Battle Chip FAQ. By: Nuz ----------------------- Version History ----------------------- 1.0 Well, first version 1.2 Fixed A LOT of typos 1.3 Well, added stuff on Risky Honey, Bubblestar, and Bug gigas 1.4 More fixed typos. I seem to have issues with Copy and Paste I finally tell you openly things about KillerEye/man 1.5 Fixed MB on Machine Sword Series 1.6 Minor fixes 1.7 Minor clarifications 1.8 Minor fixes 1.9 More minor fixes. ============================================================== Table of Contents ============================================================== 1. Introduction 2. All about Chips 3. Chip List by Order 4. Chip List by Code 5. Chip List by Type 6. Standard Chips 7. Mega Chips 8. Giga Chips 9. Frequently asked Questions 10. Acknowledgments 13. Contact Info ============================================================== ============================================================== 1. Introduction ============================================================== Well, this is a BattleChip guide. Any questions? ============================================================== ============================================================== 2. All about Chips ============================================================== 1. Class Each chip is part of a large group of chips. In BN6, there are 3 types folder. There are: 200 Standard 45 Mega 5 Giga 17 Secret (15 Navi chips from other version of game + 2 standard chips) per game. 2. Code Each chip has a letter code assigned to it. Codes are very important. You can select 2 or more chips of the same code to use together. 3. Type Each chip has a certain type to it. The type can be considered like an element. There are many different types of elements in BN6. They are: Fire, Aqua, Electric, Wood, Sword, Wind, Breaking, Targetting, Number, and Obstacle. 4. Elemental Wheel It's important to understand that some types of attacks are like in Pokemon, super effective, dealing 2x damage against certain types of enemies. The wheel goes. Fire > Wood > Elec > Aqua > Fire and Sword > Wind > Targetting > Breaking > Sword. 5. Megabyte System Chip megabytes are an important aspect for tagging, presetting, and number of chips you can put in folder. A. You cannot preset chips higher than your regular memory. B. You cannot tag chips with a combined MB more than 60. C. # of a particular chip you can put into folder. a. 0-19 MB - 5 b. 20-29 MB - 4 c. 30-39 MB - 3 d. 40-49 MB - 2 e. 50+ MB - 1 ============================================================== ============================================================== 3. Chip List by Class [CLASS] ============================================================== The chips are listed below with their codes besides them and the MB they are. Standard Class Chips ==================== 001: Cannon A, B, C, * 6 002: High Cannon L, M, N, * 24 003: Mega Cannon R, S, T, * 38 004: Air Shot * 4 005: Vulcan 1 B, D, S, * 5 006: Vulcan 2 D, F, L 18 007: Vulcan 3 A, G, R 30 008: Super Vulcan V 75 009: Spread Gun 1 L, M, N* 10 010: Spread Gun 2 A, B, C, * 18 011: Spread Gun 3 Q, R, S, * 26 012: Senshahou 1/TankCannon A, G, R 17 013: Senshahou 2/TankCannon L, S, V 28 014: Senshahou 3/TankCannon B, M, P 39 015: Gun Del Sol 1 C, M, T, * 15 016: Gun Del Sol 2 B, E, R 30 017: Gun Del Sol 3 NQW 38 018: Yoyo LMN* 32 019: Hell's Burner 1 FGH* 8 020: Hell's Burner 2 STU 21 021: Hell's Burner 3 CDE 34 022: Wide Shot PQR 34 023: Train Arrow 1 AFK 30 // THEY ARE TRYING TO SEND US A MESSAGE 024: Train Arrow 2 GMZ 36 025: Train Arrow 3 MSY 42 026: Bubble Star 1 BET 30 027: Bubble Star 2 CLV 38 028: Bubble Star 3 GRS 46 029: Thunderball BRS* 7 030: Doll(?) Thunder 1 AEQ 24 031: Doll(?) Thunder 2 CLP 31 032: Doll(?) Thunder 3 BRV 38 033: Elec Pulse 1 JLS 32 034: Elec Pulse 2 AEJ 36 035: Elec Pulse 3 AJS 40 036: Corn Shot 1 JKL 14 037: Corn Shot 2 CDE 26 038: Corn Shot 3 PQR 38 039: Risky Honey 1 BGS 21 040: Risky Honey 2 CRV 28 041: Risky Honey 3 ADM 35 042: Rolling Log 1 IKP 14 043: Rolling Log 2 EQZ 26 044: Rolling Log 3 FNW 38 045: Iron Shell 1 JKL 13 046: Iron Shell 2 CDE 20 047: Iron Shell 3 LMN 27 048: Aura Head 1 BCD 25 049: Aura Head 2 DEF 33 050: Aura Head 3 FGH 39 051: Air Hockey LMN 19 052: Drill Arm GMW 32 053: Tornado LRT 16 054: Noise Storm GSV 30 055: Machinegun 1 ART* 12 // THEY ARE TELLING US SOMETHING 056: Machinegun 2 EGS 24 057: Machinegun 3 BFM 36 058: Minibomb BLR* 6 059: Big Bomb OPV 32 060: Energy Bomb CKV* 11 061: Mega Energy Bomb GMO* 27 062: Flash Bomb 1 JLQ* 30 063: Flash Bomb 2 GKR 34 064: Flash Bomb 3 HPS 38 065: Black Bomb BFO 32 066: Bug Bomb GSV 24 067: Grass Seed AFS* 19 068: Ice Seed ALR* 31 069: Poison Seed HNP* 37 070: Sword HLS* 8 071: Wide Sword HLS* 12 072: Long Sword HLS* 25 073: Wide Blade BRW 38 074: Long Blade BMV 38 075: Flame Sword FOZ 30 076: Aqua Sword AIY 32 077: Elec Sword EKN 35 078: Bamboo Sword HSW 34 079: Fuujin Racket FJR* 19 080: Fumikomizan BLP 28 081: Variable Sword KVW 28 082: Neo Variable N 52 083: Engetsu Kunai AMT 35 084: Murasama Blade M 77 085: Machine Sword HLQ 37 086: Element Sword JMU 43 087: Assassin Sword NRY 50 088: Crack Shoot AGT* 4 089: Double Shoot CRU* 8 090: Triple Shoot JLV* 12 091: Reflect Met 1 ACP* 7 092: Reflect Met 2 BGY* 16 093: Reflect Met 3 EFO* 25 094: Wave Arm 1 EFG 15 095: Wave Arm 2 LMN 22 096: Wave Arm 3 RST 29 097: Sand Warm 1 AGL 30 098: Sand Warm 2 BRY 34 099: Sand Warm 3 HJS 38 100: Summon Black 1 EIP 30 101: Summon Black 2 HOV 40 102: Summon Black 3 WYZ 46 103: Common Snake HLM 34 104: Number Ball N 69 105: Fire Punch 1 DEF 12 106: Fire Punch 2 RST 22 107: Fire Punch 3 ABC 32 108: Burn Scare 1 HPV 24 109: Burn Scare 2 DMT 30 110: Burn Scare 3 EOZ 36 111: Ryuuseiguun R 73 112: Aqua Needle 1 CJP 31 113: Aqua Needle 2 FKT 35 114: Aqua Needle 3 ALU 39 115: Blizzard Ball HNT 39 116: Killer Sensor 1 JOW 32 117: Killer Sensor 2 NUY 35 118: Killer Sensor 3 IKQ 38 119: Boomerang JKT 16 120: High Boomerang BLV 26 121: Mega Boomerang IMW 36 122: Bamboo Lance ARW* 42 123: Heat Dragon GRT 40 124: Elec Dragon ALV 40 125: Aqua Dragon HPS 44 126: Wood Dragon GTV 48 127: Golem Punch 1 IKY 17 128: Golem Punch 2 DPU 27 129: Golem Punch 3 HMV 37 130: Justice One J 90 131: Air Wheel 1 FGR 22 132: Air Wheel 2 ALT 29 133: Air Wheel 3 NOT 36 //Not,... 134: Toppuu * 10 135: Suikomi * 10 136: Magnum FLW 31 137: Circle Gun PTV 35 138: Stone Cube * 6 139: Little Boiler 1 FKL 18 140: Little Boiler 2 EMV 23 141: Little Boiler 3 GSZ 28 142: Air Raid 1 GKR 26 143: Air Raid 2 OTY 32 144: Air Raid 3 NUZ 39 //Capcom has made a tribute to me. I'm honored. 145: Count Bomb 1 FGH 20 146: Count Bomb 2 CDE 30 147: Count Bomb 3 LMN 37 148: Stealth Mine AST 28 149: Ouenka PSZ* 20 150: Discord AGS* 20 151: Tinpani IOT* 20 152: Silence BRW* 20 153: Waraningyou FNS* 39 154: Guardian O 64 155: Poison Anubis P 86 156: Recovery +10 ADL* 4 157: Recovery +30 ELQ*12 158: Recovery +50 CMP * 18 159: Recovery +80 HKV* 24 160: Recovery +120 FPS 32 161: Recovery +150 JMT 38 162: Recovery +200 IQZ 32 163: Recovery +300 JOY 48 //JOYYYYYYY???!!!!!! 164: Panel Steal * 6 165: Area Steal BFS* 8 166: Steal Banish BMS 24 167: Steal Revenge IQZ 50 168: Panel Return * 14 169: Deathmatch ALR* 47 170: Hori Panel ABS* 24 171: Sanctuary Z 62 172: Coming Load * 21 173: Going Load * 21 174: Heavy Gauge ABG* 42 175: Quick Gauge EMR* 48 176: Full Custom * 50 177: Buster Up * 11 178: Bug Shuusei KPZ* 32 179: Invisible * 30 180: Barrier AFR* 7 181: Barrier 100 HOY 30 182: Barrier 200 KUW 52 183: Bubble Wrap IQZ 58 184: Dream Aura U 70 185: Magne Coil * 14 186: Colonel Army BGR* 25 187: Element Wrap GSU* 42 188: Navi Scout FLT* 50 189: Kawarimi GRV* 30 190: Shirabatori ARZ* 33 191: Bad MedicineAFV* 37 192: White Capsule * 30 193: Aninsutouru (Uninstall) GLR 60 194: Copy Damage * 12 195: Life Synchro * 12 196: Attack +10 * 4 197: Attack +30 * 66 198: Navi +20 * 36 199: Color Point * 31 200: Double Point * 50 ============================== Mega Class Chips 01: Roll R* 20 02: Roll V2 R 40 03: Roll V3 R 60 04: Blues B* 41 05: Blues EX B 53 06: Blues SP B 68 07: Heatman H* 32 08: Heatman EX H 55 09: Heatman SP H 70 10: Elecman E* 38 11: Elecman EX E 52 12: Elecman SP E 79 13: Slashman S* 42 14: Slashman EX S 65 15: Slashman SP S 79 16: Killerman K* 51 17: Killerman EX K 65 18: Killerman SP K 79 19: Chargeman C* 42 20: Chargeman EX C 63 21: Chargeman SP C 81 22: Blastman B* 30 23: Blastman EX B 49 24: Blastman SP B 68 25: Diveman D* 45 26: Diveman EX D 60 27: Diveman SP D 75 28: Circusman C* 42 29: Circusman EX C 64 30: Circusman SP C 86 31: Judgeman J* 52 32: Judgeman EX J 62 33: Judgeman SP J 72 34: Elementman E* 50 35: Elementman EX E 53 36: Elementman SP E 66 37: Colonel C* 45 38: Colonel EX C 70 39: Colonel SP C 91 40: Hakushaku H* 60 41: Hakushaku EX H 75 42: Hakushaku SP H 89 43: Django D* 30 44: Django V2 D 70 45: Django V3 D 90 ======================= Giga Class Chips Falzer 01: Forte Another F 95 02: Meteor Knuckle N 90 03: Cross Slash D 93 04: Satio Batch J 99 05: Bug Lightning V 80 Giga Class Chips Greiga 01: Forte F 95 02: Gigant Hook H 92 03: Delta Ray Edge Z 82 04: Colonel Force Q 90 05: Bug Rise Sword V 80 ======================== ============================================================== 4. Chip List by Code ============================================================== - -- --- ---- ----- ------ ------- -------- --------- ---------- ----------- ------------ A: ------------ ------------ Standard: ------------ Cannon Vulcan 3 Spread Gun 2 Tank Cannon 1 Train Arrow 1 Doll Thunder 1 Elec Pulse 2 Elec Pulse 3 Risky Honey 3 Machinegun 1 Grass Seed Ice Seed Aqua Sword Engetsu Kunai Crack Shoot Reflect Met 1 Sand Warm 1 Fire Punch 3 Aqua Needle 3 Bamboo Lance Elec Dragon Air Wheel 2 Stealth Mine Discord Recovery+10 Deathmatch Hori Panel Heavy Gauge Barrier Shirabatori Bad Medicine ------------ Mega: ------------ Aquaman Aquaman EX Aquaman SP ------------ Giga: ------------ None ------------ Secret: ------------ None: - -- --- ---- ----- ------ ------- -------- --------- ---------- ----------- ------------ B: ------------ ------------ Standard: ------------ Cannon Vulcan 1 Spread Gun 2 Tank Cannon 3 Gun Del Sol 2 Bubble Star 1 Thunderball Doll Thunder 3 Risky Honey 1 Aura Head 1 Machinegun 3 Minibomb Black Bomb Wide Blade Long Blade Fumikomizan Reflect Met 2 Sand Warm 2 Fire Punch 3 High Boomerang Silence Area Steal Steal Banish Hori Panel Heavy Gauge Colonel Army ------------ Mega: ------------ Blues Blues EX Blues SP Blastman Blastman EX Blastman SP ------------ Giga: ------------ None ------------ Secret: ------------ None - -- --- ---- ----- ------ ------- -------- --------- ---------- ----------- ------------ C: ------------ ------------ Standard: ------------ Cannon Spread Gun 2 Gun Del Sol 1 Hell’s Burner 3 Bubble Star 2 Doll Thunder 2 Corn Shot 2 Risky Honey 2 Iron Shell 2 Aura Head 1 Energy Bomb Double Shoot Reflect Met 1 Fire Punch 3 Aqua Needle 1 Count Bomb 2 Recovery+50 ------------ Mega: ------------ Chargeman Chargeman EX Chargeman SP Circusman Circusman EX Circusman SP Colonel Colonel EX Colonel SP ------------ Giga: ------------ None ------------ Secret: ------------ None - -- --- ---- ----- ------ ------- -------- --------- ---------- ----------- ------------ D: ------------ ------------ Standard: ------------ Vulcan 1 Vulcan 2 Hell’s Burner 3 Corn Shot 2 Risky Honey 3 Iron Shell 2 Aura Head 1 Aura Head 2 Fire Punch 1 Burn Scare 2 Golem Punch 2 Count Bomb 2 Recovery+10 ------------ Mega: ------------ Diveman Diveman EX Diveman SP Django Django V2 Django V3 Dustman Dustman EX Dustman SP ------------ Giga: ------------ *Faltzer*Cross Slash ------------ Secret: ------------ None: - -- --- ---- ----- ------ ------- -------- --------- ---------- ----------- ------------ E: ------------ ------------ Standard: ------------ Gun Del Sol 2 Hell’s Burner 3 Bubble Star 1 Doll Thunder 1 Elec Pulse 2 Corn Shot 2 Rolling Log 2 Iron Shell 2 Aura Head 2 Machinegun 2 Elec Sword Reflect Met 3 Wave Arm 1 Summon Black 1 Fire Punch 1 Burn Scare 3 Little Boiler 2 Count Bomb 2 Recovery+30 Quick Gauge ------------ Mega: ------------ Elecman Elecman EX Elecman SP Elementman Elementman EX Elementman SP ------------ Giga: ------------ None ------------ Secret: ------------ None - -- --- ---- ----- ------ ------- -------- --------- ---------- ----------- ------------ F: ------------ ------------ Standard: ------------ Vulcan 2 Hell’s Burner 1 Train Arrow 1 Rolling Log 3 Aura Head 2 Aura Head 3 Machinegun 3 Black Bomb Grass Seed Flame Sword Fuujin Racket Reflect Met 3 Wave Arm 1 Fire Punch 1 Aqua Needle 2 Air Wheel 1 Magnum Little Boiler 1 Count Bomb 1 Waraningyou Recovery+120 Area Steal Barrier Navi Scout Bad Medicine ------------ Mega: ------------ None ------------ Giga: ------------ *Faltzer* Forte Another *Greiga* Forte ------------ Secret: ------------ None - -- --- ---- ----- ------ ------- -------- --------- ---------- ----------- ------------ G: ------------ ------------ Standard: ------------ Vulcan 3 Tank Cannon 1 Hell’s Burner 1 Train Arrow 2 Bubble Star 3 Risky Honey 1 Aura Head 3 Drill Arm Noise Storm Machinegun 2 Mega Energy Bomb Flash Bomb 2 Bug Bomb Crack Shoot Reflect Met 2 Wave Arm 1 Sand Warm 1 Heat Dragon Wood Dragon Air Wheel 1 Little Boiler 3 Air Raid 1 Count Bomb 1 Discord Heavy Gauge Colonel Army Element Wrap Kawarimi Uninstall ------------ Mega: ------------ Groundman Groundman EX Groundman SP ------------ Giga: ------------ None ------------ Secret: ------------ Gun Del Sol EX - -- --- ---- ----- ------ ------- -------- --------- ---------- ----------- ------------ H: ------------ ------------ Standard: ------------ Hell’s Burner 1 Aura Head 3 Flash Bomb 3 Poison Seed Sword Wide Sword Long Sword Bamboo Sword Machine Sword Sand Warm 3 Summon Black 2 Common Snake Burn Scare 1 Blizzard Ball Aqua Dragon Golem Punch 3 Count Bomb 1 Recovery+80 Barrier 100 ------------ Mega: ------------ Heatman Heatman EX Heatman SP Hakushaku Hakushaku EX Hakushake SP ------------ Giga: ------------ *Greiga*Gigant Hook ------------ Secret: ------------ None - -- --- ---- ----- ------ ------- -------- --------- ---------- ----------- ------------ I: ------------ ------------ Standard: ------------ Rolling Log 1 Aqua Sword Summon Black 1 Killer Sensor 3 Mega Boomerang Golem Punch 1 Timpani Recovery+200 Steal Revenge Bubble Wrap ------------ Mega: ------------ None ------------ Giga: ------------ None ------------ Secret: ------------ None - -- --- ---- ----- ------ ------- -------- --------- ---------- ----------- ------------ J: ------------ ------------ Standard: ------------ Elec Pulse 1 Elec Pulse 2 Elec Pulse 3 Corn Shot 1 Iron Shell 1 Flash Bomb 1 Fuujin Racket Element Sword Triple Shoot Sand Warm 3 Aqua Needle 1 Killer Sensor Boomerang Justice One Recovery+150 ------------ Mega: ------------ Judgeman Judgeman EX Judgeman SP ------------ Giga: ------------ *Faltzer*Saito Batch ------------ Secret: ------------ None - -- --- ---- ----- ------ ------- -------- --------- ---------- ----------- ------------ K: ------------ ------------ Standard: ------------ Train Arrow 1 Corn Shot 1 Rolling Log 1 Iron Shell 1 Energy Bomb Flash Bomb 2 Variable Sword Aqua Needle 2 Killer Sensor 3 Boomerang Golem Punch 1 Little Boiler 1 Air Raid 1 Recovery+80 Bug Shuusei Barrier 200 ------------ Mega: ------------ Killerman Killerman EX Killerman SP ------------ Giga: ------------ None ------------ Secret: ------------ None - -- --- ---- ----- ------ ------- -------- --------- ---------- ----------- ------------ L: ------------ ------------ Standard: ------------ High Cannon Vulcan 2 Spread Gun 1 Tank Cannon 2 Yoyo Bubble Star 2 Doll Thunder 2 Elec Pulse 1 Corn Shot 1 Iron Shell 1 Iron Shell 3 Air Hockey Tornado Minibomb Flash Bomb 1 Sword Wide Sword Long Sword Fumikomizan Machine Sword Triple Shoot Wave Arm 2 Sand Warm 1 Common Snake Aqua Needle 3 High Boomerang Air Wheel 2 Magnum Little Boiler 1 Count Bomb 3 Recovery+10 Recovery+30 Deathmatch Navi Scout Uninstall ------------ Mega: ------------ None ------------ Giga: ------------ None ------------ Secret: ------------ None - -- --- ---- ----- ------ ------- -------- --------- ---------- ----------- ------------ M: ------------ ------------ Standard: ------------ High Cannon Spread Gun 1 Tank Cannon 3 Gun Del Sol 1 Yoyo Train Arrow 2 Train Arrow 3 Risky Honey 3 Iron Shell 3 Air Hockey Drill Arm Machinegun 3 Mega Energy Bomb Long Blade Engetsu Kunai Muramasa Blade Element Sword Wave Arm 2 Common Snake Burn Scare 2 Mega Boomerang Golem Punch 3 Little Boiler 2 Count Bomb 3 Recovery+50 Recovery+150 Steal Banish Quick Gauge ------------ Mega: ------------ None ------------ Giga: ------------ None ------------ Secret: ------------ None - -- --- ---- ----- ------ ------- -------- --------- ---------- ----------- ------------ N: ------------ ------------ Standard: ------------ High Cannon Spread Gun 1 Gun Del Sol 3 Yoyo Rolling Log 3 Iron Shell 3 Air Hockey Poison Seed Elec Sword Neo Variable Assassin Sword Wave Arm 2 Number Ball Blizzard Ball Killer Sensor 2 Air Wheel 3 Air Raid 3 Count Bomb 3 Waraningyou ------------ Mega: ------------ None ------------ Giga: ------------ *Faltzer*Meteor Knuckle ------------ Secret: ------------ None - -- --- ---- ----- ------ ------- -------- --------- ---------- ----------- ------------ O: ------------ ------------ Standard: ------------ Big Bomb Mega Energy Bomb Black Bomb Flame Sword Reflect Met 3 Summon Black 2 Burn Scare 3 Killer Sensor 1 Air Wheel 3 Air Raid 2 Timpani Guardian Recovery+300 Barrier 100 ------------ Mega: ------------ None ------------ Giga: ------------ None ------------ Secret: ------------ Otenkosama - -- --- ---- ----- ------ ------- -------- --------- ---------- ----------- ------------ P: ------------ ------------ Standard: ------------ Wide Shot Doll Thunder 2 Corn Shot 3 Rolling Log 1 Big Bomb Fumikomizan Reflect Met1 Summon Black 1 Burn Scare 1 Aqua Needle 1 Aqua Dragon Golem Punch 2 Circle Gun Ouenka Poison Anubis Recover+50 Recovery+120 Bug Shuusei ------------ Mega: ------------ None ------------ Giga: ------------ None ------------ Secret: ------------ None - -- --- ---- ----- ------ ------- -------- --------- ---------- ----------- ------------ Q: ------------ ------------ Standard: ------------ Spread Gun 3 Gun Del Sol 3 Wide Shot Doll Thunder 1 Corn Shot 3 Rolling Log 2 Flash Bomb 1 Machine Sword Killer Sensor 3 Recovery+30 Recovery+200 Steal Revenge Bubble Wrap ------------ Mega: ------------ None ------------ Giga: ------------ *Greiga*Colonel Force ------------ Secret: ------------ None - -- --- ---- ----- ------ ------- -------- --------- ---------- ----------- ------------ R: ------------ ------------ Standard: ------------ Mega Cannon Vulcan 3 Spread Gun 3 Tank Cannon 1 Gun Del Sol 2 Wide Shot Bubble Star 3 Thunderball Doll Thunder 3 Corn Shot 3 Risky Honey 2 Tornado Machinegun 1 Minibomb Flash Bomb 2 Ice Seed Wide Blade Fuujin Racket Assassin Sword Double Shoot Wave Arm 3 Sand Warm 2 Fire Punch 2 Meteors(Ryuuseiguun) Bamboo Lance Heat Dragon Air Wheel 1 Air Raid 1 Silence Deathmatch Quick Gauge Barrier Colonel Army Kawarimi Shirabatori Uninstall ------------ Mega: ------------ Roll Roll V2 Roll V3 ------------ Giga: ------------ None ------------ Secret: ------------ None - -- --- ---- ----- ------ ------- -------- --------- ---------- ----------- ------------ S: ------------ ------------ Standard: ------------ Mega Cannon Vulcan 1 Spread Gun 3 Tank Cannon 2 Hell’s Burner Train Arrow 3 Bubble Star 3 Thunderball Elec Pulse 1 Elec Pulse 3 Risky Honey 1 Noise Storm Machinegun 2 Flash Bomb 3 Bug Bomb Grass Seed Sword Wide Sword Long Sword Bamboo Sword Wave Arm 3 Sand Warm 3 Fire Punch 2 Aqua Dragon Little Boiler 3 Stealth Mine Ouenka Discord Waraningyou Recovery+120 Area Steal Steal Banish Hori Panel Element Wrap ------------ Mega: ------------ Slashman Slashman EX Slashman SP ------------ Giga: ------------ None ------------ Secret: ------------ None - -- --- ---- ----- ------ ------- -------- --------- ---------- ----------- ------------ T: ------------ ------------ Standard: ------------ Mega Cannnon Gun Del Sol 1 Hell’s Burner 2 Bubble Star 1 Tornado Machinegun 1 Engetsu Kunai Crack Shoot Wave Arm 3 Fire Punch 2 Burn Scare 2 Aqua Needle 2 Blizzard Ball Boomerang Heat Dragon Wood Dragon Air Wheel 2 Air Wheel 3 Circle Gun Air Raid 2 Stealth Mine Timpani Recovery+150 Navi Scout ------------ Mega: ------------ Tomahawkman Tomahawkman EX Tomahawkman SP Tenguman Tenguman EX Tenguman SP ------------ Giga: ------------ None ------------ Secret: ------------ - -- --- ---- ----- ------ ------- -------- --------- ---------- ----------- ------------ U: ------------ ------------ Standard: ------------ Hell’s Burner 2 Element Sword Double Shoot Aqua Needle 3 Killer Sensor 2 Golem Punch 2 Air Raid 3 Barrier 200 Dream Aura Element Wrap ------------ Mega: ------------ None ------------ Giga: ------------ None ------------ Secret: ------------ None - -- --- ---- ----- ------ ------- -------- --------- ---------- ----------- ------------ V: ------------ ------------ Standard: ------------ Super Vulcan Tank Cannon 2 Bubble Star 2 Doll Thunder 3 Risky Honey 2 Noise Storm Big Bomb Energy Bomb Bug Bomb Long Blade Variable Sword Triple Shoot Summon Black 2 Burn Scare 1 High Boomerang Elec Dragon Wood Dragon Golem Punch 3 Circle Gun Little Boiler 2 Recovery+80 Kawarimi Bad Medicine ------------ Mega: ------------ None ------------ Giga: ------------ *Faltzer*Bug Lightning *Greiga*Bug Rise Sword ------------ Secret: ------------ None - -- --- ---- ----- ------ ------- -------- --------- ---------- ----------- ------------ W: ------------ ------------ Standard: ------------ Gun Del Sol 3 Rolling Log 3 Drill Arm Wide Blade Bamboo Sword Variable Sword Summon Black 3 Killer Sensor 1 Mega Boomerang Bamboo Lance Magnum Silence Barrier 200 ------------ Mega: ------------ Double Beast (Secret) ------------ Giga: ------------ None ------------ Secret: ------------ None - -- --- ---- ----- ------ ------- -------- --------- ---------- ----------- ------------ X: No standard or mega ------------ Greiga Falzer - -- --- ---- ----- ------ ------- -------- --------- ---------- ----------- ------------ Y: ------------ ------------ Standard: ------------ Train Arrow 3 Aqua Sword Assassin Sword Reflect Met 2 Sand Warm 2 Summon Black 3 Killer Sensor 2 Golem Punch 1 Air Raid 2 Recovery+300 Barrier 100 ------------ Mega: ------------ None ------------ Giga: ------------ None ------------ Secret: ------------ None - -- --- ---- ----- ------ ------- -------- --------- ---------- ----------- ------------ Z: ------------ ------------ Standard: ------------ Train Arrow 2 Rolling Log 2 Flame Sword Summon Black 3 Burn Scare 3 Little Boiler 3 Air Raid 3 Ouenka Recovery+200 Steal Revenge Sanctuary Bug Shuusei Bubble Wrap Shirabatori ------------ Mega: ------------ None ------------ Giga: ------------ *Greiga*Delta Ray Edge ------------ Secret: ------------ None - -- --- ---- ----- ------ ------- -------- --------- ---------- ----------- ------------ *: ------------ ------------ Standard: ------------ Cannon High Cannon Mega Cannon Air Shot Vulcan 1 Spread Gun 1 Spread Gun 2 Spread Gun 3 Gun Del Sol 1 Yoyo Hell’s Burner 1 Thunderball Machinegun 1 Minibomb Energy Bomb Mega Energy Bomb Flash Bomb 1 Grass Seed Ice Seed Poison Seed Sword Wide Sword Long Sword Fuujin Racket Crack Shoot Double Shoot Triple Shoot Reflect Met 1 Reflect Met 2 Reflect Met 3 Bamboo Lance Toppuu Suikomi Stone Cube Ouenka Discord Timpani Silence Waraningyou Recovery+10 Recovery+30 Recovery+50 Recovery+80 Panel Steal Area Steal Panel Return Deathmatch Hori Panel Coming Load Going Load Heavy Gauge Quick Gauge Full Custom Buster Up Bug Shuusei Invisible Barrier Magne Coil Colonel Army Element Wrap Navi Scout Kawarimi Shirabatori Bad Medicine White Capsule Copy Damage Life Synchro Attack +10 Attack +30 Navi +20 Color Point Double Point ------------ Mega: ------------ Roll Blues Heatman Elecman Slashman Killerman Chargeman Blastman Diveman Circusman Judgeman Elementman Colonel Hakushaku Django Aquaman Tomahawkman Tenguman Groundman Dustman ------------ Giga: ------------ None ------------ Secret: ------------ None ============================================================== ============================================================== 5. Chip List by Type [TYPES] ============================================================== To be done. ============================================================== ============================================================== 6. Standard Chips ============================================================== Here is everything you need to know on all the Standard chips in the game. 001. Cannon Codes: A B C * / Stars: * / Damage: 40 Element: None / MB: 6 Flinching? Yes. Description: Shoots a cannon in a straight line. Range: --- --- --- --- --- --- | | | | | | | M - Megaman --- --- --- --- --- --- X - Target hit | | M | | | X | | --- --- --- --- --- --- | | | | | | | --- --- --- --- --- --- 002. HiCannon Codes: D E F * / Stars: ** / Damage: 100 Element: None / MB: 24 Flinching? Yes. Description: Shoots a cannon in a straight line. Range: --- --- --- --- --- --- | | | | | | | M - Megaman --- --- --- --- --- --- X - Target hit | | M | | | X | | --- --- --- --- --- --- | | | | | | | --- --- --- --- --- --- 003. MegaCannon Codes: F G H * / Stars: *** / Damage: 180 Element: None / MB: 38 Flinching? Yes. Description: Shoots a cannon in a straight line. Range: --- --- --- --- --- --- | | | | | | | M - Megaman --- --- --- --- --- --- X - Target hit | | M | | | X | | --- --- --- --- --- --- | | | | | | | --- --- --- --- --- --- 004. AirShot Codes: * / Stars: ** / Damage: 20 Element: None / MB: 4 Flinching? No. Description: Shoots an airshot straight ahead and knocks the enemy back one space. Range: --- --- --- --- --- --- | | | | | | | M - Megaman --- --- --- --- --- --- X - Target hit | | M | | | X | Y | Y - Moved here --- --- --- --- --- --- | | | | | | | --- --- --- --- --- --- 005. Vulcan 1 Codes: B D S * / Stars: * / Damage: 10 Element: None / MB: 5 Flinching? No. Description: Rapid fire shot that fires 3 times straight ahead and also damages the panel behind. Range: --- --- --- --- --- --- | | | | | | | M - Megaman --- --- --- --- --- --- X - Target hit | | M | | | X | Y | Y - Also hit --- --- --- --- --- --- | | | | | | | --- --- --- --- --- --- 006. Vulcan 2 Codes: D F L / Stars: ** / Damage: 15 Element: None / MB: 18 Flinching? No. Description: Rapid fire shot that fires 4 times straight ahead and also damages the panel behind. Range: --- --- --- --- --- --- | | | | | | | M - Megaman --- --- --- --- --- --- X - Target hit | | M | | | X | Y | Y - Also hit --- --- --- --- --- --- | | | | | | | --- --- --- --- --- --- 007. Vulcan 3 Codes: A G R / Stars: *** / Damage: 20 Element: None / MB: 30 Flinching? No. Description: Rapid fire shot that fires 5 times straight ahead and also damage the panel behind. Range: --- --- --- --- --- --- | | | | | | | M - Megaman --- --- --- --- --- --- X - Target hit | | M | | | X | Y | Y - Also hit --- --- --- --- --- --- | | | | | | | --- --- --- --- --- --- 008. SuperVulcan Codes: V /Stars: **** / Damage: 20 Element: None / MB: 75 Flinching? No. Description: Rapid fire shot that fires 10 times straight ahead and also damage the panel behind. Range: --- --- --- --- --- --- | | | | | | | M - Megaman --- --- --- --- --- --- X - Target hit | | M | | | X | Y | Y - Also hit --- --- --- --- --- --- | | | | | | | --- --- --- --- --- --- 009. Spreader 1 Codes: L M N * /Stars: * / Damage: 30 Element: None / MB: 10 Flinching? No. Description: Fires straight ahead and when hits opponent, it damages all surrounding panels. Range: --- --- --- --- --- --- | | | | Y | Y | Y | M - Megaman --- --- --- --- --- --- X - Target hit | | M | | Y | X | Y | Y - Also hit --- --- --- --- --- --- | | | | Y | Y | Y | --- --- --- --- --- --- 010. Spreader 2 Codes: A B C * /Stars: ** / Damage: 60 Element: None / MB: 18 Flinching? No. Description: Fires straight ahead and when hits opponent, it damages all surrounding panels. Range: --- --- --- --- --- --- | | | | Y | Y | Y | M - Megaman --- --- --- --- --- --- X - Target hit | | M | | Y | X | Y | Y - Also hit --- --- --- --- --- --- | | | | Y | Y | Y | --- --- --- --- --- --- 011. Spreader 3 Codes: Q R S * /Stars: *** / Damage: 90 Element: None / MB: 26 Flinching? No. Description: Fires straight ahead and when hits opponent, it damages all surrounding panels. Range: --- --- --- --- --- --- | | | | Y | Y | Y | M - Megaman --- --- --- --- --- --- X - Target hit | | M | | Y | X | Y | Y - Also hit --- --- --- --- --- --- | | | | Y | Y | Y | --- --- --- --- --- --- 012. BigTank 1 Codes: A G R / Stars: * / Damage: 120 Element: Normal / MB: 17 Flinching? Yes. Description: Fires a powerful shot straight ahead. If it goes off the screen, BigTank will hit whole last column. Range: --- --- --- --- --- --- | | | | | | X | M - Megaman --- --- --- --- --- --- X - Targets hit, if goes of screen | | M | | | | X | --- --- --- --- --- --- | | | | | | X | --- --- --- --- --- --- 013. BigTank 2 Codes: L S V / Stars: ** / Damage: 160 Element: Normal / MB: 28 Flinching? Yes. Description: Fires a powerful shot straight ahead. If it goes off the screen, BigTank will hit whole last column. Range: --- --- --- --- --- --- | | | | | | X | M - Megaman --- --- --- --- --- --- X - Targets hit, if goes of screen | | M | | | | X | --- --- --- --- --- --- | | | | | | X | --- --- --- --- --- --- 014. BigTank 3 Codes: B M P / Stars: *** / Damage: 200 Element: Normal / MB: 39 Flinching? Yes. Description: Fires a powerful shot straight ahead. If it goes off the screen, BigTank will hit whole last column. Range: --- --- --- --- --- --- | | | | | | X | M - Megaman --- --- --- --- --- --- X - Targets hit, if goes of screen | | M | | | | X | --- --- --- --- --- --- | | | | | | X | --- --- --- --- --- --- 015. GunSol 1 Codes: C M T * / Stars: ** / Damage: Not Set Element: None / MB: 15 Flinching? No. Description: Hold A to activate. GunSol hits two columns ahead and does damage for as long as its held. Also can destroy obstacles, hit people with Invis, and get rid of flinching. Range: --- --- --- --- --- --- | | | | X | | | M - Megaman --- --- --- --- --- --- X - Targets hit | | M | | X | | | --- --- --- --- --- --- | | | | X | | | --- --- --- --- --- --- 016. GunSol 2 Codes: B E R / Stars:*** / Damage: Not Set Element: None / MB: 30 Flinching? No. Description: Hold A to activate. GunSol hits two columns ahead and does damage for as long as its held. Also can destroy obstacles, hit people with Invis, and get rid of flinching. Range: --- --- --- --- --- --- | | | | X | | | M - Megaman --- --- --- --- --- --- X - Targets hit | | M | | X | | | --- --- --- --- --- --- | | | | X | | | --- --- --- --- --- --- 017. GunSol 3 Codes: N Q W / Stars:**** / Damage: Not Set Element: None / MB: 38 Flinching? No. Description: Hold A to activate. GunSol hits two columns ahead and does damage for as long as its held. Also can destroy obstacles, hit people with Invis, and get rid of flinching. Range: --- --- --- --- --- --- | | | | X | | | M - Megaman --- --- --- --- --- --- X - Targets hit | | M | | X | | | --- --- --- --- --- --- | | | | X | | | --- --- --- --- --- --- 018. Yoyo Codes: L M N * / Stars:*** / Damage: 50 Element: None / MB: 32 Flinching? No. Description: Throws a Yoyo three panels forward, hits a certain amount of times, then comes back. Range: --- --- --- --- --- --- | | | | | | | M - Megaman --- --- --- --- --- --- # - Amount of hits opponent on that panel takes | | M | 2 | 2 | 3 | | --- --- --- --- --- --- | | | | | | | --- --- --- --- --- --- 019. Hell Burner 1 Codes: F G H * / Stars: * / Damage: 70 Element: Fire / MB: 8 Flinching? Yes. Description: Fires a shot that reaches 3 squares ahead Range: --- --- --- --- --- --- | | | | | | | M - Megaman --- --- --- --- --- --- X - Possible targets hit | | M | X | X | X | | --- --- --- --- --- --- | | | | | | | --- --- --- --- --- --- 020. Hell Burner 2 Codes: S T U / Stars: ** / Damage: 110 Element: Fire / MB: 21 Flinching? Yes. Description: Fires a shot that reaches 3 squares ahead Range: --- --- --- --- --- --- | | | | | | | M - Megaman --- --- --- --- --- --- X - Possible targets hit | | M | X | X | X | | --- --- --- --- --- --- | | | | | | | --- --- --- --- --- --- 021. Hell Burner 3 Codes: C D E / Stars: *** / Damage: 150 Element: Fire / MB: 34 Flinching? Yes. Description: Fires a shot that reaches 3 squares ahead Range: --- --- --- --- --- --- | | | | | | | M - Megaman --- --- --- --- --- --- X - Possible targets hit | | M | X | X | X | | --- --- --- --- --- --- | | | | | | | --- --- --- --- --- --- 022. WideShot Codes: P Q R / Stars: *** / Damage: 100 Element: Aqua / MB: 34 Flinching? Yes. Description: Fires a wideshot that spans a column in a straight ahead. Range: --- --- --- --- --- --- | | | > | X | X | X | M - Megaman --- --- --- --- --- --- X - Possible targets hit | | M | > | X | X | X | > - Range of WideShot --- --- --- --- --- --- | | | > | X | X | X | --- --- --- --- --- --- 023. Train Arrow 1 Codes: A F K / Stars:* / Damage: 30 Element: Aqua / MB: 30 Flinching? No. Description: Generates y+1 Arrows in front of you that go forward and hit your opponent. Y = # of panels between you and an obstacle or opponent on the same row. 1 arrow appears on each of those panels. Range: --- --- --- --- --- --- | | | | | | | M - Megaman --- --- --- --- --- --- X - Target hit | | M | Y | Y | X | | --- --- --- --- --- --- | | | | | | | --- --- --- --- --- --- In this instance, 3 arrows are generated, one on each Y and another spawns from your bow. 024. Train Arrow 2 Codes: G M Z / Stars:** / Damage: 40 Element: Aqua / MB: 36 Flinching? No. Description: Generates y+1 Arrows in front of you that go forward and hit your opponent. Y = # of panels between you and an obstacle or opponent on the same row. 1 arrow appears on each of those panels. Range: --- --- --- --- --- --- | | | | | | | M - Megaman --- --- --- --- --- --- X - Target hit | | M | Y | Y | X | | --- --- --- --- --- --- | | | | | | | --- --- --- --- --- --- In this instance, 3 arrows are generated, one on each Y and another spawns from your bow. 025. Train Arrow 3 Codes: M S Y / Stars:*** / Damage: 50 Element: Aqua / MB: 42 Flinching? No. Description: Generates y+1 Arrows in front of you that go forward and hit your opponent. Y = # of panels between you and an obstacle or opponent on the same row. 1 arrow appears on each of those panels. Range: --- --- --- --- --- --- | | | | | | | M - Megaman --- --- --- --- --- --- X - Target hit | | M | Y | Y | X | | --- --- --- --- --- --- | | | | | | | --- --- --- --- --- --- In this instance, 3 arrows are generated, one on each Y and another spawns from your bow. 026. Bubble Star 1 Codes: B E T / Stars: * / Damage: 60 Element: Aqua / MB: 30 Flinching? No. Description: A starfish moves up and down from column to column. If it hits an enemy, it traps it into a bubble. That bubble won't dissappear until the enemy is hit with a set damage attack (not Gun Del Sol). Gives enemy aquabody. Range: --- --- --- --- --- --- | | | > | V | > | V | M - Megaman --- --- --- --- --- --- > - Direction it travels | | M | | V | ^ | V | --- --- --- --- --- --- | | | | > | ^ | > | --- --- --- --- --- --- 027. Bubble Star 2 Codes: B E T / Stars: ** / Damage: 80 Element: Aqua / MB: 38 Flinching? No. Description: A starfish moves up and down from column to column. If it hits an enemy, it traps it into a bubble. That bubble won't dissappear until the enemy is hit with a set damage attack (not Gun Del Sol). Gives enemy aquabody. Range: --- --- --- --- --- --- | | | > | V | > | V | M - Megaman --- --- --- --- --- --- > - Direction it travels | | M | | V | ^ | V | --- --- --- --- --- --- | | | | > | ^ | > | --- --- --- --- --- --- 028. Bubble Star 3 Codes: B E T / Stars:*** / Damage: 100 Element: Aqua / MB: 46 Flinching? No. Description: A starfish moves up and down from column to column. If it hits an enemy, it traps it into a bubble. That bubble won't dissappear until the enemy is hit with a set damage attack (not Gun Del Sol). Gives enemy aquabody. Range: --- --- --- --- --- --- | | | > | V | > | V | M - Megaman --- --- --- --- --- --- > - Direction it travels | | M | | V | ^ | V | --- --- --- --- --- --- | | | | > | ^ | > | --- --- --- --- --- --- 029. Thunder Codes: B R S * / Stars:** / Damage: 40 Element: Elec / MB: 7 Flinching? No. Description: Summons a slow moving thunderball that follows opponent for a short time. If enemy is hit, he will be paralyzed. Range: Follows Opponent 030. Doll Thunder 1 Codes: A E Q / Stars:* / Damage: 120 Element: Elec / MB: 24 Flinching? Yes. Description: Electric shot that hits entire row. Range: --- --- --- --- --- --- | | | | | | | M - Megaman --- --- --- --- --- --- X - Targets hit | | M | X | X | X | X | --- --- --- --- --- --- | | | | | | | --- --- --- --- --- --- 031. Doll Thunder 2 Codes: C L P / Stars:** / Damage: 150 Element: Elec / MB: 31 Flinching? Yes. Description: Electric shot that hits entire row. Range: --- --- --- --- --- --- | | | | | | | M - Megaman --- --- --- --- --- --- X - Targets hit | | M | X | X | X | X | --- --- --- --- --- --- | | | | | | | --- --- --- --- --- --- 032. Doll Thunder 3 Codes: B R V / Stars:*** / Damage: 180 Element: Elec / MB: 38 Flinching? Yes. Description: Electric shot that hits entire row. Range: --- --- --- --- --- --- | | | | | | | M - Megaman --- --- --- --- --- --- X - Targets hit | | M | X | X | X | X | --- --- --- --- --- --- | | | | | | | --- --- --- --- --- --- 033. Elec Pulse 1 Codes: J L S / Stars:* / Damage: 100 Element: Elec / MB: 32 Flinching? No. Description: Electric Pulse. Pierces Invis. if it hits, causes paralysis. Range: --- --- --- --- --- --- | | | | X | | | M - Megaman --- --- --- --- --- --- X - Targets hit | | M | X | X | | | --- --- --- --- --- --- | | | | X | | | --- --- --- --- --- --- 034. Elec Pulse 2 Codes: A E J / Stars:** / Damage: 120 Element: Elec / MB: 36 Flinching? No. Description: Electric Pulse. Pierces Invis. if it hits, makes opponent solid stop flinching. Can also pull an opponent forward. Range: --- --- --- --- --- --- | | | | X | | | M - Megaman --- --- --- --- --- --- X - Targets hit | | M | X | X | | | --- --- --- --- --- --- | | | | X | | | --- --- --- --- --- --- 035. Elec Pulse 3 Codes: A J S / Stars:*** / Damage: 140 Element: Elec / MB: 40 Flinching? Yes. Description: Electric Pulse. Pierces Invis. if it hits, makes opponent flinch and have an HP Bug. Range: --- --- --- --- --- --- | | | | X | | | M - Megaman --- --- --- --- --- --- X - Targets hit | | M | X | X | | | --- --- --- --- --- --- | | | | X | | | --- --- --- --- --- --- 036. Corn Shot 1 Codes: J K L / Stars:* / Damage: 50 Element: Wood / MB: 14 Flinching? No. Description: Shot that hits twice. First hits the opponent on same row (if any) and can spread to a 3 panels behind initial target if an opponent is on them. Produces a grass panel on every target it hits. Range: --- --- --- --- --- --- | | | | | Y | | M - Megaman --- --- --- --- --- --- X - Initial Target | | M | | X | Y | | Y - Possible Target --- --- --- --- --- --- if someone is on it. | | | | | Y | | --- --- --- --- --- --- 037. Corn Shot 2 Codes: C D E / Stars:** / Damage: 60 Element: Wood / MB: 26 Flinching? No. Description: Shot that hits twice. First hits the opponent on same row (if any) and can spread to a 3 panels behind initial target if an opponent is on them. Produces a grass panel on every target it hits. Range: --- --- --- --- --- --- | | | | | Y | | M - Megaman --- --- --- --- --- --- X - Initial Target | | M | | X | Y | | Y - Possible Target --- --- --- --- --- --- if someone is on it. | | | | | Y | | --- --- --- --- --- --- 038. Corn Shot 3 Codes: P Q R / Stars:*** / Damage: 70 Element: Wood / MB: 38 Flinching? No. Description: Shot that hits twice. First hits the opponent on same row (if any) and can spread to a 3 panels behind initial target if an opponent is on them. Produces a grass panel on every target it hits. Range: --- --- --- --- --- --- | | | | | Y | | M - Megaman --- --- --- --- --- --- X - Initial Target | | M | | X | Y | | Y - Possible Target --- --- --- --- --- --- if someone is on it. | | | | | Y | | --- --- --- --- --- --- 039. Risky Honey 1 Codes: B G S / Stars:* / Damage: 10 Element: Wood / MB: 21 Flinching? No. Description: Megaman holds out a honeycomb and releases a swarm of bees. If he's hit while the honeycomb is still out (well, at the end it doesn't count, but for the most part while the honeycomb is out), the damage is negated and he releases 5 more bees with each hit. Each swarm hits 5 times. Range: Follows opponent around. Can turn twice. 