____ / | _ __ / _ | _| |_ | / / / | |_ |_ _|___ _____ _____ _____ |/_____ / /__| | | | | | _ | ___| _ | _ | | ___| / ____ | | | | | | | | | | | | | | | | | |___ / / | | | | | | | | | | | | | | | | | |___ | ____ / / | | |_| | | |_| | |___| |_| | | | | ___| | |____| /__/ |_|_____|_|_____|_____|_____|_| |_| |_____| |//| _______________________________________________________|//| _ \ ______|//|_______| | \______________________________________________/ /\ |//////////| | \¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯\ \/ |//////////| | \ ¯¯¯¯¯¯|//|¯¯¯¯¯//|_| ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|//| (( Medabots |//| )) Rokusho/Metabee Secrets, Sidequests |¯¯¯¯| || and Supplemental Info Guide ¯¯¯¯ && Welcome to Autocon's Medabots: Rokusho/Metabee Secrets, Sidequests, and Supplemental Info Guide Version 1.3 FINAL, last updated 04JUN15 Based on USA Medabots: Rokusho/Metabee games Next planned update: None, the guide is finished 1 Tips, Tricks, and Secrets 1.1 Medabot Building Tips 1.2 Medapart Ability Tips 1.3 Secrets 1.4 Misc. Tips 1.5 Medabot Teams 1.5a Ultimate Muscle 1.5b All-Stars 1.5c Emperor's Delight 1.5d Good Enough (New Game+) 1.6 Rubberobo Quiz Answers 2 Basics 2.1 Statuses 2.2 Actions 2.3 Abilities 2.4 Vehicles 3 Boss Strategies 3.1 Erika 3.2 Sloan 3.3 Spyke 3.4 Samantha 3.5 Koji 3.6 Rubberobo A 3.7 Rubberobo B 3.8 Rubberobo C 3.9 Karin 3.10 Seaslug 3.11 Ryo 3.12 Tequonic 3.13 Rubberobo D 3.14 Prince Kir 3.15 Shandy 3.16 Spumoni 3.17 Joe Swihan 3.18 Dr. Armond 3.19 Dark Master 3.20 Milky 3.21 Rubberobo E 3.22 Shrimplips 3.23 Hachiro 3.24 Rubberobo Kid 3.25 Baron 3.26 Gillgirl 3.27 Seaslug 3.28 Dr. Aki 3.29 Hanzo, Sasuke, Goemon 3.30 Margarita, Cafe-Ole 3.31 Harvey 3.32 Mega-Emperor 3.33 Babyblu 3.34 Shiratama 4 Side Quests 4.1 Cat Medal Quest 4.1a Mt. Odoro Pond 4.1b Medabot Island 4.1c Medaropolis 4.1d School Problems 4.1e Kidnapped 4.1f Cat Medal 4.2 ? Medal Quest 4.2a Mt. Odoro Pond 4.2b Medabot Island 4.2c Medaropolis 4.2d School Problems 4.2e Kidnapped 4.2f ? Medal 4.3 Nae Medals 4.4 Medalink Battles 5 Medabots 5.1 Master List 5.2 Air 5.3 Float 5.4 Multi-Legged 5.5 Two-Legged 5.6 Wheels 5.7 Tank 5.8 Sea 6 Medals 6.1 Master List 6.2 Alphabetical Listing 7 Shops 7.1 Hopmart 7.2 Strawberry Heart (M.I.) 7.3 Vendor 7.4 Medamall 7.5 Medashop 7.6 Strawberry Heart (M.) 7.7 Convenience Store 7.8 Bracha 8 Tinpets 9 Items 10 Characters 11 FAQs 12 Thanks 13 Legal Stuff ============================ 1 Tips, Tricks, and Secrets ============================ 1.1 Medabot Building Tips ------------------------- - when building Medabots, pay attention to the Medal and the Medal's stats. Always use parts that are the same type as the stats. So if the Medal has high Berserk, use Berserk parts. If the Medal has a 0 Defense stat, then don't equip Defense parts. - Also, pay attention to type affinity. Your parts will work better and last longer in battle if they are of the same affinity. Parts with the same affinity as the Medal receive a bonus. - Experiment with different parts. Don't always use the Medapart set, try mixing and matching to create unique Medabots. - Pay attention to the terrain and the enemies. Try to use Leg Medaparts that work well with the terrain and with your other Medaparts, but you should also try to stay away from easy weaknesses. If the enemies have weapons that target certain Medaparts, avoid using that Medapart. For instance, some enemies, found in water and shore battlefields, use Anti-Sea attacks, so avoid using Sea Legs if you know those Medabots are in the area. - On a similar note, if the enemies in the area have Sea Legs or Air Legs, use Medaparts with Anti-Sea or Anti-Air attacks. Also, if the enemies like to use Shoot/Aim Shot, use Medaparts that have Shot Trap. The same goes for Strike/Berserk attacks, just use Grap Trap. - If you don't want to be affected by statuses, equip a Medapart with the Heal Stability ability. This will block all statuses (even good status). - If you don't want to get hit by certain types of attacks, equip Medaparts that block those attacks. There are Medaparts that block Missile/Napalm attacks, Beam/Laser attacks, and Press/Break attacks. - Maximize your Grappling experience by equipping Legs that have extremely high Propulsion and high Proximity. Both affect Grapple-based attacks, and Legs with both stats really high (such as most Air-types) can increase the damage dealt by 10-40 points! 1.2 Medapart Ability Tips ------------------------- - Some abilities are dual purpose. For instance, the ability Force Bind has two effects in the Robattle. The first time it is used it will seal ALL Medaforce, meaning nobody can use Medaforce. The second time it is used it will UNseal all Medaforce, allowing Medaforces to be used again. - Some abilities make winning a battle nearly impossible for you or the opponent, depending on who is using the ability. Full Block is great for you, but bad if the opponent uses it. If possible, neutralize it with the Can't Defend ability. - Another good ability is Counter, but the nature of Counter makes defeating the Baron somewhat challenging. I've found either weak attacks (although it is sometimes hard to tell what is weak and what isn't) or Medaforces will win the Robattle. - Try to keep a balanced Medabot. While Berserk and Aim Shot tend to be more powerful than Strike and Shoot, they do have their downside. After a Berserk or Aim Shot attack your Medabot is unable to evade an attack. - A great tip is Chain Reaction. If possible use a fast (meaning low CRG/RAD) Medapart with Chain Reaction, preferably with high Power. If an attack hits the enemy, and breaks a Medapart, it will continue hitting other Medaparts for extra damage, if it has Chain Reaction (and you'll know if it does or not by a small circle with an arrow pointing through it on the stats screen next to the Power stat). 1.3 Secrets ----------- - Hidden throughout the game are Medals, Medaparts, and money. Search boxes, bookshelves, trashcans, crates, and other objects and you may find something. All hidden parts (that I'm aware of, anyway) are documented in this guide. - In Ninja Park is a hidden Medafighter Network Girl. She is in the shop, the building that has the man complaining about rats. Walk to the top-right corner and press A. - Press SELECT+START on the Title Screen to access the Test Mode screen. Now you can listen to all 51 soundtracks and 117 sound effects in the game, and also erase your game if you want to. - This really isn't a secret, but... Time stops counting at 99:59 1.4 Misc. Tips -------------- - If you don't want to fight, ride the Landmotor around. You won't encounter any random Robattles while on Landmotor. Unfortunately, Landmotor is the only Medabot vehicle that stops random Robattles. - To quickly reset the game hold A+B+SELECT and press START. 1.5 Medabot Teams ----------------- In this section I will suggest several teams of Medabots. I will list what version each team applies to (although the teams could apply to both if you trade or cheat). I also give each Medabot a cool unique name. If I list a second Medapart suggestion (such as Antenna, Broad Antenna) use the first part in the list if you have it, the second if you don't. I always list the preferred part(s) first, then give alternatives if I think there is a need. Feel free to submit your own! Just be sure to include a cool name for each bot, a team name, and reasons why the team is good. Also include which version the team is from/works with, and try to include alternate Medals or parts for version-specific parts if at all possible. You can also suggest improvements for my teams, or teams others have submitted. Believe it or not, the hardest part of this is coming up with cool Medabot names... 1.5a Ultimate Muscle """""""""""""""""""" - Author: Autocon - Version: Both * Rokusho (Kuwagata) [Male] | Metabee (Kabuto) [Male] - Antenna, Broad Antenna | - Missile, Reaction Bomb - Sword, Shin Sword | - Revolver, Revolven - Pipo Hammer, Bee-Bee Hammer | - Submachinegun, Sumachingun - Tatacker, Tatakawa | - Ochitsuka, Ochitsukan He can use Grapple attacks | He can use Shot-based attacks The secondary parts may be substituted for the default parts for a defense increase - just be aware that although DEF increases, ATK decreases and CRG/RAD takes longer * Insecticon (Knight, Snake, Phoenix) [Male] - Feeler, Concealing - Right Guard, Right-Ing, Right Armor - Real Krab, Gold Hammer - Red Tail, Zigzag, Sharpedge/Tatakick, Right-A-Way/Chairly, Fishtail Insecticon can use Berserk Hammer or Defence. ATK and ROS is increased by Feeler/Concealing. Real Krab is a powerhouse, and is fast as well, but lacks defense... Gold Hammer is more balanced, but weaker and much slower. Choose the legs based on the terrain. * The Blacksmith (Bear, Chameleon, Rabbit) [Male] - Psycho Missile OR Search Radar - Snipe Rifle, Aim Rifle, Spiky Gun, Intermissile - Rapier, Megaton Punch, Samurai Saber, Kubikiri, Great Axe, Ninja Sword - Anti-Grav He can use Berserk or Shoot attacks, has Anti-Air for Air-types, and uses the Anti-Grav legs (Float type) to allow him to work well in all terrains. Metabee players may want to consider using Search Radar instead of Psycho Missile - Scout comes in VERY handy. This team can use both attack and defense techniques. The Berserk techs make them an easy target, but the high power is usually enough to disable a foe before it attacks and deals too much damage. With the proper Medals and Medaforces this team will be able to attack even with the attack parts destroyed. This team works well on any terrain (as long as you switch the leg part of Insecticon) and can make short work of Air-type Medabots. Rokusho players have an advantage in Rokusho's Scout ability, but Metabee players have the better Medal, Kabuto, IMO. 1.5b All-Stars """""""""""""" - Author: Autocon - Version: Both * Brawn (Kappa) [Male] - Victory Armor, Morningcall, Finale - Beam Saber, Light Axe, Kamakubi OR Revolven, Snipe Rifle, Aim Rifle - Cheaptrap - Pipe Organ OR Turkey Leg, Stem Up, Kinta Leg, Chairly, Smacker Brawn's head provides status protection, and the ability to heal allies from status ailments. Grap Trap is used to trip up grappling foes. Choose his right arm based on the opponents - if the foes use Grap Trap, use the guns, if the foes use Shot Trap, use the swords/axes. Otherwise use personal preference. I chose Strike/Shoot to allow Brawn to still be able to evade attacks. As always, use legs that fit the terrain, or stick with the Pipe Organ (Float) legs for decent usage in all terrains... * Roll (Penguin, Mermaid) [Female] - Hat Trick, Field Barrier - Free Arm, Cherub Hand - Hand Grenade OR Magnum, Short Shot, C-Left OR Klench - Clean Box, Singer, Temple Master Roll has Shot Trap to trip up enemy shooters, Repair to bring back an ally's broken Medaparts, and Napalm/Rifle/Chain Gun/Anti-Sea to attack, depending on which arm you choose. Clean Box will be good on any terrain, but if you don't have it try Singer or Temple Master. * Siren (Bat, Monkey) [Female] - Variablehair, Fight Oneshot - Don't Move, Lightjump, Flap OR Machinegun, Pateri Vulcan - Silencer - Cherub Leg, High Leg, Mini-Scout, Luminous Siren uses Scout to improve ROS for herself and her allies. Additionally, Forcebind prevents enemies from using potentially devestating Medaforces, but can be undone by using it again if the team needs a Medaforce. Just like Brawn, she has two options for her right hand, grapple-based or shot-based. Choose the legs based on terrain. This team uses non-special, non-version-specific parts for the most part. I tried to use as many common parts as possible, but still build a balanced team. The main strength of this team is the variety. Healing was given first precedence, then attack and defense. Having both Shot Trap and Grap Trap means this team is ready for any opponent. Scout increases the team's effectiveness as well. Each member can attack and also aid the party in some way. 1.5c Emperor's Delight """""""""""""""""""""" - Author: Autocon - Version: Both * Phantoom (Ghost) [Male] - Head Shutter - Burning Pin, Homing, Carnival, Intermissile - Disruptor - Duck Under, Anti-Stand Phantoom can attack with 100% accuracy due to Burning Pin or the other right arm choices. He can't be touched by Mega-Emperor's Missile because of the Head Shutter part. Disruptor lets him Consfuse the opponents. The high Evasion on the Legs is enough to dodge the Laser and Break attacks. If you use this team, MAKE PHANTOOM THE LEAD MEDABOT. Yes, he is named after the Ghost boss in Super Metroid. * Neriad (Unicorn) [Female] - Appealsound - Free Arm, Cure Hand - Sala-Arm - Sacrifice Fin, Fin, Luminous Neriad is the healer in the group. She can seal Medaforces, and attack as well. Sala-Arm packs a punch (sometimes) without the nasty side-effects of Berserk or Aim Shot. Free Arm brings back broken Medaparts, while Cure Hand heals damaged Medaparts - choose the one that best fits your style. The best leg is Sacrifice Fin, but Rokusho players will have to settle for Fin or Luminous instead. ROKUSHO OR METABEE THIRD MEDABOT * Rika (Penguin, Alien) [Female] - Field Barrier, Hat Trick - Sala-Hand - Shine Shield - Fin, Luminous Rika is capable of using Shot Trap, Defence, and attacking. Shot Trap is needed to deal damage to Mega-Emperor every time he attacks. Defence is handy if one of your Medabots is taking a beating - just use it to protect your buddies. Attacking is great, because it deals damage, and Sala-Hand gives you the opportunity to use a powerhouse attack (sometimes) without sacrificing your Evasion. The Legs have high Evade, a must in this battle. Rika is named after the character in Phantasy Star IV. Rokusho players will have to use this 3rd partner, but Metabee players have a choice - this partner or the next (alternate) partner. METABEE THIRD MEDABOT ALTERNATIVE (Sorry Rokusho players!) * Draygon (Kappa) [Male] - Hunter - Burning Pin, Homing, Carnival, Intermissile - Great Shield - Duck Under, Anti-Stand Draygon uses Hunter to put out Shot Traps to trip up Mega-Emperor. His right arm has 100% ROS and Chain Reaction, both good things to have in this fight. Great Shield has enough Armor to withstand a lot of attacks, and can be used if Mega-Emperor is picking on the healer. The legs provide a great Evasion boost, enough to dodge most of Mega-Emperor's attacks. Yes, this Medabot is also named after a Super Metroid boss... This Medabot is Metabee only, because of Hunter, a Metabee only part. You can always transfer this part over and use this team in Rokusho, if you own two GBAs and both versions, or have a really nice friend... This is my very own Mega-Emperor challenger team! This is actually the team I used to defeat Mega-Emperor, and I didn't even lose a Medapart! I used the Alternate Medabot in my Metabee game, btw. This team rocks! I've never had an easier time with Mega-Emperor. Enough said. 1.5d Good Enough (New Game+) """""""""""""""""""""""""""" - Author: Autocon - Version: Both (requires trading) This team will require trading some parts from both games. * Ronin (Bat, Monkey OR Squid, Phoenix, Kuwagata) [Male] - Broad Antenna, Antenna, Hidden Brake, Search Radar, Full Moused - Obstruct, Past Touch OR Cheapertrap - Thudarm - Red Tail, Zigzag, Samurai Kick, Right-A-Way/Chairly, Fishtail Ronin attacks with Strike attacks. The head is to increase ROS when needed. The right arm is used to either Confuse opponents or lay down Grap Traps. If you use Confuse arms, use the Bat or Monkey Medals. If you use Trap arms instead, use Snake, Squid, or Phoenix Medals. Pick the legs based on terrain, or stick to Samurai Kick. * Naga (Snake) [Male] - Hunter - Beam Saber, Light Axe, Kamakubi - Keen - Red Tail, Zigzag, Tiptoe, Right-A-Way/Chairly, Fishtail Naga attacks with Strike parts. Keen is used to cast Can't Defend status on enemy Medabots. The Snake Medal is a must to make sure Naga will always targets Defend parts, especially when using Keen. Pick the legs based on terrain, or stick to Tiptoe. * Judo (Phoenix, Knight) [Male] - Cover-Up, Spydertrap OR Feeler, Concealing OR Victory Armor - Flexorsword, Devil Hand OR Dondon Punch, Blast Rod OR Cheapertrap - Real Krab, Gold Hammer - Red Tail, Zigzag, Sharpedge/Tatakick, Right-A-Way/Chairly, Fishtail Judo is all about offense. Use the Grap Trap heads if Ronin is using one of the Confuse arms, other wise use the boost heads. For right arm, the best option here is the Flexorsword group. Using Dondon Punch can be fun - it will pack a punch if the opponent is facing away. Blast Rod is a nice alternative, too, hitting for a decent amount while also slowing down opponents. For the left arm, Real Krab is a powerhouse, and is fast as well, but lacks defense... Gold Hammer is more balanced, but weaker and much slower. Choose the legs based on the terrain, or stick with Sharpedge or Tatakick. For a safety team, switch to Victory Armor for the status protection and cleanse, and the Grap Trap arm so you can still trap foes. The safety equipment is very helpful against teams like Utopian (teams that confuse), especially if you make Judo the leader. Think of this team as a New Game+ team - trade all the needed parts into a new game and you will be mostly untouchable. Ronin and Naga use only Strike attacks, so they will still be able to evade, and Judo hits hard. Having both trap types means most enemies will hurt themselves every time they attack, and having confuse parts means a lot of the time the enemies attack each other instead of attacking you. Using Judo's safety parts can prevent and cure status ailments and still let you trip up Grapple-based foes. 1.6 Rubberobo Quiz Answers -------------------------- Question 1: How many 9's are there between 1 and 100? 20 Question 2: How many legs does a squid have? 10 Question 3: How many Medals are in Medabots AX? 12 Question 4: How many sides does a pentagon have? 5 Question 5: What is 14 times 25 times 88 times 0? 0 Question 6: How many cookies can you eat on an empty stomach? 1 Question 7: What is the answer to Q:1 minus the answer to Q:4 minus the answer to Q:6? 16 (No.2) Question 8: What was Question 3 about? Medals (No.3) Question 9: Which are there more of, head Medaparts or legs Medaparts? No ========= 2 Basics ========= Basics are just that, basic information about the game that you should be familiar with. All of the info in this section is also found in my Medabots: Rokusho/Metabee Walkthrough, and is only provided here as a quick reference so users of my walkthrough don't have to scroll to the section in the walkthrough just to see what a particular status/action/ability/vehicle is/does. 2.1 Statuses ------------ As you play Medabots you will undoubtedly be affected by the many statuses. There are a few main status types, with several different variations: AutoRecover - the opposite of Flow, recovers damage during CRG/RAD Variations: AutoRecover Animation: a pink heart floats in front of the affected Medabot Bind - slows down CRG/RAD, in other words the Medabot walks 2x slower Variations: Hold, Wave, Drain Chrg Animation: an orange hourglass hovers behind the affected Medabot Can't Defend - can't defend, can use Half Block/Full Block/Defence, but they won't cause the Medabot to protect allies Variations: No Defense Animation: a blue shield with a red X over it hovers behind the affected Medabot Can't Evade - can't evade, or dodge, any attacks Variations: No Escape Animation: an icon of a running person with a red X over it hovers behind the affected Medabot Chaos - the Medabot will perform a random action, and target a random Medabot (friend or foe, for all actions) Variations: Confusion Animation: three question marks rotate behind the affected Medabot Counter - reflects a strong attack, and doesn't receive damage, but still takes damage from weak attacks Variations: CntrAttk Animation: an orange glove overlaps the affected Medabot's arm Defend - take the damage for an ally, forcing the enemy to attack you Variations: Defence Animation: a blue shield overlaps the affected Medabot's arm Flow - deals damage to your Medabot during CRG/RAD (running to the center and back to the start during battle) Variations: Melt, Fire Animation: a fire is behind the affected Medabot Full Block - blocks all attacks directed at an ally, and doesn't receive any damage Variations: Full Block Animation: a silver shield overlaps the affected Medabot's arm Half Block - blocks a weak attack directed at an ally, but still receives damage from strong attacks Variations: Half Block Animation: a light blue shield overlaps the Medabot's arm Movement - Rate of Success down (miss more often) Variations: Bug, Virus Animation: a blue teardrop hovers behind the affected Medabot Stop - unable to move for a short period of time Variations: Freeze, Thunder Animation: the affected Medabot is covered with swirling lines Time - speeds up CRG/RAD, in other words the Medabot walks 2x faster Variations: Boost Chrg, Drain Chrg Animation: a green hourglass hovers in front of the affected Medabot Useless - can't use a specific Medapart Variations: Impair Animation: an icon with a Medapart highlighted covered by a red X hovers behind the affected Medabot 2.2 Actions ----------- Each Medapart has a unique ability, well, maybe not so unique since many parts have the same ability... Anyway, the abilities fall into 8 main categories, which are the 8 categories found on the Medals: - Strike a quick Grapple attack - Berserk a powerful Grapple attack, but you can't evade after using this ability, and usually has Chain Reaction - Defend defensive ability, used to block damage or protect allies - Heal used to restore HP (Armor) of Medaparts, bring back broken Medaparts, or revive dead Medabots - Shoot a quick ranged (Shot) attack - Aim Shot a powerful ranged (Shot) attack, but you can't evade after using this ability - Support aids allies - Interrupt cancels attacks, Medaparts, actions, and/or abilities or can do Strike, Berserk, Defend, Heal, Shoot, Aim Shot, or Support abilities/actions through Transform, an ability that changes the Interrupt part into another Medapart. Any action performed then is Interrupt (for instance, the part could change into Pipo Hammer, which would then do Interrupt action Hammer instead of Berserk action Hammer, but it would still have Chain Reaction) 2.3 Abilities ------------- Now I'll try to explain the types of attacks/actions that fall within these categories, and there are many: Action | Type | Description ------------+-----------+------------------------------------------------------ Accel Chrg | Equip*1 | Causes the Medabot to run faster during CRG/RAD phase Anti-Air | Shot | The Medabot shoots two long, thin missiles, deals | | extra damage to Air-types Anti-Sea | Shot | The Medabot shoots one short torpedo, deals extra | | damage to Sea-types Attack Clr | Defend | The (small) Medabot tosses out a ball that turns into | | a long cylinder trap that cancels any Strike, | | Berserk, Aim Shot, or Shoot attack the next enemy was | | supposed to use AttkChange | Interrupt | The Medabot changes one of its parts (the one with | | the AttkChange ability) into a random attack (strike, | | berserk, shoot, or aim shot) part, uses that random | | part, and changes the random part back into the | | original part AutoRecover | Heal | The (small) Medabot tosses out a ball that turns into | | a heart, hovers behind the target Medabot recovering | | Armor HP during CRG/RAD Beam | Shot | The Medabot gathers power, then blasts a blue beam at | | the enemy, considered an Optic attack Boost Chrg | Support | The (small) Medabot creates an hourglass, causes the | | Medabot to run faster during CRG/RAD phase Break | Shot | The Medabot creates a large spiky object and tosses | | it up, it falls on the enemy dealing damage, | | considered a Gravity attack Break Form | Heal | The (small) Medabot tosses out sticks of dynamite, | | which destroy any current traps or formations laid | | down by the opponent Bug | Grapple | The Medabot rushes forward and stabs at the enemy | | with a mosaic block effect, inflicts Movement status | | which lowers ROS/Evade CancelBomb | Equip*2 | Causes Bomb attacks against the Medabot to deal no | | damage CancelGrav | Equip*2 | Causes Gravity attacks used against the Medabot to | | deal no damage CancelOptic | Equip*2 | Causes Optic attacks against the Medabot to deal no | | damage Chain Gun | Shot | The Medabot shoots four small bullets at the enemy Change | Interrupt | The Medabot changes one of its parts (the one with | | the Change ability) into a random part, uses that | | random part, and changes the random part back into | | the original part CntrAttk | Defend | The (small) Medabot tosses out a ball, it turns into | | a punching glove, and the targeted Medabot gets a | | glove floating in front of them, and will reflect | | (bounce back and not take damage from) a powerful | | attack, but weak attacks still hurt Conceal | Support | The (small) Medabot is momentarily covered by a dome, | | increases Evade Confusion | Interrupt | The (small) Medabot tosses out a ball, which creates | | a sonic soundwave around the affected Medabot, | | causing small questionmarks to float over the | | affected Medabot's head, which makes the Medabot | | confused DEF Change | Interrupt | The Medabot changes one of its parts (the one with | | the DEF Change ability) into a random Defense part, | | uses that random part, and changes the random part | | back into the original part Defence | Defend | The (small) Medabot tosses out a blue shield, then a | | blue shield floats in front of them, and they will | | protect other Medabots that are targeted, but still | | take damage Destroy | Grapple | The Medabot attacks an opponent and deals Chain | | Damage, only affects Medabots facing away Drain Chrg | Interrupt | The (small) Medabot tosses out an hourglass that | | causes the affected Medabot to be afflicted by the | | Bind status, slowing down CRG/RAD, while at the same | | time the first Medabot becomes afflicted by the Time | | status, speeding up CRG/RAD Fire | Grapple | The Medabot runs forward and stabs the enemy, hitting | | them with fire and causing the Flow status, which | | deals damage during CRG/RAD Force Bind | Interrupt | The (small) Medabot creates music notes that swirl | | outward, seals/unseals ALL Medaforces Forcedrain | Interrupt | The (small) Medabot tosses out a glass that drains an | | opponent's Medaforce, then returns to the first | | Medabot and gives that Medabot the drained Medaforce Freeze | Grapple | The Medabot runs and jumps, smacking the enemy and | | hitting them with a large ice crystal, inflicts Stop | | status Full Block | Defend | The (small) Medabot tosses out a silver shield, then | | a silver shield floats in front of them, and they | | will protect other Medabots that are targeted, and | | take no damage while protecting, but take damage if | | they are targeted Grap Trap | Defend | The (small) Medabot tosses out a ball that turns into | | a long cylinder with spikes on it, hurts Medabots | | using Strike or Berserk actions Half Block | Defend | The (small) Medabot tosses out a light blue shield, | | then a light blue shield floats in front of them, and | | they will protect other Medabots that are targeted, | | and take no damage from weak attacks, but still take | | damage from strong attacks Hammer | Grapple | The Medabot runs and jumps, smacking the enemy HealChange | Heal | The Medabot changes one of its parts (the one with | | the HealChange ability) into a random healing part, | | uses that random part, and changes the random part | | back into the original part Hold | Grapple | The Medabot runs and jumps, smacking the enemy and | | putting a web on them, inflicts Bind status which | | slows down CRG/RAD Impair | Interrupt | The (small) Medabot tosses out a portrait of a | | Medabot, with one part highlighted, and an X covers | | the portrait, causing the Medabot to not be able to | | use that Medapart ItrpChange | Interrupt | The Medabot changes one of its parts (the one with | | the ItrpChange ability) into a random Interrupt part, | | uses that random part, and changes the random part | | back into the original part Laser | Shot | The Medabot gathers power, then blasts a thin yellow | | beam at the enemy, considered an Optic attack Melt | Grapple | The Medabot runs and jumps, smacking the enemy and | | splashing red liquid on them, inflicts Flow status | | which deals damage during CRG/RAD Missile | Shot | The Medabot shoots two short, thick missiles at the | | enemy, considered a Bomb attack Napalm | Shot | The Medabot shoots one missile up at an angle, the | | missile falls on the enemy, considered a Bomb attack No Defense | Interrupt | The (small) Medabot tosses out an icon of a Medabot | | holding a shield, and an X covers the icon, making | | the afflicted Medabot unable to defend, even if they | | use Defend actions No Escape | Interrupt | The (small) Medabot tosses out a running person icon, | | an X appears and hits the icon, afflicted Medabot | | can't evade Press | Shot | The Medabot creates a large round object and tosses | | it up, it falls on the enemy, considered a Gravity | | attack Pushover | Interrupt | The (small) Medabot throws a banana at an enemy, | | does very little damage, erases orders Rapid Chrg | Support | The (small) Medabot creates an hourglass, causes self | | or an ally to immediately run to the center or side | | of the battlefield Reactivate | Heal | The (small) Medabot creates small angel and pushes it | | into the dead Medabot, reactivating it with the same | | parts it had before it was deactivated, and the | | reactivated Medabot continues to do whatever you told | | it to do before it was deactivated Recovery | Heal | The Medabot creates a star and pushes it into the | | targeted Medabot, healing Armor of hurt Medaparts Repair | Heal | The Medabot creates a star and pushes it into the | | targeted Medabot, bringing back destroyed Medaparts Rifle | Shot | The Medabot shoots one large bullet at an enemy Sacrifice | Shot | The Medabot raises its arms, creates a ghost and | | pushes it into the enemy, destroys own Medapart Scout | Support | The (small) Medabot uses a green beam, increases | | Power and ROS for self/allies Shot Trap | Defend | The (small) Medabot tosses out a ball that turns into | | a long strip with axe-heads in it, hurts Medabots | | using Shoot or Aim Shot actions Stability | Equip*3 | Protects the Medabot from status changes (good/bad) | | by being equipped, when used in battle the (small) | | Medabot tosses out a glass that purifies (removes | | statuses from) an ally Strengthen | Equip*4 | Increases Power and ROS of all attacks when equipped Sword | Grapple | The Medabot runs forward and stabs the enemy Team Form | Defend | The (small) Medabot tosses out a ball that turns into | | 3 gun turrets, enters into Team Form TeamAttack | Defend | The Medabot creates 4 small colored balls, tosses | | them up, they fall onto 4 gun turrets pointed at the | | enemy, but needs Team Form to work Thunder | Grapple | The Medabot runs forward and strikes the enemy with a | | lightning type attack that causes yellow swirly lines | | to appear on the target Medabot, causing the Stop | | status Use Drain | Interrupt | The (small) Medabot tosses out a large bubble that | | drains the amount of uses of an opponent's head | | Medapart and gives those uses to the originating | | Medabot Virus | Grapple | The Medabot runs and jumps, smacking the enemy and | | splashing them with purple liquid, inflicts Movement | | status which lowers ROS/Evade Wave | Grapple | The Medabot runs forward and splashes the enemy, | | inflicts Bind status which slows down CRG/RAD A quick note - Grapple actions are Strike and Berserk, and Shot actions are Shoot and Aim Shot. Equip*1 = Support, works simply by equipping Equip*2 = Interrupt, works simply by equipping Equip*3 = Heal, works simply by equipping, but also has a second use when used as a weapon in battle Equip*4 = Defend, works simply by