bcherone@comcast.net -------------------------------------- \ Tom Clancy's Splinter Cell Guide / / Version 1.00 \ -------------------------------------- bcherone@comcast.net Copyright 2003 Brad Cherone If you see anything wrong (inaccurate information, grammar suggestions, etc) or want to add your input, strategies or anything of value, feel free to email me. I encourage you to. The more information you send, the better the FAQ. You will also get a shout out in my credits section :) =============================================================================== Contents =============================================================================== 1. Introduction 2. Walkthrough A. Introduction B. Training C. T'Bilisi D. Police Station E. Defense Ministry F. CIA G. Caspian Oil Refinery H. Shipyard I. Nuclear Plant J. Abattoir 1 K. Abattoir 2 3. Bonus Levels A. Bonus Level 1 B. Bonus Level 2 C. Bonus Level 3 D. Bonus Level 4 E. Bonus Level 5 F. Bonus Level 6 G. Bonus Level 7 H. Bonus Level 8 I. Bonus Level 9 J. Bonus Level 10 4. Characters A. Sam Fisher B. Irving Lambert C. Kombayn Nikladze D. Vyacheslav Grinko 5. Equipment A. Headset B. 5.72mm SC Pistol C. Gas Grenade D. 5.56mm SC-20K AR E. Sticky Camera F. Lock pick 6. Revisions 7. Special Thanks =============================================================================== Introduction =============================================================================== It is the year 2003 - In response to the growing use of sophisticated digital encryption to conceal potential threats to the national security of the United States, the NSA (National Security Agency) has ushered forth a new dawn of intelligence-gathering techniques. This top-secret initiative is dubbed Third Echelon. Denied to exist by the U.S. government, Third Echelon deploys elite intelligence-gathering units consisting of a lone field operative supported by a remote team. Like a sliver of glass, a Splinter Cell is small, sharp, and nearly invisible. March 10, 2004 - The CIA contacted NSA officials regarding the loss of contact with Agent Alison Madison, a CIA operative monitoring widespread communication shortages plaguing the former Soviet Republic of Georgia. A second operative, Agent Blaustein, was inserted into the Georgian capital T'bilisi to locate Agent Madison, only to drop from contact seven days later. Fearing for the lives of American agents compromised at the hands of a suspected terrorist effort, Third Echelon has activated operative Sam Fisher to locate the missing agents and evaluate the situation. You are Sam Fisher - You must leave no trace on the physical or political map. Remember: Although killing may compromise secrecy, the choice between leaving a witness or a corpse is no choice at all. You are a Splinter Cell. Source: http://www.splintercell.com/ =============================================================================== Walkthrough =============================================================================== ~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~ >Introduction ~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~ A lot of Splinter Cell for the Gameboy Advance is about timing. If you want to get 100% and complete the game fully, you will have to go balls to the wall. Hopefully this guide will help you in your struggles. ~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~ >Training ~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~ Briefing: None This is a pretty easy mission, even though the locks are faster then in the game. Go up the ladder and onto the wooden platform. Jump onto the pipe and make your way across onto the other platform. Slide down the big pipe. Run and jump onto the pile of boxes and then jump and hang onto the wooden platform. Start running and jump the first gap, and then jump the second gap. Hang on the pipe and pull yourself up. Make your way through the pipe and onto the other side. Jump down and make your way to the ground. Crouch and go underneath the wooden structure to the other side. Jump up and hang onto the wooden platform to your left. Pull yourself up. Go up the ladder to the top and jump from the top to the pipe. Make your way across the gap and onto the other side. Jump down, slide down the ladder and make your way to the door. Enter it and listen to the update from the commander. Wait for the camera to zoom off to the other side, and then run underneath it. When it makes its way back and is looking left, run to the wall and press down, down to hang. Make your way to the right and pull yourself up when you are on the other side. Move right until you are next to the metallic thing and grapple down. Grab the ammo and pull out your gun. Shoot while standing, and then shoot while crouching. Second dot and throw it. This will get rid of the first target. In the same spot go up to the last dot and throw it into the second target's pit. Now move to the left to where snakes elbow is almost touching the first door when looking right. Aim a grenade and move it to the last dot and throw it. Hopefully it should bounce and hit the third target. If it does not, move around until the last dot is at the right edge of the boxes and throw it. Make your way to the last door on the left. Get ready for some lock picking. The lock is random, so I cannot help you there. Pick the lock and enter the next door. In this next room is the other kind of lock picking, safes. It is also random, so I cannot help you again. Sorry. Anyways, unlock the safe and make your way to the door on the right. In the next room, Lambert will ask you to put on your night vision goggles. Do so. Jump on the first box, and run and jump to the next. Continue running and jump onto the wooden platform. Jump and hang on the pipe. Make your way across and onto the top of the wooden platform at the other end. Jump down and enter the door. Again the chief will ask you to put on some goggles, but this time they are thermal. Put them on and take note of the 'hot' dots along the wall. Those are lasers. Do not cross them. Run and jump over the first dot, and stop. Run and jump over the second dot. Crouch down and make your way past the last two dots, and to the end of the mission. Congrats! You have completed Training. ~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~ >T'Bilisi ~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~ ~ Briefing ~ Fisher, we need you to search the Georgian Capital of T'Bilisi for two missing CIA agents, William Robert Blaustein and Alice Madison. ~ Objectives ~ 1. Get Through Building 2. Retrieve the Documents 3. Find Blaustein's Black Box ~ Achieving 100% ~ Time: Under 6:00 Safes Opened: 1 Bullets Used: 4 maximum Number of Alarms: 0 ~ Walkthrough ~ Head right, and Lambert will contact you. He will tell you that you have to get inside of the building before it collapses to begin the mission. Start running right. Jump on the first garbage dump, and then jump over the gap onto the second one, and jump once more to the second level of garbage dumps. Continue running and jump to the ground. When you are able to, jump and hang onto the zip cord down onto another building. Enter the door. The next section is pretty much all running. Jump onto the pile of boxes and over the flame. Continue right and jump up and onto the pipe so you do not get hurt by the flame. Jump right and beginning running right. Jump over the flame and enter the first door that you encounter. Make your way right and down the stairs. Jump over the flame that is caused by the blast and enter the next door. Run left and over the creaking floor before it breaks down. Jump up onto the pile of boxes and then onto the pipe overhanging. Swing left and jump onto the other pile of boxes, running left. Jump to the second pipe, as you can just ignore the first one and save some time. Continue jumping pipes until you are back on solid ground. Move on to your left and slide down the pipe two floors. Move right, and jump onto the pipe. Jump again to the pipe overhanging and hang on it. Make your way over the flames and jump down. Run across the weak floor, and after the pile of planks on the ground, jump over the fire caused by a blast. Continue right and slide down the pipe. Beware that at the bottom there are some flames, so jump off before you get hurt. Make your way left and enter the door. Jump onto the pipe overhanging and make your way over the flames. At the gap in the pipes, jump from pipe to pipe to continue. Move left over the flames and make your way to the door. In the next room, it is pretty simple again. Jump onto the pile of boxes and up onto the pipe overhanging. Cross the flames and jump down. Run left. If you do not run, a succession of explosions will get you. Enter the door. OBJECTIVE COMPLETE Move left and the chief will contact you. He will tell you have a hidden safe somewhere in the building with important documents. If you find it, you'll be able to locate Blaustein. Run left over the creaky ground, and jump onto the pipes over the fire. Cross the flames and jump down. Continue running left and jump over the gap in the ground. Make your way to the pipe and slide down two floors. Begin running right over the weak floor. Jump on the pile of boxes and then onto the pipes to avoid the flames. Jump onto the ground and run right. Jump over the large gap (you might be forced to barely make it and hang, so pull yourself up), and head to the elevator. Slide down the elevator one floor and exit to the right. Make your way left and onto the pipes that overhang the flames. Jump onto them, and pull your feet up. Cross the flames and then drop down. Move left and jump over the single flame. Continue going the same direction and jump up onto the pipe. Make your way up about halfway before jumping to the next, because an explosion will make it difficult to not get hurt if you jump to low. Jump to the next pipe and then onto the ground. Make your way left and into the door. Grab some health if you need it, and then begin your work on the safe. It's your standard safe lock, so it should be easy. OBJECTIVE COMPLETE After the objective complete logo, backtrack all the way back to the elevator. To do so, exit the room. Make your way right and jump onto the pipes. Go up about halfway and jump to the next pipe, and then again to the next pipe. Jump down onto the ground and continue right. Jump over the small flame, and then onto jump onto the pipes overhanging the flames. Bring your legs up and cross it. At the end, drop your legs and jump off. Enter the elevator. Jump onto the elevator cables, and slid down. At the very end, you will have to jump off. Watch out for the flames though. When on the ground, crouch and make your way out of the elevator. Make your way left, running of course. Jump over the small gap, and then crouch to get through the small link between the two rooms. Continue running left over the weak floor. Enter the door at the end. Run right and jump