SUPER MARIO ADVANCE 4: _____ __ __ _ / ____| | \/ | (_) | (___ _ _ _ __ ___ _ __ | \ / | __ _ _ __ _ ___ \___ \| | | | '_ \ / _ \ '__| | |\/| |/ _` | '__| |/ _ \ ____) | |_| | |_) | __/ | | | | | (_| | | | | (_) | |_____/ \__,_| .__/ \___|_| |_| |_|\__,_|_| |_|\___/ | | |_| ____ _ _ ____ | _ \ | | | | |___ \ | |_) |_ __ ___ | |_| |__ ___ _ __ ___ __) | | _ <| '__/ _ \| __| '_ \ / _ \ '__/ __| |__ < | |_) | | | (_) | |_| | | | __/ | \__ \ ___) | |____/|_| \___/ \__|_| |_|\___|_| |___/ |____/ ------------------------------------------------------------------------ Hello, and welcome to My Super Mario Advance 4: Super Mario Brothers 3 FAQ! Remade for the Game Boy Advance, this incredibly popular title has captured the attention of millions of people worldwide, and is just as enjoyable as it was many years ago. After thinking about it, I decided to come back and write another FAQ. Hopefully this will help out the many gamers who need assistance on this great classic. Thanks for choosing to read my FAQ, and with any luck it will provide you with everything you need. Well, seeing as I have nothing else to tell you, let this FAQ begin. Or as Mario himself would say, "Here we go!" ************************************************ * Bowser194's Fifth FAQ * * SMA4: Super Mario Brothers 3 FAQ/Walkthrough * * Version 1.3 * * FAQ Created: March 21, 2004 * * Latest Update: August 31, 2005 * * E-Mail: meleemaster486(at)hotmail(dot)com * ************************************************ ------------------------------------------------------------------------ ******************************** * Section 1 - The Introduction * ******************************** Section 1A - Table Of Contents ================================ Section 1 - The Introduction ---------------------------- Section 1A - Table Of Contents Section 1B - Version History Section 1C - Introduction Section 2 - Various Information ------------------------------- Section 2A - Story Section 2B - Controls Section 2C - Characters Section 2D - Enemies Section 2E - Items And Blocks Section 3 - Walkthrough ----------------------- Section 3A - World 1: Grass Land Section 3B - World 2: Desert Land Section 3C - World 3: Water Land Section 3D - World 4: Giant Land Section 3E - World 5: Sky Land Section 3F - World 6: Ice Land Section 3G - World 7: Pipe Land Section 3H - World 8: Dark Land Section 4 - Tricks And Secrets ------------------------------ Section 4A - Warp Whistles And Warp Land Section 4B - Card Patterns Section 4C - The Coin Ship Section 4D - White Mushroom Houses Section 4E - Miscellaneous Tricks And Secrets Section 5 - Super Mario Brothers -------------------------------- Section 5A - Classic Mode Section 5B - Battle Mode Section 5C - Controls Section 5D - Stages Section 5E - Enemies Section 5F - Playing Multiplayer Section 6 - Conclusion ---------------------- Section 6A - Closing Section 6B - Credits Section 6C - Contacting Me Section 6D - Copyright ------------------------------------------------------------------------ Section 1B - Version History ============================== Version 1.0 FAQ Size: 125KB Date: March 21, 2004 Here's the first version of my FAQ! Everything in sections 4, 5, and 6 is done (except 4B). I'll probably update section 4E if I find more secrets. I've covered Worlds 1 and 2 in the walkthrough, and I need to add a few more enemies and items to the lists. Version 1.1 FAQ Size: 161KB Date: March 24, 2004 Sorry for the change of plans, but I only got up to about halfway through World 3, World 3-5, to be exact. Good enough, I hope. I did, however, complete the enemies and items lists. Also, I'm removing the 'next update' thing: I don't want to make any promises I can't keep. Version 1.2 FAQ Size: 199KB Date: March 28, 2004 I've almost completely redone the section on Super Mario Brothers, adding some more information in the process. I added a few more controls and a secret in World 3-5. As for the walkthrough, I've finished up on World 3, next up is World 4, Giant Land! Version 1.3 FAQ Size: 241KB Date: August 31, 2005 Took me long enough for an update, didn't it? Regardless, I will try to finish this FAQ. With this update, World 4 has been covered completely. Next up is World 5, which should be done soon. ------------------------------------------------------------------------ Section 1C - Introduction =========================== Hello, and once again, welcome to my FAQ for Super Mario Advance 4: Super Mario Brothers 3. This game has been remade for the Game Boy Advance, and many great improvements have been made, as well as many additions. Those who no longer have a Nintendo system with the old cartridges can now simply carry this classic in their pocket - literally! This is a purchase you won't regret. It is well worth in money, in my opinion. This game was the one in which many new items were invented. It was also the one where new enemies and types of stages were invented. Some of these things are still appearing in Mario video games today. But there are still many improvements that were made to this remake of Super Mario Brothers 3. Some new features in the game include: - A better saving system - Super Mario Brothers Classic - Mario and Luigi's voices - Graphical improvements - The ability to save replays of a level And I thought you couldn't improve on perfection, but it seems you can. Anyways, by going on and on about how good this game is, I'm not doing anything, other than wasting your time. So, I'll stop with this, and start with the real part of the FAQ! ------------------------------------------------------------------------ *********************************** * Section 2 - Various Information * *********************************** Section 2A - Story ==================== NOTE: This story has been taken from the Super Mario Advance 4: Super Mario Brothers 3 instruction manual, and it is not my writing. --- The Mushroom Kingdom has remained a peaceful place, thanks to the brave deeds of Mario and Luigi. However, the Mushroom Kingdom forms an enrance to the Mushroom World, a place where not all is well. Bowser sent his seven children tomake mischief in this normally peaceful land. As their first order of business, they stole the royal magic wands fromeach country in the Mushroom World and used them to turn the kings into animals. Mario and Luigi must recover the royal magic wands from Bowser's seven kids to return the kings to their true forms. As Mario and Luigi set off on their journey deep into the Mushroom World, Princess Peach and Toad have but one thing to say: "Goodbye, and good luck!" ------------------------------------------------------------------------ Section 2B - Controls ======================= The controls in Super Mario Brothers 3 are pretty simple, although you might want to try playing around with them when you begin playing this game for the first time, to get acquainted with them. A Button ======== Use the A button to jump, swim (tap the button repeatedly), descend slowly as Raccoon Mario, and to select options. B Button ======== Press and hold the B button to run. Tap it to swing Raccoon Mario's tail, to throw a fireball as Fire Mario, and to cancel any selections you might make in the game. Start Button ============ Use the Start button to pause the game while playing and open the pause menu, and to select options. Select Button ============= Press this button to open up the Replay Data screen when you're on the map (not during a stage). Control Pad =========== Use this to move up, down, left, and right. You can also push up to open doors, push up and the A button to enter pipes above you, and push down to squat or enter pipes beneath you. L Button ======== Press this to open up the item screen when you're on the map (not during a stage). Press it again to close the item screen. R Button ======== Use this to open up the menu for E-Reader Demo cards and also E-Reader Power- Up cards. When you are in the middle of a stage, the R Button functions the same as the B button. --- There are also some other noteworthy controls I feel should be mentioned. Some people have no idea they exist. --- Run Over Holes: When running, Mario can skip over holes that are one space wide. Higher Jump: The longer you hold the A button while playing, the higher you'll jump. Super Jump: When Mario jumps on an enemy, he can jump very high if you press the A button just as he bounces off. Lift/Carry/Kick: You can lift things by pressing the B button just as you approch them. You can run with them by using the Control Pad and jump with them by using the A button. Kick them away by letting go of the B button. Jump Out Of Water: You can jump out of any water you may be in by swimming near the surface and then pressing up on the Control Pad while hitting the A button. Slide Attack: Mario can slide down a slope at a quick speed, enough to kill any enemy on the hill. To do this, press and hold down on the Control Pad. Reset The Game: If you want to go right back to the opening page, no matter where you are, simultaneously press and hold the Start, Select, A, and B buttons. Erase All Data: To erase all the data in the game, simultaneously press and hold the Select, A, B, L, and R buttons on the title screen. The game will verify if you really want to do it, and then, POOF! Your data is gone. ------------------------------------------------------------------------ Section 2C - Characters ========================= Mario ----- Without him, this game and many other games would never exist. Mario is the main character in this game, and his job is to get the seven royal magic wands back from Bowser's kids and to rescue the Princess. With his little brother Luigi at his side, he will travel through eight different lands and hopefully, he will prevail. Luigi ----- Luigi is Mario's little brother, and while most of the time he takes care of the house while Mario is away, he'll give Mario a hand whenever he needs it. He is taller than Mario, and can jump higher than Mario, but it is hard to slow him down when he's running. Princess Peach -------------- She is Bowser's main kidnapping victim, and Mario almost always goes out to rescue her. She used to be known as Princess Toadstool, until sometime around 1992-1994 they changed her name. She'll provide Mario with help by giving him items during the game, packaged with a letter. Bowser ------ Everything that has occured is pretty much all because of Bowser. His persistance in kidnapping the Princess, dominating the Mushroom Kingdom, and defeating Mario in battle has gotten him into the mess he is today. This time, however, he's got his kids to help him. Their names are: Larry Koopa, Morton Koopa Junior, Wendy O. Koopa, Roy Koopa, Lemmy Koopa, Ludwig Von Koopa, and Iggy Koopa. ------------------------------------------------------------------------ Section 2D - Enemies ====================== Here is a complete list of the enemies in the game, in alphabetical order, for your convienence. Angry Sun --------- This annoying sun will constantly rocket down at you from above as you are going through a stage. They are difficult to avoid, especially when you are running at a high speed. The only way to kill them is by throwing a Koopa at them. Baby Cheep-Cheep ---------------- Much smaller than normal Cheep-Cheeps, these guys are hard to kill. They can maneuver much better than their counterparts. The only way to kill them is with fireballs. Big Bertha ---------- This fish looks exactly like a Boss Bass, except they spit a Baby Cheep-Cheep out as they swim. It will then go right back into Big Bertha's mouth, and this will continue again and again. The only way you can defeat them is by using fireballs. Blooper ------- This octopus-like creature will relentlessly home in on you until you kill them. They are usually found in water, and when you do, you can kill them only with fireballs or star power. But outside of the water, you can also jump on them. Blooper Nanny ------------- Blooper Nanny is just like a normal Blooper, except this one has four or five Mini-Bloopers following behind. They are always chasing you. If the children leave the Blooper Nanny, it is nearly impossible to get away. Kill them by using fireballs. Bob-Omb ------- These enemies have a little winding knob on their backs, and when it stops, you'd better get out of the way. Anything in the blast zone will be killed. If you jump on them, they will lose their legs and stop moving, and explode in about five more seconds. You can pick them at this time. They can only be killed with star power. Boo --- This annoying ghost is a coward. It'll attack you when your back is turned, but when you look it in the eye, it won't move an inch. The only way you can kill them is by throwing hammers or with star power. Boom-Boom --------- This is the boss of the fortress levels. It is very easy to beat them, but as the game progresses it will become a bit harder, because Boom-Boom will fly, jump, and move quicker. To kill it, either jump on its head three times, shoot five fireballs at it, or throw one hammer. Boomerang Brother ----------------- These enemies are similar to Hammer Brothers, except they throw boomerangs. Unlike the hammer brothers, however, the boomerangs will swing around and shoot back with a second shot at you. Kill the Boomerang Brother with firepower or by jumping on them. The boomerang can't be touched. Boss Bass --------- This annoying, big-sized fish will be quite a hinderance. While you are running past it, they will jump into the air in an attempt to swallow you whole! If they miss,they'll come back fora second try, and then a third, then a fourth... they don't leave you alone until you kill them. You can do so by jumping on them or throwing a fireball. Bullet Bill ----------- Bullet Bill is shot from cannons and will go straight in the direction it was shot. There is another type of Bullet Bill, too. The second type, when shot, will have a yellow glowing around it. If you go past it without killing it, they will turn back and try to hit you again. If they miss again, they don't come back. The only way to kill Bullet Bill is by jumping on it or with Star Power. Buster Beetle ------------- I can't imagine you seeing these guys more than once or twice in the game, but when you do, LOOK OUT! They will pick up and throw ice blocks at you when you come near them. You can kill them by jumping on them or hitting them with a fireball. Buzzy Beetle ------------ What'll they think of next? These guys are back, and now they can walk on the ceiling! As you get closer to them, they will drop down and shoot across the ground for an attack. The only way to defeat them is by jumping on top of them and then shooting them away, or carrying them to a hole and dropping them in. Cannon ------ There are two types of cannons: one of them shoots Bullet Bills, and the other one shoots Cannonballs. There is no way to dispose of them, so you'll just have to try and avoid them. Cannonball ---------- This round, black ball is shot from a cannon, always in a diagonal direction. However, depending on the positioning of the cannon, the cannonballs can fly from any direction! The only ways to defeat these things is by jumping on them or with Star Power. Chain Chomp ----------- Tied to a leash on a block, it can be extremely frustrating trying to reach a certain place and having Chain Chomp flying in every direction. They are usually placed in an area you would want to reach, which is quite annoying. You can only kill them with star power. Oh, and try staring at them for 125 seconds. Seriously, try it! They'll break free from their leash! Cheep-Cheep ----------- Cheep-Cheep are the most commonly seen enemy in underwater stages. There are two types: a red and a green one. The red one hops in and out of the water. The green one floats around underwater. The most effective way of killing them is with firepower, but with the red jumping ones, you can also leap on top of them. Dry Bones --------- Don't count on beating these guys so easily - they revive themselves only seven seconds after you jump on them. They basically look like a Koopa, except they're made up of bones. You can kill them only with a hammer or with Star Power. Exhaust Ports ------------- These Exhaust Ports look exactly like the cannon that shoots Bullet Bills. They will shoot flames in the direction they are pointing. Before you get close to them, look carefully to predict when they are going to shoot flames. Then you should jump once you know. There is no way to kill these things. Fire Brother ------------ This is simply another version of a Hammer Brother. Instead of hammers, they throw fireballs at you. To kill them, simply jump on them or use a fireball yourself. Fire Chomp ---------- Just like its companion, the Chain Chomp, Fire Chomp is annoying. However, this one is much more difficult to dispose of. These ones can fly. They have fireballs attached to them. They spit fire at you. They chase you. And they explode when they have no fireballs left to shoot. The smartest thing you could do would be to kill them as quickly as possible by jumping on them, although this is usually difficult, because Fire Chomp appears mostly on stages where you're moving around in the air a lot. Firesnake --------- Another annoying critter. These enemies are a long, moving, jumping string of fire. The only way to kill them is with Raccoon Mario, by swinging your tail at their head. You do either that, or use a hammer or star power. Hammer Brother -------------- The original enemy 'brother'. Hammer Brothers will barrage you with an endless supply of hammers that you can't defend yourself against. The quicker you can either get by them or kill them, the better. To kill them the hard way, jump on them. Or take the easy way out by throwing fireballs and hitting the block that they may be on top of. Hot Foot -------- This is basically a candle that can walk. When your back is turned, it will walk towards you. When you're facing them, they'll suddenly stop and act innocently, just a candle burning on the ground... yeah, right. There is no way to kill them other than with firepower. Jelectro -------- This electric jellyfish is almost always bunched up with other Jelectro in positions that are difficult to get through. You can't kill them. Not even with star power. Koopa Troopa ------------ One of the most simple and common enemies in the game, Koopa Troopa is pretty much a turtle in a shell. There are two types: red and green. The green one will just walk off the ledge. The red one has enough intellegence to stay on. If you stomp on the shell, the Koopa will hide inside of it. Stomp on it again, and it will be sent flying. Be careful, because it may richchet off something and bounce back. If you're smart, you'll use them to save you work in certain stages. To kill them, hit them with fireballs, shoot them into a hole, carry them into a hole... pretty much anything will work. Kuribo's Goomba --------------- This guy is exactly like a Goomba, except he bounces around in a shoe. You'll want to try and remove the Goomba from the shoe so you can use it yourself. To do this, wait for the Goomba to bounce onto a block of some kind, and then jump and knock him out. Or, you can remove the boot along with the Goomba by using fireballs or jumping on them. Lakitu ------ This very annoying and hard to kill enemy will fly way up in the air, following you everywhere you go. Then, it will drop down Spiny after Spiny after Spiny! You'll be swarmed by enemies, and have to avoid being killed! Frustrating, but then again, that's what Lakitu's job is! Kill it by using a fireball or by jumping on it. Keep in mind, Lakitu will return within 10 seconds. Lava Lotus ---------- When positioned well, Lava Lotus can make it nearly impossible to get past a certain area! Every few seconds, it will spew out five Lava Balls in five different directions, blocking your path. The only way to kill it is with Star Power. Goomba ------ The first enemy you will see in the game. Goomba is an old, poisoned mushroom that walks towards you, trying to hit you. A bop on the head, a fireball, a wag of the tail - pretty much anything will get rid of him. Micro-Goomba ------------ These tiny Goombas will swarm you and prevent you from jumping high when released from a Para-Goomba. There is no way to kill them except by jumping up and running left and right until, they fall off. Muncher ------- Another tiny form of an enemy. Muncher are usually placed on the ground, and if you touch them, you'll instantly be hurt. Some even jump at you as you go by. There is no way to kill them, not even with Star Power. The only thing Star Power will do is allow you to run over them, and sometimes, that's exactly what you'll have to do. If you hit a P-Block, however, they will turn into coins. Nipper ------ This thing looks exactly like a Muncher, except they release fireballs from their mouths. In my opinion, this is one of the most difficult enemies to get past, unless you have a fireball to throw. They'll hop along the ground, and when you get near them, LOOK OUT! An unlimited supply of fireballs will be sent shooting into the air, and you'd better get out of the way. The only way you can't kill them is by jumping. Para-Beetle ----------- Para-Beetles are intended to be used more as a stepping stone. They only appear in one level, for you to get across two large holes. They cannot be killed in any way. Para-Goomba ----------- This is really just a Goomba that can fly. However, they also release Micro- Goombas, which are very efficent in terms of getting in your way. You can kill them by jumping on them twice, throwing a fireball at them... pretty much anything works. Paratroopa ---------- Here you have a Koopa that has wings. Unlike the Para-Goomba, this enemy does not release Mini-Koopas while flying. There are two types of Paratroopa. One type bounces around the stage, not caring if it falls into a hole. The second one actually flies around in a set path, and will not stop until you kill them, and you can do so by doing pretty much anything. Pile-Driver Goomba ------------------ I'm not completely sure why it would be called this, but anyways... Pile- Driver Goomba is a brick. Or at least, that's what it looks like. In reality, it can leap into the air as you get near, and try to land on top of you. Unlike a normal brick, however, they do not glimmer. They are hard to spot out, though. Fireballs are the only attack that doesn't work on this enemy. Piranha Plant ------------- This is a very common enemy that comes in many different forms; all of them pop out of pipes. First, there is the one that just comes out and goes back in. Then there is a red one that comes out, aims, and shoots two fireballs at you. And lastly, there is a green one that comes out, aims, and shoots one fireball at you. The only attack that doesn't kill this guy is trying to jump on it. Podoboo ------- Podoboos are fireballs that shoot out of lava and come back down... or the opposite, because some can be found on the ceiling. There is no way to kill them, except by using Star Power. Ptooie ------ What is a Piranha Plant doing out of a pipe? Don't ask me, all I know is that Ptooies walk back and forth on the ground, balancing a spiked ball on its breath. You can't kill them by jumping on them, but everything else works. Rocky Wrench ------------ This oh-so-annoying enemy will appear in Castle stages, constantly popping out of its hole to throw a wrench at Mario. Alone, they wouldn't be much trouble, but they're always trouble in groups. One type needs to be killed only once, but the other will always be coming back at you. You can kill them with basically any method. Roto-Disc --------- Here you have a glowing, white ball that spins around and around a set object non-stop. They are very easy to avoid, depending on your position. There is no way to defeat them, except by throwing hammers at them or by turning into a statue as Tanooki Mario. Sledge Brother -------------- Unluckily, this guy only appears in World 4. It is basically a giant version of a Hammer Brother, except much easier to kill. If you are on the ground while Sledge Brother jumps, you'd better jump too, or you won't be able to move for a few seconds. You can get rid of them with pretty much anything, but the safest, quickest, and easiest way is with a fireball. Spike ----- These enemies are harmless until you come near. When you do, they will randomly pull a spiked ball out of their mouth, and toss it at you. It is very easy to avoid, but can't be killed, so don't try. Instead, just immediately attack the source with a jump, a fireball - pretty much anything - and they'll be dead. Spiny ----- Spiny is usually dropped to the ground from above by Lakitu, but on the rare occasion you'll find them walking along with not a single cloud in the air. You can't kill them by jumping on them, so instead, throw a fireball, wag your tail, or do anything else. Spiny Cheep-Cheep ----------------- This thing will only be found in World 7-4, luckily. It swims much faster than its red cousin and has spikes on its back. The only way to kill them is with fireballs or Star Power. Spiny Egg --------- There are two types of eggs: the red one and the green one. Consider yourself fortunate if you get a red one: they will turn into a Spiny upon impact. Green ones, however, will remain a ball, and they will unpredictably roll to the left or right to harm you. The only ways to kill them is by using fireballs or with Star Power. Statue ------ This motionless statue will only be found in the very last stage of the game, Bowser's Castle. When you near them, they will shoot a laser at you that will suprise you on a 45 degree angle. Not all of them fire lasers. There is no way to kill them. Stretch ------- Stretch is an enemy that moves it's head (which looks like a Boo) back and forth along a white bar. The only way to kill them is with a Hammer or Star Power. Thwomp ------ This annoying enemy can move vertically, horizontally and diagonally from one spot to another, trying to crush you on the ground. Morelikely than not, you will have to go underneath them to pass by, and when you do, they'll come shooting down at you! The only way to kill them is with Star Power. ------------------------------------------------------------------------ Section 2E - Items And Blocks =============================== In this section, I will give information about all the items in the game. Each item in their section is in alphabetical order, for your convienence. ================== = Map Only Items = ================== Anchor ------ When you use an Anchor, the boss ship will stop moving around the map every time you lose. Hammer ------ On the map, there are certain rocks that can be broken, leading to another path or a hidden path. Use the Hammer to break the rocks. You can use this only once. Jugem's Cloud ------------- When used, Mario is covered in a cloud, allowing him to bypass one level on the map. However, if you lose the first time on the stage you play, you will be taken back to the stage you skipped, and the item will have been wasted. Music Box --------- When you use this, all the Piranha Plants and Hammer Brothers on the map will fall asleep for 1-3 turns, allowing you to go by without fighting them, and stopping Hammer Brothers from moving around. Warp Whistle ------------ The Warp Whistle can take you away to World 9, Warp Lnad. From there, depending on how far you were in the game, you can go to a different world. Here's what will decide where you will be placed: If You're In... | You Can Go To... ----------------|----------------- World 1 | World 2, 3, or 4 World 2-6 | World 5, 6, or 7 World 7 or 8 | World 8 ================= = In-Game Items = ================= 1-Up Mushroom ------------- If you get this, you will automatically recieve an extra life. They aren't very commomnplace, though. Coin ---- Wow... what an incredibly rare item! ^_^ If you get 100 of these, you will get an extra life. Kuribo's Shoe ------------- Basically, there is a Goomba in a shoe. You'll want to try and remove the Goomba from the shoe so you can use it yourself. To do this, wait for the Goomba to bounce onto a block of some kind, and then jump and knock him out. It only appears once in the game. P-Switch -------- When you stomp on this, you will turn all bricks into coins, all Munchers into coins, and all coins into bricks. It lasts only for a brief time, but is very useful. Question