Move List Guide for Pokemon Fire Red. Version 1.1 Last updated 11/26/04 This FAQ is of course copyright (c) 2004 Josiah Herrington ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ REMEMBER! YOU CAN JUMP TO A PARTICULAR PLACE IN THE FAQ BY COPYING THE WARP CODE FROM BELOW AND USING THE CTRL+F FEATURE TO WARP TO THAT LOCATION! YOU CAN WARP HERE TO THE TABLE OF CONTENTS AT ANY TIME BY WARPING TO [TOP] Contents: Here......................................[TOP] 1: Intro..................................[A001] 2: Legal stuff/Updates....................[A002] 3: FAQ....................................[A003] 4: Moves..................................[A004] 5: TM Locations...........................[A005] 6: Credits................................[A006] 7: Contact information....................[A007] ~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~ 1: Intro ~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~ [A001] Hello all! This is a move listing for Pokemon Fire Red and Leaf green. In here you will find all the moves in the game as well as where to find them if they are a TM, what they do, the power, accuracy, and much more. Isn't that just so freaking awesome! ~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~ 2: Legal stuff/Updates ~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~ [A002] This FAQ is mine and is copyright 2004 Josiah Herrington. This FAQ, as of now, can only be displayed at Gamefaqs, (http://www.GAMEFAQS.com) and Linked to By Gamespot (www.gamespot.com), as well as my own website, and is for personal use only. You may not sell this FAQ or distribute it. Otherwise you may not under any circumstances host this FAQ unless I give permission. I still reserve all rights to discontinue any site's hosting of this FAQ. You may ask to host this FAQ but fan sites will not be given permission. The following sites may host my FAQ for sure, but I still require an E-mail from them so I know where to update: www.ign.com www.neoseeker.com Plus, every time you plagerize me, a kitten dies. ~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~ 3: FAQ ~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~ [A003] Q: What does *insert move* do? A: Read the friggin FAQ. Q: You made a mistake in your FAQ, what can I do? A: E-mail me the mistake and I will correct it as soon as I can! Q: Do you want to be friends? A: No...Go away... Q: Did u kno ur guide sucks!!! A: No I wasn't aware of any such fact. Q: Hey man! You do know your guide pwns all right? A: Yes! Thank you! Have an ego cookie! Q: Do a barrel roll!!! A: THATS IT! NO MORE Q&A CRAP! ~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~ 4: Moves ~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~ [A004] These are listed alphabetically for ease of locating. Absorb Move type: Grass Accuracy: 100 Move power: 20 PP: 20 Effects: Pokemon heals half the dealt damage Acid Move type: Poison Move power: 40 Accuracy: 100 PP: 30 Effects: 10% chance of lowering opponents defense Acid Armor Move type: Poison Move power: N/A Accuracy: N/A PP: 40 Effects: Pokemon's defense is raised Aerial Ace Move type: Flying Move power: 60 Accuracy: N/A PP: 20 Effects: Always hits unless the pokemon is underground. Aeroblast Move type: Flying Move power: 100 Accuracy: 95 PP: 5 Effects: High critical hit rate Agility Move type: Psychic Move power: N/A Accuracy: N/A PP: 30 Effects: Pokemon's speed is raised Air Cutter Move type: Flying Move power: 55 Accuracy: 95 PP: 25 Effects: High critical hit rate. Amnesia Move type: Psychic Move power: N/A Accuracy: N/A PP: 20 Effects: Pokemon's Special Defence is raised. Ancient power Move type: Rock Move power: 60 Accuracy: 100 PP: 5 Effects: 10% chance to raise all stats. Arm Thrust Move type: Fighting Move power: 15 Accuracy: 100 PP: 20 Effects: Attacks two to five times. Aromatherapy Move type: Grass Move power: N/A Accuracy: N/A PP: 5 Effects: Cures all status abnormalities Assist Move type: Normal Move power: N/A Accuracy: 100 PP: 20 Effects: Uses an ally's move Astonish Move type: Ghost Move power: 30 Accuracy: 100 PP: 15 Effects: 30% chance that opposing pokemon will flinch Attract Move type: Normal Move power: N/A Accuracy: N/A PP: 15 Effects: May render pokemon of opposite gender incappable of attack Aurora Beam Move type: Ice Move power: 65 Accuracy: 100 PP: 20 Effects: 10% chance that opposing pokemon's attack will be lowered Barrage Move type: Normal Move power: 15 Accuracy: 85 PP: 20 Effects: Attacks up to five times Barrier Move type: Psychic Move power: N/A Accuracy: N/A PP: 30 Effects: Pokemon's defence is raised Baton Pass Move type: Normal Move power: N/A Accuracy: N/A PP: 40 Effects: Switches out current pokemon and passes stat changes to the next Beat Up Move type: Dark Move power: 10 Accuracy: 100 PP: 10 Effects: Each pokemon in your part attacks the foe, except fainted ones. Belly Drum Move type: Normal Move power: N/A Accuracy: N/A PP: 10 Effects: Pokemon's attack is sharply boosted at the cost of 50% HP Bide Move type: Normal Move power: N/A Accuracy: 100 PP: 10 Effects: Stores damage for two turns and then counters with double force Bind Move type: Normal Move power: 15 Accuracy: 75 PP: 20 Effects: Opponent is damaged slightly for 2 - 6 turns and cannot escape. Bite Move type: Dark Move power: 60 Accuracy: 100 PP: 25 Effects: 10% chance of causing the foe to flinch Blast Burn Move type: Fire Move power: 150 Accuracy: 90 PP: 5 Effects: Attacks the first turn then rests the next. Blaze Kick Move type: Fire Move power: 85 Accuracy: 90 PP: 10 Effects: 10% chance of burning the foe. Blizzard Move type: Ice Move power: 120 Accuracy: 70 PP: 5 Effects: 30% chance of freezing the foe Block Move type: Normal Move power: N/A Accuracy: 100 PP: 5 Effects: Prevents the foes escape while user is in battle. Body Slam Move type: Normal Move power: 85 Accuracy: 100 PP: 15 Effects: 30% chance to parlyze the target. Bone Club Move type: Ground Move power: 65 Accuracy: 85 PP: 20 Effects: 30% chance of causing the opponent