equipping 2.4 Vehicles ------------ As you progress throughout the game you will get 4 vehicles. Three of the vehicles require specific Medabots to use, and one requires you to pass a certain point in the game before you can use it. You should notice the Vehicle option when you open the menu (the menu with Medawatch, Item, Vehicle, and Save). To use a vehicle, just go to the Vehicle menu, select the Vehicle you want to use, and press A. If the icon is grayed out (not displayed in color) then you can't use that vehicle. There are a few reasons why that could be: - The area you are at doesn't allow vehicles. - You are already on a different vehicle, just get off it first by selecting it again. - You don't have the complete Medabot built, just go build it If at any time you lose the parts for you vehicles, you can go to the Medabot Research Lab and buy the parts. They cost quite a bit of money, so try not to lose them. Oh, the Lab is the building you start the game in, the one with Dr. Aki and his granddaughter Nae. The scientists who sell the parts are the three at the long control panel in the room right before Dr. Aki's. They only sell the parts after you get the initial vehicle, though. The four vehicles are as follows: Mini S. Wheel - Landmotor Medabot, a car, use almost anywhere to drive around Notes: no random Robattles while on Landmotor Silver Locket - Necklace locket/rocket, allows you to travel back in time Notes: must beat the game to use this item Wings of Wind - Femjet Medabot, a jet, use to fly to most places on the map Notes: a quick take off/drop off vehicle, can't use to just cruise around the world at high altitudes... oh well Periscope - Aquamar Medabot, a submarine, lets you swim if there is water Notes: you can swim anywhere there is water, even inside buildings that contain water ================== 3 Boss Strategies ================== 3.1 Erika --------- (first time) Erika's Medabot: Brass Medal: ? Vital Statistics: Part | HP | Ability Variablehair | 45 | Scout (Support) Pateri Vulcan | 25 | Chain Gun (Shoot) Short Shot | 25 | Rifle (Aim Shot) Flaregather | 45 | (none) ---+- ---+- ---+- ---+- ---+- ---+- Rokusho -+--- -+--- -+--- -+--- -+--- -+--- Start the Robattle by using Scout, then follow up with Hammer. Brass should lose in no time. If you lose your Left Arm, use Sword instead. This battle is very easy. I recommend Scout so you hit harder and don't miss, and Hammer because of the Chain Reaction. Remember this strategy. ---+- ---+- ---+- ---+- ---+- ---+- -+End+- -+--- -+--- -+--- -+--- -+--- -+--- ==+== ==+== ==+== ==+== ==+== ==+== Metabee ==+== ==+== ==+== ==+== ==+== ==+== Start the Robattle by using Missile, and continue until you run out of uses. When that happens, use Chain Gun instead. If you lose that arm, or you miss, use Rifle. This battle is very easy. I recommend Missile because of the high Power, 100% ROS, and the Chain Reaction. Chain Gun has high Power, but low ROS, so it does miss a lot. Rifle has lower Power, but much higher ROS. Remember this strategy. ==+== ==+== ==+== ==+== ==+== ==+== =+End+= ==+== ==+== ==+== ==+== ==+== ==+== (second time) Erika's Medabot: Brass Medal: ? Vital Statistics: Part | HP | Ability Variablehair | 45 | Scout (Support) Pateri Vulcan | 25 | Chain Gun (Shoot) Short Shot | 25 | Rifle (Aim Shot) Flaregather | 45 | (none) Erika's Medabot: Pretty Prime Medal: ? Vital Statistics: Part | HP | Ability Reflect Mirror | 45 | CntrAttk (Defend) Don't Move | 25 | Freeze (Strike) Shine Shield | 85 | Defence (Defend) Temple Master | 40 | (none) Start the Robattle by using Scout, then follow up with Hammer/Missile or whatever else you have. Chain Gun works well too. Warbandit/Sumilodon attack parts (especially the Left Arm) are great in this battle. The Great Axe (Kintaro Left Arm) is also good. Use your Medaforce if your gauge fills up. Pretty Prime has two bad actions (bad for you, anyway) - Freeze, which is similar to Thunder, and CntrAttk. If she uses CntrAttk switch to either Medaforce (charge or use) or Shoot/Aim Shot attacks and make sure the crosshairs target is on Brass. If you hit Pretty Prime while CntrAttk is in effect she will take NO damage and reflect the same exact move back onto you, with the same Power as your attack, and Chain Reaction if it was an attack with Chain Reaction. In other words, Rokusho's Hammer could kill himself due to CntrAttk, so be careful. The tactics for both versions are the same. (third time) Erika's Medabot: Brass Medal: ? Vital Statistics: Part | HP | Ability Variablehair | 45 | Scout (Support) Pateri Vulcan | 25 | Chain Gun (Shoot) Short Shot | 25 | Rifle (Aim Shot) Flaregather | 45 | (none) Erika's Medabot: Pretty Prime Medal: ? Vital Statistics: Part | HP | Ability Reflect Mirror | 45 | CntrAttk (Defend) Don't Move | 25 | Freeze (Strike) Shine Shield | 85 | Defence (Defend) Temple Master | 40 | (none) Erika's Medabot: Pretty Prime Medal: ? Vital Statistics: Part | HP | Ability Reflect Mirror | 45 | CntrAttk (Defend) Don't Move | 25 | Freeze (Strike) Shine Shield | 85 | Defence (Defend) Temple Master | 40 | (none) Start the Robattle by using Scout, then follow up with Hammer/Missile or whatever else you have. Chain Gun works well too. Warbandit/Sumilodon attack parts (especially the Left Arm) are great in this battle. The Great Axe (Kintaro Left Arm) is also good. Use your Medaforce if your gauge fills up. Pretty Prime has two bad actions (bad for you, anyway) - Freeze, which is similar to Thunder, and CntrAttk. If she uses CntrAttk switch to either Medaforce (charge or use) or Shoot/Aim Shot attacks and make sure the crosshairs target is on Brass. If you hit Pretty Prime while CntrAttk is in effect she will take NO damage and reflect the same exact move back onto you, with the same Power as your attack, and Chain Reaction if it was an attack with Chain Reaction. In other words, Rokusho's Hammer could kill himself due to CntrAttk, so be careful. The tactics for both versions are the same. Equipping the Victory Armor head (from Tankar) will protect you from the Freeze status Stop. 3.2 Sloan --------- (first time) Sloan's Medabot: Totalizer Medal: Tortoise Vital Statistics: Part | HP | Ability Tyranolaser | 55 | Laser (Shoot) Megalaser | 40 | Laser (Shoot) Gigalaser | 40 | Laser (Aim Shot) Rollertank | 120 | (none) ---+- ---+- ---+- ---+- ---+- ---+- Rokusho -+--- -+--- -+--- -+--- -+--- -+--- Start the Robattle by using Scout, then follow up with Hammer. If you lose your Left Arm, use Sword instead. You should be able to break the legs and at least one arm, or both arms, before Totalizer even gets to attack. ---+- ---+- ---+- ---+- ---+- ---+- -+End+- -+--- -+--- -+--- -+--- -+--- -+--- ==+== ==+== ==+== ==+== ==+== ==+== Metabee ==+== ==+== ==+== ==+== ==+== ==+== Start the Robattle by using Chain Gun. After you destroy the feet, or when you get them weak (under 20 HP) switch to Missile until you run out. Then go back to Chain Gun, or use Rifle if you don't have your Submachinegun arm anymore. Chain Gun is great for this battle because Totalizer is slow and has really low Evade. ==+== ==+== ==+== ==+== ==+== ==+== =+End+= ==+== ==+== ==+== ==+== ==+== ==+== (second time) Sloan's Medabot: Totalizer Medal: Tortoise Vital Statistics: Part | HP | Ability Tyranolaser | 55 | Laser (Shoot) Megalaser | 40 | Laser (Shoot) Gigalaser | 40 | Laser (Aim Shot) Rollertank | 120 | (none) Sloan's Medabot: Fireflash Medal: Kappa Vital Statistics: Part | HP | Ability Watergun | 45 | Anti-Sea (Shoot) Shower | 40 | Anti-Sea (Shoot) Klench | 40 | Anti-Sea (Shoot) Luminous | 60 | (none) Be sure and equip your lead Medabot with a CancelOptic part (from Haniwa, a random enemy in this area) and at least one Medabot with Anti-Sea. Use Anti-Sea to take care of Fireflash, and hit Tyranolaser with anything you have. Scout if you need higher ROS (if you miss). This battle is very easy, much easier than the first time. (all other times) Sloan's Medabot: Totalizer Medal: Tortoise Vital Statistics: Part | HP | Ability Tyranolaser | 55 | Laser (Shoot) Megalaser | 40 | Laser (Shoot) Gigalaser | 40 | Laser (Aim Shot) Rollertank | 120 | (none) Sloan's Medabot: Fireflash Medal: Kappa Vital Statistics: Part | HP | Ability Watergun | 45 | Anti-Sea (Shoot) Shower | 40 | Anti-Sea (Shoot) Klench | 40 | Anti-Sea (Shoot) Luminous | 60 | (none) Sloan's Medabot: Fireflash Medal: Kappa Vital Statistics: Part | HP | Ability Watergun | 45 | Anti-Sea (Shoot) Shower | 40 | Anti-Sea (Shoot) Klench | 40 | Anti-Sea (Shoot) Luminous | 60 | (none) Be sure and equip at least one Medabot with Anti-Sea. Use Anti-Sea to take care of Fireflash, and hit Tyranolaser with anything you have. Scout if you need higher ROS (if you miss). This battle is very easy, much easier than the first time. By now you should have enough speed and power to end this Robattle without taking any damage. 3.3 Spyke --------- (first time) Spyke's Medabot: Cyandog Medal: ? Vital Statistics: Part | HP | Ability Linear Cannon | 45 | Rifle (Shoot) Snipe Rifle | 40 | Rifle (Shoot) Assault | 40 | Rifle (Aim Shot) Gunner | 50 | (none) ---+- ---+- ---+- ---+- ---+- ---+- Rokusho -+--- -+--- -+--- -+--- -+--- -+--- Start the Robattle by using Scout, then follow up with Hammer. If you lose your Left Arm, use Sword instead. Cyandog is faster than Totalizer, but far less powerful. Just keep Hammering him and he should fall. ---+- ---+- ---+- ---+- ---+- ---+- -+End+- -+--- -+--- -+--- -+--- -+--- -+--- ==+== ==+== ==+== ==+== ==+== ==+== Metabee ==+== ==+== ==+== ==+== ==+== ==+== Start with either Chain Gun or Missile. Continue using either, or alternating between the two. Cyandog is faster than Totalizer, but less powerful, and should die pretty quick. This battle is actually easier than the Sloan/Totalizer Robattle. ==+== ==+== ==+== ==+== ==+== ==+== =+End+= ==+== ==+== ==+== ==+== ==+== ==+== (second time) Spyke's Medabot: Cyandog Medal: ? Vital Statistics: Part | HP | Ability Linear Cannon | 45 | Rifle (Shoot) Snipe Rifle | 40 | Rifle (Shoot) Assault | 40 | Rifle (Aim Shot) Gunner | 50 | (none) Spyke's Medabot: Mantaprey Medal: Cat Vital Statistics: Part | HP | Ability Kataki | 15 | Sword (Strike) Kamakubi | 20 | Sword (Strike) Kubikiri | 20 | Sword (Berserk) Kamaki | 15 | (none) This is an easy Robattle, just use whatever you have. Start with Scout and follow up with any Shoot/Aim Shot or Strike/Berserk attack. Mantaprey has very low HP so any Chain Reaction attack should take care of him quickly. Cyandog was never hard, and your 3 Medabots should be able to defeat him, even if you ignore Mantaprey. (all other times) Spyke's Medabot: Cyandog Medal: ? Vital Statistics: Part | HP | Ability Linear Cannon | 45 | Rifle (Shoot) Snipe Rifle | 40 | Rifle (Shoot) Assault | 40 | Rifle (Aim Shot) Gunner | 50 | (none) Spyke's Medabot: Mantaprey Medal: Cat Vital Statistics: Part | HP | Ability Kataki | 15 | Sword (Strike) Kamakubi | 20 | Sword (Strike) Kubikiri | 20 | Sword (Berserk) Kamaki | 15 | (none) Spyke's Medabot: Mantaprey Medal: Cat Vital Statistics: Part | HP | Ability Kataki | 15 | Sword (Strike) Kamakubi | 20 | Sword (Strike) Kubikiri | 20 | Sword (Berserk) Kamaki | 15 | (none) Use the same strategy as the second encounter. Mantaprey is still just as weak as before, and Cyandog hasn't changed either. This Robattle shouldn't take long to end. 3.4 Samantha ------------ (first time) Samantha's Medabot: Peppercat Medal: Queen Vital Statistics: Part | HP | Ability Lightcircuit | 30 | Thunder (Strike) Lightjump | 25 | Thunder (Strike) Light Blow | 25 | Thunder (Berserk) Quick Alert | 40 | (none) ---+- ---+- ---+- ---+- ---+- ---+- Rokusho -+--- -+--- -+--- -+--- -+--- -+--- Start the Robattle by using Scout, then follow up with Hammer. If you lose your Left Arm, use Sword instead. Watch out for Peppercat's Thunder (although there is nothing you can do), it will cause your Medabot to Stop momentarily. Persistence pays off, and you will win eventually. ---+- ---+- ---+- ---+- ---+- ---+- -+End+- -+--- -+--- -+--- -+--- -+--- -+--- ==+== ==+== ==+== ==+== ==+== ==+== Metabee ==+== ==+== ==+== ==+== ==+== ==+== Start the Robattle by using Missile, and continue until you run out of uses. At that point the Robattle should be over, if not just use Rifle. Watch out for Peppercat's Thunder (although there is nothing you can do), it will cause your Medabot to Stop momentarily. Persistence pays off, and you will win eventually. ==+== ==+== ==+== ==+== ==+== ==+== =+End+= ==+== ==+== ==+== ==+== ==+== ==+== (all remaining times) Samantha's Medabot: Peppercat Medal: Queen Vital Statistics: Part | HP | Ability Lightcircuit | 30 | Thunder (Strike) Lightjump | 25 | Thunder (Strike) Light Blow | 25 | Thunder (Berserk) Quick Alert | 40 | (none) Samantha's Medabot: Redlace Medal: Spider Vital Statistics: Part | HP | Ability Hat Trick | 50 | Shot Trap (Defend) Globe Trick | 45 | Shot Trap (Defend) Bangle Trick | 45 | Shot Trap (Defend) Floater | 70 | (none) Samantha's Medabot: Redlace Medal: Spider Vital Statistics: Part | HP | Ability Hat Trick | 50 | Shot Trap (Defend) Globe Trick | 45 | Shot Trap (Defend) Bangle Trick | 45 | Shot Trap (Defend) Floater | 70 | (none) Peppercat still has the Thunder move, which can paralyze your Medabots. Equipping the Victory Armor head part will help. Redlace has higher armor ratings than Peppercat, and a deadly Shot Trap (deadly for Metabee, anyway). Metabee players should use Metabee's Medaforce, since it isn't affected by Shot Trap. Rokusho players should stay away from shooting type Medaparts. 3.5 Koji -------- (first time) ---+- ---+- ---+- ---+- ---+- ---+- Rokusho -+--- -+--- -+--- -+--- -+--- -+--- Koji's Medabot: Warbandit Medal: ? Vital Statistics: Part | HP | Ability Tension Up | 50 | Boost Chrg (Support) Shoot Barrel | 30 | Rifle (Aim Shot) Range Shooter | 30 | Chain Gun (Shoot) Abductor | 45 | (none) This guy isn't any problem at all. Just use the same basic strategy of Scout, Hammer, Hammer, Hammer... If your left arm breaks use Sword instead. Warbandit will use shooting attacks, but those shouldn't hurt too much. He usually starts off by speeding himself up, but you should be able to take him down in 4-5 hits. Warbandit is the easiest of Koji's two Medabots. ---+- ---+- ---+- ---+- ---+- ---+- -+End+- -+--- -+--- -+--- -+--- -+--- -+--- ==+== ==+== ==+== ==+== ==+== ==+== Metabee ==+== ==+== ==+== ==+== ==+== ==+== Koji's Medabot: Sumilodon Medal: Cat Vital Statistics: Part | HP | Ability Hunter | 50 | Shot Trap (Defend) Flexsorsword | 30 | Sword (Berserk) Straw Hammer | 30 | Hammer (Strike) Sharpedge | 45 | (none) Start off with Chain Gun. Sumilodon likes to start off with Shot Trap, which will hurt you if you use any Shoot or Aim Shot attacks. Don't be scared, though. Follow up with 4 Missiles, and if he isn't out of commission yet use your Medaforce (if your gauge is full). Also, as soon as your Medaforce gauge is full (80 points) use your Medaforce, even if you still have Missiles left. I was able to take this guy out in 4-5 hits. Sumilodon is the hardest of Koji's two Medabots. ==+== ==+== ==+== ==+== ==+== ==+== =+End+= ==+== ==+== ==+== ==+== ==+== ==+== (second time) ---+- ---+- ---+- ---+- ---+- ---+- Rokusho -+--- -+--- -+--- -+--- -+--- -+--- Koji's Medabot: Warbandit Medal: ? Vital Statistics: Part | HP | Ability Tension Up | 50 | Boost Chrg (Support) Shoot Barrel | 30 | Rifle (Aim Shot) Range Shooter | 30 | Chain Gun (Shoot) Abductor | 45 | (none) Koji's Medabot: Rockflower Medal: Rabbit Vital Statistics: Part | HP | Ability Blank Look | 55 | Boost Chrg (Support) Leaves | 50 | Boost Chrg (Support) Stem | 50 | Boost Chrg (Support) Fiyun Ball | 80 | (none) This guy still isn't any problem at all. Just use the same basic strategy, totally ignoring Rockflower. All Rockflower does is Boost Chrg, which increases Koji's Medabots' speed, but Rockflower won't attack at all, so all you have to worry about is Warbandit... This is still the easiest of Koji's two teams. ---+- ---+- ---+- ---+- ---+- ---+- -+End+- -+--- -+--- -+--- -+--- -+--- -+--- ==+== ==+== ==+== ==+== ==+== ==+== Metabee ==+== ==+== ==+== ==+== ==+== ==+== Koji's Medabot: Sumilodon Medal: Cat Vital Statistics: Part | HP | Ability Hunter | 50 | Shot Trap (Defend) Flexsorsword | 30 | Sword (Berserk) Straw Hammer | 30 | Hammer (Strike) Sharpedge | 45 | (none) Koji's Medabot: Rockflower Medal: Rabbit Vital Statistics: Part | HP | Ability Blank Look | 55 | Boost Chrg (Support) Leaves | 50 | Boost Chrg (Support) Stem | 50 | Boost Chrg (Support) Fiyun Ball | 80 | (none) This guy can still hurt. But don't worry, the partner is pathetic. Just use the same basic strategy, totally ignoring Rockflower. All Rockflower does is Boost Chrg, which increases Koji's Medabots' speed, but Rockflower won't attack at all, so all you have to worry about is Sumilodon... A faster Sumilodon is a harder Sumilodon, but you have 3 and he only has 2... ==+== ==+== ==+== ==+== ==+== ==+== =+End+= ==+== ==+== ==+== ==+== ==+== ==+== (most times after) ---+- ---+- ---+- ---+- ---+- ---+- Rokusho -+--- -+--- -+--- -+--- -+--- -+--- Koji's Medabot: Warbandit Medal: ? Vital Statistics: Part | HP | Ability Tension Up | 50 | Boost Chrg (Support) Shoot Barrel | 30 | Rifle (Aim Shot) Range Shooter | 30 | Chain Gun (Shoot) Abductor | 45 | (none) Koji's Medabot: Rockflower Medal: Rabbit Vital Statistics: Part | HP | Ability Blank Look | 55 | Boost Chrg (Support) Leaves | 50 | Boost Chrg (Support) Stem | 50 | Boost Chrg (Support) Fiyun Ball | 80 | (none) Koji's Medabot: Rockflower Medal: Rabbit Vital Statistics: Part | HP | Ability Blank Look | 55 | Boost Chrg (Support) Leaves | 50 | Boost Chrg (Support) Stem | 50 | Boost Chrg (Support) Fiyun Ball | 80 | (none) This guy still isn't any problem at all. Just use the same basic strategy, totally ignoring the Rockflowers. Koji isn't a problem at all from now on... ---+- ---+- ---+- ---+- ---+- ---+- -+End+- -+--- -+--- -+--- -+--- -+--- -+--- ==+== ==+== ==+== ==+== ==+== ==+== Metabee ==+== ==+== ==+== ==+== ==+== ==+== Koji's Medabot: Sumilodon Medal: Cat Vital Statistics: Part | HP | Ability Hunter | 50 | Shot Trap (Defend) Flexsorsword | 30 | Sword (Berserk) Straw Hammer | 30 | Hammer (Strike) Sharpedge | 45 | (none) Koji's Medabot: Rockflower Medal: Rabbit Vital Statistics: Part | HP | Ability Blank Look | 55 | Boost Chrg (Support) Leaves | 50 | Boost Chrg (Support) Stem | 50 | Boost Chrg (Support) Fiyun Ball | 80 | (none) Koji's Medabot: Rockflower Medal: Rabbit Vital Statistics: Part | HP | Ability Blank Look | 55 | Boost Chrg (Support) Leaves | 50 | Boost Chrg (Support) Stem | 50 | Boost Chrg (Support) Fiyun Ball | 80 | (none) This guy can still hurt. Just use the same basic strategy, totally ignoring the Rockflowers. Adding one more Rockflower didn't do Koji any good. Rockflower still doesn't attack. This is an easy Robattle... ==+== ==+== ==+== ==+== ==+== ==+== =+End+= ==+== ==+== ==+== ==+== ==+== ==+== (special) ---+- ---+- ---+- ---+- ---+- ---+- Rokusho -+--- -+--- -+--- -+--- -+--- -+--- Koji's Medabot: Warbandit Medal: ? Vital Statistics: Part | HP | Ability Tension Up | 50 | Boost Chrg (Support) Shoot Barrel | 30 | Rifle (Aim Shot) Range Shooter | 30 | Chain Gun (Shoot) Abductor | 45 | (none) Koji's Medabot: Black Ram Medal: Devil Vital Statistics: Part | HP | Ability Devil Body | 55 | Hammer (Berserk) Devil Hand | 30 | Hammer (Berserk) Devil Arm | 30 | Hammer (Berserk) Devil Leg | 55 | (none) Koji's Medabot: Black Ram Medal: Devil Vital Statistics: Part | HP | Ability Devil Body | 55 | Hammer (Berserk) Devil Hand | 30 | Hammer (Berserk) Devil Arm | 30 | Hammer (Berserk) Devil Leg | 55 | (none) Talk about cheap, Koji has changed Medabots!!! The new Medabots are much more dangerous than Rockflower ever was. Now you have to watch out for Hammer as well as Warbandit's attacks... By this time, however, this shouldn't be a problem to you. ---+- ---+- ---+- ---+- ---+- ---+- -+End+- -+--- -+--- -+--- -+--- -+--- -+--- ==+== ==+== ==+== ==+== ==+== ==+== Metabee ==+== ==+== ==+== ==+== ==+== ==+== Koji's Medabot: Sumilodon Medal: Cat Vital Statistics: Part | HP | Ability Hunter | 50 | Shot Trap (Defend) Flexsorsword | 30 | Sword (Berserk) Straw Hammer | 30 | Hammer (Strike) Sharpedge | 45 | (none) Koji's Medabot: Black Ram Medal: Devil Vital Statistics: Part | HP | Ability Devil Body | 55 | Hammer (Berserk) Devil Hand | 30 | Hammer (Berserk) Devil Arm | 30 | Hammer (Berserk) Devil Leg | 55 | (none) Koji's Medabot: Black Ram Medal: Devil Vital Statistics: Part | HP | Ability Devil Body | 55 | Hammer (Berserk) Devil Hand | 30 | Hammer (Berserk) Devil Arm | 30 | Hammer (Berserk) Devil Leg | 55 | (none) Talk about cheap, Koji has changed Medabots!!! The new Medabots are much more dangerous than Rockflower ever was. Now you have to watch out for Hammer as well as Sumilodon's attacks... By this time, however, this shouldn't be a problem to you. ==+== ==+== ==+== ==+== ==+== ==+== =+End+= ==+== ==+== ==+== ==+== ==+== ==+== 3.6 Rubberobo A --------------- (first time) Rubberobo A's Medabot: Foxuno Medal: Cat Vital Statistics: Part | HP | Ability Foxarmor | 35 | Break (Shoot) Fencing | 30 | Sword (Strike) Rapier | 30 | Sword (Berserk) Hakama | 40 | (none) This guy is so easy... Just use Chain Gun/Missile or Scout/Hammer, as usual, and this will only take 3-5 rounds. His attacks are somewhat lacking in power, so it isn't really anything to be concerned about. (all other times) Rubberobo A's Medabot: Foxuno Medal: Cat Vital Statistics: Part | HP | Ability Foxarmor | 35 | Break (Shoot) Fencing | 30 | Sword (Strike) Rapier | 30 | Sword (Berserk) Hakama | 40 | (none) Rubberobo A's Medabot: Gorem Medal: Ghost Vital Statistics: Part | HP | Ability Head Shutter | 70 | CancelBomb (Interrupt) Hand Shutter | 65 | CancelBomb (Interrupt) Arm Shutter | 65 | CancelBomb (Interrupt) Blow Up | 75 | (none) Rubberobo A's Medabot: Haniwa Medal: Ghost Vital Statistics: Part | HP | Ability Clay Flash | 70 | CancelOptic (Interrupt) Hand Flash | 65 | CancelOptic (Interrupt) Arm Flash | 65 | CancelOptic (Interrupt) Teacup | 75 | (none) Other than the addition of two worthless Medabots, this guy is the same as before. 3.7 Rubberobo B --------------- (first time) Rubberobo B's Medabot: Magdosnake Medal: Snake Vital Statistics: Part | HP | Ability Cobrara | 35 | Virus (Strike) Changer | 30 | Virus (Strike) Snakebite | 30 | Virus (Berserk) Slither | 20 | (none) Rubberobo B's Medabot: Gorem Medal: Ghost Vital Statistics: Part | HP | Ability Head Shutter | 70 | CancelBomb (Interrupt) Hand Shutter | 65 | CancelBomb (Interrupt) Arm Shutter | 65 | CancelBomb (Interrupt) Blow Up | 75 | (none) This guy is also easy... Just use Chain Gun/Missile or Scout/Hammer, as usual. Magdosnake is the only one that attacks, but his attacks cause Movement status, which lowers ROS/Evade. Equipping a Medabot with the Victory Armor head (if you have it) will protect you, although you will still take damage. Also, make sure you DON'T target Gorem with ANY Bomb type attacks, such as Missile or Napalm. At this point you should only have 1 Bomb attack, Missile, and only if you are playing Metabee. Other than that, the strategy is the same for both games. (second time) Rubberobo B's Medabot: Magdosnake Medal: Snake Vital Statistics: Part | HP | Ability Cobrara | 35 | Virus (Strike) Changer | 30 | Virus (Strike) Snakebite | 30 | Virus (Berserk) Slither | 20 | (none) Rubberobo B's Medabot: Gorem Medal: Ghost Vital Statistics: Part | HP | Ability Head Shutter | 70 | CancelBomb (Interrupt) Hand Shutter | 65 | CancelBomb (Interrupt) Arm Shutter | 65 | CancelBomb (Interrupt) Blow Up | 75 | (none) Rubberobo B's Medabot: Haniwa Medal: Ghost Vital Statistics: Part | HP | Ability Clay Flash | 70 | CancelOptic (Interrupt) Hand Flash | 65 | CancelOptic (Interrupt) Arm Flash | 65 | CancelOptic (Interrupt) Teacup | 75 | (none) This guy is still easy... He only has one extra Medabot. Just target Magdosnake and forget about the other two. By the time you get to this point you've had so much experience with Rubberobo's that this isn't even a boss battle. 3.8 Rubberobo C --------------- Rubberobo C's Medabot: Flatstick Medal: Snake Vital Statistics: Part | HP | Ability Slipper | 45 | Bug (Strike) Accident | 40 | Bug (Strike) Troubler | 40 | Bug (Berserk) Speartail | 70 | (none) Rubberobo C's Medabot: Haniwa Medal: Ghost Vital Statistics: Part | HP | Ability Clay Flash | 70 | CancelOptic (Interrupt) Hand Flash | 65 | CancelOptic (Interrupt) Arm Flash | 65 | CancelOptic (Interrupt) Teacup | 75 | (none) Strategy is simple, just use Anti-Sea in this battle. It helps if you equipped Sea legs and an Accel Chrg Medapart such as Go-Up or Rise-Up. Also, protect yourself from the Bug status by equipping the Victory Armor head. This is a very easy battle. Just don't attack Haniwa with Beam or Laser attacks. 3.9 Karin --------- (first time) Karin's Medabot: Neutranurse Medal: Mermaid Vital Statistics: Part | HP | Ability Holy Helm | 45 | Full Block (Defend) Donor | 40 | Auto-Recovery (Heal) Translate | 40 | Auto-Recovery (Heal) Petticoat | 40 | (none) Karin's Medabot: Sailormate Medal: ? Vital Statistics: Part | HP | Ability Fight Oneshot | 45 | Scout (Support) Machinegun | 25 | Chain Gun (Shoot) Magnum | 25 | Rifle (Aim Shot) Mini-Scout | 45 | (none) As long as you remembered to change your leg types back to Multi-Legged you will win with no problems. Just hit fast and hard, trying to target Neutranurse and trying to ignore Sailormate. Anything will work here, but as always something with high Power, low CRG/RAD, and Chain Reaction attributes will be best. Also, Medaforces could help, although I usually end this battle before my gauge fills up... Oh, try to win Neutranurse parts, since Sailormate becomes a common enemy later on (very soon, actually). (all other times) Karin's Medabot: Neutranurse Medal: Mermaid Vital Statistics: Part | HP | Ability Holy Helm | 45 | Full Block (Defend) Donor | 40 | Auto-Recovery (Heal) Translate | 40 | Auto-Recovery (Heal) Petticoat | 40 | (none) Karin's Medabot: Sailormate Medal: ? Vital Statistics: Part | HP | Ability Fight Oneshot | 45 | Scout (Support) Machinegun | 25 | Chain Gun (Shoot) Magnum | 25 | Rifle (Aim Shot) Mini-Scout | 45 | (none) Karin's Medabot: Draken Medal: Unicorn Vital Statistics: Part | HP | Ability Appealsound | 15 | Force Bind (Interrupt) Sidemuffler | 10 | Force Bind (Interrupt) Silencer | 10 | Force Bind (Interrupt) Singer | 35 | (none) Just use the same strategy as the previous Karin Robattle, but add Anti-Air to deal with the new Medabot, Draken. Other than that, the strategy is the same as before. 3.10 Squidguts -------------- (first time) ---+- ---+- ---+- ---+- ---+- ---+- Rokusho -+--- -+--- -+--- -+--- -+--- -+--- Squidguts' Medabot: Aviking Medal: Devil Vital Statistics: Part | HP | Ability Enticed | 35 | Missile (Aim Shot) Burst | 25 | Sacrifice (Aim Shot) Pro-Fence | 25 | Sacrifice (Aim Shot) Depth-Sole | 75 | (none) Squidguts' Medabot: Aviking Medal: Devil Vital Statistics: Part | HP | Ability Enticed | 35 | Missile (Aim Shot) Burst | 25 | Sacrifice (Aim Shot) Pro-Fence | 25 | Sacrifice (Aim Shot) Depth-Sole | 75 | (none) Squidguts is mean, and he means business. Watch out for Sacrifice, it can do massive damage in a short amount of time. Thankfully, Sacrifice destroys the arm of Aviking... But that means each Aviking can use Sacrifice 2 times, for a total of 4 times... That is 4 times too many, in my opinion. If you have fast Medabots with Anti-Sea, now is the time to use them. Just blast away with all the Anti-Sea attacks you have until you win. ---+- ---+- ---+- ---+- ---+- ---+- -+End+- -+--- -+--- -+--- -+--- -+--- -+--- ==+== ==+== ==+== ==+== ==+== ==+== Metabee ==+== ==+== ==+== ==+== ==+== ==+== Squidguts' Medabot: Dashbutton Medal: Knight Vital Statistics: Part | HP | Ability Switching | 90 | Full Block (Defend) Right-Ing | 100 | Defence (Defend) Leftup | 100 | Defence (Defend) Burly | 140 | (none) Squidguts' Medabot: Giggly Jelly Medal: Jellyfish Vital Statistics: Part | HP | Ability Missile Base | 45 | Missile (Shoot) Intermissile | 40 | Missile (Shoot) Guidemissile | 40 | Missile (Aim Shot) Limptank | 120 | (none) Equipping a CancelBomb part on your leader (or all 3 Medabots) will help. Giggly Jelly only has one move, Missile. Dashbutton and Giggly Jelly both have a ton of HP, so this may take a while. Shoot or Aim Shot attacks are best in this Robattle. If/when Dashbutton uses Full Block just use any type of shooting attack, and make sure the crosshairs target him, not Giggly Jelly. Dashbutton actually makes this fight easier on you by using Defence, forcing you to attack him. How convenient. ==+== ==+== ==+== ==+== ==+== ==+== =+End+= ==+== ==+== ==+== ==+== ==+== ==+== (all other times) ---+- ---+- ---+- ---+- ---+- ---+- Rokusho -+--- -+--- -+--- -+--- -+--- -+--- Squidguts' Medabot: Aviking Medal: Devil Vital Statistics: Part | HP | Ability Enticed | 35 | Missile (Aim Shot) Burst | 25 | Sacrifice (Aim Shot) Pro-Fence | 25 | Sacrifice (Aim Shot) Depth-Sole | 75 | (none) Squidguts' Medabot: Aviking Medal: Devil Vital Statistics: Part | HP | Ability Enticed | 35 | Missile (Aim Shot) Burst | 25 | Sacrifice (Aim Shot) Pro-Fence | 25 | Sacrifice (Aim Shot) Depth-Sole | 75 | (none) Squidguts' Medabot: Aviking Medal: Devil Vital Statistics: Part | HP | Ability Enticed | 35 | Missile (Aim Shot) Burst | 25 | Sacrifice (Aim Shot) Pro-Fence | 25 | Sacrifice (Aim Shot) Depth-Sole | 75 | (none) Squidguts is just as difficult as ever. Use Anti-Sea attacks on your fastest Medabots. You may also want to equip at least one Gorem part on each Medabot, to prevent any damage from Aviking's Missile attacks, if the Avikings ever use Missile... ---+- ---+- ---+- ---+- ---+- ---+- -+End+- -+--- -+--- -+--- -+--- -+--- -+--- ==+== ==+== ==+== ==+== ==+== ==+== Metabee ==+== ==+== ==+== ==+== ==+== ==+== Squidguts' Medabot: Dashbutton Medal: Knight Vital Statistics: Part | HP | Ability Switching | 90 | Full Block (Defend) Right-Ing | 100 | Defence (Defend) Leftup | 100 | Defence (Defend) Burly | 140 | (none) Squidguts' Medabot: Giggly Jelly Medal: Jellyfish Vital Statistics: Part | HP | Ability Missile Base | 45 | Missile (Shoot) Intermissile | 40 | Missile (Shoot) Guidemissile | 40 | Missile (Aim Shot) Limptank | 120 | (none) Squidguts' Medabot: Giggly Jelly Medal: Jellyfish Vital Statistics: Part | HP | Ability Missile Base | 45 | Missile (Shoot) Intermissile | 40 | Missile (Shoot) Guidemissile | 40 | Missile (Aim Shot) Limptank | 120 | (none) Take the strategy from the previous encounter, and add one extra Giggly Jelly. This Robattle is still not a challenge AT ALL. The only thing that could possibly mess you up is if Giggly Jelly used a Medaforce to attack you, which is highly unlikely. ==+== ==+== ==+== ==+== ==+== ==+== =+End+= ==+== ==+== ==+== ==+== ==+== ==+== 3.11 Ryo -------- ---+- ---+- ---+- ---+- ---+- ---+- Rokusho -+--- -+--- -+--- -+--- -+--- -+--- Ryo's Medabot: Spiralle Medal: Cat Vital Statistics: Part | HP | Ability Maxima Pouch | 60 | Sword (Strike) Maxima Sword | 55 | Sword (Strike) Maxima Drill | 55 | Sword (Berserk) First Wave | 60 | (none) Ryo's Medabot: Spiralle Medal: Cat Vital Statistics: Part | HP | Ability Maxima Pouch | 60 | Sword (Strike) Maxima Sword | 55 | Sword (Strike) Maxima Drill | 55 | Sword (Berserk) First Wave | 60 | (none) Ryo's Medabot: Spiralle Medal: Cat Vital Statistics: Part | HP | Ability Maxima Pouch | 60 | Sword (Strike) Maxima Sword | 55 | Sword (Strike) Maxima Drill | 55 | Sword (Berserk) First Wave | 60 | (none) (strategy coming soon) ---+- ---+- ---+- ---+- ---+- ---+- -+End+- -+--- -+--- -+--- -+--- -+--- -+--- 3.12 Tequonic ------------- ==+== ==+== ==+== ==+== ==+== ==+== Metabee ==+== ==+== ==+== ==+== ==+== ==+== Tequoinic's Medabot: Sabotina Medal: ? Vital Statistics: Part | HP | Ability Sombrero | 40 | Chain Gun (Shoot) Spiky Gun | 35 | Chain Gun (Shoot) Needle Gun | 35 | Chain Gun (Aim Shot) Right-A-Way | 55 | (none) Tequoinic's Medabot: Sabotina Medal: ? Vital Statistics: Part | HP | Ability Sombrero | 40 | Chain Gun (Shoot) Spiky Gun | 35 | Chain Gun (Shoot) Needle Gun | 35 | Chain Gun (Aim Shot) Right-A-Way | 55 | (none) Tequoinic's Medabot: Sabotina Medal: ? Vital Statistics: Part | HP | Ability Sombrero | 40 | Chain Gun (Shoot) Spiky Gun | 35 | Chain Gun (Shoot) Needle Gun | 35 | Chain Gun (Aim Shot) Right-A-Way | 55 | (none) This guy isn't too hard. Just use any attack and he will go down quickly. Use Shot Trap if you have it, it will make the battle that much faster. ==+== ==+== ==+== ==+== ==+== ==+== =+End+= ==+== ==+== ==+== ==+== ==+== ==+== 3.13 Rubberobo D ---------------- Rubberobo D's Medabot: Magiclown Medal: Jellyfish Vital Statistics: Part | HP | Ability Finale | 55 | Stability (Heal) Carnival | 35 | Missile (Shoot) Festival | 35 | Missile (Aim Shot) Balance-Ball | 45 | (none) Rubberobo D's Medabot: Gorem Medal: Ghost Vital Statistics: Part | HP | Ability Head Shutter | 70 | CancelBomb (Interrupt) Hand Shutter | 65 | CancelBomb (Interrupt) Arm Shutter | 65 | CancelBomb (Interrupt) Blow Up | 75 | (none) This is a very easy Robattle. Just equip a few Gorem parts on your Medabots and you won't have any problems. Hit Magiclown with anything you have equipped and this will end quickly. Just don't use Missile on Gorem... 