Mark Block ------------------- When you defeat Boom-Boom in the fortress, this item will pop out of nowhere and land on the floor. Get it to complete the stage. ================== = Power-Up Items = ================== Fire Flower* ------------ When you use this, you will become Fire Mario, and you'll be able to throw unlimited fireballs. Frog Suit* ---------- Using the Frog Suit will change you into a frog. You will be able to jump much higher out of water and swim much better in water, but when you're out of water, it is hard to control your movements. Hammer Suit ----------- This is one of my personal favorites. The Hammer Suit will transform you into Hammer Mario, and you'll be able to throw unlimited hammers. Hammers can kill some things nothing else can, which is why they're such a good item. P-Wing ------ A very rare and yet very useful item. P-Wings allow you to fly whenever you want, non-stop. So if you wanted to, you could simply fly across a stage to the end. Raccoon Leaf* ------------- These have the same function as a P-Wing, except you have to run to fill up your P-Meter, and then you can fly, but only for a limited time. Still helpful and useful, nonetheless. Starman/Star Power* ------------------- When used, Mario becomes invulnerable to enemies. He can plow through everything without being touched. However, he can still die by falling into a hole. Super Mushroom* --------------- When Mario gets one of these, he will become Super Mario, who is taller, can jump higher, and run faster. You can break bricks as Super Mario, and you can take a hit without dying. You must be Super Mario in order to become Raccoon Mario or Fire Mario. Tanooki Suit* ------------- When Mario gets a Tanooki Suit, he can fly just like he would as Raccoon Mario. However, he can also transform into a statue, making him invincible to enemies for a few seconds. However, you can't move when you are a statue. *Means that you can also get this item in-game. ========== = Blocks = ========== Brick ----- Here you have the most common block in the game. Bricks are usually placed in a format that can get in your way, but some are also used to be turned into coins. To smash them, throw an enemy, jump from underneath, or wag your tail. Coin Block ---------- These can be extremely useful, but also hard to reach. When you find one, kepp hitting it again and again, using whatever method (jumping is best, though) until it turns into an empty block. Depending on how fast you hit it, you could get 1-15 coins out of it. Falling Block ------------- This is sort of a circle shaped block that will fall if you stand on it for too long. Mushrooms can move along it without falling through. There is no way to smash or break them. Ice Brick --------- These are the exact same as bricks, except they cannot be smashed. They can, however, be picked up and carried and then smashed. These are very useful to throw around at enemies, but look out, because Buster Beetles like throwing them, also. Music Block ----------- Music Blocks are white and have a music note on them, you can bounce on them, hit them from underneath, or shove them. Some contain items, but if they do, they will come out the opposite direction of you! Question Mark Block ------------------- These blocks have a ? on them, and when hit something will come out. It could be a Fire Flower, a Raccon Leaf, a Super Mushroom, a coin... pretty much anything. Be ready for the surprise! Wooden Block ------------ These cannot be moved. At all. They are stable and are usually meant to get in your way, or to be used as a stepping stone to get over a hole. Wooden Spring Block ------------------- These are the exact same as Wooden Blocks, except they can be pushed from side to side, simply by walking into them. Some also contain powerups, but it is hidden. ------------------------------------------------------------------------ *************************** * Section 3 - Walkthrough * *************************** All right, we're finally at the biggest and most important part of the FAQ! This walkthrough will guide you through the game from beginning to end, noting any secrets that I know of along the way. I hope this will provide you with everything you need. So, let's begin! Section 3A - World 1: Grass Land ================================== ============== = On The Map = ============== This is it! The first world of the game. Move one space to the right, and then one space up to get the the first level of the game. ============= = World 1-1 = ============= Well, here we are, in the first level of the game. Mario's long journey begins here! So, let's start. When you begin, there will be a Goomba walking towards you. Stomp on him, and then move on. You'll find four ? Blocks, and two big blocks that can serve for you as stepping stones. Get the lower two ? Blocks, then jump onto the big block and get the remaining two ? Blocks. Out of the right one, you will get a Mushroom. Get it to turn into Super Mario, and then continue on to the right. You will now find a pipe with a Piranha Plant in it. Because you have nothing to attack it with, wait for it to go down, and then jump over. Most likely, you will land on a big, green block. There will be a ? Block above you. Get it, and you'll have a coin. When you keep moving along, you'll find many more big blocks, a Red Koopa, and a Goomba. Kill the Goomba, but don't send the Koopa flying away just yet. There is a ? Block on the ground, and by shooting the Koopa at it, you can get the Leaf inside. Do this, and then run over to get the Leaf. Now you'll see another ? Block. Get it for one coin. Now, you'll see a Goomba coming towards you. Kill it. Move forwards, and kill the second one. Then you'll find a Para-Goomba. Finish it off. Now, you have two options. The first one is the normal way. The second one is that you fly up into the air and take a secret pathway. Do what you want to, although I would take Option 2. ++++++++++ OPTION ONE ++++++++++ If you decided to take the normal path, leap over the hole to the other side. Walk along the path, and you'll find a Green Koopa walking along the ground, and two Green Paratroopas bouncing around a few big blocks. Avoid the Paratroopas, and kill the Koopa. Move over some more to the right, and you'll find two ? Blocks. Hit them. One will contain a coin, the other a Leaf. Get them, and jump over the hole. On the other side, you'll find some a lot of small blocks. Jump up to the top, over the hole, and go back down. On the other side, you'll find two pipes: both occupied by Piranha Plants, although only one of them spits fireballs. Avoid the fireballs and Piranha Plants until you pass the second pipe. When you're on the other side, hop on top of the bricks to get out of the reach of the fireballs being thrown bythe Piranha Plant. Walk over and drop down to the other side. There will be a Red Koopa and more bricks. They are in this formation: ===X ===== = ======= == See the X? That's a brick. Swing your tail at it. If you don't have a tail, throw the Koopa. It will explode and reveal a P-Block. Hit the P-Block, and grab all the coins. Once you have done this, keep moving along. You'll find two blocks and a small hole. If you want, use the blocks to help you get across the hole. Once you do, jump over the small pipe (which is actually the exit to the aforementioned secret) and run all the way to the end. End Of Stage. ++++++++++ OPTION TWO ++++++++++ If you chose Option 2, run all the way back to the ? Block that is on the ground. Then run forwards, all the way to the ledge. At this point, leap up and start flying. Follow the mini-coin path until you reach a red block. Land on the red block. Once you're on the red block, jump down to the small path of clouds. Hit the brick, and a 1-Up Mushroom will pop out. Get it, and don't let it fall down below! Now jump to the next path of clouds. Grab all the coins. Once you've done this, walk back to the beginning of the path. Then turn and run forwards. Charge up your P-Meter, and jump as soon as you reach the edge. Follow the small coin path, and when it ends, fly up as high as you can and keep moving to the right. When you start falling back down, look for a pipe. Land on it. Then, go inside. When you're inside, you'll find a small room with about 10-12 coins. Grab them, and then hop up the stairs and exit through the pipe. You'll come out of a pipe as close as you could be to the exit. Jump down, and run all the way to the end. End Of Stage. ============== = On The Map = ============== Back on the map, move two spaces to the right and enter the stage. ============= = World 1-2 = ============= You'll start off this place with a slope in front of you. Run all the way up to the top, and jump onto the pipe. Now take a big leap down to the bottom, where you'll find two ? Blocks. One of them has a coin and the other has an item, depending on Mario's current state. Once you've done that,watch out for the Goombas that have probably started flooding out of the pipe on your left. Jump onto the blocks, and then jump again onto the two pipes that make a T shape. When you're on top, hop down to the ground. At the bottom, watch out for Goombas coming out of the pipe. Move along to the right, and dispose of the Para-Goomba. Walk up the hill, and jump over yet another pipe to the other side. Here, you'll find a busy little area. There are two bricks underneath a pipe with a fireball-throwing Piranha Plant inside. There will be coins to the left of the pipe, and Goombas coming down the hill to the right side of the pipe. You'll have two options at this point. One is to enter the pipe. The other is not to enter the pipe. You choose. I will not make two seperate sections for your choice, because you won't be taking different paths, really. I reccomend Option 1. If you don't go through the pipe, scroll down a bit so you can see what to do next. If you chose Option 1, go to the right and kill the Goombas. Then come back and swing your tail at or hit the brick on the left. It will explode and turn into a P-Block. Jump on it. The coins on the left will turn into bricks. Seize this opportunity to jump up onto them, using them as stepping stones. When you reach the pipe, wait for the Piranha Plant to go down, then jump on top. Move to the right side of the pipe (don't go down), and jump. You'll hit a hidden block with a 1-Up Mushroom in it. Grab it as it falls. If you miss it, you can go after it if you want, but you'll have a hard time getting back up to the secret. Anyways, once you've got the 1-Up Mushroom, go down and into the pipe. As soon as you start falling, push over to the left, and grab some coins on the side. If you miss them, there are still 20 coins on the bottom, but if you can fly, fly back up there after charging up your P-Meter and get the remaining coins. When you're done, go out through the pipe on the left. You'll come out of a pipe. Go over to the right, and you'll find yourself back where you were. IF YOU CHOSE OPTION 2, HERE'S WHERE YOU CAN CONTINUE READING. Hop over the bricks to the other side. Defeat the Goombas, and jump up onto the hill. Now drop down again, where you'll find two music block and a Para-Goomba. Kill the Para-Goomba, then hit the music block on the Right to get either a Mushroom or a Leaf, depending on Mario's size. Now climb up the hill, and at the top, push down on the control pad to slide down the slope, knocking out two Goombas in the process. You'll stop when you hit a pipe with a Piranha Plant in it. Wait for it to go down, then hop onto the pipe. Now you can either hop on the music boxes to the other side, or take the ground route across. Hit the last music box, and a Star will pop out. Grab it, and run across the land, oblivious to all enemies. Jump over the pipe with the Piranha Plant in it, then climb up the hill, getting the ? Block on the way for a coin. When you reach the top, hopover the pipe that is spewing out Goombas, and run past the Para-Goomba, down the hill to the finish. End Of Stage. ============== = On The Map = ============== If you want to fully complete the game, move one space to the right. If you want to cheat, however, go straight down two spaces and to the left one space. Mind you, I won't be covering information on the fortress just yet... ============= = World 1-3 = ============= World 1-3 is the home of the first Warp Whistle in the game. If you get it or not, that's up to you. You'll start off this stage with a Green Koopa walking towards you and two big blocks in the distance. Kill the Koopa, and move on. Here you'll find a Boomerang Brother. Kill it, too, and continue on to the right. At this point, you'll find a complicated arrangement of bricks, music blocks, and ? Blocks. Use the music blocks to bounce on top of the bricks, where you'll find a Red Koopa. Jump over to the four bricks that the Red Koopa is walking along on. Now, jump on the Koopa. Once you've done this kick him to the left, back into the brick pile. Now watch lazily as the Koopa hits everything in sight, getting you a few coins in the process! Jump down into the area you were standing on, and over to the middle brick. This is a coin brick. Jump as much as you can, getting coins until the coin brick runs out. Now jump down to the ground. Go as far as you can to the left, until the pile of bricks stops you. Now jump. A music block will pop out of nowhere. You can use this to get into the clouds, but first, try and get to the second brick in the lowest area for an item, depending on Mario's current size. Now, you have a choice. You can take the normal path, or you can take the clouds, where you can collect coins and a 1-Up Mushroom. I'd take Option 2, but do as you please. ++++++++++ OPTION ONE ++++++++++ If you decide to take the normal path, get out of the pile of bricks and go to the right. You'll find a Green Koopa and four blocks. Kill the Koopa, and jump onto the blocks which will aid you in getting over the block wall. Once you're over the wall, you'll see a Goomba and another wall. Kill the Goomba, and go over to the wall. Swing Mario at the top block of the wall. It will slide over to reveal an item based on Mario's state. Get it, and hop over the wall. You'll now find a Para-Goomba, coins, and yet ANOTHER WALL. Kill the Para- Goomba, grab the coins, then hop over the wall to the other side. Now you'll find ANOTHER wall, more coins, and ANOTHER Para-Goomba. You know the process. Kill the Para-Goomba, grab the coins, and hop over the wall. Now, on the other side, you'll find a sight for sore eyes... A HOLE! Not a wall! But when you jump over the hole, you'll find a Boomerang Brother. Avoid the boomerangs, and kill him. You'll then find another hole. Jump over it. On this side, you'll find a ton of big blocks, a Para-Goomba, a Red Koopa on top of a white block, a Green Koopa on the ground, and a lot of coins. If you picked Option 2, you'll land just past this area after falling from the sky. So you're rejoined. ++++++++++ OPTION TWO ++++++++++ If you chose Option 2, you'll be shot up into the clouds. Here you will find a truckload of coins. Grab the first bunch, then the second. When you are somewhere between the third, if you have a flying ability, fly into the sky. Here you will find a brick and some coins. Hit the brick, and a 1-Up Mushroom will pop out. Get the rest of the coins, then drop down to the ground and get the 1-Up Mushroom. Get the rest of the coins, then make your way to the end. Go down the pipe. When you land, run over to the left, over to the blocks. You'll find a Para- Goomba, a Red Koopa on top of a white block, a Green Koopa on the ground, and a lot of coins. You'll be rejoined again. ++++++++ REJOINED ++++++++ At this point, you will have the opportunity to get a Warp Whistle. If you want to try this, follow the preceding instructions. If you don't, just hop past everything over to the end. End Of Stage. Now, before you try to get the Warp Whistle, clear the area of all enemies. It is hard, trying to do this with enemies all around. So kill all the enemies. Once you've done this, collect all the coins. NOW you can start. Jump up onto the white block and push down on the control pad. Hold down until you suddenly fall to the ground. At this point, you'll see that you're behind all the scenery, although you're still vulnerable to enemies. Run all the way to the end, quickly, before this wears off. When you near the black background, you'll find that you actually go behind it. Keep running, and suddenly the screen will change. You'll find yourself with Toad in a secret house and one treasure chest. Toad will tell you that "One toot on this whistle will send you to a faraway land." Go to the treasure chest, open it, and watch your whistle pop out. ============== = On The Map = ============== When you're back on the map, you can go to the left one space, down two spaces, and to the left again one space to get to the fortress, but if you want to fully complete the game, go to the right one space and down one space to Toad's House. Get the item (It will be either a Mushroom, a Fire Flower, or a Leaf). Then move to the left one space to reach the next level. ============= = World 1-4 = ============= This is a side-scrolling stage. If you do not hustle and move along with the screen, you will be pushed with the screen. If you are standing next to something and the screen homes in on you, you will be automatically be killed. Be aware of this. Also, if you get 44 coins in this stage, a White Mushroom House will appear. You will start on land from the beginning. You'll see a picture of a coin in the air. Hit it, and a counter will appear at the bottom of the screen, telling you exactly how many more coins you need to get the White Mushroom House. Now, as the screen scrolls, jump over the hole to the row of bricks. Then jump onto the moving platform, and get the coins while you're on it. Then, jump to the next row of bricks. Get the coins above you, and then wait for three moving platforms to reach you. Jump onto the first one, then the second, and fall down to the third. Then jump onto the row of bricks. Above you at this point you will see hree more bricks. Hit the rightmost one for a 1-Up Mushroom to pop out. Try and grab it before it falls into the hole. Now, a moving platform will come towards you. Jump onto it, grab the coins, and then jump again to some bricks placed in a L-Shape position. Jump again to another L-Shaped pile of bricks, grabbing the coins while you're on the fly. Jump AGAIN to some more bricks where there is a Red Koopa and a moving platform. Jump on the platform to make it fall. Then hit the brick on the left for an item to pop out, depending on Mario's size. Grab it, then move over to the brick on the right, and jump as quickly as you can, getting as many coins as possible from the coin block. Make sure you get out before the screen closes in on you! When you're on the same row of bricks as the Koopa, hit the Koopa and then pick it up. Hold on to it, and jump all the way across the hole to the high row of bricks (or at least, try to). Next, release the Koopa towards the one brick on your right. Out will come a 1-Up Mushroom. Grab it. You can also do this by wagiing your tail, if you have one. Once you've done this, jump down to the next row of bricks. Down here, grab the coins that are above you, then jump onto the two moving platforms, one by one, until you reach the row of bricks. Wait for a moving platform to slide across and over to the long column of coins. Jump on as soon as it reaches the coins, and fall down until you get all of them, then jump off onto the one brick that has two bricks above it. Jump and knock away the first brick if you can, then jump like mad... it's another coin block. Get it until it runs out, or until the screen reaches you, whichever comes first. Jump down to the bricks below, then wait for three moving platforms to reach you. When they do, jump one by one to the other side where there is a wall of bricks high in the air and a row of bricks for you to jump on. There is just enough space for you to squeeze through. Now wait for the screen to stop scrolling at the last two bricks. When it does, jump on the Red Paratroopa that is flying up and down, and use it to reach the other side. When you do, there will be a pipe and a Red Koopa to the right of the pipe. If you feel that you want to, kick the Koopa for your amusement, although mind you, people have died by trying to amuse themselves like this... Once you go down the pipe, you'll pop out the other end right by the end of the stage. Avoid the Boomerang Brother on your left, and run to the card shuffle to finish this off. End Of Stage. ============== = On The Map = ============== If you were good enough to get 44 coins, first go over to the White Mushroom House to claim your prize: a P-Wing. Then go down to the Spade symbol. Play the game, and try and collect some extra lives by matching up the items. Mushrooms are two extra lives, Fire Flowers are three extra lives, and Stars are five extra lives. When you're done, go one space to the left to start the fortress. ============ = Fortress = ============ This is the second stage in which you can get a Warp Whistle. I will provide instructions for you in case you choose to do so. Also, if you touch the lava in this stage, you're automatically dead. Nothing can save you. Be careful. You'll start off in long, empty path. Run along the path until you reach some stairs. Jump up them, and then you'll reach a hole. Leap over to the other side, taking care to watch out for the Podoboo. You will now find another hole, this one not containing a Podoboo. Jump over it. On the other side, hop up to the top of the wall, and then jump over yet another hole. There is a Podoboo, watch out. Now you'll find a row of blocks, and a ? Block. Hit the ? Block, and an item will pop out depending on Mario's size. If you're Super Mario, this time, you won't get a Leaf, but a Fire Flower! Finally. Grab the item, jump over another Podoboo-occupied lava hole, and continue. Fall down the stairsteps, and look out for the Rotodisc. When it is a safe distance away from you, keep going down the narrow path. You'll come out another end. There will be another Rotodisc. Dodge it, and continue over to the ledge. When you're at the ledge, you will be able to see two upcoming holes, the first one containing a Podoboo. Jump over the hole at the right time, and then jump over the second. There will now be a Rotodisc that you'll need to watch out for. When it leaves you, jump over the third and final hole that has a Podoboo in it. You'll now land in small area with a door, a ? Block, and Dry Bones. If you want to get the Warp Whistle, take Option 1. If you want to go to the end, Take Option 2. Your choice. ++++++++++ OPTION ONE ++++++++++ So, you want the Warp Whistle? Fine, that's understandable. First, you'll need a Leaf. Get it from that nearby ? Block. Once you have it, kill Dry Bones. Now, quickly run to the other end near the doorway, and then run back, before Dry Bones is revived. When you pass the ? Block, fly into the air, up, up, and away. Keep yourself against the wall on your right. Eventually, you'll find that you can move to the right. Stop flying, and run to the right. When you reach a certain point, you'll suddenly be taken into an empty room, other than a treasure chest into the corner. No, you haven't been tricked. Touch the treasure chest for the Warp Whistle to come out. After a few moments, the stage will automatically come to a close. End Of Stage. ++++++++++ OPTION TWO ++++++++++ If you chose Option 2, then first, kill Dry Bones. Then hit the ? Block and get your item, depending on your size. Once you've done this, run overto the doorway and enter before Dry Bones reawakes. What? An empty room? Not so, my friend. Wait for a moment, then you'll see spikes coming down on you. So what do you do? Look for the opening in the spike arrangement that you can stay in until the spikes go up again. Wait, and then when they do go up, jump quickly across the two holes and run all the way to the wall. Because at this point, the spikes will already be coming down again, and there will be a VERY small gap for you to fit in at any size. Don't move an inch. When the spikes retreat again, a door will come up out of the ground. Enter it before it disappears again. You'll now find yourself in along, empty, narrow pathway. Run all the way down it until you find yourself in a large room... with Boom-Boom in it! The wall behind you will be sealed, and the battle will begin. To kill it, either jump on its head three times, shoot five fireballs at it, or throw one hammer. When you defeat him, he will explode, leaving but a ? Ball for you to grab. When you do, the music will play, your points will be tallied, the castle will explode into rubble, the treasure chest on the map will be unlocked, and you'll be finished here. End Of Stage. ============== = On The Map = ============== With the Fortress gone and the treasure chest unlocked, go one space to the left and two spaces down to reach the next stage. ============= = World 1-5 = ============= You will start the beginning of the stage sliding down a slope. Hold down on the Control Pad to kill four Buzzy Beatles right at the beginning. You will slide directly into a body of water. Jump in and out of the water to get the five coins hovering above, then climb up the hill to the top. You will now see a pipe with a Piranha Plant in it, and a Buzzy Beetle. Wait for the Buzzy Beetle to pass the pipe and come to you. When it does, jump on it, and when the Piranha Plant comes out, kick it. You'll be killing two birds with one stone. Now you can safely move on. At this point, you'll have THREE options. Option 1 is to keep going underground. Option 2 is to go up, hit the secret music block, and fly up into the clouds. Option 3 is to go up, but not get the music block, and just go right. You can choose. As usual, I will make my reccommendation: take option 2. ++++++++++ OPTION ONE ++++++++++ Okay, so you want to stay underground. Fine. Wait for the Piranha Plant to retreat into the pipe below, and hop down. Jump again to the ground, then run down the narrow path. Go up the hill, then down into the body of water. Jump in and out of the water for five coins, then get out of it and climb up the hill again. You'll now find two small bodies of water. Jump or run over them. Now you'll see another larger body of water with a ? Block over it. Dive into the water, hit the block, and an item will pop out, depending on Mario's size. You can get a Fire Flower here. Once you've done this, hop out of the water and start climbing up the hill. You're now rejoined. ++++++++++ OPTION TWO ++++++++++ If you chose Option 2, jump up to the top area. Run along the path, and climb up the hill. Now, you can use this diagram to figure out where the block is: | | |X | _/ / / _____/ See the X? That's where the block islocated. Jump right below that spot, and the block will pop out. Jump onto it, and you'll be shot into the clouds. You know the process. Grab the first bunch of coins, then the second. When you are somewhere between the third, if you have a flying ability, fly into the sky. Here you will find a brick and some coins. Hit the brick, and a 1-Up Mushroom will pop out. Get the rest of the coins, then drop down to the ground and get the 1-Up Mushroom. Get the rest of the coins, then make your way to the end. Go down the pipe. You'll land just to the right of a hole. You're now rejoined. ++++++++++++ OPTION THREE ++++++++++++ If you chose Option 2, jump up to the top area. Run along the path, and climb up the hill. The block is against the left side of the wall, but you needn't worry about that. Jump up over the ledge on the right (which is actually high up), and move on. Now, you'll have to jump again to an even higher point. At the top, you'll find two Green Koopas climbing up the slope. Shoot them away to your left, not your right, or they will ricochet back at you. Once they're gone, run down the slope, across the bit of land, and up the slope where you'll find a small wall the the Koopas would have bounced off of if you had shot them that way. Jump up the hill, and another Green Koopa will be coming at you. Send him flying away, and then go down the hill. You're now rejoined. ++++++++ REJOINED ++++++++ This is where everything continues. Jump up the two ledges to the top of the hill. You'll