============================================= - - - Pokémon Emerald Version FAQ/Walkthrough - - - - Version 4.1 - - - - Written By RammItDowwn - - - ============================================= Table of Cotents: ----------------- 0 Introduction 1 Read before Playing [0010] 1a - Controls.............[001A0] 1b - Registering Items....[001B0] 1c - The In-game Menu.....[001C0] 1c1 - Pokédex [001C1] 1c2 - Pokémon [001C2] 1c3 - Bag [001C3] 1c4 - Pokénav [001C4] 1c5 - Name [001C5] 1c6 - Save [001C6] 1c7 - Option [001C7] 1c8 - Exit [001C8] 1d - Battling......[001D0] 1d1 - Single and Double Battles [001D1] 1d2 - The Battle Menu [001D2] 1d3 - Type Resistacne/Weakness [001D3] 1d4 - Weather effects [001D4] 1d5 - Types of Pokéball [001D5] 1d6 - Kinds of Attacks [001D6] 1d7 - Pokémon Stats [001D7] 1d8 - EVs(Effort Values) [001D8] 1d9 - Battle Terms [001D9] 1d10 - Status Conditions [001D10] 1e - Pokémon Abiities.............................[001E0] 1f - Pokémon Natures..............................[001F0] 1g - Held Items...................................[001G0] 1h - About Pokémon Gyms and the Pokémon League....[001H0] 1i - About Pokémon Emerald........................[001I0] 1j - Move Tutors..................................[001J0] 2 Walkthrough [0020] - Part 01: In The Begining........................[002A] - Part 02: "Pokémon, I Choose You!"...............[002B] - Part 03: Off to See May.........................[002C] - Part 04: Adventure Start........................[002D] - Part 05: Petalburg City.........................[002E] - Part 06: The Road to Rustboro...................[002F] - Part 07: Rustboro City and The Stone Badge......[002G] - Part 08: Devon's Errands and The Knuckle Badge..[002H] - Part 09: Onwards To Mauville City and The Dynamo Badge..[002I] - Part 10: "It's A Long Way to The Top"...........[002I] - Part 11: "Desert Plains" and The Balance Badge..[002J] - Part 12: Ride That Surf!........................[002K] - Part 13: Take Flight!...........................[002L] - Part 14: Gym Badge #7, The Mind Badge...........[002M] - Part 15: Seven Down, One To Go!.................[002N] - Part 16: Pokémon League, Here I Come!...........[002O] - Part 17: The Pokémon League Challenge...........[002P] - Part 18: So, What Now?..........................[002Q] Walkthrough extras: [002R0] - Safari Zone..........[002R1] - Mt Pyre Interior.....[002R2] - The Battle Frontier..[002R3] - The Battle Tower...[002R3A] - The Battle Factory.[002R3B] - The Battle Arena...[002R3C] - The Battle Dome....[002R3D] - The Battle Pike....[002R3E] - The Battle Palace..[002R3F] - The Battle Pyramid.[002R3G] 3 TMs/HMs [0030] 4 Legendary Pokémon [0040] 4a - Groudon [004A] 4b - Kyogre [004B] 4c - Rayquaza [004C] 4d - Latias & Latios [004D] 4e - The Regis [004E] 4f - Jirachi [004F] 4g - Deoxys [004G] 5 Pokémon Contests [0050] 5a - Pokéblocks 5b - 6 Hoenn Pokédex [0060] 7 The Trick House [0070] 8 Secret Bases [0080] -TM43 Secret Power [008A] -Where to Find bases [008B] -Decorations [008C] -Mixing Records [008D] 9 Version History [0090] 10 Copyright Info and Acknowledgments [00100] =============================================================================== ------------------------------------------------------------------------------- 0 Introduction ------------------------------------------------------------------------------- =============================================================================== The aim of this guide is to provide the reader with detailed information and an in-depth, easy-to-follow walkthrough of Pokémon Emerald. I will try and be as spoiler-free as possible, but I will probably advise you when to catch certain pokémon when there's a gym up ahead or something. I have designed this guide so you can use the Ctrl + F function to find things easier (hold down the Ctrl key and press F). To use it, type in the box the code that appears next to every page's title. (E.G. For [001] you type '[001]'.) NOTE: Parts of this guide are likely to change in different versions, and things are likely to be added to the contents. =============================================================================== ------------------------------------------------------------------------------- 1 : Read Before Playing : [0010] ------------------------------------------------------------------------------- =============================================================================== - Controls [001A0] You're likely to know the controls already, and they're pretty easy to figure out. But for those who don't: D Pad: Is used to move around, navigate selections. A Button: Used to confirm selections, used to examine things (E.G. Signs), talk to people (stand next to someone, face them and press A), pick up items, use TM/HMs automatically. B Button: Can sometimes be used to cancel selections, stop pokémon evolving, has other functions only available later in the game.... START Button: Displays the in-game menu. SELECT: Can be used to quickly select an item (a registered item). R Button: May have a function depending on the BUTTON MODE selection.(See The In-game Menu) L Button: Can be set to various different functions. (See The In-game Menu, [001C0]) ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ - Registering Items [001B0] Item registration was introduced in the Gold/Silver versions of the game. You can set an item to select button so you can instantly use it without going through the backpack. NOTE: It only works with KEY items. To do this, go into the BAG from the menu and use the D Pad to switch to KEY ITEMS. From there select the item you want and select REGISTER. Now, you'll be able to press the SELECT button when your out in field to instantly use the registered item, how handy. I would recommend registering the bike or a fishing rod, but it's up to you. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ - The In-game Menu - [001C0] You can press the START button to acces this menu. On it, you'll find various things to go on. - Pokédex [001C1] NOTE: The pokédex is obtained early on in the game. The pokédex is the hi-tech piece of kit that the Professor gives you near the begining of the game. It is used to record data on the pokémon you, the trainer , are supposed to catch. You can go on it to look at the information about pokémon you won, if you like. - Pokémon [001C2] NOTE: This is only available after you get your first pokémon. This is where you can view the battle information about your pokémon (moves, levels, exp, etc). Select the desired pokémon and you will be presented with four or more options. SUMMARY Summary is the one that lets you see the information about the pokémon. On the POKéMON INFO screen you can see your pokémon's abilty, it's nature, type(s), dex number, level and where you caught it. On the POKéMON SKILLS screen you can view the stats of your pokémon, it's held item, any ribbons it has and it's exp points. BATTLE MOVES shows you your pokémon's attacks. If you press the A button you can view detailed info about the moves and rearrange them by using the A and directional buttons. CONTEST MOVES is basically the same as the previous one but show the moves' efftect in contests. SWITCH Switch lets you change the order of your pokémon so you can change who is sent out first, very useful if you know who your up against and know the type advantages/disadvantages. ITEM Item lets you give items to and remove them from your pokémon. You can let a pokémon hold ANY item but only some have an effect. (See the Held Items section.) CANCEL Cancel does exactly what it says, closes the mini menu and returns to showing you just the party. OTHER The extra options you may have are options to use a pokémon's HM moves outside of battle. Some normal moves can also be used this way. (E.G. Softboiled) - Bag [001C3] BAG lets you view items that you have, use them, and throw them away. You can also give your items to pokémon from here. - Pokénav [001C4] NOTE: The Pokénav is obtianed as you progress through the game. Ahh, the Pokénav. A trainer's best friend. (remember the Pokégear from G/S? this is like that, but better) The Pokénav, as you will discover, is a vital tool for any trainer. Lets go over it: HOENN MAP This option lets you view the world map, useful for finding out where you are. Zoom in with the A button to see detailed info on a town/city. Cool! CONDITION Condition lets you see the qualties your pokémon have in terms of contests. NOTE: This will be covered in greater detail in a later version. MATCH CALL This is why the pokénav will prove invaluable to you. If you have ever played Leafgreen/Firered, it's a bit like the VS. seeker but unfortunately not as good. It is also like the Trainers Eye or whatever it was called in Ruby/ Sapphire. The people with a pokéball next to their name will battle with you. Even gymleaders will want a rematch! RIBBONS NOTE: This will be covered in greater detail in a later version. - Name [001C5] Name? No, it's whatever you called yourself. Here's where you check your own information like money, play time, badges, etc. You can also view your trainer card by pressing the A button on this screen. - Save [001C6] The save option lets you save the game. Simple as that. NOTE: It is STRONGLY recommeded that you save quite a lot during the game and before every major battle (gym leader, rival, elite 4, etc). - Option [001C7] Option is where you customise your settings: TEXT SPEED Set the text speed to whatever you like. (I have it on FAST) BATTLE SCENE Choose whether or not to show the animations for the attacks. If your in a hurry, set it to OFF to not see the animations. BATTLE STYLE SHIFT = You can choose to switch pokémon after you faint one of the opponents. SET = You cannot switch pokémon after you faint one of the opponents. ( You can still select POKéMON on the battle menu to switch on your turn.) SOUND Switch between mono and stereo sound. BUTTON MODE Sets the function of the L button NORMAL = The L button has no function LR = Use the L and R buttons to switch between screens on the SUMMARY. L = A = The L button has all of the functions of the A button. (The A button will still work as well] FRAME Select what frame design you want. There are 20 to choose from! - Exit [001C8] Exits the menu. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ - Battling [001D] --------------- Single Battles: --------------- Single battles are the normal battles you will have with wild pokémon and many other trainers. Its 1 v 1 and the first pokémon on your list (the one on the left with the enlarged details)is the one that is sent out first ------------------------ Double Battles || [001D1] ------------------------- Double battles are fought on two condtions. 1: You have two usable pokémon that are able to battle. 2: Two trainers spot you at the same time. You can have a double battle with specific kinds of trainers, they are: Twins, Young Couple, TV Crew and possibly some others. In Emerald, there are many situations where you can engage two different trainers in a double battle. If the are two trainers facing each other at any time, you can run in between them and they both will challenge you. There are some attacks that can hit both opponents in double battles. These include, but are not limited to: -Surf -Muddy Water -Razor Leaf -Tail Whip -Growl -Hyper Voice There are also some attacks that can hit everybody(except the user). These include, but are not limited to: -Earthquake -Explosion -Self Destruct -Perish Song -------------------------- The Battle Menu || [001D2] -------------------------- The battle menu is the one that you see when your battling. You have four options: FIGHT Select an attack to use. You can rearrange the attacks here by using the SELECT button. BAG Select and item to use, if you want to. POKéMON Switch out a different pokémon. RUN RUUUUNNN!! (Flee from battle) NOTE: RUN cannot be used during a trainer battle or wild battles if the opponent has the Arena Trap or Shadow Tag ability unless you have the Run Away ability. -------------------------------------- Type Resistance/Weakness || [001D3] -------------------------------------- There are a total of 17 types in Pokémon Emerald. Here is a table that shows there resistances, weaknesses and immunities: (resistance is which types are "not very effective", weakness is which types are "super effective" against and immunities are which types do not effect it). ---------------------------------------------------------------[] []TYPE: []RESISTANCE(S): []WEAKNESS(ES):[] IMMUNITIES:|| ===============================================================|| ||Normal ||N/A || Fighting ||Ghost || []------------[]----------------- []-------------[]------------[] ||Grass ||Electric ||Fire ||N/A || || ||Water ||Ice || || || ||Ground ||Flying || || || ||Grass ||Bug || || || || ||Poison || || []------------[]------------------[]-------------[]------------[] ||Fire ||Fire ||Water ||N/A || || ||Ice ||Rock || || || ||Bug ||Ground || || || ||Grass ||Bug || || || ||Steel ||Poison || || []------------[]------------------[]-------------[]------------[] ||Water ||Fire ||Eelectric ||N/A || || ||Ice ||Grass || || || ||Water || || || || ||Steel || || || []------------[]------------------[]-------------[]------------[] ||Ground ||Rock ||Water ||N/A || || ||Poison ||Grass || || || || ||Ice || || []------------[]------------------[]-------------[]------------[] ||Rock ||Normal ||Water ||N/A || || ||Flying ||Ice || || || ||Fire ||Grass || || || || ||Fighting || || || || ||Steel || || []------------[]------------------[]-------------[]------------[] ||Ghost ||Bug ||Ghost ||Fighting || || ||Posion ||Dark ||Normal || []------------[]------------------[]-------------[]------------[] ||Fighting ||Rock ||Psychic ||N/A || || ||Dark ||Flying || || || ||Ground || || || || ||Grass || || || []------------[]------------------[]-------------[]------------[] ||Steel ||Grass ||Fire ||Poison || || ||Psychic ||Fighting || || || ||Ghost ||Ground || || || ||Dark || || || || ||Rock || || || || ||Bug || || || || ||Dragon || || || || ||Normal || || || || ||Steel || || || []------------[]------------------[]-------------[]------------[] ||Bug ||Fighting ||Fire ||N/A || || ||Ground ||Rock || || || ||Grass ||Flying || || []------------[]------------------[]-------------[]------------[] ||Posion ||Fighting ||Ground || || || ||Bug ||Psychich || || || || ||Flying || || || || ||Bug || || || || ||Poison || || []------------[]------------------[]-------------[]------------[] ||Flying ||Grass ||Electric ||Ground || || ||Bug ||Ice || || || ||Fighting ||Rock || || []------------[]------------------[]-------------[]------------[] ||Dark ||Ghost ||Fighting ||Psychic || || ||Dark ||Bug || || []------------[]------------------[]-------------[]------------[] ||Ice ||Ice ||Fire ||N/A || || ||Water ||Fightng || || || ||Ground ||Steel || || || ||Grass ||Rock || || []------------[]------------------[]-------------[]------------[] ||Dragon ||Fire ||Dragon ||N/A || || ||Water ||Ice || || || ||Electri || || || || ||Grass || || || []------------[]------------------[]-------------[]------------[] ||Psychic ||Psychic ||Dark ||N/A || || ||Fighting ||Ghost || || || || ||Bug || || []------------[]------------------[]-------------[]------------[] ||Electric ||Flying ||Ground ||N/A || || ||Electric || || || || ||Steel || || || []------------[]------------------[]-------------[]------------[] NOTE: Poison types cannot become poisoned and fire types cannot be burned. -------------------------- Weather Effects || [001D4] -------------------------- In Pokémon Emerald there are four weather conditions that can affect the battle, these conditions are: -Sunshine -Rain -Hail -Sandstorm Sunshine: Sunshine is induced by a pokémon using the Sunny Day move or if Groudon is sent out because of its Drought ability. Sunny Day makes fire attacks more powerful and Solarbeam does not have to be charged up during this weather condition. Sunshine produced by Sunny Day lasts for five turns. NOTE: Drought creates a permanent sunshine effect until another weather is induced. Rain: Rainfall is induced by a pokémon using the Rain Dance move or if Kyogre is sent out because if its Drizzle ability. Rain also occurs naturally in some parts of the map. Rain boosts the power of water type moves and also makes Thunder 100% accurate. Rainfall also decereases the power of fire type moves. Pokémon with the Rain Dish ability will recover 1/16 of their max. HP during rainfall each turn. NOTE: Drizzle creates a permanent rain effect until another weather is induced. Hail: Hail is induced by a pokémon using the Hail move. It creates a hailstorm that will damage non-ice type pokémon every turn. Hail lasts for five turns. Hail also gives Blizzard the advantage of 100% accuracy, regardless of any evasion/accuracy stat changes. Sandstorm: A sandstorm is created when a pokémon uses the Sandstorm move or by Tyranitar's Sand Stream ability. A sandstorm also occurs naturally in the Desert. Sandstorm will damage a pokémon every turn unless it is ground, rock or steel type or unless it has the Sand Veil ability. NOTE: Sand Stream creates a permanent sandstorm effect until another weather is induced. ---------------------------- Types of Pokéball || [001D5] ---------------------------- There are many different kinds of pokéball in Pokémon Emerald, here is a list of them: Pokéball: The most basic ball for catching pokémon. Works best for weaker pokémon. Location: Every pokémart. Great Ball: Has a higher success rate than the pokéball. Location: Many pokémarts. Ultra Ball: Has an even higher success rate than the great ball. Location: Some later pokémarts. Premier Ball: Has the same qualities as a pokéball but is different in appearence. Location: Buy 10 pokéballs at a pokémart to receive one of these. Timer Ball: The success rate of this pokéball increases every 10 turns used in a battle. Location: Rustboro pokémart, Trick House. Repeat Ball: Works best for pokémon that are already owned. Location: Rustboro pokémart Master Ball: The best pokéball for catching pokémon. It has a 100% chance of catching any pokémon. Location: Team Aqua Hideout Luxury Ball: The same success rate of a pokéball but makes it easier for the caught pokémon to like you. Location: Obtained after winning pokémon contests. Safari Ball: Has a higher success rate than the pokéball. Is used in the Safari Zone. Location: Safari Zone. Net Ball: Has a high success rate of catching water or bug type pokémon. Location: Mossdeep City. Nest Ball: This pokéball's success rate is higher as the wild pokémon's level gets lower. Location: Verdanturf Town. Dive Ball: Has a high success rate of catching pokémon underwater. Location: Mossdeep City. --------------------------- Kinds of Attacks || [001D6] --------------------------- In Pokémon Emerald, attacks are divided into two categories: special and physical. Whether an attack is special or physical depends on what type it is. SPECIAL ATTACK TYPES: Fire Water Grass Psychic Dark Ice Dragon Electric PHYSICAL ATTACK TYPES: Fighting Normal Ghost Rock Ground Bug Steel Poison Flying Before the user's type, oppenent's type and type effectiveness,special attacks do damage based on the SP.ATTACK stat. Likewise, physical attacks do damage based on the ATTACK stat. Defence from special attacks is gauged by your SP.DEFENSE stat and for physical attacks it's DEFENSE. -------------------------------- Pokémon Stats || [001D7] -------------------------------- Pokémon have six stats that determine how strong they are. There are also accuracy and evasion but they only appear durinng battle. ATTACK: This plays a part in determining the damage of physical attacks. During battle, this stat can be lowered by: charm, growl, etc. ATTACK can be increased by: Swords Dance, Bulk-Up, Dragon Dance, etc. The abilities that can heighten attack are Huge Power and Pure Power. ATTACK can be lowered by a foe's Intimidate. You can increase a pokémon's base ATTACK using the item Protien. DEFENCE This plays a part in determining the defence of physical attacks. During battle, this stat can be lowered by: leer, tail whip, etc. DEFENCE can be increased by: Harden, Bulk-Up, Iron Defense, Cosmic Power, etc. You can increase a pokémon's base DEFENSE using the item Iron. SP.ATTACK This plays a part in determining the damage of special attacks. SP.ATTACK can be increased by: Calm Mind, Tail Glow, Growth, etc. This stat can be decreased by using Overheat. You can use the item Calcium to increase the base SP.ATTACK stat. SP.DEFENCE This plays a part in determining the defense of special attacks. SP.DEFENCE can be increased by: Calm Mind, Cosmic Power, Growth, etc. This stat can be decreased by: Fake Tears, etc. You can use the item Zinc to increase the base SP.ATTACK stat. SPEED This stat determines whether or not your pokémon will go first in a battle (unless moves like Quick Attack or Exetreme Speed are used). SPEED also helps you to escape from wild battles. If both pokémon use something like Quick Attack at the same time, the fastest pokémon will go first. SPEED can be incresed by using Agility or by Ninjask's Speed Boost ability. You can increase a pokémon's base SPEED by using the item Carbos. HP HP (Hit Points) determines how much damage a pokémon can take. Average HP for a pokémon is about 300-350 at level 100. Low HP is around 250 and below. High HP for a pokémon at level 100 is 400 and above. Blissey, the evolved form of Chansey, has the highest base HP (255) and can max out at over 700. Base HP is increased using the item HP Up. In battle, HP is lowered when you pokémon receives damage. You can restore your HP by using items like potions or use moves like recover or absorb. BASE STATS Base stats are what determine how a pokémon's stat will grow. There is a base stat for every stat the pokémon has. Pokémon will appear weaker in some areas than others. For example, Magikarp is so weak because it has a base ATTACK of 10. Slaking, on the other hand, has a base ATTACK stat of 160, making it very strong. Legendary pokémon usually have all high base stats which makes them appear better than regular pokémon. For example, Mewtwo has a base SP.ATTACK of 154 and the stat maxes out at 447. If a pokémon has low base stats (50 and below) it will increase those stats by 1-2, maybe 3, each level it gains. Medium base stats (50-80)will grow at 1-3 usually and sometimes a 4 each level. High base stats (90+) will grow at 2-4 each level and sometimes 5. Very high base stats are those that exceed 110. Many legendary pokémon have these kind of stats, they will grow at 4-6 points per level and can sometimes reach up to 8 points per level. For example, Snorlax has a base HP of 160 it maxes out at 524. Its HP can often increase by 6 or 8 every level. NOTE: The above paragraph is based on personal experience and may not be 100% accurate but it is close. Before calculating what a pokémon's stats are going to be, you need to consider its nature and the EVs it has received. See the EVs section for more information. Max (Maximum) stats are obtained when a pokémon reaches level 100. You cannot increase the stats at this level. -------------- EVs || [001D8] -------------- EVs or Effort Values are points that your pokémon get when they beat certain other pokémon. EVs increase the amount a pokémon's stat grows by each level and ulitmately make it stronger in the desired areas. There are effort values for each stat. You can have a total of 510 effort points on your pokémon. An individual stat can have 255 at the most. Therefore, if you wanted to, you could max out two stats and then have the minumum stat of all the other stats. There are two ways you can get EVs: -Battling certain pokémon -Using vitamins(Protien,Iron,Carbos,Calcium,Zinc,HP Up) The Macho Brace item will double the EV points you receive in battle. Pokémon can also get EVs if they are holding the Exp. Share. Using Vitamins on your pokémon is the quickest way to boost a pokémon's EV count. Each vitamin will increase the effort value of its respective stat by 10. You can use a maximum of 10 vitamins on a stat. So, the most you can get on one stat through vitamins is 100 (10*10 = 100). As there are six stats but only 510 points, you can max out 4/5. As recommended by Serebii.net(The very best resource for everything Pokémon) these are the pokémon you should fight to get EVs: ATTACK ---- Carvanha DEFENCE---- Sandshrew SP.ATTACK----Spinda SP.DEFENCE----Tentacool SPEED----Zubat HP----Whismur If this section has completely confused you beyond help or is not in enough detail, you can go to Serebii.net's EV guide at http://serebii.net/pokedex-rs/ev.shtml Or go on Kenshin075's EV guide on gamefaqs. ----------------------- Battle Terms || [001D9] ----------------------- For beginners or people who want to know what the heck I'm talking about when I'm describing battling, here are a list of terms and their meanings: OHKO. OHKO or One-Hit KO. (KO = Knock Out) Means when you manage to faint(Reduce the targets HP to 0) in one hit/attack. There are OHKO moves such as Horn Drill and sheer Cold that will always do this and you get the message: "It's a one-hit KO!" Critical Hit. A critical hit is when an attack 'hits the weak spot' and causes much more damage than an attack would normally. Moves such as Slash have a high critical hit ratio meaning they will land critical hits more often. You can increase your critical hit ratio using the Dire Hit item or doing Focus Energy The messege for increasing the ratio is "?????'s getting pumped!" When you land a critical hit, you will get the message: "It's a critical hit!". Super Effective: A super effective hit is when you use an attack whose type works well against the opponent. You'll know when something's super effective because the sound is different and you'll get the message: "It's super effective!". Not Very Effective: A not very effective hit is when you use an attack whose type is not good against the opponent. You'll know when something's super effective because the sound is different and you'll get the message: "It's not very effective!". Immune: If something is immune to another type, any of that type's attacks will have no effect on the pokémon. You'll know when something is ineffetive because you'll get the message: "It didn't effect ??????!" Level: Level, lvl or Lvl is the pokémons experience level. Levels range from level 2-100. Pokémon learn new moves and may evolve as their level becomes higher. They will also become stronger. Pokémon that have just hatched from eggs will be at level 5. ---------------------------- Status Conditions || [001D10] ---------------------------- Status conditions can be inflicted on your pokémon during battle. Status conditions that are 'Special Conditions' are called by me 'status problems' Here they are: STATUS PROBLEMS: These conditions stay with your pokémon untill they are cured at a Pokémon Centre or by one of the mentioned items/ways of recovery. Sleep: Effect: Pokémon cannot attack unless it uses Snore or Sleep Talk. Induced by: Hypnosis, Sleep Powder, Spore, Grass Whistle, Rest, etc. Cured by: Full Heal, Awakening, Chesto Berry, Blue Flute. Notes: Sleep makes wild pokémon easier to catch, pokémon with Early Bird ability will awake from Rest in one turn, pokémon can wake up naturally. The attacks Dream Eater and Nightmare can only be used on a sleeping pokémon. Poison: Effect: Pokémon is steadily damaged each turn. Induced by: Poison Gas, Toxic. Cured By: Full Heal, Antidote, Pecha Berry. Notes: If you have been poisoned with Toxic, the damage will increase every turn. Many poison type attacks have a chance of poisoning you. Paralysis: Effect: Pokémon not be able to attack and SPEED is greatly reduced. Induced by: Thunder Wave, Stun Spore. Cured By: Full Heal, Parlyze Heal, Cheri Berry. Notes: Many electric attacks have a chance of paralysing you. Zap Cannon has a 100% chance of paralysing you if it does not KO your pokémon. Burn: Effect: Pokémon is steadily damaged each turn and ATTACK is greatly reduced. Induced by: Will-O-Wisp. Cured by: Full Heal, Burn Heal, Rawst Berry. Notes: Many fire attacks have a chance of burning you. Frozen: Effect:Pokémon cannot attack. Induced by: Many ice attacks Cured by: Full Heal, Ice Heal, Aspear Berry. Notes: Pokémon may thaw out naturally and you can also use Flame Wheel or Sacred Fire to melt the ice. OTHER CONDITIONS Other conditions can be inflicted on your pokémon but the following are not permanent(they will be gone after battle or when you switch pokémon.) Confusion: Effect: Pokémon may attack itself. Induced By: Supersonic, Confuse Ray, Teeter Dance, Swagger. Cured By: Full Heal, Persim Berry, Yellow Flute. Notes: The amount of damage done by a pokémon attacking itself is determined by its ATTACK stat. Attracttion: Effect: Pokémon becomes attracted to the opponent and may not be able to attack it. Induced By: Attract, Charm ability. Cured By: Red Flute, (maybe Full Heal), fainting the pokémon that used attract. Notes: Only pokémon of opposite genders can be attracted. Curse Effect: Pokémon inflicted with a curse will be damaged by 1/4 of its max. HP every turn. Induced by: Curse Cured By: Switching out/Ending the battle. Notes: There is not item to cure curse. Seeded: Effect: Pokémon that have been seeded will have some of their HP drained every turn. Induced by: Leech Seed. Cured by: Switcing Out/Ending the battle, (Does Rapid Spin cure it?) Notes: --- Encored: Effect: You can have to use the same move that you did on the turn that you got an encore. Induced by: Encore Cured By: If your encored pokémon faints. Notes: During an encore, you cannot choose anything from the battle menu so your'e stuck until the battle ends. Tormented: Effect: Pokémon cannot use them same move twice in a row. Induced by: Torment Cured by: If your tormented pokémon faints. Notes: --- Taunted: Effect Pokémon can only use attacks that do damage. Induced by: Taunt Cured by: If your taunted pokémon or the taunter faints. Notes: Useful for catching Abra. []------------------[]--------[] ||Pokémon Abilities || [001E0]|| []------------------[]--------[] Basically, since Ruby/Sapphire, pokémon have abilities which may help them in battle. In Emerald, certain abilities have an effect OUTSIDE of battle!. Some pokémon may have different abilities to each other. (E.G. Magnemite can have either Sturdy or Magnet Pull). A few abilities are unique so pokémon, for example only Rayquaza has Air Lock and only Shedinja has Wonder Guard. Here is a list of all the abilities: ---------------[]-----------------------------------------[]----------[] NAME: || EFFECT: ||POKéMON: || ===============[]=========================================[]==========[] Air Lock || The effects of the weather are canceled.||Rayquaza || ---------------[]-----------------------------------------[]----------[] Arena Trap ||The current pokémon cannot run from ||Trapinch || ||battle. ||Diglet || ||Emerald:A pokémon in your first slot in ||Dugtrio || ||the party, it will increas the encounter || || ||rate of wild pokémon. || || ---------------[]-----------------------------------------[]----------[] Battle Armour ||A pokémon with this ability is immune ||Anortih || ||to critical hits. ||Armaldo || || ||Kabuto || || ||Kabutops || ---------------[]-----------------------------------------[]----------[] Blaze ||If a pokémon's HP falls below 1/3, Blaze ||Torchic || ||will make its fire type moves 1.5x ||Combusken || ||stronger. ||Blaziken || || ||Charmander|| || ||Charmeleon|| || ||Charizard || || ||Cyndaquil || || ||Quilava || || ||Typhlosion|| ---------------[]-----------------------------------------[]----------[] Chlorophyll ||In strong sunlight (Sunny Day), ||Seedot || ||Chlorophyll will boost a pokémons SPEED ||Nuzleaf || || ||Shiftry || || ||Oddish || || ||Gloom || || ||Vileploom || || ||Bellosom || || ||Tropius || || ||Bellsprout|| || ||Weepinbell||[] || ||Victreebell || || ||Tangela ||[] || ||Hoppip || || ||Skiploom || || ||Jumpluff || || ||Sunkern || || ||Sunflora || || ||Exeggcute || || ||Exeggutor || ---------------[]-----------------------------------------[]----------[] Clear Body ||A pokémon with this ability is immune to ||Tentacool || ||all stat-reducing moves (Leer, ||Tentacruel|| ||sand attack, etc.) ||Beldum || || ||Metang || || ||Metagross || || ||Regirock || || ||Registeel || || ||Regice || ---------------[]-----------------------------------------[]----------[] Cloud Nine ||The effects of the weather are canceled. ||Psyduck || || ||Golduck || ---------------[]-----------------------------------------[]----------[] Colour Change ||During battle,the pokémon's type will ||Kecleon || ||change according to what move it was hit || || ||by last. || || ---------------[]-----------------------------------------[]----------[] Compoundeyes ||The accuracy of a pokémon with this ||Nincada || ||ability is multiplied by 1.3 times ||Venonat || ||Emerald:If a pokémon with this ability is||Venomoth || ||first in your party, the chance of ||Yanma || ||wild pokémon holding items is increased. ||Butterfree|| ---------------[]-----------------------------------------[]----------[] Cute Charm ||A pokémon with this ability has a 30% ||Skitty || ||chance of attracting a foe of opposite ||Delcatty || ||gender when it is physically hit by a foe||Igglybuff || ||Emerald:The first pokémon in your party ||Jigglypuff|| ||with this ability will increase the ||Wigglytuff|| ||chances of finding wild pokémon of ||Cleffa || ||opposite gender. ||Clefairy || || ||Clefable || ---------------[]-----------------------------------------[]----------[] Damp ||Pokémon with this ability cannot ||Psyduck || ||self-destruct. ||Golduck || || ||Wooper || || ||Quagsire || || ||Poliwag || || ||Poliwhirl || || ||Poliwrath || || ||Politoad || ---------------[]-----------------------------------------[]----------[] Drizzle ||Upon entering the battle, a pokémon with ||Kyogre || ||this ability will create a permenent || || ||rain shower.(until another weather || || ||is induced by a different pokémon). || || ---------------[]-----------------------------------------[]----------[] Drought ||Upon entering the battle, a pokémon with ||Groudon || ||this ability will create a permenent || || ||Sunny Day effect.(until another weather || || ||is induced by a different pokémon). || || ---------------[]-----------------------------------------[]----------[] Early Bird ||A pokémon with this abilty may wake up ||Girafarig || ||earlier than usual. ||Doduo || || ||Seedot || || ||Nuzleaf || || ||Siftry || || ||Natu || || ||Xatu || || ||Ledyba || || ||Ledian || || ||Houndour || || ||Houndoom || || ||Kangaskhan|| ---------------[]-----------------------------------------[]----------[] Effect Spore ||A pokémon with this ability has a 10% ||Shroomish || ||chance of infecting a foe with a random ||Breloom || ||status ailment when it is physically hit.||Paras || || ||Parasect || ---------------[]-----------------------------------------[]----------[] Flame Body ||On contact, a pokémon with this ability ||Slugma || ||has a 30% chance of burning the foe ||Magcargo || ||Emerald:A pokémon with Flame Body in the ||Magby || ||first party slot will make eggs hatch ||Magma || ||50% faster. || || ---------------[]-----------------------------------------[]----------[] Flash Fire ||If hit by a fire type move, a pokémon ||Vulpix || ||with this abilty will from then on be ||Ninetales || ||immune to fire type moves and its fire ||Growlithe || ||type moves' damage is multiplied by 1.5 ||Arcanine || || ||Ponyta || || ||Rapidash || || ||Flareon || ---------------[]-----------------------------------------[]----------[] Forecast ||A pokémon's type will change according to||Castform || ||the weather. || || ---------------[]-----------------------------------------[]----------[] Guts ||A pokémon with this ability has its ||Taillow || ||ATTACK multiplied by 1.5 when it is ||Swellow || ||infected with a status ailment ||Makuhita || || ||Hariyama || || ||Machop || || ||Machoke || || ||Machamp || || ||Heracross || || ||Tyrouge || || ||Rattata || || ||Raticate || || ||Larvitar || || ||Ursaring || ---------------[]-----------------------------------------[]----------[] Huge Power ||A pokémon with this ability has its ||Azuril || ||ATTACK multiplied by 2 in battle ||Marill || || ||Azumarill || ---------------[]-----------------------------------------[]----------[] Hustle ||A pokémon with this ability has its ||Corsola || ||damage multiplied by 1.5 when it is ||Delibird || ||in battle but its accuracy is decrased ||Togepi || ||by 20%. ||Togetic || || ||Remoraid || ---------------[]-----------------------------------------[]----------[] Hyper Cutter ||A pokémon with this ability is immune to ||Mawile || ||its ATTACK stat being lowered. ||Trapinch || ||Emerald:You can cut larger areas of grass||Pinsir || ||down. ||Corphish || || ||Crawdaunt || || ||Gligar || || ||Krabby || || ||Kingler || ---------------[]-----------------------------------------[]----------[] Illuminate ||A pokémon with this ability in the first ||Chinchou || ||party slot will increase the encounter ||Lanturn || ||rate. ||Volbeat || || ||Staryu || || ||Starmie || ---------------[]-----------------------------------------[]----------[] Immunity ||A pokémon with this ability cannot be ||Zangoose || ||poisoned. ||Snorlax || ---------------[]-----------------------------------------[]----------[] Inner Focus ||A pokémon with this ability cannot flinch||Girafarig || || ||Snorunt || || ||Glalie || || ||Zubat || || ||Golbat || || ||Crobat || || ||Abra || || ||Kadabra || || ||Alakazam || || ||Dragonite || || ||Farfetch'd|| || ||Sneasel || ---------------[]-----------------------------------------[]----------[] Insomnia ||A pokémon with this ability cannot be put||Shuppet || ||to sleep. ||Banette || || ||Murkrow || || ||Spinarak || || ||Ariados || || ||Drowzee || || ||Hypno || || ||Hoothoot || || ||Noctowl || ---------------[]-----------------------------------------[]----------[] Intimidate ||Upon entering the battle, a pokémon with ||Mightyena || ||this ability will lower the ATTACK stat ||Gyarados || ||of the foe. ||Mawile || || ||Salamence || || ||Masquerain|| || ||Hitmontop || || ||Arcanine || || ||Ekans || || ||Arbok || || ||Stantler || || ||Tauros || || ||Snubbull || || ||Granbull || ---------------[]-----------------------------------------[]----------[] keen Eye ||A pokémon with this ability cannot have ||Wingull || ||its accuracy lowered. ||Pelliper || ||infected with a status ailment ||Skarmory || || ||Sableye || || ||Hoothoot || || ||Noctowl || || ||Sneasel || || ||Hitmonchan|| || ||Pidgey || || ||Pidgeotto || || ||Pidgeot || || ||Pidgeot || || ||Spearow || || ||Fearow || || ||Farfetch'd|| || ||Sentret || || ||Furret || ---------------[]-----------------------------------------[]----------[] Levitate ||A pokémon with this ability is immune ||Solrock || ||to all ground type attacks. ||Lunatone || || ||Baltoy || || ||Claydol || || ||Vibrava || || ||Flygon || || ||Koffing || || ||Weezing || || ||Chimecho || || ||Latias || || ||Latios || || ||Duskull || || ||Dusclops || || ||Unown || || ||Misdreavus|| || ||Gastly || || ||Haunter || || ||Gengar || ---------------[]-----------------------------------------[]----------[] Lightning Rod ||In 2 v 2 battles, a pokémon with this ||Electrike || ||ability has all the electric attacks from||Manectric || ||the foe directed towards it. ||Rhyhorn || ||Emerald: If a pokémon with Lightning Rod ||Rhydon || ||is in your team, you will receive calls ||Cubone || ||more often. ||Marowak || ---------------[]-----------------------------------------[]----------[] Limber ||A pokémon with Limber cannot be Paralyzed||Persian || || ||Hitmonlee || || ||Ditto || ---------------[]-----------------------------------------[]----------[] Liquid Ooze ||A pokémon with this ability will damage ||Tentacool || ||a pokémon instead of restoring it if an ||Tentacruel|| ||absorbtion move is used (Absorb, ||Gulpin || ||Leech Seed, etc.) ||Swalot || ---------------[]-----------------------------------------[]----------[] Magma Armour ||Pokémon with this are immune to being ||Slugma || ||frozen. ||Magcargo || ||Emerald: See Flame Body ||Camerupt || ---------------[]-----------------------------------------[]----------[] Magnet Pull ||A pokémon with this abilty will make a ||Magnemite || ||steel type pokémon unable to escape. ||Magneton || ||Emerald:With a Magnet Pull pokémon in the||Nosepass || ||first party slot will make any wild steel|| || ||pokémon appear more often. || || ---------------[]-----------------------------------------[]----------[] Marvel Scale ||A pokémon with Marvel Scale will have its||Milotic || ||defense multiplied by 1.5 if infected || || ||with a status ailment || || ---------------[]-----------------------------------------[]----------[] Minus ||In 2 v 2 battles, Minun will have its ||Minun || ||Sp.ATTACK increaed by 150% if its || || ||partner is Plusle. || || ---------------[]-----------------------------------------[]----------[] Natural Cure ||With Natural Cure, a pokémon can be ||Roselia || ||withdrawn to cure its status ailments. ||Sawblu || || ||Altaria || || ||Corsola || || ||Staryu || || ||Starmie || || ||Celebi || || ||Chansey || || ||Blissey || ---------------[]-----------------------------------------[]----------[] Oblivious ||A pokémon cannot be attracted to the foe || || ---------------[]-----------------------------------------[]----------[] Overgrow ||If a pokémon with Overgrow gets below 1/3||All grass || ||its grass type moves' damage is increased||starts & || ||by 50%. ||their evos|| ---------------[]-----------------------------------------[]----------[] Own Tempo ||Pokémon with Own Tempo cannot be confused|| || ---------------[]-----------------------------------------[]----------[] Pickup ||A pokémon may pick up an item while out || || ||in the field. || || ---------------[]-----------------------------------------[]----------[] Plus ||Opposite of Minus (See Minus) ||Plusle || ---------------[]-----------------------------------------[]----------[] Posion Point ||Pokémon with this may poison the foe on || || ||contact. || || ---------------[]-----------------------------------------[]----------[] Pressure ||The foe will use up 2 PP instead of 1 for||Most || ||moves. ||legendary || || ||pokémon, || || ||some others| ---------------[]-----------------------------------------[]----------[] Pure Power ||Has the same effect as Huge Power. ||Meditite || || ||Medicham || ---------------[]-----------------------------------------[]----------[] Rain Dish ||Pokémon with Rain Dish will recover 1/16 ||Lotad || ||of its HP during rainfall. ||Lombre || || ||Ludicolo || ---------------[]-----------------------------------------[]----------[] Rock Head ||Pokémon with Rock Head take no recoil || || ||damage from moves like double-edge. || || ---------------[]-----------------------------------------[]----------[] Rough Skin ||On contact, a pokémon with Rough Skin ||Carvana || ||will damage the opponent. ||Sharpedo || ---------------[]-----------------------------------------[]----------[] Run Away ||A pokémon with this wil always be able to||Poochyena || ||escape from battle. ||Rattata || || ||Raticate || || ||Evee, etc.