_____.___. ________.__ ________ .__ ._. \__ | |__ __ / _____/|__| \_____ \ | |__| | / | | | \ ______ / \ ___| | ______ / | \| | \ | \____ | | / /_____/ \ \_\ \ | /_____/ / | \ Y \| / ______|____/ \______ /__| \_______ /___| /_ \/ \/ \/ \/\/ __________ .__ _____ _____ \______ \ ____ _____| |__ _____/ ____\ _____/ ____\ | _// __ \ / ___/ | \_/ __ \ __\ / _ \ __\ | | \ ___/ \___ \| Y \ ___/| | ( <_> ) | |____|_ /\___ >____ >___| /\___ >__| \____/|__| \/ \/ \/ \/ \/ ________ __ __ .__ \______ \ ____ _______/ |________ __ __ _____/ |_|__| ____ ____ | | \_/ __ \ / ___/\ __\_ __ \ | \_/ ___\ __\ |/ _ \ / \ | ` \ ___/ \___ \ | | | | \/ | /\ \___| | | ( <_> ) | \ /_______ /\___ >____ > |__| |__| |____/ \___ >__| |__|\____/|___| / \/ \/ \/ \/ \/ Title of Game: Yu-Gi-Oh! Reshef of Destruction Name of System: Game Boy Advance Type of Guide: FAQ/Walkthrough Number of Version: Version 7.5 Last Revision Date: 29-10-18 Name of Writer: Raph136 (previously known as Tails333) Table of Contents ----------------- 1. Introduction 2. Version History 3. Story 4. Characters 5. Game Overview 5.01 - Game Controls 5.02 - Field Screen 5.03 - Format 5.04 - Card Types 5.05 - Deck Building 5.06 - Duel Rules 5.07 - Duel Screen 6. Multiplayer 6.01 - Link Duel 6.02 - Card Trade 7. Hints and Tips 8. Walkthrough 8.01 - Chapter 1: A New Evil Arises 8.02 - Chapter 2: The Search for the Millennium Items, Part 1 8.03 - Chapter 3: Kaibaman Show 8.04 - Chapter 4: The Search for the Millennium Items, Part 2 8.05 - Chapter 5: The Neo Ghouls Strike 8.06 - Chapter 6: The Secret of the Winged Dragon of Ra 8.07 - Chapter 7: Chasing Shimon Muran 8.08 - Chapter 8: A Hostile Reception 8.09 - Chapter 9: The Showdown 8.10 - Chapter 10: Hall of Eternity 9. Misc. Stuff 9.01 - Angry Rebecca 9.02 - Monkey-Tristan 9.03 - Fortunetelling 9.04 - Sad Tea 10. Ante Card Prizes 11. My Decks 12. Game Shop Prices 13. Card Passwords 14. Cheat Codes 15. Frequently Asked Questions 16. Credits 17. Contact Information 18. Copyright Information TIP: If you want to find a section in the Table of Contents more quickly and easily, press Ctrl + F simultaneously to bring up the 'Find' function menu. Type or paste the name/number of the section into the menu. Then, click on 'Find Next' to go to the section you've typed or pasted. NOTE1: This game was re-released on a compilation entitled Yu-Gi-Oh! Double Pack. The compilation contains The Sacred Cards and Reshef of Destruction. This FAQ was written using the original game, but it can be used for Yu-Gi-Oh! Double Pack's version as well. NOTE2: Since the gameplay in Reshef of Destruction is similar to The Sacred Cards, some stuff is copied and pasted from my Sacred Cards guide. ############################################################################### 1. Introduction ############################################################################### Thank you for choosing to read my Yu-Gi-Oh! Reshef of Destruction FAQ. I hope this guide gives you some assistance in completing Yu-Gi-Oh! Reshef of Destruction. I've written long Duelist Strategies, a comprehensive Walkthrough covering the main game and all optional side stuff, Character Decks (thanks to Slipknot_Rulezz), Hints and Tips, and much more. Beware of the spoilers, though. Reshef of Destruction is loosely based on the anime and is the sequel to The Sacred Cards, picking up sometime after the events of Battle City. I started to write a guide for this game when I couldn't find much information on the Internet on how to progress through the game. I decided to start writing out what I already knew to try and gain some insight into how the game worked. It helped me get through the game in the end and made beating it a more enjoyable experience. The changes made since the first game are as follows: *A total of 800 cards are in this game, but there are actually less cards than in the previous one. *Gameplay is slower. *New temporary/permanent effects of cards have been added (eg. Destiny Board). *Some types of cards have been changed (eg. Dragon Capture Jar). *Cards are bought from Grandpa's Game Shop instead of the Card Shop. *Your Life Points aren't automatically restored after each duel. *It costs 1000 Domino to use the Password Machine. *The Duel Computer has three levels - Novice, Standard and Expert. *There are voices in duels for certain characters (eg. Seto Kaiba). *You can sort cards by effect. *Multiplayer has been added. *The Winged Dragon of Ra has three forms (Sphere, Battle and Phoenix) and can be used without a cheat device. *Your end-game progress will be lost but anything received from the last two duelists will be saved automatically rather than losing everything. *You can't sell or bet a card if you only have 1 copy of it in your Trunk. *If you have more than 1 trap on the field, the one on the far left will be set off first. *You can travel around the world and visit countries like Italy and Canada. *The difficulty has been upped to GBA-smashingly frustrating levels, mostly due to tougher opponents and stricter card restrictions. *A few areas of Clock Tower Square have been removed or changed (eg. the cemetery and alleyways). ############################################################################### 2. Version History ############################################################################### Version 0.50, 18th September 2004: ---------------------------------- *Completed Walkthrough up to Chapter 5. Version 0.60, 20th September 2004: ---------------------------------- *Completed Walkthrough up to Chapter 6. Version 0.80, 25th September 2004: ---------------------------------- *Completed Walkthrough up to Chapter 9. Version 0.95, 2nd October 2004: ------------------------------- *Completed Walkthrough up to Chapter 10. Version 1.0, 16th October 2004: ------------------------------- *Completed Walkthrough. *Updated the Table of Contents. *Added five new sections to the contents. Version 1.3, 23rd October 2004: ------------------------------- *Updated the Table of Contents. Version 1.10, 30th October 2004: -------------------------------- *Updated the Table of Contents. Version 1.11, 31st October 2004: -------------------------------- *Corrected a mistake in Chapter 10. *Added more information to Chapter 9. Version 1.15, 20th November 2004: --------------------------------- *Updated FAQ. *Added the Game Controls section to the Table of Contents. Version 1.20, 27th November 2004: --------------------------------- *Updated FAQ and decklist of the duelists. Version 1.22, 4th December 2004: -------------------------------- *Updated FAQ. Version 1.24, 11th December 2004: --------------------------------- *Updated FAQ *Added Mai Valentine to the decklist of the anime duelists. Version 1.26, 18th December 2004: --------------------------------- *Updated FAQ. Version 1.28, 26th December 2004: --------------------------------- *Updated FAQ. Version 1.30, 1st January 2005: ------------------------------- *Updated FAQ. *Added a side quest to the Walkthrough. Version 1.40, 8th January 2005: ------------------------------- *Added Card Information to the Table of Contents. *Updated decks. Version 1.50, 15th January 2005: -------------------------------- *Updated FAQ. Version 1.52, 29th January 2005: -------------------------------- *Updated FAQ. *Added the Ante Card Prizes section. Version 1.54, 5th February 2005: -------------------------------- *Updated Ante Card Prizes section. Version 1.55, 26th February 2005: --------------------------------- *Updated FAQ. Version 1.56, 5th March 2005: ----------------------------- *Updated FAQ. *Updated Yami Bakura's deck *Added Normal Monsters to the Card Information section. *Added more information to the Walkthrough. *Added more strategies to the Duelling Tips part of the Link Play section. Version 1.57, 2nd April 2005: ----------------------------- *Updated FAQ. *Added the Side Show to Chapter 2 of the Walkthrough. *Updated the Credits section. Version 1.58, 23rd April 2005: ------------------------------ *Updated the information on the Side Show of Chapter 2 in the Walkthrough. Version 1.60, 2nd July 2005: ---------------------------- *Updated FAQ. Version 1.61, 21st July 2005: ----------------------------- *Updated Card Information section. Version 1.62, 13th August 2005: ------------------------------- *Updated Card Information section. *Updated the Side Quests in the Walkthrough. *Updated Chapter 9 of the Walkthrough. Version 1.63, 20th August 2005: ------------------------------- *Added more strategies for the duelists in the Walkthrough. Version 1.64, 27th August 2005: ------------------------------- *Added strategies from Chapter 2 to Chapter 6 in the Walkthrough. Version 1.65, 10th September 2005: ---------------------------------- *Added strategies to Chapter 1 in the Walkthrough. *Added the Game Shop Prices section. *Added the Card Passwords section. Version 1.66, 17th September 2005: ---------------------------------- *Updated Card Passwords section. Version 1.67, 15th October 2005: -------------------------------- *Added section dividers for duelist strategies. *Updated Chapter 11 of the Walkthrough. Version 1.68, 22nd October 2005: -------------------------------- *Updated Marik Ishtar's deck. *Updated Walkthrough. Version 1.69, 29th October 2005: -------------------------------- *Updated character decks and strategies. *Added hints and tips section. Version 1.70, 25th November 2005: --------------------------------- *Updated the Hints and Tips section. Version 1.71, 24th December 2005: --------------------------------- *Corrected Dark Flare Knight's password. Version 1.80, 25th March 2006: ------------------------------ *Added Character Decks and reformatted the deck lists. The cards are now divided into Monster Cards, Trap Cards, and Magic Cards. Version 1.90, 1st April 2006: ----------------------------- *Rewrote Introduction. *Updated Hints and Tips. Version 2.00, 22nd April 2006: ------------------------------ *Updated Episode List. Version 2.10, 17th June 2006: ----------------------------- *Changed formatting and rewrote the Table of Contents. Version 2.11, 29th July 2006: ----------------------------- *Updated FAQ regarding a question about this game being re-released. Version 2.12, 14th August 2006: ------------------------------- *Added a note under the Table of Contents. Version 2.13, 19th August 2006: ------------------------------- *Added ASCII art to the top of the FAQ. Version 2.14, 30th September 2006: ---------------------------------- *Updated Hints and Tips. Version 2.15, 21st October 2006: -------------------------------- *The character decks are now divided into six sections: Protagonists, Antagonists, Miscellaneous, Robotic Monkeys, Neo Ghouls, and Millennium Guardians. *Added and fixed decks, thanks to Slipknot_Rulezz. *Updated Hints and Tips. Version 2.20, 28th October 2006: -------------------------------- *Fixed a few errors in Hints and Tips. *Updated Ante Card Prizes. *Added Strategies for Yugi Muto and Joey Wheeler. *Changed the format of My Duelling Decks. Version 2.21, 4th November 2006: -------------------------------- *Updated Game Overview section. Version 2.22, 16th December 2006: --------------------------------- *Updated Character Decks and Hints & Tips. Version 2.23, 3rd February 2007: -------------------------------- *Changed the format of the Character Decks. Version 2.24, 7th July 2007: ---------------------------- *Updated the Hints and Tips, and Chapter 5 of the Walkthrough. Version 2.25, 20th October 2007: -------------------------------- *Updated the Hints and Tips. Version 2.26, 9th August 2008: ------------------------------ *Fixed a few mistakes in Chapter 1 of the Walkthrough. Version 2.27, 16th August 2008: ------------------------------- *Rewrote some of Chapter 1. Version 2.28, 23rd August 2008: ------------------------------- *Rewrote some of Chapter 9. Version 3.0, 7th February 2009: ------------------------------- *Updated the Game Overview section. Version 3.1, 14th February 2009: -------------------------------- *Removed Card Information and updated Character Decks Guide. Version 3.2, 16th January 2010: ------------------------------- *Added the Domino and DC that you receive from Sol and Reshef. Version 3.3, 28th March 2011: ----------------------------- *Added "This game plays differently from the OCG/TCG, because it is based on the prototype rules that were originally being considered when the card game was first being transferred over from the manga" to "Game Overview". Version 3.4, 18th June 2011: ---------------------------- *Tidied up "Version History" and "Game Controls". Version 3.5, 28th February 2013: -------------------------------- *Tidied up the Game Overview section. *Replaced "Attribute" with "Summon". *Tidied up "Hints and Tips" and character deck strategies. Version 3.6, 7th March 2013: ---------------------------- *Tidied up "Hints and Tips" and character deck strategies again. Version 3.7, 8th March 2013: ---------------------------- *Added some info to character deck strategies. Version 3.8, 14th March 2013: ----------------------------- *Tweaked my Chapter 11 First Deck in "My Decks". *Added info to Chapter 11. *Added a bit more info to character deck strategies. Version 3.9, 20th March 2013: ----------------------------- *Added info about Slifer, Ra and Obelisk to "Walkthrough" and "Frequently Asked Questions". *Tidied up "Frequently Asked Questions". *Added info about the Dungeon in Chapter 9. Version 4.0, 22nd March 2013: ----------------------------- *Added a bit more info to character deck strategies. *Added info to "Cheat Codes". Version 4.1, 24th March 2013: ----------------------------- *Added info to character deck strategies for Mimic, Panik, Umbra, Lumis, Mai and Arkana. Version 4.2, 27th March 2013: ----------------------------- *Added a bit more info to the walkthrough. *Added info to character deck strategies. Version 4.3, 31st March 2013: ----------------------------- *Tidied up the walkthrough. Version 4.4, 2nd April 2013: ---------------------------- *Tidied up the walkthrough a bit more. Version 4.5, 5th April 2013: ---------------------------- *Tidied up "Introduction". Version 4.6, 14th April 2013: ----------------------------- *Added a bit more info to Chapter 5. Version 4.7, 2nd July 2013: --------------------------- *Clarified info in Chapter 5. Version 4.8, 18th July 2013: ---------------------------- *Added a bit more info to Chapter 5. Version 4.9, 11th October 2015: ------------------------------- *Added a note to bottom of Table of Contents. *Added info about drawing another card or two to "Hints and Tips". Version 5,0, 27th November 2015: -------------------------------- *Tidied up "Frequently Asked Questions" regarding why duels are slow. Version 5.1, 29th January 2016: ------------------------------- *Added a change to the list of changes in "Introduction". *Added a bit more info about the CPU attacking face-down monsters and the game's difficulty to "Hints and Tips". *Added "Only the one on the far right is sent to the graveyard" to "Duel Screen". Version 5.2, 15th February 2016: -------------------------------- *Tidied up "Hints and Tips" and "My Decks". *Added a bit of info to Chapter 11 of the walkthrough. Version 5.3, 19th February 2016: -------------------------------- *Added a bit of info to "Hints and Tips" and "Card Types". *Tidied up some character deck strategies. Version 5.4, 22nd February 2016: -------------------------------- *Added a bit more info to "Hints and Tips". *Added a bit of info to the strategy for Yami Marik. *Added a bit of info to "Duel Rules". Version 5.5, 3rd March 2016: ---------------------------- *Added a bit more info to "Hints and Tips". *Added a new deck to "My Decks". *Added a bit of info to the strategy for Yami Yugi. Version 5.6, 14th March 2016: ----------------------------- *Added a bit of info to "Hints and Tips". Version 5.7, 6th April 2016: ---------------------------- *Added a tip to "Hints and Tips". Version 5.8, 4th July 2016: --------------------------- *Changed a bit of info about when to save to "Hints and Tips". *Gave a better description of Tea's location in Chapters 1 and 3. She's at the centre of Clock Tower Square. Version 5.9, 22nd August 2016: ------------------------------ *Corrected info on how to get good Ante Cards (credited to froggy25). *Replaced the word "Route" with "Path". *Corrected Bandit Keith's deck (credited to datacrystal.romhacking.net). Version 6.0, 5th September 2016: -------------------------------- *Removed decklists and strategies, as you can check my separate Character Decks Guide for those. I removed them because I thought they made the walkthrough too long and harder to navigate. *Added a few notes to Chapter 1. *Added some helpful advice written by iridium137 for the start of the game. *Moved most optional stuff to "Misc. Stuff". *Added general info about card prices to "Game Shop Prices". Version 6.1, 9th September 2016: -------------------------------- *Moved the Rebecca and Monkey-Tristan Side Quest main info to "Misc. Stuff". *Tidied up "Misc. Stuff" and clarified some info. *Added a tip to "Hints and Tips". *Added why I started to write this guide to "Introduction". Version 6.2, 11th September 2016: --------------------------------- *Fixed some mistakes in the walkthrough and frequently asked questions that were accidentally made when I moved Monkey-Tristan Side Quest main info to "Misc. Stuff". *Tidied up and added info to "Misc. Stuff". Version 6.3, 13th September 2016: --------------------------------- *Tidied up "Introduction" and "Monkey-Tristan". *Added a few notes to Chapters 5, 6 and 8. Version 6.4, 18th September 2016: --------------------------------- *Added a bit of info about the ending to "Walkthrough". *Tidied up "Hints and Tips". *Added a note to Chapter 5. *Added a bit of info to Chapter 10. Version 6.5, 22nd September 2016: --------------------------------- *Updated "Ante Card Prizes". *Added a bit of info to chapters 1 and 2. Version 6.6, 1st October 2016: ------------------------------ *Added a bit of info to "Hints and Tips". *Updated my GameFAQs username. Version 6.7, 8th October 2016: ------------------------------ *Added a bit of info to "Hints and Tips". *Added suggestion about using Destiny Board to Chapter 10. Version 6.8, 12th October 2016: ------------------------------- *Added a bit of info to give closure to the walkthrough. Version 6.9, 17th October 2016: ------------------------------- *Added some hints and tips written by port753 to "Hints and Tips" and Chapter 5 of the walkthrough. Version 7.0, 27th October 2016: ------------------------------- *Added that Slifer, Obelisk and Ra are affected by Monster Reborn and Helpoemer. Version 7.1, 8th December 2016: ------------------------------- *Tidied up the start of "My Decks". Version 7.2, 22nd May 2017: --------------------------- *Corrected a mistake about the fortunetelling event in Italy (thanks to mu695). *Added that the spirit card duelists each give you 3 DC one time in Chapter 9. Version 7.3, 26th July 2017: ---------------------------- *Fixed an error regarding what Ante Cards Mako and Bonz give. Version 7.4, 17th October 2018: ------------------------------- *Reworded the start of the walkthrough a bit. *Added a bit of info to "Card Types". *Removed some unnecessary text in "Introduction". Version 7.5, 29th October 2018: ------------------------------- *Added new section: 'Format'. *Moved most of the info at the start of "Card Types" to "Format". ############################################################################### 3. Story ############################################################################### Yami Yugi and his Millennium Puzzle are missing. All signs point to Reshef the Dark Being, and Ishizu Ishtar predicts that the world will be engulfed in darkness if nothing is done soon… Someone's got to embark on a dangerous mission to find Yami Yugi and save the world from destruction - and all eyes are on you! (Taken from Instruction Manual) ############################################################################### 4. Characters ############################################################################### Main Character -------------- You, the player, are the main character in the game and a good friend of Yugi and Joey. It's up to you, Yugi and friends to stop Reshef the Dark Being and save the world! Yugi Muto --------- When Yugi solved the Millennium Puzzle, he gained dark and mysterious powers. He's got a big heart and is always genuine in his efforts to help others. Yami Yugi --------- Yami Yugi is Yugi's alter ego. He used to be locked inside the Millennium Puzzle. Tea Gardner ----------- Tea is a childhood friend of Yugi's. Although Yugi doesn't realise it, Tea has a crush on him and always tries to help him when she can. Joey Wheeler ------------ Joey comes off as a tough kid from the street, but really he has a heart of gold. He's short-tempered and extremely protective of his friends. He is also one of Yugi's most trusted partners. Serenity Wheeler ---------------- Serenity is Joey's younger sister. Although they were separated when their parents separated, the two relatives reunited when Joey entered the duelist Kingdom Tournament to pay for Serenity's eye operation. Tristan Taylor -------------- Tristan is a childhood friend of Joey. Although he doesn't duel, Tristan encourages his friends to do their best. He has a crush on Joey's sister Serenity. Duke Devlin ----------- Duke is a friend of Yugi, Joey, Tristan and Tea. He is both the