///========================================================================\\\ || ~ MegaMan Battle Network 6 Cybeast Gregar & Falzar FAQ/Walkthrough ~ || \\\========================================================================/// ~ Version 1.5 ~ ~ Written by BluesSoul617 ~ "Megaman Battle Network 6 Cybeast Gregar", "Megaman Battle Network 6 Cybeast Falzar", & all related contents & images are originally copyrighted by Capcom. This FAQ is 2006 Copyrighted by BluesSoul617 (Johnren Barinque). This guide may ONLY be displayed on the following sites: - GameFAQs.com (MAIN; Always has Latest Version) - GameSpot.com (Latest Version) - Neoseeker.com (Latest Version) - SuperCheats.com Any other site may not have the latest version since they've asked via e-mail when I first uploaded this on the internet. (If you want to use this guide, send an e-mail) Credits to me is a must. The purpose of this FAQ is to help others with the game and reduce curiousity. If you can't find what you're looking for, punch Ctrl then the F key, then type the section/shortcut to jump to that section of the guide. (Credits to ZiltheBest and drakes677 for helping me how to make a FAQ/Walk- through and RiceMasterLuffy for showing me how to submit a FAQ) ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ------------------------1) Table of Contents----------------------------------- ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ////=======================================================================\\\\ || ~ Name of Section ~ | ~ Shortcut ~ || ||---------------------------------------------------------------------------|| || 1) Table of Contents | (you're reading it!) || || 2) Version History | 2vershstry || || 3) Introduction | 3intrdctin || || 4) Walkthrough Section | 4wlkthrouh || || 5) Sidequests | 5sidequest || || 5a) Bass Sidequest | 5bassidqst || || 5b) Final Boss SP | 5finalboss || || 6) Beast Out & Cross System | 6beastcrss || || 6a) Beast Out | 6beastout || || 6b) Beast Over | 6beastover || || 6c) Cross System | 6crossytem || || 7) Link Navis Guide | 7linknavis || || 8) Battle Chips Guide | 8bttlechps || || 8a) Standard Chips | 8stndchips || || 8b) Mega Chips | 8megachips || || 8c) Giga Chips | 8gigachips || || 8d) Program Advances | 8prgrmadvc || || 9) Navi Customizer Guide | 9navicstgd || || 10) Request BBS Guide | 10rqstbbs || || 11) Boss Guide | 11bossgude || || 12) Virus Battle FAQ | 12virsbttl || || 13) Passwords/Secrets | 13paswscrt || || 14) Frequently asked Questions (FAQ) | 14faqscton || || 15) Contact Info | 15contact || || 16) Credits | 16credits || \\\\=======================================================================//// ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ -------------------------2) Version History------------------------------------ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ 2vershstry ~ Version 1.5 - March 2012 ~ Decided to update this, despite the age of the game. I looked at my older version and I realized some parts sound pretty immature (I was 14 when I wrote this) so I decided to modernize it with my more current knowledge. Boktai Sidequest and "How to get rid of Panic Music" have been removed. I wonder how I typed all this because it takes forever to read. I guarantee you: this is not false modesty. ~ Version 1.4 - September 23, 2007 ~ Decided to put back Game Controls but placed in the Introduction section. Added new sub-sections: Standard, Mega, Giga, and PA sections. New sections added: Navi Cust Guide, Boss Guide, Virus Battle FAQ. The Request BBS Guide became its own section. ~ Version 1.3 - July 31, 2007 ~ Removed Game Controls and Pet Screen section. Updated Introduction, Beast Out and Cross System, and Link Navis section. The Walkthrough has expanded. ~ Version 1.2 - July 11, 2007 ~ New section: "How to get rid of Panic Music". And corrected some errors... ~ June 17, 2007 ~ My 15th birthday. ~ Version 1.15 - January 2, 2007 ~ I've started working on the Walkthrough and added a new section "Passwords/ Secrets". ~ Version 1.1 - August 9, 2006 ~ I decided to add a new section "Sidequests". I also added the Falzar crosses and Beast Out to the Beast Out & Cross System section. ~ Version 1.0 - July 27, 2006 ~ The day this guide is submitted and came to existence to the internet. ~ June ?, 2006 ~ Purchased the game! Cybeast Gregar :) ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ -----------------------------3) Introduction----------------------------------- ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ 3intrdctin Welcome to my FAQ/Walkthrough! I've worked really hard on this and made sure everything looks nice. I'll admit that I take pride in creating this :D Even the smallest errors bother me so I can secretly update this guide with one tiny change... I'm such a neat freak D: Let's review shall we? You may be new to the series completely, OR you've continued from the past Battle Network games and decided to play this one as a fan. This game has some old, familiar features and some new, useful ones. Check them out and you may learn something new. ----------------- | Game Controls | ----------------- Learn the basics. How can you play without them? ~ Overworld Controls ~ Control Pad (+) - Walk/move around; Scroll A Button - Talk to people; Examine; Confirm an option B Button - Run (hold down); Cancel an option L Button - Talk to Megaman (Real World); Talk to Lan (Internet); Scroll up R Button - Jack In/Out*; Scroll down Start - Access the menu; known as the PET Screen Select - Set regular chip; skip cutscene * "Jack In" sounds so silly so I'll refer it as "Plug In" * ~ In-Battle Controls ~ Control Pad (+) - Select chips from custom screen; Move around battlefield Control Pad Up - Cross Select* (This will be available later in the game) A Button - Select battle chip on custom screen; Use battle chip B Button - Shoot megabuster; chargeshot (hold down) L Button - Flee from battle; View custom screen when custom gauge is full R Button - Displays description of battle chip; View custom screen when custom gauge is full Start - Jump to "OK" button on custom screen; Pause battle Select - View the paused battle while on the custom screen *Crosses are the new "Souls". You will no longer need to sacrifice a chip :D ~ Navi Customizer Controls ~ Control Pad (+) - Cursor A Button - Use program; Install program on memory map B Button - Back; Cancel NaviCust Start - Jump to "RUN!" option Select - Remove all installed programs ------------------------ | Folder Editing Rules | ------------------------ When building a folder, you must have 30 chips. However, you can only put a certain number of chips of the same name, depending on the data size in a folder at one time: --------------------------- | Data Size | Max Chips | --------------------------- 0-19 MB 5 20-29 MB 4 30-39 MB 3 40-49 MB 2 50-99 MB 1 Like always, you can only put up to five megachips and one gigachip in each folder. However, you can always change that by installing certain programs. ----------------- | Regular Chips | ----------------- Like the previous EXE games, regular chips always appear first thing in the chip select on the custom screen. They can be very useful for setting up a strategy. In the folder, move the cursor over the chip you want to designate as a regular chip and press Select. If a green border appears around the chip, that means it has been designated as a regular chip. Note that not every chip can be designated. If the chip's data size is larger than the amount of remaining regular memory, you won't be able to designate the chip as a regular chip. You can increase the amount of regular memory by gathering Regular Upgrades (RegUP) from BMDs. ------------- | Tag Chips | ------------- This is a useful new feature in EXE 6. Tagging chips lets you select two chips to always appear in your chip select on the custom screen. Another words, when one of the chips you tagged appears on the custom screen, the next tag chip will always appear next to it. Very useful for combos. To tag chips, highlight a chip and press Select to designate it as a tag chip, then select the second chip and press Select again. The combined memory of the two chips cannot exceed 60 MB. ---------------------------- | Battle Chip/Area Removal | ---------------------------- Capcom had removed some battle chips from the US version... ~ Removed battle chips: ~ ------------------------- - Django, V2, V3: Django rides his motorcycle across the row. Input a command and he'll slash the nearest enemy. Mega chips. - Hakushaku, EX, SP: The Count draws out rain of blood, followed up by bloody spikes that pop up from random panels. Mega chips. - GunDelSol EX: If you've used this chip in EXE 4 and 5, you're quite familar with this. A Secret-Standard chip. - Otenko: If you've used this chip in EXE 4 and 5, you're quite familar with this. A Secret-Standard chip. - Double Beast: Gregar and Falzar Beast Out attack together. Why the hell did they remove this chip??? A Secret-Mega chip. - Gregar and Falzar: The actual Cybeast attacks. A Secret-Giga chip. You may find some of these chips (not all) from Gold Mystery Datas. Don't keep your hopes up because they won't work and freeze your game. The Django chips will not work separately but you can still use its PA. GunDelSol EX, Otenko, and DoubleBeast are the only individual chips that work fine but I'm not sure if you can get them via Gold Mystery Datas. ~ Removed Internet Areas: ~ --------------------------- - Undernet 3 - Graveyard Area 1 - Immortal Area ~ Other Features ~ ------------------ - The map feature (I don't understand why they removed such a useful feature... They say they removed the above Internet Areas because of this removal but I want to know why they removed the maps to begin with...) - Boktai Sidequest - Boktai Crossover mini-game - Beast Link Gate Because of this, I've played the Japanese Version through emulator. America always screw up things created by Japan for some reason. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ------------------------4) Walkthrough Section--------------------------------- ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ 4wlkthrouh Table of Contents MAY contain spoilers. Read them at your own risk. ////=======================================================================\\\\ || ~ Name of Chapter ~ | ~ Password ~ || ||---------------------------------------------------------------------------|| || 4A) Chapter 1 - Hello and Goodbye | 4chapter1 || || 4B) Chapter 2 - Blastman | 4chapter2 || || 4C) Chapter 3 - Diveman | 4chapter3 || || 4D) Chapter 4 - Aqua Cross (Falzar) | || || 4E) Chapter 4 - Heat Cross (Gregar) | || || 4F) Chapter 5 - Beast Mode | || || 4G) Chapter 6 - Tengu Cross (Falzar) | || || 4H) Chapter 6 - Slash Cross (Gregar) | || || 4I) Chapter 7 - Judgeman | || || 4J) Chapter 8 - Tomahawk Cross (Falzar) | || || 4K) Chapter 8 - Elec Cross (Gregar) | || || 4L) Chapter 9 - Elementman | || || 4N) Chapter 10 - Ground Cross (Falzar) | || || 4M) Chapter 10 - Killer Cross (Gregar) | || || 4P) Chapter 11 - Dust Cross (Falzar) | || || 4O) Chapter 11 - Charge Cross (Gregar) | || || 4Q) Chapter 12 - Colonel | || || 4_) Chapter __ - Pavilion Expo || 4_) Chapter __ - Falzar || 4_) Chapter __ - Gregar \\\\=======================================================================//// Key, Legend, whatever you want to call it. Just some simple notes. GMD ~ Green Mystery Data. Green diamonds that spin. Randomly appear each time you plug in. BMD ~ Blue Mystery Data. Blue diamonds that spin. Remains in its spot until you pick it up. PMD ~ Purple Mystery Data. Purple diamonds that spin. Must be unlocked through the use of the SubChip "Unlocker". Blues ~ Protoman's original name. I may sometimes refer to Blues or Protoman. Aquaman ~ I prefer this name over Spoutman. They used this name in EXE 4 but now Capcom wanted to go by its americanized name... Killerman ~ I prefer this name over the horribly dubbed Eraseman. Black navi ~ the new evil looking navis that have spiky mohawks. They've replaced the purple Heel navis :( _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | ~ Chapter 1 - Hello & Goodbye... ~ 4chapter1 | |_|_|_|_|_|_|_|_|_|_|_|_|_|_|_|_|_|_|_|_|_|_|_|_|_|_|_|_|_|_|_|_|_|_|_|_|_|_|_| As always, the game begins with someone saying what year it is and blah blah. And what do we know, we already have a plot twist. Lan is going to move to a new city called Cyber City. (Think of it like EXE 3 when Dex was moving). Lan is scared to tell everyone in class. The next scene changes to where his classmates are in front of his house. Mom and Dad are outside too. Turns out Yuichiro (Lan's dad) has a new job at Cyber City and they need him. ~ Lan's Bedroom ~ You start off in your room at your new house. When you gain control of Lan, leave the room and talk to mommy and daddy. Afterwards, exit the house and explore the brand new Central Town ~ Central Town ~ For the first time, we don't hear the same old ACDC Town theme. It's nice to have some changes. Now we must talk to everyone in the background to continue the storyline. (For new players, you may learn something new as each person gives out some basic information). Now go trigger our first cutscene, where a robotic dog is attempting to attack a girl. Press R to plug into the RoboDog. As usual, we must start off with some tutorial battles... --------------- ------------------- ( BMDs to get ) | Virus Battle | --------------- ------------------- - 600 Zennys Mettaur (x3) 40 HP (3 battles) Battle 1 is about the controls. Battle 2 is about combos and chip codes. Battle 3 is about the Emotion Window. Same shit, different day. Once it's over the dog reverts back to normal and the girl thanks you, feeling embarrassed :/ (Notice her sprite is much different from the other characters. This means she's an important character and you'll be seeing her later on). If you haven't finished talking to everyone, now is the time. After talking to the last person, you will receive an e-mail from daddy that your PC is ready. Before we go, plug back into the dog to grab a BMD that contains 600 Zennys. Plug out, return home and plug into your PC in your room. ~ Lan's HP ~ Nice HP right? We even have a program that receives e-mails from friends. New stuff is awesome. Move forward to warp to Central 1. ~ Central Area 1 ~ --------------- ( BMDs to get ) --------------- - Mini Energy Talk to every navi you see in the area. (From here to the end of this #4 Walkthrough section, this is my 2006-2007 self's work. I'm still updating this so be prepared for some silly flaming...) Talk to everyone around for some info. Get a Reflector 1 chip from battle to open the door to Central Area 2. ~ Central Area 2 ~ In this area, you'll see a net dealer. Shown below is his stuff being sold: ------------------------------------------- | Net Dealer | ------------------------------------------- HP Memory - 1000, 2000, 4000, 8000 Zenny Spreader 1 L - 600 Zenny Recovery 30 * - 1000 Zenny Tank Cannon 1 R - 2400 Zenny YoYo L - 4600 Zenny ------------------------------------------- Hmm, right now it's impossible to buy anything this early in the game. I suggest you move on, unless you want to fight a bunch a viruses for money, but that's not worth our time. ---------------- ( BMDs to get ) ---------------- - RegUp2 - Copy Damage * Talk to everyone, then speak to the normal navi in front of a purple door to Central Area 3. The door's locked, so all you have left to do is explore or go to bed. _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | ~ Chapter 2 - Blastman ~ 4chapter2 | |_|_|_|_|_|_|_|_|_|_|_|_|_|_|_|_|_|_|_|_|_|_|_|_|_|_|_|_|_|_|_|_|_|_|_|_|_|_|_| ~ Cyber Academy ~ The next morning, head to school. A cutscene appears. A bunch of security bots appear and ask for your Student ID. They tell you that you'll be arrested with- out one. Some welcome that is... It's stupid, isn't it? Then, your new teacher stops the security bots. After the cutscene, head through the left gate and into the Teacher's Room. Talk to your new teacher, Joe Mach, to get your Student ID. Use the ID to enter the right gate. Go through the 1F hall and up the steps. Enter Room 6-1 on the 2F hall to enter your classroom. Lan will introduce himself to his class and go to his seat. Wait until the cut- scene's over... --------------- ( BMDs to get ) --------------- - RegUp1 - Thunder Ball * chip - 700 Zenny Examine the information board right of the blackboard for a RegUp1. Talk to everyone in class, then get ready to start virus busting class. Mick's navi wants to test your skills so he changes the viruses... ---------------- | Virus Battle | ---------------- Old Stove x2 80 HP After the battle, collect two BMDs: Thunder Ball * and 700 Zenny. Plug out and you'll see a cutscene of Mick and his navi talking. Mick's navi leaves and a new navi name Blastman appears in his PET. They plan on getting revenge on Lan. After the cutscene, you get learn what that doll thing does. This "doll" is called a Copybot. This allows your navi to walk to the human world! Now Megaman gets the chance to walk around the human world. Talk to everyone in class to move on. Then, Mick starts his plan and security bots start busting in. With Blastman controlling the bots, your class will be burned down. Head to the Copybot to send Megaman to stop the fire. While playing as Megaman, run down to the 1F Hall and talk to the kid with the Bucket on his head to take it. Return to Class 6-1 and Megaman will throw the water on the bots to cool them down. Talk to Mr. Mach to get the Teacher ID. Head to the Teacher's Room to start a cutscene of teachers in trouble. You will be automatically plugged in to the RoboControlComp. ~ Robo Control Comp 1 ~ When in the comp, you have to find three Mr. Progs. Cool them down with your new Water Data in order to clear the flames to Robo Control Comp 2. Making this more harder are the periodic firestorms that sweep through the area. --------------- --------------- ( BMDs to get ) ( GMDs to get ) --------------- --------------- - Spreader 1 M - Cannon C (not worth it) - HP Memory When you see little embers floating through the air, a rain of fireballs is going to come in the direction the wind is blowing. Quickly get behind one of the large steel cubes, or you get burned for 10 HP. Stay directly behind the cube; move too far away and you will still get burned. If you're emulating, it can be hard to tell where the flames are coming from so be careful. You can go and pick up a Cannon C battle chip from a GMD, but let's say it isn't worth it since you can get its asterisk code in the next area. (Note: you can cancel out an incoming firestorm by approaching a flaming Mr. Prog and pressing the A button before the flames come out) ~ Robo Control Comp 2 ~ When you arrive to Robo Control Comp 2, a cutscene will start with Megaman being engulfed with flames. You will play as Lan again. Keep talking to Mick until he tells you where his navi might be. Head to the small monitor flashing orange. Examine it and Mick's navi helps out, cooling down the flames surrounding Megaman so you can move on. ---------------- --------------- ( BMDs to get ) ( GMDs to get ) ---------------- --------------- - RegUp2 - Cannon * - Recovery 30 * Hm? What is the little skull tile mean? That signifies that a boss is ahead. Saving is recommended. Find four more Mr. Progs in the area. Once all Mr. Progs are cooled down, go get the Cannon chip since it has an asterisk code. You can now use the Giga Cannon PA. Now head to the main system that was previously blocked by fire, and fight him. //////////////////// ////Blastman.exe//// //////////////////// HP: 400 Difficulty: Easy Strategy -------- Blastman will always have steel cubes during battle. They cannot be destroyed but they are useful to dodge his attacks. The only way to get rid of these cubes is by Dust Cross' vacuum effect. Blastman's a Fire-type navi so use Aqua attacks for double damage. Attacks ------- Blast Fire ~ Just like moving through the RoboControlComp, watch out for flying embers and get behind a steel cube. Smoke Bomb ~ Blastman "throws" smoke across the field. Blast Twister ~ A flaming tornado covering up to three panels forward. It goes through steel cubes, making them not so safe to hide behind. ~ Prizes ~ 1000 Zenny After the battle, the school goes back to normal. Then, Lan will receive Graffiti from Mick to find the key that leads to Central Area 3. ---------------- ( BMDs to get ) ---------------- - RegUp2 - Energy Bomb K --------------- ( Other items ) --------------- - Roll R chip - Key Data - Blastman B chip Befor you head home, plug into room 6-2 for RegUp2. As for EnrgBomb K, plug into room 1-1 to get that and FullEnrg. Now head home and log into the net. Make sure to check your mail to get Roll R megachip. Head to Central Area 2. On the main path, there's one square in the shadowy area that Megaman can't walk through; examine it to get the KeyData. Now you can enter Central Area 3. Before moving on, if you go off the main path, you will see a dead end near a square. Head to the end to fight BlastmanEX. If you win you get the Blastman B megachip. When done, head to Central Area 3. ~ Central Area 3 ~ --------------- ( BMDs to get ) --------------- - Hi-Cannon L Before you do anything else, head to the path that goes up. Pick up the BMD that contains Hi-Cannon L. Then, head for the two Cybeast statues at the north end of Central Area 3 and examine them. You'll learn about the Cybeast legend. When done, plug out to go to bed. With Blastman gone and Central Area 3 explored, a new school day starts... ~ After school ~ Several things have popped up that have nothing to do with this chapter. These opportunities will still be around in later chapters, but this is the first time they are available. ---------------- ( Items to get ) ---------------- - Double Shot C chip - Sub Memory If you go to Classroom 1-2, a little girl in the back of the room is looking for an Energy Bomb K chip. If you have one in your pack (not your folder), she gives you a Double Shot C chip in exchange. Plug into the net. In Central Area 1, you'll see a blue navi running back and forth. It may not mean anything but it will matter later on. Now head to Central Area 2. 