_________________________ \#######################/ \#####################/ \#/ /#####/ .++++++++=+i: /#####/ iRRRRRRRRRRR: /#####/ :XXRRXRXXXXBi /#####/ .YRViiXRXXXBI /#####/ :tI, +XXXRX+ /#####/ .tXXXRB; /#####/ :VRRRXXXI. /#####/ ;iitXRXXX; /#####/ ,+++; ;RXXR= /#####/ +RRRR: .iXXXR: /#####/ +XXXXYiVXXXRt /#####/ :XXXXXRXXXRI /#####/ iRVXVXXXXi /#####/ iXRRRXI: /#####/___________/#\ ';;;' /#####################\ /#######################\ R O C K M A N Z E R O 3 M E G A M A N *********************************************************************** * MEGAMAN ZERO 3 COMPLETE WALKTHROUGH * * by DominicanZero * *********************************************************************** * System: GameBoy Advance * * Publisher: Capcom * * Developer: Inticreates * * JP Release date: April 24th, 2004 * * EUR Release date: September 3rd, 2004 * * US Release date: October 5th, 2004 * * Current FAQ Version: 2.25 * * First FAQ Release: May 6th, 2004 * * Latest FAQ Release: November 1st, 2004 * * * * Copyright © 2004 Fernando "DominicanZero" Bordas * * AKA "NightshadeZero". All rights reserved. * *********************************************************************** *********************************************************************** IMPORTANT NOTE: SEEING AS THIS FAQ WILL ATTEMPT TO BE AS COMPLETE AS HUMANLY POSSIBLE, I BELIEVE THERE'S NO NEED TO WARN THAT THIS IS SPOILERS GALORE, EVEN THOUGH I TRIED TO KEEP THEM TO A MINIMUM. IF YOU'RE STILL OKAY WITH THIS, THEN CONTINUE READING. ALSO, THIS GUIDE WILL BE ORIENTED TO THOSE ALREADY FAMILIAR WITH THE MEGAMAN ZERO GAMEPLAY, SINCE IT'LL GUIDE YOU THROUGH ALL THE CONDITIONS TO GRAB ALL 180 SECRET DISKS AND ALL 12 EX TECHNIQUES IN YOUR FIRST PLAYTHROUGH. HENCE, I WILL NOT TALK ABOUT USING CYBER ELVES ANYWHERE IN THE GUIDE, SINCE MOST OF THEM CAN PERMANENTLY CRIPPLE YOUR OVERALL SCORE FOR THE WHOLE GAME. *********************************************************************** *********************************************************************** DISCLAIMER *********************************************************************** This document is protected by US Copyright Law, and the Berne Copyright Convention of 1976. It is for private and personal use only--it cannot be reprinted in part or in whole, or reproduced in any way or in any form (written or otherwise). It is a free document that cannot be used in any sort of commercial transaction, including selling it or giving it away as a gift. This FAQ cannot be referenced, altered, or used by anybody (including webmasters, publishers, and magazine staff) without my express written permission. This FAQ was created and is owned by me, Fernando Bordas (DominicanZero). I can be contacted at . It can be found exclusively at GameFAQs (http://www.GameFAQs.com), The MegaMan Network (http://MegaMan.Retrofaction.com), and Planet MegaMan (http://www.Planet-MegaMan.com). All copyrights and trademarks are acknowledged and respected that are not specifically mentioned herein. This disclaimer is the creation of Kao Megura, and is used with permission from the original author. May God let his soul rest in eternal peace. *********************************************************************** *********************************************************************** GUIDE SEARCH SYSTEM: The guide has a built in search system, to make it easier locating the exact spot you're stuck in. To look for any section, simply look in the Table of Contents the name of the corresponding title, press Ctrl+F (or its equivalent in other OS's other than Windows), then enter the Section ID (the number or letter preceding the section title) and a space, then enter the section name in all caps, and make sure the "Match Case" checkbox is checked. It'll take you immediately to the section you want to read. For example: -Looking for the game story? Search for "IV. STORY", without the quotes. -Looking for the walkthrough for Cactank's stage? Search for "12. GLACIER LE CACTANK", without the quotes. -Looking for Zero's minigame? Search for "a. ZERO", without the quotes. And so on and so forth. Remember to check the "Match case" checkbox to make sure you get pointed to the right place. Keep this in mind to ease navigation of the guide in general, and enjoy your game. ^_^ *********************************************************************** *********************************************************************** Table of Contents *********************************************************************** I. Introduction II. Revision / Update History III. Controls a) Controller Configuration b) The Weapons IV. Story V. Miscellaneous tips / advice before starting the game VI. The New Systems 1) Secret Disks 2) Cyber Space 3) Armor Chips VII. Walkthrough (stages by boss name) 01. Omega, Part 1 00. The Resistance Base 02. Childre Inarabitta 03. Devilbat Schilt 04. Blazin' Flizard 05. Deathtanz Mantisk 06. Baby Elves, Part 1 07. Anubis Necromancess V 08. Hanumachine R 09. Blizzack Stagroff R 10. Copy X mk-II 11. Cubit Foxter 12. Glacier Le Cactank 13. Tretista Kelverian 14. Volteel Biblio 15. Baby Elves, Part 2 16. Omega, Part 2 (FINAL STAGE) 17. Final Boss Fights VIII. The EX Techniques IX. Complete Secret Disks list with stage they're found in X. Cyber Elves and their Effects a.- Nurse Elves b.- Animal Elves c.- Hacker Elves d.- Miscellaneous Data About Cyber Elves XI. Secrets 001. Minigames (explanation & how to unlock them) a. Zero b. Ciel c. Copy X d. Harpuia e. Fefnir f. Leviathan g. Phantom 002. Alternate Gameplay Modes 003. Battle Network Viruses and Z-Saber Battle Chip XII. Extra Stuff XIII. CodeBreaker Codes 1- Japanese Version 2- European Version 3- American Version XIV. Frequently Asked Questions XV. User Feedback and Questions XVI. Acknowledgements XVII. Resources and additional help XVIII. Contact Information *********************************************************************** *********************************************************************** I. INTRODUCTION *********************************************************************** Hi there, and welcome. DominicanZero's the name, MegaMan Zero 3's the game (damn... that sounded a lot better when I thought of it =p). This is my first FAQ, which will attempt to be one of, if not THE, most complete RMZ3 FAQ out there. I've been playing the Rockman/MegaMan series since I was a little 6 year old toddler, and well, now I'm 20, and am still in love with the series. After 15 years of ups and downs, this game proves that the Rockman games are still kicking. ;) MegaMan Zero 3 is the third (duh!) game in the latest addition to the MegaMan games. Like its predecessors, the main features of this game are the high (although not as high) difficulty, the innovative bosses, classic addictive gameplay, and unique character design. This game is extremely likely to be the best one in the series, and when the japanese version came out and it was all I had, man, I wish you could have seen me playing that thing madly, but not understanding a single crap of what everyone was saying there. =p But this is enough chatter. I won't take any more of your time with flashy stories or something, so let's get right down to business. =) *********************************************************************** *********************************************************************** II. REVISION / UPDATE HISTORY *********************************************************************** May 3rd, 2004: Began writing the FAQ. Version 0.1 May 5th, 2004: First versions of several sections finished. Added Version 0.2 the full CodeBreaker codes list. Completed the actual walkthrough up to Childre Inarabitta. May 6th, 2004: Added more content to several sections. Walkthrough Version 0.22 completed up to Deathtanz Mantisk. May 7th, 2004: More content and new section added, existing content Version 0.4 revamped. Walkthrough complete up until Copy X MK-II. May 9th, 2004: Even more content added, as well as a new section, Version 0.65 "Additional Help and Resources". Walkthrough complete up until Cubit Foxter. Several bad things have been happening at home, which may delay further updates. May 12th, 2004: Guide complete up to the second Baby Elves stage. Version 0.8 Only missing the final stage of the game. Secret Disks List currently being worked on, organized in numerical order. May 13th, 2004: Final stage finished. Missing the full Secret Disks Version 0.91 Locations List, in numerical order. Currently working on it. May 14th, 2004: UNTIL FINALLY!!!! XD First truly complete version of Version 1.0 the damn thing. =p From now on, further updates will (w00t!!) only be for additional content that I may consider appropriate to be added. ^_^ Enjoy! =D (Extra Special Thanks go to Fireman from the Planet MegaMan forums for translating some final data to make this guide truly complete!! XD) May 17th, 2004: Added a new section with extra stuff found in the Version 1.05 game, as well as the actual translations for the EX Techs' names, and the corresponding credit info for those tidbits. Sept. 4th, 2004: Added some new tidbits of english info gotten from Version 1.2 the translated European release of the game. The guide itself has been corrected at many points, and the sections are being carefully reviewed now that there's an english release. Sept. 11th, 2004: Major overhaul to the guide. New section added, old Version 1.3 sections revamped, all names translated (if not all, at least most). Secret Disks Database translated and transcripted directly from the game, and Cyber Elf Listing complete only on Nurse Elves section. Sept. 12th, 2004: Completed the Cyber Elf Listing. So far, everything's Version 1.4 complete, and I'm only waiting for the US version to come out to make any final changes needed, and declare the final version of this guide. Added the guidelines to use the built-in search engine in the guide. Oct. 30th, 2004: Well, seems you guys were all over me with getting Version 2.0 this thing updated, huh. =p I have finally decided to get off my lazy ass to update this monster, so yay and stuff. =p More specifically, a new section under the Cyber Elves are has been added, general and overall spellchecking done, new comments here and there, name changes/translations fixed, and well, basically minor updates to most of the sections. Also, the ASCII art at the top has been changed to reflect the multi-version nature of the FAQ, since in its three incarnations (Japanese, European and Stateside) the game is basically the same, aside from text translations from zone to zone. Nov. 1st, 2004: Changed a little formatting here and there. As well, Version 2.2 stage order both in the index and in the actual guide has been reordered to match exactly the order of the game. Some notes have been added here and there, some text reformatted as well. Finally got ahold of the American version CodeBreaker codes (thanks Helder!). Further spellchecking everywhere (I don't see any more mistakes, but if you do, email me immediately so I can correct it ASAP). Nov. 11th, 2004: Added a tiny bit of info I missed in the previous Version 2.25 updates, about the link capabilities between this game and MegaMan Battle Network 4 (both versions). Dec. 24th, 2004: Added a new section, and did some minor corrections Version 3.0 on the Secret Disks Data listing. *********************************************************************** *********************************************************************** *********************************************************************** ----------------------------------------------------------------------- III. CONTROLS ----------------------------------------------------------------------- *********************************************************************** *********************************************************************** *********************************************************************** a) CONTROLLER CONFIGURATION *********************************************************************** Pause the game, and press either R or L twice to bring up the Controller Configuration Menu. The upper configuration is the General Controller Configuration, and the lower one is the Sub-Weapon Use Configuration. Default Controls: -A Button ---Confirm a choice in menus ---Jump -B Button ---Cancel a choice in menus ---Unpause the game ---Attack -Start Button ---Pause/Unpause the game ---Confirm a choice in the main menu ---Skip cutscenes (once you've already seen them) -Select Button ---None that I know of -L Button ---Dash ---Switch screens to the left in the Pause menu -R Button ---Hold to use Sub-Weapon ---Switch screens to the right in the Pause menu -Directional Pad: ---Move the cursor in menus ---Move Zero ---Press UP to enter doors ---Press UP to talk to people and/or use computers Recommended Controls: -General configuration: Set B ---L Button: Sub-Weapon ---R Button: Dash -Sub-Weapon Configuration: Set C ---Sub-Weapon Button: TOGGLE Sub-Weapon (It's easier to play this way instead of having to hold the button when you need to use the Sub-Weapon) *********************************************************************** ----------------------------------------------------------------------- *********************************************************************** b) THE WEAPONS *********************************************************************** All weapons become elemental powered if you have the corresponding elemental chip equipped when using the max charge attack. -Z-Buster Your basic long range weapon. Can be charged to two levels. -Z-Saber Your basic close combat weapon. Can be charged for a devastating attack. Can also perform a three slash combo. While in the Cyber Space, this weapon gains several new abilities, such as a spinning dashing slash, spinning jumping slash and an upwards finishing slash for your three slash combo (this is only if you have actually acquired the Cyber Elves that give you those abilities). -Shield Boomerang Somewhat useless, this weapon protects you from incoming enemy shots. This is really useful when you're in a bind with many enemies all around shooting at you, since the reflected shots will damage them. Other than that, without the corresponding EX Techniques, this weapon is pretty much useless. -Recoil Rod The new weapon in the game, I couldn't believe my eyes when I found out how useful this damn thing is. It allows you to do two useful new tricks: Pushing enemies (charge the attack, then release against an enemy), and extend your jump height (charge, then hold down and release; kinda like a pogo jump). Another good thing about this weapon is the fact that it can attack in three different directions: forwards, diagonally upwards, and diagonally downwards. When charged, you can attack straight forward, straight up, and straight down. This is useful to take out enemies from below walls and similarly complicated terrain. Also, you can use this trick while dashing to make a dashing super jump; use this to your advantage whenever you can. *********************************************************************** *********************************************************************** *********************************************************************** ----------------------------------------------------------------------- END CONTROLS ----------------------------------------------------------------------- *********************************************************************** *********************************************************************** *********************************************************************** IV. STORY *********************************************************************** From the game itself: "The legendary Reploid Zero awoke from a long slumber... With Ciel's Resistance he defeated Copy X, the ruler of Neo Arcadia. The terror of the Neo Arcadian regime ended, but the energy shortage remained a constant problem. Ciel devoted herself to researching new forms of energy. And Elpizo became the newly appointed Resistance leader. However, overcome by his desire for power, Elpizo awakened the Dark Elf, whose magic had once nearly destroyed the world. Elpizo, thirsting for the power of the Dark Elf, lost sight of his true duty, and was finally defeated after a fierce battle. However, the Dark Elf fled, her destination unknown... The battle over the Dark Elf had only just begun..." Two months have gone by after the events depicted in the previous game, and Neo Arcadia has calmed down their pressure activities towards the Resistance. One day, a strange ship crashed somewhere out there, and the Resistance members noticed amazed that the energy readings given off were strikingly similar to those of the Dark Elf... Zero, Ciel, and a couple of Resistance members set off in order to investigate this extraordinary finding... *********************************************************************** *********************************************************************** V. MISCELLANEOUS TIPS / ADVICE BEFORE STARTING THE GAME *********************************************************************** -The first most noticeable difference compared to its prequels is the fact that you can charge your weapons from the very start of the game. Use this to your advantage. -In case you were too dense to understand what I meant in the previous line: you don't have to level up your weapons anymore; the game doesn't need you to, as you have all your charging abilities right from the start, and the others must be acquired through Cyber Elves. -Even though I mentioned this already, it's highly recommended that at the start of the game you change your button configuration so you dash with the R button, and use the Sub-Weapon with the L button, as well as changing the Sub-Weapon use configuration so the button TOGGLES the weapon on and off, instead of having to hold it to use the weapon. -I also say something around these lines later in the FAQ, but every time you complete a mission, hang around the Resistance Base for a while, and talk to everyone several times. More than once, you'll receive a Secret Disk, or be asked a series of questions in order to be awarded a Secret Disk. -The Recoil Rod, despite the strange name, is one of the most useful weapons I've used. I prefer to keep the Z-Saber as my permanent main weapon, and the Rod as the almost permanent Sub-Weapon. Believe me, it'll save your life more than once. ;) -In all stages, there are only 10 Secret Disks. It's a good thing to always check at the end of a stage how many you got, so you can tell if you missed some, and go back to the stage to get them. -The Resistance Base holds 20 Secret Disks, that can be acquired at different times and after different events throughout the game. -As in the previous installment, EX Techs can only be acquired when your Rank is high enough (A or S). Your Rank is lowered whenever you use Fusion Elves (those with an F beside their names), lose too much time in the mission, fail to complete the Mission Objective, or lose any lives during a Mission. Notice that the usage of Fusion Elves implies a permanent loss of points throughout the rest of the game missions, so in the end (as always), it's your call whether to use them or not. -Cyber Space may look kewl, but it drastically lowers your rank (can't stress it enough). Only use it if you have already visited the level, or if you don't mind not getting the EX Tech of the NEXT Boss. (The current one depends on your current rank.) -The difficulty has been severely toned down from the previous two installments, while maintaining a decent and challenging level. So if you conquered the previous games, this one will be relatively easy to adapt and master. Also, if you still feel weak, and are willing to accept the consequences, you can enter Cyber Space to have all of your possible abilities active at once without killing your elves. -Boxes scattered around the levels, when not explicitly said that they contain Secret Disks, can have either Energy Crystals or Energy Refills in either size (large or small). Full Life Refills are never found in these boxes, so don't hold yer breath. =p -The Command Room Talk Menu is as follows, for those who have the japanese version of the game: +-Speak to the Operators | +-Start Mission | | +-Opens up Boss Select Menu (if applicable) | | | +-Revisit Cleared Stage | +-Derelict Spacecraft | +-Childre Inarabitta | +-Devilbat Schilt | +-Blazin' Flizard | +-Deathtanz Mantisk | +-Baby Elves' Stage 1 | +-Anubis Necromancess V | +-Hanumachine R | +-Blizzack Stagroff R | +-Copy X mk-II's Neo Arcadia | +-Cubit Foxter | +-Glacier Le Cactank | +-Volteel Biblio | +-Tritesta Kelverian | +-Baby Elves' Stage 2 | +-Speak to Ciel +-Manage Data | +-Save Game | +-Load Game | +-Erase Game | +-Chatter -As you finish levels, they'll appear in the Revisit Cleared Stage menu in the exact same order as depicted above. So just figure out which stages you haven't cleared, and make your own list, which will be increasing in size as you clear stages. -Once you clear a stage, you can always go back and revisit it whenever you feel like it. Also note that once a stage has been cleared, you can visit its Cyber Space counterpart with no penalties whatsoever. Use this knowledge to easily fill up your SubTanks and Energy Crystal reserves on any stage you've already cleared. -In Cyber Space, enemies killed will drop goodies at a higher rate than in the real world. Combine this with the previous tip to fill up your reserve supplies before tackling a difficult stage / boss. -In Cyber Space, you do NOT get ANY Secret Disks from enemies, so if you want to fill up your database, you'll have to go back to the real world and kill enemies there to get the Disks. -Should the case arise that you're going for a speed run, I suggest forgetting about the hard-to-get Secret Disks on the first trip through a stage: they only make you waste valuable time. Skip 'em and go back for them after you finish the stage. *********************************************************************** *********************************************************************** VI. THE NEW SYSTEMS *********************************************************************** 1) Secret Disks This game introduces the new Secret Disk system. Throughout the levels you will find items similar in appearance to data chips. These are called Secret Disks. They're the new way to acquire most of your upgrades in the game, as well as obtain information about various characters and events as well. There are 10 Secret Disks scattered throughout each level, which added to 20 more found in the Resistance Base during various events, add up to the complete 180 Secret Disks database. The database divides into various kinds of Disks: ------------------------------------------------------------------ Armor Upgrades They usually contain Armor-related chips. ------------------------------------------------------------------ Information Information about various events in the timeline. ------------------------------------------------------------------ Cyber Elf Disks Pretty self-explanatory. ------------------------------------------------------------------ Miscellaneous Enemies Bios Pretty self-explanatory as well. ------------------------------------------------------------------ Major Characters Bios Do I need to say it again? =p ------------------------------------------------------------------ Which means that each and every single Cyber Elf you get in the game is acquired through a Secret Disk. To keep track of your current database status, you can talk to Cerveau (the scientist reploid in the Lab) and choose the first option. Find them all and you can unlock a new gameplay mode... But this will be discussed in the Secrets section. ;D For the sake of organization, I will be using the Secret Disk code preceded by a C ("Chip") so you can do a quick search of any Secret Disk you might be missing (i.e. search for C006, and you'll see where it's located). 2) Cyber Space Another major addition in the game. Scattered throughout the levels are blueish transparent doors. When walked through, you'll be taken to the Cyber Space of that area. There's not too much difference compared to the real world, other than the overall stage appearance becomes green tinted (Matrix, anyone? =p) and all the elves you have collected so far become active, with the slight feature that they do not die (after all, you're in a computerized area =p). Basically, as my friend SilverLimit put it, it makes you a powerhouse with all the abilities you can have. Note that when counting towards stage score, entering the Cyber World drastically lowers your score, since all of your elves become automatically used. The game justifies these doors as being portals opened into Cyber Space because of the energy disruptions created by the power of the Dark Elf. >.< 3) Armor Chips The third major addition to the game. This system works similar to the elemental chips system used in previous games. Once you unlock new Armor chips, you gain several new abilities. There are three kinds: Helmet, Armor and Boot Chips. Explanations are as follows: ------------------------------------------------------------------ >Helmets, from left to right: -Helmet with little rays: Quick Charge -Helmet with little balls: Auto Charge -Helmet with little dashes beside it: Auto heal / Stand still to automatically heal yourself -Helmet with nothing special: Normal Helmet ------------------------------------------------------------------ >Armors, clockwise from the top left: -Gray Jacket: Resistance Armor / You won't get pushed back when attacked -Winged Jacket: All Terrain Armor / Allows you to walk on damaged and unstable terrain without penalties -Red Jacket: Normal Armor -Fire Icon: Fire Armor / Your charged attacks and some EX Techs become Fire powered -Ice Icon: Ice Armor / Your charged attacks and some EX Tecks become Ice powered -Thunder Icon: Thunder Armor / Your charged attacks and some EX Techs become powered with electricity ------------------------------------------------------------------ >Boots, clockwise from the top left: -Dashing Skates: Shadow Dash / Allows you to dash right through most enemies without taking damage -Hopping Arrow: Double Jump / Pretty self-explanatory =p -Hopping Arrow with Waves: Water Hop / Allws you to hop in the surface of the water; you can do this as many times as you like -Red Boots: Normal Boots -Blurred Boot: Speedster / Increases your running speed -Boot on Ice: Spiked Boots / Walk on ice without slipping -Boot on a Wall: Slow Slide / Decreases your sliding speed while clinging to walls -Boot with a Golden Outline: Ultima Foot / Has the abilities of all the other boot chips; refer to the Baby Elves 2 stage guide to find out how to acquire Secret Disk #006 (this Secret Disk contains this boot chip) *********************************************************************** *********************************************************************** *********************************************************************** ----------------------------------------------------------------------- VII. WALKTHROUGH ----------------------------------------------------------------------- *********************************************************************** *********************************************************************** ----------------------------------------------------------------------- NOTE: Since every time you complete a mission you go back to the Base, although I listed it as a single entry in the table of contents, I'll put it whenever applicable after each mission, and give you specific guidelines to get the newly unlocked Secret Disks. Also, although this guide lists the stages in a pretty specific order, you can go by them in any way you want and just use the stage's references and guidelines to clear it (note that some of them will need several upgrades that you will possibly not have at the time, should you decide to break this order; this means that you'll have to revisit the stage at some point). I made this guide trying to revisit as few stages as possible, and so far, I only revisit one, even though if you have enough skill, you actually don't need to do so. More details later. =p Now, let the fun begin. ;D ----------------------------------------------------------------------- *********************************************************************** 01. INTRODUCTION STAGE AREA: DERELICT SPACECRAFT MISSION: INVESTIGATE DARK ELF READINGS DESCRIPTION: N/A *********************************************************************** Secret Disks: -C007 -C024 -C037 -C050 -C101 -C111 -C133 -C140 -C156 -C158 Notes: -None Start off by moving forward and destroying the Iceberg-like enemies on your path. Note that the fifth one is prone to dropping a Secret Disk (C133). After collecting it, climb the cliff and look out for two bunny-like enemies that crawl under the snow. Destroy them both, and one of them will probably drop a Secret Disk (C140). Then, fall off the pit, and enter the secret room to the left to collect another Secret Disk (C024). Climb again and continue forward. After the cutscene plays, move onwards. Quickly destroy the ice cubes, then blow up the bat like enemy and climb onto the next platform, then Dash Jump back to collect another Secret Disk (C037). Continue onwards destroying the ice cubes if they bother you too much =p as well as the Pantheon Droids (those X-lookalikes). After climbing to the upper floor, there's a Full Energy Refill on a platform to the right. Blow the ice cubes, and wait for the shielded enemy to come forth. As soon as he opens his shield, destroy it. Advance a little, and do the same with another shielded enemy. Move to the right some more, and you'll see many ice cubes falling. Destroy ONLY THE FIRST ONE (else it'll be impossible to go up), and climb up there to find another Secret Disk (C050) and an Energy Crystal. Drop down, then continue to the next floor. Dodge/destroy the bat enemy, then climb yet again to another floor (destroy the box on your way for an Energy Crystal). Two shielded enemies await you. Destroy them, one of them will probably drop Secret Disk C158. After that, Dash Jump to the right to grab another Secret Disk (C101). Destroy the box for a small energy refill, then continue onwards. As soon as you see another bat enemy, quickly destroy it to (probably) receive another Secret Disk (C156). Destroy then the box to your right for Secret Disk C111 and climb up. During the climbing, you'll notice a small ledge to the right, Dash Jump to it and destroy the box on it to receive the stage's last Secret Disk (C007). Jump back to the opposite wall, and climb up to where the Pantheon soldier is shooting (be careful when jumping). The next few steps are just jumping three small floors like that while blowing up another bat and another Pantheon, then the Boss Fight. !!!!!!!!!!!!!!!!!!!!! ! BOSS FIGHT: OMEGA ! !