============================================================================== ++++++++Need For Speed Underground FAQ/Walkthrough for GameBoy Advance++++++++ ++++++++ by Ice27 ++++++++ ============================================================================== Table of Contents ___________________________________ I. Introduction I.1 Features II. Version History III. Controls IV. Game Modes Overview V. Cars and Stats VI. Go Underground Mode VI.1 Introduction VI.2 Buying Your First Ride VI.3 Preliminaries VI.4 Underground Ranks VI.4.1 Circuit VI.4.2 Sprint VI.4.3 Drag VI.4.4 Drift VI.5 Challenging Others VI.6 When You Are Challenged VI.7 Tips For Winning Races VI.8 Track Strategies VI.9 Trading Cars VII. Customize Car Mode VII.1 Camera Controls VII.2 Unlocking Parts VII.2.1 Unlock List VII.3 Visual Parts List VII.3.1 Body VII.3.1.1 Front Bumper VII.3.1.2 Rear Bumper VII.3.1.3 Side Skirts VII.3.1.4 Hoods VII.3.1.5 Roofs (Roof Scoops) VII.3.2 Rims VII.3.3 Window Tint VII.3.4 Paint VII.3.5 Vinyl Kits VII.4 Performance Parts List VII.4.1 Weight Reduction Kits VII.4.2 Engine/Exhaust Package VII.4.3 Turbo Package VII.4.4 Nitrous VII.4.5 Transmission Packages VII.4.6 Tire Kits VII.4.7 Brake Kits VII.4.8 E.C.U. & Fuel System VII.4.9 Suspension Package VIII. Differences From Consoles IX. Music X. Codes and Secrets XI. F.A.Q. XII. Contact Info XIII. Hosts XIV. Copyright Info XV. Disclaimer XVI. Thanks ___________________________________ I. Introduction The latest installment of the Need For Speed games is very different from its predecessors. Don't expect to see exotic cars like McLarens, Ferraris, or Porsches, and beautiful closed tracks in this game, but expect racing in city streets at after hours with urban cars from manufacturers like Mitsubishi, Toyota, Subaru, and many more. Welcome to underground street racing, Need For Speed style... I.1 Features (Taken from official Need For Speed website) -Feel speed like never before. Graphics that obliterate the envelope and turbocharged physics make this the fastest gameplay experience ever. -Choose from 14 elite licensed tuner cars from Mitsubishi, Toyota, Subaru, and more. -Fully customize your car with hundreds of aftermarket parts from top-name manufacturers. Change your car's appearance to fit your personality, change its performance to fit your driving style. -Huge, highly detailed environments push your gaming hardware to the absolute limit as you battle to own the streets in your urban street machine. -Race hard and win upgrades, including weight reduction kits, turbo, suspension kits, tires, wheels, and nitrous. -Set the asphalt ablaze in a variety of game modes including Drift, Drag, and Circuit. -Become the ultimate street racer in the dynamic Underground Mode, where you will need to battle your way through the ranking boards. -Opponents will have memories of past races, and rivalries will heat up. -Take on your friends in 4-player link racing in a variety of different game modes. ______________________________________________________________________________ II. Version History Version 3.0 (Finished 4:35 PM 3/19/2004) -A little format change -Revision on the the Visual Parts list -Controls on how to change the camera view in Customize Car Version 2.5 (Finished 8:29 PM 2/13/2004) -Corrected how to shift in the Advanced control settings Version 2.0 (Finished 5:35 PM 1/30/2004) -Added new sections -Added prices for upgrade parts and cars -Added faqs.ign.com to Hosts Version 1.0 (Finished 3:43 PM 1/21/2004) -My very first FAQ! -First complete version so far... ______________________________________________________________________________ III. Controls Controls are different depending on what kind of Race Controls you pick: Auto, Basic, and Advanced. I will refer to the E-Brake (Emergency Brake) as the Handbrake throughout the entire FAQ. Nitrous is not available in Drift Mode. For Circuit, Sprint, and Drift: Auto Controls: Accelerate: A Brake: B Steer Left: Control Pad Left Steer Right: Control Pad Right Nitrous: L Shoulder E-Brake: R Shoulder Look Back: Select Pause: Start Basic Controls: Accelerate: A Brake: B Steer Left: Control Pad Left Steer Right: Control Pad Right Nitrous: Control Pad Up E-Brake: None Shift Up: R Shoulder Shift Down: L Shoulder Look Back: Select Pause: Start Note: Shift up only when your tach reaches red. Shift down when you slow down. Advanced Controls: Accelerate: A Brake: B Steer Left: Control Pad Left Steer Right: Control Pad Right Nitrous: Control Pad Up E-Brake: None Shift Up: R Shoulder Shift Down: L Shoulder Look Back: Select Pause: Start Note: You must not step on the accelerator to shift up or down in this settting. Drag Controls: Basic Controls: Accelerate: A Brake: B Change Lanes: Control Pad Left or Right Nitrous: Control Pad Up E-Brake: None Shift Up: R Shoulder Shift Down: L Shoulder Look Back: Select Pause: Start Note: This time, you can shift whenever you like, as long as you don't overheat your ride... Advanced Controls: Accelerate: A Brake: B Change Lane: Control Pad Left or Right Nitrous: Control Pad Up E-Brake: None Shift Up: R Shoulder Shift Down: L Shoulder Look Back: Select Pause: Start Note: Again, you must not step on the accelerator to shift up or