+-+-+-+-+-+-+-+ +-+-+-+-+-+-+ +-+-+-+-+-+-+-+ +-+ |M|e|g|a|m|a|n| |B|a|t|t|l|e| |N|e|t|w|o|r|k| |4| +-+-+-+-+-+-+-+ +-+-+-+-+-+-+ +-+-+-+-+-+-+-+ +-+ |R|e|d| |S|u|n|/|B|l|u|e| |M|o|o|n| +-+-+-+ +-+-+-+-+-+-+-+-+ +-+-+-+-+ ___ _ _ _____ ____ __ ____ ___ ____ / __)( )_( )( _ )( _ \ ( ) (_ _)/ __)(_ _) \__ \ ) _ ( )(_)( )___/ )(__ _)(_ \__ \ )( (___/(_) (_)(_____)(__) (____)(____)(___/ (__) Megaman Battle Network 4: Red Sun/Blue Moon - Shop List By: The Dark Unknown (TDU) Version: 1.1 Any problems, suggestions or general comments about this Guide should be posted on the Megaman Battle Network 4: Blue Moon Message Board on GameFAQs.com. If you really can't find me - like if I don't appear for a week (I won't pop up there often. Might even be better to post it on the Megaman Battle Network 3 Blue: Social Board), you could try IMing or emailing me - you can find my Contact Info in the Contact Me section. (Search for [#EXCU]) Copyright 2004 - The Dark Unknown (Or Kiryudeku. Alt accounts.) Violation of this copyright will result in me either taking legal action or blowing your head off. In real life. I don't have much of a problem sharing stuff, as long as you ASK POLITELY first. With all that technical stuff out the window, we can officially begin! Yay! <|---------------------------------------------------------------------------|> <| Beginning of Megaman Battle Network 4: Red Sun/Blue Moon Shop List |> <|---------------------------------------------------------------------------|> ///--------------------------/// /// Section A /// /// Table of Contents /// ///--------------------------/// [#TOCO] //Section A) Table of Contents [#TOCO] //Section B) Shops? What Shops? [#SHOP] //Section C) Chip Shops [#CHSH] //Section D) BugFrag Trading [#BTRD] Section D1) BugFrags? Where? [#BTBF] Section D2) BugFrag Trading Points [#BTPO] //Section E) Navi Customizer Shops [#NCPS] Section E1) Navi Customizer! [#NCUS] Section E2) Navi Customizer Program Shops [#NCPS] //Section F) Subchip Shops [#SUBS] Section F1) Subchips?! Huh? [#SUBC] Section F2) Subchip Effects [#SUBE] Section F3) Them Subchip Shops! [#SUSH] //Section G) Chip Order System [#CORS] Section G1) What is Chip Order? [#COSW] Section G2) Chip Order: Standard Chips [#COST] Section G3) Chip Order: MegaChips [#COMG] Section G4) Chip Order: Secret Chips [#COSC] //Section H) Important Information [#EXII] Section H1) History [#EXHS] Section H2) Special Thanks [#EXST] Section H3) Copyright Agreement [#EXCA] Section H4) Contact Us [#EXCU] //Section I) Index [#INDX] Section I1) How to INDEXIFY! [#INDY] Section I2) Standard Chips [#INST] Section I3) MegaChips (Non-Navi) [#INMG] Section I4) Red Sun Navi Chips (Full) [#INRS] Section I5) Blue Moon Navi Chips (Full) [#INBM] Section I6) Secret Chips (Non-Navi) [#INSC] <|---------------------------------------------------------------------------|> <| End of Section A: Table Of Contents |> <|---------------------------------------------------------------------------|> ///--------------------------/// /// Section B /// /// Shops? What Shops? /// ///--------------------------/// [#SHOP] Shops...if you haven't heard of them, you REALLY ought to leave that computer of yours. Your house isn't the world...OR IS IT? DUN DUN DUNNNNN! <_< I can see none of you actually got that. Shops, as boring as they may seem, sell you some of the most useful items in the game (Not that you NEED them to progress, but meh). This Guide is divided into different sections for different types of Shops - Chip Shops, BugFrag Trade Points, Navi Customizer Shops and Higsby's Chip Order. And Subchip Shops =o. Can't miss that out. Each Shop (Yes, even the reeeaaaally long Chip Order Lists) are in the format shown below: \----------------------------------------------/ | 1 2 | |----------------------------------------------| | | | | | | | 3 | 4 | 5 | 6 | 7 | | | | | | | /----------------------------------------------\ (The Numbers are for reference. See below for descriptions) > 1 - Shop Location This tells you where the shop is located. Unless otherwise specified, the shop will be located on the Internet. > 2 - Shop Type Simple. It tells you what type of shop it is. > 3 - Chip Number The number of the chip as listed in the in-game Library and Index in this Guide. (The S/M/G/Y tags indicate which catagory they're in - Standard, Mega etc. Search for that number to find the chip in the Shops and Index) > 4 - Chip Name The Chip Name. Isn't that hard to remember? Don't search for this. Search for the Chip Number. > 5 - Number in Stock The shop (usually) has a limited supply of chips/NC programs. That's shown here, and if you buy that amount, the shop will run out of stock permanently - even starting a new mode (Obviously on the same file) doesn't re-stock it (But Higsby's Chip Order receives one more chip per "restart"). > 6 - Type of Item This'll tell you what type of item it is that you're buying - if it's a chip, then it will be listed as either: => STND (Standard Chip) => MEGA (MegaChip) => GIGA (GigaChip) => SCRT (Non-Navi Secret Chips) If it's anything else, it will either be: => SUB1/2/3 (SubChip Type 1, 2 or 3) => NCPR (Navi Customizer Program) => PWR^ (Power-up) > 7 - Cost How much it'll cost obviously - all prices will either be listed as Zenny (Z) or BugFrags (BF). * The number of chips in stock for Higsby's Chip Order has been removed, as there is no defined stock. ** The Index follows a slightly different system - this is explained in Section I1 - How to Indexify [#INFY] <|---------------------------------------------------------------------------|> <| End of Section B: Shops? What Shops? |> <|---------------------------------------------------------------------------|> ///--------------------------/// /// Section C /// /// Chip Shops /// ///--------------------------/// [#CHSH] Chip Shops are your average in-town shops. Boring looking Navi Merchants trying to sell you the strangest of chips...and that Higsby dude. Your typical RPG Items shop...NOT! Chips - Vital to Folder Building. Folder - Vital to Netbattling (Whether 1P or Multiplayer) Therefore, Shops - Vital to MMBN4! Here are all of the Shops that trade their awesome (Battle) Chips for your Zenny. All the shops remain the same in both Red Sun and Blue Moon, as well as in all difficulties throughout the game. These shops do NOT restock after you buy the chip, even if you start another difficulty (As long as it's the same game continued). You can search for the shops using the search phrases supplied below for each shop: Higsby's Shop - <#CHGSY> ACDC Area 2 - <#CACDC> Town Area 3 - <#CTOWN> Netopia Area - <#CAMER> UnderNet 1 - <#CUND1> UnderNet 5 - <#CIND5> _______________________________________________________________________________ <#CHGSY> \-------------------------------------------------------/ | Higsby's Shop (ACDC Town) Chip shop | |-------------------------------------------------------| | Chip # | Chip Name | # | Type | Cost | |--------|--------------------|-----|--------|----------| | S008 | Spreader L | Inf | Chip | 3800Z | | S123 | Repair * | 3 | Chip | 4500Z | | S147 | LifeSynchro Q | 2 | Chip | 5500Z | | S125 | Geddon 2 N | 1 | Chip | 6800Z | | S002 | HiCannon C | 3 | Chip | 8400Z | | S113 | Recover 120 J | 1 | Chip | 10000Z | | S058 | LongBlade G | 2 | Chip | 12000Z | | M001 | SuperVulcan V | 1 | Chip | 21000Z | /-------------------------------------------------------\ _______________________________________________________________________________ <#CACDC> \-------------------------------------------------------/ | ACDC Area 2 Chip Shop | |-------------------------------------------------------| | Chip # | Chip Name | # | Type | Cost | |--------|--------------------|-----|--------|----------| | NONE | HP Memory | 2 | PWR^ | 1000Z | | | | | | 3000Z | | S012 | Bubbler R | Inf | Chip | 800Z | | S045 | EnergyBomb E | 2 | Chip | 2400Z | | S008 | Spreader * | 1 | Chip | 3200Z | | S042 | Tornado L | 1 | Chip | 7600Z | /-------------------------------------------------------\ _______________________________________________________________________________ <#CTOWN> \-------------------------------------------------------/ | Town Area 3 Chip Shop | |-------------------------------------------------------| | Chip # | Chip Name | # | Type | Cost | |--------|--------------------|-----|--------|----------| | NONE | HP Memory | 3 | PWR^ | 2500Z | | | | | | 6000Z | | | | | | 10000Z | | S001 | Cannon C | Inf | Chip | 2000Z | | S133 | Invis * | 4 | Chip | 3300Z | | S112 | Recover 80 B | 3 | Chip | 5000Z | | S093 | TimeBomb K | 1 | Chip | 12000Z | /-------------------------------------------------------\ _______________________________________________________________________________ <#CAMER> \-------------------------------------------------------/ | Netopia Area Chip Shop | |-------------------------------------------------------| | Chip # | Chip Name | # | Type | Cost | |--------|--------------------|-----|--------|----------| | NONE | HP Memory | 3 | PWR^ | 6000Z | | | | | | 10000Z | | | | | | 14000Z | | S117 | Toolbox P | 2 | Chip | 4000Z | | S028 | HeatBreath K | Inf | Chip | 5000Z | | S006 | Vulcan 2 H | 3 | Chip | 6300Z | | S061 | Slasher R | 2 | Chip | 8800Z | | S121 | GrabPunish P | 1 | Chip | 9500Z | /-------------------------------------------------------\ _______________________________________________________________________________ <#CUND1> \-------------------------------------------------------/ | UnderNet 1 Chip Shop | |-------------------------------------------------------| | Chip # | Chip Name | # | Type | Cost | |--------|--------------------|-----|--------|----------| | NONE | HP Memory | 4 | PWR^ | 10000Z | | | | | | 15000Z | | | | | | 20000Z | | | | | | 30000Z | | S127 | SlowGauge E | 1 | Chip | 8200Z | | S128 | FastGauge Q | 1 | Chip | 9800Z | | S130 | NorthWind T | 3 | Chip | 10000Z | | S043 | Static Z | 1 | Chip | 16000Z | /-------------------------------------------------------\ _______________________________________________________________________________ <#CUND5> \-------------------------------------------------------/ | UnderNet 5 (3rd Playthrough+) Chip Shop | |-------------------------------------------------------| | Chip # | Chip Name | # | Type | Cost | |--------|--------------------|-----|--------|----------| | NONE | HP Memory | 2 | PWR^ | 30000Z | | | | | | 50000Z | | S120 | MetaGel K | 1 | Chip | 14000Z | | S144 | AntiNavi M | 1 | Chip | 16000Z | | M007 | BugChain C | 1 | Chip | 22000Z | | M012 | Attack +30 | 1 | Chip | 28000Z | /-------------------------------------------------------\ <|---------------------------------------------------------------------------|> <| End of Section C: Chip Shops |> <|---------------------------------------------------------------------------|> ///--------------------------/// /// Section D /// /// BugFrag Trading /// ///--------------------------/// [#BTRD] ------------------------------------------------------------------------------- Section C1) BugFrags? Where? [#BTBF] ------------------------------------------------------------------------------- OH NOES! There are BugFrag Traders and BugFrag Trading Points (Shops) and you can't get BugFrags by countering the enemy when he attacks! (Like in MMBN3). What to do?! Stress Stress, Worry Worry. <_< >_> The BugFrag system has been changed - no longer do you get a * (Star) for each Virus/Navi you counter and delete (Counter being when you hit them just before they attack - they are stopped, and are paralyzed if you do not kill them). Now, you get Full Synchro'd with a counter-hit. Seen those in-battle Green Mystery Datas (GMD)? They break in one hit. Useless. Or ARE they? If you don't break them in battle (That means no one must hit the GMD), then you'll get a second item after the battle (Your normal chip/Z and a second item). That item can be a chip, more Zenny, or BUGFRAGS! (It depends on the area you're in. Different areas have different IB-GMDs) BugFrags are pretty hard to amass. The Undernet areas are a good source of BugFrags - preferably Underenet 4 or 5. ------------------------------------------------------------------------------- Section C2) BugFrag Trading Points [#BTPO] ------------------------------------------------------------------------------- One of the largest uses for BugFrags - buying items from BugFrag Trading Points (Shops if you like). A variety of items are offered - NCPs and Chips...even a Gigachip! The Gigachip offered by the BugFrag Trading Point in Undernet 4 changes with the version: Red Sun - HolyDream [Indicated with a (RS) after the name of the chip] Blue Moon - Signal Red [Indicated with a (BM) after the name of the chip] The NCPs have different colours (All this will be covered in detail in Section E1 - Navi Customizer! [#NCUS]). This is shown by the brackets after the Name of the NCP - all of them are listed below: (BLU) = Blue NCP (PNK) = Pink NCP (RED) = Red NCP (WHT) = White NCP (YLW) = Yellow NCP There are two BFTPs (BugFrag Trade Points) and their locations are listed below along with a Tag. Search for the tag to find the shop quickly, or just scroll. Park Area 3 - <#BPARK> UnderNet 4 - <#BUND4> _______________________________________________________________________________ <#BPARK> \-------------------------------------------------------/ | Park Area 3 Bug Frag Shop | |-------------------------------------------------------| | Chip # | Chip/NCP Name | # | Type | Cost | |--------|--------------------|-----|--------|----------| | NONE | SneakRun (YLW) | 1 | NCPR | 8BF | | S131 | HolyPanel * | 1 | Chip | 10BF | | NONE | HP+400 (PNK) | 1 | NCPR | 16BF | | S142 | AntiDamage R | 1 | Chip | 24BF | | NONE | Collect (WHT) | 1 | NCPR | 42BF | | M003 | Meteors R | 1 | Chip | 60BF | /-------------------------------------------------------\ _______________________________________________________________________________ <#BUND4> \-------------------------------------------------------/ | Undernet 4 BugFrag Shop | |-------------------------------------------------------| | Chip # | Chip/NCP Name | # | Type | Cost | |--------|--------------------|-----|--------|----------| | NONE | Airshoes (BLU) | 1 | NCPR | 22BF | | S149 | Navi +20 * | 1 | Chip | 28BF | | NONE | AntiDamage (RED) | 1 | NCPR | 36BF | | S126 | Geddon 3 U | 1 | Chip | 50BF | | NONE | AttackMAX (WHT) | 1 | NCPR | 72BF | |-------------------------------------------------------| | VERSION EXCLUSIVES | |-------------------------------------------------------| | RS01 | HolyDream H (RS) | 1 | Chip | 100BF | | BM01 | SignalRed (BM) | 1 | Chip | 100BF | /-------------------------------------------------------\ <|---------------------------------------------------------------------------|> <| End of Section D: BugFrag Trading |> <|---------------------------------------------------------------------------|> ///--------------------------/// /// Section E /// /// Navi Customizer Shops /// ///--------------------------/// [#NCPS] ------------------------------------------------------------------------------- Section E1) Navi Customizer! [#NCUS] ------------------------------------------------------------------------------- The Navi Customizer is BAAAAAAAAACK! It's not as cheap with stuff like HubBatch being downgraded and Programs becoming bigger and so on, but it's still awesome. You'll get the Navi Customizer from an email from Lan's dad - it contains a Navi Customizer Tutorial! :<>. Technology in the real world is far behind. He'll guide you through the NC, and gives you the Navi Customizer - a 4 x 4 grid where you can fit Navi Customizer Programs in (Like Tetris- without the falling and the ZOMG STOP STACKING I DUN WANNA LOSE). Looks like this: [_][_][_][_] [_][_][_][_] [>][>][>][>] [_][_][_][_] With the [_] being the grid and the [>] being the Command Line. What is the Command Line you ask? First of all, there are two main types of Navi Customizer Programs - Textured and Non-textured. Textured Programs