***************************************************************************** Mario & Luigi: Superstar Saga FAQ/Walkthrough For the Gameboy Advance Version 1.05 (Last Updated 2/14/2004) By Devin Morgan This file is Copyright (c)2003-2006 Devin Morgan. All rights reserved. ***************************************************************************** Table of Contents 1. What's New 2. Introduction 3. Story 4. Controls 5. Character Abilities 6. Walkthrough 7. Enemies 8. Bosses 9. Gear 10. Badges 11. Accessories 12. Items 13. Mini-Games/Side Quests 14. Shops 15. Mario Bros. Classic 16. Secrets/Tips and Tricks 17. Credits 18. Copyright Notice 19. Contact Information ***************************************************************************** -=-=-=-=-=-=-=-=-=-= -= 1. What's New -= -=-=-=-=-=-=-=-=-=-= Version 1.05 (2/14/04): A small correction was made, courtesy of SLaDe916. Version 1.0 (12/17/03): And now, the walkthrough, along with pretty much all supplementary sections, is 100% complete! Note that I have not added the whereabouts of hidden blocks or Chuckle Bean dig spots, since that would be simply too tedious. However, if someone is willing to compile a list and send it my way, I'd gladly post it. Also, if anyone spots errors (mainly in the equipment/items sections) or can tell me where the Bros. Life/Respect badges are found, please let me know too! Version 0.9 (12/7/03): The walkthrough is updated through boarding the Koopa Cruiser late in the game. There is only a little more to be added there, then other sections will be added upon, and perhaps I can gather more information to make this guide complete! Version 0.7 (11/30/03): At this point, the main section covers the areas just before setting off to Joke's End, after getting the Ultra Hammers. More to come soon. Version 0.6 (11/26/03): The walkthrough now covers up to getting the first Beanstar piece. More has been added to the supplementary sections, with more to be seen in a later update. Version 0.4 (11/20/03): More of the walkthrough has been added, despite a minor setback yesterday. Also, several sections have been improved upon/added to. There is much more to come, and much more to be fixed, so stay tuned! Version 0.2 (11/17/03): The first version of this FAQ. ***************************************************************************** -=-=-=-=-=-=-=-=-=-=-= -= 2. Introduction -= -=-=-=-=-=-=-=-=-=-=-= It's been over 2 years since Paper Mario's release on the N64, and WAY longer since Mario AND Luigi were both starring together. Well, they're back as a team on the GBA in this whole new epic adventure! Many elements of this game are taken from Paper Mario, including the battle system. An interesting aspect is that both brothers must work together in order to complete many puzzles, so you must learn how to control them both well. I won't say more here, but if you loved Paper Mario, you'll definitely get your money's worth out of this one! ***************************************************************************** -=-=-=-=-=-=-=-= -= 3. Story -= -=-=-=-=-=-=-=-= Peach's lovely voice has been stolen by an evil witch named Cackletta! Upon hearing the news, Mario calls upon his brother, Luigi, and his old rival, Bowser. Backed up by Bowser's army, the trio embark on an epic journey across the border of the Mushroom Kingdom to the land known as the Beanbean Kingdom... ***************************************************************************** -=-=-=-=-=-=-=-=-= -= 4. Controls -= -=-=-=-=-=-=-=-=-= Start: Switch between Mario and Luigi as lead Select: Access menu screen A: Jump (front character) B: Jump (back character) L/R: Switch Bros. Actions in game, switch between Mario and Luigi on the menu screen ***************************************************************************** -=-=-=-=-=-=-=-=-=-=-=-=-=-=-= -= 5. Character Abilities -= -=-=-=-=-=-=-=-=-=-=-=-=-=-=-= ============= Timed Attacks ============= Now, no battle in this game would be complete without the ability to use Timed Attacks in battle. When you do it, you can cause added damage to an enemy Jump - Before making contact, press the button again quickly. Hammer - Hold the button to charge, then when it shakes, let go. ============ Timed Dodges ============ As with the offense, there is also a defensive measure you can take to avoid enemy attacks on yourself. Those are called Timed Dodges. If done right, you can totally avoid getting hit by pretty much any attack! Jump - Simply jump when the attack is about to occur to evade. Hammer - A moment before the attack, hold to charge, but release before it shakes to pound the enemy/attack away. ============= Bros. Attacks ============= In battle, you may have noticed the "Bros." option on your command menu. With this, you will be able to use both brothers as a team to perform a more powerful attack on the targeted enemy. There are various types of attacks you will learn throughout the course of the game, and 3 modes to each attack. When one of these is performed, you are prompted in slow-motion when to press the A or B buttons to initiate; if you carry through all the way, the attack will be at its full potential. If you mess up, it will be weaker. Here is a quick explanation of all 3 modes (as is expected, if you try it on mode 3, it will be more rewarding than on mode 1): 1 - Slow motion, on-screen button prompts 2 - Normal speed, on-screen button prompts 3 - Normal speed, no button prompts And now, here is a list of each Bros. Attack for the appropriate brother: Mario ----- Splash Bros. Button Combo: A, B, A Effects: Can steal items from enemies (Advanced). Swing Bros. Button Combo: A (hold), A, B Chopper Bros. Button Combo: A, B, A Fire Bros. Button Combo: A (repeatedly), B (per fireball) Luigi ----- Bounce Bros. Button Combo: B, A, B Knockback Bros. Button Combo: B, B, A Cyclone Bros. Button Combo: B, A (repeatedly) Thunder Bros. Button Combo: B, B, B Effects: Lowers enemy defense (Regular), lowers enemy power (Advanced) ==================== Non-Battle Abilities ==================== Also through the course of the game, Mario and Luigi will have to work together to progress through the various areas. Besides navigating areas by jumping in sync, there are sometimes other things that must be done. In order to use a few of these (specifically anything requiring the Hammer, and the High/Spin Jumps), you may have to press L or R to switch between the different modes. Anyway, here is a rundown of those abilities: Hammer Learned: After getting Hammers from Hammerhead Bros. Description: Use to break rocks in your way, allowing for passage. High Jump Learned: At Stardust Fields, from the Starshade Bros. Description: With Luigi behind Mario, press B to have Luigi jump onto Mario. As soon as they connect, press B again to jump higher, allowing you to reach upper ledges and such. Mole Learned: After freeing Cork and Cask in Chateau de Chucklehuck. Description: Have Mario hit Luigi with Hammer, pounding him into the ground. Move Luigi while under the ground, allowing him to pass under gates and jump into barrels from below. Come back out of the ground by pressing A. Mouse Learned: After freeing Cork and Cask in Chateau de Chucklehuck. Description: Have Luigi hit Mario with Hammer, making him micro-sized. In this state, Mario can fit through small openings, or mouse holes, and reach places that cannot normally be accessed. To return to normal, have Luigi hit him again with the Hammer. Spin Jump Learned: At Stardust Fields, from the Starshade Bros. Description: With Mario behind Luigi, press B to jump on Luigi. Then, press it again to spin while in the air for a couple seconds. This can be used to cross gaps and reach platforms nearby. Firebrand Learned: In the Fire Temple at Oho Oasis. Description: With Mario, hold A (or B if behind) to charge the fireball up. When it's fully charged, you can release it to use its flame. It can be used as an attack in battle, as well as a way to light candles and such outside of battle. Thunderhand Learned: In the Thunder Temple at Oho Oasis. Description: With Luigi, hold A (or B if behind) to charge the thunder. Once it's charged fully, it can be released as an energy source. Use this to power up energy orbs in the world, or as an attack for use in battle. Fire Dash Learned: At Gwarhar Lagoon, from Gigi and Merri. Description: With Mario behind Luigi, hold B to charge the Firebrand. After you charge it, release, and you will charge forward a great distance. You keep going unless you hit an obstacle, or you use the Control Pad to slow down. This is excellent for toppling the giant Koopas, if anything. Thunder Shock Learned: At Gwarhar Lagoon, from Gigi and Merri. Description: With Luigi behind Mario as usual, hold B to charge his Thunderhand. Once it's fully charged, release to shock Mario in his tracks. You can now move sideways for a few moments, with Mario shocked in front of you. This ability can help you move the Boo statues, and perhaps get through later puzzles in the game. ================ Stache Statistic ================ Since all the other stats in this game are self-explanatory, I figured a brief rundown of this new one would do. Anyway, it is the "Stache" stat, which sort of acts as the "Luck" statistic. Naturally, the higher it is, the luckier you would be in battle. It serves a second purpose, however. Whenever you visit a shop, you will be given discounts on all their items. The higher your Stache stats are, the greater the discounts, so keep that in mind when boosting additional stats! ***************************************************************************** -=-=-=-=-=-=-=-=-=-=-= -= 6. Walkthrough -= -=-=-=-=-=-=-=-=-=-=-= Introduction ------------ The game opens with a scene from inside Peach's Castle in the Mushroom Kingdom. A goodwill ambassador from nearby Beanbean Kingdom has just arrived to try and make ties with the Mushroom Kingdom and Princess Peach. They offer up a gift as a sign of this goodwill, but it's apparently a trap which sprays some weird gas at the Princess. The duo that came to the castle will now flee. The next scene is outside Mario & Luigi's homestead, where Toad alerts Luigi of an emergency outside. Since Luigi doesn't know what's going on, Toad runs inside to find Mario. You will have control of Toad, so move him to the back of the house and into the steamy bathroom. He will run out and in a frenzy, knock himself unconscious by slamming into a wall. Mario will come out and jump on Toad a few times to get some information (odd, yes, but it's a Mario game nonetheless), then he runs outside. He jumps into his gear and drags Luigi out to the castle. Once there, the duo will run into Bowser, who is standing in front of Peach waiting. Bowser will become angry for the supposed back-attack, and engage you in battle. Here you will learn how to fight, as Toad will instruct you if you need it. Learn the Timed Attacks/Timed Dodging, and after several rounds of attacking Bowser, the battle will end. After the fight, you will learn from the royal retainers that the Beanbean Kingdom ambassador stole Peach's voice! And now, whenever she talks, explosives fall from the speech bubbles. You will be asked to retrieve her voice from the other kingdom. As always, Mario accepts the job. Bowser will offer to take you to Beanbean in his Koopa Cruiser before the explosions get too crazy, and you all leave. Toadtown Square --------------- You will arrive as Mario in this open plaza. Here you can talk to various other Toad people to learn about your commands, etc. In the west and east sides, demonstrate your jumping by hopping onto the lower plateaus to the top ones, then jump to hit chests containing 2 Mushrooms. Also in the eastern area, pick up a regular Mushroom in plain sight. The nearby kid will ask if you found it for him; pick Yes and he will let you keep it, and then gives you a Super Mushroom too. In the northwest area, there is a mushroom kid who seems to have lost something. Talk to him, then wander around to the south until the action icon appears on the A button. Pick up the "precious" item you find, and give it to that kid to get a 1-Up Mushroom. Also in this area, you'll come across a Koopa in the northeast region; talk to him and he'll want to know what way Bowser went. If you want to mess with him, pick anything, but to play it straight, tell him Bowser went north. As for you, jump to the north ledge and talk to Luigi, then go to the second area. Here, talk to a couple more people to hear about the Save Albums, which you hit from below and use to save your game. Do so with the very first Save Album here, then continue onward. As you reach the exit, someone will call to you from behind. An older Toad will run up and give you a suitcase, which will act as a carrier for your inventory throughout the game. Following that, he will also give you 100 Coins as a parting gift. Before he goes, the guy will ask if Luigi is going on the trip; he says no, unfortunately. Anyway, go on to the next area, and board the Koopa Cruiser. Bowser sees Luigi and says he'll take him along for the ride as well, but Luigi becomes scared and tries to run. Unlucky for him, the Bowser Baddies all run in, pushing Luigi up front so he can't get away. After the baddies have boarded, Bowser will initiate lift-off. While heading down the runway, Bowser will scoop up Luigi with a giant mechanical hand, then it's off to Beanbean Kingdom! Koopa Cruiser ------------- Aboard the flying ship, Bowser will speak to you both on the intercom. After he's done, use the Save Album since you've made it here, then head eastward. In the next area, talk to various Koopas to learn more commands you could use when maneuvering both Brothers. Make your way to the area where you learn about the Bros. Blocks, then hit the second one back and forth to get 3 Coins. In the following area of the ship, go north and the photographer will stop you. He asks to see your passports, which you have, but with no photos on them. Because of this, he will have to take both your pictures here and now. So, take turns standing on the footprints and getting your photos taken. After this is done, continue onward. Hit the first box to get a Mushroom, then continue to the right. Instead of going up the stairs, go south and hit another box to get a second Mushroom. Talk to the Koopa walking around; he's the one you helped at the plaza find the Koopa Cruiser. As thanks, he will give you a 1-Up Mushroom. Now, go upstairs to the next deck. There, go around and you'll roll a barrel over so it breaks. Talk to the Koopa up ahead and he will teach you how to fight together with both Mario and Luigi. Check out the shaky barrel in the corner and break it to reveal a Goomba. You will then engage with 2 Goombas in battle. Listen to what the Koopa has to say, and win the battle for some easy experience (4 EXP to each brother). Continue ahead, and break the second shaky barrel to fight another set of Goombas. Chances are Mario will gain a level here, so you'll get a taste of what it is to level up, and to pick a statistic to give an added boost to. Either way, continue ahead to find a Koopa having trouble trying to capture a Goomba. Help him out by doing battle with the Goomba, and winning. That way, the Koopa can put it in a barrel as cargo. Do the same for the second Goomba, making sure to listen to what the Koopa has to say in regard to engaging for battle, and pre-emptive strikes. After this, go up the steps. In the next area, save at the Save Album. From here, go west and talk to the Koopas to find out about the pinch crane. Hit the nearby block to activate the crane, which should be used to clear the cargo in your way. The crane mistakenly snatches Luigi up and away. Since he was caught, Bowser uses Luigi as a lookout guy. On the main deck, Bowser and the brothers will be standing/hanging there, when the cruiser is suddenly attacked. It's coming from Cackletta, the evil witch who stole Peach's voice before. She runs off to Beanbean, leaving her pupil Fawful to deal with your crew. He will taunt you for a bit, then knock Bowser back, leaving Mario and Luigi alone to fight. To deal with Fawful, simply use your practiced Timed Attacks to cause damage. When Fawful yells out "Fink-Rat!", get ready to dodge the energy ball attack. Bowser will give you a hint on how to predict enemy attacks, and then points out the color of the enemy's words to determine who will be hit, so keep that in mind. Fawful will then use that battle plan and ram into you; jump when he's about to charge to dodge and possibly counter it, then just continue the attack until Fawful has enough. Following the fight, Fawful will bomb the Koopa Cruiser to the point of explosion, sending Mario and Luigi plummeting to the world below. Luckily, a group spots the two falling to earth, and sends out a team to recover you (we'll see shortly if that's good or not). Stardust Fields --------------- Upon falling to earth here, Luigi will pull Mario out of the ground, only to be stomped upon. Once both brothers are on their feet, head west and use the Save Album. Continue into the border house, where you will meet the two Hammer Bros. They act as the border patrol here, and won't let you pass unless you win their Border Jump game. Basically, the Hammer Bros will be holding a rope, and they'll move back and forth over it. Mario and Luigi must jump over the rope whenever it passes under them, raising the flag on the pole in the background. If either brother misses 3 times, the game is over and you must try again. You MUST win in order to pass to the other side. When you do win and get to pass, you can return and play Border Jump 2 for a chance to win some beans, which you can blend at the Starbeans Cafe later on. Anyway, continue west across the other bridge, and the Hammer Bros will stop you. You will receive a Beanbean Map as a reward for being the first to ever cross the border like that. Continue onward to find a giant Warp Pipe. After you visit other areas, you can warp quickly between certain areas by using these pipes. For now, walk into it to activate (#1), then exit and continue southward. Read the sign, then use teamwork to jump the lines of spikes ahead to the east. Hit the box at the end to get a Mushroom, then do the same below going west. Get a second Mushroom from the box, then continue across a bridge and into the next area. There, go south and defeat a couple of Fighter Fly enemies. You cannot reach the upper ledges with the floating blocks, so ignore them for now and head to the following section. Save your game here, then jump up the steps to find Bowser stuck in a giant cannon. The Tolstar, king of Stardust Fields, will appear and agree to free Bowser in exchange for all your Coins. Mario will give up the Coins, only to find they are not valid in the Beanbean Kingdom since they're from the Mushroom side. You need to get 100 Beanbean Coins in order to free Bowser, and with that, Tolstar opens a nearby bridge and makes you leave. So take that bridge to the next area, then follow the path to the following area. In this area, defeat the Fighter Flies, hit the lone block, and hit the Bros. Block back and forth to get a good start of Coins. In the east area, drop down the ledges to the low area, and hit a block to get 7 Coins. Go right and hit a second block to get a Mushroom, then defeat the Fighter Fly and its Bill Blaster companions you encounter for a few Coins. Go right and jump up the ledges, then fall down the other side and go into the next area. Over here, hit the block to get a Syrup, then go forward and jump on the in- ground star door, and a couple Mushroom people will emerge. They are known as the Starshade Bros, and they were the ones who spotted you falling earlier. Talk to them, and they will take you to a training ground where you will learn of the Bros. Actions. Practice the High Jump and Spin Jump via the onscreen prompts, since you will need to know them for the rest of this area. You will then be taken back to where you met the Starshade Bros, and they want you to master the abilities you just learned to reach a flag on a high ledge. Make your way up to the top area, hitting a block just before the final ledge to get a Mushroom. Once you reach the flag, the bros will salute you before retreating. Continue left and hit a block to get another Syrup, then drop down and go to the south area. Go southward and fight the Fighter Fly/Bill Blasters to get some Coins. Go right and up the steps to fight 2 more rounds of enemies for several more Coins. Use the High Jump on the north ledge, then hit the 2 blocks to get a Syrup and 1 Coin. Go south to another ledge with a lone block hovering overhead. High Jump to it, then hit the block to milk out 7 Coins. Get back to the southwest section of this area and save with the Save Album. Now, High Jump atop the oil drum, then onto the high ledge by a Bros. Block. Hit it back and forth for a good amount of Coins, then go left into that area. You will meet the Starshade Bros here once again. They will teach you the Bros. Actions command in battle, and how to successfully make use of it, so pay attention! You will now have a use for the Bros. Points (BP) you have in addition to HP. Once they leave, go into the west area. There, drop down and defeat 4 sets of enemies wandering around to get alot of Coins. Also, make sure to High Jump to a ledge with a block containing 8 Coins. Go left and High Jump, then hit the Bros. Block to get several more Coins. Now that you should have 100 (at least that's what I wound up with), you'll be fine to progress with the story. Go up the steps to the top area, then you can either go left on the regular path, or right onto the yellow blocks. With the yellow blocks, hold the Control Pad in the direction you wish to go, and press A/B alternatively to jump across the pit with the blocks. Get to the ledge where you can hit a block for some more Coins if you wish, then head back to the left and into that area. In this area once more, you can go north and east to the first area, where you can use the High Jump to reach the ledge with 3 blocks containing Coins and a Mushroom. If you don't care for that, simply pay a visit to Tolstar. He will take the 100 Coins, then fly over and attack you. Visit the Bosses section for help getting through this fight. Following the fight, a guy will come out of the star door and light the cannon fuse, causing Bowser to rocket away. Save with the Save Album, then go west and High Jump to get to the next area. Follow the bridges around the corner to another Save Album; hit that one, then go into the cave. Use a High Jump to reach the ledge with the Mushroom in a block, then hit the second block to the west to find another Mushroom. Now, go south to Hoohoo Village. Hoohoo Village -------------- Upon reaching this short pathway before the village itself, go southwest and you will be stopped by 3 guards. They will accuse you of kidnapping the Prince Peasley. After a bit of a misunderstanding, and Tolstar's intervening, you are let go. The guards talk about the person who did kidnap the prince, and his obsession with "fink-rats" (Fawful). Anyway, continue into the village. Here, you can wander around talking to various townsfolk. Drop down to the lower area and enter the room in the waterfall to find 3 blocks with some Coins and a Mushroom inside. Outside of that room, continue left to find a Mushroom in another block, then go east and High Jump to the upper area. Chat with the people; they all speak of climbing the mountain, and a town at the base of the mountain (going downward). You'll hear that the giant Blablanadon could take you to the summit easily, but since he went to look for Prince Peasley there, he's not around at the moment. So, go west into the second area. Over in this area, now would be a good time to save at the Save Album. If you continued on the upper path to the west, in the next scene you'll find that you cannot climb the mountain due to the bridge being out. So for now, enter the cave to the left of the album. In there, hit the first block to get some Coins, then hit another to the left for a Mushroom. Jump with both brothers to the top ledge, then use the Spin Jump a couple times to get to the right ledges, then enter the next room. There, hit another block for another Mushroom, then the Bros. Block for some added Coins. Go south to reach an outside area again, where you can hit some blocks for 2 Mushrooms, a Syrup, and a few Coins. Talk to the people, then drink the water from the fountain to make Mario bloated. Spray it out with Luigi's High Jump. If you want some extra Coins, do the High Jump on the bloated Mario in front of a fan to the south and west, and you'll get a Coin for each time. Anyway, enter the cavern to the far east. You'll find a giant Koopa whom you cannot move, so leave for now. Anyway, backtrack through the previous cave, and return to the Save Album. From here, take the lower path to the west, and into the next area. Talk to the people outside and in the small building, then keep going westward. In the following section, you will encounter Fawful once again, picking on a village guard. He will taunt you as always, then drop a giant rock in your path, disallowing you to continue. For now, return to the area where the bridge to the summit is broken. Enter the house there, where you will meet the Hammerhead Bros in person. They will try to make a Hammer out of a stone they found, but to no avail. Since you both showed up, they agree to make you a Hammer, but they need Hoohoo Blocks from the summit first. When the cue shows up, have Mario jump to agree to this mission. Afterward, have Luigi jump as well, then you'll be on your way. Leave the house to find the bridge has been completed, so go westward. Hoohoo Mountain --------------- In this new area, head forward and fight some Beanies. Hit the block in the west corner to find a Mushroom. Use the High Jump to reach the upper ledges, then the Spin Jump to make it over the gaps to the right. When bridging the second gap, drop down towards the other side to a ledge below where you can get a Syrup from the box. Make your way back west and up the ledges to the topmost one, then Spin Jump across both gaps. Jump to the top plateau and head left first. Spin Jump the next gap to reach a block containing a Syrup. Now, head back east to the mountain trail. Here, fight some more Beanies accompanied by Dry Bones, then start jumping up the small ledges to the north. High Jump to the top ones, then Spin Jump to the east into the whirlwind. While spinning fast in the whirlwind, hold Right to spin all the way to the far ledge you cannot otherwise reach. From there, go into the next area. Here, you'll notice a fiery creature standing in an alcove, but with no purpose as of yet. Since you cannot continue here for now, head up the two ledges and into the west area. High Jump to the upper ledge and grab the Syrup from the block, then go left and overfill Mario with water. Use the High Jump when Mario is facing the fiery creature in here to put out the flame, causing a whirlwind to appear above. Spin Jump into it from the ledge to the right, and fly to the western ledges. From the ledge you land upon, you can drop to the southwest and knock a Bros. Block around. Otherwise, jump up some more ledges and go north into the next area. There, go ahead and fill Mario with water from the fountain, then put out the fiery creature. Ignore the