down. ______________________________________________________________________________ IV. Game Modes Overview Quick Race: Best known as Single Race, this mode allows you to race a track against 3 racers in different modes. This mode is also good to play when you want to practice different tracks. Quick Race Modes: Circuit: This mode pits you against 3 racers on a single track. First one to finish a set number of laps wins the race. You can choose up to 4 laps, 3 difficulty modes, and 6 tracks with their reverse versions, for a total of 12 tracks. Sprint: This mode also pits you against 3 racers, but the first one to reach the desired point wins the race. There are 3 difficulty modes and you can choose from 6 tracks. Drag: In this mode, you race from point A to point B in a straight line against 3 racers. You have to shift when the needle on your left turns green, or your engine will overheat, causing you to lose the race. Once again, there are 3 difficulty modes, and 4 tracks with their reverse versions, for a total of 8 tracks. Drift: This might be new to most racers, and this may be easy, or real hard. The objective here is to have the most points by sliding with style through turns. There are no difficulty levels here. You can choose up to 4 laps and choose up to 8 Drift Tracks and their reverse versions, for a total of 16 Drift Tracks. Go Underground: THIS is probably the reason why you should get this game. In this mode, you start off as an unknown street racer who tries to progress up the ranks to become "the king of the racing world," as some CPU racers call it. You can upgrade your car with different parts for both visual and performance. You compete in all racing modes against different CPU opponents, who might challenge you for revenge so they can regain their spot in the rankings. Multiplayer Mode: I will not put this section up yet until I can find a friend who wants to race against me. But so far, I heard that you can link up to four players and race in all four modes. Customize Car: This is where you tune up your "weak" machine to make it the fastest, and the coolest car out of all the racers. See the "Customize Car Mode" for details on how to unlock parts. Options: Here is where you can adjust the music and SFX volumes, look at the credits, and save and/or delete your profile. Too bad you can't listen to the songs by themselves, though. ______________________________________________________________________________ V. Cars and Stats Here is the full list of all the available cars in the GBA version of Underground. *2002 Toyota Celica GT-S *1999 Mitsubishi Eclipse GSX *1998 Toyota Supra 2003 Ford Focus ZX3 2003 Subaru Impreza 2.5 RS *2003 Nissan 350Z *2001 Acura Integra Type-R *2003 Acura RSX Type-S 2003 Mitsubishi Lancer *2000 Honda Civic Si Coupe *2003 Volkswagen Golf GTI 2.0L *1995 Mazda RX-7 *2004 Nissan Sentra SE-R Spec V *1999 Nissan Skyline R34 GTR Cars marked with a * denotes locked car. Looks like a shorter list, right? Well, here's the list of what cars are in the consoles, but not on the GBA: 2003 Honda S2000 1999 Dodge Neon 2-Door 2003 Peugeot 206 GTi/S16 1992 Nissan 240SX SE 1999 Mazda Miata MX5 (Nooooooo!) 2003 Hyundai Tiburon GT and all the bonus cars like the VORTEX car, Petey Pablo's Eclipse, Nismo Sentra, etc. Here are the stats for the cars: Stock Stats: Car Name I Acceleration I Top Speed I Handling I ----------------------------------------------------------------- Toyota Celica GT-S I 3/10 I 7/10 I 3/10 I ----------------------------------------------------------------- Mitsubishi Eclipse GSX I 4/10 I 8/10 I 2/10 I ----------------------------------------------------------------- Toyota Supra I 4/10 I 8/10 I 2/10 I ----------------------------------------------------------------- Ford Focus ZX3 I 1/10 I 5/10 I 3/10 I ----------------------------------------------------------------- Subaru Impreza 2.5 RS I 2/10 I 7/10 I 2/10 I ----------------------------------------------------------------- Nissan 350Z I 3/10 I 7/10 I 5/10 I ----------------------------------------------------------------- Acura Integra Type-R I 3/10 I 7/10 I 3/10 I ----------------------------------------------------------------- Acura RSX Type-S I 4/10 I 7/10 I 3/10 I ----------------------------------------------------------------- Mitsubishi Lancer I 2/10 I 5/10 I 2/10 I ----------------------------------------------------------------- Honda Civic Si Coupe I 1/10 I 6/10 I 3/10 I ----------------------------------------------------------------- Volkswagen Golf GTI 2.0L I 2/10 I 6/10 I 2/10 I ----------------------------------------------------------------- Mazda RX-7 I 4/10 I 8/10 I 4/10 I ----------------------------------------------------------------- Nissan Sentra SE-R Spec V I 2/10 I 7/10 I 3/10 I ----------------------------------------------------------------- Nissan Skyline R34 GTR I 5/10 I 9/10 I 3/10 I ----------------------------------------------------------------- and here are the ones for the upgraded versions (this means having all performance items like Weight Reduction Kit 3, Turbo Package 3, etc.): Car Name I Acceleration I Top Speed I Handling I ----------------------------------------------------------------- Toyota Celica