J IIIIII RRRRRR AA CCCC H H IIIIII J I R R A A C C H H I J I R R A A C H H I J I RRRRRR AAAAAA C HHHHHH I J J I R R A A C C H H I J J IIIIII R R A A CCCC H H IIIIII JJJJJ _____________________________________________ / / / The Wish Maker / /_____________________________________________/ DDD EEEEEE OOO X X Y Y SSSS D D E O O X X Y Y S D D EEEE O O xx Y Y SSSS D D E O O xx YYY S D D E O O X X Y S DDD EEEEEE OOO X X Y SSSS {~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~} { Visitor of the Space Fissure } ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Pokemon Ruby/Sapphire Jirachi/Deoxys Guide Copyright 2004 Dan Costa (pronounced ka-stuh, not koe-stuh) Platform: Gameboy Advance/ Gameboy Advance SP Created: July 20th, 2004 Finished: July 20th, 2004 Version 2.6 E-mail: Gogeta12@yahoo.com Author: Dan Costa aka Pokemon Legend --------------------------(Jirachi)-------------------------------- ==========================[Deoxys]================================= Table of Contents: 1. Table of Contents (you're sitting on it!) 2. Version History 3. Introduction (IMPORTANT! READ THIS FIRST!) 4. Why get Jirachi Anyway? 4a. And why is Deoxys all that? 5. Jirachi's Basic Info 5a. Deoxys' Basic Info 6. Level-up Moves for Jirachi 6a. Level-up Moves for Deoxys 7. Jirachi's Tm/Hm Compatabilities 7a. Deoxys' Tm/Hm Compatabilities 8. Battle Strategies Using Jirachi 8a. Rayquaza mini-section 8b. Battle Strategy Against Jirachi 8c. Battle Strategy Using Deoxys 8d. Battle Strategy Against Deoxys 9. Contest Guide for Jirachi 9a. Contest Guide for Deoxys 10. EVs and Stats for Jirachi 10a. EVs and Stats for Deoxys 11. How to get Jirachi 11a. How to get Deoxys 12. Legal Stuff --------------------------(Jirachi)-------------------------------- ==========================[Deoxys]================================= 2. Version History: Version 1.0: 7-20-04. Created the Jirachi guide. Finished it, too. Version 1.5: 7-21-04. The guide doubled in size. Added battle strategies and contest info. Added stats. Added EVs. Added mini-section on Rayquaza for double battling Version 2.5: 7-22-04. Totally re-worked the guide, combining into it my Deoxys Guide. (which i wasnt going to post) Version 2.6: 7-29-04. Worked out some technicalities. Nothing major. Version 2.7: 10-10-05. Added important note in Intro section. --------------------------(Jirachi)-------------------------------- ==========================[Deoxys]================================= 3. Introduction: Hi, i'm Dan. This is my second guide (the first one didn't make it.............oh well) I created this guide to answer every question anyone might have about the star-headed wonder....Jirachi! Not to mention the all-powerful Deoxys, who takes on Rayquaza in movie 7. The 2 Pokemon battle.........to a standstill! I hope you find this guide useful.....You should if you came here looking for Jirachi/Deoxys and help on catching them, their moves, etc. The Deoxys part of the guide focuses on Normal Form Deoxys, as Attack and Defense Form Deoxys ARE ONLY AVAILABLE IN FIRERED AND LEAFGREEN! Sit back and enjoy! As of now, the following sites have permission to use this guide: *Gamefaqs *Neoseeker *Supercheats IMPORTANT NOTE!: Okay........I don't know how else to say this. DO NOT E-Mail me asking for help with your Gameshark or Action Replay. If you are having problems with it, YOU need to deal with that, not me. The codes I list to get the two secret legendaries are 100% accurate, and if you can't use them properly, it's either: a. You have the wrong version of cheat device b. You input the code wrong c. You expected them to show up in your pc or party when the codes actually make it so that every random battle is against the specified pokemon. d. You're using both the Jirachi and Deoxys codes at the same time. e. You forgot the Master Code. Let's get something straight here. YOU WILL HAVE TO CREATE A NEW GAME FILE IN YOUR GAMESHARK OR ACTION REPLAY AND INPUT MY MASTER CODE AS THE (M)MUST BE ON CODE AS THE FIRST CODE FOR THE NEW GAME SLOT. THE SECOND CODE IS THE POKEMON MODIFIER. It's not rocket science, okay?! STOP E-MAILING ME ABOUT GS/AR HELP! I am SICK AND TIRED of going through the process with people, step-by- step. I've been doing it for a year now and I refuse to do at any more. --------------------------(Jirachi)-------------------------------- ==========================[Deoxys]================================= 4. Why get Jirachi Anyway? WHAT? How can you seriously be asking that!? Fine, i'll tell you why. *First and most importantly, getting Jirachi in your R/S game will fix the berry glitch. This glitch prevents berries from growing, and stops all other time events from happening. (lilycove dpt. store rooftop sale, for example) The berry glitch takes place after about a year of gameplay. Get Jirachi and this doesn't apply to you. *Second, Jirachi is an awesome pokemon. It's max hp is 404, for crying out loud! Even with a low hp nature! Not to mention its other stats, as well as the awesome moves it learns. (It's the only Pokemon that learns Doom Desire!) *And finally........Jirachi is one of the coolest-looking pokemon, second only to Rayquaza, in my opinion. That's why getting Jirachi is more than just a good idea! --------------------------(Jirachi)-------------------------------- ==========================[Deoxys]================================= 4a. And why is Deoxys all that? .......