The Legend of Zelda: The Minish Cap ---1. What little I have of an introductory with no sentence to shift to the contents--- This is obviously a FAQ for Minish Cap. I like to call it the Minish FAQ. ---2. Table of contents--- 1.What little I have of an introductory with no sentence to shift to the contents 2.Table of contents 3. The beginning 4. Minish Woods 5. Earth Element 5a. Deepwood Shrine 6. Fire Element 6a. Mt. Crenel 6b. Cave of Flames 6c. After the Cave of Flames 7. Ocarina of Wind 7a. Before Castor Wilds 7b. Castor Wilds 7c. Wind Ruins 7d. Fortress of Winds 8. Water Element 8a. Before Temple of Droplets 8b. Temple of Droplets 8c. After Temple of Droplets 9. Wind Element 9a. Royal Valley 9b. Veil Falls 9c. Cloud Tops 9d. Palace of Winds 9e. After Palace of Winds 10. Sidequests 10a. Tiger Scrolls 10b. Kinstone Fusions 10c. Pieces of Heart 10d. Figurines 10e. Weapon Upgrades and 3 more empty bottles 11. Saving Hyrule 11a. Dark Hyrule Castle 12. Credit 13. Copyright 14. E-mail 15. The end ---3. The beginning--- Zelda walks into your house, wanting to go to the picori festival. Eventually, you'll wake up and start playing. Walk downstairs, then to the door to the right. After a bit of talking you'll get the smith's sword. After some more talking, grab the 20 ruppees from the chest, and follow Zelda, because it's the only thing you CAN do. You'll arrive in Hyrule Town. Zelda runs to a man telling a story. Talk to her and she'll run over to another man telling another story in the upper left corner. Talk to her and she'll run over to yet another man in the upper right corner talking about a swordsman tournament. Talk to her and she'll run over to Pina (running the lottery in the lower right rug). Zelda wins the lottery! She could pick a heart-shaped stone (a heart container)…a magnificent gem (100 ruppees)…and a teeny-tiny shield. Zelda picks the teeny tiny shield and gives it to you. Go up to the next area (the two kids blocking the way will be gone). What a pain, Zelda gets hit by a business scrub. No trouble though, just keep out your shield and wait for it to try and hit you. Once the business scrub is hit, it'll go away. Poor business scrub… Anyway, go north and head to the next area. Keep going north until you walk up to somebody (Minister Potho, in particular) and you'll give him the smith's sword. Zelda leaves but she was a bit of an annoyance… The picori sword is shown and… darn it Zelda came back (but with the king!)! Vaati, champion of the competition approaches the blade… But he wants more than to touch it! After four soldiers attacking him (and evidently getting knocked down), Vaati opens the chest and turns Zelda to stone! Unfortunetely for Vaati, there was nothing in that chest exept a pile of monsters. Jump out of bed (by moving the pad to the right) and go to the next room (to the left). After a bit of extra talking, the king tells you that only the picori can fix the blade, and that the broken picori blade needs to be taken to the Minish Woods. Potho says that the soldiers need to start searching for the picori immediately, but the king replys that only children can see the picori. Guess who needs to take the smith's sword and deliver the borken picori blade? YOU. The king mentions after you get the tools that you should start your search at Deepwood Shrine, and Smith marks the location for you. Head south to the next part of the castle, go around the wall in the middle, and go south to the next castle area. For the last part of the castle, again, head south. Yay for south. Keep going south until you see road construction (killing octoroks on the way if needed), then head right and slash the trees with you sword. Progress to the next area. On the way you'll see acro bandits (yellow mask except for blue around the eyes), beat them as they fall to the ground. Oh, and don't forget to head south. Progress…south…until you get to a wall. At that point, go right across the bridge. ---4. Minish Woods--- Head right until you hit a wall, beating octoroks as needed, then head south avoiding chu chus (green blobs) until you see a stump. Head left, up, left, up, left. "Hellllllp!!! Help meeee!!!", cries a cap…wait…a cap? Whatever. Anyway, go back to where the cap is and beat the two octoroks after he says don't just stand there. Apparently he's been cursed by Vaati too, and that's why he's a cap. Also, his name is Ezlo. Keep walking until he yells at you for the third time, and he'll jump on your head. Now, go back to the stump. Ezlo says the stump is…important. OK, maybe it is. Ezlo blabs about how you're too big to see the minish and how minish are picori and oddly enough, that stump makes you smaller. Jump on the stump and press R. You'll come out of the stump INSANELY tiny. Go left, but this time, down to the fallen tree…now go through it. You'll come across a puddle and some lily pads. Hop onto one of the lily pads, because you can't swim and a puddle is an ocean to minish! Once the lily pad gets near the next piece of land, step on the next piece of land. Head north, for that's all you can do. Eventually, you'll get to Minish Village. Some minish will come over to you and yell pico pico ri. Head right, up, right, up, left, and enter the house to the north. Speak with the Minish in here, and he'll tell you about the jabber nut (it makes you understand minish). As he said, head…south, then right across the bridge, and go down the ladder which leads you into the barrel house. Push the block in front of you to either the left or the right (it doesn't matter which) then head left and eat the jabber nut. Exit the barrel house via ladder and head back to festari's house, but not in it. Go all the way left instead, and go up the ladder and into the house. Talk to the Minish inside. After a bit of talking, he marks where the elements are on your map and tells you that there's an element inside of Deepwood Shrine, which is behind Festari's house. Go to festari's house, and speak with him. Go through the door, and through the small crack in the wall and head inside Deepwood Shrine. ==================== Some things to do before entering ==================== First Piece of Heart: Turn bigger again via the stump and head next to deepwood shrine and grab that heart piece! Second Piece of Heart: Go just right of festari's house and there's another board besides the one leading to his house. Go on the board until you come across a piece of heart at the end! ============ 5. Earth Element ============ ---5a. Deepwood Shrine--- Walk forward until you see 3 statues. Push the one closest to you to the right, and head to the next room. Kill the sluggullas or leave them, it doesn't matter. Just push all four switches, grab the small key from the chest, open the door, and progress to the next room. Roll forward, don't walk, for two sluggulas will fall from the ceiling! Beat them as they fall or right after. Anyway, go forward and pull the lever, steps will appear. Grab the mushroom and pull it until you get to the end of the track, and let go of R. Progress to the next room after beating another sluggula that falls from the ceiling. Avoid the Puffstools, as they're currently invincible, head up the stairs, and push the switch. Go through the door of the barrel and go through the other door. Go up the stairs, go around the statue, push it on one switch, and stand on the other. Go back in the barrel and move until you see the southwest door open and go through it. Progress to the next area. First, pull the mushroom to the left across both dirt tracks, go up the stairs that should be next to you now, and open the chest. ------------------------------------------ | You found a dungeon map! | |Check it on your map screen. | |Lighter rooms are ones you've visited. | | The blinking room is your location. | | Press Up or Down on *control pad* to | | check different floors. | ------------------------------------------ Go south and jump the ledge. This time, only pull the mushroom across the first dirt track. Progress to the next area. Beat a pesto (a fly) and two sluggulas that fall from the ceiling, then push the pot on the switch. Go across the steps and go to the next area. In here, push one statue 3 times, go around it, and push it twice. For the next statue, pull it with R once. Open the chest. ------------------------------------------- |You got a small key! | | Use it to open locked doors and blocks. | |You can use it only in this dungeon. | ------------------------------------------- Push one of the statues twice, and backtrack to the room with the barrel (to get across the room with the mushroom push a block to the right forward once). Back in here, enter the barrel and walk in it until you can go in the northwestern stairs. Go through the stairs and unlock the door. Progress to the next room. Pull the mushroom to the right across the dirt track, hit the switch to your right, and pull the mushroom in front of you until your face is red. Progress to the next room. Beat 4 sluggulas that fall from the ceiling, then beat two more that were on the floor the whole time. Now, pull the statue to the right on the other side of the switch, then push the left one on the switch. Progress to the next room. Beat the Mulldozers and take the small key. Go to the next room, go up the stairs and jump the ledge. Go down the stairs. First, head to the right. Push the right block forward and the right block to the right. You got the compass! Use it to find the locations of hidden items. Press START and then L or R to view the map screen. Now head left. Push a pot on the switch, and go back upstairs. Head to the left room. Roll across the dust as the things with red heads appear. Hit the switch to open the door, and head back to the start of the dungeon and break pots for recovery if needed. Once you're done with your errands, go through the locked door and fight a mini boss. Mini Boss: Madderpiller: Hit his head, then his tail, but after a while of hitting his tail, run away as he'll go mad and be untouchable, but you're vulnerable always. Repeat this process 2 or 3 times and he'll be beaten. Open the chest. You got the Gust Jar! Hold the button to draw things in, and release it to fire them out! Set it to A or B on the items screen to use it. Suck up the web on the bottom right with the gust jar and go through the door. You got a piece of Heart! Now go back to rooms to where there was a lot of dust (right before the madderpiller's room). Suck up the Puffstools, their heads'll turn grey and they're now vulnerable! Suck up the whole room's dust, too, you'll be able to step on quite a lot of switches! The middle left switch opens a portal, which you can access at the beginning of the dungeon (warping in it gives you a piece of heart!), the lefternmost switch makes a chest with 10 Mysterious Shells, and the switch next to the leftmost switch makes a chest with 10 more Mysterious Shells appear. And the room before that, there's a switch under the dirt that makes a chest with 20 more Mysterious shells appear! Anyways, go back to the barrel room and suck up the spider web inside the barrel with the gust jar, and fall in the hole. Suck in the lily pad with your gust jar so you don't drown, and push the lily pad with balls of dust the gust jar makes. Push yourself down the waterfall. Push yourself left, then up, then right. Push your way up the stairs, and push a pot on the switch. Now progress past where the statues were blocking the way. Does this room look familiar? Yes. Now push the lily pad to the place where the chest you couldn't get is, and open the chest. You got a small key! Backtrack to the room before the statues in the water blocking the way were. This time, take the upper path and speed though (mash the gust jar button) because sluggulas are falling as you move! Open the locked door. Pull the mushroom as far as you can, and pull the next mushroom with the gust jar. Pull the next mushroom like the last one, and same with the next, but from as far away as you can. Open the chest. You got the Big Key! Use it to open big doors. Hit the switch, and warp on the warp you just made. You're now at the entrance. Suck the left spider web with the gust jar, and go up the stairs. Push the block in front of the chest to the right. Open the chest. You got 20 ruppees! That's great. Back at the entrance, suck the right spider web this time. Go up the stairs, and suck in the mushroom. Now go down and right and suck the mushroom again. Just to warn you, you're about to fight the boss. Boss: Big Green ChuChu: Keep sucking his…the bottom of his body until he moves his head while moving. Avoid him then, because if he falls on you, you get hurt. Once he falls, repetitively slash him. Roll away from him when he tries to jump on you. Repeat this process 3 times to beat him. You got the Earth Element! The power of the earth is the source of all living things. The Earth Element is the embodiment of that power. Walk into the heart. You got a Heart Container! Your life energy has increased and been replenished! Now step on the warp. =========== 6. Fire Element =========== ---6a. Mt. Crenel--- Head back to Gentari's (the minish elder) house and talk to him. He tells you to go to Melari, at mount crenel, to fix your broken picori blade, and directs you to a door. Head out the door, and go through the stump, but don't get bigger yet, rather, go in the mushroom house and talk to the minish. He gives you bombs. NOW get bigger. Go north and check the tomb… What is it? Ezlo hasn't the foggiest. Anyway, go to the left and then south, and blow up the rocks with bombs. Head to the next area. See the mushroom? I'm sure you know the what to do with it by now, grab it until your face is red, and release the control pad. Blow up the rocks, and progress. First, blow up the wall that looks like it's made out of rocks and claim your 20 mysterious shells. Back out of the cave, slash the grass next to the stairs as there's a spiny beetle under there. To beat the Peahats, use your gust jar on them, and blow them into the wall after they're sucked. You can also uncover a Spiny Beetle by using your gust jar on the grass to the right. When you're done with beating enemies, go to the next area. Here, you could bomb the rocks but that's currently pointless (it acts as a shortcut later though). Instead, beat the acro-bandits and head to the next area. Here, it's as simple as cutting down 3 small trees and going to Hyrule Town. You'll be interrupted by the Hurdy-Gurdy Man giving you a kinstone bag and a kinstone tutorial (press L when there's a bubble over the person's head, and match the pieces). You could go back to South Hyrule Field and get the heart piece in the tree, but if you want to advance, head inside the house with a chick on the roof (chick, not chicken, there's a difference) and let the spin