whirlwind for now, and simply defeat the enemies before continuing eastward on the ground level. In this area, kill all the enemies, then return to the previous segment. Fill Mario with water, then return to the area you just came from and extinguish the fiery creature. Now, go back an area and jump up the ledges, then Spin Jump into the first whirlwind. Get to the far east ledge, then continue to the next area and through the next whirlwind. On the platform you end up at, hit the purple block, which will turn on the fountain a few areas back, which kept you from progressing in there. Now, drop down the east side of the platform and go into the south area. Drop down to the steps below and go down them to the now-activated fountain. Fill up and put out the flame, then Spin Jump into the whirlwind. Fly into the second one, then onto the path ahead. High Jump northward to a high ledge with 2 blocks containing Coins and a 1-Up Mushroom. Drop back down and continue east into that area. Save at the Save Album, first. At this point, go east and talk to the odd-looking person in the middle. Apparently it is the Hoohooros, and he has a couple of challenges for you. The first is to stand atop the 4 pillars, and jump between them (Spin Jumping) to collect 10 spirits within 30 seconds. If you fall to the ground, you lose, so keep trying until you win. Once you do that, you'll have to defeat the 'weapon' in battle, so visit the Bosses section if you need help. Once the fight is over, the Hoohooros will open the "gate", which is simply a ledge to the north allowing you to continue up to the summit. Jump onto the ledge, then High Jump to the west platform. If you want a Syrup, jump to the east platform, then Spin Jump to a small platform east and to the south. Do the same on the west side for a Mushroom. Continue north to the next area. In there, hit the purple block to make the fountain above turn on. To reach it, High Jump onto the second platform, then Spin Jump to the far left one. High Jump to the upper areas, then Spin Jump from the ledge with an X on the ground, east and north onto the top ledge. Fill Mario with the water, then walk eastward down a secret passage taking you to the other side of the room. Drop down and go west, then put out the fiery creature to make the whirlwind appear. To reach this whirlwind, however, you need to get onto the bluish ledge before the X'ed one. Once you get up there again, Spin Jump to the east into the whirl, then fly to the east ledge. If you want, fly north to a ledge with a Syrup in a block. Anyway, when you reach the proper ledge, High Jump to the top one and head up the stairs. Hit the nearby block there to get another Syrup, then continue north. Up ahead, you can head all the way west and fight some enemies to reach a block containing a 1-Up Mushroom. If you don't care for that, simply High Jump to the ledge in front of you, and Spin Jump into the moving whirlwind to the west. Fly to the left ledge, and continue along the path to the following area. From here, head left and up some ledges, then go up the steps. Drop down to the ground below the steps and fight, then hit a block at the end for a Mushroom. Then, High Jump to a ledge with a signpost, and from there Spin Jump into the whirlwind as it passes by. With it, fly to the east and use the second one to reach the east ledges. Go up the steps and Spin Jump across a couple gaps, then catch a whirlwind to reach the far west area. Hit 2 blocks to get a Syrup and Mushroom, then High Jump the right wall and drop to the ledge below. Turn the corner and go up the steps, and head to the summit, finally! Up here, follow the path around the perimeter, and you'll reach a Save Album at the far end. To the south there is also a telescope you can use to view the Beanbean Kingdom from high above. When you're ready, go into the middle area and kick the Hoohoo Block to the side. The dinosaur on the egg will scold you before introducing itself as the Blablanadon. It will explain the situation from its perspective, then the giant egg it was sitting upon will hatch. Unfortunately, it hatches into an angry dragon creature, which shoots Blablanadon into the distance. The Hoohoo Block is also knocked into the water, which falls into the Hammerhead Bros' house far below. After that, the dragon will engage you in battle, so see the Bosses section for help winning. Following the fight, the dragon will explode, and out will come Prince Peasley. He will explain how he ended up being captured by Cackletta, then transformed into that horrible beast in the egg. He will drop Luigi a rose and instruct you to visit Queen Bean at Beanbean Castle, then he flies off on his floating pillow, it looks like. Blablanadon will appear and fly you back down into the village, saving you lots of time. Hoohoo Village -------------- Back in the village, head west to the next area. Save at the Save Album, then continue along the upper route to the following section. Enter the Hammerhead Bros' house, and they will be happy with the Hoohoo Block that fell from the waterfall during your battle. They will build you two Hammers while you stand and wait. Once you receive your new items, the brothers will teach you how to use them really quick. Try it out on a large rock in the side room, and break it. Now, hit the block you couldn't reach before to get a Nut. Then, you can leave their house. Now, return to the Save Album, and take the path to the southwest. Go left and break the block with your new Hammer, so you can continue. Cross the bridge to reach a Nut in a block. Then, drop down and go southward to the following area. Hoohoo Mountain Descent ----------------------- In this rock-ridden area, head to the southeast area, breaking rocks along the way. You'll find a stake in the southeast corner, so pound it to activate the nearby fountain. Use it to fill Mario to the brim with water, and put out the flame surrounding a rock to the west. Break it with the Hammer, then continue onward. Hit the Bros. Block back and forth, then save at the Save Album. From here, you can break the rocks and enter the mine cart cave to reach the mountain base, or you can continue going eastward. Go east for right now, so you can get 2 Mushrooms and 2 Syrups from the blocks in the waterfall area. Then, return and pound the rocks, and enter the mine. Inside here, talk to the old man in the rocking chair, and he will explain the mine cart mini-game. Basically, Luigi is in the background track and you control Mario in the foreground one. Mario has a flashlight, which you can control so you can see where Luigi is, where obstacles are, and when to jump to reach diamonds. You need to collect 10 diamonds to complete this course the very first time, so run through the real course to the end. At the far end, you can talk to the man again and replay the game to win some beans. Otherwise, head out of the cave, and save your game outside. Now, hit the two nearby blocks to find a Mushroom and a Nut. Break the rocks and cross the bridge. Before you can progress further, the Hammerhead Bros will call to you. They will come teach you how to attack and defend in battle with your Hammers, so pay attention! After they go, you can continue in a few different directions if you wish. If you want, go up the steps into that area. Hit the 2 blocks in here to get a Mushroom and Syrup, then knock around the Bros. Block. In the northmost area, there is a Boo Statue that keeps on disappearing, so don't worry about it for now. Take the Mushroom from the nearby block, then backtrack. There are black rocks you cannot break right now, so your only option is to go south. NW Beanbean ----------- Past the mountain's base, you'll be in this grassy region. Follow the rather straightforward path around the trees, defeating some Sharpeas along the way (use your Hammers). At the end, go south to the next area. Here, wander around the fields, fighting the Sworms that pop out of the ground below. Then, continue southward to the western Beanbean region. West Beanbean ------------- In this area, continue making your journey southward, fighting the various creatures on the way. You'll eventually come to a stone path leading east across a bridge. Cross the bridge and you'll finally be at your destination. Beanbean Castle Town -------------------- Upon entering this area, the brothers will jump in shock at seeing the town was all ravaged. Talk to the people around to hear that Cackletta appeared and attacked the town, and that the castle is a possible target next. You'll also hear of this Beanstar, which is found at the castle as well. Any building with a closed door, you cannot enter right now. The only place open at the moment is the Item Shop, so stop in and buy some things if you wish. Otherwise, head to the northeast area of town and follow the path to the castle. Beanbean Castle Gates --------------------- Here, you'll notice gray wall slabs blocking passage to certain areas. You can't break them for now, so don't bother. Save at the Save Album, then go onward. At the end of the path, go west to another area, and enter the Pipe House. Here, go into the green Warp Pipe to activate warp #3 (trust me, you'll need this later on, I'm just saving you time for then). After that, leave here and return east, then go into the north section. When you approach the castle, the guards will not allow you to pass. After they realize who you are, and have Mario "prove it" by jumping, and by showing Peasley's Rose, you'll be granted access, so head inside. Beanbean Castle --------------- Inside the castle, there are two paths you could take. The east path is blocked for authorized personnel only, apparently, so go into the north room. There is an odd-looking door in front of you, which you can't enter yet, so go west. Check out the unconscious person at the end of the corridor. Upon doing so, you will be called upon by Lady Lima, one the higher-ups in the castle. After some chatting, she decides you are unworthy of meeting the Queen, thus dropping you into the basement. She says that if you really wish to see Queen Bean, then you must repair the castle's plumbing (LOL). Beanbean Castle Sewers ---------------------- Since you're down here, you might as well save first, so do so. Now, your objective is to fix the leaks in the piping in the sewers. Start by jumping onto the simple pipeline and pounding the 3 leakages with your Hammer. This will open the gate leading to the next area. Fight the Spiny and Super Fly enemies for some good experience, then go into the second room. Here, pound the leak spring and 2 Spinys will drop from the ceiling. Fight them and the rest of the enemies, and then head to the red valve. Stand by it and perform a Spin Jump to rotate it, activating the waterflow through the room's pipes. Now, pound the 2 new leaks to open the door, then go into room 3. In here, jump on a few pipes and onto the platform in the north area. Hit the 3 blocks to get 2 Mushrooms and 1 Syrup. Since you can't do anything else in here right now, go into the eastern room. There, rotate the valve and one of the 4 openings will start to leak, and the number 4 will appear. You must pound each of the 4 leaks in the right order, to make the platform in the corner rise. The order is: top-left, bottom-left, top-right, bottom-right. Now that the platform has risen, High Jump to it, then onto the upper ledge and into that room. In this room, hit the 2 blocks to get a couple of Mushrooms. Then, spin the valve to get the water flowing in the third room. So, return to that room and pound the 2 leaks to open the gate. In the fourth pipe room, the water is already flowing, so pound the one leak to open the gate. You will also open a larger gate, which turns out to be a holding cell, where the real Lady Lima was imprisoned. After figuring out that the Lima you saw upstairs was in fact Cackletta in disguise, and that the Beanstar's safety is in danger, you must save it. Use the Save Album to record your progress (I should also remind you that both brothers should be around Level 10 in experience at this point). Next, go through the other open gate, then up the pipe stairs (how creative). In the next room, you will find that the Beanstar was in fact stolen by Cackletta. You arrive just in time, since she and Fawful are still there. The evil Cackletta will drop a transformed Queen Bean into the room, before retreating. You must then do battle with the beast; visit the Bosses section for help winning this. After you win, Lima will point out that the cause of the transformation is the Queen's digestion of a Belly Blech worm. The only possible way to cure her is by drinking a Chuckola Reserve, found at Chucklehuck Woods. Since you took up the offer, Lima will give you a Beanbean Brooch and tell you to head to the southwest. Go south out of this room, then into another southern room to knock around a Bros. Block. Other than that, follow the halls outside. Beanbean Castle Gates --------------------- Once outside again, head southward along the path. At the end of the path, someone will call to the brothers. It will be a castle retainer, here to give you a Bean Badge, your very first badge from Lady Lima. He will then teach you how to equip them, so pay attention. Unfortunately, only Mario gets one, and Luigi is stuck buying one for himself. You will now be back in the town. Beanbean Castle Town -------------------- In town, it may be worthwhile for you to revisit the Shop. Buy new gear for Mario and Luigi, and perhaps the Pea Badge for Luigi. Also, stock up on Mushrooms and Syrup if you wish. When you're done, exit and leave the town via the bridge all the way to the west. West Beanbean ------------- Out here, head across the bridge and to the west a bit. Then, take the path going south into the southwest quadrant. SW Beanbean ----------- As soon as you cross the bridge here, you can read a wall sign telling you which way to go. Before you head where you need to, you may wish to head east and all the way south to another area. You'll see a Warp Pipe (#4) there; enter and exit it to activate for later. Now, leave this area and go back north and west. Now, you're going to the Chateau, so head south past the trees, then west along the dirt path. Follow it to the west, then southward. You'll spot a bridge overhead; you need to get onto it. So, continue south and jump from ledge to ledge to the top of the plateau. Then, cross it to the next area. Stand on the platform at the other end, at the northmost edge, then Spin Jump to the north. Jump up to where the guards are, and speak to them. Mario will flash the Beanbean Brooch, and they will let you in. Follow the path around through the trees while fighting various enemies on the way, then go up into the next area. There, you'll spot the Chateau, so head inside. Chateau de Chucklehuck ---------------------- Inside this chateau, be sure to save at the Save Album since it's been a while since you did so. Check out the statues that show the various steps of brewing Chuckola Cola. In the next room, you will find a huge amount of barrels. If you move to the east, you'll spot an opening under the barrels, but you cannot see where you're headed. Here are my directions to getting through here: north, east, north, west, south, west, south, west, north, east, north, east, and north. You should now be at the north wall of the room. From here, head west, south and west, south, east, then south to the wall below. Head west and Mario will realize there is someone who is not Luigi following him. That creature will run off, and Luigi will come out all confused as to what's going on. High Jump to the top of the barrels, then go into the room to the northwest. As soon as you enter this room, you'll catch up with the sneak behind you. He turns out to be a "shadow thief" known as Popple. Upon being spotted, he will call to someone known as Rookie. Out will come what appears to be long-lost Bowser, with a mask, acting as the Rookie. He feels that Mario and Luigi are very familiar, but he doesn't realize it off the bat, and enters battle with you. Read the Bosses section for help winning here. Once you've knocked some sense into Bowser (or so you thought), they'll both retreat to the next room, so follow them. In that room, use the Save Album to record your game. Before exiting to the south, knock into a barrel to the west, and out will come two people. They introduce themselves as Cork and Cask, the maitres of the chateau. Show them that you're capable of making it through the woods alone, and they will comment on your hammer before running off into another room. Follow them into a north chamber and they will teach you two interesting Hammer abilities: the Mouse and Mole techniques. Anyway, after you get the gist of those techniques, you'll be sent to find 2 cola goblets in the next room. Enter the next room to the east. Drop down to the area below, and try out the Mouse ability (have Luigi pound Mario with the Hammer). Then, go through the small passage into the room and jump to the table, and take the Red Goblet. Come back out and resize Mario with another smash, then switch positions and have Mario pound Luigi into the ground. As a Mole, go under the gate and pop out at the other side. Get to the wall and pound the switch with the Hammer to open the gate. Go get Mario, then High Jump with him to get the Green Goblet. Now, High Jump out of this entire room, and revisit Cork and Cask. They will be shocked that you collected the goblets. They will admit you can get through the woods quite fine, and leave. Go into the south room and save a second time, then exit the building to the south. Chucklehuck Woods ----------------- Out here, walk west into the actual forest area. Start there by High Jumping to a ledge with a Mushroom in a block. Head around the area, fighting some Pestnuts along the way. Check out the map on a wall in the western area. You'll have to memorize its directions, since this is the only map it seems. If you wish, use your Hammer to break the rock and enter the north area. You'll find a Warp Pipe (#5), so enter it to activate. Also, you can find a Mushroom and Syrup in blocks, as well as a few Coins. Return to the map area, and go into the western area. Drop down to the gate and use the Mole ability to get Luigi under there. Have him Hammer the wall switch to open the gate, then return with Mario to High Jump to the next area. Over in this area, head to the west first. High Jump to the Save Album, and save your game. If you wish, enter the west area and hit the 3 blocks to get a 1-Up Mushroom, Refreshing Herb, and 1 Coin. There's a large Koopa blocking the way, so return to the previous section and break the 2 rocks blocking the mouse holes. Make Mario into a Mouse and go through the right hole first. Hit the blocks to get 2 Syrups and a Mushroom. Head into the left hole now and pound the switch with the Hammer to open the gate. Go back out and become normal-sized, then go north and High Jump to the next area. Here, you will be faced with a rather interesting puzzle. There is a lone barrel, and a switch on the floor where if you step on it, a fireball is shot at you both. Use Luigi as a Mole to jump into the barrel from below, then step on that floor switch. The fireball will bounce back hitting the mask, thus causing a platform to rise from the ground. High Jump to the upper ledges, then into the next area. Defeat the Chuck Guy on the ledge, then jump to and break the rock and go east. Hit the 3 regular blocks to get 5 Coins, a Mushroom, and a Refreshing Herb. Then, mess with the Bros. Block before leaving here. Now, head to the west end of this area, and jump up the ledges before heading into the west area. Continue in this area by defeating a couple enemies, then reading the sign. It explains that you need to become "barrel-man" with Luigi in order to progress. Jump up the step ledges and Spin Jump to where the barrel is, then have Luigi become a Mole and into the barrel. Manuever to just below the wall switch to the northwest, then have Mario jump onto the barrel and pound the switch. Jump off and have Luigi come out of the barrel, then High Jump your way northward. As soon as you enter, use the Save Album. Next, go up the middle path and you'll meet Chuckleroot, the protector of these woods. Apparently he will only let you pass to see Mother Chuckalola if you can bring back the 3 types of Chuckola Fruit: red, white, and purple. The 2 side gates will now open. Start off by taking the east path (check out the map) to that area. There, defeat a few Pestnuts and head into the southeast area (if you go north, there's only a bunch of rocks that'll do you no good at the moment). In this next area, make Mario micro-sized and go into the mouse hole. Have him Hammer the first switch to open the east gate. Switch to Luigi (press Start) and hit the switch in the east side to open the west gate by Mario. Switch back and hit the next switch, then have Mario walk around to where Luigi is. Switch positions and Hammer Luigi into the ground, and have him go under the east gate. Have Mario go around and stand in front of the small hole, then make Luigi hit the switch. The west gate will open for 15 seconds, so you must act fast! Have Luigi jump on the spring nearby to hop over the gate, then quickly run to where Mario is and make him small. Then, with Mario, quickly move north to the very end, and collect the White Chuckola Fruit. Hit the switch and backtrack out of this maze, then High Jump back to the previous area. Now, return to the Save Album in the west area, and take the western path this time. In that large area, fight some enemies, then take the southwest path into that area. Upon entering, the granddaughter of Chuckleroot will pop out of the ground. She will reveal a rather intriguing secret to you, in regard to the symbols you may've seen on the ground up to this point. Anyway, there are 5 in this area, and you should use Luigi's Mole ability to dig them all up. Once you do so, talk to her again and she will open the south gate. Go south into that area. Here, go south and you'll spot a Wiggler stuck in a mouse hole. You'll both take turns jumping on it, until it squeezes through the hole. Turn Mario into a Mouse and have him go through the hole, only to be chased out by a VERY angry Wiggler! Approach it again and battle will commence; visit the Bosses section for help winning here. After beating the Wiggler, it will run away. Make Mario small and go through the hole to get the Red Chuckola Fruit. Get back out and make him normal-sized, then High Jump out of this area. Go north through the granddaughter's room to the following large area. This time, take the southeast path into the room there. Defeat a couple of Chuck Guys here, then go east and north into the Purple Chuckola Cave, as the sign nearby states. Inside, hit 3 blocks to get some Coins, a Mushroom, and a Syrup. Then, go into the eastern area. Go all the way east to a lone block containing a Mushroom. Now, go back a little and jump up the platforms in the background. High Jump to the right to reach a Coin block, or to the left to reach a couple of yellow platforms. Alternate with A and B on those platforms while holding Right to make progress. At the other end, go into that room. Drop down to hit 2 blocks to get a Mushroom and some Coins, otherwise Spin Jump over the gap. Collect the Purple Chuckola Fruit, then go south to exit the cave. From here, head west into the following area. Drop into the "barrel-man" area, and High Jump on the northwestern ledges to reach the top, then go into that area. Save at the Save Album, then go up the middle area to meet Chuckleroot once more. You will give up the 3 fruits to progress, but unlucky for you, Popple and Rookie/Bowser appear. They use your opening the way as a quick pass to steal what they came here for. Follow them ahead to the next section. Here, hit the blocks scattered around to get some Coins, a Mushroom, a Refreshing Herb, and a 1-Up Mushroom. Heal both brothers fully, then save at the Save Album ahead. Then, jump up the ledges and enter the giant tree. In here, go forward and you will meet an old man telling jokes to a barrel of some liquid. It turns out to be Bubbles, the Chateau owner, and he is brewing some Chuckola Cola. After some talking, he will reveal Popple and Rookie came here already, but were caught in a trap by the soda. The barrel then comes to life and attacks you, so read the Bosses section for help defeating the soda Chuckolator. After the fight, Bubbles will become shocked, and drops the brothers, as well as the soda barrel, into a basement lair. Mario falls into the barrel on a lower ledge, whereas Luigi lands on a high platform. Since you can't reach Mario for now, save your game to the east, and go north out of here. From there, hit the 2 blocks to get a couple of Mushrooms, then cross the bridge and fight the Chuck Guys. Break the rocks and continue south to the next area. There, go across the bridge and break some more rocks, then go to the southwest block and hit it to get another Mushroom. Fight some Chuck Guys before going into the western room. Hit the blocks to get Coins, then go west to find the fallen Mario in the barrel. Check it out and the barrel will fall into the water, and Luigi will ride it away to the Beanbean Castle. Beanbean Castle --------------- Upon arriving outside the castle, the guards will find Mario filled up with the Chuckola Reserve, after Luigi explains the situation to them. You go inside to where Queen Bean lies. When prompted, have Luigi jump on Mario to spit the reserve into the Queen Bean, releasing the Belly Blech worm. The queen will return to her former self (though not too much of a cosmetic difference, I see). The situation of the Beanstar will be explained, and you'll hear about the story behind it. After that's over, a retainer will say that Prince Peasley has arrived. As such, Queen Bean asks you to go greet him. So, go south 2 rooms to meet the prince in the first room. When you meet with the prince, he will explain that he's found where the evil Cackletta is hiding: at the Woohoo Hooniversity. Following some more chat, the prince will leave, and Queen Bean will allow you access to the southeast pathways. When she goes back inside, you can check out the east room which was blocked off earlier. You can read a few books to get some tips/hints, if interested. Otherwise, leave the castle to the south, and continue into town. Beanbean Castle Town -------------------- Back in town, you will realize that the entire place has been reconstructed since the attacks early in the game. Check out the other buildings you haven't been to yet, and talk to the old man in the southeast area too. He will offer you a reward if you can find 10 Beanstones from under the ground throughout the game. This is more or less an optional thing, so I won't be covering this here in the main walkthrough. Anyway, check out the Fashion Shop and pick up new Hard Pants for Mario, and maybe some Badges. Then, go across the east bridge to the other side of town. Here, you can check out the useless Information Shop to the south, or the Item Shop ahead. They now store 1-Up Mushrooms, so stock up on those for sure! There is a guy in the middle area who will give you something if you find 5 Beanlets (another mini-game). If you wish, do that, or continue onward. Cross the eastern bridge to exit the town. East