'Member the square near the area we fought Blastman EX? There's a black navi there. The viruses he sends are considerably tougher than anything you've faced yet, so if I were you, I'd save. ---------------- | Virus Battle | ---------------- - Mettaur 2 80 HP - Shaker 110 HP - Shooter 140 HP Beat the viruses to obtain a Sub Memory, increasing your maximum of subchips. Now head to Central Area 3. Go to the northeastern area to see a pink navi in front of a wet floor. Talk to her. The Seaside Area is being blocked, so head back to Central Area 1 (plug out and back in if you want). Remember the blue navi that was running back and forth? Talk to him. Seems he left his Tool Program at a home in Central Town. Plug out and head to the bathroom. Talk to your mom, she says the toilet's broken even when a repairman came to fix it. You know what that means correct? Plug into the toilet. Welcome to your toilet. Anyways you'll see a Mettaur with a plunger on its head... That would be the ToolProgram. Anyways, you will obviously have to win back the so called "Tool Program". ---------------- | Virus Battle | ---------------- - Mettaur 40 HP - Mettaur 2 80 HP - Mettaur 3 120 HP * Sometimes the Mettaur 3 virus will use Invisibility. I'm not sure. * After taking them out, you receive the Tool Program and receive a call from the repairman's operator. Tell him you have the Tool Program. After plugging out, plug back into the toilet to get the Unlocker subchip from the BMD. Now head to Central Area 3. Talk to the blue navi - repairman and that will have you giving him the Tool Program. (I don't see how a plunger cleans up a wet floor... Maybe it could?) Next comes a sudden earthquake... Those must be the net quakes the e-mail was talking about. Anyways, you can now go to Seaside Area. ~ Seaside Area 1 ~ --------------- ( BMDs to get ) --------------- - White Capsule * - Double Shot * - HP Memory If you head straight, you'll see an intersection. Skip that and keep moving across. Follow the path for a warp panel. You should be in the Stuff Toy Shop Comp. Grab your BMDs and head back to the intersection. You can fight Swordy viruses in the Seaside Area so beat them for the Long Sword S chip. That way you can perform the Life Sword PA. Anyways like I said, head back to the intersection. You should be heading north of the intersection. Encircle the path to lead yourself to another warp panel. Go there, you'll be in the lower area of Seaside Area. If you head north, you'll see a water-wall-thingamajing. Right now, it's impossible to open that. But what I really want to tell you is start from there. If you move a few steps south, you'll see the warp panel you just came from. Go under it. Then try moving up, you'll end up in an invisible path. Follow it and you'll see a BMD that contains an HP Memory. Now head back to the visible path, and go left. You'll see a BBS board. Now examine it for a cutscene. You'll learn the Aquarium at Seaside Town's missing a penguin. Head back to Cyber Academy and talk to Mick. When done, leave the school. See the tall purple thing with a picture of a bus with wings? The Lev Bus. Go there for a cutscene to occur. After that, you will be sent to Seaside Town. ~ Seaside Town ~ --------------- ( BMDs to get ) --------------- - Barrier 100 H See the 2 clear water tanks? Plug in to grab a Barrier 100 battle chip. Plug out and head to the Aquarium entrance. You'll see a pirate-looking guy blabbering about being fired. You'll learn that the Aquarium's closed for today and that makes Mick have to spend more time with mr. penguin. Now head home to go to bed. _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | ~ Chapter 3 - Diveman ~ 4chapter3 | |_|_|_|_|_|_|_|_|_|_|_|_|_|_|_|_|_|_|_|_|_|_|_|_|_|_|_|_|_|_|_|_|_|_|_|_|_|_|_| The next day you will receive mail. You have received the Navi Customizer. Now for the love of Christ, please pay attention to the Navi Cust setup. It's annoying when I get complaints on why their Megamans are glitching. Now then, head to the Aquarium. Talk to Mick so you can go inside the Aquarium. ~ Aquarium ~ A cutscene occurs. The director of the Aquarium sees "Plata", the penguin's name, and you return him. In return, we get to explore the place for free. Examine the voice guides "white machines" to move on. As for the tanks without the voice guides, just examine them normally so we can move on. Before watching the show, plug into the large monitor. You will be in the Aquarium HP. ---------------- ( Items to get ) ---------------- - HP Memory - Geddon A / Panel Return */ both You see the normal navi next to the HP Memory? He wants to trade you a Geddon A for a PnlRetrn * chip. Unfortunetly, you don't have it. If you want to trade, head to Seaside Area 2 to find the Panel Return * chip from a BMD. Now plug out and back in to trade him the chip. Watch the show after this. After the show, you see the green and orange trash thingy? Examine it for a RegUp1. Now head to the Levitation Bus station. Uh-oh, the animal cages have been unlocked and the animals are scattered everywhere, including the alligators... Mehehe, if you head to the entrance of the whale, you'll see an old man and a kid. Unfortunetly, that's how fast the old man can go, hehe... Anyways, head to the Penguin cage. Mick's protecting the penguins from an alligator. (So he does care about Plata...) Then you'll see the director being surrounded by another alligator. He will tell you to activate the "feeding time" chime to have the animals get back into their cages. Go to the main computer, which is behind the admin desk. There's a big fat seal blocking the doorway to the main computer so you need his toy ball to move him out of the way. The ball happens to be in the water, but the water's full of jellyfish which makes us screwed... Now go back to the admin desk. Go downstairs for a cutscene. Remember the girl we saved from the Robo Dog? She is mysterious, so watch her do a magic trick =P Now go outside and you'll see her on top of the Aquarium building. Wow, she is mysterious. She will point west for some odd reason. After the cutscene, follow the area she was pointing and you will see a Copybot. On your way there, you can see the old man hardly moved, HA. Anyways after seeing that copybot, you should know what that means. Transfer into the Copybot, and head to the water full of jellyfish. Wow, it feels a lot better playing as Megaman in the real world doesn't it? Ok, grab the ball and give it to Fatty, er...Fanny. Go inside the room and you'll see the pirate-looking guy. He introduces himself as Captain Blackbeard, the one who caused all this madness. Lan will plug into the Aquarium Comp. ~ Aquarium Comp 1 ~ Talk to Mr. Prog just up ahead for some info... --------------- --------------- ( BMDs to get ) ( GMDs to get ) --------------- --------------- - Life Synchro * - Sword * - HP Memory Welcome to the most annoying mini-game in EXE 6... You see those big tanks? We have to gather fish programs and return them to their proper tanks. Hm? Easy you say? When you have a fish prog in your possession, shark programs will appear and roam around the area. If they get too close, they'll eat the prog that's with you, and returns them from where you found them. You can always press L to call Lan to find the answers in the real world, but that's not needed since the answers are below. For the first prog, go to the right wall that's past the BMD. This one says it remembers eating a whole cow. That must belong to the Piranha tank. The next one's on the right side of the area just past the long path. It has a stubby tail, so therefore, it belongs to th Sunfish tank. Weird lookin' fish. The last prog should be at the very end of the maze. He goes into the Tropical Fish tank. Advance into the next area, Aquarium Comp 2. ~ Aquarium Comp 2 ~ --------------- --------------- ( BMDs to get ) ( GMDs to get ) --------------- --------------- - RegUp1 - Wide Sword * - Fast Barrier (NCP) - Invisible * The first prog is found about directly northwest from the tanks. This one says that it's as steady as a rock, so that makes him a turtle. Head southeast from the starting point to find our next Prog. This one's a Nautilus. The last prog is straight back from the entrance. Obviously, he goes in the King Crab tank since it's the only tank left. Head to Aquarium Comp 3. ~ Aquarium Comp 3 ~ --------------- ( BMDs to get ) --------------- - HP +50 (NCP) - Hi-Cannon M Ugh, four tanks this time. This is the last area so let's get this over with... The first prog's across a bridge west of the HP +50. Yup, a shark program pop up on that path. But don't worry. You can hide into the little corners and you'll end up to the bridge again. Just make sure the fish prog's not near the path. Now take it to the Penguin tank. (It thought it could fly...) The next prog is next to the Hi-Cannon BMD. This one belongs to the Elephant Seal tank. Head southeast after leaving the tanks and you'll find the next prog. He's like a lizard, so he goes into the Alligator tank. The last prog's southern part of the area. He belongs to the Dolphin tank. You should know what the little skull tile means. The next boss is ahead. Save. /////////////////// ////Diveman.exe//// /////////////////// HP: 500 Difficulty: Easy-Normal Strategy -------- During battle, Diveman will hide under his panels. Wait until he pops up, which makes him vulnerable to attack. As an Aqua-type navi, shock him with Elec attacks. Attacks ------- Dive Torpedo ~ Two torpedoes appear from Diveman's area and attacks through the whole row. Dive Mine ~ Diveman shoots 2 spiked mines and lands at where you're standing. Tidal Wave ~ Two columns will flash and Diveman attacks you with tidal waves. ~ Prizes ~ 2000 Zenny Megaman will activate the "Feeding Time" chime, thus getting all the animals back to their own cages. Everything is restored, but Blackbeard is gone. Head to where Mick is. Blackbeard has Mick hostage. He mentions about his connection with "the organization". He tries forcing Lan to open up the cages again. Then Plata and Fatty attack Blackbeard O_o The director thanks Lan for everything. Plata doesn't seem to want to leave Mick's side, so Mick plays a little trick on the penguin. He tricks Plata in believing Blackbeard has escaped, but instead we see the stupid fat kid from EXE 5. When the screen rolls backs, you'll see that Lan and Mick has left. Meanwhile, some black navi reports some mystery person about Blackbeard's failure. Head home and go to bed. _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | ~ Chapter 4 - Aqua Cross (Falzar) ~ | |_|_|_|_|_|_|_|_|_|_|_|_|_|_|_|_|_|_|_|_|_|_|_|_|_|_|_|_|_|_|_|_|_|_|_|_|_|_|_| * If you're playing Gregar, skip this chapter. * ---------------- ( Items to get ) ---------------- - HP Memory - Speed +1 (NCP) - Battler Card _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | ~ Chapter 4 - Heat Cross (Gregar) ~ | |_|_|_|_|_|_|_|_|_|_|_|_|_|_|_|_|_|_|_|_|_|_|_|_|_|_|_|_|_|_|_|_|_|_|_|_|_|_|_| * If you're playing Falzar, skip this chapter. * ---------------- ( Items to get ) ---------------- - HP Memory - Speed +1 (NCP) - Battler Card ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ --------------------------------5) Sidequests---------------------------------- ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ 5sidequest By reading this section, you've either beaten the game and you're ready to finish the game, or you're just bored and you feel like reading this to ruin spoilers. Expect Bass and the final boss' SP forms in this section. _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | ~ Bass Sidequest ~ 5bassidqst | |_|_|_|_|_|_|_|_|_|_|_|_|_|_|_|_|_|_|_|_|_|_|_|_|_|_|_|_|_|_|_|_|_|_|_|_|_|_|_| In this sidequest, you can fight Bass. It is possible to fight his first form before beating the game. Head to Green Area 2 and examine the huge tree. Select the Yes option to jump into the pit. You are now in Undernet Zero. Continue on around the path and you'll find a large tombstone. You have disturbed someone's slumber. Bass shows up. Get ready. //////////////// ////Bass.exe//// //////////////// HP: 1800 Difficulty: Easy-Normal Attacks ------- Buster Rake ~ He'll target multiple random panels on your side of the field. Hell's Rolling ~ Two dark wheels appear from Bass' sides to attack you. Dark Sword ~ Bass comes in front and slashes with a Life Sword range. Golem Hit ~ Bass attacks with Golem Hit. Fire Burner ~ Bass shoots a FireArm. Tank Cannon ~ He'll launch a Tank Cannon when you're in the back row. After beating Bass, he disappears and a key is standing. Megaman will pick up the BatKey. The BatKey allows you to unlock a door in the Graveyard Area which gets you an NCP, AttackMAX. To get to the Graveyard Area, go to Undernet 2 and up to the floor where the BBS is. Head to the left side and go to the gate. To open the gate, you must have the Gregar / Falzar Icon on your start screen and at least 100 Standard chips in your Library. Continue on to the Graveyard Area. ~ Graveyard Area ~ Since you've arrived to the area for the first time, you receive an e-mail. Your gift is your first gigachip, BigHook C in Gregar, MeteorKnuckle in Falzar. Go around the tombstones and find a pink door in a small corner. Open it with the BatKey and you'll get an AttackMAX. Now continue on another pink door. To open it, it requires the STD Icon on your start screen. In other words, you must collect all 200 Standard chips. After you collect them, open the door and save your game. Now head to the large tombstone that looks the same as the one from Undernet Zero. Examine it, the tombstone is blank. Suddenly, Bass appears saying that tombstomb will be Megaman's. Now you must fight Bass again in his SP form. /////////////// ////Bass SP//// /////////////// HP: 2700 Difficulty: Hard Attacks ------- Buster Rake ~ He'll target multiple random panels on your side of the field. Hell's Rolling ~ Two dark wheels appear from Bass' sides to attack you. Dark Sword ~ Bass comes in front and slashes with a Life Sword range. Golem Hit ~ Bass attacks with Golem Hit. Fire Burner ~ Bass shoots a FireArm. Tank Cannon ~ He'll launch a Tank Cannon when you're in the back row. ~ Prizes ~ Giga Chip: Bass F (Gregar), BassAnly F (Falzar) Bass disappears again... Get ready for the next challenge. Of course, you should save. Head to Underground2 go up to the huge square. Before you continue on, you might wanna save your game. This is gonna be tough. A cutscene starts and...Beast Out Gregar / Falzar pops out. ...Hmm? Two Megamans? Then a voice says that they are data bits of a Cybeast's shape. Bass appears, again... To fight Bass, you must face Gregar / Falzar Beast first. This time, he'll be in his SP form. Gregar ~ http://www.youtube.com/watch?v=Ec1ENJFNOVk& Falzar ~ http://www.youtube.com/watch?v=-bV-I2gKfBo& ^ Video links if visuals help you more. /////////////////////////////// ////Gregar Beast Megaman SP//// (If your playing Gregar) /////////////////////////////// HP: 1800 Difficulty: Medium Attacks ------- Gregar Claw ~ The main attack. If this happens to paralyze, he'll follow up with the Gregar Buster. Gregar Buster ~ He will go Uzi on your ass. Thunder Ball ~ Shoots a somewhat slow-moving thunder ball. Wtf. Beast Breath ~ Same range as Heat Beast's Great Fire. This means you'll only have two safe panels. /////////////////////////////// ////Falzar Beast Megaman SP//// (If your playing Falzar) /////////////////////////////// HP: 1600 Difficulty: Medium Attacks ------- Falzar Claw ~ The main attack. If this happens to paralyze, he'll follow up with the Falzar Buster. Falzar Buster ~ Just like our buster, but through one row. Mega Boomerang ~ A boomerang will encircle the field. Aqua Needle ~ These will be thrown into random panels. Hawk Storm ~ Same range as Tengu Beast's Tengu Storm in a T-shape. This should be easy to avoid, right? After that battle, you gotta fight with Bass BX. He moves insanely fast and really piles on the attacks. Facing him won't be too easy. You're guaranteed to die on your first try -.- /////////////// ////Bass BX//// /////////////// HP: 3400 Difficulty: Super Hard Attacks ------- Buster Rake ~ He'll target multiple random panels on your side of the field. Totally unavoidable without defensive support. Hell's Rolling ~ Two dark wheels appear from Bass' sides to attack you. Dark Sword ~ Bass comes in front and slashes with a Life Sword range. A very uncommon attack. Tank Cannon ~ He'll launch a Tank Cannon. A very uncommon attack unless you happen to be in the back row. Falzar's Sonic Storm ~ (Gregar only) Same range as Tengu Beast's Tengu Storm. Use caution as it pierces through Invis. Gregar's Burning Breath ~ (Falzar only) Same range as Heat Beast's Great Fire. Note that you have two safe panels w/out AreaGrab. ~ Prizes ~ Giga Chip: Colonel Force Q (Gregar), Hub Batch J (Falzar) _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | ~ Final Boss SP ~ 5finalboss | |_|_|_|_|_|_|_|_|_|_|_|_|_|_|_|_|_|_|_|_|_|_|_|_|_|_|_|_|_|_|_|_|_|_|_|_|_|_|_| To fight the final boss in SP form, you must have at least the following Icons: Gregar / Falzar Icon Standard Complete Icon Mega Complete Icon Giga Complete Icon PA Complete Icon Bass Icon Head to the Expo, and enter the final door to face down the Cybeasts. With all six Icons, the final task remains to take care of the Cybeasts once more. ///////////////// ////Gregar SP//// (If your playing Gregar) ///////////////// HP: 4000 Difficulty: Super Hard Attacks ~ Beast Pressure ~ Gregar's most common move is to leap high in the air then come crasing down, dropping a pair of rocks into your field. One of those rocks is always focused on your current panel, so keep moving. He performs this move twice, then brings out one of his other attacks. When his HP gets low, Gregar occasionally changes this move up by roaring, then charging across the row. Once he hits the far edge, he drops a bunch of rocks on your head, forcing you to keep moving. Despite his size, he only attacks a single row. Burning Breath ~ There's not much more warning to this attack than the flash of your panels. Get to the upper or lower-right corner FAST, as Gregar's about to unleash a massive wall of fire. He doesn't move during this attack, letting you attack freely. If you're fast, he's vulnerable to counters for a VERY brief moment at the begin- ning of the attack. If you get hit, you'll enter Angry mode. Big Thunder ~ Watch for Gregar's mane to start sparking. When it does, he's about to unleash a bolt of electric energy that consumes your entire right column and blasts across the row. Sidestep fast. He's immobile during this attack, so hit him anything you have. If you're super-fast, he's vulnerable to counters for a VERY brief moment at the start of his attack, but hitting him without an auto- targeting move is tricky. If you get hit, not only will you get paralyzed but Angry as well. Flying Gregar Claw ~ This two-stage attack effectively cuts through your right two columns. To make matters worse, each hit destroys any chips you have waiting to be used. The sheer speed of the attack leaves you very little time to react. If you're in the middle column, you have a brief second to backstep while the first claw tears up the rightmost column. Gregar always follows this attack up with the Gregar Fang. Gregar Fang ~ After the Flying Gregar Claw, Gregar sends his great big head screaming diagonally down onto the panel you are at. ALWAYS move vertically to dodge; even though only the panel you were on is flashing, Gregar swoops low enough to hit you should you try to dodge by moving forward. Gatling Tail ~ Gregar fires off his tail-tip repeatedly, pounding the column you're in at the start of the attack. It can be hard to distinguish this from the Beast Pressure rock-drop at first, so always move around when you see the single panel flash. Once he starts firing, the shots follow where you're moving, which can get really annoying. ///////////////// ////Falzar SP//// (If your playing Falzar) ///////////////// HP: 3200 Difficulty: Super Hard Attacks ~ Sonic Wave ~ Falzar sends a whirlwind across the targeted row, which ends in a three-panel- wide spread. If you're close up, this is not a terribly hard move to to dodge, but its speed can prove tricky. Falzar is very vulnerable to attack during this time, so make it count. This attack also crushes barriers. This is the ONLY time Falzar is vulnerable to a counter. Deals Wind damage. Feather Strike ~ The strikes from Falzar's feathers aimed directly at you are annoying enough. Making dodging even more difficult for you, Falzar sends a wind through the area which periodically pushes you backwards. Try to keep moving. He hurls feathers into the arena before stopping. These feathers can break through barriers, so watch out. To make things even more annoying, Falzar stays out of attack range all through this move. Firebird Breath ~ Falzar releases three fireballs that unleash a load of firebirds that streak across your current row. Sidestepping the firebirds can be tricky so don't bother. The megabuster (if you have the Speed level upped, at least) is very effective; just stand in place and hit the button repeatedly to fire a string of shots that destroy the birds. Vulcan chips are doubly nice here, since their splash effect means Falzar takes some damage as well. This attack does Fire damage. Claw Shot ~ Possibly his quickest move, Falzar drops numerous claws onto the back two columns of your area. You only have a brief moment to run to the front once you see the flash. Even though there's a safe zone during this move, Falzar floats high and out of your attack range for the duration. Be ready to attack him with an auto-aiming attack as soon as the attack stops. Beast Hurricane ~ This move only comes out once Falzar's HP starts to drop. When he disappears from the screen, get to the lower row FAST. Falzar comes screaming across the top 2 rows, and follows up by going through the bottom two rows in the opposite direction. Get caught in this, and it destroys your next chip waiting to be used. After the credits, you'll see a scene saying you "Thank You For Playing!" ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ---------------------6) Beast Out & Cross System------------------------------- ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ 6beastcrss ------------- 6a) Beast Out ------------- 6beastout After obtaining this ability, you can press the Cybeast Button from the custom screen and Megaman will go "Beast Out". With this ability, Megaman gets to use the Cybeast's power. Like Soul Unison from EXE 4 and 5, it has a 3-turn limit which is displayed next to the emotion window also called Emotion Points. After using Beast Out, the amount of points aren't resetted after entering another battle so they must be recovered by avoiding usage of Beast Out or plugging out. Full-Synchro is still possible while in Beast Out. When three turns are up, Megaman will enter Tired mode, which prevents you from entering Full-Synchro and Angry mode. ~ Gregar Beast Out ~ - Megaman has Super Armor so he won't flinch/stun. - Enemies are automatically targeted so Megaman will immediately warp to the enemy with chips that don't freeze time. - Elementless chips that don't freeze time gain +30. - You can charge them up instead to use Gregar Claw which does a Long Sword followed up with a Wide Sword ranged attack. [2 slashes of 50+(Attack x 10)] - You can hold down B to use the Gregar Buster. It fires at sexy speed. ~ Falzar Beast Out ~ - Megaman has Float Shoes and Air Shoes, ignoring panel effects. - Enemies are automatically targeted so Megaman will immediately warp to the enemy with chips that don't freeze time. - Elementless chips that don't freeze time gain +30. - You can charge them up instead to use Falzar Claw which does a Long Sword followed up with a Wide Sword ranged attack. [2 slashes of 50+(Attack x 10)] - You can hold down B to use the Falzar Buster. Each other row are fired two panels across too. -------------- 6b) Beast Over -------------- 6beastover Beast Over is activated when pressing the Cybeast Button with zero Emotion Points. In this mode, Megaman is in a berserk state (which means you have no control over him) but gains invincibility and uses chips automatically (similar to Dark Soul from EXE 4 and 5). When the next turn rolls, Beast Over automatically ends and the custom screen opens automatically. Megaman has entered Very Tired mode, a mode in which you're practically screwed. The buster stats are resetted and your HP drops rapidly. You cannot perform Full-Sync & Angry mode and you can no longer activate any Crosses. If you have good battling skills, you shouldn't have to rely on Beast Over (In fact, you should have already finished the enemy before Beast Out expires). ---------------- 6c) Cross System ---------------- 6crossytem Similar to Soul Unison from EXE 4 and 5, but better. If you have gained a Cross ability from your link navi, you can press Up in the custom screen to activate a Cross. Crosses have no limit in turns, unlike Soul Unison's 3-turn usage. You can also combine a Cross with Beast Out to become a Cross Beast. Cross Beast occurs when MegaMan activates Beast Out while in a Cross or vice versa. The effects of Beast Out and the Cross still apply (which means it will deduct emotion points from Megaman). While a Cross Beast, you can charge elementless chips that don't freeze time to perform a special charge attack. However, every Cross has a weakness; if you are attacked by its weakness, not only will you take double damage, that Cross is canceled for the rest of the fight; reverting to normal Megaman again. While a Cross or Cross Beast, you cannot go Full-Sync. ----------------------------- ~ Falzar Crosses and Beasts ~ ----------------------------- ~ Aqua Cross ~ Aqua Soul redone. With additional effects. - You can charge aqua chips for double damage. - Your chargeshot is Bubble Shot: also hitting anything behind the target. (Splash/Collateral effect is a good name?) It charges very fast. [20+(Attack x 10)] Aqua damage. - Your HP recovers 5% of your max HP each time you use aqua chips. - You won't slip on ice panels. - Elec attacks cancel Aqua Cross. ~Aqua Beast ~ - Both Aqua Cross and Falzar Beast Out abilities are applied. - The B button fires the Falzar Buster. - Charge an elementless chip to use Aqua Spiral - hitting the enemy up to five times. Aqua damage. [10+(Attack x 10)] ------------------------------------------------------------------------------- ~ Tomahawk Cross ~ Tomahawk Soul redone, minus the grass stage... - Your HP will gradually recover while standing on grass panels. - You can charge wood chips that don't freeze time for double damage. - Status Guard is applied so you are safe from paralysis, confusion and blind. - Your chargeshot is a somewhat slow Tomahawk Swing: slashing in a range of a Life Sword. [40+(Attack x 20)] Wood AND sword damage. - Fire attacks will cancel Tomahawk Cross. ~ Tomahawk Beast ~ - Both Tomahawk Cross and Falzar Beast Out abilities are applied. - The B button fires the Falzar Buster. - Charge an elementless chip to use Wing Boomerang - sending two boomerangs from each side, encircling the field. Wood damage. [50+(Attack x 20)] ------------------------------------------------------------------------------- ~ Tengu Cross ~ Probably another Wind Soul. - Wind chips that don't freeze time gain +10. - Air Shoes AND Float Shoes are applied, making it safe to step on any panel without worry. - Your chargeshot is Tengu Racket: blowing enemies onto the back row in a range of a Wide Sword. [40+(Attack x 20)] Wind damage. - Press Left+B to bring enemies to the front row (This can be used to assist your chargeshot). Barriers and Auras are removed upon activating. - Sword attacks will cancel Tengu Cross. Life Sword must be painful :/ ~ Tengu Beast ~ - Both Tengu Cross and Falzar Beast Out abilities are applied. - The B button fires the Falzar Buster. - Charge an elementless chip to use Tengu Storm - shooting a twister that ranges two panels ahead, followed up with a Wide Sword range (It should look like a T-shape range). Wind damage. [30+(Attack x 20)] If enemies are caught in the Wide Sword area, they take three hits. Otherwise, they take less hits. Shown below is the range of attack and how many hits they shall take. The farther the enemy, the better. # = how many hits anyone in that area will take Range > [_][_][_][_][_][3] > [_][_][M][1][2][3] > [_][_][_][_][_][3] ------------------------------------------------------------------------------- ~ Ground Cross ~ - Break chips that don't freeze time gain +10. - Super Armor is applied so you won't flinch/stun. - Your chargeshot is Ground Drill: disappears in Mole-like style and pops up in front of the enemy, landing multiple hits. [10+(Attack x 10)] Break damage. - When using break chips, a maximum of three rocks will fall onto the enemy side randomly. - Cursor attacks will cancel Ground Cross. ~ Ground Beast ~ - Both Ground Cross and Falzar Beast Out abilities are applied. - The B button fires the Falzar Buster. - Charge an elementless chip to use Drill Drive - charging ahead with invincibility frames while dealing two hits. Break damage.