_____ (____ \ _ \ \ _ _ ____ ____ ____ ___ ____ | | | | | | | _ \ / _ |/ _ ) _ \| _ \ | |__/ /| |_| | | | ( ( | ( (/ / |_| | | | | |_____/ \____|_| |_|\_|| |\____)___/|_| |_| (_____| _____ _ (____ \ (_) _ \ \ _ ____ ____ | | | | |/ ___) _ ) | |__/ /| ( (__( (/ / |_____/ |_|\____)____) ______ | ___ \ _ | | _ | | ___ ____ ___| |_ ____ ____ ___ | || || |/ _ \| _ \ /___) _)/ _ )/ ___)___) | || || | |_| | | | |___ | |_( (/ /| | |___ | |_||_||_|\___/|_| |_(___/ \___)____)_| (___/ Note: If you want to find info about a certain monster, hit Ctrl + f and type in the name of the monster/item, and hit next. If that doesn't work, hit previous. Version 1.0: Posted onto GameFAQ. Had Walkthrough, poolbuilding guidelines, & the monster/item list. Version 1.1: Added more to the walkthrough and started the list of deulists. ************ Table of Contents ************ 1 Intro 2 Walkthrough 3 Pool Building Guidelines 4 Crests 5 Monsters 6 Items 7 Deulists 8 Necessaries ************ 1 Intro ************ Welcome to my humble guide. This is a guide to Yu-Gi-Oh: Dungeon Dice Monsters. The classes and die colors for the classes are: Blue: Warrior Red: Dragon Yellow: Zombie Gray/White: Spellcaster Green: Beast Black: Item Let's get started!!! ************ 2 Walkthrough ************ To start the game, insert the game pack into the game slot. Then, turn on the Gameboy/DS. Choose your language, watch the cut scene (press a to skip this worthless thing), and press start. Choose New Game, and insert your name. Supposedly this determines your beginning dice pool, but I belive the pool is chosen randomly from a certain set of monsters. With the execption of Yami Yugi in his challange(s), all opponenets will have a harder time dimensioning than you. Therefore, the best thing to do is to have a lot of lower level monsters and dimension them to your opponents HP, finishing them off. This is especially helpful against the more powerful opponents. Tournaments: Sets: Each set of tournaments has 6 tournaments. The first is a little easier than the last one in the set before, but the final tourney is where it gets hard. Regular: The level is not tough, but the opponents can be a challange if you don't develop a winning strategy. Free Deul opponents you think are easy to develop a strategy, and then you should be able to add some semi-ok monsters to your pool before the world championship. The world championship is where the obstacles first appear No paths can touch obstacles. That may suck at first, but when there start to be more obtacles, then it becomes an advantage if you can figure out the way to get around them and still have a winning stategy. Point: Get used to them. Reverse: Obstacle reach the height of annoyance, and start helping. You will now have to start buying some decent dice to win the last 3 tournaments, unless you have gotten extremely lucky and gotten enough dice to make a good strategy. Free deul is now giving you a little more selection, and you should try to deul any character who has a die that you want. It may take you a few trys to get it, but you can always sell any dice you don't want. There is a list of deulist being compiled, with some of their more valueable dice listed as well. Dark: This is the last set, and this is a bitch. I'm not lying at all, man. This is very hard from the get-go, because there are about 5 or 6 obstacles in each tourney field, and the last one is very hard, and you will lose if you played the tournaments straight and didn't free deul and buy some dice that boost attack. This is guarentee. NO EXCEPTIONS! These are the deuls that try peoples souls. Or is it soles? Something like that. DO NOT TRY TO BEAT THE GAME WITHOUT A LOT OF LEVEL ONE DICE IN YOUR POOL!!! The only way to beat the game is to get more path that your opponenet. When I took on Yami Yugi, I used 9 level 1s (8 warriors, 1 energy disc) 3 level 2s (3 warriors) and 3 Mighty Mages. Point: keep level ones about 3/5 of your pool or something like that, then about 1/5 level 2s and 1/5 level 3 or 4 (take your pick). That is a championship caliber pool Yami Yugi: This is the only deul I won I thought I wouldn't in the entire game. Halfway though I said to myself, "This is an over-hyped deul." About 20 seconds later I said "Oh shit!" He has Strike Ninja, which can go from his DM to yours with anywhere from 1-15 movement crests, depending on how many monsters and bends are in his path. Be wary of destroying his monsters, espcially spellcasters, because his Dark Magician Girl gets ther atttack and defense added to hers. The Knight of Twin Swords (one of the best monsters in the entire game) can double, triple, or even quadruiple his current attack for one battle on its turn, so it is deadly if you use a warrior pool (like me). The obstacles in this form a pyramid around the DMs, with a couple of gaps to get through. This is the only deul where you WILL engage your opponent in battle. Bring your big guns. Warriors and Spellcaster