to flinch Bone Rush Move type: Ground Move power: 25 Accuracy: 80 PP: 10 Effects: Hits 2, 3, 4, or 5 times. Bonemerang Move type: Ground Move power: 50 Accuracy: 90 PP: 10 Effects: Hits twice Bounce Move type: Flying Move power: 85 Accuracy: 85 PP: 5 Effects: Bounces up the first turn and is out of range. Attacks the second turn. 30% chance to paralyze the target. Brick Break Move type: Fighting Move power: 75 Accuracy: 100 PP: 15 Effects: Shatters barriers like Reflect and Light Screen Bubble Move type: Water Move power: 20 Accuracy: 100 PP: 30 Effects: 10% chance of lowering foe's speed. Bubble Beam Move type: Water Move power: 65 Accuracy: 100 PP: 20 Effects: 30% chance of lowering the foe's speed Bulk Up Move type: Fighting Move power: N/A Accuracy: N/A PP: 20 Effects: Pokemon's Attack and Defence are raised. Bullet Seed Move type: Grass Move power: 10 Accuracy: 100 PP: 30 Effects: Attacks between 2 and 5 turns. Calm Mind Move type: Psychic Move power: N/A Accuracy: N/A PP: 20 Effects: Pokemon's Special Attack and Defence are raised. Camouflage Move type: Normal Move power: N/A Accuracy: 100 PP: 20 Effects: Changes a pokemon's type to match the terrain. Charge Move type: Electric Move power: N/A Accuracy: 100 PP: 20 Effects: Boosts the power of a following electric type attack by 100% Charm Move type: Normal Move power: N/A Accuracy: 100 PP: 20 Effects: Lowers the foe's attack. Clamp Move type: Water Move power: 35 Accuracy: 75 PP: 10 Effects: The foe cannot escape and is damaged for 2, 3, 4, or 5 turns. Comet Punch Move type: Normal Move power: 18 Accuracy: 85 PP: 15 Effects: Hits the for 2 to 5 times. Confuse Ray Move type: Ghost Move power: N/A Accuracy: 100 PP: 10 Effects: Confuses the foe. Confusion Move type: Psychic Move power: 50 Accuracy: 100 PP: 25 Effects: 10% chance of confusing the foe. Constrict Move type: Normal Move power: 10 Accuracy: 100 PP: 35 Effects: 10% chance of lowering the foe's speed. Conversion Move type: Normal Move power: N/A Accuracy: N/A PP: 30 Effects: Pokemon's type changes to move's type. Conversion 2 Move type: Normal Move power: N/A Accuracy: 100 PP: 30 Effects: Pokemon is resistant to the type of the last attack. Cosmic Power Move type: Psychic Move power: N/A Accuracy: N/A PP: 20 Effects: Pokemon's Defence and Special Defence are raised. Cotton Spore Move type: Grass Move power: N/A Accuracy: 85 PP: 40 Effects: Slows down the opponent. Counter Move type: Fighting Move power: N/A Accuracy: 100 PP: 20 Effects: Returns to the foe double the damage of attack done that turn Foe's attack must be a non-special attack Covet Move type: Normal Move power: 40 Accuracy: 100 PP: 40 Effects: Pokemon steals held item from foe. Crabhammer Move type: Water Move power: 90 Accuracy: 85 PP: 10 Effects: High critical hit rate Cross Chop Move type: Fighting Move power: 100 Accuracy: 80 PP: 5 Effects: High critical hit rate Crunch Move type: Dark Move power: 80 Accuracy: 100 PP: 15 Effects: 10% chance of lowering foe's Special Defence Crush Claw Move type: Normal Move power: 75 Accuracy: 95 PP: 10 Effects: 10% chance of lowering opponent's defence Curse Move type: Ghost Move power: N/A Accuracy: N/A PP: 10 Effects: Non-Ghost types: Speed is lowered and attack and defence is raised Ghost types: Saccrifice half your max HP to lay a curse on the foe that drains 1/4 of their max HP every turn. Cut Move type: Normal Move power: 50 Accuracy: 95 PP: 30 Effects: Can cut away trees on the overworld map in the GBA games Defense Curl Move type: Normal Move power: N/A Accuracy: N/A PP: 40 Effects: Pokemon's defence is raised Destiny Bond Move type: Ghost Move power: N/A Accuracy: N/A PP: 5 Effects: If pokemon faints in the next turn, the destiny bonded foe faints. Detect Move type: Fighting Move power: N/A Accuracy: N/A PP: 5 Effects: Negates all attcks, may fail if used in sucession. Dig Move type: Ground Move power: 60 Accuracy: 100 PP: 10 Effects: Pokemon dig into the ground the first turn, then attacks the second. Pokemon cannot be hit while underground except by earthquake and magnitude which do 200% damage, as well as fissure. Disable Move type: Normal Move power: N/A Accuracy: 55 PP: 20 Effects: The opponent's last used move is disabled for 2 to 5 turns. Dive Move type: Water Move power: 60 Accuracy: 100 PP: 10 Effects: Dives underwater the first turn, then surfaces to attack the second. Pokemon cannot be hit while underwater. Dizzy Punch Move type: Normal Move power: 70 Accuracy: 100 PP: 10 Effects: 30% chance of confusing foe. Doom Desire Move type: Steel Move power: 120 Accuracy: 85 PP: 5 Effects: Attack hits whatever pokemon is out 2 turns later. Double Kick Move type: Fighting Move power: 30 Accuracy: 100 PP: 30 Effects: Attacks twice. Double Team Move type: Normal Move power: N/A Accuracy: N/A PP: 15 Effects: Pokemon's evasiveness is raised Double Edge Move type: Normal Move power: 120 Accuracy: 100 PP: 15 Effects: The user loses 1/8 of inflicted damage. Doubleslap Move type: Normal Move power: 15 Accuracy: 85 PP: 10 Effects: Attacks 2 to 5 times. Dragon Claw Move type: Dragon Move power: 80 Accuracy: 100 PP: 15 Effects: N/A o_o Dragon Dance Move type: Dragon Move power: N/A Accuracy: N/A PP: 20 Effects: Pokemon's Attack and Speed are raised. Dragon Rage Move type: Dragon Move power: N/A Accuracy: 100 PP: 10 Effects: Causes 40 HP damage reguardless of foe's defence. Dragonbreath Move type: Dragon Move power: 60 Accuracy: 100 PP: 20 Effects: 10% chance of paralyzing foe. Dream Eater Move type: Psychic Move power: 100 Accuracy: 100 PP: 15 Effects: Adds the damage inflicted on the sleeping foe into the pokemon's HP Drill Peck Move type: Flying Move power: 80 Accuracy: 100 PP: 20 Effects: N/A Dynamicpunch Move type: Fighting Move power: 100 Accuracy: 50 PP: 5 Effects: If it hits, the target will become confused, but has low accuracy. Earthquake Move type: Ground Move power: 100 Accuracy: 100 PP: 10 Effects: Hits all pokemon in play besides the user. Egg Bomb Move type: Normal Move power: 100 