Creator and Champion of Dungeon Dice Monsters. He has a crush on Joey's sister Serenity. Ryou Bakura ----------- Ryou is a friend of Yugi, Joey, Tristan and Tea. He is a kind and helpful boy, but he is often controlled against his will by the evil spirit of the Millennium Ring. Solomon Muto ------------ Solomon is Yugi's grandfather. Although he doesn't duel anymore, Solomon owns a card shop and sells cards to duelists at ridiculously high prices. Seto Kaiba ---------- Seto is the President of his own multi-national gaming company, Kaiba Corporation. He wants to become the world's greatest duelist, but Yugi has defeated him on many occasions. In this game, Seto plans to recover the three Egyptian God Cards and gain the title of champion. To do so, he travels around the world to stop the villains of the game. Mokuba Kaiba ------------ Mokuba idolises his big brother Seto, as Seto was his only friend when they grew up in an orphanage. After they were adopted by the notorious Gozaboro Kaiba, the two brothers eventually turned the tables on Gozaboro and took over the Kaiba Corporation. Roland ------ Roland is an employee of the Kaiba Corporation. When the Kaibaman Show takes place, Roland appears on the stage dressed as Kaibaman and fuses Black Luster Soldier with Blue-Eyes Ultimate Dragon to form Master of Dragon Soldier to destroy the Five God Dragon. Rex Raptor ---------- If there's one thing Rex hates, it's sneaking around. With his Dinosaur Deck, Rex is always ready to face a challenge head-on. Espa Roba --------- Espa is a psychic duelist. People say that he can use telepathy to read an opponent's hand. Bonz ---- Bonz is a lot like the Ghost Deck he uses. He shuns the sunlight and prefers to stay in dark places like the cemetery. Weevil Underwood ---------------- Weevil is a cunning duelist who also likes to cheat. He exploits the power of his Insect Monsters, most notably Insect Queen and Perfectly Ultimate Great Moth, to win duels. Jean-Claude Magnum ------------------ Magnum is a Hollywood actor. When Mai defeated him in a game of Duel Monsters, he asked her to marry him. Mai suggested that he beat her in a duel first, but Magnum didn't realise that Mai was joking and now thinks she will accept his marriage proposal if he defeats her in a duel. Mai Valentine ------------- Mai became a friend of Yugi, Joey, Tristan and Tea when she entered the Duelist Kingdom tournament. She specialises in using her Harpie cards to win duels. Mako Tsunami ------------ Mako is a fisherman who specialises in using Water Monsters, most notably The Legendary Fisherman and Fortress Whale, to defeat his opponents. Mako entered the Battle City tournament to spend the prize money on a boat in order to find his missing father. Ishizu Ishtar ------------- Ishizu is the owner of the Millennium Necklace, priestess and guardian of the Pharaoh's Memory, and seer who predicts the coming darkness. She is the first to sense the threat posed by the resurrection of Reshef the Dark Being and asks the player, Yugi and friends for help. Marik Ishtar ------------ The heir to a clan of tombkeepers, Marik was the leader of the Ghouls and the villain of The Sacred Cards. Upon his defeat, the evil presence within him (Yami Marik) was destroyed. Now a reformed individual, Marik lives a new life in Egypt and is one of the few men that can decipher the hieroglyphics needed to awaken The Winged Dragon of Ra. Maximillion Pegasus ------------------- Pegasus is the President of Industrial Illusions and Creator of Duel Monsters. He organized the Duelist Kingdom tournament and planned a takeover of Kaiba Corporation. In the aftermath of the tournament, Pegasus mysteriously vanished, but he makes a reappearance in this game. Shimon Muran ------------ In Ancient Egypt, Shimon is one of the Pharaoh Atem's advisers and was the holder of the Millennium Key under Atem's father. He bears a resemblance to Solomon Muto. He makes an unexpected appearance in this game, where his name is called Paradox. Shadi ----- Shadi was killed by Yami Bakura, but he survives as a ghost. He has guarded the tombs of Ancient Egypt for 5,000 years, awaiting the return of the Pharaoh Atem. Yami Bakura ----------- Yami Bakura is the evil spirit of the Millennium Ring. He desires the seven Millennium Items in order to obtain the "world's greatest power". He entered the Battle City tournament to take Yugi's Millennium Puzzle and Marik's Millennium Rod. The Big Five ------------ The Big Five are the former directors of the Kaiba Corporation. After attempting to trap Seto Kaiba in the Virtual World, Seto himself trapped them there, but it seems that they have somehow returned to the real world and now want their old jobs back… Sol Chevalsky ------------- Sol Chevalsky is actively planning the destruction of the world. He sends assassins and disciples to stop the main character and friends everywhere they go. No one seems to know anything about Sol Chevalsky, but there is something awfully familiar about him... Neo Ghouls/Bandit Keith ----------------------- This feared group of hunters who steal rare cards from other duelists has been reformed as Neo Ghouls. After the loss of Marik, Bandit Keith took over the group, but their actions and their true objectives are still a closely guarded secret... ############################################################################### 5. Game Overview ############################################################################### This section overviews everything you should know prior to starting the game. I'll be giving a lot of detail because this game doesn't support the rules of the OCG/TCG. =============================================================================== 5.01 - Game Controls =============================================================================== +~~~~~~~~~~~~~~+ | FIELD SCREEN | +~~~~~~~~~~~~~~+ +Control Pad: Move your character/Move cursor/Select option. Start: Display the Duelist Menu. Select: Same as Start. A: Talk/Examine/Confirm. B: Cancel. R: Duel. B (hold down) + up/down/left/right: Move your character twice as fast. +~~~~~~~~~~~~~~~~~~+ | EDIT DECK SCREEN | +~~~~~~~~~~~~~~~~~~+ +Control Pad: Scroll through the card list/Move cursor/Select option. Start: Display card sort order menu. Select: Switch card sorting order. A: Confirm. B: Cancel/Exit Deck Edit. L: Display the next set of card details. R: Scroll through groups of cards. +~~~~~~~~~~~~~+ | DUEL SCREEN | +~~~~~~~~~~~~~+ +Control Pad: Move cursor/Select option. A: Display the Command Menu/Confirm. B: Display the Sub-Menu/Cancel. L: Display the ATK and DEF of a card. R: Display information about your opponent's hand. =============================================================================== 5.02 - Field Screen =============================================================================== When you are progressing through the game, you'll be walking around the maps of Domino City and the World. At first, you'll only be able to access 'Clock Tower Square' and 'Domino Station', but as you complete chapters, you'll unlock new districts and countries. Before a duel begins, you can choose whether to bet an Ante Card. If you win the duel, you'll receive your opponent's card as a prize. However, if you lose, the opponent keeps your card. When you lose a duel, you are returned home, but anything received before the duel will be retained. Duelist Menu ------------ If you want to see the Duelist Menu, press Start or Select Buttons. There are 3 options (Status, Trunk, and Deck) to choose from. 'Status' lists your Name, Duelist Level, Locator Cards and Money. 'Trunk' lists the cards that aren't in your deck. 'Deck' lists your dueling cards and indicates how much Deck Capacity they're using up. Save Point ---------- If you want to save your progress, go to the Main Character's House and access the computer. When your Life Points are restored, you'll be asked if you want to save. Select 'Yes' to save your game. Note that game data is not saved automatically, so you must save at this Save Point repeatedly to record it. Game Shop --------- If you want to buy or sell cards, go to the Game Shop. Note that you cannot sell a card when you only have one copy in your Trunk. The more powerful the card, the higher the price. Each time you win a duel, dozens of cards are delivered to the shop at random. If you input the eight digit password located on the bottom left of a real-life card into the Password Machine, the shop will obtain 1 copy of that card. Use the +Control Pad to select the numbers. To make a correction, press L to move the input cursor 1 space left, and R to move it 1 space right. When you're finished, select "OK" to confirm. Each use of the Password Machine costs 1000 Domino, and each password can be used to supply a card unlimited times. Also, if a password is entered wrong, your Domino will not be refunded, so pay attention when putting it in. When you are buying or selling cards, you can press the Start Button to see the Change Card Order menu. The card list can be sorted by Number, Name, Stars, ATK, DEF, Price, Type, Summon, Cost, and Effect. =============================================================================== 5.03 - Format =============================================================================== The mechanics of this game are a much simplified version of the OCG/TCG rules. This game plays differently from the OCG/TCG, because it is based on the prototype rules that were originally being considered when the card game was first being transferred over from the manga. The need for Polymerization to perform Fusion Summons is eliminated. Ritual Magic Cards require specific tributes (for example, if you activate Black Illusion Ritual, a Dark-Eyes Illusionist is needed). The effects of most cards are different (eg. Jinzo destroys traps rather than negating them). Some Effect Monsters are treated as Normals or vice versa (eg. Cyber Jar and Mystical Elf). Some types of cards are different (eg. Spellbinding Circle and Crush Card are magic). You can't fuse most monsters, so Fusion Monsters are treated as Normal /Effect Monsters. For example, Flame Swordsman is an Effect Monster. However, if a special ability allows it, you can still fuse certain monsters. For instance, the abilities of Alpha, Beta and Gamma allow the monsters to combine with each other to form Valkyrion the Magna Warrior. The Petit Moth line are unique, as they aren't treated as Effect Monsters, but they will evolve into their later stages of evolution at the start of each of the player's turns. After a Equip Spell is equipped to a monster, the equip card doesn't stay face-up on the field. The card instead disappears and the monster permanently gains 500 ATK. There's no Fusion Deck nor a banished zone. =============================================================================== 5.04 - Card Types =============================================================================== Cards are divided into 5 types in this game. Green-coloured cards are magic, while purple cards are traps. The other 3 colours are monsters. Those colours are: Yellow (Normal), orange (Effect) and blue (Ritual). Oddly enough, The Winged Dragon of Ra and Obelisk the Tormentor are yellow and blue-coloured, respectively, for some reason. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Monster Cards =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Monster Cards are used to attack your opponent or his/her monsters, and defend yourself. The parameters of a monster are its Type, Summon, Level, ATK, and DEF. Each monster has a set Level (Star) which indicates how many monsters must be sacrificed for that monster. 5-6 Star monsters require one sacrifice, 7-8 Star two and 9-12 three. Once per turn, you can summon a monster from your hand to the field. This is called a "Normal Summon". Summoning a monster onto the field via a magic/ monster effect is called a "Special Summon". This can be done unlimited times per turn. When you want to Normal Summon a 5-Star or higher monster, you must send a monster from the field to the graveyard as a sacrifice. This is called a "Tribute Summon". There are 20 Types of Monster Cards. There are cards that only affect monsters of a certain Type. Type affects the ATK/DEF of a monster in different types of playing fields (similar to the field power bonus in the Duelist Kingdom story arc of the anime). For example, Spellcasters benefit from the Yami field (eg. 2000 > 2600 ATK), while Fairies are at a disadvantage on the same field (eg. 1700 > 1190 ATK). Arenas and Reptiles are exempt from this rule. By default, there is always a terrain active on the field. Only one terrain can be in play on the field at one time. If another terrain is played, its effect is activated immediately and the previous terrain is removed from the field. TERRAIN CHART ______________________________________________________________________________ | Terrain | Advantage | Disadvantage | +-----------------------------------------------------------------------------+ | Forest | Plant, beast warrior, insect, beast | n/a | | Wasteland | Zombie, dinosaur, rock | n/a | | Mountain | Dragon, winged beast, thunder | n/a | | Sogen | Beast warrior, warrior | n/a | | Umi | Aqua, thunder, sea serpent | Machine, pyro | | Yami | Spellcaster, fiend | Fairy | | Arena | N/A | n/a | +-----------------------------------------------------------------------------+ There are 11 alignments of Monster Cards called Summons in this game (not to be confused with Normal, Special, Ritual and Tribute Summoning). Most Summons are superior/inferior to others and can affect the outcome of a duel (similar to the Attribute advantage/disadvantage rule in the Duelist Kingdom arc). When a monster with a superior Summon attacks one with an inferior Summon (or a monster with an inferior Summon attacks one with a superior Summon), the monster with the superior Summon will always win, regardless of ATK and DEF strengths. For example, when a Kuriboh battles a Blue-Eyes White Dragon, the Kuriboh will win, even though Kuriboh is a weak monster. Divine is the only Summon which is exempt from this rule. SUMMON CHART ______________________________________________________________________________ | Summon | Advantage | Disadvantage | +-----------------------------------------------------------------------------+ | Fire | Forest | Water | | Forest | Wind | Fire | | Wind | Earth | Forest | | Earth | Thunder | Wind | | Thunder | Water | Earth | | Water | Fire | Thunder | | Dark | Light | Dream | | Light | Fiend | Dark | | Fiend | Dream | Light | | Dream | Dark | Fiend | | Divine | n/a | n/a | +-----------------------------------------------------------------------------+ There are 3 types of Monster Cards (Normal, Effect, and Ritual) in the game. Normal Monsters --------------- These are basic monsters. They have no special abilities, but there are many with high ATK and DEF. 'Vorse Raider' and 'Millennium Shield' are examples. Effect Monsters --------------- These Monster Cards are Effect types. You can summon these monsters the same way you summon Normal types. They have special abilities. Permanent effects are triggered during each turn, while temporary ones can only be activated once. 'Mammoth Graveyard' and 'Mystical Elf' are examples of monsters that have permanent effects. 'Legendary Fiend' and 'Chiron the Mage' are examples of monsters that have temporary effects. Slifer, Obelisk and Ra are unaffected by most effect monsters (aside from Helpoemer and ones that immobilize monsters or decrease/increase their ATK/DEF). Ritual Monsters --------------- These Monster Cards can be summoned in two ways. One way is to use the appropriate Ritual Magic Card and monsters in order to summon Ritual Monsters. Many of these monsters are Divine-Summon and have high ATK/DEF. When the specific monster indicated on the Ritual Card, the Ritual Card itself and two other monsters are on the field, sacrifice those two monsters and then activate the Ritual Card to perform the ritual. Afterwards, the specific monster will be replaced with the Ritual Monster. This is called a "Ritual Summon". 'Black Luster Ritual' and 'Dark Magic Ritual' are examples of Ritual Magic. Alternatively, you could put a Ritual Monster in your deck and summon it like any other monster, but most Ritual Monsters have a Duelist Level of 999, so you probably won't to be able to do this for some time. 'Black Luster Soldier' and 'Magician of Black Chaos' are examples of Ritual Monsters. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Magic Cards =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= There are five types of Magic Cards: Normal, field, Continuous, Equip, and Ritual. You can only play Magic Cards during your turn. Slifer, Obelisk and Ra are unaffected by most magic (aside from Monster Reborn and ones that immobilize monsters or decrease/increase their ATK/DEF). Normal ------ These cards provide a variety of effects, such as restoring your own Life Points or destroying all the monsters on your opponent's field. 'Pot of Greed' and 'Raigeki' are examples. Field ----- These cards are used to change the terrain of the playing field. 'Umi' and 'Yami' are examples. Continuous ---------- These cards remain face-up on the field even after they are activated. You can continue to use their effects as long as they remain on the field. 'Jam Breeding Machine' and 'Messenger of Peace' are examples of Continuous Magic. Equip ----- These cards increase the ATK/DEF of certain monsters by 500 points. 'Black Pendant' and 'Dragon Treasure' are examples of Equip Magic. Ritual ------ These cards can be used to summon Ritual Monsters. Many of these monsters are Divine-Summon and have high ATK/DEF. When the specific monster indicated on the Ritual Card, the Ritual Card itself and two other monsters are on the field, sacrifice those two monsters and then activate the Ritual Card to perform the ritual. Afterwards, the specific monster will be replaced with the Ritual Monster. This is called a "Ritual Summon". 'Black Luster Ritual' and 'Dark Magic Ritual' are examples of Ritual Magic. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Trap Cards =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Trap Cards are used to counter an opponent's actions such as attacking or summoning. When an opponent's action meets the conditions of a Trap Card, the card's effect is automatically activated. If you have more than one Trap Card on the field, the card on the far left will be set off first. If you place Trap Cards in face-down position, they can be activated during your opponent's next turn. There are 3 types of Trap Cards: Normal, Continuous, and Counter. Slifer, Obelisk and Ra are unaffected by most traps (aside from ones that immobilize monsters or decrease their ATK/DEF). Normal ------ These cards provide a variety of effects, such as immobilizing monsters or destroying them. 'Infinite Dismissal' and 'Widespread Ruin' are examples of Normal Traps. Continuous ---------- These cards remain on the field even after they are activated. Similar to Continuous Magic, their effects continue as long as they remain on the field. 'Dragon Capture Jar' and 'Destiny Board' are examples of Continuous Traps. Counter ------- These chain to certain magic/monsters to negate their activation or effects. 'Anti-Raigeki' and 'Goblin Fan' are examples of Counter Traps. =============================================================================== 5.05 - Deck Building =============================================================================== This section contains information on how to construct a deck in this game. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Deck Building Screen =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= When you are at the Duelist Menu, you can select 'Trunk' and 'Deck' to see the Trunk and Deck Screens, respectively. The former lists all the cards in the game, while the latter lists only the cards in your deck. You can press the R Button to scroll in groups of 50 cards on the Trunk Screen and in groups of 10 cards on the Deck Screen. The Trunk Screen lists all the cards in the game. Your own cards are listed at the top, while the cards that you don't have are listed at the bottom. You can press the Start Button to see the Change Card Order menu. The card list can be sorted by Number, Name, ATK, DEF, Type, Summon, Quantity, Cost, Stars, and Effect. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Deck Building Rules =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Deck Building Rules ------------------- *Your deck must consist of 40 cards. *You can't use a card with a Cost higher than your own Duelist Level. For example, if you have a DL of 100, you can't use Spellbinding Circle, since its Cost is 150. *The total Cost of the 40 cards in your deck cannot exceed your Deck Capacity. For example, if you have a DC of 3084, the total Cost of your cards cannot exceed that amount. *You can have up to 3 copies of the same card in your deck, with the exception of Semi-Limited and Limited Cards. You can only have two copies of the former and one copy of the latter. Limited: -------- Right Leg of the Forbidden One Left Leg of the Forbidden One Right Arm of the Forbidden One Left Arm of the Forbidden One Exodia the Forbidden One Larvae Moth Great Moth Perfectly Ultimate Great Moth Cocoon of Evolution Castle of Dark Illusions Heavy Storm Obelisk the Tormentor Slifer the Sky Dragon The Winged Dragon of Ra (Battle Mode) The Winged Dragon of Ra (Sphere Mode) The Winged Dragon of Ra (Phoenix Mode) Dragon Capture Jar Dark Hole Raigeki Dian Keto the Cure Master Ookazi Tremendous Fire Swords of Revealing Light Super War-Lion Yamadron Zera the Mant Millennium Shield Black Luster Soldier Fiend's Mirrors Gate Guardian Blue-Eyes Ultimate Dragon Destiny Board Spirit Message "I" Spirit Message "N" Spirit Message "A" Spirit Message "L" Monster Reborn Helpoemer Newdoria Dark Flare Knight Megamorph Harpie's Feather Duster Torrential Tribute Five God Dragon Master of Dragon Soldier Messenger of Peace Performance of Sword Hungry Burger Sengenjin Skull Guardian Tri-Horned Dragon Serpent Night Dragon Cosmo Queen Chakra Crab Turtle Psycho-Puppet Garma Sword Javelin Beetle Fortress Whale Dokurorider Mask of Shrine and Dark Magician of Black Chaos Relinquished Thousand-Eyes Restrict Brain Control Change of Heart Multiply Pot of Greed Semi-Limited: ------------- Goblin's Secret Remedy Soul of the Pure Final Flame Crush Card Widespread Ruin =============================================================================== 5.06 - Duel Rules =============================================================================== This section explains the duel rules. These rules differ from the OCG/TCG, although some rules are similar to ones in the anime and PS1's Forbidden Memories. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Basic Rules =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Victory Rules ------------- *The first player to reduce his/her opponent's LP to 0 is the winner. *If a player holds 4 or less cards in his/her hand and is unable to draw a card when it is time for him/her to do so because there are 0 cards in the deck, that player loses. *When a player holds all 5 Exodia parts in his/her hand, that player wins. *When a player's Destiny Board and all 4 Spirit Messages are in his/her magic/ trap zone, that player wins. General Rules ------------- *Duelists begin with 8000 Life Points each. *When a duel starts, the attack order is determined randomly. *Your hand size limit is 5. At the beginning of each turn, you may draw 1 card from the deck into your hand. However, if you hold 5 cards, you can't draw any more. *At the beginning of a duel, the starting player is not allowed to attack on his/her first turn. *You may discard cards from your hand and field. However, if a card has an 'E' mark on the field, it can't be discarded. *There are no phases (subsections of a turn). Therefore, you can do actions at anytime during your turn. *You can choose where to place a card on the field. For example, you can summon a monster on the far right side of the field. Monster Rules ------------- *You can only Normal Summon 1 monster to the field per turn. *You can Special Summon multiple monsters per turn. *You can place up to 5 monsters on the field per duel. *You can only give one command to each monster on your field per turn. For example, if you activate a monster's temporary ability, you can't attack with the monster that turn. *Monsters are always placed on the field in face-down position, regardless of their attack/defence positions. Therefore, you can summon a monster in face-down attack mode. Cards are flipped to face-up position when you declare attacks, activate permanent/temporary abilities and/or leave them in attack position. *When you activate a monster's temporary ability, the monster is changed to face-up attack mode, regardless of its previous position. *When you summon a monster to the field, it is placed in attack mode. You may leave it in that position or change it to defence mode. However, if you summon a monster (eg. Mirage Knight) during your opponent's turn, you must keep it in attack mode. *There are no flip effects. *If monsters have an 'E' mark on the field, you can't change positions, declare attacks, activate temporary abilities and/or sacrifice with them. *An Effect Monster's permanent effect can be triggered even if it's face-down, so if your opponent has a card with said effect on the field, the game will tell you what card it is. *A monster's ATK/DEF can be reduced even if it's face-down. Magic/Trap Rules ---------------- *You can place and use up to 5 magic/traps on the field per turn. *Magic/traps are placed on the field in face-down position and remain in that position until they are used. *You can't decide when to activate a trap's effect. When an opponent's action meets the conditions of the card, its effect is automatically set off. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Battle Damage =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Battle Damage means damage to a player or monster that is caused as a result of battle with a monster. If there are no monsters on your opponent's field, you can attack him/her directly. The attacking monster's ATK is subtracted from his/her Life Points as damage. When monsters battle each other, the Battle Position of the card being attacked changes the result of the battle. If the monster being attacked is face-down, it's flipped face-up before damage is calculated. When you attack an Attack Position monster: If (ATK of your monster) > (ATK of opponent's monster), the opponent's monster is destroyed and he/she is dealt battle damage equal to the difference. If (ATK of your monster) = (ATK of opponent's monster), both monsters are destroyed. If (ATK of your monster) < (ATK of opponent's monster), the attacking monster is destroyed and you receive damage equal to the difference. When you attack a Defence Position monster: If (ATK of your monster) > (DEF of opponent's monster), the opponent's monster is destroyed. If (ATK of your monster) = (DEF of opponent's monster), nothing happens. If (ATK of your monster) < (DEF of opponent's monster), you receive damage equal to the difference. =============================================================================== 5.07 - Duel Screen =============================================================================== This section explains the various areas of the Duel Screen. When you select a card, its information will be displayed at the bottom of the screen. If your opponent's cards are in face-up position, you'll be able to view their information as well. DUEL SCREEN DIAGRAM ________________________________________ |-------|-------|-------|-------|-------| | | | | | | | | | | | | - Opponent's Magic/Trap Zone |-------|-------|-------|-------|-------| |-------|-------|-------|-------|-------| | | | | | | | | | | | | - Opponent's Monster Zone |-------|-------|-------|-------|-------| ----------------------------------------- |-------|-------|-------|-------|-------| | | | | | | | | | | | | - Your Monster Zone |-------|-------|-------|-------|-------| |-------|-------|-------|-------|-------| | | | | | | | | | | | | - Your Magic/Trap Zone |-------|-------|-------|-------|-------| |-------|-------|-------|-------|-------| | | | | | | | | | | | | - Your Hand |-------|-------|-------|-------|-------| +---------------------------------------+ =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Field Glossary =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= This glossary lists information about the various areas of the Duel Screen as seen in the diagram above. Hand ---- This shows the cards that a player is holding. The player can select cards from here and place them on the field. Monster Zone ------------ This shows the Monster Cards that a player has on the field. The player can place monsters here. Magic/Trap Zone --------------- This shows the Magic/Trap Cards that a player has on the field. The player can place magic/traps here. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Sub-Menu Screen =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= If you press the B Button, you'll see the Sub-Menu Screen. There are 3 commands (Details, Discard, and Turn End) to choose from. Three features (Deck, Life Points, and graveyard) can be seen as well. Details ------- If you want to view information about your cards or your opponent's cards in face-up position, select the particular card on the Duel Screen and use this command to display its information. Discard ------- If you want to discard your cards, select the particular card on the Duel Screen and use this command to discard it. Note that cards with an 'E' mark on the field can't be discarded. When a card is discarded, it is sent to the graveyard. Turn End -------- If you want to end your turn, use this command. Deck ---- This shows the quantity of cards each player has in his/her deck. Life Points ----------- This shows how many Life Points each player has. Graveyard --------- This shows the Monster Card in each player's graveyard. There can only be 1 monster in your graveyard at a time. If another monster is sent there, the previous one will disappear. If multiple monsters are destroyed at the same time by a card (eg. Dark Hole), only the one on the far right will be sent there. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Card Screen =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= If you select a card and press the A Button, you'll see its screen. There are 4 commands (Attack, Defend, Tribute, and Effect) to choose from. Attack ------ If you want to attack with a Monster Card, place the monster in attack position and select 'Attack'. When you position the cursor over the enemy monster you want to attack, you can intiate the command. Defend ------ If you want to defend with a Monster Card, place the monster in defence position and select 'Defend'. Tribute ------- If you want to sacrifice a Monster Card, select 'Tribute' to offer the monster as a sacrifice. Effect ------ If you want to activate the special ability of an Effect Monster Card, select 'Effect'. Note that the monster must be face-down to use its ability. ############################################################################### 6. Multiplayer ############################################################################### When you are at the Title Screen, select Continue and you'll be sent to the Game Menu. There are 3 options (Continue, Link Duel, and Card Trade) to choose from. The latter two are the Multiplayer modes of this game. After you take part in a Link Duel/Card Trade, any changes will be automatically saved to your game data. =============================================================================== 6.01 - Link Duel =============================================================================== This section explains the Link Duel Multiplayer mode in this game. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Link Duel Rules =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= General Rules ------------- *You receive an increase of 10 DC and 5 DC if you win and lose, respectively. *You can't bet Ante Cards. *The player who wins the duel doesn't receive any Money. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Link Duel Menu =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= If you want to duel a friend, select Link Duel and you'll be sent to the Link Duel Menu. There are 5 options (Trunk, Deck, Deck Capacity, Start, and Exit) to choose from. Trunk ----- If you want to see your Trunk, select this option. Deck ---- If you want to see your Deck, select this option. Deck Capacity ------------- This shows the upper limit of your Deck Capacity. Each player must set the DC to the same number. You can press Up/Down to increase/decrease the DC limit in increments of 100. If you press Start, the limit will be set to the maximum amount of 65000. Press the A Button to set the DC limit to the mimimum required amount. Start ----- If you want to start the duel, select this option. Exit ---- If you want to return to the Game Menu, select this option. =============================================================================== 6.02 - Card Trade =============================================================================== This section explains the Card Trade Multiplayer mode in this game. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Trade Rules =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= General Rules ------------- *You can put cards from your Trunk into your trade list (you can't put in cards from your deck). *If there is only 1 copy of a card in your Trunk, you cannot trade that card. *You can trade multiple cards at a time. *You can transfer cards without having to trade. By using this feature, you can give your cards to a friend. *Players receive an increase of 2 DC after taking part. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Trade Menu =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= If you want to trade with a friend, select Card Trade and you'll be sent to the Trade Menu. There are 5 options (Select, Confirm, Trunk, Start, and Exit) to choose from. Select ------ If you want to choose which cards to trade, select this option. Confirm ------- If you want to see the cards selected for trade, choose this option. Start ----- If you want to start the trade, select this option. Exit ---- If you want to return to the Game Menu, select this option. ############################################################################### 7. Hints and Tips ############################################################################### This section lists hints and tips that should give you some assistance in playing this game. *Cards such as Brain Control and Monster Reborn can be used to steal your opponent's monsters so you can use them as sacrifices to summon your stronger tribute monsters. *If your opponent has strong defensive monsters on the field, I advise using Stop Defence to switch them to attack position, so you can destroy them with ease. *You can use Brain Control or Change of Heart to steal an opponent's monster and sacrifice it, even if you have no tribute monsters in your hand. *A lot of opponents specialise in using monsters with specific Summons, so you can fill your deck with monsters of a superior Summon to destroy them. This strategy won't work against duelists with varied Summons, though, as you probably won't have the right monsters most of the time. *The Kuriboh/Multiply combo is a good strategy to defeat duelists. If you have an Egyptian God Card, Kuriboh, and Multiply in your hand, you're almost guaranteed to be able to summon your God Card on your next turn. Summon a Kuriboh to your field and play Multiply to cover the field with up to 5 Kuribohs. If you can keep three monsters on the field, you'll be able to summon your God Card. *Cards such as Spellbinding Circle, Mammoth Graveyard and Viser Des are good for weakening your opponent's monsters. Although cards like Shadow Spell, Dark Jeroid and Red Archery Girl are more powerful, they have a high Deck Capacity and/or can be destroyed/stolen too easily. *I advise having a lot of monster destruction cards in your deck to deal with your opponent's monsters. Beckon to Darkness, Raigeki, Dark Hole, Crush Card, Bear Trap, Invisible Wire, Acid Trap Hole, Widespread Ruin, Torrential Tribute, Fiend's Hand, Beastking of the Swamps and Trap Master are examples of good monster destruction. I also advise using some monster immobilization cards to delay an opponent's actions. Infinite Dismissal, Amazon Archer, Swords of Revealing Light, Messenger of Peace, Nemuriko, Invitation to a Dark Sleep and Electric Lizard are examples of good monster immobilization. *If you want to gather enough monsters as tribute fodder to summon your strong tribute monsters, I advise using the abilities of Dorons, Toad Masters, Ancient Lamps and Revival Jams to help summon them. Since your opponents have an unfair advantage in duels, this strategy is the best way to defeat them. If you attach Equip Cards to the above monsters and activate their abilities, the new monsters will be powered up as well. For example, if you equip Megamorph to Doron and activate its ability, the new Doron will be powered up too. *If you want to activate the temporary effects of your Effect Monsters again, I suggest playing Darkness Approaches. All your monsters will be switched from face-up to face-down position, thus allowing you to use their effects again. Relinquished and Thousand-Eyes Restrict are both exceptions, though, since they adapt to a targeted monster's parameters permanently. *I advise having only about 5-6 tribute monsters in your deck, as they require tributes to be summoned. I'd recommend having a lot of non-tribute monsters to avoid getting an opening hand with only spells, traps and tribute ones. *If your opponent places Magic/Trap Cards on the field, I suggest playing Harpie's Feather Duster to destroy them before he/she can activate them. The Magic Card is very useful when you start progressing through the game, since your opponents will start playing Magic/Trap Cards on the field as a backup plan. *I advise saving your game often, preferably after every duel. The game almost never auto-saves, so you must save to record your progress. If you lose a rare Ante Card to someone, you can re-load your last save to get it back. *If your opponent specialises in using certain monster types, you can use specific monster destruction cards, such as Eternal Rest and Warrior Elimination, to destroy them. *I advise not using Ritual Magic Cards, as they require specific tributes and it can be difficult gathering enough monsters. For example, if you activate Dark Magic Ritual, a Dark Magician is needed. *If your opponent uses Magic Cards to power his/her monsters, I suggest placing a Reverse Trap on the field to counter their effects. If they are used, the Trap Card will cut the ATK/DEF of the equipped monster. *If your opponent uses attack spells like Sparks and Tremendous Fire, I suggest placing a Goblin Fan on the field to counter their effects. If they are used, the Trap Card will reflect a direct Life Point attack back at your opponent. Goblin Fan also works against Effect Monsters, such as Reflect Bounder and Exarion Universe, that inflict Life Point damage. *Although attack spells, such as Sparks and Tremendous Fire, can inflict direct Life Point damage on your opponent, the LP loss is actually meagre. Restoration spells, such as Goblin's Secret Remedy and Dian Keto the Cure Master, are much better. The latter Magic Cards can increase your Life Points by up to 5,000 in contrast to the former Magic Cards that can only inflict up to 1,000 direct LP damage on your opponent. *If you suspect that your opponent has a Trap Card face-down on the field, you can attack with a weak monster to set it off. That way, your strong monsters will be safe from its effect. Note that this strategy doesn't work against Torrential Tribute, since the Trap Card can destroy all your monsters instead of just one. *I advise not using Exodia, as its win condition requires specific cards and you can't search for the pieces. *If Different Dimension Dragon/Vampire Lord is in your graveyard at the start of your turn, the monster is resurrected to your side of the field. Although you can discard it to make it appear on your field next turn, it is important to note that you can only have 1 monster in your graveyard at a time. If another monster is sent there, the above monsters will disappear. Your opponent may also use a Gravedigger Ghoul to remove them from the graveyard. In addition, they have a high Deck Capacity and can be stolen too easily. If they are stolen, your opponent will get the resurrection effect, so watch out. Try to have Vampire Lord/Different Dimension Dragon on the far right side of the field, so it'll be the one that is sent to the graveyard if multiple monters are destroyed at the same time. *It can be advantageous to place a Jam Breeding Machine on the field. At the start of your turn, it summons a Change Slime to your field. You can use the monsters as tribute fodder in order to summon your strong ones. However, you cannot summon any other monster when the Magic Card is on the field. I suggest discarding Jam Breeding Machine the moment that you have the required number of monsters, so you can summon your strong ones on your next turn. *If you have some Water-Summon monsters in your deck, I advise using Lava Golem. If Lava Golem is in your hand, it will appear on your opponent's field in exchange for sacrificing 2 of his/her monsters. Although your opponent now controls the Effect Monster, your Water monsters can destroy it via Summon advantage. This is a good way of getting rid of an opponent's monsters. *I advise adding a Mammoth Graveyard to your deck. The Effect Monster can power down every monster on the opponent's field. Since you can have 3 copies of the monster in your deck, I advise summoning 3 Mammoth Graveyards to decrease the ATK of your opponent's monsters immensely. For example, if an enemy Vorse Raider is on the field, 3 Mammoth Graveyards will decrease its ATK by 1500 points, bringing it down to 400. The following info is written by port753: The issue I have with perm effect monsters is that they SLLLLOOOOOOWWWWWWW the duel so much. Witch's Apprentice, Perfect Machine King, Mammoth Graveyard, Lava/Swamp Battleguard, M1 Warrior and M2 Warrior, Nightmare Penguin. You should stress if you do not need the extra strength of these monsters, to not add them in your deck. The only time these effects should be utilized are for story bosses. DEFINITELY NOT FOR GRINDING [End of input by port753] *I advise adding a Dark Flare Knight to your deck. Although the card is expensive to buy from Grandpa's Game Shop, it is worth it. If Dark Flare Knight is in your graveyard, it