Mahou Sensei Negima! November 01, 2005, ver 1.0 Gameboy Advance, Japanese version Copyright 2005 Cogito (GameFAQ user name) Table of Contents ______________ 01. Version Information 02. General Info 03. Copyright Info 04. Basic controls 05. Basic Gameplay 06. Menu translation 07. Star Card List / Ranking list 08. Card Info List 08.1 Normal sword card 08.2 Shield card 08.3 Link / Combo sword cards 08.4 Long range cards 08.5 Character-specified cards 08.6 Effect card 09. Character evaluation 10. Tips 11. Credits ________ 01. Version Information Ver 1.0 Added cards with translation Added character information Added character evaluation ___________ 02. General Info Cards are being collected and tested on its use. Translations of card effect are being made accordingly. Some characters grow faster than others, rendering them more desirable in your party. ____________ 03. Copyright Info This guide may only be copied for personal, private use. Unauthorised use of this guide is strictly prohibited and considerd a violation of copyright. Only may GameFAQs.com and Ken Akamatsu, the author of this series may host this guide. _____________ 04. Basic controls A = Accept B = Decline L = Map activation (Providing you have the map of the floor) R = Instant Text (Hold 'R' to skip conversation really fast) Start = Access the Menu (Not available in some areas) ______________ 05. Basic Gameplay \\\\\\\\\\\\\\////////////// \\\\\\\\\\\ +0 /////////// <--- GP (gauge point) \\\\\\\\\\\\\\////////////// \\ // \\ // <--- Determines the type of card it is. \\ // \\ // \\ // \\ // \\ // \\\\\\\\\\\\\\////////////// \\ AP xxxx // <--- Used when it is your turn to attack \\\\\\\\\\\\\\////////////// \\ DP yyyy // <--- Used when defending \\\\\\\\\\\\\\////////////// In this game, the combat sequence is pretty simple. When it is your turn, Phase 0) The number of cards you have is increased until 7. Phase 1) If you have any Effect cards (No. 105-150), you can activate one per turn. Or you can reject the use with 'B' button to save them. Phase 2) Negi Springfield always starts. You have three choices for him. a) Menu b)Next (Do Nothing) c) Choose a card Phase 2a) If "Menu" is selected, you can choose the following Note: Items are scrolled using the "right" button d) Mahou (Magic) - This card is a pink card - The first magic card is flans exarmatio which basically makes the selected enemy weaker - The second magic card is heal which heals a selected party member slightly e) Curative item - The card has an orb on a blue background - The selected item heals for HP xxx to how many (1 person or all) f) Buff effect - The card has a humanoid figure with an up arrow on a blue background - Escape. Card looks like a figure running towards the left - Magic release. Card looks like a six-sided pentagram Forces an instant victory. - Strength Seal. Looks like the buff effect. Increases the AP of 1 person (Not the card) for one turn. For example, Asuna could inflict extra 100 points of damage with 500AP card with this card in effect. - Defense seal. Looks like the buff effect. Increases the DP of 1 person (Not the card) for one turn. - Life breath. Looks like a cross with a halo above. Revives one at 50% - Life Miracle. Looks like a cross with a halo above. Revives one at 100% g) Escape - The party attempts to escape. Phase 3) The other party members choose the following the actions a)Next (Do Nothing) b) Choose a card For phase 2 and 3, take note that if you don't have enough GP for a card, using an effect card or character specified card which is not the character (EG. Negi-kun using Asuna-only card), it