Accuracy: 75 PP: 10 Effects: N/A Ember Move type: Fire Move power: 40 Accuracy: 100 PP: 25 Effects: 10% chance that the foe may be burned. Encore Move type: Normal Move power: N/A Accuracy: 100 PP: 5 Effects: The foe is forced to repeat his last attack for 2 to 5 turns. Endeavor Move type: Normal Move power: N/A Accuracy: 100 PP: 5 Effects: Does damage to the foe by subtracting your HP from your foes and dealing the remainder. Endure Move type: Normal Move power: N/A Accuracy: N/A PP: 10 Effects: Pokemon will have at least 1 HP left over after the foe's move. Move may fail if used consecutively. Eruption Move type: Fire Move power: 150 Accuracy: 100 PP: 5 Effects: The higher your HP is, the more powerful the move is. Explosion Move type: Normal Move power: 250 Accuracy: 100 PP: 5 Effects: User faints. Extrasensory Move type: Psychic Move power: 80 Accuracy: 100 PP: 30 Effects: 10% chance of making foe flinch. Extremespeed Move type: Normal Move power: 80 Accuracy: 100 PP: 5 Effects: Always attack first. Facade Move type: Normal Move power: 70 Accuracy: 100 PP: 20 Effects: The move power is doubled when user is poisoned, paralyzed, or burned. Faint Attack Move type: Dark Move power: 60 Accuracy: N/A PP: 20 Effects: Always hits the target. Fake Out Move type: Normal Move power: 40 Accuracy: 100 PP: 10 Effects: User attacks first and causes foe to flinch. Only works on first turn. Fake Tears Move type: Dark Move power: N/A Accuracy: 100 PP: 20 Range: One Enemy Comes in contact with Pokemon: No Effects: Sharply lowers the special Defence of the target. False Swipe Move type: Normal Move power: 40 Accuracy: 100 PP: 40 Effects: Leave the target with no less than 1 HP. Featherdance Move type: Flying Move power: N/A Accuracy: 100 PP: 15 Effects: Sharply lowers the attack of the target. Fire Blast Move type: Fire Move power: 120 Accuracy: 85 PP: 5 Effects: 30% chance to burn target. Fire Punch Move type: Fire Move power: 75 Accuracy: 100 PP: 15 Range: One Enemy Effects: 10% chance of burning the target. Fire Spin Move type: Fire Move power: 15 Accuracy: 70 PP: 15 Effects: Traps target in a firey vortex for 2 - 5 turns. Fissure Move type: Ground Move power: N/A Accuracy: 30 PP: 5 Effects: Ground type 1HKO move. Flail Move type: Normal Move power: N/A Accuracy: 100 PP: 15 Effects: The lower the users HP, the more powerful the move becomes. Flamethrower Move type: Fire Move power: 95 Accuracy: 100 PP: 15 Effects: 10% chance to burn target. Flash Move type: Normal Move power: N/A Accuracy: 70 PP: 20 Effects: Lowers targets accuracy. Lights up dark areas in the overworld. Flatter Move type: Dark Move power: N/A Accuracy: 100 PP: 15 Effects: Raises the targets Special attack and confuses them. Fly Move type: Flying Move power: 70 Accuracy: 95 PP: 15 Effects: User flies up out of harms way for the first turn, then swoops to attack the second. Focus Energy Move type: Normal Move power: N/A Accuracy: N/A PP: 30 Effects: Increases critical hit rate of user. Focus Punch Move type: Fighting Move power: 150 Accuracy: 100 PP: 20 Range: One Enemy Effects: If the user is struck before using this move, the user flinches. Follow Me Move type: Normal Move power: N/A Accuracy: 100 PP: 20 Effects: All foe's attacks become focused on user. Foresight Move type: Normal Move power: N/A Accuracy: 100 PP: 40 Effects: Restores lost accuracy and prevents accuracy loss. Frenzy Plant Move type: GRass Move power: 150 Accuracy: 90 Effects: User attacks the first turn then rests the second. Frustration Move type: Normal Move power: N/A Accuracy: 100 PP: 20 Effects: The lower the users happiness, the more powerful the move becomes. Fury Attack Move type: Normal Move power: 15 Accuracy: 85 PP: 20 Effects: Strikes two to five times. Fury Cutter Move type: Bug Move power: 10 Accuracy: 95 PP: 20 Effects: Power of move increaces every time the move connects sequentially. Power returns to normal if move misses or is not used. Fury Swipes Move type: Normal Move power: 18 Accuracy: 80 PP: 15 Effects: Strikes two to five times. Future Sight Move type: Psychic Move power: 80 Accuracy: 90 PP: 15 Effects: Foresees an attack two turns in the future. Giga Drain Move type: Grass Move power: 60 Accuracy: 100 PP: 5 Effects: User regains half of the damage caused to the target. Glare Move type: Normal Move power: N/A Accuracy: 75 PP: 30 Effects: 100% chance to paralyze the target. Grasswhistle Move type: Grass Move power: N/A Accuracy: 55 PP: 15 Effects: Puts target to sleep/ Growl Move type: Normal Move power: N/A Accuracy: 100 PP: 40 Effects: Lowers the target's attack. Growth Move type: Normal Move power: N/A Accuracy: N/A PP: 40 Effects: Raises the users Special Attack. Grudge Move type: Ghost Move power: N/A Accuracy: 100 PP: 5 Effects: If user faints, the PP of the killing move is reduced to zero. Guillotine Move type: Normal Move power: N/A Accuracy: 30 PP: 5 Effects: A normal type 1HKO. Gust Move type: Flying Move power: 40 Accuracy: 100 PP: 35 Effects: BHits pokemon using fly for 200% damage. Hail Move type: Ice Move power: N/A Accuracy: N/A PP: 10 Effects: Damages all non ice type pokemon for 5 turns. Harden Move type: Normal Move power: N/A Accuracy: N/A PP: 30 Effects: Raises the users defense. Haze Move type: Ice Move power: N/A Accuracy: N/A PP: 30 Effects: Resets all stat changes. Headbutt Move type: Normal Move power: 70 Accuracy: 100 PP: 15 Effects: 30% chance to make the target flinch. Heal Bell Move type: Normal Move power: N/A Accuracy: N/A PP: 5 Effects: Cures all status ailments of all pokemon in party. Heat Wave Move type: Fire Move power: 100 Accuracy: 90 PP: 10 Effects: 10% chance to burn target(s) Helping Hand Move type: Normal Move power: N/A Accuracy: 100 PP: 20 Effects: Boosts allies attack by 50% Hi Jump Kick Move type: Fighting Move power: 85 Accuracy: 90 PP: 20 Effects: If the user misses the target the user takes damage. Hidden Power Move type: Normal Move power: N/A Accuracy: 100 PP: 15 Effects: The type and strength of this move is based