Megaman Battle Network 5 Virus Database/FAQ
This Joint FAQ was written by
Zidanet_129 (Alan Tseng)
And
Daimou43 (Lawrence Wong)
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1. Legal Notice [^1]
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This FAQ is copyright 2005 Zidanet_129 (Chao Tsan (Alan) Tseng) and Daimou43
(Lawrence Wong). Do not post this anywhere except on the following list of
sites.
GameFAQS.com
It should not be used on any other site unless BOTH authors grant permission.
Copying this guide in any way, shape or form without giving proper credit
will force us to take legal action, and prosecute you to the full extent of
the law. This wastes time and money for BOTH sides, so don't do it. Contact us
at our respective e-mails if you need anything.
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2. Contact Us [^2]
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Before we leak ANY of our contact information, we would like to remind you all,
that we are mere second-year university students (or Sophomores if you prefer),
and we do NOT have too much time in our hands in answering your questions. If
you have any suggestions, you're welcomed to e-mail us and tell us, IN DETAIL,
what the suggestion/problem is. However, we STRICTLY PROHIBIT any of you to do
ANY of the following:
- Ask questions. This includes EVERY SINGLE TYPE OF QUESTION RELATED TO THE
GAME. WE DON'T HAVE THE TIME TO ANSWER THEM.
- Flame.
- Type in AOL spelling/grammar. This includes use of craps like "lol" or any
improper grammar. Don't like it? Too bad. Don't know grammar? Do some
reading instead of playing games.
- Send e-mail bombs or Viruses
- Use inappropriate title (explained later)
- Request for credits after submitting information. If you do this, we will
count the info as anonymously submitted.
Should you violate ANY of the above terms, we reserve the rights to not reply
your e-mail.
Now, when you e-mail either one of us, we would appreciate it if you would put
"MMBN5 Virus Database/FAQ:
" in the
title. Titles like "(none)" or "hey" will be ignored right away.
E-mail Addresses:
Zidanet_129: zidanet_129@hotmail.com
Daimou43: foreverzero43@hotmail.com
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3. Version History [^3]
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- 0.7 (August 1, 2005)
Finished the basic parts of the FAQ.
Added all Viruses.
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4. Table of Contents [^4]
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1. Legal Notice
2. Contact Us
3. Version History
4. Table of Contents (You're here!)
5. Introduction
6. Virus Database
7. Virus Formations (To be added post-V0.7)
8. Frequently Asked Questions
9. Credits
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5. Introduction [^5]
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Welcome to the Virus Database/FAQ for Megaman Battle Network 5! This is the
first Joint FAQ written by both Zidanet and Daimou, so if there is any problem
or anything you want to tell us, go right ahead.
Here, we will introduce you to the popular Index System, commonly used in many
FAQs these days. People who have read Zidanet's FAQs would know how they work.
Here's how you do it: To search for the part that you want, just simply press
and hold "Ctrl" on your keyboard, and press "F" to bring up the "Find..."
window. Type in the keyword (everything included in the [ ], including the ^
sign) and hit Enter. Need an example? Here. If you want to find the
Introductions (although I don't know why anyone would want to...... >_>),
simply hit Ctrl + F, and type in "^5" without the quotation marks. Hit
Enter/Return. You'll be taken to the title of this section right away.
Convenient, no?
This Index System also works with the Virus Database and Virus Formations, but
they will be using slightly different keywords. Read those parts for
instructions for them.
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6. The Viruses [^6]
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Ahh, so enough of out blabberings and into the good stuff. But if you're hoping
to NOT see anymore of our blabbery, sorry, you're in for WAY more from here on.
In this section, you'll find EVERY SINGLE VIRUS that existed in the game,
classified by their appearance and generally called by their V1's name. They
are put in order of when they appear in the game. For your convenience, we have
included the index system for the viruses as well. Here's a list of the viruses
and their corresponding index coding:
Mettaur [^Met]
Powey [^Pow]
CanoGuard [^Can]
Kabutank [^Bom]
Champu [^Cha]
Cacty [^Cac]
WindBox [^Win]
VaccumFan [^Fan]
DrilRoll [^Dri]
PulseBat [^Bat]
Rarapapa [^Rar]
Keatank [^Tnk]
Handy [^Hnd]
Wuzulim [^Crb]
Metefire [^Mtr]
Marina [^Sub]
Yura (Shaker) [^Shk]
BombBoy [^Boy]
WoodNote [^Wod]
Genin [^Nin]
Eleoga [^Ele]
Zemon [^Smr]
Gaelark [^Lrk]
Skalavia [^Skl]
Dragrin [^Drg]
Curze [^Crz]
Pikarra [^Pik]
AppleSamu [^Apl]
Well, there they are. And read on for the whole list of viruses, with detailed
descriptions and strategy against them!
==============================================================================
Mettaur [^Met]
HP: 40/70/100/130/200/300
Element: None
Attack Damage: 10/??/??/??/??/200
Attack Element: None
Zidanet's Description:
The all-time weakest enemies since Rockman 1 on NES. They're known for wearing
a helmet made out of Met-Alloy, which is capable of blocking ANY type of
attack, with absolutely no exceptions. This record is finally broken in the
EXE series, where Cracking Chips were introduced and later abused to no end.
In the EXE series, they are equipped with a pickaxe, which, when swung onto
the floor, causes a shockwave to travel straight ahead.
Daimou's Description:
Ah, the Metts. Cute little guys, aren't they? they've been in EVERY SINGLE
Megaman game. In the Battle Network series, they lose their plasma blaster,
and sport a spiffy new pickaxe. In the Earlier BattleNetwork series, they had
two different series of chips. The shockwave series, and the Guard series.
Shockwave copies their shockwave ability, and Guard blocks an attack.
(If it successfully blocks an attack, it also makes a wave. Redundant? VERY.)
Capcom has eliminated the Shockwave series, and now we're left with the Guards.
Behaviour:
- Launches a shockwave when they swing the pickaxe. The damaging part of the
Shockwave is marked by yellow illuminations on the floor.
- Only launches attack when it's on the same row as Megaman.
- When more than one of them are present, the one on the front row will start
to attack while the other two don't.
- V2 and V3 hide under their helmets while not moving or attacking.
- V3 cracks all Panels with its Shockwave. Therefore it cannot launch attack
on the same row twice, since the second one will break the Panel and stop
the Shockwaves from moving.
Counter Timing:
Hit it after it brings its pickaxe backwards, but before landing it on the
ground.
Location:
- ACDC Areas
- Kitchen Comp
- Mayl's HP
- Dex's HP
- Yai's HP
- Doghouse Comp
- Mainframe Comps
- Oran Crane Comp
EX Location:
- DrillComps
- Oran Area 3
- SciLab Areas
- WineCooler Comp
- End Areas
- Gargoyle HP
- Undernet Area 2
- NebulaArea 1-3
- SciLab HP
Chips Spoiled:
MetGuard1
MetGuard2
MetGuard3
==============================================================================
Powie [^Pow]
HP: 60/100/140/180/240/260
Element: None
Attack Damage: 20/??/??/??/??/??
Attack Element: Breaking
Zidanet's Description:
Little masses with wings constantly flapping to allow them to float in
mid-air. They're cute, they're floaty, and they HURT when they fall on you,
after changing into the massive-ass Megaman-crusher mode. There used to be a
PA made with these guys' Chips, but too bad Capcom's decided to take them out.