onto the pipe overhanging. Jump from pipe to pipe to pipe until you are finally standing in front of another staircase. Run down and jump onto the pipes hanging over the flames, and make your way across. Enter the door. Head to the right. Crouch when you have to, and make your way across the weak ground. Do not stop or you will fall down. At the other side, jump up onto the pipes and cross the gap. At the end, jump onto the pile of boxes and continue right. Jump onto the pipe, and climb all the way to the top. At the top, jump right onto the horizontal pipes. Cross it, and at the end, just drop down onto the other set of pipes. Make your way to the right, and jump onto the floor at the end. Move right and slide down the pipe two floors. Run left. Jump onto the pipes over the flames and cross. At the end, jump down and enter the door. In the next room, crouch and head left into the passage. At the end, stand up and jump onto the pile of boxes. Jump onto the horizontal pipe and cross to the end. Enter the door. Go left and enter the door to the outside. Listen to what Lambert says. Make your way right and HANG from the platform where the cop looking guy is walking around. After he comes to left, and turns around, pull yourself up, and walk behind him. When you get close, smack him to knock him unconscious. Make your way to the edge of the current platform, giving yourself some space to start running. When the cop to the right is stopped and looking left, run and jump on him to knock him out. Jump onto the next platform, and proceed to unlock the door. Enter the door. Run right. When you encounter a door that is open, slow to a walk and walk up behind the bad guy. Knock him unconscious and continue. Continue right and enter the door. Walk left and knock the enemy unconscious. Enter the elevator and go up a floor. Again, walk left and knock the cop looking guy unconscious. Enter the elevator and go up another floor. Do like you just did, and walk up behind the enemy and knock him out. Enter the door. Make your way right and knock the guy out. Continue right. There is a door that leads to extra ammunition and some health. Enter the door if you want, or just continue right. At the stairs, start walking and descend a level. At the end of the stairs, knock the guy out and enter the door. Immediately start walking left, and when in range, knock the enemy out. Head to the door and enter it. Once again, immediately head left and knock the bad guy out. Head to the door and lock pick it. In the next room, head all the way right to the bookcase, and press up to complete the mission MISSION COMPLETE Congrats! You have completed T'Bilisi. ~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~ >Police Station ~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~ ~ Briefing ~ Follow the signal from the black box to Blaustein's last active position, and find out who removed his subdermals. You should be able to figure out who is responsible by accessing the stored security footage for the morgue. ~ Objectives ~ 1. Get into the Police Station 2. Find the Morgue 3. Access the Security System ~ Achieving 100% ~ Time: Under 6:00 Safes Opened: 3 Bullets Used: 4 maximum Number of Alarms: 2 maximum ~ Walkthrough ~ Move right and listen to the chief's instructions. He will tell you to infiltrate the building, by finding a key card. Afterwards, jump over the box and continue right. Climb up the telephone pole and jump onto the huge box. Jump onto the construction support to your right and pull your legs up. Move across it. Jump down and onto the ground. Climb up the rectangle box and continue right. Once again, jump over the box. Walk to your right and knock the cop unconscious. Quickly move right and up the box. Fall down onto the cop to knock him out. Maneuver your way through the two cameras, and pull out your gun. Shoot the bad guy when he gets into range, and grab the key card from him. Head right some more and enter the station. OBJECTIVE COMPLETE Head right a little bit and listen to what Lambert has to say. You have to access the security cameras to see what they did with the two agents. Make your way right. When there is a window and a fellow looking through it, crouch to get past. Right after the first set of cells, stop before the plant. Use your camera to see a cop to the right. When he turns around, make your move (crouching under the window of course), and knock the cop out. Continue right and enter the elevator. On the next floor, walk left and knock the cop out. Continue left, but watch out for the camera above the door. Enter the door. Walk up behind the guard and knock him out. Open up the safe for smoke grenades. Go back into the previous room. Crouch down, and stop right before the glass window where the officer is looking from. A guard will approach from the left, and you will just be outside of his vision. When he turns around, start going left. Make your way to the dark doorway, where you should hide in. When the officer returns, and walks by you, use your sticky camera and wait until the camera is not zoomed in your direction. Quickly jump out of the closet and ambush the officer. Afterwards, continue left and into the door. Make sure the camera does not spot you. On the other side of the door, move right instantly. Knock the officer out when you get in range. Crouch and walk past the window the window and to the elevator. If you need some grenades or some health, continue right and grab them. Otherwise, enter the elevator and go up a level. Instantly move left, crouching when necessary. You should be able to continue left and to the closet without stopping. When the officer comes back and goes past you and the camera is not able to see you, ambush the cop and knock him out. Continue left and go into the door. Move right and knock the officer out. Open the safe. Go back into the previous room and make your way back to the elevator. Continue right and crouch before the window and walk past it. Lock pick the door and enter it. Immediately head right. You should be able to knock out the officer before he turns around or the camera spots you. All the way to the right, the computer that you need to access is waiting for you. Hack it. OBJECTIVE COMPLETE Enter the door right next to the computer. Move right a little bit and the chief will contact you. He informs you that security is picking up, so you need to shutdown the security system and escape. Jump onto the pile of boxes and then onto the pipes overhanging the window. Pull your legs up and cross the window. When you get past the window, lower your legs. Wait for a guard to come strolling by, and when he is standing below you, jump on him to knock him out. Head right, if you need some ammo (which you shouldn't), you can enter the door and knock out the guard to receive some. Otherwise, continuing running right past the elevator. Crouch when needed, and on the other side pick the safe. After doing so, backtrack to the elevator and go up a floor. On the next floor, head left. Crouch at the first window, and continue. Before you go and move past the next window, check your camera to make sure there are no cameras on you. If you are in the clear continuing walking left. Ambush the naive guard who does not even watch his back, and continue onto the locked door. Pick it, and enter. This room is pretty simple. Just go right, avoiding the camera, and mess with the computer. The lights will shut off. Put on your night- vision goggles and exit. Run all the way right to the locked door. Do not worry, no one can see you. Do your magic on the door and enter it. In the next room, run right and enter the elevator. On the next floor, knock the clueless guard out, just for good measure. Make your way to the computer in the middle of the room, and hack it. MISSION COMPLETE Congrats! You have completed Police Station. ~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~ >Defense Ministry ~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~ ~ Briefing ~ Fisher, track down Vyacheslav Grinko and figure out what Nikoladze's has been up to in Azerbaijan. ~ Objectives ~ 1. Get into the Defense Ministry 2. Install Laser-Mic 3. Access Nikoladze's Computer ~ Achieving 100% ~ Time: Under 9:00 Safes Opened: 3 Bullets Used: 4 maximum Number of Alarms: 2 maximum ~ Walkthrough ~ Move right. Lambert will contact you and say that you need a key card to get into the complex. Move right and crouch to hide behind the concrete. Continue until you reach the fence. When two officers are walking right, make your move and pass the fence. Crouch behind the concrete once again. When the two officers are both walking right, cross to the next concrete slab. When the same two officers are behind you and moving left, run to the right. Jump up onto the platform. When an officer is standing to the right of platform, jump down to knock him out. Continue to the concrete to the left. Crouch. When the officer is walking left and is behind you, continue right and to the next concrete pole. If you are in the clear, move to the next concrete square. When the officer is behind you and moving left, move once again to the next square. Once again, when the officer is behind you and moving left, start running right. Enter the door at the end. Head right and behind the concrete. When the officer is in front of you and moving right, shadow his movements. Crouch and stay behind the first concrete square. When the same officer passes you going left, make your move going right. Continue past the concrete support and onto the platform. When an officer is standing to the right of the platform, jump down and onto him to knock him out. Move to the concrete support. When another officer stops between the support and the square, get ready to make your move. He will turn and head right. You will be able to shadow his movements to two squares over. You will see another officer. As soon as he is behind the concrete square you are at, start running right. Crouch and cross the window. Enter the door. Knock out the unsuspecting guard to your right to grab a red key card. Open up the safe for some ammo, and pick up some health if you need it. Exit this room and head right. Jump up onto the platform and then off. You will see two officers in the backdrop. When the most right officer turns and heads right, make your way to the concrete square in the middle. When that same officer passes you going left, run to the right and enter the complex. OBJECTIVE COMPLETE Walk right and knock out the copper. Continue right, crouching when necessary. If you do this correctly, you will be able to make it into a shadowy backdrop. Enter the shadowy backdrop. When the officer passes you, jump out, and knock him out. Head right, crouching when necessary at the two windows with a camera between them. After the camera done scanning the right, move in that direction. Hide in the next shadowy backdrop. An officer will come by, and stop to your right. Pop