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! ! ATTACKS: ! ! -Energy Balls: He fires three balls from his ! ! mouth, in two patterns: Close, ! ! middle, far; and far, middle, ! ! close. ! ! -Energy Disks: He will detach his arms, and ! ! put one to the right and one ! ! at the top of the screen, ! ! while firing several disks ! ! from them. Has one pattern: ! ! Up, right, up, right, up, up. ! ! The top disks are fired ! ! depending on your position; ! ! the low ones are easily ! ! dodged. Dash Jump over the ! ! first, Dash UNDER the second. ! ! ! ! STRATEGY: ! ! This guy's really easy. Start by dashing up ! ! to him and slashing at his chest. He'll start ! ! the fight with his Energy Balls attack, using ! ! the two patterns in succession. After that, ! ! he'll use his Disks attack and then his Balls ! ! attack beginning in close. After this, the ! ! choice of attacks is random, but that's ! ! nothing to worry about. This battle is as ! ! easy as dodging his only two attacks around ! ! and hitting him whenever you can get close. ! ! After a few seconds, he'll fall. ! !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! After this battle you'll be welcomed in the Resistance Base, so hang around and meet everyone. ;) *********************************************************************** ----------------------------------------------------------------------- *********************************************************************** 00. RESISTANCE BASE *********************************************************************** Secret Disks: -C023 -C044 -C058 -C092 -C099 -C106 -C107 -C116 -C165 -C166 -C167 -C168 -C169 -C170 -C171 -C172 -C173 -C174 -C175 -C176 Notes: -None This big comfy place will be your base of operations, where you will talk with fellow resistance members, gain new weapons, check out new chips, and spend most of your little free time. =p Every time you complete a mission, it is highly recommended that you talk with everyone several times, for some of the resistance members will more than probably give you free Secret Disks, or ask you a series of questions in order to give them to you. At the beginning of the game, there will be a few disks laying around as well. It's best to locate them all before going to the second mission of the game, then speak to Cerveau as soon as you have acquired a decent amount. Note that you will first gain access here after the Introduction Stage Mission. ;) Start by going to the rooftop, then climbing over the left tower to collect Secret Disk C106. The go to the last floor, and enter the right tower and talk to the soldier there to receive Secret Disk C058. Now go to the fourth floor and enter the room to the left to pick up Secret Disk C176. Leave and head to the third floor. Go to the left and talk with old man Andrew there a few times. After a while, he'll ask you something. Answer with the first option, and he'll start telling you his story. After a while of chatter, he'll ask you if you're already tired. Answer with the second option, and he will finish his story. This will be useful to get a Secret Disk later on. ;) Now head to the right and enter the dorms. Look for room 3D to get Secret Disk C099. Head to the second floor and enter the Hall to your left to pick up Secret Disk C168. Now head to the bottom floor and enter the lone room to the left to get your hands on Secret Disk C171. Head out, and while still on the bottom floor, head to the right, and talk with the kid sitting there twice. The second time, he'll ask you two questions, answer top then bottom to receive Secret Disk C175. On the way back to the elevator, enter the room in your way to pick up Secret Disk C172. We're almost done, so hang in there. =p Go back to the fourth floor, and enter the room to the left of the Command center. Pick up Secret Disk C170 there, then talk twice to the maid to receive Secret Disk C167. Exit, and enter the Command center. Exit right, and enter Ciel's room at the end of the hallway to grab Secret Disk C165. Finally, enter the Laboratory to find Cerveau and get Secret Disk C166. Now talk to Cerveau to receive your extra weapons, the new Recoil Rod and the (somewhat old =p) Shield Boomerang. After the cutscene plays, go back to the lab and talk to Cerveau, and choose the first option to check out your Database Status. He keeps track of all the Secret Disks you've acquired so far, and you can check him out whenever you want. Now head to Ciel, and speak to her to be presented with the first four bosses. Next stop: Childre Inarabitta's Base. *********************************************************************** ----------------------------------------------------------------------- *********************************************************************** 02. CHILDRE INARABITTA AREA: OCEANIC HIGHWAY RUINS MISSION: TRACK DARK ELF SIGNAL DESCRIPTION: "We've verified a reading similar to the Dark Elf on the ruins of an intercontinental oceanic highway... We have verified that Neo Arcadia is pursuing this. We believe it will take some time for them to reach the source of this reading. If possible, you should verify this signal, and if it is indeed the Dark Elf, protect it." *********************************************************************** Secret Disks: -C005 -C009 -C049 -C059 -C075 -C079 -C113 -C159 -C160 -C161 Notes: -Mission Objective: Push the four Water Pump switches before Inarabitta destroys them. -Since this mission has a specific objective, after the cutscene where you meet Inarabitta, everything must be done as fast as humanly possible to maintain a good rank while at the same time being able to collect all 10 Secret Disks. Start the stage by falling down the first pit you see and head left. Charge the Recoil Rod and let it loose against the wall to destroy it. Destroy the oyster enemy and pick up Secret Disk C005 (it'll only become vulnerable when you turn your back to it). Go back out and catch up with Inarabitta. Ciel will then call you and tell you about the mission objective I pointed out in the Notes section. Get ready! After the cutscene, quickly dash jump over the submarine, and destroy the two ice generators, as well as two piranhas in your way. Fall down the pit near the right side, and enter the small alchove for a Secret Disk (C075). Quickly jump back up (careful with the piranha in your way out), and jump to the yellow platform above you. Dash jump to the platform over your head to the right, and jump to the next platform to grab a Secret Disk (C009), then go back to the yellow platform, drop down, and destroy the ice generator (it'll probably drop Secret Disk C161 after exploding). Continue quickly forward while being careful with spikes everywhere. Drop in the first hole you see, and stand on the button until it's pressed down and the screen shakes. Quicly jump out (be careful with the oyster on your way out), and continue forward. As soon as you see a downwards yellow slope, dash backwards so you gain height, then dash jump forward to overcome a giant spiked wall. Immediately jump to a yellow platform over you and blow open the box on it to receive a Secret Disk (C059). Drop down and continue forward. Look out in the small cliff for another oyster in the middle of the ground. Destroy it, and advance up to another ice generator. Destroy it, and look for a piranha lurking around. Send it to hell to get a Secret Disk (C159) for your effort. Continue onwards, and destroy another oyster, then two empty boxes, then yet another oyster (this one's prone to give up Secret Disk C160). Drop down the next pit, and quickly dash to the left and press the next switch. After getting out of there (careful with the piranha), you'll come up to two short spiked walls. Dash jump over them, then jump on the big yellow platform. Quickly change to the Recoil Rod if you in any chance ditched it, then charge it and do a pogo jump to jump over the spiked wall. Then quickly dash forward while avoiding the Submarine Pantheon and enter the miniboss door. !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! ! MINIBOSS FIGHT: SERAPH PANTHEON ! !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! ! ATTACKS: ! ! -Eye laser: He'll scream and charge a laser ! ! that'll arc through the whole ! ! room. Depending on where you ! ! are it'll start in the opposite ! ! side of the room. Avoid by ! ! clinging to the very top of the ! ! wall on your side. ! ! -Fire Arrows: He'll yell and throw five fire ! ! arrows in an arc pattern. You ! ! can avoid them by jumping ! ! between the shots. ! ! -Grab: He'll laugh and try to grab you.! ! If he does, he'll suck energy ! ! from you. Avoid by moving out ! ! of the way quickly. ! ! -Stone Drop: He'll say some gibberish and ! ! grab both walls and start ! ! dropping stones on you. This is ! ! very easy to avoid since he ! ! literally yells at you what ! ! he's gonna do next. ! ! ! ! STRATEGY: ! ! This guy's a pushover. His pattern is random, ! ! but even so, he shouldn't pose much of a ! ! problem. Always keep your saber charged, and ! ! let him have it whenever you see an opening. ! ! After a few hits, he'll be easily dispatched. ! !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! This battle rewards you with another Secret Disk (C079). After leaving the boss room, do a mad dash forward (be careful with the ice generator in the exit) and ignore the Submarine Pantheon. Jump on top of the gray column, and make your way up to the platform with the spikes on the lower side. There's another platform exactly like that over it with Secret Disk C049 on it. Quickly fall down and dodge/destroy the Submarine Pantheon, then drop down the small ledges and press the next switch. Quickly get out (it's 95% probable that Inarabitta will have caught up with you by now), and make your way over the submarine. As soon as you leave it behind, mad dash forward and look for a small pit with the fourth and final switch, and a box besides it. After you have pressed it, Inarabitta will catch up with you; jump over the submarine and go back to a small hole in the terrain with a box that contains Secret Disk C113, the last of the level. You can now breathe a little, then follow the sub around while it clears your path (it won't kill any enemies in the way though). After the sub reaches the base, drop down then jump up and enter the boss doors to face Childre Inarabitta. !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! ! BOSS FIGHT: CHILDRE INARABITTA ! !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! ! ATTACKS: ! ! -Torpedoes: Fires 4 torpedoes at you. If you ! ! lowered the water level, you can ! ! just cling to the wall to be out ! ! of danger. ! ! -Dive: Will climb the walls, then dive ! ! down on your head. When the ! ! ground is hit, releases four ice ! ! shards. Avoid by getting out of ! ! the way. ! ! -Floating mines: Will climb the walls again, ! ! but this time will fall heads up ! ! and drop four little mines on ! ! the surface of the water. ! ! -Frozen Blade: Will charge a big ice blade ! ! throw it upon you. This is also ! ! the EX Technique you receive. ! ! ! ! STRATEGY: ! ! What can I say about this little... thingy? ! ! The fact that I dunno its sex makes it a ! ! little annoying describing this battle. =p ! ! Heck, Inarabitta itself IS an annoyance. =p ! ! ! ! Start the battle by switching to your Rod and ! ! charging it. His pattern is pretty random and ! ! depends on your attacks. Hit him whenever you ! ! have the chance with the charged Rod, and you ! ! will send him reeling backwards. If it starts ! ! jumping on a wall, a charged attack will drop ! ! it off. Keep pushing it off his attacks and ! ! the battle will be dine for quickly. ! !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! For your efforts, you will receive the Ice Elemental Body Chip. If you performed good while clearing this stage, you will also receive the ThrowBlade EX Tech. Activate it by pressing down and attack while standing. With the Ice chip activated, this Tech becomes an Ice Elemental attack, and won't disappear as quickly. If you grabbed Secret Disk C005 at the start of the stage, you will also acquire the Splash Jump Foot Chip. It allows you to jump on the surface of the water as many tims as you wish, but you have to keep the timing; else, you'll probably sink like a brick. *********************************************************************** ----------------------------------------------------------------------- *********************************************************************** 00. RESISTANCE BASE *********************************************************************** After your first Resistance Mission, go and speak to Cerveau to check your database status. Before that, though, speak to him and choose the second option (to chatter) to receive a Secret Disk (C092). Now speak to him again and choose the first option to check your current database status. After that, go back to the Command center, and speak with the operators to go to your next mission. Devilbat Schilt, here we go! *********************************************************************** ----------------------------------------------------------------------- *********************************************************************** 03. DEVILBAT SCHILT AREA: WEAPON RESEARCH FACTORY MISSION: DESTROY FACTORY DESCRIPTION: "We have discovered a Neo Arcadian weapons factory. They are fixing and refitting broken weaponry. It seems this is more efficient than making new ones. They have doubled weapon production recently. Destroy this factory to cut Neo Arcadia's military power." *********************************************************************** Secret Disks: -C012 -C052 -C053 -C084 -C093 -C100 -C104 -C115 -C131 -C147 Notes: -Avoid being caught by the Security Cams at all costs. When they're not watching, destroy them. Start the stage by clearing the path from the two Pantheons ahead of you. The slowly walk forward until you see the camera light. Wait until you can't see it anymore, then quickly dash jump and blow it up. Destroy as well all four mice that come out of the hole in the wall. Climb up the ladder, and let the mace blow up the Pantheon for you. ^_^ Jump over the hammer, then destroy the next Pantheon. Slowly climb up the ladder, and keep an eye on the camera. When it turns to the right, quickly climb and destroy it. Jump over the mace, and destroy the next four mice; one of them will probably drop a Secret Disk (C147), all while staying under the cover of the platform below the door to Cyber Space. When the camera turns towards the Cyber Door again, quickly dash under it and destroy it from the opposite side. Pick up the energy refill if needed, then continue onwards. Jump over the junk pit, and destroy the Pantheon on the other side. Destroy another four mice, and climb up the ladder. Kill the Pantheon in front of you then use the Rod to destroy the one above. Climb up and destroy the cable thingy attacking downwards with the Rod. Moving onwards, you'll see yet another mace. From where you see it, hit it with a fully charged Rod, and go under i. Destroy the box to receive a Secret Disk (C012), then climb up through the hole the mace just made to grab another Secret Disk (C115). Moving onwards, a camera's just above your head. Destroy the mice, and look for the light. Destroy the camera as usual, and continue. Destroy the cable thingy with the Rod (it blows it in one hit), then charge the Rod and jump over the junk pit. Release the Rod JUST as you're about to land to kill the Pantheon in the platform, then do the same twice again. Continue onwards, and just when you see another hammer, jump over it and jump into the alchove over it to grab a Secret Disk (C104). Now climb down the ladder and enter the miniboss doors. !!!!!!!!!!!!!!!!!!!!!!!!!!!! ! MINIBOSS FIGHT: BEE HIVE ! !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! ! ATTACKS: ! ! -Bee Release: The hive will release two to ! ! three bees randomly. When it ! ! opens, that's when its fully ! ! vulnerable. Attack the insides. ! ! -Goo Shot : After releasing the bees, it'll ! ! also throw out some goo, which ! ! difficults your movement and ! ! won't let you cling to walls. ! ! Shave off by moving quickly. If ! ! you can, avoid by moving out of ! ! the way. It's really easy to do ! ! so. ! ! ! ! STRATEGY: ! ! Cling to the top of the left wall and charge ! ! your Rod there. When the hive opens, release ! ! the attack; and if you're still sliding down, ! ! should a bee have come out below the ! ! vulnerable level, it'll also get destroyed in ! ! the same hit. After that, fall down and slash ! ! at the opening again if you can. Dodge the ! ! goo, cling again to the left wall, rinse and ! ! repeat. =p ! !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! You'll get Secret Disk C093 for your headache. Exit the miniboss room, grab the energy refill if needed, and climb the ladder. Jump over the spikes (be careful, you'll land on a conveyor belt), and make your way up the conveyors. The fourth one has a junk cannon on the ceiling, and will drop a junk robot as you climb, so be ready with a charge. Climb the ladder but be careful of the cable awaiting at the top (wait for it to swing to the left, then quickly climb and dash right). When you see the spikes, start charging. Jump over and land on a belt, and immediately release the attack to blow up a junk robot. Jump again over s'more spikes, and take out the cable over the next pit. Now jump to the higher conveyor and destroy the mice factory on the small ledge to be able to grab another Secret Disk (C100). Charge again and drop down (careful with the mice! It's guaranteed one will still be waiting for you down there). Jump to another conveyor and be careful with the junkbot you'll be faced against. After destroying it, quickly dash jump and destroy the cable thingy in your way, then grab the two Energy Crystals on the ledge. Drop down the ladder, and wait for a junkbot to come down and destroy it, it'll probably give up yet another Secret Disk (C131). Make your way down, and breathe a little on the ledge. =p See the cable down there? It's guarding a Secret Disk, so destroy it and pick the Disk up (C084). Go down and jump over the junk pit (if you fall inside, quickly jump repeatedly to get out), and destroy the mice generator that follows. Go back to the ledge you were standing on after picking up the Disk, and go back to the mice generator. Destroy it again for another Secret Disk (C052). Make your way through the junk pit, and destroy the cable overhead. On the other side a junkbot awaits, so blow him up too. Destroy the cable and go down the ladder. Blow the mice generator to kingdom come, and drop yet again down another ladder (make sure to make a pitstop halfway down to get the Energy Crystal). You'll fall on a box over a junk pit. Destroy the box to get the final Secret Disk of the stage (C053), and continue your way. Blow the cable over the junk pit, and climb the ladder. Activate your Ice chip if you haven't done so already, and use your brand new Frozen Blade to shred the junkbot to pieces. Enter the boss door to finally strike Devilbat Schilt. !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! ! BOSS FIGHT: DEVILBAT SCHILT ! !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! ! ATTACKS: ! ! -Bats: He'll open a wing and release an ! ! INSANE amount of bats. You can ! ! predict this since he'll fly mid ! ! height to release them, and dash ! ! under him to safety. ! ! -Fly around: He'll just fly around from one ! ! place to another. =p ! ! -Thunder Balls: He'll land, and throw a small ! ! series of thunder balls in three ! ! different heights. Most of the ! ! time you can catch up and jump ! ! behind him and cling to a wall ! ! to safety. ! ! -Electric Sparks: He'll show two illusions, ! ! one will become the real McCoy, ! ! and shoot a thunder wave at the ! ! floor, which will release three ! ! small thunder balls racing ! ! through it. This is also is the ! ! EX Tech you get from this guy. ! ! -Sonic Waves: He'll show up in the middle of ! ! the screen and release a series ! ! of sonic waves everywhere. Wait ! ! until the ones that bounced off ! ! the walls get near, then jump ! ! them to avoid them. ! ! ! ! STRATEGY: ! ! There's a pretty cheap way to dispose of this ! ! dumbass. Charge your Rod with the Ice chip, ! ! and wait for him to show up. When he does, ! ! nail him with the Ice Rod in his face or ! ! chest. He'll get frozen, but the best part is ! ! you'll INTERRUPT his attack. He'll stagger ! ! back, and you can go to the center of the ! ! arena again and wait for him to show up again ! ! to hit him. As long as you nail him whenever ! ! he shows up, he'll fall in no time. ! !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! For your waste of time, you'll get the Thunder Elemental Body Chip. If you also did good enough in the stage, you'll also get the SaberSmash EX Technique. Activate this by jumping and pressing down and attack while in midair. Zero will literally do a downwards stab, similar to his Hyouretsuzan and his Rakukojin from X4 and X6 respectively. When powered up with the Thunder chip, his attack will have the same effects as it did with Devilbat (i.e. sending small thunder balls through the floor). *********************************************************************** ----------------------------------------------------------------------- *********************************************************************** 04. BLAZIN' FLIZARD AREA: AEGIS VOLCANO BASE MISSION: NEO ARCADIAN ARMY RECON DESCRIPTION: "The Neo Arcadian army is building up at the base in Aegis Volcano. We do not know what their intention is." *********************************************************************** Secret Disks: -C008 -C026 -C047 -C072 -C073 -C102 -C114 -C141 -C146 -C152 Notes: -Be VERY careful with the totem enemies. They'll shoot an iron ball from their cannons, which can do severe damage. Start the stage by standing still and charging a little. Then move forward carefully, and destroy the first totem. Charge again, and do the same with another totem. Charge again, and you'll soon see a volcano in the background. Two more totems await your arrival, this time added to the fact that the volcano will erupt every now and then throwing three lava balls at you. After you dispose of the two totems (and avoid the lava balls as well), destroy the Pantheon, and continue. Send the next five Pantheons to hell, and when you come across a lava pit, destroy the ball that pops out. Jump over the pit and kill the Pantheon up next. Jump over another pit, and wait at the next one for the little ball to come out again. (Tip: If you don't have the Downwards Stab EX Tech active, you can slash in midair, then hold down to keep your saber there, damaging everything that comes into contact with it. You can jump and simply keep your saber there waiting for the thing to come out of the lava.) Carefully jump over the pit (look out for the Pantheon on the other side), and jump over another pit. In this next one, wait again for the thingy to come out, and destroy it as usual (this time it'll probably drop Secret Disk C141). Next ahead are platforms standing on lava. Jump on the first one, and look for a way to dispose of the Pantheon on the next one (the shield works great to reflect its shots). After it's gone, jump on the patform it was standing on, and to the next one. Wait for this third one to be raised by the lava burst, then dash jump and attack to the right to destroy a Pantheon and cling onto the wall of a ledge that contains the second Secret Disk of this level (C047). Next, fall of the ledge as close to the wall as you can (careful with the spikes), and you'll fall on another platform. Quickly dash jump to the right to land on yet another platform, then dash jump from there to safety. Now, take a quick breath, then let's continue. ;) Carefully advance forward, and be ready to destroy or jump over another ball fired by one of those totem things. Quickly destroy it, and blow open the box beside it for another Secret Disk (C102). Dodge two helicopter enemies, and destroy the totem on the other side. Climb up the ladder, and charge your rod there. Do a mighty Dahs Jump to the left, and try to time releasing the Rod attack DOWNWARDS to pogo jump on one of the helicopter enemies and land on a platform that holds a Full Energy Refill, and another Secret Disk (C026). Fall down and make your way back to where you were atop the stairs. Next up, Lava Sinking Platforms. Wait for each to drop down, then quickly jump on them and wait for the next. Rinse and repeat for about six platforms. Next, enter the mid-level stage doors. Charge your Rod once inside, and hit the first crate you see to be able to go down the ladder it blocks to pick up two Energy Crystals and a Secret Disk (C114). Go back up, charge your Rod again, and when you see the flamethrower enemy, release the Rod and immediately attack again to destroy it. Go down the ladder and push the crate there TWICE. You'll soon understand why. Go down again and through the next mid-level stage door while blowing up two Pantheons on your way. You'll enter a timed MiniBoss battle. !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! ! MINIBOSS FIGHT: DISAPPEARING DISKS ! !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! ! ATTACKS: ! ! -N/A ! ! ! ! STRATEGY: ! ! These things will only show up, release a few ! ! thorns and disappear. You must kill 25 of ! ! these annoyances to be able to advance. If ! ! you just destroy them as they show up, and ! ! don't ever give them the chance to completely ! ! materialize you'll be done in around 20-23 ! ! seconds. Note that one of these guys will ! ! almost surely drop a Secret Disk (C152). ! !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! After you're done here, kill the Pantheon and climb the ladder. Kill another Pantheon, then jump to where he was standing and jump a few times to bring the indestructible spinning spike away from the exit. Jump out of there, and grab the Energy Crystal on the ledge. Kill the two Pantheons, and destroy the box (DON'T JUMP!!) to get Secret Disk C072. Attack up with the Rod to destroy the flamethrower, and continue. See the crate down there? See the bed of spikes below it? Remember the crate I told you to push earlier? You make the connection from there. =p Anyways, climb up the right wall to get a Secret Disk (C073) then go back down and climb the ladder. Destroy the Pantheon, and then the flamethrower with the Rod as previously. Go back to the ladder, and back to the flamethrower again (it should have respawned), and destroy it again for Secret Disk C146. Now activate your Buster and move onwards. When you see a box, blow it open to get another Secret Disk (C008). Now activate your Buster and charge it. Wait until the spinning spike thing is coming back from the right, then jump over it, quickly destroy the fmalethrower (USE THE BUSTER TO AVOID GETTING HIT), and climb up before the spike comes back. Here comes the single most difficult part of the stage. Three platforms will be falling and sinking in lava, towards a hole. After you pass those, there will be three more in a mirrored pattern. You must jump on the side of the one that's falling, then jump on top, then on top of the next one, then on top of the next, and so on for about five times, due to the strange position of each platform you'll be landing on. Do this around five or six times then jump to safe grounds, and charge your Rod. Release against the flamethrower, then quickly attack it again. Pick up the Energy Crystal behind it, and enter the boss doors to find yerself face to shoulders (what?! He's taller than you!) with Blazin' Flizard. !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! ! BOSS FIGHT: BLAZIN' FLIZARD ! !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! ! ATTACKS: ! ! -Circle Fire: He will start firing small ! ! fireballs everywhere. Your best ! ! bet to avoid this is to try to ! ! slip between two fireballs, or ! ! electrify him to interrupt his ! ! attack. ! ! -Disc Throw: He will throw the big flower ! ! like thing he has in his head. ! ! If you stay in place, this will ! ! not hit you. ! ! -Flamethrower: He'll use the flamethrower in ! ! his hand. Since this covers so ! ! much area, the only way to ! ! avoid this is to either get out ! ! of range, jump behind him, or ! ! cling to the very top of the ! ! wall AND STAY THERE. Can't ! ! stress it enough. ! ! -Tail Flames: He'll throw three small flames ! ! from his tail. Get in between ! ! them to avoid getting hit. ! ! ! ! STRATEGY: ! ! This guy's hard, but not that hard. Enable ! ! Downwards Stab EX Tech if you haven't done so ! ! already, and perform it charged with the ! ! Thunder chip whenever you can. Be VERY ! ! careful when jumping over him, and with jumps ! ! in general, 'cuz he likes to jump around ! ! every now and then. If you survive enough and ! ! are lucky enough to slip between his attacks, ! ! he'll fall pretty quickly; otherwise prepare ! ! yourself for one helluva long fight. ! !