------------------------------------------------------------------------------ ------------------------------------------------------------------------------ Tales of the World: Narikiri Dungeon 2 (GBA) Costume/Skill FAQ version 0.7 by a000a (a000a@gmx.net) History: -------------------------------------------------------------------------------- v. 0.6: First version submitted. All basics included. Finished descriptions up to no.063. -------------------------------------------------------------------------------- -------------------------------------------------------------------------------- v. 0.7: Changed the names according to Kajitanis newest patch. Added / changed some stuff here and there. -------------------------------------------------------------------------------- Table of Contents: I. Introduction II. Information and Notes III. In-Battle Controlls IV. Costume List V. Extra Stuff VI. Credits --------------- I.Introduction --------------- Welcome to my Narikiri Dungeon 2 Costume/Skill FAQ. It is my first FAQ and english is not my native language, so please bear with me. In this FAQ I'll try to cover all 200 costumes, as well as their skills and battle abilities. If you have any comments or suggestions about this FAQ, contact me on the gamefaqs.com narikiri dungeon 2 message board, as I only rarely check my mails. ------------------------- II.Information and Notes ------------------------- Important note first. This FAQ is based on Kajitani Eizan's translation patch because I can't read japanese, so it's possible that some names may not match your expectations (although I'm pretty confident that Kajitanis translation is accurate). The skill and move descriptions were made using the manual battle settings, so if you use the semi (or auto) settings, they most likely will not fit. (You can change the settings by going into the menu (press select) and choose the second option from the bottom and then the fourth from top. Pick the left one and you're in manual mode). Also the opinion on the costumes is my personal impression, which means I'm not necessarly correct about them. If you prefer a costume which I described as not very usefull, feel free to ignore my opinion, as it is a matter of personal taste. Elemental versions of costumes are like a double edged sword. On the one hand you gain better defense against the element, on the other it makes your attacks elemental based and an enemy who uses fire most likely will be not affected through it. That means, that using them for defense will not help you much because your attack power is also reduced (the defense against the element is about 80% of your original attack/defense, which means you will only take (or inflikt) about 1/5 of the damage compared to a non- or an other-elemental costume). However I still recomend using them instead of the neutral version for 3 reasons. First, the damage bonus; if you fight an enemy weak to your element, you will do 200% damage on him. Second, you will get aditional spells and skills (thats not absolute true, Archers f.e. don't get any spells). And the third reason is the aditional stats bonus. Well, you can't really call it aditional for the fire/water/wind/earth elements, because most likely wisdom will go up but another status will go down. Lets take the Fighter costume for example. The neutral version gets 60 HP, 6 TP and alltogether 28 status points. The fire/water/wind/earth versions will get the same (wisdom goes up, but agility goes down). However, the thunder/light/ darkness/origin versions will get 60 HP, 6 TP and a total of 32 status points (wisdom increased even more and so did defense). In most cases you can divide the elemental costumes into 3 levels: Lv.1: No Element - basic skills Lv.2: Fire/Wind/Water/Earth - less HP, but more TP and wisdom learns spells and has one aditional skill Lv.3: Thunder/Light/Darkness/Origin - even more TP and wisdom stronger(?) spells and 2 aditional skills This does not always apply (Archers won't learn spells, Mages will concentrate on one element, Ninjas always have only 6 skills, and so on) but it's basically how it works. For the costume creation, I only wrote down the most obvious possibility, because basically you can change any costume into any other (the exceptions are elemental versions and Cameo costumes). For example: Narikirishi + Steel Sword = Swordsman Swordsman + Red Stone = Fire Swordsman Fervent Fighter + Steel Sword = Fire Swordsman (not Swordsman) This does not apply to Cameo costumes: Dymlos + Steel Sword = Swordsman (not Fire Swordsman) Also note that for Cameo costumes you will need a specific costume. If you want more detailed information on which costumes can be used to create Cameo costumes, refer to Arcors Costume Translations FAQ. The damage descriptions were done on enemies which were neither strong nor weak against the element of the skill, by comparing them to the damage done by a normal attack. I haven't found a way to compare magic damage, because there's no basic attack which uses the wisdom value, so my damage description on spells is a bit vague. I divided the skills into different types, so you can get an idea what they do: ------------------------------------------------------------------------------ Attack Spell: Casts elemental magic to damage the enemies, based on wisdom (casting time difers, depending on the power of the spell/ battle is stoped during most of the spells). Support Spell: Casts a spell to cure you or to aid you in battle (casting time depends on the spell/battle is stoped during some of them). Attack Skill: Performs a single or a combination of attacks based on your strength and has no casting time (has sometimes elemental properties; note, that on elemental costumes a neutral skill will also receive the element of that costume). Support Skill: Heals you or aids you in battle without casting time. Passive Skill: In effect all the time, or automaticly trigered when neccessary. Non-battle Skill: A skill that can only be used outside battles. Ougi: Basicly an attack skill, but the screen turns black and the character is surounded by a white circle (during most ougis the battle is stoped). Hi-Ougi: Only Cless, Stahn and Rid have them. To be able to execute them, you must meet these requirements: 1. have enough TP (same for all other skills ^_^) 2. your HP must be in the critical zone (red) 3. the most annoying an confusing requirement; you must loose a fix amount of HP during ONE battle before using them (it's about 75% of your max HP) After using them your HP will drop to 1. ------------------------------------------------------------------------------ ----------------------- III.In-Battle Contolls ----------------------- A - Attack B - Use Skills L - Defend R - Select Target up - Jump down - nothing left - Move Left right - Move Right Start - Pauses Battle Select - Opens Command Menu (Skills, Strategy, Items, Formation) Run: Push left or right twice. To stop, push the opposite direction. * The Witch and Arche costumes can fly, but controlls remain the same. Push up or down to change your height (note, that you can not dash up or down). ---------------- IV.Costume List ---------------- ------------------------------------------------------------------------------ INDEX 001-Narikirishi 071-Bishop 141-Doctor 002-Narikirishi 072-Bishop 142-Nurse 003-Swordsman 073-Ninja 143-Musician 004-Swordsman 074-Ninja 144-Musician 005-Fire Swordsman 075-Fire Ninja 145-Scholar 006-Fire Swordsman 076-Fire Ninja 146-Scholar 007-Gale Swordsman 077-Tempest 147-Volcanist 008-Gale Swordsman 078-Whirlwind 148-Volcanist 009-Hail Swordsman 079-Mist 149-Meteorologist 010-Hail Swordsman 080-Tsunade 150-Meteorologist 011-Berserker 081-E.Spider 151-Oceanologist 012-Amazoness 082-E.Spider 152-Oceanologist 013-Thunder Swordsman 083-Jiraiya 153-Geologist 014-Thunder Swordsman 084-Kunoichi 154-Geologist 015-Holy Swordsman 085-Evil Seal 155-Inventor 016-Holy Swordsman 086-Evil Seal 156-Inventor 017-Demon Swordsman 087-Shadow 157-Theologist 018-Demon Swordsman 088-Shadow 158-Theologist 019-Master Fencer 089-Ninja Boss 159-Astronomist 020-Master Fencer 090-Ninja Boss 160-Astronomist 021-Fighter 091-Wizard 161-Physicist 022-Fighter 092-Witch 162-Physicist 023-Fervent Fighter 093-Flare Mage 163-Katz 024-Fervent Fighter 094-Flare Mage 164-Katz 025-Gale Fighter 095-Wind Mage 165-Magician 026-Gale Fighter 096-Wind Mage 166-Trickster 027-Snow Fighter 097-Aqua Mage 167-Illusionist 028-Snow Fighter 098-Aqua Mage 168-Conjurer 029-Rock Fighter 099-Earth Mage 169-Juggler 030-Rock Fighter 100-Earth Mage 170-Model 031-Thunder Fighter 101-Thunder Mage 171-Cless 032-Thunder Fighter 102-Thunder Mage 172-Chester 033-Monk 103-Enchanter 173-Mint 034-Monk 104-Enchantress 174-Klarth 035-Champion 105-Necromancer 175-Arche 036-Champion 106-Necromancer 176-Suzu 037-Iron Fist 107-Wizard Lord 177-Stahn 038-Iron Fist 108-Witch Lord 178-Rutee 039-Archer 109-Thief 179-Leon 040-Archer 110-Thief 180-Philia 041-Shooter 111-Spy 181-Woodrow 042-Shooter 112-Spy 182-Chelsea 043-Snow Archer 113-Pirate 183-Mary 044-Snow Archer 114-Pirate 184-Kongman 045-Hunter 115-Bandit 185-Johnny 046-Huntress 116-Bandit 186-Rid 047-Thunder Archer 117-Phantom Thief 187-Farah 048-Thunder Archer 118-Phantom Thief 188-Keel 049-Shourikou 119-Assassin 189-Meredy 050-Artemis 120-Assassin 190-Fog 051-Sniper 121-Treasure Hunter 191-Chat 052-Sniper 122-Treasure Hunter 192-Race 053-Power Archer 123-Merchant 193-Ami 054-Power Archer 124-Merchant 194-Mirald 055-Cleric 125-Gambler 195-Lilith 056-Cleric 126-Dancer 196-Dymlos 057-Shaman 127-Fire Dancer 197-Dhaos 058-Shaman 128-Travelling Performer 198-Celsius 059-Pilgrim 129-Water Ballerina 199-Valkyrie 060-Pilgrim 130-Tap Dancer 200-Driller 061-Priest 131-Maiden 062-Priestess 132-Idol 063-Druid 133-Shadow Dancer 064-Druid 134-Temple Dancer 065-Mystic 135-Wonder Chef 066-Mystic 136-Wonder Chef 067-Prophet 137-Gourmand 068-Prophet 138-Gourmand 069-Vile Monk 139-Carouser 070-Vile Monk 140-Carouser ------------------------------------------------------------------------------ 001-Narikirishi (Frio) Costume needed: Any male costume Item needed: Fashion Mag HP: 60 Defense: 6 TP: 6 Wisdom: 4 Attack: 6 Agility: 4 Element: - Bonus: - Jump: No Attacks: A Punch This is the costume you start out with, and most likely the worst costume in the game. It doesn't gain any skills (why the hell is there even a TP gain ?), it has no combo ability and the stats gain isn't impressive either. My advice, as soon as you can contoll your characters, change costumes and never use this one again (unless you want a real chalenge). SKILLS: NONE ------------------------------------------------------------------------------ 002-Narikirishi (Kyaro) Costume needed: Any female costume Item needed: Fashion Mag HP: 60 Defense: 4 TP: 6 Wisdom: 6 Attack: 4 Agility: 6 Element: - Bonus: - Jump: No Attacks: A Shy Push This is the costume you start out with, and most likely the worst costume in the game. It doesn't gain any skills (why the hell is there even a TP gain ?), it has no combo ability and the stats gain isn't impressive either. In my opinion Kyaros version is even a bit worse, because her attack has a delay during the start up. Stay away from this one. SKILLS: NONE ------------------------------------------------------------------------------ 003-Swordsman (Frio) Costume needed: Any non-elemental male costume Item needed: Steel Sword HP: 70 Defense: 8 TP: 4 Wisdom: 4 Attack: 10 Agility: 4 Element: - Bonus: - Jump: Yes Attacks: A, A Slash, Stab down + A, A Stab, High Slash up + A, A High Slash, Slash jump + A Jumping Slash run, up + A Uppercut Slash Most likely one of the first costumes you get (or at least an elemental version of it) and one of the best ones. It gets a good amount of HP and also good attack and defense, the only downside is its agilty as you won't realy need the wisdom. It has a lot of attack variations and gets good moves to cause damage and to do some combos. Ther's almost no difference between Frios and Kyaros version. SKILLS: Majinken Type: Attack Skill Level: 1 TP Cost: 4 Element: - Hits: 1 (2 if close) Info: Creates a wave of energy, which travels along the ground. Use this if you want to keep the enemy away, but don't expect to hit flying enemies. Hits twice if you're near the enemy, each hit doing the same damage as your normal attack. Akisazame Type: Attack Skill Level: 5 TP Cost: 11 Element: - Hits: 11 Info: Stabs the enemy 10 times, finishing with a jumping uppercut. Each stab does about 20% of your normal attack damage, the uppercut itself does 100%. Kogahazan Type: Attack Skill Level: 8 TP Cost: 12 Element: - Hits: 2 Info: Jumps up and slashes upwards and then downwards. Each hit does about 200% damage compared to your normal attack. Good against flying enemies. Shinkuuhazan Type: Attack Skill Level: 12 TP Cost: 12 Element: - Hits: 1 Info: Holds his sword back for a moment, then releases a powerfull slash which reaches about half the screen. Does about 300% damage and can hit multiple enemies. ------------------------------------------------------------------------------ 004-Swordsman (Kyaro) Costume needed: Any non-elemental female costume Item needed: Steel Sword HP: 70 Defense: 8 TP: 4 Wisdom: 4 Attack: 10 Agility: 4 Element: - Bonus: - Jump: Yes Attacks: A, A Slash, Stab down + A, A Stab, High Slash up + A, A High Slash, Slash jump + A Jumping Slash run, up + A Uppercut Slash Most likely one of the first costumes you get (or at least an elemental version of it) and one of the best ones. It gets a good amount of HP and also good attack and defense, the only downside is its agilty as you won't realy need the wisdom. It has a lot of attack variations and gets good moves to cause damage and to do some combos. It looks like Kyaros costumes have a bit of a shorter range (but maybe it's just my imagination). SKILLS: Majinken Type: Attack Skill Level: 1 TP Cost: 4 Element: - Hits: 1 (2 if close) Info: Creates a wave of energy, which travels along the ground. Use this if you want to keep the enemy away, but don't expect to hit flying enemies. Hits twice if you're near the enemy, each hit doing the same damage as your normal attack. Akisazame Type: Attack Skill Level: 5 TP Cost: 11 Element: - Hits: 11 Info: Stabs the enemy 10 times, finishing with a jumping uppercut. Each stab does about 20% of your normal attack damage, the uppercut itself does 100%. Kogahazan Type: Attack Skill Level: 8 TP Cost: 12 Element: - Hits: 2 Info: Jumps up and slashes upwards and then downwards. Each hit does about 200% damage compared to your normal attack. Good against flying enemies. Shinkuuhazan Type: Attack Skill Level: 12 TP Cost: 12 Element: - Hits: 1 Info: Holds her sword back for a moment, then releases a powerfull slash which reaches about half the screen. Does about 300% damage and can hit multiple enemies. ------------------------------------------------------------------------------ 005-Fire Swordsman (Frio) Costume needed: Any male Swordsman Item needed: Red Stone HP: 60 Defense: 8 TP: 6 Wisdom: 6 Attack: 10 Agility: 4 Element: Fire Bonus: Cold Zone Resistance Jump: Yes Attacks: A, A Slash, Stab down + A, A Stab, High Slash up + A, A High Slash, Slash jump + A Jumping Slash run, up + A Uppercut Slash The fire elemental version of a Swordsman. Lower HP, bur higher wisdom and TP. Also Majinken is kinda replaced with Fireball, and Gurenken and Majinsouhazan are added instead of Shinkuuhazan. Basically you can use it in the same way you would use any Kenshi. Note, that this costume only has fire based attacks. SKILLS: Akisazame Type: Attack Skill Level: 1 TP Cost: 11 Element: Fire Hits: 11 Info: Stabs the enemy 10 times, finishing with a jumping uppercut. Each stab does about 20% of your normal attack damage, the uppercut itself does 100%. Fireball Type: Attack Spell Level: 3 TP Cost: 5 Element: Fire Hits: 3 Cast: Fast Range: Single Enemy Info: Three Fireballs rise above your character and attack the targeted enemy for low damage. Kogahazan Type: Attack Skill Level: 5 TP Cost: 12 Element: Fire Hits: 2 Info: Jumps up and slashes upwards and then downwards. Each hit does about 200% damage compared to your normal attack. Good against flying enemies. Gurenken Type: Attack Skill Level: 8 TP Cost: 15 Element: Fire Hits: 1-2 Info: Jumps up doing an uppercut, then ignites his sword and throws it at the enemy, creating a small explosion (and leaving you open for a second, waiting for your sword to return). The uppercut does about 30% more damage than a normal attack, while the burning sword inflicts roughly 200% and is cappable of hitting small enemy groups. Majinsouhazan Type: Attack Skill Level: 12 TP Cost: 20 Element: Fire Hits: 7 Info: Fires a Majinken, then jumps towards and slashes 4 times. If you're near the enemy the Majinken will hit twice (for some reason Frios last slash will also hit twice). Each of the hits does the same damage as your normal attack. ------------------------------------------------------------------------------ 006-Fire Swordsman (Kyaro) Costume needed: Any female Swordsman Item needed: Red Stone HP: 60 Defense: 8 TP: 6 Wisdom: 6 Attack: 10 Agility: 4 Element: Fire Bonus: Cold Zone Resistance Jump: Yes Attacks: A, A Slash, Stab down + A, A Stab, High Slash up + A, A High Slash, Slash jump + A Jumping Slash run, up + A Uppercut Slash The fire elemental version of a Swordsman. Lower HP, bur higher wisdom and TP. Also Majinken is kinda replaced with Fireball, and Gurenken and Majinsouhazan are added instead of Shinkuuhazan. Basically you can use it in the same way you would use any Kenshi. Note, that this costume only has fire based attacks. SKILLS: Akisazame Type: Attack Skill Level: 1 TP Cost: 11 Element: Fire Hits: 11 Info: Stabs the enemy 10 times, finishing with a jumping uppercut. Each stab does about 20% of your normal attack damage, the uppercut itself does 100%. Fireball Type: Attack Spell Level: 3 TP Cost: 5 Element: Fire Hits: 3 Cast: Fast Range: Single Enemy Info: Three Fireballs rise above your character and attack the targeted enemy for low damage. Kogahazan Type: Attack Skill Level: 5 TP Cost: 12 Element: Fire Hits: 2 Info: Jumps up and slashes upwards and then downwards. Each hit does about 200% damage compared to your normal attack. Good against flying enemies. Gurenken Type: Attack Skill Level: 8 TP Cost: 15 Element: Fire Hits: 1-2 Info: Jumps up doing an uppercut, then ignites her sword and throws it at the enemy, creating a small explosion (and leaving you open for a second, waiting for your sword to return). The uppercut does about 30% more damage than a normal attack, while the burning sword inflicts roughly 200% and is cappable of hitting small enemy groups. Majinsouhazan Type: Attack Skill Level: 12 TP Cost: 20 Element: Fire Hits: 6 Info: Fires a Majinken, then jumps towards and slashes 4 times. If you're near the enemy the Majinken will hit twice. Each of the hits does the same damage as your normal attack. ------------------------------------------------------------------------------ 007-Gale Swordsman (Frio) Costume needed: Any male Swordsman Item needed: Green Stone HP: 60 Defense: 8 TP: 6 Wisdom: 6 Attack: 10 Agility: 4 Element: Wind Bonus: Sprinter Jump: Yes Attacks: A, A Slash, Stab down + A, A Stab, High Slash up + A, A High Slash, Slash jump + A Jumping Slash run, up + A Uppercut Slash A wind elemental Swordsman. This version lacks a basic distance move, but gets a higher level spell instead. It also learns the thunder-elemental Raijinken, which means it doesn't rely on wind skills alone. SKILLS: Akisazame Type: Attack Skill Level: 1 TP Cost: 11 Element: Wind Hits: 11 Info: Stabs the enemy 10 times, finishing with a jumping uppercut. Each stab does about 20% of your normal attack damage, the uppercut itself does 100%. Raijinken Type: Attack Skill Level: 3 TP Cost: 4 Element: Wind/Thunder Hits: 3 Info: Does a stab and if it connects the enemy is struck twice by lightning. The stab does half the damage of a normal attack, while the lightning strikes do normal damage and can dizzy the enemy. Shinkuuhazan Type: Attack Skill Level: 7 TP Cost: 12 Element: Wind Hits: 1 Info: Holds his sword back for a moment, then releases a powerfull slash which reaches about half the screen. Does about 300% damage and can hit multiple enemies. Storm Type: Attack Spell Level: 11 TP Cost: 29 Element: Wind Hits: Random (about 10) Cast: Average Range: Row (left most enemy) Info: Creates a wind, which blows debris into the enemies for some good damage. The number of hits depends on the size of the enemy (larger enemies will take more hits). The debris fly from the left to the right and disappear after hitting an enemy, so don't expect to hit multiple or back row enemies, because the most left one will take all the hits. Majinsouhazan Type: Attack Skill Level: 12 TP Cost: 20 Element: Wind Hits: 7 Info: Fires a Majinken, then jumps towards and slashes 4 times. If you're near the enemy the Majinken will hit twice (for some reason Frios last slash will also hit twice). Each of the hits does the same damage as your normal attack. ------------------------------------------------------------------------------ 008-Gale Swordsman (Kyaro) Costume needed: Any female Swordsman Item needed: Green Stone HP: 60 Defense: 8 TP: 6 Wisdom: 6 Attack: 10 Agility: 4 Element: Wind Bonus: Sprinter Jump: Yes Attacks: A, A Slash, Stab down + A, A Stab, High Slash up + A, A High Slash, Slash jump + A Jumping Slash run, up + A Uppercut Slash A wind elemental Swordsman. This version lacks a basic distance move, but gets a higher level spell instead. It also learns the thunder-elemental Raijinken, which means it doesn't rely on wind skills alone. SKILLS: Akisazame Type: Attack Skill Level: 1 TP Cost: 11 Element: Wind Hits: 11 Info: Stabs the enemy 10 times, finishing with a jumping uppercut. Each stab does about 20% of your normal attack damage, the uppercut itself does 100%. Raijinken Type: Attack Skill Level: 3 TP Cost: 4 Element: Wind/Thunder Hits: 3 Info: Does a stab and if it connects the enemy is struck twice by lightning. The stab does half the damage of a normal attack, while the lightning strikes do normal damage and can dizzy the enemy. Shinkuuhazan Type: Attack Skill Level: 7 TP Cost: 12 Element: Wind Hits: 1 Info: Holds his sword back for a moment, then releases a powerfull slash which reaches about half the screen. Does about 300% damage and can hit multiple enemies. Storm Type: Attack Spell Level: 11 TP Cost: 29 Element: Wind Hits: Random (about 10) Cast: Average Range: Row (left most enemy) Info: Creates a wind, which blows debris into the enemies for some good damage. The number of hits depends on the size of the enemy (larger enemies will take more hits). The debris fly from the left to the right and disappear after hitting an enemy, so don't expect to hit multiple or back row enemies, because the most left one will take all the hits. Majinsouhazan Type: Attack Skill Level: 12 TP Cost: 20 Element: Wind Hits: 6 Info: Fires a Majinken, then jumps towards and slashes 4 times. If you're near the enemy the Majinken will hit twice. Each of the hits does the same damage as your normal attack. ------------------------------------------------------------------------------ 009-Hail Swordsman (Frio) Costume needed: Any male Swordsman Item needed: Blue Stone HP: 60 Defense: 8 TP: 6 Wisdom: 6 Attack: 10 Agility: 4 Element: Water Bonus: Heat Zone Resistance Jump: Yes Attacks: A, A Slash, Stab down + A, A Stab, High Slash up + A, A High Slash, Slash jump + A Jumping Slash run, up + A Uppercut Slash A water elemental Swordsman. Nothing special here, it has the basic Swordsman skills and learns a low level spell. Note that this version, like the Fire Swordsman, only has attacks of one element, so look out for enemies who are strong against Water. SKILLS: Majinken Type: Attack Skill Level: 1 TP Cost: 4 Element: Water Hits: 1 (2 if close) Info: Creates a wave of energy, which travels along the ground. Use this if you want to keep the enemy away, but don't expect to hit flying enemies. Hits twice if you're near the enemy, each hit doing the same damage as your normal attack. Akisazame Type: Attack Skill Level: 3 TP Cost: 11 Element: Water Hits: 11 Info: Stabs the enemy 10 times, finishing with a jumping uppercut. Each stab does about 20% of your normal attack damage, the uppercut itself does 100%. Kogahazan Type: Attack Skill Level: 5 TP Cost: 12 Element: Water Hits: 2 Info: Jumps up and slashes upwards and then downwards. Each hit does about 200% damage compared to your normal attack. Good against flying enemies. Majinsouhazan Type: Attack Skill Level: 9 TP Cost: 20 Element: Water Hits: 7 Info: Fires a Majinken, then jumps towards and slashes 4 times. If you're near the enemy the Majinken will hit twice (for some reason Frios last slash will also hit twice). Each of the hits does the same damage as your normal attack. Aqua Edge Type: Attack Spell Level: 13 TP Cost: 19 Element: Water Hits: 2 Cast: Fast Range: Single Enemy Info: Creates 2 Water discs, which hover in front of the spell caster for a while, then attack the targeted enemy, and then fly back and of screen. This spell is tricky, because if you're lucky you can hit multiple enemies (and enemies behind you), but if not, they can completly miss a moving target. Also as long as the discs fly around the spell caster can't move. ------------------------------------------------------------------------------ 010-Hail Swordsman (Kyaro) Costume needed: Any female Swordsman Item needed: Blue Stone HP: 60 Defense: 8 TP: 6 Wisdom: 6 Attack: 10 Agility: 4 Element: Water Bonus: Heat Zone Resistance Jump: Yes Attacks: A, A Slash, Stab down + A, A Stab, High Slash up + A, A High Slash, Slash jump + A Jumping Slash run, up + A Uppercut Slash A water elemental Swordsman. Nothing special here, it has the basic Swordsman skills and learns a low level spell. Note that this version, like the Fire Swordsman, only has attacks of one element, so look out for enemies who are strong against Water. SKILLS: Majinken Type: Attack Skill Level: 1 TP Cost: 4 Element: Water Hits: 1 (2 if close) Info: Creates a wave of energy, which travels along the ground. Use this if you want to keep the enemy away, but don't expect to hit flying enemies. Hits twice if you're near the enemy, each hit doing the same damage as your normal attack. Akisazame Type: Attack Skill Level: 3 TP Cost: 11 Element: Water Hits: 11 Info: Stabs the enemy 10 times, finishing with a jumping uppercut. Each stab does about 20% of your normal attack damage, the uppercut itself does 100%. Kogahazan Type: Attack Skill Level: 5 TP Cost: 12 Element: Water Hits: 2 Info: Jumps up and slashes upwards and then downwards. Each hit does about 200% damage compared to your normal attack. Good against flying enemies. Majinsouhazan Type: Attack Skill Level: 9 TP Cost: 20 Element: Water Hits: 6 Info: Fires a Majinken, then jumps towards and slashes 4 times. If you're near the enemy the Majinken will hit twice. Each of the hits does the same damage as your normal attack. Aqua Edge Type: Attack Spell Level: 13 TP Cost: 19 Element: Water Hits: 2 Cast: Fast Range: Single Enemy Info: Creates 2 Water discs, which hover in front of the spell caster for a while, then attack the targeted enemy, and then fly back and of screen. This spell is tricky, because if you're lucky you can hit multiple enemies (and enemies behind you), but if not, they can completly miss a moving target. Also as long as the discs fly around the spell caster can't move. ------------------------------------------------------------------------------ 011-Berserker (Frio) Costume needed: Any male Swordsman Item needed: Yellow Stone HP: 60 Defense: 8 TP: 6 Wisdom: 6 Attack: 10 Agility: 4 Element: Earth Bonus: "Poison" Resistance Jump: Yes Attacks: A, A Slash, Stab down + A, A Stab, High Slash up + A, A High Slash, Slash jump + A Jumping Slash run, up + A Uppercut Slash The earth elemental version. This one has a lot of distance moves, but only a few close range moves. And because it doesn't have Akisazame you won't do a lot of high combos. At least you can keep the enemy away quite good and you get a second element move. SKILLS: Majinken Type: Attack Skill Level: 1 TP Cost: 4 Element: Earth Hits: 1 (2 if close) Info: Creates a wave of energy, which travels along the ground. Use this if you want to keep the enemy away, but don't expect to hit flying enemies. Hits twice if you're near the enemy, each hit doing the same damage as your normal attack. Kogahazan Type: Attack Skill Level: 3 TP Cost: 12 Element: Earth Hits: 2 Info: Jumps up and slashes upwards and then downwards. Each hit does about 200% damage compared to your normal attack. Good against flying enemies. Grave Type: Attack Spell Level: 5 TP Cost: 14 Element: Earth Hits: 3 Cast: Fast Range: Single Enemy Info: Three spikes rise from below the enemy to cause small damage. This spell can completly miss flying enemies. Gurenken Type: Attack Skill Level: 8 TP Cost: 15 Element: Earth/Fire Hits: 1-2 Info: Jumps up doing an uppercut, then ignites his sword and throws it at the enemy, creating a small explosion (and leaving you open for a second, waiting for your sword to return). The uppercut does about 30% more damage than a normal attack, while the burning sword inflicts roughly 200% and is cappable of hitting small enemy groups. Majinsouhazan Type: Attack Skill Level: 12 TP Cost: 20 Element: Earth Hits: 7 Info: Fires a Majinken, then jumps towards and slashes 4 times. If you're near the enemy the Majinken will hit twice (for some reason Frios last slash will also hit twice). Each of the hits does the same damage as your normal attack. ------------------------------------------------------------------------------ 012-Amazoness (Kyaro) Costume needed: Any female Swordsman Item needed: Yellow Stone HP: 60 Defense: 8 TP: 6 Wisdom: 6 Attack: 10 Agility: 4 Element: Earth Bonus: "Poison" Resistance Jump: Yes Attacks: A, A Slash, Stab down + A, A Stab, High Slash up + A, A High Slash, Slash jump + A Jumping Slash run, up + A Uppercut Slash The earth elemental version. This one has a lot of distance moves, but only a few close range moves. And because it doesn't have Akisazame you won't do a lot of high combos. At least you can keep the enemy away quite good and you get a second element move. SKILLS: Majinken Type: Attack Skill Level: 1 TP Cost: 4 Element: Earth Hits: 1 (2 if close) Info: Creates a wave of energy, which travels along the ground. Use this if you want to keep the enemy away, but don't expect to hit flying enemies. Hits twice if you're near the enemy, each hit doing the same damage as your normal attack. Kogahazan Type: Attack Skill Level: 3 TP Cost: 12 Element: Earth Hits: 2 Info: Jumps up and slashes upwards and then downwards. Each hit does about 200% damage compared to your normal attack. Good against flying enemies. Grave Type: Attack Spell Level: 5 TP Cost: 14 Element: Earth Hits: 3 Cast: Fast Range: Single