see a pipe on your left, the pipe that Option 2 finishes at. On your right there will be a Green Koopa coming towards you. Send it flying to your right and chase after it. It will fall into hole where you'll see two pipes, and if you're lucky it will knock out the Piranha Plants in it. Go past the pipes, and you'll find another pipe on the ceiling with a Piranha Plant in it. Either kill the Piranha Plant, or wait for it to go back up the pipe, so that you can go by. Once you'repast it, run across the ground, up the slope, and across the ground some more where you'll find a dead end and a pipe. Go up the pipe. You'll come out right by the finish. Run to the end and grab your card. End Of Stage. ============== = On The Map = ============== When you're back on the map, you may be close to the Hammer Brother by now. If you are, fight it, and get your Star. Then, move two spaces to the right to the next stage. ============= = World 1-6 = ============= This stage will involve you being on platforms a lot of the time high up in the air, so be careful. All right. You'll start off in an empty area with a hole and another platform on your right. Jump up onto this platform, and you'll find another one. Jump up onto this one, and you'll find ANOTHER ONE, occupied by a Red Koopa, also having coins. Get rid of the Koopa, and grab the three coins. Now jump down to a low platform. Here there is a ? Block and another Red Koopa. Kill the Koopa, and get the ? Block. It will contain an item depending on Mario's size. Once you've done this, jump onto the ? Block, and then up to the platform above. You'll now see a platform moving up and down sideways on a wire. Jump on at the right time. Now there will be two music blocks in front of you. Jump onto them, and bounce to the next area. You'll now see a Red Paratroopa flying up and down, and a Green Koopa walking back and forth, stuck between some bricks on another platform. Using the Paratroopa to help you, bounce down to the area where the Green Koopa is. Throw the Koopa at the bricks, and he will smash them for you, allowing you to go underneath them. Watch out while the Koopa is doing this. Now, the third brick in the air to the right contains a 1-Up Mushroom. Smash the bricks surrounding it, and then hit it and get your 1-Up Mushroom. By doing this, you're preventing it from falling into the hole, or going out of reach. Now, the brick on your left contains one coin. If you are too tall to fit under it, just run and crouch. Hold down while you're underneath it, and get your one coin. (You can also wag your tail, if you have one.) Do the same thing for the brick on your right, except jump as fast as you can. This one is a coin block. From here, jump over the brick on the right, near the ledge. Jump again to the next platform. Now hop onto the little 'cone' platform that is located on the platform you're standing on. From here, you can jump up to the top. Run across, and leap again. Now, carefully drop yourself into the hole, and you'll land on some blocks below. In front of you, you'll see a long wire, attached to it will be a moving platform. Jump ontoit, and prepare for a ride. You'll be taken across the wire... down, across, and then up... and here you'll find two coins and a Red Paratroopa. Get the two coins and kill the Paratroopa while you're moving, then hop back on. You'll go down, and up again, where there will be two more coins. Grab them. Now you'll be nearing the end of the wire. When you do, jump off quickly to the blocks on your right, because the platform will plunge to the ground when the wire ends. From here, jump onto the platform moving back and forth, then as you move to the right, jump onto the stationary platform attached to a wire. The platform will start moving as soon as you touch it. When you get closer to the bottom, you'll see that there is a Red Paratroopa between you and the ground (finally). Using the Paratroopa as a stepping stone bounce on it, and then onto the ground. Run all the way to the finish and hit the card shuffle. Look out for the Green Koopa a the very finish. End Of Stage. ============== = On The Map = ============== Back on the map, if you haven't fought the Hammer Brother yet, do so. Get your star, and then go one space up and one space left to the Mushroom House. You could get a Mushroom, A Fire Flower, or a Leaf. Once you've done this, move three spaces to the right and enter the castle. ========== = Castle = ========== So, here we are at the first castle of the game. The king will be a snake. Toad will say, "Oh, it's terrible! The king has been transformed! Please find the magic wand so we can change him back." Press the A Button, and the stage will begin. Keep in mind this is another side-scrolling stage. Keep up with the pace! Mario will start by running and grabbing on to the anchor of the ship as it flies into the air. You will then start off in an empty area. Go forwards with the screen. Drop down, and you will find three Cannons, one of them firing Bullet Bills and the other two, Cannonballs. Avoid these things, and venture on. You will reach a small pit with a Cannon inside shooting Cannonballs. Jump over to the other side. From here, drop off the log and down to the ground. There will be a big, open area with Cannons, Bullet Bills and Cannonballs everywhere. Try and avoid everything until you reach the ? Block. Hit the ? Block, and an item will come out, depending on your form. Try not to lose it. There will now be a Rotating Launcher on the ceiling, firing two Cannonballs at once. Avoid this, and jump over the wooden block to the other side. You'll find yourself in another area with three Cannons. Avoid all the Bullet Bills and Cannonballs. Once you're past this part, you're home free! ...Almost. Climb up the ledges. As the screen moves along, you will find a pipe. This leads to the home of the first boss, Larry Koopa. Go down it. Larry Koopa is extremely easy, even if you're new to the game. Either hit him with 10 fireballs, or jump on his head three times, and you'll win. Grab the wand that will fall from the sky, and you'll be taken back to the Castle. Toad will be jumping around, and the king will say, "Oh, splendid, splendid. I'm back to my old self again. Thank you so much. Here is a letter from the Princess." The letter will say: "Greetings. If you see any ghosts, be careful. They will give chase if you turn away. I have enclosed a jewel that helps protect you. Princess Toadstool." And a picture of a P-Wing will flash in the bottom right corner. Then, you'll see a picture of a castle, telling you if you perfectly completed the whole world. Congratulations on beating World 1, although it was quite simple... ------------------------------------------------------------------------ Section 3B - World 2: Desert Land =================================== ============== = On The Map = ============== Well, this place is a lot bigger than World 1! Go one space to the right and two spaces up to begin the first stage. ============= = World 2-1 = ============= At the very beginning, you will find yourself in an empty area. Run forwards, and you'll find some bricks. Stare at them for a moment. See anything? Yep, one of them isn't glimmering. It's a Pile-Driver Goomba. As you get closer to it, it will prepare to jump. Kill it before it can launch itself into the air. Now keep moving along the bricks, and you'll find a ? Block. Quickly duck into the hole, and a Pile-Driver Goomba will launch itself right onto the ? Block. Perfect. Hit the ? Block at that moment, and you'll get an item according to your size, as well as destroying the Pile-Driver Goomba. Now, jump out of the hole. Jump over the bricks, and then watch out for the Pile-Driver Goomba right near the edge of the area where the bricks drop down. Kill it, then hop down. As soon as you hit the ground, jump onto the two bricks... one is a Pile- Driver Goomba. Kill it, then bounce right to the next one, which is also a Pile-Driver Goomba. Once you've killed that, jump to the next one. Yes, it's another Pile-Driver Goomba. Once you've killed all three, land right below the two ? Blocks. There will now be a Red Koopa walking towards you. Send it flying away, then hit the two ? Blocks. The one on the left contains a coin. The one on the right has a Star. Grab the Star, and run down the path. You can easily ram into the Pile-Driver Goomba and the Firesnake, and they will be dead. Then, bounce on the music blocks up to the top of the pipes. Kill the Goomba walking along the side. Now, you have a choice. Option 1 is to skip everything and go to the ending. Option 2 is to fly up into the air and go through a secret pipe. Option 3 is to try and get all the coins and the 1- Up Mushroom in the area inside the pipes. You choose. My reccomendation (if you can): take option 2. If you can't, take option 1. ++++++++++ OPTION ONE ++++++++++ Okay, so you want to go right to the end. Fine. Continue walking across the pipe, killing the second Goomba that will appear. Then, jump down into the hole between you and the next pipe. Stand right in between the two blocks, and jump. A music block will pop out of nowhere. Jump onto this music block, then ram Mario into the block on the left. An item will come out, according to Mario's size. Grab it, then bounce back up onto the next row of pipes. Run along the pipes until you reach the other end. Jump down to the ground. You are now rejoined. ++++++++++ OPTION TWO ++++++++++ Make sure you have a Leaf before attempting this. If you don't, I can't help you. Anyways, run over to the other end of the pipe. Kill the Goomba while you're there. Then, charge back. Once your P-Meter is full, jump into the air. Fly up, and you'll see a pipe surrounded by bricks. Smash the bricks, and break your way in. Now, go down the pipe. You'll find yourself in an empty room with nothing but a pipe and a P-Block. Jump on the P-Block, and the room will fill up with blue coins. Grab all these coins, and make your way out through the pipe. When you land, you'll land on the pipes, and you'll see the P-Block hasn't worn out yet, and you can go into the little area because the brick blocking the entrance is a coin! When the P-Block does wear out and you're inside, grab all the coins, taking care to watch out for the Firesnake. When you reach the other side, smash your way out, and then jump down to the ground. You're now rejoined. ++++++++++++ OPTION THREE ++++++++++++ If you want the coins and 1-Up Mushroom, you'll first have to become Super Mario. If you already are, you still have to take the same path. Just run down to the end of the pipe, killing the Goomba along the way. Then, if you aren't Super Mario, stand right in between the two blocks, and jump. A music block will pop out of nowhere. Jump onto this music block, then ram Mario into the block on the left. Your Mushroom will come out. Grab it. Now you're going to have to avoid the upcoming Firesnake, either that or kill it. Once you've past it, hit the brick that's jammed in the pipe. It will break, and you'll be inside. Run to the center of the area. There will be a brick and four coins. Get the coins, then hit the brick and get the 1-Up Mushroom. Be careful, because the Firesnake may have returned. Once you have everything, run over the left, jump up the wall, and then smash the brick with your head and get out. One down, one to go. Now, run across the pipe without fear of Goombas because you should have already killed them. When you reach the edge, jump straight across, and keep running. When you reach the ledge again, just jump down, and go underneath the pipes like you did for the other one. There will be a Firesnake, so you'll have to either avoid it or kill it. Now, jump up and smash the brick. Enter the area. Enjoy! You can grab all the coins, and when you reach the other side, smash the brick like you did before, and exit. Run across the pipes until you reach the ledge, then drop down. You are now rejoined. ++++++++ REJOINED ++++++++ You'll now find yourself in an open, empty area. Run forwards, and you'll find two pipes occupied by Piranha Plants. Jump over the first one, and kill the Pile-Driver Goomba. Now, you'll see the end, but if you want to make a couple of extra coins, go down the second pipe. Inside, you'll find a P-Block. Hit it, then jump over to the pipe on your left and exit. Remember those bricks between the pipes? They're coins, and you can have them. You can repeat this process over and over, as much as you like. When you're done, run over to the end, and watch out for the Pile-Driver Goomba. Hit the shuffle. End Of Stage. ============== = On The Map = ============== Back on the map, go one space up, one space to the right, one space up again, and one space to the left for the Spade symbol. Try and match up the items, and once again, Mushrooms are two lives, Flowers are three and Stars are five. When you're done, move two spaces to the left and begin Level 2. ============= = World 2-2 = ============= This is a very simple stage. You'll start off on a hill. Run up to the top, and kill the Goomba walking towards you. Then go down. Now,LOOK OUT! There will be quicksand, and a Piranha Plant will pop out, throwing fireballs at you. Jump over it with a running leap, and climb up the hill on the other side. At the top of the hill, hit the block on the ground. An item will shoot out of it, depending on Mario's size. Get it, and then jump over the block and the small hole, onto the pipe, getting the three coins as you jump. From here, hop down onto the steep slope, and be careful not to fall into the quicksand! There will be a Piranha Plant in it, throwing fireballs at you. Jump over to the other side. Climb up the hill, and to the top. Now, jump on top of the two blocks. You'll see an enourmous body of water extending beyond view. There will be a moving platform available to take you all the way across. Jump onto it. You'll now start moving. Grab the six coins at the beginning, and kill the Green Paratroopa. You'll find two bricks at this point. Jump over them and get three more coins. You'll now reach a part that will be difficult to pass: there will be seven coloumns of brick walls blocking your path. Abvondon the moving platform, and jump from one to the other and don't fall into the water. When you reach the other side, get back onto the moving platform. You'll find a Green Paratroopa moving back and forth. Send it into the water, and you'll find a second. Have it join its friend. Now you'll be reaching the end of the water. There will be one last brick wall for you to jump over, and then you can hop off the moving platform onto land. Jump down to a small area where there is a pipe. Enter the pipe. You'll come out the other end right by the ending. Hop off the pipe, and run to the finish. End Of Stage. ============== = On The Map = ============== From here, go down two spaces and enter the Fortress. ============ = Fortress = ============ At the beginning of the stage, run down the stairs to the bottom. You'll find here Dry Bones. Stomp on it, and move on. There will be two more Dry Bones for you to get rid of. Once you've done this, you'll see the first Thwomp of the game. Now, to get Thwomps to come down, you need to get near them. So do that. When it pounds down, it will miss you, and as it retreats, dash across to the other side. There will be a Dry Bones waiting for you. Stomp on it, and continue down the path. You'll now reach some more 'stairs'. Climb up them, and shatter the Dry Bones that is going down them. When you reach the top, run across, and go down again. Keep running, and you'll find another Thwomp and a Boo. This will be a bit more difficult. Stand right next to the wall and let the Thwomp pound down. Do not turn away. Then, as the Thwomp goes back up, hop across, and try to keep looking at Boo as you bounce up the steps, killing a Dry Bones in the process. At the top, you'll find a pipe. Enter it. You'll now be taken up to the second floor of the fortress. As soon as you get out of the pipe, run forwards until you hit the wall, because the Boo could still be in pursuit, they can go through walls. At this point, you'll see some spikes, and blocks will be hovering inches above, with a Thwomp ready to pound on you and another Bool ready to chase you. Carefully go up the steps, and when you reach the top, jump across the spikes, over to the blocks. When you hit the ground, instantly try and pull yourself back, or the Thwomp will squash you. Wait for the Thwomp to retreat, and then take another big leap to the other side. Land on the block and brick, and you'll see Boo. Try to keep looking at Boo as you crawl underneath the brick, hitting it, and getting an item according to Mario's size. When you emerge, immediately dash straight across the ground, passing the Boo and narrowly missing four Thwomps that you'll be passing. At the end, you'll hit a wall and see a door. Enter it. You're not out of this mess just yet, though. The first thing you'll see is a Boo and some spikes going up and down. Approach the spikes, and when they go up, enter the small area between them, and wait for them to repeat the process. Keep looking at the Boo. When the spikes go up, run across to the second safe area, and turn and look at Boo. Now, on this next pair of spikes, you'll have to jump from block to block until you reach the other side. So, when the spikes come down, jump onto the block. Then jump onto the next one as carefully as you can. There will be one more jump for you to make, and that'll be it. But now, you'll be faced with a second Boo. And the other one is still behind you, ready to pounce. What do you do? Take a chance. Dash under the next pair of spikes as soon as you can, despite the fact there are blocks you can use to get across. When you reach the other side, enter the doorway when it comes up. Now, you'll finally be in Boom-Boom's lair. Run forwards, and the wall behind you will be sealed, and the battle will begin. To kill Boom-Boom, either jump on its head three times, shoot five fireballs at it, or throw one hammer. When you defeat him, he will explode, leaving but a ? Ball for you to grab. When you do, the music will play, your points will be tallied, the castle will explode into rubble, the treasure chest on the map will be unlocked, and you'll be finished here. End Of Stage. ============== = On The Map = ============== Now that the treasure chest has been unlocked and removed, you can enter the pipe that was behind it. Venture up two spaces, left one space, down one space, left one space, down three spaces, right two spaces, and up one space. You'll now be at the pipe. First, go into the Mushroom House, and claim your item, which could be a Mushroom, a Fire Flower, or a Leaf. Once you've done this, enter the pipe. When you come out the other end, you'll be right by Stage 3. But if a Hammer Brother is near, you can fight it. (The item will be either a Hammer or a Music Box.) Once you've done all this, move one space to the left and one space up,and you can finally start the next stage. ============= = World 2-3 = ============= When you start off, you'll see a big block pyramid. Run forwards,and jump onto it. Watch out for the Firesnake and the Red Koopa. If you want, kill the Firesnake by throwing the Red Koopa. Either way, climb up to the top. There will now be two ? Blocks, and under them, a brick, so that you can't jump up and get them when you are Mario. If you are Mario, go down and get the Red Koopa. If it isn't there, run back to beginnng, and go back to the pyramid. It will reappear. Once you have the Koopa, stand on one of the ? Blocks, and throw it. It will smash the two bricks, allowing you to get the coin in the left block and the item depending on Mario's size from the right one. Once you've done this, bounce your way down the pyramid. At the bottom, hop onto the blocks covering the hole, and use them to get across. When you're on the other side, you'll see another Pyramid and two Firesnakes. Avoid the Firesnakes, and jump to the top. Smash the two bricks that cover the ? Blocks (you should be able to do this), and get the coin from the left block and the Star from the right. Once you've got the Star, run down the slope to the bottom. Be careful that you don't fall into the hole. Use the blocks to jump over the hole. You will then see yet another pyramid. Quickly jump up, killing any enemies you meet along the way with your Star Power, especially the Firesnake. This pyramid is even higher than the other two. When you're at the top, hit the two ? Blocks. The left one will contain an item according to your size, and the right one will have a coin. Once you've done all this, jump down to the bottom. When you're at the bottom, you'll find that the hole is again covered in blocks. Use the blocks to get over to the other side. When you're there, run forwards a bit, and you'll see another pyramid, this one made of bricks. There will be a Green Koopa walking down step by step. Send it flying away to your left. As you continue climbing up, take caution. The top brickis a Pile-Driver Goomba, ready to pounce. Let it jump over you, and then jump on it. Now, at the top, jump from block to block, and you'll see a second brick pyramid. On the third block, there is a Pile-Driver Goomba, so look out. Also, on the ground there is a Pile-Driver Goomba that will bounce up, trying to hit you. Avoid all these obstacles and make your way to the second pyramid. At this point, you have a choice. You can turn all the bricks into coins, which is Option 1. Or you can go straight to end, which is Option 2. I will not make two seperate sections for your choice, because you won't be taking different paths, really. And I reccomend Option 1. If you don't turn the bricks into coins, scroll down a bit so you can see what to do next. Now, I will give you a diagram to make things easier for you. P= === CCCCCC B CCCCCCCC CCCCCCCCCC B ============ B M M = === S==== ======= ========= =========== ============= S = Stand here and jump M = Music Block B = Block P = P-Block C = Coins = = Brick Okay. Stand on the S, which is a brick. Jump straight into the air. A music block will pop out of nowhere. From here, climb to the top of the pyramid, and jump onto that music block. Now bounce to the right. Another music block will appear. Go back to the first music block, and jump to the left. A block will appear. Jump onto it. Now, jump to the left again. Another block will appear. Jump onto that one. Now jump to the left again. ANOTHER block will appear. But, stay where you are. Jump across to the area with coins that you can see on your right. Grab all the coins. Now, make your way to the highest block. Jump over to the area with the P-Block. Now, hit the left brick. It will change into a P-Block. When you're ready... HIT IT AND JUMP DOWN! Tons of coins everywhere! Grab them all! And do you see that one brick that didn't change? Hit it. A 1-Up Mushroom will come out. Once the P-Block runs out, run to the top of what remains of the second pyramid. IF YOU PICKED OPTION 2, YOU CAN CONTINUE READING HERE. From here, jump down the pyramid, and run until you hit a wall. Two Pile- Driver Goombas will fly in two different directions, so watch out. Kill the two enemies, and you'll see a pyramid missing several bricks. Hop all the way up to the top. You'll now see two Green Koopas trapped in a small area,walking back and forth. Stomp on one of them, send them flying, and jump out of the way before they come back and kill you. Just sit back and watch now as the Koopa shatters every brick in your way until it reaches bottom, grabbing a few coins for you along the way. When the Koopa is bouncing back and forth out of harm's way, jump down and into the pipe. Before you do, you might want to punch the bricks above you for a few extra coins. When you come out the other end, run the to the finish of the stage and get the card shuffle. End Of Stage. ============== = On The Map = ============== If you haven't fought the Hammer Brothers yet, do so and get your Music Box or Hammer. After that, move two spaces to the left and enter the next stage. ============= = Angry Sun = ============= Yay... the Angry Sun stage! Be aware that this stage involves a lot of running, so you'd better move it. Right at the beginning, you'll see the Angry Sun right above you. It won't attack just yet though, so don't panic. Run up the hill, and jump across the first quicksand pit. You'll then see a second one, occupied by a fireball- throwing Piranha Plant and just ahead of it, a Red-Paratroopa. Jump right over the hole at the correct time, and land right on the Red Paratroopa. He'll fall right into the quicksand, and you can bounce right onto the safe land. From here, run forwards, and you'll reach a huge quicksand pit, with two Piranha Plants that throw fireballs in it. Take a running leap right across when the time is right, and hopefully you'll make it. Slow yourself down after the jump, as there will be a Green Koopa coming towards you. Send it flying away. Here's where the real game begins. Run. Seriously, RUN. As fast as you can. Dash right across the land, and you'll soon see a tornado funnel. The instant you see it, jump as high as you can, and try to skim the edge of it. This may take practice. If you do it right, you'll be blasted into the air beyond view. Keep pushing forwards as though you will still running. At this point, the sun will begin attacking. You'll fly over a lot of ground, and then over a row of bricks. Some more ground, and a second row of bricks. Even more ground, and then you'll probably land on a third row of bricks with a Green Paratroopa bouncing on it. The sun will shoot down at you. Dodge it. If you want to, kill the Sun using the Paratroopa. But I say that you should keep running. Over the ground. A third row of bricks. More ground. A fourth row with a Green Paratroopa bouncing on it. After that, run up the hill. Make the inhuman jump across the unoccupied quicksand pit, to the other side. Run down the hill, and you'll see the ending. But don't slow down. Just to fool you, the game has made the black background for the ending longer. When you actually see the card shuffle, jump and hit it, thus ending this abnormal level. End Of Stage. ============== = On The Map = ============== You know the routine by now... fight the Hammer Brothers first, get a Music Box or a Hammer. Then go up one space and to left one space. Get your item from the Mushroom House. Now, you can either play Stage 4 or Stage 5, but as usual, I'll go in order. From the Mushroom House, move two spaces to the right for Stage 4. (If you have the item, I reccommend you use your Leaf for this place.) ============= = World 2-4 = ============= Now, this stage is divided into two completely different sections. You can either go up on the top of stage and get nothing but coins, coins, coins, Option 1, or you can be boring and take the normal path, Option 2. I reccommend Option 1. Because this stage is almost like two levels, expect the description to be longer. ++++++++++ OPTION ONE ++++++++++ Now, here's why I reccomended you use a Leaf before you started the stage: because with the flying ability, you can take this path and get coins. So, hopefully, you used it. If not, follow these instructions... (People who used it can browse down a bit to find out where to pick off. I won't make another option.) Run to the right, and you'll see a Para-Goomba. Kill it. There will also be a ? Block. Hit it for one coin. Now, when you move forwards, you'll see a rather peculiar sight: a hole, a ? Block located in an impossible position in the hole, two three-block towers surrounding the hole, and two Red Koopas standing on the towers. Now, the ? Block in the hole contains a Mushroom or a Leaf. How do you get it? Simple. Jump up onto the first tower, and send the Koopa into its shell. Then immediately bounce down. Flatten yourself against the wall, and holding B, jump. You'll grab the Koopa. Now, hold on to it, and jump down and stand on the ? Block. Now, throw the Koopa to the LEFT, and it will hit the wall, bounce back and hit the ? Block you're standing on. You'll immediately get the item without even having to move. Now, if you can fly, go back to the place you started. If you can't, continue reading... As Super Mario, jump over to the second tower, and send the Koopa flying away to the LEFT (if you can). Jump down, and up again onto a