******************************************************************************** __ __ /..\ POKeMON RUBY / POKeMON SAPPHIRE FAQ: CONTESTS /..\ \\// WRITTEN BY: JC "MYST ERIK ERY" \\// /^^\ CONTACT INFORMATION: mailto://tagged_jc@yahoo.com /^^\ \/\/ VERSION: 0.6 \/\/ ******************************************************************************** VERSION HISTORY: 2003/09/14 - v0.6 Submitted to GAMEFAQs. INCOMPLETE: * Condition to Result-Screen Stars? (0.05) * Contest Moves by POKeMON Type (0.05) * POKeMON Movepool List (By NATIONAL POKeDEX Number) (0.19) * Reccomended POKeMON and Movesets (0.01) TABLE OF CONTENTS: I. Introduction and Contest Types II. The Mechanics of Contests III. Contest Moves i. Alphabetical Listing ii. By Move Type iii. By Contest Type iv. By POKeMON Type IV. Information on POKeBLOCKS and Condition V. Reasons for Contests VI. POKeMON Movepool List (By NATIONAL POKeDEX Number) VII. Reccomended POKeMON and Movesets VIII. Closing & Copyright Information ******************************************************************************** I. Introduction and Contest Types ******************************************************************************** Welcome to my FAQ! I decided to make this FAQ because I am rather obsessed about Contests, and am rather dismayed to have found no complete listing of all Contest moves. So, I compiled one, and it's grown to a full-fledged FAQ. Contests! Show your POKeMON's beauty, toughness, and intellgence with its showy moves and cute charm! What, exactly, are Contests about? And what are they, anyway? Well, that's what I'm here to answer. The first Contest Hall you encounter while playing POKeMON RUBY / SAPPHIRE is the one in SLATEPORT CITY. Unfortunately, at this time, you do not have the very important Key Item, "CONTEST PASS", and so can not participate. While you are there, however, you can pick up a POKeBLOCKS CASE from the little girl to the left, since you'll need that to raise your POKeMON's Condition and make it more beautiful, more smart, more tough, and so on. Anyway, once you've finally reached VERDANTURF you can participate in your very first Contest! Since VERDANTURF is home to the NORMAL RANK Contest Hall, you can enter any POKeMON. After a POKeMON has won NORMAL RANK, it can then move on to SUPER RANK, and then to HYPER RANK, and finally to the prestigious MASTER RANK. Before I go any further, I will list all four of the Contest Halls and which towns they are in. Contest Rank: Contest Hall in: NORMAL RANK VERDANTURF SUPER RANK FALLARBOR HYPER RANK SLATEPORT MASTER RANK LILYCOVE In addition to these different ranks, which are essentially the same but with bigger and better POKeMON competing as the ranks go up, there are five different Contest Types. These types are COOL, BEAUTY, CUTE, SMART, and TOUGH. All moves that are used in Contests fall under one of these five categories and you can check just what category your POKeMON's moves fall under simply by going into your POKeMON's status screen and going over past the battle move descriptions to the Contest move descriptions. Here, instead of a POKeMON type such as "FLYING" or "GRASS", you will find the move types fall into the COOL, BEAUTY, CUTE, SMART and TOUGH categories. Because you can check this at any time, including when learning new moves, you can design your POKeMON to be good at both battling and Contests! It is good to know what Contest-type moves a POKeMON has because a POKeMON can only eat a certain amount of POKeBLOCKS, which raise a POKeMON's Condition. The Condition of a POKeMON is very important to the "Preliminary Judging" done first in a Contest, since the number of stars your POKeMON earns on the Results screen is directly related to how many votes it gets during the Preliminary Judging, which is dependant on your POKeMON's Condition. Thus, you want to feed your POKeMON POKeBLOCKS that fit with the same type of Contest as its moves. Since I've already mentioned "Preliminary Judging", I am going to describe the steps a Contest takes. Contest Steps: Step 1: You register for the Contest. To do this, simply talk to the nice lady at the counter. Remember, however, that in order to compete in SUPER RANK, a POKeMON must have won first place in the NORMAL RANK Contest of the same type. This also applies to HYPER RANK (as you need the SUPER RANK Ribbon) and also to MASTER RANK (requiring the HYPER RANK Ribbon). Step 2: Preliminary Judging. Each POKeMON's Condition is evaluated and then the audience votes. You can somewhat tell how well your POKeMON does in this stage of judging by the number of hearts that appear over the audience's heads when it is displayed to them. Your score from the Preliminary Judging is shown as stars on the Results Screen, so if you find you are much lower than your opponents with stars, but still doing alright with hearts, you simply have to raise your POKeMON's Condition and you may be able to win easier. Step 3: Secondary Judging. Here, POKeMON makes appeals (moves) in an attempt to win the favor of the JUDGE. There are five rounds of appeals, and each POKeMON usually gets to use one appeal each turn. The turn order is shown on the right along with each POKeMON's current score for that turn on the right. Turn order is normally determined by how well a POKeMON is doing. The POKeMON with the most appeal points (hearts) so far goes first, and the POKeMON with the least appeal points goes last. Different things can happen during this time, so we will be going over it in more detail a bit later. Step 4: Results. Now you can tell how well you did. The stars represent your POKeMON's Condition, which comes from the Preliminary Judging. The hearts are your appeal points, obtained during the Secondary Judging. The stars and the hearts fill up green meters on the left, and the POKeMON whose meter fills up all the way is declared the winner. Note that you are able to actually have negative appeal points (hearts) at this time! If your hearts are displayed in black rather than pink, you will actually lose points rather than gain them! The most important step, because it is the longest and the most influential step (and the easiest to change), is Step 3. Appeal time is where your POKeMON gets to use all of its unique Contest moves against the other competing POKeMON in an attempt to come out on top. I'm going to go over the basic rules of Appeal time now. ******************************************************************************** II. The Mechanics of Contests ******************************************************************************** This section is really more simple than I'd like it to be, but there's not a lot to it. So, that's alright. First, some definitions: Definition: Appeal points - the number of total points (hearts) earned by a POKeMON. These points are earned by using moves, and are lost when others jam your POKeMON. These are represented by red hearts that appear in your POKeMON's status box on the right. Definition: Jam - a loss of points (hearts) due to another POKeMON's move. Jam moves can cause your POKeMON's current score for the round go negative. If this is the case, the number of points your POKeMON will lose are shown by the number of black hearts in the status box. Now, I'll get into the 'status box'. This box is the section on the right, where all of your POKeMON's status is shown each round. There is a small square there, where most symbols go, but there can also be stars next to it, and a small flashing yellow spot beneath it. In addition to these things, the status box also shows you your current round's appeal points. "Settled down just a bit", shown by a circle in your POKeMON's status box, prevents your POKeMON from being jammed once during the current round. Once your POKeMON stops one such jam from happening, it is then open to any other jams that occur during that turn. "Became oblivious to others", shown by a circle in your POKeMON's status box, prevents your POKeMON from being jammed at all during the current round. Unlike the previous circle-status, this one lasts jam after jam, but only for the round you have the circle-status. Whenever there is a small 'swirly' in your POKeMON's status box, another POKeMON is trying to jam it. As a result of this 'swirly', your POKeMON can have nothing happen (except perhaps to lose the 'settled down' status) if you have a circle-status, or become nervous, or lose good condition, or lose the Judge's attention and fall out of Combo Standby. The exact results of the 'swirly' depend on the move that caused it and your POKeMON's current status. The stars next to your POKeMON's status box are known as marks of 'good condition'. If a POKeMON has a good condition as a result of one of its earlier moves, that POKeMON earns one additional appeal point for each star that POKeMON has, for each move. In addition to learning information from your POKeMON's status box, some information can be seen by watching the JUDGE's reaction to your POKeMON's moves. Here are some of them: JUDGE: "?" When the JUDGE has a question mark over his head, you will then see small boxes under each POKeMON that say 'NEXT TURN: ?'. Basically, this means the turn order has been scrambled. JUDGE: "1" When the JUDGE has a number one over his head, you will then see a small box under a POKeMON that says 'NEXT TURN: 1'. Basically, this means the turn order has been changed. The POKeMON that has 'NEXT TURN: 1' will go first next turn. JUDGE: "4" When the JUDGE has a number four over his head, you will then see a small box under a POKeMON that says 'NEXT TURN: 4'. Basically, this means the turn order has been changed. The POKeMON that has 'NEXT TURN: 4' will go last next turn. JUDGE: 'swirly' When the JUDGE gets a gray swirly over his head, it means a move was repeated from last turn. You lose two appeal points for your first time repeating a move, three appeal points for the second time, four for the third, and five for the fourth. Basically, do not repeat moves if you can avoid it. The move you used last turn is shown in gray, so you know what move to avoid using in case you forgot. JUDGE: "!" When the JUDGE gets an exclaimation mark over his head, your POKeMON will be put into 'Combo Standby' which is shown by a flashing spot beneat your POKeMON's status box. Next turn, if you have a move that can combo with your previous move, it will be shown in read. If you're still in Combo Standby, you will see the next JUDGE reaction. JUDGE: "!!" When the JUDGE gets two exclaimation marks over his head, you have completed a combo. By doing so, you earn addition appeal points based on the base appeal point worth of the second move in the combo. For example, if the combo move was shown to be worth one appeal point, you would earn two appeal points total (one, plus one more for the combo). If the move was shown to be worth eight points, you would earn sixteen points (eight, plus eight for the combo). Note that moves like Spite, which can potentially earn you six points, still only give you one additional point when in a combo, since the 'base' of Spite and similar moves is still only one appeal point. JUDGE: "*" When the JUDGE gets a star over his head, your POKeMON's status has raised and you will get a star next to your POKeMON's status box. Finally, here are some important things conerning the Applause Meter and turn order. It is easy to win if you know how to manipulate when you go and who gets the Applause Meter bonus! If a POKeMON uses a move that is the same Contest-type as the Contest, the Applause Meter (shown on the left sometimes as five empty or full ovals) raises by one and that POKeMON earns an additional appeal point for that appeal. If a POKeMON uses a move and the Applause Meter fills up as a result of this (that is, it raises from four to five), that POKeMON earns six appeal points in addition instead of just one. Turn order, unless otherwise changed or modified, is determined by how well each POKeMON is doing. On the first turn, the turn order is determined by the Preliminary Judging results. That is, the POKeMON with the highest Condition goes first, and the one with the lowest Condition goes last. Any appeal points a POKeMON has - positive or negative - is added to its score at the end of each round. A POKeMON's score is represented by a small sliding heart beneath its name on the right; however, the score can be less than an empty slider, and can be more than a full slider, so if the slider is all the way to the left or right it could be misleading. If a POKeMON has an 'X' in its status box, as a result of moves like Explosion or Hyper Beam, that POKeMON misses that turn of appeals, but also can not be jammed on that turn. To end this section, I will finish off by telling you how many appeal points equals one heart in the Results section. For every four appeal points, you get a single heart. Looking at the small table below, you should figure out the pattern. Note that it is possible to have negative appeal points. APPEAL: RESULT: ... -8 Points = -2 Hearts -7 Points = -2 Hearts -6 Points = -2 Hearts -5 Points = -2 Hearts -4 Points = -1 Heart -3 Points = -1 Heart -2 Points = -1 Heart -1 Point = -1 Heart 0 Points = 0 Hearts 1 Point = 1 Heart 2 Points = 1 Heart 3 Points = 1 Heart 4 Points = 1 Heart 5 Points = 2 Hearts 6 Points = 2 Hearts 7 Points = 2 Hearts 8 Points = 2 Hearts 9 Points = 3 Hearts ... 