attack be taught to you. Say you understand, and after he does it, press and hold B (or A as the case may be), then release. If you forget it, he gives you a tiger scroll. Exit the house, and talk to the northwest guard and show him your spin attack. You may now progress to Trilby Highlands. Do so after sucking up the dust on the lower right rug. Beat the Keaton by first striking him from behind, then run away when he charges and hit him again. After that, beat the octorok and you can safely follow the dirt road. Do so, and enter Mt. Crenel's Base. Blow up the rock wall to the right of the plant that hasn't grown yet. Beat the Business Scrub (if you forgot how, just keep your shield out) and talk to him. He says he has a friend in Trilby Highlands. Go back to the entrance of Trilby Highlands and go down the ladder. Blow up the rock wall to your right and beat the business scrub. Buy his bottle (if you don't have 20 ruppees there's one at the top of the far left plant at Mt. Crenel's Base). Go back to Mt. Crenel's Base, and get some water in your bottle (swish your bottle near the small rocks), then water the plant that hasn't grown yet. Climb the now-grown plant. Go north, then west. You'll see a rock wall between two trees. Bomb it, you'll need the fairies eventually. Now head south beating tektites as needed. Here, instead of going left, go right and bomb near where the sign says no bombing (to be specific, between the gates). Beat the chuchus or avoid them, your choice, but afterwards go up the ladder. Blow up the rock here, then turn minish via the rock. Head past where the rock was, and go between the trees. Avoiding or killing the mulldozers, head north until you see green water. Scoop it in your bottle. Now you can take the left path (from before where the chuchus were). First head through the open door, and beat the business scrub and take your mighty bombs. This time, bomb the rock wall to your right, then your…up? Can't find the grammar for that. Anyway, suck up the keese (easier then slashing them) then pull the mushroom to cross the gap. Go up the stairs. Ezlo says once you take off the Helmasaur's masks, they're no challenge at all. Pull of their masks with the gust jar, but keep sucking until you get the whole helmasaur. Release it. Repeat this process until you've beaten all of them, and go back outside of the cave. Jump into the whirlwind and use the control pad to turn to the next one. From here, first, go all the way left then north. Throw a bomb in between the trees. Set off three bombs, all in front of a rock. The north part has a piece of heart, the east part has 50 ruppees, and the west part has a blue kinstone piece. Back where you got to from the second whirlwind, go just north this time. Clean up the poison or whatever it is with the gust jar and eventually you'll uncover a minish crack and a rock. Turn minish via the rock and head towards the not-yet-grown green plant. You'll arrive in a minish road. Beat the enemys here now, because you won't be able to on the way back. Anyway, progress north until you get to the plant. Grab the plant with R, and throw it into the empty hole (outside of the minish road). Get bigger, than poor the Mt. Crenel Mineral Water on the plant, then climb the now-grown plant. You're now on Mt. Crenel! Head right beating tektites (and two spiny beetles) as needed, then bomb at the end of the bridge. Go up the stairs here, unless you want the kinstone piece in the chest. Go near the white chuchu, but not next to it. Set a bomb there, and go behind the bomb. The Spiky Chuchu should go right into it. Hit it while it's paralyzed. Beat the red Chuchu now, then break the pots for more bombs. Then, bomb the two rocks. For this puzzle, push the right block up, bomb the Spiky Chuchu, and push the north block up. Exit the room. Here, jump on the whirlwind to the next whirlwind like last time, and go up the ladder. Beating spiny beetles, Peahats, and tektites on the way, go to the rightmost part of the area, and bomb the rock wall. Beat the Business scrub with your shield, and get your grip ring for 40 ruppees. Exit the business scrub's room, and climb down the more blackish wall, and the next. Now go all the way left, and climb the ladder. Climb the wall (ignore the boulders, they hardly ever actually hit) until you get to the first ledge. On the ledge, put a bomb to the right of where it says no bomb throwing. In this cavern, throw a bomb in the fountain. When the fairy asks if you threw in the golden bomb or the silver bomb, say neither. You got a big bomb bag! Back on crenel wall, climb all the way up this time. Beat all the enemys here, as you don't want your mushroom pulling interrupted. Pull the mushroom, and you'll land on a raining platform. Turn minish via the rock, and roll through the minish road to the south, as if you don't, you'll be hit by a raindrop. Oh, and it's recommended that you roll on the north side of the minish road as the raindrops can't go through leaves. Once you've made it out of the minish road, get bigger via the other rock. Now, go west and push the boulder into the hole. For the next boulder push it… left, up, up, left, up, up, left, left, left, left, left, down, left, left, left, left, left, left, left, left, left, left, left, left, up, up, up, up, right. Push the next boulder 2 times. Now climb down the ladder. Beat the Helmasaurs and for the first set of blocks, push the upper one left. For the next set of blocks, push the bottom one to the left. For the next set, push the lower one left, then the upper one up, but then, instead of going left, go down and push the only block you can push down, now progress left like you were going to. The next block set, push the lower one right. Back at these bloacks, push the upper block to the right, the bottom right and bottom left blocks down, and the remaining block to the left. Exit the room. Roll to the next room so you don't get hit by spiny beetles. In this room, beat the Helmasaur, and rather then pulling the mushroom, push the pots into the pit, and suck the mushroom in front of where the pots were, and go down the stairs. In here, throw a bomb at the switch, and cross the bridge. Exit the room and head to the next. In here, push the boulder down, left, left, down, down, left, left, left, up, left, up, left, then push the statue. Go down the stairs. Here, push the bottom block left, and the upper one up. Now push the middle one to the left. Yay, kinstone piece. Exit the room. Shrink, and go to the minish road. Beat the mulldozers or leave them, but go to the door at the bottom left of the road. In melari's mines, just follow the path until you get to the end. Talk to the biggest minish, Melari. He takes your broken picori blade to repair, and informs you that the fire element is in a mine the humans dug. Talk to the minish blocking the nearest door to you, and he'll move. Get bigger via the stump and check the exploding tomb. Anyway, go up the ladder and enter the mines. ---6b. Cave of Flames--- Slash one of the bob-ombs twice, then throw it at the rock wall. You could also use a bomb. Go to the next room. Flip the Spiky Beetles with your shield, then slash it twice. Repeat this on the other one, and claim your compass. Head to the next room. Suck the ruppees with your gust jar, and repetitively slash the remaining ruppee, because it's a ruppee like, not a ruppee! Head down the stairs. Avoid the bob-ombs, then go up the steps. Follow the tracks until you reach a cart. Beat the Helmasaurs, and hop in with the brave Ezlo. Hop out with the now anguished Ezlo, and progress to the next room. Beat the Chuchus, break the pots, avoid the bob-omb and go to the next area. Beat one bob-omb and use the gust jar on the other for easy aim at the rock wall. If it explodes before you send it to the wall, use a bomb. In here beat all of the Helmasaurs and shrink. Head through the minish door in the northeast corner. Avoid the Spiky Beetles and head to the room to the right. Now head through the minish door to the southeast, then two south minish doors. Circle around until you see a small crack between rocks. Jump, avoid lava, and get bigger. Now that you're bigger again, you can slash away the lava with your sword. Beat the Chuchus, and quickly go to the platform via the black platforms THAT SINK INTO THE LAVA. Open the chest for a kinstone piece, hit the switch, and go to the other platform, quickly. Before going to the next platform, suck one or two pots with the gust jar, as you'll fall into the lava. If you didn't break the bottom pots do so, then quickly head to the next platform. Head through the door. In here, get on the moving sinking platform and get on land as soon as possible. Slash the worms, or blow a puff of air at them, then grab them and put them in all the holes. The chest contains 50 ruppees. Break the pots and head up the steps. Jump in the whirlwind, go in the next whirldwind, turn around and drop to the next platform (eventually). Head up the steps, and push the block in front of you up, then step on the switch to open the door, but, you're not done here yet. Push the chest on the pink thing all the way in the hole, and claim your small key! Head to the next area, AKA, about 5 rooms before this. Get back in the cart, and when you get out, open the locked door. Walk on the track so you don't fall, then hit the switch with your sword. Get back in the cart and you'll be in an old area, but you've only been here minish. Head to the left, beat the spiked beetles, and head north. Go in the hole, hop out after the traps hit the hole, and walk on the track (rolling between the traps). Break the pots and blow the rock wall up. Claim your piece of heart, then go to the next room. Hop down, with your bombs equipped. Put down a bomb in the middle of the room, as the mini-boss, a horde of spiky chuchus, come falling from the ceiling! Keep bombing until they're all beaten. Open the chest for a new item, Cane of Pacci! It flips things over. Head to the next room. Get on the sinking platform, and use your cane of pacci before getting on the next one (other wise you'll just get hurt). Now that you're across the lava, use the cane of pacci on the hole and getting the hole. Get on the switch to make the blue warp appear and to open a door. Head to the next room. Roll so you don't get hit by the Traps, then use your cane of pacci to turn the upside down cart right side up. Hop in. In here, simply push the chest in the hole and get your small key. Head back to the room where the blue warp is, and open the locked door. Head downstairs. At the moment, ignorer the switch and shrink. Go between the traps (between the pebbles), preferably rolling, and head through the minish door at the end. Go through the path in between blocks, as the red traps won't hurt you as a minish. At the end of the path, get bigger, and go in the alcoves in between the blocks, because otherwise those red traps will hit you! Once you've gotten past all the red traps, use your cane of pacci on the cart, and get in. Hit the switch I told you to ignore a minute ago, and get back in the cart. Here, use your cane of pacci on the rollobites and throw them in the holes until all of the holes are covered. Once done, pull the switch on the pink thing in the remaining hole (in the upper left) and it it. Go past the statues that used to be there and progress. First, jump of the north edge to get a blue kinstone piece, then push the upper block to the right. Kill the keese, and use your cane of pacci on the upper hole. Go up the cliff, get your kinstone piece, drop down, and progress east. Swipe your sword against the flame so you don't get hurt, and repetitively swing your cane of pacci (not in front of the sinking block in front of you) until you hit the spiked sinking block. Once it comes to the sinking block in front of you (on its way down, not up) get on it, then quickly shoot your cane of pacci downwards. Once you get on the next sinking block, immediately swing your cane of pacci to the right. When your on the next sinking block, go to the upper right corner of the block and keep running north until you get to the next platform. Use you cane of pacci on the upper row of pots, then the sinking block. Once on the platform with the pots, get ready for devastation. First, swing your cane of pacci upwards, then right. Once on the third sinking block, swing the cane of pacci again. Once on the fifth sinking block, you should be able to make it to the platform to the north. Jump down the cliff, and use your cane of pacci on the hole to the north. Get on the cliff and jump off it (leftwards). Here, you'll find a hole and a whirlwind. Use your cane of pacci on the hole, and jump into the whirlwind. You're going straight north. Head east until you get to another whirlwind. Jump in it, and onto the platform. Go through two whirlwinds, then go on the upper platform (easy to miss, but you just go northwest from the first platform you can take a break on). Jump in the next whirlwind, and stop at the platform (it comes after 3 whirlwinds). Take your kinstone piece, and go in the next whirlwind. After another whirlwind, you'll see a platform. GET ON IT. Take the big key, and jump to the north. Slash the four flames and hit the switch. Go on the red warp, and heal up at the entrance. After you're done healing, take that one last upside down sinking platform (use the cane of pacci) and head through the boss door. If you got hurt in the lava… More pots! Anyway, go down the hole. BOSS FIGHT: Gleerock Roll until you get an angle to his shell. Use the cane of pacci on it, and climb on his neck, and repetitively hit the jewel on his back. Once your not doing anymore damage, quickly get off of him, as he'll sinnk into the lava. Roll and hug the wall at the same time, because boulders are falling and the lava widens! Keep rolling after the madness ends too, because more madness is coming! Repeat the process 3 times to win. You got the Fire Element! *I accidentally skipped the rest of the description* You got a Heart Container! Your life energy has been increased and replenished! Head out the green warp. ---6c. After the Cave of Flames--- Shrink via the rock and head to melari. He gives you the not-so-broken picori blade-- he calls it the white sword! He also says that there's a sanctuary in Hyrule Castle you need to go to to infuse the elements into the blade. Head out of melari's mines again, and get bigger. Jump the ledge that's just south of you. Go down the ladder and head all the way right. Go down the multiple walls until you get all the way to the bottom of Mt. Crenel's Base. Back in Trilby Highlands, go up the northeast bridge and head east. Beat the Keaton, and use your cane of pacci on the hole. Go on the cliff and hit the switch (it makes life easier). A bridge will form. Go