will summon a Mirage Knight to the field. Since Mirage Knight will split into a Dark Magician and a Flame Swordsman, you'll have two strong monsters on the field to attack with or defend your LP. If you discard Dark Flare Knight to the graveyard, Mirage Knight will be summoned immediately, so you don't have to summon the Effect Monster at all. *Messenger of Peace can delay an opponent's actions and prevent him/her from sacrificing monsters with 1500 ATK or more to summon stronger ones. Since you probably have a lot of weak monsters in your deck, they won't be affected by this and you'll be able to keep them on the field until you can summon your stronger tribute monsters. Make sure you discard Messenger of Peace afterwards, though, to avoid losing any more LP. *The Winged Dragon of Ra (Phoenix Mode) can be used to easily win a duel. If you discard Ra's Phoenix Mode to the graveyard, its Battle Mode will be summoned immediately, so you don't have to summon the Egyptian God Card at all. Once Ra is on the field, you should win the duel as long as it doesn't get powered down a lot or destroyed by a stronger monster. *If you don't want to spend money purchasing a card at Grandpa's Game Shop, I advise checking my Character Decks Guide to see if a character has the card in his/her deck. If he/she does, you may receive it if you ante a rare card in a duel. Note that you may have the duel the character several times to obtain the card you want. *Your Life Points aren't automatically restored after each duel in this game. If you are challenging multiple duelists in a row, I advise restoring your Life Points whenever you can. That way, you'll avoid facing your opponents with low LP. If this isn't an option, try using restoration spells such as Dian Keto the Cure Master and Goblin's Secret Remedy to maintain LP. *I advise challenging Yugi Muto repeatedly, as he drops a lot of good Ante Cards that you can keep or sell. When you have completed Chapter 5, Tristan will give you good cards from that point in the game, so I suggest challenging him instead. *Bosses and Misc. Duelists usually give 3 Deck Capacity, while Re-Match Duelists generally give you 1 DC. This makes the game very hard to complete, since the useful cards have a high DC, so you'll need to grind for an hour or two every now and then to be able to add better cards to your deck. You don't need non-tribute monsters with 1300 ATK or more in the second half of the game, though, as you can finish the game fine without them. *Although you can receive money from duelists, they (especially the easy ones) only give you small amounts of Domino. This makes cards hard to buy, as the useful ones are very expensive. Even Bosses only pay out 400-2500 Domino, so it's better to sell rare Ante Cards instead for cash. Aside from Bosses, the richest duelists are Marik, Odion, Bonz, Weevil, Mako, Espa, Mai and Rex. They each give you 800-1600 Domino, but they are hard to beat (Bonz and Rex aren't that hard, though). The Chevaliers each give 500-700 Domino and are easier opponents. *Towards the end of the game, I recommend challenging the Duel Computer (Standard Level) repeatedly. Like Yugi Muto, it drops good Ante Cards that you can sell, except their selling price is much higher. Expert is worth dueling as well, since it drops good cards that you can keep. *If you're having difficulty grinding, I advise challenging Tristan or the Duel Computer (Novice Level), as they are the easiest opponents in the game. *Prior to Chapter 3, I suggest adding 3 copies of Hourglass of Life to your deck. The Effect Monster can power up all your monsters in exchange for 1,000 Life Points. Since enemy monsters are only slightly stronger than yours at that point in the game, you can use Hourglass of Life's special ability to make your monsters more powerful than theirs. When you begin Chapter 3, I advise dumping Hourglass of Life, as its ability won't make your monsters powerful enough to destroy stronger ones. *Prior to Chapter 5, I suggest using the Baby Dragon/Time Wizard combo. The latter can transform the former into a Thousand Dragon. This allows you to summon Thousand Dragon without having to sacrifice two monsters first. When you begin Chapter 5, I advise dumping Baby Dragon and Time Wizard, since duelists will use Trap/Magic Cards and Summon advantage to destroy them before you can summon Thousand Dragon. *If you can play Link Duels, I advise challenging a friend repeatedly. You receive an increase of 10 DC and 5 DC if you win and lose, respectively. This is much higher than the increase you receive in the main game, so I advise dueling a friend repeatedly to have an easier time getting DC. *If a card isn't on sale in the Game Shop, you can input the card's password into the Password Machine to obtain it. That card will then be available to buy from the shop. Note that it costs 1000 Domino to use the machine. *If your monster has the same ATK as the AI's strongest one, it will almost always attack yours. One exception I have found is if you also have a stronger monster on your field. The cpu will just go into defense mode, rather than lose its monster in a suicide attack (credited to port753). *If you place a monster face-down in defence mode, a CPU opponent will always attack it first. If the opponent has strong defensive monsters on the field, you can trick him/her into attacking with them and they'll be left in attack position. You can also fool him/her into attacking monsters that are stronger or have a superior Summon. This works even if you play Castle of Dark Illusions or Darkness Approaches to switch cards from face-up to face-down position. *If you want to summon 3 monsters in one turn, I suggest adding a Puppet Master and a Gernia to your deck. When you have Gernia and Puppet Master in your hand, summon the former and protect it until your next turn. Now Tribute Summon Puppet Master with Gernia and pay 1,000 LP to Special Summon 3 Fiend- Type monsters. *Similar to Lava Golem, Parasite Paracide can remove monsters from your opponent's field by latching onto a monster. *If you want to use some strong non-God Card tribute monsters, I suggest choosing a variety of one-tribute monster types that can take advantage of the different terrains. Although two/three-tribute monsters are more powerful (eg. Gilford the Lightning), it can be hard gathering enough monsters to sacrifice. Peacock, Spirit of the Winds, Akihiron and Ansatsu are examples of good value monsters at the start of the game, as they each have 1700 ATK and 25 Deck Capacity. Dark Magician Girl, The Earl of Demise, Monstrous Bird, Garvas and Sea King Dragon are examples of good monsters later on, as they each have 2000 ATK and 86 DC. *Whilst Harpie's Feather Duster can destroy all your opponent's magic/traps, it's a Limited Card, so you may need other trap destruction cards as an alternative. Reaper of the Cards is a good value monster, as you can find out whether the opponent has any traps on the field without attacking and, if so, destroy 1 trap. This is useful for eliminating the most destructive trap, Torrential Tribute. Although Jinzo is more powerful, it has a high Deck Capacity and can be stolen too easily. *Although Final Destiny and Heavy Storm can both destroy all cards from your opponent's field and/or hand, it is important to note that these magic will do the same to you as well. Therefore, they are risky cards to play, so you must be cautious about their use. Final Destiny can be used to turn things around if you topdeck good cards and your opponent doesn't. *If you want to build a Water-themed deck, I advise adding Nightmare Penguin, as it can power up Aqua, Fish, Sea Serpent and Reptile types (including itself) combining rather well with Kairyu-Shin. *When you are placing magic/traps on the field, try to only have 1-2 in your magic/trap zone at a time. That way, if the opponent uses a Harpie's Feather Duster, you won't lose a lot of cards. *If you want to get around the Deck Capacity limitations, I suggest adding cards with 0 DC to reduce the amount needed to construct a deck. Infinite Dismissal, Puppet Master, Satellite Cannon and Jam Breeding Machine are examples. *I recommend having a balanced ratio of 2:1 in monsters versus spells and traps to make planning strategies easier. *If you want to draw another card or two, I advise using Pot of Greed, Goddess of Whim and Skelengel. That way, you have a greater chance of getting the card you want more quickly. *If you don't mind waiting for Petit Moth to evolve into its later stages of evolution, I recommend adding one or two to your deck, as it can evolve into the formidable Perfectly Ultimate Great Moth. *Whether or not you win a duel can depend on your opening hand or your opponent's. If he/she gets a bad hand or you get a good one, winning should be easier. If the opponent gets a good hand, winning will be harder, as he/she'll probably play a lot of cards to catch you offguard in the first few turns, though he/she might run out of cards to play for a while if he/she uses up a lot of them straight away. *I advise not using Ra's Battle Mode effect to win a duel, as your LP will be reduced to 1 in the process. And that's not good when dueling multiple opponents in a row or ones with high LP. You're better off attacking with Ra normally. *Towards the end of the game, the main threats to your strategy will be: Raigeki, Harpie's Feather Duster, Swords of Revealing Light, Torrential Tribute, and Monster Control/Destruction cards. Your opponent will play many of these cards in good timing to catch you offguard by doing actions at anytime during his/her turn (eg. playing Raigeki to destroy all your monsters and then Harpie's Feather Duster to do the same to your traps, attacking with his/her own monsters first and then stealing your monsters to attack again, etc). Fortunately, the CPU isn't that bad most of the time, as the examples that I've listed only happen to me on rare occasions. *If you suspect your opponent has a Torrential Tribute face-down on the field, I advise having only 2-3 monsters on your field at a time. That way, if you attack and trigger a TT, you won't lose a lot of monsters. *In the last few chapters, I advise only having a few strong non-God Card monsters. Not only do they have a high Deck Capacity, but they can be destroyed or stolen to inflict major damage too easily. Have some weaker monsters, such as Doron and Toad Master, as they won't inflict much damage if they're stolen and you can use them as bait to trick your opponent into attacking. Some Fiend and Spellcaster-Type monsters are worth putting in your deck at this point, as they can take advantage of the Yami field, which is the default field type in most duels with Bosses. *If you want to see what cards are in your opponent's hand, I advise using Monster Eye and The Inexperienced Spy. As an added bonus, all revealed cards are changed to face-up position, so he/she can't activate the temporary effects of Effect Monsters. *I recommend checking to see how many cards are in your opponent's hand every now and then so you'll know if you have hand advantage or not. *If a CPU opponent has any magic/traps in his/her hand, he/she will always place them face-down on the field straight away as long as his/her magic/trap zone isn't used up. Therefore, you can play magic/trap destruction cards such as Harpie's Feather Duster and Heavy Storm to destroy some of your opponent's cards before he/she gets a chance to use them. *Most opponents will use monster destruction cards such as Fiend's Hand and Beckon to Darkness that target 1 monster, so try to have at least 2 strong monsters on your field at a time. A few duelists will use monster destruction such as Raigeki and Final Destiny that target multiple monsters, so watch out. *In addition to using field magic, you can also change the terrain by using certain monsters such as Kairyu-Shin, Spirit of the Mountain, Trent and Curse of Dragon. *Divine-Summon monsters aren't that good (they require a Duelist Level of 999 anyway), but they each sell for around 2000 Domino. *You can play Dark Hole or Heavy Storm in between sacrificing a monster and doing a Tribute Summon. They can become practically costless if you have only a few cards on the field. *A CPU opponent activates magic every chance it gets, so if you suspect the opponent has a monster control card face-down on the field, you can trick him/ her into stealing one of your weaker monsters. *Be prepared to lose a lot of duels. Most of your opponents will summon monsters that are stronger than yours. In addition, they will typically have powerful Trap and Magic Cards at their disposal. It takes a lot of skill and luck to defeat them, but they are beatable, as I managed to beat the game without cheats in 2 months in 2004. I probably would have finished the game a bit earlier if I had known about some useful cards such as Mammoth Graveyard and Trap Master back then. The game's difficulty isn't that bad if you follow my advice. *Since you and your friend begin with 8,000 Life Points, there is a sneaky way to win the duel in your first turn. If you're lucky enough to have The Winged Dragon of Ra (Phoenix Mode) and Dian Keto the Cure Master in your opening hand, discard Ra's Phoenix Mode to summon Ra's Battle Mode and activate the Cure Master. Since your Life Points are now 13000, you can use Ra's special ability to decrease your opponent's Life Points to zero. *If your friend uses the Obelisk the Tormentor/Castle of Dark Illusions combo on you, make sure you have some Magic Cards ready to destroy the Castle or you'll be in trouble. Since Obelisk's special ability can decrease your Life Points by 4,000, all it takes is two attacks to defeat you. Messenger of Peace is the only card that can stop the attacks. The following info is written by port753: *When it comes to the cpu attacking monsters, they target face up cards first. I just theorized this, but this can be a possibility: if you have mulitple weaker monsters face up, they will start with the strongest that is in ATK mode, and work down in strength. Then it will go go down DEF mode monsters. Note that it will only target monsters of weaker ATK or DEF strength (duh). So if you activate Toad Master and leave both monsters in ATK mode to be attacked, Toad Master will be the first to be destroyed, then Frog. When it comes to Face Down monsters being attacked, the cpu will ALWAYS use the strongest monster available to attack a face down card. This is extremely useful when dueling Joey when he summons Pyro monsters. Knowing this, you can play a facedown water monster, and let him do the attacking for you. *Speaking of grinding, modify your deck when devoting time to grinding. Depending who you fight (Yugi, Duke, Robo Monkey, Joey, Tristan, Duel Machine), change your deck so your elemental summons are superior to the themes of their decks, except Duke. Since Joey has many earth summon monsters, it'd be wise to include a few wind monsters in your deck, but less dream monsters since he has no Shadow monsters. It'd be unwise to add many wind or light monsters when fighting Yugi because he has many shadow and forest monsters. It is ok to have a few since he does have some fiend and earth monsters, but having many in your deck would help him instead. Also, use some weaker cards when grinding. You don't need all the strongest and best cards in your deck when grinding. Degrade traps to House of Adhesive Tape and Eatbagon, along with some sub 1100 ATK monsters. If you duel Tristan you can go at least 400 ATK. This way you have some weak monsters, and more capacity for even stronger monsters than before. *Transforming monsters when using Time Wizard, cocoon of evolution's effects to turn 1 monster into another, the current power level of that monster gets carried over to its next stage. If you used a Book of Secret Arts on a Dark Magician and then used Time Wizard's effect, the Dark Sage would also have the effect of the Book. The same applies if the monsters were powered down due to an effect or spell. When also transforming Baby Dragon, Dark Magician, or Cocoon, their current status gets carried over too. If the original monster already attacked, transformed due to an effect, the new monster would not be able to move. It's not like you're getting an extra move by transforming after. However, this does not apply to ritual requirement monsters. You can attack with a weakened Dark Magician, have its ritual completed, and attack with a fresh Magician of Black Chaos in the same turn if you have the needed amount of monsters. Helpful when having the ritual card along with Dark Flare Knight and Mirage Knight. [End of input by port753] ############################################################################### 8. Walkthrough ############################################################################### If you want to begin a new game, select New Game and you'll be prompted to name the main character (press Select to switch between 'New Game' and 'Continue' if you already have a save file). If you want to continue a game, select Continue and you'll be sent to the Game Menu. There are 3 options (Continue, Link Duel, and Card Trade) to choose from. Select the former one and you'll appear at the Save Point in your house. Since this walkthrough is very long, I've divided it into 10 chapters for easy navigation. NOTE1: You'll be asked a variety of questions as you progress through the game. Many of these are inconsequential and won't affect the progression of the plot. If you get them wrong, another character will put you right, though. NOTE2: Check my separate Character Decks Guide for decklists and strategies on the duelists. =============================================================================== 8.01 - Chapter 1: A New Evil Arises =============================================================================== After the opening movie ends, the game starts off similar to The Sacred Cards until Joey realises that Yugi hasn't arrived yet. Suddenly, a devastated Yugi appears, explaining that Yami Yugi and the Millennium Puzzle are missing. Of course, being good friends, you and Joey volunteer to help him find the Puzzle. You automatically leave your house and meet Tea at the centre of Clock Tower Square. She is shocked to hear about the disappearance of the Millennium Puzzle. Ishizu Ishtar arrives on the scene, and asks you to save the world from Reshef the Dark Being. She informs you that the seven Millennium Items have vanished and that an unknown entity must have commenced a fusion ritual on the Egyptian God Cards, which re-released Reshef into the world. The Egyptian God Cards - Silfer the Sky Dragon, Obelisk the Tormentor and The Winged Dragon of Ra - have been turned to stone. Ishizu predicts that the world will be engulfed in darkness if nothing is done soon, so you must recover the Millennium Items to resurrect the God Cards and seal away the Dark Being. Ishizu reveals that the first Millennium Item is located at the Egyptian Exhibition. If you speak with Tea and Ishizu, they'll inform you that the Egyptian Exhibition can be reached by going to Domino Station and boarding the Duel Express. You begin this game with 1600 Deck Capacity and 500 Domino. Your deck is one of the worst starter decks in Yu-Gi-Oh! videogaming history. Fortunately, the Misc. Duelists around the areas of Clock Tower Square have equally bad decks so it feels even. Duel them for some Domino, DC, etc. Outside the Game Shop, you can duel Tristan Taylor and Duke Devlin. You can also duel Yugi and Joey inside the shop. The following info is written by iridium137: The beginning of the game is actually one of the toughest parts. Your deck sucks, so you need to grind, but it's hard to grind because your deck sucks. Kind of a catch 22. Fortunately, as you build up your deck, you can win sparring matches faster and more often. Your next opponent after Tristan should be Yugi and not Duke. He'll occasionally get lucky and draw his powerful cards, but overall, he's pretty easy, and he drops Exodia pieces, which can sell for quite a bit. Joey shouldn't be too hard either, and he drops more useful cards, though they sell for less. When you feel like you're ready, you can fight Duke. You'll need to get lucky to win the first few matches, but he drops tons of good 700 atk monsters, and once you start building up your collection to match his, he gets a lot easier. [End of input by iridium137] You should now be able to slowly but surely construct a deck based on the theme of summoning strong tribute monsters by stalling for time using monsters, traps and magic. Additional Notes: ----------------- *Yugi drops Monster Reborn, which sells for 492 Domino. He also drops Curse of Dragon. *Joey drops Flame Swordsman, Baby Dragon and Time Wizard (the latter two are a handy combo early on). *Yugi and Joey both give out decent 500-700 ATK monsters that should fit in your deck. *Joey is slightly easier than Yugi, as he has less magic/traps in his deck and you can use Warrior Elimination to destroy half of his monsters. *Duke drops good cards such as Hourglass of Life and The Inexperienced Spy. If you visit Kaiba Corp, you'll find Rebecca arguing with Mokuba (check the Misc. Stuff section for more information). If you defeat Rebecca in a duel or retrieve the first Millennium Item, you will be able to challenge the Duel Computer inside the building itself or Mokuba and Roland outside it. The Duel Computer has three levels: Novice, Standard and