[90+(Attack x 20)] ------------------------------------------------------------------------------- ~ Dust Cross ~ - Your chargeshot is Scrap Reborn: sending a junk dummy across the row, punching the enemy. The panel the target was standing on will crack. [50+(Attack x10)] Break damage. - Press Left+B to vacuum any objects on the field. You can shoot them out onto an enemy by tapping B for 200 damage. - You can discard up to five chips from the custom screen and replace them for new chips each turn. - Cursor attacks will cancel Dust Cross. ~ Dust Beast ~ - Both Dust Cross and Falzar Beast Out abilities are applied. - The B button fires the Falzar Buster. - Charge an elementless chip to use Dust Shooting - separately dropping junk obstacles into the enemy area, cracking each panel. The range is similar to Heat Beast's ranged attack but the panels aren't striked at the same time. Break damage. [80+(Attack x 20)] ----------------------------- ~ Gregar Crosses and Beasts ~ ----------------------------- ~ Heat Cross ~ - Fire chips that don't freeze time gain +50. - Attack level goes up +1. - Your chargeshot is Fire Arm: shooting a flamethrower three panels forward. [30+(Attack x 20)] Fire damage. - Aqua attacks will cancel Heat Cross. ~ Heat Beast ~ - Both Heat Cross and Gregar Beast Out abilites are applied. - The B button fires the Gregar Buster. - Charge an elementless chip to use Great Fire - shoots out a giant range of flames. The range is one panel across followed up by a Life Sword range. Fire damage. [50+(Attack x 30)] ------------------------------------------------------------------------------- ~ Elec Cross ~ - Electric chips that don't freeze time gain +50. - Your chargeshot is Thunder Bolt: striking the entire row. Elec damage. [40+(Attack x 20)] - You can add a paralyze effect to elementless chips that don't freeze time by charging them. - Wood attacks will cancel Elec Cross. ~ Elec Beast ~ - Both Elec Cross and Gregar Beast Out abilities are applied. - The B button fires the Gregar Buster. - Charge an elementless chip to use Big Thunder - same range as Great Fire but with a paralyzing effect included. Striked panels are cracked. Elec damage. [40+(Attack x 30)] ------------------------------------------------------------------------------- ~ Slash Cross ~ - Sword chips that don't freeze time gain +50. - Your chargeshot is Wide Slash: ranging up to two panels wide. (Wide Sword / Life Sword range) [60+(Attack x 20)] Sword damage. - You can charge sword chips to use Sonic Boom which sends the attack across the row. What an amazing ability. - Break attacks will cancel Slash Cross. ~ Slash Beast ~ - Both Slash Cross and Gregar Beast Out abilities are applied. - The B button fires the Gregar Buster. - Charge an elementless chip to use Slash-X - does an X-shaped slash. If the enemy is striked directly, they shall take double damage. Sword damage. [50+(Attack x 30)] ------------------------------------------------------------------------------- ~ Killer Cross ~ - Cursor chips gain +30. - Your chargeshot is Eraser's Delete Beam: piercing through "flashing" enemies. Any virus with a digit "4" in its HP are instantly deleted when attacked by an elementless chip; Navis are given an HP bug. [40+(Attack x 20)] - Wind attacks will cancel Killer Cross. (Random fact: Four is an unlucky number in Japan. It is pronounced "shi", which is the same pronunciation as death) ~ Killer Beast ~ - Both Killer Cross and Gregar Beast Out abilities are applied. - Charge an elementless chip to use Erase Tail Arrow - homing and piercing "flashing" enemies. This instantly deletes any virus. Navis get an HP bug instead. [70+(Attack x 30)] Cursor damage. ------------------------------------------------------------------------------- ~ Charge Cross ~ - Fire chips SLOWLY gain up to +100 while being charged. - Your chargeshot is Charge Tackle: dashing three panels forward. Fire damage. [30+(Attack x 20)] - With every successful turn, another chip can be selected from the custom screen. (I guess it's like adding another boxcar to the train?) - Aqua attacks will cancel Charge Cross. ~ Charge Beast ~ - Both Charge Cross and Gregar Beast Out abilities are applied. - Charge an elementless chip to use Charge Bite - starts off with a growl that stuns the enemy to guarantee a Gregar head across the row. [70+(Attack x 30)] Fire damage. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ---------------------------7) Link Navis Guide--------------------------------- ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ 7linknavis During the game, you will be able to do trials and operate other peoples' navis. When you complete and pass the trial, they become your Link Navi meaning you can operate them anytime you want. Having a link navi allows you to obtain a Cross ability from them. --------------------- ~ Falzar Link Navis ~ --------------------- ~ Aquaman.exe ~ Type: Aqua Operator: Shuko Removes Obstacles: Water, Fire *You won't slip on ice panels when playing as Aquaman. Chargeshot: Aqua Hose: Aquaman sprays a water bomb 2 panels ahead. When it lands, it cracks the panel and splashes the panel immediately to the right. Aqua damage. Fails when it's shot over a hole. Fixed Chip: Drip Shower A - Aquaman leaps 3 panels ahead and spins around, hit- ting the surrounding panels with water. If the target panel is occupied or if it's a hole, the move is cancelled. Aqua damage. Takes x2 damage from Elec attacks. ------------------------------------------------------------------------------- ~ Tomahawkman.exe ~ Type: Wood Operator: Dingo Removes Obstacles: Trees and Clouds *Super Armor and Status Guard in effect when operating Tomahawkman. You also recover HP when standing on grass panels. Chargeshot: Tomahawk Swing - Tomahawkman slashes with a slow-swinging Tomahawk with a Life Sword range. Wood and Sword damage. Fixed Chip: Eagle Tomahawk T - Tomahawkman pounds the panels across with the Eagle Tomahawk, sending a huge blast destroying the panels throughout the entire row in front of him. Takes x2 damage from Fire attacks. ------------------------------------------------------------------------------- ~ Tenguman.exe ~ Type: Wind Operator: Master Feng Tian Removes Obstacles: Whirlwinds and Fires *Air Shoes and Float Shoes are applied when operating Tenguman. Press Left+B to drag enemies to the front row. All barriers and auras are removed. Chargeshot: Tengu Thrust - Tenguman extends his nose 3 panels ahead. This move is a bit slow, but it causes a paralyze effect if the enemy is hit. Fixed Chip: Fujin Tornado T - 3 tornadoes appear on the enemy field and auto- target any enemies. Each tornado hits 3 times. Wind damage. Takes x2 damage from Sword attacks. Life Sword says hi. ------------------------------------------------------------------------------- ~ Groundman.exe ~ Type: Break Operator: Moliarty Removes Obstacles: Trees and Waterspouts *Super Armor in effect when operating Groundman. Chargeshot: Drill Attacker - Groundman's upper body spilts into 3 drills, which spreads out to the rows above and below. Each drill hits 3 times if it strikes. Break damage. Fixed Chip: Rock Crush Breaker G - Groundman rushes forward across his row but if he hits an enemy, obstacle or hole, he will stop. If he makes it to the far edge, he will send a bunch of rocks from the sky that will target all enemies on the field. Break damage. Takes x2 damage from Cursor attacks. ------------------------------------------------------------------------------- ~ Dustman.exe ~ Type: Break Operator: Mr. Press Removes Obstacles: Whirlwinds and Clouds *Super Armor in effect when operating Dustman. Chargeshot: Scrap Reborn - Dustman shoots a scrap-drone across the row, which punches the first enemy-occupied panel. If there is no enemy in your row, it just goes all the away across. This move also cracks the panel. Break damage. Fixed Chip: Dust Break D - Dustman sucks the first enemy towards his row of the field and crushes them. Break and Wind damage. Takes x2 damage from Cursor attacks. --------------------- ~ Gregar Link Navis ~ --------------------- ~ Heatman.exe ~ Type: Fire Operator: Mr. Match Removes Obstacles: Flames and Trees *Float Shoes in effect when operating Heatman. Chargeshot: Heat Arm - Heatman shoots and creates a sideways T-shaped flame attack. 1 panel across along with a Wide Sword range. Fire damage. Fixed Chip: Heat Press H - Heatman leaps 3 panels forward, then crashes down and surrounds the panels to the sides. Fire damage. Takes x2 damage from Aqua attacks. ------------------------------------------------------------------------------- ~ Elecman.exe ~ Type: Electric Operator: Mrs. Ann Zap Removes Obstacles: Waterspouts and Clouds *Float Shoes in effect when operating Elecman. Chargeshot: Thunder Bolt - Strikes a lightning bolt against every enemy on the field. This move also cracks the panels it strikes. Elec damage. Fixed Chip: Dash Elec Sword E - Elecman dashes straight forward and attacks the closest enemy in his row (or the one above or below) with a Wide Sword range. This attack paralyzes enemies that are slashed. Elec and Sword damage. Takes x2 damage from Wood attacks. ------------------------------------------------------------------------------- ~ Slashman.exe ~ Type: Sword Operator: Ms. Fahran Removes Obstacles: Whirlwinds and Trees Chargeshot: Triple Edge - Slashman throws 3 kunais, one in the panel ahead and 1 in the rows above and below. After they spin, they fly across the rows. This attack is somewhat weak. Sword damage. Fixed Chip: Rolling Slash S - Slashman whirls into the enemy area and slashes through the the column with enemies in it. Sword damage. No weakness when playing as Slashman. ------------------------------------------------------------------------------- ~ Killerman.exe ~ Type: Cursor Operator: Dark Scythe Removes Obstacles: Waterspouts and Clouds Chargeshot: Hell's Sickle - Killerman slices his scythe, attacking with a Wide Sword range 2 panels ahead. This range can be tricky to get used to. Sword damage. Range > [_][_][_][X][_][_] > [_][K][_][X][_][_] > [_][_][_][X][_][_] Fixed Chip: Eraser's Delete Beam K - Killerman shoots a paralyzing beam that cuts through an entire row. Pierces Invis. Cursor and Break damage. Takes x2 damage from Wind attacks. ------------------------------------------------------------------------------- ~ Chargeman.exe ~ Type: Fire Operator: Al Ferry Removes Obstacles: Flames and Whirlwinds Chargeshot: Crazy Locomotive - Chargeman rushes across his row, crushing through obstacles and enemies. During this attack, he is invincible. Fire and Break damage. Fixed Chip: Volcano Charge C - Chargeman shoots 5 burning coals into random panels of the enemy area. Fire damage. Takes x2 damage from Aqua attacks. --------------------- ~ For Both Versions ~ --------------------- ~ Protoman.exe ~ Type: Null/Elementless Operator: Chaud Removes Obstacles: None *Press Left+B to release Proto Shield, which reflects enemy attacks. Chargeshot: Wide Sword - Protoman slashes with a Wide Sword, just like EXE 5. Sword damage. Fixed Chip: Step Sword B - Protoman steps 2 panels forward and slices with a Wide Sword range. Sword damage. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ -------------------------8) Battle Chips Guide--------------------------------- ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ 8bttlechps If you played the previous games, I'm quite sure you'll be familiar with this. -------------- | Chip Types | -------------- There are 10 types of chips described what they look like: Null/Elementless - gray dot Fire - flame Aqua - 3 rain drops Elec - lightning bolt Wood - leaf Sword - sword-like design Wind - wind or air-like design Cursor - cursor target Break - gray circle with a small white dot in it Bonus Point - plus/minus +/- Summon - orange block ------------ | Elements | ------------ ~ The Elements ~ Some chips have elemental types. They each have a strength and weakness. Attacking an enemy with the elemental type that the chip is strong against will do double damage. Fire >>> Wood >>> Elec >>> Aqua >>> Fire Sword >>> Wind >>> Cursor >>> Break >>> Sword Any other type has no weakness. ~ Elemental Effects ~ Some elements have certain effects. Fire - Removes grass panels, receive x2 damage from fire when standing on it. Aqua - Removes lava panels. Wood - Removes directional panels. Break - Breaks through shields and obstacles. Cursor - Removes traps such as AntiDmg. -------------- | Chip Codes | -------------- Chip Codes are displayed with the letters A-Z. On the Custom screen, you can select two different types of chips at the same time as long as they have the same code. Chip Codes with an * (asterisk) can be selected along with any other Chip Code. ------------------------ 8a) Standard-Class Chips ------------------------ 8stndchips Chips with the white color. 001) Cannon 002) Hi-Cannon 003) Mega-Cannon 004) Air Shot 005) Vulcan 1 006) Vulcan 2 007) Vulcan 3 008) Super Vulcan 009) Spreader 1 010) Spreader 2 011) Spreader 3 012) Tank Cannon 1 013) Tank Cannon 2 014) Tank Cannon 3 015) GunDelSol 1 016) GunDelSol 2 017) GunDelSol 3 018) Yo-Yo 019) Fire Burner 1 020) Fire Burner 2 021) Fire Burner 3 022) Wide Shot 023: Trident Arrow 1 024: Trident Arrow 2 025: Trident Arrow 3 026: Bubble Star 1 027: Bubble Star 2 028: Bubble Star 3 029: Thunder Ball 030: Doll Thunder 1 031: Doll Thunder 2 032: Doll Thunder 3 033: Elec Pulse 1 034: Elec Pulse 2 035: Elec Pulse 3 036: Corn Shot 1 037: Corn Shot 2 038: Corn Shot 3 039: Risky Honey 1 040: Risky Honey 2 041: Risky Honey 3 042: Rolling Log 1 043: Rolling Log 2 044: Rolling Log 3 045: Iron Shell 1 046: Iron Shell 2 047: Iron Shell 3 048: Aura Head 1 049: Aura Head 2 050: Aura Head 3 051: Air Hockey 052: Drill Arm 053: Tornado 054: Static / Noise Storm 055: Machine Gun 1 056: Machine Gun 2 057: Machine Gun 3 058: Mini Bomb 059: Big Bomb 060: Energy Bomb 061: Mega Energy Bomb 062: Flash Bomb 1 063: Flash Bomb 2 064: Flash Bomb 3 065: Black Bomb 066: Bug Bomb 067: Grass Seed 068: Ice Seed 069: Poison Seed 070: Sword 071: Wide Sword 072: Long Sword 073: Wide Blade 074: Long Blade 075: Fire Sword 076: Aqua Sword 077: Elec Sword 078: Bamboo Sword 079: Wind Racket 080: Step Sword 081: Variable Sword 082: Neo Variable Sword 083: Moon Blade 084: Muramasa Blade 085: Machine Sword 086: Element Sword 087: Assassin Sword 088: Crack Shot 089: Double Shot 090: Triple Shot 091: Reflecter 1 092: Reflecter 2 093: Reflecter 3 094: Wave Arm 1 095: Wave Arm 2 096: Wave Arm 3 097: Sand Warm 1 098: Sand Warm 2 099: Sand Warm 3 100: Summon Black 1 101: Summon Black 2 102: Summon Black 3 103: Snake 104: Number Ball 105: Fire Punch 1 106: Fire Punch 2 107: Fire Punch 3 108: Burn Square 1 109: Burn Square 2 110: Burn Square 3 111: Meteors 112: Aqua Needle 1 113: Aqua Needle 2 114: Aqua Needle 3 115: Blizzard Ball 116: Sensor 1 117: Sensor 2 118: Sensor 3 119: Boomerang 120: High Boomerang 121: Mega Boomerang 122: Lance 123: Heat Dragon 124: Elec Dragon 125: Aqua Dragon 126: Wood Dragon 127: Golem Hit 1 128: Golem Hit 2 129: Golem Hit 3 130: Justice One 131: Air Spin 1 132: Air Spin 2 133: Air Spin 3 134: Wind 135: Fan 136: Magnum 137: Circle Gun 138: Rock Cube 139: Little Boiler 1 140: Little Boiler 2 141: Little Boiler 3 142: Air Raid 1 143: Air Raid 2 144: Air Raid 3 145: Time Bomb 1 146: Time Bomb 2 147: Time Bomb 3 148: Mine 149: Fanfare 150: Discord 151: Tinpani 152: Silence 153: V-Doll 154: Guardian 155: Anubis 156: Recovery 10 157: Recovery 30 158: Recovery 50 159: Recovery 80 160: Recovery 120 161: Recovery 150 162: Recovery 200 163: Recovery 300 164: Panel Grab 165: Area Grab / Area Steal 166: Grab Banish 167: Grab Revenge 168: Panel Return 169: Geddon 170: Holy Panel 171: Sanctuary 172: Coming Road 173: Going Road 174: Slow Gauge 175: Fast Gauge 176: Full Custom 177: Buster Up 178: Bug Fix 179: Invisible 180: Barrier 181: Barrier 100 182: Barrier 200 183: Bubble Wrap 184: Life Aura 185: Magnet Coil 186: Colonel Army 187: Element Trap 188: Anti Navi 189: Anti Damage 190: Anti Sword 191: Anti Recovery 192: WhiteCapsule 193: Uninstall 194: Copy Damage 195: Life Synchro 196: Attack +10 197: Attack +30 198: Navi +20 199: Color Point 200: Double Point -------------------- 8b) Mega-Class Chips -------------------- 8megachips Chips with the blue color. 1) Roll ~ Damage: 20 damage x 3 hits Just like the previous EXE games, Roll appears and attacks the nearest enemy. You recover the same amount of HP as the damage you inflicted. Location: R - Lan's HP mail after defeating Blastman, Asterland Chip Order (*) - Request 27: Track The Criminal 2) Roll V2 ~ Damage: 40 damage x 3 hits Just like the previous EXE games, Roll appears and attacks the nearest enemy. You recover the same amount of HP as the damage you inflicted. Location: Lan's HP mail after defeating Circusman, Asterland Chip Order 3) Roll V3 ~ Damage: 60 damage x 3 hits Just like the previous EXE games, Roll appears and attacks the nearest enemy. You recover the same amount of HP as the damage you inflicted. Location: Talk to Mayl in your living room during the panic music chapter, Asterland Chip Order, Soul Folder 4) Blues / Protoman ~ Damage: 150 Just like the previous EXE games, Protoman appears and slices every enemy with WideSword. Sword damage of course. Location: B - Protoman / Blues, Asterland Chip Order (*) - Request 27: Track The Criminal 5) Blues EX / Protoman EX ~ Damage: 170 Just like the previous EXE games, Protoman appears and slices every enemy with WideSword. Sword damage of course. Location: Protoman SP / Blues SP with 7-9 busting level, Asterland Chip Order 6) Blues SP / Protoman SP ~ Damage: 190-290 Just like the previous EXE games, Protoman appears and slices every enemy with WideSword. Sword damage of course. Location: Protoman SP / Blues SP with 10-S busting level, Asterland Chip Order ------------------ ~ Falzar Version ~ ------------------ * These are Secret chips in the Gregar Version * 7) Aquaman / Spoutman ~ Damage: 8) Aquaman EX / Spoutman EX ~ Damage: 9) Aquaman SP / Spoutman SP ~ Damage: 70- 10) Tomahawkman ~ Damage: 11) Tomahawkman EX ~ Damage: 12) Tomahawkman SP ~ Damage: 180- 13) Tenguman ~ Damage: 14) Tenguman EX ~ Damage: 15) Tenguman SP ~ Damage: 110- 16) Groundman ~ Damage: 17) Groundman EX ~ Damage: 18) Groundman SP ~ Damage: 80- 19) Dustman ~ Damage: 20) Dustman EX ~ Damage: 21) Dustman SP ~ Damage: 150- ------------------ ~ Gregar Version ~ ------------------ * These are Secret chips in the Falzar Version * 7) Heatman ~ Damage: 100 Heatman appears and uses a huge-range Heat Arm. Fire damage. Location: H - Heatman, Asterland Chip Order (*) - Lotto # 12404002 Range > [_][_][_][X][X][_] > [_][H][X][X][X][_] > [_][_][_][X][X][_] 8) Heatman EX ~ Damage: 130 Heatman appears and uses a huge-range Heat Arm. Fire damage. Location: Heatman EX with 6-9 busting level, Asterland Chip Order Range > [_][_][_][X][X][_] > [_][H][X][X][X][_] > [_][_][_][X][X][_] 9) Heatman SP ~ Damage: 160-260 Heatman appears and uses a huge-range Heat Arm. Fire damage. Location: Heatman SP with 10-S busting level, Asterland Chip Order Range > [_][_][_][X][X][_] > [_][H][X][X][X][_] > [_][_][_][X][X][_] 10) Elecman ~ Damage: 120 Elecman appears and Thunder Bolts at enemies/obstacles surrounding you. Elec damage. Location: E - Elecman, Asterland Chip Order (*) - Lotto # 30424514 Wherever Megaman stands, Elecman will strike the targeted panels when occupied by an enemy or obstacle: Range > [X][X][X][X][X][_] > [X][X][E][X][X][_] > [X][X][X][X][X][_] 11) Elecman EX ~ Damage: 140 Elecman appears and Thunder Bolts at enemies/obstacles surrounding you. Elec damage. Location: Elecman EX with 6-9 busting level, Asterland Chip Order Wherever Megaman stands, Elecman will strike the targeted panels when occupied by an enemy or obstacle: Range > [X][X][X][X][X][_] > [X][X][E][X][X][_] > [X][X][X][X][X][_] 12) Elecman SP ~ Damage: 160-210 Elecman appears and Thunder Bolts at enemies/obstacles surrounding you. Elec damage. Location: Elecman SP with 10-S busting level, Asterland Chip Order Wherever Megaman stands, Elecman will strike the targeted panels when occupied by an enemy or obstacle. Range > [X][X][X][X][X][_] > [X][X][E][X][X][_] > [X][X][X][X][X][_] 13) Slashman ~ Damage: 80 Slashman appears and uses Triple Edge. The kunais will travel across. (Each kunai deals 10 dmg). Then he'll slash the nearest enemy. Sword damage. Location: S - Slashman, Asterland Chip Order (*) - Lotto # 55910601 The kunais will appear only on the red panels wide in front of you. The more area control, more kunais will appear. You can keep pressing L+R+A+B buttons to have ALL kunais hit the nearest enemy. Range > [_][>][>][_][_][_] > [S][>][>][_][_][_] > [_][>][>][_][_][_] 14) Slashman EX ~ Damage: 100 Slashman appears and uses Triple Edge. The kunais will travel across. (Each kunai deals 20 dmg). Then he'll slash the nearest enemy. Sword damage. Location: Slashman EX with 6-9 busting level, Asterland Chip Order The kunais will appear only on the red panels wide in front of you. The more area control, more kunais will appear. You can keep pressing L+R+A+B buttons to have ALL kunais hit the nearest enemy. Range > [_][>][>][_][_][_] > [S][>][>][_][_][_] > [_][>][>][_][_][_] 15) Slashman SP ~ Damage: 120-220 Slashman appears and uses Triple Edge. The kunais will travel across. (Each kunai deals 20 dmg). Then he'll slash the nearest enemy. Sword damage. Location: Slashman SP with 10-S busting level, Asterland Chip Order The kunais will appear only on the red panels wide in front of you. The more area control, more kunais will appear. You can keep pressing L+R+A+B buttons to have ALL kunais hit the nearest enemy. Range > [_][>][>][_][_][_] > [S][>][>][_][_][_] > [_][>][>][_][_][_] 16) Killerman / Eraseman ~ Damage: 120 Killerman appears. You can choose where to aim before attacking, then press the A button to use Eraser's Delete Beam, paralyzing and piercing invisible. Cursor AND Break damage. Location: K - Killerman, Asterland Chip Order (*) - Lotto # 84387543 Wherever Megaman stands, Killerman will strike the targeted panels. Across Diagonal Down Diagonal Up [_][_][_][_][_][_] [K][_][_][_][_][_] [_][_][X][_][_][_] [K][X][X][X][X][X] [_][X][_][_][_][_] [_][X][_][_][_][_] [_][_][_][_][_][_] [_][_][X][_][_][_] [K][_][_][_][_][_] 17) Killerman EX / Eraseman EX ~ Damage: 140 Killerman appears. You can choose where to aim before attacking, then press the A button to use Eraser's Delete Beam, paralyzing and piercing invisible. Cursor AND Break damage (Can be hard to aim). Location: Killerman EX with 6-9 busting level, Asterland Chip Order Wherever Megaman stands, Killerman will strike the targeted panels. Across Diagonal Down Diagonal Up [_][_][_][_][_][_] [K][_][_][_][_][_] [_][_][X][_][_][_] [K][X][X][X][X][X] [_][X][_][_][_][_] [_][X][_][_][_][_] [_][_][_][_][_][_] [_][_][X][_][_][_] [K][_][_][_][_][_] 18) Killerman SP / Eraseman SP ~ Damage: 160-210 Killerman appears. You can choose where to aim before attacking, then press the A button to use Eraser's Delete Beam, paralyzing and piercing invisible. Cursor AND Break damage (Can be very hard to aim). Location: Killerman SP with 10-S busting level, Asterland Chip Order Depending on where Megaman stands, Killerman will strike the targeted panels. Across Diagonal Down Diagonal Up [_][_][_][_][_][_] [K][_][_][_][_][_] [_][_][X][_][_][_] [K][X][X][X][X][X] [_][X][_][_][_][_] [_][X][_][_][_][_] [_][_][_][_][_][_] [_][_][X][_][_][_] [K][_][_][_][_][_] 19) Chargeman ~ Damage: 60 x each boxcar Chargeman appears and attacks throughout the entire row. The more empty panels behind you gives Chargeman more boxcars. Each boxcar including Chargeman him- self deals 60 damage. Location: C - Chargeman, Asterland Chip Order (*) - Lotto # 92070765 20) Chargeman EX ~ Damage: 70 x each box car Chargeman appears and attacks throughout the entire row. The more empty panels behind you gives Chargeman more boxcars. Each boxcar including Chargeman him- self deals 70 damage. Location: Chargeman EX with 6-9 busting level, Asterland Chip Order 21) Chargeman SP ~ Damage: 80-130 x each box car Chargeman appears and attacks throughout the entire row. The more empty panels behind you gives Chargeman more boxcars. Each boxcar including Chargeman him- self deals ??