power up some aspect of Megaman (Eg. Buster Damage, or HP). Non-textured Programs add one (or more) abilities onto Megaman (Eg. AirShoes - allows you to walk across broken panels, or MegaFolder 1 - which lets you put 1 more Megachip into your Folders). All Textured Programs have to be off the Command Line, and all non-textured programs must have a block on the Command Line. Programs of the same Colour must not touch either, or there'll be a glitch. For example: Non-glitched NC [X][X][X][R] <- Charge MAX (Textured) [X] is off the command line [_][X][C][C] <- Rapid +1 (Textured) [R] is not Blue or Pink (It's White/Yellow) [_][C][C][_] <- Custom +1 (Non-Textured) [C] is on the command line [_][_][C][_] Glitched NC [_][S][S][S] <- Shield [S] (Blue + Non-Textured) is off the command line [H][H][B][B] <- BusterPack [B] (Blue + Nontextured) is next to Shield [H][B][B][B] <- HP+100 [H] (Textured) is on the command line [_][B][B][B] After getting two NC Upgrades, your NC will be enlarged to 5 x 5 (Shown below) [_][_][_][_][_] [_][_][_][_][_] [>][>][>][>][>] [_][_][_][_][_] [_][_][_][_][_] Have fun! There are lots of Navi Customizer Programs - only a few are sold in NCP Shops and BugFrag Trading Points. ------------------------------------------------------------------------------- Section E2) Navi Customizer Program Shops [#NCPS] ------------------------------------------------------------------------------- :<>. Since Styles have been replaced with Souls, you can no longer get NCPs from Styles (Or Souls, for that matter). One of your two sources for NCPS will be from Shops - either these Navi Customizer Program Shops (Zenny - NCP), or the BugFrag Trading Points (BugFrags - NCP): [#BTRD]. As mentioned in Section E1, Navi Customizer Programs come in many colours. Each Navi Customizer Program has a colour tag after the name - this is the colour that the NCP will be. In the type section, there are two "types" as mentioned before: TXTR - Textured Programs NTXT - Non-Textured Programs You should search for the tag allocated to each shop to find it (If you don't scroll down manually/are lazy) Cielo Castello HP - <#NCIEL> Undernet 6 - <#NUND6> _______________________________________________________________________________ <#NCIEL> \--------------------------------------------------------/ | Cielo Castello HP Navi Customizer Shop | |--------------------------------------------------------| | Navi Customizer Program Name | # | Type | Cost | |------------------------------|-----|--------|----------| | HP +100 (Yellow) | 1 | TXTR | 3400Z | | ChargeMAX (Pink) | 1 | NTXT | 4800Z | | Shield (Blue) | 1 | NTXT | 5500Z | | First Barrier (White) | 1 | NTXT | 6800Z | | MegaFolder 1 (Green) | 1 | NTXT | 8000Z | | Custom +1 (Blue) | 1 | NTXT | 9600Z | /--------------------------------------------------------\ _______________________________________________________________________________ <#NUND6> \--------------------------------------------------------/ | UnderNet 6 Navi Customizer Shop | |--------------------------------------------------------| | Navi Customizer Program Name | # | Type | Cost | |------------------------------|-----|--------|----------| | HP +300 (Pink) | 1 | TXTR | 9600Z | | OilBody (Red) | 1 | NTXT | 6200Z | | MegaFolder 1 (Green) | 1 | NTXT | 8000Z | | Custom +1 (Blue) | 1 | NTXT | 9600Z | | FloatShoes (Green) | 1 | NTXT | 8400Z | | Reflect (Blue) | 1 | NTXT | 13000Z | /--------------------------------------------------------\ <|---------------------------------------------------------------------------|> <| End of Section E: Navi Customizer Shops |> <|---------------------------------------------------------------------------|> ///--------------------------/// /// Section F /// /// Subchip Shops /// ///--------------------------/// [#SUBS] ------------------------------------------------------------------------------- Section F1) SubChips?! Huh? [#SUBC] ------------------------------------------------------------------------------- Subchips! Another MMBN3 item thingy that carried onto MMBN4! Subchips are...well..."Subchips". They're "chips" that can't be used in battles - they work outside battles, and ONLY in the Internet world. (As they have no effect in the Real World anyway). There are 3 catargories that Subchips fit into (Not actually listed in the game) > SubChip Type 1: One use only > SubChip Type 2: Lasts for a while (Depends on the number of steps you take) > SubChip Type 3: Lasts until you plug out of the area You'll see all that later. If you haven't already noticed, there's a Subchip Menu in the PET Menu - it's in between "Folder" and "Library". Are you really that blind? Folder SUBFOLDER (Contains your Subchips) Library Megaman E-mail And so on. You can carry up to 6 types of Subchips (Because there are only 6 <_<), and 4 of each. There are 4 SubMemory PowerUP items in the game - each one lets you carry an extra Subchip (Meaning you have a cap of 8 Subchips). Subchips can be picked up (BMD/PMD), or bought from Shops. Don't worry if you use lots, the Shops have unlimited supply...:<>. ZOMG THEY MAGICALLY APPEAR! ------------------------------------------------------------------------------- Section F2) Subchip Effects [#SUBE] ------------------------------------------------------------------------------- The Subchip system is EXACTLY the same as the one in MMBN3. Don't bother reading this if you already know it... If not, ^_^. Prepare to be BROUGHT TO THE EDGE OF YOUR SEAT! <_< There are a total of 6 SubChips > MiniEnergy > FullEnergy > SneakRun > Untrap > EnemyLock > Unlocker All the Subchips will be shown in this format: (The text in [ ] is just info on each section. The * in it refer to the footnotes after the template) Name: [Obvious - it's the name of the Subchip] Number: [The number that is allocated to each Subchip - Search for these *] SubChip Type: [The type of Subchip this is. **] Cost: [In Zenny. You pay this much to buy the SubChip in shops] In-game Description: [What the game description says] Description: [My full Description. Quite a bit more detailed than the game one] * The numbers allocated to the Subchips are as follows: SC1 - MiniEnergy SC2 - FullEnergy SC3 - SneakRun SC4 - Untrap SC5 - EnemyLock SC6 - Unlocker ** There are 3 types of Subchips (according to what it does) SUB1 (SubChip Type 1) - One use only. It will disappear straight after usage. SUB2 (SubChip Type 2) - These have a "step-limit" - they will run out after a certain number of steps, and will have effect until they run out. SUB3 (SubChip Type 3) - These SubChips will have effect until you plug out. Shall we begin? ;_; Don't say "No". Name: MiniEnergy [MiniEnrg] Number: SC1 Subchip Type: 1 Cost: 100Z In-game Description: "Recovered 50HP!" (Horrid English. Blame that company) Description: Megaman recovers 50HP, and it disappears after usage. It can only be used outside battles in the Internet World (You don't even get damage in the Real World <_<.) Name: FullEnergy [FullEnrg] Number: SC2 Subchip Type: 1 Cost: 1000Z In-game Description: "HP fully recovered" Description: Megaman recovers to full HP, and it disappears after usage. It can only be used outside battles in the Internet World. Name: SneakRun Number: SC3 Subchip Type: 2 Cost: 200Z In-game Description: "Won't meet weak Viruses for a while" Description: When used, it will stop Megaman from encountering weaker Viruses. Certain Viruses that are "stronger" will still be found - it's useful for finding SP Navis and certain Viruses. It does NOT stack, and does EXACTLY the same thing as the SneakRun NCP - but it has a "step" limit. You will be notified when it wears off. Name: Untrap Number: SC4 Subchip Type: 3 Cost: 100Z In-game Description: "Removes traps on mystery data" Description: This Subchip is one of the more useful Subchips - it will remove all "traps" from GMDs - that means they will not contain Viruses (So you get something from each GMD). It lasts until you plug out. Yes, as long as you don't plug out, you