Expert. Stick with Novice for the time being, as the latter two levels are very tough and harder than most bosses. =============================================================================== 8.02 - Chapter 2: The Search for the Millennium Items, Part 1 =============================================================================== When you're ready to advance the main storyline, go to Domino Station. A guard will say "You're duelists?". Choose "No" and duel the boy in the yellow clothes. Afterwards, exit the area and return immediately. This time, choose "Yes". The guards explain that you must win a tag duel to board the Duel Express, so choose Yugi or Joey as your dueling partner. In this game, these duels are not tag duels in the strictest sense; you simply duel one opponent while your partner duels the other off-screen. Note: The opponents will start to get much harder from this point, as most of them will summon monsters that are stronger than yours. In addition, they will typically have powerful magic and traps at their disposal. Once you and Yugi/Joey defeat the guards, go through the turnstiles. Battle four duelists that are outside the Duel Express for some Domino, DC, etc. After that, approach the guard from the south to end up inside the train. Talk to all the passengers in the first carriage of the Duel Express. Then, speak with the conductor on the left-hand side again to make the train depart. You can challenge the other duelists, but you only need to defeat the conductor on the left-hand side to continue onward. After you beat this conductor, he'll allow you to access the other carriages. When you enter the second carriage, Panik will appear and duel you. Once you defeat Panik, the train will arrive at the Egyptian Exhibition. If you enter the third carriage, you can duel a girl and her father, but I advise ignoring them if your Life Points are low from your encounter with Panik, since their monsters have 700 ATK or less. Exit the Duel Express and head left to meet Panik again. Follow him to the next area and speak with the boy in front of a door. He admits that Panik opened the door and went down some stairs. The boy moves out of the way, so open the door and you'll see Panik collapsing. A Millennium Guardian is here, and you must beat him to obtain the Millennium Necklace. After the duel, you receive the Millennium Necklace, which shows you a vision of Reshef destroying the world in the future (Yami Yugi is somehow involved). As you leave the Egyptian Exhibition, Seto and Mokuba appear to talk to you. Mokuba thinks his brother is going to help you, but Seto makes it clear that he will recover the Egyptian God Cards on his own. Talk to Ishizu to learn that a single Millennium Item does not have enough power to restore the God Cards from stone. She is about to tell you the location of the next Item, but she is interrupted by the Puppeteer of Doom. He says he won't let you interfere with Sol Chevalsky's plans. Once you defeat him, he'll hand you an invitation from Sol Chevalsky. After placing it in your Duel Disk, a hologram of Sol will appear and congratulate you on defeating his two agents. Sol challenges you to turn the Egyptian God Cards back from stone and bring them to his castle before time runs out. The hologram disappears, and Ishizu realises that Sol resurrected Reshef the Dark Being. She informs you that the second Millennium Item is located at Domino Pier onboard the cruise ship. There is a boy (Takeshi) and his girlfriend (Etsuko) admiring the view at Domino Pier. If you played The Sacred Cards, you might recognize them as the unnamed couple from the Aquarium in that game. After dueling Takeshi, enter the cruise ship and you'll see Jean-Claude Magnum asking Mai to marry him (again). Talk to Mai and she'll ask to duel the creep in her place, so agree. After the duel, speak with Mai again to discover that there is a mysterious cargo onboard the ship. Her workers open the entrance to the cargo room for you. Head right and enter it to find a Millennium Guardian, who duels you. After you defeat the Guardian, you receive the Millennium Key. Shadi appears in front of you and informs you that the Millennium Items retain the memories of their bearers. You can now duel Mai, but I advise advancing the main storyline a bit first, since she is a hard duelist. Go see Ishizu. With the power of two Millennium Items, she resurrects Slifer the Sky Dragon. The Egyptian God Card chooses Yugi as its bearer, but he refuses to use it, as it belongs to his alter ego. Instead, Yugi suggests that you take control of Slifer, so Ishizu entrusts the God Card to you. Slifer has 4000 ATK/DEF and is powered up 3 levels for every card in the player's hand. For example, if you hold 5 cards, its ATK/DEF will be 11500. In order to resurrect all three Egyptian God Cards, you must gather the other Millennium Items. Ishizu tells you that the third Item is in Italy among the Catacombs. You can now do the steps required to unlock the Monkey-Tristan Side Quest (check the Misc. Stuff section for info). In Italy, go to the end of the Catacombs and you'll look around a bit with a question mark on your head. Head back a bit and talk to the guy who has is back to you. It's Bonz! He welcomes you and tells you that he is a tour guide for this place. He is intrigued to learn that you're searching for a Millennium Item and promises to tell you some useful information if you can defeat him in a duel. Once you defeat Bonz, Bandit Keith makes an appearance. After mocking Bonz's deck, Keith informs you that the Ghouls were reformed as Neo Ghouls after Marik's defeat and are now led by Keith himself. Keith also reveals that he wants the Egyptian God Cards to defeat Maximillion Pegasus. Once Keith and his lackeys leave, speak with Bonz. He'll lead you to a hidden chamber. Go through the entrance to find a Millennium Guardian, who duels you. After the duel, you receive the Millennium Ring. Yami Bakura appears in front of you and laughs that the world will soon be engulfed in darkness. Once he disappears, go back to Ishizu. Ishizu learns that Bandit Keith is also searching for the Millennium Items, and believes that he complicates matters greatly. Reshef the Dark Being is insidious and exploits the weaknesses in the souls of duelists. Ishizu hopes that Keith does not succumb to his power. She informs you that the fourth Millennium Item is located at the Great Wall of China. Travel to China and you'll find two individuals here (the first one is advertising a special dish in the initial area, while the other is guarding the entrance to a tall building). Talk to both of them. Then, go back to the starting area and Joey will suspect that there's something fishy about those guys. Challenge the first guy to a duel to uncover his true identity - Para of the Paradox Brothers! After you defeat Para, he'll ask his younger brother, Dox, to help him take you down. Fortunately, Seto arrives on the scene and offers to take part in a tag duel. You must choose Para or Dox as your opponent. Para and Dox run similar decks, but I found that Dox was easier to defeat than Para. Once you and Seto beat the Paradox Brothers, they will retreat. Now enter the building that Dox was guarding to find a Millennium Guardian, who duels you. Afterwards, you receive the Millennium Eye. Sol Chevalsky appears, but Pegasus is the one with the Millennium Eye. Yugi comes to the conclusion that Sol is Pegasus. Go back to Ishizu. With the powers of the Millennium Ring and Eye, Ishizu resurrects Obelisk the Tormentor. However, it appears that Obelisk will not accept you because it seems you are not yet ready to control its immense powers. Instead, the God Card chooses Seto as its bearer. Afterwards, Tristan will tell you about the Kaibaman Show. =============================================================================== 8.03 - Chapter 3: Kaibaman Show =============================================================================== The Kaibaman Show is being held in the Kaiba Corporation, so make your way there. When you arrive at Kaiba Corp, you'll see the Big Five begging Mokuba to rehire them. After Mokuba tells them to put on some costumes, enter the building to find Serenity, who is an actress on the Kaibaman Show. The "Big Bad Five", who are really the Big Five themselves, walk onto the stage dressed as the Deck Masters that they chose in the Virtual World story arc of the anime. After Joey rescues Serenity from them, defeat Lector of the Big Five in a duel. Once you defeat Lector, they'll summon Five God Dragon, the strongest monster in history. Fortunately, Roland, dressed as Kaibaman, appears on the stage. He fuses Black Luster Soldier and Blue-Eyes Ultimate Dragon to form Master of Dragon Soldier. Master of Dragon Soldier attacks Five God Dragon, defeating the Big Bad Five in the process. =============================================================================== 8.04 - Chapter 4: The Search for the Millennium Items, Part 2 =============================================================================== Once you've done the optional stuff or skipped it (check Misc. Stuff for more info), talk to Ishizu to learn that the fifth Millennium Item is located at a fossil excavation site in Canada. Battle two of the excavation workers outside for some Domino, DC, etc. Then, explore the cave nearby to find Rex Raptor. Like Bonz, Rex won't tell you what he knows unless you beat him in a duel. Once you defeat Rex, he informs you that there's something odd in the back of the cave. Continue onward to find a Millennium Guardian, who duels you. After the duel, you receive the Millennium Rod. Marik appears and says he is living a new life in Egypt. Talk to Ishizu to discover that the sixth Millennium Item is located in the Galapagos Islands. When you arrive in the Islands, Mako informs you that he is concerned about the ocean. Give either answer to his question. As you go deeper into the island, Weevil will comment that this island is a treasure trove of rare insects. You can duel Mako and Weevil now, but I advise ignoring them for the time being, as they are hard duelists. Enter the building at the end to find Yami Yugi, who has apparently found the Millennium Scale. He asks you to hand over the Millennium Items to him, but Yugi figures that there's something strange about him. It turns out that he isn't Yami at all! He reveals his true identity - the Mimic of Doom. Once you defeat Mimic, he drops the Millennium Scale and retreats. Shadi appears in front of you and asks you to save the world and Pegasus from the darkness because Pegasus is also one of Reshef's victims. With the power of six Millennium Items, Ishizu attempts to resurrect The Winged Dragon of Ra, but things go wrong. Slifer the Sky Dragon is turned back to stone! Oh no! If Slifer was in your deck, you'll be prompted to remove the card and adjust the deck. Ishizu realises that all seven Millennium Items must be gathered together in order to resurrect the Egyptian God Cards. While she retrieves the Millennium Puzzle, she instructs you to find Seto immediately, as Obelisk the Tormentor must have turned to stone as well. If you initiated the events of the Monkey- Tristan Side Quest, Ishizu will tell you to raise your Duelist Level instead (check Misc. Stuff for details). Unfortunately, the game's difficulty has now been upped due to the fact that you can't use Slifer for the time being. =============================================================================== 8.05 - Chapter 5: The Neo Ghouls Strike =============================================================================== Go to Kaiba Corporation and talk to Seto. He confirms that Obelisk the Tormentor has indeed turned to stone. Seto decides to leave Kaiba Corp under Mokuba's control, while he investigates how his Egyptian God Card could be turned to stone. When you leave Kaiba Corp, you'll notice that Clock Tower Square has been invaded by the evil Neo Ghouls. The Neo Ghouls have taken over the six areas of Clock Tower Square. If you defeat a Neo Ghoul, the Ghoul will leave an area temporarily. If you exit the area, he'll appear there again. If you can beat the Ghouls repeatedly, they'll each give you 290-340 Domino. If you want to save your progress and restore Life Points, ignore the Ghouls and head for your house. When you arrive near your house, you'll see Rare Hunter summoning Exodia to defeat a duelist. As two Neo Ghouls intimidate Espa Roba's brothers, a furious Espa arrives on the scene and warns them that nobody gets away with bullying his brothers. Espa confronts the Ghouls, while you have to duel Rare Hunter. When Rare Hunter and the two Neo Ghouls leave, Espa will thank you for helping. He reveals that the Neo Ghouls kidnapped Ishizu and took her to Domino Station. Unfortunately, the Ghouls are guarding the place for now, so you must liberate the five areas of Clock Tower Square from them first. To accompolish this, you'll have to find five duelists to help you. Fortunately, Bonz can be found in Italy, Mako in the Galapagos Islands, Weevil in China, Rex in Canada and Mai at Domino Pier. However, you'll have to defeat the Neo Ghouls in their way first. If you head for the Game Shop, you'll see Tristan and Duke save Serenity from a Neo Ghoul. They won't duel you at the moment. If you enter the north-eastern area of Clock Tower Square, you'll see a duelist dressed up as a superhero stand up to a Neo Ghoul. After he faints, examine him to trigger a duel with a Ghoul. The following info is written by port753: In Chapter 5, Neo Ghouls, each ghoul in Domino has a unique deck, gives 200-400 Domino guaranteed. Starting on top mid ghoul- Zombies. MANY fiend summon monsters, and a few shadow monsters. Maybe 1 Flame Ghost, but I am not fully sure. Definitely +1 Wood Remains and Flame Reaper. Top right- Dragons, Dinosaurs, and reptiles (or sea serpents. But I'm pretty sure its reptiles though). Light, Wind, many Fiend, and 700-800 ATK water. He has Mechaleon, Serpent Marauder, and petite dragon. Not too difficult. Should also be mentioned to rebattle this ghoul, just touch the person who is unconscious, and the ghoul will automatically reappear without having to visit another screen. Bottom right (upper ghoul) Fiend monsters. Perhaps the toughest of them all, because his monsters are boosted by Yami field. 1200 ATK Dream, 1000-1200 Shadow, weak Fiend (all numbers not including Yami boost). Bottom Right (lower ghoul)-Warrior and Beast Warrior. Fiend, Wind, Earth (forgot if there's any others) Bottom mid- Beast and Winged Beast. MANY forest summons, 1-2 Mystical Sheep, 1-2 Mavelous (pyro summon), some wind summon, tatsunootoshigo (water). Also has 1 Divine monster, which can be rewarded as ante. Bottom left- ? Thunder, Water, and Pyro summon monsters. Most monsters 850-1100 ATK. Not really a distinct personality to this deck, other than being the leftovers. If you're trying to grind your deck, switch between a deck w some really weak monsters and traps, and some really strong monsters against Tristan for deck capacity, then create a new deck (preferably of many fiends and spellcasters) to fight the ghouls for quick money. [End of input by port753] Head for Italy first, as the Neo Ghouls there aren't too difficult to defeat in my opinion. When you find Bonz, you'll see a Neo Ghoul asking him to join them to serve Bandit Keith. Bonz refuses to co-operate with them, as Keith never respected him. Defeat the Ghoul to save Bonz. He specialises in using Dark, Water, Forest, Earth, Light and Fiend-Summon monsters. His non-tribute monsters have 1400 ATK or less. Fortunately, they can't take advantage of the Yami field. Next, head for the Islands to find Mako, who is creeped out by Strings. He asks you to deal with this weirdo, so defeat Strings to help Mako out. Then, travel to China to find Weevil, who has been asked to join the Neo Ghouls by Lumis and Umbra. When Weevil tricks them into thinking that he wanted to join, the duo will challenge you and Weevil to a duel. You must choose Lumis or Umbra as your opponent. I advise choosing Lumis, as half of his monsters can't take advantage of the Yami field. Now go to Canada to find Rex, who has been ambushed by two Neo Ghouls. They challenge you and Rex to a duel. Choose one of the two Ghouls as your opponent. They specialise in using Dream and Light-Summon monsters, so I suggest using Fiend and Dark monsters to destroy them. Their non-tribute monsters have 1500 ATK or less. Fortunately, they can't take advantage of the Yami field. Finally, head for Domino Pier to find Mai. Upon arriving there, you'll see Takeshi giving up his rare cards to protect Etsuko. Now enter the ship to see Mai using her Harpie Ladies to defeat a Neo Ghoul. Arkana sends more Ghouls to duel her, so you must defeat him to save her. He's the toughest of all the Neo Ghouls. The six areas of Clock Tower Square should now be liberated from the Neo Ghouls. You can now duel Bonz, Rex, Weevil, Mako and Mai here (you should be strong enough now to face Mako, Weevil and Mai). They have re-constructed their decks, so be ready (Bonz and Rex aren't that hard, though). You can also duel Espa Roba. Additional Notes: ----------------- *Bonz drops Fiend's Hand and Bear Trap. *Weevil drops Parasite Paracide and Infinite Dismissal. *Mako drops Beastking of the Swamps, Kairyu-Shin and Torrential Tribute. *Mai drops Amazon Archers and Harpie's Feather Duster. Head for Kaiba Corp to see Rare Hunter walking into the building. When you enter the building, you'll see Ronald defeat the Big Bad Five once again. However, Rare Hunter gatecrashes the show and summons Exodia to defeat him. The Big Five, amazed by this, decide to turn on Mokuba and join the Neo Ghouls. Espa Roba will walk in and duel the Big Five, while you have to duel Rare Hunter. You now have to travel to the Egyptian Exhibition to rescue Ishizu, but it's still being guarded by the Neo Ghouls. Fortunately, the Ghouls that were guarding the Domino Station are gone, so you can take the Duel Express to get there. However, the Ghouls have taken over the train, so you'll have to duel three of them to make it to the Egyptian Exhibition. From this point in the game, they will start with 2,000 LP, so use Restructer Revolution to win these duels quicker. The first two Neo Ghouls specialise in using Dark, Fiend and Earth-Summon monsters. Their non-tribute monsters have 1500 ATK or less. Their Fiend-Type monsters can take advantage of the Yami field. Sword Hunter is the only Earth-Summon monster in their decks and they have to sacrifice 2 monsters to summon it, so you could use Dream and Light monsters to destroy the others. Just watch out for their Bear Traps. The third Neo Ghoul specialises in using Light and Dream-Summon monsters, so I advise using Dark and Fiend monsters to destroy them. His non-tribute monsters have 1450 ATK or less. Once the train arrives at its destination, exit it and challenge one of the three Neo Ghouls. It doesn't matter which one you choose; they will all leave when you defeat one of them. The Neo Ghoul specialises in using Wind and Fire-Summon monsters, so I advise using Forest and Water monsters to destroy them. His non-tribute monsters have 1450 ATK or less. Once you defeat the Neo Ghouls, they will retreat. Go left and challenge one of the two Neo Ghouls guarding the exit. The Neo Ghoul specialises in using Thunder and Forest-Summon monsters, so I advise using Earth and Fire monsters to destroy them. His non-tribute monsters have 1400 ATK or less. Be wary of Electric Lizard, as it can stop immobilize your strongest monster for 1 turn. After the Neo Ghoul walks away, take the western path to end up back at the World Map. Your Life Points are probably low, so I advise saving the game at your house before returning to the Egyptian Exhibition. Go right to find Seto Kaiba, who has just used his Blue-Eyes White Dragon to defeat a Neo Ghoul. After you talk to him, he'll move out of the way, so you can continue onward. As you enter the next room, you'll find Ishizu, who is being held hostage by Bandit Keith. Ishizu tries to convince Keith to help them save the world from Reshef the Dark Being, but Keith is abrupt in his demands - he wants to resurrect The Winged Dragon of Ra with the Millennium Items. When you hand yours over, it transpires that Keith has the Millennium Puzzle. With the power of all seven Millennium Items, Keith resurrects Ra. He declares that the Egyptian God Card belongs to him and challenges you to a duel. After the duel, Slifer the Sky Dragon attacks The Winged Dragon of Ra. Keith is furious to discover that Ra refused to let him use its power. He reminds you that Ishizu is still his hostage, and demands that you hand over Slifer. Yugi manages to take back the Millennium Puzzle. Yugi tells Yami he never thought he'd see him again, and Yami assures Yugi that they'll always be together. Yami informs Keith that the Egyptian God Cards choose who controls them, but he hasn't earned the privilege. The Winged Dragon of Ra suddenly appears, and Yami warns Keith that he about to receive Ra's judgement as he is struck down by lightning. Ishizu, Yami and Joey tell you that you have earned the right to take control of the Egyptian God Cards. You receive The Winged Dragon of Ra (Sphere Mode). Reshef the Dark Being takes control of Keith and forces him to smash the Millennium Puzzle to pieces. An upset Yugi picks up three pieces of the Puzzle, but fails to notice there are still a few pieces on the floor. Suddenly, Para