|| ---------------[]-----------------------------------------[]----------[] Sand Stream ||Upon entering the battle, a pokémon with ||Tyranitar || ||this will create a permanent sandstorm || || ---------------[]-----------------------------------------[]----------[] Sand Veil ||In sandstorms, a pokémon with this will ||Sandhrew || ||have its evasion increased. ||Sandslash || || ||Diglet || || ||Dugtrio || || ||Gligar || || ||Cacnea || || ||Cacturne || ---------------[]-----------------------------------------[]----------[] Serene Grace ||Pokémon with this will have their move's ||Chansey || ||added effect likelyhood doubled. ||Blissey || || ||Togepi || || ||Togetic || || ||Jirachi || || ||Dunsparce || ---------------[]-----------------------------------------[]----------[] Shadow Tag ||Prevents the foe from fleeing. ||Wynaut || || ||Wobbuffet || ---------------[]-----------------------------------------[]----------[] Shed Skin ||Between turns, a pokémon with this may ||Caccooned || ||be cured of its status ailment ||Bug PKMN || || ||Snake PKMN|| || ||Dratini || || ||Dragonair || || ||Pupitar || ---------------[]-----------------------------------------[]----------[] Shell Armour ||See Battle Armour. ||Shelled || || ||Water PKMN|| || ||Corphish || || ||Crawdaunt || || ||Lapras || ---------------[]-----------------------------------------[]----------[] Shield Dust ||The chance of the effects of the foe's ||Caterpie || ||moves are reduced to 0. ||Weedle || || ||Venomoth || || ||Dustox || || ||Wurmple || ---------------[]-----------------------------------------[]----------[] Soundproof ||Sound-based attacks do not work against ||Voltorb || ||pokémon with this ability. ||Electrode || || ||Mr Mime || || ||Whismur & || || ||its evos. || ---------------[]-----------------------------------------[]----------[] Speed Boost ||Makes a pokémon's SPEED stat increase by ||Ninjask || ||one level every turn. ||Yanma || ---------------[]-----------------------------------------[]----------[] Static ||On contact, a pokémon with Static may ||Most || ||paralyze the foe. ||electric || || ||pokémon || ---------------[]-----------------------------------------[]----------[] Stench ||No effect in battle. ||Grimer || ||Emerald:The lead pokémon with this will ||Muk || ||make the encouter rate lower. || || ---------------[]-----------------------------------------[]----------[] Sticky Hold ||The held item of this pokémon cannot be ||Grimer || ||stolen or knocked off ||Muk || || ||Swallot || || ||Gulpin || ---------------[]-----------------------------------------[]----------[] Sturdy ||Pokémon is immune to One-Hit KO moves ||All Steel || || ||PKMN. || || ||Shuckle || || ||Donphan || || ||Nosepass || || ||Magnemite || || ||Magneton || || ||Geodude || || ||Graveler || ---------------[]-----------------------------------------[]----------[] Suction Cups ||The pokémon cannot be forced out of ||Octillary || ||battle ||Lileep || || ||Cradily || ---------------[]-----------------------------------------[]----------[] Swarm ||When this pokémon's HP is 1/3 or less, ||Beedrill || ||the power of its bug moves is icreased by||Scyther || ||50%. ||Ledyba || || ||Ledian || || ||Spinarak || || ||Ariados || || ||Scizor || || ||Heracross || || ||Beautifly || || ||Volbeat || ---------------[]-----------------------------------------[]----------[] Swift Swim ||A pokémon's speed will increase during ||Magikarp || ||rainfall. ||Goldeen || || ||Seaking || || ||Horsea || || ||Sedra || || ||Omanyte || || ||Kabuto || || ||Kabutops || || ||Quilfish || || ||Mantine || || ||Kingdra || || ||Surskit || || ||Feebas || || ||Huntail || || ||Gorbyss || || ||Relicanth || || ||Swallot || || ||etc, || ---------------[]-----------------------------------------[]----------[] Sychronise ||If this pokémon is inflicted with a ||Many || ||status ailment, the same one will be ||psychic || ||inflicted on the foe. ||pokémon || || ||Umbreon || ---------------[]-----------------------------------------[]----------[] Thick Fat ||This pokémon takes only half the total ||Makuhita || ||damage from both ice and fire attacks ||Hariyama || || ||Marill || || ||Azumarill || || ||Azurill || || ||Spoink || || ||Grumpig || || ||Spheal || || ||Sealeo || || ||Walrein || ---------------[]-----------------------------------------[]----------[] Torrent ||If a pokémon's HP falls below 1/3, ||Mudkip || ||Torrent will make its water type moves ||Marshtomp || ||1.5x stronger. ||Swampert || || ||Totodile || || ||Croconaw || || ||Feraligatr|| || ||Squirtle || || ||Wartortle || || ||Blastoise || ---------------[]-----------------------------------------[]----------[] Trace ||A pokémon with Trace will copy the ||Ralts || ||opponent's ability. ||Kirlia || ||stronger. ||Gardevoir || || ||Porygon || || ||Porygon2 || ---------------[]-----------------------------------------[]----------[] Truant ||This pokémon can only attack every 2 ||Slakoth || ||turns. ||Slaking || ---------------[]-----------------------------------------[]----------[] Vital Spirit ||See Insomnia. ||Mankey || || ||Primeape || || ||Deliberd || || ||Vigoroth || ---------------[]-----------------------------------------[]----------[] Volt Absorb ||This pokémon recovers lost HP if hit with||Jolteon || ||an electric attack. ||Chinchou || || ||Lanturn || ---------------[]-----------------------------------------[]----------[] Water absorb ||Like Volt Absorb but for water attacks. ||Poliwhirl || || ||Poliwag || || ||Poliwrath || || ||Politoad || || ||Lapras || || ||Vaporeon || || ||Wooper || || ||Quagsire || ---------------[]-----------------------------------------[]----------[] Water Veil ||This pokémon cannot be burned ||Goldeen || || ||Seaking || || ||Wailord || || ||Wailmer || ---------------[]-----------------------------------------[]----------[] White Smoke ||See Clear Body ||Torkoal || ---------------[]-----------------------------------------[]----------[] Wonder Guard ||Only super effective moves hit. This ||Shedninja || ||pokémon is still vulnerable to moves || || ||like sandstorm and being poisoned, etc. || || ---------------[]-----------------------------------------[]----------[] []------------------[]--------[] ||Pokémon Natures || [001F0]|| []------------------[]--------[] Since Ruby/Sapphire, pokémon have had a nature which will make a pokémon's stat better and/or worse. To put it simply, a pokémon might have a nuture that raises ATTACK but lowers SPEED. Your pokémon gets a higher than average ATTACK but has a lower SPEED (than the same pokémon). Here's a list of the natures. Remember, any pokémon can have any nature. If your hatching an egg you can save just before it hatches and then reset the game to give it a different one if you desire. There are 25 natures available in Pokémon Emerald: NOTE: [+] means increases and [-] means decreases. Adamant- Careful- Impish- Modest- [+]: ATTACK [+]: SP.DEFENSE [+]: DEFENSE [+]: SP.ATTACK [-]: SP. ATTACK [-]: SP.ATTACK [-]: SP.ATTACK [-]: ATTACK Bashful- Docile- Jolly- Naive- [+]: Neutral [+]: Neutral [+]: SPEED [+]: SPEED [-]: Neutral [-]: Neutral [-]: ATTACK [-]: SP.DEFENSE Bold- Gentle- Lax- Naughty- [+]: DEFENSE [+]: SP.DEFENSE [+]: DEFENSE [+]: ATTACK [-]: ATTACK [-]: DEFENSE [-]: SP.DEFENSE [-]: SP.DEFENSE Brave- Hardy- Lonely- Quiet- [+]: ATTACK [+]: Neutral [+]: ATTACK [+]: SP.ATTACK [-]: SPEED [-]: Neutral [-]: DEFENSE [-]: SPEED Calm- Hasty- Mild- Quirky- [+]: SP.DEFENSE [+]: SPEED [+]: SP.ATTACK [+]: Neutral [-]: ATTACK [-]: DEFENSE [-]: DEFENSE [-]: Neutral Rash- [+]: SP.ATTACK [-]: SP.DEFENSE Relaxed- [+]: DEFENSE [-]: SPEED Serious- [+]: Neutral [-]: Neutral Timid- [+]: SPEED [-]: ATTACK []------------------[]--------[] ||Held Items || [001G0]|| []------------------[]--------[] Held items were first introduced in the Gold, Silver and Crystal versions of the game. They could be held to help your pokémon during battle. In Emerald, the same applies. TYPE POWER-UP ITEMS. [001G1] These items increase the power of certain moves. The type of move the item powers up depends on the item: NAME: TYPE OF POWER-UP: LOCATION: Mystic Water....Water.................Weather Insitute(Held by Castform) Miracle Seed....Grass.................Petalburg Woods(Use Cut After beating Roxanne) Charcoal........Fire..................Herb shop in Lavaridge Town Sharp Beak......Flying................Wild pokémon Poison Barb.....Poison................Wild pokémon Dragon Fang.....Dragon................Meteor Falls(Steal from Nicholas' pokémon after your 5th battle) Sliver Powder...Bug...................Route 120(Steal from Bug Maniac's pokémon after your 5th battle) Metal Coat......Steel.................Wild pokémon Slik Scarf......Normal................--- Soft Sand.......Ground................Route 109/Wild pokémon Blackglasses....Dark..................Route 116(through the middle exite of the Rusturf Tunnel) Spell Tag.......Ghost.................Wild pokémon Twisted Spoon...Psychic...............Wild pokémon Black Belt......Fighting..............Route 115(Steal from Blackbelt Nob's pokémon after your 5th battle) Nevermeltice....Ice...................Shoal Cave Magnet..........Electric..............New Mauville/Trick House Hard Stone......Rock..................Trick House POKéMON SPECIFIC ITEMS: [001G2] These items will power-up certain aspects of certain pokémon Name: Effect: Lucky Punch.............Raises Chansey's critical hit ratio Thick Club..............Raises Cubone/Marowak's critical hit ratio Stick...................Rasies Farfetch'd's critical hit ratio Light Ball..............Multiplies Pikachu's SP.ATTACK by 2 NOTE: These items have no effect on other pokémon. EVOLUTION ITEMS: [001G3] When you trade an Name: Effect: King's Rock.......A Slowpoke/Poliwhirl will elvove into Slowking/Politoad when it is traded while holding these items. Up-Grade..........If traded while holding this, Porygon will evolve into Porygon2. Dragon Scale......A Sedra holding this in a trade will evolve it into Kingdra. DeepSeaScale......Clamperl evolves into Gorbyss if it holds this in a trade. DeepSeaTooth......Clamperl evolves into Huntail if it holds this in a trade. Metal Coat........Onix/Scyther will evolve into Steelix/Scizor when it holds this in a trade. Everstone.........Stop your pokémon evolving by letting it hold this. PRE-EVOLUTION ITEMS: [001G4] You can get certain pokémon from eggs if the female parent is holding this item. Name: Effect: Sea Insence.....When you put a male and female Marill/Azumarril in the day care centre, let the female hold this to get an egg containing an Azurill. Lax Insence.....When you put a male and female Wobbuffet in the day care centre, let the female hold this to get an egg containing a Wynaut. OTHER HELPFUL ITEMS: [001G5] These other helpful items that you can let your pokémon hold in battle: Name: Effect: Lax Insence......Decreases foe's accuracy. Leftovers........Restores some HP every turn. Focus Band.......May stop your pokémon from fainting. Macho Brace......Earn double EVs in battle. EXP. Share.......Earn exp. points without battling. King's Rock......In battle it may cause flinching. Choice Band......Powers up the move in slot 1 by 1.5 times. Bright Powder....See Lax Insence. Amulet Coin......Doubles money earned in trainer battles. Clense Tag.......Reduces the encounter rate. Lucky Egg........Increases exp. earned in battle. Quick CLaw.......May let your pokémon strike first, regardless of SPEED. Scope Lens.......Increases critical hit ratio. Shell Bell.......Restores 1/8 of the damage done to the foe on that turn. []-----------------------------------------[]-------[] ||About Pokémon Gyms and The Pokémon League||[001H0]|| []-----------------------------------------[]-------[] If this is somehow your first pokémon game, you will want to know what gyms and the Pokémon League are. POKéMON GYMS Gyms are places where the pokémon trainers go to earn badges. The badges are needed to prove yourself as a trainer and enter the Pokémon League. In Emerald, each gym has several trainers and a Gym Leader that specialise in a particular pokémon type. In pokémon games there are usually eight gyms that get tougher as the game progesses. In pokémon Gold/Silver/Crystal, there were sixteen gyms in total because the game took you to both the Jhoto and Kanto regions. Gym badges will also let you use HMs(Hidden Machines) outside of battle. You will also get a TM(Technical Machine)for beating a Gym Leader. Pokémon Gyms History: LEGEND: Gym Number - Leader Name(Type used) R/B/Y = Red, Blue and Yellow G/S/C = Gold, Silver and Crystal R/S/ = Ruby and Sapphire NOTE: the R/S/ listing does not include Emerald because there are differences and I wouldn't want to spoil some story twists for you. Gyms in R/B/Y: Gyms in G/S/C: Gyms in R/S/: 1 - Brock(Rock) 1 - Falkner(Flying) 1 - Roxanne(Rock) 2 - Misty (Water) 2 - Bugsy(Bug) 2 - Brawly(Fighting) 3 - Lt. Surge(Electric)3 - Whitney(Normal) 3 - Wattson(Eelctric) 4 - Erika(Grass) 4 - Morty(Ghost) 4 - Flannery(Fire) 5 - Koga(Poison) 5 - Jasmine(Steel) 5 - Norman(Normal) 6 - Sabrina(Psychic) 6 - Chuck(Fighting) 6 - Winona(Flying) 7 - Blaine(Fire) 7 - Pryce(Ice) 7 - Tate & Liza(Psychic) 8 - Giovanni(Ground) 8 - Claire(Dragon) 8 - Wallace(Water) 9 - Brock(Rock) 10 - Misty(Water) 11 - Lt. Surge(Electric) 12 - Erika(Grass) 13 - Janine(Poison) 14 - Sabrina(Psychic) 15 - Blaine(Fire) 16 - 'Blue'(Various*) *In Gold, Silver and Crystal(G/S/C) versions of the game, blue(R/B/Y Rival) had taken over the eigth gym. He used lots of different types of pokémon. THE POKéMON LEAGUE The Pokémon League is the ultimate pokémon competiton. It is made up of four expert trainers known as 'The Elite Four' and there is an even stronger 'Champion' at the end. Whoever can preveil over the Elite Four and the Champion will become the new Champion. Elite Four and Champion History: R/B/Y: G/S/C Elite Four 1: Loreila(Ice) Elite Four 1: Will(Psychic) Elite Four 2: Bruno(Fighting) Elite Four 2: Bruno(Fighting) Elite Four 3: Agatha(Ghost) Elite Four 3: Koga(Poison) Elite Four 4: Lance (Dragon) Elite Four 4: Karen(Dark) Champion: Your Rival Champion: Lance(Dragon) R/S: Elite Four 1: Sydney(Dark) Elite Four 2: Phoebe(Ghost) Elite Four 3: Glacia(Ice) Elite Four 4: Drake(Dragon) Champion: Steven(Steel) GYM REMATCHES After you have beaten the Elite Four once Gym Leaders may appear on the Match Call with the Pokéball symbol, meaning they will have a rematch with you. This is a new feature of Emerald. As far as I know, all of the rematches will be double battles. Here's what the Gym Leaders will have in consecutive rematches: NOTE: This list DOES CONTAIN SPOILERS so if you don't want to read them, I'll provide a ctrl + F code to take you to a safe distance from the spoiler. [000000S]. - Gym #1, Roxanne. Rematch One: Rematch Two: Rematch Three: Rematch Four: -Golem (Lvl 32) -Omanyte (Lvl 37) -Omastar (Lvl 42) -Aerodactyl (Lvl 47) -Kabuto (Lvl 35) -Golem (Lvl 37) -Golem (Lvl 42) -Golem (Lvl 47) -Onix (Lvl 35) -Kabutops (Lvl 40) -Kabutops (Lvl 45) -Omastar (Lvl 47) -Nosepass(Lvl 37) -Onix (Lvl 40) -Onix (Lvl 45) -Kabutops (Lvl 50) -Nosepass (Lvl 42) -Nosepass (Lvl 47) -Steelix (Lvl 50) -Nosepass (Lvl 52) - Gym #2, Brawly. Rematch One: Rematch Two: Rematch Three: Rematch Four: -Machamp (Lvl 33) -Machamp (Lvl 38) -Hitmonchan(Lvl 40) -Hitmonlee (Lvl 46) -Meditite (Lvl 33) -Medicham (Lvl 38) -Machamp (Lvl 43) -Hitmonchan (Lvl 46) -Hitmontop(Lvl 35) -Hitmontop(Lvl 40) -Medicham (Lvl 43) -Machamp (Lvl 48) -Hariyama (Lvl 37) -Hariyama (Lvl 42) -Hitmontop (Lvl 45) -Medicham (Lvl 48) -Hariyama (Lvl 47) -Hitmontop (Lvl 50) -Hariyama (Lvl 52) - Gym #3, Wattson. Rematch One: Rematch Two: Rematch Three: Rematch Four: -Mareep (Lvl 36) -Pikachu (Lvl 39) -Raichu (Lvl 44) -Electabuzz (Lvl 50) -Electrode (Lvl 36) -Flaffy (Lvl 41) -Ampharos (Lvl 46) -Raichu (Lvl 51) -Magneton (Lvl 38) -Electrode (Lvl 41) -Electrode(Lvl 45) -Ampharos (Lvl 51) -Manectric (Lvl 40) -Magneton (Lvl 43) -Magneton (Lvl 45) -Electrode (Lvl 53) -Manectric (Lvl 45) -Manectric(Lvl 47) -Magneton (Lvl 53) -Manectric (Lvl 55) - Gym #4, Flannery. Rematch One: Rematch Two: Rematch Three: Rematch Four: -Magcargo(Lvl 38) -Growlithe(Lvl 41) -Houndour (Lvl 46) -Arcanine (Lvl 51) -Ponyta (Lvl 36) -Magcargo (Lvl 43) -Growlithe(Lvl 42) -Magcargo (Lvl 53) -Camerupt(Lvl 38) -Ponyta (Lvl 41) -Magcargo (Lvl 45) -Houndoom (Lvl 51) -Torkoal (Lvl 40) -Camerupt (Lvl 43 -Rapidash (Lvl 45) -Rapidash (Lvl 51) -Torkial (Lvl 45) -Camerupt (Lvl 47) -Camerupt (Lvl 53) -Torkoal (Lvl 50) -Torkoal (Lvl 55) - Gym #5, Norman. Rematch One: Rematch Two: Rematch Three: Rematch Four: -Chansey (Lvl 42) -Slaking (Lvl 47) -Slaking (Lvl 52) -Slaking (Lvl 57) -Slaking (Lvl 42) -Chansey (Lvl 47) -Blissey (Lvl 52) -Blissey (Lvl 57) -Spinda (Lvl 43) -Kangaskhan(Lvl 45) -Kangaskhan(Lvl 50) -Kangaskhan (Lvl 55) -Slaking (Lvl 45) -Spinda (Lvl 48) -Spinda (Lvl 53) -Tauros (Lvl 57) -Slaking (Lvl 50) -Slaking (Lvl 55) -Spinda (Lvl 58) -Slaking (Lvl 60) - Gym #6, Winona. Rematch One: Rematch Two: Rematch Three: Rematch Four: -Dratini (Lvl 40) -Hootoot (Lvl 43) -Noctowl (Lvl 48) -Noctowl (Lvl 53) -Tropius (Lvl 38) -Tropius (Lvl 43) -Tropius (Lvl 49) -Tropius (Lvl 54) -Pelipper(Lvl 41) -Dragonair (Lvl 45) -Dragonair(Lvl 50) -Dragonite (Lvl 55) -Skarmory(Lvl 43) -Pelipper (Lvl 46) -Pelipper (Lvl 51) -Pelliper (Lvl 55) -Altaria (Lvl 45) -Skarmory (Lvl 48) -Skarmory (Lvl 53) -Skarmory (Lvl 58) -Altaria (Lvl 50) -Altaria (Lvl 55) -Altaria (Lvl 60) - Gym #7, Tate & Liza. Rematch One: Rematch Two: Rematch Three: Rematch Four: -Slopoke (Lvl 48) -Drowzee (Lvl 53) -Hypno (Lvl 58) -Hypno (Lvl 58) -Claydol (Lvl 49) -Slowpoke (Lvl 53) -Slopoke (Lvl 59) -Slowking (Lvl 58) -Xatu (Lvl 49) -Claydol (Lvl 54) -Claydol (Lvl 58) -Claydol (Lvl 59) -Lunatone(Lvl 50) -Xatu (Lvl 54) -Xatu (Lvl 59) -Xatu (Lvl 59) -Solrock (Lvl 50) -Lunatone (Lvl 55) -Lunatone (Lvl 60) -Lunatone (Lvl 60) -Solrock Lvl 55) -Solrock (Lvl 60) -Solrock (Lvl 60) - Gym #8, Juan. Rematch One: Rematch Two: Rematch Three: Rematch Four: -Poliwag (Lvl 46) -Poliwhirl(Lvl 50) -Lapras (Lvl 56) -Lapras (Lvl 58) -Whiscash (Lvl 46) -Whishcash(Lvl 51) -Whiscash (Lvl 58) -Whiscash (Lvl 59) -Walrein (Lvl 48) -Walrein (Lvl 53) -Poliwhirl(Lvl 56) -Politoad (Lvl 58) -Crawdaunt(Lvl 48) -Crawdaunt(Lvl 53) -Walrein (Lvl 58) -Walrein (Lvl 59) -Kingdra (Lvl 51) -Kingdra (Lvl 56) -Crawdaunt(Lvl 58) -Craqdaunt (Lvl 60) -Solrock Lvl 55) -Kingdra (Lvl 61) -Kingdra (Lvl 60) [000000S] []----------------------[]-------[] ||About Pokémon Emerald ||[001I0]|| []----------------------[]-------[] Pokémon Emerald was the third game released in the GBA generation of pokémon games. The are many differences between this game and Ruby and Sapphire: - The Battle Frontier The Battle Frontier is unlocked after you have beat the Pokémon League and sailed on the S.S. Tidal and talked to Scott there. - New and improved double battles You can now have double battles with any two trainers that spot you simultaneosly. - Different Pokémon Some pokémon have been removed from Emerald that you were able to catch on Ruby and Sapphire. Also, gyms and the Pokémon League have different pokémon to R/S and even an alternate Gym Leader and Champion. Here is a list of pokémon not available for you to catch in Emerald: ~Surskit ~Masquerain ~Meditite ~Roselia ~Zangoose ~Lunatone These are only the pokémon that you could catch in Ruby and Sapphire and not in Emerald. These are not all of the pokémon that are unavailable, such as many Kanto(R/B/Y) and Johto ones(G/S/C). - Safari Zone Expansion The Expanded Area of the Safari Zone is available after you win the Pokémon League. Here you can catch all your favoutite pokémon that appeared in G/S/C. - Area Changes Some places have been changed. The Cave of Origin has been made so that you do not need Flash to get through. As well as this, the positions of trainers within some routes has changed and I think there are even extra trainers in some places. []-------------[]-------[] ||Move Tutors ||[001J0]|| []-------------[]-------[] This section is dedicated to the many Move Tutors that appear in Emerald. Free of charge, they will teach an applicable pokémon a new move. The move can only be taught once so they are a lot like TMs. =========== #1 Rollout =========== The Move Tutor for Rollout is situated next to Mauville City Gym. Move Info: Name: Rollout Type: Rock PP: 20 Pwr: 30 Acc: 90 Description: Attacks every turn for five turns, or until it misses, with increasing power. If it misses the power will be set back to normal. =============== #2 Fury Cutter =============== The Move Tutor for Fury Cutter is situated inside Verdanturf's Pokémon Centre. They are sitting by the table. Move Info: Name: Fury Cutter Type: Bug PP: 20 Pwr: 10 Acc: 95 Description: Use this in consecutive hits to increase its power. If it misses or you use a different attack the power will be set back to normal. =============== #3 Swagger =============== The Move Tutor for Swagger is situated inside Slateport's Pokémon Fan Club. They are sitting by the table. Move Info: Name: Swagger Type: Normal PP: 15 Pwr: --- Acc: 90 Description: Confuses the opponent and also raises their ATTACK. ================ #4 Dynamicpunch ================ The Move Tutor for Dynamicpunch is situated just outside Mossdeep City on the beach, he looks like a Blackbelt. Move Info: Name: Dynamicpunch Type: Fighting PP: 5 Pwr: 100 Acc: 50 Description: Quite inaccurate but if it hits it will confuse the opponent or faint them. =============== #5 Sleep Talk =============== The Move Tutor for Sleep Talk is situated in a house in Fortree City. Move Info: Name: Sleep Talk Type: Normal PP: 10 Pwr: --- Acc: --- Description: While asleep, a pokémon can use Sleep Talk to randomly attack with one of its own moves. ================ #6 Double-Edge ================ The Move Tutor for Double-Edge is situated in the Pokémon Centre in Sootopolis City. Move Info: Name: Double-Edge Type: Normal PP: 15 Pwr: 120 Acc: 100 Description: A powerful move that will hit the user with recoil damage equal to 1/3 of the damage delt on the foe. ============== #7 Explosion ============== The Move Tutor for Explosion is situated in the Pokémon Centre in Pacifidlog Town. Move Info: Name: Explosion Type: Normal PP: 15 Pwr: 250 Acc: 100 Description: Inflicts loads of damage on the foe but the user will faint. ============== #8 Metronome ============== The Move Tutor for Metronome is situated in the Pokémart in Verdanturf Town. Move Info: Name: Metronome Type: Normal PP: 10 Pwr: --- Acc: --- Description: Attacks with a random move. The move used could be ANY attack in the game. ============== #9 Substitute ============== The Move Tutor for Subsitute can be found on the roof of Lilycove Dept. Store. Move Info: Name: Substitute Type: Normal PP: 10 Pwr: --- Acc: --- Description: Creates a subsitute using 1/4 of your Max. HP. The subsitute will take all damage until it breaks. The subsitute will also protect you from status ailments. ============== #10 Mimic ============== The Move Tutor for Mimic can be found in Lavaridge Town. Move Info: Name: Mimic Type: Normal PP: 10 Pwr: --- Acc: --- Description: During battle you can use Mimic to copy the last attack the opponent used and then use it yourself. The attack returns to Mimic when the battle ends or the user is switched out. []---------------------------[] ||Battle Frontier Move Tutors|| []---------------------------[] There are two Move Tutors in the Battle Frontier. They will teach you in total 20 moves. You can learn these moves AS MANY TIMES AS YOU WANT at the cost of Battle Points. Battle Points are earned by competing in the various places in on the Battle Frontier. At this time I do not know the exact location of these two. =============== #1 Defense Curl =============== Move Info: Cost: 16 BP Name: Defense Curl Type: Normal PP: 40 Pwr: --- Acc: --- Description: Increases the user's DEFENSE by one level. ========== #2 Snore ========== Move Info: Cost: 24 BP Name: Snore Type: Normal PP: 15 Pwr: 40 Acc: 100 Description: When you're pokémon is asleep they can use Snore to attack using sound. This means it will not effect beasties with the Soundproof ability. ============ #3 Mud Slap ============ Move Info: Cost: 24 BP Name: Mud Slap Type: Ground PP: 15 Pwr: 20 Acc: 100 Description: Throws mud at the foe to damage and it also decreases the opponent's accuracy by one level. ========== #4 Swift ========== Move Info: Cost: 24 BP Name: Swift Type: Normal PP: 20 Pwr: 60 Acc: --- Description: An attack that is so accurate it never misses. ============ #5 Icy Wind ============ Move Info: Cost: 24 BP Name: Icy Wind Type: Ice PP: 10 Pwr: 55 Acc: 100 Description: An ice type attack that may also lower the foe's SPEED one level. =========== #6 Endure =========== Move Info: Cost: 48 BP Name: Endure Type: Normal PP: 10 Pwr: --- Acc: --- Description: Use this and your pokémon will be left with 1 HP if hit with a powerful move that would have fainted it otherwise. ============ #7 Psych Up ============ Move Info: Cost: 48 BP Name: Psych Up Type: Normal PP: 10 Pwr: --- Acc: --- Description: Use this move and you will copy the opponent's stat changes. You can also use this move in a double battle and use it on the second pokémon to effectively raise both pokémon's stats. ============= #8 Ice Punch ============= Move Info: Cost: 48 BP Name: Ice Punch Type: Ice PP: 15 Pwr: 75 Acc: 100 Description: An icy punch that has a 10% chance of freezing the victim. ================= #9 Thunder Punch ================= Move Info: Cost: 48 BP Name: Thunder Punch Type: Electric PP: 15 Pwr: 75 Acc: 100 Description: An electrical punch that has a 10% chance of paralyzing the victim. =============== #10 Fire Punch =============== Move Info: Cost: 48 BP Name: Fire Punch Type: Fire PP: 15 Pwr: 75 Acc: 100 Description: An fiery punch that has a 10% chance of burning the victim. The second Move Tutor in the Battle Frontier is sitting opposite the first one. =============== #1 Softboiled =============== Move Info: Cost: 16 BP Name: Softboiled Type: Normal PP: 10 Pwr: --- Acc: 100 Description: Restores 1/2 of your max. HP. ================= #2 Seismic Toss ================= Move Info: Cost: 24 BP Name: Seismic Toss Type: Fighting PP: 20 Pwr: --- Acc: 100 Description: Deals damage to the foe equal to the user's level. ================= #3 Dream Eater ================= Move Info: Cost: 24 BP Name: Dream Eater Type: Psychic PP: 15 Pwr: 100 Acc: 100 Description: This attack only works while the opponent is asleep. Dream Eater drains the HP of the foe, giving you back HP equal to half the damage delt. ================= #4 Mega Punch ================= Move Info: Cost: 24 BP Name: Mega Punch Type: Normal PP: 20 Pwr: 80 Acc: 85 Description: A powerful punch that deals damage. ================ #5 Mega Kick ================ Move Info: Cost: 24 BP Name: Mega Kick Type: Normal PP: 5 Pwr: 120 Acc: 75 Description: A powerful kick that deals damage. ================ #6 Body Slam =============== Move Info: Cost: 48 BP Name: Body Slam Type: Normal PP: 15 Pwr: 85 Acc: 100 Description: An attack that has a 30% chance of paralyzing the foe. =============== #7 Rock Slide =============== Move Info: Cost: 48 BP Name: Body Slam Type: Normal PP: 15 Pwr: 75 Acc: 90 Description: A powerful rock attack that may cause the foe to flinch. ============ #8 Counter ============ Move Info: Cost: 48 BP Name: Counter Type: Fighting PP: 20 Pwr: --- Acc: 100 Description: If you do this and then the opponent does a physcial move, you will hit the foe for double the damage delt. ================ #9 Thunder Wave ================ Move Info: Cost: 48 BP Name: Thunder Wave Type: Electric PP: 20 Pwr: --- Acc: 100 Description: Paralyzes the foe. ================= #10 Swords Dance ================= Move Info: Cost: 48 BP Name: Swords Dance Type: Normal PP: 30 Pwr: --- Acc: --- Description: Raises the user's ATTACK stat by two levels. That concludes the section on Move Tutors. =============================================================================== ------------------------------------------------------------------------------- 2 : Walkthrough : [0020] ------------------------------------------------------------------------------- =============================================================================== This is the walkthrough. Let's begin. ___________________________________ Part 01: In The Begining : [002A] / __________________________________/ NOTE: This walkthrough has been written assuming that you are not trading from other versions of the game to help you. Wait, before I begin I will say that you should periodically save your game all the time and especially before every major battle, just in case you lose. Major battles are: Gym Leaders, Aqua/Magma leaders, Elite Four and Champion and Rival battles. NOTE: Only save between individual Elite Four battles if you really think/know you can win. Ok, enough chit chat. Begin walkthrough: When the game begins you will find yourself in the back of a truck, accompanied by several boxes and some furniture if you look closely. When the door opens, jump out. Welcome to Littleroot Town. -------------------[] Littleroot Town || -------------------[] Places Of Interest:|| -Birch Pokémon Lab || -Your Home/House || -------------------[] Once outside you will be greeted by MOM (who from now on I shall refer to as Mom). After speaking with Mom, go upstairs and check out your new room. Nice. Go over to the PC in the top-left corner and withdraw the Potion from ITEM STORAGE. It may come in handy.... Do as Mom suggested and set the clock to the right time (WARNING: You cannot reset this clock, EVER. So be as accurate as possible), then go back downstair -s. Quick! DAD is on telly. Nope too late. He was but you missed him. Ah well, too bad. Talk with Mom and she will ask you to go see the neighbours, do so. They live in the house to the right or left. (If your character is a boy, the house is on the right and for girls its on the left) Upon entering the house, a woman will talk to you and tell her about her son/daughter. He/She is apparently upstairs. Go up the stairs to the stranger's bedroom and examine the pokéball on the floor. You will confonted by either MAY or BRANDON (Who I will from now on be refering to as May). After the convesation, go downstairs again and outside. You're all done here. Continue to the nothern exit...... ____________________________________________ Part 02: "Pokémon, I Choose You!" : [002B] / __________________________________________/ Go out the north exit of the town and you will witness perhaps the funniest thing in all of Pokémon game history: A man being chased by a pokémon. Of course not, it's a professor being chased by a wild pokémon. Who will save the Prof.? Walk over the the bag/briefcase and examine it. You will be presented with a choice of one of three pokémon. Choose wisely. From left to right, Treecko is a grass type pokémon, Torchic is fire and Mudkip is a water type. Who will it be? You decide. If you need help choosing you can consult the Hoenn Pokédex section to see what one you like best. As soon as you pick, the battle will ensue. ----------------- POKéMON BATTLE ! ----------------- Opponent: Zigzagoon Level: 2 Strategy: Since this is your first battle, I'll give you a strategy. The strategy is to use your one and only damaging attack (scratch/pound/tackle). About 2-4 hits should KO that Zigzagoon. Easy. You have that potion just incase though. NOTE: Zigzagoon is a normal type pokémon. End battle. Congratulations! You have saved Professor Birch from certain peril. After eradicatiing the Zigzagoon, you will be escorted back to Birch Pokémon Lab. In the lab, you will find yourself talking to Birch. He will reward your heroic rescue with non other than the pokémon you just used to beat that Zigzagoon. Sweet. Why not give it a nickname while your here? Or more more importantly, why? ____________________________________________ Part 03 : Off To See May : [002C] / __________________________________________/ Apperently, May is out doing some field work for the Prof, her father, don't you think it would be a good idea to go meet her? As if you have a choice in the matter. Head north from Littleroot Town and you will enter route 101. -----------\ Route 101 \ ----------------------[] [Pokémon:][ Rarity: ] || -Poochyena| Common | || -Wurmple | Common | || -Zigzagoon| Rare | || ----------------------[] In route 101 there are no trainers or items. Fight wild pokémon if you like but it's not necessary right now. Just continue heading north. We're looking for May remember? Keep going up and you'll reach a new place. NOTE: You may want to come back here and catch a Poochyena(Dark type) and a Zigzagoon(Normal type). ------------[] Oldale Town || ------------[]-----[] Places Of Interest:|| -Pokémon Centre || -Pokémart || -------------------[] Pokémart Items: || -Potion £300 || -Antidote £100 || -Parlyze Heal £200 || -Awakening £250 || -------------------[] When you enter Oldale town, talk to the man standing next to the building that is to the right of the Pokémon Centre. He will give you a free potion. How kind. Not much else to do here... Heal up at the centre and continue north to Route 103. -----------\ Route 103 \ ----------------------[] [Pokémon:][ Rarity: ] || -Poochyena| Common | || -Zigzagoon| Uncommon| || -Wingull | Rare | || ----------------------[] Make note that Wingull is a water/flying. Come back here later if you didn't get Mudkip and catch a Wingull. If you have Mudkip don't bother. Train up a few levels if you like but it is by no means necessary at this point. Continue north in this route, it's kind of a winding path. You'll meet May at the top. Make sure your pokémon has full health. Talk to May and the battle will soon begin. ----------------[] RIVAL BATTLE I || ----------------[] -------------------------------------[] [Pokémon:] [ Level: ] || -Torchic/Treecko/Mudkip | 5 | || -------------------------------------[] Strategy: To win, simply use your damaging attack. This is much like the Zigzagoon fight. This is slightly tougher than the Zigzagoon but still easy. Just keep attacking. If you get into trouble, use the potion that you should have. You can use leer/growl to make things easier for you. (Leer lowers foe's DEFENCE and Growl decreases ATTACK). After the battle, follow May back down to Littleroot Town. Once there, go to the lab. You'll talk with the Prof. and May for a bit. During the conversation, Birch will entrust you with a Pokédex. It's a 'Hi-Tech encylopedia' that can record data on pokémon that you catch. Your goal is to fill this pokédex by catching every pokémon in Hoenn. Sounds easy enough. You will also be given five, that's right FIVE, pokéballs from May. Pokéballs are the most basic tool for catching pokémon and you will encounter many other types of Pokéball throughout the game. ____________________________________________ Part 04 : Adventure Start : [002D] / __________________________________________/ With your pokédex and pokéballs, you're all set! NOTE: You can now buy pokéballs from Oldale pokémart and others for £200 Head out of the lab and go north. On your way out Mom will stop you and give you a pair of Running Shoes. Hold down the B button while moving to... RUN! Go out to route 101, here I recommend catching a Zigzagoon to help you with the coming trainer battles. Pick up a Poochyena and/or Wurmple if you like. If you didn't pick Mudkip, grab a Wingull too from route 103 (above Oldale). Alright, if you didn't already know: you catch a pokémon by first getting its HP low, preferably in RED and then chuck pokéballs at it. The lower the level of a pokémon and the weaker it is, the easier it is to catch. It also helps to put it to sleep or paralyze it. Now, train your entire party in route 101/103(Yes, all of them) to lvl 6. That should be enough for now. Heal up at the pokémon centre when you need to. When they are at 6/7, heal up in the centre and head west to Route 102. -----------\ Route 102 \ -----------------------[] [Pokémon:][ Rarity: ] || -Poochyena| Uncommon| || -Ralts | Rare | || -Seedot | Rare | || -Lotad | Rare | || -Wurmple | Common | || -Zigzagoon| Uncommon| || -----------------------[] Route 102, here you will have your first trainer battles. If you didn't get Treecko/Mudkip then you might want to look for a Seedot or Lotad. Lotad is water/grass type and Seedot is grass. If you want a Psychic type pokémon and are patient you can look for a Ralts. Ralts elvolves into a decent Psychic pokémon. (Ralts learns confusion at level 6). I will advise that if you get ralts, be sure to let it learn Calm Mind and Psychic. I will list the trainers in the route in the order that you will encouter them: Trainer 1: Name: Youngster Calvin Pokémon: Poochyena(Lvl 5) Money: £80 Trainer 2: Name: Bug Catcher Rick Pokmon: Wurmple(Lvl 4), Wurmple(Lvl 4) Money: £64 Trainer 3: Name: Youngster Allen Pokémon: Zigzagoon(Lvl 4), Taillow(Lvl 3) Money: £48 Trainer 4: Name: Lass Tiana Pokémon: Zigzagoon(Lvl 4), Shroomish(Lvl 4) Money: £64 (effect spore) (south, over ledge = potion) Let's run through these trainers' pokémon. Zizagoon is, as you know, a normal type. Wurple is a bug type pokémon, Shroomish is a grass type and Taillow is a flying/normal type. Simply do not use Treecko, if you have it, on Taillow(grass is weak to flying) and if you had Mudkip, don't use it on Shroomish. You should be fine. Things to watch out for are the Poochyena's Howl which raises its ATTACK one level and Shroomish's Effect Spore ability. Effect spore will inflict a random status problem(either sleep,posion or paralyze)on your pokémon if it physically hits (like doing Tackle or Pound). There's a 10% chance of this happening. If you explore the route you'll find a potion and some berries just north-east of Allen. Berries can be quite useful so pick them. There are two Oran berries that restore 10 HP in battle and Pecha Berries that cure poison during battle. (You can also use restorative berries like potions) Berries are held items, go to that section for more info on held items. Keep going west in this route and you'll reach a new city. ___________________________________________ Part 05 : Petalburg City : [002E] / __________________________________________/ ---------------[] Petalburg City || ---------------[]-----[] Places Of Interest: || -Pokémon Centre || -Pokémart || -Petalburg Pokémon Gym|| ----------------------[] Pokémart Items: || -Pokéball £200 || -Potion £300 || -Antidote £100 || -Parlyze Heal £200 || -Awakening £250 || -Escape Rope £550 || -Repel £350 || -X Speed £350 || -X Attack £500 || -X Defend £550 || Orange Mail £50 || ----------------------[] This is Petalburg City. Nice place. Heal your pokémon first of all. This is the place where that TV interview was from, remember at the start? "Live from Petalburg Gym"? Anyway, go north from the centre and enter the gym, look who it is. It's DAD (who I will refer to as Dad or Norman from now on), speak to Dad. Yes, he is the Petalburg gym leader. I didn't see that one coming! Your conversation will be interupted by WALLY. Wally is a pokémon trainer, like you, but as of yet has no pokémon. That's where you come in. Norman gives him a Zigzagoon to help him catch a pokémon of his own. You are taken back to route 103. Wally will catch a LVL 5 Ralts (why can't we find lvl 5 ones?) and return you both to the gym. After this, Norman will tell that one day the two of you will battle, but not today. He instructs you to head to Rustboro, that is where Gym number one is. So, prepare to leave. ______________________________________________ Part 06 : The Road to Rustboro City : [002F] / ____________________________________________/ So, stock up on items if you feel you need to and head out of the city via the western exit. On your way out of the city you will be stopped by a mysterious man who claims to be looking for rookie trainers and correctly guesses that you are one. This route is Route 104. -----------\ Route 104 \ -----------------------[] [Pokémon:][ Rarity: ] || -Poochyena| Common | || -Taillow | Common | || -Marill | Common | || -Wingull | Common | || -Wurmple | Uncommon| || -----------------------[] First of all, go south on to the beach and fight the Youngster running around. Continue west then north and beat the Fisherman that's looking out to sea. Go east from there pass the little house and follow the path north. Grab the berries when you see them and then battle the Lady. You will notice that she uses a full restore on her Zigzagoon when it gets low HP so you'll have to beat it twice. Notice the £1,400 prize money. Sweeeeeet. Ladies and Rich Boy's will give you loads more money than any other trainers. Trainer 1: Name: Youngster Billy Pokémon: Zigzagoon(Lvl 5), Seedot(Lvl 7) (BIDE) £112 Trainer 2: Name: Fisherman Darian Pokémon: Magikarp(Lvl 9) £360 Berries(follow path north)2x Oran, x2 Pecha Trainer 3: Name: Lady Cindy Pokémon: Zigzagoon(Lvl 7) Money: £1,400 Some new pokémon here. Well, one. Marril is a water type pokémon. This is like Route 103: Some trainers and some pokémon worth catching. If you're low on Pokéballs you can buy some in the Petalburg shop. If you didn't get Wingull you should difintely pick up a Taillow from here. It evolves into a flying type which is good for quite a while and it is itself a decent pokémon. Also, if you need a water type you could get a Marill. Since you don't have many attacks at your disposel just damage the trainers' pokémon until their HP is 0, although try to use super effective moves if you can. Explore the route, fighting all the trainers and pick up any items you can reach. In the north of the route is the entrance to the woods. Woooooo spooky. ----------------\ Petalburg Woods \ -----------------------[] [Pokémon:][ Rarity: ] || -Poochyena| Common | || -Taillow | Common | || -Shroomish| Uncommon| || -Cascoon | Uncommon| || -Wurmple | Uncommon| || -Silcoon | Rare | || -Slakoth | Rare | || -----------------------[] New pokémon: Silcoon is one of the evolved forms of Wurple, a bug type. NOTE: Wurmple can elvolve into either Cascoon or Silcoon, it depends on its gender. This is an important part of the game. You have the oppertunity to capture a very, very good pokémon. Slakoth. It may not look much but it elvolves into... ....SLAKING. Slaking has the highest base ATTACK of ANY pokémon. It can max out at 460. Yes, FOUR HUNDRED AND SIXTY. It is deffintely worth getting. Its mimumum attack stat is above 300, more than most other pokémon can get to. Just think, around 400 attack and Hyper Beam........... Here are the trainers in the Petalburg Woods: Trainer 1: Name: Bug Catcher Lyle Pokémon: Wurmple(Lvl 3) x4 Money: £48 Trainer 2: Name: Bug Catcher James Pokémon: Nincada(Lvl 6) (x2) Money: £96 NOTE: Nincada is part a bug/ground so use a water attack if you can. Do not use your Ralts if you got it becuase Nincade will do Leech Life and will likely OHKO(One Hit KO) it. When you enter, go right for the hidden potion in the suspicious patch of grass and go out of the exit and then down a bit to obtain a pokéball. After you beat Lyle, grab the parlyze heal in the corner. Moving on, if you don't have a grass type yet and want one, grab a Shroomish. There are some Bug Catchers in here but you can just blow them away with your party. Mid-way or towards the end of the woods you'll run into someone. A reasercher from Devon Corp. Shortly after meeting him a thug will engage you in battle. The 'Team Aqua' grunt will use a lvl 9 Poochyena. Not too difficult. Don't let it use Howl too much though, it raises the ATTACK stat by one level. Beat the goon and he will run off scared. As thanks, the guy you saved will give you a Great Ball. Continue through the woods. There's an Ether nearby so pick that up on your way out Pretty soon, you will find yourself outside, finally!. Once you're outside, pick the berries ( 2x Cheri berry and 2x Oran), on the trees to the left of where you came out. While you're there, speak the the man standing next to the berries to receive a TM09, Bullet Seed. Bullet Seed is a grass type move so teach this to Treecko if you chose that or any other grass type you might have. Go slightly north and you will find a building, go behind it and get the obvious hidden items in the missing patches of grass and the other potion. The two hidden items are in furthest down patch and then north- east of the visible potion. Now, go into the building. This is the Pretty Petal Flower Shop and you may or may not be coming back here later. Talk to the girl near the top of the shop to receive a Wailmer Pail. This is the pokémon world's equivalent to a watering can which is used to, well, water your berry trees. If you talk to the girl on the right, she will give you a berry. She will also give you one tomorrow and the day after. In fact, she gives you a free berry every day. With your wailmer pail you can now grow berries effectively. (See the berries section for more info). Trainer 1: Name: Rich boy Winston Pokémon: Zigzagoon(Lvl 7) Money: £1,400 Trainer 2: Name: Lass Haley Pokémon: Lotad(Lvl 6), Shroomish(Lvl 6) Money: £96 Trainer 3: Name: Twins Gia & Mia Pokémon: Lotad(Lvl 6), Seedot(Lvl 6) Money: £144 Trainer 4: Name: Firsherman Ivan Pokémon: Magikarp(Lvl 5)x2, Magikarp(Lvl 7) Money: £280 Quite a few trainers in this route, although nothing you haven't beaten before. Twins are the first kind of trainer/s that you will have a double battle with. Double battles are like normal (single) battles but it's two VS two pokémon. (double battles are explained in more detail in the battling section). So keep going through this route, along the bridge and upwards. Eventually, you will find yourself in Rustboro City. _____________________________________________________ Part 07 : Rustboro City and The Stone Badge: [002G] / ___________________________________________________/ --------------[] Rustboro City || --------------[]------[] Places Of Interest: || -Pokémon Centre || -Pokémart || -Rustboro Pokémon Gym || -Devon Corp. HQ || -Trainer's School || ----------------------[] Pokémart Items: || -Pokéball £200 || -Potion £300 || -Super Potion £700 || -Antidote £100 || -Parlyze Heal £200 || -Escape Rope £550 || -Repel £350 || -X Speed £350 || -X Attack £500 || -X Defend £550 || ----------------------[] Welcome. This is the impressive city Rustboro and there's plenty of stuff to do here, like getting the first badge. However, you're pokémon probably will not be quite high enough yet, so training it is. Although, as I said, plenty of stuff to do here. First of all, heal up you're pokémon as always. This should be your primary objective when you reach a new town if you've been through a route with trainers. Your next objective is to go to the house west of the pokémon centre and talk to the person in there to get HM01, Cut. As you may have guessed you cannot use it until you have the first badge. You can use it in battle though, but it's not as though you would want to. Go back to the entrance of the city and walk to the left. Go in this building and upstairs one floor. Talk to the child and they will give you a Premier Ball. These Pokéballs have the same qualities as a Pokéball but look different. Next, go east of the Pokémon Centre and up a bit to the Trainer's School. Talk to the teacher at the front of the class and he will give you a quick claw. Quick claw is a hold item that makes it possible for a pokémon to attack first, regardless off its speed.