-130 damage. Location: Chargeman SP with 10-S busting level, Asterland Chip Order ---------------- ~ Continued... ~ ---------------- 22) Blastman ~ Damage: 120 Blastman appears and attacks with Blast Fire throughout all rows. Fire damage. Location: B - Blastman EX, Asterland Chip Order (*) - Lotto # 24616497 Wherever Megaman stands, the range differs. Middle Panel Upper Panel Lower Panel [>][>][>][>][>][>] [>][B][>][>][>][>] [_][_][_][_][_][_] [>][B][>][>][>][>] [>][>][>][>][>][>] [>][>][>][>][>][>] [>][>][>][>][>][>] [_][_][_][_][_][_] [>][B][>][>][>][>] 23) Blastman EX ~ Damage: 140 Blastman appears and attacks with Blast Fire throughout all rows. Fire damage. Location: Blastman EX with 7-9 busting level, Asterland Chip Order Wherever Megaman stands, the range differs. Middle Panel Upper Panel Lower Panel [>][>][>][>][>][>] [>][B][>][>][>][>] [_][_][_][_][_][_] [>][B][>][>][>][>] [>][>][>][>][>][>] [>][>][>][>][>][>] [>][>][>][>][>][>] [_][_][_][_][_][_] [>][B][>][>][>][>] 24) Blastman SP ~ Damage: 150-250 Blastman appears and attacks with Blast Fire throughout all rows. Fire damage. Location: Blastman SP with 10-S busting level, Asterland Chip Order Wherever Megaman stands, the range differs. Middle Panel Upper Panel Lower Panel [>][>][>][>][>][>] [>][B][>][>][>][>] [_][_][_][_][_][_] [>][B][>][>][>][>] [>][>][>][>][>][>] [>][>][>][>][>][>] [>][>][>][>][>][>] [_][_][_][_][_][_] [>][B][>][>][>][>] 25) Diveman ~ Damage: 130 Diveman appears and attacks with a Tidal Wave in a 3x3 area. Aqua damage. Location: D - Diveman EX, Asterland Chip Order (*) - Lotto # 32310827 26) Diveman EX ~ Damage: 150 Diveman appears and attacks with a Tidal Wave in a 3x3 area. Aqua damage. Location: Diveman EX with 7-9 busting level, Asterland Chip Order 27) Diveman SP ~ Damage: 170-270 Diveman appears and attacks with a Tidal Wave in a 3x3 area. Aqua damage. Location: Diveman SP with 10-S busting level, Asterland Chip Order 28) Circusman ~ Damage: 20 Circusman appears, hopping the 3rd panel ahead and traps the enemy taking 6 hits. Nothing special. Location: C - Circusman EX, Asterland Chip Order (*) - Request 34: An Experiment! 29) Circusman EX ~ Damage: 25 Circusman appears, hopping the 3rd panel ahead and traps the enemy taking 8 hits. Nothing special. Location: Circusman EX with 7-9 busting level, Asterland Chip Order 30) Circusman SP ~ Damage: 30-55 Circusman appears, hopping the 3rd panel ahead and traps the enemy taking 10? hits. Nothing special. Location: Circusman SP with 10-S busting level, Asterland Chip Order 31) Judgeman ~ Damage: 100 Judgeman appears and attacks with Electric Whip 3 panels forward piercing through invisible. Elec damage. Location: J - Judgeman EX, Asterland Chip Order (*) - Request 34: An Experiment! 32) Judgeman EX ~ Damage: 120 Judgeman appears and attacks with Electric Whip 3 panels forward piercing through invisible. Elec damage. Location: Judgeman EX with 7-9 busting level, Asterland Chip Order 33) Judgeman SP ~ Damage: 140-190 Judgeman appears and attacks with Electric Whip 3 panels forward piercing through invisible. Elec damage. Location: Judgeman SP with 7-9 busting level, Asterland Chip Order 34) Elementman ~ Damage: 100 Elementman appears and changes element. Depending on which element you choose becomes your range: Fire - A meteor is dropped at every enemy. Fire damage. Aqua - Attacks whole column in front (Wide Sword range), creating ice panels. Freezes any enemies on that column. Aqua damage. Elec - A thunder bolt is striked on the 3rd column ahead, destroying the panels targeted. Elec damage. Wood - The whole field changes into grass panels, then attacks with Wood Tower, homing in on the enemy. Location: E - Elementman EX, Asterland Chip Order (*) - Request 34: An Experiment! 35) Elementman EX ~ Damage: 120 Elementman appears and changes element. Depending on which element you choose becomes your range: Fire - A meteor is dropped at every enemy. Fire damage. Aqua - Attacks whole column in front (Wide Sword range), creating ice panels. Freezes any enemies on that column. Aqua damage. Elec - A thunder bolt is striked on the 3rd column ahead, destroying the panels targeted. Elec damage. Wood - The whole field changes into grass panels, then attacks with Wood Tower, homing in on the enemy. Location: Elementman EX with 7-9 busting level, Asterland Chip Order 36) Elementman SP ~ Damage: 140-240 Elementman appears and changes element. Depending on which element you choose becomes your range: Fire - A meteor is dropped at every enemy. Fire damage. Aqua - Attacks whole column in front (Wide Sword range), creating ice panels. Freezes any enemies on that column. Aqua damage. Elec - A thunder bolt is striked on the 3rd column ahead, destroying the panels targeted. Elec damage. Wood - The whole field changes into grass panels, then attacks with Wood Tower, homing in on the enemy. Location: Elementman SP with 10-S busting level, Asterland Chip Order 37) Colonel ~ Damage: 160 A remade one of EXE 5. Colonel appears and slices the enemy field with a Z-shaped slash. Sword damage. Location: C - Colonel EX, Asterland Chip Order (*) - Request 27: Track The Criminal 38) Colonel EX ~ Damage: 180 A remade one of EXE 5. Colonel appears and slices the enemy field with a Z-shaped slash. Sword damage. Location: Colonel EX with 7-9 busting level, Asterland Chip Order 39) Colonel SP ~ Damage: 200-300 A remade one of EXE 5. Colonel appears and slices the enemy field with a Z-shaped slash. Sword damage. Location: Colonel SP with 10-S busting level, Asterland Chip Order ------------------------------------------------------------------------------- These chips are Japanese exclusive ONLY so if you're playing the US Version, the locations mean nothing. You can still get them in the US version via Gold Mystery Datas or cheating; but they will freeze the game so they're useless. 40) Hakushaku / HackJack ~ Damage: [(20 damage x 5 hits) + 50] Hakushaku appears and draws out a rain of blood which hits five times, followed up by bloody spikes that pop up from random panels dealing 50 damage. Location: H - Hakushaku in Immortal Area, Asterland Chip Order (*) - Lotto # 12110031 41) Hakushaku EX / HackJack EX ~ Damage: [(25 damage x 5 hits) + 70] Hakushaku appears and draws out a rain of blood which hits five times, followed up by bloody spikes that pop up from random panels dealing 70 damage. Location: H - Hakushaku EX with 7-9 busting level, Asterland Chip Order 42) Hakushaku SP / HackJack SP ~ Damage: [(30-50 damage x 5 hits) + 100] Hakushaku appears and draws out a rain of blood which hits five times, followed up by bloody spikes that pop up from random panels dealing 100 damage. Location: H - Hakushaku SP with 10-S busting level, Asterland Chip Order 43) Django ~ Damage: 130 (+ 50) Django the Solar Boy appears from the back and rides his motorcycle across the row. Input a command (LLLA) and he'll slash the nearest enemy for 50 damage. Location: D - Asterland Chip Shop, Asterland Chip Order (*) - Lotto # 57656595 44) Django V2 ~ Damage: 180 (+ 80) Django the Solar Boy appears from the back and rides his motorcycle across the row. Input a command (LLLA) and he'll slash the nearest enemy for 80 damage. Location: D - Sky Area 2 BMD (Fire Obstacle), Asterland Chip Order 45) Django V3 ~ Damage: 260 (+ 120) Django the Solar Boy appears from the back and rides his motorcycle across the row. Input a command (LLLA) and he'll slash the nearest enemy for 120 damage. Location: D - 5th Virus Battler, Asterland Chip Order -------------------- 8c) Giga-Class Chips -------------------- 8gigachips Chips with the red color. ------------------ ~ Falzar Version ~ ------------------ 1) Bass Anomaly F ~ Damage: 160 damage x 4 hits Bass appears and shoots 4 Hell's Rolling (dark wheels). The wheels stop rolling if it runs into a hole or obstacle. Location: Bass SP in Graveyard Area 2) Meteor Knuckle N ~ Damage: 100 damage x 3 hits? (still needs testing...) Launches arms of Duo from the sky at nearest enemy (from EXE 4's final boss). When the enemy is hit, it does 3x3 area around the targeted enemy, also cracking all panels. Location: Enter Graveyard Area for the first time 3) Cross Divide D ~ Damage: 250 damage Colonel appears and does a cross slice, doing an X-shaped slash. If enemy is striked in the center of the X, they take double damage. Location: Black navi in Graveyard Area (30000 Zenny) 4) Hub Batch J ~ Damage: none Once used, you receive Custom 3, Air Shoes, Float Shoes, Attack MAX, Speed MAX, and Charge MAX. Lasts until the end of the battle. Location: Bass BX in Underground2 5) Bug Death Thunder V ~ Damage: 200 damage Your chargeshot becomes Dark Thunder Ball. Each shot eats up 1 Bug Frag. Lasts until the end of the battle. Location: Bug Frag Dealer in Sky Area 1 (100 Bug Frags) ------------------ ~ Gregar Version ~ ------------------ 1) Bass F ~ Damage: 60 damage x 8 shots Bass appears and ascends into the air. Bass will then shoot a buster rake at every panel in the enemy area in a range of 3x3. Location: Bass SP in Graveyard Area 2) Big Hook H ~ Damage: 240 damage x 2 punches Launches 2 giant arms of Duo(EXE 4's final boss) to swipe the enemy area. Location: Enter Graveyard Area for the first time 3) Delta Ray Edge Z ~ Damage: 260 damage x (up to 3 slices depending on enemy position) Protoman appears. Keep pressing the A button and Protoman will "sparkle". Then he will slice the enemy up to 3 times depending on enemy position. Location: Black navi in Graveyard Area (30000 Zenny) 4) Colonel Force Q ~ Damage: 30 damage x (# of your panels) A ColonelArmy appears in each panel you own. Each army shoots the enemy with a paralyzing effect. Not a time-freezing chip. Location: Bass BX in Underground2 5) Bug Rise Sword V ~ Damage: 200 damage Your chargeshot becomes Dark Sword. Each slice eats up 1 Bug Frag. Lasts until the end of the battle. Location: Bug Frag Dealer in Sky Area 1 (100 Bug Frags) -------------------- 8d) Program Advances -------------------- 8prgrmadvc (Big credits to Zidanet129 for letting me use his PA guide, then edited by me) When you select a certain combination of chips, they may all change into a brand new chip, creating a Program Advance. Every PA you unlock is saved onto your PA Memo. Shown below is a list of all 30 PAs and how to unlock them: 1) Giga Cannon 1 ~ Cannon A-B-C Damage - 300 damage Megaman pulls out the GigaCannon and shoots it. An explosion blasts 3x3 area around where the cannon hits. 2) Giga Cannon 2 ~ Hi-Cannon L-M-N Damage - 400 damage Megaman pulls out the GigaCannon and shoots it. An explosion blasts 3x3 area around where the cannon hits. 3) Giga Cannon 3 ~ Mega-Cannon R-S-T Damage - 500 damage Megaman pulls out the GigaCannon and shoots it. An explosion blasts 3x3 area around where the cannon hits. 4) Wide Burner 1 ~ Fire Burner 1 F-G-H Damage - 300 damage Launches a huge FireBurner in the range of Heat Beast's Great Fire cracking all panels that were attacked dealing Fire damage. 5) Wide Burner 2 ~ Fire Burner 2 S-T-U Damage - 350 damage Launches a huge FireBurner in the range of Heat Beast's Great Fire cracking all panels that were attacked dealing Fire damage. 6) Wide Burner 3 ~ Fire Burner 3 C-D-E Damage - 400 damage Launches a huge FireBurner in the range of Heat Beast's Great Fire cracking all panels that were attacked dealing Fire damage. 7) Flame Hook 1 ~ Fire Punch 1 D-E-F Damage - 300 damage x 2 punches Launches a Fire-elemental Giant Hook to swipe the area in front of Megaman. Navis only get punched once despite the fact that two punches are launched. 8) Flame Hook 2 ~ Fire Punch 2 R-S-T Damage - 350 damage x 2 punches Launches a Fire-elemental Giant Hook to swipe the area in front of Megaman. Navis only get punched once despite the fact that two punches are launched. 9) Flame Hook 3 ~ Fire Punch 3 A-B-C Damage - 400 damage x 2 punches Launches a Fire-elemental Giant Hook to swipe the area in front of Megaman. Navis only get punched once despite the fact that two punches are launched. 10) Power Wave 1 ~ Wave Arm 1 E-F-G Damage - 400 damage Powerful waves come from all three rows that travels to the end of the enemy area, going through anything but are stopped by holes. The wave itself is 2 panels long. 11) Power Wave 2 ~ Wave Arm 2 L-M-N Damage - 500 damage Powerful waves come from all three rows that travels to the end of the enemy area, going through anything but are stopped by holes. The wave itself is 2 panels long. 12) Power Wave 3 ~ Wave Arm 3 R-S-T Damage - 600 damage Powerful waves come from all three rows that travels to the end of the enemy area, going through anything but are stopped by holes. The wave itself is 2 panels long. 13) Corn Fiesta / Corn Party ~ CornShot1 J-K-L/CornShot2 C-D-E/CornShot3 P-Q-R Damage per Hit: random Launches random shots of Corn Shot in a 3x3 area centered two panels ahead of Megaman. Each blast will hit twice, and leaves grass panels behind. 14) Parallel Shell ~ Iron Shell 1 J-K-L/Iron Shell 2 C-D-E/Iron Shell 3 L-M-N Damage - 350 damage x 2 hits (or more if enemy moves into the shells) Three Iron Shells appear from the back column that goes up to the middle column in the enemy area, before returning. Cannot go over holes. 15) Destruction Pulse ~ Elec Pulse 1 - Elec Pulse 2 - Elec Pulse 3 J Damage - 400 damage Fires off a red Elec Pulse in a T-shape range (1 panel ahead along with a Wide Sword range) dealing Elec damage, going through Invisibility, causes paralysis, blind and HP Bug. Now this is VERY broken... 16) Time Bomb + ~ Time Bomb 1 F-G-H/Time Bomb 2 C-D-E/Time Bomb 3 L-M-N Damage - 700 damage Sets a Time Bomb that goes off after 3 seconds, dealing 700 damage to the whole enemy field. 17) Stream Head ~ Aura Head 1 B-C-D/Aura Head 2 D-E-F/Aura Head 3 F-G-H Damage - 150 damage x 5 shots Shoots five different colored Aura Heads in a straight line and goes through enemies dealing Breaking damage. 18) Super Spreader ~ Wide Shot P-Q-R Damage - 150 damage x 3 shots Shoots three Wide Shots that goes through anything dealing Aqua damage. 19) Hyper Burst ~ Spreader 1 L-M-N/Spreader 2 A-B-C/Spreader 3 Q-R-S Damage - 60 damage x 10 hits Same effect and range as the Spreader chip but does 10 hits 20) Life Sword ~ Sword - Wide Sword - Long Sword S/L/H Sword * - Wide Blade B - Long Blade B Danage - 400 damage Megaman slashes the 2 columns in front of him (3x2 area) dealing Sword damage. 21) Great Yo-Yo ~ Yo-Yo L-M-N Damage - 100 damage x 3 hits/2 hits Megaman launches a Yo-Yo on all 3 rows 3 panels across. The 3rd column takes 3 hits and the rest of the panels take two hits. 22) Pit Hockey ~ Air Hockey L-M-N Damage - 100 damage x (depends on where enemy is standing) hits Slides an Air Hockey that travels over 18 panels in the enemy area before disappearing. Break damage. Note that it doesn't fly over panels with holes. 23) Poison Pharaoh ~ Poison Seed - Poison Seed - Anubis P Damage - Rapidly drops the enemy's/enemies' HP A huge purple Pharaohman statue drops in front of Megaman and RAPIDLY drops the enemy side's HP. The effect lasts as long as it stands. 24) Body Guard ~ Anti Navi - Anti Sword - Anti Damage * Damage - 100 damage x 10 hits This move sets up like Anti Damage. When attacked, the enemy is striked with 10 shurikens doing 100 damage each with Sword damage. Strangely enough, this PA counts as an obstacle. (confirmed by Asakura Yoh) Tribute PAs: ----------- Considering that this game is most likely the last Battle Network game for GBA, Capcom decided that they will throw in five PAs as a tribute to the previous games. They all resemble attacks or PAs from the previous games, and are modified to make sense. 25) Double Hero ~ Wide Blade - Long Blade - Protoman SP B Damage - 60 damage x 10 hits Tribute to Megaman and his lifelong rival, Protoman! This PA was originated in Battle Network 1. Protoman appears along side Megaman; they both charge up and shoots and slashes in every area of the enemy side ten times. This PA will always inflict 60 damage x 10 hits. 26) Darkness / DarkMessiah ~ V-Doll - V-Doll - Bass F / Bass Anomaly F Damage - 300 from Gospel Breath, 300 from Dark Sword Tribute to the Secret PA from Battle Network 2 and the wandering rogue Bass! Megaman turns completely dark and uses Gospel Breath in the range of Heat Beast's Great Fire, dealing 300 with Fire damage. Followed up by Bass; charges up (pretty damn quickly too), then unleashes a Dark Sword slash dealing another 300 with Sword damage. 27) Master Cross ~ Fire Punch 3 - Aqua Needle 3 - Elec Pulse 3 - Risky Honey3 A Damage - Depends on where enemy is standing Tribute to the most coolest PA from Battle Network 3! Megaman splits into 3 of his Crosses; attacks with each six Crosses inflicting 100 damage for each one, then the three Crosses charge up and cause a huge explosion that engulfs the whole enemy field for another 100 damage. Back in Battle Network 2-3, Megaman used Styles to power himself up; so the PA was really called "Master Style". Now that Megaman uses Crosses, it has changed into "Master Cross". 28) Sun & Moon ~ Meteors R - Attack+30 * - Uninstall R Damage - 40 damage x 5 hits, 200 from BlueMoonRay, 200 from MeteorRedSun Tribute to Battle Network 4's Red Sun and Blue Moon! Megaman is replaced with Meteor Red Sun, firing 5 meteors at the 3rd panel ahead, dealing 40 damage per hit. Then it switches to Blue Moon Ray, shooting a blue laser at the 3rd panel ahead, destroying any installed NCPs for the rest of the battle, dealing 200 damage. Lastly, it switches back into the Meteor Red Sun and crashes down on the 3rd panel ahead dealing 200 damage to 3x3 area around the panel it lands, also cracking all panels. This PA originated from the obtainable Giga-class chips from Battle Network 4, Meteor Red Sun and Blue Moon Ray. 29) Twin Leaders ~ Protoman SP B - AntiNavi * - Colonel * Colonel SP C - Anti Navi * - Protoman * Damage - 200 from Protoman, 200 from Colonel (double if in center of X) Tribute to Battle Network 5's Team Protoman and Team Colonel! Protoman and Colonel appear side-by-side and Colonel charges up. Protoman strikes first with Wide Sword, slicing every enemy around (like his Mega chip), then Colonel uses uses Cross Divide, doing an X-shaped slash centered on the closest panel on the the middle row where the enemy could be strucked. If enemy stands in the center of the X, they take double damage. This P.A. itself behaves identically to the Secret Chip "Leaders' Raid" in Battle Network 5, which is unobtainable in the US version, but available in Double Team DS, the DS version of Battle Network 5. 30) Cross Over ~ Django - Django V2 - Django V3 D Damage - 360 each from both, 100 from Cross Slash (double if center of X) A tribute to Django the Solar Boy, from the Boktai series! Megaman and Django appear on opposite sides of the battle field on the same row. Megaman shoots his megabuster across the row, while Django will fire his GunDelSol 2-panels ahead of him. Megaman and Django each deal 360 damage, so if one enemy is caught between, 720 damage will be dealt. However, if the enemy does get caught in the middle of both attacks, they'll use a Cross Slash, doing 100 damage. If the enemy stands in the center of the X, they take double damage from that. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ---------------------------9) Navi Customizer Guide---------------------------- ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ 9navicstgd ----------------------- | The Navi Customizer | ----------------------- The link below displays the NaviCust: http://i202.photobucket.com/albums/aa292/JohnBoy617/Gaming/NaviCust-1.png Cute right? 1) Memory Map 2) Command Line 3) Program List 4) The "RUN!" Button 5) Program's Description 6) Program Color Chart * When you first receive your Navi Cust, its size is 4x4. You can expand the size of your memory map by collecting upgrades called "ExpMem". ------------------ | NaviCust Rules | ------------------ When installing programs to Megaman, these rules must be followed: 1) Solid programs should be placed on the command line. 2) Plus parts (square-tiled programs) must not be on the command line. 3) Same-colored programs should not touch each other. 4) You cannot install more than four different colors of programs. 5) Do not place programs off the memory map. If one or more rule is not followed correctly, Megaman will have a bug. You will know when the emotion window flashes in battle. ---------------------------- | Navi Customizer Upgrades | ---------------------------- ~ Expand Memory Locations (ExpMem) ~ These will expand your memory map. - Judge Tree Comp 3 - Lab's Comp 2, where you meet Killerman / Groundman. ~ Spin Programs ~ These will allow you to rotate programs with L and R. Spin Red - Lotto # 77837421 Spin Blue - Behind a cloud in Sky Area 1 Spin Green - Lotto # 09256524 Spin Yellow - Lotto # 41976910 Spin Pink - Mr.WeatherComp 3 Spin White - ACDC Area, Rush Food is needed ---------------------------- | Navi Customizer Programs | ---------------------------- Listed below are all Navi Cust programs (NCP) separated into different categories. They are listed in alphabetical order with its color, description, location and their compression code. Note that the NCPs with "x" symbols are the parts that will disappear when using its compression code. ------------------ ~ Solid Programs ~ ------------------ ~ Air Shoes ~ Colors - White Description - Lets you step over broken/empty panels Location - Underground 1 (PMD) Compression code - ARBABRRBAL [ ][ ][ ] [ ][x][ ] [ ] [ ] ------------------------------------------------------------------------------- ~ Anti Damage ~ Colors - Green Description - Press Left+B to dodge attacks, a shuriken will be thrown Location - Upper area of Undernet 2 (PMD) Compression code - BLALBRALBA [x][ ] [ ][ ] [ ][ ] [ ] ------------------------------------------------------------------------------- ~ Auto Heal ~ Colors - Pink Description - Recovers 10% of Megaman's HP at the end of a battle Location - Sky HP (PMD) Compression code - BBBAABAABB [x] [ ] [ ] [ ][ ][ ] ------------------------------------------------------------------------------- ~ Battery ~ Colors - Yellow Description - Attracts Elec viruses Location - Vending Machine Computer (Chargeman / Dustman) Compression code - BRBBBBBARR [ ] [ ] [ ][ ][x] ------------------------------------------------------------------------------- ~ Beat ~ Colors - Blue Description - Cancels the first used Mega and Giga chip. Netbattle only Location - Lotto # 70741543 Compression code - LRBBALRABA [ ] [ ][ ] [ ] [x] ------------------------------------------------------------------------------- ~ Body Pack ~ Colors - Pink Description - Super Armor, Float Shoes, Air Shoes, Under Shirt Location - Lotto # 28271002 Compression code - RLABLRLAAB [ ] [ ][ ][ ][ ][ ] [ ][ ][ ] [ ][ ][ ] [x][ ][ ][ ][x] ------------------------------------------------------------------------------- ~ Bug Stopper ~ Colors - Yellow Description - Stops glitches Location - Become a regular customer at Central Area 1's Net Cafe Compression code - AAABRLBAAL [ ][x] [ ][ ] [ ][ ] [x][ ] ------------------------------------------------------------------------------- ~ Buster Pack ~ Colors - Red Description - Attack +3, Speed +3, Charge +3 Location - Lotto # 19790420 Compression code - BAABBBALBA [ ][ ][x] [ ][ ][ ] [ ][ ][ ] ------------------------------------------------------------------------------- ~ Chip Shuffle ~ Colors - Green Description - Shuffles your selectable chips on the custom screen once per turn Location - Green Area 1 Program Dealer Compression code - RRABLRARLA [ ][x] [ ][ ] [ ][ ] [ ][ ][ ][ ][ ] [ ][ ] [ ][x] [x][ ] ------------------------------------------------------------------------------- ~ Collect ~ Colors - Pink Description - Always get chip data after battles Location - Bug Frag Dealer in Undernet 2 Compression code - ALABBAAABA [ ][ ][ ] [x][ ][ ] [x][ ] ------------------------------------------------------------------------------- ~ Custom 1 ~ Colors - Blue Description - Gives you an extra chip on the custom screen Location - Green Area 1 Program Dealer Compression code - LBBRBAALRR [ ] [x][ ][x] [ ][ ] ------------------------------------------------------------------------------- ~ Custom 2 ~ Colors - White Description - Gives you two extra chips on the custom screen Location - Request 22: Get The Bad Guy Compression code - RALLAABRBA [ ][ ] [ ][ ] [ ][ ] [ ][x] [x][x] ------------------------------------------------------------------------------- ~ First Barrier ~ Colors - Blue Description - Battles start with a 10 HP Barrier Location - Aquarium Comp 2 Compression code - BBARABLARR [x][ ][x] [x][ ][ ] ------------------------------------------------------------------------------- ~ Fish ~ Colors - Blue Description - Attracts Aqua viruses Location - Behind a cloud in Sky Area 1 Compression code - ARAABARRBA [ ] [ ] [ ][ ][x] ------------------------------------------------------------------------------- ~ Float Shoes ~ Colors - Pink Description - Ignores panel effects (not including broken/empty panels) Location - Green Area 1 Program