on the IVs of the user. Horn Attack Move type: Normal Move power: 65 Accuracy: 100 PP: 25 Effects: N/A o_o Horn Drill Move type: Normal Move power: N/A Accuracy: 30 PP: 5 Effects: A normal type 1HKO move. Howl Move type: Normal Move power: N/A Accuracy: N/A PP: 40 Effects: Boosts the attack of the user. Hydro Cannon Move type: Water Move Power: 150 Accuracy: 90 PP: 5 Effects: User attacks first turn but must recharge after using. Hydro Pump Move type: Water Move power: 120 Accuracy: 80 PP: 5 Effects: N/A o_o Hyper Beam Move type: Normal Move power: 150 Accuracy: 90 PP: 5 Effects: User must recharge for one turn after using. Hyper Voice Move type: Normal Move power: 90 Accuracy: 100 PP: 10 Effects: N/A o_o Hypnosis Move type: Psychic Move power: N/A Accuracy: 60 PP: 20 Effects: If it hits, the target is put to sleep. Ice Ball Move type: Ice Move power: 30 Accuracy: 90 PP: 20 Effects: Attacks for five turns with increasing damage unless the user misses. Ice Beam Move type: Ice Move power: 95 Accuracy: 100 PP: 10 Effects: 10% chance to freeze target. Ice Punch Move type: Ice Move power: 75 Accuracy: 100 PP: 15 Effects: 30% chance to freeze target. Icy Wind Move type: Ice Move power: 55 Accuracy: 95 PP: 15 Effects: Lowers the target(s) speed. Imprison Move type: Psychic Move power: N/A Accuracy: 100 PP: 15 Effects: Prevents target from using moves that that the user knows. Ingrain Move type: Grass Move power: N/A Accuracy: N/A PP: 20 Effects: User becomes unable to flee but regains HP each turn. Iron Defense Move type: Steel Move power: N/A Accuracy: N/A PP: 15 Effects: Sharply increaces the defence of the user. Iron Tail Move type: Steel Move power: 100 Accuracy: 75 PP: 15 Effects: 30% chance to lower the target's defence. Karate Chop Move type: Fighting Move power: 50 Accuracy: 100 PP: 25 Effects: High critical hit rate. Kinesis Move type: Psychic Move power: N/A Accuracy: 80 PP: 15 Effects: If it hits, target's accuracy is lowered. Knock Off Move type: Dark Move power: 20 Accuracy: 100 PP: 20 Effects: Removes the targets item from it. Leaf Blade Move type: Grass Move power: 70 Accuracy: 100 PP: 15 Effects: High critical hit rate. Leech Life Move type: Bug Move power: 20 Accuracy: 100 PP: 15 Effects: User absorbs half of the damage done to the foe. Leech Seed Move type: Grass Move power: N/A Accuracy: 90 PP: 10 Effects: Seeds the target and leeches health for the user every turn. Leer Move type: Normal Move power: N/A Accuracy: 100 PP: 30 Effects: Lowers the target's defence Lick Move type: Ghost Move power: 20 Accuracy: 100 PP: 20 Effects: 30% chance to paralyze target. Light Screen Move type: Psychic Move power: N/A Accuracy: N/A PP: 30 Effects: Reduces damage done by special type attacks to 50% while in effect. Lock-On Move type: Normal Move power: N/A Accuracy: 100 PP: 5 Effects: The taret is hit by the next move. Period. Low Kick Move type: Fighting Move power: N/A Accuracy: 100 PP: 20 Effects: The more the pokemon weighs, the stronger the attack is. Luster Purge Move type: Psychic Move power: 70 Accuracy: 100 PP: 5 Effects: Lati@s/smergle only move. 50% chance to lower SP. defence. Mach Punch Move type: Fighting Move power: 40 Accuracy: 100 PP: 5 Effects: User attacks first. Magic Coat Move type: Psychic Move power: N/A Accuracy: N/A PP: 15 Effects: Reflects Status Attacks. Magical Leaf Move type: Grass Move power: 60 Accuracy: N/A PP: 20 Effects: Always hit's 100% of the time. Magnitude Move type: Ground Move power: N/A Accuracy: 100 PP: 30 Effects: The attack is stronger at higher magnitudes. Mean Look Move type: Normal Move power: N/A Accuracy: 100 PP: 5 Effects: Target is trapped and cannot switch out. Meditate Move type: Psychic Move power: N/A Accuracy: N/A PP: 40 Effects: Boosts the attack power of the user. Mega Drain Move type: Grass Move power: 40 Accuracy: 100 PP: 10 Effects: User absorbs half the damage inflicted on target. Megahorn Move type: Bug Move power: 120 Accuracy: 85 PP: 10 Effects: N/A o_o Memento Move type: Dark Move power: N/A Accuracy: 100 PP: 10 Effects: Lowers the target's attack and special attack to rock bottom, but the user faints. Metal Claw Move type: Steel Move power: 50 Accuracy: 95 PP: 35 Effects: 10% chance to raise the defence of the user. Metal Sound Move type: Steel Move power: N/A Accuracy: 85 PP: 40 Effects: Sharply lowers the Special Defence of the target. Meteor Mash Move type: Steel Move power: 100 Accuracy: 85 PP: 10 Effects: 10% chance of rising the attack of the user. Mimic Move type: Normal Move power: N/A Accuracy: 100 PP: 10 Effects: User temporarily learns one of the target's moves. Mind Reader Move type: Normal Move power: N/A Accuracy: 100 PP: 5 Effects: The users next move hits, period. Minimize Move type: Normal Move power: N/A Accuracy: N/A PP: 20 Effects: Increases the users evasiveness. Mirror Coat Move type: Psychic Move power: N/A Accuracy: 100 PP: 20 Effects: Counters special moves returning 200% of damage. Mirror Move Move type: Flying Move power: N/A Accuracy: N/A PP: 20 Effects: User copies the targets move. Mist Move type: Ice Move power: N/A Accuracy: N/A PP: 30 Effects: User's team becomes immune to status afflictions for 5 turns. Mist Ball Move type: Psychic Move power: 70 Accuracy: 100 PP: 5 Effects: 50% chance to lower targets Special Defence. Moonlight Move type: Normal Move power: N/A Accuracy: N/A PP: 5 Effects: Restores the users health based on the weather. Morning Sun Move type: Normal Move power: N/A Accuracy: N/A PP: 5 Effects: Restores the users health based on the weather. Mud Shot Move type: Ground Move power: 55 Accuracy: 95 PP: 15 Effects: Lowers the target's speed. Mud Sport Move type: Ground Move power: N/A Accuracy: N/A PP: 15 Effects: Reduces the power of electric moves by 50% Muddy Water Move type: Water Move power: 95 Accuracy: 85 PP: 10 Effects: 30% chance to lower the accuracy of target(s) Mud-Slap Move type: Ground Move power: 20 Accuracy: 100 PP: 10 Effects: Lowers the accuracy of the target. Nature Powder Move type: Normal Move power: N/A Accuracy: 95 PP: 20 Effects: Changes moves depending on location. Needle Arm Move type: Grass Move power: 60 Accuracy: 100 PP: 15 Effects: 30% chance to make target flinch. Night Shade Move type: Ghost Move power: N/A Accuracy: 100 PP: 15 Effects: Causes the same amount of damage as the users level. Odor Sleuth Move type: Normal Move power: N/A Accuracy: 100 PP: 40 Effects: Reset's the users accuracy and prevents accuracy loss. Outrage Move type: Dragon Move power: 90 Accuracy: 100 PP: 15 Effects: User rampages for 2 or 3 turns but is confused afterwards. Overheat Move type: Fire Move power: 140 Accuracy: 90 PP: 5 Effects: Sharply lowers the user's special attack. Peck Move type: Flying Move power: 35 Accuracy: 100 PP: 35 Effects: N/A o_o Perish Song Move type: Normal Move power: N/A Accuracy: N/A PP: 5 Effects: Causes all pokemon on the battlefield to faint in three turns. Petal Dance Move type: Grass Move power: 70 Accuracy: 100 PP: 20 Effects: User attacks for 2 or 3 turns but is confused aftarwards. Pin Missle Move type: Bug Move power: 14 Accuracy: 85 PP: 20 Effects: Attacks 2 to 5 times. Poison Fang Move type: Poison Move power: 50 Accuracy: 100 PP: 15 Effects: 30% chance to badly poison target. Poison Gas Move type: Poison Move power: N/A Accuracy: 55 PP: 40 Effects: If it hits, target becomes poisoned. Poison Sting Move type: Poison Move power: 15 Accuracy: 100 PP: 35 Effects: 30% chance to poison target. Poison Tail Move type: Poison Move power: 50 Accuracy: 100 PP: 25 Effects: 10% chance to poison the target. High critical hit rate. Poisonpowder Move type: Poison Move power: N/A Accuracy: 75 PP: 35 Effects: If it hits, the target is poisoned. Pound Move type: Normal Move power: 40 Accuracy: 100 PP: 35 Effects: N/A o_o Powder Snow Move type: Ice Move power: 40 Accuracy: 100 PP: 25 Effects: 10% chance to lower targets speed. Protect Move type: Normal Move power: N/A Accuracy: N/A PP: 10 Effects: Neggates all attacks on user when used. Successive uses degrade accuracy. Psybeam Move type: Psychic Move power: 65 Accuracy: 100 PP: 20 Effects: 10% chance to confuse target. Psych Up Move type: Normal Move power: N/A Accuracy: N/A PP: 10 Effects: When target uses a stat boosting move, users stat is also boosted. Psychic Move type: Psychic Move power: 90 Accuracy: 100 PP: 10 Effects: 10% chance to lower target's Special Defence. Psywave Move type: Psychic Move power: N/A Accuracy: 80 PP: 15 Effects: It deals anywhere between 1 damage and 1.5x the user's level. Pursuit Move type: Dark Move power: 40 Accuracy: 100 PP: 20 Effects: Does massive damage if target attempts to switch out. Quick Attack Move type: Normal Move power: 40 Accuracy: 100 PP: 30 Effects: User attacks first. Rage Move type: Normal Move power: 20 Accuracy: 100 PP: 20 Effects: Each time the user is hit while using this move, the user's attack builds. Rain Dance Move type: Water Move power: N/A Accuracy: N/A PP: 5 Effects: Causes it to rain adding 50% to water type moves and taking 50% from fire type moves. Rapid Spin Move type: Normal Move power: 20 Accuracy: 100 PP: 40 Effects: Frees user from Fire spin, Whirlpool, Wrap, and other similar moves. Blows away spikes, leech seeds, etc. Razor Leaf Move type: Grass Move power: 55 Accuracy: 95 PP: 25 Effects: High critical hit rate. Razor Wind Move type: Normal Move power: 80 Accuracy: 100 PP: 10 Effects: High critical hit rate but must first be charged. Recover Move type: Normal Move power: N/A Accuracy: N/A PP: 20 Effects: User recovers 50% HP. Recycle Move type: Normal Move power: N/A Accuracy: N/A PP: 10 Effects: Allows user to re-use a held item. Reflect Move type: Psychic Move power: N/A Accuracy: N/A PP: 20 Effects: Reduces damage of normal attacks by 50% Refresh Move type: Normal Move power: N/A Accuracy: N/A PP: 20 Effects: Cures the user of burn, poison, or paralysis. Rest Move type: Psychic Move power: N/A Accuracy: N/A PP: 10 Effects: Heals all HP and status condition, but user falls asleep. Return Move type: Normal Move power: N/A Accuracy: 100 PP: 20 Effects: The higher the pokemon's happiness, the stronger the move. Revenge Move type: Fighting Move power: 60 Accuracy: 100 PP: 10 Effects: 100% stronger if user takes damage. Reversal Move type: Fighting Move power: N/A Accuracy: 100 PP: 15 Effects: The lower the user's HP, the more powerful teh move is. Roar Move type: Normal Move power: N/A Accuracy: 100 PP: 20 Effects: Causes the trainer to switch pokemon. Rock Blast Move type: Rock Move power: 25 Accuracy: 80 PP: 10 Effects: Attacks 2 to 5 times. Rock Slide Move type: Rock Move power: 75 Accuracy: 90 PP: 10 Effects: 30% chance to make target flinch. Rock Smash Move type: Fighting Move power: 20 Accuracy: 100 PP: 15 Effects: 30% chance to lower target's defense. Rock Throw Move type: Rock Move power: 50 Accuracy: 90 PP: 15 Effects: N/A o_o Rock Tomb Move type: Rock Move power: 50 Accuracy: 80 PP: 10 Effects: 100% chance to lower the target's speed. Rollout Move type: Rock Move power: 30 Accuracy: 90 PP: 20 Effects: User attacks for 5 turns with rising intensity. Safeguard Move type: Normal Move power: N/A Accuracy: N/A PP: 25 Effects: User's party is protected from all status abnormalities. Sand Tomb Move type: Ground Move power: 15 Accuracy: 70 PP: 15 Effects: Target is trapped and attacked for two to six turns. Sand-Attack Move type: Ground Move power: N/A Accuracy: 100 PP: 15 Effects: Lowers the accuracy of the target. Sandstorm Move type: Rock Move power: N/A Accuracy: N/A PP: 10 Effects: Creates a violent sandstorm that does 1/16th of max health damage every turn to all non Rock, steel, or ground pokemon. Scary Face Move type: Normal Move power: N/A Accuracy: 90 PP: 10 Effects: If it hits, the target's speed is shaply lowered. Scratch Move type: Normal Move power: 40 Accuracy: 100 PP: 35 Effects: N/A Screech Move type: Normal Move power: N/A Accuracy: 85 PP: 40 Effects: If it hits, the target's Defense is sharply lowered. Secret Power Move type: Normal Move power: 70 Accuracy: 100 PP: 20 Effects: Has 30% chance to cause a status effect on the target. Seismic Toss Move type: Fighting Move power: N/A Accuracy: 100 PP: 20 Effects: Does damage points to target based on users level. Self Destruct Move type: Normal Move power: 200 Accuracy: 100 PP: 5 Effects: Use faints when this move is used. Shadow Ball Move type: Ghost Move power: 80 Accuracy: 100 PP: 15 Effects: 10% chance to lower target's special defence. Shadow Punch Move type: Ghost Move power: 60 Accuracy: N/A PP: 20 Effects: Always hits target. Sheer Cold Move type: Ice Move power: N/A Accuracy: 30 PP: 5 Effects: An ice type one hit KO move. Shock Wave Move type: Electric Move power: 60 Accuracy: N/A PP: 20 Effects: Always hits target. Signal Beam Move type: Bug Move power: 75 Accuracy: 100 PP: 15 Effects: ??