can "Untrap" every GMD in ALL the major Internet Areas (Since they are ALL linked). Name: EnemyLock [LocEnemy] Number: SC5 Subchip Type: 2 Cost: 10000Z In-game Description: "Easier to encounter last enemy" Description: Read the name and take an educated guess. Enemy. Lock. Yes, it does "lock" onto the enemy and make them easier to encounter. After you battle a group of Viruses OR a SP Navi, you can use EnemyLock - this will make the encounter rates for the last Virus(es)/Navi you fought (and won) much higher. It will wear off after a while, and will LOSE ITS EFFECT if you PLUG OUT, SAVE or LEAVE THE AREA. Do NOT save when EnemyLock is active, or if you just fought the Viruses/Navi you wanted to re-encounter. It will not work. Name: Unlocker Number: SC6 Subchip Type: 1 Cost: 4000Z In-game Description: "Unlock protected mystery data" Description: If you've ever tried picking up a Purple Mystery Data, you'll get a message saying it's locked. Locked, Unlocker. If you still have not figured it out yet, then...YOU'RE LAEM. Stand and face a PMD (Purple Mystery Data), then GO TO YOUR PET menu. Examining the PMD doesn't do much. Select the Unlocker Subchip and you will automatically unlock the PMD and get the item. ------------------------------------------------------------------------------- Section F3) Them Subchip Shops! [#SUBH] ------------------------------------------------------------------------------- Subchip Shops are the only place you can get Subchips (Except for a rare few BMDs). Better know where at least two of the shops are - each shop only sells 3 types of Subchips (And there are 6 Subchips. Do the Math.) Each Shop is listed like all the other shops, but slightly different. For example: (The first shop) \--------------------------------------------------------/ | ACDC Town (RW) SubChip Shop | |--------------------------------------------------------| | SubChip # | SubChip Name | Type | Cost | |--------------------------------|----------|------------| | SC1 | MiniEnergy | SUB1 | 100Z | | SC3 | SneakRun | SUB2 | 200Z | | SC5 | EnemySearch | SUB2 | 10000Z | /--------------------------------------------------------\ There is a (RW) or a (IW) tag after the location of the shop: (RW) = Real World - this Subchip shop is located in the real world (Talk to a scientist type person) (IW) = Internet World - these shops are located in the Internet world. It's a Navi behind a counter. Always. (Since there IS only one IW shop) The SubChip has a NUMBER - SC# (# being the number allocated - 1-6). Refer to the Subchip Effects for the number and the effects of the Subchip. The Type of Subchip will either be SUB1, SUB2 or SUB3. This stands for: Subchip Type 1/2/3 (Refer to the Subchip section again). Please search for the Shop using the Tags assigned to each shop. ACDC Town - <#SACDC> DenTown 1 - <#SDEN1> Cielo Castello Lower - <#SCIEF> Park Area 1 - <#SPARK> Ameroupe Colosseum - <#SACOL> Ajina Area - <#SAJIN> _______________________________________________________________________________ <#SACDC> \--------------------------------------------------------/ | ACDC Town (RW) SubChip Shop | |--------------------------------------------------------| | SubChip # | SubChip Name | Type | Cost | |--------------------------------|----------|------------| | SC1 | MiniEnergy | SUB1 | 100Z | | SC3 | SneakRun | SUB2 | 200Z | | SC5 | EnemySearch | SUB2 | 10000Z | /--------------------------------------------------------\ _______________________________________________________________________________ <#SDEN1> \--------------------------------------------------------/ | DenTown 1 (RW) SubChip Shop | |--------------------------------------------------------| | SubChip # | SubChip Name | Type | Cost | |--------------------------------|----------|------------| | SC2 | FullEnergy | SUB1 | 1000Z | | SC3 | SneakRun | SUB2 | 200Z | | SC4 | Untrap | SUB3 | 100Z | /--------------------------------------------------------\ _______________________________________________________________________________ <#SCIEF> \--------------------------------------------------------/ | Cielo Castello Lower (RW) SubChip Shop | |--------------------------------------------------------| | SubChip # | SubChip Name | Type | Cost | |--------------------------------|----------|------------| | SC2 | FullEnergy | SUB1 | 1000Z | | SC5 | EnemySearch | SUB2 | 10000Z | | SC6 | Unlocker | SUB1 | 4000Z | /--------------------------------------------------------\ _______________________________________________________________________________ <#SPARK> \--------------------------------------------------------/ | Park Area 1 (IW) SubChip Shop | |--------------------------------------------------------| | SubChip # | SubChip Name | Type | Cost | |--------------------------------|----------|------------| | SC2 | FullEnergy | SUB1 | 1000Z | | SC5 | EnemySearch | SUB2 | 10000Z | | SC6 | Unlocker | SUB1 | 4000Z | /--------------------------------------------------------\ _______________________________________________________________________________ <#SACOL> \--------------------------------------------------------/ | Ameroupe Colosseum (RW) SubChip Shop | |--------------------------------------------------------| | SubChip # | SubChip Name | Type | Cost | |--------------------------------|----------|------------| | SC2 | FullEnergy | SUB1 | 1000Z | | SC6 | Unlocker | SUB1 | 4000Z | | SC5 | EnemySearch | SUB2 | 10000Z | /--------------------------------------------------------\ _______________________________________________________________________________ <#SAJIN> \--------------------------------------------------------/ | Ajina Area (RW) SubChip Shop | |--------------------------------------------------------| | SubChip # | SubChip Name | Type | Cost | |--------------------------------|----------|------------| | SC4 | Untrap | SUB2 | 100Z | | SC3 | SneakRun | SUB2 | 200Z | | SC6 | Unlocker | SUB1 | 4000Z | /--------------------------------------------------------\ <|---------------------------------------------------------------------------|> <| End of Section F: SubChip Shops |> <|---------------------------------------------------------------------------|> ///--------------------------/// /// Section G /// /// Chip Order System /// ///--------------------------/// [#CORS] ------------------------------------------------------------------------------- Section G1) What is Chip Order? [#COSW] ------------------------------------------------------------------------------- Higsby's Chip Order - one of the most useful and effective systems for getting chips, recycling chips and getting chips in a specific code. How? Read on now! Higsby's Chip Order basically consists of the chips you put into a Chip Trader. If you were to put an Airshot into the Chip Trader, Higsby's Chip Order will have an extra Airshot in stock. However, this Airshot may come in a different code to the one you handed in. The code for Chip Order is fixed - you can only get a certain code for each chip in Chip Order. All of these are listed in the tables in the next section. Higsby has one of each Chip in stock...once you get the Library data. This can be done by getting the Chip using PreCon Folders (The premade ones that can't be altered), getting the actual chip, or LIBRARY COMPARE. Once you Library Compare, you are allowed to buy that chip from Higsby's Chip Order. Standard Chips, Megachips and Secret Chips can all be bought from the Chip Order System. When you put a chip into the Chip Trader, it is added to the stock (Bringing it up to 2). You can do this infinitely if you want. However, there are a few chips that are NOT stocked originally (Meaning you have to stick this chip into the Chip Traders first): Gigachips. All 10 (From both Red Sun and Blue Moon) Secret Chips: Z-Saber and Gun Del Sol EX That means Library Compare will not get you it either. Enough talk. LIST TIME! ------------------------------------------------------------------------------- Section