Daimou's Description:
Back from their 2-game hiatus, the Quakers are back. They kinda resemble
Salt shakers, though. Anyways... They're pretty docile when they're just
minding their own buisness. They fly around a bit, and after a couple of hops,
they inflate, and try to crush you like a bug, by smashing the panel you're
standing on. They crack the panel they smash, and break any guards you have.
V2-V4 generate an explosion one square left and one square right of their
landing spot. V5-V6 blasts the four surrounding panels. They land faster as
their version level increass. In Battle Network 2, these were hunted nearly
to extinction because their chips could form HeavyStamp: an 800-damage
breaking, Timefreezing, Autotarget PA. However, Capcom has changed it.
Now the quake series are merely bombs that crack panels and defense. T_T
Behaviour:
- Flys around the battlefield randomly.
- Teleports above your location, and smashing down, cracking the panel it
lands on.
- V3 + V4 makes an explosion one space left, and one square right of its point
of impact.
- V5 + V6 makes an explosion on the 4 adjacent panels on its point of impact
- Fall through holes, dealing no collateral damage.
Counter Timing:
Smack it when it teleports over your area, before it hits the ground.
Location:
- ACDC Areas
- Yai's HP
- Main System Comps
EX Location:
- End Area 1
- Kabuto (Helm) Comp
- Gargoyle Comps
- NebulaHole Area 2
Chips Spoiled:
Quake1
Quake2
Quake3
==============================================================================
CanoGuard [^Can]
HP: 60/120/???/180/230/280
Element: None
Attack Damage: 10/??/??/??/??/200
Attack Element: None
Zidanet's Description:
They're kinda like advanced CanoDumbs from previous games. You know, line up,
aim, fire. These guys actually only does that much. However, they become more
annoying as the higher levelled ones start to gain shielding capabilities and
become pains in asses when you need a Busting Level S.
Daimou's Description:
Hm... New Viruses, or simply upgraded? You decide. These buggers have been
hanging around the Metts for too long. They've now learnt how to guard.
They send cursors, and ONLY fire on it. If they fire while you're in their
row, they'll automatically lock on, and fire. These guys are EXCELLENT for
Defense training, such as the Reflect NCB or the KawarimiMagic/Antidmg NCB.
Behaviour:
- Sits in one square, doesn't move.
- When you are in the column, they fire a tracking cursor, locking on to your
position.
- when it fires, and you're still on their column, they lock on automatically
and fire immediately.
- V2+ can guard attacks. They will not guard if you are on their column,
or they have fired a targeting cursor or they are firing.
Counter Timing:
Attack it after they have fired, and the smoke is still out.
Location:
- ACDC Areas
- Dex's HP
- Mayl's HP
- Doghouse Comp
- Dad's PC
- Main System Areas
- Crane Comp
- Electrical Lock Comp
EX Location:
- SciLab HP
- Server Comp
- Radar Comp
- Engine Comp
- End Area 4
- Undernet Area 2
- NebulaHole Area 2
Chips Spoiled:
Markcannon1
Markcannon2
Markcannon3
==============================================================================
Kabutank [^Bom]
HP: 80/110/140/170/240/290
Element: None
Attack Damage: 20/??/??/??/??/200
Attack Element: None
Zidanet's Description:
The bomb-launching buggies are back too. This time though, unlike their EXE2
counterparts, they don't fire bombs with different ranges. Oh no. They decided
to be mean. As in, REALLY mean. The bombs are now capable of cracking your
panels, paralyzing you, or even nerf your NC. Get rid of these a.s.a.p. before
they start trouble.
Daimou's Description:
ALSO from a 2-game Hiatus, these guys have learned new techs. In previous
games, they would fire a column, a cross, or blow up 9 squares. Now, they've
powered down, so they'd only fire on a column, but they've got some
nasty tricks now. V1 and V2 crack panels, V3 and V4 Paralyze, and V5 and V6
tamper with your Navi Customizer. Oh noes. They scurry up and down and stop
to fire on the panel you're standing on. The chip data they give you are
bombs that mimic their ability. =)
Behaviour:
- Scuttles up and down the column, stopping to fire a bomb.
- Bomb arcs, depending on your relative location to the tank. (high arc for
long distances, low arcs for short.)
- Bomb explodes 1 square up and 1 square down where it lands (and the point
of impact)
- V3+V4 bombs' paralyze.
- V5+V6 bombs' neutralize your Navi Customizer.
Counter Timing:
Attack it after they have fired, and they are still smoking.
Location:
- ACDC Area 3
- Dad's PC
- DrillComp Area 3
- Electrical Lock Comp
- Crane Comp
- Elevator Comp
- SciLab Areas
- SciLab HP
EX Location:
- DrillComp Area 4
- SciLab Areas
- SciLab HP
Chips Spoiled:
CrackBomb
ParaBomb
ResetBomb
==============================================================================
Champu [^Cha]
HP: 60/100/140/180/230/280
Element: Fire
Attack Damage:
Attack Element: Fire
Zidanet's Description:
Wow. Boxers. With fire in their gloves. They seem to spell trouble in every way
whenever they appear, unless you're backtracking in easier stages. They would
be much better boxers if they actually go into higher combos, but then it'll
be more trouble, so maybe not.
Daimou's Description:
More new viruses. Lightning fast and ready to fight, they stand there itching
to fight. If they spot a challenger (you), they teleport in front of you,
and punch you because they don't like competition. V2 and up give you the
old 1-2. The advanced versions teleport faster, and punch quicker.
The Firepunch series sends a firey punch to the closest column. (up to 3
columns in front of you.)
Behaviour:
- Remains on the panel forever if you don't line up with them on their rows.
- Once you line up with them, the one on Megaman's row will disappear, only
to appear one panel ahead of him, punching him in the face, literally.
- V2 and up are capable of doing a 1-2 combo, which, obviously, deals double
damage seeing it's two hits.
- As their levels advanced, they will teleport faster.
- They can't seem to go over Broken/Empty Panels. In other words, if you face
them while standing behind a Broken or Empty Panel, they just simply don't
attack you.
Counter Timing:
Hit it before it swings its fist. WideSword and similar attacks are
recommended.
Location:
- Main System Areas
- NebulaHole Area 4 (only V5 and V6 here)
EX Location:
- Squirrel Comp
- SciLab Area 3
- End Area 4
- NetBattle Machine Comp (on Queen Bohemian)
- Pipe Comp (in Nebula HQ)
- NebulaHole Area 3
Chips Spoiled:
FirePunch1
FirePunch2
FirePunch3
==============================================================================
Cacty [^Cac]
HP: 70/110/150/190/230/270
Element: Wood
Attack Damage: 20/??/??/??/??/200
Attack Element: Wood
Zidanet's Description:
I dunno about you guys, but these things reminded me of those similar enemies
in Super Mario World...... Forgot which one, but still. These guys work in a
similar fashion as the Vineys back from EXE3, except these guys are less
intellegent. I mean, come on, how smart can you be if you detach your head and
let it roll on the floor to hit someone?
Daimou's Description:
These guys are cool. They are related to the Roper viruses in Battlenetwork 3.
They sit on a panel, and chuck their heads at you, rolling all the way.
When their reaches the end, hitting an object or not, the heads land on their
bodies, ready to fire again. They can't go past holes. Advanced versions roll
faster and more frequently.
They give you the Sabotenballs (Cactusball) series, which can bounce and hit
your enemies up to four times. If you fire it behind a hole, it will pass
and continue doing it's thing.
Behaviour:
- They don't move. Well, their BODIES don't move.
- They sit on the panel, take their time. After a while, they pull their heads
back, and then whip it to the front and let it roll.
- The heads will be the only vulnerable parts of these guys when they're
rolling.