(it's not 100% effective though). Further north of the school you will find the Rustboro Gym. Leave that for later and continue going north. Leave it for now if you're pokémon are below level 15, if you're party is at level 14/13 you can fight the trainers. If you have a level 15 party, scroll down to the gym strategy for how to beat the leader. With your fully healed party, go up to the north of the city and follow the road when it turns east. This is route 116. -----------\ Route 116 \ -----------------------[] [Pokémon:][ Rarity: ] || -Abra | Rare | || -Poochyena| Rare | || -Nincada | Uncommon| || -Skitty | Uncommon| || -Taillow | Common | || -Whismur | Common | || -----------------------[] Trainers: Trainer 1: Name: Bug Catcher Jose Pokémon: Wurmple(Lvl 8), Nincada(Lvl 8) Money: £128 Trainer 2: Name: School Kid Karen Pokémon: Shroomish(Lvl 9), Money: £180 Trainer 3: Name: Youngster Johnson Pokémon: Shroomish(Lvl 8), Lotad(Lvl 8) Money: £224 NOTE:There is an opportunity to get a double battle with Johnson and Devan. Trainer 4: Name: Hiker Devan Pokémon: Geodude(Lvl 8)x2 Money: £224 Trainer 5: Name: Hiker Clark Pokémon: Geodude(Lvl 8) Money: £320 Route 116 will be your first real training area. The trainers here are quite varied so you have to be prepared. The hikers will use the rock pokémon Geodude so use grass or water attacks. Psychic does okay damage but Ralts' defence is probably to low to withstand an attack from Geodude. *NOTE: For Torchic users, before fighting the trainers you may want to consider dedicating most/all of the trainer battles to make Torchic evolve. Combusken will be your best bet at beating the gym in this case. In Route 116, you can pick up an Abra and evolve it if you didn't get Ralts. If you are tired of Zigzagoon or want to use it as a HM slave, catch a Whismur. Its final evolution Exploud is quite good. Beat all the trainers in this route. Leave the ones at the top as you will need to use Cut to reach them, come back later for them if you wish. The cave in this route isn't worth going in at the moment beacause you need the HM06 Rock Smash to get through. Once you have a level 15 party and it consists of a water type with a water attack and/or a grass type with a grass attack you should be ready for the gym. For Torchic users, ensure that you evolve it into Combusken (Lvl 16)so that it learns Double Kick, you will need it. You should have gathered a fair amount of money by now so you may want to invest in some potions. Super Potions are a waste of money at this stage due to your pokémons' HP. Speak to the leader, Roxanne, to begin the battle. ------------ \ GYM BATTLE I \ -------------- \ Oppenent: Roxanne [Pokémon:][Level:]| Geodude || 12 || Geodude || 12 || Nosepass || 15 || -----------------[] Reccomended Level|| of your PKMN: 15 || -----------------[]----[] Rewards: || -Stone Badge || -Use HM01 Out of Battle|| -TM39, Rock Tomb || -----------------------[] Strategy: One Water gun from your Mudkip or Wingull or Marill should KO the Geodudes with no problems. An absorb/Bullet Seed from a Treecko or other grass type (Seedot or Lotad) also works well. Nosepass is much harder to beat than Geodude, because of its pure rock type. All of her pokémon know Rock Tomb, a fairly decent rock type attack that has 100% chance of lowering speed one level. One Rock Tomb from Nosepass will faint you Wingull in one hit easily. If you have Mudkip it can hold up well against this gym and you can win with it. Treecko with Bullet Seed is a good option. For Combusken users, you have to use Double Kick on Nosepass to beat it. If you got Ralts or caught a Abra and evolved it, psychic attacks do normal damage to rock pokémon but your Kadabra/Ralts probably has too low defence. You might be able to get in one or two Confusions at best. After winning, take your badge and TM and head out. NOTE: If you're not planning on getting a rock type, try and teach Rock Tomb to a pokémon with high ATTACK. However, you might want to save it for later in the game. On the way out you will see that a Team Aqua grunt has robbed a Devon Researcher's goods. The researcher will follow the grunt. You should tag along but first you need to heal your pokémon. Healed up, go to the north of the city and you will find the Devon Researher, he wants you to get the Devon Goods back. Follow the east road into route 116 and then go further east to the Rusturf Tunnel, you will be stopped at the entrance by an elderly man, he well tell you that the guy we're persuing also took his darling Peeko!. Enter the tunnel. ----------------\ Rusturf Tunnel \ -----------------------[] [Pokémon:][ Rarity: ] || -Whismur | Common | || -----------------------[] Whismur is the only pokémon you will find here. Grab the pokéball to the north and continue going east. You'll find the Team Aqua grunt with Peeko as his hostage. Peeko is actually a Wingull, you will find. Approach the grunt. The grunt has trained his Poochyena, slightly, to lvl 11 now. Your level 15 party is no match for him though. Beat the thug and he will surrender the Devon Goods and the old man will take back his Wingull. You now know that the man is actually known as Mr. Briney and he owns a sea cottage near Petalburg Woods. Return to entrance of the cave and go back to the Devon Researcher who has patiently been waiting for you. You will receive yet another great ball for your efforts and something else as well: You get to deliver the goods all on your own! Well, if you want something done properly, do it yourself. No, the Devon Goods are not your reward.... The researcher will take you to Devon Corp. HQ in Rustboro City. After the researcher has spoken to the president, go over to his desk and speak with him yourself. Devon Corp.'s president, Mr Stone, will give you letter to deliver to Dewford Town, to someone that goes by the name Steven. No, this isn't your second reward either, just another errand to run. Your reward, or now it seems more of an object to bribe you with, is the Pokénav. The pokénav is like the pokégear of Gold/Silver/Crystal. It has a map and a feature called Match Call.(Match Call and the pokénav are explained in the 'Read Before Playing' section) The kind old president will also heal your pokémon. On your way out a Devon employee will modify your pokénav to add the Match Call feature. So where to now? _________________________________________________________ Part 08 : Devon's Errands and The Knuckle Badge: [002H] / _______________________________________________________/ If you didn't already know, Dewford Town is an island, meaning it's surrounded by water. How does one get to an island without surf? Hold the phone, didn't Mr. Briney say he was a sailor? We need to head for his cottage by the sea. Oh, now that you have a pokénav gym leaders that you have beat, amongst other people, will call yon on your pokénav. Also, remember to speak to all the trainers on the way back to the woods to register them. NOTE: Until a certain point in the game, at which point I will let you know, trainers will not want rematches. Moving on..... On your way out of the city you will see May. Challenge her if you please. -----------------[] RIVAL BATTLE II || -----------------[] -------------------------------------[] [Pokémon:] [ Level: ] || -Torchic/Treecko/Mudkip | 15 | || -Lotad/Wingull/Slugma | 13 | || -------------------------------------[] Stategy: May's pokémon will vary depending on what starter you chose. As you can see, if she uses Torchic(you chose Treecko) she will have a Lotad. If she uses Treecko(you chose Mudkip) she will have a Wingull. If she uses Mudkip(You chose Torchic) she will have a Slugma. NOTE: Remember that Torchic is fire type, Treecko is grass and Mudkip is a water type. Lotad is a grass/water type so use a flying type pokémon(Taillow/Wingull)and do wing attack to KO it in 1 hit. Wingull is flying/water so if you taught Roxanne's Rock Tomb to anything, use that, any normal type you have can probably beat Wingull easy. Slugma is fire type so use a water type or Rock Tomb. You know what types the starters are so use whatever you can to get super effective hits (consult the type chart if you're not sure). After the battle, May will remind you that Mr. Briney is/was a sailor. Go down into route 105, registering trainers as you go. When you get to the other side of the bridge, go down to the bottom right corner and use cut to obtain an X Accuracy. Go down into the woods. Near the Rustboro exit(where you just came in) go right and cut the trees, talk to the girl to receive a Miracle Seed.(The Miracle Seed is a hold item that powers up grass attacks)Equip a pokémon that knows grass attacks with the Miricle Seed. If you look around this new area of the woods and jump down ledges you will pick up a number of items. Once outside the woods continue speaking to every trainer so that you register them all. Follow the parth and at the end of it go left and you should reach Briney's cottage, go inside. Inside you will encounter a frantic scene of Briney chasing Peeko around the table in the centre of the room. Talk to Mr. Briney by coming between him and Peeko. Briney will take you on his boat to Dewford Town. On the way there, Norman will call you in mid-sail and register you on Match Call. After a short number of seconds of sailing you will arrive in Dewford Town. --------------[] Dewford Town || --------------[]------[] Places Of Interest: || -Pokémon Centre || -Dewford Hall || ----------------------[] What? No pokémart? There's not much to in the actual town, (not so much a town as an island settlement)apart from the gym. Talk to the fisherman near the gym (the guy in the red hat) and say YES to get an Old Rod. Make a mental note of the Dewford Hall because in the future you'll be able to pick up TM36 Sludge Bomb, a 90-Power poison move. Very nice. Once you have your Old Rod you can register it to the SELECT button, if you're going to be using it. However the only thing you're gonna catch with that is a Magikarp. If you're lucky I think that you can get Tentacool and Goldeen with it now, this is unconfirmed. Heal up before doing anything else. Head out of the town to the north-west and beat the two fisherman. NOTE: Trainers that you fight after getting the pokénav will automatically register tmeselves. After beating them go into the nearby cave... ----------------\ Granite Cave \ -----------------------[] [Pokémon:][ Rarity: ] || -Zubat | Common | || -Makuhita | Common | || -Abra | Rare | || -Geodude | Uncommon | || -Aron | Uncommon | || -Sableye | Rare | || -Nosepass | Rare | || -----------------------[] NOTE: Nosepass is found in the lower levels of the cave by using HM06 Rock Smash on the breakable rock. ***ATTENTION GROVYLE OWNERS:*** If you have Grovyle(Treecko's evo) you are going to find the third gym quite difficult. If you want an easier win, you need to catch a Makuhita from in here. You have been warned... Speak to the hiker right by the entrance to get HM05 Flash. You need Dewford's gym badge to use it out of battle. Continue east in here and go down the ladder at the other end of the cave. But be absolutley sure to get the escape rope or have one in you inventory beforehand. Who turned out the lights? This cave actually requires flash to see much, but it is completely possible to do this without flash. I will try and guide you through: The cave is basically a semi-circle shape on each level, so keep going west on B1, staying against the wall and eventually you will reach the stairs down to the next floor. B2 gets a little harder. Go round east on the top wall and you should find some stairs that you can go up, ascend these and then go east on this level. You may spot an strange-looking rock that is up another flight of stairs while you're in here, examine it to get an everstone. The everstone is a hold item that stops pokémon evolving. Anyway, keep going right and you will get to another ladder, go down it and then on the one next to it when you come out. Now you should, somehow, be on the first floor but on the upper level. Go left here all the way round and enter the cave. Who is that? I hear you cry. Do you remember the letter for Steven? Talk to the man, he is Steven. After delivering the letter, he will give you a TM of his favourite move. It's TM47, Steel Wing. Steel Wing is a decent steel type attack. Save it for later or if you like teach it to something. After this, Steven will register pokénavs with you and leave. Use the escape rope to get outta' there! Once out call Mr. Stone. He will offer you a reward for completing the errand. Its optional, but I recommend you go back to Rustboro(talk to Briney again) and take the reward, an EXP. Share. The EXP. share is an incredibly useful item. Just get your weakling pokémon to hold it and it will gain exp. without even battling! You will notice that you can now travel to Slateport City. The reason you need to go to Slateport ASAP is because the training in Granite Cave is simply not good enough. Healed up, talk to Briney and travel to SLATEPORT. Once you land on the beach, stay as close to the eastern edge as possible, you want to avoid trainer battles here for now. Once in the city, keep going noth. Ignore the Team Aqua grunts standing around. Outside the northern exitis a small patch of grass for you to train. I will list the pokémon to be found here when we return from getting badge #2. Train here until your pokémon are level 17-20. When you're done training, go back to Dewford by talking to Briney at the bach. Still avoidng the beach trainers. Enter the Dewford gym. You will notice that the gym is pitch black like Granite Cave was. At first, it is quite hard to find your way around but the gym lights up more after each trainer battle. NOTE: In this gym you will encounter Meditite. It is a fighting/psychic type pokémon. From the entrance go up and right when you can. Keep going right a few steps and then down to fight the girl. She will use a fighting type pokémon. Beat it with a wing attack or two. Continue up and then right and then beat the trainers in a double battle they will use a Meditite and Machop. Go back down and then north when the paths cross take the left path further on. Go that way and beat the trainer there. Now, go back and up the left path at the fork and defeat that guy now go right and then take the path to the north-east. Beat this trainer. That's all the trainers done. Go back to the Pokémon centre and heal up. Return to the gym and follow the steps again aftert the last trainer, go down then go as far left as possible and you will reach Brawly, the Gym Leader. ------------ \ GYM BATTLE II \ -------------- \ Oppenent: Brawly [] [Pokémon:][Level:]| Machop || 16 || Meditite || 16 || Makuhita || 19 || -----------------[]-[] Reccomended Level || of your PKMN: 18-20 || -----------------[]----[] Rewards: || -Knuckle Badge || -Use HM05 Out of Battle|| -TM08, Bulk-up || -----------------------[] Strategy: Machop should not be a problem, just one or two wing attacks from Wingull/ Taillow should faint it. Meditite however knows Focus Punch. This is a deadly fighting type move that can easily KO any of your pokémon. There is, however, a way to avoid being hit by this: when you fight Meditite use nothing but damaging attacks. That way, it will flinch if it uses Focus Punch and will not be able to complete the attack. Makuhita is more difficult. It knows Bulk-up and Vital Throw. Bulk-up is a move that raises ATTACK and DEFENCE by one level. Watch out for that. Vital Throw never misses but it always goes 2nd. Send out your Kirlia/Kadabra should you have them and use Confusion. One or two fo them should be enough. Wing attack is also useful. Your reward is a TM08 Bulk-up which you should either save or teach to something. Don't waste it though, it is a good move. _________________________________________________________________ Part 09 : Onwards To Mauville City and The Dynamo Badge: [002H] / _______________________________________________________________/ After beating Brawly, go and heal up and go to Slateport City. NOTE: If she has not already, Roxanne will call you sooner or later and register pokénavs with you. You and Mr. Briney will land on a beach, make sure to fight all the trainers here for some much needed exp, and a lot of exp you shall get! NOTE: There's an opportunity for a double battle here if you enjoy them more than single battles. Trainer 1: Name: Sailor Huey Pokémon: Wingull(Lvl 12), Machop(Lvl 12) Money: £384 Trainer 2: Name: Tuber Ricky Pokémon: Zigzagoon(Lvl 13) Money: £48 (Beware, Ricky's Zigzagoon knows Surf, a 95 power water attack) Trainer 3: Name: Tuber Hailey Pokémon: Marill(Lvl 13) Money: £48 Trainer 4: Name: Sailor Edmund Pokémon: Wingull(Lvl 13) Money: £?? After beating these, go into the building in the north-west of the beach and fight the trainers in here. Trainer 1: Name: Tuber Simon Pokémon: Azurill(Lvl 12), Marill(Lvl 12) Money: £48 Trainer 2: Name: Beauty Johanna Pokémno: Goldeen(Lvl 13) Money: £1040 Trainer 3: Name: Sailor Dwayne Pokémon: Wingull(Lvl 11,) Machop(Lvl 11), Tentacool(Lvl 11) Money: £352 After you beat them all talk to the man standing at the top in the middle to receive 6x Soda Pop. It's a restorative item used to recover HP. Now, enter Slateport City to the north. ---------------[] Slateport City || ---------------[]------[] Places Of Interest: || -Pokémon Centre || -Pokémart || -Stern Shipyard || -Oceanic Museum || -Slateport Market || -----------------------[] Pokémart Items: || -Pokéball £200 || -Great Ball £600 || -Potion £300 || -Super Potion £700 || -Antidote £100 || -Parlyze Heal £200 || -Escape Rope £550 || -Repel £350 || -Harbour Mail || -----------------------[] -----------------[] Slateport Market || =================[]====[] North Stall: || -Red Brick £500 || -Blue Brick £500 || -Yellow Brick £500 || -Red Balloon £500 || -Blue Balloon £500 || -Yellow Balloon £500 || -C Low Note Mat £500 || -D Note Mat £500 || -E Note Mat £500 || -F Note Mat £500 || -G Note Mat £500 || -A Note Mat £500 || -B Note Mat £500 || -C High Note Mat £500 || ****These are all items|| for your Secret Base || and only available || after getting TM43.****|| ------------------------[] East Stall: || -TM10 Hidden Power £3000|| -TM43 Secret Power £3000|| ***You need to find || these on your own || before you can buy them || ------------------------[] South Stall: || -Azurill Doll £3000 || -Marill Doll £3000 || -Skitty Doll £3000 || ****These are all for || your Secret Base or || bedroom, do || not by them yet. || ----------------[]-----[] Energie Guru: || -Protien £9,800 || -Iron £9,800 || -Carbos £9,800 || -Zinc £9,800 || -Calcium £9,800 || -HP Up £9,800 || ----------------[] In the northern part of the market, talk to the woman standing near a man in a apron. Talk to her to get a Powder Jar. The jar is used in berry crush to make berry powder. This can only be done through wireless connection between Emerald/FireRed/Leafgreen. From the pokémart buy a Harbour Mail. You will find out why soon enough. Also, by anything else that you want from here. If you go in the Fan Club (west of the pokémart) the man next to the Azurill can teach one of your pokémon Swagger. Swagger inficlts confusion and raises the attack on a foe. Move Tutors are all around Hoenn in Emerald. They teach your pokémon moves but they are like TMs: You only get one use. For more info on these go to the MOve Tutors section. Anyway.... Let's get down to business. The Team Aqua's haven't moved from the museum yet.(we saw them before when we were training for Brawly) Oh yeah, it's the Oceanic Museum. Hang on, we are supposed to be looking for Capt. Stern. Go south of the museum to find Stern's Shipyard go in and speak to the guy at the table. This is Dock. He hasn't got a clue where Stern is so leave him be. Go north and you will see that the Team Aqua's have entered the museum. Hmm, I wonder if Capt. Stern is in there? Go in and pay the £50 entrance fee, the Aqua grunts are busy learning about the sea so go upstairs. You will find Capt. Stern. Begin talking and you will be confronted by two grunts, they will demand the Devon Goods. Fight them. The first one uses a Carvanha at Lvl 15. It's a water/dark type. It has got high ATTACK but it lacks DEFENCE so whip out a wing attack on the foo'. Better yet, try and use an attack that is super effective to be sure to faint it. Be aware that it has the Rough Skin ability which will slightly damage your pokémon on contact. The second has a Zubat(Lvl 14) and another Carvanha. Switch and use Kirlia/ Kadabra's Confusion to beat Zubat and switch back to another for Carvanah. After the battle you will meet with Team Aqua's Boss, Archie, who will warn you not to get involved with Team Aqua's affairs. Continue talking with Stern and he will relieve you of the Devon Goods. About Time! Head out. On the ground floor of the Museum, speak to the lone Aqua grunt to get TM46 Theif. Thief's a dark type move that may steal a hold item from the enemy(if it is holding one). Go back outside. You will meet up with that mysterious man in the glasses for the second time. His name, he says, is Scott. He registers pokénavs with you and walks off. You're pretty much done for Slateport City, heal up, make sure you have the Harbour Mail and HM01 Cut with you and continue north. -----------\ Route 110 \ -----------------------[] [Pokémon:][ Rarity: ] || -Wingull | Uncommon| || -Poochyena| Common | || -Electrike| Common | || -Oddish | Uncommon| || -Plusle | Rare | || -Minun | Rare | || -Gulpin | Uncommon| || -----------------------[] Some new pokémon to catch at your discretion. Electrike as you may have guessed is an electric type, Oddish is a grass/poison, Plusle and Minun are both electric types and Gulpin is a poison type. But, since you have been here before, you would know all of this. Keep going north, battling any trainers you encounter and continue west when you get to the top. The aroma lady, Daisy, will use Roselia which you haven't seen before. It's a grass/posion type so ember/wing attack/confusion will dispose of it quite easily. Skitty, used by pokéfan Miguel, is a normal type so do what you can. (if you have Makuhita then use that). Next to Daisy, cut the tree using Cut. Battle the trainers here and grab the PP Up and Guard Spec. The PP Up can be used to increase the PP of an attack. Don't waste it as there are not many. You can sell the Guard Spec. it's not that useful. By the way, the Juggler's Voltorb is an electric type. You may have noticed a house around here, its the Trick House. There's a man inside that will set 'challenges' for you called 'Tricks' there are a total of eight ticks. You can do the first one if you like but it's not important. Continue along the east, fighting the youngster with his Electrike. Conitinue on this simple path and......OH MY GOSH ------------------[] RIVAL BATTLE III || ------------------[] -------------------------------------[] [Pokémon:] [ Level:]|| -Combusken/Grovyle/Marshtomp|| 20 || -Lombre/Wingull/Slugma || 18 || -Wingull/Slugma/Lombre || 18 || -------------------------------------[] Strategy: Pretty easy fight which ever way you look at it. Use water attacks for Combusken/Slugma, fire or flying attacks for Grovyle or grass attacks for Marshtomp. Wingull can be delt with by Rock Tomb or anything else really. Use flying type attacks for Lombre. As a reward, May will give you an Itemfinder. It's a KEY ITEM that can detect hidden items. What I always wanted. She'll ride away on her bike. You'll be getting your own bike pretty soon.... Continue along the road, beat the collector and guitarist. Lombre and Nuzleaf are both part grass so use your flyers or Combusken's Ember. Do what you can to Joseph's electric types. Go onwards, grab the Elixer while fighting off the two trainers. Use any physical attack to dispatch Abra, use fire/ground/fighting on Magnemite. After coming off the road go to the right and beat the Fisherman, grab the berries to the north-west and continue north to reach Mauville City. ---------------[] Mauville City || ---------------[]------[] Places Of Interest: || -Pokémon Centre || -Pokémart || -Mauville City Gym || -Mauville Game Corner || -Bicycle Shop || -----------------------[] Pokémart Items: || -Pokéball £200 || -Great Ball £600 || -Potion £300 || -Super Potion £700 || -Antidote £100 || -Parlyze Heal £200 || -Awakening £250 || -Repel £350 || -X Speed £350 || -X Attack £500 || -X Defend £550 || -Guard Spec. £700 || -Dire Hit £650 || -X Accuracy £950 || -----------------------[] Mauville City. This will become an important city for you. Plenty of trainers around, a game corner, among other things. So much stuff to do here right from the start too. First thing's first. The Pokémart is at the south of the city, go west of here and enter the house. If you got the Harbour Mail, which I specifically said to get, you can exchange it for a Coin Case. Nice. The Coin Case is used to store coins used at the Game Corner. Here are the prizes you can buy at the Game Corner: []-------------------[]-------[] || NAME: || COST: || || TM32 Double Team || 1,500 || || TM29 Psychic || 3,500 || || TM35 Flamethrower || 4,000 || || TM24 Thunderbolt || 4,000 || || TM13 Ice Beam || 4,000 || || Treecko Doll || 1,000 || || Torchic Doll || 1,000 || || Mudkip Doll || 1,000 || []-------------------[]-------[] In the game corner, 50 coins costs 1,000 poké money and 500 coins costs 10,000 poké money. They don't come cheap. Below the pokémart is a free X Speed behind the fence and the nearby house will contain the 'Rock Smash Guy/Dude' who will hand over HM06 Rock Smash. Unfortunately, you can't use it out of battle just yet. Next, go to the bicycle shop which is in the north-east part of the city. Out of pure pity the shop's owner, Rydel(Where do they come up with these names?), will give you a bike. He is such a 'sweetheart' that he will even let you choose between two bikes, two! One bike is the Acro bike which is the slowest of the two but you can perform several stunts with it. The Mach bike is really fast and can even go up mountains! To hop on the Acro bike, press and hold the B button while not moving. When it starts bouncing you can use the D Pad to top around while holding the B button. While moving, hold the B button to do a wheelie. Now, go to the gym to the west of the city and take a look who's about to challenge the gym! Wally, Wally, Wally, when will you ever learn. You and his uncle both know he's not strong enough to compete in Gyms but Wally want's you to prove that too him. Wally uses his Ralts, who has grown to a remarkable level 16. Use your lvl 22/23's to bring it down in 1 hit, anything will do. After the battle, Wally's uncle will request that you come visit them sometime, sure why not? As if by magic, Scott will then appear and comment on your battle. With all this done, you've got to get to training. You need a level 25 party for the next gym, which happens to be in this city. Go out to the east, north and west and fight evey trainer you find. Yes, it's really a case of 'Search and Destroy'. I'll tell you now, the trainers' pokémon you'll encounter in these routes are nothing that you haven't seen before so you should be fine. Ones I will mention are Aron which is a steel/rock type, take it out with a water/fighting/fire move and Dustox and Beautifly are both part bug so ember/wing attack can handle 'em. Oh, the route to the west is Route 117. -----------\ Route 117 \ -----------------------[] [Pokémon:][ Rarity: ] || -Poochyena| Common | || -Illumise | Uncommon| || -Marill | Uncommon| || -Volbeat | Rare | || -Seedot | Rare | || -Oddish | Common | || -----------------------[] NOTE: Illumise and Volbeat are both bug types. If you're still looking for training Illumise and Volbeat give good exp. It's worth mentioning that this route is where the day-care centre is found, you can keep your pokémon here and they will level up over time. If you have two compatible pokémon, they will make an egg for you. Pokémon breeding is explained more in the Pokémon Breeding scetion. You may want to tackle the cycling road as well. It's located in the route south of the city. Go there and then keep to the left and you'll see a big yellow building, equip your bike and go inside. The road will have triathletes using only Magnenites and some Voltorbs. They are electric types. If you have the Mach bike, you can do the time trial mini-game(I say mini-game but its more of a try-and-beat-the-best-time exercise). If you have your level 25, no less than 24, party, enter the gym. This gym is kind of like Lt. Surge's from Red/Blue. Don't remember? Well in R/B you had to press two switches to open up the doors to the leader. This is quite similar. Battle the two trainers first of all who will be using familiar, easy-to-beat, pokémon. Step on the switch here and then go down the right side, then go rigth and up and step on that switch. Fight these guys. Return to the Pokémon Centre, heal up, and return to the gym. Approach Wattson (Lol, again with the names, "Wattson".:)) NOTE: Buy some super potions before you go. ------------- \ GYM BATTLE III \ --------------- \ Oppenent: Wattson[] [Pokémon:][Level:]| Voltorb || 20 || Electrike|| 20 || Magneton || 22 || Manectric|| 24 || -----------------[]-[] Reccomended Level || of Your PKMN: 24-25 || -----------------[]----[] Rewards: || -Dynamo Badge || -Use HM06 Out of Battle|| -TM34, Shock wave || -----------------------[] Wattson is a very cheerful man, but this is no laughing matter. This may be, for Grovyle users, the hardest gym battle you will have. If you have Marshtomp: Just use Mud Shot on everything, since Marshtomp is part ground type it's immune to electric attacks. You should pretty much waste his team with that. If you have Combusken: For Voltorb and Electrike just keep attacking. Use Ember or Double Kick on Magneton. Manectic can be a bit harder. You might want to have a few back ups for this gym. If you have Grovyle: Start with Kirlia if you got it and do Calm Mind as many times as possible, hopefully 3-4. Now Confusion should OHKO Electrike and Voltorb(Use Kadabra if you didn't get Ralts). That was the easy part. Wattson will then send out Magenton. This is why I said get Makuhita, which should now be a Hariyama. Use Vital Throw or Arm Thrust to defeat Magneton. At any time, Magneton can use Shock Wave that will easily destroy your entire party. Without Hariyama, you have to get its DEFENCE down with Grovyle's Screech and hope for the best. If Magneton wasn't hard enough, Manectric is a whole lot worse. It can also do Shock Wave which will faint you, it also knows Howl and Quick Attack. If its ATTACK gets too high you won't have a chance. Wattson is also armed with Super Potions so he can heal his pokémon at will. Maybe if your psychic type didn't faint you could get in one hit of confusion but that's pushing it. Aron is actually not immune to electric attacks, it can take about 2 Shock Waves. Mud Slap isn't all that helpful becuase Shock Wave never misses. After the battle you will register pokénavs with Wattson. We're done here for now. If you like you can go buy some flowers for your secret base, the flower shop is now open. Let's go and see Wally's family in Verdantruf while we're not busy. Go west out of the city on to Route 117 and continue going east and you will end up in Verdanturf town. _________________________________________________ Part 10 : "It's a Long Way to the Top": [002I] / _______________________________________________/ Let's go and see Wally's family in Verdantruf while we're not busy. Go west out of the city on to Route 117 and continue going east and you will end up in Verdanturf town. ---------------[] Verdanturf Town|| ---------------[]------[] Places Of Interest: || -Pokémon Centre || -Pokémart || -Wanda's House || -Happiness Measure || -----------------------[] Pokémart Items: || -Great Ball £600 || -Nest Ball £1000 || -Super Potion £700 || -Antidote £100 || -Parlyze Heal £200 || -Awakening £250 || -Brun Heal £350 || -Ice Heal £250 || -Repel £350 || -X Special £350 || -Fluffy Tail £1000 || -----------------------[] Some new items in the pokémart. A nest ball(see Pokéballs section) and a Fluffy Tail. The tail will let you flee from a wild battle if you use it. It's only one use though. You can go and see Wally's family if you like, they are in south of the town. Right next to them in the south-west corner of the town is a girl who will tell you how much your pokémon like you. Helpful if you need/want to know. Heal up if you need to, buy anything you want, get something with Rock Smash in your party, and then go in the cave to the left of the pokémart. You've been here before, it's the Rustboro Tunnel, only the end you couldn't get to. Before doing anything in here, go left from the entrance when you can and then down. Come out here and use your Itemfinder to pinpoint the location of a pair of Blackglasses.(The Itemfinder will point you to where the item is) This item powers up dark type moves. Also get the HP Up on the mountainside. Go back to the cave and head north. Beat the Hiker who will use two Geodudes and a Machop. Continue west to find a couple that cannot reach each other due to two beakable rocks. Examine them and use Rock Smash to SMASH! them to pieces. The man will reward you with HM04 Strength. Go further weast in the cave to come out near Rustboro and talk to the Devon Researcher standing outside. You will get a Repeat Ball for your efforts to deliver the Devon Goods. Head back to Mauville city and heal up should you need to. With Rock Smash still in your party, go out the north exit and fight all the trainers there. New pokémon you haven't seen before are used by these guys. Sandshrew is a ground type so use a water or grass attack. Numel is a FIRE!!! type so use water attacks. It is also partly ground so rock/ground attacks will only do normal damage. Watch out beacuse it might know Magnitude as well, a ground attack with varying levels of damage. Go to the house and save your game. You can take the Winstrate challenge which is a family of pokémon trainers will try and beat you. Winstrate 1: Name: Victor Pokémon: Taillow(Lvl 16), Zigzagoon(Lvl 16). Winstrate 2: Name: Victoria Pokémon: Roselia(Lvl 17). Winstrate 3: Name: Vivi Pokémon: Shroomish(Lvl 15), Marill(Lvl 15), Numel(Level 15) Winstrate 4: Name: Vicky Pokémon: Meditite(Lvl 18). They are all fairly easy to beat, you've seen these pokémon before. Once you beat them you can go inside and talk to Victoria, she will give you a Macho Brace. This item, when held, will make your pokémon grow faster(meaning it will get double the EVs from battle, see that section for more info) at the cost of SPEED. (It doesn't reduce your number of SPEED EVs but only makes the pokémon slower in battle) After this you can go back and heal if you like or you can press on. Go north and use Rock Smash on the rock so you can advance. This is the main part of Rotute 111. Keep going north battling the trainers. You'll come to the TV crew on the right wall sooner or later. Fight them, they use a Whismur and a Magnemite for this battle. When you win you can enter a comment and it will appear on a TV next time you see one. It's fun the first 4,109 times but it won't benefit you in any way. At the top of the route you will have to paths. One leads to a desert while t'other leads to Route 112. If you try to enter the desert you will be sent back due to the sandstorm so no going that way. Instead take the latter path west to route 112. -----------\ Route 112 \ -----------------------[] [Pokémon:][ Rarity: ] || -Numel | Common | || -Marril | Uncommon| || -----------------------[] Grovyle/Marshtomp users can get their first fire type here and about time too. Numel is one of four fire types you can catch and in my opinion is the best of the four. Make sure you catch this or one of the other three. Continue going west fighting the picnicker. Go north when you can and climb up on to the mountain. Beat the two hikers who will use the ever familiar Geodude and Machop. One has a Numel as well. Go to the north east of this little area. Hey, what are those guys in the red doing? Team Magma I presume. They are blocking the way up the mountain, so do the hiker's thing: Don't go over the mountain, go through it!. Go to the eastern side of the area to find a cave entrance, enter. -----------\ Fiery Path \ -----------------------[] [Pokémon:][ Rarity: ] || -Machop | Common | || -Numel | Common | || -Slugma | Uncommon| || -Koffing | Uncommon| || -Grimer | Rare | || -Torkoal | Rare | || -----------------------[] This tunnel is where you catch two of the three remaining fire types. Slugma and Torkoal, both okay pokémon (I say okay but from recent first-hand experience I would have to disagree with that. Altough Slugma's evo. is better than Torkoal in my opinion). Machop here can evolve into Machamp which is rather good. Grimer and Koffing, poison types, can be good so get them if you like. Go north, west, north, east along the parth and you will find yourself at the exit. You will have noticed another path but it was blocked by a boulder. Come back here later. You'll be back on Route 112. Beat the two trainers out here, either in a single or double battle. Kindlers will use either fire or water pokémon just so you know. There are berries near these two so get them. Continue going east and then north when you can. Fight the Cooltrainer. Among his pokémon is a Wailmer. It's a water type that has high HP. Use grass or electric attacks. Just ahead of Wilton there's a man facing a tree that when poken to will give you TM43 Secret Power. Secret Power is used to open up hidden bases.