out when he turns around, and knock him out. Continue right. There will be a camera and a window with a person inside of it. Wait until the right is clear of the camera's vision, then crouch and pass the window. To your right will be an officer, looking the other direction. Knock him out and enter the door. Move right and listen to what the chief has to say. He wants you to plant a bug in Grinko's office. Make your way up the stairs, and stop right after the telephone on the wall. You should be able to see a cop, but he will not see you. When he turns to the right, make your move and knock him unconscious. Continue right and down the stairs. Walk once you get near the lower level, so you can sneak up on an officer and knock him out. Continue right. There will be a desk jockey looking the other direction, so you will be able to sneak up on him. Continue along your way and enter the elevator to go up a level. Pull out your grenades quickly, and head left, stopping right before the water cooler. Aim your grenade all the way to the fourth dot and throw it. This will knock out the suit, so he does not try anything funny. Continue left, walking. There will be an officer being as clueless as ever. Knock him out and enter the door. Grab the health if you need to. Walk down the stairs and knock out the officer at the bottom. Pull out your gun, and shoot the other officer in the room. Go to the locked door and pick it. In the next room, head left and knock the officer out, as he is looking the opposite way. Enter the door. Head right when the coast is clear. Knock out the officer looking the other way, and continue into the door at the very end. Go down the stairs about halfway, and pull out your sticky camera. Watch to your left. When the officer stops and starts moving left, make your move and knock him out. Lock pick the door and enter it. Move left, but only a few steps, stopping to the right of the bench. Equip your grenades, and throw one as strong as you can (to the fourth dot). This should knock out both of the guards to your left. Continue heading left underneath the window, and to the safe. Open up the safe and grab the green card key. Backtrack to the door you came to this area through, and enter it. Make your way up the stairs and enter the door. Head left, making sure that you are not caught by the cameras. Before the window, pull your gun out. Shoot the cop that is standing underneath the camera. When he hits the deck, assume the same spot he was in. When the camera is looking to the right, walk left. Knock out the police officer (he should be looking the other way). Continue left and into the elevator, which has a camera above it, so watch out. On the next floor, the officer will most likely be looking at you, so just give him a few pounds to the face to send him to KO land. Enter the green key card door. Make your way right, avoiding the cameras. After the second camera, access the computer to place the mic. OBJECTIVE COMPLETE Enter the door to the right. In the next room, sneak up behind the officer and hit him over the head. Grab the grenades from him and use the elevator to head to the next area. Quickly head left and underneath the camera. When the coast is clear, continue left and into the next room. Listen to Lambert's words. He wants you to hack into Nikoladze's computer. Move left and knock out the officer. Enter the elevator and go down a floor. Head right, and hide in the shadowy area. Wait for a few seconds for an officer to walk by. Pop out and knock his head off. Head left and hide underneath the camera. Use your sticky camera to scope out the area to the left. When the suit stop walking right, and turns around and walks left, head for him and knock him out. Afterwards, the timing should be just right where you can walk left (past the elevator) and knock out the officer without being seen by the camera. You should be underneath the camera where you encounter the officer. When it scans the right, head left and pick the lock. Enter the room and open up the safe for some smoke grenades. When the time is right, run past the camera and enter the elevator to go up a floor. Head right and into the next room. Access the computer to turn off the lights. Put on your night-vision goggles. Continuing heading right and knock out the first officer you encounter. Do not worry about the other one. Pick the locked door and enter. Run right and access the computer. MISSION COMPLETE Congrats! You have completed Defense Ministry! ~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~ >CIA ~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~ ~ Briefing ~ Someone inside the CIA is leaking information to the Georgians. We need to know who, and what that data is if we have any hope of tracking it back to Nikoladze. ~ Objectives ~ 1. Enter the CIA via the roof 2. Find Mitchell Dougherty's Desk 3. Photograph Some Bureaucrats ~ Achieving 100% ~ Time: Under 11:00 Safes Opened: 3 Bullets Used: 0 Number of Alarms: 3 maximum ~ Walkthrough ~ As soon as the mission starts, the chief will contact you. He will tell you that your objective is to access the CIA's computers. Another thing to make note of is that you cannot use deadly force. Anyways, go right and climb the box. Jump to the 2nd level of the other set of boxes. Continue right until you see a nice metal thing sticking up out of the concrete. Repel down. You should be able to repel all the way down without stopping or being seen, but watch out for the two suits that will walk in the windows. When you are finished repelling, head left. At the fan that is blocking your way, press down twice to hang. Continue left, pulling yourself up when you are clear the fan. Keep moving left until you get to another metal object sticking out of the ground. Start repelling down. Just like the last repel, you should be able to repel all the way down without being spotted or stopping. Still be on your toes though, as there are a couple of suits walking around. At the end of your repelling, climb onto the ladder and slide down. Head left, and slide down the pipe. Immediately start hanging and head right past the suits. Continue heading right while hanging until a man in a red shirt passes you going left. After that, pull yourself up and run right. At the end, get on the pole and slide down. Move left passed the first window and stop. Hang down and go left without stopping. Use the pipe to go down another level. Move left to another pipe. Descend down a floor using it. Run right to yet another pole. Slide down it. Run left and enter the open doors to finally get into the building. OBJECTIVE COMPLETE Move right and listen to Lambert (also grab the grenades). He will tell you that your next objective is to tap into a computer. Run right and crouch when the man in the red shirt appears. Move right, and enter the elevator to go up a floor. Run right, and then start walking when the agent appears. Hit him over the head to knock him out. Backtrack slightly and go into the door. Run left, and then walk when you see the man in the red shirt. Stop underneath the camera, and wait for it to look the other way while you bash the man over the head. Grab the red keycard from the man and exit through the door you came in. Move right and crouch under the two windows with men looking out. After the second window with a man, run right. Start walking at the file cabinets where an agent is in your view. Knock him out and continuing running right. Hide in the shadows after the TV setup. Wait for the agent to pass, and then run right and into the elevator to go down a floor. Exit the elevator and knock out the suit that is to your right. Enter the locked door with the red keycard. Pick up the grenades and stop. Aim a grenade to the fourth dot and throw it. This will knock out the two agents standing underneath the camera. Wait until the camera's vision is gone and run left. Crouch on the other side of the camera and keep moving left. You should be able to make it without being spotted. Enter the door at the end of the room. Head to the computer to the right and access it. It will turn the lights out. Put on your night vision goggles and continue right. Knock out the two guards pointing their guns the opposite way. Open the safe for the yellow keycard. Exit through the door at the very left of the room. Start running right, and crouch when the red shirted man appears once again. Make your way right and stop when you can see what I think is a caution sign after the shadowy area. An agent will appear and then turn around and go the other way. This part is kind of glitchy. I think the camera picks you up if you try and hit the agent, unless it is completely looking the other way. Anyways, when the agent turns around, walk and hide in the shadowy area before the caution sign. Wait for a long while until the agent comes back pauses at the caution sign. The camera should be looking the other way now, so get ready to make your move. When the agent turns around, jump out and hit him. Immediately start running right, and you should make it passed the camera's vision, but I would jump just to make sure. Continue running right until a man in a red shirt appears. Walk up behind him and knock him out. Move right some more and jump into the shadow area. When the agent walks by you, jump out give him a good one to the head. Afterwards, wait underneath the camera until the vision of it is looking left. When that happens, continue running right and enter the elevator to go up a floor. Move left and stop underneath the clock that is on the wall. An agent will show up, turn around, and walk the other way. Walk left behind him but watch out for the camera. Stand underneath it, and let the agent continue walking left off the screen. When the camera cannot catch you, move into the shadow that is just to the left of the camera. Wait for the agent to walk by you, and when he does run left. Stop running after the next shadowy part, but continue walking left. Eventually a red shirt man will be walking away from you, so follow him and knock him out. Afterwards, keep going left, and knock out the agent standing next to the door. Enter the door. Head right and underneath the camera. Unlock the safe for some grenades. Afterwards, move all the way right, and enter the door that is unlocked with the yellow keycard. Watch out for the camera, of course. From the beginning of this room, throw a grenade as hard as you can to the right. You might have to duck to avoid the agent's shot though, so beware. Afterwards, head right, avoiding the camera, and open the safe for some grenades. The safe is in view of the camera to your left, so make sure it is looking the opposite way. After you break into the safe, make your way right. There will be a computer, the one you have to hack into, and a camera above it. Avoid the camera and access the computer. OBJECTIVE COMPLETE Head left, and go back into the previous room. Rinse and repeat in the next