jumps down from above and steals them. He challenges you to come to Pegasus' castle. As you leave the Egyptian Exhibition, you'll see Seto Kaiba wondering how his Egyptian God Card could be back to normal. As Mokuba arrives to tell him that Domino Town has been liberated from the Neo Ghouls, Dox kidnaps Mokuba. Para meets up with Dox, and they challenge Seto to follow them to Pegasus' Castle. Determined to crush Pegasus and rescue his brother, Seto ignores Ishizu's advice and heads for the castle. Ishizu decides that they must also go to Pegasus' Castle, but who knows where the castle is? Fortunately, a Millennium Guardian arrives and informs you that Paradox (Simon) will show you the way. Ishizu senses that the Guardian is telling the truth and advises that you go to China to meet Simon. With Chapter 5 completed, you can now use Slifer the Sky Dragon again. Re-construct your deck and add your two Egyptian God Cards. Although The Winged Dragon of Ra (Sphere Mode) has 0 ATK/DEF, it's good for reducing the amount of Deck Capacity needed to construct a deck, since it has 0 DC. If you talk to Bonz, Rex, Weevil, Mako and Mai, they'll disappear, but you'll be able to duel them again once you have arrived at Pegasus' Castle. Some (almost all) of the Misc. Duelists in Clock Tower Square, Domino Pier, Egyptian Exhibition and Canada have re-constructed their decks, so you can challenge them again. Note: From this point in the game, Tristan will drop good Ante Cards such as field magic and monster destruction that you can keep or sell, even though his deck remains the same. Duke's deck is now tougher than before, so you can receive better Ante Cards like Raigeki and Beckon to Darkness (although Tristan gives you these cards as well). =============================================================================== 8.06 - Chapter 6: The Secret of the Winged Dragon of Ra =============================================================================== When you arrive in China, Simon will appear and inform you that he is the sage of all duelists. He theorizes that it may be possible to thwart Reshef if all three Egyptian God Cards regain their power. However, The Winged Dragon of Ra has not yet awoken, so you must restore Ra's power with someone who knows how to wake it. Talk to Ishizu to learn that only two men (Seto and Marik) have deciphered the hieroglyphics needed to awaken Ra. Since Seto is on a mission to rescue his brother, you must visit Marik, who now lives in Egypt. Note: The game starts to get even harder from this point, as most opponents will use multiple copies of restricted cards such as Monster Reborn and Swords of Revealing Light. Odion welcomes you to Egypt, but he says he can't allow you to pass. You can choose "Let's come back later" or "Let's decide in a duel." I advise choosing the former option to avoid a duel with Odion, since Odion is a hard duelist and you have to duel Marik afterwards. Once you've defeated Odion or chosen "Let's come back later", Marik will tell Odion to let you pass. After praying to his parents and the people that he harmed, Marik is intrigued to learn that you want to awaken The Winged Dragon of Ra. Joey insists that Marik do so, but Marik reminds you that Ra is the most powerful of the three Egyptian God Cards as seen in the flashback. Marik agrees to help you - provided you can defeat him in a duel. Marik is very tough and harder than most later bosses. After the duel, Marik awakens Ra. You receive The Winged Dragon of Ra (Battle Mode). In its Battle Mode, Ra can cut the player's LP to 1 and hit the opponent with the LP he/she has lost. If Ra's Sphere Mode was in your deck, you'll be prompted to remove the card and adjust the deck. Afterwards, Marik will inform you that Ra has three forms - the Sphere Mode, the Battle Mode and the Phoenix Mode. Joey remembers that Phoenix is the scariest form of them all and asks Marik to awaken it. Unfortunately, Marik has no idea how to awaken Ra's Phoenix Mode at the moment, since his sadistic alter ego (Yami Marik) was the one who awoke the form in the past. However, Marik suspects that there must be a secret behind Phoenix and advises that you return if you discover what it is. Note that you can't use Ra's Sphere Mode card anymore. When you have completed Chapter 7, input 51404976 into the Password Machine at Grandpa's Game Shop. You obtain the secret of The Winged Dragon of Ra (although there is no visual message to indicate this). When you travel to Egypt, Odion is shocked to hear that you have learnt the secret of Ra's Phoenix Mode and takes you to Marik. Armed with this information, Marik successfully awakens this form. You receive The Winged Dragon of Ra (Phoenix Mode). In its Phoenix Mode, Ra can destroy all monsters on the opponent's field in exchange for 1000 LP. It can also come back in its Battle Mode if it is sent to the graveyard. If Ra's Battle Mode was in your deck, you'll be prompted to remove the card and adjust the deck. Note that you can't use Ra's Battle Mode card anymore. =============================================================================== 8.07 - Chapter 7: Chasing Shimon Muran =============================================================================== Head back to China, and Simon will ask you to play a game. Once he runs off, follow him to find a Millennium Guardian guarding the entrance to the tall building. You must duel five of them in a row by entering the building repeatedly without leaving the area to collect a Kuriboh, Time Wizard, Giant Soldier of Stone, Celtic Guardian and Curse of Dragon. If you leave the area, you'll have to duel the Millennium Guardians five times in a row again. They each start with 3,000 LP. You can sell the cards that the Millennium Guardians give you for a lot of Domino (Hooray! Some easy cash for a change). If you want more easy cash, I advise losing to Simon repeatedly so you can keep dueling the Guardians to receive their cards again and again. When all five Guardians are defeated, enter the building once more to finally appear inside it. Simon will appear and ask you which card should come first (Kuriboh) and which card should come fifth (Curse of Dragon). After that, he'll challenge you to a duel. If you make the wrong choices, you'll have to duel the Millennium Guardians five times in a row again. Once you defeat Simon, he will remove the magical barrier that surrounds Pegasus' Castle. When you've unlocked Ra's Phoenix Mode, head for Pegasus' Island to continue the story. Check Chapter 6 for more information. =============================================================================== 8.08 - Chapter 8: A Hostile Reception =============================================================================== When you arrive at Pegasus' Island, Ishizu will inform you that Duelist Kingdom has undergone a transformation and that it has been taken over by Reshef the Dark Being. Seto Kaiba is nowhere to be found, so Ishizu asks you to take the cable car to find him. Note: The game starts to get more tedious from this point, as most opponents will higher LP than you. Once you enter the cable car, Joey will start questioning why Pegasus has been doing these acts of aggression. However, he is interrupted by the Chevaliers, who are Pegasus' disciples. They introduce themselves before challenging you to a duel. They each start with 10,000 LP and you have to duel three of them in a row (they're not that hard, though). They use field magic to change the playing field every now and then. They also play cards that increase their LP and decrease yours. When you exit the cable car, Panik and Mimic of Doom will try to stop you from proceeding any further. You must choose Panik or Mimic as your opponent. I advise choosing Mimic, as he has less annoying cards in his deck. They each start with 15,000 LP. After the duel, the two villains will challenge you again, but Joey will duel them on his own while you and Yugi escape. Now travel to the Dungeon. As you arrive there, you'll see Pegasus ordering his disciples to crush you. It seems Reshef the Dark Being has been committing these acts of aggression under the guise of Sol Chevalsky and has taken control of Pegasus' body. Most of the duels with Chevaliers here are optional and they're still not that hard. The path here splits into two different but similar paths, but they each lead to a Chevalier guarding a bridge. The first Chevalier on either path uses specific monster destruction. The other Chevaliers use slightly stronger monsters than before and the same magic/traps that the Chevaliers at Pegasus' Island used. When you enter a dark room, the Paradox Brothers will appear and inform you that the pieces of the Millennium Puzzle are on the top floor of the castle. Of course, Para and Dox have no intention of letting you go there, so you must choose Para or Dox as your opponent. Dox and Para run similar decks, but I found that Dox was easier to defeat than Para. Like Panik and Mimic, they each start with 15,000 LP. Once you and Yugi defeat the duo, they will challenge you again. Yugi decides to take them on his own, so exit the Dungeon alone. If you think your deck is strong enough, now might be a good time to challenge Duel Computer (Standard/ Expert Level). Note: Expert drops good cards such as Ancient Lamp, Crush Card and Widespread Ruin. Afterwards, travel to Pegasus' Castle. Simon appears in front of you and informs you that you need five spirit cards from your fellow duelists in order for you to light your way through the labyrinth's neverending passageways. They have re-constructed their decks again. Bonz can be found in Italy, Rex in Canada, Weevil and Mako in the Galapagos Islands, Espa at Clock Tower Square and Mai at Domino Pier. Defeat them (they shouldn't give you too much trouble) to receive their spirit cards that best resemble themselves. Bonz gives you Pumpking the King of Ghosts, Rex Two-Headed King Rex, Weevil Insect Queen, Mako The Legendary Fisherman, Espa Jinzo and Mai Harpie Lady. They also each give 3 DC this time only. Go inside Pegasus' Castle. Sol Chevalsky informs you that he has taken the miserable spirits of the duelists you defeated (Bonz, Rex, Weevil, Mako, Espa and Mai) and crystrallized them into the dark duelists. Although Sol claims that they are invincible, they have one weakness. If you have their spirit cards, they will disappear after you defeat them. Otherwise, they'll reappear to duel you unlimited times. Go deeper into Pegasus' Castle and you'll be challenged to a duel by the dark duelists disguised as Bonz, Rex, Weevil, Mako, Espa and Mai. Since you have their spirit cards, the dark duelists will disappear after you defeat them. Their monsters can't take advantage of the Yami field, so they won't be as strong as before. They start with 10,000 Life Points, but if you can summon tribute monsters that benefit from the Yami field, such as Dark Magician Girl and The Earl of Demise, you'll have an easier time defeating them. The imposters have constructed their own decks, so watch out. Once you defeat Dark Mai, ignore the northern entrance and head west to discover a hidden room. Inside this room, you'll see a picture of Shadi. Look at the picture to start a conversation with Shadi himself. Shadi tells you to save Pegasus or Sol Chevalsky, as he now calls himself. Shadi asks whether you want to listen to the tragedy of Pegasus. I suggest choosing "Yes" if you want to find out how Pegasus mysteriously disappeared after the events of Duelist Kingdom. You can find out this information in the following paragraph, though. Time passed since the Duelist Kingdom Tournament, and Pegasus awoke from his long dream. He wandered the globe, drawn by an unseen power. He visited many ancient ruins until his journey led him to Egypt. By chance, he found a stone tablet. Sealed within it was Reshef the Dark Being, and thus began Pegasus' tragedy. He slowly deciphered the stone tablet and realised the calamity it could unleash. It could bring eternal darkness to the world, so Pegasus was determined to prevent Reshef's escape. As he further studied the stone tablet, he was unaware that he was falling under Reshef's spell. The Egyptian God Cards are needed to seal the stone tablet, but they can also be used to resurrect Reshef. Pegasus sought the Egyptian God Cards to seal Reshef forever but, under Reshef's spell, he did the exact opposite. He used the Egyptian God Cards in a resurrection ritual which freed Reshef and turned the Egyptian God Cards to stone. The Millennium Items were also scattered across the globe. Pegasus is now fully under Reshef's control. After Shadi disappears, leave the room and take the northern path to see Seto order his Blue-Eyes White Dragon to defeat a Chevalier. After the duel, Seto smugly tells you that he has assembled the perfect deck to defeat Pegasus. Ishizu arrives on the scene, and warns Seto that he cannot defeat Pegasus and Reshef the Dark Being on his own. Mokuba, possessed by Reshef, appears and asks Seto to prove his statement by duelling him. Seto refuses to duel against Mokuba. Ishizu asks you to duel Mokuba in Seto's place, so agree to duel him. Mokuba starts with 10,000 LP. After the duel, Mokuba calls for Seto to help him as he is freed from Reshef's control. Seto thanks you for saving Mokuba. He surmises that you need Obelisk the Tormentor, but he says he will only give you his Egyptian God Card if you can defeat him in a duel. Seto starts with 8,000 LP. He isn't that difficult, as he has a lot of strong tribute monsters that tend to clog up his hand often. I actually found Mokuba to be more challenging, surprisingly enough. After the duel, Seto will hand over Obelisk the Tormentor to you. This is the last point in the game where you can return to your house and save game progress, so your end-game progress will be lost but anything received from Sol and Reshef will be saved automatically. Re-construct your deck. Add Obelisk the Tormentor and prepare your deck for the showdown. When you are ready, return to Pegasus' Castle and enter the last room to face the final two duelists. Good luck. You're going to need it. =============================================================================== 8.9 - Chapter 9: The Showdown =============================================================================== Sol Chevalsky welcomes you to his castle and congratulates you on defeating all the duelists. Ishizu demands that Pegasus stops this nonsense at once, but Sol declares that his past means nothing to him and he is no longer called Pegasus. Ishizu tries to convince Sol to return Reshef the Dark Being to its prison, but Sol believes that Reshef will create a wonderful world. To complete the resurrection of the Dark Being, Sol requires the soul of a defeated duelist. Since Yami Yugi is trapped inside the Millennium Puzzle, Sol is convinced that there are no other duelists who can defeat him. He plans to sacrifice the Main Character to resurrect Reshef, so you must duel Sol to free him from the Dark Being's control. Once you defeat Sol, the three Egyptian God Cards will knock him towards the stone tablet. The tablet starts to glow, and Pegasus snaps out of Reshef's control. Ishizu informs Pegasus that Reshef is using the negative energies of the defeated duelists to regain his form. Yugi, Joey and Seto arrive on the scene and encourage you to challenge Reshef. Pegasus hands over the pieces of the Millennium Puzzle to Yugi, and Yugi transforms into Yami Yugi. Yami, Joey and Seto summon Dark Magician, Red-Eyes Black Dragon and Blue-Eyes White Dragon to attack Reshef, while you must seal the Dark Being away forever. When you finally defeat Reshef, Pegasus will realise that the Dark Being has found the darkness in his heart. He urges you to seal himself in the stone tablet while Reshef remains trapped inside his soul, so the Main Character carries out Pegasus' request. Suddenly, Pegasus' castle starts to collapse and everyone runs out of the place. Mokuba appears in his helicopter and takes the heroes back to Domino Town. Mai, Bonz, Weevil, Rex and Mako decide to visit you. Duke and Espa notice Kaiba Corp's helicopter and everybody meets up at Clock Tower Square to welcome you home. You arrive home and, like in The Sacred Cards, Ishizu asks for the God Cards. Agree. It doesn't matter because they'll still be in your deck or trunk anyway when you continue your save file. Ishizu then thanks you for stopping Reshef and bids you farewell. The End. Or is it? The credits roll shortly afterwards. They're boring, but at least the music is nice (it's the same credits music from The Sacred Cards). Congrats on completing this game (aside from the post-game content, of course). I believe the game auto-saves during the credits (there is no visual message to indicate when, though). You should wait until "The End" before turning off your GBA just to be safe (thanks Fatalordi for telling me this information). =============================================================================== 8.10 - Chapter 10: Hall of Eternity =============================================================================== Since you have beaten the Final Boss (Reshef), you can continue your save file to access a new district called the Hall of Eternity. It is situated in the south-eastern corner of the world map. There are nine Bonus Bosses waiting to accept your challenge there. In the Hall, the duelists are positioned clockwise in this order: Pegasus, Seto, Dark Joey, Yami Bakura, Yami Yugi, Yami Marik, Noah, Shadi, and finally, Shimon. Pegasus, Dark Joey, Shadi and Simon start with 30,000 Life Points. They each give 10 DC and 2500 Domino if defeated. Seto, Yami Bakura, Yami Yugi, Yami Marik and Noah start with 60,000 Life Points! They each give 20 DC and 5000 Domino if defeated. The amount of money and DC given out here is much higher than anywhere else in the game, so grinding should now be less tedious than before. Like Sol and Reshef, Hall of Eternity duelists use multiple copies of game- breaking restricted cards. They drop good Ante Cards that you can keep or sell. If you have strong non-tribute monsters, be cautious. The duelists might equip Megamorph to their monsters to make them more powerful than yours. If their magic/trap zone is used up and you keep destroying their monsters every turn, they will sometimes be unable to draw cards, as they might be stuck with a hand full of tribute monsters, magic and traps. Therefore, the duelists will be forced to discard cards or pass a few turns without doing anything. They will probably discard some tribute monsters, but they will never discard Egyptian God Cards. In my opinion, these Bonus Bosses are actually easier to beat than Sol and Reshef, but they are still tough opponents. I actually managed to summon all three God Cards in duels here a few times. The Obelisk the Tormentor/Castle of Dark Illusions combo is handy here. You'll probably only be able to have the Castle on your field for a short time before it's stolen or destroyed, but that's still long enough to inflict some major damage. As an added bonus, a CPU opponent will always attack a face-down monster, including ones in face-down attack position, so you can trick them into attacking monsters that are stronger than theirs. Destiny Board is useful here as well. It can be used to win some duels if you get very lucky. I'd recommend playing it after your opponent has used up all of his Harpie's Feather Dusters, so you'll have a better chance of being able to win with it. And that's about it. There's nothing much else to do in the game other than improving your deck. ############################################################################### 9. Misc. Stuff ############################################################################### This section lists the optional stuff that you can do in this game that doesn't fit anywhere else in the FAQ. Note: Each of the side stuff is only available for a short time, usually from the time Ishizu tells you where to go next until you show a new Millennium Item to her. =============================================================================== 9.01 - Angry Rebecca =============================================================================== If you visit Kaiba Corp at the start of the game, you'll find Rebecca arguing with Mokuba. She's here because Seto tore up Solomon Muto's Blue-Eyes White Dragon card and wants to test her skills by dueling Seto. Seto isn't impressed, but he says he'll duel her if she can beat you first. Rebecca is much tougher than Duke and even harder than a few early bosses, so I advise advancing the main storyline a bit and grinding a lot before facing her. =============================================================================== 9.02 - Monkey-Tristan =============================================================================== Thanks to MCG Master for telling me about the existence of this Side Quest. PUADYY and Broke544(gs) found out that you need to do the following steps to unlock it. Note: You can do these steps from the time Ishizu tells you that the third Millennium Item is located in Italy until you show the Millennium Eye to her. +~~~~~~~~~~~~~~~+ | How to Unlock | +~~~~~~~~~~~~~~~+ Step 1: ------- After Ishizu tells you that the third Millennium Item is located in Italy, defeat Mai in a duel (you should be strong enough to face her now) and then go to the Game Shop. You'll see Tristan and Duke dueling. Duke later asks Serenity if she likes strong and tough