- The head will roll off the field's edge, then fall back onto the body from
the ceiling. (How do they DO that!?)
- As Wood Viruses, they regenerate HP on GrassPanels. Only the head can
recover HP though, so even if the body stays on a Grass Panel, it doesn't
recover HP unless the head remains on the body.
- If the head should hit ANY field object or land in a hole, it will
instantly return to the body.
Counter Timing:
Similar to the Mettaurs, hit them after they retract their heads and before
they launch them.
Location:
- Main System Area 2
- Oran Island Areas
- Electrical Lock Comp
- Squirrel Comps
EX Location:
- End Areas
- Past Vision: ACDC Area
Chips Spoiled:
CacBall1
CacBall2
CacBall3
==============================================================================
WindBox [^Win]
HP: 60/??/??/??/210/??
Element: None
Attack Damage: 0
Attack Element: None (technically it's Wind, but it does no damage, so yeah)
Zidanet's Description:
These guys blow. Literally. They send out strong wind to push Megaman to the
back row of his area, making it painful for him to land hits with Sword or
Bomb Chips.
Daimou's Description:
In 20XX, AC units have replaced ALL fans.
These guys got lonely, so they started hanging out with Viruses.
When they see a navi, they will happily try to cool it down, completely
forgetting about the viruses that they hung out with. T_T it's a sad life.
When you defeat them, they will still try to pass on their legacy.
Later versions will push you away faster, and more frequently.
The Wind chip will push enemies away, giving you your personal space back.
Behaviour:
- Remains on the panel forever.
- Does absolutely no direct damage to Megaman in any way.
- Cannot be countered since, technically, it's constantly attacking.
Counter Timing:
None
Location:
- Crane Comp
- Undernet Area 3
EX Location:
None
Chips Spoiled:
Wind *
==============================================================================
VaccumFan [^Fan]
HP: 60/??/??/??/210/??
Element: None
Attack Damage: 0
Attack Element: None (technically it's Wind, but it does no damage, so yeah)
Zidanet's Description:
These guys don't blow. They suck. Literally. They send out strong wind to pull
Megaman to the front row of his area, making it easier for him to get hit by
enemy attacks.
Daimou's Description:
In 20XX, AC units have replaced ALL fans.
These guys got lonely, so they started hanging out with Viruses.
When they see a navi, they will happily try to cool it down, completely
forgetting about the viruses that they hung out with. T_T it's a sad life.
One of the viruses accidentally hit the "reverse" switch on these guys.
Now they suck navis towards them. They sit still and don't attack.
When you defeat them, they will still try to pass on their legacy.
Later versions will pull you faster, and more frequently.
The Fan chip will draw enemies towards you. Keeps your friends close,
and your enemies closer.
Behaviour:
- Remains on the panel forever.
- Does absolutely no direct damage to Megaman in any way.
- Cannot be countered since, technically, it's constantly attacking.
Counter Timing:
None
Location:
- Oran Area 2
- SciLab Comp
- Undernet Area 3
EX Location:
None
Chips Spoiled:
Fan *
==============================================================================
DrilRoll [^Dri]
HP: 90/130/170/210/250/290
Element: None
Attack Damage: ??/??/??/??/??/??
Attack Element: Breaking
Zidanet's Description:
I swear Capcom's trying to bring back DrillMan, but can't due to whatever
reason they had, and ended up with these little guys. They have a drill on
their heads, and when they line up with Megaman, they charge up to try to
drill the hell outta him. Let's just say that I'm glad that they can't
multi-hit like their Chips do.
Daimou's Description:
Hm... A Semi-new Virus. Apparently, some squid have been stalking Drillman.
He's taught them a thing or two, and now they're running around, poking
holes in EVERYTHING. They move up and down one square, and if they see you,
they'll fly towards you, open up a hole, and try again. They then go to
their original positions and start the process again. Later versions move
and fly faster.
Behaviour:
- Moves up and down between two panels. Speed increases as version increases.
- When lined up with Megaman, they turn into Drill Mode, and fly towards him.
They CAN take damage from the front at this point.
- After they leave the field, they break a hole above the column that Megaman
stands on, and drills from top to bottom. They return to the original Panel
after completing a cycle of attack.
- The speed of the drilling increases as version increases.
Counter Timing:
Hit it after it stops moving, but before it gets off it's panel
Location:
- Drill Comps
- Squirrel Comp
- SciLab Comp 2
- Engine Comp
- Wine Cooler Comp
EX Location:
- DrillComp 2
- Ship Comp Areas
- Factory Area 3
- NebulaHole Area 1
Chips Spoiled:
DrillArm1
DrillArm2
DrillArm3
==============================================================================
PulseBat [^Bat]
HP: 80/110/140/170/200/230
Element: None
Attack Damage: ??/??/??/??/??/200
Attack Element: None
Zidanet's Description:
I don't understand what's the deal with Capcom sticking in more and more
vampire-related stuff. I mean, even if Kenji Inafune is friends with Boktai's
"father" (the name's slipping my mind now), he shouldn't drop in so much stuff
from Boktai...... Well, enough complaints. These little buggers love to fly
high into the sky, and therefore making it hard for Megaman to land attacks
with the best timing. Their Chips are sickly interesting to use though.
Daimou's Description:
A new virus! They seem to be helmeted Versions of Shademan's bats.
They fly up and down in place, and screech off sonic waves. If they hit an
object, the sonic waves project to all 8 surrounding squares. V3 and V5
paralyze, V4 and V6 Confuses.
Counter Timing:
Hit it when it hides itself with it's wings, but before it releases its
screech.
Location:
- DrillComp Area 3
- Server Comp
- End Areas
- Radar Comp
- Katana Comp
EX Location:
- Gargoyle Comp Areas
- Undernet Area 1
- Chip Maker Comp
- NebulaHole Area 1
Chips Spoiled:
Pulsar1
Pulsar2
Pulsar3
==============================================================================
Rarapapa [^Rar]
HP: 90/120/150/180/210/240
Element: None
Attack Damage: 0
Attack Element: None
Zidanet's Description:
These guys play music. Not the pleasant ones for you to enjoy, oh no. Far
from it. When they play, different status ailments will occur. Each one is
different, and I'll just leave it in the annoying category.
Daimou's Description
They're still here, and they hop up and down the column, occasionally
firing off a piece of music. Some paralyze, Some grant invincibility,
and others are plain mean, such as Recovering FULL HP for their allies? -_-
Their instrument series chips summons select instruments to come play
for you, whenever they feel like it.
Behaviour:
- Jumps up and down on the column they appear on.
- Does absolutely no direct damage to Megaman in any way.
- Plays music every once in a while.
- V1 and V2's music grants enemies Invincibility. You know, the glowing green
aura thing.
- V3's music causes Megaman to be immobilized for the duration of the song.
- V4's music causes Confuse status to Megaman. Apparently it also drags him
out of Invisibility.
- V5's music causes Blind status to Megaman. Also drags him out of
Invisibility, I think.
- V6 is the single most annoying one. It recovers all fellow viruses' HP to
MAX. Good thing it doesn't heal itself.
Counter Timing:
After it pulls back, before it plays.
Location:
- Squirrel Comp
- End Areas
- NetBattle Machine Comp
EX Locaion:
- WineCooler Comp (You can get ALL the music Chips here)
- Undernet Area 2
- MessageBoard Comp
- Factory Comp 3
Chips Spoiled:
Fanfare
Discord
Timpani
Silence
==============================================================================
Keatank [^Tnk]
HP: 120/150/180/210/260/310
Element: None
Attack Damage: ??/??/??/??/??/??