17 Points = 5 Hearts ... 37 Points = 10 Hearts You require at least five hearts to get a painting made, and the maximum number of hearts that can show up is ten, if you get 37 or more Appeal Points total. ******************************************************************************** III. Contest Moves ******************************************************************************** In this section, moves will be listed as follows: MOVE TYPE ####jj * Move description here (move type) This would be a move whose name is 'MOVE', of the Contest type 'TYPE', which gives you four appeal points and jams the other POKeMON for two points, and raises the user's condition. Any other information can be learned by reading the place where the move description is. Many moves have the same desciption and basically do the same thing, so the description is called the 'move type', as opposed to 'contest type' which varies within each 'move type'. Here is what the symbols all mean: # = Appeal Point j = Jam Point S = Unnerves POKeMON * = Ups Condition - = Worsens Condition O = Oblivious for one turn ('became oblivious to others') o = Oblivious for one move ('settled down a little') X = Loses remaining turns x = Loses the next turn 1 = Appeal 1st next turn 4 = Appeal 4th next turn ? = Turn order scrambled next turn ! = First part of a COMBO (see Combo list) ================================================================================ i. Alphabetical Alphabetical Listing of all moves: ABSORB SMART ##jjj Startles the POKeMON that appealed before the user ACID SMART #jjjj Badly startles the POKeMON in front ACID ARMOR TOUGH # * Ups the user's condition. Helps prevent nervousness AERIAL ACE COOL ## The appeal works great if performed first AEROBLAST COOL ### Affected by how well the appeal in front goes AGILITY COOL ### 1 The next appeal can be made earlier next turn AIR CUTTER COOL ##j Startles POKeMON that made a same-type appeal AMNESIA CUTE # * Ups the user's condition. Helps prevent nervousness ANCIENTPOWER TOUGH # * Ups the user's condition. Helps prevent nervousness ARM THRUST TOUGH ##j Startles the POKeMON that has the JUDGE's attention AROMATHERAPY SMART ## The appeal works great if performed last ASSIST CUTE # The appeal's quality varies depending on its timing ASTONISH SMART ##jjj Startles the POKeMON that appealed before the user ATTRACT CUTE ## S Makes all POKeMON after the user nervous AURORA BEAM BEAUTY ##j Startles POKeMON that made a same-type appeal BARRAGE TOUGH ## Works well if it's the same type as the one before BARRIER COOL # O Can avoid being startled by others BATON PASS CUTE ## S Makes all POKeMON after the user nervous BEAT UP SMART ##j Badly startles all POKeMON that made good appeals BELLY DRUM CUTE # * Ups the user's condition. Helps prevent nervousness BIDE TOUGH # O Can avoid being startled by others BIND TOUGH ### Temporarily stops the crowd from growing excited BITE TOUGH #jjj Badly startles those that have made appeals BLAST BURN BEAUTY ####jjjj x Jams the others, and misses one turn of appeals BLAZE KICK BEAUTY #### A highly appealing move BLIZZARD BEAUTY #### A highly appealing move BLOCK CUTE ## S Makes all POKeMON after the user nervous BODY SLAM TOUGH #jjjj Badly startles the POKeMON in front BONE CLUB TOUGH ##j Startles the POKeMON that has the JUDGE's attention BONE RUSH TOUGH #### A highly appealing move BONEMERANG TOUGH #### A highly appealing move BOUNCE CUTE # O Can avoid being startled by others BRICK BREAK COOL #jjjj Badly startles the POKeMON in front BUBBLE CUTE ##jj Startles all POKeMON that have done their appeals BUBBLEBEAM BEAUTY #jjj Badly startles those that have made appeals BULK UP BEAUTY # * Ups the user's condition. Helps prevent nervousness BULLET SEED COOL ##j Badly startles all POKeMON that made good appeals CALM MIND SMART ## o Can avoid being startled by others once CAMOUFLAGE SMART ### Affected by how well the appeal in front goes CHARGE SMART ## Works well if it's the same type as the one before CHARM CUTE ##j Startles POKeMON that made a same-type appeal CLAMP TOUGH ### Temporarily stops the crowd from growing excited COMET PUNCH TOUGH ## Works well if it's the same type as the one before CONFUSE RAY SMART ### ? Scrambles the order of appeals on the next turn CONFUSION SMART ##jjj Startles the POKeMON that appealed before the user CONSTRICT TOUGH ##jjj Startles the POKeMON that appealed before the user CONVERSION BEAUTY ## Works well if it's the same type as the one before CONVERSION2 BEAUTY ## Works well if it's the same type as the one before COSMIC POWER COOL # * Ups the user's condition. Helps prevent nervousness COTTON SPORE BEAUTY ##j Startles the POKeMON that has the JUDGE's attention COUNTER TOUGH ## o Can avoid being startled by others once COVET CUTE # Makes the appeal as good as those before it CRABHAMMER TOUGH ### Affected by how well the appeal in front goes CROSS CHOP COOL ### Affected by how well the appeal in front goes CRUNCH TOUGH #jjjj Badly startles the POKeMON in front CRUSH CLAW COOL #jjjj Badly startles the POKeMON in front CURSE TOUGH ### 4 The next appeal can be made later next turn CUT COOL ##j Badly startles all POKeMON that made good appeals DEFENSE CURL COOL ## o Can avoid being startled by others once DESTINY BOND SMART ######## X Makes a great appeal, but allows no more to the end DETECT COOL ## o Can avoid being startled by others once DIG SMART # O Can avoid being startled by others DISABLE SMART ## S Makes all POKeMON after the user nervous DIVE BEAUTY ## o Can avoid being startled by others once DIZZY PUNCH COOL #jjjj Badly startles the POKeMON in front DOOM DESIRE COOL ### Temporarily stops the crowd from growing excited DOUBLE KICK COOL ## Works well if it's the same type as the one before DOUBLE TEAM COOL ## o Can avoid being startled by others once DOUBLE-EDGE TOUGH ###### After this move, the user is more easily startled DOUBLESLAP TOUGH ##j Startles the POKeMON that has the JUDGE's attention DRAGON CLAW COOL ##j Startles POKeMON that made a same-type appeal DRAGON DANCE COOL # * Ups the user's condition. Helps prevent nervousness DRAGON RAGE COOL # The appeal works better the later it is performed DRAGONBREATH COOL #jjj Badly startles those that have made appeals DREAM EATER SMART ##jj Startles all POKeMON that have done their appeals DRILL PECK COOL #### A highly appealing move DYNAMICPUNCH COOL ##j Startles the POKeMON that has the JUDGE's attention EARTHQUAKE TOUGH #jjj Badly startles those that have made appeals EGG BOMB TOUGH #### A highly appealing move EMBER BEAUTY #### A highly appealing move ENCORE CUTE ## S Makes all POKeMON after the user nervous ENDEAVOR TOUGH ## The appeal works great if performed last ENDURE TOUGH ## o Can avoid being startled by others once ERUPTION BEAUTY # The appeal works better the later it is performed EXPLOSION BEAUTY ######## X Makes a great appeal, but allows no more to the end EXTRASENSORY COOL #jjjj Badly startles the POKeMON in front EXTREMESPEED COOL ### 1 The next appeal can be made earlier next turn FACADE CUTE ## The appeal works great if performed last FAINT ATTACK SMART ## The appeal works great if performed first FAKE OUT CUTE ##j Startles POKeMON that made a same-type appeal FAKE TEARS SMART ## The appeal works great if performed last FALSE SWIPE COOL #jjj Badly startles those that have made appeals FEATHERDANCE BEAUTY ## The appeal works great if performed last FIRE BLAST BEAUTY #### A highly appealing move FIRE PUNCH BEAUTY #### A highly appealing move FIRE SPIN BEAUTY ### Temporarily stops the crowd from growing excited FISSURE TOUGH ##j Badly startles all POKeMON that made good appeals FLAIL CUTE # The appeal works better the later it is performed FLAME WHEEL BEAUTY #### A highly appealing move FLAMETHROWER BEAUTY #### A highly appealing move FLASH BEAUTY ### Shifts the JUDGE's attention from others FLATTER SMART ## S Makes all POKeMON after the user nervous FLY SMART # O Can avoid being startled by others FOCUS ENERGY COOL #jjj Badly startles those that have made appeals FOCUS PUNCH TOUGH ### 4 The next appeal can be made later next turn FOLLOW ME CUTE ### Temporarily stops the crowd from growing excited FORESIGHT SMART ### - Worsens the condition of those that made appeals FRENZY PLANT COOL ####jjjj x Jams the others, and misses one turn of appeals FRUSTRATION CUTE # An appeal that excites the audience in any CONTEST FURY ATTACK COOL ##j Startles the POKeMON that has the JUDGE's attention FURY CUTTER COOL ### Can be repeatedly used without boring the JUDGE FURY SWIPES TOUGH ##j Startles the POKeMON that has the JUDGE's attention FUTURE SIGHT SMART ### Temporarily stops the crowd from growing excited GIGA DRAIN SMART ##j Startles the POKeMON that has the JUDGE's attention GLARE TOUGH #jjj Badly startles those that have made appeals GRASSWHISTLE TOUGH #jjj Badly startles those that have made appeals GROWL CUTE ## The appeal works great if performed last GROWTH BEAUTY # !* Ups the user's condition. Helps prevent nervousness GRUDGE TOUGH # The appeal works better the later it is performed GUILLOTINE COOL ##j Badly startles all POKeMON that made good appeals GUST SMART ### ? Scrambles the order of appeals on the next turn HAIL BEAUTY #jjj Badly startles those that have made appeals HARDEN TOUGH ## o Can avoid being startled by others once HAZE BEAUTY ### - Worsens the condition of those that made appeals HEADBUTT TOUGH ##jjj Startles the POKeMON that appealed before the user HEAL BELL BEAUTY ## The appeal works great if performed last HEAT WAVE BEAUTY #### A highly appealing move HELPING HAND SMART ## S Makes all POKeMON after the user nervous HI JUMP KICK COOL ###### After this move, the user is more easily startled HIDDEN POWER SMART ### Can be repeatedly used without boring the JUDGE HORN ATTACK COOL #### A highly appealing move HORN DRILL COOL ##j Badly startles all POKeMON that made good appeals HOWL COOL # * Ups the user's condition. Helps prevent nervousness HYDRO CANNON BEAUTY ####jjjj x Jams the others, and misses one turn of appeals HYDRO PUMP BEAUTY #### A highly appealing move HYPER BEAM COOL ####jjjj x Jams the others, and misses one turn of appeals HYPER FANG COOL #jjjj Badly startles the POKeMON in front HYPER VOICE COOL #jjj Badly startles those that have made appeals HYPNOSIS SMART #jjj Badly startles those that have made appeals ICE BALL BEAUTY ### Temporarily stops the crowd from growing excited ICE BEAM BEAUTY ##j Startles POKeMON that made a same-type appeal ICE PUNCH BEAUTY #### A highly appealing move ICICLE SPEAR BEAUTY ##j Startles POKeMON that made a same-type appeal ICY WIND BEAUTY #jjj Badly startles those that have made appeals IMPRISON SMART ### - Worsens the condition of those that made appeals INGRAIN SMART # O Can avoid being startled by others IRON DEFENSE TOUGH # O Can avoid being startled by others IRON TAIL COOL #jjjj Badly startles the POKeMON in front JUMP KICK COOL ###### After this move, the user is more easily startled KARATE CHOP TOUGH ### Affected by how well the appeal in front goes KINESIS SMART ### Temporarily stops the crowd from growing excited KNOCK OFF SMART #jjjj Badly startles the POKeMON in front LEAF BLADE COOL ### Affected by how well the appeal in front goes LEECH LIFE SMART ##jjj Startles the POKeMON that appealed before the user LEECH SEED SMART ##jj Startles all POKeMON that have done their appeals LEER COOL ### Temporarily stops the crowd from growing excited LICK TOUGH #jjjj Badly startles the POKeMON in front LIGHT SCREEN BEAUTY # O Can avoid being startled by