(See Secret Bases section for more info). Go along the right wall and if you have Cut handy cut the tree, if not you can go further north and then round into the house. This lady will heal your pokémon as much as you need to. Exit and continue north, talk to the girl near the berries for a Razz Berry every day. Continue going west and beat the cooltrainer. Go west into Route 113. -----------\ Route 113 \ -----------------------[] [Pokémon:][ Rarity: ] || -Spinda | Common | || -Slugma | Uncommon| || -Skarmory | Uncommon| || -----------------------[] The new pokémon here are Skarmory and Spinda. Skarmory is a decent steel/flying type pokémon and Spinda is a normal type. In this route you will encouter some new types of trainers and pokémon. Ninja boys will use either bug types or poison types. Parasol ladies will use 'cute' pokémon. (Well, they always seem to praise the cuteness of their pokémon when you battle them). The Ninja Boy will use a Ninjask. It's a bug type with an interestnig abilty, Speed Boost. It's SPEED will increase by one level every turn so be careful. Baltoy is a ground/psychic type so use water attacks. Continue along this grass and soon you'll get to a building, go inside. Talk to the man in there to get the Soot Sack item. If you walk on the soot-covered grass in this route, you'll get one soot for every step on that grass. The man will make you an item from the soot you have collected. Here they are: Blue Flute - Cures sleep - Costs 250 ash Yellow Flute - Cures confusion - Costs 500 ash Red Flute - Cures attraction - Costs 500 ash White Flute - Increases encounter rate - Costs 1,000 ash Black Flute - Decreases encounter rate - Costs 1,000 ash Pretty Chair - An item for your secret base - Costs 6,000 ash Pretty Desk - An item for your secret base - Costs 8,000 ash You can do this now if you want but it takes a while and isn't really that useful. Carry on going west. You may notice one or two 'ninjas' hiding in the ash, fight them. Right at the end, if you see the mound of ash you can examine it and get TM38 Double Team. Double Team will increase your evasion by one level. To beat the trainer's Skarmory use fire attacks. To the west of this route you will find Fallarbor Town. ---------------[] Fallarbor Town || ---------------[]------[] Places Of Interest: || -Pokémon Centre || -Pokémart || -Prof. Cozmo's House || -Move Tutor's House || -----------------------[] Pokémart Items: || -Great Ball £600 || -Super Potion £700 || -Antidote £100 || -Parlyze Heal £200 || -Escape Rope £550 || -SuperRepel £500 || -X Special £350 || -X Speed £350 || -X Attack £500 || -X Defend £550 || -Dire Hit £650 || -Guard Spec. £700 || -----------------------[] Heal up at the Pokémon Centre for starters and buy anything you want(note the Super Repels)from the Pokémart. You'll notice the woman at the PC in the Pokémon Centre, talk to her and she invites to her home on Route 114. Fallarbor Town is the home of not just any move tutor,no, THE Move Tutor. He will re-teach your pokémon a forgotten move, his price is a Heart Scale, an item that you may or may not have at this point so make a mental note to save these precious items when you get them. Professor Cozmo lives here so pay him a visit. He's in the house in the southern part of town. Why should we pay him a vist? We don't know him. I know, but we do it becuase we must. He's not not even home anyway, the prof. has gone to Meteor Falls, a cave soth from the Town. Go west then south and you will end up in Route 114. IMPORTANT: On way out you'll see a building labled 'Fossil Maniac's House). Talk to the boy in there to get TM28 Dig. DO NOT use this, if you want to get all of the legendaries you will need this TM. Leave it in the BAG for now. NOTE: You will need this unless you have something that naturally learns Dig. I believe Trapinch or one of its evolutions does. -----------\ Route 114 \ -----------------------[] [Pokémon:][ Rarity: ] || -Lotad | Common | || -Lombre | Uncommon| || -Swablu | Uncommon| || -Seviper | Rare | || -Seedot | Rare | || -Nuzleaf | Rare | || -----------------------[] New pokémon: Swablu is a normal/flying pokémon that evolves into a dragon/flying type at level 40. Not one of the best dragons though. Seviper is a poison type that will give you a lot of exp. Beat the trainers that you find. Barboach is a ground/water type so use grass attacks for extra damage.(Electric does not effect it). Nuzleaf is the evolved form of Seedot and is a grass/dark type. In the area beyond the bridge you will find more trainers but nothing you can't handle. Graveler is a rock/ground type and the evolved form of Geodude. Waste it with a grass or water attack. Go in the house in this area, it's Lanette's house. Talk to her to receive a Lotad doll for your secret base. If you examine her computer you can read an email from Bill who was the pokémon storage system character from R/B/Y. Beat all the trainers in this area and then go up on to the mountain in the south, go around the winding path and beat the trainers around here. Continue around and you'll reach the Meteor Falls. -------------\ Meteor Falls \ -----------------------[] [Pokémon:][ Rarity: ] || -Zubat | Common | || -Golbat | Common | || -Solrock | Rare | || -Bagon | Rare | || -----------------------[] NOTE: Golbat and Bagon are only available in areas that you cannot get to yet. New pokémon: Solrock is a rock/psychic type. Upon entering, go straight up to get a Full Heal. Keep going left from the entrance and you will whitness Team Magma goons stealing the Meteorite from Prof. Cozmo. The grunts will also leak information that they are going to a place called Mt. Chimney. Then, Team Aqua shows up and persues the escaping Team Magmas. When they are gone, talk to Cozmo and he will speculate what Magma are going to do at Mt. Chimney. Go left from here and then all the way north to find a Moon Stone which is the only one in this game. Go all the way to the bottom of the cave by going south. You will end up in Route 115. Fight the black belt out here and then the two trainers below him. NOTE: Zangoose is a normal type with high ATTACK so watch out, it also has the Immunity ability which prevents it from being poisoned. Spoink is a psyhcic type. Below these guys is a PP Up, make sure you get it. PP Up's icncrease a pokémon's move's PP. The amount it goes up by depends on the PP the move starts with. Go back to the blackbelt and go west to fight a battle girl who also uses fighting type. Now go back into Meteor Falls and then head back to Fallarbor Town. Heal up. You can train in Route 114 if you want or you can continue with the story. You may not know it but we have actually been to Mt. Chimney before. Rememeber we had to go through the mountain because two Magma goons were blocking the way up. Go back there. (back through Route 113, down Route 112 and 111 and thorugh Fiery Path.) Once there, go to the north east corner where those grunts were before and go in the building. This is the cable car thing that will take you to the top of the mountain. At the top you'll find that Team Magma has taken control of the mountain top. (The mountain is actually a volcano you will realise). Team Aqua are battling with Team Magma up here and you'll notice Archie's Poochyena taking on three Magma goons at the same time. Wow he must be strong. Go north-east and fight the three Magmas you encounter. Go over to the important-looking Magma member on the edge with the odd-looking machine and talk to the guy there. ------------- \ Maxie Battle I \ --------------- \ [Pokémon:][Level:]| Mightyena|| 24 || Zubat || 24 || Camerupt || 25 || ---------[]------[] This guy is Maxie, the Team Magma boss and he's no push-over. He'll start with Mightyena, the evolved form of Poochyena, it's Intimidate will lower your ATTACK one level so try and avoid using physical attacks.(Physical and special attacks are explained in the Battling section). It's a dark type so do not use a psychic type. It also does sand attack which will lower your accuracy one level. Try and beat as quickly as possible. Zubat will faint in one psychic/electric/rock attack so no problems there. Camerupt is the evolved form of Numel. Use a water attack to bring this ground/fire type down in 1-2 hits. After the fight both Team Magma and Team Aqua will retreat to where ever they make home. You can now continue your quest for the Hoenn gym badges. Go south from here into Jagged Pass.(With a name like that it sounds pretty dangerous!) Before you go you can talk to the old lady standing near the exit to buy Lava Cookies. They have the same effect as Full Heal but only cost £200, buy some if you like. -------------\ Jagged Pass \ -----------------------[] [Pokémon:][ Rarity: ] || -Numel | Common | || -Spoink | Rare | || -Machop | Uncommon| || -----------------------[] You can catch the psychic type Spoink here if you haven't aready got one. There are a few trainers here so fight them all when you get to them. Mid-way through this area you will see a Team Magma member, engage him in combat. He has a Poochyena and a Numel. Beat him. Continue going down through this forest-like area and you'll come out near a new town, go west from here. ---------------[] Lavaridge Town || ---------------[]--------[] Places Of Interest: || -Pokémon Centre || -Pokémart || -Lavaridge Pokémon Gym || -Herb Shop || -Hot Springs || -----------------------[][] Pokémart Items: || -Great Ball £600 || -Super Potion £700 || -Antidote £100 || -Parlyze Heal £200 || -Awakening £250 || -Burn Heal £250 || -X Special £350 || -Revive £1,000 || -Super Repel £500 || -X Speed £350 || -----------------------[] Left of the Pokémon Centre is hot spring. If you have a space in your party you can talk to the woman standing near it to receive an egg. The egg hatches into a Wynaut which is the Pre-evolution of Wobbuffet. Wobbuffet is a psychic pokémon that only knows moves that can counter other pokémon. Don't bother with the herb shop because the herbs will make your pokémon not like you as much. But do go inside the herb shop and talk to the large man to get Charcol. An itme that powers up fire type attacks. Next door to this shop is a boy that will tutor a pokémon Mimic. You can now go in the fourth gym and fight the trainers. This gym works a bit like Sabrina's from Red/Blue/Yellow. You have to step on the hot spings to navigate to the gym leader. Some hot springs will shoot you up to the next floor and others will suck you down into the floor below. At the entrance, go in the hole to the left of the entrance. Walk right and then fight the trainer that pops out. Go back down the hole. Now Jump down the pool to the north. Go down and left, then fight the two trainers in a double battle. Now jump in the most northern hole to the north-west. You can fight the two trainers in the holes right next to you. Go north and the hole on the right has a trainer in it. Take the left hole. Go north from here and beat the trainer in the eastern hole. Now go up through the hole on the left. Here, beat the trainer in the top-right corner and then drop down the hole that is just below that. Of the three holes here, take the middle one and then the one in the bottom-right corner. Jump down the ledge and then jump into the final hole. This is where the gym leader is. You can go back and heal and follow the steps again or fight her right away... ------------- \ GYM BATTLE IV \ --------------- \ Oppenent: Fannery[] [Pokémon:][Level:]| Numel || 24 || Slugma || 24 || Camerupt || 26 || Torkoal || 29 || -----------------[]-[] Reccomended Level || of Your PKMN: 28-30 || -----------------[]----[] Rewards: || -Heat Badge || -Use HM04 Out of Battle|| -TM50, Overheat || -----------------------[] Strategy: Pretty simple strategy, just use the best water attacks you have, probably water gun. Slugma and Numel should go down pretty easy, you've seen them before in battle. Both Numel and Camerupt are fire/ground type so water does extra damage. I think all if not most of her pokémon know Overheat. This is a 150 power fire type move that will one-hit your pokémon if they aren't water or rock. Overheat also decreases SP.ATTACK by two levels so it's not all bad. Torkoal is her strongest pokémon at lvl 29. It's really slow so just keep hitting it with water gun. It has high defence so don't expect ground attacks to be better than your water gun. Flannery may use super potions to restore her pokémon and Torkoal holds an item that will restore its lost SP.ATTACK, but only once. After winning, take the reward and exit the gym by jumping down the ledge below you...... __________________________________________________________ Part 11 : "Desert Plains" and the Balance Badge: [002J] / ________________________________________________________/ So now you can use strength you can go back to Fiery Path and get the TM06 Toxic. A great poison move that will badly poison a foe. The foe will loose more and more HP every turn. Don't waste this TM. Exit the Lavaridge gym and May will come out of the herb shop. She doesn't want to battle but she will give you a KEY ITEM, Go-Goggles. Go-Goggles will let you enter the desert. Nicely done. Go into the desert on route 111. ---------------------\ The Route 111 Desert \ -----------------------[] [Pokémon:][ Rarity: ] || -Sandshrew| Rare | || -Trapinch | Common | || -Baltoy | Uncommon| || -Cacnea | Rare | || -----------------------[] In the desert watch out for Sandshrews because they have the Sand Veil ability. It will increase their evasion beacuse of the sandstorm. Also, be aware that Trapinch may have the Arena Trap ability. Explore the desert so you can beat all the here, they will be using ground type pokémon. After you beat picknicker Becky, there's a hidden Rare Candy in the nearby rock. Rare Candy will increases one pokémons level by one. Go as south as you can to get TM37 Sandstorm. Near the southern entrance of the desert you may have seen a tower that appeared to be made out of sand, or something that looked like sand. That is Mirage Tower where you can pick up the Root/Claw fossil. Don't panic if you don't see it. Just keep exiting and entering the desert until you can. You will need the Mach Bike and HM06 Rock Smash to get your fossil so come back later if you don't have them. To reach the fossil you must be going at top speed on your Mach Bike and then go over the cracks in the floor of the tower and also smash up some rocks. On the top floor you will have a choice of two fossils. The Root Fossil turns into a pretty decent rock/grass type. The claw fossil turns into a not-so-decent but okay rock/bug type. It's a case of which one you want first, if any, you can get the other fossil some time in the future...... When you've chosen it the Tower will sink into the sand along with the fossil you didn't take, seemingly lost forever. You now have to train your pokémon to around lvl 32, at least. So train up either in the desert or around and inside Meteor Falls. When your done , go back to Petalburg city. You can do this by going back to Mauville, then to Verdanturf, through the Rusturf Tunnel, then down through Rustboro city and Petalburg Woods. But why on Earth are we going back to Petalburg city???? This is where the fith gym is, the fith gym is also Norman, your father's gym. Stock up on Super Potions(which you can now buy from Petalburg Pokémart) and enter the gym. There several rooms in here each with their own speciallised trainer. From the entrance you can either go in the Accuracy Room or Speed Room. The accuracy room trainer will use a Delcatty. It's the evolved form of Skitty and pretty easy to beat. It does have the Charm ability and Attract so try and use a pokémon of the same gender. The Speed Room uses a Swellow, the evolved form of Taillow so not much difficulty there, just use a rock attack if you have it. Now you can either go in the Defence Room, Confusion Room or Recovery Room. These are all using normal types and they aren't that hard to beat. The last two rooms are the Strength Room and One-Hit KO Room. These are perhaps using the hardest pokémon of the trainers. Virgoroth is the evolved form of Slakoth. Use special attacks since its SP.ATTACK is lower than its DEFENCE stat. Zangoose we've met before so beat that. Now, go and heal up and then challenge Norman. ------------- \ GYM BATTLE V \ --------------- \ Oppenent: Norman [] [Pokémon:][Level:]| Spinda || 27 || Vigoroth || 27 || Linoone || 29 || Slaking || 31 || -----------------[]-[] Reccomended Level || of Your PKMN: 32-35 || -----------------[]----[] Rewards: || -Balance Badge || -Use HM03 Out of Battle|| -TM42, Facade || -----------------------[] Strategy: This one can be quite difficult. Spinda will use Teeter Dance which will confuse your pokémon so switch out or use full heal. It's pretty weak though so you can probably beat it quite easily. Vigoroth has got high ATTACK but one of the trainers had one so you know they're not impossible to beat. Linoone, the evolved form of Zigzagoon, is fairly strong so do what you can against it. Slaking is Norman's strongest pokémon. Slaking? Sla-king? Where have you heard that before? Oh yeah, it's that pokémon with insanely high ATTACK and decent other stats all round. Slaking knows facade which is decent normal attack, UNDER NO CIRCUMSTANCES should you POISON, PARALYZE or BURN Slaking. Facade's power will double so it becomes a 140 power normal type. Slaking can completely murder your party. You can use its Truant ability to your advantage by doing only weak-ish attacks or using a stat-boosting move during its Truant then unleash your strong attacks the next turn. This fight can be incredibly eaiser if you have a fighting type(Hariyama or Machamp/Machoke) with Bulk-up. Beat spinda first then start doing Bulk-up to raise you ATTACK and DEFENCE. Your powered up Karate Chop/Vital Through will be so strong, not even Slaking will survive it. After winning you'll get your reward, if you have a normal type on your team that you are definitely keeping you should teach it Facade. ____________________________________________________________ Part 12 : Ride That Surf! Enter the Feather Badge: [002K] / __________________________________________________________/ After the battle, Wally's uncle will come and interupt you and take you outside. He thanks you for helping Wally out and gives you HM03 Surf. Nice. Now that you can surf you have many options: -You can go to Dewford Hall in Dewford Town and speak to the facing the door. He will give you TM36 Sludge Bomb. If for some reson you can't find him, just talk to everyone. -You can surf south of Petalburg Woods and then West of Dewford town for loads of trainer battles with their water type pokémon. Good exp. -You can surf west of Dewford Town and then on the top part of that route you will find the abandoned ship. You can explore some of this ship but you will need to come back later to do the whole thing. On the ship, if you look around you can find the Storage Key and then the the storage room you can get a nice TM13 Ice Beam. Teach it to the pokémon you have with the best SP.ATTACK that can learn it or an ice type if you have one. -You can push onwards with the story and surf west of Mauville City. If you want some fast exp. I reccomend doing all four and in that order. When your ready, heal up and then go to Mauville City. In Mauville, go west then use surf to travel across the water. NOTE: In Mauville you can talk to Wattson who is just standing around and he will give you and errand. If you've had your fair share of errands for now you can come back later, although the reward is TM24 Thunderbolt. It's a 90-power electric move, one of the best. Here's how to do it: Wattson will give you a key that will open the door to this area. He wants you to shut down the generator in New Mauville because its been acting up. Surf down from Mauville and then go right underneath the cycling road to find a little island with an entrance. Go inside and then unlock the doors inside. ---------------------\ New Mauville \ -----------------------[] [Pokémon:][ Rarity: ] || -Magnemite| Common | || -Voltorb | Common | || -Magneton | Rare | || -Electrode| Rare | || -----------------------[] First, step on the nearby switch and then go left. Step on the second switch you see and continue along the path. When you get to a third switch avoid it. Pick up the escape rope when you get to it. Go down and right. Grab the Ultra Ball and then go back to where you got the Escape Rope now step on the switch. Keep going left. You will come to two items on the floor. The one on the right is a Parlyz Heal and the other is a Lvl 25 Voltorb. Keep going in this direction. You'll come to another pair of items, take the Full Heal on the right and step on the switch it uncovers. Go right and step on the red switch to turn off the generator and then take the Thunderstone. Use the Escape Rope now to return outside. Go back and talk to Wattson to receive a TM24 Thunderbolt. Continue on your quest. Surf across the water and you'll come out on a sandy area. Beat the TV Crew and Barny, the Fisherman. Talk to the other Fisherman on the beach to get a Good Rod. This is an improved verison of your Old Rod. Go onward and you'll bump into a familiar face. It's Steven! Talk to him then continue. ---------------------\ Route 118 \ -----------------------[] [Pokémon:][ Rarity: ] || -Electrike| Common | || -Manectric| Rare | || -Zigzagoon| Common | || -Linoone | Uncommon| || -Wingull | Rare | || -Kecleon | Rare | || -----------------------[] New pokémon: Kecleon is a normal type and has the unique ability Colour Change. This ability changes Kecleon's type during battle to whatever type was used last. Beat the two Bird Keepers here and then continue right. Fight the two trainers here, you can get a double battle if your quick enough. Pinsir is a bug type pokémon with quite high ATTACK, Absol is a dark type that has equally high ATTACK. Absol has low DEFENCE so use physical attacks on it. Fire or flying for Pinsir. Go further right and then up to find a house. Go in to obtain two free berries each and every day from the man called 'The Berry Master'. The woman sitting with him will give you another berry, if you say the right things to her. Here's what you can get: Say: GREAT BATTLE for a Spelon Berry CHALLENGE CONTEST for a Pamtre Berry OVERWHELMING LATIAS for a Watmel Berry COOL LATIOS for a Durin Berry SUPER HUSTLE for a Belue Berry You won't have all the words yet so just come back when you do. You can get the Spelon Berry straight away though so do so. All of these berries are used to boost pokémons' qualities in pokémon contests. Once you get a berry form here you will NOT be able to get it again so don't misplace it. Beat the trainer to the left of this place then grab all the berries here. Lots of 'em I know. Beat the twins to the very right of the route. Beautifly and Dustox are both bug type, waste them. Return to where the Bird Keepers were and then go north. ---------------------\ Route 119 \ -----------------------[] [Pokémon:][ Rarity: ] || -Linoone | Common | || -Oddish | Uncommon| || -Zigzagoon| Rare | || -Tropius | Rare | || -Kecleon | Rare | || -----------------------[] New Pokémon: Tropius is a strong-looking pokémon. It's grass/flying type, I say strong-looking becuase it's not that great in battle, despite its appearence. As soon as you enter you will notice the unusually long grass in this area. You can't ride your bike through grass like this, so you have to dismount. It will also rain in this area so you get an automatic rainfall effect during battle. In this first part of the route, trainers will try and copy your movements so they are harder/easier to run into. Go round and beat all these guys. They are the ever-worsening-in-power trainers known to all as Bug Catchers. Continue going north, if you like surf across the water to beat a Fisherman. Go north and beat the PKMN ranger who uses grass type. Go east of her and you'll fight another Ranger who uses Breloom, KO with a Wing Attack. Keep going north and there are more trainers for you up ahead. At the very top of the route you'll find a huge building. Go right and- Hey, its Team Aqua blocking our passage to the next city. I'll give you three chances to guess where we go next. Enter the building you just passed. You'll find that it is actually the Weather Institute and its full of Team Aqua scum. All the Aqua's in here will use the predictible pokémon Zubat, Poochyena and Carvanha. The Admin Shelly at the end has a Mightyena. After beating the guys on the first floor go up the stairs then beat everyone on the second floor. After beating Shelly, the scientist will give you a Castform. Like Kecleon, it has a unique ability. It's ability will make it change its type and appearence depending on the weather. Take off its hold item which is a Mystic Water. This item powers up water type moves. Go back to the ground floor and you can heal your pokémon by examining the bed on in the far left of this floor. Now head out and go east along the bridge. When you're on land, go north. May will challenge you to a battle. ------------------[] RIVAL BATTLE IV || ------------------[] -------------------------------------[] [Pokémon:] [ Level:]|| -Combusken/Grovyle/Marshtomp|| 31 || -Lombre/Lombre/Pelliper || 29 || -Pelliper/Slugma/Slugma || 29 || -------------------------------------[] You've beaten her countless times before so you should know what to do. For Lombres use a flying or poison type attack. For pelliper use electric attacks. Slugma.......Just Surf that foo'. Combusken can be taken out with a flying (it's part fighting type),water or ground attack. Grovyle can be hit with a flying, fire,poison or bug attack to faint it. Finally Marshromp can be OHKO'd with a grass attack. May will reward you with HM02 Fly. Teach it to a flying pokémon of your choice. You cannot use it to fly around yet though. After the battle Scott will arrive from the north and congratulate you on your impressive victory. After his chatter continue north, beat all the trainers up here. There are two Ninja Boys and a Guitarist. Grab the berries to the east of the final Ninja and then continue right into Fortree City. ---------------[] Fortree City || ---------------[]--------[] Places Of Interest: || -Pokémon Centre || -Pokémart || -Fortree Pokémon Gym || -Furniture Shop || -----------------------[][] Pokémart Items: || -Great Ball £600 || -Ultra Ball £1,200 || -Super Potion £700 || -Hyper Potion £1,200 || -Antidote £100 || -Parlyze Heal £200 || -Awakening £250 || -Revive £1,500 || -Super Repel £500 || -Wood Mail £50 || -----------------------[] Ultra Balls are a step up from Great Balls which you should buy if your going to be catching some more stuff. Hyper potions are a step up from Super Potions so buy some if you like. The furniture shop is in the south-east of the city. It sells furniture to put in your Secret Base(See that section for more info). On the north bridge in the city you you will see the path that goes to the gym. Oh wait there's something blocking the path. So we can't go there yet. Heal up and buy anything you need and then head out of the eastern exit. Beat the Parasol Lady who uses a Roselia and a Wailmer. Keep going east and then beat the Interviewers, again. Go south a bit through the tall grass and fight the Bird Keeper. Go across the bridge and you'll bump into an old friend. After the conversation, Steven will give you a nifty gadget called the Devon Scope. It will reveal invisible pokémon, as he will demonstrate. The invisible object is actually a Kecleon. It's at level 30 and you can either catch it or faint it. To beat it is fairly easy. If you have a pokémon that has moves that are super-effective against itself you can use Kecleon's Colour Change to your advantage. Example: Using a Lairon you could do a Metal Claw/Iron Tail(Steel type) on it then use Mud Slap for super-effective hit. An even better example: Using a ghost type that knows Shadow ball/Shadow Punch just keep using that move. Ghost is super effective against Ghost! After this fight you will obtain the Devon Scope and then Steven will fly away. Now go back to Fortree City. On your way there you can go through the tall grass by Robert and then go down to the water. Uncover the Kecleon then surf down to get TM11 Sunny Day. Go back to Fortree City and heal your pokémon. Reveal the Kecleon standing near the gym then go inside. You probably won't need a whole lot of training for this gym as her highest is only 2 levels more than that of Norman's Slaking. In Winona's gym you must walk through the revolving doors to get to her. Most of them are easy to get through but a few require a short amount of effort. Firstly, go through the door on your left. Keep going around the path through the doors and fighting all the Bird Keepers. On one or two doors you will have to get passed them by first putting one in a specific position and then walking round and going through it. It shouldn't be too hard to do though. NOTE: Xatu is a flying/psychic type but still use your electric/ice attacks on it. In the top-right part of the gym you will find the Gym Leader. Commence Battle. ------------- \ GYM BATTLE VI \ --------------- \ Oppenent: Winona [] [Pokémon:][Level:]| Swablu || 29 || Tropius || 29 || Pelliper || 30 || Skarmory || 31 || Altaria || 33 || -----------------[]-[] Reccomended Level || of Your PKMN: 34/35 || -----------------[]----[] Rewards: || -Feather Badge || -Use HM02 Out of Battle|| -TM40, Arial Ace || -----------------------[] Strategy: Well, she'll start out with Swablu. Use an electric/ice/rock attack to deal with this weakling. Tropius, being a grass/flying type,is extra weak to your Ice Beam so use that. Pelliper? Zap it with Thunderbolt or any other electric attack. Skarmory is partly steel so fire attacks are the best you can do. Altaria, Winona's powerhouse, is a flying/dragon. Did someone order an Ice Beam? She will use Arial Ace. It never misses so no use lowering accuracy. After this easy match, take your rewards. You should teach Arial Ace to something your going to keep. Go out and heal up. With Fly you can travel to any city/town you have previously visited. NOTE: I would strongly recommend that you fly back to Littleroot town and talk to Mom. She will give you an Amulet Coin. If a pokémon holding fights in a battle and survives, you will get double, yes DOUBLE, the prize money. Definitely worth having. ____________________________________________________________ Part 13 : Take Flight! : [002L] / __________________________________________________________/ This part is somewhat optional in the sense that you can do this when ever you like. Fly to Rustboro City and head through the northern exit. Go to the left of this route, which is Route 115, and then surf as far north as you can. Get back on to dry land at the top and then fight all the trainers in this area. I don't think there are any pokémon you haven't seen before. In the north-east corner there are some Kelpsy berries, pick them. In the north-west of this route is a grassy area where you can catch a rare pokémon...... ---------------------\ Route 115 \ -----------------------[] [Pokémon:][ Rarity: ] || -Swablu | Common | || -Taillow | Common | || -Swelllow | Uncommon| || -Jigglypuff| Rare | || -----------------------[] This is the only place in Pokémon Emerald where you can catch a Jigglypuff. You also find wild Swellow.Sweeeet. If you didn't do it before, you can fly to Dewford Town and get TM36 Sludge Bomb from Dewford Hall. Then surf west to the Abandoned Ship. If you like, you can surf around every bit of water you remember and get all the items that you couldn't reach. I never really do this when I am playing Emerald, it's kind of a waste of time since you can usually buy the items from a Pokémart. Similarly, now that your Match Call will actually get you trainer battles you won't need to fight many trainers. Well, that's the end of this short part. ____________________________________________________________ Part 14 : Gym Badge #7, The Mind Badge : [002M] / __________________________________________________________/ Now we continue with the story. Go west from Fortree City and then down. ---------------------\ Route 120 \ -----------------------[] [Pokémon:][ Rarity: ] || -Oddish | Common ||| -Poochyena | Uncommon||| -Mightyena | Common ||| -Marill | Uncommon||| -Seedot | Rare ||| -----------------------[] Keep going south in this route. Fight all the trainers that you come across. When you get the the area with the tall grass there is a Kecleon blocking the path, but you can just go through the grass if you can't be bothered to deal with it right now. When you get to the bottom and you can't go down anymore, talk to the girl to get a berry. The berry you get depends on your ID Number. Then go up the stairs and pick the berries here. Surf across the water for an item. Continue going west and fight the two trainers. NOTE: Duskull is a ghost type. Go further on slightly and you'll be in Route 121. ---------------------\ Route 121 \ -----------------------[] [Pokémon:][ Rarity: ] || -Oddish | Common ||| -Gloom | Rare ||| -Poochyena | Uncommon||| -Mightyena | Common ||| -Shuppet | Common ||| -Wingull | Uncommon||| -Kecleon | Rare ||| -----------------------[] Fight Beauty Jessica, she has a Seviper and Kecleon. Keep going right and you'll see some Aqua goons. Now, we should follow them but first we have to take a small detour. Continue east, fight the SR. & JR. That building there is the Safari Zone but you can't get in there yet. Carry on going east. Fight the rest of the trainers in this route. There's a tree to cut here. Head east and you will arrive in the next city. ----------------[] Lilycove City || ----------------[]-------[] Places Of Interest: || -Pokémon Centre || -Lilycove Dept. Store || -Move Deleter || -Pokémon Contest Hall || -Pokémon Fan Club || -----------------------[][] NOTE: You can go into the contest hall and speak to the receptionist on the left and she will hand you a free Pokéblock Case, that's nice of her. After getting this you can enter the Safari Zone and make Pokéblocks.(For more info on this see the Contests section) Heal up your pokémon. Go east and then go north and right. You will see the Dept. Store, every trainer's one stop shop for everything, but somebody has the nerve, no, the guts to block the door. No one shall stand in the way of you and the Dept. Store! Fight May! ------------------[] RIVAL BATTLE V || ------------------[] -------------------------------------[] [Pokémon:] [ Level:]|| -Combusken/Grovyle/Marshtomp|| 34 || -Ludicolo/Slugma/Slugma || 32 || -Pelliper/Pelliper/Ludicolo || 32 || -Tropius/Tropius/Tropius || 31 || -------------------------------------[] You have pretty much beat these pokémon twice over so do what you did then. Ludicolo is the evolved form of Lombre, it remained a grass/water type so beat it with a flyer. To remind you: Tropius is grass/flying so serve up an ice cold Ice Beam. Slugma is a fire so use your water attacks. ---------------------------------------------------[] Lilycove Department Store || ==========================[]=======================[] First Floor: ||Second Floor: || --------------------------[]-----------------------[] -You can to the the ||-Pokéball £200 || lady on this floor to ||-Great Ball £600 || play the PKMN Loto game ||-Ultra Ball £1,200 || ||-Escape Rope £550 || ||-Full Heal £600 || ||-Antidote £100 || ||-Parlyz Heal £200 || ||-Burn Heal £250 || ||-Ice Heal £250 || ||-Awakening £250 || ||-Fluffy Tail £1,000 || --------------------------[]-----------------------[] Thrid Floor ||Fourth Floor || --------------------------[]-----------------------[] -Protein £9,800 ||TM38 Fire Blast £5,500 || -Iron £9,800 ||TM25 Thunder £5,500 || -Carbos £9,800 ||TM14 Blizzard £5,500 || -Zinc £9,800 ||TM15 Hyper Beam £7,500 || -Calcium £9,800 ||TM17 Protect £3,000 || -HP Up £9,800 ||TM20 Safeguard £3,000 || -X Speed £350 ||TM33 Reflect £3,000 || -X Special £350 ||TM16 Light Screen £3,000] -X Attack £500 || || -X Defend £550 || || -Dire Hit £650 || || -Guard Spec. £700 || || X Accuracy £950 || || --------------------------[]-----------------------[] Fith Floor || || --------------------------[]-----------------------[] -Pichu Doll £3,000 ||-Ball Poster £1,000 || -Pikachu Doll £3,000 ||-Green Poster £1,000 || -Marill Doll £3,000 ||-Red Poster £1,000 || -Jigglypuff Doll £3,000 ||-Blue Poster £1,000 || -Duskull Doll £3,000 ||-Cute Poster £1,000 || -Wynaut Doll £3,000 ||-Pika Poster £1,000 || -Baltoy Doll £3,000 ||-Long Poster £1,500 || -Kecleon Doll £3,000 ||-Sea Poster £1,500 || -Azurill Doll £3,000 ||-Sky Poster £1,500 || -Skitty Doll £3,000 ||-Surf Mat £4,000 || -Swablu Doll £3,000 ||-Thunder Mat £4,000 || -Gulpin Doll £3,000 ||-Fire Blast Mat £4,000 || -Pika Cushion £2,000 ||-Powerd Snow Mat £4,000|| -Round Cushion £2,000 ||-Fissure Mat £4,000 || -Zigzag Cushion £2,000 ||-Spikes Mat £4,000 || -Spin Cushion £2,000 ||-Glitter Mat £4,000 || -Diamond Cushion £2,000 ||-Jump Mat £4,000 || -Ball Cushion £2,000 ||-Spin Mat £4,000 || -Fire Cushion £2,000 || || -Water Cushion £2,000 || || --------------------------[]-----------------------[] You can also buy drinks from the vending machine on the roof. NOTE: After baeting the Pokémon League, you can check for Lilycove Dept. Store sales on TV's around Hoenn. The sale will sell loads of cool things for your secret base.