Attack Element: None
Zidanet's Description:
These tanks hurt. A LOT. The problem is that they steal your area Panel by
Panel, making it painful to defend against other enemy attacks when you keep
losing areas. And then they shoot you with their overly-powerful cannons,
which friggin' BLOWS UP THE WHOLE BACK COLUMN if it somehow misses you. If
you didn't know how to spell "pain", now you do.
Daimou's Description:
These guys are kinda mean. They invade and conquer. They're really slow
but they steal area while moving forward. You'll usually find them
on the front lines, stealing vital pieces of your territory. They fire
their Cannons, which make an explosion at the end of your territory.
Later versions advance and fire more frequently.
The TankCannon series will make an explosion and crack the back row if
the initial shot reaches the edge of the field. If it hits an enemy,
they'll get pushed back.
Behaviour:
- Moves up toward Megaman's area Panel-by-panel in a straight line.
- Everytime it stops, it pulls out a huge cannon to fire. If Megaman gets into
the way of the cannon, he will take damage and get pushed to the back row of
his area. If he gets out of the way, the shot will explode on the back
column of Megaman's area, hitting everything on the backrow.
- If more than one of them is present on the field, only one will fire while
the other doesn't. Then, after another move, the second tank will fire while
the first one takes a rest. They DO move simultaneously though.
Counter Timing:
After it stops moving, before it launches the shot. A rather loud loading
sound can be heard before it fires, so you can use that as a guideline.
Location:
- SciLab Areas
- SciLab HP
- Radar Comp
- Engine Comp
- Ship Comp 2
- MessageBoard Comp
EX Location:
- Factory Comp 1
- KokoroServer Comp
Chips Spoiled:
TankCannon1
TankCannon2
TankCannon3
==============================================================================
Handy [^Hnd]
HP: 80/100/120/150/180/210
Element: None
Attack Damage: ??/??/??/??/??/200
Attack Element: None
Zidanet's Description:
They do a pretty nice hand-job, you know. These guys are your traditional
I-don't-attack-you-directly, I-bomb-you-when-you-don't-pay-attention guy.
They start off in the battle doing nothing, but after a while, they dig a hole
in the ground and hides in it, only to appear in their front row, dropping off
a timed bomb in YOUR area. You are given 3 seconds to destroy it, or it goes
BOOM. That is, until now. Now they sometimes drop a bomb that doesn't exactly
count down...... And doesn't seem to blow up at all. So you may think that
it's still dangerous and decide to shoot it. Bad idea. "Rock Buster!!!"
*patooie* *BOOM*
Daimou's Description:
Giant floating hands. They were away for 2 games, to master their new
technique. In EXE2, they sank into the panels, pop back up, and drop a
time-bomb in your area. They sit there until the bomb is destroyed, then
they promptly replace it. As for their new technique... They've learned to
make Nitroglycerin. If you whack it with anything, the bomb blows.
Just leave it alone. The Timebomb battlechip series they drop lets you
put a bomb on your opponent's field. The hand viruses are lazy, so they'll
drop it on the leftmost side of your opponent's area. Your opponent has 3
seconds to defuse the bomb.
Behaviour:
- Sits on a panel before sinking into the ground and dropping a bomb in
your area.
- Stays behind the bomb it drops until the bomb is gone, then makes another
one.
- Some bombs count down from 3 before exploding, others marked with an X
explode when you attack it, or defuse quickly after.
Counter Timing:
RIGHT before it drops the bomb.
Location:
- SciLab Areas 2-4
- Chip Maker Comp
EX Location:
- Undernet Area 2
- Factory Comp 3
Chips Spoiled:
Countbomb1
Countbomb2
Countbomb3
==============================================================================
Wuzulim [^Crb]
HP: 90/110/130/150/170/190
Element: Aqua
Attack Damage: 20/??/??/??/??/??
Attack Element: Aqua
Zidanet's Description:
These little crabs look cute on the first sight, but they're rather annoying
to evade once you begin to fight them. They just move around in their little
water tornado, until they see a good timing to start cycloning into Megaman's
area in an attempt to hurt him.
Daimou's Description:
These guys whirl around all day. They're crabs in their own personal
tornado. They drift along horizontally, and vertically, until they pass
around directly for you. They attack in a boomerang shaped arc,
aiming for the column you're on, and then start whirling around again.
Advanced versions will move faster.
The Aquawhirl chip series summons one of them for you, and when it hits
something, it will make an Ocean Panel.
Behaviour:
- Moves around in a rather random path. Speed increases as version increases.
- After moving for a while, it will stop in its track, then move into
Megaman's area with the water tornado enclosing itself completely. Speed
inreases as version increases, again. It CAN be hurt while in the water
tornado form.
- It will enter from either the top or bottom row, turn down or up
(respectively), and whirl back into its area.
- Once back into its area, it'll resume the random moving.
Counter Timing:
After it stops, before it encloses itself in the water tornado.
Location:
- End Areas
- NetBattle Machine Comp
- Ship Comp Areas
- Gargoyle HP
EX Location:
- Undernet Area 1
- Pipe Comp
Chips Spoiled:
AquaWhirl1
AquaWhirl2
AquaWhirl3
==============================================================================
Metefire [^Mtr]
HP: 100/140/180/220/260/300
Element: Fire
Attack Damage: ??/??/??/??/??/??
Attack Element: Fire
Zidanet's Description:
OHNOES, they're back from previous games too. Back in EXE2 they were annoying
little because they always appear with other annoying viruses like
Dominerds and stuff. So do they act any nicer these days? NOES.
Daimou's Description:
They're back, and.... Exactly the same as before. Anyways... these Sorcerors
warp around randomly and stop to fire a bunch of meteors at you. They're not
stupid, so they sometimes carry Rockcubes to hide behind. If there's one
available, they WILL hide behind it, including the VMDs. Later versions
Teleport and fire faster and more frequently.
They also renamed the Meteor# chip Series to Asteroids.
The "Asteroid" chip series fire some meteors on an enemy, homing
in and chasing them.
Behaviour:
- Teleports around the field to random Panels, with increased speed as version
increases.
- After moving for a while, it will stop on a Panel and cover itself with its
cloak, raising its wand in a straight position. This is when it's gonna
attack.
- Panels on Megaman's side of the field will start to flash in yellow. Move
away from those Panels immediately, as meteors will end up falling onto
those panels from the ceiling of the battlefield.
- After launching a barrage of meteors, it will let its cloak fall and resume
the random teleportation.
- If there are any field objects with a space behind it, they will ALWAYS
start their attack from behind one of them.
Counter Timing:
After it stops, before it completely drops the cloak and raises the wand.
Location:
- End Areas
- NebulaHoly Area 4
EX Location:
- Undernet Area 1
- Factory Comp 3-4
Chips Spoiled:
MeteorEarth1
MeteorEarth2
MeteorEarth3
==============================================================================
Marina [^Sub]
HP: 120/160/200/240/280/320
Element: Aqua
Attack Damage: ??/??/??/??/??/??
Attack Element: Aqua
Zidanet's Description:
Wao, submarines. Just what we'd expect from these aquatic area where
Blues/Colonel has to dive into water to find the stupid keys eh? These little
buggers are annoying in two ways. One, they can dive into Ocean Panels, making
it impossible to hit them when they're down there. Two, they launch
SideBubbles, which is very similar to BubbleMan's Bubbles back in EXE3. In
case if you don't know what this means, it means that the Bubbles contain
little shooting things (Anchors in this case) that shoots forward when you
break the bubbles. Have fun with these little buggers.