others LOCK-ON SMART ### Temporarily stops the crowd from growing excited LOVELY KISS BEAUTY #jjj Badly startles those that have made appeals LOW KICK TOUGH #jjjj Badly startles the POKeMON in front LUSTER PURGE SMART ##jjj Startles the POKeMON that appealed before the user MACH PUNCH COOL ### 1 The next appeal can be made earlier next turn MAGIC COAT SMART # O Can avoid being startled by others MAGICAL LEAF BEAUTY ## The appeal works great if performed first MAGNITUDE TOUGH # The appeal works best the more the crowd is excited MEGAHORN COOL ## Works well if it's the same type as the one before MEAN LOOK CUTE ## S Makes all POKeMON after the user nervous MEDITATE BEAUTY # * Ups the user's condition. Helps prevent nervousness MEGA DRAIN SMART #jjjj Badly startles the POKeMON in front MEGA KICK COOL #### A highly appealing move MEGA PUNCH TOUGH #### A highly appealing move MEMENTO TOUGH ######## X Makes a great appeal, but allows no more to the end METAL CLAW COOL #### A highly appealing move METAL SOUND SMART #jjj Badly startles those that have made appeals METEOR MASH COOL ## Works well if it's the same type as the one before METRONOME CUTE ### Can be repeatedly used without boring the JUDGE MILK DRINK CUTE ## Works well if it's the same type as the one before MIMIC CUTE # Makes the appeal as good as the one before it MIND READER SMART ### Temporarily stops the crowd from growing excited MINIMIZE CUTE ## o Can avoid being startled by others once MIRROR COAT BEAUTY ## o Can avoid being startled by others once MIRROR MOVE SMART # Makes the appeal as good as the one before it MIST BEAUTY # O Can avoid being startled by others MIST BALL SMART #jjjj Badly startles the POKeMON in front MOONLIGHT BEAUTY # The appeal's quality varies depending on its timing MORNING SUN BEAUTY # The appeal's quality varies depending on its timing MUD SHOT TOUGH #jjj Badly startles those that have made appeals MUD SPORT CUTE #### A highly appealing move MUDDY WATER TOUGH ##j Startles the POKeMON that has the JUDGE's attention MUD-SLAP CUTE ##j Startles the POKeMON that has the JUDGE's attention NATURE POWER BEAUTY # The appeal works best the more the crowd is excited NEEDLE ARM SMART #jjjj Badly startles the POKeMON in front NIGHT SHADE SMART ##j Startles POKeMON that made a same-type appeal NIGHTMARE SMART #jjj Badly startles those that have made appeals OCTAZOOKA TOUGH ##j Startles the POKeMON that has the JUDGE's attention ODOR SLEUTH SMART ### - Worsens the condition of those that made appeals OUTRAGE COOL ####jjjj x Jams the others, and misses one turn of appeals OVERHEAT BEAUTY ###### After this move, the user is more easily startled PAIN SPLIT SMART #jjjj Badly startles the POKeMON in front PAY DAY SMART # The appeal works best the more the crowd is excited PECK COOL #### A highly appealing move PERISH SONG BEAUTY ##j Badly startles all POKeMON that made good appeals PETAL DANCE BEAUTY ####jjjj x Jams the others, and misses one turn of appeals PIN MISSILE COOL ##j Startles the POKeMON that has the JUDGE's attention POISON FANG SMART ### - Worsens the condition of those that made appeals POISON GAS SMART ### - Worsens the condition of those that made appeals POISON STING SMART ##jjj Startles the POKeMON that appealed before the user POISON TAIL SMART ### - Worsens the condition of those that made appeals POISONPOWDER SMART ### - Worsens the condition of those that made appeals POUND TOUGH #### A highly appealing move POWDER SNOW BEAUTY #### A highly appealing move PRESENT CUTE ### Can be repeatedly used without boring the JUDGE PROTECT CUTE # O Can avoid being startled by others PSYBEAM BEAUTY ### ? Scrambles the order of appeals on the next turn PSYCH UP SMART ## Works well if it's the same type as the one before PSYCHIC SMART #jjj Badly startles those that have made appeals PSYCHO BOOST SMART ###### After this move, the user is more easily startled PSYWAVE SMART ##j Badly startles all POKeMON that made good appeals PURSUIT SMART ##j Badly startles all POKeMON that made good appeals QUICK ATTACK COOL ### 1 The next appeal can be made earlier next turn RAGE COOL ### Can be repeatedly used without boring the JUDGE RAIN DANCE TOUGH # The appeal works best the more the crowd is excited RAPID SPIN COOL ## o Can avoid being startled by others once RAZOR LEAF COOL ### Affected by how well the appeal in front goes RAZOR WIND COOL ### Affected by how well the appeal in front goes RECOVER SMART ##j Startles POKeMON that made a same-type appeal RECYCLE SMART ### Can be repeatedly used without boring the JUDGE REFLECT SMART # O Can avoid being startled by others REFRESH CUTE # * Ups the user's condition. Helps prevent nervousness REST CUTE ## o Can avoid being startled by others once RETURN CUTE # An appeal that excites the audience in any CONTEST REVENGE TOUGH ### 4 The next appeal can be made later next turn REVERSAL COOL ## The appeal works great if performed last ROAR COOL ### ? Scrambles the order of appeals on the next turn ROCK BLAST TOUGH ## Works well if it's the same type as the one before ROCK SLIDE TOUGH #jjj Badly startles those that have made appeals ROCK SMASH TOUGH # The appeal works well if the user's condition is good ROCK THROW TOUGH ## Works well if it's the same type as the one before ROCK TOMB SMART ### Temporarily stops the crowd from growing excited ROLE PLAY CUTE # Makes the appeal as good as those before it ROLLING KICK COOL #jjj Badly startles those that have made appeals ROLLOUT TOUGH ### Temporarily stops the crowd from growing excited SACRED FIRE BEAUTY #### A highly appealing move SAFEGUARD BEAUTY # O Can avoid being startled by others SAND TOMB SMART ### Temporarily stops the crowd from growing excited SAND-ATTACK CUTE ##j Startles the POKeMON that has the JUDGE's attention SANDSTORM TOUGH ### ? Scrambles the order of appeals on the next turn SCARY FACE TOUGH ##j Startles the POKeMON that has the JUDGE's attention SCRATCH TOUGH #### A highly appealing move SCREECH SMART #jjj Badly startles those that have made appeals SECRET POWER SMART # The appeal works well if the user's condition is good SEISMIC TOSS TOUGH ##j Startles POKeMON that made a same-type appeal SELFDESTRUCT BEAUTY ######## X Makes a great appeal, but allows no more to the end SHADOW BALL SMART ### Shifts the JUDGE's attention from others SHADOW PUNCH SMART ## The appeal works great if performed first SHARPEN CUTE # * Ups the user's condition. Helps prevent nervousness SHEER COLD BEAUTY ##j Badly startles all POKeMON that made good appeals SHOCK WAVE COOL ## The appeal works great if performed first SIGNAL BEAM BEAUTY ### ? Scrambles the order of appeals on the next turn SILVER WIND BEAUTY # * Ups the user's condition. Helps prevent nervousness SING CUTE ## S Makes all POKeMON after the user nervous SKETCH SMART # Makes the appeal as good as the one before it SKILL SWAP SMART # Makes the appeal as good as those before it SKULL BASH TOUGH #jjjj Badly startles the POKeMON in front SKY ATTACK COOL ### Affected by how well the appeal in front goes SKY UPPERCUT COOL ##j Startles POKeMON that made a same-type appeal SLACK OFF CUTE # The appeal works better the later it is performed SLAM TOUGH ##j Startles POKeMON that made a same-type appeal SLASH COOL ### Affected by how well the appeal in front goes SLEEP POWDER SMART #jjj Badly startles those that have made appeals SLEEP TALK CUTE ### Can be repeatedly used without boring the JUDGE SLUDGE TOUGH #jjjj Badly startles the POKeMON in front SLUDGE BOMB TOUGH ##j Startles the POKeMON that has the JUDGE's attention SMELLINGSALT SMART ##jjj Startles the POKeMON that appealed before the user SMOG TOUGH #jjj Badly startles those that have made appeals SMOKESCREEN SMART ### Shifts the JUDGE's attention from others SNATCH SMART ##j Badly startles all POKeMON that made good appeals SNORE CUTE #### A highly appealing move SOFTBOILED BEAUTY #### A highly appealing move SOLARBEAM COOL #### A highly appealing move SONICBOOM COOL ## Works well if it's the same type as the one before SPARK COOL #jjjj Badly startles the POKeMON in front SPIDER WEB SMART ## S Makes all POKeMON after the user nervous SPIKE CANNON COOL ##j Startles the POKeMON that has the JUDGE's attention SPIKES SMART ## S Makes all POKeMON after the user nervous SPIT UP TOUGH #### A highly appealing move SPITE TOUGH ## The appeal works great if performed last SPLASH CUTE ## The appeal works great if performed last SPORE BEAUTY #jjj Badly startles those that have made appeals STEEL WING COOL ## Works well if it's the same type as the one before STOCKPILE TOUGH ## o Can avoid being startled by others once STOMP TOUGH #jjjj Badly startles the POKeMON in front STRENGTH TOUGH ##j Startles POKeMON that made a same-type appeal STRING SHOT SMART ##jjj Startles the POKeMON that appealed before the user STRUGGLE COOL #### A highly appealing move STUN SPORE SMART ##j Badly startles all POKeMON that made good appeals SUBMISSION COOL ###### After this move, the user is more easily startled SUBSTITUTE SMART ## o Can avoid being startled by others once SUNNY DAY BEAUTY # The appeal works best the more the crowd is excited SUPER FANG TOUGH ##j Badly startles all POKeMON that made good appeals SUPERPOWER TOUGH ###### After this move, the user is more easily startled SUPERSONIC SMART ### ? Scrambles the order of appeals on the next turn SURF BEAUTY ### Affected by how well the appeal in front goes SWAGGER CUTE ## The appeal works great if performed first SWALLOW TOUGH # * Ups the user's condition. Helps prevent nervousness SWEET KISS CUTE ## S Makes all POKeMON after the user nervous SWEET SCENT CUTE #jjj Badly startles those that have made appeals SWIFT COOL ## The appeal works great if performed first SWORDS DANCE BEAUTY # !* Ups the user's condition. Helps prevent nervousness SYNTHESIS SMART # The appeal's quality varies depending on its timing TACKLE TOUGH #### A highly appealing move TAIL GLOW BEAUTY # * Ups the user's condition. Helps prevent nervousness TAIL WHIP CUTE ## The appeal works great if performed last TAKE DOWN TOUGH ###### After this move, the user is more easily startled TAUNT SMART ## S Makes all POKeMON after the user nervous TEETER DANCE CUTE ####jjjj x Jams the others, and misses one turn of appeals TELEPORT COOL # O Can avoid being startled by others THIEF TOUGH # Makes the appeal as good as those before it THRASH TOUGH ####jjjj x Jams the others, and misses one turn of appeals THUNDER COOL ##jj Startles all POKeMON that have done their appeals THUNDER WAVE COOL ##j Badly startles all POKeMON that made good appeals THUNDERBOLT COOL #### A highly appealing move THUNDERPUNCH COOL #### A highly appealing move THUNDERSHOCK COOL #### A highly appealing move TICKLE CUTE ### - Worsens the condition of those that made appeals TORMENT TOUGH ## S Makes all POKeMON after the user nervous TOXIC SMART ### - Worsens the condition of those that made appeals TRANSFORM SMART ### Can be repeatedly used without boring the JUDGE TRI ATTACK BEAUTY ##jj Startles all POKeMON that have done their appeals TRICK SMART ## Works well if it's the same type as the one before TRIPLE KICK COOL #### A highly appealing move TWINEEDLE COOL ##jjj Startles the POKeMON that appealed before the user TWISTER COOL ### ? Scrambles the order of appeals on the next turn UPROAR CUTE ### ? Scrambles the order of appeals on the next turn VICE GRIP TOUGH #### A highly appealing move VINE WHIP COOL #### A highly appealing move VITAL THROW COOL ### 4 The next appeal can be made later next turn VOLT TACKLE COOL ###### After this move, the user is more easily startled WATER GUN CUTE #### A highly appealing move WATER PULSE BEAUTY ### ? Scrambles the order of appeals on the next turn WATER SPORT CUTE #### A highly appealing move WATER SPOUT BEAUTY # The appeal works better the later it is performed WATERFALL TOUGH ## The appeal works great if performed last WEATHERBALL SMART #### A highly appealing move WHIRLPOOL BEAUTY ### Temporarily stops the crowd from growing excited WHIRLWIND SMART ### ? Scrambles the order of appeals on the next turn WILL-O-WISP BEAUTY #jjjj Badly startles the POKeMON in front WING ATTACK COOL ## Works well if it's the same type as the one before WISH CUTE ### Temporarily stops the crowd from growing excited WITHDRAW CUTE # O Can avoid being startled by others WRAP TOUGH ### Temporarily stops the crowd from growing excited YAWN CUTE ## S Makes all POKeMON after the user nervous ZAP CANNON COOL #### A highly appealing move ================================================================================ i. By Move Type This section also describes what each Move Type means. "A highly appealing move" is just that - a move that gives you a lot of appeal points for no real downside. DRILL PECK COOL #### A highly appealing move HORN ATTACK COOL #### A highly appealing move MEGA KICK COOL #### A highly appealing move METAL CLAW COOL #### A highly appealing move PECK COOL #### A highly appealing move SOLARBEAM COOL #### A highly appealing move STRUGGLE COOL #### A highly appealing move THUNDERBOLT COOL #### A highly appealing move THUNDERPUNCH COOL #### A highly appealing move THUNDERSHOCK COOL #### A highly appealing move TRIPLE KICK COOL #### A highly appealing move VINE WHIP COOL #### A highly appealing move ZAP CANNON COOL #### A highly appealing move BLAZE KICK BEAUTY #### A highly appealing move BLIZZARD BEAUTY #### A highly appealing move EMBER BEAUTY #### A highly appealing move FIRE BLAST BEAUTY #### A highly appealing move FIRE PUNCH BEAUTY #### A highly appealing move FLAME WHEEL BEAUTY #### A highly appealing move FLAMETHROWER BEAUTY #### A highly appealing move HEAT WAVE BEAUTY #### A highly appealing move HYDRO PUMP BEAUTY #### A highly appealing move ICE PUNCH BEAUTY #### A highly appealing move POWDER SNOW BEAUTY #### A highly appealing move SACRED FIRE BEAUTY #### A highly appealing move SOFTBOILED BEAUTY #### A highly appealing move MUD SPORT CUTE #### A highly appealing move SNORE CUTE #### A highly appealing move WATER GUN CUTE #### A highly appealing move WATER SPORT CUTE #### A highly appealing move WEATHERBALL SMART #### A highly appealing move BONE RUSH TOUGH #### A highly appealing move BONEMERANG TOUGH #### A highly appealing move EGG BOMB TOUGH #### A highly appealing move MEGA PUNCH TOUGH #### A highly appealing move POUND TOUGH #### A highly appealing move SCRATCH TOUGH #### A highly appealing move SPIT UP TOUGH #### A highly appealing move TACKLE TOUGH #### A highly appealing move VICE GRIP TOUGH #### A highly appealing move "An appeal that excites the audience in any CONTEST" always adds one point to the Applause Meter, regardless of contest type, and always gets the Applause Meter bonus of one or six points. FRUSTRATION CUTE # An appeal that excites the audience in any CONTEST RETURN CUTE # An appeal that excites the audience in any CONTEST "Affected by how well the appeal in front goes" gives you appeal points based on the POKeMON that appealed immediately before you. If that POKeMON has less than three appeal points, you get six appeal points. If that POKeMON has more than three appeal points, you get no appeal points at all. If that POKeMON has exactly three appeal points, you get three appeal points as well. AEROBLAST COOL ### Affected by how well the appeal in front goes CROSS CHOP COOL ### Affected by how well the appeal in front goes LEAF BLADE COOL ### Affected by how well the appeal in front goes RAZOR LEAF COOL ### Affected by how well the appeal in front goes RAZOR WIND COOL ### Affected by how well the appeal in front goes SKY ATTACK COOL ### Affected by how well the appeal in front goes SLASH COOL ### Affected by how well the appeal in front goes SURF BEAUTY ### Affected by how well the appeal in front goes CAMOUFLAGE SMART ### Affected by how well the appeal in front goes CRABHAMMER TOUGH ### Affected by how well the appeal in front goes KARATE CHOP TOUGH ### Affected by how well the appeal in front goes "After this move, the user is more easily startled" causes your POKeMON to lose twice as many appeal points when jammed for the rest of the turn. Note that it is normally impossible to use Volt Tackle, since no POKeMON learns it. HI JUMP KICK COOL ###### After this move, the user is more easily startled JUMP KICK COOL ###### After this move, the user is more easily startled SUBMISSION COOL ###### After this move, the user is more easily startled VOLT TACKLE COOL ###### After this move, the user is more easily startled OVERHEAT BEAUTY ###### After this move, the user is more easily startled PSYCHO BOOST SMART ###### After this move, the user is more easily startled DOUBLE-EDGE TOUGH ###### After this move, the user is more easily startled SUPERPOWER TOUGH ###### After this move, the user is more easily startled TAKE DOWN TOUGH ###### After this move, the user is more easily startled "Badly startles all POKeMON that made good appeals" attempts to jam all POKeMON that went before your POKeMON. The jam amount is equal to half of the POKeMON's current appeal points. So, if that POKeMON has four appeal points currently, this kind of appeal would jam them two points. The minimum jam amount is one. BULLET SEED COOL ##j Badly startles all POKeMON that made good appeals CUT COOL ##j Badly startles all POKeMON that made good appeals GUILLOTINE COOL ##j Badly startles all POKeMON that made good appeals HORN DRILL COOL ##j Badly startles all POKeMON that made good appeals THUNDER WAVE COOL ##j Badly startles all POKeMON that made good appeals PERISH SONG BEAUTY ##j Badly startles all POKeMON that made good appeals SHEER COLD BEAUTY ##j Badly startles all POKeMON that made good appeals BEAT UP SMART ##j Badly startles all POKeMON that made good appeals PSYWAVE SMART ##j Badly startles all POKeMON that made good appeals PURSUIT SMART ##j Badly startles all POKeMON that made good appeals SNATCH SMART ##j Badly startles all POKeMON that made good appeals STUN SPORE SMART ##j Badly startles all POKeMON that made good appeals FISSURE TOUGH ##j Badly startles all POKeMON that made good appeals SUPER FANG TOUGH ##j Badly startles all POKeMON that made good appeals "Badly startles the POKeMON in front" attemps to jam the POKeMON that went immediately before your POKeMON. This kind of appeal is useless if you go first, since it only works on the POKeMON that goes immediately before yours. BRICK BREAK COOL #jjjj Badly startles the POKeMON in front CRUSH CLAW COOL #jjjj Badly startles the POKeMON in front DIZZY PUNCH COOL #jjjj Badly startles the POKeMON in front EXTRASENSORY COOL #jjjj Badly startles the POKeMON in front HYPER FANG COOL #jjjj Badly startles the POKeMON in front IRON TAIL COOL #jjjj Badly startles the POKeMON in front SPARK COOL #jjjj Badly startles the POKeMON in front WILL-O-WISP BEAUTY #jjjj Badly startles the POKeMON in front ACID SMART #jjjj Badly startles the POKeMON in front KNOCK OFF SMART #jjjj Badly startles the POKeMON in front MEGA DRAIN SMART #jjjj Badly startles the POKeMON in front MIST BALL SMART #jjjj Badly startles the POKeMON in front NEEDLE ARM SMART #jjjj Badly startles the POKeMON in front PAIN SPLIT SMART #jjjj Badly startles the POKeMON in front BODY SLAM TOUGH #jjjj Badly startles the POKeMON in front CRUNCH TOUGH #jjjj Badly startles the POKeMON in front LICK TOUGH #jjjj Badly startles the POKeMON in front LOW KICK TOUGH #jjjj Badly startles the POKeMON in front SKULL BASH TOUGH #jjjj Badly startles the POKeMON in front SLUDGE TOUGH #jjjj Badly startles the POKeMON in front STOMP TOUGH #jjjj Badly startles the POKeMON in front "Badly startles those that have made appeals" attempts to jam all POKeMON that went before your POKeMON. This kind of appeal is useless if you go first, since it only affects POKeMON that go before you. DRAGONBREATH COOL #jjj Badly startles those that have made appeals FALSE SWIPE COOL #jjj Badly startles those that have made appeals FOCUS ENERGY COOL #jjj Badly startles those that have made appeals HYPER VOICE COOL #jjj Badly startles those that have made appeals ROLLING KICK COOL #jjj Badly startles those that have made appeals BUBBLEBEAM BEAUTY #jjj Badly startles those that have made appeals HAIL BEAUTY #jjj Badly startles those that have made appeals ICY WIND BEAUTY #jjj Badly startles those that have made appeals LOVELY KISS BEAUTY #jjj Badly startles those that have made appeals SPORE BEAUTY #jjj Badly startles those that have made appeals SWEET SCENT CUTE #jjj Badly startles those that have made appeals HYPNOSIS SMART #jjj Badly startles those that have made appeals METAL SOUND SMART #jjj Badly startles those that have made appeals NIGHTMARE SMART #jjj Badly startles those that have made appeals PSYCHIC SMART #jjj Badly startles those that have made appeals SCREECH SMART #jjj Badly startles those that have made appeals SLEEP POWDER SMART #jjj Badly startles those that have made appeals BITE TOUGH #jjj Badly startles those that have made appeals EARTHQUAKE TOUGH #jjj Badly startles those that have made appeals GLARE TOUGH #jjj Badly startles those that have made appeals GRASSWHISTLE TOUGH #jjj Badly startles those that have made appeals MUD SHOT TOUGH #jjj Badly startles those that have made appeals ROCK SLIDE TOUGH #jjj Badly startles those that have made appeals SMOG TOUGH #jjj Badly startles those that have made appeals "Can avoid being startled by others" protects you from any jam appeals trying to hit your POKeMON during this turn. This does not last for any turns beyond the current one, so it is pointless to use this kind of move when you are to go last. BARRIER COOL # O Can avoid being startled by others TELEPORT COOL # O Can avoid being startled by others LIGHT SCREEN BEAUTY # O Can avoid being startled by others MIST BEAUTY # O Can avoid being startled by others SAFEGUARD BEAUTY # O Can avoid being startled by others BOUNCE CUTE # O Can avoid being startled by others PROTECT CUTE # O Can avoid being startled by others WITHDRAW CUTE # O Can avoid being startled by others DIG SMART # O Can avoid being startled by others FLY SMART # O Can avoid being startled by others INGRAIN SMART # O Can avoid being startled by others MAGIC COAT SMART # O Can avoid being startled by others REFLECT SMART # O Can avoid being startled by others BIDE TOUGH # O Can avoid being startled by others IRON DEFENSE TOUGH # O Can avoid being startled by others "Can avoid being startled by others once" protects you from the next jam appeal to try to hit your POKeMON during this turn. This does not last for any turns beyond the current one, so it is pointless to use this kind of move when you are to go last. DEFENSE CURL COOL ## o Can avoid being startled by others once DETECT COOL ## o Can avoid being startled by others once DOUBLE TEAM COOL ## o Can avoid being startled by others once RAPID SPIN COOL ## o Can avoid being startled by others once DIVE BEAUTY ## o Can avoid being startled by others once MIRROR COAT BEAUTY ## o Can avoid being startled by others once MINIMIZE CUTE ## o Can avoid being startled by others once REST CUTE ## o Can avoid being startled by others once CALM MIND SMART ## o Can avoid being startled by others once SUBSTITUTE SMART ## o Can avoid being startled by others once COUNTER TOUGH ## o Can avoid being startled by others once ENDURE TOUGH ## o Can avoid being startled by others once HARDEN TOUGH ## o Can avoid being startled by others once STOCKPILE TOUGH ## o Can avoid being startled by others once "Can be repeatedly used without boring the JUDGE" can be used over and over without penalty. FURY CUTTER COOL ### Can be repeatedly used without boring the JUDGE RAGE COOL ### Can be repeatedly used without boring the JUDGE METRONOME CUTE ### Can be repeatedly used without boring the JUDGE PRESENT CUTE ### Can be repeatedly used without boring the JUDGE SLEEP TALK CUTE ### Can be repeatedly used without boring the JUDGE HIDDEN POWER SMART ### Can be repeatedly used without boring the JUDGE RECYCLE SMART ### Can be repeatedly used without boring the JUDGE TRANSFORM SMART ### Can be repeatedly used without boring the JUDGE "Jams the others, and misses one turn of appeals" is a powerful jamming move, but you miss the next turn of appeals. Fortunately, you cannot be jammed that turn, so you don't lose too much. Note that Frenzy Plant, Blast Burn, and Hydro Cannon are normally unavailable, as no POKeMON learn those moves. FRENZY PLANT COOL ####jjjj x Jams the others, and misses one turn of appeals HYPER BEAM COOL ####jjjj x Jams the others, and misses one turn of appeals OUTRAGE COOL ####jjjj x Jams the others, and misses one turn of appeals BLAST BURN BEAUTY ####jjjj x Jams the others, and misses one turn of appeals HYDRO CANNON BEAUTY ####jjjj x Jams the others, and misses one turn of appeals PETAL DANCE BEAUTY ####jjjj x Jams the others, and misses one turn of appeals TEETER DANCE CUTE ####jjjj x Jams the others, and misses one turn of appeals THRASH TOUGH ####jjjj x Jams the others, and misses one turn of appeals "Makes a great appeal, but allows no more to the end" causes your POKeMON to be out of the match for the rest of the contest, unable to gain or lose any more appeal points. EXPLOSION BEAUTY ######## X Makes a great appeal, but allows no more to the end SELFDESTRUCT BEAUTY ######## X Makes a great appeal, but allows no more to the end DESTINY BOND SMART ######## X Makes a great appeal, but allows no more to the end MEMENTO TOUGH ######## X Makes a great appeal, but allows no more to the end "Makes all POKeMON after the user nervous" attempts to make POKeMON after your POKeMON become nervous and unable to act. This is pointless it use if you go last, since it only works on POKeMON that come after yours. ATTRACT CUTE ## S Makes all POKeMON after the user nervous BATON PASS CUTE ## S Makes all POKeMON after the user nervous BLOCK CUTE ## S Makes all POKeMON after the user nervous ENCORE CUTE ## S Makes all POKeMON after the user nervous MEAN LOOK CUTE ## S Makes all POKeMON after the user nervous SING CUTE ## S Makes all POKeMON after the user nervous SWEET KISS CUTE ## S Makes all POKeMON after the user nervous YAWN CUTE ## S Makes all POKeMON after the user nervous DISABLE SMART ## S Makes all POKeMON after the user nervous FLATTER SMART ## S Makes all POKeMON after the user nervous HELPING HAND SMART ## S Makes all POKeMON after the user nervous SPIDER WEB SMART ## S Makes all POKeMON after the user nervous SPIKES SMART ## S Makes all POKeMON after the user nervous TAUNT SMART ## S Makes all POKeMON after the user nervous TORMENT TOUGH ## S Makes all POKeMON after the user nervous "Makes the appeal as good as the one before it" causes you to gain appeal points equal to the amount of points the POKeMON before you earned, plus one. MIMIC CUTE # Makes the appeal as good as the one before it MIRROR MOVE SMART # Makes the appeal as good as the one before it SKETCH SMART # Makes the appeal as good as the one before it "Makes the appeal as good as those before it" causes you to gain additional appeal points based on the appeal points of all of the POKeMON who appealed before yours. Half of the POKeMON's appeal points, rounded down, are added to yours, plus one more. COVET CUTE # Makes the appeal as good as those before it ROLE PLAY CUTE # Makes the appeal as good as those before it SKILL SWAP SMART # Makes the appeal as good as those before it THIEF TOUGH # Makes the appeal as good as those before it "Scrambles the order of appeals on the next turn" mixes up the turn order for next turn. ROAR COOL ### ? Scrambles the order of appeals on the next turn TWISTER COOL ### ? Scrambles the order of appeals on the next turn PSYBEAM BEAUTY ### ? Scrambles the order of appeals on the next turn SIGNAL BEAM BEAUTY ### ? Scrambles the order of appeals on the next turn WATER PULSE BEAUTY ### ? Scrambles the order of appeals on the next turn UPROAR CUTE ### ? Scrambles the order of appeals on the next turn CONFUSE RAY SMART ### ? Scrambles the order of appeals on the next turn GUST SMART ### ? Scrambles the order of appeals on the next turn SUPERSONIC SMART ### ? Scrambles the order of appeals on the next turn WHIRLWIND SMART ### ? Scrambles the order of appeals on the next turn SANDSTORM TOUGH ### ? Scrambles the order of appeals on the next turn "Shifts the JUDGE's attention from others" cancels Combo Standby status for all POKeMON that moved before you. FLASH BEAUTY ### Shifts the JUDGE's attention from others SMOKESCREEN SMART ### Shifts the JUDGE's attention from others SHADOW BALL SMART ### Shifts the JUDGE's attention from others "Startles all POKeMON that have done their appeals" attempts to jam all POKeMON that went before your POKeMON. This kind of appeal is useless if you go first, since it only affects POKeMON that go before you. THUNDER COOL ##jj Startles all POKeMON that have done their appeals TRI ATTACK BEAUTY ##jj Startles all POKeMON that have done their appeals BUBBLE CUTE ##jj Startles all POKeMON that have done their appeals DREAM EATER SMART ##jj Startles all POKeMON that have done their appeals LEECH SEED SMART ##jj Startles all POKeMON that have done their appeals "Startles POKeMON that made a same-type appeal" attempts to jam POKeMON that went before your POKeMON. If that POKeMON used a move that was not of the same type as the move listed, it is only jammed one point. However, if that POKeMON used a move that was the same as the move listed, it is jammed four points. This kind of move is pointless if you go first, since it only affects POKeMON that go before you. AIR CUTTER COOL ##j Startles POKeMON that made a same-type appeal DRAGON CLAW COOL ##j Startles POKeMON that made a same-type appeal SKY UPPERCUT COOL ##j Startles POKeMON that made a same-type appeal AURORA BEAM BEAUTY ##j Startles POKeMON that made a same-type appeal ICE BEAM BEAUTY ##j Startles POKeMON that made a same-type appeal ICICLE SPEAR BEAUTY ##j Startles POKeMON that made a same-type appeal CHARM CUTE ##j Startles POKeMON that made a same-type appeal FAKE OUT CUTE ##j Startles POKeMON that made a same-type appeal NIGHT SHADE SMART ##j Startles POKeMON that made a same-type appeal RECOVER SMART ##j Startles POKeMON that made a same-type appeal SEISMIC TOSS TOUGH ##j Startles POKeMON that made a same-type appeal SLAM TOUGH ##j Startles POKeMON that made a same-type appeal STRENGTH TOUGH ##j Startles POKeMON that made a same-type appeal "Startles the POKeMON that appealed before the user" attempts to jam the POKeMON that went immediately before your POKeMON. This kind of appeal is useless if you go first, since it only works on the POKeMON that goes immediately before yours. TWINEEDLE COOL ##jjj Startles the POKeMON that appealed before the user ABSORB SMART ##jjj Startles the POKeMON that appealed before the user ASTONISH SMART ##jjj Startles the POKeMON that appealed before the user CONFUSION SMART ##jjj Startles the POKeMON that appealed before the user LEECH LIFE SMART ##jjj Startles the POKeMON that appealed before the user LUSTER PURGE SMART ##jjj Startles the POKeMON that appealed before the user POISON STING SMART ##jjj Startles the POKeMON that appealed before the user SMELLINGSALT SMART ##jjj Startles the POKeMON that appealed before the user STRING SHOT SMART ##jjj Startles the POKeMON that appealed before the user CONSTRICT TOUGH ##jjj Startles the POKeMON that appealed before the user HEADBUTT TOUGH ##jjj Startles the POKeMON that appealed before the user "Startles the POKeMON that has the JUDGE's attention" attemps to jam POKeMON that went before your POKeMON. If that POKeMON is in the Combo Standby status, it is jammed five points instead of the usual one. DYNAMICPUNCH COOL ##j Startles the POKeMON that has the JUDGE's attention FURY ATTACK COOL ##j Startles the POKeMON that has the JUDGE's attention PIN MISSILE COOL ##j Startles the POKeMON that has the JUDGE's attention SPIKE CANNON COOL ##j Startles the POKeMON that has the JUDGE's attention COTTON SPORE BEAUTY ##j Startles the POKeMON that has the JUDGE's attention MUD-SLAP CUTE ##j Startles the POKeMON that has the JUDGE's attention SAND-ATTACK CUTE ##j Startles the POKeMON that has the JUDGE's attention GIGA DRAIN SMART ##j Startles the POKeMON that has the JUDGE's attention ARM THRUST TOUGH ##j Startles the POKeMON that has the JUDGE's attention BONE CLUB TOUGH ##j Startles the POKeMON that has the JUDGE's attention DOUBLESLAP TOUGH ##j Startles the POKeMON that has the JUDGE's attention FURY SWIPES TOUGH ##j Startles the POKeMON that has the JUDGE's attention MUDDY WATER TOUGH ##j Startles the POKeMON that has the JUDGE's attention OCTAZOOKA TOUGH ##j Startles the POKeMON that has the JUDGE's attention SCARY FACE TOUGH ##j Startles the POKeMON that has the JUDGE's attention SLUDGE BOMB TOUGH ##j Startles the POKeMON that has the JUDGE's attention "Temporarily stops the crowd from growing excited" prevents the Applause Meter from going up or down after your POKeMON moves. Thus, no more POKeMON get Applause Meter bonuses until next turn. DOOM DESIRE COOL ### Temporarily stops the crowd from growing excited LEER COOL ### Temporarily stops the crowd from growing excited FIRE SPIN BEAUTY ### Temporarily stops the crowd from growing excited ICE BALL BEAUTY ### Temporarily stops the crowd from growing excited WHIRLPOOL BEAUTY ### Temporarily stops the crowd from growing excited FOLLOW ME CUTE ### Temporarily stops the crowd from growing excited WISH CUTE ### Temporarily stops the crowd from growing excited FUTURE SIGHT SMART ### Temporarily stops the crowd from growing excited KINESIS SMART ### Temporarily stops the crowd from growing excited LOCK-ON SMART ### Temporarily stops the crowd from growing excited MIND READER SMART ### Temporarily stops the crowd from growing excited ROCK TOMB SMART ### Temporarily stops the crowd from growing excited SAND TOMB SMART ### Temporarily stops the crowd from growing excited BIND TOUGH ### Temporarily stops the crowd from growing excited CLAMP TOUGH ### Temporarily stops the crowd from growing excited ROLLOUT TOUGH ### Temporarily stops the crowd from growing excited WRAP TOUGH ### Temporarily stops the crowd from growing excited "The appeal's quality varies depending on its timing" is actually random. Sometimes you will earn one point, sometimes two points, sometimes four points, and sometimes eight points. MORNING SUN BEAUTY # The appeal's quality varies depending on its timing MOONLIGHT BEAUTY # The appeal's quality varies depending on its timing ASSIST CUTE # The appeal's quality varies depending on its timing SYNTHESIS SMART # The appeal's quality varies depending on its timing "The appeal works best the more the crowd is excited" gives you appeal points based on the Applause Meter. If the Applause Meter is empty, you get one appeal point; at two, three points. At three points, you get four points, and if the Applause Meter is at four, you get six. SUNNY DAY BEAUTY # The appeal works best the more the crowd is excited NATURE POWER BEAUTY # The appeal works best the more the crowd is excited PAY DAY SMART # The appeal works best the more the crowd is excited MAGNITUDE TOUGH # The appeal works best the more the crowd is excited RAIN DANCE TOUGH # The appeal works best the more the crowd is excited "The appeal works better the later it is performed" earns you appeal points based on your position for that turn. If you are first, you earn only one appeal point. If you are second, you earn two points. If you are third, you earn four points. If you are last, you earn six appeal points. DRAGON RAGE COOL # The appeal works better the later it is performed ERUPTION BEAUTY # The appeal works better the later it is performed WATER SPOUT BEAUTY # The appeal works better the later it is performed FLAIL CUTE # The appeal works better the later it is performed SLACK OFF CUTE # The appeal works better the later it is performed GRUDGE TOUGH # The appeal works better the later it is performed "The appeal works great if performed first" normally earns you two appeal points, but if you're the first to appeal during the current turn, you get six appeal points instead. AERIAL ACE COOL ## The appeal works great if performed first SHOCK WAVE COOL ## The appeal works great if performed first SWIFT COOL ## The appeal works great if performed first MAGICAL LEAF BEAUTY ## The appeal works great if performed first SWAGGER CUTE ## The appeal works great if performed first FAINT ATTACK SMART ## The appeal works great if performed first SHADOW PUNCH SMART ## The appeal works great if performed first "The appeal works great if performed last" normally earns you two appeal points, but if you're the last to appeal during the current turn, you get six appeal points instead. REVERSAL COOL ## The appeal works great if performed last FEATHERDANCE BEAUTY ## The appeal works great if performed last HEAL BELL BEAUTY ## The appeal works great if performed last FACADE CUTE ## The appeal works great if performed last GROWL CUTE ## The appeal works great if performed last SPLASH CUTE ## The appeal works great if performed last TAIL WHIP CUTE ## The appeal works great if performed last AROMATHERAPY SMART ## The appeal works great if performed last FAKE TEARS SMART ## The appeal works great if performed last ENDEAVOR TOUGH ## The appeal works great if performed last SPITE TOUGH ## The appeal works great if performed last WATERFALL TOUGH ## The appeal works great if performed last "The appeal works well if the user's condition is good" gives