becomes a 300AP/200DP reverse-side card. This is applies to normal cases. Phase 4) Combat takes place. - Your card's AP is pitted against opponent card's DP. AP must be more than DP to win. - Any special effect such as GP or AP increment takes place. - Damage is calculated and deducted appropriately. - Other special effects takes place, like counterattack, etc If any opponent remains alive, it becomes its turn. _____________ 06. Menu translation Press start to access the Menu and Kamo-kun will appear with 4 options 1)Battle Cards (Access decks and cards) 2)Item Cards (Check and use Items) 3)Status (Check the status of your characters) 4)Save (Records your game) Press A on Battle Cards will bring you to a menu with 5 options....From top 1)View Cards (View current deck cards here) 2)Deck Construction (Create/modify deck here) 3)Set Deck (select deck to use if you have more then 1 preset deck) 4)Card fusion (Fuse Cards here to create new ones) *Requires completion of 10th level 5)Card List (List of all cards obtained) Press A on View cards will give you 2 options 1a)View your deck 1b)View others Press A on Deck Construction will bring you to a screen with 3 options. These are Decks 1-3. Choosing one wil give you 3 more options 2a)Modify current deck (lets you customise current deck) 2b)Auto construction (Auto makes premade decks) 2c)Deck reset (Clears current deck) Choosing Auto Construction lets you choose from 4 types of decks. 2bi) Balanced Deck - This deck is a balance of offensive and defensive cards from the cards you currently have 2bii) Offensive Deck - This deck is mainly attack cards and have few defense and effect cards 2biii) Defensive Deck - This deck creates a defensive stance. 2biv) Card effect Deck - This decks focuses on the special effect of cards. Note: Auto construction are usually pretty weak because it mainly ignores character-specified cards and linked cards. Self-customisation is still the best, in my opinion. ____________ 07. Star Card List / Ranking list 1 Star Cards #001, #002, #003, #004, #007, #008, #009, #012, #017, #018, #023, #026, #027, #029, #033, #034, #035, #042, #049, #050, #051, #052, #057, #059, #060, #061, #066, #070, #071, #074, #076, #084, #089, #097, #098, #105, #106, #107, #108, #109, #121, #123, #128, #129, #136, #146, #147 2 Star Cards #005, #006, #010, #013, #014, #019, #025, #030, #031, #036, #038, #039, #041, #047, #053, #054, #055, #058, #062, #067, #078, #081, #082, #083, #086, #091, #093, #099, #100, #101, #110, #111, #112, #113, #117, #119, #120, #125, #130, #138, #141 3 Star Cards: #011, #016, #020, #021, #022, #024, #032, #037, #040, #043, #044, #045, #046, #056, #063, #069, #072, #073, #075, #087, #088, #092, #096, #103, #118, #124, #131, #132, #137, #139, #143, #148, #149 4 Star Cards: #015, #028, #048, #065, #068, #077, #080, #085, #090, #094, #095, #102, #114, #115, #116, #122, #126, #127, #133, #134, #135, #140, #142, #144, #145, #150 5 Star Cards: #064, #104* When you do card fusion, the resultant card should follow the highest star rating. _________ 08. Card Info List GP -- Gauge Point AP -- Attack Point DP -- Defense Point Colour explanation: Red background are normal cards Blue back ground are link cards Green back ground are long range cards Yellow effects around the shield allows the defense against all enemies targeting the character Three sparkling orbs around the sword means special effects Swords with +1 -> 0 GP, -1 -> -2 GP and -3 -> -5 GP are characterized under the same category 08.1 Normal sword card (#001 - #032) #001 -- 1 Star GP +1 AP 300 DP 300 Can put any number in the deck with this