block. Flatten the Red Koopa that occupies the block, and grab it. Hold on to it. Now, the difficult part comes. Jump over the hole, and throw the Koopa to the right. It will ricochet off a ? Block, and your Leaf will pop out. Jump to avoid the Koopa that will shoot back at you. Now, a Boomerang Brother will start throwing at you. Avoid the boomerangs, grab the Leaf, and run back to the left. Easier said than done. If you were successful, run back to the place you started. All right. Finally. IF YOU ALREADY HAD A LEAF, PICK UP HERE. Charge up your P- Meter, and once you can fly, run all the way to the left, hit the wall, and fly straight up. Whether you noticed it or not, you will smash bricks that existed there, and keep flying up. Soon, the blocks will move over a bit, allowing you to squeeze through and enter the secret area. Yay! Jump up until you reach the top block. Now, run to the the right, and run across the bricks, grabbing the coins as you go. Once you've done this, jump into the water, and be careful of the Cheep-Cheep. Hit the third brick from the left on the right row of bricks, and out will pop a P-Block. Hit it, and all the bricks will turn into coins. Avoid the Cheep-Cheep, and grab all the coins while swimming near the surface. Now, once you're done (Or when the P-Block wears out), swim all the way to the right, and hop out of the water. When you hit the ground, start walking over to the right, and jump up and down, getting the 18 coins located between the palm trees. Once you've done this, you'll see a lot of bricks, supporting palm trees with even more coins in between them. Jump up into this area, and start jumping high into the air to grab the coins, 10 in all. When you reach the end, there will be two Red Paratroopas. Kill them both and send them flying away to the left. Now, run to the right. You'll see some coins and bricks, but ignore them. Instead, charge up your P-Meter, and when it is, run under the bricks, and start flying. All the bricks will turn into coins! You'll get 18 in total. When you're done, run back to the right. Now, you may need to kill the Red Paratroopas again. If you must, then do this. Once you're past that point, you'll return to the area you were just in. Try and avoid touching the coins, and make your way to the other side. Now, hit the second right-most brick with your head, and it will turn into a P- Block. Jump on the right most brick, and jump from there to hit it. Everything will now be reversed. Get all the coins on top of the bricks, and when you're done, everything will change back. Now, get the remaining coins (some by flying), and you'll be done here. Run to the right, and bounce on the music blocks until there are no more. The last one will hold an item, and you can get it if you want. When you hit ground, you'll see the end. But before you go there, go back, and fall into the little gaps between blocks and get the four coins, 12 in total. Look out for the Boomerang Brother on the last one. After this, you can run to the end and hit the card shuffle. Be careful of the Boomerang Brother right at the end. End Of Stage. ++++++++++ OPTION TWO ++++++++++ Okay, so here's your second option. Run to the right, and you'll see a Para- Goomba. Get rid of it. There will also be a ? Block. Hit it, and you'll get one coin. Now, when you move forwards, you'll see a rather peculiar sight: a hole, a ? Block located in an impossible position in the hole, two three-block towers surrounding the hole, and two Red Koopas walking back and forth on the towers. Now, the ? Block in the hole contains an item, depending on your size. How do you get it? Simple. Jump up onto the first tower, and send the Koopa into its shell. Then immediately bounce down. Flatten yourself against the wall, and holding B, jump. You'll grab the Koopa. Now, hold on to it, and jump down and stand on the ? Block. Now, throw the Koopa to the LEFT, and it will hit the wall, bounce back and hit the ? Block you're standing on. You'll immediately get the item without even having to move. From here, jump over to the second tower, and send the Koopa flying away to the LEFT (if you can). Jump down, and up again onto a block. Flatten the Red Koopa that occupies the block, and grab it. Hold on to it. Now, the difficult part comes. Jump over the hole, and throw the Koopa to the right. It will ricochet off a ? Block, and an item according to Mario's size will pop out. Jump to avoid the Koopa that will shoot back at you. Now, a Boomerang Brother will start throwing at you. Avoid the boomerangs, grab the powerup, and run back to the left. Easier said than done. Now you'll need to make a second run, which will be much easier. Go back, and avoid the Boomerangs being thrown. Finish off the Boomerang Brother, and before you move on, jump up into the air, and grab the five coins positioned to form an arc. Now, you'll reach a long path of palm trees, and along that path there will be a Green Paratroopa bouncing along. Kill it, and keep walking down the path. Eventually, you'll reach a big block with a Red Koopa walking on it. Send the Koopa flying away. Now, you'll see a hole with two blocks over it and above the blocks, four coins. Jump onto the blocks, grab the four coins, and jump again to the other side. Try and land in the small space between the hole and the big block, because there will be a Boomerang Brother throwing things at you. When you're ready, jump up and immediately kill the enemy. From here, drop down to the ground. Make the big leap to the other side of the hole in front of you, and you should land next to a big block that has a fireball-throwing Piranha Plant in a pipe on it. There will be a ? Block above you. Hit it, and get the powerup. Now jump up onto the block, and avoiding the fireballs being throwin at you, jump over the pipe and land on the other side. Now jump down onto another block, and there will be a Boomerang Brother on ANOTHER block in front of you. When the timing is right, jump across and hopefully land on it so it will die. Jump down to the ground now. There will be four coins in the little gaps between the many blocks up ahead. Grab them all, for 12 in total. After this, you can run to the end and hit the card shuffle. Be careful of the Boomerang Brother right at the end. End Of Stage. ============== = On The Map = ============== I'm still going in order... fight the Hammer Brothers if you haven't, and get your Music Box or Hammer. Then, go to the left one space and down three spaces for the next level. ============= = World 2-5 = ============= The first thing you'll see when you begin this stage is Chain Chomp, lunging at you. But too bad, heh, heh... he can't hit you. Also above him, there are two ? Blocks. The one on the right contains a powerup... it's hard to get, so unless you're Super Mario or better, I wouldn't risk trying to get it. So, jump onto the first column of blocks surrounding the Chain Chomp. From there, quickly hop onto the ? Blocks and to the other side before Chain Chomp gets you (unless you want to try to get the item). From here, hop down to the ground. You'll now see an assortment of big blocks placed in random positions, forming a tower. Jump up to the top of this tower, because if you keep walking forwards, you'll walk right into a Chain Chomp. At the top, make a big jump over the Chain Chomp, and you'll land on a row of bricks with a Red Koopa. Now, stomp on the Red Koopa, but pick it up. It'll smash the brick, and go flying back towards you. Jump to avoid it, and then drop into the small space the Koopa made. Now, walk into the bottom block, and a powerup will appear. Try and get it, if it's a Mushroom it might go into the Chain Chomp's area... From here, hop back onto the bricks. Then drop down to the ground. Jump across the hole, and you find a ton of big blocks. Jump onto the first one, do not keep going forwards, or you'll hit the Chain Chomp. Now jump onto the next one, and kill the oncoming Goomba. Now jump onto the third block. And the fourth block. From here, hop across the small gap between blocks, and stomp on the Goomba. Then jump down onto the small blocks. You'll now see a small gap with water in it. I don't know where that water came from, but jump over it to the other side. There will be two Red Koopas, one on a big block and one on the area you're standing on, walking back and forth. Jump up to the one on the block, and send it flying towards the brick on the right for one coin. It will then bounce back at the other Koopa, and take its partner out as well. Once they're gone, jump over to the other block by the brick the Koopa hit. Then hop down to a small area with an odd formation of bricks and blocks. You now have a choice. Option 1 is to go straight to the end, and Option 2 is to smash those bricks to reveal a secret pathway. I reccomend Option 2, but you can choose. ++++++++++ OPTION ONE ++++++++++ If you chose this option, jump up to the area where the Red Koopa is, and send it flying away to the right. Run along with it, so that it will take out two other Red Koopas in the process. While you're following it you'll drop down two levels, but on the last one, don't drop to the ground. The Koopa you sent flying will ricochet off a small block put in its place intentionally to trick you. Avoid the Koopa, and jump across the area. Run all the way into the black background, and you'll be at the end. Avoid the Chain Chomp being held back by nothingness when hitting the card shuffle. End Of Stage. ++++++++++ OPTION TWO ++++++++++ Okay. So, if you want the secret, Jump to the next ledge, and stomp on the Koopa. Then grab it, and take it back down to the small area. Throw it to the right. It will hit several walls and bricks, eventually smashing the bottom- left brick, revealing a beanstalk that will slowly extend hundreds of feet into the air. Climb up it, and eventually, you will reach the top, near some clouds. Jump onto the clouds. Grab the four coins hovering above the clouds. Then jump to the left. Grab another two coins. Jump to the left again, and grab two more coins. Now the area to land in will become thinner, so be careful. Jump three more times for four more coins until you reach a pipe and the last cloud. Jump onto the pipe, and enter. You'll find yourself in a room of coins and bricks. First, get the eight coins near the bottom. Make your way to the right of the room, and hit the bottom right brick. You'll get a powerup. Now, hit the very center brick, and it will turn into a P-Block. Try and smash as little bricks as possible to reach it. When you hit it, get all the coins, and exit. You'll come out and land on a random formation of blocks in the air. Go to the right, and you'll see four ? Blocks. Hit all of them, and the last one will contain a Leaf. Grab it before it falls, and then slowly float to the ground (go to the right as you fall). You'll land just past a block and a couple of Red Koopas. Run all the way to the right, into the black background, and you'll be at the end. Avoid the Chain Chomp being held back by nothingness when hitting the card shuffle. End Of Stage. ============== = On The Map = ============== All right. First, fight the Hammer Brothers if you haven't yet done so. Get your item. Then, go down one space and left one space. Play the game, and try to match up the items... and once again, Mushrooms are two lives, Flowers are three and Stars are five. From here, move three spaces to the right and one space up. Pyramid time! =========== = Pyramid = =========== This stage will be easier if you have a tail. At the beginning, jump up the pyramid steps. You can walk through the differently shaded block and go right to the door. When you enter, go forwards. There will be a Buzzy Beetle pounding down the stairs. Jump on it, and send it away. Keep jumping up the steps, and when you reach the top, you will see some bricks and a ? Block, and a Buzzy Beetle trapped in the area. Go inside that small area, and send the Buzzy Beetle flying. Immediately jump out when you do this, to avoid being hit. The Buzzy Beetle will smash its way out and leave the area, so it will be safe topop in and hit the ? Block. A powerup will come out of it. Grab it, and move on. Now, from here, the path will split into three. Jump up to the top path. Stomp on the Buzzy Beetle, but don't kick it away. Instead, grab it, and hole on to it. Drop back down to the split in the path, and go to the middle one. There will be a brick wall stopping you from passing through. Throw the Buzzy Beetle at the wall, and it will smash the brick. Then dodge the enemy as it comes flying back. Crawl under the small gap in the brick wall, and you'll be on the other side. There will be a pipe with a Piranha Plant in it. Wait for it to go down, then jump on the pipe, and hop up to the left. Walk along the path, and when you reach a wall, hop up onto the ledge on the right. There will be a Buzzy Beetle walking towards you. Stomp on it, and grab it. Kick it away to the right, where it will smash the brick wall, allowing you to go under. Do just that. Now, on this side, you have a choice. You can enter a secret area and get coins, or you can slide down a hill near a hole. Choose. I reccomend Option 1, as Option 2 can be dangerous. ++++++++++ OPTION ONE ++++++++++ Okay, then. Walk to the right, and you'll see a lot of blocks surrounding a pipe, with only a small gap to get through. Stand right above the last block, and count three imaginary blocks over. Then jump. You'll hit a block that will randomly pop out of nowhere. Jump up onto it, then jump and squeeze through the small gap and enter the pipe. You'll now be in a small room filled with bricks and coins. Look at this diagram to learn what to do next. CCCCCCCCCCCCCCCCCCCCCCC S====================== CCCCCCCCCCCCCCCCCCCCCCC =====SS===============S M If you are Super Mario, hit the bricks that say 'S' and grab all the coins along the path, then head back. Hit the two S's that are located above the M. After that, hit the M, and a P-Block will appear. Hit the P-Block, and the bricks will turn into coins. Get them all, then exit the room. You'll come out of a pipe right next to a hole. You will now be rejoined. If you are just Mario, hit the brick that says M. It will turn into a P-Block. Hit the block, and grab all the coins. When it wears off, jump around, grabbing the remaining coins, then exiting the room. You'll come out of a pipe right next to a hole. You will now be rejoined. ++++++++++ OPTION TWO ++++++++++ Fine, so you don't want to take the secret. Go to the right, and you'll reach an incredibly steep and long hill. Slide all the way down, and at the bottom, there will be a hole, so you'll need to jump immediately! You'll knock out two Buzzy Beetles as you slide. Land on the empty pipe. You will now be rejoined. ++++++++ REJOINED ++++++++ From here, jump off the pipe, and climb up the hill. You will see two Buzzy Beetles approching: one from the ceiling, and one from the floor. Wait for the one on the ceiling to drop down, then kill him and his friend. Now, continue on, and there will be another Buzzy Beetle on the ceiling. You'll need to keep this one. Jump on him when it comes down from the ceiling, and throw it at the brick wall to make a hole. Avoid the Buzzy Beetle as he comes flying back, then go through the hole in the brick wall. On the other side, there will be a Piranha Plant in a pipe. Wait for it to go down, then jump over it and run forwards. You'll now reach a dead end, and there will a pipe on the ceiling. Go into it. You'll pop out on the other side of the pyramid. You will be able to see it behind you. But in front of you, there will be a Boomerang Brother! Kill it before you do anything else. Now, if you want, run to the end and hit the card shuffle. But, if you're greedy and you want more coins, climb up the pyramid. Eventually, when you reach the top, there will be a P-Block. Jump on it, and blue coins will appear all along the pyramid until the bottom. Grab them all, jump over the pipe, and head to the finish. End Of Stage. ============== = On The Map = ============== By now, you should have disposed of all the Hammer Brothers on the map, and only have the castle to beat. And yet, right after the stage, you still hear that clicking noise that sounds when the Hammer Brothers move around? What gives? Simple. There is a Fire Brother somewhere. Hopefully, you haven't used the Hammer in your inventory. You want the third Warp Whistle? Good. Follow these instructions. Move three spaces up, into the very top right corner of the map. Pull out your hammer, and use it. WHAT THE? The rock on your right broke? But there's a palm tree behind it! It can't be another path... or can it? Move over to the right, and you'll be in an entirely different area. There will be a river in the form of a three in Roman Numerals. There will also be a Fire Brother in the corner somewhere. And lastly, there is a Mushroom House. Go inside the Mushroom House first, and get your Frog Suit. When you're back on the map, I highly reccomend you use a powerup on yourself (not Fire Flower, it won't affect the Fire Brother). This battle can be difficult. Go down two spaces, to the right one space, and down one more space. The battle begins. Start by jumping over to the Fire Brother on the block. Kill it, and the rest is easy. Jump down right onto the second Fire Brother when the time is right. You'll win, and the Warp Whistle will be all yours. From here, make your way to the castle... you shouldn't need instructions. ========== = Castle = ========== When you start, Toad will go into the usual jumping around, yelling and telling Mario to get the magic wand back. This time, the King will be a spider. Could that be why Toad is going mad? Mario will grab on to the anchor as the ship flies into the air. When you start, remember this is another side-scrolling stage. Hop down onto the small area, and there will be a Bullet Bill Cannon right in your face. Jump onto it, and there will be another one. Jump onto that one, and there will be a platform for you to hop onto. Walk forwards, and there will be a Cannon firing Cannonballs at you. Avoid them, and hop down onto the lower platform. As soon as you see the Bullet Bill Cannon, jump onto it to avoid being hit. From there, drop down to the ground. There will be three upcoming Bullet Bill Cannons. The first one is just an inch too high to touch you. The second one is over your head, you can walk under. However, the third will appear just as you pass the second one, so jump on it as soon as you see it. From there, jump onto the higher platform. Get the ? Block for a powerup at this point. Keep walking along, and you'll see three Bullet Bill Cannons on the left, and some blocks you'll have to manuever between to get to the ground. Once you do this, you'll go under an enourmous log, and you'll see the exact reverse. When you reach the top, jump onto the platform. Walk along, and then you'll come to a drop-down area. Go down, and keep walking. There will now be Rocky Wrenches that will annoyingly keep popping out of the ground and throwing things at you. Try as best as you can to keep stomping on them until they are out of view. There will now be two more Bullet Bill Cannons: jump on top of them as soon as you see them. After you pass them, jump onto the platform... keep walking along, and you'll reach the pipe. Enter it. This battle is basically just like the last one, except the ground is uneven and the enemy's name is Morton Koopa Junior. This battle will be just a little harder, but it shouldn't be too hard. Either hit him with 10 fireballs, or jump on his head three times, and you'll win. Grab the wand that will fall from the sky, and you'll be taken straight back to the Castle. Toad will be jumping around, and the king will thank you like he did ast time, I won't bother retyping what he says. However, the Princess's letter is a bit different... The letter will say: "Greetings. The White Block contains magic powers that will enable you to defeat your enemies. I have enclosed a jewel that helps protect you. Princess Toadstool." And a picture of a Jugem's Cloud will flash in the bottom right corner. Then, you'll see a picture of a castle, telling you if you perfectly completed the whole world. That was a bit harder than the last world, but it's nothing compared to some of the surprises that await you in World 3... ------------------------------------------------------------------------ Section 3C - World 3: Water Land ================================== ============== = On The Map = ============== This is where the real challenge begins. Not only do the stages become harder, but you'll be playing through many places made up partially or completely of water. To begin, move to the right one space and up two spaces to begin. ============= = World 3-1 = ============= As soon as you begin, you'll be dropped into the water immediately. Don't forget that to swim, you need to keep tapping A. But don't swim straight ahead just yet. Instead, drop down the hole on the very left, and you'll slowly enter a secret area. Swim over the circle blocks, to the other side, and hit the ? Block. Out of it will come an item according to Mario's size. Grab it, then swim back up to the top. Now you can start swimming to the right. You will find an empty pipe with air bubbles shooting out of it, which will force you to the surface. Swim over it, and keep going to the other side. Now you'll find a Blooper. Avoid it, and then you'll find another pipe exerting air bubbles. Again, swim over it, and keep swimming to the right until you hit a wall. From here, you have a choice. Option 1 is to take an easy path an get a powerup. Option 2 is the hard way, through enemies and some paths. I reccomend Option 1, but you choose. ++++++++++ OPTION ONE ++++++++++ Okay. Lean yourself right against the wall (which is really a pipe) and swim to the surface. When you're at the top, jump as high as you can out of the water and push to the right. You'll find that you can stand on the 'wall'! Run all the way across the path blindly, runing over several pipes until you see a space in the wall where there is a ? Block. The area is halfway full with water. This is your powerup. Drop down into the gap, and hit the ? Block. Grab your item, then hop out of the hole to the right. Keep running, and you'll eventually reach the end of the path. Hop down as far as you can to the right. You're now rejoined. ++++++++++ OPTION TWO ++++++++++ From here, slowly drop down to the ocean floor, and there will be a Blooper. Avoid it, and keep swimming to the bottom. You'll reach a pipe, so squeeze between it and the wall. When you're on the other side, there will be a Lava Lotus, and eight coins right above it. If you want, try and get the eight coins, but either way, when you reach the other side there will be another pipe. Swim over this second pipe, and on the other side, you'll find many things: a Lava Lotus with two ? Blocks above it, and above that, a pipe exerting bubbles downward. There are also six coins surrounding the Lava Lotus and two ? Blocks like a box. First, swim around and get the six coins. Then if you wish, hit the two ? Blocks overtop of the Lava Lotus. It is very difficult, though. The right one contains a coin, and the left one contains a powerup. Once you've done this, swim out of the area up to the right. You're now rejoined. ++++++++ REJOINED ++++++++ Now, keep moving along the sea, and you'll find a Blooper Nanny directly over a hole. Immediately after being rejoined you have another choice. You can either go down the hole a get some coins and a 1-Up Mushroom, or you can take the usual path. I reccommend Option 1. ++++++++++ OPTION ONE ++++++++++ Okay then. Avoiding the Blooper Nanny, drop into the small hole. You'll eventually begin seeing a TON of music blocks! Avoid all of of them and carefully manuever your way to the right. You'll soon see a Lava Lotus, but you should have no trouble avoiding it, just swim overtop. Pass a few more music blocks, and you'll find 20 coins surrounding a brick, with a hole below. This is what you came for! Carefully grab all the coins surrounding the brick, try not to hit the brick just yet. Once you've done this, make sure that you aren't going to let the 1- Up Mushroom slip away into the hole. Hit the brick, and grab the item. From here, using the pipe as power, shoot all the way up to the top, through the hole on the ceiling, past a Blooper and into a pipe near the surface. You'll come out of a horizontally-placed pipe on top of some blocks. Run all the way to the ending near the right. Hit the card shuffle, and you're done. End Of Stage. ++++++++++ OPTION TWO ++++++++++ Now, there's Option 2. If you decide to do this, swim straight up, to the block near the surface. The Blooper Nanny will give chase but most likely, will not be able to follow. Walk across the block to the other side, and from there swim to another block. Walk across this block, and now you'll find an empty area. Drop down into it. Now you'll have to deal with an annoying Blopper that is blocking the exit pipe. If you're Super Mario or better, you may just want to sacrifice your powerup to get past, but if you don't want to or can't, then try to lure the Blooper away from the pipe. Seize any opportunity you may get. Eventually, you'll reach the pipe. Enter it. You'll come out of a horizontally-placed pipe on top of some blocks. Run all the way to the ending near the right. Hit the card shuffle, and you're done. End Of Stage. ============== = On The Map = ============== Not easy, is it? The stages are longer, harder, and there's still more to come. Move up two spaces and enter the next stage. ============= = World 3-2 = ============= 80% of this stage will involve travelling on moving platforms with a pit of water and a bouncing Cheep-Cheep beneath you the entire stage. If you fall off the platform, good luck, because it will be incredibly hard to finish the stage. At the beginning, run to the right, and you'll find twomoving platforms moving up and down diagonally to the left and right along a wire. Jump onto the first, then at the right time, hop over to the second. From there, jump onto the next platform. There will now be some blocks that drop upon standing on them for too long. There will also be a ? Block that contains a powerup. First, get rid of the falling blocks, then hit the ? Block and get your item according to Mario's size. Once you've done all this, the real game begins here. Jump onto the platform, and it will start moving. Now, it may be a risky manuver, but if you want, jump onto the platform of bricks, and walk into the wall. A Star will pop out. Grab it, and hop back onto the platform. You'll now drop down a little, and you'll pass a ? Block. There will be nine coins surrounding it, and further on down the path, a Red Paratroopa going up and down, and a bouncing Cheep-Cheep. Get the coins while avoiding the Cheep- Cheep, and hit the ? Block for a coin or another star. Once you've done that, jump on theParatroopa and send it into the water. You'll now move down even closer to the water, and there will be another ? Block. Hit it, and the usual Star or coin will pop out. You'll keep moving along, and there will be two Cheep-Cheeps that are bouncing in and out of the water. VERY HIGH out of the water. Avoid them and jump on them when they come near. After you've past them, the wire will go up, and down. When you reach the top, jump and grab the three coins. Then you'll go up again, and down, then up a little bit. There will be two more jumping Cheep-Cheeps, and then you'll reach the end of the rail. Jump onto the falling blocks. There will be a ? Block above the falling blocks which contains a Star or a coin. There is also another platform on the right, and a block that touches the surface of the water. If necessary, you can go down to this block, but it can be dangerous. Either way, get onto the moving platform. When you land, grab the three coins, and you'll move along down the wire. There will immediately be two bouncing Cheep-Cheeps there to greet you, so either kill or avoid them. After that, you'll go down a bit more, then up. There will be two more bouncing Chep-Cheeps, so do what you did for the last two. The path will now even out. There will be a Red Paratroopa flying up and down in the way. Get rid of it, then jump onto the row of six bricks. The third brick is a P-Block, but