across it, and head to Hyrule Castle. Once in the castle, head north a room, then go downstairs (the stairs are next to the king's room) and go to the front of the big square wall that seemed to be blocking our path for no reason if you went here before. Head through the door that didn't use to be there, and then the next, and then the next. Drop the sword in the pedestal in the middle of the room. You're forced to read the newly appeared tablet which says "Fill your sword with power and walk on the glowing tile. . .". Charge up, but don't release, a spin attack on one of the glowing tiles, then move to the next one. Meet me and myself. Head all the way south and repeat the process. Have both you and yourself stand on the two switches and head out of Hyrule castle. You'll meet Vaati and find out that Ezlo was actually minish and was cursed by him to look like a hat among other things, but don't be alarmed, you don't need to fight him, just two black moblins (use the same tactics as you did on the keatons to beat them). Anyway, head back to Mt. Crenel. ============== 7. Ocarina of Wind ---7a. Before Castor Wilds--- Take the shortcut and keep climbing upwards until you get to a cavern. There's a pattern of glowing tiles that looks like this: [x] [ ] [ ] [ ] [x] [ ] [ ] [ ] [ ] [ ] The Xs are where you should duplicate. Go through the holes in the wall, and on both switches. Head through the door, and talk to Grayblade (after getting the piece of heart and 100 ruppees!). He'll teach you a Roll Attack, which you do by rolling and then pressing the sword button as you rise. When you're done, head to Hyrule Town. Go talk to Swiftblade as, amazingly enough, if you've learned the Roll Attack he'll teach you yet another new skill--Rock Breaker (it's much more useful then it sounds)! When your ready to do it, just slash your sword next to one of the pots. Alright, I'll finally let you advance again. Head to Trilby Highlands, and back to cavern where the Business Scrub that sold you the empty bottle was. Clone yourself, and push the block as far as it can go. Out here, to prevent annoyance, go east then north rather then south and push the boulder in the hole. Now you can head south. Ah, the joy of Vaati brainwashing the king and asking for the guards to search for the light force. Once that cut scene's over, head south, then all the way east, then north, and across the bridge. Here, go in the mud and quickly come out so you don't fall in and lose health. Ezlo will still think you drowned due to good glitches. Head back to Hyrule town. Head in the store with a shoe on it, and Rem will fall asleep. Shrink via the upside down pot, and go up the stairs that used to be blocked by the shoes. Talk to one of the minish (it doesn't matter which) and they'll tell you that they're making Pegasus Boots (which you need – badly) but only Rem can do the finishing touches, and he'll almost never wake up. Although, they say that a wake-up mushroom, which syrup has, will wake him up, and they mark Syrup's Hut on your map. To get there, you'll need to do too much. Head to Lon Lon Ranch for starters. Directly at where the ranch is, you'll find Malon and Talon (the owners) have locked themselves in. Shrink via the stump, and head through the minish door to the left of the human entrance (which is locked). Inside, grow via the upside down pot and break the pot in the upper right corner. Inside is the key to the ranch. Head out the way you came in, and talk to talon. He'll now let you take the shortcut to lake hylia from the ranch whenever you want. Head through his house and come out the other door. In the ranch go all the way north, then head west. Push the boulder, then use the cane of pacci on the hole near you. On the cliff, jump on the whirlwind and head to the next cliff. On this cliff, do the same thing, except, instead of going to the next cliff, hover right over the pond, then head east. Instead of going south go west, push the boulder, go back, and THEN head south. From here it's easy. Just head up the stairs, into the house and by the wake-up mushroom. Head back to Rem and press R next to him, and he'll give you the Pegasus Boots. Back to Castor Wilds! ---7b. Castor Wilds--- I would like to tell you before I begin this section that instead of saying use your Pegasus Boots I will be saying dash. Dash to left platform, then go as far left as you can on the platform. Dash south, while holding the control pad left. Start by going west until you reach a cavern; enter it. This part is simple. Go downstairs, then take a left, and head in the next room you see. Here's the tricky part: Beating the Dark Nut. Keep walking around him until he tries to hit you. Immediately hit him when he does. Eventually he'll die, and you can take the gold kinstone piece. Head out of the cavern. See the vine to the left of you? Climb up it, and take one bridge north, then climb down. Head west and dash west, stopping to turn around a few times. Once you've gotten to the stump, shrink, and enter the minish road to the north of you. That's right, you need the gust jar again. Keep puffing air, avoiding the crystals, until you get to the end. Roll off of the lily pad, then fall in the crack. Beat all of the mulldozers and take your bow. Head back the way you came, and get bigger. Remember that weird statue with the eye we saw near the stump? Shoot an arrow at its eye. Try to shoot while it jumps, as it'll keep jumping and you'll never hit him when he's about to jump. Climb up the vine he was standing in front of, and take the whirlwind across the pond, and onto the land. Here, head all the way south then dash east. Check that exploding tomb then kill the eygore statue. Head up the vine after pushing the boulder north of you. Take one bridge north, then jump in the whirlwind. Drop down at the second shore. Head in the cavern and just take the gold kinstone piece from the chest (possibly after beating 2 ropes). Outside of the cavern, cut the grass to your right and push the boulder. Cross the boulder, and then the boulder you put in the hole earlier. Climb up the vine 2 bridges north, then 1 southeast. Climb down the vine and beat the Eyegore Statue. Dash to the near platform, then head north until you get to another cavern. Take the gold kinstone piece. Out of the cavern again, head south and push the boulder. Cross it and retrace your steps to where you found the tomb. From there, head as far south as you can go, then dash west. Fuse kinstones with all 3 of the statues here and head onward. ---7c. Wind Ruins--- Follow the path a bit until you get to a road block… You're in front of a perfectly normal statue, right? Wrong. You're in front of a perfectly abnormal statue. Touch it, then mash B so he doesn't hit you. Once he's beaten, go south and beat the tektites. The Armos near you won't budge unless you turn it on… how do you do that? Turn minish, go up the ladder in the middle of his shield, and flick the switch. Once you've beaten the Armos, push the boulder so you don't need to do that again. Beat the Tektites, then climb up the ladder. Beat these Tektites and the statue will disappear. Head up the ladder. Beat the Tektites and go up the steps. First, slash the grass and beat the Ropes normally, then shrink and turn the Armos on. Beat it, beat the tektites and push the boulder. Switch off the Armos at the end of the row, or you can't progress. Beat the other Armos if you wish to get the chests, then head south. Beat every enemy in this little path (Ropes [snakes] and Spiny Beetles [beetles under rocks]) to progress. Just head up the steps and into the fortress here. ---7d. Fortress of Winds--- First, head through the door to the left and head upstairs. Beat the Stalfos (wait for them to try and jump on you, back away, and hit them twice) and Keese and progress north. Here, shoot the eye avoiding the two skulls in the middle (they'll come flying at you!). Here, just beat all four Stalfos and head through the south door. It's best to ignore the green ruppees. Instead, go for the path that has a green one, a blue one, and a red one. Slash the red one, it's a ruppee like. Avoid the Spark and climb the ladder. Here, avoid or kill the Spiky Chuchu and head through the north door. Get on the first moving platform here, and try to get to the next. Hit the two eyes north of the second platform to enter the north door. In here, form on the glowing tiles in the chart shown below: [x] [ ] __ __ [x] [ ] Move around the Eyegore Statues and step on the two switches. Beat the two Eyegore Statues that activate to get the compass. Head to the room before this, and head to the east door and east eyes via the platforms. Shoot the eyes like you did with the north door to get in the east door. Here, beat all the Ropes and slash the bottom section of skulls. Clone yourself and move the only block you can get to all the way to the right. Clone again, and move the other block to the left. Now you can safely push the first block up. Pull the lever, and fall right with the key, then grab it. Head out of the south door, and go two doors to the right and go up the stairs. Slash the right skulls and beat the Stalfos (avoiding the spark), and pull the lever (avoiding the spark) to get a kinstone piece. Repeat the process with the left side of the room, but the chest is already there this time. Instead, the lever opens the door. Simply go up the ladder. Beat the Spiky Chuchu and go through the door… Slash all the skulls and beat and Armos to reveal glowing tiles. Clone like this: [x] __ [ ] [ ] [x] Then hit the switches near the entrance to the room. Shrink, and head back to the room where you cloned. Turn the remaining Armos on, and head through the tiny crack between the walls that are blocking another shrink-thing. Get bigger and push the block. Beat the Armos, pull the lever, fall in the hole, and take the key. Head out of the room, go one door left, and go upstairs. Beat the four stalfos first, believe me, it makes life easier (I've tried not doing it). After that, activate one of two eyegore statues and beat it. Go north, but one tile away from the trap. Head left, then up the steps and take the dungeon map. Roll down the steps so you don't get hit by the traps and progress through the left locked door. Here, there's a moving platform, but there are blocks that make you fall that don't move also! Avoid the blocks (right or left tile, middle tile, right or left tile, middle tile, right or left tile) and progress up the steps. Keep moving until you see a shadow. Get away from the shadow, and when the wall master falls down, shoot it with an arrow. After beating the wall master, shoot the two eyes and progress. Head to the south door and a Dark Nut will appear. Use the same tactics on it as you did in castor wilds (move around him in a circle and hit him after he tries to attack you). The blue warp will appear. Progress through the south door like you were going too. Follow one set of traps until you can hit the switch, then keep following it until you get to the south door. Pretty easy, huh? Head right until you come across two skulls and a space between them. Bomb the wall right between the skulls, and get your mole mitts. Dig through the pale wall and get 100 ruppees if you wish, then head out of the room and keep going right until you fall off the cliff to where you started. Head through the locked door to the right this time. Equip your Pegasus Boots, because you need 'em! Pull the lever and run over to the bridge and dash across it. Head up the steps. Shoot the floor masters, and, if they get too close, even slash them. Once they're all beaten, head through the door. Slash the skulls (especially the second set, they'll fly at you. Hit them before they hit you) and then go through the part with the rolling spikes, avoiding them by hopping in the holes and jumping out when they pass you. Once past the spikes, go north and beat the ropes. After that, push the statues on the northwest and southeast switches, then clone like this: __ __ [x] __ __ [ ] [ ] __ [ ] [ ] __ __ [x] __ __ Navigate around the statues and blocks and step on the remaining switches, and grab the small key. Head to the locked door in the section where the spikes are and open the locked door, but don't enter the room. Instead, head back to the previous room and shrink. Head back to the room you were just in, and head through the minish door. Head to the section with the spikes, and go in between the rolling spikes, avoiding the holes this time. Once you finally get to the door that used to be locked, enter it. Head left and then north, you'll see a minish door. Head through it, and get bigger. Step on the switch. Dig, trying to avoid the sparks (hard to do, but possible). After you got the small key, shrink again, and head out the minish door. You'll see a tiny break between the rocks that doesn't have steps; jump off it, and get bigger, immediately slashing to the right, as the floor masters will probably come after you. After they're beaten, head right and through the door. It's impossible to get through here without fighting at least one Moldorm, so dig towards the ladder beating a moldorm or two (trap it in a coner and slash it twice). Head through the door, open the locked door, and fall through the pit to the right. Take…the big key! Then, push the block and jump off of the cliff. Head left, up the steps, and even more left and jump off yet another cliff. It's recommended you take the shortcut (roll up the steps to where you got the dungeon map, then jump off of the cliff), then head through the south door. Dig your way to the statue and pull it onto the switch, claim your kinstone, and go up the ladder, then head through the door (digging to it). Push the northeast block east, and if you don't have a boomerang, head through the red warp, heal up, then come back and go through the boss door. If you do, head through the boss door, use your boomerang on the two sparks, use one fairy and scoop the other in a bottle. Head through the door. BOSS: Mazaal: To dodge his slamming, simply roll out of the way. To dodge his grabbing, if it's his right hand go left, left go right. When you get a chance, shoot one of his hands and slash it repetitively. Do this with the other hand also and his head will fall down. Shrink, and go in his mouth. Slash the pillar with blue under it repetitively. Now he'll have two new attacks and he'll be harder to attack when you're in his mouth. To dodge his lasers, stay to the right or left. If you do get hit by his shrinking laser, just go over to the upper left or upper right corner and get bigger again. In his mouth, you now have to dig to find the pillar with blue under it. Once you do find it, slash it repetitively. Repeat the process 3 times to win. Take your Heart container and go to the next room. Here, just keep going north and check the tomb. You get the Ocarina of Wind. You leave. ============ 8. Water Element ============ ---8a. Before Temple of Droplets--- Get out you Ocarina of Wind and wind over to Lake Hylia. Shrink, and enter the mushroom house. Talk to the minish, he tells you that Librari has gotten into the temple of droplets, ehich is where the water element is, and that Librari's currently in Hyrule Town's Library. This triggers the library to open. Warp there if you've checked out the tomb in north Hyrule Town.