G2) Chip Order: Standard Chips [#COST] ------------------------------------------------------------------------------- All the Standard Chips: Search for the FULL NAME (Not the shortened, 8 letter ones. The names should be obvious), or the Chip Number (Add a "S" before the number as listed in the Library - eg. S100 is Timpani). \--------------------------------------------------------/ | Higsby's Chip Order Standard Chips | |--------------------------------------------------------| | Chip # | Name of Chip | Code | Cost | |----------|----------------------|---------|------------| | S001 | Cannon | B | 1500z | | S002 | HiCannon | D | 4000z | | S003 | M-Cannon | Q | 8500z | | S004 | Airshot | A | 2000z | | S005 | Vulcan 1 | S | 1000z | | S006 | Vulcan 2 | H | 5000z | | S007 | Vulcan 3 | T | 10500z | | S008 | Spreader | M | 3500z | | S009 | HeatShot | C | 1800z | | S010 | Heat-V | D | 6600z | | S011 | HeatSide | E | 9900z | | S012 | Bubbler | Q | 4600z | | S013 | Bubble-V | D | 8200z | | S014 | BubbleSide | E | 10800z | | S015 | ThunderBall 1 | B | 1800z | | S016 | ThunderBall 2 | H | 4900z | | S017 | ThunderBall 3 | I | 10200z | | S018 | WideShot 1 | O | 3500z | | S019 | Wideshot 2 | M | 6800z | | S020 | WideShot 3 | S | 11600z | | S021 | FlameLine 1 | F | 5000z | | S022 | FlameLine 2 | E | 9300z | | S023 | FlameLine 3 | K | 13300z | | S024 | GunSol 1 | G | 10000z | | S025 | GunSol 2 | G | 20000z | | S026 | GunSol 3 | G | 30000z | | S027 | Blizzard | J | 5600z | | S028 | HeatBreath | K | 8200z | | S029 | ElecShock | L | 11100z | | S030 | WoodyPowder | T | 13900z | | S031 | SandRing | R | 4800z | | S032 | TwinFang 1 | A | 6000z | | S033 | TwinFang 2 | O | 9300z | | S034 | TwinFang 3 | F | 12000z | | S035 | ElementFlare | N | 8500z | | S036 | ElementIce | Q | 11000z | | S037 | ElementLeaf | D | 14000z | | S038 | ElementSand | A | 16000z | | S039 | MagShock 1 | C | 5700z | | S040 | MagShock 2 | F | 8800z | | S041 | MagShock 3 | B | 11300z | | S042 | Tornado | L | 13000z | | S043 | Static | G | 9800z | | S044 | MiniBomb | B | 500z | | S045 | EnergyBomb | N | 6000z | | S046 | MegaEnergyBomb | J | 12000z | | S047 | CannonBall | T | 15000z | | S048 | BlackBomb | Z | 12800z | | S049 | Geyser | B | 10500z | | S050 | BugBomb | G | 7700z | | S051 | BoundNote 1 | O | 4500z | | S052 | BoundNote 2 | T | 8600z | | S053 | Boundnote 3 | I | 12700z | | S054 | Sword | S | 1800z | | S055 | WideSword | S | 4800z | | S056 | LongSword | S | 7800z | | S057 | WideBlade | K | 12500z | | S058 | LongBlade | G | 15800z | | S059 | CustomSword | B | 9400z | | S060 | VariableSword | V | 17000z | | S061 | Slasher | R | 10500z | | S062 | AirRacket | A | 10000z | | S063 | AirHock 1 | D | 5200z | | S064 | AirHock 2 | I | 9700z | | S065 | AirHock 3 | U | 13200z | | S066 | Counter 1 | M | 6900z | | S067 | Counter 2 | H | 9900z | | S068 | Counter 3 | N | 13000z | | S069 | Boomerang 1 | M | 5200z | | S070 | Boomerang 2 | M | 8900z | | S071 | Boomerang 3 | T | 11700z | | S072 | SideLance 1 | I | 4800z | | S073 | SideLance 2 | H | 8900z | | S074 | SideLance 3 | A | 11600z | | S075 | Lance | G | 13300z | | S076 | WhiteWeb 1 | L | 6600z | | S077 | WhiteWeb 2 | C | 10800z | | S078 | WhiteWeb 3 | K | 13000z | | S079 | MokoRush 1 | C | 6400z | | S080 | MokoRush 2 | K | 10200z | | S081 | MokoRush 3 | Y | 12800z | | S082 | CircleGun 1 | T | 7800z | | S083 | CircleGun 2 | G | 10700z | | S084 | CircleGun 3 | M | 13900z | | S085 | Snake | M | 15000z | | S086 | Magnum | Q | 18000z | | S087 | BigHammer 1 | R | 5500z | | S088 | BigHammer 2 | J | 9800z | | S089 | BigHammer 3 | V | 12500z | | S090 | Boy's Bomb 1 | J | 8000z | | S091 | Boy's Bomb 2 | I | 11000z | | S092 | Boy's Bomb 3 | G | 14000z | | S093 | TimeBomb | K | 13000z | | S094 | Mine | Z | 16000z | | S095 | RockCube | * | 2000z | | S096 | Wind | * | 1000z | | S097 | Fan | * | 2000z | | S098 | Fanfare | G | 6000z | | S099 | Discord | T | 7000z | | S100 | Timpani | T | 8000z | | S101 | Silence | M | 9000z | | S102 | VoodooDoll | Y | 19800z | | S103 | MetGuard 1 | L | 1300z | | S104 | MetGuard 2 | G | 4200z | | S105 | MetGuard 3 | R | 9100z | | S106 | CrackOut | * | 1200z | | S107 | DoubleCrack | * | 3600z | | S108 | TripleCrack | * | 6900z | | S109 | Recover 10 | A | 1400z | | S110 | Recover 30 | F | 3500z | | S111 | Recover 50 | E | 5900z | | S112 | Recover 80 | B | 7800z | | S113 | Recover 120 | F | 11200z | | S114 | Recover 150 | C | 13800z | | S115 | Recover 200 | H | 16000z | | S116 | Recover 300 | J | 19000z | | S117 | Toolbox | P | 4200z | | S118 | PanelGrab | Y | 5900z | | S119 | AreaGrab | S | 8900z | | S120 | MetaGel | K | 20000z | | S121 | GrabPunish | K | 10100z | | S122 | GrabRevenge | J | 18200z | | S123 | Repair | * | 3900z | | S124 | Geddon 1 | W | 9000z | | S125 | Geddon 2 | N | 11000z | | S126 | Geddon 3 | U | 15000z | | S127 | SlowGauge | E | 6600z | | S128 | FastGauge | Q | 12300z | | S129 | Blind | * | 6000z | | S130 | NorthWind | T | 13200z | | S131 | HolyPanel | * | 8000z | | S132 | DarkHole | * | 20000z | | S133 | Invis | * | 5000z | | S134 | Pop-up | P | 13500z | | S135 | Barrier | Q | 2400z | | S136 | Barrier 100 | O | 9400z | | S137 | Barrier 200 | O | 14400z | | S138 | AntiHeat | K | 10000z | | S139 | AntiAqua | D | 10000z | | S140 | AntiElec | H | 10000z | | S141 | AntiWood | M | 10000z | | S142 | AntiDamage | M | 12700z | | S143 | AntiSword | C | 11900z | | S144 | AntiNavi | M | 20000z | | S145 | AntiRecover | D | 10600z | | S146 | CopyDamage | * | 6900z | | S147 | LifeSynchro | Q | 5300z | | S148 | Attack +10 | * | 3800z | | S149 | Navi +20 | * | 12100z | | S150 | ColourPoint | * | 9900z | /--------------------------------------------------------\ ------------------------------------------------------------------------------- Section G3) Chip Order: MegaChips [#COMG] ------------------------------------------------------------------------------- Yay. All the Megachips that are listed in the Megachip section of the Library (Mega-class Secret Chips are in the Secret Chips section). *** ALL the Navis have been listed in this section, and the list is in this order: Megachips (Normal, Non-Navi) Red Sun Navi Chips (They're secret chips with the same # in Blue Moon) Blue Moon Navi Chips (Secret chips with the same # in Red Sun) Shared Navi chips (Shared Navis for both versions) Search for the FULL NAME (Not the shortened, 8 letter ones. The names should be obvious), or the Chip Number. There are different letters in front of the chip - M - Shared Megachips, whether they are Navis or not. Example: M002 = NeoVariable, and M040 = BurnerMan RS - Red Sun Navi chips - (They're in Blue Moon as Secret Chips). REMOVE the FIRST ZERO in the Library Listing Number when searching (Which makes the number 2 digits instead of 3) and add a "RS" to the front of the Number. Example: RS19 = Roll, and RS34 = ThunderMan BM - Blue Moon Navi chips - (They're Red Sun Secret Chips). REMOVE the FIRST ZERO in the Library Number when searching and add a "BM" to the front of the # Example: BM22 = NumberMan, BM31 = AquaMan \--------------------------------------------------------/ | Higsby's Chip Order MegaChips | |--------------------------------------------------------| | Chip # | Name of Chip | Code | Cost | |----------|----------------------|---------|------------| | M001 | SuperVulcan | V | 21200z | | M002 | NeoVariable | N | 24000z | | M003 | Meteors | R | 21500z | | M004 | GodHammer | G | 20800z | | M005 | Guardian | O | 21000z | | M006 | Jealousy | J | 16600z | | M007 | BugChain | C | 17700z | | M008 | BugFix | B | 16000z | | M009 | FullCustom | * | 19800z | | M010 | LifeAura | D | 19800z | | M011 | Sanctuary | S | 20000z | | M012 | Attack +30 | * | 17900z | | M013 | DoublePoint | * | 16500z | | M014 | Muramasa | M | 22300z | | M015 | Anubis | A | 24000z | | M016 | ElementDark | E | 19900z | | M017 | BlackWing | W | 21800z | | M018 | DarkLine | L | 23500z | |--------------------------------------------------------| | RS19 | Roll | R | 10000z | | RS20 | Roll