trying to get it is not only risky, but not worth it. When the time is right, jump right across the pit, and try to land on the pipe, which contains a Piranha Plant that shoots fireballs. If you overpower your jump, you'll go flying into an abyss with a ? Block and a brick. The ? Block does contain a powerup, but just like the P-Block, it isn't worth it. Sooner or later, head down the pipe. You'll come out the other side, and find yourself in the weirdest ending yet. DO NOT GO TO THE LEFT, it is simply a water hole. Instead, hop up onto the platform to your right. There will be one last bouncing Cheep-Cheep to annoy you, so either avoid it or get rid of it. From here, hop down the two platforms, run to the ending and hit the card shuffle. End Of Stage. ============== = On The Map = ============== Back on the map, go up one space, and to the left one space. Get your item from the Mushroom House, which is always a Frog Suit. Get the item, then move three spaces to the right, and enter stage 3. ============= = World 3-3 = ============= You will now be entering the first stage with a Boss Bass trying to eat you up! Keep jumping around as necessary to avoid being eaten for breakfast. Also, water levels will be going up and down as you play! This stage is not only difficult, but new, so be careful! To begin the stage, run to the right. The Boss Bass will now appear. Jump over the small hole. Keep running the right after grabbing your three coins. You'll go over three small holes, with threemore coins hovering above them. Grab the coins, and you'll now be at a confusing part in the stage. Jump across the larger hole, and you'll find an area with a Green Koopa walking along a lot of bricks. There is a music block on the left and to the left of that there is two blocks. Jump onto the bricks, and grab the Koopa. Take it to the area where there is a drop down in the bricks. Throw it to the right, and dodge it as it break one brick, then another, then it hits another brick which turns into a P-Block! Hit this P-Block, and grab all the coins, first on the left, then the right. Once the P-Block wearsa off, head back to the music block, walking along the bare land. If necessary, kill the Green Koopa that has come back. Once you reach the Music Block, stomp on it or hit it from underneath to get a powerup. Once you've done this, head to the right, for the third and final time. From here, hop across to the small platform. Then jump all the way across to a nine-block square-shaped platform. Jump from here to yet another platform, and from here onto a thin five-block platform. There will now be a spinning platform in front of you. When it stops spinning, immediately jump onto it, and to the other side. There will now be a brick in the air, a brick on the left, and two ice bricks on the right. First hit the brick in the air, and grab your item according to Mario's size. Now, throw an ice block to the left, and the brick on the ground will turn into a P-Block. Now, be prepared to run. Hit the P-Block, and run like mad to the right. Jump over the two holes. Kill the Red Koopa and keep running. Jump over one hole after another, grabbing coin after coin, avoiding Cheep-Cheep after Cheep- Cheep, until the P-Block eventually wears out. When it does, you should be on a platform shaped like this, if you were quick enough. CC CC == == ==== ==== C = Coin = = Block If you're daring, go back and swim through all the water, avoiding the Boss Bass and grabbing the nearly hundreds of coins hovering just inches above the surface. I highly reccomend, however, that you don't try. Yes, that wasn't a typo. It's too dangerous, especially with all the enemies in the water and how hard it is to manuever without falling into the hole. There will be four coins now, hovering above the blocks. Grab them, and hop down to the lower part of the platform. Grab the two coins there, and hop back up to the higher area. From here, jump all the way up into the air, onto the two bricks. There will be a spinning platform on the right. Jump onto it at the correct time, and then quickly leap ALL THE WAY across the immense pit, until you land in an area with a pipe and four coins in a column. You will probably grab some when you land, but go back for the ones you missed. From here, go down into the pipe. You'll come out in an empty area, surrounded by water. Jump from the pipe over the blocks, and to the other side. From here, run to the black background, and to the ending. End Of Stage. ============== = On The Map = ============== From here, you may need to fight the Hammer Brothers. Do this. One of them has a Hammer, the other one has a Star. Keep in mind that if the Hammer Brother is in water on the map when the battle beins, the battle stage will be partially filled with water. Once you've done this, head down two spaces and enter thr fortress. ============ = Fortress = ============ Personally, I think this is the easiest stage in the game, and yet it has the longest description in the FAQ so far because there are three completely different options. (Oddly enough, the stage is in World 3.) I am going to break this whole description into three options. The first one will get you directly to the finish. The second one will get you some coins and to the finish. The third one will get you a 1-Up Mushroom and to the finish. You can choose. I don't really have a reccomendation for you on this one. Yes, there will be some copying and pasting, but I'll try to make each description as unique as possible. ++++++++++ OPTION ONE ++++++++++ At the beginning, run to the right until you reach a Rotodisc. Hop onto the circle in the middle, and jump over the wall. On this side, there will be another Rotodisc. When the time is right, run across, hop up the stairs, jump down over the pipe, and there will be a Thwomp. Get near the Thwomp, and it will slam down in an attempt to harm you. As it goes back up, run under it to the other side. There will now be a door, but ignore it. Avoid the Dry Bones, and keep going. Run past two more doors until you reach another Thwomp, with a Boo on each side of it. Get near the Thwomp, wait for it to come down, and avoid the Boos as you jump across. When you reach the other side, avoid the Boo, and pass a fourth door. Jump over another Dry Bones, and pass a fifth door. ANOTHER Dry Bones, and then there will be a sixth door. Enter it. You'll come out a door on top of some blocks that are hovering above the water. Jump from this area up even higher, to another door. Go inside. Now, you'll finally be in Boom-Boom's lair. Run forwards, and the wall behind you will be sealed, and the battle will begin. To kill Boom-Boom, either jump on its head three times, shoot five fireballs at it, or throw one hammer. When you defeat him, he will explode, leaving but a ? Ball for you to grab. When you do, the music will play, your points will be tallied, the castle will explode into rubble, the treasure chest on the map will be unlocked, and you'll be finished here. End Of Stage. ++++++++++ OPTION TWO ++++++++++ Okay, so you want coins. Fine. At the beginning of the stage, run to the right. There will be a Rotodisc and Dry Bones. Jump onto the circle in the middle, and hop over the wall. On this side, there will be another Rotodisc. When the timing is right, run across, jump up the stairs, and leap down to the other side. Now, you'll need to get past Thwomp. Make it come down, then when it goes up, run under. Go past the three doors, avoiding the one Dry Bones. Keep running until you reach a wall. There will be a Thwomp, with Boos on the left and right of it. Make Thwomp come down, then run to the other side. Now, avoiding the Dry Bones and Boo, run past two more doors until you reach the sixth door. Remember the area: it is where you go to finish the stage. But for now, avoid another Dry Bones, and keep going to the right. There will be ANOTHER Thwomp. Make it come down, run by it, etc, etc... you know the details. On the other side, avoid three more Dry Bones, pass the seventh and eighth doors, and you'll eventually reach the ninth and final door. Whew! Enter it. You'll now be in an odd-looking rooms. There will be an area with holes and coins in it. Go to that formation, and jump up into the holes. You will not be able to go though any of them, because the holes will fill up with blocks. However, this will prevent you from falling through while grabbing the coins. Now, head back to the doorway, and stand directly above it. Now jump, and a block will appear. Jump onto it. Now, jump against the wall, and when you reach the top of the wall, a block will pop out, and you'll fall to the ground. Using the blocks, jump to the top, over the wall, and enter the area. Grab all of your coins,then exit. Drop down to the ground, and leave through the doorway. (NOTE: You can still return to this area, however, there will no longer be any coins... you can still hit the blocks, though for a few coins, five in total.) From here, head back yusing the path you took to get here. Avoid the Dry Bones along the way. When you get past the Thwomp (you don't need another explanation, I hope), enter the aforementioned doorway. You'll come out a door on top of some blocks that are hovering above the water. Jump from this area up even higher, to another door. Go inside. Now, you'll finally be in Boom-Boom's lair. Run forwards, and the wall behind you will be sealed, and the battle will begin. To kill Boom-Boom, either jump on its head three times, shoot five fireballs at it, or throw one hammer. When you defeat him, he will explode, leaving but a ? Ball for you to grab. When you do, the music will play, your points will be tallied, the castle will explode into rubble, the treasure chest on the map will be unlocked, and you'll be finished here. End Of Stage. ++++++++++++ OPTION THREE ++++++++++++ So, if you want the extra life, follow these instructions: Run forwards until you reach a Rotodisc. Jump onto the circle in the middle. From here, hop over the wall on the right. On the other side, lean against the wall and avoid a second Rotodisc. Then, when the time is right, run across to the otherside, hop up the stairs, and go down over a pipe. Now you'll see a Thwomp. Get near the Thwomp, and it will slam down in an attempt to harm you. As it goes back up, run under it to the other side. There will now be a door, but ignore it. Avoid the Dry Bones, and keep going. Run past two more doors until you reach another Thwomp, with a Boo on each side of it. Get near the Thwomp, wait for it to come down, and avoid the Boos as you jump across. When you reach the other side, avoid the Boo, and pass a fourth door. Jump over another Dry Bones, and stop at the fifth door. Enter it quickly. You'll now find yourself on a small platform with one brick on your left. Hit the brick ON THE LEFT SIDE, and a 1-Up Mushroom will come out to the right, instead of falling into the water. Get it, then enter the door you came in from. Now, run forwards a bit more, over a Dry Bones, and you'll find a sixth door. Enter it. You'll come out a door on top of some blocks that are hovering above the water. Jump from this area up even higher, to another door. Go inside. Now, you'll finally be in Boom-Boom's lair. Run forwards, and the wall behind you will be sealed, and the battle will begin. To kill Boom-Boom, either jump on its head three times, shoot five fireballs at it, or throw one hammer. When you defeat him, he will explode, leaving but a ? Ball for you to grab. When you do, the music will play, your points will be tallied, the castle will explode into rubble, the treasure chest on the map will be unlocked, and you'll be finished here. End Of Stage. ============== = On The Map = ============== Yay, you finished it. Go to the left, and play the spade game. Mushrooms are two extra lives, Fire Flowers are three extra lives and Stars are five extra lives. If you have a Hammer, go down two spaces and smash the rock and play another spade game. If you haven't fought the Hammer Brothers yet, do so, and get your Star/Hammer. Now head two spaces to the right and one space up for the next stage. ============= = World 3-4 = ============= You'll start off in an empty grassland. (No water for now...) Run forwards until you reach a hill. Slide down the hill, and kill the two Goombas in the process. You'll stop when you hit a pipe occupied by a Piranha Plant. Don't worry, it won't shoot fireballs. When the time is right, jump across the pipe to the other side. There will now be a small puddle of water (it was inevitable) in front of you. Jump over it. Now, on this side, look out for any fireballs being thrown by another Piranha Plant in a a pipe up ahead. There will also be a ? Block against a wall of grass even further ahead of the Piranha Plant. When you're ready, jump over the pipe, hit the ? Block, get your powerup, jump onto the ? Block, and up to the top of the hill. This may or may not be difficult, depending on how quickly you do it. Once you're at the top of the hill, slide down, and you'll knock out three Green Koopas in the process. Then, right when you reach the bottom and fly back up, jump, and you'll fly right across the body of water to the other side, which is a big hill. If you do miss, swim to the wall on the very right. Because it is impossible to jump all the way to the top, just jump a little bit, and a block will appear. Hop onto the block, and then jump a little to the left, and another block will come. Jump onto that one, then onto the hill on the right. Now, slide down this second hill, and you'll knock out three more Green Koopas in the process. Don't worry about jumping near the end, though... just keep sliding and you'll stop when you hit a block. You'll now be in a big area with many things. There will be a pipe on the ceiling, and throwing fireballs at you will be a Piranha Plant. A Para-Goomba will be in the air, throwing Micro-Goombas at you. There will be two ? Blocks on your left, both containing coins. There will be another ? Block above the block you're right next to, which also contains a coin. Further on, there is a Para-Goomba that only bounces around, another block with a ? Block above it that contains a powerup, two more ? Blocks that contain coins, and two bricks in the very center, one just being a block and the other a P-Block. VERY confusing. Here's a diagram of what you should see: _____________________________________ PPPP PPPP PG PPPP ? ? ?? ?? Bp _________B________________B___________ P = Pipe PG = Para-Goomba B = Block ? = ? Block p = P-Block So, here what you do: first kill every enemy you possibly can. Next, go to the first two ? Blocks and get the coins. Then get another coin from the first ? Block that is hovering above a block. Now crawl under the two bricks, reveal the block and P-Block, but don't use the P-Block just yet. Instead, get the powerup from the next ? Block, and then hit the last two ? Blocks for two coins. Now, head back to the area where the P-Block is. Hit it, and coins will flood the whole area. Grab as many as you can, and when the P-Block wears off, head over to the right. FINALLY! However, you aren't done just yet. You still have a bit to go... Run through the empty area, up the hill, and you will be standing on some bricks. Immediately hide under them, because Lakitu's heading your way! There will be six bricks above you. The second from the left will contain a 1- Up Mushroom, and the rest of them, coins. First, hit the coin one, then hit the 1-Up Mushroom one on the left side, so it will come out to the right. As it falls off the ledge of the bricks, grab it, and run like mad, jumping across the holes. Jump once, twice, thrice, and once more until you reach the top. There will be two ? Blocks. Now, before you do anything, kill Lakitu because it won't be out of your reach, you can easily dispose of it. Once you've done that, hit the two ? Blocks for a coin (the left one) and an item according to Mario's size (the right one). From here, hop onto the top of the hill, and run all the way down. Keep running, all the way to the finish. If Lakitu is still there, you can try avoiding all the enemies it throws at you, and once there's enough, hit the card shuffle to get points and even 1-Up Mushrooms if there are enough in the screen when you finish. But in my opinion, you're better off just hitting the card shuffle. The cons outweigh the pros. Anyways... End Of Stage. ============== = On the Map = ============== Fight the Hammer Brothers if you haven't, and get your Hammer or Star. If possible, move one space up and one space left for a Mushroom House, which contains a Leaf, a Fire Flower and a Frog Suit. Then, move down two spaces for another underwater stage. ============= = World 3-5 = ============= If you have one, a Frog Suit is highly reccomended for this place. Also, a P- Wing can prove very useful in not only getting you coins but for easily finishing the stage. I will break this description into two options one for the underwater path and one for the P-Wingers. I reccomend Option 2, if you can. ++++++++++ OPTION ONE ++++++++++ You will start off this stage on a pipe. Run (or hop) as far as you can to the right, and jump into the water. If you do it well, you should land just past a Jelectro. Swim down to the bottom, and there will be some bricks and ? Blocks. The very first ? Block contains a powerup. The other two have coins, and so do all the bricks. But to get them, you'll need to get past Big Bertha, first. Once you've hit them all, swim over to the pipe, and the air bubbles will shoot you up. Swim to the left, and get your powerup. Now, swim to the right, and avoid the Jelectro and Blooper. When the block wall disappears, swim up near the surface, avoiding the Green Cheep-Cheep. Swim over the first block, and then there will a second that is half in the water, half out. Jump up onto it, then take a running leap. You'll most likely land past a Jelectro and near a Cheep-Cheep if you do it right. Avoid the Cheep-Cheep, and swim downwards, past the block. When you see three ? Blocks, swim over to them. You'll have to go beneath the Jelectro to get to them and hit them. The outside ? Blocks contain coins, and the one in the middle has an item according to Mario's size. Grab it, and swim over the long, tall, vertical blocks. There will be a Cheep-Cheep in the way,in a very annoying position. Get past it, then drop down next to the pipe. Now, this is a dangerous area, because it is a big hole with a pipe emiting air bubbles and Jelectro up ahead. However, if you use this diagram, you can find a hidden 1-Up Mushroom... PPPPPP PPPPPP PPPPPP PPPPPP o o o o o o o o o o o B P = Pipe o = Air bubbles B = Hidden 1-Up Mushroom Block It is difficult to get,but if you can, swim upwards to the right of the pipe, and the block will pop out of nowhere. Grab the 1-Up Mushroom before it falls into the hole, and then carefully maunever to the right, over the pipe and Jelectro. This IS the most dfficult part of the stage. Inch your way to the top, grabbing the three coins along the way. Now, you'll somehow have to squeeze through two Jelectro and a wall. Once you've got past this, there will be even more Jelectro,but instead of going that way, drop down, and take the Big Bertha. With your head against the wall, get past Big Bertha quickly, then swim to the right, and go up. There will be a pipe near a Cheep-Cheep. Avoid the Cheep- Cheep, and enter. You'll now come out the most unique finish in the game so far. The pipe will be in a wall of blocks. You'll drop right down into a bit of water. Walk across to the edge, then jump onto the floating platform. Run, and jump right over the water and two blocks, and you'll land on the ground. Run across to the end, and hit the card shuffle. End Of Stage. ++++++++++ OPTION TWO ++++++++++ This is the simplest method for beating this stage. At the beginning, fly into the air, until you see some blocks beneath you. Drop down when you do. Go over to the + shaped section made up of bricks and blocks. Stand next to the brick, and swing your tail as fast as possible to get coins from the Coin Block. Once it runs out, fly all the way across the water to the next bunch of blocks. It should take you about 8-12 seconds to do so. When you're here, jump over the small hole. Even if you don't make it, which I highly doubt, you can still fly up again. Once you're on the other side, there will be the exact same thing there was last time. So, do the exact same thing you did last time. Once you've done it, fly off to the right, all the way until you hit a wall. Drop down, and enter the pipe. You'll now come out the most unique finish in the game so far. The pipe will be in a wall of blocks. You'll drop right down into a bit of water. Walk across to the edge, then jump onto the floating platform. Run, and jump right over the water and two blocks, and you'll land on the ground. Run across to the end, and hit the card shuffle. End Of Stage. ============== = On the Map = ============== Now that you've beaten Stage 5, you can do something pretty interesting. Want three Mushroom Houses and two Spades? Hopefully. See that big rock on the right? Go over to it, and if you have a Hammer, smash it. Now, keep going forwards until you get on the boat. Now, paddle to the right, and you will find an island with two Mushroom Houses and two Spades! The Mushroom House in the top right corner has a Fire Flower, Leaf, and Frog Suit, and so does the bottom left one. As for the Spade,you should know how it works: 2-Up for a Mushroom, 3-Up for a Flower, and 5-Up for a Star. But once you're done, don't go back! Go up and bit, and to the right. You'll see ANOTHER Mushroom House, this one containing a Mushroom, Leaf and Fire Flower. NOW you're finished. Head back to land. Go three spaces left, three spaces up, and one space right to the next stage. ============= = World 3-6 = ============= This is the fourth side-scrolling stage of the game right here. When you start, run forwards, and jump onto the falling blocks. Jump around so the blocks don't fall, then drop down the next row of falling blocks. There is a ? Block above them. Jump up and hit it, and a powerup will come out. Grab it, and then from here, jump onto the solid platform to the right. Now, when it appears, wait for the spinning platform to stop spinning. Then, jump onto it, and onto the falling blocks. Then, jump onto the solid platform. There will be a Red Koopa walking towards you. Pick it up, and throw it to the right. If done correctly, the Koopa will fly into the hole, but get stuck between a brick (which is really a coin block) and a falling platform, shooting back and forth, getting about nine coins for you, depending on how quickly you threw it. Now, from here, jump across the area the Koopa is stuck in, and to the other side. There will be an ice brick sitting atop a falling block with a Red Koopa walking towards it. Grab it, and throw it at the Koopa. It will knock it away, and then smash into a brick, which will turn into a block for one coin. Jump over to that block. There will now be a Red Paratroopa flying up and down between you and another platform. If you want, bounce on it and get to the other side, but the safest thing to do would be to wait for the Paratroopa to go down, and then jump across. When you land, don't worry about sliding, because the brick will stop you. Also, if you have a tail, stand next to the brick and swing your tail at the brick, and it'll turn into a block for one coin. From here, step onto the brick/block, and when you're ready, make an enormous jump right across the pit to the next platform, which is the exact same as the one you were just on, except bigger. It also has a Red Koopa on it, so be careful where you land. If you want, stomp on the Koopa, then send it at the brick on the right for a coin just like the last platform, or simply wag your tail, if you've got one. Now, jump onto the brick/block, and prepare to make another huge jump across the pit to the other side. Once you've jumped, you'll probably land in the bottom area. There will be two falling platforms, three ice bricks, and up ahead, many normal bricks. You can get coins and an item out of these bricks, but here's what you'll have to do, but very quickly: First, hit the first brick on the roof that you see. A 1-Up Mushroom will pop out. While it comes towards you, grab an ice brick and throw it to the right, or wag your tail at the first brick on the ground. A P-Block will appear. Run back to the start area, and with any luck, there be just enough space left for you to squeeze through and get the 1-Up Mushroom. Now run to the P-Block and hit it. All the bricks will turn to coins. Quickly gather them all, and head to the right. Now, being out of the area, jump up to the higher floor, and from there, jump to the bricks (which are really coins) that are hovering above the falling blocks. The bricks will soon turn back into coins, so jump over to the spinning platform as soon as possible, and from there, jump down to the pipe. Enter. You'll come out in another odd finishing area. Do not go to the left, there is nothing there. Jump down to the next platform on your right, and get rid of the Green Paratroopa. Once it's gone, jump down to the ground, and run all the way to the black background to the finish. End Of Stage. ============== = On The Map = ============== Now, if the bridge is open, you could go straight down, skipping two stages, but I will be going through this game in order, so move two spaces to the right for Stage 3-7. ============= = World 3-7 = ============= This stage will have you starting on a four-block tower, with a ? Block above you. Jump up and hit the ? Block for one coin. Then, jump down to the left, and lean against the wall. Jump, and you'll see the top block is a wooden spring block. A powerup will pop out. Grab it, then jump out of the hole. As you keep moving on, there will be a lot of grassy blocks, and two Spikes will be there. Kill them, and keep moving on, until you reach a hole. Jump over it. On this side, there will again be a similar scenario: two grassy blocks, and two Spikes. Kill the Spikes. As you keep moving on, you will find 15 bricks in the middle of an empty area, with one block below and a Spike walking towards you from the right. Ignore the bricks and block, and get rid of the Spike. There will again be two grassy blocks, but this time, there is only one Spike on it. (Sheesh, Spike after Spike after Spike!) Kill it, then keep moving on until you find a hole. Jump across make it over the block that is right on the edge, and on this side, you will find that you're on a small 'island', with a Spike and a Green Koopa. Try and ignore them both, and jump over to the block on the right side of the 'island'. From here, jump over the hole to the next platform. There will be nothing but a tall pipe here, so simply jump up and over the pipe. From there, jump over the hole, and over the block on the other side (which contains a powerup, just walk into it). Now jump up onto the grassy blocks. You will now find yourself in a large area, with three Spikes, a Green Koopa, and a lot of bricks. You will have three options at this point. Option 1 is to simply continue on to the finish. Option 2 is to take a vine, hit a P-Block, and get some coins and a 1-Up Mushroom. Option 3 is to get 56 coins and Jugem's Cloud, finishing the stage. You need to be Super Mario to do Options two and three. I highly reccomend Option 3, if you can. ++++++++++ OPTION ONE ++++++++++ IF YOU CHOSE OPTION 2, CONTINUE READING HERE. If you choose not to take any secrets, head to the right, and kill any enemies in your path. Jump over the hole to the other side. From here, wait for the Piranha Plant (which throws fireballs) to head back down the pipe, then jump across. From here, move forwards, and there will be a Spike on one of two grassy blocks. Kill it, and as you move on, there will be another pipe, also containing a fireball-throwing Piranha Plant. When the time is right, jump over to the other side. Now, you'll be standing before an enourmous block tower, with tons of Spikes on it. Jump onto the first section, and kill the Spike. When the time is right, jump onto the second section, and kill the second spike. Note that the block there contains a Powerup, just walk into it. They're really trying to prevent you from knowing there's items! Jump onto the highest area, and kill the