3.14 Prince Kir --------------- Prince Kir's Medabot: Redmatador Medal: Knight Vital Statistics: Part | HP | Ability Body Attack | 50 | Full Block (Defend) Saber | 40 | Sword (Strike) Mant Shield | 60 | Defence (Defend) Dash Attack | 30 | (none) Prince Kir's Medabot: Redmatador Medal: Knight Vital Statistics: Part | HP | Ability Body Attack | 50 | Full Block (Defend) Saber | 40 | Sword (Strike) Mant Shield | 60 | Defence (Defend) Dash Attack | 30 | (none) Prince Kir's Medabot: Redmatador Medal: Knight Vital Statistics: Part | HP | Ability Body Attack | 50 | Full Block (Defend) Saber | 40 | Sword (Strike) Mant Shield | 60 | Defence (Defend) Dash Attack | 30 | (none) This guy only has one type of Medabot. Grap Trap is great here if Redmatador chooses to attack. If Redmatador uses Full Block the only thing you can do is use Medaforces or Shoot/Aim Shot attacks targeting the Medabot using Full Block. Rokusho players can use Face Lantern's parts to prevent Red Matador from effectively using Defend parts... 3.15 Shandy ----------- Shandy's Medabot: Kingpharaoh Medal: Bear Vital Statistics: Part | HP | Ability Grand Bomb | 45 | Napalm (Shoot) Black Hall | 40 | Press (Shoot) Dark Hall | 40 | Press (Aim Shot) Sit Down | 130 | (none) Shandy's Medabot: Kingpharaoh Medal: Bear Vital Statistics: Part | HP | Ability Grand Bomb | 45 | Napalm (Shoot) Black Hall | 40 | Press (Shoot) Dark Hall | 40 | Press (Aim Shot) Sit Down | 130 | (none) Shandy's Medabot: Kingpharaoh Medal: Bear Vital Statistics: Part | HP | Ability Grand Bomb | 45 | Napalm (Shoot) Black Hall | 40 | Press (Shoot) Dark Hall | 40 | Press (Aim Shot) Sit Down | 130 | (none) The best strategy is to equip a Gorem part to block the Napalm, and use Shot Trap if you have it. Using the Bear Medal's second Medaforce also helps, for Metabee players. Thankfully these Medabots are really slow, especially once you remove the legs. 3.16 Spumoni ------------ Spumoni's Medabot: Auroraqueen Medal: Queen Vital Statistics: Part | HP | Ability Blizzard | 30 | Freeze (Strike) Ice | 25 | Freeze (Strike) Freeze | 25 | Freeze (Berserk) Sled | 35 | (none) Spumoni's Medabot: Auroraqueen Medal: Queen Vital Statistics: Part | HP | Ability Blizzard | 30 | Freeze (Strike) Ice | 25 | Freeze (Strike) Freeze | 25 | Freeze (Berserk) Sled | 35 | (none) Spumoni's Medabot: Auroraqueen Medal: Queen Vital Statistics: Part | HP | Ability Blizzard | 30 | Freeze (Strike) Ice | 25 | Freeze (Strike) Freeze | 25 | Freeze (Berserk) Sled | 35 | (none) Protect yourself from the frozen status Stop by using the Victory Armor head. Grap Trap helps too. These 'bots aren't anything to really worry about, other than that horrible Freeze. This is a very easy battle. 3.17 Joe Swihan --------------- Joe Swihan's Medabot: Wigwamo Medal: Phoenix Vital Statistics: Part | HP | Ability Acid Con | 35 | Melt (Strike) Acid Bomb | 30 | Melt (Strike) Acid Rain | 30 | Melt (Berserk) Repeatastep | 45 | (none) Joe Swihan's Medabot: Wigwamo Medal: Phoenix Vital Statistics: Part | HP | Ability Acid Con | 35 | Melt (Strike) Acid Bomb | 30 | Melt (Strike) Acid Rain | 30 | Melt (Berserk) Repeatastep | 45 | (none) Joe Swihan's Medabot: Wigwamo Medal: Phoenix Vital Statistics: Part | HP | Ability Acid Con | 35 | Melt (Strike) Acid Bomb | 30 | Melt (Strike) Acid Rain | 30 | Melt (Berserk) Repeatastep | 45 | (none) As always when dealing with abnormal statuses equip the Victory Armor head. Wigwamo's attacks deal Flow damage, and are all Grapple based, so Grap Trap is great as well. Using the Phoenix Medal's second Medaforce (Rokusho players) is also a good idea. 3.18 Dr. Armond --------------- (first time) Dr. Armond's Medabot: Bayonet Medal: ? Vital Statistics: Part | HP | Ability Reaction Bomb | 45 | Missile (Shoot) Revolven | 40 | Rifle (Shoot) Sumachingun | 40 | Chain Gun (Aim Shot) Ochitsukan | 50 | (none) Dr. Armond's Medabot: Zorin Medal: Cat Vital Statistics: Part | HP | Ability Broad Antenna | 65 | Scout (Support) Shin-Sword | 30 | Sword (Strike) Bee-Bee Hammer | 30 | Hammer (Berserk) Tatakawa | 50 | (none) Dr. Armond's Medabot: Zorin Medal: Cat Vital Statistics: Part | HP | Ability Broad Antenna | 65 | Scout (Support) Shin-Sword | 30 | Sword (Strike) Bee-Bee Hammer | 30 | Hammer (Berserk) Tatakawa | 50 | (none) Can you say "Cool Medabots" and "tough battle" at the same time? That's what this Robattle is. Grap Trap will help with Zorin, causing it damage each time it attacks. Gorem parts can protect you from Bayonet's Missiles, which it seldom uses. Shot Trap (for Metabee players) can help with Bayonet, causing it damage anytime it attacks. Scout if you need it, and use high-powered attacks, preferably with Chain Reaction. Medaforces will help greatly in this battle. Oh, try to win the parts opposite to your version (i.e. Bayonet parts for Rokusho players, and Zorin parts for Metabee players). I know this sounds stupid, and you'd rather get the parts that would improve your first Medabot (Rokusho/Metabee), but you really need to get the opposite parts. See "Partsun Rally" and check the prize for the exact reason why... (second time) Dr. Armond's Medabot: Zorin Medal: Cat Vital Statistics: Part | HP | Ability Broad Antenna | 65 | Scout (Support) Shin-Sword | 30 | Sword (Strike) Bee-Bee Hammer | 30 | Hammer (Berserk) Tatakawa | 50 | (none) Dr. Armond's Medabot: Bayonet Medal: ? Vital Statistics: Part | HP | Ability Reaction Bomb | 45 | Missile (Shoot) Revolven | 40 | Rifle (Shoot) Sumachingun | 40 | Chain Gun (Aim Shot) Ochitsukan | 50 | (none) Dr. Armond's Medabot: Bayonet Medal: ? Vital Statistics: Part | HP | Ability Reaction Bomb | 45 | Missile (Shoot) Revolven | 40 | Rifle (Shoot) Sumachingun | 40 | Chain Gun (Aim Shot) Ochitsukan | 50 | (none) This time around he's using the opposite team, with his grappler in the lead and two shooters for backup. Use Grap Trap for an easy win. Other than that, just hit fast, hard, and often. This shouldn't be too difficult, considering how far into the game you are and how many great parts you already have collected... Metabee players have an easier time with this battle, since Metabee naturally targets grapplers (such as Zorin). Once again, try to win the opposite parts (Metabee players try to win Zorin parts, Rokusho players try to win Bayonet parts). (third time and most times after) Dr. Armond's Medabot: Robo-Emperor Medal: Bear Vital Statistics: Part | HP | Ability Deathblast | 70 | Press (Aim Shot) Deathbomb | 60 | Napalm (Aim Shot) Deathbeam | 60 | Beam (Aim Shot) Spaghetti | 70 | (none) Dr. Armond's Medabot: Bayonet Medal: ? Vital Statistics: Part | HP | Ability Reaction Bomb | 45 | Missile (Shoot) Revolven | 40 | Rifle (Shoot) Sumachingun | 40 | Chain Gun (Aim Shot) Ochitsukan | 50 | (none) Dr. Armond's Medabot: Zorin Medal: Cat Vital Statistics: Part | HP | Ability Broad Antenna | 65 | Scout (Support) Shin-Sword | 30 | Sword (Strike) Bee-Bee Hammer | 30 | Hammer (Berserk) Tatakawa | 50 | (none) He's not as hard as he looks, really! Use Shot Trap, Full Block, CntrAttk, Medaforces, and any extremely powerful attacks and you will almost always win. The strategy is simple - ignore Bayonet and Zorin and hit Robo-Emperor. Shot Trap has the added bonus of hurting Bayonet. Heal parts (parts that restore Armor, revive dead Medabots, and repair broken parts) come in very handy as well. 3.19 Dark Master ---------------- Dark Master's Medabot: Flig Flag Medal: Chameleon Vital Statistics: Part | HP | Ability Pop-N-Eye | 50 | Conceal (Interrupt) Amphibi-Hand | 45 | Conceal (Interrupt) Amphibi-Arm | 45 | Conceal (Interrupt) Amphibi-Leg | 65 | (none) Dark Master's Medabot: Crimson King Medal: Devil Vital Statistics: Part | HP | Ability Peck Strike | 50 | Destroy (Berserk) Dondon Punch | 45 | Destroy (Berserk) Dopa Punch | 45 | Destroy (Berserk) Wannafly | 45 | (none) Dark Master's Medabot: Crimson King Medal: Devil Vital Statistics: Part | HP | Ability Peck Strike | 50 | Destroy (Berserk) Dondon Punch | 45 | Destroy (Berserk) Dopa Punch | 45 | Destroy (Berserk) Wannafly | 45 | (none) This battle is somewhat tough. You should start off with Anti-Sea aimed at Flig Flag and Anti-Air aimed at the Crimson Kings. If your Anti-Sea parts survive the first round continue using them until the Robattle ends. Otherwise try Missile attacks. Destroy only affects Medabots facing away from Crimson King, and it works similar to Sacrifice, but the Crimson Kings get to keep their arms. 3.20 Milky ---------- Milky's Medabot: Sunwitch Medal: Rabbit Vital Statistics: Part | HP | Ability Majoram | 35 | Pushover (Interrupt) Two Cotton | 30 | Pushover (Interrupt) Boomerang | 30 | Pushover (Interrupt) Clean Box | 80 | (none) Milky's Medabot: Wolfeel Medal: Ninja Vital Statistics: Part | HP | Ability Concealing | 20 | Strengthen (Defend) Konpinch | 20 | Thunder (Strike) Konplier | 20 | Thunder (Berserk) Duck Under | 70 | (none) Milky's Medabot: Wolfeel Medal: Ninja Vital Statistics: Part | HP | Ability Concealing | 20 | Strengthen (Defend) Konpinch | 20 | Thunder (Strike) Konplier | 20 | Thunder (Berserk) Duck Under | 70 | (none) Use Victory Armor (or by now you could use Morning Call or Finale) to prevent the Thunder status from paralyzing, and use Anti-Sea to attack Wolfeel. Majoram only knows one move - Pushover. Pushover will deal 1 damage if it hits a Medabot facing away, if it hits one facing towards Sunwitch it will deal more damage AND erase any orders. This isn't really a hard battle, just a long one. 3.21 Rubberobo E ---------------- Rubberobo E's Medabot: Churlybear Medal: Bear Vital Statistics: Part | HP | Ability Spreader | 40 | Break (Shoot) Smasher | 35 | Break (Shoot) Splasher | 35 | Break (Aim Shot) Anti-Grav | 65 | (none) Rubberobo E's Medabot: Jorat Medal: Mouse Vital Statistics: Part | HP | Ability Full Moused | 55 | Scout (Support) Scout | 50 | Scout (Support) Spotter | 50 | Scout (Support) Mover | 65 | (none) This is a very easy Robattle. One of the easiest, actually. Just attack and it will be over in no time flat. You *could* equip the Moai head Stonecluster on your lead Medabot, since it will block all Gravity-based attacks, such as Break, but it is really unnecessary. 3.22 Shrimplips --------------- Shrimplip's Medabot: Gentleheart Medal: Spider Vital Statistics: Part | HP | Ability Shot Clear | 30 | Attack Clr (Defend) Grade Hammer | 50 | Hammer (Strike) Gold Hammer | 50 | Hammer (Berserk) Big Boots | 130 | (none) Shrimplip's Medabot: Gentleheart Medal: Spider Vital Statistics: Part | HP | Ability Shot Clear | 30 | Attack Clr (Defend) Grade Hammer | 50 | Hammer (Strike) Gold Hammer | 50 | Hammer (Berserk) Big Boots | 130 | (none) Shrimplip's Medabot: Gentleheart Medal: Spider Vital Statistics: Part | HP | Ability Shot Clear | 30 | Attack Clr (Defend) Grade Hammer | 50 | Hammer (Strike) Gold Hammer | 50 | Hammer (Berserk) Big Boots | 130 | (none) Gentleheart's Hammer move is not new. You've seen enough hammers by now. The new twist is the Attack Clr (a trap). This new trap is pure evil. It will erase any attack order (Shot, Aim-Shot, Strike, Berserk) when a Medabot reaches the center (one time only, unless it is reinforced, then one time per trap or reinforcement). A good strategy is to just use Medaforces, then you will most likely dodge the Hammers and not be affected by Attack Clr. 3.23 Hachiro ------------ Hachiro's Medabot: Stingray Medal: Tortoise Vital Statistics: Part | HP | Ability Plasma Laser | 40 | Laser (Shoot) Track Laser | 35 | Laser (Shoot) Chase Laser | 35 | Laser (Aim Shot) Shadow | 55 | (none) Hachiro's Medabot: Armorparadeen Medal: Knight Vital Statistics: Part | HP | Ability Clear Armor | 100 | Defence (Defend) Right Armor | 95 | Defence (Defend) Left Armor | 95 | Defence (Defend) Rocking Horse | 65 | (none) Hachiro's Medabot: Armorparadeen Medal: Knight Vital Statistics: Part | HP | Ability Clear Armor | 100 | Defence (Defend) Right Armor | 95 | Defence (Defend) Left Armor | 95 | Defence (Defend) Rocking Horse | 65 | (none) Set up your lead Medabot with at least one Haniwa part to block the Laser attack. If you do that you CANNOT be hurt (except by Medaforce)! I suggest using Rokusho and Metabee as partners in this battle rather than the leader... Anyway, just aim for Stingray, unless Armorparadeen is defending. If the partner(s) is(are) defending, use the Can't Defend ability (Rokusho only) that you got in Milky's Castle, or aim only for the defending Medabot(s). If you have Shot Trap use it, because Stingray's only attack is Laser, a Shoot or Aim Shot ability. 3.24 Rubberobo Kid ------------------ Rubberobo Kid's Medabot: Turnmonkey Medal: Monkey Vital Statistics: Part | HP | Ability Downstream | 50 | Use Drain (Interrupt) Countfall | 45 | Use Drain (Interrupt) Timefall | 45 | Use Drain (Interrupt) Pita Pata | 35 | (none) Rubberobo Kid's Medabot: Volume10 Medal: Jellyfish Vital Statistics: Part | HP | Ability Larynx | 40 | Napalm (Shoot) Sound Copy | 85 | Half Block (Defend) Return Sound | 85 | Half Block (Defend) Pipe Organ | 70 | (none) This guy is a pushover. Just attack with anything and he'll go down in no time. I don't see why this should count as a boss battle, but it does... 3.25 Baron ---------- Baron's Medabot: Banisher Medal: Ninja Vital Statistics: Part | HP | Ability Sweat Mantle | 65 | CntrAttk (Defend) Sweat Cape | 60 | CntrAttk (Defend) Sweat Cloak | 60 | CntrAttk (Defend) Klip Klop | 55 | (none) Baron's Medabot: Banisher Medal: Ninja Vital Statistics: Part | HP | Ability Sweat Mantle | 65 | CntrAttk (Defend) Sweat Cape | 60 | CntrAttk (Defend) Sweat Cloak | 60 | CntrAttk (Defend) Klip Klop | 55 | (none) Baron's Medabot: Banisher Medal: Ninja Vital Statistics: Part | HP | Ability Sweat Mantle | 65 | CntrAttk (Defend) Sweat Cape | 60 | CntrAttk (Defend) Sweat Cloak | 60 | CntrAttk (Defend) Klip Klop | 55 | (none) Talk about hard! If you attack at all you will get your attack shoved right back in your face! Weak attacks won't be reflected, but determining what is and what isn't a weak attack is very tricky... The easiest way to defeat the Baron is to just use Medaforces. Be sure you use Medaforces that attack. Damage Ball isn't a good one, unless you've taken damage... 3.26 Gillgirl -------------- ---+- ---+- ---+- ---+- ---+- ---+- Rokusho -+--- -+--- -+--- -+--- -+--- -+--- Gillgirl's Medabot: Circulis Medal: Rabbit Vital Statistics: Part | HP | Ability Charmee | 45 | Drain Chrg (Support) Charmy Hand | 40 | Drain Chrg (Support) Charmy Arm | 40 | Drain Chrg (Support) Charmy Leg | 30 | (none) Gillgirl's Medabot: Gloomeg Medal: Jellyfish Vital Statistics: Part | HP | Ability Tank Missile | 65 | Missile (Shoot) Homing | 60 | Missile (Shoot) Grenade | 60 | Missile (Aim Shot) Block Tank | 120 | (none) Gillgirl's Medabot: Gloomeg Medal: Jellyfish Vital Statistics: Part | HP | Ability Tank Missile | 65 | Missile (Shoot) Homing | 60 | Missile (Shoot) Grenade | 60 | Missile (Aim Shot) Block Tank | 120 | (none) Equipping Gorem parts will help protect your party from Gloomeg's attacks. Circulis isn't anything to worry about - her Drain Chrg only slows you down while making her faster, but doesn't deal any damage. Attack fast and hit hard, and target Circulis as much as possible, and this battle shouldn't last more than about 10 seconds. ---+- ---+- ---+- ---+- ---+- ---+- -+End+- -+--- -+--- -+--- -+--- -+--- -+--- ==+== ==+== ==+== ==+== ==+== ==+== Metabee ==+== ==+== ==+== ==+== ==+== ==+== Gillgirl's Medabot: Stonemirror Medal: Devil Vital Statistics: Part | HP | Ability Death Grin | 45 | Destroy (Berserk) Death Beckon | 40 | Destroy (Berserk) Death Curl | 40 | Destroy (Berserk) Tail End | 40 | (none) Gillgirl's Medabot: Gloomeg Medal: Jellyfish Vital Statistics: Part | HP | Ability Tank Missile | 65 | Missile (Shoot) Homing | 60 | Missile (Shoot) Grenade | 60 | Missile (Aim Shot) Block Tank | 120 | (none) Gillgirl's Medabot: Gloomeg Medal: Jellyfish Vital Statistics: Part | HP | Ability Tank Missile | 65 | Missile (Shoot) Homing | 60 | Missile (Shoot) Grenade | 60 | Missile (Aim Shot) Block Tank | 120 | (none) Equipping Gorem parts will help protect your party from Gloomeg's attacks. Watch out for Stonemirror, the head has an attack Power rating of 98 with Chain Reaction, which is the strongest attack I've found (so far). Hit fast and hard, and be sure you hit Stonemirror. If you use Berserk attacks of your own (such as the Great Hammer and/or Real Krab) you *should* be able to take down Stonemirror as soon as the Robattle starts... Woe to you if you don't though! Although... Destroy only works on Medabots in the RAD phase... so you *might* escape unharmed... ==+== ==+== ==+== ==+== ==+== ==+== =+End+= ==+== ==+== ==+== ==+== ==+== ==+== 3.27 Seaslug ------------ ---+- ---+- ---+- ---+- ---+- ---+- Rokusho -+--- -+--- -+--- -+--- -+--- -+--- Seaslug's Medabot: Chimerator Medal: Phoenix Vital Statistics: Part | HP | Ability Lionattack | 45 | Melt (Strike) Dragonattack | 30 | Hold (Strike) Goatattack | 30 | Virus (Strike) Triple Thread | 35 | (none) Seaslug's Medabot: Chimerator Medal: Phoenix Vital Statistics: Part | HP | Ability Lionattack | 45 | Melt (Strike) Dragonattack | 30 | Hold (Strike) Goatattack | 30 | Virus (Strike) Triple Thread | 35 | (none) Seaslug's Medabot: Chimerator Medal: Phoenix Vital Statistics: Part | HP | Ability Lionattack | 45 | Melt (Strike) Dragonattack | 30 | Hold (Strike) Goatattack | 30 | Virus (Strike) Triple Thread | 35 | (none) Use a Stability part (such as Victory Armor) to guard against the status ailments. Grap Trap is another good ability to bring along. Parts with high evasion also help, and staying away from Aim Shot or Berserk will increase your chances of evading. ---+- ---+- ---+- ---+- ---+- ---+- -+End+- -+--- -+--- -+--- -+--- -+--- -+--- ==+== ==+== ==+== ==+== ==+== ==+== Metabee ==+== ==+== ==+== ==+== ==+== ==+== Seaslug's Medabot: Shamen Medal: Monkey Vital Statistics: Part | HP | Ability Misstep | 45 | Impair (Interrupt) Slipstart | 40 | Impair (Interrupt) Slipend | 40 | Impair (Interrupt) Slipped | 100 | (none) Seaslug's Medabot: Krosserdog Medal: ? Vital Statistics: Part | HP | Ability Head Cannon | 45 | Rifle (Shoot) Aim Rifle | 40 | Rifle (Shoot) Battle Rifle | 40 | Rifle (Aim Shot) Howzer | 50 | (none) Seaslug's Medabot: Mantaprey Medal: Cat Vital Statistics: Part | HP | Ability Kataki | 15 | Sword (Strike) Kamakubi | 20 | Sword (Strike) Kubikiri | 20 | Sword (Berserk) Kamaki | 15 | (none) You've seen Krosserdog and Mantaprey before. Metabee players should concentrate on attacking Shamen, and should bring along a Stability part to heal your team from Shamen's Impair (Can't Use status). I recommend Victory Armor. ==+== ==+== ==+== ==+== ==+== ==+== =+End+= ==+== ==+== ==+== ==+== ==+== ==+== 3.28 Dr. Aki ------------ Dr. Aki's Medabot: Cosmo-Alien Medal: Alien Vital Statistics: Part | HP | Ability Mute Body | 65 | Change (Interrupt) Mute Hand | 60 | Change (Interrupt) Mute Arm | 60 | Change (Interrupt) Mute Leg | 50 | (none) Dr. Aki's Medabot: Cosmo-Alien Medal: Alien Vital Statistics: Part | HP | Ability Mute Body | 65 | Change (Interrupt) Mute Hand | 60 | Change (Interrupt) Mute Arm | 60 | Change (Interrupt) Mute Leg | 50 | (none) Dr. Aki's Medabot: Cosmo-Alien Medal: Alien Vital Statistics: Part | HP | Ability Mute Body | 65 | Change (Interrupt) Mute Hand | 60 | Change (Interrupt) Mute Arm | 60 | Change (Interrupt) Mute Leg | 50 | (none) This is one cool Medabot, but unfortunately, you only get to Robattle Dr. Aki once per game... Like Nae's Medabots, Cosmo-Alien is an Elemental Medabot, meaning it changes its parts into other parts. This means Shot Trap, Grap Trap, etc. won't work on this Medabot. Unlike the other Elemental series, which can only turn their parts into a specific class of parts, Cosmo-Alien can turn its parts into ANY parts. That means Attack, Defend, Heal, Support, or Interrupt parts. Hit fast and hard with all you've got. There is no real strategy to winning, since these Medabots use every move in the game... Your best bet is to use Aim Shot and Shoot attacks targeting the leader, but be sure to use attacks with a high success rating... Medaforces are great, too. 3.29 Hanzo, Sasuke, Goemon -------------------------- Hanzo's Medabot: Spitfire Medal: Mermaid Vital Statistics: Part | HP | Ability Drago Crystal | 40 | Recovery (Heal) Curewater | 35 | Team Form (Defend) Repair Spring | 35 | TeamAttack (Defend) Dragonbed | 85 | (none) Hanzo's Medabot: Octoclam Medal: Squid Vital Statistics: Part | HP | Ability Hatchin | 35 | Hold (Strike) Catch | 30 | Hold (Strike) Twist | 30 | Hold (Berserk) Swick | 25 | (none) Hanzo's Medabot: Spitfire Medal: Mermaid Vital Statistics: Part | HP | Ability Drago Crystal | 40 | Recovery (Heal) Curewater | 35 | Team Form (Defend) Repair Spring | 35 | TeamAttack (Defend) Dragonbed | 85 | (none) Watch out for Team Form and TeamAttack. Team Form sets up for a team-based attack, and TeamAttack unleashes the team-based attack. This attack does massive damage. On a brighter note, it takes two turns to pull off, since he has to use Team Form before Team Attack will work... Octoclam should be no problem. The only other thing to note is you only get 4 chances to battle this team - you only have four shots at getting Spitfire parts, so make them count! Other than the Team moves this battle is just like other battles, very simple if you strike fast and hard. The Medaforce Cancel Formation will protect whichever Medabot uses it from the Team Attack. It may be helpful to give your leader a Medal with this Medaforce, such as the Spider Medal, and use it right away (charge Medaforce twice, then use the Medaforce). All three of the Ninja Brothers use similar teams, so I've grouped them here. Use this strategy for all three of them, but beware, the middle Medabot changes for each Brother. See below for details. Sasuke's Medabot: Spitfire Medal: Mermaid Vital Statistics: Part | HP | Ability Drago Crystal | 40 | Recovery (Heal) Curewater | 35 | Team Form (Defend) Repair Spring | 35 | TeamAttack (Defend) Dragonbed | 85 | (none) Sasuke's Medabot: Noctobat Medal: Bat Vital Statistics: Part | HP | Ability Psycho Missle | 35 | Anti-Air (Shoot) Electo Missile | 30 | Anti-Air (Shoot) Sonic Missile | 30 | Anti-Air (Aim Shot) Grave | 25 | (none) Sasuke's Medabot: Spitfire Medal: Mermaid Vital Statistics: Part | HP | Ability Drago Crystal | 40 | Recovery (Heal) Curewater | 35 | Team Form (Defend) Repair Spring | 35 | TeamAttack (Defend) Dragonbed | 85 | (none) See the strategy for Hanzo, since this team is so similar to his. Goemon's Medabot: Spitfire Medal: Mermaid Vital Statistics: Part | HP | Ability Drago Crystal | 40 | Recovery (Heal) Curewater | 35 | Team Form (Defend) Repair Spring | 35 | TeamAttack (Defend) Dragonbed | 85 | (none) Goemon's Medabot: Kappalord Medal: Kappa Vital Statistics: Part | HP | Ability Psycho Missle | 35 | Anti-Air (Shoot) Electo Missile | 30 | Anti-Air (Shoot) Sonic Missile | 30 | Anti-Air (Aim Shot) Grave | 25 | (none) Goemon's Medabot: Spitfire Medal: Mermaid Vital Statistics: Part | HP | Ability Drago Crystal | 40 | Recovery (Heal) Curewater | 35 | Team Form (Defend) Repair Spring | 35 | TeamAttack (Defend) Dragonbed | 85 | (none) See the strategy for Hanzo, since this team is so similar to his. 3.30 Margarita, Cafe Ole ------------------------ Margarita's Medabot: Utopian Medal: Monkey Vital Statistics: Part | HP | Ability Phanta | 25 | Confusion (Interrupt) Obstuct | 20 | Confusion (Interrupt) Disrupt | 20 | Confusion (Interrupt) Dreamer | 35 | (none) Margarita's Medabot: Utopian Medal: Monkey Vital Statistics: Part | HP | Ability Phanta | 25 | Confusion (Interrupt) Obstuct | 20 | Confusion (Interrupt) Disrupt | 20 | Confusion (Interrupt) Dreamer | 35 | (none) Margarita's Medabot: Utopian Medal: Monkey Vital Statistics: Part | HP | Ability Phanta | 25 | Confusion (Interrupt) Obstuct | 20 | Confusion (Interrupt) Disrupt | 20 | Confusion (Interrupt) Dreamer | 35 | (none) This battle is tough if you don't know what to do. Start by equipping a Stability part before even entering the Robattle. Stability parts include Victoy Armor, Morningcall, and Finale (there are others, but these are the ones you should have by this time). If you equip all three of your Medabots with Stability parts, Utopian won't be able to touch you. If you don't, then you'll have a long, tough Robattle. Your opponent will be yourself, because of the Confusion attack, which causes the Chaos status... Anti-Air attacks are great in this Robattle. 3.31 Harvey ----------- Harvey's Medabot: Propolis Medal: Snake Vital Statistics: Part | HP | Ability Hexadon | 35 | Bug (Strike) Mistouch | 30 | Bug (Strike) Stinger | 30 | Bug (Berserk) Insecto-Wings | 35 | (none) Harvey's Medabot: Crimson King Medal: Devil Vital Statistics: Part | HP | Ability Peck Strike | 50 | Destroy (Berserk) Dondon Punch | 45 | Destroy (Berserk) Dopa Punch | 45 | Destroy (Berserk) Wannafly | 45 | (none) Harvey's Medabot: Crimson King Medal: Devil Vital Statistics: Part | HP | Ability Peck Strike | 50 | Destroy (Berserk) Dondon Punch | 45 | Destroy (Berserk) Dopa Punch | 45 | Destroy (Berserk) Wannafly | 45 | (none) You've seen Crimson King before, when Dark Master used him. Now you've got an annoying bug as a leader, messing with your party's accuracy... Here's the strategy: attack Propolis and ignore Crimson King. Use Anti-Air. Have a Stability part equipped to negate the Bug attacks. Grap Trap is out of the question, since these flying enemies will just fly right over the trap... 3.32 Mega-Emperor ----------------- Mega-Emperor's Medabot: Mega-Emperor Medal: Kuwagata Vital Statistics: Part | HP | Ability Deathbreak | 70 | Break (Aim Shot) Deathmissile | 60 | Missile (Aim Shot) Deathlaser | 60 | Laser (Aim Shot) Deathcrawler | 70 | (none) Mega-Emperor's Medabot: Mega-Emperor Medal: Kabuto Vital Statistics: Part | HP | Ability Deathbreak | 70 | Break (Aim Shot) Deathmissile | 60 | Missile (Aim Shot) Deathlaser | 60 | Laser (Aim Shot) Deathcrawler | 70 | (none) Mega-Emperor's Medabot: Mega-Emperor Medal: Bear Vital Statistics: Part | HP | Ability Deathbreak | 70 | Break (Aim Shot) Deathmissile | 60 | Missile (Aim Shot) Deathlaser | 60 | Laser (Aim Shot) Deathcrawler | 70 | (none) This is cruel and unusual punishment! Not only are there 3 Mega-Emperors, and two are using rare Medals, but they start with full Medaforce gauges! The best I can suggest is to bring along a Draken part (with the Force Bind ability) to prevent Mega-Emperor from using his Medaforce. Rokusho/Metabee should NOT be your lead Medabot in this battle. Your lead Medabot should be equipped with one Gorem part and one Moai part, and the highest evasion legs you can find. The other part should be a Strike or Shoot part. I highly recommend bringing at least one healer, preferably the same Medabot that seals the Medaforce. Rokusho or Metabee should be left out of this Robattle - they will die quick in this fight, and you are better off with a different Medabot, anyway. A Defence part with high Armor may be a good idea, to protect your party. Shot Trap is a very good idea. 3.33 Babyblu ------------ Babyblu's Medabot: Babyblu Medal: Unicorn Vital Statistics: Part | HP | Ability Fracture | 60 | Force Bind (Interrupt) Past Touch | 70 | Confusion (Interrupt) Past Feel | 80 | Boost Chrg (Interrupt) Umbilical | 85 | (none) Babyblu's Medabot: Mega-Emperor Medal: ! Vital Statistics: Part | HP | Ability Deathbreak | 70 | Break (Aim Shot) Deathmissile | 60 | Missile (Aim Shot) Deathlaser | 60 | Laser (Aim Shot) Deathcrawler | 70 | (none) Babyblu's Medabot: Armorparadeen Medal: Ninja Vital Statistics: Part | HP | Ability Clear Armor | 100 | Defence (Defend) Right Armor | 95 | Defence (Defend) Left Armor | 95 | Defence (Defend) Rocking Horse | 65 | (none) Talk about tough! This is even harder than the Mega-Emperor Robattles! Babyblu will usually start off by sealing Medaforces. He can also Confuse you or speed himself up. Stability parts are a MUST in this battle. Shot Trap is good for taking out Mega-Emperor, and No Defense parts (such as Face Lantern's parts or the Maitake Left arm Medapart from Cordy) are great for dealing with Armorparadeen. Bring along a healer who also has Force Bind, just in case you need it. 3.34 Shiratama -------------- Shiratama's Medabot: Mega-Emperor Medal: Bear Vital Statistics: Part | HP | Ability Deathbreak | 70 | Break (Aim Shot) Deathmissile | 60 | Missile (Aim Shot) Deathlaser | 60 | Laser (Aim Shot) Deathcrawler | 70 | (none) Shiratama's Medabot: Wonder Angel Medal: Angel Vital Statistics: Part | HP | Ability Cherub Body | 30 | Forcedrain (Interrupt) Cherub Hand | 25 | Recovery (Heal) Cherub Arm | 25 | Repair (Heal) Cherub Leg | 30 | (none) Shiratama's Medabot: Belzelga Medal: Devil Vital Statistics: Part | HP | Ability Helmet | 35 | Repair (Heal) Helmight | 15 | Sacrifice (Aim Shot) Helming | 15 | Sacrifice (Aim Shot) Helcaos | 55 | (none) Talk about tough! This can be even harder than the Mega-Emperor Robattles or Babyblu! I highly recommend using Shot Trap, since most of the attacks are Aim Shot. Starting off with Force Bind might be a great idea, too, since all three Medabots start off with full Medaforces. Hit fast and hard and concentrate first on Wonder Angel, then Belzelga, then Mega-Emperor. The Shot Trap should be dealing damage to both Belzelga and Mega-Emperor while you take out Wonder Angel. Anti-Air is great for the task. ============== 4 Side Quests ============== There are two Medals that require specific actions throughout the game. You can only get one of the two Medals per time through the game. You'll either have to get the other version, or start over, to get the other Medal. Just remember, if you start over you erase everything, including the Medals you currently have... Basically, you pick whichever girl you want the Medal from, always talk to her, and always be mean to the other girl. In addition, Nae has six Medals that she will give to you, if you visit her at the right times. If you miss one of the times, you will not be able to collect all six of her Medals. 