pools are bad ideas. If you have the money, make two different pools: One of these and a Dragon/Beast pool, as the latter are rare, and the first two are very common. Use the W/S if you are facing an opponent who you does not have a pool type like your main, and the second if they do. Yami's strategy is to make it so you can't dimension. He will go down the side you are not dimensioning many monsters on first, the to the side you are. Your best hope is to bring in your stat boosting monsters (if you are using a warrior or spellcaster pool, do not use the defense booster. It hurts more than it helps) in the back row, then bring in the power level ones you have to get down the side and try to get to his Heart points. NOTE: There IS a way to get between each obstacle, so stop and think, and don't forget to leave only the forced path to your heart points. Once you have some power, get an area out of the way where you can bring in your powerhouse (mine, Knight of Twin Swords). Your back up (mine: Mighty Mage) should have a good, safe place to be dimensioned as well. Move in with your power house, and take out the threats he has dimensioned in this order: Dark Magician Girl, then Strike Ninja, then Dark Magician (supposedly he somehow illegally dimensions this), then Knight of Twin Swords. If you get an opportunity to take any monster that he has out (save spellcasters if Dark Magician Girl has not been DESTROYED, not just off the field), do, but do not spend more than one turn on these. You will have an easy time if you have a movement-type pool, where you focus on having a lot of movement crests, but you have to clear the path to his Heart Points. Attack-weak pools (like mine) will struggle, since once he gets his powerhouses near your monsters you are screwed. Defense wins this. Attacks kill opponents and eliminate monsters, but defense crests limit damage. Follow the computers example of not guarding if you will lose anyway. Never guard against a Knight of Twin Swords unless you can survive his current attack x4 (if he only has 3 attk crests, 3x, 2 crests, 2x, and 1, current attack). Period. Lunch Selects Cup: E-A-S-Y. Even with a ragtag pool and no strategy. Now, after defeating one opponent, you can free deul. So, now you can start to develop your strategy. Black Clown-Japan Rep: Easy, but harder. Use this time to start forming your strategy. World Championship: Actually troubling. Can easilly lose if you are not prepared with a strategy with dice to back that up. Get used to the challange. Pharaoh's Treasure cup-Millennium Kingdom Cup: Progressively harder. Start buying a lot of dice to beef your pool, and have a lot of different classes of monsters. Last Holy War Cup: Challange city. Get ready to lose if you are not prepared. Take advantage of the huge unlocks before the tourney in Grandpa's shop. Dark Carnival-Coliseum of the Dead: OMFG these are really hard, and the amount of obstacles is friggin' outrageous. Get as much power as you can in your pool through free dueling and selling all unwanted monsters. The Last Judgement: For all the build-up, this is a really easy tourney. Well, at least compared to the ones around it. Once again, there are a lot of new monsters in Grandpa's shop, and the only item not their by now should be Crater Creator. After beating all the tourneys, there should be three monsters missing (the lowest right square is unoccupied). They should be B. eye Ultimate Dragon, Magic Dragon, and D. Magician Girl. Unlock the first two by doing tournaments, and unlock D. Magician Girl by Free Deuling Yami Yugi. ************************ Pool Building Guidelines ************************ There are certain things you need to keep in mind when building a Dice Pool. First, You NEED level one monsters, even in beatdown pools, because you will run into a situation where your level 3 and 4 monsters will not roll well enough to get in before your opponent is breathing down your neck. Level 2 and 3 are also pretty important for rolling for crests. Here are some pools and how to build them: Beatdown: Mostly level two and three monsters, with level ones like Larvae Moth and Battle Warrior thrown in to start off. Battle Warrior x2 Larvae Moth x1 Mystical Elf x1 Flame Swordsman x2 Mystic Horseman x1 Knight of Twin Swords x2 Faceless Mage x1 Gemini Elf x1 Battle Ox/Steer x2 Rouge Doll x1 Energy Disk x1 The Battle Warrior and Larvae Moth are explained above. Flame Swordsman is a powerhouse, along with Battle Ox and Steer, which you can mix and match. Mystic Horseman is a tank with 40, that's F-O-U-R Z-E-R-O HP.Knight of Twin Swords because of its ability, and the Three Threes because of their stats. Energy Disk adds 20 Attack to a monster, so you can add more and leave out Flame Swordsman or Battle Ox/Steer. Exodia Pool This pool is designed to bring out the Forbidden One, Exodia. 