card #002 -- 1 Star GP +1 AP 400 DP 200 Can put any number in the deck with this card #003 -- 1 Star GP +1 AP 250 DP 200 When own gauge is 0, AP +200 #004 -- 1 Star GP +1 AP 300 DP 200 When enemy's gauge is 2 and above, AP +200, DP +300. #005 -- 2 Stars GP +1 AP 200 DP 300 When own's gauge is 2 and above, AP +300. #006 -- 2 Stars GP +1 AP 300 DP 0 When attack succeeds, GP becomes +2 #007 -- 1 Star GP +0 AP 400 DP 400 No special effect. #008 -- 1 Star GP +0 AP 500 DP 200 No special effect. #009 -- 1 Star GP +0 AP 400 DP 200 When attack succeeds, AP +200. *AP 400 becomes AP 600 if the card wins the combat phase. #010 -- 2 Stars GP +0 AP 550 DP 0 Attack target is randomly chosen. #011 -- 3 Stars GP +0 AP 300 DP 200 When attack succeeds, all enemies are attacked. * Non-targeted enemies that are attacked in this manner cannot defend themselves with cards #012 -- 1 Star GP +0 AP 450 DP 200 Guard break with AP 200 (if attack is successfully blocked) #013 -- 2 Stars GP +0 AP 400 DP 200 When attack succeeds, the enemy will be paralysed *Enemy loses its attack action next turn, meaning only Effect cards can be used. #014 -- 2 Stars GP +0 GP 300 DP 300 When own's gauge is 2 and above, AP +300. #015 -- 4 Stars GP +0 AP 400 DP 300 When three people uses this card at the same time, AP +400 * Difficult to use since the card limit in a deck is 4. #016 -- 3 Stars GP +0 AP 400 DP 200 When own HP is below 1/10, AP +400 * May be redundant for the player unless used in combo with #117 #017 -- 1 Star GP -1 AP 500 DP 500 No special effect. * Can be used in combo with #116 #018 -- 1 Star GP -1 AP 600 DP 400 No special effect. #019 -- 2 Stars GP -1 AP 500 DP 300 When attack succeeds, AP +200. #020 -- 3 Stars GP -1 AP 650 DP 0 Attack target is randomly chosen. #021 -- 3 Stars GP -1 AP 400 DP 400 When attack succeeds, all enemies are attacked. #022 -- 3 Stars GP -1 AP 300 DP 300 If a Effect card is used (eg. AP+100 to one person), AP +400 DP +400. #023 -- 1 Star GP -1 AP 550 DP 300 Guard break with AP 300 (if attack is successfully blocked) #024 -- 3 Stars GP -1 AP 500 DP 300 When attack succeeds, the enemy will be paralysed #025 -- 2 Stars GP -1 AP 400 DP 200 When own HP is below 1/2, AP +300 #026 -- 1 Star GP -2 AP 600 DP 700 No special effect. #027 -- 1 Star GP -2 AP 750 DP 600 No special effect. #028 -- 4 Stars GP -2 AP 400 DP 400 If a Effect card is used (eg. AP+100 to one person), AP +400 DP +400. #029 -- 1 Star GP -3 AP 800 DP 800 No special effect. #030 -- 2 Stars GP -3 AP 900 DP 700 No special effect. #031 -- 2 Stars GP -5 AP 1500 DP 1000 No special effect. #032 -- 3 Stars GP +1 AP 300 DP 300 During fusion, increases the rank of card. * Some strange observations found, Combining with an odd number card, the resultant card may increase by 1 star Combining with even cards, you usually get a card with same ranking. YOu may get #064, Negi's 5 star card, in some fusion cases like #032 + #032. 08.2 Shield card (#033 - #48) Counter cards will attack back if you succeeded in defending #033 -- 1 Star GP +1 AP 0 DP 400 Defense (single) #034 -- 1 Star GP 0 AP 0 DP 500 Defense (all) #035 -- 1 Star GP 0 AP 0 DP 600 Defense (single) #036 -- 2 Stars GP 0 AP 0 DP 450 Defending against long ranged cards (Bow types), DP +500 #037 -- 3 Stars GP 0 AP 0 DP 400 Defending against special effects cards, DP +350 #038 -- 2 Stars GP +1 AP 0 DP 350 Link. Combo 1 - DP +100, Combo 2 - DP +200 #039 -- 2 Stars GP 0 AP 0 DP 400 Combo 1 - DP +200, Combo 2 - DP +400 #040 -- 3 Stars GP 0 AP 0 DP 450 Defense (all), enemy loses link effect #041 -- 2 Stars GP -1 AP 0 DP 650 Defense (all), guard break effect do not