the next area. Go down in this new area, but don't go down the ladder. Instead go east then follow that path all the way around to find a statue. Push it all the way to the button on the ground. That will open a door. Once you have opened the door go use the down drop thing to get down to the level below you. Follow the path up the ladder and through the door. In this room go down the down drop thing to fall through a hole onto this platform. You will be talked to by this statue. Then jump onto the stautes hands, and use Mia's Ply. Jump back onto the platform, where you will get three rings above Isaac's head. Those allow you to have three jumps on water. Jump on the water to either side and go through one of the doors to the north. Go through the door to the north. Jump on the platform infront of you, then jump three to the right, and then one down. You will get three more water jumps, now use those to jump to the right to the other platform. You will get three more water jumps. Use those jumps to jump straight up and you will get three more water jumps. Jump up three and one to the left to get three more water jumps. Jump one to the right, then straight up to a platform. Then jump to the left. Jump three to the left, then one down. Jump on the platforms to get to the main area. Follow that path all the way to another platform that will give you three water jumps. Jump straight down, so that you will reach a door. Go through the door to get to the next room. Jump straight down and go through the door to get to the next area. Go through the middle waterfall, and then head north to get to the next room. Push the northern most horizontal pipe to the north. Then push the southern most pipe north. Then push vertical pipe west. Go back to the room that you just came from. Jump onto the platform, you will get three water jumps. Use them to jump to the main land and go up the stairs. In the next room follow the path to go up the stairs. Then in the next room go to the far stairs and go up them. Follow the path all the way around and go down and up the stairs all the way at the north. Go down and push the veritcal pipe. Then push the horizontal pipe down. Take the stairs back to the west and push the vertical pipe ot the east. Then go back down and and up the stairs and push the horizontal pipe all the way to the north. Then push the vertical pipe all the way to the east. Use the stairs to push the vertical pipe to the west, then the horizontal pipe south, and finally the vertical pipe to the east again. The statue will fall through the hole. Go back down the stairs and move the statue onto the button to open the door. Go through the door. Then go all the way to the east, then south down the ladder, then go back up the ladder and use Move Psynergy to move the statue to reveal a door. Go through the door to get to a room with a horizontal pipe that you have to push north. The water will push the wall away, so head through the door. You will find a room with six waterfalls, go into the third waterfall from the left to find a Djinn. After you defeat it you will get Mercury Djinn Sleet. Exit that little hidden room and go through the door to the west. In the next room follow the path to the new room. Follow the path to another room. In this next room go through the last waterfall. In this little room go on the path going to the east. Use Move Psynergy to move the statue to the left. Then go up the stairs. In the next room follow the path to the next room. You will go through a water fall and something will talk to you. SAVE HERE. Go use Mia's Ply on the statue. Now, Mia will go up the waterfall (Yes, up the waterfall), and everyone else will do the same. Use Mia's healing on everyone. Then use the Psynergy stone. Now, jump up to the lighthouse that was lit. There will be a talk, and after awhile Jenna, Kraden, Felix, Alex, Saturos and Menardi will come out. They will all leave but Saturos, who will fight you. This will be a very difficult fight. After you beat him he will get back up but Alex will teleport him out of there. They will leave down the elevator. After everyone is done chatting head over to where the elevator is. It will come up, and you should go down it. Follow the path down to the exit, but before you leave go up to the platform that is at the entrance. Use the empty bottle to fill it up with the water. Now, Mia has joined your team forever! +=-=-=-=-=-=-=-=-=-=-=-=-=-=-+ =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=|5.06 The Flooded Town {~506}| +=-=-=-=-=-=-=-=-=-=-=-=-=-=-+ Well, the lighthouse has been light, but you must go on. Exit the lighthouse and go back to Imil and buy the latest weapons and armors. Now, remember how Tret didn't have the power to remove to tree spell from people. So, head back to Tret and give him the water out of the bottle. If you need help getting through Komila Forest please go the the section above that covers that. After you give the water to Tret he will release the spell from the people he turned to trees. Use Isaac's retreat to get out of the forest. Now, you should go to Komila and buy the latest weapons and armors. Once you have bought all what you need head back through Bilibin Barricade and back to Bilibin. +=-=-=-=+ =-=-=Biliban=-=-= +=-=-=-=+ Once in Bilibin go back to the castle to give Lord McCoy a visit. When you walk up to the stairs the guard will come up to you. They will arrest you and take you to Lord McCoy. When you enter Lord McCoy's room he will actually thank you and not get all mad at you. The guard will take you to a room with four treasure chests. Here they are from left to right, Vail, Potion, Psy Crystal, and Water of Life. The Water of Life, to me, seems to be the best, but pick what ever one you want. Now, exit the castle and you are now off for Fuschin Temple. To get to Fuschin Temple go to through the Bilibin Barricade, go past the town of Kolima, and just follow the path all the way. You will eventually come to a bridge that you couldn't cross before, becuase the guy was a tree. He will lower the bridge. Follow the path all the way until you see this town that has a waterfall next to it this is Fuschin Temple. +=-=-=-=-=-=-=-+ =-=-=Fuschin Temple=-=-= +=-=-=-=-=-=-=-+ Once you are in Fuschin Temple go north up both the stairs, and into the only building there is. Go up to the old man and read his mind using Ivan's Mind Read. There will be a talk, and the old man will want you to take this test. Exit the building and go down both the stairs. Jump on the logs leading to the waterfall. Talk to the guy standing infront of the waterfall. Now, enter the waterfall. +=-=-=-=-=-=-=-=-=-+ =-=-=Fuschin Falls Cave=-=-= +=-=-=-=-=-=-=-=-=-+ If you want to fight an enemy to get some experience, take the log to the right to a treasure chest to fight a Mimic. If you decided to fight the Mimic take the log back down. Now, go on the log to the left, it will take you north. Follow that path north. In this room you have to jump from log to log to make your way to one of the three doors. Make your way to the left door, and to do so you will have to go all the way north, then go west. Once you get to the left door go into it. Now, you have one of two choices here. One to go as far up as you can in this area, then down one. Then head east, and you will find your self on a secret path leading you to the end of the puzzle. OR you can find the Dragon's Eye. It is your choice, but for the sake of this walkthrough I will explain how to get the Dragon's Eye. Head through the little door on the left side of the room. Instead of taking the horizontal log go around and take the vertical log. Follow that path to fine an Arctic Blade. Go back down and take the vertical log back across. After that go back up to the top and take the horizontal log down. Then take the path down through the door. In this next room head west then south, and take the log across the water. Follow the path to the door to get to the next room. Take the horizontal log across and go through the door to get to the next area. In this room go south staying close to the wall. Take the horizontal log down, then the vertical log to the left, and then take the horizontal log back up. Now, jump onto the stump, then down to the vertical log. Take this log across to the right. Now, go up to the Djinn, and fight it to get Jupiter Djinn Zephyr will join your team. Follow the path to the bottom, WATCH OUT FOR THE SPIKES ON THE GROUND. Take the horizontal log and go through the door. Once in this new area head straight up. Go over both of the horizontal logs, and take the top one all the way up to the top of this area. Then go back around the map, you will run into a vertical log, move that log to the west. Jump onto that horizontal log that you had just moved up. Then take the math all the way around back to the last horizontal log, and move that log to the north. Then jump on the log to the east and go through the door. Head straight forward and pick up the Dragon Eye. Once you have the Dragon Eye exit the room that you are in now. In the next room jump on the logs going to the north. Go through the door to the north. Then in this room go to the north and through the door. Now, you will be back in the room that is dark. Climb up the ladder and put the Dragon Eye in the Dragon. Now, head back down the ladder and exit the dark room. In this next room go all the way around and use the vertical log to go through the door. In this room jump on the logs, and make your way to the west. Go through the door to get to the next room. In this next room follow the path to the door, and go through that door to get to the room with the Dragon in it. Now, you will see the path that you have to take to get to the door. However, you will have to go one square above where it shows to be able to walk on it. Anyways, go through the door and to the next area. In the next area follow the path and go down the drop thing. Go through the door there and open the treasure chest to get the Orb of Force. Equip this to one of the team players. Use Isaac's retreat to get back to the entrance of the Fuschin Falls Cave. Now, exit the Fuschin Falls Cave. +=-=-=-=-=-=-=-+ =-=-=Fuschin Temple=-=-= +=-=-=-=-=-=-=-+ Once you exit the cave jump to the log infront of you to be talked to by the guy standing there. Now, head back to the old man up in the building. So, once you are done talking to the old man and exit the building. Now, heal all of your party members and then pick up the Psynegy Stone to the right of the building. Now, exit Fuschin Temple. From Fuschin Temple head south across the bridge to enter the Mogall Forest. +=-=-=-=-=-=-=+ =-=-=Mogall Forest=-=-= +=-=-=-=-=-=-=+ When you enter the Mogall Forest you will see a green moster. That green monster will be your guide through this forest. The monster will jump into the stump. Go up to the stump and use the Force Psynergy to make the monster jump out of the stump and he will run through a path to the south. Follow him to the south. Then in this area follow the path to the next area. In this area walk over the logs and don't use force on the stump right there unless you want to fight an Ape for experience. From where that stump is head west and push the log to the right. Go south and push the horizontal log down. Then go west and around to push the vertical log back to the left. Now, go push the horizontal log up. Go jump over the water by using the log. Then use Force on the log to make the green monster jump out and he went on the path to the east. Follow him on the path to the east. In this area just follow the path around to the path going to the east. Use Force on the left stump to get the green monster out of the stump and he will run off to the south. BUT WAIT. Go to the right stump and use force. There you will a treasure chest that contains an apple. An apple will raise one of your team members attack. Now, when you go back to the area with the two stumps, and now go south in this area. In the next area follow the path all the way around to the next area. Now, in this area head to the east. Go up to the horizontal log and use move Psynergy to move the rock down. Once the rock is moved push the log down. Follow the path down and push the horizontal log down. Then go push the vertical log to the left. Go south and all the way to the west to find a Djinn. After you are done fighting Venus Djinn Quartz will join your team. Head back and push to horizontal log up, and then push the vertical log to the left. Use force on the stump to force the green monster to another stump. Head back to where you entered this area. Walk over the logs and go south. Use Force on the stump to force the green monster out, and he will go on the path to the to the west. You should follow him. In the next area head west to get to three stumps. Use force on the left stump to have a green monster jump out and go on the path to the west. Here go over to the vertical log and use Move Psynergy to move the rock up one square. Then move the rock to the right one square. Now, push the log to the right and use Move Psynergy to move the rock to the right one more square. Then go open the treasure chest to get an Elven Shirt. I think the best person to equip this on is Ivan, but pick who ever you want to equip this to. Now, exit this area to get back to the area with the three stumps. Use force on the middle stump to force out the green monster, who will go to the south. If you want to you can use force on the right stump to fight an ape. Well, whatever you decide to do take the south path to get to the next area. In this next area follow the path across the logs. Use Move Psynergy to move the rock into the hole. Push the log into the water and use it to reach a stump. Use force on the stump to get the green monster to jump into another stump. Go back, then go west and make your way through the rocks and push the vertical log to the right, then go south to push the horizontal log down, and finally go around and push another vertical log to the right. Use force to make the green monster go to the south. Follow him south. Now, in this area just simply follow the path around. SAVE BEFORE YOU CROSS THE LOGS!!! As you get close to the stump the you will hear a noise. Then if you try to use force on it nothing will happen. So, just exit the area, but before you can get out you will be attacked by Killer Ape. This is a fairly easy battle, and after you win exit the Mogall Forest. +=-=-+ =-=-=Xian=-=-= +=-=-+ After leaving the Mogall Forest head west following the path. You will cross a bridge, and just past the bridge is the town of Xian. In Xian head north you will see a lady carrying water back and forth to her house from the water. Wait until she is one step south of her door. Then use Mia's Frost Psynegy to freeze the water. Then go up the stairs and jump onto the frozen ice pillar, and then jump to the right to get to the Djinn. You won't have to fight Mercury Djinn Mist to get him to join your team. Now, head all the way to the north of town to find a building. Go in it and north of you, you will see a log standing up. Use Force on it to knock it over, and make sure that you are behind the white line when you use Force Psynegy (NOTE: If for some reason you don't have Force you can't do this. It doesn't affect too much in the game). There will be this long talk scence about Chi and what Isaac and his partners use. After the talk is over make your way to the north-west part of town and buy the latest weapons. You are now done in Xian. So, exit the town. +=-=-=-=-=-=-=-=+ =-=-=Alpine Crossing=-=-= +=-=-=-=-=-=-=-=+ Once out of Xian head directly north, you will go through a forest, across a bridge, and onto an island. Here you will run into the Mars Djinn Corona, after you defeat him he will join your team. Now, head back to that forest and at the forest head west. Go north over the bridge, and then head west to get to Alpine Crossing. When you enter Alpine Crossing Feizhi will come running in saying how Silk Road is blocked and that her visions are coming true. She will start to worry about somebody called Hsu. Use Mia's Frost Psynergy to freeze the puddle next to your. Head north from there and you will see a plant that is wiggling back and forth. Give Isaac a fire Djinn and use the newly gained Psynergy Growth (more information on what happens with this in the Djinn section of this FAQ/Walkthrough). Climb up the vine you created go west, down the drop thing, go south and then to the east by using the froze water tower. Follow the path to find a Power Bread. Power Bread will booste the HP of one of your team members. Now, give back the Djinn to Garet, and head down the drop thing to fall by Feizhi. Then head north to get out of Alpine Crossing. Head west to get to Altin. +=-=-=+ =-=-=Altin=-=-= +=-=-=+ You will quickly find out that the town of Alitin is flooded. It is caused by water lizards... And of coarse your going to stop them. So, if you need to heal up your team members. After healing or if you didn't go over to the gray statue that is near the entrance, and move it to the right to find door. Go into the door to enter Altin Peak. Head straight in here to get a Psy Crystal. Now, head east past the Inn, and then south. You will see a water lizard pumping water into the town of Altin, and the water lizard will run into a cave and you should follow it. +=-=-=-=-=-+ =-=-=Altin Peak=-=-= +=-=-=-=-=-+ Once in Altin Peak follow the path to run into the water lizard again. You will watch him run off. Follow him again to make him run off again and he will start to pump more water out of him. Jump down the drop thing, and prepare to battle and save. Talk to the water lizard to fight him. After beating him you will get Frost Jewel, and the water level will drop. Go down the ladder go east and freeze the water one the ground. Then go back up the ladder and jump across. Follow the path to get out of Altin Peak. +=-=-=+ =-=-=Altin=-=-= +=-=-=+ When you get back to Altin you will notice that the water has now gotten lower. Go down the ladder to the south of you. Then follow the path until you see some train tracks. Follow the tracks back to Altin Peak. +=-=-=-=-=-+ =-=-=Altin Peak=-=-= +=-=-=-=-=-+ In Altin Peak follow the tracks for two screens. In the third screen you will find a room with water in it. In this area head west. Follow this path until you see a mine cart. Don't get in it but go past the cart and you will see an arrow pointing to the left, go over to it and flip the switch to make it go to the right. Now, go back to the Mine Cart and jump into the cart. The cart will take you up to the water lizard. Save here and prepare for battle. When you are ready go up to the water lizard and talk to him when you are ready to fight him. After beating this water lizard the water level will fall. Now, use retreat to get out of this area. Instead of exiting Altin Peak follow the tracks. You will see a door in this area at the north. Take this door to get to the next area. In this area go down the ladder and through the door to get to the next area. In this area take the path going to the and go into the mine cart. Once you have taken the mine cart you will see an arrow pointing to the right, and go over to it to make it go the other way. Go jump back into the mine cart. It will take you back to where it was at first, but take it again. This time you will go all the way around and jump the water. Go through the door to get to the next area. Follow the path in this area all the way. When you come to a group of rocks you can go west to find a treasure chest that is a Mimic, or you can go south and follow the pathe to get to the next area. In this room go west and freeze the water and then go back to the east and climb up the ladder. Once up the ladder go to the west and using the frozen water tower to jump over to the other ledge. Go through the door to get to another area. Go to the north and go down the ladder. Head west, and then north to find a puddle of water. Freeze this puddle of water and then head back to the main path and continue going west. Go west and go up the far ladder and go north and turn the arrow to the right. Go back down the ladder. Then go east go up the first ladder you run into jump across the ledge using the frozen water. Then hop into the mine cart. Once you are out of the cart go east. Go down the ladder, prepare for the water, and save. Then follow the path to get to another water lizard. Use Isaac's retreat to get out of Altin Peak. +=-=-=+ =-=-=Altin=-=-= +=-=-=+ Once out of Altin Peak go south down the ladder. Go south and stop into the armor shop right there. Then go down another ladder and go a little to the west to visit to get the latest weapons. After getting the latest weapons head east and you will see tracks. Follow the tracks into Altin Peak. +=-=-=-=-=-+ =-=-=Altin Peak=-=-= +=-=-=-=-=-+ Follow the path to a split. At the split go right and follow the tracks until they end. When the tracks end go all the way south. Go to the treasure chest continue to follow the path which will start going east. Go all the way east, and then follow the path going north. Follow that path all the way to the door. Go through the door to get to the next area. In this next area make your way to the east. Move the wooden pillar to the left and freeze the water on the ground. Then head north and go up the ladder. Flip the switch, and then using the log and frozen tower to get to the mine cart. Hop in the mine cart. The cart will take you to the other end. Jump in it again to land near the Mercury Djinn Spiritz. Prepare for battle and save. After defeating the Djinn go jump back into your mine cart. Once you are out of the mine cart head west and freeze the puddle of water. Then continue to head west and freeze the other puddle of water. Head back to the east and climb up the ladder. Then follow the path all the way using the newly frozen towers to get to a door that will take you to the next area. In this area head north then a the split head west. Follow the path all the way to the next area. In this area go up the maze of rocks. Use Force Psynergy to knock down the log. A huge rock will come at Isaac. You don't have to run from it, but it will be automatic. After the rock falls head west and down the ladder. Then jump down the drop thing. Then using the track as a ladder climb down. Follow the path to a monster. Save and prepare for battle before you get to the stairs. When you walk up the stairs you will be attacked. After you beat it, it will blow up leavign a treasure chest behind. Go up to the treasure chest and get the Lifting Gem out of it. Then use Isaac's retreat get out of Altin Peak. +=-=-=-=-=-=-=-=-=-=-=-=-=-=+ =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-|5.07 The Evil Desert {~507}| +=-=-=-=-=-=-=-=-=-=-=-=-=-=+ Instead of exiting Alting Peak you will want to follow the tracks until you come to a split. At the split go straight to find a big boulder. If you haven't done so already equip the lifting gems to one of your team members. Then using Lift Psynergy lift the rock up above Isaac's head. Walk under it and through the door to get to the next area. In the next area go west, then north as soon as you can. Use Lift Psynergy to lift the rock up. Follow the path all the way to to get out of a cave. You will come out right next to the next city... +=-=-=-=-=-=+ =-=-=Lama Temple=-=-= +=-=-=-=-=-=+ Once you are in Lama Temple work your way all the way up to the north, and enter the building. Here Master Hama will talk to you about somethings. In this conversation you will learn about the evil Lamakan Desert and how you need reveal to cross it. Master Hama will teach Ivan reveal. Reveal allows you to see hidden things that you normally couldn't see. In the middle of the conversations Feizhi will run in. There will be a quick conversation about how reveal worked on her. She will also say that Hsu is in trouble. They will run off to help Hsu. Just before she leaves Garet will remind her to give Ivan reveal. She will give Ivan reveal and leave to go help Hsu. Once you get control of Isaac exit the building. There is a Psynergy Stone at the bottom of the stairs that you may want to use. Instead of hurring off to help Hsu go east and cross the water. Use reveal Psynergy to find some Water of Life. Now, exit Lama Temple and go east. Use reveal to reveal a door. Walk through the door to another door. Now, there will be a quick scene with Master Hama and Feizhi. After they are done talking walk up to the rock and use lift to lift up the rock. Feizhi and Master Hama will pull Hsu out from under the rock. You will be back at Lama Temple. Master Hama will thank you for saving Hsu. Once you finally get conrol of Isaac exit Lama Temple. +=-=-=-=-=-=-=-+ =-=-=Lamakan Desert=-=-= +=-=-=-=-=-=-=-+ Once outside of Lama Temple go south to get into Lamakan Desert. Now, you will notice that on the left side of your screen is a bar. You don't want that to fill all the way up to the top. To stop it from filling you will have to use Ivan's reveal to find water. You will know where water is, becuase there are circles of rocks. Some of the circles of rocks have traps in them. Follow the path until you see a circle of rocks. Use reveal to find water. Jump in the waterto get the bar to go back down. Continue to follow the path until you come to a split. At the split go north and you will find a circle of rocks. Use reveal to find water. Jump in the water. Then from where the water is go north-west. Then take the path going east. However, don't use reveal on this circle of rocks, because there is a trap. Continue along the path to a circle of rocks. Use reveal to find water. Jump into the water. Go north to get to the next area. In this area head north, then stay south. Use reveal on the first circle of rocks to find a treasure chest that has a potion in it. Now, go west and use reveal on the next circle of rocks to find water. After you get out of the water go north around the rocks there will be a circle of rocks that has 777 coins in it. From there head south-west to find another circle of rocks. Use reveal to find water. From here go north-east. You run through a couple circles of rocks. You will eventually get to some water. From this water go directly east to find another circle of rocks. Here there is a Jupiter Djinn named Smog, who will joing your team without a fight. Now, head back to the water in the south-west corner. From here you can go all the way north to find two circles together. Use reveal on the left one to find a treasure chest with some lucky pepper in it. This boosts the luck of one of your team members. OR you can simply just go to the north-west and go to the next area. In this area just simply make your way to the west walking over all the sandfalls. At the end you will run into a sandfall. Use reveal and run through it. You will be inside a cave. In this cave simply follow the path to the a door to the next