Spike. From here, hop onto the block, and then jump all the way down to the bottom. Run across the stage, and you'll be in the black background. Hit the card shuffle to complete the stage. Be careful of the Spike (just to annoy you) right by the goal. End Of Stage. ++++++++++ OPTION TWO ++++++++++ Okay, so you should be standing on the grassy block. From here, jump to the area where the Spike is, on the bricks. Kill it, then jump up, and hit all the bricks above you. The one on the very left will reveal a vine that will extend hundreds of feet into the air. Jump up to that area, and climb the vine. When you reach the top, you will see some clouds on your left. Slide onto them, and grab the three coins. Then jump down, and grab two more coins. Jump again, and there's two more coins. Jump AGAIN to an even higher bunch of clouds for two MORE coins. And finally, jump down to a long path of low clouds for eight coins. At the end of the coin path, there will be a brick. Hit this brick, and it will transform into a P-Block. When you're ready, hit the P-Block, and run as fast as you can down the path. Just run right off the edge, and you'll come down in an area you've already been in before... remember that pile of bricks? They have a use. Grab all the coins, avoiding the Spikes as you do so. The one brick in the pile contains a 1-Up Mushroom. Once the P-Block wears off, head to the right. Go through all of the path you already took, until you reach the area with the vine. Scroll up a bit and read the description for Section 1, and continue from there. ++++++++++++ OPTION THREE ++++++++++++ This is a secret almost nobody knows about, I didn't even know myself until I used a P-Wing on the stage. You should be standing on the grassy block. From here, jump to the area where the Spike is, on the bricks. Kill it, then jump up, and hit all the bricks above you. The one on the very left will reveal a vine that will extend hundreds of feet into the air. Climb up the vine, and when you reach the top, hop onto the clouds on your right. Then, jump onto the block where the vine ends. From here, leap as far as you can to the right, and you'll land on a hidden path of clouds, with nothing on it... Wrong. Stand on the very middle cloud, and jump. A hidden music block will pop out of nowhere! Jump onto it, and bounce hundreds of feet into the air, to the hidden coin stage. This coin stage will be different. Grab all 56 coins, which are in a different format. Once you've done that, you'll be forced forwards a bit more, and there will be a cloud above the clouds you're standing on. On that cloud, there is a treasure chest. Jump up and get the treasure chest. A Jugem's Cloud will pop out, and after a few seconds, the stage will end. ============== = On The Map = ============== From here, move one space to the right and one space down to start the second Fortress, which is indeed, an interesting one. ============== = Fortress 2 = ============== At the beginning, you'll see water and a pipe in the water. Jump in, and go down the pipe. Yes, this Fortress is underwater. When you come out the other side, you'll find a wall on your right. Go to that wall, and swim upwards and over. You'll be able to see a Rotodisc by now. And while you can't see it yet, there is also a Green Cheep-Cheep near the top. Your safest bet is sticking with the floor, and if you're Super Mario, ducking everytime the Rotodisc comes near. So do that. When you finally pass the Rotodisc, there will be another Cheep- Cheep, this time near the floor, where you are. There will also be a ? Block up ahead. So, how do you get it? Easy. Wait for the Cheep-Cheep to come near, then swim over it. Quickly hit the ? Block, and grab your powerup. Then swim up, near the top. There will be yet another Green Cheep-Cheep, and a Rotodisc right next to it. When the Rotodisc goes down, slam Mario's head against the ceiling, and swim to the other side. From here, you'll see another pipe. Go down it. You'll come out on the other side, and see a Stretch. And there will also be a second one near the top. Below the lower one, there is a hole. This is the safest path, believe it or not, because the other options are too small to get through safely. So carefully swim near the bottom, and to the other side. Keep swimming to the right after this. There will be another Stretch here, and two more up ahead. This time, your best bet is with the top path. Swim with your head against the ceiling. When you're past the Stretch, you will see the last two, and this time, it is impossible to go over or under them; you're going to have to go between them. Carefully manuever your way through to the other side. When you get there, go down a pipe that you'll see. You'll be dropped from a high distance to the ground. You'll finally be in Boom-Boom's lair. Run forwards, and the wall behind you will be sealed, and the battle will begin. To kill Boom-Boom, either jump on its head three times, shoot five fireballs at it, or throw one hammer. When you defeat him, he will explode, leaving but a ? Ball for you to grab. When you do, the music will play, your points will be tallied, the castle will explode into rubble, the treasure chest on the map will be unlocked, and you'll be finished here. End Of Stage. ============== = On The Map = ============== From here, move one space to the left and play the spade game, Mushrooms are 2 lives, Flowers are 3 and Stars are 5. Then move two spaces more to the left and get ready for Stage 3-8. ============= = World 3-8 = ============= This is the second stage that has water going up and down, along with a Boss Bass. Except this time, the water goes up a LOT higher. Making this stage much harder. When you start, immediately jump up to the high tower of blocks directly in front of you. When the water goes back down, quickly jump over to the next platform, and from there, over to the one with two bricks and a Green Koopa on it. Kick the Koopa, and it will bounce back and forth. When it hits the left brick, a vine will popout, and you can climb it to safety. As the water goes down again, stomp on the music block on your right. A powerup will come out and fall to the ground. Grab it, then hop over to the next platform, and then make the heroic jump way up across the hole to the area with a brick and two ice bricks. Now, the brick is a coin block, but to get it, you need to remove the ice bricks. At least make some use of them, and try to throw them at the Boss Bass. Once they're gone, jump as fast as possible, hitting the coin block, getting as many coins as possible. Don't worry about the water, it won't reach you. When the water lowers, jump over to the next platform (not the platform made up of one block, the one after that). Then jump to next one, and to the next one with a brick on it (which contains a 1-Up Mushroom). Grab the three coins above this platform, and if you can, get the 1-Up Mushroom by wagging your tail. From there, jump quickly to the next platform, grab three more coins, and the water should be rising again. Kick the Green Koopa, and when it hits the brick on the right, another vine will pop out. Climb up it for safety until the water goes back down again. When the water retreats, hop down. Jump over the hole, and to the platform with three coins hovering above it, along with two bricks on it. Grab the coins, then jump to the next platform, which has a brick above it. Hit the brick, and another vine will pop out. Jump onto it, and stay until the water goes down. When you drop back down, grab the coins right next to the vine. Then, hop to the next platform. Jump all the way up onto the top of this platform, and you'll will see a hole in front of you, but there is a floating platform covering it. Now, if you want, just safely head to the ending, which is Option 1, but Option 2 will allow you to get a couple of coins. ++++++++++ OPTION ONE ++++++++++ From this platform, jump all the way to the top one, and run across. Go past the bricks, over top of many coins, and head right to a pipe. Enter it. When you come out the other side, you'll be on a bridge. Simply run from here all the way to the finish, and hit the card shuffle. End Of Stage. ++++++++++ OPTION TWO ++++++++++ With option two in mind, wait for the water to go down enough for you to enter the bottom path. When you do, grab all the coins. DO NOT HIT THE P-BLOCK UNTIL YOU HAVE ALL THE COINS, OR YOU WILL BE TRAPPED. Once you've got all 13 coins, head back and hit the P-Block. The bricks that kept you stuck in this little area will turn into coins. Grab them. Now, jump up to the higher level. There will be two more coins, and a brick that hasn't turned into a coin, because it contains a 1-Up Mushroom. Hit the brick, and get it. Now the P-Block will have worn off. Head over to the right, and you'll see a pipe. Enter it. When you come out the other side, you'll be on a bridge. Simply run from here all the way to the finish, and hit the card shuffle. End Of Stage. ============== = On The Map = ============== Back on the map, head one space down and one space to the right to begin the next stage. ============= = World 3-9 = ============= This stage is enormous, possibly the biggest so far in the game, because below the ground it is all water,and there are so many decisions. Expect to be reading quite a bit for this place. You'll start this stage off on top of a block. Hop down to the ground, and run forwards. You'll see a Green Paratroopa. Stomp on it and kick it away, and keep moving to the right. Now there will be three bricks in your path. Jump over them, and to the other side. There will now be a pipe with a Piranha Plant inside. Run past it once it has gone back up the pipe. When you've past it, you'll find a large wall of bricks above you, and there will be a Para-Goomba firing Micro-Goombas at you! There is no way to kill it unless you hit the brick it's standing on. There is also a Cannon on the right, firing Bullet Bills at you. Finally, if you hit the sixth brick from the left, you'll get a powerup, but you'll have to get past all the bricks to grab it. So, hit the aforementioned brick, then hop over the Cannon. When the brick ceiling comes to an end, jump up and grab your item. It will be here that you find the first Bob-Omb in the game. If you want, grab it and throw it away, but the safest thing to do would be to just jump onto the blocks and go past it. At this point, you have two options. If you don't have a tail, take Option 1. If you have a tail, and you want, you can go underwater, Option 2. I reccomend Option 2, but do what you want. ++++++++++ OPTION ONE ++++++++++ Now, when you reach the white block, hop from it to the blocks on your right. There will be another Bob-Omb here, along with four ? Blocks. Throw the Bob- Omb away, and hit the the four ? Blocks to get four coins. Keep walking down the path, and there will be another Bob-Omb. Just ignore it, and jump up onto the ? Blocks. There will be a Bob-Omb here. Throw it away, and jump down to the ground. Now you'll face two more Bob-Ombs, three if you threw the one on the ? Blocks down here. If you did, wait for it to blow up, and it might take care of one or two in the process. If it doesn't, just ignore them, and keep running to the right. There will now be three music blocks, and eight ice bricks. Have fun smashing the ice bricks in every direction, then hit the middle music block, and a powerup will come out. Grab it, and move on. There will now be a Bob-Omb walking in your direction. Either ignore it or dispose of it, whatever you want. Once you've done that, you'll find an odd formation of bricks, blocks, ice bricks, and a Green Koopa in between it all, which looks like this: B B B BBBRII I I I I I I B I B = Block I = Ice Brick R = Brick containing 1-Up Mushroom That's basically what it looks like, it forms a lowercase H. But as you can see, it is impossible for Mario to jump over the thing, so you'll have to smash some ice bricks to get through. Break the first three nearest you, throwing at least one at the Koopa to eliminate any trouble. Next, jump into the little area, and smash some more ice bricks on the right. Now you be through, but not done. Jump onto the ice bricks at the top, and smash all of them. From here, drop back down to the ground. Hit the brick, and the 1-Up Mushroom will come out. Grab it, and move on to the right. There will be two Green Paratroopas bouncing around. Get rid of them, and as you continue on to the right, you'll find a pipe surrounded by ice bricks. Throw all of them away, and you can enter the pipe. You now have two more options. The first one is to just go straight to the end of the stage. If you choose to do this, scroll down a bit until you find the part saying 'Fully Rejoined'. However, you can also head left and get a secret. I reccomend going right to the end, getting the secret can be a hassle and isn't worth it for something so far away, but if you want to... keep reading this. Head over top of the blocks, and when you hit the roof, swim to the left. When you reach a wall, swim downwards. There will be a Green Cheep-Cheep in the way. When it moves away to the left, swim into the little path and hide near the top. After the Cheep-Cheep passes you again, you can go by it. When you reach a pipe, there will be a bunch of blocks just above a hole. Swim over them, and when you reach the end, drop down to the sea floor, and walk right across, under another Green Cheep-Cheep. Once you've past it, swim to the top. Now swim to the left, and over the pile of blocks. When you reach the end, drop down, and be careful! There is a Green Cheep-Cheep as well as a hole at the bottom. To get by, wait for the Cheep-Cheep to swim to the left, then swim past. From here, swim over the block wall, and you'll eventually reach a dead end. But, there will be a pipe on the ground. Enter it. As soon as you find yourself in the bonus stage, push the Control Pad to the right, unless you want coins. If you want coins, just drop straight to the bottom, and run to the pipe to exit. But if you want a Frog Suit, push to the right. You'll enter a small section with a huge ? Block in it. Hit the ? Block, and a Frog Suit will come out. Grab the Frog Suit, then hop down to the bottom. Enter the pipe. Now, scroll down a bit, find 'Partially Rejoined', and continue reading. ++++++++++ OPTION TWO ++++++++++ Now, if you chose Option two, do not jump onto the blocks above. Instead, keep going right down the path where the Bullet Bill Cannon is. Jump over it,and there will be a Bob-Omb, You'll need to throw it away in order to be safe from dying, so do this. Once you have, avoiding all the Bullet Bills coming from both sides now, swing your tail at the brick wall in front of you, and break the brick. Now, jump over the second Bullet Bill Cannon. Hop onto the pipe, and there will be five ? Blocks above. Before going down, hit all of them for five coins. Now you can enter the pipe. From here, you'll have two more options. You can either head to the right and go to the finish (Option A), or you can head left, get a secret, and then head to the finish (Option B). You choose, but I reccomend Option B. -------------- OPTION TWO (A) -------------- If this is what you want, drop all the way down to the sea floor. Walk right under a Green Cheep-Cheep, then go up and across the blocks. When you reach a pipe, there will be another Green Cheep-Cheep, but the pipe is where Option B rejoins with you. -------------- OPTION TWO (B) -------------- If you choose Option B, swim to the left, and over the pile of blocks. When you reach the end, drop down, and be careful! There is a Green Cheep-Cheep as well as a hole at the bottom. To get by, wait for the Cheep-Cheep to swim to the left, then swim past. From here, swim over the block wall, and you'll eventually reach a dead end. But, there will be a pipe on the ground. Enter it. As soon as you find yourself in the bonus stage, push the Control Pad to the right, unless you want coins. If you want coins, just drop straight to the bottom, and run to the pipe to exit. But if you want a Frog Suit, push to the right. You'll enter a small section with a huge ? Block in it. Hit the ? Block, and a Frog Suit will come out. Grab the Frog Suit, then hop down to the bottom. Enter the pipe. You're rejoined with Option A. ++++++++++++++++++ PARTIALLY REJOINED ++++++++++++++++++ From here, swim upwards. There will be a Green Cheep-Cheep in the way. When it moves away to the right, swim into the little path and hide near the top. After the Cheep-Cheep passes you again, you can go by. Swim up to the top, and when you hit the roof, swim to the right. There will now be a pipe. You are finally fully rejoined with all the paths. ++++++++++++++ FULLY REJOINED ++++++++++++++ Yay! Finally, everything is back together again! But you're not done with this stage just yet. Drop down to the bottom, and there will be a Green Cheep- Cheep. Wait for it to come near you, then swim over it to the other side. Swim upwards, and there will be another Green Cheep-Cheep. Do the exact same thing you did to get past the first one, and keep swimming to the right. There will now be a pipe. Enter it. You'll come out right next to the black background. Run right across to the ending, and hit the Card Shuffle. End Of Stage... finally. ============== = On The Map = ============== Amazingly, you've nearly completed the enourmous World 3! Head to the right one space, and enter the pipe. Run right across to the pipe on your right, and enter it. You'll come out on a small, empty island with nothing but a Castle... go to it. ========== = Castle = ========== Toad will break into his usual jumping up and down, screaming for you to get the wand back. This time, the king has been transformed into a Hippo. Meh. Press A. The clip scene with Mario grabbing onto the anchor as the ship flies away will show, and the stage will begin. (Remember, this is a side-scrolling stage.) At the beginning, you'll see a huge block of wood up ahead. As you move forwards, jump onto it when you reach the edge of the path. If you fall into the pit between, you'll be killed. From here, when the screen moves, jump down to the floor. There will be three Rocky Wrenches that will keep coming back to throw wrenches at you. Keep killing them until you pass them, and from here, jump onto the Bullet Bill Cannon, then as it appears, the high wooden blocks on the right. From here, drop down to the platform on the right with a Cannonball Cannon nailed to it. Or is it two? Wait, THREE! Fromthis area, drop down to the ground, and quickly make your way across, avoiding all the Cannonballs. When you reach the other side, you'll see a ? Block on the left. It contains a powerup. If you have enough time, jump onto the platform on the right, then across the area you were just in to the left, and hit the ? Block. Grab your powerup, and hop over to the right. Now things will become a bit ridiculous. There is a Bullet Bill Cannon, along with FOUR Cannonball Cannons! However, you can bounce to the top level if you super jump off of a Cannonball, but there is very little time and space to attempt this. Once you're past this area, there will be a nut on a wire above, and two Flame Cannons below. You'll have an option at this point, either take the lower path or higher path. Believe it or not, I reccomend the lower path, but you choose. ++++++++++ OPTION ONE ++++++++++ This is the lower path. Jump onto the block of wood, and walk directly under the nut. From here, drop down to the ground when the flame disappears from the cannon. Quickly move away from the flame's range, and then walk ahead. There will be another flame cannon. When the flame disappears, jump onto it, and from there, jump to the next block. You're now rejoined. ++++++++++ OPTION TWO ++++++++++ This might be a bit more difficult. Jump onto the block of wood, and then jump onto the nut. Jump as fast as you can, spinning the nut, which will move along the wire. Because the screen scrolls faster than you can move, you'll eventually just have to try and jump to the block of wood near the end. When you do, you're rejoined. ++++++++ REJOINED ++++++++ From here, jump over the end of the wire, and to the ground. No, you can't jump over that wooden block near the top where the Rocky Wrenches are. As you keep moving forwards, you will find a Flame Cannon. Avoid the flame, and when it disappears, jump onto the platform above. Keep jumping all the way to the top, avoiding the Rocky Wrenches that are throwing wrenches at you. When you reach the top, you'll find a pipe, but don't go in just yet! Wait for the screen to completely finish scrolling, and there will be a ? Block! This contains a powerup. Hit the ? Block, get the powerup, and then you can enter the pipe. This battle will be the most difficult yet, simply because Wendy O. Koopa is constantly bouncing around, and after you stmp on her, she'll throw a ring into the battlefield which will bounce around, obstructing play. Even experts struggle at time against her, I know I've had problems. The battle will start out with one ring, then two, and finally, three. Good luck defeating her! Either hit her with 10 fireballs, or jump on her head three times, and you'll win. Grab the wand that will fall from the sky, and you'll be taken back to the Castle. Toad will be jumping around, and the king will say, "Oh, splendid, splendid. I'm back to my old self again. Thank you so much. Here is a letter from the Princess." The letter will say: "Greetings. You can stomp on your enemies using Goomba's Shoe. I have enclosed a jewel that helps protect you. Princess Toadstool." A picture of a Music Box will flash in the bottom right corner. Then, a screen will appear showing you if you completed the entire world, and if you did, it will say "Perfect Clear!". I'm sure that World 3 was quite difficult, congratulations on beating it, especially with all the water stages. But just wait until you see what's next, and I'm not talking about difficulty... ------------------------------------------------------------------------ Section 3D - World 4: Giant Land ================================== ============== = On The Map = ============== This world is very fun, because everything is changed. Now, you've got giant enemies, stages and blocks! To begin, move one space to the right, and enter the pipe. Enter the other pipe, and when you come out the other side, there will be rock with a Mushroom House behnd it (which contains a Tanooki Suit). If you have a hammer, smash the rock and get your item. Then, move one space to the right and begin the first stage. ============= = World 4-1 = ============= At the beginning, you'll see an enormous pipe in front of you! Walk up to it, and jump on top. From there, you'll see a giant Piranha Plant. When it goes down, jump onto that pipe. Now jump to the ground. There will be a giant Goomba in front of you. Stomp on it, and keep going to the right. You will see a brick and a block with a giant Red Koopa walking back and forth on it. Jump onto the brick, stomp on the Koopa, and send it flying to the right. If you move forwards, you'll see it smash a brick that is directly below a ? Block, and fly into the hole. If you hit the ? Block, you'll get a powerup. Once you have it, you have a choice. You can now either take the normal path, which is Option 1. But if you have flying abilities, you can fly into the air and get a lot of 1-Up Mushrooms, coins, and secrets, Option 2. I reccomend Option 2, if it is possible for you. ++++++++++ OPTION ONE ++++++++++ If you want the normal path or you can't take Option 2, jump across the hole, and onto the pipe,grabbing the coins in the process. From here, hop down to the ground, and walk forwards. There will be a giant Green Paratroopa bouncing around. Get rid of it, and run to the right until you find four pipes. There will be two pipes on the top and two on the bottom: the top ones are dumping gallon after gallon of water to the bottom pipes. Jump into this torrent, and swim out the other side. You are now rejoined. ++++++++++ OPTION TWO ++++++++++ If you're able to fly, run back to the area between the pipe and the brick. Kill any existing enemies, then swing your tail at the brick. It will smash into four smaller bricks, which will disappear. From this point, charge up your P-Meter by running back and forth, and when you can fly, shoot up to the left. As you keep rising, you'll begin to see a lot of blocks, with water in between them. When you reach the top, land on the big block, and from here, jump into the water. There will be a pipe at the bottom. Enter it. Inside here, there will be two Big Berthas, a lot of bricks, and a lot of 1-Up Mushrooms. When you come out of the pipe, swim to the right, and carefully avoid the first Big Bertha near the top. When it swims away, drop down to the sea floor, and move to the left. There will be three bricks above you. The outside two contain coins. The middle one contains a 1-Up Mushroom. Hit the outside two, and then hit the middle one. Grab your Mushroom carefully, and then swim to the right. There will be another Big Bertha, and four more bricks above it. These will be much harder to get. Wait for Big Bertha to swim away to the right, then hit the third brick from the left, don't even bother with the other ones, they're only coins. A 1-Up Mushroom will pop out. Grab it, and the Big Bertha will have come back. Duck to avoid it. Keep walking across the sea floor, and duck every time the Big Bertha comes by. You'll eventually reach a brick on the ground. When Big Bertha swims away, if you have your tail, swing at it, and grab the 1-Up Mushroom that will come out. When you've done this, swim over the brick to the right, and enter the exit pipe. You'll come out right next to a ton of water that is dropping down to the ground. Swim over to this area, and fall down with the water. You'll land on a pipe. There will be a space for you to drop even further on your right. Do this, and you'll be rejoined. ++++++++ REJOINED ++++++++ You'll now be to the right of the water-dropping pipes. There will be three small bricks on your right. Jump over them, and from here, there will be a Goomba, five big bricks, a small brick, a ? Block, and a Green Paratroopa. First, get rid of all the enemies, Once you've done that, jump onto the brick, and then jump again and hit the ? Block. A powerup will come out. Once you've grabbed it, jump in between the four giant bricks to the other side. There will be a hole to your right just past a giant pipe, and a giant cloud to step on. Jump onto this cloud, and there will be two more giant clouds, this time holding a Red Koopa on them. Kick it away to the left, and then jump down even further to some bricks. There will be a ? Block even further ahead, with a Red Koopa on it. Don't bother trying to get the ? Block, it's too dangerous and it's only one coin. Jump onto the ? Block, stomping on the Koopa, and sending it flying away. From here, make another big jump to a high pipe, and the hole will be finished. There will be another pipe on the right, with a Piranha Plant that throws fireballs in it. Wait for it to go down, then jump onto the pipe. When you land, jump right down again to the ground taking care not to kick the Green Koopa, or it will cause problems for you. Avoid the Koopa, and enter the pipe. When you come out the other side, the black background will be on your right. Hop down to the ground, run to the finish, and hit the card shuffle. End Of Stage. ============== = On The Map = ============== Move two spaces up to begin the next stage. ============= = World 4-2 = ============= You're not done with the water just yet! In this stage, the water will go up and down just like it did in World 3-3 and 3-8, although there is no Boss Bass chasing you around this time, making the stage a bit easier. There will still be a Cheep-Cheep bouncing around, though. You'll start the stage on top of four blocks. Run forwards, and jump from the blocks onto the big pipe on the right. There will another pipe up ahead that is further down, and yet another one that is even lower. Jump from the one you're standing on to the next, and send the Red Koopa into the water. Jump to the one up ahead, and there will be another Red Koopa on it. Stomp on it, and send it away. Now you'll see a pipe with a Piranha Plant in it on the right. Wait for it to go down, then jump onto the pipe, then jump