work #042 -- 1 Star GP -1 AP 200 DP 600 Counter, AP 300 #043 -- 3 Stars GP -1 AP 0 DP 600 Defending against character specified card, DP +400 * Umm, pretty useless since only evangeline poses a threat in SP #044 -- 3 Stars GP -1 AP 300 DP 600 Defending against long ranged cards, DP +200. Counter, AP +450 #045 -- 3 Stars GP -1 AP 0 DP 500 Defense (all). When defense succeeds, Gauge +1 *Pretty useful if you can successfully defend against more than one attack. #046 -- 3 Stars GP -2 AP 0 DP 1000 Defense (single) #047 -- 2 Stars GP -2 AP 300 DP 800 Counter, AP +400 #048 -- 4 Stars GP -2 AP 0 DP 200 Defense (all). Enemy's card is reverse-sided. * This makes the opponent's card to become 300AP/200DP, pretty useful if you're in a pinch. 08.3 Link / Combo sword cards (#049 - #56) When character A uses a combo card, the combo taking place is the total number of links other characters played. Combo 2 always override combo 1. Crossed swords are cards with combo effect. Last but not least, there are some character specified cards that are affected by link cards. #049 -- 1 Star GP +1 AP 300 DP 200 Link. Combo 1 - AP +100, Combo 2 - AP +200 #050 -- 1 Star GP +1 AP 300 DP 200 Link. Combo 2 - AP +150, DP +250 * For this card's special effect to take place, all 3 characters must use link cards. #051 -- 1 Star GP 0 AP 400 DP 300 Link. Combo 1 - GP +1 #052 -- 1 Star GP 0 AP 500 DP 200 Link. #053 -- 2 Stars GP 0 AP 250 DP 450 Link. Combo 1 - AP +300 #054 -- 2 Stars GP 0 AP 400 DP 200 Link. Combo 1 - If attack succeeds, attack all enemies #055 -- 2 Stars GP -1 AP 600 DP 300 Link. Combo 1 - AP +100, Combo 2 - AP +200 #056 -- 3 Stars GP -3 AP 900 DP 400 Link. Combo 2 - AP +300 08.4 Long range cards (#057 - #62) Long range cards are generally stronger than the no effect cards at the expense of having 0 DP. In addition, these cards tend to favor Tatsumiya Mana in particular. #057 -- 1 star GP +1 AP 450 DP 0 Long range #058 -- 2 Stars GP 0 AP 400 DP 300 Link. Long range #059 -- 1 Star GP 0 AP 550 DP 0 Long range #060 -- 1 Star GP -1 AP 650 DP 0 Long range #061 -- 1 Star GP -2 AP 800 DP 0 Long range #062 -- 2 Stars GP -3 AP 950 DP 0 Long range 08.5 Character-specified cards (#063 - #104) Cards that can only be used by specified character shown in the picture. If other characters violate such cards, they become reverse-sided (300AP / 200DP). #063 -- 3 Stars GP -3 AP 1100 DP 700 Negi specified #064 -- 5 Stars GP -2 AP 600 DP 300 Negi specified. When attack succeeds, attack all enemies. #065 -- 4 Stars GP -3, NEGI AP 0 DP 0 Negi specified. Number of link cards in deck x 50 = AP / DP * If you have 8 link cards, this card when played is 400AP / 400DP #066 -- 1 Stars GP -2 AP 700 DP 500 Asuna specified. When attack succeeds, AP +300 #067 -- 2 stars GP -3 AP 1200 DP 500 Asuna specified #068 -- 4 Stars GP -1 AP 450 DP 300 Asuna specified. "Artifact". AP added = GP x 100 * So if Asuna-san have 5 GP before using this card, the card becomes 450 + 500 = 950AP #069 -- 3 Stars GP -1 AP 600 DP 300 Asuna specified. Combo 1 - AP +200, Combo 2 - AP +300 * Take note that this card has no link effect. #070 -- 1 Star GP 0 AP 0 DP 650 Konoka specified. Defense (all enemies) #071 -- 1 Star GP 0 AP 0 DP 500 Konoka specified. If defense succeeds, recover 20% HP #072 -- 3 Stars GP 0 AP 0 DP 500 Konoka specified. All party members, DP +100 #073 -- 3 Stars GP 0 AP 0 DP 500 Konoka specified. Combo 1 - All party members, DP +200. Combo 2 - All party members, DP +300. #074 -- 1 Star GP 0 AP 500 DP 300 Setsuna specified. Guard breaks with AP 300 (if attack is successfully blocked) #075 -- 3 Stars GP -1 AP 650 DP 450 