% chance to confuse target. Silver Wind Move type: Bug Move power: 60 Accuracy: 100 PP: 5 Effects: 10% chance to raise user's attack, defence, special attack, special defense, and speed. Sing Move type: Normal Move power: N/A Accuracy: 55 PP: 15 Effects: If it hit's the target is afflicted with sleep. Skill Swap Move type: Psychic Move power: N/A Accuracy: 100 PP: 10 Effects: User trades special ability with target. Skull Bash Move type: Normal Move power: 100 Accuracy: 100 PP: 15 Effects: User withdraws into shell and raises defence. On the next turn the user attacks. Sky Attack Move type: Flying Move power: 140 Accuracy: 90 PP: 5 Effects: Glows on the first turn and then attacks on the second. Sky Uppercut Move type: Fighting Move power: 85 Accuracy: 90 PP: 15 Effects: Hit's pokemon using fly. Slack Off Move type: Normal Move power: N/A Accuracy: 100 PP: 10 Effects: Heals 50% of the user's HP. Slam Move type: Normal Move power: 80 Accuracy: 75 PP: 20 Effects: N/A Slash Move type: Normal Move power: 70 Accuracy: 100 PP: 20 Effects: High critical hit rate. Sleep Powder Move type: Grass Move power: N/A Accuracy: 75 PP: 15 Effects: If it hits, the target is afflicted with sleep. Sleep Talk Move type: Normal Move power: N/A Accuracy: N/A PP: 10 Effects: The user attacks randomly while asleep. Sludge Move type: Poison Move power: 65 Accuracy: 100 PP: 20 Effects: 30% chance to poison target. Sludge Bomb Move type: Poison Move power: 90 Accuracy: 100 PP: 10 Effects: 10% chance to poison target. Smellingsalt Move type: Normal Move power: 60 Accuracy: 100 PP: 10 Effects: Inflicts 200% damage if target is paralyzed, but cures paralasis. Smog Move type: Poison Move power: 20 Accuracy: 70 PP: 20 Effects: 30% chance to poison target. Smokescreen Move type: Normal Move power: N/A Accuracy: 100 PP: 20 Effects: Lowers the target's accuracy. Snatch Move type: Dark Move power: N/A Accuracy: 100 PP: 10 Effects: If the foe uses a move that has a positive effect, that effect is stolen by the user. Snore Move type: Normal Move power: 40 Accuracy: 100 PP: 15 Effects: Allows the user to attack while asleep. Solarbeam Move type: Grass Move power: 120 Accuracy: 100 PP: 10 Effects: Charges up with sunlight and attacks with a powerful beam. No charge is needed when Sunny Day is in effect. Take two turns to charge it rain dance is in effect. Sonicboom Move type: Normal Move power: N/A Accuracy: 90 PP: 20 Effects: Does 20 damage. Spark Move type: Electric Move power: 65 Accuracy: 100 PP: 20 Effects: 30% chance to paralyse target. Spike Cannon Move type: Normal Move power: 20 Accuracy: 100 PP: 15 Effects: Attacks 2 - 5 times. Spikes Move type: Ground Move power: N/A Accuracy: N/A PP: 20 Effects: Lays spikes on the battlefield that damage pokemon that are switched in. Spit Up Move type: Normal Move power: 100 Accuracy: 100 PP: 10 Effects: The more the user stockpiles, the more powerful it is. Spite Move type: Ghost Move power: N/A Accuracy: 100 PP: 10 Effects: Lowers the PP of the last move the target used. Splash Move type: Normal Move power: N/A Accuracy: N/A PP: 40 Effects: Does nothing whatsoever. The move is useless. Spore Move type: Grass Move power: N/A Accuracy: 100 PP: 15 Effects: Causes the target to fall asleep. Steel Wing Move type: Steel Move power: 70 Accuracy: 90 PP: 25 Effects: May raise the defense of the user. Stockpile Move type: Normal Move power: N/A Accuracy: N/A PP: 10 Effects: Use consecutive times to power up "swallow" Stomp Move type: Normal Move power: 65 Accuracy: 100 PP: 20 Effects: 30% chance to make the target flinch. Strength Move type: Normal Move power: 80 Accuracy: 100 PP: 15 Effects: Moves boulders on the field. String Shot Move type: Bug Move power: N/A Accuracy: 95 PP: 40 Effects: If it hits, the target's speed is lowered. Struggle Move type: ??? Move power: 50 Accuracy: 100 PP: Infinite Effects: Pokemon automatically use this move when out of PP for all moves. User takes recoil damage. Stun Spore Move type: Grass Move power: N/A Accuracy: 75 PP: 30 Effects: If it hits, the target is paralyzed. Submission Move type: Fighting Move power: 80 Accuracy: 80 PP: 25 Effects: User takes recoil damage. Substitute Move type: Normal Move power: N/A Accuracy: N/A PP: 10 Effects: USer loses 25% HP and creates a substitue to take damage. Sunny Day Move type: Fire Move power: N/A Accuracy: N/A PP: 5 Effects: Makes the sun shine brightly adding 50% power to fire moves and taking 50% power from water moves. Superpower Move type: Fighting Move power: 120 Accuracy: 100 PP: 5 Effects: User's defense and attack are lowered. Supersonic Move type: Normal Move power: N/A Accuracy: 55 PP: 20 Effects: If it hits, the target is confused. Surf Move type: Water Move power: 95 Accuracy: 100 PP: 15 Effects: N/A o_o Swagger Move type: Normal Move power: N/A Accuracy: 90 PP: 15 Effects: Sharply boosts the attack of the target, but causes confusion. Swallow Move type: Normal Move power: N/A Accuracy: N/A PP: 10 Effects: Use stockpile to boost the healing power of this move. Sweet Kiss Move type: Normal Move power: N/A Accuracy: 75 PP: 10 Effects: If it hits, the target is confused. Sweet Scent Move type: Normal Move power: N/A Accuracy: 