The Ripping Friends _______________________________________________________________________ Author : Doggie I've seen too many reviews that state how there is no combo system in The Ripping Friends GBA. This mini faq is here to set the record straight. _______________________________________________________________________ ----------------------------------------------------------------------- Controls ----------------------------------------------------------------------- _______________________________________________________________________ Button (A) : Jump (push to jump / tap to hop) Button (B) : Attack Button (L) : Grab Button (R) : Alternate action (see heading Alternate action) Dpad UDLR : Move up / down / left and right Start : Skip menus / Pause _______________________________________________________________________ ----------------------------------------------------------------------- Alternate Action ----------------------------------------------------------------------- _______________________________________________________________________ With the R trigger held down the above controls become : Button R + (A) : Forward Roll (an evasive move) Button R + (B) : Alternate Attack Button R + (L) : Special Attack (See heading Special moves) _______________________________________________________________________ ----------------------------------------------------------------------- Special moves and Ripping mode ----------------------------------------------------------------------- _______________________________________________________________________ Each character has their own unique special move. To activate them the character has to have a full red bar, or be in Ripping mode. To go into Ripping mode the player must press buttons (A) and (B) together and have a full red bar. Whilst in Ripping mode the player character is twice as fast and can jump further than normal. Beware though, Ripping mode only lasts for about 5 seconds. _______________________________________________________________________ ----------------------------------------------------------------------- Chain-combo system ----------------------------------------------------------------------- _______________________________________________________________________ The Chain-combo system was never described in the instruction booklet and so many reviewers simply assumed there was no 'system' at all. However there is a system and quite frankly it's the best feature of the game! Dammit!!! ;__; Combo's performed between the Ripping Friends are slightly more refined than those against the baddies. This was to stop infinite combos from occuring, two days after release I realised Slab had one mother of an infinite! Ouch! However it only works against the baddies, Yay! The chain-combo system works exactly like it does in any of the verses Capcom games, especially the Marvel verses ones. Just use a different attack right after landing one. It's all in the timing, but a tip is to watch the characters animation on screen, rather than try to guess when to press the button. _______________________________________________________________________ ----------------------------------------------------------------------- Manly Gauge ----------------------------------------------------------------------- _______________________________________________________________________ This is the red bar next to the Characters head. To fill it you can either hold down attack (B) or pull off some neat combos. When the bar is full you can either press : (A) + (B) to go into Ripping mode or (L) + (R) to use your special move During Ripping mode you can press (L) + (R) to use your special move. _______________________________________________________________________ ----------------------------------------------------------------------- Player characters ----------------------------------------------------------------------- _______________________________________________________________________ CRAG The all-rounder and the leader of the group. Strength : 3 / 5 Speed : 3 / 5 Jump : 3 / 5 Attack : Punch Alternate Attack : Sucker Punch Jump Attack : Drop Kick Jump Alt Attack : Body Slam Special : Ground Wake Slam (N) The Sucker Punch momentarily stuns his foe. (N) The Body Slam is stronger than the drop kick but knocks foes away. (N) The Ground Wake Slam only hurts foes on the ground near him. BEST COMBO Jumping B, B, R + B, L, B, Jumping R + B, R + L B, R + B, R + L (hard to time I think) ----------------------------------------------------------------------- RIP The angriest of the bunch! Strength : 3 / 5 Speed : 4 / 5 Jump : 3 / 5 Attack : Punch Alternate Attack : Uppercut Jump Attack : Drop Kick Jump Alt Attack : Shoulder Barge Special : Taunt (N) The Uppercut knocks foes into the air, a great set up move. (N) The Barge is stronger than the drop kick but knocks foes away. (N) The Taunt is really a counter, anyone that comes close to Rip is repelled by his mighty chin. He's vulnerable from behind though. He's YAMAZAKI! *cough* BEST COMBO Jumping B, B, R + B, R + L (my favourite!) Foe against a corner - Jumping B, B, R + B, R + B, R + L ----------------------------------------------------------------------- SLAB The lumbering man mammoth. Strength : 5 / 5 Speed : 1 / 5 Jump : 2 / 5 Attack : Elbow (Shorter ranged than punch) Alternate Attack : Vertical Throw Jump Attack : Drop Kick Jump Alt Attack : Overhead Slam Special : Killer Punch (N) The Vertical Throw, throws foes into the air, a super set up move. (N) The Slam is stronger than the kick, stuns foes for a long time and hits foes lying down, but it's pretty tricky to time. . (N) The Killer Punch will kill most foes with one hit! OUCH!!! It even hits foes from all 4 sides of him, but the range is pretty poor. With Slab if you tap L whilst he's rolling he'll come out of his roll into a grab, he's the only character that'll do this. BEST COMBO Jumping R + B, Jumping R + B, Jumping R + B etc, etc... (dammit!!!) Jumping R + B, B, R + B, turn and R + L Jumping R + B, B, L, B, Jumping B, Jumping R + B ----------------------------------------------------------------------- CHUNK The young and fast one. Strength : 2 / 5 Speed : 5 / 5 Jump : 4 / 5 Normal Mode (B) Punch (R) + (A) Roll Hero Mode (B) Low Punch (R) + (A) Duck Alternate Attack : Backflip Kick switches between Modes Jump Attack : Drop Kick Jump Alt Attack : Jumping Knee Special : Gameboy Advance (N) I wanted to make Chunk a little different from the rest of the cast and so took a little bit of Jhun from KOF and put him into Chunk. Nobody at THQ or Creations had the faintest idea what was going on! (N) The Low Punch, hits foes lying on the ground. It's a poor infinite against baddies but not against the other RF. :) (N) The Jumping Knee is a weaker attack than the kick, but it stuns. (N) Chunks health is restored slightly when he plays his Gameboy. WORST COMBO Hero Mode - B, B, B, B, B, B, etc, etc... Rubbish! - doesn't work against the RF though, its only saving grace. BEST COMBO Norm Mode - Jumping R + B, B, R + B, L, B, Jumping B, B, B, B, B...!!! _______________________________________________________________________ ----------------------------------------------------------------------- Secret ----------------------------------------------------------------------- _______________________________________________________________________ Complete the game and note down the password. In single player mode the Gun turrets and Tommy guns now have alternate actions. Hold down (R) and press fire. Gun Turret (R) + (B) : Sprays bullets like a machine gun. Tommy Gun (R) + (B) : Fires a spread shot of 5 bullets at once. Also note if you want to carry the Tommy Gun around level 2, simply press (B) to drop it, you can drop it off of building edges and pick it up later from the ground.