Setsuna specified #076 -- 1 Star GP -1 AP 600 DP 400 Setsuna specified. Guard breaks with AP 400 (if attack is successfully blocked) #077 -- 4 Stars GP -1 AP 500 DP 400 Setsuna specified. enemy defense (all) card, DP -200 #078 -- 2 Stars GP -1 AP 600 DP 400 Setsuna specified. Combo 1 - Guard breaks with AP 500 (if attack is successfully blocked) #079 -- 1 Star GP 0 AP 0 DP 800 Nodoka specified. Defense (single) #080 -- 4 Stars GP 0 AP 400 DP 400 Nodoka specified. For this phase, all cards' AP and DP values cannot be changed #081 -- 2 Stars GP 0 AP 0 DP 600 Nodoka specified. Combo 1 - DP +200, Combo 2 - DP +400 #082 -- 2 Stars GP -1 AP 500 DP 400 Kaede specified. If attack succeeds, attack all enemies. #083 -- 2 Stars GP -1 AP 650 DP 450 Kaede specified. Defending against a long range card, DP +500 #084 -- 1 Star GP -2 AP 800 DP 700 Kaede specified #085 -- 4 Stars GP -2 AP 600 DP 600 Kaede specified. Guard breaks AP 400, Counter AP 400 #086 -- 2 Stars GP -3 AP 1000 DP 1000 Kaede specified #087 -- 3 Stars GP -3 AP 650 DP 500 Kaede specified. Attacks twice #088 -- 3 Stars GP -1 AP 600 DP 450 Kaede specified. Combo 2 - attack twice #089 -- 1 Star GP 0 AP 400 DP 300 Tatsumiya specified. When attack succeeds, enemy GP -1 #090 -- 4 Stars GP 0 Tatsumiya specified. For this phase, all enemies' GP will not rise #091 -- 2 Stars GP -1 AP 500 DP 400 Tatsumiya specified. When attack succeeds, enemy GP -1 #092 -- 3 Stars GP -2 AP 600 DP 500 Tatsumiya specified. When attack succeeds, enemy GP -2. #093 -- 2 Stars GP -1 AP 500 DP 400 Tatsumiya specified. Combo 1 - When attack succeeds, target enemy GP -1 Combo 2 - When attack succeeds, target enemy GP -2 #094 -- 4 Stars GP -2 AP 900 DP 0 Tatsumiya specified.. Long range #095 -- 4 Stars GP -3 AP 0 DP 400 Tatsumiya specified. AP of card = Total AP of long range cards of party members. * It is really too bad that this is not a long range card because most of Mana's buffs affect long range cards >_< #096 -- 3 Stars GP 0 AP 600 DP 400 Kuufei specified. #097 -- 1 Star GP 0 AP 200 DP 600 Kuufei specified. Counter AP 400 #098 -- 1 Star GP -1, AP 300 DP 700 Kuufei specified. Counter AP 500 #099 -- 2 Stars GP -2, AP 400 DP 800 Kuufei specified. Counter AP 600 #100 -- 2 Stars GP -2, AP 500 DP 200 Kuufei specified. When own HP is less than 1/2, AP +500 #101 -- 2 Stars GP -3 AP 1000 DP 700 Kuufei specified #102 -- 4 Stars GP -3 AP 400 DP 700 Kuufei specified. Defense (all), Counter AP 500 #103 -- 3 Stars GP 0 AP 0 DP 600 Kuufei specified. Combo 1 - Counter AP 450 Combo 2 - Counter AP 650 #104 -- 5 Stars GP -2 AP 800 DP 400 Evageline specified. When attack is successful, attack all enemies. * Combine 2 #64 (5 star Negi card) to get this. 08.6 Effect card (#105 - #150) These cards are played at phase One, before you choose what cards to attack with. #105 -- 1 Star GP 0 One ally AP +100 #106 -- 1 Star GP 0 All allies AP +50 #107 -- 1 Star GP 0 One ally recovers 20% HP #108 -- 1 Star GP 0 For one turn, all allies DP +100 #109 -- 1 Star GP 0 From enemy's hand, discard one card. #110 -- 2 Stars GP 0 For one ally, when attack succeeds, AP +200. #111 -- 2 Stars GP 0 For all allies, when attack succeeds, AP +100. #112 -- 2 Stars GP 0 For one ally, GP cost is reduced by 1. * Only effective for cards with negative number. #113 -- 2 Stars GP 0 For one turn, all enemies' GP cost increases by 1 * Only effective for cards with negative number. #114 -- 4 Stars GP 0 All enemies GP +1 * Useful if casted on you. #115 -- 4 Stars GP 0 In this phase, all allies using cards with no special effects, AP +150 #116 -- 4 Stars GP 0 For Card #017 (GP -1 AP 500 DP 500), AP +400 #117 -- 2 Stars GP 0 Reduces an ally's HP to 1, AP +300 #118 -- 3 Stars GP -1 All enemies will attack the selected ally. * Useful for defense (all) cards, especially #45 for GP increment #119 -- 2 stars GP 0 For 1 turn, all enemies cannot use long range cards. #120 -- 2 Stars GP 0 Cards used by allies have link effect added #121 -- 1 Star GP 0 1 selected ally using long range card, AP +150 #122 -- 4 Stars GP -1 For long range card, when attack succeeds, enemy GP -1 #123 -- 1 Star GP -1 Negi specified. All allies' AP +100 #124 -- 3 Stars GP -2 Negi specified. 1 selected ally's GP cost is 0. #125 -- 2 Stars GP 0 Asuna specified. Asuna's AP +200 #126 -- 4 Stars GP 0 Asuna specified. All enemies' GP becomes 0. #127 -- 4 Stars GP 0 "Sis mea pars" (pact activate). During one turn, Asuna's attack and defense are increased. #128 -- 1 Star GP 0 Konoka specified. Selected ally recovers 30% HP. #129 -- 1 Star GP -2 Konoka specified. Entire party recovers 40% HP #130 -- 2 Stars GP 0 Konoka specified. Increase a selected ally by GP +1 #131 -- 3 Stars GP -1 Konoka specified. Incrase a selected ally by GP +2 #132 -- 3 Stars GP 0 Konoka specified. Transfer all GP from all members to selected ally. * Any excess GP is wasted #133 -- 4 Stars GP 0 "Sis mea pars". During one turn, Konoka's attack and defense are increased. #134 -- 4 Stars GP 0 Setsuna specified. All ally members get Guardbreak AP +100 #135 -- 4 Stars GP 0 "Sis mea pars". During one turn, Setsuna's attack and defense are increased. #136 -- 1 Star GP 0 Nodoka specified. "Artifact". Reveals enemy's hand. #137 -- 3 Stars GP 0 Nodoka specified. For 1 turn, enemy cannot use effect. #138 -- 2 Stars GP 0 Nodoka specified. Enemy's GP is reduced by 1. #139 -- 3 Stars GP -1 Nodoka specified. All enemies' GP are reduced by 1. #140 -- 4 Stars GP -1 Nodoka specified. All enemies cannot use AP 0 cards. * Possibility to null most shield cards #141 -- 2 Stars GP -1 Nodoka specified. From enemy hand, two random cards are dicarded #142 -- 4 Stars GP 0 "Sis mea pars". During one turn, Nodoka's attack and defense are increased. #143 -- 3 Stars GP 0 Kaede specified. Anyone can use any character-specified card (EG. Negi can use Kaede's specified card) #144 -- 4 Stars GP -2 Kaede specified. When an ally member uses a reverse card, it will have AP 750. * A very useful card since instead of having a AP 300 reverse card, you get a AP 750 card. Available to all allies. #145 -- 4 Stars GP -2 Kaede specified. Kaede attacks twice. * Do not stack Kaede's double attack cards #146 -- 1 Star GP 0 Tatsumiya specified. For long range attack, when attack succeeds, AP +200 #147 -- 2 Stars GP -1 Tatsumiya specified. All ally members' long range cards, AP +150 #148 -- 3 Stars GP -1 Tatsumiya specified. All allies' long range cards, GP cost is reduced by 1. #149 -- 3 Stars GP 0 Kuufei specified. All enemy targets Kuufe. Counters AP +300 #150 -- 4 Stars GP -1 Kuufei specified. AP 0 card becomes AP 750. _________________ 09. Character Evaluation Negi Springfield Your main character, whom you are stuck using as the first character. He is the only character allowed to use the "menu" option. His specials are satisfactory as he has an AP 600 attack-all card. In addition, he has an effect card that renders the GP cost of a card to 0 which is devastating with high GP cost cards. Lastly, if he uses a AP >700 card and his character specific card, Negi unleases a series of sagitta magica. Experience needed to level up to 28: 50170 Exp Status at level 28 458 HP 162 AP 110 DP Kagurazaka Asuna You get her the earliest. She has high AP and HP but slightly weaker