============================================== Megaman Battle Network 4 Red Sun/Blue Moon FAQ ============================================== Copyright 2004-05 Raymond Cheung (cyndaquill6@hotmail.com). This document can only be used for private purposes only. It may not be distributed publicly without my permission. Ver 3.65 Note: All characters and trademarks of Megaman BN 4 Red Sun/Blue Moon belong to Capcom. Updates: 4/18/05: Kind people have provided me with tiny corrections. 3/19/05: One little addition to 10f. 1/27/05: Another update. Like it matters all too much...eh. 1/24/05: Happy Birthday to me. And I added an error. 1/16/05: A new update. Wow. 1/3/05: Well, I actually bothered to come back...deleted Virus Library, there's an FAQ for that. Updated chips/navi locations. 11/13/04: Well...amazingly enough, a nice person gave me the data for the CircGun series. Updated the MetalMan scenario. 11/9/04: Managed to update...finally. 11/8/04: Projects, tests...damn...sophmore year is stressful. Continuing to update data. 10/31/04: Halloween. Managed through to get in the "Shame on You, Chaud!" scenario. 10/22/04: DEAR GOD THE LAZINESS! Anyway, added "Naturalize or Terror" and "You Dice Now!" Deleted NumberMan codes (on the website already). Added errors and navi locations. 9/28/04: Added "Ghetto Body Thieves", "Strength in a CyberBoulder", and "Return of the NetMafia, and it ain't Gospel". Added a couple more mistakes. 9/17/04: Added more errors and added Secret Chips. Added "A Misunderstanding between a Noisy Navi and a Noisy Appliance" scenario. FAQ now for both games. Added another ghost navi in "Ghostbuster Lan" 9/14/04: Added two more errors (my own) and added section on FreeTournaments. 9/5/04: Added BMDs in ElTwrComp in Normal Mode. 9/4/04: Added another 2 errors. 9/3/04: Added another error. 9/1/04: Added Hard Mode code to "JomonElectric Gone Awry" 8/30/04: Added more errors. 8/27/04: Revamped PAs (forgot to) and updated chip descriptions. Adding more navi locations. 8/26/04: (laziness) Returned from Canada road trip with retuned sections: PAs, New sections: Errors (Quote Challenges!), DuoSP (Omega), and new sidequest. 8/19/04: Correction to "Jomon Electric Gone Awry" 8/16/04: Added 5 more BattlePoints. 8/6/04: Got M-ID, G-ID (Mega/Giga Complete), and defeated BassOmega. Updated Navi Locations. 7/28/04: Ventured into BlackEarth...added BlackEarth section. Updated Chips/PA Guide. 7/27/04: Added Side Quests (C-Slider, Django, Bass, EvilChip Quests) 7/26/04: Added Raoul/ThunderMan scenario. Added section of Navi locations (working on it). Updated chip section/merchant. 7/25/04: Up to Red Sun Tournament in Super Hard Mode. 7/23/04: Proceeding with Super Hard Mode. Updating Tetsu Scenario, and up to Castillo in Super Hard Mode. 7/21/04: Through with RedSun tourney: completing ColdMan/FootBomb scenarios. Updated several merchants. 7/19/04: Completed VideoMan, WindMan, and FireMan scenarios. Updated Hard Mode changes to the beginning of RedSun tourney. 7/18/04: Started Hard Mode, added data to Ghostbuster Lan scenario, included Hard Mode differences to Chapter 1. Completed TopMan scenario. 7/16/04: Finished Easy Mode, added Libraries: Chips/Viruses, NCP Guide, NetMerchants, NumberMan Codes, and Side Quests 7/15/04: This guide up to the RedSun Tourney Pairings WARNING: CONTAINS MANY SPOILERS! Contents: 1. Introduction 2. The Story 3. Controls 4. Characters 4a. Objects and Panels 5. Changes In Comparison To The Other Games 6. The Story 7. Chapter 1: Father-Son Time 7a. Mr. Prog and the Viruses (Tutorial) 7b. Off to ElecTown... 7c. Shoppin' Around, and Seein' An Odd Vampiric Navi 7d. Intro to the Den Tournament 7e. ShadeMan Strikes 7f. Save Roll before it's Too Late 7g. Where Am I? 7h. Ahh! The Noise! It Burns! 7i. Tower Comp 7j. Faceoff With ShadeMan 7k. Dark Chip? What's This? 8. Chapter 2-The Den Tourney 8a. Wake Up Or Be Late 8b. Registration? I Don't Need No Stinkin' Registration! 8c. The Three Challenges 8d. Off to the DenDome 8e. Challenges of the DenTourney: Multiple Storylines 8ea. Ghostbuster Lan (Yuko) 8eb. Topsy Turvy with Old NetBattlers (Tensuke) 8ec. Kidnapping! (Dex) 8ed. A Fiery Betrayal... (Mr. Match) 8ee. JomonElectric Gone Awry (Terry) 8ef. Gang Leaders, Medical Fraud, Oh My! (Tetsu) 8eg. A Misunderstanding between a Noisy Navi and a Noisy Appliance (Shuko) 8eh. You Dice Now! (Higsby) 8f. The Champion! 8g. Rest for the Weary 9. Chapter 3-Lessons of Love... 9a. What's Wrong? The DarkChip, that's What! 9b. What Does Mayl Want? 9c. Revelations: Castillo 9d. ALARM!!! 9e. To The Park Area! 9f. Setting A Date For Your Date 9g. Castillo, Here I Come! 9h. Lessons of Love Part 1: Spend On Your Date 9i. Lessons of Love Part 2: Don't Disagree With Them 9j. Lessons of Love Part 3: Save Your Date From Danger 9k. Castillo Bots; Their Story 9ka. Halberd Princess 9kb. WzDog 9kc. TinMan 9kd. Django The Solar Boy/Dracky 9l. ShadeMan v. MegaMan 9m. Chaud...You're A Bit Late 9n. Embrace The Dark Side 10. Chapter 4-Eagle Tournament 10a. How Do I Register? 10b. Passing The Registration-Castillo 10c. Opponents: Multiple Storylines 10ca. Love Match (Mayl) 10cb. AUI: Acting Under Influence...of Rice Wine (Lilly) 10cc. Cooking In Sync With Navis (Flave) 10cd. tneserP eht ot kcaB (Viddy) 10ce. It's Gettin' Hot In Here, So Hot! (Atsuke) 10cf. Strength in a CyberBoulder (Tamako) 10cg. Return of the NetMafia, and it ain't Gospel (Riki) 10ch. Naturalize or Terror (Sal) 10d. Eagle Tourney Champion...Saves The Day 10e. LaserMan: The Leader of Nebula 10f. Meeting Your DarkSoul 11. Chapter 5-Learning of the RedSun/BlueMoon Tourney 11a. NAXA's Plan 11b. Free Time 11c. Goin' To Netopia...Again 11d. Sightseein' In Netopia 11e. Getting Mugged...Again 11f. Escapin' The Hotel 11g. It's All Revealed 12. Chapter 6-RedSun/BlueMoon Tournament Begins 12a. Are you Worthy? 12b. The Pairings: Multiple Storylines 12ba. Netopian Secret Service (Raika) 12bb. Ancient WaterGod Traditions (Paulie) 12bc. Dojo Masters (Mr. Famous) 12bd. Unnatural Climate (Chillski) 12be. Another Exciting Battle Network Take-off Sport: FootBomb (Jack Bomber) 12bf. Gresply Nekrom: Gibberish or Tribal Curse? (Raoul) 12bg. Ghetto Body Thieves (no operator) 12bh. Shame on You, Chaud! (Chaud) 12c. RedSun/BlueMoon Champion: The Best of Netopia 12d. NAXA 12e. Regal's Plan 12f. Nebula Strikes Again 12g. Catch the Perpetrator 12h. All Is Lost... 12i. Power of Friendship 12j. Regal's Revelation: Nebula Leader 12k. MeteorComp 12l. LaserMan 12m. Control Room 12n. Duo, Alien Judge 12o. MegaMan vs. MgaMDS 12p. Duo vs. MegaMan 12q. The Control Device 12r. Calls from Below 12s. Regal: Helping, Not Harming 12t. Averting Disaster 12u. Regal's Suicide Attempt 12v. Epilogue-RedSun/BlueMoon Tournament Champion 13. Chip Library 13a. Regular (150/150) 13b. Mega (60/60) 13c. Giga (5/5) 13d. Secret (23) 13e. PAs (30) 14. CyberMerchants 15. Side Quests 15a. C-Slider 15b. Django the Solar Boy 15c. Bass 15d. EvilChip Quests 15e. Wretched Boomer2 L/WideSht2 L 16. NCP Library 17. Navi Locations 18. BlackEarth 19. DuoSP (Omega) 20. Errors 21. FreeTournament Information 23. Special Thanks =============== 1. Introduction =============== For those of you who have played the prequels to this game, I'm sure you look forward to this one too. Let's focus here. Our hero Lan Hikari has defeated two crime syndicates, the WWW and Gospel, who have powerful virus bosses and navis, and still has not received any grandeur rewards for his work. I mean, let's face it, he's a national hero and each game, can't get more than a measly weak folder. Jeez. ============ 2. The Story ============ The year is 200X. We live in a world that lives solely on the CyberNet. Our lives are entirely intertwined into machinery, and artificial intelligence thrives. Scientists have managed to create the PET: the Personal Electronic Terminal. As time passed, they were able to create Navis, beings that lived within the Cyberworld, but also interacted as one with their operator. In such a world that is an utopia, crime still lives. Opening up, we begin in the NAXA Station: (These are not verbatim to the storyline) Worker: Aw, nothing ever happens 'round here. I wish something exciting would happen. (klaxons go off) Worker: I'm kidding! I'm kidding! Superior: What's goin' on? (runs over to terminal) Worker: You ever seen Armageddon? Superior: You mean that three and a half hour movie with Bruce Willis? Worker: Yea. Remember the crisis? Superior: Umm...(thinks) O! You better be kiddin' me! Worker: Um...no. (Superior moves over to terminal) Superior: Oh Dear God! PAUSE If you haven't realized it yet, or never watched Armageddon, it's sayin' that there's an asteroid on a collision course with Earth. RESUME Superior: We're gonna need to assemble the world's greatest scientists. OK, now that you've begun to see the prelude, it's time to review things. =========== 3. Controls =========== D-Pad: Move MegaMan/Lan in the Cyberworld/real world. A Button: Select or Talk to Something B Button: Speed through talks, Cancel an Action L Button: Get insightful (sometimes) advice from Lan in Cyberworld or MegaMan in real world. R Button: Jack in or out of a machine. Start Button: Open up the menu with the following options: Chipfldr: Open up your folders to select or edit a folder. SubChip: Use a SubChip (explained later) Library: Your reference guide of chips (150 Regular Chips, 60 Mega Chips, 5 Giga Chips) MegaMan: Guide to his stats, souls, and Navi Customizer (explained later) Email: Accessing e-mails that are sent to you. Key Items: Shows items you have picked up that have some important significance Comm.: Allows you to access linking with another player. Save: Save your progress (what else would it do?) ============= 4. Characters ============= Lan/MegaMan: The main protagonists and heroes. Need I say more? Mayl/Roll: Lan's girlfriend (yet he still doesn't know) who seems to be a key variable in leading Lan through his adventures. Roll is her Navi, who is also smitten with MegaMan and is an interesting character and navi to fight. Dex/GutsMan: A longtime acquaintance and trying to outdo him, Dex is the strong-guy of the group. He is also quite helpful in certain cases. GutsMan is the visionary navi for the strong brute, who is also a nice navi to play against. Yai/Glide: The smart, rich girl of the group, her utilities come in a pinch. Glide is the butler-ish navi who acts on the orders of Yai. Dr. Hikari/Mrs. Hikari: Lan's parents, who seem very informative. The basic mother, who cares for her family a lot. The father is the smart, powerful scientist with links all over Netopia. Chaud/ProtoMan: One of Lan's greatest adversaries, I'd say they respect each other by now...I think. He is an official, and ProtoMan acts in the same way he does, snotty, rich-raised, and superior. Dr. Regal: Though a rather nasty and foreign character shrouded by suspicion, he seems to be a missing link in our story, with his unknown background and bad rep (the storyline). ---------------------- 4a. Objects and Panels ---------------------- The game has various objects althroughout and also there are special field changes. Objects: SubChips-Data that can be used to promote a positive effect on your navi. Examples are: MiniEnrg-100 zennys: Heals for 50 HP. Untrap-100 zennys: All data you have on the Net will never have a virus. SneakRun-200 zennys: Avoid weak enemies for a while. FullEnrg-1000 zennys: Heals all HP. Unlocker-4000 zennys: Unlocks PMD (purple mystery data) LocEnemy-10000 zennys: Used after an encounter, makes an enemy more likely to appear for a while. Panels: These can appear in battle. They may have positive or negative effects on your battle. Ice Panel: All non-Aqua, non-flying, navis or viruses slip as far as possible and cannot stay on that panel. Electricity deals twice as much damage to a target on this panel. Grass Panel: All Grass navis and viruses gain 1 HP steadily. Fire deals twice as much damage to a target on this panel. Lava Panel: All non-Fire navis or viruses take 50 damage when on this panel. These will fade out after a while. (not sure) Aqua deals twice as much damage to a target on this panel. Sand Panel (Normal): Slows down movement. Sand Panel (Twister): When stepped on, you're held down for about 10 seconds. Twisters and chips of that like do twice as much on Sand Panels (both). Metal Panel: These are unbreakable and can't be penetrated. Only certain chips can remove it. Poison Panel: Units on this panel will lose 1 HP steadily. Holy Panel: Units on this panel will have damage dealt to them halved, rounded up (I think). [!NOTE!]: If you have WindSoul enabled, you will not take negative effects of panels. =========================================== 5. Changes In Comparison to The Other Games =========================================== -Compared to the panels of BN3, Lava Panels disappear after a while in BN4. -No More Style System (NOOOOOOOOO!) :( -No More ModTools from BN3 :l -Different sprites (images of characters in the world) -Possible places where you can buy an infinite amount of a certain chip at a vendor. -BugFrags come as separate data, reverting to the BN2 system, and countering leads to a FULL SYNCHRO (explained in tutorial) -Storylines vary (random). -Possible Data appears in battle ============ 6. The Story ============ GO ON DOWN ============================= 7. Chapter 1: Father-Son Time ============================= --------------------------------------- 7a. Mr. Prog and the Viruses (Tutorial) --------------------------------------- You begin by waking up, that is, MegaMan trying to wake you up. He reminds you that today, you go shopping with Pa in ElecTown. You wake up, and go downstairs. Talk to Father, he'll tell you that your mother is worried about something. Go over to her, and she'll explain that viruses are in the oven. OH NO! Whatever shall we do? Jack-in, Lan, you fool. You enter, and see the navi in the oven, Mr. Prog being attacked by three Mettaur viruses. Battle them, and show your father what you can do. NOTE: If you remember previous tutorials, you can skip this part of the FAQ. (Easy Mode) Battle 1: Mettaur, Mettaur. You're taught about the ability to select more than one chip at a time if there are two of that type of chip. Select the two Cannon A chips. Kill the Mettaurs, and you'll move on. (Hard Mode) Battle 1: Mettaur2, Mettaur2. Handle this battle like a normal one. You will get data at the end just like a normal battle. (Super Hard Mode) Battle 1: Mettaur3, Mettaur3. Same as Hard Mode. Cut out to a scene of an exploding Mettaur. Cool, huh? Fight the next one. (Easy Mode) Battle 2: Mettaur, Mettaur, Mettaur. Now you're taught about the ability to select chips of the same code (there are wild card * codes). Use the AreaGrab S and WideSword S to take care of the first two Mettaurs (remember to place it in the middle). Repeat on next turn. (Hard Mode) Battle 2: Mettaur2, Mettaur2, Mettaur2. Same as the first one. Use your own strategies. (Super Hard Mode) Battle 2: Mettaur3, Mettaur3, Mettaur3. Same as first one. Cut out to a scene to the second exploding Mettaur. Destroy the third! (Easy Mode) Battle 3: Mettaur, Mettaur, Mettaur. Learn the Full Synchro. When you counter a virus attack, you synchro. If you are hit multiple times, MegaMan loses trust to the point of anger. However, if you counter an attack, a small tone goes off, and a pink ring revolves around MegaMan, doubling the attack power of the next chip that can damage. Select the Cannon A and the two AirShot A chips. Time your attacks carefully, and you're done! (Hard Mode) Battle 3: Mettaur2, Mettaur2, Mettaur2. Just like before. (Super Hard Mode) Battle 3: Mettaur3, Mettaur3, Mettaur3. Just like before. You saved Mr. Prog! However, he was damaged, so dad tells you to buy a RcvPatch in ACDCArea 3. Jack out, but jack back in. Get the BMD (Blue Mystery Data) and collect 500 Zennys (in Hard Mode, it's 1000 zennys, Super Hard: 2000 zennys). Your dad will give you another 500 Zennys to purchase the Patch. Run up to your room and jack in. Explore the Net, and battle for experience, money, and chips. Follow the path, but collect various BMDs and GMDs (Green Mystery Data). There will be several walls in ACDCArea1. One of them requires a ChefKey, while the other needs another key (for those of you who have played previous versions, you will know what this is.) Run into ACDCArea 2, and pass by the CyberChip Merchant, who will tell you that he hasn't opened yet. You will pass by several Security Cubes by now, the first one being Mayl's and second one Dex's. Go to ACDCArea 3 by main path because the side path is blocked for now. Enter, and run ahead, and you should eventually come to a part with various curves. There will be a navi there, and he will let you buy RcvPatch, sayin' that it's expensive. Give him 500 Zennys and jack out. Dad will now be able to fix the oven, and your mother will make breakfast. Afterwards, you will begin to watch a cutscene, and Lan and Dad talk, but as they come to the train station, he realizes he has forgotten something. Talk to everyone in town for now. Dex will talk about a chat and you will be there. Return to the train station. Your dad will return and you proceed to ElecTown. ---------------------- 7b. Off to ElecTown... ---------------------- Help him find the new shop in ElecTown 2. You and Pa will go in, and as they leave, Dad needs to buy some light bulbs. Wander around the corner to find Mayl and Yai, and they tell you about a contest goin' on in the computer. ---------------------------------------------------- 7c. Shoppin' Around, and Seein' An Odd Vampiric Navi ---------------------------------------------------- Jack in and you will see an odd navi, yet to be an enemy of yours. Talk to Roll and Glide, who will mention the green navi, and he will tell you that the competition has been finished. Collect the BMDs in this computer and jack out (Hard Mode: 1 BugFrag, FullEnrg, Super Hard: 1 BugFrag, LocEnemy). Your father will return, a slight greeting, and Dad deserts you, as he has been called to work, undoubtedly trying to save the world. Mayl informs you about the chat tonight, and you assure her you won't forget. Go to the next area, ElecSquare, where you will find a gathering for the Den Tournament. ------------------------------- 7d. Intro to the Den Tournament ------------------------------- The man who is the official there fiddles with the system, and feedback comes out before he mentions the start of... a tournament! What luck? Another chance to beat the crap out of navis and to show your skills! Anyway, it begins tomorrow. Residents whine, sayin' they ain't got the time, but accept it, knowin' they could be stars. Leave the area, but there is a commotion over the computer that hosted the competition. Lan, you know what to do! -------------------- 7e. ShadeMan Strikes -------------------- Jack in, and see the fallen navis around. Confront ShadeMan, who is enjoying a female navi (just a basic one, nothin' to worry about). He's annoyed at your intrusion, and figures that he'll get another snack in ACDC Area. Wait a sec...ACDC...that's where Roll is! Get your ass over there and save your girlfriend's Navi. ---------------------------------- 7f. Save Roll before it's Too Late ---------------------------------- Run on home, and jack into your computer. Run through ACDCArea1, 2, and 3, following the blue path. You will see ShadeMan closing in on Roll, Glide and GutsMan fallen near her. You run in, but are a bit too late. He flies off with her. Glide and GutsMan jack out. As you pursue, you receive an e-mail from Yai, telling you that she is rootin' for you to rescue her. She also gives you her P-Code. Run through TownArea1, where a navi informes you that the culprit flew through the area (If you have an Unlocker, go to the third left dead end in the criss-cross area of TownArea1, and walk the secret path to a PMD containing an HP Memory (SpinGrn in Hard Mode, 3 BugFrags in Super Hard). Chase him through the path (yellow one) until TownArea2. You will come across an area with a bunch of curvy paths and ends. Go down one to reach a warp point. Go there, and collect the BMD, a CopyDmg * (Hard Mode: 3400 zennys, CustSwrd S in Super Hard). Go back to TownArea1, and into the warp point, where you go to another area. --------------- 7g. Where Am I? --------------- You are in an unknown computer area, and a gap separates you and ShadeMan. He assures you that Roll is alright. You better find him before she becomes his dessert. You see a CyberPanel, being a dedication to the TowerComp! Jack out, and run to ElecTown. Try to go to the square, and a man will prevent you from entering. Double back to the gate nearby the SubChip vendor, and the gate will pop open. Run up the steps, and you can jack into the panel that says "AC". There's some mystery data, but we'll focus on that later. ----------------------------- 7h. Ahh! The Noise! It Burns! ----------------------------- As you enter the Square, a high-pitched noise stops you. Hindered, you retreat. Where to go? Something's got to stop the noise...wait a sec...what did the competitors receive...(insert Jeopardy theme song here)...(lightbulb goes off)...the competition where Mayl and Yai where before. RUN! As you jack in, there will be a competition. Fight him: 1 NormNavi (230 HP) When you finish him off, you win "Earphone" (wow, the game makers were pretty crappy with grammar.) Run back to the top, and go to the panel, and jack into the ElTwrComp. -------------- 7i. Tower Comp -------------- Get the BMD's here (I think there's three: HP Memory, 700 zennys, and a RegUp2 [still unsure]). In Hard Mode, there's a RegUP 1, a MegEnBom D, and 1 BugFrag. In Super Hard, there is an HP Memory, a NCP Charge+1 Yellow, and 1400 zennys. The navi ahead tells you that he would open the door, but three CyberBats unleashed by ShadeMan are pestering him. The CyberSonar could detect them. He gives you BootDatA, which will allow the use of the Sonar System in ElTwrComp1. The sonar waves last for ten seconds, so find the bats swiftly. When completed, proceed to ElTwrComp2. There, you can find more BMDs (these I am entirely unsure of, but in Hard Mode, are WideBlade C, 2300 zennys, and an HP Memory, and in Super Hard, it's 2900 zennys, 1 BugFrag, and a RegUP 2), and another navi, who is still annoyed by CyberBats. Get BootDatB, and catch the four bats. When you do, you can proceed further. The path is riddled with empty (data) navis. Confront ShadeMan! ------------------------- 7j. Faceoff With ShadeMan ------------------------- You come to him trying to drain Roll of her data. Stop him, and he'll initiate a CyberSonar System that paralyzes MegaMan. Oh no! What can Lan do? Hmm, these are speakers, right? What have you seen today that are like these? Hmm...Den Tourney, feedback. Cha-ching! Run over to the Square (lower entrance), and fiddle with the controls. The sound stops, and ShadeMan is pissed! He battles you. ShadeMan (Easy Mode: 500 HP) (Hard Mode: 800 HP) (Super Hard Mode: 1200 HP) None of your attacks do squat to him. So, hit him with your buster about 5-6 times. The battle stops, and ShadeMan is confused about why he can't defeat you. He fears something is wrong, as Chaud and ProtoMan take over. What punctual timing, Mr. French. He tries to attack him, but he flees. ProtoMan gives chase, leaving the Tower Comp. Roll is grateful, but notices something that ShadeMan left behind. It looks like a battlechip. Store away ???Data, and you'll jack out. Quipping yourself about what this chip is, head off to the only guy who would know about this: Higsby. --------------------------- 7k. Dark Chip? What's This? --------------------------- Ok, so his shop wasn't opened before, now it is. Higsby ain't gonna sell you jack for now. Ask him about this, and Higsby becomes a frightened child, knowing that Lan has acquired a (ominous tone) DARK CHIP. Lan seems entirely unfazed until Higsby mentions the adverse affects of this chip. Lan, worried about it, flees, but goes home and sleeps it off. ============================ 8. Chapter 2-The Den Tourney ============================ ---------------------- 8a. Wake Up Or Be Late ---------------------- Lan is entirely asleep, and would have been late if not for MegaMan's persistent alarms. After realizing the day and time, hurries off to go to the tourney. Go to ElecTown, where people are doing everyday activities. Enter the square, and talk to the official there. He tells you that the only way a person can participate is if they register. -------------------------------------------------------- 8b. Registration? I Don't Need No Stinkin' Registration! -------------------------------------------------------- Lan must hurry up and register in TownArea3 (Damn! If he did so well elsewhere, why the heck does he have to register?). Talk to the official to get the JomonCd. Go to the computers in front of JomonElectric and link up to the Cyberworld. Once there, open the security cube and hurry on over. Follow the yellow path to find the registration navi. Register any three-letter name. When you are done, jack out, and run back to the official in ElecSquare. He'll be with three people. ------------------------ 8c. The Three Challenges ------------------------ The official explains to you that these three are employees of the Den Tournament and the prelims are to complete all their tasks. Yawn. 1st Man: Blond, top one. He needs to find "Mettaur Village". What kind of place is that? Anyway, the data about this is hidden by a navi in the TownArea, characterized by lying to new navis. Go to where TownArea2 connects to TownArea3. Go up that ramp and go through the warp point. Go down the right path. The navi should be slightly protruding, and, when you talk to him, he'll stutter in worry. He tells you that he has no knowledge of Mettaur Village and that Mettaurs themselves hate ElecTown and high places. Normally, where would you go? A low place that isn't ElecTown. WRONG!!! Remember what this man told you. He lies to new navis. If you invert his statement, it means that he has knowledge of Mettaur Village, and that the Mettaur love ElecTown and high places. Now, think. Where in ElecTown would you find a jack-in place? The screen! Remember the screen that says "AC" that I told you to disregard? Jack in, and find a HealNavi trying to delete the Mettaurs. He'll give you LabData, but always a soft-heart, MegaMan stops him, and you battle him to save the Mettaur. (Easy) 1 HealNavi (100 HP), 2 Spikey (Hard) 1 HealNavAlpha (300 HP), 2 Spikey2 (Super Hard) 1 HealNavBeta (500 HP), 2 Spikey3 When you finish him off, return the data to the man to complete the task. Proceed to the next man now. 2nd Man: He is in the middle, and has a dissertation on a creature he has never, ever seen. Jeez, what a idiot. Who honestly wants to speak on a thing that they have never seen before in their life? Anyway, you have to locate one male and one female GoldBug. Male GoldBugs are active in the day and like houses, while females tend to hide. The Bugs are possibly in ACDC Town, he tells you. Hurry back there, and go to the park. Talk to the tree nearest to the squirrel. You will notice a GoldBugF. Good job. Now, hurry to Yai's house, where she will ask you to take away an odd insect on her teddy bear. Go to it, and take the GoldBugM. Run back to ElecSquare and complete his request. Now for the third one. 3rd Woman: She asks you a question first: What is the next three letters in this sequence: OTTFFSS? Select "ENT" (8, 9, 10). She wants to rid some virus from her PET: (Easy) (Hard) 1. 2 Mettaur, MettEX 1. 2 Mettaur2, MettEX 2. 2 Spikey 2. 2 Spikey2 3. MettEX, Billy, Boomer 3. Mett2EX, Silly, Gloomer (Super Hard) 1. 2 Mettaur3, MettEX 2. 