GT-S I 7/10 I 10/10 I 9/10 I ----------------------------------------------------------------- Mitsubishi Eclipse GSX I 8/10 I 10/10 I 8/10 I ----------------------------------------------------------------- Toyota Supra I 9/10 I 10/10 I 8/10 I ----------------------------------------------------------------- Ford Focus ZX3 I 5/10 I 8/10 I 9/10 I ----------------------------------------------------------------- Subaru Impreza 2.5 RS I 6/10 I 10/10 I 8/10 I ----------------------------------------------------------------- Nissan 350Z I 9/10 I 10/10 I 9/10 I ----------------------------------------------------------------- Acura Integra Type-R I 7/10 I 10/10 I 9/10 I ----------------------------------------------------------------- Acura RSX Type-S I 9/10 I 10/10 I 9/10 I ----------------------------------------------------------------- Mitsubishi Lancer I 6/10 I 8/10 I 8/10 I ----------------------------------------------------------------- Honda Civic Si Coupe I 5/10 I 9/10 I 9/10 I ----------------------------------------------------------------- Volkswagen Golf GTI 2.0L I 6/10 I 9/10 I 8/10 I ----------------------------------------------------------------- Mazda RX-7 I 9/10 I 10/10 I 10/10 I ----------------------------------------------------------------- Nissan Sentra SE-R Spec V I 6/10 I 10/10 I 9/10 I ----------------------------------------------------------------- Nissan Skyline R34 GTR I 10/10 I 10/10 I 9/10 I ----------------------------------------------------------------- The Skyline is the best car in the game, stat-wise, but it actually depends on the way you drive when you have a car other than the Skyline. As you can see, almost every car will achieve good stats with the best parts equipped. ______________________________________________________________________________ VI. Go Underground Mode VI.1 Introduction (taken straight from the cartridge itself) Welcome to Underground Mode. In this mode, you will be entering the world of underground street racing. You will start as an unknown racer and will need to rise through the ranks of the underground racing world in various racing categories with the ultimate goal of becoming the next street racing champion. VI.2 Buying Your First Ride So, which starting car will it be? I have to recommend starting with the Impreza, as it has better stats than the Focus or the Lancer, and it could have a 10 in Top Speed as you upgrade it, but by that time, you'll have a different car in your garage, but that's my opinion. Car Prices: Ford Focus (Price: 8000) Subaru Impreza 2.5 RS (Price: 9000) Mitsubishi Lancer (Price: 8500) VI.3 Preliminaries Here's where you start off. The preliminaries, at the very bottom of the ranks. These races are all Circuit Mode races and since you're challenging them, they get to pick the track and all other things. You might have a bit of trouble in your first race if the CPU chose the Atlantica track, but even though they have the vinyl and all, the CPU cars are actually stock models. You'll gain rewards only when you win races. When you finally beat the racer ranked #1, it's not the end yet... You've only just begun to race... Cutscene after Preliminaries: We've been watching your progress and decided you're good enough to join the big leagues, albeit at the bottom. End Cutscene Now you're getting there... VI.4 Underground Ranks By the time you get here, you should have at least most of the Level 1 parts installed in your machine, and you should have gotten a new car. This part of the Underground Mode features all 4 racing categories for you to compete in, and like the preliminaries, you'll start off at the bottom of each rank. The races are harder and the rewards are better. You'll be unlocking cars such as the RX-7 or the Skyline here, and you'll be also unlocking Level 3 parts. Note: You can race any category in any order. VI.4.1 Circuit Rankings You should know the drill here, although some races are in the Hard difficulty level, so it'll be a real race. If your car has at least most of the Level 2 Performance items installed, it'll be a little bit easy, but still challenging. VI.4.2 Sprint Rankings Finally something new to compete in. If you've practiced well enough in the Sprint tracks at Quick Race mode, then this is gonna be a breeze. The CPU is a little bit faster than in Quick Race mode, so you'll have to at least use your NOS somewhere near the finish line. VI.4.3 Drag Rankings This is probably the hardest category to race in. "Perfect Shifts" no longer apply to the CPU. I found out that the computers go real slow because they automatically shift to 6th gear, then they catch up. If you are going real fast and a CPU computer bumps you suddenly, there's a big chance that you might instantly overheat, so constantly press Select to see if anybody is trying to bump you and don't constantly keep changing lanes, because it'll only hurt you bad, REAL bad. Learn where the finish line is for each track, and only use your NOS when you're somewhere near the finish line. The CPU sometimes do this. VI.4.4 Drift Rankings The CPU here will almost always have a decent score for you to beat. You can also tell what track you are racing on and how many laps are there just