GUILTY GEAR X ADVANCE EDITION FAQ By: Code Breakers E-Mail: the tepolka@aol.com v1.5 - March 15, 2002 Faq Was Created February 14, 2002 And Was Last Updated March 15, 2002 Contents: 1.Game Story 2.Controls 3.Modes 4.Character Moves List 5.Secrets/Codes 6.Coming Soon GAME STORY In the year 2180, Justice-the most powerful and diabolical Gear ever to have been encountered by humans-was defeated in the international fighting tournament. The remaining Gears, now leaderless, were hunted down and eliminated. Humankind was finally free from the catastrophic menace brought on by the Gears. However... less than a year after the incident, information about the discovery of a particular Gear rose to the public's attention. The report stated,"This Gear is functioning properly, even though its activities should be inhibited by its lack of leadership. There are no signs of abnormalities or physical damage. It is also noted that no civilians have been harmed, either intentionally or accidentally. We have made several attempts to eliminate the Gear, but due to its tremendous combat capabilities, we have been unsuccessful. The number of casualties has yet to be confirmed. We are currently keeping the Gear under surveillance." Gears are biological weapons that are programmed to blindly obey the orders given to them by their commander. In the absence of orders, they become passive and behave peacefully. However, all existing Gears have had their memories erased by Justice, and without orders, they are incapable of doing anything. Not only do they lack the instinct to protect themselves, they cannot even perform the essential activities they need to keep themselves alive. As long as a Gear is functioning properly, it should be following commands given by Justice. Understandably, the news of this Gear that seemed to have a will of its own stunned everyone. Humans became terrified by the possible emergence of a second self-reliant Gear like Justice. To make matters worse, rumors were flying that each nation was in possession of their own Gears for the purpose of military use, driving anti-Gear sentiment among humans to an all-time high. They would not give up their long-awaited peace so easily, and soon, an announcement was made: ~ Whosoever brings about the demise of this dreadful Gear shall be rewarded with the lofty sum of 500,000 World Dollars! ~ CONTROLS Standard Controls: Forward: Move forward Back: Move back/ Block Down: Crouch Up: Jump Start: Pause Menu Select: No use 4-button Mode: Punch: B Kick: A Slash: L Heavy Slash: R 3-button Mode: Attack: B Slash: R Heavy Slash: A Extra: L MODES Arcade - Tournament Mode VS - Fight With A Friend Using The Link Cable Training - Practice Your Moves And Specials Here Survival - Try To Defeat As Many Opponents As You Can Tag Match - 2 On 2 Tournament Mode 3 On 3 - 3 On 3 Tournament Mode Options - Configure Your Button Settings, Save Settings, Colors, And More CHARACTER MOVES LIST KEYS: F = Forward B = Back D = Down U = Up P = Punch K = Kick L = Slash R = Heavy Slash HCF = Half-circle forward (Back, Back-Down, Down, Forward-Down, Forward) HCB = Half-circle back (Forward, Forward-Down, Down, Back-Down, Back) QCF = Quarter-circle forward (Down, Forward-Down, Forward) QCB = Quarter-circle back (Down, Back-Down, Back) QCD = Quarter-circle down (Back, Back-Down, Down) Note: Your Are Able To Do Overdrive Attacks And Instant Kill Moves Only When Your Tension Meter Is Fully Charged. Basic Moves: Run = F-F Dodge = B-B Double Jump = U-U Air Dash = (In Air) F-F Or B-B Throw = F+R (Near Opponent) Tag = QCF+K+R Characters Move List: Note: Everything Listed Has The Original name Like Unknown1 Is Unknown1, If You Find A Mistake Here Email me At: the tepolka@aol.com SOL BADGUY- Height: 6' Weight: 163 lbs. Blood type: Unknown Eye color: Reddish Brown Birthday: Unknown Birthplace: America Hobbies: Listening to Queen Likes: The Queen album, "Sheer Heart Attack" Dislikes: Great effort, "Doing your best." Personal Info: Sullen and unrefined; only speaks to others when absolutely necessary.This is reflected in everything