Beanbean ------------- Out here, you will encounter the Lakipea for the first time. High Jump to fight it, then defeat the Sharpeas wandering about. If you want to dig up some Chuckle Beans, look for 2 dotted line circles in the ground. Otherwise, go east and south across a bridge to the next area. SE Beanbean ----------- In this area, fight some more baddies as you continue the journey southward. You'll find 3 guards standing along the south path, and if you talk to them they'll simply say you can pass. Either way, continue south. In the next area, fight the Parabeanies and Troopeas you see. Make your way to the south and follow the dirt path on the way. When you reach the intersection, go east across a bridge and continue that way into the next area. Woohoo Hooniversity ------------------- Upon entering this beach area, go north and hit 2 blocks to get some Coins and a Super Syrup. Next, head southward and to the east, and collect some more Coins from 2 other blocks. Cross the bridge ahead and jump up the steps of the university. Save at the Save Album, then head inside the building. In the university itself, go forward and you will hear someone screaming in a room ahead. After watching many Beanbean students running away, go north and talk to the fallen guy. He will mention that Cackletta snuck in, and turned all the professors into monsters. After that, he will turn into a Laser Snifit and attack, so defeat it. Now, go into the north room. Here, check out the map on the back wall to find your way. High Jump to the left ledge and collect the Super Mushroom and Syrup from the 2 blocks. Then, go north to the next room. There, High Jump to the left and hit the regular block to get a Hoo Bean. Hit the exclamation block to rotate the middle pedestal toward the north wall. Get to the right side of the room and take a Mushroom from the box, and hit the exclamation block to lower the electric barrier blocking a hall in the previous room. Leave this room, and continue into the southwest corridor. In here, defeat some Laser Snifits, then save at the Save Album before continuing to the west room. Fight some more Laser Snifits, as well as some colored Viruses. At the end of this long chamber, you can explore the rooms to the west to check out some prototype blocks, and past-used blocks too. IF not, then go into the north hall. Fight some more enemies in here, and enter a side room to the east. Knock around the Random Block with both brothers, then High Jump to the upper ledge and hit those blocks to find a Mushroom, Nut, and Syrup. Return to the previous area, and go north to the following room. Once again, fight the enemies, then enter the eastern room. In this room, defeat the Laser Snifit, then read the sign on the wall. This will tell you the sun door release code, so pay close attention. Either way, here it is (R = Red, B = Blue): B R B R make it look like R R B B R R R B ----------------> R B R R B R B R R B R R With this information, go into the sun door room to the north. You will find 3 rows of switches, as demonstrated on the sign. Go to each and Hammer them to change their colors from red to blue, until you get the result you should have. When you get it, the sun door will open, shining light to reflect on a couple panels in the past few rooms. That will open a gated door you passed a few moments earlier. Follow the beam to where it ends, then go into the newly opened northern room. Here, fight a few colored Viruses before going into the western room. In that next room, use the Save Album to save at this point, for you will need it. Check out the Rally Block to gather some Coins quickly, then go into the south area. In here, it looks like you'll be doing some Mouse/Mole ability actions to complete this puzzle. Walk into the middle area of the room, and start by making Mario small, then jump through the small opening above. Pound the switch to lock Mario in, then open the other gate. Switch to Luigi and have him pound the switch in that room, locking him in, but making an exclamation block appear where Mario is. Have Mario hit it, and a mini-game will commence. Moving blocks will appear in both brothers' rooms, and you have 25 seconds to hit 30 of those blocks between you both. Once you do it, the gates will all open so you can both exit here. Now, have Mario go south and out of his room, then jump into the small opening to the south. Hit the block to get a Mushroom, then jump up the steps and walk along the tops of the walls. Go all the way north, then to the east. Jump the gap, then drop into the northeast cubicle with a switch. Hit it with Mario and the gated room containing a barrel will open up. Get back to where Luigi is, and have Mario pounded back to size. Have Mario pound Luigi into the ground, then have him jump into the barrel (you can also dig up a Chuckle Bean in the southeast area of the room). Move north to the wall below the high switch, and have Mario jump atop and hit the switch. This will cause the sun's beams to reflect further through the building, opening another gated doorway. Now, backtrack a few rooms to where you find the sun's beam, and follow it southward, then to the east. When you get to where it ends again, save at the Save Album, then go into the south area. In that room, hit the 4 regular blocks to get a Mushroom, Super Mushroom, Hoo Bean, and Syrup. Feel free to hit the Random Block before going west. In the next room, try not to hit the floor switch, since that triggers an energy ball to be shot at you, which you can't do much about now. So, continue westward. Here, you'll notice an exclamation block high above the pit. What you can do here is Spin Jump across the gap. If you fall, simply follow the path west, north, and east up some steps, then you'll end up back at this ledge. Anyway, Spin Jump across a couple gaps, then pound a wall switch to open a small passage ahead. Get to that passage, then have Luigi pound on Mario, and go in that hole. Make your way through this little maze as Mario, and pound the switch at the end. This will remove some walls, making your return through the maze shorter. Also, it will drop a barrel in the floor switch room I told you to pass by before. Anyway, get back out of here, become normal sized, then make your way east across the gaps again. At the far end, go into the north room and head down the steps. At the next room, pound the switch on the wall to drop another barrel in the aforementioned room. Go back upstairs and use the Save Album, then return to the room where the barrels are. There, pound Luigi into the ground, and have him jump into the upper-left barrel. Step on the switch and the energy ball will be shot out. This time it'll bounce between the barrels, hitting the receiver on the wall. This will cause the crane a few areas ahead to rise up, and grab the barrel Luigi is in! You can't do much about it right now, so go into the west room, then north. Save again if you wish, otherwise go down the stairs and continue westward. Jump up the ledges and hit the block at the top to get a Refreshing Herb, then drop down and fight a couple enemies. At the end, go to the south room. In this next room, you'll spot the crane holding Luigi's barrel at the top of the area. You must endure a round of the arcade Donkey Kong, so to speak. There are several ledges you must walk across, each with metal barrels rolling downward. Jump over them to avoid them; if you touch one, you'll have to start again from the bottom. When you get to the top, the crane will take away Luigi once more. Pound the switch on the wall to lower a wall below and to the east. The crane will appear once more, and drop the barrel with Luigi below. The barrel will roll down the paths, eventually going to the east room. It'll roll along its course, and ends up hitting the exclamation block you couldn't reach before. This will readjust the sun beam's reflectors once again, unlocking the gate in the dark blue room from earlier. Mario will catch up to Luigi, and after a heartfelt moment, you'll be back in the room with the 2 barrels. From here, go east and north a couple rooms to reach the sun beam once again. Follow it into that darkened room, and go to the southeast chamber. Read the sign to find out how to distance spit water with Mario. So, fill him up from the fountain, then head to the southern room. Spit water across the gap by hitting Mario with Luigi's Hammer, and knock the toy mouse back. This will cause the electric current to go through the mouse, which powers up the fan, which in turn blows the exclamation block to where you can reach it. Empty Mario by using a High Jump, then go hit the block to readjust the beam once more. Head north a couple rooms, and into the room where the beam ends up yet again. High Jump to the left ledges and hit the second exclamation block to flip the reflector so light touches the sun panel on the wall. This will open the door, allowing you to finally get through. Meanwhile, a scene will show Cackletta about to awaken the Beanstar, so you must be quick now. In the next room, hit the 2 blocks to get a Hoo Bean and a Super Mushroom, then High Jump to the top area. Get another Hoo Bean from the other block, and save your game with the Save Album. Then, go on to the next area. You'll meet up with Cackletta here. Apparently, the Beanstar awakening didn't go as planned, and Cackletta and Fawful are concerned. The brothers come up and Cackletta will engage in battle. Visit the Bosses section for help getting through here. Once the fight is done, Fawful will vacuum up Cackletta and is ordered to attack you one last time. Before that can be done, Prince Peasley jumps in and knocks Fawful out of the university completely. The brothers will explain what happened with the Beanstar, and Peasley will say that he'll tell you more later on, and for you to find the Beanstar now. When he leaves, go into the room to the north. In this room, save your game immediately! High Jump to the upper ledge and hit the block to get a Nut, then go into the west room. Drop down a few ledges and hit the Bros. Block, then in the following area, hit the Random Block for a while. Continuing on downstairs, hit a couple blocks to get a Super Mushroom and a Super Nut, then go southwest. In the next 2 sludgy areas, defeat the Laser Snifits and Viruses you find. High Jump to the upper ledge in the second part, and go into the eastern area. As you descend some more ledges, fight the Viruses and hit the block at the bottom corner to get a Super Syrup. In the room to the east, hit another block to find a Super Mushroom, then use the Save Album once more. Just so you know, I would assume you are around experience level 20 at this point in the game. Anyway, follow the electrical piping to the east area. Here, go north and fill Mario with the fountain water. You'll notice a current of electric being blocked by 3 gaps in the piping, starting at the northmost gap. You must hit Mario with the Hammer to spit water across, knocking toy mice into the gaps, powering up the line. Once you start, you are only able to hit 4 more mice with the shots, or else you have to start over. You only get 3 shots per filling, so be sure to refill Mario if you need it. Once you get all 3 gaps filled, the line will power up and the generator's doors will open. Return to the previous area and enter the now- open area. Have Luigi dig to get 2 Chuckle Beans in the west/east corners. From here, High Jump to the upper ledge, where you will find none other than Popple and Rookie. They have found the Beanstar, and will battle you to see who keeps it. Check out the Bosses section of this guide once again. After you win again, a Peach-Bot will fall from above and activate the Beanstar again. This will drive the Beanstar mad, and realizing that it will fly away, everyone grabs on as it flies. It'll end up breaking into 4 pieces in the air, dropping everyone to the land below. Oho Oasis --------- After that explosion, Luigi will land within this oasis, next to some water. At first, it will seem that Mario is not to be found, but Luigi spots him buried in the sand, being picked on by some nearby crabs. After shooing the crabs away, Mario regains his senses and jumps out of the sand with one of his mighty Jumps (press A). With your control again, head north to the next area. Go up the steps and enter the Fire Palace. Fire Palace ----------- Inside here, go into the eastern room. There, go west into the following area, and have Luigi pound Mario to a small size. With Mario, jump through the wall opening into the next room. There, go forward and pound the stone block in the way to crumble it. At that point, the keeper of the palace will appear and speak for a moment. He's pretty friendly, although he doesn't know what he's there for. When he goes, check out the fiery orb to gain the Firebrand powers. The keeper will return, realizing what he's meant to do. He will then teach you the Firebrand powers for Mario! After that, go into the southeast room. Use your new power to light a flame in the small wall opening; this will open the gate to the south. Go back to the west room and collect Luigi, then leave the palace. Oho Oasis --------- Back outside, go south to the southeast area of the island, then to the west. There, continue north and enter the other palace in the northwest area of the island: the Thunder Palace. Thunder Palace -------------- In here, go into the northwest chamber, then follow the hall to the eastern room. Have Mario pound Luigi into the ground so he goes under the gate, then jump out at the other side and run into the next room. Go ahead and Hammer the stone block to crumble it, causing the palace's keeper to appear. This guy is less-than-friendly, and thus shuns you from the palace immediately. Ignore the cranky guy and touch the orb to gain the Thunderhand power. The keeper will reappear and rescind his attitude, and teach you how to properly use your new powers. After he leaves, leave via the southwest room. Use your power on the orb to open the gate, then get Mario in the east room and head out of the palace. Oho Oasis --------- At this point on the oasis, you are free to wander around the 4 areas if you wish. Talk to the people and listen to the cassette players if you want. Then, save at the Save Album in the southeast area, and check out the wall nearby. Use the corresponding Hand Powers to activate the wall, and a bridge leading to an eastern yellow pipe will appear. Cross it and drop into the pipe. Seabed ------ After a rather bumpy fall down that pipe, you'll be stuck at the bottom. If you want to get out, hold Up + B + A and both brothers will climb their way out cooperatively. If not, then press Down to drop into the ocean bottom. Down here, swim over to the Save Album and use it. Then, read the sign to learn how to swim underwater, and how to move quickly by swimming together. Swim to the west area, and check out the right wall. Use Mario's Firebrand to light the empty flame, shrinking the reef and allowing you to continue. Go north and west into the next area. There, check out the map on the wall before going further. From here, follow the path to the edge, and swim together across the gaps between platforms. Watch out for, or fight the Goomdivers that fall from above. Anyway, swim to the southwest, and go into that room. In there, use Luigi's Thunderhand to power the orb on the ledge, opening the large door in your way. Then, go into that room. Swim your way across the reef pit while avoiding the Bloopers as best as you can. If you get into battle with them, make sure you're tapping A + B after the fight, so you don't fall! Anyway, swim to the northwest and drop onto a piece of land below, and go into a northern room. Go up the path and hit the wall switch, activating the 5 flames in the wall. They will light in a certain order, and that's the order you must have Mario light them with the Firebrand. The order is: 1 5 3 2 4. Once you do that, the yellow reef to the south will disappear, so swim into that room. There, swim around and fight some Bloopers, then go out to the southwest area. Use the Save Album, then go into the pipe. Press Up + B + A to climb to the surface. You will then witness a scene of what happened to Bowser and Cackletta, and Fawful. They're at the border, and Bowser is collapsed on the ground. Fawful ejects Cackletta into Bowser's body, who takes the body over. Then the scene is returned to the brothers. East Beanbean ------------- Back on dry land, hit the switch to open the gate, then walk out. Shortly after, Prince Peasley will appear and ask you to report to Beanbean Airport to greet an official sent by Princess Peach. After he goes, but before you leave, jump up the ledges and enter the cave slightly to the north. Enter and exit the green pipe to activate the Warp Pipe (#6). Now, exit the cave and head west into the next area. There, go west a little, then when you see a bridge, go south. Alternatively, you can continue straight into the castle town, and visit the shops to stock up (there's nothing new being offered, so you know). SE Beanbean ----------- Here, simply follow the dirt path all the way to the south and west. You'll eventually pass a group of guards standing by the road; don't run past them. Instead, jump to the left ledges over the wall. You cannot continue by going simply westward yet, so go north. Pound Luigi into the ground, and have him go under the north gate, then pop up at the other side. Jump up the platforms and go into the next area. South Beanbean -------------- Here, go west by jumping across treetops if you like; there is a block at the far end containing a Woo Bean. Either way, drop down to the ground below and hit the exclamation block to open the gate. Follow that path to the previous area, so you can recollect Mario, then return here. Continue all the way west to the following section. There, defeat the Parabeanie. You cannot break the dark rock, so High Jump onto the west platforms, and continue onward. Go south at the sign, and you'll find 2 orbs. Have Luigi use Thunderhand on them both. This will make a bridge appear; cross it and continue to the airport. Beanbean Airport ---------------- When you enter this area, hit the Random Block if you wish, then save at the Save Album. From here, go south into the actual airport hub. Talk to the people here, and you will learn that Peach's plane seems to be running a bit late due to repairs. As you walk between the 2 counters, someone will call to you saying Lady Lima awaits, so head southward to the runway. When you meet Lima, she will tell you that the plane cannot land due to Piranha Plants rooted in the middle of the runway. You'll be asked to do something about them, and that is what you will do. Start by filling Mario up with the east fountain. Bring him back to the 2 plants in this area, and have Luigi hit Mario with the Hammer to spit at them. This will freeze the plants, so have Luigi hit Mario once more to lose the bloatedness, then use Luigi's Thunderhand on the plants to totally kill them. Otherwise, if you fight them normally, they'll keep reappearing if you leave/reenter the area. Also, you'll notice that as you kill off the plants this way, an egg in the middle of the runway will start to crack. Anyway, after you do this, go to the next section of runway. Over here, pass the egg and continue to the third Piranha Plant. Fill up at the fountain nearby, and kill this one off as well. Also, using the Save Album would be wise right now. Then, continue to the last end of the runway. Here, fill up at the fountain, and kill the final 2 Piranha Plants. This will hatch the giant egg, which contains a giant plant, it seems. Return to the central area and approach the giant creature to do battle. Visit the Bosses section for help winning. After the fight, go to the east area and talk to Lady Lima; the plane is just about to land! Beanbean Castle --------------- The scene will bring you here, where Princess Peach herself will come out to address everyone. When she calls out to Mario and Luigi with her voice, it's a total shock, since that's what the mission was in the first place: to get it back! Anyway, Prince Peasley will explain the elaborate plan to thwart Cackletta's plans, and just why the Beanstar reacted the way it did. A Birdo will then come out and chase some Beanbean folk around, and you'll then end up inside the castle. The prince will leave to look for the Beanstar pieces, leaving you to relax in the castle. As for Mario and Luigi, head north a few rooms to the throne room. You will find Peach talking to Queen Bean here, and she will ask about a place called Little Fungitown. She wants to go there, despite her aide Toadsworth going against the idea. Since Mario agrees to the idea, after stopping Luigi's complaining, they agree to escort her through the dangerous Teehee Valley to the north. Peach will leave to prepare herself, and says to meet her up by the valley entrance. So, go back a few rooms and exit the castle. Save at the Save Album ahead, then continue into the town. Beanbean Castle Town -------------------- Back in town, it's highly recommended you pay a visit to both shops. They carry all new goods, so clothes and badges should be upgraded at this point. Also, stock up on some high-end items, for you may need them as the game progresses. Whenever you're ready, exit via the eastern bridge from the town. East Beanbean ------------- From here, head east and follow the path going northward. Fight the Lakipea and Sharpeas that are dropped too, if you wish, otherwise keep going. NE Beanbean ----------- In the next area, fight some more of them, taking note of the closed gate in front of you. Up ahead is the path to Teehee Valley, but it is blocked at the moment, so use Luigi's Thunderhand on the orb to open the gate. Follow the path through the gate to the east and south through a couple areas. You'll eventually come to a cave opening; enter it. Inside, use the Save Album, then go down the steps and into the second room. You will meet up with the Hammerhead Bros here, so talk to them. They will offer to reforge your Hammers at this point, so do so to receive the Super Hammers. They will allow you to break the gray rock you found blocking your path before. Before you leave this cave, break the gray rock to the right and go into the north room it leads to (you'll have to break a second block too). There, talk to the Thwomp to partake in a guessing mini-game of sorts. 3 rocks will appear, and you can only Hammer one of them, keeping what (if anything) that you find. You can find 300 Coins, nothing at all, or the Secret Scroll 1. Keep trying until you get the scroll; this will give you both a new Bros. Attack for battle! Now you can leave this cave totally. Backtrack to the gate entrance, and go northward some more. This time, break the rock in your way and continue up the path to the valley. Teehee Valley ------------- When you arrive here, go forward and Toadsworth and Peach will come in behind you. As with before, Toadsworth will warn her to be careful, then you head off. He'll then realize he forgot to tell you something, and runs ahead, just short of time though. The Princess walks ahead too far from the group, and a Gritty Goomba runs off into a pipe, kidnapping her. Because of this, you must try and defeat all the enemies in an area, and stay near her, so nothing bad like that happens. If it does, simply go into the pipe in that area, defeat the Gritty Goombas, and take her back. Anyway, the Princess moves by herself, so you're pretty much left to follow her, making sure nothing happens. When she walks into a blocked path, or you talk to her, she'll turn around and go the way she came, so remember that for later. In the second area, follow her around once again, without any obstacles. When you get to the gate, hit the block so it opens for Peach, then continue onward. This third area may be a bit more difficult for you, though. Defeat the enemies in here and hit the first wall switch to drop a barrel on a high ledge, then talk to Peach to have her walk back the other way. When she passes the yellow pipe again, have her go the other way again. This time, put Luigi as the lead and jump up the ledges, and pound Luigi into the ground so he can jump into the barrel. Next, drop down to the ground and have Mario jump on the barrel to reach the other switch, opening the gate. Hopefully Peach wasn't captured in this process, or you'll have to do this whole section again. If you succeed, go into the fourth section. Here, it's another difficult puzzle, and you may be stuck rescuing her once again. Quickly go up and High Jump to the upper ledge, then switch and start Spin Jumping westward across the gaps, all while keeping up with Peach's pace. At the last ledge, hit the exclamation block to open the gate. Then, drop down and go into the next area with her. There, Peach will go ahead and find a sign pointing to Little Fungitown, then walks ahead alone. You will also notice an elevator nearby, with its capacity being listed for one person. You can't do anything with it yet, but you will soon. Anyway, since you won't have to worry for a moment, save with the Save Album you just passed. When you're ready, go into the north area, where you'll be greeted with Peach screaming for help. A giant monster is about to attack her, when the brothers come and divert the attention. The creature now engages you in battle; read the Bosses section for help beating Trunkle. After the fight, the shy Mushroom folk from behind the wall will come and talk to you. They will greet the Princess, and ask you use the lift in the back area to reach the town. Little Fungitown ---------------- Upon arriving here, some more Mushrooms will greet the trio. They will give Peach a tour of town, leaving Mario and Luigi to do whatever they wish for now. Saving your game at the Save Album in the northeast area of town is a MUST for now. After that, you can check out the Item and Fashion/Badge Shops in this area. As you go to the northeast area, talk to the Mushroom and he'll point out a commotion in the next area, so go check it out. Apparently there's a game going on, where you can win something called an Invincishroom. Before you check that out, go to the south and follow the west path into that area. High Jump up the ledge and go into the warp pipe to activate it (#7). Then, return to the town and wander around some more. The Mushroom Embassy is to the northeast, and its structure is just like the SMB1 castles, complete with flagpole outside you can jump on. Anyway, check out that commotion again, and enter the Game Arcade. Go upstairs and occupy the free machine to start the Star 'Stache Smash mini-game. Beat the score of 200 Points to receive the Invincishroom. Mario will try it right away, only to faint on the spot, throwing Luigi into a panic. The next scene is at the Embassy, where a doctor, along with Peach and Luigi, tries to figure out what went wrong. He mentions that if Mario isn't saved soon, he will turn into a bean! The way to cure it is to obtain Crabbie Grass from the Guffawha Ruins to the west. However, there are rather scary monsters out there, and this greatly horrifies Luigi. He cowers in the corner while Peach tries to talk him out of it. It doesn't work, since when you get control of Luigi again, he's still cowering with hands over his head, and he cannot jump or do anything other than move. So, make