2 Spikey3 3. Mett3EX, Killy, Doomer When you have succeeded in this, the official will let you pass. He tells you to go to the DenDome, where the tourney takes place. ---------------------- 8d. Off to the DenDome ---------------------- Talk to him again to obtain the ability to go by train. Travel there, and go up to the room. You can jack into the hotdog stand if you want. Anyway, go to the waiting room, where the pairings will be announced. There are multiple storylines, some of which I am still trying to get. ----------------------------------------------------- 8e. Challenges of the DenTourney: Multiple Storylines ----------------------------------------------------- Still reconstructing the data, I would appreciate any help and would give thanks to those who would. You may e-mail me data about this at my e-mail: cyndaquill6@hotmail.com. However, title the e-mails about Red Sun and what they inform. Otherwise, I will delete it. --------------------------- 8ea. Ghostbuster Lan (Yuko) --------------------------- You leave the waiting room and are confronted by Yuko, a playful little girl. She wants you to play tag. You and MegaMan get this weird feeling that she isn't normal, like she is a little sister you never knew about. At that moment, your mother calls you that someone at home is here to see you. Who could it be? Double back and find out that Yuko's father talks to you about her irregularity: Navi Ghosts. He wants you to stop them from wreaking havoc, so you receive the CybSutra and the CybCryst (what odd objects). The CybCryst allows the holder to track Navi ghosts. As you get closer, it glows yellow. The farther you are, it get blue. When you are in the vicinity of it, it becomes red. These are the places where I remember where the ghost navis are: 1. In ACDCArea1, go to the part where there is a wall that blocks your entry (purple with a skull). Nearby, there should be a good navi. 2. In ACDCArea2, go behind the CyberMerchant to fight a bad navi. (Easy Mode) 2 MettEX (Hard Mode) 2 Mett2EX (Super Hard Mode) 2 Mett3EX 3. Near the door labeled "Shuko's Door", there should be a good navi who will give you his/her last will and testament of 3000 zennys (NICE!) 4. Near the Nebula door in ACDCArea3, there should be an evil navi. (Easy Mode) 2 MettEX, Boomer (Hard Mode) 2 Mett2EX, Gloomer (Super Hard Mode) 2 Mett3EX, Doomer 5. In TownArea1, go to one of the ends of the criss-cross patterned area. A good navi will give you 1 BugFrag before moving on. 6. Near the Higsby's warehouse door in TownArea1, find the evil navi there. (Easy Mode) 2 Melody (Hard Mode) 2 Hellody (Super Hard Mode) 2 Felony 7. In TownArea2, in the area above the door needing GateData, there should be another evil navi. (Easy Mode) 2 MettEX, VacuFan (Hard Mode) 2 Mett2EX, VacuFan2 (Super Hard Mode) 2 Mett3EX, VacuFan3 8. In TownArea3, go to the top corner of the square near the Castillo wall. Send him on and he'll tell you "check the center of ACDC Park". Go there for an EnergBom E. After you succeed, you have to hurry over to the DenDome. Once there, fight Yuko and her normal navi. (Easy Mode) NormNavi (230 HP) It does basic things: LilBomb, Cannon, Sword, WideSword, LongSword. (Hard Mode) NormNaviBeta (800 HP) Does the things above including CrosBomb, Fanfare, and Blinder. (Super Hard Mode) NormNaviOmega (1200 HP) When you beat her, it turns out that she is a ghost. You have made her a happy spirit, and she rises up, transcending to the next level. Guess anything can happen, huh? ----------------------------------------------- 8eb. Topsy Turvy with Old NetBattlers (Tensuke) ----------------------------------------------- You find that you're fighting against TopMan, who I have absolutely no idea of who he is (nostalgic players would know). Leave the Dome to find that an old man is showing his grandson a spinning top. The child thinks it's lame (indeed it is) and it starts destabilizing. Viruses have infected it. Get down there and jack in. Collect the BMD there (Hard Mode: 1600 zennys) and rid of the virus: (Easy Mode) 2 MettEX, Dharma (Hard Mode) 2 Mett2EX, Karma (Super Hard Mode) 2 Mett3EX, Dogma After that, the old man is pissed because you fixed his top w/o permission (stingy old coot). His navi is "broken" and he refuses to reveal it. The navi, obviously suffering from amnesia, mentions the old man's name, Tensuke. He hurries off to shop for a navi upgrade. Hey, he left his top behind. Now, to make a choice: leave it there, take it like a thief, or good samaritan-ism followed by another old man temper tantrum. For some reason, Lan takes the latter. Hurry over to ElecTown. Tensuke stands in front of JomonElectric, looking for a compatible upgrade. Yet again, Tensuke yells at him, and says he doesn't need the top anymore. He mentions that the Old Home's NetBattle Club shunned him for calling NetBattles child's play (serves him right). He runs off hastily, and you notice he needs help. MegaMan suggests to look for the NetBattle Club, and finds out it gathers in ACDC Park. Head over there, and address them. They don't forgive him, but they have a soft spot for children like you. They want to kill time by scattering their navis throughout TownArea. Run home, jack in, and hurry to TownArea1. Go to the area nearby the Higsby's warehouse personnel door, and answer the navi's question: (Easy Mode) 1. I am only useful when I am full, but I am full of holes. What am I? -???? -???? -sponge=====>Correct -???? (Hard Mode) 1. Brothers and sisters I have none. But that man's father is my father's son. Who is it? -my son=====>Correct -me -my father -my uncle Get Secret1. Go to the second one, near the first warp point in TownArea2. He will ask you: (Easy and Hard Mode) 2. The more you take, the more you leave behind. What are they? -chances -hints -footsteps=====>Correct -risks Get Secret2. Go to the next navi, who is near the wall that needs TownKyDt. He will ask you: (Easy Mode) 3. ???? (Hard Mode) 3. What is put on a table, cut, and never eaten? -silence -air -water -cards=====>Correct Get Secret3. Run over to TownArea3, and go to the path farthest down to the right from the TownArea merchant. He will ask you: (Easy and Hard Mode) 4. I build up castles, I tear down mountains. I make some men blind. I help others to see. What am I? -sand=====>Correct -dynamite -steel -glass Get Secret4, and the navi will tell you that the leader of their club resides somewhere in ACDC Area. He will give you Memrship. Jack out and back into your computer. Go to the first wall you come along in ACDCArea1. Go in, and you will need to fight the leader of the NetBattle Club: (Easy) 2 Melody, Dharma (Hard) 2 Hellody, Karma (Super Hard) 2 Felony, Dogma When you're through with those viruses, that navi will arrange a meeting between the Chief and Tensuke. It arranges in ElecTown, so jack out and hurry over. When you reach there, watch the twin Tensuke act! The Chief will hand him what he needs to make his navi good. Then, hurry back to the DenDome, and you fight TopMan's operator: Tensuke! TopMan (Easy Mode: 500 HP) (Hard Mode: 900 HP) (Super Hard Mode: 1300 HP) He will use top-like attacks similar to the Dharma virus series. Wax him easy and get your victory. Despite his loss, the elders root for him, and he wins his grandson's respect back. Good show! ---------------------- 8ec. Kidnapping! (Dex) ---------------------- Well, you're facing Dex. Nice to know that you've used him as a punching bag for the last three games. You find him in the waiting room with Chisao. Still, he has the hindsight of a monkey, thinkin' that Dex can pulverize you. Dex yells at him, and Chisao runs off, scared. You give chase with Dex, but as you try to leave the DenDome, it turns out that Chisao is missing and presumed kidnapped! There are clues mixed around, but the first one looks like this: omihqr laneue AND "Top to Bottom" dmtsa! Reading top to bottom, left to right, it says: "Old man in square!" Hurry over to ElecSquare, and find the old man situated behind the speakers. He hands you your next piece of data called Memo written: si ivan neerg eht !eerht aera nwot ni Read backwards, it says: "The green navi is in TownArea3!". Go to TownArea3. Locate a green navi on one of the paths near the vendor there. He hands you another clue: Might try looking in You side AND "Spiral" flowers! of vase the Read in a spiral, it says: "You Might try looking inside the vase of flowers!" Hurry to the viewer entrance of the dome, and take a look at the flowers. You will find no clue, but receive a call from Chisao. He tells you: "Help! I'm at the park squi..." I wonder where he at? Move to the park, and check out the pink squirrel. Hastily scribbled but partially erased is the following clue: E-TwrCo--2 M--Pr-g 3-d----right Filling in the blanks, huh? I feel like a Wheel of Fortune contestant without the money :( Anyway, it says ElTwrComp2, Mr. Prog, 3rd from right. Jack into the computer. Go to where you encountered ShadeMan. Six Mr. Prog's are lined up. Talk to the fourth one down and he'll tell you that he has a package. Open it up, and you got yourself 3 virus battles come out. Feels like Christmas. (Easy) Battle 1: 2 MettEX, 1 Boomer Battle 2: 2 Melody, 1 Billy Battle 3: 1 MettEX, 1 Melody, 1 Boomer (Hard) Battle 1: 2 Mett2EX, 1 Gloomer Battle 2: 2 Hellody, 1 Silly Battle 3: 1 Mett2EX, 1 Hellody, 1 Gloomer (Super Hard) Battle 1: 2 Mett3EX, 1 Doomer Battle 2: 2 Felony, 1 Killy Battle 3: 1 Mett3EX, 1 Felony, 1 Doomer After that, you will receive a call from the kidnapper, who has scattered 5 pieces of data across the Cyberworld. Get them. Jack out, run home, and go to your computer. The first piece of data is in ACDCArea1, nearby the purple wall. The navi will ask you for a million zennys, but kids with you, as he did great on the racetrack (gambles). You get Data1 for free. Hi-yo!. Move onto ACDCArea2, where another navi lies. First, go to the CyberMerchant here and buy a Bubbler R. When you talk to the navi, he'll want 1000 Zennys for the data. Pay up. As St. Paul once said, "Money is the root of all evil." Yeah right! Go to TownArea1. Go to the link to TownArea2. Pass it by, and talk to the evil navi, who seems to have a knight-complex. He'll ask you five questions: 1. What does PET stand for? PErsonal Tank PErfect Tag PErsonal Terminal=====>Correct 2. What plant sculptures are outside of the mansion in ACDC Town? Elephant Duck Giraffe=====>Correct 3. What is the biggest shop in ElecTown? JomonElec=====>Correct ComeOn Elec Yo, Mon! Elec 4. What is the name of Higsby's aide? Hinako Nanako=====>Correct Yoyoko 5. What stand is placed outside the DenDome? Pancake stand convns store Hotdog stand=====> Correct After succeeding, collect Data3. Move onto TownArea1, and pass through it. Proceed to TownArea2, where a navi should be in front of a blocked passageway on the lower level. If you remember, go to the warp point (CORRECT ONE IS NEAR THE RAMP). He'll want to trade Data4 for a Bubbler R (how useful). Finally, go to the part of TownArea3 where the path moves into the next area, but stop. Talk to the navi, who gives you Data5, then attacks you. (Easy) 1 HealNavi (100 HP), and 2 MettEX (Hard) 1 HealNavAlpha (300 HP), and 2 Mett2EX (Super Hard) 1 HealNavBeta (500 HP), and 2 Mett3EX You will receive an e-mail to come to ElecSquare. Go there. He'll ask you to defeat some viruses: (Easy) 3 SpikeyEX (Hard) 3 Spikey2EX (Super Hard) 3 Spikey3EX After that, Chisao is freed, but you can't find the kidnapper. You hurry to the Dome, where the crowd grows chaotic and unruly, telling the judge to disqualify Lan. Dex won't stand for it, so he wants to leave the tourney. Just as he is about to declare them no more in the tournament, Lan enters, and you fight Dex. (Easy) GutsMan (500 HP) (Hard) GutsManAlpha (900 HP) (Super Hard) GutsManBeta (1300 HP) Abilities: Gaia (dmg unknown), GutPunch (dmg unknown), and a weak 10 dmg buster that goes three spaces ahead. Kick his ass. After that, Chisao will admit to him being the perpetrator of the entire charade you just went through to save him. Dex is ashamed, and you're just surprised. Quite elaborate, huh? Anyway, pleasantries and apologies are exchanged, and you move on. You earn GutsSoul from the battle (RS only). GutsSoul -------- Unite with what type of Chip: Ground Breaking (indicated by two waves) Abilities: -Charged Attack becomes a GutsPunch for 60 damage. -If you tap the B button really rapidly, you get a rapid-fire buster and an invincibility aura for about two seconds (the aura is like the Fanfare chip effect). These shots do 5 damage apiece, and remind me of the GutsStyle from BN3. -All Normal Chips (no symbol) and Ground Breaking Chips do 30 more damage (if they had base damage). ------------------------------------ 8ed. A Fiery Betrayal... (Mr. Match) ------------------------------------ Hmm...you're fighting FireMan. Mr. Match must've devolved to the point of going with his original navi (who sucked in BN1). He comes in, and convinces you that he is good again (same old song and dance). He leaves, and you get hungry. Run over to the nearby hot dog stand. She whips up a hot dog as Mr. Match comes in. He also has a hankering for hot dogs. The female vendor recognizes him, and explains to Lan that Mr. Match helped her from going out of business (going sweet on her). Then, two thugs come in and demand money from her (they're like her landlords or something). At that moment, the grill seems to be failing. Jack in, and delete the virus: 2 VolGear (Hard-2 VulGear, Super Hard: 2 ValGear). When that is done, try to locate Mr. Match. Run back to the DenDome Waiting Room and talk to the man there. He'll tell you that Mr. Match left something behind. You'll take it to him. He gives you "FireID". Jack into your house and run to ACDCArea3 (or get Yai's HP banner and go there). Run left of Yai's PC and open up the door. Run to the warp point. Then, you'll see FireMan conversing with two evil navis. He tells them not to bother the lady at the hot dog stand, implying a certain affection for her. MegaMan enters, and FireMan tells him to MYOB about what just happened. He jacks out to get back to the match. Hurry back to the hot dog stand, and see that he fixes the system. He explains to you that the viruses were beneficial to the ignition system. He hurries over to the Dome and you do too. When you get there, Mr. Match tells of his dastardly plan of incinerating the DenDome. However, the faithful hot dog vendor returns to cheer him on, and the two thugs come and explain that they will cover the plan themselves. Mr. Match is amazed at their defiance of him. However, they offer that one person can try and defuse all of the ignition switches. Lan is "volunteered" by Mr. Match, and you have to locate the five switches: 1. In the Waiting Room, go to the bottom part of the desk. The first switch is there and the viruses are: (Easy) 2 Spikey, VolGear (Hard) 2 Spikey2, VulGear (Super Hard) 2 Spikey3, ValGear 2. DenDome vending machine: (Easy) 3 Spikey (Hard) 3 Spikey2 (Super Hard) 3 Spikey3 3. Check the corner of the desk at the competitor entrance: (Easy) 2 Spikey, SpikeyEX (Hard) 2 Spikey2, Spikey2EX (Super Hard) 2 Spikey3, Spikey3EX 4. Check the middle flower basket in the spectator's entrance: (Easy) 2 SpikeyEX, VolGear (Hard) 2 Spikey2EX, VulGear (Super Hard) 2 Spikey3EX, ValGear 5. Check behind the divider in the spectator's entrance: (Easy) 2 VolGear, SpikeyEX (Hard) 2 VulGear, Spikey2EX (Super Hard) 2 ValGear, Spikey3EX When you're through with that, run back to the dome and you think the threat is over. However, there is one final thing: the MT igniter designed by Match. He helps you disarm it. Jack into the DenDome NetBattle Computer, and get ready to work. First, you need to destroy 20 Big Bombs. Then, you'll need to remove the viruses. When it begins, run over to any bomb and press the A button when in front of it (however, you need to prioritize to rid of the bombs with lower time fuses (3 seconds). If you fail to do so, they will go off. Small ones do 30 damage and big ones do 60 damage. When through with 20 big bombs, fight the viruses: (Easy) 2 Spikey, VolGearEX (Hard) 2 Spikey2, VulGearEX (Super Hard) 2 Spikey3, ValGearEX When that is done, you have successfully defused the final bomb. The perps are long gone, and you want to proceed with the battle. However, Mr. Match feels that he should be arrested, althought the crowd and the vendor feel differently. The cheers make Mr. Match battle, and you face off against FireMan again (if you played BN1). (Easy) FireMan (?00 HP) (Hard) FireManAlpha (1000 HP) (Super Hard) FireMan Beta (1500 HP) Attacks: Tosses two bombs that have an effect similar to the Volcano viruses in BN3. He can do a fire-arm down a row and can do an attack similar to the VolGear virus. When you defeat him, you get FireSoul (RS). FireSoul -------- Unite with what type of Chip: Fire (indicated by a flame) Abilities: -When you unite, the field changes to Grass panels like so: [ ][G][ ]|[ ][G][ ] [G][G][G]|[G][G][G] [ ][G][ ]|[ ][G][ ] G=grass panels -Charged attack becomes a 3-space fire-arm attack that does 50 (like the Fire charged attack of BN3) -If you are holding a Fire chip, you can hold down A until it is charged. When you do that, it will release a fire-arm down that row dealing damage equal to the power of the chip charged this way. ------------------------------------ 8ee. JomonElectric Gone Awry (Terry) ------------------------------------ You find out your enemy is some guy who has a navi called SparkMan. Sounds electric, so you consider your dis/advantages. You get an e-mail from Jomon Electric, telling you that there is an upgrade to customers' PET's that could be beneficial in the tournament. Go to the representative outside of the Dome, and he'll fix you up. It seems alright until...(GASP), you have a weird locked folder. (This is the basic folder, which, I might add, can still whip SparkMan's ass with.) Pick up the piece of paper that he dropped. There's got to be something Lan can do, but what? Rush over to ElecTown and talk to the girl on the left side of the building, who says she's spotted the boss nearby. Speak to the old man in front of the building, who will diagnose the problem. The program is wired into the PET such that only a 7-digit passcode can unlock the mechanism. If it is forcibly removed, the PET is destroyed. There is a hint on that scrap of paper: (Easy) 1. Number of NetDealers in the Town Area=====>1 2. Number of Hotdog=====>5 3. Number of Triangles pointing up and down in Town Area 3=====>6 4. Number of Vending Machines In ElecTown=====>3 5. Number of Trees In ACDC Town That Are Visible=====>5 6. Number of House Markers in ACDC Area=====>4 7. 15 + 2 + 3 - 14=====>6 (Hard) 1. Number of Mr. Progs in the LCD Comp=====>9 2. 15 + 2 + 3 - 14=====>6 3. Number of Hotdog=====>5 4. Number of NetDealers in the Town Area=====>1 5. How many streets radiate from the square in ACDC2?=====>3 6. Number of Navis in the ElTwrComp right now=====>4 7. Number of Trees In ACDC Town That Are Visible=====>5 (Super Hard) 1. Number of Mr. Progs in the LCD Comp=====>9 2. 15 + 2 + 3 - 14=====>6 3. Number of Hotdog=====>5 4. Number of NetDealers in the Town Area=====>1 5. How many streets radiate from the square in ACDC2?=====>3 6. Number of Navis in the ElTwrComp right now=====>4 7. Number of Trees In ACDC Town That Are Visible=====>5 The password is 1563536 (Hard: 9651345, Super Hard: 9651345). It unlocks, and you must remember to reset your folder. DO it and get back to the Dome, double-time. He thinks he has you beat, but you have to show him up. (Easy) SparkMan (?00 HP) (Hard) SparkManAlpha (900 HP) (Super Hard) SparkMan Beta (1300 HP) He can attack with a V-Gun of Electricity, or send a ball of electricity down your rows up and down like a snake. After his defeat, he blames the loss on his navi. A small cutscene reveals that the NetBattler is the grandson of the boss of JomonElectric. If that guy had won, the boss would have funded his research of robots. However, after his disgraceful loss, he is left to suck up to him. ------------------------------------------------ 8ef. Gang Leaders, Medical Fraud, Oh My! (Tetsu) ------------------------------------------------ So you're fighting another normal navi (HealNavi). The op appears, revealing himself to be a "mythical" gang leader. He says he'll see you at the battle. Leave the DenDome, and a cutscene will play, showing you "breaking" another guy's arm. They want you to pay 100,000 zennys for medical expenses. (I did this in Super Hard mode, so it wouldn't matter to me). However, Tetsu appears and whups their asses. They flee. Tetsu tells you that he hates guys like that. He says that he's going to ElecTown. He'll leave. Chase him to ElecSquare, where the two thugs are. Wanting to battle, you'll stop them, knowing that fighting could lead to disqualification. You'll inadvertently say NetBattle, and they'll want to meet in TownArea3. Run to that area, and you climb up the ramp that leads to the TownArea3 merchant. There, you find out that Tetsu's navi has deleted 80 of the thugs' minions, though he is tired from it. MegaMan wants to take his place, so you fight 6 guys to reach them. Battle #|Easy |Hard |Super Hard --------|-------------------|------------------------|----------------------- 1 |MettEX, HealNav[?] |Mett2EX, HealNavAlpha[?]|Mett3EX, HealNavBeta[?] --------|-------------------|------------------------|----------------------- 2 |Billy, HealNav[?] |Silly, HealNavAlpha[?] |Killy, HealNavBeta[?] --------|-------------------|------------------------|----------------------- 3 |Spikey, HealNav[?] |Spikey2, HealNavAlpha[?]|Spikey3, HealNavBeta[?] --------|-------------------|------------------------|----------------------- 4 |Melody, HealNav[?] |Hellody, HealNavAlpha[?]|Felony, HealNavBeta[?] --------|-------------------|------------------------|----------------------- 5 |Boomer, HealNav[?] |Gloomer, HealNavAlpha[?]|Doomer, HealNavBeta[?] --------|-------------------|------------------------|----------------------- 6 |VolGear, HealNav[?]|VulGear, HealNavAlpha[?]|ValGear, HealNavBeta[?] --------|-------------------|------------------------|----------------------- Note: The [?] represents chip data held by a virus/opposing navi. Then, the two navis will retreat, summoning more minions. Go through three battles of HealNavis (Easy), HealNaviAlpha (Hard), or HealNaviBeta (Super Hard). You'll confront them, and Tetsu's navi returns, and single-handedly deletes them. Both of you retreat to the Colosseum in time for your battle. Easy: HealNav (500 HP), Hard: HealNavAlpha (800 HP), Super Hard: HealNavBeta (1100 HP) Just like any other HealNavi. Take him out easy and clean. He'll applaud your skill for beating him. -------------------------------------------------------------------------- 8eg. A Misunderstanding between a Noisy Navi and a Noisy Appliance (Shuko) -------------------------------------------------------------------------- Hmm, AquaMan. Lan ponders a bit before his thick skull realizes that it's a aqua-aligned navi. He figures that he'll kill some time before the match. You receive an e-mail from the CyberMagazine informing you of today's fortune: You are likely to drown today! Beware of water!" Wow! It's an ominous fortune prior to your match against a water navi. Lan disregards it, thinking that fortune telling is just a fraud. Exit the Waiting Room and go to the stairs, where you will notice a girl at the vending machine. She's a bit indecisive about what she wants, and as a result, runs out of time to select a drink. AquaMan figures that it is nothing, and Lan intervenes, wondering what's wrong. The girl begins to voiceover and the sorrow music plays. She talks about her birth being under the wrong moon or something (some divination stuff) and blames her bad luck on past events: slamming her finger against a dresser, a stray dog chasing her, and her parent's premature death. AquaMan informs her that Atsu and Ty are outside the DenDome, so she runs out. Follow her, and you'll see that Atsu and Ty are her twin brothers. They make a conversation about a noisy device, which leads AquaMan to believe he's the subject of their conversation. They talk about discarding the device after the battle and buying a new one in ElecTown. AquaMan is obviously fearful that he'll be removed, so he escapes and cries on the net (doesn't seem harsh...YET!) Atsu needs to search for help while Ty looks for Shuko. Talk to Atsu and agree to help him. He'll give you the CybCanst. Run home and jack into the net. It is entirely flooded with water! Take notice to the bar at the top right, representing your oxygen tank (or something). NEVER let it deplete, and as long as you're in another PC or a non-net computer, you can refill your O2 tank. Run to TownArea2 and check the empty green circle at the top right. AquaMan is there, sobbing about his op's disowning. MegaMan assures him that it isn't so, but AquaMan flees, saying that you know nothing of the sort. Pursue him to where ACDCArea2 meets ACDCArea3. You'll watch a cutscene and, as thick-headed as our heroes are, they don't know who it is. AquaMan swims down to the warp point behind Shuko's door. MegaMan runs over there, and asks, but AquaMan already has escaped thru the point. You need Shuko's key, so jack out. Run to the DenDome and ask Atsu where she is. He tells you that she is in ElecTown1. Run over there, and find her with Ty. She is worried about what'll happen, and gives you ShukoKey to unlock the area. Jack back in and go to the warp point. Follow the long path to where AquaMan is and watch the cutscene. AquaMan just wants MegaMan to leave until MegaMan explains the misunderstanding he had with Shuko about him and a new washing machine. He apologizes and he tells you that he isn't aware of his doing while he cries (this guy must cry a lot to flood the net). He cleans up the water, and you have to hurry to the DenDome. Go to your battle and face AquaMan! Easy: AquaMan (500 HP) Hard: AquaManAlpha (1000 HP) Super Hard: AquaManBeta (1500 HP) AquaMan's battle technique is not difficult. He can attack with a Bubbler and can throw a bomb that cracks the square it lands on and has a BublSprd effect. Finally, he can summon faucets from which he can blast water 2 spaces ahead. Nothing difficult, beat her 1, 2, 3 (killed AquaMan in under 20 seconds with a well-timed Silver Bullet). She'll admire the good battle, and she and her brothers go to buy the new washing machine. Shuko trips down the stairs, but this only makes her appreciate how much love a family can give her. Lan and MegaMan also observe this. For Blue Moon players, you will receive AquaSoul. AquaSoul -------- Unite with What Type of Chip: Aqua (indicated by a blue drop) Abilities: -You don't slip on Ice Panels. -Charged shot is a Bubbler for 20 damage. -Charge is much faster. -Like MetalSoul, you can charge an Aqua chip to do twice as much damage. --------------------------- 8eh. You Dice Now! (Higsby) --------------------------- Hehehe, I'm lazy and not so witty. Watch the Simpsons and you'll understand. Your next opponent is Higsby and NumberMan. As you talk, a tournament official walks up to you and delivers you a message from Higsby, saying that he intends to withdraw. Go to his shop to find out. There, Higsby informs you that he is in danger of being closed down by NAM (National Association of Merchants?). One of their workers, Cone, comes in, and explains to Lan that Higsby borrowed the money needed for the shop. He, however, hasn't turned much of a profit, and Cone intends to turn the chip shop into "The Scrub Brush". Reminds me of a movie I once watched called "UHF" with an advertisement for the fictional store Spatula City. Hmm, I could try to fit the Scrub Brush into the song: "Scrub Brush, we sell scrub brushes! And that's all!" (shudders) Anyway, Higsby needs to rake up enough money, so he starts a chip drive sale to get $. He wants Lan to help distribute posters to navis in the CyberWorld. Get 20 "HigsbyAds" (OMG it's a item you receive with more than 8 letters!) from Nanako. You need to distribute at least 10. She threatens to beat the (insert expletive deleted) if you refuse. Jack into the CyberWorld and find navis all over the place. I made the mistake of not going to PCs (Mayl, JomonElec, etc.) Here's the first 11: Area |Location ---------|--------------------------------------------------------------------- ACDCArea1|Mr. Prog near Mayl's P-Code security cube ACDCArea1|NormalNavi near the AquaManBeta set appearance (see AquaMan scenario) ---------|--------------------------------------------------------------------- ACDCArea2|HealNavi near the merchant (you can see him as you enter ACDCArea2) ACDCArea2|Mr. Prog in the center square or rectangle or whatever ACDCArea2|Navi in the opposite corner of the square ---------|--------------------------------------------------------------------- ACDCArea3|Check the main path and find the navi looking at FireMan's portal ( |see FireMan scenario) ---------|--------------------------------------------------------------------- TownArea1|Navi near connection to TownArea2 ---------|--------------------------------------------------------------------- TownArea2|Navi near the JomonElec link TownArea2|Navi at the other end of the C-Slider line ---------|--------------------------------------------------------------------- TownArea3|Mr. Prog along the path looking down into the square below TownArea3|HealNav at ParkArea end of C-Slider line ---------|--------------------------------------------------------------------- More locations to come. Return to the shop. Nanako will give you a reward equivalent to your rate of distribution (I got 11 and a TripCrak * :( ). Cone enters the store, telling you to give up, and it's too late. NumberMan has now been imprisoned in the warehouse in TownArea1. Go there to find NumberMan screaming for help behind the door. Jack out, go to Nanako, and she'll give you HigsbyKy, and tells you that there's a second door that needs a code. Go back, unlock the first door, and answer questions (here are my three): "Hi! = He _ _ _!=====> (enter 110) x=3 y=4, xyx=====> (enter 343) 12, 10, 8, ?, ?, ?=====> (enter 642) Find NumberMan who is no longer under attack (dammit) and he'll thank you. He'll jack out, and so should you. Go back to Higsby's shop and Cone says that he wants to destroy the shop. However, kids rush in, saying that Higsby's shop is better than anything that could be there. Cone retreats, so both you and Higsby go to the DenDome for your battle: Easy: NumberMan (?00 HP) Hard: NumberManAlpha (????) Super Hard: NumberManBeta: (1300 HP) Whip him good. He tells you that it was a great battle and applauds your skill. You will earn NumberSoul. NumberSoul ---------- Unite with what Type of Chip: Variable (indicated by a +/-) Abilities: -Charged shot is a die who has a 3X3 radius of blowing up and does 10 times the number on the die. -You get 10 chips at your custom screen (the dark chip slots are gone) ----------------- 8f. The Champion! ----------------- After the three battles, you are crowned the Den Champion (fanfare plays)! You get a trophy which is probably as big as Lan's head (notice I said head and not ego). You receive outstanding merit and applause, and Lan is only all too welcome to accept it. Figure it's time to go home after a hectic day of battles. ---------------------- 8g. Rest for the Weary ---------------------- You go home, knowing that you were crowned victor. You can spend this time jacking into devices to collect BMDs, and also get praise from friends and family. Then, go to sleep. =============================== 9. Chapter 3-Lessons of Love... =============================== -------------------------------------------- 9a. What's Wrong? The DarkChip, that's What! -------------------------------------------- First, we turn to NAXA, where Dr. Regal pours over the asteroid's data furiously. He takes a walk, trying to calm himself. ***MEANWHILE*** You wake up the next morning, and hear about another tournament, the Eagle Tournament. Further information will be provided later. You go to the park, and reminisce about what Higsby said about the DarkChip. MegaMan tells him to forget about it, when Mayl enters the scene. ------------------------ 9b. What Does Mayl Want? ------------------------ Mayl wonders what's been with Lan for the last week. Replying that he's been preoccupied, Mayl tells him to come by later, so they can explore the Net together (aw, it ain't a date...not just yet). Go by her house later and she will tell you to jack into her PC. She'll give you her P-Code, so proceed to TownArea3, where Roll is. Not a hard task. When you get there, Roll tells you that something's going down. ------------------------- 9c. Revelations: Castillo ------------------------- There's an orange navi nearby, offering FreePasses to those who can beat his set of viruses. Well, Roll is excited, and she "coerces" you to fight on her behalf...go ahead and fight. After all, where better to go on a first "outing"? (Easy) 1. 3 MettEX (one has a [?]) 2. 2 MelodyEX 3. MettEX, MelodyEX, Gaia (Hard) 1. 3 Mett2EX (one has a [?]) 2. 2 HellodyEX 3. Mett2EX, HellodyEX, Gaia+ (Super Hard) 1. 3 Mett3EX (one has a [?]) 2. 