room (in other words, head left, and go back into the previous room once again). When you are standing in the main hall in front of the office door, go left. Stop at the left edge of the garbage can that is to your left. A red shirt man will walk up to the plant to the left, and then turn around. When he does so, walk up behind him and to the plant he was at. Quickly throw a grenade as hard as you can towards the man. This will knock out an unseen agent as well. Run all the way to the left end and enter the elevator to go down a floor. Move right and to the right edge of the shadowy area. Throw a grenade as hard as you can right. This should knock out two red shirt fellows. Head right and the right edge of the 2nd copy machine. An agent will appear to the right and he will do the usual pause, turn around, and walk. When he turns around, run to where he paused, and then start walking. Sneak up on the agent and knock him out. Continue right and enter the elevator. On the floor below, there is a camera above the elevator. Run right when the camera's is looking the other way. At the windows, crouch and keep going right. When an agent appears to the right, walk up behind him and knock him out. Take the keycard he drops and continue right. At the next set of windows, crouch to avoid detection, and continue right. Watch out for the camera that will pop up at the end of the windows. When the opportunity arises, make your move and exit the building. Outside, the chief will tell you that you have to take some pictures. The first up is a bunch of blue suited men. I am not sure if this is random or not, but I will tell you where to take the pictures when I was making this walkthrough. The first picture is on the 3rd floor, 2nd window from the left. Lambert will inform you to take pictures of two red suited fellows. This picture is 4th floor, 3rd window from the right. Now the chief will tell you that all he needs now is one more picture with three men. This picture is on the top floor, 3rd window from the left. Uh-oh! Lambert says that one more picture is required. You must find Dougherty. He is on the 2nd floor, 3rd window from the right. MISSION COMPLETE Congrats! You have completed CIA. ~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~ >Caspian Oil Refinery ~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~ ~ Briefing ~ NATO troops have pushed most of the Georgian commandos from Azerbaijan. Our intelligence says that there's one cell of commandos who have dug themselves into an oilrig on the Caspian Sea, where they're exchanging data with the Presidential Palace in Georgia through a secure network. NATO troops are inbound, so get your hands on that data fast, before the rig is reduced to a smoldering wreck. ~ Objectives ~ 1. Get to the Main Platform 2. Find the Mercenary Technician 3. Find the Helipad for Extraction ~ Achieving 100% ~ Time: Under 8:00 Safes Opened: 3 Bullets Used: 4 maximum (on Piotr) Number of Alarms: 0 ~ Walkthrough ~ Move right and listen to the chief give you the jist on what your mission is. Run right and jump off the platform to the ladder. Climb up as far as you can, and then jump right to the next ladder to the right. Climb up the ladder to the top. Jump from the ladder and onto the horizontal pole. Move to the right, raising your legs when necessary. When you reach the end of the pole, jump as far as you can right. There will be ladder that will save you. Climb up the ladder, and jump to hang onto another pole. Cross it. At the end, jump onto the ladder. Climb to the top, and jump to the next ladder and climb to the top of that one. Jump from the ladder and to the right to hang onto the edge of the platform. Pull yourself up, and head right. When you cannot go any further, lower yourself to hang down. Make your way to the right, where a guard will be. Wait until he passes you going left, then pull yourself up and knock him out. Move right and lower yourself again. Head right. Lift yourself up and knock the guard out when he passes you going left. Continue right, lowering yourself down when you cannot go any further. Pull yourself up when you cannot go any farther. Jump from the platform and to the ladder. Jump from the ladder to the pole. About halfway on the pipe, drop down. There will be a concrete slab that will not let you fall into the water. Jump to the pole so you can hang, and cross it. At the end of the pole, jump to the next one. Cross it to the end. Jump onto the ladder to the right. Climb all the way up the ladder, and jump to the next ladder. Jump from the ladder to the edge of the platform on your right. Pull yourself up and head to the pile of boxes that blocks your path. Lower yourself down so you can hang. Go as far as you can right, where a guard will be patrolling. When he passes you going left, lift yourself up and knock him out. Run right and into the oilrig. OBJECTIVE COMPLETE Listen to what Lambert says. He wants you to go after the technician Piotr for a memory stick. Run right, and ignore all the sentries. Just before the end of the area, there is a ladder going to an area below the current one. Use it and escape the firebombs. Head right. Ignore the first ladder, and go up the second ladder. Go up the much bigger ladder in that room, and jump to the platform with a safe on it. Unlock the safe for a red keycard. Go back down the two previous ladders and head left to the ladder you ignored. Get on the ladder, but do not go up all the way. When the guard passes you going left, pop up and knock him out. Enter the door. When you enter this door, throw a grenade to the third strength. This should knock out the two guards in this room. Head right and enter the door. You will now be behind the auto gun that was blocking your path before. Go down the ladder below you. Head right and if you want, you can go up the next ladder and knock out the guard for some grenades. Otherwise, continue pass the ladder and into the next area. Head up the ladder, and walk up behind the guard. Knock him out and continue into the door. Move right and stop after you pass the documents on the wall. Take out a grenade and throw it at full blast. The guard might throw a bomb at you, so run left and out of harm's way. Do not escape until the guard is in his windup, otherwise he will chase you and get out of the gas' path. Your grenade should knock out both of the guards, enabling you to enter the next room without any trouble. On the other side of the door, disable the auto gun. Grab the grenades and head into the subsection. Head right to the next ladder. When the guard passes you going left, pop up and knock him out. Open the safe for a yellow keycard. Go back down the ladder, and continue right. If you want some more gun ammo, use the ladder to grab it but by now you should have five bullets which is one more then you can use if you want 100%, so I skipped it. Continue right in the subsection to the next ladder. Go up and enter the door that is now unlocked with the yellow keycard. Make sure your gun is selected as your weapon. Here is Piotr. This guy is really fast, and you will most likely have to do this multiple times until you can defeat him. I cannot really give a good strategy to kill him, but remember this list - Shoot Piotr four times. - Shoot him when you are both hanging on the horizontal poles. - Start running as soon as you hit the ground. - Do not try to shoot him when he off your screen. Do those, and you should be able to defeat him quickly. OBJECTIVE COMPLETE You will be magically transferred to a secure location. Move right and the chief will tell you that there is a helicopter waiting for you, so get out of there, QUICK! Head right, and jump onto the vertical pole. Head up to the top, and jump to the horizontal pole. Cross it and jump to the vertical pole. Climb to the top and jump to the ladder to the right. Climb to the top of the ladder and jump to the vertical pole. Climb to the top and jump to the ladder to the left. Climb to the top and jump to the horizontal pole. Cross the pole and jump to the vertical pole. Jump to the left, and onto the platform. Enter the door. Unlock the safe for some grenades. Head back into the door, and right. Jump onto the vertical pole and climb to the top. Whew, that is a lot of climbing! Use your sticky camera and see if there is a guy to your right. If there is, wait until he turns around, and then walk right, crouching when the windows appear. Do not run after you reach the windows as there is a guard to your right. Sneak up on him and knock him out. He should be passed out to the right of a door. Inside this door is some ammo. You do not need it. Continue right and inside the next door are some grenades. You also do not need those (you should have three, the maximum you can hold), so pass that room. Continue right, crouching when needed. Sneak up behind the guard that is walking right, and knock him out. Continue running the same direction, and go up the ladder. At the top, run left and ignore the two guards. MISSION COMPLETE Congrats! You have completed Caspian Oil Refinery. ~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~ >Shipyard ~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~ ~ Briefing ~ Fisher, looks like you'll be doing some signal hunting. We need to trace a series of relays through the Kola Peninsula and back to Kombayn Nikoladze. At Oktyabr, the signal is being relayed through a submarine just under water level. Find a way to raise the sub and access its communication system. ~ Objectives ~ 1. Find the Submarine Control Room 2. Cut the Satellite Signal 3. Escape from the Shipyard ~ Achieving 100% ~ Time: Under 6:00 Safes Opened: 3 Bullets Used: 9 maximum Number of Alarms: 0 ~ Walkthrough ~ Head right and listen to what Lambert says. Afterwards, walk right, and hide in the shadowy area. When the guard turns around and walks by you, pop out and continuing heading right. Jump up and pull yourself onto the pile of boxes that block your path. Jump to the pipes that hang from the ceiling and cross them. Jump to the third set of hanging pipes, and pull out your gun. Slowly go forward, and when you see a guard on top of some kind of structure, shoot him. Now, when the masked guard that is walking below you is below you, drop down on him to knock him out. Grab the red keycard and jump onto the structure to the right. To the right are some pipes that you can hang on. Jump onto them and try and stick near the left side of them. When a guard comes by, drop down on him. Repeat this two more times to get rid of the guards. Afterwards, continue right and enter the door. Crouch immediately and head right slightly passed the door's edge. Pull out your grenades and aim them to the fourth dot. When the coast is clear, stand up and throw the grenade. This should knock out the two guards. Jump onto the boxes and head right. Jump onto the next set of boxes and then use those to jump onto the double stacked set of boxes. Slowly