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! Beating him will nail you the Fire Elemental Body Chip. If you also moved decently in the stage, you'll also receive the BurstShot EX Technique. It can only be triggered when the Fire chip is active. With it, your charged Buster shots will explode after some distance to inflict more damage. *********************************************************************** ----------------------------------------------------------------------- *********************************************************************** 05. DEATHTANZ MANTISK AREA: OLD RESIDENTIAL AREA MISSION: FIND DARK ELF DESCRIPTION: "This was a residential area where humans once lived. We sent some people to investigate... And received news that Dark Elf may have been seen. For some reason, we are unable to scan this area. We would like you to go there to investigate first-hand." *********************************************************************** Secret Disks: -C001 -C013 -C028 -C039 -C048 -C067 -C074 -C112 -C135 -C145 Notes: -Mission Objective: Burn all the vegetation traces in the stage. -Regarding the mission objective, nearly everything that moves that you can't attack is vegetation, so burn everything you find. You should have the Fire chip by now, so make good use of it. Start by setting on fire all the vegetation around you. Moving onwards, destroy the Pantheons while blowing everything that resembles a plant on your path. When you enter the building, enter the very first door you see and break the blocks with a charged Rod attack to pick up a random box, and a Secret Disk (C039) in another one. Go back out and kill the helicopter, climb to the first platform you see and dash jump towards the wall to the left to grab two Energy Crystals. Destroy the Pantheon on the platform ahead of you (hint: use your new EX Tech), and burn the tree root to reveal a door. Enter it, kill the Pantheon, pick up the Energy Refill, and charge your Rod and release it against the block in your way to pick up a Secret Disk (C001). Go back out (careful, the helicopter enemy as well as the Pantheon will have respawned), and jump to the right. Climb the ladder, and destroy the plant-like enemy. Charge your rod twice and destroy the blocks in your way to reach a door with a Pantheon and Secret Disk C112 inside. Back outside, kill the plant enemy again and go back, and climb the ladder. Burn the tree root, the fungi and the Pantheon while going through to the left, and climb yet another ladder. Enter the door, kill two Pantheons, then burn the vegetation at the end to reveal a ladder. Carefully go down (beware of the Pantheon at the bottom) and pick up an extra life and a Secret Disk (C074). Go back up and out (the first Pantheon you saw will have respawned, so be careful). Burn every single trace of vegetation you see while moving onwards, and you'll soon reach a ladder with another extra life at the bottom. Climb back up and keep burning everything that moves. After a short walk, enter the Miniboss Door. After the cutscene, exit the Miniboss room and burn the leaves covering a ladder and a door. Burn what's inside, pick up the Energy Crystals, and go back out. Destroy the Pantheon and continue onwards. Destroy the helicopter guy and fall down the hole. Keep yourself at the left side of the screen until you see another helicopter on the right side; destroy it and take his place. You should fall on some Energy Crystals, but get out of the way quick, since you're standing on spikes, and they tend to kill you instantly, y'know? =p After moving onwards a little (and burning some more vegetation traces -- dammit, does this thing never end?!) a Miniboss fight ensues. !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! ! MINIBOSS FIGHT: CANNON WORM ! !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! ! ATTACKS: ! ! -N/A ! ! ! ! STRATEGY: ! ! This guy can get really desperating, really ! ! quickly. The only place you can damage him is ! ! in the green orb that pops up every now and ! ! then. Start by activating your shield, and ! ! keep it up for the whole battle, except those ! ! scarce moments where you will attack the orb. ! ! Always position yourself so the shield ! ! reflects any shots, and slash at the orb ! ! whenever you see it. Keep the pressure (or ! ! *keep up* with the pressure) and after a ! ! short while, this guy will fall. ! !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! After this drawn out battle, this guy will drop a Secret Disk (C067). Continue onwards and climb the platforms while blowing up the Pantheons. In the top square leaf block there's a hidden Full Energy Refill which becomes revealed after the vegetation is burnt away. Continue and destroy the Pantheon, then the plant enemy. It'll probably drop the corresponding Secret Disk (C145). Destroy the Pantheon, and climb up. Be careful with the Pantheons that show up behind windows; wait for them to come out to blow them up. +-------------------------------------------------------------+ | Some of you have been repeatedly emailing me about this | | SubTank deal. After many headaches and useless explanation | | (since I ALREADY point out the exact reason for this | | elsewhere in the guide), I decided to put this here. | | | | Fact is, you CAN get the first SubTank of the game here in | | your first playthrough. But it requires very precise aim | | and very exact control of the pogo jump, dash jump, and the | | GBA directional pad. You need to destroy the rightmost | | window-stationed Pantheon, and then use a pixel-perfect | | dash jump to land on the rightmost one, then immediately | | release a pogo jump attack to rebound off its head, and be | | able to reach the leftmost high platform. It houses a big | | Energy Crystal and the first ever SubTank of the whole | | game. | +-------------------------------------------------------------+ After a while of Pantheon killing and vegetation burning you'll see a box, crack it open for a Secret Disk (C028). Climb up the wall, pick up the Energy Refill, and enter the fake wall to your right, then the door. Fall down the pit hugging the right wall, then kill the Pantheon over your head and collect the Full Energy Refill and a Secret Disk (C048). Go down and exit left. Destroy the vegetation around you and carefully climb up (orange cannons will appear at the top of the platforms). Go BACK instead of forward, and destroy some more vegetation. Drop hugging the walls on the last pit to find another Secret Disk (C013). Go back up and climb to the left. Destroy all the vegetation you find up until a point where you notice you've already been there, then go back. Destroy a few of those orange cannons, and one of them will drop a Secret Disk (C135). Continue onwards clearing the last of the vegetation, then, after everythings clear, enter the boss door to be annoyed by the voice of Deathtanz Mantisk. !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! ! BOSS FIGHT: DEATHTANZ MANTISK ! !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! ! ATTACKS: ! ! -Razor Claw: He'll throw one or possibly both ! ! of his claws in succession, which ! ! will spin madly and depending on ! ! his location, will race through ! ! the ground then the wall, or vice ! ! versa. ! ! -Stone Slash: He'll fire upwards, then a rock ! ! will fall. He'll do three quick ! ! slashes and break it. Climb high ! ! on the wall to avoid. ! ! -Backslash: If you approach him when his back ! ! is turned to you, he might do a ! ! backwards counterattack. Stay ! ! fairly far from him. ! ! -Walljump slash: He'll cling to the walls and ! ! quickly come down and slash. ! ! After he's done so once, he'll ! ! quickly jump to the opposite wall ! ! and do the same. Dash under him ! ! when he's coming down to avoid. ! ! -Claw Throw: He'll throw his claw at you, as ! ! if it were an arrow. Dash under ! ! it to avoid. When it touches the ! ! wall, it'll come back open. Dash ! ! Jump over it to avoid. ! ! ! ! STRATEGY: ! ! This guy tends to be quite hard. Always keep ! ! your Rod active, and make sure no elemental ! ! chips are enabled. A non-elemental charged ! ! Rod attack will send him flying backwards, ! ! which you can use to stop his attacks in mid ! ! execution. I recommend getting to this guy, ! ! losing a few lives fighting him, then ! ! restarting the game, so you get to know his ! ! pattern and possible reactions (it's totally ! ! random, and depends on your actions). Keep up ! ! severe pressure on him, and attack him with ! ! the Rod whenever you see an opening. After a ! ! while, he'll fall, and hard. =D ! !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! After beating this moron, you get a new Armor Chip, the All Terrain Chip, which you can use to walk on quicksand, junk pits, and unstable platforms without making them fall or you get sucked by the pit, respectively. Also, depending on your performance, you will receive the 1000 Slash EX Technique; with the Recoil Rod equipped, pressing the attack button will make you perform a series of quick forward attacks. As well, you get to see a series of cutscenes which further advance the storyline, and then you'll get automatically deployed to your next mission. After you finish this mission and check your acquired disks, if you recovered Secret Disk C001, you'll receive the Auto Charge Helmet Chip. Equip this, and your weapons will be automatically charged, without you having to hold B all the time. *********************************************************************** ----------------------------------------------------------------------- *********************************************************************** 06. BABY ELVES, PART 1 AREA: MISSILE FACTORY MISSION: DISCOVER NEO ARCADIA'S PLAN DESCRIPTION: N/A *********************************************************************** Secret Disks: -C021 -C030 -C055 -C057 -C090 -C098 -C117 -C127 -C138 -C139 Notes: -This level is full of conveyor belts and those annoying totems. Be very careful when dealing with those (they usually come together). -All 10 Secret Disks are located in the first area of this stage. If you don't have them all by the time you board the airship, then make sure you come back and explore the stage again. Start by killing the camera over you and the two Pantheons ahead. Climb the ladder, and climb the camera over your head. Continue and you'll find a miniairship generator. Blow it up (beware, after the three thingies, it'll shoot by the sides), and go past it to find a Pantheon and a camera. Blow both up, then dash jump to the left and attack at the same time to destroy another camera (prone to dropping Secret Disk C139) and find a Secret Disk on its own (C057). Go back and destroy again the big airship generator thingy, and if you blew up enough of his birdies, one of them will drop a Secret Disk (C098). Climb up, and if you've killed all the Pantheons in your path, the next one will drop a Secret Disk (C127). Climb up (careful with the camera) and up again. Stay in place until you see the camera turns away from you, then blow it up, and climb to the ledge to destroy a Pantheon and get another Secret Disk (C030). Moving onwards, there will be a Pantheon and another airship generator. Destroy it, and it'll probably drop a Secret Disk (C138). If not, go back and try again. =p After you deal with that, continue and fight yet another generator (this is starting to get old... [-_-]' aint' it?), destroy another Pantheon and another camera, and welcome to Conveyor Belt Land. =p Quickly climb the first conveyor and dash under the totem. Climb the wall, and climb the next conveyor. Destroy the camera on the way, and climb to the ledge it was attached to to grab a Secret Disk (C090). Carefully get to the end of the conveyor (there's a spike bed at the end), jump over the spikes, destroy the Pantheon, and get Secret Disk C055. Hop onto the platform, go up and look out for the totem. Wait for it to release a ball them jump up to it and release a charged attack. Destroy the box for a Secret Disk (C117) and continue onwards. Climb the wall, then another conveyor. On top there's a camera, and a totem at the end, so be careful. Destroy both, then go past the totem for two big Energy Crystals. Climb the ladder, then blow up another of those generator thingies (this is the last one!) and dash jump to the ledge to the left. Blow the camera and climb up there; there's a Pantheon and a Secret Disk inside a box at the end (C021), the last of the level. Go back, blow the generator up *again*, and move onwards. Enter the miniboss doors, and climb the ladders for a cutscene, and the second area of the stage. Destroy the two Pantheons on the way, then be careful from now 'cuz some little helicopters will be coming down from this point every on every now and then. Destroy four more Pantheons, and the rocket will finally open up from the back. Make your way through the rocket, but be aware that each time you leave a section behind, it'll detach and blow up, so you gotta move fast to jump to the next one. There are several collectibles scattered around (Energy Crystals, Energy Refills, a Full Energy Refill, and an extra life), but the most important part here is surviving. At the end, enter the boss doors for the showdown with the Baby Elves. !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! ! BOSS FIGHT: BABY ELVES, ROUND 1 ! !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! ! ATTACKS: ! ! -Serpent Balls: The blue Baby will throw four ! ! blue balls that will do an arc in ! ! the middle of the arena, then fly ! ! away. Get below him to avoid it. ! ! -Junk Drop: The orange Baby will travel the ! ! arena back and forth dropping ! ! some junk that will difficult ! ! your moves and jumps. Jump in ! ! between the drops to avoid. ! ! -Change Sides: Both Babies will change sides ! ! flying in a zigzag pattern. Dash ! ! under them to avoid getting hit. ! ! -Giant Elf: Both Babies will join together to ! ! form a giant elf. It'll travel ! ! the arena back and forth shooting ! ! small balls at the ground that ! ! disperse when they hit. Jump over ! ! the dispersions to avoid. ! ! ! ! STRATEGY: ! ! Well, these two brats are one annoying couple ! ! that will get your tired pretty quickly. Once ! ! you attack one, you can immediately attack ! ! the other to keep lowering their health, for ! ! the health bar is the same for both. Their ! ! blows are really easy to dodge, but since ! ! they move too much, you can easily miss it ! ! and get hit. Keep attacking them whenever you ! ! see an opening, and you'll win in no time. ! ! Just be careful not to fall on them. ;) ! !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! Beating them nets you a series of cutscenes that will get the story moving, then you'll end up back at the Resistance Base. *********************************************************************** ----------------------------------------------------------------------- *********************************************************************** 00. RESISTANCE BASE *********************************************************************** After the cutscenes, go to the second floor and talk to the fat guy there. When he asks you something, answer with the first choice to receive a Secret Disk (C169). Now go to the right, and enter the dorms. Go to Room 2D, and talk to the soldier there. Answer top, top, bottom, bottom to get another Secret Disk (C023). Now go to the third floor and talk to old man Andrew there. Answer top, top, bottom, bottom, bottom, top, top to receive another Secret Disk (C107). Now go back to Ciel's room and talk to Alouette there; answer top to get the final Secret Disk for now (C116). Now go to Cerveau and check up on your Disk Database (you have quite a lot of disks you have to check on =p), then head on to the Desert, on your way to Anubis Necromancess. *********************************************************************** ----------------------------------------------------------------------- *********************************************************************** 07. ANUBIS NECROMANCESS V AREA: TWILIGHT DESERT MISSION: ENGAGE NEO ARCADIAN ARMY DESCRIPTION: "We have detected Neo Arcadian units moving through the southern desert. These forces must be interecepted as soon as possible." *********************************************************************** Secret Disks: -C022 -C031 -C065 -C085 -C089 -C091 -C105 -C118 -C153 -C154 Notes: -Although Anubis' weakness is the Ice Chip, it's highly recommended that you use the All Terrain Chip throughout this stage, seeing as there are many quicksand pits, and that tends to make your visit to this stage much more difficult. -You'll find two Pantheon Helicopters throughout the stage. You need to destroy them both in order to acquire one of the Secret Disks. -Many Secret Disks in this stage are out in the open, but in high ledges. Make sure you've mastered the Recoil Rod Pogo Jump before entering this stage so you can collect them all in one single run. Start by destroying the sandcrawler ahead of you (wait until it comes out, then slash it), and the two Pantheons a little further. Destroy another two sandcrawlers, and three Pantheons. If by now a sandcrawler hasn't dropped a Secret Disk (C091), go back a little and destroy a couple more. In the moving sand area, destroy the floating bombs and quickly retreat (you can also use the buster to destroy them from afar). Make sure you have your All Terrain Chip active as well. If after three or four floating bombs you don't get a Secret Disk (C153), go back and kill some more. Continue after the first moving sand area, and you'll reach a long quicksand pit. Use your All Terrain chip to traverse this easily. Blow open the box, and destroy two sets of a Pantheon and a floating bomb. Climb the moving sand cliff, and destroy the floating bombs. Blast the box open for a Secret Disk (C085), and continue onwards to face the miniboss. !!!!!!!!!!!!!!!!!!!!!!!!!!!!! ! MINIBOSS FIGHT: SAND WORM ! !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! ! ATTACKS: ! ! -Stone Throw: He'll show up and spit some ! ! rocks from his mouth. Aside from the ! ! fact that several mini helicopters ! ! will be flying down to annoy you, this ! ! is his only attack. ! ! ! ! STRATEGY: ! ! Weren't it for the moving sand, this battle'd ! ! be a pushover. Thankfully (for the sake of ! ! challenge), it isn't. He'll sink in the ! ! quicksand, and come out every now and then to ! ! spit some rocks. Meanwhile, several of those ! ! miniature helicopter thingies will be flying ! ! down to heat the pace up. Keep hitting the ! ! worm's mouth while destroying the helicopter ! ! thingies and he'll be gone in no time. ! !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! If you didn't kill enough flying thingies in this battle, kill some more while moving onwards, and you'll receive their Secret Disk (C154). Also, destroying the Sand Worm will net you a Secret Disk too (C089). Moving onwards, these heli-thingies will just keep appearing, so kill as many as you see. =p Blow the box open, and pogo jump to the platform to grab a Secret Disk (C031). Jump to the next platform to pick up the Full Energy Refill, then continue onwards. As soon as you see the blue Cyber Space door, do a pogo jump from the right and climb to the platform over the door to grab a Secret Disk (C022). Soon after, you'll hear the first of two Pantheon Helicopters. Switch to your Buster, activate the Explosive Shot EX Tech, and your Fire Chip, and fire away. Careful, though: the helicopter will release a guided missile every now and then; blow it up with the secondary weapon. After it's gone, you'll come to two columns with platforms at the top. They each hold a Secret Disk (C108 and C118). Pogo jump to reach the lower one, then jump on the other. After another moving sand / quicksand area, you'll find the second Pantheon Helicopter. Blast it off the air to receive a Secret Disk (C065), the final one of the stage. Continue onwards, destroying the Pantheons and the helithingies and after a short lonely walk, you'll face the boss. !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! ! BOSS FIGHT: ANUBIS NECROMANCESS ! !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! ! ATTACKS: ! ! -Staff Throw: She'll throw his staff to the ! ! middle of the arena, and disappear ! ! on one side to show up in the other. ! ! Move to the corners of the screen to ! ! avoid damage. ! ! -Disappear: She'll disappear, and use her ! ! sarcophagus to crush you. When you ! ! see the two halves appear, cling to ! ! one of them and immediately jump ! ! behind it. ! ! -Summon: She'll summon a maximum of three ! ! reploid zombies. These can be killed ! ! for freebies. =p ! ! -Ground Change: She'll change the terrain of ! ! the arena. So far I've seen a sloped ! ! terrain, and a quicksand pit. Email ! ! me if you find something new. ! ! ! ! STRATEGY: ! ! This gal's pretty easy. As soon as you see ! ! her, charge your Ice Chip (any weapon) and ! ! let her have it whenever you see an opening. ! ! Since her attacks are easily avoided, all ! ! there is to this battle is to dodge her blows ! ! and keep constant pressure on her. After a ! ! pretty short while, she'll fall. ! !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! For this battle you get... ABSOLUTELY NOTHING! *Cries* But if you did good in the stage, all is not lost, since you'll be getting the ShieldSweep EX Technique. Charge your shield and hold down before releasing it to make it spin on the ground for a small distance, then go back to you. When powered with the Thunder chip, it leaves small balls of electricity on the ground it covers. Next stop: Hanumachine's Jungle. *********************************************************************** ----------------------------------------------------------------------- *********************************************************************** 08. HANUMACHINE R AREA: FOREST OF ANATRE MISSION: ENGAGE NEO ARCADIAN ARMY DESCRIPTION: "We have detected Neo Arcadian units moving through the Forest of Anatre... These forces must be interecepted as soon as possible." *********************************************************************** Secret Disks: -C002 -C014 -C040 -C063 -C071 -C076 -C108 -C119 -C134 -C157 Notes: -I have gotten several emails about this already. So I'll make it clear now: The first EASILY REACHABLE SubTank of the game is found here. It's not the first of the game, but it IS the first that you can reach without much hassle. This stage is in a forest, which means you can burn almost everything in here. Start by pogo jumping with the Fire chip to set the leaves over you in fire. Next, kill the bee, a plant enemy, and another bee, then climb the tree and kill another bee. =p Go back through the platforms at the top to pick up an extra life, and a Secret Disk (C063). Kill a few more bees and one will drop a Secret Disk (C157). Continue the stage burning the tree leaves and using the higher route (it's safer and has all the goodies =D). When you get to the cave, use the higher platforms to get into the alchove and grab Secret Disk C002. Go back down and enter the cave doors to reach the next area. Once inside, you'll notice a button on the ground. As long as you stand on it, it'll move the rock next to you upwards for you to pass under, but when you release it, the rock will go back to its original place, so move fast and be careful. Up next, you must use your charged Rod to push the block in front of you (careful, there's a cannon that comes out of the wall) to push the button in the hole. Destroy the cannon twice after the block is in place, and move onwards. Kill the bat, and push the block twice to make it push the button. If you take the lower route, you'll score a Secret Disk (C071). Kill the cannon and stay on the button as long as needed. Immediately after you blow up the cannon (assuming you let the rock move completely up), quickly jump out and dash under the rock. Push the next block to make it press the button on the wall (careful with the wall cannon again). Destroy the wall cannon, it'll probably drop a Secret Disk (C134). Climb up there, kill the bat, and continue. The next button is a trick for unexperienced players, so ignore it and continue. Avoid the two cannons, and stay with a charge near the edge of the next platform, near the button. (Make sure you have the Rod active; if not, activate it now.) Hold down, and as soon as you dodge the shots from the wall cannons, dash towards them (DO NOT LET GO OF DOWN YET!) and release the rod attack to perform a dashing pogo jump. Quickly turn back, and you'll be able to easily climb the ledge; on it is a box with a Secret Disk (C014). Now press the button you saw down there, until the ground stops shaking. You'll need to be REALLY QUICK now (lemme repeat it: REALLY QUICK). Dash out of the hole, and dash inside the alchove before the stone goes completely up again. If you can pull this off, you'll net a Secret Disk (C119). To get out, you must press the button ahead of you, and quickly climb on the rock and slide through the small hole before it gets back in place. (This is an extremely hard trick, so you might want to wait until you have cleared the stage, then come back and do it from cyber space, since your rank won't matter then, you'll have all your ablities, and you can exit the stage as soon as you get that Secret Disk.) After you get out, or if you pick the upper route (only things you'll find are a big Energy Refill, and a tripod enemy), kill the wall cannon, and push the block ahead 4 times to put it in a safe place to get the next Secret Disk (C108). Jump onto the ledge above you and charge your Rod to do a dashing pogo jump to the left to pick up the FIRST EASILY REACHABLE Energy SubTank of the game (careful with the tripod enemy). Go back down and move onwards. Kill the wall cannon, and press the button next to it. Wait until the ground stops shaking, then jump right and pogo jump left, then immediately turn right to cling to the moving rock and reach a ledge with a Secret Disk (C076). Now go back down, kill the wall cannon, buzz the tripod enemy off, and kill three more wall cannons. Before you trespass the boss door there's one last thing you must do. Charge your Rod and attack DOWNWARDS the second to last rock, beginning from the left. Do this a few times to receive a big Energy Refill and the last Secret Disk of the stage (C040). NOW enter the boss doors to fight the annoying monkey, Hanumachine. !!!!!!!!!!!!!!!!!!!!!!!!!!! ! BOSS FIGHT: HANUMACHINE ! !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! ! ATTACKS: ! ! -Fire Bullet: He'll throw himself like a ! ! bullet, and when he hits a block ! ! or wall, he'll bounce and bullet ! ! himself in the opposite way. ! ! Avoid by jumping higher, or, if ! ! you can't, moving or jumping out ! ! of his way. ! ! -Fire Ricochet: He'll fire himself and start ! ! bouncing everywhere. He'll start ! ! the fight with this attack, so ! ! be ready to move out of the way. ! ! -Pogo Attack: He'll jump and try to fall on ! ! your head with his staff. Dash ! ! out of the way to avoid damage. ! ! -Helicopter: He'll jump and begin spinning ! ! his staff, just like Zero in Z1. ! ! Dash out of the way. ! ! -Monkey Spit: He'll spit three monkeys, which ! ! will try to grab you and suck ! ! energy from you. These can be ! ! destroyed for freebies. ;) ! ! ! ! STRATEGY: ! ! Oh. My. GOD! What an annoying voice! This guy ! ! is pretty easy, as long as you make sure to ! ! break or interrupt all his attacks. When he's ! ! engulfed in flames, he's literally invincible ! ! so don't even try to get near. Switch to your ! ! Thunder chip and Rod, and attack him with the ! ! charged Rod to interrupt his attacks (as with ! ! most bosses). Keep dodging his mad moves, ! ! avoid contact with the monkeys, and you'll be ! ! done in a few minutes. ! !