2 FelonyEX 3. Mett3EX, FelonyEX, GaiaMega Once you win, you'll receive the FreePasses, and the navi will practically shudder in fear of your technique. Jack out, and converse with Mayl. Lan assumes that she'll want to take Yai and he can go with his dad some other day, but Mayl has other plans. Before she can tell you her intentions, your doghouse alarm goes off! To The Lan-Cave! (plays Batman theme here) ------------ 9d. ALARM!!! ------------ Once home, clamber up to your room and find your mom tied up in a corner and saturated with sleeping gas. How awful!....As you investigate, no money or property was swiped...what upstanding burglar would bust into a house and not have the temptation to grab anything? Anyway, inspect your PC, and you'll find a message on the screen: "You've been warned, Lan. We can easily do much worse. If you don't want those you care for to get hurt more, bring the DarkChip to ParkArea2." --------------------- 9e. To The Park Area! --------------------- Mkay, standard-issue threatening note, threat of bodily harm to family and friends, anyone know where ParkArea2 is? Never fear, for the scouting has already been done! Head on over to Town Area 3, taking the "scenic route" so that you earn cash and chips for the machine, and stop at the end of the main road, in front of the giant pink door. Apparently you need a password to open the door, and shooting at it doesn't work. A navi runs around and accuses you of trying to break in. Before MegaMan can explain his work, the navi hops into battle. Foolish little guy. (Easy) NormalNaviAlpha (300 HP) (Hard) NormalNaviBeta (800 HP) (Super Hard) NormalNaviOmega (1200 HP) You should have no trouble here. YOu should have LifeSwd by now, use it! It is incredibly useful in the early game. Anyway, once you knock him down, you'll find a shred of data that says: AJEKDUR 2437561 Well, letters and numbers. Each vertical pair is to be treated as a unit. Rearrange the bottom row to be in ascending order, and you get the password. Enter RAEJDUK, and you can pop in. Head to the upper-left corner, and find a BMD with RegUp2. Anyway, try to head over to a link, and enter Park Area 2. Enter the warp pad, and make the first right. Find the navi at the end, and jump into the fray. (Easy) HealNavi (100 HP), 2 MettEX (Hard) HealNaviAlpha (300 HP), 2 Mett2EX (Super Hard) HealNaviBeta (500 HP), 2 Mett3EX Once you're done, he'll reveal himself to be a part of the DarkChip crime syndicate, Nebula (Yay! Now we have another syndicate to topple!) He'll get that chip sooner or later (man he's desperate!) and he'll jack out. Jack out as well. -------------------------------- 9f. Setting A Date For Your Date -------------------------------- Mayl calls you, and wants you to go to Castillo with you. Your mom insists that you go, so head over there, but before you do, good ol' father sends you an e-mail. It's none other than the: RETURN OF THE NAVI CUSTOMIZER! Hallelujah, or is it? You're forced to do the tutorial (DAMN IT!) like the one in BN3. After you calibrate it, go back to her house, as the train won't take you there. She tells you that she wanted to go with you, (ooh, score!), so run over to Castillo via train, and find Mayl, who already went ahead. -------------------------- 9g. Castillo, Here I Come! -------------------------- Luckily, you aren't that late, so head on in. However, something's disrupting the rides, and it looks like a virus is the cause. Lan to the rescue! Jack into the nearby cart and head into the Net and proceed to ParkArea3. You have to pick up the P-Code first, so talk to the green navi in that PC. You should eventually find one navi standing over another, so continue down that path to find a panel, but viruses infected it: (Easy) 3 Shrimpy (Hard) 3 Shrimpy2 (Super Hard) 3 Shrimpy3 Wax 'em fast and jack out. Before you talk to Mayl, jack into the second ice cream cart to get a HP Memory (Super Hard: 1300 zennys). When you talk to her, she'll notice the rides are up (no really). She however wants you to get her ice cream. ---------------------------------------------- 9h. Lessons of Love Part 1: Spend On Your Date ---------------------------------------------- Ok, remember the rules of love. You're the guy, so spend on your date. Get her the ice cream, but you're surprised to see that Nanako, Higsby's worker, is here. She claims the pay is better (and who wouldn't take work in an amusement park over a small self-established chip shop?). She'll give you free ice cream as a bribe :) Anyway, give Mayl the ice cream, and she'll want to go on the rides. ---------------------------------------------------- 9i. Lessons of Love Part 2: Don't Disagree With Them ---------------------------------------------------- Typical girl. Anyway, you must learn the second rule: Conflict is no good for a relationship. Ok, ride with her on everything she wants, and after the second one, she'll want to keep exploring. Go to MelSquare, right below, and enter the Vampire Manor (fitting name). All of a sudden, Mayl will be chased by the Halberd Princess. (You are almost complete with your lessons of love.) ------------------------------------------------------ 9j. Lessons of Love Part 3: Save Your Date From Danger ------------------------------------------------------ Both of you will run out of the Manor, but before you subdue the robot, check out the Django picture in the Manor, and take the GunSol1 G chip (short for Gun Del Sol, Django's most prized vampire-hate weapon). Quickly, jack into the robot, and take a ride. ------------------------------ 9k. Castillo Bots; Their Story ------------------------------ The four robots are mechanized by a single switch (pretty much asking to be hacked), but viruses have destroyed parts of the story data, so you must piece it together. (If you paid attention, there are mini-story tidbits on the posts outside the rides) --------------------- 9ka. Halberd Princess --------------------- The first stop will tell the story (I'm too lazy to write it out) and you need the data piece "Mirror". However, grab the BMD for 1400 zennys (Hard Mode: RegUP 1, Super Hard: HP Memory). Plug it in, and proceed to the second part of the story. The BMD here should contain a NCP (Navi Customizer Program) HP+50 (Pink) (Hard Mode: 3200 zennys, Super Hard: 1000 zennys). Grab the data "BigTree" and plug it in. The third part of the story needs the piece of data "MightyBl", but remember to grab the BMD containing a RegUP 1 (Hard Mode: Counter3 V, Super Hard: M-Cannon G). You will come to the button, and as you turn it off, viruses will turn it back on (how lame). (Easy) BillyEX [?], MelodyEX (Hard) SillyEX, HellodyEX (SUper Hard) KillyEX, FelonyEX After they are defeated, the Halberd Princess is stopped. You think that everything is alright, having stopped the robot attacking your date, but the WzDog bot is out of control. Jack into it and you will undergo a similar experience. ---------- 9kb. WzDog ---------- Jack into WzDog, and take the ride. The first chapter, grab the data WzMonkey and also the BMD containing a RockCube * (Hard Mode: 1500 zennys, Super Hard: 1 BugFrag). Move along and grab the BMD with an HP Memory (Hard Mode: 1 BugFrag, Super Hard: BugBomb B). Pick up the data "MagicSel", and continue to the third part. There is yet another BMD, containing a Vulcan2 B (Hard Mode: Recov150 C, Super Hard: 2200 zennys), and grab two data pieces: "GoodNose" and "Scratch". Insert these pieces of data into the story in this order. You will come to the button, and yet again the viruses turn it on as you turn it off. (Easy) MettEX, 2 BillyEX (Hard) Mett2EX, 2 SillyEX (Super Hard) Mett3EX, 2 KillyEX When done, another robot is out of control. Jack into the TinMan robot. ----------- 9kc. TinMan ----------- When in, follow the river path. For Chapter 1, grab "War" and "Emotion" and place them in that order. Go to Chapter 2. The BMD here will contain a NCP Charge +1 (? color) (Hard Mode: HP Memory, Super Hard: NCP HP+300 Yellow). Get "Bird" and "Dance" and put them in that order. You will continue when viruses attack the raft: (Easy) Dharma, Spikey, SpikeyEX (Hard) Karma, Spikey2, Spikey2EX (Super Hard) Dogma, Spikey3, Spikey3EX The operator will remark that it never happened before (a likely story) and continues to Chapter 3. The BMD gives you a RegUP 2 (Hard Mode: NCP Attack+1 White, Super Hard: 1 BugFrag). Grab the data "ToyPart". You come to the switch, and yet again, fight the viruses on the switch. (Easy) 2 MelodyEX, SpikeyEX (Hard) 2 HellodyEX, Spikey2EX (Super Hard) 2 FelonyEX, Spikey3EX As you fix it, Mayl calls you and tells you to stop the rogue bot who entered the manor. -------------------------------- 9kd. Django The Solar Boy/Dracky -------------------------------- It's pitch black, but just navigate by the walls (the light doesn't matter at all). Jack into the Vampire robot. This robot comp is much different as there is a river of lava and the raft operator seems to be a shady character. MegaMan feels an oddly dark presence but ignores it. The first part needs the two data pieces, in this order: "GunSol" and "CrmScarf". Plug them in, and you move onto part 2. The BMD here is an HP Memory (Super Hard: RegUP 1). Grab "Otenko" and move onto the third part. Get "Sunlight". Then, you come to a twisting path. Choose "Apple" and proceed to the final wall. The BMD here has a Recov80 J (Super Hard: Vulcan3 W). Grab "Skylight" and "Taiyohhh!" (heh, what a stupid battle-cry). Before the end, another virus battle hits the raft: (Easy) MettEX, VolGearEX, Gaia (Hard) Mett2EX, VulGearEX, Gaia+ (Super Hard) Mett3EX, ValGearEX, GaiaMega When that is done, run down and turn off the switch...hey, wait a second, ain't no switch here! ----------------------- 9l. ShadeMan v. MegaMan ----------------------- The raft operator innocently gets off and asks if there's a problem. He reveals himself as ShadeMan after admitting to destroying the switch. ShadeMan insists on the DarkChip's return, and MegaMan dodges an attack. Lan and MegaMan confide briefly, and it looks like he'll return the chip to ShadeMan (Now, y'all might be thinkin', "What is he thinking?"). As he tosses it, he uses his MegaBuster to destroy the data. ShadeMan is furious at this slight and engages you in battle: (Easy) ShadeMan: 500 HP (Hard) ShadeManAlpha: 800 HP (Super Hard) ShadeManBeta 1100 HP Just like in the ElTwrCmp, use your buster on him, as chips will have no effect. MegaMan is worried that nothing can stop him, and all of a sudden, when you activate the Custom Screen, the screen darkens, revealing two chips at the bottom, both DarkSwrd chips. They are able to do 500 damage and have an area of 2 columns X 3 rows. If you look at the description it will be: DARKCHIP CREATED BY DESIRE. (!!NOTE!! ALL DARKCHIPS WITH FORCED USE IN SCENARIOS WILL NOT DEDUCT 1 HP PERMANENTLY) Defeat him, and ShadeMan will merely say that his mission was accomplished, forcing MegaMan's use of the DarkChip. He tells him that it will unlock a dark soul within him and he dies. MegaMan jacks out and you come out, finding that Chaud has arrived to investigate. ----------------------------- 9m. Chaud...You're A Bit Late ----------------------------- Chaud's timing is excellent :) Anyway, he'll ask who the culprit is. You'll tell him that ShadeMan controlled these and you deleted him with a DarkChip. Chaud is taken aback about this development. He tells you the horrific events of using a DarkChip. It costs 1 life for each use, and they unlock an evil inside the navi that used it. He'll also mention the Crime Syndicate Nebula, and their illegal use of them, but will leave you to escaping the scene without harrassment. Anyway, go home and worry your ass off about what Chaud said. ------------------------- 9n. Embrace The Dark Side ------------------------- Lan is seriously affected (mentally) by the possible adverse affects of the DarkChips. He swears that he will never ever use a DarkChip again, yet desire may disagree with him. Go home and sleep on a good day's work. ============================== 10. Chapter 4-Eagle Tournament ============================== ----------------------- 10a. How Do I Register? ----------------------- The next morning, you sit downstairs, when your doorbell is rang. An official arrives and explains to you that they are hosting the Eagle Tournament :) (another chance to show off). The official gives you a point and your screen registers a counter. You need 50 points to enter the tournament. When you collect them, talk to the man in front of Castillo. -------------------------------------- 10b. Passing The Registration-Castillo -------------------------------------- So, you need 50 points, huh. Accordingly, they're scattered all across the Cyberworld, in various PCs, and in the real world. Most guides have at least found 65 points, and my guide has only found 66. Point Value | Location ------------|---------------------------------------------------------------- 1 point |The green navi near the Nebula wall in ACDCArea1. ------------|---------------------------------------------------------------- 4 points |When you come to the path that connects ACDCArea3 to TownArea1, |go to the right and buy the secret for 3000 zennys. ------------|---------------------------------------------------------------- 3 points |In TownArea3, go up the ramp and go to the leg that is the |farthest off (to the right from the CyberMerchant. A green navi |will give them to you. ------------|---------------------------------------------------------------- 3 points |ParkArea2 near the C-Slider lines. ------------|---------------------------------------------------------------- 1 point |Right giraffe at Yai's house. ------------|---------------------------------------------------------------- 1 point |Behind the painting in Yai's house. ------------|---------------------------------------------------------------- 2 points |Under Dex's Gamecube (shameless product placement by Nintendo). ------------|---------------------------------------------------------------- 1 point |Mayl's teddy bear. ------------|---------------------------------------------------------------- 1 point |In ElecTown1, check the closed shop (label). ------------|---------------------------------------------------------------- 1 point |Under the plastic near the entrance to the ElTwrCmp in |ElecTown1. ------------|---------------------------------------------------------------- 1 point |Between the keys of the keyboard on the ElTwrCmp. ------------|---------------------------------------------------------------- 1 point |Talk to the JomonElectric store, and an employee gives you this. ------------|---------------------------------------------------------------- 1 point |Carefully look at the left side of JomonElectric. A man hides |there. ------------|---------------------------------------------------------------- 1 point |Check the bikes at DenDome. ------------|---------------------------------------------------------------- 1 point |Far left poster at DenDome (on the street). ------------|---------------------------------------------------------------- 1 point |Check behind the hotdog stand. ------------|---------------------------------------------------------------- 1 point |Go thru the spectator's entrance at DenDome. Carefully look at |the wall that separates the two sides, and a kid will give it to |you. ------------|---------------------------------------------------------------- 1 point |Check the doorknob of the spectator door (to the stands). ------------|---------------------------------------------------------------- 1 point |Garbage can in the DenDome near the pricey vending machine. ------------|---------------------------------------------------------------- 1 point |Fountain at Castillo (prior to entrance). ------------|---------------------------------------------------------------- 2 points |Check the jungle ride entrance. ------------|---------------------------------------------------------------- 2 points |Check the panels behind TinMan (robot). ------------|---------------------------------------------------------------- 3 points |In front of Vampire Manor, check the stand and there should be a |man hidden there. ------------|---------------------------------------------------------------- 1 point |Check the Pater Pon doll (stupid take-offs). ------------|---------------------------------------------------------------- 10 points |Jack into ToyComp4 (Dracky-bot) and fight battles for it: |(E) 1. 2 MettEX, LarkEX (H) 1. 2 Mett2EX, BarkEX (SH) 1. 2 |Mett3EX, TarkEX |(E) 2. 2 Melody, LarkEX (H) 2. 2 Hellody, BarkEX (SH) 1. 2 |Felony, TarkEX |(E) 3. 2 Billy, LarkEX (H) 3. 2 Silly, BarkEX (SH) 1. 2 Killy, |TarkEX ------------|---------------------------------------------------------------- 5 points |Play a game of "Rock, Paper, Scissors" against the green navi at |the top of the DenDome BattleComp. ------------|---------------------------------------------------------------- 1 point |Higsby's chip rack (to the right of the counter) ------------|---------------------------------------------------------------- 2 points |Inside Vampire Manor, the kid will give you 2 points. ------------|---------------------------------------------------------------- 2 points |TownArea1, under the ramp that leads to ElTwrCmp1. ------------|---------------------------------------------------------------- 4 points |Ice cream cart outside Vampire Manor; battle: |(E) MettEX, BillyEX, Tuby (H) Mett2EX, SillyEX, MuteAnt (SH) |Mett3EX, KillyEX, TrumpEX ------------|---------------------------------------------------------------- 5 points |In the warp point in TownArea2 that leads to ElTwrComp, an orange |navi will give you 5 points if you give her a Cannon C. This is all I know. If you can send me anything, I will note you. When you collect 50+ points, talk to the man in front of the castle. He will give you Fldr2 (EASY) and you receive an e-mail from JomonElectric. They will give you their banner, allowing access between Lan's HP and JomonElec's HP (how convenient). Run inside the castle, as you are the last one and check the pairings. ----------------------------------- 10c. Opponents: Multiple Storylines ----------------------------------- Yet again, there are multiple storylines. I am still complete without a couple, and would be thankful to anyone who would send me data about these (NORMAL MODE FIRST). ----------------------- 10ca. Love Match (Mayl) ----------------------- So, you're fighting Roll. I never imagined her a fighting navi. Anyway, we'll have a cutscene with Yai asking why Mayl joined the tourney. She said that it was easy to collect the 50 points due to Roll's speed, but there was no way she would be able to defeat MegaMan. Despite that, she wants to train with Glide in the ParkArea. You leave the Castillo when Yai tells you Roll's been kidnapped. Jack into the cart nearby, and hurry over to ParkArea1 (prior to this, get CastilloBanner). Go down the path, and talk to Glide. He'll inform you of the situation. ***MEANWHILE IN PARK AREA 3*** A green navi (NormNavi) holds Roll hostage around a bunch of Mettaur. He claims to want to "protect" her from MegaMan, who hates him for his hotshot skills. He tells her that he will go NetShopping and that if she tries to escape, his little friends will attack. Pervertish scene. Run over to ACDCArea2 and go to the vendor. Another navi stands there (it's him), and he'll mention that he wants to buy Roll a gift. MegaMan catches on, and he unleashes viruses on you. What a pussy! If he really loved Roll (and was a real man), he would have fought MegaMan and have been deleted for his "lost cause" (I mean, if you battled as a normal navi against a champion and hero of Netopia, you're pretty muched screwed up the ass.) (Easy) Weather, 2 LarkEX (Hard) Winger, 2 BarkEX (Super Hard) Wither, 2 TarkEX He'll beg for mercy when you wax his viruses and gives you his code. Run back to ParkArea3, go up the second to last ramp (from your point of view). Follow the long path with arrows, and go left after that to unlock the door. Roll seems fine now, as she managed to tame the Mettaurs while he was gone. MegaMan tells her to come to the battle, and she says that she'll wait a bit longer. She practices a RollCharm attack, making the viruses attracted to her (also allowing her to summon them). She perfects her technique. Anyway, hurry back to Castillo. As you enter, Roll e-mails you, wanting to play a game in the teddy bear in Mayl's house. Run back and jack in. There's a MiniBomb * there, but she wants to play tag. Catch her three times to win. Each time, it progressively gets harder (you talk to her when she stops to catch her). After that, run back to the battle. (Easy) Roll (700 HP) (Hard) RollAlpha (1000 HP) (Super Hard) RollBeta (1300 HP) Attacks: RollArrow: 50 damage/destroys chip data you hold. Her headband hits three times in an area one space ahead of her. Defeat her, she'll respect the fact you won, and Yai will console her. Yai then tells you that a "certain SOMEONE has always saved her, and one day she would like to save that SOMEONE". Lan, an entirely clueless nutbag, wonders who Yai's talkin' about. Anyway, you get RollSoul out of the battle (RS). Continue on. RollSoul -------- Unite with what type of Chip: Recovery (indicated by two overlapping hearts) Abilities: -Charged attack is a RollArrow that does 30 damage (and destroys data). -Whenever you use a non-Recovery chip, you gain 10% of your maximum life (If you had 400 HP, you'd gain 40 HP at a time). -------------------------------------------------------- 10cb. AUI: Acting Under Influence...of Rice Wine (Lilly) -------------------------------------------------------- So you're fighting WindMan. As you think about it, his operator appears. Her name is Lilly. She mentions that she is a "god" from where she comes from, and that she looks forward to the battle. Her navi, WindMan, is a powerful entity, which is controlled by a GrasFlut. You leave, hungry for food, and she herself gets thirsty. Taking a big swig out of her drinking flask, she gets tipsy, meaning only one thing...drunk. Meanwhile, Lan figures he can get home before the battle begins, so he tries to head home. All of a sudden, there's a scream. Lan comes in, tracking the scream to MelSquare. There, Lilly is being attacked by the Dracky-bot (another attack). Jack in and ride to the end of ToyComp4. Subdue the viruses: (Easy) MettEX, Weather, VacuFan (Hard) Mett2EX, Winger, VacuFan2 (Super Hard) Mett3EX, Wither, VacuFan3 After defeating the viruses, the machine stops. She's alright, despite her appearance (red face and X eyes). He runs off, and Lilly remarks that the plan failed. Meanwhile, you are outside of Castillo, and need to send your mom a message that you're coming home for lunch. As you compose the message, a crazy, drunken-ass lady (Lilly) runs by, and "accidentally" hits you, forcing you to drop the PET in the fountain. Rescue the PET to find that there's no damage. Run home. Lilly, hidden behind a building, realizes her next plan has failed and that her final plan must be released: letting WindMan run amok to draw MegaMan in. Go home, and your mother asks when such a letter was sent home. Then, you remember that you never sent it. She'll make you something. As you finish up, Lilly enters (sobered up). She tells you that WindMan is out of control, and that the only one who could have released WindMan's control was herself. Then, she recalls that she has no memory of anything after your conversation in the castle (hangover!). She hands you the GrasFlut to stop WindMan's madness w/ it, so run over to your comp and jack in. Go thru the Castillo banner (if you have it), and enter the ParkArea, to find it a destabilized storm. A navi (Mr. Prog) comes by and tells you that the area here is unsafe when a twister picks him up and spins him away (I love this animation). Dodge the twisters carefully and head to the Castillo control panel in ParkArea3, where WindMan is out of control. Play the GrasFlut and the storms stop. He and you jack out, and head back to the battle at Castillo. There, Lilly will thank you for stopping her navi. Return the GrasFlut, and go into the battle. Lilly, yet again, gets thirsty and bongs more liquid out of her flask. She goes drunk, yet again. She enters the arena, drunk, but still, you battle: (Easy) WindMan (?00 HP) (Hard) WindManAlpha (1200 HP) (Super Hard) WindManBeta (??00 HP) Attacks: Launches mines that act like Ratton chips from BN1, 2, 3. Uses a Wind/Fan effect, and can summon a number of repeated tornados in a square two spaces ahead. Can summon lots of birds to attack (don't force flinching). When you finish the battle, Lilly sobers up again, and WindMan tells her that the flask contained rice wine. She regrets her inability to remember anything that happened after a swig, so she leaves, needing more NetBattle practice and an AA group, stat! You will earn WindSoul (RS). WindSoul -------- Unite with what type of Chip: Wind (indicated by a cloud) Abilities: -Automatically summons a NrthWind to remove all auras. -Fan effect all throughout your unison with WindMan. -Buster becomes a slow AirShot attack for 5 damage. -Charged attack becomes a WindRack (AirSword in BN3) for 50 damage. -No negative effects from panels (AirShoes and FloatShoes) ---------------------------------------- 10cc. Cooking In Sync With Navis (Flave) ---------------------------------------- You find out that you're fighting a NormNavi, which eases your worries. You walk around, and wander into MelSquare, where he is cooking curry for people. Everyone but Lan loves it. Lan agrees that it has awesome flavor, but prefers his mother's curry. Flave is offended and eventually challenges Lan to a CookingBattle. Lan, caught up in the moment, instantly agrees. He regrets it as he walks back out, and he receives an anonymous e-mail about practice with curry cooking in ParkArea2. Attached to the mail is a ChefKey. Run over to ParkArea2, but before going to the warp point, double back and unlock the barrier. A navi was ordered by the Cooking Master to help you. Practice in the Dojo about cooking curry with the machine: Phase 1: Cut all ingredients except meat with the B button. Let the meat fall by. Phase 2: Repeat Phase 1, but use the A button to blow away viruses. Phase 3: Cut up the curry, and push away the viruses. If you successfully pass, you will need to find ingredients. Go to ParkArea3, and, where you fixed the Castillo rides, talk to the bad navi. You'll undergo three battles: (Easy) Battle 1: 2 MagTect, ShrimpyEX Battle 2: MettEX, BillyEX, ShrimpyEX Battle 3: 2 Shrimpy, ShrimpyEX (Hard) Battle 1: 2 MagTec+, Shrimpy2EX Battle 2: Mett2EX, SillyEX, Shrimpy2EX Battle 3: 2 Shrimpy2, Shrimpy2EX (Super Hard) Battle 1: 2 MagTecX, Shrimpy3EX Battle 2: Mett3EX, KillyEX, Shrimpy3EX Battle 3: 2 Shrimpy3, Shrimpy3EX He'll send the ingredients to MelSquare. Get back to the Cooking Dojo, and talk to him. He will verify everything. Jack out and head off to MelSquare. Everything is prepared, so battle by repeating what you did in practice. The judge is the 70 year old Master Chef of the 200 Year Old Electopian Cooks, Mr. Tabezo. Flave's curry has a special ingredient, bean paste, that Tabezo loves. However, if you succeed in making the better curry, he'll freeze a second, and his wife Satoko appears. He'll have this crazy vision, and you are the victor because of...TENDERNESS. Wtf? Must mean emotion. Flave is in disbelief and you'll battle him at the Castillo. (Easy) NormNaviAlpha[?] (500 HP) (Hard) NormNaviBeta[?] (800 HP) (Super Hard) NormNaviOmega[?] (1200 HP) Attacks: WideSword, Cannon, CrosBomb, Blinder, and can summon viruses: Fanfare, Discord, Wind. Kill him and be the winner. Flave, again, realizes that he couldn't have lost. Then, he accepts tenderness (this is some grade-a bullcrap). He wants to become the best cook and walks off. Move on. --------------------------------- 10cd. tneserP eht ot kcaB (Viddy) --------------------------------- NOTE: If you haven't figured it out already, just flip the title backwards. You find out that your next enemy is VideoMan. His operator jumps from the roof or something and asks if you are willing to give up the Eagle Tourney (HELL NO!!!) Then, she'll act like a drama queen, mentioning the near-death with her navi. She mentions that she wants to bury him in a happy part of the Net. She leaves. Pursue her, and jack into the nearby cart, and run to where ParkArea1 meets ParkArea2. VideoMan is there, and Viddy explains that she lured you here. VideoMan raises his hands and hits you (as he would put it): "Time passes, time crawls Time doesn't move at all." -Tempest block "Static Orb" from Magic the Gathering You're frozen in place. MegaMan can't move, allowing VideoMan to strike again with something called Rewind. When you're hit, the Pause effect ends, and MegaMan detects something's wrong. His controls are reversed. VideoMan brings up three videos, telling him that if he can locate them, it will reset his controls. He hides them in ParkArea3, TownArea2, and ACDCArea2. 1. In ParkArea3, head to the back where the Castillo control panel is. Avoiding the three rewind arrows maybe difficult but you will get Video1 from this. 2. From the Castillo HP, go thru your banner and JomonElec's banner. Video2 is near the door requiring TownKyDt. 