Daimou's Description:
Submarines with a heart-shaped mark, these guys are REALLY annoying. Ocean
panels stow them away, and they'll only be hit by Electric-based attacks,
or paneltargeting attacks like Shadowman. They fire Sidebubbles, which bounce
around and annoy you. If you shoot them, it'll release an INVINCIBLE Anchor
out of the bubble. Not even the mighty Darkdrill could destroy it. They'll
float around randomly, while stopping to fire off bubbles whenever they feel
like it. Later versions fire faster and more frequently.
They drop the Sidebubble chip series, which fire two of those
Bubbles. BEST MULTIPURPOSE CHIP EVAR.
Behaviour:
- Moves around in a rather random path. Speed increases as version increases.
- When it moves over an Ocean Panel, it will dive into the water, leaving
only the top scope showing.
- After moving for a while, it will stop in its track, then spit out a bubble
that travels diagonally (like an AirHockey, except it doesn't bounce back
at the end of the area). The speed of the bubble increases as version
increases.
- Touching the bubble hurts you. If you break the bubble (Buster it or damage
it in any way), the anchor in the bubble will shoot straight ahead and it's
invulnerable to ANY type of attack. The Anchor's shooting speed increases
as version increases.
Counter Timing:
After it stops, before the bubble fully forms.
Location:
- Ship Comp Areas
- End Area 3
- MessageBoard Comp
- Pipe Comp
EX Location:
- Chip Maker Comp
- Factory Comp 3
- Server Comp
Chips Spoiled:
SideBubble1
SideBubble2
SideBubble3
==============================================================================
Yura (Shaker) [^Shk]
HP: 100/130/160/190/250/310
Element: Elec
Attack Damage: ??/??/??/??/??/??
Attack Element: Elec
Zidanet's Description:
These little satellites returns from EXE2 to offer us more troubles. Their
Behaviour haven't changed much though, which is fortunate, since it'll be
rather easy for old players to kill them with ease. Although, it's pretty
retarded that they're called "Shakers"...... Considering "Shakers" were those
dumbell enemies back in EXE3...... And "shaker" just somehow reminds me of
black pepper......
Daimou's Description:
They're back! Returning from EXE2, these guys... Haven't exactly undergone the
top-secret training that most of the other viruses have received. Oh well,
that's a GOOD thing. They fly and sweep the entire field until they hit an
object, which they'll circle back, and orbit it a couple of times before
resetting. Later versions move faster, and has less idling time.
They drop the Satellite (SPshake, wtf?) chip series, which summon
one of these to fly around. The chip data is watered down,
as the chips can't copy their orbiting trick. =(
Behaviour:
- Sits in the initial Panel for a while before it attacks.
- When it's attacking, it makes a metallic *zap* before start to move up and
down, covering every Panel until it reaches the end of the area. The Panel
where it's hitting will glow yellow. To avoid the attack, step ahead when
it's passed. The speed increases as version increases, and at higher
versions it's purely annoying to even dodge its attacks. It returns to the
original Panel after reaching the end of your area.
- If it hits any type of obstacle, it will revolve around the obstacle as if
it's a satellite and the obstacle is the Earth. After a while it will return
to its original position.
Counter Timing:
Right when you hear the *zap*.
Location:
- Ship Comp 3
- End Area 4
- NebulaHole Area 4
EX Location:
- Undernet Area 2
- Factory Comp 1
Chips Spoiled:
SpShake1
SpShake2
SpShake3
==============================================================================
BombBoy [^Boy]
HP: 80/130/180/230/280/330
Element: None
Attack Damage: ??/??/??/??/??/??
Attack Element: None
Zidanet's Description:
These little guys emerged since EXE4 and they resemble one of those arcade
games which you shoot little aliens back with your light gun before they get
up to the boxes and take them away. This time around it's a little different,
in that you don't try to keep the boxes, but to push them away from yourself.
And if you don't? *BOOM*
Daimou's Description:
Lololo and Lalala ripoffs, anyone? (Kirby Reference) Anyways... these guys
push bombs into your area, making your area go boom after a while. These guys
started in MMBN4. Unlike EXE4, where you could wait until they've set their
bomb down, then Colorpoint it over to their side... You're going to have to
"Return To Sender" manually, by means of Airshot or something. Advanced
versions can push the bomb faster, and the fuse of the bomb is shorter.
Behaviour:
- Before it starts moving, it will stand on its Panel for a while. The idle
time shortens as version increases.
- After a while, it will produce a box in front of it and start to push it
towards Megaman's area. Shooting the box with Buster will stop it from
moving, but higher levelled BombBoys will move faster and make it harder
for Megaman to keep it in its place.
- Once the box enters Megaman's area, the BombBoy will teleport back to its
original Panel. The box will flash for a second or so before it explodes
with the blast hitting the whole area on Megaman's side.
- Since the boxes are considered Obstacles, ColonelSoul is perfect for
killing these viruses. Just Soul Unison and watch it as every box they
generate turn into Colonel's Army and zap the hell outta the BombBoys.
- The boxes have a set HP value (to be tested) that increases as level
increases. If Megaman destroys the boxes (however he does it, as long as
he lowers their HP to 0), they simply blow up and disappear without hurting
anything. The BombBoy with its box broken will return to the original
Panel.
Counter Timing:
When the box is being generated.
Location:
- Ship Comp 4
- End Area 5
EX Location:
- Undernet Area 2-4
- Pipe Comp
Chips Spoiled:
BoyBomb1
BoyBomb2
BoyBomb3
==============================================================================
WoodNote [^Wod]
HP: 130/160/190/220/250/280/330
Element: Wood
Attack Damage: ??/??/??/??/??/200
Attack Element: Wood
Zidanet's Description:
These bushes are annoying as hell as they limit your area with their attacks.
Although, for some reason, they feel like Pinnochio...... You know, the
lengthening nose. Sorry Dave Anez (author of Bob and George, the Comic Strip.
If you don't know what that is, shame on you......) but I GOTTA steal a
line...... "Oh no! Pinnochio's gonna hurt me!"
Daimou's Description:
These viruses are annoying. They make bushes on your field, which seem to have
some kinda trap in them, cause they HURT! Shooting the bush once kills it.
Their secondary attack is teleporting into one bush, and then spearing you
with its nose. The nose has a range of 2 squares. Later versions attack faster
and more frequently.
The Woodnose Chip series: just weird. you're supposed to fire
it off the screen, and it'll lance the last two columns of the
back rows.
Behaviour:
- Stays on one Panel for a while before shrinking into the bushes, then
generating three bushes on the front column of Megaman's area. If he's
standing on one of these Panels, the bush on that row will be generates
ahead of him. Touching these bushes damages Megaman. A shot from the
Buster will destroy a bush.
- The WoodNote virus itself will choose a bush to appear in (the one on
the row Megaman's standing on will be chosen), then the eyes appear in
that bush, and finally a nose pokes a LongSword (2 Panels ahead) range.
- Once back into its area, it'll resume the random moving. Before the next
attack, any broken bushes will be repaired.
Counter Timing:
After it shows its eyes in the new bushes, before it pokes its nose out.
Location:
- End Area 4
- Kabuto (Helm) Comp
EX Location:
- Undernet Area 2-4
- Factory Comp 2
Chips Spoiled:
WoodyNose1
WoodyNose2
WoodyNose3
==============================================================================
Genin [^Nin]
HP: 100/140/180/220/260/300
Element: None
Attack Damage: ??/??/??/??/??/200
Attack Element: None (Sword)
Zidanet's Description:
These little guys returned from EXE2 with a bunch of new tricks. The best (and
worst) one of them all is a semi-Kawarimi-styled attack. Which means that they
are capable of poof-ing away from one hit before scratching you. THey also
don't throw their Kunais anymore. Instead, they swing it around themselves. I
really think it's more efficient this way. And that's bad for Rock.
