"Tiny Toon Adventures: Wacky Stackers" - Gameplay FAQ by Merit Celaire ===================================================== TABLE OF CONTENTS ===================================================== 1. Introduction 2. Game Objective/Basics/Controls 3. 'Helper' Maneuvers & 'Attack' Maneuvers (featuring the "Tiny Toon Adventures" characters!) 4. Game Modes 5. Puzzle Mode 6. Acknowledgements 7. Credits & Other Information ===================================================== 1. INTRODUCTION ===================================================== Hi there, Tiny Toon Adventures TV series and game fanatics! Your fellow TTA fanatic Merit Celaire here ready to share with you gameplay tips and tricks to gain the best fun factor of the Tiny Toons' official GBA game debut. I personally love playing the TTA games that I have in my game library at home, and this game is no exception to that rule. Okay, enough talk; let's get this guide rolling! ===================================================== 2. GAME OBJECTIVE/BASICS/CONTROLS ===================================================== As you all can probably attest, "Tiny Toon Adventures: Wacky Stackers" is a fast paced puzzle game with the Tiny Toons twist. In each available mode your objective is to match falling eggs with their corresponding colors. The eggs fall from the top (two at a time) to the bottom of playfield. It is your job to stack them up accordingly so that you can match four of the same colored eggs in a short amount of time. Why, you ask? Because, if you match four of the same color eggs, they disappear from the playfield. However, try your best to position some of those falling eggs to create a chain reaction (i.e., if your current falling colored eggs are red and green, and a part of the playfield has three colored eggs to match, and three red eggs to match below, you would position your falling eggs to match the red batch first, THEN the remaining green egg would fall to match the three remaining green eggs. The other opportunity would be if you matched a specified colored egg with three more eggs of the game color in the middle of the playfield, the playfield stack will drop, and when it does... if there are matches of any same specified color detected, they THEY will also disappear). If you have nailed AT LEAST 2 chain reactions, then you'll earn coins for each successful chain initiated. Coins can be used to help you out on your side or hurt your opponent placing him or her in danger when timed right. The coin system will be explained later, but this thing must be stressed out immediately: make sure that you properly maintain your 'stack' and position your falling eggs accordingly, because if you or your opponent's stack gets completely full... it's game over! Also, you or your opponent(s) will know when you ARE in 'danger' when the music changes; this occurs when one of your vertical columns is at least four lines from the top of the playfield itself (where the eggs make their descent). The other neat thing about the falling eggs in this game is that if you position two eggs of the same color horizontally, then put two more of the same color over those two eggs previously placed, then it turns into one big egg of that specified color. This is also an opportunity to gain some coins for the coin system as well. All you have to do is match four eggs of the same color (it doesn't HAVE to match the color of the 'big egg'. But they HAVE to be alongside the big egg so that it can disappear as well. Those same colored eggs can be around the 'big egg' as well, but in that case, at least FOUR or FIVE eggs are required to get the job done) to get a coin. Remember, that in order to get a 'big egg' of a specified color, the way to achieve this is as follows: --------------------------------------- ======================= - - - = = - Same Colored Egg - Same Colored Egg - = ONE 'BIG EGG' = - - - = = --------------------------------------- = EQUALS = = (from the four = - - - = eggs of the same = - Same Colored Egg - Same Colored Egg - = color) = - - - = = --------------------------------------- ======================= As you can see, it HAS to be like this in order for the operation to work. If there are any other extra eggs of that same color alongside where you're trying to create that 'big egg', it will not work; they will disappear as usual. Finally, the main controls for this game are as follows (during gameplay): CONTROL PAD <- = Move falling eggs left CONTROL PAD -> = Move falling eggs right CONTROL PAD DOWN = Speed descent of falling eggs A BUTTON = Rotate falling eggs right B BUTTON = Rotate falling eggs left * (Note that rotating the eggs will also cause the eggs to change from horizontal to vertical or from vertical to horizontal). L BUTTON = Use all the total coins collected and initiate an 'attack' maneuver or a 'helper' maneuver R BUTTON = Only used in multiplayer mode - cycle through opponents' screens (seen as a 'smaller gameplay screen' on the SE corner of your GBA screen during gameplay) to track their progress. Okay, with all the basics now explained, now it's time to bring our favorite "Tiny Toon Adventures" characters onto the scene and have some fun! ===================================================== 3. 