3. In ACDCArea2, go to where Shuko's door is (yes, it is a bit tricky) and procure Video3. When you have obtained all of them, your normal controls return. Jack out and hustle to the battle arena. Fight VideoMan now: (Easy) VideoMan (800 HP) (Hard) VideoManAlpha (1100 HP) (Super Hard) VideoManBeta (1400 HP) Attacks: Has two strips of VCR tape running down columns 3 and 4, each having 1 HP. Can create a swirling tape roller-thingy. Rewind-VideoMan regains HP. FastFrwd-VideoMan picks up speed. When you defeat her, the navi and the op argue with who gets stuck with the blame of losing. She is hushed out of the arena. ------------------------------------------------ 10ce. It's Gettin' Hot In Here, So Hot! (Atsuke) ------------------------------------------------ C'mon, I know you can do the Electric Slide...oh wait a sec, I'm talking about Head of State here. Whoops, I'm a bit off track. Anyway, you find out you're fighting BurnMan. It sounds like a fire navi. Mr. Match appears to see who has the guts to operate a fire navi. Atsuke appears, revealing himself as the op of BurnMan. They get into a heated debate. Anyway, you figure they'll settle their problems fast because of the competition. Leave Castillo to get a mail from your mom informing you of the fact that your computer is smoking (take it in the correct context). Run home, and talk to mom to get a WaterGun (how pathetic). Jack in and watch as MegaMan cannot fight the flames back with a water gun. You need to find someone. Run over to Higsby. Your mom informed him of the situation and he gives you FireBstr, an attachment that allows your buster to fire blasts of water (can't do it against a virus). Charge the power of it by pressing the B button when the gauged power is high. If you manage to get full power, all the fires will be doused. If you do not put out the fires, the flames will singe you for about 5 damage. Put out the ones in ACDCArea1 (there are two) and it seems their fight is over. Run back to Castillo. As you enter it, you'll smell something. Smoke! Smoke=Fire. Run over to the cart, jack in, and get to the ParkArea to find it ablaze. Run down to the split, and put out the fires to the right. Double back and go up the curvy path, putting out fires as you go. Go to ParkArea2. Warp over and put out the fire directly in your view. Follow the path to ParkArea3, putting out fires as you move by. Follow back to the Castillo maintenance platform, where BurnMan and FireMan are battling. They start up fires, but MegaMan eggs on BurnMan, and you have to fight him to prove your worth (Atsuke thinks that you're nothing). (Easy) BurnMan (700 HP) (Hard) BurnManAlpha (1100 HP) (Super Hard) BurnManBeta (1500 HP) Attacks: He has two personal blowtorches that move up and down and attack like the lance weapon. He can shoot a flame down a row three spaces (reaches like a HeroSwrd). He can also dash down the row and cast a flamethrower down that row as he dashes. Beat him good, and Atsuke is really pissed. He tries to set the arena aflame, but he sets himself on fire. He blazes out of the arena. ----------------------------------------- 10cf. Strength in a CyberBoulder (Tamako) ----------------------------------------- So you're fighting MetalMan. Lan briefly thinks about how it must be a strong name but weak body, and Tamako enters (for some reason, she doesn't remember you from BN3), informing him to try a challenge in Castillo. She exits the castle, boggling Lan. Run after her to MelSquare, and there will be a big boulder. She tells Lan to imagine that it is MetalMan and to punch it. Lan duly refuses and tells her that there is no way he could break the rock. She retorts that if she imagines it is MegaMan, she can shatter it. So she does, and hurts her hand. Lan thinks he's right, but Tamako accuses you of not being ready for the tourney battle. If you want to earn her respect, find her master in TownArea4. She gives you GateData, and so you jack into the net, and find your way to the 2 doors in TownArea2 on the bottom. Open up the left one, and follow the path to a navi, who will explain that if you want to try for his trust, he wants something to drink. Get it in Park Area. Run over to ParkArea1 and find the navi who will sell you "VirusCln" at a cost which I can't remember. Buy it and return to the master. Just answer him yes, and he'll call you a lying idjit for not bringing a drink. Re-scour Park1 and go to the highest part to buy "CybJerky" at the cost of a Spreader * chip (NMSRP: 3800 zennys). Return, and the master will let you challenge him. Time the rocks with the B button and break each one. Incorrect timing will lead to a stun that may cost you about 3 to 5 seconds. Succeed and jack out and return to Tamako in front of the ice cream cart. MetalMan is inside waiting for you. Jack in and beat him three times in a rock-crushing challenge (damnedly difficult). Yellow/gold rocks are the easiest to break, then gray, then dark gray. She then thinks you are ready, so return to the battle dome to fight: (Easy) MetalMan (800 HP) (Hard) MetalManAlpha (1200 HP) (Super Hard) MetalManBeta (1600 HP) Smack him good, avoid the gears and the tossed gears. Win and she'll actually develop this respect for you. BM players earn MetalSoul at this juncture. MetalSoul --------- Unite with what Type of Chip: Guard-Breaking (indicated by a sphere) Abilities: -Charged shot is a punch (like the MetalMan battlechip) one space ahead -You can (like AquaSoul) charge up normal and guard-breaking chips to do twice as much damage by holding A down. -??? -------------------------------------------------------- 10cg. Return of the NetMafia, and it ain't Gospel (Riki) -------------------------------------------------------- You are facing a HealNavi named Crusher. His operator Riki appears and introduces himself as a strong-man but a kind soul. He seems alright, but outside, he is confronted by an old woman, who tells him that he should be next in line to succeed power in the Mafia (OK, OK, another Sopranos lookalike). He says that it never was his will to control a group of hoodlums and wanted to start a bakery (what a pansy). Anyway, he reiterates that Crusher is the only thing that makes him strong. The old woman, oblivious to the fact that he was in a NetBattle competition, snatched his PET and told him that if he won the battle, he would be able to take his own path. (*laughs* Old Lady, he needs the PET to win in the first place, you old hag) Lan finds Riki outside, and he says that his navi was taken away and hidden in ParkArea3. Jack into the cart nearby, and MegaMan will observe that the area is crawling in Mafia navis. Avoid their sight by traveling when their patrols take them down a different path. If however you are discovered, you will be returned to the beginning of that area. Slink over to the control area in ParkArea3 to see Crusher trapped. MegaMan breaks open the cage, and they jack out. Riki is thankful about it, but two Mafia thugs come up and face them. He says that Crusher should be returned to their custody or they would see some serious violence (like there hasn't been a lot in this game?) They are just about to attack when the old lady-boss of the Mafia arrives and relieves them of duty, and allows Riki to use his navi in battle. Go to the castle for your battle. (Easy) HealNaviAlpha (500 HP) (Hard) HealNaviBeta (800 HP) (Super Hard) HealNaviOmega (1200 HP) Kick his ass and he'll admit that he wasn't able to do it. THe old lady comes to him, and she tells him that he did his best and he can go his own way. Riki leaves a happy mafia man. -------------------------------- 10ch. Naturalize or Terror (Sal) -------------------------------- Hmm...an old friend...Sal! Exit the castle to receive an e-mail from her. She's selling sandwiches in ACDC Park. Jet over there and have a chat. After lunch and a nice conversation, both she and you notice the mayor and an old man with plans to wreck the park for a more industrial area (similar to ElecTown). Sal grimaces at this, and she receives an e-mail. She asks for directions to ElecSquare, so follow her. As you enter the Square, she'll be talking to two subordinates. They intend to deploy CyberBombs as a means of stopping work. Lan overhears this and talks to Sal, who explains that a shady navi has been going to her homepage and leaving a "dark" influence on them. She realizes that they are headed for a naturalist's way, but doesn't need to get there by terrorism. She asks you for a favor to go to the DenDome and find if the Mayor's speech would be impeded by a CyberBomb. Make haste getting there, burst into the battle room with disregard, push aside the old fool, and jack in to find a navi who intends to stop you: (E): MagTect, 2 Walla (H): MagTec+, 2 Walland (SH): MagTecX, 2 Waldon Defeat them, and you receive an e-mail from Sal who is at Castillo. She's lost contact with WoodMan, last sighted at the ParkArea. Watch a cutscene where the shady navi threatens WoodMan and forces him to defend against any intruders. Jack into the ParkArea, and try to head forward past the path under the ramp from the Castillo PC. MegaMan narrowly avoids being shish-kabobed on a WoodTowr and you need to tread softly. These towers do damage (SH=90) so watch your step and check for patterns. Get to the end of the path and find WoodMan, working against his will. He comes to his senses when the evil navi returns, trying to plant a final CyberBomb to defeat you, but WoodMan impales the bomb beneath the navi, defeating him. Jack out and talk to Sal, and both of you head into the battle. Easy: WoodMan (?000 HP) Hard: WoodManAlpha (??00 HP) Super Hard: WoodManBeta (2000 HP) Well, he's easy but the guy must have like HP+500 programs up the wazoo! Anyway you should defeat him and Sal leaves, respecting your skills, but also leaving Lan with a greater respect for nature. You earn WoodSoul, BM players! WoodSoul -------- Unite with What Type of Chip: Wood (indicated by a leaf) Abilities: -GrassStyle effect from BN3 (stand on a grass panel, regenerate HP) -Charged shot is GrassStyle charge shot from BN3 (tornado) -SuperSprArmor (I think you can't be stunned) -Take twice as much damage from Fire ------------------------------------------- 10d. Eagle Tourney Champion...Saves The Day ------------------------------------------- After three battles, you are declared as champion. As you leave with the trophy, the crime syndicate Nebula strikes! You are forced to jack in or Nebula will destroy Castillo. Jack into the BattleComp. You run forward and find nobody. All of a sudden, a dark rift opens and a navi appears. ----------------------------------- 10e. LaserMan: The Leader of Nebula ----------------------------------- He calls himself LaserMan and forces you to return the DarkChip. You refuse, and he intends to do more than just reclaim it. Right there and then, GutsMan jacks in. LaserMan uses this as a perfect opportunity to exploit the powers of MegaMan's DarkSoul. (For BM players, this will be AquaMan) -------------------------- 10f. Meeting Your DarkSoul -------------------------- He releases it from MegaMan and infuses it into GutsMan, who battles you (in a sense, battling yourself). GutsMDS (stands for GutsManDS): (E) 800 HP (H) 1100 HP (SH) 1300 HP He uses traditional GutsMan attacks and also absorbs some techniques of your own, which means that GutsMDS can use BattleChips that you have used, including PAs (obviously, he's just a dark MegaMan, so he knows your technique perfectly). AquaMDS (stands for AquaManDS): HP value unknown, I do not possess BM. See above for what AquaManDS will attack you with. Defeat him, and the DarkSoul leaves GutsMan's powerless body. It reintegrates with you, but you and it stare at each other briefly. LaserMan disappears, his purpose of filling MegaMan with fright complete. GutsMan's remains jack out, and Lan becomes worried about the evil DarkSoul. ===================================================== 11. Chapter 5-Learning of the RedSun/BlueMoon Tourney ===================================================== ---------------- 11a. NAXA's Plan ---------------- We cut back to NAXA, where Dr. Hikari tries to implement his Red Sun Laser Gun. He charges up the weapon, and explains that the power is greater than that the machine can take. It charges to 80%, 95%, 99%, 100%, 110%. A man worries about this, but Dr. Hikari explains that 200% is what he needs to deflect the asteroid. It charges to 150%, then 170, 180, 190, and 200%. FIRE! (imitates laser gun) Hikari tells them that the plan has failed (panic music plays). Someone SABOTAGED the gun, causing a drop to 120% power. Dr. Hikari runs to observe the problems, but Dr. Regal mentions his plan, and it requires the ultimate navi. -------------- 11b. Free Time -------------- Returning to ACDC Town, the four friends and navis chat. Revealing "embarrassing" secrets, a navi approaches MegaMan, and invites him to the RedSun tournament in Netopia. The navi gives you a "Ticket" and you jack out, needing permission from your mom. ***ONE WEEK LATER*** You're getting ready to go to Netopia. ----------------------------- 11c. Goin' To Netopia...Again ----------------------------- Go to the airport via train. Then, fly to Netopia. You will get mail to meet a representative of the tourney by the river. Run down to the statue, where you meet a black man called Mr. Bonds. He gives you a NetPassPort, and tells you to sightsee a bit. --------------------------- 11d. Sightseein' In Netopia --------------------------- Run up those stairs and talk to the lady there. Drive the chocolate bargain down to 250 zennys. If you want, you may battle viruses with the old man's special box: 2 Walla, GaiaEX (Hard Mode: 2 Walland, Gaia+EX, Super Hard: 2 Waldon, GaiaMega). Anyway, run to the ruins, and talk to everyone there. There is a 10-Chip Trader here (Huzzah!) and you can jack into the chariot, but we'll leave that for later. Talk to everyone around the colosseum and ruins. Return to Bonds, who will take you to the hotel. He runs to the alley. Lan follows, but notices a speeding car. MegaMan keeps him on-balance, but it speeds back, and a man beats up Lan and takes him away. --------------------------- 11e. Getting Mugged...Again --------------------------- You wake up in a hotel room. The door is locked. You listen in on a conversation, and that they want to use you as ransom. He also stupidly mentions that the key data for the locked door is scattered in trap boxes all over Netopia Area. Jack into the statue in your room. ----------------------- 11f. Escapin' The Hotel ----------------------- Get the HotelPCd from the green navi in the hotel PC, and search for the boxes: KeyDataA: Go up the ramp on your left (from the link) and continue towards SharoArea. However, there's a box near the continuation. Unlock it, and fight: (Easy) 2 VolGearEX, MagTectEX (Hard) 2 VulGearEX, MagTec+EX (Super Hard) 2 ValGearEX, MagTecXEX KeyDataB: From the PC, go to the right and follow the path that links to NetFrica. The box is near the continuation, and you fight: (Easy) 2 BillyEX, BoomerEX (Hard) 2 SillyEX, GloomerEX (Super Hard) 2 KillyEX, DoomerEX KeyDataC: From here, go down, and travel to the right, then down, then right (the first possible time you can travel in that direction). Fight: (Easy) 2 LarkEX [?], MagTectEX (Hard) 2 BarkEX [?], MagTec+EX (Super Hard) 2 TarkEX [?] MagTecXEX KeyDataD: From the ramp that leads to KeyDataA, go forward instead of up the ramp and fight: (Easy) 2 ShrimpyEX, BoomerEX (Hard) 2 Shrimpy2EX, GloomerEX (Super Hard) 2 Shrimpy3EX, DoomerEX Don't forget to grab to HP Memory (Hard: RegUp 1, Super Hard: 1 BugFrag) nearby in a BMD. Jack out, and unlock the door. ---------------------- 11g. It's All Revealed ---------------------- You try to escape, but the kidnapper comes in. He tries to explain to you the purpose, when Bonds comes in (is the black man in on it?) Anyway, he tells you that this was all set up and used for a RedSun/BlueMoon prelim. You passed. Feeling safe, you go to bed, and rest for the pairings tomorrow. =============================================== 12. Chapter 6-RedSun/BlueMoon Tournament Begins =============================================== -------------------- 12a. Are you Worthy? -------------------- The next morning, you wake up, hyped about the competition. Hurry over to the colosseum, but jack into the angel statue first. Collect the Recov150 Z (Hard: SpinYllw) and proceed to the colosseum. As you enter the chamber, the tournament pairings aren't up yet. All of a sudden, the mouth carving to the left speaks, saying that those who are worthy of the RedSun tournament must first place their hand into his mouth. Lan, unnerved by it, places it in (In reality, it is a sophisticated scanning device). The mouth accepts you and the pairings are put up. -------------------------------------- 12b. The Pairings: Multiple Storylines -------------------------------------- There are various people you will fight each time around. Here are the ones I know. NOTE: There is a SpinPink (Hard: 1800 zennys) in the Colosseum BattleComp. ------------------------------------- 12ba. Netopian Secret Service (Raika) ------------------------------------- TUrns out you're fighting SearchMan. You've never heard of such a navi, so you try to leave the Colosseum area. Lan senses something, like a stalker. A man appears, noting Lan's crafty senses. Lan believes in friendship, but Raika has no need for it. He tells you that NetBattles are an all-out war of life and death. You try to stop him, but a swift kick takes you out. He gets a call from the President, and he says out loud (genius, eh?) that the Nebula hide-out is in Undernet6. He hurries over to the Space Center. You've got to follow him (revenge) so pursue him to Sharo (only space center so far). Proceed thru the snowy streets and go to the SharoSpaceCenter. Jack into the comp behind the man and collect the BMD, a NCP Speed +1 (color I don't remember). (In Hard MOde, it contains a RegUP 1.) Go to SharoArea. The nearby navi will give you the SpaceCd if you don't have it (say no). Get the BMD here (an HP Memory). There is a wall at the left side. Open it for 500 zennys. The PMD inside there will contain a BlkBomb Z chip, which you must save for another scenario (ColdMan). Now you need to assemble the C-Slider. The WingParts cost 4000 zennys and it is in TownArea2. Go to the last warp point, and then down the left path. Find the navi under the final path and she'llsell them to you. The JetParts are in TownArea3 (accessable thru ParkArea1). I remember that the BordPart costs 3000 zennys and is in YumLandArea. Go thru the ACDCArea2 entrance and you should find the merchant under there. Then, access Sharo via NetFrica. Talk to the navi near the C-Slider lines, and will mention about the infamous Slider Master. Jack out and jack back in. Go back to where you found the PMD containing BlkBomb Z and assemble the C-Slider. Now, jack out. Talk to the man there, who will not believe that you are ready to face Nebula. He offers you a test to see if you are worthy: (Easy) Battle 1: Weather, MettEX Battle 2: Weather, VolGearEX Battle 3: Weather, MettEX, VolGearEX (Hard) Battle 1: Winger, Mett2EX Battle 2: Winger, VulGearEX Battle 3: Winger, Mett2EX, VulGearEX After that, he'll give you a CopyKey for the door in Undernet6. Jack into the comp behind him again. Run back into SharoArea, then thru Netopia and NetFrica. Link back to another area of Sharo, oddly darker. The navi there will wonder that you need a C-Slider to pass into the Undernet. Ride it over and enter Undernet1. Down the arrow path, you will watch a cutscene where a sniper's crosshairs fly over you. Dodge it by pressing the highlighted direction left or right. After that, you will be continuously fired upon. In Undernet1, if you are unable to dodge, you will take 50 damage. From the first lock, go to the first of the following directions: Up, Left, Up, Left, Down, Left, Down, Left, Down, Right. Take the right path and continue to the right to reach a warp point. You warp over to another point, which will lead you to a pass into Undernet2. (NOTE: The sniper crosshairs will do 100 damage now) Go up the path until the path split (with an arrow path pointing to the left) and go left. From there, follow the path to a BMD containing ExpMemry (Hard: RegUp 1), expanding the size of your Navi Customizer Map. Go back to the split and go up. Turn left at the next split (after going up, right, and down). Go to the path down and follow these directions (like before): Right, Down, Down (at the split), Up, Left, Right, Up, Right, Down. Follow the path and collect the BMD for a NCP SpeedMAX (White) (Hard: Barr200 U). Return down that path to Undernet3. Continue to the split. The far left path has a BMD containing an HP Memory (Hard: 3000 zennys). There are two teleportation points, one on the left and one in the middle. The left warp point leads to Undernet4, but I'll temporarily disregard it. Go through the middle warp point. After passing through, go to the next one, and you should reach an area surrounding two other warp points. On the right side is a Recov120 Q (Hard: AntiFire K), and you should proceed to the next warp point, which leads to a path to Undernet6 (where you need to go). Go up the big ramp and go up the second ramp (farther back) to get a Hole * chip (Hard: 2 BugFrags). Then, proceed on the other path, and go to the split between an arrow path and a path that continues down. Continue down, but there is a spoiler on the other path (if you want to know, you can sneak a peek at the thing across an abyss). Go to the split between two paths. Go down the left path and proceed to a warp point near a BugFrag trader. The evil navi on the other side will tell you a dark rift prevents going further. Double back to the split and take the right path. It goes under the ramp, and there is a BMD containing a NCP Attack +1 (? color) (Hard: BlkBomb D). Open up the door and find an evil navi. Battle his 5 viruses: (Easy) Battle 1: 2 MettEX Battle 2: BillyEX, MettEX, BoomerEX Battle 3: MelodyEX, DharmaEX Battle 4: 2 SpikeyEX, ShrimpyEX Battle 5: MagTectEX, VolGearEX, HealNavi (100 HP) (Hard) Battle 1: 2 Mett2EX Battle 2: SillyEX, Mett2EX, GloomerEX Battle 3: HellodyEX, KarmaEX Battle 4: 2 Spikey2EX, Shrimpy2EX Battle 5: MagTec+EX, VulGearEX, HealNavAlpha (300 HP) After that, he'll have four cronies join him. They try to attack him with the "Moon of Hades". Right there and then, four crosshairs lock on and eliminate the cronies. Then, the navi himself is deleted by none other than SearchMan. He predicts a 99% chance of victory over you (I like the odds). Jack out and head back to the Colosseum for your battle. SearchMan (900 HP) Attacks: Lock-on attack similar to the BN1 Lock-On Chip and Vulcan1. Tosses grenades that have a CrosBomb range. Targets a spot with a laser and hits it, cracking all squares within a CrosBomb radius of it. Beat him down, and the President will call. He punishes Raika for his failure and you get SrchSoul (Good ol' one percent) (RS). SearchSoul ---------- Unite with what Type of Chip: Invisible (indicated by a dotted outline) Abilities: -Invis and Pop-up are negated for your opponent -Charged attack becomes a cross between BN1's Lock-On and Vulcan2. -At the Custom screen, you can Shuffle chips by selecting the ones you want to hold and the remainder are shuffled. You may do this 3 times per Custom. NOTE: If you haven't used your regular chip, it will stay every time you shuffle. ------------------------------------------ 12bb. Ancient WaterGod Traditions (Paulie) ------------------------------------------ You're fighting a HealNavi. You know that he/she must be good, 'cause they've made it this far. Paulie enters and says he's your next opponent. He wants you to join a WaterGod festival in his village. Fly to NetFrica and grab the RegUP 1 in the first teepee. Jack into the statue, and grab a SubMemry on the left side of the comp. The navi next to the warp point will give you the code if you battle: Battle 1: 2 MagTect, BoomerEX Battle 2: Walla, BoomerEX Battle 3: LarkEX< ShrimpyEX, BoomerEX Get the NetFrica Passcode, and unlock the security cube. Run over to the center of NetFricaArea to see a gathering. They are to start the WaterGod competition. A HealNavi approaches you, and tells you that he is Jammer, Paulie's navi. He lets you join the WaterGod contest. The WaterGod is released and you have to find him. Thanks to us, FAQ writers, you need not search. Run back to SharoArea via Netopia and navigate the arrows. Come to the far right side and get the WaterGod. You are the winner. Walk back to the center, and present them the statue. A cutscene occurs, and Jammer is missing, probably sulking from his loss. All of a sudden, the river goes dry. Jack out and look at the problem. They need someone to navigate the labyrinth of Cyberworld in the WaterGodPC. Paulie appears and suggests that the Champion, Lan go and fix the problem. First, you need the RecovDrp to fix the computer. He gives you a LionKey. Jack back into NetFricaArea. Run over to the center, then up the path and to the right. There are three barriers. Unlock the first with LionKey, then take a quiz to unlock the second one: 1. How many houses are in NetFrica? 3 4=====>Correct 5 2. How many tusks does Nupopo have? 2=====>Correct 3 4 3. What's the attack of the Boomer1 chip? 40 50 60=====>Correct 4. The NetFrica youth leader wears what color clothes? White Green Brown=====>Correct 5. How many big round squares are in Netopia Area? 20 21 22=====>Correct The third wall is a battle: Battle 1: 2 MettEX, Mettaur Battle 2: SpikeyEX, Spikey Battle 3: VolGear, VolGearEX After that, get the RecovDrp and jack out. Run back to the WaterGodComputer and jack in. Now, this is a maze of comps, which drove me nuts. Painstakingly, I took the liberty of tracing the important comps. However, I will give you the only warp points that are necessary: WaterGodComp1: Go to the right side point (there's a BMD with 100 zennys here). WaterGodComp5: You come out at the top. Go down to the next one. WaterGodComp3: Come out at the right side, and get the 100 zennys. Go up to the next point. WaterGodComp2: Come out at the top. Go back to the right point. WaterGodComp10: Come out on the right. Run over to the top again. WaterGodComp8: Five fallen navis lie there, their souls want to devour you: Battle 1: 2 MettEX Battle 3: ShrimpyEX, DharmaEX Battle 2: MettEX, ShrimpyEX Battle 4: MettEX, BoomerEX Battle 5: MelodyEX, VolGearEX Defeat them and go to the bottom. There is a BMD containing a FullCust *. Double back and go to the right warp point. The WaterGod Management System was infected by viruses: Battle 1: MettEX, LarkEX Battle 3: 2 MettEX, LarkEX Battle 2: 2 LarkEX Battle 4: 2 ShrimpyEX, Trumpy Battle 5: Lark, ShrimpyEX, Trumpy Defeat them and install RecovDrp. The system is fixed, so hurry back to your battle: HealNaviAlpha: Jammer (800 HP) Attacks: Uses the chips Ball, HeroSwrd. Summons VolGear, Gaia, and Boomer viruses. After beating him soundlessly, he admits to planting viruses in the WaterGod computer as an attempt to delete you. Lan saves Paulie by letting him redo the WaterGod competition without Lan. ------------------------------- 12bc. Dojo Masters (Mr. Famous) ------------------------------- Well, KendoMan. You've never heard of him, and his operator appears. It's Mr. Famous (guess he ditched GateMan and Punk). He tells you that his navi is training in the NetFricaArea. As you talk, a mysterious man watches you and him, and he disappears. Fly over to NetFrica, and jack into the statue. Get the PCode if you haven't already (read in 12bb about the battles). Run over to the C-Slider lines, and KendoMan is there. He talks to no one without the three Licenses. Earn them by traveling to YumLandArea first. Follow the path of weakened navis to find the first bot. To battle them, use the Up+A button to attack up, Right+B to attack to the side, Down+A to attack low, and Left+B to block. Follow the things above the bot's head. Earn each of the three licenses. The second bot is in Netopia near the KeyDataD box (up the ramp). The third bot is in Sharo (from Netopia to Sharo). After that, return to KendoMan, and introduce yourself. KendoMan apologizes, for he is always strict and never breaks these policies. Anyway, he'll meet you at the Colosseum. Jack out and heead back. Mr. Famous, however is late. You calm the crowd down and search for him. Fly back to NetFrica to see that the mysterious man was one of Mr. Famous' pupils who was dismissed. He blames him for his embarrassment and has 4 hostages surrounded by lions. He also (like all villains) reveals the only way to stop his plan: the satellites in the LionComp behind him. He whacks Mr. Famous, and you need to defend them. Secretly sneak to the computer, jack in, and destroy the four satellites. 1. Nearest Satellite: MettEX, BillyEX, BoomerEX 2. Top of the Comp: LarkEX, VolGearEX 3. To the Right of the Comp: MagTectEX, KilbyEX, WallaEX 4. Below 3rd Satellite: MelodyEX, SpikeyEX, ShrimpyEX Grab the RegUP 2 first and jack out. Now that the lions are wandering, Mr. Famous beats the man down. Both of you hurry back to the Colosseum for your battle. KendoMan (800 HP) Attacks: Sword down a row (Dash+Sword). Training: Summons two ghosts that are KendoMan and all three KendoMan launch a beatdown of attacks, similar to the Shadow virus of BN3. Beat him down and you are victorious. Mr. Famous respects your victory. ---------------------------------- 12bd. Unnatural Climate (Chillski) ---------------------------------- You're facing off against ColdMan. His operator appears, saying it's much too hot. He wants a colder climate, so he leaves. Then, the temperature slowly begins to drop. You must find ColdMan in order to stop his madness. Jack into the hotel statue, and warp into Netopia Area. There, go left, up the long ramp, and right until you hit ColdMan and his CyberSnowmen. He'll willingly stop the cold, looking for a more suitable, natural cold. It is pretty simple...wait a sec...too simple. Nothing on MMBN4RS so far was ever simple! Jack out and leave the hotel to find that there is a raging snowstorm in Netopia! But how? You receive mail from the Netopian National Weather Center saying that snowstorms are all over Netopia. This has to be ColdMan's work, so run over to the Sharo Space Center. When you get there, you'll find an incapacitated man on the ground. He explains to you that Chillski knocked him out, sprayed him with sleeping gas, and changed the weather satellites of Sharo. You need to fix the heating systems in the AntennaComps. Also, viruses are controlling the antenna. Run out, and a temperature meter comes in. This is your body temperature (which seems a bit high for normal). Run out, and check any snowdrift preventing you from getting to the antenna. You'll need a shovel soon. Run over to the first house that you come by from the entrance to Sharo to find a shovel on the porch. Run over to any snowdrift, but be careful about the body temperature of Lan. If it drops under 34.0 degrees Celsius, he won't have the ability to send MegaMan Battlechips. I personally went to the Space Center to reheat my body temperature. Run over to the first antenna to the far right in Sharo. Clear the snowdrift by pressing the B button rapidly. (Y'know, if he's doing work, why ain't he generating heat like that?) Jack into AntennaComp4. Now, imagine the diamond-shaped computer as a compass. Here are the locations of the 4 snowmen. (Easy) 1. To the south: 3 MettEX 2. To the east: MettEX, Walla 3. To the northeast: Walla, BoomerEX 4. To the north: MettEX, BoomerEX 5. To the west: 2 MettEX (Hard) 1. To the south: 3 Mett2EX 2. To the east: Mett2EX, Walland 3. To the northeast: Walland, GloomerEX 4. To the north: Mett2EX, GloomerEX 5. To the west: 2 Mett2EX Grab the BMD at the west containing a NCP: Battery Then, light the cyber-torches with the BlkBomb Z chip (you can unlock it near the Slider master in Sharo). Jack out, and run to the satellite in the far left of Sharo. Dig out the path, and jack in. Now you're in AntennaComp1. (Easy) 1. To the southwest: 2 MettEX 2. To the north: 3 MettEX 3. To the east: Mettaur, BoomerEX (unsure) (Hard) 1. To the southwest: 2 Mett2EX 2. To the north: 3 Mett2EX 3. To the east: MettEX, GloomerEX Grab the BMD in the east containing a RegUp 1. Offer a HeatShot C to warm up this Antenna Comp. Jack out, and run to the snowdrift near the entrance. (You can restore body temperature if necessary) Shovel it out and jack into AntennaComp2. (Easy) 1. To the south: 3 MettEX 2. To the northeast: MettEX, BoomerEX 3. To the west: 2 MettEX (Hard) 1. To the south: 3 Mett2EX 2. To the northeast: Mett2EX, GloomerEX 3. To the west: 2 Mett2EX Grab the BMD in the north for an HP Memory. Offer a FlmLine1 F to heat up this computer. Jack out, and run over to the remaining Antenna Comp. Dig it out and jack in. (Easy) 1. To the south: 3 MettEX 2. To the east: MettEX, Walla 3. To the north: MettEX, BoomerEX 4. To the west: 2 MettEX (Hard) 1. To the south: 3 Mett2EX 2. To the east: Mett2EX, Walland 3. To the north: Mett2EX, GloomerEX 4. To the west: 2 Mett2EX Grab the BMD in the north for a BugBomb G. Offer a HeatBrth K (which you can buy from the Netopian CyberMerchant) All four comps are heated. The scientist calls you and congratulates you for a job well done. He hangs up. Then, ColdMan and Chillski call, hating you for interrupting his fun. He'll see you at the Colosseum. Run back to Netopia, and fight him: (Easy) ColdMan (?00 HP) (Hard) ColdManAlpha (??00 HP) Attacks: Conjures up ice blocks to shoot across the field. When you defeat him, he'll be really pissed. However, an official arrives to take him away for crimes against Netopia. He'll be put on trial in the one place he cannot stand: NetFrica. ---------------------------------------------------------------------------- 12be. Another Exciting Battle Network Take-off Sport: FootBomb (Jack Bomber) ---------------------------------------------------------------------------- Hmm...a normal navi. Must be pretty good to go this far with a generic navi. A man enters the colosseum, asking to see the tournament pairings. Turns out he's your opponent. He introduces himself as Jack Bomber, a FootBomb player (a take-off on football). It used to be played by humans, but now can be played w/ navis. Lan makes a comparison between FootBomb and soccer, which annoys Jack so much that he challenges you to a contest of FootBomb. However, to play the game you need BmbShoes. Run back to the hotel and jack in. Head to NetFricaArea, and find the red navi, who is willing to trade BmbShoes for a Guard1 A (pathetic if you don't have one or stupid if you traded them all away). Get it and then, you receive mail from Jack Bomber, telling you that the GoddessComp by the river is your battle arena. Jack out and run over there. When you jack in, talk to the navi in the center and respond "What is this?" for directions. Ready yourself by practicing with the kicking by aiming with the D-Pad and kicking with the A button. The goalie must block by moving with the D-Pad. When you kick the bomb, if it goes in, the bomb detonates, dealing 400 damage. Dont screw up, and when you win, remark to Jack that FootBomb is a piece of cake. Furious, he figures he needs a bigger place to run and practice for a competitive game of FootBomb (will he give it up! He's a loser!) Jack into the statue in your hotel room, and run to NetFrica area. Beyond the NetFrica security cube, there is a BMD w/ AntiRecv D. However, his navi is there. MegaMan wants to apologize for showing him up (it's a god-given talent to Lan), but jack wants a rematch. He tells you to meet him at the HeroComp. If you refuse to play, you forefeit the RedSun tourney. Run over to the chariot in front of the Colosseum. Jack into it, and collect the BMD, a (Hard) M-Cannon F. He plays with power bombs now (doing 600 damage). Finish him off again, and, Jack finally accepts his loss. Now, head to the Colosseum. Jack reveals his true intentions: he wants to promote the old sport of FootBomb. (Easy) NormlNaviBeta (?00 HP) (Hard) NormlNaviOmega (1200 HP) He uses stuff like Silence, BigBomb (from BN1, 2), M-Cannon, Wind, and Fanfare (just to name a few). Defeat him, and Jack seems detested at the fact that he lost. However, a TV scout enters the arena, who is interested in the FootBomb sport, They both leave the arena (Jack succeeding in his intentions). -------------------------------------------------------- 12bf. Gresply Nekrom: Gibberish or Tribal Curse? (Raoul) -------------------------------------------------------- So you're fighting ThunderMan. (If you played BN2, you will remember him) Good memories, but you're approached by a man who is offering the contestants of the RedSun tournament a challenge for the famous Netopian bread. You'll accept, and try to meet the contestants at the Cafe. You're confronted by an old man, who wants to battle you as a taste of what Electopian battlers can do. You end up fighting him: (E) NormNaviAlpha (500 HP) (H) NormNaviBeta (800 HP) (SH) NormNaviOmega (1200 HP) When you finish him off, he'll shout the words "Gresply Nekrom", and say that you are still not ready. What a weirdo. Anyway, run over to the hotel and jack in. Go to NetopiaArea and find the orange female navi in front of the Netopia Merchant. You'll have to fight a virus to win: (E) 2 Moloko, MolokoEX (H) 2 Milko, MilkoEX (SH) 2 Macko, MackoEX After that, MegaMan will feel weakened. Your health will rapidly deplete, and Lan jacks out MegaMan. In Easy, you will lose 5 HP, in Hard, 10 HP (I think), and in Super Hard, 20 HP. You need someone to help. Run over to the Colosseum to find Raoul in front of the HeroComp. He'll notice that something is severely wrong with MegaMan, regarding that the words "Gresply Nekrom" that were spoken was a death curse on MegaMan. If not countered, MegaMan will DIE! (plays dramatic music here). You need to find the CursDoll to revert the effect. There is one problem, though. The door it is behind is locked and requires the marks of Bravery, Strength, Wisdom, and Kindness. They are scattered across the areas of Netopia and YumLand. However, only the accursed can see these marks. You must hurry up, or your health drops to 1 (and that hurts you). The four marks: -Mask of Bravery: Near the Sharo-Netopia link, check on the dead end circles around there. -Mask of Strength: Near the Netopia-NetFrica link. -Mask of Wisdom: Check the link to YumLand from outside (security cube). To the north, it should be there. -Mask of Kindness: From the ACDCArea2-YumLand link, go to the second bend in the road, and climb up that path. Get the four masks, so go to the barrier in Netopia and unlock it. Run to get the CursDoll. When you do, get to ThunderMan, who is near the Netopian merchant waiting for you. He'll finish off the doll, relieving you of the curse. Jack out and run to the Colosseum for your battle. (E) ThunderMan (?00 HP) (H) ThunderManAlpha (??00 HP) (SH) ThunderManBeta (1600 HP) Attacks: Has one cloud (instead of 3 from BN2) that rotates around your area. If you share a row or column with it, it will launch an electric ball, at the speed of a ZapRing. ThunderMan can launch lightning down a row, and can create pinpoint lightning strikes. Defeat him, and he'll applaud your skills. The old man who cursed MegaMan comes out and reveals himself as the leader of Raoul's tribe. He'll apologize, and they'll leave. You get ThunSoul (RS). ThunderSoul ----------- Unite with what Type of Chip: Electric (indicated by a lightning bolt) Abilities: -Charged shot is a 20 dmg ZapRing. -All Normal and Electric Chips stun enemies. -Take twice as much damage from wood. --------------------------------- 12bg. Ghetto Body Thieves (no op) --------------------------------- (looks confusedly) (stares at GBA SP) (looks confusedly) (stares at GBA SP) Anyway, I could continue like this, but here goes. Your next opponent is called JunkMan and has no operator. As you attempt to exit, a Tournament official tells you about junk data on the internet. Offering your help, go to YumLand and find junk data in front of the door. Talk to the navi, who will give you TraskKey. Go inside. A large chunk of junk data nearly lands on MegaMan. He dodges that, a couple more, and a final chunk lands on MegaMan. Jacking out, "MegaMan" suggests a withdrawal from the tournament. Lan questions his authenticity, and finally runs on his suspicions. Press the L Button to talk to "MegaMan" the first time: MegaMan: "Yo Lan! Who cares about tournaments? Let's just forfeit!" Lan: "Are you sure you're really MegaMan?" MegaMan: "You talkin' to me, kid? I is MegaMan!" Lan: "O-Okay." Talk again: MM: "Now whaddaya want?" Lan: "I'll ask you one more time. Are you really MegaMan?" MM: "Are you trippin' kid? Of course I is!" Lan: "Something's not right." No **** Sherlock! MM: "Stop sweatin' me! You are not doubting my identity, are you?" Lan: "That's it! MegaMan, do you remember that last math test? What was my grade?" MM: "Wha-?" Gotcha! A lie detector test. Here are your options: A) Speed through it. Get the first question wrong. B) Fool around with Lan and try to dupe him. I go for the latter. 1. What was my last math test grade? 0 35=====>Correct! (Jesus, you suck) 75 2. What's my favorite food? Steak Hotdogs Hamburgers=====>Correct! (The anime LIES! What should have I expected from poor work on the show by WB?) 3. What was the strongest class of navi you've ever faced? MachoManBeta KickManOmega CyberManZeta NOOOOOOO! All of them are wrong! The test ends here! JunkMan reveals himself to possess MegaMan's body. In order to get MegaMan back you have to find him in the junk. Force him back to YumLand and sweep away the piles: NOTE: You begin all battles (next 5 anyway) with confusion and a Geddon1-effect Battle 1: (E) LarkEX, BoomerEX (H) BarkEX, GloomerEX (SH) TarkEX, DoomerEX Battle 2: (E) LarkEX, WallaEX (H) BarkEX, WallandEX (SH) TarkEX, WaldonEX Battle 3: (E) MagTecEX, LarkEX (H) MagTec+EX, BarkEX (SH) MagTecXEX, TarkEX Battle 4: (E) ShrimpyEX, LarkEX (H) Shrimpy2EX, BarkEX (SH) Shrimpy3EX, TarkEX Battle 5: (E) MelodyEX, LarkEX (H) HellodyEX, BarkEX (SH) FelonyEX, TarkEX Defeat them all, and MegaMan returns to his body. JunkMan tells his charity case story about being born in other's filth alone. JunkMan gives you the idea of a death after the battle, but MegaMan saw a man in junk in the real world. Fly to YumLand and find the old man in the ruins. He asks you to jack into the BuddhaComp, so get Madame Jen's permission to do so (unsure of BMDs). There is a sole navi in the center. He knows of the image in JunkMan's memory. He gives you "KindData". Go to the Colosseum. MegaMan gives him the data and he'll crush it. Easy: JunkMan (900 HP) Hard: JunkManAlpha (1200 HP) Super Hard: JunkManBeta (1500 HP) Nothing tricky. Avoid the flying trash, the bolts, and his arm and you got it. After the battle, he can't be deleted. He wishes he wouldn't die alone, and MegaMan consoles him as he dies. Lan then realizes his valuable relation with MegaMan. For you BM players, get your JunkSoul now! JunkSoul -------- Unite with What Type of Chip: Obstacle (indicated by an orange cube) Abilities: -Auto-confusion of your enemy -Charged shot is a Poltrgst, (BN3 one) that tosses all the obstacles on the field into the enemy. -"Recycle"-Allows you to retreive two chips from your "used" pile and can let you reuse one. ---------------------------------- 12bh. Shame on You, Chaud! (Chaud) ---------------------------------- You're up against ProtoMan. Well, he's a rival, and you're pretty sure of yourself, when two officials leave the battle area, mentioning that the "ace NetBattler's navi" is under the influence of a Dark Chip. Lan talks about it quickly to MegaMan, and Chaud calls you and tells you to meet him at the hotel. Go there, and you can tell he's just a bit distraught. He says that he used a Dark Chip to save ProtoMan from an onslaught of 500 Syndicate Navis (Wow, ever considered jacking out, you douche?). ProtoMan is now dark and he needs to redeem himself by finding him. Suddenly, his empty PET speaks out and manually jacks into the HotelComp on its own! Jack into the comp, and a cutscene occurs in (ominous tone) THE UNDERNET! ProtoMan is trapped in a dead end of an Under area and there is a platform on the other side (you don't want to know what's over there [unless you already know]). There is a navi there restraining him and waiting for ProtoMan's soul to be saturated in Darkness! (sounds like a peanut and oil and all the fat) A lackey informs him that MegaMan has been seen and is tracking ProtoMan. They need to keep him away long enough to get... DarkProtoMan! We return to MegaMan, so (first, get a C-Slider [read sidequest for more]) and go to Sharo via NetFrica. Chaud e-mails you and tells you that ProtoMan was sighted in the Undernet. Proceed on the C-Slider line and into Under1, and Chaud says that he knows of the devious Undernet traps. Press the L Button now to find out tips from Chaud. Go to the Under1-Under2 link to find a door blocking your way. You need a "RedKey" to unlock it. It is hidden in the center of four bones. Go to the area with two small and large horns/bones (near set SearchManBeta occurance). If you can't grab it straight away, run around and keep jabbing the A Button until you get it. Unlock the door and proceed to Under2. The Under2-Under3 link has been blocked and requires TWO keys now. "BlueKey" is in the square at the dead end area (to the first left junction). "GreenKey" is in a place under some stairs in a place that pushes you back. Go to the area that is near one of the set GMD areas (near the two moving platforms that push to the left. The space in between the two spots or the spot right in front of the first moving space holds the key. Unlock the door and proceed to Under3. The link from Under3-6 is, again, blocked. The door needs 3 keys now. The "YelowKey" is at the "fifth of nine bones". It is located behind the warp hub at the northeast part of the area. The "WhiteKey" is in a corner with 6 bones. Go to the area nearby the first warp point that eventually leads from Under3-4. "BlackKey" can be obtained in a corner of a square with two warp points. Go to the warp hub (the one with 2 points on a platform) that leads from 3-6 to get it. Go from there to Under6. When you reach the moving platform area that circle around, go down the ramp and into Under5. The navi blocking the way fights you to ensure your deletion: (E) 2 VolGearEX, HealNavi (100 HP) [?] (H) 2 VulGearEX, HealNaviAlpha (300 HP) [?] (SH) 2 ValGearEX, HealNaviBeta (500 HP) [?] Delete the guard and hurry to ProtoMan in Under5. The Dark HealNavi will battle you, but Chaud will operate MegaMan to get to ProtoMan's soul. Battle: Battle 1: (E) 3 MettEX (H) 3 Mett2EX (SH) 3 Mett3EX Battle 2: (E) 2 LarkEX (H) 2 BarkEX (SH) 2 TarkEX Battle 3: (E) 2 MelodyEX (H) 2 HellodyEX (SH) 2 FelonyEX Battle 4: (E) 2 MolokoEX (H) 2 MilkoEX (SH) 2 MackoEX Battle 5: (E) 2 MettEX, VacuFan (H) 2 Mett2EX, VacuFan2 (SH) 2 Mett3EX, VacuFan3 Sever the viruses, and the navi believes that DarkProtoMan has come alive to delete you. However, DarkProtoMan kills the navi, and then tries to attack MegaMan. Chaud tries to go "Full Synchro", or whatever, with ProtoMan, and succeeds in restoring him. With that in mind, proceed to the arena for your match. (Easy) ProtoMan (?00 HP) (Hard) ProtoManAlpha (??00HP) (Super Hard) ProtoManBeta (1600 HP) Take him out, it shouldn't be too difficult. Chaud leaves for his next mission. MegaMan tries the whole friendship routine, but Lan tells him to shut it. For all you anxious BM players, here's ProtoSoul! ProtoSoul --------- Unite with what Type of Chip: Sword (indicated by a sword) Abilities: -Charged shot is a 50 damage WideSword -You can charge sword chips. When fully charged, MegaMan leaps forward two spaces and attacks like StepSwrd from BN3. -Shield-style effect from BN3 (Left + B generates a Shield) -------------------------------------------------- 12c. RedSun/BlueMoon Champion: The Best of Netopia -------------------------------------------------- So, after three harrowing rounds of battle, you are the Netopian NetBattle Champion. The man who crowns you as a victor calls to his superior. Lan is curious about this development. All of a sudden, a helicopter with a rope ladder comes down. You climb up, and are taken to NAXA. --------- 12d. NAXA --------- The helicopter comes down and you are brought inside the NAXA Space Center. Lan refuses to comply unless he is informed about the situation at hand. So, the woman tells you that an asteroid is headed towards Earth and you may be their only hope (wow, another chance at heroism). You will receive an e-mail containing the Hotel's banner, connecting the Hotel HP and Lan's HP. Run into the buildings and check the spacesuit for a RegUP 3. Run up to the second floor, where you find all the scientists, including your father. ----------------- 12e. Regal's Plan ----------------- Dr. Regal now explains to all of them that the asteroid is a man-made thing from another planet. Surprisingly enough, there is a Cyberworld within it, allowing the use of the Red Sun Laser Gun as a data transmitter for navis. He needed two ultimate navis, each derived from a competition (they don't tell you, but it is the Blue Moon and Red Sun tourney). They need MegaMan to jack into the transmitter to stop the asteroid. Lan gets a Transmtr, which tracks MegaMan thru the Cyberworld. All of a sudden, disaster hits. ------------------------- 12f. Nebula Strikes Again ------------------------- Nebula has created a disastrous problem: the connections between Net areas (like Netopia and YumLand) are blocked by a device. First, go to YumLand (which has already come onto the plane map) and run past the elephant statue. Jack into the four bronze statues and collect the SpinWhit there. There is a wall blocking ACDCArea2 and YumLand. Defeat the virus: 2 MelodyEX, Kilby EX. When they are done, the wall is destroyed. Go to the one blocking YumLand and Netopia and fight: 2 KilbyEX, ShrimpyEX. Then, go to the wall blocking Netopia and NetFrica to fight: 2 MagTectEX, VolGearEX. Finally, move to the barrier between Sharo and Netopia. Fight: 2 WallaEX, MettEX. Then, the NAXA scientists have located the perp. -------------------------- 12g. Catch the Perpetrator -------------------------- The navi escaped thru ParkArea2. You need to get there, so talk to the official in Netopia, who will give you TownKyDt. Go to TownArea2, get to the lower level, and unlock the right door. In ParkArea4, follow the directions (the first time you can): Left, Up (the arrows), Left, Up, Left, Up, On the right panel, Up, Left, and Up to Undernet1. However, the PMD there contains a WindRack A. In Undernet1, follow the path to Undernet2. Repeat, and you'll come to ParkArea1. The left branch leads to an AntiSwrd N. Follow the right path and confront the navi there. WallaEX, GaiaEX, HealNavi He'll be weakened, but summons an attack and engulfs MegaMan in it. The Transmtr fails. ------------------- 12h. All Is Lost... ------------------- Dr. Regal worries over the failed Transmtr, assuming that MegaMan was deleted somehow. He has no time to get a backup measure, so he uses his navi to stop the meteor. ***MEANWHILE*** Back in ParkArea1, all seems lost for MegaMan, when he manages to break thru to talk to Lan. Then a stunning revelation appears. ------------------------ 12i. Power of Friendship ------------------------ The light subsides and you see the HealNavi being deleted in the explosion. You are protected by your friends' navis, who have activated barriers to absorb the hit. You thank them all, and proceed to jack out and head back to NAXA. Before you head up to the elevator, talk to the man in the middle of the bottom floor. He'll give you DadsNote and you hurry onto the elevator. -------------------------------------- 12j. Regal's Revelation: Nebula Leader -------------------------------------- Regal will tell everyone to leave, as the possible result of sending a navi could cause great amounts of electricity to fly in all directions. Everyone but Dr. Hikari leaves. Then, he figures out something. Everything has managed to fit the needs of Dr. Regal. Something is odd, and Hikari accuses Regal of being the leader of the DarkChip Syndicate Nebula. And he admits it! PAUSE Quite a spoiler, huh? Maybe not. RESUME Hikari tries to stop him, but he is easily subdued. You enter the scene and try to run up the ramp, but Regal detonates the structure, forcing Lan to leap away. He needs to stop Dr. Regal, but how? PAUSE I'm gonna give you a bit to realize the answer. (Jeopardy theme plays) TICK TOCK TICK TOCK TICK TOCk TICK TOCK TICK TOCK Well, if you haven't realized it yet, check that note you got from Dad. RESUME Lan reads the note: "Jack into the generator". Run over there and jack into the MeteorComp. --------------- 12k. MeteorComp --------------- You come into the computer systems of the meteor (MeteorComp1). There are humongous amounts of magnetic disturbances that will throw you back to the beginning (similar to the Alpha viruses in the BN3 final computers. Run over the panels in the following order: 1 Blue Orb, 2 Orange Orbs, and 2 Orange, 1 Blue Orb. This activates a portal to the next computer. However, if you don't succeed, the "magnetic disturbance" pulls MegaMan back to the beginning of that comp level, unless you furiously ham the A and B buttons. The BMDs here are: Geddon1 W=====> Top right of MeteorComp1 HP Memory=====> Top left of MeteorComp1 HiCannon D=====> Bottom of MeteorComp1 When you get all of these, run into MeteorComp2, where you will have to do something very similar. Run over the orbs in this order: 1 Blue, 2 Orange, 2 Orange/1 Blue, and 4 Orange. It opens up the portal to MeteorComp3. The BMDs here are as follows: WideBlde K=====> Top left of MeteorComp2 1800 zennys=====> Top right of MeteorComp2 NCP HP+100 (Purp)=====> Far right of MeteorComp2 Same as before, run over the panels in the same order as MeteorComp2. When that is done, run into MeteorComp4, the most difficult of all. The BMDs here are: FullEnrg=====> Second right VarSwrd V=====> Far in the maze Recov120 F=====> Top left NCP Yellow Atk+1=====> Far right Run over the panels like this: Run to the second right from the start of MeteorComp4. From there, proceed to going up, and on the arrow panels. Roundabout to the first panel, and quickly proceed to the next one by going down as far as you can then left. Go up the arrows, trigger off the second one, and turn around. Double back on the same path and come up to set the third. Turn around to reach the fourth, and finish off with the fifth. Run to the new portal and you will find that LaserMan is blocking the portal. Face him: LaserMan (1000 HP) Attacks: Laser that acts like a Quake 3 from BN1/2. Summons falling rocks (6-10). He can also freeze time to launch a laser beam down a row. DarkLasr: creates a hole that allows him to regain HP. Defeat him (a couple of PAs will do the trick). He will only say that he helped unleash your DarkSoul. Continue into the ControlComp. ----------------- 12m. Control Room ----------------- Prior to entering the Control Room, MegaMan asks you if you want to save. Do so and you come to the final area. There is no bridge that connects you to the controls, but all of a sudden, the OS (operating system) appears and calls himself Duo. --------------------- 12n. Duo, Alien Judge --------------------- He judges you and the human race as an evil species. He will not let you thru and tells you that you are unworthy of saving your own kind. Then, MegaMan angers him by retorting. Duo lets MegaMan face his DarkSoul. He shines a purple beam across MegaMan and his DarkSoul comes out. ----------------------- 12o. MegaMan vs. MgaMDS ----------------------- Enter battle with your dark side (I feel like Luke vs. Darth Vader). MgaMDS (Your Current Maximum Health) He will use all of your techniques. Do not be afraid to unleash navis and what-not. When you successfully defeat him, the soul returns within you. Duo says that you have only subdued him and that he would be back. However, he would face you to see if you were worthy. -------------------- 12p. Duo vs. MegaMan -------------------- Duo (2000 HP) I will let you develop your own technique to fight him. He is so erratic, but really a pushover. I only got to the point where I could not unite with other souls. You can only damage him when the red dot on his chest is glowing. After you wreck him (I suggest PAs like LifeSwrd and chips like GunSolEX), he will have underestimated you. ----------------------- 12q. The Control Device ----------------------- He lets you try to reset the asteroid control device, though he doubts you can succeed. You run over and try to budge it, but it is extremely difficult. ***MEANWHILE*** --------------------- 12r. Calls from Below --------------------- Down in ElecSquare, mass panic begins. Your friends are ther along with several Electopians. They are all mulling about their doom. Mayl tells them that they are selfish and aren't looking at the big picture, though the true chance of survival is slim. Then, Mr. Match enters the scene and comes up w/ the corniest idea thinkable: cheering him on. Everyone proceeds to. Watch the pathetic cutscenes of everyone's belief in MegaMan. Then, as he manages to move it, something malfunctions. -------------------------------- 12s. Regal: Helping, Not Harming -------------------------------- The cable connecting the laser gun to the generator is broken. With a change of a heart, Dr. Regal checks the wires. He realizes that he needs a conductor to continue the connection between Lan and MegaMan. He becomes a human electrical conductor, allowing electricity to pulsate between him and the wires. Lan and MegaMan are united again. However, Duo thinks that their attempts are useless. Eventually, he hears that there is a pulsating chant from below. The united power of humans lets MegaMan redirect the meteor. ---------------------- 12t. Averting Disaster ---------------------- The meteor is gone and the Earth is saved...again...by Lan...again. The NAXA workers come to his aid, as he fainted there. He and MegaMan are alright, and your Dad calls you. Still, there is no way to get there...until...Chaud! He comes in with a helicopter and flies you over. What was your dad yelling about? ---------------------------- 12u. Regal's Suicide Attempt ---------------------------- We cut to Dr. Regal at the edge of the NAXA tower. Chaud and Lan approach and they kindly offer him salvation. However, Dr. Regal explains the hypocrisy of mankind. He thinks that we are all criminals in our own ways. He would not be tried by criminals for being a criminal. He would rather fall. Then, a Matrix-esque scene comes, where Lan and Chaud try to catch Regal before he fell, but it is too late. Lan mulls over those words as the game credits roll. ------------------------------------------------- 12v. Epilogue-RedSun/BlueMoon Tournament Champion ------------------------------------------------- After the credits, your time and number of chips is shown. You're through w/ Easy Mode, or whatever mode you're on. We come back to the rightful ceremony where Lan is crowned victor/champion of Netopian netbattlers. He is also given the title of "World NetBattle Goodwill Ambassador". The officials and government want to unite over means of netbattles. And then, everyone wants to see the NetBattle Champion's technique. You end the game with friends and family cheering you on as you show your jack-in style. ================ 13. Chip Library ================ I have tried to compile a chip library of what I've got. Here is what I have found so far. NOTE: If there is ???, it means that the damage is ???. The ???? means that I don't know or have not used it. ---------------------- 13a. Regular (150/150) ---------------------- The categorization goes like this: Chip Number: ___ Chip Name: ________ Damage: ___ Game Description: ___________________________________________________________ My Description: _____________________________________________________________ Usefulness: _/5 Rarity: _ _ _ _ _ Element: ___________ Chip Number: 001 Chip Name: Cannon Damage: 40 Game Description: Cannon to attack 1 enemy My Description: Fires a shot down a row Usefulness: 2/5 Rarity: * _ _ _ _ Element: Normal Chip Number: 002 Chip Name: HiCannon Damage: 80 Game Description: Cannon to attack 1 enemy My Description: Fires a shot down a row Usefulness: 2.5/5 Rarity: * * _ _ _ Element: Normal Chip Number: 003 Chip Name: M-Cannon Damage: 120 Game Description: Cannon to attack 1 enemy My Description: Fires a shot down a row Usefulness: 3/5 Rarity: * * * _ _ Element: Normal Chip Number: 004 Chip Name: AirShot Damage: 20 Game Description: Knocks enemy back 1 My Description: Knocks enemy back a space Usefulness: 2.5/5 Rarity: * * _ _ _ Element: Wind Chip Number: 005 Chip Name: Vulcan1 Damage: 10 Game Description: 3-shot to pierce 1 panel My Description: Hits like a Shotgun three times Usefulness: 2/5 Rarity: * _ _ _ _ Element: Normal Chip Number: 006 Chip Name: Vulcan2 Damage: 10 Game Description: 5-shot to pierce 1 panel My Description: Hits like a Shotgun five times Usefulness: 3/5 Rarity: * * _ _ _ Element: Normal Chip Number: 007 Chip Name: Vulcan3 Damage: 10 Game Description: 7-shot to pierce 1 panel My Description: Hits like a Shotgun seven times Usefulness: 4/5 Rarity: * * * _ _ Element: Normal Chip Number: 008 Chip Name: Spreader Damage: 30 Game Description: Creates a large explosion My Description: Hits one space all around the target Usefulness: 3/5 Rarity: * * _ _ _ Element: Normal Chip Number: 009 Chip Name: HeatShot Damage: 40 Game Description: Explodes 1 square behind My Description: Fire version of Shotgun Usefulness: 2.5/5 Rarity: * _ _ _ _ Element: Fire Chip Number: 010 Chip Name: Heat-V Damage: 70 Game Description: Explodes 2 diag squares My Description: Fire version of V-Gun Usefulness: 2.5/5 Rarity: * * _ _ _ Element: Fire Chip Number: 011 Chip Name: HeatSide Damage: 100 Game Description: Explodes up, down on hit My Description: Fire version of Sidegun Usefulness: 2.5/5 Rarity: * * * _ _ Element: Fire Chip Number: 012 Chip Name: Bubbler Damage: 50 Game Description: Explodes 1 square behind My Description: Aqua version of Shotgun Usefulness: 2.5/5 Rarity: * _ _ _ _ Element: Aqua Chip Number: 013 Chip Name: Bub-V Damage: 80 Game Description: Explodes 2 diag squares My Description: Aqua version of V-Gun Usefulness: 2.5/5 Rarity: * * _ _ _ Element: Aqua Chip Number: 014 Chip Name: BubSide Damage: 110 Game Description: Explodes up, down on hit My Description: Aqua version of Sidegun Usefulness: 2.5/5 Rarity: * * * _ _ Element: Aqua Chip Number: 015 Chip Name: Thunder1 Damage: 40 Game Description: Paralyzing electric attack My Description: Summons an ElecBall that can stun Usefulness: 1.5/5 Rarity: * _ _ _ _ Element: Electric Chip Number: 016 Chip Name: Thunder2 Damage: 60 Game Description: Paralyzing electric attack My Description: Summons an ElecBall that can stun Usefulness: 2/5 Rarity: * * _ _ _ Element: Electric Chip Number: 017 Chip Name: Thunder3 Damage: 80 Game Description: Paralyzing electric attack My Description: Summons an ElecBall that can stun Usefulness: 2.5/5 Rarity: * * * _ _ Element: Electric Chip Number: 018 Chip Name: Widesht1 Damage: 60 Game Description: Fires 3sq shotgun blast My Description: Launches a wave down the row Usefulness: 1.5/5 Rarity: * _ _ _ _ Element: Aqua Chip Number: 019 Chip Name: Widesht2 Damage: 80 Game Description: Fires 3sq shotgun blast My Description: Launches a wave down the row Usefulness: 2/5 Rarity: * * _ _ _ Element: Aqua Chip Number: 020 Chip Name: Widesht3 Damage: 100 Game Description: Fires 3sq shotgun blast My Description: Launches a wave down the row Usefulness: 2.5/5 Rarity: * * * _ _ Element: Aqua Chip Number: 021 Chip Name: FlmLine1 Damage: 70 Game Description: Firebeam 2sq ahead 3sq long My Description: Column fire 2 spaces ahead Usefulness: 2.5/5 Rarity: * _ _ _ _ Element: Fire Chip Number: 022 Chip Name: FlmLine2 Damage: 120 Game Description: Firebeam 2sq ahead 3sq long My Description: Column fire 2 spaces ahead Usefulness: 3/5 Rarity: * * _ _ _ Element: Fire Chip Number: 023 Chip Name: FlmLine3 Damage: 170 Game Description: Firebeam 2sq ahead 3sq long My Description: Column fire 2 spaces ahead Usefulness: 3.5/5 Rarity: * * * _ _ Element: Fire Chip Number: 024 Chip Name: GunSol1 Damage: N/A Game