he does, and his fighting moves, while rough and unpolished, are executed with absolute precision.Not a friendly man, but not an inherently evil one. Story: Once a subject of biological weapon research, Sol has spent the last 150 years living as a bounty hunter in order to conceal his past. His combat skills easily surpass those of his human counterparts, and he is immune to the affects of age. To avert further tragedy, he continues on his quest to find and eliminate all Gears and the scientist who created them. After the death of Justice, all the Gears around the world should have ceased their activities; upon receiving word of a still-functioning Gear, Sol sets out for the Tournament to investigate. Special Moves: Gun Flame: QCF + P Volcanic Viper: F, D, F + L or R Riot Stamp: QCB + K Grand Viper: QCB + L Wild Throw: F, D, F + K (Near Opponent) Bandit Revolver: QCF + Kick Overdrive Attacks: Tyrant Rave: HCB Then F + R Dragon Install: QCB, QCB + L Instant Kill Move: Napalm Death: QCF, QCF + R KY KISKE - Height: 5'10 Weight: 128 lbs. Blood type: AB Eye color: Blue-Green Birthday: November 20 Birthplace: France Hobbies: Collecting teacups Likes: Everyone's smiling faces Dislikes: Sol Personal Info: Deadly serious, honest in work, truthful with others and devout in his morals. A firm believer in justice, eternally trying to help those weaker than himself. At the same time, he possesses a fragile mind that quickly erupts when he encounters anyone who breaks his rules or disrupts his order. In other words, he has a hard time dealing with freedom, a fact he has yet to realize. Story: A charismatic and talented swordsman, Ky was appointed as the leader of the Sacred Order of Holy Knights when he was only 16. Since the Crusades, he has worked in the police force to keep his vigil over mankind. Justice's final words at the Tournament made Ky realize that the "justice" he believed in only served human purposes. Ky, who believed all his life that Gears were inherently evil, could neither agree nor disagree with Justice's message. It was then that he received word of a Gear that had no intention of harming humans. To determine the true meaning of justice, he decided to embark on a new journey. Special Moves: Stun Edge: QCF + L Stun Edge Charge Attack: QCF + R Vapor Thrust: F, D, F + L or R Stun Dipper: QCF + K Crescent Slash: QCB + K Overdrive Attack: Ride the Lightning: HCB Then F + R Instant Kill Move: Rising Force: QCF, QCF + R MAY - Height: 5'2 Weight: 104 lbs. Blood type: B Eye color: Black Birthday: May 5 (the day Johnny found her) Birthplace: Unknown Hobbies: Thinking about Johnny Likes: Johnny Dislikes: Baldness Personal Info: A mischievous and happy-go-lucky young girl. Her values are based completely around her consuming love for Johnny. (If Johnny was on one side of a scale and everyone else in the world were on the other, Johnny would still weigh more in her eyes.) This pure and childlike exterior belies untold strength; she can hoist up a ship's anchor by herself. Simple-minded and selfish, nothing can stop her once she gets an idea into her head. Story: Having lost her parents at a young age, May was picked up by the pirate Johnny and raised as a chivalrous bandit. Though she lived a rough life, over time she came to be charmed by her new guardian's kindness and broadmindedness. Ever since, her life has become completely dedicated to Johnny, and her reunion with him after the last Tournament brought her much happiness. One day, as Johnny's birthday was nearing, the crew decided to give him a present as a sign of their appreciation. Compelled by her growing feelings for him, May decided to give him a gift personally, in addition to the crew's gift. The problem was, she didn't have money… Soon after, she learned of the huge bounty put on the Gear, and decided to head for the new Tournament. Special Moves: Mr. Dolphin! (Horizontal): Hold B, then F + L or R Mr. Dolphin! (Vertical): Hold D, then U + L or R Restive Rolling: F, D, F + L Applause For The Victim: HCF + P or K or L or R Overhead Kiss: HCB + K Overdrive Attacks: Ultimate Whiner: HCB + R Great Yamada Attack: QCF, QCF + L Instant Kill Move: May And The Jolly Crew: HCF, HCF + R MILLIA RAGE - Height: 5'7 Weight: 106 lbs. Blood type: B Eye color: Blue Birthday: Unknown (Millia is an orphan) Birthplace: Village of the assassins (Russia) Hobbies: Playing with cats Likes: Virtue Dislikes: Zato, losing hair Personal Info: A cold, reticent woman, nothing ever appears to interest her. Indifferent towards her feminine side, perhaps because of her assassin upbringing. Sees everything in terms of black or white, and rarely makes a wrong decision. Although her mind is like a machine, there is still a little human left in her, and she is tormented inside by the recluse she has become. Story: Losing both of her parents when she was still a child, Millia was trained by a group of assassins to use her hair as weapon. However, her conscience would not allow her to murder innocent people, and as a result, she left the organization. Being constantly pursued by the assassins, she decided that it was more efficient to put an end to the organization than to run away from it. She entered the tournament to defeat Zato, the assassins' leader. Her plan was technically a success and she did gain her freedom, but her feelings-the guilt of causing her former master to be overtaken by a shadow and the fear of having to confront him again-still troubled her. Finally, out of her agony came a conclusion… "I must finish him off, once and for all." Special Moves: Tandem Top: QCF + L or R Iron Saber: QCB + P Secret Garden: QCB + R Forward Roll: QCB + K Bad Moon: QCF + P (in air) Maximum Velocity Fall: QCF + K (in air) Overdrive Attacks: Winger: QCB, HCF + L Emerald RainL: QCF, QCF + L Instant Kill Move: Iron Maiden: QCF, QCF + R ZATO-One - Height: 5'11 Weight: 150 lbs. Blood type: A Eye color: Originally blue Birthday: January 28 Birthplace: Village of the assassins (Spain) Hobbies: Attempting to understand the language of the flowers Likes: Pride Dislikes: Women Personal Info: A true assassin, cool-headed and brutal. His speech is moderate and prudent, but also scathing enough to show the listener who's boss. This is just an act of self-preservation, however, and deep down he is just another timid (or, to put it another way, vain) young man. There is still some goodwill left lurking within his heart. Story: Zato, the leader of an international organization of assassins, gained the ability to manipulate shadows in exchange for his vision. Originally a lowly assassin, he gained new power through a forbidden ritual, which allowed him to rise to his present position. The repeated battles of the last Tournament took their toll on him, however, and a shadow seized control of his body. The shadow was cognizant that it was created as a weapon and that its intentions of murder and destruction were only programmed instincts. It had developed a will of its own-the ability to break away from its cursed fate. This newborn soul could not understand humans, and was filled with loneliness. While in search for others like it, the shadow came across the rumor of the Gear. Special Moves: Invite Hell: D, D + L or R Summon Eddie: QCF + P or K or L or R - Tiny Attack: P - Moving Attack: K - Anti-Aerial Attack: L - Drill Special: R Drunkard Shade: QCB + L Break The Law: QCB + K (Rapidly) Damned Fang: F, D, F + L (in air) Overdrive Attacks: Amorphous: HCB, F + R Executor: QCF, QCF + L (in air) Megalith Head: During Summon Eddie, HCB, F + L Instant Kill Move: Black In Mind: QF, QF + Hi-Slash POTEMKIN - Height: 8' Weight: 1,446 lbs. Blood type: O Eye color: White Birthday: October 18 Birthplace: The floating continent, Zepp Hobbies: Drawing pictures Likes: Indestructible imperial pencil cases Dislikes: Pencils that can't endure four tons of weight Personal Info: Fiercely proud and pure of heart. His giant, overpowering mass conceals a warm, gentle character, in love with all of nature. Justice is his creed, and he cannot bear to see other people suffer-even if he himself suffers the most. Always faces up to any adversity in his way, but