2x each of the monsters with "Of Forbidden" in their Name Mighty Mage x1 Harpie Lady x3 Gulminizer x1 OK, it's obious for the first ten dice; one to dimention and one back-up of each. Mighty Mage to roll with the Exodia head piece. Harpie Lady to protect the DM and as a back up if you can't get in the pieces, and Gulminizer to slow your opponent's advance. NOT FOR BEGINNERS. Class Pools A pool with all monsters of one class and maybe a couple of items. Classes "Raise Attack" x2 " " " Defense" x1 More Level Ones of that class X5 Level Twos of the class x3 Level Threes of the class x3 Energy Disk x1 The first 2 are obvious. Level Ones should be powerful, as well as the level twos. Level Threes can be hard to come by good, so get the best you can find, and Energy Disk can fit into any pool that goes head-on with the opponent. Note: These are all guidelines. There are no rules. Do whatever suits your intrests. I will never make the Exodia pool, because I am aggressive. If you are not attack minded, and hate attacking, maybe you should try for that pool, but you will have to win a lot of tourneys and deuls to get the money. My pool: Name: Specialty of the day: defeat Type: Class specialization: Warrior Monsters: 3x Battle Warrior 2x Dancing Elf 2x Karbonala Warrior 1x Skelengel 3x Knight of Twin Swords 3x Mighty Mage 1x Energy Disc ************ 4 Crests ************ Crests are the most important part of the game. Yes, even more important than "da monsters" themselves. Without them, you can't move, attack, defend, or use abilities. Not even "Able to attack flying monster abilities, because you ATTACK monsters with attack crests. Here is a list of crests. Movement: Looks like an arrow. Use to move characters. Attack: Looks like two crosses swords. Used to attack and in some abilities. Defense: Looks like a shield. Used in guarding and defensive abilities. Magic: Looks like a Jewish star. Used in abilites Trap: Looks like an asterisk(*). I don't really know of their useage yet. As you can see, all you can do is dimension without crests. Without them in the rules, you could do almost anything with no control. But, this is not a rulebook/guide, so go somewhere else for the rules. On that pleasant note, lets get into monsters. ************ 5 Monsters ************ Ah, yes. The star of the show, the monsters. The crests, although important, are just the supporting cast. The monsters are the reasons we are playing the game. All 109 of them. But there are so many. Here is a list classified by class, in the order the classes would appear in the pool, and their positions in the box. Dragon: Hard class to work with. Very few at the beginning, and the advantages are hard to get. Name: B. eye White Dragon Level: 4 Attack: 40 Defense: 30 Hearts: 50 Effect(s): none Comments: Wow. This is why it is hard to get, and you have to beat the last tourney to unlock it in the shop. Better than Mighty Mage, but really expensive, at 40000g Name: Baby Dragon Level: 1 Attack: 10 Defense: 10 Hearts: 10 Effect(s): can fly Comments: Very good monster. If you don't get one in you starting pool, buy 1 at the shop. For 50g, that is a deal. You will use it so much. Just leave it in front of your DM and the opponent can't attack your hearts. That is Awesome!!! Name: Winged Dragon #1 Level: 2 Attack: 10 Defense: 10 Hearts: 10 Effect(s): Flies and prevents tunneling Comments: Pretty cool monster, but I have other ways to spend my money. Name: Koumori Dragon Level: 2 Attack: 10 Defense: 20 Hearts: 20 Effect(s): Comments: worthy of level two class, but not of a pool spot unless you are beginning or using a Dragon pool. Name: Gaia the Dragon Champion Level: 4 Attack: 40 Defense: 30 Hearts: 40 Effect(s): none Comments: Not as good as Fierce Knight, because Fierce Knight can move 1 square per crest. Still worth it in a dragon pool. Name: Curse of Dragon Level: 3 Attack: 20 Defense: 20 Hearts: 20 Effect(s): can fly Comments: Awesome monster, awesome die! Its die itself earned it a spot in my pool! It can fly with 20 of all stats, cool. One single Movement crest, a triple movement crest, an attack crest, and a triple defense crest, AWESOME! Definitly a staple. Name: Thousand Dragon Level: 2 Attack: 30 Defense: 20 Hearts: 20 Effect(s): none Comments: It's the more powerful, Dragon form of Flame Swordsman Name: Red-eye B. Dragon Level: 4 Attack: 40 Defense: 20 Hearts: 30 Effect(s): flying Comments: The best way to get this before unlocking it in the shop (maybe the only way) is to deul Joey. Even after unlocked in the shop, that is still the best way to get it due to the price tag. Not unless you have another level 4 with a good effect you want to use it with. Name: Petit Dragon Level: 1 Attack: 10 Defense: 10 Hearts: 10 Effect(s): raise attack of dragons by 10 Comments: sold it because I am not making a dragon pool. If you were, you would need, not want, NEED, this in your pool. Name: B. Skull Dragon Level: 4 Attack: 40 Defense: 40 Hearts: 40 Effect(s): Flys Comments: About the only level 4 monster without a crest-requiring effect(i.e. it flys or tunnels or cancels something) I would use, because it has really nice stats. It also costs 46k. Name: B. eye Ultimate Dragon Level: 4 Attack: 50 Defense: 40 Hearts: 60 Effect(s): Flys and can only move 1 square per turn Comments: The movement limit is nessicary to keep its power in check. 