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! As with the previous battle, you get absolutely nothing for kicking this weirdo's ass, but if you did good enough in the level, the SplitHeavens EX Technique will be yours. Press up and attack to use it, you will perform a Shoryuken-like slash; and when powered with the Fire chip, it'll give you a flaming saber attack, as well as more height. Blizzack Stagroff, YOU'RE NEXT! >:( If you recovered Secret Disk C002 while in this stage, you will also receive the Auto Recover Helmet Chip. With this equipped, stand still in the same place for a while to automatically heal yourself. *********************************************************************** ----------------------------------------------------------------------- *********************************************************************** 09. BLIZZACK STAGROFF R AREA: FRONTLINE ICE BASE MISSION: ENGAGE NEO ARCADIAN ARMY DESCRIPTION: "We have detected Neo Arcadian units moving through the northern tundra... The enemy is constructing a frontline base. There seems to be a reasonable amount of time left to act." *********************************************************************** Secret Disks: -C015 -C032 -C035 -C066 -C068 -C109 -C120 -C128 -C132 -C136 Notes: -There are two routes to tackle this stage. One is by hopping in the surface of the water at the start of the level, until you get to clear grounds. The other is by going underwater. Be aware that all the Secret Disks of this part are in the upper route though. Destroy the three Pantheons, and make sure you played a bit with the Water Hop Foot Chip before coming here, 'cuz if you want the good stuff from this level, you'll need to be fairly good with them. Jump on the water, then hop all the way to the other side to clear grounds. Once there, kill the two Pantheons and climb the tower (beware of the Pantheon; kill with Rod from below) to pick up a Secret Disk (C066). Drop down and kill the helicopter enemy, then climb up another tower. Pick up the big Energy Refill, and drop down again. Kill the series of helicopter enemies, and if one of them doesn't drop a Secret Disk (C132), keep killing more. After you're done, enter the doors for the second area of the stage. Destroy the igloo like enemy, and do a pogo jump to cling to the wall. Carefully time a wall dash jump (hold the dash button while jumping) and climb onto the ledge to acquire a Secret Disk (C109). Go back down and make your way onwards (try hard not to be frozen by the cold air escapes). Blow the box open for a Secret Disk (C015), and continue. Destroy another igloo cannon and two Pantheons, and fall in the water. Blow up a few Submarine Pantheons there, and one of them will drop a Secret Disk (C128). If it doesn't, keep trying. Climb back up and blow the three Pantheons away. Before going through the midsection doors, climb to the top of that wall to find another Secret Disk (C032). Now enter the doors for the third and final part of the stage. Surprise: those freakingly annoying totems are back. There are ice spikes on the ceiling as well, which will fall on you when you move under them. Thankfully, an upwards jumping Rod attack takes care of them while you take care of other matters. Destroy the totem ahead, and climb the ladder. Destroy the spikes above and kill the Pantheon. Climb the other ladder, then dash under the first ice spike to make it fall, so you can grab the Energy Crystal and the Secret Disk (C035). Continue and destroy another totem, then you'll come to a series of "spiked jumps", as I like to call them. =) As you jump, slash with your saber to destroy the spikes when you're about to land on a safe platform. Destroy the spider at the end, then the Pantheon. Climb down the ladder, and destroy the two Pantheons (be careful though, they seem to like hanging around below the ladder). Continue down another ladder (another two Pantheons down there seem to have the same likings as these last ones) and continue. Destroy the spider up there with upwards normal Rod attacks. Continue, but be careful of the totem, and blow the box open for a Secret Disk (C120). Continue and destroy yet another totem, and it'll probablt drop the corresponding Secret Disk (C136). Climb the ladders and destroy the Pantheon guarding the last Secret Disk of the level (C068). Climb the ladder, destroy the spider and the three Pantheons, then climb yet a final ladder to enter the boss door and break some ice with old pal Blizzack Stagroff. !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! ! BOSS FIGHT: BLIZZACK STAGROFF ! !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! ! ATTACKS: ! ! -Jumping Ice Ball: He'll jump around and fire ! ! some Ice balls at you. Be careful when ! ! trying to dodge these, since the angle ! ! at which he'll fire is completely ! ! random. ! ! -Snow Cannon: He'll fire a white beam at you ! ! with his face to the screen. This has ! ! little snow sparks that latch onto you ! ! and difficult your moves. Cling to any ! ! wall to avoid. ! ! -Shoulder Ice Spikes: He'll just throw the ! ! spikes in his shoulders. Tends to do ! ! this when you're slowed down by the ! ! snow sparks from the previous attack. ! ! -Spiked Ice Cannon: He'll fire a white beam ! ! TURNING HIS BACK TO THE SCREEN. This ! ! is one of his most dangerous attacks, ! ! since it also fires ice shards, and ! ! creates a spiked wall in the wallspace ! ! it hits. ! ! ! ! STRATEGY: ! ! This guy's pretty random, but when put under ! ! severe pressure, becomes little less than a ! ! moron. Attack him with your charged Fire chip ! ! weapons as well as your new EX Tech, and he ! ! should be gone in less than two minutes. ! !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! For beating this guy, as in the previous two battles, you get absolutely nothing, except the ability to advance further in the game. But if you did good in the stage, you get a little reward: the BlizzrdArrow EX Tech. With the Ice chip equipped, charge and fire the Buster for an Ice shot that will divide into three Ice shards going high, low, and mid-height. Now get to the base, and tell Ciel to get you a cab to Neo Arcadia's core. We've got some business there now. *evil grin* >:D *********************************************************************** ----------------------------------------------------------------------- *********************************************************************** 10. COPY X MK-II AREA: AREA X-2 MISSION: INFILTRATE NEO ARCADIA DESCRIPTION: "We have analyzed the enemy's movements... As a result, we have succeeded in determining the location of the Neo Arcadian HQ. It seems that Copy X and Weil are commanding the entire army from this base." ZERO: "If you strike here, you may be able to stop Neo Arcadia." *********************************************************************** Secret Disks: -C034 -C042 -C061 -C062 -C069 -C070 -C077 -C110 -C121 -C137 Notes: -This stage just so happens to be Spikefest 1.0, so be very careful when traversing the floating elevator areas. (There will be spikes literally everywhere!) Kill the Pantheon and the camera above you. Jump, kill another two Pantheons, another camera and another Pantheon. Kill yet another camera, then dash jump to the right to grab a big Energy Refill and a Secret Disk (C110). Drop down, kill the camera, and blow the box open for another Secret Disk (C121). Climb onto the floating elevator, then get ready to jump like a stuntman around in several of those things. >:( Oh well... Over the fourth of these platforms is a small room with a Secret Disk (C062), wait for the platform to reach its highest point to jump inside. Go back down and continue clinging to the side of these elevators (just one more, a least for now), and kill the Pantheon. You will see a Security laser in front of you. Wait 'till the laser dissipates, then dash through. Else, some enemies will come from all the corners of the screen and attack you. Also, be aware that the stage will be swarmed with lasers until the middle of the stage from now on. After the second laser, destroy the camera, and get through another laser and a bed of spikes. Dash through yet another two lasers, and destroy the camera. Another two lasers await you behind it. Kill the Pantheon and the camera, and climb up. You can kill the Pantheon and pick up the Full Energy Refill if you need it. Kill the camera, then open the box for a Secret Disk (C034). Go through two more lasers, a Pantheon, a spike bed and another Pantheon, crack the box open, and enter the ceiling doors. And welcome to Spikefest 1.5, grasshopper. From your position, wait until the lower elevator comes near, and jump onto it. Be aware that all your next movements will need to be made with extreme caution, as the walls (as well as the ceilings) are covered in spikes. Dash jump to the left to open a box with a Secret Disk (C042), then jump on the nearest elevator. Make your way up, and you'll find another platform (where the door to Cyber Space is) with a big Energy Refill and a Secret Disk (C070). Be careful as there will also be a wall mounted two-way cannon here. Pick up both goodies, then continue upwards. At the top there's the continuation of the spikefest to the right, and a two-way cannon, a Full Energy Refill, and a Secret Disk (C077) to the left. Pick up those and make sure you destroy the cannon, then continue onwards (careful though, some elevators might crush you against the ceiling). At the top, kill the cannon and the spider, then deal with the floating bomb. Advance a little, then come back and destroy the two-way cannon a few more times for the corresponding Secret Disk (C137). Continue, and kill another wall mounted cannon form below (use an upwards Rod attack). Jump onto the elevator, and make your way up while killing yet another of these cannons and a floating bomb. Once at the top, there are yet another of these cannons (they're getting old!) and two more floating bombs and a spider. Kill them all, then before climbing up, continue left. Make your way through the simple elevator maze to reach a Secret Disk (C069), then climb onto the second to last one to reach a small room up above with another Secret Disk (C061), the last of the stage. Make your way back, and kill the floating bomb again, then climb up and enter the boss doors to meet your pal of old, Copy X... in a second incarnation. !!!!!!!!!!!!!!!!!!!!!!!!!!! ! BOSS FIGHT: COPY X MK-2 ! !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! ! ATTACKS: ! ! -Slide Kick: Remember Bison from the Street ! ! Fighter games? Copy X's slide kick ! ! is just like his. =p ! ! -Ice Shot: He'll fire an ice shard that will ! ! dissipate on contact. Avoid by ! ! dashing out of the way. ! ! -Thunder Shot: He'll fire a slow moving ! ! thunder ball. I dunno if you can ! ! destroy it. ^_^; ! ! -Flamethrower: He'll fire a series of flames. ! ! Simple but effective. =p ! ! -Splash Shot: He'll fire three consecutive ! ! water splashes. ! ! ! ! STRATEGY: ! ! His elemental weaknesses vary so damn much ! ! throughout the fight that it's not even worth ! ! mentioning them. Just always keep moving, and ! ! always stay somewhat near him to wait for an ! ! opening. Slash him with all you've got, and ! ! use your SubTank if you need to; this could ! ! get to be a pretty long fight. Try to catch ! ! him when he's off guard to make him stagger ! ! backwards and give you a little more room to ! ! maneuver your strategy, as well as more time ! ! to retreat if need be. When his health hits a ! ! certain point, he'll heal himself, so be ! ! ready to attack as soon as he finishes. (In ! ! case you REALLY wanna know, his elemental ! ! weakness depends on his color and his attacks ! ! at any given moment, with the usual Paper, ! ! Rock, Scissors pattern.) ! !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! Beating him nets you the Quick Foot Chip and advancing the story a little... But if you also performed well, you'll acquire the ReflectLaser EX Tech: With no element chip equipped, fire a fully charged Buster blast to fire a laser shot that'll bounce off the walls for a short time. *********************************************************************** ----------------------------------------------------------------------- *********************************************************************** 00. RESISTANCE BASE *********************************************************************** Exit the Command room after the cutscenes, and go to the left wing on the fourth floor, and talk to the guy there. Answer top then bottom then top then bottom to receive another Secret Disk (C173). Now go back to the Command Room and exit through the other door, and talk to the old man on the way to the lab twice to receive yet another Secret Disk (C174). Now go to Cerveau to check your current Database status (if you've caught all the available Secret Disks so far, you should have exactly 119 Secret Disks), then go back to the Command room for the next batch of Bosses. *********************************************************************** ----------------------------------------------------------------------- *********************************************************************** 11. CUBIT FOXTER AREA: ENERGY FACILITY MISSION: SEARCH FACILITY DESCRIPTION: "This is a Neo Arcadian energy plant. It is currently shut. What is so important that they had to shut down the plant in the middle of an energy crisis? The place was shut down around the time Weil appeared, so it bears investigation." *********************************************************************** Secret Disks: -C004 -C056 -C064 -C078 -C082 -C095 -C124 -C149 -C150 -C155 Notes: -There will be two levers throughout the stage that will change the movement orientation of a series of hanging platforms. Although you will probably have to move them to grab some items, you'll have to bring them to a specific position in order to be able to advance. Dodge the spinning spike and the tripod enemy and climb down. The lights will suddenly go out. Dodge two more spinning spikes (floor and ceiling) and continue left. As soon as you see a yellow pole, use anything Thunder-enhanced to power it up and call the little butterfly-like thingies towards the ceiling lamps (that way they're easier to kill, and won't bother you as much). Destroy a good few of those and continue dow. Kill s'more butterflies and destroy the box to grab a Secret Disk (C056). Lighten the pole, and kill some more butterflies to receive a Secret Disk (C155). Continue and climb the ladder. Kill the blue wall cannon and climb up. Use the stairs to the right and grab the big Energy Refill and a Secret Disk (C124), and that'll give you sight of what awaits on the left side. Go down and climb back up through the left ladder, and destroy the two blue cannons. Climb up and avoid the tripod enemy, and blow the box open for another Secret Disk (C082). Now play God and use your Thunder chip and say, "Let there be light!". And there was light, and You saw t'was good. =D Continue onwards avoiding two more spinning spikes, and light another energy pole. Kill the blue cannon and climb down the ladder. On the way are yet another blue cannon and a tripod. Dodge/kill them, and pick up the big Energy Refill at the base of the ladder. Climb down again and kill a final blue cannon, then continue right into the first of two energy generator chambers. You must push all the buttons while they rotate by hitting them with all you've got. You have to push them twice before they're activated, so be ready to mash that B button for a while. =p After all the buttons are in place, exit right and light another pole. Ignore the enemies and pick up the two big Energy Crystals at the end, then climb up and destroy a blue cannon. Be careful with the spinspike on the ceiling, and keep climbing up. Pick up the big Energy Refill, and from down there, charge any weapon and light the pole to summon the butterflies towards the lamp, clearing your way, then enter the door for a miniboss fight. !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! ! MINIBOSS FIGHT: ICE / FIRE WALL ! !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! ! ATTACKS: ! ! -Flamethrower: It'll fire some flames in two ! ! downward angles. Stay high to ! ! avoid these. ! ! -Freezing Air: It'll blow freezing air in two ! ! upward angles. Either stay in ! ! the middle, or low to avoid ! ! being frozen. ! ! ! ! STRATEGY: ! ! This is a nonsensical fight that does require ! ! some thought (as weird as that may sound =p). ! ! The fact that there are three spinspikes in ! ! the room as well doesn't make things any ! ! easier either. The wheel on the wall will ! ! spin a few times, then change colors and fire ! ! the attack corresponding to the color. Just ! ! keep on the platforms to avoid damage, and be ! ! sure to jump around between platforms if one ! ! stops being safe. Attack while the green eye ! ! is opened, and you'll be done in no time. ! !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! You'll get a Secret Disk for beating this thing (C149). Exit the room and continue. Hit the lever up ahead to make the bars go in the opposite direction, then climb on one, charge the Rod, and do a pogo jump to the left (careful with the cable thingy) to grab a Secret Disk (C064). Hit the lever back into position, then climb on a bar and move to the very back, where your feet almost touch normal ground, to make sure you avoid the overhead spikes found everywhere. Be very careful with the two floating bombs up ahead (I suggest activating your buster here and keeping on shooting forward), as well as with the flamethrower at the end. Kill it, then charge the Rod and wait for a platform; jump on it, and pogo jump to the right for a Secret Disk (C095). Go back down and continue forward. Charge your Rod and release the charge against the flamethrower's shield to make it turn, then quickly dispose of it. Go down the ladder, grab the big Energy Refill, then enter the doors for the second generator room. This time the buttons are higher, and there are disappearing enemies as well. I suggest you use the Combo Attack EX Technique, standing like half a body away of where the main pillar is, and keep on hitting B until all buttons are pushed. If you do this correctly and with enough speed (and have the stamina to survive it for a while -- and YES, I meant YOU, not Zero), Zero will not sustain any damage, since the quick Rod slashes will destroy any spikes fired toward him. After you're done here, kill the cable overhead and climb onto the left wall. You'll walk right inside of a hidden little alchove that encases a Secret Disk (C078) inside. Climb the ladder and kill another cable, then climb again and kill the flamethrower like you're used to (charge the Rod, make it turn around, quick attack). Destroy two floating bombs ahead and another flamethrower from below (use the Rod), and continue onwards. Climb down twice while killing another floating bomb and two more cables. If one of them doesn't drop a Secret Disk (C150), advance a little and come back, they'll respawn. Kill more until one does. Continue and kill the flamethrower, then hit the lever so the platform immediately over your head goes right. Climb your way to the top platform, then, at the top of the left wall, pogo jump and pick up an extra life and a Secret Disk (C004). Go back down and turn the lever the other way, and make your way up again; then, at the last platform, charge your Rod and do a pogo jump to reach safety, then enter the boss doors to face off against Kyubit Foxstar herself. (I'm one of those who think the original japanese name sounded a lot cooler than the crappy english translation. So sue me. >.<) !!!!!!!!!!!!!!!!!!!!!!!!!!!! ! BOSS FIGHT: CUBIT FOXTER ! !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! ! ATTACKS: ! ! -Flame Division: She'll divide herself into 5 ! ! floating flames, and move them in ! ! a pattern that will cover the ! ! entire arena. Cling to the top of ! ! a wall, then wait for the flame ! ! nearest you to arc a little and ! ! dash jump up to avoid damage; ! ! it'll be really hard to get used ! ! to this trick, but once you grasp ! ! it, as long as you always break ! ! her attacks, she won't hurt you ! ! in the whole battle. ! ! -Flame Circles: She'll fly low and summon ! ! nine little flames that will move ! ! around in circles. If you keep at ! ! always interrupting her attacks, ! ! she won't even do this once. ! ! -Fireballs: She'll bring out nine fireballs ! ! and start shooting them at you. ! ! Since these are fired directly, ! ! not randomly, cling onto the wall ! ! and slip in between shots to ! ! dodge these. ! ! -Somersault: This is not really an attack but ! ! tends to confuse the player. She ! ! will jump and do a somersault ! ! extra jump in midair. When she's ! ! low on health, she'll do this a ! ! lot, so be very careful when ! ! moving around. ! ! -Flame Burst: She'll fire several little ! ! fireballs upwards that will stay ! ! on the ground on contact. Avoid ! ! by clinging to the top of the ! ! walls and STAYING THERE, at least ! ! until the flames dissipate. ! ! ! ! STRATEGY: ! ! What makes this girl difficult is her Flame ! ! Division attack, since she covers the entire ! ! room with it. But once you got the timing to ! ! pull off my trick, she's as harmless as a ! ! baby. Just keep pummeling her with the fully ! ! charged Thunder Rod to interrupt her attacks, ! ! and stay out of the way whenever she divides, ! ! and you'll be just fine. Keep the pressure on ! ! to beat her in one or two minutes. =) ! !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! For defeating this femme fatale you get the Double Jump Boot Chip: equip it to be able to do a second midair jump (unlike in the X series, this applies to dash jumps as well). In addition, if you also cleared the stage with style ;) you'll get the SoulLauncher EX Tech: release a charged Rod attack upwards to send little energy balls flying. When enhanced with the Fire chip, the energy balls will be replaced with little flames which will stay on the ground for a while. Furthermore, if you also grabbed Secret Disk C004 in this stage you'll get the Slow Slide Boot Chip: equip it to slide at a slower pace when clinging to walls. *********************************************************************** ----------------------------------------------------------------------- *********************************************************************** 00. RESISTANCE BASE *********************************************************************** Now that you've got your Double Jump Boots, it's time to get another SubTank. Revisit Deathdance Mantisk stage. Notice that, according to my latest updates, if you got this in your first playthrough in that stage, you can ignore this section and jump immediately to Glacier Le Cactank's stage. +------------------------------+ | DEATHTANZ MANTISK, REVISITED | +------------------------------+ Since you already cleared this stage, it's perfectly okay to enter Cyber Space; you won't be penalized for it. Advance until the point where the Pantheons show up behind windows. Get on the first platform you see, then do a dashing pogo jump to the left, and immediately double jump to reach a previously unreachable ledge with a big Energy Crystal and the second SubTank of the game. Pause, abort the mission, return to the Resistance, and set on forth towards Glacier Le Cactank's base. *********************************************************************** ----------------------------------------------------------------------- *********************************************************************** 12. GLACIER LE CACTANK AREA: SNOWY PLAINS MISSION: RETRIEVE DATA DESCRIPTION: "Containers have fallen out of a space ship, which fell onto snowy plains. It is possible that they contain data about Omega or Weil. We sent a scouting party, but the Neo Arcadian forces are too strong, and they cannot pass. We would like you to reinforce them, and retrieve the data." *********************************************************************** Secret Disks: -C003 -C025 -C029 -C046 -C060 -C086 -C103 -C123 -C130 -C162 Notes: -Make sure you're charging the weapon you're currently carrying, since there will be lots of places where you'll need that charge. -As soon as you release a charge attack, stand on the spot for a few seconds and begin charging again, so you have the upper hand if anything big tries to attack you. -Ahhh... Such peaceful music... =p Go past the Resistance soldier (make sure your Double Jump boots are equipped -- that'll make things a lot easier) and destroy several underground brats and a helicopter enemy. At the "pit", charge your weapon and jump down, then immediately turn back and release your charge attack (preferably saber or Rod) to kill a fat Pantheon. Ride on the platform (make sure you step on the back side to make it go forwards -- weird system, I know) and charge again while riding. Turn back briefly and release the charge on another fat Pantheon. Jump off when you get to a real pit and destroy the minitank enemy (careful with the helicopter overhead). The minitank cannot be damaged with charged slashes, so be careful. After you get rid of it, stand right there and charge again, then take a few steps forward and release the charge to kill another fat Pantheon. Ride the platform (be sure to be charging all the while) and as soon as you see another fat Pantheon under you, jump off and release the charge on it. If you've killed every fat Pantheon so far, this one should drop the corresponding Secret Disk, the first of this level (C130). Now go back left and walk through the snow "wall", then attack randomly and you'll open a box that contains a second Secret Disk (C003). If you killed the fat Pantheon near enough, the platform will still be there, ride it down; if not, continue on foot, or go back and wait for another fat Pantheon. As soon as you see you leave the ground to ride in a floating slope, jump off and destroy the fat Pantheon on your tail, and pick up a Secret Disk out in the open (C029). Drop down and continue on the lower route. When you see a pit with a thin snow floor, quickly dash through it: the snow will crumble and fall when you step on it. Kill another underground brat and continue until the next crumbling snow floor. Let it crumble (the pit's not that big) and slide down the left wall. (Be aware that there's a helicopter enemy over this bridge.) Attack randomly to open a box with a Secret Disk (C103). Get out and jump through, then continue and destroy the minitank. Climb onto the upper route and go back a little until you find another Secret Disk out in the open (beware of fat Pantheons!) and go back. Destroy the minitank again and it should drop a Secret Disk (C162). If it doesn't, try again. Continue onwards and destroy two more helicopter enemies, then advance a little to face the miniboss. !!!!!!!!!!!!!!!!!!!!!!!!!!!! ! MINIBOSS FIGHT: ICE WORM ! !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! ! ATTACKS: ! ! -Snowballs: It'll come out the on right side ! ! and shoot some ice balls that ! ! will slowly fall on you. You can ! ! jump and slash away to destroy ! ! them, though they don't pose that ! ! much of a threat. ! ! -Snowball Avalanche: It'll come out on the ! ! left side and spit a series of ! ! small ice balls towards the right ! ! side. They'll roll on the snow ! ! and become bigger, so watch out. ! ! Destroy several of these balls to ! ! get a Secret Disk (C046). ! ! ! ! STRATEGY: ! ! This guy's a pushover. Wait for it to fire ! ! his snowfall, then double jump up to it and ! ! destroy as many balls as you can. Then wait ! ! for it to come out on the other side and spit ! ! his bigger balls, and destroy them as they ! ! come out (try not to damage him during this, ! ! or you'll risk not getting a Secret Disk!). ! ! Do the same for a few rounds until you get a ! ! Secret Disk from one of the balls (C046). ! ! When you grab it, start slashing the worm ! ! with all you have (Fire chip!) and he'll be ! ! gone before you know it. ! !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! For taking this walk in the park, you receive a free Secret Disk (C060). Continue onwards and kill an underground brat, then jump over the pit. Slide down the right wall to find an extra life hidden behind the snow. Jump back up and break the box for a Secret Disk (C123), then continue on the lower route (by all means ignore the upper one!). Continue onwards, killing bees along the way, jump over two pits, and double jump to reach a Secret Disk on the upper way (C086). Continue onwards and kill a few more enemies (bees, a bird generator, and some other things), then enter the boss doors to chill it out with Glacier Le Catcank. !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! ! BOSS FIGHT: GLACIER LE CACTANK ! !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! ! ATTACKS: ! ! -Jump Press: He'll jump and try to crush you. ! ! Dash out of the way. ! ! -Circling Shards: He'll stand still and start ! ! swinging one of his "fists" in a ! ! circle pattern, shooting ice ! ! shards everywhere. Watch their ! ! angle to predict where to move ! ! to avoid damage. ! ! -Chain Punch: He'll throw one of his "fists" ! ! at you as long as his arm allows ! ! him, then he'll start pulling it ! ! back. Pretty easy to move outta ! ! the way. ! ! -Swinging Shards: He'll attach to the ceiling ! ! and start swinging an arm, ! ! throwing ice shards everywhere. ! ! Time your movement and watch the ! ! shards to move in between them. ! ! ! ! STRATEGY: ! ! This guy gives you three advantages right ! ! the start: He's big (meaning: slow), he's ! ! weak against fire, and he has low health. Add ! ! those up, and you have one helluvan easy boss ! ! fight. Pummel him with Fire attacks, and ! ! dodge his ocassional reaction, and he'll be ! ! done for before you even know it. ! ! ! ! Be aware that this is the only boss fight ! ! where Ice spikes will be hanging from the ! ! ceiling (you can destroy them though). ! !