Daimou's Description:
they're BAACK! Their last appearance was from MMBN2. They've obviously
undergone some training, as they've shed their wood alignment, and learned a
couple of new tricks. First off,they've learned to detect attacks and
counterattack. They seem to REALLY don't like the Buster being pointed at
them. Second, they spin around with their Kunais, instead of tossing them.
Later versions attack more frequently with more speed, and they have better
reaction time.
Behaviour:
- Stays on one Panel, waits for its opponent to strike first.
- If the opponent launches an attack that's slow enough for it to evade, it
goes *poof*, leaving a puff of smoke behind.
- The Genin itself will teleport to one Panel diagonal (usually topright or
bottomright) of Megaman and raise its Kunai, then make a quick spin to hit
all 8 Panels around itself. The lag before the slash shortens as version
increases.
- It doesn't seem to move around too much when it's not attacking, but higher
versions seem to *poof* more often.
Counter Timing:
When it has its Kunais raised, but before it slashes.
Location:
- Gargoyle Comps
- End Area 5
EX Location:
- Gargoyle Comps
- Factory Comp 2
Chips Spoiled:
EngetsuKunai1
EngetsuKunai2
EngetsuKunai3
==============================================================================
Eleoga [^Ele]
HP: 130/170/210/250/300/350
Element: Elec
Attack Damage: ??/??/??/??/??/230
Attack Element: Elec
Zidanet's Description:
Man, these things are ugly. They have a pair of massive horns on the top of
their head, and the rest of the body is just...... A big head with an
extremely ugly face, floating around. But then their attacks do cause quite a
pain and lasts longer than most other attacks, so be careful when fighting
them.
Daimou's Description:
U-G-L-Y: You ain't got no alibi. You UGLY. <_<
Ok... These things are ugly as sin. They can travel 8 directions and stop to
shock you multiple times, so Barrier doesn't help. They target the column you
stand on. Later versions will move faster, and fire faster and more
frequently.
The Elecreel chip series will fire a bolt straight out and
zap enemies. If there are other targets adjacent to your target,
the group gets hit multiple times. Effective, but not practical.
Behaviour:
- Floats around in a rather random path. Speed increases as version increases.
- After moving for a while, it will stop in its track, then charge up its
horns with electricity. A column on Megaman's side will start glowing.
Get the hell off that column IMMEDIATELY. Charging time decreases as
versions increase.
- The glowing column will end up with two electric globes on either side (top
and bottom) of it, and a stream of electricity zaps anything in between.
It seems that it hits multiple times, since it can zap off a Barrier THEN
hit Megaman.
- Once the electricity wears off, the EleOga will move around for a bit
before charging up again.
Counter Timing:
After it raises its horn, before it thrusts them ahead to launch the
electricity.
Location:
- Gargoyle Comp 2
EX Location:
- Undernet Area 2
- Gargoyle Comp 3
- Factory Comp 1
- Server Comp
- NebulaHole Area 3
Chips Spoiled:
ElecReel1
ElecReel2
ElecReel3
==============================================================================
Zemon [^Smr]
HP: 130/170/220/260/310/360
Element: None
Attack Damage: 30/50/??/??/??/200
Attack Element: None (Sword)
Zidanet's Description:
Whee, Samurais, completed with the sakkat and katanas on their waist. These
guys look cool, their Chips are nice, but they're also VERY mean in battles,
considering they're one of the few enemies who are capable of dealing double
damage if you stand on the wrong Panel. And if you think they're Sword-users
and try to limit their Area, good luck, 'cause they packed quite a few
AreaSteal Chips on them.
Daimou's Description:
Samurai. Quick as lightning, and equally as mean, they'll search up and down
the column for enemies, and then dash towards you and slice. when they do.
Depending on your location, they will start off with either a Widesword or
Longsword attack (the one with greater chance of hitting) and finish with the
other attack, before wandering back to their column. If it whiffs both attacks,
chances are they'll use an areasteal, and try again. Later versions search the
columns, move faster,and attack faster.
the Katana (Samurai Sword) chip series gives you their 2-hit
ability. Widesword, followed by a Longsword.
Behaviour:
- Moves up and down on the column they appeared on. Speed increases as
version increases.
- When lined up with Megaman, it charges up and does a WideSword cut, then a
LongSword cut. If you don't have SuperArmor NCP equipped, you will not be
able to escape from the LongSword if you get hit by the WideSword and is
in the range for LongSword. The time interval between the slashes shortens
as version increases.
- After its initial attack, it will use AreaSteal, limiting your area for
escaping and also getting you into a surefire range for LongSword.
Counter Timing:
After it raises its sword, before it swings it.
Location:
- Gargoyle Comps
- End Area 5
EX Location:
- Undernet Area 3
- Gargoyle Comp 3
- Factory Comp 2
Chips Spoiled:
SamuraiSword1
SamuraiSword2
SamuraiSword3
==============================================================================
Gaelark [^Lrk]
HP: 100/150/200/250/300/350
Element: Aqua
Attack Damage: 30/50/??/??/??/??
Attack Element: Aqua
Zidanet's Description:
I remember hating these things ever since they were introduced in EXE4. I
mean, they are one of the few enemies who moves around at random and shoots
WideSword-ranged attacks at you. They're really painful to go against when
you're hunting for VMDs (Virus Mystery Datas, those GMDs that come in battles,
you know) when they pretty much breaks the VMD once it attacks.
Daimou's Description:
-_-;;. They're still here. Annoying fish that entered the MMBN scene in #4,
They have an annoying randomness to them, and a REALLY wide area of
destruction, absolutely NUKING VMDs if you don't exterminate them quickly.
The only times they will fire is if they are on the edge of the field.
Later versions will fire faster and more frequently. (Attack also moves
faster)
Behaviour:
- Moves around at random, with speed increasing with increased versions.
- When it moves to the top or bottom of the battlefield, it
may stop and spit out a squirt of water, which turns into a WideShot that
covers a 1x3 area. However, since it always launch that attack on the
sides, you can just move to the top or bottom row to evade this attack.
The WideShot moves faster with increased versions.
- Higher versions may carry AntiElec or Blinder Chips around in case if you
decided to use Elec Chips against it or dodges its attack too well.
Counter Timing:
After it recoils, before it spits the water out.
Location:
- Gargoyle Comps
EX Location:
- Undernet Area 1-2
- Gargoyle Comp 3
- Pipe Comp
- Kokoro (Soul) Server
Chips Spoiled:
WideShot1
WideShot2
WideShot3
==============================================================================
Skalavia [^Skl]
HP: 120/160/200/240/300/340
Element: none
Attack Damage: ??/??/??/??/??/??
Attack Element: none
Zidanet's Description:
SkullMan ripoff!! Seriously, they're just like SkullMan, except they look more
dangerous and is more annoyig than SkullMan. I mean, their problem is that
they're not too well-connected, so everytime you hit them a bit too hard, they
fall apart and becomes undamagable for as long as they're down. Even Poison
Panels don't do a crap against them when they're down. I swear they stole this
low-endurance of pain from ShadeMan from the last game.