Enemy Info: Three spikes rise from below the enemy to cause small damage. This spell can completly miss flying enemies. Gurenken Type: Attack Skill Level: 8 TP Cost: 15 Element: Earth/Fire Hits: 1-2 Info: Jumps up doing an uppercut, then ignites her sword and throws it at the enemy, creating a small explosion (and leaving you open for a second, waiting for your sword to return). The uppercut does about 30% more damage than a normal attack, while the burning sword inflicts roughly 200% and is cappable of hitting small enemy groups. Majinsouhazan Type: Attack Skill Level: 12 TP Cost: 20 Element: Earth Hits: 6 Info: Fires a Majinken, then jumps towards and slashes 4 times. If you're near the enemy the Majinken will hit twice. Each of the hits does the same damage as your normal attack. ------------------------------------------------------------------------------ 013-Thunder Swordsman (Frio) Costume needed: Any male Swordsman Item needed: Violet Stone HP: 60 Defense: 8 TP: 8 Wisdom: 8 Attack: 10 Agility: 4 Element: Thunder Bonus: "Paralyze" Resistance Jump: Yes Attacks: A, A Slash, Stab down + A, A Stab, High Slash up + A, A High Slash, Slash jump + A Jumping Slash run, up + A Uppercut Slash One of the better Swordsmen, it has all the basic attacks and gets a rather strong attack spell. Again this one completly relies on one element, so watch out if fighting Thunder based enemies. SKILLS: Raijinken Type: Attack Skill Level: 1 TP Cost: 4 Element: Thunder Hits: 3 Info: Does a stab and if it connects the enemy is struck twice by lightning. The stab does half the damage of a normal attack, while the lightning strikes do normal damage and can dizzy the enemy. Majinken Type: Attack Skill Level: 2 TP Cost: 4 Element: Thunder Hits: 1 (2 if close) Info: Creates a wave of energy, which travels along the ground. Use this if you want to keep the enemy away, but don't expect to hit flying enemies. Hits twice if you're near the enemy, each hit doing the same damage as your normal attack. Akisazame Type: Attack Skill Level: 3 TP Cost: 11 Element: Thunder Hits: 11 Info: Stabs the enemy 10 times, finishing with a jumping uppercut. Each stab does about 20% of your normal attack damage, the uppercut itself does 100%. Kogahazan Type: Attack Skill Level: 5 TP Cost: 12 Element: Thunder Hits: 2 Info: Jumps up and slashes upwards and then downwards. Each hit does about 200% damage compared to your normal attack. Good against flying enemies. Majinsouhazan Type: Attack Skill Level: 12 TP Cost: 20 Element: Thunder Hits: 7 Info: Fires a Majinken, then jumps towards and slashes 4 times. If you're near the enemy the Majinken will hit twice (Also for some reason Frios last slash will hit twice). Each of the hits does the same damage as your normal attack. Thunder Blade Type: Attack Spell Level: 15 TP Cost: 24 Element: Thunder Hits: 2 Cast: Average Range: 180° around the spell caster Info: Creates a blade of lightning behind the spell caster which swings across the screen and hits all enemies in its path for some good damage. This spell has a limited range, but it can hit enemies behind and above you. ------------------------------------------------------------------------------ 014-Thunder Swordsman (Kyaro) Costume needed: Any female Swordsman Item needed: Violet Stone HP: 60 Defense: 8 TP: 8 Wisdom: 8 Attack: 10 Agility: 4 Element: Thunder Bonus: "Paralyze" Resistance Jump: Yes Attacks: A, A Slash, Stab down + A, A Stab, High Slash up + A, A High Slash, Slash jump + A Jumping Slash run, up + A Uppercut Slash One of the better Swordsmen, it has all the basic attacks and gets a rather strong attack spell. Again this one completly relies on one element so watch out if fighting Thunder based enemies. SKILLS: Raijinken Type: Attack Skill Level: 1 TP Cost: 4 Element: Thunder Hits: 3 Info: Does a stab and if it connects the enemy is struck twice by lightning. The stab does half the damage of a normal attack, while the lightning strikes do normal damage and can dizzy the enemy. Majinken Type: Attack Skill Level: 2 TP Cost: 4 Element: Thunder Hits: 1 (2 if close) Info: Creates a wave of energy, which travels along the ground. Use this if you want to keep the enemy away, but don't expect to hit flying enemies. Hits twice if you're near the enemy, each hit doing the same damage as your normal attack. Akisazame Type: Attack Skill Level: 3 TP Cost: 11 Element: Thunder Hits: 11 Info: Stabs the enemy 10 times, finishing with a jumping uppercut. Each stab does about 20% of your normal attack damage, the uppercut itself does 100%. Kogahazan Type: Attack Skill Level: 5 TP Cost: 12 Element: Thunder Hits: 2 Info: Jumps up and slashes upwards and then downwards. Each hit does about 200% damage compared to your normal attack. Good against flying enemies. Majinsouhazan Type: Attack Skill Level: 12 TP Cost: 20 Element: Thunder Hits: 6 Info: Fires a Majinken, then jumps towards and slashes 4 times. If you're near the enemy the Majinken will hit twice. Each of the hits does the same damage as your normal attack. Thunder Blade Type: Attack Spell Level: 15 TP Cost: 24 Element: Thunder Hits: 2 Cast: Average Range: 180° around the spell caster Info: Creates a blade of lightning behind the spell caster which swings across the screen and hits all enemies in its path for some good damage. This spell has a limited range, but it can hit enemies behind and above you. ------------------------------------------------------------------------------ 015-Holy Swordsman (Frio) Costume needed: Any male Swordsman Item needed: White Stone HP: 60 Defense: 8 TP: 8 Wisdom: 8 Attack: 10 Agility: 4 Element: Light Bonus: "Dizzy" Resistance Jump: Yes Attacks: A, A Slash, Stab down + A, A Stab, High Slash up + A, A High Slash, Slash jump + A Jumping Slash run, up + A Uppercut Slash The Light Swordsman gets, like most Light based costumes, no additional attack spell, but instead a couple of healing moves. It's up to you if you want a Swordsman with healing abilities, but I would prefer a Swordsman with more attack potential. SKILLS: Akisazame Type: Attack Skill Level: 1 TP Cost: 11 Element: Light Hits: 11 Info: Stabs the enemy 10 times, finishing with a jumping uppercut. Each stab does about 20% of your normal attack damage, the uppercut itself does 100%. Majinken Type: Attack Skill Level: 2 TP Cost: 4 Element: Light Hits: 1 (2 if close) Info: Creates a wave of energy, which travels along the ground. Use this if you want to keep the enemy away, but don't expect to hit flying enemies. Hits twice if you're near the enemy, each hit doing the same damage as your normal attack. Antidote Type: Support Spell Level: 4 TP Cost: 8 Cast: Fast Range: Single Ally Info: A green magic circle appears on the character and heals Poison and Weakness. This spell can only be activated if one of the characters is poisened/weakend. Can be used outside battles. Holy Bless Type: Support Spell Level: 6 TP Cost: 20 Cast: Average Range: Single Ally Info: The character glows white and regenerates about 7% of his max HP every 5 seconds. Effect lasts for about one minute. Senkuureppa Type: Attack Skill Level: 7 TP Cost: 12 Element: Light Hits: 5 Info: Does a upward slash creating a small shockwave and then thrusts his sword forward surrounded by white energy. The upward slash does 3 hits and the thrust 2 additional, each of them doing 50% more damage then your normal attack. Majinsouhazan Type: Attack Skill Level: 12 TP Cost: 20 Element: Light Hits: 7 Info: Fires a Majinken, then jumps towards and slashes 4 times. If you're near the enemy the Majinken will hit twice (for some reason Frios last slash will also hit twice). Each of the hits does the same damage as your normal attack. ------------------------------------------------------------------------------ 016-Holy Swordsman (Kyaro) Costume needed: Any female Swordsman Item needed: White Stone HP: 60 Defense: 8 TP: 8 Wisdom: 8 Attack: 10 Agility: 4 Element: Light Bonus: "Dizzy" Resistance Jump: Yes Attacks: A, A Slash, Stab down + A, A Stab, High Slash up + A, A High Slash, Slash jump + A Jumping Slash run, up + A Uppercut Slash The Light Swordsman gets, like most Light based costumes, no additional attack spell, but instead a couple of healing moves. It's up to you if you want a Swordsman with healing abilities, but I would prefer a Swordsman with more attack potential. SKILLS: Akisazame Type: Attack Skill Level: 1 TP Cost: 11 Element: Light Hits: 11 Info: Stabs the enemy 10 times, finishing with a jumping uppercut. Each stab does about 20% of your normal attack damage, the uppercut itself does 100%. Majinken Type: Attack Skill Level: 2 TP Cost: 4 Element: Light Hits: 1 (2 if close) Info: Creates a wave of energy, which travels along the ground. Use this if you want to keep the enemy away, but don't expect to hit flying enemies. Hits twice if you're near the enemy, each hit doing the same damage as your normal attack. Antidote Type: Support Spell Level: 4 TP Cost: 8 Cast: Fast Range: Single Ally Info: A green magic circle appears on the character and heals Poison and Weakness. This spell can only be activated if one of the characters is poisened/weakend. Can be used outside battles. Holy Bless Type: Support Spell Level: 6 TP Cost: 20 Cast: Average Range: Single Ally Info: The character glows white and regenerates about 7% of his max HP every 5 seconds. Effect lasts for about one minute. Senkuureppa Type: Attack Skill Level: 7 Element: Light Hits: 5 Info: Does a upward slash creating a small shockwave and then thrusts her sword forward surrounded by white energy. The upward slash does 3 hits and the thrust 2 additional, each of them doing 50% more damage then your normal attack. Majinsouhazan Type: Attack Skill Level: 12 TP Cost: 20 Element: Light Hits: 6 Info: Fires a Majinken, then jumps towards and slashes 4 times. If you're near the enemy the Majinken will hit twice. Each of the hits does the same damage as your normal attack. ------------------------------------------------------------------------------ 017-Demon Swordsman (Frio) Costume needed: Any male Swordsman Item needed: Black Stone HP: 60 Defense: 8 TP: 8 Wisdom: 8 Attack: 10 Agility: 4 Element: Darkness Bonus: "Weakness" Resistance Jump: Yes Attacks: A, A Slash, Stab down + A, A Stab, High Slash up + A, A High Slash, Slash jump + A Jumping Slash run, up + A Uppercut Slash In my opinion this one is the strongest Swordsman costume, as it gets the strong Demons Lance spell together with all the basic skills. And Raijinken allows you to fight of Darkness based enemies. SKILLS: Majinken Type: Attack Skill Level: 1 TP Cost: 4 Element: Darkness Hits: 1 (2 if close) Info: Creates a wave of energy, which travels along the ground. Use this if you want to keep the enemy away, but don't expect to hit flying enemies. Hits twice if you're near the enemy, each hit doing the same damage as your normal attack. Akisazame Type: Attack Skill Level: 3 TP Cost: 11 Element: Darkness Hits: 11 Info: Stabs the enemy 10 times, finishing with a jumping uppercut. Each stab does about 20% of your normal attack damage, the uppercut itself does 100%. Kogahazan Type: Attack Skill Level: 5 TP Cost: 12 Element: Darkness Hits: 2 Info: Jumps up and slashes upwards and then downwards. Each hit does about 200% damage compared to your normal attack. Good against flying enemies. Raijinken Type: Attack Skill Level: 7 TP Cost: 4 Element: Darkness/Thunder Hits: 3 Info: Does a stab and if it connects the enemy is struck twice by lightning. The stab does half the damage of a normal attack, while the lightning strikes do normal damage and can dizzy the enemy. Majinsouhazan Type: Attack Skill Level: 12 TP Cost: 20 Element: Darkness Hits: 7 Info: Fires a Majinken, then jumps towards and slashes 4 times. If you're near the enemy the Majinken will hit twice (for some reason Frios last slash will also hit twice). Each of the hits does the same damage as your normal attack. Demons Lance Type: Attack Spell Level: 20 TP Cost: 30 Element: Darkness Hits: 4 Cast: Average Range: Single Enemy Info: A dark spear impales the enemy from above. Then 3 more spears appear and pierce the enemy for a total of 4 hits, dealing strong Darkness based damage. ------------------------------------------------------------------------------ 018-Demon Swordsman (Kyaro) Costume needed: Any female Swordsman Item needed: Black Stone HP: 60 Defense: 8 TP: 8 Wisdom: 8 Attack: 10 Agility: 4 Element: Darkness Bonus: "Weakness" Resistance Jump: Yes Attacks: A, A Slash, Stab down + A, A Stab, High Slash up + A, A High Slash, Slash jump + A Jumping Slash run, up + A Uppercut Slash In my opinion this one is the strongest Swordsman costume, as it gets the strong Demons Lance spell together with all the basic skills. And Raijinken allows you to fight of Darkness based enemies. SKILLS: Majinken Type: Attack Skill Level: 1 TP Cost: 4 Element: Darkness Hits: 1 (2 if close) Info: Creates a wave of energy, which travels along the ground. Use this if you want to keep the enemy away, but don't expect to hit flying enemies. Hits twice if you're near the enemy, each hit doing the same damage as your normal attack. Akisazame Type: Attack Skill Level: 3 TP Cost: 11 Element: Darkness Hits: 11 Info: Stabs the enemy 10 times, finishing with a jumping uppercut. Each stab does about 20% of your normal attack damage, the uppercut itself does 100%. Kogahazan Type: Attack Skill Level: 5 TP Cost: 12 Element: Darkness Hits: 2 Info: Jumps up and slashes upwards and then downwards. Each hit does about 200% damage compared to your normal attack. Good against flying enemies. Raijinken Type: Attack Skill Level: 7 TP Cost: 4 Element: Darkness/Thunder Hits: 3 Info: Does a stab and if it connects the enemy is struck twice by lightning. The stab does half the damage of a normal attack, while the lightning strikes do normal damage and can dizzy the enemy. Majinsouhazan Type: Attack Skill Level: 12 TP Cost: 20 Element: Darkness Hits: 6 Info: Fires a Majinken, then jumps towards and slashes 4 times. If you're near the enemy the Majinken will hit twice. Each of the hits does the same damage as your normal attack. Demons Lance Type: Attack Spell Level: 20 TP Cost: 30 Element: Darkness Hits: 4 Cast: Average Range: Single Enemy Info: A dark spear impales the enemy from above. Then 3 more spears appear and pierce the enemy for a total of 4 hits, dealing strong Darkness based damage. ------------------------------------------------------------------------------ 019-Master Fencer "Frio" Costume needed: Any male Swordsman Item needed: Iron Ore HP: 60 Defense: 8 TP: 8 Wisdom: 8 Attack: 10 Agility: 4 Element: Origin Bonus: Defense Up (50%) Jump: Yes Attacks: A, A Slash, Stab down + A, A Stab, High Slash up + A, A High Slash, Slash jump + A Jumping Slash run, up + A Uppercut Slash A costume which almost completly relies on close range battle skills. The Time Stop spell alows you to get near the enemy and get some additional hits. Stil, I would rather use a more versetaile costume. SKILLS: Kogahazan Type: Attack Skill Level: 1 TP Cost: 12 Element: Origin Hits: 2 Info: Jumps up and slashes upwards and then downwards. Each hit does about 200% damage compared to your normal attack. Good against flying enemies. Raijinken Type: Attack Skill Level: 3 TP Cost: 4 Element: Origin/Thunder Hits: 3 Info: Does a stab and if it connects the enemy is struck twice by lightning. The stab does half the damage of a normal attack, while the lightning strikes do normal damage and can dizzy the enemy. Senkuureppa Type: Attack Skill Level: 5 Element: Origin Hits: 5 Info: Does a upward slash creating a small shockwave and then thrusts his sword forward surrounded by white energy. The upward slash does 3 hits and the thrust 2 additional, each of them doing 50% more damage then your normal attack. Shinkuuhazan Type: Attack Skill Level: 7 TP Cost: 12 Element: Origin Hits: 1 Info: Holds his sword back for a moment, then releases a powerfull slash which reaches about half the screen. Does about 300% damage and can hit multiple enemies. Majinsouhazan Type: Attack Skill Level: 12 TP Cost: 20 Element: Origin Hits: 7 Info: Fires a Majinken, then jumps towards and slashes 4 times. If you're near the enemy the Majinken will hit twice (for some reason Frios last slash will also hit twice). Each of the hits does the same damage as your normal attack. Time Stop Type: Support Spell Level: 35 TP Cost: 105 Cast: Slow Range: All Enemies Info: The numbers of a clock appear and then the screen turns black and white. As long as the screen is b/w, which lasts for about 5 seconds, the enemies can't move or attack. ------------------------------------------------------------------------------ 020-Master Fencer "Kyaro" Costume needed: Any female Swordsman Item needed: Iron Ore HP: 60 Defense: 8 TP: 8 Wisdom: 8 Attack: 10 Agility: 4 Element: Origin Bonus: Defense Up (50%) Jump: Yes Attacks: A, A Slash, Stab down + A, A Stab, High Slash up + A, A High Slash, Slash jump + A Jumping Slash run, up + A Uppercut Slash A costume which almost completly relies on close range battle skills. The Time Stop spell alows you to get near the enemy and get some additional hits. Stil, I would rather use a more versetaile costume. SKILLS: Kogahazan Type: Attack Skill Level: 1 TP Cost: 12 Element: Origin Hits: 2 Info: Jumps up and slashes upwards and then downwards. Each hit does about 200% damage compared to your normal attack. Good against flying enemies. Raijinken Type: Attack Skill Level: 3 TP Cost: 4 Element: Origin/Thunder Hits: 3 Info: Does a stab and if it connects the enemy is struck twice by lightning. The stab does half the damage of a normal attack, while the lightning strikes do normal damage and can dizzy the enemy. Senkuureppa Type: Attack Skill Level: 5 Element: Origin Hits: 5 Info: Does a upward slash creating a small shockwave and then thrusts her sword forward surrounded by white energy. The upward slash does 3 hits and the thrust 2 additional, each of them doing 50% more damage then your normal attack. Shinkuuhazan Type: Attack Skill Level: 7 TP Cost: 12 Element: Origin Hits: 1 Info: Holds her sword back for a moment, then releases a powerfull slash which reaches about half the screen. Does about 300% damage and can hit multiple enemies. Majinsouhazan Type: Attack Skill Level: 12 TP Cost: 20 Element: Origin Hits: 6 Info: Fires a Majinken, then jumps towards and slashes 4 times. If you're near the enemy the Majinken will hit twice. Each of the hits does the same damage as your normal attack. Time Stop Type: Support Spell Level: 35 TP Cost: 105 Cast: Slow Range: All Enemies Info: The numbers of a clock appear and then the screen turns black and white. As long as the screen is b/w, which lasts for about 5 seconds, the enemies can't move or attack. ------------------------------------------------------------------------------ 021-Fighter (Frio) Costume needed: Any non-elemental male costume Item needed: Black Belt HP: 60 Defense: 4 TP: 6 Wisdom: 4 Attack: 12 Agility: 8 Element: - Bonus: - Jump: Yes Attacks: A, A Jab, Punch down + A, A Punch, Somersault up + A, A Somersault, Jumping Uppercut jump + A Jumping Kick run, up + A Jumping Uppercut Costume of choice if you prefer raw power. Fighters get a lot of attack power, but have lousy defence. Like Swordsmen, their attacks are very versatile (but their range is shorter) and they are better at magic, because they get better spells. Their trademarks are Shishisenko (strong neutral damage) and Hououtenkuu (strong fire damage) as well as some status enhancing moves, which allows them to go up aganist nearly every enemy, no matter their element, but do not expect to do a lot of combos with their moves. The Destroy Rock ability also alows you to save some money, as you wont need any Pickaxes with a Fighter around. SKILLS: Destroy Rock Type: Passive Skill Level: 1 Info: A skill which allows you to destroy boulders blocking your path without using a Pickaxe item. Shouteiha Type: Attack Skill Level: 1 TP Cost: 5 Element: - Hits: 1 Info: Performs a palm strike and slides a bit forward, pushing the enemy back. The palm strike does twice the damage of a normal attack. Juushourai Type: Support Spell Level: 3 TP Cost: 6 Cast: Fast Range: Spellcaster Info: A Fighter-only spell. The Fighter will glow yellow and enemy physical attacks will inflict about 30% less damage for the next 9 seconds. Shishisenkou Type: Attack Skill Level: 12 TP Cost: 20 Element: - Hits: 2 Info: First performs a Shouteiha-like palm strike and then follows up with a blue energy blast in the form of a lions head. Both hits will do 3 times more damage than a normal attack. Hououtenkuu Type: Attack Skill Level: 20 TP Cost: 25 Element: Fire Hits: 2 (3 if close) Info: Jumps a bit backwards and then dives down with his foot engulfed in fire. On a non-elemental enemy the hits will do about 350% damage. ------------------------------------------------------------------------------ 022-Fighter (Kyaro) Costume needed: Any non-elemental female costume Item needed: Black Belt HP: 60 Defense: 4 TP: 6 Wisdom: 4 Attack: 12 Agility: 8 Element: - Bonus: - Jump: Yes Attacks: A, A Jab, Punch down + A, A Punch, Spinkick up + A, A Spinkick, Jumping Uppercut jump + A Jumping Kick run, up + A Jumping Uppercut Costume of choice if you prefer raw power. Fighters get a lot of attack power, but have lousy defence. Like Swordsmen, their attacks are very versatile (but their range is shorter) and they are better at magic, because they get better spells. Their trademarks are Shishisenkou (strong neutral damage) and Hououtenkuu (strong fire damage) as well as some status enhancing moves, which allows them to go up aganist nearly every enemy, no matter their element, but do not expect to do a lot of combos with their moves. The Destroy Rock ability also alows you to save some money, as you wont need any Pickaxes with a Fighter around. SKILLS: Destroy Rock Type: Passive Skill Level: 1 Info: A skill which allows you to destroy boulders blocking your path without using a Pickaxe item. Shouteiha Type: Attack Skill Level: 1 TP Cost: 5 Element: - Hits: 1 Info: Performs a palm strike and slides a bit forward, pushing the enemy back. The palm strike does twice the damage of a normal attack. Juushourai Type: Support Spell Level: 3 TP Cost: 6 Cast: Fast Range: Spellcaster Info: A Fighter-only spell. The Fighter will glow yellow and enemy physical attacks will inflict about 30% less damage for the next 9 seconds. Shishisenkou Type: Attack Skill Level: 12 TP Cost: 20 Element: - Hits: 2 Info: First performs a Shouteiha-like palm strike and then follows up with a blue energy blast in the form of a lions head. Both hits will do 3 times more damage than a normal attack. Hououtenkuu Type: Attack Skill Level: 20 TP Cost: 25 Element: Fire Hits: 2 (3 if close) Info: Jumps a bit backwards and then dives down with her foot engulfed in fire. On a non-elemental enemy the hits will do about 350% damage. ------------------------------------------------------------------------------ 023-Fervent Fighter (Frio) Costume needed: Any male Fighter Item needed: Red Stone HP: 60 Defense: 4 TP: 6 Wisdom: 6 Attack: 12 Agility: 6 Element: Fire Bonus: Cold Zone Resistance Jump: Yes Attacks: A, A Jab, Punch down + A, A Punch, Somersault up + A, A Somersault, Jumping Uppercut jump + A Jumping Kick run, up + A Jumping Uppercut A fire elemental Fighter. Gets a mid-level fire spell and the ability to increase its strenght temporary. SKILLS: Destroy Rock Type: Passive Skill Level: 1 Info: A skill which allows you to destroy boulders blocking your path without using a Pickaxe item. Shouteiha Type: Attack Skill Level: 1 TP Cost: 5 Element: Fire Hits: 1 Info: Performs a palm strike and slides a bit forward, pushing the enemy back. The palm strike does twice the damage of a normal attack. Eruption Type: Attack Spell Level: 3 TP Cost: 18 Element: Fire Hits: 3 + Random(about 5) Cast: Average Range: Small Area + Large Area Info: A pool of magma apears below the target and three eruptions occour, hitting for medium fire damage (they can also hit other enemies, if they are near the target). Then rocks of fire will rain down, randomly damaging all enemies in the magma area. Goushuurai Type: Support Spell Level: 9 TP Cost: 16 Cast: Fast Range: Spellcaster Info: A Fighter-only spell. The Fighter will glow red and your physical attacks will inflict about 30% more damage for the next 9 seconds. Shishisenkou Type: Attack Skill Level: 12 TP Cost: 20 Element: Fire/- Hits: 2 Info: First performs a Shouteiha-like palm strike and then follows up with a blue energy blast in the form of a lions head. Both hits will do 3 times more damage than a normal attack. Note, that the energy blast has no element, which means that even if the enemy is strong against the element of the costume, it will still do 3 times the damage of a non elemental attack. Hououtenkuu Type: Attack Skill Level: 20 TP Cost: 25 Element: Fire Hits: 2 (3 if close) Info: Jumps a bit backwards and then dives down with his foot engulfed in fire. On a non-elemental enemy the hits will do about 350% damage. ------------------------------------------------------------------------------ 024-Fervent Fighter (Kyaro) Costume needed: Any female Fighter Item needed: Red Stone HP: 60 Defense: 4 TP: 6 Wisdom: 6 Attack: 12 Agility: 6 Element: Fire Bonus: Cold Zone Resistance Jump: Yes Attacks: A, A Jab, Punch down + A, A Punch, Spinkick up + A, A Spinkick, Jumping Uppercut jump + A Jumping Kick run, up + A Jumping Uppercut A fire elemental Fighter. Gets a mid-level fire spell and the ability to increase its strenght temporary. SKILLS: Destroy Rock Type: Passive Skill Level: 1 Info: A skill which allows you to destroy boulders blocking your path without using a Pickaxe item. Shouteiha Type: Attack Skill Level: 1 TP Cost: 5 Element: Fire Hits: 1 Info: Performs a palm strike and slides a bit forward, pushing the enemy back. The palm strike does twice the damage of a normal attack. Eruption Type: Attack Spell Level: 3 TP Cost: 18 Element: Fire Hits: 3 + Random(about 5) Cast: Average Range: Small Area + Large Area Info: A pool of magma apears below the target and three eruptions occour, hitting for medium fire damage (they can also hit other enemies, if they are near the target). Then rocks of fire will rain down, randomly damaging all enemies in the magma area. Goushuurai Type: Support Spell Level: 9 TP Cost: 16 Cast: Fast Range: Spellcaster Info: A Fighter-only spell. The Fighter will glow red and your physical attacks will inflict about 30% more damage for the next 9 seconds. Shishisenkou Type: Attack Skill Level: 12 TP Cost: 20 Element: Fire/- Hits: 2 Info: First performs a Shouteiha-like palm strike and then follows up with a blue energy blast in the form of a lions head. Both hits will do 3 times more damage than a normal attack. Note, that the energy blast has no element, which means that even if the enemy is strong against the element of the costume, it will still do 3 times the damage of a non elemental attack. Hououtenkuu Type: Attack Skill Level: 20 TP Cost: 25 Element: Fire Hits: 2 (3 if close) Info: Jumps a bit backwards and then dives down with her foot engulfed in fire. On a non-elemental enemy the hits will do about 350% damage. ------------------------------------------------------------------------------ 025-Gale Fighter (Frio) Costume needed: Any male Fighter Item needed: Green Stone HP: 60 Defense: 4 TP: 6 Wisdom: 6 Attack: 12 Agility: 6 Element: Wind Bonus: Sprinter Jump: Yes Attacks: A, A Jab, Punch down + A, A Punch, Somersault up + A, A Somersault, Jumping Uppercut jump + A Jumping Kick run, up + A Jumping Uppercut A wind elemental Fighter. Same skills as the normal Boxer with an added mid-level wind spell. SKILLS: Destroy Rock Type: Passive Skill Level: 1 Info: A skill which allows you to destroy boulders blocking your path without using a Pickaxe item. Shouteiha Type: Attack Skill Level: 1 TP Cost: 5 Element: Wind Hits: 1 Info: Performs a palm strike and slides a bit forward, pushing the enemy back. The palm strike does twice the damage of a normal attack. Juushourai Type: Support Spell Level: 3 TP Cost: 6 Cast: Fast Range: Spellcaster Info: A Fighter-only spell. The Fighter will glow yellow and enemy physical attacks will inflict about 30% less damage for the next 9 seconds. Whirlwind Type: Attack Spell Level: 7 TP Cost: 16 Element: Wind Hits: 5 Cast: Average Range: Small Area Info: Creates a large tornado which circles around in a small area, hitting the enemies within reach multiple times for medium damage. Shishisenkou Type: Attack Skill Level: 12 TP Cost: 20 Element: Wind/- Hits: 2 Info: First performs a Shouteiha-like palm strike and then follows up with a blue energy blast in the form of a lions head. Both hits will do 3 times more damage than a normal attack. Note, that the energy blast has no element, which means that even if the enemy is strong against the element of the costume, it will still do 3 times the damage of a non elemental attack. Hououtenkuu Type: Attack Skill Level: 20 TP Cost: 25 Element: Fire Hits: 2 (3 if close) Info: Jumps a bit backwards and then dives down with his foot engulfed in fire. On a non-elemental enemy the hits will do about 350% damage. ------------------------------------------------------------------------------ 026-Gale Fighter (Kyaro) Costume needed: Any female Fighter Item needed: Green Stone HP: 60 Defense: 4 TP: 6 Wisdom: 6 Attack: 12 Agility: 6 Element: Wind Bonus: Sprinter Jump: Yes Attacks: A, A Jab, Punch down + A, A Punch, Spinkick up + A, A Spinkick, Jumping Uppercut jump + A Jumping Kick run, up + A Jumping Uppercut A wind elemental Fighter. Same skills as the normal Boxer with an added mid-level wind spell. SKILLS: Destroy Rock Type: Passive Skill Level: 1 Info: A skill which allows you to destroy boulders blocking your path without using a Pickaxe item. Shouteiha Type: Attack Skill Level: 1 TP Cost: 5 Element: Wind Hits: 1 Info: Performs a palm strike and slides a bit forward, pushing the enemy back. The palm strike does twice the damage of a normal attack. Juushourai Type: Support Spell Level: 3 TP Cost: 6 Cast: Fast Range: Spellcaster Info: A Fighter-only spell. The Fighter will glow yellow and enemy physical attacks will inflict about 30% less damage for the next 9 seconds. Whirlwind Type: Attack Spell Level: 7 TP Cost: 16 Element: Wind Hits: 5 Cast: Average Range: Small Area Info: Creates a large tornado which circles around in a small area, hitting the enemies within reach multiple times for medium damage. Shishisenkou Type: Attack Skill Level: 12 TP Cost: 20 Element: Wind/- Hits: 2 Info: First performs a Shouteiha-like palm strike and then follows up with a blue energy blast in the form of a lions head. Both hits will do 3 times more damage than a normal attack. Note, that the energy blast has no element, which means that even if the enemy is strong against the element of the costume, it will still do 3 times the damage of a non elemental attack. Hououtenkuu Type: Attack Skill Level: 20 TP Cost: 25 Element: Fire Hits: 2 (3 if close) Info: Jumps a bit backwards and then dives down with her foot engulfed in fire. On a non-elemental enemy the hits will do about 350% damage. ------------------------------------------------------------------------------ 027-Snow Fighter (Frio) Costume needed: Any male Fighter Item needed: Blue Stone HP: 60 Defense: 4 TP: 6 Wisdom: 6 Attack: 12 Agility: 6 Element: Water Bonus: Heat Zone Resistance Jump: Yes Attacks: A, A Jab, Punch down + A, A Punch, Somersault up + A, A Somersault, Jumping Uppercut jump + A Jumping Kick run, up + A Jumping Uppercut A water based Fighter. Like the fire version this one gets a power increasing instead of a defense up skill, and of course a mid-level water spell. This costume is rather usefull, as it has a fire based skill, making it also usefull against most water based enemies. SKILLS: Destroy Rock Type: Passive Skill Level: 1 Info: A skill which allows you to destroy boulders blocking your path without using a Pickaxe item. Shouteiha Type: Attack Skill Level: 1 TP Cost: 5 Element: Water Hits: 1 Info: Performs a palm strike and slides a bit forward, pushing the enemy back. The palm strike does twice the damage of a normal attack. Ice Tornado Type: Attack Spell Level: 5 TP Cost: 16 Element: Water Hits: 10 Cast: Average Range: Single Enemy Info: Creates an ice tornado (duh!) which hits one enemy for whoping 10 hits. You can hit multiple enemies with this spell, but the attack area is rather small, so you will most likely only hit one of them. Goushuurai Type: Support Spell Level: 9 TP Cost: 16 Cast: Fast Range: Spellcaster Info: A Fighter-only spell. The Fighter will glow red and your physical attacks will inflict about 30% more damage for the next 9 seconds. Shishisenkou Type: Attack Skill Level: 12 TP Cost: 20 Element: Water/- Hits: 2 Info: First performs a Shouteiha-like palm strike and then follows up with a blue energy blast in the form of a lions head. Both hits will do 3 times more damage than a normal attack. Note, that the energy blast has no element, which means that even if the enemy is strong against the element of the costume, it will still do 3 times the damage of a non elemental attack. Hououtenkuu Type: Attack Skill Level: 20 TP Cost: 25 Element: Fire Hits: 2 (3 if close) Info: Jumps a bit backwards and then dives down with his foot engulfed in fire. On a non-elemental enemy the hits will do about 350% damage. ------------------------------------------------------------------------------ 028-Snow Fighter (Kyaro) Costume needed: Any female Fighter Item needed: Blue Stone HP: 60 Defense: 4 TP: 6 Wisdom: 6 Attack: 12 Agility: 6 Element: Water Bonus: Heat Zone Resistance Jump: Yes Attacks: A, A Jab, Punch down + A, A Punch, Spinkick up + A, A Spinkick, Jumping Uppercut jump + A Jumping Kick run, up + A Jumping Uppercut A water based Fighter. Like the fire version this one gets a power increasing instead of a defense up skill, and of course a mid-level water spell. This costume is rather usefull, as it has a fire based skill, making it also usefull against most water based enemies. SKILLS: Destroy Rock Type: Passive Skill Level: 1 Info: A skill which allows you to destroy boulders blocking your path without using a Pickaxe item. Shouteiha Type: Attack Skill Level: 1 TP Cost: 5 Element: Water Hits: 1 Info: Performs a palm strike and slides a bit forward, pushing the enemy back. The palm strike does twice the damage of a normal attack. Ice Tornado Type: Attack Spell Level: 5 TP Cost: 16 Element: Water Hits: 10 Cast: Average Range: Single Enemy Info: Creates an ice tornado (duh!) which hits one enemy for whoping 10 hits. You can hit multiple enemies with this spell, but the attack area is rather small, so you will most likely only hit one of them. Goushuurai Type: Support Spell Level: 9 TP Cost: 16 Cast: Fast Range: Spellcaster Info: A Fighter-only spell. The Fighter will glow red and your physical attacks will inflict about 30% more damage for the next 9 seconds. Shishisenkou Type: Attack Skill Level: 12 TP Cost: 20 Element: Water/- Hits: 2 Info: First performs a Shouteiha-like palm strike and then follows up with a blue energy blast in the form of a lions head. Both hits will do 3 times more damage than a normal attack. Note, that the energy blast has no element, which means that even if the enemy is strong against the element of the costume, it will still do 3 times the damage of a non elemental attack. Hououtenkuu Type: Attack Skill Level: 20 TP Cost: 25 Element: Fire Hits: 2 (3 if close) Info: Jumps a bit backwards and then dives down with her foot engulfed in fire. On a non-elemental enemy the hits will do about 350% damage. ------------------------------------------------------------------------------ 029-Rock Fighter (Frio) Costume needed: Any male Fighter Item needed: Yellow Stone HP: 60 Defense: 4 TP: 6 Wisdom: 6 Attack: 12 Agility: 6 Element: Earth Bonus: "Poison" Resistance Jump: Yes Attacks: A, A Jab, Punch down + A, A Punch, Somersault up + A, A Somersault, Jumping Uppercut jump + A Jumping Kick run, up + A Jumping Uppercut The earth-elemental version of a Fighter. A bitt less usefull, because it gets an antidote-like spell instead of status enhancing one. SKILLS: Destroy Rock Type: Passive Skill Level: 1 Info: A skill which allows you to destroy boulders blocking your path without using a Pickaxe item. Shouteiha Type: Attack Skill Level: 1 TP Cost: 5 Element: Earth Hits: 1 Info: Performs a palm strike and slides a bit forward, pushing the enemy back. The palm strike does twice the damage of a normal attack. Gedokukou Type: Support Spell Level: 4 TP Cost: 8 Cast: Fast Range: Single Ally Info: A Fighter-only spell. The Fighter fires a circle of green stars, which cures Poison and Weakness. Like the Antidote spell this one can only be activated if a character is poisoned/weakened. Can be used outside battles. Rock Break Type: Attack Spell Level: 8 TP Cost: 25 Element: Earth Hits: 3 Cast: Average Range: Small Area Info: Stalagmites rise 3 times on top of each other and cause a good amount of damage to the enemies within their range. This spell (or at least the first parts of the spell) can completly miss flying enemies. Shishisenkou Type: Attack Skill Level: 12 TP Cost: 20 Element: Earth/- Hits: 2 Info: First performs a Shouteiha-like palm strike and then follows up with a blue energy blast in the form of a lions head. Both hits will do 3 times more damage than a normal attack. Note, that the energy blast has no element, which means that even if the enemy is strong against the element of the costume, it will still do 3 times the damage of a non elemental attack. Hououtenkuu Type: Attack Skill Level: 20 TP Cost: 25 Element: Fire Hits: 2 (3 if close) Info: Jumps a bit backwards and then dives down with his foot engulfed in fire. On a non-elemental enemy the hits will do about 350% damage. ------------------------------------------------------------------------------ 030-Rock Fighter (Kyaro) Costume needed: Any female Fighter Item needed: Yellow Stone HP: 60 Defense: 4 TP: 6 Wisdom: 6 Attack: 12 Agility: 6 Element: Earth Bonus: "Poison" Resistance Jump: Yes Attacks: A, A Jab, Punch down + A, A Punch, Spinkick up + A, A Spinkick, Jumping Uppercut jump + A Jumping Kick run, up + A Jumping Uppercut The earth-elemental version of a Fighter. A bitt less usefull, because it gets an antidote-like spell instead of status enhancing one. SKILLS: Destroy Rock Type: Passive Skill Level: 1 Info: A skill which allows you to destroy boulders blocking your path without using a Pickaxe item. Shouteiha Type: Attack Skill Level: 1 TP Cost: 5 Element: Earth Hits: 1 Info: Performs a palm strike and slides a bit forward, pushing the enemy back. The palm strike does twice the damage of a normal attack. Gedokukou Type: Support Spell Level: 4 TP Cost: 8 Cast: Fast Range: Single Ally Info: A Fighter-only spell. The Fighter fires a circle of green stars, which cures Poison and Weakness. Like the Antidote spell this one can only be activated if a character is poisoned/weakened. Can be used outside battles. Rock Break Type: Attack Spell Level: 8 TP Cost: 25 Element: Earth Hits: 3 Cast: Average Range: Small Area Info: Stalagmites rise 3 times on top of each other and cause a good amount of damage to the enemies within their range. This spell (or at least the first parts of the spell) can completly miss flying enemies. Shishisenkou Type: Attack Skill Level: 12 TP Cost: 20 Element: Earth/- Hits: 2 Info: First performs a Shouteiha-like palm strike and then follows up with a blue energy blast in the form of a lions head. Both hits will do 3 times more damage than a normal attack. Note, that the energy blast has no element, which means that even if the enemy is strong against the element of the costume, it will still do 3 times the damage of a non elemental attack. Hououtenkuu Type: Attack Skill Level: 20 TP Cost: 25 Element: Fire Hits: 2 (3 if close) Info: Jumps a bit backwards and then dives down with her foot engulfed in fire. On a non-elemental enemy the hits will do about 350% damage. ------------------------------------------------------------------------------ 031-Thunder Fighter (Frio) Costume needed: Any male Fighter Item needed: Violet Stone HP: 60 Defense: 6 TP: 6 Wisdom: 8 Attack: 12 Agility: 6 Element: Thunder Bonus: "Paralyze" Resistance Jump: Yes Attacks: A, A Jab, Punch down + A, A Punch, Somersault up + A, A Somersault, Jumping Uppercut jump + A Jumping Kick run, up + A Jumping Uppercut A thunder-elemental Fighter. This one gets both, the strenght increasing as well as the defense increasing spell in addition to all the basic skills and thunder spell. SKILLS: Destroy Rock Type: Passive Skill Level: 1 Info: A skill which allows you to destroy boulders blocking your path without using a Pickaxe item. Shouteiha Type: Attack Skill Level: 1 TP Cost: 5 Element: Thunder Hits: 1 Info: Performs a palm strike and slides a bit forward, pushing the enemy back. The palm strike does twice the damage of a normal attack. Juushourai Type: Support Spell Level: 3 TP Cost: 6 Cast: Fast Range: Spellcaster Info: A Fighter-only spell. The Fighter will glow yellow and enemy physical attacks will inflict about 30% less damage for the next 9 seconds. Goushuurai Type: Support Spell Level: 9 TP Cost: 16 Cast: Fast Range: Spellcaster Info: A Fighter-only spell. The Fighter will glow red and your physical attacks will inflict about 30% more damage for the next 9 seconds. Shishisenkou Type: Attack Skill Level: 12 TP Cost: 20 Element: Thunder/- Hits: 2 Info: First performs a Shouteiha-like palm strike and then follows up with a blue energy blast in the form of a lions head. Both hits will do 3 times more damage than a normal attack. Note, that the energy blast has no element, which means that even if the enemy is strong against the element of the costume, it will still do 3 times the damage of a non elemental attack. Thunder Blade Type: Attack Spell Level: 15 TP Cost: 24 Element: Thunder Hits: 2 Cast: Average Range: 180° around the spell caster Info: Creates a blade of lightning behind the spell caster which swings across the screen and hits all enemies in its path for some good damage. This spell has a limited range, but it can hit enemies behind and above you. Hououtenkuu Type: Attack Skill Level: 20 TP Cost: 25 Element: Fire Hits: 2 (3 if close) Info: Jumps a bit backwards and then dives down with his foot engulfed in fire. On a non-elemental enemy the hits will do about 350% damage. ------------------------------------------------------------------------------ 032-Thunder Fighter (Kyaro) Costume needed: Any female Fighter Item needed: Violet Stone HP: 60 Defense: 6 TP: 6 Wisdom: 8 Attack: 12 Agility: 6 Element: Thunder Bonus: "Paralyze" Resistance Jump: Yes Attacks: A, A Jab, Punch down + A, A Punch, Spinkick up + A, A Spinkick, Jumping Uppercut jump + A Jumping Kick run, up + A Jumping Uppercut A thunder-elemental Fighter. This one gets both, the strenght increasing as well as the defense increasing spell in addition to all the basic skills and thunder spell. SKILLS: Destroy Rock Type: Passive Skill Level: 1 Info: A skill which allows you to destroy boulders blocking your path without using a Pickaxe item. Shouteiha Type: Attack Skill Level: 1 TP Cost: 5 Element: Thunder Hits: 1 Info: Performs a palm strike and slides a bit forward, pushing the enemy back. The palm strike does twice the damage of a normal attack. Juushourai Type: Support Spell Level: 3 TP Cost: 6 Cast: Fast Range: Spellcaster Info: A Fighter-only spell. The Fighter will glow yellow and enemy physical attacks will inflict about 30% less damage for the next 9 seconds. Goushuurai Type: Support Spell Level: 9 TP Cost: 16 Cast: Fast Range: Spellcaster Info: A Fighter-only spell. The Fighter will glow red and your physical attacks will inflict about 30% more damage for the next 9 seconds. Shishisenkou Type: Attack Skill Level: 12 TP Cost: 20 Element: Thunder/- Hits: 2 Info: First performs a Shouteiha-like palm strike and then follows up with a blue energy blast in the form of a lions head. Both hits will do 3 times more damage than a normal attack. Note, that the energy blast has no element, which means that even if the enemy is strong against the element of the costume, it will still do 3 times the damage of a non elemental attack. Tunder Blade Type: Attack Spell Level: 15 TP Cost: 24 Element: Thunder Hits: 2 Cast: Average Range: 180° around the spell caster Info: Creates a blade of lightning behind the spell caster which swings across the screen and hits all enemies in its path for some good damage. This spell has a limited range, but it can hit enemies behind and above you. Hououtenkuu Type: Attack Skill Level: 20 TP Cost: 25 Element: Fire Hits: 2 (3 if close) Info: Jumps a bit backwards and then dives down with her foot engulfed in fire. On a non-elemental enemy the hits will do about 350% damage. ------------------------------------------------------------------------------ 033-Monk (Frio) Costume needed: Any male Fighter Item needed: White Stone HP: 60 Defense: 6 TP: 6 Wisdom: 8 Attack: 12 Agility: 6 Element: Light Bonus: "Dizzy" Resistance Jump: Yes Attacks: A, A Jab, Punch down + A, A Punch, Somersault up + A, A Somersault, Jumping Uppercut jump + A Jumping Kick run, up + A Jumping Uppercut The light-based Fighter. It gets the basic skills and 3 curative spells. A good choice if you want a character who can heal and fight. SKILLS: Destroy Rock Type: Passive Skill Level: 1 Info: A skill which allows you to destroy boulders blocking your path without using a Pickaxe item. Shouteiha Type: Attack Skill Level: 1 TP Cost: 5 Element: Light Hits: 1 Info: Performs a palm strike and slides a bit forward, pushing the enemy back. The palm strike does twice the damage of a normal attack. Gedokukou Type: Support Spell Level: 4 TP Cost: 8 Cast: Fast Range: Single Ally Info: A Fighter-only spell. The Fighter fires a circle of green stars, which cures Poison and Weakness. Like the Antidote spell this one can only be activated if a character is poisoned/weakened. Can be used outside battles. Chiyukou Type: Support Spell Level: 7 TP Cost: 12 Cast: Fast Range: Single Ally Info: A Fighter-only spell. The Fighter fires a circle of light-blue stars, which heals 30% of the targets HP. Can be used outside battles. Shishisenkou Type: Attack Skill Level: 12 TP Cost: 20 Element: Light/- Hits: 2 Info: First performs a Shouteiha-like palm strike and then follows up with a blue energy blast in the form of a lions head. Both hits will do 3 times more damage than a normal attack. Note, that the energy blast has no element, which means that even if the enemy is strong against the element of the costume, it will still do 3 times the damage of a non elemental attack. Hououtenkuu Type: Attack Skill Level: 20 TP Cost: 25 Element: Fire Hits: 2 (3 if close) Info: Jumps a bit backwards and then dives down with his foot engulfed in fire. On a non-elemental enemy the hits will do about 350% damage. Kaiseikou Type: Support Spell Level: 28 TP Cost: 50 Cast: Fast Range: Single Ally Info: A Fighter-only spell. The Fighter fires a circle of yellow stars, which resurects the target with half it's maximum HP. Can only be activated if one of the party members is dead. ------------------------------------------------------------------------------ 034-Monk (Kyaro) Costume needed: Any female Fighter Item needed: White Stone HP: 60 Defense: 6 TP: 6 Wisdom: 8 Attack: 12 Agility: 6 Element: Light Bonus: "Dizzy" Resistance Jump: Yes Attacks: A, A Jab, Punch down + A, A Punch, Spinkick up + A, A Spinkick, Jumping Uppercut jump + A Jumping Kick run, up + A Jumping Uppercut The light-based Fighter. It gets the basic skills and 3 curative spells. A good choice if you want a character who can heal and fight. SKILLS: Destroy Rock Type: Passive Skill Level: 1 Info: A skill which allows you to destroy boulders blocking your path without using a Pickaxe item. Shouteiha Type: Attack Skill Level: 1 TP Cost: 5 Element: Light Hits: 1 Info: Performs a palm strike and slides a bit forward, pushing the enemy back. The palm strike does twice the damage of a normal attack. Gedokukou Type: Support Spell Level: 4 TP Cost: 8 Cast: Fast Range: Single Ally Info: A Fighter-only spell. The Fighter fires a circle of green stars, which cures Poison and Weakness. Like the Antidote spell this one can only be activated if a character is poisoned/weakened. Can be used outside battles. Chiyukou Type: Support Spell Level: 7 TP Cost: 12 Cast: Fast Range: Single Ally Info: A Fighter-only spell. The Fighter fires a circle of light-blue stars, which heals 30% of the targets HP. Can be used outside battles. Shishisenkou Type: Attack Skill Level: 12 TP Cost: 20 Element: Light/- Hits: 2 Info: First performs a Shouteiha-like palm strike and then follows up with a blue energy blast in the form of a lions head. Both hits will do 3 times more damage than a normal attack. Note, that the energy blast has no element, which means that even if the enemy is strong against the element of the costume, it will still do 3 times the damage of a non elemental attack. Hououtenkuu Type: Attack Skill Level: 20 TP Cost: 25 Element: Fire Hits: 2 (3 if close) Info: Jumps a bit backwards and then dives down with her foot engulfed in fire. On a non-elemental enemy the hits will do about 350% damage. Kaiseikou Type: Support Spell Level: 28 TP Cost: 50 Cast: Fast Range: Single Ally Info: A Fighter-only spell. The Fighter fires a circle of yellow stars, which resurects the target with half it's maximum HP. Can only be activated if one of the party members is dead. ------------------------------------------------------------------------------ 035-Champion (Frio) Costume needed: Any male Fighter Item needed: Black Stone HP: 60 Defense: 6 TP: 6 Wisdom: 8 Attack: 12 Agility: 6 Element: Darkness Bonus: "Weakness" Resistance Jump: Yes Attacks: A, A Jab, Punch down + A, A Punch, Somersault up + A, A Somersault, Jumping Uppercut jump + A Jumping Kick run, up + A Jumping Uppercut A darkness-based Fighter. In my opinion the best Fighter if you want to cause damage, as it gets the power/defense increasing spells and the damaging Demons Lance spell. SKILLS: Destroy Rock Type: Passive Skill Level: 1 Info: A skill which allows you to destroy boulders blocking your path without using a Pickaxe item. Shouteiha Type: Attack Skill Level: 1 TP Cost: 5 Element: Darkness Hits: 1 Info: Performs a palm strike and slides a bit forward, pushing the enemy back. The palm strike does twice the damage of a normal attack. Juushourai Type: Support Spell Level: 3 TP Cost: 6 Cast: Fast Range: Spellcaster Info: A Fighter-only spell. The Fighter will glow yellow and enemy physical attacks will inflict about 30% less damage for the next 9 seconds. Goushuurai Type: Support Spell Level: 9 TP Cost: 16 Cast: Fast Range: Spellcaster Info: A Fighter-only spell. The Fighter will glow red and your physical attacks will inflict about 30% more damage for the next 9 seconds. Shishisenkou Type: Attack Skill Level: 12 TP Cost: 20 Element: Darkness/- Hits: 2 Info: First performs a Shouteiha-like palm strike and then follows up with a blue energy blast in the form of a lions head. Both hits will do 3 times more damage than a normal attack. Note, that the energy blast has no element, which means that even if the enemy is strong against the element of the costume, it will still do 3 times the damage of a non elemental attack. Hououtenkuu Type: Attack Skill Level: 20 TP Cost: 25 Element: Fire Hits: 2 (3 if close) Info: Jumps a bit backwards and then dives down with his foot engulfed in fire. On a non-elemental enemy the hits will do about 350% damage. Demons Lance Type: Attack Spell Level: 20 TP Cost: 30 Element: Darkness Hits: 4 Cast: Average Range: Single Enemy Info: A dark spear impales the enemy from above. Then 3 more spears appear and pierce the enemy for a total of 4 hits, dealing strong Darkness based damage. ------------------------------------------------------------------------------ 036-Champion (Kyaro) Costume needed: Any female Fighter Item needed: Black Stone HP: 60 Defense: 6 TP: 6 Wisdom: 8 Attack: 12 Agility: 6 Element: Darkness Bonus: "Weakness" Resistance Jump: Yes Attacks: A, A Jab, Punch down + A, A Punch, Spinkick up + A, A Spinkick, Jumping Uppercut jump + A Jumping Kick run, up + A Jumping Uppercut A darkness-based Fighter. In my opinion the best Fighter if you want to cause damage, as it gets the power/defense increasing spells and the damaging Demons Lance spell. SKILLS: Destroy Rock Type: Passive Skill Level: 1 Info: A skill which allows you to destroy boulders blocking your path without using a Pickaxe item. Shouteiha Type: Attack Skill Level: 1 TP Cost: 5 Element: Darkness Hits: 1 Info: Performs a palm strike and slides a bit forward, pushing the enemy back. The palm strike does twice the damage of a normal attack. Juushourai Type: Support Spell Level: 3 TP Cost: 6 Cast: Fast Range: Spellcaster Info: A Fighter-only spell. The Fighter will glow yellow and enemy physical attacks will inflict about 30% less damage for the next 9 seconds. Goushuurai Type: Support Spell Level: 9 TP Cost: 16 Cast: Fast Range: Spellcaster Info: A Fighter-only spell. The Fighter will glow red and your physical attacks will inflict about 30% more damage for the next 9 seconds. Shishisenkou Type: Attack Skill Level: 12 TP Cost: 20 Element: Darkness/- Hits: 2 Info: First performs a Shouteiha-like palm strike and then follows up with a blue energy blast in the form of a lions head. Both hits will do 3 times more damage than a normal attack. Note, that the energy blast has no element, which means that even if the enemy is strong against the element of the costume, it will still do 3 times the damage of a non elemental attack. Hououtenkuu Type: Attack Skill Level: 20 TP Cost: 25 Element: Fire Hits: 2 (3 if close) Info: Jumps a bit backwards and then dives down with her foot engulfed in fire. On a non-elemental enemy the hits will do about 350% damage. Demons Lance Type: Attack Spell Level: 20 TP Cost: 30 Element: Darkness Hits: 4 Cast: Average Range: Single Enemy Info: A dark spear impales the enemy from above. Then 3 more spears appear and pierce the enemy for a total of 4 hits, dealing strong Darkness based damage. ------------------------------------------------------------------------------ 037-Iron Fist (Frio) Costume needed: Any male Fighter Item needed: Iron Ore HP: 60 Defense: 6 TP: 6 Wisdom: 8 Attack: 12 Agility: 6 Element: Origin Bonus: Defense Up (50%) Jump: Yes Attacks: A, A Jab, Punch down + A, A Punch, Somersault up + A, A Somersault, Jumping Uppercut jump + A Jumping Kick run, up + A Jumping Uppercut The force-elemental Fighter. This one is a jack of all trades, as it gets a power up spell, a healing spell and an attack spell. Use this one if you want a versatile fighter. SKILLS: Destroy Rock Type: Passive Skill Level: 1 Info: A skill which allows you to destroy boulders blocking your path without using a Pickaxe item. Shouteiha Type: Attack Skill Level: 1 TP Cost: 5 Element: Origin Hits: 1 Info: Performs a palm strike and slides a bit forward, pushing the enemy back. The palm strike does twice the damage of a normal attack. Tractor Beam Type: Attack Spell Level: 3 TP Cost: 18 Element: Origin Hits: 1 Cast: Average Range: Medium Area Info: A pillar of light rises from beneath the enemies, levitates them and then smashes them back to the ground. This spell has no effect on flying enemies or enemies who are thrown up into the air. Shuukihou Type: Support Spell Level: 6 TP Cost: 10 Cast: Fast Range: Spellcaster Info: A Fighter-only spell. Light-blue stars rise around the Fighter and he regains up to 35% of his maximum HP. Goushuurai Type: Support Spell Level: 9 TP Cost: 16 Cast: Fast Range: Spellcaster Info: A Fighter-only spell. The Fighter will glow red and your physical attacks will inflict about 30% more damage for the next 9 seconds. Shishisenkou Type: Attack Skill Level: 12 TP Cost: 20 Element: Origin/- Hits: 2 Info: First performs a Shouteiha-like palm strike and then follows up with a blue energy blast in the form of a lions head. Both hits will do 3 times more damage than a normal attack. Note, that the energy blast has no element, which means that even if the enemy is strong against the element of the costume, it will still do 3 times the damage of a non elemental attack. Hououtenkuu Type: Attack Skill Level: 20 TP Cost: 25 Element: Fire Hits: 2 (3 if close) Info: Jumps a bit backwards and then dives down with his foot engulfed in fire. On a non-elemental enemy the hits will do about 350% damage. ------------------------------------------------------------------------------ 038-Iron Fist (Kyaro) Costume needed: Any female Fighter Item needed: Iron Ore HP: 60 Defense: 6 TP: 6 Wisdom: 8 Attack: 12 Agility: 6 Element: Origin Bonus: Defense Up (50%) Jump: Yes Attacks: A, A Jab, Punch down + A, A Punch, Spinkick up + A, A Spinkick, Jumping Uppercut jump + A Jumping Kick run, up + A Jumping Uppercut The force-elemental Fighter. This one is a jack of all trades, as it gets a power up spell, a healing spell and an attack spell. Use this one if you want a versatile fighter. SKILLS: Destroy Rock Type: Passive Skill Level: 1 Info: A skill which allows you to destroy boulders blocking your path without using a Pickaxe item. Shouteiha Type: Attack Skill Level: 1 TP Cost: 5 Element: Origin Hits: 1 Info: Performs a palm strike and slides a bit forward, pushing the enemy back. The palm strike does twice the damage of a normal attack. Tractor Beam Type: Attack Spell Level: 3 TP Cost: 18 Element: Origin Hits: 1 Cast: Average Range: Medium Area Info: A pillar of light rises from beneath the enemies, levitates them and then smashes them back to the ground. This spell has no effect on flying enemies or enemies who are thrown up into the air. Shuukihou Type: Support Spell Level: 6 TP Cost: 10 Cast: Fast Range: Spellcaster Info: A Fighter-only spell. Light-blue stars rise around the Fighter and he regains up to 35% of his maximum HP. Goushuurai Type: Support Spell Level: 9 TP Cost: 16 Cast: Fast Range: Spellcaster Info: A Fighter-only spell. The Fighter will glow red and your physical attacks will inflict about 30% more damage for the next 9 seconds. Shishisenkou Type: Attack Skill Level: 12 TP Cost: 20 Element: Origin/- Hits: 2 Info: First performs a Shouteiha-like palm strike and then follows up with a blue energy blast in the form of a lions head. Both hits will do 3 times more damage than a normal attack. Note, that the energy blast has no element, which means that even if the enemy is strong against the element of the costume, it will still do 3 times the damage of a non elemental attack. Hououtenkuu Type: Attack Skill Level: 20 TP Cost: 25 Element: Fire Hits: 2 (3 if close) Info: Jumps a bit backwards and then dives down with her foot engulfed in fire. On a non-elemental enemy the hits will do about 350% damage. ------------------------------------------------------------------------------ 039-Archer (Frio) Costume needed: Any non-elemental male costume Item needed: Long Bow HP: 50 Defense: 4 TP: 8 Wisdom: 4 Attack: 10 Agility: 8 Element: - Bonus: - Jump: Yes Attacks: A Arrow Shot down + A Low Arrow Shot up + A Anti-Air Shot The Archer class makes a great back up attacker, but you shouldn't rely on them as your main damage dealers. Their combo abilities are pretty limited and they are open after an attack. They also don't learn any magic, but their skills allow them to deal a lot of different elemental damage. Also their elemental versions mostly differ only in one or two skills, so it doesn't matter to much which one you take. SKILLS: Guren Type: Attack Skill Level: 1 TP Cost: 5 Element: Fire Hits: 1 Info: Fires an arrow engulfed in fire. Inflicts roughly 250% damage compared to a normal attack. Touga Type: Attack Skill Level: 3 TP Cost: 8 Element: Water Hits: 1 Info: Fires an arrow surrounded by water. Inflicts about 3 times more damage on neutral enemies and has a chance of freezing them. Gokuten Type: Attack Skill Level: 5 TP Cost: 15 Element: Thunder Hits: 3 Info: Fires an electric arrow. Works like a long-reach Raijinken, meaning after the first hit the enemy is striked twice by ightning. Each hit does 25% more damage than a normal attack and has a high chance of stuning the enemy. Shuuu Type: Attack Skill Level: 12 TP Cost: 18 Element: - Hits: 3 Info: The Archer jumps up and fires 3 arrows which take the form of green birds. Each of the "birds" inflicts 3 times more damage compared to a normal attack. Hayate Type: Attack Skill Level: 20 TP Cost: 25 Element: - Hits: 5 Info: Fires a series of 5 arrows, each of them doing about 50% more damage than a normal attack. ------------------------------------------------------------------------------ 040-Archer (Kyaro) Costume needed: Any non-elemental female costume Item needed: Long Bow HP: 50 Defense: 4 TP: 8 Wisdom: 4 Attack: 10 Agility: 8 Element: - Bonus: - Jump: Yes Attacks: A Arrow Shot down + A Low Arrow Shot up + A Anti-Air Shot The Archer class makes a great back up attacker, but you shouldn't rely on them as your main damage dealers. Their combo abilities are pretty limited and they are open after an attack. They also don't learn any magic, but their skills allow them to deal a lot of different elemental damage. Also their elemental versions mostly differ only in one or two skills, so it doesn't matter to much which one you take. SKILLS: Guren Type: Attack Skill Level: 1 TP Cost: 5 Element: Fire Hits: 1 Info: Fires an arrow engulfed in fire. Inflicts roughly 250% damage compared to a normal attack. Touga Type: Attack Skill Level: 3 TP Cost: 8 Element: Water Hits: 1 Info: Fires an arrow surrounded by water. Inflicts about 3 times more damage on neutral enemies and has a chance of freezing them. Gokuten Type: Attack Skill Level: 5 TP Cost: 15 Element: Thunder Hits: 3 Info: Fires an electric