by looking at the CPU's score. Remember that when you hit the wall, even just barely touching it, you'll lose the score you got while you were sliding. If you finally rank #1 on ALL 4 categories... !!SPOILER!! Cutscene: Congratulations! You are now the underground champion! You have unlocked all the cars and upgrade parts. !!SPOILER!! CONGRATULATIONS! YOU JUST BEAT ONE OF THE BEST GAMES EVER MADE ON THE GAMEBOY ADVANCE!! VI.5 Challenging Others A major rule in NFS:U is that the racer who is being challenged gets to choose the settings for the race, and that includes the track, laps (Circuit or Drift), and opponents (Circuit, Sprint, and Drag). This means that when you challenge a CPU racer, that racer will choose the settings for that race. In Drift, you can tell which track you are racing on and how many laps there are, just by looking at the score you have to beat. The higher the score, the longer and maybe harder the track is and there might be more laps. VI.6 When You Are Challenged This is a unique feature that is only on the GBA. Racers that you have defeated may get ticked off at you and when you select View Challenge Board, the racer below you in the ranks might challenge you. Since you are the one who's being challenged, you get to select what track you are racing, how many laps there will be, and how many opponents are racing. Do not go on a track in which where you think you'll lose. VI.7 Tips For Winning Races Circuit To avoid bumping into walls (which is very hard due to the graphics), try to use your handbrake, or "flash" your brakelights by tapping B before you turn. Use your NOS on straightways like the small tunnel in the Stadium track. Sprint The CPU will be fast, even on the Easy difficulty, and since this is a race from point A to point B, you're going to have to use your NOS somewhere near the finish line. It's best to practice up in Quick Race mode before racing in this board. Drag Don't worry if the CPU chooses the Commercial track (the one WITH traffic). All you have to do is stay on the left most lane and hope you won't get hit by traffic. Again, learn when the finish line is coming for each track and use your NOS to blast your way there. "Perfect Shifts" won't make your car go any faster once it reaches top speed in this version of Underground. Drift The only way you'll lose here (besides having a lower score), is when you are facing or going the wrong direction for about four seconds, when a warning of a car with a diagonal line through it appears on your screen, then flashes, and then you get eliminated. So, learn which way is forward by practicing in Quick Race mode. And above all, try to keep your lead!! VI.8 Track Strategies Here are the strategies for winning on different tracks in different modes. Circuit, Drag, and Drift Modes are the only modes that have tracks marked with (R) on them, meaning reverse. The strategy for these tracks are almost the same as their normal counterparts, only it's reversed. These strategies are based on their normal tracks and in the Auto control setting. The NOS used here is the Direct Port System Performance part. Circuit Tracks: Stadium A very easy track that is filled with a few 90-degree turns. The only place where you have to watch out is the first tunnel, where when it ends, features a very sharp left turn. I recommend going slow while you're inside, then hit the handbrake and speed out of the turn. Market Street A fairly easy track that is also filled with a few 90-degree turns. From the start, when you reach the part with the chain-link fence, slide using the handbrake and use your NOS in the open space, taking care not to hit the tips of the brick walls. This track has the small open space featured in the Stadium track, so don't slide off into there when you turn. Terminal This track is for intermediate racers, since it has medium amount of 90-degree turns and combines a few places from both Stadium and Market Street. You'll encounter the same first tunnel in Stadium, so I recommend that you slow down before you turn. Then, tap your NOS while in the second tunnel. You'll then reach the open space featured in Market Street, but this time, you're going the other way. I suggest you just tap the NOS and slam on your handbrake when you turn left in the part with the chain-link fence. Maneuver your way through the streets, and before you reach the finish line, try not to bump into the building nearby. Olympic Square This track has a LOT of traffic in it, so racers on the Hard difficulty setting may find themselves hitting or being hit by traffic. Try to avoid the traffic by either slowing down or taking the risk and shooting away with your NOS. Keep an eye on your speed on your first turn or you might find yourself rubbing against the building. Also, watch your car while in the first tunnel, as it contains a few hard turns. And finally, since this track also has a few hard turns, use your brakes or your handbrakes so you can slide in the turns. Inner City Immediately turn left after you exit the stone tunnels, or you'll hit the building and spin out if you're going too fast. Due to the quality of the graphics (if you're not used to it yet), remember to turn hard to your right