4.1 Cat Medal Quest ------------------- The Cat Medal is the Medal Erika will give you if you complete the Cat Medal Quest. To complete the quest you must talk to Koji, Erika, and do a few things at certain times. Everything you need to know is listed here. 4.1a Mt. Odoro Pond """"""""""""""""""" The first thing you'll need to do is talk to someone in Mt. Odoro Pond. After you enter Mt. Odoro for the first time and Robattle Erika, head up, then right, then down. You'll see Koji and Karin standing below the pond. Just talk to Koji, but DO NOT TALK TO Karin. This is very important! If you talk to Koji and Karin, you will get NOTHING in the end. After getting back Mt. Odoro Pond from Kannie's place, if you talk to Karin she offers to Roboattle. DO NOT Robattle her. You can skip talking to her, or if you do talk to her, tell her no. 4.1b Medabot Island """"""""""""""""""" When you first arrive at Medabot Island Erika will ask you to go with her to the parade. Say yes. After completing the first half of the Medabot Tournament, leave the building. A Rubberobo will steal a girl's Medal. Chase the Rubberobo with Koji's help. After getting the Medal back, return it to the girl. Erika will see you and get mad, then stalk off. Go to the far right side of the Island, where there are two buildings. Enter the bottom building, the Arcade. Talk to Erika and she will tell you to play the Select Corps. game. Talk to the boy and he will leave, then play the game. Win the game and Erika will be at peace with you again. When given the choice to buy Erika a drink, purchase the Orange Juice. Also, after completing the Witch's Castle, you will be given the S. Animal Rappy. Give this to Erika when she asks for it. 4.1c Medaropolis """""""""""""""" When you enter Medaropolis for the first time you need to run around town meeting people. Visit Rosewood Private School if you like, and Medabots Corporation. After getting the Medabot vehicle Landmotor head to Medamall. In the mall head upstairs, then search the left side of the second rack on the left. You will find a gift (Telephoto Lens, $20) to give to Erika. Take it to the counter nearby to buy it, then take it downstairs to the counter by the right door and the woman there will wrap it and send it to Erika. Do NOT buy the Karin photo in the school if you are doing this quest. 4.1d School Problems """""""""""""""""""" After the Rubberobo take over Rosewood Private School you must free the school by defeating the leader. On your way you'll Robattle several Rubberobo, and even some Select Corps. goons. At one point you will talk to Koji and he will give you a choice of keys, one in each hand. Choose the left hand to get the key to Class A. Enter the left-hand locked classroom (Class A) and Robattle the Rubberobos pestering Erika. Then Robattle Squidguts. Stop by Erika's house soon afterwards for her comments on the new camera accessory. 4.1e Kidnapped """""""""""""" After you return from the past, you will be told you have a date. If you have completed the Cat Medal quest successfully up to this point, when you check on Erika at her house, her mother will tell you Erika is waiting for you at the dog statue. If you go to Karin's house to check on her, her father will NOT talk about her waiting for you. When you get to the dog statue, Koji will be waiting. Dr. Armond has kidnapped Erika and is holding her hostage on the Fuyin Fortress. If you messed up anywhere, he will kidnap both girls, and Erika's mother and Karin's father will both talk about them waiting for Ikki's date. 4.1f Cat Medal """""""""""""" After completing the Partsun Rally (after the game "ends"), which means after collecting all 12 Medaparts and winning the Robattle, return to Ikki's house. If you've completed the Cat Medal Quest up to this point Erika will be in Ikki's bedroom. Talk to her, then meet her at the docks. She will give you a Cat Medal. Congratulations, you have completed the Cat Medal Quest. 4.2 ? Medal Quest ----------------- The ? Medal is the Medal Karin will give you if you complete the ? Medal Quest. To complete the quest you must talk to Karin and do a few things at certain times. Everything you need to know is listed here. 4.2a Mt. Odoro Pond """"""""""""""""""" The first thing you'll need to do is talk to someone in Mt. Odoro Pond. After you enter Mt. Odoro for the first time and Robattle Erika, head up, then right, then down. You'll see Koji and Karin standing below the pond. Just talk to Karin until she starts to repeat her dialog, then talk to Koji once. If you don't do this in the right order you'll get NOTHING in the end. After getting back Mt. Odoro Pond from Kannie's place, you can talk to Karin and Roboattle her. After the Robattle, talk to Karin for a comment on the kimono Ikki is wearing. 4.2b Medabot Island """"""""""""""""""" When you first arrive at Medabot Island Erika will ask you to go with her to the parade. Say no. After completing the first half of the Medabot Tournament, leave the building. A Rubberobo will steal a girl's Medal. Chase the Rubberobo with Koji's help. After getting the Medal back, return it to the girl. Erika will see you and get mad, then stalk off. Go to the far right side of the Island, where there are two buildings. Head to the top one, the Haunted House, and talk to Karin. Agree to take her through the Haunted House. Defeat all the Ghost Medabots in the building as you make your way through. You will go through several rooms, Robattling the Ghost Medabot a lot. After you finally complete the Haunted House Karin's dad will take her away. Head down to the Arcade and talk to Erika. Koji has already talked to her and explained everything, so she isn't mad anymore. When given the choice to buy Erika a drink, purchase the Deluxe Oil. This will make Erika mad. After completing the Witch's Castle Ikki will be given the S. Animal Rappy. When Erika asks for it, say no. On the return trip home Karin will comment on the cute Rappy doll. Give her the S. Animal Rappy at this time. 4.2c Medaropolis """""""""""""""" When you enter Medaropolis for the first time you need to run around town meeting people. Visit Rosewood Private School if you like, and Medabots Corporation. After getting the Medabot vehicle Landmotor head to Medamall. In the mall head upstairs, then search the right side of the bottom rack on the right. You will find a gift (Hamster, $10) to give to Karin. Take it to the counter nearby to buy it, then take it downstairs to the counter by the right door and the woman there will wrap it and send it to Karin. Don't forget to buy Karin's photograph in the School (say No at first to get it cheaper). 4.2d School Problems """""""""""""""""""" After the Rubberobo take over Rosewood Private School you must free the school by defeating the leader. On your way you'll Robattle several Rubberobo, and even some Select Corps. goons. At one point you will talk to Koji and he will give you a choice of keys, one in each hand. Choose the right hand to get the key to Class B. Enter the right-hand locked classroom (Class B) and Robattle the Rubberobos pestering Karin. Then Robattle Gillgirl. Also, visit Karin at home soon afterward and Karin will thank you for the Hamster gift. 4.2e Kidnapped """""""""""""" After you return from the past, you will be told you have a date. If you have completed the ? Medal quest successfully up to this point, when you check on Erika at her house, her mother will tell you Erika is out looking for another scoop. If you go to Karin's house to check on her, her father will talk about her waiting for your date. When you get to the dog statue, Erika will be waiting. Dr. Armond has kidnapped Karin and is holding her hostage on the Fuyin Fortress. If you messed up anywhere, he will kidnap both girls, and Erika's mother and Karin's father will both talk about them waiting for Ikki's date. 4.2f ? Medal """""""""""" After completing the Partsun Rally (after the game "ends"), which means after collecting all 12 Medaparts and winning the Robattle, return to Ikki's house. If you've completed the ? Medal Quest up to this point Koji will be in Ikki's bedroom. Talk to him, then head to Karin's house. Some Rubberobos will steal her Medal. Chase them and get the Medal back. Give the Medal back to Karin and she will give you a ? Medal. Congratulations, you have completed the ? Medal Quest. 4.3 Nae Medals -------------- Nae has six Medals that she will give to you, if you visit her at the right times. If you miss one of the times, you will not be able to collect all six of her Medals. These are the six Medals: Bat Kappa Mouse Chameleon Rabbit Monkey - The first time Nae will give you a Medal is the after meeting Erika at the school and defeating the Screws. When you leave the school, you'll meet Karin and Salty, Ikki's dog. After that, had to Nae's room so she can give you the first Medal. - The second time Nae will give you a Medal is right after you return to Riverview City from Mt. Odoro Marsh (the cave in Mt. Odoro). - The third time Nae will give you a Medal is after returning from Medabot Island and visiting Medaropolis for the first time. In Medashop you can fight in Medalink battles, and one of the opponents is Nae. When you beat her, she tells you to visit her for a gift. Go back to her room in the Lab to get the third Medal. - The fourth time Nae will give you a Medal is when Erika or Karin (or both!) is kidnapped, and the Flying Fortress Fiyun appears. Nae will give you the flying Medabot Femjet and the vehicle item Wings of Wind, and allow you to take the fourth Medal. - The fifth time Nae will give you a Medal is when all the kids are gone, when they were all invited back to Medabot Island. Ikki will miss the boat ride and have to visit Dr. Aki to learn what to do next. Dr. Aki will tell him to go to Medabot Corporation. Before you do, stop by and visit Nae, and she will give you the last Elemental Series Medabot, and the fifth Medal. - The sixth time Nae will give you a Medal is during Partsun Rally. Once you start collecting the Partsun Rally parts, stop by the Lab to visit Nae. She will let you take the sixth Medal. 4.4 Medalink Battles -------------------- Medalink Battles are special boss battles that take place in Medashop. As you progress through the game, you will be able to battle and move up in rankings. When you beat the final Medalink fight, you will be the Medalink champion and win the complete set of Zorin (Rokusho) or Bayonet (Metabee) parts. For details on each Medalink fight, see the Boss Strategies section. - First round (2 fights) You can enter the Medalink tournament the first time you visit Medashop. You will only be able to complete the first two fights: * Nae * Dr. Armond - Second round (4 fights) After you defeat Baron in Medaropolis the next round of opponents opens up, allowing you to fight the next four opponents: * Select Corps. * Sloan * Rubberobo A (Foxuno team) * Milky - Third round (7 fights) After you find the missing kid (the one who joined the Rubberobos, that you fight, who decides to quit being a Rubberobo), Ikki will want to visit the Select Corps. HQ. Make a pitstop by Medashop to participate in the next set of Medalink fights: * Spyke * Ryo / Tequonic (version specific Robattle) * Dr. Aki * Hanzo * Hachiro Awano * Phanton Lady * Nae - Fourth round (7 fights) After you get back from the past, and exit the Rubberobo sewer headquarters, Ikki will want to go home to change his clothes. Make a pitstop by Medashop to participate in the next set of Medalink fights: * Spumoni * Waitress * Prince Kir * Margarita * Select Corps. * Shandy * Nae - Fifth round (5 fights) After Medabot Island is reopened and all the kids are kidnapped, you'll have to go to Medaropolis to pick up the Submarine vehicle. Stop by Medashop to join in on the next round of Medalink fights: * Samantha * Joe Swihan * P. Renegade * Karin * Baron - Final round (6 fights) After you "beat" the game, you can participate in Partsun Rally. On your way up to the Partsun Rally room, stop by the Medalink terminals for the final round, ranks 1 through 3: * Erika * Dark Master * Koji (Blackram team) =========== 5 Medabots =========== The first part of this section, the Master List, contains all the Medaparts found in the game, classified by Medabot. Detailed stats for individual parts can be found in the corresponding Leg-type list below the Master List. For instance, if you wanted detailed stats for the Sonic Missile part, you would find the Sonic Missile in the Master List, look up the Medabot's name and Leg-type, then go to the Leg-type list that matched (Air in this case) and find the Medabot's name (Noctobat). Sonic Missile is Noctobat's Left Arm, so look at the Left Arm entry for Noctobat. To simplify things for myself, I have abbreviated Rate of Success to ROS, and the symbol for Chain Reaction is -O>. Amount of Uses has also been shortened to just Uses. Here's a quick rundown: ## - (name) (typical Medal) (sex of Medapart) Type: (Which Medal stat controls this part) Affinity: (If this matches the Medal's affinity this stat gets a bonus) Ability: (The actual attack or other ability of this part) Control: (Is this part controlled by the Remoteness or Proximity Leg stat) Armor: (The armor rating, aka the health or HP of this part) ROS: (The Rate of Success, how often the attack succeeds) Power: (The power or attack rating, how much damage is dealt) Uses: (How many times the part can be used) Charge: (How long it takes this part to become ready, or reach the center) Radiation: (How long it takes this part to cool down, or return to the start) Propulsion: (How high the Medabot can jump - affects moves such as Hammer) Evasion: (How much evasion the Medabot has, how often the Medabot can dodge) Defense: (How much defense the part has, cuts down on damage dealt) Proximity: (How close this part gets before attacking) Remoteness: (How far this part stays away from the foe when attacking) Just remember that bigger numbers are better, for everything EXCEPT Charge and Radiation - for those two smaller numbers are best. 5.1 Master List --------------- The Master List is broken down by Page and also by Leg type. A single dashed line (----) indicates a page break, and a double dashed line (====) indicates a Leg type section break. #====+================+================+================+=====================# ### | Medabot | Male/Female | | | Head | Right Arm | Left Arm | Legs =====+================+================+================+====================== | Page 1 | | | Air -----+----------------+----------------+----------------+---------------------- 001 | Noctobat | Male | | | Psycho Missile | Electo Missile | Sonic Missile | Grave 002 | Wonder Angel | Female | | | Cherub Body | Cherub Hand | Cherub Arm | Cherub Leg 003 | Air-Ptera | Male | | | Hidden Brake | Pocket Sword | Microsword | Skyleg 004 | Paradiver | Male | | | Eagle Belt | Hawk Hand | Swan Arm | Turkey Leg -----+----------------+----------------+----------------+---------------------- | Page 2 | | | Air -----+----------------+----------------+----------------+---------------------- 005 | Dragonfly | Male | | | Hardweighter | Heavyweighter | Veryweighter | Flyfly 006 | Crimson King | Male | | | Peck Strike | Dondon Punch | Dopa Punch | Wannafly 007 | Utopian | Male | | | Phanta | Obstruct | Disruptor | Dreamer 008 | Windsail | Female | | | Changa-Head | Changa-Hand | Changa-Arm | Changa-Fly -----+----------------+----------------+----------------+---------------------- | Page 3 | | | Air -----+----------------+----------------+----------------+---------------------- 009 | Draken | Female | | | Appealsound | Side Muffler | Silencer | Singer 010 | Propolis | Male | | | Hexadon | Mistouch | Stinger | Insecto-Wings 011 | Phoenix | Male | | | Blastgun | Fire Gun | Flame Gun | Red Tail 012 | Femjet | Female | | | Cockpit | Stabilizer | Wing | Jet Engine -----+----------------+----------------+----------------+---------------------- | Page 4 | | | Air -----+----------------+----------------+----------------+---------------------- 013 | Rappy | Male | | | Fame Mascot | Bubble Blow | Balloon Blow | Airline =====+================+================+================+====================== | Page 4 (cont) | | | Float -----+----------------+----------------+----------------+---------------------- 014 | Churlybear | Male | | | Spreader | Smasher | Splasher | Anti-Grav 015 | Haniwa | Male | | | Clay Flash | Hand Flash | Arm Flash | Teacup 016 | Gorem | Male | | | Head Shutter | Hand Shutter | Arm Shutter | Blow Up -----+----------------+----------------+----------------+---------------------- | Page 5 | | | Float -----+----------------+----------------+----------------+---------------------- 017 | Spitfire | Male | | | Drago Crystal | Curewater | Repair Spring | Dragonbed 018 | Specter | Male | | | White Cap | White Long Arm | White Whale | White Belt 019 | Moai | Male | | | Stonecluster | Handcluster | Armcluster | Tripod 020 | Jorat | Male | | | Full Moused | Scout | Spotter | Mover -----+----------------+----------------+----------------+---------------------- | Page 6 | | | Float -----+----------------+----------------+----------------+---------------------- 021 | Sunwitch | Female | | | Majoram | Two Cotton | Boomerang | Clean Box 022 | Saldron | Female | | | Sala-Head | Sala-Hand | Sala-Arm | Sala-Tail 023 | Redlace | Female | | | Hat Trick | Globe Trick | Bangle Trick | Floater 024 | Mistyghost | Male | | | Void | Avoid | Exit | Panic -----+----------------+----------------+----------------+---------------------- | Page 7 | | | Float -----+----------------+----------------+----------------+---------------------- 025 | Volume10 | Male | | | Larynx | Sound Copy | Return Sound | Pipe Organ 026 | Botafly | Female | | | Field Barrier | Energy Barrier | Force Barrier | Flower Barrier 027 | Rockflower | Male | | | Blank Look | Leaves | Stem | Fiyun Ball 028 | Babyblu | Male | | | Fracture | Past Touch | Past Feel | Umbilical =====+================+================+================+====================== | Page 8 | | | Multi-Legged -----+----------------+----------------+----------------+---------------------- 029 | Spidar | Male | | | Spydertrap | Cheapertrap | Cheaptrap | Multi-Leg 030 | Octoclam | Male | | | Hatchin | Catch | Twist | Swick 031 | Magdosnake | Male | | | Cobrara | Changer | Snakebite | Slither 032 | Floro | Male | | | Sun-Beam | Go-Up | Rise-Up | Stem-Up -----+----------------+----------------+----------------+---------------------- | Page 9 | | | Multi-Legged -----+----------------+----------------+----------------+---------------------- 033 | Mega-Emperor | Male | | | Deathbreak | Deathmissile | Deathlaser | Deathcrawler 034 | Chimerator | Male | | | Lionattack | Dragonattack | Goatattack | Triple Thread 035 | Mantaprey | Male | | | Kataki | Kamakubi | Kubikiri | Kamaki 036 | Poison Copy | Male | | | Scorpion Dog | Scorpion Cat | Scorpion Rat | Zigzag -----+----------------+----------------+----------------+---------------------- | Page 10 | | | Multi-Legged -----+----------------+----------------+----------------+---------------------- 037 | Robo-Emperor | Male | | | Deathblast | Deathbomb | Deathbeam | Spaghetti 038 | Red Matador | Male | | | Body Attack | Saber | Mant Shield | Dash Attack 039 | Tentaclam | Male | | | Headband | Wire | Net | Octoleg 040 | Unicorn | Male | | | Guardian | Cancellor | Recovery | Ace Hooves -----+----------------+----------------+----------------+---------------------- | Page 11 | | | Multi-Legged -----+----------------+----------------+----------------+---------------------- 041 | Multikolor | Male | | | Invisi Body | Invisi Hand | Invisi Arm | Twirl 042 | Kuraba | Male | | | Gun Krab | Decoy Krab | Real Krab | Sidejump =====+================+================+================+====================== | Page 11 (cont) | | | Two-Legged -----+----------------+----------------+----------------+---------------------- 043 | Rokusho | Male | | | Antenna | Sword | Pipo Hammer | Tatacker 044 | Metabee | Male | | | Missile | Revolver | Submachinegun | Ochitsuka -----+----------------+----------------+----------------+---------------------- | Page 12 | | | Two-Legged -----+----------------+----------------+----------------+---------------------- 045 | Krosserdog | Male | | | Head Cannon | Aim Rifle | Battle Rifle | Howzer 046 | Turnmonkey | Male | | | Downstream | Countfall | Timefall | Pita Pata 047 | Zorin | Male | | | Broad Antenna | Shin-Sword | Bee-Bee Hammer | Tatakawa 048 | Bayonet | Male | | | Reaction Bomb | Revolven | Sumachingun | Ochitsukan -----+----------------+----------------+----------------+---------------------- | Page 13 | | | Two-Legged -----+----------------+----------------+----------------+---------------------- 049 | Belzelga | Male | | | Helmet | Helmight | Helming | Helcaos 050 | Peppercat | Female | | | Lightcircuit | Lightjump | Light Blow | Quick Alert 051 | Neutranurse | Female | | | Holy Helm | Donor | Translate | Petticoat 052 | Brass | Female | | | Variablehair | Pateri Vulcan | Short Shot | Flaregather -----+----------------+----------------+----------------+---------------------- | Page 14 | | | Two-Legged -----+----------------+----------------+----------------+---------------------- 053 | Sumilodon | Male | | | Hunter | Flexorsword | Straw Hammer | Sharpedge 054 | Warbandit | Male | | | Tension Up | Shoot Barrel | Range Shooter | Abductor 055 | Attack-Tyrano | Male | | | Breathfire | Crab-Hit | Strike-Hit | Attach Leg 056 | Banisher | Male | | | Sweat Mantle | Sweat Cape | Sweat Cloak | Klip Klop -----+----------------+----------------+----------------+---------------------- | Page 15 | | | Two-Legged -----+----------------+----------------+----------------+---------------------- 057 | Stonemirror | Female | | | Death Grin | Death Beckon | Death Curl | Tail End 058 | Circulis | Female | | | Charmee | Charmy Hand | Charmy Arm | Charmy Leg 059 | Pretty Prime | Female | | | Reflect Mirror | Don't Move | Shine Shield | Temple Master 060 | Nin-Ninja | Male | | | Cover-Up | Ninja Dagger | Ninja Sword | Tiptoe -----+----------------+----------------+----------------+---------------------- | Page 16 | | | Two-Legged -----+----------------+----------------+----------------+---------------------- 061 | Foxuno | Male | | | Foxarmor | Fencing | Rapier | Hakama 062 | Kintaro | Male | | | Sumo Press | Light Axe | Great Axe | Kinta Leg 063 | Agadama | Male | | | Air Bag | Spin Knuckle | Megaton Punch | Chi Leg 064 | Samurai | Male | | | Samurai Blast | Beam Saber | Samurai Saber | Samurai Kick -----+----------------+----------------+----------------+---------------------- | Page 17 | | | Two-Legged -----+----------------+----------------+----------------+---------------------- 065 | Cyandog | Male | | | Linear Cannon | Snipe Rifle | Assault | Gunner 066 | Wigwamo | Male | | | Acid Con | Acid Bomb | Acid Rain | Repeatastep 067 | Rabudo | Male | | | Aircon | Stopwatch | Fan | Hop 068 | Cosmo-Alien | Male | | | Mute Body | Mute Hand | Mute Arm | Mute Leg -----+----------------+----------------+----------------+---------------------- | Page 18 | | | Two-Legged -----+----------------+----------------+----------------+---------------------- 069 | Blackram | Male | | | Devil Body | Devil Hand | Devil Arm | Devil Leg 070 | Sailormate | Female | | | Fight Oneshot | Machinegun | Magnum | Mini-Scout 071 | Auroraqueen | Female | | | Blizzard | Ice | Freeze | Sled 072 | Icknite | Female | | | Charm Point | Explosive Ball | Hand Grenade | Tabi -----+----------------+----------------+----------------+---------------------- | Page 19 | | | Two-Legged -----+----------------+----------------+----------------+---------------------- 073 | Hopstar | Female | | | Bodycon | Hand Whip | Arm Candy | High Leg 074 | Papyrak | Male | | | Feeler | Metakiller | Thudarm | Tatakick 075 | Ambiguous | Male | | | Mis-Sile | Thunder Hit | Gato Ring | Falldown 076 | Greatmotha | Female | | | Greet Con | Zeta Complete | Zeta Perfect | Zeta Entire -----+----------------+----------------+----------------+---------------------- | Page 20 | | | Two-Legged -----+----------------+----------------+----------------+---------------------- 077 | Twinkle | Female | | | Beauty Mask | C-Right | C-Left | Tamofoot =====+================+================+================+====================== | Page 20 (cont) | | | Wheels -----+----------------+----------------+----------------+---------------------- 078 | Armorparadeen | Male | | | Clear Armor | Right Armor | Left Armor | Rocking Horse 079 | Sabotina | Male | | | Sombrero | Spiky Gun | Needle Gun | Right-A-Way 080 | Spiralle | Male | | | Maxima Pouch | Maxima Sword | Maxima Drill | First Wave -----+----------------+----------------+----------------+---------------------- | Page 21 | | | Wheels -----+----------------+----------------+----------------+---------------------- 081 | Rollerman | Male | | | Arma-Head | Arma-Hand | Arma-Arm | Side Winder 082 | Antacker | Male | | | Batori Stand | Cannonshell | Cannonball | Fortress 083 | Antldier | Male | | | Marcus | Shooter | Archer | Sagittari Base 084 | Toybox | Male | | | Toymander | Blast Rod | Yo-Yo | Kendama -----+----------------+----------------+----------------+---------------------- | Page 22 | | | Wheels -----+----------------+----------------+----------------+---------------------- 085 | Face Lantern | Male | | | Pan | Pun | Keen | Squashbasher 086 | Landmotor | Male | | | Bodshot | Anti-Missile | Long Cannon | Plasma Dash 087 | Stingray | Male | | | Plasma Laser | Track Laser | Chase Laser | Shadow 088 | Komandog | Male | | | Morningcall | Right Beam | Left Beam | Dog Race -----+----------------+----------------+----------------+---------------------- | Page 23 | | | Wheels -----+----------------+----------------+----------------+---------------------- 089 | Magiclown | Male | | | Finale | Carnival | Festival | Balance-Ball 090 | Tankar | Male | | | Victory Armor | Vulcan | Gatling Gun | Armor Car 091 | Dr.Bokchoy | Male | | | Search Radar | Point Radar | Cut Radar | Chairly 092 | Snailoader | Male | | | Bat-Charge | Charger | Generator | Snail -----+----------------+----------------+----------------+---------------------- | Page 24 | | | Wheels -----+----------------+----------------+----------------+---------------------- 093 | Cordy | Male | | | Mushroom | Shitake | Maitake | Funguton =====+================+================+================+====================== | Page 24 (cont) | | | Tank -----+----------------+----------------+----------------+---------------------- 094 | Totalizer | Male | | | Tyranolaser | Megalaser | Gigalaser | Rollertank 095 | Gentleheart | Male | | | Shotclear | Grade Hammer | Gold Hammer | Big Boots 096 | Landbrachio | Male | | | Anti-Skyer | Rave-Luster | Ray-Masher | Land-Leg -----+----------------+----------------+----------------+---------------------- | Page 25 | | | Tank -----+----------------+----------------+----------------+---------------------- 097 | Dashbutton | Male | | | Switching | Right-Ing | Leftup | Burly 098 | Snowbro | Female | | | Flip | Flap | Flop | Flavor 099 | Soniktank | Male | | | Blasto | Burning Pin | Burst Needle | Block Tread 100 | Giggly Jelly | Male | | | Missile Base | Intermissile | Guide Missile | Limptank -----+----------------+----------------+----------------+---------------------- | Page 26 | | | Tank -----+----------------+----------------+----------------+---------------------- 101 | Shamen | Male | | | Misstep | Slipstart | Slipend | Stepped 102 | Earthkrono | Female | | | Spare Head | Spare Hand | Spare Arm | Spare Tank 103 | Gloomeg | Male | | | Tank Missile | Homing | Grenade | Block Tank 104 | Megaphant | Male | | | Trample | Right Guard | Great Shield | Chauffeur -----+----------------+----------------+----------------+---------------------- | Page 27 | | | Tank -----+----------------+----------------+----------------+---------------------- 105 | Digmole | Male | | | Coverup | Trapbuster | Barrierbuster | Shovel 106 | King Pharaoh | Male | | | Grand Bomb | Black Hall | Dark Hall | Sit Down 107 | Eggy | Male | | | Omelette | Hamlette | Ham-Egg | Half-Egg =====+================+================+================+====================== | Page 27 (cont) | | | Sea -----+----------------+----------------+----------------+---------------------- 108 | Aquamar | Male | | | Scope Head | Scope Hand | Scope Arm | Scope Leg -----+----------------+----------------+----------------+---------------------- | Page 28 | | | Sea -----+----------------+----------------+----------------+---------------------- 109 | Kappalord | Male | | | Plate Beam | Underwater Flo | Undersea Flo | Anti-Stand 110 | Flatstick | Male | | | Slipper | Accident | Troubler | Speartail 111 | Flig Flag | Male | | | Pop-N-Eye | Amphibi-Hand | Amphibi-Arm | Amphibi-Leg 112 | Orkamar | Male | | | New Wave | Clinch Wave | Nibble Wave | Fishtail -----+----------------+----------------+----------------+---------------------- | Page 29 | | | Sea -----+----------------+----------------+----------------+---------------------- 113 | Aviking | Male | | | Enticed | Burst | Pro-Fence | Depth-Sole 114 | Starpeda | Male | | | Hamster Bite | Starnet | Blaze Shield | Starfish 115 | Fireflash | Female | | | Watergun | Shower | Klench | Luminous 116 | Aquacrown | Female | | | Sacrifice Head | Sacrifice Hand | Sacrifice Arm | Sacrifice Fin -----+----------------+----------------+----------------+---------------------- | Page 30 | | | Sea -----+----------------+----------------+----------------+---------------------- 117 | Sharkkan | Male | | | Power Driver | Plus Driver | Minus Driver | Smacker 118 | Oceana | Female | | | Allrepair | Cure Hand | Repair Arm | Purple Fins 119 | Pingen | Female | | | Reza-Rector | Free Arm | New Arm | Fin 120 | Wolfeel | Male | | | Concealing | Konpinch | Konplier | Duck Under #====+================+================+================+=====================# Medaparts #s: Rokusho only Medaparts 36 Medaparts Metabee only Medaparts 36 Medaparts Both, can get all of 344 Medaparts Both, limited number of encounters 64 Medaparts (can only get 35 of the 64) Total 480 Medaparts Can collect with only one game 415 Medaparts Remaining 65 Medaparts 5.2 Air ------- Air-type Medabots are denoted by a white bird with spread wings on a light blue background. Air-type legs are best for Plains and Desert terrains. Special Notes: Air Legs are weak to Anti-Air attacks. Males: 9 Females: 4 Total: 13 [Page 1] #001 - Noctobat Bat Medal Male Locations: Rubberobos, Mt. Odoro (Left), Downstream, Mt. Odoro Marsh, Medabot Island (top) Buy: Hopmart (Riverview) Notes: A simple bat Medabot, uses Anti-Air weaponry =Head= Psycho Missile Type: Shoot Affinity: Anti-Air Ability: Anti-Air Control: Remoteness Armor: 35 ROS: 21 Power: 8 -O> Uses: 8 =Right Arm= Electo Missile Type: Shoot Affinity: Anti-Air Ability: Anti-Air Control: Remoteness Armor: 30 ROS: 28 Power: 3 -O> Charge: 14 Radiation: 8 =Left Arm= Sonic Missile Type: Aim Shot Affinity: Anti-Air Ability: Anti-Air Control: Remoteness Armor: 30 ROS: 14 Power: 5 -O> Charge: 18 Radiation: 10 =Legs= Grave Type: Air Affinity: Anti-Air Armor: 25 Propulsion: 67 Evasion: 48 Defense: 37 Proximity: 14 Remoteness: 23 #002 - Wonder Angel Angel Female Location: Partsun Rally Notes: An angelic flying Medabot =Head= Cherub Body Type: Interrupt Affinity: Regenerate Ability: Forcedrain Control: Remoteness Armor: 30 ROS: 11 Power: 75 Uses: 4 =Right Arm= Cherub Hand Type: Heal Affinity: Regenerate Ability: Recovery Control: Proximity Armor: 25 ROS: 28 Power: 15 -O> Charge: 8 Radiation: 12 =Left Arm= Cherub Arm Type: Heal Affinity: Regenerate Ability: Repair Control: Proximity Armor: 25 ROS: 5 Power: 18 -O> Charge: 10 Radiation: 15 =Legs= Cherub Leg Type: Air Affinity: Regenerate Armor: 30 Propulsion: 86 Evasion: 58 Defense: 31 Proximity: 17 Remoteness: 17 #003 - Air-Ptera Cat Male Locations: Select Corps., Medabot Island, Medaropolis Notes: A pteradactyl flying Medabot, uses grapple-based weapons and can Scout =Head= Hidden Brake Type: Support Affinity: Scout Ability: Scout Control: Remoteness Armor: 50 ROS: 35 Power: 16 Uses: 6 =Right Arm= Pocket Sword Type: Strike Affinity: Grapple Ability: Sword Control: Proximity Armor: 40 ROS: 44 Power: 7 Charge: 4 Radiation: 6 =Left Arm= Microsword Type: Berserk Affinity: Grapple Ability: Sword Control: Proximity Armor: 40 ROS: 27 Power: 11 -O> Charge: 5 Radiation: 8 =Legs= Skyleg Type: Air Affinity: Grapple Armor: 40 Propulsion: 67 Evasion: 38 Defense: 49 Proximity: 11 Remoteness: 14 #004 - Paradiver Angel Male Locations: Witch's Castle (3rd floor) Notes: Another bird Medabot, can drain opponents Medaforces =Head= Eagle Belt Type: Interrupt Affinity: Regenerate Ability: Forcedrain Control: Remoteness Armor: 35 ROS: 48 Power: 40 Uses: 8 =Right Arm= Hawk Hand Type: Interrupt Affinity: Regenerate Ability: Forcedrain Control: Remoteness Armor: 30 ROS: 24 Power: 20 Charge: 8 Radiation: 8 =Left