**stares in disbelief**....... Here's some reasons for you: *Deoxys IS A GOD in terms of attack power. (on par with Rayquaza) *You need Deoxys to complete your Pokedex. *It has 3 forms (2 of which aren't accessible at all in R/S) How cool is that? *Deoxys is so godly powerful and so blindingly fast, it does not need a partner in double battles. Just let it hold Leftovers & make sure that it has Recover, and you're set. The only bad things about Deoxys are as follows: *Deoxys has one of the worst DEF and SP DEF ratings in the game. You can, however, get around this with Recover and Leftovers. *Like any legendary pokemon, Deoxys takes longer to level up. But trust me, a 400+ ATK and SP ATK (and SPEED!) stat are worth it all. Deoxys...........RULES! --------------------------(Jirachi)-------------------------------- ==========================[Deoxys]================================= 5. Jirachi's Basic Info Jirachi, the wish pokemon. It is said to appear once every 1,000 years. It will awaken if you sing to it in a pure voice. When it awakens, it is said to grant whatever wish is written on the wish tags on its head. However, if it senses danger, it will fight without awakening. English Name: Jirachi Japanese Name: Jiraachi Type1: Steel Type2: Psychic Ability: Serene Grace Serene Grace makes moves with extra effects (paralysis, sleep, etc.) induce the extra effects more often when Jirachi uses one of the moves. Number: Before getting National Dex: #201 After getting National Dex: #385 Height: 1'00" (1 foot) Weight: 2.42 lbs. (2 and a half pounds) Footprint: a tiny upside-down teardrop Gender: Genderless Egg Group: Cannot Breed --------------------------(Jirachi)-------------------------------- ==========================[Deoxys]================================= 5a. Deoxys' Basic Info Deoxys, the D.N.A. Pokemon. It is actually a space virus that was exposed to a laser beam, turning it into a Pokemon. It has regenerative powers as well as enough psychic ability to make Mewtwo and Lugia crap their pants. In movie 7 (not out in US yet) it battled with Rayquaza to a standstill. Then it went into Super Attack Mode Deoxys (only available in FireRed) and beat it so badly that Rayquaza fled. (yes, Deoxys is THAT powerful) English Name: Deoxys Japanese Name: Deokishisu Type1: Psychic Type2: none Ability: Pressure Pressure makes the foe use 2 pp for one move instead of 1. Number: Before getting National Dex: #202 After getting National Dex: #386 Height: 5'07" (five feet, 7 inches) Weight: 134.0 lbs. (134 pounds) Footprint: a small circle that is ever so slightly pointy on the upper left-hand corner Gender: Genderless Egg Group: Cannot Breed --------------------------(Jirachi)-------------------------------- ==========================[Deoxys]================================= 6. Level-up Moves for Jirachi *Note: STAB means "same type attack bonus". It means that if the move used is the same type as one of your pokemon's types, (or if it's type matches your pokemon's single type) the move's power is boosted by 50%. Name Learned at Lvl. Type ----------------------------------------------------------------- Wish: starts w/ it Normal Info: At the end of the turn after the turn you use this attack, you heal 50% of your max Hp. Works even if you switch Pokemon. PP: 10-16 Power: --- Accuracy: --- Confusion: starts w/ it Psychic Info: 10% chance of confusing the opponent. PP: 25-40 Power: 50 (75 STAB) Accuracy: 100 Rest: 05 Psychic Info: Heals hp and all status changes except FRZ. User falls asleep. PP: 10-16 Power: --- Accuracy: --- Swift: 10 Normal Info: Always hits. PP: 20-32 Power: 60 (90 STAB) Accuracy: --- Helping Hand: 15 Normal Info: Increases Teammates ATK power by 50%. PP: 20-32 Power: --- Accuracy: 100 Psychic: 20 Psychic Info: 10% chance of lowering opponents SP. DEF. PP: 10-16 Power: 100 (150 STAB) Accuracy: 100 Refresh: 25 Normal Info: Heals the user of paralysis, burn, or poison. PP: 20-32 Power: --- Accuracy: --- Rest: 30 Psychic Info: Heals hp and all status changes except FRZ(frozen). User falls asleep. Learned for the second time. PP: 10-16 Power: --- Accuracy: --- Double-Edge: 35 Normal Info: Recoils 1/3 of the damage given. PP: 15-24 Power: 120 (180 STAB) Accuracy: 100 Future Sight: 40 Psychic Info: Deals damage 2 turns after it is used. PP: 15-24 Power: 80 (120 STAB) Accuracy: 90 Cosmic Power: 45 Psychic Info: Raises DEF. and SP. DEF. PP: 20-32 Power: --- Accuracy: --- Doom Desire: 50 Steel