your way out of the Embassy, and south a couple areas to the town. Check out the building to the southeast, for this is where Kamek is trying to practice hypnotism. Talk to him, and he will hypnotize Luigi, making him think he is Mario. This helps Luigi alot, making him brave again, so you can now continue. Leave here, and go west a screen. Save at the Save Album, then go to the southwest and down the elevator into the valley. Teehee Valley ------------- Back here, head south into the next area. Check that one-person elevator from earlier; this time you can ride it to the upper ledge. Do so, then go into the west area. Head west and to the south, using your Hammer to break the rock in your way. Continue southward, and break another rock you encounter. Go south and east, while making your way further to the south. When you reach the map on the wall, go west to a rock in the floor. You can't do a thing to it now, so go into the western area. Jump up and down the step structure, then across several low ledges. Hop on the spring platform to make it over the high wall, and head into the ruins ahead. Guffawha Ruins -------------- In this new area, cross the bridge, then you'll reach a split path. Going north, you'll find a 1-Up Mushroom in a box; to the south a Save Album. Get the item, then save your game and head south. In the next area, go down the steps and hit 3 blocks to get 2 Mushrooms and a Syrup. Going west, you'll find a couple of black rocks you can't break now, but can later on. For now, jump up the ledges and cross the water to the next area. There, go forward and pound the cracked statue to crumble it. Now, energy balls will bounce in the statue's place, and you must use your Hammer to knock them into the surrounding statues. When the blue ball comes down, whack it with the right timing. If it's red, wait until it's blue before hitting it. Once you activate all the statues, a final pedestal will rise from the ground with a switch on it. Hit the switch to open the door ahead, then go inside. In there, go forward and charge the 2 orbs with Thunderhand. Before moving onward, use the Save Album. Then, go into the north room. There, defeat the Chuck Guys and continue to the northeast room. In that room, jump onto the upper platform and hit the exclamation block to raise all the donut lifts in the air. Jump across them all, quickly so you don't fall with them, to reach the other side. In the next room, fight some more enemies and you'll see a doorway. Pass it for now, and go east. Defeat a simple Chuck Guy and hit the block for a Super Mushroom, then go back and enter the room you just passed. There, save at the Save Album to start. You'll then have to face this room's red/green/blue platform puzzle to progress. There are three differently colored platforms, with corresponding colored switches on the walls. If you hit a blue switch, the blue platforms will rise/lower. Start by hitting the blue switch, then jump across to the right onto the next level. Hit the green switch there, then jump to the west onto the third level, then back across to the top. Hit the red switch, then go south, dropping down 2 levels. Hit the green switch, then jump over the left wall and hit the blue switch. Now, jump up the platforms to the top-left level, and go into the next room, where you should be heading. Fight the enemies in here, then go into the following room ahead. In the larger room you end up at, jump up the steps to the top, and hit the exclamation block to cause a few platforms and a rock creature to appear on the lower left ledge. Drop down and the rock guy will speak to you; it seems that this is the "horrible creature" spoken of in Little Fungitown. He just wants to relieve stress, and as such, he wants you to dodge his fireballs for 30 seconds by jumping between the moving platforms. Agree to do so, then the fun begins. It's pretty simple, but gets quite hectic towards the end of the 30 second period. If you succeed, the door below will open and you'll be able to continue. Drop into that room and grab the Crabbie Grass in the middle patch. In the room ahead, go through the pipe to reach a room with a Save Album. Use it, then go through the next pipe to end up back in the town. Little Fungitown ---------------- Back in the sky-high town, drop down to the ground and go east a couple areas. Go past the Arcade, and try to go north to the Embassy, only to get knocked back by some thunder. The nearby mushroom guy will speak to Luigi, who will be surprised that he went to get Crabbie Grass all alone like that. It sounds like something happened, so head north. You'll rush in, only to find Princess Peach was kidnapped by what appears to be Bowser. Upon closer inspection, you'll learn that it is in fact Bowletta: Bowser's body with Cackletta's mind! After Bowletta and Fawful escape with Peach, go ahead into the Embassy. Inside, go into the northeast room and Luigi will cure Mario with the Crabbie Grass. Now that Mario is back, a retainer will warn Mario of what just happened. You will then go back to Beanbean Castle. Beanbean Castle --------------- In the presence of Queen Bean, you will be scolded by Toadsworth, of course. Following that, Lady Lima will come in with a GBA unit, which displays a message from Bowletta, saying to find the 4 Beanstar pieces if you want to see Peach again. Toadsworth will mark on your map where the 4 pieces fell; needless to say, Prince Peasley will gloat about how he'll find them all first, so you'd best beat him to it! Toadsworth says you should go to the Teehee Valley one first, so get going by heading south out of the castle. Continue south and use the Save Album, then go into town. Beanbean Castle Town -------------------- In this town once again, you may want to hit the shops, since they have new stuff for you to check out/buy. Other than that, you'd best get a move on to the valley, so take the eastern exit out of town, and head north 2 more areas into Teehee Valley, like you did earlier. Teehee Valley ------------- Starting in this area, go forward and jump up the 2 ledges. Drop into the east area, then High Jump to a southeast ledge and continue to the east area. There, go eastward and hit the Bros. Block if you wish, otherwise keep going. In the next area, go forward and you'll find a ship stuck in the sands, with the Beanstar piece atop it. High Jump up the ledges to the right, then Spin Jump on and you'll see 2 skeletons come out of the ship and take away the piece. You have to get it, so follow them inside. S.S. Chuckola ------------- Inside this ship, start by using the Save Album, then going down the west steps. Go into the north room, which is the captain's quarters. Talk to him if you wish, then go into the back room and hit the blocks for some Coins, a 1-Up Mushroom, and a Refreshing Herb. Go back south 2 rooms, and continue southward to a new area. Go down into the middle area of this room, lit by Christmas lights it seems. For now, go into the south room. Save if you like, then go to the west room. You will spot the sailor walking into a room with the Beanstar piece, but if you talk to the sailor blocking the door, he says you need a Membership Card first. So, leave this room and go back to the Christmas lights room, heh. This time, go into the northern room. You'll see another guy running out from the room ahead, so go forward and talk to the sailor blocking the doorway. Agree to work for him, and go into that room to start the Barrel mini-game. This is a bit confusing to explain, but I will try my best. Mario and Luigi are at the sides of a grid-like area where red and blue, and eventually yellow, barrels are randomly arranged. You must shift them around so they form rows of the same color. You do this shifting by standing in front of the row you want to shift back and forth, aligning the cursor loops. Then, you hold A and press Up/Down (with Mario to shift up/down), or Left/Right (with Luigi to shift left/right). You have 180 seconds to make at least 10 rows (10 points). If you complete this mini-game, you will receive the Membership Card. So, return to the guy that wouldn't let you pass before, and enter the hold. You will confront the sailor carrying the Beanstar piece. He will not give it up yet, but rather says you must get Bloat out of the cracked wall first. So, head upstairs to the hall south of the captain's chambers. You will spot a patch of floor where it's boarded up; Hammer that section to drop some explosives into the hold below. Return there and use Mario's Firebrand to light the dynamite, blowing Bloat out of the hole. However, this cause the ship to float over to the ocean, only to sink into the Seabed shortly after. The Beanstar piece drifts out, so you must chase after it! Oho Ocean Seabed ---------------- From the watery sea floor, swim your way up the nearby ledges to the ship's top deck. Get onto the platform in the back of the area and use the Save Album, then swim over the right gap and into that area. Check out the map, then swim over the gap and read the sign which points to a Gwahar Lagoon detour to the south (where the Beanstar piece just drifted to, the locked door). For now, continue northward along the ledge, swimming over a couple more small gaps. At the end, use Mario's Firebrand to light the small alcove up, opening the southwestern doorway. Return to the sign you passed before, and swim south to that new area. Here, defeat some new aquatic creatures, then hit the block in the bottom corner for a Hoo Bean. Then, High Jump over the wall and go to the eastern area. There, have Luigi pound Mario into a small size, then have Mario go through the small hole in the wall to make it around the giant reef alone. Go south and west with Mario and light up a small alcove with Firebrand to clear a path for Luigi. Return with Luigi (resizing Mario of course), then have him use Thunderhand on the orb up ahead; this will open the large door. Follow that path into the next area. Here, High Jump to the upper ledge, and use the Save Album. Then, go through and climb up the pipe to reach Gwarhar Lagoon. Gwarhar Lagoon -------------- In this new area, hit the Bros. Block and check the map, then go to the next area. Talk to the people here if you wish, otherwise use the Save Album up ahead. Go into the northern area and walk into the pipe to activate the Warp Pipe (#8). Return to the previous area, then try and cross the east bridge. Someone will run in, knocking the brothers over. They'll say something about the Beanstar piece being used as a decoration inside Hermie's shell. The people standing nearby will run off with that mystery guest, so follow them to the east. Over here, you can go to the north area and enter the Jellyfish Sisters' place. There, save your game, then pay 200 Coins at the counter to get a special "hand massage". You'll both sit in the chairs in the room ahead, and the sisters Gigi and Merri will come down. They will massage the brothers' hands, only to find their electrical/fiery powers are too much for them. They will drop you into a cave, where they will agree to teach you special powers with your hands. They will show Luigi how to move sideways/backwards with the other brother in tow by shocking them (hold B to charge while behind Mario, then release and move around). They will show Mario how to dash, moving certain objects and such (hold B to charge while behind Luigi, then release and dash around; stop with A). Now that you've mastered these new abilities, you will be asked to find the 2 Pearl Beans within this cave, using your newly learned abilities. Go into the north room via the bridge, where you'll find 2 more bridges. We'll take the west path first. Here, you'll see a Boo statue (which you've seen before in Beanbean's fields). Anyway, use Luigi's new ability to shock Mario and push the statue to the left, since it won't vanish now that you aren't staring at it. This will open a bridge to the following area. In the next room, do the same thing with the other Boo statue. Going on to the next room, use the shock ability to walk sideways between the rolling spiked bars (start from the left side) to reach the rest of the path ahead. At the final room, grab the Green Pearl Bean to end up back where you started. Now that you have completed half the objective, you must finish the other part. So, go into the north area and take the eastern bridge this time. In this room, use the dashing ability to charge into the giant Koopa, knocking him out of your way (yes, that's how you can move all those giant Koopas you saw earlier in the game). Do the same to the second Koopa here, then go to the north room. Stand right at the edge of the path where the spike rollers pass, and start to charge Mario's Firebrand from behind Luigi. As soon as a roller passes in front of you (line yourself up with the path across the way first), let go and you should charge up to the next room. There, collect the Red Pearl Bean and you'll return to Gigi and Merri. They will send you back into their Relaxation Room above, where you can exit to the west. From here now, head south to the next area. Here, use your newly learned dashing ability to topple the large Koopa to the east, then follow the path around. Fight 2 Elite Troopeas, then go into the next area. Knock down the giant Koopa there, then go down the pipe to the underwater segment. Follow the path to the north, then south and east, while fighting the Cheep Cheeps and other water creatures here. You'll pass a water spout, as the sign reads, but we'll return to it shortly. So, in the next area to the south, hit the blocks to get some Coins, a Hoo Bean, and a Super Mushroom. Now, go back to the water spout and use the Spin Jump to float upward to the high ledge. If you want, swim to the west ledge and hit the block for a Mushroom. Otherwise, go into the east pipe and climb up to reach the surface area once more. Up there, use the nearby Save Album of course before heading to the southern area. There, use the electric shock ability to get through the first set of rolling spike bars. In the following area, get through them with the fiery dash ability of Mario's. After both those sections, continue southward, fighting some enemies on the beachfront. Continuing to the next area, fight a couple more Gritty Goombas. Also in this area, you'll notice a platform floating in the air. These are known as Spin Blocks; basically use the Spin Jump to hit it, and it'll move in the direction you hit it. So, hit it to the west (north if you want to reach the ledge with the Chuckle Bean you can dig up), then High Jump atop it. Drop down a bunch of step ledges into the next area. There, hit the Rally Block if you wish, then go northward to a path split (for now). You can't reach the Save Album on the ledge surrounded by water, so for now, head to the east area. In this area, you'll encounter another Spin Block; hit it to the north, east, and north again. Then, jump up the ledges to the west and Spin Jump across to the platform, then onto the far ledge by the Boo statue. Use Luigi's shock ability to push the statue to the left. This will trigger a bridge leading to the Save Album in the previous area to appear. Return there and save your game, then go into the western area. There is a Boo statue on a high ledge, which you can't reach from here, as well as several enemies wandering the beach. Fight them all, then check the map and head to the south for now. Here, jump up the steps to the right and hit the exclamation block. A large iron ball will drop further along the ledge, and another block will appear. You will have 10 seconds to reach the other end, so be quick. Use the dash ability to run through the ball, then jump to hit that second exclamation block to make a bridge appear below. Drop down and go into the east area. In here, you'll notice some sandshark-like creatures with "????" as their names. Fight them for some experience if you wish, then go south to the Save Album (note you can dig for a Chuckle Bean next to the album's shadow, too). Going into the southwest area, jump up the steps and hit the exclamation block to start a timed event similar to the one you came from a couple minutes prior. Dash to the west to move the iron ball, then hit the second block to make a third one appear on the north platform. Spin Jump across and hit it, then a second iron ball will appear farther along. Walk normally to the east, then dash into the iron ball to move it. Hit the exclamation block before time runs out, and the bridge leading out of here will form. Take the west bridge to the next area, where you'll find a Boo statue. Use the shock ability to move it; this will make a bridge leading north out of here appear, as well as the second half of that bridge next to the Save Album farther north. Now, go north 2 areas until you reach the map again. This time, go into the west area you ignored earlier. Here, fight some more of those unknown enemies, then go into the pipe to the south. Drop to the bottom inside, then exit to an underwater area once again. Down here again, go northward. Hit a block in the side alcove to get a Hoo Bean, then go to the next room. In that room, swim around and fight the enemies for some good experience. Then, Spin Jump in the water spout to the north to reach the upper ledge. If you want, swim to the southeast ledge and go into the east room. You can swim around and hit 3 hidden blocks, all floating above rocks you see on the ground. Anyway, return to the large area, and swim all the way north. Go into that room, and head eastward through there while fighting various enemies. At the end, go south to another room, and enter the yellow pipe there. Go up it to reach the surface. You will reappear on the high ledge you couldn't reach earlier. Use the proper ability to push the Boo statue aside; this will make the final part of that stone bridge to the north appear. Now, drop down to the sand and go northeast. Save at the Save Album once more, then go all the way north into a new area. Upon entry, you will notice a few people standing atop the shelled Hermie, decorating his shell, which looks strikingly like a Christmas tree. Now that Mario and Luigi have arrived here, the ladies decorating the shell will obsess over them instead. This angers Hermie, who engages you in battle. Visit the Bosses section of this guide for help getting through this battle. After the fight, Hermie will give up the Beanstar piece (#1) to you guys. The girls will talk for a bit, then you'll be able to leave, so exit to the west. There, use Luigi's electric ability to shock Mario and push the Boo statue to the side. This will make a bridge to the north appear. Go back east, then north and west out of this area. Save in the next screen, then go northward to another area. Go into the Warp Pipe and head to spot #3 on the map (Castle Town). If you didn't activate that pipe early in the game, you have to take the long way through the Seabed and such. Beanbean Castle Town -------------------- When you arrive in the Pipe House once again, exit the building. There's no use going to the castle, so head south into the town itself. Go west and across the bridge to leave the castle town completely. Your next destination is to the south, for the second Beanstar piece. West Beanbean ------------- Out in this open area again, head west along the path a short bit. Then, cross the south bridge into the SW Beanbean region. SW Beanbean ----------- Continue onward through this area by going south and east along the main path, then eastward to the next area. South Beanbean -------------- Here, head eastward a bit, jumping across elevated platforms on the way. Do not take the first path leading southward into the airport; instead continue onward to the following area. You'll spot a Boo statue in the grassy area to the south. If you read the nearby sign, it refers to the Studio of Harhall, and a reward being the second Beanstar piece. That's good for you, so use your electric ability from Luigi to push that statue to the side. Doing so will make a bridge leading to the south appear. Cross it, and you'll be able to go east or south to a new area. If you wish, go all the way east, past some strange tree, to an area with 2 blocks containing Coins and a Hoo Bean. Otherwise, head to the south area. High Jump to the upper ledge in this area and use the Save Album right away. From there, go south across a couple of bridges until you come to a tree. Read the sign, then continue up the ledges to reach a platform with a cage hanging from the tree, with the Beanstar piece locked inside. For now, try to go east; you'll be stopped by a loud sound ahead. You'll see a couple of Bean people running off, referring to drinking too much water, and dealing with explosive colors. To find out what's going on, head into that area. You will meet Harhall, also known as Bleetch, in this studio-like area. He will realize you came for the Splart Assistant job opening, which was posted on signs leading to this spot. Anyway, he'll stomp the ground, prompting 3 colored "Designbombs" to emerge from the pipes above. Harhall will then tell Mario to fill up with water from the hydrant nearby, then step on the footprints, so get to it. Once you're on the footprints, he will explain the process of dying the fabric above. Basically, you shoot water at the colored Designbombs, and whichever color you hit (red, yellow, blue), that's what color the fabric will be. Same thing with the 3 Designbombs with actual designs on them (checkered, tropical, polka-dot). If you hit 2 colors at once, they'll mix. Here's a quick chart of what the secondary colors are, for those who don't know: Red + Blue = Purple Red + Yellow = Orange Yellow + Blue = Green Red + Yellow + Blue = Brown Also, if you hit 2-3 designs at once, the fabric design automatically becomes a star. Now that you're ready, here's what Harhall wants, in order: 1. Red color, any design 2. Yellow color, checkered design 3. Purple color, polka-dot design 4. Brown color, star design After you successfully give Harhall what he wants, he will direct you to the west area, where he will give you your reward. Go there and you will receive Beanstar piece #2! You only need two more, both of which are a ways from your current location. So, backtrack a bit until you reach that Boo statue again. From here, head west 2 areas. SW Beanbean ----------- In this area again, head southward to the area there. Take Warp Pipe #4 there back to the Castle Town (#3). Beanbean Castle Town -------------------- Back in town, exit the Pipe House, and make your way out of town via the western end's bridge. West Beanbean ------------- From here, follow the dirt path northward to the next area. NW Beanbean ----------- Over in this area, head to the north and east slightly, and you'll come to a locked gate. Pound Luigi into the ground and have him jump out at the other side, then Hammer the switch to open the gate. Take Mario back and High Jump onto the east ledge, and go into the north area. There, go into and activate the Warp Pipe (#2) since you're here. Go back to the previous area, and out of the gateway. From this point, go into the area to the east. North Beanbean -------------- Over in this area, follow the path going northeast. Fight the Tanoombas and Paratroopeas in here, then look for the orb in an alcove inside the north wall. Use Luigi's Thunderhand to power it up, and a platform will rise out of the ground nearby. High Jump atop it, then enter the cave. Inside, read the sign to hear about the Simu-Blocks. You must hit both of them, but the thing is, they're both on different ledges, so it isn't THAT easy after all. To do this, have only Mario jump up the ledges to the top one while Luigi moves to the right. When you're both under a block, press A + B simultaneously to get them both at once, causing a bridge to appear ahead. Now, in the second area you'll have to hit 2 more Simu-Blocks. This time, have Mario jump up the ledges from the right side of the area, while Luigi follows below. Hit both blocks at once, and another bridge will come up ahead. Cross it, then in the final puzzle area, have both brothers jump up the ledges on the right side of the pit. Have Mario jump over the pit, causing Luigi to fall to the lower area. From here, hit both blocks and the final bridge will appear. Cross it and talk to the Monty Mole to receive the Wool Trousers as a reward. Exit this cave, and head to the west a little. You'll notice the path leading northward to a large Koopa blocking the way. Use the fiery dash ability to knock him over, then go inside the Yoshi Theater. Yoshi Theater ------------- When you enter this theater, you'll see a giant egg-shaped guy hanging the Beanstar piece atop his sign. Go up and try to speak with him, only to be given such an attitude by the Bean person standing nearby. It's neat, since the egg man will use the Yoshi-egg targeting system to knock the kid over. Afterward, the man will introduce himself as Boddle, the brother of Bubbles, the soda maker from the Chateau. He will agree to give up the Beanstar piece, only if you can find something more suitable to decorate the sign with. You will then hear about the 7 differently-colored Neon Eggs you can collect, by feeding the Yoshis inside until they lay their color's egg. Before you go, Boddle will mention that there's someone else in the theater who knows more about the Neon Eggs, so you should seek him out. After you're done talking here, go into the north room and use the Save Album. Also, here you will find 4 of the 7 hungry Yoshis. Continue onward to the theater room itself, and you'll spot the other 3 hungry Yoshis. Approach the stage and you will meet the theater's architect, known as Fava. Talk to him and he will explain the stages of getting Neon Eggs, and how you need Bean Fruits to feed the Yoshis first (he also has a habit of saying "perhaps" quite often, heh). There are 7 Bean Fruits to be dug up, so he will mark on your map those locations we will be visiting shortly. After you're done with Fava, you'll be off to find the Bean Fruits. To find them, you pound Luigi into the ground and have him jump up at the right spot, thus digging up the fruit. Here are where they are located, in the order I visited them, going clockwise: #1: NE Beanbean: In the middle of a patch of 4 flowers. #2: NE Beanbean: Get past giant Koopa on bridge (hit exclamation block and Spin Jump over). In the next area, pound Luigi under the gate and cross the bridge; fight the Piranha Bean boss and resize Prince Peasley to get it. #3: SE Beanbean: In the middle of a patch of 6 flowers (east of the guards). #4: South Beanbean: Take first bridge south; it's in front of the cactus. #5: SW Beanbean: In the middle of a patch of 6 flowers; Spin Jump from the west ledge to reach. #6: West Beanbean: In the middle of a patch of blue flowers. #7: NW Beanbean: In the middle of a patch of blue flowers. After you retrieve all 7 Bean Fruits, return to the Yoshi Theater and give them to Boddle. He will reward you with Beanstar Piece #3 as promised. The final piece is to the southwest, so make your way down to SW Beanbean. SW Beanbean ----------- In this area, go south from the bridge along the dirt path until it ends. Then, head west and southwest to the bridge overhead. Jump up the ledges to the south and cross that bridge into the next area. There, Spin Jump to the north ledge and continue around the maze-like path into the