Dealer Compression code - RALABLBBRB [ ] [x][ ][ ] [ ][x] ------------------------------------------------------------------------------- ~ Folder Pack 1 ~ Colors - Yellow Description: Custom 1, MegaFolder 1 Location - Request 5: Juvenile Division Compression code - ABLRRBRLBA [ ][ ] [ ][ ][ ] [x][ ] ------------------------------------------------------------------------------- ~ Folder Pack 2 ~ Colors - Pink Description - Custom 2, Mega Folder 2 Location - Beat 4th Virus Battler once Compression code - BBARBLARBL [ ] [ ][ ][ ] [ ][ ][ ][x] [ ][ ][ ][ ] [ ] ------------------------------------------------------------------------------- ~ Giga Folder 1 ~ Colors - Red Description - +1 giga chip per folder Location - Bug Frag Dealer in Undernet 2 Compression code - BLBRLLLABA [ ] [ ][ ][ ] [x][ ][ ][ ][x] ------------------------------------------------------------------------------- ~ Humor ~ Colors - Pink Description - Megaman tells jokes when pressing the L button Location - Black navi in Green Area 1 Compression code - LLABLBABLL [ ] [ ][ ] [x][ ] ------------------------------------------------------------------------------- ~ Jungle ~ Colors - Green Description - Attracts Wood viruses Location - Security Camera Comp (Class 6-1) Compression code - ALARBRARLB [ ] [ ] [ ][ ][x] ------------------------------------------------------------------------------- ~ Mega Folder 1 ~ Colors - Green Description - +1 mega chip per folder Location - Green Area 1 Program Dealer Compression code - ARLALALLAB [x] [ ][ ][ ] [x] ------------------------------------------------------------------------------- ~ Mega Folder 2 ~ Colors - White Description - +2 mega chips per folder Location - Request 23: Update Help Compression code - LALRBLRLRA [x][ ] [ ][ ][ ][ ] [ ][x] ------------------------------------------------------------------------------- ~ Millions ~ Colors - Red Description - Always get Zenny from GMDs Location - Request 21: Can't Open Safe Compression code - RBARALBBBL [ ][ ] [ ] [x][x] ------------------------------------------------------------------------------- ~ Number Opening ~ Colors - Pink Description - Gives you ten selectable chips on the custom screen Location - Request 30: Where's My Navi Compression code - AAALAABLRA [ ][ ][ ][ ][ ] [ ][ ][ ][ ][ ] [ ][ ][ ][ ][ ] [ ][ ][ ][ ][ ] [ ][ ][x][ ][ ] ------------------------------------------------------------------------------- ~ Oil Body ~ Colors - Red Description - Attracts Fire viruses Location - FanComp Compression code - LRABARBBLR [ ] [ ] [ ][ ][x] ------------------------------------------------------------------------------- ~ Poem ~ Colors - Yellow Description - Megaman tells poems when pressing the L button Location - Mr. Prog in Punishment Room (real world) Compression code - BABARRLLAB [ ] [ ][ ] [ ][x] ------------------------------------------------------------------------------- ~ Reflect ~ Colors - Green Find - Bug frag program dealer in Undernet 2 Description - Press Left+B to use a shield, a shield will reflect damage Compression code- LAABRRLRLR [x] [ ][ ][ ][ ][ ] [x] ------------------------------------------------------------------------------- ~ Rush ~ Colors - Yellow Description - Stops a defense chip such as Invis, and paralyzes the enemy Netbattle only Location - Lotto # 32132348 Compression code - RLBAABALLR [x][ ] [ ] ------------------------------------------------------------------------------- ~ Shield ~ Colors - Blue Description - Press Left+B to use a shield Location - Mr. Weather Comp 2 Compression code - RBBBAAABRL [ ][ ][x] [ ] [x] ------------------------------------------------------------------------------- ~ Slip Runner ~ Colors - Yellow Description - Press B to slide in the internet. No need to hold B to run Location - Quiz Master in Control Room (Seaside Town) Compression code - ALAAALLABR [ ] [ ] [x] ------------------------------------------------------------------------------- ~ Sneak Run ~ Colors - White Description - No running into weak viruses Location - Bug Frag Dealer in Undernet 2 Compression code - BBBABBAARB [ ] [ ][ ][ ] [x] ------------------------------------------------------------------------------- ~ Super Armor ~ Colors - Red Description - You won't flinch Location - Bug Frag Dealer in Undernet 2 Compression code - ABLLAALRBA [ ] [ ][ ][ ] [x][x][x] ------------------------------------------------------------------------------- ~ Tango ~ Colors - Green Description - When in low HP, you get a Recovery 300 and a 100 HP barrier Location - Lotto # 69548756 Compression code - BRBRRABBRA [ ][ ][ ] [ ] [ ] [ ][ ][x] ------------------------------------------------------------------------------- ~ Under Shirt ~ Colors - White Description - Leaves you with 1 HP, even with fatal hit Location - Comes with the NaviCust... Compression code - RRALLRAABB [x] [ ] -------------- ~ Plus Parts ~ -------------- ~ Attack +1 ~ Colors - Pink, Red, Blue Description - +1 Attack [ ] [ ] ------------------------------------------------------------------------------- ~ Attack MAX ~ Colors - Red Description - Level 5 Attack Location - Behind purple door in Graveyard Area (use BatKey) Compression code - LBRBABLBAL [ ][ ] [ ][ ] [ ][ ] [x][ ] ------------------------------------------------------------------------------- ~ Charge +1 ~ Colors - Pink, Blue, White Description - +1 Charge [ ] ------------------------------------------------------------------------------- ~ Charge MAX ~ Colors - Blue Description - Level 5 Charge Location - Lotto # 94305487 Compression code - LLALLBABBB [ ] [x][ ][ ] ------------------------------------------------------------------------------- ~ HP +50 ~ Colors - Pink, Blue, White Description - +50 HP [ ][ ] ------------------------------------------------------------------------------- ~ HP +100 ~ Colors - Pink, White, Blue Description - +100 HP [ ][ ] [ ][ ] ------------------------------------------------------------------------------- ~ HP +200 ~ Colors - White, Yellow, Blue Description - +200 HP [ ][ ][ ] [ ][ ][ ] ------------------------------------------------------------------------------- ~ HP +300 ~ Colors - Pink, Green, White Description - +300 HP [ ][ ][ ][ ] [ ][ ][ ] ------------------------------------------------------------------------------- ~ HP +400 ~ Colors - Green, Yellow, White Description - +400 HP [ ][ ][ ][ ] [ ][ ][ ][ ] ------------------------------------------------------------------------------- ~ HP +500 ~ Colors - White, Pink, Green Description - +500 HP [ ][ ][ ][ ][ ] [ ][ ][ ][ ][ ] ------------------------------------------------------------------------------- ~ Speed +1 ~ Colors - Pink, Green, White Description - +1 Speed [ ] ------------------------------------------------------------------------------- ~ Speed MAX ~ Colors - Green Description - Level 5 Speed Location - Lotto # 12046210 Compression code - AALABRALBA [x][ ][ ] ------------ ~ Glitches ~ ------------ (Credits to Asakura Yoh for letting me use this section, then edited by me) Installing programs incorrectly (not following Navi Cust rule) result in a bug. Another words, Megaman has a glitch(es), which can give you a disadvantage in battle (some can actually give you an advantage). Glitches can even be stack- able, meaning you can make the effects worst. During battle, if Megaman's emotion window flashes, that tells you caused a glitch in your Navi Customizer. Shown below lists the ways to glitch the Navi Customizer: 1) Placing solid programs off the command line. 2) Having plus parts (square-tiled programs) touching the command line. 3) Haveing same-colored programs touch each other. 4) Installing more than 4 different colors of programs. 5) Placing programs off of the memory map. ^ These are basically the opposite of the Navi Cust Rules ^ Doing any of the first four will cause a negative effect to that program. Those programs each have their own glitches. The fifth one will cause the same glitch every time. The third causes more than 1 glitch at a time. There are two categories of glitches: ~ Stackable Glitches ~ ~ Other Glitches ~ A. Custom Glitch A. Panel Glitch B. Buster Glitch B. Emotion Glitch C. HP Glitch C. Warping Glitch D. Status Glitch D. Encounter Glitch ~ Stackable Glitches ~ A. Custom Glitch ---------------- - Custom Glitch 1 Opening the custom screen the third time in battle will shorten your maximum chip selection by 1. Then after each turn, you'll continue to lose that same amount (minimum of selectable chips is 2). The following programs cause this glitch: - Custom 1 - Custom 2 - Mega Folder 1 - Chip Shuffle - Number Opening - Folder Pack 2 - Custom Glitch 2 Opening the custom screen the second time in battle will shorten your maximum chip selection by 1. Then after each turn, you'll continue to lose that same amount (minimum of selectable chips is 2). This glitch is caused by 2 Custom Glitch 1's, or the chips below: - MegaFolder 2 - GigaFolder 1 - FolderPack 1 - Custom Glitch 3 Opening the custom screen the first time in battle will shorten your maximum chip selection by 1. Then after each turn, you'll continue to lose that same amount (minimum of selectable chips is 2). This glitch is caused by 3 Custom Glitch 1's, Custom Glitch 2 & 1, or any combina- tion that adds up to 3. B. Buster Glitch ---------------- - Buster Glitch 1 During battle, Megaman's megabuster will sometimes fail to fire. When it does fire, will it do its regular damage. However, sometimes it will do its chargeshot damage (which is pretty good). This glitch also affects Crosses. The chargeshot and Beast Out remains unaffected. The following programs cause this glitch: - Buster Pack - Attack +1 - Speed +1 - Charge +1 - Attack MAX - Speed MAX - Charge MAX - Buster Glitch 2 During battle, Megaman's megabuster will sometimes fail to fire. When it does fire, will it do its regular damage. However, sometimes it will do its chargeshot damage (which is pretty good). This glitch also affects Crosses. The chargeshot and Beast Out remains unaffected. This glitch is caused by 2 programs that cause Buster Glitch 1. - Buster Glitch 3 During battle, Megaman's megabuster will sometimes fail to fire. When it does fire, will it do its regular damage. However, sometimes it will do its chargeshot damage (which is pretty good). This glitch also affects Crosses. The chargeshot and Beast Out remains unaffected. This glitch is caused by 3 programs that cause Buster Glitch 1. C. HP Glitch ------------ - HP Glitch 1 During battle, Megaman's HP constantly drops by 1.5 HP per second; getting hit increases the rate. First hit becomes 1.7 HP, Second hit becomes 2 HP, then 2.5 HP, then 3 HP, then 4 HP, then finally to 6 HP. This glitch is caused by 1 HP program. - HP Glitch 2 During battle, Megaman's HP constantly drops by 1.7 HP per second; getting hit increases the rate. First hit becomes 2 HP, Second hit becomes 2.5 HP, then 3 HP, then 4 HP, then finally to 6 HP. This glitch is caused by 2 HP programs. - HP Glitch 3 During battle, Megaman's HP constantly drops by 2 HP per second; getting hit increases the rate. First hit becomes 2.5 HP, Second hit becomes 3 HP, then 4 HP, then finally to 6 HP. This glitch is caused by 3 HP programs. D. Status Glitch ---------------- - Status Glitch 1 After starting a battle, Megaman will have a random status effect for 5 seconds. You will either be Confused, Blind, Invincible or Invisible. This glitch is caused by having 5 different colored programs installed. - Status Glitch 2 After starting a battle, Megaman will have a random status effect for 10 seconds. You will either be Confused, Blind, Invincible or Invisible This glitch is caused by having 6 different colored programs installed. ~ Other Glitches ~ A. Panel Glitch --------------- During battle, any panel you walk over has a chance of cracking. Like always, a cracked panel breaks, but even with FloatShoes, there is a possibility of the panel breaking. The following programs cause this glitch: - Float Shoes - Air Shoes - Slip Runner - Auto Heal B. Emotion Glitch ----------------- With this glitch, Megaman constantly switches his emotions in battle. Usually he'll switch between his normal and tired emotions, but occasionally switches to his full-sync and angry modes. Full-Synchro is practically worthless during this glitch as his emotion switches in a second, even if you received it by countering. When Megaman has 0 emotion points (basically, tired mode), his emotions no longer change. This glitch does effect Crosses and very tired mode. Obviously, Beast Out isn't effected. The following programs cause this glitch: - Humor - Poem C. Warping Glitch ----------------- With this glitch, if Megaman moves from a corner panel, he will jump to to the other corner. Some of you may not understand, so read below: Corners (When Corners (When Corners AreaStealed) AreaStealed twice) [X][_][X] [X][_][_][X] [X][_][_][_][X] [_][_][_] [_][_][_][_] [_][_][_][_][_] [X][_][X] [X][_][_][X] [X][_][_][_][X] If the corner panels are occupied or have a hole, Megaman will warp next to that panel. The following programs cause this glitch: - Super Armor - First Barrier - Shield - Reflect - Anti Damage - Under Shirt - Body Pack D. Encounter Glitch ----------------- This glitch increases the viruse encounter rate when plugged in. The following programs cause this glitch: - Sneak Run - Oil Body - Fish - Battery - Jungle * If Sneak Run is on the command line and glitched at the same time, this glitch is ignored. ~ Special Cases ~ Bug Stopper ----------- Bug Stopper has no glitch associated with it. Even when glitched and/or not touching the command line, it does nothing other than not doing its job. Megaman's emotion window doesn't even flash during battle. Collect & Millions ------------------ According to Asakura Yoh, Collect seems to become Millions when glitched. Upon testing, Millions does not have a glitched effect when not placed on the command line. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ -------------------------10) Request BBS Guide--------------------------------- ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ 10rqstbbs Big enough for its own section. (Credits to THUGTHAWSK8R for reminding me to make this section and GigaSPX for helping create the 35 Requests guide.) ---------------- | Introduction | ---------------- The Request BBS. Remember the Mission board from EXE 3? It's much similar to this sidequest. Just like EXE 3, completing the requests would mean receiving prizes such battle chips you can't get anywhere else, navi customizer programs, Zenny (not just zenny, a huge amount of it), and most of all: Upgrades. The BBS is located at Asterland chip shop. The Mr. Prog there can give info about it. Examine the BBS and you'll see the list of requests. There are rules for the Request BBS. When choosing a request, you cannot accept any request whenever you want. You can only take requests that match your current rank. The first time you accept a request, your rank will be "Rank C". With that rank, it allows you to accept only 1 star requests. Shown below tells what your current rank does: Letter | Effect ---------------------------------------------------- Rank C | Can accept 1 star requests Rank B | Can accept 2 stars or less Rank A | Can accept 3 stars or less Rank S | Can accept all requests If you don't know or forget your current rank, just press Select on the BBS. If you're wondering how to raise your rank, that's simple. Completing a request along with your reward, you'll receive request points, which raises your rank. Collect enough request points to upgrade to the next rank, allowing you to accept higher star requests. There is a certain amount of request points needed to raise your rank. If you complete a 1 star request, you'll receive 1 request points. A 2 star request completed gives you 2 request points. Self-explanatory. Note this: It is only possible to do requests with Megaman. Using navis other than Megaman will not let you interact with requestors. --------------------- | Table of Contents | --------------------- * Press Ctrl+F to jump to the request you're looking for. * - Request 1: Virus Deletion - Request 19: Songwriter - Request 2: Find Keepsake - Request 20: Buy Which Stock? - Request 3: Errand Request - Request 21: Can't Open Safe - Request 4: For Victory! - Request 22: Get The Bad Guy - Request 5: Juvenile Division - Request 23: Update Help - Request 6: Somebody Help! - Request 24: Do Something! - Request 7: Get The Chip! - Request 25: Want to Meet Daughter - Request 8: Stock Up! - Request 26: Not Enough Member - Request 9: Stand In Recruit - Request 27: Track The Criminal - Request 10: Penguins Ran Away - Request 28: Self Research - Request 11: Daughter Worry - Request 29: Official Request - Request 12: Stop Him! - Request 30: Where's My Navi - Request 13: Loan Collection - Request 31: One More Time. - Request 14: Lumber Merchant - Request 32: Support Chip Please - Request 15: Time Capsule - Request 33: Negotiate! - Request 16: Diet Goods Money - Request 34: An Experiment! - Request 17: Find The Virus! - Request 35: Road To Soul Battler! - Request 18: Got A Problem. ------------------------------------------------------------------------------- ------------------------- Request 1: Virus Deletion ------------------------- Rating: 1 star Go to Classroom 6-2 and talk to the girl who requested this task. Go over to the blackboard, plug in, and go forward. There are four Mettaurs in the blackboard, find them, delete them, and plug out. Go back to the Requester. She will thank you. Reward: 10 Bug Frags ------------------------ Request 2: Find Keepsake ------------------------ Rating: 1 star Go over to the front of the school and you will see an old lady. She says that she lost an item that she received from her husband. Go and to the tree that is next to your house. You got the item. Now go back to the requestor. Reward: RegUp2 ------------------------- Request 3: Errand Request ------------------------- Rating: 1 star Head to the Cyber Academy's Teacher's Lounge. Talk to the scientist,and he'll give you 3000 Zenny. Head to Seaside Area 1. Go to the lower warp panel. Talk to the pink navi, and you'll get a ticket in exchange for the 3000 Zenny. Then return to the scientist. Reward: Reference Book (Unlocker subchip lotto #) ----------------------- Request 4: For Victory! ----------------------- Rating: 2 stars Plug into Central Area 1. Talk to the normal navi and give him a GunDelSol 1 C chip. To get it, go to Tab's place. Yes, this request is that easy. Reward: HP Memory --------------------------- Request 5: Juvenile Division --------------------------- Rating: 2 stars Head to the Foyer Hall of Cyber Academy and plug into the monitor. Talk to the NetPolice guy, then go in front of Asterland. Talk to the boy near the Robodog. The boy talks about his life and stuff and his only friend is this Robodog. The Robodog suddenly freezes and you must plug in. Talk to the black navi. He is actually part of the officials so don't worry; you and the black navi are teach- ing this kid a lesson. Defeat the viruses and go back to the requestor. Reward: Folder Pack 1 NCP (yellow) ------------------------- Request 6: Somebody Help! ------------------------- Rating: 1 star Head over to Robo Control Comp 1 and talk to the normal navi. He needs a loan. Loan Payback Timing ------------------------------------------------------------------ 100 Zenny loan = Expo Navi Selection Test round 1 chapter 1000 Zenny loan = Expo Navi Selection Test round 2 chapter 10000 Zenny loan = Chapter after Iris is kidnapped by the ex-WWW Give him 10000 Zenny. He will thank you. Talk to him again and he will give you 10x the money as he promised! Reward: Zenny (variable) ------------------------ Request 7: Get The Chip! ------------------------ Rating: 1 star Go over to Seaside Area 3 and talk to the blue navi. He is looking for a Battle chip: Doll Thunder A chip, because it is his operator's favorite chip. If he doesn't have it, his operator will abandon him. Give the chip to him and he will thank you so much that he won't forget you. This request can be easy or hard so good luck to ya. Reward: RegUp1 -------------------- Request 8: Stock Up! -------------------- Rating: 2 stars Head to the Aquarium and talk to the kid in front of the sunfish tank. He gives you 10000 Zenny that you must spend on cyber sushi toppings. Here is the food he wants: Food: Tuna, Eel, Salmon, Herring, Shrimp, Yellowtail, Urchin, and Snapper Best Fish Prices ----------------------------------- Fish | Price | Navi Tuna 1000 Black Eel 900 Red Salmon 900 Red Herring 800 Green Shrimp 800 Brown Y-Tail 1500 Blue Urchin 1000 Blue Snapper 1000 Green If you choose the correct prices that I mentioned above, you would spend 7900 Zenny. That means we get to keep the other 2100 Zenny. Nice, eh? Now plug out, talk to the kid and get our reward. Reward: Secret Memo (HP+200 NCP white lotto #) --------------------------- Request 9: Stand In Recruit --------------------------- Rating: 2 stars Talk to the brown navi in the Aquarium HP, and you get to act in a movie. Movie Lines ------------------------------------------ Prompt 1 | Halt, Villain! Prompt 2 | Cyber Warrior Cybo Prompt 3 | My soul will die! These lines are followed up by a virus battle, so make sure you're set. Prompt 4 | (You must win the battle) Then, select the following options: Prompt 5 | Well, I'm off... Prompt 6 | It's just a dream... Reward: HP Memory ----------------------------- Request 10: Penguins Ran Away ----------------------------- Rating: 2 stars Time for some Penguin Capture! Go to the Seaside Aquarium and head to the Piranha tank. Talk to the guy there and then let's go capture some penguins. Your first penguin is where the Aquarium Dolphin and Seal show takes place, right outside the room where we fought Diveman. The second one is just south of the mermaid statue in Seaside Town. Next up is one in Classroom 6-2, wtf? Followed up by one in Asterland. The final Penguin's inside... Lan's bathroom! Go back to the guy and get your reward. Reward: Penguin Thank (Rush NCP yellow lotto #) -------------------------- Request 11: Daughter Worry -------------------------- Rating: 1 star Head to the plaza at the south end of Green Town and talk to the man in the suit. Head to the lower area of Seaside Area 1 and talk to the black navi. Reward: RegUp1 --------------------- Request 12: Stop Him! --------------------- Rating: 1 star Head to Green Town and go to the Courtroom. Talk to the girl, then go to Green HP. Head to Green Area 1. Skip the first warp panel and go to the second one. Then, go to the nearest warp panel. You will see an official. Talk to him, and select "Try me!". You will do a five-in-a-row virus battle. After the cutscene, go back to the girl, and get your reward. Reward: Big Bomb P --------------------------- Request 13: Loan Collection --------------------------- Rating: 1 star Talk to the brown navi at Green HP to get this party started. Head to Central Area 2's Net Dealer, where the reddish black navi is waiting. Fight him and follow him to the shop in Seaside Area 3. Reward: 5000 Zenny --------------------------- Request 14: Lumber Merchant --------------------------- Rating: 2 stars In Green Area 2, the brown navi in the big square with the trees is looking for a new axe. Head to Seaside Area 3 and find a bucket. Reward: 10 Bug Frags ------------------------ Request 15: Time Capsule ------------------------ Rating: 3 stars The southern square in Green Town has a man looking for his cyber-time-capsule in Green Area. Make your way to the big grove with the giant tree in Green Area 2. The capsule is at the base of trees. Reward: HP Memory ---------------------------- Request 16: Diet Goods Money ---------------------------- Rating: 1 star Talk to the chunky kid in Cyber Academy's first floor hall. He wants his money back from a black navi in Seaside Area. Go to Green Town's courtroom and talk to the lawyer there. Return to Seaside 2, and the scammer is surrounded by lawyers. Reward: 5000 Zenny --------------------------- Request 17: Find The Virus! --------------------------- Rating: 3 star Go to the Lev Bus station and talk to Mr. Famous. He sends you looking for five sets of viruses hiding in computers through Central and Seaside Town. Central Town Viruses -------------------- Robo Dog Comp Monitor Comp TeacherRoom Comp Seaside Town Viruses -------------------- Water Machine Comp Popcorn Shop Comp Reward: Fast Guage * -------------------------- Request 18: Got a Problem. -------------------------- Rating: 1 star The woman at the Aquarium stage needs to learn how to swim, and needs help from "Dolphin" from Cyber Academy. Reward: Invite Card (UnderShirt compression code) ---------------------- Request 19: Songwriter ---------------------- Rating: 1 star Race over to Sky Area's Net Cafe. Talk to the blue navi on the north of the area select the following options: Lyrics ----------------------------- Lyric 1 | Your love Lyric 2 | To soar in the sky Lyric 3 | Only memories Lyric 4 | Love Lyric 5 | Your smile Lyric 6 | That you're free Lyric 7 | I still love you If you pick a wrong option, you must prevent the guy from trying to delete him- self by fighting viruses. Suicidal much? Reward: RegUp2 ---------------------------- Request 20: Buy Which Stock? ---------------------------- Rating: 2 stars Get over to the Sky Area Net Cafe and talk to the pink navi. Then, go to the exit to Undernet 2. Talk to the black navi there and then you'll be presented with three options: Stocks ----------------------------------------- Company | Reward Toyosan | 100 Zenny Papaya Comp | 1000 Zenny Blackhole | 100000 Zenny If I were you, I'd pick Blackhole. The higher the stock, the better the return. Go back to the pink navi for the Zenny you chose. Reward: Zenny (variable) --------------------------- Request 21: Can't Open Safe --------------------------- Rating: 3 stars Plug into the Popcorn Shop Comp at the Aquarium and talk to the normal navi there. On the box has a paper that says "1 is dolphin. 