duelists, like him. Serenity tells Duke that a duelist like Mai is the best. Duke and Tristan both decide to challenge Mai to impress Serenity. Serenity wonders what's gotten into Duke and Tristan, while Joey says he's never going to leave them alone with his sister. Step 2: ------- Now go to Domino Pier and enter the cruise ship. You'll see Duke and Tristan working for Mai. Mai orders them to work harder and tells them if they have really want to improve their dueling skills, they should hit the road on a training quest. Duke and Tristan head off on the training quest, but Mai admits that she was only kidding and doesn't actually know what a training quest is. Step 3: ------- Head for Kaiba Corp, and you'll see Duke and Tristan asking Roland to let them enter the building. Mokuba arrives on the scene and asks what is going on. Duke and Tristan inform Mokuba that they want to use the Duel Computer to improve their duelist levels and get a date with Serenity. Mokuba decides to allow them to use the Computer. Tristan and Duke agree to start at the same level, but Tristan loses the duel and Duke barely wins. The Computer accesses their Duelist Level and comes to the conclusion that they are both idiots! Step 4: ------- Go back to the Game Shop. Joey will ask Serenity who does she like. Serenity says she likes Tristan, Duke, Tea, Yugi, you and her brother. She says it's considence that the people she likes just happen to be good duelists. Tristan and Duke are disappointed at getting the wrong end of the stick. Joey orders them to get back to work at the shop. +~~~~~~~~~~~~~~~~~~+ | The Actual Quest | +~~~~~~~~~~~~~~~~~~+ After Slifer is turned back to stone and Ishizu tells you to raise your Duelist Level, Tristan's dog, Lucky, will arrive on the scene and start barking. This prompts Joey to think that something has happened at Tristan's house. Ishizu advises you to check on Tristan, so head for the Game Shop. Outside the Game Shop, Duke and Serenity will explain that Tristan has turned into a robotic monkey, possibly due to Reshef's resurrection. Can't find Monkey-Tristan? Talk to Mokuba and he'll give you a hint on his location. He says Kaiba Corp made some robotic monkeys, but they didn't sell well, so they were donated to "some island." Monkey-Tristan is at the Galapagos Islands if you haven't figured it out, so go there to search for him. At the Islands, make your way to the old building where you recently dueled Mimic of Doom. You'll see four monkeys outside it. One of them (Monkey- Tristan) goes inside. One of the three remaining monkeys duels you (they think you're trying to steal their bananas). Afterwards, beat the other two monkeys and then enter the building to find Monkey-Tristan. He uses the same deck as his normal self, so he should be easy to defeat. When you return to the Game Shop, Grandpa will reveal that the robotic monkey belongs to him. The gang are puzzled by this. The real Tristan arrives on the scene and explains that he had gone to get some food. You can now duel the robotic monkey in the Game Shop. Talk to Ishizu to get back on track with the main storyline and initiate the events of Chapter 5. =============================================================================== 9.03 - Fortunetelling =============================================================================== This event can be triggered after Ishizu has been given the Millennium Ring and China has been unlocked (thanks mu695 for this information). Head for Italy and go to where Bonz is to find him doing a fortune-telling reading for Jean- Claude Magnum. Bonz predicts that he will be able to marry Mai if he can defeat three duelists in a row. Armed with this information, Magnum challenges you to a duel. Once you defeat Magnum, he'll leave to battle other duelists. You can ask Bonz to tell your fortune. You'll get some weird fortunes, though. =============================================================================== 9.04 - Sad Tea =============================================================================== After defeating Lector of the Big Five and watching the Kaibaman Show, go to the centre of Clock Tower Square and talk to a sad Tea. As Tea plucks up the courage to tell you why she is sad, Johnny Steps appears and starts annoying Tea. Tea asks you to get rid of the weirdo, so agree to duel him. After the duel, Johnny walks away, but Crump of the Big Five arrives to cause more disruption. Tea asks you to duel this weirdo as well, so you automatically agree to duel him. Once you defeat Crump, he'll walk away. Tea informs you that a fortuneteller told her she would have the worst luck with men today. Tea decides to lay low for the rest of the day, as she doesn't want to run into any more psychos, so she heads back to Grandpa's Game Shop. ############################################################################### 10. Ante Card Prizes ############################################################################### This section lists some of the Ante Cards that you can receive from duelists. When you bet a card and defeat a duelist, you'll receive a random Ante Card. Note: Duke and Tristan give better cards only after chapter 5. DUEL COMPUTER (NOVICE LEVEL): ---------------------------- Saber Slasher Phantom Dewan Hinotama Serpent Marauder Boo Koo Djinn the Watcher of the Wind Bolt Escargot TRISTAN TAYLOR: --------------- Forest Invisible Wire Fiend's Hand Mystic Lamp Spellbinding Circle Leghul Monster Reborn Warrior Elimination Megamorph Exile of the Wicked Last Day of Witch Pot of Greed Eternal Drought Beckon to Darkness Eternal Rest DUKE DEVLIN: ------------ Hourglass of Life Beckon to Darkness Invisible Wire Soul of the Pure Raigeki YUGI MUTO: ---------- Gaia the Dragon Champion Monster Reborn Eatgaboon Shadow Specter Spellbinding Circle House of Adhesive Mushroom Man Horn of the Unicorn Hane-Hane Book of Secret Arts Ancient Jar Curse of Dragon Kuriboh Gaia the Fierce Knight Exodia the Forbidden One Left Arm of the Forbidden One Right Arm of the Forbidden One Left Leg of the Forbidden One Right Leg of the Forbidden One Skull Servant Summoned Skull Dark Magician Man-Eater Bug Sangan JOEY WHEELER: ------------- Battle Warrior Kunai with Chain Eatgaboon Kagemusha of the Blue Salamandra Baby Dragon Jinzo #7 Time Wizard The Unhappy Maiden Mountain Warrior Flame Swordsman Magician of Faith Thousand Dragon Swordsman of Landstar Armed Ninja Dancing Elf Red-Eyes Black Dragon Queen's Double ODION: ------ Mystical Beast Serket Swords of Revealing Light Acid Trap Hole Talons of Shurilane Raigeki Widespread Ruin Embodiment of Apophis Heavy Storm Torrential Tribute Last Tusk Mammoth Final Destiny Infinite Dismissal Giant Rex Monster Reborn Bear Trap Keldo Dark Hole Amazon Archers Tri-Horned Dragon Harpie's Feather Duster Anti-Raigeki Gravedigger Ghoul Invisible Wire The Inexperienced Spy Dragon Capture Jar Beckon to Darkness House of Adhesive Tape Restructer Revolution Eatgaboon Stop Defence Goblin Fan Bad Reaction to Simochi Reverse Trap MARIK ISHTAR: ------------- Cyber-Tech Alligator Swords of Revealing Light Widespread Ruin Humanoid Worm Drake Monster Reborn Humanoid Slime Soul of the Pure Worm Drake Harpie's Feather Duster Executor - Makyura Raigeki Revival Jam Pot of Greed Newdoria Spellbinding Circle Viser Des Darkfire Soldier #1 Talons of Shurilane Byser Shock Des Volsgraph Garvas DUEL COMPUTER (STANDARD LEVEL): ------------------------------- Guardian of the Throne Soul of the Pure Acid Trap Hole Darkfire Soldier #2 Ookazi The Immortal of Thunder Alligator's Sword Battle Ox Whiptail Crow Man-Eating Treasure Chest High Tide Gyojin Neo the Magic Swordsman Baron of the Fiend Sword Cosmo Queen Judge Man The Earl of Demise Mr. Volcano Sengenjin Sea King Dragon Garma Sword Rabid Horseman Kaminari Attack Rose Spectre of Dunn Millennium Golem Tri-Horned Dragon Punished Eagle Talons of Shurilane DUEL COMPUTER (EXPERT LEVEL): ----------------------------- Castle of Dark Illusions Swords of Revealing Light Torrential Tribute Gemini Elf Change of Heart Widespread Ruin Vorse Raider Brain Control Amazon Archers Dark Elf Pot of Greed Flash Assailant Shadow Spell Blue-Eyes Ultimate Dragon Beckon to Darkness Blue-Eyes White Dragon Megamorph Reflect Bounder The Inexperienced Spy Ancient Lamp Harpie's Feather Duster Barrel Dragon Final Destiny Crush Card Ultimate Dragon Ritual SOL CHEVALSKY: -------------- Thousand-Eyes Restrict Swords of Revealing Light Torrential Tribute Relinquished Tremendous Fire Dragon Capture Jar Dark-Eyes Illusionist Harpie's Feather Duster Toon Dark Magician Girl Change of Heart Toon Summoned Skull Rogue Doll Dark Rabbit Toon Alligator Toon Mermaid Jigen Bakudan Oscillo Hero #2 Bickuribox Parrot Dragon Blue-Eyes Toon Dragon Dragon Piper Ryu-Ran Illusionist Faceless Mage Manga Ryu-Ran Red Archery Girl RESHEF THE DARK BEING: ---------------------- Vorse Raider Swords of Revealing Light Torrential Tribute Mechanicalchaser Pot of Greed Zombyra the Dark Harpie's Feather Duster Nuvia the Wicked Monster Reborn Castle of Dark Illusions Megamorph Flash Assailant Raigeki King of Yamimakai Change of Heart Tremendous Fire ############################################################################### 11. My Decks ############################################################################### This section lists the decks that I used over the course of the game. My dueling strategy is to summon strong tribute monsters by stalling for time using monsters, traps and magic. =============================================================================== Default Deck =============================================================================== Duelist Level: 72 Deck Capacity: 1278 Monsters: --------- 1x Curtain of the Dark Ones 1x Tomozaurus 1x Doma The Angel of Silence 1x Weather Control 1x The Bewitching Phantom Thief 1x Ancient Jar 1x Phantom Dewan 1x Genin 1x LaLa Li-oon 1x Petit Dragon 1x Droll Bird 1x Winged Cleaver 1x Hinotama Soul 1x Kaminarikozou 1x Candle of Fate 1x Wicked Mirror 1x The Furious Sea King 1x Morphing Jar #2 1x Mystic Lamp 1x Dancing Elf 1x Monster Eye 1x Leogun 1x Tatsunootoshigo 1x Mechanical Spider 1x Cyber Commander 1x Jinzo #7 1x Magician of Faith 1x Armed Ninja 1x Boo Koo 1x Peacock 1x Flame Dancer 1x Star Boy 1x Hane-Hane 1x Lightning Conger 1x Beast of Talwar Magic: ------ 1x Final Destiny 1x Sparks 1x Dark-Piercing Light 1x Beckon to Darkness Traps: ------ 1x Eatgaboon You begin this game with one of the worst decks in Yu-Gi-Oh! videogaming history. A lot of non-tribute monsters have 250-600 ATK and only a few have 700-800 ATK, so they're only useful against Novice and Tristan. The tribute monsters have 1600-2400 ATK and are good against the early duelists (although Beast of Talwar requires two sacrifices to be summoned). Aside from Eatgaboon and Beckon to Darkness, the magic/traps are rubbish. Couldn't Konami have given you a better deck than this!? =============================================================================== My Deck (Chapters 2-3) =============================================================================== Duelist Level: 150 Deck Capacity: 1632 Monsters: --------- 1x Slifer the Sky Dragon 3x Baby Dragon 3x Time Wizard 3x Doron 3x Toad Master 3x Fiend's Hand 1x Dark Magician Girl 1x Peacock 3x Kuriboh Magic: ------ 3x Beckon to Darkness 3x Stop Defence 2x Soul of the Pure 1x Multiply 1x Restructer Revolution Traps: ------ 3x Infinite Dismissal 3x Bear Trap 3x Invisible Wire =============================================================================== My Deck (Chapter 5) =============================================================================== Duelist Level: 205 Deck Capacity: 2257 Monsters: --------- 1x Dark Magician Girl 1x Dark Flare Knight 3x Kuriboh 3x Doron 3x Toad Master 3x Fiend's Hand Magic: ------ 3x Beckon to Darkness 3x Stop Defence 2x Crush Card 1x Multiply 2x Soul of the Pure 1x Restructer Revolution Traps: ------ 3x Infinite Dismissal 3x Invisible Wire 3x Acid Trap Hole 3x Amazon Archers 2x Widespread Ruin =============================================================================== My Deck (Chapters 6-8) =============================================================================== Duelist Level: 205 Deck Capacity: 2247 Monsters: --------- 1x Slifer the Sky Dragon 1x The Winged Dragon of Ra (Battle Mode) 1x Dark Magician Girl 1x Dark Flare Knight 3x Kuriboh 3x Doron 3x Toad Master 3x Fiend's Hand Magic: ------ 3x Beckon to Darkness 2x Stop Defence 2x Crush Card 1x Multiply 2x Soul of the Pure 1x Restructer Revolution Traps: ------ 3x Infinite Dismissal 3x Invisible Wire 3x Acid Trap Hole 3x Amazon Archers 2x Widespread Ruin =============================================================================== My Deck (Chapter 9) =============================================================================== Duelist Level: 300 Deck Capacity: 3084 Monsters: --------- 1x The Winged Dragon of Ra (Phoenix Mode) 1x Obelisk the Tormentor 1x Slifer the Sky Dragon 1x Dark Flare Knight 3x Ancient Lamp 3x Fiend's Hand 3x Doron 3x Toad Master 3x Kuriboh Magic: ------ 1x Multiply 3x Beckon to Darkness 1x Dian Keto the Cure Master 1x Pot of Greed 1x Harpie's Feather Duster 1x Messenger of Peace 1x Raigeki Traps: ------ 3x Infinite Dismissal 3x Invisible Wire 3x Amazon Archers 3x Acid Trap Hole =============================================================================== My Deck (Chapter 10) =============================================================================== +~~~~~~~~~~~~+ | First Deck | +~~~~~~~~~~~~+ Duelist Level: 999 Deck Capacity: 3927 Monsters: --------- 1x The Winged Dragon of Ra (Phoenix Mode) 1x Obelisk the Tormentor 1x Slifer the Sky Dragon 3x Revival Jam 3x Ancient Lamp 3x Mammoth Graveyard 3x Trap Master 3x Viser Des 1x Lava Golem Magic: ------ 1x Swords of Revealing Light 1x Pot of Greed 3x Beckon to Darkness 1x Harpie's Feather Duster 1x Dian Keto the Cure Master 1x Raigeki 1x Messenger of Peace Traps: ------ 3x Infinite Dismissal 3x Amazon Archers 3x Acid Trap Hole 1x Torrential Tribute 2x Widespread Ruin This deck is based on the theme of Tribute Fodder, Monster Destruction and ATK/DEF Reduction. If you have no magic/traps on your field, Trap Master can place an Acid Trap Hole to trick the opponent into using a Harpie's Feather Duster. I have used this deck to defeat a lot of duelists. +~~~~~~~~~~~~~+ | Second Deck | +~~~~~~~~~~~~~+ Duelist Level: 999 Deck Capacity: 5723 Monsters: --------- 1x The Winged Dragon of Ra (Phoenix Mode) 1x Obelisk the Tormentor 1x Slifer the Sky Dragon 1x Dark Flare Knight 3x Revival Jam 1x Castle of Dark Illusions 2x Chiron the Mage 3x Ancient Lamp 3x Mammoth Graveyard Magic: ------ 1x Swords of Revealing Light 1x Monster Reborn 1x Pot of Greed 1x Brain Control 1x Change of Heart 3x Beckon to Darkness 1x Harpie's Feather Duster 1x Dian Keto the Cure Master 1x Raigeki Traps: ------ 3x Infinite Dismissal 3x Acid Trap Hole 3x Amazon Archers 1x Torrential Tribute 1x Destiny Board 2x Widespread Ruin This deck is based on the theme of Tribute Fodder and Monster Control/ Destruction. This deck's flaw is that there are a lot of cards which can be destroyed/stolen very easily. Also, you'll probably get bad hands now and again. I have used this deck to defeat the Final Boss, though. +~~~~~~~~~~~~+ | Third Deck | +~~~~~~~~~~~~+ Duelist Level: 300 Deck Capacity: 3893 Monsters: --------- 3x Mammoth Graveyard 3x Revival Jam 3x Trap Master 1x Obelisk the Tormentor 1x Slifer the Sky Dragon 1x The Winged Dragon of Ra (Phoenix Mode) 3x Ancient Lamp 2x Skelengel 1x Dark Flare Knight Magic: ------ 1x Raigeki 1x Dian Keto the Cure Master 1x Swords of Revealing Light 2x Crush Card 1x Harpie's Feather Duster 3x Beckon to Darkness 1x Pot of Greed Traps: ------ 2x Amazon Archers 2x Invisible Wire 3x Acid Trap Hole 2x Widespread Ruin 1x Torrential Tribute 2x Infinite Dismissal This deck is based on a variety of themes such as monster destruction and ATK/ DEF reduction. ############################################################################### 12. Game Shop Prices ############################################################################### This section contains the purchasing prices for the cards in Grandpa's Game Shop. They are listed in alphabetical order. If you want to know the sales price for a particular card, simply multiply the purchase price by 5%. For example, if Blue-Eyes White Dragon's purchase price is 3800, its sales price would be 190. The rarer the card, the higher the price. If the shop has only a small number of a card, the price of that card will be higher. If it has many copies of a card, the price of that card will be lower. Therefore, the prices I've listed may be a bit different to yours. Domino Card ------ ---- 4602 30,000-Year White Turtle 10233 7 Colored Fish 78 7 Completed 2111 Abyss Flower 2800 Acid Trap Hole 1468 Air Marmot of Nefariousness 984 Akihiron 3122 Alinsection 7320 Alligator's Sword 976 Alligator's Sword Dragon 9320 Alpha The Magnet Warrior 2777 Amazon Archers 7261 Amazon Chain Master 7320 Amazon Fighter 6414 Amazon of the Seas 8180 Amazon Sword Woman 747 Ameba 9166 Amphibian Beast 1976 Amphibious Bugroth 6797 Ancient Elf 862 Ancient Jar 6440 Ancient Lamp 7232 Ancient Tree of Enlightenment 968 Ansatsu 5904 Anti Raigeki 6639 Aqua Dragon 12657 Aqua Madoor 7261 Aqua Serpent 3708 Aqua Snake 3466 Arlownay 5600 Armaill 616 Armed Ninja 7232 Armored Lizard 6285 Armored Starfish 7261 Armored Zombie 9282 Asura Priest 3984 Axe of Despair 4602 Black Dragon Jungle King 198 Black Skull Dragon 4801 Baby Dragon 79 Bad Reaction to Simochi 12657 Banisher of the Light 7644 Baron of the Fiend Sword 3440 Barox 1190 Barrel Dragon 4037 Barrel Lily 5577 Barrel Rock 1872 Basic Insect 753 Bat 9208 Battle Ox 1620 Battle Steer 3452 Battle Warrior 6388 Bean Soldier 800 Bear Trap 4000 Beast Fangs 11115 Beast of Gilfer 480 Beast of Talwar 4103 Beastking of the Swamps 7320 Beaver Warrior 600 Beckon to Darkness 9086 Berserk Dragon 9208 Beta The Magnet Warrior 238 Bickuribox 4840 Big Eye 7261 Big Insect 21280 Big Shield Gardna 1160 Bite Shoes 9 Black Illusion Ritual 9 Black Luster Ritual 39320 Black Luster Soldier 4000 Black Pendant 7290 Blackland Fire Dragon 8246 Blade Knight 2880 Blast Juggler 6440 Blast Sphere 10316 Blocker 2822 Blue-Eyed Silver Zombie 39800 Blue-Eyes Ultimate Dragon 3784 Blue-Eyes White Dragon 12453 Boar Soldier 275 Bolt Escargot 4120 Bolt Penguin 865 Bone Mouse 2589 Boneheimer 1680 Boo Koo 3920 Book of Secret Arts 5962 Boulder Tortoise 5928 Bracchio-raidus 9920 Brain Control 597 Breath of Light 3936 Bright Castle 2589 Burglar 3440 Byser Shock 1456 Candle of Fate 6388 Cannon Soldier 19641 Castle of Dark Illusions 3440 Catapult Turtle 6414 Celtic Guardian 10740 Cermeonial Bell 39640 Chakra 19840 Change of Heart 862 Change Slime 4103 Charubin the Fire Knight 4640 Chimera the Flying Mythical Beast 10400 Chiron the Mage 3480 Claw Reacher 5976 Clown Zombie 2833 Cockroach Knight 10077 Cocoon of Evolution 11513 Command Angel 39640 Cosmo Queen 39480 Crab Turtle 6440 Crass Clown 555 Crawling Dragon 8147 Crawling Dragon #2 8246 Crazy Fish 7459 Crimson Sunbird 1984 Crow Goblin 3440 Curse of Dragon 79 Cursebreaker 1450 Curtain of the Dark Ones 2103 Cyber Commander 6362 Cyber Falcon 10316 Cyber Harpie 2822 Cyber Jar 6440 Cyber Raider 1607 Cyber Saurus 3984 Cyber Shield 984 Cyber Soldier 1849 Cyber-Stein 79 Cyclon Laser 629 Dancing Elf 4801 Dark Assailant 4602 Dark Chimera 3984 Dark Energy 5976 Dark Flare Knight 4000 Dark Hole 7290 Dark Jeroid 4801 Dark King of the Abyss 9 Dark Magic Ritual 800 Dark Magician 3426 Dark Magician Girl 793 Dark Magician Knight 2320 Dark Necrofear 3015 Dark Paladin 858 Dark Plant 7320 Dark Rabbit 199 Dark Sage 10275 Dark Zebra 400 Dark-Eyes Illusionist 7232 Darkfire Dragon 9133 Darkfire Soldier #1 9245 Darkfire Soldier #2 398 Darkness Approaches 9 Dark-Piercing Light 4801 Darkworld Thorns 2400 Deepsea Shark 1594 Deepsea Warrior 10275 Des Feral Imp 6000 Des Voltgalph 19520 Destiny Board 7232 Destroyer Golem 2856 Dharma Cannon 3984 Dian Keto the Cure Master 1633 Dice Armadillo 4245 Different Dimension Dragon 2331 Dig Beak 4743 Dimensional Warrior 3452 Dissolverock 2845 Djinn the Watcher of the Wind 4685 Dokuroizo the Grim Reaper 39960 Dokurorider 996 Doll of Demise 553 Doma The Angel of Silence 2856 Doron 588 Dragon Capture Jar 10358 Dragon Piper 4584 Dragon Seeker 3952 Dragon Treasure 8246 Dragon Zombie 4840 Dragoness the Wicked Knight 4704 Dream Clown 4103 Drill Bug 1474 Droll Bird 10316 Dunames Dark Witch 12760 Earthbound Spirit 395 Eatgaboon 2579 Electric Lizard 2810 Electric Snake 3968 Electro-Whip 79 Elegant Egotist 3984 Elf's Light 1620 Emperor of the Land and Sea 4640 Empress Judge 4840 Enchanting Mermaid 597 Eradicating Aersol 600 Eternal Drought 592 Eternal Rest 11560 Exarion Universe 8280 Executor - Makyura 595 Exile of the Wicked 10316 Exodia Necross 5195 Exodia the Forbidden One 6732 Five God Dragon 4762 Fairy Dragon 8213 Fairy of the Fountain 6440 Fairy's Gift 7173 Faith Bird 9 Fake Trap 6414 Feral Imp 6414 Fiend Kraken 1880 Firegrass 2440 Flame Champion 12760 Flash Assailant 1640 Flower Wolf 4000 Follow Wind 39960 Fortress Whale 4840 Goddess with the Third Eye 6440 Gokibore 4840 Gradius 8280 Green Phantom King 760 Griggle 1160 Haniwa 800 Harpie's Pet Dragon 6000 Heavy Storm 8800 High Tide Gyojin 1673 Hiro's Shadow Scout 4120 Holograh 4000 Horn of Light 1880 Hourglass of Life 5976 Illusionist Faceless Mage 9 Jam Breeding Machine 2350 Kagemusha of the Blue Flame 1872 Kaminarikozou 7320 Karbonala Warrior 