Description: Sunshine appear w/ button My Description: Sunbeam with A button Usefulness: 1.5/5 Rarity: * * _ _ _ Element: Normal Chip Number: 025 Chip Name: GunSol2 Damage: N/A Game Description: Sunshine appear w/ button My Description: Sunbeam with A button Usefulness: 2.5/5 Rarity: * * * _ _ Element: Normal Chip Number: 026 Chip Name: GunSol3 Damage: N/A Game Description: Sunshine appear w/ button My Description: Sunbeam with A button Usefulness: 3.5/5 Rarity: * * * * _ Element: Normal Chip Number: 027 Chip Name: Blizzard Damage: 100 Game Description: Snowstorm attack! Ice Panel My Description: Attacks with a snowstorm (leaves Ice Panels) Usefulness: 3/5 Rarity: * * _ _ _ Element: Aqua Chip Number: 028 Chip Name: HeatBrth Damage: 90 Game Description: Magma Firestorm attack! My Description: Attacks with a firestorm (leaves Magma Panels) Usefulness: 3.25/5 Rarity: * * _ _ _ Element: Fire Chip Number: 029 Chip Name: ElecShok Damage: 80 Game Description: Cracker Electric blast My Description: Attacks with a electric blast (leaves cracked Panels) Usefulness: 3.5/5 Rarity: * * * _ _ Element: Electric Chip Number: 030 Chip Name: WoodPwdr Damage: 100 Game Description: Changes panels to grass My Description: Attacks with a Spice (from BN3) (leaves Grass Panels) Usefulness: 3.5/5 Rarity: * * * _ _ Element: Wood Chip Number: 031 Chip Name: SandRing Damage: N/A Game Description: Opens a pitfall trap My Description: Creates a sand pit that holds you down Usefulness: 2/5 Rarity: * * _ _ _ Element: Normal Chip Number: 032 Chip Name: TwnFng1 Damage: 70 Game Description: Launches 2 fangs up and down My Description: Creates two fangs that go across 2 rows Usefulness: 1.75/5 Rarity: * _ _ _ _ Element: Normal Chip Number: 033 Chip Name: TwnFng2 Damage: 100 Game Description: Launches 2 fangs up and down My Description: Creates two fangs that go across 2 rows Usefulness: 2.25/5 Rarity: * * _ _ _ Element: Normal Chip Number: 034 Chip Name: TwnFng3 Damage: 130 Game Description: Launches 2 fangs up and down My Description: Creates 2 fangs that go across 2 rows Usefulness: 2.75/5 Rarity: * * * _ _ Element: Normal Chip Number: 035 Chip Name: ElemFlar Damage: 100 Game Description: 3-sq atk Powerful on magma My Description: Flame that does more dmg if you're on a Magma Panel Usefulness: 3/5 Rarity: * * * _ _ Element: Fire Chip Number: 036 Chip Name: ElemIce Damage: 100 Game Description: 3-sq atk Powerful on ice My Description: Flame that does more dmg if you're on an Ice Panel Usefulness: 3/5 Rarity: * * * _ _ Element: Aqua Chip Number: 037 Chip Name: ElemLeaf Damage: 80 Game Description: 3-sq atk Powerful on grass My Description: Flame that does more dmg if you're on an Grass Panel Usefulness: 3/5 Rarity: * * * _ _ Element: Wood Chip Number: 038 Chip Name: ElemSand Damage: 120 Game Description: 3-sq atk Powerful on pitfal My Description: Flame that does more dmg if you're on an Sand Pitfall Panel Usefulness: 3.5/5 Rarity: * * * _ _ Element: Normal Chip Number: 039 Chip Name: MagBolt1 Damage: 90 Game Description: Shocks an enemy ahead My Description: Stuns an enemy in front of you Usefulness: 1.5/5 Rarity: * _ _ _ _ Element: Electric Chip Number: 040 Chip Name: MagBolt2 Damage: 110 Game Description: Shocks an enemy ahead My Description: Stuns an enemy in front of you Usefulness: 2/5 Rarity: * * _ _ _ Element: Electric Chip Number: 041 Chip Name: MagBolt3 Damage: 130 Game Description: Shocks an enemy ahead My Description: Stuns an enemy in front of you Usefulness: 2.5/5 Rarity: * * * _ _ Element: Electric Chip Number: 042 Chip Name: Tornado Damage: 20 Game Description: Creates 8 whirlwind ahead My Description: 2 spaces ahead a tornado will attack Usefulness: 3/5 Rarity: * * * _ _ Element: Wind Chip Number: 043 Chip Name: Static Damage: 20 Game Description: A static blast 2sq ahead My Description: Similar to a Tornado, it will hit 8 times. Damage increases by the number of bugs in your NCP. Usefulness: 2/5 Rarity: * * * _ _ Element: Normal Chip Number: 044 Chip Name: MiniBomb Damage: 50 Game Description: Throws a bomb 3sq My Description: Throws a bomb 3 squares ahead Usefulness: 0.5/5 Rarity: * _ _ _ _ Element: Normal Chip Number: 045 Chip Name: EnergBomb Damage: 40 Game Description: Throws bomb 3sq ahead My Description: Throws powerful energy bomb Usefulness: 2.5/5 Rarity: * * * _ _ Element: Normal Chip Number: 046 Chip Name: MegEnBomb Damage: 60 Game Description: Throws bomb 3sq ahead My Description: Throws powerful energy bomb Usefulness: 3.5/5 Rarity: * * * * _ Element: Normal Chip Number: 047 Chip Name: Ball Damage: 140 Game Description: Breaks 3rd panel ahead My Description: Tosses a ball three spaces ahead, breaking square it lands on Usefulness: 2/5 Rarity: * * * _ _ Element: Guard-Breaking Chip Number: 048 Chip Name: BlkBomb Damage: 210 Game Description: Firebomb hits 3rd square ahead My Description: Tosses a bomb 3 spaces ahead set off by fire Usefulness: 3.5/5 Rarity: * * * * _ Element: Fire Chip Number: 049 Chip Name: Geyser Damage: 200 Game Description: Geyser 3 squares forward My Description: Creates a geyser if there is a hole 3 squares ahead Usefulness: 2.25/5 Rarity: * * * * _ Element: Aqua Chip Number: 050 Chip Name: BugBomb Damage: N/A Game Description: Throws a bug-bomb 3sq ahead My Description: Tosses a bomb 3 spaces ahead and confuses everything in a BigBomb radius (BN1, 2) Other effects apply to navis (like poison at custom screen, etc. [not proven yet, it's a rumor]) Usefulness: 2.5/5 Rarity: * * * _ _ Element: Fire Chip Number: 051 Chip Name: Binder1 Damage: 60 Game Description: Fires a sonic blast My Description: Two spaces ahead, a Melody virus jumps Usefulness: 2/5 Rarity: * _ _ _ _ Element: Normal Chip Number: 052 Chip Name: Binder2 Damage: 80 Game Description: Fires a sonic blast My Description: Two spaces ahead, a Hellody virus jumps Usefulness: 2.25/5 Rarity: * * _ _ _ Element: Normal Chip Number: 053 Chip Name: Binder3 Damage: 100 Game Description: Fires a sonic blast My Description: Two spaces ahead, a Felony virus jumps Usefulness: 2.5/5 Rarity: * * * _ _ Element: Normal Chip Number: 054 Chip Name: Sword Damage: 80 Game Description: Cuts enemy in front! Range: 1 My Description: Swipes ahead 1 space Usefulness: 2/5 Rarity: * _ _ _ _ Element: Sword Chip Number: 055 Chip Name: WideSwrd Damage: 80 Game Description: Cuts enemy in front! Range: 3 My Description: Swipes ahead 1 space down that column Usefulness: 3/5 Rarity: * * _ _ _ Element: Sword Chip Number: 056 Chip Name: LongSwrd Damage: 80 Game Description: Cuts enemy in front! Range: 2 My Description: Swipes ahead 2 spaces Usefulness: 3/5 Rarity: * * * _ _ Element: Sword Chip Number: 057 Chip Name: WideBlde Damage: 130 Game Description: Cuts enemy in front! Range: 3 My Description: Swipes ahead one space down that column Usefulness: 3.5/5 Rarity: * * * * _ Element: Sword Chip Number: 058 Chip Name: LongBlde Damage: 130 Game Description: Cuts enemy in front! Range: 2 My Description: Swipes ahead 2 spaces Usefulness: 3.5/5 Rarity: * * * * _ Element: Sword Chip Number: 059 Chip Name: CustSwrd Damage: ??? Game Description: CustGauge=Atk Str My Description: Reaches a LifeSwrd range with power equal to the CustGauge Usefulness: 2.5/5 Rarity: * * * _ _ Element: Sword Chip Number: 060 Chip Name: VarSwrd Damage: 150 Game Description: A magical shifting sword My Description: Various uses for VarSwrd Usefulness: 4/5 Rarity: * * * * _ Element: Sword Chip Number: 061 Chip Name: Slasher Damage: 240 Game Description: Cut while A Button is held! My Description: Cuts when an enemy comes to your side Usefulness: 3.5/5 Rarity: * * * _ _ Element: Sword Chip Number: 062 Chip Name: WindRack Damage: 100 Game Description: Blow enemy in front! Range: 3 My Description: AirSword from BN3 Usefulness: 3.25/5 Rarity: * * * _ _ Element: Sword Chip Number: 063 Chip Name: AirHoc1 Damage: 50 Game Description: Ricochet attack to right My Description: Releases a Dharma virus to attack Usefulness: 1.5/5 Rarity: * _ _ _ _ Element: Guard-Breaking Chip Number: 064 Chip Name: AirHoc2 Damage: 60 Game Description: Ricochet attack to right My Description: Releases a Karma virus to attack Usefulness: 2/5 Rarity: * * _ _ _ Element: Guard-Breaking Chip Number: 065 Chip Name: AirHoc3 Damage: 70 Game Description: Ricochet attack to right My Description: Releases a Dogma virus to attack Usefulness: 2.5/5 Rarity: * * * _ _ Element: Guard-Breaking Chip Number: 066 Chip Name: Counter1 Damage: 70 Game Description: Counter attack to enemy My Description: Counters an enemy's attack Usefulness: 2/5 Rarity: * * * _ _ Element: Normal Chip Number: 067 Chip Name: Counter2 Damage: 110 Game Description: Counter attack to enemy My Description: Counters an enemy's attack Usefulness: 2.5/5 Rarity: * * * _ _ Element: Normal Chip Number: 068 Chip Name: Counter3 Damage: 150 Game Description: Counter attack to enemy My Description: Counters an enemy's attack Usefulness: 3/5 Rarity: * * * _ _ Element: Normal Chip Number: 069 Chip Name: Boomer1 Damage: 60 Game Description: Boomerang encircles field My Description: Sends a boomerang around the field Usefulness: 2.5/5 Rarity: * _ _ _ _ Element: Wood Chip Number: 070 Chip Name: Boomer2 Damage: 80 Game Description: Boomerang encircles field My Description: Sends a boomerang around the field Usefulness: 3/5 Rarity: * * _ _ _ Element: Wood Chip Number: 071 Chip Name: Boomer3 Damage: 100 Game Description: Boomerang encircles field My Description: Sends a boomerang around the field Usefulness: 3.5/5 Rarity: * * * _ _ Element: Wood Chip Number: 072 Chip Name: SidBmbo1 Damage: 80 Game Description: Lance attack 3sq ahead My Description: Sends a lance down the column 3 squares ahead Usefulness: 2/5 Rarity: * _ _ _ _ Element: Wood Chip Number: 073 Chip Name: SidBmbo2 Damage: 110 Game Description: Lance attack 3sq ahead My Description: Sends a lance down the column 3 squares ahead Usefulness: 2.5/5 Rarity: * * _ _ _ Element: Wood Chip Number: 074 Chip Name: SidBmbo3 Damage: 140 Game Description: Lance attack 3sq ahead My Description: Sends a lance down the column 3 squares ahead Usefulness: 3/5 Rarity: * * * _ _ Element: Wood Chip Number: 075 Chip Name: Lance Damage: 130 Game Description: Lances through back line My Description: Lances the back row and pushes forward Usefulness: 4/5 Rarity: * * * * _ Element: Wood Chip Number: 076 Chip Name: WhitWeb1 Damage: 40 Game Description: Stretches web over enemy area My Description: Creates a row of webs that briefly stuns the enemy Usefulness: 1.5/5 Rarity: * _ _ _ _ Element: Wood Chip Number: 077 Chip Name: WhitWeb2 Damage: 40 Game Description: Stretches web over enemy area My Description: Creates a row of webs that briefly stuns the enemy Usefulness: 1.75/5 Rarity: * * _ _ _ Element: Wood Chip Number: 078 Chip Name: WhitWeb3 Damage: 40 Game Description: Stretches web over enemy area My Description: Creates a row of webs that briefly stuns the enemy Usefulness: 2/5 Rarity: * * * _ _ Element: Wood Chip Number: 079 Chip Name: MokoRus1 Damage: 60 Game Description: 3 Mokolos charge the enemy My Description: A Moloko appears in each of your rows and charges the enemy (similar to DashAtk viruses from BN3) Usefulness: 2/5 Rarity: * _ _ _ _ Element: Normal Chip Number: 080 Chip Name: MokoRus2 Damage: 90 Game Description: 3 Mokolos charge the enemy My Description: A Milko appears in each of your rows and charges the enemy (similar to DashAtk viruses from BN3) Usefulness: 2.5/5 Rarity: * * _ _ _ Element: Normal Chip Number: 081 Chip Name: MokoRus3 Damage: 120 Game Description: 3 Mokolos charge the enemy My Description: A Macko appears in each of your rows and charges the enemy (similar to DashAtk viruses from BN3) Usefulness: 3/5 Rarity: * * * _ _ Element: Normal Chip Number: 082 Chip Name: CircGun1 Damage: 80 Game Description: Stop site w/ Button and attack My Description: Circles around the enemy area in a ring, with a targeting lock (similar to Magnum). When stopped, it will hit all enemies on the spot and the next three spaces clockwise. See ASCII diagram: [0][0][0]|[0][0][X] [0][0][0]|[^][0][0] [0][0][0]|[0][0][V] [0][0][0]|[^][0][0] [0][0][0]|[0][<][V] [0][0][0]|[<][X][0] Key: X: Stopped spot where the firing begins >: The next three spaces clockwise that are hit (center is ignored) 0: No target Diagram courtesy of Alaric J. Bartlett (modified slightly). Usefulness: 1.5/5 Rarity: * _ _ _ _ Element: Normal Chip Number: 083 Chip Name: CircGun2 Damage: 100 Game Description: Stop site w/ Button and attack My Description: Circles around the enemy area in a ring, with a targeting lock (similar to Magnum). When stopped, it will hit all enemies on the spot and the next three spaces clockwise. See ASCII diagram: [0][0][0]|[0][0][X] [0][0][0]|[^][0][0] [0][0][0]|[0][0][V] [0][0][0]|[^][0][0] [0][0][0]|[0][<][V] [0][0][0]|[<][X][0] Key: X: Stopped spot where the firing begins >: The next three spaces clockwise that are hit (center is ignored) 0: No target Diagram courtesy of Alaric J. Bartlett (modified slightly). Usefulness: 1.75/5 Rarity: * * _ _ _ Element: Normal Chip Number: 084 Chip Name: CircGun3 Damage: 120 Game Description: Stop site w/ Button and attack My Description: Circles around the enemy area in a ring, with a targeting lock (similar to Magnum). When stopped, it will hit all enemies on the spot and the next three spaces clockwise. See ASCII diagram: [0][0][0]|[0][0][X] [0][0][0]|[^][0][0] [0][0][0]|[0][0][V] [0][0][0]|[^][0][0] [0][0][0]|[0][<][V] [0][0][0]|[<][X][0] Key: X: Stopped spot where the firing begins >: The next three spaces clockwise that are hit (center is ignored) 0: No target Diagram courtesy of Alaric J. Bartlett (modified slightly). Usefulness: 2/5 Rarity: * * * _ _ Element: Normal Chip Number: 085 Chip Name: Snake Damage: 20 Game Description: Snake from hole in area My Description: Creates snakes to attack from holes on your side Usefulness: 3.5/5 Rarity: * * * * _ Element: Normal Chip Number: 086 Chip Name: Magnum Damage: 130 Game Description: Cursor destroys panel My Description: Choose when to lock onto panels Usefulness: 3/5 Rarity: * * * _ _ Element: Ground-Breaking Chip Number: 087 Chip Name: BigHamr1 Damage: 160 Game Description: Hammer atk smashes in front My Description: Attacks like the Gaia virus Usefulness: 2.5/5 Rarity: * _ _ _ _ Element: Guard-Breaking Chip Number: 088 Chip Name: BigHamr2 Damage: 220 Game Description: Hammer atk smashes in front My Description: Attacks like the Gaia virus Usefulness: 3/5 Rarity: * * _ _ _ Element: Guard-Breaking Chip Number: 089 Chip Name: BigHamr3 Damage: 280 Game Description: Hammer atk smashes in front My Description: Attacks like the Gaia virus Usefulness: 3.5/5 Rarity: * * * _ _ Element: Guard-Breaking Chip Number: 090 Chip Name: BoyBomb1 Damage: 220 Game Description: Places BoyBom in your area My Description: Creates a mine-like bomb in your area Usefulness: 3/5 Rarity: * _ _ _ _ Element: Obstacle Chip Number: 091 Chip Name: BoyBomb2 Damage: 250 Game Description: Places BoyBom in your area My Description: Creates a mine-like bomb in your area Usefulness: 3.5/5 Rarity: * * _ _ _ Element: Obstacle Chip Number: 092 Chip Name: BoyBomb3 Damage: 280 Game Description: Places BoyBom in your area My Description: Creates a mine-like bomb in your area Usefulness: 4/5 Rarity: * * * _ _ Element: Obstacle Chip Number: 093 Chip Name: TimeBomb Damage: 150 Game Description: An area-wide time bomb My Description: Creates a time bomb that hurts all of your opponents' area Usefulness: 3.5/5 Rarity: * * * _ _ Element: Obstacle Chip Number: 094 Chip Name: Mine Damage: 300 Game Description: Places a mine in the enemy area My Description: See above Usefulness: 4/5 Rarity: * * * _ _ Element: Obstacle Chip Number: 095 Chip Name: RockCube Damage: N/A Game Description: Places a rock cube in front My Description: Creates a RockCube in front of you Usefulness: 2.5/5 Rarity: * _ _ _ _ Element: Obstacle Chip Number: 096 Chip Name: Wind Damage: N/A Game Description: WindBox blows at enemy area My Description: Creates a WindBox virus and blows back enemies Usefulness: 2/5 Rarity: * * _ _ _ Element: Wind Chip Number: 097 Chip Name: Fan Damage: N/A Game Description: VacuumFan pulls enemies My Description: Creates a VacuumFan virus that pulls enemies forward Usefulness: 2/5 Rarity: * * _ _ _ Element: Wind Chip Number: 098 Chip Name: Fanfare Damage: N/A Game Description: Take no dmg for a while My Description: Creates a Fanfare virus to make you invulnerable Usefulness: 3.5/5 Rarity: * * _ _ _ Element: Obstacle Chip Number: 099 Chip Name: Discord Damage: N/A Game Description: Confuses enemies w/ music My Description: Creates a Discord virus that confuses enemies Usefulness: 3.5/5 Rarity: * * _ _ _ Element: Obstacle Chip Number: 100 Chip Name: Timpani Damage: N/A Game Description: ???? My Description: Creates a Timpani virus that stops enemy movement Usefulness: 4/5 Rarity: ???? Element: Obstacle Chip Number: 101 Chip Name: Silence Damage: N/A Game Description: MuteAnt to blind enemy My Description: Creates a MuteAnt virus that blinds enemies Usefulness: 4/5 Rarity: * * _ _ _ Element: Obstacle Chip Number: 102 Chip Name: VDoll Damage: N/A Game Description: Throws VDoll ahead My Description: Tosses a Voodoo Doll three spaces ahead. When hit with a damage attack, it will curse the opponent for that much. The doll then is removed, leaving a hole in the ground behind. Usefulness: 3/5 Rarity: * * * * _ Element: Obstacle Chip Number: 103 Chip Name: Guard1 Damage: 50 Game Description: Repels enemy's attack My Description: Bounces attack if correctly timed Usefulness: 1.5/5 Rarity: * _ _ _ _ Element: Normal Chip Number: 104 Chip Name: Guard2 Damage: 80 Game Description: Repels enemy's attack My Description: Bounces attack if correctly timed Usefulness: 1.75/5 Rarity: * * _ _ _ Element: Normal Chip Number: 105 Chip Name: Guard3 Damage: 110 Game Description: Repels enemy's attack My Description: Bounces attack if correctly timed Usefulness: 2/5 Rarity: * * * _ _ Element: Normal Chip Number: 106 Chip Name: CrakOut Damage: N/A Game Description: Destroys 1 panel in front My Description: Destroy panel in front Usefulness: 1/5 Rarity: * _ _ _ _ Element: Ground-Breaking Chip Number: 107 Chip Name: DublCrak Damage: N/A Game Description: Destroys 2 panels in front My Description: Destroys 2 panels in front of you Usefulness: 1.25/5 Rarity: * _ _ _ _ Element: Ground-Breaking Chip Number: 108 Chip Name: TripCrak Damage: N/A Game Description: Destroys 3 panels in front My Description: Destroys the three panels in front of you (column) Usefulness: 1.5/5 Rarity: * _ _ _ _ Element: Ground-Breaking Chip Number: 109 Chip Name: Recov10 Damage: N/A Game Description: Recovers 10 HP My Description: See above Usefulness: 1/5 Rarity: * _ _ _ _ Element: Recovery Chip Number: 110 Chip Name: Recov30 Damage: N/A Game Description: Recovers 30 HP My Description: See above Usefulness: 1.5/5 Rarity: * _ _ _ _ Element: Recovery Chip Number: 111 Chip Name: Recov50 Damage: N/A Game Description: Recovers 50 HP My Description: See above Usefulness: 1.75/5 Rarity: * _ _ _ _ Element: Recovery Chip Number: 112 Chip Name: Recov80 Damage: N/A Game Description: Recovers 80 HP My Description: See above Usefulness: 2.25/5 Rarity: * * _ _ _ Element: Recovery Chip Number: 113 Chip Name: Recov120 Damage: N/A Game Description: Recovers 120 HP My Description: See above Usefulness: 2.75/5 Rarity: * * _ _ _ Element: Recovery Chip Number: 114 Chip Name: Recov150 Damage: N/A Game Description: Recovers 150 HP My Description: See above Usefulness: 3.25/5 Rarity: * * * _ _ Element: Recovery Chip Number: 115 Chip Name: Recov200 Damage: N/A Game Description: Recovers 200 HP My Description: See above Usefulness: 3.5/5 Rarity: ???? Element: Recovery Chip Number: 116 Chip Name: Recov300 Damage: N/A Game Description: Recovers 300 HP My Description: See above Usefulness: 4.25/5 Rarity: * * * * _ Element: Recovery Chip Number: 117 Chip Name: Repair Damage: N/A Game Description: Recovers HP of items My Description: See above Usefulness: 1/5 Rarity: * _ _ _ _ Element: Recovery Chip Number: 118 Chip Name: PanlGrab Damage: N/A Game Description: Steals 1 enemy square! My Description: Takes the enemy square ahead of you Usefulness: 2/5 Rarity: * _ _ _ _ Element: Normal Chip Number: 119 Chip Name: AreaGrab Damage: N/A Game Description: Steals left edge from enemy My Description: Takes the next row from the enemy's area Usefulness: 2.5/5 Rarity: * _ _ _ _ Element: Normal Chip Number: 120 Chip Name: MetaGel Damage: 120 Game Description: Gel attack steals a panel! My Description: Similar to AreaGrab, except that MetaGels fall to steal Usefulness: 3/5 Rarity: * * * * _ Element: Aqua Chip Number: 121 Chip Name: GrabBnsh Damage: N/A Game Description: Retaliate stolen panels My Description: See above Usefulness: 2/5 Rarity: * * * _ _ Element: Normal Chip Number: 122 Chip Name: GrabRvng Damage: N/A Game Description: Retaliate stolen panels My Description: See above (more damage than GrabBnsh) Usefulness: 3/5 Rarity: * * * * _ Element: Normal Chip Number: 123 Chip Name: PnlRetrn Damage: N/A Game Description: Fix your area's panels My Description: See above Usefulness: 2.5/5 Rarity: * * _ _ _ Element: Normal Chip Number: 124 Chip Name: Geddon1 Damage: N/A Game Description: Cracks all panels on screen My Description: See above Usefulness: 3.5/5 Rarity: * * * _ _ Element: Ground-Breaking Chip Number: 125 Chip Name: Geddon2 Damage: N/A Game Description: Breaks all empty panels My Description: See above Usefulness: 4/5 Rarity: * * * _ _ Element: Ground-Breaking Chip Number: 126 Chip Name: Geddon3 Damage: N/A Game Description: Turns all panels to swamp My Description: See above Usefulness: 4.25/5 Rarity: * * * * _ Element: Normal Chip Number: 127 Chip Name: SloGauge Damage: N/A Game Description: CustGauge Temporary slow-down My Description: See above Usefulness: 2.5/5 Rarity: * * * _ _ Element: Normal Chip Number: 128 Chip Name: FstGauge Damage: N/A Game Description: CustGauge Temporary speeds up My Description: See above Usefulness: 4/5 Rarity: * * * _ _ Element: Normal Chip Number: 129 Chip Name: Blinder Damage: N/A Game Description: Blinds enemy w/ light My Description: See above Usefulness: 3/5 Rarity: * * _ _ _ Element: Normal Chip Number: 130 Chip Name: NrthWind Damage: N/A Game Description: Wind blows off aura, barriers My Description: See above Usefulness: 4/5 Rarity: * * * _ _ Element: Wind Chip Number: 131 Chip Name: HolyPanl Damage: N/A Game Description: Creates a HolyPanl in front My Description: See above Usefulness: 3/5 Rarity: * * _ _ _ Element: Normal Chip Number: 132 Chip Name: Hole Damage: N/A Game Description: Appears Hole in front My Description: See above Usefulness: 2.5/5 Rarity: * * * _ _ Element: Normal Chip Number: 133 Chip Name: Invis Damage: N/A Game Description: Invisible for a while My Description: See above Usefulness: 4/5 Rarity: * * * _ _ Element: Invisible Chip Number: 134 Chip Name: PopUp Damage: N/A Game Description: Attacks from under ground My Description: Concealed underground until attacking with chip/buster Usefulness: 4/5 Rarity: * * * _ _ Element: Normal Chip Number: 135 Chip Name: Barrier Damage: N/A Game Description: Nullifies 10 HP of damage My Description: See above Usefulness: 2/5 Rarity: * * _ _ _ Element: Normal Chip Number: 136 Chip Name: Barr100 Damage: N/A Game Description: Nullifies 100 HP of damage My Description: See above Usefulness: 3/5 Rarity: * * * _ _ Element: Normal Chip Number: 137 Chip Name: Barr200 Damage: N/A Game Description: Nullifies 200 HP of damage My Description: See above Usefulness: 4/5 Rarity: * * * * _ Element: Normal Chip Number: 138 Chip Name: AntiFire Damage: 200 Game Description: Fire atk damages you My Description: If activated correctly, when you receive fire damage, the chip retaliates for 200 fire damage to your enemy. Usefulness: 2/5 Rarity: * * * _ _ Element: Fire Chip Number: 139 Chip Name: AntiAqua Damage: 200 Game Description: Water atk damages you My Description: If activated correctly, when you receive aqua damage, the chip retaliates for 200 aqua damage to your enemy. Usefulness: 2/5 Rarity: * * * _ _ Element: Aqua Chip Number: 140 Chip Name: AntiElec Damage: 200 Game Description: Elec atk damages you My Description: If activated correctly, when you receive electric damage, the chip retaliates for 200 electric damage to your enemy. Usefulness: 2/5 Rarity: * * * _ _ Element: Electric Chip Number: 141 Chip Name: AntiWood Damage: 200 Game Description: Wood atk damages you My Description: If activated correctly, when you receive wood damage, the chip retaliates for 200 wood damage to your enemy. Usefulness: 2/5 Rarity: * * * _ _ Element: Wood Chip Number: 142 Chip Name: AntiDmg Damage: 120 Game Description: Sets trap and throw stars My Description: If you're hit, you get a kunai throwing star attacking your enemy. Usefulness: 2/5 Rarity: * * * _ _ Element: Normal Chip Number: 143 Chip Name: AntiSwrd Damage: 100 Game Description: Retaliate for sword damage My Description: See above Usefulness: 3.5/5 Rarity: * * * _ _ Element: Sword Chip Number: 144 Chip Name: AntiNavi Damage: N/A Game Description: Takes the enemy's Navi away My Description: If a Navi is used against you, you use it instead Usefulness: 4/5 Rarity: * * * * _ Element: Normal Chip Number: 145 Chip Name: AntiRecv Damage: N/A Game Description: Damages enemy in recovery My Description: If an enemy tried to use a recovery chip, they will be instead damaged that much Usefulness: 3.75/5 Rarity: * * * _ _ Element: Normal Chip Number: 146 Chip Name: CopyDmg Damage: N/A Game Description: Duplicate damage to 2nd enemy My Description: See above Usefulness: 2.5/5 Rarity: * * _ _ _ Element: Normal Chip Number: 147 Chip Name: LifeSync Damage: N/A Game Description: Makes enemy's HP same My Description: See above Usefulness: 3/5 Rarity: * * _ _ _ Element: Normal Chip Number: 148 Chip Name: Atk+10 Damage: N/A Game Description: +10 for selected atk chip My Description: See above Usefulness: 2.5/5 Rarity: * _ _ _ _ Element: Variable Chip Number: 149 Chip Name: Navi+20 Damage: N/A Game Description: +20 for selected Navi chip My Description: See above Usefulness: 3.25/5 Rarity: * * * _ _ Element: Variable Chip Number: 150 Chip Name: ColorPt Damage: N/A Game Description: +10 for next chip attack My Description: Gives the enemy one panel (that isn't broken thru like Geddon 2 or CrakOut) from each row. Each square powers up the next attack chip 10 damage (total of 30 at most) Usefulness: 4.25/5 Rarity: * * _ _ _ Element: Variable ----------------- 13b. Mega (60/60) ----------------- NOTE: All SP navi chips deal damage based on the busting times. All DS navi chips deal damage based on the # of holes on the field (created by Hole, VDoll, DrkLine) Chip Number: 01 Chip Name: SuprVulc Damage: 10 Game Description: 12-shot vulcan cannon My Description: See above Usefulness: 4/5 Rarity: * * * * _ Element: Normal Chip Number: 02 Chip Name: NeoVari Damage: 240 Game Description: A magical shifting sword My Description: Bigger version of VarSwrd Usefulness: 4.5/5 Rarity: * * * * * Element: Sword Chip Number: 03 Chip Name: ShotStar Damage: 40 Game Description: Drop many meteor on enemy area My Description: Meteors from BN3 Usefulness: 4/5 Rarity: * * * * * Element: Fire Chip Number: 04 Chip Name: GodHammr Damage: 250 Game Description: Places a stone statue My Description: Similar to the BigHamr chip, it will create a Gaia virus and will attack with the rolling effect of the Gaia virus. Usefulness: 3/5 Rarity: * * * * _ Element: Obstacle Chip Number: 05 Chip Name: Guardian Damage: 200 Game Description: Statue retaliate when hit My Description: See above Usefulness: 4.5/5 Rarity: * * * * _ Element: Obstacle Chip Number: 06 Chip Name: Jealousy Damage: 80 Game Description: More chip mean more damage My Description: For each chip your opponent's navi holds, it does 80 damage Usefulness: 3.5/5 Rarity: * * * * _ Element: Normal Chip Number: 07 Chip Name: BugChain Damage: N/A Game Description: Fires bugs into enemy area My Description: Gives opponent's navis bugs. Usefulness: 4.25/5 Rarity: * * * * _ Element: Normal Chip Number: 08 Chip Name: BugFix Damage: N/A Game Description: Repairs & removes bugs My Description: Portable version of BugStop Usefulness: 4/5 Rarity: * * * * _ Element: Normal Chip Number: 09 Chip Name: FullCust Damage: N/A Game Description: CustGauge instantly refills My Description: See above Usefulness: 5/5 Rarity: * * * * _ Element: Normal Chip Number: 10 Chip Name: LifeAura Damage: N/A Game Description: Repels all attack under 200 My Description: Prevents all damage to you under 200. Usefulness: 5/5 Rarity: * * * * * Element: Normal Chip Number: 11 Chip Name: Snctuary Damage: N/A Game Description: Chng all own panel to holy My Description: See above Usefulness: 5/5 Rarity: * * * * _ Element: Normal Chip Number: 12 Chip Name: Atk+30 Damage: N/A Game Description: +30 for selected attack chip My Description: Adds 30 damage to the next chip. Usefulness: 4.75/5 Rarity: * * * * _ Element: Variable Chip Number: 13 Chip Name: DblPoint Damage: N/A Game Description: +20 for next chip attack My Description: Similar to ColorPt (check chip 150) but +20 damage for each panel given up (total of +60 damage) Usefulness: 5/5 Rarity: * * * * _ Element: Variable Chip Number: 14 Chip Name: Muramasa Damage: ??? Game Description: EvilChip! Power=HP lost My Description: Sword with damage of (Your Maximum HP)-(Your Current HP) w/ max 999 damage Usefulness: 3.5/5 Rarity: * * * * * Element: Sword Chip Number: 15 Chip Name: Anubis Damage: N/A Game Description: EvilChip! Anubis poisons My Description: When placed onto the field, it causes a steady HP loss Usefulness: 4/5 Rarity: * * * * * Element: Obstacle Chip Number: 16 Chip Name: ElemDark Damage: 220 Game Description: EvilChip! Powerful on swamp My Description: Flame that does more dmg if you're on a Geddon3 (swamp) panel Usefulness: 3.5/5 Rarity: * * * * _ Element: Normal Chip Number: 17 Chip Name: BlakWing Damage: 20 Game Description: EvilChip! Wings descend My Description: Creates an effect similar to DarkMan of BN3 Usefulness: 4/5 Rarity: * * * * _ Element: Normal Chip Number: 18 Chip Name: DrkLine Damage: N/A Game Description: Turns all rows into Holes My Description: See above Usefulness: 3.5/5 Rarity: * * * * _ Element: Normal Chip Number: 19 Chip Name: Roll Damage: 20 Game Description: Attacks an enemy, then heals you My Description: Does 3X the attack power, then heals you for that much Usefulness: 3.5/5 Rarity: * * * * _ Element: Recovery Chip Number: 20 Chip Name: RollSP Damage: ??? Game Description: Attacks an enemy, then heals you My Description: Damage is determined by busting time of SP navi, then heals you for that much Usefulness: 4.5/5 Rarity: * * * * * Element: Recovery Chip Number: 21 Chip Name: RollDS Damage: ??? Game Description: Attacks an enemy, then heals you My Description: Damage is determined by # of holes on field, then heals you for that much Usefulness: 4.5/5 Rarity: * * * * * Element: Recovery Chip Number: 22 Chip Name: GutsMan Damage: 80 Game Description: GutsHamr destroys