'HELPER' MANEUVERS & 'ATTACK' MANEUVERS (featuring the "Tiny Toon Adventures" characters!) ===================================================== All right! Now it's time for the "Tiny Toon Adventures" characters to join us! The Tiny Toon Adventures gang wishes us all luck in our "Wacky Stackers" game sessions, and so do I. Also, they're even willing to assist us too to add in some major fun! In fact, Babs Bunny (one of my first favorite characters; yay!) and I were talking with each other about this game saying about how extremely great it is and we even high-fived each other knowing that with help on my side, victory is sealed and assured (of course, this wouldn't mean that I would gain it in EVERY gameplay session, but it's great to know that there are some 'friends' who are cheering me on). "But, I still must forewarn you of this, Merit," Babs told me, "that 'help' is going to come at a price!" And believe it or not, everyone, Babs is absolutely correct! Remember that 'coin system' that I was referring to in the "Game Basics" section? Well, THIS is what that coin system is used for -- in order to use a 'helper' maneuver character or an 'attack' maneuver character, it requires a specified amount of coins in order to summon that 'help' on your end or that 'attack' for your opponent's end. As mentioned in the last section, in order to use the coins accumulated to initiate a specified 'maneuver', press the L Button. Now, here are the list of characters that are available to call upon should the need arise to get out of a jam on your end or cause trouble on your opponent's end. I have placed them in two categories: the "Helper Maneuver Characters" and the "Attack Maneuver Characters". I will also list which game modes these characters will be participating in. And of course, I will also list the total amount of coins required to call on him/her, as well as his/her assigned 'maneuver'. Also, I will list any recommended strategies if possible so that the 'maneuver' will not go to waste. I have also given a name for each 'maneuver' as well. So, here we go! ===================================================== HELPER MANEUVER CHARACTERS ===================================================== Here are the characters who will be on your defense: DIZZY DEVIL AVAILABLE IN: All Game Modes REQUIRED COINS: 1 (All Game Modes) MANEUVER: "Dizzy Spin Attack" When Dizzy is called, he'll clear the bottom two rows of the playfield. Not much, but it's still helpful in order to keep the pile down. RECOMMENDED STRATEGY: None PLUCKY DUCK AVAILABLE IN: All Game Modes REQUIRED COINS: 3 (1P Vs. Computer, Multiplayer) 2 (Puzzle & Survival) MANEUVER: "Plucky Hose Attack" Plucky comes to the rescue with his hose, attempting to clear the bottom half of the gameplay screen. RECOMMENDED STRATEGY: If you are in 'crisis' and are in a desperate need to bring down your pile fast, Plucky is the better person to take care of the situation. BABS BUNNY AVAILABLE IN: 1P Vs. Computer, Multiplayer REQUIRED COINS: 4 MANEUVER: "Babs Defense Shield" Opponents had better beware --- when Babs gets called onto the scene, she'll place a defense shield on your gameplay screen. Any opponent who dares to try and do an 'attack maneuver' on you will find it returned (or 'bounced') back to them... and then THEY are the ones who will be in EXTREME trouble! Isn't Babs the sweetest helper maneuver character or what? RECOMMENDED STRATEGY: If you get the feeling that your opponent is preparing to attack your playfield, use Babs to assure that your stack will be protected from any sneaky attack your opponents will send your way. Also, keep in mind that the defense shield maneuver (when activated) only lasts for a brief period of time, so use it very wisely. GOGO DODO AVAILABLE IN: All Game Modes REQUIRED COINS: 5 (1P Vs. Computer, Multiplayer) 3 (Puzzle & Survival) MANEUVER: "Column Clearance" When called, Gogo appears on the playfield in his spaceship to clear the middle two vertical columns of eggs. RECOMMENDED STRATEGY: Since the eggs make their descent in the middle two columns of the playfield, if those two columns are in danger of getting 'blocked', use Gogo to clear that portion of the