10 is penguin. 100 is sea angel." What that means is count the number of those animals in there tanks The 1, 10 and 100 means which digit place they belong. Either do that or save some time. The code is "564". Reward: Millions NCP (red) --------------------------- Request 22: Get The Bad Guy --------------------------- Rating: 3 stars Head to the right hand corner of Central Town and talk to the official. Megaman must track down five reddish black navis in Central Areas 1-3. Reward: Custom 2 NCP (white) ----------------------- Request 23: Update Help ----------------------- Rating: 2 stars Talk to the scientist at the lower level of the Aquarium's first room. He gives you the Update Data. Travel through each section of the Aquarium Comp and talk to the Mr. Progs. Return to the scientist to to find you have the wrong update data. Now you have to go back and re-install the updates. They're now in new locations too. Reward: Mega Folder 2 NCP (white) ------------------------- Request 24: Do Something! ------------------------- Rating: 2 stars Have some Fire chips ready IN your folder. The Aquarium's Fish Stick Shop Comp is on the fritz. You have to delete Boiler viruses. Heat and Charge Cross solves this, that is if your playing Gregar. *Keep in mind that if you enter the fight WITHOUT fire attacks, you're stuck. Reward: HP Memory --------------------------------- Request 25: Want to Meet Daughter --------------------------------- Rating: 2 stars Enter the Sky HP and talk to the black navi there. He wants to find his daughter and his only clue is that she's somewhere in Green Area. Head for the tree grove and talk to the pink navi there. Return to Sky HP, and the dad-navi notes his old buddies are out to get him. Exit the HP and enter Sky Area 1. Talk to the two reddish black navis there. Reward: Spreader 3 R ----------------------------- Request 26: Not Enough Member ----------------------------- Rating: 2 stars Enter the Class 6-2 Comp and talk to the green navi. He needs some chips from you: Fanfare Z, Discord S, and Timpani T. Fanfare and Discord can be found in ACDC Area, but Timpani can only be found in Undernet Zero - but usually in the wrong code. Once you get a Timpani chip, you can order it from the chip shop in the correct code. Now go back to the requestor. Reward: RegUp2 ------------------------------ Request 27: Track The Criminal ------------------------------ Rating: 3 stars Next to the water vending machines in Seaside Town is a guy in a suit. The detective blew it, and the man under surveillance is gone. Check out the doorway next to the Fish Stick Shop; you can enter it now! This leads to the catwalk in the back of the Aquarium's control room, where the man is hiding. Rewards: Roll *, Protoman *, and Colonel * ------------------------- Request 28: Self Research ------------------------- Rating: 2 stars Go to Classroom 1-1; plug into the board. Talk to the normal navi there. The PA in question is the Poison Pharaoh, which consists of Poison Seed P, Poison Seed P, Anubis P. Sky Area 1's has a Bug Frag Trader who'll sell you the Poison Seed Ps, and Anubis P is found in the Graveyard's PMD. Basically, just use the PA and then talk to to the green navi. Reward: Science Manual (Beat NCP blue lotto #) ---------------------------- Request 29: Official Request ---------------------------- Rating: 3 stars Head on over to Sky Town, go up the elevator, and then go down the straight path. Enter the room, and plug into the main computer. Talk to the official there, and then battle the image data of WWW navis you've fought through the game. Rewards: Area Grab *, Anti Navi *, and Anti Recovery* --------------------------- Request 30: Where's My Navi --------------------------- Rating: 4 stars Go to Classroom 1-1 and talk to the old lady there. Now plug into the net and go to Undernet 2, climb to the top of the "skull" which is where the Undernet BBS is, and examine the center tile between the two flames to find what you're looking for. (If you want to see the top part of Undernet 2, use Megaboy's Game Maps. It will look like a skull) Talk to the lady, get your reward, and watch her disappear LOL Reward: Number Open NCP (pink) -------------------------- Request 31: One More Time. -------------------------- Rating: 4 stars Talk to the young boy in western side of Central Town. We hear that his parents have been fighting lately so we need to get them some flowers. Green Town is where the flowers are, so talk to the young lady at the flower store there. You need to find the owner, who is out making a deliver to Yai's house in ACDC Town! Talk to her, then return to the Green Town shop to get the Tulip. You should know what to do with it. Reward: Srial Data (Charge Max NCP blue lotto #) ------------------------------- Request 32: Support Chip Please ------------------------------- Rating: 4 stars Head on up to that huge orange orb above Sky Town and talk to the navi there (she must be in a copybot). The chips we need are Recovery 80 H, Geddon A, Bubble Wrap Q, Attack +30* and Discord S. Recovery 80 H can be bought from Asterland's chip order, Discord can be found in ACDC Area, you can trade a Panel Return for a Geddon in Aquarium HP, Bubble Wrap Q is found at the Sky Area 1 Bug Frag Trader, and we have to give up our Attack +30 that we got from the PMD in ACDC Area... Reward: HP Memory ---------------------- Request 33: Negotiate! ---------------------- Rating: 4 stars This request is a long one, so get ready... Talk to the man on the ledge outside of Sky Town's Force Room. He wants you to talk to a kidnapper in the middle of Mr. Weather Comp 1. The brother navi is on the path to the Cybeast Statues in Undernet 1. Return to the kidnapper with the Pendant as proof of your meeting. Deliver Text Data to a pink navi in Green Area 2. The pink navi is at the Net Cafe, and she has a letter for you to give back to the kidnapper. Once you've reached the hostage in Judge Tree Comp 3, go back to the kidnapper, who has retreated to Mr. Weather Comp 3. Reward: Scrabble Data (Spin Yellow lotto #) -------------------------- Request 34: An Experiment! -------------------------- Rating: 3 stars It's another job with Mr. Famous. Meet him at the Aquarium's shark tank, where he has a set of 20 straight virus battles for you to fight through! Rewards: Circusman *, Judgeman *, and Elementman * --------------------------------- Request 35: Road To Soul Battler! --------------------------------- Rating: 3 stars Talk to the official navi at the Green HP, and he sends you to find some Net Mafia goons hiding somewhere in Green Town. Plug into the statue near the flower shop to find the Net Mafia there. Note that each battle has a Big Hat virus. Tengu Cross solves this, that is if your playing Falzar. Reward: Soul Emblem (Tango NCP green lotto #) ----------- As soon as you get the Master Rank, you'll receive a phone call. It is...Chaud! He will tell you to go to Classroom 6-1 (your classroom), to fight Protoman's "true form". When you fight Protoman, he will be in his FZ form. He's pretty quick so watch out. //////////////////// ////Protoman FZ///// //////////////////// HP: 2800 Difficulty: Hard-Super Hard Protoman is his US name; Blues is his Japanese name. Because of the margin limit, I may refer to him as Blues. Attacks ------- Hero Sword ~ His main attack. The Blues will slash three panels forward. Wide Sword ~ Secondary move. Blues will use this when he warps onto your side. Cross Slash ~ This slash will take up most of your field, so be prepared. P = Protoman X = Cross Slash Range > [_][X][_][_][_][_] > [X][X][X][P][_][_] > [_][X][_][_][_][_] Shield Dash ~ Blues will sometimes bring up his shield. If you attack, it will be blocked (unless Break type) and he'll dash and slice ya. Blade Dance ~ When Blues' sword "shines", he'll do his pseudo DeltaRay attack. Range (Protoman will slide through the field like the ninja he is.) [<][_][_][_][_][_] [v][_][>][_][_][_] [_][<][_][_][_][_] > [v][>][_][_][_][_] [_][_][<][_][_][_] [>][_][_][_][_][_] V [_][_][_][_][_][_] [_][_][<][_][_][_] [>][>][>][_][_][_] < [<][<][_][_][_][_] [_][_][_][_][_][_] [_][_][_][_][_][_] ~ Rewards ~ 1000/1500/3000 Zenny, Protoman Icon ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ----------------------------11) Boss Guide------------------------------------- ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ 11bossgude Obviously if you read the section title, you'll know this section's all about the bosses in the game. It displays their forms, their attacks, and the amount of HP they have. I have also tested the amount of damage the attacks do. If any mistakes with the damage calculation should you have to contact me for fixing. First, the boss locations: -------------------------- Chaud & Protoman - In front of Lan's old house in ACDC Town Chaud & Protoman FZ - Class 6-1 in Cyber Academy Shuko & Aquaman - Lab's Comp 1 in Cyber Academy (Falzar) Dingo & Tomahawkman - Helipad in Sky Town (Falzar) Master Feng Tian & Tenguman - Book table in Green Town (Falzar) Moliarty & Groundman - Lab's Comp 2 in Cyber Academy (Falzar) Mr. Press & Dustman - Vending machines in Seaside Town's Aquarium (Falzar) Mr. Match & Heatman - Lab's Comp 1 in Cyber Academy (Gregar) Ann Zap & Elecman - Helipad in Sky Town (Gregar) Ms. Fahran & Slashman - Book table in Green Town (Gregar) Dark Scythe & Killerman - Lab's Comp 2 in Cyber Academy (Gregar) Al Ferry & Chargeman - Vending machines in Seaside Town's Aquarium (Gregar) Blastman (Mr. Mach's navi) - Central Area 2 Diveman (Blackbeard's navi) - Seaside Area 2 Circusman (Yuika's navi) - Central Area 3 Judgeman (Ito's navi) - Green Area 2 Elementman (Vic's navi) - Sky Area 1 Colonel (Baryl's navi) - Underground 2 Falzar Beast Megaman - Underground 1 (Falzar random encounter) Gregar Beast Megaman - Underground 1 (Gregar random encounter) Hakushaku - Immortal Area (Japan exclusive) Bass BX - Graveyard Area (random encounter) Falzar - CopyBot Comp (Falzar) Gregar - CopyBot Comp (Gregar) ^ Yucky wall of text ^ This section is separated in 3 sub-sections: -------------------------------------------- ~ Link Navi bosses ~ Falzar navis ~ Gregar navis ~ WWW Navi bosses ~ Other bosses Protoman is added before the Falzar navis sub-section. * Note that the ??? on the damage calculation means they still need testing... If you know the damage calculation of a certain attack, please e-mail me. The damage amount MUST be correct. I may credit you. * -------------------- | Link Navi bosses | -------------------- ~ Protoman.exe ~ HP = Normal: 1800; SP: 2000; FZ: 2800 Strategy -------- Megaman's lifelong rival, Protoman. If you played the previous games, just about every attack remain the same... His attacks go in a repetitive order. Usually it goes Hero Sword > Wide Sword > Cross Slash. Sometimes, he'll change it up so be aware. His newest move: Blade Dance, has replaced his DeltaRayEdge. Protoman is his US name; Blues is his Japanese name. Because of the margin limit, I may refer to him as Blues. Attacks ------- * Every attack deals Sword damage * Hero Sword ~ (Damage = Normal: 100; SP: 150; FZ: 220) His main attack. The Blues will slash three panels forward. Simply sidestep it to avoid damage. Wide Sword ~ (Damage = Normal: 90; SP: 130; FZ: 200) Secondary move. Blues will use this when he warps onto your side. This usually follows after Hero Sword. Cross Slash ~ (Damage = Normal: 150; SP: 220; FZ: 330) This slash will take up most of your field, so be prepared. This normally follows after Wide Sword. Megaman will go Angry if you're fighting the FZ form. Range > [_][X][_][_][_][_] > [X][X][X][P][_][_] > [_][X][_][_][_][_] Shield Dash (SP and FZ only) ~ (Damage = SP: 100; FZ: 150) Blues will sometimes bring up his shield. If you attack, it will be blocked (unless Break type) and he'll dash and slice ya. Blade Dance ~ (FULL Damage = Normal: 160; SP: 480; FZ: 720) When Protoman's sword "shines", he'll do his pseudo DeltaRay attack. Simply just move up or down to avoid any damage. Expect this when his HP is low. Range (Normal form) > [<][_][_][_][_][_] [v][_][>][_][_][_] [_][<][_][_][_][_] > [v][>][_][_][_][_] [_][_][<][_][_][_] [>][_][_][_][_][_] Range (SP and FZ form) > [<][_][_][_][_][_] [v][_][>][_][_][_] [_][<][_][_][_][_] > [v][>][_][_][_][_] [_][_][<][_][_][_] [>][_][_][_][_][_] V [_][_][_][_][_][_] [_][_][<][_][_][_] [>][>][>][_][_][_] < [<][<][_][_][_][_] [_][_][_][_][_][_] [_][_][_][_][_][_] _______________ / Falzar navis / -------------- ~ Aquaman.exe ~ HP: Normal - ???, EX - ????, SP - 1700 Strategy -------- It's Aquaman from EXE 4. His attacks aren't so hard to dodge. His Aqua Splash likes cracking panels. Just watch out for Drip Shower. He won't slip on ice either. Since his name is AQUAman, that makes him an Aqua-type navi. Shock him with Elec attacks for double damage. Attacks ------- * Every attack deals Aqua damage * Aqua Splash ~ (Damage: Normal-??, EX-??, SP-120) After seeing Aquaman's chargeshot during operation, you should be quite familiar with this attack. Aquaman sprays a water bomb the second panel ahead of him. When it lands, it cracks the panel and splashes the panel behind it. (Splashed part deals Normal-??, EX-??, SP-110 damage). The attack fails when it's shot over a hole. Aqua Hose ~ (Damage: Normal-??, EX-??, SP-220) After using a few Aqua Splashes, Aquaman will grab a hose and attack in the range similar to Tengu Beast's Tengu Storm, only that the Wide Sword area touches the column you're standing. Drip Shower ~ (Damage: Normal-??, EX-??, SP-110) After seeing Aquaman's fixed chip during operation, you should be quite familiar with this attack. Aquaman leaps to your middle panel (somtimes middle back row) and spins around, hitting the surrounding panels with water. If the target panel is occupied or if it's a hole, the move is cancelled. ------------------------------------------------------------------------------- ~ Tomahawkman.exe ~ HP: Normal - 1000, EX - ????, SP - 2000 Strategy -------- It's Tomahawkman from EXE 5, only that he no longer uses Totem Poles. The main attack during battle is the Eagle Swipe. Every few seconds, the eagle that sits on the stand comes and attacks the whole middle row. You can always use your megabuster to stop it. Tomahawkman has the SuperArmor ability: preventing him from cringing, and StatusGuard: preventing him from being paralyzed, confused, or blind. He can also recover on grass panels. Tomahawkman is a Wood-type navi, so burn him down with Fire attacks for double damage. Shown below is where the eagle stand is placed during battle: M=Megaman T=Tomahawkman E=Eagle Stand [_][_][_][_][_][_] [_][M][_][_][T][E] [_][_][_][_][_][_] Attacks ------- Eagle Swipe ~ (Damage: Normal-20, EX-??, SP-60) The main attack during battle. The eagle that sits on the stand will fly across the whole middle row every few seconds. It goes down with a megabuster shot. Tomahawk Swing ~ (Damage: Normal-40, EX-??, SP-120) Tomahawkman slashes with the slow-swinging Tomahawk in the range of a Life Sword. Once you see the your last two columns flashing, run back (sometimes he will attack in a 2x2 range). Wood and Sword damage. Tomahawk Boomerang ~ (Damage: Normal-40, EX-??, SP-120) If Tomahawkman can't reach you with Tomahawk Swing, he'll use this attack. The column you're standing will flash, then Tomahawkman will throw an axe-like boomerange dealing Wood damage. Eagle Tomahawk ~ (Damage: Normal-80, EX-???, SP-240) Tomahawkman's eagle will shapeshift into a huge axe and pounds the panels across, sending a huge blast destroying the panels throughout the entire row in front of him. ------------------------------------------------------------------------------- ~ Tenguman.exe ~ HP: Normal - ???, EX - ????, SP - 1500 Strategy -------- While Tenguman moves around, he has OmniShoes, letting him ignore panels with- out worry. Be careful when he uses Fujin Tornado, wherever the tornadoes start, they move to a certain area. As a Wind-type navi, you can slice him with Sword attacks for double damage. A common weakness right there. Attacks ------- Tengu Thrust ~ (Damage: Normal-??, EX-??, SP-130) His common move. Tenguman extends his nose 3 panels ahead. Just sidestep a lot to avoid damage. Fujin Tornado ~ (Damage: Normal-??, EX-??, SP-130) 3 tornadoes appear on the enemy field. Each tornado does 130 damage dealing Wind damage. Wherever they appear, they slide to a certain panel. If you know where they're sliding, you should know how to dodge them. Wind damage. (^), (V), (>), (<) = Direction the tornadoes are moving. Range > [^][^][X][_][_][_] [X][>][>][_][_][_] [^][X][X][_][_][_] > [^][^][V][_][_][_] OR [X][>][>][_][_][_] OR [^][V][V][_][_][_] > [X][X][V][_][_][_] [<][<][X][_][_][_] [X][V][V][_][_][_] Tengu Dash ~ (Damage: Normal-??, EX-??, SP-260) Tenguman will raise his hands then disappear. Then he'll dash through panels shown below starting from top to bottom dealing Wind damage. I only see him start this attack from the bottom-back row. Diagonal Down Right (probably very rare) [_][_][V][V][V][_] [<][<][<][<][<][<] [_][V][V][V][_][_] OR [<][<][<][<][<][<] [V][V][V][_][_][T] [_][_][_][_][_][_] ------------------------------------------------------------------------------- ~ Groundman.exe ~ HP: Normal - 1000, EX -????, SP - 2000 Strategy -------- Groundman can be a bit hard to handle since he has the Super Armor ability, preventing him from cringing. His attacks aren't too hard to dodge, just watch out for Rock Crush Breaker. Groundman's a Break-type navi, so snipe him with Cursor attacks for double damage. Attacks ------- * Every attack deals Break damage * Ground Drill ~ (Damage: Normal-60, EX-??, SP-150) Groundman's common move. Groundman will disappear and attack you from below. If he misses, the panel he strikes becomes a hole. Drill Attacker ~ (Damage: Normal-90, EX-???, SP-230) Groundman will start at the middle-back column and his upper body spilts into 3 drills, which spreads out to every row. Then the drills move towards your area to attack you. Destroys obstacles. Rock Crush Breaker ~ (Damage: Normal-120, EX-???, SP-300) Groundman will start at the middle-back column and rushes forward across his row to the far edge. If anything is in his way, he will go through it (he will move over holes and obstacles will be destroyed). He will then send a bunch of rocks from the sky that will target random panels in your area. Rocks deal Normal-60, EX-??, SP-150 damage (not dealing Break damage). Getting hit by Groundman before he touches the back column will deal Break damage (SP form will also make Megaman angry). ------------------------------------------------------------------------------- ~ Dustman.exe ~ HP: Normal - 900, EX - ????, SP - 1800 Strategy -------- Just like Groundman, Dustman has the SuperArmor ability, preventing him from cringing. Be careful when Dustman uses Dust Shooting. While attacked by it, you can't move, causing you to take full hits (unless you have Super Armor). Dustman's also a Break-type navi, so snipe him with Cursor attacks for double damage. Attacks ------- * Every attack deals Break damage * Scrap Reborn ~ (Damage: Normal-50, EX-??, SP-110) Dustman shoots a scrap-drone across the row, punching you when it reaches you. If he misses you, it just reaches the end of the row and punches the panel. Any punched panels will crack. Dust Shooting ~ (Damage: Normal-30x3, EX-??x3, SP-70x3) Dustman shoots 3 panel pieces across the row. If you don't have SuperArmor installed, you'll take full damage. Destroys obstacles. Dust Break ~ (Damage: Normal-100, EX-???, SP-200) Dustman vacuums the row towards him and and crushes you. Unfortunetly, no Wind damage. _______________ / Gregar navis / -------------- ~ Heatman.exe ~ HP = Normal: 700; EX: 1500, SP: 1900 Strategy -------- While Heatman moves around, he rarely stands in the middle row, causing certain moves to not work. Watch out for his Heat Wave attack, it's kinda tricky to avoid it. Heatman has OmniShoes, letting him ignore panels without worry. Since his name is HEATman, that makes him a Fire-type navi. Drench him with Aqua attacks for double damage. Attacks ------- * Every attack deals Fire damage * Heat Wave ~ (Damage: Normal-20, EX-60, SP-110) Heatman's common attack. He sends waves of fire heading across to your area. When they "fade" while moving, you can avoid getting hit by simply moving forward. This attack cannot go over holes. Heatman's later forms send the waves back to the front column after reaching your back row. Heat Press ~ (Damage: Normal-20, EX-60, SP-110) After using Heatman's fixed chip during operation, you should be quite familiar with this attack. Heatman withdraws and slams his body to wherever you're standing. He cracks the panel he lands and attacks with a + shape around him. He continues this attack in his later forms. If you attack him during this attack, you'll most likely go Full-Sync. Flamethrower ~ (Damage: Normal-40, EX-120, SP-220) Heatman uses this move when his HP is getting low. He summons a flamethrower behind you reaching 3 panels. You can sidestep to avoid it but the flamethrower will follow you. Just use an AreaSteal to avoid this whole attack. ------------------------------------------------------------------------------- ~ Elecman.exe ~ HP: Normal - 900, EX - 1400, SP - 1800 Strategy -------- Elecman travels slowly in battle but his attacks come out fast. He summons ElecObstacles in your area to decrease your area and increase the range of his ElecShot. Elecman has the FloatShoes ability, letting him ignore panel effects. Since his name is ELECman, he's obviously an Elec-type navi. Ground him with Wood attacks for double damage. Attacks ------- * Every attack deals Elec damage * Elec Shot ~ (Damage: Normal-40, EX-80, SP-110) Elecman strikes the entire row in front of him. Hitting an ElecObstacle will make a + shape range. Head to a panel that won't be striked by the + shaped range. If this attack doesn't hit an ElecObstacle, just sidestep. Dash Elec Sword ~ (Damage: Normal-80, EX-160, SP-220) After seeing Elecman's fixed chip during operation, you should be quite familiar with this attack. Elecman dashes straight forward and slashes with a WideSword range. Unlike the fixed chip, this attack doesn't paralyze. Elec and Sword damage. Thunder Bolt ~ (Damage: Normal-40, EX-80, SP-110) First, random panels in your area will glow. Then Elecman will zap lightning bolts. You'll most likely get hit in his later forms. ------------------------------------------------------------------------------- ~ Slashman.exe ~ HP: Normal - 800, EX - 1200, SP - 1500 _____________________________________________________________________________ / Random Fact / ----------------------------------------------------------------------------- | The funny thing about Slashman was when I was 13 (Which was before EXE 6 | | came out in Japan), I drew and made up my very own navi. I named him | | Slashman. He used Sword typed attacks. I colored his armor green and gave | | him long black hair. Even blades over his helmet... How odd ._. | | | | Somehow Capcom thought of something similar. How odd. Though, Capcom's | | Slashman is much better. This one actually has claws and his hair is | | somewhat tied. Mine's was more like Protoman (I know, not very original). | | Oddly enough, he's my favorite Gregar link navi, haha. | ----------------------------------------------------------------------------- Strategy -------- The way Slashman moves around his field is a bit similar to Bass' movement. He speeds up while moving around before an attack. In his later forms, he'll be pretty fast, so watch out. Since he's a Sword-type navi, you can crush him with Break attacks for double damage. Attacks ------- * Every attack deals Sword damage * Slash Swipe ~ (Damage: Normal-30, EX-70, SP-110) Similar to Gregar/Falzar Claw but switched. Slashman appears in front of you and slashes with a WideSword range then LongSword range in his later forms. You can easily counter him with a Reflector chip, letting you go Full-Sync. Rolling Slash ~ (Damage: Normal-60, EX-140, SP-240) After seeing Slashman's fixed chip during operation, you should be quite familiar with this attack. After a few Claw Slashes, this attack comes next. Slashman starts from his back row, spins and attacks through the column you're standing. It can be tricky to dodge. Triple Edge ~ (Damage: Normal-30, EX-70, SP-120) After seeing Slashman's chargeshot during operation, you should be quite familiar with this attack. He brings out kunais and they travel across to your area. However, this attack shoots 2 kunais at a time which makes one row safe to stand. You can destroy the kunais with your megabuster. In later forms, he uses this attack multiple times. ------------------------------------------------------------------------------- ~ Killerman.exe ~ HP: Normal - 800, EX - 1200, SP - 1600 Strategy -------- During battle, Killerman summons ghosts traveling across to your area which can get annoying. The megabuster is very effective against these ghostly attacks. Killerman's a Cursor-type navi, so blow his aiming with Wind attacks. Attacks ------- Killer's Phantom ~ (Damage: Normal-30, EX-50, SP-80) Killerman's most common attack. Ghosts will travel across to your area. Sidestepping is tricky. The megabuster is very effective against this attack. Hell's Sickle ~ (Damage: Normal-60, EX-90, SP-120) If you stand in your middle/front column for too long, Killerman slices his scythe, attacking with a Wide Sword range 2 panels ahead. Sword damage. Range > [_][X][_][_][_][_] > [_][X][_][K][_][_] > [_][X][_][_][_][_] Eraser's Delete Beam ~ (Damage: Normal-100, EX-170, SP-240) If you stand in the back row for too long, Killerman will send a target encircling the field. If you get hit by the target, you'll be stunned for half a second then Killerman jumps in front of you, inflicting damage and paralyzing you. This attack pierces Invisibility. ------------------------------------------------------------------------------- ~ Chargeman.exe ~ HP: Normal - 1000, EX - 1500, SP - 2000 Strategy -------- Chargeman commonly runs across the field like the Moloko virus from EXE 4. That makes Beast Out's auto-targeting almost useless, even AntiDmg, BodyGuard, AND Element Trap fail against Chargeman... When Chargeman's attacked, he always appear on the middle panel of his area. The chargeshot (Level 5) is enough to make Chargeman flinch! Like Heatman, he's a Fire-type navi. Soak him with Aqua attacks for double damage. Attacks ------- * Every attack deals Fire damage including Chargeman himself * Volcano Charge ~ (Damage: Normal-50, EX-80, SP-160) While Chargeman is moving, he'll shoot up to 4 burning coals into the panels you move from in your area. Charge Cargo ~ (Damage: Normal-30, EX-50, SP-100) ChargeMan will bring some boxcars on each side to make it hard to dodge. You can destroy the boxcars with your megabuster. Not including the boxcars, if you get hit by Chargeman during this attack, you take Normal-80, EX-130, SP- damage also dealing Fire damage. Crazy Locomotive ~ (Damage: Normal-100, EX-150, SP-300) Chargeman rushes across his row, crushing through obstacles. During this attack, he's invincible. You'll go Angry mode if hit by his SP form. __________________ / WWW Navi bosses / ----------------- ~ Blastman.exe ~ HP: Normal - 400, EX - 800, SP - 1400, RV - 2000 Strategy -------- Who would've guess he was Mr. Mach's navi? Blastman will always have steel cubes during battle. They cannot be destroyed but they are useful to dodge his attacks. The only way to get rid of these cubes is by Dust Cross' vacuum effect. He also has the OmniShoes, letting him fly over panels without worry. Blastman's a Fire-type navi so use Aqua attacks for double damage. Don't forget he does Fire damage so using Tomahawk Cross wouldn't be a smart choice. Shown below is where the steel cubes will be placed during battle: M=Megaman B=Blastman S=Steel Cube V1 Display EX, SP, and RV Display [_][_][_][S][_][_] [_][_][_][_][_][_] [_][M][_][_][B][_] [M][S][_][_][S][B] [S][_][_][_][_][_] [_][_][_][_][_][_] Attacks ------- * Every attack deals Fire damage * Smoke Bomb ~ (Damage: Normal-10, EX-50, SP-90, RV-140) Blastman "throws" smoke across the field. Just sidestep or hide behind a steel cube to avoid damage. Later forms move faster. Blast Twister ~ (Damage: Normal-10, EX-50, SP-90, RV-140) A flaming tornado covering up to three panels forward. It goes through steel cubes, making them not so safe to hide behind. In later forms, this attack cuts through an entire row. Blast Fire ~ (Damage: Normal-20, EX-80, SP-150, RV-270) Just like moving through the RoboControlComp, watch out for flying embers and get behind a steel cube. ------------------------------------------------------------------------------- ~ Diveman.exe ~ HP: Normal - 500, EX - 1000, SP - 1500, RV - 1900 Strategy -------- During battle, Diveman will hide under his panels. While under his panels, torpedoes will fire across to your area to attack you. Wait until he pops up, which makes him vulnerable to attack. As an Aqua-type navi, shock him with Elec attacks. Also, he does Aqua damage, so using Heat and Charge Cross means trouble. Attacks ------- * Every attack deals Aqua damage * Dive Torpedo ~ (Damage: Normal-10, EX-20, SP-50, RV-90) Diveman's most common attack. Two torpedoes appear from Diveman's area and travel across the field. In later forms, the torpedoes travel faster. Dive Mine ~ (Damage: Normal-10, EX-40, SP-100, RV-180) Diveman shoots 2 spiked mines and lands at where you're standing. Quite easy to dodge. Tidal Wave ~ (Damage: Normal-30, EX-60, SP-150, RV-270) Two columns will flash and Diveman attacks you with tidal waves. ------------------------------------------------------------------------------- ~ Circusman.exe ~ HP: Normal - 700, EX - 1200, SP - 1600, RV - 2100 Strategy -------- The most annoying navi in the game. During battle, he ALWAYS stays in the back row, probably forcing you to use AreaSteal and/or Beast Out. He hops around and performs annoying attacks. You will learn to HATE him... Attacks ------- Clown Clap ~ (Damage: Normal-20, EX-50, SP-100, RV-130) Cirusman's common attack. His hands disappear and re-appear on your area to attack you. It has the range of a Wide Sword range. Even when dodging the attacks, the hands follows you. Later forms make you want to dodge faster. Ring of Fire ~ (Damage: Normal-20, EX-50, SP-100, RV-130) Circusman brings out a fiery ring on his field, then tigers run through them heading across your whole row. Sidestep to avoid damage. Later forms make you want to sidestep faster. Chaotic Tent ~ (Damage: Normal-69, EX-150, SP-190, RV-225) This attack seriously doesn't look right... Circusman disappears and turns him- self into a tent. If you get trapped, you can't move. His EX form paralyzes, SP form confuses, RV form blinds. Just gay. ------------------------------------------------------------------------------- ~ Judgeman.exe ~ HP: Normal - 800, EX - 1100, SP - 1600, RV - 1900 Strategy -------- Judgeman says he all about justice but he's a WWW navi. I don't get it... Judgeman's attacks aren't so hard to dodge. That's all I have to say... Attacks ------- Electric Whip ~ (Damage: Normal-30, EX-50, SP-80, RV-110) Judgeman's common attack. He will attack with an electric whip 3 panels forward. This attack does Elec damage, so watch out when using Aqua Cross. Hungry Books ~ (Damage: Normal-30, EX-50, SP-80, RV-110) Two books appear from the upper row and bottom row on Judgeman's side. Then they cross each other and move towards you. Getting hit by both books will cause double damage. Variable Book Shield ~ (Damage: still needs testing) A big book will appear in front of Judgeman's area. If you attack it, it will open. If you continue to attack it, the book does virus attacks. The star page does BubbleStar, The flame page launches FireBurner, The rock page brings out GolemHit. They all do elemental damage, so keep Heat, Slash, Charge, and Tomahawk Crosses away from this attack. ------------------------------------------------------------------------------- ~ Elementman.exe ~ HP: Normal - 900, EX - 1300, SP - 1700, RV - 2000 Strategy -------- During battle, Elementman creates Whirlwinds encircling the whole field. This is his most common move so dodge, especially when using Killer Cross. Since his name is ELEMENTman, he can change his element into 4 different types in order: Wood, Fire, Elec, and Aqua. Attacks ------- Whirling Tornado ~ (Damage: Normal-60, EX-100, SP-140, RV-240) Elementman's common attack. A whirlwind appears from his back row and encircles the field. If he's in his original element, two whirlwinds will appear. This does Wind damage, so keep Killer Cross away from this. Wood Tower ~ (Damage: Normal-30, EX-50, SP-70, RV-120) Used when Elementman becomes a Wood-type. Wood spikes appear from panels and follow you. Each panel it travels leaves grass panels. This does Wood damage, so keep Elec Cross away from this. Fire attacks do double damage against him. Meteors ~ (Damage: Normal-60, EX-90, SP-120, RV-200) Used when Elementman becomes a Fire-type. Meteors will fall from the sky to wherever you're standing. This does Fire damage, so keep Tomahawk Cross away from this. Aqua attacks do double damage against him. Thunder Bolt ~ (Damage: Normal-60, EX-100, SP-140, RV-240) Used when Elementman becomes an Elec-type. Bolts of lightning strike the panels that you're standing. It's easy and hard to dodge. This does Elec damage, so keep Aqua Cross away from this. Wood attacks do double damage against him. Ice Breath ~ (Damage: Normal-30, EX-50, SP-70, RV-120) Used when Elementman becomes an Aqua-type. Elementman warps in front of you (to your side of field if have to) and attacks with a Wide Sword range. The panels that are striked become ice panels. Get striked by this, and you're frozen. This does Aqua damage, so keep Heat Cross and Charge Cross away from this. Elec attacks do double damage against him. ------------------------------------------------------------------------------- ~ Colonel.exe ~ HP: Normal - 1200, EX - 1600, SP - 2000, RV - 2600 Strategy -------- Sigh, Colonel's no longer one of the good guys. Most of his attacks do Sword damage, which makes Tengu Cross suck. He has some new moves and some old moves from EXE 5. Watch out for his most deadly attack... Attacks ------- Screen Divide ~ (Damage: Normal-80, EX-120, SP-190, RV-300) Colonel's main attack. He has two different ranges. Depending on which panel you're standing, any of the following ranges will come. Sword damage. RV form makes Megaman angry. Screen Divide Diagonal Screen Divide V [X][_][_][_][_][_] [_][_][X][_][_][_] [_][_][X][_][_][_] [_][X][_][_][_][_] OR [_][X][_][_][_][_] [_][X][_][_][_][_] [_][_][X][_][_][_] [X][_][_][_][_][_] [_][_][X][_][_][_] After this attack, Colonel steps into the next attack. Screen Divide Z ~ (Damage: EX-150, SP-240, RV-380) This attack always comes after the previous Screen Divide. Sword damage. RV form makes Megaman angry. Colonel cannot use this attack on his normal form. Range > [X][X][X][_][_][_] > [_][X][_][_][_][_] > [X][X][X][_][_][_] Colonel Army ~ (Damage: Normal-30x3, EX-50x3, SP-70x3, RV-70x3) While Colonel sticks into the back row, he raises his sword, summoning a ColonelArmy to strike you. You'll take 3 hits if striked. His RV form summons two ColonelArmies. If you get shot by two at the same time, the damage is 140x3. Colonel Missle ~ (Damage: Normal-50, EX-80, SP-130, RV-210) This move replaced Tank Cannon from EXE 5. Colonel will launch 3 missles from his back row, then the missiles land on your area. Every panel it lands cracks. Finishing Slash ~ (Damage: Instant Deletion) Colonel's most deadly attack... He will use this move when YOUR health is low. Colonel toss his cape at you. The screen will then go dark for a second, then you'll see a line moving from right to left meaning you got sliced. Get sliced by this and you're instantly deleted (unless you have UnderShirt installed). This is the kind of move you don't want to get hit by. _______________ / Other Bosses / --------------- ~ Falzar Beast Megaman ~ (Falzar version only) HP: Normal - 800, SP - 1600 Strategy -------- A battle against Megaman himself (like MegaManDS from EXE 4 & 5) except that he actually has his own attacks. Seeing him floating and flying obviously means he's using the OmniShoes. Attacks ------- Falzar Claw ~ (Damage: Normal-40x2, SP-160x2) ... Do you really need a description for this? You know this attack. F-Beast Megaman will slash you with a Long Sword range following up with a Wide Sword range. Sometimes he'll use just the Long Sword range and it will paralyze. Get hit by the paralyzing slash and he'll step into the next attack. Falzar Buster ~ (Full Damage: Normal-90, SP-360) After getting paralyzed by the Long range Falzar Claw, F-Beast Megaman will pull out the Falzar Buster. Mega Boomerang ~ (Damage: Normal-40, SP-160) F-Beast will send a boomerang starting from the bottom-right-hand corner and encircle the field. Aqua Needle ~ (Damage: Normal-20, SP-80) F-Beast throws aqua needles at random panels in your area. Deals Aqua damage. Hawk Storm ~ (Damage: SP-240) This move only comes when F-Beast Megaman is low on HP. He'll launch a huge twister dealing Wind damage. SP form only. Range > [X][_][_][_][_][_] > [X][X][X][F][_][_] > [X][_][_][_][_][_] ------------------------------------------------------------------------------- ~ Gregar Beast Megaman ~ (Gregar version only) HP: Normal - 900, SP - 1800 Strategy -------- A battle against Megaman himself (like MegaManDS from EXE 4 & 5) except that he actually has his own attacks. He moves fast, making certains attacks fail and he also has SuperArmor, making multi-hit attacks fail as well. If you ask me, he is easy to beat. I attack him by countering him. Oh yeah, he can move over holes >.> Attacks ------- Gregar Claw ~ (Damage: Normal-60x2, SP-240x2) ... Do you really need a description for this? You know this attack. G-Beast Megaman will slash you with a Long Sword range following up with a Wide Sword range. Sometimes he'll use just the Long Sword range and it will paralyze. Get hit by the paralyzing slash and he'll step into the next attack. Gregar Buster ~ (Full Damage: Normal-90, SP-360) After getting paralyzed by the Long range Gregar Claw, G-Beast Megaman will pull out the Gregar Buster and shoot you rapidly. >_< Paralysis, then full hit buster... Just smart... Thunder Ball ~ (Damage: Normal-30, SP-120) G-Beast shoots a somewhat slow-moving thunder ball. Paralyzes if hit of course. Deals Elec damage. Beast Breath ~ (Damage: SP-300) This move only comes when G-Beast Megaman is low on HP. He'll launch a huge flamethrower dealing Fire damage. Its range makes it hard to avoid. SP form only. Range > [X][X][_][_][_][_] > [X][X][X][G][_][_] > [X][X][_][_][_][_] ------------------------------------------------------------------------------- ~ Bass.exe ~ HP: Normal - 1800, SP - 2700, BX - 3400 Video ~ http://www.youtube.com/watch?v=MQxv1XNOGmw& Strategy -------- Bass is back again. Only stronger and better. While Bass moves around, he won't take any damage. His Buster Rake doesn't flinch and the Hell's Rolling is harder to dodge. Watch out for his BX form, BassBX piles on the attacks. You have to be skilled to handle his BX form. Pack your folder with defense chips for survival. Attacks ------- Buster Rake ~ (Damage: Normal-60x4, SP-90x4, BX-130x4) He'll target multiple random panels on your side of the field. This time, you won't flinch so beware. His BX form makes it impossible to dodge. Always use a defense chip during the BX attack. Hell's Rolling ~ (Damage: Normal-200, SP-300, BX-440) Bass throws two dark wheels that will attack you at the same time. You can dodge this attack by stepping forward right before it hits you. Get striked by this with his SP and BX form makes Megaman go Angry mode. Dark Sword ~ (Damage: Normal-200, SP-300, BX-450) Bass dashes in front of you and slashes with a Life Sword range. Once you see your last two columns flashing, run back or counter. Sword damage. Tank Cannon ~ (Damage: Normal-150, SP-120, BX-330) Bass pulls out the Tank Cannon when you're standing in the back row for a while. The back row's panels are cracked. Same as its chip. Golem Hit ~ (Damage: Normal-180, SP-270, BX-???) Bass pulls out the Golem Hit and smashes your column, cracking the panels. Same as its chip. Break damage. Fire Burner ~ (Damage: Normal-??, SP-??) Bass shoots a Fire Arm reaching 3 panels forward dealing Fire damage. Also cracks the panels it hits. Same as its chip. (I've rarely seen Bass use this move so I'm not sure about its damage calculation...) Falzar's Sonic Storm (Gregar only) ~ (Damage: BX-550) Since Bass has the power of the Cybeast, he can use this attack. Bass will launch Falzar's head and shoot a huge twister dealing Wind damage. The bad thing about this attack is that it pierces Invisibility. Megaman will go Angry mode if hit. Range > [X][_][_][_][_][_] > [X][X][X][B][_][_] > [X][_][_][_][_][_] Gregar's Burning Breath (Falzar only) ~ (Damage: BX-670) < [X][X][_][_][_][_] > [X][X][X][B][_][_] > [X][X][_][_][_][_] ------------------------------------------------------------------------------- ~ Falzar ~ (Falzar version only) HP: Normal - 2000, SP - 3200 Strategy -------- The final boss of Cybeast Falzar. Falzar's favorite attack is Sonic Wave, so avoid it whenever he uses it. In some attacks, he'll stay out of attack range. You have to be stupid enough to try an AreaSteal. Why? Because he has NO panels meaning that certain attacks won't work against him. Attacks like WaveArm, Groundman, and even BassAnly. Attacks ------- Sonic Wave ~ (Damage: Normal-100, SP-???) Falzar sends a whirlwind across the targeted row, which ends in a three-panel- wide spread. If you're close up, this is not a terribly hard move to to dodge, but its speed can prove tricky. Falzar is very vulnerable to attack during this time, so make it count. This attack also crushes barriers. This is the ONLY time Falzar is vulnerable to a counter. Deals Wind damage. Range > [X][_][_][____] > [X][X][X][____] > [X][_][_][____] Feather Strike ~ (Damage: Normal-80, SP-???) The strikes from Falzar's feathers aimed directly at you are annoying enough. Making dodging even more difficult for you, Falzar sends a wind through the area which periodically pushes you backwards. Try to keep moving. He hurls feathers into the arena before stopping. These feathers can break through barriers, so watch out. To make things even more annoying, Falzar stays out of attack range all through this move. Firebird Breath ~ (Damage: Normal-60, SP-???) Falzar releases three fireballs that unleash a load of firebirds that streak across your current row. Sidestepping the firebirds can be tricky so don't bother. The megabuster (if you have the Speed level upped, at least) is very effective; just stand in place and hit the button repeatedly to fire a string of shots that destroy the birds. Vulcan chips are doubly nice here, since their splash effect means Falzar takes some damage as well. This attack does Fire damage. Claw Shot ~ (Damage: Normal-100, SP-???) Possibly his quickest move, Falzar drops numerous claws onto the back two columns of your area. You only have a brief moment to run to the front once you see the flash. Even though there's a safe zone during this move, Falzar floats high and out of your attack range for the duration. Be ready to attack him with an auto-aiming attack as soon as the attack stops. Beast Hurricane ~ (Damage: Normal-150, SP-???) This move only comes out once Falzar's HP starts to drop. When he disappears from the screen, get to the lower row FAST. Falzar comes screaming across the top 2 rows, and follows up by going through the bottom two rows in the opposite direction. Get caught in this, and it destroys your next chip waiting to be used. Range > [<][<][<][____] [_][_][_][____] > [<][<][<][____] > [>][>][>][____] > [_][_][_][____] [>][>][>][____] ------------------------------------------------------------------------------- ~ Gregar ~ (Gregar version only) HP: Normal - 2500, SP - 4000 Strategy -------- The final boss of Cybeast Gregar. Gregar's most common move is the Beast Pressure, causing rocks to fall from the air when he jumps down. He's rapidly fast in his SP form. AreaSteals won't work against him and summoning obstacles on his area will disappear so don't pack those kind of chips (You can still use AreaSteal to charge up for Gregar Beast Out's Gregar Claw). Gregar has a major weakness: Bass F giga chip. Attacks ------- Beast Pressure ~ (Damage: Normal-50, SP-150) Gregar's most common move is to leap high in the air then come crasing down, dropping a pair of rocks into your field. One of those rocks is always focused on your current panel, so keep moving. He performs this move twice, then brings out one of his other attacks. When his HP gets low, Gregar occasionally changes this move up by roaring, then charging across the row (dealing Normal-200, SP-540 damage). Once he hits the far edge, he drops a bunch of rocks on your head, forcing you to keep moving (rocks deal Normal-180, SP-??? damage). Despite his size, he only attacks a single row. Burning Breath ~ (Damage: Normal-100, SP-300) There's not much more warning to this attack than the flash of your panels. Get to the upper or lower-right corner FAST, as Gregar's about to unleash a massive wall of fire. He doesn't move during this attack, letting you attack freely. If you're fast, he's vulnerable to counters for a VERY brief moment at the begin- ning of the attack. If you get hit by his SP form, you'll enter Angry mode. Deals Fire damage. Range > [X][X][_][_][_][_] > [X][X][X][_][_][_] > [X][X][_][_][_][_] Big Thunder ~ (Damage: Normal-100, SP-300) Watch for Gregar's mane to start sparking. When it does, he's about to unleash a bolt of electric energy that consumes your entire right column and blasts across the row. Sidestep fast. He's immobile during this attack, so hit him anything you have. If you're super-fast, he's vulnerable to counters for a VERY brief moment at the start of his attack, but hitting him without an auto- targeting move is tricky. If you get hit, you'll get paralyzed. This attack pierces Invisibility. You'll go Angry mode if hit by his SP form. Deals Elec damage. Range > [_][_][X][_][_][_] > [X][X][X][_][_][_] > [_][_][X][_][_][_] Flying Gregar Claw ~ (Damage: Normal-40?, SP-180) Too fast to calculate... This two-stage attack effectively cuts through your right two columns. To make matters worse, each hit destroys any chips you have waiting to be used. The sheer speed of the attack leaves you very little time to react. If you're in the middle column, you have a brief second to backstep while the first claw tears up the rightmost column. Gregar always follows this attack up with the Gregar Fang. Gregar Fang ~ (Damage: Normal-100, SP-300) After the Flying Gregar Claw, Gregar sends his great big head screaming diagonally down onto the panel you are at. ALWAYS move vertically to dodge; even though only the panel you were on is flashing, Gregar swoops low enough to hit you should you try to dodge by moving forward. You'll go Angry mode if hit by his SP form. Gatling Tail ~ (Damage: Normal-70, SP-210) Gregar fires off his tail-tip repeatedly, pounding the column you're in at the start of the attack. It can be hard to distinguish this from the Beast Pressure rock-drop at first, so always move around when you see the single panel flash. Once he starts firing, the shots only fire a single column, so hang around in other panels. His SP form makes the attack follow you to where you're moving, which can get really annoying. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ----------------------------12) Virus Battle FAQ------------------------------- ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ 12virsbttl ---------------- | Introduction | ---------------- The Virus Battler is a minigame that lets battle your viruses against enemy viruses. After advancing later in the game, plug into class 1-2's blackboard at Cyber Academy. On the upper part of the comp shows a reddish black navi. Paying him 2000 Zenny will give you the BattlerCard along with two viruses: a Mettaur and a Gunner virus as your starters. It is now possible to get started. ------------------- | Getting Started | ------------------- To add viruses to your collection, you'll need to find a virus with "Rare" in its name (in other words, Rare viruses). Rare viruses are tough to find and they are also stronger than their regular forms. Defeating a rare virus will add that virus to your collection. You can also find level 2 rare viruses, but they're not any different other than being stronger than level 1's. -------------------- | Playing the game | -------------------- To play, you'll need to find different-colored Mr. Progs. You can't just find them anywhere since they all have certain locations. When you find them, you can accept the battle, choose two viruses to fight with and decide where you'll place them on your side of the area. However, each virus holds MB and the combined memory of the two viruses cannot exceed 50 MB. This means not every virus group can pair up. Once done, the battle starts. Since each virus acts on their own, all we can do is hope for the best. Just like normal battles, the elements and their effects are applied, even countering. Unlike real virus battles, viruses don't get deleted individually. Instead, their HP is combined together. The viruses need to depend on each other to survive. Another words, if one virus loses, that virus' team loses. Drop the enemies' HP to zero to win. As for the custom gauge, it is used as a timer. If it ever fills up all the way, the battle results in a draw. Even with a draw, that's considered a loss. -------------- | Virus List | -------------- All viruses are listed all in order from the battler card, also including their HP, damage, MB, location, and descriptions. * Press Ctrl+F to jump to the name of the virus you want. * =============================================================================== Mettaur virus Description: Starting HP: 40 It moves vertically like always. It attacks with its Attack Power: 10 Pick Axe sending waves across the row. MB: 10 Location(s): Central Area 1, Undernet Zero Abilities: With just 10 MB, this virus can pair up with any other virus. Comments: It lacks HP and fast movement, making it too weak to rely on. =============================================================================== Piranha virus Description: Starting HP: 70 It moves vertically in battle. Each time it moves to Attack Power: 20 another panel, it aims the row. If the target finds MB: 10 an enemy, a trident is shot dealing Aqua damage. Location(s): Seaside Area 1 Comments: It has good moves, but can be easily counterable. =============================================================================== Heady A virus Description: Starting HP: 130 Warps around the area, then launches itself three Attack Power: 40 panels ahead. Has an aura to absorb attacks. It is MB: 20 vulnerable when attacking. Location(s): Underground 1 Comments: Good offense and defense. It can absorb the first attacks. Has the effects of Air Shoes and Float Shoes. =============================================================================== Swordy virus Description: Starting HP: 90 It slowly moves to the front of its area. If an Attack Power: 30 enemy is present, it uses Long Sword or Wide Sword MB: 20 depending on where the enemy is. Location(s): Underground 1 Comments: Too slow to rely on. =============================================================================== Killer Eye virus Description: Starting HP: 100 Stays in place, targeting diagonally up or down or Attack Power: 50 across. If it sees an enemy, it shoots a Killer Beam MB: 30 dealing Elec damage. Location(s): Underground 2 Comments: Killer Beam is good but takes time to target which is bad. =============================================================================== Quaker virus (Wave Arm) Description: Starting HP: 80 Drops around its area. Every time it lands, a wave is Attack Power: 20 sent down its row. MB: 10 Location(s): Seaside Area 3 Comments: Its jumping movement can help it dodge attacks. Needs more atk power. =============================================================================== Catack virus (Tank Cannon) Description: Starting HP: 130 Moves forward slowly, launching a cannon at the row. Attack Power: 70 Hitting the back row causes a widesword range effect. MB: 30 Location(s): ACDC Area Comments: Overally, nice. It has high HP & attack and enemies take 50 damage just by touching it. =============================================================================== Champy virus (Fire Punch) Description: Starting HP: 60 Stays in its panel. If an enemy moves into its row, Attack Power: 20 it will warp in front of the enemy, punching the MB: 30 target. If the panel it should warp is occupied or holed, the move doesn't work. Fire damage. Location(s): Central Area 3 Comments: Not reliable, but good against Wood viruses. =============================================================================== Wind Box virus Description: Starting HP: 130 Stays still, repelling enemies to the back row. Attack Power: 0 MB: 30 Location(s): Mr. Weather Comp 1 Comments: Just about useless, even with high HP. =============================================================================== Old Stove virus Description: Starting HP: 80 Slowly moves around, attacking the closest enemy with Attack Power: 20 a flamethrower shooting 3 panels across. Fire damage. MB: 20 Location(s): Central Area 3 Comments: Its range is good, but prefers to keep its distance. Good against Wood viruses. =============================================================================== Haunted Candle virus Description: Starting HP: 150 Stays in place, then fires a 2x2 Burn Square dealing Attack Power: 50 Fire damage. MB: 30 Location(s): Graveyard Area Comments: Good range, does not take damage from fire attacks. =============================================================================== Puffy virus (Aqua Needle) Description: Starting HP: 80 Stays in place, shooting spikes at the closest enemy. Attack Power: 10 Rate of shots increases as it gets hit. Aqua damage. MB: 20 Location(s): Seaside Area 2 Comments: Not enough attack power. =============================================================================== Star Fish virus Description: Starting HP: 60 Shoots three bubbles across. When bubble reach back Attack Power: 20 row, they either move up or down. Enemies get trapped MB: 20 when hit. Aqua damage. Location(s): Aquarium Comp 3 Comments: Very good. The enemy is more likely to get hit multiple times. =============================================================================== Earth Dragon virus Description: Starting HP: 200 Warps around its area before attacking. After, it Attack Power: 100 leaves its vase and encircles around a 2x3 range on MB: 40 the enemy side. Fire damage. Location(s): Graveyard Area Comments: High HP and can inflict terrific damage. =============================================================================== Scare Crow virus (Doll Thunder) Description: Starting HP: 100 Occasionally launches a Thunder Bolt through row. Attack Power: 30 Being stucked by any Elec attacks will launch an MB: 40 attack right away. Elec damage. Location(s): Sky Area 2 Comments: Probably good against other Elec viruses. Other than that, it's not as good. =============================================================================== Pulse Bulb virus (Elec Pulse) Description: Starting HP: 100 Commonly moves around in battle, During this state, Attack Power: 30 it can only take damage from Break attacks. When MB: 30 spotting an enemy on its row, it'll move toward it and attack with Elec Pulse dealing Elec damage also paralyzing them. It is vulnerable when attacking. Location(s): Mr. Weather Comp 3 Comments: Terrific defense, but can be a bit slow sometimes. =============================================================================== Big Hat virus (Flash Bomb) Description: Starting HP: 100 Commonly warps around in random panels, then throws a Attack Power: 30 Flash Bomb on the 3rd panel ahead of it. After a MB: 30 second or so, it explodes, paralyzing the whole enemy side of the field. Location(s): Undernet Area 1 Comments: Pretty darn good but bomb doesn't deal damage unless bomb lands on enemy. =============================================================================== Bomb Corn virus (Corn Shot) Description: Starting HP: 140 Jumps back and forth on its row. After touching its Attack Power: 30 front panel, it shoots 2-3 corn bombs on random areas MB: 20 of the enemy side. Corn bombs do multiple damage. Location(s): Judge Tree Comp 2 Comments: Pretty good but can be blocked by broken panels. =============================================================================== Shrubby virus (Ring Log) Description: Starting HP: 100 Before attacking, it must hide behind an obstacle. Attack Power: 20 After, it rolls a log down the roll dealing Wood MB: 10 damage. Location(s): Judge Tree Comp 3 Comments: It sucks. It needs to hide behind an obstacle... =============================================================================== Honey Bomber virus (Risky Honey) Description: Starting HP: 130 Stays in place. After receiving damage will it Attack Power: 5 summon bees following the nearest enemy with MB: 20 multiple hits. Wood damage. Location(s): Judge Tree Comp 1 Comments: Ok, but must receive damage to release an attack. =============================================================================== Gunner virus (Mach Gun) Description: Starting HP: 60 Stays in place. If an enemy is spotted on its row, it Attack Power: 10 targets the enemy, then snipes em with 3 hits. MB: 20 Location(s): Central Area 2 Comments: Not too dependable but can counter at a good rate. =============================================================================== Fighter Plane virus (Air Raid) Description: Starting HP: 140 Travels down its row and continues until finishing Attack Power: 20 twice. After, it blows a machine gun throughout the MB: 30 enemy field. Location(s): Sky Area 1 Comments: Pretty damn good. It mostly attacks during battle and can shoot with multiple hits. =============================================================================== Dark Mech virus (Machine Sword) Description: Starting HP: 180 Warps around in random areas of its field. It Attack Power: 100 eventually shoots a thunder ball (Elec damage) MB: 40 and hits nearest enemy (enemies are paralyzed). When paralyzed, it will warp in front of victim and slice with a Wide Sword. Location(s): Undernet Area 2 Comments: Excellent HP and attack. Probably my favorite one. =============================================================================== Snake Arm virus (Sand Worm) Description: Starting HP: 130 Likes to appear from panels and warps around random Attack Power: 60 areas of the field. Eventually, it'll attack the MB: 30 enemy. Location(s) Graveyard Area Comments: Can be dependable and can dodge attacks while moving. =============================================================================== Armadillo virus (Iron Shell) Description: Starting HP: 100 Travels only on its column. Spotting an enemy on its Attack Power: 20 row will it force it to go 3 panels forward. On the MB: 20 3rd panel, it doe multiple hits. During the attack, it is only vulnerable to Break attacks. Location(s): Green Area 2 Comments: An excellent virus. It attacks using offense and defense along with multiple damage. =============================================================================== Cragger virus (Golem Hit) Description: Starting HP: 120 Stays in place. It occasionally smashes the enemy's Attack Power: 50 whole column with Break damage also cracking the MB: 40 panels. It only takes half damage from non-break attacks. Location(s): Judge Tree Comp 2 Comments: Good defense, but slow on attacking. Great attack effect though. =============================================================================== Nightmare virus (Summon Black) Description: Starting HP: 100 Warps around the field, then occasionally swipes an Attack Power: 40 enemy's whole column with Wide Sword. As a shadow MB: 30 virus, it is only vulnerable to Swords. Location(s): Underground Area 2 Comments: It's slow but has great defense. =============================================================================== ----------------- | Virus Battles | ----------------- Will not be shown until completed... ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ------------------------13) Passwords/Secrets---------------------------------- ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ 13paswscrt ---------------------- | Title Screen Icons | ---------------------- On the start screen of the game, you will see small icons above your screen. It shows that you've completed a certain task(s). Collect them all to complete the whole game. Gregar / Falzar Icon - Defeat Gregar / Falzar; complete the story "STD" Complete - Collect all 200 Standard chips "MEGA" Complete - Collect all 39 Mega chips "GIGA" Complete - Collect all 5 Giga chips "PA" Complete - Unlock all 29 Program Advances Bass Icon - Defeat Bass SP once Protoman Icon - Finish all 35 requests from Request BBS and defeat Protoman FZ "S" Icon - Collect all 15 Secret chips Beast Link Icon - Impossible to get in the US version so it was removed --------------------------------------------- | Navi Customizer Program Compression Codes | --------------------------------------------- Most NC programs more than one block large can be made smaller. Simply move the cursor to the program you wish to compress in the list to the right of the screen, press and hold right on the control pad, and enter the code. This makes your programs easier to fit. ARBABRRBAL Air Shoes BLALBRALBA Anti Damage LBRBABLBAL Attack MAX BBBAABAABB Auto Heal BRBBBBBARR Battery LRBBALRABA Beat RLABLRLAAB Body Pack AAABRLBAAL Bug Stopper BAABBBALBA Buster Pack LLALLBABBB Charge MAX RRABLRARLA Chip Shuffle ALABBAAABA Collect LBBRBAALRR Custom 1 RALLAABRBA Custom 2 BBARABLARR First Barrier ARAABARRBA Fish RALABLBBRB Float Shoes ABLRRBRLBA Folder Pack 1 BBARBLARBL Folder Pack 2 BLBRLLLABA Giga Folder 1 LLABLBABLL Humor ALARBRARLB Jungle ARLALALLAB Mega Folder 1 LALRBLRLRA Mega Folder 2 RBARALBBBL Millions AAALAABLRA Number Opening LRABARBBLR Oil Body BABARRLLAB Poem LAABRRLRLR Reflect RLBAABALLR Rush RBBBAAABRL Shield ALAAALLABR Slip Runner BBBABBAARB SneakRun AALABRALBA Speed MAX ABLLAALRBA Super Armor BRBRRABBRA Tango RRALLRAABB Under Shirt ---------------------- | Lottery Chip Codes | ---------------------- Once Asterland opens up, you can input an 8-digit lotto number into the Number Trader. 71757977 Air Spin 3 O 51702791 Aquaman * 70741543 Beat (NCP) 24616497 Blastman * 97049899 Blizzard Ball H 28271002 Body Pack (NCP) 19790420 Buster Pack (NCP) 92070765 Chargeman * 94305487 Charge MAX (NCP) 51378085 Circle Gun V 44892547 Colonel Army * 32310827 Diveman * 60884138 Drill Arm M 79814666 Dustman * 30424514 Elecman * 08789369 Element Trap * 87341489 Full Energy 39345472 Full Energy 45566783 Full Energy 38116449 Geddon 3 * 10414878 Groundman * 14212857 GunDelSol 3 W 12404002 Heatman * 37889678 HP+50 (NCP) 49951337 HP+100 (NCP) 24823665 HP+200 (NCP) 54654618 HP+300 (NCP) 08749780 HP+400 (NCP) 55031325 HP+500 (NCP) 84387543 Killerman * 69544569 Lance * 98766899 Lock Enemy 68008194 Lock Enemy 16336487 Lock Enemy 37495453 Lock Enemy 88674125 Mega Boomerang M 75641392 Recovery 300 Y 32132348 Rush (NCP) 55910601 Slashman * 79459146 Sneak Run 74198795 Sneak Run 15511679 Sneak Run 12046210 Speed MAX (NCP) 09256524 Spin Green 77837421 Spin Red 41976910 Spin Yellow 69548756 Tango (NCP) 00297421 Tenguman * 23722234 Time Bomb 3 M 67520179 Tomahawkman * 97403000 Uninstall G 99910954 Unlocker 82564319 Unlocker 41161139 Unlocker 04789479 Unlocker 59485971 Untrap 22812406 Untrap 09000465 Untrap ------------------- | Variable Sword | ------------------- Hold down the A button to perform a better ranged attack. ---------------------------------------------------------- Wide Sword | Up, Right, Down Long Sword | Down, Right-Down, Right Hero Sword | Left, Left-Down, Down, Right-Down, Right Sonic Boom | Left, B, Right, B Life Sword | Down, Left, Up, Right, Down --------------------- | NeoVariable Sword | --------------------- Hold down the A button to perform a better ranged attack. -------------------------------------------- Super Sonic Boom | Left, Right, Left, B Cross Sword | Down, Right, Up Double Life Sword | Up, B, Down, B, Up, B ----------- | Quizzes | ----------- Cyber Academy - Mr. Quiz Prize - Quiz Book (HP+50 NCP lotto #) 1) What can't you grab with you left hand? ~ Left hand 2) What does a Mettaur always have? ~ Pickaxe 3) Which one of these fish might chase a mouse? ~ Catfish 4) What walks on 4 legs, then 2 legs, then 3 legs? ~ A human 5) What is the color of the tulips in Cyber Academy Class 1-2? ~ Yellow Control Room in Seaside Town - Quiz Master Prize - Slip Runner NCP (yellow) 1) What is the Attack power of "Time Bomb 1"? ~ 150 2) Does a needle have an "Eye", "Ear", or "Mouth"? ~ Eye 3) What does PET stand for? ~ PErsonal Terminal 4) In the Green Town Courtroom Foyer, what is written? ~ Truth 5) 6, 4, or 8 - Which one takes the most strokes to write? ~ 4 6) Which one of these is not in the Seaside Aquarium? ~ Fur Seal 7) If you get hit with an attack from a "Mettaur" and a "Champy", how much damage would you take? ~ 30 8) What question number is this? ~ 8 9) Which of the following area has a Net Merchant? ~ Seaside Area 3 10) The year 3001 will be which century? ~ 31st Century Underground Room in Green Town - Quiz King Prize - Quiz Data (Forgot...) (I'd appreciate it if you knew and tell me) 1) How many trees are growing in Central Town? ~ 10 Trees 2) The Cyber Academy logo has what letters on it? ~ C and A 3) What does the Net Merchant in Central Area 1 sell? ~ Sub Chip 4) Which one of these chips has the best Attack power? ~ Aqua Sword 5) 1+3x4+2-3 = 12 (you must do order of operations) 6) What is the difference in the Attack power of Hi-Cannon and Spreader 2 ~ 40 7) How many students are in Class 6-A in ACDC School? ~ 8 8) What is the name of the seal at the Seaside Aquarium? ~ Fanny 9) What is it called when 2 Navis fight? ~ Net Battle 10) How much HP does the MiniEnergy Sub Chip restore? ~ 50 11) What chip is ID58 in the Data Library? ~ Mini Bomb 12) How high is Sky Town? ~ 30,000 feet 13) Add the Attack power of a Sword and Mini Bomb, then subtract the Attack power of an Air Shot and Cannon. What do you get? ~ 70 14) What's the name of the Navi who attacked the Aquarium? ~ Diveman 15) Who am I? ~ Quiz King After completing this question, the old man will turn into a normal navi ._. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ -----------------14) Frequently asked Questions (FAQ)--------------------------- ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ 14faqscton Shown below are the FAQs. Some of them are commonly asked, so please read them before posting them. Q: How do you fight Protoman SP? A: Complete 25 Requests off the Request BBS. If he isn't upgraded to SP yet somehow, try checking your rank on the BBS by pressing Select. Q: Where can I find Rush Food? A: Go to Sky Town and plug into the Shower Comp. You will find a black navi that sells them for 3000 Zennys each. Q: What happens after I beat all the black navis in the real world? A: Nothing, unfortunately... But at least you feel accomplished? Q: Where do I get Doll Thunder 1 A? A: S-Rank the ScarCrow1 virus in Sky Area. Q: Where do I get the following chips for the P.A. Poison Pharaoh? A: Poison Seed P, Poison Seed P, Anubis P. The Locations are shown below: Poison Seed P - Bug Frag Dealer for 48 Bug Frags from Sky Area 1 Anubis P - Purple Mystery Data from Graveyard Area Q: Where can I find Gold/Yellow Mystery Datas? A: Just like the green ones; they're random but very rare. I wouldn't bother trying to find them. Q: Where can I find GunDelSol1 C? A: Buy it from the Asterland Chip store. Q: How do I get into the Graveyard Area? A: You need the Gregar / Falzar Icon and collect at least 100 Standard chips. Q: How do I get through the "S" marked door in Graveyard Area? A: The mark of "S" means that you must have collected all 200 Standard chips. Capcom is just trying to sound dramatic >_> Q: Isn't the Anubis P chip behind the "S" marked door in Graveyard Area? A: NO. It is BEFORE the door. If that were the case, no one would ever open it. Q: What is the password to go to Undernet Zero from Undernet 1 and 2? A: From Undernet 1, it is 729. From Undernet 2, it is 012. Q: How do I find the locked door to Undernet Zero starting from Undernet 1? A: You will need one piece of Rush Food. Q: How do you fight Protoman FZ? A: Complete all 35 Requests from the Request BBS. You'll know when you've completed them when Chaud contacts you. Q: Where do you fight Bass BX? A: Defeat Bass SP, go to Underground 2, and head for the big square where you fought Colonel. Q: How do I do Virus Battler? A: Plug into Class 1-2 Comp and buy a "Battler Card from the black navi for 2000 Zennys. Q: Where do I get Super Vulcan V? A: Finish all the Virus Battler challenges. Yes it takes a while. The funny thing is that in the Japanese version, you can get it simply from a PMD... Q: How do you get the Bat Key? A: Defeat Bass for the first time. To find Bass, head Green Area 2 and go behind the huge tree. There is a hidden entrance to Undernet Zero. Q: Where is the Immortal Area? A: It has been removed from the US version. The BatKey has a different purpose. Q: What do I do with the Bat Key? A: Use it to open up the door in the Graveyard to get Attack MAX (NCP). In the Japanese version, it is used to unlock the Immortal Area. Q: How can I get the PA Complete Icon if I can't get the Django chips? A: Capcom of America made it so that you only need 29 Program Advances to obtain it so the Django PA isn't required. Q: Where do I get Justice One J? A: There is a trade chain. Read below: 1) Girl in 1-2 Class Give - Energy Bomb K >>>> Get - Double Shot C 2) Boy in Seaside Town Aquarium Give - Double Shoot C >>>> Get - High Boomerang V 3) Pink navi in Seaside Town Watertank Give - High Boomerang V >>>> Get - Steal Revenge I 4) Lady in the main room of Sky Town Give - Steal Revenge I >>>> Get - Big Bomb O 5) Blue navi in ACDC HP Give - Big Bomb O >>>> Get - Justice One J (Credits to Zeroknight7 for the trade chain) Q: Where do I get the Double Beast mega chip and the Gregar / Falzar giga chip? A: They're all removed from the US version. They can be obtained via cheating; however, the cybeast giga chips freeze your game rendering it useless. Q: How do I get rid of the panic music? A: Mute your volume. Ta-da? You can use my method, which requires you to have last saved before the Pavilion Expo. You will also need an AR/GS to obtain all chips; otherwise it's not possible to collect all chips unless you don't mind the panic music. I was able to pull this off AND collect all the Icons. The only problem is that if you want to fight Gregar SP / Falzar SP, you'll have to go through the Pavilion Expo and try your best not to save. Use caution as if you get deleted before then, you will cry. If you don't want to do all that and still don't want panic music, I have saves. Since they're for emulator, you'll have to e-mail me for them. Q: What is EXE 4, 5, 6, etc.? A: EXE is the same as Battle Network. They were the games' original names. Capcom of America changed their version into Battle Network. I use "EXE" because of GameFAQs' margin limit rule. Q: Are you good at these Battle Network games? A: Type JohnBoy617 after the youtube URL and you'll see my old EXE 6 videos. My skills in this game depend on your opinion I guess. In-game only. Q: Do you have/play Megaman Star Force? A: Yes and no. I've beaten all three games but they're not as fun as the Battle Network series. I kept my SF3 because Capcom brought back some features from Battle Network. Q: How did you get everything lined up so neatly in this guide? A: Notepad, Word Wrap OFF, Status Bar ON. Somehow I figured this out by myself. This totally helps me line up everything and it tells me how far I am until I reach the margin limit, which is no more than 80 characters. If there is some text not lined up properly, please e-mail me. Neatness is essential! Q: What does your username (Blues Soul) mean? A: It's the original name of Proto Soul. In Battle Network 4 and 5, it was Soul Unison instead of Cross System. I was 13 when I made this account -.- (The above questions have been previously asked and some have been thought of by me just in case people ask) ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ---------------------------15) Contact Info------------------------------------ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ 15contact ~ PLEASE READ BEFORE E-MAILING ~ Before you ask for help, title it "Megaman Battle Network 6 Help". This makes things easier. I don't see why not. If you would, please make sure you check the entire guide before asking. The Ctrl+F feature is made for a reason. You can find more answers from other people's guides if this one didn't help. Found any errors? Let me know and I may fix it up. I'm not a perfectionist but I care about neatness. I'm a bit of a neat freak. If this guide helped you greatly, don't be afraid to say thank you. I'd like to see that my guide still helps people today seeing how this game has aged a bit. (I would like to work on another guide for a much more recent game, but I'm mad lazy that I'll probably just abandon the project...) My email address- JohnBoyJB617(at)gmail(dot)com ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ----------------------------16) Credits---------------------------------------- ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ 16credits ~ Me, BluesSoul617 for putting the time and effort into creating this guide (INCLUDING the Panic Music section) and helping people out on the game. ~ The Megaman EXE 6 Cybeast Gregar and Falzar Instruction Booklet and Official Strategy guide, allowing me to copy down useful things. (Sadly I lost both of these around 2007 so I had to finish it without them) ~ Zidanet129 for letting me use his Program Advance Guide. ~ Asakura Yoh for letting me use the Glitches section from his NaviCust Guide. ~ GigaSPX for making the Request BBS section. ~ ZiltheBest, drakes677 and RiceMasterLuffy for the birth of this guide. Started this project when I was 14.