Arm= Swan Arm Type: Interrupt Affinity: Regenerate Ability: Forcedrain Control: Remoteness Armor: 30 ROS: 12 Power: 30 Charge: 10 Radiation: 10 =Legs= Turkey Leg Type: Air Affinity: Regenerate Armor: 30 Propulsion: 72 Evasion: 43 Defense: 37 Proximity: 14 Remoteness: 26 [Page 2] #005 - Dragonfly Bear Male Locations: Mt. Odoro (Left), Downstream, Mt. Odoro Marsh, Medabot Island (top), Witch's Castle (3rd floor) Notes: A dragonfly with gravity-based attacks =Head= Hardweighter Type: Shoot Affinity: Gravity Ability: Press Control: Remoteness Armor: 35 ROS: 48 Power: 16 Uses: 6 =Right Arm= Heavyweighter Type: Shoot Affinity: Gravity Ability: Press Control: Remoteness Armor: 30 ROS: 44 Power: 10 Charge: 14 Radiation: 8 =Left Arm= Veryweighter Type: Aim Shot Affinity: Gravity Ability: Press Control: Remoteness Armor: 30 ROS: 32 Power: 12 Charge: 18 Radiation: 10 =Legs= Flyfly Type: Air Affinity: Gravity Armor: 40 Propulsion: 72 Evasion: 53 Defense: 31 Proximity: 8 Remoteness: 17 #6 - Crimson King Devil Male Locations: Dark Master <<>>, Harvey <<>> Number: 3 encounters (see Flig Flag), 2 encounters (see Propolis), 5 total Notes: A chicken!!! This is one strong Medabot, though. =Head= Peck Strike Type: Berserk Affinity: Destroy Ability: Destroy Control: Proximity Armor: 50 ROS: 21 Power: 60 -O> Uses: 3 =Right Arm= Dondon Punch Type: Berserk Affinity: Destroy Ability: Destroy Control: Proximity Armor: 45 ROS: 28 Power: 23 -O> Charge: 6 Radiation: 12 =Left Arm= Dopa Punch Type: Berserk Affinity: Destroy Ability: Destroy Control: Proximity Armor: 45 ROS: 14 Power: 35 -O> Charge: 8 Radiation: 15 =Legs= Wannafly Type: Air Affinity: Destroy Armor: 45 Propulsion: 62 Evasion: 33 Defense: 43 Proximity: 11 Remoteness: 20 #7 - Utopian Monkey Male Locations: Margarita, Cafe Ole, given by Margarita Notes: Master of confusion and Mardi Gras =Head= Phanta Type: Interrupt Affinity: Interrupt Ability: Confusion Control: Remoteness Armor: 25 ROS: 20 Power: 0 Uses: 4 =Right Arm= Obstruct Type: Interrupt Affinity: Interrupt Ability: Confusion Control: Remoteness Armor: 20 ROS: 16 Power: 0 Charge: 10 Radiation: 10 =Left Arm= Disruptor Type: Interrupt Affinity: Interrupt Ability: Chaos Control: Remoteness Armor: 20 ROS: 18 Power: 0 Charge: 13 Radiation: 13 =Legs= Dreamer Type: Air Affinity: Interrupt Armor: 35 Propulsion: 82 Evasion: 43 Defense: 31 Proximity: 5 Remoteness: 23 #8 - Windsail Alien Female Locations: Nae <<>>, given by Nae (Rokusho only) Notes: The flying Elemental Series Medabot Windsail can change her parts to any Interrupt parts you've collected parts =Head= Changa-Head Type: Interrupt Affinity: Transform Ability: ItrpChange Control: Remoteness Armor: 45 ROS: 31 Power: 0 Uses: 10 =Right Arm= Changa-Hand Type: Interrupt Affinity: Transform Ability: ItrpChange Control: Remoteness Armor: 40 ROS: 26 Power: 0 Charge: 8 Radiation: 8 =Left Arm= Changa-Arm Type: Interrupt Affinity: Transform Ability: ItrpChange Control: Remoteness Armor: 40 ROS: 28 Power: 0 Charge: 10 Radiation: 10 =Legs= Changa-Fly Type: Air Affinity: Transform Armor: 40 Propulsion: 74 Evasion: 52 Defense: 41 Proximity: 11 Remoteness: 23 [Page 3] #9 - Draken Unicorn Female Locations: Karen <<>> Number: Enough ;) Notes: A demoness able to seal the very powers of Medaforce =Head= Appealsound Type: Interrupt Affinity: Release Ability: Force Bind Control: Remoteness Armor: 15 ROS: 12 Power: 0 Uses: 6 =Right Arm= Side Muffler Type: Interrupt Affinity: Release Ability: Force Bind Control: Remoteness Armor: 10 ROS: 16 Power: 0 Charge: 6 Radiation: 12 =Left Arm= Silencer Type: Interrupt Affinity: Release Ability: Force Bind Control: Remoteness Armor: 10 ROS: 8 Power: 0 Charge: 8 Radiation: 15 =Legs= Singer Type: Air Affinity: Release Armor: 35 Propulsion: 98 Evasion: 40 Defense: 36 Proximity: 14 Remoteness: 20 #010 - Propolis Snake Male Locations: Harvey <<>> Number: 2 encounters Notes: A hornet that lowers accuracy =Head= Hexadon Type: Strike Affinity: Movement Ability: Bug Control: Proximity Armor: 35 ROS: 26 Power: 20 Uses: 5 =Right Arm= Mistouch Type: Strike Affinity: Movement Ability: Bug Control: Proximity Armor: 30 ROS: 34 Power: 10 Charge: 10 Radiation: 18 =Left Arm= Stinger Type: Berserk Affinity: Movement Ability: Bug Control: Proximity Armor: 30 ROS: 17 Power: 15 -O> Charge: 13 Radiation: 23 =Legs= Insecto-Wings Type: Air Affinity: Movement Armor: 35 Propulsion: 77 Evasion: 48 Defense: 25 Proximity: 8 Remoteness: 20 #011 - Phoenix Phoenix Male Locations: Medabot Island (center, top), Witch's Castle (3rd floor), Medaropolis (top-left, bottom-right) Buy: Medashop (Medaropolis) Notes: A fiery bird that inflicts the Flow status =Head= Blastgun Type: Strike Affinity: Flow Ability: Fire Control: Proximity Armor: 35 ROS: 21 Power: 20 Uses: 6 =Right Arm= Fire Gun Type: Strike Affinity: Flow Ability: Fire Control: Proximity Armor: 30 ROS: 28 Power: 10 Charge: 8 Radiation: 14 =Left Arm= Flame Gun Type: Berserk Affinity: FLow Ability: Fire Control: Proximity Armor: 30 ROS: 14 Power: 15 -O> Charge: 10 Radiation: 18 =Legs= Red Tail Type: Air Affinity: Flow Armor: 30 Propulsion: 77 Evasion: 38 Defense: 43 Proximity: 17 Remoteness: 17 #012 - Femjet (none) Female Locations: Nae gives this Medabot to Ikki (mandatory event) Notes: One of 3 vehicle Medabots, use with the Wings of Time to fly =Head= Cockpit Type: Shoot Affinity: Anti-Air Ability: Anti-Air Control: Remoteness Armor: 45 ROS: 9 Power: 13 -O> Uses: 4 =Right Arm= Stabilizer Type: Shoot Affinity: Anti-Air Ability: Anti-Air Control: Remoteness Armor: 40 ROS: 16 Power: 6 -O> Charge: 14 Radiation: 8 =Left Arm= Wing Type: Aim Shot Affinity: Anti-Air Ability: Anti-Air Control: Remoteness Armor: 40 ROS: 8 Power: 10 -O> Charge: 18 Radiation: 10 =Legs= Jet Engine Type: Air Affinity: Anti-Air Armor: 25 Propulsion: 92 Evasion: 64 Defense: 26 Proximity: 8 Remoteness: 26 [Page 4] #013 - Rappy Angel Male Location: Medaropolis (bottom-left) Notes: The mascot of Medabot Island, can Sacrifice its arms to deal damage =Head= Fame Mascot Type: Interrupt Affinity: Regenerate Ability: Forcedrain Control: Remoteness Armor: 45 ROS: 23 Power: 30 Uses: 6 =Right Arm= Bubble Blow Type: Aim Shot Affinity: Regenerate Ability: Sacrifice Control: Remoteness Armor: 30 ROS: 52 Power: 40 -O> Charge: 12 Radiation: 6 =Left Arm= Balloon Blow Type: Aim Shot Affinity: Regenerate Ability: Sacrifice Control: Remoteness Armor: 20 ROS: 26 Power: 60 -O> Charge: 15 Radiation: 8 =Legs= Airline Type: Air Affinity: Regenerate Armor: 35 Propulsion: 72 Evasion: 43 Defense: 37 Proximity: 11 Remoteness: 20 5.3 Float --------- Float-type Medabots are denoted by a white tri-prong arrow pointing downward on a green background. Hover-type legs work well on all terrains - they are just as slow on one terrain as they are on another. Special Notes: (none) Males: 11 Females: 4 Total: 15 [Page 4] #014 - Churlybear Bear Male Location: Riverview Public School, Mt. Odoro (left), Witch's Castle Guards <<>>, Fuyin Fortress (after crash) Buy: Medashop (Medaropolis) Notes: A bear Medabot that uses Gravity-based attacks =Head= Spreader Type: Shoot Affinity: Gravity Ability: Break Control: Remoteness Armor: 40 ROS: 53 Power: 12 Uses: 10 =Right Arm= Smasher Type: Shoot Affinity: Gravity Ability: Break Control: Remoteness Armor: 35 ROS: 70 Power: 6 Charge: 15 Radiation: 10 =Left Arm= Splasher Type: Aim Shot Affinity: Gravity Ability: Break Control: Remoteness Armor: 35 ROS: 35 Power: 9 Charge: 19 Radiation: 13 =Legs= Anti-Grav Type: Float Affinity: Gravity Armor: 65 Propulsion: 17 Evasion: 23 Defense: 36 Proximity: 13 Remoteness: 13 #015 - Haniwa Ghost Male Location: Rubberobos, Mt. Odoro Marsh, Medabot Island, Sewer (Medaropolis) Buy: Medamall (Medaropolis) Notes: A ghostly Medabot that blocks damage from Optic attacks =Head= Clay Flash Type: Interrupt Affinity: Cancel Ability: CancelOptic Control: Remoteness Armor: 70 ROS: 0 Power: 0 Uses: 0 =Right Arm= Hand Flash Type: Interrupt Affinity: Cancel Ability: CancelOptic Control: Remoteness Armor: 65 ROS: 0 Power: 0 Charge: 5 Radiation: 12 =Left Arm= Arm Flash Type: Interrupt Affinity: Cancel Ability: CancelOptic Control: Remoteness Armor: 65 ROS: 0 Power: 0 Charge: 6 Radiation: 15 =Legs= Teacup Type: Float Affinity: Cancel Armor: 75 Propulsion: 12 Evasion: 18 Defense: 54 Proximity: 19 Remoteness: 1 #016 - Gorem Ghost Male Location: Rubberobos, Mt. Odoro Marsh, Medabot Island, Sewer (Medaropolis) Buy: Medamall (Medaropolis) Notes: A ghostly Medabot that blocks damage from Bomb attacks =Head= Head Shutter Type: Interrupt Affinity: Cancel Ability: CancelBomb Control: Remoteness Armor: 70 ROS: 0 Power: 0 Uses: 0 =Right Arm= Hand Shutter Type: Interrupt Affinity: Cancel Ability: CancelBomb Control: Remoteness Armor: 65 ROS: 0 Power: 0 Charge: 5 Radiation: 12 =Left Arm= Arm Shutter Type: Interrupt Affinity: Cancel Ability: CancelBomb Control: Remoteness Armor: 65 ROS: 0 Power: 0 Charge: 6 Radiation: 15 =Legs= Blow Up Type: Float Affinity: Cancel Armor: 75 Propulsion: 17 Evasion: 3 Defense: 54 Proximity: 22 Remoteness: 7 [Page 5] #017 - Spitfire Mermaid Male Locations: Hanzo <<>>, Sasuke <<>> Number: 4 encounters Find: Right Arm Curewater in chest in Ninja Village Notes: A decent Dragon Medabot =Head= Drago Crystal Type: Heal Affinity: Heal Ability: Recovery Control: Proximity Armor: 40 ROS: 23 Power: 32 Uses: 6 =Right Arm= Curewater Type: Defend Affinity: Teamwork Ability: Team Form Control: Proximity Armor: 35 ROS: 50 Power: 13 Charge: 7 Radiation: 16 =Left Arm= Repair Spring Type: Defend Affinity: Teamwork Ability: TeamAttack Control: Proximity Armor: 35 ROS: 9 Power: 45 -O> Charge: 19 Radiation: 10 =Legs= Dragonbed Type: Float Affinity: Heal Armor: 85 Propulsion: 7 Evasion: 13 Defense: 48 Proximity: 16 Remoteness: 4 #018 - Specter Monkey Male Locations: Haunted House (Metabee only), Witch's Castle (Metabee only) Notes: A ghostly white Monkey that can prevent others from evading =Head= White Cap Type: Interrupt Affinity: Interrupt Ability: No Escape Control: Remoteness Armor: 40 ROS: 30 Power: 0 Uses: 12 =Right Arm= White Long Arm Type: Interrupt Affinity: Interrupt Ability: No Escape Control: Remoteness Armor: 35 ROS: 24 Power: 0 Charge: 5 Radiation: 6 =Left Arm= White Whale Type: Interrupt Affinity: Interrupt Ability: No Escape Control: Remoteness Armor: 35 ROS: 26 Power: 0 Charge: 6 Radiation: 8 =Legs= White Belt Type: Float Affinity: Interrupt Armor: 70 Propulsion: 22 Evasion: 13 Defense: 36 Proximity: 19 Remoteness: 4 #019 - Moai Ghost Male Locations: Kodine Kingdom (Ocean) Buy: Medamall (Medaropolis) Notes: A ghostly stone sculpture that blocks all Gravity attacks =Head= Stonecluster Type: Interrupt Affinity: Cancel Ability: CancelGrav Control: Remoteness Armor: 70 ROS: 0 Power: 0 Uses: 0 =Right Arm= Handcluster Type: Interrupt Affinity: Cancel Ability: CancelGrav Control: Remoteness Armor: 65 ROS: 0 Power: 0 Charge: 5 Radiation: 12 =Left Arm= Armcluster Cancel Type: Interrupt Affinity: Cancel Ability: CancelGrav Control: Remoteness Armor: 65 ROS: 0 Power: 0 Charge: 6 Radiation: 15 =Legs= Tripod Type: Float Affinity: Cancel Armor: 75 Propulsion: 2 Evasion: 13 Defense: 60 Proximity: 10 Remoteness: 1 #020 - Jorat Mouse Male Locations: Witch's Castle (Guards) <<>>, Floating Fortress Fuyin (after it crashes and Ikki receives the invite to Medabot Ilsand) Buy: Hopmart (Riverview) Notes: A mouse Medabot that can Scout; if you want it, buy it, or wait a loooooooooooonnnnngggggggg time =Head= Full Moused Type: Support Affinity: Scout Ability: Scout Control: Remoteness Armor: 55 ROS: 26 Power: 32 Uses: 8 =Right Arm= Scout Type: Support Affinity: Scout Ability: Scout Control: Remoteness Armor: 50 ROS: 34 Power: 16 Charge: 13 Radiation: 8 =Left Arm= Spotter Type: Support Affinity: Scout Ability: Scout Control: Remoteness Armor: 50 ROS: 17 Power: 24 Charge: 16 Radiation: 10 =Legs= Mover Type: Float Affinity: Scout Armor: 65 Propulsion: 12 Evasion: 23 Defense: 42 Proximity: 16 Remoteness: 7 [Page 6] #021 - Sunwitch Rabbit Female Locations: Milky <<>> Number: 3 (see Wolfeel) Notes: A flying witch Medabot - most witch's use brooms, this one uses a vacuum! =Head= Majoram Type: Support Affinity: Time Ability: Pushover Control: Remoteness Armor: 35 ROS: 17 Power: 10 Uses: 6 =Right Arm= Two Cotton Type: Support Affinity: Time Ability: Pushover Control: Remoteness Armor: 30 ROS: 22 Power: 5 Charge: 13 Radiation: 14 =Left Arm= Boomerang Type: Support Affinity: Time Ability: Pushover Control: Remoteness Armor: 30 ROS: 11 Power: 8 Charge: 16 Radiation: 18 =Legs= Clean Box Type: Float Affinity: Time Armor: 80 Propulsion: 26 Evasion: 10 Defense: 45 Proximity: 13 Remoteness: 10 #022 - Saldron Alien Female Locations: Nae <<>>, given by Nae Notes: One of the Elemental Series, a hovering salamander Saldron can change her parts to any attack parts you've collected =Head= Sala-Head Type: Interrupt Affinity: Transform Ability: AttkChange Control: Remoteness Armor: 35 ROS: 28 Power: 0 Uses: 10 =Right Arm= Sala-Hand Type: Interrupt Affinity: Transform Ability: AttkChange Control: Remoteness Armor: 30 ROS: 22 Power: 0 Charge: 7 Radiation: 8 =Left Arm= Sala-Arm Type: Interrupt Affinity: Transform Ability: AttkChange Control: Remoteness Armor: 30 ROS: 24 Power: 0 Charge: 9 Radiation: 10 =Legs= Sala-Tail Type: Float Affinity: Transform Armor: 75 Propulsion: 8 Evasion: 16 Defense: 50 Proximity: 16 Remoteness: 13 #023 - Redlace Spider Female Locations: Samantha <<>>, Kodine Kingdom (Ocean) Notes: A butterfly that doesn't like shooters =Head= Hat Trick Type: Defend Affinity: Formation Ability: Shot Trap Control: Proximity Armor: 50 ROS: 27 Power: 23 Uses: 8 =Right Arm= Globe Trick Type: Defend Affinity: Formation Ability: Shot Trap Control: Proximity Armor: 45 ROS: 36 Power: 11 Charge: 13 Radiation: 8 =Left Arm= Bangle Trick Type: Defend Affinity: Formation Ability: Shot Trap Control: Proximity Armor: 45 ROS: 18 Power: 18 Charge: 16 Radiation: 10 =Legs= Floater Type: Float Affinity: Formation Armor: 70 Propulsion: 20 Evasion: 22 Defense: 35 Proximity: 22 Remoteness: 4 #024 - Mistyghost Knight Male Locations: Medaropolis (top-right) Notes: A ghostly knight that defends its friends from harm =Head= Void Type: Defend Affinity: Defense Ability: Half Block Control: Proximity Armor: 70 ROS: 20 Power: 72 Uses: 3 =Right Arm= Avoid Type: Defend Affinity: Defense Ability: Half Block Control: Proximity Armor: 65 ROS: 26 Power: 36 Charge: 10 Radiation: 23 =Left Arm= Exit Type: Defend Affinity: Defense Ability: Half Block Control: Proximity Armor: 65 ROS: 13 Power: 54 Charge: 13 Radiation: 29 =Legs= Panic Type: Float Affinity: Defense Armor: 80 Propulsion: 7 Evasion: 8 Defense: 48 Proximity: 22 Remoteness: 7 [Page 7] #025 - Volume10 Jellyfish Male Locations: Rubberobo Kid <<>> Number: 6 encounters (see Turnmonkey) Notes: A ghostly organ player that shoots fiery blasts of Napalm =Head= Larynx Type: Shoot Affinity: Bomb Ability: Napalm Control: Remoteness Armor: 40 ROS: 27 Power: 28 -O> Uses: 6 =Right Arm= Sound Copy Type: Defend Affinity: Defense Ability: Half Block Control: Proximity Armor: 85 ROS: 22 Power: 18 Charge: 7 Radiation: 16 =Left Arm= Return Sound Type: Defend Affinity: Defense Ability: Half Block Control: Proximity Armor: 85 ROS: 11 Power: 27 Charge: 9 Radiation: 20 =Legs= Pipe Organ Type: Float Affinity: Bomb Armor: 70 Propulsion: 12 Evasion: 18 Defense: 42 Proximity: 16 Remoteness: 10 #026 - Botafly Spider Female Locations: Medaropolis (bottom-right) Notes: Another butterfly that uses Shot Trap to trip up foes =Head= Field Barrier Type: Defend Affinity: Formation Ability: Shot Trap Control: Proximity Armor: 35 ROS: 14 Power: 30 Uses: 10 =Right Arm= Energy Barrier Type: Defend Affinity: Formation Ability: Shot Trap Control: Proximity Armor: 30 ROS: 24 Power: 15 Charge: 10 Radiation: 7 =Left Arm= Force Barrier Type: Defend Affinity: Formation Ability: Shot Trap Control: Proximity Armor: 30 ROS: 12 Power: 23 Charge: 13 Radiation: 9 =Legs= Flower Barrier Type: Float Affinity: Formation Armor: 65 Propulsion: 14 Evasion: 28 Defense: 40 Proximity: 19 Remoteness: 7 #027 - Rockflower Rabbit Male Locations: Koji <<>> Number: Enough ;) Notes: A potted plant that can use photosynthesis to speed up itself and allies =Head= Blank Look Type: Support Affinity: Time Ability: Boost Chrg Control: Remoteness Armor: 55 ROS: 35 Power: 16 Uses: 10 =Right Arm= Leaves Type: Support Affinity: Time Ability: Boost Chrg Control: Remoteness Armor: 50 ROS: 46 Power: 8 Charge: 9 Radiation: 10 =Left Arm= Stem Type: Support Affinity: Time Ability: Boost Chrg Control: Remoteness Armor: 50 ROS: 23 Power: 12 Charge: 11 Radiation: 13 =Legs= Fiyun Ball Type: Float Affinity: Time Armor: 80 Propulsion: 22 Evasion: 3 Defense: 48 Proximity: 10 Remoteness: 10 #028 - Babyblu Unicorn Male Locations: Rubberobo HQ (after defeating Robo-Emperor) Notes: The youngest of all Medabots, an experimental Medabot =Head= Fracture Type: Interrupt Affinity: Release Ability: Force Bind Control: Remoteness Armor: 60 ROS: 9 Power: 0 Uses: 8 =Right Arm= Past Touch Type: Interrupt Affinity: Release Ability: Confusion Control: Remoteness Armor: 70 ROS: 12 Power: 0 Charge: 14 Radiation: 15 =Left Arm= Past Feel Type: Support Affinity: Release Ability: Boost Chrg Control: Remoteness Armor: 80 ROS: 13 Power: 15 Charge: 11 Radiation: 13 =Legs= Umbilical Type: Float Affinity: Release Armor: 85 Propulsion: 2 Evasion: 8 Defense: 60 Proximity: 13 Remoteness: 13 5.4 Multi-Legged ---------------- Multi-Legged Medabots are denoted by a white four-legged Medabot on a yellow-orange background. Multi-Legged feet are best on Rock and Valley terrains. Special Notes: There are no Female Multi-Legged Medabots. Males: 14 Females: 0 Total: 14 [Page 8] #029 - Spidar Spider Male Locations: Mt. Odoro Marsh, Medabot Island (center, top), Medaropolis (top-left, bottom-right) Notes: An arachnid (spider) Medabot that can tangle up grapple-based Medabots =Head= Spydertrap Type: Defend Affinity: Formation Ability: Grap Trap Control: Proximity Armor: 35 ROS: 21 Power: 26 Uses: 8 =Right Arm= Cheapertrap Type: Defend Affinity: Formation Ability: Grap Trap Control: Proximity Armor: 45 ROS: 28 Power: 13 Charge: 12 Radiation: 6 =Left Arm= Cheaptrap Type: Defend Affinity: Formation Ability: Grap Trap Control: Proximity Armor: 45 ROS: 14 Power: 20 Charge: 15 Radiation: 8 =Legs= Multi-Leg Type: Multi-Legged Affinity: Formation Armor: 20 Propulsion: 23 Evasion: 32 Defense: 73 Proximity: 19 Remoteness: 6 #030 - Octoclam Squid Male Locations: Mt. Odoro, Downstream Buy: Strawberry Heart (Medabot Island) Notes: An octopus capable of tripping opponents, slowing them down =Head= Hatchin Type: Strike Affinity: Bind Ability: Hold Control: Proximity Armor: 35 ROS: 17 Power: 20 Uses: 4 =Right Arm= Catch Type: Strike Affinity: Bind Ability: Hold Control: Proximity Armor: 30 ROS: 22 Power: 10 Charge: 10 Radiation: 16 =Left Arm= Twist Type: Berserk Affinity: Bind Ability: Hold Control: Proximity Armor: 30 ROS: 11 Power: 15 -O> Charge: 13 Radiation: 20 =Legs= Swick Type: Multi-Legged Affinity: Bind Armor: 25 Propulsion: 28 Evasion: 37 Defense: 49 Proximity: 19 Remoteness: 15 #031 - Magdosnake Snake Male Locations: Rubberobos, Mt. Odoro Marsh Buy: Strawberry Heart (Medabot Island) Notes: A slithery snake that poisons foes, causing damage during CRG/RAD =Head= Cobrara Type: Strike Affinity: Movement Ability: Virus Control: Proximity Armor: 35 ROS: 12 Power: 30 Uses: 6 =Right Arm= Changer Type: Strike Affinity: Movement Ability: Virus Control: Proximity Armor: 30 ROS: 16 Power: 15 Charge: 8 Radiation: 14 =Left Arm= Snakebite Type: Berserk Affinity: Movement Ability: Virus Control: Proximity Armor: 30 ROS: 8 Power: 23 -O> Charge: 10 Radiation: 18 =Legs= Slither Type: Multi-Legged Affinity: Movement Armor: 20 Propulsion: 33 Evasion: 32 Defense: 61 Proximity: 16 Remoteness: 12 #032 - Floro Jellyfish (Mt. Odoro), Unicorn (Witch's Castle) Male Locations: Mt. Odoro, Witch's Castle Buy: Strawberry Heart (Medaropolis) Notes: A fast sunflower with a dangerous photosynthesis attack =Head= Sun-Beam Type: Shoot Affinity: Optic Ability: Beam Control: Remoteness Armor: 55 ROS: 8 Power: 44 Uses: 2 =Right Arm= Go-Up Type: Support Affinity: Time Ability: Accel Chrg Control: Remoteness Armor: 45 ROS: 0 Power: 6 Charge: 0 Radiation: 0 =Left Arm= Rise-Up Type: Support Affinity: Time Ability: Accel Chrg Control: Remoteness Armor: 45 ROS: 0 Power: 8 Charge: 0 Radiation: 0 =Legs= Stem-Up Type: Multi-Legged Affinity: Time Armor: 25 Propulsion: 23 Evasion: 27 Defense: 61 Proximity: 19 Remoteness: 15 [Page 9] #033 - Mega-Emperor Kuwagata, Kabuto, Bear, ! Male Locations: Partsun Rally Notes: The "ulitmate" Medabot, an upgrade to Robo-Emperor =Head= Deathbreak Type: Aim Shot Affinity: Gravity Ability: Break Control: Remoteness Armor: 70 ROS: 27 Power: 40 -O> Uses: 4 =Right Arm= Deathmissile Type: Aim Shot Affinity: Bomb Ability: Missile Control: Remoteness Armor: 60 ROS: 24 Power: 60 -O> Charge: 18 Radiation: 9 =Left Arm= Deathlaser Type: Aim Shot Affinity: Optic Ability: Laser Control: Remoteness Armor: 60 ROS: 6 Power: 56 -O> Charge: 25 Radiation: 13 =Legs= Deathcrawler Type: Multi-Legged Affinity: Gravity Armor: 70 Propulsion: 18 Evasion: 22 Defense: 61 Proximity: 19 Remoteness: 18 #034 - Chimerator Phoenix Male Locations: Seaslug <<>> (Rokusho only) Rubberobo Base (Under Witch's Caslte) (Rokusho only) Notes: A Chimaera, or mythical beast with 3 heads, that can inflict status ailments =Head= Lionattack Type: Stike Affinity: Flow Ability: Melt Control: Proximity Armor: 45 ROS: 8 Power: 44 Uses: 3 =Right Arm= Dragonattack Type: Strike Affinity: Bind Ability: Hold Control: Proximity Armor: 30 ROS: 16 Power: 19 Charge: 13 Radiation: 16 =Left Arm= Goatattack Type: Strike Affinity: Movement Ability: Virus Control: Proximity Armor: 30 ROS: 5 Power: 29 -O> Charge: 13 Radiation: 18 =Legs= Triple Thread Type: Multi-Legged Affinity: Flow Armor: 35 Propulsion: 23 Evasion: 42 Defense: 55 Proximity: 19 Remoteness: 12 #035 - Mantaprey Cat Male Locations: Spyke <<>>, Seaslug <<>> Number: Enough (if you get it from Spyke) Notes: A preying mantis with fast strikes but low health =Head= Kataki Type: Strike Affinity: Grapple Ability: Sword Control: Proximity Armor: 15 ROS: 48 Power: 30 Uses: 4 =Right Arm= Kamakubi Type: Strike Affinity: Grapple Ability: Sword Control: Proximity Armor: 20 ROS: 54 Power: 19 Charge: 5 Radiation: 8 =Left Arm= Kubikiri Type: Berserk Affinity: Grapple Ability: Sword Control: Proximity Armor: 20 ROS: 12 Power: 33 -O> Charge: 6 Radiation: 10 =Legs= Kamaki Type: Multi-Legged Affinity: Grapple Armor: 15 Propulsion: 28 Evasion: 37 Defense: 61 Proximity: 22 Remoteness: 9 #036 - Poison Copy Phoenix Male Locations: Mt. Odoro, Mt. Odoro Marsh Buy: Convenience Store (Ant Colony) Notes: A scorpion with a sure footing that poisons its foes =Head= Scorpion Dog Type: Strike Affinity: Flow Ability: Melt Control: Proximity Armor: 35 ROS: 15 Power: 30 Uses: 6 =Right Arm= Scorpion Cat Type: Strike Affinity: Flow Ability: Melt Control: Proximity Armor: 30 ROS: 16 Power: 15 Charge: 8 Radiation: 14 =Left Arm= Scorpion Rat Type: Berserk Affinity: Flow Ability: Melt Control: Proximity Armor: 30 ROS: 8 Power: 23 -O> Charge: 10 Radiation: 18 =Legs= Zigzag Type: Multi-Legged Affinity: Flow Armor: 15 Propulsion: 23 Evasion: 32 Defense: 67 Proximity: 22 Remoteness: 12 [Page 10] #037 - Robo-Emperor Bear Male Locations: Dr. Armond <<>> Number: 3 encounters Notes: An "ulitimate" style Medabot, similar to Mega-Emperor =Head= Deathblast Type: Aim Shot Affinity: Gravity Ability: Press Control: Remoteness Armor: 70 ROS: 4 Power: 45 -O> Uses: 4 =Right Arm= Deathbomb Type: Aim Shot Affinity: Bomb Ability: Napalm Control: Remoteness Armor: 60 ROS: 4 Power: 65 -O> Charge: 18 Radiation: 9 =Left Arm= Deathbeam Type: Aim Shot Affinity: Optic Ability: Beam Control: Remoteness Armor: 60 ROS: 4 Power: 60 -O> Charge: 30 Radiation: 15 =Legs= Spaghetti Type: Multi-Legged Affinity: Shoot Armor: 70 Propulsion: 13 Evasion: 22 Defense: 67 Proximity: 13 Remoteness: 18 #038 - Redmatador Knight Male Locations: Prince Kir <<>> Number: 2 encounters Notes: A strong and dignified bull =Head= Body Attack Type: Defend Affinity: Defense Ability: Full Block Control: Proximity Armor: 50 ROS: 21 Power: 0 Uses: 2 =Right Arm= Saber Type: Strike Affinity: Grapple Ability: Sword Control: Proximity Armor: 40 ROS: 34 Power: 12 Charge: 4 Radiation: 6 =Left Arm= Mant Shield Type: Defend Affinity: Defense Ability: Defence Control: Proximity Armor: 60 ROS: 14 Power: 11 Charge: 3 Radiation: 10 =Legs= Dash Attack Type: Multi-Legged Affinity: Grapple Armor: 30 Propulsion: 18 Evasion: 32 Defense: 73 Proximity: 13 Remoteness: 6 #039 - Tentaclam Squid Male Locations: Medabot Island (left), Medabot Corporation (Medaropolis) Notes: An upgrade to Octoclam, this Octopus is sleeker and faster =Head= Headband Type: Strike Affinity: Bind Ability: Hold Control: Proximity Armor: 35 ROS: 8 Power: 32 Uses: 4 =Right Arm= Wire Type: Strike Affinity: Bind Ability: Hold Control: Proximity Armor: 30 ROS: 10 Power: 16 Charge: 10 Radiation: 16 =Left Arm= Net Type: Berserk Affinity: Bind Ability: Hold Control: Proximity Armor: 30 ROS: 5 Power: 24 -O> Charge: 13 Radiation: 20 =Legs= Octoleg Type: Multi-Legged Affinity: Bind Armor: 25 Propulsion: 13 Evasion: 32 Defense: 61 Proximity: 25 Remoteness: 12 #040 - Acehorn (none) Male Locations: Riverview Docks warehouse (after beating the game) Notes: A mythical beast, the unicorn prevents statuses (good or bad) and also heals status ailments =Head= Guardian Type: Heal Affinity: Release Ability: Stability Control: Proximity Armor: 50 ROS: 36 Power: 0 Uses: 4 =Right Arm= Cancellor Type: Heal Affinity: Release Ability: Stability Control: Proximity Armor: 45 ROS: 48 Power: 0 Charge: 4 Radiation: 8 =Left Arm= Recovery Type: Heal Affinity: Release Ability: Stability Control: Proximity Armor: 45 ROS: 24 Power: 0 Charge: 5 Radiation: 10 =Legs= Ace Hooves Type: Multi-Legged Affinity: Release Armor: 30 Propulsion: 23 Evasion: 42 Defense: 55 Proximity: 16 Remoteness: 9 [Page 11] #041 - Multikolor (none) Male Locations: Mt. Odoro Cave (broken parts) - give them to Dr. Aki and later he'll give you the Medabot Notes: A chameleon who does what chameleons do best - conceals =Head= Invisi Body Type: Support Affinity: Conceal Ability: Conceal Control: Remoteness Armor: 50 ROS: 30 Power: 26 Uses: 6 =Right Arm= Invisi Hand Type: Support Affinity: Conceal Ability: Conceal Control: Remoteness Armor: 45 ROS: 40 Power: 13 Charge: 12 Radiation: 6 =Left Arm= Invisi Arm Type: Support Affinity: Conceal Ability: Conceal Control: Remoteness Armor: 45 ROS: 20 Power: 20 Charge: 15 Radiation: 8 =Legs= Twirl Type: Multi-Legged Affinity: Conceal Armor: 25 Propulsion: 23 Evasion: 32 Defense: 61 Proximity: 19 Remoteness: 12 #042 - Kuraba Cat Male Locations: Medaropolis (top-right), Kodine Kingdom (Ocean) Notes: A crab Medabot with characteristics of a real crab - one big hand, one small hand, but unlike a real crab, the small hand is the "real" hand... =Head= Gun Krab Type: Strike Affinity: Grapple Ability: Hammer Control: Proximity Armor: 35 ROS: 26 Power: 32 Uses: 4 =Right Arm= Decoy Krab Type: Strike Affinity: Grapple Ability: Hammer Control: Proximity Armor: 80 ROS: 34 Power: 11 Charge: 8 Radiation: 12 =Left Arm= Real Krab Type: Berserk Affinity: Grapple Ability: Hammer Control: Proximity Armor: 10 ROS: 12 Power: 47 -O> Charge: 1 Radiation: 2 =Legs= Sidejump Type: Multi-Legged Affinity: Grapple Armor: 25 Propulsion: 33 Evasion: 27 Defense: 49 Proximity: 25 Remoteness: 12 5.5 Two-Legged -------------- Two-Legged Medabots are denoted by a white two-legged Medabot on a red background. Two-Legged feet are best in Forest and Plains Terrain. Special Notes: (none) Males: 23 Females: 12 Total: 35 [Page 11] #043 - Rokusho Kuwagata Male Locations: Starter Medabot (Rokusho only) Notes: A swift and deadly beetle who is a master of the grappling arts =Head= Antenna Type: Support Affinity: Grapple Ability: Scout Control: Remoteness Armor: 50 ROS: 18 Power: 42 Uses: 5 =Right Arm= Sword Type: Strike Affinity: Grapple Ability: Sword Control: Proximity Armor: 20 ROS: 32 Power: 22 Charge: 3 Radiation: 4 =Left Arm= Pipo Hammer Type: Berserk Affinity: Grapple Ability: Hammer Control: Proximity Armor: 20 ROS: 11 Power: 39 -O> Charge: 4 Radiation: 5 =Legs= Tatacker Type: Two-Legged Affinity: Grapple Armor: 45 Propulsion: 28 Evasion: 32 Defense: 36 Proximity: 22 Remoteness: 9 #044 - Metabee Kabuto Male Locations: Starter Medabot (Metabee only) Notes: This Medabot is a master of ranged attacks. I think he's a Beetle type, not a bee... =Head= Missile Type: Shoot Affinity: Shoot Ability: Missile Control: Remoteness Armor: 35 ROS: 24 Power: 32 -O> Uses: 4 =Right Arm= Revolver Type: Shoot Affinity: Shoot Ability: Rifle Control: Remoteness Armor: 30 ROS: 36 Power: 19 Charge: 4 Radiation: 3 =Left Arm= Submachinegun Type: Aim Shot Affinity: Shoot Ability: Chain Gun Control: Remoteness Armor: 30 ROS: 10 Power: 36 Charge: 5 Radiation: 4 =Legs= Ochitsuka Type: Two-Legged Affinity: Shoot Armor: 45 Propulsion: 43 Evasion: 17 Defense: 42 Proximity: 10 Remoteness: 21 [Page 12] #045 - Krosserdog ? Male Locations: Riverview Public School, Witch's Castle (3rd floor) Notes: A sniper Medabot =Head= Head Cannon Type: Shoot Affinity: Shoot Ability: Rifle Control: Remoteness Armor: 45 ROS: 35 Power: 26 Uses: 6 =Right Arm= Aim Rifle Type: Shoot Affinity: Shoot Ability: Rifle Control: Remoteness Armor: 40 ROS: 46 Power: 13 Charge: 7 Radiation: 5 =Left Arm= Battle Rifle Type: Aim Shot Affinity: Shoot Ability: Rifle Control: Remoteness Armor: 40 ROS: 23 Power: 20 Charge: 9 Radiation: 6 =Legs= Howzer Type: Two-Legged Affinity: Shoot Armor: 50 Propulsion: 38 Evasion: 17 Defense: 36 Proximity: 13 Remoteness: 21 #046 - Turnmonkey Monkey Male Locations: Rubberobo Kid <<>> Number: 6 encounters (see Volume10) Notes: A mischevious monkey that drains Head Medapart uses =Head= Downstream Type: Interrupt Affinity: Interrupt Ability: Use Drain Control: Remoteness Armor: 50 ROS: 17 Power: 8 Uses: 12 =Right Arm= Countfall Type: Interrupt Affinity: Interrupt Ability: Use Drain Control: Remoteness Armor: 45 ROS: 22 Power: 4 Charge: 7 Radiation: 7 =Left Arm= Timefall Type: Interrupt Affinity: Interrupt Ability: Use Drain Control: Remoteness Armor: 45 ROS: 11 Power: 6 Charge: 9 Radiation: 9 =Legs= Pita Pata Type: Two-Legged Affinity: Interrupt Armor: 35 Propulsion: 33 Evasion: 12 Defense: 48 Proximity: 16 Remoteness: 15 #047 - Zorin Cat Male Locations: Dr. Armond <<>>, Medalink prize (Rokusho only) Number: 4 encounters Notes: An upgraded Kuwagata model Medabot =Head= Broad Antenna Type: Support Affinity: Grapple Ability: Scout Control: Remoteness Armor: 65 ROS: 33 Power: 26 Uses: 5 =Right Arm= Shin-Sword Type: Strike Affinity: Grapple Ability: Sword Control: Proximity Armor: 30 ROS: 62 Power: 15 Charge: 7 Radiation: 9 =Left Arm= Bee-Bee Hammer Type: Berserk Affinity: Grapple Ability: Hammer Control: Proximity Armor: 30 ROS: 34 Power: 32 -O> Charge: 8 Radiation: 11 =Legs= Tatakawa Type: Two-Legged Affinity: Grapple Armor: 50 Propulsion: 33 Evasion: 27 Defense: 24 Proximity: 22 Remoteness: 15 #048 - Bayonet ? Male Locations: Dr. Armond <<>>, Medalink prize (Metabee only) Number: 4 encounters Notes: An upgraded Kabuto model Medabot =Head= Reaction Bomb Type: Shoot Affinity: Shoot Ability: Missile Control: Remoteness Armor: 45 ROS: 47 Power: 20 -O> Uses: 4 =Right Arm= Revolven Type: Shoot Affinity: Shoot Ability: Rifle Control: Remoteness Armor: 40 ROS: 68 Power: 14 Charge: 7 Radiation: 5 =Left Arm= Sumachingun Type: Aim Shot Affinity: Shoot Ability: Chain Gun Control: Remoteness Armor: 40 ROS: 38 Power: 23 Charge: 9 Radiation: 6 =Legs= Ochitsukan Type: Two-Legged Affinity: Shoot Armor: 50 Propulsion: 38 Evasion: 27 Defense: 30 Proximity: 10 Remoteness: 18 [Page 13] #049 - Belzelga Devil Male Locations: Partsun Rally Notes: A devil Medabot that sacrifices himself to deal damage, and can bring back destroyed parts =Head= Helmet Type: Heal Affinity: Destroy Ability: Repair Control: Proximity Armor: 35 ROS: 9 Power: 26 -O> Uses: 2 =Right Arm= Helmight Type: Aim