never fights merely for the pleasure of hurting others. Story: Potemkin is a former slave soldier of Zepp, a militaristic nation that maintains a society based on science and technology. Having taken the rest of the slave soldiers hostage, he was sentenced by his superior to enter the Tournament. During the Tournament, he learned that a coup d'etat was in progress. In the end, the coup d'etat succeeded and Zepp was freed from its dictatorship. President Gabriel, Potemkin's former instructor, summoned him for a secret mission; to protect a Gear from the bounty hunters and bring it back safely to Zepp. Though Potemkin is unable to discern the mission's true motive, he decides to trust his former master, and accepts the mission. Special Moves: Mega Fist I: QCF + P Mega Fist II: QCB + P Sliding Head: QCF + L Hammer Fall: Hold B, then F + R Heat Knuckle: F, D, F + R Heat Extend: During Heat Knuckle, use HCB + R Potemkin Buster: HCB, F + P Overdrive Attacks: Giganter: HCB, F + R - Giganter Bullet: HCF, HCF + P Heavenly Potemkin Buster: QCF, QCF + L Instant Kill Move: Magnum Opera: QCF, QCF + R CHIPP ZANUFF - Height: 6' Weight: 148 lbs. Blood type: B Eye color: Red Birthday: February 9 Birthplace: Insists on Japan (actually, it's America) Hobbies: Dreaming Likes: Sleeping pills Dislikes: Nightmares, the Mafia, gangs, the Yakuza Personal Info: Short in patience and long in fighting spirit. Takes a survival-of-the-fittest approach to life, and looks for the easy way out of everything except fighting, where his strategies are always exceptionally well thought out. Often flies into rages over trifling matters, although he's been working hard to hold his temper in check under his former master's admonitions. Wishes he could get himself to help others more often. Has a keen interest in Japanese culture from his former master, and possesses an image of that country that has little to do with reality. Story: In his youth, Chipp was addicted to drugs and worked for the Mafia as a drug trafficker. Eventually, his drug dependency worsened to the point where he could no longer perform his job. No longer needed by the Mafia, Chipp was to be disposed of when a ninja, who later became his teacher, rescued him. Chipp began to open up to the man who saved his life, and became his apprentice. But that peace was short-lived, as eventually, the Mafia killed the ninja. Trembling in anger, Chipp vowed to take revenge on the Mafia. Unable to reach the final rounds in the previous Tournament, he learned that his heart, skills and strength were still lacking, and devoted himself even more to his training. Upon witnessing Justice's death, Chipp realized that deep down, even this monster that massacred countless people was searching for help. This made him think about what a true helping hand was. Now, he is once again ready to do battle for that which might truly save him, and so, he focuses his interest on the story of the Gear. Special Moves: Alpha Blade: QCF + P Beta Blade: F, D, F + L Gamma Blade: HCF + R Ressho: QCF + L - Rokusai: QCF + L - Senshu: QCF + K Genro Zan: HCF + K Tsuyoshi-Shiki Teni: D, D + P or K or L or R Tsuyoshi-Shiki Meisai: QCB + K Overdrive Attacks: Banki Messai: QCF, QCF + K Zansei Roga: HCB, F + R Instant Kill Move: Delta End: QCF, QCF + R FAUST - Height: 9'3 Weight: 121 lbs. Blood type: Unknown Eye color: Fluorescent Birthday: Unknown Birthplace: Unknown Hobbies: Unknown Likes: Unknown Dislikes: Unknown Personal Info: Unknown Story: Faust was once a good man and a great surgeon-one of the best in the world. After committing a simple mistake that cost a young female patient her life, his mind broke and he went on a murderous rampage. He was captured and sent to a dimensional prison after taking the lives of scores of innocent people using the most indescribable of means. The previous Tournament gave him a second lease on life, and now he has returned to his former self. Wishing to punish himself for his past, Faust resolved to take his own life. Not only would this act finally atone for his sins, but he realized it was the only