Info: Deals damage 2 turns after it is used. PP: 5-8 Power: 120 (180 STAB) Accuracy: 85 --------------------------(Jirachi)-------------------------------- ==========================[Deoxys]================================= 6a. Level-up Moves for Deoxys These are Deoxys' Level-up Moves: Name Learned at Lvl. Type ----------------------------------------------------------------- Leer: starts w/ it Normal Info: Lowers opoonent's DEF. PP: 30-48 Power: --- Accuracy: 100 Wrap: starts w/ it Normal Info: After it is used, at the end of each of the following turns, the target is hurt a little. Target cannot switch out. PP: 20-32 Power: 15 (27.5 STAB) Accuracy: 85 Night Shade: 05 Ghost Info: Damage = User's Level PP: 15-24 Power: --- Accuracy: 100 Teleport: 10 Psychic Info: User flees from battle. No effect in trainer battles. PP: 20-32 Power: --- Accuracy: --- Knock Off 15 Dark Info: Target temporarily loses the item it's holding. PP: 20-32 Power: 20 (30 STAB) Accuracy: 100 Pursuit 20 Dark Info: x2 damage if target switches out. PP: 20-32 Power: 40 (60 STAB) Accuracy: 100 Psychic: 25 Psychic Info: 10% chance of lowering opponents SP. DEF. PP: 10-16 Power: 100 (150 STAB) Accuracy: 100 Snatch: 30 Dark Info: If target uses a stat-raising or healing move, it's effect is stolen from the target and put on the user. PP: 10-16 Power: --- Accuracy: 100 Cosmic Power: 35 Psychic Info: Raises DEF. and SP. DEF. PP: 20-32 Power: --- Accuracy: --- Recover: 40 Noraml Info: User is healed by 50% of it's max HP PP: 20-32 Power: --- Accuracy: --- Psycho Boost 45 Psychic Info: User's SP ATK greatly falls. PP: 5-8 Power: 140 (210 STAB) Accuracy: 90 Hyper Beam 50 Normal Info: Rediculously powerful, but user has to skip it's next turn to recharge from the loss of power. PP: 5-8 Power: 150 (225 STAB) Accuracy: 90 --------------------------(Jirachi)-------------------------------- ==========================[Deoxys]================================= 7. Jirachi's Tm/Hm Compatabilities Tm03-Water Pulse Type: Water Info: 20% chance of confusing the opponent. PP: 20-32 Power: 60 (90 STAB) Accuracy: 100 Tm04-Calm Mind Type: Psychic Info: Raises SP. ATK and SP. DEF. PP: 20-32 Power: --- Accuracy: --- Tm06-Toxic Type: Poison Info: Poisons opponent. It gets worse for the opponent with every passing turn. PP: 10-16 Power: --- Accuracy: 85 Tm10-Hidden Power Type: Normal Info: ATK power varies for different Pokemon. PP: 15-24 Power: --- Accuracy: 100 Tm11-Sunny Day Type: Fire Info: Raises the power of Fire moves for 5 turns. Also, Solarbeam can be used without taking in sunlight first. PP: 5-8 Power: --- Accuracy: --- Tm15-Hyper Beam Type: Normal Info: My favorite move. It is obnoxiously powerful, but the user needs to recharge the next turn. Great for one-hit kills. PP: 5-8 Power: 150 (225 STAB) Accuracy: 90 Tm16-Light Screen Type: Psychic Info: Cuts SP. ATK damage done to the user in half for up to 5 turns. PP: 30-48 Power: --- Accuracy: --- Tm17-Protect Type: Normal Info: Negates all forms of damage done to the user. Drawbacks: Cannot attack if you use Protect, and it may fail if used in succession. PP: 10-16 Power: --- Accuracy: --- Tm18-Rain Dance Type: Water Info: for 5 turns, Water moves' power is boosted by 50%, Fire moves' power is cut by 50%, and Thunder's accuracy becomes 100. PP: 5-8 Power: --- Accuracy: --- Tm20-Safeguard Type: Normal Info: Prevents status abnormalities for 5 turns PP: 25-40 Power: --- Accuracy: --- Tm21-Frustration Type: Normal Info: The more the user dislikes you, (or it's trainer if that happens to not be you) the more powerful the attack becomes. PP: 20-32 Power: --- Accuracy: 100 Tm24-Thunderbolt Type: Electric Info: 10% chance of paralyzing the opponent PP: 15-24 Power: 95 (142.5 STAB) Accuracy: 100 Tm25-Thunder Type: Electric Info: 30% chance of paralyzing opponent. Damage is doubled if opponent is airborne. Accuracy becomes 100 if used while it's raining. PP: 10-16 Power: 120 (180 STAB) Accuracy: 70 Tm27-Return Type: Normal Info: The more the user likes you, (or its trainer if your not its trainer) the more powerful the attack becomes PP: 20-32 Power: --- Accuracy: 100 Tm29-Psychic Type: Psychic Info: My other favorite move. It has a 10% chance of lowering the opponent's SP. DEF. PP: 10-16 Power: 100 (150 STAB) Accuracy: 100 Tm30-Shadow Ball Type: Ghost Info: Has a 20% chance of lowering opponent's SP. DEF. Only works on Ghost- type Pokemon PP: 15-24 Power: 80 (120 STAB) Accuracy: 100 Tm32-Double Team Type: Normal Info: Raises evasiveness. PP: 15-24 Power: --- Accuracy: --- Tm33-Reflect Type: Psychic Info: Cuts physical damage done to user by 50% for up to 5 turns PP: 20-32 Power: --- Accuracy: --- Tm34-Shock Wave Type: Electric Info: Always hits. PP: 20-32 Power: 60 (90 STAB) Accuracy: --- Tm37-Sandstorm Type: Rock Info: A useless move in my opinion. Creates a sandstorm that lasts for 5 turns. At the end of a turn in which it is in effect, it damages all Pokemon