(isn't hanging on tiny bird's talons fun kids?). Head into the now-open Library and go upstairs, then out the door. Use your cane of pacci on the pot, then shrink. Head through the minish door to the left of the human door, then head to the northwest bookshelf and speak with the minish in front of you. He/She (I still can't tell…it?) says that no one can get to the library because there are checked out books (you climb on the books later). So get bigger and go downstairs, and talk to the librarian to the left. Great, we need to return books. The first book, A Hyrulian Bestiary, was checked out by a girl with a cat. You still have that empty bottle? Good; now scoop up some…water, yes, water. Just go to the water and use you empty bottle. Now, head to the house just to the right of the shop. One fireplace is out, one is burning. Poor water on the burning one. Now use your cane of pacci on the pot and shrink. Go through the fireplace you just poured water on, and you'll magically go up it. Go to the next fire place and you'll not-so-magically fall down. Avoid the cat, it WILL bite, and go up th tiny steps near the bookshelves. Push the book south, go back the way you came, get bigger, and get the book. Return it to the library. Talk to him again and he mentions Legend of the Picori, which was checked out by a somewhat absentminded scholar. This one takes a long time, but start by heading to Mama's Café (the building with tea on top of it). Use the cane of pacci on the pot. Shrink, and exit via the minish door in the southwest corner. Now that you're outside, head to the half-broken bridge and go across the board. Head north and talk to the dog to prevent this annoyance happening again, then enter the house with a wooden roof via the back of it, and get bigger via the pot. Head out the door, and try to enter the house with a blue roof. He says you can come in, but don't until you get some water. Pour water on the fireplace, shrink in the carpenter's house, head back in the building (there's a minish door to the right of the human door), head through the minish door and talk to the minish (otherwise you can't progress) and he'll tell you about a magic tool that allows little people to push things. This time, head out the fireplace and into the next house (there's a minish door to the left of the human door) and head through the minish door to the right of the minish. Head right, then south, and across the bridge, and north, and you'll see a hole between plants next to the minish. Roll around and hope the cats don't swipe you until you see a vine. Go down it, and enter the…fountain? This is a fountain? Anyway, beat the ssluggula and go through the door. Here, beat the Mulldozers, use your cane of pacci on the hole and jump. Easy task: Beat the four Mulldozers and take the power bracelets. Head back to Dr. Left's house (in the place with the cats you can now push the crate forward for a shortcut) and move both bookshelves to the left. Go up the stairs, and talk to the minish in green that's on the other side of the book to your left. He says the place needs cleaning. Let's do just that; get out your gust jar and suck until you see glowing tiles. Clone like this: [ ] [x] [ ] [x] Avoid the nails and such, and go on the end of the green book to the far right. After a while, it'll fall. Finally go back to the carpenter's house, get bigger, and claim your book. Return it to the library. Talk to him again to learn that the next book was A History of Masks, which was taken by Mayor Hagen. Head to Hagen's House (south of the school) and talk to him. He confirms that he checked it out…or did he? Dash into all of the masks (ram the walls) for some money and a path. Use the cane of pacci on the pot and talk to the minish in the minish room beyond the minish door. They mark the mayor's lakeside cabin, which he left his book at. Get ready for a long hike. First go to south Lon Lon Ranch and go across the boulder I told you to push way back before you went to Syrup's Hut. Head to the steps right next to Syrup's Hut, but not there. Instead, dig through the odd shaped wall next to the sign that says no digging. Dig north, and kill the green ruppee, then dig more north until you go up the ladder. Go down the steps, and into the house. Check the note, it says if you can't solve a problem, ram headlong into it. I recommend you ram headlong into the tree behind the cabin with your Pegasus Boots, and shrink. Head south to the minish road and get out your gust jar. Puff yourself over to the cabin, and take the lily pad so you can go down the small stairs. After that, push the bookshelf you can push to the right, and push the book. On your way back it won't be as easy. The minish road is full of pestos. Once you've gotten to the stump, get bigger and get the book. Warp to Castle Town and return it. Yay, every book is returned. Shrink and head back to the bookshelf. Talk to the minish to get 50 ruppees and climb up the books until you come across a book with a clover on it, and what seems to be a door. Enter what really is a door and talk to Librari. Open secret mystery panel! You're surrounded by blocks. Go in the corner and push southwest block left, and the next block down. Progress south. Beat the sluggulas and suck the mushroom with you Gust Jar. Progress. Beat the sluggulas and go north. Here, beat the scissors beetles (get behind their jaws, slash them, evade their flying jaws, hit them, repeat) and take your flippers. Swim north to the waterfall and dive to get 50 ruppees, then, swim all the way to the exit (south, south, south), then swim to shore and climb up the ladder to get to the second floor of the library and get bigger. Head to Lake Hylia and from the small stump that you can't shrink on, swim east, south, west, north until you get to a white blob of ice. Hop on it, and shrink to enter the Temple of Droplets. ================== Some things to do before entering the Temple of Droplets ================== Dash Attack: Head to Swiftblade's house where you can learn a new move now that you have the Pegasus Boots. But don't dash right out of the room, or you'll have to do it over again. Peril Beam: If you have 10 hearts, swim in Lake Hylia south and west of Temple of Droplets, and enter the tree. Piece of Heart: In Waveblade's tree, you'll see a piece of heart. Grab it! Piece of Heart: You know that building in Lake Hylia that's just sort of there (it's actually Stockwell's house)? Dive in the middle of the pond to the left of it. Piece of Heart: Just south of where Waveblade is, you can swim to to get a piece of heart. Kinstone Piece (Red): Now that you have the flippers, shrink near Hagen's lakeside cabin is again, and go through the minish door in the puddle. This takes you to Minish Woods. Swim south, east, and north to find another minish door. Here, carefully walk across the ice beating sluggulas until you get to a chest. Piece of Heart: From Syrup's Hut, go west and south. I didn't have time to put this in the walkthrough before, just couldn't find a place for it. Sorry. ---8b. Temple of Droplets--- Ezlo mentions that he'll turn into a hatsicle soon, but that's not really going to happen. But he also mentions that the floor's made of ice, and that's true, so walk slowly. Anyway, push an ice cube to the north and go north to a door. Go right, and quickly, for pots are flying and torches are throwing flames at you. Here, go down the stairs and push the lever. Go back upstairs and fall down the hole. Now push the ice block down and right and get the key, and push the block to the right so you can go back upstairs. Now go left instead of right since you can, fall down the hole, and push the blocks like this: Push the bottom block south then west, then push the top one west. Now push the big key west, north, west, south, west, north, and east. Take the big key, already, and head back to the main room (to do this you need to push the lever so the sunlight closes and you can cross the platform). Push a block south, and open the boss door. There's the element..! But something's not right. It's trapped in ice! Head through the southwest door. First head south, and claim your ruppees and dungeon map. Then head north, avoiding the rolling spikes by diving. Head east, and swim to shore. Beat both sluggulas and the one that falls from the ceiling, and swim east until you get to shore again. Here, simply sucking the mushroom with the gust jar, step on the switch, and go down the waterfall. Dive under the rolling spikes and check the inscription in the southwest corner, which says "The way forward is hidden in the bottom of the pot". Step on the switch and progress. Here you see blocks that are shaped to form a pot. Dive in the middle of it. You look awfully silly standing on the water like that, but you got your small key. Head back the way you came (right before the waterfall, which you'll need to climb a wall and push a block north to get back to). Head north and you'll see a locked door. Open it. Swim to the lily pad and use your same gust jar methods to get back to the pot (but to get past the rolling spikes you'll need to get off the lily pad, dive, and swim back on), then head a little east. You'll see a platform you can't swim too. Get on it from the lily pad, and step on the switch, but don't figure you don't need the lily pad anymore, because you do. First beat the Pestos and head east. Fight the Madderpiller the same way as you did in Deepwood Shrine (attack his head, then his tail) and head through the door. Take the compass and get on the lily pad again. This time head north. Step on the switch on the platform to prevent further annoyance, and swim over to the next platform. Beat the mulldozers and pestos and push the ice blocks like this: Push the northernmost block down, and the rightmost block left, down, left, up. Now get back on the lily pad and go north and east. It's dark here, but easy. Just go east, north, east, north. There are two sluggulas and two falling sluggulas here. Go up the stairs. Beat the scissors beetles (hit them from behind, run away from their pincers and slash them repetitively). The blue warp will appear. Head through the south door, head west, clone yourself, and push the lever. This causes sunlight to shine on have of the element and an ice block. Head through the path that the ice blob used to block. Go through the north door, claim your kinstone, and progress. Beat the pestos here and take the east path for a kinstone piece, then head south like you might've been planning on doing. You'll see a very inconvenient set of traps. Head in there when there's an opening and stay in the center until there's another opening. Trying not to fall off the ice, progress through the door. Head through the door here, head down the stairs (two sets of them), push the lever, go back up the stairs (one set), push that switch, go back downstairs and push the switch again. Take your small key and use it up the two flights of stairs. Push the switch here and… MINI BOSS: Big Blue Chuchu: Use the same tactics as you did with big green chuchu, but this time, he'll have sparks. Just run away from him when he has his sparks, the gust jar won't do any good then. Get your Flame Lantern and head back out the door. Use the Flame Lantern on the ice blobs, you'll be surprised at the result. Head downstairs. Use the Flame Lantern on the frozen chest, claim your 100 ruppees, and use the flame Lantern on the ice blobs. Beat the Mulldozers and progress. Keep out your flame lantern so you can see, beat the scissors beetles and progress. First head south and east, break a pot, and light the torch. This makes a block disappear. Go past where the block was and follow the path until you see a fork in the road. Take the east path for a kinstone piece, then the west to light another torch and demolish another block. There's a fork in the road very near here; take the farther left path until you get to a wall. Blow it up. Here, beat all the mulldozers (if you're low on health that's harder than it looks and sounds) and take the small key. Head out of the cavern again and take the right path at the next fork in the road. Get the kinstone piece, light the torch, and go past where the block was. Here head north then south, light the torch and take the chest, then open the locked door. Run for you life to the next door. Here, keep your flame lantern out and just follow the ice path. In here, head through the door north and west to the next door. First clone like this: [ ] [x] [ ] [x] And push the uppermost block left. Then clone like this: [ ] [ ] [x] [x] And push the lowest block right over the glowing tiles. Now clone the same way and push the block north of you once. Now clone the same way you did the first time and push the uppermost block right. Head through the door. Here, before cloning, push the first ice block you see left, and the next one down and left. Now clone like this: [x] [ ] __ [x] [ ] Avoiding the blocks, try to stand on the switches. Had through the door. Push the block that's not in the pattern properly north, but that's not as easy as it looks. Afterwards, head through the door. First beat the mulldozers, they're very annoying in this case, then burn ice blob to reveal glowing tiles. Clone like this: [ ] [x] [ ] [x] And push the block as far as you can. Head through a small path, beat the mulldozers and progress. Light all the torches. Much, much, much more annoying than it sounds. Head through the door. Dive under the rolling spikes, and eventually you get to scissors beetles. Preferably ignore them and head through the door, but you can beat them if you wish. Before you do anything here, step on the switch to reveal the red warp. After that, bomb the bombable wall the arrow is pointing at. Get out your lantern and get ready for the not-so-ultimate challenge! Beat two madderpillers! Head through the door, and then the next. Run through here to avoid being hit by your average ceiling-slugs and go up the stairs. Beat the mulldozers here, go through the door, and then the next. Clone yourself and push the switch. The element finally unfreezes, but so does big octo! Heal up and head through the real big door (it always says you can open big doors with the big key, but you don't need it). BOSS: Big Octorok: First get out