(See that section for more info.) Woah. Whole lotta' stuff to buy here. Buy anything you want, I'll point out you should get TM15 Hyper Beam, the strongest attack that will NOT kill the user in the process. Teach it to something you are using with high ATTACK, better yet teach it to a normal type with high ATTACK if you have it. After healing up and buying anything you need/want, go out west from Lilycove City. Do you remember those Team Aqua grunt's? No? well they were going somewhere when you first came into the city. Make sure you have surf. Staying on the bottom of Route 121 you should come to a grey pier type thing. Surf down from that then around into the "Mountain". Go out to the left once your inside, you can come back for the trainers and items later. Now you'll be on the side of Mt. Pyre. ---------\ Mt. Pyre \ -----------------------[] [Pokémon:][ Rarity: ] || -Shuppet | Common ||| -Duskull | Rare ||| -Chimecho | Rare ||| -Vulpix | Rare ||| -Wingull | Rare ||| -----------------------[] New pokémon: Duskull is a ghost type and evolves into a good pokémon with immense SP.DEFENSE. Chimecho is a psychic type that can only be found on Mt. Pyre's summit (the very top) where it's cloudy/foggy/misty. It's very rare though. Vulpix, who I don't think we've met before in Emerald, is a fire type. NOTE: You can also only find Vulpix and Wingull on the summit. NOTE: You can go inside Mt. Pyre and up to the top floor to get TM30 Shadow Ball. This area is explained in the Walkthrough extras sextion. So, go around the winding path, you goal is to go as far up as possible. At the top you'll find a gauntlet, if you will, of Team Aqua grunts that you must defeat. Their pokémon range from Zubat, Carvarnha, Poocyena and Wailmer. Easy stuff really. Beat all of these guys and you will reach Archie. Archie lets you in on a little secret: Although Team Magma got to the summit first, Team Aqua was still able to get what they wanted - The Red Orb. The old lady will tell you the story of the two orbs, one red and one blue, and how dangerous it is to seperate them. Uh oh! She will give you a Magma Emblem that a Magma member must have misplaced. I know what your thinking - What the heck am I supposed to do with this Magma Emblem? Ok, we've been everywhere but east of Lilycove City, so that's as good a place as any to start looking. Fly/go back to Lilycove and exit to the east. Do this by going to the top-right part of the city and jumping down the ledges. Keep going east. It seems Team Aqua and their Wailmers are conducting a training exercise on the water, guess we can't go that way. Surf north of this beachy area and go inside the entrance you find. Oh wow, a secret dock. Surf up and talk to the Aqua's by the steps. One will reveal that they are going to awaken a super-strong pokémon at their hideout, where? As if he'd tell you that. The other will say that they have gone to Mt. Chimney. Why? Why would he tell you? So now, use your detective skills to work out that Team Magma have gone to their hideout on Mt. Chimney to awaken a super-strong pokémon. Depart from Lilycove City and Fly to Lavaridge town. NOTE: Before leaving the Town, make sure you have Strength in your party. If you have the Acro bike you can enter Jagged Pass from the Lavaridge entrance and use the bike's bouncing movement to hop up the stones. If not, go to Mt. Chimney and then up using the cable car. Enter Jagged Pass. NOTE: There are now some trainers on Mt. Chimney's summit which you can fight if you want. Go up/down, depending on where you came in, and in the middle of the forest you will loose control. A scene will follow where the ground will shake and an entrance will reveal itself. Cool. -------------\ Magma Hideout \ -----------------------[] [Pokémon:][ Rarity: ] || -Geodude | Common ||| -Torkoal | Rare ||| -Graveler | Uncommon||| -----------------------[] This is Team Magma's base of operations and securtity's tight. In the first area simply follow the path. Use Stength to move the boulders that you find. Move the bottom one then the one on the left. Beat any grunts that you see, they aren't hard to beat. Follow the path round in this area to the exit in the south-east. Go right and then at the end of this parth go down, go left then down again. Go right then down again, go down the stairs once more then through the exit to the north-west. Go up the stairs up ahead for an item. Now go back out and right to the next set of stairs and grab the item on the other side of the lava pool. Go back out. In this area, go to the extreme right and up the stairs. Follow this little narrow path all the way for an item. Go back to the area you came from the out again to the south-west. Go south from here to the next room. Go left pass the lava and then down, right, then up for an item. Go back out and then down through the exit. In this area go down then around the path to the west, follow this path and battle the remaining Team Magma's. At the end of this path you'll find the boss. -------------- \ Maxie Battle II \ ---------------- \ [Pokémon:][Level:]| Mightyena|| 37 || Crobat || 38 || Camerupt || 39 || ---------[]------[] Wow, Maxie's pokémon certainly grew in level, but in power? Not so much. Hopefully, your pokémon are around lvl 37-40 which will make this match quite easy. He'll start out with Mightyena as before, do what you did last time. Crobat is the mighty evolution of Golbat. It has loads of SPEED but you can take care of it with a Thunderbolt/Ice Beam/Psychic. Camerupt.... well, Surf will do nicely. After winning, the super-awesome pokémon Groudon will awake and then seemingly fly away. (How it flies I shall never know) Maxie and his crew will disappear and now you have to get out. Go through the exit and pick up the escape rope and use that to exfiltrate. Hey, I wonder if Team Aqua's Wailmer have completed their training yet? Fly to Lilycove city and heal up. Go out of the eastern exit a second time. What a surprise! The Wailmer's have finished training and you can now Surf that way. Maybe later, right now you should go back north into the Team Aqua Hideout. Grr. Those two grunts are still there guarding the entrance. Talk to one and he will tell you that Archie has gone to steal a submarine,where from? Well, he's not dumb enough to give that away is he. The other will tell you that Archie has gone to Stern's ship yard in Slateport City, why? Hah, this guy is equally smart enough not to give away to much info. Again, your detective skills will allow you to figure out that Archie has gone to Slateport City to jack a submarine from Stern's shipyard. What in Hoenn are they gonna do with a submarine? Let's find out. Fly to Slateport and then run over to the Shipyard. It's the blue place at the north end of town if you forgot. You'll see a crowd of people and Gabbi & Ty, the interviewers. When they leave Archie will start talking from inside. Go inside with Stern and you'll find Archie making off with Stern's submarine, the Explorer 1. "Give chase if you dare!" Archie has gone to Aqua's hideout near Lilycove City. Persue him at once. Once there you will find that the two guards have been relieved of their duty, now's your chance to break in. Fight the grunt near the entrance. Go down the stairs and step on the teleporting pad on the right. Pick up the Max Elixer and go back. Step on the left one and go right. Beat the carvanha-using goon here. Go down and left then step on the teleporter. Then go on the one on the right. Then go to the pad on the right of this one. Finally go on the one that is to the left. Go left from here and you will find four items. There are actually two items here, the remaining pair are both Electrodes. Beat 'em/Catch 'em/Run from 'em. The two items are the ones on the left. The bottom-left one is a Nugget, sweet. The item in the top-left corner of these for item balls is the Master Ball. The Master Ball is the ultimate tool for catching pokémon, UNDER NO CIRCUMSTANCE should you use this unless instructed otherwise. This is very likely that it will be the only Master Ball you will get. (It is possible to win one at the Pokémon Loto if you match all 6 numbers, which is very unlikely) NOTE: You must get the Master Ball now as this hideout is closed off eventually and you cannot return. Go back to the first teleport of the previous area by doing them in reverse order. Take this teleport and go right. Fight the two Aqua's here. Step on the nearby teleportation pad and go downstairs. Go to the bottom and take this teleporter to get a Nest Ball. Now go back and go on the right teleport pad. Head up the stairs. Now go down the stairs to the right and step on the teleporter. Go over and fight the Team Aqua Admin(Admin's are the elite Aqua grunts, still as easy to beat though) After winning, Matt will reveal that he was only stalling you so Team Aqua could make their escape, sneaky. To get out, step on the teleport pad at the bottom and then go up the stairs and surf out. Fly back to Lilycove and - Don't worry, we're almost at the seventh gym, and then surf out to the east. Fight all the swimmers that you encounter. NOTE: The pokémon that you can find in the ocean are: Tentacool(common), Wingull(common), Pelliper(uncommon), Wailmer(common), Waillord*. *Wailord can be found wild in Route 129 and is rare. Keep going east and you should come to land eventually. If you need help, you can use the Pokénav's map. Like I said some time before, it's not that important that you fight all the trainers in every route so you can come back and explore the ocean at a later date. To the east of Lilycove you should reach Mossdeep City. ----------------[] Mossdeep City || ----------------[]-------[] Places Of Interest: || -Pokémon Centre || -Pokémart || -Mossdeep Pokémon Gym || -Space Centre || -Steven's House || -----------------------[][] Pokémart Items: || -Ultra Ball £1,200 || -Net Ball £1,000 || -Dive Ball £1,000 || -Hyper Potion £1,200 || -Full Heal £600 || -Revive £1,500 || -Max Repel £700 || -X Attack £500 || -X Defend £550 || -----------------------[] One of the blackbelt look-a-likes on the southern part of the beach is the Move Tutor for Dynamic Punch. In the house left of the Pokémon Centre the boy will tell you where your Secret Base is located, if you have one. The building above the Centre has a man in that will tell you what the pokémon in front's favourite colour Pokéblock is. Go south in the city then right and up the stairs. Go left a bit, pass the Sace Centre, and then in the building way up here is a fisherman that will give you the Super Rod, the best fishing rod, if you say YES. Go back to the stairs and then enter the Space Centre. In here, talk to the guy that looks like a sailor and he will give you the Sun Stone, it evolves certain pokémon. Outside you may have noticed Steven. Talk to him. He suspects that Team Magma is planning to steal some Rocket Fuel. Why would Team Magma want some rocket fuel? What, are they going to pour it into the volcano and it will make it erupt? Answers on a postcard please. The only thing you can do now is prepare for the next gym. Training, now that you have Fly, has become much easier. Just fly to Lavaridge, Mauville and Fortree and fight the TV Crew that wait for you. It has to be done in this order. Then repeat. Their pokémon will eventually be a lvl 39 Magneton and Exploud, great exp. Train to the 'recommended lvl' and enter the gym here in Mossdeep City. This gym has puzzle theme like some others had, but since your following a walkthrough you won't have to worry to much. Step on the square tile that's directly ahead of you and you will be challenged by two trainers that have revolved round to face you. They use psychic type so that means they're more than likely to have low DEFENCE. So this is how the gym works: You step on the switches to move the statues and in some cases gym trainers. You need to position the statues in such a way that you can continue and eventually reach the gym leader. There are teleport pads on the floor that transport you to different rooms. After beating these first two trainers, step on the above circular teleportation pad to go to the next room. Use the yellow switch on the floor to postition the two trainers so you can get a double battle. Beat them both. Hey, it's like hitting two birds with one stone. Go north and step on the teleporter on the right. Fight the first two trainers and then step on the switch in the center. Follow the path down and then to the left. You will see a room on the other side of the wall, use the green switch next to yourself to position the statues so that you create a path between the two pads in that room.(So all the statues are against a wall). Now go back. Step on the left pad in this room to go back to the begining. In the entrance room go on the pad in the north for a second time. Go through this room again but step on the left pad this time. Go up and beat the first two guys here. Use the blue switch so you can get above these two. Now go onto the orange siwtch and press that. Notice you can now have a double battle with the other two trainers. Go and beat them two. Return to the orange switch and use it so it creates a path on the extreme right of this room. Now go back round to the blue switch. Press this blue switch so you can get back to the entrance. Use the first blue switch to get past the trainer then go up to the teleport pad. Go north in the room that you saw earlier, you are now in here. Go on the final teleport pad. You will see the pair of Gym Leaders. Go back and heal and repeat the instructions, of if you're feeling brave challenge them right here, right now. -------------------- \ GYM BATTLE VII \ ---------------------- \ Oppenent: Tate & Liza [] [Pokémon:][Level:] || Claydol || 41 || Xatu || 41 || Solrock || 42 || Lunatone || 42 || ----------------------[] Reccomended Level || of Your PKMN: 42 || -----------------------[] Rewards: || -Mind Badge || -Use HM08 Out of Battle|| -TM04, Calm Mind || -----------------------[] Yep, that's not a typo, there are TWO Gym Leaders, meaning this is a 2 v 2 gym battle, nice. The girls start out by using Xatu and Claydol both at lvl 41. Claydol and Xatu both have good SP.DEFENSE and Claydol will probably use a Light Screen to boost it. Even so, you can use Surf for a super effective hit against Claydol and some damage to Xatu simultaneously. Don't let any of her team use Calm Mind too much, it raises SP.ATTACK and SP.DEFENSE by one level, it's bad news for you. All of her pokémon are immune to ground attacks for one reason or another. For Xatu use Thunderbolt or Ice Beam or any other things super effective. Claydol will go down after a few Surfs or any other strong water attack. Solrock and Lunatone are pretty easy to beat considering their psychic/ rock types. This gym shouldn't be too hard for you if you can just use super effective hits. That's the end of that chapter.... ____________________________________________________________ Part 15 : Seven Down, One To Go! : [002N] / __________________________________________________________/ There's only one more badge to get. But where is it? We can ponder over where it is later, you need to go heal your party. On your way to the pokémon centre you will spot Maxie and some of his goons. What are they doing...- Oh yeah, they were supposed to be stealing some rocket fuel from the Space Centre. Make sure you heal up and then go to the Space Centre. Upon entering you'll see it has been taken over by Team Magma. Open fire. All of these dudes in here will be pathetically easy to beat so just do the usual. After you have fought everyone go upstairs. You're confonted by three grunts. No, unfortunately it's not a 3 v 1 battle but it is three consecutive battles. Beat these three guys and then go to the south-west of this room. Cool, it's Steven having it out with Maxie. Before you talk to him, you should go and heal up if you need to and save your game. After the conversation talk to Steven and when he asks if your ready to battle say YES. You now will have to battle along side Steven. Well, we knew it was gonna happen sooner or later. You can select three pokémon to use. Choose them now. []--------------------[] ||Team Magma Battle! || []--------------------[]---------------------------------------[] ||Opponents: Team Magma Leader Maxie & Team Magma Admin Tabitha|| []---------------------------------[]--------------------------[] ||Maxie's Pokémon: Mightyena Lvl 42|| || Crobat Lvl 43|| || Camerupt Lvl 44|| []---------------------------------[]-[] ||Tabitha's Pokémon: Camerupt Lvl 36 || || Mightyena Lvl 38 || || Golbat Lvl 40 || []------------------------------------[] Luckily you're not going to take on this tough duo by yourself, Steven is helping you. He'll start by sending out Metang. Metang a is steel/psychic type pokémon. He will probably use Light Screen first of all then just bust out a barrage of Metal Claws on the opposing side. He also has an Agron and Skarmory. Agron is the final evolution of Aron and is steel/rock type. So we can assume Steven likes steel type pokémon. The first two pokémon you will face are Mightyena and Camerupt. You know how to beat Mightyena because Maxie has always used it. Send Camerumpt to sleep with the fishes with a nice Surf or other strong water attack. Maxie's Crobat should go down with a Thunderbolt or two as will Tabitha's Golbat. Maxie's Camerupt should suffer the same fate as Tabitha's. Similarly, her Mightyena can be delt with in the same way as Maxie's. After winning, Maxie and the team will dissapear. Steven will thank you for battling with him and then reveal that he doesn't actually live in Rustboro City. (Did he tell us he did?) He resides in the place your in, Mossdeep city. He lives in the house north-west of the Pokémon Centre. Pay him a visit. Talk to Steven in his house and he will give you HM08 Dive. Woohoo! You can now continue with the Gym Leader challenge. Make a mental note of where Steven's house is becuase you will want to come back here later on. You may want to buy some Super/Max Repels before you head out. The ocean is teeming with annoying pokémon that can't seem to get enough of you. Also make sure you have somkething with you that knows HM08 Dive. Starting with Mossdeep City. Surf south. Your goal is to get to the big island in Route 126. When you have surfed south for a little bit, you will come to a kind of wall of rock that is to the left of some dark water. If you press A when you're above the dark water you can use Dive to go submerge. There's loads of underwater area to explore but you can do that any time. Moving on, that great wall of rock you see. You should surf around to the north of this and then go on the other side to the south. If you go east of this you can keep going east and you'll find some more dark water but near some nice-looking white rocks. Follow these rocks down with the dark water. When you get to the most southern part of these mysterious white rocks, use Dive. ---------------------\ Underwater \ -----------------------[] [Pokémon:][ Rarity: ] || -Chinchou | Common ||| -Clamperl | Uncomon ||| -Relicanth | Rare ||| -----------------------[] To find stuff underwater, you have to look in the patches of seaweed that are much like the grassy areas of the surface world. If you look around a bit, do your best to catch a Relicanth. It's quite rare and you'll need it if you want to get some Legendary Poémon. (See that section for more info) When your ready, go into the cave entrance down here and then use Dive again or press B to surface where there is light shining down. This is Sootopolis City. ------------------[] Sootopolis City || ------------------[]-----[] Places Of Interest: || -Pokémon Centre || -Pokémart || -Sootopolis Pokémon Gym || -Cave of Origin || -----------------------[][] Pokémart Items: || -Ultra Ball £1,200 || -Hyper Potion £1,200 || -Full Heal £600 || -Revive £1,500 || -Max Repel £700 || -X Attack £500 || -X Defend £550 || -Shadow Mail £50 || -----------------------[] You can't really do anything here on your first visit. If you surf south of the Pokémart on the west side of town you can get a free berry from the girl. If you look in all the buildings, I think its in the north part of the city, you can find a guy that gives you TM31 Brick Break. This is a really good and useful move so teach it to something, hopefully a fighting type. Heal up, the Centre is in the east part of the city, and head out with pokémon that know Dive, Stregth and Rock Smash. If you remember, we need to get Capt. Stern's Explorer 1 submarine back. To get to the next area we need to go, surf east from Sootopolis and back to the other side of the 'rock wall' then go south. The Aqua hideout is in route 128. To find it on the pokénav, it's the position that is right of the dark-blue area but the dark-blue area at the bottom that is sort of an extra bit. The map's description should read: ROUTE 128 SEAFLOOR CAVERN Here, dive down where all the dark water areas meet in a cross. Go in the cave to the north. You will see the sub, you can now surface into Team Aqua's underwater lair. First, go north into the cave. NOTE: I won't be telling where to fight the indivdual Aqua grunts here but I will say that you should fight everyone you encounter. In this area go on the left path and at the top use Rock Samsh and then push the boulder up to take the rock's place. Go right and push the boulder here. Now go up the stairs and down into the cave. Go south and on the right push the top boulder to the corner then push the other one down and then smash the rock. Go out to the south. Jump the ledges and then go through the exit to the north. Push the boulder to get past it then push it to the eastern wall. Push the northern boulder all the way north and then go through the exit on the left. In this water-way, take the right stream. Now go left and left again now go right and then surf north to the exit. Here you can either beat the two Aqua's or complete a simple puzzle to evade the fight. The choice is yours. Go through the exit to the north. To solve this puzzle: Push the left and right boulders forward then the middle one to the side. Next push the middle one then the left and right ones to the side. On the final three, push the left and right ones forward then the middle one to the side. You will now be in a misty area. Follow the linear path and pick up TM26 Earthquake on your way. Get to the end of the path. Save your game and heal your pokémon if you need to and have some potions. Confront the beast in the pool. Archie will appear and challenge you to a pokémon battle. -------------- \ Archie's Battle \ ---------------- \ [Pokémon:][Level:]| Mightyena|| 41 || Crobat || 41 || Sharpedo || 43 || ---------[]------[] Team Aqua's finest, Archie, has got lower level pokémon than Maxie. His Mightyena and Crobat go down like Maxie's did at the Space Centre. Shardpedo is a dark/water type so just exploit either of its weaknesses to win this easy match. After beating Archie, Kyogre will awaken and then fly off. Archie will get a phone call from some Aqua member. Apparently, it's raining heavier than they expected. Oh dear. After this tense scence Maxie will come rushing in and try and make Archie see the light. You three will go outside. It's not only raining hard its also really bright. Kyogre and Groudon's presence in Hoenn must have disrupted the weather or something. Just then, Steven will show up. He'll tell you about the huge could manifesting above Sootopolis and then Steven will fly there. Follow him, fly back to Sootopolis. Upon your arrival, Kyogre and Groundon will be battling it out like there's no tomorrow. The fierce battle will ensue as the game switches to a cutscene. Surf over to the left part of the lake and talk to Steven. He has a friend he wants to introduce you to. Steven will take you around the city to a cave guarded by an old man. Steven will have words with him and he will move aside. Go inside the cave, your looking for someone named Wallace. ---------------------\ Cave of Origin \ -----------------------[] [Pokémon:][ Rarity: ] || -Zubat | Common ||| -Golbat | Uncomon ||| -Sableye | Rare ||| -----------------------[] Follow the path in here and at the end you'll find Wallace, speak with him. Wallace will explain that he is the former Gym Leader of Sootopolis Gym and he has entrusted the Gym to his mate Juan. I wonder what "came up"? Wallace claims that in ancient times, a third super-ancient pokémon called Rayquaza calmed the two others, interesting. Now Wallace will pose a question: Where is Rayquaza? Well, it's...... Wait, how the hell should I know? You have three options: 1 Mt. Pyre 2 Mt. Chimney 3 Sky Pillar Mt. Pyre? Well, we were there a while ago and I for one didn't see any legendary pokémon. Mt. Chimney? Again, we've been there before and I don't think there were any legendaries. Apart from Groudon in the Magma hideout but he's here now. Sky Pillar? Nope, never heard of it. If you choose either Mt. Pyre or Mt. Chimney Wallace will dismiss it and ask you again. People that have played Ruby/Sapphire should know that Rayquaza is located at the top of the Sky Pillar. Say SKY PILLAR to Wallace and he will head off there quicker than you can say: "Hey Wallace, wait for me!". But how to get there? Head back out of the cave, maybe Steven will know where it is. "The SKY PILLAR.... I've never been there. I wonder where it could be?" Wow. Cheers Stevo. That was a real help. Hey, hold the phone. Didn't May phone us and say that she saw a great flying pokémon near Pacifidlog Town? The Sky Pillar must be near there! One problem: Where's Pacifidlog? That's where the pokénav comes in. Check the map and you'll see at the southern edge of the map, east of Slateport theres a little island called Pacifidlog Town. Go there. To make it easier for yourself, fly to Mossdeep city and then just surf down until you reach the bottom of the map. Check your pokénav to check your as far down as possible. Now surf west all the way west and you will end up at the island of Pacifidlog Town. Note I use the term island loosely. ------------------[] Pacifidlog Town || ------------------[]-----[] Places Of Interest: || -Pokémon Centre || -----------------------[][] Ummm. Not so much an island as a....well...wooden structure in the middle of the ocean. A move tutor will teach a pokémon Explosion in the Pokémon Centre. Joy. In the south-east house, the man will tell you if he sees mirage island. More info on that in the Legendary Pokémon section. There's a person that will trade you his Horsea for your Bagon. The reason we didn't come here from Slateport is beacause there are strong ocean currents between these two locations. You can explore that part if you like but it's not necessary. That area is involved in catching a few legendary pokémon. Surf out of this dump via the east and stick to the northern edge of this route. Soon you'll reach an gap in the wall. Go up here and then when you reach land, go inside the cave. Follow this path around and come out the other end and meet up with Wallace. Wallce unlocks the door and you can now enter the Sky Pillar. ---------------------\ Sky Pillar \ -----------------------[] [Pokémon:][ Rarity: ] || -Golbat | Common ||| -Claydol | Uncommon||| -Sableye | Rare ||| -Banette | Rare ||| -----------------------[] New pokémon: Banette is the evolved form of Shuppett and has remained ghost in type. Sweet wild Claydol. Follow the winding paths in here to reach the top. Go outside and on the roof you'll find what you've been looking for. Approach Rayquaza and it will roar at you then fly away. Hopefully he's gone to deal with Groudon and Kyogre. Fly from the roof back to Sootopolis or surf if you have to. When you return to the city a cutscene will show you Rayquaze shooting a beam of light at the two fighting pokémon. Kyogre and Groudon will then dissapear and shortly after Rayquaza will go back home. After this, surf over to the gym and talk to Maxie and Archie and they will flee to Mt. Pyre to return the orbs to their rightful place. Next talk to Steven who will confirm this. Talk to Wallace and he will give you HM07 Waterfall for saving all of Hoenn. See, t'was worth it no? You can now challenge the Gym. Heal up if you need it and then go inside. The puzzle in this gym is the icy floor. Basically, you treading on thin ice. You can have a maximum of one step on any one tile, two steps and you will fall into the pit of no return where the trainers are lurking. Fight all the trainers by deliberatley breaking the ice when you get to each floor. No this is not an ice type gym, all the trainers annd the leader use water types. This one's gonna be easy. On the first level of the gym: Take one step up, one left, one up, two right, one up and a final left. Go up the stairs. On the second level of the gym: Take one step up, three left, two up, two right, one down, two right, one down, two up, two left, one down, one left, one up. On the third level of the gym: From the stairs go up one step, all the way left, up, right to the stone, down to the next stone, right once, down once, right to the stone, up to the wall, right one, down, right, down, right, down, right, up to the stone, right, down, right one, down, right to the wall, all the way up and finally go left to the stairs and then up. -------------------- \ GYM BATTLE VIII \ ---------------------- \ Oppenent: Juan [] [Pokémon:][Level:] || Luvdisc || 41 || Sealeo || 43 || Wiscash || 41 || Crawdaunt || 43 || Kingra || 46 || ----------------------[] Reccomended Level || of Your PKMN: 45 || -----------------------[] Rewards: || -Rain Badge || -Use HM07 Out of Battle|| -TM03, Water Pulse || -----------------------[] Juan. Not the toughest of Gym Leaders. Luvdisc - one or two Thunderbolts or Leaf Blade from a Sceptile will faint this weakling. It knows attract so be careful. Sealeo - It's water/ice so exploit either of it's weakness. Grass not so good against this guy as it will have a weakness to any cie attacks. It may have Thick Fat which makes fire 1/2 as good. Your best bet is a fighting or electric attack. Wiscash - Very weak to grass because it's partly ground type. Electric is ineffective. Just use your strong moves if you don't have grass. Crawdaunt - You can use grass, electric or fighting on this water/dark type. Kingdra - This tough guy is only weak to Dragon Type and you won't have that unless you picked up a Swablu and evolved it. Electric does normal damage. Avoid using Rain Dance because Kingdra has Swift Swim which will give it an insane amount of SPEED. I think all of Juan's pokémon know Water Pulse. It's a water type move that has a 30% chance of confusing you so watch out for that. After your battle take the rewards and leave the gym. _________________________________________________ Part 16: Pokémon League, Here I Come! : [002O] / _______________________________________________/ You are now in preperation for the Pokémon League. There are no more gyms for you to go to. If you like, you can explore the rest of Hoenn's vast oceans and fight any trainers you missed. You can go underwater and find loads of treasure or you can simply train your pokémon up to the required level. You can explore the rest of Meteor Falls and catch a Bagon. Bagon's final evolution is Salamence, Emerald's equivalent of Red & Blue's elusive Dragonite. It's definitely worth getting. Bagon can be found in a very small area of the falls. It's after you fight Dragon Tamer Nicholas, you have to surf and use Waterfall to reach it, this is also the same area where you get TM02 Dragon Claw. This is a powerful dragon type attack. Don't waste it. If you like you can go and see Rayquaza at the Sky Pillar and if you really want it you can try and catch it. Rayquaza is at lvl 70 though. NOTE: I would strongly reccomend that you DO NOT use the Master Ball to catch this, you need it for Latias/Latios. See the Legendary Pokémon section for more info. Training: A great way to level your pokémon is to fly around and continuosly fight the TV Crew as mentioned before. If you put Exp. Share on a pokémon it will get around 2,500 exp. per fight, not too shabby considering it doesn't take long to beat those guys. You can fight the trainers that want a rematch on the Match Call feature of your pokénav. It's my theory that you can keep going in and out of an area where the trainers are to make them battle you. A good place to do this is the route between Mauville and Verdanturf. Loads of trainers there. The lowest level where you have a half-decent chance of winning the Pokémon League is probably lvl 55, that is with quite a few healing items. It is quite possible to do it as low as 50, but it is quite challenging then. When your done with your training you need to get out a waterfall-using pokémon and surf to the south-east corner of the Hoenn map and then go up the waterfall. Welcome to Ever Grande City ------------------[] Ever Grande City || ------------------[]-----[] Places Of Interest: || -Pokémon Centre || -Entrance to Victory Road|| -------------------------[] City? It's just a Pokémon Centre! Yeah, not much of a city really, but hey it has the entrance to Victory Road. Heal your pokémon at the Centre and then withdraw from the PC a/some pokémon that know: Surf Rock Smash Strength Flash A great pokémon here to use if Pikachu, it can learn three of the four HMs needed and you probably have your water type doing surf anyway. Moving on, this is Victory Road. The 'Road to Victory' I suppose. ---------------------\ Victory Road \ -----------------------[] [Pokémon:][ Rarity: ] || -Makuhita|| Uncommon| || -Hariyama|| Common | || -Zubat || Uncommon| || -Golbat || Common | || -Loudred || Uncommon| || -Lairon || Uncommon| || -Sableye || Rare | || -Mawile || Rare | || -----------------------[] NOTE: To find Mawile you have to have a pokémon with the Magnet Pull ability in the first party slot in order to find it. This pokémon is a pure steel type. Inside, go up the stairs and then across the bridge. Your not the only young pokémon trainer in here. It's Wally! Wally will come right out and challenge you to a pokémon battle. Does he know what he's getting himself into I wonder? -----------------------\ Wally wants to battle. \ -------------------------[] [Pokémon:] [ Level: ] || -Altaria || 44 | || -Delcatty || 43 | || -Magneton || 41 | || -Roselia || 44 | || -Gardevoir || 45 | || -------------------------[] Well, well, well. Wally has certainly been doing some training. Sadly, it's not enough for you super-powered lvl 50 and aboves. Take out Altaria with an ice cold zap from Ice Beam. Delcatty will fall to a fighting move or something else strong. Shatter Magneton with an Earthquake if you have it or a fire type will do nicely. Burn Roselia to a crisp or hit it with a flying attack. Gardevoir, evolved form Wally's beloved Ralts, is failry good. But every pokémon has a weakness, yes even those seemingly invincible pokémon like Mewtwo. (Well maybe not Mewtwo but you know what I mean) If you have a dark type use that for a super effective hit. Like many psychic types, Gardevoir has low DEFENSE so bust out some physical moves to KO it. After winning, Wally will stand there on the bridge and do some thinking. Meanwhile, your objective is to get to the other exit of this cave. I will warn you now: There are some strong pokémon trainers in here so make sure you heal up when you need to. You might also want to bring some Max Repel because encounters can get pretty annoying. Starting from where you fought Wally continue along the bridge to the west and then go up. Fight the Cooltrainer here and then go down the ladder. In this area use Flash to make it easier to see. Go down and left and push the boulder to the left. Go down and then right. Push the boulder aside. Go down and right. Go north then right. Break the two rocks first and then push the bottom boulder down and the other one up. Go down and beat the trainer. Continue along this path go up the ladder to get a PP Up. Hop over the ledge and then go north. At the top push the boulder up once and then left. Push the other one left as well and smash the rock to get an item. Go back a bit and then up the stairs and down the other side. Smash the rock. Go north again and do the rocks a second time. Go to the ladder where you went to get the PP Up but this time go to the left and then down the ladder. Go north, beat the trainer and surf. Surf north then go along this path and round. Go south and across the bridge to the west. NOTE: The next battle can be tough if you fight it as a double battle, it's probably easier to beat these two one at a time. Beat them then continue west. Fight the trainer here and go north and then surf down the waterfall. Go east and then up the ladder. Win the double battle to the west then go south and right. Push and smash your way through this part and then go through the ladder. Keep going north along this path and then right and you will see the exit. Now get outta' here! Move as fast as you can to the building in the north and heal your pokémon. You can now fly back here instead of going through Victory Road again. So you're here now. The final challenge for a pokémon trainer is the Pokémon Leage, the trainers in which are the best Hoenn has to offer.... _________________________________________________ Part 17: The Pokémon League Challenge : [002P] / _______________________________________________/ In the League there are four trainers known as The Elite Four and then a Champion at the end. I will advise you to spend most of your money on recovery items if you have lvl 50s. Make sure you still get some if you have 55s. NOTE: Your whole party NEEDS TO BE at the same level, preferably 55. This part of the walkthrough is simply the strategies for beating all the Pokémon League's pokémon. Good luck. Enter the first room. -------------------- \ Elite Four #1 \ ---------------------- \ Oppenent: Sidney [] Type Used: Dark || Weaknesses: || Bug, Fighting. || || Sidney's Pokémon: || Mightyena Lvl 46 || Shiftry Lvl 48 || Cacturne Lvl 46 || Crawdaunt Lvl 48 || Absol Lvl 49 || -----------------------[] Reccomended Level || of Your PKMN: 50-55+ || -----------------------[] {}=================={} ||Sidney's Mightyena|| {}=================={} ||Moves: || ||-Double-Edge || ||-Crunch || ||-Roar || ||-Sand Attack || {}=================={} Sidney's first pokémon is Mightyena. It will lower your ATTACK by one level with it's Intimidate so it's advisable to start out with a special attack-using pokémon. It's worth pointing out that you've beaten your fair share of Mightyena's throughout the course of the game, this one's just higher level. I'm not quite sure why it does Roar, answers on a post card please. Sand Attack can be annoying if it is used many times. Crunch and Double-Edge are both strong attacks so watch out. {}=================={} ||Sidney's Shiftry || {}=================={} ||Moves: || ||-Extrasensory || ||-Swagger || ||-Double Team || ||-Torment || {}=================={} The best way to take this guy out is a bug type move like Heracross' Megahorn. If you don't have that, use a flying or ice attack. It will probably use Double Team a lot so it helps if you have Arial Ace. Swagger can be really annoying so switch out if you get confused or cure it with and item. {}=================={} ||Sidney's Cacturne || {}=================={} ||Moves: || ||-Needle Arm || ||-Cotton Spore || ||-Leech Seed || ||-Faint Attack || {}=================={} For Cacturne just use the same as you did for Shiftry as they are the same type. You can probably beat it quick enough so it doesn't get to use Leech Seed on you. Cotton Spore will lower SPEED by 2 levels. {}=================={} ||Sidney's Crawdaunt|| {}=================={} ||Moves: || ||-Surf || ||-Strength || ||-Swords Dance || ||-Facade || {}=================={} Swords Dance will raise its ATTACK by 2 levels and it has high ATTACK anyway so watch out. A quick Thunderbolt or grass/fighting attack will take this sucker out. Avoid burning/paralysing/poisoning Sidney's Crawdaunt because if you do Facade will be extra strong. {}=================={} ||Sidney's Absol || {}=================={} ||Moves: || ||-Arial Ace || ||-Slash || ||-Swords Dance || ||-Rock Slide || {}=================={} Absol, like Crawdaunt, has high ATTACK and can do Swords Dance so be careful. A Swords Danced Slash will easily faint a non-rock/steel type. Don't bother with accuracy reduction or evasion increases because it has Arial Ace. I believe Absol has quite low DEFENSE so you can hit its weak spot with a physical attacker. You've beat Sidney, well done. Heal your pokémon Go into the next room. -------------------- \ Elite Four #2 \ ---------------------- \ Oppenent: Phoebe [] Type Used: Ghost || Weaknesses: || Ghost, Dark. || || Phoebe's Pokémon: || Dusclops Lvl 48 || Banette Lvl 49 || Banette Lvl 49 || Sableye Lvl 50 || Dusclops Lvl 51 || -----------------------[] Reccomended Level || of Your PKMN: 55+ || -----------------------[] If you have a Slaking, teaching it Shadow Ball is really good idea. This girl will be a walk in the park for you. {}=========================={} ||Phoebe's Dusclops (Lvl 48)|| {}=================={}======{} ||Moves: || ||-Shadow Punch || ||-Confuse Ray || ||-Curse || ||-Protect || {}=================={} This is Phoebe's first pokémon that she will send out. It really helps to have ghost or dark attack here to get a super effective hit. Dusclops has insanely high SP.DEFENSE and can be very annoying with its Protect, Curse and Confuse Ray. It's first move will probably be protect so if you can try and boost your stats on the first go. On the second you should hit it with a powerful attack so it will faint itself with Curse. If you get cursed HP will be cut by 1/4 of max. HP every turn, not nice. Not only this, it will make you lose 2 PP instead of 1 with its Pressure ability. {}=================={} ||Phoebe's Banette1 || {}=================={} ||Moves: || ||-Shadow Ball || ||-Grudge || ||-Will-o-Wisp || ||-Faint Attack || {}=================={} One of Phoebe's Banettes is this one. Like always you should be aiming for a super effective hit with a strong ghost/dark attack like Shadow Ball or Crunch. If you don't have these at this point then you have to use your best special attacks. Grudge will lower a move's PP to 0 if you use it to faint Bannete. Will-o-Wisp will burn you. This guy is not as hard to beat as Dusclops. {}=========================={} ||Phoebe's Dusclops (Lvl 51)|| {}=========================={} ||Moves: || ||-Shadow Ball || ||-Ice Beam || ||-Rock Slide || ||-Earthquake || {}=================={} This is Phoebe's strongest pokémon. Shadow Ball is really the only attack you should be worrying about as long as you stick to something that is not weak to them. You should just be using your Shadow Ball/Crunch on this guy. It's defensive stats may be high but its offensive abilities don't follow this pattern. {}=================={} ||Phoebe's Sableye || {}=================={} ||Moves: || ||-Shadow Ball || ||-Double Team || ||-Night Shade || ||-Faint Attack || {}=================={} At the expense of low stats Sableye has got no weaknesses (Dark/Ghost type), meaning the best you are going to get is a normal hit. Like I said, it's poor stats leave it vulnerable to basically anything that will effect it. Just use your strong special attacks to KO this thing. Heal up and continue through to the next room. -------------------- \ Elite Four #3 \ ---------------------- \ Oppenent: Glacia [] Type Used: Ice || Weaknesses: || Fighting, Fire, Steel, || rock || || Glacia's Pokémon: || Glalie Lvl 50 || Seleo Lvl 50 || Seleo Lvl 52 || Glalie Lvl 52 || Walrein Lvl 53 || -----------------------[] Reccomended Level || of Your PKMN: 55+ || -----------------------[] Elite Four number three is Glacia. She's not that great, only Walrein is a threat. {}========================={} ||Glacia's Glalie(Lvl 50) || {}========================={} ||Moves: || ||-Light Screen || ||-Crunch || ||-Icy Wind || ||-Ice Beam || {}=================={} If Glalie uses Light Screen you should immediately counter with a Brick Break to cancel it. Otherwise a good Flamethrower will faint this ice type. Fighting, rock and steel types are all super effective against ice at one or two should bring down Glalie. {}========================={} ||Glacia's Glalie(Lvl 52) || {}========================={} ||Moves: || ||-Shadow Ball || ||-Hail || ||-Explosion || ||-Ice Beam || {}=================={} Glacia will always be trying to put a Hail into the battle so she can give her other pokémons' Blizzard 100% accuracy, ouch. Cancel Hail by adding you own weather condition to the battlefield, Sunny Day if possible. Explosion? If you have something with high DEFENSE, an Agron or Golem is perfect for this, you can get Glalie weak and then it will use Explosion but only be slightly damaged. Use the same attacks as the other Glalie. {}========================={} ||Glacia's Sealeo(Lvl 50) || {}========================={} ||Moves: || ||-Body Slam || ||-Ice Beam || ||-Hail || ||-Icy Wind || {}=================={} Again, cancel Hail at the earliest oppertunity and then proceed with some powerful super effective hits. It is great to get rainfall into this battle and then do Thunder on this guy. Electric attacks are the best option here as fire will do 1/2 damage because of Sealeo's Thick Fat ability. Despite being part ice type, grass attacks are still super effective againts Sealeo and its evolutions. Although I wouldn't recommend using a grass type to pick on it's water weakness as one Ice Beam/Blizzard is bad news for plants. {}========================={} ||Glacia's Sealeo(Lvl 52) || {}========================={} ||Moves: || ||-Attract || ||-Double-Edge || ||-Hail || ||-Blizzard || {}=================={} Same strategy as the other one really. Blizzard is a 120 power attack so it has a good chance of fainting you. It only has accuracy of 75 so it will usually not hit. Hail will make it have 100% accuracy so cancel that with a Rain Dance and shoot it down with Thunder. A Thunderbolt will do the trick as well and it has good accuracy without the rain. {}========================={} ||Glacia's Walrein (Lvl 53)|| {}========================={} ||Moves: || ||-Body Slam || ||-Surf || ||-Sheer Cold || ||-Ice Beam || {}=================={} Glacia's powerhouse of a pokémon is Walrein. Sheer Cold is a OHKO move that becomes more accurate as the distance between your pokémon's and its level increases. At the same level it has a base accuracy of 30. Thunder/Thunderbolt is still the best option for you, unless you have a strong fighter like Machamp or Heracross. One Brick Break or a Cross Chop will put Walrein firmly in its place. Avoid fire here again, Thick Fat has Walrien. After winning heal up and continue to the final Elite Four member. -------------------- \ Elite Four #4 \ ---------------------- \ Oppenent: Drake [] Type Used: Dragon || Weaknesses: || Ice, Dragon || || Drake's Pokémon: || Shelgon Lvl 52 || Altaria Lvl 54 || Flygon Lvl 53 || Flygon Lvl 53 || Salamence Lvl 55 || -----------------------[] Reccomended Level || of Your PKMN: 55-60+ || -----------------------[] The final member of the Elite Four is a dragon user, just for a change, and surprisingly is not as strong as he first appears. {}=================={} ||Drake's Shelgon || {}=================={} ||Moves: || ||-Protect || ||-Dragon Claw || ||-Double-Edge || ||-Rock Tomb || {}=================={} Shelgon will almost always use Protect as its opening move which is why you should boost your stats on this turn if you can. Dragon Claw is its main threat. Double-Edge is 120 power normal attack and Shelgon receives no recoil damage for using it because of its Rock Head. As you know, Rock Tomb will lower SPEED one level. Ice Beam is your best bet or you can fight fire with fire and use your own dragon pokémon with Dragon Claw. {}=================={} ||Drake's Altaria || {}=================={} ||Moves: || ||-Dragon Dance || ||-Double-Edge || ||-Dragon Breath || ||-Arial Ace || {}=================={} Look at this pokémon, it's just asking for an Ice Beam. Altaria may be be able to take more damage than Shelgon and possibly Salamence but your Ice Beam is still the best option. Dragon Dance will increase Altaria's ATTACK and SPEED by one level. Watch out for Dragon Breath because it can paralyze you. {}=================={} ||Drake's Flygon || {}=================={} ||Moves: || ||-Earthquake || ||-Flamethrower || ||-Dragon Breath || ||-Crunch || {}=================={} Hmmm, ground/dragon type...... Ice Beam please! {}=================={} ||Drake's Kingdra || {}=================={} ||Moves: || ||-Smoke Screen || ||-Dragon Dance || ||-Surf || ||-Body Slam || {}=================={} Kingdra's only weakness is dragon so use Dragon Claw on it should you have that move. Ice and electric do normal damage so you can use that as a second choice. Beat Kingdra using your most powerful moves. Four down one to go. {}=================={} ||Drake's Salamence || {}=================={} ||Moves: || ||-Flamethrower || ||-Dragon Claw || ||-Rock Slide || ||-Crunch || {}=================={} Salamence, Drake's pride and joy. Ice Beam will knock this monster out in one hit, hopefully. End Battle. Congratulations, you have beaten the Elite Four. Heal up and go into the next room for the Champion! ----------------------\ Pokémon League Champion\ ----------------------- \ Oppenent: Wallace [] Type Used: Water || Weaknesses: || Electric, Grass || || Wallace's Pokémon: || Wailord Lvl 57 || Whiscash Lvl 56 || Gyarados Lvl 56 || Ludicolo Lvl 56 || Milotic Lvl 58 || -----------------------[] Reccomended Level || of Your PKMN: 58-60+ || -----------------------[] Wow! Wallace is the Champ! I would never have excpected that! {}=================={} ||Wallace's Wailord || {}=================={} ||Moves: || ||-Rain Dance || ||-Water Spout || ||-Blizzard || ||-Double-Edge || {}=================={} Wallace starts of with Wailord, the evolved form of Wailmer. Despite its leviathan-like appearence, Wailord actually has unbelieveably low DEFENSE and SP.DEFENSE at a base of 45. Yes, FORTY FIVE. Hit it with a powerful Thunderbolt or Leaf Blade to OHKO it. Water spout is a 150 power water attack so be prepared with a pokémon at the front with high SP.DEFENSE. Wailord's advantage is its massive HP and its decent offensive stats. One of the mentioned attacks should deal with it though. NOTE: Water Spouts' power decreases the lower Wailord's HP. {}=================={} ||Wallace's Whiscash|| {}=================={} ||Moves: || ||-Earthquake || ||-Surf || ||-Amnesia || ||-Hyper Beam || {}=================={} It would really help right about this point if you have a grass type. As this guy is water/ground a grass type is extra strong. One Leaf Blade/Razor Leaf etc, should be enough to faint this one. Withdraw your electric type if you were using one because Whiscash can make short work of it with Earthquake. Amnesia will boost Whiscash's SP.DEFENSE by 2 levels so watch out. {}=================={} ||Wallace's Ludicolo|| {}=================={} ||Moves: || ||-Giga Drain || ||-Surf || ||-Leech Seed || ||-Double Team || {}=================={} This one will probably be doing Double Team a lot so Arial Ace is really handy.