Chateau. Chateau de Chucklehuck ---------------------- Inside, start off by using the Save Album, before going into the barrel storage room ahead. There, you'll have to get through that maze again, so here are the directions: north, east, north, west, south, west, south, west, north, east, north, east, and north. You should now be at the north wall of the room. From here, head west, south and west, south, east, then south to the wall below. Continue west and High Jump to the upper area, then go northwest to the next area. Drop down to the floor and keep going to the room ahead. There, save your game, then exit to the south. Chucklehuck Woods ----------------- From the exit of the Chateau, simply go west into the forest itself. Here, make your way west through here, fighting the Pestnuts if you wish. Check the map on the wall before continuing onward. In the west room, drop down and High Jump to the north ledge, and go in that room. From there, High Jump to the west platform with the Save Album on it. Use it if you wish, then go west. There, hit the 3 boxes to get a 1-Up Mushroom, Refreshing Herb, and some Coins. Knock over the giant Koopa and go into the now-accessible cave. Inside the cave, hit the blocks for some Coins and a Mushroom, as you go west. Hit up the Random Block if you wish, otherwise exit to the south. Out here again, go and use the Save Album, then talk to the snail blocking a northbound path. It says Winkle Realm is ahead, but outsiders (you) are not allowed in. So, head to the southwest area. Follow the path around until you reach the large building. The snail outside says it's the Winkle Colosseum, and surviving it will be difficult. Either way, head inside. In here, pay up 500 Coins at the front desk and you'll be able to participate inside. Talk to the snail at the gate and choose to play, and you'll be allowed to go in. The mini-game is Chuckola Bounce, and the objective is to reflect Chuckola Rocks back at the surrounding Chuckoroks. You are holding a board between the brothers, and you must rotate around with A or B, or move around with the Control Pad, to reflect the rocks being spit from all directions. If Mario or Luigi are hit by a rock, they will be shocked for a brief moment. Sometimes, Barrier Mushrooms are shot out, which serve to protect the brother that grabbed it from one rock hit (turn it on/off with L/R). For the first time, you must hit at least 20 Chuckoroks to win the game. Later on you can return and play for Hee Beans. Anyway, play the game and beat the high score of 20 points to win. Upon winning, you'll receive the Winkle Card, which means Winkles will now acknowledge your presence. Leave here, and return to the Save Album area where the snail is blocking the path. Save, then talk to that snail to be allowed to progress. In the new area, hit the block to the left for a Nut, then head east. High Jump to the upper ledge, and go west to find a statue holding the Beanstar piece. You'll also spot Popple the thief trying to grab the coveted prize. He'll grab it, but you both corner him against the wall, leading into a fight. Visit the Bosses section for help winning here. After you beat Popple, you will get the final Beanstar Piece! After he runs away, head back to the previous area and save your game once again. Then, head back several areas through the woods, and go to the area with the Warp Pipe. Take it to the Castle Town pipe. Beanbean Castle Town -------------------- Back in town, start by exiting the Pipe House and saving at the Album nearby. Then, go northward into the castle, progressing straight through to the throne. Beanbean Castle --------------- At the throne room, Mario will release the 4 Beanstar pieces, and they will combine into the Beanstar. Queen Bean will comment, and then Lady Lima will enter with the GBA device with a message from Bowletta. It will call for you to bring the Beanstar to Joke's End, a land across the sea, but apparently unreachable by conventional means. Another retainer will come and give you a fake Beanstar to give to Bowletta instead of the real one. Finally, the guy who worries too much, Toadsworth, will come. He will pack your suitcase with an extra dress for Princess Peach, since she may have damaged her original trying to escape Joke's End. The next scene will take place in the hallway with Prince Peasley and the duo. He will give you 99,999,999,999 Mushroom Coins for winning his bet; needless to say Lady Lima will report they are only worth 99 Bean Coins at the moment, the liar! Also, the prince will mention a beach where you can surf to Joke's End, since that may be the only way to get there. For now, head out of the castle. Beanbean Castle Town -------------------- Back outside, go southward into the town itself. Be sure to visit the shops, and buy new badges/clothes for both brothers, as it's probably due time for it. Also, stock up on some better healing items before you go. Alternatively, you can use a Warp Pipe to reach Little Fungitown, since they have slightly different equipment to be found there. When you're ready, head out of town via the eastern exit. East Beanbean ------------- Out in the fields again, simply head all the way eastward into the second area. Continue going forward and you'll find a metal flooring, and the path to that yellow pipe leading from the Seabed (you emerged from here earlier). Go around the gate and take the path to the east, where a sign will point to a great surfing spot. However, the black rock is in your way, and you cannot break it yet. That means you need to get your Hammers tempered again. If you forgot from earlier, the Hammerhead Bros are no longer at Hoohoo Mountain, but in a cave nearby by the north of here. So, head northward to the next area. NE Beanbean ----------- From where you enter this region, continue to the north and west while doing battle with some of the enemies you encounter. In the following area to the west, make your way west and south. You'll eventually find that gate you opened earlier with the Thunderhand. Go through that opening and follow the dirt path through several areas, until you come to the cave. Enter it. There, save your game, then talk to the Hammerhead Bros in the next room. They will create Ultra Hammers for you, using a new technique they came up with. Now you'll be able to break even those black rocks you've found throughout the game! Before you leave this home, though, you may want to try out your new Hammer. Go east and up the far right path, and break the 2 black rocks. In the room you can now access, talk to the Thwomp. You can pay him 500 Coins to play a game of sorts. Three rocks will drop from the ceiling, and you get to hit any one you want with your Hammer, and keep what you find. The major prize is the Secret Scroll 2, which means the other rocks will contain either 800 Coins, or nothing at all. It is wise to save before doing this, so in case you run out of Coins, you can reset and try again until you get the big prize. Once you do, leave this cave and return to the southeast where you were stuck before. East Beanbean ------------- Back here, you can now break that rock that prevented you from reaching the surfing area. Break it with your new Hammer, and talk to the guy there. He has no surfboard, but says if you stick something that'll fit in the slot below, you could use that as a makeshift board. If you paid attention to the context clue, the "something" was written in green, which points at Luigi. Pound Luigi into the slot to flatten him into the shape of a surfboard, then ride him eastward to sea. Oho Ocean --------- Out on the open ocean, you can move pretty much anywhere you want on the surfboard. Jump to hit the blocks with some Coins in each overhead, as you move around. If you wish, head out to the east and south a bit until you come to a small island (on the map, it'll show you as being south of Oho Oasis). You'll know it since there will be a Save Album there as well. Anyway, if you come here, talk to the guy to start a surfing mini-game. Basically, you follow a path set by arrows in the water, where you will spot 23 Oho Balloons overhead. The objective is to follow the path going east, south, and west, hitting all 23 balloons, then ending at the second island in under a minute. It's fairly easy to do; just watch out for the explosives in the water so you don't get knocked around in the air, and try not to overshoot your jumps, as it's a pain to turn around constantly. There are 4 balloons in the first area, which you can get with single jumps to each. In the second east-going area, there are 3 ballons you get with single jumps, then 2 you can get in one jump since they're close enough. They're followed by 1 more before going to the third segment. After hitting the first balloon, take a sharp southeast turn and hit 2 southbound balloons, then another sharp southwest turn for 1 more. In the fourth area, jump to get the first balloon there, then jump over a barrel to get 3 in one shot. Up ahead, there are 2 more you can get in one jump; just make sure you jump when you're actually under the first one, and you should get them both. As for the final area, there are more barrels, so try and plot a straight path so you can hit the balloons, but not swerve around the barrels. After the single barrel, there are 2 more you can get like in the previous area with one jump. Ahead is the second island, where the course ends. Another good hint for gaining speed is when you jump and land, you'll experience a slight slowdown. Don't jump too quickly after landing, since those few moments of added boost can help you in the long run. That's about all I can say that can help you get through this course quickly. If you make it to the end, you'll get a Hoo Bean; beat it in under 45 seconds for a Chuckle Bean. If you wish to continue, make it in 40 seconds to get 2 Chuckle and Hoo Beans. If you get it at 38 seconds, the first time you'll receive the Casual Coral gear; subsequent times will net you 2 Woo, Hoo, and Chuckle Beans. Anyway, when you're ready, head all the way to the north and east of the Oho Ocean. You'll eventually come to a strip of sand where you can land. Land there and go north to the next area: this is Joke's End. Joke's End ---------- Starting off outside this place, you may want to enter/exit the Warp Pipe #9 to the west. Also, now would be a good time before you continue to check out the Side Quests section of this guide to catch up on some extra things you may have missed initially. Anyway, go up the steps to the next area. There, continue up the steps and you'll reach an opening of sorts. As you approach, a guy will come out and speak to you, named Jojora. The brothers will try and ask her about Bowletta and Peach, but she won't be able to help much. After Jojora leaves, follow her inside. In this room, use the Firebrand to light the right pedestal to open the doorway. Use the Save Album in the next room, since you'll need it. Now, High Jump to either the west or east ledges, and go into the north room. There, Jojora will be on a high ledge, and says he doubts you'll be able to make it up there. For now, you can't, but later on you will. Anyway, you can go into a west room, where you can find a Super Mushroom/Syrup in 2 blocks, as well as a Random Block. From the large room, you'll find a cracked wall to the north; hit it with the Hammer a few times to open a path. Go into that room. Head up the steps while fighting the Scaratroopea that swoops down on you. You can talk to the guy with the telescope nearby, and he will give you a couple hints for later. Continue upstairs into the following room. Fight the enemies there, and you'll find that you can go either left or right. Go into the left room first, and hit the blocks to get: 2 Hoo Beans, Refreshing Herb, and a Super Mushroom. Then, go back and take the eastern path to the next area. In that room, defeat the Ice Snifit and Spin Jump across the gap to the grated ledge, then enter that room. There, use Luigi's Thunderhand to shock Mario so you can both make it through this area safely. Do the same in the second area. In the third area, hit the exclamation block to open a doorway in the large room from earlier. From here, you can jump to the north ledge and run with the fast-moving spike rollers, and drop to the west platform. Going into the next room, use the Thunderhand to move with the spike rollers. When they stop, recharge, and get ready to move when they do. When you get in front of the path, follow it south and High Jump over the ledges, then go into the south room with the blocks. Go into the east room, then backtrack downstairs to the large chamber. Once you get there, go through the now-opened doorway. In that room, use the Save Album. Now, you can go into the northern rooms and get Coins from the blocks, as well as digging up a couple Chuckle Beans. Otherwise, go east. Here, simply drop down the steps into the room below. There, hit 2 blocks to get 2 Hoo Beans. You'll come to a fireplace of sorts at the end of the hall; use the Firebrand to light it up. This will cause the Joke Broth pot above to start boiling, thus letting off steam. Go back upstairs and High Jump atop the platform above the pot. Spin Jump to make a whirlwind appear and rise to the ledge high above. Go through the west doorway and head upstairs, and onto that grated ledge. This time, use a second Spin Jump in the whirlwind and fly to the east ledge, and enter that room. Jojora will come out and say you should just give up now, but you obviously won't. Drop into the room and defeat the Glurps, then use the Save Album. Pound Luigi into the ground and have him pass under the east gate, and hit the exclamation block to open the door on the other side. For now we'll take control of Mario, so switch to him alone and have him go into that room. Go upstairs to the following area, where you'll come to a gate separating the south area of the room, and a northern doorway. Go into that room. Hit the blocks to get an Ultra Mushroom and a Hoo Bean, then fight the enemies. After that, go into the west room and save your game. From there, go into the south room. Stand under the Simu-Block, then switch back to Luigi. Now with Luigi, bring him upstairs to the next room. In there, simply go south from the gate into the following area. Defeat a couple enemies, then take the Ultra Nut from the block before heading west again. In that room, fight a couple more enemies before heading into the north area. There, line up Luigi under the other Simu-Block, then press A+B together to open the gate on Mario's side. Switch to Mario and go into the next area with him. Don't hit the block yet; instead switch back to Luigi and bring him south 1 room and west 1 room. At this point, switch back to Mario and hit the exclamation block to make a barrel fall below the switch on Luigi's side. Hammer the switch to open the doorway on Mario's side. With Luigi still, go into the north room and stand under the Simu-Block on his side. Bring Mario up into that room and stand below his block, then jump to hit them both simultaneously. Jojora will descend, and present you with a game of sorts. Bros. Blocks will move from the center to the appropriate brother, and you must jump to hit as many as you can. Hit 30 in 25 seconds, and the doors will open. With Mario, go into the next area. Go up the ledges and into the north room. There, head upstairs to the next room, where you'll find 4 unlit candles. Use Firebrand to light them all up. That will cause the green platform in the previous area to rise up. Now, switch back to Luigi. With Luigi, go to the next room. Stand under the yellow block above, then switch back to Mario. Bring him downstairs, and stand on the yellow block. Have Luigi jump to bump the block upward, then have Mario go onto the higher ledge. Hit the block for some Coins, then with Mario, go into the west room. There, fight the enemies and hit the blocks to get 2 Hoo Beans and an Ultra Mushroom. Then, continue into the southeast room. In that room, stand below the Simu-Block, then switch to Luigi. Bring him to the southwest room, then have both brothers hit the Simu-Blocks at once. This will open the gate blocking Mario's passage. So, send Luigi into the south chamber, then switch to Mario and go south as well. In there, have Mario hit the block so the barrel falls on Luigi's side. Take note of where the barrel falls. With Luigi, exit/reenter that room, and stand where the barrel fell before. Hit the block with Mario again, and the barrel should fall on Luigi. With Luigi in the barrel, go into the north room and stand on the floor tile, activating the mask on the wall. The fireball will reflect, destroying the mask. This will cause a platform uniting the two paths to appear where the block mini-game took place. Now, with Luigi, go back north and east a couple area to the connected path. Switch to Mario and have him do the same, then reunite the brothers. Now, go southeast into that room. Continue through the next couple rooms until you come to the room with the Save Album. Use it, for you'll need it at this point. Now, High Jump to the north ledge you passed with Luigi earlier, and enter that room. Go upstairs and fight a couple Scaratroopeas, then go to the room ahead. There, go north along the path to a water fountain. You won't be able to do much with it for now, so go northeast and down those steps. In the room you end up at, you'll see Jojora again. He isn't happy you've made it this far, and he will say just that before running off again. Head southeast to the next room. Go down the ledges to the following area, while fighting the enemies along the way. In the next room, light the fireplace with Mario's Firebrand to heat up the Joke Broth pot above. Go back upstairs and High Jump atop the platform above the pot, and Spin Jump to make a whirlwind float to a high ledge. From here, you can either smash down the northwest wall and go into that room (for 2 Hoo Beans and some Coins), or go through the northeast opening you came from. So, head northeast and back upstairs to the room above. In the room with the whirlwind and the 4 candles, fill Mario with the water from the fountain. Then, stand to the right of the whirlwind and have Luigi Hammer him so the water is shot at the whirlwind. This will spray the water on all 4 candles, putting them all out at once, causing the north door to open. Go into that room, and continue upstairs to the top level. In there, start off by using the Save Album. After you save, jump to the top area, and switch positions so Mario is in back. Alternatively, you can pound Luigi below into the barrel, then bring it back to an earlier area, where you can hit an otherwise unreachable switch to get some Hoo Beans. Anyway, in here, hit the exclamation block to make a yellow bridge temporarily appear to the east. As soon as you get control, stand straight facing east, along the unobstructed line of white tiles. Use Mario's Firebrand and dash all the way east. If you're quick enough, you'll make it across the bridge into the next area. There, Jojora will greet you, and ask you which friend of his you'd like to see (pick any name, it doesn't matter). The giant "girl" will come in, and you'll enter a battle; visit the Bosses section for help getting through this fight. After the fight, Jojora will run away in a fit of anger. Now, use Mario's Firebrand to light the 2 unlit torches on the wall, to lower the east wall. Continue into that next room. You will see Fawful here, who tells you to bring the Beanstar to the top pedestal in exchange for Peach. Go east and pound Luigi into the ground, and pass him under the gate. Approach Fawful and he will want you to give up the Beanstar. You use the fake one at first, but apparently he sees through it, and steals the real one anyway. Your suitcase is also knocked on the floor, but you'll get it again shortly. For now, go into the north room. Hammer the switch to open the south gate, bringing Mario in too. He'll take the extra dress out, and hold onto it for now. Use the Save Album, then High Jump to the east area. Mario will come out and confront Bowletta and Fawful out here. As part of the slick plot, Luigi will come out dressed like Peach, to trick Bowletta. They free the real Peach, and chase after the supposed "real one". So, have Mario wake up Peach to be "thanked". Meanwhile, Luigi will be whisked away by Bowletta. Repaired Koopa Cruiser ---------------------- In the air aboard this ship, Fawful and Bowletta will be celebrating for now about their successes. They find it suspicious that the Peach lookalike is covering her mouth, so they scare her, revealing that it's really Luigi. They chase him around, eventually into another room. Hit the exclamation block when directed to drop a couple crates on the path, keeping Bowletta away for now. With Luigi alone, use the Save Album nearby. From here, go into the east room. Use Thunderhand on the 2 uncharged orbs to make a block containing a Hoo Bean appear. Other than that, continue to the following room. There, go east across the bridge, then north at the corner. Jump up to the block to get a Super Mushroom. Also in this room, charge the 3 orbs to make another hidden block appear. Hit it for a Hoo Bean, then go ahead to the western area. In the next room, hit 3 blocks scattered around to find an Ultra Mushroom, Super Nut, and Super Mushroom. From here, go to the southwest room. Here, simply follow the path around, charging the 3 orbs with Thunderhand along the way. Then, hit the block that appears several times to get a total of 5 Hoo Beans, great! Go into the final room, where you'll find the Beanstar locked up. Charge the orb to release it from its holding cell of sorts. Luigi will jump to grab it before making his grand escape by jumping off the ship. Bowletta and Fawful are just a moment too late, but they decide to head to the Mushroom Kingdom instead. Meanwhile, in the air, Prince Peasley flies alongside Luigi and talks to him. He takes the Beanstar and flies off, while a crow separates Luigi from his dress parachute, sending him into a freefall back to earth. Teehee Valley ------------- Back on the ground in a remote region, Princess Peach, Toadsworth, and Mario are awaiting Luigi's arrival. He eventually appears, falling face first into the sand. He ends up getting sucked into an underground cavern, knocking an exclamation block above ground first. Prince Peasley comes in and acts all snobbish (as per the usual), then leaves once again. Toadsworth and Peach will then head back to the castle, leaving Mario alone to save Luigi now. With Mario, go northwest and break the black rock, then go to the north area. There, use the Save Album, then head all the way west if you like. You can hit 3 blocks there for some Coins, a 1-Up Mushroom, and a Super Mushroom. Otherwise, take the left path into the south area again. Hit the exclamation block to cause a wall to the north to lower, so you can pass through. The action will show Luigi in the cave again, only to be found by Popple. He will order Rookie to tie him up, then the scene will go back to Mario. Return to the previous area, and continue northward through the opening, then head west into the new room. There, head westward across this barren landscape, while fighting through the Dry Bones you encounter. At the far end, jump up the ledges and drop down the yellow pipe. In the cave below, go into the north room to start. Light the unlit torch with the Firebrand to open the path ahead. Go forward and up some ledges, then use the Save Album before continuing to the following room. You will find Luigi tied up here, so use the Firebrand when prompted to free him. Popple will then come in, with his new sidekick Birdo. After some dialogue, you'll enter battle, so visit the Bosses section for help here. Once you win, Birdo will knock Popple away, then leave herself. As for the brothers, exit through the yellow pipe in the back. Outside, go south and exit the valley, then make your way south and west to Beanbean Castle Town. Beanbean Castle Town -------------------- When you arrive here, you will find that the town is under attack once again. Everything looks destroyed, and an older bean person will come out and say that as well. The bridge between sections of town is destroyed, so you'll have to take the stairs to the north to get around to the halves of town. Either way, head north into the castle. Beanbean Castle --------------- As soon as you enter, Queen Bean and Lady Lima will greet you with some bad news. Apparently, Bowser's Castle is in the sky, launching a defenseless attack against the kingdom. They want you to take care of it, but needless to say, Prince Peasley will try and run ahead as usual. When the queen leaves, you should as well. However, Lima will stop you and give a hint about finding someone/thing that can fly anywhere. That means your next stop is Hoohoo Village to the northwest. So with that, exit the castle and use the Save Album, then make your way out of the town and northward to the mountain village. Hoohoo Village -------------- When you make it up to the village, you should head to the eastern section of town. Talk to Blablanadon and he will fly you up to the castle. Bowser's Castle --------------- Upon arriving here, Blablanadon will remind you that if you wish to leave, just talk to him. Anyway, use the Save Album as soon as you arrive. Hit the 2 blocks on either side to get an Ultra Mushroom and an Ultra Syrup. Then, proceed through the north door. You will see a scene with Fawful alerting Bowletta of your presence. They will release the Koopalings from SMB3 fame into the lot, so you have that to look forward to soon. When you get control again, go into the next room. Attack the Gunner Guy on the step, then go through the following doorway into that room. Jump up the ledges to the higher platform, and continue right. Defeat the enemies above, and if you fall to the bridge below, watch out for the Boos. Anyway, travel across the high ledges by timing the jumps so you both make it to the next one. You don't have room to Spin Jump, except for the last gap where you must, so that adds to the trickiness of this bit. When you make it across, enter the next room. Use the Save Album and go forward to meet Iggy Koopa, the first Koopalings. He will spin around to make you dizzy, then run ahead. The controls are reversed for you, and now you have to chase after Iggy. Go east and south while avoiding the fireballs moving around, then confront Iggy to enter battle. View the Bosses section for help winning, should you need it. After the fight, a bridge in an earlier area will open up. Step into the portal to warp to that room, then cross the bridge. Defeat the Gunner Guy if you want, then continue to the east room. Get through there by jumping over the spikes and fighting the enmeies, then go through the door at the end. In the next room, jump on the yellow blocks and hold Right while alternating A/B to get across the lava. Do this until you reach the far end of the room. Then, go through the door to the following area. Take the east path to the Save Album, then go back and continue northward. At the start of the bridge, you'll see Morton up ahead. You have to cross the bridge while jumping over the shockwaves from his ground pounds, to engage. When you reach him, visit the Bosses section for help beating him. Once that's over, step into the portal to return