arrow. Works like a long-reach Raijinken, meaning after the first hit the enemy is striked twice by ightning. Each hit does 25% more damage than a normal attack and has a high chance of stuning the enemy. Shuuu Type: Attack Skill Level: 12 TP Cost: 18 Element: - Hits: 3 Info: The Archer jumps up and fires 3 arrows which take the form of green birds. Each of the "birds" inflicts 3 times more damage compared to a normal attack. Hayate Type: Attack Skill Level: 20 TP Cost: 25 Element: - Hits: 5 Info: Fires a series of 5 arrows, each of them doing about 50% more damage than a normal attack. ------------------------------------------------------------------------------ 041-Shooter (Frio) Costume needed: Any male Archer Item needed: Green Stone HP: 50 Defense: 6 TP: 10 Wisdom: 4 Attack: 10 Agility: 6 Element: Wind Bonus: Sprinter Jump: Yes Attacks: A Arrow Shot down + A Low Arrow Shot up + A Anti-Air Shot A wind elemental Archer. Gets Shouha instead of Gukuten, and that's it. SKILLS: Guren Type: Attack Skill Level: 1 TP Cost: 5 Element: Fire Hits: 1 Info: Fires an arrow engulfed in fire. Inflicts roughly 250% damage compared to a normal attack. Touga Type: Attack Skill Level: 3 TP Cost: 8 Element: Water Hits: 1 Info: Fires an arrow surrounded by water. Inflicts about 3 times more damage on neutral enemies and has a chance of freezing them. Shouha Type: Attack Skill Level: 7 TP Cost: 15 Element: Earth Hits: 4 Info: Jumps up and fires a glowing arrow which causes a small explosion. The arrow itself doesn't do any damage, but the debris caused by the explosion will inflict about 150% more damage than your normal attack. Note, that it's kinda hard to hit moving and flying enemies with this. Shuuu Type: Attack Skill Level: 12 TP Cost: 18 Element: Wind Hits: 3 Info: The Archer jumps up and fires 3 arrows which take the form of green birds. Each of the "birds" inflicts 3 times more damage compared to a normal attack. Hayate Type: Attack Skill Level: 20 TP Cost: 25 Element: Wind Hits: 5 Info: Fires a series of 5 arrows, each of them doing about 50% more damage than a normal attack. ------------------------------------------------------------------------------ 042-Shooter (Kyaro) Costume needed: Any female Archer Item needed: Green Stone HP: 50 Defense: 6 TP: 10 Wisdom: 4 Attack: 10 Agility: 6 Element: Wind Bonus: Sprinter Jump: Yes Attacks: A Arrow Shot down + A Low Arrow Shot up + A Anti-Air Shot A wind elemental Archer. Gets Shouha instead of Gukuten, and that's it. SKILLS: Guren Type: Attack Skill Level: 1 TP Cost: 5 Element: Fire Hits: 1 Info: Fires an arrow engulfed in fire. Inflicts roughly 250% damage compared to a normal attack. Touga Type: Attack Skill Level: 3 TP Cost: 8 Element: Water Hits: 1 Info: Fires an arrow surrounded by water. Inflicts about 3 times more damage on neutral enemies and has a chance of freezing them. Shouha Type: Attack Skill Level: 7 TP Cost: 15 Element: Earth Hits: 4 Info: Jumps up and fires a glowing arrow which causes a small explosion. The arrow itself doesn't do any damage, but the debris caused by the explosion will inflict about 150% more damage than your normal attack. Note, that it's kinda hard to hit moving and flying enemies with this. Shuuu Type: Attack Skill Level: 12 TP Cost: 18 Element: Wind Hits: 3 Info: The Archer jumps up and fires 3 arrows which take the form of green birds. Each of the "birds" inflicts 3 times more damage compared to a normal attack. Hayate Type: Attack Skill Level: 20 TP Cost: 25 Element: Wind Hits: 5 Info: Fires a series of 5 arrows, each of them doing about 50% more damage than a normal attack. ------------------------------------------------------------------------------ 043-Snow Archer (Frio) Costume needed: Any male Archer Item needed: Blue Stone HP: 50 Defense: 6 TP: 10 Wisdom: 4 Attack: 10 Agility: 6 Element: Water Bonus: Heat Zone Resistance Jump: Yes Attacks: A Arrow Shot down + A Low Arrow Shot up + A Anti-Air Shot Water elemental Archer. Gets Shinten, which is quite nice and loses Guren, the rest is the same as with all the other Archers. SKILLS: Touga Type: Attack Skill Level: 3 TP Cost: 8 Element: Water Hits: 1 Info: Fires an arrow surrounded by water. Inflicts about 3 times more damage on neutral enemies and has a chance of freezing them. Gokuten Type: Attack Skill Level: 5 TP Cost: 15 Element: Thunder Hits: 3 Info: Fires an electric arrow. Works like a long-reach Raijinken, meaning after the first hit the enemy is striked twice by ightning. Each hit does 25% more damage than a normal attack and has a high chance of stuning the enemy. Shinten Type: Ougi Level: 8 TP Cost: 25 Element: Water Hits: 8 Info: Kneels down and fires 8 arrows into the air, which then rain down and randomly damage the enemies. To get all 8 arrows to hit the same target you'll have to be right next to it. Also as long as the arrows are on screen, the battle is stoped. Shouha Type: Attack Skill Level: 10 TP Cost: 15 Element: Earth Hits: 4 Info: Jumps up and fires a glowing arrow which causes a small explosion. The arrow itself doesn't do any damage, but the debris caused by the explosion will inflict about 150% more damage than your normal attack. Note, that it's kinda hard to hit moving and flying enemies with this. Hayate Type: Attack Skill Level: 20 TP Cost: 25 Element: Water Hits: 5 Info: Fires a series of 5 arrows, each of them doing about 50% more damage than a normal attack. ------------------------------------------------------------------------------ 044-Snow Archer (Kyaro) Costume needed: Any female Archer Item needed: Blue Stone HP: 50 Defense: 6 TP: 10 Wisdom: 4 Attack: 10 Agility: 6 Element: Water Bonus: Heat Zone Resistance Jump: Yes Attacks: A Arrow Shot down + A Low Arrow Shot up + A Anti-Air Shot Water elemental Archer. Gets Shinten, which is quite nice and loses Guren, the rest is the same as with all the other Archers. SKILLS: Touga Type: Attack Skill Level: 3 TP Cost: 8 Element: Water Hits: 1 Info: Fires an arrow surrounded by water. Inflicts about 3 times more damage on neutral enemies and has a chance of freezing them. Gokuten Type: Attack Skill Level: 5 TP Cost: 15 Element: Thunder Hits: 3 Info: Fires an electric arrow. Works like a long-reach Raijinken, meaning after the first hit the enemy is striked twice by ightning. Each hit does 25% more damage than a normal attack and has a high chance of stuning the enemy. Shinten Type: Ougi Level: 8 TP Cost: 25 Element: Water Hits: 8 Info: Kneels down and fires 8 arrows into the air, which then rain down and randomly damage the enemies. To get all 8 arrows to hit the same target you'll have to be right next to it. Also as long as the arrows are on screen, the battle is stoped. Shouha Type: Attack Skill Level: 10 TP Cost: 15 Element: Earth Hits: 4 Info: Jumps up and fires a glowing arrow which causes a small explosion. The arrow itself doesn't do any damage, but the debris caused by the explosion will inflict about 150% more damage than your normal attack. Note, that it's kinda hard to hit moving and flying enemies with this. Hayate Type: Attack Skill Level: 20 TP Cost: 25 Element: Water Hits: 5 Info: Fires a series of 5 arrows, each of them doing about 50% more damage than a normal attack. ------------------------------------------------------------------------------ 045-Hunter (Frio) Costume needed: Any male Archer Item needed: Yellow Stone HP: 50 Defense: 6 TP: 10 Wisdom: 4 Attack: 10 Agility: 6 Element: Earth Bonus: "Poison" Resistance Jump: Yes Attacks: A Arrow Shot down + A Low Arrow Shot up + A Anti-Air Shot Earth elemental Archer. Skill set is the same as the Snow Archer, with one skill replaced. SKILLS: Guren Type: Attack Skill Level: 1 TP Cost: 5 Element: Fire Hits: 1 Info: Fires an arrow engulfed in fire. Inflicts roughly 250% damage compared to a normal attack. Touga Type: Attack Skill Level: 3 TP Cost: 8 Element: Water Hits: 1 Info: Fires an arrow surrounded by water. Inflicts about 3 times more damage on neutral enemies and has a chance of freezing them. Shinten Type: Ougi Level: 8 TP Cost: 25 Element: Earth Hits: 8 Info: Kneels down and fires 8 arrows into the air, which then rain down and randomly damage the enemies. To get all 8 arrows to hit the same target you'll have to be right next to it. Also as long as the arrows are on screen, the battle is stoped. Shouha Type: Attack Skill Level: 10 TP Cost: 15 Element: Earth Hits: 4 Info: Jumps up and fires a glowing arrow which causes a small explosion. The arrow itself doesn't do any damage, but the debris caused by the explosion will inflict about 150% more damage than your normal attack. Note, that it's kinda hard to hit moving and flying enemies with this. Hayate Type: Attack Skill Level: 20 TP Cost: 25 Element: Earth Hits: 5 Info: Fires a series of 5 arrows, each of them doing about 50% more damage than a normal attack. ------------------------------------------------------------------------------ 046-Hunteress (Kyaro) Costume needed: Any female Archer Item needed: Yellow Stone HP: 50 Defense: 6 TP: 10 Wisdom: 4 Attack: 10 Agility: 6 Element: Earth Bonus: "Poison" Resistance Jump: Yes Attacks: A Arrow Shot down + A Low Arrow Shot up + A Anti-Air Shot Earth elemental Archer. Skill set is the same as the Snow Archer, with one skill replaced. SKILLS: Guren Type: Attack Skill Level: 1 TP Cost: 5 Element: Fire Hits: 1 Info: Fires an arrow engulfed in fire. Inflicts roughly 250% damage compared to a normal attack. Touga Type: Attack Skill Level: 3 TP Cost: 8 Element: Water Hits: 1 Info: Fires an arrow surrounded by water. Inflicts about 3 times more damage on neutral enemies and has a chance of freezing them. Shinten Type: Ougi Level: 8 TP Cost: 25 Element: Earth Hits: 8 Info: Kneels down and fires 8 arrows into the air, which then rain down and randomly damage the enemies. To get all 8 arrows to hit the same target you'll have to be right next to it. Also as long as the arrows are on screen, the battle is stoped. Shouha Type: Attack Skill Level: 10 TP Cost: 15 Element: Earth Hits: 4 Info: Jumps up and fires a glowing arrow which causes a small explosion. The arrow itself doesn't do any damage, but the debris caused by the explosion will inflict about 150% more damage than your normal attack. Note, that it's kinda hard to hit moving and flying enemies with this. Hayate Type: Attack Skill Level: 20 TP Cost: 25 Element: Earth Hits: 5 Info: Fires a series of 5 arrows, each of them doing about 50% more damage than a normal attack. ------------------------------------------------------------------------------ 047-Thunder Archer (Frio) Costume needed: Any male Archer Item needed: Violet Stone HP: 50 Defense: 8 TP: 10 Wisdom: 4 Attack: 10 Agility: 8 Element: Thunder Bonus: "Paralyze" Resistance Jump: Yes Attacks: A Arrow Shot down + A Low Arrow Shot up + A Anti-Air Shot Thunder elemental Archer. Skill set is somewhat better, cause it has 6 skills instead of 5, but the skills remain the same. Also it gains more defense and aglity. SKILLS: Guren Type: Attack Skill Level: 1 TP Cost: 5 Element: Fire Hits: 1 Info: Fires an arrow engulfed in fire. Inflicts roughly 250% damage compared to a normal attack. Gokuten Type: Attack Skill Level: 5 TP Cost: 15 Element: Thunder Hits: 3 Info: Fires an electric arrow. Works like a long-reach Raijinken, meaning after the first hit the enemy is striked twice by ightning. Each hit does 25% more damage than a normal attack and has a high chance of stuning the enemy. Shinten Type: Ougi Level: 8 TP Cost: 25 Element: Thunder Hits: 8 Info: Kneels down and fires 8 arrows into the air, which then rain down and randomly damage the enemies. To get all 8 arrows to hit the same target you'll have to be right next to it. Also as long as the arrows are on screen, the battle is stoped. Shouha Type: Attack Skill Level: 10 TP Cost: 15 Element: Earth Hits: 4 Info: Jumps up and fires a glowing arrow which causes a small explosion. The arrow itself doesn't do any damage, but the debris caused by the explosion will inflict about 150% more damage than your normal attack. Note, that it's kinda hard to hit moving and flying enemies with this. Shuuu Type: Attack Skill Level: 12 TP Cost: 18 Element: Thunder Hits: 3 Info: The Archer jumps up and fires 3 arrows which take the form of green birds. Each of the "birds" inflicts 3 times more damage compared to a normal attack. Hayate Type: Attack Skill Level: 20 TP Cost: 25 Element: Thunder Hits: 5 Info: Fires a series of 5 arrows, each of them doing about 50% more damage than a normal attack. ------------------------------------------------------------------------------ 048-Thunder Archer (Kyaro) Costume needed: Any female Archer Item needed: Violet Stone HP: 50 Defense: 8 TP: 10 Wisdom: 4 Attack: 10 Agility: 8 Element: Thunder Bonus: "Paralyze" Resistance Jump: Yes Attacks: A Arrow Shot down + A Low Arrow Shot up + A Anti-Air Shot Thunder elemental Archer. Skill set is somewhat better, cause it has 6 skills instead of 5, but the skills remain the same. Also it gains more defense and aglity. SKILLS: Guren Type: Attack Skill Level: 1 TP Cost: 5 Element: Fire Hits: 1 Info: Fires an arrow engulfed in fire. Inflicts roughly 250% damage compared to a normal attack. Gokuten Type: Attack Skill Level: 5 TP Cost: 15 Element: Thunder Hits: 3 Info: Fires an electric arrow. Works like a long-reach Raijinken, meaning after the first hit the enemy is striked twice by ightning. Each hit does 25% more damage than a normal attack and has a high chance of stuning the enemy. Shinten Type: Ougi Level: 8 TP Cost: 25 Element: Thunder Hits: 8 Info: Kneels down and fires 8 arrows into the air, which then rain down and randomly damage the enemies. To get all 8 arrows to hit the same target you'll have to be right next to it. Also as long as the arrows are on screen, the battle is stoped. Shouha Type: Attack Skill Level: 10 TP Cost: 15 Element: Earth Hits: 4 Info: Jumps up and fires a glowing arrow which causes a small explosion. The arrow itself doesn't do any damage, but the debris caused by the explosion will inflict about 150% more damage than your normal attack. Note, that it's kinda hard to hit moving and flying enemies with this. Shuuu Type: Attack Skill Level: 12 TP Cost: 18 Element: Thunder Hits: 3 Info: The Archer jumps up and fires 3 arrows which take the form of green birds. Each of the "birds" inflicts 3 times more damage compared to a normal attack. Hayate Type: Attack Skill Level: 20 TP Cost: 25 Element: Thunder Hits: 5 Info: Fires a series of 5 arrows, each of them doing about 50% more damage than a normal attack. ------------------------------------------------------------------------------ 049-Shourikou (Frio) Costume needed: Any male Archer Item needed: White Stone HP: 50 Defense: 8 TP: 10 Wisdom: 4 Attack: 10 Agility: 8 Element: Light Bonus: "Dizzy" Resistance Jump: Yes Attacks: A Arrow Shot down + A Low Arrow Shot up + A Anti-Air Shot Same as the Thunder Archer, except it's light elemental and has Touga instead of Shouha. SKILLS: Guren Type: Attack Skill Level: 1 TP Cost: 5 Element: Fire Hits: 1 Info: Fires an arrow engulfed in fire. Inflicts roughly 250% damage compared to a normal attack. Touga Type: Attack Skill Level: 3 TP Cost: 8 Element: Water Hits: 1 Info: Fires an arrow surrounded by water. Inflicts about 3 times more damage on neutral enemies and has a chance of freezing them. Gokuten Type: Attack Skill Level: 5 TP Cost: 15 Element: Thunder Hits: 3 Info: Fires an electric arrow. Works like a long-reach Raijinken, meaning after the first hit the enemy is striked twice by ightning. Each hit does 25% more damage than a normal attack and has a high chance of stuning the enemy. Shinten Type: Ougi Level: 8 TP Cost: 25 Element: Light Hits: 8 Info: Kneels down and fires 8 arrows into the air, which then rain down and randomly damage the enemies. To get all 8 arrows to hit the same target you'll have to be right next to it. Also as long as the arrows are on screen, the battle is stoped. Shuuu Type: Attack Skill Level: 12 TP Cost: 18 Element: Light Hits: 3 Info: The Archer jumps up and fires 3 arrows which take the form of green birds. Each of the "birds" inflicts 3 times more damage compared to a normal attack. Hayate Type: Attack Skill Level: 20 TP Cost: 25 Element: Light Hits: 5 Info: Fires a series of 5 arrows, each of them doing about 50% more damage than a normal attack. ------------------------------------------------------------------------------ 050-Artemis (Kyaro) Costume needed: Any female Archer Item needed: White Stone HP: 50 Defense: 8 TP: 10 Wisdom: 4 Attack: 10 Agility: 8 Element: Light Bonus: "Dizzy" Resistance Jump: Yes Attacks: A Arrow Shot down + A Low Arrow Shot up + A Anti-Air Shot Same as the Thunder Archer, except it's light elemental and has Touga instead of Shouha. SKILLS: Guren Type: Attack Skill Level: 1 TP Cost: 5 Element: Fire Hits: 1 Info: Fires an arrow engulfed in fire. Inflicts roughly 250% damage compared to a normal attack. Touga Type: Attack Skill Level: 3 TP Cost: 8 Element: Water Hits: 1 Info: Fires an arrow surrounded by water. Inflicts about 3 times more damage on neutral enemies and has a chance of freezing them. Gokuten Type: Attack Skill Level: 5 TP Cost: 15 Element: Thunder Hits: 3 Info: Fires an electric arrow. Works like a long-reach Raijinken, meaning after the first hit the enemy is striked twice by ightning. Each hit does 25% more damage than a normal attack and has a high chance of stuning the enemy. Shinten Type: Ougi Level: 8 TP Cost: 25 Element: Light Hits: 8 Info: Kneels down and fires 8 arrows into the air, which then rain down and randomly damage the enemies. To get all 8 arrows to hit the same target you'll have to be right next to it. Also as long as the arrows are on screen, the battle is stoped. Shuuu Type: Attack Skill Level: 12 TP Cost: 18 Element: Light Hits: 3 Info: The Archer jumps up and fires 3 arrows which take the form of green birds. Each of the "birds" inflicts 3 times more damage compared to a normal attack. Hayate Type: Attack Skill Level: 20 TP Cost: 25 Element: Light Hits: 5 Info: Fires a series of 5 arrows, each of them doing about 50% more damage than a normal attack. ------------------------------------------------------------------------------ 051-Sniper (Frio) Costume needed: Any male Archer Item needed: Black Stone HP: 50 Defense: 8 TP: 10 Wisdom: 4 Attack: 10 Agility: 8 Element: Darkness Bonus: "Weakness" Resistance Jump: Yes Attacks: A Arrow Shot down + A Low Arrow Shot up + A Anti-Air Shot The most versetaile Archer costume, as it gets all elemental attack skills and the two multi-hit skills. SKILLS: Guren Type: Attack Skill Level: 1 TP Cost: 5 Element: Fire Hits: 1 Info: Fires an arrow engulfed in fire. Inflicts roughly 250% damage compared to a normal attack. Touga Type: Attack Skill Level: 3 TP Cost: 8 Element: Water Hits: 1 Info: Fires an arrow surrounded by water. Inflicts about 3 times more damage on neutral enemies and has a chance of freezing them. Gokuten Type: Attack Skill Level: 5 TP Cost: 15 Element: Thunder Hits: 3 Info: Fires an electric arrow. Works like a long-reach Raijinken, meaning after the first hit the enemy is striked twice by ightning. Each hit does 25% more damage than a normal attack and has a high chance of stuning the enemy. Shinten Type: Ougi Level: 8 TP Cost: 25 Element: Darkness Hits: 8 Info: Kneels down and fires 8 arrows into the air, which then rain down and randomly damage the enemies. To get all 8 arrows to hit the same target you'll have to be right next to it. Also as long as the arrows are on screen, the battle is stoped. Shouha Type: Attack Skill Level: 10 TP Cost: 15 Element: Earth Hits: 4 Info: Jumps up and fires a glowing arrow which causes a small explosion. The arrow itself doesn't do any damage, but the debris caused by the explosion will inflict about 150% more damage than your normal attack. Note, that it's kinda hard to hit moving and flying enemies with this. Hayate Type: Attack Skill Level: 20 TP Cost: 25 Element: Darkness Hits: 5 Info: Fires a series of 5 arrows, each of them doing about 50% more damage than a normal attack. ------------------------------------------------------------------------------ 052-Sniper (Kyaro) Costume needed: Any female Archer Item needed: Black Stone HP: 50 Defense: 8 TP: 10 Wisdom: 4 Attack: 10 Agility: 8 Element: Darkness Bonus: "Weakness" Resistance Jump: Yes Attacks: A Arrow Shot down + A Low Arrow Shot up + A Anti-Air Shot The most versetaile Archer costume, as it gets all elemental attack skills and the two multi-hit skills. SKILLS: Guren Type: Attack Skill Level: 1 TP Cost: 5 Element: Fire Hits: 1 Info: Fires an arrow engulfed in fire. Inflicts roughly 250% damage compared to a normal attack. Touga Type: Attack Skill Level: 3 TP Cost: 8 Element: Water Hits: 1 Info: Fires an arrow surrounded by water. Inflicts about 3 times more damage on neutral enemies and has a chance of freezing them. Gokuten Type: Attack Skill Level: 5 TP Cost: 15 Element: Thunder Hits: 3 Info: Fires an electric arrow. Works like a long-reach Raijinken, meaning after the first hit the enemy is striked twice by ightning. Each hit does 25% more damage than a normal attack and has a high chance of stuning the enemy. Shinten Type: Ougi Level: 8 TP Cost: 25 Element: Darkness Hits: 8 Info: Kneels down and fires 8 arrows into the air, which then rain down and randomly damage the enemies. To get all 8 arrows to hit the same target you'll have to be right next to it. Also as long as the arrows are on screen, the battle is stoped. Shouha Type: Attack Skill Level: 10 TP Cost: 15 Element: Earth Hits: 4 Info: Jumps up and fires a glowing arrow which causes a small explosion. The arrow itself doesn't do any damage, but the debris caused by the explosion will inflict about 150% more damage than your normal attack. Note, that it's kinda hard to hit moving and flying enemies with this. Hayate Type: Attack Skill Level: 20 TP Cost: 25 Element: Darkness Hits: 5 Info: Fires a series of 5 arrows, each of them doing about 50% more damage than a normal attack. ------------------------------------------------------------------------------ 053-Power Archer (Frio) Costume needed: Any male Archer Item needed: Iron Ore HP: 50 Defense: 8 TP: 10 Wisdom: 4 Attack: 10 Agility: 8 Element: Origin Bonus: Defense Up (50%) Jump: Yes Attacks: A Arrow Shot down + A Low Arrow Shot up + A Anti-Air Shot Basicly the same as the Sniper (of course with a different element), but Shinten is replaced with Shuuu, which is the reason I prefer Sniper. Still a good backup character. SKILLS: Guren Type: Attack Skill Level: 1 TP Cost: 5 Element: Fire Hits: 1 Info: Fires an arrow engulfed in fire. Inflicts roughly 250% damage compared to a normal attack. Touga Type: Attack Skill Level: 3 TP Cost: 8 Element: Water Hits: 1 Info: Fires an arrow surrounded by water. Inflicts about 3 times more damage on neutral enemies and has a chance of freezing them. Gokuten Type: Attack Skill Level: 5 TP Cost: 15 Element: Thunder Hits: 3 Info: Fires an electric arrow. Works like a long-reach Raijinken, meaning after the first hit the enemy is striked twice by ightning. Each hit does 25% more damage than a normal attack and has a high chance of stuning the enemy. Shouha Type: Attack Skill Level: 10 TP Cost: 15 Element: Earth Hits: 4 Info: Jumps up and fires a glowing arrow which causes a small explosion. The arrow itself doesn't do any damage, but the debris caused by the explosion will inflict about 150% more damage than your normal attack. Note, that it's kinda hard to hit moving and flying enemies with this. Shuuu Type: Attack Skill Level: 12 TP Cost: 18 Element: Origin Hits: 3 Info: The Archer jumps up and fires 3 arrows which take the form of green birds. Each of the "birds" inflicts 3 times more damage compared to a normal attack. Hayate Type: Attack Skill Level: 20 TP Cost: 25 Element: Origin Hits: 5 Info: Fires a series of 5 arrows, each of them doing about 50% more damage than a normal attack. ------------------------------------------------------------------------------ 054-Power Archer (Kyaro) Costume needed: Any female Archer Item needed: Iron Ore HP: 50 Defense: 8 TP: 10 Wisdom: 4 Attack: 10 Agility: 8 Element: Origin Bonus: Defense Up (50%) Jump: Yes Attacks: A Arrow Shot down + A Low Arrow Shot up + A Anti-Air Shot Basicly the same as the Sniper (of course with a different element), but Shinten is replaced with Shuuu, which is the reason I prefer Sniper. Still a good backup character. SKILLS: Guren Type: Attack Skill Level: 1 TP Cost: 5 Element: Fire Hits: 1 Info: Fires an arrow engulfed in fire. Inflicts roughly 250% damage compared to a normal attack. Touga Type: Attack Skill Level: 3 TP Cost: 8 Element: Water Hits: 1 Info: Fires an arrow surrounded by water. Inflicts about 3 times more damage on neutral enemies and has a chance of freezing them. Gokuten Type: Attack Skill Level: 5 TP Cost: 15 Element: Thunder Hits: 3 Info: Fires an electric arrow. Works like a long-reach Raijinken, meaning after the first hit the enemy is striked twice by ightning. Each hit does 25% more damage than a normal attack and has a high chance of stuning the enemy. Shouha Type: Attack Skill Level: 10 TP Cost: 15 Element: Earth Hits: 4 Info: Jumps up and fires a glowing arrow which causes a small explosion. The arrow itself doesn't do any damage, but the debris caused by the explosion will inflict about 150% more damage than your normal attack. Note, that it's kinda hard to hit moving and flying enemies with this. Shuuu Type: Attack Skill Level: 12 TP Cost: 18 Element: Origin Hits: 3 Info: The Archer jumps up and fires 3 arrows which take the form of green birds. Each of the "birds" inflicts 3 times more damage compared to a normal attack. Hayate Type: Attack Skill Level: 20 TP Cost: 25 Element: Origin Hits: 5 Info: Fires a series of 5 arrows, each of them doing about 50% more damage than a normal attack. ------------------------------------------------------------------------------ 055-Cleric (Frio) Costume needed: Any non-elemental male costume Item needed: Bible HP: 50 Defense: 6 TP: 10 Wisdom: 8 Attack: 4 Agility: 6 Element: - Bonus: - Jump: No Attacks: A Staff Uppercut Your typical healer class. Learns all kind of healing and support spells and has at least one weak attack spell to defend themself. They are not very usefull at close range, but they can fight of enemies if they have to. Note, that the non elemental Cleric has better healing abilities than his elemental versions. Personaly I don't use them much, cause I prefer a fighter with healing abilitys or stick with healing items. SKILLS: Picohan Type: Attack Spell Level: 1 TP Cost: 5 Element: - Hits: 1 Cast: Fast Range: Single Enemy Info: A small hammer drops down on the enemy to cause small damage and stun him. The damage is nothing impressive, but the dizzy effect can be usefull to interupt aproaching enemies. First Aid Type: Support Spell Level: 1 TP Cost: 5 Cast: Fast Range: Single Ally Info: Blue sparkles rain down and heal the target for up to 30% of its max HP. Basic cheap healing spell. Can be used outside battles. Sharpness Type: Support Spell Level: 3 TP Cost: 12 Cast: Fast Range: Single Ally Info: Light is gathered around the target and for the rest of the battle the character will glow white and inflict about roughly 30% additional damage. Barrier Type: Support Spell Level: 5 TP Cost: 15 Cast: Fast Range: Single Ally Info: A blue field surrounds the target and for the rest of the battle the character will glow white and take roughly 30% less damage from physical attacks. Dispel Type: Support Spell Level: 8 TP Cost: 21 Cast: Average Range: All Allies Info: A grey light screen comes down, canceling ALL status up- or downgrades. This will not cancel status effects like Poison. Recover Type: Support Spell Level: 10 TP Cost: 18 Cast: Fast Range: Single Ally Info: A red magic circle appears on the target and cures any status effect except death and status downgrades. The spell can only be activated if your characters suffer from a status effect. Can be used outside battles. Nurse Type: Support Spell Level: 11 TP Cost: 30 Cast: Average Range: All Allies Info: Three nurses appear and throw their medikits into the air. The blue sparks, which then rain down will heal your entire team for up to 45% of their max HP. Can be used outside battles. Raise Dead Type: Support Spell Level: 15 TP Cost: 26 Cast: Slow Range: Single Ally Info: An angel appears and lets light shine down on a fallen ally to resurect him with half of his max HP. Can only be activated if one of your characters is dead. ------------------------------------------------------------------------------ 056-Cleric (Kyaro) Costume needed: Any non-elemental female costume Item needed: Bible HP: 50 Defense: 6 TP: 10 Wisdom: 8 Attack: 4 Agility: 6 Element: - Bonus: - Jump: No Attacks: A Staff Smash Your typical healer class. Learns all kind of healing and support spells and has at least one weak attack spell to defend themself. They are not very usefull at close range, but they can fight of enemies if they have to. Note, that the non elemental Cleric has better healing abilities than his elemental versions. Personaly I don't use them much, cause I prefer a fighter with healing abilitys or stick with healing items. SKILLS: Picohan Type: Attack Spell Level: 1 TP Cost: 5 Element: - Hits: 1 Cast: Fast Range: Single Enemy Info: A small hammer drops down on the enemy to cause small damage and stun him. The damage is nothing impressive, but the dizzy effect can be usefull to interupt aproaching enemies. First Aid Type: Support Spell Level: 1 TP Cost: 5 Cast: Fast Range: Single Ally Info: Blue sparkles rain down and heal the target for up to 30% of its max HP. Basic cheap healing spell. Can be used outside battles. Sharpness Type: Support Spell Level: 3 TP Cost: 12 Cast: Fast Range: Single Ally Info: Light is gathered around the target and for the rest of the battle the character will glow white and inflict about roughly 30% additional damage. Barrier Type: Support Spell Level: 5 TP Cost: 15 Cast: Fast Range: Single Ally Info: A blue field surrounds the target and for the rest of the battle the character will glow white and take roughly 30% less damage from physical attacks. Dispel Type: Support Spell Level: 8 TP Cost: 21 Cast: Average Range: All Allies Info: A grey light screen comes down, canceling ALL status up- or downgrades. This will not cancel status effects like Poison. Recover Type: Support Spell Level: 10 TP Cost: 18 Cast: Fast Range: Single Ally Info: A red magic circle appears on the target and cures any status effect except death and status downgrades. The spell can only be activated if your characters suffer from a status effect. Can be used outside battles. Nurse Type: Support Spell Level: 11 TP Cost: 30 Cast: Average Range: All Allies Info: Three nurses appear and throw their medikits into the air. The blue sparks, which then rain down will heal your entire team for up to 45% of their max HP. Can be used outside battles. Raise