walk right and just fall off the boxes. If you do this correctly, the other guard that is roaming the halls will not see you. Try and stay really close to the boxes you just jumped off of. When the guard to your right stops at the medical center, pauses, turns around and walks away, walk towards him. When he is on screen, shoot him. Enter the door at the very end of the hall. As soon as you enter the room, throw a grenade at full strength to the right. When the guard starts choking, run towards him. This should lure another guard into the gas. Jump onto the pile of boxes to your right. When a guard appears to the right of the boxes, jump down and onto him. Take out your gun, and shoot the guard that is to the far right. Move that way and enter the door. In the next room, take out your gun and shoot the guard to the right. Open the safe for some ammo. Backtrack all the way to the original hall (the one with the health dispenser on the wall). Enter the door that requires the red keycard. Walk right, and head up the ladder. Sneak up behind the guard and knock him out. Access the computer. OBJECTIVE COMPLETE Go back down the ladder. Walk up behind the left guard. The other guard that is guarding the elevator will spot you, but the left guard will still be clueless. The right guard will not shoot, so here is what you do. Quickly, knock out the left guard, pull out your gun, and then shoot the other guard. Enter the elevator. Listen to the chief tell you to break into a submarine. Run and jump onto the submarine. Go down the later to enter. Slide down the ladder to save some time. Walk left and knock out the guard. He will drop some ammo. Enter the door to the left. Jump onto the vertical pipe and climb to the top. Jump from pipe to pipe. Pull out your gun, move forward, and shoot the guard to the right. Jump onto the platform he was standing on and then onto the vertical pipe. Go about halfway down. When the guard to the right is in range, jump off and onto him to knock him out. Quickly go right. Crouch behind the box on the ground to avoid the guard. When he looks away, quickly jump onto the box, and then run and jump to the vertical pipe. Climb the pipe to the top. Jump from the pipe to the horizontal pipe. Pull out your gun and go about halfway across. There will be a guard standing to the right. Shoot him. Make your way to where he was standing, and open the safe for...nothing! Crouch down and shoot the other guard to the right. Go to the left edge of the platform you are on. Use your sticky camera to look below you. When the guard down there walking right, jump down and on top of him. Crouch and head right. Go up the ladder and into the door. This part is tricky. I suggest that you just dive in and start knocking boots to save bullets. You can refill on your health in the previous room. After you knock out the two guards, grab the yellow keycard and enter the previous room. Go down the ladder, and left. Jump over the box and enter the door. Ambush the guard by just jumping into the fire (figuratively of course). I personally like the 'run, jump on the box, jump onto the guard' routine myself. After you knock him out, pull yourself up onto the boxes to the right. Run and jump onto the guard that is crouching to knock him out. Enter the door with the yellow keycard lock. Open the safe for some grenades. Exit the room and into previous room. Crouch and head to the beginning of the small space to the right. Throw a grenade as hard as you can to knock out the guard that is aiming a gun at you. Go through the small space. Use the 'run, jump on the box, jump onto the guard' bit once more. Enter the door at the end. Throw a grenade at full strength to the right to knock out the guard. Use the 'run, jump on the box, jump onto the guard' sequence once more time. Pull yourself up on the stack of boxes and then jump down. Access the computer and get ready for some action. OBJECTIVE COMPLETE Lambert contacts you and tells you that the submarine is sinking. This next part is all running, and it will be hard to recover from a mistake. Another thing to remember is that you must jump on the very edge of most platforms to do this. Quickly go left and enter the door. Jump onto the box to the left, and onto the next set of boxes. Jump from the edge and onto the guard at the far left. Wait a little bit until he drops the green keycard and pick it up. Crouch and continue left. Jump onto the stack of boxes and then jump once again to the next stack of boxes. Continue left. Jump onto another set of boxes and continue running until you reach a door. Enter it. Jump onto the single box and then onto the stack of boxes. Jump from the stack to the other large stack to the left. Drop down and crouch to make it through the small opening. Jump onto the box, jump to the next box, and then jump once more to the door. Enter it. Go left and up the ladder. Jump at the edge to the bars you can hang on. Jump from bar to bar until you reach the end of the set. Jump to the vertical pipe, and climb to the top. Jump to the next pipe and then jump off to the left. Walk in the water for a little bit and go up the ladder. Jump from the platform to the platform to the left. Enter the door. Run left and jump onto the ladder. Climb to the top. MISSION COMPLETE Congrats! You have completed Shipyard. ~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~ >Nuclear Plant ~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~ ~ Briefing ~ Fisher, you'll need to trigger a meltdown alert to shut down the background electronic noise at Nadezhda. Then we should be able to trace the satellite relay back to Nikoladze. ~ Objectives ~ 1. Trigger the Alarm 2. Find the Central Computer 3. Enter the Power Plant ~ Achieving 100% ~ Time: Under 12:00 Safes Opened: 3 Bullets Used: 9 maximum Number of Alarms: 0 ~ Walkthrough ~ Move right and listen to the chief tell you your objective this mission. Walk right and to the end of the fence, behind the concrete support. When the guards walk away from each other, walk right to the next concrete support. As soon as the guard you were following and his friend walk by you going left, start walking right. Crouch behind the guard and the concrete block. When the guard that was behind you passes you going right, stand up and knock the guard in front of you out. Once a guard walks by you going left, run to the right and hide behind the concrete support. To the right is a camera. When you have a clearing, run underneath it, and hide in the background just right of the camera. Use your sticky camera and check out to the right. When the guard comes left, stops, and then turns around, pop out and run to the next background to hide in. Make sure the camera does not see you. When the guard comes back to the left, then turns around, pop out and give him a nice shot to the head. Run right, avoiding the camera, and enter the door to go to the next area. Run right, and attract the attention of the guard. When he spots you quickly run left and into the corner. Battle with him, and knock him out. It will probably take three punches to knock him out. Continue right to the concrete support. When the guard is walking right, run to the concrete block in the middle of the supports. As the guard passes you going left, run to the concrete support to the right. When the guard and the camera are looking away from you run to the concrete block that hides you from the camera. Run to the right and to the next concrete block when the camera starts looking left. As soon as the guard passes you going left, run to the right and to the concrete support. There are going to be two guards behind the fence, when both of them are behind the middle support, run all the way left, bringing the guard that can attack you with you. Knock him out using the same fashion as the first guard in this area, and continue into the door at the end. Run right. You should be able to avoid all the fellows in yellow jumpsuits. On the way, there is a vertical pole. Jump on it. Climb to the top, and then jump to the horizontal pole. Pull your legs up and cross it. About halfway through, where a support blocks your view from the scientists, there are some grenades on the ground. Jump down and grab them. Jump onto the box and then onto the pole once again. Remember to pull up your legs. Go all the way to the end, and then jump down. Run right when the scientist checks out the computer. When there is another support blocking your view, start walking, and follow the scientist. At the right end, he will look at the computer. Walk to the left edge of the window, and you will see a guard to your right. He will just keep looking right or left. When he looks left, and then turns around, sneak up on him and knock him out. Enter the door at the end of the area. Walk right, and knock out the scientist. Go up the ladder, but not all the way. A scientist will walk towards you, stop, and then turn around and walk away. When he turns around, go up to the platform and run right. Fall into the gap. Grab the ammo and climb the boxes and back up to the platform to the right. Jump onto the boxes and then up onto the pole you can hang from. Move right and fall onto the scientist when he is in range to knock him out. Go down the ladder about halfway. Jump down and onto the scientist to knock him out. Head right to unlock the safe for some smoke grenades. Make your way left and over the boxes. Unlock the door and enter it. Walk right and knock out the guard so you can grab the red keycard. Exit through the same door and go up the ladder. Head right and crouch behind the boxes. When the guard stops, and turns around, stand up and throw a grenade at full strength to knock him out. Go down the ladder about halfway. Wait until the guard is in range and jump down on him. Head right and into the door that requires the red keycard. Continue right and when you are just to the left of the computer, throw a grenade at full strength to knock out the two guards. Access the computer to set off the alarm. OBJECTIVE COMPLETE Head right, picking up the ammo the guard dropped, and enter the door at the end. On the other side, move right and listen to Lambert give you some instructions. Jump onto the boxes and onto the pipes above. Move right and over the guard. Drop down on him knock him out. Pull out your gun and head right. When there is a guard just on the screen, shoot him. Jump over the boxes and run right. If you want, continue right and open the locked door for some ammo and grenades. Otherwise (and I advise you to), go down the ladder. Head right and under the camera. Pull out your gun. When the opportunity arrives, head right and shoot the guard. Grab the yellow keycard and head left. Jump over the boxes and pull out your gun. Shoot the guard and run left. Enter the door at the end. Head left and jump onto the boxes and to the poles above. Pull your legs up and cross it. When you have passed the camera, drop your legs