after the second set of traffic. Be careful when you reach the city and drive at about 100 while keeping your finger on the handbrake, ready to press it. Slow down when you finally enter the stone tunnels again. If you're racing this track in reverse, slow down when you reach the stone tunnels or you'll find yourself flying towards the stone wall, which slows you down. Atlantica This track is the longest out of all the tracks and also one of the hardest. Slow down when you reach the second tunnel so you can easily slide out of there when you reach the bottom of the hill. Slam the handbrakes when you go uphill within a few miles. Hold left and use your handbrake if necessary when you reach the next tunnel and use your NOS when you're out of the turn. After the set of traffic, slow down and slide through the hairpin, then immediately turn right into the bridge. Like in Inner City, turn right after the next set of traffic into the 90-degree turn. Maneuver your way through the city and turn right then left into the red finish line. Sprint Tracks: Liberty Gardens: Immediately go to the left as soon as you start so you won't get hit by the incoming bus. Make a hard right and use your NOS, then turn right and slide left, making sure not to get stuck into the open lot. Make a hard right and slam on your NOS to reach the line. Broadway Tap your NOS when you start and turn left. Make a right at the turn with the chain-link fence. Slam on your NOS when you reach the open field, taking care not to hit the tip of the brick wall. From here, use your NOS all the way to the finish line. 1st Avenue Truck Stop Use your NOS for about one second, then turn right. Slide left then use your NOS again while you're in the tunnel. Be careful not to get hit by traffic and slide right through the turn. Slide right again and when you turn left, hit the NOS to the finish line. 9th and Frey Use your NOS for one second and make a hard right when you go uphill. Avoid the traffic, then make a left. Make a hard left again and turn right. When you're near the green and black overhead sign with a "P," slam the brakes and make a hard right. When you get out of that tunnel, turn left and make another left to enter the tunnel. Use your NOS on the straightway, then turn left. Avoid the set of traffic, then turn left and slam on the NOS. Spillway Turn left and use your NOS while turning right. Turn right then make a hard left. Use your NOS while avoiding both sets of traffic and make a hard left. Turn right then left, then make a hard right. Go uphill, brake early and turn left right into the next section, then shoot right to exit that section. Turn left, then another left and slam on the NOS. Drag Tracks: 14th and Vine This track is a basic one. Use all of your NOS about 2 seconds after you exit the tunnel. Highway 1 Another basic track. Use your NOS about 1 second after you pass a black building on your left. Main Street Don't be afraid to race on this track, even though the name sounds like it has traffic. It actually doesn't. This is actually a track filled with hills, which might affect your speed and timing when you shift. Use your NOS after the last hill. Commercial Now THIS is the track WITH traffic. There are three sets of them, with the first one being probably the most dangerous one. When you start, immediately change lanes to the left most lane. When you reach the first set of traffic, either you slow down or risk it and shoot ahead. Use your NOS after the third set of traffic. Drift Tracks: Drift Track 1 Just keep sliding left in this track. Drift Track 2 Watch your car when you go downhill, or you'll hit the wall if you're not careful. When you go uphill, turn left, then right, then left, and finally another right. Drift Track 3 When you get to a four-way intersection, go straight. Keep going and you'll cross the same intersection. Just cross it and continue. Drift Track 4 Watch your speed on this track, because this track contains a lot of 90-degree turns. Drift Track 5 This track is kind of long, and is also contains tricky turns. Be careful when going on this track. Drift Track 6 This track is not that long, although there is a confusing turn after the tunnel, so be careful. Drift Track 7 This track has a few hills. The final hill can make your car fly and probably make your car hit the wall if you're going too fast. Drift Track 8 Watch out for a small horizontal island after you start. Also, slow down while you're in the hairpin near the finish line. VI.9 Trading Cars While in Underground Mode, you can only carry one car at a time. You can trade cars anytime you want by selecting Customize Car at the Underground Mode main menu screen, then selecting Trade Cars. Locked cars will be available when you get them from after winning races. When you trade cars, whatever Performance parts you bought and whatever paint and/or window tint is on your car when you trade it, the new car will have them. *Toyota Celica GT-S (Price: 18000) *Mitsubishi Eclipse GSX (Price: 22000) *Toyota Supra (Price: 28000) Ford Focus (Price: 8000) Subaru Impreza 2.5 RS (Price: 9000) *Nissan 350Z (Price: 34000) *Acura Integra Type-R (Price: 25000) *Acura RSX Type-S (Price: 10000) Mitsubishi Lancer (Price: 