040. Risky Honey 2 Codes: C R V / Stars:** / Damage: 15 Element: Wood / MB: 28 Flinching? No. Description: Megaman holds out a honeycomb and releases a swarm of bees. If he's hit while the honeycomb is still out (well, at the end it doesn't count, but for the most part while the honeycomb is out), the damage is negated and he releases 5 more bees with each hit. Each swarm hits 5 times. Range: Follows opponent around. Can turn twice. 041. Risky Honey 3 Codes: A D M / Stars:*** / Damage: 20 Element: Wood / MB: 35 Flinching? No. Description: Megaman holds out a honeycomb and releases a swarm of bees. If he's hit while the honeycomb is still out (well, at the end it doesn't count, but for the most part while the honeycomb is out), the damage is negated and he releases 5 more bees with each hit. Each swarm hits 5 times. Range: Follows opponent around. 042. Rolling Log 1 Codes: I K P / Stars:* / Damage: 50 Element: Wood / MB: 14 Flinching? No. Description: Generates 2 logs. If you are in the middle row, one rolls on upper two rows and one rolls on bottum two. If you are on either of the side rows, it generates 2 logs that roll on the middle row and row you are on. Range: --- --- --- --- --- --- | | | | 1 | > | | M - Megaman --- --- --- --- --- --- 1 - Log 1 | | M | | 1 | > | | > - Where it rolls --- --- --- --- --- --- | | | | | | | --- --- --- --- --- --- then --- --- --- --- --- --- | | | | | 1 | > | M - Megaman --- --- --- --- --- --- 1 - Log 1 | | M | | 2 | 1 | > | 2 - Log 2 --- --- --- --- --- --- > - Where they roll | | | | 2 | > | > | --- --- --- --- --- --- or --- --- --- --- --- --- | | | | | | | M - Megaman --- --- --- --- --- --- 1 - Log 1 | | | | 1 | > | | > - Where it rolls --- --- --- --- --- --- | | M | | 1 | > | | --- --- --- --- --- --- then --- --- --- --- --- --- | | | | | | | M - Megaman --- --- --- --- --- --- 1 - Log 1 | | M | | 2 | 1 | > | 2 - Log 2 --- --- --- --- --- --- > - Where they roll | | | | 2 | 1 | > | --- --- --- --- --- --- 043. Rolling Log 2 Codes: E Q Z / Stars:** / Damage: 70 Element: Wood / MB: 26 Flinching? No. Description: Generates 2 logs. If you are in the middle row, one rolls on upper two rows and one rolls on bottum two. If you are on either of the side rows, it generates 2 logs that roll on the middle row and row you are on. Range: --- --- --- --- --- --- | | | | 1 | > | | M - Megaman --- --- --- --- --- --- 1 - Log 1 | | M | | 1 | > | | > - Where it rolls --- --- --- --- --- --- | | | | | | | --- --- --- --- --- --- then --- --- --- --- --- --- | | | | | 1 | > | M - Megaman --- --- --- --- --- --- 1 - Log 1 | | M | | 2 | 1 | > | 2 - Log 2 --- --- --- --- --- --- > - Where they roll | | | | 2 | > | > | --- --- --- --- --- --- or --- --- --- --- --- --- | | | | | | | M - Megaman --- --- --- --- --- --- 1 - Log 1 | | | | 1 | > | | > - Where it rolls --- --- --- --- --- --- | | M | | 1 | > | | --- --- --- --- --- --- then --- --- --- --- --- --- | | | | | | | M - Megaman --- --- --- --- --- --- 1 - Log 1 | | M | | 2 | 1 | > | 2 - Log 2 --- --- --- --- --- --- > - Where they roll | | | | 2 | 1 | > | --- --- --- --- --- --- 044. Rolling Log 3 Codes: F N W / Stars:*** / Damage: 90 Element: Wood / MB: 38 Flinching? No. Description: Generates 2 logs. If you are in the middle row, one rolls on upper two rows and one rolls on bottum two. If you are on either of the side rows, it generates 2 logs that roll on the middle row and row you are on. Range: --- --- --- --- --- --- | | | | 1 | > | | M - Megaman --- --- --- --- --- --- 1 - Log 1 | | M | | 1 | > | | > - Where it rolls --- --- --- --- --- --- | | | | | | | --- --- --- --- --- --- then --- --- --- --- --- --- | | | | | 1 | > | M - Megaman --- --- --- --- --- --- 1 - Log 1 | | M | | 2 | 1 | > | 2 - Log 2 --- --- --- --- --- --- > - Where they roll | | | | 2 | > | > | --- --- --- --- --- --- or --- --- --- --- --- --- | | | | | | | M - Megaman --- --- --- --- --- --- 1 - Log 1 | | | | 1 | > | | > - Where it rolls --- --- --- --- --- --- | | M | | 1 | > | | --- --- --- --- --- --- then --- --- --- --- --- --- | | | | | | | M - Megaman --- --- --- --- --- --- 1 - Log 1 | | M | | 2 | 1 | > | 2 - Log 2 --- --- --- --- --- --- > - Where they roll | | | | 2 | 1 | > | --- --- --- --- --- --- 045. Iron Shell 1 Codes: J K L / Stars:* / Damage: 70 Element: Break / MB: 13 Flinching? Yes. Description: Megaman throws an Iron Shell forward. Hits one flinching causing attack on entire row except for back panel, where it hits twice (first hitis non-flinching second causes flinching). Can be stopped by holes. Range: --- --- --- --- --- --- | | | | | | | M - Megaman --- --- --- --- --- --- # - Numbe of times panel is hit | | M | 1 | 1 | 1 | 2 | --- --- --- --- --- --- | | | | | | | --- --- --- --- --- --- 046. Iron Shell 2 Codes: C D E / Stars:** / Damage: 100 Element: Break / MB: 20 Flinching? Yes. Description: Megaman throws an Iron Shell forward. Hits one flinching causing attack on entire row except for back panel, where it hits twice (first hitis non-flinching second causes flinching). Can be stopped by holes. Range: --- --- --- --- --- --- | | | | | | | M - Megaman --- --- --- --- --- --- # - Numbe of times panel is hit | | M | 1 | 1 | 1 | 2 | --- --- --- --- --- --- | | | | | | | --- --- --- --- --- --- 047. Iron Shell 3 Codes: L M N / Stars:*** / Damage: 130 Element: Break / MB: 27 Flinching? Yes. Description: Megaman throws an Iron Shell forward. Hits one flinching causing attack on entire row except for back panel, where it hits twice (first hitis non-flinching second causes flinching). Can be stopped by holes. Range: --- --- --- --- --- --- | | | | | | | M - Megaman --- --- --- --- --- --- # - Numbe of times panel is hit | | M | 1 | 1 | 1 | 2 | --- --- --- --- --- --- | | | | | | | --- --- --- --- --- --- 048. Aura Head 1 Codes: B C D / Stars:* / Damage: 130 Element: Break / MB: 25 Flinching? Yes. Description: Shoots Aura Head that moves 3 squares ahead. Gets + 50 attack if you have a barrier or aura up. Range: --- --- --- --- --- --- | | | | | | | M - Megaman --- --- --- --- --- --- X - Area hit | | M | X | X | X | | --- --- --- --- --- --- | | | | | | | --- --- --- --- --- --- 049. Aura Head 2 Codes: D E F / Stars:** / Damage: 150 Element: Break / MB: 33 Flinching? Yes. Description: Shoots Aura Head that moves 3 squares ahead. Gets + 50 attack if you have a barrier or aura up. Range: --- --- --- --- --- --- | | | | | | | M - Megaman --- --- --- --- --- --- X - Area hit | | M | X | X | X | | --- --- --- --- --- --- | | | | | | | --- --- --- --- --- --- 050. Aura Head 3 Codes: F G H / Stars:*** / Damage: 170 Element: Break / MB: 39 Flinching? Yes. Description: Shoots Aura Head that moves 3 squares ahead. Gets + 50 attack if you have a barrier or aura up. Range: --- --- --- --- --- --- | | | | | | | M - Megaman --- --- --- --- --- --- X - Area hit | | M | X | X | X | | --- --- --- --- --- --- | | | | | | | --- --- --- --- --- --- 051. AirHock Codes: Q R S / Stars:*** / Damage: 60 Element: Break / MB: 40 Flinching? No. Description: Shoots an AirHockey puck that moves diagnolly around the field. Hits 11 panels total before it disappears. Once it crosses into enemy field, it stays in enemy field. Range: Depends on Megaman's position and size of enemy field. 052. DrillArm Codes: G M W / Stars:*** / Damage: 70 Element: Break / MB: 32 Flinching? No. Description: Hits two panels forward and pushed enemy back. If enemy is in second to last column and you, are in the front column, DrillArm will hit 4 times. Range: --- --- --- --- --- --- | | | | | | | M - Megaman --- --- --- --- --- --- X - Targets hit | | | M | X | X | | --- --- --- --- --- --- | | | | | | | --- --- --- --- --- --- 053. Tornado Codes: L R T / Stars:*** / Damage: 20 Element: Wind / MB: 16 Flinching? No. Description: Summons a Tornado 2 spaces ahead which hits 8 times. Range: --- --- --- --- --- --- | | | | | | | M - Megaman --- --- --- --- --- --- X - Targets hit | | M | | X | | | --- --- --- --- --- --- | | | | | | | --- --- --- --- --- --- 054. NoiseStorm Codes: G S V / Stars:*** / Damage: 20 Element: Wind / MB: 30 Flinching? No. Description: Similiar to Tornado, but more tornados can be created if the more bugs are present. Range: No Bugs --- --- --- --- --- --- | | | | | | | M - Megaman --- --- --- --- --- --- X - Targets hit | | M | | X | | | --- --- --- --- --- --- | | | | | | | --- --- --- --- --- --- Range: 1 Bug --- --- --- --- --- --- | | | | X | | | M - Megaman --- --- --- --- --- --- X - Targets hit | | M | | X | X | | --- --- --- --- --- --- | | | | X | | | --- --- --- --- --- --- Range: 2+ Bugs --- --- --- --- --- --- | | | | X | X | | M - Megaman --- --- --- --- --- --- X - Targets hit | | M | | X | X | | --- --- --- --- --- --- | | | | X | X | | --- --- --- --- --- --- 055. Machine Gun 1 Codes: A R T * / Stars:* / Damage: 30 Element: Targetting / MB: 40 Flinching? No. Description: Targetting attack. Starts at bottom panel of the column with the nearest enemy and moves up and down as long as there is an enemy on that column. Will move left or right at upper or lower row if no enemy is on the column. It can't move left or right twice at once. It has to move left/right, up/down the entire column, then left/ right again. Stops after hitting 9 panels. Range: --- --- --- --- --- --- | | | | | | | M - Megaman --- --- --- --- --- --- X - Enemy | | | M | X | | | Y - Where it starts. --- --- --- --- --- --- | | | | Y | | | --- --- --- --- --- --- 056. Machine Gun 2 Codes: E G S / Stars:** / Damage: 50 Element: Targetting / MB: 24 Flinching? No. Description: Targetting attack. Starts at bottom panel of the column with the nearest enemy and moves up and down as long as there is an enemy on that column. Will move left or right at upper or lower row if no enemy is on the column. It can't move left or right twice at once. It has to move left/right, up/down the entire column, then left/ right again. Stops after hitting 9 panels. Range: --- --- --- --- --- --- | | | | | | | M - Megaman --- --- --- --- --- --- X - Enemy | | | M | X | | | Y - Where it starts. --- --- --- --- --- --- | | | | Y | | | --- --- --- --- --- --- 057. Machine Gun 3 Codes: B F M / Stars:*** / Damage: 70 Element: Targetting / MB: 36 Flinching? No. Description: Targetting attack. Starts at bottom panel of the column with the nearest enemy and moves up and down as long as there is an enemy on that column. Will move left or right at upper or lower row if no enemy is on the column. It can't move left or right twice at once. It has to move left/right, up/down the entire column, then left/ right again. Stops after hitting 9 panels. Range: --- --- --- --- --- --- | | | | | | | M - Megaman --- --- --- --- --- --- X - Enemy | | | M | X | | | Y - Where it starts. --- --- --- --- --- --- | | | | Y | | | --- --- --- --- --- --- 058. MiniBomb Codes: B L R * / Stars:* / Damage: 50 Element: Normal / MB: 6 Flinching? Yes. Description: Bomb is thrown three panels ahead. Range: --- --- --- --- --- --- | | | | | | | M - Megaman --- --- --- --- --- --- X - Targets hit | | M | | | X | | --- --- --- --- --- --- | | | | | | | --- --- --- --- --- --- 059. BigBomb Codes: O P V / Stars:**** / Damage: 140 Element: Normal / MB: 32 Flinching? Yes. Description: Bomb is thrown three panels ahead. Hits in a 3x3 Square Range: --- --- --- --- --- --- | | | | X | X | X | M - Megaman --- --- --- --- --- --- X - Targets hit | | M | | X | X | X | --- --- --- --- --- --- | | | | X | X | X | --- --- --- --- --- --- 060. EnergyBomb Codes: C K V * / Stars:** / Damage: 40 Element: Normal / MB: 11 Flinching? Yes. Description: Bomb is thrown three panels ahead and explodes 3 times. Range: --- --- --- --- --- --- | | | | | | | M - Megaman --- --- --- --- --- --- X - Targets hit | | M | | | X | | --- --- --- --- --- --- | | | | | | | --- --- --- --- --- --- 061. MegEnBomb Codes: G M O * / Stars:*** / Damage: 60 Element: Normal / MB: 27 Flinching? Yes. Description: Bomb is thrown three panels ahead and explodes 3 times. Range: --- --- --- --- --- --- | | | | | | | M - Megaman --- --- --- --- --- --- X - Targets hit | | M | | | X | | --- --- --- --- --- --- | | | | | | | --- --- --- --- --- --- 062. Flash Bomb 1 Codes: J L Q * / Stars:* / Damage: 40 Element: Normal / MB: 30 Flinching? Yes if it lands on opponent, else no. Description: Bomb is thrown three panels ahead. If it lands with out hitting something, it will stay for one second then flash hitting the entire field. The flash does same damage, is invis piercing, and paralyzes. The bomb can be destroyed. Range: --- --- --- --- --- --- | | | | | | | M - Megaman --- --- --- --- --- --- X - Where bomb lands | | M | | | X | | --- --- --- --- --- --- | | | | | | | --- --- --- --- --- --- 063. Flash Bomb 2 Codes: G K R / Stars:** / Damage: 70 Element: Normal / MB: 34 Flinching? Yes if it lands on opponent, else no. Description: Bomb is thrown three panels ahead. If it lands with out hitting something, it will stay for one second then flash hitting the entire field. The flash does same damage, is invis piercing, and paralyzes. The bomb can be destroyed. Range: --- --- --- --- --- --- | | | | | | | M - Megaman --- --- --- --- --- --- X - Where bomb lands | | M | | | X | | --- --- --- --- --- --- | | | | | | | --- --- --- --- --- --- 064. Flash Bomb 3 Codes: H P S / Stars:*** / Damage: 100 Element: Normal / MB: 38 Flinching? Yes if it lands on opponent, else no. Description: Bomb is thrown three panels ahead. If it lands with out hitting something, it will stay for one second then flash hitting the entire field. The flash does same damage, is invis piercing, and paralyzes. The bomb can be destroyed. Range: --- --- --- --- --- --- | | | | | | | M - Megaman --- --- --- --- --- --- X - Where bomb lands | | M | | | X | | --- --- --- --- --- --- | | | | | | | --- --- --- --- --- --- 065. BlackBomb Codes: B F O / Stars:**** / Damage: 250 Element: Fire / MB: 32 Flinching? Yes. Description: Bomb is thrown 3 panels ahead and stays there. Bomb detonated if hit with a fire attack, and damages all of enemy area. If the bomb lands on the enemy, it does 100 damage. Range: --- --- --- --- --- --- | | | | X | X | X | M - Megaman --- --- --- --- --- --- X - Panels hit upon detonation | | M | | X | Y | X | Y - Where BlackBomb lands --- --- --- --- --- --- | | | | X | X | X | --- --- --- --- --- --- 066. BugBomb Codes: G S V / Stars:*** / Damage: None Element: None / MB: 24 Flinching? No. Description: Bomb is thrown 3 spaces ahead and causes numerous bugs around the surrounding eight panels. Causes bug if it hits opponent directly too. Range: --- --- --- --- --- --- | | | | X | X | X | M - Megaman --- --- --- --- --- --- X - Panels bugged | | M | | X | Y | X | Y - Panel hit --- --- --- --- --- --- | | | | X | X | X | --- --- --- --- --- --- 067. GrassSeed Codes: A F S * / Stars:** / Damage: None Element: Wood / MB: 19 Flinching? No. Description: Seed is thrown three spaces ahead. Turns panel and surrounding panels into a 3x3 Grass field. If it hits an enemy, only that panel turns into Grass. Range: --- --- --- --- --- --- | | | | X | X | X | M - Megaman --- --- --- --- --- --- X - Panels affected | | M | | X | Y | X | Y - Seed lands --- --- --- --- --- --- | | | | X | X | X | --- --- --- --- --- --- 068. IceSeed Codes: A L R * / Stars:** / Damage: None Element: Aqua / MB: 31 Flinching? No. Description: Seed is thrown three spaces ahead. Turns panel and surrounding panels into a 3x3 Ice field. If it hits an enemy, only that panel turns into Ice. Range: --- --- --- --- --- --- | | | | X | X | X | M - Megaman --- --- --- --- --- --- X - Panels affected | | M | | X | Y | X | Y - Seed lands --- --- --- --- --- --- | | | | X | X | X | --- --- --- --- --- --- 069. PoisonSeed Codes: H N P * / Stars:** / Damage: None Element: Normal / MB: 37 Flinching? No. Description: Seed is thrown three spaces ahead. Turns panel and surrounding panels into a 3x3 Poison field. If it hits an enemy, only that panel turns into Poison. Range: --- --- --- --- --- --- | | | | X | X | X | M - Megaman --- --- --- --- --- --- X - Panels affected | | M | | X | Y | X | Y - Seed lands --- --- --- --- --- --- | | | | X | X | X | --- --- --- --- --- --- 070. Sword Codes: H L S * / Stars:* / Damage: 80 Element: Sword / MB: 8 Flinching? Yes. Description: Uses sword attack on panel ahead. Range: --- --- --- --- --- --- | | | | | | | M - Megaman --- --- --- --- --- --- X - Targets hit | | | M | X | | | --- --- --- --- --- --- | | | | | | | --- --- --- --- --- --- 071. WideSword Codes: H L S * / Stars:** / Damage: 80 Element: Sword / MB: 12 Flinching? Yes. Description: Uses sword attack with a column range. Range: --- --- --- --- --- --- | | | | X | | | M - Megaman --- --- --- --- --- --- X - Targets hit | | | M | X | | | --- --- --- --- --- --- | | | | X | | | --- --- --- --- --- --- 072. LongSword Codes: H L S * / Stars:*** / Damage: 100 Element: Sword / MB: 25 Flinching? Yes. Description: Uses sword attack that hits two spaces