Harvest Moon: Friends of Mineral Town Harvest Goddess Game Guide Copyright 2010 Brian McCloud aka MauveCloud (mauvecloud [at] mauvecloud [dot] net) Version 1.20 Last Update: Monday, July 12, 2010 Purpose: This attempts to explain the "Harvest Goddess Game", and list all possible prizes for a given number of wins. Some other guides available through http://www.gamefaqs.com/ include mention of this mini-game, but those seem incomplete and/or inaccurate compared with my observations. Also, it seemed that nobody else had made a guide exclusively for this mini-game. Sources: Prices for items were found in the guide by Samurai Goroh & thekingofthisgame, which is available at http://db.gamefaqs.com/portable/gbadvance/file/harvest_moon_fomt_d.txt The items available for each number of wins up to 21 have so far been compiled by me, using the actual cartridge on a GameCube Game Boy Player setup. However, I have a few gaps, and I mostly haven't bothered trying for ones above 14, since most of those can't be sold. How to play: The game can be accessed on the left channel of the TV on some days (at least until the 5th of Spring). Sometimes the game show will appear right away, but other times I have to press left a few times (I think as many as 9 sometimes) to get it to appear. For each round, a digit between 0 and 9 will be chosen (randomly, as far as I can tell). That digit will be shown 14 times across and 3 times down (for a total of 42 copies of the digit). You have to predict whether the next digit chosen will be higher or lower. If you get it right, it will count as a win and you can continue playing. If the next digit chosen is the same as the previous digit, it will not be counted as a win, but you can still continue playing. If you predict incorrectly, the game ends, and the number of wins will determine your prize (if any). If the digit is 0-4, the odds are in favor of the next digit being larger. If the digit is 5-9, the odds are in favor of the next digit being smaller. Once you have accumulated enough wins for the item you want, you might want to try to lose, especially if the prizes for more wins can't be sold. Once you have played 5 times in one day, she says "That's it for today. Bye now." when you try to access her game show. However, any time you are not satisfied with the prize you won, you can use the diary's "load" feature to go back to before you won it and try again (provided you remembered to save before playing, and after each time you get a satisfactory prize). Possible Prizes(amount to sell for): Wins Prize 0-1 Nothing! 2 Black Grass (10G), Blue Grass (100G), Green Grass (100G), Indigo Grass (100G), Orange Grass (100G), Purple Grass (120G), Red Grass (110G), White Grass (150G), Yellow Grass (120G) 3-9 Buckwheat Flour (n/a), Rice Cake (n/a) 10-14 Relaxation Tea Leaves (1,000G) 15 Sunblock (n/a) 16 Sunblock (n/a) 17 Sunblock (n/a) 18 Sunblock (n/a) 19 Sunblock (n/a) 20 Skin Lotion (n/a) 21 Skin Lotion (n/a) 22 Skin Lotion (n/a) 23 Skin Lotion (n/a) I have not yet confirmed the prizes below, but the guide by Samurai Goroh & thekingofthisgame lists the items with ranges of wins. 25-29 Facial Pack (n/a) 30-39 Perfume (n/a) 40-49 Dress (n/a) 50-59 Golden Lumber (n/a) 60-69 Fossil of Ancient Fish (5,000G) 70-79 Pirate Treasure (10,000G) 80-89 Recipe for Ketchup (n/a) 90-99 Recipe for French Fries (n/a) 100+ Book (n/a) Note: "n/a" does not mean I don't know the amount it sells for. It means that the item cannot be dropped into the shipping box and sold, so you can't get any money for it! You might be able to use the item in other ways, though. Probabilities for sellable items (if you try to stop after the lowest number of wins to get the item): Colored Grass 47.05% (about a 1 in 2 chance) Relaxation Tea Leaves 8.10% (about a 1 in 12 chance) Fossil of Ancient Fish 2.83e-5% (about a 1 in 3.5 million chance) Pirate Treasure 2.29e-6% (about a 1 in 43.7 million chance) The formula I used to determine the above probabilities was: P[W] = (7/9)^W when W < T P[W] = (7/9)^T * (2/9)^(W-T) * (7/9) when W >= T Where P[W] is the probability for a given number of wins, W is the number of Wins achieved, and T is the target number of wins. However, the formula above is assuming a good pseudo-random number generator with equal probability of each digit. If someone wants to prove that assumption wrong and show that knowing enough digits will reveal the rest of the sequence, my email is near the top of this guide.