that aren't Ground, Steel, or Rock-type. PP: 10-16 Power: --- Accuracy: --- Tm40-Aerial Ace Type: Flying Info: Extremely fast. Always hits PP: 20-32 Power: 60 (90 STAB) Accuracy: --- Tm42-Facade Type: Normal Info: If the user is burnt, poisoned, or paralyzed, this attacks power is doubled. PP: 20-32 Power: 70 (105 STAB) Accuracy: 100 Tm43-Secret Power Type: Normal Info: Based on where it is used, it has a 30% chance of causing a status change. Here is a list. If used on: Status Change: Small grass-------Poison Tall grass--------Sleep Cave--------------Flinch Mountain----------Confuse Sea--------------Lowers ATK. Pond-------------Lowers SPEED Sand-------------Lowers ACCURACY Underwater-------Lowers DEF. Anywhere else--------------Paralysis PP: 20-32 Power: 70 Accuracy: 85 Tm44-Rest Type: Psychic Info: Heals Hp and all status changes except for freezing. User falls asleep. PP: 10-16 Power: --- Accuracy: --- Tm45-Attract Type: Normal Info: Makes opponents of the opposite gender fall in love with the user. Useless to Jirachi since it is genderless. PP: 15-24 Power: --- Accuracy: 100 Tm48-Skill Swap Type: Psychic Info: The user switches abilities with the opponent/target PP: 10-16 Power: --- Accuracy: 100 Hm05-Flash Type: Normal Info: The most useless battle move/Hm EVER. Lowers oppnents accuracy. After you are done with Victory Road, if you don't have it on an Hm slave, go to Lilycove and delete it ASAP. Teach your pokemon a good move afterward. PP: 20-32 Power: --- Accuracy: 70 This concludes the list of Jirachi's Tm/Hm Compatabilities. --------------------------(Jirachi)-------------------------------- ==========================[Deoxys]================================= 7a. Deoxys' Tm/Hm Compatabilities Tm01-Focus Punch Type: Fighting Info: On the first turn, the user channels energy into its fist. On the second turn, a Punch as powerful as the Hyper Beam is released upside the targets head. Looks very cool if performed successfully. However, if the user is hit before the punch can be released, the user loses its focus and has to start the move over. PP: 20-32 Power: 150 (225 STAB) Accuracy: 100 Tm03-Water Pulse Type: Water Info: 20% chance of confusing the opponent. PP: 20-32 Power: 60 (90 STAB) Accuracy: 100 Tm04-Calm Mind Type: Psychic Info: Raises SP. ATK and SP. DEF. PP: 20-32 Power: --- Accuracy: --- Tm06-Toxic Type: Poison Info: Poisons opponent. It gets worse for the opponent with every passing turn. PP: 10-16 Power: --- Accuracy: 85 Tm10-Hidden Power Type: Normal Info: ATK power varies for different Pokemon. PP: 15-24 Power: --- Accuracy: 100 Tm11-Sunny Day Type: Fire Info: Raises the power of Fire moves for 5 turns. Also, Solarbeam can be used without taking in sunlight first. PP: 5-8 Power: --- Accuracy: --- Tm12-Taunt Type: Dark Info: If the target uses anything other than an attacking move, that move fails. Taunt lasts for 2 turns. PP: 20-32 Power: --- Accuracy: 100 Tm13-Ice Beam Type: Ice Info: Has a 10% chance of freezing the target. PP: 10-16 Power: 95 (142.5 STAB) Accuracy: 100 Tm15-Hyper Beam Type: Normal Info: My favorite move. It is obnoxiously powerful, but the user needs to recharge the next turn. Great for one-hit kills. PP: 5-8 Power: 150 (225 STAB) Accuracy: 90 Tm16-Light Screen Type: Psychic Info: Cuts SP. ATK damage done to the user in half for up to 5 turns. PP: 30-48 Power: --- Accuracy: --- Tm17-Protect Type: Normal Info: Negates all forms of damage done to the user. Drawbacks: Cannot attack if you use Protect, and it may fail if used in succession. PP: 10-16 Power: --- Accuracy: --- Tm18-Rain Dance Type: Water Info: for 5 turns, Water moves' power is boosted by 50%, Fire moves' power is cut by 50%, and Thunder's accuracy becomes 100. PP: 5-8 Power: --- Accuracy: --- Tm20-Safeguard Type: Normal Info: Prevents status abnormalities for 5 turns PP: 25-40 Power: --- Accuracy: --- Tm21-Frustration Type: Normal Info: The more the user dislikes you, (or it's trainer if that happens to not be you) the more powerful the attack becomes. PP: 20-32 Power: --- Accuracy: 100 Tm22-Solarbeam Type: Grass Info: On the turn it is used, the user takes in sunlight. On the following turn, the beam is fired. If Sunny Day (or Groudon's Drought) is still working, the beam is fired as soon as the move is used. PP: 10-16 Power: 120 (180 STAB) Accuracy: 100 Tm24-Thunderbolt Type: Electric Info: 10% chance of paralyzing the opponent PP: 15-24 Power: 95 (142.5 STAB) Accuracy: 100 Tm25-Thunder Type: Electric Info: 30% chance of paralyzing opponent. Damage is doubled if opponent is airborne. Accuracy becomes 100 if used while it's raining. PP: 10-16 Power: 120 (180 STAB) Accuracy: 70 Tm27-Return Type: Normal Info: The more the user likes you, (or its trainer if your not its trainer) the more powerful the attack becomes PP: 20-32 Power: --- Accuracy: 100 Tm29-Psychic Type: Psychic Info: My other favorite move. It has a 10% chance of lowering the opponent's