50 ATTACK WTIH 60 HP!!! 50k to buy because of its power. Name: Parrot Dragon Level: 1 Attack: 10 Defense: 10 Hearts: 10 Effect(s): Flying and raises all dragon-types defense by 10 Comments: Needed for Dragon pool. Only reason to have is if you are making a dragon pool. Name: Twin-headed Thunder Dragon Level: 3 Attack: 40 Defense: 20 Hearts: 20 Effect(s): None Comments: A semi-good dragon that doesn't fly. Worthless. Name: Meteor Dragon Level: 3 Attack: 30 Defense: 30 Hearts: 30 Effect(s): flying Comments: An improvement on Twin-headed Thunder Dragon. It flys, and has 10 more defense and heart points. Good in a dragon pool. Name: Meteor B. Dragon Level: 4 Attack: 40 Defense: 20 Hearts: 30 Effect(s): flying Comments: No. The negatives outweigh the positives. Name: R. Eye B. M. Dragon Level: 4 Attack: 40 Defense: 40 Hearts: 30 Effect(s): Flying Comments: Better monsters for your money Name: Barrel Dragon Level: 4 Attack: 30 Defense: 30 Hearts: 40 Effect(s): none Comments: See above. Name: Gator Dragon Level: 2 Attack: 10 Defense: 10 Hearts: 30 Effect(s): none Comments: Ok level two monster. Like Knight of Twin Swords, but Dragon and not the cool abilities. Shoot. Still a starters friend, and a good filler, with the three main crests. Name: Magician Dragon Level: 3 Attack: 20 Defense: 10 Hearts: 40 Effect(s): 3 traps absorb opponent's defense and 3 magics destroy all monsters in a 3 by 3 grid. Comments: Not that bad, but only if you want to go into a lot of opponent's monsters Warrior: The best class. More workable than Dragons, and stronger. They have the only monster that increases attack at the beginning (Karbonola Warrior), and they have very good level one monsters. Name: Flame Swordsman Level: 2 Attack: 20 Defense: 20 Hearts: 20 Effect(s): none Comments: Awesome for a level two monster! A good way to spend your money. Name: Swamp Battleguard Level: 2 Attack: 20 Defense: 20 Hearts: 20 Effect(s): raise attack by ten for 1 turn at attack Comments: Awesome warrior. My favorite level is level two because it has good monsters with great effects. This is an awesome monster because it is hard to defeat, because you rarely get a 20 defense with 20 or more heart points at this level. Another staple. Name: Gaia the Fierce Knight Level: 4 Attack: 40 Defense: 30 Hearts: 20 Effect(s): can attack flying monsters Comments: use it if you can get your hands on one. Name: Celtic Guardian Level: 2 Attack: 20 Defense: 10 Hearts: 10 Effect(s): none Comments: Ok. I sold mine as soon as I won it, but that is because I can always go buy one now. It would be good in a warrior pool, but I think it and Battle Warrior should have swapped levels, because Battle Warrior is so much better. Name: Karbonala Warrior Level: 1 Attack: 10 Defense: 10 Hearts: 10 Effect(s): Raise attack of all Warriors in play. Comments: Bought it. It costs 3000g, but it was worth it. This is a staple for a warrior pool, although keep a sub to put in against Tea, or else she can dimension a Dancing Elf with 30 attack. Name: Battle Warrior Level: 1 Attack: 20 Defense: 10 Hearts: 20 Effect(s): Add one Attack crest to pool and able to attack flying monsters. Comments: OMFG! IF you say that this isn't argueably the best level 1 monster or the best warrior, I will kick the shit out of you. Now you see why it should be level two? It is an improved Celtic Guardian, and I am in love with it. It is the only monster I have two of in my pool. It is an A+! Name: Beautiful Headhuntress Level: 3 Attack: 10 Defense: 10 Hearts: 20 Effect(s): none Comments: Even Aqua Madoor is more deserving of level three than this, this, thing, or whatever the hell it is. No effect, and the crests aren't an argueable reason either, since the amount is affected by the level. Name: Kanan the Swordmistress Level: 2 Attack: 20 Defense: 10 Hearts: 10 Effect(s): none Comments: I sold it, but unlock the World tourney and you can buy it for 180g. Name: Stuffed Animal Level: 1 Attack: 10 Defense: 10 Hearts: 10 Effect(s): none Comments: NOT WORTH IT! Name: Millennium Shield Level: 3 Attack: 0 Defense: 40 Hearts: 10 Effect(s): cannot move Comments: Meh. Use it for a while, but there are better ways to spend your money, so just use it if you win it. Name: Black Luster Soldier Level: 4 Attack: 40 Defense: 30 Hearts: 50 Effect(s): none Comments: If you win it, use it, but there are much better ways to spend your money. Name: Dancing Elf Level: 1 Attack: 20 Defense: 10 Hearts: 20 Effect(s): none Comments: Battle Warrior stats, without Battle Warrior abilities. Still worth Celtic Guardian's Level 2 spot. Name: Skelengel Level: 1 Attack: 10 Defense: 10 Hearts: 10 Effect(s): raise warriors defense by 10 Comments: the Parrot