playfield. Still, do not use this maneuver unless it is really necessary to do so. FURRBALL AVAILABLE IN: All Game Modes REQUIRED COINS: 7 (1P Vs. Computer, Multiplayer) 4 (Puzzle & Survival) MANEUVER: "TNT Attack" Furrball uses TNT to clear the top half of the playfield. Extremely helpful if you have accumulated the said amount of coins to call on him when you are in 'danger'. RECOMMENDED STRATEGY: Same as Plucky, but as specified, Furrball takes care of the top half of the playfield instead of the bottom half. Once again, if your pile is on the brink of getting full and if you have the specified amount of coins to call on Furrball, make sure to press L immediately to let him help you get out of the jam. ===================================================== ATTACK MANEUVER CHARACTERS ===================================================== Only three attack maneuver characters? Yep. These are the characters who will make sure to place your opponents in extreme panic: ELMYRA AVAILABLE IN: 1P Vs. Computer, Multiplayer REQUIRED COINS: 2 MANEUVER: "Secret Letter" Okay, what's a "secret letter" you ask? Oh, wait, Elmyra wants to explain what this 'maneuver' is all about. ELMYRA: Sure do, Merit! You see, when I am called, I take the eggs on your playfield and copy them. Then I place them in an envelope and seal it with a kiss (mwah!). Then, any unsuspecting opponent(s) will be in for a real shock when they find that their playfield has been changed with the eggs that I copied from you! RECOMMENDED STRATEGY: And wouldn't you know, Elmyra and I both thought of the same recommended strategy: Use this 'attack maneuver' when your playfield is on the brink of getting full. In most cases, you will be able to prevail because of this move... you'll find out why! MONTANA MAX AVAILABLE IN: 1P Vs. Computer, Multiplayer REQUIRED COINS: 6 MANEUVER: "Montana Max Blackout" As always, Max is the master of sneak attacks. In this case, when called, he'll black out your opponent's playfield and use his flashlight to try and trip him or her up even more. RECOMMEND STRATEGY: Check your opponent's screen(s) periodically; if you find that one of your opponents is in danger, use Max to seal and assure your opponent's defeat. BUSTER BUNNY AVAILABLE IN: 1P Vs. Computer, Multiplayer REQUIRED COINS: 8 MANEUVER: "Freeze Ray Attack" The most feared attack maneuver in the 1P Vs. Computer & Multiplayer games is this one right here. My friend Babs (no relation!) and I wrap around each other in fear because of happens when this attack is initiated. Oh, what's that, Babs? Oh, she wants to explain what this attack does. BABS: Yep, I'll take care of this explanation. Merit and I not only wrap around each other in fear, but we also scream in PANIC! (nooo!!!) for what this attack does to the eggs on the playfield. You see, this is considered to be one of the sneakiest attacks in the game; when Buster gets called in, he puts the hurt on the opponents... LITERALLY!!! He uses his "freeze ray" to turn all of the eggs on the playfield INTO ICE CUBES!!! The only way the 'victims' can get out of this jam and break the ice is by matching at least four incoming eggs of the same color (alongside the ice cubes) until ALL of the ice cubes are broken. In order to overcome this attack, you've got to be very fast, and you've got to be very good! RECOMMENDED STRATEGY: Babs and I thought of this same strategy as well! Oh, Babs also wants to say that strategy this time as well. BABS: That's right, M.C.! We've found this attack to be very effective when the opponent's playfield(s) are on the brink of getting full. When Buster is called to commence the attack, this will make it MUCH more difficult for the opponents to get out of the chaos. Just remember that in the case of the "Attack Maneuver" characters... whatever attacks you unleash upon your opponents, they may unleash the same attacks upon you; so be ready for anything! ===================================================== 4. GAME MODES ===================================================== Here, I will list the game modes that are featured in "Tiny Toon Adventures: Wacky Stackers": 1P Vs. Computer: This game challenges your "Wacky Stackers" gameplay skills against other "Tiny Toon Adventures" characters. Do you have what it takes to outsmart them and gain victory? Survival: 1-Player Game; like Tetris, this is to achieve the highest score possible while keeping the pile at a maintainable level. Puzzle: The "Tiny Toon Adventures" characters have placed for a challenge for you... are you able to solve the puzzles they've created? (Details for this are in the next section). Multiplayer: Same as 1P Vs. Computer, but with 2 or more linked GBA systems using the GBA