to the main hall. High Jump up the 2 east platforms and go into the new room. Jump up some steps to the upper level, and then go up more steps leading into the west area. There, Spin Jump over the pit and enter the room that opens in front of you. In this room, High Jump up the ledges, and Spin Jump across the large gaps. You may have to fight a couple enemies on the way, too. Either way, make it into the following room. In there, Spin Jump through the string of whirlwinds to another room. In this next room, you'll see another moving whirlwind, but getting through may take some patience. Wait until it comes your way before Spin Jumping into it; that way you don't fall into the lava just short of the current. When you make it to the middle platform, you can either continue east through the whirlwind to reach a Monty Mole, or enter the room to the north. In the north room, use the Save Album before continuing across the bridge. Up ahead is Lemmy Koopa. He will split into 4 copies of himself, and you must Hammer the real one. This may take a while, since you need to have luck in guessing. When you get the right one, you'll enter battle, so check out the Bosses section for help here. Once you get through that fight, step into the portal to leave this area. Back outside, you'll find that the fountain to the left now has water coming from it. So, fill up Mario and have Luigi use the High Jump on him to extinguish sections of the fire wall so you can pass. Continue into the next room at this point. There, High Jump to the upper ledge and go through the large doorway. In that room, defeat the Magikoopa and hit the block to get an Ultra Syrup, then continue to the following area. Here, fill Mario at the fountain, then get the Hammer of Luigi ready. Line up with the gaps in the electrical piping to the left, and spit water when a Mechakoopa runs by, so it gets shot into the holes, allowing electricity to pass. After you get the first one, you're only allowed to hit 4 more unsuccessfully until it resets, so be careful. After you get the electricity flowing, the north door will open. Fill Mario with water again (you'll see shortly), then head into the next room. Read the sign and it'll give a hint about spitting all your water out if tickled from behind. There will be 2 unwatered piranha plants in here as well. If you stand facing one, have Luigi use Thunderhand from behind to spit out all the water on the plant. Both plants yield a block, but only one is the "good" one. The left one will open the door, where the right one will drop a Magikoopa for you to face. Either way, go into the north room and use the Save Album upon arrival. Cross the bridge in this room and you will be confronted by Ludwig, the next Koopaling. His challenge will be to jump over his shell as he spins around the room. Pull this off successfully, and he will appear to leave. Try to cross the bridge and Ludwig will reappear and engage you in battle; view the Bosses section for hints on winning. After you win, the portal will open up again. Use the Save Album below, then step out through the portal. In the main hall, go west and you'll see the spikes blocking the small opening have subsided. Pound Mario down and have him go through that low room. Hit the blocks to get a Super Mushroom and Ultra Syrup, then pound the wall switch to open the room to the far west. Go back out of here and have Luigi pound Mario back to regular size, and High Jump to the upper ledge, and enter the large room to the north. In here, you'll be faced with another puzzle challenge of sorts. Start by pounding Luigi into the ground and passing him under the gate to the center region. Keep Luigi underground as he passes under a couple more gates to the northmost area. Then, go west and through the first gate to the southwest. Jump back out and pound the wall switch to open the gate by Mario, then use the springboard to jump out of this maze. Go around and get Mario, then pound him to a small size and have him go through the passages next to the gates you just went under. Go north, west, and south, past the first switch into a room with a low switch. Hit that one to open the northeast gate, then bounce out of here. Resize Mario, then go into the northeast room. There, hit a wall switch in the back corner of the room to remove spikes blocking a passage near the room entrance. Pound Mario down and have him go into that gated room, and up the steps. Jump onto the wall and head westward, jumping over the gaps from wall to wall. Hit the 2 blocks to the west to get an Ultra Mushroom and 1-Up Mushroom, then jump to the west wall. Go north and east along the northern wall, then south and east into another chamber. In this SMB1-esque chamber, head to the east. Jump over the lava pits and avoid fireballs, then run past the roto-discs. You'll notice a couple of blocks on a high ledge ahead; you'll come back to them shortly, so don't worry. Ride the moving platform eastward, then at the other side, you'll notice a couple ledges leading up and to the left. Jump up them and go back left to those blocks, containing an Ultra Nut and Ultra Mushroom. Drop back down and continue to the very end. You'll see a balloon likeness of Bowser floating over the bridge, and the axe at the far end. Touch the axe to knock the fake Bowser into the lava, then continue onward. Hit the exclamation block to open the gate in the room where Luigi is. Drop down the pipe to return to this room's entrance; go west to exit it. Have Luigi resize Mario, then go into the northwest room. Use the Save Album in here, and hit the Random Block if you wish to. When you are ready, go to the next room. Here, go north and you'll be faced with another Simu-Block puzzle of sorts. Start by having Mario only jump to the upper ledge, then move to the right. Line up under the first set of blocks, and hit them together to form a bridge. Continue to the east and walk past the blocks, then back west (so Luigi lines up properly with his). Hit them and a set of spikes will be lowered. Continuing onward, hit the next set to clear the second set of spikes. Finally, continue to the final set of blocks and hit them to drop Roy Koopa onto the high ledge. Reunite the brothers and High Jump to the top area, and Roy Koopa will flee. Give chase by stepping into the portal and exiting this room. Go into the west room and follow the path around to the dead end. Roy will drop down and engage you in battle, so check out the Bosses section for help here. Once you win, a barrel will be dropped nearby. Go to it and pound Luigi into the ground, then jump into it. Walk to the north and set the barrel below the switch, and have Mario jump on to hit the wall switch. This will cause steam from the vent below to rocket you to a high platform. Now, if you want, Spin Jump to the west and hit the block on the first ledge to get an Ultra Mushroom. Then, jump to the right platform and get a Super Syrup (you'll have to leave/revisit this room to get the barrel to reappear on the ground, though). Either way, whenever you get to the top ledge, go to the east room. In this next room, go through the large door into that room. Jump up the ledges and follow the path west. Fight some Boos floating around, then pound Luigi into the ground so he can get into the barrel. Move under the switch and have Mario jump atop the barrel to hit the wall switch, then while still in the barrel, maneuver Luigi into the north room. There are 2 unlit torches to the sides; move the barrel in front of each, then have Mario jump on and use Firebrand to light them. Do this to both, and the middle door will open. Go into that room. Here, use Luigi's Thunderhand from behind to move along with the rolling spike bars to the right. Go into the northeast room and pound the switch to reverse the direction the bars in the previous area move. Go back and use the ability to return to the south platform, then turn around and do it again to reach the upper-left platform. Head north into that room. Hit 2 blocks in this room to find an Ultra Mushroom and Ultra Syrup, then use the Save Album. In the next room, go north and east to meet Wendy Koopa, the sixth Koopaling. She will be sitting in the left pipe above, but before you go there, head to the south. Pound Luigi under the gate so the brothers are separated, then have Luigi stand next to the right pipe. Switch to Mario and have him go to the left pipe and pound Wendy. When she emerges in the right pipe, have Luigi do the same. This will anger her as she comes out of the middle pipe, and then battle will ensue. Read the Bosses section if you need help getting through this. Whenever you make it out of the Wendy battle, step into the portal to leave her room. High Jump to the upper-right ledge and defeat a Magikoopa before entering the final giant doorway. In that room, go forward and hit the exclamation block. A second block will appear at the far end of the room, separated by many cracked walls. You have 13 seconds to break through all the walls and hit the block, or else you'll have to leave/reenter the room and try again. You may think this must be done with the Hammer, but there is an easier way. Once the gate opens, put Mario in the back and use Firebrand to dash straight through each wall with time to spare. Hit the block before time runs out, then enter the next room. In here, go forward and you'll notice this room has two split paths for a puzzle. Pound Mario to a small size and have him go up the left path through the hole in the gate. In the next room with Mario, jump up the ledges until the first yellow platform, where he cannot go further. Switch to Luigi and have him go into the bottom part of that room via the east path. Stand under the first yellow platform as Luigi, then switch to small Mario. Have Luigi jump to knock the platform upward, so Mario can jump to the next one. Repeat this until you get Mario to the end, then hit the exclamation block. This will make the paths connect in the previous room. Send Luigi back a room and up the west path, and reunite with Mario, resizing him. High Jump up all the ledges to the room at the top. In the final Koopaling's room, use the Save Album before approaching the gate. Pound Luigi and have him go under the gate, then to the east. Go to the Bob-omb and Larry Koopa will appear, dropping a barrel on Luigi. He will throw a fireball across, which you must deflect with the barrel, protecting the bomb from damaging you. After a few deflections, it'll explode in Larry's face, and he'll run off. The gate where Mario was left will open, so reunite with Luigi and continue northward. High Jump to the top ledge and engage Larry in battle. Visit the Bosses section for help defeating him. Upon winning, step into the portal to leave the room. Back in the main hall, High Jump to the east room. Go up the steps and into the following hallway. In this next room, you'll find a 3-way split in paths you can take. For now, go west and use the Save Album. Hit the 2 blocks for an Ultra Mushroom and Ultra Nut, then go up the middle bridge to the north room. There, cross the room and go as far north as you can. When you do, a rumbling will occur and Fawful will appear behind you. After his ramblings, enter battle with him; visit the Bosses section for help here. Upon defeating Fawful, you will witness a rather amusing scene (I won't spoil this one). After it's over, go into the room ahead. There, jump up the ledges and hit the 2 blocks to receive an Ultra Mushroom and Ultra Syrup. At the top, use the final Save Album before entering the giant doorway. In that room, go forward and you will confront Bowletta. After some taunting, you will enter battle, so check the Bosses section out once more. When you beat Bowletta, you'll face up with the true form of Cackletta (Bosses section). Once the fight is finally over, Bowser will return to his original form and stay unconscious. Head south and Prince Peasley will arrive and tell you to escape the castle quickly, before the explosives go off. You have 3 minutes to exit, so head east and north, and High Jump to the next area. High Jump to the high plateau, then drop off the east side and continue to the southeast. In the next room, there will be several sets of stairs. Follow the first set down to a ledge with a barrel. Pound Luigi into the ground and have him jump into the barrel, then go up the second staircase. Go all the way up, then fall to the platform below where there's a wall switch. Have Mario jump atop the barrel and Hammer the switch to open the door, then break out of the barrel and head to the next room. Outside, continue around the path to the next area. You will be in the starting area of the castle again; drop down and talk to Blablanadon to leave immediately. After that, watch the final scene and the credits, and a final congratulations to you for beating this game! ***************************************************************************** -=-=-=-=-=-=-=-=-= -= 7. Enemies -= -=-=-=-=-=-=-=-=-= NOTE: The HP values below are in no way official; these are just my rough estimates based on many battles with these creatures. If you can come up with a more accurate reading, please let me know. Also, for the EXP values, that's based on the total amount of EXP awarded with both brothers alive (say each one gets 6 points, the enemy's listing below would say they give 12 EXP). ???? Found: Gwarhar Lagoon HP: ??? Experience Points: 213 Coins: 13 Item Dropped: Ultra Syrup Anuboo Found: Teehee Valley HP: 10 Experience Points: 120 Coins: 15 Item Dropped: Anuboo Jeans Beanie Found: Hoohoo Mountain, Beanbean Castle HP: 7 Experience Points: 8 Coins: 2 Item Dropped: Woo Bean Bill Blaster Found: Stardust Fields HP: 6 Experience Points: 6 Coins: 2 Blooper Found: Seabed HP: 60 Experience Points: 70 Coins: 20 Blue Virus Found: Woohoo Hooniversity HP: ??? Experience Points: 44 Coins: 4 Note: When you attack this virus, it changes color. You must match its color with the accompanying virus to defeat it. Bob-omb Found: East Beanbean, NE Beanbean HP: 30 Experience Points: 32 Coins: 1 Item Dropped: Nut Note: If it starts to flash, it will explode soon, so attack it to knock it back into a "resting" state. Boo Found: Bowser's Castle HP: 10 Experience Points: 80 Coins: 10 Item Dropped: 1-Up Mushroom, Random Pants Note: Use Jump attacks, since Hand attacks are useless. Boomerang Bro Found: Gwarhar Lagoon HP: 60 Experience Points: 238 Coins: 22 Cheep Cheep Found: Seabed HP: 40 Experience Points: 120 Coins: 15 Note: When attacked, it puffs up, revealing its spikes, thus making Jump attacks dangerous to perform. Chomp Bro Found: Bowser's Castle HP: 130 Experience Points: 256 Coins: 8 Chuck Guy Found: Chucklehuck Woods, Guffawha Ruins HP: 22 Experience Points: 15 Coins: 3 Note: Strong against Thunder. Clumph Found: Joke's End HP: 200 Experience Points: 200 Coins: 8 Item Dropped: 1-Up Super Note: If you use Fire to attack, it will run away from battle. Dry Bones (1) Found: Hoohoo Mountain HP: 8 Experience Points: 12 Coins: 2 Dry Bones (2) Found: Teehee Valley HP: 40 Experience Points: 68 Coins: 13 Eeker Found: Woohoo Hooniversity HP: 20 Experience Points: 48 Coins: 2 Item Dropped: School Slacks, Smart Pants Elite Troopea Found: Gwarhar Lagoon, Joke's End HP: 45 Experience Points: 80 Coins: 12 Note: Its spraying ability can create new enemies, such as Elite Troopeas and Gritty Goombas, to fight alongside; use Jumps to attack since Hammers are ineffective. Fighter Fly Found: Stardust Fields HP: 5 Experience Points: 4 Coins: 2 Fuzzbush Found: Chucklehuck Woods HP: 15 Experience Points: 24 Coins: 5 Item Dropped: Bubbles Gear Note: Jump to avoid the Fuzzies it sends out, to avoid status ailments. Glurp Found: Joke's End HP: ??? Experience Points: 140 Coins: 10 Note: Attack with Hand abilities, since Jumps/Hammers are ineffective. Also, try and kill in one hit, or it'll multiply. Gold Beanie Found: Chucklehuck Woods HP: ??? Experience Points: 130 Coins: 32 Item Dropped: Chuckola Badge, Spike Badge Goomba Found: Koopa Cruiser HP: 4 Experience Points: 4 Coins: 1 Goomdiver Found: Seabed HP: 30 Experience Points: 50 Coins: 16 Gritty Goomba Found: Teehee Valley HP: 30 Experience Points: 60 Coins: 4 Gunner Guy Found: Bowser's Castle HP: Experience Points: 180 Coins: 25 Item Dropped: Ultra Mushroom Hammer Bro Found: Bowser's Castle HP: 100 Experience Points: 264 Coins: 25 Ice Snifit Found: Joke's End HP: 60 Experience Points: 136 Coins: 18 Item Dropped: Ultra Mushroom Lakipea Found: East Beanbean, NE Beanbean HP: 40 Experience Points: 40 Coins: 12 Note: Try to kill him quickly, for he'll constantly throw out Sharpeas. Laser Snifit Found: Woohoo Hooniversity HP: 20 Experience Points: 40 Coins: 4 Limbo Bro Found: Guffawha Ruins, Teehee Valley HP: 40 Experience Points: 105 Coins: 35 Item Dropped: Ancient Pants Magikoopa Found: Bowser's Castle HP: 100 Experience Points: 220 Coins: 20 Item Dropped: Ultra Syrup Malibut Found: Seabed HP: 50 Experience Points: 136 Coins: 16 Note: When attacked, it always counter-attacks in retaliation. Mecha-Blooper Found: Gwarhar Lagoon HP: 80 Experience Points: 224 Coins: 7 Note: When attacked, it always counter-attacks with its torpedoes. Mecha-Chomp Found: Woohoo Hooniversity HP: 35 Experience Points: 52 Coins: 6 Item Dropped: School Emblem Oho Jee Found: Oho Oasis HP: ??? Experience Points: 8 Coins: 1 Item Dropped: Oho Jee Symbol, Oho Jee Wear Oucher Glass Found: Guffawha Ruins HP: 40 Experience Points: 105 Coins: 22 Parabeanie Found: SW Beanbean, SE Beanbean HP: 15 Experience Points: 18 Coins: 2 Item Dropped: Woo Bean Note: Jump to attack them; hit hard enough to make them lose their wings and become regular Beanies. Paratroopea Found: North Beanbean HP: ??? Experience Points: 32 Coins: 3 Note: Jump to attack them; hit hard enough to make them lose their wings and become regular Troopeas. Pestnut Found: Chucklehuck Woods HP: 15 Experience Points: 38 Coins: 4 Note: Use your Hammer to attack them; hit hard enough to make them lose their shells and become regular Beanies. Piranha Plant Found: Beanbean Airport HP: 30 Experience Points: 12 Coins: 1 Red Virus Found: Woohoo Hooniversity HP: ??? Experience Points: 44 Coins: 4 Note: When you attack this virus, it changes color. You must match its color with the accompanying virus to defeat it. Rex Found: Hoohoo Mountain HP: 16 Experience Points: 16 Coins: 3 Note: As you jump to attack, it becomes crunched, allowing for you to counter-attack. Scaratroopea Found: Joke's End HP: ??? Experience Points: 96 Coins: 20 Note: Jump to attack them; hit hard enough to make them lose their wings and become Elite Troopeas. Sharpea Found: NW Beanbean, West Beanbean, SW Beanbean, NE Beanbean HP: 8 Experience Points: 4 Coins: 1 Item Dropped: Woo Bean Note: Attack with Hammers, since Jumps are ineffective. Sniper Bill Found: Bowser's Castle HP: 75 Experience Points: 160 Coins: 10 Spiky Snifit Found: Teehee Valley HP: 80 Experience Points: 149 Coins: 5 Item Dropped: Red Pepper Spiny Found: Beanbean Castle Sewers HP: 15 Experience Points: 30 Coins: 1 Note: Attack with Hammers, since Jumps are ineffective. Starkiss Found: Seabed HP: 30 Experience Points: 116 Coins: 1 Item Dropped: Hand Aura Note: Strong against Thunder. Super Fly Found: Beanbean Castle Sewers HP: 9 Experience Points: 24 Coins: 2 Sworm Found: NW Beanbean, West Beanbean HP: 15 Experience Points: 28 Coins: 3 Tanoomba Found: East Beanbean, North Beanbean HP: 25 Experience Points: 40 Coins: 1 Item Dropped: Woo Bean, Green Pepper Troopea Found: SE Beanbean, North Beanbean HP: 25 Experience Points: 32 Coins: 3 Note: Use Jumps to attack, since the shell protects from the Hammer. Yellow Virus Found: Woohoo Hooniversity HP: ??? Experience Points: 44 Coins: 4 Item Dropped: Steady Badge Note: When you attack this virus, it changes color. You must match its color with the accompanying virus to defeat it. Yo Bro Found: Woohoo Hooniversity HP: 40 Experience Points: 60 Coins: 10 ***************************************************************************** -=-=-=-=-=-=-=-= -= 8. Bosses -= -=-=-=-=-=-=-=-= Tolstar Found: Stardust Fields Experience Points: 30 Coins: Varies (dependent on how many Coins you had to start) Strategy: Well, I would consider this to be your first true boss fight, since you actually gain something for winning it. Anyway, this guy rolls spiked balls at you to attack. They are easy to avoid by simply jumping over them. After some rounds, Tolstar will start throwing spiked balls that bounce. Those will go right over you, so there's no need to jump over them. After some more rounds of attacking, Tolstar will then throw 2 spiked balls per attack, which can either be rolling or bouncing randomly. Just keep attacking normally (or try the Bros. Actions for some more fun) until Tolstar is defeated. Hoohooros Found: Hoohoo Mountain Experience Points: 60 Coins: 24 Strategy: For this "weapon's" second challenge, you must defeat him in a battle here. Hoohooros hides within one of two pillars, which shoot lasers at you every round. The trick here is to attack the pillar he is NOT in, then attack the one he's in. That way when you reveal him, he'll try and slide under the other one, only to still be vulnerable because no pillar is there. At this time, you should use your stronger brother to attack the boss, and the other to crumble the newly-erected pillar. Be careful of Hoohooros' attack, which is a sweeping laser both of you must jump over to avoid. If you can follow this pattern of attack, this battle should go quickly. Dragohoho Found: Hoohoo Mountain Experience Points: 100 Coins: 34 Strategy: The battle atop the summit here can be a pretty tough one, especially if you don't have alot of HP to spare. Anyway, it attacks by spitting electrical balls in your direction, so jump when they come to dodge those. After a couple rounds, the Dragohoho will spit out a Hoho Stone. Be quick to destroy it, or else he'll jump on it and commence his normal attack, giving you WAY less room and time to dodge it. Two timed attacks should do the trick to the stone. After you bust apart the stone, the boss will stretch back up, causing his attacks to reach you more quickly. To counter this, attack the dragon by jumping; that will scrunch him down again, making the attacks slow-traveling. Continue the attack pattern, making sure to use a few Mushrooms every few rounds to keep the brothers in top shape. Also, usage of Bros. Attacks are key to winning this battle quickly with both brothers I've found, so be sure to use Syrup to replenish BP every now and then too. Queen Bean Found: Beanbean Castle Experience Points: 380 Coins: 34 Strategy: This particular fight may seem to be a lost cause at first glance, but there's really an EASY way to do it! The Queen Bean has a crown on her head, making it so you cannot jump without taking damage, and if you Hammer her, you cause 1 HP damage and simply knock her back a step or so. To advance in this fight, target and Jump on the Left/Right Arms. Each arm has around 20 HP total, so attack one until it shrivels up, then go after the other. When both are gone, the crown will pop off and the boss will back up a bit and start spitting beans at you. Either you can jump over the beans entirely, or if you hit them they'll bounce back and turn into Beanies. It doesn't really matter right now what you do, but here's your best chance to lay down the hurt on this giant boss. Use your Bros. Attacks to team up against Queen Bean directly, inflicting 10HP+ each time. After a few rounds, the arms will regrow and you'll have to repeat the previous battle phase. Keep following this method as many times as you need, stopping to use Syrups and Mushrooms when necessary, until you win. Popple/Rookie Found: Chateau de Chucklehuck Experience Points: 220 Coins: 34 Strategy: Another rather easy fight for you to get through. It may look like a good idea, but don't attack Popple directly; instead go after Rookie (Bowser). Use lots of Bros. Attacks to quickly bring down his HP by around 20 HP a pop. When he throws some hammers at you, time the defense so you don't stay charged too long, but are able to let go just as the hammers come down on you, so you can knock them away. Also, if Popple stands still in front of you both for more than a second, start charging your hammers and when he approaches, attack. That way he cannot steal a Mushroom from you, because if you don't, he'll get away with one, thus prolonging the battle. After a while, Rookie will comment on his gut firing up, then he'll start spitting fire, which you can jump over simply. Keep attacking him and he will explode, defeated. At this point, simply attack Popple once and he'll run away, ending the fight. Wiggler Found: Chucklehuck Woods Experience Points: 240 Coins: N/A Strategy: Fighting Wigglers should be elementary, if you've played the past Mario games. Starting off, do NOT attack the head when it's angry, as that will result in a counter-attack. So, target and attack the 4 leg segments until they become all yellow. This will cool down the Wiggler completely for now. With this chance, use a good strong Bros. Attack on the head. After you do that, Wiggler will become angry again, and you'll have to do the above again. Keep in mind when Wiggler charges at you, Jump over it, but try to land on red segments instead, and especially not the head. If you hit the non-red sections or the head, it'll become totally red, and send out a shockwave to damage you, so watch out. It should only take 3 rounds of this method to win, though. Chuckolator Found: Chucklehuck Woods Experience Points: 520 Coins: N/A Strategy: This giant-sized brew isn't really too much of a threat to you guys. It starts off holding a shield, so use your Hammer to attack (Jumps are worthless). The shield will take a few hits before breaking, so you can continue the barrage of direct hits with the Hammer or non-jumping Bros. Attacks. For its own attacks, the Chuckolator will send out blobs, which you can Hammer down easily. It'll also shoot blobs with its hand-gun, which you can jump over just as simply. After a while of attacking like this, the boss will shrink down, and now every round Bubbles will tell a joke to heal it. Don't give up now; continue the attacking just a bit more and the soda will be defeated. Cackletta Found: Woohoo Hooniversity Experience Points: 1800 Coins: 300 Strategy: As soon as the fight begins, you'll be on your feet, so pay attention! Cackletta will send out round pits, which you must jump over to avoid. If you fall in, you will be weighed down with a 1t bar, keeping you from dodging attacks with your Jump. After you avoid those, Cackletta will start the thunder attack. If both arms are out, have both brothers jump to avoid the attack. If the left-pointing arm is out, have Mario jump, then Luigi; if it's the right-pointing arm, do the opposite. Use a lot of Bros. Attacks to cause great damage to Cackletta. After some time, she will split into 3, and you must try and attack the real boss. If you hit a clone, it'll turn into a group of bats you can jump to avoid. Once you hit the real Cackletta, continue the attacking while avoiding her aforementioned moves. Eventually, she will become angry and start the round pit method once again, so avoid those. Just continue the attacks for a few more rounds, and the battle should be done for. Popple/Rookie Found: Woohoo Hooniversity Experience Points: 360 Coins: 66 Strategy: Once again, you're faced against this "shadow thief" and