enemy area My Description: Similar effect to the Gaia virus Usefulness: 3/5 Rarity: * * * * _ Element: Ground-Breaking Chip Number: 23 Chip Name: GutsMnSP Damage: ??? Game Description: GutsHamr destroys enemy area My Description: Similar effect to the Gaia virus Usefulness: 4/5 Rarity: * * * * * Element: Ground-Breaking Chip Number: 24 Chip Name: GutsMnDS Damage: ??? Game Description: GutsHamr destroys enemy area My Description: Similar effect to the Gaia virus Usefulness: 4/5 Rarity: * * * * * Element: Ground-Breaking Chip Number: 25 Chip Name: WindMan Damage: 40 Game Description: Whirlwind that spin across 3sq My Description: Similar to the tornado effect of WindMan Usefulness: 3/5 Rarity: * * * * _ Element: Wind Chip Number: 26 Chip Name: WindMnSP Damage: ??? Game Description: Whirlwind that spin across 3sq My Description: Similar to the tornado effect of WindMan Usefulness: 4/5 Rarity: * * * * * Element: Wind Chip Number: 27 Chip Name: WindMnDS Damage: ??? Game Description: Whirlwind that spin across 3sq My Description: Similar to the tornado effect of WindMan Usefulness: 4/5 Rarity: * * * * * Element: Wind Chip Number: 28 Chip Name: SerchMan Damage: 20 Game Description: Stop site and fire 5 shots My Description: Control the stopping of SearchMan's scope gun Usefulness: 3.5/5 Rarity: * * * * _ Element: Invisible Chip Number: 29 Chip Name: SrchMnSP Damage: ??? Game Description: Stop site and fire 5 shots My Description: Control the stopping of SearchMan's scope gun Usefulness: 4/5 Rarity: * * * * * Element: Invisible Chip Number: 30 Chip Name: SrchMnDS Damage: ??? Game Description: Stop site and fire 5 shots My Description: Control the stopping of Searchman's scope gun Usefulness: 4/5 Rarity: * * * * * Element: Invisible Chip Number: 31 Chip Name: FireMan Damage: 100 Game Description: Fire burn to front side My Description: ???? Usefulness: ???? Rarity: * * * * _ Element: Fire Chip Number: 32 Chip Name: FireMnSP Damage: ??? Game Description: Fire burn to front side My Description: ???? Usefulness: ???? Rarity: * * * * * Element: Fire Chip Number: 33 Chip Name: FireMnDS Damage: ??? Game Description: Fire burn to front side My Description: ???? Usefulness: ???? Rarity: * * * * * Element: Fire Chip Number: 34 Chip Name: ThunMan Damage: 90 Game Description: Lightning strikes 3 sq ahead My Description: ThunderMan strikes the row 3 squares ahead and breaks those panels Usefulness: 3/5 Rarity: * * * * _ Element: Electric Chip Number: 35 Chip Name: ThunMnSP Damage: ??? Game Description: Lightning strikes 3 sq ahead My Description: ThunderMan strikes the row 3 squares ahead and breaks those panels Usefulness: 4.25/5 Rarity: * * * * * Element: Electric Chip Number: 36 Chip Name: ThunMnDS Damage: ??? Game Description: Lightning strikes 3 sq ahead My Description: ThunderMan strikes the row 3 squares ahead and breaks those panels. Usefulness: 4.25/5 Rarity: * * * * * Element: Electric Chip Number: 37 Chip Name: TopMan Damage: 20 Game Description: Attck hit 3 panels ahead My Description: Creates tops that attack diagonally 3 panels ahead. He jumps and hits the panel 3 spaces ahead Usefulness: 1.25/5 Rarity: * * * * _ Element: Guard-Breaking Chip Number: 38 Chip Name: TopManSP Damage: ??? Game Description: Attck hit 3 panels ahead My Description: Creates tops that attack diagonally 3 panels ahead. He jumps and hits the panel 3 spaces ahead Usefulness: 2.75/5 Rarity: * * * * * Element: Guard-Breaking Chip Number: 39 Chip Name: TopManDS Damage: ??? Game Description: Attck hit 3 panels ahead My Description: Creates tops that attack diagonally 3 panels ahead. He jumps and hits the panel 3 spaces ahead Usefulness: 2.75/5 Rarity: * * * * * Element: Guard-Breaking Chip Number: 40 Chip Name: BurnMan Damage: 60 Game Description: 3-direct burner fry 2 ahead My Description: Brings up BurnMan, and two blowtorches, each doing damage (shoots as far as possible) Usefulness: 3.5/5 Rarity: * * * * _ Element: Fire Chip Number: 41 Chip Name: BurnMnSP Damage: ??? Game Description: 3-direct burner fry 2 ahead My Description: Brings up BurnMan, and two blowtorches, each doing damage (shoots as far as possible) Usefulness: 4/5 Rarity: * * * * * Element: Fire Chip Number: 42 Chip Name: BurnMnDS Damage: ??? Game Description: 3-direct burner fry 2 ahead My Description: Brings up BurnMan, and two blowtorches, each doing damage (shoots as far as possible) Usefulness: 4/5 Rarity: * * * * * Element: Fire Chip Number: 43 Chip Name: ColdMan Damage: 100 Game Description: Ices over all and slides My Description: Conjures up an IceCube, and pushes it down the row. Panels under the path will turn to ice. Usefulness: 3/5 Rarity: * * * * _ Element: Aqua Chip Number: 44 Chip Name: ColdMnSP Damage: ??? Game Description: Ices over all and slides My Description: Conjures up an IceCube, and pushes it down the row. Panels under the path will turn to ice. Usefulness: 3.5/5 Rarity: * * * * * Element: Aqua Chip Number: 45 Chip Name: ColdMnDS Damage: ??? Game Description: Ices over all and slides My Description: Conjures up an IceCube, and pushes it down the row. Panels under the path will turn to ice. Usefulness: 3.5/5 Rarity: * * * * * Element: Aqua Chip Number: 46 Chip Name: SparkMan Damage: 70 Game Description: SparkWave blinds enemy My Description: Attack similar to the snake-like electric attack he uses. Blinds the enemies that don't die Usefulness: 4/5 Rarity: * * * * _ Element: Electric Chip Number: 47 Chip Name: SprkMnSP Damage: ??? Game Description: SparkWave blinds enemy My Description: Attack similar to the snake-like electric attack he uses. Blinds the enemies that don't die Usefulness: 4.5/5 Rarity: * * * * * Element: Electric Chip Number: 48 Chip Name: SprkMnDS Damage: ??? Game Description: SparkWave blinds enemy My Description: Attack similar to the snake-like electric attack he uses. Blinds the enemies that don't die Usefulness: 4.5/5 Rarity: * * * * * Element: Electric Chip Number: 49 Chip Name: ShadeMan Damage: 120 Game Description: CrshNoise attack all direction My Description: ShadeMan appears and attacks with the shockwave like below: [ ][ ][ ]|[ ][X][ ] [ ][ ][M]|[X][X][ ] [ ][ ][ ]|[ ][X][ ] M=MegaMan/ShadeMan X=Hit area Certain button combos can be used to confuse or paralyze the enemy. Usefulness: 3/5 Rarity: * * * * _ Element: Normal Chip Number: 50 Chip Name: ShadMnSP Damage: ??? Game Description: CrshNoise attack all direction My Description: ShadeMan appears and attacks with the shockwave like below: [ ][ ][ ]|[ ][X][ ] [ ][ ][M]|[X][X][ ] [ ][ ][ ]|[ ][X][ ] M=MegaMan/ShadeMan X=Hit area Certain button combos can be used to confuse or paralyze the enemy. Usefulness: 3.25/5 Rarity: * * * * * Element: Normal Chip Number: 51 Chip Name: ShadMnDS Damage: ??? Game Description: CrshNoise attack all direction My Description: ShadeMan appears and attacks with the shockwave like below: [ ][ ][ ]|[ ][X][ ] [ ][ ][M]|[X][X][ ] [ ][ ][ ]|[ ][X][ ] M=MegaMan/ShadeMan X=Hit area Certain button combos can be used to confuse or paralyze the enemy. Usefulness: 3.25 Rarity: * * * * * Element: Normal Chip Number: 52 Chip Name: LaserMan Damage: 100 Game Description: Laser pierces 1 thru My Description: The game stops, and LaserMan fires his hand laser. It will go down the row you are in, and hits the first thing and one behind it. If using the correct button combos, you can cause navi customizer glitches in your opponent's NC. Usefulness: 3/5 Rarity: * * * * _ Element: Normal Chip Number: 53 Chip Name: LasrMnSP Damage: ??? Game Description: Laser pierces 1 thru My Description: The game stops, and LaserMan fires his hand laser. It will go down the row you are in, and hits the first thing and one behind it. If using the correct button combos, you can cause navi customizer glitches in your opponent's NC. Usefulness: 3.5/5 Rarity: * * * * * Element: Normal Chip Number: 54 Chip Name: LasrMnDS Damage: ??? Game Description: Laser pierces 1 thru My Description: The game stops, and LaserMan fires his hand laser. It will go down the row you are in, and hits the first thing and one behind it. If using the correct button combos, you can cause navi customizer glitches in your opponent's NC. Usefulness: 3.5/5 Rarity: * * * * * Element: Normal Chip Number: 55 Chip Name: KendoMan Damage: 70 Game Description: Attck hit an enemy in front My Description: ???? Usefulness: ???? Rarity: * * * * _ Element: Normal Chip Number: 56 Chip Name: KendMnSP Damage: ??? Game Description: Attck hit an enemy in front My Description: ???? Usefulness: ???? Rarity: * * * * * Element: Normal Chip Number: 57 Chip Name: KendMnDS Damage: ??? Game Description: Attck hit an enemy in front My Description: ???? Usefulness: ???? Rarity: * * * * * Element: Normal Chip Number: 58 Chip Name: VideoMan Damage: 25 Game Description: Attack tape slam 2.5 in My Description: Three panels ahead, two tape rolls appear, smacking the enemies there. Usefulness: 1.5/5 Rarity: * * * * _ Element: Normal Chip Number: 59 Chip Name: VideMnSP Damage: ??? Game Description: Attack tape slam 2.5 in My Description: Three panels ahead, two tape rolls appear, smacking the enemies there. Usefulness: 2/5 Rarity: * * * * * Element: Normal Chip Number: 60 Chip Name: VideMnDS Damage: ??? Game Description: Attack tape slam 2.5 in My Description: Three panels ahead, two tape rolls appear, smacking the enemies there. Usefulness: 2/5 Rarity: * * * * * Element: Normal --------------- 13c. Giga (5/5) --------------- Chip Number: 1 Chip Name: RedSun Damage: ??? (It is determined by the following equation: 200+(100+40n). n is the variable representing every 10 versus/link wins you have) Game Description: A RedSun bombards 3 ahead My Description: Conjures up five meteors for three spaces ahead and hits with the sun itself, cracking every space in its radius. Usefulness: 4/5 Rarity: * * * * * Element: Normal Chip Number: 2 Chip Name: HolyDrem Damage: 50 Game Description: Holy shot sucks in HolyPanl! My Description: Shoots holy shots down a row with 50(n+1) damage, n being the # of HolyPanels at the time. Usefulness: 4.5/5 Rarity: * * * * * Element: Normal Chip Number: 3 Chip Name: Bass Damage: 60 Game Description: Buster rake half enemy area My Description: Bass attacks the enemy area with his buster attack, pelting the enemy area's squares 8 times each. Usefulness: 4.75/5 Rarity: * * * * * Element: Normal Chip Number: 4 Chip Name: BugCharg Damage: 80 Game Description: EvilChip! Gets powr with turn My Description: ???? (You honestly think I would use an EvilChip!?) Usefulness: ???? Rarity: * * * * * Element: Normal Chip Number: 5 Chip Name: BlakBarr Damage: N/A Game Description: A dark barrier regenerate My Description: Creates a 150 damage aura that regenerates just about every time you use a chip Usefulness: 5/5 Rarity: * * * * * Element: Normal ---------------- 13d. Secret (23) ---------------- These are the chips that are secret (BM and RS navis are in the MegaChip section). Chip Type: Regular Chip Name: RollAro1 Damage: 50 Game Description: RollArrow destroys chips My Description: Same effect of charged shot of RollSoul Usefulness: 4/5 Rarity: * * _ _ _ Element: Normal Chip Type: Regular Chip Name: RollAro2 Damage: 70 Game Description: RollArrow destroys chips My Description: Same effect of charged shot of RollSoul Usefulness: 4.25/5 Rarity: * * * _ _ Element: Normal Chip Type: Regular Chip Name: RollAro3 Damage: 90 Game Description: RollArrow destroys chips My Description: Same effect of charged shot of RollSoul Usefulness: 4.5/5 Rarity: * * * * _ Element: Normal Chip Type: Regular Chip Name: PropBom1 Damage: 120 Game Description: Rushing causes an explosion My Description: The bombs that WindMan shoots Usefulness: 3/5 Rarity: * * _ _ _ Element: Normal Chip Type: Regular Chip Name: PropBom2 Damage: 160 Game Description: Rushing causes an explosion My Description: The bombs that WindMan shoots Usefulness: 3.5/5 Rarity: * * * _ _ Element: Normal Chip Type: Regular Chip Name: PropBom3 Damage: 200 Game Description: Rushing causes and explosion My Description: The bombs that WindMan shoots Usefulness: 4/5 Rarity: * * * * _ Element: Normal Chip Type: Regular Chip Name: SeekBom1 Damage: 80 Game Description: Throws a bomb at the enemy My Description: Grenades that SearchMan throws Usefulness: 2/5 Rarity: * * _ _ _ Element: Normal Chip Type: Regular Chip Name: SeekBom2 Damage: 110 Game Description: Throws a bomb at the enemy My Description: Grenades that SearchMan throws Usefulness: 2.5/5 Rarity: * * * _ _ Element: Normal Chip Type: Regular Chip Name: SeekBom3 Damage: 140 Game Description: Throws a bomb at the enemy My Description: Grenades that SearchMan throws Usefulness: 3/5 Rarity: * * * * _ Element: Normal Chip Type: Regular Chip Name: Meteors1 Damage: 50 Game Description: Fires 5 Meteors at enemy My Description: Shoots meteors down the row where an enemy is Usefulness: 3/5 Rarity: * * _ _ _ Element: Fire Chip Type: Regular Chip Name: Meteors2 Damage: 60 Game Description: Fires 5 Meteors at enemy My Description: Shoots meteors down the row where an enemy is Usefulness: 3.5/5 Rarity: * * * _ _ Element: Fire Chip Type: Regular Chip Name: Meteors3 Damage: 70 Game Description: Fires 5 Meteors at enemy My Description: Shoots meteors down the row where an enemy is Usefulness: 4/5 Rarity: * * * * _ Element: Fire Chip Type: Regular Chip Name: Ligtnin1 Damage: 100 Game Description: Thunder strikes obstacles My Description: Similar effect to the Lightnin chip from BN3 Usefulness: 2/5 Rarity: * * _ _ _ Element: Electric Chip Type: Regular Chip Name: Ligtnin2 Damage: 130 Game Description: Thunder strikes obstacles My Description: Similar effect to the Lightnin chip from BN3 Usefulness: 2.25/5 Rarity: * * * _ _ Element: Electric Chip Type: Regular Chip Name: Ligtnin3 Damage: 160 Game Description: Thunder strikes obstacles My Description: Similar effect to the Lightnin chip from BN3 Usefulness: 2.5/5 Rarity: * * * * _ Element: Electric Chip Type: Regular Chip Name: HawkCut3 Damage: 100 Game Description: Cut twice once wide once long My Description: ???? Usefulness: ???? Rarity: * * * * _ Element: Sword Chip Type: Regular Chip Name: NumbrBl3 Damage: ??? Game Description: 5-shot ball atk reduce HP My Description: Fires 5 NumberBalls down your row doing damage equal to the last 2 digits of your current HP. Usefulness: 4/5 Rarity: * * * * _ Element: Normal Chip Type: Normal Chip Name: MetlGer2 Damage: 130 Game Description: Gear crushes enemy area My Description: Creates a MetlGer on the space ahead of you Usefulness: 3.5/5 Rarity: * * * _ _ Element: Guard-Breaking Chip Type: Normal Chip Name: MetlGer3 Damage: 160 Game Description: Gear crushes enemy area My Description: Creates a MetlGer on the space ahead of you Usefulness: 4/5 Rarity: * * * * _ Element: Guard-Breaking Chip Type: Normal Chip Name: PanlSht3 Damage: 80 Game Description: Lifts panels and throws it My Description: ???? Usefulness: ???? Rarity: * * * * _ Element: Ground-Breaking Chip Type: Normal Chip Name: AquaUp3 Damage: 170 Game Description: Raises AquaTowrs frm crack My Description: Geyser effect Usefulness: 3.5/5 Rarity: * * * * _ Element: Aqua Chip Type: Normal Chip Name: GreenWd3 Damage: 160 Game Description: Raises WoodTowrs frm grass My Description: Summons WoodTowers on grass panels Usefulness: 3/5 Rarity: * * * * _ Element: Wood Chip Type: Mega Chip Name: GunSolEX Damage: N/A Game Description: Fires a spread sunbeam My Description: The second and third rows ahead of you are caught in a damaging sunbeam Usefulness: 4.5/5 Rarity: * * * * * Element: Normal ------------- 13e. PAs (30) ------------- PA Name: GigaCan1 Created by What Chips: Cannon A, Cannon B, Cannon C Damage: 300 Game Description: A cannon driven by GigaPower My Description: 300 damage cannon Element: Normal PA Name: GigaCan2 Created by What Chips: HiCannon C, HiCannon D, HiCannon E Damage: 400 Game Description: A cannon driven by GigaPower My Description: 400 damage cannon Element: Normal PA Name: GigaCan3 Created by What Chips: M-Cannon E, M-Cannon F, M-Cannon G Damage: 500 Game Description: A cannon driven by GigaPower My Description: 500 damage cannon Element: Normal PA Name: H-Burst Created by What Chips: Spreader L, Spreader M, Spreader N Damage: 100 Game Description: Explosion spreads into 1! My Description: Hits like a spreader 5 times if it hits something in the first place Element: Normal PA Name: HeatSprd Created by What Chips: HeatShot B, HeatShot C, HeatShot D; Heat-V C, Heat-V D, Heat-V E; HeatSide D, HeatSide E, HeatSide F; HeatShot D, Heat-V D, HeatSide D Damage: 300 Game Description: Explosion by Wide attack My Description: 300 damage spreader Element: Fire PA Name: BubSprd Created by What Chips: Bubbler P, Bubbler Q, Bubbler R; Bub-V C, Bub-V D, Bub-V E; BublSide D, BublSide E, BublSide F. Damage: 300 Game Description: Bubbles by Wide attack My Description: 300 damage spreader Element: Aqua PA Name: SuprSpr1 Created by What Chips: WideSht1 C, WideSht1 D, WideSht1 E Damage: 50 Game Description: A 3-hit wide shot My Description: Fires off 3 50 damage wide waves Element: Aqua PA Name: SuprSpr2 Created by What Chips: WideSht2 L, WideSht2 M, WideSht2 N Damage: 80 Game Description: A 3-hit wide shot My Description: Fires off 3 80 damage wide waves Element: Aqua PA Name: SuprSpr3 Created by What Chips: WideSht3 S, WideSht3 T, WideSht3 U Damage: 100 Game Description: A 3-hit wide shot My Description: Fires off 3 100 damage wide waves Element: Aqua PA Name: FlmCros1 Created by What Chips: FlmLine1 F, FlmLine1 G, FlmLine1 H Damage: 300 Game Description: The burning flame in cross! My Description: 300 damage burner chip (from BN3) Element: Fire PA Name: FlmCros2 Created by What Chips: FlmLine2 D, FlmLine2 E, FlmLine2 F Damage: 400 Game Description: The burning flame in cross! My Description: 400 damage burner chip (from BN3) Element: Fire PA Name: FlmCros3 Created by What Chips: FlmLine3 J, FlmLine3 K, FlmLine3 L Damage: 500 Game Description: The burning flame in cross! My Description: 500 damage burner chip (from BN3) Element: Fire PA Name: BstFang1 Created by What Chips: TwnFng1 A, TwnFng1 B, TwnFng1 C Damage: 50 Game Description: Numerous Fangs are continued My Description: Launches 10 TwinFang1 attacks Element: Normal PA Name: BstFang2 Created by What Chips: TwnFng2 O, TwnFng2 P, TwnFng2 Q Damage: 60 Game Description: Numerous Fangs are continued My Description: Launches 10 TwinFang2 attacks Element: Normal PA Name: BstFang3 Created by What Chips: TwnFng3 F, TwnFng3 G, TwnFng3 H Damage: 70 Game Description: Numerous Fangs are continued My Description: Launches 10 TwinFang3 attacks Element: Normal PA Name: MagShok1 Created by What Chips: MagBolt1 B, MagBolt1 C, MagBolt1 D Damage: 200 Game Description: Powerful magnet attack! My Description: Powered-up MagBolt attack Element: Electric PA Name: MagShok2 Created by What Chips: MagBolt2 E, MagBolt2 F, MagBolt2 G Damage: 250 Game Description: Powerful magnet attack! My Description: Powered-up MagBolt attack Element: Electric PA Name: MagShok3 Created by What Chips: MagBolt3 A, MagBolt3 B, MagBolt3 C Damage: 300 Game Description: Powerful magnet attack! My Description: Powered-up MagBolt attack Element: Electric PA Name: PitHoky1 Created by What Chips: AirHoc1 D, AirHoc1 E, AirHoc1 F Damage: 100 Game Description: The ricocheting Hockey My Description: Launches a AirHoc puck that attacks like an AirHoc area of the enemy's side (good for Full Synching) Element: Guard-Breaking PA Name: PitHoky2 Created by What Chips: AirHoc2 I, AirHoc2 J, AirHoc2 K Damage: 150 Game Description: The ricocheting Hockey My Description: Launches a AirHoc puck that attacks like an AirHoc area of the enemy's side (good for Full Synching) Element: Guard-Breaking PA Name: PitHoky3 Created by What Chips: AirHoc3 U, AirHoc3 V, AirHoc3 W Damage: 200 Game Description: The ricocheting Hockey My Description: Launches a AirHoc puck that attacks a diagonal area of the enemy's side (good for Full Synching) Element: Guard-Breaking PA Name: PitRng1 Created by What Chips: Boomer1 L, Boomer1 M, Boomer1 N Damage: 200 Game Description: 3 boomerang atk enemies My Description: 3 boomerang attacks Element: Wood PA Name: PitRng2 Created by What Chips: Boomer2 L, Boomer2 M, Boomer2 N Damage: 250 Game Description: 3 boomerang atk enemies My Description: 3 boomerang attacks Element: Wood PA Name: PitRng3 Created by What Chips: Boomer3 S, Boomer3 T, Boomer3 U Damage: 300 Game Description: 3 boomerang atk enemies My Description: 3 boomerang attacks Element: Wood PA Name: LifeSrd Created by What Chips: Sword E/L/S, WideSword E/L/S, LongSword E/L/S; Sword S, WideBlde S, LongBlde S Damage: 400 Game Description: Big sword 2 long 3 wide! My Description: 400 damage sword with range of DarkSwrd Element: Normal PA Name: TimeBom+ Created by What Chips: TimeBomb J, TimeBomb K, TimeBomb L Damage: 600 Game Description: Sets a TimeBom My Description: Armored 600 damage time bomb Element: Obstacle PA Name: BodyGrd Created by What Chips: AntiDmg M, AntiNavi M, Muramasa M Damage: 80 or 100 Game Description: Assassin who sneak into enemy My Description: AntiDmg effect with 10 shurikens to enemies PA Name: P. Driver Created by What Chips: GunSol1 G, GunSol2 G, GunSol3 G Damage: N/A Game Description: A sun generator fries all My Description: Two generators appear, and, if executed correctly, cam cause 400 or 800 damage Element: Normal PA Name: PoisPhar Created by What Chips: Hole *, DrkLine *, Anubis A Damage: N/A Game Description: My Description: Drops a PharoahMan statue that acts like a super-Geddon3, draining health at a rapid pace on the enemy's side. Element: Obstacle PA Name: DarkNeo Created by What Chips: DrkLine *, BugChain *, Bass/BassAnly X Damage: 250 Game Description: Fuses the power of darkness! My Description: EVIL PA THAT I HAVE NEVER OR EVER WILL USE (UNLESS I AM TESTING DARKSOUL OUT) Element: Normal ================== 14. CyberMerchants ================== There are various merchants on the Net and in the real world. Here is what you can purchase: ACDCArea2 Vendor: Chip/Program/Object|Code|Cost (zennys/BugFrags)|Description -------------------|----|----------------------|----------------------------- HP Memory |N/A |1000 zennys |Increases HP by 20 |N/A |3200 zennys |Increases HP by 20 -------------------|----|----------------------|----------------------------- Bubbler | R |800 zennys |Explodes 1 square behind -------------------|----|----------------------|----------------------------- EnergBom | E |2400 zennys |Throws bomb 3sq ahead -------------------|----|----------------------|----------------------------- Spreader | * |3200 zennys |Creates a large explosion -------------------|----|----------------------|----------------------------- Tornado | L |7600 zennys |Creates 8 whirlwind ahead -------------------|----|----------------------|----------------------------- TownArea3 Vendor: Chip/Program/Object|Code|Cost (zennys/BugFrags)|Description -------------------|----|----------------------|----------------------------- HP Memory |N/A |2000 zennys |Increases HP by 20 |N/A |6000 zennys |Increases HP by 20 |N/A |10000 zennys |Increases HP by 20 -------------------|----|----------------------|----------------------------- Cannon | C |2000 zennys |Cannon to attack 1 enemy -------------------|----|----------------------|----------------------------- Invis | * |3300 zennys |Invisible for a while -------------------|----|----------------------|----------------------------- Recov80 | B |5000 zennys |Recovers 80 HP -------------------|----|----------------------|----------------------------- TimeBomb | K |8000 zennys |An area-wide time bomb -------------------|----|----------------------|----------------------------- ParkArea1/MelSquare Subchip Vendor: Chip/Program/Object|Code|Cost (zennys/BugFrags)|Description -------------------|----|----------------------|----------------------------- FullEnrg |N/A |1000 zennys |Heals all HP -------------------|----|----------------------|----------------------------- LocEnemy |N/A |10000 zennys |Used after an encounter, | | |makes an enemy more likely to | | |appear for a while -------------------|----|----------------------|----------------------------- Unlocker |N/A |4000 zennys |Unlocks PMD (purple mystery | | |data) -------------------|----|----------------------|----------------------------- Higsby's Normal Stock: Chip/Program/Object|Code|Cost (zennys/BugFrags)|Description -------------------|----|----------------------|----------------------------- Spreader | L |3800 zennys |Creates a large explosion -------------------|----|----------------------|----------------------------- PnlRetrn | * |4500 zennys |Fix your area's panels -------------------|----|----------------------|----------------------------- LifeSync | Q |5500 zennys |Makes enemy's HP same -------------------|----|----------------------|----------------------------- Geddon2 | N |6800 zennys |Breaks all empty panels -------------------|----|----------------------|----------------------------- HiCannon | C |8400 zennys |Cannon to attack 1 enemy -------------------|----|----------------------|----------------------------- Recov120 | J |10000 zennys |Recovers 120 HP -------------------|----|----------------------|----------------------------- LongBlde | G |12000 zennys |Cuts enemy in front! Range: 2 -------------------|----|----------------------|----------------------------- SuprVulc | V |21000 zennys |12-shot vulcan cannon -------------------|----|----------------------|----------------------------- Castillo HP Program Dealer: Chip/Program/Object|Code|Cost (zennys/BugFrags)|Description -------------------|----|----------------------|----------------------------- HP+100 (Yellow) |N/A |3400 zennys |Increases HP by 100 -------------------|----|----------------------|----------------------------- ChargMAX (White) |N/A |4800 zennys |MegaBuster Charge MAX -------------------|----|----------------------|----------------------------- Shield (Blue) |N/A |5500 zennys |Left+B to return attack -------------------|----|----------------------|----------------------------- FstBarr (White) |N/A |6800 zennys |Start battle w/ a barrier -------------------|----|----------------------|----------------------------- MegFldr1 (Green) |N/A |8000 zennys |Can put 1 more MegaChip in | | |folder -------------------|----|----------------------|----------------------------- Custom1 (Blue) |N/A |9600 zennys |Get 1 more chip at custom | | |screen -------------------|----|----------------------|----------------------------- NetopiaArea Merchant: Chip/Program/Object|Code|Cost (zennys/BugFrags)|Description -------------------|----|----------------------|----------------------------- Repair | P |4000 zennys |Recovers HP of items -------------------|----|----------------------|----------------------------- HeatBrth | K |5000 zennys |Magma Firestorm attack! -------------------|----|----------------------|----------------------------- Vulcan2 | H |6300 zennys |5-shot to pierce 1 panel -------------------|----|----------------------|----------------------------- Slasher | R |8800 zennys |Cut when A is held -------------------|----|----------------------|----------------------------- GrabBnsh | P |9500 zennys |Retaliate stolen panels -------------------|----|----------------------|----------------------------- ParkArea3 BugFrag Merchant: Chip/Program/Object|Code|Cost (zennys/BugFrags)|Description -------------------|----|----------------------|----------------------------- SneakRun (Yellow) |N/A |8 BugFrags |Avoid weak enemies -------------------|----|----------------------|----------------------------- HolyPanl | * |10 BugFrags |Creates a HolyPanl in front -------------------|----|----------------------|----------------------------- HP+400 (Purple) |N/A |16 BugFrags |Max HP+400 -------------------|----|----------------------|----------------------------- AntiDmg | R |24 BugFrags |Sets trap and throw stars -------------------|----|----------------------|----------------------------- Collect (White) |N/A |42 BugFrags |Find more data on enemies -------------------|----|----------------------|----------------------------- ShotStar | R |60 BugFrags |Drop many meteor on enemy | | |area. UNDER CONSTRUCTION =============== 15. Side Quests =============== These are alternate events that occur in BN4 that have some good, worthwhile prizes for your effort: ------------- 15a. C-Slider ------------- The C-Slider is BN4's version of Press lines. However, the C-Slider is the device used to travel along these rails. You need to assemble it. There are 3 parts to it: BordPart, JetParts, and WingPart. They are scattered across the Cyberworld and are foreign to Electopia. Here are the locations and costs: BordPart: In TownArea2, go to the warp point that takes you to the lower level. Go down the right path until you are stopped by something under the upper path. A navi is there, who will sell you BordPart from Sharo for 2000 zennys. JetParts: When you enter ParkArea1, go to the alternate exit into TownArea3 (it is near the broken path). There are three paths. On occasion, a navi will run out and back under one of them. Buy the JetParts, which come from Sharo, for 3000 zennys. WingPart: When you enter YumLandArea from ACDCArea2, go to the first circle. Then, to the left, there is a split path. Go to the one that goes down into a dead end. Check under the path above to find a navi selling it for 4000 zennys. Then, assemble them at SharoArea. To get there, go thru NetopiaArea or jack into the Sharo Space Center. Stay to the left until you find a wall. Pay 500 zennys to unlock it. There is a PMD here, always a BlkBomb Z. The orange navi will assemble the parts for you and turn it into the C-Slider, allowing you access to the parts of the Net that require the rails. ------------------------- 15b. Django the Solar Boy ------------------------- Hmm...a fictional character, and he's in the Undernet! Blasphemy! NOT! Go to Undernet3, and go to the left warp point. Take it to Undernet4. From there, if you want, go to the right to collect a BMD (E) ???? (H) ???? (SH) 1400 zennys. Follow the C-Slider paths to the purple wall, which will ask you to provide all 6 souls. Walk past, and when you get to the next split, go to the top rail. Repeat until you get to the three-way split. The middle one is a BugFrag Merhcant (see CyberMerchant section above for his merchandise). The right path leads to Django the Solar Boy, Otenko, and a coffin. He tells you that with his GunDelSol, he managed to subdue ShadeMan into the coffin, though he could emerge at anytime. He needs to cleanse him with the PileDriver, but is missing his S. Sensor to activate it. He mentions dropping it near the entrance of Undernet2, so run over there. A navi stands in front of there, who says that someone took it from him and ran off to Undernet6. Go over there, and find the new navi, who is walking nearby the Program Dealer there. Purchase it from him for 10000 zennys. Then, make sure you are jacked into an outside place: NetFrica, ElecTown, etc. (houses and structures do NOT count to natural sunlight). Return to Undernet4, and provide Django with the S. Sensor. He'll activate the PileDriver and piledrive ShadeMan into nothing. However, his coffin tries to escape, and MegaMan brings him back. He tries to repulse the light's energy, but MegaMan subdues him, telling them that he'd be back. He is incinerated by the PileDriver, and Django tells you his thanks for defeating ShadeMan. He gives you GunSol3 G the first time around and leaves, as more evil arises in the South (whatever). Check the coffin for the NebulaCd, with uses to unlock all skull doors! --------- 15c. Bass --------- FOR SUPER HARD MODE ONLY! WARNING ***SPOILER ALERT*** ***SPOILER ALERT*** ***SPOILER ALERT*** Anyway, when you get all six souls, unlock the purple door in Undernet4 to access the deeper parts of Undernet5. There are PMDs and BMDs here: BMDs: 2000 zennys, 3 BugFrags PMDs: NeoVari N, Snctuary S There is also a CyberMerchant here (who comes here?). See above for what he has (which includes HP Memories!). Anyway, there is a ramp that leads to a door. It will only open to the wielder of the "S-ID". Wtf? Oh. Standard-ID. It means that you need all 150 standard chips in order to access Bass. With various missing slots in your library, I suggest you get Collect and combine it with getting chips in the ElecTown stereo, and trade them in the nearby 10-Chip Trader (lucky me, I picked up almost all the chips I missed here :->) However, there is a lazy way out. Just blow 8000 zennys on 10 Bubbler R at the ACDCArea2 CyberMerchant and trade those in. Anyway, when you unlock the door, save and make sure that you have full HP. You'll need it. Talk to the statue. It will awaken to your DarkSoul and wants to fight you, knowing your DarkSoul desires the same. Since there's no way out, fight to the finish! Bass (2000 HP) Attacks: -Can leap to your side and attack with a dark energy Sword, WideSword, or LongSword. -Can combine said attacks above into a Delta Ray Edge-ish kind of attack. -Can conjure up 2 spheres of darkness on his shoulders meaning 1 of the following: -He launches 2 wheels of darkness that assault the top and bottom rows. -He jumps to attack your 2X3 area in the back with a giant oval of darkness that damages and cracks all panels this way. Defeat him and he'll know that the DarkSoul within you has shown him the way to recover. He'll disappear, but you have received Bass X (presumably). Then, the EvilChip challenges open up (see below) -------------------- 15d. EvilChip Quests -------------------- There are 5 chips that need to be held to enter the rift in Undernet6 to BlackEarth1. 