ahead. Range: --- --- --- --- --- --- | | | | | | | M - Megaman --- --- --- --- --- --- X - Targets hit | | | M | X | X | | --- --- --- --- --- --- | | | | | | | --- --- --- --- --- --- 073. WideBlade Codes: B R W / Stars:**** / Damage: 150 Element: Sword / MB: 38 Flinching? Yes. Description: Uses sword attack with a column range. Range: --- --- --- --- --- --- | | | | X | | | M - Megaman --- --- --- --- --- --- X - Targets hit | | | M | X | | | --- --- --- --- --- --- | | | | X | | | --- --- --- --- --- --- 074. LongBlade Codes: B M V / Stars:**** / Damage: 150 Element: Sword / MB: 38 Flinching? Yes. Description: Uses sword attack that hits two spaces ahead. Range: --- --- --- --- --- --- | | | | | | | M - Megaman --- --- --- --- --- --- X - Targets hit | | | M | X | X | | --- --- --- --- --- --- | | | | | | | --- --- --- --- --- --- 075. FireSword Codes: F O Z / Stars:** / Damage: 140 Element: Fire / MB: 30 Flinching? Yes. Description: Uses fire sword attack with a column range. Range: --- --- --- --- --- --- | | | | X | | | M - Megaman --- --- --- --- --- --- X - Targets hit | | | M | X | | | --- --- --- --- --- --- | | | | X | | | --- --- --- --- --- --- 076. AquaSword Codes: A I Y / Stars:*** / Damage: 160 Element: Aqua / MB: 32 Flinching? Yes. Description: Uses aqua sword attack with a column range. Range: --- --- --- --- --- --- | | | | X | | | M - Megaman --- --- --- --- --- --- X - Targets hit | | | M | X | | | --- --- --- --- --- --- | | | | X | | | --- --- --- --- --- --- 077. ElecSword Codes: E K N / Stars:*** / Damage: 120 Element: Elec / MB: 35 Flinching? No. Description: Uses elec sword attack with a column range. Paralyzes if it hits. Range: --- --- --- --- --- --- | | | | X | | | M - Megaman --- --- --- --- --- --- X - Targets hit | | | M | X | | | --- --- --- --- --- --- | | | | X | | | --- --- --- --- --- --- 078. WoodSword Codes: H S W / Stars:*** / Damage: 150 Element: Wood / MB: 34 Flinching? No. Description: Uses wood sword attack with a column range. Range: --- --- --- --- --- --- | | | | X | | | M - Megaman --- --- --- --- --- --- X - Targets hit | | | M | X | | | --- --- --- --- --- --- | | | | X | | | --- --- --- --- --- --- 079. WindRacket Codes: F J R * / Stars:*** / Damage: 140 Element: Wind / MB: 19 Flinching? No. Description: Hits the column in front of Megaman and blows enemies to back row. Range: --- --- --- --- --- --- | | | | X | | | M - Megaman --- --- --- --- --- --- X - Targets hit | | | M | Y | | Z | Y - Opponent before WindRacket --- --- --- --- --- --- Z - Opponent after WindRacket | | | | X | | | --- --- --- --- --- --- 080. Fumikomizan Codes: B L P / Stars:*** / Damage: 160 Element: Sword / MB: 28 Flinching? Yes. Description: Megaman steps two panels forward and uses WideSword. After wards he goes back to original panel. Megaman can step onto hole even if he doesn't have airshoes with this chip. Range: --- --- --- --- --- --- | | | | X | | | M - Megaman --- --- --- --- --- --- S - Where Megaman steps too. | M | | S | X | | | X - Targets hit --- --- --- --- --- --- | | | | X | | | --- --- --- --- --- --- 081. VarSword Codes: K V W / Stars:*** / Damage: 160 Element: Sword / MB: 28 Flinching? Yes. Description: By holding down A and inputting a button combo,VarSword becomes a different sword with a different range. Range: Button Combos: WideSword: Up, Right, Down LongSword: Down, Right-Down, Right Lifesword: Down, Left, Up, Right, Down SonicBoom: Left, B, Right, B FghtSword: Left, Left-Down, Down, Right-Down, Right 082. NeoVarSword Codes: N / Stars:**** / Damage: 220 Element: Sword / MB: 52 Flinching? Yes. Description: By holding down A and inputting a button combo,NeoVarSword becomes a different sword with a different range. Range: Button Combos: CrossSlash: Down, Right, Up DoubleLifeSword: Up, B, Down, B, Up, B PiercingSonicBoom: Left, B, Right, B 083. Kunai Codes: A M T / Stars:*** / Damage: 130 Element: Sword / MB: 35 Flinching? Yes. Description: Kunai hits all panels surrounding Megaman. Range: --- --- --- --- --- --- | X | X | X | | | | M - Megaman --- --- --- --- --- --- X - Targets hit | X | M | X | | | | --- --- --- --- --- --- | X | X | X | | | | --- --- --- --- --- --- 084. Muramasa Codes: M / Stars:**** / Damage: ??? Element: Sword / MB: 77 Flinching? Yes. Description: Deals damage equal to the amount of damage lost from your MAX HP. Max is 500. Range: --- --- --- --- --- --- | | | | | | | M - Megaman --- --- --- --- --- --- X - Target hit | | | M | X | X | | --- --- --- --- --- --- | | | | | | | --- --- --- --- --- --- 085. Machine Sword Codes: H L Q / Stars:* / Damage: 200 Element: Normal / MB: 37 Flinching? Yes. Description: Hits all paralyzed opponents on the field with a widesword neutral element attack. Attack is centered on opponents. Range: --- --- --- --- --- --- | | | | X | | 3 | M - Megaman --- --- --- --- --- --- # - Enemy hit not number of hits. | M | X | | 2 | | X | X - panels also hit because of --- --- --- --- --- --- widesword range. | | 1 | | X | | | --- --- --- --- --- --- 086. Element Sword Codes: J M U / Stars:** / Damage: 220 Element: Normal / MB: 43 Flinching? Yes. Description: Hits all opponents on field that are standing on a elemental panel with a widesword neutral element attack. Attack is centered on opponents. Range: --- --- --- --- --- --- | | | | X | | 3 | M - Megaman --- --- --- --- --- --- # - Enemy hit not number of hits. | M | X | | 2 | | X | X - panels also hit because of --- --- --- --- --- --- widesword range. | | 1 | | X | | | --- --- --- --- --- --- 087. Assassin Sword Codes: N R Y / Stars:*** / Damage: 240 Element: Normal / MB: 50 Flinching? Yes. Description: Hits all opponents on field that are standing on a elemental panel or paralyzed with a widesword neutral element attack. Attack is centered on opponents. Range: --- --- --- --- --- --- | | | | X | | 3 | M - Megaman --- --- --- --- --- --- # - Enemy hit not number of hits. | M | X | | 2 | | X | X - panels also hit because of --- --- --- --- --- --- widesword range. | | 1 | | X | | | --- --- --- --- --- --- 088. Crack Shoot Codes: A G T * / Stars:* / Damage: 60 Element: Normal / MB: 4 Flinching? No. Description: Shoots panel in front of megaman. That panel becomes a broken hole panel. Range: --- --- --- --- --- --- | | | | | | | M - Megaman --- --- --- --- --- --- X - Panel shot | | M | X | > | > | > | > - Direction it travels. --- --- --- --- --- --- | | | | | | | --- --- --- --- --- --- 089. Double Shoot Codes: C R U * / Stars:** / Damage: 60 Element: Normal / MB: 8 Flinching? No. Description: Shoots longsword range panels in front of megaman. Those panels become broken hole panels. Range: --- --- --- --- --- --- | | | | | | | M - Megaman --- --- --- --- --- --- X - Panel shot | | M | X | X | > | > | > - Direction it travels. --- --- --- --- --- --- | | | | | | | --- --- --- --- --- --- 090. Triple Shoot Codes: C R U * / Stars:*** / Damage: 100 Element: Normal / MB: 12 Flinching? No. Description: Shoots widesword range panels in front of megaman. Those panels become broken hole panels. Range: --- --- --- --- --- --- | | | X | > | > | > | M - Megaman --- --- --- --- --- --- X - Panel shot | | M | X | > | > | > | > - Direction it travels. --- --- --- --- --- --- | | | X | > | > | > | --- --- --- --- --- --- 091. Reflect Met 1 Codes: A C P * / Stars:* / Damage: 60 Element: Normal / MB: 70 Flinching? No. Description: Generates a shield to protect megaman. If hit while shield is up, generates a series of explosions down entire row. Range: --- --- --- --- --- --- | | | | | | | M - Megaman --- --- --- --- --- --- X - Targets hit | | | M | X | X | X | --- --- --- --- --- --- | | | | | | | --- --- --- --- --- --- 092. Reflect Met 2 Codes: B G Y * / Stars:** / Damage: 120 Element: Normal / MB: 16 Flinching? No. Description: Generates a shield to protect megaman. If hit while shield is up, generates a series of explosions down entire row. Range: --- --- --- --- --- --- | | | | | | | M - Megaman --- --- --- --- --- --- X - Targets hit | | | M | X | X | X | --- --- --- --- --- --- | | | | | | | --- --- --- --- --- --- 093. Reflect Met 3 Codes: E F O * / Stars:*** / Damage: 200 Element: Normal / MB: 25 Flinching? No. Description: Generates a shield to protect megaman. If hit while shield is up, generates a series of explosions down entire row. Range: --- --- --- --- --- --- | | | | | | | M - Megaman --- --- --- --- --- --- X - Targets hit | | | M | X | X | X | --- --- --- --- --- --- | | | | | | | --- --- --- --- --- --- 094. WaveArm 1 Codes: E F G / Stars:* / Damage: 80 Element: Normal / MB: 15 Flinching? Yes. Description: Shockwave that travels forward and aims toward opponent. Range: --- --- --- --- --- --- | | | | | | | M - Megaman --- --- --- --- --- --- X - Targets hit | | | M | X | X | O | O - Opponent --- --- --- --- --- --- | | | | | | | --- --- --- --- --- --- or --- --- --- --- --- --- | | | | | | O | M - Megaman --- --- --- --- --- --- X - Targets hit | | | | | X | | O - Opponent --- --- --- --- --- --- | | | M | X | | | --- --- --- --- --- --- or --- --- --- --- --- --- | | | M | X | X | | M - Megaman --- --- --- --- --- --- X - Targets hit | | | | | | O | O - Opponent (He's still gets hit) --- --- --- --- --- --- | | | | | | | --- --- --- --- --- --- 095. WaveArm 2 Codes: L M N / Stars:** / Damage: 120 Element: Normal / MB: 22 Flinching? Yes. Description: Shockwave that travels forward and aims toward opponent. Range: --- --- --- --- --- --- | | | | | | | M - Megaman --- --- --- --- --- --- X - Targets hit | | | M | X | X | O | O - Opponent --- --- --- --- --- --- | | | | | | | --- --- --- --- --- --- or --- --- --- --- --- --- | | | | | | O | M - Megaman --- --- --- --- --- --- X - Targets hit | | | | | X | | O - Opponent --- --- --- --- --- --- | | | M | X | | | --- --- --- --- --- --- or --- --- --- --- --- --- | | | M | X | X | | M - Megaman --- --- --- --- --- --- X - Targets hit | | | | | | O | O - Opponent (He's still gets hit) --- --- --- --- --- --- | | | | | | | --- --- --- --- --- --- 096. WaveArm 3 Codes: R S T / Stars:*** / Damage: 160 Element: Normal / MB: 29 Flinching? Yes. Description: Shockwave that travels forward and aims toward opponent. Range: --- --- --- --- --- --- | | | | | | | M - Megaman --- --- --- --- --- --- X - Targets hit | | | M | X | X | O | O - Opponent --- --- --- --- --- --- | | | | | | | --- --- --- --- --- --- or --- --- --- --- --- --- | | | | | | O | M - Megaman --- --- --- --- --- --- X - Targets hit | | | | | X | | O - Opponent --- --- --- --- --- --- | | | M | X | | | --- --- --- --- --- --- or --- --- --- --- --- --- | | | M | X | X | | M - Megaman --- --- --- --- --- --- X - Targets hit | | | | | | O | O - Opponent (He's still gets hit) --- --- --- --- --- --- | | | | | | | --- --- --- --- --- --- 097. Sand Worm 1 Codes: A G L / Stars:* / Damage: 130 Element: Normal / MB: 30 Flinching? Yes. Description: A sandworm spawns from panel behind opponent and hits opponent. Will not work if opponent is in back row. More than one will appear if more than one non back row enemy is there. Range: --- --- --- --- --- --- | | | | | | | M - Megaman --- --- --- --- --- --- Y - Where Sand worm spawns | | M | | | O | Y | O - Opponent --- --- --- --- --- --- | | | | | | | --- --- --- --- --- --- 098. Sand Worm 2 Codes: B R Y / Stars:** / Damage: 150 Element: Normal / MB: 34 Flinching? Yes. Description: A sandworm spawns from panel behind opponent and hits opponent. Will not work if opponent is in back row. More than one will appear if more than one non back row enemy is there. Range: --- --- --- --- --- --- | | | | | | | M - Megaman --- --- --- --- --- --- Y - Where Sand worm spawns | | M | | | O | Y | O - Opponent --- --- --- --- --- --- | | | | | | | --- --- --- --- --- --- 099. Sand Worm 3 Codes: H J S / Stars:*** / Damage: 170 Element: Normal / MB: 38 Flinching? Yes. Description: A sandworm spawns from panel behind opponent and hits opponent. Will not work if opponent is in back row. More than one will appear if more than one non back row enemy is there. Range: --- --- --- --- --- --- | | | | | | | M - Megaman --- --- --- --- --- --- Y - Where Sand worm spawns | | M | | | O | Y | O - Opponent --- --- --- --- --- --- | | | | | | | --- --- --- --- --- --- 100. Summon Black 1 Codes: E I P / Stars:* / Damage: 160 Element: Normal / MB: 30 Flinching? Yes. Description: If there is a hole on the field that is in front of megaman, it summons one nightmare virus which slashes the closest enemy with a widesword attack. Range: It will hit if there is a hole in front of megaman. 101. Summon Black 2 Codes: H O V / Stars:** / Damage: 200 Element: Normal / MB: 40 Flinching? Yes. Description: If there is a hole on the field that is in front of megaman, it summons one nightmare virus which slashes the closest enemy with a widesword attack. Range: It will hit if there is a hole in front of megaman. 102. Summon Black 3 Codes: W Y Z / Stars:*** / Damage: 260 Element: Normal / MB: 46 Flinching? Yes. Description: If there is a hole on the field that is in front of megaman, it summons one nightmare virus which slashes the closest enemy with a widesword attack. Range: It will hit if there is a hole in front of megaman. 103. Snake Codes: H M L / Stars:**** / Damage: 30 Element: Normal / MB: 34 Flinching? Yes. Description: Summons a snake for each broken panel on your side of the field that is in front of you. Range: Usually automatically hits enemy. Sometimes the snakes miss. 104. NumberBall Codes: N / Stars:***** / Damage: ??? Element: Normal / MB: 69 Flinching? Yes. Description: Numberball deals damage equal to last two digits in your HP. It sends 4 Balls out each dealing that much damage, in a straight line. Range: --- --- --- --- --- --- | | | | | | | M - Megaman --- --- --- --- --- --- > - Ball Direction | | M | > | > | > | > | --- --- --- --- --- --- | | | | | | | --- --- --- --- --- --- 105. Fire Punch 1 Codes: D E F / Stars:* / Damage: 60 Element: Fire / MB: 12 Flinching? Yes. Description: Generates a fire punch to hit the enemy on the closest column. If there are multiple enemies on the closest column, it genrates one fire punch to hit each. Can't work if enemy on closest column is more than three columns away. Range: --- --- --- --- --- --- | | | | | | Z | M - Megaman --- --- --- --- --- --- Z - Where it can not hit. | | M | | | | Z | --- --- --- --- --- --- | | | | | | Z | --- --- --- --- --- --- 106. Fire Punch 2 Codes: R S T / Stars:** / Damage: 120 Element: Fire / MB: 22 Flinching? Yes. Description: Generates a fire punch to hit the enemy on the closest column. If there are multiple enemies on the closest column, it genrates one fire punch to hit each. Can't work if enemy on closest column is more than three columns away. Range: --- --- --- --- --- --- | | | | | | Z | M - Megaman --- --- --- --- --- --- Z - Where it can not hit. | | M | | | | Z | --- --- --- --- --- --- | | | | | | Z | --- --- --- --- --- --- 107. Fire Punch 3 Codes: A B C / Stars:*** / Damage: 180 Element: Fire / MB: 32 Flinching? Yes. Description: Generates a fire punch to hit the enemy on the closest column. If there are multiple enemies on the closest column, it genrates one fire punch to hit each. Can't work if enemy on closest column is more than three columns away. Range: --- --- --- --- --- --- | | | | | | Z | M - Megaman --- --- --- --- --- --- Z - Where it can not hit. | | M | | | | Z | --- --- --- --- --- --- | | | | | | Z | --- --- --- --- --- --- 108. Burn Scare 1 Codes: H P V / Stars:* / Damage: 100 Element: Fire / MB: 24 Flinching? Yes. Description: Forms a 2x2 Cursor that goes around ENTIRE field. Press A and it will burn those 4 panels. Range: Depends on where you press A 109. Burn Scare 2 Codes: D M T / Stars:** / Damage: 120 Element: Fire / MB: 30 Flinching? Yes. Description: Forms a 2x2 Cursor that goes around ENTIRE field. Press A and it will burn those 4 panels. Range: Depends on where you press A 110. Burn Scare 3 Codes: E O Z / Stars:*** / Damage: 140 Element: Fire / MB: 36 Flinching? Yes. Description: Forms a 2x2 Cursor that goes around ENTIRE field. Press A and it will burn those 4 panels. Range: Depends on where you press A 111. Meteors Codes: R / Stars:**** / Damage: 40 Element: Fire / MB: 73 Flinching? Yes. Description: 30 Meteors come flying down into the enemies area, hitting panels in systematic order. Range: All enemy panels. 