100 PP: 20 Effects: Lowers the evasion of the target. Swift Move type: Normal Move power: 60 Accuracy: N/A PP: 20 Effects: The move will connect. Period. Swords Dance Move type: Normal Move power: N/A Accuracy: N/A PP: 30 Effects: Sharply boosts the attack of the user. Synthesis Move type: Grass Move power: N/A Accuracy: N/A PP: 5 Effects: The user restores HP depending on the weather. Tackle Move type: Normal Move power: 35 Accuracy: 95 PP: 35 Effects: N/A o_o Tail Glow Move type: Bug Move power: N/A Accuracy: N/A PP: 20 Effects: Sharply boosts the special attack of the user. Tail Whip Move type: Normal Move power: N/A Accuracy: 100 PP: 30 Effects: Lowers the target's defense. Take Down Move type: Normal Move power: 90 Accuracy: 85 PP: 20 Effects: User takes recoil damage. Taunt Move type: Dark Move power: N/A Accuracy: 100 PP: 20 Effects: Target must use an attack move forthe next 2 turns or the move will fail. Teeter Dance Move type: Normal Move power: N/A Accuracy: 100 PP: 20 Effects: Confuses all pokemon on the field but the user. Teleport Move type: Psychic Move power: N/A Accuracy: N/A PP: 20 Effects: Teleports out of battle and to the last pokemon station in GBA games. No use in Colosseum. Thief Move type: Dark Move power: 40 Accuracy: 100 PP: 10 Effects: User might steal the target's held item Thrash Move type: Normal Move power: 90 Accuracy: 100 PP: 20 Effects: User attacks for 2 or 3 turns but then becomes confused. Thunder Move type: Electric Move power: 120 Accuracy: 70 PP: 10 Effects: 30% chance to paralyze target. Move has 100% accuracy when rain sance is in effect. Move has 40% accuracy when sunny day is in effect. Move does double damage to pokemon using fly. Thunder Wave Move type: Electric Move power: N/A Accuracy: 100 PP: 20 Effects: The target is paralyzed. Thunderbolt Move type: Electric Move power: 95 Accuracy: 100 PP: 15 Effects: 10% chance to paralyze the target. Thunderpunch Move type: Electric Move power: 75 Accuracy: 100 PP: 15 Effects: 30% chance to paralyze the target. Thundershock Move type: Electric Move power: 40 Accuracy: 100 PP: 30 Effects: 10% chance to paralyze the target. Tickle Move type: Normal Move power: N/A Accuracy: 100 PP: 20 Effects: Lowers the defense and attack of the target. Torment Move type: Dark Move power: N/A Accuracy: 100 PP: 15 Effects: Target can no longer use any move consecutively. Toxic Move type: Poison Move power: N/A Accuracy: 85 PP: 10 Effects: Badly poisons the foe. ^_^ Awesome move. Tri-Attack Move type: Normal Move power: 80 Accuracy: 100 PP: 10 Effects: 10% chance to paralyze the target. 10% chance to freeze the target. 10% chance to burn the target. Trick Move type: Psychic Move power: N/A Accuracy: 100 PP: 10 Effects: User switches held items with target. Triple Kick Move type: Fighting Move power: 10 Accuracy: 90 PP: 10 Effects: Kicks the target three times, each strike doing more damage that the one before. Twister Move type: Dragon Move power: 40 Accuracy: 100 PP: 20 Effects: Double damage against flying foes. 30% chance to make target flinch. Uproar Move type: Normal Move power: 50 Accuracy: 100 PP: 10 Effects: Attacks for 2 to 5 consecutive turns while preventing sleep. ViceGrip Move type: Normal Move power: 55 Accuracy: 100 PP: 30 Effects: N/A o_o Vital Throw Move type: Fighting Move power: 70 Accuracy: 100 PP: 10 Effects: Attacks last but the move will hit without fail. Water Gun Move type: Water Move power: 40 Accuracy: 100 PP: 25 Effects: N/A o_o Water Pulse Move type: Water Move power: 60 Accuracy: 100 PP: 20 Effects: 20% chance to confuse the target. Water Sport Move type: Water Move power: N/A Accuracy: N/A PP: 15 Effects: Reduces the power of fire moves by 50% Water Spout Move type: Water Move power: 150 Accuracy: 100 PP: 5 Effects: The higher the user's HP, the more powerful the move. Waterfall Move type: Water Move power: 80 Accuracy: 100 PP: 15 Effects: N/A o_o Weather Ball Move type: Normal Move power: 50 Accuracy: 100 PP: 10 Effects: This move's power is doubled when a weather effect is in play and becomes the type of the weather effect. Whirlpool Move type: Water Move power: 15 Accuracy: 70 PP: 15 Effects: Does damage for 2 to 5 turns preventing the target's escape. Whirlwind Move type: Normal Move power: N/A Accuracy: 100 PP: 20 Effects: Forces foe to switch pokemon. Will-O-Wisp Move type: Fire Move power: N/A Accuracy: 75 PP: 15 Effects: If it hits, the target is burned. Wing Attack Move type: Flying Move power: 60 Accuracy: 100 PP: 35 Effects: N/A o_o Wish Move type: Normal Move power: N/A Accuracy: N/A PP: 10 Effects: The pokemon in play at the end of the next turn will revive 50% HP. Wrap Move type: Normal Move power: 15 Accuracy: 85 PP: 20 Effects: Does continual damage for 2 to 5 turns preventing the target's escape. Yawn Move type: Normal Move power: N/A Accuracy: 100 PP: 10 Effects: At the end of the next turn the target will fall asleep. Zap Cannon Move type: Electric Move power: 100 Accuracy: 50 PP: 5 Effects: If it hits the target will take damage and become paralyzed. ~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~ 5: TM locations ~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~ [A005] The following are TM's. Moves that are taught to pokemon VIA a one time use item. This list is thank to...ME! From my other FAQ! 01 Focus punch Type: Fighting Base PP: 20 Accuracy: 100 Base power: 150 Effect: Attacks last. If user is hit user flinches. 02 Dragon claw Type: Dragon Base PP: 15 Accuracy: 100 Base power: 80 Effect: N/A 03 Water pulse Type: Water Base PP: 20 Accuracy: 100 Base power: 60 Effect: 10% chance to confuse 04 Calm mind Type: Psychic Base PP: 20 Accuracy: --- Base power: --- Effect: Raises SP.ATT and SP.DEF. 05 Roar Type: Normal Base PP: 20 Accuracy: 100 Base power: --- Effect: Makes trainer pokemon switch out. 06 Toxic Type: Poison Base PP: 10 Accuracy: 85 Base power: --- Effect: Poisons foe with a poison that gets worse each turn. 07 Hail Type: Ice Base PP: 10 Accuracy: --- Base power: --- Effect: Summons a hail storm that hurts all types besides ice. 08 Bulk up Type: Fighting Base PP: 20 Accuracy: --- Base power: --- Effect: Raises Attack and Defense. 