Game Link cable. Also, each GBA system must have the "Tiny Toon Adventures: Wacky Stackers" game inserted in the system. ===================================================== 5. PUZZLE MODE ===================================================== Are you ready to take on the Tiny Toons' Wacky Stackers puzzle challenges? If you are able to solve the puzzles that each "Tiny Toon Adventures" character has created, then you win. Here is how this mode is laid out. Starting from the Main Menu of the game, select "Puzzle". Then the next menu that appears will ask you how many challenges would you like to attempt (up to eight challenges; your options are 2, 5, or 8 challenges). After a brief intro, then the puzzle solving mania begins. Here's the layout on how the gameplay here is done: One featured Tiny Toons character for the current challenge gives you five puzzles to solve. The thing is, for each puzzle, you have to solve it within a set number of 'moves'. If you solve the puzzle with the available amount of moves, then you have officially completed it and are able to move on to the next one. However, should you run out of moves, then you lose on that current puzzle and have to use one of your 'continues' to try again (you get a total of 5 'continues'; to use them, press the A Button when the continue screen appears. Make sure to do this before the continue timer bomb hits zero, or the game is over). If all the continues are used up, the current toon providing the challenge claims victory and the game is over. If you manage to complete all the five puzzles provided by the current Tiny Toons character, then you win the challenge and he or she will permit you to proceed on to the next challenge. The number of challenges you chose will determine the toons you will face overall. But be forwarned: the higher up you go in terms of the set of puzzles for the challenge, the harder it will be for you to solve the puzzles prepared for it! The Tiny Toon characters who will be testing your skills are the following (one for each challenge/set of puzzles): (1) Calamity Coyote - easiest batch of puzzles (2) Bookworm (3) Fifi (4) Concord Condor (5) Shirley the Loon (6) Hamton (7) Little Beeper (8) The King of the Dodos (the host of the Wacky Stackers puzzle challenge tournament; it's a mystery why he's one of the 'challengers' as well) If you managed to get through The King of the Dodo's set of puzzles, the ordeal is not over. Sweetie appears to give you her set of puzzles to solve. If you manage to win these puzzles, then congratulate yourself because you can call yourself a true puzzle solver. Sweetie only appears if you have selected "8 Challenges" from the puzzle menu upon start of the game. ===================================================== This concludes the "Tiny Toon Adventures: Wacky Stackers" Gameplay FAQ by yours truly. There are a lot of things to do in this game, so the Tiny Toon Adventures characters and I are cheering you guys on to victory and to explore everything the game has to offer using strategy and cunning to gain the upper hand whether it is in puzzle challenges in this game or the 1P Vs. Computer/Multiplayer games to gain victory. Babs, Elmyra, myself, and the rest of the Tiny Toons crew high five each other show our team spirit as we end this FAQ. Keep on "Wacky Stacking" with us, everyone! Merit Celaire out. ===================================================== 6. ACKNOWLEDGEMENTS ===================================================== SPECIAL THANKS TO: * Shy Ranger (for providing me the list of characters for the "Puzzle Challenge" mode) ===================================================== 7. CREDITS & OTHER IMPORTANT INFORMATION ===================================================== "Tiny Toon Adventures: Wacky Stackers" Game (C) 2002 Conspiracy Entertainment, All Rights Reserved. Developed by Warthog. (C) 2002 Warthog "Tiny Toon Adventures" materials (characters, names) logo are TM & (C) 2002 Warner Bros. "Tiny Toon Adventures: Wacky Stackers" Gameplay FAQ written and copyrighted by Merit Celaire (2003). This FAQ may only be seen on the GameFAQs website (http://www.gamefaqs.com), unless I specify otherwise, and may not be placed on any other website without my permission. To contact me: EMAIL: mcelaire@daisysunshine.zzn.com INSTANT MESSAGING: AOL INSTANT MESSENGER: mcelaire MSN MESSENGER: mcelaire@hotmail.com In the event that someone contacts me in relation to any additional material(s) that may need to be added/updated, please don't hesitate to contact me through these methods. If the info is valid, I'll add them on the next update and add you to the acknowledgements list on this FAQ. FAQ completed on 6/16/2003; last updated on 5/30/2004