you appeal points based on your condition (the number of STARs your POKeMON has). With no stars, the move only gives you one appeal point. At one star, the move gives you three appeal points, plus one for the condition bonus. At two stars, the move gives you five appeal points, plus two for the condition bonus. At three stars, the move gives you seven appeal points, plus three for the condition bonus. SECRET POWER SMART # The appeal works well if the user's condition is good ROCK SMASH TOUGH # The appeal works well if the user's condition is good "The next appeal can be made earlier next turn" causes you to go first next turn, regardless of how well you are doing. AGILITY COOL ### 1 The next appeal can be made earlier next turn EXTREMESPEED COOL ### 1 The next appeal can be made earlier next turn MACH PUNCH COOL ### 1 The next appeal can be made earlier next turn QUICK ATTACK COOL ### 1 The next appeal can be made earlier next turn "The next appeal can be made later next turn" causes you to go last next turn, regardless of how well you are doing. VITAL THROW COOL ### 4 The next appeal can be made later next turn CURSE TOUGH ### 4 The next appeal can be made later next turn FOCUS PUNCH TOUGH ### 4 The next appeal can be made later next turn REVENGE TOUGH ### 4 The next appeal can be made later next turn "Ups the user's condition. Helps prevent nervousness" is definitely a good kind of appeal to make. Your condition can be raised up to three times (each time, you get a STAR), and for each star you have (before making your move, of course), you get one extra appeal point for every appeal you make. For example, if your appeal would have got you four appeal points, it will give you five instead - and that's before adding the applause bonus! COSMIC POWER COOL # * Ups the user's condition. Helps prevent nervousness DRAGON DANCE COOL # * Ups the user's condition. Helps prevent nervousness HOWL COOL # * Ups the user's condition. Helps prevent nervousness BULK UP BEAUTY # * Ups the user's condition. Helps prevent nervousness GROWTH BEAUTY # !* Ups the user's condition. Helps prevent nervousness MEDITATE BEAUTY # * Ups the user's condition. Helps prevent nervousness SILVER WIND BEAUTY # * Ups the user's condition. Helps prevent nervousness SWORDS DANCE BEAUTY # !* Ups the user's condition. Helps prevent nervousness TAIL GLOW BEAUTY # * Ups the user's condition. Helps prevent nervousness AMNESIA CUTE # * Ups the user's condition. Helps prevent nervousness BELLY DRUM CUTE # * Ups the user's condition. Helps prevent nervousness REFRESH CUTE # * Ups the user's condition. Helps prevent nervousness SHARPEN CUTE # * Ups the user's condition. Helps prevent nervousness ACID ARMOR TOUGH # * Ups the user's condition. Helps prevent nervousness ANCIENTPOWER TOUGH # * Ups the user's condition. Helps prevent nervousness SWALLOW TOUGH # * Ups the user's condition. Helps prevent nervousness "Works well if it's the same type as the one before" gives you six appeal points instead of two if the POKeMON who went immediately before yours used a similar-type appeal. DOUBLE KICK COOL ## Works well if it's the same type as the one before MEGAHORN COOL ## Works well if it's the same type as the one before METEOR MASH COOL ## Works well if it's the same type as the one before SONICBOOM COOL ## Works well if it's the same type as the one before STEEL WING COOL ## Works well if it's the same type as the one before WING ATTACK COOL ## Works well if it's the same type as the one before CONVERSION BEAUTY ## Works well if it's the same type as the one before CONVERSION2 BEAUTY ## Works well if it's the same type as the one before MILK DRINK CUTE ## Works well if it's the same type as the one before CHARGE SMART ## Works well if it's the same type as the one before PSYCH UP SMART ## Works well if it's the same type as the one before TRICK SMART ## Works well if it's the same type as the one before ROCK BLAST TOUGH ## Works well if it's the same type as the one before BARRAGE TOUGH ## Works well if it's the same type as the one before COMET PUNCH TOUGH ## Works well if it's the same type as the one before ROCK THROW TOUGH ## Works well if it's the same type as the one before "Worsens the condition of those that made appeals" is a good thing to use when other POKeMON that go before you have good conditions (they have STARs). This kind of move will remove all of the raised conditions of the POKeMON that appealed before you. HAZE BEAUTY ### - Worsens the condition of those that made appeals TICKLE CUTE ### - Worsens the condition of those that made appeals FORESIGHT SMART ### - Worsens the condition of those that made appeals IMPRISON SMART ### - Worsens the condition of those that made appeals ODOR SLEUTH SMART ### - Worsens the condition of those that made appeals POISON FANG SMART ### - Worsens the condition of those that made appeals POISON GAS SMART ### - Worsens the condition of those that made appeals POISON TAIL SMART ### - Worsens the condition of those that made appeals POISONPOWDER SMART ### - Worsens the condition of those that made appeals TOXIC SMART ### - Worsens the condition of those that made appeals ================================================================================ iii. By Contest Type COOL: AERIAL ACE COOL ## The appeal works great if performed first AEROBLAST COOL ### Affected by how well the appeal in front goes AGILITY COOL ### 1 The next appeal can be made earlier next turn AIR CUTTER COOL ##j Startles POKeMON that made a same-type appeal BARRIER COOL # O Can avoid being startled by others BRICK BREAK COOL #jjjj Badly startles the POKeMON in front BULLET SEED COOL ##j Badly startles all POKeMON that made good appeals COSMIC POWER COOL # * Ups the user's condition. Helps prevent nervousness CROSS CHOP COOL ### Affected by how well the appeal in front goes CRUSH CLAW COOL #jjjj Badly startles the POKeMON in front CUT COOL ##j Badly startles all POKeMON that made good appeals DEFENSE CURL COOL ## o Can avoid being startled by others once DETECT COOL ## o Can avoid being startled by others once DIZZY PUNCH COOL #jjjj Badly startles the POKeMON in front DOOM DESIRE COOL ### Temporarily stops the crowd from growing excited DOUBLE KICK COOL ## Works well if it's the same type as the one before DOUBLE TEAM COOL ## o Can avoid being startled by others once DRAGON CLAW COOL ##j Startles POKeMON that made a same-type appeal DRAGON DANCE COOL # * Ups the user's condition. Helps prevent nervousness DRAGON RAGE COOL # The appeal works better the later it is performed DRAGONBREATH COOL #jjj Badly startles those that have made appeals DRILL PECK COOL #### A highly appealing move DYNAMICPUNCH COOL ##j Startles the POKeMON that has the JUDGE's attention EXTRASENSORY COOL #jjjj Badly startles the POKeMON in front EXTREMESPEED COOL ### 1 The next appeal can be made earlier next turn FALSE SWIPE COOL #jjj Badly startles those that have made appeals FOCUS ENERGY COOL #jjj Badly startles those that have made appeals FRENZY PLANT COOL ####jjjj x Jams the others, and misses one turn of appeals FURY ATTACK COOL ##j Startles the POKeMON that has the JUDGE's attention FURY CUTTER COOL ### Can be repeatedly used without boring the JUDGE GUILLOTINE COOL ##j Badly startles all POKeMON that made good appeals HI JUMP KICK COOL ###### After this move, the user is more easily startled HORN ATTACK COOL #### A highly appealing move HORN DRILL COOL ##j Badly startles all POKeMON that made good appeals HOWL COOL # * Ups the user's condition. Helps prevent nervousness HYPER BEAM COOL ####jjjj x Jams the others, and misses one turn of appeals HYPER FANG COOL #jjjj Badly startles the POKeMON in front HYPER VOICE COOL #jjj Badly startles those that have made appeals IRON TAIL COOL #jjjj Badly startles the POKeMON in front JUMP KICK COOL ###### After this move, the user is more easily startled LEAF BLADE COOL ### Affected by how well the appeal in front goes LEER COOL ### Temporarily stops the crowd from growing excited MACH PUNCH COOL ### 1 The next appeal can be made earlier next turn MEGA KICK COOL #### A highly appealing move MEGAHORN COOL ## Works well if it's the same type as the one before METAL CLAW COOL #### A highly appealing move METEOR MASH COOL ## Works well if it's the same type as the one before OUTRAGE COOL ####jjjj x Jams the others, and misses one turn of appeals PECK COOL #### A highly appealing move PIN MISSILE COOL ##j Startles the POKeMON that has the JUDGE's attention QUICK ATTACK COOL ### 1 The next appeal can be made earlier next turn RAGE COOL ### Can be repeatedly used without boring the JUDGE RAPID SPIN COOL ## o Can avoid being startled by others once RAZOR LEAF COOL ### Affected by how well the appeal in front goes RAZOR WIND COOL ### Affected by how well the appeal in front goes REVERSAL COOL ## The appeal works great if performed last ROAR COOL ### ? Scrambles the order of appeals on the next turn ROLLING KICK COOL #jjj Badly startles those that have made appeals SHOCK WAVE COOL ## The appeal works great if performed first SKY ATTACK COOL ### Affected by how well the appeal in front goes SKY UPPERCUT COOL ##j Startles POKeMON that made a same-type appeal SLASH COOL ### Affected by how well the appeal in front goes SOLARBEAM COOL #### A highly appealing move SONICBOOM COOL ## Works well if it's the same type as the one before SPARK COOL #jjjj Badly startles the POKeMON in front SPIKE CANNON COOL ##j Startles the POKeMON that has the JUDGE's attention STEEL WING COOL ## Works well if it's the same type as the one before STRUGGLE COOL #### A highly appealing move SUBMISSION COOL ###### After this move, the user is more easily startled SWIFT COOL ## The appeal works great if performed first TELEPORT COOL # O Can avoid being startled by others THUNDER COOL ##jj Startles all POKeMON that have done their appeals THUNDER WAVE COOL ##j Badly startles all POKeMON that made good appeals THUNDERBOLT COOL #### A highly appealing move THUNDERPUNCH COOL #### A highly appealing move THUNDERSHOCK COOL #### A highly appealing move TRIPLE KICK COOL #### A highly appealing move TWINEEDLE COOL ##jjj Startles the POKeMON that appealed before the user TWISTER COOL ### ? Scrambles the order of appeals on the next turn VINE WHIP COOL #### A highly appealing move VITAL THROW COOL ### 4 The next appeal can be made later next turn VOLT TACKLE COOL ###### After this move, the user is more easily startled WING ATTACK COOL ## Works well if it's the same type as the one before ZAP CANNON COOL #### A highly appealing move BEAUTY: AURORA BEAM BEAUTY ##j Startles POKeMON that made a same-type appeal BLAST BURN BEAUTY ####jjjj x Jams the others, and misses one turn of appeals BLAZE KICK BEAUTY #### A highly appealing move BLIZZARD BEAUTY #### A highly appealing move BUBBLEBEAM BEAUTY #jjj Badly startles those that have made appeals BULK UP BEAUTY # * Ups the user's condition. Helps prevent nervousness CONVERSION BEAUTY ## Works well if it's the same type as the one before CONVERSION2 BEAUTY ## Works well if it's the same type as the one before COTTON SPORE BEAUTY ##j Startles the POKeMON that has the JUDGE's attention DIVE BEAUTY ## o Can avoid being startled by others once EMBER BEAUTY #### A highly appealing move ERUPTION BEAUTY # The appeal works better the later it is performed EXPLOSION BEAUTY ######## X Makes a great appeal, but allows no more to the end FEATHERDANCE BEAUTY ## The appeal works great if performed last FIRE BLAST BEAUTY #### A highly appealing move FIRE PUNCH BEAUTY #### A highly appealing move FIRE SPIN BEAUTY ### Temporarily stops the crowd from growing excited FLAME WHEEL BEAUTY #### A highly appealing move FLAMETHROWER BEAUTY #### A highly appealing move FLASH BEAUTY ### Shifts the JUDGE's attention from others GROWTH BEAUTY # !