his accomplice, who is Bowser in disguise still. As with the first battle, do NOT attack Popple, since that will only make Rookie attack you. So, target all your strong attacks, Bros. Attacks especially, on Rookie only. When Popple tries to steal an item, bonk him with the Hammer to keep him away. Rookie will also spit fire, which you can jump over. After a few rounds, they'll perform their own "Bros. Attack", which sends 2 shockwaves in your direction (jump over those, too). Also, they will try this other move where Rookie will toss a fiery Popple your way, whom you can knock away with your Hammer if you're quick enough. Just keep attacking Rookie and he'll run off with heartburn. At that point, hit Popple once and the battle will end. Mom Piranha Found: Beanbean Airport Experience Points: 824 Coins: 2 Strategy: This giant plant may seem tough, but the way to defeating it makes great use of your new powers at least. The plant starts off in a red color with 2 small Piranha Plants, which you can destroy easily at this point in the game. As for attacking the boss, Jumps are worthless, so use the Hammer if you must. Since the plant is red, have Luigi use his Hand attack to cause critical damage to it. This will really help your battle here, immensely. Anyway, keep this up until the plant changes to a blue color, and new Piranha Plants appear. Defeat them, but this time against the Mom, use Mario's Hand attack to launch a fiery charge on it. Keep in mind the boss will recover a small amount of HP each round, so try and keep it going down in the process. As for its attacks, the boss will try and slide one of its tentacles under you, which you can jump over together rather easily. Also, when it blasts out a giant energy ball, knock it back at her with your Hammer to inflict some added damage. Trunkle Found: Teehee Valley Experience Points: 2060 Coins: 188 Strategy: As with other bosses you've fought before, this guy has two attackable parts: the body, and the head. Don't bother with the head; instead go after the body with strong Bros. Attacks. When Trunkle spins one of his fists, get ready to counter them when they come at one (or both) of the brothers. After a while of attacking, Trunkle will split into 4 smaller versions, one of them holding an orange. They'll then switch positions before you get to attack, so keep an eye on the one who had the orange first, since that's the one you'll be attacking. Constantly hit the orange-holding Trunkle, and eventually the other 3 will try and attack you before crumbling, and the real one will become large-sized again. Another of Trunkle's moves is to inhale mushroom characters from behind, so jump over the enemies and poison (green) Mushrooms. If you see a regular Mushroom, let it hit you since you'll gain 5 HP. This will all recover the boss 10 HP at best, so don't worry. Keep up with the attacking, and you'll eventually beat it. Hermie III Found: Gwarhar Lagoon Experience Points: 900 Coins: 80 Strategy: After trying this boss out, one may find it confusing and/or difficult to win against it. However, the strategy is pretty easy. You can target the two claws to disable them after some rounds of attacking, but don't bother. Instead, go for the head all the time. If you can, use Luigi's Thunderhand or the Thunder Bros. partner attack to greatly lower Hermie's defense. Now, constantly attack the head with Mario's regular attacks, and Luigi can keep using Thunderhand. When he sticks out his claws, wait until the extended claw pulsates, then jump to avoid it. After a while of attacking, Hermie will retreat into his shell. Use Mario's Firebrand to burn the tree-like shell, which really annoys Hermie, as you can imagine. He will come out again, so commence with the attacks once more until you end up winning! Piranha Bean Found: NE Beanbean Experience Points: 150 Coins: 1 Strategy: This is another of those simple boss fights, but you only have Luigi for the moment. Unless you have a Spike Badge or some similar badge, don't bother Jumping, as you will take damage. Use the Hand attack to cause Critical damage. The plant's two spitting attacks are easy to jump over, but the fireballs move quickly, so be ready for them (you'll see them glowing before they are shot). After several rounds of this, you'll be able to win. Popple Found: Chucklehuck Woods Experience Points: 1200 Coins: 121 Strategy: This time, fighting Popple shouldn't be too hard, not like past fights were any worse. When he moves backwards toward you, get ready to pound him with the Hammer, or else he'll steal an item, or even one of your Hammers for a couple turns! Later in the fight, Popple will even start throwing things at you, including a Mushroom and many Coins, which you can jump to grab; just watch out for the small enemies he throws as well. Anyway, attack him with your Hammer to weaken his defenses, then continue pounding on him. Bros. Attacks also work well, and you might end up Advancing them if you're lucky. Other than that, just keep up the attacking until you win. Jojora/Friend (Chucklissa/Oholina/Hoohoolia/Teeheena) Found: Joke's End Experience Points: 1600 Coins: 180 Strategy: This battle is similar to the Popple/Rookie fights, since when you try attacking the girl with Jojora present, he will counter attack you, and heal them both. To deal with this, wait until Jojora goes to attack you, then counter-attack by knocking away his rod. That will send him away for a few rounds, so you can target the big girl with ease. Keep in mind when her friend's hair is red, Fire will heal while Thunder will do damage, where if the hair is blue, the opposite happens. So, Jump/Hammer attacks are the norm for this battle. When she tries to grab one of you, jump before she gets too close to attack. Also, when she rolls at you in a giant snowball form, attack with the Hammer just as she connects to avoid damage. After a while, she will change her hair color; this raises her defense apparently. When Jojora returns though, take that time to heal quickly, then when he attacks you, knock him away again. Then, repeat that process until you win this simple fight. Popple/Birdo Found: Teehee Valley Experience Points: 1800 Coins: 495 Strategy: As with past Popple battles, you should know by now not to go after Popple directly. That means you should direct all your hits on Birdo only. Birdo can attack by targeting you, then shooting bombs you can jump to avoid. Alternatively, she will try to suck you in; you can use the Hammer when you're pulled close to cause damage. As for Popple, if he moves toward you, counter so he doesn't steal a Hammer, or a healing item of sorts. After several rounds, Birdo will "protect" Popple by sucking him up, then spitting out 4 giant eggs. Knock the eggs back when they roll at you with the Hammer, then attack each one until you reveal Popple. The other eggs have bombs, which you can jump over when they run out. Aside from that, keep attacking Birdo until you eventually defeat her. Following that, Popple will try to attack one last time before escaping. Iggy Found: Bowser's Castle Experience Points: 1600 Coins: 99 Strategy: The first of seven Koopalings to fight is rather simple, as you may have guessed. Iggy attacks by lobbing a fireball straight at one of you, which you can knock back to cause damage with the Hammer. Alternatively, he'll spin around you, so you can hit with the Hammer when he passes by to stop it. Just use your strongest Bros Attacks and regular attacks, and you'll win this one rather quickly. Morton Found: Bowser's Castle Experience Points: 1600 Coins: 99 Strategy: Now, this Koopaling can really devastate you guys if you let more than one run of his attacks get you. He'll jump in the air, then crash to the ground, sending 3 shockwaves at you, all of which you should jump over. He'll also spit fire, which you knock back at him with your Hammer. However, the shockwaves are very dangerous, and nearly killed my party due to not dodging any of them. With that, weakening of his defenses would help, with the Thunder Bros. attack. Then, just constantly pound on him to win. Lemmy Found: Bowser's Castle Experience Points: 1600 Coins: 102 Strategy: Lemmy is considerably easier than the others, I have noticed. His only real attack is shooting fireballs you can knock back with the Hammer, and that's easy to defend against. After a while of you attacking Lemmy, he'll split into 4 versions once again. Take turns attacking each one, hoping to hit the real one. If you didn't get the right one, he'll be alone again, then when you attack again, he'll split another time. Just continue attacking and sooner than later, you'll defeat him. Ludwig Found: Bowser's Castle Experience Points: 1600 Coins: 99 Strategy: This Koopaling may look to be a toughie at first, but he really isn't when doing battle. Ludwig will mainly attack by going into his shell and spinning towards one of the brothers. He will end up going offscreen, then spin back to attack again, so be ready to jump a few times! He may also spin around the duo, so hit him with the Hammer to stop the spinning. Other than that, just attack as normal and you should beat him in no time. Roy Found: Bowser's Castle Experience Points: 1600 Coins: 99 Strategy: Not only would you have to deal with Roy Koopa here, but you have a Time Bob-omb in here as well. It counts down from 8 to 0 every round of battle, and when it reaches zero, you lose. So, that means you must be quick to defeat Roy so you end up able to win. Start with Thunder Bros. to weaken his defenses a bit, then let loose with your attacks. Roy does the fireball-spit move like many of his siblings (Hammer them to knock back), as well as pounding the ground, sending numerous shockwaves your way to Jump over. You should be easily able to beat him in just a few rounds, so time shouldn't be a big worry for you. Wendy Found: Bowser's Castle Experience Points: 1600 Coins: 102 Strategy: This fight against Wendy is going to be a really annoying one. To boot, the Time Bob-omb is present again, as with the Roy battle. Also, as soon as the battle starts, she splits into 4 clones of herself, and you have to figure out which is real by attacking them all. This can obviously take alot of time away from your victory, causing you to rely on luck mainly. Try to attack the right one each time, and use strong attacks when she is alone, and you should hopefully get by without losing. Larry Found: Bowser's Castle Experience Points: 1600 Coins: 99 Strategy: Surprisingly enough, this fight with the last of the Koopalings is a very easy one. As with before, the Time Bob-omb is here counting down from 8 to 0 per round. As for Larry, he attacks by either spinning around the brothers (hit with the Hammer to stop), or by spitting fireballs normally (hit with Hammer). Also, he will lob a fireball upward, which you can hit back at him. He will hit it back with his own paddle, so keep hitting it back until he takes damage. Despite these easy attacks, you should be able to dispatch him fairly quickly. Fawful Found: Bowser's Castle Experience Points: 3000 Coins: 365 Strategy: At last, you get to fight Fawful for the final time, here and now. He spends much of his time inside the dome structure, which protects from ALL attacks. As for Fawful's retaliation, he will throw energy balls at you, which you can hit back with the Hammer to cause damage. Another attack will be laser beams shot in either 2 directions moving inward, or to the center moving outward. Either way, jump over them to avoid damage. After a couple rounds, Fawful will spin around, causing several energy balls to rotate around it. Hit them with your Hammer (the ones you don't hit, you'll have to jump over shortly). Following this, Fawful will jump out due to overheating. Now is your chance to cause some real damage. Spend the round using the brothers' strongest moves to make good use of this opening. Fawful may attack by swooping down on one of the brothers numerous times, so be ready to Hammer him away. When he goes back into the dome, the pattern will repeat. It would be best to heal at this time, so you can withstand the attacks sent your way, then keep attacking until he opens up again. There is another attack he can throw at you later in the battle. He puts blocks above both brothers, which you must quickly jump to clear before the timer reaches zero. At that time, a beam will move around, which you can jump over to avoid, so be quick to evade! Anyway, whenever he comes out from overheating, attack again until you win. Bowletta Found: Bowser's Castle Experience Points: N/A Coins: N/A Strategy: And now, you finally go against the evil puppet you've been chasing after for the better part of this game! Bowletta is tough, so beware! Her attacks will consist of sending a giant energy ball to descend upon one of the brothers; hit it with the Hammer a few times to destroy it. When Bowletta appears to be chomping on fire, get ready to jump to avoid some fireballs. A few of them will stop in front of her, so try and target them since in the following round, the remaining ones will heal her. There is another attack where blocks will appear above you and a timer counts down. Quickly jump to break the blocks, and time the jump to avoid the fiery wave sent your way. As for your backup, use Thunder Bros. to weaken her defenses, then attack strongly. After a while, she will become dark-skinned, which makes Jumping attacks on her useless. Use Hammer-based moves to cause the most damage. There is also an attack used where stars will fall in your direction; hit the red ones with Mario's Hammer, and the green ones with Luigi to cause Bowletta some added damage. Then, continue attacking until Bowletta gives up. Cackletta Found: Bowser's Castle Experience Points: N/A Coins: N/A Strategy: The final battle with Cackletta's true form is now underway! As soon as battle starts though, both brothers have 1HP each, so your very first concern is to dodge whatever's thrown at you and use a Max Nut to fully replenish them for the duration. There are 3 targets at first, so go after the Right/Left Arms to begin with. The arms can spin around to hit you, so jump over the arm if it's low, and stay down when it's above. There is another move where fireballs are swirling around the brothers, who must jump in unison to avoid them. Early on, there are only 2 spins per direction, but later on that number could totally change, so be careful! The main boss will send out an energy ball to fall on one of the brothers, which you can knock back up a few times with the Hammer until it disappears. There is also a small energy ball that'll move forward at one of the brothers, which you can hit back with the Hammer. It will move to the other brother, so knock it away as well. After you destroy the 2 arms, aim for Cackletta's head with Jumps. Once you clear the head, the heart will pop out for a few rounds, but the arms and head will reform. For now, target the heart with your absolute best attacks (I've found Swing Bros. works particularly well, as do Hammer attacks). After a few rounds, the heart will retract and you'll have to repeat the same process again. Later in the battle, Cackletta will send a ghost of Fawful to send a line of energy balls your way, which you can jump over easily. If he is in front of Mario, it'll start by Luigi, and vice versa. Then, hit him with the Hammer to make the ghost disappear. Also, Cackletta will use this move where time is frozen for you while she uses a laser attack. This can be tough to avoid, but it is avoidable. Just before the eyes flash, signifying time is about to freeze, look at where they're pointing. If an eye is down, get in the air; if the eye is up, stay on the ground. That way you can properly avoid the deadly lasers. Also late in the battle will be an attack where energy balls are sent your way. Mario should Hammer the purple ones, while Luigi gets the traditional green ones. Other than that, keep your HP up at ALL times and follow the patterns above until you win. ***************************************************************************** -=-=-=-=-=-=-=-= -= 10. Gear -= -=-=-=-=-=-=-=-= ========== Mario Only ========== Bean Pants Defense: +12 Hard Pants Defense: +14 Harhall's Pants HP: +60 Defense: +46 Note: Gives a random gravity effect in battle (1-ton or floating). Heart Slacks Defense: +60 Note: Raises defense during battle. Hermetic Pants Defense: +45 Note: Blocks poison status with a 60% success rate. Iron Pants Defense: +70 Note: Weighs down the character, putting a 1-ton effect on them. Mushluck Pants Defense: +65 Note: The more Mushrooms you have, the luckier you will be in battle. Mushwin Pants Defense: +60 Note: The more Mushrooms you have, the stronger you will be in battle. Parasol Pants Defense: -4 Note: Raises defense during battle. Shroom Pants Defense: +30 Note: Helps you win Mushrooms in battle. Smart Pants Defense: +50 Work Pants Defense: +4 ========== Luigi Only ========== Anuboo Jeans Defense: +40 Note: Allows wearer to always move first in battle. B. Brand Jeans Defense: +55 Note: Automatically recovers HP in battle. Blue Jeans HP: +5 Defense: +16 Heart Pants HP: +9 Defense: +10 Peachy Jeans Defense: +65 Note: Makes Luigi always attack after Mario in battle. Scandal Jeans Defense: +70 Note: Makes Luigi always attack before Mario in battle. School Slacks HP: -5 Defense: +18 Note: Makes Luigi always attack after Mario in battle. Street Jeans Defense: +60 Work Jeans Defense: +5 ============== Both Can Equip ============== #1 Trousers Defense: +31 Note: Allows wearer to always move first in battle. Ancient Jeans Defense: +40 Note: Allows wearer to always move first in battle. Bean Trousers HP: +4 Defense: +10 Beanstar Pants Defense: +60 Note: Allows wearer to always move first in battle. Bubbles Gear HP: +6 Defense: +45 Casual Coral Defense: +80 Note: Blocks poison status effect with a 60% success rate. Casual Slacks HP: +20 Defense: +70 Oho Jee Wear HP: +6 Defense: +13 Peasley Slacks Defense: +70 Note: Lightens the wearer's weight in battle. Piranha Suit Defense: +30 Note: Automatically recovers HP in battle. Plaid Trousers Defense: +36 Queen B. Jeans HP: +14 Defense: +75 Random Pants Defense: +60 Note: Gives a random gravity effect in battle (1-ton or floating). Safety Slacks Defense: +31 Note: Blocks poison status effect with a 60% success rate. Shroom Bells Defense: +50 Shroom Slacks Defense: +35 Note: The more Mushrooms you have, the luckier you will be in battle. Tropic Slacks HP: +12 Defense: +30 Wool Trousers Defense: +32 Note: Automatically recovers HP in battle. ***************************************************************************** -=-=-=-=-=-=-=-=-= -= 10. Badges -= -=-=-=-=-=-=-=-=-= Bean Badge Found: Beanbean Castle Town (given to Mario after beating Queen Bean) BP: +6 Power: +8 Bean B. Badge Found: Beanbean Castle Town Shop BP: +6 Power: +10 Beauty Badge Found: Beanbean Castle Town Shop Power: +28 Bowser Fang Found: Dropped by Roy boss Power: +50 Bowser Fist Found: Dropped by Morton boss Power: +10 Note: Automatically increases the power in your attacks once in battle. Brilliant Badge Found: Beanbean Castle Town Shop Power: +45 Bros. Badge Found: Beanbean Castle Town Shop BP: +8 Power: +25 Bros. Life Found: ??? Power: +22 Note: Automatically recovers BP in battle. Bros. Respect Found: ??? Power: +72 Note: Automatically recovers BP in battle. Bros. Rock Found: Beanbean Castle Town (complete the Beanstone Search mini-game) BP: +20 Power: +20 Castle Badge Found: Beanbean Castle Town Shop Power: +10 Charity Badge Found: Beanbean Castle Town Shop Power: +15 Chuckola Badge Found: Dropped by Gold Beanie enemy Power: +28 Counter Badge Found: Beanbean Castle Town Shop Power: +8 Note: Increases the damage enemies take from your counter-attacks. General Badge Found: Beanbean Castle Town Shop BP: +15 Power: +45 Grab Badge Found: Little Fungitown Fashion/Badge Shop Power: +45 Note: Get items dropped by enemies more frequently. Hand Aura Found: Dropped by Starkiss enemy Power: +20 Note: HP is recovered when Hand attacks are performed. High-End Badge Found: North Beanbean (Monty Mole cave) BP: +12 Note: Automatically increases the power in your attacks once in battle. Lucky Bros. Found: Dropped by Trunkle boss Power: +26 Note: Frequency of "Lucky" attacks increases. Lucky Ribbon Found: Dropped by Hermie III boss BP: +22 Note: Frequency of "Lucky" attacks increases. Mari-Lui Badge Found: Little Fungitown Fashion/Badge Shop Power: +20 Note: Automatically recovers BP in battle. Miracle Badge Found: Beanbean Castle Town Shop Power: +22 Note: HP is recovered when Jump attacks are performed. Muscle Badge Found: Little Fungitown Fashion/Badge Shop Power: +25 Note: Increases the damage enemies take from your counter-attacks. Mush Badge Found: Little Fungitown Fashion/Badge Shop Power: +20 Note: The more Mushrooms you have, the stronger you'll attack in battle. Mush Badge A Found: Little Fungitown Shop Power: +40 Note: The more Mushrooms you have, the stronger you'll attack in battle. Mush Badge AA Found: Little Fungitown Fashion/Badge Shop Power: +45 Note: The more Mushrooms you have, the stronger you'll attack in battle. Oh-Pah Badge Found: Beanbean Castle Town Shop Power: +35 Note: Increases the damage enemies take from your counter-attacks. Oho Jee Symbol Found: Dropped by Oho Jee enemy Power: +28 Note: HP is recovered when Hand attacks are performed. Ohoracle Badge Found: Beanbean Castle Town Shop Power: +22 Note: HP is recovered when Hand attacks are performed. Pea Badge Found: Beanbean Castle Town Shop BP: +2 Power: +12 Piranha Swing Found: Dropped by Piranha Bean boss Power: +25 Note: HP is recovered when Hammer attacks are performed. Power Badge Found: Beanbean Castle Town Shop Power: +20 Note: Increases the damage enemies take from your counter-attacks. Salvage Badge Found: Beanbean Castle Town Shop Power: +40 Note: Get items dropped by enemies more frequently. Sarge Badge Found: Beanbean Castle Town Shop BP: +15 Note: Automatically increases the power in your attacks once in battle. School Emblem Found: Dropped by Mecha-Chomp enemy Power: +18 Sledge Heart Found: Dropped by Birdo boss Power: +25 Note: HP is recovered when Hammer attacks are performed. Soulful Bros. Found: Get from Harhall after completing his design-making mini-game. BP: +40 Note: Automatically recovers BP in battle. Spike Badge Found: Dropped by Gold Beanie enemy Power: +8 Note: Allows you to Jump on Spiny-type enemies, causing 2x damage. Spiny Badge A Found: Dropped by Mom Piranha boss Power: +22 Note: Causes doubled damage when Jumping on Spiny-type enemies. Spiny Badge AA Found: Little Fungitown Shop Power: +50 Note: Causes doubled damage when Jumping on Spiny-type enemies. Steady Badge Found: Dropped by Yellow Virus enemy BP: +12 Power: +25 Tank Badge Found: Beanbean Castle Town Shop Power: +55 Note: HP is recovered when Jump attacks are performed. Wonder Badge Found: Beanbean Castle Town Shop Power: +22 Note: Frequency of "Lucky" attacks increases. ***************************************************************************** -=-=-=-=-=-=-=-=-=-=-= -= 11. Accessories -= -=-=-=-=-=-=-=-=-=-=-= Bonus Ring Found: Get from making your second new drink at Starbeans Cafe. Use: Doubles the amount of EXP you receive by winning a battle; the catch is you cannot lose any HP during the course of that battle. Cobalt Necktie Found: Get from making your sixth new drink at Starbeans Cafe. Use: Doubles the wearer's Stache points. Excite Spring Found: Get from making your third new drink at Starbeans Cafe. Use: Float longer while jumping to evade attacks in battle. Game Boy Horror SP Found: Get from making your final new drink at Starbeans Cafe. Use: Causes enemies to drop rare items in battle. Great Force Found: Get from making your fourth new drink at Starbeans Cafe. Use: Doubles the amount of damage you give/take in battle. Greed Wallet Found: Get from making your first new drink at Starbeans Cafe. Use: Doubles the amount of Coins you receive by winning a battle. Power Grip Found: Get from making your fifth new drink at Starbeans Cafe. Use: Never lose Hammer's head when defending. ***************************************************************************** -=-=-=-=-=-=-=-= -= 12. Items -= -=-=-=-=-=-=-=-= ============= Regular Items ============= 1-Up Mushroom Use: Revive a fallen brother with 1/2 their HP. 1-Up Super Use: Revive a fallen brother with full HP. Chuckle Blend Use: Permanently raises max Speed +4. Chuckoccino Use: Permanently raises max Defense +4. Golden Mushroom Use: Fully recovers HP and BP. Green Pepper Use: Raises Defense, lowers Weight in battle. Hoohoo Blend Use: Permanently raises max BP +4. Hoolumbian Use: Permanently raises max Power +4. Max Mushroom Use: Fully recovers HP. Max Nut Use: Fully recovers both brothers' HP. Max Syrup Use: Fully recovers BP. Mushroom Use: Recovers 25 HP. Nut Use: Recover 20 HP per brother. Red Pepper Use: Raises Power and Weight in battle. Refreshing Herb Use: Cures status ailments. Super Mushroom Use: Recovers 50 HP. Super Nut Use: Recover 40 HP per brother. Super Syrup Use: Recovers 40 BP. Syrup Use: Recovers 20 BP. Teehee Blend Use: Permanently raises max Stache +4. Teeheespresso Use: Permanently raises random stat +6. Ultra Mushroom Use: Recovers 120 HP. Ultra Nut Use: Recover 100 HP per brother. Ultra Syrup Use: Recovers 100 BP. Woohoo Blend Use: Permanently raises max HP +4. ========= Key Items ========= Azure Neon Egg Use: Get by feeding a Yoshi some Bean Fruit; give to Boddle to decorate the Yoshi Theater sign. Bean Fruit Use: Feed to a hungry Yoshi to get a Neon Egg. Beanbean Brooch Use: Allows you to gain access to the Chateau de Chucklehuck. Beanbean Map Use: View the entire Beanbean Kingdom, and your current location within the borders. Beanstar Use: What Bowletta wants in exchange for Princess Peach, hopefully. Beanstone Use: One of 10 collectable stones, dug up in Beanbean Castle Town. Blue Neon Egg Use: Get by feeding a Yoshi some Bean Fruit; give to Boddle to decorate the Yoshi Theater sign. Crabbie Grass Use: Used to help Mario's Bean Fever; find it in Guffawha Ruins. Fake Beanstar Use: Attempt to give up in place of the real Beanstar at Joke's End. Green Neon Egg Use: Get by feeding a Yoshi some Bean Fruit; give to Boddle to decorate the Yoshi Theater sign. Green Pearl Bean Use: Retrieve for Gigi and Merri after learning new Hand abilities. Membership Card Use: Show it in S.S. Chuckola to access the hold; won in Barrel minigame. Orange Neon Egg Use: Get by feeding a Yoshi some Bean Fruit; give to Boddle to decorate the Yoshi Theater sign. Peach's Extra Dress Use: To trick Bowletta into freeing Princess Peach. Peasley's Rose Use: Show it at Beanbean Castle's gates to gain entry. Purple Chuckola Fruit Use: Give it to the Chuckleroot to gain passage to Mother Chuckalola. Purple Neon Egg Use: Get by feeding a Yoshi some Bean Fruit; give to Boddle to decorate the Yoshi Theater sign. Red Chuckola Fruit Use: Give it to the Chuckleroot to gain passage to Mother Chuckalola. Red Neon Egg Use: Get by feeding a Yoshi some Bean Fruit; give to Boddle to decorate the Yoshi Theater sign. Red Pearl Bean Use: Retrieve for Gigi and Merri after learning new Hand abilities. Secret Scroll 1 Use: Teaches Mario a new Bros. Attack for use in battle. Secret Scroll 2 Use: Teaches Luigi a new Bros. Attack for use in battle. Spangle Use: Bring to Hermie as a decoration in Gwarhar Lagoon for a reward. White Chuckola Fruit Use: Give it to the Chuckleroot to gain passage to Mother Chuckalola. Yellow Neon Egg Use: Get by feeding a Yoshi some Bean Fruit; give to Boddle to decorate the Yoshi Theater sign. ===== Beans ===== Chuckle Bean: Red bean that can be mixed at Starbeans Cafe. Hee Bean: Yellow bean that can be mixed at Starbeans Cafe. Hoo Bean: Brown bean that can be mixed at Starbeans Cafe. Woo Bean: Green bean that can be mixed at Starbeans Cafe. ***************************************************************************** -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= -= 13. Mini-Games/Side Quests -= -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= This section will contain information on the various mini-games you can play throughout the game, as well as various significant side quests. Please refer to the below list for information on the optional things you wish to learn about. =============== Stardust Fields =============== Border Jump ----------- In the border house, there will be two Hammer Bros. They will be holding a rope (the border), and they'll move back and forth over it. Mario and Luigi must jump over the rope whenever it passes under them, raising the flag on the pole in the background. If either brother misses 3 times, the game is over and you must try again. You MUST win in order to pass to the other side. When you do win and get to pass, you can return and play Border Jump 2+ for a chance to win some Hee Beans, which you can blend at the Starbeans Cafe soon. ============== Hoohoo Village ============== Monty Mole ---------- After you get the fiery dash ability for Mario, return to the cave with the giant Koopa in it. Knock it down since you can now, and High Jump to the back ledge. Talk to Monty Mole there to get a Golden Mushroom. ======================= Hoohoo Mountain Descent ======================= Diamond Mines ------------- In a cave here, there is an old man sitting by some mine tracks. Talk to him to start this mini-game. For this game, Luigi is in the background track and you control Mario in the foreground one. Mario has a flashlight, which you can control so you can see where Luigi is, where obstacles are, and when to jump to reach diamonds. You need to collect 10 diamonds to complete this course the very first time, so run through the real course to the end. At the far end, you can talk to the man again and replay the game as many times as you wish to win some Hee Beans. Of course, you'll need to grab more diamonds to win each time. =============== Hoohoo Mountain =============== Monty Mole ---------- In the bottom area of the mountain, you may spot some black rocks to the right, blocking that path. Break them, and go eastward. Head up the steps and into the north area. Go all the way north, then around the wall and break another black rock in your way. Talk to the Monty Mole to the south, and he will give you a Max Nut as a reward. ==================== Beanbean Castle Town ==================== Beanlet Search -------------- In the east section of town, there is a guy who is looking for his 5 Beanlets who are loose within the town. If you return them to him, he will give you something good. Here are their locations: 1: Behind the northwest building (western region). 