Dragon of Warriors Name: Red Archery Girl Level: 1 Attack: 10 Defense: 10 Hearts: 10 Effect(s): none Comments: Yeah, you have to beat tourneys to unlock this, and you have Jinzo from the beginning. YOU STILL CONFUSE ME, KONAMI! Name: Jinzo Level: 3 Attack: 10 Defense: 10 Hearts: 10 Effect(s): none Comments: A worse version of Beautiful Headhuntress, which isn't a bad monster in the traditional game. Name: Knight of Twin Swords Level: 2 Attack: 10 Defense: 10 Hearts: 30 Effect(s): Move two squares for every movement crest, and attack foe up to three times turn. Comments: A much needed improvement to Gator Dragon. A more workable class, and it has effects. Good. Name: Strike Ninja Level: 3 Attack: 20 Defense: 10 Hearts: 20 Effect(s): moves 3 squares per movement crest, protect itself from anything for two traps Comments: I take Knight of Twin Swords over this because its second effect is better, and it has more HP and it is easier to dimension. Name: Orgoth the Relentless Level: 3 Attack: 20 Defense: 20 Hearts: 30 Effect(s): raise attack by 10 points per turn and keep it Comments: I'll take goth. Better Def, HP, and better effect. It's fine Beasts: A good class. More workable than zombies, and they have some good monsters Name: Hitotsu-me Giant Level: 2 Attack: 20 Defense: 10 Hearts: 10 Effect(s): none Comments: Not worth buying unless you need a good filler for a beast pool. Name: Mushroom Man Level: 1 Attack: 10 Defense: 10 Hearts: 10 Effect(s): none Comments: Usless, in my opinion. While Penguin Soldier may have the same stats, at least it has good crests to earn it a place in my pool. Sell it. Name: Battle Steer and Battle Ox Level: 2 Attack: 20 Defense: 20 Hearts: 20 Effect(s): none Comments: I included both in one because they are the same. At the beginning, these are awesome. But, both are outdated later. Name: Beaver Warrior Level: 1 Attack: 10 Defense: 10 Hearts: 10 Effect(s): none Comments: NOT WORTH IT!!! C'mon, Konami, give us something worth our pool. SELL IT! Name: Killer Needle Level: 1 Attack: 10 Defense: 10 Hearts: 10 Effect(s): Able to attack flying monsters Comments: Finally, a monster worth buying. I bought four of these when they went on sale. They deserve Level 1 only, though, unlike Battle Warrior. Name: Giant Flea Level: 1 Attack: 20 Defense: 10 Hearts: 10 Effect(s): none Comments: Worth Level 1 and a spot in my pool. If I didn't think I would die, I would fill my pool with level one monsters. They are awesome. Name: Larvae Moth Level: 1 Attack: 20 Defense: 20 Hearts: 20 Effect(s): none Comments: BUY IT! Name: Great Moth Level: 3 Attack: 30 Defense: 30 Hearts: 40 Effect(s): Flying Comments: Not a bad level 3 at all. Use in a beast pool Name: Mammoth Graveyard Level: 1 Attack: 10 Defense: 10 Hearts: 10 Effect(s): raise beast attack by 10 Comments: Ok, but worthless if you use few beasts, and harmful againt Weevil. Name: Harpie Lady Level: 2 Attack: 10 Defense: 10 Hearts: 20 Effect(s): can fly and destroys one tunneler for 3 magics. Comments: Worth a spot in my pool. It can fly, it can destroy tunneling monsters, and it can defenitley work in your advantage. But you may not get it for a while because it is hard to win. Just face Mai for a while. That ought to help. Name: Harpie Lady Sisters Level: 3 Attack: 20 Defense: 20 Hearts: 20 Effect(s): destroy all tunneling monsters for 4 magics. Comments: In my pool. It doesn't fly, which is an improvement over Harpie Lady. For one more magic they destroy all tunnelers, and it has better crests. Name: Perfectly Ultimate Level: 4 Attack: 40 Defense: 40 Hearts: 50 Effect(s): flying Comments: Yes, I'll take this over Great Moth anyday. +10 to all stats for one level harder to summon. I'll take this. Name: Jellyfish Level: 1 Attack: 10 Defense: 10 Hearts: 10 Effect(s): raises defense of Beasts by 10 Comments: The Parrot Dragon of the Beast Class Name: Cocoon of Evolution Level: 2 Attack: 10 Defense: 40 Hearts: 20 Effect(s): none Comments: One Guess. Not awesome. E-X-C-E-L-L-E-N-T!!! This is a staple. definitely. I can't remember where I got mine, but face Weevil, and you are more than likely to get one. Name: Mystic Horseman Level: 2 Attack: 20 Defense: 10 Hearts: 40 Effect(s): increase attack by damage once per turn for a magic Comments: SUPER-DUPER-TOTALLY-AWESOMELY-EXCELLENT!!! This thing is totally worth a party spot. Definitely a staple. Name: Rabid Horseman Level: 3 Attack: 30 Defense: 30 Hearts: 40 Effect(s): Double attack once per turn on attack Comments: It's a Knight with better stats and a much worse effect. I'll take Knight anyday. Name: Flying Penguin Level: 2 Attack: 10 Defense: 10 Hearts: 10 Effect(s): none Comments: not commentable Dis: WHAT THE HELL ARE YOU THINKING KONAMI!!! This thing is the most worthless monster in the game, besides Jinzo, that I know of. Man, even worse than Mushroom Man, because it is a higher level. Name: Jiria Gumo Level: 1 Attack: 10 Defense: 10 Hearts: 20 Effect(s): tunneler Comments: As