your teeny tiny shield to reflect his big huge chunks at him until the room freezes. Get out your flame lantern and burn his tail (if you can't do it immediately, turn the opposite direction he does until you get to the tail). He now has three new moves: ramming the wall to make boulders fall from the ceiling, which you can avoid by rolling around; making the room dark, just use your lantern when he does this; and sucking you, which you can avoid by rolling away from his mouth. You got the Water Element! Water quenches thirst, ends drought, and nourishes life. The Water Element is the embodiment of that power. You got a Heart Container! Head out through the green warp. ---8c. After Temple of Droplets--- After you leave, Gustaf, Royal Spirit, will tell you to stand before him, and only then, will the path open, and marks where to see him. He's right, but for now let's head to Hyrule Castle Garden. Here, head to the southwest corner of the garden and wait for the guard to stop facing you. Follow him until you get to the second alcove; hide in it. Then wait for the next guard to not face you , and when the path opens, run behind some grass. It's starting to get tricky. When the next guard faces left, after a few seconds, scramble over behind the grass he's walking around. Now when the next guard faces the other way, immediately follow him until you get to an alcove. Hide as far as you can in it. Now head north until you get to some grass. Cut it all and go down the ladder it was hiding. Beat the ropes down here, and follow the path avoiding the oddly shaped tiles, they'll vanish if you stand on them for a few seconds. At the end of the path, steep on a switch to open a door. Go through it. You're in the castle. Head east and north to get to the sanctuary, then infuse the water element to the blade (drop the sword in the pedestal). Meet me, myself, and I. Head south and clone your self anyway you want, as long as it includes the following: [ ] [x] __ __ [x] [ ] You can fill in the extra space wherever you like (even at the northernmost part of the room if you want to), and head back to the castle garden the way you came. There's a guard east of you. Talk to him to get out quickly. Before you leave though, head to the west part of the garden that's not blocked. Head all the way east and slash the grass. Head down the ladder and through the door. Take the piece of heart, and light the two torches and talk to Grimblade. He'll teach you Sword Beam (attack when you have all of your heart full). Now you can head back to north hyrule field. Head immediate west and bomb a rock.. Head down the steps into the cave. Before pushing the block, go downstairs. Go back up the stairs and clone yourself [x] [ ] [x] [ ] [x] [ ] Push the block and go up the ladder, then go up the steps and head east. ============ 9. Wind Element ============ ---9a. Royal Valley--- Keep your flame lantern out until you get to Dampé's house, you're going to need it. First, kill a Ghini (a white ghost [hit him before he sucks your hearts]) and bomb near the wall (between some gate-like things to be specific) Here, answer all of these questions to the great fairy: Would you tell me of things you've seen on your adventures?: Yes The first element you found was the Fire Element, was it not?: No Your grandfather's name is Smee, isn't it?: No Melari of Mount Crenel has seven apprentices, does he not?: Yes The Blabber Nut gives one the ability to understand the Minish, does it not?: No The robe of the current king of Hyrule, Daltus, is white, is it not?: No She gives you a large quiver. Head out of the cave. Head south, west, and north, avoiding Takkuris (red crows that steal your money). For this maze, go up, left, left, up, right, up. Now head through the gates (north then east) until you get to a house (Dampé's specifically) beating Ghinis on the way. Speak with Dampé, he gives you the graveyard key, which ironically enough, you need to give to him to use in a few minutes. Head outside the house. A Takkuri steals your graveyard key! Head back to the end of the maze, but not back in it. Instead, ram into the tree that the Takkuri with the graveyard key has with the pegasus boots. Pick up the graveyard key, and go talk to Dampé who's standing next to the gate. First, push the grave in the middle (I've tried progressing without doing that, it doesn't work), then break the rocks in the southeast corner. This reveals glowing tiles. Clone on them, and wak over to the three switches and step on them. Enter the grave. First, get out your flame lantern and get behind each gibdo, then walk through them. If you have your lantern on like I told you to, they're patches will burn and the items will fall, and on top of that, they turn into stalfos instead of those annoying gibdos. Head through the door. There are three mushrooms here. Pull the one to the left (all the others lead to a bottomless pit), then open the middle locked door (the others fall on you). Head right first. Clone yourself and avoid both the trap and blocks until you get to three switches. Step on them all and take your key. Now head left. Clone yourself and get on the platform, avoiding blocks (they appear in this order: left, right, middle), then step on the switches and take your key. Push the right block down and the left one left to take a shortcut. Now go straight forward. Demolish the blocks with your keys and progress. You'll get a surprise party from a pack of ropes, kill them as a reward for doing such a nice thing. Head through the door. Light all the torches, burn the gibdos, beat the stalfos, and progress. Step forward. The royal spirit gives you a…kinstone piece? Whatever. ---9b. Veil Falls--- Now that your out of there, beat the nearby Ghini and warp to Hyrule Town (it's the closest warp to our destination). Now head to the northeast corner of North Hyrule Field. Bomb the rocks after beating two crows and some octoroks, and head through the path. Head south, and swim over to your piece of heart, then fuse kinstones with source of the flow (that blue wall). Head through the passage it opens up. Here, get out your lantern, because there are disappearing floor tiles and you don't want to fall in! Beat some keese and head up the stairs in the northeast corner. Here, use your gust jar on the wisp and head out of the cavern. Hit the Chuchus with the rock on them three times to beat them, then climb up the wall. Check out that tomb warp, and then head into another cavern. Beat the Helmasaurs and keese, then go up the stairs. Beat more Keese and Helmasaurs, take your 100 ruppees, and head out the right exit, and climb up the wall. Here, simply head east, go up the ladder, and into the whirlwind. ---9c. Cloud Tops--- I would like to note that I hate this part and it took me about and hour to get past so this part of the FAQ may not be very helpful, but I'll still try. Sorry for any inconvenience. First head east to the red whirlwind. Here, take the gold kinstone piece, and hop in the hole in the cloud, then head north to the next red whirlwind, as it's not worth it to beat the cloud piranhas. Dig through the clouds (..?) and fall in the next hole, and fuse kinstones with the cloud (..?). Head back up the red whirlwind. Now jump in the regular whirlwind, then another, and land on the next platform (cloud?) you see. Fall in the hole. Beat both the cloud piranhas here (wait for them to jump, then hit them twice), and take your gold kinstone piece. Head back up the red whirlwind. Dig through the clouds and ride the whirlwind until you get to another platform in the northwest corner. Dig through the south set of diggable clouds to claim a gold kinstone piece. Now head through whirlwinds in a zigzag to get to another cloud. Hop in the hole Get out your gust jar, and suck away that Lakitu's cloud, then hit him 2 times. Now progress north to fuse kinstones with another cloud, and head back up the red whirlwind. Now hop in the whirlwind, and then the next, then turn southwest to another cloud. Dig through the clouds to get 50 mysterious shells, then hop down the hole. Ignore the cloud piranhas for now, and focus on the lakitu. Suck his cloud like last time, then fuse kinstones with a cloud. Go south and east to another red whirlwind. Beat the two cloud piranhas here to make a gold kinstone piece appear, take it and head up the red whirlwind next to you. Take your 50 mysterious shells and hop in a whirlwind, heading south. You'll get to a cloud with nothing on it, or so it seems. Dig enough and you'll fall into a hole; head right back up via another red whirlwind. Now head north and fall into another hole. Fuse Kinstones with another cloud. Now, sorry to be such a pain, but I did mention earlier that I'm bad at this area, and also, I didn't know where to put this but…remember where you beat the second lakitu? Yeah, go back there and go through the north red whirlwind this time. Now open the chest for a final gold kinstone piece. More pain, but you'd need to go back to the beginning anyway, so do so and fuse kinstones with one last cloud. Now, go up the whirlwind (but if you want the light arrows take on the quest now if you haven't already or the gregal will die after a few steps!). Check the tomb and head inside. You can ransack the treasure if you wish, but to advance talk to the old woman (Seroc) on the top floor. She says the wind element is in the Palace above the sky. Talk to the girl (Hailey) standing in front of the stairs and she'll move (you don't need to of course, but if you talk to her from the left she'll walk right through you!). Head up the stairs and heal up with the fairies inside the pots. When you're done healing (and catching fairies in bottles), head into the whirlwind. ---9d. Palace of Winds--- We're above the clouds now…Hold on! 1. Why aren't we in space and 2. why don't we need space suits to breathe?! Oh well… Anyway, head west and north. Beat a Peahat, then slash the red switch. Now head up the bridge, then the next. Now slash the blue switch, then set a bomb near it. Quickly go across the bridge, then wait for the bomb to do its work. Head up the bridge, beat another peahat, and push the block between the torches down. Now shoot an arrow at the switch. Beat the two Stalfos, then clone yourself (there are glowing tiles under the skulls) and push the block north. Here, go on the left side of the block, then as far right as you can get, get on the platform, catch up with the moving platform, and try to avoid the bomb going through the slit between blocks. If you can't, he won't be there next trip. Use you cane of pacci on the stalfos then shoot an arrow at it so it doesn't make it VERY difficult for you. Now, avoiding flames and bob-ombs, head west. Instead of gazing at those clouds, shoot an arrow at the switch and cross the bridge. Now, avoiding the rolling spikes, get to the switch and slash it and leave a bomb next to it. Cross the bridge and the next once it's available. You'll see two wizzrobes here. Beat them both (slash them three times) to make four more appear. Beat them to make six more appear. Beat them to make the Roc's Cape appear. Get it. Fly with the roc's cape, right over to those clouds you ignored earlier. Keep jumping in them until you get to the next area. Counterattack the crow with a slash, then stay to the left side of the cloud until the chuchus commit suicide. Then, hop over to land with the roc's cape. Fly over to the next platform, then the next (you hover right over those bombs!). Push the first block up, the next one up, the next one up, and the last one right. Clone like this: __ __ [ ] __ __ __ [ ] __ [ ] __ [x] __ [x] __ [x] Then get in between each switch and swing your sword. This causes Spiked Beetles to appear. Beat them (if you forgot how, shield them then slash them) to open the door. This takes patience, but if you don't want to die, you need to get in every hole except the first one until the fans turn off, then hop into the next one. Once you've gotten to the third fan, after it turns off, fly over to the next platform, then wait for the fans to stop. Amazingly enough, you can now just roll past where the fans are and not get blown away until you get to the last two. Once you do, when there's an opening, use your cane of pacci on the hole and jump up there. See that panel? Hop above it to get under it, and repeat to back on top. For now, hop on it once, there's no need to do it twice, then head to some ruppees. You may be thinking "Ooh! Red ruppee!", well, slash it because it's a ruppee like, rather then a ruppee. Now hop under the next panel. Head left and you see another panel. When the moving platform goes under it, hoop on it. When the moving platform gets under the next panel, hop. Beat the crow or leave it, but hop up above those clouds. I hate this part…Get two clones ready, and when the moving platforms come, get you, yourself, and…the opposite of I onto the right side of the platform. Once you get to the next platform, quickly move to the block and push it. I hate this part even more. Push the three rightmost blocks into the abyss, and beat the crows. Now get to the end of the right platform, fly over to the left and get to the and of it, once you get past the set of blocks fly back to the right platform, once you past the next set of blocks, back to the left one, avoid the crows, and once you get past the next two sets of blocks back to the right platform then fly south, and hop under the panel. When the moving platform is under the panel, hop, do the same at the next panel, and do it quick, because it keeps moving. Repeat the other way around. Hop under the panel for starters. Now head north to the rolling spikes. Hide in holes or fly over the rolling spikes as needed, and use your cane of pacci on your last hole. Now clone like this: [x] [ ] [ ] __ __ [ ] [x] [ ] [x] You should automatically hit all the switches with a spin attack. Shrink, and head through the minish door. Push the first pot until it falls, then next left, the one north of you up twice, the one south of you south, the one to your left left twice, the south one south, the left one left, and the north one north. Head through the next minish door. Back here you'll see a minish door in the middle of the section with the rolling spikes. Make a run for it. Head north and get bigger, then fire an arrow at the switch. You get a small key, and the door opens. Fly over and head south to find out you were just here…but head back to the section with the rolling spikes and open the locked door to the left. Fly up, up, up, u…Anyway, beat the moblins and head west. It won't be for very long but there's an opening eventually when both the fans are off. Fly over to the other side (you'll be pushed by a fan, but it doesn't matter). Push the middle of the top row of blocks left, and the one to your