Shot Affinity: Destroy Ability: Sacrifice Control: Remoteness Armor: 15 ROS: 26 Power: 61 -O> Charge: 16 Radiation: 9 =Left Arm= Helming Type: Aim Shot Affinity: Destroy Ability: Sacrifice Control: Remoteness Armor: 15 ROS: 13 Power: 92 -O> Charge: 20 Radiation: 11 =Legs= Helcaos Type: Two-Legged Affinity: Destroy Armor: 55 Propulsion: 23 Evasion: 17 Defense: 36 Proximity: 19 Remoteness: 12 #050 - Peppercat Queen Female Locations: Samantha <<>> Number: Enough ;) Notes: A cat-type Medabot with the power to stop foes =Head= Lightcircuit Type: Strike Affinity: Stop Ability: Thunder Control: Proximity Armor: 30 ROS: 14 Power: 23 Uses: 4 =Right Arm= Lightjump Type: Strike Affinity: Stop Ability: Thunder Control: Proximity Armor: 25 ROS: 18 Power: 11 Charge: 11 Radiation: 17 =Left Arm= Light Blow Type: Berserk Affinity: Stop Ability: Thunder Control: Proximity Armor: 25 ROS: 9 Power: 18 -O> Charge: 14 Radiation: 21 =Legs= Quick Alert Type: Two-Legged Affinity: Stop Armor: 40 Propulsion: 34 Evasion: 38 Defense: 25 Proximity: 22 Remoteness: 9 #051 - Neutranurse Mermaid Female Locations: Karin <<>> Number: Enough ;) Notes: A typical nurse, with the ability to heal, and to protect =Head= Holy Helm Type: Defend Affinity: Defense Ability: Full Block Control: Proximity Armor: 45 ROS: 14 Power: 0 Uses: 4 =Right Arm= Donor Type: Heal Affinity: Heal Ability: AutoRecover Control: Proximity Armor: 40 ROS: 30 Power: 9 Charge: 7 Radiation: 13 =Left Arm= Translate Type: Heal Affinity: Heal Ability: AutoRecover Control: Proximity Armor: 40 ROS: 15 Power: 14 Charge: 9 Radiation: 16 =Legs= Petticoat Type: Two-Legged Affinity: Heal Armor: 40 Propulsion: 52 Evasion: 14 Defense: 30 Proximity: 16 Remoteness: 12 #052 - Brass ? Female Locations: Erika <<>>, Downstream in chest (in Kannie's house) Number: Enough ;) Notes: An upgrade to Sailormate, and a quick shooter as well =Head= Variablehair Type: Support Affinity: Scout Ability: Scout Control: Remoteness Armor: 45 ROS: 18 Power: 53 Uses: 3 =Right Arm= Pateri Vulcan Type: Shoot Affinity: Shoot Ability: Chain Gun Control: Remoteness Armor: 25 ROS: 26 Power: 19 Charge: 4 Radiation: 3 =Left Arm= Short Shot Type: Aim Shot Affinity: Shoot Ability: Rifle Control: Remoteness Armor: 25 ROS: 23 Power: 19 Charge: 5 Radiation: 4 =Legs= Flaregather Type: Two-Legged Affinity: Shoot Armor: 45 Propulsion: 46 Evasion: 26 Defense: 25 Proximity: 10 Remoteness: 21 [Page 14] #053 - Sumilodon Cat Male Locations: Koji <<>> (Metabee only) Number: Enough ;) Notes: A Kuwagata-style Medabot =Head= Hunter Type: Defend Affinity: Formation Ability: Shot Trap Control: Proximity Armor: 50 ROS: 11 Power: 38 Uses: 6 =Right Arm= Flexorsword Type: Berserk Affinity: Grapple Ability: Sword Control: Proximity Armor: 30 ROS: 22 Power: 46 -O> Charge: 7 Radiation: 10 =Left Arm= Straw Hammer Type: Strike Affinity: Grapple Ability: Hammer Control: Proximity Armor: 30 ROS: 14 Power: 26 Charge: 5 Radiation: 8 =Legs= Sharpedge Type: Two-Legged Affinity: Grapple Armor: 45 Propulsion: 43 Evasion: 22 Defense: 36 Proximity: 19 Remoteness: 12 #054 - Warbandit ? Male Locations: Koji <<>> (Rokusho only) Number: Enough ;) Notes: A Kabuto-style Medabot =Head= Tension Up Type: Support Affinity: Time Ability: Boost Chrg Control: Remoteness Armor: 50 ROS: 17 Power: 26 Uses: 6 =Right Arm= Shoot Barrel Type: Aim Shot Affinity: Shoot Ability: Rifle Control: Remoteness Armor: 30 ROS: 24 Power: 42 Charge: 10 Radiation: 7 =Left Arm= Range Shooter Type: Shoot Affinity: Shoot Ability: Chain Gun Control: Remoteness Armor: 30 ROS: 16 Power: 23 Charge: 8 Radiation: 5 =Legs= Abductor Type: Two-Legged Affinity: Shoot Armor: 45 Propulsion: 33 Evasion: 32 Defense: 30 Proximity: 13 Remoteness: 18 #055 - Attack-Tyrano Cat Male Locations: Select Corps., Medabot Island, Medaropolis Notes: A T-Rex with a heavy punch =Head= Breathfire Type: Strike Affinity: Flow Ability: Fire Control: Proximity Armor: 35 ROS: 20 Power: 18 Uses: 6 =Right Arm= Crab-Hit Type: Berserk Affinity: Grapple Ability: Hammer Control: Proximity Armor: 30 ROS: 32 Power: 21 -O> Charge: 3 Radiation: 10 =Left Arm= Strike-Hit Type: Berserk Affinity: Grapple Ability: Hammer Control: Proximity Armor: 30 ROS: 16 Power: 17 -O> Charge: 4 Radiation: 5 =Legs= Attach Leg Type: Two-Legged Affinity: Grapple Armor: 40 Propulsion: 23 Evasion: 27 Defense: 42 Proximity: 16 Remoteness: 18 #056 - Banisher Ninja Male Locations: Baron <<>> Number: Enough ;) Notes: The Count of Counter-attacking, the Baron of strike-back, the... =Head= Sweat Mantle Type: Defend Affinity: Counterattack Ability: CntrAttk Control: Proximity Armor: 65 ROS: 20 Power: 40 Uses: 4 =Right Arm= Sweat Cape Type: Defend Affinity: Counterattack Ability: CntrAttk Control: Proximity Armor: 60 ROS: 26 Power: 70 Charge: 9 Radiation: 9 =Left Arm= Sweat Cloak Type: Defend Affinity: Counterattack Ability: CntrAttk Control: Proximity Armor: 60 ROS: 13 Power: 60 Charge: 11 Radiation: 11 =Legs= Klip Klop Type: Two-Legged Affinity: Counterattack Armor: 55 Propulsion: 23 Evasion: 22 Defense: 42 Proximity: 16 Remoteness: 15 [Page 15] #057 - Stonemirror Devil Female Locations: Gillgirl >> (Metabee only) Number: You'll find 2 parts, and be given the others, so don't really worry Notes: The Medusa of Medabots, but destroys parts instead of stoning them =Head= Death Grin Type: Berserk Affinity: Destroy Ability: Destroy Control: Proximity Armor: 45 ROS: 14 Power: 98 -O> Uses: 2 =Right Arm= Death Beckon Type: Berserk Affinity: Destroy Ability: Destroy Control: Proximity Armor: 40 ROS: 10 Power: 49 -O> Charge: 7 Radiation: 13 =Left Arm= Death Curl Type: Berserk Affinity: Destroy Ability: Destroy Control: Proximity Armor: 40 ROS: 5 Power: 74 -O> Charge: 9 Radiation: 16 =Legs= Tail End Type: Two-Legged Affinity: Destroy Armor: 40 Propulsion: 28 Evasion: 32 Defense: 35 Proximity: 16 Remoteness: 15 #058 - Circulis Rabbit Female Locations: Gillgirl <<>> (Rokusho only) Number: You'll find 2 parts, and be given the others, so don't really worry Notes: A vampiric Medabot that drains speed =Head= Charmee Type: Support Affinity: Time Ability: Drain Chrg Control: Remoteness Armor: 45 ROS: 26 Power: 13 Uses: 6 =Right Arm= Charmy Hand Type: Support Affinity: Time Ability: Drain Chrg Control: Remoteness Armor: 40 ROS: 34 Power: 6 Charge: 9 Radiation: 9 =Left Arm= Charmy Arm Type: Support Affinity: Time Ability: Drain Chrg Control: Remoteness Armor: 40 ROS: 17 Power: 10 Charge: 11 Radiation: 11 =Legs= Charmy Leg Type: Two-Legged Affinity: Time Armor: 30 Propulsion: 40 Evasion: 32 Defense: 30 Proximity: 10 Remoteness: 18 #059 - Pretty Prime Ninja Female Locations: Erika <<>> Number: Enough ;) Notes: A female soldier of undisputable virtue =Head= Reflect Mirror Type: Defend Affinity: Counterattack Ability: CntrAttk Control: Proximity Armor: 60 ROS: 11 Power: 20 Uses: 2 =Right Arm= Don't Move Type: Strike Affinity: Stop Ability: Freeze Control: Proximity Armor: 25 ROS: 14 Power: 13 Charge: 11 Radiation: 13 =Left Arm= Shine Shield Type: Defend Affinity: Defense Ability: Defence Control: Proximity Armor: 85 ROS: 30 Power: 11 Charge: 6 Radiation: 21 =Legs= Temple Master Type: Two-Legged Affinity: Counterattack Armor: 40 Propulsion: 28 Evasion: 26 Defense: 40 Proximity: 16 Remoteness: 15 #060 - Nin-Ninja Cat Male Locations: Ninja Park Notes: A typical ninja Medabot, what he lacks in power he makes up for in speed =Head= Cover-Up Type: Defend Affinity: Formation Ability: Grap Trap Control: Proximity Armor: 50 ROS: 29 Power: 20 Uses: 5 =Right Arm= Ninja Dagger Type: Strike Affinity: Grapple Ability: Sword Control: Proximity Armor: 30 ROS: 62 Power: 12 Charge: 0 Radiation: 0 =Left Arm= Ninja Sword Type: Berserk Affinity: Grapple Ability: Sword Control: Proximity Armor: 30 ROS: 31 Power: 12 -O> Charge: 0 Radiation: 0 =Legs= Tiptoe Type: Two-Legged Affinity: Grapple Armor: 35 Propulsion: 28 Evasion: 32 Defense: 24 Proximity: 22 Remoteness: 12 [Page 15] #061 - Foxuno Cat Male Locations: Rubberobos <<>> Number: 4 encounters Notes: A sly fox with quick grapple attacks =Head= Foxarmor Type: Shoot Affinity: Gravity Ability: Break Control: Remoteness Armor: 35 ROS: 62 Power: 12 Uses: 8 =Right Arm= Fencing Type: Strike Affinity: Grapple Ability: Sword Control: Proximity Armor: 30 ROS: 42 Power: 15 Charge: 5 Radiation: 7 =Left Arm= Rapier Type: Berserk Affinity: Grapple Ability: Sword Control: Proximity Armor: 30 ROS: 21 Power: 23 -O> Charge: 6 Radiation: 9 =Legs= Hakama Type: Two-Legged Affinity: Grapple Armor: 40 Propulsion: 33 Evasion: 22 Defense: 36 Proximity: 13 Remoteness: 15 #062 - Kintaro Cat Male Locations: Riverview Public School, Mt. Odoro, Mt. Odoro Marsh, Rosewood Private School Notes: A fast-hitting axeman =Head= Sumo Press Type: Shoot Affinity: Gravity Ability: Press Control: Remoteness Armor: 35 ROS: 24 Power: 22 Uses: 8 =Right Arm= Light Axe Type: Strike Affinity: Grapple Ability: Hammer Control: Proximity Armor: 30 ROS: 22 Power: 21 Charge: 5 Radiation: 7 =Left Arm= Great Axe Type: Berserk Affinity: Grapple Ability: Hammer Control: Proximity Armor: 30 ROS: 11 Power: 32 -O> Charge: 6 Radiation: 9 =Legs= Kinta Leg Type: Two-Legged Affinity: Grapple Armor: 50 Propulsion: 28 Evasion: 12 Defense: 48 Proximity: 16 Remoteness: 12 #063 - Agadama Cat Male Locations: Witch's Castle (3rd floor) Notes: A hard-hitting dog Medabot =Head= Air Bag Type: Defend Affinity: Defense Ability: Full Block Control: Proximity Armor: 50 ROS: 20 Power: 0 Uses: 3 =Right Arm= Spin Knuckle Type: Strike Affinity: Grapple Ability: Hammer Control: Proximity Armor: 30 ROS: 18 Power: 16 Charge: 3 Radiation: 4 =Left Arm= Megaton Punch Type: Berserk Affinity: Grapple Ability: Hammer Control: Proximity Armor: 30 ROS: 14 Power: 24 -O> Charge: 5 Radiation: 8 =Legs= Chi Leg Type: Two-Legged Affinity: Grapple Armor: 40 Propulsion: 43 Evasion: 22 Defense: 24 Proximity: 16 Remoteness: 15 #064 - Samurai Cat Male Locations: Snack Bar (Medaropolis), Medalink Number: 3 encounters Notes: A japanese Samurai Medabot =Head= Samurai Blast Type: Strike Affinity: Grapple Ability: Sword Control: Proximity Armor: 25 ROS: 17 Power: 44 -O> Uses: 2 =Right Arm= Beam Saber Type: Strike Affinity: Grapple Ability: Sword Control: Proximity Armor: 20 ROS: 32 Power: 26 -O> Charge: 6 Radiation: 9 =Left Arm= Samurai Saber Type: Berserk Affinity: Grapple Ability: Sword Control: Proximity Armor: 20 ROS: 16 Power: 40 -O> Charge: 8 Radiation: 11 =Legs= Samurai Kick Type: Two-Legged Affinity: Grapple Armor: 55 Propulsion: 33 Evasion: 22 Defense: 36 Proximity: 19 Remoteness: 9 [Page 17] #065 - Cyandog ? Male Locations: Spyke <<>> Number: Enough ;) Notes: A sleeker, upgraded Krosserdog =Head= Linear Cannon Type: Shoot Affinity: Shoot Ability: Rifle Control: Remoteness Armor: 45 ROS: 27 Power: 32 Uses: 6 =Right Arm= Snipe Rifle Type: Shoot Affinity: Shoot Ability: Rifle Control: Remoteness Armor: 40 ROS: 36 Power: 16 Charge: 7 Radiation: 5 =Left Arm= Assault Type: Aim Shot Affinity: Shoot Ability: Rifle Control: Remoteness Armor: 40 ROS: 18 Power: 24 Charge: 9 Radiation: 6 =Legs= Gunner Type: Two-Legged Affinity: Shoot Armor: 50 Propulsion: 38 Evasion: 22 Defense: 42 Proximity: 10 Remoteness: 15 #066 - Wigwamo Phoenix Male Locations: Joe Swihan <<>> Number: 2 encounters Notes: A "native American" Medabot with a fiery touch =Head= Acid Con Type: Strike Affinity: Flow Ability: Melt Control: Proximity Armor: 35 ROS: 15 Power: 24 Uses: 6 =Right Arm= Acid Bomb Type: Strike Affinity: Flow Ability: Melt Control: Proximity Armor: 30 ROS: 20 Power: 12 Charge: 9 Radiation: 15 =Left Arm= Assault Type: Berserk Affinity: Flow Ability: Melt Control: Proximity Armor: 30 ROS: 10 Power: 18 -O> Charge: 11 Radiation: 19 =Legs= Gunner Type: Two-Legged Affinity: Flow Armor: 45 Propulsion: 33 Evasion: 12 Defense: 48 Proximity: 10 Remoteness: 18 #067 - Rabudo Rabbit Male Locations: Witch's Castle (3rd floor) Buy: Hopmart (Riverview) Notes: The Energizer Bunny of Medabots - he keeps going and going and going... =Head= Aircon Type: Support Affinity: Time Ability: Rapid Chrg Control: Remoteness Armor: 50 ROS: 32 Power: 0 Uses: 8 =Right Arm= Stopwatch Type: Support Affinity: Time Ability: Rapid Chrg Control: Remoteness Armor: 45 ROS: 42 Power: 0 Charge: 9 Radiation: 9 =Left Arm= Fan Type: Support Affinity: Time Ability: Rapid Chrg Control: Remoteness Armor: 45 ROS: 21 Power: 0 Charge: 11 Radiation: 11 =Legs= Hop Type: Two-Legged Affinity: Time Armor: 40 Propulsion: 38 Evasion: 27 Defense: 24 Proximity: 16 Remoteness: 18 #068 - Cosmo-Alien Alien Male Locations: Dr. Aki (Medalink) <<>> Number: 1 encounter Notes: The typical alien-looking Medabot Cosmo-Alien can change his parts into any parts you've collected =Head= Mute Body Type: Interrupt Affinity: Transform Ability: Change Control: Remoteness Armor: 65 ROS: 55 Power: 0 Uses: 6 =Right Arm= Mute Hand Type: Interrupt Affinity: Transform Ability: Change Control: Remoteness Armor: 60 ROS: 50 Power: 0 Charge: 11 Radiation: 11 =Left Arm= Mute Arm Type: Interrupt Affinity: Transform Ability: Change Control: Remoteness Armor: 60 ROS: 52 Power: 0 Charge: 14 Radiation: 14 =Legs= Mute Leg Type: Two-Legged Affinity: Transform Armor: 50 Propulsion: 23 Evasion: 22 Defense: 36 Proximity: 13 Remoteness: 12 [Page 18] #069 - Blackram Devil Male Locations: Koji <<>> (alternate partner) Number: 2 encounters Notes: Talk about a black sheep! Koji only uses this partner twice, during the Partsun Rally =Head= Devil Body Type: Berserk Affinity: Destroy Ability: Hammer Control: Proximity Armor: 55 ROS: 9 Power: 62 -O> Uses: 2 =Right Arm= Devil Hand Type: Berserk Affinity: Destroy Ability: Hammer Control: Proximity Armor: 30 ROS: 12 Power: 31 -O> Charge: 7 Radiation: 10 =Left Arm= Devil Arm Type: Berserk Affinity: Destroy Ability: Hammer Control: Proximity Armor: 30 ROS: 6 Power: 60 -O> Charge: 9 Radiation: 13 =Legs= Devil Leg Type: Two-Legged Affinity: Destroy Armor: 55 Propulsion: 28 Evasion: 12 Defense: 48 Proximity: 19 Remoteness: 9 #070 - Sailormate ? Female Locations: Medabot Island (right), Medaropolis (top-right) Notes: A basic shooting Medabot, wearing a sailor uniform =Head= Fight Oneshot Type: Support Affinity: Scout Ability: Scout Control: Remoteness Armor: 45 ROS: 33 Power: 33 Uses: 3 =Right Arm= Machinegun Type: Shoot Affinity: Shoot Ability: Chain Gun Control: Remoteness Armor: 25 ROS: 20 Power: 24 Charge: 4 Radiation: 3 =Left Arm= Magnum Type: Aim Shot Affinity: Shoot Ability: Rifle Control: Remoteness Armor: 25 ROS: 18 Power: 25 Charge: 5 Radiation: 4 =Legs= Mini-Scout Type: Two-Legged Affinity: Shoot Armor: 45 Propulsion: 46 Evasion: 20 Defense: 30 Proximity: 13 Remoteness: 15 #071 - Auroraqueen Queen Female Locations: Spumoni <<>> Number: 2 encounters Notes: A frozen geometrical Medabot =Head= Blizzard Type: Strike Affinity: Stop Ability: Freeze Control: Proximity Armor: 30 ROS: 8 Power: 33 Uses: 4 =Right Arm= Ice Type: Strike Affinity: Stop Ability: Freeze Control: Proximity Armor: 25 ROS: 10 Power: 16 Charge: 11 Radiation: 17 =Left Arm= Freeze Type: Berserk Affinity: Stop Ability: Freeze Control: Proximity Armor: 25 ROS: 5 Power: 25 -O> Charge: 14 Radiation: 21 =Legs= Sled Type: Two-Legged Affinity: Stop Armor: 35 Propulsion: 52 Evasion: 26 Defense: 20 Proximity: 19 Remoteness: 12 #072 - Icknite Jellyfish Female Locations: Ninja Park Notes: A female Ninja who specializes in ranged attacks =Head= Charm Point Type: Defend Affinity: Formation Ability: Shot Trap Control: Proximity Armor: 45 ROS: 29 Power: 18 Uses: 9 =Right Arm= Explosive Ball Type: Shoot Affinity: Bomb Ability: Napalm Control: Remoteness Armor: 25 ROS: 32 Power: 13 -O> Charge: 0 Radiation: 0 =Left Arm= Hand Grenade Type: Aim Shot Affinity: Bomb Ability: Napalm Control: Remoteness Armor: 25 ROS: 16 Power: 19 -O> Charge: 0 Radiation: 0 =Legs= Tabi Type: Two-Legged Affinity: Bomb Armor: 30 Propulsion: 40 Evasion: 38 Defense: 30 Proximity: 22 Remoteness: 9 [Page 19] #073 - Hopstar Rabbit Female Locations: Waitress in Snack Bar (Medaropolis), Rubberobo Base (Under Witch's Castle) Notes: A bunny waitress Medabot, but it is better to get Samurai when fighting the Waitress, since Hopstar becomes a random enemy later in the game =Head= Bodycon Type: Support Affinity: Conceal Ability: Conceal Control: Remoteness Armor: 45 ROS: 11 Power: 63 Uses: 3 =Right Arm= Hand Whip Type: Support Affinity: Time Ability: Rapid Chrg Control: Remoteness Armor: 40 ROS: 22 Power: 0 Charge: 11 Radiation: 11 =Left Arm= Arm Candy Type: Support Affinity: Time Ability: Boost Chrg Control: Remoteness Armor: 40 ROS: 11 Power: 25 Charge: 14 Radiation: 14 =Legs= High Leg Type: Two-Legged Affinity: Time Armor: 50 Propulsion: 34 Evasion: 14 Defense: 40 Proximity: 16 Remoteness: 18 #074 - Papyrak Cat Male Locations: Kodine Kingdom (Ocean) Notes: A Kuwagata larva Medabot =Head= Feeler Type: Defend Affinity: Counterattack Ability: Strenghten Control: Proximity Armor: 15 ROS: 24 Power: 10 Uses: 0 =Right Arm= Metakiller Type: Berserk Affinity: Grapple Ability: Sword Control: Proximity Armor: 10 ROS: 32 Power: 50 Charge: 6 Radiation: 9 =Left Arm= Thudarm Type: Strike Affinity: Grapple Ability: Hammer Control: Proximity Armor: 10 ROS: 16 Power: 29 -O> Charge: 5 Radiation: 8 =Legs= Tatakick Type: Two-Legged Affinity: Grapple Armor: 35 Propulsion: 43 Evasion: 17 Defense: 42 Proximity: 22 Remoteness: 9 #075 - Ambiguous ? Male Locations: Kodine Kingdom (Ocean) Notes: A Kabuto larva Medabot =Head= Mis-Sile Type: Shoot Affinity: Bomb Ability: Missile Control: Remoteness Armor: 25 ROS: 32 Power: 38 -O> Uses: 2 =Right Arm= Thunder Hit Type: Aim Shot Affinity: Shoot Ability: Rifle Control: Remoteness Armor: 10 ROS: 36 Power: 34 Charge: 9 Radiation: 6 =Left Arm= Gato Ring Type: Shoot Affinity: Shoot Ability: Chain Gun Control: Remoteness Armor: 10 ROS: 19 Power: 29 Charge: 5 Radiation: 4 =Legs= Falldown Type: Two-Legged Affinity: Shoot Armor: 35 Propulsion: 33 Evasion: 32 Defense: 30 Proximity: 16 Remoteness: 21 #076 - Greatmotha Penguin Female Locations: Medaropolis (bottom-right) Notes: A gray moth with the ability to bring back the dead =Head= Greet Con Type: Heal Affinity: Revive Ability: Reactivate Control: Proximity Armor: 15 ROS: 20 Power: 13 Uses: 4 =Right Arm= Zeta Complete Type: Heal Affinity: Revive Ability: Reactivate Control: Proximity Armor: 10 ROS: 26 Power: 6 Charge: 5 Radiation: 15 =Left Arm= Zeta Perfect Type: Heal Affinity: Revive Ability: Reactivate Control: Proximity Armor: 10 ROS: 13 Power: 10 Charge: 6 Radiation: 19 =Legs= Zeta Entire Type: Two-Legged Affinity: Revive Armor: 50 Propulsion: 40 Evasion: 26 Defense: 20 Proximity: 19 Remoteness: 15 [Page 20] #077 - Twinkle ? Female Locations: Medamall (Medaropolis) Notes: A shooting Medabot similar to Sailormate =Head= Beauty Mask Type: Support Affinity: Conceal Ability: Conceal Control: Remoteness Armor: 30 ROS: 20 Power: 43 Uses: 8 =Right Arm= C-Right Type: Shoot Affinity: Shoot Ability: Rifle Control: Remoteness Armor: 15 ROS: 68 Power: 9 Charge: 9 Radiation: 6 =Left Arm= C-Left Type: Aim Shot Affinity: Shoot Ability: Chain Gun Control: Remoteness Armor: 15 ROS: 19 Power: 29 Charge: 9 Radiation: 6 =Legs= Tamofoot Type: Two-Legged Affinity: Shoot Armor: 35 Propulsion: 40 Evasion: 20 Defense: 35 Proximity: 13 Remoteness: 21 5.6 Wheels ---------- Wheels-type Medabots are denoted by a white Medabot with two wheels on a pinkish-purple background. Wheels-type legs are best for City and Inside terrains. Special Notes: There are only Male Medabots in this category. Males: 16 Females: 0 Total: 16 [Page 20 cont.] #078 - Armorparadeen Knight (usually), Ninja (when in Babyblu fight) Male Locations: Hachiro Awano <<>>, Babyblue <<>> Number: 4 encounters (see Stingray), 1 encounter with no prize Notes: A knight on a horse with two shields for extra defense Find: Right arm Right Armor in a chest in Mt. Odoro =Head= Clear Armor Type: Defend Affinity: Defense Ability: Defence Control: Proximity Armor: 100 ROS: 20 Power: 16 Uses: 6 =Right Arm= Right Armor Type: Defend Affinity: Defense Ability: Defence Control: Proximity Armor: 95 ROS: 26 Power: 8 Charge: 6 Radiation: 16 =Left Arm= Left Armor Type: Defend Affinity: Defense Ability: Defence Control: Proximity Armor: 95 ROS: 13 Power: 12 Charge: 8 Radiation: 20 =Legs= Rocking Horse Type: Wheels Affinity: Defense Armor: 65 Propulsion: 33 Evasion: 32 Defense: 37 Proximity: 7 Remoteness: 10 #079 - Sabotina ? Male Locations: Tequonic <<>> (Metabee only) Number: 4 encounters Notes: A shot-based cactus, and you are given a complete set for winning the Medabot contest on Medabot Island =Head= Sombrero Type: Shoot Affinity: Shoot Ability: Chain Gun Control: Remoteness Armor: 40 ROS: 20 Power: 40 Uses: 6 =Right Arm= Spiky Gun Type: Shoot Affinity: Shoot Ability: Chain Gun Control: Remoteness Armor: 35 ROS: 26 Power: 20 Charge: 8 Radiation: 4 =Left Arm= Needle Gun Type: Aim Shot Affinity: Shoot Ability: Chain Gun Control: Remoteness Armor: 35 ROS: 13 Power: 30 Charge: 10 Radiation: 5 =Legs= Right-A-Way Type: Wheels Affinity: Shoot Armor: 55 Propulsion: 53 Evasion: 27 Defense: 13 Proximity: 10 Remoteness: 22 #080 - Spiralle Cat Male Locations: Ryo <<>> (Rokusho only) Number: 4 encounters Notes: A grapple-based wheel Medabot, and you are given a complete set for winning the Medabot contest on Medabot Island =Head= Maxima Pouch Type: Strike Affinity: Grapple Ability: Sword Control: Proximity Armor: 60 ROS: 24 Power: 18 Uses: 5 =Right Arm= Maxima Sword Type: Strike Affinity: Grapple Ability: Sword Control: Proximity Armor: 55 ROS: 42 Power: 9 Charge: 6 Radiation: 6 =Left Arm= Maxima Drill Type: Berserk Affinity: Grapple Ability: Sword Control: Proximity Armor: 55 ROS: 16 Power: 20 -O> Charge: 8 Radiation: 8 =Legs= First Wave Type: Wheels Affinity: Grapple Armor: 60 Propulsion: 38 Evasion: 32 Defense: 19 Proximity: 13 Remoteness: 10 [Page 21] #081 - Rollerman Knight Male Locations: Medabot Island (left), Medabot Corporation (Medaropolis), Sewer (Medaropolis), Underground (Ant Colony) Notes: A large, yellow, armored Medabot =Head= Arma-Head Type: Defend Affinity: Defense Ability: Half Block Control: Proximity Armor: 70 ROS: 24 Power: 52 Uses: 5 =Right Arm= Arma-Hand Type: Defend Affinity: Defense Ability: Half Block Control: Proximity Armor: 65 ROS: 32 Power: 26 Charge: 10 Radiation: 18 =Left Arm= Arma-Arm Type: Defend Affinity: Defense Ability: Half Block Control: Proximity Armor: 65 ROS: 24 Power: 39 Charge: 13 Radiation: 23 =Legs= Side Winder Type: Wheels Affinity: Defense Armor: 65 Propulsion: 33 Evasion: 22 Defense: 37 Proximity: 7 Remoteness: 19 #082 - Antacker Dragon Male Locations: Sewer (Medaropolis), Underground (Ant Colony) Notes: A green ant Medabot Special Note: There is a variation of Antacker that has both Antacker and Antldier parts... =Head= Batori Stand Type: Defend Affinity: Teamwork Ability: Team Form Control: Proximity Armor: 55 ROS: 35 Power: 24 Uses: 6 =Right Arm= Cannonshell Type: Defend Affinity: Teamwork Ability: Team Form Control: Proximity Armor: 50 ROS: 46 Power: 12 Charge: 8 Radiation: 14 =Left Arm= Cannonball Type: Defend Affinity: Teamwork Ability: Team Form Control: Proximity Armor: 50 ROS: 23 Power: 18 Charge: 10 Radiation: 18 =Legs= Fortress Type: Wheels Affinity: Teamwork Armor: 45 Propulsion: 48 Evasion: 32 Defense: 25 Proximity: 13 Remoteness: 13 #083 - Antldier Dragon Male Locations: Sewer (Medaropolis), Underground (Ant Colony) Notes: Another ant Medabot =Head= Marcus Type: Defend Affinity: Teamwork Ability: TeamAttack Control: Proximity Armor: 40 ROS: 20 Power: 52 -O> Uses: 6 =Right Arm= Shooter Type: Defend Affinity: Teamwork Ability: TeamAttack Control: Proximity Armor: 35 ROS: 26 Power: 26 -O> Charge: 16 Radiation: 6 =Left Arm= Archer Type: Defend Affinity: Teamwork Ability: TeamAttack Control: Proximity Armor: 35 ROS: 13 Power: 39 -O> Charge: 20 Radiation: 8 =Legs= Sagittari Base Type: Wheels Affinity: Teamwork Armor: 45 Propulsion: 43 Evasion: 42 Defense: 19 Proximity: 1 Remoteness: 22 #084 - Toybox Bear Male Locations: Rosewood Private School (Metabee only) Notes: A walking collection of toys =Head= Toymander Type: Aim Shot Affinity: Gravity Ability: Break Control: Remoteness Armor: 40 ROS: 38 Power: 20 Uses: 8 =Right Arm= Blast Rod Type: Berserk Affinity: Bind Ability: Hold Control: Proximity Armor: 35 ROS: 14 Power: 14 -O> Charge: 12 Radiation: 16 =Left Arm= Yo-Yo Type: Interrupt Affinity: Regenerate Ability: Forcedrain Control: Remoteness Armor: 35 ROS: 6 Power: 41 Charge: 13 Radiation: 10 =Legs= Kendama Type: Wheels Affinity: Gravity Armor: 55 Propulsion: 48 Evasion: 37 Defense: 13 Proximity: 10 Remoteness: 10 [Page 22] #085 - Face Lantern Monkey Male Locations: Witch's Castle (Rokusho only), Haunted House (Rokusho only) Notes: A grinning pumpkin-headed ghost that befuddles defensive Medabots =Head= Pan Type: Interrupt Affinity: Interrupt Ability: No Defense Control: Remoteness Armor: 40 ROS: 32 Power: 0 Uses: 10 =Right Arm= Pun Type: Interrupt Affinity: Interrupt Ability: No Defense Control: Remoteness Armor: 35 ROS: 26 Power: 0 Charge: 6 Radiation: 4 =Left Arm= Keen Type: Interrupt Affinity: Interrupt Ability: No Defense Control: Remoteness Armor: 35 ROS: 28 Power: 0 Charge: 8 Radiation: 5 =Legs= Squashbasher Type: Wheels Affinity: Interrupt Armor: 50 Propulsion: 53 Evasion: 27 Defense: 25 Proximity: 4 Remoteness: 16 #086 - Landmotor (none) Male Locations: Medabots Corporation (given) Notes: A car Medabot, one of the vehicle Medabots =Head= Bodshot Type: Support Affinity: Scout Ability: Scout Control: Remoteness Armor: 40 ROS: 18 Power: 52 Uses: 6 =Right Arm= Anti-Missile Type: Shoot Affinity: Anti-Air Ability: Anti-Air Control: Remoteness Armor: 50 ROS: 14 Power: 6 -O> Charge: 13 Radiation: 6 =Left Arm= Long Cannon Type: Aim Shot Affinity: Anti-Air Ability: Anti-Air Control: Remoteness Armor: 50 ROS: 7 Power: 8 -O> Charge: 16 Radiation: 8 =Legs= Plasma Dash Type: Wheels Affinity: Anti-Air Armor: 50 Propulsion: 43 Evasion: 32 Defense: 25 Proximity: 4 Remoteness: 19 #087 - Stingray Tortoise Male Locations: Hachiro Awano <<>> Number: 4 encounters (see Armorparadeen) Notes: A sleek insect that shoots lasers =Head= Plasma Laser Type: Shoot Affinity: Optic Ability: Laser Control: Remoteness Armor: 40 ROS: 14 Power: 40 Uses: 3 =Right Arm= Track Laser Type: Shoot Affinity: Optic Ability: Laser Control: Remoteness Armor: 35 ROS: 26 Power: 20 Charge: 10 Radiation: 4 =Left Arm= Chase Laser Type: Aim Shot Affinity: Optic Ability: Laser Control: Remoteness Armor: 35 ROS: 13 Power: 30 Charge: 13 Radiation: 5 =Legs= Shadow Type: Wheels Affinity: Optic Armor: 55 Propulsion: 38 Evasion: 42 Defense: 13 Proximity: 1 Remoteness: 22 #088 - Komandog Tortoise Male Locations: Witch's Castle (2nd floor), Medaropolis (top-left) Notes: A laser-shooting circus dog Medabot =Head= Morningcall Type: Heal Affinity: Release Ability: Stability Control: Proximity Armor: 40 ROS: 51 Power: 0 Uses: 8 =Right Arm= Right Beam Type: Shoot Affinity: Optic Ability: Beam Control: Remoteness Armor: 35 ROS: 14 Power: 23 Charge: 14 Radiation: 6 =Left Arm= Left Beam Type: Aim Shot Affinity: Optic Ability: Beam Control: Remoteness Armor: 35 ROS: 7 Power: 35 Charge: 18 Radiation: 8 =Legs= Dog Race Type: Wheels Affinity: Optic Armor: 50 Propulsion: 43 Evasion: 27 Defense: 37 Proximity: 1 Remoteness: 19 [Page 23] #089 - Magiclown Jellyfish Male Locations: Rubberobos, Witch's Castle (2nd floor), Medaropolis (top-left) Buy: Strawberry Heart (Medaropolis) Notes: A missile-shooting carnival clown =Head= Finale Type: Heal Affinity: Release Ability: Stability Control: Proximity Armor: 55 ROS: 35 Power: 0 Uses: 10 =Right Arm= Carnival Type: Shoot Affinity: Bomb Ability: Missile Control: Remoteness Armor: 35 ROS: 42 Power: 14 -O> Charge: 14 Radiation: 6 =Left Arm= Festival Type: Aim Shot Affinity: Bomb Ability: Missile Control: Remoteness Armor: 35 ROS: 21 Power: 21 -O> Charge: 18 Radiation: 8 =Legs= Balance-Ball Type: Wheels Affinity: Bomb Armor: 45 Propulsion: 48 Evasion: 42 Defense: 31 Proximity: 4 Remoteness: 16 #090 - Tankar ? Male Locations: Medabot Island (left), Medaropolis (bottom-left) Notes: An armored tank-like Medabot with machine guns =Head= Victory Armor Type: Heal Affinity: Release Ability: Stability Control: Proximity Armor: 85 ROS: 27 Power: 0 Uses: 8 =Right Arm= Vulcan Type: Shoot Affinity: Shoot Ability: Chain Gun Control: Remoteness Armor: 45 ROS: 14 Power: 29 Charge: 10 Radiation: 5 =Left Arm= Gatling Gun Type: Aim Shot Affinity: Shoot Ability: Chain Gun Control: Remoteness Armor: 45 ROS: 7 Power: 44 Charge: 13 Radiation: 6 =Legs= Armor Car Type: Wheels Affinity: Shoot Armor: 65 Propulsion: 33 Evasion: 37 Defense: 31 Proximity: 7 Remoteness: 16 #091 - Dr.Bokchoy Mouse Male Locations: Mt. Odoro, Mt. Odoro Marsh, Rosewood Private School Notes: A shrimp in a wheelchair who has graduated with great eye-sight =Head= Search Radar Type: Support Affinity: Scout Ability: Scout Control: Remoteness Armor: 70 ROS: 12 Power: 28 Uses: 5 =Right Arm= Point Radar Type: Support Affinity: Scout Ability: Scout Control: Remoteness Armor: 65 ROS: 24 Power: 14 Charge: 14 Radiation: 6 =Left Arm= Cut Radar Type: Support Affinity: Scout Ability: Scout Control: Remoteness Armor: 65 ROS: 12 Power: 21 Charge: 18 Radiation: 8 =Legs= Chairly Type: Wheels Affinity: Scout Armor: 60 Propulsion: 43 Evasion: 22 Defense: 25 Proximity: 13 Remoteness: 13 #092 - Snailoader Mouse Male Locations: Witch's Castle (2nd floor) Notes: A fast snail, as weird as that sounds... =Head= Bat-Charge Type: Support Affinity: Time Ability: Boost Chrg Control: Remoteness Armor: 70 ROS: 24 Power: 20 Uses: 8 =Right Arm= Charger Type: Support Affinity: Time Ability: Boost Chrg Control: Remoteness Armor: 65 ROS: 32 Power: 10 Charge: 10 Radiation: 8 =Left Arm= Generator Type: Support Affinity: Time Ability: Boost Chrg Control: Remoteness Armor: 65 ROS: 16 Power: 15 Charge: 13 Radiation: 10 =Legs= Snail Type: Wheels Affinity: Time Armor: 55 Propulsion: 53 Evasion: 22 Defense: 31 Proximity: 7 Remoteness: 19 [Page 24] #093 - Cordy Monkey Male Locations: Medaropolis (top-left) Notes: An overgrown mushroom Medabot with an Interrupting personality =Head= Mushroom Type: Interrupt Affinity: Interrupt Ability: Impair Control: Remoteness Armor: 60 ROS: 20 Power: 0 Uses: 8 =Right Arm= Shitake Type: Interrupt Affinity: Interrupt Ability: No Escape Control: Remoteness Armor: 55 ROS: 14 Power: 0 Charge: 7 Radiation: 5 =Left Arm= Maitake Type: Interrupt Affinity: Interrupt Ability: No Defense Control: Remoteness Armor: 55 ROS: 18 Power: 0 Charge: 9 Radiation: 6 =Legs= Funguton Type: Wheels Affinity: Interrupt Armor: 60 Propulsion: 38 Evasion: 37 Defense: 19 Proximity: 10 Remoteness: 13 5.7 Tank -------- Tank-type Medabots are denoted by a white Medabot with a round bottom (kinda like a covered dish!) on an orange background. Tank-type legs are similar to Float-type legs - they have no special terrain where they are best. If you are considering using Tank-type legs, try to battle on Saibar terrain, where the terrain won't slow your Medabot down... Special Notes: Tank Legs are slow, but have very high armor. Males: 12 Females: 2 Total: 14 [Page 24 cont.] #094 - Totalizer Tortoise Male Locations: Sloan <<>> Number: Enough ;) Notes: A big, ugly, yellow, laser-shooting Medabot =Head= Tyranolaser Type: Shoot Affinity: Optic Ability: Laser Control: Remoteness Armor: 55 ROS: 9 Power: 54 Uses: 2 =Right Arm= Megalaser Type: Shoot Affinity: Optic Ability: Laser Control: Remoteness Armor: 40 ROS: 12 Power: 33 Charge: 18 Radiation: 9 =Left Arm= Gigalaser Type: Aim Shot Affinity: Optic Ability: Laser Control: Remoteness Armor: 40 ROS: 6 Power: 50 Charge: 23 Radiation: 11 =Legs= Rollertank Type: Tank Affinity: Optic Armor: 120 Propulsion: 9 Evasion: 3 Defense: 18 Proximity: 2 Remoteness: 29 #095 - Gentleheart Spider Male Locations: Shrimplips <<>>, Rubberobo Base (Under Witch's Caslte) Notes: While he may have a gentle heart, he doesn't have a gentle touch... =Head= Shotclear Type: Defend Affinity: Formation Ability: Attack Clr Control: Proximity Armor: 30 ROS: 15 Power: 0 Uses: 4 =Right Arm= Grade Hammer Type: Strike Affinity: Grapple Ability: Hammer Control: Proximity Armor: 50 ROS: 16 Power: 28 Charge: 7 