(Ludicolo is water/grass in type) Flying or bug types are your best choices here. Electric will do normal damage so thats another option if you need it. Ludicolo shouldn't be much of a problem for you. {}=================={} ||Wallace's Gyarados|| {}=================={} ||Moves: || ||-Dragon Dance || ||-Surf || ||-Hyper Beam || ||-Earthquake || {}=================={} What's that? Did someone say Thunderbolt? ZZZAAAP! {}====================={} ||Wallace's Tentacreuel|| {}=================={}={} ||Moves: || ||-Toxic || ||-Hydro Pump || ||-Ice Beam || ||-Sludge Bomb || {}=================={} Exploit either if its weaknesses here. It's DEFENSE is it's lowest defensive stat so hit it with Earthquake if you have it, which you should. Otherwise a nice Psychic or Thunderbolt/Thunder will do the job. Watch out for Toxic. {}=================={} ||Wallace's Milotic || {}=================={} ||Moves: || ||-Toxic || ||-Surf || ||-Ice Beam || ||-Recover || {}=================={} Milotic, nice. This is arguably one of the best water types, if not the best, excluding legendaries. Great SP.ATTACK, great HP, decent enough SPEED, DEFENSE could be better but it's not too bad. ATTACK? Well it's a water type so it doesn't really matter in this case. Thunderbolt and grass type attacks are your best chances, you can risk setting up a rainfall for Thunder but that could be at the expense of a powered-up Surf from Milotic. Do your best to NOT give it a status problem, if you do it's DEFENSE will go way up because of its Marvel Scale ability. Milotic is not afrad to recover itself every turn, just so you know. After beating all six of Wallace's pokémon you have won. Woohoo. After you have won this battle May will arrive at the scene and will attempt to give you some advice before you fight the Champ. In sheer astonishment she finds you have already beaten the former Champion by yourself, nicely done. Prof. Birch will turn up too and rate your Pokédex. Lol :"Let's see what became of your Pokédex.". Don't worry if you haven't been vigorously catching every pokémon you've seen. Well you know what they say: Two's company, three's a crowd. Wallace takes you out of this crowded room and to the computer-thing that will record the Hall of Famers. The Hall of Fame is where all those pokémon and trainers that have conquered to Pokémon League are shown off. Congratualtions! You are the new Pokémon League Champion! You can watch the credits if you like but after the game has saved you can switch off when the credits start rolling. _________________________________________________ Part 18: So, What Now? [002Q] / _______________________________________________/ Yes, what now indeed. When you come back after the 'league you'll be in your home in Littleroot town. Go downstairs. Norman will give you the S.S. Ticket which you can use on the newly finsihed S.S. Tidal, how convenient. Examine the telly down here while its flashing to see as news report. Hey, did you catch what colour it was? RED or BLUE? You decide. Choose which one you like. Latias is red and Latios is blue. Now, which ever one you chose will randomly appear on the map somewhere in a patch of grass or on water. Use the Master Ball to catch it. They are both psychic/flying type and they have their own unique attack. While we're on the subject of flashing televisions, after having beat the Pokémon League you will now open up the following things: - Game Corner Service Day - Lilycove Dept. Store Sale - Energy Guru Sale These things will be randomly advertised on televisions around Hoenn saying that they're on in X number of days. Go in and out of buildings at they will appear on the fictional TV Show, Pokémon News. -The GC service day will give you better chances at winning on the slots, nice. -The Lilycove sale will open up the rooftop sale where you can by some cool an rare stuff for your Secret Base, see that section for more info on this, nice!. -The Energy Guru, if you didn't know, is the guy in Slateport Marktet who sells vitamins (Protien, Iron, etc.). On this day he will sell them half price (£4,900) NICE!. While we are on the subject of what happens after you win the 'league, you can now have rematches with Gym Leaders. Sweeeeet. They will have the little Pokéball symbol next to there name like other trainers. I don't know if there's anyway to speed up the time it takes for them to rematch you though. Also, I think they are all double battles. I know that Wattson, Norman and Brawly are as they are the ony ones thus far that I have rematched. Thier pokémon may also be different as well. E.G. Norman has a Chansey and uses some nice strategy in his battle. For more info check out the Gym Leaders section. Oh, I almost forgot! You should go and see Professor Birch first and he will give you the National Dex. You can now go back to Steven's house in Mossdeep city and get a Beldum off his table. Beldum's final evo at lvl 55 is Metagross. Metagross is the cream of the crop when it comes to good pokémon. It's a steel/psychic type and is definitely worth getting. You can now got to the Battle Frontier by boarding the S.S. Tidal from either Lilycove City or Slateport. You'll meet Scott on board and the ship's captain, MR BRINEY! Scott will tell you that the next time you come on the ship you can travel to the Battle Frontier. This place is explained in that section. You can now go to the Fossil Maniac's house near Fallarbor Town and pick up the other fossil. In the house go to the top end where the maniac as digging and you'll find his made a breakthrough! Go into the basement and just keep going right to the end, it's quite a walk so bring a bike, you can pick up the fossil you so cruely left to crumble away in the Desert. Also, while you here catch a Ditto. If you ever want to do some pokémon breeding you'll want this little guy. You can now enter the extended area of the Safari Zone to catch all of your favourites from Johto. That's Gold/Silver/Crystal versions for those who didn't know. That's right, you can get that Aipom or Forretress you were dreaming of, amongst others. Wow, a lot of stuff to do isn't there? You can now go-yep there's more. You can now go to the Weather Institute and pick up some legendaries. Go on the second floor and talk to the guy. He will say theres' either heavy rain or sunshine in a certain route and you go there to find a legendary pokémon. This is explained more in that section. If you didn't do this before you can go catch Rayquaza in the Sky Pillar. After beating the Elite Four and becoming the Champion you can now catch the three Regis. A trio of not-so-good legendary pokémon. See the Legendary Pokémon section and go to 'The Regis'. You can now, if you want, go to Meteor falls and fight Steven. Steven? Steve.. Ohhh, that guy with the steel pokémon and the Agron with a bad moveset. His pokémon will all be around level 77-78 so you have to be very prepared. I think that's about it...... Oh wait, we're forgetting the main reason we set out on this adventure. Now, what was it Birch wanted us to do....? Complete....err- encylopedia? Pokémon? The Pokédex! That's it. The Pokédex was our primary objective all this time. To complete the 'dex for Prof. Birch you need to catch or have owned every single pokémon on the Hoenn Dex. That's 200 pokémon. The Hoenn Pokédex excludes the Nintendo event pokémon Deoxys and Jirachi and all the others that simply don't appear. Do this by catching and trading. I know what you're thinking: What's in it for me? When you hit 200 (I think it's 200 but get you Pokédex rated first and if it's complete it will say)on the Hoenn dex, go see Prof. Birch for an extra-special reward. What is it? Well I don't want to spoil it but I'll give you a clue: It's not an item. Ok fine, if you really want to know: It is a pokémon. This pokémon does not appear on Red, Blue or Yellow versions, in any circumstance. It can appear on Gold, Silver and Crystal versions. This pokémon can appear through a trade on the FireRed and LeafGreen versions but cannot be obtained in any other way apart from cheating. This pokémon can appear through a trade on the Ruby and Sapphire versions but cannot be obtained in any other way apart from cheating. This pokémon is only obtainable on pokémon Emerald by completing the Hoenn Pokédex or trading or cheating. This pokémon is not a legendary or Nintendo event pokémon. Have you guessed yet? I'll give you a final, massive clue: Did you play G/S/C? What starter did you choose........... If still you can't guess what it is, email me or look on another guide..... That, I'm afraid, concludes this walkthrough part of the guide. I hope you found it enjoyable, at times humorous, and informative. Thank you for reading it. []----------------------------------[] || Walkthrough Extras [002R0] || []----------------------------------[] These are the parts that perhaps I didn't explain too well or I just left out. - Mt Pyre Interior [002R1] Ok so after you have beat the bad guys on Mt Pyre's summit you should go and do the interior. At the entrance to Mt Pyre instead of going west out onto the mountainside you should go north. This place reminds me of Pokémon Tower from R/B/Y. So you should make your way to the very top of this inside area fighting all the trainers as you go. On the top floor you can pick up TM30 Shadow Ball. This is a great ghost type move that you should teach to either a ghost type or the next bes thing which is anything with the highest ATTACK that can learn it. Slaking is a good bet. On the top floor you should descend by way way of the holes in the floor. Drop down the one on the top floor and grab the Lax Incense. Next go down the bottom hole and take the Sea Incense. You can go to the Held Items section to see what they do. You can do this part before or after you beat Team Aqua at the top but it's your choice. I tend to leave it for later. - Safari Zone [002R2] The Safari Zone is located just west of Lilycove city and as explained in the walkthrough you can only get with a Pokéblock case. You can obtain this item from Lilycove's Contest Hall as soon as you enter the city. The receptionist on thew left will give you this. The Safari Zone is a place where you can catch a heap of different pokémon and it costs £500 of your money to get in. You have 30 Safari Balls and 500 steps. The Safari Zone is divided into several different scetions. You will need the Acro and Mach bike to go into certain areas of the Safari Zone. You start in Section 1. ---------------------\ Safai Zone Section 1 \ -----------------------[] [Pokémon:][ Rarity: ] || -Oddish | Common ||| -Gloom | Uncommon||| -Girafarig | Uncommon||| -Wobbuffet | Rare ||| -Doduo | Uncommon||| -Pikachu | Rare ||| -----------------------[] ---------------------\ Safai Zone Section 2 \ -----------------------[]----------[] [Pokémon:][ Rarity: ] || -Geodude | Common(Rock Smash) || -Oddish | Common || -Natu | Common || -Phanpy | Common || -Xatu | Uncommon || -Gloom | Uncommon || -Heracross | Rare || -----------------------------------[] ---------------------\ Safai Zone Section 3 \ -----------------------[]----------[] [Pokémon:][ Rarity: ] || -Oddish | Common || -Wobbuffet | Uncommon || -Girafarig | Uncommon || -Gloom | Uncommon || -Doduo | Rare || -Pikachu | Rare || -----------------------------------[] ---------------------\ Safai Zone Section 4 \ -----------------------[]----------[] [Pokémon:] [ Rarity: ] || -Oddish | Common || -Rhyhorn | Common || -Doduo | Uncommon || -Dodrio | Uncommon || -Gloom | Uncommon || -Pinsir | Rare || -----------------------------------[] ---------------------\ Safari Zone Fishing \ -----------------------[]----------[] [Pokémon:] [ Rarity: ] || -Goldeen | Common || -Magikarp | Common || -Seaking | Rare || -----------------------------------[] ---------------------\ Safari Zone Surfing \ -----------------------[]----------[] [Pokémon:] [ Rarity: ] || -Psyduck | Common || -Golduck | Rare || -----------------------------------[] After some exploring you will probably end up in Section 4, I think this will be the last one you get to. It's unfortunate that the game doesn't tell you what part you're in. Anyway, surf across the water here and you can get TM22 Solarbeam. After you've had 500 steps or used up 30 Safari Balls your game is up and you are taken back to the entrance. If you want to quit at any time you can select RETIRE from the in-game menu. - The Expanded Area After you beat the Elite Four and become the Champion the Safari Zone will have a new area for you. You can find this by going north from the entrance and then going right when you can. In this new section you can catch loads of pokémon that appeared in the Gold/Silver/Crystal versions fo the game. Remember, this is only accessable after you have won the Pokémon League. -----------------------\ Expanded Area Section 1 \ -----------------------[] [Pokémon:][ Rarity: ] || -Sunkern | Common || -Mareep | Common || -Sinarak | Uncommon || -Hoothoot | Uncommon || -Snubbel | Uncommon || -Aipom | Uncommon || -Stantler | Rare || -Gligar | Rare || -----------------------[] -----------------------\ Expanded Area Section 2 \ ---------------------------------[] [Pokémon:][ Rarity: ] || -Shuckle | Common(Rock Smash) || -Aipom | Common || -Teddiursa| Common || -Pineco | Uncommon || -Ledyba | Uncommon || -Hoothoot | Uncommon || -Miltank | Rare || -Houndour | Rare || ---------------------------------[] Fishing in this new area you can get Remoraid and Octillary if your lucky. Surfing you can get Wooper, Quagsire or Marril. Happy Hunting. - The Battle Frontier [002R3] The Battle Frontier is available after having became the Pokémon League Champion. After you have done this you have to sail on the S.S. Tidal and speak to Scott who can be found on-board. Now, whenever you sail on the boat in the future you will be able to go to the Battle Frontier or you can just fly there after your first visit. The Battle Frontier is a large area that houses seven arenas where you go to do battle. The rules of the pokémon battles you will have vary between the different buildings. When you win battles at the Battle Frontier you will receive Battle Points (BP) the number of BP that you get increases by winning more 'challenges' in the different arenas. The BP are used to buy decorations for your Secret Base and you can also spend them on new moves for your pokémon. If you do really well in a particular building you will be able to fight the Frontier Brain. These are kind of like Gym Leaders. There is one Brain for each building. []===============[] || Battle Tower || [002R3A] []===============[] The Battle Tower is the place that a lot of you will be familiar with, it first appeared in Pokémon Crystal Version and it has been in every Pokémon game since. I don't know if it's actually called Battle Tower in FireRed/LeafGreen but there's something like it I'm sure. Basically, the Battle Tower is just a series of seven consecutive pokémon battles. There are four types of 'challenges': - Single Battle - Double Battle - 'True' Double Battle - 'True' Wireless Double Battle Talk to one of the four receptionists to do each of these challenges. SINGLE BATTLE The Single Battle mode is just you fighting other trainers using one pokémon at a time. Interesting. This can be done in either Lvl 50 or Open Lvl. In Lvl 50 you can only use pokémon at lvl 50 or below. The opponents' pokémon will all be at lvl 50, regardless of your pokémon's level. In Open Lvl you can use pokémon up to lvl 100. The opponents' pokémon will all be the same level as your highest. In this mode the pokémon of the opponent's level will not be lower than 60. You can pick 3 pokémon to use yourself. DOUBLE BATTLE This becomes slightly more interesting as you will be using two pokémon at a time. You will be able to pick 4 pokémon to battle with. You will have a series of seven battles with other trainers. This is also available in Lvl 50 or Open Lvl. 'TRUE' DOUBLE BATTLE In the 'True' Double Battle mode you can team up with another trainer and battle with them, like you did with Steven in the Space Centre. The rest is just the same as Double Battle. 'TRUE' WIRELESS DOUBLE BATTLE In the 'True' Wireless Double Battle mode you need the wireless connection/ adaptor thing and some friends. This works just like the previous, you choose a mate to battle with and then you do the Battle Tower challenge. You all have to establish wireless communication between each other so you can all go in and choose a partner. All legendary pokémon and ones with duplicate items are excluded from the Battle Frontier challenges. After you win 35 consecutive battles (7*5 is 35 so you need to do the challenge five times) you will be able to fight the Frontier Brain. This only happens when you do the single battles. You can fight them again after 70 consecutive wins. (I don't know if the first 35 is added to this count or whether you have to do another 70, bringing the total to 105) []===============[] || Battle Factory|| [002R3B] []===============[] The Battle Factory is like the Battle Tower because it is basically a series of consecutive battles. The only difference is that you don't use your own pokémon, you have to choose three of six rental pokémon. In the first battle you will choose three and then battle the three left over from the six. All the additional battles are fought like the ones in the Battle Tower. After you beat a trainer you will have the option to swap one of your pokémon with one of theirs. Cool. The guy taking you through the Battle Factory challenge will also tell you what kind of tactics your opponent will use so it may help you decide whether to swap a pokémon or not. He tries his best but sometimes it might be a bit difficult to work out what he's trying to tell you. Luckily for you, I have provided a means of knowing what he is actually trying to say: "High Risk, High Return" - This means moves that will also hurt the user with recoil damage. E.G. Take Down, Double-Edge, etc. "Based on Total Perception" - This means the opponent will use moves that will raise the pokémon's stats. E.G. Calm Mind, Swords Dance, etc. "Impossible to Predict" - This means the opponent will lots of diffferent moves. "One of Endurance" - This means the opponent will use moves to recover HP and defend from your attacks. E.G. Recover, Protect, etc. "Weakens Foe from the Start" - This means the opponent will try to lower your stats. E.G. Charm, Leer, etc. "Slow and Steady" - The opponent will give you status problems or use moves that cause them to reduce your HP at a steady rate. E.G. Toxic, Will-o-Whisp, Thunder Wave, etc. "Free-Spirited and Unrestrained" - The opponent can use anything to bring your pokémon down. "Depends on the Battle's Flow" - The opponent will use clever move combinations. E.G. Umm- maybe Sunny Day and Solarbeam? "Flexibility Adaptable to the Situation" - The opponent will use weather moves. E.G. Rain Dance, Sunny Day, Weather Ball maybe? After you've one 21 single battles in the Battle Factory you can fight the Battle Factory boss. You will get a silver symbol for winning the first time. After 42 battles you can beat him to get the gold symbol. []===============[] || Battle Arena || [002R3C] []===============[] In the Battle Arena you have to win pokémon battles based on how you battled, not if you faint all the opponents team. You have a battle using three of your own pokémon. You have just three turns to faint the opponents pokémon. If you fail to do this you will be rated by a judge to see who battled the best. There are three categories: Mind, Skill and Body. Mind: To get high scores in this category you must keep using attacking moves on the opponent. Skill: To score highly in this category you must do as much damage as possible to the opponent. Body: To get points in this area you need as much HP as possible when the battle ends. You don't actually get points you are just compared to the opponent and get a better score if you are better. Here's how it works: A red circle means that you were better in the category than the opponent A blue triangle means that both of you done equally good/bad, it's a tie. A black cross means the opponent was better in the category than you. After 27 single battle wins you can fight the Leader for a silver symbol, 56 for the gold one. ]===============[] || Battle Dome || [002R3D] []==============[] As far as I know the Battle Dome is like a tournament kind of thing. You pick three pokémon and then you have to win the tournament. After you have one 5 single battle tournaments you can fight the Leader and win a silver symbol, it's 10 for the gold symbol. ]===============[] || Battle Pike || [002R3E] []==============[] Ummmm.....I gather from my source that you pick a room to go in and do whatever it is you do in that room. Some rooms will heal your pokémon, others you will have to fight a single or double battle. You will have to look on another FAQ becuase I don't know enough about the Battle Pike to explain it. I do know that it's shaped like a giant Seviper. ]=================[] || Battle Palace || [002R3F] []================[] In the Battle Palace you have to choose three pokémon to fight with. Unfortunately you can't decide what moves they use, the pokémon will pick there own moves depending on their nature and how much HP they have lost. Basically, your pokémon will be controlled by the game, not you. You would have to go elsewhere to see more detailed information about this but ultimately this is not a Battle Frontier guide, this is mainly a walkthrough. Maybe I'll add it in a later version. After 12 wins you can fight the Leader for the silver symbol. ]=================[] || Battle Pyramid || [002R3G] []================[] In the Battle Pyramid you will have to navigate through a maze to reach the Leader of this place. The interior of the Battle Pyramid is pitch black and you can't use Flash so it isn't easy. Your bag will also be taken off you and it will be replaced with one from the Battle Frontier. You will start with a limited number of items, which can use, other items can be found if you hunt for them in the pyramid. It might help to take a pokémon with the Pick Up ability. There are trainers and high-level wild pokémon in here as well. On your first ascent you can fight the Leader at the 21st floor. You can fight him again when you've reached the equivelent of 70 floors. =============================================================================== ------------------------------------------------------------------------------- 3 TMs/HMs : [0030] ------------------------------------------------------------------------------- =============================================================================== There are fifty TMs and eight HMS. Here is a list: -----------[]-------------[]--------------[] TM Number: || TM Name: || Location: || ===========[]=============[]==============[] 01 ||Focus Punch ||Route 115 || -----------[]-------------[]--------------[] 02 ||Dragon Claw ||Meteor Falls || -----------[]-------------[]--------------[] 03 ||Water Pulse ||Sootopolis Gym|| -----------[]-------------[]--------------[] 04 ||Calm Mind ||Mossdeep Gym || -----------[]-------------[]--------------[] 05 ||Roar ||Route 114 || -----------[]-------------[]--------------[] 06 ||Toxic ||Fiery Path || -----------[]-------------[]--------------[] 07 ||Hail ||Shoal Cave || -----------[]-------------[]--------------[] 08 ||Bulk Up ||Dewford Gym || -----------[]-------------[]--------------[] 09 ||Bullet Seed ||Route 104 || -----------[]-------------[]--------------[] 10 ||Hidden Power ||Slateport/ || || ||Fortree || -----------[]-------------[]--------------[] 11 ||Sunny Day ||Route ??? || -----------[]-------------[]--------------[] 12 ||Taunt ||Trick House || -----------[]-------------[]--------------[] 13 ||Ice Beam ||Mauville City || || ||Gamer Corner/ || || ||Abandoned Ship|| -----------[]-------------[]--------------[] 14 ||Blizzard ||Lillycove Dept|| || ||Store || -----------[]-------------[]--------------[] 15 ||Hyper Beam ||Lillycove Dept|| || ||Store || -----------[]-------------[]--------------[] 16 ||Light Screen ||Lillycove Dept|| || ||Store || -----------[]-------------[]--------------[] 17 ||Protect ||Lillycove Dept|| || ||Store || -----------[]-------------[]--------------[] 18 ||Rain Dance ||Abandoned Ship|| || || || -----------[]-------------[]--------------[] 19 ||Giga Drain ||Route 123 || -----------[]-------------[]--------------[] 20 ||Safeguard ||Lillycove Dept|| || ||Store || -----------[]-------------[]--------------[] 21 ||Frustration ||Pacifidlog || || ||Town || -----------[]-------------[]--------------[] 22 ||Solarbeam ||Safari Zone || -----------[]-------------[]--------------[] 23 ||Iron Tail ||--- || -----------[]-------------[]--------------[] 24 ||Thunderbolt ||Mauville City || || ||/Game Corner || -----------[]-------------[]--------------[] 25 ||Thunder ||Lillycove Dept|| || ||Store || -----------[]-------------[]--------------[]-[] 26 ||Earthquake ||Seafloor Cavern || -----------[]-------------[]--------------[]-[] 27 ||Return ||Fallarbor Town|| || ||/Pacifidlog || -----------[]-------------[]--------------[] 28 ||Dig ||--- || -----------[]-------------[]--------------[] 29 ||Psychic ||Mauville City/|| || ||Victory Road || -----------[]-------------[]--------------[] 30 ||Shadow Ball ||My. Pyre || -----------[]-------------[]--------------[] 31 ||Brick Break ||Sootopolis || || ||City || -----------[]-------------[]--------------[] 32 ||Double Team ||Route 113/ || || ||Mauville GC || -----------[]-------------[]--------------[] 33 ||Reflect ||Lillycove || || ||Dept. Store || -----------[]-------------[]--------------[] 34 ||Shockwave ||Mauville Gym || -----------[]-------------[]--------------[] 35 ||Flamthrower ||Mauville || || ||Game Corner || -----------[]-------------[]--------------[] 36 ||Sludge Bomb ||Dewford Hall || -----------[]-------------[]--------------[] 37 ||Sandstorm ||Desert || -----------[]-------------[]--------------[] 38 ||Fire Blast ||Lillycove Dept|| || ||Store || -----------[]-------------[]--------------[] 39 ||Rock Tomb ||Rustboro Gym || -----------[]-------------[]--------------[] 40 ||Arial Ace ||Fortree Gym || -----------[]-------------[]--------------[] 41 ||Torment ||Slateport City|| -----------[]-------------[]--------------[] 42 ||Facade ||Petalburg Gym || -----------[]-------------[]--------------[] 43 ||Secret Power ||Route 111 || -----------[]-------------[]--------------[] 44 ||Rest ||Lillycove City|| -----------[]-------------[]--------------[] 45 ||Attract ||Verdanturf || || ||Town || -----------[]-------------[]--------------[] 46 ||Thief ||Slateport City|| -----------[]-------------[]--------------[] 47 ||Steel Wing ||Granite Cave || -----------[]-------------[]--------------[] 48 ||Skill Swap ||Mt Pyre || -----------[]-------------[]--------------[] 49 ||Snatch ||S.S Tidal || -----------[]-------------[]--------------[] 50 ||Overheat ||Lavaridge Gym || -----------[]-------------[]--------------[] -----------[]-------------[]--------------[]----------------[] HM Number: || HM Name: || Location: || Badge Required*|| ===========[]=============[]==============[]================[] 01 ||Cut ||Rustboro City ||Stone Badge || -----------[]-------------[]--------------[]----------------[] 02 ||Fly ||Route 119 ||Feather Badge || -----------[]-------------[]--------------[]----------------[] 03 ||Surf ||Petalburg City||Balance Badge || -----------[]-------------[]--------------[]----------------[] 04 ||Stength ||Rusturf Tunnel||Heat Badge || -----------[]-------------[]--------------[]----------------[] 05 ||Flash ||Granite Cave ||Knuckle Badge || -----------[]-------------[]--------------[]----------------[] 06 ||Rock Smash ||Mauville City ||Dynamo Badge || -----------[]-------------[]--------------[]----------------[] 07 ||Waterfall ||Cave of Origin||Rain Badge || -----------[]-------------[]--------------[]----------------[] 08 ||Dive ||Mossdeep City ||Mind Badge || -----------[]-------------[]--------------[]----------------[] *The badge required is the one you need to have in order to use the HM outside of battle. You can still use it in battle. =============================================================================== ------------------------------------------------------------------------------- 4 : Legendary Pokémon : [0040] ------------------------------------------------------------------------------- =============================================================================== This section explains when, where and how you catch legendary pokémon. []--------[]--------[] ||Groudon || [004A] || []--------[]--------[] Groudon was the mascot pokémon from the Ruby version. On Emerald you can catch this guy after having beaten the Pokémon League. First go the the Weather Institute near Fortree City and go up to the second floor. Talk to the scientist that you saved earlier in the game, I think it's the one that gave you Castform. He will say that there's an abnormal amount of sunshine in x route. The route he tells you will be where you find Groudon. Go to that route and you will find it is in drought mode and there will be a cave called Terra Cave. Go inside to find Groudon, it's at level 70. Groudon is a ground type and should be caught using Ultra Balls or Timer Balls. You can buy Timer Balls in Rustboro City. Check out the Pokéballs section if you're not sure on how these work. []--------[]--------[] ||Kyogre || [004B] || []--------[]--------[] Kyogre was the mascot pokémon from the Sapphire version. On Emerald you can catch this guy after having beaten the Pokémon League. First go the the Weather Institute near Fortree City and go up to the second floor. Talk to the scientist that you saved earlier in the game, I think it's the one that gave you Castform. He will say that there's an abnormal amount of rainfall in x route. The route he tells you will be where you find Kyogre. Go to that route and you will find it is in stormy rain mode and there will be a cave called Marine Cave. Go inside to find Kyogre, it's at level 70. Krogre is a water type and should be caught using Ultra Balls or Timer Balls. You can buy Timer Balls in Rustboro City. Check out the Pokéballs section if you're not sure on how these work. []--------[]--------[] ||Rayquaza|| [004C] || []--------[]--------[] The earliest opportunity you have to catch this dude is after you have got Rayquaza to calm down Kyogre and Groudon, before you fight Juan. Do not use the Master Ball to catch this, use Ultra or Timer Balls. Rayquaza can be found on the roof of the Sky Pillar. To reach the Sky Pillar surf east of Pacifidlog and on the north of this route is a gap that you can go through. You will need the Mach Bike to do this, you have to be going at top speed and then on every other floor you must ride over the cracks. If you step on these cracks without the Mach Bike you will fall down into the previous floor. He's at level 70. []-----------------[]--------[] ||Latias and Latios|| [004D] || []-----------------[]--------[] Latias and Latios can be found after you have beaten the Pokémon League. When you get back in your house and watch the TV, Mom will ask you what colour the pokémon was. If you say Red then Latias will appear, Latios is Blue. These two randomly appear on the map either in grass or on water. Use the Master Ball to catch these. They are both psychic/flying type and are at level 40. []-----------------[]--------[] ||The Regis || [004E] || []-----------------[]--------[] The Regis can be caught... I think after the Pokémon League but you're welcome to try it beforehand. They aren't very good pokémon anyway. There are three Regis in the game: Regirock is a rock type, Regice is an ice type and Registeel is a steel type. What you need to catch this trio of wannabe legendary pokémon is: -A Relicanth -A Wailord -TM28 Dig, or something that knows it -HM02 Fly. Optional but it makes things a lot easier -HM03 Surf. You'll need to surf. -HM05 Flash. Not optional, it's a must. -HM06 Rock Smash. -HM08 Dive. Teach something Dig first of all. Now fly to Pacifidlog town. You need all of those HMs to catch all 3 Regis so teach those all to stuff. From Pacifidlog you have to surf west where there are strong ocean currents. Using the currents just keep going south-west and you will eventually reach a patch of dark water where you can dive. Use Dive here. Surf along until you come to an inscription that is written in braile. Emerge from the water here and you'll be inside a cave. Go up and read the braile inscription, now use Dig. Go into the newly opened room and right to the back. Where there's another inscription. Now put Wailord in slot 1 in the party and then Relicanth in the last slot. Examine the inscription again with the rearranged pokémon and you will trigger a mighty earthquake. You will get the message that three doors are opened 'far away'. Well done you have successfully opened the Regis' tombs. #1 Registeel First we'll go for Registeel, the steel type. Fly to Lilycove city and make sure you have Flash in your party. Go east from Lilycove and then go right to the end where you can't go that way anymore and then go up the steps. Go north in this little area to find Registeel's lair. If you examine the iscription it will say: "Those who inherit our will, shine in the middle". Go into the exact centre of the room and use Flash. This will open up a door, the entrance to where you will find Registeel This guy is at lvl 40, use Ultra or Timer Balls to catch him. #2 Regirock Next we'll go for Regirock, the rock type. Fly to Lavaridge Town and then go into the desert. In the south part you'll see a rock that looks quite a bit like Registeel's. Go in there. Walk up to the inscription. It reads: "Left, left, down, down, then use Rock Smash". Follow these instructions and then go in the door that opens up. This guy is at lvl 40, use Ultra or Timer Balls to catch him. #3 Regice Thirdly we'll go for Regice, the ice type. Fly to Petalburg City and then surf down into Route 105. Keep the western edge of this route until you can go futher west. Once find this go north through here and you'll find Regice's cave. It looks just like the other two. Read the inscription and then run around the room, staying against the wall. After one lap the the door will open. This guy is at lvl 40, use Ultra or Timer Balls to catch him. Once you have caught this literally terrible trio you will find that, as I pointed out, they are weak, wannabe legendary pokémon. I say this because - well just look at their stats. []-----------------[]--------[] ||Jirachi || [004F] || []-----------------[]--------[] Jirachi was only obtainable through a Nintendo event or a Pokémon Colloseum bonus disk. I don't know anything about those two things so you're on your own there. It is possible to get Jirachi through cheating using a cheating device. In no way do I support or encourage this method. Well I don't really mind what you do but I just say that so I don't look bad, hahahaha. Oh, Jirachi is steel/psychic type. []-----------------[]--------[] ||Deoxys || [004G] || []-----------------[]--------[] According to a reliable source, Deoxys is obtainable from Birth Island. Do not ask me what the heck that is, I have no idea. Answers on a postcard please. I'm guessing it's obtained through a Nintendo event. To note, Deoxys has four different forms that it takes when it's on different versions of the game. It has Attack, Defense, Speed and Normal form. Attack mode Deoxys has really high ATTACK/SP.ATTACK but extremely low defenses. Defense mode has high DEFENSE and SP.DEFENSE but pretty average/below average attack. Speed mode is probably the best one because it has incredibly high SPEED and then quite decent other stats. The Normal form has high offensive stats and SPEED but its defensive stats and HP suffer. Deoxys remains a psychic type in all of its forms. ================ Deoxys' (Deoxi?) ================ Emrald: Speed Ruby: Normal Sapphire: Normal FireRed: Attack LeafGreen: Defense You can also get Deoxys through cheating using a cheat device. UPDATE: Yanksfanatic91 has kindly emailed me some information on Birth Island: "The only way to go to Birth Island is to get the Aurora Ticket from a Nintendo event, or to use Gameshark and go there. I have heard rumors about getting it for beating the Elite 4 XXX times and talking to Prof. Birch, but If this is true, it takes more than 27 =). Another rumor was catching all Hoenn pokemon lets you get there,. Again, could be true, I haven't caught em all, but It seems you need deoxys to get an aurora ticket to get a deoxys... Whitch turns into an unsolvable pattern from whitch only a nintendo event can solve. A third rumor was that Birth Island houses Mew and Mewtwo, but I have yet to find and proof of this other than a video of some kid with a 13 letter name (impossible) on a place so obviously photoshopped it was funny. More rumors don't even warrent being said, as most are obviously false." -Yanksfanatic91 Thanks Yanksfanatic91. Here's some more information on cathcing Deoxys from Matthew Egglestone: "Deoxys: A nintendo event gives you an aurora ticket which will allow you to get to Birth Island, where Deoxys is located." Thanks Matthew. =============================================================================== ------------------------------------------------------------------------------- 5 : Contests : [0050] ------------------------------------------------------------------------------- =============================================================================== NOTE: Will be covered in a later version. =============================================================================== ------------------------------------------------------------------------------- 6 : Hoenn Pokédex : [0060] ------------------------------------------------------------------------------- =============================================================================== This is a complete pokédex showing all the pokémon that are needed to complete the Hoenn Dex. This Pokédex does not include information about pokémon that do not appear in the Hoenn Dex, such as many Kanto and Johto pokémon. NOTE: Jrachi and Deoxys DO appear in the Hoenn Dex, they are numbers 201 and 202 respectively so they will be on this Dex. However, you DO NOT require their Dex entries for a 'complete' Pokédex. #001 Name: Treecko Classification: Wood Gecko Type 1: Grass Type 2: None Evolution: Treecko ---> Grovyle ---> Sceptile Ability: Overgrow Attacks Learned: Level: Name: Type: 6 Absorb Grass 11 Quick Attack Normal 16 Persuit Dark 21 Screech Normal 26 Mega Drain Grass 31 Agility Psychic 36 Slam Normal 41 Detect Fighting 46 Giga Drain Grass Location: One of the three starter pokémon you can get from Prof. Birch at the begining of the game. -------------------------------- #002 Name: Grovyle Classification: Wood Gecko Type 1: Grass Type 2: None Evolution: Treecko --->(Lvl 16) Grovyle --->(Lvl 36) Sceptile Abilty: Overgrow Attacks Learned: Level: Name: Type: 6 Absorb Grass 11 Quick Attack Normal 16 Fury Cutter Bug 17 Persuit Dark 23 Screech Normal 29 Leaf lade Grass 35 Agility Psychic 41 Slam Normal 47 Detect Fighting 53 False Swipe Normal Location: Evolve Treecko. -------------------------------- #003 Name: Sceptile Classification: Wood Gecko Type 1: Grass Type 2: None Evolution: Treecko --->(Lvl 16) Grovyle --->(Lvl 36) Sceptile Abilty: Overgrow Attacks Learned: Level: Name: Type: 6 Absorb Grass 11 Quick Attack Normal 16 Fury Cutter Bug 17 Persuit Dark 23 Screech Normal 29 Leaf lade Grass 35 Agility Psychic 43 Slam Normal 51 Detect Fighting 59 False Swipe Normal Location: Evolve Grovyle. -------------------------------- #004 Name: Torchic Classification: Chick Type 1: Fire Type 2: None Evolution: Torchic --->(Lvl 16) Combusken --->(Lvl 36) Blaziken Abilty: Blaze Attacks Learned: Level: Name: Type: 7 Focus Energy Normal 10 Ember Fire 16 Peck Flying 19 Sand Attack Ground 25 Fire Spin Fire 28 Quick Attack Normal 34 Slash Normal 37 Mirror Move Flying 43 Flamethrower Fire Location: One of the three starter pokémon you can get from Prof. Birch at the begining of the game. -------------------------------- #005 Name: Combusken Classification: Young Fowl Type 1: Fire Type 2: Fighting Evolution: Torchic --->(Lvl 16) Combusken --->(Lvl 36) Blaziken Abilty: Blaze Attacks Learned: Level: Name: Type: 7 Focus Energy Normal 10 Ember Fire 16 Double Kick Fighting 21 Sand Attack Ground 28 Bulk-up Fighting 32 Quick Attack Normal 39 Slash Normal 43 Mirror Move Flying 50 Sky Uppercut Fighting Location: Evolve Torchic. -------------------------------- #006 Name: Blaziken Classification: Blaze Type 1: Fire Type 2: Fighting Evolution: Torchic --->(Lvl 16) Combusken --->(Lvl 36) Blaziken Abilty: Blaze Attacks Learned: Level: Name: Type: 7 Focus Energy Normal 13 Ember Fire 16 Double Kick Fighting 17 Peck Flying 28 Bulk-up Fighting 32 Quick Attack Normal 36 Blaze Kick Fire 42 Slash Normal 49 Mirror Move Flying 59 Sky Uppercut Fighting Location: Evolve Combusken. -------------------------------- #007 Name: Mudkip Classification: Mud Fish Type 1: Water Type 2: Ground Evolution: Mudkip --->(Lvl 16) Marshtomp--->(Lvl 36) Swampert Abilty: Torrent Attacks Learned: Level: Name: Type: 6 Mud Slap Ground 10 Water Gun Water 15 Bide Normal 19 Foresight Normal 24 Mud Sport Ground 28 Take down Normal 33 Whirlpool Water 37 Protect Normal 46 Endeavor Normal Location: One of the three starter pokémon you can get from Prof. Birch at the begining of the game. -------------------------------- #008 Name: Marshtomp Classification: Mud Fish Type 1: Water Type 2: Ground Evolution: Mudkip --->(Lvl 16) Marshtomp--->(Lvl 36) Swampert Abilty: Torrent Attacks Learned: Level: Name: Type: 6 Mud Slap Ground 10 Water Gun Water 15 Bide Normal 16 Mud Shot Ground 20 Foresight Ground 25 Mud Sport Normal 31 Take Down Water 37 Muddy Water Water 42 Protect Normal 46 Earthquake Ground 53 Endeavor Normal Location: Evolve Mudkip. -------------------------------- #009 Name: Swampert Classification: Mud Fish Type 1: Water Type 2: Ground Evolution: Mudkip --->(Lvl 16) Marshtomp--->(Lvl 36) Swampert Abilty: Torrent Attacks Learned: Level: Name: Type: 6 Mud Slap Ground 10 Water Gun Water 15 Bide Normal 16 Mud Shot Ground 20 Foresight Normal 25 Mud Sport Ground 31 Take Down Normal 39 Muddy Water Water 46 Protect Normal 52 Earthquake Ground 61 Endeavor Normal Location: Evolve Marshtomp. -------------------------------- #010 Name: Poochyena Classification: Bite Type 1: Dark Type 2: --- Evolution: Poochyena --->(Lvl 18) Mightyena Abilty: Run Away Attacks Learned: Level: Name: Type: 5 Howl Normal 9 Sand Attack Ground 13 Bite Dark 17 Odour Sleuth Normal 21 Roar Normal 25 Swagger Normal 29 Scary Face Normal 33 Take Down Normal 37 Taunt Dark 41 Crunch Dark 45 Thief Dark Location: Routes 101,102,103,104,110,116,117,120,121 and 123, Petalburg Woods. -------------------------------- #011 Name: Mightyena Classification: Bite Type 1: Dark Type 2: --- Evolution: Poochyena --->(Lvl 18) Mightyena Abilty: Intimidate Attacks Learned: Level: Name: Type: 5 Howl Normal 9 Sand Attack Ground 13 Bite Dark 17 Odour Sleuth Normal 22 Roar Normal 27 Swagger Normal 32 Scary Face Normal 37 Take Down Normal 42 Taunt Dark 47 Crunch Dark 52 Thief Dark Location: Routes 120,121 and 123. -------------------------------- #012 Name: Zigzagoon Classification: Tinyracoon Type 1: Normal Type 2: --- Evolution: Zigzagoon--->(Lvl 20) Linoone Abilty: Pick Up Attacks Learned: Level: Name: Type: 5 Tail Whip Normal 9 Headbutt Normal 13 Sand Attack Ground 17 Odour Sleuth Normal 21 Mud Sport Ground 25 Pin Missle Bug 29 Covet Normal 33 Flail Normal 37 Rest Psychic 41 Belly Drum Normal Location: Routes 101,102,103,118 and 119. -------------------------------- #013 Name: Linoone Classification: Rush Type 1: Normal Type 2: --- Evolution: Zigzagoon--->(Lvl 20) Linoone Abilty: Pick Up Attacks Learned: Level: Name: Type: 5 Tail Whip Normal 9 Headbutt Normal 13 Sand Attack Ground 17 Odour Sleuth Normal 23 Mud Sport Ground 29 Fury Swipes Normal 35 Covet Normal 41 Slash Normal 47 Rest Psychic 53 Belly Drum Normal Location: Routes 118 and 119. -------------------------------- #014 Name: Wurmple Classification: Worm Type 1: Bug Type 2: --- Evolution: Wurmple--->(Lvl 7)Cascoon--->(Lvl 10)Dustox OR Wurmple--->(Lvl 7)Silcoon--->(Lvl 10)Beautifly Abilty: Shield Dust Attacks Learned: Level: Name: Type: 5 Poison Sting Poison Location: Routes 101,102 and 104, Petalburg Woods. -------------------------------- #015 Name: Silcoon Classification: Cocoon Type 1: Bug Type 2: --- Evolution: Wurmple--->(Lvl 7)Silcoon--->(Lvl 10)Beautifly Abilty: Shed Skin Attacks Learned: Level: Name: Type: 7 Harden Normal Location: Petalburg Woods. -------------------------------- #016 Name: Beautifly Classification:Butterfly Type 1: Bug Type 2: Flying Evolution: Wurmple--->(Lvl 7)Silcoon--->(Lvl 10)Beautifly Abilty: Shield Dust Attacks Learned: Level: Name: Type: 10 Absorb Grass 13 Gust Flying 17 Stun Spore Grass 20 Morning Sun Grass 24 Mega Drain Grass 27 Whirlwind Flying 31 Attract Normal 34 Silver Wind Bug 38 Giga Drain Grass Location: Evolve Silcoon. -------------------------------- #017 Name: Cascoon Classification: Cocoon Type 1: Bug Type 2: --- Evolution: Wurmple--->(Lvl 7)Cascoon--->(Lvl 10)Dustox Abilty: Shed Skin Attacks Learned: Level: Name: Type: 7 Harden Normal Location: Petalburg Woods. -------------------------------- #018 Name: Dustox Classification: Poison Moth Type 1: Bug Type 2: Poison Evolution: Wurmple--->(Lvl 7)Cascoon--->(Lvl 10)Dustox Abilty: Shield Dust Attacks Learned: Level: Name: Type: 10 Confusion Psychic 13 Gust Flying 17 Protect Normal 20 Moonlight Normal 24 Psybeam Psychic 27 Whirlwind Flying 31 Light Screen Psychic 34 Silver Wind Bug 38 Toxic Poison Location: Evolve Cascoon. -------------------------------- #019 Name: Lotad Classification: Water Weed Type 1: Water Type 2: Grass Evolution: Lotad--->(Lvl 14)Lombre--->(Water Stone)Ludicolo Abilty: Swift Swim/Rain Dish Attacks Learned: Level: Name: Type: 3 Growl Normal 7 Absorb Grass 13 Nature Power Normal 21 Mist Ice 31 Rain Dance Water 43 Mega Drain Grass Location: Routes 102 and 114. -------------------------------- #020 Name: Lombre Classification: Jolly Type 1: Water Type 2: Grass Evolution: Lotad--->(Lvl 14)Lombre--->(Water Stone)Ludicolo Abilty: Swift Swim/Rain Dish Attacks Learned: Level: Name: Type: 3 Growl Normal 7 Absorb Grass 13 Nature Power Normal 19 Fake Out Normal 25 Fury Sqipes Normal 31 Water Sport Water 37 Thief Dark 43 Uproar Normal 49 Hyro Pump Water Location: Route 114. -------------------------------- #021 Name: Ludicolo Classification: Carefree Type 1: Water Type 2: Grass Evolution: Lotad--->(Lvl 14)Lombre--->(Water Stone)Ludicolo Abilty: Swift Swim/Rain Dish Attacks Learned: Level: Name: Type: --- --- --- Location: Evolve Lombre. -------------------------------- #022 Name: Seedot Classification: Acorn Type 1: Grass Type 2: --- Evolution: Seedot--->(Lvl 14)Nuzleaf--->(Leaf Stone)Shiftry Abilty: Chlorophyll/Early Bird Attacks Learned: Level: Name: Type: 3 Harden Normal 7 Growth Grass 13 Nature Power Normal 21 Synthesis Grass 31 Sunny Day Fire 43 Explosion Normal Location: Routes 102,117 and 120. -------------------------------- #023 Name: Nuzleaf Classification: Wily Type 1: Grass Type 2: Dark Evolution: Seedot--->(Lvl 14)Nuzleaf--->(Leaf Stone)Shiftry Abilty: Chlorophyll/Early Bird Attacks Learned: Level: Name: Type: 3 Harden Normal 7 Growth Grass 13 Nature Power Normal 19 Fake Out Normal 25 Torment Dark 31 Faint Attack Dark 37 Razor Wind Normal 43 Swagger Normal 49 Extrasensory Psychic Location: Route 114. -------------------------------- #024 Name: Shiftry Classification: Wickid Type 1: Grass Type 2: Dark Evolution: Seedot--->(Lvl 14)Nuzleaf--->(Leaf Stone)Shiftry Abilty: Chlorophyll/Early Bird Attacks Learned: Level: Name: Type: --- Location: Evolve Nuzleaf. -------------------------------- #025 Name: Taillow Classification: Tiny Swallow Type 1: Normal Type 2: Flying Evolution: Taillow--->(Lvl 22)Swellow Abilty: Guts Attacks Learned: Level: Name: Type: 4 Focus Energy Normal 8 Quick Attack Normal 13 Wing Attack Flying 19 Double Team Normal 26 Endeavor Normal 34 Arial Ace Flying 43 Agility Psychic Location: Routes 104,115 and 116. Petalburg Woods. -------------------------------- #026 Name: Swellow Classification: Swallow Type 1: Normal Type 2: Flying Evolution: Taillow--->(Lvl 22)Swellow Abilty: Guts Attacks Learned: Level: Name: Type: 4 Focus Energy Normal 8 Quick Attack Normal 13 Wing Attack Flying 19 Double Team Normal 28 Endeavor Normal 38 Arial Ace Flying 49 Agility Psychic Location: Route 115. -------------------------------- #027 Name: Wingull Classification: Seagull Type 1: Water Type 2: Flying Evolution: Wingull--->(Lvl 25)Pelipper Abilty: Keen Eye Attacks Learned: Level: Name: Type: 7 Supersonic Normal 13 Wing Attack Flying 21 Mist Ice 31 Quick Attack Normal 43 Persuit Dark 55 Agility Psychic Location: Routes 103, 104, 110, 115, 118, 121, 123 and Mt Pyre. Routes 103, 104, 105, 106, 107, 108, 109, 110, 115, 118, 119, 121 ,122, 124, 125, 126, 127, 128, 129, 130, 131, 132, 133, 134, Dewford Town, Ever Grande City, Lilycove City, Mossdeep City, Pacifidlog Town, Slateport City. (Surf) -------------------------------- #028 Name: Pelipper Classification: Water Bird Type 1: Water Type 2: Flying Evolution: Wingull--->(Lvl 25)Pelipper Abilty: Keen Eye Attacks Learned: Level: Name: Type: 3 Water Gun Water 7 Supersonic Normal 13 Wing Attack Flying 21 Mist Ice 25 Protect Normal 33 Stockpile Normal 33 Swallow Normal 47 Spit Up Normal 61 Hydro Pump Water Location: Routes 103, 104, 105, 106, 107, 108, 109, 110, 115, 118, 119, 121 , 122, 124, 125, 126, 127, 128, 129, 130, 131, 132, 133, 134, Dewford Town, Ever Grande City, Lilycove City, Mossdeep City, Pacifidlog Town, Slateport City. (Surf) -------------------------------- #029 Name: Ralts Classification: Feeling Type 1: Psychic Type 2: --- Evolution: Ralts--->(Lvl 20)Kirlia--->(Lvl 30)Gardevoir Abilty: Trace/Synchronize Attacks Learned: Level: Name: Type: 6 Confusion Psychic 11 Double Team Normal 16 Teleport Psychic 21 Calm Mind Psychic 26 Psychic Psychic 31 Imprison Psychic 36 Future Sight Psychic 41 Hypnosis Psychic 46 Dream Eater Psychic Location: Route 102. -------------------------------- #030 Name: Kirlia Classification: Emotion Type 1: Psychic Type 2: --- Evolution: Ralts--->(Lvl 20)Kirlia--->(Lvl 30)Gardevoir Abilty: Trace/Synchronize Attacks Learned: Level: Name: Type: 6 Confusion Psychic 11 Double Team Normal 16 Teleport Psychic 21 Calm Mind Psychic 26 Psychic Psychic 33 Imprison Psychic 40 Future Sight Psychic 47 Hypnosis Psychic 54 Dream Eater Psychic Location: Evolve Ralts. -------------------------------- #031 Name: Gardevoir Classification: Embrace Type 1: Psychic Type 2: --- Evolution: Ralts--->(Lvl 20)Kirlia--->(Lvl 30)Gardevoir Abilty: Trace/Synchronize Attacks Learned: Level: Name: Type: 6 Confusion Psychic 11 Double Team Normal 16 Teleport Psychic 21 Calm Mind Psychic 26 Psychic Psychic 33 Imprison Psychic 42 Future Sight Psychic 51 Hypnosis Psychic 60 Dream Eater Psychic Location: Evolve Ralts. -------------------------------- #032 Name: Surskit Classification: Pound Skater Type 1: Bug Type 2: Water Evolution: Surskit--->(Lvl 22)Masquerain Abilty: Swift Swim Attacks Learned: Level: Name: Type: 7 Quick Attak Normal 13 Sweet Scent Normal 19 Water Sport Water 25 Bubblebeam Water 31 Agility Psychic 37 Mist Ice 37 Haze Ice Location: Trade. -------------------------------- #033 Name: Masquerain Classification: Eyeball Type 1: Bug Type 2: Flying Evolution: Surskit--->(Lvl 22)Masquerain Abilty: Intimidate Attacks Learned: Level: Name: Type: 7 Quick Attak Normal 13 Sweet Scent Normal 19 Water Sport Water 26 Gust Flying 33 Scary Face Normal 40 Stun Spore Grass 47 Silver Wind Bug 53 Whirlwind Normal Location: Evolve Surskit. -------------------------------- #034 Name: Shroomish Classification: Mushroom Type 1: Grass Type 2: --- Evolution: Shroomish--->(Lvl 23)Breloom Abilty: Effect Spore Attacks Learned: Level: Name: Type: 4 Tackle Normal 7 Stun Spore Grass 10 Leech Seed Grass 16 Mega Drain Grass 22 Headbutt Normal 28 Poison Powder Grass 36 Growth Normal 45 Giga Drain Grass 54 Spore Grass Location: Petalburg Woods. -------------------------------- #035 Name: Shroomish Classification: Mushroom Type 1: Grass Type 2: Fighting Evolution: Shroomish--->(Lvl 23)Breloom Abilty: Effect Spore Attacks Learned: Level: Name: Type: 4 Tackle Normal 7 Stun Spore Grass 10 Leech Seed Grass 16 Mega Drain Grass 22 Headbutt Normal 23 Mach Punch Fighting 28 Counter Fighting 36 Sky Uppercut Fighting 45 Mind Reader Normal 54 Dynamicpunch Fighting Location: Evolve Shroomish. -------------------------------- #036 Name: Slakoth Classification: Slacker Type 1: Normal Type 2: --- Evolution: Slakoth--->(Lvl 18)Vigoroth--->(Lvl 36)Slaking Abilty: Truant Attacks Learned: Level: Name: Type: 7 Encore Normal 13 Slack Off Normal 19 Faint Attack Dark 25 Amnesia Psychic 31 Covet Normal 37 Counter Fighting 43 Flail Normal Location: Petalburg Woods. -------------------------------- #037 Name: Vigoroth Classification: Wild Monkey Type 1: Normal Type 2: --- Evolution: Slakoth--->(Lvl 18)Vigoroth--->(Lvl 36)Slaking Abilty: Vital Spirit Attacks Learned: Level: Name: Type: 7 Encore Normal 13 Uproar Normal 19 Fury Swipes Normal 25 Endure Normal 31 Slash Normal 37 Counter Fighting 43 Focus Punch Fighting 49 Reversal Fighting Location: Evolve Slakoth. -------------------------------- #038 Name: Slaking Classification: Lazy Type 1: Normal Type 2: --- Evolution: Slakoth--->(Lvl 18)Vigoroth--->(Lvl 36)Slaking Abilty: Truant Attacks Learned: Level: Name: Type: 7 Encore Normal 13 Slack Off Normal 19 Faint Attack Dark 25 Amnesia Psychic 31 Covet Normal 37 Counter Fighting 43 Flail Normal Location: Evolve Vigoroth. -------------------------------- #039 Name: Abra Classification: Psi Type 1: Psychic Type 2: --- Evolution: Abra--->(Lvl 16)Kadabra-->(Trade)Alakazam Abilty: Inner Focus/Synchronize Attacks Learned: Level: Name: Type: --- Location: Route 116 and Granite Cave. -------------------------------- #040 Name: Kadabra Classification: Psi Type 1: Psychic Type 2: --- Evolution: Abra--->(Lvl 16)Kadabra-->(Trade)Alakazam Abilty: Inner Focus/Synchronize Attacks Learned: Level: Name: Type: 16 Confusion Psychic 18 Disable Normal 21 Psybeam Psychic 23 Reflect Psychic 25 Recover Normal 30 Future Sight Psychic 33 Role Play Psychic 36 Psychic Psychic 43 Trick Psychic Location: Evolve Abra. -------------------------------- #041 Name: Alakazam Classification: Psi Type 1: Psychic Type 2: --- Evolution: Abra--->(Lvl 16)Kadabra-->(Trade)Alakazam Abilty: Inner Focus/Synchronize Attacks Learned: Level: Name: Type: 16 Confusion Psychic 18 Disable Normal 21 Psybeam Psychic 23 Reflect Psychic 25 Recover Normal 30 Future Sight Psychic 33 Role Play Psychic 36 Psychic Psychic 43 Trick Psychic Location: Evolve Kadabra. -------------------------------- #042 Name: Nincada Classification: Trainee Type 1: Bug Type 2: Ground Evolution: Nincada--->(Lvl 20)Ninjask AND/OR Nincada--->(Lvl 20, with space in the party)Shedinja Abilty: Compound Eyes Attacks Learned: Level: Name: Type: 5 Leech Life Bug 9 Sand Attack Ground 14 Fury Swipes Normal 19 Mind Reader Normal 25 False Swipe Normal 31 Mud Slap Ground 28 Metal Claw Steel 45 Dig Ground Location: Route 116. -------------------------------- #043 Name: Ninjask Classification: Ninja Type 1: Bug Type 2: Flying Evolution: Nincada--->(Lvl 20)Ninjask Abilty: Speed Boost Attacks Learned: Level: Name: Type: 5 Leech Life Bug 9 Sand Attack Ground 14 Fury Swipes Normal 19 Mind Reader Normal 20 Double Team Normal 20 Fury Cutter Bug 20 Screech Normal 25 Swords Dance Normal 38 Agility Psychic 45 Baton Pass Normal Location: Evolve Nincada. -------------------------------- #044 Name: Shedinja Classification: Shed Type 1: Bug Type 2: Ghost Evolution: Nincada--->(Lvl 20 With spare slot in party)Shedinja Abilty: Wonder Guard Attacks Learned: Level: Name: Type: 5 Leech Life Bug 9 Sand Attack Ground 14 Fury Swipes Normal 19 Mind Reader Normal 25 Spite Ghost 31 Confuse Ray Ghost 38 Shadow Ball Ghost 45 Grudge Ghost Location: Evolve Nincada. NOTE: To get Shedinja you have to evolve Nincada with a spare slot in the party. Nincada will change into Ninjask and the spare slot will be taken up by Shedinja. -------------------------------- #045 Name: Whismur Classification: Whisper Type 1: Normal Type 2: --- Evolution: Whismur--->(Lvl 20)Loudred--->(Lvl 40)Exploud Abilty: Soundproof Attacks Learned: Level: Name: Type: 5 Uproar Normal 11 Astonish Ghost 15 Howl Normal 21 Supersonic Normal 25 Stomp Normal 31 Screech Normal 35 Roar Normal 41 Rest Psychic 41 Sleep Talk Normal 45 Hyper Voice Normal Location: Route 106, Rusturf Tunnel and Victory Road -------------------------------- #046 Name: Loudred Classification: Big Voice Type 1: Normal Type 2: --- Evolution: Whismur--->(Lvl 20)Loudred--->(Lvl 40)Exploud Abilty: Soundproof Attacks Learned: Level: Name: Type: 5 Uproar Normal 11 Astonish Ghost 15 Howl Normal 23 Supersonic Normal 29 Stomp Normal 37 Screech Normal 43 Roar Normal 51 Rest Psychic 51 Sleep Talk Normal 57 Hyper Voice Normal Location: Victory Road. -------------------------------- #047 Name: Exploud Classification: Loud Noise Type 1: Normal Type 2: --- Evolution: Whismur--->(Lvl 20)Loudred--->(Lvl 40)Exploud Abilty: Soundproof Attacks Learned: Level: Name: Type: 5 Uproar Normal 11 Astonish Ghost 15 Howl Normal 23 Supersonic Normal 29 Stomp Normal 37 Screech Normal 40 Hyper Beam Normal 45 Roar Normal 55 Rest Psychic 55 Sleep Talk Normal 63 Hyper Voice Normal Location: Evolve Loudred. -------------------------------- #048 Name: Makuhita Classification: Guts Type 1: Fighting Type 2: --- Evolution: Makuhita--->(Lvl 24)Hariyama Abilty: Thick Fat/Guts Attacks Learned: Level: Name: Type: 4 Sand Attack Ground 10 Arm Thrust Fighting 13 Vital Throw Fighting 19 Fake Out Normal 22 Whirlwind Normal 28 Knock Off Dark 31 Smelling Salt Normal 37 Belly Drum Normal 40 Endure Normal 46 Seismic Toss Fighting 49 Reversal Fighting Location: Granite Cave and Victory Road. -------------------------------- #049 Name: Hariyama Classification: Arm Thrust Type 1: Fighting Type 2: --- Evolution: Makuhita--->(Lvl 24)Hariyama Abilty: Thick Fat/Guts Attacks Learned: Level: Name: Type: 4 Sand Attack Ground 10 Arm Thrust Fighting 13 Vital Throw Fighting 19 Fake Out Normal 22 Whirlwind Normal 29 Knock Off Dark 33 Smelling Salt Normal 40 Belly Drum Normal 44 Endure Normal 51 Seismic Toss Fighting 55 Reversal Fighting Location: Victory Road. -------------------------------- #050 Name: Goldeen Classification: Goldfish Type 1: Water Type 2: --- Evolution: Goldeen--->(Lvl 33)Seaking Abilty: Swift Swim/Water Veil Attacks Learned: Level: Name: Type: 10 Supersonic Normal 15 Horn Attack Normal 24 Flail Normal 29 Fury Attack Normal 38 Waterfall Water 43 Horn Drill Normal 52 Agility Psychic Location: Routes 102, 111, 114, 117, 120, Petalburg City, Victory Road, Meteor Falls and Safari Zone(Fish). Routes 102, 111, 114, 117 and 120(Surf). -------------------------------- #051 Name: Seaking Classification: Goldfish Type 1: Water Type 2: --- Evolution: Goldeen--->(Lvl 33)Seaking Abilty: Swift Swim/Water Veil Attacks Learned: Level: Name: Type: 10 Supersonic Normal 15 Horn Attack Normal 24 Flail Normal 29 Fury Attack Normal 41 Waterfall Water 49 Horn Drill Normal 61 Agility Psychic Location: Safari Zone(Fish). -------------------------------- #052 Name: Magikarp Classification: Fish Type 1: Water Type 2: --- Evolution: Magikarp-->(Lvl 20)Gyarados Abilty: Swift Swim Attacks Learned: Level: Name: Type: 15 Tackle Normal 30 Flail Normal Location: Everywhere (Fish with Old Rod). -------------------------------- #053 Name: Gyarados Classification: Atrocious Type 1: Water Type 2: Flying Evolution: Magikarp-->(Lvl 20)Gyarados Abilty: Intimidate Attacks Learned: Level: Name: Type: 20 Bite Dark 25 Dragon Rage Dragon 30 Leer Normal 35 Twister Dragon 40 Hydro Pump Water 45 Rain Dance Water 50 Dragon Dance Dragon 55 Hyper Beam Normal Location: Sootopolis City (Fish). -------------------------------- #054 Name: Azurill Classification: Polka Dot Type 1: Normal Type 2: --- Evolution: Azurill--->(Level up with max happiness)Marill--->(Level 18)Azumarill Abilty: Huge Power/Thick Fat Attacks Learned: Level: Name: Type: 3 Charm Normal 6 Tail Whip Normal 10 Bubble Water 15 Slam Normal 21 Water Gun Water Location: Breed(Female Marill must hold Sea Incense). -------------------------------- #055 Name: Marill Classification: Aquamouse Type 1: Water Type 2: --- Evolution: Azurill--->(Level up with max happiness)Marill--->(Level 18)Azumarill Abilty: Huge Power/Thick Fat Attacks Learned: Level: Name: Type: 3 Charm Normal 6 Tail Whip Normal 10 Bubble Water 15 Slam Normal 21 Water Gun Water 28 Double-Edge Normal 36 Rollout Rock 45 Hydro Pump Water Location: Routes 102, 111, 114, 117 and 120. Petalburg City, Safari Zone Extention, Rotes 117 and 120(Surf). -------------------------------- #056 Name: Azumarill Classification: Aquarabbit Type 1: Water Type 2: --- Evolution: Azurill--->(Level up with max happiness)Marill--->(Level 18)Azumarill Abilty: Huge Power/Thick Fat Attacks Learned: Level: Name: Type: 3 Charm Normal 6 Tail Whip Normal 10 Water Gun Water 15 Rollout Rock 24 Bubblebeam Water 34 Double-Edge Normal 45 Rain Dance Water 57 Hydro Pump Water Location: Evolve Marill. -------------------------------- #057 Name: Geodude Classification: Rock Type 1: Rock Type 2: Ground Evolution: Geodude--->(Level 25)Graveler-->(Trade)Golem Abilty: Rock Head/Sturdy Attacks Learned: Level: Name: Type: 6 Mud Sport Ground 11 Rock Throw Rock 16 Magnitude Ground 21 Self Destruct Normal 26 Rollout Rock 31 Rock Blast Rock 41 Earthquake Ground 46 Double-Edge Normal Location: Granite Cave, Magma Hideout, Routes 111 & 114, Safari Zone and Victory Road (Rock Smash). -------------------------------- #058 Name: Graveler Classification: Rock Type 1: Rock Type 2: Ground Evolution: Geodude--->(Level 25)Graveler-->(Trade)Golem Abilty: Rock Head/Sturdy Attacks Learned: Level: Name: Type: 6 Mud Sport Ground 11 Rock Throw Rock 16 Magnitude Ground 21 Self Destruct Normal 29 Rollout Rock 37 Rock Blast Rock 45 Earthquake Ground 53 Explosion Normal 62 Double-Edge Normal Location: Magma Hideout and Victory Road(Rock Smash). -------------------------------- #059 Name: Golem Classification: Rock Type 1: Rock Type 2: Ground Evolution: Geodude--->(Level 25)Graveler-->(Trade)Golem Abilty: Rock Head/Sturdy Attacks Learned: Level: Name: Type: 6 Mud Sport Ground 11 Rock Throw Rock 16 Magnitude Ground 21 Self Destruct Normal 29 Rollout Rock 37 Rock Blast Rock 45 Earthquake Ground 53 Explosion Normal 62 Double-Edge Normal Location: Evolve Graveler. -------------------------------- #060 Name:Nosepass Classification: Comepass Type 1: Rock Type 2: --- Evolution: --- Abilty: Sturdy/Magnet Pull Attacks Learned: Level: Name: Type: 7 Harden Normal 13 Rock Throw Rock 16 Block Normal 22 Thunder Wave Electric 28 Rock Slide Rock 31 Sandstorm Rock 37 Rest Psychic 43 Zap Cannon Electric 46 Lock-on Normal Location: Granite Cave (Rock Smash). -------------------------------- #061 Name: Skitty Classification: Kitten Type 1: Normal Type 2: --- Evolution: Skitty--->(Moon Stone)Delcatty Abilty: Cute Charm Attacks Learned: Level: Name: Type: 3 Tail Whip Normal 7 Attract Normal 13 Sing Normal 15 Double Slap Normal 19 Assist Normal 25 Charm Normal 27 Faint Attack Dark 31 Covet Normal 37 Heal Bell Normal 39 Double-Edge Normal Location: Route 116. -------------------------------- #062 Name: Delcatty Classification: Prim Type 1: Normal Type 2: --- Evolution: Skitty--->(Moon Stone)Delcatty Abilty: Cute Charm Attacks Learned: Level: Name: Type: --- Location: Evolve Skitty. -------------------------------- #063 Name: Zubat Classification: Bat Type 1: Poison Type 2: Flying Evolution: Zubat--->(Level 22)Golbat--->(Level up with max. Happiness)Crobat Abilty: Inner Focus Attacks Learned: Level: Name: Type: 6 Supersonic Normal 11 Astonish Ghost 16 Bite Dark 21 Wing Attack Flying 26 Confuse Ray Ghost 31 Air Cutter Flying 36 Mean Look Normal 41 Poison Fang Poison 46 Haze Ice Location: Cave of Origin, Granite Cave, Meteor Falls, Seafloor Cavern, Shoal Cave and Victory Road. -------------------------------- #064 Name: Golbat Classification: Bat Type 1: Poison Type 2: Flying Evolution: Zubat--->(Level 22)Golbat--->(Level up with max. Happiness)Crobat Abilty: Inner Focus Attacks Learned: Level: Name: Type: 6 Supersonic Normal 11 Astonish Ghost 16 Bite Dark 21 Wing Attack Flying 28 Confuse Ray Ghost 35 Air Cutter Flying 42 Mean Look Normal 49 Poison Fang Poison 56 Haze Ice Location: Cave of Origin, Meteor Falls, Seafloor Cavern, Shoal Cave, Sky Pillar and Victory Road. -------------------------------- #065 Name: Crobat Classification: Bat Type 1: Poison Type 2: Flying Evolution: Zubat--->(Level 22)Golbat--->(Level up with max. Happiness)Crobat Abilty: Inner Focus Attacks Learned: Level: Name: Type: 6 Supersonic Normal 11 Astonish Ghost 16 Bite Dark 21 Wing Attack Flying 28 Confuse Ray Ghost 35 Air Cutter Flying 42 Mean Look Normal 49 Poison Fang Poison 56 Haze Ice Location: Evolve Golbat. -------------------------------- #066 Name: Tentacool Classification: Jellyfish Type 1: Water Type 2: Poison Evolution: Tentacool--->(Level 30)Tentacruel Abilty: Clear Body/Liquid Ooze Attacks Learned: Level: Name: Type: 6 Supersonic Normal 12 Contsrict Normal 19 Acid Poison 25 Bubblebeam Water 30 Wrap Normal 36 Barrier Psychic 43 Screech Normal 49 Hydro Pump Hyro Pump Location: All ocean routes (Surf) and most other water areas (Surf). -------------------------------- #067 Name: Tentacruel Classification: Jellyfish Type 1: Water Type 2: Poison Evolution: Tentacool--->(Level 30)Tentacruel Abilty: Clear Body/Liquid Ooze Attacks Learned: Level: Name: Type: 6 Supersonic Normal 12 Contsrict Normal 19 Acid Poison 25 Bubblebeam Water 30 Wrap Normal 38 Barrier Psychic 47 Screech Normal 55 Hydro Pump Hyro Pump Location: Abandoned Ship basement (Surf and Fish). -------------------------------- #068 Name: Sableye Classification: Darkness Type 1: Dark Type 2: Ghost Evolution: --- Abilty: Keen Eye Attacks Learned: Level: Name: Type: 5 Foresight Normal 9 Night Shade Ghost 13 Astonish Ghost 17 Fury Swipes Normal 21 Fake Out Normal 25 Detect Fighting 29 Faint Attack Dark 33 Knock Off Dark 37 Confuse Ray Ghost 41 Shadow Ball Ghost 45 Mean Look Normal Location: Granite Cave, Sky Pillar and Victory Road. -------------------------------- #069 Name: Mawile Classification: Deceiver Type 1: Steel Type 2: --- Evolution: --- Abilty: Hyper Cutter/Intimidate Attacks Learned: Level: Name: Type: 6 Fake Tears Dark 11 Bite Dark 16 Sweet Scent Normal 21 Vicegrip Normal 26 Faint Attack Dark 31 Baton Pass Normal 36 Crunch Dark 41 Iron Defense Steel 46 Stockpile Normal 46 Swallow Normal 46 Spit Up Normal Location: Victory Road. -------------------------------- #070 Name: Aron Classification: Iron Armour Type 1: Steel Type 2: Rock Evolution: Aron--->(Level 32)Lairon--->(Level 42)Aggron Abilty: Rock Head/Sturdy Attacks Learned: Level: Name: Type: 4 Harden Normal 7 Mud Slap Ground 10 Headbutt Normal 13 Metal Claw Steel 17 Iron Defense Steel 21 Roar Normal 25 Take Down Normal 29 Iron Tail Steel 34 Protect Normal 39 Metal Sound Steel 44 Double-Edge Normal Location: Granite Cave and Victory Road. -------------------------------- #071 Name: Lairon Classification: Iron Armour Type 1: Steel Type 2: Rock Evolution: Aron--->(Level 32)Lairon--->(Level 42)Aggron Abilty: Rock Head/Sturdy Attacks Learned: Level: Name: Type: 4 Harden Normal 7 Mud Slap Ground 10 Headbutt Normal 13 Metal Claw Steel 17 Iron Defense Steel 21 Roar Normal 25 Take Down Normal 29 Iron Tail Steel 34 Protect Normal 45 Metal Sound Steel 53 Double-Edge Normal Location: Victory Road. -------------------------------- #072 Name: Aggron Classification: Iron Armour Type 1: Steel Type 2: Rock Evolution: Aron--->(Level 32)Lairon--->(Level 42)Aggron Abilty: Rock Head/Sturdy Attacks Learned: Level: Name: Type: 4 Harden Normal 7 Mud Slap Ground 10 Headbutt Normal 13 Metal Claw Steel 17 Iron Defense Steel 21 Roar Normal 25 Take Down Normal 29 Iron Tail Steel 37 Protect Normal 50 Metal Sound Steel 63 Double-Edge Normal Location: Evolve Lairon. -------------------------------- #073 Name: Machop Classification: Superpower Type 1: Fighting Type 2: --- Evolution: Machop--->(Level 28)Machoke--->(Trade)Machamp Abilty: Guts Attacks Learned: Level: Name: Type: 7 Focus Energy Normal 13 Karate Chop Fighting 19 Seismic Toss Fighting 22 Foresight Normal 25 Revenge Fighting 31 Vital Throw Fighting 37 Submission Fighting 40 Cross Chop Fighting 43 Scary Face Normal 49 Dynamicpunch Fighting Location: Fiery Path and Jagged Pass. -------------------------------- #074 Name: Machoke Classification: Superpower Type 1: Fighting Type 2: --- Evolution: Machop--->(Level 28)Machoke--->(Trade)Machamp Abilty: Guts Attacks Learned: Level: Name: Type: 7 Focus Energy Normal 13 Karate Chop Fighting 19 Seismic Toss Fighting 22 Foresight Normal 25 Revenge Fighting 33 Vital Throw Fighting 41 Submission Fighting 46 Cross Chop Fighting 51 Scary Face Normal 59 Dynamicpunch Fighting Location: Evolve Machop. -------------------------------- #075 Name: Machamp Classification: Superpower Type 1: Fighting Type 2: --- Evolution: Machop--->(Level 28)Machoke--->(Trade)Machamp Abilty: Guts Attacks Learned: Level: Name: Type: 7 Focus Energy Normal 13 Karate Chop Fighting 19 Seismic Toss Fighting 22 Foresight Normal 25 Revenge Fighting 33 Vital Throw Fighting 41 Submission Fighting 46 Cross Chop Fighting 51 Scary Face Normal 59 Dynamicpunch Fighting Location: Evolve Machoke. -------------------------------- #076 Name: Meditite Classification: Meditate Type 1: Fighting Type 2: Psychic Evolution: Meditite--->(Level 37)Medicham Abilty: Pure Power Attacks Learned: Level: Name: Type: 4 Meditate Psychic 9 Confusion Psychic 12 Detect Fighting 18 Hidden Power --- 22 Mind Reader Normal 28 Calm Mind Psychic 32 Hi Jump Kick Fighting 38 Psych Up Psychic 42 Reversal Fighting 48 Recover Psychic Location: Trade from another game. -------------------------------- #077 Name: Meditite Classification: Meditate Type 1: Fighting Type 2: Psychic Evolution: Meditite--->(Level 37)Medicham Abilty: Pure Power Attacks Learned: Level: Name: Type: 4 Meditate Psychic 9 Confusion Psychic 12 Detect Fighting 18 Hidden Power --- 22 Mind Reader Normal 28 Calm Mind Psychic 32 Hi Jump Kick Fighting 40 Psych Up Psychic 46 Reversal Fighting 54 Recover Psychic Location: Evolve Meditite. -------------------------------- #078 Name: Electrike Classification: Lightning Type 1: Electric Type 2: --- Evolution: Electrike--->(Level 26)Manectric Abilty: Static/Lightning Rod Attacks Learned: Level: Name: Type: 4 Thunder Wave Electric 9 Leer Normal 12 Howl Normal 17 Quick Attack Normal 20 Spark Electric 25 Odor Sleuth Normal 28 Roar Normal 33 Bite Dark 36 Thunder Electric 41 Charge Electric Location: Routes 110 and 118. -------------------------------- #079 Name: Manectric Classification: Discharge Type 1: Electric Type 2: --- Evolution: Electrike--->(Level 26)Manectric Abilty: Static/Lightning Rod Attacks Learned: Level: Name: Type: 4 Thunder Wave Electric 9 Leer Normal 12 Howl Normal 17 Quick Attack Normal 20 Spark Electric 25 Odor Sleuth Normal 31 Roar Normal 39 Bite Dark 45 Thunder Electric 53 Charge Electric Location: Route 118. -------------------------------- #080 Name: Plusle Classification: Cheering Type 1: Electric Type 2: --- Evolution: --- Abilty: Plus Attacks Learned: Level: Name: Type: 4 Thunder Wave Electric 10 Quick Attack Normal 13 Helping Hand Normal 19 Spark Electric 22 Encore Dark 31 Charge Electric 37 Thunder Electric 40 Baton Pass Normal 47 Agility Psychic Location: Route 110. -------------------------------- #081 Name: Minun Classification: Cheering Type 1: Electric Type 2: --- Evolution: --- Abilty: Minus Attacks Learned: Level: Name: Type: 4 Thunder Wave Electric 10 Quick Attack Normal 13 Helping Hand Normal 19 Spark Electric 22 Encore Dark 31 Charge Electric 37 Thunder Electric 40 Baton Pass Normal 47 Agility Psychic Location: Route 110. -------------------------------- #082 Name: Magnemite Classification: Magnet Type 1: Electric Type 2: Steel Evolution: Magnemite--->(Level 30)Magneton Abilty: Sturdy/Magnet Pull Attacks Learned: Level: Name: Type: 6 Thundershock Electric 11 Supersonic Normal 16 Sonicboom Normal 21 Thunder Wave Electric 26 Spark Electric 32 Lock-on Normal 38 Swift Normal 44 Screech Normal 50 Zap Cannon Electric Location: New Mauville. -------------------------------- #083 Name: Magneton Classification: Magnet Type 1: Electric Type 2: Steel Evolution: Magnemite--->(Level 30)Magneton Abilty: Sturdy/Magnet Pull Attacks Learned: Level: Name: Type: 6 Thundershock Electric 11 Supersonic Normal 16 Sonicboom Normal 21 Thunder Wave Electric 26 Spark Electric 35 Lock-on Normal 44 Swift Normal 53 Screech Normal 62 Zap Cannon Electric Location: New Mauville. -------------------------------- #084 Name: Voltorb Classification: Ball Type 1: Electric Type 2: --- Evolution: Voltorb--->(Level 30)Electrode Abilty: Static/Soundproof Attacks Learned: Level: Name: Type: 8 Screech Normal 15 Sonicboom Normal 21 Spark Electric 27 Self Destruct Normal 32 Rollout Rock 37 Light Screen Psychic 42 Swift Normal 46 Explosion Normal 49 Mirror Coat Psychic Location: New Mauville. -------------------------------- #085 Name: Electrode Classification: Ball Type 1: Electric Type 2: --- Evolution: Voltorb--->(Level 30)Electrode Abilty: Static/Soundproof Attacks Learned: Level: Name: Type: 8 Screech Normal 15 Sonicboom Normal 21 Spark Electric 27 Self Destruct Normal 34 Rollout Rock 41 Light Screen Psychic 48 Swift Normal 54 Explosion Normal 59 Mirror Coat Psychic Location: New Mauville. -------------------------------- #086 Name: Volbeat Classification: Firefly Type 1: Bug Type 2: --- Evolution: --- Abilty: Swarm/Illuminate Attacks Learned: Level: Name: Type: 5 Confuse Ray Ghost 9 Double Team Normal 13 Moonlight Normal 17 Quick Attack Normal 21 Tail Glow Bug 25 Signal Beam Bug 29 Protect Normal 33 Helping Hand Normal 37 Double-Edge Normal Location: Route 117. -------------------------------- #087 Name: Illumise Classification: Firefly Type 1: Bug Type 2: --- Evolution: --- Abilty: Swarm/Illuminate Attacks Learned: Level: Name: Type: 5 Confuse Ray Ghost 9 Double Team Normal 13 Moonlight Normal 17 Quick Attack Normal 21 Wish Normal 25 Encore Normal 29 Flatter Dark 33 Helping Hand Normal 37 Covet Normal Location: Route 117. -------------------------------- #088 Name: Oddish Classification: Weed Type 1: Grass Type 2: Poison Evolution: Oddish--->(Level 21)Gloom--->(Leaf Stone)Vileplume OR Oddish--->(Level 21)Gloom--->(Sun Stone)Bellossom Abilty: Chlorophyll Attacks Learned: Level: Name: Type: 7 Sweet Scent Normal 14 Poison Powder Poison 16 Stun Spore Grass 18 Sleep Powder Grass 23 Acid Poison 32 Moonlight Normal 39 Petal Dance Grass Location: Routes 110, 121 and 123, Safari Zone. -------------------------------- #089 Name: Gloom Classification: Weed Type 1: Grass Type 2: Poison Evolution: Oddish--->(Level 21)Gloom--->(Leaf Stone)Vileplume OR Oddish--->(Level 21)Gloom--->(Sun Stone)Bellossom Abilty: Chlorophyll Attacks Learned: Level: Name: Type: 7 Sweet Scent Normal 14 Poison Powder Poison 16 Stun Spore Grass 18 Sleep Powder Grass 24 Acid Poison 35 Moonlight Normal 44 Petal Dance Grass Location: Routes 121 and 123, Safari Zone. -------------------------------- #090 Name: Vileplume Classification: Flower Type 1: Grass Type 2: Poison Evolution: Oddish--->(Level 21)Gloom--->(Leaf Stone)Vileplume Abilty: Chlorophyll Attacks Learned: Level: Name: Type: 44 Petal Dance Grass Location: Evolve Gloom. -------------------------------- #091 Name: Bellossom Classification: Flower Type 1: Grass Type 2: --- Evolution: Oddish--->(Level 21)Gloom--->(Sun Stone)Bellossom Abilty: Chlorophyll Attacks Learned: Level: Name: Type: 44 Petal Dance Grass 55 Solarbeam Grass Location: Evolve Gloom. -------------------------------- #092 Name: Doduo Classification: Twin Bird Type 1: Normal Type 2: Flying Evolution: Doduo--->(Level 31)Dodrio Abilty: Early Bird/Run Away Attacks Learned: Level: Name: Type: 9 Pursuit Dark 13 Fury Attack Normal 21 Tri Attack Normal 25 Rage Normal 33 Uproar Normal 37 Drill Peck Flying 45 Agility Psychic Location: Safari Zone. -------------------------------- #093 Name: Dodrio Classification: Triple Bird Type 1: Normal Type 2: Flying Evolution: Doduo--->(Level 31)Dodrio Abilty: Early Bird/Run Away Attacks Learned: Level: Name: Type: 9 Pursuit Dark 13 Fury Attack Normal 21 Tri Attack Normal 25 Rage Normal 38 Uproar Normal 47 Drill Peck Flying 60 Agility Psychic Location: Safari Zone. -------------------------------- #094 Name: Roselia Classification: Thorn Type 1: Grass Type 2: Poison Evolution: --- Abilty: Poison Point/Natural Cure Attacks Learned: Level: Name: Type: 5 Growth Normal 9 Poison Sting Poison 13 Stun Spore Grass 17 Mega Drain Grass 21 Leech Seed Grass 25 Magical Leaf Grass 29 Grasswhistle Grass 33 Giga Drain Grass 37 Sweet Scent Normal 41 Ingrain Grass 45 Toxic Poison 49 Petal Dance Grass 53 Aromatherapy Grass 57 Synthesis Grass Location: Trade from another game. -------------------------------- #095 Name: Gulpin Classification: Stomach Type 1: Poison Type 2: --- Evolution: Gulpin--->(Level 26)Swalot Abilty: Liquid Ooze/Sticky Hold Attacks Learned: Level: Name: Type: 6 Yawn Normal 9 Poison Gas Poison 14 Sludge Poison 17 Amnesia Psychic 23 Encore Normal 28 Toxic Poison 34 Stockpile Normal 34 Spit Up Normal 34 Swallow Normal 39 Sludge Bomb Poison Location: Route 110. -------------------------------- #096 Name: Swalot Classification: Poison Bag Type 1: Poison Type 2: --- Evolution: Gulpin--->(Level 26)Swalot Abilty: Liquid Ooze/Sticky Hold Attacks Learned: Level: Name: Type: 6 Yawn Normal 9 Poison Gas Poison 14 Sludge Poison 17 Amnesia Psychic 26 Encore Normal 31 Toxic Poison 40 Stockpile Normal 40 Spit Up Normal 40 Swallow Normal 48 Sludge Bomb Poison Location: Route 110. -------------------------------- #097 Name: Carvanha Classification: Savage Type 1: Water Type 2: Dark Evolution: Carvanha--->(Level 30)Sharpedo Abilty: Rough Skin Attacks Learned: Level: Name: Type: 7 Rage Normal 13 Focus Energy Normal 16 Scary Face Normal 22 Crunch Dark 28 Screech Normal 31 Take Down Normal 37 Swagger Normal 43 Agility Psychic Location: Route 118 and 119(Fishing). -------------------------------- #098 Name: Sharpedo Classification: Brutal Type 1: Water Type 2: Dark Evolution: Carvanha--->(Level 30)Sharpedo Abilty: Rough Skin Attacks Learned: Level: Name: Type: 7 Rage Normal 13 Focus Energy Normal 16 Scary Face Normal 22 Crunch Dark 28 Screech Normal 31 Take Down Normal 37 Swagger Normal 43 Agility Psychic Location: Routes 103, 118, 122, 124, 125, 126, 127, 128, 129, 130, 131, 132, 133 and 134. Mossdeep City, Pacifidlog Town (Fish). -------------------------------- #099 Name: Wailmer Classification: Ball Whale Type 1: Water Type 2: --- Evolution: Wailmer--->(Level 40)Wailord Abilty: Water Veil/Oblivious Attacks Learned: Level: Name: Type: 5 Growl Normal 10 Water Gun Water 14 Rollout Rock 19 Whirlpool Water 23 Astonish Ghost 28 Water Pulse Water 32 Mist Ice 37 Rest Psychic 41 Water Spout Water 46 Amnesia Psychic 50 Hydro Pump Water Location: All ocean routes (Fish and Surf). -------------------------------- #100 Name: Wailord Classification: Float Whale Type 1: Water Type 2: --- Evolution: Wailmer--->(Level 40)Wailord Abilty: Water Veil/Oblivious Attacks Learned: Level: Name: Type: 5 Growl Normal 10 Water Gun Water 14 Rollout Rock 19 Whirlpool Water 23 Astonish Ghost 28 Water Pulse Water 32 Mist Ice 37 Rest Psychic 44 Water Spout Water 52 Amnesia Psychic 59 Hydro Pump Water Location: All ocean routes (Fish and Surf). -------------------------------- #101 Name: Numel Classification: Numb Type 1: Fire Type 2: Ground Evolution: Numel--->(Level 33)Camerupt Abilty: Oblivious Attacks Learned: Level: Name: Type: 11 Ember Fire 19 Magnitude Ground 25 Focus Energy Normal 29 Take Down Normal 31 Amnesia Psychic 35 Earthquake Ground 41 Flamethrower Fire 49 Double-Edge Normal Location: Route 112, Fiery Path and Jagged Pass. -------------------------------- #102 Name: Camerupt Classification: Eruption Type 1: Fire Type 2: Ground Evolution: Numel--->(Level 33)Camerupt Abilty: Magma Armour Attacks Learned: Level: Name: Type: 11 Ember Fire 19 Magnitude Ground 25 Focus Energy Normal 29 Take Down Normal 31 Amnesia Psychic 33 Rock Slide Rock 37 Earthquake Ground 45 Eruption Fire 55 Fissure Ground Location: Evolve Numel. -------------------------------- #103 Name: Slugma Classification: Lava Type 1: Fire Type 2: --- Evolution: Slugma--->(Level 38)Magcargo Abilty: Magma Armour/Flame Body Attacks Learned: Level: Name: Type: 8 Ember Fire 15 Rock Throw Rock 22 Harden Normal 29 Amnesia Psychic 36 Flamethrower Fire 43 Rock Slide Rock 50 Body Slam Normal Location: Route 113 and Fiery Path. -------------------------------- #104 Name: Magcargo Classification: Lava Type 1: Fire Type 2: Rock Evolution: Slugma--->(Level 38)Magcargo Abilty: Magma Armour/Flame Body Attacks Learned: Level: Name: Type: 8 Ember Fire 15 Rock Throw Rock 22 Harden Normal 29 Amnesia Psychic 36 Flamethrower Fire 48 Rock Slide Rock 60 Body Slam Normal Location: Evolve Slugma. -------------------------------- #105 Name: Torkoal Classification: Coal Type 1: Fire Type 2: --- Evolution: --- Abilty: White Smoke Attacks Learned: Level: Name: Type: 4 Smog Posion 7 Curse ??? 