right (the middle row of blocks) right. Fly across the spikes, the chuchu, the spikes, and then ignore the next chuchu and go down the steps. If you get the timing right, you can fly with the fan pushing you. That's the only way to get across here. I recommend you ignore the lakitu's, but they're not that hard to beat. Anyway, fly across the platforms. It's impossibly to fly that far with out higher range, so, get to the top of those clouds, and fly across the gap. Unless you want a kinstone piece, ignore the bow moblins and that whole platform and just fly over to the next set of clouds. Fly on top of all of them, and fly to your heart's content. Now, go up a last set of clouds, which actually lead somewhere. Avoid the Stalfos for now, and go through the south door. Here, there are Ball & Chain Soldiers. To beat them, when they hold their ball & chain still, they're going to swing at you. Fly right over them when they do that, then slash repetitively. You got a small key. Use it to open doors to your left. Beat the Stalfos and progress left. Beat he Stalfos here, and break one of the pots in the bottom row. Then push a pot on one switch, and clone in the order of the other three. Progress. Step on the switch, and try to fly with the wind. When you approach the door, spear moblins and ice wizzrobes (beat the ice wizzrobes with…a lantern?) appear. Beat them to progress. Use your cane of pacci on these stalfos so they don't shoot bones at you while flying. Once that's done, fly over to the stalfos, beat them, and head through the door. Gah, more switch and far flying. Use the same methods, but it's still as annoying. Push the block in front of the chest left and take your small key. You pushed one side now the other. The only way to not-get-trapped here is to push the middle east block right, and the north one north. Open the door. Take the big key, and go back to the room with the ball and chain soldiers, and open the big door. Heal up via breaking the skulls, then fall through the hole. A Red Knight (guess on the name, but I know something that looks just like it but black is called black knight) appears. I once lured him to the edge and beat him in one hit (pushed him right off), but that's hard to do so stick with jumping over him with roc's cape, then hitting him. A BLUE WARP appears and so does a bridge… I thought this was supposed to be coming through the boss door? ..Oh well. Head north for now. Get out your Flame Lantern and head right. Take your Compass, then head left beating stalfos and gibdos with the usual cane of pacci and flame lantern tricks. You'll see stairs. Go up them. Head south. You'll see Peahats, and an insane amount of cracked flooring. Beat as many peahats without touching the flooring as you can, clone yourself like this: [x] [ ] [x] [ ] [x] And make your way around the pillars, then hit all the switches. Head through the door. This looks very disturbing, having there be three rolling spikes and no holes, but it's very easy to dodge. Fly right over them! Now go up the steps, take your small key, and jump the ledge. You can now progress north. Eventually you'll come across tow stalfos and a fire worm (real name please?). Beating them won't do any good, so fall down the hole. Open the chest, it contains another small key. Jump the ledge and head back to the room with the Peahats and cracked flooring, and take your immediate right and open the door. First fly into the first whirlwind, and fly around in a half-circle avoiding bombs. This is much easier then it sounds. Burn the gibdos and beat the stalfos, then head north. You can either slash directly between the switches here, or, just use a spin attack. There's no point to go back through the door as it just leads to a few rooms before here, but it's an easy shortcut if you end up getting a game over later. Head up the stairs. First head north. Amazingly enough, you can use the lantern to beat the fire wizzrobes here. Take your dungeon map and head through the door. There are two ways to beat the floor masters here: 1. hack at 'em, or 2. act as a sniper and shoot from afar (2 is easier). Once they're beaten, pull the lever to open the door. It's best to quickly run to the stairs here, but if you want danger near the fire go ahead. Up here, first go west then north, and push all the blocks. Fly over to the door. You got a piece of heart! Go figure. Head back to the last room and fall down the hole. Head back to the room you fell in ( I know it's a pain, but you have full hearts now so it's not so bad) and head east. Shoot an arrow, use a boomerang, sword beam, or whatever on the bomb just before it gets to the bomb rocks. Fly across, then east and north, beating gibdos and stalfos as needed. Light the two torches here, it makes life easier, for it makes the red warp appear. If you have any long range weapon, believe it or not, it'll barely make it to the switch here and open a path to 200 ruppees. Once you're done with all this crap, head through the locked door. Beat the gibdos, then bomb the rock wall. Here, beat the stalfos and fire wizzrobes if you wish, then bomb the northwest wall. One last bomb. Bomb the bomb rocks then head through the door. This is insanely annoying, but better if you have the boomerang. Carefully walk in the path the bombs aren't in (the switch closes the door, not open), and when you get to the blocks in the northwest corner, if you have the boomerang (actually I'm not sure, I've only tried the method with the magical boomerang but here goes), hit the one bomb near the blocks and not the switch, then the next. At the end of the maze, push the middle block up and the one to your left left. Head through the door. Take the small key, and head back to the room before the bomb-infested one (to get back in the maze push the middle block down instead of up, then push the left block left). You're not going to believe this but… fall from the cracked flooring. There's a door here. Open it with your key. First head east and fly over the spikes and moblins, then push the block in front of the chest for a kinstone piece. This time, head north, east, south, east, north, east, south, east, flying over everything unless it's in front of the blocks you need to push. Once you get to a dead end, slash the skulls. You see an odd pattern here…push both the blocks, head just left of the odd shaped patterns and tap the roc's cape button twice (holding right on the control pad of course). Once you head north, fly over to the other platform and then up the clouds for a kinstone piece, then head up the clouds that were next to you before I told you to get the kinstone piece. Open the real boss door, heal via crushing the skulls, leaving, coming back, and crushing them again, then head up the whirlwind. BOSS: GYORG PAIR: First jump off of the blue Gyorg when he gets to the red one. Clone in the pattern the eyes appear, then slash them all repetitively. When the blue gyorg comes, hop on him. When one of his eyes opens, slash it then fly, repeat, repeat, repeat, then hop onto the red gyorg again. Do what you did last time, but only charge up two, then get away from a bubble, but don't stop holding B, then run up to the eyes and keep slashing them. You'll have to do it around 2 times this time. Repeat the process, but this time you get on the blue gyorg you'll have to avoid the tail AND baby gyorgs. The baby gyorgs keep coming along with the bubbles in the next round on the red gyorg too, so be cautious! You got the Wind element! Bla bla bla… take the heart container then the green warp. ---9e. After Palace of Winds--- Use your ocarina of wind to warp back to Hyrule Town. Head to Swiftblade's house, he'll teach you the Down Thrust (at the peak of a hop, press the sword button), that is, after you hop into the town bell to get a piece of heart. Now head back to the castle garden like you did to infuse the water element, and head through the maze (if you forgot how, see after temple of droplets), then head to the sanctuary. Drop your sword in the pedestal one last time, and head through the door you automatically opened with a spin attack. It says the exact same thing it did at the beginning of the game, except, this time, it includes that zelda has the light force within her. Vaati appears. Head out of the sanctuary, this time, having you, yourself, the opposite of I, and Link on the switches. What an odd-looking place… and this is where we came in? Leave Potho and the guard to the left alone, I never did like them anyhow, and do a spin attack on the guard blocking the path, then speak to him. Gah, he says to help the others. Do so and head through the path. Head west, beat the moblin, and head north. Dodging the flames here is actually really easy if you take your time doing it. Once your past them all, use the gust jar on the wisp, and the cane of pacci on a stalfos. He'll pick up another head which would've been another stalfos. Repeat, repeat, then beat him. It;s pointless to go down the stairs, so use a bomb in the southeast corner. Shrink, and head back to the room with the flames. Devastating? No. Simply fall through the hole that's in between the last 4 flames. Avoid the spark here, and head north until you get to a minish door. Head through it and get bigger… Hey! You're in jail! Just step on the switch. Now un-curse the king, he'll give you a small key. Head back to the room outside the sanctuary, and open the locked door (the south one, the west one will fall). Beat the stalfos and wizzrobes and head south, then down the steps. Go up the other steps to get a dungeon map, then head up the stairs you saw. I advise you head south out of the castle now. ========== 10. Sidequests ========== ---10a. Tiger Scrolls--- If you've been following this guide, you should already have 7/11 skills, and 7/9 tiger scrolls. Now for the 8th and final tiger scroll. Great Spin: Head back to Castor Wilds. Do you remember that tombstone? Push it. Take the Piece of Heart and talk to Swiftblade, the first. He'll teach you the Great spin attack (mash the sword button after releasing a spin attack) which allows you to run and do the spin attack at the same time. Even though you've gotten every tiger scroll, you're not done yet! Fuse kinstones with Grayblade back on Mt. Crenel, and head inside the waterfall at Castor Wilds. Scarblade may seem like a ripoff, but believe it or not, he really does make it so you can unleash the spin attack quicker. But there are 2 more people just like Scarblade! Head back to Grimblade and fuse kinstones with him. Head back to the waterfall in Veil Falls. Splitblade really does make you able to split faster. We're still not done! Head back to Waveblade and fuse with him, then head back to the waterfall in North Hyrule Field. Like the others, Greatblade really does make you able to perform the great spin attack longer. ---10b. Kinstone Fusions--- This is a list of all the people you can fuse with, they're location, and the reward (note that some might not want to fuse with you): Hurdy-Gurdy Man (automatic in Hyrule Town); Piece of Heart Mysterious Wall (Mole Cave in Trilby Highlands); Goron in Lon Lon Ranch gets stronger (rock wall 1 breaks) Goron (Lon Lon Ranch); makes Goron Merchant appear in Hyrule Town (sells kinstone pieces) Mysterious Wall (Mole Cave in Eastern Hills); Goron comes to help other Goron in Lon Lon Ranch (rock wall 2 breaks) Eenie (Eastern Hills); Goron comes to help other 2 Gorons in Lon Lon Ranch Mysterious Wall (Mole Cave in Lake Hylia); Goron comes to help other 3 Gorons in Lon Lon Ranch (rock wall 3 breaks), 200 ruppees Mysterious Wall (mole cave in Mt. Crenel); Goron helps other 4 Gorons in Lon Lon Ranch Mysterious Wall (mole cave connecting minish woods to lake hylia); Goron helps other 5 Gorons in Lon Lon Ranch (rock wall 4 breaks), empty bottle Candy (Hyrule Town, hotel basement); mole cave in trilby highlands (contains red kinstone piece, and a fairy fountain) Postman (runs along hyrule town); marcy appears in the post office (sells swordsman newsletters) Business Scrub (Castor Wilds cave); opens up a tree house (contains a business scrub) Forest Minish (mushroom house in northwest corner of the south most part of eastern hills); Beanstalk grows in eastern hills (area just north of the minish [contains 200 mysterious shells, 200 ruppees, and a piece of heart]) Forest Minish (southwest western woods); Beanstalk grows nearby (contains 16 red ruppees and a red kinstone piece) Forest Minish (east lake hylia [swim to as a minish via the stump near the mayor's lakeside cabin]); Beanstalk grows outside of mole cave (contains 200 ruppees, 200 mysterious shells, and a piece of heart) Spookter (ghost in north Royal Valley); makes hard difficulty in chest mini-game shop Dampé (house in royal valley); opens grave (leads to ghina, a ghini that loves kinstones) Spookter (ghost in north Royal Valley); Spekter leaves from in front of the minish door in the chicken lady's house (you can fuse with a chicken if you haven't gotten to dark hyrule castle, but otherwise it doesn't do anything special) Random (somewhere [there are some fusions that different people do, and only one of them is with a blue kinstone]); allows you to go in a tree house in North Hyrule Field (contains fairy fountain) Stranger (house with yellow roof in Hyrule Town); allows shortcut to Palace if Winds (if you do it early enough, it also starts the light arrow quest) Smith (South Hyrule Field, your house); chest appears in eastern hills (contains empty bottle) Hagen (the mayor, in the house with the ladder to the right of it in Hyrule Town); a puddle disappears in Lon Lon Ranch and stairs appear (there's a wallet down there) Percy (the southwestern-most tree in Trilby Highlands); causes a tree leading to Percy's house to open. In her house, light the torches and find out that the monster lady was a moblin. Leave and enter again after getting the moblin's 50 ruppees to talk to percy and get 100 mysterious shells. Melari (melari's mines); Beanstalk grows (contains 8 red ruppees and a piece of heart) Forest Minish (near lake hylia warp); tree house in the middle of western wood opens (contains a piece of heart) Forest Minish (southwest corner of South Hyrule Field); Syrup makes the Red Potion Forest Minish (southwest corner of wind ruins); Beanstalk grows in north Wind Ruins (contains quiver upgrade) Farore (hotel in Hyrule Town); Gorman offers selling his house to one of the goddesses Bremor (once you've sold gorman's house to a goddess he'll be in the northwest corner of Hyrule Town); boss builds a building (it'll take 2 ins and outs of buildings before it's done though) that you can sell to another goddess Grayblade (Mt. Crenel); opens the waterfall that leads to Scarblade in Castor Wilds Belari (just outside Minish Village); chest appears in wind ruins (contains bomb