112. Aqua Needle 1 Codes: C J P / Stars:* / Damage: 40 Element: Aqua / MB: 31 Flinching? No. Description: 3 Aqua Needles come from the sky targetting panels that the enemy is on. They needles will evenly distribute against enemies (ie if there are 3 enemies one needle will aim for each, 1 enemy, all 3 will aim at him) Range: Targets enemies 113. Aqua Needle 2 Codes: F K T / Stars:** / Damage: 60 Element: Aqua / MB: 35 Flinching? No. Description: 3 Aqua Needles come from the sky targetting panels that the enemy is on. They needles will evenly distribute against enemies (ie if there are 3 enemies one needle will aim for each, 1 enemy, all 3 will aim at him) Range: Targets enemies 114. Aqua Needle 3 Codes: A L U / Stars:*** / Damage: 80 Element: Aqua / MB: 39 Flinching? No. Description: 3 Aqua Needles come from the sky targetting panels that the enemy is on. They needles will evenly distribute against enemies (ie if there are 3 enemies one needle will aim for each, 1 enemy, all 3 will aim at him) Range: Targets enemies 115. Blizzard Ball Codes: H N T / Stars:**** / Damage: 150 Element: Aqua / MB: 76 Flinching? Yes. Description: Time Freezing. Megaman throws a snowball that rolls down the row. If it hits an obstacle, it absorbs it and adds another 150 damage to it. It can absorb more than one obstacle. --- --- --- --- --- --- | | | | | | | M - Megaman --- --- --- --- --- --- > - Where ball rolls | | M | > | > | > | > | --- --- --- --- --- --- | | | | | | | --- --- --- --- --- --- 116. KillerSensor 1 Codes: J O W / Stars:* / Damage: 100 Element: Elec / MB: 32 Flinching? No. Description: Places a Killer Sensor in front of you. When it opens its eyes, a green dot appears depending on where it's placed If opponent touches green dot, it fires and paralyzes+invis pierces if it hits. Does double damage to a frozen opponent. Range: --- --- --- --- --- --- | | | | | | | M - Megaman --- --- --- --- --- --- Y - Killer Sensor | | M | Y | . | . | . | . - Panels dot alternates between --- --- --- --- --- --- | | | | | | | --- --- --- --- --- --- or --- --- --- --- --- --- | | | | | . | | M - Megaman --- --- --- --- --- --- Y - Killer Sensor | | | | . | | | . - Panels dot alternates between --- --- --- --- --- --- | | M | Y | | | | --- --- --- --- --- --- or --- --- --- --- --- --- | | M | Y | | | | M - Megaman --- --- --- --- --- --- Y - Killer Sensor | | | | . | | | . - Panels dot alternates between --- --- --- --- --- --- | | | | | . | | --- --- --- --- --- --- 117. KillerSensor 2 Codes: N U Y / Stars:** / Damage: 130 Element: Elec / MB: 35 Flinching? No. Description: Places a Killer Sensor in front of you. When it opens its eyes, a green dot appears depending on where it's placed If opponent touches green dot, it fires and paralyzes+invis pierces if it hits. Does double damage to a frozen opponent. Range: --- --- --- --- --- --- | | | | | | | M - Megaman --- --- --- --- --- --- Y - Killer Sensor | | M | Y | . | . | . | . - Panels dot alternates between --- --- --- --- --- --- | | | | | | | --- --- --- --- --- --- or --- --- --- --- --- --- | | | | | . | | M - Megaman --- --- --- --- --- --- Y - Killer Sensor | | | | . | | | . - Panels dot alternates between --- --- --- --- --- --- | | M | Y | | | | --- --- --- --- --- --- or --- --- --- --- --- --- | | M | Y | | | | M - Megaman --- --- --- --- --- --- Y - Killer Sensor | | | | . | | | . - Panels dot alternates between --- --- --- --- --- --- | | | | | . | | --- --- --- --- --- --- 118. KillerSensor 3 Codes: I K Q / Stars:*** / Damage: 160 Element: Elec / MB: 38 Flinching? No. Description: Places a Killer Sensor in front of you. When it opens its eyes, a green dot appears depending on where it's placed If opponent touches green dot, it fires and paralyzes+invis pierces if it hits. Does double damage to a frozen opponent. Range: --- --- --- --- --- --- | | | | | | | M - Megaman --- --- --- --- --- --- Y - Killer Sensor | | M | Y | . | . | . | . - Panels dot alternates between --- --- --- --- --- --- | | | | | | | --- --- --- --- --- --- or --- --- --- --- --- --- | | | | | . | | M - Megaman --- --- --- --- --- --- Y - Killer Sensor | | | | . | | | . - Panels dot alternates between --- --- --- --- --- --- | | M | Y | | | | --- --- --- --- --- --- or --- --- --- --- --- --- | | M | Y | | | | M - Megaman --- --- --- --- --- --- Y - Killer Sensor | | | | . | | | . - Panels dot alternates between --- --- --- --- --- --- | | | | | . | | --- --- --- --- --- --- 119. Boomerang Codes: J K T / Stars:** / Damage: 100 Elements: Wood / MB: 16 Flinching? No. Description: Boomer is thrown around the perimeter of the field. Grass panels form wherever it touches the enemy panels. Range: --- --- --- --- --- --- | X | X | X | X | X | X | M - Megaman --- --- --- --- --- --- X - Targets hit | | | M | | | X | --- --- --- --- --- --- | X | X | X | X | X | X | --- --- --- --- --- --- 120. HiBoomerang Codes: B L V / Stars:*** / Damage: 140 Elements: Wood / MB: 26 Flinching? No. Description: Boomer is thrown around the perimeter of the field. Grass panels form wherever it touches the enemy panels. Range: --- --- --- --- --- --- | X | X | X | X | X | X | M - Megaman --- --- --- --- --- --- X - Targets hit | | | M | | | X | --- --- --- --- --- --- | X | X | X | X | X | X | --- --- --- --- --- --- 121. MegaBoomerang Codes: I M W / Stars:**** / Damage: 170 Elements: Wood / MB: 36 Flinching? No. Description: Boomer is thrown around the perimeter of the field. Grass panels form wherever it touches the enemy panels. Range: --- --- --- --- --- --- | X | X | X | X | X | X | M - Megaman --- --- --- --- --- --- X - Targets hit | | | M | | | X | --- --- --- --- --- --- | X | X | X | X | X | X | --- --- --- --- --- --- 122. Lance Codes: A R W * / Stars:**** / Damage: 150 Element: Wood / MB: 42 Flinching? No. Description: Lance hits the back row of the opponents area. Range: --- --- --- --- --- --- | | | | | | X | M - Megaman --- --- --- --- --- --- X - Panels hit. | | M | | | | X | --- --- --- --- --- --- | | | | | | X | --- --- --- --- --- --- 123. Heat Dragon Codes: G R T / Stars:*** / Damage: 140 Element: Fire / MB: 40 Flinching? Yes. Description: Heat Dragon spawns from above column with nearest enemy, swoops down that column and back up the column to the right of the first column. Range: --- --- --- --- --- --- | | | | V | ^ | | M - Megaman --- --- --- --- --- --- O - opponent (is also hit) | | M | | O | ^ | | Arrows - direction dragon travels. --- --- --- --- --- --- | | | | > | ^ | | --- --- --- --- --- --- 124. Elec Dragon Codes: A L V / Stars:*** / Damage: 150 Element: Elec / MB: 40 Flinching? Yes. Description: Elec Dragon spawns from above column with nearest enemy, swoops down that column and back up the column to the right of the first column. Cracks panels it moves over. Range: --- --- --- --- --- --- | | | | V | ^ | | M - Megaman --- --- --- --- --- --- O - opponent (is also hit) | | M | | O | ^ | | Arrows - direction dragon travels. --- --- --- --- --- --- | | | | > | ^ | | --- --- --- --- --- --- 125. Aqua Dragon Codes: H P S / Stars:**** / Damage: 120 Element: Aqua / MB: 44 Flinching? Yes. Description: Aqua Dragon spawns from above column with nearest enemy, swoops down that column and back up the column to the right of the first column. Ices panels it moves over. Range: --- --- --- --- --- --- | | | | V | ^ | | M - Megaman --- --- --- --- --- --- O - opponent (is also hit) | | M | | O | ^ | | Arrows - direction dragon travels. --- --- --- --- --- --- | | | | > | ^ | | --- --- --- --- --- --- 126. Wood Dragon Codes: G T V / Stars:**** / Damage: 130 Element: Wood / MB: 48 Flinching? Yes. Description: Wood Dragon spawns from above column with nearest enemy, swoops down that column and back up the column to the right of the first column. Grasses panels it moves over. Range: --- --- --- --- --- --- | | | | V | ^ | | M - Megaman --- --- --- --- --- --- O - opponent (is also hit) | | M | | O | ^ | | Arrows - direction dragon travels. --- --- --- --- --- --- | | | | > | ^ | | --- --- --- --- --- --- 127. Golem Punch 1 Codes: I K Y / Stars:* / Damage: 140 Element: Break / MB: 17 Flinching? Yes. Description: A fist autotargets first enemy column as compared to the row that you are on and lands on row that Megaman is on. Hits with Widesword range. Range: --- --- --- --- --- --- | | | | x | | | M - Megaman --- --- --- --- --- --- Y - Where fist lands (place is hit) | | M | | Y | | | X - Area also hit --- --- --- --- --- --- | | | | X | | | --- --- --- --- --- --- or --- --- --- --- --- --- | | | | | | | M - Megaman --- --- --- --- --- --- Y - Where fist lands (place is hit) | | | | X | | | X - Area also hit --- --- --- --- --- --- | | M | | Y | | | --- --- --- --- --- --- 128. Golem Punch 2 Codes: D P U / Stars:** / Damage: 190 Element: Break / MB: 27 Flinching? Yes. Description: A fist autotargets first enemy column as compared to the row that you are on and lands on row that Megaman is on. Hits with Widesword range. Range: --- --- --- --- --- --- | | | | x | | | M - Megaman --- --- --- --- --- --- Y - Where fist lands (place is hit) | | M | | Y | | | X - Area also hit --- --- --- --- --- --- | | | | X | | | --- --- --- --- --- --- or --- --- --- --- --- --- | | | | | | | M - Megaman --- --- --- --- --- --- Y - Where fist lands (place is hit) | | | | X | | | X - Area also hit --- --- --- --- --- --- | | M | | Y | | | --- --- --- --- --- --- 129. Golem Punch 3 Codes: H M V / Stars:*** / Damage: 250 Element: Break / MB: 37 Flinching? Yes. Description: A fist autotargets first enemy column as compared to the row that you are on and lands on row that Megaman is on. Hits with Widesword range. Range: --- --- --- --- --- --- | | | | x | | | M - Megaman --- --- --- --- --- --- Y - Where fist lands (place is hit) | | M | | Y | | | X - Area also hit --- --- --- --- --- --- | | | | X | | | --- --- --- --- --- --- or --- --- --- --- --- --- | | | | | | | M - Megaman --- --- --- --- --- --- Y - Where fist lands (place is hit) | | | | X | | | X - Area also hit --- --- --- --- --- --- | | M | | Y | | | --- --- --- --- --- --- 130. JusticeOne Codes: J / Stars:***** / Damage: 220 Element: Break / MB: 90 Flinching? Yes. Description: A fist flys into the middle panel of enemy's normal area and hits with a 3x3 explosion. Non-Timefreezing. The panel it lands on gets 220 damage. The explosion on 8 adjacent is only 100 damage. The 3x3 explosion cracks all panels it affects. Range: --- --- --- --- --- --- | | | | X | X | X | M - Megaman --- --- --- --- --- --- X - Target hit | | M | | X | Y | X | Y - Where fist lands (only panel delt 220) --- --- --- --- --- --- | | | | X | X | X | --- --- --- --- --- --- 131. AirWheel 1 Codes: F G R / Stars:** / Damage: 50 Element: Wind / MB: 22 Flinching? No. Description: AirWheel is thrown in a straight line until it is stopped. When stopped, AirWheel hits all surrounding panels 2 times. If no enemy/obstacle stops the AirWheel, it will land on the backrow and hit. If tornado hits this, it adds hits to Airwheel. Range: --- --- --- --- --- --- | | | | X | X | X | M - Megaman --- --- --- --- --- --- X - Panels hit | | | M | X | Z | Y | Y - Opponent --- --- --- --- --- --- Z - Airwheel | | | | X | X | X | --- --- --- --- --- --- 132. AirWheel 2 Codes: A L T / Stars:*** / Damage: 50 Element: Wind / MB: 29 Flinching? No. Description: AirWheel is thrown in a straight line until it is stopped. When stopped, AirWheel hits all surrounding panels 3 times. If no enemy/obstacle stops the AirWheel, it will land on the backrow and hit. If tornado hits this, it adds hits to Airwheel. Range: --- --- --- --- --- --- | | | | X | X | X | M - Megaman --- --- --- --- --- --- X - Panels hit | | | M | X | Z | Y | Y - Opponent --- --- --- --- --- --- Z - Airwheel | | | | X | X | X | --- --- --- --- --- --- 133. AirWheel 3 Codes: N O T / Stars:**** / Damage: 50 Element: Wind / MB: 36 Flinching? No. Description: AirWheel is thrown in a straight line until it is stopped. When stopped, AirWheel hits all surrounding panels 4 times. If no enemy/obstacle stops the AirWheel, it will land on the backrow and hit. If tornado hits this, it adds hits to Airwheel. Range: --- --- --- --- --- --- | | | | X | X | X | M - Megaman --- --- --- --- --- --- X - Panels hit | | | M | X | Z | Y | Y - Opponent --- --- --- --- --- --- Z - Airwheel | | | | X | X | X | --- --- --- --- --- --- 134. Wind Codes: * / Stars:** / Damage: None Element: Wind / MB: 10 Flinching? No. Description: Places a Wind in front of Megaman. It blows the enemies towards the backrow. Range: --- --- --- --- --- --- | | | | > | > | > | M - Megaman --- --- --- --- --- --- X - Wind forms | | M | X | > | > | > | > - Panels affected --- --- --- --- --- --- | | | | > | > | > | --- --- --- --- --- --- 135. Fan Codes: * / Stars:** / Damage: None Element: Wind / MB: 10 Flinching? No. Description: Places a Fan in front of Megaman. It sucks the enemies towards the frontrow. Range: --- --- --- --- --- --- | | | | < | < | < | M - Megaman --- --- --- --- --- --- X - Fan forms | | M | X | < | < | < | > - Panels affected --- --- --- --- --- --- | | | | < | < | < | --- --- --- --- --- --- 136. Magnum Codes: F L W / Stars:*** / Damage: 130 Element: Targetting / MB: 31 Flinching? Yes. Description: Three cursors appear in enemy's leftmost column, shuffles right through the enemy's columns, then three cursors appear on enemy's top row, and shuffles downward through rows. Cycle keeps repeating until you press, after which Megaman will hit target area and break targetted panels. Range: Depends on when you press A. 137. CircGun Codes: P T V / Stars:*** / Damage: 150 Element: Aiming / MB: 35 Flinching? Yes. Description: Target appears and circles around the enemies area. Press A to fire. When A is pressed, that panel and the next 3 panels the target would have circled to are hit (4 panels are hit total). Range: Depends on when you press A. 138. RockCube Codes: * / Stars:* / Damage: None Element: Obctacle / MB: 6 Flinching? No. Description: Places 200 HP Rockcube in front of Megaman. Can be shot with an Airshot or WindRacket for 200 damage. Range: --- --- --- --- --- --- | | | | | | | M - Megaman --- --- --- --- --- --- X - Rockcube forms | | M | X | | | | --- --- --- --- --- --- | | | | | | | --- --- --- --- --- --- 139. Little Boiler 1 Codes: F K L / Stars:* / Damage: 100 Element: Obstacle / MB: 18 Flinching? Yes. Description: Throws 100 damage boiler virus 3 squares ahead. Virus sits there a bit. During that time, if EITHER YOU OR YOUR OPPONENT hits it with an attack, it ADDS THAT AMOUNT OF DAMAGE to the boiler virus. After sitting there, it boils over and damages 8 surrounding panels. If it lands on opponent directly, it deals half of base damage (50 in this case). It can take a maximum of 3 hits before automatically boiling over. Range: --- --- --- --- --- --- | | | | X | X | X | M - Megaman --- --- --- --- --- --- X - Area hit | | M | | X | Y | X | Y - Where boiler lands --- --- --- --- --- --- | | | | X | X | X | --- --- --- --- --- --- 140. Little Boiler 2 Codes: E M V / Stars:** / Damage: 140 Element: Obstacle / MB: 23 Flinching? Yes. Description: Throws 140 damage boiler virus 3 squares ahead. Virus sits there a bit. During that time, if EITHER YOU OR YOUR OPPONENT hits it with an attack, it ADDS THAT AMOUNT OF DAMAGE to the boiler virus. After sitting there, it boils over and damages 8 surrounding panels. If it lands on opponent directly, it deals half of base damage (70 in this case). It can take a maximum of 3 hits before automatically boiling over. Range: --- --- --- --- --- --- | | | | X | X | X | M - Megaman --- --- --- --- --- --- X - Area hit | | M | | X | Y | X | Y - Where boiler lands --- --- --- --- --- --- | | | | X | X | X | --- --- --- --- --- --- 141. Little Boiler 3 Codes: G S Z / Stars:*** / Damage: 180 Element: Obstacle / MB: 28 Flinching? Yes. Description: Throws 140 damage boiler virus 3 squares ahead. Virus sits there a bit. During that time, if EITHER YOU OR YOUR OPPONENT hits it with an attack, it ADDS THAT AMOUNT OF DAMAGE to the boiler virus. After sitting there, it boils over and damages 8 surrounding panels. If it lands on opponent directly, it deals half of base damage (90 in this case). It can take a maximum of 3 hits before automatically boiling over. Range: --- --- --- --- --- --- | | | | X | X | X | M - Megaman --- --- --- --- --- --- X - Area hit | | M | | X | Y | X | Y - Where boiler lands --- --- --- --- --- --- | | | | X | X | X | --- --- --- --- --- --- 142. Air Raid 1 Codes: G K R / Stars:* / Damage: 10 Element: Obctacle / MB: 26 Flinching? No. Description: Genarates an airplane virus on panel in front of you. It flies up and starts shooting enemy panels with a general target of actual enemy though sometimes it deviates. Shoots 10 times Range: --- --- --- --- --- --- | | | | X | X | X | M - Megaman --- --- --- --- --- --- X - Panels it can shoot | | M | Y | X | X | X | Y - Where plane spawns --- --- --- --- --- --- | | | | X | X | X | --- --- --- --- --- --- 143. Air Raid 2 Codes: O T Y / Stars:** / Damage: 10 Element: Obctacle / MB: 32 Flinching? No. Description: Genarates an airplane virus on panel in front of you. It flies up and starts shooting enemy panels with a general target of actual enemy though sometimes it deviates. Shoots 14 times Range: --- --- --- --- --- --- | | | | X | X | X | M - Megaman --- --- --- --- --- --- X - Panels it can shoot | | M | Y | X | X | X | Y - Where plane spawns --- --- --- --- --- --- | | | | X | X | X | --- --- --- --- --- --- 144. Air Raid 3 Codes: N U Z / Stars:*** / Damage: 10 Element: Obctacle / MB: 39 Flinching? No. Description: Genarates an airplane virus on panel in front of you. It flies up and starts shooting enemy panels with a general target of actual enemy though sometimes it deviates. Shoots 18 times Range: --- --- --- --- --- --- | | | | X | X | X | M - Megaman --- --- --- --- --- --- X - Panels it can shoot | | M | Y | X | X | X | Y - Where plane spawns --- --- --- --- --- --- | | | | X | X | X | --- --- --- --- --- --- 145. TimeBomb 1 Codes: F G H / Stars:** / Damage: 150 Element: Obstacle / MB: 20 Flinching? Yes. Description: Creates a 50 HP bomb randomly in the enemies frontmost column on row Megaman is standing on. If that panel is occupied, it is generated on the panel behind that one. It explodes after 4 seconds and hits all enemy panels. Note: It doesn't hit all panels at once. Range: --- --- --- --- --- --- | | | | X | X | X | M - Megaman --- --- --- --- --- --- X - Bomb hits | | M | | B | X | X | B - Where bomb is generated --- --- --- --- --- --- | | | | X | X | X | --- --- --- --- --- --- or --- --- --- --- --- --- | | | | X | X | X | M - Megaman --- --- --- --- --- --- X - Bomb hits | | M | | O | B | X | B - Where bomb is generated --- --- --- --- --- --- O - Opponent | | | | X | X | X | --- --- --- --- --- --- 146. TimeBomb 2 Codes: C D E / Stars:*** / Damage: 190 Element: Obstacle / MB: 30 Flinching? Yes. Description: Creates a 50 HP bomb randomly in the enemies frontmost column on row Megaman is standing on. If that panel is occupied, it is generated on the panel behind that one. It explodes after 4 seconds and hits all enemy panels. Note: It doesn't hit all panels at once. Range: --- --- --- --- --- --- | | | | X | X | X | M - Megaman --- --- --- --- --- --- X - Bomb hits | | M | | B | X | X | B - Where bomb is generated --- --- --- --- --- --- | | | | X | X | X | --- --- --- --- --- --- or --- --- --- --- --- --- | | | | X | X | X | M - Megaman --- --- --- --- --- --- X - Bomb hits | | M | | O | B | X | B - Where bomb is generated --- --- --- --- --- --- O - Opponent | | | | X | X | X | --- --- --- --- --- --- 147. TimeBomb 3 Codes: L M N / Stars:**** / Damage: 230 Element: Obstacle / MB: 37 Flinching? Yes. Description: Creates a 50 HP bomb randomly in the enemies frontmost column on row Megaman is standing on. If that panel is occupied, it is generated on the panel behind that one. It explodes after 4 seconds and hits all enemy panels. Note: It doesn't hit all panels at once. Range: --- --- --- --- --- --- | | | | X | X | X | M - Megaman --- --- --- --- --- --- X - Bomb hits | | M | | B | X | X | B - Where bomb is generated --- --- --- --- --- --- | | | | X | X | X | --- --- --- --- --- --- or --- --- --- --- --- --- | | | | X | X | X | M - Megaman --- --- --- --- --- --- X - Bomb hits | | M | | O | B | X | B - Where bomb is generated --- --- --- --- --- --- O - Opponent | | | | X | X | X | --- --- --- --- --- --- 148. Mine Codes: A S T / Stars:*** / Damage: 200 Element: Obstacle / MB: 28 Flinching? Yes. Description: Places a mine randomly underneath one of the opponents panels. Mine detonates if opponent steps on it. Range: Depends on where Mine is placed. 149. Fanfare Codes: P S Z * / Stars:** / Damage: None Element: Obstacle / MB: 20 Flinching? No. Description: Places a Fanfare in front of Megaman. When it plays music, it makes Megaman invincible and cannot take damage. Range: Plays music and affects Megaman 150. Discord Codes: A G S * / Stars:** / Damage: None Element: Obstacle / MB: 20 Flinching? No. Description: Places a Discord in front of Megaman. When it plays music, it makes the opponent confused. Range: Plays music and affects opponent 151. Timpani Codes: I O T * / Stars:** / Damage: None Element: Obstacle / MB: 20 Flinching? No. Description: Places a Timpani in front of Megaman. When it plays music, it makes the opponent unable to move. Range: Plays music and affects opponent 152. Silence Codes: B R W * / Stars:** / Damage: None Element: Obstacle / MB: 20 Flinching? No. Description: Places a Silence in front of Megaman. When it plays music, it makes the opponent blinded. Range: Plays music and affects opponent 153. VDoll Codes: F N S * / Stars:**** / Damage: Depends Element: Obstacle / MB: 39 Flinching? Yes. Description: VDoll is thrown 3 spaces ahead. Damage done to VDoll is taken also by opponent. After VDolltakes one hit, it disappears off the field. Flinch Piercing. Creates one poison panel where it lands. Range: --- --- --- --- --- --- | | | | | | | M - Megaman --- --- --- --- --- --- X - VDoll lands | | M | | | X | | --- --- --- --- --- --- | | | | | | | --- --- --- --- --- --- 154. Guardian Codes: O / Stars:***** / Damage: 200 Element: Obstacle / MB: 64 Flinching? Yes. Description: A Guardian statue is placed on the field. If a player hits it with an attack, the Guardian will deal 200 super-piercing damage to the player. Range: Guardian will hit player on the field regardless of position. 