worthy of a level one spot as any, but better because it has an effect and 20 heart points, while the above mentioned is a level-two monster w/standard stats. Konami, you confuse me! Name: Suijin Level: 4 Attack: 30 Defense: 30 Hearts: 30 Effect(s): shift damage to an ally for 3 traps Comments: OK, but if you are going to buy a level four with that effect, why not buy the Gate Guardian with better stats? Name: Man-Eater Bug Level: 1 Attack: 10 Defense: 10 Hearts: 10 Effect(s): none Comments: sell it for the 180g. Name: Hane-Hane Level: 1 Attack: 10 Defense: 10 Hearts: 10 Effect(s): none Comments: see above, though for not as much g. Name: Penguin Soldier Level: 1 Attack: 10 Defense: 10 Hearts: 10 Effect(s): none Comments: The crests are what give it value to me. So I keep two always. Name: Blast Lizard Level: 2 Attack: 10 Defense: 10 Hearts: 20 Effect(s): destroy an opposing monster for 3+ magics Comments: No, because there are better ways to spend precious money. Name: Crocozaurus Level: 4 Attack: 30 Defense: 20 Hearts: 50 Effect(s): raise attack upto four times current on attack Comments: A beast Knight of Twin Swords with more attack, defense, HP, and no effect for movement, and a higher level. If I'm using a beast pool, I'd buy this. Zombie: My least favorite class. They may be the main tunnelers, which are cool, but there are so few, and the only ones that are worth having aren't worth hunting for. They also have no level 4s Name: Shadow Specter Level: 1 Attack: 10 Defense: 10 Hearts: 10 Effect(s): none Comments: see Hane-Hane comments Name: Zombie Warrior Level: 1 Attack: 10 Defense: 10 Hearts: 10 Effect(s): raise Zombie attack by 10 Comments: For Zombie pool only Name: The Snake Hair Level: 1 Attack: 10 Defense: 10 Hearts: 10 Effect(s): Raise Zombie defense by 10 and flies(or floats or something) Comments: above Name: Clown Zombie Level: 1 Attack: 10 Defense: 10 Hearts: 10 Effect(s): tunneler Comments: not worth it. Name: The 13th Grave Level: 2 Attack: 0 Defense: 10 Hearts: 10 Effect(s): remove 10 heart points from opponent and self for 2 magics and tunneler. Comments: not worth buying. Name: Pumpking the King of Ghosts Level: 3 Attack: 20 Defense: 30 Hearts: 30 Effect(s): reduce damage by thirty for 3 defenders Comments: Not in my pool anymore, but it is a good monster. The problem is, you will use level three so little that you probably won't use it. Name: Yaranzo Level: 2 Attack: 10 Defense: 10 Hearts: 20 Effect(s): on dimension turn three crests in crest pool into another crest. Comments: not in my pool, but it was for a couple of tournaments when I first got it. Name: Three-legged Zombies Level: 1 Attack: 20 Defense: 10 Hearts: 10 Effect(s): none Comments: No effects for that price? No way unless I am building that zombie pool. Name: Dokurorider Level: 3 Attack: 20 Defense: 20 Hearts: 20 Effect(s): none Comments: This set of stats is annoying, because I have seen it at every level but four, and that's without effects. Also see above Name: Twin-Headed Dragon Level: 1 Attack: 10 Defense: 10 Hearts: 20 Effect(s): tunneler Comments: ok, and deserves level one. Spellcasters: Good High level monsters, not as good lower level monsters Name: Mystical Elf Level: 1 Attack: 10 Defense: 20 Hearts: 20 Effect(s): restore one heart to all allies on dimension. Comments: AWESOME! I would buy this if I was not working on a Warrior pool. NO crest requirement for the effect, which rocks. A staple for a beatdown pool & the Exodia pool. Name: Ryu-Kishin Level: 2 Attack: 10 Defense: 10 Hearts: 10 Effect(s): none Comments: The only reason this was in my pool after I got more good monsters was because of the attack crests on it. Name: Ryu-kishin Level: 2 Attack: 10 Defense: 10 Hearts: 10 Effect(s): none Comments: The Flying Penguin of the Spellcaster class Name: Feral Imp Level: 2 Attack: 10 Defense: 20 Hearts: 10 Effect(s): Prevents all flying Comments: Actually useful to have one on hand in case you have to face someone that uses a lot of powerful flying monsters. Name: Time Wizard Level: 1 Attack: 0 Defense: 10 Hearts: 10 Effect(s): destroy monster w/lowest attack on dimension Comments: sold it. If you want it, deul Joey a lot. Name: R Leg of Forbidden Level: 3 Attack: 10 Defense: 0 Hearts: 10 Effect(s): none Comments: 30000 gald. Only for the Exodia pool. Name: L Leg of Forbidden Level: 3 Attack: 10 Defense: 0 Hearts: 10 Effect(s): none Comments: Above. Name: R Arm of Forbidden Level: 3 Attack: 10 Defense: 0 Hearts: 10 Effect(s): none Comments: Above. Name: L Arm of Forbidden Level: 3 Attack: 10 Defense: 0 Hearts: 10 Effect(s): none Comments: Above. Name: Exod. of Forbidden Level: 4 Attack: 20 Defense: 20 Hearts: 20 Effect(s): auto win if other pieces are on the field. Comments: above for 42000 Name: Summoned Skull Level: 4 Attack: 40 Defense: 20 Hearts: 40 Effect(s): none Comments: Nice monster, but overshadowed as a level 4 Spellcaster by Mighty Mage Name: Rock Ogre Grotto #1 Level: 1 Attack: 10 Defense: 