SP | R | 20000z | | RS21 | Roll DS | R | 20000z | | RS22 | Gutsman | G | 10000z | | RS23 | Gutsman SP | G | 20000z | | RS24 | Gutsman DS | G | 20000z | | RS25 | Windman | W | 10000z | | RS26 | Windman SP | W | 20000z | | RS27 | WIndman DS | W | 20000z | | RS28 | Searchman | S | 10000z | | RS29 | Searchman SP | S | 20000z | | RS30 | Searchman DS | S | 20000z | | RS31 | Fireman | F | 10000z | | RS32 | Fireman SP | F | 20000z | | RS33 | Fireman DS | F | 20000z | | RS34 | Thunderman | T | 10000z | | RS35 | Thunderman SP | T | 20000z | | RS36 | Thunderman DS | T | 20000z | |--------------------------------------------------------| | BM19 | Protoman | B | 10000z | | BM20 | Protoman SP | B | 20000z | | BM21 | Protoman DS | B | 20000z | | BM22 | Numberman | B | 10000z | | BM23 | Numberman SP | N | 20000z | | BM24 | Numberman DS | N | 20000z | | BM25 | Metalman | N | 10000z | | BM26 | Metalman SP | M | 20000z | | BM27 | Metalman DS | M | 20000z | | BM28 | Junkman | J | 10000z | | BM29 | Junkman SP | J | 20000z | | BM30 | Junkman DS | J | 20000z | | BM31 | Aquaman | A | 10000z | | BM32 | Aquaman SP | A | 20000z | | BM33 | Aquaman DS | A | 20000z | | BM34 | Woodman | W | 10000z | | BM35 | Woodman SP | W | 20000z | | BM36 | Woodman DS | W | 20000z | |--------------------------------------------------------| | M037 | Topman | T | 10000z | | M038 | Topman SP | T | 20000z | | M039 | Topman DS | T | 20000z | | M040 | Burnerman | B | 10000z | | M041 | Burnerman SP | B | 20000z | | M042 | Burnerman DS | B | 20000z | | M043 | Coldman | C | 10000z | | M044 | Coldman SP | C | 20000z | | M045 | Coldman DS | C | 20000z | | M046 | Sparkman | S | 10000z | | M047 | Sparkman SP | S | 20000z | | M048 | Sparkman DS | S | 20000z | | M049 | Shademan | X | 10000z | | M050 | Shademan SP | X | 20000z | | M051 | Shademan DS | X | 20000z | | M052 | Laserman | L | 10000z | | M053 | Laserman SP | L | 20000z | | M054 | Laserman DS | L | 20000z | | M055 | Kendouman | K | 10000z | | M056 | Kendouman SP | K | 20000z | | M057 | Kendouman DS | K | 20000z | | M058 | Videoman | V | 10000z | | M059 | Videoman SP | V | 20000z | | M060 | Videoman DS | V | 20000z | /--------------------------------------------------------\ ------------------------------------------------------------------------------- Section G4) Chip Order: Secret Chips [#COSC] ------------------------------------------------------------------------------- These are all the non-Navi Secret Chips - the Navis are in the Megachips section. There are no numbers for Secret Chips, so please try to search for the Name (Or scroll down). There are numbers that you can use if you remember them, but that's it. Add a "Y" to the number of the chip - eg. Y006 = GutsPunch 3. \--------------------------------------------------------/ | Higsby's Chip Order Secret Chips (Non-Navi) | |--------------------------------------------------------| | Chip # | Name of Chip | Code | Cost | |----------|----------------------|---------|------------| | Y001 | RollArrow 1 F | F | 10000z | | Y002 | RollArrow 2 R | R | 15000z | | Y003 | RollArrow 3 Y | Y | 20000z | | Y004 | GutsPunch 1 Y | Y | 10000z | | Y005 | GutsPunch 2 P | P | 15000z | | Y006 | GutsPunch 3 Q | Q | 20000z | | Y007 | PropellerBomb 1 | G | 10000z | | Y008 | PropellerBomb 2 | V | 15000z | | Y009 | PropellerBomb 3 | J | 20000z | | Y010 | SearchBomb 1 | R | 10000z | | Y011 | SearchBomb 2 | I | 15000z | | Y012 | SearchBomb 3 | U | 20000z | | Y013 | ShotStar 1 | L | 10000z | | Y014 | ShotStar 2 | Q | 15000z | | Y015 | ShotStar 3 | R | 20000z | | Y016 | Lightning 1 | T | 10000z | | Y017 | Lightning 2 | E | 15000z | | Y018 | Lightning 3 | J | 20000z | | Y019 | HawkCut 1 | N | 10000z | | Y020 | HawkCut 2 | S | 15000z | | Y021 | HawkCut 3 | N | 20000z | | Y022 | NumberBall 1 | L | 10000z | | Y023 | NumberBall 2 | E | 15000z | | Y024 | NumberBall 3 | T | 20000z | | Y025 | MetalGear 1 | M | 10000z | | Y026 | MetalGear 2 | E | 15000z | | Y027 | MetalGear 3 | L | 20000z | | Y028 | PanelShoot 1 | H | 10000z | | Y029 | PanelShoot 2 | G | 15000z | | Y030 | PanelShoot 3 | J | 20000z | | Y031 | AquaUpper 1 | S | 10000z | | Y032 | AquaUpper 2 | P | 15000z | | Y033 | AquaUpper 3 | K | 20000z | | Y034 | GreenWood 1 | Y | 10000z | | Y035 | GreenWood 2 | K | 15000z | | Y036 | GreenWood 3 | N | 20000z | | Y037 | GunDelSol EX | G | 30000z | | Y038 | Z-Saber | Z | 30000z | | X001 | PrixPower | G | N/A | | X002 | Duo | D | N/A | /--------------------------------------------------------\ <|---------------------------------------------------------------------------|> <| End of Section G: Chip Order System |> <|---------------------------------------------------------------------------|> ///--------------------------/// /// Section H /// /// Important Information /// ///--------------------------/// [#EXII] ------------------------------------------------------------------------------- Section H1) History [#EXHS] ------------------------------------------------------------------------------- Version 1.1 (July 13, 2004): Changed all names to those of the NA version (Except for Burnerman. Burnman is just stupid :/). Version 1.0 (June 2, 2004): The first finished version. Yay. Maybe a few glitches or names needing changes. Later. ------------------------------------------------------------------------------- Section H2) Special Thanks [#EXST] ------------------------------------------------------------------------------- Some thanks to people. If I've missed you out, don't complain. Just ask me to add you in (If you actually do anything is a different story). Nintendo: Creating GBA/Game Boy Advance! Best. Handheld. EVAR...until N-DS comes out =P. Still Nintendo. Capcom Japan: For making Rockman EXE 4 Tournament: Red Sun/Blue Moon, the 4th game in the RockMan EXE series. Not my favorite, but still good. Capcom NA: For releasing RMEXE4 in English as Megaman Battle Network 4: Red Sun/Blue Moon. The traslation is probably blotchy, but never mind. GameFAQs Megaman Battle Network 4 Message Boards users: Quite a lot. Not listing any of you =o. CJayC: For accepting and posting this guide at GameFAQs, as well as creating GameFAQs in the first place. Rockman EXE 4 Red Sun/Blue Moon Battle Master Strategy Guide - Providing some useful information. Magenta Galaxy: They're his section headers! I just borrowed them =o. ------------------------------------------------------------------------------- Section H3) Copyright Agreement [#EXCA] ------------------------------------------------------------------------------- This FAQ belongs to: Brian Fong (The Dark Unknown). Copyright 2004. If I see anything that looks suspiciously like plagerism, I WILL take action. You will receive one of the following: - Get sued in court (If I happen to have enough money to sue you) - Burn you alive in some Shopping Mall. Whatever. To make an impression. - Stab you repeatedly until you BLEED to death. No easy death for j00. The only place I have placed this FAQ is: GameFAQs (GameFAQs.com). And it has my name(s) on it. ------------------------------------------------------------------------------- Section H4) Contact Me [#EXCU] ------------------------------------------------------------------------------- Well...look what we have here. A stray FAQ reader! =o. Unless, of course, you were directed to this section BEFORE READING THE GUIDE! :<>. If you have a strange desire to contact me, do so...as long as you're not too weird. =P. Here are some things you should/should not say when trying to contact me: |-> Do <-| - Tell me if there are any errors in the guide. - Give me advice on how to improve the guide. NICELY. No flaming. - Give constructive critism (Same thing, but for you ignorant people...) |-> Don't <-| - Start insulting me, my work and anything else in general - Don't annoy me without REALLY good reason (Better not at all) - Write anything looking REMOTELY like: omg lolol ur guied suxx. After I finish flaming you, I will post the convo/email on the Boards so that