and continue left to the end. When the camera to the left looks away, jump down and onto the guard and head left. Wait until the camera's vision is gone and head left. Jump onto the stack of boxes. When the guard comes and pauses to your left below you, jump on him and knock him out. Walk left, and quickly go down the ladder. The other guard should not be able to hit you. If you need some ammo, head left and into the door. Hit the guard over the head and grab the ammo. If you do not, head right and hide under the camera. Use your sticky camera to look at the right. When both the camera and the guard are looking away, head right and knock the guard out. Pull out your gun and run right. When the guard is in view, shoot him. Continue right and enter the elevator. On the next floor, pull out your gun and shoot the guard to the right. Head right and underneath the camera. Wait until it is looking the other way and run right. Jump onto the boxes and up onto the pipes overhead. Cross it and at the end jump down. If you need some ammo, walk right, stopping between the two generators. When the guard to your right looks right, sneak up on him and knock him out. Run right and into the door. Grab the ammo and exit. Head right. If you do not need ammo, disable the gun to your left and go down the ladder. About halfway down, jump from the ladder to pipes to the right. If you need some health, head right, and grab it. There's a camera, and a guard, so be careful not to get caught. Otherwise, head left. Take out your gun and shoot the guard. Keep your gun out, and shoot the guard to the left. Run all the way to the end and enter the door. Unlock the safe for some ammo. Return to the previous area and head to the locked door you passed. Unlock it and enter. Move right and access the computer to finish objective two. OBJECTIVE COMPLETE Go down the ladder to your right. Halfway down, jump to the right and disable the gun. Make sure you are not in the vision of the camera. Head left, under the camera and unlock the door at the end. Enter it, and get ready for some action! Head right and listen to the chief tell you that you have to escape. Jump onto the vertical pipe and climb to the top. Jump to the horizontal pipe and pull your legs up. Cross the pipe. At the end, let your legs down and jump to the chains. Climb to the top. Jump to the pipe to your right. Pull your legs up and cross it. Beware of the steam vents that pop out. There is one to the top, and then two on the bottom. At the end of the nuclear waste reservoirs, drop down to knock out the guard. Crouch and go through the small opening that has a vent coming from the ground. Climb the ladder to the top and jump to the chains to the left. Climb to the top and jump to the horizontal pipes. Pull your legs up and cross the pipe. The vent sequence is top, bottom, top, and bottom. At the end, you can drop down to pick up some health, or slide down the vertical pipe and enter the door. Jump to the vertical pipe to the right. I am not sure how to avoid getting hurt here, so just climb to the top and jump to the next pipe. Repeat this and go to the next. Jump onto the horizontal pipe to the right and pull up your legs. Cross it, watching out for the two vents that release steam. At the end, jump to the chains and all the way to the top. When the vent steam goes away, jump onto the pipe to the right and pull your legs up. Quickly cross it and drop down behind the gun. Climb up the vertical pipe to the top. Jump to the horizontal pipe, watching out for the two vent steams. After the nuclear waste reservoirs, drop down. Pull out your gun and shoot the guard to the left. Disable the gun and unlock the safe for a green keycard. Head right and jump on the vertical pipe. This should look familiar, so did what you did last time, but this time continue going right and onto the platform. Enter the door. Head right and climb up the ladder. Jump on the boxes to your right and then onto the pipes above. Cross the pipes. When the guard gets in your range, jump on him to knock him out. Climb the ladder but stop before the top. When the guard pauses and turns around, make your way up and throw a grenade at the third dot to knock him out. Head right, avoiding the camera, and up the ladder. Jump onto the box to the left and disable the gun. Run and jump the vents, then jump from the next box to the ladder. Climb to the ladder. When the guard looks the other way, climb up and shoot him. Head right and enter the door. MISSION COMPLETE ~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~ >Abattoir 1 ~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~ ~ Briefing ~ Fisher, Nikoladze is planning a live webcast of the captured U.S. soldiers denouncing the United States. It appears he's made a deal with rogue Chinese General Kong Feirong, exchanging weapons grade nuclear material from Nadezhda for protection. You need to stop this broadcast if we have any hope of breaking their alliance. ~ Objectives ~ 1. Destroy the Transmission Antenna 2. Locate the Hostages 3. Neutralize Grinko ~ Achieving 100% ~ Time: Under 13:00 Safes Opened: 3 Bullets Used: 15 maximum Number of Alarms: 0 ~ Walkthrough ~ Move right and listen to Lambert give you the 411. Afterwards, head up the ladder to the top. Jump to the right on the platform and continue running right. Jump the gap and pull yourself up. Move right, jumping from metal box to the stack of metal boxes. Ignore the red keycard door for now and continue right. Jump the gap and pull yourself up. Jump over the box and enter the next door. Grab the red keycard and head back left, jumping the box and the gap once again. Enter the door that you can now unlock with the red keycard. Break the safe's code for some ammo. Exit the door and make your way back right, over the gap, over the box and to the ladder at the end. Make your way to the top and jump to the zip line, sliding all the way to the end. Climb the ladder to the right to the top. On the top of the building, head right and enter the next area. Move right and to the satellite. Access the satellite to kill the transmission. OBJECTIVE COMPLETE Run right, all the way to the end. There is going to be a metal vent that you can repel down. Repel all the way down, watching out for the guards that are passing by on each floor besides the first one you pass. Head left, avoiding the two guards roaming this floor. Slide down the vertical pipe to go down two floors. There are three guards on this floor. When two of the guards are going right, you go right and hide in behind the brick. When the same two guards pass you going left, run right and enter the window. Go down the vertical pipe about halfway. When the guard is in range, jump on him to knock him out. Grab the ammo he drops. Head right, jump onto the box and then onto the vertical pipe above. Cross the pipe and drop down on the boxes below. This next part (along with three other parts in this level) is tricky. I cannot really explain how to do this, so I will just give you the strategy. The basics are that you have to jump from hook to hook, shooting off the meat and jumping backwards a hook when your hook is about to break off. You get three Mississippi from when the rack turns red to when it will fall off. This part takes a minimum of two bullets, but you will most likely need three unless you have superb timing. Take that advice and at the end, jump onto the box in the middle of the two meat lines. From the boxes, the three vertical pipes, going to the top after you grab onto the next pipe. On the third pipe, jump to the horizontal pipe above and cross it. Drop down and head right. Jump over the box and off of it. Disable the auto gun. Jump onto the stack of boxes and repeat. After you disable the second gun, head right and into the elevator. On the next floor, head right and go down the ladder about halfway. When the guard patrolling below is in range, jump on him to knock him out. Grab his ammo. Head left and break into the locked door. Unlock the safe for some more ammo and if you need health, grab some. Exit the door and head back to the ladder in the previous room. Climb up the ladder and begin another hook jumping festival. This one will take three bullets at the minimum. Jump to the boxes at the very end. Head right and hang onto the pipes above. Cross them, wait until a guard comes by and pauses. When he does this jump down to the boxes, run and jump onto him to knock him out. Enter the door at the end to enter the next room. Shoot the three guards in this room. Head to the right and enter the door. On the other side, pull out your gun and shoot the guard. Enter the elevator and up to the next floor. When you exit, pull out your gun and head left. Shoot the two guards and enter the door. Jump onto the boxes to the left. Wait for the guard to spot you, and jump over the bullets he shoots at you. Eventually he will get in range and you can jump on him to knock him out, saving a bullet. Walk right and knock out the next guard. Pick up the grenades. Continue right and untie the soldier. Head back to the left and into the previous room. In the main hall, go left and enter the next door. Pull out a grenade and throw it full strength to the right. Head right, after the guard is choking, and grab the grenades he drops. Untie the soldier and return to the previous room. Walk left and knock the guard out. Enter the next door. Throw a grenade to right at third dot strength and avoid the bullet they shoot at you. I recommend jumping on the boxes to the left. Go right and untie the soldier at the end. Grab the yellow keycard he drops and exit through the previous door. Run left and jump when the concrete runs out. Enter the door that you can now access. Quickly throw a grenade at full strength to the right and be prepared to dodge a couple of bullets. Grab some health if you need to and untie the soldier to the right. Enter the door at the end of the room and walk right. Enter the next door before the guard turns around. This next part is tricky, but easy if you do it right. Put on your thermal goggles and jump onto the vertical pipe. When the laser passes you going right, slide down the pipe all the way. When the laser to the right goes down, jump to the next pipe to the right. Jump to the third pipe to the right. When the laser passes you going left slide down, but not all the way. When the guard turns around, jump down to the right of the auto gun and shoot him. Disable the auto gun and head right. Access the computer to disable the lasers you just came through. Enter the door to the right. My favorite way to deal with the enemies in this room is to run all the way right and jump on the boxes. The masked guard should shoot the other guard, killing. When the masked guard gets in range, jump on him to knock him out. Untie the soldier. OBJECTIVE COMPLETE Grab the green keycard and head left into the door. Continue backtracking up the pipes and into the previous