bag upgrade) Gentari (northwest house in minish village); Belari makes the Remote Bombs Farore (Hotel or her house); Joy butterfly appears in Castor Wilds (allows you to dig faster) Nayru (Hotel or her house); Joy butterfly appears in Royal Valley (allows you to swim faster) Din (Hotel or her house); Joy butterfly appears in Wind Ruins (allows you to shoot arrows faster) Gale (Cloud Tops or Palace of Winds, depending how far you are); a waterfall will reveal a door in Veil Falls (heart piece inside) Waveblade (Tree in Lake Hylia); opens the waterfall that leads to Greatblade in North Hyrule Field Grimblade (under a ladder under a patch of grass in Hyrule Castle Garden); opens the waterfall that leads to Splitblade in Veil Falls Forest Minish (swim to his house from the piece of heart to the right of festari's house, and this will be his third fusion); opens a crack in Lake Hylia. After beating what I call the "one-room-dungeon", go inside the mushroom house and talk to Librari. He'll give you a heart container. Goron (cave in Lon Lon Ranch [the one furthest to the right, i.e., the sixth one]); Biggoron wakes up. Forest Minish (second fusion; minish house to the right of festari's house); a mole cave appears in veil falls (there's a heart piece in the cave) Tingle (east south Hyrule field, use your cane of pacci on the hole near him to get to him); tree house opens in North Hyrule Field (inside is a red kinstone piece and a switch that turns on the first of 4 torches) David Jr. (north Lake Hylia, all you have to do is get there); a tree house opens in North Hyrule Field (inside is 200 mysterious shells and a switch that lights the second of 4 torches) Ankle (Lon Lon Ranch, enter the cave behind malon and talon's house, push the block and go up the ladder); a tree house opens in North Hyrule Field (inside is a red kinstone piece and switch that lights the third of 4 torches) Knuckle (Trilby Highlands, dig through the west mole cave and head up the ladder); opens a tree house in North Hyrule Field (inside is a red kinstone piece and the fourth and final switch; this causes a ladder to fall; head down it and take your magical boomerang) I would like to say that I'll still be saying thee location, but, I won't be saying reward, because almost all the fusions are shared. Anju (southeast Hyrule Town, in front of the chicken pen) Ankle (Lon Lon Ranch, right outside the ladder from the cave) Anton (inside the chest mini-game shop in Hyrule Town) Baris (sitting inside Mama's Café [the building with the coffee cup on top of it in Hyrule Town]) Beedle (sitting on the southeast carpet in Hyrule Town if you've cleaned it) Berry (inside romio's house [the one to the left of the house where you retrieved A Hyrulian Bestiary]) Biggoron (right before the vortex in Veil Springs) Bindle (Hyrule Town) Borlov (person that runs the chest mini-game shop in Hyrule Town) Bremor (sawing inside the carpenter's house) Brent (holding a brick in the carpenter's house) Breve (Inside Mama's Café) Brocco (northwest carpet in Hyrule Town) Candy (running around the hotel in Hyrule Town) Caprice (Palace of Winds [not the dungeon]) Carlov (figurine maker in the tree in Hyrule Town) Crenel Hermit (crenel wall) Zill (Hyrule Town) Forest Minish (in Minish Woods [sorry I forgot where >_<]) Cucco (on top of the cucco house in Hyrule Town) Cucco Chick (on top of Swiftblade's house in Hyrule Town) Dampé (the only house in Royal Valley) David Jr. (Lake Hylia) Din (in the hotel or in her house) Dottie (Hyrule Town) Doyle (sawing in the carpenter's house) Dr. Left (in his house, just down the steps the dog used to block in Hyrule Town) Eenie (making crop in eastern hills) Elsie (a cow in Lon Lon Ranch) Emma (runner of the hotel in Hyrule Town) Epona (horse in Hyrule Town [next to Malon]) Erik (in the school in Hyrule Town) Farore (In the hotel or her house) Festari (in diamond house in minish village) Fifi (dog in the house in lake hylia) Flurris (Tower of Winds, 2f) Forest Minish (throughout Hyrule) Gale (Tower of Winds, 1f) Gentari (northwest house in Minish Village) Gepper (walking around in Mama's Café in Hyrule Town) Gina (behind the far right tombstone) Gorman (walking around in Hyrule Town [if you've fused kinstones with Farore]) Goron (in the cave in Lon Lon Ranch that the gorons dig in) Goron Merchant (on the northeast carpet n Hyrule Town if you've fused kinstones with a goron) Grayblade (Mt. Crenel) Grimblade (under patch of grass in Hyrule Castle Garden) Growler (inside Romio's house [house to the right of the shop]) Hailey (Tower of Winds, 3f) Harrison (inside the funday school in Hyrule Town) Herb (sitting outside Mama's Café in Hyrule Town) Hurdy-Gurdy Man (inside Mama's Café) Jasmine (occasionally outside of Mama's Café in Hyrule Town) Jim (inside the house where you got A Hyrulian Bestiary) Joel (walking around upstairs in the happy hearth inn) Julietta (inside the house where you got A Hyrulian Bestiary) June (Hyrule Town) Keely (Hyrule Town) King Daltus (Hyrule Castle) Klaus (Library) Knuckle (Trilby Highlands, dig through the west mole cave) Librari (Library or the middle of Lake Hylia [long string if he's in Lake Hylia]) Lila (Hyrule Town) Lolly (basement of the happy hearth inn) Mack (sawing in the carpenter's house) Maggie (Library, in charge of returns) Malon (Hyrule Town or Lon Lon Ranch) Mama (inside MAMA's Café) Marcy (inside the post office if you've fused with the mailman) Marshall (Hyrule Town) Mayor Hagen (in the house with the ladder to the right of it) Meenie (making crop in eastern hills) Melari (melari's mines) Moka (inside Mama's Café) Mountain Minish (melari's mines) Mutoh (inside the carpenter's house) Nayru (in the hotel or in her house) Paige (Library, in charge of checking out books) Percy (outside her house in western woods or in it, there's a different fusion when she's in the tree house) Pina (southwest rug in Hyrule Town) Pita (inside wheaton and pita's shop) Postman (running about Hyrule Town) Potho (Hyrule Castle) Rem (inside his shoe shop) Rolf (used to be blocking the steps to the west side of town) Romio (inside house to the right of the shop) Satchel (Hyrule Town) Scarblade (waterfall in Castor Wilds) Sheila (Hyrule Town) Siroc (top floor of tower of winds) Smith (in your house) Spekter (north Royal Valley) Splitblade (waterfall in Veil Falls) Spookter (Hyrule Town) Stamp (in the post office in Hyrule Town) Stockwell (owner of the store) Stranger (in the house with a yellow roof) Strata (Tower of Winds, 1f) Sturgeon (Library, 2f) Swiftblade (south most house in Hyrule Town) Swiftblade, the first (Castor Wilds) Syrup (Syrup's Hut, north minish woods) Talon (Lon Lon Ranch) Tina (purple teacher inside the funday school) Tingle (south Hyrule Field) Town Minish (throughout Hyrule Town) Verona (inside the house where you got A Hyrulian Bestiary) Waveblade (tree in Lake Hylia) Wheaton (in Wheaton & Pita's shop) Zill (Hyrule Town) ---10c. Pieces of Heart--- Here, I'll list every piece of heart (including the ones I've already mentioned). #1, Minish Woods: Head to deepwood shrine (unshrinked), and you'll find a piece of heart just lying there. No booby trap or anything, just pick it up. #2, Minish Village: From Festari's house, head on the dock partly hidden by trees. Eventually you'll see a piece of heart. #3, Deepwood Shrine: After you beat the madderpiller, instead of heading out the way you came, suck up a spider web blocking a door in the southeast corner. There's a piece of heart here. #4, Deepwood Shrine: Head back to the room just before where you beat the madderpiller. Suck like a mad man, and you'll find 3 switches. One of them triggers the blue warp. Head in it back at the entrance and take your piece of heart. #5, Mt. Crenel: In the southwest corner, if you get there by accident, at what appears to be a dead end, put a bomb. Drop another bomb near the bomb rock to the north. Take your piece of heart. #6, Mt. Crenel: Bomb between the two spikes that don't hurt you to the right of crenel wall, and take the piece of heart in the middle of the fairy fountain. #7, Cave of Flames: Once you get to the first room with a flipped cart, instead of heading north once you get past the track (on foot), go south and bomb the rock wall. There's a piece of heart here. #8, Veil Falls: In north Lon Lon Ranch, you'll see a hole. Use your cane of pacci on the hole, and head up the cliff; you should be in veil falls. Follow the path until you get to a piece of heart. #9, North Hyrule Field: I can't see why they even put it here it's so easy to get. Head in the cave linking north hyrule field to royal valley, and go downstairs. There's a piece of heart right there. #10, Hyrule Town: In Romio's house (the house to the right of the shop), use your cane of pacci on the pot, shrink, and head out the door. Head near the hotel door and you'll see a vine; go up it then head east to the patch of flowers behind the hotel. Get bigger and take the piece of heart. #11, Minish Woods: From Syrup's hut, just head west then south. There's a heart piece waiting for your arrival. #12, Mt. Crenel: Head to Grayblade's training room, and take the piece of heart in the southwest corner. #13, Hyrule Castle Garden: In Grimblade's training room, there's a piece of heart in the southwest corner. #14, Lon Lon Ranch: Dash into the tree in the ranch and shrink via the stump it left behind. At the end of the minish road to your left there's a piece of heart. #15, Castor Wilds: Head to Swiftblade the first's training room and take the piece of heart in the southwest corner. #16, Wind Ruins: In the room with the second-to-last-stump, instead of turning on the armos, head east and then down the vine. Now head down the west vine, then the middle vine. At the end of this cavern, there's a piece of heart. #17, Fortress of Winds: In the main room, head to the room to the right and progress until you get to the room where you got the second small key. Shrink, and fall through the hole, then head through the minish door. Get bigger and take your piece of heart. #18, Mt. Crenel: Head to the crenel hermit, then left. There's a mole cave here. Dig north (the west path), east, and south to find a Moldorm and a piece of heart. #19, Hyrule Town: When Simon's simulations opens up, if you beat every enemy you get a piece of heart. #20, Hyrule Town (fountain mini-dungeon): At the beginning of the fountain mini-dungeon, simply swim left, break a pot and take the piece of heart. #21, Veil Falls: Again, I don't know why the heart piece is even here. From the north Hyrule entrance, instead of going across the stone bridge, swim over to a nearby piece of heart. #22, Lake Hylia: In the pool next to Stockwell's house, dive for a piece of heart. #23, Lake Hylia: In South Lake Hylia, you'll find a piece of heart on a small piece of land you can only get to by swimming. #24, Lake Hylia: In Waveblade's training room, you'll find a piece of heart in the southwest corner. #25, Minish Woods: Outside of Gentari's house, instead of getting bugger, swim across the puddle, go across the bridge and go through the left ice-infested cave to find a piece of heart. #26, Castor Wilds: Swim near the waterfall and into the cave. Push the northeast block left, then go two blocks down and push that block left, then push the one in the middle north. Take the piece of heart. #27, Castor Wilds: After a bit of kinstone fusing, quite a bit of lily pads will appear in castor wilds. When you get the lily pad south from the stump, shrink, get on it, go through the non-shrinking-stump, then head south and east. Head through another non-shrinking-stump, then head east, south, and east and swim until you get to a minish door. Take the second-rightmost path until you get to a piece of heart (pushing blocks on the way). #28, South Hyrule Field: Shrink via running into the tree in the southwest corner, then head down the vine and swim until you see a minish door. There's a piece of heart here. #29, Hyrule Town: Complete the Cucco mini-game. Please don't ask me for advice, I suck.>_< #30, Royal Valley: In north Royal Valley, push the northwest grave and enter it. Clone yourself and push the block to get the piece of heart. #31, Palace of Winds: In the right side of the U shaped room on 4f, push the blocks and fly to the door. After walking north a bit, you''ll see a piece of heart. #32, Hyrule Town: Ring the town bell by jumping in it, and take the piece of heart if leaves. #33, Lake Hylia: Just east of David Jr., you see platforms you can't swim to, but they can be hopped too! Hop over to that piece of heart. #34, (Lake Hylia to) Lon Lon Ranch: Northeast of the Piece of Heart you'll see yet another non-swim-platform. Diagonally hop over to it, then fly to the mole cave. If you dig west and south you'll end up at the otherwise inaccessible part of Lon Lon Ranch; there's also a piece of heart. #35, Hyrule Town: After collecting 130 figurines, talk to the man (Herb) sitting outside Mama's Café. He'll open up the locked house for you, which has two chests, sound test, and a piece of heart. #36, Hyrule Town: You should be able to get in the Funday School by now; if you can, do so and use your cane of pacci on the pot and shrink. Head out the east minish door and go into the minish road. At the end, you'll find a rock. Clone yourself and push it and you'll find all 3 red kinstone types, along with a piece of heart. #37, (fuse in Hyrule Town) South Hyrule Field: After your first kinstone fusion (with Hurdy-Gurdy Man), a Tree house in the southeast corner will appear. There's a heart piece inside. #38, Eastern Hills: Shrink via the stump in the southwest corner, and fuse with the minish. There's a piece of heart along with two chests up here. #39, (fuse in Lake Hylia) Western Woods: Warp to Lake Hylia and fuse with the minish in the mushroom house just north of you. This opens a tree house in Western Woods, which contains a piece of heart. #40, Mt. Crenel: After fusing with Melari, go up the beanstalk. There's a piece of heart. #41, Lake Hylia: Fuse with the minish to the east (shrink at the lakeside cabin and swim over to a vine, then fall in the crack), and a beanstalk will grow. Dig through a mole cave and eventually you'll get to a beanstalk, and a piece of heart to go. #42, (fuse in Tower of Winds) Veil Falls: Fuse kinstones with Gale (on the cloud tops or 1f of Tower of Winds), and enter the waterfall in Veil Falls. There's a piece of heart here. #43, (fuse in Minish Village) Veil Falls: Fuse with the minish in the house to the right of the piece of heart to the right of festari's house twice. This causes some land to appear in front of a mole cave in Veil Falls. Dig in it and you'll eventually find a piece of heart. #44, (random fuse) Hyrule Castle Garden: After doing the random red kinstone fuse, the right fountain will dry up. Go