10 Hearts: 10 Effect(s): raise spellcaster attack by 10 Comments: Staple for a spellcaster Deck Name: Saggi the Dark Clown Level: 1 Attack: 10 Defense: 10 Hearts: 10 Effect(s): reduce damage by ten for one ally Comments: Sold it. Name: Dark Magician Level: 4 Attack: 40 Defense: 20 Hearts: 30 Effect(s): none Comments: Even worse than Summoned Skull, and it Costs more for some reason. Name: Dragon Piper Level: 1 Attack: 0 Defense: 10 Hearts: 10 Effect(s): limits dragons to one move per two turns Comments: above Name: Faceless Mage Level: 3 Attack: 20 Defense: 30 Hearts: 10 Effect(s): none Comments: An improved Gemini Elf, with less attack, and more defense. A formidable opponent on both sides of the die. Name: Rouge Doll Level: 3 Attack: 30 Defense: 20 Hearts: 20 Effect(s): restore 2 hearts to two monsters for 3 magics Comments: Won't use effect much, but is worthy of a spot in your pool. Name: Sangan Level: 1 Attack: 10 Defense: 10 Hearts: 10 Effect(s): none Comments: see Ryu-Kishin Name: Kuriboh Level: 1 Attack: 10 Defense: 10 Hearts: 10 Effect(s): none Comments: I don't know why I haven't sold this monster yet. Name: Giant Rock Soldier Level: 2 Attack: 10 Defense: 30 Hearts: 10 Effect(s): Removes one obstacle for 2 magics Comments: No, because it's effect is bad after the 2nd or 3rd tournament in the Reverse set, so not worth it Name: Castle of D. Magic Level: 2 Attack: 10 Defense: 20 Hearts: 20 Effect(s): reduce damage by 20 for 2 defenders Comments: Sold it. Name: Metal Guardian Level: 2 Attack: 10 Defense: 30 Hearts: 20 Effect(s): none Comments: Better than Giant Stone Soldier because it is cheaper and does not have the bad effect Name: Aqua Madoor Level: 1 Attack: 10 Defense: 20 Hearts: 10 Effect(s): none Comments: In my pool because it is good for a level one monster. Name: Fiend's Mirror Level: 2 Attack: 10 Defense: 10 Hearts: 10 Effect(s): none Comments: See Flying Penguin Name: Sanga of the Thunder/ Kazejin Level: 4 Attack: 30 Defense: 30 Hearts: 30 Effect(s): shift damage to ally for 3 traps Comments: Same stats and level and effect. See Suijin. Name: Mystic Lamp Level: 1 Attack: 10 Defense: 10 Hearts: 10 Effect(s): raises attack of all spellcasters by 10 Comments: Petit Dragon of the Spellcasters Name: Pendulum Machine Level: 3 Attack: 20 Defense: 30 Hearts: 20 Effect(s): none Comments: haven't sold it, but it isn't in my pool Name: Zoa Level: 3 Attack: 30 Defense: 20 Hearts: 20 Effect(s): none Comments: Just a semi-powerful Spellcaster. Nothing special Name: Metalzoa Level: 4 Attack: 30 Defense: 30 Hearts: 30 Effect(s): none Comments: same as Zoa Name: Gemini Elf Level: 3 Attack: 40 Defense: 10 Hearts: 10 Effect(s): none Comments: AWESOME! Only downside is the lack of defense and hearts. Name: Witch's Apprentice Level: 1 Attack: 10 Defense: 10 Hearts: 10 Effect(s):none Comments: not worth buying, even for spellcaster pool. Name: Magician of Black Chaos Level: 4 Attack: 40 Defense: 30 Hearts: 40 Effect(s): none Comments: A little more powerful than Metalzoa, but still not worth the price Name: Slot Machine Level: 3 Attack: 20 Defense: 20 Hearts: 30 Effect(s): none Comments: sell if you get it Name: Dark-eyes Illusionist Level: 4 Attack: 10 Defense: 10 Hearts: 10 Effect(s): Negates attacl and effct on one ally for 5 traps Comments: this is crap. Sell it Name: Relinquished Level: 1 Attack: 0 Defense: 0 Hearts: 10 Effect(s): Sacrifice self to steal enemy with 10 magics. Comments: They ruin a perfectly good monster. Ah, well. Sell or keep. It is still decent. Name: Thousand-eyes restrict Level: 4 Attack: 10 Defense: 10 Hearts: 10 Effect(s): steal 1 enemy per turn for 8 magics Comments: No. Sell. Now Name: Lord of D. Level: 2 Attack: 10 Defense: 10 Hearts: 10 Effect(s): Protects all dragon monsters Comments: Actually use this if you are making a dragon pool. Name: Dark Magician Girl Level: 3 Attack: 20 Defense: 10 Hearts: 20 Effect(s): Takes attack and defense of all destroyed Spellcasters Comments: This inculdes the other players spellcasters. Definitly put in a Spellcaster pool, but it is useless otherwise Name: Thunder Ball Level: 3 Attack: 10 Defense: 10 Hearts: 30 Effect(s): Rolls to destroy opposing monster for 3+ magics Comments: Not worth it at all. Name: Mighty Mage Level: 4 Attack: 30 Defense: 20 Hearts: 50 Effect(s): for a magic can attack two squares away Comments: Only reason this isn't in my pool is I dont have any other level fours for it to go with. Top 5 Monsters in Each Class (IMO): Dragon: 1) Meteor Dragon 2) B. Eye Ultimate Dragon 3) B. Skull Dragon 4) Meteor B. Dragon 5) Baby Dragon Warrior: 1) Knight of Twin Swords 2) Orgoth the Relentless 3) Strike Ninja 4) Battle Warrior 5) Gaia the Fierce Knight Spellcaster: 1) Mighty Mage 2) Dark Magician Girl 3) Rouge Doll 4) Mystical Elf 5) Sanga of the Thunder/Kazejin (same monster, different names) Beast: 1) Mystic Horseman 2) Perfectly Ultimate 3) Crocosaurus 4) Blast Lizard 5) Cocoon of Evolution Zombie: 1) Pumpking the