Dead Type: Support Spell Level: 15 TP Cost: 26 Cast: Slow Range: Single Ally Info: An angel appears and lets light shine down on a fallen ally to resurect him with half of his max HP. Can only be activated if one of your characters is dead. ------------------------------------------------------------------------------ 057-Shaman (Frio) Costume needed: Any male Cleric Item needed: Red Stone HP: 55 Defense: 8 TP: 10 Wisdom: 8 Attack: 4 Agility: 6 Element: Fire Bonus: Cold Zone Resistance Jump: No Attacks: A Staff Uppercut A fire based Cleric with less healing abilities but some more offensive skills. Well, not really. Fireball is still just a weak spell (but it's more powerfull than Picohan, at least) and Acid Rain is a matter of taste. Like all Lv.2-Element Clerics this one has higher HP and better defense. SKILLS: Fireball Type: Attack Spell Level: 1 TP Cost: 5 Element: Fire Hits: 3 Cast: Fast Range: Single Enemy Info: Three Fireballs rise above your character and attack the targeted enemy for low damage. First Aid Type: Support Spell Level: 1 TP Cost: 5 Cast: Fast Range: Single Ally Info: Blue sparkles rain down and heal the target for up to 30% of its max HP. Basic cheap healing spell. Can be used outside battles. Antidote Type: Support Spell Level: 4 TP Cost: 8 Cast: Fast Range: Single Ally Info: A green magic circle appears on the character and heals Poison and Weakness. This spell can only be activated if one of the characters is poisened/weakend. Can be used outside battles. Heal Type: Support Spell Level: 6 TP Cost: 10 Cast: Fast Range: Single Ally Info: A blue magic circle appears on the character and restores up to 60% of its max HP. Basicly First Aid x2. Can be used outside battles. Acid Rain Type: Support Spell Level: 7 TP Cost: 18 Cast: Fast Range: All Enemies Info: Rain comes down at the enemies and decreases their defense for about 30% for the rest of the battle. Dispel Type: Support Spell Level: 8 TP Cost: 21 Cast: Average Range: All Allies Info: A grey light screen comes down, canceling ALL status up- or downgrades This will not cancel status effects like Poison. Raise Dead Type: Support Spell Level: 15 TP Cost: 26 Cast: Slow Range: Single Ally Info: An angel appears and lets light shine down on a fallen ally to resurect him with half of his max HP. Can only be activated if one of your characters is dead. ------------------------------------------------------------------------------ 058-Shaman (Kyaro) Costume needed: Any female Cleric Item needed: Red Stone HP: 55 Defense: 8 TP: 10 Wisdom: 8 Attack: 4 Agility: 6 Element: Fire Bonus: Cold Zone Resistance Jump: No Attacks: A Staff Smash A fire based Cleric with less healing abilities but some more offensive skills. Well, not really. Fireball is still just a weak spell (but it's more powerfull than Picohan, at least) and Acid Rain is a matter of taste. Like all Lv.2-Element Clerics this one has higher HP and better defense. SKILLS: Fireball Type: Attack Spell Level: 1 TP Cost: 5 Element: Fire Hits: 3 Cast: Fast Range: Single Enemy Info: Three Fireballs rise above your character and attack the targeted enemy for low damage. First Aid Type: Support Spell Level: 1 TP Cost: 5 Cast: Fast Range: Single Ally Info: Blue sparkles rain down and heal the target for up to 30% of its max HP. Basic cheap healing spell. Can be used outside battles. Antidote Type: Support Spell Level: 4 TP Cost: 8 Cast: Fast Range: Single Ally Info: A green magic circle appears on the character and heals Poison and Weakness. This spell can only be activated if one of the characters is poisened/weakend. Can be used outside battles. Heal Type: Support Spell Level: 6 TP Cost: 10 Cast: Fast Range: Single Ally Info: A blue magic circle appears on the character and restores up to 60% of its max HP. Basicly First Aid x2. Can be used outside battles. Acid Rain Type: Support Spell Level: 7 TP Cost: 18 Cast: Fast Range: All Enemies Info: Rain comes down at the enemies and decreases their defense for about 30% for the rest of the battle. Dispel Type: Support Spell Level: 8 TP Cost: 21 Cast: Average Range: All Allies Info: A grey light screen comes down, canceling ALL status up- or downgrades This will not cancel status effects like Poison. Raise Dead Type: Support Spell Level: 15 TP Cost: 26 Cast: Slow Range: Single Ally Info: An angel appears and lets light shine down on a fallen ally to resurect him with half of his max HP. Can only be activated if one of your characters is dead. ------------------------------------------------------------------------------ 059-Pilgrim (Frio) Costume needed: Any male Cleric Item needed: Green Stone HP: 55 Defense: 8 TP: 10 Wisdom: 8 Attack: 4 Agility: 6 Element: Wind Bonus: Sprinter Jump: No Attacks: A Staff Uppercut A wind elemental Cleric. Except for the attack spell, this one is exactly like Meditator, so there's really nothing new about him. SKILLS: First Aid Type: Support Spell Level: 1 TP Cost: 5 Cast: Fast Range: Single Ally Info: Blue sparkles rain down and heal the target for up to 30% of its max HP. Basic cheap healing spell. Can be used outside battles. Wind Arrow Type: Attack Spell Level: 1 TP Cost: 6 Element: Wind Hits: 1 Cast: Fast Range: Enemies in a Row Info: Fires a small arrow downwards to some degree. The arrow will hit any enemy in its path. This spell does not auto-aim, so you will have to face the targeted enemy or the arrow will be fired into the wrong direction. Antidote Type: Support Spell Level: 4 TP Cost: 8 Cast: Fast Range: Single Ally Info: A green magic circle appears on the character and heals Poison and Weakness. This spell can only be activated if one of the characters is poisened/weakend. Can be used outside battles. Heal Type: Support Spell Level: 6 TP Cost: 10 Cast: Fast Range: Single Ally Info: A blue magic circle appears on the character and restores up to 60% of its max HP. Basicly First Aid x2. Can be used outside battles. Acid Rain Type: Support Spell Level: 7 TP Cost: 18 Cast: Fast Range: All Enemies Info: Rain comes down at the enemies and decreases their defense for about 30% for the rest of the battle. Dispel Type: Support Spell Level: 8 TP Cost: 21 Cast: Average Range: All Allies Info: A grey light screen comes down, canceling ALL status up- or downgrades This will not cancel status effects like Poison. Raise Dead Type: Support Spell Level: 15 TP Cost: 26 Cast: Slow Range: Single Ally Info: An angel appears and lets light shine down on a fallen ally to resurect him with half of his max HP. Can only be activated if one of your characters is dead. ------------------------------------------------------------------------------ 060-Pilgrim (Kyaro) Costume needed: Any female Cleric Item needed: Green Stone HP: 55 Defense: 8 TP: 10 Wisdom: 8 Attack: 4 Agility: 6 Element: Wind Bonus: Sprinter Jump: No Attacks: A Staff Smash A wind elemental Cleric. Except for the attack spell, this one is exactly like Meditator, so there's really nothing new about her. SKILLS: First Aid Type: Support Spell Level: 1 TP Cost: 5 Cast: Fast Range: Single Ally Info: Blue sparkles rain down and heal the target for up to 30% of its max HP. Basic cheap healing spell. Can be used outside battles. Wind Arrow Type: Attack Spell Level: 1 TP Cost: 6 Element: Wind Hits: 1 Cast: Fast Range: Enemies in a Row Info: Fires a small arrow downwards to some degree. The arrow will hit any enemy in its path. This spell does not auto-aim, so you will have to face the targeted enemy or the arrow will be fired into the wrong direction. Antidote Type: Support Spell Level: 4 TP Cost: 8 Cast: Fast Range: Single Ally Info: A green magic circle appears on the character and heals Poison and Weakness. This spell can only be activated if one of the characters is poisened/weakend. Can be used outside battles. Heal Type: Support Spell Level: 6 TP Cost: 10 Cast: Fast Range: Single Ally Info: A blue magic circle appears on the character and restores up to 60% of its max HP. Basicly First Aid x2. Can be used outside battles. Acid Rain Type: Support Spell Level: 7 TP Cost: 18 Cast: Fast Range: All Enemies Info: Rain comes down at the enemies and decreases their defense for about 30% for the rest of the battle. Dispel Type: Support Spell Level: 8 TP Cost: 21 Cast: Average Range: All Allies Info: A grey light screen comes down, canceling ALL status up- or downgrades This will not cancel status effects like Poison. Raise Dead Type: Support Spell Level: 15 TP Cost: 26 Cast: Slow Range: Single Ally Info: An angel appears and lets light shine down on a fallen ally to resurect him with half of his max HP. Can only be activated if one of your characters is dead. ------------------------------------------------------------------------------ 061-Priest (Frio) Costume needed: Any male Cleric Item needed: Blue Stone HP: 55 Defense: 8 TP: 10 Wisdom: 8 Attack: 4 Agility: 6 Element: Water Bonus: Heat Zone Resistance Jump: No Attacks: A Staff Uppercut Water elemental Cleric. One of the better choices if you want to use one. Acid Rain is replaced with Barrier and more importantly, the rather useless Dispel is replaced with Freeze Lancer, making this Cleric also capable of helping dish out some damage. SKILLS: Picohan Type: Attack Spell Level: 1 TP Cost: 5 Element: - Hits: 1 Cast: Fast Range: Single Enemy Info: A small hammer drops down on the enemy to cause small damage and stun him. The damage is nothing impressive, but the dizzy effect can be usefull to interupt aproaching enemies. First Aid Type: Support Spell Level: 1 TP Cost: 5 Cast: Fast Range: Single Ally Info: Blue sparkles rain down and heal the target for up to 30% of its max HP. Basic cheap healing spell. Can be used outside battles. Antidote Type: Support Spell Level: 4 TP Cost: 8 Cast: Fast Range: Single Ally Info: A green magic circle appears on the character and heals Poison and Weakness. This spell can only be activated if one of the characters is poisened/weakend. Can be used outside battles. Heal Type: Support Spell Level: 6 TP Cost: 10 Cast: Fast Range: Single Ally Info: A blue magic circle appears on the character and restores up to 60% of its max HP. Basicly First Aid x2. Can be used outside battles. Barrier Type: Support Spell Level: 8 TP Cost: 15 Cast: Fast Range: Single Ally Info: A blue field surrounds the target and for the rest of the battle the character will glow white and take roughly 30% less damage from physical attacks. Raise Dead Type: Support Spell Level: 15 TP Cost: 26 Cast: Slow Range: Single Ally Info: An angel appears and lets light shine down on a fallen ally to resurect him with half of his max HP. Can only be activated if one of your characters is dead. Freeze Lancer Type: Attack Spell Level: 20 TP Cost: 40 Element: Water Hits: Random (about 8) Cast: Average Range: All Enemies in front of the caster Info: An ice circle appears in front of the spellcaster and fires 16 ice blades at random heights for high water-based damage to everything in the way. Because of the random height it's difficult to combo with this spell, but the spell is still worth the high TP cost. A good advice is to use this spell from the edge of the battle field, as from here it will most likely hit all enemies. ------------------------------------------------------------------------------ 062-Priestess (Kyaro) Costume needed: Any female Cleric Item needed: Blue Stone HP: 55 Defense: 8 TP: 10 Wisdom: 8 Attack: 4 Agility: 6 Element: Water Bonus: Heat Zone Resistance Jump: No Attacks: A Staff Smash Water elemental Cleric. One of the better choices if you want to use one. Acid Rain is replaced with Barrier and more importantly, the rather useless Dispel is replaced with Freeze Lancer, making this Cleric also capable of helping dish out some damage. SKILLS: Picohan Type: Attack Spell Level: 1 TP Cost: 5 Element: - Hits: 1 Cast: Fast Range: Single Enemy Info: A small hammer drops down on the enemy to cause small damage and stun him. The damage is nothing impressive, but the dizzy effect can be usefull to interupt aproaching enemies. First Aid Type: Support Spell Level: 1 TP Cost: 5 Cast: Fast Range: Single Ally Info: Blue sparkles rain down and heal the target for up to 30% of its max HP. Basic cheap healing spell. Can be used outside battles. Antidote Type: Support Spell Level: 4 TP Cost: 8 Cast: Fast Range: Single Ally Info: A green magic circle appears on the character and heals Poison and Weakness. This spell can only be activated if one of the characters is poisened/weakend. Can be used outside battles. Heal Type: Support Spell Level: 6 TP Cost: 10 Cast: Fast Range: Single Ally Info: A blue magic circle appears on the character and restores up to 60% of its max HP. Basicly First Aid x2. Can be used outside battles. Barrier Type: Support Spell Level: 8 TP Cost: 15 Cast: Fast Range: Single Ally Info: A blue field surrounds the target and for the rest of the battle the character will glow white and take roughly 30% less damage from physical attacks. Raise Dead Type: Support Spell Level: 15 TP Cost: 26 Cast: Slow Range: Single Ally Info: An angel appears and lets light shine down on a fallen ally to resurect him with half of his max HP. Can only be activated if one of your characters is dead. Freeze Lancer Type: Attack Spell Level: 20 TP Cost: 40 Element: Water Hits: Random (about 8) Cast: Average Range: All Enemies in front of the caster Info: An ice circle appears in front of the spellcaster and fires 16 ice blades at random heights for high water-based damage to everything in the way. Because of the random height it's difficult to combo with this spell, but the spell is still worth the high TP cost. A good advice is to use this spell from the edge of the battle field, as from here it will most likely hit all enemies. ------------------------------------------------------------------------------ 063-Druid (Frio) Costume needed: Any male Cleric Item needed: Yellow Stone HP: 55 Defense: 8 TP: 10 Wisdom: 8 Attack: 4 Agility: 6 Element: Earth Bonus: "Poison" Resistance Jump: No Attacks: A Staff Uppercut Coming soon ... SKILLS: Picohan Type: Attack Spell Level: 1 TP Cost: 5 Element: - Hits: 1 Cast: Fast Range: Single Enemy Info: A small hammer drops down on the enemy to cause small damage and stun him. The damage is nothing impressive, but the dizzy effect can be usefull to interupt aproaching enemies. First Aid Type: Support Spell Level: 1 TP Cost: 5 Cast: Fast Range: Single Ally Info: Blue sparkles rain down and heal the target for up to 30% of its max HP. Basic cheap healing spell. Can be used outside battles. Antidote Type: Support Spell Level: 4 TP Cost: 8 Cast: Fast Range: Single Ally Info: A green magic circle appears on the character and heals Poison and Weakness. This spell can only be activated if one of the characters is poisened/weakend. Can be used outside battles. Heal Type: Support Spell Level: 6 TP Cost: 10 Cast: Fast Range: Single Ally Info: A blue magic circle appears on the character and restores up to 60% of its max HP. Basicly First Aid x2. Can be used outside battles. Barrier Type: Support Spell Level: 8 TP Cost: 15 Cast: Fast Range: Single Ally Info: A blue field surrounds the target and for the rest of the battle the character will glow white and take roughly 30% less damage from physical attacks. Stone Wall Type: Attack Spell Level: 9 TP Cost: 19 Element: Earth Hits: 2 Cast: Average Range: Medium Area Info: A large stone tablet rises in front of the targeted enemy and then drops down, damaging everything in its path for medium damage. Raise Dead Type: Support Spell Level: 15 TP Cost: 26 Cast: Slow Range: Single Ally Info: An angel appears and lets light shine down on a fallen ally to resurect him with half of his max HP. Can only be activated if one of your characters is dead. ------------------------------------------------------------------------------ 064-Druid (Kyaro) Costume needed: Any female Cleric Item needed: Yellow Stone HP: 55 Defense: 8 TP: 10 Wisdom: 8 Attack: 4 Agility: 6 Element: Earth Bonus: "Poison" Resistance Jump: No Attacks: A Staff Smash Coming soon ... SKILLS: Picohan Type: Attack Spell Level: 1 TP Cost: 5 Element: - Hits: 1 Cast: Fast Range: Single Enemy Info: A small hammer drops down on the enemy to cause small damage and stun him. The damage is nothing impressive, but the dizzy effect can be usefull to interupt aproaching enemies. First Aid Type: Support Spell Level: 1 TP Cost: 5 Cast: Fast Range: Single Ally Info: Blue sparkles rain down and heal the target for up to 30% of its max HP. Basic cheap healing spell. Can be used outside battles. Antidote Type: Support Spell Level: 4 TP Cost: 8 Cast: Fast Range: Single Ally Info: A green magic circle appears on the character and heals Poison and Weakness. This spell can only be activated if one of the characters is poisened/weakend. Can be used outside battles. Heal Type: Support Spell Level: 6 TP Cost: 10 Cast: Fast Range: Single Ally Info: A blue magic circle appears on the character and restores up to 60% of its max HP. Basicly First Aid x2. Can be used outside battles. Barrier Type: Support Spell Level: 8 TP Cost: 15 Cast: Fast Range: Single Ally Info: A blue field surrounds the target and for the rest of the battle the character will glow white and take roughly 30% less damage from physical attacks. Stone Wall Type: Attack Spell Level: 9 TP Cost: 19 Element: Earth Hits: 2 Cast: Average Range: Medium Area Info: A large stone tablet rises in front of the targeted enemy and then drops down, damaging everything in its path for medium damage. Raise Dead Type: Support Spell Level: 15 TP Cost: 26 Cast: Slow Range: Single Ally Info: An angel appears and lets light shine down on a fallen ally to resurect him with half of his max HP. Can only be activated if one of your characters is dead. ------------------------------------------------------------------------------ 065-Mystic (Frio) Costume needed: Any male Cleric Item needed: Violet Stone HP: 55 Defense: 8 TP: 10 Wisdom: 8 Attack: 6 Agility: 8 Element: Thunder Bonus: "Paralyze" Resistance Jump: No Attacks: A Staff Uppercut Coming soon ... SKILLS: First Aid Type: Support Spell Level: 1 TP Cost: 5 Cast: Fast Range: Single Ally Info: Blue sparkles rain down and heal the target for up to 30% of its max HP. Basic cheap healing spell. Can be used outside battles. Lightning Type: Attack Spell Level: 1 TP Cost: 5 Element: Thunder Hits: 1 Cast: Fast Range: Single Enemy Info: A small ball of electizity appears above the target and shoots down a single bolt of lightning. Heal Type: Support Spell Level: 6 TP Cost: 10 Cast: Fast Range: Single Ally Info: A blue magic circle appears on the character and restores up to 60% of its max HP. Basicly First Aid x2. Can be used outside battles. Sharpness Type: Support Spell Level: 7 TP Cost: 12 Cast: Fast Range: Single Ally Info: Light is gathered around the target and for the rest of the battle the character will glow white and inflict about roughly 30% additional damage. Acid Rain Type: Support Spell Level: 7 TP Cost: 18 Cast: Fast Range: All Enemies Info: Rain comes down at the enemies and decreases their defense for about 30% for the rest of the battle. Barrier Type: Support Spell Level: 8 TP Cost: 15 Cast: Fast Range: Single Ally Info: A blue field surrounds the target and for the rest of the battle the character will glow white and take roughly 30% less damage from physical attacks. Recover Type: Support Spell Level: 10 TP Cost: 18 Cast: Fast Range: Single Ally Info: A red magic circle appears on the target and cures any status effect except death and status downgrades. The spell can only be activated if your characters suffer from a status effect. Can be used outside battles. Raise Dead Type: Support Spell Level: 15 TP Cost: 26 Cast: Slow Range: Single Ally Info: An angel appears and lets light shine down on a fallen ally to resurect him with half of his max HP. Can only be activated if one of your characters is dead. ------------------------------------------------------------------------------ 066-Mystic (Kyaro) Costume needed: Any female Cleric Item needed: Violet Stone HP: 55 Defense: 8 TP: 10 Wisdom: 8 Attack: 6 Agility: 8 Element: Thunder Bonus: "Paralyze" Resistance Jump: No Attacks: A Staff Smash Coming soon ... SKILLS: First Aid Type: Support Spell Level: 1 TP Cost: 5 Cast: Fast Range: Single Ally Info: Blue sparkles rain down and heal the target for up to 30% of its max HP. Basic cheap healing spell. Can be used outside battles. Lightning Type: Attack Spell Level: 1 TP Cost: 5 Element: Thunder Hits: 1 Cast: Fast Range: Single Enemy Info: A small ball of electizity appears above the target and shoots down a single bolt of lightning. Heal Type: Support Spell Level: 6 TP Cost: 10 Cast: Fast Range: Single Ally Info: A blue magic circle appears on the character and restores up to 60% of its max HP. Basicly First Aid x2. Can be used outside battles. Sharpness Type: Support Spell Level: 7 TP Cost: 12 Cast: Fast Range: Single Ally Info: Light is gathered around the target and for the rest of the battle the character will glow white and inflict about roughly 30% additional damage. Acid Rain Type: Support Spell Level: 7 TP Cost: 18 Cast: Fast Range: All Enemies Info: Rain comes down at the enemies and decreases their defense for about 30% for the rest of the battle. Barrier Type: Support Spell Level: 8 TP Cost: 15 Cast: Fast Range: Single Ally Info: A blue field surrounds the target and for the rest of the battle the character will glow white and take roughly 30% less damage from physical attacks. Recover Type: Support Spell Level: 10 TP Cost: 18 Cast: Fast Range: Single Ally Info: A red magic circle appears on the target and cures any status effect except death and status downgrades. The spell can only be activated if your characters suffer from a status effect. Can be used outside battles. Raise Dead Type: Support Spell Level: 15 TP Cost: 26 Cast: Slow Range: Single Ally Info: An angel appears and lets light shine down on a fallen ally to resurect him with half of his max HP. Can only be activated if one of your characters is dead. ------------------------------------------------------------------------------ 067-Prophet (Frio) Costume needed: Any male Cleric Item needed: White Stone HP: 55 Defense: 8 TP: 10 Wisdom: 8 Attack: 6 Agility: 8 Element: Light Bonus: "Dizzy" Resistance Jump: No Attacks: A Staff Uppercut Coming soon ... SKILLS: First Aid Type: Support Spell Level: 1 TP Cost: 5 Cast: Fast Range: Single Ally Info: Blue sparkles rain down and heal the target for up to 30% of its max HP. Basic cheap healing spell. Can be used outside battles. Ray Type: Attack Spell Level: 3 TP Cost: 30 Element: Light Hits: Random (up to 20+) Cast: Average Range: Random (is capable of hiting all enemies on screen) Info: When casted, a large amount of laser beams rains down on the enemies. Most of the time, the beams lock-on into the targeted enemy, but some will also come down at different places on the screen. Because of this random behavior, it's sometimes hard to combo with this spell. It's still a great spell to use. Holy Bless Type: Support Spell Level: 4 TP Cost: 20 Cast: Average Range: Single Ally Info: The character glows white and regenerates about 7% of his max HP every 5 seconds. Effect lasts for about one minute. Heal Type: Support Spell Level: 6 TP Cost: 10 Cast: Fast Range: Single Ally Info: A blue magic circle appears on the character and restores up to 60% of its max HP. Basicly First Aid x2. Can be used outside battles. Barrier Type: Support Spell Level: 8 TP Cost: 15 Cast: Fast Range: Single Ally Info: A blue field surrounds the target and for the rest of the battle the character will glow white and take roughly 30% less damage from physical attacks. Recover Type: Support Spell Level: 10 TP Cost: 18 Cast: Fast Range: Single Ally Info: A red magic circle appears on the target and cures any status effect except death and status downgrades. The spell can only be activated if your characters suffer from a status effect. Can be used outside battles. Raise Dead Type: Support Spell Level: 15 TP Cost: 26 Cast: Slow Range: Single Ally Info: An angel appears and lets light shine down on a fallen ally to resurect him with half of his max HP. Can only be activated if one of your characters is dead. ------------------------------------------------------------------------------ 068-Prophet (Kyaro) Costume needed: Any female Cleric Item needed: White Stone HP: 55 Defense: 8 TP: 10 Wisdom: 8 Attack: 6 Agility: 8 Element: Light Bonus: "Dizzy" Resistance Jump: No Attacks: A Staff Smash Coming soon ... SKILLS: First Aid Type: Support Spell Level: 1 TP Cost: 5 Cast: Fast Range: Single Ally Info: Blue sparkles rain down and heal the target for up to 30% of its max HP. Basic cheap healing spell. Can be used outside battles. Ray Type: Attack Spell Level: 3 TP Cost: 30 Element: Light Hits: Random (up to 20+) Cast: Average Range: Random (is capable of hiting all enemies on screen) Info: When casted, a large amount of laser beams rains down on the enemies. Most of the time, the beams lock-on into the targeted enemy, but some will also come down at different places on the screen. Because of this random behavior, it's sometimes hard to combo with this spell. It's still a great spell to use. Holy Bless Type: Support Spell Level: 4 TP Cost: 20 Cast: Average Range: Single Ally Info: The character glows white and regenerates about 7% of his max HP every 5 seconds. Effect lasts for about one minute. Heal Type: Support Spell Level: 6 TP Cost: 10 Cast: Fast Range: Single Ally Info: A blue magic circle appears on the character and restores up to 60% of its max HP. Basicly First Aid x2. Can be used outside battles. Barrier Type: Support Spell Level: 8 TP Cost: 15 Cast: Fast Range: Single Ally Info: A blue field surrounds the target and for the rest of the battle the character will glow white and take roughly 30% less damage from physical attacks. Recover Type: Support Spell Level: 10 TP Cost: 18 Cast: Fast Range: Single Ally Info: A red magic circle appears on the target and cures any status effect except death and status downgrades. The spell can only be activated if your characters suffer from a status effect. Can be used outside battles. Raise Dead Type: Support Spell Level: 15 TP Cost: 26 Cast: Slow Range: Single Ally Info: An angel appears and lets light shine down on a fallen ally to resurect him with half of his max HP. Can only be activated if one of your characters is dead. ------------------------------------------------------------------------------ 069-Vile Monk (Frio) Costume needed: Any male Cleric Item needed: Black Stone HP: 55 Defense: 8 TP: 10 Wisdom: 8 Attack: 6 Agility: 8 Element: Darkness Bonus: "Weakness" Resistance Jump: No Attacks: A Staff Uppercut Coming soon ... SKILLS: First Aid Type: Support Spell Level: 1 TP Cost: 5 Cast: Fast Range: Single Ally Info: Blue sparkles rain down and heal the target for up to 30% of its max HP. Basic cheap healing spell. Can be used outside battles. Sharpness Type: Support Spell Level: 5 TP Cost: 12 Cast: Fast Range: Single Ally Info: Light is gathered around the target and for the rest of the battle the character will glow white and inflict about roughly 30% additional damage. Dispel Type: Support Spell Level: 8 TP Cost: 21 Cast: Average Range: All Allies Info: A grey light screen comes down, canceling ALL status up- or downgrades This will not cancel status effects like Poison. Barrier Type: Support Spell Level: 8 TP Cost: 15 Cast: Fast Range: Single Ally Info: A blue field surrounds the target and for the rest of the battle the character will glow white and take roughly 30% less damage from physical attacks. Recover Type: Support Spell Level: 10 TP Cost: 18 Cast: Fast Range: Single Ally Info: A red magic circle appears on the target and cures any status effect except death and status downgrades. The spell can only be activated if your characters suffer from a status effect. Can be used outside battles. Raise Dead Type: Support Spell Level: 15 TP Cost: 26 Cast: Slow Range: Single Ally Info: An angel appears and lets light shine down on a fallen ally to resurect him with half of his max HP. Can only be activated if one of your characters is dead. Demons Lance Type: Attack Spell Level: 20 TP Cost: 30 Element: Darkness Hits: 4 Cast: Average Range: Single Enemy Info: A dark spear impales the enemy from above. Then 3 more spears appear and pierce the enemy for a total of 4 hits, dealing strong Darkness based damage. ------------------------------------------------------------------------------ 070-Vile Monk (Kyaro) Costume needed: Any female Cleric Item needed: Black Stone HP: 55 Defense: 8 TP: 10 Wisdom: 8 Attack: 6 Agility: 8 Element: Darkness Bonus: "Weakness" Resistance Jump: No Attacks: A Staff Smash Coming soon ... SKILLS: First Aid Type: Support Spell Level: 1 TP Cost: 5 Cast: Fast Range: Single Ally Info: Blue sparkles rain down and heal the target for up to 30% of its max HP. Basic cheap healing spell. Can be used outside battles. Sharpness Type: Support Spell Level: 5 TP Cost: 12 Cast: Fast Range: Single Ally Info: Light is gathered around the target and for the rest of the battle the character will glow white and inflict about roughly 30% additional damage. Dispel Type: Support Spell Level: 8 TP Cost: 21 Cast: Average Range: All Allies Info: A grey light screen comes down, canceling ALL status up- or downgrades This will not cancel status effects like Poison. Barrier Type: Support Spell Level: 8 TP Cost: 15 Cast: Fast Range: Single Ally Info: A blue field surrounds the target and for the rest of the battle the character will glow white and take roughly 30% less damage from physical attacks. Recover Type: Support Spell Level: 10 TP Cost: 18 Cast: Fast Range: Single Ally Info: A red magic circle appears on the target and cures any status effect except death and status downgrades. The spell can only be activated if your characters suffer from a status effect. Can be used outside battles. Raise Dead Type: Support Spell Level: 15 TP Cost: 26 Cast: Slow Range: Single Ally Info: An angel appears and lets light shine down on a fallen ally to resurect him with half of his max HP. Can only be activated if one of your characters is dead. Demons Lance Type: Attack Spell Level: 20 TP Cost: 30 Element: Darkness Hits: 4 Cast: Average Range: Single Enemy Info: A dark spear impales the enemy from above. Then 3 more spears appear and pierce the enemy for a total of 4 hits, dealing strong Darkness based damage. ------------------------------------------------------------------------------ 071-Bishop (Frio) Costume needed: Any male Cleric Item needed: Iron Ore HP: 55 Defense: 8 TP: 10 Wisdom: 8 Attack: 6 Agility: 8 Element: Origin Bonus: Defense Up (50%) Jump: No Attacks: A Staff Uppercut Coming soon ... SKILLS: First Aid Type: Support Spell Level: 1 TP Cost: 5 Cast: Fast Range: Single Ally Info: Blue sparkles rain down and heal the target for up to 30% of its max HP. Basic cheap healing spell. Can be used outside battles. Tractor Beam Type: Attack