area. In this area make your way to the west. You will run into another sandfall blocking your path. SAVE here and prepare for battle. Use reveal and fight the boss Manticore. +=-=-=-=-=-=-=-=-=-=-=-=+ =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-|5.08 The Colosso {~508}| +=-=-=-=-=-=-=-=-=-=-=-=+ After you beat Manticore use reveal again and go into the cave. Follow the path all the way out of the cave. Once outside of the cave go to the north and cross the bridge. Here you will encounter the Venus Djinn Vine in a random battle, and after you beat the Djinn it will join your team. Since you now have four Earth Djinn you can now summon Judgement the most powerful/best looking summon. After getting the Djinn go back to the cave that you came out. Head west over the bridge. Keep going west over another bridge, and you will eventually run into the town of Kalay. +=-=-=+ =-=-=Kalay=-=-= +=-=-=+ Instead of the shops being in buildings they are outside. Be sure to stop at then and buy the latest stuff. When you are done shopping go directly north and go up two sets of stairs to get to a castle. The guards will say that it is Lord Hammet's castle. They won't let you in until he is back. However, Ivan will come out and talk the guards into letting him in to talk to Lady Layana. You will learn that Lord Hammet is a prisoner in Lunpa. The people of Kalay sent ransom money to free Lord Hammet. Everyone will go talk to Lady Layana. There will be a long chat. After the chat exit the castle. Go down the stairs. Once down the stairs go east up stairs that are on a house. Jump onto the ledge. Once on the ledge go north and move the statue to the left. Go through the door to enter the Kalay Tunnel. In the tunnel go to the north and push the statue all the way to the west. Go down the ladder, to the west and back up the ladder. Mars Djinn Scorch will join your team. Now, exit the tunnel and Kalay. +=-=-=-=-=-=+ =-=-=Vault agian=-=-= +=-=-=-=-=-=+ From Kalay head directly north. You will reach the bridge that Master Hammet couldn't cross earlier in the game. Cross the bridge and go north. Go east across the bridge, and continue to go west to reach Vault. Now, once in Vault it is time to get a Djinn. Go to the north-western part of town. Go up the stairs, and enter the house. Talk the my mayor of Vault. You will learn that the theives that had stolen Master Hammet's Rod. Once you are done talking to the Mayor exit the house. Follow the path to the west and follow it to the south and all the way around. You will reach a graveyard, jump over the ledge and go across the bridge. Go north and follow the path to reach a tower. Climb up the tower and ring the bell. You will see a Djinn move from one place to another. Now, go back to the graveyard and use reveal. You will see a hole with a ladder. Go down the ladder and go straight ahead of you. Now, you can go to the east to find a treasure chest that is a Mimic. Whether or not you decide to fight the Mimic or not take the path to the west. Follow the path to the next room. In this room head east to get to a door to take you to the next room. Go south to find a flame on a tower, and on the floor you will see a fire symbol. Push the flame on the tower onto the fire symbol. By doing so you will open the door. Go through the newly opened gate and through to door to get to the next area. In this next area you will see a bunch of water drops on the floor. Head north to see a bunch of vines. Use Ivan's Whirlwind Psynergy to clear the vines. A door will be revealed. Go through the door to find a treasure chest that has a Vambrace in it. Equip it to one of your characters. Then exit this room. Now, go down the ladder and freeze all of the water drops expect the one on the far east. Climb up the ladder and go a little west and jump to the other ledge by using the frozen pillars. Then head through the door to get to the next area. In this area go west and down the ladder and then up the other ladder. Then follow the path to the next area. In the next area go to the east and go up the stairs. Here, flip the switch to drain the water. Go back down the stairs, and head south. Go down the stairs to get to the next area. In this area follow the path to go through a door to get to the next area. The next area is another one with the flames. Go to the north to see a tower that the flame is out. Push that one down one and then right one. Now, go down to the one that has a flame push it up one. Now, you will have to push it up one and left one very quickly before the water drop falls on it and puts it out. Then push it left one, up two, and right one. Now, you have to push it to the right two before the drop of water falls on it. Then, push it up two to open the gate. Go through the gate and through the door. Now, in this room go west and up the stairs. In this area go south to get to the next area. In this area go south down the ladder. Once down the ladder go through the door that is a little to the east of you to get to the next area. Once in the next area jump over the ledge and go up the ladder. Once up the ladder follow the path and go up the stairs. Then go south to get out of the cave. Go up the to get to the Djinn. He will join your team without a fight. Now, go back into the cave, then use retreat to get out. Exit Vault. +=-=-=-=-=-+ =-=-=Vale agian=-=-= +=-=-=-=-=-+ From Vault go north, then west over the bridge. Then head west a bit and then north to get back to Vale. Here you can go visit Garet and Isaac's parents, but you don't have to do that. There is also a Djinn that you can get here. Head to Kraden's house, and instead of going up the stairs to it go to the west to see a fence with a rock in it. Use Lift Psynergy on the rock to lift it above your head. Walk to the north to get to the next area. In this area head to the north and go through the door. You will notice there is a circle of logs to the west. Jump onto the only one you can and use reveal. Another log will appear for you to get over to the other side. Go west and up the ladder. Once up the ladder go north and through the door to get to the next area. In this area head north jumping on the logs. Jump to the west and move the wooden box two places to the right into the water. Jump north to get onto a log. Roll the log to the right. Then go through the door to get to the next area. In this room follow the path to the west all the way around to get to the next area. In this area go south and push the log in the water. Go and jump over to the other ledge. Go south and push the log into the water. Then go south and down the drop thing. Push the horizontal log to the north. Then take the path to the north and follow the path around to get to the next area. In this area follow the path up the ladder. Open the treasure chest to find a Halt Gem. Equip this to one of your characters. Then head south to find a Djinn. Then go down the drop thing. The Djinn will continue to win. Go forward and and use halt to freeze the Djinn. Jupiter Djinn Kite will join your team. Now, head south and exit the cave. Now, you can visit Garet and Isaac's parents. Wheter you choose to visit the parents or not exit Vale. +=-=-=-=-=-=+ =-=-=Kalay Docks=-=-= +=-=-=-=-=-=+ NOTE: Before you go on in the game you should have 5 Venus Djinn, 4 Mars Djinn 5 Jupiter Djinn, and 4 Mercury Djinn. Now, make your way back to Kalay, and enter it. Go into the Inn and talk to the guy, with a backpack on, in the north part of the Inn. Now, exit Kalay. There will be a long boring talk here, but you can't continue on in the game unless this happens. After the talk Isaac will leave Kalay. Now, from Kalay head south-west to find Kalay Docks. Once in Kalay Dock Garet will come out and talk about the ocean. After Garet is done talking head to the building directly infront of you. Talk to the lady at the counter to buy a ticket. Once you go the ticket exit the building. Head north-west and talk to the guy with the red hat on to get on the ship. Once on the ship walk over to the gray haired guy. There will be a talk about all the monsters there are in the sea. Then the guy with the blue hat on will sneak off. Follow the guy with the blue house into the room, but before you get into the room he will come out and run off looking guilty. Now, head toward the north part of the ship and enter that room. Head toward the northern part of this room to hear a conversation between a couple warriors and a travel guide. They will run out of the room and go talk to the captin. When the conversation is done exit this room, and climb up the ladder that is in the middle of the ship. Examine the post in the middle of the area to get the Anchor Charm. Climb back down and go into the room at the bottom of the ship. In this room climb up the ladder and talk to the guy with the blue hat. There will be a long pointless talk here. After the talk go up and return the Anchor Charm to the Captin. You will be forced into protecting the oarsmen. When the talk is done exit this room and head to the room on the north of the ship. Go down the stairs in this room to get into another converstation. Now, the ship will set sail! Sailing will be very boring. It is possible to get to Crossbone Island now, but don't do it. The reason for not going to Crossbon Island is that you can't do a lot of of the stuff there, yet. You will set sail and you will run into monsters. This first battle will be three Man o' Wars. This is a very easy battle. Just use your Lv. 4 Djinn Summons to defeat them. After you defeat teh Man o' Wars you will find out that there is an oarsman down. You will be sent up stairs to get one of the passengers to row. After picking a new oarsman head back down the stairs and the passenger you pick will start rowing. The ship will set sail again. Then more monsters will come. This time you will fight a Lizard Fighter and 2 Rabid Bats. This fight isn't too hard, but the Lizard Fighter has quite a bit of HP. In this battle the Lv. 4 Djinn Summons should take all of them out. After the battle you will have to go get another passenger to row. Go get one and bring him back down to row. Yet again monsters will attack the ship. This time you will fight a Virago and 2 Man o' War. The Lv.4 Djinn Summons should knock these guys out, too. Now, go get another passenger to row. The ship will set sail again. Now, there will be an attack on the top deck of the ship. Prepare for battle while you are on the lower deck. When you are ready head to the upper deck to fight Kraken. Kraken has quite a bit of HP and has Ply Well to heal himself. You should use your Lv. 4 Djinn Summons to cause some major damage to Kraken. Use Wish with Mia. It shouldn't be too tough of a battle, however you may encounter some problems with Ivan dieing. After you defeat Kraken another oarsman will be out so you will have to get another. Get another passenger to row and the ship will set sail. You will now reach LAND! The boat will dock and you should leave the boat. +=-=-=+ =-=-=Tolbi=-=-= +=-=-=+ Get off the dock and walk over to the two wooden boxes with a fence around them. So, move the left one left two places and the right one left one places. Then head up the stairs and use those wooden boxes to get to a treasure chest that has a potion in it. Now, exit the dock. Head north-west to get to Tolbi. Tolbi is a very crowed town that is preparing for the Colosso. You aren't able to rest at the Inn here, becuase it is sold out. Now, go buy the latest weapons and armors. Do you remember all of those lucky medals and game tickets that you have collected throughout the game? Well, here is where you use them. Once in Tolbi head directly north and talk to the guy with the backpack. He will let you have your luck at the Tolbi Spring. Go up to it and use your Lucky Medals here. Try to get it to land into the middle of the bullseye. After you are done playing this game go up the stairs to the east to see a building with a dice on it. Go in it to play a little dice. This is a very easy way to win lots of money. Now, once you are done playing there go up the stairs to the east. You will see a two story Inn. However, the second story is where you get to spend your game tickets. When you are done playing this game head to the north-western part of town to be asked by guards if you had seem this man (they will show you a picture). Go to where you entered Tolbi, but don't exit. Instead go east and follow the path north to find a plant that is on the ground. Use Growth on this to make it grow (to get Growth give Isaac a Mars Djinn or Garet an Venus Djinn). Climb up the vine and use frost on the water. Go back into Tolbi and go infront of the Inn. Using the ice pillar get over to the otherside. Go north to find Mars Djinn who you won't have to fight. Exit Tolbi. Once out of Tolbi head west. Then go north over a bridge. Then go north-west to find another bridge. Take this bridge to encounter Mercury Djinn Hail in a random battle. After beating the Mercury Djinn Hail go back over the bridge and head east. You will eventually get back to Kalay Docks. Here you will get Venus Djinn Ground without a fight. Now, head back to the west. You will see a bridge to the north, and go across it. Follow the path to get to Altimiller Cave. +=-=-=-=-=-=-=-+ =-=-=Altmiller Cave=-=-= +=-=-=-=-=-=-=-+ You will quickly learn that Altmiller Cave is a very dark cave. If you need help seeing you can use reveal. When you enter Altmiller Cave follow the path all the way around to get to the next area. In this area head to the west to get through the rock path and to the next area. In this area you can see a treasure chest, but it is a Mimic. So, head south-west and follow the path all the way around until you come to a split. At that split go to the north. You will see an outline of a person. Talk to the person. After you are done talking to the person go north-west to get to the next area. In this area go west and follow the path staying south to get to the next area. This area is luckly lighted. Go down the stairs and go to the north and go up the stairs. Push the vertical pillar to the east. Push the bottom pillar to the north. Freeze the puddle and push the horizontal pillar you pushed and by going behind the standing up pillar push the pillar to the south. Then go push the vertical pillar to the west. Then push the top horizontal pillar to the south. Follow the path to Jupiter Djinn Squall who wants to fight. After defeating Squall go push the wooden log in the hole and go through the door to the next area. In this area go south then take the path going west. Follow it to a treasure chest that has a cookie in it. Head back to the split where you went east and go south here now. Work your way around by going west then north to get a door. Go through the door to go through the next area. Now, you will be back in the light. In this area head south and go up the stairs. Follow this path all the way around to a drop thing. Go down the drop thing and through the door to get to the next area. In this area there are five rocks. Go examine the rock on the left and right. Now, there will be a spinning wheel that will come up. The color that is on the top is the color of the rock you need to choose. To find the rock colors you need to use Ivan's reveal. Once you ahve finished with the color wheel will make a door to go in. Go through the door and get the draught. Use retreat to get back to the entrance of Altmiller Cave. Make your way back to the person. The mystery man will the draught. He will instantly get better. You will notice that he is the leader of Tolbi, his name is Babi. He will talk to you a bit about Lemurians, and he will want Isaac to join the Colosso. Two guards will come and talk Babi out of the cave. Use retreat to get out of the cave. Make your way back to Tolbi. +=-=-=-=-=-=+ =-=-=The Colosso=-=-= +=-=-=-=-=-=+ Once back in Tolbi make your way all the way to the north of town to get to the Colosseum Entrance. Go up the stairs to the north-east of you. The guards will reconize you as the one Babi has choosen to fight in The Colosso. The guard will take everyone to this room, where they will learn that Isaac will be the only one actually in the finals. However, they will let Garet, Ivan, and Mia be next to the stage to help Isaac. The guard will take you to the first stage. Here you are able to go up to the person standing infront of each part of the stage. Talk to the person to learn about the stage and then you have the change to put one of you team members there who will be able to use on Psynergy. Go up to the first person and listen to the explanation. Have Garet cheer for you in this part of the stage. Go to the second part of the stage and listen to the explanation and have Mia cheer for you here. In this third part of the stage listen to the explanation and have Ivan with growth (give him a Venus Djinn) cheer for you here. Now, continue going east to listen to the rest of the stage explanations. Then head back to the guard and talk to him to go back to the room. In this room save. Then go onto the gray silver circle. Now, your first fight will be agianst Azart. LEND A HAND! Have Garet use move to move the log to the left. Have Ivan use Growth on the plant. Have Mia talk to the person to say she is done cheering. Now, you will get control of Isaac for the first part of the Colosso! Set your Djinn so you can use them. In this first part of the Colosso just run through it using the log Garet moved. In the second part move the virtical pipe to the west to have the water lift the platform. Then in the third area use the vine Ivan made to get past this area. Then in the fourth area ride the vertical log to the east to get to the battle stage. On the battle stage you will fight Azart. Use Judgement and Ragnarok on him. Also use Cure Well to heal yourself when needed. After you beat him you will be in the next round of the Colosso Finals. Go listen to the explanations of each part of the stages. Once you have listened to them go to the first part of the stage have Garet cheer for you. In the second part of the stage have Ivan cheer for you. In the third part of the stage have Mia cheer for you. Now, set your Djinn now and then head back to the guard to go back to LEND A HAND! Have Garet use move to move the middle pillar to the right one. Have Ivan use Halt on the guy with the controls. Have Mia freeze the water on the left. In the first part of the stage go using the wooden pillar that Garet moved. In the second part of the stage just jump across all of the platforms since Ivan froze them. In the third part of the stage take the bottom log and using Mia frozen tower go across to the other side. In the fourth part of the stage climb up the wall using the handles. Use the second drop thing to fall on the platform to get to the next part of the stage. In the fifth parth of the stage push the log to the left. Then go around to push the log back to the right. Then go push the other log to the right and then go around it and push the log back to the right. Now, you will be at the battle stage. Now, you will fight Satrage. Use the same strategy you used last battle against Azart. After you beat him you will be in the Colosso Finals! Go listen to all of the explanations as usual. In the first part of the Colosso Final have Mia cheer for you. In the second part of the Colosso Final have Garet cheer for you. In the third part of the stage have Ivan cheer for you. After you are done set your Djinn and go back to the guard to start the final battle. LAND A HAND! Have Mia use Frost to freeze the water under the platform to lift it up. Have Garet use move to move the wooden log to the right. Have Ivan use halt on the guy with the controls. In the first stage just jump over the hole using the platform that Mia lifted up. In the second stage jump on the log one right, down one and make your way to the right to get to the other side. In the third stage just run through the stage. In the fourth stage climb down the wall, then climb up the wall going back and forth. Go down the stairs. In the fifth stage just run over the conveyor belt. In the sixth area push all of the wooden pillars to the top row and push the log into the water to get to the last battle stage where you fight for The Colosso championship. Use the same strategy as you did in the last two battles to beat Navampa. +=-=-=-=-=-=-=-=-=-=-=-=-=+ =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-|5.09 Saving Hammet {~509}| +=-=-=-=-=-=-=-=-=-=-=-=-=+ After you beat Navampa Isaac will pass out from being so tired. The screen will change to Isaac sleeping in a bed in Babi's Palace. Everyone will be around him. There will be a quick talk about what happened to Isaac. After they are done talking jump out of bed and you are ready to talk to Babi. Once Isaac gets out of bed exit the room you are in now. Go east up the stairs, then north through the double doors. Here there will be a chat with Babi and Iodem. Iodem will give you a Lure Cap for winning The Colosso. Babi will give you a mission to help him find more draught for him. So, he wants Isaac and everyone to go with Iodem to the Venus Lighthouse. After the talk is over Babi will leave. Follow Babi down the stairs and into the room. Take the Cloak Ball from the table by Babi's bed. Now, exit Babi's Palace. +=-=-=-=-=-=-=+ =-=-=Gondowan Cave=-=-= +=-=-=-=-=-=-=+ When out of Babi's Palace follow the dirt path on the ground going south-east to Gondowan Cave. Once in the cave follow the path going west and go through the door to get to the next area. Once in this area use lift to lift the rock into the air and follow the path to a door. Go through the door to get to the next area. In this area follow the path but don't jump on the platforms. Instead follow the path to a treasure chest that has an apple in it. Continue to follow this path all the to a door to take you to the next area. In this area go up the stairs and up to the stump. Use Move Psynergy to move it to the left. Then head east to find a log in your way. Use Move Psynergy to move it into the hole. Then follow the path down the stairs and to the exit of Gondowan Cave. +=-=-=+ =-=-=Lunpa=-=-= +=-=-=+ From the cave head north. Go past Kalay, and go over the bridge above Kalay. From the bridge head north. Go east over a bridge and head north past Vault. Head directly north to get to Lunpa. If you enter Lunpa you will find out that they gate is shut and the guards won't let you in. So, go into the cave south- west of Lunpa. In this cave follow the path to a gate. Use Frost to freeze the water and raise up the gate. Now, follow the path to get into Lunpa. Once in Lunpa go down the stairs and notice the rock that is between the two pillars. Go use reveal to find out that the rock will change to water. Use Frost on the water. Then go up the ladder and jump to the other side by using the frost tower. Follow this path all the way around to find a dead end. Here use reveal to find a torch. Pull down on the torch to reveal a door. Here there will be six treasure chests they have some Water of Life, a Smoke Bomb, a Lucky Medal, an Antidote, 44 Coins, and an Elixir. Now, exit this secret room and go around until you find a drop thing. Go down it to get down. Now, in Lunpa you can't buy any weapons or armors. You also aren't able to use the Inn. Head to the far north part of town to get to the Lunpa Fortress Gates. Here go to the west side and stand in the shadows. Equip the Cloak Ball and walk into the Fortress. NOTE: With Cloak you have to stay in shadows or else it will come off and everyone can see you. Now that you are in Lunpa Fortress go straight to get to the next area. In this area use cloak and head east. Stay close to the east wall and go through the door to get to the next area. In this area equip cloak and head north. Go around, and be sure to use cloak again once you get in the shadows. Head south a door to get to the next area. In this area wait until the guy is as far north-west as possible. Then you need to run south and follow the path to get to a door to get to the next area. In this area use cloak and head south to get to a door to take you to the next area. In this area use cloak and head north. There will a little spot where you can stand safely between the two guards. Go through the door at the nroth to get to the next area. In this area don't go through the door right infront of you but follow the path to get to a door that will take you to the next area. Prepare for battle before you go through the door. In this area three guards will spot you. Instead of taking you out they will fight you. This is an easy battle. After you win it follow the path to the door to get to the next area. In this area follow the path to run into a guard who you will have to fight. After you beat him go through the door he was guarding. Remember this room and how to get here, because you will have to come back here. Anyways exit this room and head south to the door that will take you to the next area. In this area head west and then south be sure to avoid the guard and go through the door to get to the next area. Equip Catch Beads and walk up to the gate. Use catch to grab the key. Open up the gate and then the guard will spot you. You will have to fight him. After you beat him head east to get to the door that will take you to the next area. In this are go through the door that is west of you. Now, in this area head over to the vines and use Ivan's Whirlwind to clear the vines. Then use reveal an flip the switch. In this area go jump over the water to the next area and go to the north-east. Go up the stairs and use whirlwind on the vines to find a door. In this room head north and go through the locked gate in the middle to find a treasure chest that has Power Bread. In this area go north and through the locked gate. There you will find a wooden box. Push this wooden box all the way south. It will eventually fall into a hole. Walk onto the wooden box and jump to the left. Follow this path through a locked gate and use whirlwind. Then use reaveal to find a switch. Flip the switch and go through the door. SAVE here and prepare for battle. Go through the last locked gate to find Hammet. After a little talk with Hammet Dodonpa will come in. He will flip a switch that will release a monster, which will attack you. After you defeat the monster, named Toadnopa, you will find Dodonpa under the monster. Then Dodonpa's father will enter the room and lock up Dodonpa. Then you will be automatically out of Fortress. Once out of the fortress exit through the cave you entered through. Just before you get out you will notice some one sneaking around. You will find out that it is someone from Kalay. He will take Hammet back to Kalay and offer you if you want to go back go back with them. Decline this offer, because it is time to get a Djinn. Go back into the Lunpa Fortress to that part that I told you how to remember to get there. If you need help go back to the