way he would be able to escape the painful feelings that haunted him day and night. But just as he was about to end it all, Faust learned that the young girl's death so long ago was no accident, but rather a cold-blooded murder carried out by a third party. Finally seeing the light, he now sets out on a new journey to discover the truth behind the girl, saving as many lives as he can along the way. Special Moves: Thrust: HCF + K - Pull: hold B - Hello!: QCF + P What’s Next?: QCF + P Souten Enshin Rambu: QCF + L - Going My Way: QCF + R - Forward Move: F, F - Backward Move: B, B - Neck Periscope: P - Growing Flower: K Shower Hack: QCB + R In Your Face !: QCB + P Watch Your Back !: QCB + K From On High !: QCB + L Overdrive Attacks: Super What’s Next?: QCF, QCF + P Gamble Attack: QCF, QCF + L Instant Kill Move: This Week's Climax!: QCF, QCF + R BAIKEN - Height: 5'4 Weight: 99 lbs. Blood type: B Eye color: Peach Birthday: March 5 Birthplace: Pre-destruction Japan Hobbies: Drinking Likes: Tokkuri (Sake bottles) Dislikes: Tanuki statues Personal Info: A spirited woman and a devoted martial artist. Her femininity has been suppressed in the wake of her supreme goal. Gets in fights over tiny matters; shoots first and asks questions later. Holds her beliefs firmly, and will argue with anyone who disagrees with her to the bitter end. At the same time, though, she is capable of changing her mind if she's obviously wrong. Story: When the Japanese institution she lived in was raided, Baiken witnessed the horrible deaths of her parents and friends. This massacre was the work of the Gears, but what had been burned into her memory was the image of a man standing in flames, surrounded by his creations. Standing amidst the Gears, he silently gazed upon young Baiken. She became acutely aware, even in the absence of evidence, that he was an enemy. Her memory of this event has not faded; she can vividly recall the carnage every time she closes her eyes. She continues on her quest to find "The Man," to exact her revenge… her people's revenge on him. Special Moves: Tatami Gaeshi: QCF + K Zakuro: While Guarding, QCD + P Mawarikomi: While Guarding, QCD + K Sakura: While Guarding, QCD + L Suzuran: HCB + K Yozansen: F, D, F + L (In Air) Overdrive Attacks: Sanzu Watashi: QCF, QCF + L Baku KI: B, HCB + P Baku RIN: B, HCB + K Baku RYU: While Guarding, B, HCB + L Baku HOU: While Guarding, B, HCB + R Instant Kill Move: Garyotensei: QCF, QCF + R JAM KURADOBERI - Height: 5'4 Weight: Unknown Blood type: B Eye color: Brown Birthday: February 8 Birthplace: China Hobbies: Cooking, observing, researching Likes: The kitchen, adolescence, well-built guys Dislikes: Indecisive men, ignorant fools Personal Info: Annoying, self-centered, conceited and every bit a sore loser. Treats herself with kid gloves, but rains down hatred upon anyone weaker or more indecisive than her. (Rock stars, though, are excepted from this.) Although she may seem hung up on all the ideals she holds dear, she is actually a stark realist, able to look at things from a more ironic perspective. She uses this to hide her true self from others. Her singular battle style is a result of harsh observation and a strong belief that her way, and only her way, is the best. Story: Huma and Hanagata were both top-ranking restaurants in China, but their approaches were completely different. Huma's pride was in bringing joy to its customers through cooking filled with love, while Hanagata emphasized creating the most exquisite dishes using only the highest-quality ingredients. Even though they opposed each other like oil and water, they were both restaurants of high repute that every cook aspired to work for. Neither of these philosophies made any sense to Jam. She believed that their policies were nothing but hindrances to bringing delicious dishes to everyone. To prove that she was right, she needed to start her own restaurant. To obtain seed money, she seeks out the reward for eliminating the dangerous Gear. Special Moves: Ryujin: QCF + K Gekirin: QCB + K Kenrokaku: F, D, F + K Breath of Asanagi: D, D + K or L or R Hochifu: QCB + L Bakushu: QCF + L - Mawarikomi: P - Ashibarai: K - Hyappo Shinsho: L - Senri Shinsho: R Houeikyaku: In air, D + K Overdrive Attacks: Chokyaku Houosho: HCB, F + L Renhoukyaku: HCB, F + R Instant Kill Move: Gasenkotsu: QCF, QCF + R JOHNNY - Height: 6' Weight: 159 lbs. Blood type: O Eye color: Blue Birthday: October 24 Birthplace: America Hobbies: Chasing beautiful women Likes: His cherished guitar collection Dislikes: Guys who don't "get" jokes Personal Info: Light-hearted in spirit and florid in tongue. Endlessly chasing after women. His apparent aloofness to the world is just a part of his foppish demeanor, and he is far more shrewd than he appears. Both knowledgeable and experienced, he can get past any tight situation without so much as breaking a sweat. Story: When Johnny was thirteen, his father-the only person who cared for him-was killed by a Gear. Johnny's reluctance to open his heart to others became stronger after this incident; his fear of losing love again forced him to withdraw into himself. One day, he discovered that there were many other orphans just like him, and came to realize that they might not be strong enough to continue on living. From then on, Johnny chose to follow his father's path and live as a man of compassion. It doesn't matter to him if they are humans, animals, or even Gears; it is his duty to help those in need. Johnny decides to visit the Gear in person, to see if he can offer support. He hides his intentions from his crew, telling them that he is going after the bounty. Special Moves: Mist Finer: - High: QCF + P - Mid: QCF + K - Low: QCF + L Divine Blade: F, D, F + L Aerial Divine Blade: In air, QCF + L Glistering Gold: QCF + R Bacchus Sigh: QCB + P Overdrive Attacks: Johnny Special: HCB, F + L Instant Kill Move: Joker Trick: QCF, QCF + R AXL LOW - Height: 5'10 Weight: 172 lbs. Blood type: B Eye color: Blue Birthday: December 25 Birthplace: England Hobbies: Billiards Likes: His girlfriend from his own time (Megumi) Dislikes: Preachy types Personal Info: The eternal optimist. Rarely thinks deeply about matters, believing that everything works out eventually. His lust for amour knows no bounds. He does have the ability to calmly examine and solve problems, but that's just not his style. A kind man by nature, he can never find it in his heart to kill anyone-not even the most evil of villains. Story: Axl actually hails from the 20th century. Born in the slums, he placed himself in the middle of gang warfare to bring peace to the area, and with his extraordinary physical prowess he was able to achieve his goal-without any casualties-in six months time. Some time later, due to a cruel twist of fate, he was forced to travel 150 years into the future. Hoping to gain passage back to his own time, he entered the Tournament. Instead, he was sent to another time period for a year's time. During that period, he was bounced around in the time-space continuum for an equivalent of three years. Throughout his journey, he learned that in each time period, there were always rumors of another time traveler like him. Axl believed that by pursuing the traveller known as "The Man," he could come upon a way to go back to his own time once and for all. Sensing the presence of "The Man" behind the incident with the Gear, he decides to check it out for himself. Special Moves: Benten Gari: F, D, F + L or R - Continue to Axl Bomber: QCF + L or R Rensen Geki: Hold B, then F + L - Kyokusa Geki: U - Sensa Geki: D Rasho Sen: Hold , then F + R Raiei Sageki: HCB + L or R Tenhou Seki: QCB + P Overdrive Attacks: Hyakue Renshou: QCF, HCB + L Instant Kill Move: Midare Gami: QCF, QCF + R ANJI MITO - Height: 6' Weight: 150 lbs. Blood type: B Eye color: Black Birthday: January 1 Birthplace: Pre-destruction Japan Hobbies: Vigorous sports, traveling Likes: Faith, freedom Dislikes: Obstinance, deception Personal Info: Just as his fighting style is smooth and dancelike, his actions are dictated more by feeling than by logic. His character is a combination of movement and silence. A straightforward