Radiation: 9 =Left Arm= Gold Hammer Type: Berserk Affinity: Grapple Ability: Hammer Control: Proximity Armor: 50 ROS: 8 Power: 42 -O> Charge: 9 Radiation: 11 =Legs= Big Boots Type: Tank Affinity: Formation Armor: 130 Propulsion: 3 Evasion: 3 Defense: 24 Proximity: 8 Remoteness: 17 #096 - Landbrachio Bat Male Locations: Select Corps., Medabot Island, Medaropolis Notes: Despite having wings this brachiosaraus can't fly... =Head= Anti-Skyer Type: Shoot Affinity: Anti-Air Ability: Anti-Air Control: Remoteness Armor: 60 ROS: 9 Power: 12 -O> Uses: 10 =Right Arm= Rave-Luster Type: Shoot Affinity: Optic Ability: Beam Control: Remoteness Armor: 60 ROS: 6 Power: 31 Charge: 18 Radiation: 9 =Left Arm= Ray-Masher Type: Aim Shot Affinity: Optic Ability: Beam Control: Remoteness Armor: 50 ROS: 3 Power: 47 Charge: 23 Radiation: 11 =Legs= Land-Leg Type: Tank Affinity: Anti-Air Armor: 120 Propulsion: 6 Evasion: 0 Defense: 12 Proximity: 5 Remoteness: 23 [Page 25] #097 - Dashbutton Knight Male Locations: Squidguts <<>> (Metabee only), Rubberobo Base (Under Witch's Castle) (Metabee only) Notes: A defensive Medabot who isn't overly intelligent =Head= Switching Type: Defend Affinity: Defense Ability: Full Block Control: Proximity Armor: 90 ROS: 12 Power: 0 Uses: 1 =Right Arm= Right-Ing Type: Defend Affinity: Defense Ability: Defence Control: Proximity Armor: 100 ROS: 24 Power: 12 Charge: 7 Radiation: 21 =Left Arm= Leftup Type: Defend Affinity: Defense Ability: Defence Control: Proximity Armor: 100 ROS: 12 Power: 18 Charge: 9 Radiation: 26 =Legs= Burly Type: Tank Affinity: Defense Armor: 140 Propulsion: 0 Evasion: 9 Defense: 0 Proximity: 11 Remoteness: 20 #098 - Snowbro Queen Female Locations: Medabot Island (center), Medaropolis (bottom-right), Medabot Corporation (Medaropolis), Underground (Ant Colony) Buy: Convenience Store (Ant Colony) Notes: A frozen snowman that can freeze the hottest foes =Head= Flip Type: Strike Affinity: Stop Ability: Freeze Control: Proximity Armor: 40 ROS: 6 Power: 23 Uses: 6 =Right Arm= Flap Type: Strike Affinity: Stop Ability: Freeze Control: Proximity Armor: 35 ROS: 8 Power: 11 Charge: 7 Radiation: 9 =Left Arm= Flop Type: Berserk Affinity: Stop Ability: Freeze Control: Proximity Armor: 35 ROS: 4 Power: 18 -O> Charge: 9 Radiation: 11 =Legs= Flavor Type: Tank Affinity: Stop Armor: 125 Propulsion: 7 Evasion: 11 Defense: 10 Proximity: 14 Remoteness: 23 #099 - Soniktank Jellyfish Male Locations: Sewer (Medaropolis), Underground (Ant Colony) Buy: Bracha (Kodine Kingdom) Notes: A cow with an explosive personality =Head= Blasto Type: Shoot Affinity: Bomb Ability: Napalm Control: Remoteness Armor: 65 ROS: 12 Power: 42 -O> Uses: 3 =Right Arm= Burning Pin Type: Shoot Affinity: Bomb Ability: Napalm Control: Remoteness Armor: 60 ROS: 20 Power: 21 -O> Charge: 17 Radiation: 9 =Left Arm= Burst Needle Type: Aim Shot Affinity: Bomb Ability: Napalm Control: Remoteness Armor: 60 ROS: 10 Power: 32 -O> Charge: 21 Radiation: 11 =Legs= Block Tread Type: Tank Affinity: Bomb Armor: 110 Propulsion: 9 Evasion: 6 Defense: 0 Proximity: 14 Remoteness: 23 #100 - Giggly Jelly Jellyfish Male Locations: Docks (both versions), Squidguts <<>> (Metabee only) Buy: Medashop (Medaropolis) Notes: A pink jellyfish (or group of jellyfishes, rather) =Head= Missile Base Type: Shoot Affinity: Bomb Ability: Missile Control: Remoteness Armor: 45 ROS: 23 Power: 24 -O> Uses: 6 =Right Arm= Intermissile Type: Shoot Affinity: Bomb Ability: Missile Control: Remoteness Armor: 40 ROS: 30 Power: 12 -O> Charge: 8 Radiation: 4 =Left Arm= Guidemissile Type: Aim Shot Affinity: Bomb Ability: Missile Control: Remoteness Armor: 40 ROS: 15 Power: 18 -O> Charge: 10 Radiation: 5 =Legs= Limptank Type: Tank Affinity: Bomb Armor: 120 Propulsion: 6 Evasion: 6 Defense: 12 Proximity: 8 Remoteness: 26 [Page 26] #101 - Shamen Monkey Male Locations: Seaslug <<>> (Metabee only), Rubberobo Base (Under Witch's Castle) (Metabee only) Notes: A wise man, seer, medicine man, with uncanny abilities to prevent usage =Head= Misstep Type: Interrupt Affinity: Interrupt Ability: Impair Control: Remoteness Armor: 45 ROS: 36 Power: 0 Uses: 6 =Right Arm= Slipstart Type: Interrupt Affinity: Interrupt Ability: Impair Control: Remoteness Armor: 40 ROS: 28 Power: 0 Charge: 6 Radiation: 5 =Left Arm= Slipend Type: Interrupt Affinity: Interrupt Ability: Impair Control: Remoteness Armor: 40 ROS: 30 Power: 0 Charge: 8 Radiation: 6 =Legs= Stepped Type: Tank Affinity: Interrupt Armor: 100 Propulsion: 6 Evasion: 12 Defense: 6 Proximity: 14 Remoteness: 23 #102 - Earthkrono Alien Female Locations: Nae <<>>, given by Nae Notes: A tank Medabot Earthkrono can change her parts into any Defend parts you've collected =Head= Spare Head Type: Interrupt Affinity: Transform Ability: DEF Change Control: Remoteness Armor: 70 ROS: 30 Power: 0 Uses: 8 =Right Arm= Spare Hand Type: Interrupt Affinity: Transform Ability: DEF Change Control: Remoteness Armor: 65 ROS: 20 Power: 0 Charge: 10 Radiation: 9 =Left Arm= Spare Arm Type: Interrupt Affinity: Transform Ability: DEF Change Control: Remoteness Armor: 65 ROS: 24 Power: 0 Charge: 13 Radiation: 11 =Legs= Spare Tank Type: Tank Affinity: Transform Armor: 115 Propulsion: 11 Evasion: 7 Defense: 20 Proximity: 8 Remoteness: 29 #103 - Gloomeg Unicorn Male Locations: Witch's Castle Notes: A tank with guided missiles =Head= Tank Missile Type: Shoot Affinity: Bomb Ability: Missile Control: Remoteness Armor: 65 ROS: 15 Power: 30 -O> Uses: 3 =Right Arm= Homing Type: Shoot Affinity: Bomb Ability: Missile Control: Remoteness Armor: 60 ROS: 20 Power: 15 -O> Charge: 14 Radiation: 7 =Left Arm= Grenade Type: Aim Shot Affinity: Bomb Ability: Missile Control: Remoteness Armor: 60 ROS: 10 Power: 23 -O> Charge: 18 Radiation: 9 =Legs= Block Tank Type: Tank Affinity: Bomb Armor: 120 Propulsion: 12 Evasion: 0 Defense: 12 Proximity: 2 Remoteness: 23 #104 - Megaphant Knight Male Locations: Medabot Island (center, top), Medaropolis (top-left, bottom-right), Sewer (Medaropolis), Underground (Ant Colony) Notes: A large purple eliphant with twin shields =Head= Trample Type: Strike Affinity: Grapple Ability: Hammer Control: Proximity Armor: 55 ROS: 15 Power: 26 Uses: 6 =Right Arm= Right Guard Type: Defend Affinity: Defense Ability: Defence Control: Proximity Armor: 160 ROS: 12 Power: 6 Charge: 6 Radiation: 17 =Left Arm= Great Shield Type: Defend Affinity: Defense Ability: Defence Control: Proximity Armor: 160 ROS: 6 Power: 9 Charge: 8 Radiation: 21 =Legs= Chauffeur Type: Tank Affinity: Defense Armor: 140 Propulsion: 0 Evasion: 6 Defense: 6 Proximity: 11 Remoteness: 17 [Page 27] #105 - Digmole Unicorn Male Locations: Fiyun Fortress (non-random), Underground Research Lab (part of the Rubberobo Base under the Witch's Castle) Notes: A cross between a mole and a steamshovel that can destroy formations and traps, and hide allies =Head= Coverup Type: Support Affinity: Conceal Ability: Conceal Control: Remoteness Armor: 75 ROS: 14 Power: 30 Uses: 5 =Right Arm= Trapbuster Type: Heal Affinity: Release Ability: Break Form Control: Proximity Armor: 55 ROS: 28 Power: 0 Charge: 8 Radiation: 13 =Left Arm= Barrierbuster Type: Heal Affinity: Release Ability: Break Form Control: Proximity Armor: 55 ROS: 14 Power: 0 Charge: 10 Radiation: 16 =Legs= Shovel Type: Tank Affinity: Release Armor: 110 Propulsion: 6 Evasion: 12 Defense: 24 Proximity: 8 Remoteness: 20 #106 - Kingpharaoh Bear Male Locations: Shandy <<>> Number: 2 encounters Notes: An Egyptian Sphinx that can control Gravity and throw out fiery Napalm =Head= Grand Bomb Type: Shoot Affinity: Bomb Ability: Napalm Control: Remoteness Armor: 45 ROS: 8 Power: 60 -O> Uses: 2 =Right Arm= Black Hall Type: Shoot Affinity: Gravity Ability: Press Control: Remoteness Armor: 40 ROS: 30 Power: 18 Charge: 16 Radiation: 9 =Left Arm= Dark Hall Type: Aim Shot Affinity: Gravity Ability: Press Control: Remoteness Armor: 40 ROS: 15 Power: 27 Charge: 20 Radiation: 11 =Legs= Sit Down Type: Tank Affinity: Gravity Armor: 130 Propulsion: 3 Evasion: 6 Defense: 18 Proximity: 5 Remoteness: 29 #107 - Eggy (none) Male Locations: Given by old man in Ninja Park after completing Partsun Rally Notes: An ultra-rare Transform Medabot, an egg! Eggy parts can transform into any part you've collected =Head= Omelette Type: Interrupt Affinity: Transform Ability: Change Control: Remoteness Armor: 75 ROS: 22 Power: 0 Uses: 8 =Right Arm= Hamlette Type: Interrupt Affinity: Transform Ability: Change Control: Remoteness Armor: 70 ROS: 16 Power: 0 Charge: 10 Radiation: 9 =Left Arm= Ham-Egg Type: Interrupt Affinity: Transform Ability: Change Control: Remoteness Armor: 70 ROS: 18 Power: 0 Charge: 13 Radiation: 11 =Legs= Half-Egg Type: Tank Affinity: Transform Armor: 100 Propulsion: 12 Evasion: 9 Defense: 12 Proximity: 8 Remoteness: 26 5.8 Sea ------- Sea-type Medabots are denoted by a white Medabot with flippers on a dark blue background. Sea-type legs are best on Seashore and Water terrains. Special Notes: Sea Legs are weak to Anti-Sea attacks. Males: 9 Females: 4 Total: 13 [Page 27 cont.] #108 - Aquamar (none) Male Locations: Given by Medabots Corporation, in the same room where you get Landmotor Notes: A vehicle Medabot, a submarine =Head= Scope Head Type: Shoot Affinity: Anti-Sea Ability: Anti-Sea Control: Remoteness Armor: 50 ROS: 15 Power: 10 -O> Uses: 9 =Right Arm= Scope Hand Type: Shoot Affinity: Anti-Sea Ability: Anti-Sea Control: Remoteness Armor: 45 ROS: 20 Power: 5 -O> Charge: 14 Radiation: 10 =Left Arm= Scope Arm Type: Aim Shot Affinity: Anti-Sea Ability: Anti-Sea Control: Remoteness Armor: 45 ROS: 10 Power: 8 -O> Charge: 18 Radiation: 13 =Legs= Scope Leg Type: Sea Affinity: Anti-Sea Armor: 60 Propulsion: 22 Evasion: 68 Defense: 73 Proximity: 23 Remoteness: 5 [Page 28] #109 - Kappalord Tortoise Male Locations: Downstream, Docks, Witch's Castle (2nd floor), Kodine Kingdom Buy: Bracha (Kodine Kingdom) Notes: A fish of some sort? =Head= Plate Beam Type: Shoot Affinity: Optic Ability: Beam Control: Remoteness Armor: 45 ROS: 5 Power: 60 Uses: 3 =Right Arm= Underwater Flo Type: Shoot Affinity: Anti-Sea Ability: Anti-Sea Control: Remoteness Armor: 60 ROS: 16 Power: 6 -O> Charge: 18 Radiation: 12 =Left Arm= Undersea Flo Type: Shoot Affinity: Anti-Sea Ability: Anti-Sea Control: Remoteness Armor: 60 ROS: 8 Power: 9 -O> Charge: 23 Radiation: 15 =Legs= Anti-Stand Type: Sea Affinity: Optic Armor: 65 Propulsion: 12 Evasion: 78 Defense: 67 Proximity: 23 Remoteness: 11 #110 - Flatstick Snake Male Locations: Rubberobos, Downstream, Docks, Medabot Island, Witch's Castle (2nd floor), Sewer (Medaropolis), Kodine Kingdom Notes: This stingray is fast and can cause opponents to miss =Head= Slipper Type: Strike Affinity: Movement Ability: Bug Control: Proximity Armor: 45 ROS: 14 Power: 24 Uses: 7 =Right Arm= Accident Type: Strike Affinity: Movement Ability: Bug Control: Proximity Armor: 40 ROS: 18 Power: 12 Charge: 8 Radiation: 16 =Left Arm= Troubler Type: Berserk Affinity: Movement Ability: Bug Control: Proximity Armor: 40 ROS: 9 Power: 18 -O> Charge: 10 Radiation: 20 =Legs= Speartail Type: Sea Affinity: Movement Armor: 70 Propulsion: 7 Evasion: 68 Defense: 85 Proximity: 23 Remoteness: 2 #111 - Flig Flag Chameleon Male Locations: Dark Master <<>> Number: 3 encounters (see Crimson King) Notes: A frog that is better at hiding than a chameleon =Head= Pop-N-Eye Type: Support Affinity: Conceal Ability: Conceal Control: Remoteness Armor: 50 ROS: 18 Power: 36 Uses: 7 =Right Arm= Amphibi-Hand Type: Support Affinity: Conceal Ability: Conceal Control: Remoteness Armor: 45 ROS: 24 Power: 18 Charge: 12 Radiation: 8 =Left Arm= Amphibi-Arm Type: Support Affinity: Conceal Ability: Conceal Control: Remoteness Armor: 45 ROS: 12 Power: 27 Charge: 15 Radiation: 10 =Legs= Amphibi-Leg Type: Sea Affinity: Conceal Armor: 65 Propulsion: 17 Evasion: 73 Defense: 61 Proximity: 26 Remoteness: 8 #112 - Orkamar Squid Male Locations: Docks, Witch's Castle (2nd floor), Kodine Kingdom (Ocean) Notes: A seal that slows down opponents with each hit =Head= New Wave Type: Strike Affinity: Bind Ability: Wave Control: Proximity Armor: 35 ROS: 15 Power: 20 Uses: 5 =Right Arm= Clinch Wave Type: Strike Affinity: Bind Ability: Wave Control: Proximity Armor: 30 ROS: 20 Power: 10 Charge: 10 Radiation: 18 =Left Arm= Nibble Wave Type: Berserk Affinity: Bind Ability: Wave Control: Proximity Armor: 30 ROS: 10 Power: 15 -O> Charge: 13 Radiation: 23 =Legs= Fishtail Type: Sea Affinity: Bind Armor: 55 Propulsion: 12 Evasion: 73 Defense: 79 Proximity: 29 Remoteness: 5 [Page 29] #113 - Aviking Devil Male Locations: Squidguts <<>> (Rokusho only) Rubberobo Base (Under Witch's Castle) (Rokusho only) Notes: A white shrimp with a powerful punch =Head= Enticed Type: Aim Shot Affinity: Destroy Ability: Missile Control: Remoteness Armor: 35 ROS: 30 Power: 28 Uses: 5 =Right Arm= Burst Type: Aim Shot Affinity: Destroy Ability: Sacrifice Control: Remoteness Armor: 25 ROS: 72 Power: 42 -O> Charge: 12 Radiation: 8 =Left Arm= Pro-Fence Type: Aim Shot Affinity: Destroy Ability: Sacrifice Control: Remoteness Armor: 25 ROS: 36 Power: 63 -O> Charge: 15 Radiation: 10 =Legs= Depth-Sole Type: Sea Affinity: Destroy Armor: 75 Propulsion: 2 Evasion: 73 Defense: 73 Proximity: 20 Remoteness: 11 #114 - Starpeda Cat Male Locations: Rosewood Private School (Rokusho only) Notes: This pink starfish is more than meets the eye =Head= Hamster Bite Type: Strike Affinity: Grapple Ability: Sword Control: Proximity Armor: 35 ROS: 23 Power: 40 Uses: 3 =Right Arm= Starnet Type: Interrupt Affinity: Interrupt Ability: Impair Control: Remoteness Armor: 30 ROS: 60 Power: 0 Charge: 6 Radiation: 8 =Left Arm= Blaze Shield Type: Defend Affinity: Counterattack Ability: CntrAttk Control: Proximity Armor: 80 ROS: 6 Power: 70 Charge: 10 Radiation: 13 =Legs= Starfish Type: Sea Affinity: Grapple Armor: 60 Propulsion: 12 Evasion: 83 Defense: 73 Proximity: 20 Remoteness: 8 #115 - Fireflash Kappa Female Locations: Sloan <<>>, Downstream, Docks, Kodine Kingdom Notes: A firefly with a strong affinity to water =Head= Watergun Type: Shoot Affinity: Anti-Sea Ability: Anti-Sea Control: Remoteness Armor: 45 ROS: 9 Power: 18 -O> Uses: 9 =Right Arm= Shower Type: Shoot Affinity: Anti-Sea Ability: Anti-Sea Control: Remoteness Armor: 40 ROS: 12 Power: 9 -O> Charge: 14 Radiation: 10 =Left Arm= Klench Type: Shoot Affinity: Anti-Sea Ability: Anti-Sea Control: Remoteness Armor: 40 ROS: 6 Power: 14 -O> Charge: 18 Radiation: 13 =Legs= Luminous Type: Sea Affinity: Anti-Sea Armor: 60 Propulsion: 26 Evasion: 82 Defense: 61 Proximity: 20 Remoteness: 14 #116 - Aquacrown Alien Female Locations: Nae <<>>, given by Nae (Metabee only) Notes: The water Elemental Series Medabot, with healing powers Aquacrown can change her parts into any Heal parts you've collected =Head= Sacrifice Head Type: Interrupt Affinity: Transform Ability: HealChange Control: Remoteness Armor: 45 ROS: 30 Power: 0 Uses: 7 =Right Arm= Sacrifice Hand Type: Interrupt Affinity: Transform Ability: HealChange Control: Remoteness Armor: 40 ROS: 20 Power: 0 Charge: 8 Radiation: 10 =Left Arm= Sacrifice Arm Type: Interrupt Affinity: Transform Ability: HealChange Control: Remoteness Armor: 40 ROS: 24 Power: 0 Charge: 10 Radiation: 13 =Legs= Sacrifice Fin Type: Sea Affinity: Transform Armor: 70 Propulsion: 8 Evasion: 94 Defense: 56 Proximity: 23 Remoteness: 8 [Page 30] #117 - Sharkkan Bear Male Locations: Mt. Odoro, Downstream, Kodine Kingdom (Ocean) Notes: A shark similar to Orkamar, but uses gravity to shoot =Head= Power Driver Type: Shoot Affinity: Gravity Ability: Break Control: Remoteness Armor: 55 ROS: 36 Power: 16 Uses: 7 =Right Arm= Plus Driver Type: Shoot Affinity: Gravity Ability: Break Control: Remoteness Armor: 50 ROS: 48 Power: 8 Charge: 14 Radiation: 10 =Left Arm= Minus Driver Type: Aim Shot Affinity: Gravity Ability: Break Control: Remoteness Armor: 50 ROS: 24 Power: 12 Charge: 18 Radiation: 13 =Legs= Smacker Type: Sea Affinity: Gravity Armor: 65 Propulsion: 17 Evasion: 63 Defense: 79 Proximity: 17 Remoteness: 14 #118 - Oceana Mermaid Female Locations: Mt. Odoro (left), Rosewood Private School, Kodine Kingdom (Ocean) Notes: A mermaid with healing abilities =Head= Allrepair Type: Heal Affinity: Heal Ability: Recovery Control: Proximity Armor: 30 ROS: 18 Power: 45 Uses: 5 =Right Arm= Cure Hand Type: Heal Affinity: Heal Ability: Recovery Control: Proximity Armor: 35 ROS: 18 Power: 23 Charge: 10 Radiation: 17 =Left Arm= Repair Arm Type: Heal Affinity: Heal Ability: Recovery Control: Proximity Armor: 35 ROS: 9 Power: 34 Charge: 13 Radiation: 21 =Legs= Purple Fins Type: Sea Affinity: Heal Armor: 65 Propulsion: 14 Evasion: 76 Defense: 66 Proximity: 29 Remoteness: 11 #119 - Pingen Penguin Female Locations: Downstream, Docks, Medabot Island (center), Medabot Corporation (Medaropolis), Kodine Kingdom (center) Notes: This penguin sports a bow-tie and the ability to revive broken parts =Head= Reza-Rector Type: Heal Affinity: Revive Ability: Repair Control: Proximity Armor: 30 ROS: 14 Power: 28 Uses: 5 =Right Arm= Free Arm Type: Heal Affinity: Recovery Ability: Repair Control: Proximity Armor: 25 ROS: 18 Power: 14 Charge: 8 Radiation: 14 =Left Arm= New Arm Type: Heal Affinity: Revive Ability: Repair Control: Proximity Armor: 25 ROS: 15 Power: 21 Charge: 10 Radiation: 18 =Legs= Fin Type: Sea Affinity: Revive Armor: 55 Propulsion: 20 Evasion: 88 Defense: 71 Proximity: 26 Remoteness: 5 #120 - Wolfeel Ninja Male Locations: Milky <<>> Number: 3 encounters (see Sunwitch) Notes: A slippery eel with a shocking personality =Head= Concealing Type: Defend Affinity: Counterattack Ability: Strengthen Control: Proximity Armor: 20 ROS: 15 Power: 12 Uses: 0 =Right Arm= Konpinch Type: Strike Affinity: Stop Ability: Thunder Control: Proximity Armor: 20 ROS: 12 Power: 14 Charge: 10 Radiation: 18 =Left Arm= Konplier Type: Berserk Affinity: Stop Ability: Thunder Control: Proximity Armor: 20 ROS: 6 Power: 21 -O> Charge: 13 Radiation: 23 =Legs= Duck Under Type: Sea Affinity: Counterattack Armor: 70 Propulsion: 7 Evasion: 78 Defense: 67 Proximity: 26 Remoteness: 8 ========= 6 Medals ========= 6.1 Master List --------------- Medals will be listed alphabetically by the letter on the Medal, not the Medal's name. Also, stats for each Medal will be listed, but, since Medals are different levels depending on when you pick them up, and also depending on the levels of your other Medals, exact stats are impossible to list. So I've just listed the stats as: H [high] (more points on this stat than the others) M [medium] (more points than L, but less than H) L [low] (less points on this stat than the others) 0 [zero] (no points on this stat) As a side note, the stats would have these points at these levels: Level 0 | 10 | 20 | 30 | 40 | 50 | 60 | 70 | 80 | 90 | 100 --------------+----+----+----+----+----+----+----+----+-----+---- H [high] 10 | 20 | 30 | 40 | 50 | 60 | 70 | 80 | 90 | 100 | 100 M [medium] 8 | 16 | 24 | 32 | 40 | 48 | 56 | 64 | 72 | 80 | 88 L [low] 6 | 12 | 18 | 24 | 30 | 36 | 42 | 48 | 54 | 60 | 66 X [lowest] 0 | 0 | 0 | 0 | 0 | 0 | 28 | 32 | 36 | 40 | 44 * 0 [zero] 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 * Only one Medal appears to use the X stat - the Cat Medal Two Medals have exact stats, Kuwagata and Kabuto, because they both start at level 0, and that is the level they will always start at. All other Medals will have stats that reflect the stats in the above table, depending on the Medal's level. A Medal with an H in Strike will have 10 points at level 0, and also at level 9, but will have 20 points at level 10, for example. After the table of stats is a another list of Medals with more details on each Medal. Also, each Medal has 3 Medaforces listed, and what each Medaforce does/targets. Remember that Medals learn a new Medaforce at at levels 10, 30, and 60. Most Medals also change form at levels 30 and 60. Kuwagata and Kabuto change form at level 10 as well, and again at level 100, but don't gain anything extra with the last change. Also, a few Medals start at level 30 or higher and only change form at 60... Some Medals even start at level 60 or higher and never change form! Medal Master List @ | Name | Lvl | Str | Bsk | Def | Hel | Sht | Aim | Spt | Int | Version --+-----------+-----+-----+-----+-----+-----+-----+-----+-----+-----+-------- A | Kuwagata | 0 | 10 | 10 | 6 | 0 | 0 | 0 | 6 | 0 | Rokusho B | Kabuto | 0 | 0 | 0 | 6 | 0 | 10 | 10 | 6 | 0 | Metabee C | Tortoise | 0 | L | 0 | 0 | L | H | L | 0 | 0 | Metabee D | Jellyfish | 0 | 0 | 0 | 0 | L | L | H | L | 0 | Metabee E | Bear | 0 | 0 | L | L | 0 | H | H | 0 | 0 | Metabee F | Spider | 0 | L | L | H | 0 | M | M | 0 | 0 | Metabee G | Snake | 0 | H | H | L | M | 0 | 0 | L | 0 | Rokusho H | Queen | 0 | H | H | 0 | 0 | M | M | 0 | 0 | Rokusho I | Squid | 0 | H | M | L | 0 | 0 | 0 | M | 0 | Rokusho J | Phoenix | 0 | M | H | M | 0 | 0 | L | L | 0 | Rokusho K | Unicorn | 0 | L | L | 0 | H | 0 | 0 | 0 | L | Both L | Ghost | 0 | 0 | 0 | L | L | 0 | 0 | L | H | Both M | Knight | 0 | L | L | H | 0 | 0 | 0 | L | 0 | Both N | Mermaid | 0 | 0 | 0 | L | H | 0 | L | L | 0 | Both O | Penguin | 30 | 0 | 0 | L | H | 0 | L | L | L | Both *1 P | Bat | 0 | M | 0 | 0 | 0 | M | 0 | L | L | Both Q | Kappa | 0 | M | 0 | L | L | M | 0 | 0 | 0 | Both R | Mouse | 0 | L | 0 | 0 | 0 | 0 | H | H | 0 | Both S | Chameleon | 0 | 0 | H | 0 | 0 | L | 0 | H | 0 | Both T | Rabbit | 0 | 0 | L | 0 | 0 | H | 0 | H | 0 | Both U | Monkey | 0 | L | 0 | 0 | 0 | L | 0 | L | H | Both V | Devil | 30 | L | L | 0 | 0 | L | L | 0 | H | Metabee W | Angel | 30 | 0 | 0 | H | H | 0 | 0 | 0 | H | Rokusho X | Dragon | 30 | 0 | 0 | H | 0 | L | L | 0 | H | Metabee Y | Ninja | 30 | H | H | H | 0 | 0 | 0 | 0 | 0 | Rokusho Z | Alien | 30 | 0 | 0 | L | L | 0 | 0 | L | H | Both *1 | Cat | 60 | M | H | X | X | M | H | X | X | Both *2 | ? | 60 | L | L | L | L | L | L | L | L | Both *2 | ! | 60 | L | L | L | L | L | L | L | L | Both | Botro | 60 | L | H | 0 | 0 | L | H | L | L | Both *3 Lvl is the lowest level this medal could start at. Two always start at 0, eighteen can start at 0+, six can start at 30+, and four at 60+. *1 - you will be given a choice at one point, either chase Dr. Meta-Evil or stabilize the Floating Fortress Fuyin. Choosing to chase Dr. Meta-Evil will give you the Penguin Medal, and choosing to stabilize Fuyin will give you the Alien Medal. *2 - you can only get one Medal per game. Throughout the game you can do certain things, and when you finally beat the game, if you did the right things, you will be able to complete a Medal quest. Completing Karin's Medal quest will give you the ? Medal, and completing Erika's Medal quest will give you the Cat Medal. You CANNOT do both quests in the same game. *3 - collect all Medals except for this one for a total of 29 Medals, then talk to Dr. Aki and he will give you the Botro Medal. You WILL have to trade to do this. Medal #s: Rokusho only Medals 7 Medals Metabee only Medals 7 Medals Both, can get all of 11 Medals Both, choice of one or other 4 Medals (can only get 2 of these 4) Both, must collect all others 1 Medal Total 30 Medals Can collect with only one game 20 Medals So you see you'll need to trade 9 Medals from one version to the other in order to collect them all. You'll have to trade the 7 version specific Medals, and the 2 "choice" Medals (if you got different ones in each version, of course), then talk to Dr. Aki to get the 30th. This means the most Medals you will have with only one game is 20, and with both games is 30 in one version and 21 in the other. How do you get 21 in the other? Simply get the Botro Medal in one version, then start over in the other version and trade back the Medals the other version doesn't have (except for Botro) and talk to Dr. Aki, then you'll have 30 in one and 21 in the other. 6.2 Alphabetical List --------------------- A Kuwagata Game Version: Rokusho, given at the beginning Affinity: Grapple Bonus: +4 Targets: Shoot Stats: Strength 10, Berserk 10, Defense 6, Support 6 Medaforces: 80 Spiral Bolt (Berserk) - targets single enemy, deals equal damage to all Medaparts 60 Side Bolt (Strike) - targets all enemies, deals equal damage to one Medapart per enemy 40 PROX Up (Support) - targets all allies, increases Proximity of leg parts Notes: none B Kabuto Game Version: Metabee, given at the beginning Affinity: Shoot Bonus: +4 Targets: Strike Stats: Defense 6, Shoot 10, Aim Shot 10, Support 6 Medaforces: 80 Ultra Shot (Aim Shot) - targets single enemy, deals damage to one Medapart, then chains to another, deals damage based on Power of your equipped Shoot/Aim Shot parts 60 Damage Ball (Shoot) - targets single enemy, deals damage to one Medapart, then chains to another, deals the amount of damage you have taken 30 Cancel Formation (Defend) - targets self, protects self from all Formation attacks Notes: Formation attacks include Grap Trap, Shot Trap, and Cancel Trap C Tortoise Game Version: Metabee, found in the warehouse Affinity: Optic Bonus: +7 Targets: Defend Stats: Strike (L), Heal (L), Shoot (H), Aim Shot (H) Medaforces: 40 Optic Form (Shoot) - targets self, turns all Medaparts into Laser Medaparts, which increases Power x2 70 Absorb Optic (Aim Shot) - targets self, causes self to absorb any Optic attacks directed at self and turns that attack into health 40 Status Restore (Heal) - targets all allies, removes any status ailments (good or bad) Notes: Optic attacks include Beam and Laser attacks D Jellyfish Game Version: Metabee, given by Sasuke the Ninja in Mt. Odoro Pond Affinity: Bomb Bonus: +7 Targets: Heal Stats: Heal (L), Shoot (L), Aim Shot (H), Support (L) Medaforces: 40 Bomb Form (Shoot) - targets self, turns all Medaparts into Bomb Medaparts, which guarantees 100% ROS and adds Chain Reaction to all attacks 70 Absorb Bomb (Aim Shot) - targets self, causes self to absorb any Bomb attacks directed at self and turns that attack into health 40 Remoteness Up (Support) - targets all allies, increases Remoteness of leg parts Note: Bomb attacks include Missile and Napalm attacks E Bear Game Version: Metabee, given by Sasuke the Ninja in Mt. Odoro (left side) Affinity: Gravity Bonus: +7 Targets: Support Stats: Berserk (L), Defend (L), Shoot (H), Aim Shot (H) Medaforces: 40 Gravity Form (Shoot) - targets self, turns all Medaparts into Gravity Medaparts, which increases ROS x2 70 Absorb Gravity (Aim Shot) - targets self, causes self to absorb any Gravity attacks directed at self and turns that attack into health 70 Leg Crash (Defend) - targets all enemies, destroys Leg Medaparts of all opponents Notes: Gravity attacks include Break and Press attacks F Spider Game Version: Metabee, received after beating Squidguts in Mt. Odoro Marsh Affinity: Formation Bonus: +7 Targets: Interrupt Stats: Strike (L), Berserk (L), Defend (H), Shoot (M), Aim Shot (M) Medaforces: 60 Anti Attk Trap (Defend) - targets all enemies, sets a trap to reflect any attack 30 Cancel Formation (Defend) - targets self, protects self from all Formation attacks 60 Side Bolt (Strike) - targets all enemies, deals equal damage to one Medapart per enemy Notes: Formation attacks include Grap Trap, Shot Trap, and Cancel Trap G Snake Game Version: Rokusho, found in the warehouse Affinity: Movement Bonus: +7 Targets: Defend Stats: Strike (H), Berserk (H), Defend (L), Heal (M), Support (L) Medaforces: 50 Movement (Strike) - targest all enemies, inflicts Movement status on all opponents 60 Cancel Movement (Berserk) - targets all allies, prevents the Movement status from affecting allies 50 Unbreakable Will (Heal) - targets one enemy, deals damage based on the number of allies' broken Medaparts, chains Notes: Movement status causes ROS to decrease and the Medabot to miss more frequently H Queen Game Version: Rokusho, given by Sasuke the Ninja in Mt. Odoro Pond Affinity: Stop Bonus: +7 Targets: Heal Stats: Strike (H), Berserk (H), Shoot (M), Aim Shot (M) Medaforces: 50 Stop (Strike) - targets all enemies, inflicts the Stop status on all enemies 60 Cancel Stop (Berserk) - targets all allies, prevents the Stop status from affecting allies 40 Propulsion Up (Aim Shot) - targets all allies, increases Propulsion of leg parts Notes: Stop status causes Medabots to quit moving for a period of time I Squid Game Version: Rokusho, given by Sasuke the Ninja in Mt. Odoro (left side) Affinity: Bind Bonus: +7 Targets: Support Stats: Strike (H), Berserk (M), Defend (L), Support (M) Medaforces: 50 Bind (Strike) - targets all enemies, inflicts the Bind status on all enemies 60 Cancel Bind (Berserk) - targets all allies, prevents the Bind status from affecting allies 60 Pushover Attack (Support) - targets all enemies, uses Pushover attack on all opponents (Pushover is the banana that erases orders and deals a small amount of damage) Notes: Bind status slows down CRG/RAD phase of the Robattle J Phoenix Game Version: Rokusho, received after beating Squidguts in Mt. Odoro Marsh Affinity: Flow Bonus: +7 Targets: Interrupt Stats: Medaforces: 50 Flow (Strike) - targets all enemies, inflicts the Flow status on all enemies 60 Cancel Flow (Berserk) - targets all allies, prevents the Flow status from affecting allies 70 Anti-Protection (Defend) - targets self, protects self from counterattacks Notes: Flow status deals damage to Medabots during CRG/RAD K Unicorn Game Version: Rokusho, given by Awano Hachiro after saving the Rubberobo kids Metabee, given by Margarita in Kodine Kingdom flower garden Affinity: Release Bonus: +5 Targets: Interrupt Stats: Strike (L), Berserk (L), Heal (H), Interrupt (L) Medaforces: 70 Life Drain (Heal) - targets one enemy, deals damage to that enemy, and restores a portion of that damage to self as health 40 Status Restore (Heal) - targets all allies, removes any status ailments (good or bad) 50 Useless (Interrupt) - targets all enemies, inflicts the Useless status on enemies (makes one part unusable) Notes: In Rokusho you'll get the Unicorn Medal for saving the Rubberobo Kids, but in Metabee you receive the Ghost Medal instead. Rokusho players must talk to Margarita in Kodine Kingdom's flower garden to get the Ghost Medal, but she gives Metabee players the Unicorn Medal instead. L Ghost Game Version: Rokusho, given by Margarita in Kodine Kingdom flower garden Metabee, given by Awano Hachiro after saving the Rubberobo Kids Affinity: Cancel Bonus: +10 Targets: Shoot Stats: Defend (L), Heal (L), Support (L), Interrupt (H) Medaforces: 40 Full Body Up (Interrupt) - targets all allies, fills up Head Medapart uses to the max 50 Full Body RAD (Interrupt) - targets all opponents, causes them to go to RAD (cool-down) phase 80 Shrapnel Attack (Heal) - targets one opponent, causes self parts to take 1/2 damage and uses that damage to attack opponent Notes: In Rokusho you'll get the Unicorn Medal for saving the Rubberobo Kids, but in Metabee you receive the Ghost Medal instead. Rokusho players must talk to Margarita in Kodine Kingdom's flower garden to get the Ghost Medal, but she gives Metabee players the Unicorn Medal instead. M Knight Game Version: Rokusho - from Dr. Armond for winning the Medabots Tournament Metabee - from Dr. Armond after Eggy is stolen Affinity: Defense Bonus: +5 Targets: Strike Stats: Strike (L), Berserk (L), Defend (H), Support (L) Medaforces: 40 Iron Wall (Defend) - targets self, improves Defend stats 40 Power Up (Defend) - targets self, improves Power stats 60 Cancel Stop (Berserk) - targets all allies, prevents the Stop status from affecting allies Notes: In Rokusho you'll get the Knight Medal for winning the Medabots Tournament, and in Metabee you'll get the Mermaid Medal instead. Later, when Eggy is stolen from Medashop, you'll get the Mermaid Medal in Rokusho and the Knight Medal in Metabee. N Mermaid Game Version: Rokusho - from Dr. Armond after Eggy is stolen Metabee - from Dr. Armond for winning the Medabots Tournament Affinity: Heal Bonus: +5 Targets: Aim Shot Stats: Defend (L), Heal (H), Aim Shot (L), Support (L) Medaforces: 60 Total Recovery (Heal) - targets all allies, repairs damaged parts 80 Shrapnel Attack (Heal) - targets one opponent, causes self parts to take 1/2 damage and uses that damage to attack opponent 70 Absorb Gravity (Aim