start of the Lunpa Fortress part of this FAQ and follow that. Once in that room talk to Dodonpa's father he will let you enter the back part of his room which has Mercury Djinn Tonic in it. You will not have to fight Tonic. Once you go Tonic exit the lunpa fortress and go back to Kalay. Once in Kalay head to Hammet's Palace. Once in Hammet's Palace head north to get to Hammet. There will be a long talk here. +=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-+ =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=|5.10 The Tornado Monsters {~510}| +=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-+ Once the talk is over head back to Tolbi, but don't go into to Tolbi. Instead head south to Gondowan Passage. Here you will meet up with Iodem. Now, head south out of Gondowan Passage. Once out of Gondowan Passage head east following the path to get to the town of Suhalla. +=-=-=-=+ =-=-=Suhalla=-=-= +=-=-=-=+ In this town go to the far south-east of the town. Go into the building and Iodem will go talk to the two soldiers. The soldiers will talk about how there are tornados with mosters at the bottom of them, and how some people kidnapped Sheba. After the talk is over equip the Douse Drop to one of your characters and set it as a shortcut. Now, exit Suhalla and head south to get to Suhalla Desert. +=-=-=-=-=-=-=-+ =-=-=Suhalla Desert=-=-= +=-=-=-=-=-=-=-+ In the Suhalla Desert you will encounter tornados. You will have to walk into the tornados and then use douse get rid of the tornados. After using douse on a tornado you will have to fight a monster so be prepared. Once in Suhalla Desert head south-west. When you try to go through a little path a tornado will appear. Iodem will talk about how weird it is that there is a tornado. Prepare for battle by setting your Djinn for everyone beside Mia who you should use to heal. Walk into the tornado and then use douse when you are taken into the air by the tornado. You will have to fight a Tornado Lizard now. You will have to fight one of these everytime you go into a Tornado. It will only take one or two Lv. 4 summons to defeat the Tornado Lizard. After beating the Tornado Lizard follow the path until you come to three paths. Take the far east path to fight another Tornado Lizard. After defeating the Tornado Lizard follow the path to the next area. In this area follow the path to another three paths. Go through the middle one and use douse on the tornado to fight another Tornado Lizard. After defeating the Tornado Lizard follow the path to a ladder going down. Don't go down the ladder yet. Instead head back up to a gap in the path heading west. Use reveal to find a log. Use the log to jump across the gap. Now, follow this path to ladder going down the ladder to find a Djinn. You will have to fight Mars Djinn Flash to get it to join your team. Remember how to get to this spot because you will have to go back here to get to Crossbone Island later. Now, go back up the ladder and go back across the gap. Go down the ladder to the south of you and be prepared there will be a tornado that will chase you. If you don't want to fight Storm Lizard. He is a little more powerful than the Tornado Lizard. It is up to you if you want to fight him or not. Just follow the path south, then east, and finally north. Iodem will talk about how Sheba is nowhere. After he is done talking head east quickly to get out of Suhalla Desert. +=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=+ =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-|5.11 The Venus LightHouse Part 1 {~511}| +=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=+ +=-=-=-=-=-=-+ =-=-=Suhalla Gate=-=-= +=-=-=-=-=-=-+ Once out of Suhalla Desert follow the path to get to Suhalla Gate. Once in Suhalla Gate follow the path up the flights of stairs to come to some down soldiers. They will say that a group of people (Saturos and Menardi) attacked them.. After the talk is over continue along the path to get to the next area. In this area go down the first drop thing to find a treasure chest that has a mint in it. Go down the drop thing below you and go up the vines. Then go east to get to the next area. In this area go to a bunch of drop things. Go down the third drop thing to find Mercury Djinn Dew who you will have to fight. After you get the Djinn go down the drop thing and head east. Climb up both of the vines (You can go through the door there and follow the path to find a ship. There will be a quick scene where Iodem thinks that it is Babi's ship. However, it won't be so you will have to head back) and then head east to get to the next area. In this area follow the path down the stairs to get out of Suhalla Gate. +=-=-=-=-=-=-=-=-+ =-=-=Venus Lighthouse=-=-= +=-=-=-=-=-=-=-=-+ Once you are out of Suhalla Gate head over the bridge and work your way to the north to get into Venus Lighthouse. Once in the Lighthouse go forward to get through the door. Then use reveal to reveal a door. Go through that door to find a treasure chest. Open the chest to find a Carry Stone. Equip it to one of your players and go back through the door. Then go through the door to get to the next area. In this area take the path to the east. In this room go past the first door and go around to the other door. Go through that door to get to the next area. In this area use the newly gained Carry Psynergy to carry then drop the block down to the lower level. Go through the door to get to the next area. Once in this area use reveal to find a door. Go through the door to get to another area. In this area follow the path up to a statue. Talk to the statue to have some lights come up onto the floor. Now, get out of the Venus Lighthouse. Then head east to get out of the forest. +=-=-=-=-+ =-=-=Lalivero=-=-= +=-=-=-=-+ Once out of the forest head north then east to get to Lalivero. When you enter Lalivero Iodem will talk to the down soldiers to find out that Saturos and Menardi has Sheba with them. After the talk head to the shops and buy the latest weapons. Now, head in the weapons and armorms shop go up the ladder and jump onto the wall going around Lalivero. Follow the path around to the end. Jump onto the building and jump to the next building. Climb up the vine and get Mars Djinn Torch who you won't have to fight. After you get the Djinn head north to get out of the town of Lalivero. +=-=-=-=-=-=-=-=-=+ =-=-=Babi's Lighthouse=-=-= +=-=-=-=-=-=-=-=-=+ Once out of Lalivero head north to get to the road to Babi's Lighthouse. Head north to get to the next area. In this area head north-west to find ladder going underground. Go jump onto the platform. Use move to move the pillar back one square. Now, go back up the ladder and go to the other side to find a pillar. Move the pillar to find another ladder. Go down the ladder and move the pillar to the left. Jump over the gap and follow the path up the ladder. Use growth on the plant to make a vine. Climb up the vine and go down thing. Go through the door and head north. Go down the drop thing to land next to a Djinn. You will have to fight Jupiter Djinn Luff to get it to join your team. After you have Luff on your team it is time to go to Crossbone Island (This is optional but is a very good thing to do). +=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=+ =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-|5.12 Crossbone Island (Optional) {~512}| +=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=+ This Golden Sun Crossbone Island Guide was written by Deadmeat X. If you see any mistakes or anything is missing from this section please e-mail Deadmeat X at nuttelozepost@hotmail.com. Deadmeat X's Crossbone Island Guide can be found at http://www.gamefaqs.com/portable/gbadvance/game/30328.html. __________________________ // \\________________________________________ // \\ \\ || || FAQ Information || \\ //______________________________________// \\________________________// +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ + About this FAQ + +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ This FAQ covers Crossbone Island. It features ASCII maps, walkthroughs, and an item list for all levels of Crossbone Island. __________________________ // \\________________________________________ // \\ \\ || || Crossbone Island FAQ || \\ //______________________________________// \\________________________// +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ + What is Crossbone Island? + +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ Crossbone Island is the biggest, if not the only, side-quest in the GBA game Golden Sun. The Island has got a cave, with several levels. Each level has got a couple of puzzle-elements in it, some can be quite hard. There are some tough enemies here too, and if you complete the whole cave, you will fight Deadbeard, the toughest enemy in the game. Also, on the whole Island there are no random encounters at all. +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ + How do I get there? + +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ First, go to Suhalla. Enter the desert south of it, the one with all the whirlwinds. Follow the normal path until you see a big red tornado to your right. A little south of this spot, use Reveal. You should see some footprints in the sand, leading to a hidden log. Jump over the log, and follow the path. You’ll come past the Djinni Flash too. Enter the cave behind Flash, and follow it to the exit. You’re now next to that big red tornado. Step in it, and wait a few seconds. The tornado will take you away to the Island. To get off, simply step in the tornado again, and wait. You’ll be taken back to Suhalla. +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ + Isn’t there another way? + +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ Yes, there is. On the boat to Tolbi you have to pick several rowers to replace the wounded ones. If you pick the right persons from the passengers, you’ll arrive on Crossbone Island. According to IKillKenny’s FAQ the order is: -The lady with the green skirt -The lady with the blonde hair and a brown skirt -The old, bad guy -The Merchant who is not near the staircase. In the same FAQ I found this: “According to Camelot's Japanese web site, you need to have a "weakness of power" on the right side of the ship in order to visit the island early. So, stick strong people on the left and weak people like the Chef on the right.” On the GameFaqs message board, Balta brought forth the following order: -The warrior-like guy -The young girl (not the blonde) -The strong man -The young guy Seing how different their two solutions are, I think that the order is either random, or there are several possible orders. If you really want to get there, you can try some, but be warned, you won’t get far at all on the island. +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ + What do I need? + +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ To complete the Crossbone Island side-quest, you will need the following things: -Some basic Psy-Energy, such as Move, Growth, and Frost. -The Psy-Energy Cloak, you can get it from Babi. -The Psy-Energy Carry, you can get this in the first part of the Venus lighthouse. In the screen where you find a wall with some inscriptions and a picture of a tree on the ground, use reveal and enter the hidden door to find the Carry Stone. -A decent level. Level 25 should suffice, especially because you will gain some levels in the cave itself. To defeat Deadbeard you need to be above level 25. -Nice equipment. Especially for Deadbeard, you want to equip your characters with cool equipment, such as the Gaia Sword (from Venus Lighthouse) and the Muramasa (on the Island itself). -This FAQ ^_^ +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ + When should I go there? + +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ It doesn’t really matter. I prefer going there as soon as possible. This means you don’t have the Carry Stone yet, but you can still get to level 7. This will give you some sweet equipment to ease the lighthouse, and a couple of levels from the boss fights. But if you want, you can also wait until the very last moment. It’s up to you. +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ + What’s in it for me? + +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ You can read the item list below, but here’s a quick round-up: -4995 gold, and that’s even without the money from the bosses. -The Muramasa, the second strongest sword in the game. -Other great equipment, such as the Wicked Mace and the Cleric’s Ring. -The Venus Djinni Bane. -The chance to prove yourself in the toughest fight of the game. So, what are you waiting for? __________________________ // \\________________________________________ // \\ \\ || || Item List || \\ //______________________________________// \\________________________// +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ + Alphabetical Order + +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ -1 Coin -111 Coins -222 Coins -333 Coins -444 Coins -555 Coins -666 Coins -777 Coins -888 Coins -999 Coins -Antidote -Blue Key (x4) -Cleric’s Ring * -Cookie -Demon Axe * -Demon Mail * -Elixir (x2) -Fairy Ring * -Hard Nut -Lucky Medal (x2) -Lucky Pepper -Mint -Muramasa * -Mystery Blade * -Ninja Garb * -Nut (x2) -Potion -Psy Crystal (x2) -Red Key -Sleep Bomb (x2) -Smoke Bomb (x2) -Storm Gear * -Water of Life (x2) -Wicked Mace * Items marked with an * are described below. +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ + In order of levels + +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ >>>Outside <<< -Nut -Mint -1 Coin >>>Level 1 <<< -Antidote -Nut -Hard Nut -111 Coins >>>Level 2 <<< -Elixir -222 Coins -Lucky Pepper -Mystery Blade * >>>Level 3 <<< -333 Coins -Fairy Ring * -Cookie -Smoke Bomb >>>Level 4 <<< -Sleep Bomb -444 Coins -Storm Gear * -Psy Crystal >>>Level 5 <<< -555 Coins -Ninja Garb * -Lucky Medal -Potion >>>Level 6 <<< -Elixir -666 Coins -Demon Axe * -Water of Life >>>Level 7 <<< -Lucky Medal -Psy Crystal -Wicked Mace * -777 Coins >>>Level 8 <<< -Smoke Bomb -888 Coins -Potion -Cleric’s Ring * >>>Level 9 <<< -Sleep Bomb -999 Coins -Water of Life -Muramasa * >>>The Ship <<< -Demon Mail * Items marked with an * are described below. +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ + Descriptions + +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ A short description of the artifacts you can find on the Island. The formatting is like this: >>>Item Name <<< What Type of item (equipped by...) Where What level you can find it on Attack How the weapon influences your attack stat 2nd Attack The magic a weapon unleashes such as Demon Fire Side Effect The other effect a weapon might have on an enemy, for example, with the Muramasa the target can become Haunted. Defense The influence armor has on your defense stat Effect What influence a ring has Other Info Everything else >>>Cleric’s Ring <<< What Ring (all) Where Level 8 Effect Cancels out the in-battle effects of a curse (being unable to move) >>>Demon Axe <<< What Weapon (Isaac and Garet only) Where Level 6 Attack +132 2nd Attack Poison Cloud Other info Cursed >>>Demon Mail <<< What Armor (Isaac and Garet only) Where The Ship, after defeating Deadbeard Defense +50 Other Info Wind Resistance -10 Cursed >>>Fairy Ring <<< What Ring (all) Where Level 3 Effect Works like an Elixir in battle Other Info May break f used in battle >>>Muramasa <<< What Weapon (Isaac and Garet only) Where Level 9 Attack +126 2nd Attack Demon Fire Side Effects Haunt Other Info Cursed >>>Mystery Blade <<< What Weapon (Isaac, Garet and Ivan) Where Level 2 Attack +84 2nd Attack Life Nourish Other Info You can transfer this weapon to Golden Sun 2 >>>Ninja Garb <<< What Body Armor (all) Where Level 5 Defense +36 Other Info Agility +30 Wind Resistance +10 >>>Storm Gear <<< What Body Armor (all) Where Level 4 Defense +42 Other Info Water/Fire/Wind Resistance +30 >>>Wicked Mace <<< What Weapon (Isaac, Garet and Mia) Where Level 7 Attack +130 2nd Attack Poison Death Side Effects Deadly Poison Other Info Cursed __________________________ // \\________________________________________ // \\ \\ || || Walkthrough || \\ //______________________________________// \\________________________// +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ + Introduction + +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ There are a couple of things you need to know about the Island and this walkthrough: -In the cave, you have to fight some enemies before you can enter the door to a level. These so called Guardians are a little tougher then normal enemies, but they shouldn’t be that much of a problem. -There are no random encounters here, so you can walk around to gain PP, and prepare yourself well before a battle with Guardians. For example, you can put 4 Djinni for every character on stand-by, so that you can summon a lot in the first round. -After every level, there’s a log you can push in a pit to make the way back a lot easier. -Most levels in the walkthrough (except for Outside and the Ghost Ship) have the following sub-chapters: >>>Guardians <<< The enemies you have to fight to enter the level. >>>Items <<< The items you can find here. >>>Map <<< My fabulous ASCII maps. >>>Legend <<< Explanation of my fabulous ASCII maps. >>>Walkthrough <<< Step-by-step description of the level. +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ + Outside + +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ >>>Items <<< -Nut -Mint -1 Coin >>>Walkthrough <<< -Grow the plant on the left, climb up, grow another plant, climb up and grow the last plant. -On the top ledge, use Catch to get the Nut from the tree. -Slide down the middle slide to get to a chest with 1 Coin. Climb back up. -Slide down the slide on the right to get to a chest with a Mint. -Climb back up and go down the slide on the left. -Use Whirlwind on the bush and enter the cave. +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ + Level 1 – Platform Maze + +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ >>>Guardians <<< -Hobgoblin -Virago >>>Items <<< -Antidote -Nut -Hard Nut -111 Coins >>>Map <<< __________________________ _________________________________________ | | |A$ | | ____________________| |$$_________________________________ | | | __ | | | | | | | | | | _____ |__| __ __ __ | | | | |D$ | | | | | | | | | | | |$$___| __ ________ __ | | |__| |__| | | | | | | | 4O | | | | | | | | | __ |__| |___OO___| |__| |__| __ | | | | | | | | | | | | |__| __ __ __ _____ |__| | | | | | | | | | | | | | | | | __ _____ |__| |__| |__| |__ | __ | | | | | | | | | | | | | | | | |__| | __| _____ ________ __ |__| | | | | | | | | | | | 3O | | | | | | | | | __ |__| | __| |___OO___| |__| __ |__| | | | | | | | | | | | | | | |__| |__| __ __ __ |__| | | | | | | | | | | | | | | __ |__| |__| |__| _____ __ | | | | | | | | | | | | | | | | ________ _____ _____ |_____| |__| | | | | | | | 2O | | | | | | | | | |__| |___OO___| |_____| |_____| __ | | | | | | | | | | __ __ __ __ __ __ | | | | | | | | | | | | | | | | | | | | | | | | |__| |__| |__| |__| |__| |__| |__| | | | | | | | | _____ __ ________ __ __ __ | | | | | C$| | | | 1O | | | | | | | | | | | |___$$| |__| |___OO___| |__| |__| | | | | | | |B$| | | | | __ __ __ __ |$$| | | | | | | | | | | | | | | | | |__| |__| |__| |__| | | | | | | | |_____ __________________________________________________| | | | | | | __| |__ ____________________________________________| | | | | |__ __| |__ __| | | | | |__| |__| >>>Legend <<< $ = Chest (A to D) O = Log (1 to 4) >>>Walkthrough <<< -First walk around the pit to chest A for an Antidote. -Now, jump onto the platform to the south of log 1. -Move log 1 to the left, and jump on its platform. -Get to chest B for a Nut, then exit the room and re-enter. -Now move log 1 to the right, and follow the platforms to chest C. -Collect 111 coins. Get to the platform south of log 2. -Move log 2 to the right and get the Hard Nut from chest D. -Exit the room, and get to log 2 again. Now move it to the left. -Ignore log 3 for now, and follow the platforms to the one with log 4 on it. -Move log four to the center of the platform (keep one square between you and the log, otherwise you can’t pull it). -Return to the platform south of log 3, and move this log to the right. -Move log 4 to the right, and continue to the other ledge. -Exit the room. The chest outside is a Mimic you can fight if you want. +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ + Level 2 – Pillars + +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ >>>Guardians <<< -Grisly (2x) -Sucubus >>>Items <<< -Elixir -222 Coins -Lucky Pepper -Mystery Blade >>>Map <<< _______________________________________________ |XX|XX| |XX| |XX| | |XX|XX| |XX|__ __ |XX| __ | |XX| |XX|XX| 1//|XX|C$ | |XX| |XX|XX| ///|XX|$$ | | |XX|XX| /// | | |XX|XX| /// | | |XX|XX| /// | | |XX|XX| /// | | |XX|XX| /// | | |XX|XX| /// __ __ | | 5//////////|XX| 2\\\\\\\\\\\|XX|XX| | | __ ///////////|XX| \\\\\\\\\\\\|XX|XX| | | |XX|D$ |XX| 4\\ |XX| B$|XX| | | |XX|$$ __|XX|__ \\\ |XX| $$|XX| | | |XX|XX|XX|XX|XX|\\\ |XX| |XX| | | |XX|XX|XX|XX|XX|\\\ |XX| |XX| | | |XX| \\\ |XX| |XX| | | |XX| \\\ |XX| |XX| | | |XX| \\\3//////////|XX| |XX| | | |XX| \\\///////////|XX| |XX| | | |XX| |XX|A$ |XX| |XX| | | |XX|__ __ |XX|$$ |XX| |XX| | | |XX|XX|XX| |XX| |XX| |XX| | | |XX|XX|XX| |XX| |XX| __ |XX| | | |XX| |XX| |XX| |XX| | | |XX| |XX| |XX| |XX| | | |XX| |XX| | | |XX|________ _____|XX|________| | | | | | | | | | | | | |__ __| |__ __| | | | | |__| |__| >>>Legend <<< $ = Chest (A to D) \ = Pillar (2 and 4) / = Pillar (1, 3 and 5) X = Block >>>Walkthrough <<< -First open chests A, B and C for 222 Coins, an Elixir and a Lucky Pepper. -Now roll pillar 1 to the left. -Roll pillars two and three up. -Pillar 4 goes to the right. -Finally, roll pillar 5 up and collect the Mystery Blade from the chest. +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ + Level 3 – Keys + +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ >>>Guardians <<< -Lich -Fiendish Ghoul (x2) >>>Items <<< -333 Coins -Fairy Ring -Cookie -Smoke Bomb >>>Map <<< |B=| |B=| |B=| |B=| _____________|==|________|==|________|==|________|==|_________ |XX| | |XX|___________________________________________________________| |XX| |XX| __ __ __ __ |XX| | | | | | | |* | |XX| |__| _____ __ |__| |__| __ |__| __ |XX| | | | | | | | | |XX| __ |_____| |__| __ |__| |__| |XX| | | |3K| |XX| |__| _____ __ _____ |KK| __ __ __ |XX| | | | | | * | | | |5K| | | |XX| __ |_____| |__| |_____| |__| |KK| |__| |XX| | | |XX| | | __ __ __ __ __ __ |XX| | | | | | | | | |* | | | | | |XX| |__| |__| |__| |__| __ |__| |__| __ |__| |XX| |4K| | | |XX| __ _____ __ |KK| _____ __ |__| __ | | | | | | | | | | | | | < | |__| |_____| | |__ | __| |__| |__| < | | | | | | __ __ |_____| |__| __ __ _____ |XX| | | |1K| |2K| |* | | | |XX| |__| __ |KK| __ __ |KK| |__| |_____| |XX| | | | | | | |XX| __ | | __ | | |__| _____ __ __ |XX| | | | | | | | | | | | | | | |XX| |__| |__| __ | | |__| _____ | __| |__| |__| |XX| |* | | | | | | | |XX| ________| | |__| |_____| |__| |XX| | __| |XX| | | |XX|XX|XX| | |XX|XX|XX| | |XX|XX|XX| | |XX|XX|XX|__ __| | | |__| >>>Legend <<< = = Door X = Block K = Key * = From here you can get a key < = To the red door >>>Walkthrough <<< -Stand on the top right corner of the first ledge and use catch to get the key above you. -Jump to the right and get key 2 in the same way. Use grab while standing on the platform east of the key. -Get key 3 from the platform south of it, and key 4 from the platform north of it. -Now continue to the ledge on the north side of the room, and open the blue doors here for chests containing 333 Coins, a Fairy Ring, a Cookie and a Smoke Bomb. -Jump on the platform south of the blue door on the right. It’s part of a circle of platforms, with a slightly different color. -Use Reveal here, and grab the red key in the center. -Get to the left side of the room, and go through the red door. +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ + Level 4 – Statues + +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ >>>Guardians <<< -Gryphon Bird (x2) >>>Items <<< -Sleep Bomb -444 Coins -Storm Gear -Psy Crystal >>>Map <<< _________________ ______________ |#################| |##############| |#################| |##############| |#################| |##############| |#################| |##############| | B$|XX| | | | | ______$$|XX| | | _____ __| | | | | | | | | | | ________| |_____| |__ | | | | |########| |#####| |##| | | | |__|########| |#####| |##| | |__ | |##|########| |#####| |##| | |##| | |##|########| |#####| |##| | |##| | |##| |XX| | | |##| __________________________ | |##| |XX| | | |##| |##########################| | |XX|XX|XX|XX| | | C$| |##########################| |_____ |XX|XX|XX|XX| | |___$$| |##########################| | |XX| 4S | |##########################| | |XX| SS |________ | | | |XX| ////////|########| |__ ___________ _____| | |XX| ////////|########| | | | | | |XX|XX|XX|XX|////////|########| __| |___________| |________ | |XX|XX|XX|XX|////////|########| |##| |###########| |########| | |XX| | |##| |###########| |########| | |XX| ___________ | |##| |###########| |########| |XX| |XX|XX|XX| | | | |##| |###########| |########| |XX| |XX|XX|XX| |___________| | | | | | | | 3S|XX| |###########| | |_____ | | | | | SS|XX| |###########| | | | | | | |XX|XX| //|XX| |###########| | | | | | | |XX|XX| //|XX| |###########| | | | | 5S | | |A$|XX|XX|//|XX|XX|XX| | _____| | | SS | | |$$|XX|XX|//|XX|XX|XX| | |#####| | | // | | | |XX| |XX| |XX|XX|XX| |#####| | |__ // __| | | |XX| |XX| |XX|XX|XX| |#####| | |//| | | |XX| |XX| | |#####| | |//| | | |XX|________ |XX|________ | | | | | | | | | | | | |_____ | | | | __| |__ __| |__ __| |__ | | | | | |##| |##| |##| |##| |##| |##| | |________| |________| |##| |##| |##| |##| |##| |##| | | | | |##| |##| |##| |##| |##| |##| _____| | | |___________|##| |##|_____|##| |##|_____|##| |##| |#####| | | |###########| 1S |#####| 2S |#####| | |#####| | | |###########| SS |#####| SS |#####| | |#####| | | |###########|////////|#####|////////|#####| | |#####| | | |###########|////////|#####|////////|#####| | |D$ | | | |$$ __| |_____ _____ _____ _____ | | | | | | | | | | | |__| |__| |________| |________| |________| >>>Legend <<< $ = Chest (A to D) S = Statue (1 to 5) / = Statue Zone (read below) X = Block # = Wall >>>Walkthrough <<< -Go to statue 1. When you step on the Statue Zone (the yellow tiles), the statue will move along with you, so you can’t pass it. -Stand on the left or right side of the statue zone of statue 1, and use Halt on the statue. Now walk past it, and get the Sleep Bomb from chest A. -Use the same trick to get past statue 2. -In the shadows between statues 2 and 3, use Cloak. You can now get past statue 3. -Get 444 Coins from chest B. -Approach the statue zone of statue 4 from the left, and, still Cloaked, sneak past the statue. -Get the Storm Gear from chest C, and return to the entrance. -Now head left, and get past statue 5 by Cloaking yourself again. -Don’t forget to pick up a