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! For burning this popsicle you get the Spike Foot Chip: equip it to avoid slipping on ice. If you raced through like a pimp too, you'll also get the OrbitShield EX Technique: Charge and release the Shield Boomerang while holding down to make it spin around you; not only you can use other weapons while the Shield protects you, but if you charge it up with the Ice chip, the spinning will last more as well. Finally, if you also grabbed Secret Disk C003 in this stage, you'll have the third and final Helmet Chip: the Quick Charge Helmet Chip (and my personal favorite of the three). Equip this to significantly reduce the charging time of all weapons. =) *********************************************************************** ----------------------------------------------------------------------- *********************************************************************** 13. TRETISTA KELVERIAN AREA: GIANT ELEVATOR MISSION: SEARCH FACILITY DESCRIPTION: "Neo Arcadia has completed a giant elevator. We do not know its purpose. They are bringing something up from deep underground." *********************************************************************** Secret Disks: -C027 -C041 -C045 -C054 -C080 -C088 -C122 -C129 -C144 -C148 Notes: -None This stage just so happens to be somewhat of a break from the others: it's not a walk in the park, but it really deviates from the usual desperatingly long / hard / twisted / etc. kind of stages we've grown used to. Start by walking a little until you see a Pantheon. A bat should hit the ground; immediately turn back and stand about just behind the first column of the background, then do a pogo jump on the (still) rolled up bat and immediately double jump to reach a ladder on a ledge with the first Secret Disk of the stage (C045). Since this is a little hard to get right unless you've practiced a lot, you might want to leave it for later, after you've finished the stage. Anyways, drop back down, Pantheon and possibly the bat again, then continue until you see an upwards slope. Wait until a Pantheon is in the lowest spot, then pogo jump on it to reach a high ledge, and do a dashing double jump to the left to reach the second Secret Disk of the level (C041) (it's the same ledge where the bat was hanging on). Drop down (careful with the Pantheons) and climb the ladder on the right side (you might need to kill the camera from below; use a charged upwards Rod attack). Kill the shielded enemy, advance a little and you'll see a camera directly below you; charge your Rod and pogo jump right over it to destroy it. Climb down the ladder and continue then destroy the two shielded enemies, and at the left top of the small slope, pogo jump to the left to grab the extra life you saw earlier. Double dash jump to the right to reach the ledge and kill the Pantheons there. Ignore the first camera below you and destroy the second one as previously; climb down the stairs and go to the left a little for a box. Go back right and climb the second ladder, drop down and left for a box, then pogo jump onto the right ledge for two Pantheons and another ledge with a box that contains a Secret Disk (C080) (you can also use the ladder if you want =p). Go back down and climb the next ladder, and dash double jump to the right to another ledge. Jump over the shielded enemy and kill it from behind. Dash double jump to the right again for a final ledge with another Secret Disk (C054) and a big Energy Crystal. Drop down (careful with the Pantheon, it's annoyingly placed just below the ledge) and go down the ladder at the end. Go down three times while killing two float bombs, and on the third slope, blow the first float bomb at the peak of its flight to make it blow the other and that will also open the box (chain reaction, anyone? =p). It contains yet another Secret Disk (C122). Continue down (be careful with the Pantheon) and blow open another box, then keep going down. Another Pantheon is on the next platform, kill it and dash jump to the ledge with the big Energy Crystal. You can jump over the float bomb to avoid damage, so do so and go down. Wait 'till the camera below you turns to the right, then quickly go down and destroy it. Before entering the miniboss doors, charge your Rod and release it against the left wall to break it; inside are three boxes, one of which contains a Secret Disk (C027). Now enter the miniboss door, and prepare yourself for an endurance test. ;) (I hope you have at least one full SubTank, if not both!) The first part of the miniboss area consists of a survival battle: You will have to fight a seemingly endless horde of shielded tanks and little PacMan wannabes falling from the platforms overhead left and right. The best strategy here is to kill the little PacMen as soon as they show up, and destroy the shielded tanks from behind with the Rod (one hit sends them to hell without stopping over anywhere =p). Make sure you don't push the tanks with charged Rod attacks until you get their Secret Disk from one of them (C148), and do the same with the PacMen (C144). Basic recommendations: abuse the double jump, it'll help you a lot to get out of the way. Also, make sure you hit the shielded tanks from behind, because it's too dangerous to wait for their attack to attack them from the front. Keep your Rod always at the ready, and hit anything that moves. After a while of suffering, a miniboss battle ensues. (-_-)' !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! ! MINIBOSS FIGHT: WHEELED POLE ! !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! ! ATTACKS: ! ! -Boomerang Disks: It'll fire a series of fire ! ! disks in several upwards and ! ! downwards arcing patterns. ! ! Cling onto the side of the ! ! platform to avoid them all ! ! without suffering damage. ! ! -Ramming Attack: It'll try to ram and drop ! ! you off the platform (not ! ! that it can, though, but it ! ! hurts like hell). Avoid in ! ! the same way as the previous ! ! attack. ! ! ! ! STRATEGY: ! ! With the proper strategy, this guy will only ! ! be a distraction from the endurance test. ! ! Equip your Thunder chip, and do a small hop ! ! and release the attack to throw the pole ! ! backwards and electrifying it. If you have ! ! the Quick Charge Helmet Chip, make good use ! ! of it and keep charging. Always jump a little ! ! before releasing the attack to throw the pole ! ! backwards and electrifying him, and it won't ! ! have the chance to react. ! !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! Your prize for this battle is a Secret Disk (C088). Then the endurance test continues, this time with a little twist. After a little while and some enemies, to the PacMan wannabes will be added new Pantheon soldiers with big-ass arm upgrades. The shielded tanks will continue dropping down like there's no tomorrow, so be careful. Kill enough Pantheons to receive their Secret Disk, the last one of the stage (C129). Continue the endurance test for a few more minutes, and the elevator will finally arrive to its destination. In the exit hallway you can breathe for a bit before continuing on. =p Back on our way, kill the two Pantheons and go down the ladder. Dodge or destroy the floating bomb, then do the same on the lower platform. There's a camera below you which your pogo attack won't reach, and there's a bed of spikes below as well, so charge your buster and as soon as it turns to the right, dash jump and cling to the left wall, then shoot it from there. Slide down the right wall to see two floating bombs and a BIG (and I mean BIG) bed of spikes. Shoot them both out of the air, and charge your buster. Double dash jump to the left wall, and as you slide down, shoot down the camera on the ceiling. Be careful as you slow down, and ready to jump at any time, since there's a bed of spikes directly below you. In the lower platform a lone Pantheon awaits, as well as a big Energy Refill on a small ledge to the left. Deal with both, charge your buster, and as you slide down the left wall, blow the camera away, then enter the boss doors to become somewhat intimidated by Torredesta Cerberian's massive battle body. (Again, I prefer this guy's japanese translation instead of the official name.) !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! ! BOSS FIGHT: TRETISTA KELVERIAN ! !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! ! ATTACKS: ! ! -Tube Throw: He'll jump high and bring a tube ! ! down with him, twist it in half ! ! throw it at you. Dash under the ! ! tube, and if you're near a wall, ! ! say buhbye to some health. :( ! ! -Crate Throw: He'll jump high and bring a ! ! crate down with him, and throw it ! ! at you. Get the hell out of the ! ! way here: this hits HARD! ! ! -Ram Dash: Usually after he throws the crate, ! ! he'll ram it and destroy it. ! ! -Mutt Attack: He'll detach the two extra mutt ! ! heads in his shoulders as two dogs ! ! on their own, which will move ! ! around the arena. Make your way ! ! between their movements to dodge. ! ! -Energy Balls: He'll spit some purple energy ! ! balls out of his three mouths. If ! ! you manage to hit him with a stun ! ! hit, the balls disappear and he'll ! ! cancel the attack. ! ! -Jump Around: Pretty self-explanatory. =p ! ! -Forward Thrust: He'll create a purple blade ! ! on his fist and try to ram you, ! ! blade first. This is also his EX ! ! Technique. ! ! ! ! STRATEGY: ! ! Get ready to get crushed, man! This guy, ! ! unlike his stage, is a damn pain in the ass! ! ! He will be always moving around, and when not ! ! he'll detach his dogs and send them at you. ! ! His only weak spot is either of his three ! ! heads (also applies when the dogs are ! ! detached). Charged Rod attacks, as always, ! ! will push him backwards and interrupt some of ! ! his own moves, so make sure you always keep a ! ! charge ready. Keep dodging and attacking him ! ! whenever you see an opening. Be aware that ! ! this could turn out to be a long, worn out, ! ! and annoyingly hard battle, so gather your ! ! patience before you enter the boss room! ! !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! Knocking the lights out of this thing nets you the Absorber Body Chip: Equip it to have more body endurance, as well as not being pushed back when hit. If you also blew his candles out in the stage with mad skillz, you'll also get the GaleAttack EX Technique: a non-elemental tech, dash and press attack to perform a forward thrust. Next stop, Volteel Biblio's. *********************************************************************** ----------------------------------------------------------------------- *********************************************************************** 14. VOLTEEL BIBLIO AREA: SUNKEN LIBRARY MISSION: RETRIEVE DATA FILE DESCRIPTION: "The ruins of an ancient library have been found. It's completely soaked inside, but there may still be some data around. We'd like you yo search for data on Weil or Omega." *********************************************************************** Secret Disks: -010 -016 -017 -018 -033 -043 -051 -094 -096 -125 Notes: -You will need to speak to the computer at the middle of the level to find out the correct doors in the upcoming maze. Each incorrect door you enter will deduct many points from your final score for the stage. Keep in mind that the correct doors will always be in the middle rows, since the computer always shows nine doors on the screen at the same time (which means you have less doors to risk). -Mysterious BGM... Sounds like out of a Resident Evil spinoff... =p -The first half of the stage is set in a somewhat "wet" environment, which gets periodically electrified. This can hurt you quite a bit, so make sure you get to a safe place before the water reaches its apex. At the very beginning, destroy the spider and look for the first turtle. Hit its head to make it turn over, then use your buster to hit the next one and make it turn over too. Pogo jump (or double dash jump) to a ledge overhead containing a big Energy Refill and a Secret Disk (C125), then go back down and continue. When you reach the next safe spot, wait until the water lowers, turn the turtle over, (optionally) destroy the oyster and pick up another Secret Disk (C051). Get out of the small alchove (quick, the water may rise at any moment), turn the next turtle over and make your way towards the next safe spot. You'll soon see what the hell's going on with the water: some loose ends of electricity cables are making the water a giant conductor. Deal with the spider before continuing on, and then keep charging your weapon between safe spots (there will be a spider at each one). In the last bit of this section, kick open the box for a Secret Disk (C043). Continue and grab the Secret Disk out in the open (C033), then hit the turtle and ride its backuntil the water's safe again. Quickly jump off and continue; destroy the box for another Secret Disk (C094), then dodge the oyster and jump to safety. At the peak of the area, though, jump onto the ledge to grab yet another Secret Disk out in the open (C096). Enter the miniboss doors to reach the computer that indicates the middle of the stage. Talk to the computer and choose in sequence each of the four options it offers you. Take careful note of the door colors you see on each screen (it's random, so I can't really help here). Make sure you take note of every single detail in the doors you are shown, since each wrong door deducts lots of points from your final Stage Mission score (it helps having paper and pen around, and writing down the colors of all nine doors shown when you select each option). There are four door colors: red, blue, green and yellow. After you're sure you got everything written down to the last detail, exit the room and destroy the little wide cannon enemies, then go underwater. Kill the first piranha you see, and enter the exact doors pointed out by the computer earlier. In each you will find a Secret Disk; don't pick them up just yet. Figure out which room is which. These 4 rooms are as follows: -One is a perfect square room with spikes on the ceiling. Contains Secret Disk C017. -One is a perfect square but has a small hole on the ground (somewhat shaped after a T). Contains Secret Disk C018. -One is shaped after a P, with a right side higher than the left. Contains Secret Disk C016. -One is a perfect square room with nothing special whatsoever (this is the one you're looking for!). Contains the final Secret Disk, C010. Try your hardest to make the last one I mentioned also the last one you enter, since that will significantly decrease the difficulty level of the upcoming boss fight against Volteel Biblio. After you collect all four Secret Disks, Volteel Biblio shows his ugly face. !!!!!!!!!!!!!!!!!!!!!!!!!!!!!! ! BOSS FIGHT: VOLTEEL BIBLIO ! !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! ! ATTACKS: ! ! -Invisible Swim: He'll swim in and out of the ! ! holes in the walls, ceiling and ! ! floor. You can't damage him, but he ! ! can't damage you either. ! ! -Pop Out: He'll pop his head out of one of ! ! the holes, and from another one, ! ! his hads will pop out and throw a ! ! (slow) electricity ball at you. ! ! -Electricity Charge: He'll stand somewhere in ! ! the room, grab the floor with his ! ! long limbs, and charge the complete ! ! building with electricity. Either ! ! jump and manage to stay in the air, ! ! or prepare to get pwned (well, not ! ! really =p). ! ! -Double Shot: He'll rise his long limbs and ! ! shoot two shots out of each in a ! ! diagonal pattern up and down. Jump ! ! in the middle to avoid. This is his ! ! EX Tech, in case you care. ;) ! ! -Thunder Grab: He'll try to grab you and give ! ! you an electricity shock. Move out ! ! of the way to avoid damage. ! ! ! ! STRATEGY: ! ! I can't stand this guy. Why, you might ask. ! ! Well, his laugh easily is the most annoying ! ! and infurating thing I have ever heard in a ! ! videogame. EVER. Oh well, at least I can kick ! ! his ass to feel better. ^_^ ! ! ! ! Make sure you have your Ice chip equipped, ! ! and ram him with all kinds of Ice attacks. EX ! ! Techs work really well here too. Due to his ! ! high vulnerability to Ice attakcs, his life ! ! meter will decrease really fast if you keep ! ! continuously punishing him with cool blows ! ! (pun fully intended =p). He'll do his pop out ! ! attack the most throughout the fight, so if ! ! you can keep hitting him whenever he shows up ! ! you'll have him beaten in no time. ! !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! Taking this guy's plugs out of the sockets earns you the Shadow Dash Boot Chip: Equip it to dash right through enemies without taking damage, it also makes Zero take the color of his trails, maybe to indicate his status. If you also made him pay the electricity bill with style, you'll also net the V-Shot EX Technique: Equip the Thunder Chip to fire your buster in two directions simultaneously (also applies to charged blasts). *********************************************************************** ----------------------------------------------------------------------- *********************************************************************** 00. RESISTANCE BASE *********************************************************************** After the chatter, Ciel will tell you to pay the respects to a certain someone. Go to the room just to the left of the Command Room to find... A little surprise. What the...?!?!?! After having a little chatter with the surprising character there, go back to Cerveau. Check out your dabatase, then go back to the room you were just in and talk to the maid a few times to receive the final Secret Disk of the Resistance Base (C044). After that, come back to Ciel, and you'll notice that if you talk to the operators, they'll tell you something and return you to the previous menu. Oh well, let's have some random chatter here then. Talk to Ciel and choose the Talk (second) option... And after a series of pretty interesting and surprising cutscenes, you get automatically deployed to your next mission. *********************************************************************** ----------------------------------------------------------------------- *********************************************************************** 15. BABY ELVES, PART 2 *********************************************************************** Secret Disks: -C006 -C036 -C038 -C081 -C083 -C087 -C142 -C143 -C163 -C180 Notes: -In this specific stage there's one Secret Disk (perhaps the most useful one in the game) that can only be obtained in the Cyber Space, so the judging system is a little more lenient here. Start by killing the Pantheon and the camera over it, then wait for the tripod enemy to show a blue ball at the tip of one of its legs and destroy it. Kill the other Pantheon, then drop close to the right wall. Equip your buster (or anything with long range capabilities) and destroy the blue cannon, then dash double jump to the ledge to grab the Secret Disk up there (C036). Drop down hugging the right wall again, then go back up to where you can see the tripod enemy. Wait for it to reveal its weak spot as you did with the previous one and destroy it. Go down and climb back up and the tripod enemy should have respawned, destroy it again and repeat a few times until it drops a Secret Disk (C143). After you kill it, get ready for one helluva trip. ;) Enter the Cyber Space door just above the tripod enemy, and you will witness the magic of becoming a walking wartank, literally a one-man army! =D Now go down and kill the three big-armed Pantheons on your way and another tripod enemy. After you kill it, slide down the ledge to the left to grab a (somewhat) hard to reach Secret Disk (C081). Next, jump onto the moving platform to your right, then back up where the tripod enemy has probably respawned. =p Now, jump onto a higher floating platform to your left, and do a mighty dash double jump to the left to reach a ledge with a gate that leads you to a Secret Disk (C038), as well as a teleporter that takes you to a room where you pit all your might against the Secret Boss of this game; beating him rewards you with one of the best items in the whole game. Who he is, you might be asking... !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! ! SECRET BOSS FIGHT: PHANTOM (WTF?!?!) ! !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! ! ATTACKS: ! ! -Kunai: He'll throw several kunai (knives) at ! ! you. Jump and dash to dodge. ! ! -Bunshin no Jutsu: Fans of the Naruto series ! ! will immediately recognize this ! ! name. =p He creates four clones; ! ! all five images blink, but there ! ! is one that looks more solid than ! ! the others; that's the real one. ! ! He'll follow up by jumping and ! ! throwing several dispersive kunai ! ! at the floor. ! ! -Dashing Slash: He'll dash at you and try to ! ! slash you with his katana. Jump ! ! over him to avoid. ! ! -Shuriken Ride: He'll throw a giant shuriken ! ! at you and then ride on it while ! ! throwing dispersive kunai. There ! ! is no good way to avoid damage ! ! from this, so stay alert and try ! ! to dodge the knives. ! ! -Disappear: He'll disappear and reappear over ! ! your head, ready to throw several ! ! kunai at you. Immediately dash ! ! out of the way. ! ! -Dispersive Shuriken: This is the attack he ! ! uses the most. He'll throw what ! ! seems to be a shuriken, but it ! ! really is a pack of kunai grouped ! ! together. As it spins, it ! ! releases kunai in all directions. ! ! This is BY FAR his most dangerous ! ! attack, since it tends to have an ! ! alarmingly high success rate, due ! ! to confusion and nerve-wrecking. ! ! ! ! STRATEGY: ! ! OMFG!!! PHANTOM'S BACK! And he's pretty much ! ! pissed. He'll try to kick your ass no matter ! ! what you do or where you move, so be always ! ! at the ready. The Shadow Dash boots may be of ! ! surprisingly great help in this here battle. ! ! ! ! Since his pattern is so random (it can barely ! ! be called a pattern), there's no real trick ! ! to beat him here, other than to keep heavy ! ! pressure on him and not minding your health ! ! too much, 'cept if you're critical. Use a ! ! SubTank if needed, and keep pummeling him ! ! with all you've got. The GaleAttack EX Tech ! ! is extremely useful here, since it deals ! ! heavy damage and hits multiple times; but let ! ! it be noted that it's very unlikely that ! ! you'll be able to score a hit with it without ! ! suffering damage yourself. Keep looking for a ! ! chance to hit him and let him have it. Though ! ! this could easily be the single hardest ! ! battle of the game, believe me, it's worth it ! ! just because of the reward. ! !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! Beating Phantom nets you a Secret Disk (C006) which you wouldn't normally be able to get. Now, as soon as you get out of his chamber, you will have to do a daring jump down to grab a Secret Disk without suffering damage. Here's a small (and "slightly" sucky =p) ASCII map: =============================================================== __|-|VV------ G_ | _| > > > /^^^|E ___| | | /^^^^^^/ > > > > > > > /^^^/ SD_ > | | > | | > | | /^^^| |^^ =============================================================== The >, V and ^ symbols represent spikes, the E represents where a blue cannon enemy will be, the G represents the gate you come out from, and the SD represents the position of the Secret Disk (C180). I think you can pretty much figure it out from there, even though the map sucks like nobody's business. =p You can also use a trick for this one: line yourself up with the first spike column on the ceiling you see when you get out of the gate when you jump off: you'll fall right into a platform right above of where the Secret Disk is, so you just have to wait until it moves closer to the one to its right, then fall just to the right of this second one to grab it. Continuing on, climb onto the platform with the arrow to the right just above you and kill the camera, then enter the alchove for an extra life. Slide down the right wall and enter the area gate to continue onwards. Make your way through here while killing little wide cannons, big-armed Pantheons and ceiling spiders. Blast open the box for a Secret Disk (C087), then continue onwards. Kill the wide cannons as you go down the "stairs", so to call them, and at the end, kill the Pantheon, two spiders and another wide cannon, then drop down at the end of the hall. Grab the big Energy Refill on the opposite ledge if needed, then drop down the right side of the hole with your Downwards Stab EX Tech to (probably =p) kill a Pantheon down there. Drop down the right side with the Downwards Stab again to kill a Pantheon at the bottom (careful with the spider over you), then jump to the opposite ledge to blow a box open and get a Secret Disk from it (C083). Jump down again with the sane EX Tech, and hopefully you'll kill the Pantheon down there; drop then through the left side to reach the bottom. Kill two more wide cannons and a Pantheon, then take the exit back to the real world. After being plugged out of the Matrix (sorry... couldn't resist it =p), go back a little and kill as many wide cannons as you can until one of them drops the corresponding Secret Disk (C163); then go back a little more and kill more ceiling spider enemies until one does the same and gives you their Secret Disk (C142). After that, make your way to the end of the stage (it's not that far, really), and get ready for the second match against the Baby Elves. !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! ! BOSS FIGHT: BABY ELVES, ROUND 2 ! !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! ! ATTACKS: ! ! -Change Sides: Both Babies will change sides ! ! flying in a zigzag pattern. Dash ! ! under them to avoid getting hit. ! ! -Giant Elf: Both Babies will join together to ! ! form a giant elf. It'll travel ! ! the arena back and forth shooting ! ! small balls at the ground that ! ! disperse when they hit. Jump over ! ! the dispersions to avoid. ! ! -Flaming Elves: They will engulf themselves ! ! in flames and move across the ! ! screen. Stay at the bottom right ! ! corner of the area to avoid any ! ! damage. ! ! -Floor Sweep: They'll move out of the screen ! ! and come back sweeping the floor, ! ! then at the center of the screen ! ! they'll arc and go back to their ! ! original positions. Jump over one ! ! of them while they get to the ! ! middle, then move under one ! ! towards the middle as they arc to ! ! avoid any damage. ! ! -Ellipse Attack: They'll move in a quick ! ! elliptical pattern. Jump over the ! ! one coming at your feet to avoid ! ! any damage. ! ! ! ! STRATEGY: ! ! You'll immediately notice some of their moves ! ! are pretty much recycled from the last fight, ! ! but that gives you the edge of knowing what ! ! they'll possibly do next. This fight is VERY ! ! easy, just a matter of figuring out their ! ! pattern, then counter attacking whenever you ! ! find an opening. Keep the pressure with all ! ! you've got and they'll be gone pretty soon. ! !