again onto the next pipe, which has three ice bricks sitting on top of it. Grab one of them, and try to hit the ? Block to your right. A powerup will come out of it. Jump across the water and get it. There wil now be a few bridges and a pipe in front of you. Hop over the pipe, avoiding the Piranha Plant, and run to the edge of the bridge. There will be another large pipe ahead of you, with a Piranha Plant coming out of it. Wait for it to go down, then jump onto it. You'll now see a small layout of four blocks, followed by seven bricks, with a P-Block on the other side. Carefully jump over the hole onto the bricks, then hit the P-Block. Grab all the coins that appear from the bricks, then jump over to the pipe on the other side. There should be three coins, and a ? Block. Quickly get the coins, then hit the ? Block for a Star. Get it, then dash all the way across the bridges and pipes, grabbing all the coins you can as you go along. You'll reach one final hole, where you can quickly and easily jump across, and walk into the pipe. You'll exit out of a pipe right by the goal. Simply run from here all the way to the finish, and hit the card shuffle. End Of Stage. ============== = On The Map = ============== Move to the left one space, and then down to the Mushroom House to get an item. From there, move upone space and to the left again one space to begin the next stage. ============= = World 4-3 = ============= This stage begins with two giant hammer brothers in your way. Run forwards, and attack the first one, or avoid it, to move on. Proceed to jump over the bricks to the other side, where you'll find the second hammer brother. Perform the same task, then enter one of the pipes, it makes no difference as to which one. You'll now be underground. Proceed forwards until you find two Buzzy Beetles, one of them walking on the ceiling above you! Stomp on the first one and grab it, then when the second one falls on top of you in attack, throw the Buzzy Beetle to kill it. As you move forward, you'll find a third Buzzy Beetle. Get rid of it, then move on. There will now be a huge gap to jump across, with yet another Buzzy Beetle waiting for you on the small platform. There will also be four ? Blocks there, all filled with coins. Wait for the Buzzy Beetle to walk away, then jump across to the other side. Hit the ? Blocks for coins, then kill the Buzzy Beetle. You'll now be faced with another massive hole, along with another four coins and a Paratroopa flying back and forth above it. If you want, use the Paratroopa to help you get across, but it isn't necessary. Once you've crossed the gap, there will be a Buzzy Beetle walking across the ceiling, waiting to drop down on you. Either avoid it or kill it, your choice. Now there will be another hole to cross, with a small platform on the other side. Jump, and when you land, there will be a ? Block above you. Hit it, and carefully get a powerup. Then jump again to the other side. A Spiny will be walking on the ceiling this time. When it falls, stomp on it, pick it up, then throw it at the Buzzy Beetle that's approaching you. Ahead, there will be a downward slope, then a hole with a Paratroopa flying up and down. Jump across. Climb up the slope, and when you reach the top, look out for another Spiny. Avoid it when it falls (it'll probably reach the edge of the ceiling before you) and continue moving to the right. There will be a huge slope, followed by an enormous hole with another Paratroopa flying up and down. It is possible to make it without help, but you might want to use the Paratroopa this time around. When you land on the other side, there will be several Buzzy Beetles ready to approach you. Get past them by either killing them or avoiding them. There will now be a small area that looks like this: CCC___________ C = Brick B = Block BB \ __ \_________| In the first brick, there is a 1-Up Mushroom, but once it pops out, it will slide all the way across the higher platform, so be preapred to run after it. Hop onto the blocks, hit the brick, then jump down, over the small bump, and run to the right. There will be a a Spiny ready to fall from the ceiling. Avoid it, then jump over a second small bump to where the upper platform ends. There will be a few bricks with a Buzzy Beetle walking on top and a Spiny walking on the bricks ('ceiling') below. Ignore the Spiny, simply kill the Buzzy Beetle, then grab your 1-Up. Now you'll have to make a moderately large jump to a small triangle-shaped platform to your right. Be sure to slow down right after landing, or you will fall off. There will then be a second jump to a second 'triangle, this one having blocks on it which will bounce you back if you hit them. Be even more cautious this time around, but try to grab the two coins in the middle of the leap. There will then be one more jump to make. Back up right against the block, then take a running leap at the remaining 'triangle'. When you land, slow down, then quickly jump across the hole to the pathway that leads to the pipe. When you exit the pipe, run towards the goal. End Of Stage. ============== = On The Map = ============== From here, you may need to fight the Hammer Brothers. There are three of them on the map, each offering useful items, including a P-Wing. Once you've done this, head left two spaces and enter the fortress. ============ = Fortress = ============ When you begin, slowly run up the block steps, because when you reach the top, you'll be surprised by your first encounter with a Hot Foot, which is simply a candle that can walk. They will only walk towards you when your back is turned, so try always to look at them! Anyways, there will be two of them that will drop down from ceiling candleholders. There is no way to kill them, so get past them as best as you can. Get the two close together, then try to jump over them. Once you've passed them, you'll see a Thwomp that moves sideways to prevent you from getting past it to the ground again. Move towards it so that it tries to hit you, then jump down while it's moving back slowly. Once you reach the ground, run to the other side as quickly as you can, passing the Hot Foot above, and then perform the same task again, this time jumping instead of going down. There will be another Hot Foot waiting for you when you reach the top. Get past it, and hop down onto the five pipes lined up against each other. There will be yet another Hot Foot that comes after you. Get past it, and run until you hit a wall. Now you'll be in an interesting position. There will be a Thwomp moving sideways above your head, waiting to hit you. There will also be the pathway to the next area to the right, but the Thwomp is in your way. Trick the Thwomp to move to the left in an attempt to hit you, then quickly jump up while it's moving back and slide under the small hole, into the next area. More Hot Foots await you. Jump on top of the candlestick holder for the first Hot Foot while it walks past you, then quickly jump to the ground, and hop over the second one. There will now be another Thwomp, ready to crush you. Stand as close as you can to it, and face the Hot Foots at all times, until the Thwomp moves upwards slowly. Run across as quickly as you can, and you'll be safe on the other side. There will now be a large wall of blocks in front of you. Jump up and over them, then hit the ? Block for a powerup. Proceed forwards, where you will see a Thwomp moving back and forth below you. Wait for it to slide to the left, then seize the opportunity and dash across, then jump up onto the pipe, out of harm's way. Hop down off the pipe, and run all the way to the left. You've now reached Boom-Boom's lair. Run forwards, and the wall behind you will be sealed, and the battle will begin. To kill Boom-Boom, either jump on its head three times, shoot five fireballs at it, or throw one hammer. When you defeat him, he will explode, leaving but a ? Ball for you to grab. When you do, the music will play, your points will be tallied, the castle will explode into rubble, the treasure chest on the map will be unlocked, allowing you to access the pipe on the map. End Of Stage. ============== = On The Map = ============== From here, move down one space, and to the right one space. Play the game for some extra lives. If you have one, bring a Frog Suit into the next stage, not only making it easier, but also allowing you to access a secret. Once you're done, move back to the left one space and then down one space for the next stage. ============= = World 4-4 = ============= Another water stage, with a Lakitu, to boot! Your best opportunity to kill Lakitu is right at the beginning of the stage, when you aren't out in the open and there aren't Spinys coming down, getting in your way. Once you've defeated it, you are immediately given two options. If you do not have a Frog Suit on, take Option #1. If you do, and you want to take a secret, take Option #2. ++++++++++ OPTION ONE ++++++++++ Jump off the blocks and plunge into the water. Swim to the left until you meet a block wall. There will be a ? Block above you. Swim upwards, hit it, and get the powerup. Now swim around the ? Block, over the wall, and drop down on the other side. When you reach the bottom, be careful not to dive into the hole. Swim to the right, until you reach a bit of coral. Swim up and above it, and you'll see a pipe below you. You will now be rejoined with Option #2. ++++++++++ OPTION TWO ++++++++++ Swim down to the ocean floor, and go as far to the left as you can. There should be several pipes there, one blowing out air bubbles, which would normally prevent you from moving past it, but with a Frog Suit you are able to. Swim past it and enter the pipe above. You'll now come out of a pipe in another water filled area. Swim to the right, where you will see an area with a signle brick in it. Swim through the opening and enter. Bounce up an hit the brick, which will turn out to be a P-Block. Hit it, and a swarm of Blue Coins will appear out of nowhere! Grab as many as you can, and once you think you've gotten enough, swim to the right, and grab even more coins by hopping into the second section! Even if you miss some, there is a second P-Block to be found just below the second section. Hit it, and grab any other coins you may have missed, then swim to the right and exit through the pipe. You will now be rejoined with Option #1. ++++++++ REJOINED ++++++++ Continue swimming to the right. If Lakitu has returned, avoid the Spinys that are being thrown at you. One useful way of doing this is by hiding under the blocks you swim past until the threat is passed. You'll pass two single blocks, then a 'platform' with a coral on top of it. Immediately ahead, there will be a three-block wall. Swim under it, then swim over the hole. As you pass this, there will then be another bunch of single blocks and a pipe. Swim over this pipe, then continue swimming over the hole. There will be two more blocks, one over another, above the end of the hole, where you can stop safely without being touched by Spinys (unless they come in on an angle. Once you pass here, there will be a coral, another hole and then another layout of blocks similar to the previous one, along with another block in front of it, and then a large wall in front of that. Swim down, underneath the block, then swim even lower underneath the wall. Do not fall in the hole below you. Swim between the two blocks directly ahead of you, then swim through the open area, over the hole, and swim up the block 'steps'. There will be a pipe at the top which you can enter. You'll exit back on the ground, and you can simply run to the goal. End Of Stage. ============== = On The Map = ============== Proceed down one space to the Mushroom House, where you pick up your free item. Then, go up one space, one left, one up, one left, one down, then two left to reach the next stage. ============= = World 4-5 = ============= You'll start off in the middle of nowhere. Run to the right, and jump over the hole. Kill the the Giant Koopa, then prepare for a bouncing Paratroopa, which you can either attempt to kill or ignore and let it jump in the hole. Once you've gotten rid of them both, hop up the giant block steps, and then hop down. There will be another bouncing Paratroopa waiting for you, along with a Brick and a giant ? Block. Use the Koopa by throwing it at the ? Block or the brick so that you can hit the ? Block and get your powerup. Now you'll need to jump across the hole onto the giant pipe on the other side. Once the Piranha Plant goes down, take a leap and land on top of the pipe. Drop down, and be prepared to meet a new foe - the 'reversible' Bullet Bill. You can tell there's one when they have a light yellow glow around them - even if they pass you once and miss you, they'll turn around and come at you again! There will be a Cannon up ahead firing Bullet Bills, so avoid any shots and jump on top of this cannon. Immediately jump on top of the three ? Blocks to avoid a second cannon directly ahead, which does fire 'reversible' Bullet Bills. However, there is another powerup in the middle ? Block that you'll need to get, so jump down before the Cannons fire more Bullet Bills, then duck and wait for them to pass. Hit the ? Block at the first opportunity you get, then jump out as quickly as possible and grab your powerup. From here, jump over to the other side, which is identical to what you just saw, except that there are only coins in these three ? Blocks, so you can either try to get them or just ignore them and move on. Hop down to the ground again on the other side of the remaining Cannon, then when the time is right, jump over the hole onto the blocks where a Cannon is. Standing on top of the Cannon is a good way to avoid being hit by Bullet Bills. There will be a cloud above you with three coins, but it is nearly impossible to reach, so ignore it. When the Piranha Plant goes down, jump onto the pipe, then jump onto the Blocks, then finally, jump to the ground. As soon as the Piranha Plant goes down, jump on top of the pipe to avoid the Bullet Bills being fired at you. Now jump to the right, on top of the Cannons. There will be a randomly placed brick above your head, along with another two Cannons firing to your right above and below you. You now have the choice of taking the regular path (Option #1), or taking the secret (Option #2). ++++++++++ OPTION ONE ++++++++++ If you don't want the secret, step as far back as you can, then take a huge leap onto the tall Cannon to your right. When you make it, wait for the Piranha Plant to go down, then hop down onto the giant pipe. Now you'll need to look out for Bullet Bills. Jump onto the Cannon sitting on top of the blocks, then jump across next to the Cannon on the ground. You're now rejoined. ++++++++++ OPTION TWO ++++++++++ When you get a chance, jump and hit the brick, or if you want, use the Bullet Bills to bounce up and hit it. A vine will pop out. To get onto the vine, take a leap onto the tall Cannon, then take another leap at the vine. Right when you're above the block, push Up on the Control Pad, and with good timing you'll start climbing the vine. When you reach the top, hop onto the blocks, then jump into the pipe. When you enter, you'll find four bricks, an enormous ? Block, and a P-Block. Hit the ? Block, and a Tanooki Suit will pop out. Grab it, then hit the P-Block, quickly grab the coins, then go down the pipe again. There will now be Blue Coins all the way down! Float to the ground, following the coin path, then grab all the coins you can (avoiding the Bullet Bills at the same time) when you reach the bottom. You're now rejoined with Option #1. ++++++++ REJOINED ++++++++ You will now be near a Cannon, a few blocks, a hole, and then a pipe ahead. Jump onto the blocks, then jump across the hole onto the giant pipe when the Piranha Plant goes down. Watch out for the Cannon in front of you! When the area is safe, jump across and over the Cannon, hit the wall, and land on the horizontal pipe. Hop down to the ground, then enter the pipe. You'll come out right in front of the goal, so just run forwards and get your card. End Of Stage. ============== = On The Map = ============== Move one space to the right, and try to win some extra lives in the game. Once you've finished, move one space to the right and two spaces up to reach the next stage. ============= = World 4-6 = ============= This world waps between giant and normal. There are doors scattered all around that you can enter to change the stage. You'll begin in an empty area - run to the right and stomp on the bouncing Paratroopa. Once you've done this, grab it and kick it to the right to knock out a second Bouncing Paratroopa, or grab it and hold on to it if you are not powered up. There should now be a box of bricks with a Green Koopa walking around aimlessly inside. If you've got the Koopa Shell in your hands, throw it to break an opening in the wall, or smash a brick by jumping up when the Koopa isn't there. The Koopa should walk right out of the box - jump on it and kill it. Then, run over to the right side of the box, and hit the Second last brick. A 1-Up Mushroom will pop out. Jump out and quickly grab it. Now, take a running jump to the other side of the hole, grabbing the coins as you go along. When you reach the other side, wait for the Piranha Plant in the pipe to go down, then jump up on top. There will be several colorful blocks around you, along with two Goombas and a Koopa. There will also be a door that you can enter - this will take you back to the regular world. What you select is up to you, as they are both the same stage, only with differently sized enemies. Once you've made your decision, jump across and grab the Koopa, then send it flying at the two Goombas. The road should be clear, so hop down to the ground. Run over to the hole, then hop over onto the pipe. Jump back down to the ground again, and there will be a ? Block directly ahead of you. Hit it, and you'll get a powerup. As you continue moving to the right, you'll see another bouncing Paratroopa. Stomp on it and send it flying away (preferablly to the left, or it'll bounce off the brick wall ahead). Jump up and onto the brick wall, where there will be a Goomba. Stomp on it, and continue walking to the right. Drop down to the ground when you reach the edge. There will be another Goomba walking towards you. Stomp on it. Now, behind you, there will be a small little area that you just walked over, with a Koopa walking back and forth inside. Try to either avoid the Koopa or kill it to get back to the far side, although killing it would be preferable. Either way, once you get inside into the back, line yourself up with the third brick from the left, and start jumping up and down, hitting the coin brick until it turns into nothing. Then, ram into the blocks to your left, and an Invincibility Star will pop out. Grab it and run out of the area. Continue running until you reach the pipe. Jump ON TOP of it, not OVER it, because you'll get yourself stuck underneath the invisible blocks that pop out of nowhere when you hit the other pipe. Once you've jumped onto the pipe on the other side, take another huge leap onto the bunch of blocks to the right, knocking any Koopas out of your way. You'll pass a dorr at this point, but there's no reason to stop for it. The star should run out at about the time when you reach another pipe and a large hole with bricks above it. Wait for the Piranha Plant in the pipe to go down (if it hasn't already) and then jump on top. The ground will suddenly disappear, and you'll have to jump onto a bunch of bricks to make it across. There are Koopas on these bricks, so proceed with caution. Once you're on the first platform of bricks (there are four), walk underneath the second brick platform above and hit the first two bricks that you can reach. They'll turn into blocks for free coins. After you've done this, wait for the bouncing Paratroopa above you to bounce directly into the hole, then jump up onto the second platform. Run forwards, and jump onto the third platform, avoiding another bouncing Paratroopa as you land. Now, jump down onto the fourth and final platform, then right down to the ground. As you run across to the goal, there will be one more bouncing Paratroopa, so you can either kick it and carry it with you to the goal, or just avoid it and run past it. Grab your card, and that'll be it. End Of Stage. ============== = On The Map = ============== From here, move one space to the right, and grab your free item, then move one space to the right, one space down, and then one space to the right again, to enter the second fortress of World 4. ============== = Fortress 2 = ============== The first thing to know about this stage is that there is a very long and entertaining secret to be found here, so be aware of this and choose now whether or not you're going to take it. To start, run forwards and jump up the block stairs until you're on a platform hovering above a seemingly endless pool of lava. Yes, you're going to have to get through all of this... on falling blocks. The kind that 'loosen' and fall after two seconds. Keep in mind that most of this involves running and jumping. Jump across the lava pit onto the first row of four falling blocks, then quickly jump up a bit higher onto two falling blocks. Hop down onto a large row of eight falling blocks, where there will be a Dry Bones waiting for you. Stomp on it, then loosen (but don't allow it to fall) the falling block so that it drops in the water. You can now safely jump up, hit the ? Block, and grab your powerup. Now run forward, and jump onto the three falling blocks in front of you, then hop down to the four, where there will be another Dry Bones. Ignore it, or just use it as a stepping stone. Once it's out of your way, jump all the way up to the highest pair of falling blocks, then down to the three, then hop onto your safe haven of land. There will be another dry bones walking towards you, which you can simply ignore or stomp on, your choice. Hop down the block stairs, and you'll find another Dry Bones. Once you've passed it, keep walking forward, and there will be another one. At this point, decide whether or not you'll take the regular path (Option #1) or go the long route with a secret (Option #2). ++++++++++ OPTION ONE ++++++++++ Stomp on the Dry Bones that you see then run forwards to the wall. There will then be a brick in the center of a very high jump, where two Dry Bones are about to fall off the ledge. Quickly jump up onto the brick, then stand on the very left edge of it, allowing the Dry Bones to fall from the high platform to the ground without touching you. Then, jump up onto the high platform and run forwards. When you see a pipe, you are now rejoined with Option #2. ++++++++++ OPTION TWO ++++++++++ Jump over the Dry Bones, letting it walk away and disappear. Run forwards to the wall. There will then be a brick in the center of a very high jump, where two Dry Bones are about to fall off the ledge. Quickly jump up onto the brick, then stand on the very left edge of it, allowing the Dry Bones to fall from the high platform to the ground without touching you. Let them walk away, then drop down to the ground, and hit the brick. It'll turn into a P-Block. Jump up again, and hit the P-Block. Back on the ground, you'll see seven coins randomly placed around something. It's actually an invisible door. Drop down, walk in between the coins, and push Up on the Control Pad to enter. You'll now be standing on top of a pipe, with several blocks above you and a random block in front of you with an arrow pointing up on it. This is actually a moving platform that will take you up for a while until you either get off or it disappears. Jump onto it. You'll immediately move upwards. When you see you're about to hit the block ceiling above your head, jump off to the right, below a pipe and on top of several blocks. There will now be another moving platform to your right. However, this one doesn't have an arrow, but instead, it has an ! on it. These types of moving platforms can be controlled by jumping on them as you move. The pattern goes like this... Up > Left > Up > Right > Repeat So run forwards and jump onto it. Move upwards until you're just about in between the two pipes to your left, then jump, and the platform will turn to the left. You may have to duck if you have a powerup, so that you can get under the top pipe. When you see another moving platform pointing upwards to your left, jump off the one you're already on, and hop onto this new one. It'll take you up and past the pipes above. Once you've made it over, jump to the right, onto the pipe. There will now be a Piranha Plant to your right, coming out of a pipe that somehow sticks up out of nowhere. There will be two pipes above the Piranha Plant. If you haven't noticed already, you are able to run off one side of the screen and appear on the other, so don't over-run your target, which is the second pipe to your right. Wait for the Piranha Plant to go down, then quickly jump over and enter the second pipe. You'll be taken up to a ? Block, which contains a powerup. Hit the ? Block and get it. From here, jump on top of the ? Block, then jump to your right, onto the large pipe that turns into a different area. Enter this. After a few turns and a few seconds, you'll come out on the other side, with a pipe directly above your head, an opening to your left, and when you hop down, another pipe to your right. Jump down to the right, and enter this pipe. You'll be taken a looong way up, past two pipes, and into another section. There will be another moving platform to your left, but there is also a hole, so simply run to the left and appear on the other side of the screen. Jump on top, then immediately jump again to turn to the left. There will be an opening in the two pipes above you, but one of them has a Piranha Plant in it, so move as far to the left as possible, then jump and move up. Once you get past this, the rest is simple. Jump once you've past the pipes, and you'll move to the right. When there's an opening in the ceiling above, jump again, and you'll go up. Then, hop off to the left and jump into the pipe. You've earned your bonuses now. You'll fall out off a pipe high up on a ceiling. At first glance, the room seems to contain only a couple of coins and a pipe, but if you jump up above the pipe, a block will appear. Jump on top of that one and a bit to the left of that is another block. Jump again a bit to the left, and you get a 1-Up. If you are able to fly, charge up your P-Meter then fly around the ceiling, because there are several 1-Ups in the room that appear out of nowhere. Once you're done, enter the pipe. You'll now be in another room. Immediately in front of you, there will be a huge ? Block, containing three more 1-Up Mushrooms. They'll fly out in different directions, but they'll all end up coming to you, so there's no need to go after them. If you still have the ability to fly, power up your P-Meter again, then fly up against the wall to the left, smashing bricks as you go along. When you get to the top, there will be a ton of coins waiting for you. Grab them all, then jump back down to the ground. Enter the pipe to the right. You'll FINALLY be rejoined with Option #1. ++++++++ REJOINED ++++++++ From this pipe, there will be a Dry Bones and a Roto-Disc. Wait for the Roto-Disc to move away, then bounce off the Dry Bones onto the other side. Run all the way across, until you reach Boom-Boom's lair. Run forwards, and the wall behind you will be sealed, and the battle will begin. To kill Boom-Boom, either jump on its head three times, shoot five fireballs at it, or throw one hammer. When you defeat him, he will explode, leaving but a ? Ball for you to grab. When you do, the music will play, your points will be tallied, the castle will explode into rubble, and a bridge will form, allowing you to access the Castle. End Of Stage. ============== = On The Map = ============== All you have now is the castle to beat! Move three spaces to the left to begin the final stage of World 4. ========== = Castle = ========== Toad begins with the usual jumping up and down. The King has transformed into some sort of minature dinosaur this time. Press A, and the cutscene of Mario grabbing onto the ship's anchor will play, and the stage begins. The first thing you'll notice when you hop onto the ship is how slowly the screen