Spell Level: 1 TP Cost: 18 Element: Origin Hits: 1 Cast: Average Range: Medium Area Info: A pillar of light rises from beneath the enemies, levitates them and then smashes them back to the ground. This spell has no effect on flying enemies or enemies who are thrown up into the air. Heal Type: Support Spell Level: 6 TP Cost: 10 Cast: Fast Range: Single Ally Info: A blue magic circle appears on the character and restores up to 60% of its max HP. Basicly First Aid x2. Can be used outside battles. Barrier Type: Support Spell Level: 8 TP Cost: 15 Cast: Fast Range: Single Ally Info: A blue field surrounds the target and for the rest of the battle the character will glow white and take roughly 30% less damage from physical attacks. Dispel Type: Support Spell Level: 8 TP Cost: 21 Cast: Average Range: All Allies Info: A grey light screen comes down, canceling ALL status up- or downgrades This will not cancel status effects like Poison. Recover Type: Support Spell Level: 10 TP Cost: 18 Cast: Fast Range: Single Ally Info: A red magic circle appears on the target and cures any status effect except death and status downgrades. The spell can only be activated if your characters suffer from a status effect. Can be used outside battles. Raise Dead Type: Support Spell Level: 15 TP Cost: 26 Cast: Slow Range: Single Ally Info: An angel appears and lets light shine down on a fallen ally to resurect him with half of his max HP. Can only be activated if one of your characters is dead. ------------------------------------------------------------------------------ 072-Bishop (Kyaro) Costume needed: Any female Cleric Item needed: Iron Ore HP: 55 Defense: 8 TP: 10 Wisdom: 8 Attack: 6 Agility: 8 Element: Origin Bonus: Defense Up (50%) Jump: No Attacks: A Staff Smash Coming soon ... SKILLS: First Aid Type: Support Spell Level: 1 TP Cost: 5 Cast: Fast Range: Single Ally Info: Blue sparkles rain down and heal the target for up to 30% of its max HP. Basic cheap healing spell. Can be used outside battles. Tractor Beam Type: Attack Spell Level: 1 TP Cost: 18 Element: Origin Hits: 1 Cast: Average Range: Medium Area Info: A pillar of light rises from beneath the enemies, levitates them and then smashes them back to the ground. This spell has no effect on flying enemies or enemies who are thrown up into the air. Heal Type: Support Spell Level: 6 TP Cost: 10 Cast: Fast Range: Single Ally Info: A blue magic circle appears on the character and restores up to 60% of its max HP. Basicly First Aid x2. Can be used outside battles. Barrier Type: Support Spell Level: 8 TP Cost: 15 Cast: Fast Range: Single Ally Info: A blue field surrounds the target and for the rest of the battle the character will glow white and take roughly 30% less damage from physical attacks. Dispel Type: Support Spell Level: 8 TP Cost: 21 Cast: Average Range: All Allies Info: A grey light screen comes down, canceling ALL status up- or downgrades This will not cancel status effects like Poison. Recover Type: Support Spell Level: 10 TP Cost: 18 Cast: Fast Range: Single Ally Info: A red magic circle appears on the target and cures any status effect except death and status downgrades. The spell can only be activated if your characters suffer from a status effect. Can be used outside battles. Raise Dead Type: Support Spell Level: 15 TP Cost: 26 Cast: Slow Range: Single Ally Info: An angel appears and lets light shine down on a fallen ally to resurect him with half of his max HP. Can only be activated if one of your characters is dead. ------------------------------------------------------------------------------ 073-Ninja (Frio) Costume needed: Any non-elemental male costume Item needed: Kunai HP: 50 Defense: 4 TP: 6 Wisdom: 4 Attack: 10 Agility: 10 Element: - Bonus: - Jump: Yes Attacks: A, A Dagger Slash, Shuriken Throw down + A Shuriken Throw up + A High Shuriken Throw jump + A Jumping Dagger Slash Coming soon ... SKILLS: Caution Level: 1 Kamaitachi Level: 1 Izunaotoshi Level: 3 Hagakure Level: 7 Manjushage Level: 10 Invisible Cloak Level: 18 ------------------------------------------------------------------------------ 074-Ninja (Kyaro) Costume needed: Any non-elemental female costume Item needed: Kunai HP: 50 Defense: 4 TP: 6 Wisdom: 4 Attack: 10 Agility: 10 Element: - Bonus: - Jump: Yes Attacks: A, A Dagger Slash, Shuriken Throw down + A Shuriken Throw up + A High Shuriken Throw jump + A Jumping Dagger Slash Coming soon ... SKILLS: Caution Level: 1 Kamaitachi Level: 1 Izunaotoshi Level: 3 Hagakure Level: 7 Manjushage Level: 10 Invisible Cloak Level: 18 ------------------------------------------------------------------------------ 075-Fire Ninja (Frio) Costume needed: Any male Ninja Item needed: Red Stone HP: 50 Defense: 6 TP: 7 Wisdom: 6 Attack: 8 Agility: 10 Element: Fire Bonus: Cold Zone Resistance Jump: Yes Attacks: A, A Dagger Slash, Shuriken Throw down + A Shuriken Throw up + A High Shuriken Throw jump + A Jumping Dagger Slash Coming soon ... SKILLS: Caution Level: 1 Kamaitachi Level: 1 Izunaotoshi Level: 3 Manjushage Level: 8 Invisible Cloak Level: 14 Flame Wall Level: 18 ------------------------------------------------------------------------------ 076-Fire Ninja (Kyaro) Costume needed: Any female Ninja Item needed: Red Stone HP: 50 Defense: 6 TP: 7 Wisdom: 6 Attack: 8 Agility: 10 Element: Fire Bonus: Cold Zone Resistance Jump: Yes Attacks: A, A Dagger Slash, Shuriken Throw down + A Shuriken Throw up + A High Shuriken Throw jump + A Jumping Dagger Slash Coming soon ... SKILLS: Caution Level: 1 Kamaitachi Level: 1 Izunaotoshi Level: 3 Manjushage Level: 8 Invisible Cloak Level: 14 Flame Wall Level: 18 ------------------------------------------------------------------------------ 077-Tempest (Frio) Costume needed: Any male Ninja Item needed: Green Stone HP: 50 Defense: 6 TP: 7 Wisdom: 6 Attack: 8 Agility: 10 Element: Wind Bonus: Sprinter Jump: Yes Attacks: A, A Dagger Slash, Shuriken Throw down + A Shuriken Throw up + A High Shuriken Throw jump + A Jumping Dagger Slash Coming soon ... SKILLS: Caution Level: 1 Kamaitachi Level: 1 Izunaotoshi Level: 3 Hagakure Level: 7 Storm Type: Attack Spell Level: 11 TP Cost: 29 Element: Wind Hits: Random (about 10) Cast: Average Range: Row (left most enemy) Info: Creates a wind, which blows debris into the enemies for some good damage. The number of hits depends on the size of the enemy (larger enemies will take more hits). The debris fly from the left to the right and disappear after hitting an enemy, so don't expect to hit multiple or back row enemies, because the most left one will take all the hits. Invisible Cloak Level: 14 ------------------------------------------------------------------------------ 078-Whirlwind (Kyaro) Costume needed: Any female Ninja Item needed: Green Stone HP: 50 Defense: 6 TP: 7 Wisdom: 6 Attack: 8 Agility: 10 Element: Wind Bonus: Sprinter Jump: Yes Attacks: A, A Dagger Slash, Shuriken Throw down + A Shuriken Throw up + A High Shuriken Throw jump + A Jumping Dagger Slash Coming soon ... SKILLS: Caution Level: 1 Kamaitachi Level: 1 Izunaotoshi Level: 3 Hagakure Level: 7 Storm Type: Attack Spell Level: 11 TP Cost: 29 Element: Wind Hits: Random (about 10) Cast: Average Range: Row (left most enemy) Info: Creates a wind, which blows debris into the enemies for some good damage. The number of hits depends on the size of the enemy (larger enemies will take more hits). The debris fly from the left to the right and disappear after hitting an enemy, so don't expect to hit multiple or back row enemies, because the most left one will take all the hits. Invisible Cloak Level: 14 ------------------------------------------------------------------------------ 079-Mist (Frio) Costume needed: Any male Ninja Item needed: Blue Stone HP: 50 Defense: 6 TP: 7 Wisdom: 6 Attack: 8 Agility: 10 Element: Water Bonus: Heat Zone Resistance Jump: Yes Attacks: A, A Dagger Slash, Shuriken Throw down + A Shuriken Throw up + A High Shuriken Throw jump + A Jumping Dagger Slash Coming soon ... SKILLS: Caution Level: 1 Kamaitachi Level: 1 Izunaotoshi Level: 3 Spread Level: 5 Hagakure Level: 7 Invisible Cloak Level: 18 ------------------------------------------------------------------------------ 080-Tsunade (Kyaro) Costume needed: Any female Ninja Item needed: Blue Stone HP: 50 Defense: 6 TP: 7 Wisdom: 6 Attack: 8 Agility: 10 Element: Water Bonus: Heat Zone Resistance Jump: Yes Attacks: A, A Dagger Slash, Shuriken Throw down + A Shuriken Throw up + A High Shuriken Throw jump + A Jumping Dagger Slash Coming soon ... SKILLS: Caution Level: 1 Kamaitachi Level: 1 Izunaotoshi Level: 3 Spread Level: 5 Hagakure Level: 7 Invisible Cloak Level: 18 ------------------------------------------------------------------------------ 081-E. Spider (Frio) Costume needed: Any male Ninja Item needed: Yellow Stone HP: 50 Defense: 6 TP: 7 Wisdom: 6 Attack: 8 Agility: 10 Element: Earth Bonus: "Poison" Resistance Jump: Yes Attacks: A, A Dagger Slash, Shuriken Throw down + A Shuriken Throw up + A High Shuriken Throw jump + A Jumping Dagger Slash Coming soon ... SKILLS: Caution Level: 1 Izunaotoshi Level: 1 Hagakure Level: 3 Grave Type: Attack Spell Level: 6 TP Cost: 14 Element: Earth Hits: 3 Cast: Fast Range: Single Enemy Info: Three spikes rise from below the enemy to cause small damage. This spell can completly miss flying enemies. Stone Wall Level: 8 Manjushage Level: 10 ------------------------------------------------------------------------------ 082-E. Spider (Kyaro) Costume needed: Any female Ninja Item needed: Yellow Stone HP: 50 Defense: 6 TP: 7 Wisdom: 6 Attack: 8 Agility: 10 Element: Earth Bonus: "Poison" Resistance Jump: Yes Attacks: A, A Dagger Slash, Shuriken Throw down + A Shuriken Throw up + A High Shuriken Throw jump + A Jumping Dagger Slash Coming soon ... SKILLS: Caution Level: 1 Izunaotoshi Level: 1 Hagakure Level: 3 Grave Type: Attack Spell Level: 6 TP Cost: 14 Element: Earth Hits: 3 Cast: Fast Range: Single Enemy Info: Three spikes rise from below the enemy to cause small damage. This spell can completly miss flying enemies. Stone Wall Level: 8 Manjushage Level: 10 ------------------------------------------------------------------------------ 083-Jiraiya (Frio) Costume needed: Any male Ninja Item needed: Violet Stone HP: 50 Defense: 6 TP: 9 Wisdom: 6 Attack: 8 Agility: 12 Element: Thunder Bonus: "Paralyze" Resistance Jump: Yes Attacks: A, A Dagger Slash, Shuriken Throw down + A Shuriken Throw up + A High Shuriken Throw jump + A Jumping Dagger Slash Coming soon ... SKILLS: Caution Level: 1 Lightning Level: 1 Kamaitachi Level: 2 Izunaotoshi Level: 4 Hagakure Level: 7 Manjushage Level: 10 ------------------------------------------------------------------------------ 084-Kunoichi (Kyaro) Costume needed: Any female Ninja Item needed: Violet Stone HP: 50 Defense: 6 TP: 9 Wisdom: 6 Attack: 8 Agility: 12 Element: Thunder Bonus: "Paralyze" Resistance Jump: Yes Attacks: A, A Dagger Slash, Shuriken Throw down + A Shuriken Throw up + A High Shuriken Throw jump + A Jumping Dagger Slash Coming soon ... SKILLS: Caution Level: 1 Lightning Level: 1 Kamaitachi Level: 2 Izunaotoshi Level: 4 Hagakure Level: 7 Manjushage Level: 10 ------------------------------------------------------------------------------ 085-Evil Seal (Frio) Costume needed: Any male Ninja Item needed: White Stone HP: 50 Defense: 6 TP: 9 Wisdom: 6 Attack: 8 Agility: 12 Element: Light Bonus: "Dizzy" Resistance Jump: Yes Attacks: A, A Dagger Slash, Shuriken Throw down + A Shuriken Throw up + A High Shuriken Throw jump + A Jumping Dagger Slash Coming soon ... SKILLS: Caution Level: 1 Kamaitachi Level: 1 Izunaotoshi Level: 3 Holy Bless Level: 4 Delay Level: 8 Manjushage Level: 10 ------------------------------------------------------------------------------ 086-Evil Seal (Kyaro) Costume needed: Any female Ninja Item needed: White Stone HP: 50 Defense: 6 TP: 9 Wisdom: 6 Attack: 8 Agility: 12 Element: Light Bonus: "Dizzy" Resistance Jump: Yes Attacks: A, A Dagger Slash, Shuriken Throw down + A Shuriken Throw up + A High Shuriken Throw jump + A Jumping Dagger Slash Coming soon ... SKILLS: Caution Level: 1 Kamaitachi Level: 1 Izunaotoshi Level: 3 Holy Bless Level: 4 Delay Level: 8 Manjushage Level: 10 ------------------------------------------------------------------------------ 087-Shadow (Frio) Costume needed: Any male Ninja Item needed: Black Stone HP: 50 Defense: 6 TP: 9 Wisdom: 6 Attack: 8 Agility: 12 Element: Darkness Bonus: "Weakness" Resistance Jump: Yes Attacks: A, A Dagger Slash, Shuriken Throw down + A Shuriken Throw up + A High Shuriken Throw jump + A Jumping Dagger Slash Coming soon ... SKILLS: Caution Level: 1 Kamaitachi Level: 1 Izunaotoshi Level: 3 Hagakure Level: 7 Invisible Cloak Level: 14 Time Stop Level: 35 ------------------------------------------------------------------------------ 088-Shadow (Kyaro) Costume needed: Any female Ninja Item needed: Black Stone HP: 50 Defense: 6 TP: 9 Wisdom: 6 Attack: 8 Agility: 12 Element: Darkness Bonus: "Weakness" Resistance Jump: Yes Attacks: A, A Dagger Slash, Shuriken Throw down + A Shuriken Throw up + A High Shuriken Throw jump + A Jumping Dagger Slash Coming soon ... SKILLS: Caution Level: 1 Kamaitachi Level: 1 Izunaotoshi Level: 3 Hagakure Level: 7 Invisible Cloak Level: 14 Time Stop Level: 35 ------------------------------------------------------------------------------ 089-Ninja Boss (Frio) Costume needed: Any male Ninja Item needed: Iron Ore HP: 50 Defense: 6 TP: 9 Wisdom: 6 Attack: 8 Agility: 12 Element: Origin Bonus: Defense Up (50%) Jump: Yes Attacks: A, A Dagger Slash, Shuriken Throw down + A Shuriken Throw up + A High Shuriken Throw jump + A Jumping Dagger Slash Coming soon ... SKILLS: Caution Level: 1 Tractor Beam Type: Attack Spell Level: 1 TP Cost: 18 Element: Origin Hits: 1 Cast: Average Range: Medium Area Info: A pillar of light rises from beneath the enemies, levitates them and then smashes them back to the ground. This spell has no effect on flying enemies or enemies who are thrown up into the air. Kamaitachi Level: 2 Hagakure Level: 5 Manjushage Level: 8 Invisible Cloak Level: 14 ------------------------------------------------------------------------------ 090-Ninja Boss (Kyaro) Costume needed: Any female Ninja Item needed: Iron Ore HP: 50 Defense: 6 TP: 9 Wisdom: 6 Attack: 8 Agility: 12 Element: Origin Bonus: Defense Up (50%) Jump: Yes Attacks: A, A Dagger Slash, Shuriken Throw down + A Shuriken Throw up + A High Shuriken Throw jump + A Jumping Dagger Slash Coming soon ... SKILLS: Caution Level: 1 Tractor Beam Type: Attack Spell Level: 1 TP Cost: 18 Element: Origin Hits: 1 Cast: Average Range: Medium Area Info: A pillar of light rises from beneath the enemies, levitates them and then smashes them back to the ground. This spell has no effect on flying enemies or enemies who are thrown up into the air. Kamaitachi Level: 2 Hagakure Level: 5 Manjushage Level: 8 Invisible Cloak Level: 14 ------------------------------------------------------------------------------ 091-Wizard (Frio) Costume needed: Any non-elemental male costume Item needed: Alchemy Proof HP: 40 Defense: 4 TP: 10 Wisdom: 12 Attack: 4 Agility: 6 Element: - Bonus: - Jump: No Attacks: A Staff Smash Coming soon ... SKILLS: Picohan Type: Attack Spell Level: 1 TP Cost: 5 Element: - Hits: 1 Cast: Fast Range: Single Enemy Info: A small hammer drops down on the enemy to cause small damage and stun him. The damage is nothing impressive, but the dizzy effect can be usefull to interupt aproaching enemies. Fireball Type: Attack Spell Level: 2 TP Cost: 5 Element: Fire Hits: 3 Cast: Fast Range: Single Enemy Info: Three Fireballs rise above your character and attack the targeted enemy for low damage. Wind Cutter Level: 3 Lightning Level: 4 Spread Level: 5 Grave Type: Attack Spell Level: 8 TP Cost: 14 Element: Earth Hits: 3 Cast: Fast Range: Single Enemy Info: Three spikes rise from below the enemy to cause small damage. This spell can completly miss flying enemies. Holy Lance Level: 40 ------------------------------------------------------------------------------ 092-Witch (Kyaro) Costume needed: Any non-elemental female costume Item needed: Alchemy Proof HP: 40 Defense: 4 TP: 10 Wisdom: 12 Attack: 4 Agility: 6 Element: - Bonus: - Jump: Yes (basically) Attacks: A Broom Slap Coming soon ... SKILLS: Picohan Type: Attack Spell Level: 1 TP Cost: 5 Element: - Hits: 1 Cast: Fast Range: Single Enemy Info: A small hammer drops down on the enemy to cause small damage and stun him. The damage is nothing impressive, but the dizzy effect can be usefull to interupt aproaching enemies. Fireball Type: Attack Spell Level: 2 TP Cost: 5 Element: Fire Hits: 3 Cast: Fast Range: Single Enemy Info: Three Fireballs rise above your character and attack the targeted enemy for low damage. Wind Cutter Level: 3 Lightning Level: 4 Spread Level: 5 Grave Type: Attack Spell Level: 8 TP Cost: 14 Element: Earth Hits: 3 Cast: Fast Range: Single Enemy Info: Three spikes rise from below the enemy to cause small damage. This spell can completly miss flying enemies. Holy Lance Level: 40 ------------------------------------------------------------------------------ 093-Flare Mage (Frio) Costume needed: Any Wizard Item needed: Red Stone HP: 50 Defense: 6 TP: 10 Wisdom: 12 Attack: 4 Agility: 6 Element: Fire Bonus: Cold Zone Resistance Jump: No Attacks: A Staff Smash Coming soon ... SKILLS: Fireball Type: Attack Spell Level: 1 TP Cost: 5 Element: Fire Hits: 3 Cast: Fast Range: Single Enemy Info: Three Fireballs rise above your character and attack the targeted enemy for low damage. Eruption Type: Attack Spell Level: 1 TP Cost: 18 Element: Fire Hits: 3 + Random(about 5) Cast: Average Range: Small Area + Large Area Info: A pool of magma apears below the target and three eruptions occour, hitting for medium fire damage (they can also hit other enemies, if they are near the target). Then rocks of fire will rain down, randomly damaging all enemies in the magma area. Fire Storm Level: 10 Flame Wall Level: 18 Explode Level: 30 ------------------------------------------------------------------------------ 094-Flare Mage (Kyaro) Costume needed: Any Witch Item needed: Red Stone HP: 50 Defense: 4 TP: 10 Wisdom: 12 Attack: 4 Agility: 8 Element: Fire Bonus: Cold Zone Resistance Jump: Yes (basically) Attacks: A Broom Slap Coming soon ... SKILLS: Fireball Type: Attack Spell Level: 1 TP Cost: 5 Element: Fire Hits: 3 Cast: Fast Range: Single Enemy Info: Three Fireballs rise above your character and attack the targeted enemy for low damage. Eruption Type: Attack Spell Level: 1 TP Cost: 18 Element: Fire Hits: 3 + Random(about 5) Cast: Average Range: Small Area + Large Area Info: A pool of magma apears below the target and three eruptions occour, hitting for medium fire damage (they can also hit other enemies, if they are near the target). Then rocks of fire will rain down, randomly damaging all enemies in the magma area. Fire Storm Level: 10 Flame Wall Level: 18 Explode Level: 30 ------------------------------------------------------------------------------ 095-Wind Mage (Frio) Costume needed: Any Wizard Item needed: Green Stone HP: 50 Defense: 6 TP: 10 Wisdom: 12 Attack: 4 Agility: 6 Element: Wind Bonus: Sprinter Jump: No Attacks: A Staff Smash Coming soon ... SKILLS: Wind Cutter Level: 1 Whirlwind Type: Attack Spell Level: 5 TP Cost: 16 Element: Wind Hits: 5 Cast: Average Range: Small Area Info: Creates a large tornado which circles around in a small area, hitting the enemies within reach multiple times for medium damage. Storm Type: Attack Spell Level: 8 TP Cost: 29 Element: Wind Hits: Random (about 10) Cast: Average Range: Row (left most enemy) Info: Creates a wind, which blows debris into the enemies for some good damage. The number of hits depends on the size of the enemy (larger enemies will take more hits). The debris fly from the left to the right and disappear after hitting an enemy, so don't expect to hit multiple or back row enemies, because the most left one will take all the hits. Tempest Level: 18 Cyclone Level: 35 ------------------------------------------------------------------------------ 096-Wind Mage (Kyaro) Costume needed: Any Witch Item needed: Green Stone HP: 50 Defense: 4 TP: 10 Wisdom: 12 Attack: 4 Agility: 8 Element: Wind Bonus: Sprinter Jump: Yes (basically) Attacks: A Broom Slap Coming soon ... SKILLS: Wind Cutter Level: 1 Whirlwind Type: Attack Spell Level: 5 TP Cost: 16 Element: Wind Hits: 5 Cast: Average Range: Small Area Info: Creates a large tornado which circles around in a small area, hitting the enemies within reach multiple times for medium damage. Storm Type: Attack Spell Level: 8 TP Cost: 29 Element: Wind Hits: Random (about 10) Cast: Average Range: Row (left most enemy) Info: Creates a wind, which blows debris into the enemies for some good damage. The number of hits depends on the size of the enemy (larger enemies will take more hits). The debris fly from the left to the right and disappear after hitting an enemy, so don't expect to hit multiple or back row enemies, because the most left one will take all the hits. Tempest Level: 18 Cyclone Level: 35 ------------------------------------------------------------------------------ 097-Aqua Mage (Frio) Costume needed: Any Wizard Item needed: Blue Stone HP: 50 Defense: 6 TP: 10 Wisdom: 12 Attack: 4 Agility: 6 Element: Water Bonus: Heat Zone Resistance Jump: No Attacks: A Staff Smash Coming soon ... SKILLS: Ice Needle Level: 1 Aqua Edge Type: Attack Spell Level: 8 TP Cost: 19 Element: Water Hits: 2 Cast: Fast Range: Single Enemy Info: Creates 2 Water discs, which hover in front of the spell caster for a while, then attack the targeted enemy, and then fly back and of screen. This spell is tricky, because if you're lucky you can hit multiple enemies (and enemies behind you), but if not, they can completly miss a moving target. Also as long as the discs fly around the spell caster can't move. Maelstrom Level: 14 Blizzard Level: 18 Tidal Wave Level: 22 ------------------------------------------------------------------------------ 098-Aqua Mage (Kyaro) Costume needed: Any Witch Item needed: Blue Stone HP: 50 Defense: 4 TP: 10 Wisdom: 12 Attack: 4 Agility: 8 Element: Water Bonus: Heat Zone Resistance Jump: Yes (basically) Attacks: A Broom Slap Coming soon ... SKILLS: Ice Needle Level: 1 Aqua Edge Type: Attack Spell Level: 8 TP Cost: 19 Element: Water Hits: 2 Cast: Fast Range: Single Enemy Info: Creates 2 Water discs, which hover in front of the spell caster for a while, then attack the targeted enemy, and then fly back and of screen. This spell is tricky, because if you're lucky you can hit multiple enemies (and enemies behind you), but if not, they can completly miss a moving target. Also as long as the discs fly around the spell caster can't move. Maelstrom Level: 14 Blizzard Level: 18 Tidal Wave Level: 22 ------------------------------------------------------------------------------ 099-Earth Mage (Frio) Costume needed: Any Wizard Item needed: Yellow Stone HP: 50 Defense: 6 TP: 10 Wisdom: 12 Attack: 4 Agility: 6 Element: Earth Bonus: "Poison" Resistance Jump: No Attacks: A Staff Smash Coming soon ... SKILLS: Stone Blast Level: 1 Grave Type: Attack Spell Level: 5 TP Cost: 14 Element: Earth Hits: 3 Cast: Fast Range: Single Enemy Info: Three spikes rise from below the enemy to cause small damage. This spell can completly miss flying enemies. Stone Wall Level: 7 Rock Break Type: Attack Spell Level: 10 TP Cost: 25 Element: Earth Hits: 3 Cast: Average Range: Small Area Info: Stalagmites rise 3 times on top of each other and cause a good amount of damage to the enemies within their range. This spell (or at least the first parts of the spell) can completly miss flying enemies. Earthquake Level: 18 ------------------------------------------------------------------------------ 100-Earth Mage (Kyaro) Costume needed: Any Witch Item needed: Yellow Stone HP: 50 Defense: 4 TP: 10 Wisdom: 12 Attack: 4 Agility: 8 Element: Earth Bonus: "Poison" Resistance Jump: Yes (basically) Attacks: A Broom Slap Coming soon ... SKILLS: Stone Blast Level: 1 Grave Type: Attack Spell Level: 5 TP Cost: 14 Element: Earth Hits: 3 Cast: Fast Range: Single Enemy Info: Three spikes rise from below the enemy to cause small damage. This spell can completly miss flying enemies. Stone Wall Level: 7 Rock Break Type: Attack Spell Level: 10 TP Cost: 25 Element: Earth Hits: 3 Cast: Average Range: Small Area Info: Stalagmites rise 3 times on top of each other and cause a good amount of damage to the enemies within their range. This spell (or at least the first parts of the spell) can completly miss flying enemies. Earthquake Level: 18 ------------------------------------------------------------------------------ 101-Thunder Mage (Frio) Costume needed: Any Wizard Item needed: Violet Stone HP: 50 Defense: 6 TP: 12 Wisdom: 12 Attack: 4 Agility: 8 Element: Thunder Bonus: "Paralyze" Resistance Jump: No Attacks: A Staff Smash Coming soon ... SKILLS: Wind Cutter Level: 1 Lightning Level: 1 Whirlwind Type: Attack Spell Level: 5 TP Cost: 16 Element: Wind Hits: 5 Cast: Average Range: Small Area Info: Creates a large tornado which circles around in a small area, hitting the enemies within reach multiple times for medium damage. Storm Type: Attack Spell Level: 8 TP Cost: 29 Element: Wind Hits: Random (about 10) Cast: Average Range: Row (left most enemy) Info: Creates a wind, which blows debris into the enemies for some good damage. The number of hits depends on the size of the enemy (larger enemies will take more hits). The debris fly from the left to the right and disappear after hitting an enemy, so don't expect to hit multiple or back row enemies, because the most left one will take all the hits. Thunder Blade Type: Attack Spell Level: 12 TP Cost: 24 Element: Thunder Hits: 2 Cast: Average Range: 180° around the spell caster Info: Creates a blade of lightning behind the spell caster which swings across the screen and hits all enemies in its path for some good damage. This spell has a limited range, but it can hit enemies behind and above you. Indignation Level: 40 ------------------------------------------------------------------------------ 102-Thunder Mage (Kyaro) Costume needed: Any Witch Item needed: Violet Stone HP: 50 Defense: 4 TP: 12 Wisdom: 12 Attack: 4 Agility: 10 Element: Thunder Bonus: "Paralyze" Resistance Jump: Yes (basically) Attacks: A Broom Slap Coming soon ... SKILLS: Wind Cutter Level: 1 Lightning Level: 1 Whirlwind Type: Attack Spell Level: 5 TP Cost: 16 Element: Wind Hits: 5 Cast: Average Range: Small Area Info: Creates a large tornado which circles around in a small area, hitting the enemies within reach multiple times for medium damage. Storm Type: Attack Spell Level: 8 TP Cost: 29 Element: Wind Hits: Random (about 10) Cast: Average Range: Row (left most enemy) Info: Creates a wind, which blows debris into the enemies for some good damage. The number of hits depends on the size of the enemy (larger enemies will take more hits). The debris fly from the left to the right and disappear after hitting an enemy, so don't expect to hit multiple or back row enemies, because the most left one will take all the hits. Thunder Blade Type: Attack Spell Level: 12 TP Cost: 24 Element: Thunder Hits: 2 Cast: Average Range: 180° around the spell caster Info: Creates a blade of lightning behind the spell caster which swings across the screen and hits all enemies in its path for some good damage. This spell has a limited range, but it can hit enemies behind and above you. Indignation Level: 40 ------------------------------------------------------------------------------ 103-Enchanter (Frio) Costume needed: Any Wizard Item needed: White Stone HP: 50 Defense: 6 TP: 12 Wisdom: 12 Attack: 4 Agility: 8 Element: Light Bonus: "Dizzy" Resistance Jump: No Attacks: A Staff Smash Coming soon ... SKILLS: Ice Needle Level: 1 Holy Bless Level: 4 Stagnation Level: 9 Blizzard Level: 18 Holy Lance Level: 37 Big Bang Level: 40 ------------------------------------------------------------------------------ 104-Enchantress (Kyaro) Costume needed: Any Witch Item needed: White Stone HP: 50 Defense: 4 TP: 12 Wisdom: 12 Attack: 4 Agility: 10 Element: Light Bonus: "Dizzy" Resistance Jump: Yes (basically) Attacks: A Broom Slap Coming soon ... SKILLS: Ice Needle Level: 1 Holy Bless Level: 4 Stagnation Level: 9 Blizzard Level: 18 Holy Lance Level: 37 Big Bang Level: 40 ------------------------------------------------------------------------------ 105-Necromancer (Frio) Costume needed: Any Wizard Item needed: Black Stone HP: 50 Defense: 6 TP: 12 Wisdom: 12 Attack: 4 Agility: 8 Element: Darkness Bonus: "Weakness" Resistance Jump: No Attacks: A Staff Smash Coming soon ... SKILLS: Stone Blast Level: 1 Grave Type: Attack Spell Level: 5 TP Cost: 14 Element: Earth Hits: 3 Cast: Fast Range: Single Enemy Info: Three spikes rise from below the enemy to cause small damage. This spell can completly miss flying enemies. Rock Break Type: Attack Spell Level: 10 TP Cost: 25 Element: Earth Hits: 3 Cast: Average Range: Small Area Info: Stalagmites rise 3 times on top of each other and cause a good amount of damage to the enemies within their range. This spell (or at least the first parts of the spell) can completly miss flying enemies. Raise Dead Level: 15 Demons Lance Type: Attack Spell Level: 18 TP Cost: 30 Element: Darkness Hits: 4 Cast: Average Range: Single Enemy Info: A dark spear impales the enemy from above. Then 3 more spears appear and pierce the enemy for a total of 4 hits, dealing strong Darkness based damage. Black Hole Level: 40 ------------------------------------------------------------------------------ 106-Necromancer (Kyaro) Costume needed: Any Witch Item needed: Black Stone HP: 50 Defense: 4 TP: 12 Wisdom: 12 Attack: 4 Agility: 10 Element: Darkness Bonus: "Weakness" Resistance Jump: Yes (basically) Attacks: A Broom Slap Coming soon ... SKILLS: Stone Blast Level: 1 Grave Type: Attack Spell Level: 5 TP Cost: 14 Element: Earth Hits: 3 Cast: Fast Range: Single Enemy Info: Three spikes rise from below the enemy to cause small damage. This spell can completly miss flying enemies. Rock Break Type: Attack Spell Level: 10 TP Cost: 25 Element: Earth Hits: 3 Cast: Average Range: Small Area Info: Stalagmites rise 3 times on top of each other and cause a good amount of damage to the enemies within their range. This spell (or at least the first parts of the spell) can completly miss flying enemies. Raise Dead Level: 15 Demons Lance Type: Attack Spell Level: 18 TP Cost: 30 Element: Darkness Hits: 4 Cast: Average Range: Single Enemy Info: A dark spear impales the enemy from above. Then 3 more spears appear and pierce the enemy for a total of 4 hits, dealing strong Darkness based damage. Black Hole Level: 40 ------------------------------------------------------------------------------ 107-Wizard Lord (Frio) Costume needed: Any Wizard Item needed: Iron Ore HP: 50 Defense: 6 TP: 12 Wisdom: 12 Attack: 4 Agility: 8 Element: Origin Bonus: Defense Up (50%) Jump: No