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! For beating this stage, you get absolutely nothing, except access to the final stage of the game. But if you grabbed Secret Disk C006 while in Cyber Space after beating the secret boss, you'll have the most useful Secret Disk of the game at your disposal: the Ultima Foot Boot Chip. It has absolutely ALL of the abilities of the other Boot Chips combined into one, so equip it right away. ^_^ *********************************************************************** ----------------------------------------------------------------------- *********************************************************************** 00. RESISTANCE BASE *********************************************************************** Go check up on Cerveau as soon as you come back, and if you didn't check the contents of the Secret Disks in the Mission Status screen, make sure you reveal the contents of Secret Disk C006 to be able to use the Ultimate Boots. If you have followed my instructions step by step so far, you should only have ten little empty spaces on your database, so go to the Command room to talk to Ciel and save your game, then talk to the operators and choose the first option to be deployed to the 16th and final mission of the game. *********************************************************************** ----------------------------------------------------------------------- *********************************************************************** 16. OMEGA, PART 2 *********************************************************************** Secret Disks: -C011 -C019 -C020 -C097 -C126 -C151 -C164 -C177 -C178 -C179 Notes: -This stage will be somewhat of an endurance stage, since you will have to fight (as tradition in MegaMan games has it) all the bosses you've previously fought in the game, as well as the final boss in the end, with no Resistance Base pit stops in between fights, so gather your wits and make sure your SubTanks are full, my friend: This is going to be a long, LONG stage. Kill off the Pantheons and blow the box open for a Secret Disk (C097). Kill another Pantheon and two butterflies, then climb on the first of a series of elevator-like platforms. On the fourth one there's a Pantheon, so be careful. On the seventh one, wait as it nears the spiked ceiling, then dash jump to the right and immediately turn back and double jump to the left to reach an alchove with a Secret Disk inside and a blue cannon at the entrance (C177). Drop down and kill the Pantheon, then enter the boss doors for the first set of Hachishinkan bosses. The teleporter layout is as follows: Deathtanz Devilbat Mantisk Schilt Childre Blazin' Inarabitta Flizard Defeat them all (refer to their corresponding stage guides for specific strategies) and always rememeber to heal in between battles with the big and small Energy Refills given freely to you in the teleporter room. When you finish with them, exit the room, and you'll see the real use of the Ultimate Boots. Now you're on slippery ground, and there are lots of those laser sensor thingies out there, but with your Spike Shoe capability and your Invisible Dash capability combined in one single powerup, this will be little less than a walk in the park! =D Climb up and kill the Pantheon and the camera, then blow the box open for a Secret Disk (C151). Continue past a series of three laser sensors and spike bed combos, then kill the Pantheon at the end and blast the box open for a Secret Disk (C019). Go past the laser, destroy another Pantheon and use the buster combined with the MultiShot EX Tech to destroy the two shielded enemies (be patient here!). Drop down (careful with the shielded enemy below) and crack the box open for another Secret Disk (C020). Slide down the left wall and wait for the laser to fade to jump into the small alchove and grab yet another Secret Disk out in the open (C178). Fall down and dash under the shielded enemy to destroy it from behind, then continue and destroy another one, as well as a camera. Open the box for another Secret Disk (C164) (careful with the Pantheon here), then continue up, killing in your way a shielded enemy. At the top lies the second boss room, so enter it and fight the other four Hachishinkan. The teleporter layout is as follows: Tritesta Volteel Kelverian Biblio Glacier Le Cubit Cactank Foxter Deal with them as previously done (refer to the individual stage guides for specific strategies) remembering always to refill your health with the Energy Refills you're given for free between each fight, then exit the room. If you've been killing all the Pantheons you've met so far, the next one should drop a Secret Disk (C126). If not, move on and kill the next, and go back and kill the previous one. Destroy the wide cannon, then open the box for yet another Secret Disk (C179). Then at the end, drop down hugging the right wall twice, and destroy the box for the final Secret Disk of the game (C011). Drop down hugging the right wall again, then the left wall twice. Then, drop down yet again (this time wherever you want) to find the final boss doors and clear the stage (notice I said the stage only!). *********************************************************************** ----------------------------------------------------------------------- *********************************************************************** 17. FINAL BOSS FIGHTS *********************************************************************** Secret Disks: -None Notes: -None It wouldn't be a MegaMan game if the final stage didn't include a series of several continuous fights with the final bosses, so I decided to break them down in three phases. --------------------------------------------------------------- +------------------+ | OMEGA, PHASE ONE | +------------------+ It's not too different from the last time you fought him, so the same basic strategy applies here. He'll only have one additional attack: grabbing his huge sword and striking the ground three times depending on your position (the third time will also rise debris from the ground, so be careful). After a little while of trading blows (or rather, dodging his blows while he takes yours), he'll move on to the next phase. --------------------------------------------------------------- +------------------+ | OMEGA, PHASE TWO | +------------------+ DAMN! This huge battle body will be your opponent this time around. It's apparently a combination of both Zero, X and Omega all mixed together. In this phase he has a few basic attacks: --Eye Laser: He'll fire a laser from each of the three heads. The red (Zero's) head will fire at close range; the middle (Omega's) head will fire at middle range, and the blue (X's) head will fire at long range. --Trap Sphere: He'll fire an orange sphere that traps you and drains your energy if it catches you. --Track Ball: He'll fire a yellow little ball that tracks you and tries to hit you. --Cannonballs: He'll fire three massive energy balls from his giant buster cannon. --Hyper Cannon: He'll rise his buster cannon up high, and fire a massive shot that dissipates as it moves down. The fight concentrates in being able to effectively dodge these moves, and learning how to counter them. It's perfectly okay if you let yourself get hit a few times just to see the range and affected area of a few attacks, so don't be afraid to use this strategy to correctly organize and figure out your battle plan. Almost all of his attacks are rendered useless if you utilize the full potential of the Ultimate Boots correctly (double jumps, invisible dashes, et cetera). To win this battle, you must hit the blue blinking... thingy in the middle of the heads until the boss' health bar is completely depleted (as if that wasn't obvious =p), but you have to make it out of there with at least one full SubTank, since the battle ahead ain't no easy task. --------------------------------------------------------------- +-------------------------------+ | ORIGINAL ZERO (FINAL FIGHT!!) | +-------------------------------+ Finally! This end-it-all fight pits you against... Yourself?! What the hell...?! This fight isn't as hard as you might think, but even then, you have to be careful. Omega Zero's attacks are as folows: --Three Slash Combo: Your exact same three slash combo. --Spinshot: He'll double jump and do the aerial somersault (AKA Kuuenzan), which will throw several energy waves in a half-circle pattern. --Rakuhouha: The same attack he had in X4. He'll punch the ground and send several energy waves everywhere. --Hyper Rakuhouha: An enhancement of the previous attack. This won't send the waves everywhere, but will create an energy column around him that protects him from anything you can dish out. --Wave Combo: The same long range attack from the X series. He charges a little, then shoots two big buster shots, followed by a wave from his Z-Saber. --Charged Saber: Your exact same charged saber attack, with the slight addition of dropping debris from the already destroyed ceiling. --Dashing Ruyenjin: He'll dash towards you and perform your exact same Rising Slash attack. --7 Hit Assassination: This is by far his deadliest move. He'll do a low height dash jump towards you; if you're in range, he'll do a massive 7-hit combo that can make you regret staying in his way. If you're careless, this thing can massacre a full lifebar, so stay the hell away from him. His attacks are pretty powerful, but also pretty easy to dodge, due to the way he acts before performing each. This battle focuses on figuring out the range of his attacks, since his pattern is pretty easy to figure out once you know his moves. After you know where his attacks move and how can you slip past them, keep smashing him with all you've got, and he'll fall in a matter of minutes. =D *********************************************************************** !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! !! !! !! After a series of events happen and the story !! !! further unfolds, you gain control of Zero !! !! once again. Slash he who stands in front of !! !! you, to trigger the final series of events! !! !! !! !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! !! !! !! !! !! !! !! Congratulations, you have finished the game! !! !! Now sit back and watch the awesome ending! !! !! !! !! !! !! !! !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! *********************************************************************** *********************************************************************** ----------------------------------------------------------------------- END WALKTHROUGH ----------------------------------------------------------------------- *********************************************************************** *********************************************************************** *********************************************************************** VIII. THE EX TECHNIQUES *********************************************************************** Since the Saber techs are pretty hard to translate, I decided to put inside parentheses the effect of the technique used. The top row consists of Z-Buster EX Techs; the middle one, Z-Saber EX Techs; and the bottom one, Recoil Rod / Shield Boomerang EX Techs. >>>>>Z-Buster Techs:<<<<< -Reflect Laser / Non Elemental Charge a fully charged shot and release to fire a shot similar to the Gemini Shot obtained from GeminiMan in the classic series. =) This shot bounces off walls for a while. -V-Shot / Thunder Elemental Activate the Buster while the Thunder chip is active and your shots will be fired in two directions to cover more ground. Also applies to charged shots. -Burst Shot / Fire Elemental Charge the Buster and release while the Fire chip is equipped. After travelling a small distance, your shot will explode, damaging everything nearby. -Blizzard Arrow / Ice Elemental Charge the Buster and release to fire a small Ice sphere that will shatter into three Ice shards going middle, high, low. Needs the Ice chip equipped. >>>>>Z-Saber Techs:<<<<< -Reppuu-Geki ("Gale Attack": Dashing Stab) / Non Elemental Attack while dashing, and you will perform a forward thrust, like if you were stabbing someone. -Raku-Saiga ("Saber Smash": Downwards Stab) / Thunder Elemental While jumping, press down and attack for a downwards thrust. When powered with the Thunder chip, this also releases three electric balls racing on the ground in both directions. -Ten-Retsu-Jin ("Split Heavens": Rising Slash) / Fire Elemental Ryuuenjin, anyone? =D This works exactly like it did in Zero 2: press up and attack to perform a rising slash. When powered with the Fire chip, the attack leaves a little flaming trail behind, and also gives you more height. -Zan-Ei-Dan ("Throw Blade": Frozen Blade) / Ice Elemental Press down and attack while on the ground to release a small saber wave. When enhanced with the Ice chip, releases a frozen wave that does not dissipate as quickly. >>>>>Recoil Rod EX Techs:<<<<< -1000 Slash / Non Elemental Quickly attack to perform a fast paced combo. This only attacks forward, but its speed more than makes up for its lack of range. -Soul Launcher / Fire Elemental Charge the Rod, then attack upwards. It will release four little energy balls that will collapse after fying up for a while, and fall down. When powered with the Fire chip, the four energy balls become four little fireballs that won't dissipate when they touch the ground. >>>>>Shield Boomerang EX Techs:<<<<< -Shield Sweep / Thunder Elemental This releases the Shield rolling on the floor forward, and after a short distance, comes back to you. When powered with the Thunder chip, leaves a series of Thunder balls in the way. A movement glitch causes the shield to keep spinning around you if you dash towards it and stay under it. -Orbit Shield / Ice Elemental This releases the Shield and puts it to spin around you, protecting you from potential damage. When powered with the Ice chip, the flight time of the shield is a little longer. Special thanks to Splashman from the MMN and PMM Forums for the translation of the japanese names! =) *********************************************************************** *********************************************************************** IX. COMPLETE SECRET DISK LIST WITH STAGE THEY'RE FOUND IN *********************************************************************** Since I already pointed out at the stage list the specific locations of the Secret Disks in the order you find them in the game, this list will be a complete numerically organized list for further references. You can search through the disks by looking for a specific number preceded by the letter D (i.e. D180). NOTE: THIS WILL *NOT* (REPEAT, *NOT*) BE A STAGE LOCATIONS LIST. INSTEAD, IT WILL BE A REFERENCE EXPLANATION LIST, TO BE USED AS A CHECKLIST TO CONFIRM THE SECRET DISKS YOU HAVE ALREADY ACQUIRED, AND THE SPECIFIC STAGE EACH DISK IS FOUND IN, AS WELL AS A CONTENTS LIST TO KNOW WHAT'S INSIDE EACH DISK. FOR THE EXACT LOCATION OF ANY DISK, SEARCH IN THE WALKTHROUGH FOR THE NUMBER OF THE DISK PRECEDED BY A LETTER C (I.E. "C056") TO BE IMMEDIATELY TAKEN TO THE STAGE SECTION IT'S FOUND IN. Number | Location | Description --------+----------------------+--------------------------------------- D001 | Deathtanz Mantisk | AUTO-CHARGE (Head Chip) | | Automatic charge to your weapon --------+----------------------+--------------------------------------- D002 | Hanumachine R | AUTO-RECOVER (Head Chip) | | Automatic recovery of vitality --------+----------------------+--------------------------------------- D003 | Glacier Le Cactank | QUICK-CHARGE (Head Chip) | | Boosts your charge spd. --------+----------------------+--------------------------------------- D004 | Cubit Foxter | FROG (Foot Chip) | | Slide slower down walls. --------+----------------------+--------------------------------------- D005 | Childre Inarabitta | SPLASH JUMP (Foot Chip) | | Jump on water. --------+----------------------+--------------------------------------- D006 | Baby Elves, Part 2 | ULTIMA FOOT (Foot Chip) | | Can use all Foot Chip traits. --------+----------------------+--------------------------------------- D007 | Introduction Stage | FILE A | | The beast-like Mutos Reploids defend | | the human race. --------+----------------------+--------------------------------------- D008 | Blazin' Flizard | FILE B | | Neo Arcadia is a utopia of peace | | without any Mavericks. --------+----------------------+--------------------------------------- D009 | Childre Inarabitta | FILE C | | Cyber-elves are smart programs for | | helping man and Reploid. --------+----------------------+--------------------------------------- D010 | Volteel Biblio | FILE D | | Weil altered Mother Elf, starting the | | Elf Wars. --------+----------------------+--------------------------------------- D011 | Final Stage | FILE E | | Pantheon are degraded, massproduced | | Reploid copies of X. --------+----------------------+--------------------------------------- D012 | Devilbat Schilt | FILE F | | Maverick Reploids fated to die formed | | the Resistance. --------+----------------------+--------------------------------------- D013 | Deathtanz Mantisk | FILE G | | Cyber-Elf X was once the original X, | | but now he has no body. --------+----------------------+--------------------------------------- D014 | Hanumachine R | FILE H | | The Four Guardians are Reploids made | | from DNA of X. --------+----------------------+--------------------------------------- D015 | Blizzack Stagroff R | FILE I | | Elpizo was a Neo Arcadian Reploid that | | was seduced by Dark Elf. --------+----------------------+--------------------------------------- D016 | Volteel Biblio | FILE J | | Dark Elf was Mother Elf before Dr. | | Weil altered her. --------+----------------------+--------------------------------------- D017 | Volteel Biblio | FILE K | | Omega was made by Dr. Weil, but was | | banished to space. --------+----------------------+--------------------------------------- D018 | Volteel Biblio | FILE L | | Use of Dark Elf made the Elf Wars | | terribly tragic. --------+----------------------+--------------------------------------- D019 | Final Stage | FILE M | | A Maverick now means somebody who | | fights Neo Arcadia. --------+----------------------+--------------------------------------- D020 | Final Stage | FILE N | | The Sigma virus turned Reploids into | | Mavericks. --------+----------------------+--------------------------------------- D021 | Baby Elves, Part 1 | A Cyber-elf Martina was inside. --------+----------------------+--------------------------------------- D022 | Anubis Necromancess | A Cyber-elf Milvy was inside. --------+----------------------+--------------------------------------- D023 | Resistance Base | A Cyber-elf Elphy was inside. --------+----------------------+--------------------------------------- D024 | Introduction Stage | A Cyber-elf Sylphy was inside. --------+----------------------+--------------------------------------- D025 | Glacier Le Cactank | A Cyber-elf Rilphy was inside. --------+----------------------+--------------------------------------- D026 | Blazin' Flizard | A Cyber-elf Artan was inside. --------+----------------------+--------------------------------------- D027 | Tritesta Kelverian | A Cyber-elf Zictan was inside. --------+----------------------+--------------------------------------- D028 | Deathtanz Mantisk | A Cyber-elf Mott was inside. --------+----------------------+--------------------------------------- D029 | Glacier Le Cactank | A Cyber-elf Dott was inside. --------+----------------------+--------------------------------------- D030 | Baby Elves, Part 1 | A Cyber-elf Curiph was inside. --------+----------------------+--------------------------------------- D031 | Anubis Necromancess | A Cyber-elf Luriph was inside. --------+----------------------+--------------------------------------- D032 | Blizzack Stagroff R | A Cyber-elf Suriph was inside. --------+----------------------+--------------------------------------- D033 | Volteel Biblio | A Cyber-elf Tiriph was inside. --------+----------------------+--------------------------------------- D034 | Copy X MK-II Area X2 | A Cyber-elf Yuriph was inside. --------+----------------------+--------------------------------------- D035 | Blizzack Stagroff R | A Cyber-elf Beriph was inside. --------+----------------------+--------------------------------------- D036 | Baby Elves, Part 2 | A Cyber-elf Wiliph was inside. --------+----------------------+--------------------------------------- D037 | Introduction Stage | A Cyber-elf Cyliph was inside. --------+----------------------+--------------------------------------- D038 | Baby Elves, Part 2 | A Cyber-elf Snoq was inside. --------+----------------------+--------------------------------------- D039 | Deathtanz Mantisk | A Cyber-elf Mathiq was inside. --------+----------------------+--------------------------------------- D040 | Hanumachine R | A Cyber-elf Miyaq was inside. --------+----------------------+--------------------------------------- D041 | Tritesta Kelverian | A Cyber-elf Ajiq was inside. --------+----------------------+--------------------------------------- D042 | Copy X MK-II Area X2 | A Cyber-elf Dobuq was inside. --------+----------------------+--------------------------------------- D043 | Volteel Biblio | A Cyber-elf Mulaq was inside. --------+----------------------+--------------------------------------- D044 | Resistance Base | A Cyber-elf Mailla was inside. --------+----------------------+--------------------------------------- D045 | Tritesta Kelverian | A Cyber-elf Muilla was inside. --------+----------------------+--------------------------------------- D046 | Glacier Le Cactank | A Cyber-elf Cloppe was inside. --------+----------------------+--------------------------------------- D047 | Blazin' Flizard | A Cyber-elf Sloppe was inside. --------+----------------------+--------------------------------------- D048 | Deathtanz Mantisk | A Cyber-elf Putite was inside. --------+----------------------+--------------------------------------- D049 | Childre Inarabitta | A Cyber-elf Balette was inside. --------+----------------------+--------------------------------------- D050 | Introduction Stage | A Cyber-elf Maya was inside. --------+----------------------+--------------------------------------- D051 | Volteel Biblio | A Cyber-elf Kwappa was inside. --------+----------------------+--------------------------------------- D052 | Devilbat Schilt | A Cyber-elf Gambul was inside. --------+----------------------+--------------------------------------- D053 | Devilbat Schilt | A Cyber-elf Biraid was inside. --------+----------------------+--------------------------------------- D054 | Tritesta Kelverian | A Cyber-elf Birleaf was inside. --------+----------------------+--------------------------------------- D055 | Baby Elves, Part 1 | A Cyber-elf Pitapah was inside. --------+----------------------+--------------------------------------- D056 | Cubit Foxter | A Cyber-elf Pitapuh was inside. --------+----------------------+--------------------------------------- D057 | Baby Elves, Part 1 | A Cyber-elf Beetack was inside. --------+----------------------+--------------------------------------- D058 | Resistance Base | A Cyber-elf Benipe was inside. --------+----------------------+--------------------------------------- D059 | Childre Inarabitta | A Cyber-elf Archim was inside. --------+----------------------+--------------------------------------- D060 | Glacier Le Cactank | A Cyber-elf Archil was inside. --------+----------------------+--------------------------------------- D061 | Copy X MK-II Area X2 | A Cyber-elf Byse was inside. --------+----------------------+--------------------------------------- D062 | Copy X MK-II Area X2 | A Cyber-elf Dylphina was inside. --------+----------------------+--------------------------------------- D063 | Hanumachine R | A Cyber-elf Lizetus was inside. --------+----------------------+--------------------------------------- D064 | Cubit Foxter | A Cyber-elf Cottus was inside. --------+----------------------+--------------------------------------- D065 | Anubis Necromancess | A Cyber-elf Shuthas was inside. --------+----------------------+--------------------------------------- D066 | Blizzack Stagroff R | A Cyber-elf Malthas was inside. --------+----------------------+--------------------------------------- D067 | Deathtanz Mantisk | A Cyber-elf Ilethas was inside. --------+----------------------+--------------------------------------- D068 | Blizzack Stagroff R | A Cyber-elf Enethas was inside. --------+----------------------+--------------------------------------- D069 | Copy X MK-II Area X2 | A Cyber-elf Busras was inside. --------+----------------------+--------------------------------------- D070 | Copy X MK-II Area X2 | A Cyber-elf Sabras was inside. --------+----------------------+--------------------------------------- D071 | Hanumachine R | A Cyber-elf Roderas was inside. --------+----------------------+--------------------------------------- D072 | Blazin' Flizard | A Cyber-elf Boomeras was inside. --------+----------------------+--------------------------------------- D073 | Blazin' Flizard | A Cyber-elf Clokkle was inside. --------+----------------------+--------------------------------------- D074 | Deathtanz Mantisk | A Cyber-elf Meteoras was inside. --------+----------------------+--------------------------------------- D075 | Childre Inarabitta | A Cyber-elf Meteorika was inside. --------+----------------------+--------------------------------------- D076 | Hanumachine R | A Cyber-elf Metorph was inside. --------+----------------------+--------------------------------------- D077 | Copy X MK-II Area X2 | A Cyber-elf Metella was inside. --------+----------------------+--------------------------------------- D078 | Cubit Foxter | A Cyber-elf Meterom was inside. --------+----------------------+--------------------------------------- D079 | Childre Inarabitta | A Cyber-elf Kynite was inside. --------+----------------------+--------------------------------------- D080 | Tritesta Kelverian | A Cyber-elf Surnite was inside. --------+----------------------+--------------------------------------- D081 | Baby Elves, Part 2 | A Cyber-elf Tenite was inside. --------+----------------------+--------------------------------------- D082 | Cubit Foxter | A Cyber-elf Stopalla was inside. --------+----------------------+--------------------------------------- D083 | Baby Elves, Part 2 | A Cyber-elf Stopina was inside. --------+----------------------+--------------------------------------- D084 | Devilbat Schilt | A Cyber-elf Stopule was inside. --------+----------------------+--------------------------------------- D085 | Anubis Necromancess | A Cyber-elf Stopeta was inside. --------+----------------------+--------------------------------------- D086 | Glacier Le Cactank | A Cyber-elf Stoposa was inside. --------+----------------------+--------------------------------------- D087 | Baby Elves, Part 2 | A Cyber-elf Hanmarga was inside. --------+----------------------+--------------------------------------- D088 | Tritesta Kelverian | A Cyber-elf Hanmarji was inside. --------+----------------------+--------------------------------------- D089 | Anubis Necromancess | A Cyber-elf Hanmarbo was inside. --------+----------------------+--------------------------------------- D090 | Baby Elves, Part 1 | A Cyber-elf Aina was inside. --------+----------------------+--------------------------------------- D091 | Anubis Necromancess | A Cyber-elf Acooi was inside. --------+----------------------+--------------------------------------- D092 | Resistance Base | A Cyber-elf Achoon was inside. --------+----------------------+--------------------------------------- D093 | Devilbat Schilt | A Cyber-elf Anater was inside. --------+----------------------+--------------------------------------- D094 | Volteel Biblio | A Cyber-elf Awarne was inside. --------+----------------------+--------------------------------------- D095 | Cubit Foxter | 80 E-Crystals were inside. --------+----------------------+--------------------------------------- D096 | Volteel Biblio | 100 E-Crystals were inside. --------+----------------------+--------------------------------------- D097 | Final Stage | 200 E-Crystals were inside. --------+----------------------+--------------------------------------- D098 | Baby Elves, Part 1 | 150 E-Crystals were inside. --------+----------------------+--------------------------------------- D099 | Resistance Base | 40 E-Crystals were inside. --------+----------------------+--------------------------------------- D100 | Devilbat Schilt | 100 E-Crystals were inside. --------+----------------------+--------------------------------------- D101 | Introduction Stage | 100 E-Crystals were inside. --------+----------------------+--------------------------------------- D102 | Blazin' Flizard | 50 E-Crystals were inside. --------+----------------------+--------------------------------------- D103 | Glacier Le Cactank | 80 E-Crystals were inside. --------+----------------------+--------------------------------------- D104 | Devilbat Schilt | 100 E-Crystals were inside. --------+----------------------+--------------------------------------- D105 | Anubis Necromancess | 100 E-Crystals were inside. --------+----------------------+--------------------------------------- D106 | Resistance Base | 40 E-Crystals were inside. --------+----------------------+--------------------------------------- D107 | Resistance Base | 500 E-Crystals were inside. --------+----------------------+--------------------------------------- D108 | Hanumachine R | 100 E-Crystals were inside. --------+----------------------+--------------------------------------- D109 | Blizzack Stagroff R | 100 E-Crystals were inside. --------+----------------------+--------------------------------------- D110 | Copy X MK-II Area X2 | 100 E-Crystals were inside. --------+----------------------+--------------------------------------- D111 | Introduction Stage | Omega | | This Reploids has the signature of | | Dark Elf. --------+----------------------+--------------------------------------- D112 | Deathtanz Mantisk | Deathtanz Mantisk | | Uses scythes to dispose of old | | Reploids. --------+----------------------+--------------------------------------- D113 | Childre Inarabitta | Childre Inarabitta | | Can become small to boost speed. --------+----------------------+--------------------------------------- D114 | Blazin' Flizard | Blazin' Flizard | | This lizard can detach his tail and | | frill. --------+----------------------+--------------------------------------- D115 | Devilbat Schilt | Devilbat Schilt | | Attacks with small bat drones from his | | cape. --------+----------------------+--------------------------------------- D116 | Resistance Base | Crea | | A blue Baby Elf named by Alouette. --------+----------------------+--------------------------------------- D117 | Baby Elves, Part 1 | Prea | | A red Baby Elf named by Alouette. --------+----------------------+--------------------------------------- D118 | Anubis Necromancess | Anubis Necromancess V | | Jackal 'loid revived by Dr. Weil. --------+----------------------+--------------------------------------- D119 | Hanumachine R | Hanumachine R | | Monkey 'loid revived by Dr. Weil. --------+----------------------+--------------------------------------- D120 | Blizzack Stagroff R | Blizzack Stagroff R | | Elk Reploid revived by Dr. Weil. --------+----------------------+--------------------------------------- D121 | Copy X MK-II Area X2 | Copy X mk-II | | A revised Copy X revived by Dr. Weil. --------+----------------------+--------------------------------------- D122 | Tritesta Kelverian | Tritesta Kelverian | | Can detach the two heads on his | | shoulders. --------+----------------------+--------------------------------------- D123 | Glacier Le Cactank | Glacier Le Cactank | | Swings chained arms around. --------+----------------------+--------------------------------------- D124 | Cubit Foxter | Cubit Foxter | | Fox Reploid that uses 9 remotes. --------+----------------------+--------------------------------------- D125 | Volteel Biblio | Volteel Biblio | | Eel Reploid that uses electricity. --------+----------------------+--------------------------------------- D126 | Final Stage | Pantheon Hunter | | Carries a 3 shot gun. --------+----------------------+--------------------------------------- D127 | Baby Elves, Part 1 | Pantheon Guardian | | Carries an electric club. --------+----------------------+--------------------------------------- D128 | Blizzack Stagroff R | Pantheon Aqua | | Shoots a harpoon from its arm. --------+----------------------+--------------------------------------- D129 | Tritesta Kelverian | Pantheon Fist | | Punches when close. --------+----------------------+--------------------------------------- D130 | Glacier Le Cactank | Pantheon Base | | Rides a hovercraft, uses hammer. --------+----------------------+--------------------------------------- D131 | Devilbat Schilt | Deathlock | | Mechaniloid made from old parts. --------+----------------------+--------------------------------------- D132 | Blizzack Stagroff R | Gyro Cannon | | Floats up with a propeller. --------+----------------------+--------------------------------------- D133 | Introduction Stage | Grand Cannon | | A cannon made for frozen terrain. --------+----------------------+--------------------------------------- D134 | Hanumachine R | Tile Cannon | | A cannon that hides in walls. --------+----------------------+--------------------------------------- D135 | Deathtanz Mantisk | Pyra Cannon | | A cannon that attacks from poles. --------+----------------------+--------------------------------------- D136 | Blizzack Stagroff R | Heavy Cannon | | Shoots a one-ton cannonball. --------+----------------------+--------------------------------------- D137 | Copy X MK-II Area X2 | Capsule Cannon | | Shoots 2 shots from a capsule. --------+----------------------+--------------------------------------- D138 | Baby Elves, Part 1 | Generator Cannon | | Creates small mechaniloids. --------+----------------------+--------------------------------------- D139 | Baby Elves, Part 1 | Eye Cannon | | Spots intruders and attacks. --------+----------------------+--------------------------------------- D140 | Introduction Stage | Shrimpolin | | This foe can move quickly in sand or | | snow. --------+----------------------+--------------------------------------- D141 | Blazin' Flizard | Volcaire | | Stores lava inside body then splits | | mid-air. --------+----------------------+--------------------------------------- D142 | Baby Elves, Part 2 | Claveker | | This foe shoots from ceilings. --------+----------------------+--------------------------------------- D143 | Baby Elves, Part 2 | Petatria | | Revives if eye is not attacked. --------+----------------------+--------------------------------------- D144 | Tritesta Kelverian | Shotloid | | Shoots while moving in small steps. --------+----------------------+--------------------------------------- D145 | Deathtanz Mantisk | Seimeran | | This plant Mechaniloid smells nice. --------+----------------------+--------------------------------------- D146 | Blazin' Flizard | Lamplort | | Mechaniloid made to cook fish. --------+----------------------+--------------------------------------- D147 | Devilbat Schilt | Lemmingles | | 4 mouse-like Mechaniloids in a group. --------+----------------------+--------------------------------------- D148 | Tritesta Kelverian | Cattatank | | Guards with shield then punches. --------+----------------------+--------------------------------------- D149 | Cubit Foxter | Top Gabyoall | | Patrols floors and walls. --------+----------------------+--------------------------------------- D150 | Cubit Foxter | Snakecord | | Hangs from ceilings and bites when | | separated. --------+----------------------+--------------------------------------- D151 | Final Stage | Gallisni | | Appears when alarm is tripped. --------+----------------------+--------------------------------------- D152 | Blazin' Flizard | Crossbyne | | Shoots 4-way bullets and warps. --------+----------------------+--------------------------------------- D153 | Anubis Necromancess | Flopper | | Explodes, damaging close units. --------+----------------------+--------------------------------------- D154 | Anubis Necromancess | PurpleNerple | | This foe has a bomb underneath. --------+----------------------+--------------------------------------- D155 | Cubit Foxter | Mothjiro | | Congregates near light. --------+----------------------+--------------------------------------- D156 | Introduction Stage | Batring | | Repels any attack when wings close. --------+----------------------+--------------------------------------- D157 | Hanumachine R | Melnett | | A bee-type Mechaniloid that stings. --------+----------------------+--------------------------------------- D158 | Introduction Stage | Shotcounter | | Can block frontal attacks. --------+----------------------+--------------------------------------- D159 | Childre Inarabitta | Sharkseal X | | A shark-type Mechaniloid that bites. --------+----------------------+--------------------------------------- D160 | Childre Inarabitta | Shelluno | | Attacks from behind its target. --------+----------------------+--------------------------------------- D161 | Childre Inarabitta | Icebon | | Produces ice underwater. --------+----------------------+--------------------------------------- D162 | Glacier Le Cactank | Shellcrawler | | Runs when it loses its shell. --------+----------------------+--------------------------------------- D163 | Baby Elves, Part 2 | Cannonhopper | | Shoots from ceilings and floors. --------+----------------------+--------------------------------------- D164 | Final Stage | Dr. Weil | | Scientist who created Reploids. --------+----------------------+--------------------------------------- D165 | Resistance Base | Ciel | | Researcher specializing in energy. --------+----------------------+--------------------------------------- D166 | Resistance Base | Cerveau | | Engineer who makes Zero's weapons. --------+----------------------+--------------------------------------- D167 | Resistance Base | Andrew | | Old Reploid who likes to talk a lot. --------+----------------------+--------------------------------------- D168 | Resistance Base | Alouette | | Treasures a doll Ciel gave her. --------+----------------------+--------------------------------------- D169 | Resistance Base | Hibou | | This hungry Reploid eats E-Crystals. --------+----------------------+--------------------------------------- D170 | Resistance Base | Rocinolle | | Helps with wounded Reploids. --------+----------------------+--------------------------------------- D171 | Resistance Base | Perroquiet | | A brilliant assistant to Ciel. --------+----------------------+--------------------------------------- D172 | Resistance Base | Autruche | | A tall Reploid known for his dull | | speeches. --------+----------------------+--------------------------------------- D173 | Resistance Base | Hirondelle | | Flies around and gathers information. --------+----------------------+--------------------------------------- D174 | Resistance Base | Doigt | | Cerveau's helper and weaponmaker. --------+----------------------+--------------------------------------- D175 | Resistance Base | Menart | | A mischief-maker who plays hooky. --------+----------------------+--------------------------------------- D176 | Resistance Base | Pic | | A cynical Reploid who makes snide | | comments. --------+----------------------+--------------------------------------- D177 | Final Stage | Harpuia | | The shrewd Green Lord leads the Rekku | | Army. --------+----------------------+--------------------------------------- D178 | Final Stage | Fefnir | | The fierce Red Lord leads the Jin'en | | Army. --------+----------------------+--------------------------------------- D179 | Final Stage | Leviathan | | The sly Blue Lord leads the Mekai | | Army. --------+----------------------+--------------------------------------- D180 | Baby Elves, Part 2 | Phantom | | The evil Dark Lord leads the Zan'ei | | Army. --------+----------------------+--------------------------------------- *********************************************************************** *********************************************************************** X. CYBER ELVES AND THEIR EFFECTS *********************************************************************** This Elves list is just for the basic elves; any Elf Evolution gained from feeding Energy Crystals to the Elves will NOT be listed here. This is so you can just check which ones you do have, and which ones not, in their base form, so you can evolve them as needed. ----------------------------------------------------------------------- a.- NURSE ELVES ----------+------------------------------------------------------------ Name | Description ----------+------------------------------------------------------------ Martina | I double your vitality. ----------+------------------------------------------------------------ Milvy | I increase vitality slightly. ----------+------------------------------------------------------------ Elphy | I can raise vitality a tiny bit. ----------+------------------------------------------------------------ Sylphy | Use my power to boost vitality! ----------+------------------------------------------------------------ Rilphy | Let me boost your vitality! ----------+------------------------------------------------------------ Artan | I become a Sub Tank to help you. ----------+------------------------------------------------------------ Zictan | If you need a Sub Tank, I can help! ----------+------------------------------------------------------------ Mott | Use my power to increase lives by 3! ----------+------------------------------------------------------------ Dott | If you want 3 more lives call on me! ----------+------------------------------------------------------------ Curiph | My energy can heal 8 vitality. ----------+------------------------------------------------------------ Luriph | I heal 8 vitality for you. ----------+------------------------------------------------------------ Suriph | Let me heal 8 vitality for you. ----------+------------------------------------------------------------ Tiriph | Wounded? I can heal 8 vitality. ----------+------------------------------------------------------------ Yuriph | If you get hurt, I heal 8 vitality. ----------+------------------------------------------------------------ Beriph | Use me when you need 8 vitality! ----------+------------------------------------------------------------ Wiliph | My powers can heal 8 vitality. ----------+------------------------------------------------------------ Cyliph | Just for you, I can heal 8 vitality. ----------+------------------------------------------------------------ Snog | I can heal all of your vitality! ----------+------------------------------------------------------------ Mathig | I can heal vitality completely! ----------+------------------------------------------------------------ Miyag | Let me heal all of your vitality. ----------+------------------------------------------------------------ Ajig | Let me help! I heal all vitality! ----------+------------------------------------------------------------ Dobug | It's my job to heal you completely! ----------+------------------------------------------------------------ Mulag | My powers can heal you completely. ----------+------------------------------------------------------------ Mailla | Damage down. Bullets into 1 vitality. ----------+------------------------------------------------------------ Miulla | Damage down. Bullets into 1 vitality. ----------+------------------------------------------------------------ Cloppe | I drop Life Energy (S) around you! ----------+------------------------------------------------------------ Sloppe | I scatter Life Energy (S)! ----------+------------------------------------------------------------ ----------------------------------------------------------------------- b.-ANIMAL ELVES ----------+------------------------------------------------------------ Name | Description ----------+------------------------------------------------------------ Putite | I'll make deadly traps non-lethal. ----------+------------------------------------------------------------ Balette | I can make you run faster! ----------+------------------------------------------------------------ Maya | I can boost your speed up ladders! ----------+------------------------------------------------------------ Kwappa | I'll help you defy gravity! ----------+------------------------------------------------------------ Gambul | You won't slide back from hits! ----------+------------------------------------------------------------ Biraid | I save you if you fall down a pit! ----------+------------------------------------------------------------ Birleaf | I won't let you fall down pits! ----------+------------------------------------------------------------ Pitapah | I cling to and stop certain enemies. ----------+------------------------------------------------------------ Pitapuh | I grab and stop certain enemies. ----------+------------------------------------------------------------ Beetack | I'll shoot ahead to help you! ----------+------------------------------------------------------------ Beenipe | My bullets will give cover fire! ----------+------------------------------------------------------------ Archim | My shots head toward the ground! ----------+------------------------------------------------------------ Archil | My shots hit the ground! ----------+------------------------------------------------------------ ----------------------------------------------------------------------- c.- HACKER ELVES ----------+------------------------------------------------------------ Name | Description ----------+------------------------------------------------------------ Byse | I double the items you get! ----------+------------------------------------------------------------ Dylphina | Enemies will drop more items! ----------+------------------------------------------------------------ Lizetus | Press UP during TRIPLE ATTACK. (Allows upward 3rd slash) ----------+------------------------------------------------------------ Cottus | Press DOWN during TRIPLE ATTACK. (Allows waving 3rd slash) ----------+------------------------------------------------------------ Shuthas | Four shots for your Buster Shot! ----------+------------------------------------------------------------ Malthas | Dash + Up/down or jump + Up: spin. ----------+------------------------------------------------------------ Ilethas | Slash at bullets to stop them. ----------+------------------------------------------------------------ Enethas | Block shots and you'll get EC (S). ----------+------------------------------------------------------------ Busras | +1 to your Buster Shot. ----------+------------------------------------------------------------ Sabras | +1 to your Z Saber. ----------+------------------------------------------------------------ Roderas | +1 to your Rod. ----------+------------------------------------------------------------ Boomeras | 1 to your Shield. ----------+------------------------------------------------------------ Clokkle | Speed up your weapon charge. ----------+------------------------------------------------------------ Metoras | Certain foes become Mettaurs. ----------+------------------------------------------------------------ Metorika | I can turn foes into Mettaurs. ----------+------------------------------------------------------------ Metorph | I'll turn foes into Mettaurs. ----------+------------------------------------------------------------ Metella | I turn foes into Mettaurs. ----------+------------------------------------------------------------ Meterom | Enemies will become Mettaurs. ----------+------------------------------------------------------------ Kynite | I destroy all small enemies! ----------+------------------------------------------------------------ Surnite | Use me to wipe out small foes! ----------+------------------------------------------------------------ Tenite | Knock out small foes instantly! ----------+------------------------------------------------------------ Stopalla | Certain enemies get stunned. ----------+------------------------------------------------------------ Stopina | I can stun certain foes. ----------+------------------------------------------------------------ Stopule | Some foes will get stunned! ----------+------------------------------------------------------------ Stopita | My job is to stun certain enemies! ----------+------------------------------------------------------------ Stoposa | It's my duty to stop some foes. ----------+------------------------------------------------------------ Hanmarga | My job is tu cut a boss's vitality! ----------+------------------------------------------------------------ Hanmarji | I halve a boss's vitality! ----------+------------------------------------------------------------ Hanmarbo | I will cut a boss's vitality! ----------+------------------------------------------------------------ Aina | Become Lv. A during the mission. ----------+------------------------------------------------------------ Acooi | Use me to boost you to Lv. A. ----------+------------------------------------------------------------ Achoon | I'll boost you to level A. ----------+------------------------------------------------------------ Anater | My energies will boost you to Lv. A. ----------+------------------------------------------------------------ Awarne | Lv. A? Sure, but it will only last the mission! ----------+------------------------------------------------------------ ----------------------------------------------------------------------- d.- MISCELLANEOUS DATA ABOUT CYBER ELVES ----------------------------------------------------------------------- -There are two types of Cyber Elves in the game: Fusion Elves and Satellite Elves. -Fusion Elves, when used, automatically die, and add a permanent negative score to your missions throughout the rest of the game. -Satellite Elves, on the other hand, can be used with no stage score penalty. -As in the previous installments, you can feed Energy Crystals to the Elves; but since this guide wants to make the most of your first playthrough, I haven't listed the specific Elf Evolutions. -Some Elves have a small [A] beside them in the Elf Listing screen: these are the elves that become automatically activated when you enter Cyber Space. (Obviously, this does not apply in Hard or Ultimate modes, since in Hard, you can't use them at all, and in Ultimate, you already have all of them active with no penalty.) -Some elves, after evolving, can show a little circular arrow beside their names in the Elf Listing. This indicates that, if they're fed enough Crystals, they can morph from Fusion Elves to Satellite Elves and vice versa, as many times as you want (and as much as your Energy Crystal supply lasts =p). ----------------------------------------------------------------------- *********************************************************************** *********************************************************************** *********************************************************************** XI. SECRETS *********************************************************************** 001. MINIGAMES (EXPLANATION AND HOW TO UNLOCK THEM): In all of these you can receive up to three hits, except for Leviathan's, which is time based. Format: -Character: Condition to Unlock. --In-Game description. ---Description of MiniGame. -Zero: Finish the game. --"Aim with +Control Pad and use B BUTTON to hit Mellnets with Recoil Rod. Different colored Mellnets are harder and require 2 shots or a charged shot. 3 misses = game over." ---Using the Recoil Rod, destroy as many bees as you can. You can charge the rod, but you can't move anywhere. Gray bees take a hit, yellow striped bees take two normal hits or a charged blow. Extra points for hitting a yellow bee and making it crash against others. -Ciel: Finish the game with S rank at the end. --"Guide 5 colored jewels to the right colored beaker. The jewels will take all possible turns. Use A BUTTON or B BUTTON to open or close paths. 3 misses = game over." ---You have five colums, and can use five panels. Colored balls come out of the tubes on top of the screen, and using the panels to block some passageways, you have to force each ball to fall in its corresponding tube at the bottom of the screen. Might be the hardest of them all. =p Press L and R to speed up the movement of the balls (although I find no human reason for why would you want to do that). >_> -Copy X MK2: Finish the game on Hard mode. --"Using 3 elements, destroy panels on a belt conveyor. The L BUTTON and R BUTTON change elements, B BUTTON attacks. Thunder on Ice, Ice on Fire, Fire on Thunder. 3 misses = game over." ---You have three chips, a conveyor belt, and three tubes at the top of the screen. These three tubes will be dropping icons with the symbols of the three elemental chips, and you have to destroy them with the corresponding shot (i.e. Ice destroys Thunder, Thunder destroys Fire, and Fire destroys Ice). Press L and R to switch through the elemental shots at your disposal. -Harpuia: Finish all missions with S rank using only the Z-Saber. --"Riding Aztec Falcon jump over obstacles and slash foes. A BUTTON to jump; B BUTTON to slash. Ends when you get hit 3 times, crash, or fall in a pit." ---You're running in a track with obstacles, and must destroy everything on sight, and collect as many energy crystals as possible. You can jump over some stuff and attack with your blades. (Unrelated Note: Aztec Falcon is BACK! =D ...Just felt like pointing it out.) =p -Fefnir: Obtain 100 points in ALL stages (includes the last one). --"Stop Carryarms from taking the items. +Control Pad to move Fefnir; B BUTTON to fire Meteor Rain.Score bonus points when items Drop. Game ends when an item is taken." ---You have four boxes behind you. Shooting upwards, you must avoid the cargo robots stealing your boxes. This is probably the easiest of all, along with Phantom's. Destroy a cargo robot actually carrying a box for extra points. -Leviathan: Same as Fefnir's. --"Move Leviathan w/ +Control Pad; B BUTTON for spear. Earn score and time by hitting only Mechaniloids. Consecutive hits score bonus points. Game ends when time runs out." ---This is the only time based minigame. You're in the top of a pool, and various fish are swimming by. Destroy the piranhas while not damaging the normal fish. Golden oysters award additional seconds. Miss a hit or hit a normal fish, and lose 5 seconds. You can hit multiple piranhas at a time to build up a combo. -Phantom: Finish all missions with S rank using only the Z-Buster. --"Jump form one shuriken to another. +Control Pad to move; A BUTTON to jump. Ends when hit 3 times, or you fall from a shuriken." ---Easy, but gets annoying after a while. Jump from Shuriken to Shuriken without falling. Many thanks to Fireman from the Planet MegaMan forums for letting me know of some of the minigames tricks, effects and features. ^_^ ----------------------------------------------------------------------- 002. ALTERNATE GAMEPLAY MODES -After fnishing the game once, press and hold L while selecting "New Game" form the main menu to play in Hard Mode. This mode does not allow you to fully charge the buster (can be charged to the first level though) nor the saber (cannot be charged at all). The Rod and the Shield can be normally charged though. Also, use of Cyber Elves is completely taken out of this mode. -After collecting all 180 Secret Disks or using all the Cyber Elves in the whole game, press and hold R while choosing "New Game" from the main menu to play in Ultimate Mode. Its effects? EVERY SINGLE ELF is active RIGHT FROM THE START WITH NO PENALTIES WHATSOEVER, an insanely and obscenely big life meter, S rank RIGHT FROM THE START as well, two SubTanks and ABSOLUTELY ALL OF YOUR WEAPONS FROM THE PREVIOUSLY SAVED GAME! Talk about abuse. =p Also, all your charged attacks can be done by using Street Fighter type commands on the D-Pad. Here are the combinations: >>Charged Buster, Lv. 1: Down, Down-Forward, Forward + Attack >>Charged Buster, Lv. 2: (Down, Down-Forward, Forward) x 2, Attack >>Charged Saber: Forward, Down-Forward, Down + Attack >>Recoil Rod: Depends on the direction of the attack. Forward: Down, Down-Forward, Forward + Attack Upwards: Forward, Up-Forward, Up + Attack Downwards (Pogo Jump): Forward, Down-Forward, Down + Attack >>Shield Boomerang: Down, Down-Forward, Forward + Attack Nifty little fact is that the Ultimate Form color of the previous Zero game also returns in this one. ^_^ Also, albeit this mode is supposed to make the game harder, it actually makes it easier, since it gives you every single powerup right from the start, so have fun beating the hell out of everything that steps on your way. ;) -After finishing the game (any difficulty), continue using the same save file to play a New Game Plus-like mode. You retain all your powerups and Secret Disks from the previous playthrough, so if you missed anything, here's your chance to complete your file. This serves as a way of completing the whole game in case you overlook or forget something in the first playthrough. =) Credits go to Tim from the MegaMan Network for informing me the effects of Ultimate Mode on the gameplay. ^_^ Arigatou gozaimasu, Tim-sama! =D ----------------------------------------------------------------------- 003. BATTLE NETWORK VIRUSES AND Z-SABER BATTLE CHIP -I forgot to mention this before, but opposed to the method of the E-Reader cards used in the Japanese version, in the US and EUR versions you can easily unlock the Battle Network enemies in Z3 (and the Z-Saber chip in BN4), by simply hooking up Z3 and any of the two versions of Battle Network 4 (Red Sun or Blue Moon). You need to use Ciel's computer (in Z3) and the Link option (in BN4) to be able to unlock these features. *********************************************************************** *********************************************************************** XII. EXTRA STUFF *********************************************************************** This section lists miscellaneous stuff that I didn't feel like putting in any other section. =p -Spidey Zero (WTF?) I myself was surprised as heck after seeing this. =p To make Zero STICK to walls (instead of just sliding down), make sure you're playing with all of your elves active (might be in a normal game or better yet, in Cyber Space or Ultimate Mode), select the All Terrain Armor, and cling to a wall. Instead of slipping down, you'll hang onto it much like the X series' Gaea and Shadow Armors did. ;) (Thanks to baron82el for pointing this out to me!!) -Past EX Techs Indeed, Z2's EX Techs are BACK! Well, some of them at least. =p Besides receiving some past EX Techs from bosses, you can also use some that are inherently given to you at the start of the game, or when you use a specific Cyber Elf. The Shield Boomerang's ability of turning enemy shots into Energy Crystals is one of them; try to find them all! ;) -Continuous Dash Jumping xnamkcor pointed this out to me. Dash jump, and at the exact frame when Zero touches the ground, jump normally again. On some rare ocassions, you'll be able to get the timing right to keep your dash shadows and speed without having to press or hold the dash button. Might prove useful for some stuff out there. n_n -As pointed out in the guide itself, you can indeed get the SubTank in Deathtanz Mantisk's stage the first time you visit it. But, be aware that you'll need precise control over the pogo jump physics, the dash jump physics, and pixel-perfect aiming. When you reach the area with the Pantheons stationed on windows, you need to destroy the rightmost one, then time a pixel-perfect dash jump aimed to fall on the leftmost Pantheon's head, and pogo jump from it to reach the high leftmost ledge. It houses the very first subtank of the game, as well as a big Energy Crystal. *********************************************************************** *********************************************************************** XIII. CODEBREAKER CODES *********************************************************************** ----------------------------------------------------------------------- 1- JAPANESE VERSION (ROCKMAN ZERO 3) ----------------------------------------------------------------------- 0000E38D 000A Enable Code 1000314C 0007 820021CA 443E Unlock Bonus MiniGames Menu 320021CA 003E Enable All Minigames 320021CB 0044 320021CC 004A 320021CD 0050 320021CE 0056 320021CF 005C 320021D0 0061 820021F0 0413 Unlock EXE Enemies in Cyber Space 32031938 0004 Infinite Lives, Zero MiniGame 32031973 0000 No Misses, Ciel MiniGame 32037D7A 0000 Infinite Double Jumps 82036F7C 0000 Low Game Time 32036F71 0006 Always Have S Rank 32036F70 0009 Infinite Lives 32037CF4 0002 Invincibility 32037D04 0020 Infinite Health 32037D05 0001 Have Double Health Bar Notes: Acts like infinite health though. 82037D1A 270F Infinite Energy Crystals 32037D70 00FF Endless Dash 82037D1C 2020 Have Both Reserve Tanks 82037D1E 2020 32037D2A 000F Have All Weapons 32037D2B 00FF Have All Armor Upgrades 82037D2C FFFF 82037D28 FFFF Have All EX Techniques 42036E78 FFFF Secret Disk Database Completed 00000017 0002 42036ED8 0F0F All Life Energy Upgrades 00000004 0002 Notes: Gives double health bar without acting like invincible health; also makes some Elves dead. DO NOT USE AT THE SAME TIME AS THE FOLLOWING TWO CODES. 82036EF2 0F0F Spike Protection Upgrade Notes: When you hit spikes, your energy will drain a bit instead of getting instantly killed. DO NOT USE AT THE SAME TIME AS THE PREVIOUS AND FOLLOWING CODES. 42036ED8 0F0F Have All Cyber Elves Used 00000025 0002 Notes: You cannot combine this code with the "Have All Elves Fully Grown", or your game will crash. DO NOT USE AT THE SAME TIME AS THE PREVIOUS TWO CODES. 42036ED8 0505 Have All Elves Fully Grown 00000025 0002 Notes: You cannot combine this code with the "Have All Cyber Elves Used", or your game will crash. 74000130 03FE Jump Through Ceilings E2037CB8 FCB0 Notes: You can get stuck and lose all your energy in some places, so be careful where you use this code. 72001EB0 FE01 Moon Jump (Hold L+A to Activate) 32037C6E 0000 8202FFE4 0690 Infinite Time in Timed Events 7202FFE8 0000 1 Kill Needed to Pass Timed Events 8202FFE8 0018 74000130 03FB Press Select to Drain Boss' Energy 8203BB04 0001 74000130 03FB 8203BA20 0001 8202FDC4 FFAF Jump to Last Stage Notes: This will put you all the way at the end of the game, so you can go to the last stage right away. 320021F4 00?? Dialog Border Modifier Notes: Replace the ?? with the following numbers for these effects: 00=Normal 01=Silver 02=Blue Metal 03=Comic Action Talk Box style 04=Mechanical Style 05=Rose Style 06=Command Line Style 07=Chain Style 08=Intense Style 320021F8 00?? Ciel's Computer Modifier Notes: Replace the ?? with the following numbers for these effects: 00=Normal 01=Modern 02=Vending Machine! [LMFAO!] 03=Monument 04=Super Computer 420021A6 FFFF Insane Full Resistance Base Makeover!! 