880 Key Mace 8280 Kotodama 4840 Krokodilous 4000 Kunai with Chain 2440 Kwagar Hercules 3480 Larvas 800 Launcher Spider 1640 Lava Battleguard 3800 Lava Golem 760 Leghul 4840 Lesser Dragon 4103 Little D 2360 Lucky Trinket 880 Magician of Faith 4840 Mammoth Graveyard 4120 Maski the Legendary Swordsman 6440 Masked Sorcerer 5577 Mavelus 640 Milus Radiant 2600 Minar 560 Misairuzame 2880 Monster Egg 760 Monster Eye 3440 Monstrous Bird 3480 Monsturtle 10 Mooyan Curry 6414 Mother Grizzly 4640 Mr. Volcano 1480 Muka Muka 2880 Muse-A 2360 Mushroom Man 7320 Mystic Clown 880 Mystic Lamp 2120 Needle Ball 2331 Nemuriko 557 Octoberser 6440 Ogre of the Black Shadow 4120 One Who Hunts Souls 637 Ooguchi 800 Orgoth the Relentless 1633 Orion the Battle King 1160 Parasite Paracide 2880 Penguin Knight 1720 Perfect Machine King 1872 Phantom Dewan 6000 Pot of Greed 4000 Power of Kaishin 3466 Prisman 756 Queen's Double 5976 Raigeki 1155 Rainbow Flower 1000 Rainbow Marine 9320 Reflect Bounder 7320 Revival Jam 3426 Rose Spectre of Doom 120 Ruklamba the Spirit King 278 Saber Slasher 3480 Sangan 1872 Serpent Marauder 1160 Shadow Specter 12000 Shadow Spell 5577 Shining Friendship 640 Sinister Serpent 1480 Skull Knight 637 Skull Servant 9320 Sleeping Lion 240 Slot Machine 3440 Space Megatron 7200 Spellbinding Circle 560 Spiked Seadra 5577 Spiked Snail 39800 Spirit Message "N" 12760 Spirit of the Harp 597 Stain Storm 6000 Steel Ogre Grotto 640 Steel Scorpion 400 Stop Defence 760 Succubus Knight 800 Suijin 39960 Super War-Lion 1640 Swamp Battleguard 3984 Sword of Dark Destruction 6852 Takuhee 560 Tatsunootoshigo 1880 The Bewitching Phantom Thief 6000 The Fiend Megacyber 6440 The Statue of Easter Island 400 The Unhappy Maiden 480 Thousand Dragon 398 Thousand-Eyes Idol 39960 Thousand-Eyes Restrict 8000 Torrential Tribute 2440 Turtle Bird 6000 Twin-Headed Fire Dragon 2320 Twin-Headed Thunder Dragon 1593 Umi 7800 Violent Rain 4000 Violet Crystal 2440 Warrior of Tradition 1600 Wasteland 2880 Water Element 2833 Wicked Dragon with the Ersatz Head 3984 Widespread Ruin 3480 Wood Remains 10400 X-Head Cannon 8280 Y-Dragon Head 1880 Zarigun 14000 Zombyra the Dark 560 Zone Eater ############################################################################### 13. Card Passwords ############################################################################### This section contains the passwords for the cards in the game. They are listed in alphabetical order. They can be inputted into the Password Machine at Grandpa's Game Shop. The machine allows you to enter a password to put a particular card on sale in the Game Shop. You can input the password again to put unlimited copies of the card on sale in the Game Shop, but it costs 1,000 Domino each time you use the Password Machine. In addition, you must buy the card from Grandpa to obtain it. Thanks gamesta, Ch35t0r, Chaos Control3290, gold21, deffkryz, and hockeyguy8 for the passwords. Password Card -------- ---- 11714098 30,000-Year White Turtle 23771716 7 Colored Fish 40387124 Abyss Flower 77568553 Acid Crawler 41356845 Acid Trap Hole 75889523 Air Marmot Of Nefariousness 38035986 Akakieisu 36904469 Akihiron 70924884 Alinsection 53493204 All-Seeing Goddess 64428736 Alligator's Sword 99785935 Alpha The Magnet Warrior 67987611 Amazon Archers 17968114 Amazon of the Seas 94004268 Amazon Sword Woman 95174353 Ameba 67371383 Amphibian Beast 40173854 Amphibious Bugroth 42431843 Ancient Brain 93221206 Ancient Elf 81492226 Ancient Jar 54912977 Ancient Lamp 14015067 Ancient One of the Forest 36821538 Ancient Sorcerer 49587396 Ancient Tool 78977532 Bear Trap 08065530 Beckon to Darkness 05405694 Black Luster Soldier 89631139 Blue-Eyes White Dragon 23995346 Blue-Eyes Ultimate Dragon 20101223 Breath of Light 57728570 Crush Card 90980792 Dark Jeroid 53129443 Dark Hole 13722870 Dark Flare Knight 46986414 Dark Magician 38033121 Dark Magician Girl 80168720 Darkness Approaches 94212438 Destiny Board 50939127 Different Dimension Dragon 00756652 Doron 50045299 Dragon Capture Jar 28563545 Dragon Seeker 66672569 Dragon Zombie 42578427 Eatgaboon 94716515 Eradicating Aersol 56606928 Eternal Drought 95051344 Eternal Rest 99267150 Five God Dragon 25833572 Gate Guardian 04149689 Goblin Fan 76812113 Harpie Lady 12206212 Harpie Lady Sisters 30532390 Harpie's Brother 18144506 Harpie's Feather Duster 52040216 Harpie's Pet Dragon 54109233 Infinite Dismissal 15361130 Invisible Wire 90876561 Jack's Knight 21770260 Jam Breeding Machine 94773007 Jirai Gumo 64788463 King's Knight 00102380 Lava Golem 52367652 Life Eater 55210709 Lisark 40374923 Mammoth Graveyard 62873545 Master of Dragon Soldier 44656491 Messenger of Peace 32012841 Millennium Shield 40703222 Multiply 14181608 Mushroom Man 15025844 Mystical Elf 90963488 Nemuriko 70084224 Neck Hunter 94230224 Neddle Ball 81843628 Neddle Worm 01761063 Nekogal #1 43352213 Nekogal #2 04335645 Newdoria 78042798 Night Lizard 43694075 Novax's Prayer 03606209 One Who Hunts Soul 27911549 Parasite Paracide 36039163 Penguin Knight 26185991 Pinch Hopper 55144522 Pot of Greed 25652259 Queen's Knight 12580477 Raigeki 02851070 Reflect Bounder 99518961 Restructer Revolution 31709826 Revival Jam 50400231 Satellite Cannon 29267084 Shadow Spell 18807108 Spellbinding Circle 94772232 Spirit Message "A" 31893528 Spirit Message "I" 30170981 Spirit Message "L" 67287533 Spirit Message "N" 21323861 Stain Storm 70781052 Summoned Skull 13069066 Sword Arm of Dragon 72302403 Swords of Revealing Light 62671448 Toad Master 53582587 Torrential Tribute 22702055 Umi 53839837 Vampire Lord 56043446 Viser Des 77754944 Widespread Ruin 36304921 Witty Phantom 62651957 X-Head Cannon 02111707 XY-Dragon Cannon 91998119 XYZ-Dragon Cannon 99724761 XZ-Tank Cannon 59197169 Yami 17115745 Yormungarde 30090452 Zanki 10598400 Zarigun 81756897 Zera Ritual 69123138 Zera the Mant 64500000 Z-Metal Tank 24311372 Zoa 31339260 Zombie Warrior 88472456 Zombyra the Dark 86100785 Zone Eater ############################################################################### 14. Cheat Codes ############################################################################### This section lists some Action Replay and CodeBreaker codes for this game. These cheat codes should help make this game more enjoyable to play and help you to be able to win duels easily, though a few later Bosses can still beat you if they get lucky. NOTE: The Master Code must be activated first before entering other cheat codes. If you save the game, the codes will remain in effect even if you disconnect your Action Replay/CodeBreaker device from your Game Boy Advance. =============================================================================== Action Replay Codes =============================================================================== Master Code ----------- 065f13f2 cee4dc95 Infinite Domino --------------- c89926c5 87112a1a All Cards --------- cd7bb2a7 760af34d 9999 Deck Capacity ------------------ 00342e40 b85b18d8 Opponent's Life Points = 0 -------------------------- cba7a66d 97d99ec0 Infinite Life Points -------------------- a6eceb6d 5d38edba =============================================================================== CodeBreaker Codes =============================================================================== Master Code ----------- 90001BBA 298C Infinite Domino --------------- F0DCB4B7 CD71 All Cards --------- 0B44CA4F A65F 999 duelist Level ------------------ F4DCBC97 9FD9 9999 Deck Capacity ------------------ BE62DA57 BD8B No Tributes ----------- F62AB8AD 29CF Infinite Life Points -------------------- 8A45994C E6DE ############################################################################### 15. Frequently Asked Questions ############################################################################### Q: Are there are any codes that can give you more money? A: No, there aren't any codes that can give you more money. Q: I can't find Yami Marik in the Hall of Eternity. Where is he? A: If you haven't unlocked the Winged Dragon of Ra's Phoenix Mode, Yami Marik won't be in the Hall of Eternity. Read Chapter 6 of the Walkthrough to find out how to unlock it. Q: What cards can use their special ability to come back from the graveyard? A: Vampire Lord, Different Dimension Dragon, and The Winged Dragon of Ra (Phoenix Mode). Q: What is the Ante Card rule? A: Before a duel begins, you can choose whether to bet an Ante Card. If you win the duel, you'll receive your opponent's card as a prize. However, if you lose, the opponent keeps your card. Q: How can I get good Ante Cards? A: Bet any 500+ ATK monster (eg. Frog the Jam) to yield the same rewards with the same probablities (credited to froggy25). Q: How can I obtain the three Egyptian God Cards? A: Ishizu gives you Slifer the Sky Dragon, The Winged Dragon of Ra is taken from Bandit Keith, and Seto Kaiba hands over Obelisk the Tormentor to you after you defeat him at Pegasus' Castle. Q: How do I play Exodia Necross? A: Exodia Necross can be Normal Summoned. The ATK/DEF of this card increases by 500 points each turn. This card is destroyed if there are no Exodia parts in your graveyard. Q: How high can I increase my Duelist Level and Deck Capacity to? A: You can increase your duelist Level to 999 and your Deck Capacity to 9999. Q: Why are duels slow? A: The slowness is due to continuous effects been badly incorporated into the game. Whenever a player makes a move, the game always checks to see if there are any permanent card effects that may need to be resolved and explained, even if there are no permanent effects active on the field or there's nothing new about the state of said effects, so the field is scanned every single time an action is taken. If there are no cards with permanent effects on the field, it's not that bad (field scan takes about 2 seconds). If there are such cards, duels will be frustratingly slow, especially if there are a lot of said cards on the field (field scan takes about 5 seconds). Slifer is a double-edged sword because of this. Q: How do I play the Destiny Board card? A: Place Destiny Board in your magic/trap zone. The card adds a letter at the start of your turn. Victory is automatic if the "FINAL" message is completed. It isn't necessary for letters to be placed on the field in their proper order. If you don't have Spirit Messages in your hand or deck, they'll still appear and spell "FINAL". If Destiny Board is destroyed, all Spirit Messages will disappear. Q: What cards can take control of my opponent's monster? A: Brain Control, Change of Heart, Dark Necrofear, Relinquished, and Thousand-Eyes Restrict. Q: Why is the Duel Screen scanned with a sharp noise sometimes when a player makes a move? A: This happens when a player discards a monster to the graveyard. I advise checking your opponent's graveyard after every turn to see if he/she has discarded a powerful monster, such as FGD and Perfect Machine King, to the graveyard. You can then use Monster Reborn to bring it back to the field under your control. Q: How can I increase my Duelist Level? A: To increase your Duelist Level, you must challenge a duelist three times in a row. For example, if you challenge Tristan three times in a row, your Duelist Level will go up by one. Q: I inputted a card password into the Password Machine, but I didn't recieve the card. Why? A: After you enter a card password, you must buy the card from Grandpa to obtain it. Q: How do I use Ritual Cards, such as Black Luster Ritual and Dark Magic Ritual, in this game? A: 1) Place the Ritual Card on the field. 2) Summon the monster needed to start the Ritual. For example, Gaia the Fierce Knight is summoned to start the Black Luster Ritual. 3) Sacrifice two other monsters and activate the Ritual Card. Q: What are the special abilities of the Egyptian God Cards? A: The Winged Dragon of Ra (Sphere Mode) has no special ability. The Winged Dragon of Ra (Battle Mode) can cut the player's LP to 1 and hit the opponent with the LP amount he/she has lost. The Winged Dragon of Ra (Phoenix Mode) can destroy all monsters on the opponent's field in exchange for 1000 LP. It can also come back in its Battle Mode if it is sent to the graveyard. Obelisk the Tormentor can destroy all monsters, with the exception of Ra, on the opponent's field and inflict 4000 LP worth of damage. Slifer the Sky Dragon is powered up 3 levels for every card in the player's hand. Q: What monsters can summon other monsters? A: Ancient Lamp, Toad Master, Doron, Revival Jam, Dark Flare Knight, Mirage Knight, Spirit of the Books, and Puppet Master. King's Knight can summon Jack's Knight to the field if Queen's Knight is on the field. Q: How many duelists can I challenge unlimited times? A: The list below details the duelists you can challenge and their pre-endgame locations (Yugi Muto and Joey Wheeler can be challenged unlimited times prior to Chapter 8): 1) Duel Computer (Kaiba Corp) 2) Tristan Taylor (Game Shop) 3) Duke Devlin (Game Shop) 4) Espa Roba (Clock Tower Square) 5) Weevil Underwood (Galapagos Islands) 6) Rex Raptor (Canada) 7) Mai Valentine (Domino Pier) 8) Bonz (Italy) 9) Mako Tsunami (Galapagos Islands) 10) Odion (Egypt) 11) Marik Ishtar (Egypt) 12) Chevaliers (Pegasus Island, Dungeon) 13) Sol Chevalsky (Pegasus Castle) 14) Reshef the Dark Being (Pegasus Castle) 15) Maximillion Pegasus (Hall of Eternity) 16) Seto Kaiba (Hall of Eternity) 17) Dark Joey (Hall of Eternity) 18) Yami Yugi (Hall of Eternity) 19) Yami Marik (Hall of Eternity) 20) Yami Bakura (Hall of Eternity) 21) Noah (Hall of Eternity) 22) Shimon Muran (Hall of Eternity) 23) Shadi (Hall of Eternity) 24) Robotic Monkey (Game Shop) [If you did the Monkey-Tristan Side Quest] Q: When can I activate a monster's temporary effect? A: You can activate a monster's temporary effect when it is face-down. This is usually when it is summoned to the field, but you can play Darkness Approaches or Castle of Dark Illusions to switch monsters from face-up to face-down position, thus allowing you to use their effects again. Relinquished and Thousand-Eyes Restrict are both exceptions, though, since they adapt to a targeted monster's parameters permanently. Q: What promotional cards were given with this game? A: Dark Magician Knight, Knight's Title, and Sage's Stone. Q: How do I play Messenger of Peace? A: Place Messenger of Peace in your magic/trap zone. Neither player can change positions, declare attacks, activate temporary abilities and/or sacrifice with monsters with an ATK of 1500 or more. Pay 1,000 Life Points during each turn. If you do not, this card is destroyed. Q: Is Reshef of Destruction considered canon to the anime? A: No. The game contradicts several points of the anime continuity, such as Pegasus being sacrificed, the Ghouls being re-introduced, and Yugi not trying to find the secret of Yami Yugi's lost memories. Reshef of Destruction didn't widely differ from the anime at the time of its creation, but the game is now considered to be an alternative universe or non-canon. Q: Why doesn't Swords of Revealing Light remain on the field for 3 turns after activation? A: Swords of Revealing Light is considered a Normal Magic in this game, so it does not remain on the field. Therefore, you cannot prevent the effect after activation. Q: How do I play Dragon Capture Jar? A: Place Dragon Capture Jar in your magic/trap zone. The opponent can't change positions, declare attacks, activate temporary abilities and/or sacrifice with Dragon-Type monsters. Q: How do I play Lava Golem? A: Lava Golem can be Normal Summoned. If you hold this card in your hand and the opponent has at least 2 monsters on his/her field, this card is Special Summoned automatically to your opponent's field by sacrificing those two monsters. This card inflicts 700 LP of damage to its controller each turn. Q: Can I choose the targets of trap/magic/monster effect by cards like Beckon to Darkness or Dark Jeroid? A: No. These cards will always target the strongest monster on your opponent's field. Q: How do I play Helpoemer? A: Helpoemer can be Normal Summoned. If this card is destroyed or discarded, its effect is activated at the start of your opponent's next turn. As long as Helpoemer is in your graveyard, the opponent discards the far left card from his/her hand at the start of each turn. If your opponent holds 2 or less cards, you can't use this card's effect. Q: How do I play Blade Knight? A: Blade Knight can be Normal Summoned. If you hold 1 or less cards in your hand, the ATK/DEF of this card increases by 500 points. Q: How do I activate Puppet Master's ability? A: When Puppet Master is Tribute Summoned with Gernia, pay 1000 Life Points to Special Summon 3 Fiend-Type monsters (Dark Necrofear, Headless Knight, and Gernia). They can attack this turn. In the card text for Puppet Master it reads "A fiendish jester that can summon three zombies in exchange for 1000 LP if there is a Gernia in the player's graveyard", but this isn't correct. You can only summon fiends, not zombies. Q: Can I copy cards from The Sacred Cards to this game? A: No. Q: Why are later opponents allowed to use multiple copies of restricted cards? A: Their decks aren't ruled by the Limited/Semi-Limited Card List, so most later duelists will use illegal copies of cards against you while you must stick to the rules. ############################################################################## 16. Credits ############################################################################## - Thanks to me for writing this FAQ/Walkthrough. - Thanks to you for reading this FAQ/Walkthrough. - Thanks to Konami for developing and publishing Yu-Gi-Oh! Reshef of Destruction. - Thanks to GameFAQs for the disclaimer and hosting this FAQ/Walkthrough. - Thanks to Deffkryz for information regarding the game's storyline, the card passwords, and the cheat codes. - Thanks to Instruction Manual for information regarding the Game Overview and Multiplayer sections. - Thanks to MCG Master for telling me about the existence of the Monkey-Tristan Side Quest. - Thanks to PUADYY for information regarding the Side Show. - Thanks to Broke544 (gs) for explaining that the Side Show unlocks the Side Quest and saying that you must defeat Mai in a duel first as well. - Thanks to Hockeyguy8 for the passwords in the Card Passwords section. - Thanks to gamesta for the passwords in the Card Passwords section. - Thanks to Ch35t0r for the passwords in the Card Passwords section. - Thanks to Chaos Control3290 for the passwords in the Card Passwords section. - Thanks to gold21 for the passwords in the Card Passwords section. - Thanks to jbgamefreak5 for saying that the password for Dark Flare Knight was wrong. - Thanks to Onislash for giving the correct password for Dark Flare Knight. - Thanks to Slipknot_Rulezz for the decks of the Protagonists, Antagonists, Miscellaneous, Robotic Monkeys, Neo Ghouls, and Millennium Guardians. - Thanks to www.network-science.de/ascii for the ASCII art at the top of this FAQ/Walkthrough. - Thanks to arcade_pimp. He said if you attach Equip Cards to multiplying monsters and activate their abilities, the new monsters will be powered up as well. - Thanks to KH1223. He said Mammoth Graveyard can power down every monster on the opponent's field. - Thanks to yugioh.wika.com for info regarding the prototype rules that were originally being considered when the OCG/TCG was first being transferred over from the manga. http://yugioh.wikia.com/wiki/Yu-Gi-Oh!_Forbidden_Memories - Thanks to froggy25 for correcting me on how to get good Ante Cards. He said any 500+ ATK monster will yield the same rewards with the same probablities. - Thanks to datacrystal.romhacking.net for the correct deck of Bandit Keith (there were some errors). http://datacrystal.romhacking.net/wiki/Yu-Gi-Oh!_Reshef_of_Destruction - Thanks to iridium137 for some helpful advice at the start of the game. - Thanks to http://yugioh.wikia.com/wiki/Yu-Gi-Oh!_Reshef_of_Destruction for helping me clarify information regarding the Monkey-Tristan Side Quest, specifically the steps required to unlock it. - Thanks to Fatalordi for telling me you should wait until "The End" appears in the credits before turning off your GBA. - Thanks to port753 for some hints and tips. - Thanks mu695 for telling me the correct way to trigger the fortunetelling event in Italy. ############################################################################## 17. Contact Information ############################################################################## If you have any questions, comments or corrections regarding my walkthrough, I can be contacted by sending me a Private Message on GameFAQs or posting a topic on the GameFAQs message board of this game (I prefer not using an e-mail address). Contributions to this guide are appreciated. ############################################################################## 18. Copyright Information ############################################################################## This may not be reproduced under any circumstances except for personal, private use. It may not be placed on any web site or otherwise distributed publicly without advance written permission. Use of this guide on any other web site or as a part of any public display is strictly prohibited, and a violation of copyright. All trademarks and copyrights contained in this document are owned by their respective trademark and copyright holders. Thanks GameFAQs for the above disclaimer. Only GameFAQs has permission to host this document, though GameFAQs' affiliates are allowed to link directly to the document. Copyright 2004-2018 David Lucey