Attacks: A Staff Smash Coming soon ... SKILLS: Tractor Beam Type: Attack Spell Level: 1 TP Cost: 18 Element: Origin Hits: 1 Cast: Average Range: Medium Area Info: A pillar of light rises from beneath the enemies, levitates them and then smashes them back to the ground. This spell has no effect on flying enemies or enemies who are thrown up into the air. Eruption Type: Attack Spell Level: 1 TP Cost: 18 Element: Fire Hits: 3 + Random(about 5) Cast: Average Range: Small Area + Large Area Info: A pool of magma apears below the target and three eruptions occour, hitting for medium fire damage (they can also hit other enemies, if they are near the target). Then rocks of fire will rain down, randomly damaging all enemies in the magma area. Fire Storm Level: 10 Flame Wall Level: 18 Meteor Swarm Level: 30 Shooting Star Level: 40 ------------------------------------------------------------------------------ 108-Witch Lord (Kyaro) Costume needed: Any Witch Item needed: Iron Ore HP: 50 Defense: 4 TP: 12 Wisdom: 12 Attack: 4 Agility: 10 Element: Origin Bonus: Defense Up (50%) Jump: Yes (basically) Attacks: A Broom Slap Coming soon ... SKILLS: Tractor Beam Type: Attack Spell Level: 1 TP Cost: 18 Element: Origin Hits: 1 Cast: Average Range: Medium Area Info: A pillar of light rises from beneath the enemies, levitates them and then smashes them back to the ground. This spell has no effect on flying enemies or enemies who are thrown up into the air. Eruption Type: Attack Spell Level: 1 TP Cost: 18 Element: Fire Hits: 3 + Random(about 5) Cast: Average Range: Small Area + Large Area Info: A pool of magma apears below the target and three eruptions occour, hitting for medium fire damage (they can also hit other enemies, if they are near the target). Then rocks of fire will rain down, randomly damaging all enemies in the magma area. Fire Storm Level: 10 Flame Wall Level: 18 Meteor Swarm Level: 30 Shooting Star Level: 40 ------------------------------------------------------------------------------ 109-Thief (Frio) Costume needed: Any non-elemental male costume Item needed: Lockpick Set HP: 50 Defense: 4 TP: 8 Wisdom: 6 Attack: 6 Agility: 10 Element: - Bonus: - Jump: Yes Attacks: A, A Dagger Slash, High Slash down + A Dagger Slash up + A, A, A High Slash, Dagger Slash, Dagger Uppercut jump + A Jumping High Slash run, up + A Dagger Uppercut Coming soon ... SKILLS: Lockpicking Level: 1 Trap Evasion Level: 1 Robber Item Level: 3 Escape Level: 6 Invisible Cloak Level: 18 ------------------------------------------------------------------------------ 110-Thief (Kyaro) Costume needed: Any non-elemental female costume Item needed: Lockpick Set HP: 50 Defense: 4 TP: 8 Wisdom: 6 Attack: 6 Agility: 10 Element: - Bonus: - Jump: Yes Attacks: A, A Dagger Slash, High Slash down + A Dagger Slash up + A, A High Slash, Dagger Slash jump + A Jumping Dagger Slash Coming soon ... SKILLS: Lockpicking Level: 1 Trap Evasion Level: 1 Robber Item Level: 3 Escape Level: 6 Invisible Cloak Level: 18 ------------------------------------------------------------------------------ 111-Spy (Frio) Costume needed: Any male Thief Item needed: Green Stone HP: 55 Defense: 6 TP: 8 Wisdom: 6 Attack: 6 Agility: 10 Element: Wind Bonus: Sprinter Jump: Yes Attacks: A, A Dagger Slash, High Slash down + A Dagger Slash up + A, A, A High Slash, Dagger Slash, Dagger Uppercut jump + A Jumping High Slash run, up + A Dagger Uppercut Coming soon ... SKILLS: Lockpicking Level: 1 Trap Evasion Level: 1 Wind Cutter Level: 1 Robber Item Level: 3 Invisible Cloak Level: 18 ------------------------------------------------------------------------------ 112-Spy (Kyaro) Costume needed: Any female Thief Item needed: Green Stone HP: 55 Defense: 6 TP: 8 Wisdom: 6 Attack: 6 Agility: 10 Element: Wind Bonus: Sprinter Jump: Yes Attacks: A, A Dagger Slash, High Slash down + A Dagger Slash up + A, A High Slash, Dagger Slash jump + A Jumping Dagger Slash Coming soon ... SKILLS: Lockpicking Level: 1 Trap Evasion Level: 1 Wind Cutter Level: 1 Robber Item Level: 3 Invisible Cloak Level: 18 ------------------------------------------------------------------------------ 113-Pirate (Frio) Costume needed: Any male Thief Item needed: Blue Stone HP: 55 Defense: 6 TP: 8 Wisdom: 6 Attack: 6 Agility: 10 Element: Water Bonus: Heat Zone Resistance Jump: Yes Attacks: A, A Dagger Slash, High Slash down + A Dagger Slash up + A, A, A High Slash, Dagger Slash, Dagger Uppercut jump + A Jumping High Slash run, up + A Dagger Uppercut Coming soon ... SKILLS: Lockpicking Level: 1 Trap Evasion Level: 1 Robber Item Level: 3 Aqua Edge Type: Attack Spell Level: 13 TP Cost: 19 Element: Water Hits: 2 Cast: Fast Range: Single Enemy Info: Creates 2 Water discs, which hover in front of the spell caster for a while, then attack the targeted enemy, and then fly back and of screen. This spell is tricky, because if you're lucky you can hit multiple enemies (and enemies behind you), but if not, they can completly miss a moving target. Also as long as the discs fly around the spell caster can't move. Invisible Cloak Level: 18 ------------------------------------------------------------------------------ 114-Pirate (Kyaro) Costume needed: Any female Thief Item needed: Blue Stone HP: 55 Defense: 6 TP: 8 Wisdom: 6 Attack: 6 Agility: 10 Element: Water Bonus: Heat Zone Resistance Jump: Yes Attacks: A, A Dagger Slash, High Slash down + A Dagger Slash up + A, A High Slash, Dagger Slash jump + A Jumping Dagger Slash Coming soon ... SKILLS: Lockpicking Level: 1 Trap Evasion Level: 1 Robber Item Level: 3 Aqua Edge Type: Attack Spell Level: 13 TP Cost: 19 Element: Water Hits: 2 Cast: Fast Range: Single Enemy Info: Creates 2 Water discs, which hover in front of the spell caster for a while, then attack the targeted enemy, and then fly back and of screen. This spell is tricky, because if you're lucky you can hit multiple enemies (and enemies behind you), but if not, they can completly miss a moving target. Also as long as the discs fly around the spell caster can't move. Invisible Cloak Level: 18 ------------------------------------------------------------------------------ 115-Bandit (Frio) Costume needed: Any male Thief Item needed: Yellow Stone HP: 55 Defense: 6 TP: 8 Wisdom: 6 Attack: 6 Agility: 10 Element: Earth Bonus: "Poison" Resistance Jump: Yes Attacks: A, A Dagger Slash, High Slash down + A Dagger Slash up + A, A, A High Slash, Dagger Slash, Dagger Uppercut jump + A Jumping High Slash run, up + A Dagger Uppercut Coming soon ... SKILLS: Lockpicking Level: 1 Trap Evasion Level: 1 Robber Item Level: 3 Grave Type: Attack Spell Level: 8 TP Cost: 14 Element: Earth Hits: 3 Cast: Fast Range: Single Enemy Info: Three spikes rise from below the enemy to cause small damage. This spell can completly miss flying enemies. Invisible Cloak Level: 18 ------------------------------------------------------------------------------ 116-Bandit (Kyaro) Costume needed: Any female Thief Item needed: Yellow Stone HP: 55 Defense: 6 TP: 8 Wisdom: 6 Attack: 6 Agility: 10 Element: Earth Bonus: "Poison" Resistance Jump: Yes Attacks: A, A Dagger Slash, High Slash down + A Dagger Slash up + A, A High Slash, Dagger Slash jump + A Jumping Dagger Slash Coming soon ... SKILLS: Lockpicking Level: 1 Trap Evasion Level: 1 Robber Item Level: 3 Grave Type: Attack Spell Level: 8 TP Cost: 14 Element: Earth Hits: 3 Cast: Fast Range: Single Enemy Info: Three spikes rise from below the enemy to cause small damage. This spell can completly miss flying enemies. Invisible Cloak Level: 18 ------------------------------------------------------------------------------ 117-Phantom Thief (Frio) Costume needed: Any male Thief Item needed: Violet Stone HP: 55 Defense: 6 TP: 8 Wisdom: 6 Attack: 8 Agility: 12 Element: Thunder Bonus: "Paralyze" Resistance Jump: Yes Attacks: A, A Dagger Slash, High Slash down + A Dagger Slash up + A, A, A High Slash, Dagger Slash, Dagger Uppercut jump + A Jumping High Slash run, up + A Dagger Uppercut Coming soon ... SKILLS: Lockpicking Level: 1 Trap Evasion Level: 1 Lightning Level: 1 Robber Item Level: 3 Invisible Cloak Level: 18 ------------------------------------------------------------------------------ 118-Phantom Thief (Kyaro) Costume needed: Any female Thief Item needed: Violet Stone HP: 55 Defense: 6 TP: 8 Wisdom: 6 Attack: 8 Agility: 12 Element: Thunder Bonus: "Paralyze" Resistance Jump: Yes Attacks: A, A Dagger Slash, High Slash down + A Dagger Slash up + A, A High Slash, Dagger Slash jump + A Jumping Dagger Slash Coming soon ... SKILLS: Lockpicking Level: 1 Trap Evasion Level: 1 Lightning Level: 1 Robber Item Level: 3 Invisible Cloak Level: 18 ------------------------------------------------------------------------------ 119-Assassin (Frio) Costume needed: Any male Thief Item needed: Black Stone HP: 55 Defense: 6 TP: 8 Wisdom: 6 Attack: 8 Agility: 12 Element: Darkness Bonus: "Weakness" Resistance Jump: Yes Attacks: A, A Dagger Slash, High Slash down + A Dagger Slash up + A, A, A High Slash, Dagger Slash, Dagger Uppercut jump + A Jumping High Slash run, up + A Dagger Uppercut Coming soon ... SKILLS: Lockpicking Level: 1 Trap Evasion Level: 1 Robber Item Level: 3 Antidote Type: Support Spell Level: 4 TP Cost: 8 Cast: Fast Range: Single Ally Info: A green magic circle appears on the character and heals Poison and Weakness. This spell can only be activated if one of the characters is poisened/weakend. Can be used outside battles. Stagnation Level: 9 Invisible Cloak Level: 18 ------------------------------------------------------------------------------ 120-Assassin (Kyaro) Costume needed: Any female Thief Item needed: Black Stone HP: 55 Defense: 6 TP: 8 Wisdom: 6 Attack: 8 Agility: 12 Element: Darkness Bonus: "Weakness" Resistance Jump: Yes Attacks: A, A Dagger Slash, High Slash down + A Dagger Slash up + A, A High Slash, Dagger Slash jump + A Jumping Dagger Slash Coming soon ... SKILLS: Lockpicking Level: 1 Trap Evasion Level: 1 Robber Item Level: 3 Antidote Type: Support Spell Level: 4 TP Cost: 8 Cast: Fast Range: Single Ally Info: A green magic circle appears on the character and heals Poison and Weakness. This spell can only be activated if one of the characters is poisened/weakend. Can be used outside battles. Stagnation Level: 9 Invisible Cloak Level: 18 ------------------------------------------------------------------------------ 121-Treasure Hunter (Frio) Costume needed: Any male Thief Item needed: Iron Ore HP: 55 Defense: 6 TP: 8 Wisdom: 6 Attack: 8 Agility: 12 Element: Origin Bonus: Defense Up (50%) Jump: Yes Attacks: A, A Dagger Slash, High Slash down + A Dagger Slash up + A, A, A High Slash, Dagger Slash, Dagger Uppercut jump + A Jumping High Slash run, up + A Dagger Uppercut Coming soon ... SKILLS: Lockpicking Level: 1 Trap Evasion Level: 1 First Aid Type: Support Spell Level: 1 TP Cost: 5 Cast: Fast Range: Single Ally Info: Blue sparkles rain down and heal the target for up to 30% of its max HP. Basic cheap healing spell. Can be used outside battles. Robber Item Level: 3 Antidote Type: Support Spell Level: 4 TP Cost: 8 Cast: Fast Range: Single Ally Info: A green magic circle appears on the character and heals Poison and Weakness. This spell can only be activated if one of the characters is poisened/weakend. Can be used outside battles. Invisible Cloak Level: 18 ------------------------------------------------------------------------------ 122-Treasure Hunter (Kyaro) Costume needed: Any female Thief Item needed: Iron Ore HP: 55 Defense: 6 TP: 8 Wisdom: 6 Attack: 8 Agility: 12 Element: Origin Bonus: Defense Up (50%) Jump: Yes Attacks: A, A Dagger Slash, High Slash down + A Dagger Slash up + A, A High Slash, Dagger Slash jump + A Jumping Dagger Slash Coming soon ... SKILLS: Lockpicking Level: 1 Trap Evasion Level: 1 First Aid Type: Support Spell Level: 1 TP Cost: 5 Cast: Fast Range: Single Ally Info: Blue sparkles rain down and heal the target for up to 30% of its max HP. Basic cheap healing spell. Can be used outside battles. Robber Item Level: 3 Antidote Type: Support Spell Level: 4 TP Cost: 8 Cast: Fast Range: Single Ally Info: A green magic circle appears on the character and heals Poison and Weakness. This spell can only be activated if one of the characters is poisened/weakend. Can be used outside battles. Invisible Cloak Level: 18 ------------------------------------------------------------------------------ 123-Merchant (Frio) Costume needed: Any male costume Item needed: Pouch HP: 60 Defense: 12 TP: 6 Wisdom: 6 Attack: 6 Agility: 6 Element: - Bonus: Faster Spell Cast Jump: No Attacks: A Fan Slap Coming soon ... SKILLS: Amass Wealth Level: 1 Bribe Level: 6 ------------------------------------------------------------------------------ 124-Merchant (Kyaro) Costume needed: Any female costume Item needed: Pouch HP: 60 Defense: 12 TP: 6 Wisdom: 6 Attack: 6 Agility: 6 Element: - Bonus: Faster Spell Cast Jump: No Attacks: A Calculator Smash Coming soon ... SKILLS: Amass Wealth Level: 1 Bribe Level: 6 ------------------------------------------------------------------------------ 125-Gambler (Frio) Costume needed: Any male costume Item needed: Cards HP: 60 Defense: 4 TP: 8 Wisdom: 6 Attack: 8 Agility: 10 Element: - Bonus: Agility Up (30%) Jump: No Attacks: A Single Card Throw Coming soon ... SKILLS: Throw Cards Level: 1 Gamble Level: 11 ------------------------------------------------------------------------------ 126-Dancer (Kyaro) Costume needed: Any non-elemental female costume Item needed: Dance shoes HP: 50 Defense: 6 TP: 4 Wisdom: 10 Attack: 6 Agility: 10 Element: - Bonus: Wisdom Up (30%) Jump: No Attacks: A Spinning Kick Coming soon ... SKILLS: Picohan Type: Attack Spell Level: 1 TP Cost: 5 Element: - Hits: 1 Cast: Fast Range: Single Enemy Info: A small hammer drops down on the enemy to cause small damage and stun him. The damage is nothing impressive, but the dizzy effect can be usefull to interupt aproaching enemies. Mystery Dance Level: 1 Heal Type: Support Spell Level: 6 TP Cost: 10 Cast: Fast Range: Single Ally Info: A blue magic circle appears on the character and restores up to 60% of its max HP. Basicly First Aid x2. Can be used outside battles. Sharpness Level: 7 ------------------------------------------------------------------------------ 127-Fire Dancer (Kyaro) Costume needed: Any Dancer Item needed: Red Stone HP: 55 Defense: 8 TP: 4 Wisdom: 8 Attack: 6 Agility: 10 Element: Fire Bonus: Cold Zone Resistance Jump: No Attacks: A Spinning Kick Coming soon ... SKILLS: Picohan Type: Attack Spell Level: 1 TP Cost: 5 Element: - Hits: 1 Cast: Fast Range: Single Enemy Info: A small hammer drops down on the enemy to cause small damage and stun him. The damage is nothing impressive, but the dizzy effect can be usefull to interupt aproaching enemies. Mystery Dance Level: 5 Fireball Type: Attack Spell Level: 10 TP Cost: 5 Element: Fire Hits: 3 Cast: Fast Range: Single Enemy Info: Three Fireballs rise above your character and attack the targeted enemy for low damage. Fire Wall Level: 18 ------------------------------------------------------------------------------ 128-Travelling Performer (Kyaro) Costume needed: Any Dancer Item needed: Green Stone HP: 55 Defense: 8 TP: 4 Wisdom: 8 Attack: 6 Agility: 10 Element: Wind Bonus: Sprinter Jump: No Attacks: A Spinning Kick Coming soon ... SKILLS: Picohan Type: Attack Spell Level: 1 TP Cost: 5 Element: - Hits: 1 Cast: Fast Range: Single Enemy Info: A small hammer drops down on the enemy to cause small damage and stun him. The damage is nothing impressive, but the dizzy effect can be usefull to interupt aproaching enemies. Mystery Dance Level: 5 Wind Cutter Level: 10 Storm Type: Attack Spell Level: 15 TP Cost: 29 Element: Wind Hits: Random (about 10) Cast: Average Range: Row (left most enemy) Info: Creates a wind, which blows debris into the enemies for some good damage. The number of hits depends on the size of the enemy (larger enemies will take more hits). The debris fly from the left to the right and disappear after hitting an enemy, so don't expect to hit multiple or back row enemies, because the most left one will take all the hits. ------------------------------------------------------------------------------ 129-Water Ballerina (Kyaro) Costume needed: Any Dancer Item needed: Blue Stone HP: 55 Defense: 8 TP: 4 Wisdom: 8 Attack: 6 Agility: 10 Element: Water Bonus: Heat Zone Resistance Jump: No Attacks: A Spinning Kick Coming soon ... SKILLS: Picohan Type: Attack Spell Level: 1 TP Cost: 5 Element: - Hits: 1 Cast: Fast Range: Single Enemy Info: A small hammer drops down on the enemy to cause small damage and stun him. The damage is nothing impressive, but the dizzy effect can be usefull to interupt aproaching enemies. Mystery Dance Level: 5 Spread Level: 10 Maelstrom Level: 17 ------------------------------------------------------------------------------ 130-Tap Dancer (Kyaro) Costume needed: Any Dancer Item needed: Yellow Stone HP: 55 Defense: 8 TP: 4 Wisdom: 8 Attack: 6 Agility: 10 Element: Earth Bonus: "Poison" Resistance Jump: No Attacks: A Spinning Kick Coming soon ... SKILLS: Picohan Type: Attack Spell Level: 1 TP Cost: 5 Element: - Hits: 1 Cast: Fast Range: Single Enemy Info: A small hammer drops down on the enemy to cause small damage and stun him. The damage is nothing impressive, but the dizzy effect can be usefull to interupt aproaching enemies. Mystery Dance Level: 5 Stone Blast Level: 10 Stone Wall Level: 12 ------------------------------------------------------------------------------ 131-Maiden (Kyaro) Costume needed: Any Dancer Item needed: Violet Stone HP: 55 Defense: 8 TP: 6 Wisdom: 10 Attack: 6 Agility: 10 Element: Thunder Bonus: "Paralyze" Resistance Jump: No Attacks: A Spinning Kick Coming soon ... SKILLS: Wind Cutter Level: 1 Mystery Dance Level: 5 Whirlwind Type: Attack Spell Level: 10 TP Cost: 16 Element: Wind Hits: 5 Cast: Average Range: Small Area Info: Creates a large tornado which circles around in a small area, hitting the enemies within reach multiple times for medium damage. Thunder Blade Type: Attack Spell Level: 15 TP Cost: 24 Element: Thunder Hits: 2 Cast: Average Range: 180° around the spell caster Info: Creates a blade of lightning behind the spell caster which swings across the screen and hits all enemies in its path for some good damage. This spell has a limited range, but it can hit enemies behind and above you. ------------------------------------------------------------------------------ 132-Idol (Kyaro) Costume needed: Any Dancer Item needed: White Stone HP: 55 Defense: 8 TP: 6 Wisdom: 10 Attack: 6 Agility: 10 Element: Light Bonus: "Dizzy" Resistance Jump: No Attacks: A Spinning Kick Coming soon ... SKILLS: Ray Level: 1 Mystery Dance Level: 5 Spread Level: 10 Holy Bless Level: 12 ------------------------------------------------------------------------------ 133-Shadow Dancer (Kyaro) Costume needed: Any Dancer Item needed: Black Stone HP: 55 Defense: 8 TP: 6 Wisdom: 10 Attack: 6 Agility: 10 Element: Darkness Bonus: "Weakness" Resistance Jump: No Attacks: A Spinning Kick Coming soon ... SKILLS: Stone Blast Level: 1 Mystery Dance Level: 5 Stagnation Level: 10 Demons Lance Type: Attack Spell Level: 20 TP Cost: 30 Element: Darkness Hits: 4 Cast: Average Range: Single Enemy Info: A dark spear impales the enemy from above. Then 3 more spears appear and pierce the enemy for a total of 4 hits, dealing strong Darkness based damage. ------------------------------------------------------------------------------ 134-Temple Dancer (Kyaro) Costume needed: Any Dancer Item needed: Iron Ore HP: 55 Defense: 8 TP: 6 Wisdom: 10 Attack: 6 Agility: 10 Element: Origin Bonus: Defense Up (50%) Jump: No Attacks: A Spinning Kick Coming soon ... SKILLS: Fireball Type: Attack Spell Level: 1 TP Cost: 5 Element: Fire Hits: 3 Cast: Fast Range: Single Enemy Info: Three Fireballs rise above your character and attack the targeted enemy for low damage. Mystery Dance Level: 5 Tractor Beam Type: Attack Spell Level: 10 TP Cost: 18 Element: Origin Hits: 1 Cast: Average Range: Medium Area Info: A pillar of light rises from beneath the enemies, levitates them and then smashes them back to the ground. This spell has no effect on flying enemies or enemies who are thrown up into the air. Time Stop Level: 15 ------------------------------------------------------------------------------ 135-Wonder Chef (Frio) Costume needed: Any male costume Item needed: Frying Pan HP: 60 Defense: 8 TP: 6 Wisdom: 6 Attack: 10 Agility: 6 Element: - Bonus: Attack Up (30%) Jump: No Attacks: A Pan Stab up + A Pan Uppercut Coming soon ... SKILLS: Ensure Food Level: 1 Pansazame Level: 1 Special Cook Level: 1 ------------------------------------------------------------------------------ 136-Wonder Chef (Kyaro) Costume needed: Any female costume Item needed: Frying Pan HP: 60 Defense: 8 TP: 6 Wisdom: 6 Attack: 10 Agility: 6 Element: - Bonus: Attack Up (30%) Jump: No Attacks: A Pan Stab up + A Pan Smash Coming soon ... SKILLS: Ensure Food Level: 1 Pansazame Level: 1 Special Cook Level: 1 ------------------------------------------------------------------------------ 137-Gourmand (Frio) Costume needed: Male Wonder Chef Item needed: Gourmet Proof HP: 70 Defense: 8 TP: 6 Wisdom: 8 Attack: 8 Agility: 6 Element: - Bonus: "Poison" Resistance Jump: No Attacks: A Pan Stab up + A Pan Uppercut Coming soon ... SKILLS: Ensure Food Level: 1 Pansazame Level: 1 Special Cook Level: 1 Chopansazame Level: 11 Foodization Level: 14 ------------------------------------------------------------------------------ 138-Gourmand (Kyaro) Costume needed: Female Wonder Chef Item needed: Gourmet Proof HP: 70 Defense: 8 TP: 6 Wisdom: 8 Attack: 8 Agility: 6 Element: - Bonus: "Poison" Resistance Jump: No Attacks: A Pan Stab up + A Pan Smash Coming soon ... SKILLS: Ensure Food Level: 1 Pansazame Level: 1 Special Cook Level: 1 Chopansazame Level: 11 Foodization Level: 14 ------------------------------------------------------------------------------ 139-Carouser (Frio) Costume needed: Any male costume Item needed: Pince-nez HP: 60 Defense: 8 TP: 12 Wisdom: 6 Attack: 4 Agility: 6 Element: - Bonus: TP usage down by 1/3 Jump: No Attacks: A Low Kick Coming soon ... SKILLS: Exit Level: 1 Escape Level: 6 ------------------------------------------------------------------------------ 140-Carouser (Kyaro) Costume needed: Any female costume Item needed: Pince-nez HP: 60 Defense: 8 TP: 12 Wisdom: 6 Attack: 4 Agility: 6 Element: - Bonus: TP usage down by 1/3 Jump: No Attacks: A Stomp Coming soon ... SKILLS: Exit Level: 1 Escape Level: 6 ------------------------------------------------------------------------------ 141-Doctor (Frio) Costume needed: Any male costume Item needed: Stethoscope HP: 60 Defense: 6 TP: 8 Wisdom: 12 Attack: 6 Agility: 4 Element: - Bonus: "Poison" Resistance Jump: No Attacks: A Syringe Stab Coming soon ... SKILLS: Medical Check Level: 1 Recovery Injection Level: 3 Damage Injection Level: 10 Revive Level: 15 ------------------------------------------------------------------------------ 142-Nurse (Kyaro) Costume needed: Any female costume Item needed: Stethoscope HP: 60 Defense: 6 TP: 8 Wisdom: 12 Attack: 6 Agility: 4 Element: - Bonus: "Poison" Resistance Jump: No Attacks: A Syringe Stab Coming soon ... SKILLS: Medical Check Level: 1 Recovery Injection Level: 3 Damage Injection Level: 10 Revive Level: 15 ------------------------------------------------------------------------------ 143-Musician (Frio) Costume needed: Any male costume Item needed: Guitar HP: 60 Defense: 8 TP: 12 Wisdom: 4 Attack: 8 Agility: 4 Element: - Bonus: Get more EXP (50%) Jump: No Attacks: A Kick Coming soon ... SKILLS: Noise Samba Level: 1 Success Symphony Level: 3 Fast March Level: 7 Friendly Waltz Level: 10 Numbness Rumba Level: 10 ------------------------------------------------------------------------------ 144-Musician (Kyaro) Costume needed: Any female costume Item needed: Guitar HP: 60 Defense: 8 TP: 12 Wisdom: 4 Attack: 8 Agility: 4 Element: - Bonus: Get more EXP (50%) Jump: No Attacks: A Lute Smash Coming soon ... SKILLS: Noise Samba Level: 1 Success Symphony Level: 3 Fast March Level: 7 Friendly Waltz Level: 10 Numbness Rumba Level: 10 ------------------------------------------------------------------------------ 145-Scholar (Frio) Costume needed: Any non-elemental male costume Item needed: Lexicon HP: 50 Defense: 4 TP: 10 Wisdom: 12 Attack: 4 Agility: 4 Element: - Bonus: - Jump: No Attacks: A Book Smash Coming soon ... SKILLS: Inspect Eye Level: 1 Picohan Type: Attack Spell Level: 1 TP Cost: 5 Element: - Hits: 1 Cast: Fast Range: Single Enemy Info: A small hammer drops down on the enemy to cause small damage and stun him. The damage is nothing impressive, but the dizzy effect can be usefull to interupt aproaching enemies. Stagnation Level: 5 Nurse Level: 11 Luna Level: 15 ------------------------------------------------------------------------------ 146-Scholar (Kyaro) Costume needed: Any non-elemental female costume Item needed: Lexicon HP: 50 Defense: 4 TP: 10 Wisdom: 12 Attack: 4 Agility: 4 Element: - Bonus: - Jump: No Attacks: A Book Smash Coming soon ... SKILLS: Inspect Eye Level: 1 Picohan Type: Attack Spell Level: 1 TP Cost: 5 Element: - Hits: 1 Cast: Fast Range: Single Enemy Info: A small hammer drops down on the enemy to cause small damage and stun him. The damage is nothing impressive, but the dizzy effect can be usefull to interupt aproaching enemies. Stagnation Level: 5 Nurse Level: 11 Luna Level: 15 ------------------------------------------------------------------------------ 147-Volcanist (Frio) Costume needed: Any male Scholar Item needed: Red Stone HP: 55 Defense: 6 TP: 10 Wisdom: 12 Attack: 4 Agility: 4 Element: Fire Bonus: Cold Zone Resistance Jump: No Attacks: A Book Smash Coming soon ... SKILLS: Inspect Eye Level: 1 Eruption Type: Attack Spell Level: 1 TP Cost: 18 Element: Fire Hits: 3 + Random(about 5) Cast: Average Range: Small Area + Large Area Info: A pool of magma apears below the target and three eruptions occour, hitting for medium fire damage (they can also hit other enemies, if they are near the target). Then rocks of fire will rain down, randomly damaging all enemies in the magma area. Efreet Level: 10 Fire Wall Level: 18 ------------------------------------------------------------------------------ 148-Volcanist (Kyaro) Costume needed: Any female Scholar Item needed: Red Stone HP: 55 Defense: 6 TP: 10 Wisdom: 12 Attack: 4 Agility: 4 Element: Fire Bonus: Cold Zone Resistance Jump: No Attacks: A Book Smash Coming soon ... SKILLS: Inspect Eye Level: 1 Eruption Type: Attack Spell Level: 1 TP Cost: 18 Element: Fire Hits: 3 + Random(about 5) Cast: Average Range: Small Area + Large Area Info: A pool of magma apears below the target and three eruptions occour, hitting for medium fire damage (they can also hit other enemies, if they are near the target). Then rocks of fire will rain down, randomly damaging all enemies in the magma area. Efreet Level: 10 Fire Wall Level: 18 ------------------------------------------------------------------------------ 149-Meteorologist (Frio) Costume needed: Any male Scholar Item needed: Green Stone HP: 55 Defense: 6 TP: 10 Wisdom: 12 Attack: 4 Agility: 4 Element: Wind Bonus: Sprinter Jump: No Attacks: A Book Smash Coming soon ... SKILLS: Inspect Eye Level: 1 Stream Arrow Level: 1 Sylph Level: 10 God Breath Level: 32 ------------------------------------------------------------------------------ 150-Meteorologist (Kyaro) Costume needed: Any female Scholar Item needed: Green Stone HP: 55 Defense: 6 TP: 10 Wisdom: 12 Attack: 4 Agility: 4 Element: Wind Bonus: Sprinter Jump: No Attacks: A Book Smash Coming soon ... SKILLS: Inspect Eye Level: 1 Stream Arrow Level: 1 Sylph Level: 10 God Breath Level: 32 ------------------------------------------------------------------------------ 151-Oceanologist (Frio) Costume needed: Any male Scholar Item needed: Blue Stone HP: 55 Defense: 6 TP: 10 Wisdom: 12 Attack: 4 Agility: 4 Element: Water Bonus: Heat Zone Resistance Jump: No Attacks: A Book Smash Coming soon ... SKILLS: Inspect Eye Level: 1 Spread Level: 1 Undine Level: 10 Tidal Wave Level: 25 ------------------------------------------------------------------------------ 152-Oceanologist (Kyaro) Costume needed: Any female Scholar Item needed: Blue Stone HP: 55 Defense: 6 TP: 10 Wisdom: 12 Attack: 4 Agility: 4 Element: Water Bonus: Heat Zone Resistance Jump: No Attacks: A Book Smash Coming soon ... SKILLS: Inspect Eye Level: 1 Spread Level: 1 Undine Level: 10 Tidal Wave Level: 25 ------------------------------------------------------------------------------ 153-Geologist (Frio) Costume needed: Any male Scholar Item needed: Yellow Stone HP: 55 Defense: 6 TP: 10 Wisdom: 12 Attack: 4 Agility: 4 Element: Earth Bonus: "Poison" Resistance Jump: No Attacks: A Book Smash Coming soon ... SKILLS: Inspect Eye Level: 1 Stone Blast Level: 1 Stone Wall Level: 9 Gnome Level: 16 ------------------------------------------------------------------------------ 154-Geologist (Kyaro) Costume needed: Any female Scholar Item needed: Yellow Stone HP: 55 Defense: 6 TP: 10 Wisdom: 12 Attack: 4 Agility: 4 Element: Earth Bonus: "Poison" Resistance Jump: No Attacks: A Book Smash Coming soon ... SKILLS: Inspect Eye Level: 1 Stone Blast Level: 1 Stone Wall Level: 9 Gnome Level: 16 ------------------------------------------------------------------------------ 155-Inventor (Frio) Costume needed: Any male Scholar Item needed: Violet Stone HP: 55 Defense: 8 TP: 10 Wisdom: 12 Attack: 6 Agility: 4 Element: Thunder Bonus: "Paralyze" Resistance Jump: No Attacks: A Book Smash Coming soon ... SKILLS: Inspect Eye Level: 1 Lighting Level: 1 Stream Arrow Level: 1 Volt Level: 20 God Breath Level: 32 ------------------------------------------------------------------------------ 156-Inventor (Kyaro) Costume needed: Any female Scholar Item needed: Violet Stone HP: 55 Defense: 8 TP: 10 Wisdom: 12 Attack: 6 Agility: 4 Element: Thunder Bonus: "Paralyze" Resistance Jump: No Attacks: A Book Smash Coming soon ... SKILLS: Inspect Eye Level: 1 Lighting Level: 1 Stream Arrow Level: 1 Volt Level: 20 God Breath Level: 32 ------------------------------------------------------------------------------ 157-Theologist (Frio) Costume needed: Any male Scholar Item needed: White Stone HP: 55 Defense: 8 TP: 10 Wisdom: 12 Attack: 6 Agility: 4 Element: Light Bonus: "Dizzy" Resistance Jump: No Attacks: A Book Smash Coming soon ... SKILLS: Inspect Eye Level: 1 Ray Level: 1 Spread Level: 1 Asuka Level: 20 Tidal Wave Level: 32 ------------------------------------------------------------------------------ 158-Theologist (Kyaro) Costume needed: Any female Scholar Item needed: White Stone HP: 55 Defense: 8 TP: 10 Wisdom: 12 Attack: 6 Agility: 4 Element: Light Bonus: "Dizzy" Resistance Jump: No Attacks: A Book Smash Coming soon ... SKILLS: Inspect Eye Level: 1 Ray Level: 1 Spread Level: 1 Asuka Level: 20 Tidal Wave Level: 32 ------------------------------------------------------------------------------ 159-Astronomist (Frio) Costume