00000025 0002 Notes: Err... Go and take a look around the base... You'll probably notice a DEFINITE change. =D Also, be aware that this prevents you from getting some Secret Disks, like the one you get from old man Andrew, for example, since he gets replaced by a Resistance Soldier, among other things. ----------------------------------------------------------------------- ----------------------------------------------------------------------- 2- EUROPEAN VERSION (MEGAMAN ZERO 3) ----------------------------------------------------------------------- 00009299 000A Enable Code 10003160 0007 8200244A 443E Unlock Bonus Mini Game Menu 8200244A 443E Enable All Minigames 8200244C 504A 8200244E 5C56 32002450 0061 32031CB3 0000 No Misses (Ciel Mini Game) 74000130 00FF L+R To Fill Timer (Leviathan Mini Game) 82031C8C 0708 72031D40 0203 Infinite Lives (Phantom Mini Game) 82031D40 0303 72031C78 0002 Infinite Lives (Zero, Copy X & Harpuia Mini Games) 82031C78 0003 82002470 FFFF Unlock EXE Enemies in Cyber Space 320380BA 0000 Infinite Double Jumps 820372BC 0000 Low Game Time 320372B1 0006 Always Have S Rank 320372B0 0009 Infinite Lives 32038034 0002 Invincibility 32038044 0020 Infinite Health 32037045 0001 Have Double Health Bar Notes: Acts like infinite health still though. 8203805A 270F Infinite Energy Crystals 320380B0 00FF Infinite Dash 8203805C 2020 Have Both Reserve Tanks 8203805E 2020 3203806A 000F Have All Weapons 3203806B 00FF Have All Armor Upgrades 8203806C FFFF 82038068 FFFF Have All EX Techs 420371B8 FFFF Have All Secret Disks 00000017 0002 42037218 0F0F Have All HP Upgrades 00000004 0002 Notes: Gives double health bar without acting like invincible health; also makes some Elves Dead. 82037232 0F0F Spike Protection Upgrade Notes: When you hit spikes, your energy will drain a bit instead of getting instantly killed. 42037218 0F0F Have All Elves Used 00000025 0002 Notes: DO NOT USE AT THE SAME TIME AS THE FOLLOWING CODE. 42037218 0505 Have All Elves & Fully Grown 00000025 0002 Notes: DO NOT USE AT THE SAME TIME AS THE PREVIOUS CODE. 7203807C 0606 Quick Weapon Charge 8203807C C8C8 74000130 03FE Jump Through Ceilings E2037FF8 FCB0 Notes: You can get stuck and lose all your energy in some places, so be careful. 72001EB0 FE01 Moon Jump (Hold L+A to Activate) 32037FAE 0000 82030324 0690 Infinite Time in Timed Events 72030328 0000 1 Kill Needed to Pass Timed Event 82030328 0018 74000130 03FB Press Select to Drain Boss' Energy 8203BE44 0001 74000130 03FB 8203BD60 0001 82030104 FFAF Jump to Last Stage Notes: This will put you all the way at the end of the game, so you can go to the last stage. 32002534 00?? Dialog Border Modifier Notes: Replace the ?? with the following numbers for these effects: 00=Normal 01=Silver 02=Blue Metal 03=Comic Action Talk Box style 04=Mechanical Style 05=Rose Style 06=Command Line Style 07=Chain Style 08=Intense Style 32002538 00?? Ciel's Computer Modifier Notes: Replace the ?? with the following numbers for these effects: 00=Normal 01=Modern 02=Vending Machine! [LMFAO!] 03=Monument 04=Super Computer 42002426 FFFF Insane Full Resistance Base Makeover!! 00000025 0002 Notes: Err... Go and take a look around the base... You'll probably notice a DEFINITE change. =D Also, be aware that this prevents you from getting some Secret Disks, like the one you get from old man Andrew, for example, since he gets replaced by a Resistance Soldier, among other things. 74000130 03F3 Boss has Triple Health (Press Select+Start to Enable) 3203BE44 0060 74000130 03F3 3203BD60 0060 3203016E 00FF Mission ends with 255 enemies killed; scores an extra 15 points 3203016E 0000 Mission ends with no damage taken, scores another extra 15 points ----------------------------------------------------------------------- ----------------------------------------------------------------------- 3- AMERICAN VERSION (MEGAMAN ZERO 3) ----------------------------------------------------------------------- 00009299 000A Enable code 10003162 0007 8200244A 443E Unlock Bonus Mini Game Menu 8200244A 443E Enable All Minigames 8200244C 504A 8200244E 5C56 32002450 0061 82002470 0413 Unlock EXE Enemies in Cyber Space 32031C78 0004 Infinite Lives (Zero's Minigame) 32031CB3 0000 No Misses (Ciel Minigame) 320380BA 0000 Infinite Double Jumps 820372BC 0000 Low Game Time 320372B1 0006 Always Have S Rank 320372B0 0009 Infinite Lives 32038034 0002 Invincibility 32038044 0020 Infinite Health 32037045 0001 Have Double Health Bar Notes: Acts like Infinite Health still though. 8203805A 270F Infinite Energy Crystals 320380B0 00FF Infinite Dash 8203805C 2020 Have Both Reserve Tanks 8203805E 2020 3203806A 000F Have All Weapons 3203806B 00FF Have All Armor Upgrades 8203806C FFFF 82038068 FFFF Have All EX Techs 420371B8 FFFF Have All Secret Disks 00000017 0002 42037218 0F0F Have All HP Upgrades 00000004 0002 Notes: Gives double health bar without acting like invincible health, also makes some Elves dead. 82037232 0F0F Spike Protection Upgrade Notes:When you hit spikes, your energy will drain a bit instead of getting instantly killed. 42037218 0F0F Have All Cyber Elves Used 00000025 0002 Notes: DO NOT USE AT THE SAME TIME AS THE FOLLOWING CODE. 42037218 0505 Have All Elves & Fully Grown 00000025 0002 Notes: DO NOT USE AT THE SAME TIME AS THE PREVIOUS CODE. 7203807C 0606 Quick Weapon Charge 8203807C C8C8 74000130 03FE Jump Through Ceilings E2037FF8 FCB0 Notes: You can get stuck and lose all your energy in some places, so be careful. 72001EB0 FE01 Moon Jump (Hold L+A to Activate) 32037FAE 0000 82030324 0690 Infinite Time in Timed Events 72030328 0000 1 Kill Needed to Pass Timed Event 82030328 0018 74000130 03FB Press Select to Drain Boss' Energy 8203BE44 0001 74000130 03FB 8203BD60 0001 82030104 FFAF Jump to Last Stage Notes: This will put you all the way at the end of the game, so you can go to the last stage. 32002534 00?? Dialog Border Modifier Notes: Replace the ?? with the following numbers for these effects: 00=Normal 01=Silver 02=Blue Metal 03=Comic Action Talk Box style 04=Mechanical Style 05=Rose Style 06=Command Line Style 07=Chain Style 08=Intense Style 32002538 00?? Ciel's Computer Modifier Notes: Replace the ?? with the following numbers for these effects: 00=Normal 01=Modern 02=Vending Machine! [LMFAO!] 03=Monument 04=Super Computer 420024E6 FFFF Insane Full Resistance Base Makeover!! 00000025 0002 Notes: Err... Go and take a look around the base... You'll probably notice a DEFINITE change. =D Also, be aware that this prevents you from getting some Secret Disks, like the one you get from old man Andrew, for example, since he gets replaced by a Resistance Soldier, among other things. 74000130 03F3 Boss Has Triple Health (Press Select+Start to 3203BE44 0060 Activate) 74000130 03F3 3203BD60 0060 3203016E 00FF Mission ends with 255 enemies killed; scores an extra 15 points 3203016E 0000 Mission ends with no damage taken; scores another extra 15 points ----------------------------------------------------------------------- ----------------------------------------------------------------------- Many, many, MANY thanks to Helder, Mastersord, Radical Dreamer, Merlock Magus, and Gator Shark from the CMGSCCC Forums for letting my hands on these little jewels. ;D ----------------------------------------------------------------------- *********************************************************************** *********************************************************************** XIV. FREQUENTLY ASKED QUESTIONS *********************************************************************** Q: Who the hell is Zero? And Ciel, and Cerveau, and...? A: In case you're picking up the series for the first time, refer to either http://megaman.retrofaction.com/mmz/ or http://www.planet-megaman.com/mmz/ and look for all kinds of info on this great series there. Q: Are all these names accurate? A: At least as accurate as the US english translations are... Which, in my personal opinion, are sucky as hell. >.> Q: How do you use Cyber Space? A: I already explained how in the New Systems section, but here it goes again. Once you enter a Cyber Space door, all your elves become automatically and immediately used (although they won't die). This literally puts you at the peak of your powers, but also lowers your rank in the Mission Status screen. Also, using the E-Reader cards released only in Japan, or through the use of CodeBreaker codes, you can unlock enemies from the Battle Network Rockman.EXE game, such as Swordys and Lil' Cannons, which will replace the normal enemies found throughout the stage. Q: How can I get the EX Techniques? A: You have to perform fairly good on all stages. Meaning, you must fulfill the mission objective (if applicable), lose as little time as possible, USE NO ELVES OR ENTER CYBER SPACE (in Cyber Space, most your elves become used, although they won't die), take as little damage as possible, kill as many baddies as possible, and lose as few lives as possible. This helps you maintain a decent Rank (A or S), which is the basic condition to get an EX Technique (you have to beat the boss with A or S Rank to receive his EX Tech). Q: I just beat the game, who did I just fight? A: Apparently you just fought Omega in Zero's real body. Q: So is the Zero I have been playing as, a copy? A: It's the real Zero, just in a cloned body. At least, his mind is the real thing. Q: I don't get it? A: Well, what can I say? Even the English version doesn't clear up too much from this weird personality triangle... =p Q: Where can I find all the Secret Disks? A: Refer to the Secret Disks list somewhere else in this guide. Q: Umm... Hey, ain't you that DominicanZero guy that makes all those really cool forum avatars? A: Indeed, it's me. =p And even though right now progress has been stalled, I'm working in a remake of the site, more organized and a whole lot cooler than before. ;) Q: Why did you make this FAQ? A: Because this is an excellent game. 'Nuff said. XD Q: Who made this FAQ section? A: I originally took it from a beta FAQ Maverick-jin8 was making. So thank him for it. =p *********************************************************************** *********************************************************************** XV. USER FEEDBACK AND QUESTIONS *********************************************************************** The following are some feedback emails I have gotten about the FAQ, containing questions that either are not on the FAQ section, or are not answered in the FAQ at all. Some messages have been edited and adapted to make them fit with the guide formatting and size. ----------------------------------------------------------------------- From: jaap (gigihahagigi [at] hotmail [dot] com) "Hi maybe you already know this but after you defeat the Cannon worm There are those Pantheon that throws bombs at you if you jump dash (with your Recoil Rod Charched) You can bounce on his head to get on the left cliff once your there you find a SubTank" My comment: I DID point this out in the guide since the very start... Though I DO mention that the first *easily reachable* SubTank of the game is in Hanumachine's level, the *actual* first SubTank of the whole game is indeed in Deathtanz Mantisk's level; it's just that it gets to be a pain in the ass trying to get it before you have the Double Jump boots. ----------------------------------------------------------------------- From: Mike Renneker (rekenner [at] gmail [dot] com) "So, when I fought Hellbat I didn't have the Ice chip, but I did have the 1000 slash EX attack for the Recoil Rod. Quite by accident, I discovered that this attack can almost perfectly defend you against the bats. I decided to mess around with this information, and discovered that if you stand right next to Hellbat and use it, you can destroy all the bats he launches and do a pretty solid amount of damage to Hellbat in the process. Usually you can hit him for about 1/3 of a life bar each time, more if you start getting a second set of attacks onto him after his invicibility runs out." My comment: Well, here is this for those that don't wanna stick to the route depicted in this guide. A small useful factoid. ;) ----------------------------------------------------------------------- From: Nick Zinck (captainfalcon12 [at] hotmail [dot] com) "1)when you said that your saber cannot be charged at all on hard mode and your buster can be charged until the first tier, but can you still use the elemental chips in your attacks? 2)there are 4 hacker elves that you can collect that add +1 you your rod/shield/buster/saber. will those allow you to charge one more level? i read all the FAQS on Gamwfaqs.com and i found a referance to a hidden boss called "Phantom" i was wondering if you can tell me how to find him." My comment: Well, kiddo, it seems this is your first time playing the series as a whole; as such, I won't disregard your questions. But next time, make sure you read everything thoroughly, because every question is answered with knowledge from the series, and reading the FAQ thoroughly. But just because I'm nice, I'll do this: 1. About Charging and Elemental Chips: No. In hard mode, you can only use the elemental chips with the Shield and the Rod. Since only the max level charge can use elemental attacks, that completely eliminates the possibility of a Buster or Saber elemental attack. 2. About Power-Increasing Hacker Elves: No. They just add more power to the respective weapon, but do not increase the charging levels. 3. About Phantom: READ THE FRIGGIN' FAQ THOROUGHLY. I'm not gonna say anything more. ----------------------------------------------------------------------- From: Tray Epperly (magus [at] nc [dot] rr [dot] com) "Your FAQ has been a great help in finding all the secret disks in this game. Thank you! However, I've noticed that you can get the Sub Tank in Deathtanz Mantisk's stage much sooner than you mention in your FAQ. The Pantheon closest to the ledge can be used to pogo jump up to the Sub Tank. You have to dash jump over to him. The timing can be a little tricky, but I've tried it several times. I don't know if anyone else has pointed this out, but considering the note you made in Hanumachine's stage, they might've. Just thought I'd try to help. Thanks again!" [To this, I made a reply, and he answered with this:] "Anyway, after going back and trying to grab the Sub Tank on my second run-through, it's a lot more difficult than I remembered, and it's really not worth grabbing the first time through, especially if you're concerned about your rank. Capcom is almost cruel with their requirements... But that's what is so attractive about the game. =D" My comment: Indeed, my friend. =p As you, several other people, and I myself in this very guide mentioned, this tank can be reached at any moment you can access Deathtanz Mantisk's level, but it's more easily reachable when you have the Double Jump boots. ----------------------------------------------------------------------- From: Andrew Ascone (dolphin12991 [at] yahoo [dot] com) "I have two questions I hope you'll answer soon. 1: I only have the Flame Burst EX skill and I'm already at the Copy X-II stage. Would not having the Ex skills from the bosses make the game more difficult for me? 2: I can't understand how to get the first subtank, becuase I still don't have any subtanks yet. Can you tell me how, exactly, am I supposed to get it?" My comment: 1. Not getting any of the EX Techniques is not gonna make the game more difficult, though in contrast, they do make the game a lot easier. 2. If you mean the tank in Deathtanz Mantisk's stage, read the guide again carefully. I mention that you can get it, but that it needs very precise aiming. Forget about it for a while, and continue the game, then revisit the stage when you have the Double Jump Boots. ----------------------------------------------------------------------- From: Jeff N (jeffnosanov [at] yahoo [dot] com) "Good morning. First of all, thanks very much for making such a great guide. I have found MMZ3 to be an extremely difficult game if you have no idea where to start. Now onto my question. Right now I am at rank B. I have beaten the first four levels/bosses and the following "flying missle level". I only got EX skills from the first three bosses (not from the scythe guy). I earned the EX skill from the first boss with no problem, but I had to use elves (the ones that raise you to level A) right before killing the bosses of the other two levels in order to earn their EX skills. I now have no idea how to raise my rank so that I can earn EX skills from the rest of the bosses in the game. It seems to me that it was a very bad game design choice to have a difficult game punish you for not doing well at every level. Is this the case, or am I missing something? How can I make sure that I get all or at least most of the remaining EX skills in the game??" My comment: Well, such a long message... =p Though I need to say something to you: No matter what happens, don't get discouraged, or you will then have REALLY failed. ;) Firstly, believe it or not, this is the flat-out easiest game by far in the Zero series. (Proof: go ask anybody that's finished either of the previous two installments.) Secondly, the basics of this game reduce to four words: be quick and deadly. (...Ok, that's actually four words and a period. =p So sue me.) Thirdly, by any means possible completely avoid the usage of elves, since as mentioned in various places in this guide, they permanently cripple your score for the rest of the game, which means that as of now, you have no chance of getting any new EX Techs. When tackling any new missions, I suggest to have two save files: one to go through it and somewhat memorize it, and one to cleanly complete it, in order to have the best score possible. If you didn't get a good score, then reset and try again. That's all there is to it. Finally, if you want, forget about Secret Disks on the first trip through a mission. You can always get them by going back through it once you've already cleared it, with no penalties. ;) ----------------------------------------------------------------------- From: Ray Engelsman (ray_357 [at] hotmail [dot] com) "ah, i need help, im trying to get the ex skills and its not working so well, i can get a 86, but thats the most, 20 for mission and time, 15 for enemy, 10 for damage, 15 for retry, but i only get a 6 for elves(i knew i got a point cut but i didnt think it would matter) so i guess wat im asking is, wat is the max # of point u can get in one lvl and how can i get a A or S rank, oh and its Childre Inarabitta's lvl, Thx!!!" My comment: I have already mentioned this several times (and I actually have indeed done so), but here goes again. To get max score in ANY level, you need to go through the level as fast as possible, kill as many enemies as possible, get hit as few times as possible (in order to unlock some of the minigames, not getting hit at all is a must), and not use any elves. Depending on the type of elves, they cut anywhere from 5 to 15 points PERMANENTLY from your score for the rest of the game. Meaning, if you can't get a full 100 in Inarabitta's stage in your first try, might as well start again from scratch and not use any elves. The max score in all levels is 100, and it's not so hard to get, except in the last stage, with the endurance fights against all past bosses. ----------------------------------------------------------------------- From: Sweet Sax (man_of_musik [at] hotmail [dot] com) "in ANUBIS NECROMANCESS's stage, you can kill the choppers VERY easily. just charge your recoil rod, stand directly under the door where the pantheons jump out, wait for one to come out, and release it. the pantheon will then fly up into the chopper, giving it damage. but, then the pantheon falls back down, taking the chopper out completely. but please, dont stand under the chopper, the wings give you a good amount of damage (if you didnt use a cyber elf to increase you life)" My comment: Hmmm... Another useful factoid. ;) Thanks for the infos. ^_^ ----------------------------------------------------------------------- From: Justin Parker (neednt_say [at] hotmail [dot] com) "When you said to beat the game with only the Z-saber, does it matter if you use the Z-saber's EX Skills, or charging it? Also, in case you can't, no cyber elves with the only z-saber thing too? Heh, you ever thought about making a faq on how to get the mini games? Beating the game with only the Z-saber is pretty hard... and I think you can only do it on Ultimate mode because you start off with the ultimaboots. (the double jump is key in the Z-saber only way of playing) And that mini boss on the Giant Elevator stage is a bitch with only the z-saber... Also, to get through the area where you step on the water level switches, you need to wait till the boss goes through those spikes in order to proceed? From what I've learned you can't get around the second tall spike pillar without the double jump or having water present..." My comment: 1. Beating the game with only the Z-Saber means just that: beat the game with the Z-Saber alone, no other weapons, no EX-Techs (charging is allowed though). 2. Nope, I've never thought of making a FAQ of unlocking the minigames... >.< 3. No, you can finish the game with the Z-Saber alone even in your first playthrough. I did it in Hard Mode, and it wasn't that hard anyways. >.> 4. I know the tower miniboss is a bitch, you don't need to remind me. >.< 5. Nope, no Cyber Elves allowed. 6. You can do one of two things: either wait for Inarabitta's sub to crush the spikes (don't remember if it actually does it though, but I seem to recall it does), or don't press one or both of the two switches in the first half of the stage. (In a non-saber-only playthrough though, you can use the Recoil Rod charged downwards to go over the spikes.) ----------------------------------------------------------------------- From: Sonia Medrano (sonia.medrano [at] sbcglobal [dot] net) "I have a question: In the last part where you have to fight the bosses you faced before, do you get their EX skills if you didn't get them before? (Omega, Part II) Thanks for your help =)" My comment: Sorry for the bad news, Sonia, but you can only get the EX Techs in your first fight against the bosses. The rematches at the final stage don't count for this, so I recommend starting a new game in order to get them. ^_^ *********************************************************************** *********************************************************************** XVI. ACKNOWLEDGEMENTS *********************************************************************** First, lemme make clear that some acknowledgements were given back when all we had was the japanese version, so there are some special thanks to those who helped translate the game when it first game out. And now that that's out of the way, the thankies go to, in no particular order: -Myself (The one and only!) For taking the time to make and type this. Oh, come the hell on, you didn't think I was gonna let this one pass without thanking myself, did you? =p --http://dzdesigns.centraldown.com -Yoli (My bestest best friend... Come on, she deserves it! =p) For always being there when I needed you. Thanks, sweetheart. I wuv U. -Leslie (My best friend from long ago...) For being my inspirational muse for everything I did, for more than 12 years. My dear, nothing will take away your place in my heart. You are like a sister to me, and I could give my life for you, if the need to do so arises. May God protect you forever with all His Might. You have shown me the ways of life, and the ways of becoming truly human, with a heart that actually feels. Forever and ever, I love you, my dear. -CJayC (GameFAQs Webmaster) For publishing this FAQ. Thanks a lot, man. =) --http://www.GameFAQs.com/ -Phoenix, HeatMan and the rest of the Planet MegaMan staff (Employees' loyalty! XD) For having the most complete media center when it comes to MegaMan media, including pictures, music, videos (every now and then), and loads of other stuff. And also, for hiring me as a site and forum staff member (an opportunity I can't forget to thank!). --http://www.planet-megaman.com --http://forum.planet-megaman.com -Tim, Reeve, Houn and all the MMN Staff (Couldn't let this one pass!) For having one of the coolest, most reliable, and most professional MegaMan sites out there, The MegaMan Network. =) Special thanks to Tim for letting me know the effects of the Ultimate Mode in this game! Merci beaucoup, mon ami! ^_^ --http://megaman.retrofaction.com/ --http://megaman.retrofaction.com/mmbb/index/ -Korcas (MMN Community Forums) and -SeiYuusha (Planet MegaMan Forums member) For making, each their way, and in their own situation, complete lists of the locations of all the Secret Disks. Combine both, and you have the most complete list out there. ;) --http://www.dark-genesis.de (Korcas' Website) -Maverick-jin8 (MMN Community Forums) For telling me which chips to use with the Shield EX Techs to power them up, as well as most of the questions in the FAQ section. Thanks a lot, man! You rule! ^_^ --http://megaman.retrofaction.com/mmbb/index/ profile.php?mode=viewprofile&u=3 -Kao Megura (The FAQ Legend himself!) For creating the nifty Disclaimer paragraph I put up there. ^_^ May God hold his soul in His Mercy. -Helder, Mastersord and Radical Dreamer (CMGSCCC Forums) For letting me use their CodeBreaker codes here. Thanks, guys! =D --http://www.cmgsccc.com/ --http://www.cmgsccc.com/forums/ -HeatMan (Planet MegaMan) and -Vashu Sennin (McTekk) For translating each on their own the intro story shown at the start of the game. From these two translations I made my own combination and that's what I put up there when we only had the Jap version. =p --http://www.planet-megaman.com --http://www.mctekk.com (beware ;) it's in spanish =p) -Fireman (Planet MegaMan) For the actual requirements to unlock the minigames without using any cheats, as well as translating for me the names of five Secret Disks I was still missing (027, 045, 046, 092 and 143). Thankies thankies, Fireman-sama! =) -Splashman (Somewhat shy and professional, but always friendly!) For letting me know the actual translations of the EX Techs' names. Thanks a lot, pal. =p --http://megaman.retrofaction.com/mmbb/index/ profile.php?mode=viewprofile&u=243 -baron82el (Sorry for thinking you were a bugging n00b at first!) For motivating me to create the Extras section with weird, fun and strange / uncommon stuff in the game. Way to go, man! ^_^ -Keiji Inafune (The Lord himself...!) For creating the almost eternal Rockman / MegaMan series. Fight, MegaMan! For everlasting peace! =D -Capcom Co., Ltd. (...And the people behind him!) For publishing and developing the long running Rockman games. You shall treat them with the finest wines and cheeses, or get punished for being an infidel! ^_^ --http://www.capcom.com --http://www.capcom.co.jp -Everyone else I forgot (Well, it's true, dammit! =p) C'mon, guys, you know who you are, I know you're there, and that you've been there, I just didn't remember your names when I was typing this! ;) -God (Always there to help me stand up after falling) For letting me be here, and share my life with so many great people, always there to lend a helping hand; and for creating love and friendship, two of the most powerful bonds to ever exist in the whole universe. =) *********************************************************************** *********************************************************************** XVII. RESOURCES AND ADDITIONAL HELP *********************************************************************** If you need extra help for beating bosses or reaching a specific hard to get Secret Disk, you can always hang out by the MegaMan Network Community forums and ask in the Zero section for help. Also, if you need help keeping track of your database, and you don't like having to speak to Cerveau every time you get new Secret Disks, I created a small program to do this. You will need the Microsoft .NET Runtime Environment (Framework) Files and DLL's to run it, but believe me, it's worth it. You can always download the .NET Framework Files completely free of charge here: http://www.microsoft.com/downloads/details.aspx? FamilyId=262D25E3-F589-4842-8157-034D1E7CF3A3&displaylang=en (Copy and paste the two lines one next to the other for the link to work correctly!) And you can download my little program also completely free of charge here: http://dzdesigns.centraldown.com/programs/rmz3dbm.zip Furthermore, if you need help with CodeBreaker Codes, swing by the Code Masters Game Software Code Creators Club Forum located at and look for Helder there, and tell him that DominicanZero sent you regarding the MegaMan Zero 3 codes. I'm sure he'll be more than happy to help you. =) Last but not least, Hexjaguar and Wichy published a translation guide on most of the Rockman Zero 3 Menu screens, that should be of much help to those without knowledge of the japanese language, since they won't have to figure things out on their own (go me for not asking anybody and figuring everything out by myself =p). The guide can be found at Look for Hexjaguar's Translation Guide. =) Note that this is for people with the Japanese version of the game, since in the EUR and US versions the menus are completely translated. *********************************************************************** *********************************************************************** XVIII. CONTACT INFO *********************************************************************** I can be reached at various email addresses, but the only one I'll be using regarding this FAQ/game will be this one: dominicanzero (at) gmail (dot) com However, if any other kind of question arises, you can also reach me here: <20025315 (at) pucmm (dot) edu (dot) do> Keep in mind that I will only answer questions regarding this FAQ through the first email address listed, so should any of the other ones receive a FAQ/game question, it will be deleted in sight. *********************************************************************** *********************************************************************** CLOSING WORDS *********************************************************************** THANKS FOR READING MY FAQ. =) ENJOY THIS AWESOME GAME, AND MAY THE ZERO GAMES KEEP THE ROCKMAN LEGACY ALIVE! -DominicanZero! ***********************************************************************