SP. DEF. PP: 10-16 Power: 100 (150 STAB) Accuracy: 100 Tm30-Shadow Ball Type: Ghost Info: Has a 20% chance of lowering opponent's SP. DEF. Only works on Ghost- type Pokemon. PP: 15-24 Power: 80 (120 STAB) Accuracy: 100 Tm31-Brick Break Type: Fighting Info: Destroys Barrier, Reflect, and Light Screen. PP: 15-24 Power: 75 (112.5 STAB) Accuracy: 100 Tm32-Double Team Type: Normal Info: Raises evasiveness. PP: 15-24 Power: --- Accuracy: --- Tm33-Reflect Type: Psychic Info: Cuts physical damage done to user by 50% for up to 5 turns PP: 20-32 Power: --- Accuracy: --- Tm34-Shock Wave Type: Electric Info: Always hits. PP: 20-32 Power: 60 (90 STAB) Accuracy: --- Tm39-Rock Tomb Type: Rock Info: Lowers targets SPEED PP: 10-16 Power: 50 (75 STAB) Accuracy: 80 Tm40-Aerial Ace Type: Flying Info: Extremely fast. Always hits PP: 20-32 Power: 60 (90 STAB) Accuracy: --- Tm41-Torment Type: Dark Info: Target cannot use the same move twice in a row. PP: 15-24 Power: --- Accuracy: 100 Tm42-Facade Type: Normal Info: If the user is burnt, poisoned, or paralyzed, this attacks power is doubled. PP: 20-32 Power: 70 (105 STAB) Accuracy: 100 Tm43-Secret Power Type: Normal Info: Based on where it is used, it has a 30% chance of causing a status change. Here is a list. If used on: Status Change: Small grass-------Poison Tall grass--------Sleep Cave--------------Flinch Mountain----------Confuse Sea--------------Lowers ATK. Pond-------------Lowers SPEED Sand-------------Lowers ACCURACY Underwater-------Lowers DEF. Anywhere else--------------Paralysis PP: 20-32 Power: 70 Accuracy: 85 Tm44-Rest Type: Psychic Info: Heals Hp and all status changes except for freezing. User falls asleep. PP: 10-16 Power: --- Accuracy: --- Tm45-Attract Type: Normal Info: Makes opponents of the opposite gender fall in love with the user. Useless to Deoxys since it is genderless. PP: 15-24 Power: --- Accuracy: 100 Tm48-Skill Swap Type: Psychic Info: The user switches abilities with the opponent/target PP: 10-16 Power: --- Accuracy: 100 Tm49-Snatch Type: Dark Info: If target uses a stat-raising or healing move, it's effect is stolen from the target and put on the user. PP: 10-16 Power: --- Accuracy: 100 Hm01-Cut Type: Normal Info: No special effect. Cuts down trees outside of battle. PP: 30-48 Power: 50 (75 STAB) Accuracy: 95 HM04-Strength Type: Normal Info: No special effect. PP: 15-24 Power: 80 (120 STAB) Accuracy: 100 Hm05-Flash Type: Normal Info: The most useless battle move/Hm EVER. Lowers oppnents accuracy. After you are done with Victory Road, if you don't have it on an Hm slave, go to Lilycove and delete it ASAP. Teach your pokemon a good move afterward. PP: 20-32 Power: --- Accuracy: 70 Hm06-Rock Smash Type: Fighting Info: I have only ONE THING to say about Rock Smash: DO NOT TEACH IT TO YOUR POKEMON IF YOU CAN HELP IT! This move is horribly weak. Has a 50% chance of lowering the targets DEF. PP: 15-24 Power: 20-30 Accuracy: 100 --------------------------(Jirachi)-------------------------------- ==========================[Deoxys]================================= 8. Battle Strategies Using Jirachi NOTE!: I recommend that you skip down a section and read through the Rayquaza mini-section before reading this section, just to get a grasp on what Jirachi's double battle partner should be like. First, let me start off by saying 2 things. 1. The best battle move set for Jirachi to have is the following: Jirachi @ Leftovers (Leftovers can be found in a trash can on the lower part of the S.S. Tidal) Psychic Doom Desire Wish Thunder 2. When double battling, MAKE SURE that Jirachi's partner is a strong Rayquaza. Ok. Now, the strategies: #1: (Jirachi by itself) Using the above said move set, have Jirachi open with Wish. This will give you time to unleash moves such as Thunder (It may have a low Accuracy, but because of Jirachi's ability, it has a 42% chance of inducing paralysis) or Psychic. Use Doom Desire for the second move though, as it will come back to haunt your foe. You should get enough damage in so that when wish heals you, you can finish the foe off and be ready for the next Pokemon. Doom Desire is backup. Add in Jirachi's high DEF. (It being Steel-type) and you have got nothing to worry about, except for 3 Pokemon. Houndour, Houndoom, and Groudon. Leftovers don't hurt, either. But since i do not know exactly when Jirachi will use leftovers, I will give a battle example w/o it. Example of Battle using strategy #1: Move 1(Jirachi): Wish Move 1(foe): Unless its fire/ground-type, no worries Move 2(Jirachi): Doom Desire Move 2(foe): see above Move 3(Jirachi): Thunder or Psychic, depending on foe's type Move 3(foe): see move 1(foe) {wish Heal!} Move 4(Jirachi): see move 3(Jirachi) (By now, the foe should have fainted. If not, read the next move. If so, repeat for the next battle) Move 4(foe): see move 1(foe) {Doom Desire!