scrolls. You have a lot of time to spare on this stage. To start, run forwards as far as you can, and hop down until you hit the opposite end of what looks like a Cannon, but is actually an Exhaust Port. Don't worry, the flames shoot out of the other side. Note that from this point on, I'll be refering to these as EP's. Once the screen has scrolled over, jump on top of the EP and wait for the fire to go down. Up ahead, you should see another EP at a lower level. Jump and try to land on it, while grabbing the three coins in the air at the same time. Once the screen scrolls over, there will be two levels you can go on - the first one is much more difficult, so simply go with the bottom path. There will be eight coins that you can grab as you jump down. Once you have them, run forwards until you hit another EP, shooting directly upwards. When it goes down, jump over to the other side. There will then be a second one. Do the same thing. There will be one more, and then you're safe for the time being. There will be a small one space gap that you can run or hop over. Continue running until you reach yet another EP. Wait for the screen to scroll over, and at this time you will discover there are actually three of these, all shooting at one direction, but from different locations - one above, one to the left, and one to the right. When they all disappear, jump into the area and duck while a barrage of flames are flared at you. Once they've disappeared, quickly jump out to safety. There will now be a ? Block in the area above you, before the two levels meet. Inside is a powerup , so as soon as you get an opportunity, jump up there, hit the ? Block, and try to get your powerup. Once you have it, jump across the gap over to the right. Hop up onto the EP, and wait for it to flare, then when it stops jump all the way down, right next to another EP. Hop on top of it, and wait for the screen scrolling to catch up with you. Once it does, jump on top of the EP, and you'll see how all the EPs are again lined up and flaring at you. Wait for them to all go down, then simply 'fall' into what looks like a hole, but is actually a small, invisible pit with a non-functioning EP in it. Hop over the EP, then hop out of the pit. Run to the right, and drop down right next to an EP which is flaring upwards. When it goes down, jump over and hop up the ledge. You'll now be in a small and crammed area. Move to the right, where you'll see an EP sitting on a platform to your left, flaring in your path to the right. There will be about four 'steps' to your right, and then another EP. It looks like this... E--- ======== = ---E = = Walls or Ground = == - = Flaring Range of EP = === E = (Exhaust Port) = E---==== U = You ==== ===== U ===== =========== Wait for the flare from the first EP to move back, then jump up onto the second step, allowing you to barely avoid the first flare and have the second one shoot right over your head if you have a powerup. If the second one is flaring, wait for it to disappear, then jump up quickly onto the second one and duck while a third one shoots directly over your head. Once the third one is gone, it's safe to jump up to the right, and walk towards the pipe. However, wait for the screen to finish scrolling, and you'll find a ? Block with a powerup inside. Grab it, then enter the pipe. In your fourth battle, you'll be facing Iggy Koopa, who unlike others, doesn't do anything special. The only thing you might want to take note of is the blocky terrain - the ground is very uneven. Iggy Koopa can also bounce around a lot and shoots from the Magic Wand a bit faster than the others. Either hit him with 10 fireballs, or jump on him head three times, and you'll win. Grab the wand that will fall from the sky, and you'll be taken back to the Castle. Toad will be jumping around, and the king will say, "Oh, splendid, splendid. I'm back to my old self again. Thank you so much. Here is a letter from the Princess." The letter will say: "Greetings. The thief who stole the Whistle has escaped to the east side of the Sand Dunes. I have enclosed a jewel that helps protect you." A picture of a P-Wing will flash in the bottom right corner. Then, a screen will appear showing you if you completed the entire world, and if you did, it will say "Perfect Clear!". While World 4 may have been somewhat of a challenge, it was pretty entertaining to see all your enemies as giants. You're now halfway through the game! Time to get down to business. ------------------------------------------------------------------------ ********************************** * Section 4 - Tricks And Secrets * ********************************** Section 4A - Warp Whistles And Warp Land ========================================== If you don't feel like going through every stage until the end, Warp Whistles are your best friend. One toot on the whistle, and you can go to certain lands, depending on which world you were in last. Here's a chart that explains everything... If You're In... | You Can Go To... ----------------|----------------- World 1 | World 2, 3, or 4 World 2-6 | World 5, 6, or 7 World 7 or 8 | World 8 Okay. Now, I realize I put this information in the walkthrough as well, but I did that simply for your convience, and because it was a part of the game. I'm also going to put it here so you will know how to get each Warp Whistle. Warp Whistle #1 --------------- The first Warp Whistle can be found in World 1-3, near the end by a lot of blocks. Before you try to get it, clear the area of all enemies. It is hard, trying to do this with enemies all around. So kill all the enemies. Once you've done this, collect all the coins that are everywhere. NOW you can start. Jump up onto the white block and push down on the control pad. Hold down until you suddenly fall to the ground. At this point, you'll see that you're behind all the scenery, although you're still vulnerable to enemies. Run all the way to the end, quickly, before this wears off. When you near the black background, you'll find that you actually go behind it. Keep running, and suddenly the screen will change. You'll find yourself with Toad in a secret house and one treasure chest. Toad will tell you that "One toot on this whistle will send you to a faraway land." Go to the treasure chest, open it, and watch your whistle pop out. Warp Whistle #2 --------------- The second Warp Whistle is found in the Fortress in World 1, just before the first doorway. First, you'll need a Leaf. Get it from the nearby ? Block. Once you have it, kill Dry Bones. Now, quickly run to the other end near the doorway, and then run back, before Dry Bones is revived. When you pass the ? Block, fly into the air, up, up, and away. Keep yourself against the wall on your right. Eventually, you'll find that you can move to the right. Stop flying, and run in that direction. When you reach a certain point, you'll suddenly be taken into an empty room, other than a treasure chest into the corner. No, you haven't been tricked. Touch the treasure chest for the Warp Whistle to come out. Warp Whistle #3 --------------- The third and last Warp Whistle can be found on the map in World 2. Go into the very top right corner of the map. Pull out your hammer, and use it. The rock on your right will break. But there's a palm tree behind it! It can't be another path... or can it? Move over to the right, and you'll be in an entirely different area. There will be a river in the form of a three in Roman Numerals. There will also be a Fire Brother in the corner somewhere. I highly reccomend you use a powerup on yourself (not Fire Flower, it won't affect the Fire Brother). The proceeding battle can be difficult. Go to the Fire Brother, and the battle begins. Start by jumping over to the Fire Brother on the block. Kill it, and the rest is easy. Jump down right onto the second Fire Brother when the time is right. You'll win, and the Warp Whistle will be all yours. That's basically it! By following those steps, you can be the owner of all three Warp Whistles. Which isn't anything to scoff at. ------------------------------------------------------------------------ Section 4B - Card Patterns ============================ Coming soon! ------------------------------------------------------------------------ Section 4C - The Coin Ship ============================ The coin ship is very difficult to get, and some people don't even know of its existance, let alone what it does. If you get it, it will turn one Hammer Brother onto the map into a coin ship, where you can get over 200 coins on a very slow side-scrolling stage. At then end, you will then fight two Hammer Brothers, and get the item that you would have got in the first place. So, how do you get it? As I've already said, it's extremely hard, but follow these instructions. First, and most importantly, you can only get the coin ship in World 1, 2, 5, or 6. Don't waste your time on other Worlds. Once you're in one of these Worlds, go to any stage. Now, while playing, get your coin total to a multiple of 11. So either get 11, 22, 33, 44, 55, 66, 77, 88, or 99 coins. 00 does not count. That's the first thing. Now, you need your point total to be changed as well. The second last number in your points total (000000_0) must be the same number as the first number of your coins total (_0). Confused? Here are some examples: Coin Total | Point Total -----------|------------ 66 | 00018360 11 | 00285510 33 | 00003830 IMPORTANT NOTES: It doesn't have to be exactly that point total. Those are just examples. Also some stages have enemies at their endings. They may mess up your point total if you hit the card roulette with them around. If possible, kill them before you do anything else. Now that you've done that, you must now have an exact time. At the ending, hit the card roulette when an even amount of seconds remain in the stage. Not just one number, all numbers count. So 086 would work, 135 wouldn't work, 279 wouldn't work, 138 would work, and so on. If you do all of the things correctly, the Hammer Brother will turn into the coin ship, and you can get all the 200+ coins inside! When you go to it, the screen will scroll very slowly. I reccomend you try and cover every area at once, so get coins, go back and into another area, etc. I find it easier to do it that way. Congratulations on doing something not many people can do! ------------------------------------------------------------------------ Section 4D - White Mushroom Houses ==================================== White Mushroom Houses are extremely rare, and also carry extremely rare items. To get them, you need to get a set amount of coins in a certain level in a certain world. The only world you can't get a White Mushroom House in is World 8. There is only one per World. So, here's what you have to do to get a White Mushroom House... Play... | Get... | Your Prize Will Be... ----------|----------|---------------------- World 1-4 | 44 coins | P-Wing World 2-2 | 30 coins | Anchor World 3-8 | 44 coins | P-Wing World 4-2 | 22 coins | Anchor World 5-5 | 28 coins | P-Wing World 6-7 | 78 coins | Anchor World 7-2 | 46 coins | P-Wing ------------------------------------------------------------------------ Section 4E - Miscellaneous Tricks And Secrets =============================================== Here are some various Tricks And Secrets I've compiled, some being very useful indeed! Controlling The Mushroom ------------------------ It's actually possible to control the direction that the Mushroom will go after exiting the ? Block. If you hit the right side of the ? Block, the Mushroom will go left. If you hit the left side of the ? Block, the Mushroom will go right. Use this to your advantage! Message Change -------------- If you complete a Castle as Tanooki Mario, Frog Mario or Hammer Mario, the king will say something different. Here's what he'll say: Tanooki Mario: "Thank you, kind Raccoon. Please, tell me your name." Frog Mario: "Oh, me. Oh my! You've been transformed! Shall I change you back with this wand?" Hammer Mario: "Hey, you! Can I borrow your clothes? No dice? What a drag!" Breaking Loose -------------- By staring at a Chain Chomp for 125 seconds, it will break loose from its chain. Before it does, the chain will flash as a warning that its coming after you. Immunity -------- If you throw an enemy at a wall that is only a 'space' away, the enemy will bounce off the wall and go right through you. It doesn't affect you at all. You're immune to it. Instant Death ------------- Want to dispose of an enemy quickly? That's understandable, and easy to do. Grab the enemy, and stand right against a wall. Now, throw it. It will simply die, not even bouncing off the wall back at you. This also works if the wall is made up of bricks, pipes, or something similar. P-Wings! -------- If you like flying, beat the game. I repeat, beat the game. Once the credits have past, start a new game. Go to your inventory, and you'll see that it has been entirely filled up with P-Wings! ------------------------------------------------------------------------ ************************************ * Section 5 - Super Mario Brothers * ************************************ Super Mario Brothers was released for the NES in 1985, and on every Super Mario Advance game pak, the game exists. It is very fun and addictive, I'm sure you'll enjoy playing it. This section is devoted to this game. I've made two sperate sections for things only involving each mode, and sections for things involving both modes. You can tell which are for which. Section 5A - Classic Mode =========================== Classic mode is the main part of the game. What you are trying to do is go as far as possible through an unlimited amount of stages (which are actually called 'Phases') without dying. If you do lose all your lives, you get one continue. There are enemies that will come out of pipes and fireballs that will randomly appear and try to attack you. Now, to defeat enemies, you have to hit the block they are standing on. Once you do that (unless you need to do this more than once), they will flip over and you just have to run into them to kill them. If you don't kill them, they will reawaken in an 'evolved' form, and they will be able to move much faster, making them harder to kill, so get rid of your dead enemies quickly. It is very simple, although not always easy. There are many improvements and changes that have been made to this game. Firstly, it is much easier to control. There is also the addition of the POW Block at the top of the screen and not just the bottom. The enemies have been changed, as well. +++++ STATS +++++ Now, I'll just give you a couple of stats for the game. The farthest I've ever advanced in this game is to Phase 46, but I think that is enough to gve you a bit of information on it. Here's which enemies will appear in each phase: Phases 1-3: Spiny Phases 4-7: Spiny, Fighter Flies Phases 8-13: Spiny, Fighter Flies, Crabs, Fireballs Phases 14+: Everything Now, this part may take me a while, (I will slowly keep updating it) but I'll also tell you how many enemies you need to defeat to advance to the next stage: Phase 1: 3 Enemies Phase 2: 4 Enemies Phase 3: 6 Enemies That's pretty much everything there is to know about Classic Mode. ------------------------------------------------------------------------ Section 5B - Battle Mode ========================== Battle Mode is almost the same thing as Classic, except you are battling against a friend with a link cable, and there is no POW Block near the bottom of the stage: there is a garbage can that you can get items out of. YOU CAN'T PLAY THIS MODE SINGLE PLAYER. Sorry for all those hoping you could play against s computer, you can't. The objective of Battle mode is to defeat your opponent, and win five games in total. The game doesn't end until you do so. Just do one of these things: A) Get five coins before them by killing enemies. B) Killing them by pushing or throwing them at an enemy. C) Using an item to kill them. +++++ ITEMS +++++ Now, I mentioned there were items in this mode that you could get out of the garbage can? Well, here are those items, in alphabetical order for your convience: Coin ---- When you're really lucky, you will get a coin out of an egg you throw. It can be this that makes or breaks the game for you. Eggs ---- You always get something good out of Eggs, but you don't know what it is until you throw it and crack it open. You can get either a Coin, a Heart, or a Starman/Star Power. Fish Skeleton ------------- This item is WORTHLESS. You cannot do anything whatsoever with it, except throw it away. This will be the item you pull out of the trash can about 40% of the time. Heart ----- If you are just Mario and you grab a Heart, you will become Super Mario. You can get these out of Eggs. Very useful, indeed. Koopa Shells ------------ If you get one of these, go to the top of the stage before throwing them, so they will last longer. Koopa Shells, when thrown or kicked, will smash everything in their paths out of the way... including your opponent. POW Blocks ---------- When you throw this, you will stun all enemies and opponents that are touching some sort of land at the time, and also remove all fireballs that are floating around. Starman/Star Power ------------------ When you get this, you become invulnerable to enemies. You can plow through everything without being touched... including your opponents. You get these out of Eggs. +++++++++++++++ THE GARBAGE CAN +++++++++++++++ The garbage can is extremely helpful or annoying, depending on what your position is. There are many things that the garbage can does: - You can get items while inside. - You can throw your opponents or be thrown by your opponents into the garbage can, trapping your opponents or you for a few seconds. - You can use the Super Jump to get out of the garbage can. - When your opponents are trapped inside, you can grab some coins and take advantage. Nothing much else to tell you about this game. ------------------------------------------------------------------------ Section 5C - Controls ======================= The controls in Super Mario Brothers are pretty simple, although you might want to try playing around with them when you begin playing this game for the first time, to get acquainted with them. A Button ======== Use the A button to jump, and to confirm time-limit selections. B Button ======== Press and hold the B button to run. You can also use it to pick up items or rival players (you need to be standing on them to pick them up). Finally, use it to cancel time-limit selections or to return to the previous screen. Start Button ============ Use the Start button to pause the game while playing, and to begin playing the game. Select Button ============= The Select button has no function in this game. Control Pad =========== Use this to move up, down, left, and right. You can also push down to squat and hold it down to charge up a power jump. With power jumps, you will jump 1 1/2 times higher than with normal jumps. L Button ======== Press this to move the screen up and down, depending on Mario's location in the stage. R Button ======== Use this to run. ------------------------------------------------------------------------ Section 5D - Stages ===================== Every stage has the same format in Super Mario Brothers, and it looks like this: POW SP SP ======== ======== ============= == == ======== POW ======== EP GC EP ======================= SP = Starting Pipe EP = Exit Pipe POW = Pow Block GC = Garbage Can (Battle Mode Only) That's the layout of every stage in Super Mario Brothers. It never changes. Enemies and coins will come out of the two pipes at the top, and if left untouched, will exit at the bottom two pipes. The POW Blocks are always in those positions until you use them up, then they don't exist at all. In Battle mode, the Garbage Can sits in place of the POW Block. When you run off one side of the screen you will always reappear on the opposite side. The same goes for enemies and coins. You can either use this to your advantage, or fail to use it properly. ------------------------------------------------------------------------ Section 5E - Enemies ====================== There are only five enemies in the game, and yet at times there can be up to ten on your screen. The faster you dispose of them, the better. They are in alphabetical order for your convience, although it doesn't matter much. Crab ---- To knock these guys out, you'll need to hit them not once, but twice. They are faster than Spinys, so remember that when going to hit them: STUN THEM QUICKLY. Fighter Fly ----------- This fly-like enemy is always bouncing around the stage, and to your annoyance, you can only stun it when they're on the ground. Seize your oppotunities to hit them whenever you can. Fireball -------- This is probably the most bothersome enemy of the game, Red Fireballs much more than Green ones. The Green ones will simply move from one end of the stage to the other and vaporize. Red ones, however, will bounce around EVERYWHERE, NON-STOP until you kill them. Do so by hitting them from underneath, but they must be touching the ground for it to work, making it even harder to kill them. Freezy ------ When you see these, your first priority should be to kill them, because if you don't, you may regret it five minutes later. If left untouched, Freezys will stop somewhere on the stage and freeze the ground around it, making it very difficult to slow down, jump, run, stop, or do anything, for that matter. Hit them from underneath to stun them. Spiny ----- Last, but not least, there's the most common enemy in the game: Spiny. Just hit them from underneath and kick them away to kill them. They have no special techniques whatsoever, so take your time getting rid of them, that is if you decide to do so at all. ------------------------------------------------------------------------ Section 5F - Playing Multiplayer ================================== You can play multiplayer single-pak or multi-pak, although multi-pak is much, much better. Here are some of the features you get with multi-pak that you don't get with single-pak: - No loading times. - Smoother gameplay. - The ability to play Classic mode multiplayer. Depending on how many players are playing, you'll need a certain amount of link cables: 2 players: 1 cable 3 players: 2 cables 4 players: 3 cables Both Battle and Classic are very fun in multiplayer mode. Here are some tips when playing Classic and Battle modes, which could technically be used for single-player, some of them, anyways... ++++++++++++ CLASSIC MODE ++++++++++++ - Co-operation is the key to winning. Fighting over points doesn't get you anywhere. - Sometimes it's best to have certain people cover a certain area. An example would be for Player 1 to cover the left section, and Player 2 to cover the right. - After Phase 12, the safest area to stay in would be the bottom. There is a lot of space, a POW Block nearby, a space to hide behind in case of danger, and so on. - All players need to be consistant. You don't win by having one player losing all their lives and the other not missing one. +++++++++++ BATTLE MODE +++++++++++ - The garbage can is extremely useful in providing you with items, a place to hide, a place to trap your opponents in, and so on. - If you are losing by a large margin, sometimes the best thing to do is just kill your opponent before they can get that final coin. - A cheap way to win is just by standing back and letting your opponents do all the work, then simply jumping in and grabiing their coins! ------------------------------------------------------------------------ ************************** * Section 6 - Conclusion * ************************** Section 6A - Closing ====================== Well, that's pretty much it! You've reached the end of my Super Mario Advance 4: Super Mario Brothers 3 FAQ! Hopefully you enjoyed reading this, and that it was helpful to you in some way. I also hope you appreicate this work - it came from hours upon hours of typing, playing, and staring at a computer screen to compile this FAQ. That's all I have to say. See you in the next FAQ! ------------------------------------------------------------------------ Section 6B - Credits ====================== Without some of these people and things, this FAQ would not be the way it currently is or would not exist at all. www.worldofnintendo.com ----------------------- This site has loads of information for almost every Nintendo game. Having lost my Instruction Manual for the original Super Mario Brothers 3, I came here and got the manual, which contained the official names for most of the enemies, including many I didn't know of. Thanks! www.rootsecure.net/content/other/ascii_generator ------------------------------------------------ The link itself says it all, my ASCII art for the first page came from here. It doesn't just come in one font, either - there are many other types as well, I just chose to use a simple one. Thank you! Devin Morgan ------------ Arguably the best FAQ writer on GameFAQs, he gave me the idea of avoiding spam by replacing the symbols in the e-mail address with words in brackets. Thanks! radagast416 ----------- Without him, this FAQ wouldn't be posted on GameFAQs right now. Originally, this FAQ had been Over Margins for four days. When I asked for help, he provided me with a link to something that helped reformat my FAQ. Thank you! http://faqs.ign.com/format_faq.html ----------------------------------- This is the link radagast416 provided me with. I highly reccomend that if your FAQ is sitting at Over Margins, you go to this link to have you FAQ fixed up. Thank you! Instruction Manual ------------------ Without the instruction manual, I wouldn't have been able to provide you with all the controls for the game. Thanks! Jeff 'CJayC' Veasey ------------------- Without him, this FAQ wouldn't exist in the first place. He has the best video game reference site I've ever found in GameFAQs, and I hope he continues with it for years to come. I can't thank him enough. You --- Why you? Because as the reader, you provide me with a reason to write. What use would this guide be without people to read it? Thank you! ------------------------------------------------------------------------ Section 6C - Contacting Me ============================ Questions? Comments? Corrections? If you need to talk to me about any of these things, you can e-mail me at meleemaster486(at)hotmail(dot)com. I'm being generous enough to give you the privledge of contacting me, so please do not abuse this privledge. When e-mailing me, PLEASE put Super Mario Advance/SMA4 or Super Mario Brothers 3/SMB3 somewhere in the title. If you don't, your e-mail will be ignored 99.9% of the time. The odds are also 99.9% that you will recieve a response if you followed the above guidelines. Fail to do so, and don't expect to hear anything from me. Please don't e-mail me asking to use my FAQ on your site. It can become difficult keeping track of all the websites and making sure they have the most up-to-date versions. This FAQ is to remain on, and only on GameFAQs. Simple, I hope. NOTE: I used brackets instead of symbols to avoid SPAM Programs that randomly search through the Internet and e-mail their things to people. Sorry for any inconvienences. ------------------------------------------------------------------------ Section 6D - Copyright ======================== This FAQ is to remain on www.gamefaqs.com, and only there. It is not to be reproduced, altered, or changed in any way. You cannot do anything with this FAQ that will be profitable in any way. It is not to be used for promotion or commercial purposes of any kind. It is not to be used in published text of any kind. It is not to be used in electronic text of any kind. It is not to be distributed in any way. Please comply to all of these rules. This FAQ can be saved to hard drive. It also can be printed, but for personal use ONLY. Once it is printed or any part of it is printed, do not do any of the aforementioned things with it. Remember, plagiarism is not only illegal, but stupid, and I'll be able to tell if you've stolen 200KB of my work from me, so don't try it. If this FAQ is found anywhere other than GameFAQs, please notify me. This FAQ is written by and owned by me, bowser194. Copyright (C) 2005 bowser194 ------------------------------------------------------------------------ See you in Version 1.4! ~bowser194