Daimou's Description:
The knee bone connected to the thigh bone ~
The thigh bone connected to the hip bone ~
The hip bone connected to the back bone ~
Dem Bones are gonna rise! ~
<_<
Ok... These guys aren't really connected properly. I guess these were
prototypes of Skullman or something, or Capcom stole the idea off the Drybones
enemy in Super Mario Bros. (you know, the unkillable turtles? <_<). If you
shoot them with something OTHER than your buster they fall apart. You might be
like... OMGTHEYDAID!!!!1, but they come back after a couple of seconds. They
attack by throwing one of their bones at you, and it chases you around slowly.
They stay in place for a little while, then they hop (wtf) around and just
wander. Smashing them while their bone is out will cancel their attack. When
they're collapsed, they're INVINCIBLE. The bone attack of the later versions
will move faster, and they will hop around faster.
They drop the Skullchain chip series. This chip moves 3 squares, and will
confuse anything it hits.
Behaviour:
- Sits on a panel, then throws a bone.
- Hops around randomly when its bone is out.
- Bone moves 4 directions, following you until it hits something.
- when it takes anything other than indirect damage or buster attacks, it will
fall apart, and become invincible. Any bone they may have out will disappear.
- When it reassembles, they will throw another bone out, and the process
repeats.
Counter Timing:
When they prepare to throw the bone, up to the point the bone is formed.
Location:
- Undernet Area 1
EX Location:
- Undernet Area 4
- NebulaHole Area 1-2
Chips Spoiled:
Skullchain1
skullchain2
Skullchain3
==============================================================================
Dragrin [^Drg]
HP: 120/160/200/240/300/360
Element: Fire
Attack Damage: ??/??/??/??/??/200
Attack Element: Fire
Zidanet's Description:
They look like seahorses, and that leads to the question as how in the HELL do
seahorses would blow out rings of fire that burns anything close to where it
landed. I mean, seriously. If they wanna make these fire-breathing dragons,
they could've done something to make them look more...... You know, dangerous?
Daimou's Description:
These seahorses fly by... Rings of fire? If THAT wasn't amazing enough,
they can engulf themselves in flame and blast out spirals of fire with great
accuracy, AND target one other square. they warp around randomly, and stop
to fire. They're obviously Fire-based... Later versions warp faster, and more
frequently. They also attack faster, and there is less lag between the
2 spirals.
They drop the HeatBody chip series. it burns the adjacent 4 panels with
rings of fire. Very "meh".
Behaviour:
- Warps around the field randomly, stopping only to flare up and fire spirals.
- Attacks the panel you are on, and one other square, unless you dodged the
first one too early, where it will target your square
- Higher versions carry AntiAqua Chip to screw you over.
Counter Timing:
When they flare up, and prepare to shoot the flames.
Location:
- Undernet Area 3-4
- Pipe Comp
- Factory Comp 2
- NebulaHole Area 4
EX Location:
- Undernet Area 4
Chips Spoiled:
HeatBody1
HeatBody2
HeatBody3
==============================================================================
Curze [^Crz]
HP: 160/190/220/250/280/310
Element: none
Attack Damage: ??/??/??/??/??/??
Attack Element: none
Zidanet's Description:
Oh no. Oh dear GOD no. Had we not been tortured enough by these damned boards
back in EXE2 and 3!? At least these things actually take ONE damage if
they're hit when in Shield Mode, but still, 1 out what, 280HP is NOTHING......
And to make matters worse, they LOVE to carry Geddon Chips with them, making
it nearly impossible to dodge their attacks. And let's not go into the higher
versions' invisibility (not the type you get from Chips. They actually
DISAPPEAR and appear only to bite Megaman's face off) alright?
Daimou's Description:
Get the door. It's Dominoes.
Or not. Apparently, you're in Soviet Russia. where the door gets YOU! These
guys are annoying. They scan up and down the column, completely guarded
all the way. They see you, and then they Teleport away. TO YOUR LOCATION.
They then proceed to chomp you. They've also learnt to feed on Mets, cause
they can chomp through shields. V2, V4, and V6 learn to turn invisible and
block attacks for other viruses. Upon getting attacked, they'll reveal
themselves and bite you. They resume normal movement when you've deleted
all non-domino viruses. Later versions will move faster, and bite more
swiftly.
They drop the Curseshield Chip data, which fly out to bitean enemy when you
block an attack.
Behaviour:
- V1, V3 and V5 move up and down the column until they spot you, then they
will bite you.
- V2, V4 and V6 will become invisible on random panels, and try to block
attacks for the other viruses. They will attack you if you hit them.
- All versions teleport to your square and bite, breaking through shielding.
Counter Timing:
When they move forward, and the colour in their mouth disappears.
The INSTANT they teleport back to their location.
Location:
- Factory Comp 1-2
EX Location:
- Kokoro (Soul) Server
- NebulaHole Area 2
Chips Spoiled:
CurseShield1
CurseShield2
CurseShield3
==============================================================================
Pikarra [^Pik]
HP: 130/160/190/230/280/330
Element: Elec
Attack Damage: ??/??/??/??/??/??
Attack Element: Elec
Zidanet's Description:
Eww, I see Pokemon reference, and that's not a good thing. These things are
similar to the EleGlobe enemies from EXE3, except these things look more
dangerous, while their zaps hurt LESS than the EleGlobes since these things
actually make Megaman flinch, therefore causing him to gain temporary
invincibility. And to tell the truth, these little lightbulb-wannabes are
easier to deal with than those EleGlobes.
Daimou's Description:
Hm... Fireflies that want to be astronauts? Anyways... these seem to have
received training from the Eleglobe enemies, or are just rabid fans. They've
got an astronaut helmet. <_< These guys warp around faster and faster, then
end up teleporting in front of you and zapping the four adjacent squares,
followed by zapping an X shape. if the front panel is occupied, they go for
the top. If both are occupied, they go for the bottom square. Their attack
paralyzes you, for setup against other enemies they may group up with.
Later versions teleport faster, and attack more often.
Behaviour:
- Warps around the battlefield randomly, and increases speed with each
consecutive teleport.
- Warps into your area, charging up an attack, and zaps the four adjacent
squares, then the 4 squares on a diagonal.
Counter Timing:
After they teleport into your area, and when they charge up to zap you.
Location:
- Factory Comp Area 1
- NebulaHole Area 4
EX Location:
- Kokoro (Soul) Server
Chips Spoiled:
InazumaKing1
Inazumaking2
Inazumaking3
==============================================================================
AppleSamu [^Apl]
HP: 150/180/210/240/280/320
Element: Wood
Attack Damage: ??/??/??/??/??/??
Attack Element: Wood
Zidanet's Description:
Hey, look at that, a Red Delicious on the battlefield. Let's give it a bite.
*Chom---CRACK* Ow, my teeth. These guys have REALLY hard shells. Even harder
than the Mettaurs' helmets, which means, well, really, REALLY hard. And that's
not the worst thing. The worst thing is that these apples MUST be the last
virus dealt with in a battle. Should you kill them off early, they just kinda
feed themselves to another virus, either recovering its HP to FULL, or grant
other positive status ailments. God I HATE these things. Good news
though...... I'm pretty sure fire attacks burn right through their shells.
Daimou's Description:
Apparently, Mistman called some buddies up, and now they're kinda lost. These
things are REALLY stuck up. They hop around in a near-invincible shell, and
pop out to taunt/attack you by coming up, arms crossed, and spit out some
seeds at you, pop back in, and start hopping around again. These guys are SO
annoying. If you delete them while there are other viruses on the field,
they don't count as a delete, and they commit suicide by offering themselves
to other viruses. You can DEFINITELY imagine them saying "Bite me." Their
seed-spitting attack shoots out seeds 3 panels in front of them, dealing
wood damage, and makes grass panels on the 3rd panel, if they don't hit
anything. Miracle-gro: Eat your heart out.