King of Ghosts 2) Dokurider 3) The 13th Grave 4) Yaranzo 5) Three-legged Zombies Top 5 in the Game 1) Knight of Twin Swords 2) Mighty Mage 3) Mystic Horseman 4) Dark Magician Girl 5) Meteor Dragon ************ 6 Items ************ These are the Black Die, and one other monster I will include in the next version. None of them can move, and unless noted, are activate when a monster moves onto them. There are only 10, but they can be very important. Name: Medical Aid Kit Level: 2 Effect(s): Restore two hearts to a monster Comments: Sold it for 2500g after getting Energy Disk because the only reason I kept it was for the movement crests, and Energy Disk is better for the job. Name: Exploding disk Level: 3 Effect(s): remove two hearts from a monster Comments: An advanced Penguin Soldier with 2 and 3 movement crests, 2 defense, and 2 magic. Won't buy it, because I won't use it. Name: Time Machine Level: 1 Effect(s): Returns monster to last location Comments: Bought it, don't know why. Name: Energy Disk Level: 1 Effect(s): raise monsters attack by 20 Comments: only reason Medical Aid Kit would be better for the described job is MAK is less likely to land on a summon crest. Name: Trap Bandit Level: 1 Effect(s): remove one trap from an opponent. Comments: One question. Why? Name: Declaration of Despair Level: 1 Effect(s): Remove one magic from opponent Comments: above. Name: Gulminizer Level: 2 Effects: double movement requirement for all monsters. On Dimension. Comments: Sold it. Who wants their average monster to be required to use two movement crests to move. Flyers are bad enough when you have them normally, and then you force them to use F-O-U-R crest to move O-N-E square? Outrageous! Name: Resurrection Scroll Level: 2 Effect(s): return one of your destroyed monsters Comments: Have one handy in case you face a difficult opponent, but don't have it as a regular in your pool. Name: Warp Vortex Level: 3 Effect(s): Send to other vortex on field Comments: The rumor that a monster dissappears if there is not another vortex on the field is not true. Try it. Yami did it in my duel against him and his monster stayed their for the remainder of the duel (because the next turn I defeated him). But only use if you have two, since it is useless otherwise. Name: Crater Creator Level: 4 Effect(s): destroys all monsters on field Comments: completely useless. Sell for a lot if you get it. There. That is every single die in the game, both monster and item. All 109 of them. Naptime now. ********** 7 Deulists ********** List of deulists in the game. Yami Yugi: 5/5 Dark Magician Girl, Dark Magician, Strike Ninja, Knight of Twin Swords, Warp Hole, Summoned Skull Yugi Moto: 1/5 Warp hole Joey Wheeler: 3/5 Red Eyes B. Dragon, Meteor Dragon(maybe) Tea Gardner: 1/5, none Bakura: 3/5, none Mai Valentine: 2/5 Harpie Lady, Meteor Dragon Duke Devlin: 4/5 Orgoth the Relentless, Strike Ninja, Warp Hole, Knight of Twin Swords Seto Kaiba: 5/5 B. Eye White Dragon, Meteor Dragon and more to come ************ 8 Necessaries ************ Copyright Statement: Copyright 2007 - 2008 Andrew Fox. Under no circumstances is this guide to be reproduced without my permission. GameFAQs has the sole purpose to display this guide, although it may allow its affiliates and partners to link to my guide. All trademarks and copyrights contained in this guide are owned by their trademark and copyright holders. All information is from the game, only the comments are not fact. You can find the name, class, crests, level, attack, defense, and hearts in the game itself. This guide may not be reproduced under any circumstanses except personal, private use. Use of this guide on any other website or distributed publicly without advanced written permission. Use of my guide on any other website or as a part of any other public display is stricly prohibited, and a violation of copyright. Contact me with any opinions or monster stats at andrewmf23@gmail.com, include your username, or real name, and you will recieve due credit. If you spot any mistakes, please e-mail me there as well, grammer or otherwise. Please no flaming, trolling, ect. It is unwelcome. Please put DDM in the subject line so I don't delete it by accident before reading it. Thanks to: Konami: For making the game Viewers: For making the producers come up with a new way to play the game for the show, allowing for the creation of the video game Boredom: For giving me nothing to do but play this game and write this guide http://www.network-science.de/ascii/: For doing the ASCII art ____________ ____________ ____ _/_ /________ ___ __/__(_)______ ________ __ / _ __/_ ___/ __ / __ /__ __ `__ \ _ \ __/ / / /_ _(__ ) _ / _ / _ / / / / / __/ /___/ \__/ /____/ /_/ /_/ /_/ /_/ /_/\___/ ________ ________ _____________________ ___ __/_____ ___ __ \________ ____ /__ /__ /__ / __ / _ __ \ __ / / / _ \ / / /_ /__ /__ /__ / _ / / /_/ / _ /_/ // __/ /_/ /_ / /_/ /_/ /_/ /_/ \____/ /_____/ \___/\__,_/ /_/ (_) (_) (_)