man, he worries little of future consequences before acting-not because of optimism, but simply because he rarely thinks things through enough. Has little sense of justice, but isn't hung up about fighting against what rubs him. Enjoys playfully needling people as a way to seem friendly. Story: Anji is one of the few that have inherited the precious Japanese blood. Because there are only a handful of Japanese in this time period, they are under government protection. Thus, they are viewed as international treasures, and do not receive the same treatment as regular citizens. Within the Japanese community, there are those that accept this treatment, and those that reject it. Anji is part of the latter; rather than being concerned about the preservation of his race, he wants to regain his freedom as a human being. Because of this, he disguises his nationality and travels the world in pursuit of "The Man"-the creator of the Gears and the one responsible for the destruction of the Japanese people. However, he pursues him not out of hatred or revenge... Special Moves: Shitsu: QCF + P Fujin: QCF + L or R - Nagiha: L - Shin Ichishiki: K - Shin Nishiki: P On: F, D, F + R Kai: QCB + P or K Overdrive Attacks: Issei Ogi "Sai": HCB, F + R Instant Kill Move: Zetsu: QCF, QCF + R VENOM - Height: 5'10 Weight: 146 lbs. Blood type: A Eye color: Blue Birthday: Unknown (Venom is an orphan) Birthplace: Village of the assassins (England) Hobbies: Reading, Chess Likes: Zato, sympathy Dislikes: Blood, those who oppose Zato Personal Info: Although he works as an assassin, his mind is pure and he has trouble hiding things from others. His actions are calm and scientific, but his thoughts are more on the romantic side. Raised in a cold environment, he has few desires in life other than to preserve his own while he searches for some meaning to his existence. His hatred of murder comes from the heart, and taking human lives outside of work is tough for him to bear. Story: Orphaned at a young age, Venom was taken under the wing of a group of assassins. However, his sensibilities hindered his growth as an assassin. As time passed, he pondered the meaning of his existence. Before long, the organization saw him as worthless and ordered him to be executed. However, just prior to his execution, Zato, the new leader of the organization, recognized Venom's talent and spared his life. Venom pledged his loyalty to Zato out of deep gratitude for saving his life and giving him his raison d'etre. Zato soon fell out of favor, though, and rumors of his disloyalty abounded. Venom, who had served as Zato's right-hand man for many years, knew that this slander was not true, but the evidence against him was very strong. As doubts continue to rise, Venom receives some information regarding someone thought to be Zato, and departs to investigate. Special Moves: Stinger Aim: Hold B, then F + L or R Carcass Raid: Hold D, then U + L or R Double Head Morbid: D, F, F + L or R Ball Formation: HCB, F + P or K or L or R Warp: F, D, F + K Mad Struggle: In Air, QCF + L or R Overdrive Attacks: Dark Angel: QCB, HCF + L or R Red Hail: In Air, QCF, QCF + R Instant Kill Move: Dim Bomber: QCF, QCF + R TESTAMENT - Height: 6'1 Weight: 161 lbs. Blood type: Analysis Failed Eye color: Red Birthday: May 9 Birthplace: Switzerland Hobbies: Thinking Likes: Kliff Undersn, potatoes Dislikes: Sol, Saitou-style martial arts Personal Info: A gentle-hearted and charitable man, willing to sacrifice everything to help others. He especially likes children, and has taken in several orphans in the past. To him, a criminal should not be punished for his crime, but forced to reassess his evil ways instead. His curiosity knows no bounds, but his hatred of violence borders on phobia. Story: Testament was involved in a conspiracy and converted to a Gear irrespective of his intention. Bearing strong willpower, he managed to maintain his consciousness and memory but was forced to conform with the command of "mankind erasure" which was implanted compulsorily, and as such, he turned his fang to mankind. With the