2: Atop the long building (eastern region; High Jump to reach). 3: Atop the southeast building (western region; High Jump to reach). 4: In a northeast corner (eastern region). 5: Atop the northwest building (western region; High Jump to reach). When you talk to the guy again, he will reward you with a Golden Mushroom for your troubles. Beanstone Search ---------------- South of the Fashion Shop, there is an old man walking around. Talk to him and he will explain his theory of the Beanstones, and how he wants to dig them all up. There are 10 he wants you to find, and if you return them all, he will give you something good. The trick to finding them is to have Mario in small form walk around, and when he finds one, an exclamation mark will appear above his head. The bigger the circle, the closer he is; at its biggest, that means you're standing on the spot. At that point, resize Mario and have Luigi pounded into the ground to recover the Beanstone. Check out the list below to find them all: 1: In front of the south archway (western region). 2: Just south of the right pillar in the north archway (western region). 3: In front of the Fashion Shop (western region). 4: To the left of southwest building's entrance (western region). 5: To the right of the north archway (western region). 6: At the bottom of the large staircase (eastern region). 7: In the lower plateau in front of Information Shop (eastern region). 8: Atop the rightmost plateau in the south (eastern region). 9: On a ledge to the north of southeast building (eastern region). 10: To the left of west entrance to the long building (eastern region). After you find everything, talk to that old man again. He will give you the Bros. Rock badge as a reward. Starbeans Cafe -------------- If you visit the Starbeans Cafe in the north section of town, you'll be able to try out the StarB system. This is basically a system where you can blend the Beans you've collected all throughout the course of the game to make some special stat-boosting drinks. Each time you make a new blend for the first time, you will be greeted by the store owner, none other than the good Professor E. Gadd (from Luigi's Mansion). He will sample the new drink, then reward you with an accessory for each of the 7 drinks. Here is a list of the different blends, how to make them, and in parenthesis what accessory you get initially for each: Woohoo Blend: 25 Woo Beans Hoohoo Blend: 25 Hoo Beans Chuckle Blend: 25 Chuckle Beans Teehee Blend: 25 Hee Beans Hoolumbian: 15 Woo Beans + 10 Hoo Beans Chuckoccino: 15 Woo Beans + 10 Chuckle Beans Teeheespresso: 15 Woo Beans + 10 Hee Beans ============== North Beanbean ============== Monty Mole (1) -------------- Use Luigi's Thunderhand to power up the orb in this area, and a platform will rise out of the ground nearby. High Jump atop it, then enter the cave. Inside, read the sign to hear about the Simu-Blocks. You must hit both of them, but the thing is, they're both on different ledges, so it isn't THAT easy after all. To do this, have only Mario jump up the ledges to the top one while Luigi moves to the right. When you're both under a block, press A + B simultaneously to get them both at once, causing a bridge to appear ahead. Now, in the second area you'll have to hit 2 more Simu-Blocks. This time, have Mario jump up the ledges from the right side of the area, while Luigi follows below. Hit both blocks at once, and another bridge will come up ahead. Cross it, then in the final puzzle area, have both brothers jump up the ledges on the right side of the pit. Have Mario jump over the pit, causing Luigi to fall to the lower area. From here, hit both blocks and the final bridge will appear. Cross it and talk to Monty Mole to receive the Wool Trousers as a reward. Monty Moles (2-3) ----------------- Go to the path leading northward into Teehee Valley. From that point, go west behind the cliff to another area, and enter a cavern. Inside, pound Mario to a small size and have him jump through the hole, into a side-view area. Make your way through this room, jumping across various platforms and avoiding the spikes/sparks. At the end, talk to the Monty Mole for a 1-Up Mushroom reward. Also, from the final moving platform, jump from its peak to an upper-right ledge. Run along the ceiling and you'll come to a second mole, who gives you the High-End Badge. Monty Mole (4) -------------- Head to the area just west of the northward-bound Teehee Valley path. There, jump up the ledges and High Jump onto the higher one in the back. Follow the path to a gate, then pound Luigi into the ground and have him pass under. Hit the block to open it, then with Mario High Jump to the west ledge, and go into that area. Spin Jump to the southwest and west across several high platforms. When you get to a Boo statue in the northwest area, push it with Luigi's thunder ability stunning Mario from behind. This will make a bridge appear; cross it to reach a wall with a crack in it. Hammer it to clear the way, then go inside. In the cave, pound Mario into his Mouse size, and jump into the following room. Get across the area by means of jumping over sparks and onto platforms. At the end, the Monty Mole will give you the Iron Pants as a reward. ============= West Beanbean ============= Monty Mole ---------- In the area directly west of Beanbean Castle Town, jump over a couple ledges to the far west. You'll find a gate to the north of there; have Luigi go under the ground and past the gate. From there, run northward to another area, and eventually into a cave. Get through this area while avoiding the sparks, and the Monty Mole will reward you with a Golden Mushroom. ============== South Beanbean ============== Harhall's Clothing Design ------------------------- In the southern area of the world, you'll come across the fashion genius (as he says) Harhall. This is also one of the Beanstar piece's locations earlier in the game. There is a mini-game involved here, needless to say. Basically, you shoot water at the colored Designbombs, and whichever color you hit (red, yellow, blue), that's what color the fabric will be. Same thing with the 3 Designbombs with actual designs on them (checkered, tropical, polka-dot). If you hit 2 colors at once, they'll mix. Here's a quick chart of what the secondary colors are, for those who don't know: Red + Blue = Purple Red + Yellow = Orange Yellow + Blue = Green Red + Yellow + Blue = Brown Also, if you hit 2-3 designs at once, the fabric design automatically becomes a star. Now that you're ready, here's what Harhall wants, in order: 1. Red color, any design 2. Yellow color, checkered design 3. Purple color, polka-dot design 4. Brown color, star design After you successfully give Harhall what he wants, he will direct you to the west area, where he will give you your reward. If you return later in the game, you will have a new objective of sorts. Harhall will then want you to make every design in every possible color. Once you do that, he will give you the Harhall's Pants as a reward, and then he'll leave for good. ================ Little Fungitown ================ Star 'Stache Smash ------------------ In this mini-game, found at the Game Arcade, you will have the opportunity to win this supposedly coveted Invincishroom. The game is like this: there are two alternatively-opened holes in the walls, and they move up and down. You control a tilting platform in the middle, where A tilts it to the right and B tilts down to the left. The idea is to tilt the onslaught of falling items so they go through one of those holes. You gain points for doing so, as shown: Star - 5 Points Fire Flower - 3 Points Mushroom - 1 Point Bob-omb - 1 Point Note that if you end up sending a Bob-omb into one of the holes, it'll count as a point, but it'll close up that hole, opening the one on the other side instead, and vice versa. Anyway, you have 60 seconds to score over the high score, which is set at 200 points. If you win, you receive an Invincishroom, which will give you WAY more than what you bargained for. If you wish to return later on, you can win some Hee Beans. ============= S.S. Chuckola ============= Barrel ------ This is a bit confusing to explain, but I will try my best. Mario and Luigi are at the sides of a grid-like area where red and blue, and eventually yellow, barrels are randomly arranged. You must shift them around so they form rows of the same color. You do this shifting by standing in front of the row you want to shift back and forth, aligning the cursor loops. Then, you hold A and press Up/Down (with Mario to shift up/down), or Left/Right (with Luigi to shift left/right). You have 180 seconds to make as many rows as possible. Initially, you need to make 10 rows (10 points, 1 per row made) to get the Membership Card. If you try it again afterward, you can win a bunch of Hee Beans. ================ Winkle Colosseum ================ Chuckola Bounce --------------- The objective of this game is to reflect Chuckola Rocks back at the nine surrounding Chuckoroks. You are holding a board between the brothers, and you must rotate around with A or B, or move around with the Control Pad, to reflect the rocks being spit from all directions. If Mario or Luigi are hit by a rock, they will be shocked for a brief moment. Sometimes, Barrier Mushrooms are shot out, which serve to protect the brother that grabbed it from one rock hit (turn it on/off with L/R). For the first time, you must hit at least 20 Chuckoroks to win the game. Later on you can return and play for some Hoo Beans. ========= Oho Ocean ========= Whirlpools ---------- While surfing on the ocean, you'll come across a couple of whirlpools. If you get sucked in, you'll end up under the water below. There are a couple of different ones, though. 1. This one is in the southeast region (4 screens east, 2 screens south of the East Beanbean starting area). Below, you can dig with Luigi for 4 Chuckle Beans. Swim over the spikes to the west area, and dig for a 5th Bean. From there, swim south and drop to the lower area. In the west room, High Jump to the upper ledge and go up the yellow pipe to Gwarhar Lagoon. To return to the ocean, go east 1 and north 1, then use the Ultra Hammer to clear the black rock in the way of the surfboard slot. 2. This whirlpool is south 1 screen and west 1 screen from the land strip of Joke's End. Underwater, swim to the south and go up the yellow pipe. On the small island, talk to Monty Mole and he'll give you a 1-Up Super. Return to the area below and swim south a room. Use Mario's Firebrand to light the alcove, clearing the reef in front of you. Swim to the west end of the room, then into the south area. By the S.S. Chuckola wreckage, swim up the ledges and over the ship, and exit to the west. You'll end up at East Beanbean. Surfing Game ------------ From the East Beanbean beach, head east several screens to reach an island with a Save Album on it. Land here and talk to the guy to start the surfing mini-game (there is a second similar island to the south, but with no Save Album; if you end up there, simply go north 1 screen to get here). Basically, you follow a path set by arrows in the water, where you will spot 23 Oho Balloons overhead. The objective is to follow the path going east, south, and west, hitting all 23 balloons, then ending at the second island in under a minute. It's fairly easy to do; just watch out for the explosives in the water so you don't get knocked around in the air, and try not to overshoot your jumps, as it's a pain to turn around constantly. There are 4 balloons in the first area, which you can get with single jumps to each. In the second east-going area, there are 3 ballons you get with single jumps, then 2 you can get in one jump since they're close enough. They're followed by 1 more before going to the third segment. After hitting the first balloon, take a sharp southeast turn and hit 2 southbound balloons, then another sharp southwest turn for 1 more. In the fourth area, jump to get the first balloon there, then jump over a barrel to get 3 in one shot. Up ahead, there are 2 more you can get in one jump; just make sure you jump when you're actually under the first one, and you should get them both. As for the final area, there are more barrels, so try and plot a straight path so you can hit the balloons, but not swerve around the barrels. After the single barrel, there are 2 more you can get like in the previous area with one jump. Ahead is the second island, where the course ends. Another good hint for gaining speed is when you jump and land, you'll experience a slight slowdown. Don't jump too quickly after landing, since those few moments of added boost can help you in the long run. That's about all I can say that can help you get through this course quickly. If you make it to the end, you'll get a Hoo Bean; beat it in under 45 seconds for a Chuckle Bean. If you wish to continue, make it in 40 seconds to get 2 Chuckle and Hoo Beans. If you get it at 38 seconds, the first time you'll receive the Casual Coral gear; subsequent times will net you 2 Woo, Hoo, and Chuckle Beans. ============== Gwarhar Lagoon ============== Spangle's Stage --------------- Upon returning to the lagoon after getting the Ultra Hammer, there is a new area you can visit. In the east/southeast region, you'll find black rocks to be smashed, leading to an eastern area. Go there and you'll meet a star named Spangle, who is looking for a stage to stand upon. You happen to know of one, so he joins you as a key item. Return to where Hermie and the others are standing, and talk to Hermie. Spangle will jump out and climb top Hermie's decorated shell as the centerpiece. You will be given the Soulful Bros. badge as a reward. ========== Joke's End ========== Monty Mole ---------- From the area with the first Save Album, go into the west room. There is a whirlwind that moves high above the ground, going to a far ledge with a Monty Mole on it. Start by Spin Jumping into it, then push Left to move out of it. Before you fall, however, spin into the whirlwind and move to the side, then maneuver back into the wind. Repeat this so you make it to the far ledge. When you get there, talk to the Monty Mole to get a Red and Green Pepper. ***************************************************************************** -=-=-=-=-=-=-=-= -= 14. Shops -= -=-=-=-=-=-=-=-= Note: Prices listed below are the original prices, not taking into account potential discounts in pricing. Also, all equipment can be equipped to both brothers unless noted with M for Mario or L for Luigi. ==================== Beanbean Castle Town ==================== Item Shop --------- Name Price ---- ----- Mushroom 24 Syrup 24 Refreshing Herb 30 1-Up Mushroom 80 (after reconstruction) Super Mushroom 60 (after beating Mom Piranha) Nut 50 (after beating Mom Piranha) Super Nut 80 (after beating Mom Piranha) Super Syrup 50 (after beating Mom Piranha) Ultra Nut 140 (after curing Mario's Bean Fever) Ultra Syrup 180 (after curing Mario's Bean Fever) Max Mushroom 180 (after collecting the Beanstar pieces) Max Nut 220 (after collecting the Beanstar pieces) Max Syrup 150 (after collecting the Beanstar pieces) 1-Up Super 240 (after defeating Popple/Birdo) Fashion Shop ------------ Name Price ---- ----- Bean Pants (M) 100 Bean Trousers 130 Blue Jeans (L) 220 Parasol Pants (M) 180 (after reconstruction) Hard Pants (M) 130 (after reconstruction) Heart Jeans (L) 120 (after reconstruction) Plaid Trousers 300 (after beating Mom Piranha) #1 Trousers 250 (after beating Mom Piranha) Safety Slacks 220 (after beating Mom Piranha) Street Jeans (L) 400 (after curing Mario's Bean Fever) Tropic Slacks 280 (after curing Mario's Bean Fever) Hermetic Pants (M) 300 (after curing Mario's Bean Fever) Beanstar Pants 500 (after collecting the Beanstar pieces) Peasley Slacks 450 (after collecting the Beanstar pieces) Queen B. Jeans 550 (after collecting the Beanstar pieces) B. Brand Jeans (L) 600 (after defeating Popple/Birdo) Heart Slacks (M) 520 (after defeating Popple/Birdo) Casual Slacks 550 (after defeating Popple/Birdo) Badge Shop ---------- Name Price ---- ----- Castle Badge 75 Pea Badge 90 Bean B. Badge 78 (after reconstruction) Counter Badge 140 (after reconstruction) Charity Badge 140 (after reconstruction) Bros. Badge 150 (after beating Mom Piranha) Miracle Badge 120 (after beating Mom Piranha) Ohoracle Badge 130 (after beating Mom Piranha) Power Badge 160 (after curing Mario's Bean Fever) Wonder Badge 140 (after curing Mario's Bean Fever) Beauty Badge 200 (after curing Mario's Bean Fever) Salvage Badge 320 (after collecting the Beanstar pieces) Oh-Pah Badge 280 (after collecting the Beanstar pieces) Brilliant Badge 350 (after collecting the Beanstar pieces) Sarge Badge 300 (after defeating Popple/Birdo) General Badge 350 (after defeating Popple/Birdo) Tank Badge 400 (after defeating Popple/Birdo) ================ Little Fungitown ================ Item Shop --------- Name Price ---- ----- Mushroom 24 Super Mushroom 60 Ultra Mushroom 100 Nut 50 Super Nut 80 Syrup 24 Super Syrup 50 Refreshing Herb 30 1-Up Mushroom 80 (after collecting the Beanstar pieces) 1-Up Super 240 (after defeating Popple/Birdo) Fashion Shop ------------ Name Price ---- ----- Shroom Pants (M) 200 Shroom Bells 380 Shroom Slacks 250 Peachy Jeans (L) 280 (after collecting the Beanstar pieces) Mushwin Pants 264 (after collecting the Beanstar pieces) Mushluck Pants (M) 258 (after defeating Popple/Birdo) Scandal Jeans (L) 280 (after defeating Popple/Birdo) Badge Shop ---------- Name Price ---- ----- Mush Badge 160 Mari-Lui Badge 180 Muscle Badge 220 Spiny Badge AA 280 (after collecting the Beanstar pieces) Mush Badge A 300 (after collecting the Beanstar pieces) Grab Badge 400 (after defeating Popple/Birdo) Mush Badge AA 480 (after defeating Popple/Birdo) ***************************************************************************** -=-=-=-=-=-=-=-=-=-=-=-=-=-=-= -= 15. Mario Bros. Classic -= -=-=-=-=-=-=-=-=-=-=-=-=-=-=-= ============ Introduction ============ As was included with the Super Mario Advance series, the original port of the Mario Brothers arcade game is available here as well. It can be played with either one or two players. It's good for old-school players who wish to go back to a more simple time. Although it's meant for 2 players (connect with the Game Link), it is fun for single players too. ======== Overview ======== This game takes place in one large room, in a setup shown below: ================================= POW PIPE PIPE -------------- -------------- ---- ----------------- ---- ------------ POW ------------ PIPE PIPE ================================= Now, keep in mind that you can walk off the screen on the left side, and come out on the right side. That will help if you're trying to evade wandering baddies. Each POW block can be hit 3 times apiece from below. When hit, the room shakes and all the enemies on the ground flip upside-down. The enemies come out of the pipes in the top of the room and make their way to the bottom floor, then exit via the bottom corner pipes. ======= Scoring ======= There are 2 ways to score in the stages: by killing enemies, or picking up stray Coins. The only way to kill an enemy is to hit the ledge the enemy is on from below, flipping it on its back. Only then can you jump up there and kick the enemy away. If you hit an enemy before flipping it, you will lose a life. Each enemy is worth 800 points, as are Coins. There is no quotas to how much you must score in order to move to the next Phase (what the levels are called). It simply comes down to defeating a bunch of enemies, and eventually the blue version of the stage's enemy, which is much faster than the regular versions. If you take long in a level, fireballs may appear and float around in the air, so watch out. ============ Bonus Stages ============ Every few stages or so, starting with Phase 4, you will be pitted in a bonus round of sorts. The objective in such stage is to jump around in the usual room, and collect 10 Coins within 20 seconds. At the end, you get 800 points for each Coin you get. If you can collect them all, you get an extra 3000 points for a Perfect, plus a 1-Up. These are excellent ways of gaining points and extra lives, so good luck! ***************************************************************************** -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= -= 16. Secrets/Tips and Tricks -= -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= ================ Quick Experience ================ Okay, this is my plan for leveling up, and yes this will work. BTW, you need to be in Gwarhar Lagoon to pull this off. Go into any battle that has an Elite Troopea in it. Okay, in battle, let's say you have a couple of Boomerang Bros and a Gritty Goomba as well in the battle (the more enemies the better of course). Kill off all the enemies EXCEPT the Elite Troopea. When dealing with the Elite Troopea however, just hit it with the hammer attack, because it's shell will protect it (you can only do about 1 damage each). Whatever you do, DO NOT JUMP ON THE TROOPEA. After you hit it, it will bring back a monster you've destroyed, causing you to battle them again. Let the Elite Troopea bring back however many monsters there was to begin with. Kill those monsters off and repeat the process. Now what makes this very awesome, is that for every regenerated monster you defeat, you will collect THEIR experience points as well (as well as coins). So in one battle alone, you can kill off about 30 or so monsters, and rack up quite a few hundred experience. Actually the second time I tried this, I spent about 15 minutes going at it, and racked up 1,600 Experience in one battle. ***************************************************************************** -=-=-=-=-=-=-=-=-= -= 17. Credits -= -=-=-=-=-=-=-=-=-= Brian Sulpher: For allowing me to reference to his guide's stats for the equipment and badges sections. StarFighters76: For sending up the trick for quick experience-gaining, in the Secrets section! SLaDe916: For a small correction in the Beanlet Search minigame. ***************************************************************************** -=-=-=-=-=-=-=-=-=-=-=-=-=-= -= 18. Copyright Notice -= -=-=-=-=-=-=-=-=-=-=-=-=-=-= This file is Copyright (c)2003-2006 Devin Morgan. All rights reserved. Please view the following URL to see the list of sites that are allowed to post my work: http://www.freewebs.com/dbmfaqs/allowlist.html This list is comprised of sites I know and trust well. If your site is not on the aforementioned list, you are not currently not allowed to post any of my files on your site. If you wish to acquire permission, feel free to email me (see the section below); permission may or may not granted at my discretion. Please respect my work and do not steal it or post it without my permission. I only want my most recent work to be available and I do not feel that can be achieved if others take from me without my knowledge or permission. If you are writing a FAQ for this game as well, and would like to use some information, contact me and we'll talk. Please do not rip me off, as that is blatant plagiarism and such will not be tolerated. ***************************************************************************** -=-=-=-=-=-=-=-=-=-=-=-=-=-=-= -= 19. Contact Information -= -=-=-=-=-=-=-=-=-=-=-=-=-=-=-= As of this version, the file contains all the information I know to date. If it is a work in progress, give me time before bombarding me with emails about things being missing. All I ask is that you READ THE FAQ before emailing me, since that's what it's here for! Don't waste my time (and yours) by asking me for information obviously covered in the guide. If it's in reference to a side quest or item, chances are they can be found in another section besides the walkthrough, so check the appendices as well. If you have any questions, comments, or things to add that are not already in this FAQ, feel free to email me. I usually do post submissions, credit given of course, so long as I feel they are relevant to the game in question. My email address is: dbmfaqs(at)gmail.com. Thanks for reading, and be sure to check out the rest of my work at this URL: http://www.gamefaqs.com/features/recognition/3579.html =- End of File -=