14 Smokescreen Normal 17 Fire Spin Fire 20 Body Slam Normal 27 Protect Normal 30 Flamethrower Fire 33 Iron Defence Steel 40 Amnesia Psychic 43 Flail Normal 46 Heat Wave Fire Location: Fiery Path. -------------------------------- #106 Name: Grimer Classification: Sludge Type 1: Poison Type 2: --- Evolution: Grimer--->(Level 38)Muk Abilty: Stench/Sticky Hold Attacks Learned: Level: Name: Type: 4 Harden Normal 8 Disable Normal 13 Sludge Posion 19 Minimize Normal 26 Screech Normal 34 Acid Armour Poison 43 Sludge Bomb Poison 53 Momento Dark Location: Fiery Path. -------------------------------- #107 Name: Muk Classification: Sludge Type 1: Poison Type 2: --- Evolution: Grimer--->(Level 38)Muk Abilty: Stench/Sticky Hold Attacks Learned: Level: Name: Type: 4 Harden Normal 8 Disable Normal 13 Sludge Posion 19 Minimize Normal 26 Screech Normal 34 Acid Armour Poison 47 Sludge Bomb Poison 61 Momento Dark Location: Evolve Grimer. -------------------------------- #108 Name: Koffing Classification: Poison Gas Type 1: Poison Type 2: --- Evolution: Koffing--->(Level 35)Weezing Abilty: Levitate Attacks Learned: Level: Name: Type: 9 Smog Poison 17 Selfdestruct Normal 21 Sludge Poison 25 Smokescreen Normal 33 Haze Ice 41 Explosion Normal 45 Destiny Bond Ghost 49 Momento Dark Location: Fiery Path. -------------------------------- #109 Name: Weezing Classification: Poison Gas Type 1: Poison Type 2: --- Evolution: Koffing--->(Level 35)Weezing Abilty: Levitate Attacks Learned: Level: Name: Type: 9 Smog Poison 17 Selfdestruct Normal 21 Sludge Poison 25 Smokescreen Normal 33 Haze Ice 44 Explosion Normal 51 Destiny Bond Ghost 58 Momento Dark Location: Evolve Koffing. -------------------------------- #110 Name: Spoink Classification: Bounce Type 1: Psychic Type 2: --- Evolution: Spoink--->(Level 32)Grumpig Abilty: Thick Fat/Own Tempo Attacks Learned: Level: Name: Type: 7 Psywave Psychic 10 Odor Sleuth Normal 16 Psybeam Psychic 19 Psych Up Normal 25 Confuse Ray Ghost 28 Magic Coat Psychic 34 Psychic Psychic 37 Rest Psychic 37 Snore Normal 43 Bounce Flying Location: Jagged Pass. -------------------------------- #111 Name: Grumpig Classification: Manipulate Type 1: Psychic Type 2: --- Evolution: Spoink--->(Level 32)Grumpig Abilty: Thick Fat/Own Tempo Attacks Learned: Level: Name: Type: 7 Psywave Psychic 10 Odor Sleuth Normal 16 Psybeam Psychic 19 Psych Up Normal 25 Confuse Ray Ghost 28 Magic Coat Psychic 34 Psychic Psychic 43 Rest Psychic 43 Snore Normal 55 Bounce Flying Location: Evolve Spoink. -------------------------------- #112 Name: Sandshrew Classification: Mouse Type 1: Ground Type 2: --- Evolution: Sandshrew--->(Level 22)Sandslash Abilty: Sand Veil Attacks Learned: Level: Name: Type: 6 Defense Curl Normal 11 Sand Attack Ground 17 Poison Sting Poison 23 Slash Normal 30 Swift Normal 37 Fury Swipes Normal 45 Sand Tomb Ground 53 Sandstorm Rock Location: Route 113, The Desert and Mirage Tower. -------------------------------- #113 Name: Sandslash Classification: Mouse Type 1: Ground Type 2: --- Evolution: Sandshrew--->(Level 22)Sandslash Abilty: Sand Veil Attacks Learned: Level: Name: Type: 6 Defense Curl Normal 11 Sand Attack Ground 17 Poison Sting Poison 24 Slash Normal 33 Swift Normal 42 Fury Swipes Normal 52 Sand Tomb Ground 62 Sandstorm Rock Location: Evolve Sandshrew. -------------------------------- #114 Name: Spinda Classification: Spot Panda Type 1: Normal Type 2: --- Evolution: --- Abilty: Own Tempo Attacks Learned: Level: Name: Type: 5 Uproar Normal 12 Faint Attack Dark 16 Psybeam Psychic 23 Hypnosis Psychic 27 Dizzy Punch Normal 34 Teeter Dance Normal 38 Psych Up Normal 45 Double-Edge Normal 49 Flail Normal 56 Thrash Normal Location: Route 113. -------------------------------- #114 Name: Spinda Classification: Spot Panda Type 1: Normal Type 2: --- Evolution: --- Abilty: Own Tempo Attacks Learned: Level: Name: Type: 5 Uproar Normal 12 Faint Attack Dark 16 Psybeam Psychic 23 Hypnosis Psychic 27 Dizzy Punch Normal 34 Teeter Dance Normal 38 Psych Up Normal 45 Double-Edge Normal 49 Flail Normal 56 Thrash Normal Location: Route 113. -------------------------------- #115 Name: Skarmory Classification: Armour Bird Type 1: Steel Type 2: Flying Evolution: --- Abilty: Keen Eye/Sturdy Attacks Learned: Level: Name: Type: 10 Sand Attack Ground 13 Swift Normal 16 Agility Psychic 26 Fury Attack Normal 29 Air Cutter Flying 32 Steel Wing Steel 42 Spikes Ground 45 Metal Sound Steel Location: Route 113. -------------------------------- #116 Name: Trapinch Classification: Ant Pit Type 1: Ground Type 2: --- Evolution: Trapinch--->(Level 35)Vibrava--->(Level 45)Flygon Abilty: Arena Trap/Hyper Cutter Attacks Learned: Level: Name: Type: 9 Sand Attack Ground 17 Faint Attack Dark 25 Sand Tomb Ground 33 Crunch Dark 41 Dig Ground 49 Sandstorm Rock 57 Hyper Beam Normal Location: Route 113. -------------------------------- #117 Name: Vibrava Classification: Vibration Type 1: Ground Type 2: Dragon Evolution: Trapinch--->(Level 35)Vibrava--->(Level 45)Flygon Abilty: Levitate Attacks Learned: Level: Name: Type: 9 Sand Attack Ground 17 Faint Attack Dark 25 Sand Tomb Ground 33 Crunch Dark 35 Dragonbreath Dragon 41 Screech Normal 49 Sandstorm Rock 57 Hyper Beam Normal Location: Evolve Trapinch. -------------------------------- #118 Name: Flygon Classification: Mystic Type 1: Ground Type 2: Dragon Evolution: Trapinch--->(Level 35)Vibrava--->(Level 45)Flygon Abilty: Levitate Attacks Learned: Level: Name: Type: 9 Sand Attack Ground 17 Faint Attack Dark 25 Sand Tomb Ground 33 Crunch Dark 35 Dragonbreath Dragon 41 Screech Normal 53 Sandstorm Rock 65 Hyper Beam Normal Location: Evolve Vibrava. -------------------------------- #119 Name: Cacnea Classification: Cactus Type 1: Grass Type 2: --- Evolution: Cacnea--->(Level 32)Cacturne Abilty: Sand Veil Attacks Learned: Level: Name: Type: 5 Absorb Grass 9 Growth Normal 13 Leech Seed Grass 17 Sand Attack Ground 21 Pin Missle Bug 25 Ingrain Grass 29 Faint Attack Dark 33 Spikes Ground 37 Needle Arm Grass 41 Cotton Spore Grass 45 Sandstorm Rock Location: Route 111 Desert. -------------------------------- #120 Name: Cacturne Classification: Scarecrow Type 1: Grass Type 2: Dark Evolution: Cacnea--->(Level 32)Cacturne Abilty: Sand Veil Attacks Learned: Level: Name: Type: 5 Absorb Grass 9 Growth Normal 13 Leech Seed Grass 17 Sand Attack Ground 21 Pin Missle Bug 25 Ingrain Grass 29 Faint Attack Dark 35 Spikes Ground 41 Needle Arm Grass 47 Cotton Spore Grass 53 Sandstorm Rock Location: Evolve Cacnea. -------------------------------- #121 Name: Swablu Classification: Cotton Bird Type 1: Normal Type 2: Flying Evolution: Swablu--->(Level 35)Altaria Abilty: Natural Cure Attacks Learned: Level: Name: Type: 8 Astonish Ghost 11 Sing Normal 18 Fury Attack Normal 21 Safeguard Normal 28 Mist Ice 31 Take Down Normal 38 Mirror Move Flying 41 Refresh Normal 48 Perish Song Normal Location: Routes 114 and 115. -------------------------------- #122 Name: Altaria Classification: Humming Type 1: Dragon Type 2: Flying Evolution: Swablu--->(Level 35)Altaria Abilty: Natural Cure Attacks Learned: Level: Name: Type: 8 Astonish Ghost 11 Sing Normal 18 Fury Attack Normal 21 Safeguard Normal 28 Mist Ice 31 Take Down Normal 35 Dragonbreath Dragon 40 Dragon Dance Dragon 54 Perish Song Normal 59 Sky Attack Flying Location: Sky Pillar Roof (Extremely Rare). -------------------------------- #123 Name: Zangoose Classification: Cat Ferret Type 1: Normal Type 2: --- Evolution: --- Abilty: Immunity Attacks Learned: Level: Name: Type: 4 Leer Normal 7 Quick Attack Normal 10 Swords Dance Normal 13 Fury Cutter Bug 19 Slash Normal 25 Persuit Dark 31 Crush Claw Normal 37 Taunt Dark 46 Detect Fighting 55 False Swipe Normal Location: Trade from another game. -------------------------------- #124 Name: Seviper Classification: Fang Snake Type 1: Poison Type 2: --- Evolution: --- Abilty: Shed Skin Attacks Learned: Level: Name: Type: 7 Lick Ghost 10 Bite Dark 16 Poison Tail Poison 19 Screech Normal 25 Glare Normal 28 Curnch Dark 34 Poison Fang Poison 37 Swagger Normal 43 Haze Ice Location: Route 114. -------------------------------- #125 Name: Lunatone Classification: Meteorite Type 1: Rock Type 2: Psychic Evolution: --- Abilty: Levitate Attacks Learned: Level: Name: Type: 7 Confusion Psychic 13 Rock Throw Rock 18 Hypnosis Psychic 25 Psywave Psychic 31 Cosmic Power Psychic 37 Psychic Psychic 43 Future Sight Psychic 49 Explosion Normal Location: Trade from another game. -------------------------------- #126 Name: Solrock Classification: Meteorite Type 1: Rock Type 2: Psychic Evolution: --- Abilty: Levitate Attacks Learned: Level: Name: Type: 7 Confusion Psychic 13 Rock Throw Rock 19 Fire Spin Fire 25 Psywave Psychic 31 Cosmic Power Psychic 37 Rock Slide Rock 43 Solarbeam Grass 49 Explosion Normal Location: Meteor Falls. -------------------------------- #127 Name: Barboach Classification: Whiskers Type 1: Water Type 2: Ground Evolution: Barboach--->(Level 30)Whiscash Abilty: Oblivious Attacks Learned: Level: Name: Type: 6 Mud Sport Ground 6 Water Sport Water 11 Water Gun Water 16 Magnitude Ground 21 Amnesia Psychic 26 Rest Psychic 26 Snore Psychic 31 Earthquake Ground 36 Future Sight Psychic 41 Fissure Ground Location: Routes 111, 114, 120, Meteor Falls, and Victory Road(Fish). -------------------------------- #128 Name: Whiscash Classification: Whiskers Type 1: Water Type 2: Ground Evolution: Barboach--->(Level 30)Whiscash Abilty: Oblivious Attacks Learned: Level: Name: Type: 6 Mud Sport Ground 6 Water Sport Water 11 Water Gun Water 16 Magnitude Ground 21 Amnesia Psychic 26 Rest Psychic 26 Snore Psychic 36 Earthquake Ground 46 Future Sight Psychic 56 Fissure Ground Location: Meteor Falls, and Victory Road(Fish). -------------------------------- #129 Name: Corphish Classification: Ruffian Type 1: Water Type 2: --- Evolution: Corphish--->(Level 30)Crawdaunt Abilty: Hyper Cutter/Shell Armour Attacks Learned: Level: Name: Type: 7 Harden Normal 10 Vicegrip Normal 13 Leer Normal 20 Bubblebeam Water 23 Protect Normal 26 Knock Off Dark 32 Taunt Dark 35 Crabhammer Water 38 Swords Dance Normal 44 Guillotine Normal Location: Routes 102, 117 and Petalburg City(Fish). -------------------------------- #130 Name: Crawdaunt Classification: Rouge Type 1: Water Type 2: Dark Evolution: Corphish--->(Level 30)Crawdaunt Abilty: Hyper Cutter/Shell Armour Attacks Learned: Level: Name: Type: 7 Harden Normal 10 Vicegrip Normal 13 Leer Normal 20 Bubblebeam Water 23 Protect Normal 26 Knock Off Dark 34 Taunt Dark 39 Crabhammer Water 44 Swords Dance Normal 52 Guillotine Normal Location: Evolve Corphish. -------------------------------- #131 Name: Baltoy Classification: Clay Doll Type 1: Ground Type 2: Psychic Evolution: Baltoy--->(Level 36)Claydol Abilty: Levitate Attacks Learned: Level: Name: Type: 3 Harden Normal 5 Rapid Spin Normal 7 Mud-Slap Ground 11 Psybeam Psychic 15 Rock Tomb Rock 19 Self Destruct Normal 25 Ancient Power Rock 31 Sandstorm Rock 37 Cosmic Power Psychic 45 Explosion Normal Location: Route 111 Desert. -------------------------------- #132 Name: Claydol Classification: Clay Doll Type 1: Ground Type 2: Psychic Evolution: Baltoy--->(Level 36)Claydol Abilty: Levitate Attacks Learned: Level: Name: Type: 3 Harden Normal 5 Rapid Spin Normal 7 Mud-Slap Ground 11 Psybeam Psychic 15 Rock Tomb Rock 19 Self Destruct Normal 25 Ancient Power Rock 31 Sandstorm Rock 36 Hyper Beam Psychic 42 Cosmic Power Psychic 55 Explosion Normal Location: Sky Pillar. -------------------------------- #133 Name: Lileep Classification: Sea Lily Type 1: Rock Type 2: Grass Evolution: Lileep-->(Level 40)Cradily Abilty: Suction Cups Attacks Learned: Level: Name: Type: 8 Constrict Normal 15 Acid Poison 22 Ingrain Grass 29 Confuse Ray Ghost 36 Amnesia Psychic 43 Ancient Power Rock 50 Stockpile Normal 50 Spit Up Normal 50 Swallow Normal Location: Choose the Root Fossil when you come to that point in the game and then revive it by talking to one of the men at a computer in Devon Corp. HQ. OR If you chose the Claw Fossil you can get the Root Fossil after beating the Pokémon League in the Fossil Maniac's basment. -------------------------------- #134 Name: Cradily Classification: Barnacle Type 1: Rock Type 2: Grass Evolution: Lileep-->(Level 40)Cradily Abilty: Suction Cups Attacks Learned: Level: Name: Type: 8 Constrict Normal 15 Acid Poison 22 Ingrain Grass 29 Confuse Ray Ghost 36 Amnesia Psychic 48 Ancient Power Rock 60 Stockpile Normal 60 Spit Up Normal 60 Swallow Normal Location: Evolve Lileep. -------------------------------- #135 Name: Anorith Classification: Old Shrimp Type 1: Rock Type 2: Bug Evolution: Anorith-->(Level 40)Armaldo Abilty: Battle Armour Attacks Learned: Level: Name: Type: 7 Harden Normal 13 Mud Sport Ground 19 Water Gun Water 25 Metal Claw Steel 31 Protect Normal 37 Ancient Power Rock 43 Fury Cutter Bug 49 Slash Normal 55 Rock Blast Rock Location: Choose the Claw Fossil when you come to that point in the game and then revive it by talking to one of the men at a computer in Devon Corp. HQ. OR If you chose the Root Fossil you can get the Root Fossil after beating the Pokémon League in the Fossil Maniac's basment. -------------------------------- #136 Name: Armaldo Classification: Plate Type 1: Rock Type 2: Bug Evolution: Anorith--->(Level 40)Armaldo Abilty: Battle Armour Attacks Learned: Level: Name: Type: 7 Harden Normal 13 Mud Sport Ground 19 Water Gun Water 25 Metal Claw Steel 31 Protect Normal 37 Ancient Power Rock 46 Fury Cutter Bug 55 Slash Normal 64 Rock Blast Rock Location: Evolve Anorith. -------------------------------- #137 Name: Igglybuff Classification: Balloon Type 1: Normal Type 2: --- Evolution: Igglybuff-->(Level up at MAX Happiness)Jigglypuff--->(Moon Stone)Wigglytuff Abilty: Cute Charm Attacks Learned: Level: Name: Type: 4 Defense Curl Normal 9 Pound Normal 14 Sweet Kiss Normal Location: Breed Jigglypuff/Wigglytuff for an Igglybuff egg. -------------------------------- #138 Name: Jigglypuff Classification: Balloon Type 1: Normal Type 2: --- Evolution: Igglybuff-->(Level up at MAX Happiness)Jigglypuff--->(Moon Stone)Wigglytuff Abilty: Cute Charm Attacks Learned: Level: Name: Type: 4 Defense Curl Normal 9 Pound Normal 14 Disable Normal 19 Rollout Rock 24 Double Slap Normal 29 Rest Psychic 34 Body Slam Normal 39 Mimic Normal 44 Hyper Voice Normal 49 Double-Edge Normal Location: Route 115. -------------------------------- #139 Name: Wigglytuff Classification: Balloon Type 1: Normal Type 2: --- Evolution: Igglybuff--->(Level up at MAX Happiness)Jigglypuff--->(Moon Stone)Wigglytuff Abilty: Cute Charm Attacks Learned: Level: Name: Type: --- --- --- Location: Route 115. -------------------------------- #140 Name: Feebas Classification: Fish Type 1: Water Type 2: --- Evolution: Feebas--->(Level up with MAX Beauty quality)Milotic Abilty: Cute Charm Attacks Learned: Level: Name: Type: 15 Tackle Normal 30 Flail Normal Location: Route 119. NOTE: Feebas is extremely, extrememly rare. It appears on just six RANDOM tiles of the water on route 119. These tiles change whenever there is a new Trendy Phrase in the Dewford Hall. Consider yourself very lucky if you find one. -------------------------------- #141 Name: Milotic Classification: Tender Type 1: Water Type 2: --- Evolution: Feebas--->(Level up with MAX Beauty quality)Milotic Abilty: Cute Charm Attacks Learned: Level: Name: Type: 5 Wrap Normal 10 Water Sport Water 15 Refresh Normal 20 Water Pulse Water 25 Twister Dragon 30 Recover Psychic 35 Rain Dance Water 40 Hydro Pump Water 45 Attract Normal 50 Safeguard Normal Location: Evolve Feebas. -------------------------------- #142 Name: Castform Classification: Weather Type 1: Normal Type 2: --- Evolution: --- Abilty: Foreast Attacks Learned: Level: Name: Type: 10 Water Gun Water 10 Ember Fire 10 Powder Snow Ice 20 Rain Dance Water 20 Sunny Day Fire 20 Hail Ice 30 Weather Ball Normal* *Weather Ball will be the same type as Castform's current type. It's ability, Forecast, changes its type depending on what weather is in play Rain - Water Sunny - Fire Hail - Ice Location: Weather Station. -------------------------------- #143 Name: Staryu Classification: Starshape Type 1: Water Type 2: --- Evolution: Staryu--->(Water Stone)Starmie Abilty: Illuminate/Natural Cure Attacks Learned: Level: Name: Type: 6 Water Gun Water 10 Rapid Spin Normal 15 Recover Psychic 19 Camouflage Normal 24 Swift Normal 28 Bubbblebeam Water 33 Mininmise Normal 37 Light Screen Psychic 42 Cosmic Power Psychic 46 Hyro Pump Water Location: Lillycove City (Fish). -------------------------------- #144 Name: Starmie Classification: Mysterious Type 1: Water Type 2: Psychic Evolution: Staryu--->(Water Stone)Starmie Abilty: Illuminate/Natural Cure Attacks Learned: Level: Name: Type: 33 Confuse Ray Ghost Location: Evolve Staryu. -------------------------------- NOTE: This will be completed in the next version. =============================================================================== ------------------------------------------------------------------------------- 7 : Trick House : [0070] ------------------------------------------------------------------------------- =============================================================================== The Trick House is a house located in Route 110 north of Slateport City. You can enter this place as soon you leave Slateport and you can do the first challenge. I will give you a table to show you what you need to do all of the challenges: []=================================================[] || Trick House Challenges || []===================[]===============[]===========[] || Challenge No. || Requirements || Prize || []===================[]===============[]===========[] || 1 || HM01 Cut, || Rare Candy|| || || Knuckle Badge || || []-------------------[]---------------[]-----------[] || 2 || Dynamo Badge ||Timer Ball || []-------------------[]---------------[]-----------[] || 3 || HM06 Rock ||Hard Stone || || || Smash, Heat || || || || Badge || || []-------------------[]---------------[]-----------[] || 4 || HM04 Strength,||Smoke Ball || || || Balance Badge || || []-------------------[]---------------[]-----------[] || 5 || Feather Badge ||TM12 Taunt || []-------------------[]---------------[]-----------[] || 6 || Mind Badge ||Magnet || []-------------------[]---------------[]-----------[] || 7 || Rain Badge ||PP Max || []-------------------[]---------------[]-----------[] || 8 || Completed the ||Tent || || || Pokémon League|| || []-------------------[]---------------[]-----------[] As you can see, there are a total of eight challenges for you to attempt. After you have completed one you can go on to the next providing you have necessary badge and you will need the correct HM in order to complete certain challenges. NOTE: The Trick House is completely optional and is not required to complete the story. Providing you have the necessary badge, you can attempt the challenges at ANY time. When you first enter the Trick House you will have to find the Trick Master. He will be hiding somewhere in the room. On the early challenges you will see a little flicker showing you where to find him. His location changes depending on what challenge you're up to. The objective in each challenge is to locate the scroll and then go through a door at the end. The scroll contains a password that is needed to open the door. After completing the challenge and going through the door you go and talk to the Trick Master to claim your prize. _____________ -------------\ Challenge One -------------/ The Trick Master is hiding under the table in the top-right corner. You will be using HM01 Cut for the first one, what you have to do is Cut your way to the scroll and then to the door. There are trainers in here which should be quite easy to beat. Walkthrough: Start off by going to the far right, beat Lass Sally, and then Cut the tree just above her. Cut the next tree to the north and then the one to the left in the next space. Go as far left as possible and cut the tree on this wall, now go south and cut the tree here. Beat Lass Robin when you come to her then go and examine the scroll to obtain the password. Now go back and Cut the tree to the north next Cut the right tree. Keep going in this direction (Right)to get an Orange Mail. Go down and then all the way right and cut the tree. Beat Youngster Eddie and then continue going up. Examine the door and you will enter the password, "TRICK MASTER is fabulous." Claim the prize and then go out of the door in the top-left. Go along the unnecessarily long path and you will be back in the first room of the Trick House. Your prize is a Rare Candy which will raise a pokémon's Level by 1. _____________ -------------\ Challenge Two -------------/ You can find the Trick Master hiding in the plant on the right side of the room. The second challenge is one where you have to step on switches to activate various panels that will cover holes in the floor so that you can cross them. You will have to do this to reach the scroll and then the door. Walkthrough: Firstly go right a bit and then grab the item that becomes visible, it's a Wave Mail. Continue going right and beat School Kid Paul. Go north and step on the switch. Now go back to the entrance and then north and walk over the now boarded-up hole. Go north again and then around to the left and step on the switch here. Go down and then right over the board, step on the next switch you come to which is north-east. Now backtrack to the entrance and take the new path to the east go up and beat School Kid Georgia, next go around and press the switch that is close to her. You can see that in the far right of the screen you have made a path to get to the scroll, so go get it. Beat Ted, the School Kid, on your way. Now go to the north-east corner of the area to find the door. Enter the password, "TRICK MASTER is smart." You will get a Timer Ball as a reward. The Timer Ball is explained in the Pokéballs section. _______________ ---------------\ Challenge Three ---------------/ The Trick Master is hiding in the chest of drawers in the top-right of the room. In #3 you'll be using HM06 Rock Smash to actually get in and then you will have to use switches to open and close certain doors in order to get to the scroll and the exit. Start by breaking either of the rocks near the entrance and then go right and beat Camper Justin. Now go to the right wall and then north. Go and beat the Hiker to the left. Keep going left and then step on the switch you come to then go down to get the password. Now go around and step on the switch that is to the right of the scroll. Now go all the way right and down towards to south-east corner and then walk north. Step on the switch to open the red doors and then go through the exit door. The pass phrase is "TRICK MASTER is coveted". You are welcome to get the items in here if you wish. The prize for this challenge is the Hard Stone. ______________ --------------\ Challenge Four --------------/ The hiding place of the Trick Master here is beyond the window on the left. You will be using HM04 Strength in this challenge. First of all go all the way north and push one of the boulders to make a path. Now go right, down then right again. Go down and push the boulder to the left then push the next boulder down. Go and memorise the password on the scroll. Now go all the way north right to the wall and go as far right as possible. You will be able to see the exit from here. Push the nearby boulder down right to the bottom, go right and fight the Battle Girl. Push the rock above her ONE space up and then all the way right. Push the next boulder right one space and then go throug the exit. The password is "TRICK MASTER is cool." Your prize is a Smoke Ball. Let a pokémon hold it and you will be able to escape from battle 100% of the time. ______________ --------------\ Challenge Five --------------/ For Challenge #5 you won't need any HMs. You can find the Trick Master in the plant on the left side of the room. This unusual Challenge is different to all the others because all you have to do answer questions, correctly. The questions will be asked by robots which the Trick Master has named 'Mechadolls'. Just follow the path and you will be stopped by each Mechadoll and be asked a question. If you get it wrong you will have to start all over again. Each Mechadoll will ask one of three questions. Mechadoll 1: Q: One of these Pokemon is not of the Water type. Which one is it? A: Azuril. Q: One of these Pokemon does not use Leech Life. Which one is it? A: Dustox. Q: One of these Pokemon is not found on Route 110. Which one is it? A: Taillow Mechadoll 2: Q: Which of these Pokemon did Team Aqua use in Petalburg Forest? A: Poochyena Q: Which of these Pokemon did Wally borrow from your father? A: Zigzagoon Q: Which of these Pokemon was chasing Prof. Birch? A: Zigzagoon After Mechadoll 2, go down instead of up. The one to the north is Mechadoll 5. You need to get the scroll first. Mechadoll 3: Q: Sell one Great Ball and buy one Potion. How much money remains? A: Nothing Q: Do one Repel and Soda Pop cost more than one Super Potion? A: They will cost less. Q: Which costs more? Three Harbor Mails or one Burn Heal? A: Burn Heal Mechadoll 4: Q: In the Trainer's School, how many girl students were there? A: 1 Q: In Lavaridge Town, were there more elderly men or elderly women? A: Elderly men Q: In Seashore House, were there more men or women? A: Male Go down from here and get the scroll. Now go back and all the way north to Mechadoll #5 Mechadoll 5: Q: On the Cycling Road, how many Triathletes were there? A: 8 Q: In Slateport's Pokemon Fan Club, how many Pokemon were there? A: 3 Q: In Fortree City, how many tree houses were there? A: 6 Now go through the exit. The password is "TRICK MASTER is a genius." The prize for this one is TM12 Taunt. _____________ -------------\ Challenge Six -------------/ No HM needed for this one either. The Trick Master has concealed himself in the cupboard's (in the top-left of the room) right door. This Challenge is exactly like the puzzle theme in Winona's Gym - The rotating panels. Start on the first panel to the north and push so it goes left. Now go to the one further up from this and walk through it to the left and then down again through the first one. Now go north past the second one. You will now see the scroll. Push the panel to the right so you will be able to go through on the other side. Go down and then right a bit then north through the panel and beat PKMN Ranger Sophia. Go north a little and then go up through the panel on the right by pushing it once then walking around. Go through and beat PKMN Ranger Sebastian. Examine the scroll now. Next walk in a south-east direction go to the southern panel that is closest to that item and push it down. Now go around and walk down so you have opened up a path. Go north and beat the Bird Keeper. Go north through the two panels and then go through the exit using the password "TRICK MASTER is my life." Your prize is the Magnet. _______________ ---------------\ Challenge Seven ---------------/ The Trick Master is now hiding behind the window on the right. This challenge has a puzzle theme based on Tate & Liza's (Gym #7). First go right and step on the switch and fight the double battle. Go north and then take the first left and step on the blue switch to clear a path to the scroll. Go north and then left and step on the purple switch enough times so you can clear a path which you can see just at the top of the screen. Now step on the green switch twice. You can go to the north-west corner, the two teleporters will take yout to a double battle and an item. Go north from the green siwtch and step on the teleporter. From here go north and on to the next teleportation pad. From here you can go and exit through the door using the password "TRICK MASTER is huggable." Your prize here is a PP Max. Do not waste this as it's the only one. The PP Max is the equivalent of three PP Ups and, as the name suggests, will max out a move's PP. _______________ ---------------\ Challenge Eight ---------------/ You can find the Trick Master hiding under the lower-left cushion. The final challenge involves you sliding on slippery floors to reach the scroll and the exit. You will be able to see the scroll as soon as you enter. Start by sliding on the right side so you reach the pot. Slide across right and fight the trainer. Slide up from the trainer and then left and down. Now you can walk and examine the scroll. Now go back up, left and down then right and down. Go to the far left wall and then slide up, left, up, left, down, left, up, right, down, left and fight the trainer there. From the position where you fought go up, right and then down. Go left one space and then up. Fight this guy and then continue right through the exit. The final password is "TRICK MASTER I love." The fianl prize is a tent. It's a decoration for your Secret Base and you can choose from a Red or Blue one. Take your pick... That concludes the Trick House section =============================================================================== ------------------------------------------------------------------------------- 8 : Secret Bases : [0080] ------------------------------------------------------------------------------- =============================================================================== []-------------------[]--------[] || TM43 Secret Power || [008A] || []-------------------[]--------[] One can obtain this TM after beating Wattson (Gym #3) in Mauville City. Go through the north exit and use Rock Smash on the breakable rock. Keep going north and go through Fiery Path. Carry on going north in this route and you will come to a suspicious-looking guy facing a tree, talk to him to receive the TM. You can now buy TM43 in Slateport Market if you ever want it again. Secret power is a surprisingly strong normal attack. At 70 power it rivals Facade and Slash. It also has different effects in different areas of the map. []---------------------[]--------[] || Where to Find Bases || [008B] || []---------------------[]--------[] There are many, many places where you can have a secret base. In a tree, in a mountain side or even a little cave thing on the beach! Obviously, I can't go and tell you where every single one is, there are THAT many. They are quite easy to see, you'll now one when you see it. The entrances to Secret Bases look like little black doors or windows and they will always be against a rock face. Secret Bases in trees are easy to spot as well because the Base trees look unlike any other trees in the game. If you're not sure just take a look at the one near where you got TM 43 Secret Power. When you've found one, go up to the entrance and press the A button. If you have Secret Power in the party you can use it to open the door. []---------------------[]--------[] || Decorations || [008C] || []---------------------[]--------[] So you've found your base... kind of emtpy isn't it? Don't worry about it, that's what your money's for. There are several places where you can buy decorations for your base: 1. Lilycove Dept. Store [008C1] 2. Slateport Market Stalls [008C2] 3. Fortree City Furniture Shop [008C3] 4. Pretty Petal Flower Shop [008C4] 5. Battle Frontier [008C5] ______ ______________________/______\ Lilycove Dept. Store /[008C1] \ =============================== The decorations here can be found on the 3F. NOTE: On your first visit to Lilycove City you will have to beat May in order to get inside the Dept. Store. ________________________________ | Top-left Position | []==================[]==========[] || ITEM || COST || []==================[]==========[] || Pichu Doll || £3,000 || || Pikachu Doll || £3,000 || || Marill Doll || £3,000 || || Jigglypuff Doll || £3,000 || || Duskull Doll || £3,000 || || Wynaut Doll || £3,000 || || Baltoy Doll || £3,000 || || Kecleon Doll || £3,000 || || Azuril Doll || £3,000 || || Skitty Doll || £3,000 || || Swablu Doll || £3,000 || || Gulpin Doll || £3,000 || []==================[]==========[] ________________________________ | Top-right Position | []==================[]==========[] || ITEM || COST || []==================[]==========[] || Pika Cushion || £2,000 || || Round Cushion || £2,000 || || Zigzag Cushion || £2,000 || || Spin Cushion || £2,000 || || Diamond Cushion || £2,000 || || Ball Cushion || £2,000 || || Grass Cushion || £2,000 || || Fire Cushion || £2,000 || || Water Cushion || £2,000 || []==================[]==========[] ________________________________ | Bottom-left Position | []==================[]==========[] || ITEM || COST || []==================[]==========[] || Ball Poster || £1,000 || || Green Poster || £1,000 || || Red Poster || £1,000 || || Blue Poster || £1,000 || || Cute Poster || £1,000 || || Pika Poster || £1,000 || || Long Poster || £1,500 || || Sea Poster || £1,500 || || Sky Poster || £1,500 || []==================[]==========[] ________________________________ | Bottom-right Position | []==================[]==========[] || ITEM || COST || []==================[]==========[] || Surf Mat || £4,000 || || Thunder Mat || £4,000 || || Fire Blast Mat || £4,000 || || Powder Snow Mat || £4,000 || || Attract Mat || £4,000 || || Fissure Mat || £4,000 || || Spikes Mat || £4,000 || || Glitter Mat || £2,000 || || Jump Mat || £2,000 || || Spin Mat || £2,000 || []==================[]==========[] ________________________________ | Roof Top Sale* | []==================[]==========[] || ITEM || COST || []==================[]==========[] || Mud Ball || £200 || || Fence Length || £500 || || Fence Width || £500 || || Tire || £800 || || Breakable Door || £3,000 || || Solid Board || £3,000 || || Sand Ornament || £3,000 || || Stand || £7,000 || || Slide || £8,000 || || TV || £3,000 || || Round TV || £4,000 || || Cute TV || £4,000 || || Wailmer Doll || £10,000 || || Rhydon Doll || £10,0000 || []==================[]==========[] * This is only available after completing the Pokémon League, for more info see part 18 of the main walkthrough. ______ ________________________/______\ Slateport Market Stalls/[008C2] \ ================================= ________________________________ | Stall One | []==================[]==========[] || ITEM || COST || []==================[]==========[] || Red Brick || £500 || || Blue Brick || £500 || || Yellow Brick || £500 || || Red Balloon || £500 || || Blue Balloon || £500 || || Yellow Balloon || £500 || || C Low Note Mat || £500 || || D Note Mat || £500 || || E Note Mat || £500 || || F Note Mat || £500 || || G Note Mat || £500 || || A Note Mat || £500 || || B Note Mat || £500 || || C High Note Mat || £500 || []==================[]==========[] ________________________________ | Stall Two | []==================[]==========[] || ITEM || COST || []==================[]==========[] || Azuril Doll || £3,000 || || Marill Doll || £3,000 || || Skitty Doll || £3,000 || []==================[]==========[] ______ ________________________/______\ Fortree Furniture Shop /[008C3] \ ================================= ________________________________ | Right Position | []==================[]==========[] || ITEM || COST || []==================[]==========[] || Small Chair || £2,000 || || Pokémon Chair || £2,000 || || Heavy Chair || £2,000 || || Ragged Chair || £2,000 || || Brick Chair || £2,000 || || Camp Chair || £2,000 || || Hard Chair || £2,000 || []==================[]==========[] ________________________________ | Left Position | []==================[]==========[] || ITEM || COST || []==================[]==========[] || Small Desk || £6,000 || || Pokémon Desk || £6,000 || || Heavy Desk || £6,000 || || Ragged Desk || £6,000 || || Brick Desk || £9,000 || || Camp Desk || £9,000 || || Hard Desk || £9,000 || []==================[]==========[] ______ ___________________________/______\ Pretty Petal Flower Shop / [008C4] \ ==================================== []==================[]==========[] || ITEM || COST || []==================[]==========[] || Red Plant || £3,000 || || Tropical Plant || £3,000 || || Pretty Flowers || £3,000 || || Colourful Plant || £5,000 || || Big Plant || £5,000 || || Gorgeous || £5,000 || []==================[]==========[] ______ ___________________________/______\ Battle Frontier / [008C5]\ ==================================== I will have to confirm the location of these two sometime soon. Although, these buildings can easily be indentified because they look different to the normal small buildings with red roofs. They are larger and I believe they have a Pokéball image on the roof or something like that. ________________________________ | Left Position | []==================[]==========[] || ITEM || COST || []==================[]==========[] || Kiss Poster || 16 BP || || Kiss Cushion || 32 BP || || Smoochum Doll || 32 BP || || Togepi Doll || 48 BP || || Meowth Doll || 48 BP || || Clefairy Doll || 48 BP || || Ditto Doll || 48 BP || || Cyndaquil Doll || 80 BP || || Chikorita Doll || 80 BP || || Totodile Doll || 80 BP || []==================[]==========[] ________________________________ | Right Position | []==================[]==========[] || ITEM || COST || []==================[]==========[] || Lapras Doll || 128 BP || || Snorlax Doll || 128 BP || || Venusaur Doll || 256 BP || || Charizard Doll || 256 BP || || Blastoise Doll || 256 BP || []==================[]==========[] Phew, a lot of stuff there. With all these cool items, there must be a catch right? You can only have a MAXIMUM OF SIXTEEN items. After you have reached 16 items in your secret base, I guess the game runs out of memory or something. Dolls: Dolls can only be placed on desks, mats or bricks. You cannot put them on the floor. Posters: As the name suggests, they are meant for the wall and the wall only. Chairs: They can only go on the floor. Duhh. Desks: They also stay on the floor. You can put dolls on them though. Plants: The sit nicely on the floor Boards: The Solid Board is used to cover up holes that appear in some bases. I don't know about you but I wouldn't go for one with holes in anway. Fences: Fences are used to- I don't really have a use for fences other than seperating different sections of the base. Waste of space if you ask me. Slide/Stand: These are just objects you can walk on. Wow. Tent: The tent can be obtained from doing the last challenge in the Tick House. It's exactly what it says on the tin. You can go inside it and through the other end. What fun. See the Trick House section and go to the last Trick for more info. []-------------------[]--------[] || Mixing Records || [008D] || []-------------------[]--------[] To mix records with someone else you need a GBA Link Cable, I don't know if you can do this with the Wireless thing that comes with the FireRed/ LeafGreen versions. Connect the two GBAs and then go into the upstairs of any pokémon centre. The girl on the far left will let you mix records with a friend. I think up to four people can do this at once Why should one do this? -You can go and fight your friend in his/her Secret Base, they will have the pokémon that were on their party at the time of the record mixing. You can do this once a day and you do get exp. W00t. -If your friend has made any contributions to the television by doing something like being interviewed by Gabby and Ty or talking to the reporter in the Fan Club then you will be able to see those on telly, and your friend yours. -You will swap who is in the Mauville pokémon centre. It's the person in the top-left corner of the first floor. Sometimes you get the story teller and there's a guy that will trade your decorations as well. There are more but what they are is beyond me. I believe which one you get first off is determined by your randomly chosen ID number on the Trainer Card. =============================================================================== ------------------------------------------------------------------------------- 9 : Version History : [0090] ------------------------------------------------------------------------------- =============================================================================== This is version 4.1 Version 1.0: Contains a little bit of the walkthrough and a 'getting started' guide (Read before Playing). Version 2.0: Added loads more as the first version was obviously not enough. Walkthrough has been completed as have many other aspects of the guide. + June 2007 Version 2.5: Done a spell-check of most of the guide, I hope I didn't miss any. Added another 20 or so on the pokédex. + 10 July 2007 Version 3.0: Added Battle Frontier section, there's room for improvement on that. Made some corrections. Trick House section complete. + August 2007 Version 4.0 Made some corrections. + November 2007 Version 4.1 Added some info that was emailed to me. Sorry I havent finsihed the Hoenn Dex... =============================================================================== ------------------------------------------------------------------------------- 10 : Copyright Info and Acknowledgements : [00100] ------------------------------------------------------------------------------- =============================================================================== This FAQ/Walkthrough is copyrighted (c) 2007 by RammItDowwn aka Matthew Bailey. You may not, under any circumstances, copy or reproduce this document, in part or in full, anywhere. You may print this document out but only for your own private and personal use. If you wish to use this guide or parts of it, you must first contact me via email at bread1@hotmail.co.uk for my permission. If this guide or parts of it is shown anywhere without permission it is in direct violation of copyright law. If it is shown, with permission, I, the author, must be acknowlegded as such. All Pokémon Emerald names and everything are all property of their respective owners. This guide may currently only be hosted on(Last updated 27 June 2007): - http://www.supercheats.com - http://www.gamefaqs.com - http://www.neoseeker.com If you have any questions about this or any other Pokémon game contact me via email at bread1@hotmail.co.uk. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Acknowledgements(Last Updated 02 July 2007): - I would to thank, in advance, all the people that have pointed out mistakes in this guide so that I could correct them. Your input is much appreciated. All those that have contributed to to this FAQ/Walkthrough: ChevialleBlue Yanksfanatic91 Phillip Baillie Matthew Egglestone - Thanks to http://www.supercheats.com for hosting this guide - Thanks to http://www.gamefaqs.com for hosting this guide - Thanks to http://www.neoseeker.com for hosting this guide - Thanks to http://www.serebii.net/ for loads of information about the pokémon games that helped me to write parts of the guide. - Special thanks to Nintendo and everyone involved in making such a great series of games that is Pokémon. I hope you found this FAQ/Walkthrough helpful.