8900) *Honda Civic Si Coupe (Price: 13000) *Volkswagen Golf GTI 2.0L (Price: 14000) *Mazda RX-7 (Price: 36000) *Nissan Sentra SE-R Spec-V (Price: 17000) *Nissan Skyline R34 GTR (Price: 38000) Notice that the higher price on the car, the better it is. An example would be the Skyline... ______________________________________________________________________________ VII. Customize Car Mode This is where you can equip parts to your ride to make its stats go up with Performance parts, and/or change the way it looks with Visual parts. Each set of parts has three levels for you to unlock. "Level 4" upgrade parts are automatically unlocked when you unlock all cars in Underground Mode, but you still have to buy them in Underground Mode. VII.1 Camera Controls This is really useful if you want to see what your Roof Scoops look like. These controls work when you select a car to customize and/or race. Hold L and: Control Pad Left: Rotates the car to the left Control Pad Right: Rotates the car to the right Control Pad Up: Zoom in Control Pad Down: Zoom out Hold R and: Control Pad Up: Adjust the camera view upwards Control Pad Down: Adjust the camera view downwards VII.2 Unlocking Parts To unlock parts and cars, you have to win races in Underground Mode. VII.2.2 Unlock List This list was based on when always winnning races and never losing. 1st Race: Weight Reduction 1, Front Bumper 1 2nd Race: Hoods 1 3rd Race: Suspension 1 4th Race: Rear Bumper 1 5th Race: Nitrous 1 6th Race: Vinyls 1 7th Race: Transmission 1 8th Race: Engine 1, Rims 1 9th Race: Window Tint 1 10th Race: Civic, Turbo 1 11th Race: Brakes 1 12th Race: Roof Scoops 1 13th Race: Golf 14th Race: Brakes 1 15th Race: Side Skirts 1 16th Race: E.C.U. 1 17th Race: Paint 1 18th Race: RSX 19th Race: Front Bumper 2 20th Race: Tires 1, Paint 2 21st Race: Vinyls 2 22nd Race: Rear Bumper 2 23rd Race: Celica 24th Race: None 25th Race: Weight Reduction 2 26th Race: Side Skirts 2, Roof Scoops 2 27th Race: Integra, Brakes 2 28th Race: None 29th Race: Sentra 30th Race: Turbo 2 31st Race: Transmission 2 32nd Race: Hoods 2 33rd Race: Window Tint 2 34th Race: Supra 35th Race: None 36th Race: None 37th Race: None 38th Race: Eclipse 39th Race: Rims 2 40th Race: None 41st Race: Engine 2 42nd Race: Tires 2 43rd Race: Suspension 2, Front Bumper 3 44th Race: Rear Bumper 3 45th Race: None 46th Race: Nitrous 2 47th Race: RX-7, E.C.U. 2 48th Race: Rims 3 49th Race: Vinyls 3 50th Race: None 51st Race: Weight Reduction 3 52nd Race: Side Skirt 3, Window Tint 3 53rd Race: None 54th Race: None 55th Race: None 56th Race: Roof Scoops 3 57th Race: Hoods 3 58th Race: Tires 3 59th Race: 350Z 60th Race: None 61st Race: Transmission 3, Suspension 3 62nd Race: Paint 3 63rd Race: Brakes 3, E.C.U. 3 64th Race: Nitrous 3 65th Race: Turbo 3 66th Race: Skyline, Engine 3 At least after the 66th Race, you should've unlocked all cars, Performance parts; and the other parts that weren't unlocked after you got Level 3 parts will be automatically unlocked. Note: The unlock list might not be exact to other save datas, and may unlock different parts and cars. VII.3 Visual Parts List Visual parts change the way your car looks. Visual parts include the body (bumpers, hoods, etc.), rims, window tints, paints, and vinyl kits. VII.3.1 Body Body Visual parts are seperated into five categories: Front Bumpers, Rear Bumpers, Side Skirts, Hoods, and Roof Scoops. VII.3.1.1 Front Bumpers -Stock (Default) -Snyper (Level 1) (Price: 350) -Ace (Level 1) (Price: 350) -Renegade (Level 1) (Price: 350) -Shadow (Level 2) (Price: 850) -Strike (Level 2) (Price: 850) -Flash (Level 2) (Price: 850) -Wolfpack (Level 3) (Price: 1500) -Spyder (Level 3) (Price: 1500) -Type V (Level 3) (Price: 1500) -Vortex (Unlocked only if everything else is acquired) (Price: 2200) -Crank (Unlocked only if everything else is acquired) (Price: 2200) -Storm (Unlocked only if everything else is acquired) (Price: 2200) VII.3.1.2 Rear Bumpers -Stock (Default) -Snyper (Level 1) (Price: 250) -Ace (Level 1) (Price: 250) -Renegade (Level 1) (Price: 250) -Shadow (Level 1) (Price: 250) -Strike (Level 2) (Price: 700) -Flash (Level 2) (Price: 700) -Wolfpack (Level 2) (Price: 700) -Spyder (Level 2) (Price: 700) -Type V (Level 3) (Price: 2000) -Vortex (Level 3) (Price: 2000) -Crank (Level 3) (Price: 2000) -Storm (Level 3) (Price: 2000) -Frenzy (Unlocked only if everything else is acquired) (Price: 2700) -Blast (Unlocked only if everything else is acquired) (Price: 2700) -Rage (Unlocked only if everything else is acquired) (Price: 2700) VII.3.1.3 Side Skirts -Stock (Default) -Snyper (Level 1) (Price: 100) -Ace (Level 1) (Price: 100) -Renegade (Level 2) (Price: 400) -Shadow (Level 2) (Price: 400) -Strike (Level 3) (Price: 900) -Flash (Level 3) (Price: 900) VII.3.1.4 Hoods -Stock (Default) -Speed (Level 1) (Price: 350) -Mongoose (Level 1) (Price: 350) -Trident (Level 2) (Price: 900) -Beast (Level 2) (Price: 900) -Twister (Level 3) (Price: 2000) -G-Force (Level 3) (Price: 2000) VII.3.1.5 Roofs (Roof Scoops) -Stock (Default) -Polar (Level 1) (Price: 200) -Ventrex (Level 1) (Price: 200) -Blizzard (Level 2) (Price: 300) -Dually (Level 2) (Price: 300) -Rally (Level 3) (Price: 700) -Galeforce (Level 3) (Price: 