09 Bullet seed Type: Grass Base PP: 30 Accuracy: 100 Base power: 10 Effect: Attacks 2-5 times per turn. 10 Hidden power Type: Normal Base PP: 15 Accuracy: 100 Base power: --- Effect: This move has different type and power depending on your pokemon. 11 Sunny day Type: Fire Base PP: 5 Accuracy: --- Base power: --- Effect: Boosts the power of fire moves for 5 turns. No Solarbeam charge. 12 Taunt Type: Dark Base PP: 20 Accuracy: 100 Base power: --- Effect: Taunts the foe and forces them to only use attack moves. 13 Ice beam Type: Ice Base PP: 10 Accuracy: 100 Base power: 95 Effect: 10% chance of freezing the foe 14 Blizzard Type: Ice Base PP: 5 Accuracy: 70 Base power: 120 Effect: 10% chance of freezing Foe. Hits both enemies in double battle. 15 Hyper beam Type: Normal Base PP: 5 Accuracy: 90 Base power: 150 Effect: Attacks but the user cannot move or switch out next turn. 16 Light screen Type: Psychic Base PP: 30 Accuracy: --- Base power: --- Effect: Creates a screen of light that cuts Sp damage by 50% 17 Protect Type: Normal Base PP: 10 Accuracy: --- Base power: --- Effect: Completely negates all attacks that turn. 18 Rain dance Type: Water Base PP: 5 Accuracy: --- Base power: --- Effect: Powers up water type moves for 5 turns. Thunder is 100% accurate. 19 Giga drain Type: Grass Base PP: 5 Accuracy: 100 Base power: 60 Effect: Returns half of damage done to foe to the users HP 20 Safeguard Type: Normal Base PP: 25 Accuracy: --- Base power: --- Effect: Covers user and team and prevents any status problems. 21 Frustration Type: Normal Base PP: 20 Accuracy: 100 Base power: --- Effect: This attack is stronger the more your pokemon hates you. 22 Solarbeam Type: Grass Base PP: 10 Accuracy: 100 Base power: 120 Effect: Charges for one turn and unleashes the next. 23 Iron tail Type: Steel Base PP: 15 Accuracy: 75 Base power: 100 Effect: 10% chance of lowering foes defense 24 Thunderbolt Type: Electric Base PP: 15 Accuracy: 100 Base power: 95 Effect: 10% chance of paralyzing Foe 25 Thunder Type: Electric Base PP: 10 Accuracy: 70 Base power: 120 Effect: 100% accurate with rain dance active. 26 Earthquake Type: Ground Base PP: 10 Accuracy: 100 Base power: 100 Effect: Double damage on a pokemon using Dig. 27 Return Type: Normal Base PP: 20 Accuracy: 100 Base power: --- Effect: This attack is more powerful the more your pokemon loves you. 28 Dig Type: Ground Base PP: 10 Accuracy: 100 Base power: 60 Effect: Cannot be hit while underground. 29 Psychic Type: Psychic Base PP: 10 Accuracy: 100 Base power: 90 Effect: 10% chance of lowering SP.DEF 30 Shadow ball Type: Ghost Base PP: 15 Accuracy: 100 Base power: 80 Effect: 10% chance of lowering SP.DEF 31 Brick break Type: Fighting Base PP: 15 Accuracy: 100 Base power: 75 Effect: Shatters Light Screen and Reflect. 32 Double team Type: Normal Base PP: 15 Accuracy: --- Base power: --- Effect: Makes user more evasive 33 Reflect Type: Psychic Base PP: 20 Accuracy: --- Base power: --- Effect: Creates a wall of light that reduced Normal attacks by 50% 34 Shockwave Type: Electric Base PP: 20 Accuracy: --- Base power: 60 Effect: An electric attack that always hits. 35 Flamethrower Type: Fire Base PP: 15 Accuracy: 100 Base power: 95 Effect: 10% chance of burning foe. 36 Sludge bomb Type: Poison Base PP: 10 Accuracy: 100 Base power: 90 Effect: 10% chance of poisoning Foe. 37 Sandstorm Type: Rock Base PP: 10 Accuracy: --- Base power: --- Effect: Creates a storm that hurts all types but rock, ground, and steel 38 Fire blast Type: Fire Base PP: 5 Accuracy: 85 Base power: 120 Effect: 10% chance of burning foe. 39 Rock Tomb Type: Rock Base PP: 10 Accuracy: 80 Base power: 50 Effect: Lowers speed of foe. 40 Aerial ace Type: Flying Base PP: 20 Accuracy: --- Base power: 60 Effect: A flying type attack that never misses. 41 Torment Type: Dark Base PP: 15 Accuracy: 100 Base power: --- Effect: Keeps the foe from using the same move in a row. 42 Facade Type: Normal Base PP: 20 Accuracy: 100 Base power: 70 Effect: Raises users attack when paralyzed, burned, or poisoned. 43 Secret power Type: Normal Base PP: 20 Accuracy: 100 Base power: 70 Effect: 10% chance of adding an effect based on where you are. 44 Rest Type: Normal Base PP: 20 Accuracy: --- Base power: --- Effect: User regains all health and status but sleeps for 2 turns. 45 Attract Type: Normal Base PP: 10 Accuracy: 100 Base power: --- Effect: Makes the opposite gender less likely to attack. 46 Thief Type: Dark Base PP: 10 Accuracy: 100 Base power: 40 Effect: ??% chance of stealing the foes held item. 47 Steel wing Type: Steel Base PP: 25 Accuracy: 90 Base power: 70 Effect: N/A 48 Skill swap Type: Psychic Base PP: 10 Accuracy: 100 Base power: --- Effect: User trades Special abilities with the target. 49 Snatch Type: Dark Base PP: 10 Accuracy: 100 Base power: --- Effect: Steals effects of the move the foe uses next. 50 Overheat Type: Fire Base PP: 5 Accuracy: 100 Base power: 150 Effect: Severely lower the SP.ATT of the user. ~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~ 6: Credits ~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~ [A006] Credits go here in the event that I deem anybody worthy of credit. Jeff Veasey AKA CJayC For the wonderful site to put it on. I appriciate the work you do for the site Jeff. My best friends Josh and Emily because I friggin love them to death! You guys are the awesomest! ^_^ Bryan D. for pointing aout about 2 dozen small errors in my guide. Hydro Kirby for a move I left out and a couple errors. ~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~ 7: Contact information ~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~ [A007] If for some reason you absolutely HAVE to reach me, or you spot an Error in my guide My Email is: Kirbyroks@gmail.com If you do Email me make sure you name this FAQ specifically. I have multiple FAQs out. END OF FILE