1. BugCharg C 2. Muramasa M 3. Anubis A 4. BlakWing W 5. ElemDark E These 5 chips are extremely rare and can only be obtained in certain ways: 1. BugCharg C To get this EvilChip, locate ShadeManOmega in Undernet4 or LaserManOmega in Undernet5. He will appear with an in-battle GMD in the back row. If you can preserve the data to the end, you will obtain this chip. 2. Muramasa M Do the endurance battles in Undernet5 (should be on the left off-shoot from the S-ID door): Battle 1: 2 Mett3EX, DoomerEX Battle 2: 2 Spikey3EX, KilboEX Battle 3: FelonyEX, 2 TarkEX Battle 4: 2 MagTecXEX, ValGearEX Battle 5: KillyEX, 2 Mett3EX Battle 6: Spikey3EX, ElmperorEX, ValGearEX Battle 7: 2 CirSmashEX, GaiaMegaEX Battle 8: WaldonEX, DoomerEX Battle 9: 2 KillyEX, BomLabEX Battle 10: 2 WeathEX, HealNaviOmega[?] 3. Anubis A Do the endurance battles in Undernet 5 (should be on the first right to the platform where NeoVari N was): Battle 1: 2 MackoEX Battle 2: 3 Mett3EX Battle 3: 3 ElmperorEX Battle 4: 2 Spikey3EX, ShrimpyEX Battle 5: TarkEX, DoomerEX Battle 6: Mett3EX, FelonyEX, TrumpEX Battle 7: ArachyEX, GaiaMegaEX Battle 8: WaldonEX Battle 9: 2 KillyEX, VacuFan3 Battle 10: GaiaMegaEX, ArachyEX, HealNavOmega[?] 4. BlakWing W Do the endurance battles in Undernet5 (should be on the right path from the S-ID door): Battle 1: 2 Mett3EX, WaldonEX Battle 2: FelonyEX, Shrimpy3EX Battle 3: 2 DogmaEX Battle 4: 2 FelonyEX Battle 5: ArachyEX, CirSmashEX Battle 6: Mett3EX, DoomerEX Battle 7: KillEX, 2 BomLabEX Battle 8: ArachyEX Battle 9: ArachyEX, GaiaMegaEX Battle 10: Mett3EX, ArachyEX, HealNavOmega[?] 5. ElemDark E You have to S-Rank a ElmperorEX (can be found in Undernet 6). It is useful to equip "Collect" down here. ---------------------------------- 15e. Wretched Boomer2 L/WideSht2 L ---------------------------------- These two chips were my Achilles heel to perfect the seventh emblem (PAs). They were so hard to get in SuperHard and the Reduxes that I have devoted a section to them. The Virus FAQ is somewhat helpful, but here's my indepth look at them. Coincidentally, I needed to collect a redux BMD in the SinkComp. Days ago, I had heard of rumors about the infamous BarkEX living here. I was on a road trip to Canada (Niagara Falls, which is a majestic place and I say you all should go there) and was bored, so I figured I would test these claims. I spent an 8-hour period riding from NYC to Niagara Falls. That night, I spent in a Days Inn hotel, which was less than satisfactory. I was readying myself to fall asleep, and I found the wretched BarkEX. BUT, his infamous partner-in-crime joined him, the also wanted GloomerEX virus. Spotting them twice that night, I rekindled my spirits. However, they gave me zennys on both occasions. The next morning, I sat in the car after taking a tour of Niagara Falls and the city itself. We were driving to Toronto, and the viruses kept eluding me. Not once did I find myself the viruses. My brother piped in that they might have been scared of my Collect NCP Program, which sparked my memory about an old post about the truth behind the usage of Collect. I reset my Navi Customizer and finally tracked them. The infamous devils would not escape this time. Armed with a LocEnemy, I was ready to earn my last PAs! I chased them down for an hour, and finally collected the first of my two target chips: Boomer2 L. Saving my game, I persevered to collect the WideSht2 L. Harrowingly, it gave me the finger over and over. So, I armed myself with a full power SparkManSP (220 Electric damage) and chased them. At 3:10 PM in a Comfort Inn in Brampton, Ontario, I let out a mighty cry, which could be heard for miles around (okay, so I'm screwin' with ya). Down on my screen was a S-Rank virus battle in 00:03:46 with the data of a BattleChip: WideSht2 L. OK, this was my story. You probably got bored of it, but it was a good way to catch your attention. Here's the simple way out: Rule 1: Arm your Navi Customizer correctly Like I said, these guys ph33r the Collect NCP Program. You could say that they were avoiding me like two parents avoiding child support costs. Anyway, use this customization: [1][1][2][3][3] [4][4][3][3][3] [5][5][3][3][6] Command Line [5][5][5][7][6] [5][5][5][8][8] 1/4=HP+50 2/7=Speed/Charge+1 (one in one slot, the other in the other slot) 3=Custom2 5=BustPack 6=UnderSht 8=Atk+1 OK, try this way. Rule 2: Get the Correct Hardware for defeating these guys If you haven't realized it yet, you need a S-Rank to get these chips. So, you need to uber pwn these guys fast. What chip can do that? SparkManSP! He so PWNS everything. Get it to the point where the SP Chip does 180 damage (mine was maxed out at 220). Put it at the top of your folder (people say it makes it a better choice to appear at your first custom screen.) Rule 3: Get the Correct Software for defeating these guys Get LocEnemy. If you are on a crazy Moby Dick complexion for these chips, it is an absolute necessity. This makes the 'white whale' come back for more. Be patient and don't bother shelling out another 10000 zennys. Buy one, save when you use it, and soft reset if you haven't collected what you want. Well, happy hunting! =============== 16. NCP Library =============== UNDER CONSTRUCTION ================== 17. Navi Locations ================== After defeating respective navis in the tourneys, you can find them randomly/ set on the CyberNet. These are the navis and where they are: NOTE: All RS/BM navis are where they are in their respective games (RS can face BM navis if they get the data at the start and vice versa) Roll (500 HP): During Eagle Tournament (RS) (Easy) RollAlpha (800 HP): During Eagle Tournament (Hard) RollBeta (1300 HP): During Eagle Tournament (Super Hard), or on the lower level of TownArea3 (far left corner) after fighting Roll at any level. RollOmega: (1500 HP): After defeating the set RollBeta occurance, she will appear at random in TownArea3. GutsMan (500 HP): During Den Tournament (RS) (Easy) GutsManAlpha (900 HP): During Den Tournament (Hard) GutsManBeta (1300 HP): During Den Tournament (Super Hard), or in the right corner of the center of ACDCArea2. GutsManOmega (1700 HP): After defeating the set GutsManBeta occurance, he will appear at random in ACDCArea2. WindMan (900 HP): During Eagle Tournament (RS) (Easy) WindManAlpha (1200 HP): During Eagle Tournament (Hard) WindManBeta (1500 HP): During Eagle Tournament (Super Hard), or at the northern dead end in YumLandArea. WindManOmega (1800 HP): After defeating the set WindManBeta occurance, he will appear at random in YumLandArea. SearchMan (900 HP): During Red Sun Tournament (RS) (Easy) SearchManAlpha (1200 HP): During Red Sun Tournament (Hard) SearchManBeta (1500 HP): During Red Sun Tournament (Super Hard), or at the dead end near the Undernet1 split towards the south. SearchManOmega (1800 HP): After defeating the set SearchManBeta occurance, he will appear at random in Undernet1. FireMan (500 HP): During the Den Tournament (RS) (Easy) FireManAlpha (1000 HP): During the Den Tournament (Hard) FireManBeta (1500 HP): During the Den Tournament (Super Hard), or behind the TownArea2 warp point that will lead you to the next warp point to the ElTwrCmp. FireManOmega: (2000 HP): After defeating the set FireManBeta occurance, he will appear at random in TownArea2. ThunMan (800 HP): During the RedSun Tournament (RS) (Easy) ThunManAlpha (1200 HP): During the RedSun Tournament (Hard) ThunManBeta (1600 HP): During the RedSun Tournament (Super Hard), or at the bottom of the circle at the dead end near the official in NetopiaArea. ThunManOmega (2000 HP): After defeating the set ThunManBeta occurance, he will appear at random in NetopiaArea. AquaMan (500 HP): During the Den Tournament (BM) (Easy) AquaManAlpha (1000 HP): During the Den Tournament (Hard) AquaManBeta (1500 HP): During the Den Tournament (Super Hard), or at the right branch of the dead end in ACDCArea1. AquaManOmega (2000 HP): After defeating the set AquaManBeta occurance, he will appear at random in ACDCArea1. NumberMan (500 HP): During the Den Tournament (BM) (Easy) NumberManAlpha (900 HP): During the Den Tournament (Hard) NumberManBeta (1300 HP): During the Den Tournament (Super Hard), or at the dead end in TownArea4 next to the entry into the Undernet (to its left, or south) NumberManOmega (1600 HP): After defeating the set NumberManBeta occurance, he will appear at random in TownArea4. MetalMan (?00 HP): During the Eagle Tournament (BM) (Easy) MetalManAlpha (??00 HP): During the Eagle Tournament (Hard) MetalManBeta (??00 HP): During the Eagle Tournament (super Hard), or at the U-bend when you go through the center link of Undernet3 and take the right path to the middle U-turn point. MetalManOmega (2000 HP): After defeating the set MetalManBeta occurance, he will appear at random in Undernet3. WoodMan (1000 HP): During the Eagle Tournament (BM) (Easy) WoodManAlpha (1500 HP): During the Eagle Tournament (Hard) WoodManBeta (2000 HP): During the Eagle Tournament (Super Hard), or at the dead end next to the entrance from ParkArea1 to TownArea3. WoodManOmega (2500 HP): After defeating the set WoodManBeta occurance, he will appear at random in ParkArea1. JunkMan (900 HP): During the BlueMoon Tournament (BM) (Easy) JunkManAlpha (1200 HP): During the BlueMoon Tournament (Hard) JunkManBeta (1500 HP): During the BlueMoon Tournament (Super Hard), or at the right corner of the square nearby the Under2-3 connection. JunkManOmega (1800 HP): After defeating the set JunkManBeta occurance, he will appear at random in Undernet2. ProtoMan (1200 HP): During the BlueMoon Tournament (BM) (Easy) ProtoManAlpha (1400 HP): During the BlueMoon Tournament (Hard) ProtoManBeta (1600 HP): During the BlueMoon Tournament (Super Hard), or at the dead end near the program vendor (towards the left of him, not right). ProtoManOmega (1800 HP): After defeating the set ProtoManBeta occurance, he will appear at random in Undernet6. TopMan (500 HP): During the Den Tournament (RS/BM) (Easy) TopManAlpha (900 HP): During the Den Tournament (Hard) TopManBeta (1200 HP): During the Den Tournament (Super Hard), or at the third dead end in the SW of the criss-cross section in TownArea1. TopManOmega (1600 HP): After defeating the set TopManBeta occurance, he will appear at random in TownArea1. BurnMan (700 HP): During the Eagle Tournament (RS/BM) (Easy) BurnManAlpha (1100 HP): During the Eagle Tournament (Hard) BurnManBeta (1500 HP): During the Eagle Tournament (Super Hard), or at the dead end near the warp point in TownArea2 that leads to the C-Slider lines. BurnManOmega (1900 HP): After defeating the set BurnManBeta occurance, he will appear at random in ParkArea2. ColdMan (900 HP): During the RedSun/BlueMoon Tournament (RS/BM) (Easy) ColdManAlpha (1200 HP): During the RedSun/BlueMoon Tournament (Hard) ColdManBeta (1500 HP): During the RedSun/BlueMoon Tournament (Super Hard), or from the Sharo computer link to SharoArea, and from there, go down and to the left to the far left path. ColdManOmega (1800 HP): After defeating the set occurance of ColdManBeta, he will appear at random in SharoArea. SparkMan (600 HP): During the Den Tournament (RS/BM) (Easy) SparkManAlpha (1000 HP): During the Den Tournament (Hard) SparkManBeta: (1400 HP): During the Den Tournament (Super Hard), or at the top dead end in ACDCArea3 near the Nebula door. SparkManOmega: (1800 HP): After defeatng the set occurance of SparkManBeta, he will appear at random in ACDCArea3. ShadeMan (500 HP): Inside ElTwrComp, saving Roll (RS/BM) (Easy) ShadeManAlpha (800 HP): Inside ElTwrComp, saving Roll (Hard) ShadeManBeta (1200 HP): Inside ElTwrComp, saving Roll (Super Hard), or far left path split near the BugFrag merchant in Undernet4, or the Piledriver sidequest in Hard, Super Hard, and redux. ShadeManOmega (1500 HP): After defeating the set occurance of ShadeManBeta or kill him with the Piledriver in the sidequest Hard Mode and further, he will appear randomly in Undernet4. LaserMan (1000 HP): Inside MeteorComp4 to get to the ControlComp (RS/BM) (Easy) LaserManAlpha (1400 HP): Inside MeteorComp4 to get to the ControlComp (Hard) LaserManBeta (1800 HP): Inside MeteorComp4 to get to the ControlComp (Super Hard), or in Undernet5 in the square from the path at the far back of Under5. LaserManOmega (2200 HP): After defeating the set occurance of LaserManBeta, he will appear randomly in Undernet5. KendoMan (800 HP): During the RedSun/BlueMoon Tournament (RS/BM) (Easy) KendoManAlpha (1200 HP): During the RedSun/BlueMoon Tournament (Hard) KendoManBeta (1600 HP): During the RedSun/BlueMoon Tournament (Super Hard), or in NetFricaArea at the top corner in the square at the C-Slider lines. KendoManOmega (2000 HP): After defeating the set occurance of KendoManBeta, he will appear randomly in NetFricaArea. VideoMan (800 HP): During the Eagle Tournament (RS/BM) (Easy) VideoManAlpha (1100 HP): During the Eagle Tournament (Hard) VideoManBeta (1400 HP): During the Eagle Tournament (Super Hard), or in ParkArea3 at the dead end on the long path under the four ramps. VideoManOmega (1700 HP): After defeating the set occurance of VideoManBeta, he will appear randomly in ParkArea3. ============== 18. BlackEarth ============== ***SPOILER ALERT*** ***SPOILER ALERT*** ***SPOILER ALERT*** ***SPOILER ALERT*** ***SPOILER ALERT*** ***SPOILER ALERT*** ***SPOILER ALERT*** ***SPOILER ALERT*** ***SPOILER ALERT*** ***SPOILER ALERT*** ***SPOILER ALERT*** ***SPOILER ALERT*** ***SPOILER ALERT*** ***SPOILER ALERT*** ***SPOILER ALERT*** ***SPOILER ALERT*** ***SPOILER ALERT*** ***SPOILER ALERT*** ***SPOILER ALERT*** ***SPOILER ALERT*** ***SPOILER ALERT*** ***SPOILER ALERT*** ***SPOILER ALERT*** ***SPOILER ALERT*** ***SPOILER ALERT*** ***SPOILER ALERT*** ***SPOILER ALERT*** ***SPOILER ALERT*** ***SPOILER ALERT*** ***SPOILER ALERT*** ***SPOILER ALERT*** ***SPOILER ALERT*** ***SPOILER ALERT*** ***SPOILER ALERT*** ***SPOILER ALERT*** ***SPOILER ALERT*** ***SPOILER ALERT*** ***SPOILER ALERT*** ***SPOILER ALERT*** ***SPOILER ALERT*** ***SPOILER ALERT*** ***SPOILER ALERT*** ***SPOILER ALERT*** ***SPOILER ALERT*** ***SPOILER ALERT*** ***SPOILER ALERT*** ***SPOILER ALERT*** ***SPOILER ALERT*** WARNING: HUGE SPOILERS AHEAD! ... ... ... ... ... ... ... ... ... ... ... ... ... ... ... ... ... ... ... ... ... ... ... I'm going to guess you honestly don't care about spoilers. Here you go. Well...(shudders). Ever wondered what was inside that dark rift? When you get the 5 EvilChips required (see 16d), you will no longer be repelled from the dark force that prevents your entrance. Leap into the rift, and watch as you are pulled in, and into a secret area...BlackEarth! Remember that each game (since BN2) has had a secret area (Battle Network 2: WWW Comps, Battle Network 3: Secret Areas, Battle Network 4: BlackEarth [also known as MurkLand]). Wait a sec...didn't Higsby tell you that navis who used DarkChips end up in MurkLand? You may come across several black navis, who have become shadows of their former selves. They can only be damaged by sword attacks/chips. Anyway, you are in BlackEarth1. There are two BMDs here, containing an HP Memory and a LifeAura D. GMDs will arise occasionally, containing 1 BugFrag or one of the following DS navi chips: SparkMan, KendoMan, ShadeMan, LaserMan, BurnMan, TopMan, VideoMan, ColdMan. Anyway, there is a door at the back of this area, requiring something. I don't remember exactly, but you need all 150 standard chips and at least one copy of each of the navi chips (see Navi Locations for more info). When you can, unlock it and proceed to BlackEarth2. There are three BMDs here, an HP Memory and 3000 zennys (at the end of your trials, see below), and 5 BugFrags nearby the world- renowned...BugFrag Trader! It's back from BN3! There is a PMD with a NCP GigFldr1 (Red). However, the spiral contains six mirrors, with DS navis specific to the game. The Red Sun mirrors are, in this order: (NOTE: All DS navis here can use their own attacks as well as your chips. GutsManDS (1400 HP) Prize: GutsManDS G FireManDS (1500 HP) Prize: FireManDS F RollDS (1400 HP) Prize: RollDS R WindManDS (1400 HP) Prize: WindManDS W ThunderManDS (1400 HP) Prize: ThunderManDS T SearchManDS (1600 HP) Prize: SearchManDS S At the end, enter the warp point. Collect the 3000 zennys and go forward to the mirror. SAVE!!! Talk to the mirror, who will reveal your DarkSoul. It will check if you are, indeed, true to yourself: MegaManDS (Your Max Health) Can use all of your techniques: past, present, and future, and can use every chip in the game (though he may not). When you defeat your dark side, the mirror will realize your truth. It will hand you the NCP SoulClensr (White), and the entity will disappear. Notice the spiritual MegaMan there. Talk to it. It hands you the NCP HubBatc (White). Then it will disappear, letting MegaMan realize it was himself as Hub. Amazing spoilers, huh? ================= 19. DuoSP (Omega) ================= SPOILERS Anyway, you probably don't give a damn about spoilers, so here is the section on DuoSP. You will need the seven emblems to fight him: Emblem 1: RedSun/BlueMoon Requirement: Finish off Duo (2000 HP) at least once Emblem 2: SoulComplete Requirement: Obtain all 6 souls in your game: (RedSun: GutsSoul, FireSoul, RollSoul, WindSoul, SearchSoul, ThunderSoul; BlueMoon: AquaSoul, NumberSoul, MetalSoul, WoodSoul, ProtoSoul, JunkSoul) Emblem 3: StdComplete (aw, quit your laughin' and grow up!) Requirement: Complete the normal Standard library (150 chips) Emblem 4: MegaComplete Requirement: Complete the Mega library (60 chips) Emblem 5: GigaComplete Requirement: Complete the Giga library (5 chips) Emblem 6: PAComplete Requirement: Complete the PA memo (30 PAs) Emblem 7: Bass (the ring with a slash thru it is his navi symbol) Requirement: Beat BassSP (Omega: 3000 HP) at least once When you manage to collect all 7 of these emblems, go to the end of the story, where you enter the ControlComp. Defeat your DarkSoul and fight DuoSP: DuoSP (3500 HP) This guy is annoying. Period. His beam attack here lasts longer than all others and is superpiercing (breaks thru Guard and Invis). He is difficult at first, but memorize his attack patterns and know how to dodge the beam (see ASCII below) [3][1][4]|[2][D][D] [X][X][X]|[X][U][U] [3][1][4]|[2][O][O] DUO=Duo (no ****) X=beam down the middle (super-pierces) His rings will go like the following: 1, 2, 3, 4, 1, 2, 3. They will come faster than before, so have good reflexes. ========== 20. Errors ========== Well, Capcom was awesome at their translations for this game (inserts slow, sarcastic clapping here). I mean, all the other BN games had decent spelling and grammar. I, memnarch6, have literally spent hundreds of minutes trying to track errors made by the Capcom translation staff. Below is a listing of all these errors. These are all funny, but practically invisible to the Capcom staff's eyes. (errors wave at reader) Now, if you are a Capcom translation staff member, please look away or hold Ctrl and press W. (QUOTE CHALLENGE 2: If you remember the first one, mail me where this quote came from and I'll note you in the Special Thanks section) Well, I'm not sure which part of that sentence I should correct first... (QUOTE CHALLENGE 3: If you remember the first one, mail me where this quote came from and I'll note you in the Special Thanks section) NOTE: THE ABOVE QUOTES ARE ADAPTATIONS OF THE REAL QUOTES. I WILL WRITE THE REAL QUOTES WHEN I RECEIVE THE CORRECT ANSWERS! 1. What a polite young man she was! (Lan's mother, WindMan scenario after meeting Lilly) 2. The battler who tossed taside all others... (in the epilogue of the RedSun/ BlueMoon tourney (after you win) 3. Strange...Come on, we have to challenge a Netopian bread! (MegaMan w/ L Button after the old man says Gresply Nekrom in the ThunderMan scenario) 4. Seems there's a viruses in there. (Lan, KendoMan scenario [the satellites]) 5. I don't want really want to get along. (Raika after you defeat him in SearchMan scenario) 6. Get the viruses is causing this top to spin out of control! (Lan, TopMan scenario trying to debug the top) 7. This is why old mans who can only make kites are trouble. (Chief of NetBattle club, TopMan scenario) 8. I other words, became friends with your Navi. (Lan to Raika after he loses the NetBattle) 9. MegaMan, is the jack out now! (after CookingBattle in Flave's scenario) 10. MegaMan want to go get the BmbShoes! (Lan to MegaMan after needing BmbShoes in the Jack Bomber scenario) 11. Leg's go, Lan! (MegaMan to Lan trying to save Roll in ElTwrComp) 12. MegaMan, time for viruses busting! (ColdMan scenario, busting the viruses in the CyberSnowmen) 13. Hehe, the next time we fight, it'll be that much funner! (Lan to Lilly after she sobers up in the battle) 14. It looks live we've been kidnapped. (MegaMan to Lan in the hotel room as a hostage in the prelims of the RedSun/BlueMoon tourney) 15. That car's going way to fast. (Lan noticing the kidnapper's car) 16. The DarkChip Syndicate Nebula it an illegal group that's active all over the world... (Chaud explaining to Lan who Nebula is after defeating ShadeMan) 17. ...you win a high-tech set of Earphone! (NormalNavi to MegaMan about the prize of the contest) 18. She just scream like a little girl and run away. (Roll, explaining Mayl's response to the out-of-control robots at Castillo) 19. There's so many electrical store! (Lan's father when you get to ElecTown) 20. Loosing the DarkChip and ShadeMan... (unknown person after Chaud explains who Nebula is) 21. Quality stereos must have good program to produce good sound. (L button when jacked into the StereoComp) 22. Try my DarkSoul! (MegaMan to his DarkSoul [why would you tell someone to try themselves?] in ControlComp) 23. Everyone else, back to your posts to make ready our plan. (Dr. Regal to the rest after Lan's father fails to shunt the asteroid off-course) 24. As the instant the laser was fired, something reduced the power to just 120 %... (Lan's father to the rest explaining the failure [it should be 'at' instead of 'as']) 25. Let go in! (Lan's father at Jomon Electric) 26. So Dad, have you finished shopping. (Lan to his father after talking to Yai and Mayl) 27. Netopia? You're going overseas! How cool! But you ARE one of Electopia's top scientists! (Yai to Dr. Hikari in the same cutscene above) 28. Yes let's! (MegaMan at the end of that scenario) 29. Say, there was some kind of tool to block our ears! (Press the L Button in the stereo when getting the Earphones) 30. Heh heh! It hurt's doesn't it! (ShadeMan to MegaMan when turning on the CyberSpeakers) 31. You want to to withdrawal? (Roll to MegaMan when MegaMan finds her in the stalker navi's area) 32. I'm MegaMan, you're tournament opponent! (MegaMan to ColdMan at first) 33. Did MegaMan fight a viruses before he collapsed? (Lan to Raoul and it should have been Raoul talking) 34. I won't hurt one little bit... (ShadeMan to Roll prior to kidnapping) 35. I could provide a clue for finding ShadeMan (Lan, talking about the Dark Chip) 36. Actually, a strange navi came and left this clue with us. (normal navi during the "Kidnapping!" scenario in TownArea3 [who's us?]) 37. Hey, aren't you the Navi won the DenBattle Tournament? (navi on the main path in ACDCArea1) 38. (these are four statements with all the same mistakes) 38a. Good luck in the Round 1! (Mayl to Lan prior to your first battle) 38b. Congratulations on winning the Round 1! (judge after first battle during DenTournament) 38c. You made it through the Round 1! Way to go, Lan! (kid nearby the ACDC Park after first battle) 38d. So you cleared the Round 1! (normal navi in TownArea1 after first battle) 39. Where's Crasher! It's lonely without him! (talk to Riki after he loses his PET [and he calls him the operator of that navi!]) 40. "We hire only cute emale clerks!" (Higsby's advertisement given to the navi in ACDCArea3) 41. I'll jack you into it! (Lan to his mother about the oven [roflmao]) 42. ProtoMan! Get after him! (Chaud to ProtoMan about ShadeMan's escape) 43. FireMan, who were that navis? (FireMan scenario when MegaMan approaches) 44. Looks like this igniters has stopped too! (Check the dialogue after disabling an igniter) 45. Let's just say we're saving a big band for the finale! (Match's traitors at the DenDome [ooh!!! Music!]) 46. It is the most secure of all the igniter I've designed (Match to Lan about MT igniter) 47. Yeah. I'm the best viruses buster in my village. (Paulie to Lan when they meet [God, I really should compile the 'viruses' errors in one]) 48. Really? You're kind small to be a representative. (Lan's response to 47) 49. Go have fun. Looks like Mayl had fun. (your mom on the day of your date) 50. Where are the clue the kidnapper mentioned?! (Dex to Lan when Chisao is 'kidnapped') That's 50. That's all for now. If you have any errors I have not picked up, e-mail them to me. Please tell me who says it, to whom/what, and when it happens (storyline and which part it occurs in) so I may verify it. ============================== 21. FreeTournament Information ============================== Well, with this update (9/14/04), I have added this section as a small addition to the FAQ. Have you ever wanted to use a BlueMoon on Roll? Or wanted to see what ThunMnSP could do to NumberMan? Well, now you can! Just remember about the FreeTourneys! Anyway, you need to receive navi data before being able to start a FreeTournament. If you have a person with Red Sun/Blue Moon, simply use a Link Cable and select Comm. on the Start panel. Save your game, and select the WaitingRoom option. Here, you can send or receive navis (ONE AT A TIME!) When you finally have the requisite navi data (you just need one to start up FreeTournaments), simply go over to Higsby's and check out the FreeTournament board behind the 3 Chip Trader. There are 8 slots there (like the tournaments in the storyline) One for you and one for each navi you received. The remainder of the slots are filled up by NormalNavis or HealNavis (version depend on what difficulty you are on). There is a certain health guide that will explain what are your reward chips (also check the FreeTournament guide on GameFAQs). Each navi has a certain type of Secret Chip that is acquired by beating them in the final round of the FreeTourney (normal navis/heal navis will be discussed later in the FAQ). Here is a quick reiteration of the chips earned by each navi. This also includes the rewards for normal/heal navis. Roll: RollAro1, RollAro2, RollAro3 GutsMan: GutPnch1, GutPnch2, GutPnch3 WindMan: PropBom1, PropBom2, PropBom3 SearchMan: SeekBom1, SeekBom2, SeekBom3 FireMan: Meteors1, Meteors2, Meteors3 ThunderMan: Ligtnin1, Ligtnin2, Ligtnin3 AquaMan: AquaUp1, AquaUp2, AquaUp3 NumberMan: NumbrBl1, NumbrBl2, NumbrBl3 MetalMan: MetlGer1, MetlGer2, MetlGer3 WoodMan: GreemWd1, GreenWd2, GreenWd3 ProtoMan: HawkCut1, HawkCut2, HawkCut3 JunkMan: PanlSht1, PanlSht2, PanlSht3 Normal Navi: Zennys (SH-2000 zennys) Heal Navi: BugFrags (SH-4 Bug Frags) The chips above will eventually be added to my secret chip section. For more information, go to the FreeTournament guide. ================== 22. Special Thanks ================== I would like to thank GameFaqs for putting my FAQ up, you, the reader, and all of the other MegaMan BN4 Red Sun writers who inspired me to do this. Also I thank my brothers for helping me record this data as I went along. Thanks to Matt Goodpaster for correcting the TownKyDt in 12g. Thanks to Kento Masaki (soulhunter0) for corrections on DenTournament: Dex, Tensuke. Thanks to ChrisXNG@aol.com for being able to figure out the first quote challenge. Thanks to Marijn Boselie for the extra 5 points. Thanks to Marro Park for the correction in the SparkMan scenario. Thanks to Soniclover for errors 25-30. Thanks to Garry Kong for the Hard Mode Code to "JomonElectric Gone Awry" Thanks to LV7 for error 31-33. Thanks to Neounited for the BMDs in ElTwrComp in Normal Mode. Thanks to Kareem Callender for giving me the missing Blue Moon navi scenarios. Thanks to Alaric J. Bartlett for the detailed CircGun chip descriptions. Thanks to nick sizer for errors 47 and 48. Thanks to Chris Souter for updating me with the health of ProtoMan and confirming NumberMan's health. Thanks to GumbyWA for error 49. Thanks to Jeff for error 50. Thanks to Daniel Grabowski for giving me info on 10b. Thanks to Mitch Salt for providing info about ProtoSoul's Shield. Written by: Raymond Cheung E-mail: cyndaquill6@hotmail.com