They drop the Fruits chip series, recovering 300 HP, granting temporary
invincibility, or Full Synchro.
Behaviour:
- They hop around randomly in 4 directions, occasionally stopping to pop out
and spit out seeds.
- The seed attack will travel a maximum of 3 squares forward, where it will
make a GrassPanel.
- They will hide in their shell and repeat.
- When it dies, if there are other enemies on the field, it will stop all
actions as if freezing time, and jump into the closest enemy, recovering
300 HP for it. Ass-y, no?
Counter Timing:
Right before they spit the seeds.
Location:
- Factory Comp 2
EX Location:
- Factory Comp 4
Chips Spoiled:
Redfruit1
Redfruit2
Redfruit3
==============================================================================
Whew, there we go. That's all of them, and hopefully our descriptions
entertained you. >_>
------------------------------------------
7. Virus Formations [^7]
------------------------------------------
So now we know the many types of Viruses that show up in this game, we should
probably move on, right? As we know, most, if not all, of these Viruses are
not cocky enough to appear by themselves. Nope. They always appear in a gang
of two or three in attempt to gang up on Megaman. Bunch of sissy cowards. But
then, they're just Viruses. Maybe we shouldn't be that hard on them......
Either way, in this section, we will show you ALL the formations of Virus
groups that appear in this game. Yes, that means all the Internet Areas, all
the Boss Areas, and of course, all the Terminals.
The Index System still applies here. Here's a reminder. The HPs and Terminals
are all listed under the real-world area they're based on. So for example,
Server Comp goes under SciLab Areas and SquirrelComp (this thing is HELL) and
Dex's HP goes under ACDC Areas. Understand?
ACDC Areas [^ACDC]
Oran Areas [^Oran]
SciLab Areas [^SciL]
End Areas [^End]
Undernet Areas [^Unet]
NebulaHole Areas [^NebH]
Main System Areas [^MSys]
DrillComp Areas [^Dril]
Ship Comp Areas [^Ship]
Gargoyle Castle Areas [^Garg]
Factory Comp / Kokoro (Soul) Server Areas [^Nebu]
...... Unfortunately, this is by far the biggest testing for both Zidanet and
Daimou. As Zidanet is typing up this section, Daimou is resting from all the
work he's done on the previous night. We are expecting this section to be
completed on our next update.
If you're not satisfied with our efficiency, we hope you can be considerate
and we will also remind you that there are around 10 or more Virus formations
in ALL areas. Not to mention all the field status and VMDs. You do the math.
------------------------------------------
8. Frequently Asked Questions (FAQs) [^8]
------------------------------------------
In this section, we will answer those questions that are not answered in the
previous sections. Spoilers MAY be included in this section, so beware. Any
questions we receive by e-mail over 10 times may end up being here too.
Q: I don't understand the Versions you guys use! It's just totally different
from the game!
A: For the convenience of grouping, we just merged all the Viruses of the
same race under one entry. Here's an example on how it works:
In-game | In FAQ
Mettaur1 Mettaur V1
Mettaur1 EX Mettaur V2
Mettaur2 Mettaur V3
Mettaur2 EX Mettaur V4
Mettaur3 Mettaur V5
Mettaur3 EX Mettaur V6
Got it?
Q: How do you find Viruses at V3 and up? I can only find V1 and V2 everywhere!
A: This is what's caused by the difference in the grouping system, I guess. You
see, once you have defeated the final boss of the game, you can go to
Undernet Area 2 via 3 (The Message Board Comp in Nebula HQ is great for
this). If you have 100 Standard Chips in your Data Library, the Golden
Program there will open up a Nebula Hole for you. Once you move into the
Nebula Hole, you've reached the NebulaHole Area (DUN-DUN-DUN) With ONE Nebula
Hole open, you gain access to the Level 2 Viruses. Or, in OUR definition,
V3's and V4's.
Q: Um, how about Level 3 Viruses, or YOUR V5's and V6's?
A: Once you gain full access to NebulaHole Area 3, you'll find another Golden
Program there. This guy will open up the second Nebula Hole for you if you
met his requirements (140 STD Chips in your Library).
Q: Ack! These new Viruses are too hard! Can I move back to the previous
versions? PWEASE~!?
Q: I'm missing some V1 Chips from Viruses. Is there a way I can fight the lower
versions of Viruses?
A: NEVER, EVER use "pwease"...... Makes us throw up. Either way, yes, you CAN
close up the Nebula Holes. Simply talk to the Golden Programs and let them
close up the Holes, and ta-da~! There you go, lower-levelled Viruses. A
reminder though. If you closed the Nebula Hole in Undernet Area 2 without
closing the one in NebulaHole Area 3, you still get Level 1 Viruses, instead
of Level 2 ones.
Q: Is there a way to increase Virus Level without using the Nebula Holes?
A: Unfortunately, no.
Q: LAIZ!! I heard there are Navi Customizer Programs to modify Virus
difficulties! Zidanet you says so in your NC Guide!
A: Ah yes, the legendary MegaVirus and GigaVirus NCPs. Unfortunately, there is
apparently NO legitimate ways to acquire these NCPs, so, no, they don't
exactly exist in the game. Not legitimately, anyway.
Q: So are there AR/CB Codes for them?
A: Maybe. Being anti-cheaters ourselves, we don't really use any cheating
devices. And yes, that means that we spent all our time during our summer
to check over all these numbers over and over and over again, to the extent
that we can pretty much tell what Viruses will appear, with how much HP and
in what formation, in every single area.
Q: Wholey crap. Got a life?
A: Last time we checked, yes. Daimou's got a job and Zidanet's taking summer
courses. They're both still single and open though. <_<
Q: What the hell's with all those missing numbers and question marks?
A: That's why this FAQ is at its Version 0.7. As of now, we are still missing
those info. Either we have them on paper and haven't digitalized them yet,
or we simply don't have them. Be patient. They'll be up in no time......
I hope......
Q: I got extra info for you. How will I submit it?
A: Read Section 2 on how to contact us. If your submission actually do not
violate ANY of the rules we stated wayyyyyy up there, go ahead and e-mail
either of us.
Q: i wana flaem u so bad!! loLOl!111!1!1
A: All flames may be submitted to Bill.Gates@microsoft.com. If you can't tell
that sarcasm, may God bless you.
------------------------------------------
9. Credits [^9]
------------------------------------------
We would like to show our appreciation to the following for the completion
of this FAQ:
- CJayC, for creating GameFAQs.com
- H0tsh0tz1623, for testing out the Virus damages for Level 1 Viruses
- SilentJi, for testing out the Virus damages for Level 2 Viruses
(I'm giving credits to these two guys above, despite the lack of the
actual data, because I know they're testing it for us. Great friends,
they are.)
- Keiji Inafune, for being the producer of this game. You rock, man. I
mean, sir.
- Capcom, for producing this game, despite how mediocre it is. Massive
praising understatement intended. Censoring of the "R" in the company's
nickname intended with difficulty.
- Megaman Battle Network 5 Team of Blues/Team of Colonel Boards for providing
silly entertainment when we're exhausted and complete sillyness when we're
getting too serious. Relaxing is good, you know.
- Daimou43 and Zidanet_129, for producing this Guide. *ducks from flying
objects*
- And finally, YOU, for reading this Guide. Hopefully you enjoyed it and
hopefully it helped you out.
*Insert random serene yet cool scene of the universe and repeating ending music*
THANK YOU FOR READING