} (foe should faint, as a result of a high-powered STAB-boosted Doom Desire, since nothing is resistant against it. If by some miracle your foe survived, just keep using Thunder/Psychic) #2: (double battle, Jirachi and Rayquaza) This battle guide assumes your foe has 6 Pokemon. Have Jirachi open with Wish. If there is a(n).... *Ice-type Pokemon on the foes side, have Rayquaza use it's fire move to school it. The same thing goes for multiple Ice-types on the foe's team. *Fire-type Pokemon on the foe's side, have Rayquaza use Surf to blow it away. The same thing goes for multiple Fire-types on the foe's team. The same thing goes for Ground-types. Use Surf on them, too. The foe's attacks shouldnt matter to Jirachi's DEF./SP DEF. and Rayquaza's lack of weaknesses (you got rid of the Ice-type, remember?) On turn 2, have Jirachi target the foe of your chioce for Doom Desire, and do not attack that chosen foe for the remainder of the battle. Have Rayquaza attack the other Pokemon opponent, (the one not chosen by Doom Desire) exploiting it's weakness if possible. The foe's attacks still shouldn't matter. On turn 3, have Jirachi use Wish, just to have it do something. Rayquaza should attack the Pokemon not chosen by Doom Desire (the chosen one should still be alive) and if the one not chosen faints from being attacked (It should faint, seeing as how Rayquaza should attack before Jirachi gets to make its move) You have been following my instructions well. The foe's attack should be next to useless because Wish will heal your Pokemon at the end of this turn. You should have this: You- Pokemon on the battlefield: 2, hp: close to full/ full (both PKMN) Pokemon down: 0 Pokemon in reserve, waiting to come out: depends on how many you have with you besides Jirachi and Rayquaza. Enemy- Pokemon on the battlefield: 2, hp: full (both PKMN) Pokemon down: 3 Pokemon in reserve: 1 For turn 4, have Jirachi use Wish as backup, then Have Rayquaza knock off the one not chosen with the attack that works best against it. Their attacks STILL shouldnt matter to you, and Doom Desire should finally get of the chosen Pokemon. For turn 5, Just attack the last Pokemon with Rayquaza. NOTE: Have Rayquaza K.O. any Ice, Fire, and Ground-types that are sent out, as soon as they come out, because they are the only threats to your team. Battle Example: Move 1(Jirachi): Wish Move 1(Rayquaza): Attack the Pokemon of your choice with the move of your choice, exploiting its weakness if at all possible. Move 1(foes): shouldnt matter, as you should have gotten rid of any threats to your team that your foe had on the 1st turn by now Move 2(Jirachi): Doom Desire on a chosen Pokemon Move 2(Rayquaza): Attack the one not chosen, making use of its weakness if you can Move 2(foes): see move 1(foes) Move 3(Jirachi): Wish Move 3(Rayquaza): Attack the one not chosen (or the one replacing it) Move 3(foes): REALLY shouldn't matter, as Wish will heal you now WISH HEAL! Move 4(Jirachi): Wish Move 4(Rayquaza): see move 2(Rayquaza) Move 4(foes): doesn't matter DOOM DESIRE HITS! Move 5(Jirachi): Attack the last Pokemon your foe has, making use of its weakness if possible Move 5(Rayquaza): see Move 5(Jirachi) --------------------------(Jirachi)-------------------------------- ==========================[Deoxys]================================= 8a. Rayquaza mini-section This section explains what moves Rayquaza should have for being Jirachi's partner, where to get Rayquaza, and Rayquaza's stats/EVs. Rayquaza's move set for double battles w/ Jirachi: Rayquaza @ Mystic Water (Mystic Water is attached to Castform) Hyper Beam Surf (Must have this! Very important!) and either: Flamethrower Blizzard or: Fire Blast Ice Beam Getting Rayquaza: Youll need: -Mach Bike -Ultra (at least 30) or Master Ball (1) -A Pokemon that knows Thunder Wave (preferrably Magneton, since it is steel-type and is resistant to Fly, Extremespeed, and Outrage) Lvl: at least 55 -A Swampert (or other Blizzard-compatible Pokemon that knows Blizzard) that knows Blizzard Lvl: at least 65 -You also need to have beaten the Elite Four Fly to Pacifidlog Town. Surf north as far as you can go, then Surf right until you see a cave. Enter it and go up and around until you are outside the entrance to a tower. This is Sky Pillar, home to Rayquaza, as well as wild Dusclops and Altaria. Go inside and work your way up until you come to a room with cracks in the floor. Get on your Mach Bike. You need to ride across the floor: down, left, then up. Here's the catch: YOU CANT RUN INTO ANYTHING! If you do, you slow down and fall through the cracks to the previous floor. After you make it across, go up 2 floors to reach another one of these annoying cracked-floor puzzles. This one is VERY hard, but worth it for Rayquaza. The reason its hard is because you need to stop on one of the 2 middle cracked spaces at the north part of the room and fall through to get to the door you couldnt reach before. Go through it, then up until you reach a huge green thing. Enter Rayquaza. Before you press A next to it to make it battle, however, do 2 things. Switch Magneton (or your Thunder Wave Pokemon) to the left of the list so it goes out first. THEN SAVE! Ok. Now you are ready. Walk up to it and press A. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Legendary Pokemon Battle: Rayquaza ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Pokemon I used: N/A Ball(s) I used: Master Ball, 1st turn (I have many) I'm assuming you don't want to use your Master ball, unless you have more than one, so this battle guide will rely on the Ultra Ball. First, have Magneton (or your Thunder Wave Pokemon) use Thunder Wave. Paralyzing Rayquaza is very important. Then, attack it until one of 2 things happen. -It kills your Magneton. Fat chance, I know, but a Lvl. 70 Rayquaza is no laughing matter. If this happens, switch to Swampert (or your Blizzard Pokemon) -It uses Rest. If this happens, use Thunder Wave until it wakes up and is able to be paralyzed. Paralyze it and switch to Swampert (Blizzard Pokemon) Once Swampert/ Blizzard Pokemon is out, smash Rayquaza with Blizzards until its HP is very, very, very low. I'm talking like 1 millimeter of health left. If you can't do this for whatever reason, get as close to 1 millimeter as you can (without killing it) and hope it doesn't use rest. When you have met these conditions......... -health: I(((((((((((((((( I=amount of health left. -Rayquaza is paralyzed ........Throw an Ultra Ball at it. To ensure maximum catching potential, repeatedly tap the A button like a madman as soon as the ball hits the floor. If you accidently killed it, save and reset, then do the battle over. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Rayquaza's Stats Here is a list of Rayquaza's max stats/ EVs Key: <= with a nature that increases that particular stat >= with a nature with decreases that particular stat ^= with a nature that does nothing to that particular stat < > ^ HP 414 414 414 ATK. 438 359 399 DEF. 306 251 279 SP ATK. 438 359 399 SP DEF. 306 251 279 SPEED 317 260 289 EV advice from Dan: You should be primarily concerned with building up Rayquaza's ATK. and SP ATK. That way, it has the power to K.O. the opponent's Pokemon in one shot during double battles. This concludes the Rayquaza mini-section. --------------------------(Jirachi)-------------------------------- ==========================[Deoxys]================================= 8b. Battle Strategy Against Jirachi Use Groudon. Every good move it knows is super-effective on Jirachi. Move set for Groudon against Jirachi: Groudon @ (either Soft Sand or Charcoal. You decide.) Earthquake Eruption Fire Blast Dig It should also have the power to K.O. Jirachi in one hit --------------------------(Jirachi)-------------------------------- ==========================[Deoxys]================================= 8c. Battle Strategy Using Deoxys This strategy applies to both normal and double battles, as Deoxys is powerful enough so that it doesnt matter who its partner is. Deoxys @ Leftovers Hyper Beam Recover Psycho Boost Shadow Ball Have Deoxys open with Psycho Boost. It may reduce its SP ATK, but its other moves rely on ATK. As for Recover, it always restores half of Deoxys' max HP. If by some.....MIRACLE......your foe lives after that, Either Shadow Ball (if your foe is Ghost or Psychic-type) or Hyper Beam (If it's anything else-type) it. The only time you should have to Recover is if you use Hyper Beam and the foe has more Pokemon. When their next Pokemon comes out, it has an opportunity to damage you, and Deoxys' DEF leaves something to be desired. Battle Example: Move 1(Deoxys): Psycho Boost Move 1(foe): (if it didnt die) unless it heavily damages you, dont worry. Move 2(Deoxys): Depending on the situation, any move except Recover or Psycho Boost. And thats all you should have to do. --------------------------(Jirachi)-------------------------------- ==========================[Deoxys]================================= 8d. Battle Strategy Against Deoxys If you are unfortunate enough to battle a well-trained Deoxys, may the Force be with you. This is your best bet though: Sableye @ Spell Tag Astonish Faint Attack Shadow Ball Knock Off Sableye is immune to Hyper Beam and Psycho Boost. Also, Shadow Ball is only normal effective against it. You should be able to live through the 1st move to use Shadow Ball on Deoxys. That should do it in. If it doesnt, use Astonish next turn. --------------------------(Jirachi)-------------------------------- ==========================[Deoxys]================================= 9. Contest Guide for Jirachi NOTE: The Jirachi you enter in a contest should be a seperate one from your battle Jirachi. First, make sure that Jirachi's nature is any of these 4: -Calm -Gentle -Careful -Sassy Now, get its SMART stat up to max with the correct Pokeblocks. Go to the Pokemon Fan Club in Slateport City with Jirachi as your lead Pokemon (SMART stat maxed) and