you can be ridiculed further. Just don't bother. If you want to use this guide anywhere else but: GameFAQs (GameFAQs.com), then email me for permission. I might say Yes, especially if it's for a good cause and you ask, and ask nicely. Contact me: GameFAQs Usernames: The Dark Unknown, Kiryudeku. (Works for GameSpot Users too) Email/MSN: powerclash_192 AT hotmail.com AIM: Call of Kudzu Look! No silly delibrate EROORS en teh CantucT dEtalez! =O <|---------------------------------------------------------------------------|> <| End of Section H: Important Information |> <|---------------------------------------------------------------------------|> ///------------------------/// /// Section I /// /// THE Index /// ///------------------------/// [#INDX] ------------------------------------------------------------------------------- Section I1) How to INDEXIFY! [#INDY] ------------------------------------------------------------------------------- Index. The final section! Yay! The index is simple to use. Basically, it lists all the chips with a number to search for in this Guide, the chip codes that the chip has, and any shops that sell it (Aside from Higsby's Chip Order). Chip # - The number listed in the Library (With a letter or two to make searching easier) Name of Chip - Obvious. The whole chip name is used, and not the short one. Chip Codes - The codes that the chip comes in. Shop Stock - Search for the tags in this bit to find the Chip in shops other than Higsby's Chip Order. Each Section has instructions, so read them too (Skim read if you're lazy). ------------------------------------------------------------------------------- Section I2) Standard Chips [#INST] ------------------------------------------------------------------------------- NOTE: Higsby's Chip Order System sells ALL of these chips, so it has not been listed. Refer to Section G: Chip Order System [#CORS] for information. Search for the Shop Stock Tags to find the chip in shops OTHER than Higsby's Chip Order. Search for the Chip # to find the Chips in the Chip Order list. \--------------------------------------------------------------------/ | Index Standard Chips | |--------------------------------------------------------------------| | Chip # | Name of Chip | Chip Codes | Shop Stock | |----------|-----------------------|--------------|------------------| | S001 | Cannon | A,B,C,* | <#CTOWN> | | S002 | HiCannon | C,D,E,* | <#CHGSY> | | S003 | M-Cannon | E,F,G,* | | | S004 | Airshot | A,S,V,* | | | S005 | Vulcan 1 | E,S,V,* | | | S006 | Vulcan 2 | B,H,O | <#CAMER> | | S007 | Vulcan 3 | O,T,W | | | S008 | Spreader | L,M,N,* | <#CHGSY> <#CACDC>| | S009 | Heatshot | B,C,D,* | | | S010 | Heat-V | C,D,E | | | S011 | Heatside | D,E,F | | | S012 | Bubbler | P,Q,R,* | <#CACDC> | | S013 | Bubble-V | C,D,E | | | S014 | Bubbleside | D,E,F | | | S015 | ThunderBall 1 | B,L,P,* | | | S016 | ThunderBall 2 | H,P,S | | | S017 | ThunderBall 3 | I,T,W | | | S018 | WideShot 1 | C,D,E,* | | | S019 | WideShot 2 | L,M,N | | | S020 | WideShot 3 | S,T,U | | | S021 | FlameLine 1 | F,G,H,* | | | S022 | FlameLine 2 | D,E,F | | | S023 | FlameLine 3 | J,K,L | | | S024 | GunSol 1 | A,G,M,* | | | S025 | GunSol 2 | B,G,S | | | S026 | GunSol 3 | C,G,T | | | S027 | Blizzard | H,J,V,* | | | S028 | HeatBreath | D,K,O,* | <#CAMER> | | S029 | ElecShock | J,L,S,* | | | S030 | WoodyPowder | F,T,W,* | | | S031 | SandRing | C,R,S,* | | | S032 | TwinFang 1 | A,B,C,* | | | S033 | TwinFang 2 | O,P,Q | | | S034 | TwinFang 3 | F,G,H | | | S035 | ElementFlare | K,N,P | | | S036 | ElemenntIce | H,Q,V | | | S037 | ElementLeaf | C,D,I | | | S038 | ElementSand | A,L,S,* | | | S039 | MagShock 1 | B,C,D,* | | | S040 | MagShock 2 | E,F,G | | | S041 | MagShock 3 | A,B,C | | | S042 | Tornado | E,L,T | <#CACDC> | | S043 | Static | B,G,Z,* | <#CUND1> | | S044 | MiniBomb | B,L,T,* | | | S045 | EnergyBomb | E,N,T,* | <#CACDC> | | S046 | MegaEnergyBomb | D,J,W | | | S047 | CannonBall | B,T,V,* | | | S048 | BlackBomb | D,H,Z | | | S049 | Geyser | B,L,V | | | S050 | BugBomb | B,G,Z,* | | | S051 | BoundNote 1 | C,O,S,* | | | S052 | BoundNote 2 | A,T,Y | | | S053 | BoundNote 3 | E,I,Q | | | S054 | Sword | E,L,S | | | S055 | WideSword | E,L,S | | | S056 | LongSword | E,L,S | | | S057 | WideBlade | C,K,S | | | S058 | LongBlade | G,R,S | <#CHGSY> | | S059 | CustomSword | B,P,S | | | S060 | VariableSword | C,J,V | | | S061 | Slasher | F,H,R | <#CAMER> | | S062 | AirRacket | A,L,R,* | | | S063 | AirHock 1 | D,E,F,* | | | S064 | AirHock 2 | I,J,K | | | S065 | AirHock 3 | U,V,W | | | S066 | Counter 1 | F,M,T,* | | | S067 | Counter 2 | B,H,L,* | | | S068 | Counter 3 | A,N,V | | | S069 | Boomerang 1 | L,M,N,* | | | S070 | Boomerang 2 | L,M,N | | | S071 | Boomerang 3 | S,T,U | | | S072 | SideLance 1 | B,I,R,* | | | S073 | SideLance 2 | H,O,S | | | S074 | SideLance 3 | A,F,U | | | S075 | Lance | A,G,R,* | | | S076 | WhiteWeb 1 | D,L,R,* | | | S077 | WhiteWeb 2 | C,E,Y,* | | | S078 | WhiteWeb 3 | K,O,V,* | | | S079 | MokoRush 1 | C,I,M | | | S080 | MokoRush 2 | G,K,U | | | S081 | MokoRush 3 | O,T,Y | | | S082 | CircleGun 1 | H,T,Z | | | S083 | CircleGun 2 | D,G,T | | | S084 | CircleGun 3 | J,M,R | | | S085 | Snake | D,M,R | | | S086 | Magnum | H,Q,V | | | S087 | BigHammer 1 | B,O,R | | | S088 | BigHammer 2 | G,J,W | | | S089 | BigHammer 3 | D,V,Z | | | S090 | Boy's Bomb 1 | E,J,M | | | S091 | Boy's Bomb 2 | I,S,W | | | S092 | Boy's Bomb 3 | G,T,V | | | S093 | TimeBomb | J,K,L | <#CTOWN> | | S094 | Mine | C,H,Z | | | S095 | RockCube | * | | | S096 | Wind | * | | | S097 | Fan | * | | | S098 | Fanfare | E,G,N,* | | | S099 | Discord | D,T,V,* | | | S100 | Timpani | P,T,Z,* | | | S101 | Silence | C,M,R,* | | | S102 | VoodooDoll | I,O,Y | | | S103 | MetGuard 1 | A,L,V,* | | | S104 | MetGuard 2 | C,G,P,* | | | S105 | MetGuard 3 | F,R,T,* | | | S106 | Crackout | * | | | S107 | DoubleCrack | B,L,R,* | | | S108 | TripleCrack | B,L,R,* | | | S109 | Recover 10 | A,L,N,* | | | S110 | Recover 30 | F,H,R,* | | | S111 | Recover 50 | E,L,S,* | | | S112 | Recover 80 | B,J,O,* | <#CTOWN> | | S113 | Recover 120 | F,J,Q,* | <#CHGSY> | | S114 | Recover 150 | C,T,Z | | | S115 | Recover 200 | H,M,W | | | S116 | Recover 300 | J,N,Y | | | S117 | Toolbox | I,P,R,* | <#CAMER> | | S118 | PanelGrab | K,O,Y,* | | | S119 | AreaGrab | E,M,S,* | | | S120 | MetaGel | K,T,Z | <#CUND5> | | S121 | GrabPunish | E,K,P | <#CAMER> | | S122 | GrabRevenge | D,J,N | | | S123 | Repair | * | <#CHGSY> | | S124 | Geddon 1 | J,K,W | | | S125 | Geddon 2 | N,T,Y | <#CHGSY> | | S126 | Geddon 3 | H,Q,U | <#BUND4> | | S127 | SlowGauge | E,H,V,* | <#CUND1> | | S128 | FastGauge | I,Q,U,* | <#CUND1> | | S129 | Blind | * | | | S130 | NorthWind | E,N,T,* | <#CUND1> | | S131 | HolyPanel | * | <#BPARK> | | S132 | DarkHole | * | | | S133 | Invis | * | <#CTOWN> | | S134 | Pop-up | J,P,Y,* | | | S135 | Barrier | A,D,Z,* | | | S136 | Barrier 100 | P,Q,W | | | S137 | Barrier 200 | I,O,U | | | S138 | AntiHeat | K | | | S139 | AntiAqua | D | | | S140 | AntiElec | H | | | S141 | AntiWood | M | | | S142 | AntiDamage | K,M,R | <#BPARK> | | S143 | AntiSword | C,I,N,* | | | S144 | AntiNavi | J,M,T | <#CUND5> | | S145 | AntiRecover | B,D,G,* | | | S146 | CopyDamage | * | | | S147 | LifeSynchro | N,Q,Y | <#CHGSY> | | S148 | Attack +10 | * | | | S149 | Navi +20 | * | <#BUND4> | | S150 | ColorPoint | * | | /--------------------------------------------------------------------\ ------------------------------------------------------------------------------- Section I3) MegaChips (Non-Navi) [#INDMG] ------------------------------------------------------------------------------- NOTE: Higsby's Chip Order System sells ALL of these chips, so it has not been listed. Refer to Section G: Chip Order System [#CORS] for information. The Red Sun and Blue Moon Navi chips have NOT been listed (That explains the number jump from M018 to M037). These are in the Red Sun and Blue Moon Navi Chip sections. Search for the Shop Stock Tags to find the chip in shops