needed: Any male Scholar Item needed: Black Stone HP: 55 Defense: 8 TP: 10 Wisdom: 12 Attack: 6 Agility: 4 Element: Darkness Bonus: "Weakness" Resistance Jump: No Attacks: A Book Smash Coming soon ... SKILLS: Inspect Eye Level: 1 Stone Blast Level: 1 Stone Wall Level: 9 Rock Break Type: Attack Spell Level: 12 TP Cost: 25 Element: Earth Hits: 3 Cast: Average Range: Small Area Info: Stalagmites rise 3 times on top of each other and cause a good amount of damage to the enemies within their range. This spell (or at least the first parts of the spell) can completly miss flying enemies. Shadow Level: 30 ------------------------------------------------------------------------------ 160-Astronomist (Kyaro) Costume needed: Any female Scholar Item needed: Black Stone HP: 55 Defense: 8 TP: 10 Wisdom: 12 Attack: 6 Agility: 4 Element: Darkness Bonus: "Weakness" Resistance Jump: No Attacks: A Book Smash Coming soon ... SKILLS: Inspect Eye Level: 1 Stone Blast Level: 1 Stone Wall Level: 9 Rock Break Type: Attack Spell Level: 12 TP Cost: 25 Element: Earth Hits: 3 Cast: Average Range: Small Area Info: Stalagmites rise 3 times on top of each other and cause a good amount of damage to the enemies within their range. This spell (or at least the first parts of the spell) can completly miss flying enemies. Shadow Level: 30 ------------------------------------------------------------------------------ 161-Physicist (Frio) Costume needed: Any male Scholar Item needed: Iron Ore HP: 55 Defense: 8 TP: 10 Wisdom: 12 Attack: 6 Agility: 4 Element: Origin Bonus: Defense Up (50%) Jump: No Attacks: A Book Smash Coming soon ... SKILLS: Inspect Eye Level: 1 Tractor Beam Type: Attack Spell Level: 1 TP Cost: 18 Element: Origin Hits: 1 Cast: Average Range: Medium Area Info: A pillar of light rises from beneath the enemies, levitates them and then smashes them back to the ground. This spell has no effect on flying enemies or enemies who are thrown up into the air. Eruption Type: Attack Spell Level: 1 TP Cost: 18 Element: Fire Hits: 3 + Random(about 5) Cast: Average Range: Small Area + Large Area Info: A pool of magma apears below the target and three eruptions occour, hitting for medium fire damage (they can also hit other enemies, if they are near the target). Then rocks of fire will rain down, randomly damaging all enemies in the magma area. Fire Wall Level: 18 Maxwell Level: 18 ------------------------------------------------------------------------------ 162-Physicist (Kyaro) Costume needed: Any female Scholar Item needed: Iron Ore HP: 55 Defense: 8 TP: 10 Wisdom: 12 Attack: 6 Agility: 4 Element: Origin Bonus: Defense Up (50%) Jump: No Attacks: A Book Smash Coming soon ... SKILLS: Inspect Eye Level: 1 Tractor Beam Type: Attack Spell Level: 1 TP Cost: 18 Element: Origin Hits: 1 Cast: Average Range: Medium Area Info: A pillar of light rises from beneath the enemies, levitates them and then smashes them back to the ground. This spell has no effect on flying enemies or enemies who are thrown up into the air. Eruption Type: Attack Spell Level: 1 TP Cost: 18 Element: Fire Hits: 3 + Random(about 5) Cast: Average Range: Small Area + Large Area Info: A pool of magma apears below the target and three eruptions occour, hitting for medium fire damage (they can also hit other enemies, if they are near the target). Then rocks of fire will rain down, randomly damaging all enemies in the magma area. Fire Wall Level: 18 Maxwell Level: 18 ------------------------------------------------------------------------------ 163-Katz (Frio) Costume needed: Any male costume Item needed: Cat Toy HP: 60 Defense: 8 TP: 6 Wisdom: 6 Attack: 6 Agility: 6 Element: - Bonus: Critical Up Jump: No Attacks: A Neko Kick Coming soon ... SKILLS: Heal Level: 1 Caution Level: 1 Invisible Cloak Level: 10 ------------------------------------------------------------------------------ 164-Katz (Kyaro) Costume needed: Any female costume Item needed: Cat Toy HP: 60 Defense: 8 TP: 6 Wisdom: 6 Attack: 6 Agility: 6 Element: - Bonus: Critical Up Jump: No Attacks: A Neko Scratch (hits 3x) Coming soon ... SKILLS: Heal Level: 1 Caution Level: 1 Invisible Cloak Level: 10 ------------------------------------------------------------------------------ 165-Magician (Frio) Costume needed: Any non-elemental male costume Item needed: Silk Hat HP: 50 Defense: 4 TP: 8 Wisdom: 8 Attack: 6 Agility: 10 Element: - Bonus: Agility Up (30%) Jump: No Attacks: A Summon Pigeons (hits 3x) Coming soon ... SKILLS: Flee Level: 1 Vanishing Act Level: 6 Illusion Level: 8 ------------------------------------------------------------------------------ 166-Trickster (Frio) Costume needed: Any Magician Item needed: Red Stone HP: 55 Defense: 4 TP: 10 Wisdom: 8 Attack: 6 Agility: 8 Element: Fire Bonus: Cold Zone Resistance Jump: No Attacks: A Summon Pigeons (hits 3x) Coming soon ... SKILLS: Eruption Type: Attack Spell Level: 1 TP Cost: 18 Element: Fire Hits: 3 + Random(about 5) Cast: Average Range: Small Area + Large Area Info: A pool of magma apears below the target and three eruptions occour, hitting for medium fire damage (they can also hit other enemies, if they are near the target). Then rocks of fire will rain down, randomly damaging all enemies in the magma area. Vanishing Act Level: 6 Illusion Level: 8 Explode Level: 25 ------------------------------------------------------------------------------ 167-Illusionist (Frio) Costume needed: Any Magician Item needed: Violet Stone HP: 55 Defense: 4 TP: 10 Wisdom: 8 Attack: 8 Agility: 10 Element: Thunder Bonus: "Paralyze" Resistance Jump: No Attacks: A Summon Pigeons (hits 3x) Coming soon ... SKILLS: Flee Level: 1 Vanishing Act Level: 6 Delay Level: 8 Indignation Level: 35 ------------------------------------------------------------------------------ 168-Conjurer (Frio) Costume needed: Any Magician Item needed: White Stone HP: 55 Defense: 4 TP: 10 Wisdom: 8 Attack: 8 Agility: 10 Element: Light Bonus: "Dizzy" Resistance Jump: No Attacks: A Summon Pigeons (hits 3x) Coming soon ... SKILLS: Picohan Type: Attack Spell Level: 1 TP Cost: 5 Element: - Hits: 1 Cast: Fast Range: Single Enemy Info: A small hammer drops down on the enemy to cause small damage and stun him. The damage is nothing impressive, but the dizzy effect can be usefull to interupt aproaching enemies. Flee Level: 1 Illusion Level: 8 Shooting Star Level: 35 ------------------------------------------------------------------------------ 169-Juggler (Frio) Costume needed: Any Magician Item needed: Black Stone HP: 55 Defense: 4 TP: 10 Wisdom: 8 Attack: 8 Agility: 10 Element: Darkness Bonus: "Weakness" Resistance Jump: No Attacks: A Summon Pigeons (hits 3x) Coming soon ... SKILLS: Flee Level: 1 Illusion Level: 8 Press Level: 16 Black Hole Level: 35 ------------------------------------------------------------------------------ 170-Model (Kyaro) Costume needed: Any female costume Item needed: Fashion Mag HP: 60 Defense: 8 TP: 8 Wisdom: 6 Attack: 8 Agility: 6 Element: - Bonus: Wisdom Up (30%) Jump: No Attacks: A Slap Coming soon ... SKILLS: Smile Level: 1 Sexy Pose Level: 8 ------------------------------------------------------------------------------ 171-Cless (Frio) Costume needed: Male Holy Swordsman Lv.15+ Item needed: Eternal Sword HP: 70 Defense: 8 TP: 6 Wisdom: 6 Attack: 12 Agility: 8 Element: - Bonus: - Jump: Yes Attacks: A, A Slash, Stab down + A, A Stab, High Slash up + A, A High Slash, Slash jump + A Jumping Slash run, up + A Uppercut Slash Coming soon ... SKILLS: Majinken Level: 15 Akisazame Level: 15 Kogahazan Level: 15 Shuukihou Level: 15 Senkuureppa Level: 15 Jigenzan Level: 17 Kuukanshouten'i Level: 20 Hououtenkuu Level: 25 Meikuzanshouken Level: 50 ------------------------------------------------------------------------------ 172-Chester (Frio) Costume needed: Male Archer Lv.15+ Item needed: Elven Bow HP: 60 Defense: 8 TP: 8 Wisdom: 6 Attack: 10 Agility: 10 Element: - Bonus: - Jump: Yes Attacks: A Arrow Shot down + A Low Arrow Shot up + A Anti-Air Shot Coming soon ... SKILLS: Guren Level: 15 Touga Level: 15 Gokuten Level: 15 Shinten Level: 15 Shouha Level: 15 Shuuu Level: 15 Hayate Level: 17 Taiga Level: 20 Toryuu Level: 50 ------------------------------------------------------------------------------ 173-Mint (Kyaro) Costume needed: Female Cleric Lv.15+ Item needed: Star Mace HP: 55 Defense: 10 TP: 10 Wisdom: 10 Attack: 6 Agility: 8 Element: - Bonus: - Jump: No Attacks: A Mace Smash Coming soon ... SKILLS: Picohan Type: Attack Spell Level: 15 TP Cost: 5 Element: - Hits: 1 Cast: Fast Range: Single Enemy Info: A small hammer drops down on the enemy to cause small damage and stun him. The damage is nothing impressive, but the dizzy effect can be usefull to interupt aproaching enemies. Acid Rain Type: Support Spell Level: 15 TP Cost: 18 Cast: Fast Range: All Enemies Info: Rain comes down at the enemies and decreases their defense for about 30% for the rest of the battle. Dispel Type: Support Spell Level: 15 TP Cost: 21 Cast: Average Range: All Allies Info: A grey light screen comes down, canceling ALL status up- or downgrades This will not cancel status effects like Poison. Barrier Type: Support Spell Level: 15 TP Cost: 15 Cast: Fast Range: Single Ally Info: A blue field surrounds the target and for the rest of the battle the character will glow white and take roughly 30% less damage from physical attacks. Recover Type: Support Spell Level: 15 TP Cost: 18 Cast: Fast Range: Single Ally Info: A red magic circle appears on the target and cures any status effect except death and status downgrades. The spell can only be activated if your characters suffer from a status effect. Can be used outside battles. Nurse Type: Support Spell Level: 15 TP Cost: 30 Cast: Average Range: All Allies Info: Three nurses appear and throw their medikits into the air. The blue sparks, which then rain down will heal your entire team for up to 45% of their max HP. Can be used outside battles. Cure Type: Support Spell Level: 15 TP Cost: 22 Cast: Fast Range: Single Ally Info: A blue magic circle appears on the character and completly restores his HP. Can be used outside battles. Raise Dead Type: Support Spell Level: 17 TP Cost: 26 Cast: Slow Range: Single Ally Info: An angel appears and lets light shine down on a fallen ally to resurect him with half of his max HP. Can only be activated if one of your characters is dead. Time Stop Type: Support Spell Level: 35 TP Cost: 105 Cast: Slow Range: All Enemies Info: The numbers of a clock appear and then the screen turns black and white. As long as the screen is b/w, which lasts for about 5 seconds, the enemies can't move or attack. ------------------------------------------------------------------------------ 174-Klarth (Frio) Costume needed: Male Scholar Lv.15+ Item needed: Necronomicon HP: 60 Defense: 8 TP: 12 Wisdom: 12 Attack: 4 Agility: 6 Element: - Bonus: - Jump: No Attacks: A Book Uppercut Coming soon ... SKILLS: Sylph Level: 15 Undine Level: 15 Luna Level: 15 Efreet Level: 15 Gnome Level: 15 Maxwell Level: 18 Asuka Level: 20 Volt Level: 23 Shadow Level: 33 Origin Level: 40 ------------------------------------------------------------------------------ 175-Arche (Kyaro) Costume needed: Female Witch Lv.15+ Item needed: Arche Ribbon HP: 50 Defense: 8 TP: 12 Wisdom: 12 Attack: 4 Agility: 10 Element: - Bonus: - Jump: Yes (basically) Attacks: A Broom Slap Coming soon ... SKILLS: Fireball Type: Attack Spell Level: 15 TP Cost: 5 Element: Fire Hits: 3 Cast: Fast Range: Single Enemy Info: Three Fireballs rise above your character and attack the targeted enemy for low damage. Eruption Type: Attack Spell Level: 15 TP Cost: 18 Element: Fire Hits: 3 + Random(about 5) Cast: Average Range: Small Area + Large Area Info: A pool of magma apears below the target and three eruptions occour, hitting for medium fire damage (they can also hit other enemies, if they are near the target). Then rocks of fire will rain down, randomly damaging all enemies in the magma area. Fire Storm Level: 15 Thunder Blade Type: Attack Spell Level: 15 TP Cost: 24 Element: Thunder Hits: 2 Cast: Average Range: 180° around the spell caster Info: Creates a blade of lightning behind the spell caster which swings across the screen and hits all enemies in its path for some good damage. This spell has a limited range, but it can hit enemies behind and above you. Earthquake Level: 20 Meteor Swarm Level: 35 God Breath Level: 40 Black Hole Level: 42 Indignation Level: 43 Big Bang Level: 45 ------------------------------------------------------------------------------ 176-Suzu (Kyaro) Costume needed: Female Ninja lv.15+ Item needed: Chizakura HP: 60 Defense: 8 TP: 8 Wisdom: 4 Attack: 10 Agility: 12 Element: - Bonus: - Jump: Yes Attacks: A, A Dagger Slash, Twin Slash (hits 2x) down + A Kunai Throw up + A High Kunai Throw jump + A Jumping Dagger Slash run, up + A, A High Kick, Kick and Slash (hits 2x) Coming soon ... SKILLS: Caution Level: 15 Izunaotoshi Level: 15 Kamaitachi Level: 15 Shiranui Level: 15 Hagakure Level: 15 Raiden Level: 15 Manjushage Level: 17 Samidare Level: 20 Jiraiya Level: 45 ------------------------------------------------------------------------------ 177-Stahn (Frio) Costume needed: Male Fire Swordsman Lv.15+ Item needed: Mumbane HP: 70 Defense: 10 TP: 8 Wisdom: 6 Attack: 10 Agility: 6 Element: - Bonus: - Jump: Yes Attacks: A, A Slash, Stab down + A, A Stab, High Stab up + A, A High Stab, Slash jump + A Jumping Slash run, up + A Uppercut Slash run, down + A Jumping Stab Coming soon ... SKILLS: Majinken Level: 15 Fireball Type: Attack Spell Level: 15 TP Cost: 5 Element: Fire Hits: 3 Cast: Fast Range: Single Enemy Info: Three Fireballs rise above your character and attack the targeted enemy for low damage. Rekkuuzan Level: 15 Kuugashoryukyaku Level: 15 Gurenken Level: 15 Maouengekiha Level: 17 Fire Storm Level: 20 Shishisenkou Level: 22 Fire Wall Level: 25 Kououtenshouyoku Level: 50 ------------------------------------------------------------------------------ 178-Rutee (Kyaro) Costume needed: Female Treasure Hunter Lv.15+ Item needed: Lens HP: 60 Defense: 6 TP: 8 Wisdom: 8 Attack: 8 Agility: 12 Element: - Bonus: - Jump: Yes Attacks: A Sword Stab up + A High Slash jump + A Jumping Slash run, up + A Uppercut Slash Coming soon ... SKILLS: Lockpicking Level: 15 Search Gald Level: 15 Ice Tornado Type: Attack Spell Level: 15 TP Cost: 16 Element: Water Hits: 10 Cast: Average Range: Single Enemy Info: Creates an ice tornado (duh!) which hits one enemy for whoping 10 hits. You can hit multiple enemies with this spell, but the attack area is rather small, so you will most likely only hit one of them. Snipe Air Level: 15 Robber Item Level: 15 Escape Level: 15 Heal Type: Support Spell Level: 15 TP Cost: 10 Cast: Fast Range: Single Ally Info: A blue magic circle appears on the character and restores up to 60% of its max HP. Basicly First Aid x2. Can be used outside battles. Recover Level: 17 Blizzard Level: 20 Bloody Rose Level: 30 ------------------------------------------------------------------------------ 179-Leon (Frio) Costume needed: Male Demon Swordsman Lv.15+ Item needed: Star Glove HP: 60 Defense: 8 TP: 6 Wisdom: 8 Attack: 10 Agility: 10 Element: - Bonus: - Jump: Yes Attacks: A, A Slash, Stab down + A Sword Stab up + A, A High Slash, Slash jump + A Jumping Slash run, up + A Uppercut Slash run, down + A Jumping Stab Coming soon ... SKILLS: Stone Blast Level: 15 Kogahazan Level: 15 Hienrenkyaku Level: 15 Grave Type: Attack Spell Level: 15 TP Cost: 14 Element: Earth Hits: 3 Cast: Fast Range: Single Enemy Info: Three spikes rise from below the enemy to cause small damage. This spell can completly miss flying enemies. Stone Wall Level: 17 Kuushuuken Level: 20 Souryuurengazan Level: 25 Press Level: 30 Demons Lance Type: Attack Spell Level: 35 TP Cost: 30 Element: Darkness Hits: 4 Cast: Average Range: Single Enemy Info: A dark spear impales the enemy from above. Then 3 more spears appear and pierce the enemy for a total of 4 hits, dealing strong Darkness based damage. Marian Level: 45 ------------------------------------------------------------------------------ 180-Philia (Kyaro) Costume needed: Female Cleric Lv.15+ Item needed: Ankh Barret HP: 60 Defense: 8 TP: 12 Wisdom: 12 Attack: 6 Agility: 4 Element: - Bonus: - Jump: Yes Attacks: A Slash up + A High Slash jump + A Jumping Slash run, up + A Uppercut Slash Coming soon ... SKILLS: Inspect Eye Level: 15 Tractor Beam Type: Attack Spell Level: 15 TP Cost: 18 Element: Origin Hits: 1 Cast: Average Range: Medium Area Info: A pillar of light rises from beneath the enemies, levitates them and then smashes them back to the ground. This spell has no effect on flying enemies or enemies who are thrown up into the air. Ray Level: 15 Philia Bomb Level: 15 Bomb Rain Level: 17 Hide Party Level: 18 Stop Flow Level: 22 Holy Lance Level: 40 Divine Power Level: 45 ------------------------------------------------------------------------------ 181-Woodrow (Frio) Costume needed: Male Swordsman Lv.15+ Item needed: Star Helm HP: 65 Defense: 8 TP: 9 Wisdom: 8 Attack: 10 Agility: 6 Element: - Bonus: - Jump: Yes Attacks: A Sword Stab up + A, A High Stab, Sword Stab jump + A Jumping Sword Stab run, up + A Uppercut Slash Coming soon ... SKILLS: Wind Arrow Level: 15 Stream Arrow Level: 15 Fuujinken Level: 15 Whirlwind Type: Attack Spell Level: 16 TP Cost: 16 Element: Wind Hits: 5 Cast: Average Range: Small Area Info: Creates a large tornado which circles around in a small area, hitting the enemies within reach multiple times for medium damage. Dankuuken Level: 18 Storm Type: Attack Spell Level: 20 TP Cost: 29 Element: Wind Hits: Random (about 10) Cast: Average Range: Row (left most enemy) Info: Creates a wind, which blows debris into the enemies for some good damage. The number of hits depends on the size of the enemy (larger enemies will take more hits). The debris fly from the left to the right and disappear after hitting an enemy, so don't expect to hit multiple or back row enemies, because the most left one will take all the hits. Kagerou Level: 25 Rekuujin Level: 33 Cyclone Level: 38 God Breath Level: 40 ------------------------------------------------------------------------------ 182-Chelsea (Kyaro) Costume needed: Female Archer Lv.15+ Item needed: Crescent Arrow HP: 60 Defense: 8 TP: 8 Wisdom: 6 Attack: 10 Agility: 10 Element: - Bonus: - Jump: Yes Attacks: A Arrow Shot down + A Low Arrow Shot up + A Anti-Air Shot Coming soon ... SKILLS: Gouretsu Level: 15 Jinrai Level: 15 Hakuu Level: 16 Hien Level: 18 Hayate Level: 20 Shitenkyuu Level: 30 ------------------------------------------------------------------------------ 183-Mary (Kyaro) Costume needed: Female Swordsman Lv.15+ Item needed: Gold Frypan HP: 65 Defense: 10 TP: 8 Wisdom: 4 Attack: 12 Agility: 7 Element: - Bonus: - Jump: Yes Attacks: A Axe Smash up + A High Axe Smash jump + A Axe Swipe run, up + A Axe Uppercut Coming soon ... SKILLS: Majinken Kai Level: 15 Moushuuken Level: 15 Gouraiken Level: 15 Gou Majinken Level: 17 Retsu Majinken Level: 20 Shishisenkou Level: 22 Kagerou Level: 27 Zan! Level: 36 ------------------------------------------------------------------------------ 184-Kongman (Frio) Costume needed: Male Fighter Lv.15+ Item needed: Champion Belt HP: 75 Defense: 12 TP: 6 Wisdom: 4 Attack: 12 Agility: 6 Element: - Bonus: - Jump: Yes Attacks: A, A Jab, Punch down + A, A Low Jab, Punch up + A Uppercut run + A Punch jump + A Jumping Punch run, up + A Jumping Uppercut Coming soon ... SKILLS: Destroy Rock Type: Passive Skill Level: 15 Info: A skill which allows you to destroy boulders blocking your path without using a Pickaxe item. Bolt Thrust Level: 15 Ronbu Shoulder Level: 15 Great Upper Level: 15 Cool Hip Level: 17 Hell's Hurricane Level: 25 Heavy Bomber Level: 35 ------------------------------------------------------------------------------ 185-Johnny (Frio) Costume needed: Male Musician Lv.15+ Item needed: Lute HP: 60 Defense: 10 TP: 12 Wisdom: 6 Attack: 8 Agility: 6 Element: - Bonus: - Jump: No Attacks: A Low Kick Coming soon ... SKILLS: Noise Samba Level: 15 Success Symphony Level: 15 Fast March Level: 15 Numbness Rumba Level: 17 Friendly Waltz Level: 20 Miracle Voice Level: 35 ------------------------------------------------------------------------------ 186-Rid (Frio) Costume needed: Male Berserker Lv.15+ Item needed: Last Fencer HP: 70 Defense: 10 TP: 8 Wisdom: 4 Attack: 12 Agility: 6 Element: - Bonus: - Jump: Yes Attacks: A, A Slash, Second Slash down + A, A Stab, High Slash up + A, A High Slash, Second Slash jump + A Jumping Slash run, up + A Sppercut Slash Coming soon ... SKILLS: Majinken Level: 15 Raijinken Level: 15 Akisazame Level: 15 Rekkuuzan Level: 15 Majinken Souga Level: 17 Mokourengekiha Level: 17 Kuuhazeshougeki Level: 20 Shouurekuugeki Level: 22 Fuujinbakufu Level: 25 Kyokkouken Level: 50 ------------------------------------------------------------------------------ 187-Farah (Kyaro) Costume needed: Female Fighter Lv.15+ Item needed: Rashean Dye HP: 70 Defense: 6 TP: 8 Wisdom: 6 Attack: 10 Agility: 10 Element: - Bonus: - Jump: Yes Attacks: A, A Palm Strike, Second Palm Strike down + A, A High Kick, Second Palm Strike up + A, A High Somersault, Jumping Uppercut jump + A Jumping Kick run, up + A Jumping Uppercut Coming soon ... SKILLS: Destroy Rock Type: Passive Skill Level: 15 Info: A skill which allows you to destroy boulders blocking your path without using a Pickaxe item. Shouteiha Level: 15 Gedokukou Level: 15 Sazanka Level: 15 Rengadan Level: 15 Chiyukou Level: 17 Sankamoshuukyaku Level: 20 Yosorakubakushu Level: 25 Kaiseikou Level: 28 Satsugekibukouken Level: 45 ------------------------------------------------------------------------------ 188-Keel (Frio) Costume needed: Male Inventor Lv.15+ Item needed: Craymel Cage HP: 60 Defense: 6 TP: 12 Wisdom: 12 Attack: 4 Agility: 8 Element: - Bonus: - Jump: No Attacks: A Rod Smash Coming soon ... SKILLS: Fireball Type: Attack Spell Level: 15 TP Cost: 5 Element: Fire Hits: 3 Cast: Fast Range: Single Enemy Info: Three Fireballs rise above your character and attack the targeted enemy for low damage. Wind Cutter Level: 15 Spread Level: 15 Delay Level: 15 Stagnation Level: 16 Aqua Edge Type: Attack Spell Level: 17 TP Cost: 19 Element: Water Hits: 2 Cast: Fast Range: Single Enemy Info: Creates 2 Water discs, which hover in front of the spell caster for a while, then attack the targeted enemy, and then fly back and of screen. This spell is tricky, because if you're lucky you can hit multiple enemies (and enemies behind you), but if not, they can completly miss a moving target. Also as long as the discs fly around the spell caster can't move. Freeze Lancer Level: 19 Nurse Level: 20 Flame Wall Level: 22 Explode Level: 35 ------------------------------------------------------------------------------ 189-Meredy (Kyaro) Costume needed: Female Dancer Lv.15+ Item needed: Whistle HP: 55 Defense: 6 TP: 12 Wisdom: 12 Attack: 4 Agility: 10 Element: - Bonus: - Jump: No Attacks: A Point Finger Coming soon ... SKILLS: Lightning Level: 15 Ray Level: 15 Ice Needle Level: 15 Holy Bless Level: 15 Grave Type: Attack Spell Level: 16 TP Cost: 14 Element: Earth Hits: 3 Cast: Fast Range: Single Enemy Info: Three spikes rise from below the enemy to cause small damage. This spell can completly miss flying enemies. Barrier Level: 17 Rock Break Type: Attack Spell Level: 19 TP Cost: 25 Element: Earth Hits: 3 Cast: Average Range: Small Area Info: Stalagmites rise 3 times on top of each other and cause a good amount of damage to the enemies within their range. This spell (or at least the first parts of the spell) can completly miss flying enemies. Thunder Blade Type: Attack Spell Level: 20 TP Cost: 24 Element: Thunder Hits: 2 Cast: Average Range: 180° around the spell caster Info: Creates a blade of lightning behind the spell caster which swings across the screen and hits all enemies in its path for some good damage. This spell has a limited range, but it can hit enemies behind and above you. Blizzard Level: 25 Shooting Star Level: 50 ------------------------------------------------------------------------------ 190-Fog (Frio) Costume needed: Male Sniper Lv.15+ Item needed: Miacis Badge HP: 75 Defense: 12 TP: 6 Wisdom: 4 Attack: 12 Agility: 4 Element: - Bonus: - Jump: Yes Attacks: A, A Gun Smash, Gun Uppercut down + A Gun Stab up + A Gun Uppercut jump + A Jumping Gun Smash run, up + A Jumping Gun Uppercut Coming soon ... SKILLS: Burning Force Level: 15 Air Blade Level: 17 Aqua Spiral Level: 20 Rage Laser Level: 35 Dark Eraser Level: 40 Elemental Master Level: 50 ------------------------------------------------------------------------------ 191-Chat Kyaro) Costume needed: Female Pirate Lv.15+ Item needed: Aifreed Hat HP: 55 Defense: 6 TP: 12 Wisdom: 10 Attack: 6 Agility: 10 Element: - Bonus: - Jump: Yes Attacks: A, A Ball Throw, High Ball Throw down + A Bag Smash up + A High Ball Throw jump + A Jumping Ball Throw run, up + A Bag Uppercut Coming soon ... SKILLS: Lockpicking Level: 15 Trap Evasion Level: 15 Pico Hammer Level: 15 Robber Item Level: 15 Ice Hammer Level: 18 Poison Hammer Level: 20 Parali Ball Level: 25 Eternal Throw Level: 35 ------------------------------------------------------------------------------ 192-Race (Frio) Costume needed: Male Swordsman Lv.15+ Item needed: Saint Rapier HP: 70 Defense: 10 TP: 8 Wisdom: 4 Attack: 10 Agility: 8 Element: - Bonus: - Jump: Yes Attacks: A, A Slash, Second Slash run + A, A Dashing Slash, Second Slash down + A, A Stab, Uppercut Slash up + A, A High Slash, Second Slash jump + A Jumping Slash run, up + A Uppercut Slash Coming soon ... SKILLS: Akisazame Level: 15 Fuuraijinken Level: 15 Souryuurengazan Level: 17 Souryuuzankouken Level: 20 ------------------------------------------------------------------------------ 193-Ami (Kyaro) Costume needed: Female Wonder Chef Lv.15 Item needed: Mascot HP: 50 Defense: 12 TP: 10 Wisdom: 8 Attack: 4 Agility: 8 Element: - Bonus: - Jump: No Attacks: A Windmill Punches (hits 6x) Coming soon ... SKILLS: Cheer Level: 15 Mabo Curry Level: 15 ------------------------------------------------------------------------------ 194-Mirald (Kyaro) Costume needed: Female Inventor Lv.15+ Item needed: Magic Refferal HP: 55 Defense: 8 TP: 10 Wisdom: 12 Attack: 4 Agility: 10 Element: - Bonus: - Jump: No Attacks: A Overhead Slap Coming soon ... SKILLS: Amass Wealth Level: 15 Picohan Type: Attack Spell Level: 15 TP Cost: 5 Element: - Hits: 1 Cast: Fast Range: Single Enemy Info: A small hammer drops down on the enemy to cause small damage and stun him. The damage is nothing impressive, but the dizzy effect can be usefull to interupt aproaching enemies. Tractor Beam Type: Attack Spell Level: 16 TP Cost: 18 Element: Origin Hits: 1 Cast: Average Range: Medium Area Info: A pillar of light rises from beneath the enemies, levitates them and then smashes them back to the ground. This spell has no effect on flying enemies or enemies who are thrown up into the air. Heal Type: Support Spell Level: 18 TP Cost: 10 Cast: Fast Range: Single Ally Info: A blue magic circle appears on the character and restores up to 60% of its max HP. Basicly First Aid x2. Can be used outside battles. Raise Dead Level: 24 Meteor Swarm Level: 35 Shooting Star Level: 45 ------------------------------------------------------------------------------ 195-Lilith (Kyaro) Costume needed: Female Gourmand Lv.15+ Item needed: Silver Ladle HP: 60 Defense: 6 TP: 10 Wisdom: 6 Attack: 12 Agility: 8 Element: - Bonus: - Jump: Yes Attacks: A, A Spoon Strike, Spoon Uppercut up + A, A Spoon Uppercut, Spoon Strike jump + A Jumping Spoon Strike run, up + A Jumping Uppercut Coming soon ... SKILLS: Home Cooking Level: 15 Raijinken Level: 15 Raijinjuurengeki Level: 18 Thunder Sword Level: 25 ------------------------------------------------------------------------------ 196-Dymlos (Frio) Costume needed: Male Trickster lv.15+ Item needed: Core Crystal HP: 60 Defense: 6 TP: 8 Wisdom: 10 Attack: 14 Agility: 4 Element: Fire Bonus: - Jump: No Attacks: A Triping Slash (hits 4x) Coming soon ... SKILLS: Fireball Type: Attack Spell Level: 15 TP Cost: 5 Element: Fire Hits: 3 Cast: Fast Range: Single Enemy Info: Three Fireballs rise above your character and attack the targeted enemy for low damage. Fire Storm Level: 17 Fire Wall Level: 20 ------------------------------------------------------------------------------ 197-Dhaos (Frio) Costume needed: Male Necromancer lv.15+ Item needed: Element Orb HP: 65 Defense: 12 TP: 12 Wisdom: 12 Attack: 8 Agility: 4 Element: - Bonus: - Jump: No Attacks: A, A Hook, Slap down + A, A High Kick, Axe Kick up + A, A High Kick, Axe Kick Coming soon ... SKILLS: Tetra Spell Level: 15 Dhaos Laser Level: 20 Tidal Wave Level: 25 Tetra Assault Level: 25 Time Stop Level: 35 Explode Level: 35 Dhaos Corridor Level: 38 ------------------------------------------------------------------------------ 198-Celsius (Kyaro) Costume needed: Female Snow Fighter Lv.15+ Item needed: Freeze Ring HP: 70 Defense: 8 TP: 8 Wisdom: 10 Attack: 10 Agility: 10 Element: Water Bonus: "Freeze" Resistance Jump: No Attacks: A Ice Edge up + A Rising Palm Coming soon ... SKILLS: Destroy Rock Type: Passive Skill Level: 15 Info: A skill which allows you to destroy boulders blocking your path without using a Pickaxe item. Ice Needle Level: 15 Hienrenkyaku Level: 15 Freeze Lancer Level: 15 Icicle Fall Level: 15 Shishisenkou Level: 17 Blizzard Level: 20 Hyoushuurengeki Level: 25 Toujinjuurengeki Level: 30 Shikoubakusaijin Level: 40 ------------------------------------------------------------------------------ 199-Valkyrie (Kyaro) Costume needed: Female Holy Swordsman Lv.15+ Item needed: Key of Time HP: 60 Defense: 12 TP: 10 Wisdom: 8 Attack: 10 Agility: 8 Element: Light Bonus: - Jump: No Attacks: A, A Sword Slash, Sword Stab down + A, A Sword Stab, Sword Slash up + A Sword Slash Coming soon ... SKILLS: Majinken Level: 2 Fireball Level: 4 Grave Level: 5 Lightning Level: 5 Wind Cutter Level: 6 Ray Level: 18 Valkyrie Strike Level: 25 Valkyrie Saber Level: 50 ------------------------------------------------------------------------------ 200-Driller "Frio" Costume needed: Male Geologist Lv.15+ Item needed: Drill HP: 70 Defense: 8 TP: 10 Wisdom: 6 Attack: 12 Agility: 10 Element: - Bonus: - Jump: No Attacks: A, A Drill, High Drill up + A, A High Drill, Drill down + A, A Drill, Second Drill Coming soon ... SKILLS: Destroy Rock Type: Passive Skill Level: 1 Info: A skill which allows you to destroy boulders blocking your path without using a Pickaxe item. Excavate Level: 15 ------------------------------------------------------------------------------ ----------- V.Extra Stuff ----------- Coming soon ... ----------- VI.Credits ----------- To NAMCO, for creating this game. To Kajitani Einzan, for his great translation patch. To me, for writing this whole thing. To you, for reading through it. ------------------------------------------------------------------------------ ------------------------------------------------------------------------------