talk to the guy behind the big table. He'll give you a Green Scarf. Put it on Jirachi so that it's SMART stat reaches its absolute limit. Now teach it the following moves: Jirachi @ Green Scarf Confusion Calm Mind Psychic Future Sight Heres what to do: NOTE: This works best if you go first on the first 4 appeals Appeal 1: Calm Mind Appeal 2: Future Sight Appeal 3: Calm Mind Appeal 4: Confusion Appeal 5: Psychic --------------------------(Jirachi)-------------------------------- ==========================[Deoxys]================================= 9a. Contest Guide for Deoxys Your Contest Deoxys can be the same as your battle Deoxys. Just tech it Calm Mind to replace Hyper Beam, then after you are done, teach it Hyper Beam again. Do the same thing as you would do with Jirachi, Pokeblocks and the Green Scarf. Deoxys @ Green Scarf Calm Mind Shadow Ball Recover Psycho Boost Appeal 1: Calm Mind Appeal 2: Psycho Boost Appeal 3: Calm Mind Appeal 4: Psycho Boost Appeal 5: Shadow Ball --------------------------(Jirachi)-------------------------------- ==========================[Deoxys]================================= 10. EVs and Stats for Jirachi This is a list of Jirachi's max stats, and my advice on EVs. Key: <= with a nature that increases that particular stat >= with a nature with decreases that particular stat ^= with a nature that does nothing to that particular stat < > ^ HP 404 404 404 ATK. 328 269 299 DEF. 328 269 299 SP ATK. 328 269 299 SP DEF. 328 269 299 SPEED 328 269 299 Dan's EV advice: Build up Jirachi's SP ATK. and SP DEF. Dan's other advice: Use whatever money you don't need to buy stat boosters for Jirachi --------------------------(Jirachi)-------------------------------- ==========================[Deoxys]================================= 10a. EVs and Stats for Deoxys This is a list of Deoxys' max stats and my EV advice. Key: <= with a nature that increases that particular stat >= with a nature with decreases that particular stat ^= with a nature that does nothing to that particular stat < > ^ HP 304 304 304 ATK. 438 359 399 DEF. 218 179 199 SP ATK. 438 359 399 SP DEF. 218 179 199 SPEED 438 359 399 --------------------------(Jirachi)-------------------------------- ==========================[Deoxys]================================= 11. How to get Jirachi By now, you are probably thinking to yourself, "Man! Jirachi is the stuff! I want it! Dan, please tell me how to get it!" Ok. I will. There are 4 known ways to obtain Jirachi in R/S: *The first way is by having in your possession a Pokemon: Colosseum Bonus Disc. You can get Jirachi from it. (you'll need a GBA-Gamecube link, and of course, a Gamecube) *The second way is this: If you have a European or Australian Pokemon Channel, you can download Jirachi from it after completing the game. *The 3rd way is by obtaining it from a Nintendo event. (I hate it when they do this. The event, of course, already happened) *the 4th, easiest, and fastest way to get Jirachi (This is the way I used, as i am getting one from my friends bonus Disc, but needed it to write this guide) is to use a Gameshark or Action Replay. Here i have listed the Gameshark SP and action replay codes for it. Gameshark SP- Pokemon Ruby Master code-0000B13000AB 1003A82A0007 Pokemon Sapphire Master code-000056D0000A 1003A82A0007 The Jirachi code- 83007D220199 Action Replay- Pokemon Sapphire Master code- A2E564FE 0FB58A54 B4564EFE 23F44BF2 Pokemon Ruby Master code- A2E564FE 0FB58A54 530823D9 16558191 The Jirachi code- 89CF0941 3F293D81 --------------------------(Jirachi)-------------------------------- ==========================[Deoxys]================================= 11a. How to get Deoxys And by now you probably want Deoxys like you want a million dollars. There are 3 ways to get Deoxys, and only one is currently available, and 1 will never be available again. *Nintendo Event (it already happened) *Trade it to Ruby/Sapphire from FireRed/LeafGreen (not out yet) *Gameshark/Action Replay Gameshark SP- Pokemon Ruby Master code-0000B13000AB 1003A82A0007 Pokemon Sapphire Master code-000056D0000A 1003A82A0007 The Deoxys code- 83007D22019A Action Replay- Pokemon Sapphire Master code- A2E564FE 0FB58A54 B4564EFE 23F44BF2 Pokemon Ruby Master code- A2E564FE 0FB58A54 530823D9 16558191 The Deoxys Code- 88F7CB8E EE360350 ...........And thats how to get Jirachi and Deoxys. This is the end of my guide, and I hope you liked it, Dan --------------------------(Jirachi)-------------------------------- ==========================[Deoxys]================================= 12. Legal Stuff I do not own Pokemon, Jirachi, Deoxys or Rayquaza. All rights belong to Satoshi Taijiri, in assosciation with Nintendo and Game Freaks. This guide however, is mine, and as of now can ONLY be used on the sites listed at the top of this guide. --------------------------(Jirachi)-------------------------------- ==========================[Deoxys]=================================