OTHER than Higsby's Chip Order. Search for the Chip # to find the Chips in the Chip Order list. \--------------------------------------------------------------------/ | Index (Non-Version Exclusive) MegaChips | |--------------------------------------------------------------------| | Chip # | Name of Chip | Chip Codes | Shop Stock | |----------|-----------------------|--------------|------------------| | M001 | SuperVulcan | V | <#CHGSY> | | M002 | NeoVariable | N | | | M003 | Meteors | R | <#BPARK> | | M004 | GodHammer | G | | | M005 | Guardian | O | | | M006 | Jealousy | J | | | M007 | BugChain | C,* | <#CUND5> | | M008 | BugFix | B,* | | | M009 | FullCustom | * | | | M010 | LifeAura | D | | | M011 | Sanctuary | S | | | M012 | Attack +30 | * | <#CUND5> | | M013 | DoublePoint | * | | | M014 | Muramasa | M | | | M015 | Anubis | A | | | M016 | ElementDark | E | | | M017 | BlackWing | W | | | M018 | DarkLine | L,* | | |----------|-----------------------|--------------|------------------\ | M037 | Topman | T | | M038 | Topman SP | T | | M039 | Topman DS | T | | M040 | Burnerman | B | | M041 | Burnerman SP | B | | M042 | Burnerman DS | B | | M043 | Coldman | C | | M044 | Coldman SP | C | | M045 | Coldman DS | C | | M046 | Sparkman | S | | M047 | Sparkman SP | S | | M048 | Sparkman DS | S | | M049 | Shademan | X | | M050 | Shademan SP | X | | M051 | Shademan DS | X | | M052 | Laserman | L | | M053 | Laserman SP | L | | M054 | Laserman DS | L | | M055 | Kendouman | K | | M056 | Kendouman SP | K | | M057 | Kendouman DS | K | | M058 | Videoman | V | | M059 | Videoman SP | V | | M060 | Videoman DS | V | /-------------------------------------------------\ ------------------------------------------------------------------------------- Section I4) Red Sun Exclusive Navi Chips [#INRS] ------------------------------------------------------------------------------- NOTE: Higsby's Chip Order System sells ALL of these chips in both Red Sun and Blue Moon so it has not been listed. Refer to Section G: Chip Order System [#CORS] for information. This is a list of what the Navi list looks like in Red Sun ONLY. The RS__ Chips are in the Megachips section of Red Sun's Library, and the Y__ chips are in the Secret Chip Library Section. PLEASE look at the Blue Moon Navi Chip section to search for the Blue Moon Navis - these Secret Chip # cannot be found elsewhere in the guide - they are just for checking your Library. \-------------------------------------------------/ | Index Red Sun Navi Chips | |-------------------------------------------------| | Chip # | Name of Chip | Chip Codes | |----------|-----------------------|--------------| | RS19 | Roll | R | | RS20 | Roll SP | R | | RS21 | Roll DS | R | | RS22 | Gutsman | G | | RS23 | Gutsman SP | G | | RS24 | Gutsman DS | G | | RS25 | Windman | W | | RS26 | Windman SP | W | | RS27 | Windman DS | W | | RS28 | Searchman | S | | RS29 | Searchman SP | S | | RS30 | Searchman DS | S | | RS31 | Fireman | F | | RS32 | Fireman SP | F | | RS33 | Fireman DS | F | | RS34 | Thunderman | T | | RS35 | Thunderman SP | T | | RS36 | Thunderman DS | T | |----------|-----------------------|--------------| | Y039 | Blues | B | | Y040 | Blues SP | B | | Y041 | Blues DS | B | | Y042 | Numberman | N | | Y043 | Numberman SP | N | | Y044 | Numberman DS | N | | Y045 | Metalman | M | | Y046 | Metalman SP | M | | Y047 | Metalman DS | M | | Y048 | Junkman | J | | Y049 | Junkman DS | J | | Y050 | Junkman DS | J | | Y051 | Aquaman | A | | Y052 | Aquaman SP | A | | Y053 | Aquaman DS | A | | Y054 | Woodman | W | | Y055 | Woodman SP | W | | Y056 | Woodman DS | W | /-------------------------------------------------\ ------------------------------------------------------------------------------- Section I5) Blue Moon Navi Chips [#INBM] ------------------------------------------------------------------------------- NOTE: Higsby's Chip Order System sells ALL of these chips in both Red Sun and Blue Moon, so it has not been listed. Refer to Section G: Chip Order System [#CORS] for information. This is a list of what the Navi list looks like in Blue Moon ONLY. The BM__ Chips are in the Megachips section of Blue Moon's Library, and the Y__ chips are in the Secret Chip Library Section. PLEASE look at the Red Sun Navi Chip section to search for the Red Sun Navis - these Secret Chip # cannot be found elsewhere in the guide - they are just for checking your Library. \-------------------------------------------------/ | Index Blue Moon Navi Chips | |-------------------------------------------------| | Chip # | Name of Chip | Chip Codes | |----------|-----------------------|--------------| | BM19 | Blues | B | | BM20 | Blues SP | B | | BM21 | Blues DS | B | | BM22 | Numberman | N | | BM23 | Numberman SP | N | | BM24 | Numberman DS | N | | BM25 | Metalman | M | | BM26 | Metalman SP | M | | BM27 | Metalman DS | M | | BM28 | Junkman | J | | BM29 | Junkman DS | J | | BM30 | Junkman DS | J | | BM31 | Aquaman | A | | BM32 | Aquaman SP | A | | BM33 | Aquaman DS | A | | BM34 | Woodman | W | | BM35 | Woodman SP | W | | BM36 | Woodman DS | W | |----------|-----------------------|--------------| | Y039 | Roll | R | | Y040 | Roll SP | R | | Y041 | Roll DS | R | | Y042 | Gutsman | G | | Y043 | Gutsman SP | G | | Y044 | Gutsman DS | G | | Y045 | Windman | W | | Y046 | Windman SP | W | | Y047 | Windman DS | W | | Y048 | Searchman | S | | Y049 | Searchman SP | S | | Y050 | Searchman DS | S | | Y051 | Fireman | F | | Y052 | Fireman SP | F | | Y053 | Fireman DS | F | | Y054 | Thunderman | T | | Y055 | Thunderman SP | T | | Y056 | Thunderman DS | T | /-------------------------------------------------\ ------------------------------------------------------------------------------- Section I6) Secret Chips (Non-Navi) [#INSC] ------------------------------------------------------------------------------- NOTE: Higsby's Chip Order System sells ALL of these chips, so it has not been listed. Refer to Section G: Chip Order System [#CORS] for information. The numbers listed are not in the Secret Chip Library (Until you complete that Library methinks). Just use the numbers to find the chip in the shops. \-------------------------------------------------/ | Index Secret Chips | |-------------------------------------------------| | Chip # | Name of Chip | Chip Codes | |----------|-----------------------|--------------| | Y001 | RollArrow 1 | A,F,T | | Y002 | RollArrow 2 | D,R,W | | Y003 | RollArrow 3 | Q,Y,Z | | Y004 | GutsPunch 1 | B,E,N | | Y005 | GutsPunch 2 | G,P,Y | | Y006 | GutsPunch 3 | M,Q,T | | Y007 | PropellerBomb 1 | E,G,P,* | | Y008 | PropellerBomb 2 | F,V,Z,* | | Y009 | PropellerBomb 3 | H,J,Q | | Y010 | SearchBomb 1 | B,R,S,* | | Y011 | SearchBomb 2 | C,I,O | | Y012 | SearchBomb 3 | M,U,W | | Y013 | ShotStar 1 | G,L,S,* | | Y014 | ShotStar 2 | M,Q,T | | Y015 | ShotStar 3 | C,R,Z | | Y016 | Lightning 1 | L,T,W | | Y017 | Lightning 2 | A,E,V | | Y018 | Lightning 3 | H,J,Q | | Y019 | HawkCut 1 | H,N,O | | Y020 | HawkCut 2 | F,S,V | | Y021 | HawkCut 3 | I,N,Z | | Y022 | NumberBall 1 | E,L,W | | Y023 | NumberBall 2 | A,E,P | | Y024 | NumberBall 3 | L,T,Y | | Y025 | MetalGear 1 | A,M,P,* | | Y026 | MetalGear 2 | C,E,G,* | | Y027 | MetalGear 3 | I,L,Q,* | | Y028 | PanelShoot 1 | A,H,S,* | | Y029 | PanelShoot 2 | C,G,T,* | | Y030 | PanelShoot 3 | F,J,N,* | | Y031 | AquaUpper 1 | B,S,Z | | Y032 | AquaUpper 2 | I,P,U | | Y033 | AquaUpper 3 | F,K,W | | Y034 | GreenWood 1 | G,J,Y | | Y035 | GreenWood 2 | D,K,P | | Y036 | GreenWood 3 | E,N,P | | Y037 | GunDelSol EX | G | | Y038 | Z-Saber | Z | | X001 | PrixPower | G | | X002 | Duo | D | /-------------------------------------------------\ <|---------------------------------------------------------------------------|> <| End of Megaman Battle Network 4: Red Sun/Blue Moon Shop List |> <| Thank you for reading! |> <| Written by: Brian Fong (The Dark Unknown). Copyright 2004. kthxbai |> <|---------------------------------------------------------------------------|>