Psy Crystal from chest D. -Exit the room. +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ + Level 5 – The Floodgate Redemption + +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ >>>Guardians <<< -Lizard King -Harridan -Stone Soldier (x2) >>>Items <<< -555 Coins -Ninja Garb -Lucky Medal -Potion >>>Map <<< |XX| ___|XX| B$|XX| / \ A$ $$|XX|___/ \______ $$ |XX| / | |XX|______/ | /|XX| | / |XX| | |XX|XX| \ |XX|XX| \______ | ||||||| | ||||||| / 3// |XX| |XX| | ____/ /// |XX| |XX| | / |XX| ///2\\\\\\\\\\\\ 1//////////// \ / |XX| ///\\\\\\\\\\\\\ ///////////// \ | /// |XX| \ | /// |XX| \_______ | /// ~~~~~ | /// ~~~~~ | 4\\\\\\\\\\\ ~~~~~ | \\\\\\\\\\\\ ~~~~~ / 5// ~~~~~~~~~~~~~~~~~~~~~~~~~~ / /// ~~~~~~~~~~~~~~~~~~~~~~~~~~ | /// ~~~~~~~~~~~~~~~~~~~~~~~~~~ | /// ~~~~~~~~~~~~~~~~~~~~~~~~~~ | /// |XX| ~~~~~ | /// |XX| ~~~~~ _______________ XX|XX|XX| |XX| /// ~~~~~~~~ / XX|XX|XX| |XX| /// ~~~~~~~~ / XX|C$ | 6\\\\\\\\\\\ ~~~~~~~~~~~~~~~~ | XX|$$ | \\\\\\\\\\\\ ~~~~~~~~~~~~~~~~ | XX|XX|XX| |XX| |XX| ~~~~~~~~~~~~~~ / XX|XX|XX| |XX| |XX| ~~~~~~~~~~~~~~ / |XX|XX| |XX| |XX|XX| |XX|XX|~~~~~ / |XX|XX| |XX| |XX|XX|__|XX|XX|~~~~~___________/ \ |XX| / \__________|XX|___/ FFFFFFF FFFFFFF SS >>Legend <<< $ = Chest (A to C) \ = Log (2, 4 and 6) / = Log (1, 3 and 5) X = Rock ~ = River F = Floodgate S = Switch >>>Walkthrough <<< -First get 555 coins from chest A. -Go down the stairs, and move log 5 to the left. -Move log 4 down, roll log 2 down, and roll log 5 to the left. -Now roll log 2 back up. Flip the switch. -Follow the logs to chest C, which contains a Ninja Garb. -Exit the room and enter again. -Push log 3 to the left, and roll log 4 all the way up. -Move log 3 back to the right, and flip the switch. -Get to chest B, and get the Lucky Medal. -Empty the lake again, and then push down log 4. -Now fill the lake and get to the other side. -Get the Potion from the chest here, and exit the room. +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ + Level 6 – Lots of Logs + +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ >>>Guardians <<< -Chimera (x2) >>>Items <<< -Elixir -666 Coins -Demon Axe -Water of Life >>>Map <<< ______________________________________________________________ |DD | |DD ___________________________________________________________| | |#####|--|########|--|##############|--|####################| | |#####|--|########|--|##############|--|####################| | |#####|--|########|--|##############|--|####################| | |#####|--|########|--|##############|--|####################| | | 5O |#####|--|##| |##|--|#####| | | | ___OO___|#####|--|##| __ |##|--|#####|________ | | | |##|--|##|#####|--|##| |##| |##|--|#####|##|--|##| | | | |##|--|##|#####|--|##|__|##|__|##|--|#####|##|--|##| | | | |##|--|##| |XX|##|##|##|XX| |##|--|##| | | | |##|--|##| |XX|##|##|##|XX| |##|--|##| | | | | |XX|##| |##|XX| | | | | | ________ |XX|##| |##|XX|________ | | | | | | | |XX| |XX| | | | | | | | | |XX| |XX| | | | | | | | C$ | |XX| A$ |XX| B$ | | | | | |_____| $$ | |XX| $$ |XX| $$ |________| | | | | |XX| 1O |XX| | | |___________ __| |XX| OO |XX|__ _________________| | | |##| |XX| |XX|##| | | | | |##| |XX| |XX|##| | | | | |##| |XX| |XX|##| | |XX|XX|XX| | __| | |##| |XX| |XX|##| | |XX|XX|XX| |__ |##| 4O | | |XX| | | |##| |##| OO | | |XX| | | |##| |##| | | |XX| | | |##| |##|________ __| | |XX|________ | |__ ___________|##| |###########\ /##| | | D$ | | |##\ /#####|--|#####| |############\/###| | | $$ | | |###\/######|--|#####| |#################| | | | | |###########|--|#####| |#################|__| | _____ | |__|###########|--|#####| | |###########| | | | | |###########| | |________|###########| |__| |__| |###########|___________| |##|--|##|###########| |##| |##| |###########|#####|--|##| |##|--|##|###########| |##| |##| |###########|#####|--|##| |##|--|##| |XX|~~|XX|* |##| |##| 3O 2O|#####|--|##| |##|--|##| |XX|~~|XX| |##| |##| OO OO|#####|--|##| | | | | | | | | | | | | |_________________ __| |__ ____________________| | | | | | | | | | | | | |__ __| |__ __| | | | | |__| |__| >>>Legend <<< $ = Chest (A to D) O = Log (1 to 4) D = Djinni X = Block # = Wall ~ = Puddle * = Special square, see below >>>Walkthrough <<< -Move log 1 (and the chest on top of it) three spaces up. -Move log 3 two squares to the left, and log 2 one square. -Climb the ladder next to log 2 and 3, and hop over the logs. -Get an Elixir from chest B. Continue to the top ledge. -Approach the Djinni on the left, and it runs away. Continue south along the west wall. -Push log 4 to the right, and then down to the slide. Push it down the slide, and slide down after it. -From the log, jump left to the ledge and go down the ladder. -Use Frost on the puddle and climb the same ladder again. Now jump onto the ice beam and continue north, to chest C. -Get 666 Coins from the chest, and continue north. The Djinni will run from you again. Push log 5 off the ledge, to the right. -Climb down the ladder south of where log 5 was, and move log to the right. -Now climb up again and hop over log 5 to chest A, you should be able to reach it if you’ve pushed log 1 up. Get the Demon Axe. -Now it’s time to get the Djinni. Retrace your steps back to the entrance, and in the end he’ll keep running from you around those three blocks on the ledge above log 2 and 3. -Here, use Halt to stop it. Now you can get the Djinni Bane. -Go back all the way to log 4, it’s still west of the ice block. Move and push it until it’s east of the ice (marked with an *). Be careful: You need to stand to the north of the * and pull the log towards you, so you’ll be on the north side of the log when it blocks your path. -Now go north, up the ladder on the left, and south past chest C. Hop onto the ice, and onto log 4, and get to chest D. -Get the Water of Life. Get to the exit via the slide next to the ice. +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ + Level 7 – Carry On + +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ >>>Guardians <<< -Earth Lizard (x2) >>>Items <<< -Lucky Medal -Psy Crystal -Wicked Mace -777 Coins >>>Map <<< ______________ |##############| PART 1 __|##############| |##|##############| _______________________ ______________|##|##############| |#######################| |#################| | __|#######################|__|#################| _____ | |##| |#####|A$|##|##############| | | | | |##|______________|#####|$$|##|##############| | | | | |##|##|--|##|--|##| * |##|##| |#####| | | | | |##|##|--|##|--|##|_____|##|##|_____|#####|________| | | | |##|##|--|##|--|###########|##|--|##| |##|--|##| | | | |##|##|--|##|--|###########|##|--|##|__ |##|--|##| | | |________ | |##|--|##| |##|--|#####| |##|--|##| | | C$|########| | |##|--|##|__ __|##|--|#####| |##|--|##| | | $$|########| | | |##| |##| | | | | |########| | |__ |##| |##| | | _____| |_____|########| | | * | | 1O | | | |##############| | | |________| OO | |_____| _____|##############| | | |########| | |####################| |__ | |########| |___________|####################| |##| | | | |###########| | | > |##| | | | ________ |###########| _____| | > | | | | | | | | | |________ | | | |________ ________| |__ | | | | | B$ | | |________ |__|__|_____| $$ ________| | |########| |########| | |########|_______________________|########| __| |#######################| | | | |#######################| | |__ | | | | | |VV| _______________________ |#######################| PART 2 |#######################|________ |##| |#####| |##| | |^^| |##|_____|#####|_____|##| | |__| |##|--|##| |##|--|##| 2O | |##|--|##|_____|##|--|##| OO | |##|--|###########|--|##| | |##|--|###########|--|##| | | | |* | | | |__ _____| | | | | | | |___________| >>>Legend <<< $ = Chest (A to C) O = Box * = Special places (explained in walkthrough) # = Wall >= To entrance V = To part 2 ^ = To part 1 >>>Walkthrough <<< -Push box 1 two squares to your left, and Carry it onto the platform to the left. Use the ladders to get on this platform. -Push the box on up, it will now be under the square marked with an *. -Carry it onto the square with an *. Use the box to hop to chest A and get a Psy Crystal. -Exit the room and reenter. Again push box 1 two to the left and lift it onto the platform. -Get on the platform, and push/Move the box to the left, until it falls off. -Now move the box onto the square marked with an *. -Hop over the box and get to chest B, with a Wicked Mace. -Move the box back to the starting position, or exit and enter again. -Now move it two to the right and one up. Then carry it ‘up’. -Climb the ladder nearby, and hop over the gap you just placed the box in. -Get to chest C and collect the Lucky Medal. Now head to part 2 of the map. -Move box 2 to the position marked with an *, and carry it up. -Climb the ladder, hop over the gap and go down the other ladder. -Just before the exit, jump over a gap to the right and get 777 Coins from the chest here. +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ + Level 8 – Dragon Cave + +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ >>>Guardians <<< -Poison Toad -Thunder Lizard (x2) >>>Items <<< -Smoke Bomb -888 Coins -Potion -Cleric’s Ring >>>Map <<< _________ | \ ____________ |_____ \ | \ /|##|--| | |______ \____ /#|##|--| | |##|--|\ \ /##|##|--| \ |##|--|#\ \________/|##|##|--| \ /|##|--|##| |#/ | | _______/ |##|--|##| |/ | | / D$ | \#| | | | / $$ | \| | | | \ | | |XX|A$|XX| | | \ \ | | |XX|$$|XX| | | \ | /|XX|~~|XX|\ |XX|C$|XX| | | DDDDDDD | |______/#|XX|~~|XX|#\____ |XX|$$|XX| | | DDDDDDD | |\ /#|##| |##\ /\ |XX| |XX| /|XX|~~|XX|\ |XX| |#\/##|##| |##|\/|#\|XX|__|XX|/#|XX|~~|XX|#\______|XX|______ |#####|#/ \#|##|##|##|--|##|##| |##|\ /####| B$ \ |#####|/ \|##|##|##|--|##|##| |##|#\/#####| $$ \ | \#|##|--|##|#/ \#|########| / | \|##|--|##|/ \|########| / \ 1\\\\\\\\\\\\ |LL| |\ | \____________ \\\\\\\\\\\\\ |LL| |#\___| | |XX| 2///////////|XX| |##|##| | |XX| ////////////|XX| _______ |##|##| | |XX| OO |XX| / \ \#|##| | |XX| OO |XX| / \ \|##| | |XX|XX|XX|XX| | \ / | _____|XX|XX|XX|XX| | \_____/ | | | | | | | | >>>Legend <<< $ = Chest (A to D) O = Rock \ = Log (1) / = Log (2) L = Lift (with puddle under it) ~ = Puddle D = Dragon X = Block >>>Walkthrough <<< -Hop over the puddle ahead of you, and Freeze it while standing on the north side of it. -Climb the ladder, go past the dragon, and hop over the ice you just made to the left. Get 888 Coins from chest A. -Go down the ladder and push the rock all the way to the right. -Climb the ladder, hop back over the ice to the dragon. Slide down. -Push log 2 down. Now freeze the puddle under the lift. The dragon will melt away the other ice block here. -Climb up the ladder, go past the dragon. Jump onto the lift, and then to chest B. Get a Smoke Bomb. -Now freeze the puddle the dragon melted again (stand on the north side of it) and continue to log 1. -Push log 1 down and climb the ladder. Get the Cleric’s Ring from chest C. -Now stand on the north side of the left puddle, and freeze it. Climb the ladder to the north, and jump over the ice. -Get the Potion from chest D, slide down, and exit the room. +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ + Level 9 – Get Wet + +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ >>>Guardians <<< -Cerubus (x2) >>>Items <<< -Sleep Bomb -999 Coins -Water of Life -Muramasa >>>Map <<< ________ Part 1 |########| |########| |########| |########| | A$ | __| $$ |_____________________________ |##| |#############################| |##|________|#############################| |##|~~~~~~~~|#############################| |##|~~~~~~~~|#############################| |6//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~5\\| | |///~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\\\| | |///~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\\\| | ________|///~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\\\| | |########|///~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\\\| | |########|///~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\\\| | |########|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~| | |########|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~| | | |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~4//~~~~~~| | _____| |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~///~~~~~~| | |#####| |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~///~~~~~~| | |#####| |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~///~~~~~~| | |#####| |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~///~~~~~~| | |#####| _____|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~///~~~~~~| | C$ |~~~~~~~~~~~~~~| B$ |~~~~~~~~~~~~~~~~~~~~| | $$ |~~~~~~~~~~~~~~| $$ |~~~~~~~~~~~~~~~~~~~~| | < |~~~~~~~~~~~~~~| |~~~~~~~~~~~~~~~~~~~~| | < |~~~~~~~~~~~~~~| |~~~~~~~~~~~~~~~~~~~~| | |~~~~~~~~~~~~~~| |~~~~~~~~~~~~~~~~~3\\| | _________|~~~~~~~~~~~~~~|________|~~~~~~~~~~~~~~~~~\\\| | |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\\\| | |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\\\| | |~~~~~~~~~~~~~~~~~~~~2////////~~~~~~\\\| | |~~~~~~~~~~~~~~~~~~~~/////////~~~~~~\\\| | |1\\\\\\\\~~~~~~~~~~~~~~| | ______________|\\\\\\\\\~~~~~~~~~~~~~~| ______________| |##############| |~~~~~~~~~~~~~~| | |##############| |~~~~~~~~~~~~~~| | |##############| |~~~~~~~~~~~| | |##############| |~~~~~~~~~~~| | | _______________________| | | | __________________| ________ Part 2 |########| |########| |########| |########| | D$ | | $$ | | | |__ __| | | ____________________| |_____ |####################| |#####| |####################| |#####| |####################| |#####| |####################|__|#####| | |~~~~~~~~~~~~~~| | | ________|~~~~~~~~~~~~~~| | | |~~~~~~~~~~~~~~~~~~~~7\\| | | |~~~~~~~~~~~~~~~~~~~~\\\| | | |~~~~~~~~~~~~~~~~~~~~\\\| | | |~~~~~~~~~~~~~~~~~~~~\\\| | | |~~~~~~~~~~~~~~~~~~~~\\\| | ________| |~~~~~~~~~~~~~~~~~~~~\\\| |_____ |########| |~~~~~~~~~~~~~~~~~~~~8//| |#####| |########| |~~~~~~~~~~~~~~~~~~~~///| |#####| |########| |~~~~~~~~~~~~~~~~~~~~///| |#####| |########| |~~~~~~~~~~~~~~~~~~~~///| |#####| | |~~~~~~~~~~~~~~~~~~~~///| | ________|~~~~~~~~~~~~~~~~~~~~///| | |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~9\\| > | |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\\\| > | |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\\\| | |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\\\| ______ | |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\\\| | | |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\\\| | | |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~| | | |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~| | | |12//////~11\\\\\\~10//////~~~~~~| | | |////////~\\\\\\\\~////////~~~~~~| | | | |__________________________ | | | | | >>>Legend <<< $ = Chest (A to D) / = Log (even) \ = Log (odd) ~ = Water # = Wall < = To part 2 >= To part 1 >>>Walkthrough <<< -First, head over to log 5 and move it left. Jump of to the north and get the Sleep Bomb from chest A. Take log 5 back to the right. -Now roll log 1 all the way up, to log 6, and take log 6 to the right. -Make your way to log 2, and roll it up. Jump to the right, onto log 6, and from there via log 5 to the ledge. -Go to log 3, and take it left to the island. Get 999 Coins from chest B, and take log 3 back to the ledge. -Return to log 6, and roll it left so it’s against log 2. -Now, from log 6, jump south to log 4, and roll this one left to reach the other side. Get a Water of Life from chest C and move on to part 2. -First, roll up log 10, 11 and 12. -Move log 9 to the left, and roll log 11 back down. -Move log 8 to the left, and roll log 10 back down. -Now roll log 7 to the left, and jump to the north. -Check chest D for the Muramasa, and exit this room. +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ + The Ghost Ship + +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ >>>Items <<< -Demon Mail >>>Walkthrough <<< -The chest is a Mimic, fight it if you want. -Read the boss strategy section for informaion on how to beat him +=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=+ =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-|5.13 The Venus LightHouse Part 2 {~513}| +=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=+ +=-=-=-=-=-=-=-=-=+ =-=-=Babi's Lighthouse=-=-= +=-=-=-=-=-=-=-=-=+ Once you are done with Crossbone Island head back to Lalivero. Once in Lalivero head north to get to the road to Babi's Lighthouse. Once on the road to Babi's Lighthouse head north to eventually run past some downed people and you will eventually get into a room (this area is the same on that you got the Jupiter Djinn Luff. Once in here head north-east to get to another door. Go through the door to get to the next area. In this area follow the path around to the stairs going up to get to the next area. Once in this area go up the stairs to get to the next area. In this area head south just a little and go down the drop thing. You will fall all the way down the Tunnel Ruins. +=-=-=-=-=-=-+ =-=-=Tunnel Ruins=-=-= +=-=-=-=-=-=-+ Here follow the path around. There will be a talk here about how to open the door. Use reveal to find a switch. Flip the switch and a couple of the guys will try to run through it but it will shut on them. Once the talk finishes use reveal again and go through the door. Once through the door go to the north and go through the door to get to the next area. In this area head south down the stairs and through a door to get to the next area. In this area go down the stairs. Move one of the pillars all the way to the right and down one. Go back up the stairs and using the pillar you moved jump over to the other ledge. Follow the path south to get to the next area. In this area go south. In this next area jump over the gap, follow the path around another gap and go through the door to get to the next area. Now, in this area amke your way to the east to get to another area. Here go up to the statue to find a treasure chest that has Asura's Armor in it. Now, go back to the previous area and take the path going south to get to the next area. Once in this area go to the lowest level you can and push the pillar all the way around. Once you have pushed it all the way around use douse on the pillar. Head up the stairs and go next to the pillar and use frost. Now, head up one more level and using the ice pillar jump to the ledge. Follow the path south to get to the next area. In this area head across the gap and south to get to the next area. In this area you have to move five staues to the correct places. Red Blue Gold Green Violet Go to the east and through the door to get to the next area. In this area follow the path to the stairs going up to get to the next area. In this area you will notice there is a Psynergy Stone in the middle. Heal up all your party members and pick up the Psynergy Stone to restore all your Psynergy. Once you have picked up the Psynergy Stone head north through the door to get to the next area. In this area go north down the ladder. Then head north to go up another ladder by a sandfall. Go west across the sandfall, and then head south and a little west to find a door. Go through the door to get to the next area. In this area head west to get to a block. Push the block as far west as you can, and then use Carry Psynergy to lift the block and drop it into the hole. Then using the block you just dropped go to the otherside, and through the door to the north of you to get to the next area. In this area head north all the way around to get to the top of the sandfall. Go down the sand fall making your way east. You will get to the other side of the fall and go east to get to two doors. Take the door to the north to get to a room with lots of sandfalls. Go up to the third sandfall and walkthrough it to get to the next area. In this area follow the path to platforms. Jump on the platforms and take the ones going east to get all the way around. Then go around through the door. Now, you come to your first electic puzzle. The point of these electric puzzles are to make a path from the statue to the end. So, push this block into the hole. The door will open, and go through it to get to the next area. Head north and step on the button to have the platform to move and create a new sandfall. Head south and back around to go down the ladder. Once down the ladder go north and up the ladder. Go east across the sandfall to get to a door that takes you to the next area. Head east down the ladder, and use move psynergy on the left pillar to reveal a hole. Go through the hole and push the pillar all the way to the left. Then go back through the door and up the ladder. Go north-west and using the pillar jump to the other ledge. Now, go through the door to get to the next area. Once in this area head down the ladder and south to another ladder. Go up the ladder and through the door to the next area. In this area head south through the door to get to the next area. Now, here is yet another electric puzzle. 0 = Ending S = Statue #1 = Hole #1 #2 = Hole #2 #3 = Hole #3 #4 = Hole #4 0 | |___#3___#1___ | |_ |___#4___#2_____S _ There are three blocks in this part a _, _| , and a | . Push the _ in hole _ #1, _| into hole #4, and | into hole #3. Once you open the door go through it to get to the next area. Once in this area jump to the ledge in the middle of this area. Then walk across the sandfall. Head north and using the platform jump over to the otherside. Once on this ledge go through the door to the south-west of you. In this room there are two sandfalls. Go through the second sandfall, and up the stairs to get to the next area. In this area put two of the stones on the left platform by using Carry Psynergy. After putting two stones go to the other platform and use it to get over the otherside. Go east to go through the door to get to the next area. In this area go step onto the switch. When you step on the switch another sandfall will start flowing. Go across the platform that just moved over and head north through the door to get to the next area. In this area you will be next to two sandfalls, but you will notice that there is still a spot for another sandfall to to flow in. Go down the first sandfall and to the west. You will be on a path that you couldn't get on earlier. Once on this path follow it to the door to get to the next area. In this area follow the path to the door to get to the next area. Now, you will be in a room with a bunch of sand that is flowing in random directions. Just follow the path to the door, but before you do that be sure to open the treasure chest to get the Gaia Blade, which is the best weapon for Isaac. Once through the door go through the door to the east to get to another electic puzzle. This electic puzzle isn't very difficult. However, it is very difficult to draw out. So, since I can't explain it without too much confusion I will just let you solve it by your self... sorry. (If some one has a good way of getting through this puzzle please email me how to). Once you figure out the electric puzzle go through the door to get to the next area. In this area walk onto the switch to get the third and final sand fall to flow. Go north and follow the path to the door to get to the next area. In this area follow the path south to get to the next area. In this area you will fall onto a sandfall. Head east to get off the sandfall. Head all the way north and then cross the sandfall. Once across the sandfall head north to the door to get to the next area. In this area head west to get to the next area. NOW SAVE RIGHT HERE!!! FOR THE LOVE OF GOD SAVE YOUR GAME NOW!!! Now, don't save for the rest of the game, UNLESS you save the game in a different slot, because once you go down the drop thing there is no return. So, heal all your party members and go use the psynergy stone. Head down the drop thing and you will land on a floating platform. You will come up to the top of the lighthouse where you will have to listen to the longest talk of the game. When the talk is over go over the platforms to where Saturos and Menardi are. See the boss section of this FAQ for information on how to beat them. After defeating Saturos and Menardi they will fuse together and you will have to fight them again. After you have defeated them there will be more talking and you will find yourself in Lalivero. In Lalivero go to the room in the north-western part of town to find a guard guarding a building. You will go in that building and you will set sail. The game credits will roll, and eventally it will ask you if you want to save. Save in a different slot than the one that you did in the Venus Lighthouse. See the Send Option part of this FAQ for more information on this section. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= VI. Djinn {~DJ} =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Djinn are a very important part of the game play in Golden Sun. In Golden Sun there is a total of 28 Djinn. Djinn allow you to change your class and to unleash very powerful attacks. This section will tell you where to get all the Djinn, what the summons are, and the different setups for Djinn. +=-=-=-=-=-=-=-=-=-=-=-=-=+ =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-|6.1 Djinn Locations {~DL}| +=-=-=-=-=-=-=-=-=-=-=-=-=+ NOTE: The Djinn are in order that they are found in my Walkthrough. Name: Name of the Djinn Type: The type of Djinn (Venus, Mars, Jupiter, or Mercury) Element: The element of the game (Earth, Fire, Wind, or Water) Location: Where you find the Djinn. Fight: Do you have to fight the Djinn to get the Djinn Name: Flint Type: Venus Element: Earth Location: When you first leave Vale, head south you will run into him. Fight: No Name: Forge Type: Mars Element: Fire Location: In Goma Cave, who is on a ledge about a man. To get this Djinn you will have to move the pillar as far north-east as possible. Then you will go up to the upper area. You will be able to reach the Djinn by using that log. Fight: Yes Name: Gust Type: Jupiter Element: Wind Location: In Bilibin go to the east side of the town and climb the stairs. Then, head south walking on a fence. Use Whirlwind get rid of the vines. Go into the cave. In the cave use Move to move the statue out of the way. Then you will be able to reach the Djinn. Fight: ??? Name: Granite Type: Venus Element: Earth Location: In Kolima you will notice a house that has a fence around a Djinn. Go into the back of the house, to find a secret path. Take this path to get to the Djinn. Fight: ??? Name: Breeze Type: Element: Location: Fight: +=-=-=-=-=-=-=-=-=-=-=-=+ =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-|6.2 Djinn Summons {~DS}| +=-=-=-=-=-=-=-=-=-=-=-=+ Here is a list of all of the summons that there are in the game. Venus: 1 - Venus 2 - Ramses 3 - Cybele 4 - Judgement Mars: 1 - Mars 2 - Kirin 3 - Tiamat 4 - Meteor Jupiter: 1 - Jupiter 2 - Atalanta 3 - Procne 4 - Thor Mercury: 1 - Mercury 2 - Nereid 3 - Neptune 4 - Boreas +=-=-=-=-=-=-=-=-=-=-=-+ =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=|6.3 Djinn Setups {~DU}| +=-=-=-=-=-=-=-=-=-=-=-+ This Golden Sun Class Setup Guide was written by Christopher Goss AKA aku chi. If you see any mistakes or anything is missing from this section please e-mail Christopher Goss AKA aku chi at ChreeBeast@aol.com. Christopher Goss's Class Setup Guide can be found at http://www.gamefaqs.com/portable/gbadvance/game/30328.html. ============== == FOREWORD == ============== I've had Golden Sun and Golden Sun: The Lost Age for a long time now, and I've pretty much done everything that I want to do with these games. The most intriguing part of the Golden Sun games for me is the class system. I've been experimenting and studying the class system of Golden Sun and Golden Sun: The Lost Age as much as I could, and I may finally have become the MASTA CLASSA! I heard that someone was making a new Golden Sun website and decided to offer a class guide. That's how this guide was formed. This guide is not meant to teach the basics of class architecture or to give a list of all the classes in the game. If you want this information, I suggest reading the many guides on GameFAQs.com. This guide is meant to help you choose a class setup that is both unique and powerful. These abbreviations will be used throughout the guide: HP: Hit points PP: Psynergy points Att: Attack Def: Defense Agi: Agility Luc: Luck Ave: Average without luck AwL: Weighted Link Battle class averages with luck ====================== == THE CLASS SYSTEM == ====================== The class system in Golden Sun follows a few simple rules that can form a nearly endless amount of outcomes. Changing a character to a new class completely changes that character's stats as well as the psynergy techniques that are available to him/her. Classes also affect the elemental levels of each character. The number of djinn set can determine elemental levels. Each character starts out with 5 elemental levels of one particular element: Isaac: Earth Felix: Earth Garet: Fire Jenna: Fire Ivan: Wind Sheba: Wind Mia: Water Peirs: Water Each djinn you set adds 1 level of that particular type. What do elemental levels do, you might ask? Each level adds 5 elemental power and elemental resistance of that type. Elemental levels make your psynergy attacks stronger and help you block other's psynergy attacks. Let's look at how classes affect character stats. Each character has a set of base stats, which are adjusted each time you gain a level. You may also equip stat changing items such as weapons to add to your stats. Furthermore, each djinn gives you a set amount of stat bonuses that differs between each djinn. The class you're in then further adjusts all of these stats together. The stat you actually see is worked out like this: (Base Stats + Djinn Bonuses + Equip Bonuses) * Class Bonuses The Class Bonus is multiplied to all the other Bonuses combined, which is why you rarely see a weapon that says Attack +128 actually giving you 128 attack points (if you are in a good class it will give you more). This is why you should try to equip the highest offensive weapons to your character with the highest class attack bonus, and same with defense. I suggest reading through the entire guide, and experimenting with different class setups before deciding who will get which items. Djinn can also be manipulated to give the best results. It makes more sense to give a djinni with an attack bonus to a warrior class like Ronin. You should be able to find djinn stat bonuses in most Golden Sun sites, so I won't bother to mention them here. Now let's look at how classes affect a character's psynergy. Every adept can control one, two, three, or four elements. Having over three elemental levels in an element usually assures you of controlling that element. Exceptions include controlling two additional elements where neither one is the adept's affinity or trying to control all four elements without equipping a class changing item (more on that later). For every element that the adept controls he/she will learn additional psynergy. However, the lower your elemental levels are, the less damage a psynergy spell will do. Let me explain the relationships between the elements in detail here. I stole this concept from TFergussen because it makes my class tutorials much simpler. All elements have an affinity, an opposite, and a neutral element. Here's a handy list to explain: ________________________________________________ |__Base__|__Affinity__|__Opposite__|__Neutral__| |__Earth_| Fire Wind Water |__Fire__| Earth Water Wind |__Wind__| Water Earth Fire |__Water_| Wind Fire Earth ================================= == GENERAL GOLDEN SUN STRATEGY == ================================= In the first Golden Sun game, there are two big issues in choosing a class setup. The first one is a problem. Some top tier classes in Golden Sun have a 3 3 djinn setup while others have a 3 4 djinn setup. This difference causes more problems than you could imagine. The second issue is a personal choice that you must make. Do you want your adepts to control one, two, or three elements? The more elements an adept controls, the weaker the adept's psynergy will be. The fewer elements an adept controls, the less psynergy they have available. You must balance both power and versatility to truly have great class setups. I'm going to give you some general advice on making great class setups in Golden Sun. When fighting monsters, luck is not very important. For this reason, all stat averages in this section will be without luck. Note that these classes work best at level 54. The final stage classes are arranged in a 6, 6 1, or 3 3/4 djinn arrangements. This section is arranged as a class setup countdown. The ranks are entirely my opinion and you do not have to take any notice to them. I will give you sample classes and their pros and cons. After that, I will walk you through a tutorial to make your own unique class setups. ==(#6)SINGLE ELEMENT CLASSES(135%)== In this class setup, all the djinn of each character's base type is set to that character. This causes each character to focus on one element. The obvious bonus is the absurdly high elemental power and resistance in the character's element. It will give them +60 in each of these categories, yielding the strongest elemental psynergy attacks in the game. Another advantage is the specialization of stat bonuses. All of the class bonuses will lead up to their character's strengths. The greatest advantage is the ability to place djinn on standby for summoning without much of a stat drop. The cons are far more numerous. Each character is restricted to only one element. This means that there will be only two healers on the team. It also means that each character has a relatively low number of psynergy techniques. The stats are the lowest you can get without trying. Another con is the lack of variety in the category (1). | HP | PP | Att| Def| Agi| Lck| Ave| Ivan - Magister 130% 170% 110% 120% 160% 110% 138% Garet - Champion 170% 110% 130% 140% 100% 100% 130% Isaac - Lord 170% 110% 140% 130% 140% 100% 138% Mia - Paragon 140% 160% 120% 130% 110% 130% 132% Since there is only one way to fulfill this class category, it's almost pointless to discuss the pros of this setup. I will say that Mia is the weak link in this party because of her lack of a powerful elemental or physical psynergy. There are no attack dropping or resistance dropping psynergy. Again, since there is only one setup in this category, a tutorial is pointless. ==(#5)TRIPLE TRIPLE(143%)== By triple triple, I mean that the most common way to form this class arrangement is to start mixing djinn in the 3 3/4 arrangements until one character is left without a good class. You can obviously see my distaste for the class arrangement. It does however, have its pros. The greatest pro is that three characters will be in classes with very good stats. Another pro is that there will always be a few djinn for leftover summoning. The 3 3/4 classes have a good blend of psynergy (3 elements per character) and allow great versatility. The con is an obvious one. The leftover character has a class that is far inferior. You'll find that you either spend all your time healing that character, or just let him/her die. As with all 3 3/4 classes, the elemental levels are spread so thin that using elemental psynergy attacks effectively is nearly impossible. | HP | PP | Att| Def| Agi| Lck| Ave| Ivan - White Mage 150% 180% 130% 130% 150% 130% 148% Isaac - Ninja 160% 140% 150% 120% 170% 80% 148% Garet - Samurai 190% 130% 150% 140% 140% 90% 150% Mia - Ascetic 120% 140% 110% 120% 140% 120% 126% I'm sure you've seen this class setup if you've been to any GS forum. And for a good reason: it's the best triple triple class setup. Isaac, Garet, and Ivan are all in classes that play up to their strengths. Ninja, Samurai, and White mage are the best three 3 3/4 classes in the game. Ivan has a good range of healing psynergy including Revive. There are no defense dropping or resistance dropping psynergy. Mia also has the Wish series, Cure Poison, and good elemental psynergy. The Ascetic is the best of the worst so-to-say. It has horrible stats but good psynergy that almost makes up for it. Creating a triple triple class setup is very simple. Just pick out three adepts and three 3 3/4 classes to go with them. Make sure you don't use up more than 7 of each djinn. Then whatever's left on the final character is his/her class. ==(#4)DOUBLE DOUBLE(142%)== A setup that is not often used, the double double places two characters in 6 1 classes and 2 characters in the 6 classes. A pro of this class is that it has the ability to combine the best of two worlds. It can safely omit Mia's Paragon class and have double element classes (6 1). It is still on the power over versatility side. Now you can have three healers and multiple strong spells in one arrangement. Summons can still be used without major stat deductions. Some cons include the misbalance of stat bonuses because of the asymmetrical layout and the lack of good classes. | HP | PP | Att| Def| Agi| Lck| Ave| Ivan - Magister 130% 170% 110% 120% 160% 110% 138% Garet - Luminier 170% 130% 140% 140% 130% 120% 142% Isaac - Lord 170% 110% 140% 130% 140% 100% 138% Mia - Water Monk 150% 160% 130% 140% 160% 120% 148% I favor this setup because it uses arguably the two best 6 classes. Isaac and Ivan both get an incredibly powerful elemental psynergy attack. Mia is put in a great healing class with versatile psynergy. The weak link in this party is Garet. His stats are pretty good and he is a great healer, however he has horrible attack psynergy. There are no stat dropping spells at all. Put everyone is their base classes. Now choose the two adepts that will be in the 6 1 classes. Now swap six djinn between the two adepts and you'll have your classes. ==(#3)TRIPLE ELEMENT CLASSES(143%)== Now we're getting good! The obvious pro in this category is versatility. Every character can wield three different elements. Summons can be used effectively if a little strategy is implemented. The stats are pretty evenly spread and are very good. The cons of these class setups are weak djinn spread and lack of great classes. Nobody will have higher than elemental level 5 in any element. This causes less focus to be put on elemental psynergy and more focus to be put on elemental physical attacks. Because of the coveted wind djinn only two great classes will be able to be in play at the same time. | HP | PP | Att| Def| Agi| Lck| Ave| Ivan - White Mage 150% 180% 130% 130% 150% 130% 148% Isaac - Dragoon 160% 130% 140% 140% 110% 130% 136% Garet - Samurai 190% 130% 150% 140% 140% 90% 150% Mia - Ranger 130% 160% 120% 120% 160% 120% 138% I like this setup because it lets everyone's stats and psynergy lead up to their strengths. The dragoon and ranger classes are the 'weak' classes of the group. However, the Ranger class is a great spell casting class and Dragoon is a great healing class. Samurai is the best warrior class and White Mage is another great healing and spell casting class. There are no defense dropping or resistance dropping psynergy. I don't advise using the Medium class. First, set three djinn to every adept of the adept's affinity's type. Now set three more djinn on either the djinn's opposite or neutral adept. If you want a Samurai or a White Mage (you can only have one of each) set one more wind or earth djinn. ==(#2)DOUBLE TRIPLE(146%)== The runner up, the double triple arrangement places two characters in a 3 3 class and two characters in a 6 1 class. The pros are some of the best stats and psynergy possible. It also has great versatility while maintaining some good power. This setup allows most of the best classes to come into play. The cons are few. The setup makes handling summons very difficult. It also prohibits the use of 3 4 classes. I advise this setup to anyone who can't let go of their 3 3 classes entirely but still wants to get better classes. | HP | PP | Att| Def| Agi| Lck| Ave| Ivan - Sage 150% 180% 120% 130% 170% 120% 150% Isaac - Ninja 160% 140% 150% 120% 170% 80% 148% Garet - Berserker 180% 110% 160% 130% 150% 70% 146% Mia - Ranger 130% 160% 120% 120% 160% 120% 138% I absolutely suggest this setup to everyone. It puts Garet and Ivan in arguably the best warrior and spell casting classes in the game. It places Isaac in the versatile and exotic Ninja class and Mia in a great intermediary class. It also gives a powerful elemental psynergy attack of each element to two characters. There are no defense upping, attack dropping, or resistance dropping psynergy. It took me until 2003 to figure out how to make this setup. Choose two characters that can use the same six djinn to make 3 3 classes. Set those djinn. Now set six djinn of the 3 3 characters' base type to one of the other characters. Leave one djinn of their base type on both of the 6 1 adepts. Choose where to put the remaining two djinn. ==(#1)DOUBLE ELEMENT CLASSES(149%)== This is my favorite arrangement for obvious reasons (look at the stat percents at the end of the category titles). Not only does this class have the best stats, but it also has the perfect balance of versatility vs. power. Each character is in a 6 1 class, giving them two elements at their control. Because of the rigidness of the 6 1 classes, you're guarantied 2 healers and usually 2 characters with each strong elemental psynergy attack. Because of this rigidness, summoning becomes impossible without suffering a major drop in stats. | HP | PP | Att| Def| Agi| Lck| Ave| Mia - Water Monk 150% 160% 130% 140% 160% 120% 148% Isaac - Conjurer 170% 160% 140% 130% 160% 90% 152% Garet - Berserker 180% 110% 160% 130% 150% 70% 146% Ivan - Sage 150% 180% 120% 130% 170% 120% 150% For good or for bad, this is the category with the most class combinations. I feel that these are the best classes in the game. Garet is in the supreme warrior class with the best attack. Ivan is in the best spell casting class with Spark Plasma and Freeze Prism. Isaac and Mia are both in great intermediary classes with powerful psynergy. There are no defense upping or attack dropping psynergy. This one's simple enough to make. Set one djinn of the base type to each adept. Now decide where the other six djinn of each type go. ==THE BIG BOARD== 1Hl - Potent Cure or Pure Ply Wis - Pure Wish Rst - Restore CrP - Cure Poison Rvv - Revive Brk - Break St^ - Statistic boosting psynergy (series) Stv - Statistic dropping or status inflicting psynergy (series) EPA - Elemental Physical Attacks 180 - Elemental Psynergy with a base damage at or above 180 200 - Grand Gaia _____________________________________________ _______________________|1Hl|Wis|Rst|CrP|Rvv|Brk|St^|Stv|EPA|180|200| |Single element classes_| 2 | 1 | 1 | 1 | 1 | 1 | 3 | 3 | 2 | 3 | 1 | |Triple triple__________| 0 | 2 | 2 | 2 | 1 | 1 | 4 | 6 | 5 | 5 | 0 | |Double double__________| 2 | 2 | 2 | 2 | 1 | 2 | 3 | 2 | 2 | 4 | 1 | |Triple element classes_| 1 | 2 | 2 | 2 | 1 | 2 | 5 | 4 | 4 | 3 | 0 | |Double triple__________| 0 | 1 | 0 | 0 | 1 | 2 | 2 | 7 | 4 | 4 | 0 | |Double element classes_| 0 | 2 | 1 | 1 | 1 | 2 | 3 | 7 | 2 | 5 | 1 | ==CUSTOM CLASSES== Of course, you can just ignore my suggestions and make some class decisions of your own. First off, play to your character's strengths. Don't make Garet a spell caster or Ivan a warrior. Second, distribute your wind djinn with care. The most powerful classes all use wind djinn heavily. Make sure you realize that Ivan can be in a White Mage and Sage class with 0 and 1 wind djinn respectively. Use this to your advantage. Fire djinn are always a safe bet on anyone. Earth djinn usually produce bad results with Ivan and Mia (White Mage is an exception). Water djinn are always bad on Isaac and Garet. Give them to Ivan! ===================================== == GOLDEN SUN LINK BATTLE STRATEGY == ===================================== This section is entirely my opinion which, if you've been reading this guide, you've hopefully come to respect. Because humans tend to play dirty, luck is very important in Link Battles. All averages will include luck and be weighted according to their type. Note that these classes work best at level 54. ==THE THEORY== My theory, largely untested, is that the best link battle classes comprise of a warrior, an intermediary, and a spell caster. Garet should always be in a warrior class. Ivan should similarly be in a spell caster class. Either Isaac or Mia in an intermediary class fills the third slot. The warrior should always be in the middle so he can take the blunt of the damage. Through extensive research and the help of a 7-hour car trip, I have deduced that the best practical classes are as follows: ==WARRIOR CLASSES== The warrior class should focus on attacks and elemental physical attacks (EPAs). It should also be able to take the blunt of all the enemies' attacks. The ideal warrior class's stat order: Attack (1.5), HP (1.3), Defense (1), Luck (.9), Agility (.8), PP (.5) There are two exceptional Warrior classes with their pros and cons: | HP | PP | Att| Def| Agi| Lck| AwL| Beserker: 180% 110% 160% 130% 150% 70% 141% The Berserker class has great stat bonuses in all the appropriate areas. It has the highest attack in the game, and can withstand serious damage. It also has an unusually high agility rating which is always good. It's lacking in the luck section so you might have to restore him often. Its EPA Planet Diver is good fire damage. It has the Impair and Haunt series. Its best psynergy is Revive. The warrior should never die first so he can always revive others. | HP | PP | Att| Def| Agi| Lck| AwL| Samurai: 190% 130% 150% 140% 140% 90% 145% The Samurai class is great at soaking up damage. It also has a high attack bonus and some acceptable luck. It has terrible elemental psynergy but Quick Strike is the best EPA in Golden Sun. It also has all three stat upping psynergies. Demon Night and Helm Splitter can inflict a foe with a negative status. ==INTERMEDIARY CLASSES== The intermediary should have stats that are well balanced and equal. He/she should be able to deliver strong elemental psynergy and its great to be able to attack with EPAs as well. The intermediary should be the only character that changes strategy mid-game if a pattern in the enemy is detected. All of the stats are equally important as an intermediary. Isaac has two great intermediary classes and Mia has one: | HP | PP | Att| Def| Agi| Lck| AwL| Ninja: 160% 140% 150% 120% 170% 80% 137% The Ninja class is exotic and powerful. It has well-rounded stats except it's lacking in luck but exceptional at agility. It has both a powerful elemental psynergy (Thunderstorm) and two great EPAs (Annihilation and Death Plunge) that not only deal great damage but also have a special infliction that happens almost half of the time. It also has the psynergy Mist that can wrap the whole enemy's party in delusion. | HP | PP | Att| Def| Agi| Lck| AwL| Conjurer: 170% 160% 140% 130% 160% 90% 142% Housing the best stats in the game, the Conjurer is not to be underestimated. It possesses Grand Gaia (the strongest attack in the game) and Astral Blast (an acceptable EPA). But its real strength lies with its two stat upping series and its four stat decreasing and status infliction series. | HP | PP | Att| Def| Agi| Lck| AwL| Water Monk: 150% 160% 130% 140% 160% 120% 143% Mia as a Water Monk has good stats in everything except attack. Great luck. The only problem with this class is it's just a second, tougher, spell caster. Her elemental psynergy is great (Pyroclasm and Freeze Prism) and she also has Break. She functions as a healer with Pure Wish, Restore and Cure Poison. There are no EPAs and no incentive to attack. ==SPELL CASTING CLASSES== Spell casters have only one role in life. Knock everyone out with powerful elemental psynergy attacks. Oh, and they heal too. This makes psynergy and agility both very important. Attack is meaningless but HP and defense are useful. The ideal spell caster's stat order: PP (1.6), Agility (1.4), HP (1.1), Luck (1), Defense (.7), Attack (.2) Ivan has two great spell casting classes: | HP | PP | Att| Def| Agi| Lck| AwL| Sage: 150% 180% 120% 130% 170% 120% 154% The Sage is the perfect spell caster with great agility. It has high elemental power and great elemental psynergy (Spark Plasma and Freeze Prism). It has the Impact series, Break, and Bind. It functions as a healer with Pure Wish, Restore and Cure Poison. | HP | PP | Att| Def| Agi| Lck| AwL| White Mage: 150% 180% 130% 130% 150% 130% 152% The White Mage class has the same two elemental psynergy attacks as the Sage but it functions as a complete healer with Wish, Revive, Cure Poison, and Restore. Its stats aren't quite as good as the Sage's stats. It does have both a stat upping and a stat dropping psynergy series. ==TOGETHER NOW== There are only five combinations of these classes that have both Revive and Pure Wish. Choose one that's to your liking. Here they are: Isaac - Ninja Garet - Samurai Ivan - White Mage The only class setup with a Ninja and a Samurai. No double element adepts makes this setup weak at elemental psynergy. Great at EPAs. No Break. Isaac - Ninja Garet - Berserker Ivan - Sage One of my favorites. Well rounded, but low luck makes it open to status infliction. Isaac - Conjurer Garet - Berserker Ivan - Sage Same as the last one except Isaac is now better at spell casting and stat upping. Mia - Water Monk Garet - Samurai Ivan - White Mage A nice balance. Mia's good spell casting makes up for the small loss in Ivan's. High luck makes this setup great against opponents who like to use status infliction. Mia - Water Monk Garet - Berserker Ivan - Sage A spell casting heavy setup with poor EPAs. All right, that's all folks. If you're having trouble with a link battle competitor these classes will work great. But don't forget the one thing that's even more important than classes: strategy. ================================== == GOLDEN SUN IMPORTANT BATTLES == ================================== Classes aren't only good for maxing out your stats and psynergy at the end of the game. These are a few difficult battles where you might need to rearrange your classes to help you win. ==TRET== *Requirements: 1 earth and wind djinn All characters at level 6 *Classes: Isaac: Apprentice (1 wind) Strategy: Use Gaia. Garet: Guard (1 fire) Strategy: Use Flare Wall. Ivan: Seer (1 earth) Strategy: Use Flash Bolt and heal with Cure. ==SATUROUS (in Mercury Lighthouse)== *Requirements: 1 fire, earth, and wind djinn. 2 water djinn. Ivan at level 10, Isaac and Garet at level 11, Mia at level 12. *Classes: Ivan: Pilgrim (1 fire) Strategy: Use Wind Slash. Garet: Page (1 wind) Strategy: Use Astral Blast and Ward. Isaac: Defender (2 water) Strategy: Use Cutting Edge and heal with Ply if needed. Mia: Seer (1 earth) Strategy: Heal with Cure Well and use Mad Growth. ==KILLER APE== *Requirements: 2 of each djinn. Isaac at level 13. Garet, Ivan, and Mia at level 12. *Classes: Mia: Elder (2 wind) Strategy: Use Plasma. Isaac: Illusionist (2 fire) Strategy: Use Planet Diver. Garet: Defender (2 water) Strategy: Use Mad Blast and heal with Ply. Ivan: Diviner (2 earth) Strategy: Use Mad Growth. ==HYDROS STATUE== *Requirements: 2 of each djinn. All characters at level 14. *Classes: Mia: Scribe (2 water) Strategy: Heal with Ply every turn. Isaac: Knight (2 earth) Strategy: Use Ragnarok and Cure Well if needed. Garet: Soldier (2 fire) Strategy: Use Heat Wave or Fireball. Ivan: Magician (2 wind) Strategy: Use Storm Ray. ==MANTICORE== *Requirements: 2 of each djinn. All characters at level 16. *Classes: Mia: Diviner (2 earth) Strategy: Use Froth Sphere or Cure Well. Isaac: Defender (2 water) Strategy: Use Cutting Edge or Ply Well. Garet: Illusionist (2 wind) Strategy: Use Astral Blast. Ivan: Wanderer (2 fire) Strategy: Use Wind Slash. ==KRAKEN== *Requirements: 4 water djinn. 2 earth, fire, and wind djinn. All characters at level 17. *Classes: Mia: Cleric (4 water) Strategy: Heal with Wish every turn. Isaac: Ruffian (2 fire) Strategy: Use Planet Diver all day long. Garet: Ruffian (2 earth) Strategy: Use Planet diver all day long. Ivan: Magician (2 wind) Strategy: Use Impact on Isaac and Garet (alternate) until they're maxed. Then use Storm Ray. ==TOADONPA== *Requirements: 4 of each djinn. All characters at level 22. *Classes: Ivan: Shaman (4 earth) Strategy: Use Blue bolt and Revive when necessary. Isaac: Savage (4 fire) Strategy: Use Nova and Revive when necessary. Garet: Cavalier (4 water) Strategy: Heal with Wish or attack. Mia: Scholar (4 wind) Strategy: Heal with Wish and use Bind. ==STORM LIZARD== *Requirements: 6 of each djinn. Isaac, Garet, and Mia at level 25. Ivan at level 26. *Classes: Mia: Ranger (3 wind, 3 fire) Strategy: Use Eruption. Isaac - Dragoon (3 fire, 3 water) Strategy: Use Cutting Edge. Use Ply Well and Wish Well when needed. Garet - Ninja (3 earth, 3 wind) Strategy: Just attack. Ivan - Medium (3 water, 3 earth) Heal with Potent Cure and Revive. Otherwise, use Curse. ==DEADBEARD== *Requirements: All the djinn Garet and Mia at level 28, and Isaac and Ivan at level 29 *Classes: Isaac: Berserker (1 earth, 5 fire) Strategy: Just use Wild Growth, Condemn and Revive (when needed). Garet: Luminier (1 fire, 6 water) Strategy: Just use Fiery Blast and heal with Wish Well and Ply Well. Ivan: Druid (1 wind, 6 earth) Strategy: Just use Wild Growth and heal with Revive and Potent Cure. Mia: Sage (1 water, 6 wind) Strategy: Just use Shine Plasma and heal with Wish Well. ==SATUROUS AND MENARDI AND THE FUSION DRAGON (in Venus Lighthouse)== *Requirements: 6 earth and wind djinn and 7 fire and water djinn All characters at level 29, Ivan at level 30 *Classes: Isaac: Dragoon (1 earth optional) Strategy: Use Cutting edge or Wild Growth and heal with Wish Well. Garet: Berserker Strategy: Use Wild Growth, attack or Revive. Ivan: Ranger (1 wind optional) Strategy: Use Deluge all day long. Mia: Sage Strategy: Heal with Wish Well or use Hail Prism. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= VII. Items {~IT} =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= +=-=-=-=-=-=-=-=-=+ =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-|7.1 Weapons {~WP}| +=-=-=-=-=-=-=-=-=+ +=-=-=-=-=-=-=-=-+ =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=|7.2 Armors {~AM}| +=-=-=-=-=-=-=-=-+ +=-=-=-=-=-=-=-=-=-=-+ =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=|7.3 Artifacts {~ART}| +=-=-=-=-=-=-=-=-=-=-+ This Golden Sun Artifacts Guide was written by Rocket Trekkie Evoli. If you see any mistakes or anything is missing from this section please e-mail Rocket Trekkie Evoli at eeveegin@yahoo.com. Rocket Trekkie Evoli Artifacts Guide can be found at http://www.gamefaqs.com/portable/gbadvance/game/30328.html. **************** INTRODUCTION **************** This is a guide to the many magical artifacts and items available in the Game Boy Advance game Golden Sun. I wrote this guide assuming that you, the reader, have this game and already know how to play it, unless you're like me and you like to read strategy guides even if you don't have the game. Unlike the other items available from stores, Artifacts can be bought back from a store if they are dropped or sold, and have magical properties. As you progress through the game, artifacts appear on the shops' Artifact Lists. Once an artifact appears in a shop's Artifact List, it will stay there on all of those shops' Artifact Lists until it is bought, unlike regular items which differ depending on what town you're in. If you find an artifact and sell it to a shop, it will show up in the Artifact List. Artifacts also show up in the List if you drop them from your item inventory. Artifacts appear in a Weapon, Armor, or Item Shop's artifact list, depending on the artifact. Artifacts are divided into three classes: Weapon, Armor, and Item. Artifacts are a good deal more expensive than normal weapons and armor, but they are usually worth the investment. Notes on Artifacts ================== Price: Items can be sold to a shop for 75% of the shop price. You can sell any items at any shop, and the artifact will go to its Artifact List. Quantity: Most artifacts are unique and you can only get one of each. However, you can get multiples of some artifacts, like Item Drops and Tolbi Springs items. The Artifact list keeps track of how many of each item you've put on the List. Obtaining Artifacts: Artifacts appear in the List as you progress through the game and visit more towns. Artifacts can also be obtained by receiving them from people or treasure chests, the Lucky Wheels slot game in Tolbi, by using a Lucky Medal in Tolbi Springs, or (rarely) from monsters after winning a battle. Artifacts obtained after defeating a monster are known as Rare Item Drops, since they are harder to obtain than other item drops such as Antidotes, Nuts, and Vials. Curse: Some items are cursed, meaning that once you equip it, you can't remove it unless you visit a Sanctum and have the Healer remove the curse. If you have a cursed item equipped, there is a chance of you being "bound and unable it move" for one turn in battle. The Cleric's Ring protects you from this effect of curses, but you'll still need to visit a Sanctum to remove the cursed item. Break: Rings and some Weapon and Armor artifacts can be used to heal or change stats during battle. Some artifacts say that "it may break if used in battle," meaning that there is a chance of the item breaking after you use it. (How a dress or hat can "break" is beyond me.) If an item is broken, it will still affect your statistics in battle, but you won't be able to use its special powers again until you get it repaired at a shop. Items used for healing can be used outside of battle, and may still break. Armor and weapon artifacts in your inventory but not equipped can be used in battle, but only if you can equip it. Unique Artifacts: The only artifacts that don't show up in the Artifact List when you drop them or sell them are the Fur Coat and the Psynergy Armor. Once you get rid of them, they're gone for good. They're not exactly the best armor in the game, however, so it doesn't really matter. ******************** WEAPON ARTIFACTS ******************** Weapon Artifacts ================ Weapons are divided into five classes: Long Sword, Light Blade, Axe, Mace, and Staff. Isaac and Garet can equip Long Swords, Light Blades, Axes, and Maces; Ivan can equip Light Blades and Staffs; and Mia can equip Maces and Staffs. For you sharkers, Jenna can equip Light Blades and Staffs. Weapons affect the user's Attack status. Most weapon artifacts have unleashes, hidden magic attacks that may be released when the weapon is used. Unleashes are based on one of four elements: Earth, Fire, Wind, and Water. Unleashes may have secondary effects on the monster they are used on, such as a status change or lowering statistics. Normally, weapon attacks without an unleash are neutral attacks, but a few weapons are aligned with one of the four Elements, and attacks take the opponent's elemental resistances and weaknesses into account. There are three weapons (Kusanagi, Masamune, Sol Blade) that are in the game's code but cannot be obtained through normal gameplay; you must use a hacking device to get them. Weapon Artifact entry: Name of weapon -------------- Where this weapon can be obtained (Town, if from Artifact List) Price of weapon in shop Element of weapon, if any Effects on user's statistics Name of unleash (Element of unleash) Secondary effects of unleash, if any Other notes on weapon Long Swords =========== Equippable by Isaac and Garet Shamshir -------- Artifacts list (Lunpa) 10000 coins Attack +99 Acid Bath (Fire) May drop opponent's Attack Silver Blade ------------ Artifacts list (Lalivero) 12000 coins Attack +108 Aqua Sock (Water) Arctic Blade ------------ Fuchin Falls Cave 2600 coins Attack +55 Blizzard (Water) May drop opponent's Attack Gaia Blade ---------- Upper floors of Venus Lighthouse 17000 coins Element: Earth Attack +135 Earth Power +20, Earth Resistance +20 Titan Blade (Earth) Muramasa -------- Ninth floor of Crossbone Isle Cave 13600 coins Attack +126 Demon Fire (Fire) May draw evil spirits to opponent Cursed Masamune -------- Only available if you use a Gameshark or other hacking device Attack +115 Sells for 10050 coins No unleash Sol Blade --------- Only available if you use a Gameshark or other hacking device Attack +138 Sells for 14250 coins No unleash Light Blades ============ Equippable by Isaac, Garet, and Ivan Ninja Blade ----------- Artifacts list (Lunpa) 8800 coins Attack +94 Cyclone Attack (Wind) May drop opponent's Resistance Swift Sword ----------- Artifacts list (Lalivero) 9400 coins Attack +104 Wind Power +10 Sonic Smash (Wind) May hit multiple times Elven Rapier ------------ Bilibin Cave 2200 coins Element: Wind Attack +44 Vorpal Slash (Wind) Assassin Blade -------------- Tolbi Springs 7800 coins Attack +90 Mortal Danger (Earth) May drain opponent's spirit, one-hit kill Mystery Blade ------------- Second floor of Crossbone Isle Cave 6400 coins Attack +84 Life Nourish (Earth) May recover some of user's HP Kikuichimonji ------------- Rare Item Drop Dropped by Fenrirs in upper Venus Lighthouse 13400 coins Attack +128 Asura (Wind) Bandit's Sword -------------- Dropped by Thieves in Vault 700 coins Attack +12 Rapid Smash (Wind) May hit multiple times Kusanagi -------- Only available if you use a Gameshark or other hacking device Sells for 14250 coins Attack +135 No unleash Axes ==== Equippable by Isaac and Garet Dragon Axe ---------- Artifacts list (Lunpa) 10300 coins Attack +100 Heat Mirage (Fire) May delude opponent Giant Axe --------- Rare Item Drop Dropped by Earth Golems in Suhalla Pass and lower Venus Lighthouse 14000 coins Attack +114 Meltdown (Fire) May drop opponent's Defense Vulcan Axe ---------- Lamakan Desert 4600 coins Element: Fire Attack +76 Barrage (Fire) May stun opponent Burning Axe ----------- Tolbi Springs 7500 coins Element: Fire Attack +84 Broil (Fire) Demon Axe --------- Sixth floor of Crossbone Isle Cave 1600 coins Attack +132 Poison Cloud (Earth) May poison opponent Cursed Maces ===== Equippable by Isaac, Garet, and Mia Righteous Mace -------------- Artifacts list (Lalivero) 8400 coins Attack +112 HP recovery +3 Blinding Smog (Wind) May delude opponent Grievous Mace ------------- Tolbi Springs 7000 coins Element: Earth Attack +88 Terra Strike (Earth) Blessed Mace ------------ Rare Item Drop Dropped by Thunder Lizards in upper Venus Lighthouse 14500 coins Attack +126 HP recovery +2 No unleash Use to replenish 200 HP, may break if used Wicked Mace ----------- Seventh floor of Crossbone Isle Cave 13800 coins Attack +130 Poison Death (Earth) May strike opponent with deadly venom Cursed Staffs ====== Equippable by Ivan and Mia Magic Rod --------- Artifacts list 380 coins Attack +16 Murk (Wind) May put opponent to sleep Witch's Wand ------------ Artifacts list (Bilibin); Mia 860 coins Attack +32 Stun Voltage (Wind) May stun opponent Blessed Ankh ------------ Artifacts list (Imil) 1600 coins Attack +46 Psyphon Seal (Wind) May seal opponent's Psynergy Psynergy Rod ------------ Artifacts list (Altin) 3800 coins Attack +64 Psynergy Leech (Water) May recover some of user's PP Frost Wand ---------- Artifacts list (Kalay) 5400 coins Element: Water Attack +76 Frost Bite (Water) May stun opponent Angelic Ankh ------------ Artifacts list (Tolbi) 6400 coins Attack +83 Life Leech (Water) May recover some of user's HP Demonic Staff ------------- Artifacts list (Lunpa) 10000 coins Attack +92 Bad Omen (Earth) May draw evil spirits to opponent Cursed Crystal Rod ----------- Artifacts list (Lalivero) 13400 coins Attack +106 Drown (Water) May suffocate opponent, one-hit kill Zodiac Wand ----------- Rare Item Drop Dropped by Grand Golems in upper Venus Lighthouse 11400 coins Attack +102 Shining Star (Wind) May delude opponent Shaman's Rod ------------ Recovered from thieves in Vault Can't be dropped or sold Attack +10 The Shaman's Rod is included in this guide because even though it isn't quite an artifact, it's certainly not a regular item, so I put it in here. ******************* ARMOR ARTIFACTS ******************* Armor Artifacts =============== Armor is used to protect the body from attacks. Armor can protect four areas of the body: head, body, arms, and feet. Normally, only one piece of armor can be worn on an area at a time, but the three Shirts obtained from the Lucky Wheels slot game in Tolbi can be worn under other body armor. Head: Helm, Crown, Hat, Circlet Body: Armor, Clothing, Robe, Shirt Arms: Shield, Gloves, Bracelet Feet: Boots Armor can be equipped by: Isaac and Garet Clothing: All Robe: Ivan and Mia Shield: Isaac and Garet Gloves: All Bracelet: Ivan and Mia Helm: Isaac and Garet Crown: All Hat: All Circlet: Ivan and Mia Shirt: All Boots: All The China Dress, Cocktail Dress, Oracle's Robe, Glittering Tiara, and Silk Shirt are only equippable on Mia. Sample Armor Artifact entry: Name of armor ------------- Where this armor can be obtained (Town, if from Artifact List) Price of armor in shop Effects on user's statistics Other notes on armor Armor ===== Equippable by Isaac and Garet Spirit Armor ------------ Tolbi Springs 4000 coins Defense +32 Earth, Fire, Wind, and Water Resistance +15 Dragon Scales ------------- Upper floors of Venus Lighthouse 17000 coins Defense +44 Water and Fire Resistance +30 Demon Mail ---------- Chest revealed after you defeat Deadbeard in Crossbone Isle Cave 17000 coins Defense +50 Wind Resistance -10 Cursed Asura's Armor ------------- Tunnel Ruins (right path, hidden in statue) 15000 coins Defense +42 Attack +5 HP recovery +8 Spiked Armor ------------ Rare Item Drop Dropped by Chimera Mages in Babi Lighthouse, Tunnel Ruins, upper Venus Lighthouse 14000 coins Defense +34 Attack +10 Critical Hits increase Psynergy Armor -------------- Mercury Lighthouse Doesn't show up in Artifact List, sells for 750 coins Defense +21 Maximum PP +20 If you sell this item, you can't buy it back from the Armor Shop. Clothing ======== Equippable by everyone Elven Shirt ----------- Mogall Forest 1700 coins Defense +22 Agility x1.5 Water Jacket ------------ Hammet Palace 3000 coins Defense +30 Water Resistance +30, Fire Resistance +20 Storm Gear ---------- Fourth floor of Crossbone Isle Cave 9800 coins Defense +42 Water, Fire, and Wind Resistance +30 Kimono ------ Tolbi Springs 2800 coins Defense +25 Fire Resistance +10 Agility +10 Ninja Garb ---------- Fifth floor of Crossbone Isle Cave 6900 coins Defense +36 Agility +30 Wind Resistance +10 Fur Coat -------- Kolima Forest Doesn't show up in Artifact List, sells for 300 coins Defense +16 Water Resistance +20 If you sell this item, you can't buy it back from the Armor Shop. Robes ===== Equippable by Ivan and Mia China Dress ----------- Artifacts list (Xian) 1600 coins Defense +19 Drops enemy Attack, may break if used Only Mia can equip this Cocktail Dress -------------- Tolbi Springs 4000 coins Defense +29 Maximum PP +15 Only Mia can equip this Blessed Robe ------------ Artifacts list (Lunpa) 7000 coins Defense +36 HP recovery +5 Magical Cassock --------------- Artifacts list (Lalivero) 9000 coins Defense +39 PP recovery +2 Feathered Robe -------------- Rare Item Drop Dropped by Wild Gryphons in Babi Lighthouse, Tunnel Ruins, upper Venus Lighthouse 14000 coins Defense +45 Wind Power +20, Wind Resistance +30 Agility +30 Oracle's Robe ------------- Tunnel Ruins (left path, hidden in statue) 13500 coins Defense +43 Water Resistance +40 HP recovery +10 Only Mia can equip this Shields ======= Equippable by Isaac and Garet Mirrored Shield --------------- Artifacts list (Lalivero) 5200 coins Defense +39 Deludes enemies, may break if used Dragon Shield ------------- Altin Peak 2400 coins Defense +26 Fire Resistance +30 Earth Shield ------------ Tolbi Springs 4100 coins Defense +31 Earth Resistance +20 Use to restore 150 HP, may break if used Gloves ====== Equippable by everyone Vambrace -------- Vault Cave 1800 coins Defense +27 Attack +5 War Gloves ---------- Artifacts list (Lunpa) 4000 coins Defense +32 Attack +10 Spirit Gloves ------------- Kalay Tunnel 5200 coins Defense +34 Earth, Fire, Wind, and Water Power +5 Battle Gloves ------------- Tolbi Springs 2100 coins Defense +26 Attack +8 Aura Gloves ----------- Rare Item Drop Dropped by Magicores in the Suhalla Desert 6500 coins Defense +36 Use to boost Resistance, may break if used Bracelets ========= Equippable by Ivan and Mia Spirit Armlet ------------- Artifacts list (Lalivero) 9000 coins Defense +38 Earth and Water Power +10 Use to cure ailments, may break if used Virtuous Armlet --------------- Suhalla Desert 7000 coins Defense +35 Fire and Wind Power +10 Use to restore 100 HP, may break if used Guardian Armlet --------------- Tolbi Springs 2600 coins Defense +27 Use to boost Defense, may break if used Helms ===== Equippable by Isaac and Garet Warrior's Helm -------------- Lalivero 10000 coins Defense +35 Earth Power +10 Critical Hits increase Adept's Helm ------------ Tolbi Springs 3700 coins Defense +29 Maximum PP x1.2 Crowns ====== Equippable by everyone Jeweled Crown ------------- Artifacts list (Lalivero) 4000 coins Defense +35 Luck +5 Lucky Cap --------- Lower floors of Venus Lighthouse 5200 coins Defense +33 Critical Hits increase PP recovery +2 Thunder Crown ------------- Upper floors of Venus Lighthouse 7500 coins Defense +40 PP recovery +4 Cursed Hats ==== Equippable by everyone Ninja Hood ---------- Tolbi Springs 2800 coins Defense +28 Agility +20 Prophet's Hat ------------- Rare Item Drop Dropped by Dread Hounds in Altmiller Cave 4600 coins Defense +30 Use to put a curse on opponent, may break if used Lure Cap -------- Receive from Babi if you win all three Colosso battles 3000 coins Defense +20 Monster encounters increase Circlets ======== Equippable by Ivan and Mia Mythril Circlet --------------- Lunpa Fortress 7000 coins Defense +34 PP recovery +3 Glittering Tiara ---------------- Tolbi Springs 3600 coins Defense +27 Prevents delusions Use to delude enemies, may break if used Shirts ====== Can wear under other body armor, equippable by everyone Mythril Shirt ------------- Lucky Wheels 2900 coins Defense +10 Maximum HP +5 Silk Shirt ---------- Lucky Wheels 1800 coins Defense +6 Luck +1 Running Shirt ------------- Lucky Wheels 400 coins Defense +1 Agility +15 Boots ===== Equippable by everyone Hyper Boots ----------- Lucky Wheels 2400 coins Defense +4 Critical Hits increase Quick Boots ----------- Lucky Wheels 2100 coins Defense +3 Agility +20 Fur Boots --------- Lucky Wheels 1200 coins Defense +2 Water Resistance +15 Turtle Boots ------------ World Map 600 coins Defense +3 Agility x0.5 Walk west from Kolima. You should walk onto a peninsula. Near the end of the peninsula is a clump of forest. Walk into the trees and press A. You should find the Turtle Boots. As far as I know, this is the only item found on the World Map. ****************** ITEM ARTIFACTS ****************** Item Artifacts ============== There are many types of Item Artifacts. I have divided them into three classes: Healing, Miscellaneous, and Ring. Rings can be equipped, but they can be used in or out of battle (depending on their use) even if they are unequipped. The exception to this is the Cleric's Ring, which automatically takes effect on the wearer when equipped and can't be "used." Sample Item Artifact Entry: Name of item ------------ Where this item can be obtained (Town, if from Artifact List) Price of item in shop Uses of item Other notes on item Healing ======= Potion ------ Rare Item Drop Chests, Tolbi Springs, Lucky Wheels, Artifact list (Suhalla), Item Drop, dropped by Ice Gargoyles in Babi Lighthouse, Tunnel Ruins, and upper Venus Lighthouse 1000 coins Replenishes all HP Some boss monsters drop Potions Hermes' Water ------------- Mercury Lighthouse (use Empty Bottle on the fountain) 2000 coins Replenishes all HP Works like a Potion, but with free refills. Psy Crystal ----------- Rare Item Drop Chests, Tolbi Springs, Lucky Wheels, Artifact List (Suhalla), dropped by Manticore Kings in Babi Lighthouse, Tunnel Ruins, upper Venus Lighthouse 1500 coins Replenishes all PP Some bosses drop Psy Crystals Water of Life ------------- Rare Item Drop Chests, Tolbi Springs, Lucky Wheels, Artifact List (Tolbi), dropped by Boulder Beasts in upper Venus Lighthouse 3000 coins Revives Downed characters Some bosses and Mimics drop Water of Life Miscellaneous ============= Empty Bottle ------------ House in Imil 1000 coins Extracts water from a magic spring Game Ticket ----------- Receive when you purchase an item, dropped by some Mimics 50 coins A special ticket from Tolbi Used to play Lucky Wheels Lucky Medal ----------- Rare Item Drop Chests, hidden in barrels & jars, dropped by Orc Lords in Babi Lighthouse and Tunnel Ruins, dropped by some Mimics 100 coins A special medal from Tolbi Used at Tolbi Springs Cell Key -------- Lunpa Fortress (use Catch) 30 coins The key to the cells in Lunpa Fortress Ring ==== Adept Ring ---------- Lucky Wheels 3100 coins Use to restore 7 PP May break if used War Ring -------- Lucky Wheels 2600 coins Use to boost Attack May break if used Sleep Ring ---------- Lucky Wheels 1400 coins Use to lull enemies to sleep May break if used Healing Ring ------------ Rare Item Drop Tret Tree, dropped by Nightmares in Suhalla Pass and lower Venus Lighthouse 800 coins Use to restore 70 HP May break if used Unicorn Ring ------------ Rare Item Drop Fuchin Temple (hidden in jar), dropped by Recluses in upper Venus Lighthouse 1100 coins Use to remove poison May break if used Fairy Ring ---------- Third floor of Crossbone Isle 2900 coins Acts like an Elixir in battle May break if used Cleric's Ring ------------- Eighth floor of Crossbone Isle 6400 coins Removes a curse's effects May break if used +=-=-=-=-=-=-=-=-=-=-+ =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=|7.4 Game Items {~GI}| +=-=-=-=-=-=-=-=-=-=-+ =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= VIII. Psynergy {~PS} =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= This Golden Sun Psynergy Guide was written by Gearóid Moroney AKA Tetzcatlipoca. If you see any mistakes or anything is missing from this section please e-mail Gearóid Moroney AKA Tetzcatlipoca at nintendosown@hotmail.com. Gearóid Moroney's Psynergy Guide can be found at http://www.gamefaqs.com/portable/gbadvance/game/30328.html. This guide is a list of all the Psynergies in Golden Sun. Psynergy is best described as the ability to make things happen using your mind. The way I have listed the Psynergies is by who is able to use it, so some Psynergies may appear more than once. The way it will be layed out is like this: Whirlwind 5PP ||| Attack with a swirling Tornado Psynergy name - PP Required - Number affected - Description Some Psynergies are not for battle (e.g. move), and will not have the 'Number of opponents/party members affected' listed. +-----------------------------------------------------------------------------+ | Psynergy List | +-----------------------------------------------------------------------------+ Psynergies can be gained and lost by changing Djinn types. The alignment I have is: Isaac --- Venus Djinn Garet --- Mars Djinn Ivan ---- Jupiter Djinn Mia ----- Mercury Djinn Psynergies marked with a '*' are gotten by trading Djinn. The keys for which Djinn type to trade for are: [V]-Venus [M]-Mars [J]-Jupiter [Me]-Mercury If you are looking for a certain psynergy, use Ctrl + F to bring up the Find box and type in the psynergy name. ---------------------------------------------------------------------------- Everyone ---------------------------------------------------------------------------- These are Psynegies gained by equipping items. Catch ----- PP: 1 Affected: N/A Description: Grab light objects from afar. Item: Catch Beads Where: As you are leaving Vale to set out on your journey, Garet's sister gives them to you. They're from Dora. Force ----- PP: 2 Affected: N/A Description: Strike a distant object. Item: Orb of Force Where: Complete the puzzles in Fuchin Falls Cave to get this. Force is not needed to complete the game, however. Lift ---- PP: 2 Affected: N/A Description: Lift an object vertically. Item: Lifting Gem Where: Defeat the Hydros Statue in Altin Peak. Open the chest behind it to get the Lifting Gem. Carry ----- PP: 2 Affected: N/A Description: Lift and move light objects. Item: Carry Stone Where: The Carry Stone is found in Vvenus Lighthouse. Douse ----- PP: 5 Affected: ||| (3) Description: Attack with a surge of water. Item: Douse Drop Where: Defeat the Ape at the end of Mogall Forest, and he will drop the Douse Drop. Halt ---- PP: 2 Affected: N/A Description: Stop a moving object. Item: Halt Gem Where: Revisit Vale later in the game. Use Lift to move the rock near Kraden's house, and enter the cave. You can find the Halt Gem in here. Cloak ----- PP: 1 Affected: N/A Description: Hide away in shadows. Item: Cloak Ball Where: It is beside Babi's bed after you win in Colosso. Frost ----- PP: 5 Affected: ||| (3) Description: Attack with frigid blasts. Item: Frost Jewel Where: Mia should already know this Psynergy. Otherwise, go to Altin Peak, and defeat the first Living Statue to get the Frost Jewel. ---------------------------------------------------------------------------- Isaac ---------------------------------------------------------------------------- |Psynergy| -|PP| - |Affected| - |Description| Move 2PP N/A Move an object on the ground Retreat 6PP N/A Return to the dungeon's entrance Cure 3PP | Restore 70 HP Cure Well 7PP | Restore 150 HP Potent Cure 10PP | Restore 300 HP Revive 15PP | Revive a downed ally Growth * 4PP | Attack with wild plants [M] Mad Growth * 10PP ||| Attack with ferocious plants [M] Wild Growth * 19PP ||||| Attack with giant plants [M] Planet Diver* 7PP | Leap skyward and lunge onto a foe [M] Blast * 7PP ||| Attack with a massive explosion [M] Nova * 13PP ||||| Attack with a massive explosion [M] Supernova * 31PP ||||||| Attack with a massive explosion [M] Haunt * 5PP ||| Haunt a foe with an evil spirit [M] or [J] Curse * 6PP | Draw the spirit of death to a foe [M] or [J] Condemn * 8PP | Disable your enemy with evil power [M] Ragnarok 7PP | Strike with a massive sword Quake 4PP ||| Attack with a powerful quake Earthquake 7PP ||||| Attack with a mighty tremor Quake Sphere 15PP ||||||| Attack with a massive quake Spire 5PP | Attack with earthen spire Clay Spire 13PP ||| Attack with earthen spire Stone Spire 22PP ||| Attack with earthen spire Gaia 7PP ||| Attack with the earth's might Mother Gaia 17PP ||||| Attack with the earth's might Grand Gaia 32PP ||||| Attack with the earth's might Astral Blast* 5PP | Attack with celestial force [J] Weaken * 4PP | Drop enemy's resistance [J] Enfeeble * 6PP ||| Drop enemy party's resistance [J] Delude * 4PP ||| Wrap multiple foes in delusion [J] Sleep * 5PP ||| Lull multiple enemies to sleep [J] Drain * 3PP | Drain enemy's HP to yourself [J] Psy Drain 0PP | Drain enemy's PP to yourself [J] Cutting Edge* 5PP | Inflict damage with a shock wave [J] Thorn * 6PP ||| Attack with stabbing thorns [Me] Briar * 11PP ||| Attack with sharpened briars [Me] Nettle * 23PP ||||| Attack with stinging nettles [Me] Cure Poison * 2PP | Cleanse the body of poison [Me] Restore * 3PP | Remove sleep, stun, and delusion [Me] Break * 5PP ||||||||| Eliminate an enemy's bonuses [Me] Wish * 9PP ||||| Restore 80 HP to the whole party [Me] Wish Well * 13PP ||||| Restore 160 HP to the whole party [Me] Pure Wish * 20PP ||||| Restore 400 HP to the whole party [Me] Gale * 3PP ||| Attack with the wind's might [M(3)] AND [J(4)] Typhoon * 12PP ||||| Attack with the wind's might [M(3)] AND [J(4)] Hurricane * 25PP ||||||| Attack with the wind's might [M(3)] AND [J(4)] Death Plunge* 14PP | Plunge your weapon into a foe [M(3)] AND [J(4)] Shuriken * 8PP ||| Attack with a throwing knife [M(3)] AND [J(4)] Annihalation* 18PP | Attempt to annihalate a foe [M(3)] AND [J(4)] Punji * 7PP ||| Attack with a bamboo weapon [M(3)] AND [J(4)] Punji Trap * 13PP ||| Attack with a bamboo weapon [M(3)] AND [J(4)] Punji Strike* 24PP ||||| Attack with a bamboo weapon [M(3)] AND [J(4)] Fire Bomb * 5PP ||| Attack with a bomb blast [M(3)] AND [J(4)] Cluster Bomb* 11PP ||||| Attack with a bomb blast [M(3)] AND [J(4)] Carpet Bomb * 29PP ||||||| Attack with a bomb blast [M(3)] AND [J(4)] Thunderclap * 9PP ||| Attack with the storm's fury [M(3)] AND [J(4)] Thunderbolt * 19PP ||||| Attack with the storm's fury [M(3)] AND [J(4)] Thunderstorm* 39PP ||||||| Attack with the storm's fury [M(3)] AND [J(4)] Mist * 4PP ||| Wrap a foe in a cloud of delusion [M(3)] , [J(4)] Dragon Cloud* 6PP | Strike an enemy with Dragon Cloud [M(4)] , [J(3)] Demon Night * 12PP ||| Unleash a myriad of monsters [M(4)] AND [J(3)] Helm Splitter* 8PP | Paralyze a foe with a mighty blow [M(4)] , [J(3)] Quick Strike* 12PP | Blind an enemy with a rapid strike [M(4)], [J(3)] Rockfall * 5PP ||| Attack with a blast of rocks [M(4)] AND [J(3)] Rockslide * 15PP ||||| Attack with a blast of rocks [M(4)] AND [J(3)] Avalanche * 30PP ||||| Attack with a blast of rocks [M(4)] AND [J(3)] Lava Shower * 4PP | Attack with a volcano's might [M(4)] AND [J(3)] Molten Bath * 12PP ||| Attack with a volcano's might [M(4)] AND [J(3)] Magma Storm * 27PP ||||| Attack with a volcano's might [M(4)] AND [J(3)] Demon Spear * 7PP | Boost attack with a demonic blade [M(4)] , [J(3)] Angel Spear * 12PP ||||||||| Boost attack with a heavenly blade [M(4)], [J(3)] Guardian * 3PP | Boost defence with divine might [M(4)] AND [J(3)] Protector * 5PP ||||||||| Boost defence with divine might [M(4)] AND [J(3)] Magic Shell * 3PP | Boost elemental resistance [M(4)] AND [J(3)] Magic Shield* 5PP ||||||||| Boost elemental resistance [M(4)] AND [J(3)] ---------------------------------------------------------------------------- Garet ---------------------------------------------------------------------------- |Psynergy| -|PP| - |Affected| - |Description| Move 2PP N/A Move an object on the ground Heat Wave 6PP | Attack with fiery bolts Flare 4PP ||| Attack with flaring flames Flare Wall 7PP ||| Attack with searing flames Flare Storm 12PP ||| Attack with incinerating flames Fire 6PP ||| Attack with a scorching fireball Fireball 12PP ||||| Attack with a scorching fireball Inferno 23PP ||||| Attack with a scorching fireball Volcano 6PP | Attack with volcanic might Eruption 14PP ||| Attack with volcanic might Pyroclasm 29PP ||||| Attack with volcanic might Guard 3PP | Boost ally's defence Protect 5PP ||||||||| Boost party's defence Impair 4PP | Drop enemy's defnce Debilitate 6PP ||| Drop enemy party's defence Astral Blast* 5PP | Attack with celestial force [J] Weaken * 4PP | Drop enemy's resistance [J] Enfeeble * 6PP ||| Drop enemy party's resistance [J] Delude * 4PP ||| Wrap multiple foes in delusion [J] Sleep * 5PP ||| Lull multiple enemies to sleep [J] Drain * 3PP | Drain enemy's HP to yourself [J] Psy Drain 0PP | Drain enemy's PP to yourself [J] Cutting Edge* 5PP | Inflict damage with a shock wave [Me] Blast * 5PP ||| Attack with an explosive blast [Me] Mad Blast * 9PP ||| Attack with an explosive blast [Me] Fiery Blast * 19PP ||||| Attack with an explosive blast [Me] Guard * 3PP | Boost ally's defence [Me] Protect * 5PP ||||||||| Boost party's defence [Me] Break * 5PP ||||||||| Eliminate an enemy's bonuses [Me] Restore * 3PP | Remove sleep, stun, and delusion [Me] Wish * 9PP ||||| Restore 80 HP to the whole party [Me] Wish Well * 13PP ||||| Restore 160 HP to the whole party [Me] Pure Wish * 20PP ||||| Restore 400 HP to the whole party [Me] Douse * 5PP ||| Attack with a surge of water [Me] Spire * 5PP | Attack with earthen spire [V(4)] AND [M(3)] Clay Spire * 13PP ||| Attack with earthen spire [V(4)] AND [M(3)] Stone Spire * 22PP ||| Attack with earthen spire [V(4)] AND [M(3)] Revive * 15PP | Revive a downed ally [V(4)] AND [M(3)] Gale * 3PP ||| Attack with the wind's might [V(3)] AND [J(4)] Typhoon * 12PP ||||| Attack with the wind's might [V(3)] AND [J(4)] Hurricane * 25PP ||||||| Attack with the wind's might [V(3)] AND [J(4)] Death Plunge* 14PP | Plunge your weapon into a foe [V(3)] AND [J(4)] Shuriken * 8PP ||| Attack with a throwing knife [V(3)] AND [J(4)] Annihalation* 18PP | Attempt to annihalate a foe [V(3)] AND [J(4)] Punji * 7PP ||| Attack with a bamboo weapon [V(3)] AND [J(4)] Punji Trap * 13PP ||| Attack with a bamboo weapon [V(3)] AND [J(4)] Punji Strike* 24PP ||||| Attack with a bamboo weapon [V(3)] AND [J(4)] Fire Bomb * 5PP ||| Attack with a bomb blast [V(3)] AND [J(4)] Cluster Bomb* 11PP ||||| Attack with a bomb blast [V(3)] AND [J(4)] Carpet Bomb * 29PP ||||||| Attack with a bomb blast [V(3)] AND [J(4)] Thunderclap * 9PP ||| Attack with the storm's fury [V(3)] AND [J(4)] Thunderbolt * 19PP ||||| Attack with the storm's fury [V(3)] AND [J(4)] Thunderstorm* 39PP ||||||| Attack with the storm's fury [V(3)] AND [J(4)] Mist * 4PP ||| Wrap a foe in a cloud of delusion [V(3)] , [J(4)] Dragon Cloud* 6PP | Strike an enemy with Dragon Cloud [V(4)] , [J(3)] Demon Night * 12PP ||| Unleash a myriad of monsters [V(4)] AND [J(3)] Helm Splitter* 8PP | Paralyze a foe with a mighty blow [V(4)] , [J(3)] Quick Strike* 12PP | Blind an enemy with a rapid strike [V(4)], [J(3)] Rockfall * 5PP ||| Attack with a blast of rocks [V(4)] AND [J(3)] Rockslide * 15PP ||||| Attack with a blast of rocks [V(4)] AND [J(3)] Avalanche * 30PP ||||| Attack with a blast of rocks [V(4)] AND [J(3)] Lava Shower * 4PP | Attack with a volcano's might [V(4)] AND [J(3)] Molten Bath * 12PP ||| Attack with a volcano's might [V(4)] AND [J(3)] Magma Storm * 27PP ||||| Attack with a volcano's might [V(4)] AND [J(3)] Demon Spear * 7PP | Boost attack with a demonic blade [V(4)] , [J(3)] Angel Spear * 12PP ||||||||| Boost attack with a heavenly blade [V(4)], [J(3)] Guardian * 3PP | Boost defence with divine might [V(4)] AND [J(3)] Protector * 5PP ||||||||| Boost defence with divine might [V(4)] AND [J(3)] Magic Shell * 3PP | Boost elemental resistance [V(4)] AND [J(3)] Magic Shield* 5PP ||||||||| Boost elemental resistance [V(4)] AND [J(3)] ---------------------------------------------------------------------------- Ivan ---------------------------------------------------------------------------- |Psynergy| -|PP| - |Affected| - |Description| Whirlwind 5PP ||| Attack with a swirling tornado Tornado 14PP ||||| Attack with a mighty tornado Tempest 27PP ||||| Attack with a fearsome windstorm Mind Read 1PP N/A Read someone's mind Reveal 1PP N/A Perceive hidden truths Ray 6PP ||| Attack with a magnetic storm Storm Ray 10PP ||| Attack with a magnetic storm Destruct Ray 21PP ||| Attack with a magnetic storm Plasma 8PP ||| Attack with a barrage of bolts Shine Plasma 18PP ||||| Attack with a barrage of bolts Spark Plasma 37PP ||||||| Attack with a barrage of bolts Impact 7PP | Boost ally's attack High Impact 12PP ||||||||| Boost party's attack Sleep 5PP ||| Lull multiple foes to sleep Bind 4PP | Block a foe's psynergy Bolt * 4PP | Attack with a lightning bolt [V] Flash Bolt * 7PP ||| Attack with a lightning bolt [V] Blue Bolt * 14PP ||| Attack with a lightning bolt [V] Drain * 3PP | Drain enemy's HP to yourself [V] Psy Drain * 0PP | Drain enemy's PP to yourself [V] Cure * 3PP | Restore 70 HP [V] Cure Well * 7PP | Restore 150 HP [V] Potent Cure * 10PP | Restore 300 HP [V] Growth * 4PP | Attack with wild plants [V] Mad Growth * 10PP ||| Attack with ferocious plants [V] Wild Growth * 19PP ||||| Attack with giant plants [V] Slash * 4PP | Attack with a blade of focused air [M] Wind Slash * 9PP ||| Attack with a blade of focused air [M] Sonic Slash * 20PP ||||| Attack with a blade of focused air [M] Drain * 3PP | Drain enemy's HP to yourself [M] Psy Drain 0PP | Drain enemy's PP to yourself [M] Ward 3PP | Boost ally's resistance Resist 5PP ||||||||| Boost party's resistance Wish * 9PP ||||| Restore 80 HP to the whole party [Me] Wish Well * 13PP ||||| Restore 160 HP to the whole party [Me] Pure Wish * 20PP ||||| Restore 400 HP to the whole party [Me] Prism * 7PP ||| Attack with ice crystals [J(4)] AND [Me(3)] Hail Prism * 16PP ||||| Attack with ice crystals [J(4)] AND [Me(3)] Freeze Prism* 31PP ||||| Attack with ice crystals [J(4)] AND [Me(3)] ---------------------------------------------------------------------------- Mia ---------------------------------------------------------------------------- |Psynergy| -|PP| - |Affected| - |Description| Ply 4PP | Restore 100 HP with faith's power Ply Well 8PP | Restore 200 HP with faith's power Pure Ply 12PP | Restore 1000 HP with faith's power Wish 9PP ||||| Restore 80 HP to the whole party Wish Well 13PP ||||| Restore 160 HP to the whole party Pure Wish 20PP ||||| Restore 400 HP to the whole party Cure Poison 2PP | Cleanse the body of poison Restore 3PP | Remove sleep, stun, and delusion Frost 5PP ||| Attack with frigid blasts Tundra 8PP ||| Attack with frigid blasts Glacier 15PP ||| Attack with frigid blasts Ice 5PP | Attack with spikes of ice Ice Horn 11PP ||| Attack with spikes of ice Ice Missile 23PP ||| Attack with spikes of ice Break 5PP ||||||||| Eliminate an enemy's bonuses Prism * 7PP ||| Attack with ice crystals [J] or [M] Hail Prism * 16PP ||||| Attack with ice crystals [J] or [M] Freeze Prism* 31PP ||||| Attack with ice crystals [J] or [M] Plasma 8PP ||| Attack with a barrage of bolts [J] Shine Plasma 18PP ||||| Attack with a barrage of bolts [J] Spark Plasma 37PP ||||||| Attack with a barrage of bolts [J] Impact 7PP | Boost ally's attack [J] High Impact 12PP ||||||||| Boost party's attack [J] Bind 4PP | Block a foe's psynergy [J] Drain * 3PP | Drain enemy's HP to yourself [J] Psy Drain 0PP | Drain enemy's PP to yourself [J] Froth * 5PP ||| Attack with frothing bubbles [J] Froth Sphere* 12PP ||||| Attack with frenzied bubbles [J] Froth Spiral* 31PP ||||||| Attack with a bubble vortex [J] Douse * 5PP ||| Attack with a surge of water [M] Drench * 10PP ||| Attack with a torrent of water [M] Deluge * 20PP ||||| Attack with a deadly flood [M] Avoid * 5PP N/A Encounter fewer monsters [V] or [M] Mia also gains Growth, Mad Growth, Wild Growth, Cure, Cure Well, and Potent Cure from the trade of [M] for [V]. These are explained in the -Isaac- section. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= IX. Crossbone Island {~CBI} =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= This Golden Sun Crossbone Island Guide was written by Deadmeat X. If you see any mistakes or anything is missing from this section please e-mail Deadmeat X at nuttelozepost@hotmail.com. Deadmeat X's Crossbone Island Guide can be found at http://www.gamefaqs.com/portable/gbadvance/game/30328.html. __________________________ // \\________________________________________ // \\ \\ || || FAQ Information || \\ //______________________________________// \\________________________// +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ + About this FAQ + +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ This FAQ covers Crossbone Island. It features ASCII maps, walkthroughs, and an item list for all levels of Crossbone Island. __________________________ // \\________________________________________ // \\ \\ || || Crossbone Island FAQ || \\ //______________________________________// \\________________________// +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ + What is Crossbone Island? + +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ Crossbone Island is the biggest, if not the only, side-quest in the GBA game Golden Sun. The Island has got a cave, with several levels. Each level has got a couple of puzzle-elements in it, some can be quite hard. There are some tough enemies here too, and if you complete the whole cave, you will fight Deadbeard, the toughest enemy in the game. Also, on the whole Island there are no random encounters at all. +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ + How do I get there? + +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ First, go to Suhalla. Enter the desert south of it, the one with all the whirlwinds. Follow the normal path until you see a big red tornado to your right. A little south of this spot, use Reveal. You should see some footprints in the sand, leading to a hidden log. Jump over the log, and follow the path. You’ll come past the Djinni Flash too. Enter the cave behind Flash, and follow it to the exit. You’re now next to that big red tornado. Step in it, and wait a few seconds. The tornado will take you away to the Island. To get off, simply step in the tornado again, and wait. You’ll be taken back to Suhalla. +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ + Isn’t there another way? + +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ Yes, there is. On the boat to Tolbi you have to pick several rowers to replace the wounded ones. If you pick the right persons from the passengers, you’ll arrive on Crossbone Island. According to IKillKenny’s FAQ the order is: -The lady with the green skirt -The lady with the blonde hair and a brown skirt -The old, bad guy -The Merchant who is not near the staircase. In the same FAQ I found this: “According to Camelot's Japanese web site, you need to have a "weakness of power" on the right side of the ship in order to visit the island early. So, stick strong people on the left and weak people like the Chef on the right.” On the GameFaqs message board, Balta brought forth the following order: -The warrior-like guy -The young girl (not the blonde) -The strong man -The young guy Seing how different their two solutions are, I think that the order is either random, or there are several possible orders. If you really want to get there, you can try some, but be warned, you won’t get far at all on the island. +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ + What do I need? + +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ To complete the Crossbone Island side-quest, you will need the following things: -Some basic Psy-Energy, such as Move, Growth, and Frost. -The Psy-Energy Cloak, you can get it from Babi. -The Psy-Energy Carry, you can get this in the first part of the Venus lighthouse. In the screen where you find a wall with some inscriptions and a picture of a tree on the ground, use reveal and enter the hidden door to find the Carry Stone. -A decent level. Level 25 should suffice, especially because you will gain some levels in the cave itself. To defeat Deadbeard you need to be above level 25. -Nice equipment. Especially for Deadbeard, you want to equip your characters with cool equipment, such as the Gaia Sword (from Venus Lighthouse) and the Muramasa (on the Island itself). -This FAQ ^_^ +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ + When should I go there? + +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ It doesn’t really matter. I prefer going there as soon as possible. This means you don’t have the Carry Stone yet, but you can still get to level 7. This will give you some sweet equipment to ease the lighthouse, and a couple of levels from the boss fights. But if you want, you can also wait until the very last moment. It’s up to you. +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ + What’s in it for me? + +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ You can read the item list below, but here’s a quick round-up: -4995 gold, and that’s even without the money from the bosses. -The Muramasa, the second strongest sword in the game. -Other great equipment, such as the Wicked Mace and the Cleric’s Ring. -The Venus Djinni Bane. -The chance to prove yourself in the toughest fight of the game. So, what are you waiting for? __________________________ // \\________________________________________ // \\ \\ || || Item List || \\ //______________________________________// \\________________________// +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ + Alphabetical Order + +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ -1 Coin -111 Coins -222 Coins -333 Coins -444 Coins -555 Coins -666 Coins -777 Coins -888 Coins -999 Coins -Antidote -Blue Key (x4) -Cleric’s Ring * -Cookie -Demon Axe * -Demon Mail * -Elixir (x2) -Fairy Ring * -Hard Nut -Lucky Medal (x2) -Lucky Pepper -Mint -Muramasa * -Mystery Blade * -Ninja Garb * -Nut (x2) -Potion -Psy Crystal (x2) -Red Key -Sleep Bomb (x2) -Smoke Bomb (x2) -Storm Gear * -Water of Life (x2) -Wicked Mace * Items marked with an * are described below. +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ + In order of levels + +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ >>>Outside <<< -Nut -Mint -1 Coin >>>Level 1 <<< -Antidote -Nut -Hard Nut -111 Coins >>>Level 2 <<< -Elixir -222 Coins -Lucky Pepper -Mystery Blade * >>>Level 3 <<< -333 Coins -Fairy Ring * -Cookie -Smoke Bomb >>>Level 4 <<< -Sleep Bomb -444 Coins -Storm Gear * -Psy Crystal >>>Level 5 <<< -555 Coins -Ninja Garb * -Lucky Medal -Potion >>>Level 6 <<< -Elixir -666 Coins -Demon Axe * -Water of Life >>>Level 7 <<< -Lucky Medal -Psy Crystal -Wicked Mace * -777 Coins >>>Level 8 <<< -Smoke Bomb -888 Coins -Potion -Cleric’s Ring * >>>Level 9 <<< -Sleep Bomb -999 Coins -Water of Life -Muramasa * >>>The Ship <<< -Demon Mail * Items marked with an * are described below. +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ + Descriptions + +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ A short description of the artifacts you can find on the Island. The formatting is like this: >>>Item Name <<< What Type of item (equipped by...) Where What level you can find it on Attack How the weapon influences your attack stat 2nd Attack The magic a weapon unleashes such as Demon Fire Side Effect The other effect a weapon might have on an enemy, for example, with the Muramasa the target can become Haunted. Defense The influence armor has on your defense stat Effect What influence a ring has Other Info Everything else >>>Cleric’s Ring <<< What Ring (all) Where Level 8 Effect Cancels out the in-battle effects of a curse (being unable to move) >>>Demon Axe <<< What Weapon (Isaac and Garet only) Where Level 6 Attack +132 2nd Attack Poison Cloud Other info Cursed >>>Demon Mail <<< What Armor (Isaac and Garet only) Where The Ship, after defeating Deadbeard Defense +50 Other Info Wind Resistance -10 Cursed >>>Fairy Ring <<< What Ring (all) Where Level 3 Effect Works like an Elixir in battle Other Info May break f used in battle >>>Muramasa <<< What Weapon (Isaac and Garet only) Where Level 9 Attack +126 2nd Attack Demon Fire Side Effects Haunt Other Info Cursed >>>Mystery Blade <<< What Weapon (Isaac, Garet and Ivan) Where Level 2 Attack +84 2nd Attack Life Nourish Other Info You can transfer this weapon to Golden Sun 2 >>>Ninja Garb <<< What Body Armor (all) Where Level 5 Defense +36 Other Info Agility +30 Wind Resistance +10 >>>Storm Gear <<< What Body Armor (all) Where Level 4 Defense +42 Other Info Water/Fire/Wind Resistance +30 >>>Wicked Mace <<< What Weapon (Isaac, Garet and Mia) Where Level 7 Attack +130 2nd Attack Poison Death Side Effects Deadly Poison Other Info Cursed __________________________ // \\________________________________________ // \\ \\ || || Walkthrough || \\ //______________________________________// \\________________________// +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ + Introduction + +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ There are a couple of things you need to know about the Island and this walkthrough: -In the cave, you have to fight some enemies before you can enter the door to a level. These so called Guardians are a little tougher then normal enemies, but they shouldn’t be that much of a problem. -There are no random encounters here, so you can walk around to gain PP, and prepare yourself well before a battle with Guardians. For example, you can put 4 Djinni for every character on stand-by, so that you can summon a lot in the first round. -After every level, there’s a log you can push in a pit to make the way back a lot easier. -Most levels in the walkthrough (except for Outside and the Ghost Ship) have the following sub-chapters: >>>Guardians <<< The enemies you have to fight to enter the level. >>>Items <<< The items you can find here. >>>Map <<< My fabulous ASCII maps. >>>Legend <<< Explanation of my fabulous ASCII maps. >>>Walkthrough <<< Step-by-step description of the level. +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ + Outside + +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ >>>Items <<< -Nut -Mint -1 Coin >>>Walkthrough <<< -Grow the plant on the left, climb up, grow another plant, climb up and grow the last plant. -On the top ledge, use Catch to get the Nut from the tree. -Slide down the middle slide to get to a chest with 1 Coin. Climb back up. -Slide down the slide on the right to get to a chest with a Mint. -Climb back up and go down the slide on the left. -Use Whirlwind on the bush and enter the cave. +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ + Level 1 – Platform Maze + +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ >>>Guardians <<< -Hobgoblin -Virago >>>Items <<< -Antidote -Nut -Hard Nut -111 Coins >>>Map <<< __________________________ _________________________________________ | | |A$ | | ____________________| |$$_________________________________ | | | __ | | | | | | | | | | _____ |__| __ __ __ | | | | |D$ | | | | | | | | | | | |$$___| __ ________ __ | | |__| |__| | | | | | | | 4O | | | | | | | | | __ |__| |___OO___| |__| |__| __ | | | | | | | | | | | | |__| __ __ __ _____ |__| | | | | | | | | | | | | | | | | __ _____ |__| |__| |__| |__ | __ | | | | | | | | | | | | | | | | |__| | __| _____ ________ __ |__| | | | | | | | | | | | 3O | | | | | | | | | __ |__| | __| |___OO___| |__| __ |__| | | | | | | | | | | | | | | |__| |__| __ __ __ |__| | | | | | | | | | | | | | | __ |__| |__| |__| _____ __ | | | | | | | | | | | | | | | | ________ _____ _____ |_____| |__| | | | | | | | 2O | | | | | | | | | |__| |___OO___| |_____| |_____| __ | | | | | | | | | | __ __ __ __ __ __ | | | | | | | | | | | | | | | | | | | | | | | | |__| |__| |__| |__| |__| |__| |__| | | | | | | | | _____ __ ________ __ __ __ | | | | | C$| | | | 1O | | | | | | | | | | | |___$$| |__| |___OO___| |__| |__| | | | | | | |B$| | | | | __ __ __ __ |$$| | | | | | | | | | | | | | | | | |__| |__| |__| |__| | | | | | | | |_____ __________________________________________________| | | | | | | __| |__ ____________________________________________| | | | | |__ __| |__ __| | | | | |__| |__| >>>Legend <<< $ = Chest (A to D) O = Log (1 to 4) >>>Walkthrough <<< -First walk around the pit to chest A for an Antidote. -Now, jump onto the platform to the south of log 1. -Move log 1 to the left, and jump on its platform. -Get to chest B for a Nut, then exit the room and re-enter. -Now move log 1 to the right, and follow the platforms to chest C. -Collect 111 coins. Get to the platform south of log 2. -Move log 2 to the right and get the Hard Nut from chest D. -Exit the room, and get to log 2 again. Now move it to the left. -Ignore log 3 for now, and follow the platforms to the one with log 4 on it. -Move log four to the center of the platform (keep one square between you and the log, otherwise you can’t pull it). -Return to the platform south of log 3, and move this log to the right. -Move log 4 to the right, and continue to the other ledge. -Exit the room. The chest outside is a Mimic you can fight if you want. +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ + Level 2 – Pillars + +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ >>>Guardians <<< -Grisly (2x) -Sucubus >>>Items <<< -Elixir -222 Coins -Lucky Pepper -Mystery Blade >>>Map <<< _______________________________________________ |XX|XX| |XX| |XX| | |XX|XX| |XX|__ __ |XX| __ | |XX| |XX|XX| 1//|XX|C$ | |XX| |XX|XX| ///|XX|$$ | | |XX|XX| /// | | |XX|XX| /// | | |XX|XX| /// | | |XX|XX| /// | | |XX|XX| /// | | |XX|XX| /// __ __ | | 5//////////|XX| 2\\\\\\\\\\\|XX|XX| | | __ ///////////|XX| \\\\\\\\\\\\|XX|XX| | | |XX|D$ |XX| 4\\ |XX| B$|XX| | | |XX|$$ __|XX|__ \\\ |XX| $$|XX| | | |XX|XX|XX|XX|XX|\\\ |XX| |XX| | | |XX|XX|XX|XX|XX|\\\ |XX| |XX| | | |XX| \\\ |XX| |XX| | | |XX| \\\ |XX| |XX| | | |XX| \\\3//////////|XX| |XX| | | |XX| \\\///////////|XX| |XX| | | |XX| |XX|A$ |XX| |XX| | | |XX|__ __ |XX|$$ |XX| |XX| | | |XX|XX|XX| |XX| |XX| |XX| | | |XX|XX|XX| |XX| |XX| __ |XX| | | |XX| |XX| |XX| |XX| | | |XX| |XX| |XX| |XX| | | |XX| |XX| | | |XX|________ _____|XX|________| | | | | | | | | | | | | |__ __| |__ __| | | | | |__| |__| >>>Legend <<< $ = Chest (A to D) \ = Pillar (2 and 4) / = Pillar (1, 3 and 5) X = Block >>>Walkthrough <<< -First open chests A, B and C for 222 Coins, an Elixir and a Lucky Pepper. -Now roll pillar 1 to the left. -Roll pillars two and three up. -Pillar 4 goes to the right. -Finally, roll pillar 5 up and collect the Mystery Blade from the chest. +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ + Level 3 – Keys + +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ >>>Guardians <<< -Lich -Fiendish Ghoul (x2) >>>Items <<< -333 Coins -Fairy Ring -Cookie -Smoke Bomb >>>Map <<< |B=| |B=| |B=| |B=| _____________|==|________|==|________|==|________|==|_________ |XX| | |XX|___________________________________________________________| |XX| |XX| __ __ __ __ |XX| | | | | | | |* | |XX| |__| _____ __ |__| |__| __ |__| __ |XX| | | | | | | | | |XX| __ |_____| |__| __ |__| |__| |XX| | | |3K| |XX| |__| _____ __ _____ |KK| __ __ __ |XX| | | | | | * | | | |5K| | | |XX| __ |_____| |__| |_____| |__| |KK| |__| |XX| | | |XX| | | __ __ __ __ __ __ |XX| | | | | | | | | |* | | | | | |XX| |__| |__| |__| |__| __ |__| |__| __ |__| |XX| |4K| | | |XX| __ _____ __ |KK| _____ __ |__| __ | | | | | | | | | | | | | < | |__| |_____| | |__ | __| |__| |__| < | | | | | | __ __ |_____| |__| __ __ _____ |XX| | | |1K| |2K| |* | | | |XX| |__| __ |KK| __ __ |KK| |__| |_____| |XX| | | | | | | |XX| __ | | __ | | |__| _____ __ __ |XX| | | | | | | | | | | | | | | |XX| |__| |__| __ | | |__| _____ | __| |__| |__| |XX| |* | | | | | | | |XX| ________| | |__| |_____| |__| |XX| | __| |XX| | | |XX|XX|XX| | |XX|XX|XX| | |XX|XX|XX| | |XX|XX|XX|__ __| | | |__| >>>Legend <<< = = Door X = Block K = Key * = From here you can get a key < = To the red door >>>Walkthrough <<< -Stand on the top right corner of the first ledge and use catch to get the key above you. -Jump to the right and get key 2 in the same way. Use grab while standing on the platform east of the key. -Get key 3 from the platform south of it, and key 4 from the platform north of it. -Now continue to the ledge on the north side of the room, and open the blue doors here for chests containing 333 Coins, a Fairy Ring, a Cookie and a Smoke Bomb. -Jump on the platform south of the blue door on the right. It’s part of a circle of platforms, with a slightly different color. -Use Reveal here, and grab the red key in the center. -Get to the left side of the room, and go through the red door. +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ + Level 4 – Statues + +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ >>>Guardians <<< -Gryphon Bird (x2) >>>Items <<< -Sleep Bomb -444 Coins -Storm Gear -Psy Crystal >>>Map <<< _________________ ______________ |#################| |##############| |#################| |##############| |#################| |##############| |#################| |##############| | B$|XX| | | | | ______$$|XX| | | _____ __| | | | | | | | | | | ________| |_____| |__ | | | | |########| |#####| |##| | | | |__|########| |#####| |##| | |__ | |##|########| |#####| |##| | |##| | |##|########| |#####| |##| | |##| | |##| |XX| | | |##| __________________________ | |##| |XX| | | |##| |##########################| | |XX|XX|XX|XX| | | C$| |##########################| |_____ |XX|XX|XX|XX| | |___$$| |##########################| | |XX| 4S | |##########################| | |XX| SS |________ | | | |XX| ////////|########| |__ ___________ _____| | |XX| ////////|########| | | | | | |XX|XX|XX|XX|////////|########| __| |___________| |________ | |XX|XX|XX|XX|////////|########| |##| |###########| |########| | |XX| | |##| |###########| |########| | |XX| ___________ | |##| |###########| |########| |XX| |XX|XX|XX| | | | |##| |###########| |########| |XX| |XX|XX|XX| |___________| | | | | | | | 3S|XX| |###########| | |_____ | | | | | SS|XX| |###########| | | | | | | |XX|XX| //|XX| |###########| | | | | | | |XX|XX| //|XX| |###########| | | | | 5S | | |A$|XX|XX|//|XX|XX|XX| | _____| | | SS | | |$$|XX|XX|//|XX|XX|XX| | |#####| | | // | | | |XX| |XX| |XX|XX|XX| |#####| | |__ // __| | | |XX| |XX| |XX|XX|XX| |#####| | |//| | | |XX| |XX| | |#####| | |//| | | |XX|________ |XX|________ | | | | | | | | | | | | |_____ | | | | __| |__ __| |__ __| |__ | | | | | |##| |##| |##| |##| |##| |##| | |________| |________| |##| |##| |##| |##| |##| |##| | | | | |##| |##| |##| |##| |##| |##| _____| | | |___________|##| |##|_____|##| |##|_____|##| |##| |#####| | | |###########| 1S |#####| 2S |#####| | |#####| | | |###########| SS |#####| SS |#####| | |#####| | | |###########|////////|#####|////////|#####| | |#####| | | |###########|////////|#####|////////|#####| | |D$ | | | |$$ __| |_____ _____ _____ _____ | | | | | | | | | | | |__| |__| |________| |________| |________| >>>Legend <<< $ = Chest (A to D) S = Statue (1 to 5) / = Statue Zone (read below) X = Block # = Wall >>>Walkthrough <<< -Go to statue 1. When you step on the Statue Zone (the yellow tiles), the statue will move along with you, so you can’t pass it. -Stand on the left or right side of the statue zone of statue 1, and use Halt on the statue. Now walk past it, and get the Sleep Bomb from chest A. -Use the same trick to get past statue 2. -In the shadows between statues 2 and 3, use Cloak. You can now get past statue 3. -Get 444 Coins from chest B. -Approach the statue zone of statue 4 from the left, and, still Cloaked, sneak past the statue. -Get the Storm Gear from chest C, and return to the entrance. -Now head left, and get past statue 5 by Cloaking yourself again. -Don’t forget to pick up a Psy Crystal from chest D. -Exit the room. +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ + Level 5 – The Floodgate Redemption + +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ >>>Guardians <<< -Lizard King -Harridan -Stone Soldier (x2) >>>Items <<< -555 Coins -Ninja Garb -Lucky Medal -Potion >>>Map <<< |XX| ___|XX| B$|XX| / \ A$ $$|XX|___/ \______ $$ |XX| / | |XX|______/ | /|XX| | / |XX| | |XX|XX| \ |XX|XX| \______ | ||||||| | ||||||| / 3// |XX| |XX| | ____/ /// |XX| |XX| | / |XX| ///2\\\\\\\\\\\\ 1//////////// \ / |XX| ///\\\\\\\\\\\\\ ///////////// \ | /// |XX| \ | /// |XX| \_______ | /// ~~~~~ | /// ~~~~~ | 4\\\\\\\\\\\ ~~~~~ | \\\\\\\\\\\\ ~~~~~ / 5// ~~~~~~~~~~~~~~~~~~~~~~~~~~ / /// ~~~~~~~~~~~~~~~~~~~~~~~~~~ | /// ~~~~~~~~~~~~~~~~~~~~~~~~~~ | /// ~~~~~~~~~~~~~~~~~~~~~~~~~~ | /// |XX| ~~~~~ | /// |XX| ~~~~~ _______________ XX|XX|XX| |XX| /// ~~~~~~~~ / XX|XX|XX| |XX| /// ~~~~~~~~ / XX|C$ | 6\\\\\\\\\\\ ~~~~~~~~~~~~~~~~ | XX|$$ | \\\\\\\\\\\\ ~~~~~~~~~~~~~~~~ | XX|XX|XX| |XX| |XX| ~~~~~~~~~~~~~~ / XX|XX|XX| |XX| |XX| ~~~~~~~~~~~~~~ / |XX|XX| |XX| |XX|XX| |XX|XX|~~~~~ / |XX|XX| |XX| |XX|XX|__|XX|XX|~~~~~___________/ \ |XX| / \__________|XX|___/ FFFFFFF FFFFFFF SS >>Legend <<< $ = Chest (A to C) \ = Log (2, 4 and 6) / = Log (1, 3 and 5) X = Rock ~ = River F = Floodgate S = Switch >>>Walkthrough <<< -First get 555 coins from chest A. -Go down the stairs, and move log 5 to the left. -Move log 4 down, roll log 2 down, and roll log 5 to the left. -Now roll log 2 back up. Flip the switch. -Follow the logs to chest C, which contains a Ninja Garb. -Exit the room and enter again. -Push log 3 to the left, and roll log 4 all the way up. -Move log 3 back to the right, and flip the switch. -Get to chest B, and get the Lucky Medal. -Empty the lake again, and then push down log 4. -Now fill the lake and get to the other side. -Get the Potion from the chest here, and exit the room. +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ + Level 6 – Lots of Logs + +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ >>>Guardians <<< -Chimera (x2) >>>Items <<< -Elixir -666 Coins -Demon Axe -Water of Life >>>Map <<< ______________________________________________________________ |DD | |DD ___________________________________________________________| | |#####|--|########|--|##############|--|####################| | |#####|--|########|--|##############|--|####################| | |#####|--|########|--|##############|--|####################| | |#####|--|########|--|##############|--|####################| | | 5O |#####|--|##| |##|--|#####| | | | ___OO___|#####|--|##| __ |##|--|#####|________ | | | |##|--|##|#####|--|##| |##| |##|--|#####|##|--|##| | | | |##|--|##|#####|--|##|__|##|__|##|--|#####|##|--|##| | | | |##|--|##| |XX|##|##|##|XX| |##|--|##| | | | |##|--|##| |XX|##|##|##|XX| |##|--|##| | | | | |XX|##| |##|XX| | | | | | ________ |XX|##| |##|XX|________ | | | | | | | |XX| |XX| | | | | | | | | |XX| |XX| | | | | | | | C$ | |XX| A$ |XX| B$ | | | | | |_____| $$ | |XX| $$ |XX| $$ |________| | | | | |XX| 1O |XX| | | |___________ __| |XX| OO |XX|__ _________________| | | |##| |XX| |XX|##| | | | | |##| |XX| |XX|##| | | | | |##| |XX| |XX|##| | |XX|XX|XX| | __| | |##| |XX| |XX|##| | |XX|XX|XX| |__ |##| 4O | | |XX| | | |##| |##| OO | | |XX| | | |##| |##| | | |XX| | | |##| |##|________ __| | |XX|________ | |__ ___________|##| |###########\ /##| | | D$ | | |##\ /#####|--|#####| |############\/###| | | $$ | | |###\/######|--|#####| |#################| | | | | |###########|--|#####| |#################|__| | _____ | |__|###########|--|#####| | |###########| | | | | |###########| | |________|###########| |__| |__| |###########|___________| |##|--|##|###########| |##| |##| |###########|#####|--|##| |##|--|##|###########| |##| |##| |###########|#####|--|##| |##|--|##| |XX|~~|XX|* |##| |##| 3O 2O|#####|--|##| |##|--|##| |XX|~~|XX| |##| |##| OO OO|#####|--|##| | | | | | | | | | | | | |_________________ __| |__ ____________________| | | | | | | | | | | | | |__ __| |__ __| | | | | |__| |__| >>>Legend <<< $ = Chest (A to D) O = Log (1 to 4) D = Djinni X = Block # = Wall ~ = Puddle * = Special square, see below >>>Walkthrough <<< -Move log 1 (and the chest on top of it) three spaces up. -Move log 3 two squares to the left, and log 2 one square. -Climb the ladder next to log 2 and 3, and hop over the logs. -Get an Elixir from chest B. Continue to the top ledge. -Approach the Djinni on the left, and it runs away. Continue south along the west wall. -Push log 4 to the right, and then down to the slide. Push it down the slide, and slide down after it. -From the log, jump left to the ledge and go down the ladder. -Use Frost on the puddle and climb the same ladder again. Now jump onto the ice beam and continue north, to chest C. -Get 666 Coins from the chest, and continue north. The Djinni will run from you again. Push log 5 off the ledge, to the right. -Climb down the ladder south of where log 5 was, and move log to the right. -Now climb up again and hop over log 5 to chest A, you should be able to reach it if you’ve pushed log 1 up. Get the Demon Axe. -Now it’s time to get the Djinni. Retrace your steps back to the entrance, and in the end he’ll keep running from you around those three blocks on the ledge above log 2 and 3. -Here, use Halt to stop it. Now you can get the Djinni Bane. -Go back all the way to log 4, it’s still west of the ice block. Move and push it until it’s east of the ice (marked with an *). Be careful: You need to stand to the north of the * and pull the log towards you, so you’ll be on the north side of the log when it blocks your path. -Now go north, up the ladder on the left, and south past chest C. Hop onto the ice, and onto log 4, and get to chest D. -Get the Water of Life. Get to the exit via the slide next to the ice. +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ + Level 7 – Carry On + +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ >>>Guardians <<< -Earth Lizard (x2) >>>Items <<< -Lucky Medal -Psy Crystal -Wicked Mace -777 Coins >>>Map <<< ______________ |##############| PART 1 __|##############| |##|##############| _______________________ ______________|##|##############| |#######################| |#################| | __|#######################|__|#################| _____ | |##| |#####|A$|##|##############| | | | | |##|______________|#####|$$|##|##############| | | | | |##|##|--|##|--|##| * |##|##| |#####| | | | | |##|##|--|##|--|##|_____|##|##|_____|#####|________| | | | |##|##|--|##|--|###########|##|--|##| |##|--|##| | | | |##|##|--|##|--|###########|##|--|##|__ |##|--|##| | | |________ | |##|--|##| |##|--|#####| |##|--|##| | | C$|########| | |##|--|##|__ __|##|--|#####| |##|--|##| | | $$|########| | | |##| |##| | | | | |########| | |__ |##| |##| | | _____| |_____|########| | | * | | 1O | | | |##############| | | |________| OO | |_____| _____|##############| | | |########| | |####################| |__ | |########| |___________|####################| |##| | | | |###########| | | > |##| | | | ________ |###########| _____| | > | | | | | | | | | |________ | | | |________ ________| |__ | | | | | B$ | | |________ |__|__|_____| $$ ________| | |########| |########| | |########|_______________________|########| __| |#######################| | | | |#######################| | |__ | | | | | |VV| _______________________ |#######################| PART 2 |#######################|________ |##| |#####| |##| | |^^| |##|_____|#####|_____|##| | |__| |##|--|##| |##|--|##| 2O | |##|--|##|_____|##|--|##| OO | |##|--|###########|--|##| | |##|--|###########|--|##| | | | |* | | | |__ _____| | | | | | | |___________| >>>Legend <<< $ = Chest (A to C) O = Box * = Special places (explained in walkthrough) # = Wall >= To entrance V = To part 2 ^ = To part 1 >>>Walkthrough <<< -Push box 1 two squares to your left, and Carry it onto the platform to the left. Use the ladders to get on this platform. -Push the box on up, it will now be under the square marked with an *. -Carry it onto the square with an *. Use the box to hop to chest A and get a Psy Crystal. -Exit the room and reenter. Again push box 1 two to the left and lift it onto the platform. -Get on the platform, and push/Move the box to the left, until it falls off. -Now move the box onto the square marked with an *. -Hop over the box and get to chest B, with a Wicked Mace. -Move the box back to the starting position, or exit and enter again. -Now move it two to the right and one up. Then carry it ‘up’. -Climb the ladder nearby, and hop over the gap you just placed the box in. -Get to chest C and collect the Lucky Medal. Now head to part 2 of the map. -Move box 2 to the position marked with an *, and carry it up. -Climb the ladder, hop over the gap and go down the other ladder. -Just before the exit, jump over a gap to the right and get 777 Coins from the chest here. +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ + Level 8 – Dragon Cave + +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ >>>Guardians <<< -Poison Toad -Thunder Lizard (x2) >>>Items <<< -Smoke Bomb -888 Coins -Potion -Cleric’s Ring >>>Map <<< _________ | \ ____________ |_____ \ | \ /|##|--| | |______ \____ /#|##|--| | |##|--|\ \ /##|##|--| \ |##|--|#\ \________/|##|##|--| \ /|##|--|##| |#/ | | _______/ |##|--|##| |/ | | / D$ | \#| | | | / $$ | \| | | | \ | | |XX|A$|XX| | | \ \ | | |XX|$$|XX| | | \ | /|XX|~~|XX|\ |XX|C$|XX| | | DDDDDDD | |______/#|XX|~~|XX|#\____ |XX|$$|XX| | | DDDDDDD | |\ /#|##| |##\ /\ |XX| |XX| /|XX|~~|XX|\ |XX| |#\/##|##| |##|\/|#\|XX|__|XX|/#|XX|~~|XX|#\______|XX|______ |#####|#/ \#|##|##|##|--|##|##| |##|\ /####| B$ \ |#####|/ \|##|##|##|--|##|##| |##|#\/#####| $$ \ | \#|##|--|##|#/ \#|########| / | \|##|--|##|/ \|########| / \ 1\\\\\\\\\\\\ |LL| |\ | \____________ \\\\\\\\\\\\\ |LL| |#\___| | |XX| 2///////////|XX| |##|##| | |XX| ////////////|XX| _______ |##|##| | |XX| OO |XX| / \ \#|##| | |XX| OO |XX| / \ \|##| | |XX|XX|XX|XX| | \ / | _____|XX|XX|XX|XX| | \_____/ | | | | | | | | >>>Legend <<< $ = Chest (A to D) O = Rock \ = Log (1) / = Log (2) L = Lift (with puddle under it) ~ = Puddle D = Dragon X = Block >>>Walkthrough <<< -Hop over the puddle ahead of you, and Freeze it while standing on the north side of it. -Climb the ladder, go past the dragon, and hop over the ice you just made to the left. Get 888 Coins from chest A. -Go down the ladder and push the rock all the way to the right. -Climb the ladder, hop back over the ice to the dragon. Slide down. -Push log 2 down. Now freeze the puddle under the lift. The dragon will melt away the other ice block here. -Climb up the ladder, go past the dragon. Jump onto the lift, and then to chest B. Get a Smoke Bomb. -Now freeze the puddle the dragon melted again (stand on the north side of it) and continue to log 1. -Push log 1 down and climb the ladder. Get the Cleric’s Ring from chest C. -Now stand on the north side of the left puddle, and freeze it. Climb the ladder to the north, and jump over the ice. -Get the Potion from chest D, slide down, and exit the room. +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ + Level 9 – Get Wet + +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ >>>Guardians <<< -Cerubus (x2) >>>Items <<< -Sleep Bomb -999 Coins -Water of Life -Muramasa >>>Map <<< ________ Part 1 |########| |########| |########| |########| | A$ | __| $$ |_____________________________ |##| |#############################| |##|________|#############################| |##|~~~~~~~~|#############################| |##|~~~~~~~~|#############################| |6//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~5\\| | |///~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\\\| | |///~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\\\| | ________|///~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\\\| | |########|///~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\\\| | |########|///~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\\\| | |########|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~| | |########|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~| | | |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~4//~~~~~~| | _____| |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~///~~~~~~| | |#####| |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~///~~~~~~| | |#####| |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~///~~~~~~| | |#####| |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~///~~~~~~| | |#####| _____|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~///~~~~~~| | C$ |~~~~~~~~~~~~~~| B$ |~~~~~~~~~~~~~~~~~~~~| | $$ |~~~~~~~~~~~~~~| $$ |~~~~~~~~~~~~~~~~~~~~| | < |~~~~~~~~~~~~~~| |~~~~~~~~~~~~~~~~~~~~| | < |~~~~~~~~~~~~~~| |~~~~~~~~~~~~~~~~~~~~| | |~~~~~~~~~~~~~~| |~~~~~~~~~~~~~~~~~3\\| | _________|~~~~~~~~~~~~~~|________|~~~~~~~~~~~~~~~~~\\\| | |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\\\| | |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\\\| | |~~~~~~~~~~~~~~~~~~~~2////////~~~~~~\\\| | |~~~~~~~~~~~~~~~~~~~~/////////~~~~~~\\\| | |1\\\\\\\\~~~~~~~~~~~~~~| | ______________|\\\\\\\\\~~~~~~~~~~~~~~| ______________| |##############| |~~~~~~~~~~~~~~| | |##############| |~~~~~~~~~~~~~~| | |##############| |~~~~~~~~~~~| | |##############| |~~~~~~~~~~~| | | _______________________| | | | __________________| ________ Part 2 |########| |########| |########| |########| | D$ | | $$ | | | |__ __| | | ____________________| |_____ |####################| |#####| |####################| |#####| |####################| |#####| |####################|__|#####| | |~~~~~~~~~~~~~~| | | ________|~~~~~~~~~~~~~~| | | |~~~~~~~~~~~~~~~~~~~~7\\| | | |~~~~~~~~~~~~~~~~~~~~\\\| | | |~~~~~~~~~~~~~~~~~~~~\\\| | | |~~~~~~~~~~~~~~~~~~~~\\\| | | |~~~~~~~~~~~~~~~~~~~~\\\| | ________| |~~~~~~~~~~~~~~~~~~~~\\\| |_____ |########| |~~~~~~~~~~~~~~~~~~~~8//| |#####| |########| |~~~~~~~~~~~~~~~~~~~~///| |#####| |########| |~~~~~~~~~~~~~~~~~~~~///| |#####| |########| |~~~~~~~~~~~~~~~~~~~~///| |#####| | |~~~~~~~~~~~~~~~~~~~~///| | ________|~~~~~~~~~~~~~~~~~~~~///| | |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~9\\| > | |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\\\| > | |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\\\| | |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\\\| ______ | |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\\\| | | |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\\\| | | |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~| | | |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~| | | |12//////~11\\\\\\~10//////~~~~~~| | | |////////~\\\\\\\\~////////~~~~~~| | | | |__________________________ | | | | | >>>Legend <<< $ = Chest (A to D) / = Log (even) \ = Log (odd) ~ = Water # = Wall < = To part 2 >= To part 1 >>>Walkthrough <<< -First, head over to log 5 and move it left. Jump of to the north and get the Sleep Bomb from chest A. Take log 5 back to the right. -Now roll log 1 all the way up, to log 6, and take log 6 to the right. -Make your way to log 2, and roll it up. Jump to the right, onto log 6, and from there via log 5 to the ledge. -Go to log 3, and take it left to the island. Get 999 Coins from chest B, and take log 3 back to the ledge. -Return to log 6, and roll it left so it’s against log 2. -Now, from log 6, jump south to log 4, and roll this one left to reach the other side. Get a Water of Life from chest C and move on to part 2. -First, roll up log 10, 11 and 12. -Move log 9 to the left, and roll log 11 back down. -Move log 8 to the left, and roll log 10 back down. -Now roll log 7 to the left, and jump to the north. -Check chest D for the Muramasa, and exit this room. +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ + The Ghost Ship + +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ >>>Items <<< -Demon Mail >>>Walkthrough <<< -The chest is a Mimic, fight it if you want. -Read the boss strategy section for informaion on how to beat him =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= X. Bosses {~BO} =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= This section is dedicated to all the bosses that you will face in the game. It will +=-=-=-=-=-=-=-=+ =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-|10.1 List {~BL}| +=-=-=-=-=-=-=-=+ +=-=-=-=-=-=-=-=-=-=-=+ =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-|10.2 Weaknesses {~BW}| +=-=-=-=-=-=-=-=-=-=-=+ +=-=-=-=-=-=-=-=-=-=-=-+ =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=|10.3 Strategies {~BST}| +=-=-=-=-=-=-=-=-=-=-=-+ =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= XI. Monsters/Enemies {~M/E} =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= There are several monsters/enemeies you will face in Golden Sun this section gives you information about all of them. +=-=-=-=-=-=-=-=+ =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-|11.1 List {~ML}| +=-=-=-=-=-=-=-=+ +=-=-=-=-=-=-=-=-=-=-=+ =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-|11.2 Weaknesses {~MW}| +=-=-=-=-=-=-=-=-=-=-=+ +=-=-=-=-=-=-=-=-=-=-=+ =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-|11.3 Strategies {~MS}| +=-=-=-=-=-=-=-=-=-=-=+ =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= XII. Frequently Asked Questions (FAQs) {~FAQs} =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Q: Is it possible to go back to Vale, Vault and the other towns later in the game? A: Yes, it is possible. The walkthrough will guide you back through the towns that you need to go back to in order to get everything in the game. Q: Where are all the Djinn? A: See the Djinn section of this FAQ. There is a section in the Djinn section that tells you all the location of all the Djinn. Q: I have heard of this character named Robin who is he/she? A: It is the defult name for Isaac in the Japanese game. Q: When I buy weapons, armors, and items from stores I get Game Tickets, what do they do? A: Game Tickets are used for a game in Tolbi, which is a town that you will eventually get to in the game. You use those Game Tickets to gamble for money. Q: I noticed that there is something in one of the trees, what it is and how do I get it? A: Those are nuts in the tree. You use Catch Psynergy to grab them out of the tree. Q: How do I get out of Lalivero once I've beaten the the final boss? A: Ummm... you can't you have beaten the game! Q: Why won't mind read work, whenever I go up to someone I talk to them instead of the menu coming up? A: Either press select to get the menu to come up or set Mind Read as a hotkey. Q: How do I get Growth Psynergy? A: Give one Fire Djinni to Isaac or one Earth Djinni to Garet to get the Psynergy. Q: I don't have force what do I do? A: If you don't have it don't worry the story will change slightly, but you should go back and get. Just wait until you are to Kalay and then make your way back through the game to get it. Q: Should I keep the Mystery Blade for Golden Sun 2: The Lost Age? A: There is no point in doing that, just sell it for money in this game. Q: Can I get more than one Cleric's Ring? A: No and yes. No that you can't in the normal game. Yes if you use a cheating device to give you them. Q: Help the Item I equipped just cursed me what do I do? A: You can't un-curse an item, but you can remove it by equipping the Cleric's Ring that's found on Crossbone Island (Once you remove the Clearic's Ring you will be cursed again). You can also have it removedby going to a Sanctum, but the Item will be un-equiped from you, and if your equip it again then you will yet again be cursed. Q: Can I get that Teleporting Psynergy that Alex has? A: No, you are not able to get that. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= XIII. Send Option **SPOLIER WARNING** {~SO} =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= **SPOLIER WARNING** ***THIS SECTION CONTAINS SPOILERS** ****SPOLIERS LAST WARNING**** When you beat the game you will be left with two groups of people off on quests. There will be Isaac's group and Felix's group. You are probably thinking how do I get my stats that I worked so hard in getting to Golden Sun 2: The Lost Age. Well, that is simply done by using the hidden send feature that is built into Golden Sun. The send feature allows you to send your Djinn, items you collected, coins, and stats from Golden Sun to Golden Sun 2: The Lost Age. To be able to transfer data you must first have beaten the game and have a (Clear Data) saved in one of your three slots. You have two choices on how you can transfer the data. You can do it by password or by cable (more on both later). +=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-+ =-=-=Do I have to send the data Golden Sun 2: The Lost Age?=-=-= +=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-+ Now, you don't have to transfer the data over to Golden Sun 2: The Lost Age, but that would be very stupid if you didn't. Isaac and company come with very bad stats, which you don't want. In Golden Sun 2: The Lost Age you are able to do many extra events in the game if you have all the Djinn. That is only possible if you do transfer your Djinn over. As you can see it is really worth it to transfer your stats over to Golden Sun 2: The Lost Age. Wait... there are also more advantages for sending your data over to Golden Sun 2: The Lost Age. To be able to complete some events you will need to have the Force Orb, which can only be obtained from Golden Sun. Also, if you did some of the side quests in Golden Sun you will have the chance to get Golden Items!!! OOOO!! AHHHH!! If you win the Colosso in Golden Sun the people you beat will come back and fight you again in Golden Sun 2: The Lost Age, and if you win you will get a Golden Item! If you saved Hsu in Golden Sun you will get another Golden Item! If you returned to Vault and talked to the Mayor to find out that the theives who had stolen Master Hammet's rod escaped then they will fight you in Golden Sun 2: The Lost Age. If you win you will get another Golden Item! +=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=+ =-=-=OK you conviced Me... How do I send the Data?=-=-= +=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=+ Well... GREAT QUESTION!!! I have finally convinced you into sending your data over to Golden Sun 2: The Lost Age. I hope that I did. So, now the information on how to do it! To be able to send the information over to Golden Sun 2: The Lost Age in Golden Sun you must have beaten the game and have a (Clear Data) saved in one of your save slots. If you don't then the below will not work. There are two ways to get the send menu up. Send menu way #1: 1. Put Golden Sun into your Gameboy Advance or whatever. 2. Turn on your Gameboy Advance or whatever. 3. The game will go to the title screen that shows Golden Sun, press Start 4. Now you are on the screen that shows New, Continue, Erase, Battle 5. Hold Left on the D-Pad and the R button 6. Press the B button once while holding Left and R 7. KEEP HOLDING Left and R An icon with a picture of an envelope should appear to the right of the menu bar. Well that is it seven very simple steps to send your data. Send menu way #2: 1. Put Golden Sun into your Gameboy Advance or whatever. 2. Turn on your Gameboy Advance or whatever. 3. The game will go to the title screen that shows Golden Sun 4. Hold Left on the D-pad and the R button while pressing start An icon with a picture of an envelope should appear to the right of the menu bar. Well that is it four very simple steps to send your data. +=-=-=-=-=-=-=-=-=-=-=-=-=-+ =-=-=The two sending options...=-=-= +=-=-=-=-=-=-=-=-=-=-=-=-=-+ Now, once you get the send data feature, select it. You now have to ways to send your data over to Golden Sun 2: The Lost Age. Send way #1 The Link Cable: To do this you must have two Gameboy Advances (I don't know if it works with Gameboy SP) with Golden Sun in one of them and Golden Sun 2: The Lost Age in the other one. All of your data from Golden Sun will be sent to Golden Sun 2: The Lost Age. That means the Levels of your characters, Djinn, Items, and Gold. This is best and fastest way to transfer your data to Golden Sun 2: The Lost Age. Send way #2 Password (You may think you went to hell and back after this): This is a pain to do. When you choose password as the way to send your data from Golden Sun to Golden Sun 2: The Lost Age you will have three password levels to choose from bronze, silver or gold. Bronze: This is the shorest password of them all and it is only about 16 characters long. However, this will only send the levels of your characters and the Djinn that you collect. However, it is the short and simple to send. Silver: This is the one that I use when I send my data. It is only about 61 characters long. However, this will send the levels of your characters, the Djinn, and character stats. Gold: This is a very long password. It is some 260 characters long. However, this sends the levels of your characters, the Djinn you collected, character stats, items, and coins. You will be able to send these into Golden Sun 2: The Lost Age when you first start the game it will ask you if you want to send your data over from Golden Sun. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Golden Sun Walkthrough/FAQ Copyrighted to BF_Gamer and all sections by other people are also Copyrighted (listed in the Credits section of this FAQ). =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=