room. This next part is also another good way to save a bullet. When you exit into the main hallway, pause for a second and then crouch and head right. Jump if another bullet comes from below. If you do this right, the guard will kill his friend. If you are REALLY good, you can make them shoot each other, saving two bullets, but this is very hard. Anyways, turn around and shoot the remaining guard. Enter the door that requires the green keycard. The chief will contact you and tell you that Grinko is trying to escape! Run left, ignoring the guards. Jump onto the ladder and climb to the top. Enter into the door to the left. Go right and jump onto the boxes. Jump to the pipes above and pull your legs up. Cross it, and jump down on the auto gun. Disable it and grab the grenades in the middle. Head right and enter the door. Run right and jump onto the vertical pipe, quickly climb to the top. Jump to the above pipes and cross it. At the end, exit through the window. Outside, head left and stop before the window where a guard is looking the other way. Lower yourself down and hang. Make your way left and pull yourself up at the next brick hiding spot. When the guard either disappears behind the brick support, or when he is walking left, make your way left and jump onto the ladder. Climb to the top. Head right behind the brick and lower yourself. Make your way right and pull yourself up after the fan. Run right and climb the vertical pipe to the next floor. Move left and climb the next pipe to the next floor. Move left slightly so you can lower yourself and hang. Make your way to the brick support to the left. Wait until a guard passes you going right and then go left to the next support. Raise yourself up. Run left and climb the ladder to the next floor. Enter the building through the open window. Slide down the pipe to your left and enter the door. Break into the safe to grab some ammo and then head back into the previous room. Climb up the pipe and go to the right where a meat line is waiting for you. This one takes no bullets, but when your hook is about to fall jump to the right to grab the next hook that just dropped some meat. Jump to the boxes at the end. Jump to the pipes above and pull your legs up. Cross the pipes and drop down to the auto gun on the boxes. Disable it. Jump down and disable the remaining auto gun. Slide down the pipe about halfway. Wait until the guard comes into range and knock him out by jumping down on him. Head right and to another meat rack. This one takes one bullet, and you shoot to the left. At the end, climb the pole and jump off to the left. Throw a grenade over to the two guards that cannot reach you. Beware of their grenades though. After you knock the guards out, climb up to the top of the pole and jump to the horizontal pole. Pull your legs up and cross it. Jump down to the ground at the end and exit through the window. Run left and to the fan. Lower yourself down and when the guard goes by going left, you go left with him. Raise yourself up right after the fan ends. Jump onto the vertical pole and climb to the top. Run left. Watch out for the two guards in the windows. Climb the vertical pole to the top and head right for some sniping action. This sniping is pretty simple. Opposing snipers come from the sides in a left- right-left-right pattern. Men in business suits will run up from the middle towards the car in the middle. Just keep shooting the snipers and the business suits until you shoot a man in a black business suit (should be the fourth man running to the car. The mission will end after that. MISSION COMPLETE Congrats! You have completed Abattoir 1. ~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~ >Abattoir 2 ~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~ ~ Briefing ~ Nikoladze is returning to the Abattoir for a weapon known only as 'The Ark'. We need to know what it is, and we need to stop Nikoladze from getting it at all costs. ~ Objectives ~ 1. Find the President's Tape 2. Find the Ark's Key 3. Neutralize Nikoladze ~ Achieving 100% ~ Time: Under 13:00 Safes Opened: 4 Bullets Used: 15 maximum Number of Alarms: 0 ~ Walkthrough ~ Move right and listen to Lambert give you some information. Pull out a grenade and head right. Throw a grenade into the crowd and after they start choking, run to right. Attract the attention of the other guard(s) and then run back to the gas. This should take care of all the guards. Continue right and repeat what you just did at the next box to take care of the next three guards. Afterwards, head right and into the next area. Put on your thermal goggles and check out the circles on the ground. Run and jump over the first mine. Continue running and jump over the next two and up onto the box. Pull yourself up. Run and jump over the next three mines. Jump over the next mine. The next set of obstacles is an auto gun, and three mines. Jump onto the poles above and drop down on the auto gun. Disable it. Jump back to the poles above and make your way right. Drop down at the end. Jump the next three mines and continue to the next poles. Jump onto them and pull your legs up. Cross the poles and lower your legs after the auto gun. Jump from the pole to the right and past the next mine. Walk right. Jump over the next two mines and onto the telephone pole. You do not have to run to do that. Jump from the pole and onto the guard to knock him out. Unlock the door and enter. You can go two ways. Both are similar except going right will force you to kill an extra three people. So head left. If you act quickly, you can run to the lockers to the left, walk, and knock one of the guards out. Shoot the other guard, grab the ammo and enter the elevator. Walk left. Knock out the first guard and then shoot his buddy. Most likely you will get hurt, but saving a bullet is better then shooting one. Pick up the keycard and enter the door to the left. Shoot the two guards that will be to your right. Walk right and knock out the third guard. Enter the door. Walk up behind the guard and knock him out. Pull out your gun and shoot the other guard. Enter the door that requires the red keycard. Equip your thermal goggles and look at the lasers. Probably the easiest way to do this is to walk behind the horizontal laser, avoiding the first vertical one. When you get to the second vertical laser, or when the horizontal laser is coming to you, just jump up and avoid it. Jump back down and move past the second vertical laser when the chance comes. Unlock the door in the middle and enter the next room. Walk right slightly, and wait until the camera's vision is not pointing at you. Walk underneath the camera and access the computer. OBJECTIVE COMPLETE When the camera is not looking left, walk left. Do not worry about the guard. Enter the door to get back into the previous room. Put your thermal goggles back on and head left. Go through another set of lasers, where the same rules apply. It should be pretty easy. Enter the door at the end. Head right and listen to the chief tell you that 'The Ark' is what you are after next. Walk right and avoid the camera. Knock out the guard and continue to the next door. Unlock the door and enter it. Jump from the box to the auto gun and disable it. Grab the grenades and ammo and head into the previous hall. Run right and jump onto the box and then onto the pipe above. Pull your legs up and cross it. I suggest you knock out the next four guards by falling on them, and jump back up to the poles above. You can easily do this without getting hit once if you are good. One of the grey camouflaged guards should drop a yellow keycard. After you dispose of all four guards, grab it and run right. Avoid the camera above the door and enter it to go into the next room. Make sure you have grenades selected Run right and to the left of the background that has a pipe coming from a concrete support. Throw a grenade at two dot strength, pause for a second, and run left. This should kill all three guards in this room. Grab the ammo that one of the guards drops and head into the door to the right. Move left and go up the ladder. Pull out your gun and walk left. When the guard is in range, shoot him. Unlock the door and the end and enter. Head left and shoot the two guards patrolling the area. When the cameras are both looking away from the computer, access it. This shuts off some alarm lasers a couple of rooms forward. Make your way to the door to the left, avoiding the two cameras of course. In the next room, immediately walk left. Follow the guard, and eventually he will stop. Hit him and knock him out. Enter the door to the left. Go to the right of this room and unlock the safe. This was the room where the lasers are disabled. Grab the ammo that was in the safe and exit into the previous hall. Pull out some grenades and throw it at third dot strength to the left. Be ready to dodge a few shots. This will knock out the two guards. Continue left and if you need health enter the door. Disable the auto gun and grab the health. Exit back into the main hall and head left. Enter the elevator to go to the next floor. Run left and start walking when you see the guard. Continue left and enter the first shadowy area you see. When the guard passes you going right, pop out, head left and enter the door. Jump onto the boxes and up onto the pipes above. Pull up your legs and cross it all the way. At the end, drop down and enter the door. Pull out your gun and head left. When the guard comes on screen, shoot him. Continue left, avoiding the one camera, and unlock the door at the end. Walk left and enter the shadowy area quickly. When the guard passes you going right, pop out and knock him out. Enter the same shadowy area. The other guard will come by and freak out. When he runs left, and then runs by you going right, pop out and run left. Enter the door at the end. Climb the ladder to the top. Sneak up behind the guard to the right and knock him out. Walk right. Unlock the door and enter it. Unlock the safe. Do not worry about the lasers, they are deactivated. Grab the ammo and go back into the previous hall. Walk right and enter the shadowy area. The guard will pass you going left. Exit and head right. Unlock the door and enter. These lasers are alive and kicking, so put your thermals on and go through them. It is pretty easy to do. Open the safe for 'The Ark's key. OBJECTIVE COMPLETE Go back through the lasers and exit this room. Go right and jump over the box. Shoot the guard to the right and then disable the auto gun that is nearest. Backtrack to the box and jump on it. Jump to the pipes above and cross them. Drop down on the other auto gun and disable it. Grab the green keycard and head right. Enter the door that you can now access. Head right and listen to the chief tell you that Nikoladze is trying to escape. Walk right and knock out the guard. Jump onto the vertical pole and climb to the top. Jump onto the meat rack and use one bullet to pass this