Shot) - targets self, causes self to absorb any Gravity attacks directed at self and turns that attack into health Notes: In Rokusho you'll get the Knight Medal for winning the Medabots Tournament, and in Metabee you'll get the Mermaid Medal instead. Later, when Eggy is stolen from Medashop, you'll get the Mermaid Medal in Rokusho and the Knight Medal in Metabee. O Penguin Game Version: Both, reward for stopping Dr. Meta-Evil (Fiyun Fortress) Affinity: Revive Bonus: +5 Targets: Berserk Stats: Defend (L), Heal (H), Aim Shot (L), Support (L), Interrupt (L) Medaforces: 70 Full Body Repair (Heal) - targets all allies, regenerates broken Medaparts on all allies 50 Unbreakable Will (Heal) - targets one enemy, deals damage based on the number of allies' broken Medaparts, chains 70 Absorb Bomb (Aim Shot) - targets self, causes self to absorb any Bomb attacks directed at self and turns that attack into health Notes: You can get the Penguin OR Alien Medal, not both P Bat Game Version: Both, one of six Medals given to you by Miss Nae Affinity: Anti-Air Bonus: +7 Targets: Berserk Stats: Strike (M), Shoot (M), Support (L), Interrupt (L) Medaforces: 50 Anti Air (Shoot) - targets all enemies, causes enemy Air-type Medabots to become inflicted with a random negative status 40 Propulsion Up (Aim Shot) - targets all allies, increases Propulsion of leg parts 70 Type Crash (Interrupt) - targets all enemies, deals massive damage to any enemies of the same Leg-type Notes: Type Crash deals damage to the same Leg-type, for instance if your Medabot (the one using Type Crash) is an Air-type, damage will be dealt to enemy Air-types only Q Kappa Game Version: Both, one of six Medals given to you by Miss Nae Affinity: Anti-Sea Bonus: +7 Targets: Aim Shot Stats: Strike (M), Defend (L), Heal (L), Shoot (M) Medaforces: 50 Anti Sea (Shoot) - targets all enemies, causes enemy Sea-type Medabots to become inflicted with a random negative status 40 Mobility Up (Shoot) - targets all allies, improves Mobility stat of leg parts for all partners for current Robattle 50 Medaforce Up (Interrupt) - targets all allies, causes Medaforce to be built twice as fast - in other words, charging charges 100%, and getting hit builds 50% (instead of 50% and 25% respectively) Notes: Medaforce Up is extremely useful in battles where you rely more on Medaforces than normal attacks R Mouse Game Version: Both, one of six Medals given to you by Miss Nae Affinity: Scout Bonus: +7 Targets: Interrupt Stats: Strike (L), Aim Shot (H), Support (H) Medaforces: 30 Spy Game (Support) - targets all Medabots, reduces all enemies ROS to raise all allies ROS 40 PROX Up (Support) - targets all allies, increases Proximity of leg parts 70 Structureless (Aim Shot) - targets all enemies, destroys one Defense part from each enemy Medabot, if they have a Defense part equipped Notes: This is a very useful Medal, especially against counterattacks or defensive Medabots. Consider using Structureless to aid you in fighting the Baron's Banishers. S Chameleon Game Version: Both, one of six Medals given to you by Miss Nae Affinity: Conceal Bonus: +7 Targets: Heal Stats: Berserk (H), Shoot (L), Support (H) Medaforces: 30 Hide n Seek (Support) - targets all Medabots, reduces all opponents Conceal and raises all allies Conceal 40 Remoteness Up (Support) - targets all allies, increases Remoteness of leg parts 60 Damage Ball (Shoot) - targets single enemy, deals damage to one Medapart, then chains to another, deals the amount of damage you have taken Notes: none T Rabbit Game Version: Both, one of six Medals given to you by Miss Nae Affinity: Time Bonus: +7 Targets: Defend Stats: Berserk (L), Shoot (H), Support (H) Medaforces: 40 Charge (Support) - targets all enemies, increases the time of enemies CRG phase (makes CRG slower) 60 Pushover Attack (Support) - targets all enemies, uses Pushover attack on all opponents (Pushover is the banana that erases orders and deals a small amount of damage) 60 Cancel Bind (Berserk) - targets all allies, prevents the Bind status from affecting allies Notes: none U Monkey Game Version: Both, one of six Medals given to you by Miss Nae Affinity: Interrupt Bonus: +8 Targets: Support Stats: Strike (L), Shoot (L), Support (L), Interrupt (H) Medaforces: 50 Chaos (Interrupt) - targets all opponents, inflicts Chaos status on opponents 50 Useless (Interrupt) - targets all enemies, inflicts the Useless status on enemies (makes one part unusable) 60 Cancel Flow (Berserk) - targets all allies, prevents the Flow status from affecting allies Notes: none V Devil Game Version: Metabee, reward for returning the Fiyun Stone to Kodine Kingdom Affinity: Destroy Bonus: +10 Targets: Berserk Stats: Strike (L), Berserk (L), Shoot (L), Aim Shot (L), Interrupt (H) Medaforces: 70 Destroyer (Berserk) - targets all enemies, destroys one Medapart from each enemy facing away (each enemy in the RAD phase) 70 Structureless (Aim Shot) - targets all enemies, destroys one Defense part from each enemy Medabot, if they have a Defense part equipped 50 Full Body RAD (Interrupt) - targets all opponents, causes them to go to RAD (cool-down) phase Notes: Defense parts include Half Block, Full Block, Defence, CntrAttk, and Strengthen. W Angel Game Version: Rokusho, reward for returning the Fiyun Stone to Kodine Kingdom Affinity: Regenerate Bonus: +10 Targets: Aim Shot Stats: Defend (H), Heal (H), Interrupt (H) Medaforces: 60 Crazy Medaforce (Interrupt) - targets all enemies, drains the enemies Medaforce to 0 and deals damage equal to Medaforce drained 50 Medaforce Up (Interrupt) - targets all allies, causes Medaforce to be built twice as fast - in other words, charging charges 100%, and getting hit builds 50% (instead of 50% and 25% respectively) 40 Power Up (Defend) - targets self, improves Power stats Notes: This is a great Medal for Medaforce manipulation... X Dragon Game Version: Metabee, find in the soda pool in Rubberobo HQ (Witch's Castle) Affinity: Teamwork Bonus: +7 Targets: Shoot Stats: Defend (H), Shoot (L), Aim Shot (L), Interrupt (H) Medaforces: 40 Formation Orders (Defend) - targets self, raises the Power of formation attacks 70 Leg Crash (Defend) - targets all enemies, destroys Leg Medaparts of all opponents 70 Absorb Optic (Aim Shot) - targets self, causes self to absorb any Optic attacks directed at self and turns that attack into health Notes: none Y Ninja Game Version: Rokusho, find in the soda pool in Rubberobo HQ (Witch's Castle) Affinity: Counterattack Bonus: +7 Targets: Strike Stats: Strike (H), Berserk (H), Defend (H) Medaforces: 50 Protector (Defend) - targets self, causes self to sometimes Counterattack while protecting allies 70 Anti-Protection (Defend) - targets self, protects self from counterattacks 40 Mobility Up (Shoot) - targets all allies, improves Mobility stat of leg parts for all partners for current Robattle Notes: none Z Alien Game Version: Both, given if you choose to rebalance Fiyun Fortress Affinity: Transform Bonus: +9 Targets: Support Stats: Defend (L), Heal (L), Support (L), Interrupt (H) Medaforces: 60 Dice Attack (Interrupt) - targets one enemy, rolls some dice and deals damage to that enemy based on the number rolled 70 Type Crash (Interrupt) - targets all enemies, deals massive damage to any enemies of the same Leg-type 60 Cancel Movement (Berserk) - targets all allies, prevents the Movement status from affecting allies Notes: You can get the Alien OR Penguin Medal, not both Type Crash deals damage to the same Leg-type, for instance if your Medabot (the one using Type Crash) is an Air-type, damage will be dealt to enemy Air-types only Movement status causes ROS to decrease and the Medabot to miss more frequently Cat Game Version: Both, given if you complete the Cat Medal Quest (Erika's quest) Affinity: (none) Bonus: +0 Targets: Defend Stats: Strike (L), Berserk (H), Defend (X), Heal (X), Shoot (L), Aim SHot (H) Support (X), Interrupt (X) Medaforces: 60 Total Recovery (Heal) - targets all allies, repairs damaged parts 60 Anti Attk Trap (Defend) - targets all enemies, sets a trap to reflect any attack 60 Dice Attack (Interrupt) - targets one enemy, rolls some dice and deals damage to that enemy based on the number rolled Notes: You can get the Cat OR ? Medal, not both ? Game Version: Both, given if you complete the ? Medal Quest (Karin's quest) Affinity: (none) Bonus: +0 Targets: Heal Stats: ALL STATS (L) Medaforces: 70 Full Body Repair (Heal) - targets all allies, regenerates broken Medaparts on all allies 70 Destroyer (Berserk) - targets all enemies, destroys one Medapart from each enemy facing away (each enemy in the RAD phase) 50 Protector (Defend) - targets self, causes self to sometimes Counterattack while protecting allies Notes: You can get the ? OR Cat Medal, not both ! Game Version: Both, prize for completing the Partsun Rally Affinity: (none) Bonus: +0 Targets: Interrupt Stats: ALL STATS (L) Medaforces: 80 Ultra Shot (Aim Shot) - targets single enemy, deals damage to one Medapart, then chains to another, deals damage based on Power of your equipped Shoot/Aim Shot parts 50 Chaos (Interrupt) - targets all opponents, inflicts Chaos status on opponents 70 Life Drain (Heal) - targets one enemy, deals damage to that enemy, and restores a portion of that damage to self as health Notes: none Botro Game Version: Both, given by Dr. Aki if you collect all 29 other Medals Affinity: (none) Bonus: +0 Targets: Strike Stats: Strike (L), Berserk (H), Shoot (L), Aim Shot (H), Support (L), Interrupt (L) Medaforces: 80 Spiral Bolt (Berserk) - targets single enemy, deals equal damage to all Medaparts 60 Crazy Medaforce (Interrupt) - targets all enemies, drains the enemies Medaforce to 0 and deals damage equal to Medaforce drained 50 Stop (Strike) - targets all enemies, inflicts the Stop status on all enemies Notes: You must collect ALL 29 other Medals before Dr. Aki will give you this Medal, and you WILL have to trade to collect all the other Medals ======== 7 Shops ======== This section contains all of the shops found in the game, as well as what each shop sells. 7.1 Hopmart ----------- Shop: Riverview City Hopmart (Riverview City) Medabot | Head | Right Arm | Left Arm | Legs -------------+----------------+----------------+----------------+------------- Jorat | Full Moused | Scout | Spotter | Mover | $11.00 | $9.00 | $9.00 | $7.00 -------------+----------------+----------------+----------------+------------- Noctobat | Psycho Missile | Electo Missile | Sonic Missile | Grave | $14.00 | $11.00 | $11.00 | $8.00 -------------+----------------+----------------+----------------+------------- Rabudo | Aircon | Stopwatch | Fan | Hop | $14.00 | $12.00 | $12.00 | $9.00 -------------+----------------+----------------+----------------+------------- Spidar | Spydertrap | Cheapertrap | Cheaptrap | Mutli-Leg | $22.00 | $17.00 | $17.00 | $13.00 -------------+----------------+----------------+----------------+------------- 7.2 Strawberry Heart (M.I.) --------------------------- Shop: Strawberry Heart (Medabot Island) Medabot | Head | Right Arm | Left Arm | Legs -------------+----------------+----------------+----------------+------------- Octoclam | Hatchin | Catch | Twist | Swick | $5.00 | $4.00 | $4.00 | $3.00 -------------+----------------+----------------+----------------+------------- Magdosnake | Cobrara | Changer | Snakebite | Slither | $6.00 | $5.00 | $5.00 | $4.00 -------------+----------------+----------------+----------------+------------- Change Medal's Name - $1 per name 7.3 Vendor ---------- Shop: Vendor (Medabot Island) Item | Price | Description -------------+-------+----------------------- Orange Juice | $1.50 | Juice, what Erika wants Lemon Pack | $3.00 | Sunscreen Deluxe Oil | $3.00 | A drink for Medabots 7.4 Medamall ------------ Shop: Medamall (Medaropolis bottom-right) Medabot | Head | Right Arm | Left Arm | Legs -------------+----------------+----------------+----------------+------------- Haniwa | Clay Flash | Hand Flash | Arm Flash | Teacup | $13.00 | $11.00 | $11.00 | $8.00 -------------+----------------+----------------+----------------+------------- Gorem | Head Shutter | Hand Shutter | Arm Shutter | Blow Up | $13.00 | $11.00 | $11.00 | $8.00 -------------+----------------+----------------+----------------+------------- Moai | Stonecluster | Handcluster | Armcluster | Tripod | $12.00 | $10.00 | $10.00 | $7.00 -------------+----------------+----------------+----------------+------------- 7.5 Medashop ------------ Shop: Medashop (Medaropolis top-left) Medabot | Head | Right Arm | Left Arm | Legs --------------+---------------+----------------+---------------+-------------- Churlybear | Spreader | Smasher | Splasher | Anti-Grav | $29.00 | $23.00 | $23.00 | $18.00 --------------+---------------+----------------+---------------+-------------- Giggly Jelly | Missile Base | Intermissile | Guidemissile | Limptank | $10.00 | $8.00 | $8.00 | $6.00 --------------+---------------+----------------+---------------+-------------- Phoenix | Blastgun | Fire Gun | Flame Gun | Red Tail | $15.00 | $12.00 | $12.00 | $9.00 --------------+---------------+----------------+---------------+-------------- Armorparadeen | Clear Armor | Right Armor | Left Armor | Rocking Horse | $28.00 | $22.00 | $22.00 | $17.00 --------------+---------------+----------------+---------------+-------------- Change Medal's Name - $1 per name 7.6 Strawberry Heart (M.) ------------------------- Shop: Strawberry Heart (Medaropolis top-right) Medabot | Head | Right Arm | Left Arm | Legs -------------+----------------+----------------+----------------+------------- Floro | Sun-Beam | Go-Up | Rise-Up | Stem-Up | $15.00 | $12.00 | $12.00 | $9.00 -------------+----------------+----------------+----------------+------------- Magiclown | Finale | Carnival | Festival | Balance-Ball | $23.00 | $18.00 | $18.00 | $14.00 -------------+----------------+----------------+----------------+------------- 7.7 Convenience Store --------------------- Shop: Convenience Store (Secret Hideout, in the ant colony) Medabot | Head | Right Arm | Left Arm | Legs -------------+----------------+----------------+----------------+------------- Poison Copy | Scorpion Dog | Scorpion Cat | Scorpion Rat | Stem-Up | $6.00 | $5.00 | $5.00 | $4.00 -------------+----------------+----------------+----------------+------------- Snowbro | Flip | Flap | Flop | Flavor | $13.00 | $11.00 | $11.00 | $8.00 -------------+----------------+----------------+----------------+------------- 7.8 Bracha ---------- Shop: Bracha (Kodine Kingdom) Medabot | Head | Right Arm | Left Arm | Legs -------------+----------------+----------------+----------------+------------- Soniktank | Blasto | Burning Pin | Burst Needle | Block Tread | $11.00 | $9.00 | $9.00 | $7.00 -------------+----------------+----------------+----------------+------------- Kappalord | Plate Beam | Underwater Flo | Undersea Flo | Anti-Stand | $25.00 | $20.00 | $20.00 | $15.00 -------------+----------------+----------------+----------------+------------- Flatstick | Slipper | Accident | Troubler | Speartail | $11.00 | $9.00 | $9.00 | $7.00 -------------+----------------+----------------+----------------+------------- ========== 8 Tinpets ========== There are 10 Tinpets scattered throughout the game, but you can only collect 9. Here are the exact locations: - Male Tinpet #1 - given with Rokusho/Metabee - Male Tinpet #2 - Dad gives after defeating the Rubberobo who was using a Medabot to tickle girls - Male Tinpet #3 - in the small chest Kannie lets you open - Female Tinpet #1 - in the large chest Kannie lets you open *NOTE* - you CAN get both Tinpets from Kannie! Just go back and visit her later and talk to the flying Medabot in Kannie's house, then you'll be able to open the other chest! You can do this as soon as you return to Mt. Odoro Marsh (you'll see Karin nearby), just talk to the Taxi Medabot and say no, then yes. - Male Tinpet #4 - Karin gives after you free the children in the Witch's Castle; she will be standing on the pink platform in the room where you defeated Dark Master - Female Tinpet #2 - in a chest in the cave beneath the Rubberobo hideout - Female Tinpet #3 - in a chest in the flower field in Kodine Kingdom - Female Tinpet #4 - Nae gives you the Tinpet along with the Wings of Time Medabot - Male Tinpet #5 - in an oil can in the factory room in Fiyun Flying Fortress - Male Tinpet #6 - in a chest in Rubberobo Headquarters at Medabot Island, after fighting Shrimplips ======== 9 Items ======== There are many different items in Medabots, and each has a purpose. Blue Capsule - A blue capsule, the 2nd collector's item, given to Ikki by Kirara, when she's in her apartment, after beating Mega-Emperor Big Key - A key to the Principal's Office, received during the Rubberobo hostage situation in Rosewood Private School after defeating a Rubberobo boss Broken Parts - Multikolor Medabot Medaparts, found in Mt. Odoro Marsh cave, 4 in all Deluxe Oil - The perfect drink for thirsty Medabots, sold by a vendor on Medabot Island for the rock-bottom price of #3.00 Dog Outfit - Transform goods #7, a dog outfit that looks similar to Salty, given to Ikki late in the game on Medabot Island Dress - Transform goods #4, a princess dress costume, given to Ikki by Milky the Witch accidently Erika's Medal - Erika's Cat Medal, stolen by Seaslug, found at the end of the game if you follow and complete Erika's Cat Medal Quest Fiyun Stone - The mysterious stone from Kodine Kingdom, it allowed the Floating Fortress Fiyun to fly, and needs to be returned to Kodine Kingdom, found after the Floating Fortress Fiyun crashes (after you beat Mega-Emperor) Game Boy Red - A red Game Boy, the 4th collector's item, given to Ikki by the Medabot in the building in Medadropolis that you enter through a vending machine, after beating Mega-Emperor Girl's Medal - Taken by a Rubberobo from a girl on Medabot Island, Ikki must find and return this Medal Gold Black Lure - A popular lure, the 1st collector's item, given to Ikki by a Utopian Medabot in Kodine Kingdom, on the far left side of the ocean filled with boxes, after beating Mega-Emperor Hamster - one of two gift items in Medamall, this small stuffed hamster doll is the perfect gift for Karin, and only costs $10 Hero Costume - Transform goods #3, a cool gold suit of armor with a red plume, given to Ikki by Milky the Witch Invitation - A challenge letter sent by Shrimplips, challenging Ikki to come to Rubberobo HQ on Medabot Island K's Autograph - The autograph of Kawamura, it sells for a lot of money, but you either get this autograph or the Spedabot... Karin's Medal - Karin's ? Medal, stolen by Rubberobos at the end of the game, if you followed and completed Karin's ? Medal Quest Key: A Class - Given to Ikki by Koji during the Rubberobo hostage situation in Rosewood Private School, opens the top-left classroom on the 2nd floor Key: B Class - Given to Ikki by Koji during the Rubberobo hostage situation in Rosewood Private School, opens the top-center classroom on the 2nd floor Keyword 1 - 1st of 4 Keywords needed to open the door in Rubberobo HQ, found in Rubberobo HQ Keyword 2 - 2nd of 4 Keywords needed to open the door in Rubberobo HQ, found in Rubberobo HQ Keyword 3 - 3rd of 4 Keywords needed to open the door in Rubberobo HQ, found in Rubberobo HQ Keyword 4 - 4th of 4 Keywords needed to open the door in Rubberobo HQ, found in Rubberobo HQ Kimono - Transform goods #2, a disguise including a Japanese style Kimono and hair ribbon, given to Ikki by Kannie Lemon - A fruit high in vitamins, used to make a Lemon Battery to open a door on the Floating Fortress Fiyun, given to Ikki by an Air-type Medabot on the Floating Fortress Lemon Battery - A fruit high in vitamins and electricity, made from a Lemon and some wires and tinfoil, found on the Floating Fortress Fiyun, used to open a locked door Lemon Pack - Lemon scented sunscreen sold by a vendor on Medabot Island for the low low price of #3.00 Letter - A letter from Kannie to her granddaughter, Natsuko. It was lost, but Ikki found it after defeating the Rubberobos Downstream (The same Letter is used later on in the Partsun Rally, given to Ikki by Natsuke to give to Kannie) Manhole Key - A key to the secret meeting grounds of the Rubberobo Gang, given to Ikki by a former Rubberobo Kid after saving the kids Mini S. Wheel - Vehicle item #1, a transformation device that allows Landmotor to turn into a car, acquired in Medabot Corporation Nametag - a badge given to Ikki by Kirara that lets him into the development room of Medabot Corporation, used to get Landmotor Orange Juice - A drink sold by a vendor on Medabot Island for $1.50 Partsun Badge - A badge that proves you are participating in the Partsun Rally, received from the Partsun Rally (Medashop) Penlight - lights up even the darkest areas, found in Ikki's bedroom on the bookshelf Periscope - Vehicle item #4, the periscope allows Aquamar to turn into a submarine and swim, given to Ikki by Medabot Corporation Pink Flower - A pink flower, the 3rd collector's item, given to Ikki by Margarita after you fight Mockingbird on the island in Kodine Kingdom Photo of Karin - A picture of Karin, bought in Riverview Private School for either $10 or $1, can be sold to a boy near the end of the game for $5? Polaroid - A picture of Captain Awamori of the Select Corps. panicking, showing the truth, found on the Floating Fortress Fiyun, given to Tokkuri to set the record straight Rare Medawatch - An extremely rare Medawatch, still in its case. I don't know where to find it (yet) Rubberobo Medal - used to avoid a Robattle, received after any Rubberobo or Select Corps. Robattle Rubberobo Suit - Transform goods #5, a child-sized Rubberobo disguise that fits Ikki perfectly, given to Ikki by a kid who quits the Rubberobo Gang Rusted Parts - Medaparts found in the Soda Pond in Rubberobo HQ, 2 in all S. Animal Rappy - a cute stuffed animal doll of Rappy, the mascot of Medabot Island, given to Ikki by Milky for defeating the Dark Master Silver Locket - Vehicle item #2, a locket that turns into a rocket, given to Ikki by Margarita Skirt - Transform goods #1, a disguise including a skirt, shirt, and ribbons, given to Ikki by Erika Ship Ticket - A ticket that allows Ikki to ride the ship to Medabot Island, given to him by Erika Spedabot - The most useless item in the game, it sells for a lot of money, but you either get this Spedabot or K's Autograph... Switch - The switch to the conveyor belt in Rubberobo HQ, found in Rubberobo HQ late in the game (but before Partsun Rally) Telephoto Lens - One of two gift items in Medamall. This zoom lens for a camera is the perfect gift for Erika, and only costs $20 Town Map - shows the different areas you can visit, used by Wings of Wind to choose where to go, given to Ikki by Erika Waitress Uniform - Transform goods #6, a waitress uniform, given to Ikki by the waitress at the Snack Bar, after or during the Partsun Rally Walkie Talkie - A handheld radio unit that belongs to Spyke, given to Ikki in Rubberobo HQ so they can stay in touch Wings of Wind - Vehicle item #3, a transformation device that allows Femjet to turn into a jet and fly Ikki to any of the dots on his Town Map, given to Ikki by Nae ============= 10 Characters ============= This section briefly lists each of the unique characters in the game. * Baron The mystery Medafighter of Riverview Public School, and one of Ikki's classmates. He seldom goes to class, due to health problems. He is a friend of Samantha and the Screws. He has a weak stomach and gets sick when he over-exerts himself, which he always does when he Robattles. * Captain Awamori The Select Corps. Captain who always steals credit. He is fat and lazy, and prefers to take the glory of others rather than do any work himself. He constantly takes credit for Ikki's work. * Dr. Aki The wise scientist of Medabots. He is smart, and very busy, but makes time to talk to Ikki and help him. Dr. Aki is assisted in his research by his granddaugher Nae. * Dr. Armond / Dr. Meta-Evil The evil scientist of Medabots. He is smart, seems to have a lot of time for evil and scheming, and tries to get Ikki to help him in his evil plans. He has tubes coming out of his head, for reasons unknown to me. He uses the Rubberobos to further his own agenda, with no regard to the well-being of the Rubberobo members. * Erika Amazake An aspiring reporter, and a friend of Ikki. She is from the same town as Ikki. Erika is loud and somewhat obnoxous, but still a good friend. She is bossy, telling Ikki what to do and where to go, but Ikki puts up with her. * Gillgirl The female boss of the Rubberobos. She is cunning but has very little fashion sense. Along with her cunning comes a streak of cruelty. Like the other Rubberobos, she gets what she deserves when Ikki wins. * Hanamura The naive principal of Rosewood Private School. He has a small Medal collection of his own, and is the target of one of the Rubberobo Gang's schemes. * Henry A friendly sales clerk who works at the shop in Riverview City. He sells Ikki his first Medabot (Rokusho or Metabee) instead of Spice-A-Roni. Henry is good friends with Kirara. * Harvey An Air-type Medabot, leader of the Air-type Medabots aboard the Floating Fortress Fiyun. Dr. Armond tricks the Air-type Medabots (including Harvey), and mind-controls them into doing his will. Ikki stops Dr. Armond and frees the Air-type Medabots, and Harvey then leads his friends in a peaceful life aboard whats left of the Fortress. * Ikki Tenryou The main character, the boy destined to defeat the Rubberobo Gang and become the greatest Medafighter of all time. Ikki is a master of disguise, although it usually ends up being a girl's clothes (what a horrible thought). * Kannie The kind old woman living in the mountains. She takes care of several Medabots. One Medabot rescues Ikki when he falls into the river. Kannie gives Ikki a Kimono and even two Tinpets. She is very friendly and enjoys visits from her friends. * Karin Jyunmai A frail girl, very cute, and also from Medaropolis. She is Ikki's friend, and can usually be found with Koji. Karin has no sense of direction at all, and gets lost easily. * Kirara A friendly girl who works at Medabots Corporation. She helps Ikki by giving him a key so he can get into the top-secret area in Medabots Corp. She is also friends with Henry. Late in the game she gives Ikki a gift to remember her by. * Koji Karakuchi A boy from Medaropolis, Ikki's rival, and also Ikki's friend. Koji is usually found protecting Karin. * Miss Nae Dr. Aki's granddaughter, and also the one who knows the most about Medabots. Or so everyone claims... She is friendly, and gives Ikki several Medabots and several Medals at various different times. She is researching a new type of Medabot, the Elemental Series, Medabots that can change their parts into other parts. * Phantom Lady Let the flower of rice bloom! Let the weed of evil wilt! The beautiful Medafighter from Heaven--- Phantom Lady has arrived! A mysterious character who helps Ikki. She aids him several times, and is very helpful in some situations. Her true identity is revealed near the end of the game. * Phantom Renegade Set the table with finery. Let us stop picking at our food! Burning like the hottest Spice-A-Roni! From out of the darkness comes the mystery Medafighter, The Phantom Renegade! A mysterious character who helps Ikki throughout the game. He is powerful, and uses either 3 Rokusho or 3 Metabee Medabots, depending on which version you are playing. His true identity is revealed near the end of the game. * Samantha The leader of the Screws. Samantha is also the Flat Head Screw. She loves Robattling and ganging up. She prefers to fight unfair, using her followers to do her work. Despite her better judgement she helps Ikki a time or two. * Sasuke Sasuke of the 3 Ninja Brothers! Arrives like wind! Ninja vanish! A ninja with many ninja abilities from the Ninja village in Mt. Odoro. He gives Ikki 2 Medals early in the game, and will Robattle Ikki later in the game. His only goal is to keep Ninja Village secret, but in the end Ninja Village becomes Ninja Park, a tourist attraction... * Seaslug The ultimate boss of the Rubberobo Gang. Seaslug is the commander-in-chief, the owner, and the number one villian. His plans are always being thwarted by Ikki. * Shrimplips The youngest Rubberobo, and also one of the Rubberobo bosses. He distrusts adults and feels the future lies with the children. * Sloan The weird Screw. Sloan is... a bolt? Even he didn't know... He is obsessed with clothing and laundry. Sloan is also the man of many faces. He follows Samantha loyally. * Spyke The computer whiz of the Screws. Spyke is also the Philips Head Screw. He loves tinkering with his Medabots. He follows Samantha loyally. * Squidguts One of the Rubberobo bosses. Squidguts is a big thug who pushes Ikki around, but gets what's coming to him. He has a serious distrust of children, and feels the future depends on the adults. * Tokkuri The Select Corps. Lieutenant who is friendly to Ikki. Tokkuri has a problem with his boss always stealing credit from others, and eventually builds up enough courage to help out Ikki, and to reveal to the whole world how rotten the Captain really is. ======= 11 FAQs ======= Q1: Why didn't you just add the info in this guide to your Medabots: Rokusho/Metabee Walkthrough instead of making a separate guide? A1: Two reasons - file size and references. Have you noticed the sizes of both guides (the actual walkthrough and this guide)? It is much simpler to keep the guides like they are, separate, for both uploading to GameFAQs and for you when you download the initial versions or updated versions. As for references, which would you prefer - using the walkthrough, and this guide, switching between the two to lookup info on Medaparts, Medals, or Boss Battles, or using only one guide and scrolling through it to find what you are looking for, then scrolling back to the walkthrough section you are currently at? Q2: Do you have any cheats for Medabots? A2: If by cheats you mean CodeBreaker or Action Replay codes, then yes, in a different guide. You can download my Medabots: Rokusho/Metabee Patch Codes Guide from the same website where you downloaded this guide. If you mean built-in cheats, like press a certain button combination to do something special, see the Tips section "1.3 Secrets" instead. ========= 12 Thanks ========= - All contributors to the Medabots: Metabee GameFAQs message board - Natsume for the games (Medabots: Metabee and Medabots: Rokusho) - Arctic Fox for the Ninja Medal stats - The GameFAQs Medabots Metabee/Rokusho Forums and people who posted there correcting the Cat/? Medal quest information, especially master_gamer11 - All the readers who wrote in thanking me for this guide - All the readers who read this guide - GameFAQs for hosting this guide - Pilot_51 and the rest of the group at the GameBoyAdvanceTalk MSN group ============== 13 Legal Stuff ============== This may not be reproduced under any circumstances except for personal, private use. It may not be placed on any web site or otherwise distributed publicly without advance written permission. Use of this guide on any other web site or as a part of any public display is strictly prohibited, and a violation of U.S. and international copyright laws. The only sites allowed to host this guide are: - GameFAQs (http://www.gamefaqs.com) Medabots: Metabee, Medabots: Rokusho, Medabots AX, Medabots: Infinity, GameCube, Game Boy Advance, Nintendo, etc. copyright Nintendo Medabots: Metabee, Medabots: Rokusho, Medabots AX, Medabots: Infinity copyright Natsume, Imagineer Medabots, Metabee, Rokusho, etc. copyright Kodansha All other trademarks/brand names copyright by their respective owner(s) Copyright 2004-15 Matthew Hayes (aka Autocon) All rights reserved Check out my guides on GameFAQs: - Autocon's Golden Sun: The Lost Age No Nonsense Guide & Complete Walkthrough - Autocon's Medabots: Rokusho/Metabee Walkthrough - Autocon's Medabots: Rokusho/Metabee Secrets, Sidequests, and Supplemental Info Guide - Autocon's Medabots: Rokusho/Metabee Patch Codes