155. Anubis Codes: P / Stars:***** / Damage: None Element: Obstacle / MB: 86 Flinching? No. Description: Summons a 100HP Anubis Statue in front of Megaman. Each enemy is drained 10 HP per second. Range: --- --- --- --- --- --- | | | | X | X | X | M - Megaman --- --- --- --- --- --- X - Target hit | | M | A | X | X | X | A - Anubis Statue --- --- --- --- --- --- | | | | X | X | X | --- --- --- --- --- --- 156. Recover10 Codes: A D L * / Stars:* / Damage: None Element: Recovery / MB: 4 Flinching? No. Description: Megaman recovers 10 HP. Range: Automatically affects Megaman. 157. Recover30 Codes: E L Q * / Stars:* / Damage: None Element: Recovery / MB: 12 Flinching? No. Description: Megaman recovers 30 HP. Range: Automatically affects Megaman. 158. Recover50 Codes: C M P * / Stars:* / Damage: None Element: Recovery / MB: 18 Flinching? No. Description: Megaman recovers 50 HP. Range: Automatically affects Megaman. 159. Recover80 Codes: H K V * / Stars:** / Damage: None Element: Recovery / MB: 24 Flinching? No. Description: Megaman recovers 80 HP. Range: Automatically affects Megaman. 160. Recover120 Codes: F P S / Stars:** / Damage: None Element: Recovery / MB: 32 Flinching? No. Description: Megaman recovers 120 HP. Range: Automatically affects Megaman. 161. Recover150 Codes: J M T / Stars:*** / Damage: None Element: Recovery / MB: 38 Flinching? No. Description: Megaman recovers 150 HP. Range: Automatically affects Megaman. 162. Recover200 Codes: I Q Z / Stars:*** / Damage: None Element: Recovery / MB: 42 Flinching? No. Description: Megaman recovers 200 HP. Range: Automatically affects Megaman. 163. Recover300 Codes: J O Y / Stars:**** / Damage: None Element: Recovery / MB: 48 Flinching? No. Description: Megaman recovers 300 HP. Range: Automatically affects Megaman. 164. PanelGrab Codes: * / Stars:* / Damage: None Element: None / MB: 6 Flinching? Yes. Description: Megaman steals the opponents front panel in Megaman's row. Deals 10 damage if it hits opponent (doesn't steal panel in this case). Range: --- --- --- --- --- --- | | | | | | | M - Megaman --- --- --- --- --- --- X - Panel that is stolen | | M | | X | | | --- --- --- --- --- --- | | | | | | | --- --- --- --- --- --- 165. AreaGrab Codes: B F S * / Stars:** / Damage: None Element: None / MB: 8 Flinching? Yes. Description: Megaman steals the opponents front column. Deals 10 damage if it hits opponent (doesn't steal panel opponent is on in this case). Range: --- --- --- --- --- --- | | | | X | | | M - Megaman --- --- --- --- --- --- X - Panels that are stolen | | M | | X | | | --- --- --- --- --- --- | | | | X | | | --- --- --- --- --- --- 166. GrabBanish Codes: B M S / Stars:*** / Damage: 20 Element: Normal / MB: 24 Flinching? Yes. Description: Should be activated after losing your panels. It does 20 damage to all enemies for each panel stolen. Range: Attacks all enemies. 167. GrabRevenge Codes: F N P / Stars:**** / Damage: 40 Element: Normal / MB: 50 Flinching? Yes. Description: Should be activated after losing your panels. It does 40 damage to all enemies for each panel stolen. Range: Attacks all enemies. 168. PanelReturn Codes * / Stars:** / Damage: None Element: Normal / MB: 14 Flinching? No. Description: All of Megamans panels return to normal. Range: Megamans panels. 169. DeathMatch Codes: A L R * / Stars:*** / Damage: None Element: Normal / MB: 47 Flinching? No. Description: Makes all panels on the field broken. Range: All panels. 170. HolyPanel Codes: A B s * / Stars:** / Damage: None Element: Normal / MB: 24 Flinching? No. Description: Megaman creates a Holy Panel in front of him. When standing on this panel, he takes half damage from enemy attacks. Range: --- --- --- --- --- --- | | | | | | | M - Megaman --- --- --- --- --- --- X - Holy Panel formed | | M | X | | | | --- --- --- --- --- --- | | | | | | | --- --- --- --- --- --- 171. Sanctuary Codes: Z / Stars:***** / Damage: None Element: Normal / MB: 62 Flinching? No. Description: Turns all panels on Megaman's side of the field into holy panels. While Megaman stands on them, he takes half-damage from enemy attacks. Range: Megaman's Area. 172. Coming Road Codes: * / Stars:* / Damage: None Element: Normal / MB: 21 Flinching? No. Description: Press A to activate. THe enemy's panels on the row that Megaman is on become arrow panels that make opponent's travel toward Megaman. Range: --- --- --- --- --- --- | | | | | | | M - Megaman --- --- --- --- --- --- < - Arrow panels | | M | | < | < | < | --- --- --- --- --- --- | | | | | | | --- --- --- --- --- --- 173. Going Road Codes: * / Stars:* / Damage: None Element: Normal / MB: 21 Flinching? No. Description: Press A to activate. THe enemy's panels on the row that Megaman is on become arrow panels that make opponent's travel away from Megaman. Range: --- --- --- --- --- --- | | | | | | | M - Megaman --- --- --- --- --- --- > - Arrow panels | | M | | > | > | > | --- --- --- --- --- --- | | | | | | | --- --- --- --- --- --- 174. Slowgauge Codes: A B G * / Stars:*** / Damage: None Element: Normal/ MB: 42 Flinching? No. Description: Makes the custom gauge fill slower. Range: Custom Gauge 175. Fastgauge Codes: E M R * / Stars:*** / Damage: None Element: Normal / MB: 48 Flinching? No. Description: Makes the custom gauge fill faster. Range: Custom Gauge 176. Fullcust Codes: * / Stars:**** / Damage: None Element: Normal / MB: 50 Flinching? No. Description: Fills Custom Gauge. Range: Automatically works. 177. BusterUp Codes: * / Stars:** / Damage: None Element: Variable / MB: 11 Flinching? No. Description: Makes the Megamans stats +1. Range: Automatically affects Megaman. 178. BugFix Codes: K P Z * / Stars:**** / Damage: None Element: Normal / MB: 62 Flinching? No. Description: Fixes all bugs Megaman has. Range: Automatically works. 179. Invis Codes: * / Stars:*** / Damage: None Element: Invisibility / MB: 30 Flinching? No. Description: Megaman turns invisible. He is immune to all enemy attacks except for attack that super-pierce. Range: Automatically affects Megaman. 180. Barrier Codes: A F R * / Stars:** / Damage: None Element: Normal / MB: 7 Flinching? No. Description: Megaman puts up a 10 HP Barrier. While the Barrier is up, Megaman cannot be hurt (except by poison). Range: Automatically affects Megaman. 181. Barrier100 Codes: H O Y / Stars:*** / Damage: None Element: Normal / MB: 30 Flinching? No. Description: Megaman puts up a 100 HP Barrier. While the Barrier is up, Megaman cannot be hurt (except by poison). Range: Automatically affects Megaman. 182. Barrier200 Codes: K U W / Stars:**** / Damage: None Element: Normal / MB: 52 Flinching? No. Description: Megaman puts up a 200 HP Barrier. While the Barrier is up, Megaman cannot be hurt (except by poison). Range: Automatically affects Megaman. 183. BubbleWrap Codes: I Q Z / Stars:*** / Damage: None Element: Aqua / MB: 58 Flinching? No. Description: A 1 HP Aura is put up. It regenerates from time to time. But if hit with an Elec attack, it goes right through and the aura does not regenerate anymore. Range: Automatically affects Megaman. 184. LifeAura Codes: U / Stars:***** / Damage: None Element: Normal / MB: 70 Flinching? No. Description: An 200 HP aura surrounds Megaman. Aura cannot be broken unless an attack of at least 200 damage is done. Range: Automatically works. 185. MagneCoil Codes: * / Stars:* / Damage: None Element: Normal / MB: 14 Flinching? No. Description: A 3 panel horizontal magnecoil is created in front of Megaman. If enemy is in column that magnecoil touches a panel of, the enemy is pulled into that panel. Range: --- --- --- --- --- --- | | | | 1 | | | M - Megaman --- --- --- --- --- --- V - Opponent's movement | | | | V | | | 1 - Where opponent starts --- --- --- --- --- --- 2 - Where opponent ends up as | | | M | 2 | X | X | a result of Magnecoil (2 is also --- --- --- --- --- --- a panel with Magnecoil on it) 186. Colonel's Army Codes: B G R * / Stars:*** / Damage: 40 Element: Normal / MB: 25 Flinching? No. Description: If there is an obstacle on the field, one of Colonel's soldiers pops up from the ground to replace it and shoots. Hits 3 times. Paralyzes if it hits. Does not pierce invis. Range: --- --- --- --- --- --- | | | | | | | M - Megaman --- --- --- --- --- --- O - Obstacle and also where the soldier appears. | | M | | O | X | X | X - Targets hit. --- --- --- --- --- --- | | | | | | | --- --- --- --- --- --- or --- --- --- --- --- --- | | | | | | | M - Megaman --- --- --- --- --- --- O - Obstacle and also where the soldier appears. | | M | | X | X | O | X - Targets hit. --- --- --- --- --- --- | | | | | | | --- --- --- --- --- --- 187. ElementTrap Codes: G S U * / Stars:*** / Damage: 240 Element: Normal / MB: 42 Flinching? Yes. Description: Press A to activate. When an opponent uses an elemental attack, the opponent gets delt 240 damage. Does not negate attack. Range: Automatically hits entire field. 188. AntiNavi Codes: F L T * / Stars:**** / Damage: Depends Element: Normal / MB: 50 Flinching? Yes. Description: Press A to activate. When an opponent uses a Navi chip, the attack doesnt hit you, but rather the navi hits the opponent. Range: Automatically hits opponent. 189. AntiDmg Codes: G R V * / Stars:*** / Damage: 100 Element: Normal / MB: 30 Flinching? No. Description: Press A to activate. When HIT by an opponents attack, a doll appears and Megaman throws a shuriken at the opponent. Range: Throws at opponent wherever he is. 190. AntiSword Codes: A R Z / Stars:*** / Damage: 100 Element: Sword / MB: 33 Flinching? Yes. Description: Press A to activate. When an opponent HITS you with Sword attack, Megaman turns green (invincible status) and unleashes 3 Sonic waves (widesword range) of 100 damage each. The first two don't flinch, the last one does. Once the attack is finished, Megaman reverts back to normal status. Range: --- --- --- --- --- --- | | | > | > | > | > | M - Megaman --- --- --- --- --- --- > - Direction sonic waves travel. | | M | > | > | > | > | --- --- --- --- --- --- | | | > | > | > | > | --- --- --- --- --- --- or --- --- --- --- --- --- | | | | | | | M - Megaman --- --- --- --- --- --- > - Direction sonic waves travel. | | | > | > | > | > | --- --- --- --- --- --- | | M | > | > | > | > | --- --- --- --- --- --- 191. AntiRecover Codes: A F V * / Stars:*** / Damage: Depends Element: Normal / MB: 37 Flinching? Yes. Description: Press A to activate. When an opponent uses a Recovery chip, the opponent doesnt recover, but rather the amount of recovery becomes damage. Range: Automatically hits opponent. 192. Whitepill Codes: * / Stars:** / Damage: None Element: Normal / MB: 30 Flinching? No. Description: The first set damage chip before it paralyzes when it hits. Range: First set damage chip before it. 193. Uninstall Codes: G L R / Stars:**** / Damage: None Element: Normal / MB: 60 Flinching? No. Description: The first set damage chip before it uninstalls navi customizer programs when it hits opponent. Range: First set damage chip before it. 194. CopyDamage Codes: * / Stars:** / Damage: None Element: Aiming / MB: 12 Flinching? No. Description: Press A and a circle outlines an enemy in CopyDamages line of fire. The next attack that does damage to another enemy, does damage also to the enemy with the circle on him. Range: --- --- --- --- --- --- | | | | | | | M - Megaman --- --- --- --- --- --- > - CopyDmg's Line of fire | | M | > | > | > | O | O - Enemy with circle --- --- --- --- --- --- | | | | | | | --- --- --- --- --- --- 195. LifeSynchro Codes: * / Stars:** / Damage: None Element: Aiming / MB: 12 Flinching? No. Description: Press A and a circle outlines an enemy in LifeSynchro's line of fire. All enemies HPs are dropped to the HP of the outlines enemy. Range: --- --- --- --- --- --- | | | | | | | M - Megaman --- --- --- --- --- --- > - LifeSynchro Line of fire | | M | > | > | O | | O - Enemy with circle --- --- --- --- --- --- | | | | | | | --- --- --- --- --- --- 196. Attack +10 Codes: * / Stars:* / Damage: None Element: Variable / MB: 4 Flinching? No. Description: The first set damage chip before it gets +10 damage. Range: First set damage chip before it. 197. Attack +30 Codes: * / Stars:**** / Damage: None Element: Variable / MB: 66 Flinching? No. Description: The first set damage chip before it gets +30 damage. Range: First set damage chip before it. 198. Navi +20 Codes: * / Stars:*** / Damage: None Element: Variable / MB: 36 Flinching? No. Description: Adds 20 more damage to a navi chips attack. Range: Previously selected navi chip. 199. Colorpoint Codes: * / Stars:** / Damage: None Element: Variable / MB: 31 Flinching? No. Description: Megaman sacrifices front 3 panels. Next Offensive chips attack gets a +10 boost for each panel sacrificed. Does not work on broken panels. Range: Next offensive chip. 200. Doublepoint Codes: * / Stars:**** / Damage: None Element: Variable / MB: 50 Flinching? No. Description: Megaman sacrifices front 3 panels. Next Offensive chips attack gets a +20 boost for each panel sacrificed. Does not work on broken panels. Range: Next offensive chip. 201. (Secret standard chip) Gun Del Sol EX Codes: G / Stars:***** / Damage: ??? Element: Normal / MB: 80 Flinching? No. Description: Hold A to activate. GunSol hits two columns ahead and does damage for as long as its held. Also can destroy obstacles, hit people with Invis, and get rid of flinching. Range: --- --- --- --- --- --- | | | | X | X | | M - Megaman --- --- --- --- --- --- X - Targets hit | | M | | X | X | | --- --- --- --- --- --- | | | | X | X | | --- --- --- --- --- --- 202. (Secret standard chip) Otenko Codes: O / Stars:***** / Damage: None Element: Obstacle / MB: 66 Flinching? No. Description: Otenko appears and stays on the panel in front of you. The longer he stays in the panel, the more powered up the next chip will be. Can affect multiple chips. The power slowly rises and peaks at +50. It will later dissappear. It can't be hurt by you or your opponent. Range: Panel in front of you. ============================================================== ============================================================== 7. Mega Chips ============================================================== Here is everything you need to know on all the Mega Chips in the game. 001. Roll Codes: R * / Stars:*** / Damage: 20 Element: Normal / MB: 20 Flinching? Yes. Description: Roll goes to closest enemy and hits three times, and then heals some of Megaman's HP. Range: Automatically hits. 002. Roll V2 Codes: R / Stars:**** / Damage: 40 Element: Normal / MB: 40 Flinching? Yes. Description: Roll goes to closest enemy and hits three times, and then heals some of Megaman's HP. Range: Automatically hits. 003. Roll V3 Codes: R / Stars:***** / Damage: 60 Element: Normal / MB: 60 Flinching? Yes. Description: Roll goes to closest enemy and hits three times, and then heals some of Megaman's HP. Range: Automatically hits. 004. Blues Codes: B */ Stars:*** / Damage: 150 Element: Sword / MB: 41 Flinching? Yes. Description: Blues goes to all enemies and hits with a WideSword. Range: Blues automatically goes up to all enemies. 005. BluesEX Codes: B / Stars:**** / Damage: 170 Element: Sword / MB: 53 Flinching? Yes. Description: Blues goes to all enemies and hits with a WideSword. Range: Blues automatically goes up to all enemies. 006. BluesSP Codes: B / Stars:***** / Damage: 190+ Element: Sword / MB: 68 Flinching? Yes. Description: Blues goes to all enemies and hits with a WideSword. Range: Blues automatically goes up to all enemies. 007. Aquaman Codes: A */ Stars:*** / Damage: 50 Element: Aqua / MB: 42 Flinching? Yes. Description: Aquaman appears on the panel you are standing on. If he is on one of the 2 leftmost columns, he'll pull out a hose that goes forward and spreads out to a widesword range at the nearest column with an enemy. If he is on any other column, he'll use bubble shot 2 squares ahead and cracks that panel and damages that panel and the one behind it. Range: Hose --- --- --- --- --- --- | | | | | O | | A - Aquaman --- --- --- --- --- --- X - Targets hit | | A | X | X | X | | O - Opponent (is hit also --- --- --- --- --- --- | | | | | X | | --- --- --- --- --- --- Aquashot --- --- --- --- --- --- | | | | | | | M - Megaman --- --- --- --- --- --- X - Panel hit and cracked | | | A | | X | Y | Y - Panel also hit but not cracked. --- --- --- --- --- --- | | | | | | | --- --- --- --- --- --- 008. AquamanEX Codes: A / Stars:**** / Damage: 60 Element: Aqua / MB: 56 Flinching? Yes. Description: Aquaman appears on the panel you are standing on. If he is on one of the 2 leftmost columns, he'll pull out a hose that goes forward and spreads out to a widesword range at the nearest column with an enemy. If he is on any other column, he'll use bubble shot 2 squares ahead and cracks that panel and damages that panel and the one behind it. Range: Hose --- --- --- --- --- --- | | | | | O | | A - Aquaman --- --- --- --- --- --- X - Targets hit | | A | X | X | X | | O - Opponent (is hit also --- --- --- --- --- --- | | | | | X | | --- --- --- --- --- --- Aquashot --- --- --- --- --- --- | | | | | | | M - Megaman --- --- --- --- --- --- X - Panel hit and cracked | | | A | | X | Y | Y - Panel also hit but not cracked. --- --- --- --- --- --- | | | | | | | --- --- --- --- --- --- 009. AquamanSP Codes: A / Stars:**** / Damage: 70-120 Element: Aqua / MB: 78 Flinching? Yes. Description: Aquaman appears on the panel you are standing on. If he is on one of the 2 leftmost columns, he'll pull out a hose that goes forward and spreads out to a widesword range at the nearest column with an enemy. If he is on any other column, he'll use bubble shot 2 squares ahead and cracks that panel and damages that panel and the one behind it. Range: Hose --- --- --- --- --- --- | | | | | O | | A - Aquaman --- --- --- --- --- --- X - Targets hit | | A | X | X | X | | O - Opponent (is hit also --- --- --- --- --- --- | | | | | X | | --- --- --- --- --- --- Aquashot --- --- --- --- --- --- | | | | | | | M - Megaman --- --- --- --- --- --- X - Panel hit and cracked | | | A | | X | Y | Y - Panel also hit but not cracked. --- --- --- --- --- --- | | | | | | | --- --- --- --- --- --- 010. Tomahawkman Codes: T */ Stars:*** / Damage: 140 Element: Wood / MB: 40 Flinching? No. Description: Tomahawkman appears to do a dreamsword range attack for nonflinching damage. Range: --- --- --- --- --- --- | | | | X | X | | T - Tomahawkman --- --- --- --- --- --- X - Targets hit | | | T | X | X | | --- --- --- --- --- --- | | | | X | X | | --- --- --- --- --- --- 011. TomahawkmanEX Codes: T / Stars:**** / Damage: 160 Element: Wood / MB: 40 Flinching? No. Description: Tomahawkman appears to do a dreamsword range attack for nonflinching damage. Range: --- --- --- --- --- --- | | | | X | X | | T - Tomahawkman --- --- --- --- --- --- X - Targets hit | | | T | X | X | | --- --- --- --- --- --- | | | | X | X | | --- --- --- --- --- --- 012. TomahawkmanSP Codes: T / Stars:***** / Damage: 180-280 Element: Wood / MB: 40 Flinching? No. Description: Tomahawkman appears to do a dreamsword range attack for nonflinching damage. Range: --- --- --- --- --- --- | | | | X | X | | T - Tomahawkman --- --- --- --- --- --- X - Targets hit | | | T | X | X | | --- --- --- --- --- --- | | | | X | X | | --- --- --- --- --- --- 013. Tenguman Codes: T */ Stars:*** / Damage: 70 Element: Wind / MB: 43 Flinching? Yes. Description: Tenguman appears and attacks twice by charging. Range: --- --- --- --- --- --- | | | | | | | X - Targets hit --- --- --- --- --- --- | X | X | X | X | X | X | --- --- --- --- --- --- | X | X | X | X | X | X | --- --- --- --- --- --- then --- --- --- --- --- --- | | X | X | X | | | X - Targets hit --- --- --- --- --- --- | | | X | X | X | | --- --- --- --- --- --- | | | | X | X | X | --- --- --- --- --- --- 014. TengumanEX Codes: T / Stars:**** / Damage: 90 Element: Wind / MB: 61 Flinching? Yes. Description: Tenguman appears and attacks twice by charging. Range: --- --- --- --- --- --- | | | | | | | X - Targets hit --- --- --- --- --- --- | X | X | X | X | X | X | --- --- --- --- --- --- | X | X | X | X | X | X | --- --- --- --- --- --- then --- --- --- --- --- --- | | X | X | X | | | X - Targets hit --- --- --- --- --- --- | | | X | X | X | | --- --- --- --- --- --- | | | | X | X | X | --- --- --- --- --- --- 015. TengumanSP Codes: T / Stars:**** / Damage: 110 - 160 Element: Wind / MB: 74 Flinching? Yes. Description: Tenguman appears and attacks twice by charging. Range: --- --- --- --- --- --- | | | | | | | X - Targets hit --- --- --- --- --- --- | X | X | X | X | X | X | --- --- --- --- --- --- | X | X | X | X | X | X | --- --- --- --- --- --- then --- --- --- --- --- --- | | X | X | X | | | X - Targets hit --- --- --- --- --- --- | | | X | X | X | | --- --- --- --- --- --- | | | | X | X | X | --- --- --- --- --- --- 016. Groundman Codes: G * / Stars:*** / Damage: 60 Element: Break / MB: 41 Flinching? Yes. Description: Groundman appears where Megaman is. He charges. If he hits an opponent, he hits and disappears. If he manages to get to the back row without hitting anyone, 6 rocks will fall and evenly distribute themselves among the enemies. AT MOST 3 can hit one enemy. The other 3 will just hit a random panel if there is only one enemy. Rocks do damage stated on chip attack power. Range: --- --- --- --- --- --- | | | | | | | G - Groundman --- --- --- --- --- --- > - Direction Groundman goes | | G | > | > | > | P | P - Where he has to hit for rocks. --- --- --- --- --- --- | | | | | | | --- --- --- --- --- --- 017. GroundmanEX Codes: G / Stars:**** / Damage: 70 Element: Break / MB: 66 Flinching? Yes. Description: Groundman appears where Megaman is. He charges. If he hits an opponent, he hits and disappears. If he manages to get to the back row without hitting anyone, 6 rocks will fall and evenly distribute themselves among the enemies. AT MOST 3 can hit one enemy. The other 3 will just hit a random panel if there is only one enemy. Rocks do damage stated on chip attack power. Range: --- --- --- --- --- --- | | | | | | | G - Groundman --- --- --- --- --- --- > - Direction Groundman goes | | G | > | > | > | P | P - Where he has to hit for rocks. --- --- --- --- --- --- | | | | | | | --- --- --- --- --- --- 018. GroundmanSP Codes: G / Stars:***** / Damage: 80-130 Element: Break / MB: 66 Flinching? Yes. Description: Groundman appears where Megaman is. He charges. If he hits an opponent, he hits and disappears. If he manages to get to the back row without hitting anyone, 6 rocks will fall and evenly distribute themselves among the enemies. AT MOST 3 can hit one enemy. The other 3 will just hit a random panel if there is only one enemy. Rocks do damage stated on chip attack power. Range: --- --- --- --- --- --- | | | | | | | G - Groundman --- --- --- --- --- --- > - Direction Groundman goes | | G | > | > | > | P | P - Where he has to hit for rocks. --- --- --- --- --- --- | | | | | | | --- --- --- --- --- --- 019. Dustman Codes: D * / Stars:*** / Damage: 110 Element: Normal / MB: 39 Flinching? Yes. Description: Dustman appears and then absorbs all obstacles on the field in front of him. He fires in a straight line a scrap bot which travels forward until it finds an enemy or reaches the endcolumn and punches that panel, cracking it. If Dustman absorbed an obstacle, it will shoot those obstacles in a straight line following the scrapbot. Each obstacle deals the damage stated on the chip. Range: --- --- --- --- --- --- | | | | | | | D - Dustman --- --- --- --- --- --- > - Direction scrapbots and | | D | > | > | > | > | obstacles go. --- --- --- --- --- --- | | | | | | | --- --- --- --- --- --- 020. Dustman EX Codes: D / Stars:**** / Damage: 130 Element: Normal / MB: 56 Flinching? Yes. Description: Dustman appears and then absorbs all obstacles on the field in front of him. He fires in a straight line a scrap bot which travels forward until it finds an enemy or reaches the endcolumn and punches that panel, cracking it. If Dustman absorbed an obstacle, it will shoot those obstacles in a straight line following the scrapbot. Each obstacle deals the damage stated on the chip. Range: --- --- --- --- --- --- | | | | | | | D - Dustman --- --- --- --- --- --- > - Direction scrapbots and | | D | > | > | > | > | obstacles go. --- --- --- --- --- --- | | | | | | | --- --- --- --- --- --- 021. Dustman SP Codes: D / Stars:***** / Damage: 150-200 Element: Normal / MB: 74 Flinching? Yes. Description: Dustman appears and then absorbs all obstacles on the field in front of him. He fires in a straight line a scrap bot which travels forward until it finds an enemy or reaches the endcolumn and punches that panel, cracking it. If Dustman absorbed an obstacle, it will shoot those obstacles in a straight line following the scrapbot. Each obstacle deals the damage stated on the chip. Range: --- --- --- --- --- --- | | | | | | | D - Dustman --- --- --- --- --- --- > - Direction scrapbots and | | D | > | > | > | > | obstacles go. --- --- --- --- --- --- | | | | | | | --- --- --- --- --- --- 022. Heatman Codes: H * / Stars:*** / Damage: 100 Element: Fire / MB: 32 Flinching? Yes. Description: Heatman appears and does a Gospel Breath range attack. Range: --- --- --- --- --- --- | | | | X | X | | H - Heatman --- --- --- --- --- --- X - Places hit. | | D | X | X | X | | --- --- --- --- --- --- | | | | X | X | | --- --- --- --- --- --- 023. HeatmanEX Codes: H / Stars:**** / Damage: 130 Element: Fire / MB: 55 Flinching? Yes. Description: Heatman appears and does a Gospel Breath range attack. Range: --- --- --- --- --- --- | | | | X | X | | H - Heatman --- --- --- --- --- --- X - Places hit. | | D | X | X | X | | --- --- --- --- --- --- | | | | X | X | | --- --- --- --- --- --- 024. HeatmanSP Codes: H / Stars:***** / Damage: 160-260 Element: Fire / MB: 70 Flinching? Yes. Description: Heatman appears and does a Gospel Breath range attack. Range: --- --- --- --- --- --- | | | | X | X | | H - Heatman --- --- --- --- --- --- X - Places hit. | | D | X | X | X | | --- --- --- --- --- --- | | | | X | X | | --- --- --- --- --- --- 025. Elecman Codes: E * / Stars:*** / Damage: 120 Element: Elec / MB: 38 Flinching? Yes. Description: Elecman appears and if there are any enemies/obstacles you yourself can damage in the two columns in front of him, he'll zap them with a lightning bolt. If an obstacle is zapped, the 8 adjacent panels around it are also damaged (hint: use VDoll). Range: --- --- --- --- --- --- | | | | X | X | | E - Elecman --- --- --- --- --- --- X - Where he can hit things | | | E | X | X | | --- --- --- --- --- --- | | | | X | X | | --- --- --- --- --- --- 026. ElecmanEX Codes: E / Stars:**** / Damage: 140 Element: Elec / MB: 52 Flinching? Yes. Description: Elecman appears and if there are any enemies/obstacles you yourself can damage in the two columns in front of him, he'll zap them with a lightning bolt. If an obstacle is zapped, the 8 adjacent panels around it are also damaged (hint: use VDoll). Range: --- --- --- --- --- --- | | | | X | X | | E - Elecman --- --- --- --- --- --- X - Where he can hit things | | | E | X | X | | --- --- --- --- --- --- | | | | X | X | | --- --- --- --- --- --- 027. ElecmanSP Codes: E / Stars:***** / Damage: 160-210 Element: Elec / MB: 79 Flinching? Yes. Description: Elecman appears and if there are any enemies/obstacles you yourself can damage in the two columns in front of him, he'll zap them with a lightning bolt. If an obstacle is zapped, the 8 adjacent panels around it are also damaged (hint: use VDoll). Range: --- --- --- --- --- --- | | | | X | X | | E - Elecman --- --- --- --- --- --- X - Where he can hit things | | | E | X | X | | --- --- --- --- --- --- | | | | X | X | | --- --- --- --- --- --- 028. Slashman Codes: S * / Stars:*** / Damage: 80 Element: Sword / MB: 42 Flinching? Yes. Description: Slashman will appear and generate kunais, one on each panel on the columns in your area in front of him. It doesn't matter where he is, it will always have kunai on those column in front of him. They move forward doing 10 damage. Then he goes in front of the nearest enemy and does a Wideslash. The wideslashdoes the amount the chip says. Hold B and Kunai Autotarget. Range: --- --- --- --- --- --- | | | X | > | > | > | S - Slashman --- --- --- --- --- --- > - Direction kunai travel. | | | X | > | > | > | X - Panels Kunai are generated on. --- --- --- --- --- --- | | S | X | > | > | > | --- --- --- --- --- --- or --- --- --- --- --- --- | | X | X | > | > | > | S - Slashman --- --- --- --- --- --- > - Direction kunai travel. | | X | X | > | > | > | X - Panels Kunai are generated on. --- --- --- --- --- --- | S | X | X | > | > | > | --- --- --- --- --- --- then --- --- --- --- --- --- | | | | | X | | S - Slashman --- --- --- --- --- --- O - opponent | | | | S | O | | X - Panel also hit. --- --- --- --- --- --- | | | | | X | | --- --- --- --- --- --- 029. SlashmanEX Codes: S / Stars:**** / Damage: 100 Element: Sword / MB: 42 Flinching? Yes. Description: Slashman will appear and generate kunais, one on each panel on the columns in your area in front of him. It doesn't matter where he is, it will always have kunai on those column in front of him. They move forward doing 20 damage. Then he goes in front of the nearest enemy and does a Wideslash. The wideslashdoes the amount the chip says. Hold B and Kunai Autotarget. Range: --- --- --- --- --- --- | | | X | > | > | > | S - Slashman --- --- --- --- --- --- > - Direction kunai travel. | | | X | > | > | > | X - Panels Kunai are generated on. --- --- --- --- --- --- | | S | X | > | > | > | --- --- --- --- --- --- or --- --- --- --- --- --- | | X | X | > | > | > | S - Slashman --- --- --- --- --- --- > - Direction kunai travel. | | X | X | > | > | > | X - Panels Kunai are generated on. --- --- --- --- --- --- | S | X | X | > | > | > | --- --- --- --- --- --- then --- --- --- --- --- --- | | | | | X | | S - Slashman --- --- --- --- --- --- O - opponent | | | | S | O | | X - Panel also hit. --- --- --- --- --- --- | | | | | X | | --- --- --- --- --- --- 030. SlashmanSP Codes: S / Stars:***** / Damage: 120-220 Element: Sword / MB: 42 Flinching? Yes. Description: Slashman will appear and generate kunais, one on each panel on the columns in your area in front of him. It doesn't matter where he is, it will always have kunai on those column in front of him. They move forward doing 20 damage. Then he goes in front of the nearest enemy and does a Wideslash. The wideslashdoes the amount the chip says. Hold B and Kunai Autotarget. Range: --- --- --- --- --- --- | | | X | > | > | > | S - Slashman --- --- --- --- --- --- > - Direction kunai travel. | | | X | > | > | > | X - Panels Kunai are generated on. --- --- --- --- --- --- | | S | X | > | > | > | --- --- --- --- --- --- or --- --- --- --- --- --- | | X | X | > | > | > | S - Slashman --- --- --- --- --- --- > - Direction kunai travel. | | X | X | > | > | > | X - Panels Kunai are generated on. --- --- --- --- --- --- | S | X | X | > | > | > | --- --- --- --- --- --- then --- --- --- --- --- --- | | | | | X | | S - Slashman --- --- --- --- --- --- O - opponent | | | | S | O | | X - Panel also hit. --- --- --- --- --- --- | | | | | X | | --- --- --- --- --- --- 031. Killerman Codes: K * / Stars:*** / Damage: 120 Element: Targetting / MB: 51 Flinching? No. Description: Killerman appears. Then green dots spanning an entire direction (up-right, right, down-right) appear and will alternate between the three directions. Press A to stop it. He fires a beam into that direction. The beam super pierces and paralyzes. Does double damage to a frozen opponent. Range: Alternates between --- --- --- --- --- --- | | | . | | | | K - Killerman --- --- --- --- --- --- . - Direction of the dots | | K | | | | | --- --- --- --- --- --- | | | | | | | --- --- --- --- --- --- then --- --- --- --- --- --- | | | | | | | K - Killerman --- --- --- --- --- --- . - Direction of the dots | | K | . | . | . | . | --- --- --- --- --- --- | | | | | | | --- --- --- --- --- --- then --- --- --- --- --- --- | | | | | | | K - Killerman --- --- --- --- --- --- . - Direction of the dots | | K | | | | | --- --- --- --- --- --- | | | . | | | | --- --- --- --- --- --- or alternates between --- --- --- --- --- --- | | K | . | . | . | . | K - Killerman --- --- --- --- --- --- . - Direction of the dots | | | | | | | --- --- --- --- --- --- | | | | | | | --- --- --- --- --- --- then --- --- --- --- --- --- | | K | | | | | K - Killerman --- --- --- --- --- --- . - Direction of the dots | | | . | | | | --- --- --- --- --- --- | | | | . | | | --- --- --- --- --- --- 032. KillermanEX Codes: K / Stars:**** / Damage: 140 Element: Targetting / MB: 65 Flinching? No. Description: Killerman appears. Then green dots spanning an entire direction (up-right, right, down-right) appear and will alternate between the three directions. Press A to stop it. He fires a beam into that direction. The beam super pierces and paralyzes. Does double damage to a frozen opponent. Range: Alternates between --- --- --- --- --- --- | | | . | | | | K - Killerman --- --- --- --- --- --- . - Direction of the dots | | K | | | | | --- --- --- --- --- --- | | | | | | | --- --- --- --- --- --- then --- --- --- --- --- --- | | | | | | | K - Killerman --- --- --- --- --- --- . - Direction of the dots | | K | . | . | . | . | --- --- --- --- --- --- | | | | | | | --- --- --- --- --- --- then --- --- --- --- --- --- | | | | | | | K - Killerman --- --- --- --- --- --- . - Direction of the dots | | K | | | | | --- --- --- --- --- --- | | | . | | | | --- --- --- --- --- --- or alternates between --- --- --- --- --- --- | | K | . | . | . | . | K - Killerman --- --- --- --- --- --- . - Direction of the dots | | | | | | | --- --- --- --- --- --- | | | | | | | --- --- --- --- --- --- then --- --- --- --- --- --- | | K | | | | | K - Killerman --- --- --- --- --- --- . - Direction of the dots | | | . | | | | --- --- --- --- --- --- | | | | . | | | --- --- --- --- --- --- 033. KillermanSP Codes: K / Stars:***** / Damage: 160-210 Element: Targetting / MB: 79 Flinching? No. Description: Killerman appears. Then green dots spanning an entire direction (up-right, right, down-right) appear and will alternate between the three directions. Press A to stop it. He fires a beam into that direction. The beam super pierces and paralyzes. Does double damage to a frozen opponent. Range: Alternates between --- --- --- --- --- --- | | | . | | | | K - Killerman --- --- --- --- --- --- . - Direction of the dots | | K | | | | | --- --- --- --- --- --- | | | | | | | --- --- --- --- --- --- then --- --- --- --- --- --- | | | | | | | K - Killerman --- --- --- --- --- --- . - Direction of the dots | | K | . | . | . | . | --- --- --- --- --- --- | | | | | | | --- --- --- --- --- --- then --- --- --- --- --- --- | | | | | | | K - Killerman --- --- --- --- --- --- . - Direction of the dots | | K | | | | | --- --- --- --- --- --- | | | . | | | | --- --- --- --- --- --- or alternates between --- --- --- --- --- --- | | K | . | . | . | . | K - Killerman --- --- --- --- --- --- . - Direction of the dots | | | | | | | --- --- --- --- --- --- | | | | | | | --- --- --- --- --- --- then --- --- --- --- --- --- | | K | | | | | K - Killerman --- --- --- --- --- --- . - Direction of the dots | | | . | | | | --- --- --- --- --- --- | | | | . | | | --- --- --- --- --- --- 034. Chargeman Codes: C * / Stars:*** / Damage: 60 Element: Normal / MB: 42 Flinching? Yes. Description: Chargeman appears and has a car behind him for every panel behind him. He and those cars charge and hit the opponent once for Chargeman and every car behind him. Range: --- --- --- --- --- --- | | | | | | | C - Chargeman --- --- --- --- --- --- @ - Car behind Chargeman | @ | @ | C | > | > | > | --- --- --- --- --- --- | | | | | | | --- --- --- --- --- --- 035. ChargemanEX Codes: C / Stars:**** / Damage: 70 Element: Normal / MB: 63 Flinching? Yes. Description: Chargeman appears and has a car behind him for every panel behind him. He and those cars charge and hit the opponent once for Chargeman and every car behind him. Range: --- --- --- --- --- --- | | | | | | | C - Chargeman --- --- --- --- --- --- @ - Car behind Chargeman | @ | @ | C | > | > | > | --- --- --- --- --- --- | | | | | | | --- --- --- --- --- --- 036. ChargemanSP Codes: C / Stars:***** / Damage: 80-130 Element: Normal / MB: 81 Flinching? Yes. Description: Chargeman appears and has a car behind him for every panel behind him. He and those cars charge and hit the opponent once for Chargeman and every car behind him. Range: --- --- --- --- --- --- | | | | | | | C - Chargeman --- --- --- --- --- --- @ - Car behind Chargeman | @ | @ | C | > | > | > | --- --- --- --- --- --- | | | | | | | --- --- --- --- --- --- 037. Blastman Codes: B * / Stars:*** / Damage: 120 Element: Fire / MB: 30 Flinching? Yes. Description: Blastman appears and hits summons 3 fireballs that travel over entire field. If he's on the end rows, it only hits his row and the row above/below him. Range: --- --- --- --- --- --- | | | > | > | > | > | B - Blastman --- --- --- --- --- --- > - Direction fireballs travel. | | B | > | > | > | > | --- --- --- --- --- --- | | | > | > | > | > | --- --- --- --- --- --- or --- --- --- --- --- --- | | | | | | | B - Blastman --- --- --- --- --- --- > - Direction fireballs travel. | | | > | > | > | > | --- --- --- --- --- --- | | B | > | > | > | > | --- --- --- --- --- --- 038. BlastmanEX Codes: B / Stars:**** / Damage: 140 Element: Fire / MB: 49 Flinching? Yes. Description: Blastman appears and hits summons 3 fireballs that travel over entire field. If he's on the end rows, it only hits his row and the row above/below him. Range: --- --- --- --- --- --- | | | > | > | > | > | B - Blastman --- --- --- --- --- --- > - Direction fireballs travel. | | B | > | > | > | > | --- --- --- --- --- --- | | | > | > | > | > | --- --- --- --- --- --- or --- --- --- --- --- --- | | | | | | | B - Blastman --- --- --- --- --- --- > - Direction fireballs travel. | | | > | > | > | > | --- --- --- --- --- --- | | B | > | > | > | > | --- --- --- --- --- --- 