down the stairs to find a piece of heart. Heart Container, (fuse in Minish Village) Lake Hylia: The third time you fuse with the minish in the house to the right of the piece of heart to the right of festari's house, a minish crack will appear. Warp to Lake Hylia and fall down the crack and go through the "one-room-dungeon". Meet Librari in the mushroom house and talk to him, he gives you a Heart Container. ---10d. Figurines--- Here, I'll list every figurine. To get figurines, you need to give Carlov (in the southwest tree house in Hyrule Town) Mysterious Shells. Capless Link Ezlo and Link Princess Zelda Ezlo (Cap) Sorcerer Vaati King Daltus Minister Potho Smith Mayor Hagen Marcy Stamp Rem Dr. Left Carlov Borlov Stockwell Simon Gorman Anju Brocco Pina Beedle Postman Crenel Hermit Monster Lady Dampé Gustaf, Royal Spirit Syrup Great Butterfly Fairy Great Mayfly Fairy Great Dragonfly Fairy Percy Nayru Farore Din Joy Butterfly Gina Festari Gentari Forest Picori Librari Town Picori Melari Mountain Picori Goron Minish Vaati Vassals Library Blade Brothers Wheaton & Pita Funday School Mama's Café Happy Hearth Inn Zill and Friends The Carpenters Young Couple Peaceful Hyrule 1 Peaceful Hyrule 2 Peaceful Hyrule 3 Cucco! At Lon Lon Ranch The Wind Tribe Gregal & the Ghost Tingle Siblings? Eenie & Meenie Goron Merchant Spookter & Spekter Sluggula Scissors Beetle Moldworm Spiked Beetle Eyegore Statue Business Scrub Armos Keese Keaton Ghini Gibdo Rollobite Spark Dark Nut Red Dark Nut Chaser Rock Chuchu Moldorm Door Mimic Peahat Helmasaur Wall Master Floor Master Acro-Bandits Bob-omb Bombarossa Like Like Ruppee Like Rope Boulder Ball & Chain Soldier Spear Moblin Bow Moblin Cloud Piranha Mulldozer Mulldozer Pesto Wizzrobe Fire Wizzrobe Ice Wizzrobe Wisp Octorok Golden Octorok Golden Tektite Golden Rope Crow & Takkuri Lakitu Stalfos Beetle Chuchu Tektite Trap Leever Madderpillar Spiny Chuchu Big Octorok Gyorg Pair Biggoron Big Green Chuchu Gleerok Mazaal Big Blue Chuchu Zelda & Link Minish Ezlo Black Knight Vaati Reborn Vaati Transfigured Vaati's Wrath ---10e. Weapon Upgrades and 3 more empty bottles--- What have you got in your inventory? Four Sword, Gust Jar, Cane of Pacci, Small Shield, Mole Mitts, Flame Lantern, Bombs (capacity 10), Pegasus Boots, Roc's Cape, Ocarina of Wind, Arrows (capacity 10 or 30, I forgot?), and an empty bottle? Well there's a lot more where that came from! 50 arrows: For a capacity of 50 arrows, answer all of the questions correctly that the great Dragonfly Fairy asks (located at the beginning of Royal Valley). For details see section 9a. Royal Valley. 70 arrows: After getting a bow, a large quiver is available at Stockwell's shop. Buy it (it costs 600 ruppees, I'll get to how to afford it later) for 70 arrow capacity. 99 arrows: Fusing Kinstones with the Forest Minish in Wind Ruins causes a beanstalk to grow. Atop the beanstalk is a giant quiver, which holds 99 arrows. Get a 200 ruppee-containing wallet: Simply purchase it from stockwell's shop (it costs 80 ruppees). Get a 500 ruppee-containing wallet: Use your cane of pacci on the hole in north eastern hills and enter the tree house (contains a great fairy fountain). Tell the great fairy you'll give her all your money twice to get a bigger wallet. Get a 999 ruppee-containing wallet: Fuse with Mayor Hagenand a puddle in Lon Lon Ranch will disappear, revealing stairs. In the cavern you'll find a giant wallet. Get 30 bombs: On Crenel Wall, bomb to the right of where the sign says "No bomb throwing!", then throw a bomb in the fairy fountain to make a great fairy appear. When she asks if you threw in the golden bomb or the silver bomb, reply "Neither" and she'll give you a bigger bomb bag. Get 50 bombs: After purchasing the wallet at Stockwell's shop, a boomerang will appear (if you don't have the magical boomerang). After purchasing that, a bigger bomb bag will show up. Buy it for 600 ruppees. Get 99 bombs: Fuse kinstones with Belari (the minish that gave you bombs) and a chest will appear in wind ruins. Open it for a giant bomb bag. Boomerang: After purchasing the bigger wallet at Stockwell's shop, a boomerang will show up in its place. You can buy it for 200 ruppees. Magical Boomerang: After fusing kinstones with Tingle, Ankle, David Jr., and Knuckle, and standing on all of the switches, a ladder will appear in between all the tree houses. Go down it and open the chest for a magical boomerang (which you can turn direction after you throw it) Remote Bombs: Fuse kinstones with Gentari and then talk to Belari. He'll give you the remote bombs (which only go off when you want them to). Light Arrows: Fuse kinstones with the Stranger and take the portal that appears early on. On the second floor you'll find Gregal, possessed by a ghost. Suck up the ghost with the gust jar and he'll give you 100 Mysterious Shells. Come back later in the game (after you get to the Tower od Winds), and speak with him. He'll give you the light arrows. Note that this MUST be done before getting to the Tower of Winds, or Gregal will die. Mirror Shield: Okay, I know you can't get this yet but I'll be assuming you have every special item except this when I get back to Dark Hyrule Castle. Anyway, after beating the game and saving, feed your shield to biggoron and don't buy a new shield. When he spits it back out (this will take a while), instead of your old teeny tiny shield it'll be the mirror shield, which sends attacks back at the enemys. Empty Bottle #2: Fuse kinstones with Smith (your grandfather) and a chest will appear in Eastern Hills. Open it for an Empty Bottle. Empty Bottle #3: Fuse kinstones with all 6 mysterious walls and eenie (check the kinstone section to find out where they are), and open the big chest at the end of the cave. There's an Empty Bottle inside. Empty Bottle #4: In Mama's Café, push the shelf with coffee stuff all the way left then shrink and go through the minish door. Now head east, then across the minish bridge, and into the store. It's easier to just fall rather than beat the mulldozers and go down the stairs, so do so and get bigger. Lift the empty bottle and Stockwell says he'll give it to you if you can feed the dog food to his dog, Fifi. Once you get to Fifi, press R next to his doggy dish and you'll get the empty bottle. ============= 11. Saving Hyrule ============= ---11a. Dark Hyrule Castle--- For now, just head north to the next room. Beat the Keese and Moblins here, then head west and north. Avoid the bullets and head north until you get to floor tiles. Clone yourself (still avoiding bullets), then slash until you hit all the bullets at the same time. This beats those statues and makes the pillars disappear. Head north. Beat the floor masters and head east. From the first tile, head east, north, north, east, south, south, east, north, north, north, west, west, west, north, north, east, south, east, north, east, south, and east. Head through the door. Beat the Keese and Moblins, then head south. Clone yourself, avoid the trap and the blocks, and stand on the switches. Take the small key and head back to the main room. Open the locked door to the right, and head downstairs. Beat the wizzrobes (and a stalfos) and head north. Beat the stalfos and clone like this: [x] [ ] [ ] [ ] [ ] [ ] [ ] [x] [x] [ ] [ ] [ ] [ ] [ ] [ ] [x] And charge a spin attack. When the bullets come at you, release it. If it works, head north, if it doesn't, try again Beat all the Keatons (easier than it looks), then bomb the southwest wall. Avoid the fire as best you can, and head north. Quickly roll past the traps, then head up the stairs, and one more simple thing: Head through the door. Beat the Red Dark Nut here (hop over it with Roc's Cape, slash it, repeat), and head east to get the Compass. Head back to the last room, push the chair left, and head down the stairs. Get out your Flame Lantern and head to the stairs in the next room, beating keese and gibdos (stalfos if you burn them). Head to the next room, then the next, then the next (avoiding the spark [or beating it with the magical boomerang]). Here you'll have to go through a barrage of whirlwinds (and shooting statues to go), but it's easy to get past if you can aim the whirlwinds good. At the end, beat the moblins and go through the door. When the flame here just goes north, clone and head to the small alcove to the south until the flame passes you. When the flame does pass, push the block and head through the door. Beat the Keatons and head south. Another easy-to-navigate whirlwind string. At the end, head south and east. Until you get to what appears to be a dead end. Beat the Keatons and moblin, and use the boomerang on the switch to your right. Ignore the moblins and head through the door. Clone like this: [ ] [x] [ ] [x] [ ] [ ] __ __ __ [ ] [ ] __ __ __ [ ] [x] [ ] [ ] [ ] [x] And slash all the switches. Head through the door. Beat the Ball & Chain Soldiers and the Red Warp ironically appears, along with the two doors opening. Head through the left door, then the north. Get on the platform as it gets to you, then hop when you get to a panel. Hit both switches with the boomerang, then hop back to the platform, then the beginning of the room. Suck the bob-ombs with the gust jar, and shoot it as soon as you get to the bomb rocks. Head through the door. Head right, hit the sparks with the boomerang to get some fairys, then head north. Beat the Black Knight here, and a million new Dark Nuts will appear along with a blue warp. For now head south and east. You'll see two more Dark Nut's here. Beat them and head north. Avoiding the flame, keep lighting torches until they're all lit. Head north. A lot of Ghini's are here, but you only need to beat one—all the others are fake. The real one will turn red when you hit it, the others will just blink. Head east, then go upstairs. You got a Small Key. Head to the northwest room (2f). You'll meet another Red Dark Nut here. Beat it and go north. Beat the stalfos with the cane of pacci trick, and walk around until you see two shadows under you. That's right, more wall masters. Once everything's beaten head north (avoiding the flame) and shoot all 4 eyes. Head west. Push the middle block west, and the south one south. Fall through the hole, beat the gibdos, and head up the stairs, hit the switch, then go up more stairs and take the small key (all the door is for is to have some pots with hearts in them). Head to the southwest room (2f) now. You'll meet two more Dark Nuts. Beat them and head south. Head all the way south, east, north, east, two steps north, left, north, two steps east, south, east, south, west, south twice, east three times, north, west, all the way north, east, south twice, east, to open the door. Same Ghini thing as last time. Head through the south door. Beat the moblins and keaton and head in the tower to the left, and go upstairs for a key (the only reason to go downstairs is to break some pots). Now head to the southeast room (2f). You'll combat another Red Dark Nut. Once he's beaten by hopping, head south. Here, you could duplicate and hit the switches, but it's easier (still hard, but easier) to set a remote bomb near one switch, and do a spin attack on the other three and press the remote bomb button at the same time. Head through the door. Simply stand on the switch to go upstairs and take your small key (the only reason to go downstairs is to beat gibdos). Head to the northmost room (2f). Unlock all four blocks, and slash the skulls to the right to reveal glowing tiles. Push the block only three times (so you can each the chest and the pots with hearts in them), then head up the steps for the last Big Key in the game. Get some fairies and prepare for the final battle. When you're ready, open the big door. You're really being timed here, unlike usual, so hurry up here! First, ignore the Ball & Chain Soldier (i.e. Fly over him) and head up the stairs. Beat all the Keatons, clone, step on the switches, and head through the door. You must beat both Dark Nuts and the Black Knight before the last bell rings to head through the door, so try your best. BOSS: Vaati Reborn: When you get the chance, beat all the eyes revolving around Vaati (each eye takes one hit, and there are 4 of them). Once they're all beaten, Vaati will start warping around. Stay in the middle of the room, and when you get the opportunity, slash the eye in his stomach like a madman. After a while, he'll cover the other eyes in darkness. Use the Gust Jar to make them vulnerable again, then hit them like before. To dodge the flames, just roll around like a maniac; to dodge his eyes shooting lazers, simply go between the eyes. If you ever get low on health, smash a pot or two. Do a Spin Attack on Zelda and…ah, crap vaati's still alive. BOSS: Vaati Transfigured: First shoot arrows at all the closed eyes around him, when all four red eyes open, clone in that order and slash the eyes. He's now vulnerable so hit him maniacally. To dodge electricity, just move. To dodge the darkness spikes, just go around them. To avoid the rocks, roll around like crazy. If you're low on health or arrows, smash some of those darkness spikes that are supposed to hurt you and not heal you. When he finally dies, take Zelda through the only path you can (the wrong ones are blocked by stones). Once you get to the sanctuary…guess who? FINAL BOSS: Vaati's Wrath: Main on running around until he digs his arms in the ground. When it pops out of the ground, shoot it with the cane of pacci, shrink, and go in the small opening in the arm. You're goal is to beat the eye that has its pupil moving around. In the second arm, you'll need the flame lantern. Once he's armless, he'll grow wings. Avoid the electricity, and when the other four eyes turn blue, clone and slash repetitively. If it hits all the eyes at the same time, head near the large eye and hit it repetitively. Eventually he'll die. When the "master of the world", "god", etc. dies, Ezlo and Zelda restore peace to Hyrule (why don't I get to do it?). Save and you'll be able to get 6 new figurines and the mirror shield. ======= 12. Credit ======= I would never have been able to beat the game without A l e x's walkthrough, and never would've beaten Vaati without Goldenchaos's walkthrough. ========== 13. Copyright ========== I detest copyright so I don't mind if you don't give me credit, but please do NOT claim this as your own; I spent 2 hard weeks of typing on this. ======== 14. E-mail ======== If you have any problems with the walkthrough or need to know something about the game that isn't listed in the walkthrough, you can e-mail me at plusle.rules@gmail.com . ======== Versions ======== Version 1, February 23rd 2007: FAQ finished ========= 15. The End ========= I would just like to say this: Good bye. *slams door* ------------------------------------------------------------------------