700) VII.3.2 Rims -Stock (Default) -Cyclone (Level 1) (Price: 1000) -Six-Shooter (Level 1) (Price: 1000) -Ninja (Level 1) (Price: 1000) -Ultra (Level 1) (Price: 1000) -RW-3 (Level 1) (Price: 1000) -RW-6 (Level 2) (Price: 2500) -RW-9 (Level 2) (Price: 2500) -Samurai (Level 2) (Price: 2500) -Combat (Level 2) (Price: 2500) -UG-A (Level 2) (Price: 2500) -UG-B (Level 3) (Price: 4000) -UG-C (Level 3) (Price: 4000) -S5 (Level 3) (Price: 4000) -Magnum (Level 3) (Price: 4000) -Renegade (Level 3) (Price: 4000) -Torque (Unlocked only if everything else is acquired) (Price: 6500) -Lockdown (Unlocked only if everything else is acquired) (Price: 6500) -Topspin (Unlocked only if everything else is acquired) (Price: 6500) VII.3.3 Window Tint Window Tints are locked from the start, so you have to unlock them in Underground Mode. I'm not very good at telling colors apart, so I'll indicate which horizontal set of colors is which Level. -Top 2 Rows (Level 1) -Middle 2 Rows (Level 2) (Price: 350) -Bottom 2 Rows (Level 3) (Price: 800) VII.3.4 Paints Like the Window Tints, Paints are locked from the start and they have to be unlocked in Underground Mode. I'll also indicate which horizontal set of colors is which Level. -Top 2 Rows (Level 1) -Middle 2 Rows (Level 2) (Price: 2000) -Bottom 2 Rows (Level 3) (Price: 2800) VII.3.5 Vinyl Kits -Stock (Default) -Vinyl Kit 1 (Level 1) (Price: 800) -Vinyl Kit 2 (Level 1) (Price: 800) -Vinyl Kit 3 (Level 1) (Price: 800) -Vinyl Kit 4 (Level 1) (Price: 800) -Vinyl Kit 5 (Level 1) (Price: 800) -Vinyl Kit 6 (Level 1) (Price: 800) -Vinyl Kit 7 (Level 1) (Price: 800) -Vinyl Kit 8 (Level 1) (Price: 800) -Vinyl Kit 9 (Level 1) (Price: 800) -Vinyl Kit 10 (Level 1) (Price: 800) -Vinyl Kit 11 (Level 2) (Price: 2000) -Vinyl Kit 12 (Level 2) (Price: 2000) -Vinyl Kit 13 (Level 2) (Price: 2000) -Vinyl Kit 14 (Level 2) (Price: 2000) -Vinyl Kit 15 (Level 2) (Price: 2000) -Vinyl Kit 16 (Level 2) (Price: 2000) -Vinyl Kit 17 (Level 2) (Price: 2000) -Vinyl Kit 18 (Level 2) (Price: 2000) -Vinyl Kit 19 (Level 2) (Price: 2000) -Vinyl Kit 20 (Level 2) (Price: 2000) -Vinyl Kit 21 (Level 3) (Price: 4500) -Vinyl Kit 22 (Level 3) (Price: 4500) -Vinyl Kit 23 (Level 3) (Price: 4500) -Vinyl Kit 24 (Level 3) (Price: 4500) -Vinyl Kit 25 (Level 3) (Price: 4500) -Vinyl Kit 26 (Level 3) (Price: 4500) -Vinyl Kit 27 (Level 3) (Price: 4500) -Vinyl Kit 28 (Level 3) (Price: 4500) -Vinyl Kit 29 (Level 3) (Price: 4500) -Vinyl Kit 30 (Level 3) (Price: 4500) -Vinyl Kit 31 (Unlocked only if everything else is acquired) (Price: 5500) -Vinyl Kit 32 (Unlocked only if everything else is acquired) (Price: 5500) -Vinyl Kit 33 (Unlocked only if everything else is acquired) (Price: 5500) -Vinyl Kit 34 (Unlocked only if everything else is acquired) (Price: 5500) -Vinyl Kit 35 (Unlocked only if everything else is acquired) (Price: 5500) -Vinyl Kit 36 (Unlocked only if everything else is acquired) (Price: 5500) -Vinyl Kit 37 (Unlocked only if everything else is acquired) (Price: 5500) -Vinyl Kit 38 (Unlocked only if everything else is acquired) (Price: 5500) -Vinyl Kit 39 (Unlocked only if everything else is acquired) (Price: 5500) -Vinyl Kit 40 (Unlocked only if everything else is acquired) (Price: 5500) -Vinyl Kit 41 (Unlocked only if everything else is acquired) (Price: 5500) -Vinyl Kit 42 (Unlocked only if everything else is acquired) (Price: 5500) VII.4 Performance Parts Performance parts improve your car's stats. Here is an explanation for each stat: Acceleration - How fast you can get to top speed. Top Speed - How fast your ride is. Handling - How good your car's maneuverability is. There are 9 kinds of Performance parts. I will tell which stats the set of parts increases. VII.4.1 Weight Reduction Kits What it improves: Acceleration -Stock (Default) -Weight Reduction Stage 1 (Level 1) (Price: 300) -Weight Reduction Stage 2 (Level 2) (Price: 2500) -Weight Reduction Stage 3 (Level 3) (Price: 5000) VII.4.2 Engine/Exhaust Packages What it improves: Acceleration and Top Speed -Stock (Default) -Engine Exhaust 1 (Level 1) (Price: 1000) -Engine Exhaust 2 (Level 2) (Price: 3200) -Engine Exhaust 3 (Level 3) (Price: 10000) VII.4.3 Turbo Packages What it improves: Acceleration -Stock (Default) -Stage 1 Turbo Kit (Level 1) (Price: 4000) -Stage 2 Turbo Kit (Level 2) (Price: 6000) -Stage 3 Turbo Kit (Level 3) (Price: 10000) VII.4.4 Nitrous What it improves: Acceleration What it does: Now you can press the L Shoulder (Auto) or Control Pad Up (Basic and Advanced) to use your NOS! -Stock (Default) -Dry Shot System (Level 1) (Price: 1000) -Wet Shot System (Level 2) (Price: 1500) -Direct Port System (Level 3) (Price: 2000) VII.4.5 Transmission Packages What it improves: Acceleration and Top Speed -Stock (Default) -Street Transmission Kit (Level 1) (Price: 1000) -Sport Transmission Kit (Level 2) (Price: 2500) -Race Transmission Kit (Level 3) (Price: 10000) VII.4.6 Tire Kits What it improves: Handling -Stock (Default) -Street Tires (Level 1) (Price: 500) -Sport Tires (Level 2) (Price: 1500) -R-Compound Tires (Level 3) (Price: 2000) VII.4.7 Brake Kits What it improves: Handling -Stock (Default) -Upgraded Pads (Level 1) (Price: 300) -Upgraded Rotors (Level 2) (Price: 1000) -4-Piston Calipers (Level 3) (Price: 