* Ups the user's condition. Helps prevent nervousness HAIL BEAUTY #jjj Badly startles those that have made appeals HAZE BEAUTY ### - Worsens the condition of those that made appeals HEAL BELL BEAUTY ## The appeal works great if performed last HEAT WAVE BEAUTY #### A highly appealing move HYDRO CANNON BEAUTY ####jjjj x Jams the others, and misses one turn of appeals HYDRO PUMP BEAUTY #### A highly appealing move ICE BALL BEAUTY ### Temporarily stops the crowd from growing excited ICE BEAM BEAUTY ##j Startles POKeMON that made a same-type appeal ICE PUNCH BEAUTY #### A highly appealing move ICICLE SPEAR BEAUTY ##j Startles POKeMON that made a same-type appeal ICY WIND BEAUTY #jjj Badly startles those that have made appeals LIGHT SCREEN BEAUTY # O Can avoid being startled by others LOVELY KISS BEAUTY #jjj Badly startles those that have made appeals MAGICAL LEAF BEAUTY ## The appeal works great if performed first MEDITATE BEAUTY # * Ups the user's condition. Helps prevent nervousness MIRROR COAT BEAUTY ## o Can avoid being startled by others once MIST BEAUTY # O Can avoid being startled by others MOONLIGHT BEAUTY # The appeal's quality varies depending on its timing MORNING SUN BEAUTY # The appeal's quality varies depending on its timing NATURE POWER BEAUTY # The appeal works best the more the crowd is excited OVERHEAT BEAUTY ###### After this move, the user is more easily startled PERISH SONG BEAUTY ##j Badly startles all POKeMON that made good appeals PETAL DANCE BEAUTY ####jjjj x Jams the others, and misses one turn of appeals POWDER SNOW BEAUTY #### A highly appealing move PSYBEAM BEAUTY ### ? Scrambles the order of appeals on the next turn SACRED FIRE BEAUTY #### A highly appealing move SAFEGUARD BEAUTY # O Can avoid being startled by others SELFDESTRUCT BEAUTY ######## X Makes a great appeal, but allows no more to the end SHEER COLD BEAUTY ##j Badly startles all POKeMON that made good appeals SIGNAL BEAM BEAUTY ### ? Scrambles the order of appeals on the next turn SILVER WIND BEAUTY # * Ups the user's condition. Helps prevent nervousness SOFTBOILED BEAUTY #### A highly appealing move SPORE BEAUTY #jjj Badly startles those that have made appeals SUNNY DAY BEAUTY # The appeal works best the more the crowd is excited SURF BEAUTY ### Affected by how well the appeal in front goes SWORDS DANCE BEAUTY # !* Ups the user's condition. Helps prevent nervousness TAIL GLOW BEAUTY # * Ups the user's condition. Helps prevent nervousness TRI ATTACK BEAUTY ##jj Startles all POKeMON that have done their appeals WATER PULSE BEAUTY ### ? Scrambles the order of appeals on the next turn WATER SPOUT BEAUTY # The appeal works better the later it is performed WHIRLPOOL BEAUTY ### Temporarily stops the crowd from growing excited WILL-O-WISP BEAUTY #jjjj Badly startles the POKeMON in front CUTE: AMNESIA CUTE # * Ups the user's condition. Helps prevent nervousness ASSIST CUTE # The appeal's quality varies depending on its timing ATTRACT CUTE ## S Makes all POKeMON after the user nervous BATON PASS CUTE ## S Makes all POKeMON after the user nervous BELLY DRUM CUTE # * Ups the user's condition. Helps prevent nervousness BLOCK CUTE ## S Makes all POKeMON after the user nervous BOUNCE CUTE # O Can avoid being startled by others BUBBLE CUTE ##jj Startles all POKeMON that have done their appeals CHARM CUTE ##j Startles POKeMON that made a same-type appeal COVET CUTE # Makes the appeal as good as those before it ENCORE CUTE ## S Makes all POKeMON after the user nervous FACADE CUTE ## The appeal works great if performed last FAKE OUT CUTE ##j Startles POKeMON that made a same-type appeal FLAIL CUTE # The appeal works better the later it is performed FOLLOW ME CUTE ### Temporarily stops the crowd from growing excited FRUSTRATION CUTE # An appeal that excites the audience in any CONTEST GROWL CUTE ## The appeal works great if performed last MEAN LOOK CUTE ## S Makes all POKeMON after the user nervous METRONOME CUTE ### Can be repeatedly used without boring the JUDGE MILK DRINK CUTE ## Works well if it's the same type as the one before MIMIC CUTE # Makes the appeal as good as the one before it MINIMIZE CUTE ## o Can avoid being startled by others once MUD SPORT CUTE #### A highly appealing move MUD-SLAP CUTE ##j Startles the POKeMON that has the JUDGE's attention PRESENT CUTE ### Can be repeatedly used without boring the JUDGE PROTECT CUTE # O Can avoid being startled by others REFRESH CUTE # * Ups the user's condition. Helps prevent nervousness REST CUTE ## o Can avoid being startled by others once RETURN CUTE # An appeal that excites the audience in any CONTEST ROLE PLAY CUTE # Makes the appeal as good as those before it SAND-ATTACK CUTE ##j Startles the POKeMON that has the JUDGE's attention SHARPEN CUTE # * Ups the user's condition. Helps prevent nervousness SING CUTE ## S Makes all POKeMON after the user nervous SLACK OFF CUTE # The appeal works better the later it is performed SLEEP TALK CUTE ### Can be repeatedly used without boring the JUDGE SNORE CUTE #### A highly appealing move SPLASH CUTE ## The appeal works great if performed last SWAGGER CUTE ## The appeal works great if performed first SWEET KISS CUTE ## S Makes all POKeMON after the user nervous SWEET SCENT CUTE #jjj Badly startles those that have made appeals TAIL WHIP CUTE ## The appeal works great if performed last TEETER DANCE CUTE ####jjjj x Jams the others, and misses one turn of appeals TICKLE CUTE ### - Worsens the condition of those that made appeals UPROAR CUTE ### ? Scrambles the order of appeals on the next turn WATER GUN CUTE #### A highly appealing move WATER SPORT CUTE #### A highly appealing move WISH CUTE ### Temporarily stops the crowd from growing excited WITHDRAW CUTE # O Can avoid being startled by others YAWN CUTE ## S Makes all POKeMON after the user nervous SMART: ABSORB SMART ##jjj Startles the POKeMON that appealed before the user ACID SMART #jjjj Badly startles the POKeMON in front AROMATHERAPY SMART ## The appeal works great if performed last ASTONISH SMART ##jjj Startles the POKeMON that appealed before the user BEAT UP SMART ##j Badly startles all POKeMON that made good appeals CALM MIND SMART ## o Can avoid being startled by others once CAMOUFLAGE SMART ### Affected by how well the appeal in front goes CHARGE SMART ## Works well if it's the same type as the one before CONFUSE RAY SMART ### ? Scrambles the order of appeals on the next turn CONFUSION SMART ##jjj Startles the POKeMON that appealed before the user DESTINY BOND SMART ######## X Makes a great appeal, but allows no more to the end DIG SMART # O Can avoid being startled by others DISABLE SMART ## S Makes all POKeMON after the user nervous DREAM EATER SMART ##jj Startles all POKeMON that have done their appeals FAINT ATTACK SMART ## The appeal works great if performed first FAKE TEARS SMART ## The appeal works great if performed last FLATTER SMART ## S Makes all POKeMON after the user nervous FLY SMART # O Can avoid being startled by others FORESIGHT SMART ### - Worsens the condition of those that made appeals FUTURE SIGHT SMART ### Temporarily stops the crowd from growing excited GIGA DRAIN SMART ##j Startles the POKeMON that has the JUDGE's attention GUST SMART ### ? Scrambles the order of appeals on the next turn HELPING HAND SMART ## S Makes all POKeMON after the user nervous HIDDEN POWER SMART ### Can be repeatedly used without boring the JUDGE HYPNOSIS SMART #jjj Badly startles those that have made appeals IMPRISON SMART ### - Worsens the condition of those that made appeals INGRAIN SMART # O Can avoid being startled by others KINESIS SMART ### Temporarily stops the crowd from growing excited KNOCK OFF SMART #jjjj Badly startles the POKeMON in front LEECH LIFE SMART ##jjj Startles the POKeMON that appealed before the user LEECH SEED SMART ##jj Startles all POKeMON that have done their appeals LOCK-ON SMART ### Temporarily stops the crowd from growing excited LUSTER PURGE SMART ##jjj Startles the POKeMON that appealed before the user MAGIC COAT SMART # O Can avoid being startled by others METAL SOUND SMART #jjj Badly startles those that have made appeals MIND READER SMART ### Temporarily stops the crowd from growing excited MIRROR MOVE SMART # Makes the appeal as good as the one before it MIST BALL SMART #jjjj Badly startles the POKeMON in front MEGA DRAIN SMART #jjjj Badly startles the POKeMON in front NEEDLE ARM SMART #jjjj Badly startles the POKeMON in front NIGHT SHADE SMART ##j Startles POKeMON that made a same-type appeal NIGHTMARE SMART #jjj Badly startles those that have made appeals ODOR SLEUTH SMART ### - Worsens the condition of those that made appeals PAIN SPLIT SMART #jjjj Badly startles the POKeMON in front PAY DAY SMART # The appeal works best the more the crowd is excited POISON FANG SMART ### - Worsens the condition of those that made appeals POISON GAS SMART ### - Worsens the condition of those that made appeals POISON STING SMART ##jjj Startles the POKeMON that appealed before the user POISON TAIL SMART ### - Worsens the condition of those that made appeals POISONPOWDER SMART ### - Worsens the condition of those that made appeals PSYCH UP SMART ## Works well if it's the same type as the one before PSYCHIC SMART #jjj Badly startles those that have made appeals PSYCHO BOOST SMART ###### After this move, the user is more easily startled PSYWAVE SMART ##j Badly startles all POKeMON that made good appeals PURSUIT SMART ##j Badly startles all POKeMON that made good appeals RECOVER SMART ##j Startles POKeMON that made a same-type appeal RECYCLE SMART ### Can be repeatedly used without boring the JUDGE REFLECT SMART # O Can avoid being startled by others ROCK TOMB SMART ### Temporarily stops the crowd from growing excited SAND TOMB SMART ### Temporarily stops the crowd from growing excited SCREECH SMART #jjj Badly startles those that have made appeals SECRET POWER SMART # The appeal works well if the user's condition is good SHADOW BALL SMART ### Shifts the JUDGE's attention from others SHADOW PUNCH SMART ## The appeal works great if performed first SKETCH SMART # Makes the appeal as good as the one before it SKILL SWAP SMART # Makes the appeal as good as those before it SLEEP POWDER SMART #jjj Badly startles those that have made appeals SMELLINGSALT SMART ##jjj Startles the POKeMON that appealed before the user SMOKESCREEN SMART ### Shifts the JUDGE's attention from others SNATCH SMART ##j Badly startles all POKeMON that made good appeals SPIDER WEB SMART ## S Makes all POKeMON after the user nervous SPIKES SMART ## S Makes all POKeMON after the user nervous STRING SHOT SMART ##jjj Startles the POKeMON that appealed before the user STUN SPORE SMART ##j Badly startles all POKeMON that made good appeals SUBSTITUTE SMART ## o Can avoid being startled by others once SUPERSONIC SMART ### ? Scrambles the order of appeals on the next turn SYNTHESIS SMART # The appeal's quality varies depending on its timing TAUNT SMART ## S Makes all POKeMON after the user nervous TOXIC SMART ### - Worsens the condition of those that made appeals TRANSFORM SMART ### Can be repeatedly used without boring the JUDGE TRICK SMART ## Works well if it's the same type as the one before WEATHERBALL SMART #### A highly appealing move WHIRLWIND SMART ### ? Scrambles the order of appeals on the next turn TOUGH: ACID ARMOR TOUGH # * Ups the user's condition. Helps prevent nervousness ANCIENTPOWER TOUGH # * Ups the user's condition. Helps prevent nervousness ARM THRUST TOUGH ##j Startles the POKeMON that has the JUDGE's attention BARRAGE TOUGH ## Works well if it's the same type as the one before BIDE TOUGH # O Can avoid being startled by others BIND TOUGH ### Temporarily stops the crowd from growing excited BITE TOUGH #jjj Badly startles those that have made appeals BODY SLAM TOUGH #jjjj Badly startles the POKeMON in front BONE CLUB TOUGH ##j Startles the POKeMON that has the JUDGE's attention BONE RUSH TOUGH #### A highly appealing move BONEMERANG TOUGH #### A highly appealing move CLAMP TOUGH ### Temporarily stops the crowd from growing excited COMET PUNCH TOUGH ## Works well if it's the same type as the one before CONSTRICT TOUGH ##jjj Startles the POKeMON that appealed before the user COUNTER TOUGH ## o Can avoid being startled by others once CRABHAMMER TOUGH ### Affected by how well the appeal in front goes CRUNCH TOUGH #jjjj Badly startles the POKeMON in front CURSE TOUGH ### 4 The next appeal can be made later next turn DOUBLE-EDGE TOUGH ###### After this move, the user is more easily startled DOUBLESLAP TOUGH ##j Startles the POKeMON that has the JUDGE's attention EARTHQUAKE TOUGH #jjj Badly startles those that have made appeals EGG BOMB TOUGH #### A highly appealing move ENDEAVOR TOUGH ## The appeal works great if performed last ENDURE TOUGH ## o Can avoid being startled by others once FISSURE TOUGH ##j Badly startles all POKeMON that made good appeals FOCUS PUNCH TOUGH ### 4 The next appeal can be made later next turn FURY SWIPES TOUGH ##j Startles the POKeMON that has the JUDGE's attention GLARE TOUGH #jjj Badly startles those that have made appeals GRASSWHISTLE TOUGH #jjj Badly startles those that have made appeals GRUDGE TOUGH # The appeal works better the later it is performed HARDEN TOUGH ## o Can avoid being startled by others once HEADBUTT TOUGH ##jjj Startles the POKeMON that appealed before the user IRON DEFENSE TOUGH # O Can avoid being startled by others KARATE CHOP TOUGH ### Affected by how well the appeal in front goes LICK TOUGH #jjjj Badly startles the POKeMON in front LOW KICK TOUGH #jjjj Badly startles the POKeMON in front MAGNITUDE TOUGH # The appeal works best the more the crowd is excited MEGA PUNCH TOUGH #### A highly appealing move MEMENTO TOUGH ######## X Makes a great appeal, but allows no more to the end MUD SHOT TOUGH #jjj Badly startles those that have made appeals MUDDY WATER TOUGH ##j Startles the POKeMON that has the JUDGE's attention OCTAZOOKA TOUGH ##j Startles the POKeMON that has the JUDGE's attention POUND TOUGH #### A highly appealing move RAIN DANCE TOUGH # The appeal works best the more the crowd is excited REVENGE TOUGH ### 4 The next appeal can be made later next turn ROCK BLAST TOUGH ## Works well if it's the same type as the one before ROCK SLIDE TOUGH #jjj Badly startles those that have made appeals ROCK SMASH TOUGH # The appeal works well if the user's condition is good ROCK THROW TOUGH ## Works well if it's the same type as the one before ROLLOUT TOUGH ### Temporarily stops the crowd from growing excited SANDSTORM TOUGH ### ? Scrambles the order of appeals on the next turn SCARY FACE TOUGH ##j Startles the POKeMON that has the JUDGE's attention SCRATCH TOUGH #### A highly appealing move SEISMIC TOSS TOUGH ##j Startles POKeMON that made a same-type appeal SKULL BASH TOUGH #jjjj Badly startles the POKeMON in front SLAM TOUGH ##j Startles POKeMON that made a same-type appeal SLUDGE TOUGH #jjjj Badly startles the POKeMON in front SLUDGE BOMB TOUGH ##j Startles the POKeMON that has the JUDGE's attention SMOG TOUGH #jjj Badly startles those that have made appeals SPIT UP TOUGH #### A highly appealing move SPITE TOUGH ## The appeal works great if performed last STOCKPILE TOUGH ## o Can avoid being startled by others once STOMP TOUGH #jjjj Badly startles the POKeMON in front STRENGTH TOUGH ##j Startles POKeMON that made a same-type appeal SUPER FANG TOUGH ##j Badly startles all POKeMON that made good appeals SUPERPOWER TOUGH ###### After this move, the user is more easily startled SWALLOW TOUGH # * Ups the user's condition. Helps prevent nervousness TACKLE TOUGH #### A highly appealing move TAKE DOWN TOUGH ###### After this move, the user is more easily startled THIEF TOUGH # Makes the appeal as good as those before it THRASH TOUGH ####jjjj x Jams the others, and misses one turn of appeals TORMENT TOUGH ## S Makes all POKeMON after the user nervous VICE GRIP TOUGH #### A highly appealing move WATERFALL TOUGH ## The appeal works great if performed last WRAP TOUGH ### Temporarily stops the crowd from growing excited ******************************************************************************** IV. Information on POKeBLOCKS and Condition ******************************************************************************** When a POKeMON eats a POKeBLOCK, its Condition will raise. There are five flavours of POKeBLOCKs, and each flavour raises a different Contest Condition. For example, Spicy POKeBLOCKs raise COOL. In addition, certain personalities like some flavours of POKeBLOCKs, and others dislike them. As you may already know, personalities raise one of your POKeMON's stats, and lowers another. Well, each stat is associated with a type of Contest. So, a POKeMON that has a personality which raises Attack will also like Spicy POKeBLOCKs, since Spicy is associated with COOL, and so is Attack. FLAVOUR CONTEST STAT LIKES: DISLIKES: -------<--------<----------<--------------------------<----------------------- SPICY COOL ATTACK Lonely, Brave, Bold, Timid, (RED) Adamant, Naughty Modest, Calm DRY BEAUTY DEFENSE Bold, Relaxed Lonely, Hasty (BLUE) Impish, Lax Mild, Rash SWEET CUTE SPEED Timid, Hasty, Brave, Relaxed, (PINK) Jolly, Naive Quiet, Sassy BITTER SMART SP.ATTACK Modest, Mild, Adamant, Impish, (GREEN) Quiet, Rash Jolly, Careful SOUR TOUGH SP.DEFENSE Calm, Gentle Naughty, Lax (YELLOW) Sassy, Careful Naive, Rash When dealing with POKeBLOCKs that have more than one flavour, it is important to realize that the Level rating is only the value that the highest stat on that POKeBLOCK has. For example, Pamtre Berries can make INDIGO POKeBLOCKs that are both DRY and SPICY. However, the level value only applies to DRY in this case, since that is the highest flavour. While Pamtre Berries do make POKeBLOCKs that raise COOL, it should be noted that they do not raise COOL as much as they raise BEAUTY, simply because their SPICY value is much less, despite the high level. Since it is impossible to tell the level of any particular flavour (except when a POKeBLOCK has only one flavour, or you know which flavour is the highest), it is extremely difficult to calculate a POKeMON's Condition exactly. There are also five neutral personalities that have no preferences for any particular kind of POKeBLOCK: Hardy, Docile, Serious, Bashful, and Quirky. You can take your POKeMON to the man in MOSSDEEP. He will tell you what colour of POKeBLOCK your POKeMON likes. These colours correspond to the flavour, really, since INDIGO or other mixed-colour POKeBLOCKs can be liked or disliked, depending on the flavours they contain. When two flavours that your POKeMON likes and dislikes are combined, the resulting POKeBLOCK will have its usual effect on your POKeMON; rather than liking or disliking the POKeBLOCK, it will be completely normal. Normally, a POKeMON gains points in each Condition the POKeBLOCK has a flavour of equal to that POKeBLOCK's Level (taking into considertion the fact that only the highest-valued flavour is shown as the Level, of course). However, if your POKeMON likes the flavour of the POKeBLOCK, it gains (Level * 1.1) points, rounded to the nearest whole number, to each Condition the POKeBLOCK has a flavour of. If, however, your POKeMON doesn't like the flavours of the POKeBLOCK, it will only gain (Level * 0.9) points, rounded to the nearest whole number, to each Condition the POKeBLOCK has a flavour of. Since either way, your POKeMON gets the same amount of FEEL, it's best to feed it POKeBLOCKs that it likes - or, at least blocks that combine its favourite flavour with its disliked one, to prevent a loss. FEEL is very important and must be used wisely to get the most out of your POKeMON. The more points you can get per FEEL, the better. A POKeMON can eat as many POKeBLOCKs as it wants to before it is full, but only if its FEEL value (which is represented by the stars that appear around your POKeMON on the Condition screen) is less than 255 total. Each POKeBLOCK has a FEEL value, and this value is shown to you. So, if you keep track of how much FEEL your POKeMON eats, you can tell how many more POKeBLOCKs your POKeMON can eat. Note that if your POKeMON has 254 FEEL, it can still eat any POKeBLOCK, even if it has a lot of FEEL. In fact, when you're very close to 255 FEEL is the best time to feed high-FEEL POKeBLOCKS, since at that point a low-FEEL block is going to fill up your POKeMON anyway - so you might as well go all-out! If you visit the chairman of the POKeMON FAN CLUB in SLATEPORT CITY, you can recieve a spell Scarf. To get a Scarf, your lead POKeMON must have 200 or more points in a particular Condition. SCARF: CONDITION: RED SCARF COOL BLUE SCARF BEAUTY PINK SCARF CUTE GREEN SCARF SMART YELLOW SCARF TOUGH ******************************************************************************** V. Reasons for Contests ******************************************************************************** While Contests may seem silly to some, they are a little more useful than one might think. There are number of rewards. Sure, most of the rewards aren't all that useful, but still... Winning in a Contest at any Rank gives you a Ribbon. All of the Ribbons are similar. Their text looks something like this: [CONTEST] CONTEST [Rank] Rank winner! Where [CONTEST] is the Contest-Type, and [Rank] is the Rank. They're also colour-coded, as they should be. If you don't know these colours by now, I pity you. Here they are, in case you really didn't know: COOL = RED BEAUTY = BLUE CUTE = PINK SMART = GREEN TOUGH = YELLOW Those are the colours of the ribbons. They're also have interesting designs. Normal-Rank Ribbons are simple, with two out-and-down oriented ribbons. Super-Rank Ribbons are about the same, but go straight down more, and have white stripes on them, horizontally. Hyper-Rank Ribbons have the same downwards ones, but without the stripes, and also have two ribbons sticking out the side. Last, Master-Rank Ribbons have stripes, side-ribbons, and one ribbon sticking out of the top. When you beat a Master-Rank Contest after already having the Master-Rank Ribbon with that particular POKeMON, you get a neat reward! Yay, you get a LUXURY BALL! Yes, only one. Yes, it's just like a POKeBALL but black and red. It's rather good looking, however, and is good for catching Golbat and other POKeMON that evolve when they like you since - yes, you guessed it! - it starts POKeMON out with a higher friendship with you. If you thought the prizes would stop there, you're wrong! If you've talked to the Museum curator in LILYCOVE CITY, before doing a Master-Rank Contest, there's a chance your POKeMON will have its portrait drawn for the Museum! Yay! To do this, you must win Master-Rank and have at least five Hearts on the Results Screen. Your POKeMON also earns a Ribbon for this! RIBBON for being chosen as a super sketch model. It is square, like the picture frame, and has two ribbons sticking out of the lower left and right corners. It is blue. Excitement... In any case, the portraits are actually pretty interesting. It can be fun trying to make the best-looking portraits. I mean, sure you can win the CUTE Contest with a Barboach, but the resulting picture isn't the most adorable of sights to see. Since you can replace any older pictures with newer versions whenever you win a Contest, fulfilling the above requirements, feel free to see what the pictures look like, first, and then decide on your portrait-able POKeMON. It's not even over yet! After getting all five paintings, talk to the Museum curator. Voila. You've just earned a brand new GLASS ORNAMENT for your Secret Base. It looks like a Pidgeot, similar to the statues in the museum, but made out of glass (of course). That's it for your rewards, other than pure satisfaction, however! ******************************************************************************** VI. POKeMON Movepool List (By NATIONAL POKeDEX Number) ******************************************************************************** Coming Soon... (This is a huge task, since I have to copy out every POKeMON by hand.. ;_; Oh, woe is me). ******************************************************************************** VII. Recommended POKeMON and Movesets ******************************************************************************** Please send me the POKeMON you used for winning your contests! ******************************************************************************** VIII. Closing & Copyright Information ******************************************************************************** Special Thanks: Marc - for finding that I had doubled the move 'yawn' and for informing me of the eight moves I missed, the first time through. Thanks a bundle, Marc! dr_steelix - for finding the other two (more than two?!) moves I missed, the second time through. That was kind of confusing. But, thanks a bundle, dr_steelix! And, you know, for fixing my poor spelling of "Meagahorn". That was kind of embarassing. And thanks for generally figuring out my strange list demons. COPYRIGHT: This FAQ was made and is copyrighted by JC "Myst Erik Ery" D. It is not to be put on any website without the author's permission, in whole or in part. If you would like to use any of the tables found in this document, you may - however, there is a restriction. The tables must be copied in full, and full credit to JC "Myst Erik Ery" D must be shown. Any information from this FAQ used in this way is to be completely free - that is, you can't sell my work, even if you give me credit (unless you want to send me an acceptible portion of the earnings)! The following websites have my full permission to use this FAQ: www.gamefaqs.com