039. BlastmanSP Codes: B / Stars:***** / Damage: 150-250 Element: Fire / MB: 68 Flinching? Yes. Description: Blastman appears and hits summons 3 fireballs that travel over entire field. If he's on the end rows, it only hits his row and the row above/below him. Range: --- --- --- --- --- --- | | | > | > | > | > | B - Blastman --- --- --- --- --- --- > - Direction fireballs travel. | | B | > | > | > | > | --- --- --- --- --- --- | | | > | > | > | > | --- --- --- --- --- --- or --- --- --- --- --- --- | | | | | | | B - Blastman --- --- --- --- --- --- > - Direction fireballs travel. | | | > | > | > | > | --- --- --- --- --- --- | | B | > | > | > | > | --- --- --- --- --- --- 040. Diveman Codes: D * / Stars:*** / Damage: 130 Element: Aqua / MB: 45 Flinching? Yes. Description: Diveman appears and uses Tsunami wave, a dreamsword range attack on enemy's front two columns. Range: --- --- --- --- --- --- | | | | X | X | | X - Targets hit --- --- --- --- --- --- | | D | | X | X | | --- --- --- --- --- --- | | | | X | X | | --- --- --- --- --- --- 041. DivemanEX Codes: D / Stars:**** / Damage: 150 Element: Aqua / MB: 60 Flinching? Yes. Description: Diveman appears and uses Tsunami wave, a dreamsword range attack on enemy's front two columns. Range: --- --- --- --- --- --- | | | | X | X | | X - Targets hit --- --- --- --- --- --- | | D | | X | X | | --- --- --- --- --- --- | | | | X | X | | --- --- --- --- --- --- 042. DivemanSP Codes: D / Stars:***** / Damage: 170-270 Element: Aqua / MB: 75 Flinching? Yes. Description: Diveman appears and uses Tsunami wave, a dreamsword range attack on enemy's front two columns. Range: --- --- --- --- --- --- | | | | X | X | | X - Targets hit --- --- --- --- --- --- | | D | | X | X | | --- --- --- --- --- --- | | | | X | X | | --- --- --- --- --- --- 043. Circusman Codes: C * / Stars:*** / Damage: 20 Element: Normal / MB: 42 Flinching? Yes. Description: Circusman appears and uses Circustent 3 panels ahead. If there is an enemy on that panel, it hits him 6 times. Range: --- --- --- --- --- --- | | | | | | | C - Circusman --- --- --- --- --- --- X - Targets hit | | C | | | X | | --- --- --- --- --- --- | | | | | | | --- --- --- --- --- --- 044. CircusmanEX Codes: C / Stars:**** / Damage: 25 Element: Normal / MB: 64 Flinching? Yes. Description: Circusman appears and uses Circustent 3 panels ahead. If there is an enemy on that panel, it hits him 6 times. Range: --- --- --- --- --- --- | | | | | | | C - Circusman --- --- --- --- --- --- X - Targets hit | | C | | | X | | --- --- --- --- --- --- | | | | | | | --- --- --- --- --- --- 045. CircusmanSP Codes: C / Stars:***** / Damage: 30-55 Element: Normal / MB: 64 Flinching? Yes. Description: Circusman appears and uses Circustent 3 panels ahead. If there is an enemy on that panel, it hits him 6 times. Range: --- --- --- --- --- --- | | | | | | | C - Circusman --- --- --- --- --- --- X - Targets hit | | C | | | X | | --- --- --- --- --- --- | | | | | | | --- --- --- --- --- --- 046. Judgeman Codes: J * / Stars:*** / Damage: 100 Element: Elec / MB: 52 Flinching? No. Description: Judgeman appears and hits 3 horizontal panels in front of him with an electric whip. The whip super-pierces and paralyzes. Also, if you have less than your normal 3x3 area, Judgeman summons books on those panels to attack your opponent and your area is restored. The books do 20 damage non-powerupable with exception of Full Synch. Range: --- --- --- --- --- --- | | | | | | | J - Judgeman --- --- --- --- --- --- X - Area hit | | | J | X | X | X | --- --- --- --- --- --- | | | | | | | --- --- --- --- --- --- 047. JudgemanEX Codes: J / Stars:**** / Damage: 120 Element: Elec / MB: 62 Flinching? No. Description: Judgeman appears and hits 3 horizontal panels in front of him with an electric whip. The whip super-pierces and paralyzes. Also, if you have less than your normal 3x3 area, Judgeman summons books on those panels to attack your opponent and your area is restored. The books do 40 damage non-powerupable with exception of Full Synch. Range: --- --- --- --- --- --- | | | | | | | J - Judgeman --- --- --- --- --- --- X - Area hit | | | J | X | X | X | --- --- --- --- --- --- | | | | | | | --- --- --- --- --- --- 048. JudgemanSP Codes: J / Stars:***** / Damage: 140-190 Element: Elec / MB: 72 Flinching? No. Description: Judgeman appears and hits 3 horizontal panels in front of him with an electric whip. The whip super-pierces and paralyzes. Also, if you have less than your normal 3x3 area, Judgeman summons books on those panels to attack your opponent and your area is restored. The books do 60 damage non-powerupable with exception of Full Synch. Range: --- --- --- --- --- --- | | | | | | | J - Judgeman --- --- --- --- --- --- X - Area hit | | | J | X | X | X | --- --- --- --- --- --- | | | | | | | --- --- --- --- --- --- 049. Elementman Codes: E * / Stars:*** / Damage: 100 Element: Depends / MB: 50 Flinching? Some yes, some no. Description: Elementman appears and cycles through his different colors. Order is Red, Blue, Yellow, Green for Fire, Aqua, Electric, Grass. Press A to stop him. He'll use a different attack depending on which element you choose. 1. If Fire, he'll use one meteor on every enemy (flinches). 2. In Aqua, he freezes in widesword range the enemies and the panels in front of him (if he freezes an enemy, the panel below him won't turn to ice, non-flinching). 3. In Elec, he'll lightning bolt the 3 panels 3 columns in front of him regardless of his position (flinching) Those panels get broken. 4. In Wood, he'll turn the entire field into Grass and use wood tower to hit the row he's on (non-flinching). Range: Fire It will automatically hit the enemy. Aqua --- --- --- --- --- --- | | | | X | | | E - Elementman --- --- --- --- --- --- X - Area hit | | | E | X | | | --- --- --- --- --- --- | | | | X | | | --- --- --- --- --- --- or --- --- --- --- --- --- | | | | | | | E - Elementman --- --- --- --- --- --- X - Area hit | | | | X | | | --- --- --- --- --- --- | | | E | X | | | --- --- --- --- --- --- Elec --- --- --- --- --- --- | | | | | X | | E - Elementman --- --- --- --- --- --- X - Area hit | | | | | X | | --- --- --- --- --- --- | | E | | | X | | --- --- --- --- --- --- Wood --- --- --- --- --- --- | | | | | | | E - Elementman --- --- --- --- --- --- X - Area hit | | | E | X | X | X | --- --- --- --- --- --- | | | | | | | --- --- --- --- --- --- 050. ElementmanEX Codes: E / Stars:**** / Damage: 120 Element: Depends / MB: 53 Flinching? Some yes, some no. Description: Elementman appears and cycles through his different colors. Order is Red, Blue, Yellow, Green for Fire, Aqua, Electric, Grass. Press A to stop him. He'll use a different attack depending on which element you choose. 1. If Fire, he'll use one meteor on every enemy (flinches). 2. In Aqua, he freezes in widesword range the enemies and the panels in front of him (if he freezes an enemy, the panel below him won't turn to ice, non-flinching). 3. In Elec, he'll lightning bolt the 3 panels 3 columns in front of him regardless of his position (flinching) Those panels get broken. 4. In Wood, he'll turn the entire field into Grass and use wood tower to hit the row he's on (non-flinching). Range: Fire It will automatically hit the enemy. Aqua --- --- --- --- --- --- | | | | X | | | E - Elementman --- --- --- --- --- --- X - Area hit | | | E | X | | | --- --- --- --- --- --- | | | | X | | | --- --- --- --- --- --- or --- --- --- --- --- --- | | | | | | | E - Elementman --- --- --- --- --- --- X - Area hit | | | | X | | | --- --- --- --- --- --- | | | E | X | | | --- --- --- --- --- --- Elec --- --- --- --- --- --- | | | | | X | | E - Elementman --- --- --- --- --- --- X - Area hit | | | | | X | | --- --- --- --- --- --- | | E | | | X | | --- --- --- --- --- --- Wood --- --- --- --- --- --- | | | | | | | E - Elementman --- --- --- --- --- --- X - Area hit | | | E | X | X | X | --- --- --- --- --- --- | | | | | | | --- --- --- --- --- --- 051. ElementmanSP Codes: E / Stars:**** / Damage: 140-240 Element: Depends / MB: 66 Flinching? Some yes, some no. Description: Elementman appears and cycles through his different colors. Order is Red, Blue, Yellow, Green for Fire, Aqua, Electric, Grass. Press A to stop him. He'll use a different attack depending on which element you choose. 1. If Fire, he'll use one meteor on every enemy (flinches). 2. In Aqua, he freezes in widesword range the enemies and the panels in front of him (if he freezes an enemy, the panel below him won't turn to ice, non-flinching). 3. In Elec, he'll lightning bolt the 3 panels 3 columns in front of him regardless of his position (flinching) Those panels get broken. 4. In Wood, he'll turn the entire field into Grass and use wood tower that hits the row he's on (non-flinching). Range: Fire It will automatically hit the enemy. Aqua --- --- --- --- --- --- | | | | X | | | E - Elementman --- --- --- --- --- --- X - Area hit | | | E | X | | | --- --- --- --- --- --- | | | | X | | | --- --- --- --- --- --- or --- --- --- --- --- --- | | | | | | | E - Elementman --- --- --- --- --- --- X - Area hit | | | | X | | | --- --- --- --- --- --- | | | E | X | | | --- --- --- --- --- --- Elec --- --- --- --- --- --- | | | | | X | | E - Elementman --- --- --- --- --- --- X - Area hit | | | | | X | | --- --- --- --- --- --- | | E | | | X | | --- --- --- --- --- --- Wood --- --- --- --- --- --- | | | | | | | E - Elementman --- --- --- --- --- --- X - Area hit | | | E | X | X | X | --- --- --- --- --- --- | | | | | | | --- --- --- --- --- --- 052. Colonel Codes: C * / Stars:*** / Damage: 160 Element: Sword / MB: 45 Flinching? Yes. Description: Colonel appears and slaches in a I (Sideways H) pattern regardless of where he appears.. Range: --- --- --- --- --- --- | | | | X | X | X | C - Colonel --- --- --- --- --- --- X - Area hit. | | C | | | X | | --- --- --- --- --- --- | | | | X | X | X | --- --- --- --- --- --- 053. ColonelEX Codes: C / Stars:**** / Damage: 180 Element: Sword / MB: 70 Flinching? Yes. Description: Colonel appears and slaches in a I (Sideways H) pattern regardless of where he appears.. Range: --- --- --- --- --- --- | | | | X | X | X | C - Colonel --- --- --- --- --- --- X - Area hit. | | C | | | X | | --- --- --- --- --- --- | | | | X | X | X | --- --- --- --- --- --- 054. ColonelSP Codes: C / Stars:***** / Damage: 200-300 Element: Sword / MB: 91 Flinching? Yes. Description: Colonel appears and slaches in a I (Sideways H) pattern regardless of where he appears.. Range: --- --- --- --- --- --- | | | | X | X | X | C - Colonel --- --- --- --- --- --- X - Area hit. | | C | | | X | | --- --- --- --- --- --- | | | | X | X | X | --- --- --- --- --- --- 055. Hakushaku Codes: H * / Stars:*** / Damage: 20 Element: Normal / MB: 60 Flinching? Yes. Description: Hakushaku appears, uses Blood rain that hits 5 times, then uses Blood Spire for 50 damage. Range: It will hit entire field. 056. HakushakuEX Codes: H / Stars:**** / Damage: 25 Element: Normal / MB: 60 Flinching? Yes. Description: Hakushaku appears, uses Blood rain that hits 5 times, then uses Blood Spire for 70 damage. Range: It will hit entire field. 057. HakushakuSP Codes: H / Stars:***** / Damage: 30-50 Element: Normal / MB: 60 Flinching? Yes. Description: Hakushaku appears, uses Blood rain that hits 5 times, then uses Blood Spire for 100 damage. Range: It will hit entire field. 058. DjangoV1 Codes: D * / Stars:*** / Damage: 130 Element: Normal / MB: 30 Flinching? Yes. Description: Django rides on his motorcycle and hits entire row. If you press LLLA while he's riding, he'll come back and use a sword on opponent for 50 damage. Range: --- --- --- --- --- --- | | | | | | | D - Django --- --- --- --- --- --- > - Where he rides | D | > | > | > | > | > | --- --- --- --- --- --- | | | | | | | --- --- --- --- --- --- then (if you alternate L and A) --- --- --- --- --- --- | | | | | | | D - Django --- --- --- --- --- --- O - Opponent he attacks. | | | | D | O | | --- --- --- --- --- --- | | | | | | | --- --- --- --- --- --- 059. DjangoV2 Codes: D / Stars:**** / Damage: 180 Element: Normal / MB: 70 Flinching? Yes. Description: Django rides on his motorcycle and hits entire row. If you press LLLA while he's riding, he'll come back and use a sword on opponent for 80 damage. Range: --- --- --- --- --- --- | | | | | | | D - Django --- --- --- --- --- --- > - Where he rides | D | > | > | > | > | > | --- --- --- --- --- --- | | | | | | | --- --- --- --- --- --- then (if you alternate L and A) --- --- --- --- --- --- | | | | | | | D - Django --- --- --- --- --- --- O - Opponent he attacks. | | | | D | O | | --- --- --- --- --- --- | | | | | | | --- --- --- --- --- --- 060. DjangoV3 Codes: D / Stars:***** / Damage: 260 Element: Normal / MB: 90 Flinching? Yes. Description: Django rides on his motorcycle and hits entire row. If you press LLLA while he's riding, he'll come back and use a sword on opponent for 120 damage. Range: --- --- --- --- --- --- | | | | | | | D - Django --- --- --- --- --- --- > - Where he rides | D | > | > | > | > | > | --- --- --- --- --- --- | | | | | | | --- --- --- --- --- --- then (if you alternate L and A) --- --- --- --- --- --- | | | | | | | D - Django --- --- --- --- --- --- O - Opponent he attacks. | | | | D | O | | --- --- --- --- --- --- | | | | | | | --- --- --- --- --- --- ============================================================== ============================================================== 8. Giga Chips ============================================================== Here is everything you need to know on all the Giga chips in the game. Falzer Giga 001. ForteAnother Codes: F / Stars:***** / Damage: 160 Element: Normal / MB: 95 Flinching? Yes. Description: Forte appears and sends out Four Hells Rolling wheels. They basically go across all panels and home in one enemies. A single enemy can get hit up to 4 times. Any obstacles that are in the way will put a complete stop to the Hells Rolling Wheel. Range: --- --- --- --- --- --- | | | | X | O | | F - Forte --- --- --- --- --- --- X - Hells Rollin Wheel | | F | | X | X | Y | Y - Enemy hit --- --- --- --- --- --- O - Potential Obstacle stopping the attack | | | | X | X | X | --- --- --- --- --- --- 002. MeteoKnucle Codes: N / Stars:***** / Damage: 100 Element: Break / MB: 90 Flinching? Yes. Description: 16 fists rain down on random enemy panels, cracking and breaking the panels they hit. Range: Hits whole enemy field. 003. CrossSlash Codes: C / Stars:***** / Damage: 250 Element: Sword / MB: 93 Flinching? Yes. Description: Colonel appears and hits enemy area in an X-cross pattern. Range: --- --- --- --- --- --- | | | | Y | | Y | C - Colonel --- --- --- --- --- --- X - Enemy hit | | C | | | X | | Y - Panels also hit --- --- --- --- --- --- | | | | Y | | Y | --- --- --- --- --- --- 004. SaitoBatch Codes: J / Stars:***** / Damage: None Element: Normal / MB: 99 Flinching? No. Description: Megaman gets CustomMAX (8 chips at menu), Max Buster, Omnishoes, Shield,and Undershirt. Range: Megaman 005. BugThunder Codes: V / Stars:***** / Damage: 200 damage darkthunder Element: Elec / MB: 80 Flinching? No. Description: Makes Megaman's Chargeshot a dark thunderball that follows enemy around. Paralyzes on contact for 200 damage. Uses a bugpiece for every charge shot. Charges in 3:40 or 3 seconds and 40 hundredths. Overides Beast Buster. Range: Follows opponent around. ------------------------------------------------------------ Greiga Giga 006. Forte Codes: F / Stars:***** / Damage: 60 Element: Normal / MB: 95 Flinching? Yes. Description: Forte appears and hits the opponents original 3x3 area 8 times. Range: Hits enemy’s original 3x3 field, regardless of any area grabbed or lost. 007. GiantHook Codes: H / Stars:***** / Damage: 240 Element: Break / MB: 92 Flinching? Yes. Description: Giant Hook hits the first two enemy columns, then hits the last two columns. Range: --- --- --- --- --- --- | | | | 1 | 2 | 1 | M - Megaman --- --- --- --- --- --- 1 - Columns hit once | | M | | 1 | 2 | 1 | 2 - Column hit twice --- --- --- --- --- --- | | | | 1 | 2 | 1 | --- --- --- --- --- --- 008. DeltaRayEdge Codes: Z / Stars:***** / Damage: 260 Element: Sword / MB: 82 Flinching? Yes. Description: Blues appears and slashes the opponent with a Widesword. If you press A after he slashes the enemy, but BEFORE he teleports, he will slash again. Do it one more time, and Protoman will do a final slash and make a Delta Symbol. Enemy must be either on the front center panel, or the center panel, in order to make all three hits. Range: --- --- --- --- --- --- | | | B | | | | B - Blues and first hit --- --- --- --- --- --- X - Enemy | | | | X | 2 | | 2-3 - Second and third hits --- --- --- --- --- --- | | | 3 | | | | --- --- --- --- --- --- 009. Colonel Force Codes: Q / Stars:***** / Damage: 30 Element: Normal / MB: 90 Flinching? No. Description: Colonel's army come out of every panel on your side of the field that's not broken or occupied with an obstacle and fire 3 times. Non time freezing Range: --- --- --- --- --- --- | C | C | C | X | X | X | M - Megaman (One colonel soldier appears here too) --- --- --- --- --- --- C - Colonel's army | C | M | C | X | X | X | X - Area hit (it travels straight down the row) --- --- --- --- --- --- | C | C | C | X | X | X | --- --- --- --- --- --- 010. BugSword Codes: V / Stars:***** / Damage: 200 damage darksword Element: Sword / MB: 80 Flinching? Yes. Description: Makes Megaman's Chargeshot a dark dreamsword. Uses a bugpiece for each successful charge shot. Charges in 2:06 or 2 seconds and 6 hundreths. Overides Beast Buster. Range: --- --- --- --- --- --- | | | | X | X | | M - Megaman --- --- --- --- --- --- X - Area hit | | | M | X | X | | --- --- --- --- --- --- | | | | X | X | | --- --- --- --- --- --- ============================================================== ============================================================== 11. Frequently asked Questions ============================================================== Don't know any yet. ============================================================== ============================================================== 12. Acknowledgments ============================================================== I would like to thank a many people: Everyone on the TUS IRC channel. Been fun. Zero Element, for taking the time to type the Chip by Code list. Hotshot, for I used many of his chip descriptions. Also for the typo on Machine Sword MB. The TUS staff for translating chip names. Hoo, here comes a list: Buretsu, AncientZero77, omlifevirus, ZeroTheMaverick, luigi_master29, Lord_Yawgmoth, AJAQ, GameFanNo1, BlazermanX9, RPGs_Rock, VoidDragon, Cyber34 and any others I may have missed for the MANY typos I had. Thank you! Daimou43, for listening to me and finding the Aquabody through Bubblestar trick. Capcom for making such a great GAME. Nintendo. CJayC for creating the website GameFAQS. ============================================================== ============================================================== 13. Contact Info ============================================================== Just post on TUS or GameFAQs. Hopefully I'll see it. ==============================================================