death of Justice in the previous Tournament, Testament recovered his original character but was tortured by the depth of his sins and felt despaired to live on his life as a human being. He wandered around in despair, until one day he got lost in the woods and stumbled upon a place the people called "the devil's living place." It was there that Testament met Dizzy. After hearing the narrative of her life, her existence became his reason to live. The only thing he could do is protect her from enemies. Not for the destruction of his opponents but rather "to protect his precious one," Testament holds his scythe once again... Special Moves: Unknown1: QCF + P or K Unknown2: Automatic Attack Unknown3: QCB + P Unknown4: HCF + L or R Unknown5: QCB + L Overdrive Attack: Unknown6: HCB Then F + R Instant Kill Move: Unknown7: QCF, QCF + R DIZZY - Height: 5'6 Weight: 123 lbs. Blood type: Analysis Failed Eye color: Reddish Brown Birthday: December 25 (unconfirmed) Birthplace: Unknown Hobbies: Grooming her wings Likes: Foster parents, forest animals Dislikes: Poachers Personal Info: Born from a Gear and a human. Her growth has been dramatic, and despite her appearance, she's only just turned three years old. Her thirst for knowledge is ravenous, however, and her mental age is already above 20. Separated from others, her distrust of humans is the only blemish upon her soul. Enjoys interacting with nature and other people, but hates warfare with a passion. Far from a pacifist, though, she sees the existence of humans and their destruction of the environment as just a part of a natural cycle-one that's dealt her a cruel fate to fight against. Story: It is said that when Dizzy was abandoned in the village as an orphan, she was just a human child. An old couple with no one to depend on took care of her. After half a year, the people of the village became scared of her because of the speed at which her body and mind developed. One day, Dizzy found that she had wings and a tail. It was then that the villagers decided to expel her as a Gear. But her foster parents did not agree, so they hid her in the woods, away from the people of the village. She was placed in an area called "the devil's living place," a place that no one dared to approach. Living alone there in a cave, her shelter was eventually discovered by humans and she was put away in confinement. The humans tried to hurt her several times but she always drove them away without seriously wounding anyone. To escape the cruel abuse, Dizzy finally decided to leave her dear old home... Special Moves: Unknown1: QCF + L Unknown2: QCF + R Unknown3: B, D, B + R Unknown4: B, D, B + P or K or L or R Overdrive Attacks: Unknown5: HCB Then F + L Unknown6: D + F, HCF, B, F + P Unknown7: F, B, F, HCF + R SECRETS/CODES Note: The Following Secrets Were Contributed By Members At Game Faqs So I Give Them The Credit Thanks Y'All. 5th Costume Color Press Start when selecting a character to get their 5th costume color. 6th Costume Color Press Select when selecting a character to get their 6th costume color. Alternative Way to Unlock Dizzy Play survival mode until you see the ''Dare Devil'' message, you will then fight a golden Dizzy, beat her, and she will appear in the character select section. Alternative Way to Unlock Testament Play survival mode until you see the ''Dare Devil'' message, you will then fight a golden Testament, beat him, and he will appear in the character select section. Extra Mode To unlock a character's extra mode, you have to beat the golden or ''dare-devil'' version of them in Survival. Once you do that, you can select the extra mode for that character. Unlock Dizzy Get to Stage 10 on Arcade Mode where Dizzy will challenge you. Beat her to be able to select her. Unlock Testament Get to Stage 9 on Arcade Mode where Testament will challenge you. If you beat him along with Dizzy in the next stage, you be able to select him. COMING SOON I Will Be Adding More Stuff Such As Secrets As Soon As I or Somebody Finds Any That Is All Later. Copyright (C) 2002 All Rights Reserved By: Code Breakers