part. At the end climb the vertical pipe to the top. Jump from pipe to pipe to avoid the auto guns below. Jump to the vertical pipe to the last one and slide down. Do another one bullet meat rack adventure and jump to horizontal pipes at the end. Cross it and drop down onto the auto gun. Disable the gun. Repeat this one more time. Jump to the vertical pipe after the second auto gun and then jump to the right. Unlock the door and enter. Unlock the safe for some ammo and go back into the previous room. Go up the vertical pipe to your left and jump off to the right. Climb the stack of boxes and pull yourself up. Continue right and enter the door. Take out your weapon and shoot the guard to the right. Continue right over the many boxes and ignore the enemies. There are two more in this level. At the end, jump over the box and disable the auto gun and enter the elevator. Get ready for some sniper action! You will have to be quick here, and will have to use your speed up the reticule button. You will have to kill 12 different snipers that come out in left-right- left-right pattern. After the 12 different snipers, you will have to shoot the pilots window three times. MISSION COMPLETE Congrats! You have completed Abattoir 2 and Splinter Cell! Enjoy the nifty movie. =============================================================================== Bonus Levels =============================================================================== ~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~ >Introduction ~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~ Bonus Levels are little mini-games that give some extra play. Here is the best strategies for each that I can give. ~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~ >Bonus Level 1 ~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~ How to Unlock: Complete Mission 1-6 at 60% or better Objective: To take out hostile forces from the CIA building. Scoring: Red Beret Terrorists = +5 Masked Terrorist = +3 Black Suits = +1 Red Shirt Civilians = -2 My advice is to stick to the lower two floors. On the 2nd floor there are a lot of +3 terrorists, and on the 1st floor there are some +5 terrorists. ~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~ >Bonus Level 2 ~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~ How to Unlock: ??? Objective: To reach enter the green keycard door. This is what I think is the fastest way. I will just display left, right, center for which doors you need to open and if you need to do something. 1. Right door. 2. Right door. 3. Grab Red keycard, center door. 4. Left door. 5. Left door. 6. Grab yellow keycard, right door. 7. Center door. 8. Right door. 9. Right door. 10. Unlock safe, grab green keycard, door. 11. Center door. 12. Left door. 13. Left door. 14. Left door. 15. Left door. 16. Left door. 17. Right door. ~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~ >Bonus Level 3 ~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~ How to Unlock: ??? Objective: To hit all the targets. Email me your quickest way. Credit will be given. ~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~ >Bonus Level 4 ~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~ How to Unlock: Complete Missions 6-9 at 60% or better. Objective: To get to the door at the end of the obstacle course. Email me your quickest way. Credit will be given. ~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~ >Bonus Level 5 ~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~ How to Unlock: ??? Objective: To shoot the enemy snipers to stay alive, and the suits for points. Scoring: Blue Suits = +5 ~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~ >Bonus Level 6 ~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~ How to Unlock: Unlock all safes in regular game. Objective: To take out hostile forces from the CIA building. Scoring: Red Suits = +5 Blue Suits = +2 Black Suits = -5 It appears that the suits appear in the same spot every time. Go after the red suits first, and grab some blue suits when you are waiting for the red suits to appear. ~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~ >Bonus Level 7 ~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~ How to Unlock: ??? Objective: To shoot the escapee five times. This is the almost the same thing as the Oil Refinery chase where you have to shoot the technician. The layout is different, and there are different obstacles like fire in the way. Shoot the technician five times to complete this mission. Shoot him while you are both hanging from the pipes, and when on foot, run after him. Beware that he can escape. ~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~ >Bonus Level 8 ~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~ How to Unlock: ??? Objective: To reach the door that requires the green keycard. From the start, run right. The cameras will not see you. Enter the elevator to go to the floor below. Walk left and knock the red shirt man out. Run left and knock out the next red shirt man. If he trips the alarm, turn it off. Enter the elevator to go down a floor. Run right and to the elevator, ignoring all the red suit guys. At the end, there should be two of the red shirt fellows cowering in fear. Knock them out and then enter the elevator to go down a floor. Head left and lower yourself down underneath the camera. When the red shirt man goes left, you go left also and raise yourself up in the middle. Grab the green keycard and lower yourself once more. When the man in the window is walking left, you go left also. Raise yourself up at the end and enter the elevator. On the next floor, run right all the way to the end and enter the door to finish. ~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~ >Bonus Level 9 ~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~ How to Unlock: ??? Objective: To reach the door that requires the green keycard (?) Email me your quickest way. Credit will be given. ~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~ >Bonus Level 10 ~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~ How to Unlock: ??? Objective: Shoot the enemy snipers. Scoring: Enemy Sniper = +2 Just snipe all the enemy snipers. Of course it gets harder as you go. =============================================================================== Characters =============================================================================== ~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~ >Sam Fisher ~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~ The main character. ~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~ >Irving Lambert ~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~ Born: 1961 Height: 6' 2'' (1m89) Weight: 270 lbs. (122 kg) THIRD ECHELON Operations Coordinator Lambert is the link between the field agent, (or agents) and Third Echelon's team of researches, hackers, strategists, and commanders. He represents Fisher's main source of information via communicator, debriefing Fisher on the objectives to be completed in each mission. While Fisher is in the field, he is in constant contact with Lambert via sub-dermal microchips and a cochlear implant. ~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~ >Kombayn Nikoladze ~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~ Using his political, technological and financial influence, Nikoladze has become the newly elected President of Georgia. His ambition is matched only by his industriousness. ~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~ >Vyacheslav Grinko ~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~ Ex-Spetsnaz (Russian Special Forces), Grinko is now Nikoladze's "lieutenant" of the Russian Mafia. Source: http://www.splintercell.com =============================================================================== Equipment =============================================================================== ~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~ >Headset ~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~ Night Vision goggles amplify very low existing light, especially lights at the lower end of the infrared spectrum. Similar to Night Vision, Thermal vision is an essential tool in low light situations. This technology differs from night vision in that it captures the upper level of the infrared light spectrum, which is emitted as heat rather than reflected as light. ~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~ >5.72mm SC Pistol ~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~ The 5.72mm SC Pistol tactical model with single-action trigger and a 20-round magazine comes equipped with a silencer/flash suppressor. Its 5.72mm SC Pistol rounds offer good penetration against modern body armor, while keeping the weapons' weight, dimensions, and recoil at reasonable levels. ~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~ >Gas Grenade ~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~ Standard CS (0-chlorobenzalmalononitrile) Gas canister grenade can incapacitate groups of enemies. Exposure to CS Gas causes violent respiratory seizure. Prolonged exposure causes unconsciousness. ~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~ >5.56mm SC-20K AR ~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~ The bull pup configuration of this assault rifle makes it light and compact without sacrificing firepower (5.56x45mm ss109). Its modular configuration allows it to be customized to fit any mission profile. Equipped with a flash/sound suppresser and combined with a multipurpose launcher, the 5.56mm SC- 20K AR becomes the obvious choice of weaponry for Sam when infiltrating enemy territory. ~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~ >Sticky Camera ~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~ A miniature camera with full pan and zoom functionality, plus night and thermal vision modes. The camera feeds its image directly to Sam's OPSAT. Ideal for advance scouting and intelligence gathering. Sticky Cams are reusable. ~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~ >Lock pick ~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~ Standard set of picks, wrenches, and probes for bypassing standard cylinder locks. Source: http://www.splintercell.com =============================================================================== Revisions =============================================================================== Version 1.00 - Published. =============================================================================== Special Thanks =============================================================================== I would like to thank the following people, groups, organizations in no particular order. http://www.gamefaqs.com for having a wonderful board full of players who helped me beat the game :) Nintendo for manufacturing the Gameboy Advance. Ubisoft for releasing this fun game. http://www.splintercell.com for the many descriptions I borrowed. confuseussay for the requirements for 100%