5000) VII.4.8 E.C.U. & Fuel System What it improves: Acceleration and Top Speed -Stock (Default) -Upgraded Engine Chip (Level 1) (Price: 1000) -Air Fuel Controller (Level 2) (Price: 2000) -Programmable E.C.U. (Level 3) (Price: 5000) VII.4.9 Suspension Packages What it improves: Handling -Stock (Default) -Suspension Package 1 (Level 1) (Price: 1500) -Suspension Package 2 (Level 2) (Price: 2500) -Suspension Package 3 (Level 3) (Price: 3000) ______________________________________________________________________________ VIII. Differences From Consoles Here, I'll list some of the major differences betweeen the consoles and the cartridge versions of Need For Speed: Underground. What the consoles have: -More cars -More songs -More parts (Neon Lights) -Brand name parts like BBS, Momo, etc. -Better graphics What the cartridges have: -Opponents that ask for a rematch (and they even say stuff like "Hey, let's race. Right here, right now!") -No loading scenes -Cheaper price (may differ in other places) The console versions are actually better, but it's your choice. ______________________________________________________________________________ IX. Music There are only four songs in this version of Underground. These songs can be bought in their albums, and some are currently on the radio (at least at this time of writing)! "Doomsday" Performed by Overseer Written by Robert George Howes p/k/a Dr. Chug and Simon Johnson p/k/a Nick Life © 2003 Warner/Chappell Music Ltd. (PRS) and 48 Laws of Publishing All rights on behalf of Warner/Chappell Music Ltd. (PRS) administered by WB Music Corp. (ASCAP) Recording courtesy of Columbia Records By arrangement with Sony Music Licensing "Get Low" Performed by Lil Jon & the East Side Boyz featuring Ying Yang Twins Written by J. Smith, S. Norris, E. Jackson and D. Holmes Produced by Lil Jon for BME Enterprises Published by TVT Music/Swole Music/Da Crippler Music adm. by Colli Park Music/DWC Music adm. by Colli Park Music Recording courtesy of TVT Records "The Only" Performed by Static X Written by Wayne Wells, Tripp Eisen, Antonio Campos and Kenneth Lacey © 2003 Warner - Tamerlane Publishing Corp. (BMI), Static - X (BMI), Brother, You Asked For It! Publishing (BMI), WB Music Corp. (ASCAP) and Buttmunch Music (ASCAP) administered by Warner - Tamerlane Publishing Corp. Recording courtesy of Warner Bros. Records Inc. Under license from Warner Strategic Marketing "Sucked In" Performed by Jerk Written by Lamar Lowder and Johnathan Devoy © 2003 Copyright Control Recording courtesy of Sony Music Entertainment Australia By arrangement with Sony Music Licensing ______________________________________________________________________________ X. Codes and Secrets Glitches Celica with a different Window Tint If you install any Window Tint other than the default one on your Celica, the Celica in the opening scene of the game will have the same Window Tint as your Celica in the game. ______________________________________________________________________________ XI. F.A.Q. None at the moment! ______________________________________________________________________________ XII. Contact Info E-mail me at Lracer2790@aol.com . Please mail me for corrections, stuff that I might have missed, and stuff that you want to put in here. Please don't mail me if you are going to flame me, or do something bad. ______________________________________________________________________________ XIII. Copyright Info This FAQ is © Copyright 2004 by Luigi Ng (Ice27). ______________________________________________________________________________ XIV. Hosts Here I'll list which sites can host this FAQ. You can always see the updated version on gamefaqs.com. -www.gamefaqs.com -faqs.ign.com ______________________________________________________________________________ XIV. Disclaimer Ford Focus ZX3 is a registered trademark owned and licensed by Ford Motor Company. Honda®, the 'H' logo®, Acura®, the stylized 'A' logo®, Civic® Si(TM), Integra Type-R®, RSX®, and Type-S(TM), names, emblems, and body design elements are trademarks and/or intellectual property rights of Honda Motor Co., Ltd., used under license. Mazda RX-7 used under the approval of Mazda Motor Corporation. Mitsubishi, Eclipse, and Lancer names, emblems and body designs are trademarks and/or intellectual property rights of Mitsubishi Motors Corporation and used under license to Electronic Arts Inc. NISSAN, SKYLINE, 350Z, and SENTRA are trademarks and/or intellectual property rights of NISSAN MOTOR CO., LTD. and are used under license to Electronic Arts Inc. SUBARU, IMPREZA, and WRX names, emblems and body designs are properties of Fuji Heavy Industries Ltd. Toyota, Supra, and Celica are trademarks of Toyota Motor Corporation, and used with permission. Trademarks, design patents and copyrights are used with permission of the owner VOLKSWAGEN AG. ______________________________________________________________________________ XV. Thanks You, the reader - For reading this document. GameFAQs - For posting this document on their website. Electronic Arts - For making this game. Nintendo - For making the GameBoy Advance. ______________________________________________________________________________ END OF DOCUMENT