in DP. However, her best trait is her Exp growth, which she requires less to level up. Her main weakness is her Artifact card which takes sometime to inflate its potential Asuna has 3 special cutscenes, activated the same way as Negi. The first is the common one where she kicks the enemy in the face The other 2 are activated from the #68 Artifact card. The weaker one is the harisen and the stronger, ensis exorcizans. Experience needed to level up to 28: 34640 Exp Status at level 28 502 HP 184 AP 102 DP Konoe Konoka Basically a support character. Her Effect cards focuses on healing or manipulating the party's GP while her specified cards are pure defense cards. If you're not playing a counterattack style or GP intensive style, you're better off using others. A pity that her potential is sullen in this manner. Her cutscene is activated upon use of an effect cards, appearing as the regins medicans. Experience needed to level up to 28: 41360 Exp Status at level 28 368 HP 139 AP 143 DP Sakurazaki Setsuna A offense-oriented character with the specialty of Guardbreak. Her specified cards are rather cost effective ( 0 or -1) allowing the ease of executing her cutscene. Perhaps her 'minor' drawback is the lack of a high AP card for a kessen ougi cutscene and the amount of experience needed to level up. Her cutscene is "Hyakka Ryouran". Experience needed to level up to 28: 58010 Exp Status at level 28 410 HP 176 AP 110 DP Miyazaki Nodoka Whilst Konoka buffs your party, Nodoka hinders the enemy. Her specified cards are pretty strong in the DP department, with a card that prevents AP and DP values from changing. By hindering, I meant like reducing their GP or card use prevention. If you play against a human, I guess she can be irritating to your opponent. She is the last character whose cutscene is activated by Effect cards, which is the summoning of her artifact. Experience needed to level up to 28: 45380 Exp Status at level 28 347 HP 133 AP 130 DP Nagase Kaede Another balanced character whose AP is slightly weaker than Negi but her experience growth is slightly faster than his later. She has a lot of specified cards at her disposal, including an attack all card and attack twice cards. Her effect cards can be useful in a pinch, such as the card rendering reverse cards to have 750AP. Her cutscene is her in a ninja gear, holding a large shuriken. Experience needed to level up to 28: 52760 Exp Status at level 28 388 HP 157 AP 125 DP Tatsumiya Mana If you dislike the enemy to use powerful GP cards, she is your type. Her specified cards mainly targets the enemy's GP and her strongest cards are powerful. #95 can be a potential killer with over 1600AP. Moreover, her effect cards boost the usability of long range attacks. In addition, she has adequate HP with good AP to make up for her poor DP. Her main drawback is perhaps her Exp growth, like Setsuna. Her cutscene starts with a few shots, ending with her holding two guns. Experience needed to level up to 28: 57770 Exp Status at level 28 448 HP 183 AP 94 DP Kuu Fei Kuufei's playing style is somewhat unique. You can play her as a normal offense-oriented character or a counter-attack playing style. I can say that her #096 AP 600 card is the one of the strongest 0GP card. Her effect cards are somewhat unique, one rendering all to attack her. For her status growth, she is extremely offense oriented with the highest AP and the lowest DP and HP I have seen. However, she makes up with a fast experience growth Experience needed to level up to 28: 39373 Exp Status at level 28 304 HP 197 AP 88 DP _______ 10. Tips a. Talk to people everytime you finish one floor of the dungeon library, some of the girls give you cards, like Evangeline. b. Try to defeat those with lower HP first as it may mean one less attack directed at your party. c. Try to have a balanced deck, meaning to include some shield cards and effect cards. The DP value of the card will not matter for you if they get broken. d. The clones of the girls may have low HP but they can still use character specified cards on you. e. flans exarmatio does something extra to the monster clones of the girls. Go to 'Gallery' under 'options' in the main menu to check your exploit. f. After saving Nodoka, Asuna will ask you a question when you visit her outside the dungeon. If you admit that she's hindering you, she'll leave you and goes to a part of the dungeon. She should be somewhere at level 5. g. When you rescue Yue, there will be a 5 minute timer after the conversation and you will need to run back via normal means. However, there is no monster encounter during this period. Use the "L" button to navigate back with a map, if you have the map of the floor. h. At floor 15, you will face a decision point. You8 will get the 2 choices whether to fight the fake Evangeline. If "yes", you will fight her. She has 888HP and the reward is >3000 Exp and cards If "no", the true form of fake Eva appears and you get a CG. The Slime has 1480HP and the reward is about 2000 Exp and cards. Note: At any point, during the fake Eva fight, Negi uses flans exarmatio, it becomes the slime with the reward of the "no" option. i. Save often. There is no price for saving. j. You meet your first partner, Asuna, after completing floor 2, the library area. Switches are introduced in this area, floor 1 and 2. k. You will recruit Setsuna and Konoka after completing floor 4, the garden area. Teleporters are introduced in this area, floor 3 and 4. l. You have to kill all the plant clones at level 5 and 6 to save Nodoka. The jungle area, floor 5 and 6, introduces double map exploration design. I think two of the Baka rangers, Kuufei and Kaede, join you after this. m. You will save Yue and recruit Mana after completing floor 8, the deeper jungle area. Slides and broken cracks are introduced in this area, floor 7 and 8. n. If you thought part (m) is weird, you start playing tomb raiders for floor 9 and 10. Trap doors and rolling boulders (activated with cracks) are introduced. You will save Ayaka from her demise after completion of level 10. o. At floor 11, you will be introduced to direction platforms, where you will move to wherever the arrow points to. At floor 12, waterfalls are obstacles you need to deactivate. The boss of this area is pretty weak and you will save Baka Pink, Makie at floor 12. p. From level 13-15, the area is rather beautiful, featuring waterfalls, bridge platforms, etc AT floor 13, step onto the top right crack in the center house. From this area onwards, all you have learned will be tested. Chachamaru is absent from the training area until you save her at floor 15. q. From floor 16-19, you will learn the grueling nature of dungeons. Introduction of "right way, wrong way" illusion area and destroying crystals with rolling boulders. The last home teleporter is located at the end of floor 19. r. The last floor is the return of the bosses you met in earlier areas. In addition, you get to fight the legendary dragon and finally, Nagi Springfield. s. There is no New game plus, so save before you fight the dragon. ______ 11. Credits - Ken Akamatsu for creating "Mahou Sensei Negima" - Marvelous Interactive for creating this game :) - GameFAQs fr hosting this FAQ